Mike:Good.
Mike:Of course you are.
Mike:You did this, Craig.
Mike:Well, they're smug now, Craig.
Mike:now recording.
Mike:Thank you.
Jorge:Whole lot of liars in that chat, huh?
Mike:Exactly, bro.
Mike:Only one real one.
Mike:It's me.
Jorge:Yeah.
Mike:But, I mean, it's me.
Jorge:Me.
Mike:I mean, it's me, you know.
Jorge:Well, I didn't lie in there.
Mike:Well, I mean, neither did I, so if there's one real one, I mean it.
Jorge:Definitely.
Mike:I think you're mistaken.
Jorge:Delivered.
Jorge:Yeah, well.
Mike:I agree to disagree.
Mike:I mean... Yeah, yeah.
Jorge:Yeah, I agree.
Jorge:I disagree that I'm definitely the right one.
Mike:I mean, like, you know... Oh, shit, bro.
Mike:I'm burning my fucking host, dude.
Jorge:Do you get anything sweet for level 17?
Mike:Do I get anything sweet for level 17?
Jorge:Yeah.
Josh:No, you'll never level up to level 17, so it's a moot point anyway.
Tanner:Oh?
Jorge:I got a small Pathfinder LLM working.
Josh:What does the small Pathfinder LM do?
Jorge:The idea is you can ask it more intricate questions, and it should be more helpful.
Mike:Which one?
Jorge:So things like if you ask it, what is a fundamental rune, it'll tell you the fundamental runes and things like that, rather than you searching fundamental runes and then you seeing like, oh, nice haircut.
Jorge:And then you see, like, you didn't get a haircut?
Josh:My dad started balding when he was 24.
Jorge:When do you get haircuts?
Jorge:Your hair always is apparently not cut.
Mike:He had a quadruple down.
Jorge:Okay.
Jorge:Well, whatever.
Jorge:You should start taking hair growth supplements if they never grow past this.
Mike:Thank you.
Jorge:Look at the side of your head!
Jorge:It's definitely... What?
Josh:My dad started balding when he was 24.
Josh:That hits home.
Jorge:Oh.
Jorge:What part of the head?
Jorge:Front or back?
Josh:Yes.
Noah:Oh no.
Jorge:Well, I know the back is harder to treat than the front.
Tanner:There you go.
Josh:I'll keep that in mind, I suppose.
Jorge:Also, there's certain medications that you can take that just stops you from balding.
Josh:Kind of.
Josh:You're talking about Prometesia?
Mike:formaldehyde I called it but I don't want to say anything
Jorge:No, no, no, no.
Josh:I'm just gonna start wearing a wig.
Jorge:But basically, from what I've learned, is it's easier to stop yourself from balding than it is to reverse the balding, if that makes sense.
Josh:I've actually been wearing a wig for three years.
Josh:That's why the hair looks different every time you see me.
Josh:It's different wigs.
Jorge:I see.
Tanner:Wow, that's crazy.
Jorge:I see.
Josh:Yeah.
Jorge:Yeah.
Josh:Now you're making me doubt myself.
Jorge:Yeah.
Josh:Did I get a haircut?
Jorge:The side profile of your... But also, it's been so long, you could have gotten a haircut like two weeks ago, and I still wouldn't have seen it.
Josh:That sounds more right.
Mike:Wait, did...
Josh:Either way, LOL.
Jorge:Yeah.
Jorge:It's working pretty well.
Jorge:It's just there's some more complicated questions I want to do better on for needle haystack situations.
Jorge:Like, find me a staff that is good for healing.
Jorge:I want it to be able to item search all of that, which it should be able to.
Tanner:Okay.
Jorge:Oh, Noah got a haircut.
Noah:I did get a haircut.
Jorge:But the issue that it is is basically, since it's a smaller model,
Jorge:I need to optimize the retrieval step for it to query items.
Jorge:And that's going OK.
Jorge:I just got to rewrite some of it to do my own embedding for that.
Jorge:But when it is working, I can turn it on for you guys if you're ever doing pathfinding stuff.
Josh:Does the inferencing require a GPU?
Mike:Which model is it?
Jorge:I'm keeping it pretty agnostic right now because I'm not fine-tuning yet.
Jorge:I'm trying to just do prompting.
Jorge:I've been getting pretty good results with Lama 3.2.
Jorge:Right now it is, but I'm running it on my MacBook, so it's not a big GPU.
Josh:The reason I ask is because if you want to run it full-time, I'm happy to give you server space.
Jorge:I'll keep that in mind.
Jorge:I'm also going to try to set up my desktop at some point.
Jorge:But if I do a fine tuning, I already found some cloud instances I can rent.
Jorge:And I can do the latest GPU for $2 an hour.
Josh:Where did you get the data from?
Jorge:So the training of the model shouldn't be that long.
Jorge:It'd be overnight.
Mike:I saw that Alibaba released a new model in the last three days.
Mike:It's supposed to be good.
Josh:Did you just scrape archives of methods?
Jorge:I figured there would.
Jorge:So I was going to do it.
Jorge:But then I figured someone else has already done this.
Jorge:So I searched Git Hubs.
Jorge:And then I found a JSON that I found someone who you run a script and it just extracts all of them into JSON objects.
Jorge:I can send you it.
Jorge:I think it's also the same one Foundry uses.
Josh:Oh, sure.
Josh:Gotcha.
Jorge:So it's pretty nice.
Jorge:The problem is it's not the best labeled.
Jorge:So pretty much any item or any page on there could have like an... Pretty much all of them have names and descriptions.
Jorge:Some of them have prices.
Jorge:Obviously, some of them don't.
Tanner:Bye.
Jorge:And then there's some other fields, but it's like there isn't some good way of doing it, but I'm sure we can come up with a data model for that to figure that out.
Jorge:And then I'm just running land...
Jorge:I think it's called LandDB.
Jorge:It's a vector database.
Jorge:I used to run Weaviate, but I did this over Thanksgiving break.
Jorge:My desktop got turned off, so I was running on my MacBook.
Jorge:My desktop runs Linux, and I could run Weaviate with Docker, but I just could not get Docker working on my Mac.
Jorge:Every time I downloaded it, it would succeed.
Josh:Nice.
Jorge:And then even if I did it through Homebrew or if I did it through Docker website, then you had to go into the Docker desktop app to like,
Jorge:some terms and conditions.
Jorge:Every fucking time I do that, it crashes.
Jorge:And then I looked online.
Jorge:There's just been an issue with Macs for months.
Jorge:And it doesn't seem to affect everyone.
Jorge:It only affects some people.
Jorge:And I uninstalled.
Jorge:I did all this fucking shit and it just never fucking worked.
Jorge:I think it's the Mac Silica.
Josh:So in the past, I've had a ton of problems getting Docker running on Silicon Macs.
Josh:I've found, I don't know if you came across it trying to fix it, Colima tends to work for me as an alternative Docker socket backend.
Jorge:Yeah.
Josh:Follows the same protocol.
Josh:It runs a Linux VM that runs the Docker on it.
Josh:And that's worked well for me.
Jorge:Yeah, if you don't mind chatting that, that would be great.
Mike:For what it's worth, I've never had issues with Docker on Mac Silicon.
Jorge:Yeah, and then the Pathfinder thing could be cool.
Josh:So, clearly, there are none.
Mike:It's a skill thing.
Josh:Yeah.
Jorge:Do you run Docker Compose?
Mike:No.
Josh:Who is you?
Mike:I run a script that devs have written for me so I don't break anything in our ECR.
Jorge:OK.
Josh:I exclusively use Dr. Composes.
Josh:Um, no, not anymore.
Jorge:With the dash?
Josh:That's a very old executable.
Jorge:Because that's the new... Yes.
Jorge:So we V8s with the dash.
Jorge:The new ones, the V2, doesn't have the dash.
Josh:You should be able to use an old Docker Compose file with modern Docker Space Compose, like the subquery.
Jorge:But also I found, if you... Yeah, yeah.
Jorge:You'd think.
Jorge:But turns out also, Docker Compose, when I brew install, or when I brew install also, they're just like,
Jorge:You got to brew and sell Docker composed separately from Docker.
Jorge:And I'm like, what the fuck?
Jorge:So you got to do that.
Jorge:And then there's like a cask.
Jorge:And then it's like, oh, you didn't hack it.
Jorge:I'm like, fuck, I got to use the app.
Jorge:And then I open the app.
Jorge:And then it's like, crash.
Jorge:Every fucking time.
Mike:You do have to use the app.
Mike:I think it's very funny.
Josh:You do not have to use the app if you use Colima.
Mike:It's very dumb.
Mike:Well, I can't pronounce that, so...
Jorge:Yeah.
Jorge:I also might just turn my...
Jorge:Windows machine into, you were mentioning, Josh, I can do 11, and then I could just get a Linux submachine?
Josh:So I have running on my personal computer, I run Windows 11, and then I have WSL2, which is Windows Subsystem for Linux, which is effectively just an always-running Ubuntu VM that works very well, because Microsoft has invested a ton of effort in actually integrating it into Windows.
Josh:So...
Jorge:Cool.
Jorge:So I don't need to do partitions and stuff?
Josh:No, it gets represented as a very large disk file just in your Windows directory, and then it gets mounted as a separate disk when you're actually running it, if you want to access the files inside.
Jorge:Or do you partition?
Jorge:OK.
Jorge:So I can still get access to GPUs, RAM, all that.
Josh:Yeah, I believe it just has GPU passthrough.
Jorge:Well.
Josh:I think that just works.
Josh:I haven't done a lot of really heavy GPU work through it, though, because that's just not a workload I tend to need.
Jorge:OK.
Jorge:Yeah.
Jorge:Yeah.
Jorge:Cool.
Jorge:Cool, cool, cool.
Jorge:Oh, and another side thing I started working on.
Jorge:Separate thing from you guys.
Jorge:I'm mad that there's no Pathfinder content online.
Josh:you
Jorge:Well, there is, but I found it pretty bad.
Jorge:Even some people on the Reddits recently, I saw some people make posts like, why is everyone so angry on here?
Jorge:And then other people are like, well, apparently when they did Pathfinder 2E, Pathfinder 1E folks kept going on their subreddits and just shitting on them.
Jorge:Some people got really defensive.
Jorge:Apparently that happened years ago.
Jorge:People might still be defensive.
Jorge:But I'm going to start, I think, so this is a side thing, I want to start making Pathfinder builds to share with people.
Jorge:And then hiring very cheap videographers to turn it into a YouTube video.
Jorge:And I'm going to start doing that.
Jorge:And I'm like, ah, we'll see how that goes.
Josh:Listen, there's going to be an influx of people into Pathfinder when Elon buys Dungeons & Dragons anyway, so... It's possible.
Jorge:You can find really cheap videographers.
Tanner:Can I get that sign also?
Jorge:Yeah.
Noah:I... Shut up, Josh.
Noah:Don't do this.
Noah:Don't do this.
Josh:It's legitimately possible.
Josh:I don't know why Elon has decided suddenly that he's interested in purchasing it, but it's going to happen.
Jorge:He also wants to buy MSNBC.
Josh:Have you seen the Polymarket on that?
Mike:Don't tell me that's the favorite outcome.
Jorge:No.
Josh:It wasn't a few days ago when I last checked, but there was a non-negligible amount of people who were in favor of he's going to make some offers and purchase MSNBC.
Josh:Which feels weird.
Josh:Is MSNBC up for sale?
Josh:It is?
Jorge:Apparently, yeah.
Tanner:Well, no, I don't.
Mike:Mm-hmm.
Jorge:Oh, Tanner might know more than me.
Tanner:I don't know more than you, but I feel like he can say he wants to buy whatever he wants because he has a ton of money.
Tanner:It doesn't mean that the person or group is going to sell it to him.
Josh:Sure.
Josh:I mean, take a loan out.
Tanner:I could say it.
Tanner:I could say I'm thinking about buying MSNBC.
Noah:Tanner, you should buy MSNBC.
Tanner:I don't have the liquid cash.
Tanner:I don't have the collateral to back up a lot.
Mike:MSNBC is a collateral.
Noah:Imagine MSNBC, but it's just Tanner doing every single segment.
Jorge:Did you guys?
Tanner:Okay, so... And you just see me run into the different desks.
Josh:He buys it so that he can make himself the anchor on every show.
Josh:You run behind the camera and then you click the switch to move it to the next one and then you have to run to the next desk.
Noah:Thank you.
Tanner:It'll cut to another desk before I get there.
Tanner:And then I...
Mike:Well, no, no.
Mike:You cut to yourself, so you're like... Now... Now on to Todd with the weather.
Jorge:You overshoot it on some of them, so you have to go back and adjust it.
Mike:And then you just get up.
Josh:No.
Mike:It just sees you, like, just get up and run.
Mike:And then the camera flips to a fucking different scene.
Mike:And then you're running, like... So, as you can see...
Noah:It's so hot in here.
Noah:Is everyone else hot?
Jorge:Did you guys see the clip of Anderson Cooper just almost dying with the hurricane?
Noah:I don't think I've seen this before.
Mike:I think so.
Jorge:field and he was just like i think it's hit by something yeah yeah he doesn't want to get ellen so he wants to make sure people still think he's a person of the people
Tanner:Oh my gosh.
Josh:It happens.
Josh:It's dangerous out there.
Tanner:Isn't his status kind of beyond that of doing hurricane-type outdoor broadcasts?
Mike:Yeah, once a year they put them into 70 mile an hour winds.
Tanner:Just to keep him grounded, yeah.
Noah:just like us.
Jorge:Yeah.
Mike:Now I know what you guys mean when you say you feel cold.
Noah:The one time a year he leaves a temperature-controlled environment.
Mike:Yeah, those hosts, they can get anything they want.
Mike:It's just like, I want it to be 85 in here.
Mike:But Anderson, I want it to be 85 in here.
Mike:If the cameras run, it's fine.
Mike:Make it 85.
Noah:Woo.
Josh:Do we want to play some Pathfinder?
Tanner:Okay.
Josh:Okay, so we actually have some fun things to do in the beginning here, because it's been some time since we've done the actual campaign.
Josh:So we're going to have three hero points up for grab before today's session.
Tanner:Whoa.
Josh:The two one-shot recaps, which are just for funsies.
Josh:And then I'd appreciate it if somebody could recap the last two.
Mike:Wait, we're not doing a one-shot today?
Josh:campaign sessions, just so that we know what's happening.
Josh:We are doing a one-shot, but the one-shot starts with where the previous campaign session ended.
Jorge:I'll do the one shot I was in.
Mike:Oh, so my character Gargle McGregor is still valid?
Josh:Yeah, you can use Gurgle McGregor if you like.
Mike:Okay, cool.
Noah:I can do either the one shot I was in or the last session.
Josh:Well, so much it starts.
Tanner:Really?
Josh:Start with the one chance, because those are less immediately relevant.
Jorge:All right, so I can start with the Christmas party or holiday party.
Jorge:Three very cool characters were invited to a holiday party.
Jorge:A fourth one kind of shows up anyway, but we'll get to that.
Jorge:So they go into the lobby.
Jorge:Turns out one of them has a smoking addiction and is paranoid.
Jorge:The other two are talking shit about some man's golden underwear.
Jorge:He heard them.
Jorge:They then got company secrets.
Jorge:They decide to take an elevator up.
Jorge:At the top of the elevator, they get out.
Jorge:The businessman that was kind of cool and personable,
Jorge:Ends up getting kidnapped behind the wall, or so we think.
Jorge:Smoking guy rips off his clothes.
Jorge:Turns out he has a leather jumpsuit.
Jorge:They start shooting walls, doors.
Jorge:Doesn't work.
Jorge:Climbs through a vent like a fucking pack team.
Jorge:They descend on this enemy encampment that was shooting hostages inside the party room.
Jorge:They sneak out of the vents.
Jorge:One's a wrench.
Jorge:The other one...
Jorge:is some creepy Oracle person.
Jorge:And the other one's this really good-looking, talented, deadly sharpshooter.
Jorge:They murder everyone.
Jorge:Turns out one of the people that were there was named Chris Kringle.
Jorge:Only person's name I remember.
Jorge:Not even myself's.
Jorge:Chris was just waiting for an opportunity.
Jorge:Helps the people save everyone.
Jorge:From there, they move forward.
Jorge:They go, we could probably leave or we could wait, but fuck this.
Jorge:We're going to go kill those bad guys.
Jorge:So they start army crawling up vents vertically up an elevator shaft.
Jorge:They find the bad guys.
Jorge:They'd open the vault.
Jorge:And looks like they kidnapped the cool guy.
Jorge:Turns out he's evil.
Jorge:We get into a kerfuffle.
Jorge:They almost kill us, but then they start to run.
Jorge:Bad mistake.
Jorge:We fuck them up.
Jorge:The book gets lost into the wind.
Jorge:Vint Cerf starts up a cigar farm on an island.
Jorge:The other people did other cool things.
Jorge:One person helped with strategy, and then I don't know what everyone else did.
Josh:Yeah, no, I'll take it.
Josh:That's it.
Josh:I will say, the only thing I was disappointed that we didn't get to, unfortunately, talking about the kidnapping, is that in that one shot, they threw acid over the floor in a bunch of hallways, and if you guys had interacted with that meaningfully, if it had gone in that direction, your shoes would have melted off, because in Die Hard, they walk around without shoes, and I felt that would have been thematic.
Josh:But somehow you ended the one shot with all of your shoes intact, which is less fun, but you know.
Jorge:Yeah.
Josh:Either way, great.
Josh:You get a hero point.
Josh:Who wants to do last week's one-shot?
Josh:Noah.
Noah:Uh, last week's one-shot, we were two orts and a cat and a rat, uh, and we were the best goblin hunters in the... or in the northwest?
Jorge:Yeah.
Josh:You're in the northwest.
Tanner:Thank you.
Noah:Of... In the northwest.
Noah:Uh, we had just come back from a successful day of slaying goblins, a terror to society as we know it.
Noah:Uh...
Noah:When we were suddenly transported to a white light area with a creepy dude named Aut.
Noah:Who, as everyone who wasn't in the one shot knows, is a member of the narrative.
Noah:Creepy as heck.
Noah:And he wanted us to save some kid who is narratively important.
Noah:Also, hates random chance.
Noah:Really hates random chance.
Jorge:Interesting, because doesn't the other narrative person just super lucky?
Josh:Renge, Lady of Fortune.
Jorge:Asha's mentor?
Jorge:Yeah, sounds like it.
Josh:It was Guth and his familiar Gerg.
Jorge:Okay, so I guess there's some infighting.
Noah:Yeah, Mike kept drawing.
Noah:Mike was named Gurgle McGargle.
Tanner:Girth.
Noah:Gringle.
Mike:Nerf.
Noah:Girth.
Mike:Nerf.
Noah:Girth kept drawing hero cards randomly and almost got murdered.
Noah:And then we set off to go fight some undead.
Noah:We had a neat little time sneaking around a church.
Noah:That was pretty fun.
Noah:We solved a puzzle combining elements and then we snuck down into a basement which is a Fane for the end point of all life is death or the logical conclusion of all life is death.
Josh:The goal of all life is death.
Mike:Oh.
Noah:So close.
Tanner:That was close enough.
Josh:Yeah.
Noah:We charged in.
Noah:We fought a bunch of undead.
Noah:We slew the undead and we saved the kid and then we escaped the Fane as it collapsed.
Josh:Correct.
Josh:Yeah.
Josh:That about covers it.
Noah:We're told this kid was narratively important by Josh.
Josh:I don't know if I specifically said that he's narratively important.
Josh:But sure.
Tanner:I believe the quote was closer to the outcome of this one shot has narrative significance on the campaign.
Josh:That is true.
Josh:I did say that, and that is accurate.
Josh:The outcome of the one-shot did have narrative significance on the campaign.
Jorge:You guys did successfully save the kid.
Tanner:We saved the kid and his parents.
Josh:Yes.
Noah:Oh, yeah.
Noah:Hello.
Jorge:Wow.
Tanner:And we left behind all the loot.
Josh:Yes, they were offered enough money to fully retire on, and so I expected their characters to be greedy and spend time trying to take the money out as the Fane collapsed.
Josh:And they were all like, no, actually, we're good people.
Josh:We're just going to save the guy and get out.
Josh:Which, I mean, kudos to you guys for surpassing my expectations.
Jorge:Wow.
Tanner:It was more of a forgetfulness, I think, then.
Mike:To be fair, I did... Yeah, I also forgot because there wasn't gold on the screen.
Mike:I don't see it, Josh.
Josh:I'm sorry, yes.
Jorge:Do you?
Josh:Downside of me not being a good artist, I cannot modify the maps to add things in that should be there.
Mike:I don't see it.
Mike:I don't want it.
Mike:I don't want any of the gold.
Jorge:Do you?
Mike:It's not real.
Jorge:So that's probably a good thing, unless we just save baby Hitler.
Mike:That's what we were thinking.
Noah:I have made that exact same comparison.
Noah:I was like, did we just save baby Hitler?
Mike:Yeah, it was funny because my character was a fortune teller in seven different archetypes and feats, and had the deck of Harrow cards and would frequently pull.
Tanner:The boy's name is Illmari.
Josh:His name is Illmari Vaino.
Tanner:So we'll see.
Mike:Someone wrote a Google spreadsheet program to pull Harrow cards.
Mike:So we just pull them and just like, oh, this is what we should do.
Mike:The cards.
Mike:And when we were interacting with Aut, my character was like, well, let's check the cards and pulled out the twin card and just kept referring to Aut as his twin.
Mike:And I had to roll many D100s during that session to see if Aut would kill me.
Jorge:Yeah.
Josh:Anytime he mentioned anything to do with random chance, I made him roll a d100, and if he got a 1, his character would have died instantaneously.
Josh:The closest he got is, I think you rolled a 3?
Mike:I did roll a three.
Noah:Close.
Josh:But it's fine.
Josh:You survived.
Josh:Alrighty, that is a hero point.
Josh:Sorry, a mythic point to Noah.
Josh:Who would like to do a recap of the previous two sessions of the actual campaign to let us know what we're actually doing?
Tanner:Mike, do you want it, or would you rather me give it a go?
Tanner:Okay, so... My memory goes as far back as entering these ruins.
Mike:You can give it a go.
Tanner:I'm not sure if that was the beginning of the two sessions ago or not, but... We entered these ruins on our way... On our underground path to Aresk.
Josh:Sorry.
Tanner:Um... And...
Tanner:Were we warned about these?
Tanner:I feel like we were warned about them.
Tanner:Or the gate or something like that.
Tanner:Am I making that up?
Josh:What do you mean you were warned about?
Tanner:That we'd have to pass through these ruins or the lava.
Josh:Yes.
Josh:When you are given the directions... This is likely to occur in the future.
Noah:Thank you.
Josh:I'm sorry, Siri is talking to me.
Josh:you were told the route of how to get out to the bit of Orisk that you were originally planning on, that peninsula where the Kurnia prison outpost and the rewriting artifact that you saw on the other route are.
Josh:You were told that the last step of the process would be descending into this ruin to pass through a bridge that traverses the lava river.
Tanner:So we get there.
Tanner:And the bridge is closed.
Tanner:And also there's some people in a room.
Tanner:And there's a camera.
Tanner:But we hide from the camera.
Tanner:Mostly.
Tanner:We expose an old man to the camera.
Jorge:Thank you.
Tanner:And the old man speaks with Damien?
Tanner:Damien?
Tanner:A man who is maybe old, maybe from a previous cycle, hard to say.
Josh:Yeah.
Tanner:He's been stuck here for a long time.
Tanner:His adventuring buddies are gone.
Tanner:He was trapped here by some creature and he helped guide the old man and his ancestors whom he summoned through the ruins fighting some deadly beast that an old man and older men should not be able to fight.
Tanner:And made their way to the chamber just beyond that which Damien is trapped in.
Tanner:There's a glowing orb thing that has some power.
Tanner:And we were repairing the function of this room so that we could open the door.
Josh:Sorry, could you do that last bit again?
Tanner:And I believe we heard some commotion heading our way.
Tanner:It might be the nasty thing that trapped Damien.
Tanner:And we might have to fight it.
Josh:I missed that.
Josh:Oh.
Tanner:thanks uh the bit with there's we heard some commotion and we think there's a creature coming in it might be the creature that had trapped damien yeah we had started to fill there was like a some kind of meter or something
Josh:Okay.
Josh:Yeah.
Josh:Gosh, I legitimately didn't remember where we left off the last session, so I didn't know how far along we got in that part of the encounter.
Josh:There's the power meter that's in front of the door that Damien is behind that you had filled up three quarters of the way, which did route enough power for you guys to...
Josh:leave if you wanted to do so.
Josh:And Damien asked you as much, because his current understanding of the situation is that it's one old man and three ghosts.
Tanner:Yeah.
Jorge:Yerkson.
Josh:Yes, Bjergsen and Bjergsen's ancestors.
Josh:Where he suggested that you take the bridge and that perhaps just find some help to come back and retrieve him.
Josh:But in traditional Weft fashion, I believe you guys blatantly refused the call.
Josh:So, uh, if you'd like, we can begin by, uh, going to https://btl.iridi.cc.iridi.cc.
Josh:Um, this just to, uh...
Josh:Take a look so that you can re-familiarize yourselves with the arena.
Josh:I don't know why I called it an arena.
Josh:That implies a fight's going to happen.
Josh:Which, not necessarily.
Josh:Who knows?
Jorge:Do you guys still don't want me to let Schism start working on that thing?
Josh:Yes.
Jorge:I don't see the harm, honestly.
Tanner:Can we get a refresher of what we learned about this thing?
Noah:Good.
Tanner:I don't remember.
Tanner:Okay.
Josh:I don't... So you guys have... Right.
Jorge:So it's a heart?
Jorge:I suspect it's a heart.
Josh:In practical terms, you have not learned much about the central core thing.
Josh:I believe the party was split on letting Schism interface with it, which might give you some information.
Josh:Um...
Josh:But if you recall, as you guys were restoring power to the facility at the point that you're currently at, it has begun to spin.
Josh:So clearly some mechanism is happening.
Jorge:I say we let Schism take a look.
Jorge:What's the worst that happens?
Jorge:He makes me a god again?
Jorge:You wouldn't do that unless you asked us first, right, Schism?
Mike:Yeah, that would be catastrophic.
Noah:Yeah, that's actually the word.
Josh:Schism will say, I think you're probably overestimating my abilities.
Josh:But yes, I would not just turn you into a deity, especially given that if I pump much more divine energy into you, that will bring the lighthouse down on all of us, and I don't want that.
Jorge:Good.
Jorge:I look at my compatriots.
Noah:Why not?
Mike:Sir, we're here.
Jorge:Alright, I'll let Schism on.
Josh:Okay.
Jorge:What do you see with your keen eyes?
Josh:His elephant eyes, see, he has no eyes, but his sensory rate does start scanning the core thing.
Josh:If you recall, I believe you actually dropped him on it before, because he started to spin with it, and then you picked him up, so you can put him back on.
Jorge:And then we took them off.
Jorge:Yeah.
Josh:Well, I think at this point, since it starts spinning, he'll know not to actually bond to the item, but can investigate it as it spins, kind of in his grasp.
Josh:If you're going to just hang out and let him investigate for a little bit, what I will have is, I would love it if one of you then could roll on his behalf.
Josh:This is going to be an Arcana check.
Josh:He has a plus 28 to this check.
Mike:Well, I mean, around here... This is why I roll Arcana checks.
Jorge:Yeah, I don't roll Arcana checks.
Josh:I don't think it matters who rolls it.
Josh:It's not for you.
Josh:It's for Schism.
Josh:You don't get to add any of Divex's bonuses to Schism's roll, so... That's ridiculous.
Tanner:Oh, sugar.
Jorge:Yep, we know.
Mike:I can't... Don't add any of Dive X's bonus.
Mike:What about his bonus luck, Josh?
Josh:Okay.
Josh:That's not a thing, but sure.
Josh:48 crit.
Jorge:Okay, Aut.
Josh:What?
Jorge:Okay, Aut, denying luck's a thing.
Josh:Bob knows that looks a thing, he just hates it.
Josh:That's different.
Josh:Okay, so you set up Schism, you lead him to do his thing.
Josh:I think there's probably a tense moment or two, especially for the...
Josh:members of the party that don't necessarily trust Schism with something like this, but nothing immediately starts blaring with sirens or anything like that.
Josh:He just sits there, makes some R2D2 noises as he messes about with this thing, and then after a moment you hear the sound of...
Josh:like, this strange grinding sound, what you as players would recognize as, like, a receipt printer, and you watch as a small whorl of, like, really thin, translucent parchment starts extruding out of the top of Schism's schism, and he'll say, okay, I have investigated,
Josh:this is weird.
Josh:You can find weird things.
Josh:I have to say, I really appreciate all of you bringing me along with you.
Josh:This has been probably the most eventful month in the past few million years that I've lived.
Josh:So I really, I just wanted to thank you guys for the experience.
Josh:Anyway, this is strange.
Josh:It's not...
Josh:It's not Sanctum Tech, and it's not Thessian Tech.
Josh:It's something else.
Josh:Which is goofy.
Josh:I don't know where it came from.
Jorge:you
Josh:I don't understand, like, historically how this could have ended up here.
Josh:But, it, like...
Josh:It kind of follows the same general technology.
Josh:Like, obviously the protocols are all different.
Josh:And so I had to spend a little bit of time kind of adapting them to mine.
Josh:But as it turns out, it's super easy.
Josh:If there's like alien tech, you could just plug in your own stuff and then it just works if it's a Mac.
Josh:So I just looked through, I interfaced with it, I figured out what's going on.
Josh:It's kind of like a heart.
Josh:It's like a baby heart.
Josh:It's still being made.
Josh:It doesn't know what it is yet, which is fun.
Josh:It doesn't quite have a consciousness.
Josh:But it's weird, because it's not meant to be independent.
Josh:So you guys are like special cases.
Jorge:Okay.
Josh:I put the heart in you because there wasn't enough divine energy to make a standalone conscious entity that could follow you guys around and stuff.
Josh:But that's not the norm.
Josh:Generally speaking, hearts are just kind of their own individuals that are small bits of divinity and all that fun stuff.
Josh:But this thing is... It's meant as kind of like...
Josh:a forge, I guess is the best way of putting it.
Josh:The idea being you pump divine energy into it, and then you kind of impose what you want as an output out of it, and then it just narrows down the possibilities to make that happen.
Josh:You know?
Josh:Um...
Josh:Like, you come up with some material that you couldn't normally make because it requires material science that you can't figure out because you guys are still, like, on the level of talking to people through plants instead of with radio waves.
Jorge:uh committed forge holy gold
Josh:But, like, if you wanted something that used radio waves and you don't know how they work, it doesn't matter.
Josh:You just say, hello, please make me a thing that does radio waves.
Josh:And then it says, yeah, sure.
Josh:And it makes it happen.
Josh:Yes.
Josh:Entirely possible.
Josh:I legitimately don't know.
Josh:I think the answer is probably yes, but frankly, I don't know if whatever made this thing has knowledge of Holy Gold or would have been able to build that possibility yet.
Josh:Yes.
Tanner:What's the little paper say that came out of him?
Jorge:Okay.
Josh:The paper is an active transcription of what he's currently saying.
Tanner:Oh, all right.
Tanner:Fair enough.
Josh:It's for record keeping.
Noah:Josh, how big, like, what are the dimensions of this thing?
Noah:And also, is it like nailed down or can we move it?
Josh:So it is currently... It is not actually physically touching anything.
Josh:It is a five-foot diameter sphere that is just hovering in space in this kind of divot on this platform that you're currently on.
Josh:It...
Josh:in theory is probably able to be moved.
Josh:I will say it's very hot.
Josh:Like, if you get close to it, you're going to start taking damage, even with the thermal protection that you guys have.
Jorge:This is probably useful.
Josh:And also, if you recall, the way that, now that you've restored power to this bit of the facility, there was this...
Josh:this loop that's happening where there are these cranes on the sides of the map that are pulling rocks down, some of the rocks from the conveyor belts by the lava, refining some of them in some way into this kind of light, and then shooting it at the core.
Josh:So, at this, like, hard thing.
Jorge:Yeah.
Josh:It could be useful, but it's also, like, dangerous to stand near it, because there are these flying bolts of energy that head towards it.
Noah:Sorry, Schism, how do we interact with this?
Noah:Like, if we have a thing we want it to make, how do we tell it to make that?
Josh:That's the root bit.
Josh:We need bits of biology that I don't know if you guys have.
Josh:You could probably build something to get around that.
Josh:Or you could grow it more?
Josh:Like, the problem that it is now is that it doesn't have its own mind.
Josh:So you need some way of telling it what to do.
Josh:And it relied on whatever built it to be able to communicate that properly.
Josh:But you guys can't do that.
Josh:So either you build something that lets you interface with it, or you give it its own mind.
Josh:And that way it can interpret what you're saying.
Jorge:Wait a second.
Jorge:Do you think this could be useful with that thing that, uh, the Admiral's building?
Jorge:Or... I pull out my vial of sentient-making blood.
Noah:Here's the thing.
Noah:I also really want to use this thing.
Noah:I just don't know how I feel about giving sentience to something that can just make stuff.
Noah:As something with sentience that can just make stuff.
Josh:Schism will say it does need the precursors like you have to feed it energy in order for it to do it.
Noah:I don't know how I feel.
Jorge:So that blood that makes things like an awoken sword, does it have its own personality, or does it do what you say?
Josh:It's not free But I don't know how much it currently has in it Hmm
Jorge:How does that work?
Josh:So the way that that would work is it would not have its own personality.
Josh:It would be intelligent, but it's not sapient.
Josh:But that's you imbuing something that doesn't inherently have the ability to be conscious with intelligence.
Josh:I don't know if you'd be able to necessarily extrapolate that towards something like a heart, which definitely can have intelligence if given enough energy.
Jorge:Oh, maybe we should just fuck up the other things here and then come back to this.
Jorge:Or we try to use it now in case it falls apart.
Noah:I mean, I can try and... I have no idea.
Noah:I guess I can try.
Jorge:Do you know how to make biomedical, I don't know, organisms to control shit?
Noah:Maybe if I work with Henrik.
Josh:Nope.
Tanner:That's kind of wild.
Tanner:But... Maybe?
Noah:I don't know.
Noah:I feel like building something interactive, this might not be a quick thing.
Jorge:Would you schism interact with it for us?
Josh:I also have none of the correct facilities required.
Josh:Hence why it's weird.
Josh:It's not Santa.
Josh:It's something else.
Jorge:So none of our and I look around none of our other friends could help either.
Josh:I don't.
Jorge:Like our cave friend.
Josh:Oh.
Josh:You're asking if Saran can do it?
Jorge:Yeah.
Josh:Saran can say in your head, no, sorry, dude.
Josh:I have the same general technological basis schism.
Josh:I can do anything he can.
Josh:I can, you know.
Josh:Mir is a cognitive being.
Jorge:I tap into mirror.
Jorge:My eyes glow purple.
Josh:He can't interact with the physical except through you.
Josh:So if you can't, he can't.
Jorge:Do I think I could?
Jorge:If joint mirrored eye together?
Josh:no uh the the problem here is that it requires like facilities that fundamentally you guys don't have just by virtue of the fact that not tentacle like it we're getting very abstract here but i'm sorry my headset just cut out one second
Jorge:Damn it.
Jorge:Like tentacles or something?
Josh:Okay, it's back.
Josh:Like, the equivalent of the ability to see colors that, to your knowledge, don't exist, and something like that.
Josh:It's not so simple as, I'm just gonna graft a third limb onto me and I can do it.
Josh:Not to say that, like, I don't want to dissuade you guys from trying, if you wanted to, like, do some crafting medicine...
Josh:thing to try and bio-organically engineer something that can talk to this?
Josh:That's definitely an interesting thought experiment in itself.
Josh:Can you reverse engineer a species you have not seen solely from its user interfaces?
Josh:I'm not going to say no to you trying that.
Josh:It might be an extended process, but I am definitely saying no to none of you inherently have the capability to interact with this in its base form.
Josh:You either need to come up with some way of translating what you currently have, or give it the capability to interpret you as you are.
Noah:What would be involved with giving it the capability to understand us?
Josh:The old man's suggestion isn't a bad idea.
Josh:Divine intelligence chucked into this heart would do it.
Josh:That's probably the shortest distance for me to be.
Josh:If you wanted to go maybe a slightly longer route, feeding it divine energy in general will eventually get to that point.
Josh:If you feed it enough, you just need a source from which to do it.
Josh:You can always borrow a bunch of beast blood, or I guess you could try and fetch some nox blood, or find some other source of divinity.
Josh:Or you could give up your own heart.
Josh:I don't know if you want to do that, but that is an option.
Josh:If none of that works, I think this facility will eventually do it on its own.
Josh:You just have to wait a few tens of thousands of years.
Jorge:mining the divinity from the earth.
Mike:Oh, wow.
Noah:you you
Josh:Yeah.
Jorge:Cool.
Jorge:Wisdom comes with age.
Jorge:Now... Do you think two plates of holy gold's enough to make a needle?
Josh:There's magic energy beating down from your realms.
Josh:It gets absorbed into the earth in very trace amounts, but it is there.
Josh:That's a good question.
Jorge:We only have two.
Jorge:We gave everything else up.
Josh:I mean, if you can figure out a way to tell it how to do that, it's worth a shot, right?
Jorge:I think so.
Noah:So if we chuck in all our Savok Awakening stuff, would that wake it up?
Josh:Your guess is as good as mine, but my guess is pretty good, probably.
Jorge:I have the holy gold thing I tried to bend to my will.
Jorge:which was rude.
Noah:I have my Holy Grail.
Jorge:And then you have that one.
Jorge:So we have two.
Jorge:And I believe, let me see, my Savick blood.
Jorge:I believe I have four.
Jorge:Yeah, I have four vials of sentient blood.
Josh:So, out of character, this is the best shot that you guys have come across.
Josh:If you're trying to find a way to forge a golden needle, this is the best shot that you guys have found so far.
Josh:I don't know if you necessarily want to go down that route, but I think that you guys can be confident that if you got this thing powered up and you found a way to figure out the divine energy required to do the forging, this thing could probably do it.
Jorge:What do you say?
Jorge:Should we kill the evil things first or just do it?
Noah:Yeah.
Tanner:It'd be good to not have them looming.
Mike:Yeah.
Jorge:But they might be controlled by this heart thing.
Jorge:They might just, you know... It's also possible if we activate this heart after we kill them, everything else crumbles.
Jorge:I don't know.
Jorge:Maybe they're holding this place together.
Tanner:Hmm.
Noah:I'm in favor of waking this thing up, but maybe we should kill whatever monster is in there.
Jorge:Wait, so wake it up, then kill the monsters, or kill the monsters and wake it up?
Noah:Kill the monsters, then wake it up.
Josh:Skism will say, if you want to actually start adding things into it, I'd have to disable some security protocols, and that's going to call whatever's called around in the walls out anyway.
Jorge:What?
Jorge:Oh, there's...
Noah:Oh.
Noah:So we gear up for a fight.
Mike:Well, also, I mean, we should explore the whole facility and get as much information as we can before we proceed with this.
Josh:So, no particular rule necessary.
Tanner:Well.
Josh:You guys have seen the facility.
Josh:There are two doors in the room that you're currently in.
Jorge:Yeah, this is everything.
Josh:There's the one further on to where Damien is that's currently locked, and there's the one back the way you came.
Mike:Yeah, that's what I mean.
Jorge:Well, Damien, I'm sorry for taking so long to saving your hiney, but we're going to do it.
Jorge:And we're going to get you saved today.
Josh:Jamie will say over the loudspeaker.
Josh:Listen, whatever you guys are just talking about is way above my pay grade.
Josh:But if you're actually confident that you can get me out of here, I'm happy to leave.
Jorge:You guys ready?
Jorge:Should we activate the last thing in the door?
Noah:Let's do it.
Jorge:All right.
Jorge:I'm going to kick my boots of, right after we do the last thing, I'm going to kick my boots of speed to activate them.
Josh:Okay, well, so let's talk a little bit about what you guys are doing right before you fill up the power gauge entirely.
Josh:If you're clicking your boots of speed, that's fine.
Josh:Is anybody else doing anything beforehand?
Tanner:Thank you.
Noah:Yeah, I'll try and go into overdrive.
Jorge:Hey, Divex, can you make sure you're in a safe spot?
Mike:yeah um uh we're expecting them to come out of that door
Jorge:Sorry, sorry.
Jorge:Bjergsen's.
Jorge:Please.
Jorge:Who knows?
Jorge:Are there like vents above us that we think this stuff could come out of?
Josh:There are vents above you, there are vents in the walls, and there are vents in the area below where the catwalks currently are.
Josh:Between where the lava is and where you're currently standing.
Josh:There are quite a few entry points into this room.
Jorge:Is Divex far enough from the mini heart to not be hit by splatter from the divine energy getting thrown at it?
Josh:So long as you're not standing in that ring directly around the heart, you're fine.
Jorge:Cool.
Josh:It's just if you start to get close, it's you're in the splash zone.
Jorge:All right.
Mike:I want a couple of actions just to up the bless.
Tanner:I'm going to... I'm going to walk up to Divex, place a hand on him, and my Duskwalker markings will glow, and I'll cast Death Ward on Divex.
Noah:I'm going to cast mirror image on myself.
Noah:Ooh, this is, are you guys seeing my token?
Jorge:Nice.
Jorge:These new animations are fucking sick.
Mike:Yeah.
Noah:This is crazy.
Jorge:How do I quicken myself?
Mike:Dude's blurry.
Josh:um what do you have that gives you the quicken effect uh oh quick strike gives that to you that's right let me see if i i mean i can just give you quick yet let me just give you quick
Mike:Oh, it's a... Do I have haste?
Noah:So blurry.
Jorge:I have two things.
Jorge:So I have the boots, which give me the quicken, and then I have my weapon rune.
Jorge:Yeah, so the quick strike's the important one.
Jorge:But also, I just want to see if there's a cool effect.
Mike:Who wants the haste?
Jorge:I don't need haste, because I have quicken from two different sources.
Mike:Henrik?
Tanner:What's up?
Josh:You were quickened.
Jorge:Yes.
Mike:You want haste?
Tanner:Sure.
Tanner:Rick.
Mike:Well, I don't have it prepared.
Mike:Namja?
Noah:Well, too bad.
Jorge:Hey, Henrik, do you want to get next to us too?
Jorge:Or are you too cool over there?
Tanner:Yeah.
Tanner:I don't have Death Ward.
Tanner:uh on this instance of henryx so i can't place that on divex but i do have it it's an innate spell uh i guess well it's an innate spell that i have via my race and i don't if i go to the spell casting i don't see it uh it's divine
Josh:What do you mean by you don't have it on the instance?
Josh:Where would you expect it to be?
Noah:What is that?
Mike:It's an eight.
Josh:What is the magic tradition?
Josh:Okay, and what's the key attribute?
Josh:Charisma.
Tanner:I guess it's Charisma, yeah.
Josh:And it's sorry, what's the actual spell?
Tanner:It's a Rank 5 Death Ward.
Josh:Absolutely You now have Mm-hmm
Tanner:Wow.
Tanner:So if I click Cast, and then Divex drags the spell effect onto himself?
Mike:How do I?
Mike:Oh.
Tanner:Epic.
Josh:You are now deathwarded.
Josh:You gain a plus 4 status bonus to see as it gets death and void effects.
Noah:Oh.
Josh:That's fun.
Tanner:And his doomed condition is suppressed.
Josh:Oh, that's also fun.
Josh:Right, something to keep in mind for all of you.
Josh:You are starting at doomed 1.
Josh:Except for Divex is fine.
Tanner:And he gains negative resistance 10.
Josh:That should already be on your character sheet.
Josh:It is.
Josh:It is now Void Resistance 10, because remaster, but that's present.
Tanner:Right.
Tanner:They haven't remastered the Duskwalker, I don't think.
Tanner:Unless I just... Yeah, so.
Josh:No.
Josh:Yeah.
Josh:Okay, do you guys think you're set?
Tanner:Okay.
Jorge:Thanks.
Noah:I think so.
Josh:Alrighty.
Josh:Um, so, uh, if you recall, there are, like, these clogs in the pipelines and stuff that you were fixing up.
Josh:You had already restored full power to the, uh, the area.
Josh:This is overkill.
Josh:You are effectively overcharging the system, which should disengage, um, the lock on the door letting you through, but Damien had informed you that this will probably call the attention of whatever dragged him in here in the first place.
Josh:Um...
Josh:That said, you guys think you are prepared for whatever may come.
Josh:You've set up.
Josh:Whoever has the... What's the name of the Arbalest thingy that I gave you guys?
Josh:I don't remember what I called it.
Noah:Oh, the biggest server?
Josh:Yes, the Aegis Ever.
Josh:Thank you.
Josh:Whoever has the Aegis Ever needs to actually fire the bolt to clean up this last bit, but you can do so.
Noah:I am...
Jorge:One really quick question.
Josh:Actually, sorry.
Josh:Yes.
Jorge:Did this color scheme match the race of people that were in the forge in the cognitive realm?
Josh:Sorry?
Jorge:Remember this group of people that were in the cognitive realm of the forge area in the Mushroom City?
Jorge:Those different?
Josh:Oh.
Josh:This does not strike you as architecturally similar to the stuff that you had seen on the people that lived in Ulfheim before.
Jorge:OK.
Josh:This is in heretofore unknown third faction.
Jorge:I figured because if a third faction could create something that could possibly make Holy Gold, they definitely could have fought the Sundown a little better.
Jorge:So that's what I figured, but just double checking.
Noah:Okay.
Josh:No, this is, as far as, like, I will let you guys, after this gets resolved, if you want to try and make rolls, but I'm going to tell you right now that even with the crit, it is exceptionally unlikely that you guys know anything about this faction, just because they've not been present so far in your adventures.
Tanner:Thank you.
Jorge:It's the backstory of my next character, though, just letting you know.
Jorge:But continue.
Josh:Yeah, sure.
Josh:Either way, set up, you fire the bolt, there is a...
Josh:Like a soft pop, not the explosion you would expect.
Josh:There's a thump as more of the steam goes through.
Josh:There's a rattling through the whole facility as things get more power than they expected.
Josh:The meter on the side of the door that's been filling up with liquid as you've been fixing things fills all the way up to the top and then continues to build pressure.
Josh:And you hear a very soft cracking sound as the...
Josh:the meter itself, the exterior glass, starts to crack from the internal pressure.
Tanner:you
Josh:You hear the sound of things moving around behind the walls, shifting.
Josh:It is a very distinct, almost scurrying sound, like the sounds of many limbs moving across the back of this metal surface.
Josh:And then there's the final crack as the meter itself breaks and the liquid starts to pour out of it.
Josh:You hear the sounds of the door that Damien is locked behind.
Josh:The many locks on it twist, disengage.
Josh:There's a thumping as the steam withdraws.
Josh:And then there's a crackle on the loudspeakers throughout the facility here.
Tanner:Thank you.
Josh:And...
Josh:A voice, not Damien's, a new one, plays from the loudspeakers in the area around you.
Josh:You hear energy spike in the infinite crucible detected.
Josh:Safety protocols bypassed.
Josh:Energy readouts exceed high watermark.
Josh:There's a pause, and then the voice gets a little bit more... I don't want to say humanity, but that's the closest terms.
Josh:It sounds a little less like an automated system.
Josh:Arcane intelligence activated.
Josh:Enjoying yourselves, intruders?
Josh:It's worth knowing the cataclysmic damage you will be responsible for today.
Josh:Do not fool yourselves.
Josh:This facility is not simply the fruitless work of some pathetic scientist.
Josh:This house was built by the genius Kowron Zil himself.
Josh:We've memorized the Astra's salvation.
Josh:Magnificent, wasn't it?
Josh:An entity beyond our own dimension and the answer to our eternal struggle.
Josh:Mortality.
Josh:Were it to fall into the wrong hands, my people and the universe at large would be utterly doomed.
Josh:I have no reason to believe that you are anything other than the wrong hands.
Josh:You now face godlike judgment.
Josh:May it extend eternally.
Josh:Gosh, I messed that up.
Josh:And then sirens start blaring.
Josh:The room starts to heat up as you hear clicks of gates below where the lava is flowing start to pull up.
Josh:The room itself gets almost darker as the onboard lights, like the lights above you, turn off, and you're just left with the glow of lava behind you.
Josh:And then there's this explosion as something punches its way out of one of the vents to the side of the room.
Noah:Thank you.
Josh:Emerging out of this side of the room is a...
Josh:It has the same hazmat suit as the little guys walking around fixing things, but it's twice the size, and the suit is black.
Tanner:Okay.
Josh:It wasn't originally black.
Josh:It looks like it's become stained black with grime and dirt over time.
Josh:But it's not the only one.
Josh:As you watch around the room, five other suited creatures pull themselves out of the vents.
Josh:I'm just going to unveil them as they pull themselves out of the vents.
Noah:Oh, wow, that's really cool.
Jorge:Yeah.
Jorge:We're about to get jumped.
Noah:Dang, they're really cool looking.
Noah:Oh, no, they're so cool looking.
Noah:Oh, my God.
Tanner:Josh, can you repeat the name that was dropped?
Mike:I spelled it with a Q.
Josh:Haron Sill.
Noah:Can you spell that out for us?
Josh:Yeah, absolutely.
Noah:Please.
Tanner:Oh, Charon.
Noah:I'm going to put... I'm putting Teron Sil, Salvation of the Asteroid, by the way.
Josh:Haron.
Tanner:Was anyone else missing the C?
Josh:That's how you... That's fine.
Josh:You guys wouldn't know how it's spelled.
Josh:You only heard it out loud.
Jorge:I knew it was Greek origin, so that's how I got it.
Josh:Either way, it's mining a finite resource.
Mike:is .
Jorge:Well, if it's slowly mining away the divinity from a sphere, that's a lot better than what Thessians are doing, with really quickly taking the divinity from spheres.
Jorge:Yeah.
Josh:That said, these things crawl out of the vents and screech.
Josh:The screech isn't...
Jorge:Thank you.
Josh:It's not a human screech, it's not vocal cords.
Josh:If anything, it sounds like steam being released through a very narrow opening.
Tanner:Mm hmm.
Josh:These things are some weird mix of the steampunk-ish general vibe of the area you're in, and whatever's been stuffed and grown in these suits themselves.
Josh:They all stand up in unison, raise their arms, screech,
Josh:and start rushing you.
Josh:And let's roll initiative.
Noah:as this initiative is going down i turn to henrik and say it's kind of crazy that's like the third time we've been given that speech it does sort of feel like once a day we interrupt someone's important world saving work
Tanner:We do come across that, oh, I rolled such a low number.
Josh:Everyone's saving the world, but you guys you're interrupting their important work The problem is there's so many people working to save the world and yet none of them have succeeded Okay
Noah:Oh, I rolled so poorly.
Noah:Oh, no.
Noah:Oh, God.
Mike:they're cool
Josh:So, you all prep for these things as they're coming for you.
Josh:As you get ready to defend against them, as they kind of run towards your position, there are other smaller creatures in hazmats that start to crawl out of other vents around the room.
Josh:So I'm just going to place those as well.
Tanner:oh geez josh am i am am i able to add items to my inventory is that something you have to do oh wait i think i might have been
Noah:Oh no.
Josh:I thought that might be fun.
Jorge:Should I just throw this blood on the reactor?
Noah:Oh god.
Noah:They're like... Why... Why don't characters look like twisted versions of Among Us?
Josh:I would assume you can, but I don't know if we've ever tried.
Jorge:I've done it before.
Josh:I mean, hazmat suit, space suit, they're similar.
Jorge:I've done it.
Josh:I get it.
Josh:One of them's the imposter, but the others are also imposters, so.
Noah:Oh God, there's so many of these things.
Josh:Okay, one more thing I did want to... I meant to ask this beforehand and I forgot, so now's the time to ask.
Tanner:you
Josh:So, Dawn has the Aegis Ever.
Josh:You picked up other items as you were walking through the facility that let you interact with it.
Noah:I think I have one, one of the like eye things.
Josh:Who has those?
Jorge:I think I gave my beacon and eye thing to Divex.
Josh:Okay, so Divex and Dawn both have the diagnostician's eyeglass.
Jorge:So I'm sorry if I made you a target or if this is really important.
Jorge:Either way, you have both left stuff.
Josh:Divex also has the operator's baton, and then Dawn has the age of severing.
Noah:Oh no.
Mike:And then there was a... There's a Super Soaker gun.
Mike:I see.
Josh:Like, things that let you interact with the area mechanically.
Josh:I don't care about the extra items and stuff, but it's important for bookkeeping.
Jorge:He just might want to use his eyeglasses.
Noah:Yeah.
Jorge:There might be fake ones.
Jorge:The ones we have to kill.
Mike:Yeah, do, uh...
Tanner:Anyone getting Among Us vibes from these assistants?
Noah:Oh no.
Noah:Oh no.
Josh:Excuse me.
Josh:Noah pointed that out earlier.
Mike:Yeah.
Noah:Yeah.
Mike:Do any of you guys have large-Scale fear effects?
Mike:Like, if I have a spell that targets fortitude, should I just drop that?
Jorge:I could be scary.
Mike:To how many people?
Noah:I'm more... Most of my spells are more not...
Jorge:I could be five at a time.
Jorge:Wife, does that help?
Jorge:Is fear a fort save?
Mike:Does fear subtract?
Noah:Yeah, I do not have any fear effects.
Mike:I thought fear subtracted one from a bunch of things.
Josh:Fear gives you a minus one to all of your DCs.
Jorge:Oh, so you want me to do fear for them.
Mike:Yeah.
Jorge:Yeah.
Jorge:I thought he was trying to help with FearFX, not want FearFX to help them.
Josh:Ah, gotcha.
Mike:No, no, no.
Jorge:Yeah.
Mike:I have to make sure I can use this spell anyways.
Josh:When you are ready, it is DiveX's turn at the top of the initiative order.
Mike:um so what steps okay so going back to the original room with the workers those workers um would these would divex know if these creatures are considered alive i'm looking for any number of living creatures
Josh:What do you mean by alive?
Josh:Like versus undead?
Josh:Like living versus undead?
Josh:Or is there... XY problem.
Josh:What are you looking for?
Josh:You would be able to target these.
Josh:They count as living creatures for that.
Mike:Okay.
Mike:Perfect.
Mike:That makes... Let me just see if I have anything.
Mike:That's okay.
Jorge:Never mind, my fear wouldn't be good for you.
Jorge:It's a DC 20, and I got rid of the feat that lets me use Thaumaturge DC.
Josh:Oh.
Jorge:So I don't think things are going to fake.
Jorge:Yeah.
Mike:So Divex is going to do this then.
Mike:I don't even think I have anything that will line this up.
Mike:I used Polar Ray at one point.
Mike:That's fun.
Mike:I guess I don't have to... Oh, yeah.
Jorge:I guess you might see fake things before you attack.
Mike:Actually, that's a good point because I have plenty of actions.
Mike:Can I pull the eyeglass out and just take a gander at a couple of workers and a couple of assistants?
Tanner:Thank you.
Josh:So pulling the eyeglass out now and looking around there, what I think probably stands out most to you is the workers, the black suited creatures, look almost matte, like dull in the eyeglass in such a way that they don't currently seem to be part of the diagnostic system at all.
Josh:I don't know if you would know what that means in this instance, but that's what you're getting from it.
Mike:Uh... No.
Jorge:they're not here i don't know
Mike:Uh, well, either way, everyone that is not my friends and Damien is going to be making a fort save.
Josh:nice oh absolutely um okay so let's select those let's get those systems
Mike:Oh, so that, uh...
Mike:That DC is wrong.
Mike:It's 39.
Josh:Okay, well I got a 27, a 41, and a 36.
Josh:So one of them critically failed, one of them regular failed, and one of them succeeded.
Mike:One of them... You're just doing abbreviated rolls?
Josh:What do you mean?
Jorge:the workers aren't rolling.
Josh:The workers are not rolling.
Mike:Oh, I see.
Mike:Okay.
Noah:Hmm.
Noah:Hmm.
Mike:Damage it is.
Noah:Hmm.
Josh:Nice.
Mike:57.
Josh:Okay.
Josh:So, one of them, the one that critically failed... Oh, actually, two of them.
Josh:The one that critically failed and the one that regular failed, you desiccate, and there's, like, not much flesh behind the exoskeleton, beside the suits themselves.
Josh:Just straight up desiccated into a corpse, and you watch as the whole suit just collapses.
Josh:Immediately dead.
Josh:So, I'm gonna...
Josh:Which one is it?
Josh:This one died, and this one died.
Josh:As the suit collapses, they leave a kind of blue glowing energy where they were standing.
Josh:Similar almost to the thing that's being pulled out of the...
Josh:being pulled out of the magma below by the devices, just floating in the air where they were standing.
Jorge:Those are cool.
Josh:The one that succeeded is still standing, but is clearly very injured.
Noah:Thank you.
Mike:I think I'm just going to drop a shield and see where we go from here.
Josh:already, then that will bring us to Lev.
Jorge:Well, this costs an action, but could I tell Schism to start turning off the protocols like you said it to do?
Josh:Schism can say, I can start doing that.
Jorge:For disabling security.
Josh:That's not a fast process.
Josh:I'll try, but I think it very likely you'll either be victors or dead by the time I get it done.
Josh:And start working on it.
Jorge:That's all right.
Jorge:Cool.
Jorge:These workers aren't moving towards us, right?
Josh:In the, like, two seconds it's been since this encounter started, they have not moved.
Josh:Excuse me.
Jorge:I don't really have anything good for range.
Jorge:I will try.
Jorge:Sorry.
Jorge:Yeah, I guess I'll... I'm just going to ready an attack in case anyone comes close to me.
Jorge:I don't really have anything worth, I think, moving my position for.
Jorge:Oh, can I try to exploit vulnerability?
Josh:Okay.
Josh:If you just want to hang out and you want an attack, if anybody comes with an enrage.
Tanner:Thank you.
Jorge:I'll try doing that on the worker.
Jorge:Suss that guy out.
Josh:Okay.
Josh:Yeah, make an esoteric load check.
Jorge:Okay, so my esoteric lore...
Jorge:Uhm, yeah that work.
Josh:Okay, yes, 44 is a success.
Josh:It's not a crit, but that is a success.
Josh:This is weird, because normally you look at something and you're like, I know what that is, I know what to counter it, or you're like, I have no idea what that is, but I'm pretty sure I know what would do damage to it.
Josh:These things are weird in that you try to maintain your focus on it to just build up a list of, it's probably this, this, and this, and in your head it just doesn't stay put.
Jorge:Uh huh.
Josh:It's like you feel the thoughts sliding off of your brain as you come up with them.
Josh:You can, with this success, hold onto it enough that you believe that they are weak.
Josh:You learn their, like, top weakness, right?
Josh:They are weak specifically to Sanctified or Holy damage.
Jorge:Yeah.
Josh:15.
Jorge:OK.
Jorge:How much?
Jorge:15.
Jorge:Cool.
Josh:I will also say that they don't feel super tangible to you right now.
Josh:You feel like you would need to do something to trigger them to step fully into the world.
Jorge:Yeah.
Josh:They are divine entities of some kind, probably due to their relationship with whatever the heart is.
Josh:But you would need to coax them present.
Josh:Right now, they're almost invincible, just by virtue of the fact that you can't reach them.
Jorge:Can I make another lore check to try to see if I can come up with how to do that?
Jorge:Like, was a ghost touch thing do that?
Josh:You can try an esoteric trick, if you like.
Jorge:I'm assuming I need something more powerful than that.
Jorge:Like, do I need to collect those souls into that cart?
Jorge:OK.
Josh:Sorry, yeah, esoteric lore would work, or a cult, whichever you prefer.
Jorge:I'll do esoteric.
Josh:Or religion, I guess, but I don't think you'd want to do that.
Jorge:I will use one of my hero points.
Jorge:That seems important.
Josh:What is your proficiency in esoteric lore?
Jorge:Oh, yeah.
Jorge:It is legendary, I believe.
Jorge:Yeah, it's legendary.
Josh:Okay, so you can roll and you add an additional 2 to the check.
Josh:46.
Josh:Okay.
Josh:Yeah, you just kind of... It's the same deal as the heart.
Josh:You need to bring them into the world, and the way to do that is to give them more energy, which means donating energy from other things, such as the divine energy being left behind by the other things as you kill them.
Jorge:Cool.
Jorge:Move.
Jorge:Gotcha, gotcha.
Jorge:So I will use my hasted action to step.
Jorge:I guess I'll just step here.
Josh:Okay, so as soon as you come into contact with that energy that's floating around, it dissipates.
Josh:It doesn't actually do any damage, but it presses outwards, and you see all of the workers screech.
Josh:They're not quite here yet, but you feel like you've drawn them closer.
Josh:Okay, yeah, that's fine.
Jorge:Okay.
Jorge:So after that, I'm going to take my last action and just step back.
Josh:You guys are learning as you go.
Jorge:I think we need to just kill the rest, touch all those, and then bingo bongo.
Noah:Amen.
Josh:At the end of your turn, some more of the smaller red-suited ones crawl out of some vents.
Tanner:um um
Jorge:Obviously also now my weapon has a sanctified.
Josh:Okay, it is Henrik's turn, and then I will roll initiative for these guys, but they're not going to go before you.
Tanner:Haste doesn't increase my speed in this game.
Josh:You get an additional action you can use to move or attack.
Tanner:Yeah.
Tanner:I'm just trying to think about what I want to do.
Tanner:How far is this guy from me?
Tanner:25.
Tanner:All right.
Tanner:Here's what I'm doing.
Tanner:I'm gonna stride... Oh no.
Tanner:Hold on, I'm still in the ruler.
Tanner:I'm gonna stride to this fellow.
Josh:absolutely okay that heads please do
Tanner:I'm going to strike him with my warp glass.
Jorge:Warpy glass.
Tanner:I'm going to deal damage.
Tanner:Not that one.
Tanner:Okay.
Tanner:29 points.
Josh:Okay, um... It... Like, you puncture some bits of the hazmat suit, and air rushes out, and it already looks like it's almost completely collapsed.
Josh:It is on death's door.
Tanner:I have two actions left.
Tanner:That means that we probably attempt a certain strike.
Jorge:Or you could attempt to strike it and then leave.
Jorge:Ah, okay, dope.
Josh:Well, a certain strike guarantees that it'll hit.
Tanner:Well, a certain strike is one action.
Tanner:Certain strike does damage on a failure.
Josh:It'll do damage regardless of whether or not he hits.
Tanner:Okay, so I will attack him with a certain strike.
Josh:Okay.
Josh:Unfortunately, that does miss, but it's not a critical miss, so it still does damage.
Tanner:I don't... So it does all damage excluding damage dice, which I think is 13... 14 points.
Josh:13 is enough.
Josh:You finish this thing off, and in its place is another floating orb of light.
Josh:You're close enough that with an out in action, I'll say that you can touch the light if that was what you were planning on doing.
Tanner:Let's go.
Tanner:That's what I was hoping.
Josh:Okay.
Josh:so that I'm not even going to place it.
Josh:You touch it, there's another burst of pressure out from it.
Josh:All of the workers screech again, and it looks like they've become more solid.
Josh:Whatever that second bit was, was enough energy to push them over the edge, and they're now all fully present.
Josh:They all stand up and start screeching, and...
Josh:They hold their hands up and a ball of light starts forming in between their two hands.
Josh:As they do so, you feel the entire facility that you're in start to shake.
Noah:Oh no.
Tanner:I have one action.
Josh:Okay.
Josh:Uh, but other than that, nothing, like, none of them make an immediate move towards you.
Josh:They all seem to be collecting energy in their hands.
Jorge:I should have fucking done it.
Jorge:I knew it.
Jorge:Damn it.
Josh:Um... Okay.
Josh:What would you like to do?
Tanner:so they are holding their hands up but they don't currently seem poised to like move at all like with their feet okay then i'm not gonna do what i was going to do i will instead return to the group
Josh:It looks like they are stationary and building up energy in between their hands.
Josh:To what end, you're not sure, but it doesn't look like they're going to start running or anything.
Josh:Okay.
Josh:And that'll... That will bring us to Dawn.
Jorge:What do we even need another needle for?
Jorge:Ooh.
Noah:Okay.
Noah:I will Clockwork Celerity to quicken myself for one round.
Josh:Okay.
Noah:That's unstable.
Tanner:Ooh.
Noah:Oh!
Noah:Doesn't go off.
Noah:Nice.
Josh:Nice.
Noah:First action, I will Rocket Boots to the very edge right here.
Noah:I think this is the one.
Josh:Okay.
Noah:If I can move myself, hang on.
Noah:Rocket boots right here.
Noah:Okay, that's one action.
Noah:Let me check something.
Noah:Great.
Noah:Second action, I will explode.
Noah:And because I have legendary innovation or whatever it's called, it is a 15-foot radius.
Noah:So both the assistants have to make reflex saves.
Josh:reflexes for them.
Jorge:Ooh.
Josh:43 and 32.
Noah:The first one's a success.
Jorge:Ooh.
Noah:The second one is a failure.
Noah:This should be Sonic damage in Overdrive.
Josh:Okay.
Noah:This is actually Sonic.
Noah:The one that fails takes 53 points of Sonic damage.
Noah:The one that succeeds takes half of that.
Josh:both of them vaporized by the day that she put out um okay
Noah:Amazing.
Noah:Then third action.
Noah:I'll just run over here and boop that guy.
Josh:Okay, you touch it and it, like, explodes and then reforms.
Josh:The area around it is currently saturated with energy, so you're not able to expend it.
Noah:Oh.
Noah:Interesting.
Noah:That's good to know.
Noah:That's my turn.
Jorge:You don't have one more action?
Jorge:I thought you said those are third action.
Noah:Those four actions.
Noah:Rocket boots.
Jorge:Okay.
Noah:Two actions to explode.
Noah:One action to run over there.
Jorge:Gotcha.
Josh:It is the only current living assistant's turn.
Josh:They're going to run out.
Josh:Okay.
Josh:Okay.
Josh:Not a lot.
Noah:That was Unstable 2.
Josh:It is two actions to get up to.
Josh:Yeah, let's go to the left.
Jorge:wave opportunity attack all right 35 damn
Josh:Okay.
Josh:35 does not hit.
Tanner:What?
Tanner:This is ridiculous.
Josh:Sorry.
Josh:And then the assistant is going to, as it gets close to you, reach out with... It looks like it pulls a welding torch out of its pocket and just tries to jab it into you.
Josh:Oh, I rolled atrociously.
Tanner:Oh.
Tanner:Classy.
Jorge:It's like.
Josh:So it doesn't hit anyway.
Jorge:Cool.
Josh:And that's all three actions on its turn.
Tanner:you
Jorge:Dope.
Josh:That brings us up to the top of the order with Dybex.
Josh:Around this time, you'll hear Schism say, I'm still working on it.
Josh:I'm not going to get this finished now, but there's a lot of energy building up right now.
Josh:I would do something about that, because I'm worried about the structural integrity of the area that we're currently in.
Jorge:Any suggestions on how to do that?
Mike:Stop them from doing... Are they just... Okay, so the workers... Uh...
Josh:Stop them from doing that!
Noah:kill things i think we just start killing things
Jorge:OK.
Jorge:Workers are giving.
Jorge:I think they're giving energy.
Jorge:So we need to stop the workers from doing that.
Jorge:And we need to also stop touching the new worker divine stuff.
Josh:Thank you.
Tanner:Well, we're going to have to balance it because we need there to be enough energy for them to be corporeal.
Jorge:yes yeah
Mike:Oh, I see.
Mike:So right now would be the best time to do as much damage to as many people as possible.
Tanner:Yes, they're here.
Noah:Flawless setup.
Tanner:They're here.
Tanner:They're present.
Tanner:Yeah.
Mike:Very unfortunate that I wasted my most powerful... Oh, I'm a Universalist Wizard.
Mike:I cast Desiccate again.
Josh:Absolutely.
Josh:Alrighty, one second.
Noah:Flawless execution.
Josh:I have to do some rolls now, it seems.
Tanner:Oh, that was dumb.
Jorge:So when Mike does a spell like this, this does not count as a strike, right?
Josh:No.
Jorge:OK.
Josh:It will refer to count as a strike.
Josh:It needs to have the strike right.
Josh:This spell does not.
Jorge:What spells do you have that, do you usually use strike traits, Mike?
Josh:I don't know if there are spells with the strike trait.
Josh:Something like Spiritual Weapon might, but to my knowledge, most spells don't.
Jorge:This would be a great question to ask a Pathfinder LLM.
Mike:Yeah.
Tanner:Boot it up.
Noah:Jorge, that's impossible.
Tanner:Let's see what it says.
Noah:Those will never exist.
Josh:Okay, so something funky is going to happen here.
Noah:Science can do this.
Josh:I'm going to do this.
Josh:all righty so that is a 41. i also need to do okay all right if you i don't think any of you are even in these oh no don's in one
Noah:Oh, no.
Noah:What is this?
Noah:Am I?
Josh:You're only in one, though.
Noah:I am.
Josh:Yes, you're in one, but you're only in one.
Noah:Okay.
Josh:Divex, you cast Desiccate, targeting all six of the things around you.
Josh:And you can tell when a spell lands.
Josh:You feel the magic energy as it hits the target that you're going for.
Josh:And you definitely feel a connection.
Josh:You hit something.
Josh:You also feel it...
Josh:Like, the rest of the energy of the spell gets poured into open cups instead of making contact with something like you would expect it to, and it immediately backfires and reverberates out.
Tanner:you
Josh:Some of these weren't...
Josh:like, true bodies that you could hit.
Josh:They were just kind of receptacles for energy, and it backfired when you made contact with them.
Josh:Fortunately, most of you weren't close enough from that backfire that that damage didn't do much to you.
Josh:One of you, unfortunately, is close enough to take some damage, but you're only close enough to one of them.
Josh:So... One second.
Noah:Josh, is this magical?
Josh:Dawn... This is absolutely magical.
Jorge:So all of them had this energy out besides one to the right.
Noah:Damn it.
Josh:yes uh one second yeah you absolutely can
Jorge:Cool.
Noah:Okay.
Noah:I'm going to Unexpected Shift.
Noah:Or try.
Noah:Oh, nice.
Noah:DC 11.
Noah:It goes off.
Josh:Oh, wonderful.
Josh:You feel the wave of... The magic gets twisted, almost.
Josh:It feels darker than Divex's original spell.
Josh:You feel this void energy just pass over you.
Noah:Oh, no, it was... It did.
Josh:But fortunately, it doesn't actually make contact.
Noah:This was unexpected shift, not the anti-magic, so I just get resistance to it.
Josh:Oh.
Noah:I have a lot of things.
Josh:Okay, you get resistance, too.
Noah:I have a lot of things.
Josh:Okay, then make a fort save, please.
Jorge:Is Levmir in one of them?
Josh:He isn't.
Jorge:I'd feel guilty not.
Josh:He isn't.
Jorge:Because of the little sliver of it.
Josh:He's not, it's fine, but just for fun, I am going to read the description of this bit entirely, just to do it now.
Jorge:Okay.
Josh:All targets in the radius take 70 void damage with a basic fortitude save.
Josh:If the target is undead or otherwise has void healing, the spell loses the death and void traits and gains the vitality trait, and the target takes 70 vitality damage with a basic fortitude save instead.
Jorge:So fucking stupid.
Jorge:So fucking stupid.
Josh:It's not all brutal, it's just what the spell does.
Noah:I got a 39.
Noah:Okay, and I have resistance equal to my level because of shift.
Josh:A 39 is a success, so you take half.
Josh:You're going to take 35 void damage.
Josh:Okay.
Noah:So is that 16?
Josh:Absolutely.
Noah:So it's 23.
Josh:Alrighty.
Josh:You still have to roll damage divex for the desiccate.
Mike:Yeah.
Noah:Oh, that cut them a lot worse.
Mike:That's quite a bit.
Noah:That's okay.
Josh:Okay.
Jorge:Probably more than average.
Jorge:Actually, less than average.
Josh:Average is 50, right?
Mike:It's more than average.
Josh:It's 10d10?
Mike:Average is 55.
Jorge:Yeah, 55.
Josh:Really?
Josh:Oh, because 1, right.
Jorge:Yeah, annoying.
Mike:Yeah.
Josh:Okay, absolutely.
Josh:Nope, I hit the wrong button.
Josh:Ignore that.
Josh:That's not correct.
Noah:We won.
Josh:I'm sorry.
Josh:I'm sorry, I hope I'm wrong, but... I'm sorry.
Noah:We did it.
Mike:We destroyed an otherworldly 3D printer.
Noah:No.
Noah:No.
Josh:Okay.
Noah:Not the 3D printer.
Josh:Alright.
Josh:At that point, you watch as the balls of energy in each of their hands, the ones that exploded and the one that actually took the damage, as it...
Josh:swaps.
Josh:Like, you know that cup game where they move the cups around?
Josh:The energy swaps between each of them, and they all become slightly translucent.
Jorge:It's fucking stupid.
Jorge:So we got to pop some more divine energy, eyeglass, see which one it is, then we strike.
Josh:You also feel creaking from below you, as it seems that explosion appears to have done some damage to the facility that you're currently in, structurally.
Mike:Okay, so before I take my next turn, or my next action... So we have these six workers.
Mike:One of them is the real worker.
Mike:The other ones, if you hit them, it only makes the horrificness of the thing worse.
Mike:We can view it through the eyeglass.
Mike:And we have this extra divine energy, but we have to pop it in order to get them out.
Jorge:Yeah.
Mike:once we build it enough then there's an explosion so we don't want the explosion but we want to get close enough i say this because i have a sixth level dispel magic and i'm wondering if i should use it on the one we think it is or one that we know it's not because then we remove a cup
Jorge:Yes.
Tanner:Thank you.
Jorge:So just another thing I want to point out there.
Jorge:Don is currently standing on the glowing orb of something that couldn't be pressured out.
Jorge:Does it go back?
Jorge:Does it pop?
Josh:Yeah, that's a good point.
Josh:If he's currently standing on it, now there is area that would dispel and you hear them screech as you're pushing more energy into them.
Jorge:OK, so that's actually not a bad strat.
Jorge:Now Divex, you could look to find the one I can jump on it and just try to fuck it up.
Mike:Oh yeah, can I use the old eyeglass?
Mike:Are any of them looking particularly... Okay.
Josh:Unfortunately, looking at it right now, they're all still incorporeal.
Josh:The eyeglass can't seem to interface with them.
Jorge:Oh, we need two.
Josh:I'm not going to take an action away from you for that, but they don't register yet.
Noah:you you
Jorge:We need two.
Jorge:Yeah, we need two for those.
Jorge:How many actions you got left, Divex?
Mike:Um... Two.
Jorge:So do you have a dimension door?
Jorge:Is dimension door more than one?
Mike:I have a quicken casting.
Jorge:Is it two action?
Mike:I can burn a quicken casting.
Josh:What have you spent an action on?
Mike:the desiccate dimension dorado a bad intro to uh sure yeah uh so i shall
Josh:Oh, right.
Josh:Sorry.
Jorge:Yeah.
Jorge:If you could, bop to a thing, eyeglass, and then I can dimension door onto the baddie and then try to fuck it up.
Jorge:you
Mike:I shall Dimension Door onto this little orb thing.
Josh:Okay.
Josh:The orb pops, they all screech and become corporeal again.
Josh:They all hold their hands up again, start to build energy above them.
Mike:And then, can I take out the eyeglass?
Josh:You absolutely can.
Josh:You take out the eyeglass and one of them in particular stands out to you.
Josh:Oh gosh, my resolution is one second.
Josh:One of them in particular stands out to you compared to the other ones.
Josh:And it like glows in your scanner.
Noah:Oh.
Mike:I shall point that man out.
Mike:Yeah, that's my turn.
Josh:Okay?
Josh:At the end of your turn, three more of those smaller assistants crawl out of the vents.
Noah:Okay.
Mike:He vented.
Noah:Okay.
Jorge:All right.
Josh:And it is Lev's turn.
Noah:Thank you.
Jorge:I'm going to pop into a thing of smoke with my charlatan's cape and appear over here.
Josh:Okay.
Josh:Already?
Jorge:And then I will... They already have the...
Jorge:entity thing.
Jorge:I have the exploit open on him, because it shares with the other ones.
Josh:Correct.
Jorge:And now I can .
Josh:Yes.
Jorge:OK.
Jorge:So I have two actions.
Jorge:Sequence it for.
Jorge:Yeah, I'm going to.
Noah:Thank you.
Jorge:Do the I'm going to empower my weapon implement.
Josh:Okay.
Jorge:I do not know how to do that anymore.
Jorge:I forgot how to do that.
Josh:I unfortunately cannot help.
Josh:I don't know how we did it before.
Jorge:Yeah, so just give me one second.
Josh:You might just be able to... You have Implements Empowerment checked if you're looking to add the additional damage to your attack, if there's something else that you were trying to do.
Jorge:Let me just double read.
Jorge:Let me just read it.
Jorge:Now, there's Intensify Vulnerability, which gains me a plus two to attack rolls.
Josh:Okay.
Josh:If it doesn't give it to you, then we can just add it.
Josh:That's fine.
Jorge:OK.
Josh:Once again, if you guys come across things that don't match in Foundry, write it down, and then tell it to me, and then I can address it outside of the session so that we don't have to keep in our heads the additional pluses and minuses.
Jorge:Yeah.
Josh:A 41 hits.
Jorge:Mm, whatever.
Jorge:All right, I won't try to fish.
Jorge:OK.
Jorge:So it will be harmful malice.
Jorge:Then I also have my vampiric, my vampiric, my sanguine fang, which I have added here.
Jorge:I don't know how to add to the weapon, though.
Jorge:But that will be a 1d6 bleed.
Josh:Sorry, is that a feet that adds that?
Josh:Is that a... Yeah.
Jorge:It's an item that's on my character.
Jorge:It can be affixed to armor or swords.
Noah:Thank you.
Jorge:I don't know how to affix it to the sword.
Josh:Oh, right.
Josh:It's a spell heart.
Jorge:Yeah, sorry.
Jorge:So it adds 2d6 bleed.
Josh:One second.
Jorge:Oh, never mind.
Josh:Do you have it up?
Jorge:I have to cast a necromantic thing.
Josh:After you cast a necromancy spell by activating the fang.
Jorge:Yeah, never mind.
Josh:So if you cast Vampiric Exsanguination or Feast or whatever.
Jorge:OK.
Josh:It gives you an item bonus to attack rolls.
Jorge:Gotcha, gotcha.
Jorge:So I have that, and then I also have my regalia, which will do another point.
Jorge:This will do plus 3 to attack roll.
Jorge:Yes.
Josh:So then you just had a plus 3 instead of a plus 2 to your attack, so that was a 42.
Josh:Either way, I still hit.
Jorge:I think, OK, cool.
Jorge:OK.
Jorge:And they will roll damage.
Josh:Okay.
Jorge:Plus 15.
Jorge:For the...
Josh:Uh, sure.
Josh:Yeah, yeah, yeah.
Josh:Okay, absolutely.
Josh:You deal some damage and you feel it connect.
Noah:Thank you.
Josh:You've definitely actually made contact with this thing, it doesn't immediately explode against you.
Jorge:OK.
Jorge:OK, that's it.
Josh:Still there.
Jorge:I was really hoping for a crit there, but whatever.
Josh:Okay.
Josh:Next up is Henrik.
Tanner:Okay.
Tanner:Let me just check something real quick.
Tanner:That spellcaster thing that reduces the number of actions.
Josh:Yeah.
Tanner:Is that just for someone who's legitimately a spellcaster?
Tanner:Or if I have a spell... So I can cast a spell from an item.
Tanner:with one action if it says it's two.
Josh:Correct.
Jorge:Oh, can I get one more attack in then?
Jorge:Because I used my cape those two actions.
Josh:Fine, yes.
Jorge:OK.
Jorge:I did not know that.
Jorge:My B. My B. I'm sorry.
Josh:43, or 44 hits.
Jorge:Plus 15.
Josh:Yep.
Jorge:Cool.
Josh:Okay.
Josh:And now you may do your magnetic acceleration.
Tanner:I'm actually... I'm actually not sure it's worth it.
Tanner:Now that I'm... Let me just think for a moment.
Josh:Okay.
Josh:So now...
Tanner:I'll try it.
Tanner:I'll try it.
Tanner:I'm going to attack the worker with the magnetic acceleration.
Josh:Okay.
Tanner:I'm just going to have to roll.
Tanner:It's a plus 19.
Tanner:Hmm.
Tanner:That's not going to hit, huh?
Josh:28 to hit.
Josh:Misses.
Tanner:Yeah, I think this item is a little outdated in terms of our level.
Josh:unfortunate all right okay unfortunately 30 does miss
Tanner:That's okay.
Tanner:I will step.
Tanner:to this man.
Tanner:I will attempt a certain strike against him.
Tanner:Like that.
Tanner:Oh my god.
Tanner:Central 2.
Tanner:Jeez, what a turn.
Tanner:I'm just going to raise my shield.
Josh:Okay.
Jorge:But it was a certain strike, wasn't it?
Tanner:Oh, it was a certain strike, so he takes 14 damage.
Josh:Alrighty.
Tanner:Thank you, Jorge.
Tanner:14.
Jorge:Welcome.
Josh:He takes how much damage?
Tanner:Yeah, what are you going to do?
Josh:14.
Josh:14 is a bunch, but unfortunately not enough to knock him out.
Josh:He isn't bloody dead.
Josh:He's close, but he's not there.
Josh:Alrighty, that's the end of your turn.
Josh:That brings us to dawn, but before that, you hear as some pipes above, um, pipes overhead, sorry, start to move, uh, you look up and you can see that some of the machinery above you has been displaced by the explosion earlier, uh, and looks about to fall.
Josh:Um, so I'm just... Yeah.
Tanner:Can I make a... Oh, sorry.
Tanner:Go ahead.
Josh:No, you go.
Josh:What's up?
Tanner:I want to make a call-out at the end of my turn.
Josh:Yeah, okay, so Daniel will respond.
Tanner:I'm going to yell out... Damien, did you say you were able to open the bridge?
Tanner:We may need the bridge open quickly.
Josh:Yeah, I can open the bridge for you guys if you want to run back.
Josh:Just let me hit a few letters.
Josh:It should be open by the time you get there.
Tanner:Also, your door should be unlocked.
Josh:it's not opening i think you guys need to actually physically open it from your side i'm just gonna mark the places it looks like debris is going to be falling um okay
Tanner:Noted.
Noah:Okay.
Noah:That's good.
Tanner:This makes me feel like I'm in Baldur's Gate.
Jorge:Well, it's a good thing that the sphere can probably fit in Divex's shadow.
Josh:It is Don's turn.
Noah:Yeah.
Noah:First off, Clockwork Celerity again.
Noah:We'll quicken myself here.
Jorge:Can you make it to the guy in yellow?
Jorge:15's a fail?
Noah:Yeah, I can make it.
Noah:Okay, well, unstable redundancy, so I'm quick in this turn.
Noah:I have four actions.
Noah:On an unstable track, yeah.
Josh:He has to get a 17.
Jorge:That's crazy.
Josh:Sorry.
Noah:First action.
Noah:I'm going to try and hide in plain sight.
Josh:Okay.
Noah:I have a plan.
Josh:You roll stealth, right?
Noah:Yes, I'm rolling stealth.
Tanner:Boom.
Noah:I'm going to use a hero point.
Noah:Ooh.
Josh:Okay.
Josh:Your legendaries get to add an additional two to your next roll.
Noah:Neat.
Noah:Whatever this is, plus two.
Noah:That's better.
Noah:So 47.
Josh:A 47 is a success.
Josh:You are hidden.
Noah:Which means guy in yellow is off guard to me.
Josh:Okay.
Noah:So I'm going to pull out the Aegisiver!
Josh:All ready?
Noah:And I will fire the Aegisiver against him.
Jorge:I forgot that thing existed.
Noah:He's off guard because I'm hidden.
Noah:I guess I have to give myself ammo for this.
Noah:One moment.
Noah:Let's see if I can figure this out.
Noah:Equipment.
Josh:I can just check a bunch of crossbows.
Josh:You just put a crossbow in your inventory, right?
Noah:Yeah, that might work better.
Noah:I thought I had it, but I did not.
Noah:Yeah.
Josh:Okay, I've given you some bolts that you should be able to select.
Noah:Awesome.
Noah:Strike!
Tanner:Oh!
Noah:48.
Josh:That's a crit.
Noah:And this is holy.
Josh:It's actually a crit only because he's off guard, but okay.
Noah:Nice.
Noah:That's crazy.
Noah:And then... So let's see if this has everything.
Jorge:Oh, and Don's holy.
Jorge:I forgot about that.
Noah:Great.
Noah:Backstabber, all these things, overdrive.
Tanner:He's the chosen one.
Noah:Awesome.
Noah:This is a lot of damage.
Noah:Oh, those are terrible rolls.
Noah:So 56 plus the holy damage.
Josh:Absolutely.
Josh:56 plus an additional 15 because it's vulnerable.
Josh:Oh, sorry, plus an additional 30 because you crit.
Noah:Nice.
Tanner:Is that how that works?
Noah:Then... Okay.
Josh:I don't know, to be honest.
Jorge:Yeah.
Josh:I think it is, but I haven't double-checked.
Jorge:Yeah.
Josh:So we're just going to go for it.
Josh:So 56 from the hit, and then 30 from the vulnerability.
Noah:Then... Two actions left.
Noah:Whoa.
Noah:Two actions left.
Noah:I will use my Unbound Heart.
Noah:To find a gap in the weave and slip through it, I will teleport up to double my speed to a location I can see.
Josh:Okay.
Noah:Which is... Right there.
Noah:And... Because I am ending adjacent to a creature, I can make a melee strike or a technomancy ray strike against him.
Josh:Go for it.
Noah:So I'm gonna... Technomantic swing.
Josh:They continue to be to you because you're flanking them.
Tanner:Mm-hmm.
Noah:That's not great.
Noah:Yeah, that misses.
Josh:Unfortunately, that is still a miss.
Noah:Okay.
Noah:Well, that is my turn.
Josh:Okay.
Josh:That brings us up to all of the assistants that are currently on the field right now.
Josh:So, let's just do that.
Josh:We'll start with the one that's next to Henrik.
Josh:They're going to attack you.
Josh:As I think should be expected.
Josh:They're going to start also by attempting to stab you with a welding torch.
Jorge:Error.
Josh:35.
Josh:Okay.
Tanner:Not quite.
Josh:And then... Does he have that?
Josh:Does that do much?
Josh:I think he might just try to set you on fire.
Josh:Let's try that.
Tanner:Not going to do it.
Josh:Oh, this should have map, so minus 5.
Josh:37, which I think doesn't have...
Josh:okay stupid produce flame cantrip by the way i found a spell that has the attack tree produce flame has the attack tree um attack because i don't believe strike is a trait yeah
Tanner:Heyo!
Noah:Oh.
Mike:Attack or strike?
Jorge:dope.
Mike:Oh.
Tanner:Yeah, it's the attack trait, which means it adds to map.
Mike:Oh, well, that's...
Tanner:For the record, Magnetic Acceleration also had it.
Josh:Okay, then I think he's just going to pull one of the tubes out of his backpack and try to shoot some superheated exhaust in your face and see if that works.
Josh:Unfortunately, all of his attacks are attacks, so I rolled a natural one.
Josh:That doesn't matter anyway.
Josh:He did nothing.
Josh:Let's move on to the next assistant.
Josh:Which one was this?
Josh:That one.
Noah:Thank you.
Josh:Nobody's near to this guy.
Josh:You guys all ran away.
Josh:I guess I'll run towards Divex.
Josh:That's 25.
Josh:That's one action.
Josh:That's two actions.
Josh:And then he'll do the third here to attack.
Josh:We'll do a Welding Torch to you as well, Divex.
Mike:Yay.
Josh:That's a 40.
Mike:That'll hit
Josh:you're going to take 29 points of damage, split between slashing and fire, as the Welding Torch is hot, and just cuts right across your chest.
Josh:That is the end of its turn.
Josh:Next up is this guy, who will probably just go for Lev, because you're right here.
Josh:Lev, you are now flagged.
Tanner:Can we hold for a moment in case Lev wants to do an attack of opportunity?
Josh:Oh, I didn't realize that Jorge was in here.
Jorge:I would love to.
Josh:Okay.
Jorge:Sorry.
Jorge:Can someone roll an add 30?
Jorge:Thank you.
Tanner:I'll do it.
Tanner:Add 30.
Jorge:Yeah.
Noah:Oh my God.
Josh:That is a hit.
Tanner:Oh boy.
Josh:I will roll damage for him.
Josh:Oh, you're back.
Jorge:I was grabbing some yogurt.
Josh:It is real damage for me.
Josh:It got a 40, which is enough to kill it outright.
Jorge:Okay.
Jorge:Did that also apply Sanctified?
Josh:Um, it's dead.
Jorge:Did it also apply the plus 3 damage from the Regalia?
Josh:It's dead.
Jorge:Okay.
Josh:The regalia gives you an attack bonus, doesn't it?
Josh:Not a damage bonus?
Jorge:I read that wrong.
Jorge:It is 2 damage.
Jorge:Status bonus of damage.
Josh:Okay, I didn't add anything that's not currently on your character.
Josh:So, no, probably.
Josh:But... He is dead.
Josh:And he dropped an orb.
Josh:Okay.
Josh:That was the end of its turn, I think.
Josh:Any of them not gone yet?
Josh:Yeah, one of them hasn't gone yet.
Jorge:What a fucking idiot.
Josh:Walked up to you, died.
Jorge:He's like, oh, I'm going to flank this dude.
Noah:Hate it when that happens.
Jorge:And then as Lev's fighting the main one, he just flips his sword backwards and just...
Josh:That was two actions to get by you, Henrik.
Josh:You can't be flanked, right?
Tanner:I would need... I think I would need someone else, yeah.
Josh:Or do you have to be adjacent to somebody?
Josh:Okay.
Tanner:But anyway, I'm going to hit him.
Josh:Yeah, go for it.
Tanner:With the warp glass.
Tanner:Let's roll a big number.
Tanner:Hey!
Josh:That's great.
Tanner:We did it!
Tanner:And I charged my tactician's helm.
Tanner:That's excellent.
Tanner:Okay.
Josh:That is literally overkill.
Josh:You double the amount of health that it has.
Josh:It is reminiscent of the first time anybody in this party, and by anybody I mean specifically Divex, saw you on a train run through a guy.
Josh:Same deal.
Mike:What was that?
Josh:Just absolutely splattered.
Josh:They are gone.
Josh:Oops.
Josh:Ignore him.
Josh:Ignore him.
Josh:Ignore him.
Josh:He wasn't there.
Mike:Did no one else see that?
Tanner:I didn't see it.
Tanner:I'm upset.
Josh:Okay.
Mike:A random picture of a doll came up and then... No, I'm joking.
Mike:No, it turned into a worker and then disappeared.
Josh:That was the end of its turn, which brings us back up to the...
Josh:top of the original initiative order at this point you hear cracking not just from above but below as you hear one of the gates beneath you that was holding back some of the lava flow just fully dislodges from where it is on the wall and you can feel the heat as the lava below you starts to rise
Noah:Thank you.
Jorge:Do we have a gauge on how much time you think we have?
Josh:In addition, you can, on your turn, you can attempt to figure out how much time you might have.
Josh:Divex was the one that started this process when he gave them the energy, and it looks like at this point they have finished charging because nobody disrupted it.
Jorge:But the crossbow, didn't the crossbow anti-magic thing?
Josh:Uh, yeah, the other ones were still charging.
Jorge:Can I opportunity strike the guy in front of me?
Josh:Um... There is a... There's another burst of energy.
Josh:Um... This time it isn't an explosion, because nobody chucked magic into them.
Josh:They instead all throw their energy towards the center, towards the heart.
Josh:Um, so... What is it?
Josh:You cannot.
Josh:This is the equivalent of a lair action.
Jorge:Damn it.
Josh:It is just Henrik.
Jorge:I'm sure it was manipulative.
Josh:I don't know why I even put out a range thing.
Josh:Okay.
Josh:Wonderful.
Tanner:I'm nervous.
Josh:But excited?
Josh:No?
Josh:How can you?
Josh:So I would love it if you could do me a favor and roll a fort save.
Josh:As you feel this burst of energy come out of the heart, as it picks up the energy, there's this...
Josh:um almost capillary effect effect as the energy flows in it has a tendency to pull other energy sources from around it in as well and do you feel this uh bit of nausea almost vertigo vertigo as you can feel the heart inside of you dislodge as something's starting to pull it it's not just with it though it's the rest of your you make a fort safe please
Tanner:Okay.
Josh:This has the divine death and incapacitation traits, just FYI.
Tanner:Ooh, wait, that matters.
Tanner:Wait, I need to read something.
Josh:Okay.
Tanner:I have a plus one circumstance bonus to saving throws against death effects.
Josh:Okay.
Tanner:Okay.
Josh:Add that in.
Tanner:What did I say?
Tanner:What kind of did I say?
Tanner:Circumstance?
Tanner:Yes.
Josh:Plus one circumstance.
Tanner:Is the plus one from beast a circumstance?
Josh:Uh, no.
Josh:That is an untyped additional bonus.
Tanner:Oh, and I can do that after I roll?
Tanner:Is that how that works?
Josh:Correct.
Josh:Yes.
Tanner:Alright.
Tanner:So let's just roll for now.
Josh:After you roll, perform the result of the roll.
Tanner:Let's just roll and see what happens.
Tanner:47's pretty good.
Jorge:You might still want to use your beast.
Tanner:And I critically... Well, I critically succeed on a regular success.
Josh:It's up to you.
Jorge:Oh, okay.
Tanner:So I'm just going to leave it.
Noah:This is my song.
Josh:Okay, on a success, bumped up to a critical success, you feel your literal soul being sucked out of your body as this heart just gorges itself on the energy around it, but you have the fortitude to resist the effect and feel no ill effects.
Tanner:This is my soul.
Josh:And you all watch as the...
Tanner:You literally have to let him try.
Josh:the workers all around become slightly more incorporeal as the energy has been expended.
Josh:No, that's just... Okay.
Jorge:Any opportunity to attack?
Jorge:I know, I know.
Jorge:I was just trying, Josh.
Jorge:I was trying.
Josh:That's not true.
Josh:But also, fine.
Josh:And now it's Divex's turn.
Mike:That ruins my whole turn.
Jorge:Metagame question.
Noah:Hmm.
Josh:I think you're fairly confident that just hitting the wrong one will trigger an explosion and cause the discharge.
Jorge:From what we've seen with this cup stuff, if you cast a spell, it overflows.
Jorge:Do we think the same would happen with melee attacks?
Jorge:Okay.
Jorge:I don't know how to stop it from channeling, then.
Josh:Well, I think I can... I mean, we are far enough along this encounter that I think I can just say the mechanics as you guys have experienced them so far.
Jorge:That's a...
Josh:Um...
Josh:Killing the red guys drops amounts of energy around.
Josh:Making contact with them makes them more corporeal.
Josh:You have to make contact with two in order to trigger a DPS phase effectively.
Jorge:Gotcha.
Josh:From the moment that DPS is triggered, you have a full round to do damage.
Josh:If you hit the wrong one at any point during the phase, you end the DPS early, which doesn't cause a negative effect except for the thing you hit.
Josh:If you don't end it, as long as you don't end it, you can continue to do damage to the correct worker.
Noah:If you don't...
Josh:It's up to you how long you want to keep that going.
Jorge:Oh, we just did a shit ton of environment damage because we got a bunch at once.
Josh:Yeah, you hit literally all of them at the same time, which was five incorrect hits.
Jorge:Gotcha.
Jorge:Yeah.
Jorge:Gotcha.
Jorge:Okay.
Mike:37.
Josh:Oh, also, divex.
Josh:Roll a survival check for me, please.
Josh:This isn't an action, I'm just having you do it.
Josh:On a 37, assuming no additional structural damage whatsoever, you're fairly confident that this area will fill with lava in about a minute.
Mike:Okay.
Noah:Hey, we can't fly.
Mike:Um... What?
Noah:We can all fly?
Jorge:We can all fly.
Mike:I think we... Yeah.
Noah:Okay.
Mike:Um... I am gonna cast... So Dimension Door into this thing next to Henrik seems like the best...
Jorge:Maybe if we can activate this heart, it can reverse the damage done.
Jorge:Who knows?
Mike:Yeah, but then I have to move because there's going to be debris in this area.
Tanner:Unless you can just kill the one that's in front of you.
Jorge:you could kill the one in front of you and then teleport to the next the other one then you get two yeah
Tanner:Yeah.
Mike:That's if I can kill it in a single round or turn.
Tanner:That's totally fair.
Tanner:That's totally fair.
Mike:And I kind of want to save...
Mike:damage for when we find the worker yeah i'm gonna yeah let's see if i can kill this assistant no no i didn't get a turn last time at the end of my turn i saw him
Jorge:It's a full round from once we get the second mode, right?
Jorge:OK, so we all get a turn.
Josh:You know, that's fair.
Jorge:Assuming.
Jorge:Yeah.
Jorge:Cool.
Josh:If you want, I will let you get two actions in on this turn to do damage.
Mike:Cool.
Josh:Because you should get the full... If it was your third action that triggered the light thing, then you'll get the top half of your initiative.
Noah:Thank you.
Josh:The idea is that all of you get to hit something.
Mike:Yeah.
Mike:That works.
Mike:I have my turn then.
Josh:Yeah, so for you, it's still the same guy that's by Lev and Don.
Josh:Because it's after the explosion that it switches to a new one.
Mike:Yeah.
Mike:I'm going to activate my Shadow Signet.
Mike:I'm going to activate the Staff of Divination to cast True Strike.
Mike:And then I'm going to cast Disintegrate on the worker.
Josh:Okay.
Josh:Absolutely.
Josh:It has to make a fort safe.
Mike:If I hit.
Josh:Ah.
Mike:uh yeah i think my intelligence mod is one lower for this oh also i get uh because i can't add more than one circumstance bonus but my bless is still up yeah that's the first uh attack roll
Jorge:Thank you.
Josh:Oh, does the bus follow you?
Mike:I'll take it.
Mike:40.
Josh:Uh, if 40 hits... So then it rolls a foot save?
Mike:Fantastic.
Mike:Yeah.
Mike:39 for it's safe.
Josh:Okay, well, I rolled a 30.
Mike:Perfect.
Noah:Thank you.
Mike:68 damage.
Josh:Nice.
Josh:Alrighty.
Mike:And then I shall step.
Josh:Okay.
Josh:All righty.
Josh:At the end of your turn.
Josh:Some more assistance come out of the vents.
Mike:Were they assisting?
Josh:The workers.
Mike:Oh.
Mike:That's nice of them.
Josh:Yeah.
Noah:Thank you.
Josh:Next up is Lev.
Jorge:Cool, so this guy's incorporeal.
Jorge:Is there an action to touch that thing next to me?
Josh:No, you have to make contact with it somehow, but if you move through the space that it's on, you trigger it.
Jorge:OK.
Jorge:Well, I will just come down here.
Josh:What is your movement speed?
Jorge:Let me double check.
Jorge:I'm just trying to see if I need to do two actions for that.
Jorge:My movement speed, 30 feet, so I can do both.
Josh:You can't run straight across the lava.
Jorge:Right?
Josh:You have to go up and down.
Jorge:That's fair.
Josh:You have to go up and down.
Jorge:15.
Tanner:And then another 15.
Jorge:And 15, yeah.
Jorge:And then, yeah, I guess I'll just grab this one here.
Jorge:So that's three actions.
Josh:Yeah, that's fine.
Jorge:I'm going to keep moving, because I can't.
Jorge:I would have just kept moving there.
Jorge:And then I have my best three actions movement.
Jorge:I still have my quicken movement.
Jorge:But they scream.
Josh:Hold up their hands, start building up energy.
Jorge:I can't tell without.
Tanner:Wasn't that only two actions, Jorge?
Josh:No, you can gas.
Josh:It was two actions.
Jorge:Yeah.
Jorge:OK.
Jorge:So then I will use my scroll of dimension door.
Noah:Thank you.
Jorge:Wait, wait, wait.
Jorge:Let's see how many actions.
Jorge:I'm testing how long this would be.
Jorge:So I have 30 foot.
Jorge:I could go here.
Jorge:And then would I be able to go, like, how would that work?
Jorge:Would I be able to go here, or is that guy fully blocking that?
Josh:That guy is blocking it.
Jorge:He's in corporeal, but he's in corporeal.
Josh:He's not incorporeal anymore.
Josh:You hit both of the energy modes.
Jorge:Ah.
Jorge:So I will use a scroll of dimension door that I have, and then I will just go right here for two of them.
Josh:Okay.
Josh:Absolutely.
Josh:That is your third action.
Josh:Okay.
Jorge:I'm not within striking distance from any of them, so I'll just wait.
Josh:Sure, absolutely.
Jorge:So I will still get a round once it gets activated, right?
Jorge:Is that how that works?
Jorge:Or no?
Josh:You'll get two actions.
Mike:Thank you.
Jorge:OK.
Josh:Because the way it works is, yes, effectively, you'll get a round.
Josh:Okay, it is one of the assistant's turns.
Josh:Which assistant does this?
Josh:Which assistant does this?
Josh:There you are.
Jorge:Actually, I'll just go here.
Josh:That's 25 feet.
Josh:That's 25 feet.
Josh:Go for it.
Jorge:Back of opportunity while he's coming in.
Jorge:36.
Josh:Yeah, go for it.
Mike:I thought of a pun.
Tanner:you
Josh:A 36.
Josh:I think it just barely hits.
Josh:Yes, it does just barely hit.
Jorge:Cool.
Mike:He's not incorporeal.
Mike:He's firmly grounded.
Mike:He's arboreal.
Jorge:Oh, I didn't make a strike.
Josh:Do not call my enemies trees.
Josh:You take that back.
Jorge:Ignore this.
Mike:They're your enemies?
Jorge:I was just doing it so I can hit the damage button.
Mike:Josh is on our side.
Josh:Stupid.
Jorge:OK, so then I just roll this.
Jorge:And then it's also, so the regalia is plus three.
Jorge:Then my implements empowerment, I get two times the damage die, so it's six.
Jorge:So it's nine, additional nine.
Josh:What kind of damage did you have?
Jorge:So additional nine, and then if these do have sanctified because of shared vulnerabilities or shared weaknesses, whatever that feed is, I also apply that plus nine.
Josh:I just, I feel like you can't add all of these together, but I'm not sure.
Josh:Oh no, never mind.
Jorge:Sure.
Jorge:The thing I'm looking at is... Yeah.
Josh:These are damage, damage, damage just stacks.
Josh:That's fine.
Josh:So it's an additional nine.
Jorge:And then if the sanctified applies here.
Josh:Okay.
Josh:And then... Yes, plus an additional 15.
Josh:Yeah, no, this guy is super dead.
Josh:You slice through him, cleave his head right off.
Josh:Uh...
Jorge:Cool.
Jorge:Lev, again, is just looking at the main guy.
Jorge:And then when this dude's walking by, he absorbs his sword in his right hand and then just lets it come out the left one.
Jorge:And he just clotheslines himself.
Josh:absolutely uh lose a little amount of light for you um that's the that was the end of his turn because it died um that brings us to henrik okay
Tanner:Okay.
Tanner:Um... I think first I'm gonna hit this man.
Mike:his ass 80 85 he rolled in
Josh:I'm sorry.
Tanner:Looks like it worked.
Tanner:I rolled a 41, and it told me it hit.
Josh:I think my screen froze.
Josh:I don't see what you rolled.
Jorge:41.
Josh:Then yes, it did.
Josh:I mean, 41 does it.
Tanner:Ooh, 36 points of damage.
Josh:Okay.
Josh:That is enough to kill it outright.
Josh:It dies.
Tanner:Nice.
Noah:Nope.
Tanner:Then... Um... I will use my, um... Uh... My helmet?
Tanner:What is it called?
Tanner:The Tactician's Helm, I will activate it, use a charge to charge, and stride twice with one action.
Josh:Okay.
Tanner:And I will move to the door.
Tanner:And then I have two actions.
Josh:Absolutely.
Jorge:No, you're a good guy.
Noah:Hmm.
Tanner:Is there, like, any kind of handles or lever?
Josh:There's a big lever that got exposed once the locks undid themselves, like a huge crank that you can pull up.
Tanner:Okay, am I in the right spot for that?
Tanner:Because I have another, like... I'll use an action to pull that, open the door.
Josh:Yes, you are.
Josh:Okay.
Josh:Absolutely.
Josh:You push the lever up, there's a clanking sound, and then the whole door falls down as the last latch disengages.
Josh:That's the term.
Josh:Roll a perception check for me, please.
Tanner:Ooh, happy to.
Josh:I know that's kind of your whole deal, so...
Tanner:um 46
Josh:uh 46 um okay uh you look into this room um and
Josh:It is how Damien described it.
Josh:One wall is filled with all of these steam pipes that are extending out towards the direction that you were, and there's a bunch of valves and gauges and stuff on it.
Josh:In the center of the room is this big leather chair that is currently occupied by a single...
Tanner:Thank you.
Josh:yellow uniformed worker, by the looks of it, strapped into the chair, pipes coming down from the ceiling and connecting into various parts of the hazmat suits, like different access panels and the like.
Josh:It is slumped over with the head kind of lulled away from the open door.
Josh:And you can hear come out of the, like, what looks to be like a little walkie-talkie kind of on the hazmat suit.
Josh:You can hear Damien's voice say, I just heard the door open, but I don't see you anywhere.
Tanner:Uh, do you see anything?
Josh:I have to roll something for him.
Josh:No, it's weird.
Josh:It's like, I heard the door open, but I look over and the door's still closed.
Josh:Is there, like, another door behind the one that you just opened or something?
Tanner:No.
Josh:I mean, there has to be somewhere.
Josh:Like, look around.
Josh:I know it's dangerous out there, but you need to find some way to get me out at this point.
Josh:I don't want to be, like, burned alive by lava.
Noah:is damien i think damien's this is my this is my metagame theory i'm throwing out here i think damien's the heart and he's trapped in his own little nascent feign
Tanner:Tell me what you're lying to me about, Damien.
Tanner:Oh, I got a pretty big number.
Josh:You can roll a perception or deception check to see if he's lying to you about something.
Jorge:Throw him into the heart.
Mike:They grabbed him, dumped him in a suit, put pipes in him.
Tanner:So what do I do?
Tanner:Do I try to go un... un... pipe this man?
Noah:Poor Damien's stuck in the heart.
Tanner:I got a 46.
Tanner:Mm-hmm.
Josh:46.
Josh:He appears to be telling the truth as far as he knows it.
Josh:Like, you do not detect any... It doesn't sound like he's lying to you, as far as you can tell.
Tanner:Um... Okay.
Tanner:I had extra movement by the time I got to the door.
Tanner:Is that gone?
Josh:Yeah.
Tanner:Okay, but I do still have another action.
Josh:Okay.
Tanner:How far away from me is this figure?
Josh:Like 10 feet.
Josh:It's not a particularly large room Okay Okay
Tanner:okay i'll stride to it um and i'll ask uh damien have you made any progress on the bridge that's my turn
Josh:Damien will say, and you'll hear through the walkie-talkie on the uniform.
Josh:Yeah, it's open.
Josh:We're free to go as soon as you guys can get out of here.
Josh:Okay.
Josh:That brings us to Dawn's turn, but before it's Dawn's turn, some of the debris falls out of the sky.
Josh:You all were good enough to move out of the way from where the pipes are landing, so none of you are going to take any damage from that.
Josh:Unfortunately, one of the assistants is standing right under where it's going to land, and they get crushed and die instantly from it.
Mike:Can Divex use a free action to make it look like he's pulling the debris down on top of the assistant?
Jorge:And.
Josh:Yes, he absolutely can.
Josh:Unfortunately, the force of the pipes falling down appears to have dislodged more pipes in different locations in the ceiling.
Tanner:Of course.
Josh:Yeah, it just... I'm sorry, that's just how it happened.
Noah:pipes.
Noah:I hate it when that happens.
Tanner:These are very smart pipes, by the way.
Josh:Thank you.
Josh:It is now Don's turn.
Noah:Josh, I have a question.
Noah:Pipes just fell in locations where there were those little bubbles of energy.
Josh:Yeah.
Noah:Did they pop?
Josh:No.
Noah:Did they not pop the bubbles?
Josh:You send a person to touch it, and as smart as the pipes are, they do not count as sentient beings.
Noah:Okay, so a physical thing needs to touch it.
Noah:That's... Okay.
Josh:Yeah.
Josh:Well, not a physical thing.
Josh:A person needs to touch it.
Noah:A person.
Noah:Person.
Noah:Okay.
Josh:For what it's worth, these guys are currently corporeal, and they have been since Livestream.
Noah:Super interest.
Noah:Oh.
Jorge:Yeah, you gotta use an action to show us which ones which.
Noah:Oh, I missed that.
Noah:Alright, then I will use an action to pull out the little eyeglass and look around for which of these fellas is the real guy.
Josh:Absolutely.
Josh:I'm rolling a d6.
Josh:It starts from the bottom left and goes clockwise around.
Josh:Just FYI.
Jorge:So the one right above left.
Josh:Yes, very lucky roll.
Josh:Okay.
Noah:Okay.
Noah:Neat.
Noah:Well, then I will just... Uh... Jock, where this assistant is, is he just, like, over a bunch of magma?
Josh:um yeah if he got pushed five feet to the right he would fall into a pool of magma okay
Noah:Like, off to the side, if he gets put?
Noah:This is so dumb.
Noah:I'm gonna run over here.
Noah:and then I'm gonna use my just the thing feat where I can use crafting once a day for a skill check and I'm gonna try and push this guy into the map very
Josh:Okay.
Josh:Yeah, go for it.
Josh:Make a crafting check.
Mike:Use leverage.
Jorge:Leverage
Josh:He just quickly pulls out a simple lever attached to a pulley system that he just needs to, like... Yeah, I mean...
Noah:I just very quickly pull out a lever attached to the pulley, 46.
Noah:I just run by.
Mike:With Levmir's face on the end.
Josh:That is more than enough.
Josh:You absolutely push the guy into the lava, which he will make contact with and immediately burn up.
Jorge:Do we have any idea how to stop the other ones from channeling without causing the bombs to go off?
Tanner:I mean, if you just target one that's far away from you, then it shouldn't really... I mean, I guess then the hope is if none of us are by the heart when they fully charge, that that's not having any lasting impact as long as none of us are nearby.
Jorge:No, but then it causes damage to the environment.
Tanner:That's the other option.
Jorge:Yeah.
Jorge:Yeah.
Noah:Uh, okay, so he's in the magma.
Noah:Um, I run by, I pull out a simple lever and pulley system and bat him in the face with it.
Josh:Absolutely.
Noah:Uh, I think, I use science.
Josh:Okay.
Noah:Uh, and then I'll just, I can't reach this dude, so I will just strike him with my crossbow.
Noah:Uh, with the Egasaur.
Josh:All right, the August summer.
Josh:Alrighty, go for it.
Noah:Uh, big map here.
Noah:43.
Noah:Nice.
Jorge:Ooh.
Josh:Okay, that definitely hits.
Noah:He takes that much damage and some holy.
Josh:Okay.
Josh:Absolutely.
Noah:And that is my turn.
Josh:Okay.
Josh:It is the one living assistant's turn.
Josh:I don't even know what he's going to do.
Jorge:You should try to attack Lev.
Jorge:Just walk right up to him.
Jorge:That works so well.
Josh:Well, he can't get to live.
Josh:The problem is, I don't think he can get to anybody.
Josh:That's as far as he can get with all of his movement, so he's just going to do that.
Josh:Which will bring us to the top of the initiative order again.
Josh:And there is a flow of lava as the lava continues to rise.
Mike:I could try.
Josh:It is now DiveX's turn.
Jorge:Can you dispel any of the fake ones?
Mike:But... I don't think so.
Jorge:Do we think that would overflow?
Jorge:So instead, we should be doing that on the empty ones, on the other ones.
Mike:Because it's explicitly removing magic.
Mike:But I don't think it's worth...
Mike:Divex's time or spell slots.
Mike:Because we have the Aegis Sever, which does one dispel per action.
Noah:Yeah.
Mike:Yeah.
Noah:Okay, I'll do that next turn.
Noah:Just bopping them.
Mike:But Divex is going to pop everything.
Jorge:Might be too late.
Jorge:Hopefully this heart doesn't fully come up alive.
Mike:Yeah.
Mike:I can just give it back to myself.
Mike:Same thing.
Mike:Crew strike.
Mike:Disintegrate.
Mike:Do we have any knowledge of the workers' daves?
Mike:I think the forts haven't been successful, so I'll target a fort with the shadow signet.
Josh:Sorry, what are you doing?
Jorge:They're undead creatures, so they might have good fort.
Jorge:Well, they're not undead.
Mike:The shadow signet.
Jorge:They're, like, grown.
Jorge:Whatever.
Jorge:Yeah.
Jorge:With the sigil, I think he's targeting fort instead of AC.
Jorge:Yeah.
Mike:Targeting the workers' fort.
Josh:Oh Um, okay, uh, gotcha
Mike:Roll one.
Mike:Damage all two.
Josh:Nice!
Mike:The 39, any way you slice it.
Josh:A 3090 is a hit.
Mike:Perfect.
Mike:He has a DC 39 basic fort save.
Josh:Okay.
Noah:you
Josh:I rolled very well, he succeeds.
Mike:Very unfortunate.
Mike:Domage.
Mike:40.
Mike:That's not even a good damage roll.
Mike:Actually kind of a shitty damage roll.
Mike:And then I shall move.
Mike:Is this because I have to move through his space?
Josh:You have to move through space.
Josh:Key is occupied.
Mike:So it's just.
Jorge:Or you could stand on the other side and just immediately tap that ghost thing when it comes up.
Noah:Thank you.
Mike:Am I able to get here without touching it?
Josh:Sorry, where are you going?
Mike:Where I am on the map?
Josh:You can go there.
Josh:What are you trying not to touch?
Mike:The floating orb?
Josh:No, the floor is pretty big.
Josh:You would be standing on top of it, so it will trigger.
Mike:OK, I don't want to do that.
Josh:It doesn't trigger until damage ends, it'll just automatically trigger at that point.
Jorge:Why not?
Mike:Uh, because we're not out of damage yet.
Jorge:It doesn't trigger until eh.
Mike:Oh, actually, right, right, right.
Mike:Uh, yeah, I'll just chill.
Mike:I'll chill here then.
Jorge:When debris fell, did it destroy the things it was on?
Jorge:Or how did that work?
Josh:It did destroy the walkway, it did kill the thing that was underneath it, the assistant.
Noah:Thank you.
Jorge:They don't have that much health.
Jorge:So I don't know how much damage that does.
Josh:Okay, is that the end of your turn, Dyvex?
Mike:Yeah.
Mike:No big here.
Josh:Lev?
Jorge:cool.
Jorge:I shouldn't be off guard.
Jorge:The thing's dead.
Josh:What are you talking about?
Josh:You're not off-guard?
Jorge:Oh, it says my current conditions are quickened and off guard.
Josh:Yeah, I'm gaslighting you.
Josh:I just removed the condition.
Jorge:Okay.
Noah:Thank you.
Jorge:Am I in the radius of a falling pipe right there?
Josh:Mm-hmm.
Jorge:Okay.
Jorge:I stepped.
Josh:Okay.
Jorge:And I will attack this man.
Josh:Alrighty.
Jorge:So does Lev think if he does Sever Magic, the ability, it would get rid of this clone or potential?
Josh:Well, I mean, besides the fact that this one currently isn't the clone, this is the real one.
Jorge:Oh, isn't a clone.
Jorge:All right, so I'll just attack.
Jorge:Yeah.
Josh:But...
Josh:Sever magic counteracts a spell.
Josh:I don't think that we could call these guys' existences a spell you could counteract.
Josh:Not like that, you know.
Jorge:So 46.
Josh:46 absolutely hits.
Jorge:Yeah.
Jorge:Okay.
Jorge:And then... Okay.
Jorge:Plus the 3, plus 15, 18.
Josh:With that hit, you will note that the energy that's being gathered in all of their hands flickers a little bit, like they're having a difficult time sustaining it.
Jorge:Okay.
Jorge:I'll swing again.
Jorge:That's bad.
Jorge:Yeah, I'm not going to do anything else.
Jorge:I'm assuming that doesn't hit.
Josh:That does not happen.
Jorge:Can I move through his space?
Jorge:No, right?
Josh:I think you can tumble through.
Josh:It's just an action.
Jorge:Does love have tumble?
Tanner:I think it's an action.
Josh:You roll an acrobatics check against this reflex DC.
Josh:If you succeed, you can move through it.
Jorge:I should have tumbled.
Jorge:I'll just... Yep.
Jorge:I'm just staying there.
Josh:Okay.
Josh:That is the end of your turn.
Josh:That brings us to Henrik.
Tanner:Okay, so I'm standing over this man that's kind of slumped over.
Tanner:Um...
Josh:Yes.
Jorge:Does it exit a phase, by the way?
Josh:Oh, sorry.
Josh:Yes, it does exit the phase.
Josh:Nobody's in the center, so nothing happens there.
Josh:But this one's glow will go away, and they shuffle.
Josh:And they are now incorporeal again.
Josh:Divex and Lev are both standing on orbs, so they immediately become corporeal again.
Jorge:And now they're, yeah.
Noah:Yeah.
Jorge:Cool.
Tanner:There you go.
Tanner:Uh, okay.
Tanner:Me now?
Josh:Yes.
Tanner:Alright, so I'm standing over this slumped over body.
Tanner:Um... But Damien's voice has been coming out of the walkie-talkie, not out of the body.
Jorge:It's actually the best case we ever surgeon there.
Josh:Correct.
Tanner:However, I would still like to take a moment to medically assess this body.
Tanner:Is that, like, action medicine check?
Josh:Go to medicine check.
Tanner:Like, is that...
Josh:I will let you do a medicine check.
Josh:I don't know if I'm going to charge the action.
Tanner:Okay, I mean, sure.
Mike:Don't write medicine that your mouth can't check Probably
Noah:Woo!
Noah:Got him!
Jorge:Is Damien just an unknown angler fish lure?
Tanner:I don't have it open.
Tanner:Did my heart give me a plus three to medicine?
Josh:What?
Tanner:Is that how that worked?
Josh:I believe it did.
Josh:I could double check for you though.
Tanner:I have that.
Josh:You have a plus three item bonus to medicine checks.
Tanner:Okay.
Tanner:I'm just adding a plus one because that's what would end up happening here.
Tanner:Okay.
Tanner:49.
Tanner:You know what?
Josh:Okay.
Josh:49.
Tanner:Let's make it a 50.
Tanner:Why not?
Josh:okay with a 50 it becomes ikrit um so uh you learn a few things you like
Mike:You bring him back.
Jorge:Woo!
Josh:pull up like support the head that's uh rolled over um and you can look inside the visor now and you see inside um not a person uh there are a number of wires that look like they are extending off of a metal spine running up the
Josh:the center of this hazmat suit, uh, with wires extending out to various parts of the inside of the suit, uh, where you can see bits of pulsating raw flesh that has been grown up the spine and along the, uh, the wires.
Tanner:Yeah.
Josh:Grown is probably the wrong term.
Josh:I think you got a 50 on a crit.
Josh:I, I, you would probably be able to tell this.
Josh:It looks like a person was stuffed into the suit and then pumped with enough healing magic that it just healed
Josh:around the internals of what's inside of the suit.
Josh:It appears to be alive in some form.
Josh:The, like, flesh hasn't necrotized.
Josh:It's being kept alive by the various piping and stuff going in.
Josh:It is serving as both this hub through which steam is moving throughout the greater facility, and the steam is also being used to maintain the internal system.
Josh:You're fairly confident that this is Damien?
Jorge:But he's also maintaining the system.
Tanner:And he's hooked up.
Tanner:His life is being fully maintained by these tubes, pipes.
Josh:Yes.
Josh:Yeah.
Jorge:What do we think would happen if the system
Noah:I think that if we finish this fight, we kill the heart.
Noah:But maybe if we turn it off, we can keep the heart.
Tanner:Yeah, I mean, if he can't be moved from here... Um... I guess...
Jorge:You know what Lev would do?
Jorge:Lev would be like, oops.
Josh:Is that?
Noah:What would Lev do?
Noah:Lev would be like,
Josh:I just think it's very funny.
Josh:Henrik looks down at his wrist and there's a small bracelet that just says WWLD.
Mike:Thank you.
Tanner:I mean, I will attempt to remove the body from the pipes.
Josh:Okay, I mean, you know that if you take the pipes off of it, that will kill the body.
Tanner:Does it look like... I understand.
Tanner:But things are getting dicey.
Josh:Okay.
Noah:In schism, you just hear, did you find Damien?
Tanner:I go kind of like softly.
Tanner:I go, yeah, I found him.
Noah:Is he okay?
Jorge:Was he a vampire?
Tanner:No.
Josh:I will have you make an athletics check or, like, strikes against the pipes.
Tanner:Does it look like there's an easy way to remove these pipes?
Tanner:Or... Alright, I guess we'll try an athletic check.
Josh:Okay.
Tanner:That's so sad.
Tanner:Poor guy.
Tanner:I don't... I can't... Well, he was a guy.
Jorge:Poor thing.
Tanner:He's still a guy.
Tanner:You know, he didn't ask for that.
Jorge:Yeah, yeah, yeah.
Tanner:I just don't know of a way to save it, so... Okay, well, I rolled a natural three, so probably I'm going to use a hero point.
Jorge:No, there's no way to save him.
Noah:Nah, he's...
Jorge:We couldn't have even activated the heart before, because Gizem was saying even if we tried fucking with it, those things would have come out.
Josh:Okay, so you get to add an additional four.
Jorge:Yes!
Tanner:So let's roll again.
Tanner:I'm currently a master.
Tanner:Wow.
Jorge:Oh my God.
Josh:wild.
Tanner:Fascinating.
Tanner:That's a failure, I suppose.
Josh:Critical failure.
Josh:Okay, so with a critical failure, you start ripping out pipes, and normally you are strong enough that you're fairly confident you could have ripped out enough to just completely disable this, but with that athletics check, you get one out, which is...
Josh:Enough to get the walkie-talkie to turn on, and Damien starts screaming and says, I don't know what you did!
Josh:I think you opened the wrong door or something!
Josh:It's really hot in here all of a sudden!
Josh:Stop!
Josh:Do something else!
Josh:I'm sorry!
Tanner:Oh, God.
Josh:Um... One second.
Jorge:Final action, Henrik.
Jorge:Kill him.
Noah:I apologize, Henrik.
Josh:One second.
Josh:One second.
Josh:Okay, now you may continue.
Tanner:Uh, so I've... The initial medicine check was not an action.
Tanner:So I've only used one action.
Josh:Correct.
Tanner:Can I just go again?
Josh:Yeah, if you want.
Josh:You can keep pulling the pipes out of the body if you like.
Tanner:I'll make another athletics check.
Josh:Okay.
Jorge:Well, at least you got another hero point back from that one.
Tanner:Oh, does that give me the hero point back?
Tanner:That's wild.
Jorge:Are we not doing that anymore?
Josh:Yeah, if you get a natural... No, if you get a natural one, you get the error point.
Jorge:Okay, yeah.
Jorge:Missing point.
Josh:A43 is more than enough.
Josh:There is one last...
Josh:wrenching pry out of the walkie talkie.
Jorge:Oh, awful.
Josh:And then it goes completely silent.
Josh:At the same time, all of you outside of the like on the external area here, watch as the six suits just collapse to the ground.
Josh:And you hear the same voice that played over the loudspeakers when you initiated this, which says, Resuming control.
Noah:Thank you.
Josh:Draining lava.
Josh:And you watch as the lava begins to recede.
Jorge:Yeah, good job, Henrik.
Josh:down back to its normal levels as you hear pumps below activate.
Tanner:Damien died thinking we're all old men.
Josh:Lev, you do still take 30 bludgeoning damage as a pipe falls on you.
Jorge:Yeah, that's fine.
Noah:That's so stupid, Looney Tunes.
Jorge:Is it Anna Mantine pipes?
Jorge:So I take...
Josh:No.
Josh:It's just... Okay!
Jorge:29 points of damage.
Noah:That's so dumb, Looney Tunes.
Noah:We're like, we did it, and a pipe falls on his head.
Noah:There's like little Henricks dancing around in cartoon fashion.
Noah:They all have shields.
Jorge:All right, so.
Tanner:Guys, I had to kill Damien.
Jorge:Is there anything?
Mike:What?
Jorge:Oh.
Jorge:Was he in the Empire?
Mike:We just wrapped up out here.
Mike:We just finished.
Mike:We just saved the...
Jorge:Is there any loot in there, Henrik?
Jorge:Over his bodies or something?
Tanner:I... I'll look around the room.
Josh:No perception check.
Jorge:And, like, I'm assuming someone looks at Lev and he's like, what?
Tanner:Sure.
Noah:The last thing this guy knew was a bunch of old men coming to save him.
Jorge:We barely knew him.
Jorge:Our entire relationship was built on lies.
Jorge:I don't feel that yet much for him.
Josh:I mean that is true.
Tanner:I don't think we could have saved him.
Tanner:I mean, he was like barely living.
Jorge:I maybe if we played that fight perfectly from the very beginning we might be able to kill those things and then keep him here I don't see a way a good way for him you know excuse him
Noah:I think we know that we would have lost the heart.
Noah:Speaking of, I look at Lev.
Josh:What did you get for your perception check?
Tanner:44.
Josh:The room itself is very small.
Josh:It is the control system for the facility.
Josh:There's not much of interest in here for you to pick up.
Josh:Like, there's the body of Damien itself.
Josh:Other than that, not really.
Tanner:Yeah.
Jorge:Did any of the other cloaked figures, the workers, like the real worker, have any stuff on them?
Josh:So, none of the workers are real.
Noah:Thank you.
Josh:They were all incorporeal and being maintained by the heart, which was going haywire.
Josh:So, once they're not being supported by the heart, they cease to exist.
Tanner:Do you mean the assistants, Jorge?
Jorge:Hmm.
Jorge:Gotcha.
Jorge:No, I meant the workers.
Jorge:The assistants, I guess, if they had anything.
Tanner:Oh, okay.
Josh:The assistants that were remaining would have just turned into more of the emotes of divine light.
Tanner:Hmm.
Josh:Like, they're stuck around, but the...
Jorge:Is there any way for us to absorb those?
Jorge:Not right into our bodies right now, but to store it.
Jorge:Do we know of a way to store this?
Mike:What?
Noah:So you guys want to awaken this heart?
Jorge:Can we dissolve it into blood or something?
Jorge:I don't know.
Josh:Typical vampire.
Jorge:Blood is life.
Jorge:Yeah, we could dissolve it into blood or something.
Jorge:Yeah, excuse me, have you noticed anything strange?
Josh:Schism will say, it has been 18 seconds since you put me on this task.
Josh:I have not noticed anything.
Josh:Also, I don't know if you recall, there was lava right here like a second ago.
Jorge:Yes.
Josh:I was busy trying to figure out how to escape.
Jorge:Oh, no, I would never have left you.
Jorge:You see, I could have sprouted wings and picked you up.
Josh:Okay, I feel like that would have been convenient to Nova for Rand.
Jorge:I reach out to fist bump him.
Josh:He doesn't have fists.
Jorge:I know, but like to orb bump my fist or something.
Mike:Thank you.
Josh:Yeah, he could do that.
Jorge:Very cool.
Jorge:Oh, yeah, don't worry.
Jorge:I'll never leave you.
Jorge:Now, um... Henrik, do you mind touching me up?
Jorge:I'm a little... It took a little bit of hurt.
Jorge:Oh, he's gone.
Noah:He's gone.
Jorge:Yeah, do you want to find out about the sword?
Jorge:Should we wait a little bit and then give it a wake juice?
Noah:Yeah, maybe we poke around a little bit while Schism does his thing.
Mike:Can Divex take a look at the Damien body setup?
Mike:He's curious if Damien was used to essentially what Skizm was asking us, like getting something bio-arcanic to communicate with it, like if he played a similar role for the system or...
Josh:That is a medicine or a cultism check.
Mike:occultism it is i'm gonna re-roll that so i am mastering occultism so i'll get four more for the re-roll
Tanner:Can I... Can I... Wow, can I use a medicine check to aid him?
Josh:Why is it that nobody ever picks their worst skill when I give you two options?
Jorge:Thank you.
Josh:Yeah.
Josh:Yes, sir.
Mike:I got a 38 critical fail.
Mike:Or natural one.
Josh:Okay.
Josh:Well, you get a hero point.
Mike:Yeah.
Tanner:Oh, well, I got a .44.
Josh:Alrighty.
Mike:I've...
Josh:So, the 38 steps down a step, unfortunately...
Josh:We're starting to move away from DiveX's wheelhouse here, in that it's moving more into, like, the physical and the divine, and less the actual, like, more closer to arcane magic bits.
Josh:I think you are...
Josh:You could probably spend more time here.
Josh:Like, if you guys camped out for a day and spent that time investigating the area, you could probably tease out some information about, like, Damien's full role in the system.
Josh:But just right now, doing a glance around, unfortunately the best you have is he had something to do with the control of the facility.
Noah:If I poke around this room, is there anything else of interest in here?
Josh:So the room that Damien was in was literally just a bunch of gauges and stuff for the steam vents and then the pipes that actually led into where Damien was sat.
Josh:The room itself is very bare-bones because it's not expected that there are people moving around in there.
Noah:Is there any, like, markings or symbols or any, like, property of blah blah blah ink on any of this stuff?
Josh:You can roll a society check here, but it's a very high DC to try and find hallmarks of whoever created this.
Jorge:Can I roll an esoteric check?
Jorge:Not necessarily to decipher what this is, but more of to store it for future things.
Jorge:If I run across tech like this, I can be like, aha, I know about that.
Josh:Yeah, I'll let you try that.
Noah:I got a 38.
Noah:I don't think that's going to do it.
Josh:Yeah, unfortunately with the 38 looking around, this stuff is all very well crafted.
Josh:It doesn't have like a maker's mark or anything like that on it.
Noah:I would like to do sort of similar things live and kind of look at it and take it in.
Jorge:46 for me.
Noah:So if we see something similar in the future.
Josh:That's fine.
Josh:Okay, and with the 46, I think you have a pretty good idea of the setup here.
Jorge:Oh, yeah.
Josh:But unfortunately there isn't a lot for you to necessarily glean just looking at the room.
Josh:But if you see something like this before, you will be able to make the connection.
Jorge:Cool, cool.
Jorge:Yeah, and then I ate some grubs.
Jorge:I know that's not how the gloves actually work, but I was just like... And then... Yeah.
Josh:Of course.
Josh:Yeah, that's fine.
Josh:You shake some of your sticky gloves and then you eat them and that heals you.
Josh:I get it.
Jorge:And then I'm just going to hang out with Schism.
Noah:I'll go back and hang out with Schism while he does his thing.
Jorge:Schism, do you know of a way... And I rub off my old man makeup.
Jorge:Do you know of a way that I can, like, I don't know, like, crystallize these maybe molts or something?
Jorge:dissolve them.
Josh:No, unfortunately, if you just leave them, they'll naturally disperse.
Josh:The only way that you could turn this into something you could carry around is if you just happened to have some way of turning incorporeal energy into a physical object.
Josh:Like...
Josh:I mean, it's possible, but I don't know if you guys have anything like that.
Josh:No, you wouldn't.
Jorge:Would I be able to focus with Mirror to do that?
Jorge:Because I know Marzo did some other stuff to bundle good vibes before.
Josh:It's a completely different process.
Jorge:Gotcha.
Josh:That's not what you're going for.
Jorge:Gotcha.
Josh:What I will do is the only person... Actually, there are two people here who might have some information on it.
Josh:I will allow Henrik and Divex to make... We're just going to call it a lore check, but it's for a history kind of check, I suppose.
Josh:Like, remembering back to your own experiences over the past.
Josh:I don't know.
Josh:This campaign has taken like three years in real time, but only a few months in game time.
Josh:So it's just not been very long.
Mike:lower you say i'm not rolling in this dude that's pretty good
Josh:So we'll just call it a lore check.
Josh:Regardless of what your actual lore is.
Tanner:Yikes.
Jorge:Give me a hair point, Henrik.
Tanner:I don't understand my lore, um, bonus.
Tanner:Oh, no, I guess I do.
Tanner:I have crap intelligence, that's why.
Tanner:Yeah, I could use a hero point.
Tanner:Why not?
Tanner:That boosts me from... That gives me a plus two, right?
Tanner:From legendary to whatever.
Tanner:Okay!
Josh:Mythic.
Tanner:Rolled one higher on the die.
Tanner:Sweet.
Josh:31, and then what did Divex get?
Mike:uh... thirty four
Josh:Okay, unfortunately for both of you, your characters cannot remember.
Josh:If you as players can remember something that would be used to somehow convert incorporeal energy into a physical substance of some kind, I will let you use it.
Josh:But if you can't remember it, then you can't remember it.
Mike:Oh.
Mike:We're not rolling because of... We're not rolling because of Oresk.
Mike:We're rolling because we were the only two people at the Solarium.
Jorge:Ah, yeah.
Mike:Which is where the lenses and the collectors converted the realm's light into corporeal energy.
Mike:Is that it?
Mike:The first thing I was like...
Jorge:Oh, you have resonant crystals or something.
Jorge:Or you could just use the lenses you got.
Mike:Were they resident crystals, or were they... Okay.
Josh:They were a kind of resonance crystal.
Mike:Uh...
Jorge:Yeah.
Jorge:How does that work?
Josh:But, yes.
Jorge:Does he just bring up a resident crystal to it and just adds to it?
Josh:I would need a crafting check and an arcana or occultism check to set it up in such a way that you could try and absorb the divine energy and precipitate it into a liquid, but you are able to attempt that if you so choose.
Mike:What do we get out of more divine energy?
Jorge:You don't want to have it?
Jorge:Why not have it?
Josh:Yeah, don't you want it?
Josh:You just want stuff, right?
Noah:What are we going to do just carrying around divine energy, though?
Jorge:I don't know what you guys think, but I'm pretty sure the end of this campaign, we're just going to pop all the divine energy we've stored to just stoop up to fight the guy.
Noah:I know.
Jorge:That's the way I foresee it.
Jorge:I don't know what you guys are thinking we're going to do.
Mike:Okay, so Dyvox will pull out the collector crystals, because he did take a significant amount from the Solarium.
Josh:So the ambient energy as it passes through the collector will precipitate into a liquid that you can then store in a vial.
Mike:And he'll put in... I don't know, do they... If it's collected, do they shrink down into vial-type stuff?
Mike:Vial size?
Mike:Okay.
Mike:So we'll get three vials of divine energy.
Josh:You can try.
Josh:An arcana and a crafting check.
Jorge:You want Lev to do the crafting or?
Josh:I don't care who makes them, but both of them need to succeed to successfully do so.
Josh:Otherwise, the energy will just dissipate.
Noah:I can... Love, do you want to do the crafting?
Mike:I'll do arcana.
Tanner:Thank you.
Mike:I'm not rolling in there.
Mike:I'm scared.
Jorge:No.
Mike:Are we fucking serious?
Mike:I'm gonna burn the hero point I just got.
Noah:Josh, does a 45 pass?
Josh:Do I have to tell you?
Noah:For a spell, for practice, I need to know if it passes.
Josh:Uh-oh.
Josh:45 does pass.
Noah:Okay.
Mike:What the fuck is this horseshit?
Mike:We're going to add my beast 44.
Josh:Okay.
Josh:That is two successes.
Josh:So you can, the two of you combined, can set up the collector and manipulate it in such a way that it kind of passes through the energy and collects it into vials.
Josh:And you end up with those rolls with three small vials of, with it precipitated, it is...
Josh:very reminiscent in color to that of what you have seen projected onto Ashmont's device and the back of the slip as you pass through it.
Josh:It is this dark purple background with points of light all connected by this, like, dag that extends outward.
Josh:You have three vials of Starsong Vector.
Noah:Interesting.
Noah:It's only three.
Noah:Okay.
Tanner:rip one out of his hand and drink it.
Josh:Okay.
Noah:Oh, no, no, no!
Tanner:That's a joke.
Tanner:That's a joke.
Noah:No!
Josh:You can.
Jorge:Right.
Noah:Campaign's about to end real fast.
Mike:What?
Jorge:So what is Schism actually working on right now?
Josh:What did you tell Schism to start working on?
Jorge:It was the security protocols.
Josh:Yeah, so at this point he's done because the facility's actual autonomous intelligence has taken over and just begun regulating the system now that Davian is no longer in control, whether he knew it or not.
Jorge:Cool.
Jorge:Are we just going to give it... So, Schism, would we be able to take this orb out and keep it with us?
Jorge:It's hard.
Josh:So it is very, very hot.
Josh:I don't know if you have something you can hold it in.
Jorge:Okay.
Josh:It is about 14,000 degrees Celsius at its surface, I think.
Jorge:Okay.
Josh:I don't know if Celsius exists in this setting.
Tanner:Thank you.
Josh:We're just going to say it does.
Noah:Bye.
Jorge:It's just Kelvin.
Josh:Sure.
Josh:14,273 Kelvin.
Josh:It's very hot to the touch.
Josh:If you have a bag you could put it in that's fireproof, then sure.
Josh:No.
Jorge:Hey, Davex, does your shadow, is it fireproof?
Mike:Yeah, this is a good question.
Josh:No.
Mike:It's not?
Mike:The shadow or me?
Josh:No, if you put a star in your shadow, it will hurt.
Noah:crazy so it's one of those things where like whatever we eat
Josh:I legitimately, like, I'm not sure how I would rule it.
Josh:I think I would have you save to see if your shadow continues to exist, or if the light of the star burns your shadow away.
Jorge:Or the shadow might be too dense that it's too much bulk anyway.
Mike:Fair enough.
Josh:It's definitely too much bulk.
Josh:You're not going to be able to keep an extra-dimensional space, unless the space has infinite bulk.
Mike:Well...
Jorge:What about, could it, could we get into, if we got into Hali and Tenno's warp, could it exist there?
Josh:No, there's a bulk limit in Hallie and Tenno's orb as well.
Josh:I'm telling you, you can't put a star inside their orb.
Jorge:Okay.
Noah:You're telling me we can't put a star inside this orb?
Jorge:Okay.
Mike:What happened to realistic physics?
Josh:Okay, sorry.
Noah:Jeff, break the immersion.
Josh:You're standing next to the surface of a star.
Josh:You won't burn up and die.
Josh:The end.
Jorge:The iron gets pulled out of our blood into the star.
Mike:Okay, how about this?
Mike:We hang out here for like a day.
Mike:We spend some time to figure out what's actually going on.
Jorge:No!
Mike:And we have Dawn create a supercomputer AI and eight arms that will help us contain the power of this heart.
Jorge:Oh, I thought you were going to try to turn into a coin.
Noah:In one day, can I create a supercomputer AI with eight arms to contain this star?
Mike:No.
Josh:If there is already a supercomputer AI with eight arms present, you could definitely, like, put a flare on it.
Mike:A coin?
Jorge:Yeah.
Jorge:Okay.
Noah:I'd like to do a perception check for a supercomputer AI with eight arms.
Josh:But no, not from scratch.
Josh:There isn't one.
Tanner:you
Noah:I think whatever we're going to get out of it, we've got to get out of it here.
Jorge:So either we leave this for later and we come back, or we just give it some sentient blood.
Noah:I don't think there is a later.
Noah:I think we're at the point where there is no saves coming.
Noah:We can't go back.
Jorge:Lev pulls out the four vials.
Jorge:I feel like they should be OK.
Jorge:Divex, you OK with this?
Jorge:Everyone else seems OK.
Mike:Ore Biles?
Mike:This is something else?
Mike:This is... This is Savik's Blood.
Jorge:Should I put one at a time?
Josh:It's Savick's Blood.
Jorge:Yeah.
Mike:Eh, fuck it.
Josh:Woo!
Tanner:Thank you.
Josh:Savick's Blood!
Mike:I have enough spells to get me out of here, so... Did no one hear what I said?
Jorge:Would it take all four?
Jorge:I think I'll take all four.
Josh:Yeah.
Jorge:Okay.
Jorge:Pour it.
Josh:Uh, okay.
Mike:I said I got enough spells to get me out of here.
Josh:No, I didn't hear what you said.
Jorge:Yeah, I heard what you said.
Jorge:Yeah.
Josh:Okay.
Noah:Thank you.
Josh:So you uncork the vials of Savick's blood that you stole from the lighthouse and you dump them onto this nascent heart.
Jorge:No, we didn't see it from the lighthouse.
Jorge:We went... Oh, it was already quarantined from the lighthouse when we got there.
Jorge:Never mind.
Jorge:Take it back.
Josh:and you dump them on this nascent heart, they sizzle and burn into the heart itself, which begins to rotate faster and faster and faster, and then it stops completely.
Jorge:Bless you.
Josh:And all of you here,
Josh:As it vibrates the air around it, using the heat to talk, there's a moment where nothing happens, and then it says, Oh.
Tanner:Thank you.
Josh:Hello.
Josh:This is new.
Josh:Who are you?
Noah:I'm Don.
Jorge:I'd love for you to shake your hand but I can't.
Mike:We are the weft.
Noah:Nice to meet you.
Josh:Who am I?
Noah:You're Damien.
Josh:Okay.
Josh:That's nice.
Josh:Why am I here?
Noah:To make things.
Josh:Alright.
Josh:What should I make?
Noah:and I will step up I will pop out the holy gold in my chest and I will lean forward and this is a movie there'd be like a bunch of shots of all the research that Don has done and everything he's learned about these needles and just like the immense weight of what this is and then the moment of them standing in the bottom of the basin or the bottom of that canyon facing uh
Noah:nothing facing the null and i'll just pull the i'll put the holy gold forward and say i need a needle to kill a god drop it in
Josh:A moment will pass, and then Damien, the heart, will say, Okay.
Josh:Do you mind feeding that to me?
Josh:All right.
Josh:You watch as it melts across the surface and then into the heart.
Josh:Then he'll say, I think I need more.
Jorge:Damn it, I really want to use this to make a sword.
Noah:Flip.
Noah:You're kidding me.
Jorge:Why do we even need the needle?
Josh:Okay.
Jorge:We already have it.
Noah:Drop it.
Jorge:What do we need it for?
Jorge:Fine.
Noah:Drop me a break now.
Noah:Drop me a break now.
Jorge:Drop it in.
Josh:You drop it, and similarly, it melts into the heart.
Josh:And then the heart says, Oh.
Josh:This is stubborn.
Josh:Do you mind if we talk to its owners for a second?
Josh:We don't need their permission, but we do need to let them know.
Jorge:See you in a minute.
Noah:Okay.
Noah:Who are the owners?
Josh:the ones who made them.
Josh:Oh, they're coming.
Josh:The whole world turns white.
Mike:Oh.
Josh:You feel this sense of vertigo as your bodies are, your soul is pushed out of your body into this new space.
Noah:And then you show up.
Josh:You are standing in
Josh:just an endless expanse of white.
Josh:No general landmarks or anything to tell particular distance.
Josh:It's just the four of you, the heart in the center, which has come with you into the space.
Josh:And around you are five figures.
Josh:A little difficult.
Josh:They're almost slightly blurry when you first see them, but they come into focus after a moment.
Josh:One of them is familiar to you.
Josh:There is, off to one side, a collection of 10 to 13 to 16, it almost shifts every time you try to count them, pillars of stone.
Jorge:You're homie.
Josh:Next to that is a impossibly tall female figure.
Josh:No defining characteristics on the face.
Josh:The clothing that they're wearing shifts as if it's being blown by a wind, but each time the folds move, it changes styles and coloration.
Josh:The figure's arms are much too long, and instead of a normal single joint in the elbow, it looks like there are three joints per limb that all bend in strange directions, and their hands are exceptionally long.
Josh:Their fingers are each about a foot in length.
Josh:And when they look down at you, because they are maybe 15 feet tall, you can tell that their eyes are hollow.
Josh:But as you look through them, there isn't anything past them.
Josh:It's just empty, dark sockets.
Josh:Next to them is a... Well, at first, it looks like...
Josh:house just like a full house like a small cottage almost but the doors and the windows inside of the house all open up into
Josh:spaces like there are two windows on the front and a door they're all open and they all look into different rooms uh and inside of those rooms there are more doors that lead further in that appear to go to different rooms it's if you look down it it's almost like looking into two mirrors side by side so that it's endlessly reflecting back and forth but each reflection is a different room next to them is a uh
Josh:It's... they're humanoid, again.
Tanner:Thank you.
Josh:This is an exceptionally bulky-looking male figure, but just half of it.
Noah:Thank you.
Josh:It's like somebody took a full human and cut them directly in half.
Josh:You can see organs pulsing on the inside, because it hasn't healed over if it's an injury, instead it's just a full cross-section.
Josh:of this being.
Josh:And as it rotates to you, the cross-section rotates as well, so you can see that it just constantly cuts out one half of it, regardless of how it's facing.
Josh:So you get different angles looking inside the internal organs.
Jorge:Hmm.
Josh:It almost gives the vibe of tentacles, but it's really just different viscera as you move a cross-section through it, like a progressive MRI.
Josh:And then finally completing the circle is a humanoid figure, exceptionally thin, torso, legs, and arms, massive hands, and a perfectly spherical head with a huge mouth across the sphere of the head.
Josh:And the mouth itself is filled with teeth, three or four times the amount you would expect in a space like that.
Josh:They overlap.
Josh:There are rows behind them, and there are no other features on the face.
Josh:The head itself isn't supported by the neck, and it kind of like lulls back and forth.
Josh:The five of them surrounding you look at you, look at the heart, and then the tall female figure speaks first and says, And what gives you the right?
Josh:Speak.
Jorge:We were looking to fashion with hopefully your permission.
Josh:Permission denied.
Josh:What gives you the right?
Noah:This is our story, and we're taking it this direction.
Noah:Menhir?
Noah:Lady Renge?
Jorge:There's a thing at the... There's a very evil intruder in our sphere.
Noah:Lady, I don't know, that's the only name I know.
Jorge:and we're looking to remove him.
Jorge:And let our sphere continue its journey and story.
Josh:the spherical-headed one, responds, Oh, you don't get to just rewrite your story.
Josh:That's not your job.
Josh:If the story is supposed to end in all of you repeating the cycle over and over and over and over again, then that's what's going to happen.
Josh:I don't think that you can just go on really touching our stuff.
Noah:Oh, monster.
Josh:And then the house.
Josh:The door opens and closes, and as it does, you can hear stuff coming, like a voice emerging out of it.
Josh:It's very... Oh gosh, what's the name of that movie with the house that eats people?
Mike:Monster House.
Tanner:Just as a question, I don't really understand it.
Josh:Thank you.
Josh:It's very Monster House, in like a campy way.
Josh:It responds...
Josh:You nasty boy.
Josh:Perhaps it is time for them to rewrite the story.
Josh:And the men here vibrate.
Josh:It like kind of hums.
Tanner:If we're doing it, isn't it the story?
Josh:Aut will say, the story is what I write.
Josh:What you do is what I tell you to do.
Josh:Or it's nothing at all.
Noah:Wait, sorry.
Noah:I just... I'm just gonna step forward.
Noah:I'm sorry, I thought you all were the narrative.
Noah:Does just ought speak for you?
Josh:Roll a diplomacy check.
Josh:I will let anybody roll a diplomacy check since you're talking together, but I will allow you to try and sow discord here.
Josh:Two people roll a diplomacy.
Jorge:Can I roll a deception check to try to show mischief?
Tanner:hello hello hello
Josh:Yeah, I'll roll that.
Josh:That's fine.
Jorge:OK, cool.
Jorge:I'll use my item.
Noah:I'm going to use my Beast to give this a plus 1 to make it 45.
Josh:Okay.
Jorge:I will reroll that.
Jorge:I'll reroll mine.
Jorge:And then add my beast to make it a 57.
Tanner:Damn.
Josh:What is your modifier?
Josh:How did you get a 56 and that's not a crit?
Jorge:I have the 40 modifier, remember?
Josh:Or a natural 20?
Josh:That's ridiculous.
Jorge:Also, I have shameless request, by the way.
Josh:Okay, so... Yeah?
Jorge:Just putting that out there.
Josh:So, both of you, you are collectively trying to sow discord here.
Jorge:Silly.
Josh:You both use the beast blood.
Josh:The half-man will walk up to you and pluck something off of your shoulder, and you feel the bonus of the beast blood fade.
Josh:You did not get the plus one there.
Josh:And he will flick it away and say, this challenge is for you.
Jorge:Let's see.
Mike:you
Josh:It is not for your pet.
Josh:and it will turn away.
Josh:But regardless, with those roles, Renge, the feminine figure, will say, they do have a good point, Aut.
Josh:You just pointed in the direction, but what happens, happens.
Josh:And Aut will say,
Josh:Oh, don't be like that.
Josh:I'm the author.
Josh:I get to say what happens.
Josh:If random chance causes it to move in one direction or the other, then sure.
Josh:But ultimately, what I say is generally what happens.
Josh:Uh, the men here will hum.
Tanner:you
Josh:Uh, yes.
Noah:Sorry, Mr. Aut.
Noah:Narrative.
Noah:Isn't it well known that once an artist or an author lets their story out into the world, they no longer have control of it?
Noah:Or do you hold tightly to all your stories and never let anyone else know what they are?
Noah:Do you just clutch them and never let them go?
Josh:the house will speak and say, Aut, it might be time for a new chapter in this story.
Josh:And Aut will say, But where's the fun in that?
Josh:It's a diversion, but this is a non sequitur towards the actual goal, and if we let them go and mess this up, then who knows what else they'll break.
Josh:Renge will say, well, then how about we have them promise not to use this for anything outside of this story?
Josh:Keep themselves contained.
Josh:She will look at the four of you and say, is that all right?
Josh:If we restrict you to use this only within the bounds of your story, you may not leave and use it on someone else.
Jorge:only use this needle in this sphere.
Josh:yes within within your uh local story not within the plot as a whole
Noah:I only have one story I need to tell.
Noah:This is it.
Jorge:It works with me.
Mike:That's amenable.
Jorge:You know, shameless request.
Jorge:You know, since we're here, what do you think of a...
Jorge:holy gold sword to do the business.
Josh:Who are you directing that at?
Jorge:The lady's been the nicest to us, right?
Josh:Yeah.
Jorge:That's who I've directed that at.
Josh:Okay.
Josh:She will look at you and say, oh, that's interesting.
Josh:For some reason, I can't feel mad at you being so brazen.
Josh:You know what?
Josh:she'll snap, and two ten-sided dice appear in your hands.
Josh:And she'll say, well then, if you get, let's say, 58, we could arrange a sword.
Jorge:That could happen, but... Roll a d100.
Jorge:77.
Josh:Yeah, roll if you want to.
Tanner:That would be crazy.
Noah:It's really crazy.
Josh:She'll say, oh, I'm sorry, luck isn't in your favor today.
Josh:And Aut will say, of course it isn't!
Josh:They'd be completely overpowered with a holy gold sword on top of the needle!
Josh:You're trying to ruin the balance of my game!
Jorge:Okay.
Josh:The house will speak and say,
Josh:Regardless, a spike that can kill a god is in itself a good boon for each of you.
Josh:I expect you to make good use of it.
Josh:And the half-man will say, Perhaps... Perhaps we'll have to bump up the adversary.
Noah:I'm sorry we're fighting the concept of nothingness here I feel like you really can't get higher than that that is not a challenge
Josh:It's not fun if there's no issues.
Josh:The men here will hum.
Josh:And then Aut will say, It's not all of nothingness.
Josh:It's formless, but it's like a piece of him.
Josh:And also, it's that blathering businessman under it.
Josh:So it's not quite as bad as it could be.
Josh:Oh, you know what we could do?
Josh:Who's your friend, the broker?
Josh:How about we give it to him?
Josh:And then we convince him that it makes sense to destroy all they.
Josh:That would be fun.
Josh:No, you misunderstand.
Jorge:Erty has a needle.
Jorge:Are you sure?
Jorge:And also, he can...
Josh:We'll give the fragment to him.
Josh:You have the needle, so it's on fairgrounds, but then he would probably use it better.
Josh:Renge will say, that doesn't really make sense.
Josh:Like, that's... You're coming onto my domain.
Josh:Story-wise, Aut.
Josh:And Aut will say, Yes, but it would be fun.
Josh:The house will say, I don't know if that... Let's hold a vote.
Josh:The house says, I do not think that that's a particularly good plot progression.
Josh:Rangel will say, I agree.
Josh:The men here will hum.
Josh:Aut will say,
Josh:Well, then it's 2-2!
Josh:Uh... The... Yes?
Tanner:you
Jorge:You know, my only thing is I haven't worked with the broker very long, but he doesn't respect you guys.
Jorge:And also, if you try to give this to him, I would worry he would take it outside of this story to other stories.
Jorge:And then he will try to rewrite a lot of things.
Jorge:Very ambitious man.
Josh:Rot will say, but that's the fun of it.
Josh:He's the worst.
Josh:He's the thorn in our side.
Josh:But if we power him up, and then we make him an existential threat to you, and then we make all of you our champions, then we could get rid of him.
Jorge:And champions, normally, I've seen your other champions.
Jorge:They had the gold sword.
Jorge:They had gold armor.
Josh:You have seen none of my champions.
Jorge:Oh.
Josh:Rango will say, that was my child.
Jorge:Oh.
Noah:Oh, we did meet her.
Noah:She was great.
Noah:Wait, so why do you guys dislike the broker?
Josh:uh the half man will say you overstep we dislike him because we dislike him uh the half man will say i don't think it makes sense
Jorge:Oh.
Jorge:It's fair.
Jorge:She was a very good champion.
Jorge:And we saw...
Josh:Aut, I think you're overstepping.
Josh:They have the spike.
Josh:We'll keep Anaïs on them, and if they try to change the story more than they already have, then we'll end them.
Josh:Aut will say, Fine.
Josh:But, but, but, if any of you decide that you do want to tip the Scale's, you know where to find me.
Noah:Do we?
Tanner:I'm not sure.
Josh:And you all find yourselves standing around the, uh, the heart in the forge again.
Jorge:Why did we even do this?
Jorge:Broker already has a needle that he was going to use on this guy.
Jorge:I could have got a sword.
Jorge:It would have been so sick.
Noah:No.
Noah:Lev, in schism, I will say
Noah:Because I don't trust the broker, and if the broker... The broker wants to take the piece of Formless, which Aut's whole thing is crazy.
Noah:But also, I don't think he should have Formless.
Noah:I don't think anyone should have that.
Noah:And if he tries to take it, we pin him down and take it from him, too.
Jorge:So your plan.
Noah:This needle isn't for... In schism, I say, this needle's not for Formless.
Noah:This is for the broker.
Jorge:Was our other friend brought into this discussion?
Jorge:Like, does, yes, does Saran know we have a needle?
Josh:When we say the other friend, do you mean Saran?
Josh:No.
Josh:Well, Saran knows you have a needle, because he's physically here while you're making it.
Jorge:Yeah.
Josh:He does not know the contents of your conversation that you just had.
Jorge:OK.
Josh:Around this time, Damien will say, Oh.
Josh:Well, they gave the permission.
Josh:Which is nice.
Josh:That makes this easier.
Josh:One needle coming up.
Josh:And after a moment, extruding out of the top of the heart is a one-foot-long, tapered-at-one-end cone of bright white golden metal.
Noah:I will pick it up with the metal arm.
Josh:You have, Damien will say, one godpiercer for you.
Jorge:Hey, not to be a broken record, but and I just pull out just miscellaneous stuff like my pieces of eternalis.
Jorge:Could you make like a really cool sword with this?
Josh:I could try.
Josh:I'm running a little low on divine energy.
Josh:I probably have enough for an item or two.
Josh:If you want me to try and make a sword, I can.
Jorge:We also have three vials of juice for him.
Noah:What did we give you?
Noah:Here, I have this.
Noah:I have your friend Big Fish's sword.
Noah:Maybe you can use that, too.
Noah:Pull out the massive sword.
Jorge:Yeah, if you could, that'd be great.
Jorge:You guys want anything else?
Tanner:Thank you.
Jorge:I'd prefer a Nox sword, but I don't have Umbrite on me, so... Do you think you could make some out of Nox blood?
Mike:We can come back.
Josh:I don't know who that is 18
Jorge:How many more charges do you think you have of this?
Jorge:Oh.
Tanner:That is, I assume, levels of item.
Noah:So that's one level 18 item.
Noah:Or 18 level 1 items.
Josh:That's true.
Josh:I can make an effectively infinite amount of level zero items if you need any of those.
Jorge:How many... How many live...
Josh:I'm really good at pythons.
Tanner:Ooh!
Tanner:I take out a gold coin, I throw it at him, and I say, make this into a gold pinky ring!
Josh:Okay.
Josh:Damien melts it and then reforms it into a gold pinky ring.
Tanner:Let's go!
Tanner:I put it on.
Josh:Okay.
Jorge:um what about okay um what does just giving those uh vials of divine energy that we had give anything to them you guys want to do this okay we can wait um do you do you have any idea of what the material made out of and i pull out the beast blood would would do or the analysis would do
Josh:Probably.
Josh:Um.
Josh:I mean, I don't analyze things.
Josh:I make things.
Josh:You can give it to me and I can try making something out of it, but I don't know the inherent properties of things to begin with.
Jorge:Guys, I want a cool sword so badly.
Jorge:But... Do you guys have anything else?
Jorge:Do you guys want to try to come back to this guy later?
Noah:I think if you want to get a really cool sword, this is your moment for a cool sword.
Noah:I'm fine with it.
Noah:I got the needle.
Noah:If anyone wants something else, speak now.
Tanner:I don't have anything in my brain at the moment.
Mike:Josh, do you remember the kind of medal that Divex's staff is?
Mike:I just remember the weird medal and it gives bonus spell slots.
Josh:Um... Yes.
Josh:It gives bonus spell slots, is what it does.
Josh:I don't think it's... It's not a... It's not going to be on Archives of Ethos.
Mike:I don't know.
Mike:I know.
Mike:I'm searching my notes.
Josh:I don't remember what I called it.
Mike:Okay.
Mike:If I gave him that staff, would he be able to make me an upgraded staff blank?
Josh:Yeah.
Josh:Definitely.
Mike:Okay.
Josh:You'd have to spend some of the charges to do so.
Josh:But yeah.
Josh:Effectively, what's happening now is it currently has 18 charges.
Josh:So it can make any item you guys can think of up to level 18.
Josh:If you give it more charges, it can make more things.
Noah:Maybe we should...
Josh:Up to a certain limit, I'm not going to give you any items over level 18.
Mike:teams.
Jorge:So in practicality, Beastblood would probably just be like some level 18 thing.
Tanner:Thank you.
Josh:Well, Beast Blood would actually be probably lower level, because you guys got it so early, unfortunately.
Jorge:Or to be semi-dev.
Josh:But, like, it doesn't need the Beast Blood if you just want a level 18 item.
Josh:It can just make a level 18 item.
Jorge:Yeah.
Noah:Maybe we should take a week for using more IT.
Josh:Well, for what it's worth, it is 11.
Josh:We can end the session here.
Jorge:Yeah.
Josh:You do not need to make a decision right now.
Josh:It is just the potential is present.
Jorge:Hey, Damien.
Jorge:Just a quick question before we go.
Jorge:Oh, sorry.
Jorge:Before we just make a decision, does the facility health check, does it look good?
Josh:It's not going to collapse in the next few millennia, if that's the worry.
Jorge:OK.
Jorge:Do you mind, since we were the ones that helped create you, to not make anything else for anyone else?
Josh:That kind of goes a little bit against my... No role here.
Jorge:Shameless requests.
Josh:That's not... If somebody asks me to make something and I have a charge, I will make it for them.
Josh:I can deny entry.
Jorge:That'd be great, unless it's for us.
Josh:Alright.
Josh:That seems fine.
Jorge:Cool.
Jorge:Very cool.
Josh:Were those people your friends, by the way?
Josh:They didn't seem super happy to see you.
Jorge:Which ones?
Jorge:I think they're just, they take their work very seriously.
Josh:That's fair.
Josh:I get that.
Jorge:You know, Lev's really calm under pressure, but there's like a slight little teardrop when he said that.
Jorge:He's like, I'm not insulting anyone in the narrative.
Noah:I.
Jorge:That being said, I would love to be a personal champion of that one very nice lady.
Jorge:If she ever gave me a job offer, I would 100% accept.
Jorge:Or for the house.
Jorge:That was also a cool guy.
Jorge:Or the bisection.
Jorge:I would also do that.
Jorge:Just putting it out there.
Josh:I guess it didn't come up naturally.
Josh:I had meant to tell you their names, but they didn't introduce themselves.
Jorge:What were their names?
Josh:I mean, I could just tell you.
Josh:It was Aut, Renge, P'ter, Menier, and Insuperlex are the five members of the narrative.
Jorge:Yeah.
Jorge:Yeah.
Josh:And you've met them.
Josh:They're fun.
Josh:But this is a good spot to stop.
Josh:So we will pick this up next week.
Noah:Josh, is the needle just the same as when we got last campaign?
Noah:Just hit it once?
Josh:you land an attack with it, and they are rendered mortal.
Noah:Nice.
Josh:Because the mechanics are different, because we're in Pathfinder, instead of them taking double damage, they just have vulnerability 25 to all damage, and they're no longer divine, so they have a bunch of abilities that would be tied to being divine that they wouldn't be able to use.
Noah:For purposes of attacking, is it a finesse weapon or just a regular weapon?
Josh:For the purposes of attacking, the needle is whatever would give you the highest two-hit.
Josh:It's meant to be usable.
Noah:Cool.
Josh:They're nice like that.
Jorge:Well, since obviously I'm not going to get a gold sword now, would there have been any cool stat things for a gold sword?
Josh:It would have been based off of a Holy Avenger if you had gotten one, but frankly, part of the problem with that is I don't want Lev to do such ridiculous damage that he out-damages everybody else in the party, because then it's just, Jorge, please Pathfinder with me, and then the three of you spectate, which is silly.
Jorge:OK, that's fine.
Josh:Um...
Jorge:I didn't want a broken damage item.
Jorge:I just thought it would be cool to have a cool-ass looking sword that happens to do something.
Josh:You can... So, the thing is, the thing is, you don't need to use Holy Gold to do that.
Jorge:Like, it doesn't have to be groundbreaking.
Josh:You have, canonically, one of the best crafters in the entire world traveling around with you.
Josh:Ask him to make you a cool sword.
Jorge:Yeah, but the thing is, it's not that I just want, like, I just want a sword that you come across.
Noah:He wants a sword made by a god.
Noah:I think I understand Jorge here.
Jorge:Yes, yes.
Jorge:I don't care if it was the exact stat block.
Jorge:I would just love it if every once in a while I walk around someone and they're like, what the fuck do you have there?
Josh:I suppose.
Jorge:That's what I want.
Noah:It's the difference between saying, hey, my friend over here made me this sword versus Jesus Christ personally handed me this sword.
Jorge:Yes.
Jorge:If I got a Nox sword that's the exact same thing as this one, but it looks like night leeching into the world, and you're like, holy fuck, that's so cool.
Jorge:What's it made out of?
Jorge:And I'm like, God.
Jorge:It's made out of God blood.
Jorge:You'd be like, oh.
Josh:So, go get some umbrae and craft one.
Jorge:Yeah.
Jorge:Yeah, that's what we're going to do.
Jorge:That's what I've been trying to do with the blood, but our guy doesn't know how to make that.
Josh:Yet.
Josh:So, the problem is, you have already seen precipitated beast blood.
Josh:It is coal.
Josh:It is not a good material to make a sword out of.
Jorge:Yeah, but you could turn coal.
Jorge:It doesn't have high carbon content.
Jorge:That's how they make steel.
Jorge:They mix some coal in there.
Josh:What?
Josh:Like, you could mix some of the coal into a normal steel blade.
Jorge:Yeah.
Josh:That's fine.
Josh:You could do that.
Jorge:Yeah.
Jorge:That's why I just want to alloy it.
Jorge:I just wanted to look.
Jorge:Maybe it's just Jesuit, but it's Beast Jesuit.
Jorge:That's fine.
Jorge:I don't need any stat stuff.
Jorge:I just want it to be really fucking cool.
Josh:Mechanically, if you don't care about it and it's fine to say it is... Aesthetically, I don't care what you make it look like.
Jorge:Oh, yeah.
Josh:Dictate to me what the sword looks like and we can come up with something.
Jorge:OK.
Josh:That's fine.
Jorge:OK, I'll chat with you.
Jorge:And then hopefully Don can help make it.
Josh:Yeah, it's fun.
Jorge:Cool.
Jorge:Cool.
Jorge:Cool, cool heart.
Josh:Yeah.
Jorge:We also got a base now, guys.
Josh:Is this your base?
Tanner:It's kind of hard to get to.
Josh:Yeah.
Jorge:We're going to get a cognitive beacon.
Jorge:What's the name of the cognitive beacon?
Jorge:What's that thing that you said?
Josh:So that you can always teleport here?
Josh:I need to... Where is it?
Jorge:Yeah, what's the name of the cognitive beacon?
Jorge:All right, guys, guys.
Jorge:Our first thing that we have to make, it might take all of the levels, but we then make basically a checkpoint so we can keep coming back here.
Jorge:And then we keep finding more divine stuff to pump him with to make stuff for us.
Mike:So the charges for making more items, the charges are like spell slots.
Mike:Like if I spend an 8th level spell slot, I can charge them up.
Mike:Or do we need other stuff?
Josh:No, I'm not letting you spend eight level spell slot to get eight levels worth of item.
Jorge:divine stuff.
Josh:It needs to be divine energy.
Mike:Okay, what are we giving them then?
Jorge:So probably a whole bunch of beast blood.
Josh:And that doesn't just mean a divine spell.
Jorge:We have those things that they're using to charge him up anyway.
Mike:Would he take like a note from Lady Grave?
Mike:Would that count as 18 charges?
Josh:Yeah.
Josh:Yeah.
Josh:No, Lady Grave is secretly Renge.
Josh:Sorry, I take it back.
Josh:Lady Grave is secretly the house.
Mike:Perfect.
Jorge:All right.
Mike:The note counts for a lot.
Jorge:What if we just, like, give him the raw materials?
Jorge:Can he just make it for us without expending stuff?
Josh:No.
Josh:Ask Dawn to do that if you have all of the raw materials.
Jorge:Yeah.
Jorge:Can Don use, like, work with him?
Jorge:You know, like, work with the star?
Mike:Wait, can Dawn craft things of level 18?
Josh:No!
Noah:No, maybe 16 or higher.
Josh:Oh, sorry.
Josh:You guys leveled up.
Noah:Oh.
Tanner:Oh!
Mike:Oh.
Josh:That was a good callout.
Josh:I apologize.
Noah:Oh.
Noah:Oh, my God.
Noah:It happened.
Josh:You guys defended... Yeah, I mean... Most of your encounters are going to be with Divine Beasts or whatever at this point.
Jorge:Just took two divine level beings.
Jorge:Well, two divine level encounters.
Noah:Drop it.
Josh:So...
Jorge:Yeah, that checks out.
Josh:You guys have leveled up enough that just, like, some dude is not an issue.
Noah:Some guys.
Josh:Yeah.
Jorge:That, yeah.
Noah:Oh, that jump on.
Jorge:Did you roll anything, or was there a good amount of chance that Tech was going to become just a supervillain right there?
Noah:I... This...
Josh:No, there was absolutely a chance that Tech became the big bad of this.
Josh:I was debating just taking the fragment away from the feet, giving it to the broker, and then giving the broker a reason to destroy all things.
Noah:I've been in the back of my mind this entire time being like, what if Formless isn't actually the big bad, and the big bad is actually Tech, who takes the Formless shard?
Noah:That is why this whole time, I was like, we gotta get a needle, because Tech was like, I want... This moment that Tech said, I want it, I was like, this guy cannot have it.
Josh:But he does want it.
Jorge:Yeah.
Josh:And unfortunately, you guys have not built up enough of a rapport for him to tell you the reasoning there.
Jorge:Yeah.
Tanner:Probably world or universe domination.
Josh:So... Yeah, I mean, that is consistent with how Mike played him last campaign.
Jorge:Yeah.
Tanner:Like everyone else.
Josh:So...
Jorge:Broker finally sits us down.
Jorge:We're level 20.
Jorge:He's like, listen, guys, I know before we do this,
Jorge:I'm going to tell you why I want formless.
Jorge:So there's a sphere.
Jorge:It's far away from here.
Jorge:And they have a really big vault.
Josh:Atum Wow
Jorge:But I can't slip into it because I have a form.
Jorge:So then I realized I become formless.
Mike:I just take Formulus's portfolio, add it to mine.
Jorge:And then I can get around.
Mike:Bing, bang, boom.
Noah:That's the same.
Mike:You guys wouldn't even believe the kind of money they have.
Mike:It's not even gold.
Mike:It's something else.
Mike:No, it's like, I don't know, it like hovers and it does the, ah, you guys will have to see it.
Jorge:That would be so funny if this entire campaign was setting up another money heist.
Josh:He just... He never got off that high of getting $14 million from a random hole in a whale.
Mike:No, no, no.
Mike:No, no, no.
Jorge:He just wants to buy a sphere now.
Josh:The reason...
Jorge:You can buy a sphere.
Mike:No, Tech made a bet with a very large organization in Sigil.
Mike:Or not Sigil.
Mike:Syrin.
Mike:Very large organization in Syrin.
Mike:And it's like, if I get a piece of formalist, they'll give me $80 billion, okay?
Jorge:Yeah.
Josh:The reason the narrative doesn't like him is because he keeps betting with them and looming, and they keep doubling down.
Noah:That's just insane.
Jorge:Yeah, okay.
Jorge:That was dope.
Jorge:That's dope.
Jorge:Did you also... How did you expect us to handle Damien?
Jorge:Not the orb Damien.
Josh:I don't know.
Josh:It was open-ended.
Josh:I'm not surprised that you ended up unplugging him.
Jorge:Yeah.
Josh:That is definitely a route I figured you guys might take, but there were a few possible solutions there.
Josh:None of them would have been good for Damien, to clarify.
Josh:Dude got stuffed into a hazmat suit the wrong way around.
Tanner:He was in a bad way.
Josh:He was never going to end up with a happy ending, unfortunately.
Mike:He was Five Nights at Freddy's.
Josh:Yeah, it was Five Nights at Freddy's.
Jorge:They called it sabotage.
Noah:Oh no.
Josh:That's why all the hazmat suits around them were a manga thing, because most of them were imposters, only one of them was real.
Mike:Yeah.
Mike:And they vented.
Mike:And when we got into the area, he was like, hello!
Josh:Yeah, they meant it.
Josh:I don't know what that's a reference to.
Mike:The phone guy.
Josh:Oh, right.
Josh:Right.
Jorge:Yeah, they called it sabotage.
Mike:sabotage yeah yeah my should go dummy
Josh:But anyway, GG's.
Jorge:Alright, well, this was fun.
Josh:Yeah.
Josh:Does next Monday work for you?
Noah:Yeah.
Tanner:I think so.
Jorge:Wait, what?
Josh:Why didn't I say we'd do it?
Tanner:Guys!
Josh:I think you should find another way to phrase that, Mike.
Tanner:APB apex ability is nuts!
Noah:Yeah.
Tanner:Oh my gosh, I have a plus 8 strength mod.
Josh:I don't think who would ever choose the just raise the bonus to plus 4.
Noah:Mike, what's your intelligence?
Noah:Like, plus 11?
Mike:It's plus eight, yeah.
Mike:Oh, that's a thing.
Noah:Good.
Josh:Like, that feels like a weird thing to choose as a stat to do.
Josh:Like, I guess if you've been dumping con, you can now just bring it up to plus 4 con, but... Yeah.
Tanner:yeah you want to push you know your your good skills there what gets you so high that's i don't
Jorge:Yeah, well, people that don't min-max probably... I don't know.
Josh:That's too many.
Jorge:I think I can now lie at... I'm going to double-check the math.
Jorge:I might be able to lie at 46.
Noah:Third.
Jorge:Mod.
Josh:That's illegal, actually.
Jorge:My heart.
Jorge:So my heart gives me a lot.
Josh:Your heart gives you a plus four.
Josh:Oh, actually, does it work out to be more because some of it's item and some of it's not item?
Jorge:So it's... Yeah, so it can give me a...
Josh:So you always have a plus two bonus.
Josh:You have a plus two item bonus to deception, and then your heart will, once a day, give you an additional plus four status.
Tanner:What?
Jorge:Yes, so I'll be plus 6.
Jorge:That's 42.
Jorge:And then I believe with my, let me double check this other thing.
Jorge:I have a couple of things that also help with lying, but another one is my regalia, I believe.
Tanner:It's wild.
Jorge:Yeah, my reality gives circumstance bonus.
Josh:Which is neither item nor status.
Jorge:Yeah.
Tanner:Yeah, that'll do it.
Noah:Okay.
Jorge:Yeah.
Josh:So your deception base is 35.
Josh:You get... Because you have proficiency.
Jorge:Oh.
Jorge:I think it's 36.
Jorge:I moved my APB.
Josh:Now it's 35.
Jorge:I sent you another one.
Jorge:I moved it from lore to that, so it's 36.
Josh:You didn't send me another one.
Jorge:Oh, it's the same thing.
Jorge:If I refresh it on mine, it's the same code.
Jorge:I don't know.
Jorge:36.
Jorge:Then I get the...
Jorge:Leave the plus 3 for the circumstance.
Josh:Redalia gives you a plus three.
Jorge:Yeah.
Josh:That's crazy.
Jorge:Yeah.
Jorge:I remember how I calculated this before.
Jorge:But we did it when you didn't believe me that other time.
Jorge:And then it came out to a bunch.
Josh:Yeah, so your adept benefit from your regalia gives you a plus 4 if you have master or legendary.
Josh:Plus 4 circumstance.
Josh:So you get all told from your item and your status and your regalia a plus 10 additional bonus on top of your proficiency, which is 36 up to 46.
Jorge:Yeah.
Tanner:Hmm.
Josh:Like, once a day, but still.
Noah:Wow.
Jorge:Yeah.
Jorge:And then non-once a day, it's 42.
Josh:42.
Jorge:Yeah.
Josh:Right.
Josh:Which is also still ridiculous.
Jorge:Yeah.
Mike:What role is that for?
Mike:Just any deception?
Jorge:Deception.
Josh:Deception.
Josh:One deception a day.
Jorge:Eddie Deception's a plus 42.
Josh:One deception a day he gets plus 46.
Jorge:Eddie Deception's 42.
Jorge:The rest is 42.
Josh:And then, yeah.
Mike:What is this Regalia thing?
Josh:It's his thaumaturge stupid implement.
Jorge:I also am a charming liar.
Jorge:So whenever I get a critical success, people like me more.
Tanner:Thank you.
Jorge:So also if I'm lying to people, they're like, wow, he's such a great guy.
Josh:shorter.
Mike:Blah, blah, blah, blah, blah.
Josh:It's the adept benefit.
Mike:So yeah, plus four status bonus, and then for adept benefit?
Josh:No, plus four circumstance bonus.
Mike:Oh, I'm looking at the rolls.
Josh:Yeah.
Josh:The circumstance bonus you gain to deception, diplomacy, and intimidation increases to plus 2.
Josh:And then use the... Oh, sorry.
Josh:The plus 4 is when others use the follow the expert.
Josh:You don't get that to all wolves.
Jorge:Oh, and that's just for damage rolls.
Josh:Yes, you just get plus 2.
Jorge:Okay.
Josh:So unfortunately your max is 40 and 44.
Jorge:So it's 40... Yeah.
Jorge:Yeah, yeah.
Josh:Which is puny, comparatively.
Noah:Wow, that's great.
Mike:Then... I actually have a plus 3 to Arcana.
Mike:And then...
Josh:Clearly, what we're learning is that the three of you should just change characters into thaumaturges, so that you can all be really good at lying.
Noah:But I could have a maximum of plus 42 to crafting.
Josh:Eh.
Josh:That's no fun.
Noah:I can craft so many things.
Jorge:We don't all have to be liars.
Jorge:One person could be really good at diplomacy.
Jorge:One could be really good at intimidation.
Jorge:One really good at lying.
Jorge:Yeah.
Jorge:And the one really good at lore.
Josh:Well, I mean...
Jorge:Really charismatic.
Josh:Mike's character is built specifically so that he can point at something and say, what's going on there?
Josh:And then I probably have to tell him.
Josh:So... What else are you doing with the dark novel?
Mike:especially around magic so to just a straight arcana roll divex has a plus 39 to identify magic which what else are you doing with an arcana roll is plus 41
Jorge:If I kept Lev for the entire thing, I would have had an extra one for my charisma.
Jorge:It would have been 41 and 45.
Josh:Arcana can also be used to do such things as write magical shorthand, or recognize a spell, or cast detect magic for fun.
Tanner:Oh there you go.
Josh:For free.
Noah:Oop.
Mike:Wait.
Mike:You can make an Arcana check to just be like, what's going on here?
Josh:You need arcane sense.
Josh:The feat.
Mike:Oh, okay.
Josh:But yes.
Jorge:All right, well.
Josh:I will, at the very least, see all of you.
Josh:It's my day.
Josh:GG's.
Jorge:Yeah.
Tanner:Sounds excellent.
Noah:Oop.
Mike:Yes.
Tanner:Bye now.
Jorge:Adios.
Jorge:Bye-bye.