Jorge:They're recording.
Jorge:Hello, future me.
Jorge:and pillow.
Jorge:Yo, yo, yo.
Mike:Greetings.
Jorge:How are you?
Mike:Good.
Mike:How are you?
Jorge:Doing well, I'm doing well.
Jorge:I accepted the offer, so I'm just going to quit tomorrow.
Mike:Perfect.
Jorge:I can't wait.
Jorge:Excuse me, I'm going to wash my hands.
Jorge:I smell like dinner.
Jorge:One sec.
Jorge:So you and Tanner are playing envoys.
Mike:Oh, nice.
Jorge:You guys pick different types of envoys, though, so that's good.
Mike:Yeah, I have no fucking idea what any of this stuff is.
Mike:It might have been useful to learn, like, I don't think guns are that difficult, but...
Jorge:Do you... You have a gun, right?
Mike:Yeah.
Jorge:Let me give you some ammo.
Jorge:You didn't buy it, but I'll get you some ammo.
Mike:Yeah, I just bought a bunch of random shit, and then I was like, this isn't going to manage how many I can have equipped or whatever, so I just have a bunch of random stuff.
Mike:I figure we can retcon the ammo.
Mike:Should I be like, oh, I need this kind of particular ammo thing?
Jorge:Yeah.
Jorge:I just gave you ammo.
Jorge:Cool, cool, cool.
Jorge:Yeah.
Jorge:What was odd was they didn't want to do... Apparently what they do is they don't have you sign your offer letter until the day you start.
Jorge:And I was just like, hey, I didn't tell them I accepted it yet.
Mike:Sure.
Jorge:But I was like, hey, I'm just not really comfortable quitting my job at DeepMind without signing anything.
Jorge:And I was like, I know it's at-will employment, so it doesn't really matter.
Jorge:But it just doesn't feel very comfortable.
Jorge:And she's just like, oh, oh, I can explain.
Jorge:Most people end up pushing their start dates back to get a little bit more relaxation in.
Jorge:But yeah.
Jorge:We totally don't mind.
Jorge:If you want to sign it now, I can get you it signed.
Jorge:And I was like, cool.
Jorge:We've actually never rescinded an offer ever, including in COVID.
Jorge:But we also don't mind signing it.
Jorge:So I was like, cool.
Mike:That's so nice of them.
Mike:Because the bullshit that was told to me, or not the bullshit, but it was like... I was like, can we... I haven't heard anything.
Mike:Am I starting?
Mike:And they're like, oh, well, normal... Yeah, that's right.
Mike:The start date wasn't in the fucking offer letter.
Mike:Or there was some shit missing.
Jorge:Yeah, no, it's a weird feeling.
Mike:And I was like, why isn't the start date here?
Mike:I want to be sure that I can leave my fucking place.
Mike:And they're like...
Jorge:Yeah, and then what else was it?
Jorge:They were like, oh, yeah, just giving you a heads up.
Jorge:If you start after September, you wouldn't be able to qualify for pay raise discussions in December.
Jorge:And I was like, that's very fair.
Jorge:It's just we don't know if he'd have enough signal, and it's like, that's very fair.
Jorge:Yeah, what else?
Jorge:Oh, and then I asked... Fuck, what was it?
Jorge:Oh yeah, so I'll be starting in August, but then I was going to ask if I was going to work remote for one week in August for Noah's wedding.
Mike:I want you starting and stopping.
Jorge:And then they were just like...
Jorge:The lady was just like, oh, yeah.
Jorge:You know, sometimes we don't... It's up to the manager.
Jorge:Sometimes the managers don't like that, and they'll just ask you to start a month later if that's okay with you.
Jorge:And I was like, what kind of company is this?
Jorge:Oh, no, I don't know.
Jorge:Maybe just take another month.
Jorge:That's okay.
Jorge:You can relax.
Mike:I'm just taking a look.
Jorge:So then I was like, yeah, it's just for the wedding.
Jorge:She's like, oh, okay.
Jorge:You know what?
Jorge:Let me just double check.
Jorge:Wait, so do you want to work remote?
Jorge:You don't want to take those days off?
Jorge:And I was like, I guess I could take the days off.
Jorge:Maybe like Wednesday through Friday.
Jorge:And she's like, do at least Tuesday through Friday.
Jorge:And I was like, okay, I'll do Tuesday through Friday.
Jorge:So then she talked to my new boss and she's like, all cleared.
Jorge:You can start in August.
Jorge:And I was like, cool.
Jorge:Very, yeah.
Jorge:So this will be, I think we can do all of this in one day, this one shot.
Mike:Oh, that's good.
Jorge:Yeah.
Jorge:I'm not adding a puzzle.
Jorge:There's no puzzles.
Jorge:Let me get a couple of screens up over here.
Jorge:So Gemini has a feature that's called Gems, where you can create your personal, basically,
Jorge:a personalized Gemini, and you can give it a system prompt for that gem.
Jorge:And I made a battle map creator gem, and then I also made a Starfinder gem, which has the whole massive PDF loaded in.
Jorge:So I can just have it at questions, and I'll just query the document and all that.
Mike:Did you say you had this running locally, or is this... Okay.
Jorge:No, it's on Gemini.
Jorge:I have Gemini Pro, but it's... I actually was running it locally, but I'm running a separate training right now, so I can't do that.
Mike:This makes sense.
Jorge:So I'm using the Gemos, but... Way to cancel.
Jorge:Let me... But yeah, check this out.
Jorge:You can just ask it with some ammos.
Jorge:And it's like, oh yeah, this shit.
Mike:Huh?
Jorge:Super handy.
Jorge:currencies and things like that you can just ask and it gives you links to the sources and it's like very handy uh it works better when it's not a download i fucking love the pro model is crazy and i used to use chat gpt but i've actually moved back to gemini since 2.5 pro came out this is actually a good model uh yeah okay let me
Mike:Yeah, that is.
Jorge:Yeah, so I gave you guys hard encounters, but I think you guys will be fine.
Jorge:So it'll be fine.
Mike:Sure.
Mike:Does this expend?
Mike:Is it how much ammunition you use per action?
Jorge:Oh, it actually just mentioned that in the Gemini thing.
Jorge:Let me see what it says.
Jorge:The arc emitter has an expend value of two, meaning each shot consumes two charges from the installed battery.
Jorge:Therefore, a commercial battery would allow five shots, tactical.
Jorge:OK, yeah, yeah.
Mike:sense.
Jorge:How much are the batteries?
Jorge:Let me ask.
Jorge:Do you have any leftover money?
Mike:uh yeah i have enough to buy some ammo it's it's for it's
Jorge:Yeah.
Jorge:So advanced is 40.
Jorge:I was going to give you some basic, but if you want to spend more money, you can get the higher than commercial tier.
Josh:We're spending money to get stuff.
Josh:I'm in.
Jorge:Yeah, yeah, yeah.
Jorge:So for the one shot, if you Venmo me $1.99, you can level up.
Mike:It's got to be 40 per magazine, right?
Mike:It's not 40 per shot.
Jorge:Yeah, per magazine, and then those have different expend rates.
Mike:That's fine.
Mike:I hope I don't get through 120 ammo.
Jorge:Okay.
Jorge:So I'm going to give you guys unlimited commercial batteries, just because I feel like when we play regular D&D, we
Jorge:We have unlimited arrows.
Jorge:If you want the better ones, which are better for action economy, you got to spend money on.
Mike:Do you know how many augmentations we're limited to?
Jorge:So let me actually convert.
Jorge:I'm going to do that.
Jorge:Let me convert tanners.
Jorge:So advance is 40.
Mike:Actually.
Josh:It's your con.
Jorge:Hey, nice haircut.
Josh:Yes, it's the number of augmentations you can have is the modifier of your con.
Josh:Minimum of one, I believe.
Noah:Thank you.
Jorge:Noah, for some reason, your character sheet... Oh, I just didn't know where to look.
Jorge:I didn't realize you had spells, so I didn't give you spells, and I was really confused how your character was going to do any damage, but I was like, I'm sure there's some ability here that I missed.
Jorge:And then I was talking to Josh and Mike about it when we were playing Destiny.
Jorge:I was like, yeah, Noah's character doesn't have any spells or anything.
Jorge:And then he was just like, he's a witch warbler.
Jorge:I thought those were spells.
Jorge:And I was like, oh, shit.
Jorge:So then I went back and added all these spells.
Noah:I was going to do nothing.
Noah:I was just going to float there.
Noah:It was going to be real awkward.
Jorge:Yeah, yeah.
Noah:I'm playing a spell-less spellcaster.
Noah:I think it's unoptimal, but it's roleplay fun.
Jorge:Yeah.
Josh:I mean, that's a kineticist, is what you just described.
Noah:No, but even less than that.
Josh:No.
Jorge:It's like an academic research paper.
Mike:Question on the way that this web page is.
Mike:Is there any way to get things just in a single fucking column?
Noah:No.
Noah:You have to have all the information displayed in its entirety in the smallest possible font.
Mike:Side by side?
Mike:Just side by side?
Noah:It is painful to look at.
Jorge:It's also painful when you're reading the feats because they don't have the correct levels and everything.
Mike:Wait.
Jorge:Oh, Josh is on the space station.
Josh:Yeah, I was just stealing people's names so that I can make the Dicebot output the correct name for everybody.
Jorge:Yeah, no worries.
Jorge:I made a landing page for all of us, so I haven't put it in there.
Josh:Oh, that's fun.
Josh:Is that what this is?
Jorge:But yeah.
Josh:I was afraid to look at it, so I have it off to the side so that I can only see the users.
Jorge:Yeah, don't click on the other ones, but this is what.
Jorge:Oh, no, no, it's fine.
Jorge:It's fine.
Jorge:Yeah.
Jorge:I'll place everyone's token, so you guys can draw whatever you want.
Jorge:Oh, wait, wait, wait.
Noah:Ooh.
Mike:Why do I keep getting this auth page for https://btl.iridi.cc.iridius?
Josh:Are you authenticated?
Jorge:Sorry, sorry.
Josh:Oh, no, no, no, no.
Jorge:Let me resend that.
Josh:It's star.aridi.cc.
Jorge:Yeah.
Noah:Ooh.
Jorge:Yeah.
Mike:Like Emma Stone.
Noah:Going to sleep.
Josh:Sure.
Jorge:Yeah, just start.
Jorge:I don't want to send in the chat and then make Tanner think we're already playing.
Jorge:I don't want to stress him out.
Josh:Mm-hmm.
Jorge:But it's star.arrity.cc.
Noah:Oh, this is super weird.
Mike:I just inspected elements and deleted all the elements, and now I can't click anything?
Mike:How do I fix this?
Josh:That would cause some problems.
Josh:I could see how that would be a problem.
Noah:You try turning it off and turning it back on again.
Mike:I turned off my computer.
Mike:Oh, that worked.
Mike:But I deleted all the elements again, and now there's nothing to click.
Josh:Jorge, in...
Noah:Who is just straight up the guy from Avatar?
Noah:What?
Noah:What are these characters?
Noah:One of these is just the sun being sucked into a black hole.
Noah:What is...
Josh:yeah what is the next video
Jorge:So Josh showed me how to make icons properly formatted, and my brain just completely forgot.
Mike:I'm so upset because I looked at it and I was like, oh, Jorge picked a bunch of random shit for everyone's things and I was like, oh no, that's what my character looks like.
Jorge:So they're a little miffed, the formatting for the icons.
Jorge:But yeah.
Jorge:Yeah, no, it is.
Jorge:I was like, I don't know if Mike knows what his character looks like.
Mike:Well, technically, spoiler alerts, that's not what my character is going to be presenting as, but...
Jorge:Oh, yeah.
Josh:Oh.
Mike:Yeah, there's some crazy feat where it's like, yeah, by the way, you have six arms.
Mike:You can swap between the pairs of arms as an action.
Mike:If you have more than four arms encumbered, you move at five feet.
Mike:So essentially, you have to use four of them to run.
Mike:No, are you the son that can't move because...
Noah:God, imagine having a land speed of five feet.
Noah:No, I'm the brain that just hovers everywhere.
Josh:No.
Noah:What is my AC?
Josh:I'm the sun, and I took three different items that increase my movement speed.
Mike:I'm checking people's ACs just to make sure I'm not that far behind.
Mike:If that makes sense.
Jorge:I don't know how Josh got his so fucking high.
Noah:What are you?
Josh:So my AC is a 26 plus 1 if I raise my floating shield.
Noah:Oh my gosh.
Josh:I'm a Vesk, which is a lizard man.
Jorge:Oh, yeah, yeah.
Noah:That is not a lizard, man.
Noah:That is the heat death of the universe.
Josh:It's the logo for the class, which is what I selected instead of what my guy looks like.
Josh:And I didn't know that we were doing what our guy looks like.
Jorge:Wow.
Josh:I can find a lizard guy.
Josh:I'll put an image of a lizard guy in there.
Josh:Give me a second.
Noah:This is way funnier.
Mike:You're playing a vest?
Jorge:Josh is the only one that I didn't make.
Jorge:Josh just wanted to make special effects.
Jorge:So I was like, you go for it.
Noah:This is so cool.
Josh:It's not the special effects so much as it is the class is weird, and Foundry doesn't play super well with it, and so I wanted to make sure that everything worked.
Josh:And everything didn't work.
Josh:So I had to go in and make some macros and patch up some beats and stuff so that everything does work.
Jorge:I don't know if yours works for everyone else, but, well, you guys will have to figure it out.
Josh:It's fine.
Noah:Find out.
Josh:So...
Noah:Oh god, I got so many spells.
Josh:My AC is the way that it is because I have tactical.
Jorge:Yeah, you do.
Josh:I think it's tactical.
Josh:What level are you?
Mike:I picked...
Josh:No, my Imperial Plate isn't commercial.
Josh:It's one step up, which means that the AC bonus is seven.
Jorge:I don't know.
Josh:Which is handy because I don't want to get hit.
Jorge:I don't know... Never mind.
Jorge:Doesn't matter.
Jorge:Oh, Josh.
Jorge:Do you mind putting just some background noise?
Jorge:I don't want to change it.
Jorge:I'm not going to be changing it throughout.
Josh:You have access to it.
Jorge:Oh, yeah.
Jorge:What's the thing again?
Josh:Disco.aridi.cc I can send you that link again.
Noah:Oh my God, it's Tanner.
Jorge:I got it.
Josh:Okay.
Mike:I do have a suggestion, but you don't have to.
Josh:And if you don't want to do it through the web UI, you can also just do it in Discord.
Josh:If you type slash play space and then a link to a URL, it'll play it.
Tanner:Hi, folks.
Josh:Hey, Hattie.
Tanner:Apologies.
Tanner:My mother drunk called me from dinner.
Tanner:So, you know, got to feel those.
Josh:nice did you
Tanner:Like a year ago, her and I watched season.
Jorge:Nice haircut.
Tanner:Oh, thank you, Jorge.
Tanner:Thank you.
Tanner:I knew you'd be hot off the draw with that one.
Tanner:Anyway, her friends were trying to convince her that I definitely finished Ted Lasso without her.
Jorge:Oh.
Tanner:No, I haven't watched.
Tanner:We finished season one and haven't picked back up.
Tanner:But then I answer the phone and her friend takes the phone and pretends that I'm telling her that I did finish it.
Tanner:So then my mom grabs the phone back and she's like, I waited for you.
Josh:Bye.
Tanner:It was something we were doing together.
Tanner:I thought we were going to do this.
Tanner:And I was like, Mom, I haven't watched it.
Tanner:It's fine.
Tanner:So anyway, that's that.
Noah:It's a good show
Jorge:You see, my dad loves to, when I go over there, he loves to watch movies with me.
Tanner:Hmm Oh Yeah
Jorge:And he loves to watch movies with the family.
Jorge:But he watches just everything.
Jorge:And he likes everything.
Jorge:Which is unfortunate because you can't trust any of his movie recs.
Jorge:But he's always trying to push movies.
Jorge:But he doesn't want to see a movie we've seen.
Jorge:But he's really fine watching a movie he's seen.
Jorge:But he lies to us about it.
Jorge:So he's like, oh, I haven't seen this movie.
Jorge:Maybe we should watch this movie.
Jorge:And like midway through, he like accidentally says something like, you've seen this movie.
Jorge:I know you've seen this movie.
Jorge:And it really pisses me off.
Noah:That's such a funny dad thing.
Noah:It's like, oh, I've never been to this restaurant before.
Noah:It's a new restaurant that I really want to try.
Tanner:Right, and then the waitress knows his name.
Tanner:They're like, oh, Mr. Nario, welcome back.
Jorge:Yeah.
Jorge:They just serve you food when you get there.
Jorge:So if I do it through Discord, how do I do it through Discord?
Josh:in any of the chats if you hit slash play space and then the URL it should
Noah:Thank you.
Jorge:All right.
Tanner:Was there an update to the audio box?
Jorge:I'm not going to be changing the music throughout because I'm not a music guy.
Jorge:But I figured we'll have something.
Jorge:How do I stop it from Discord?
Jorge:Oh, I see it.
Jorge:Cool.
Jorge:Yeah.
Jorge:Oh, today I accepted a new offer, so I'm quitting tomorrow.
Noah:well that's awesome
Tanner:Whoa.
Tanner:Quitting like two weeks quitting or just freaking...
Jorge:Well, I'm going to give two weeks, but DeepMind has a policy that all DeepMind engineers have to leave after one day.
Tanner:fascinating wow yeah what's next for you sick
Jorge:With my luck, I'm going to be the first person in history that has to work two weeks.
Mike:No.
Jorge:But whatever.
Jorge:Yeah.
Jorge:Thank you, thank you.
Jorge:It's going to be that drug discovery company.
Jorge:I was interviewing with them for three months.
Jorge:And they're a great company.
Jorge:Everyone I met was super smart.
Jorge:Nice.
Jorge:good work-life balance, but they just are really slow at the interview process and scheduling and all of that.
Jorge:So then finally it had to be like, last week I was like, I have an offer that explodes on Thursday.
Jorge:And they're like, oh shit, okay.
Jorge:And then they're like, hey, can you give me any more time?
Jorge:I was like, oh, I talked to them.
Jorge:I could get till Monday.
Jorge:And they're like, oh, thank you so much.
Jorge:And then they gave me the offer on Friday.
Tanner:Wow.
Jorge:And then I accepted today.
Jorge:But I was like,
Tanner:So you just, you bluff the hell out of them?
Jorge:Yeah, I was just like, I can't fucking do this anymore.
Jorge:I have to know.
Tanner:Wow.
Jorge:I have to know.
Jorge:You have to give me a fucking answer.
Noah:I assume it's going to be a pretty good offer, too, if you were like, yep, easy, done.
Noah:That's awesome.
Jorge:It's a really good offer, and I'm very excited about it.
Tanner:Where are they?
Tanner:Or where will you be?
Jorge:New York.
Tanner:They have an office?
Jorge:Yep.
Jorge:Yeah, they're in Times Square, so I just take the train two stops, and then I just walk a couple minutes, and I'm good to go.
Tanner:Way to go.
Jorge:Yeah, yeah.
Noah:Congrats.
Jorge:My start date's next August.
Jorge:No, August 5th.
Jorge:It's the first Tuesday.
Noah:Next time.
Mike:this August.
Jorge:Yeah, first of the year.
Noah:Next time.
Jorge:And I cleared with them that I could still take some time off in the middle of August, around August 23rd.
Jorge:I was talking to the lady.
Jorge:I was like, do you mind if I work?
Jorge:Is it possible for me to work remote one week in August just because my buddy's getting married in Colorado?
Jorge:And then she's just like...
Jorge:Oh, it's up to the managers.
Jorge:Some managers might want you to start in September instead.
Jorge:And I was like, oh, no.
Josh:Thanks.
Jorge:And then she's like, you sure you don't want to work remote?
Jorge:You don't want to like take the week off.
Jorge:And I was like, maybe just Wednesday through Friday.
Jorge:She's like, at least Tuesday, too.
Jorge:And I was like, OK, tell the manager so that she got back to me.
Jorge:She's like, your new manager said Tuesday through Friday is fine.
Jorge:Yeah, you can start in August.
Tanner:Wow.
Noah:That's awesome.
Noah:Also, just to clarify, just to clarify, the party is, me and Daisy got married.
Jorge:Yeah.
Noah:The party is just a party.
Noah:There's no ceremony or anything.
Noah:It's just a, just a party.
Noah:I just wanted to clarify that.
Jorge:So, when it says casual, Noah, is it actually casual, or are people going to show up and fucking something?
Tanner:I'm pumped.
Noah:Ooh.
Josh:I was only planning on coming if there was a ceremony.
Tanner:Totally.
Josh:So... Yeah.
Noah:Oh.
Tanner:Yeah.
Noah:Josh is coming for the ceremony.
Tanner:Josh really loves the first kiss.
Josh:Yeah.
Josh:I just love love.
Noah:I've been telling all my friends that it's whatever they want to wear.
Jorge:Yeah.
Tanner:So we can all kind of team up and go in, you know, kind of with the same, you know, the four of us.
Mike:costume party no they'll be like are they are they playing live music later like what's with the
Jorge:Should we wear like a jacket at least?
Josh:If we all really overdress, it'll make everybody else feel bad because they'll think that they underdressed.
Josh:That's fair.
Jorge:I don't think we have enough numbers for that.
Jorge:I think they'll just be like, look at those bozos that came over.
Josh:That's fair.
Noah:Is that the band?
Mike:Are they going to sing?
Mike:I don't see any instruments.
Mike:If someone goes over and starts snapping, do you think they'll just jump right in yet?
Jorge:Yeah?
Josh:Acapella, yeah.
Noah:Also, if everyone's going to be in town, if you guys want to come play some D&D at my house in person.
Mike:Oh.
Josh:Yeah.
Jorge:Sounds good.
Tanner:That'd be crazy.
Tanner:Yeah, I've been thinking about coming in the weekend prior and spending the week.
Jorge:Yes, yes, yes.
Tanner:So... Yeah.
Jorge:Yeah, I'll be getting it on Tuesday.
Jorge:Yeah.
Noah:I live here, so I'll be here.
Noah:I actually was going to go to New York that week when you guys.
Jorge:Actually, I guess
Jorge:I guess I could actually just work from there.
Jorge:So I might be there.
Jorge:Well, I'll see.
Jorge:I'll let you guys on.
Noah:We're thinking, well, the only things we have planned is that we have that party.
Noah:And then since you guys are all coming in town, we have some other friends who might be coming in town.
Noah:We're going to do a second, like just friends party at our house, probably the night after, but that is up in the air.
Jorge:Is that Sunday?
Noah:That might be, it's either, whatever day the party is, it's, if the party's Saturday, it'll be that Friday.
Noah:If the party's Friday, it'll be that Saturday.
Noah:I know what day my party is.
Jorge:Okay, it's on Saturday.
Jorge:The parties are on Saturday.
Noah:Hopefully the night before then.
Jorge:So that's the case.
Jorge:Okay.
Jorge:We could chat offline.
Noah:We'll work on that together.
Jorge:Sounds good.
Jorge:Cool.
Tanner:excellent hell yeah that's what I'm saying
Noah:Excited to see you guys.
Noah:Again, twice in a week.
Jorge:Thank you guys also for... Go ahead.
Noah:Twice in one year.
Noah:Maybe thrice in one year since Jorge is getting married too.
Josh:Okay.
Jorge:Yeah.
Jorge:By the way, my wedding's also just going to be a party, so this mostly goes to Noah.
Jorge:You don't have to go if you don't want to go.
Noah:Jorge, I'm not missing.
Mike:Thank you.
Noah:It doesn't matter.
Noah:Actually, if there's no first kiss, I'm not showing up either.
Jorge:No, that'll be there.
Jorge:Wait, did I tell all of you guys about one of my childhood friends who I found out's a supervillain?
Noah:No.
Tanner:Like Vector from Despicable Me.
Jorge:No, he's just morally a horrible person.
Jorge:He's more like Barney Stinson.
Noah:Ooh.
Jorge:But he hit me up.
Jorge:I haven't chatted with him in like four or five years.
Jorge:And his girlfriend and him broke up.
Jorge:And then he immediately joined the army.
Jorge:And I was just like, that's not good.
Jorge:I hope he's OK.
Jorge:I haven't seen him in four or five years.
Jorge:He hits me up.
Jorge:I go get food with him.
Jorge:I was like, oh, you could bring her.
Jorge:He was saying he called a lady friend's house.
Jorge:And I was like, you could bring her too.
Jorge:And she's like, OK.
Jorge:Can she bring her two-year-old kid?
Jorge:And I was like.
Jorge:Sure.
Jorge:We were hanging out.
Jorge:Then we sit down.
Jorge:He immediately goes to the bathroom to wash his hands because he was on the subway.
Jorge:She turns to me and goes, did he tell you that we thought this was his kid?
Jorge:He just missed it.
Jorge:And I was just like, what?
Jorge:And then he's like, oh, yeah, I was his mistress.
Jorge:He didn't know.
Jorge:And then throughout the dinner, I found out one of my good friends from high school who was super quiet.
Jorge:has women across the country, and they all know about it.
Jorge:Well, some of them found out later.
Jorge:And he goes to different cities and just sleeps at their places, and it's just so... It was so stunning!
Jorge:It was shocking!
Noah:That is a earth-shattering thing to find out about someone.
Jorge:Yeah, yeah.
Jorge:He apparently was hooking up with a...
Jorge:30 year old Puerto Rican lady in Atlanta.
Tanner:Why do people have to be having mistresses?
Jorge:And he's like, yeah, she had older kids and they loved me.
Jorge:They're like, oh, Mark, Mark's great.
Mike:Tanner's like, I know the type.
Jorge:And he like chuckled.
Jorge:And I was just like.
Tanner:I don't understand.
Tanner:That's so tough.
Jorge:I was just like, Mark, I told him straight up, I'm like, you're evil now, you're a villain.
Noah:Oh, God.
Jorge:Yeah.
Noah:How do you learn that at the beginning of the meal and then just sit through the rest of the meal?
Josh:I think he was talking too much shit about Mark and Mark took him out because he's frozen for me.
Jorge:Oh, yeah, my Wi-Fi cut.
Noah:Oh.
Mike:He's back now.
Tanner:Oh, you came back.
Jorge:I don't know what the fuck's up with this.
Jorge:But yeah, wild.
Jorge:Give me one second.
Jorge:I'm going to see if I can fix this internet before I beat the Dungeon Master.
Noah:Oh, God, Jorge is dying.
Noah:We lost him.
Noah:It's over.
Tanner:Dang.
Tanner:All right.
Tanner:Well, Josh, guess you're going to have to.
Noah:All right, Tanner, this is your moment.
Tanner:Oh, me now.
Josh:Yeah, no, it's Stannister, yeah.
Tanner:Okay.
Tanner:I tried to point it off onto Josh.
Tanner:That didn't work at all.
Josh:That would be mean, given how often I do it normally.
Josh:Is that just your knee-jerk reaction?
Tanner:Well, I'm sure you've got something ready to go.
Tanner:Ooh.
Josh:I'll just run Jorge's one shot.
Josh:He has everything set up in Foundry.
Josh:We can just do it.
Noah:Oh, nice.
Josh:Good.
Jorge:You guys can't hear me?
Mike:No, we can't hear you.
Josh:Now we can.
Tanner:Yeah.
Mike:Josh, like, hits a button, like, 40 enemies spawn in, and they all look super, like, weird.
Noah:I hear you.
Jorge:Okay.
Mike:Like, I guess this is the encounter.
Mike:And it's just, like, a bunch of, like, it's, like, a bunch of people in, like, a hospital ward attacking us.
Mike:They don't seem evil.
Mike:They just seem to be, like, aggressive.
Mike:And you kill them, and then we get, like, a big prize.
Mike:It's like, Jorge, what are you trying to say?
Mike:What just happened?
Jorge:There's leukemia patients.
Mike:What?
Tanner:Oh my gosh.
Noah:Oh, God.
Noah:We're the bad guys.
Mike:You just give us big rewards at the end and we all seem super morally distraught about this experience you put us through.
Tanner:Jorge...
Mike:They're begging for their life, but then they're doing damage to us so we have to kill them.
Jorge:I like this plan.
Josh:I mean, you guys are used to fighting people in hospitals, so... Please don't.
Mike:Now I got an idea for a one-shot.
Josh:Which one of these is you?
Tanner:Mike is like, hold on, this could work.
Mike:A third toddler rushes you down the stairs with a nuclear bomb.
Mike:It's just like, I killed a toddler.
Noah:Oh, no.
Tanner:First, I demoralize.
Tanner:Is it off guard?
Mike:The toddler starts crying and begging for his life.
Josh:No, actually, I don't know if it's considered speaking your language, depending on how old the baby is.
Tanner:Oh, no, I have intimidating glare, so I just stare down the baby.
Mike:It is.
Mike:No, no.
Josh:Ah, okay, sure.
Mike:The baby has a flaw.
Mike:Essentially, everyone has effectively intimidating glare against the baby.
Josh:Like, built in.
Mike:Yeah.
Josh:Baby's just easily scared.
Mike:Also, I'm debating playing a child for the campaign.
Jorge:Josh, do you mind restarting the Starfinder instance?
Tanner:so that Josh morally can't attack you?
Noah:I'm glad you had such a good time in my one shot that you were like, this is my character for the next three years.
Mike:No, I just think it'd be funny.
Josh:I'll fuck up a child.
Mike:That's totally the reason.
Mike:I was like, hmm, automatons can be in small size.
Mike:And I'm like, oh, I should totally play a 12-year-old.
Josh:Why?
Jorge:When my internet crashed, it logged me out, but now I can't log in.
Josh:Oh, because it thinks you're logged in already?
Jorge:Yeah, but I closed the tab and everything.
Josh:OK.
Josh:Actually, I could probably just boot your user.
Jorge:That'd be cool.
Jorge:That'd be dope.
Josh:OK, trying now.
Noah:I have to remember what all these things do
Jorge:It doesn't log me.
Jorge:It's grayed out.
Josh:Did you refresh?
Jorge:Tanner's.
Josh:Because the only people who appear to be in the instance right now are me, Mike, and Noah.
Jorge:Yes.
Tanner:me oh i'm not in should i be in is it it's our regular link right oh wait wait wait wait wait
Jorge:Yeah, it doesn't let me join.
Jorge:It's grayed out.
Josh:Oh, you're back.
Josh:No, it's star.riddy.cc.
Mike:No.
Mike:No, I'm booted.
Josh:One second.
Josh:Let me try kicking you again.
Josh:No, you came back.
Josh:Okay.
Jorge:Hmm.
Jorge:While you're doing this I'll be right back.
Mike:I want some password.
Josh:She put in the password.
Mike:Which, I don't... No.
Josh:You don't know the password?
Tanner:Wait, what is the...
Josh:Why not?
Mike:Was I told about one?
Josh:No.
Noah:Oh gosh.
Mike:No.
Mike:There we go.
Noah:ODM.
Noah:The strongest person in the party is a 12-year-old child.
Mike:Yeah, because I think it'd be very funny to play, like, a child that has a lot of strength and does a lot of damage, and then I can say quippy things to adults as I beat them to a pulp.
Jorge:Thank you.
Josh:Of course.
Mike:Well, also, can you... So if I do a charisma-based fighter, totally... There's like an 80% chance as a kid.
Mike:Because the deception... My mom told me... Come on.
Mike:The diversions that we'll get access to... Kids eat free at places.
Noah:Just in case.
Mike:I just... Let's go into that room.
Tanner:brain?
Mike:Let's go there.
Mike:I heard kids eat free.
Mike:Hi!
Mike:Like...
Tanner:Who the hell is brain?
Tanner:That's crazy.
Noah:Hey.
Jorge:So I see all of you have started, logged into Starfinder, so I guess we could start.
Jorge:You guys ready to play some Starfinder?
Jorge:All right, so just a little bit of context.
Tanner:All right.
Noah:Woo!
Josh:Yeah.
Noah:Find some stars.
Jorge:I wasn't going to originally set this in Josh's setting, but I had a little prompt, and then I asked Gemini to spice it up, and then it just made a guy named The Broker.
Jorge:So I was like, this is meant to be...
Jorge:This has to be here.
Jorge:So there it is.
Jorge:So.
Josh:I do also want to note, at no point did he ask me if it was okay for him to do it.
Josh:It is.
Josh:I just think it's funny that you're like, yeah, Josh will be okay with it.
Josh:That's fine.
Tanner:Josh, we ask for forgiveness, not permission around here.
Josh:It's canon now, so.
Josh:Right.
Mike:I saw the broker and I was like, oh, maybe he talked with Josh.
Jorge:Yeah.
Jorge:Yeah.
Mike:I was like, would this make sense?
Mike:And I was going to ask, what is the timeline?
Mike:Does this happen before the campaign?
Josh:That's actually a good question.
Josh:Is this before or after?
Mike:After?
Mike:It could be any broker.
Josh:I'd like to know.
Jorge:We're not even sure if this is the same broker.
Jorge:All right, so.
Josh:Okay.
Noah:Oh, figure that out real fast.
Jorge:You guys don't know.
Jorge:Anyway.
Tanner:I'm actually running my game in Færrin.
Jorge:Oh.
Josh:That's fine.
Josh:Really, actually, totally fine.
Josh:I just, you know, it was surprising to me to see a character pop up that I was familiar with.
Tanner:I'm planning on closing the loop on the whole Voidsong thing.
Jorge:It doesn't even make sense because Tech only took the name The Broker in one sphere.
Josh:Yeah, go for it.
Josh:That's fine.
Josh:Mm-hmm.
Jorge:Or when he saw it at that sphere, he was like, oh, this is good.
Josh:He liked it so much, he kept it.
Josh:Or... Right, right.
Jorge:I was already a broker once.
Josh:Because, like, in theory, if this happens after the campaign, he's already an Echo Fragment and people wouldn't remember him.
Josh:And so I don't know how he's going out and doing jobs and having people work for him.
Josh:So it's presumably before the campaign, which means that...
Mike:Or during.
Josh:Or during!
Josh:Or during!
Josh:No, because he couldn't leave the sphere during the campaign.
Josh:So unless we're being dispatched from Althane in this one shot... Yeah, so either we're agents of the Thirteenth Realm, or at multiple points in Tech's life, he took on the name The Broker, completely unrelatedly to the other bits.
Mike:Well.
Jorge:There was a little bit of time.
Mike:No, that's.
Mike:We're agents of the 13th realm.
Noah:Yep.
Mike:the broker like checking out a brochure for all then he's like oh they have one of these here too
Jorge:No, it's just not tech.
Jorge:But anyway.
Jorge:Unless you guys decide.
Josh:It's tech.
Josh:It's fun.
Jorge:Yeah, so all of you guys here, you've all done different things.
Jorge:Some of you guys were shitheads your entire life.
Jorge:Some of you guys were good people that have been framed.
Jorge:Others, they had a moment of, I guess, questionable judgment and they got caught.
Jorge:You were all serving some time, different life senses, different parts of the Astra, and then you all got bailed out.
Jorge:by an interesting benefactor you've never heard about.
Jorge:All you've known in the bail, who signed the broker.
Jorge:Kind of surprised he didn't have to put any legal names or any identification tags, but, you know.
Jorge:He runs a very large company that every time you look up the records, you can't seem to find what they do, but you can tell they have a lot of pull, and they're involved in a lot of things.
Jorge:So, you didn't really know what to do.
Jorge:But all of you guys were given tickets on commercial Starliners to meet up at the Elysium Station.
Jorge:It is an artificial satellite orbiting a desolate planet near the fringes of the map to Astra.
Jorge:And you're all told to meet at one area, one bridge, at a certain time on a day, and you'll be getting new instructions.
Jorge:So you all kind of wander over there.
Jorge:And as you guys get there, you notice there's four of you that walked here at the same time.
Jorge:You guys can go around and introduce yourselves.
Noah:I can go first.
Noah:I am a Giant floating brain with a very small body.
Noah:Like atrophied human body wearing a really cool leather jacket.
Noah:A lot of like tubes and stuff flowing between the brain.
Noah:There's some sort of bluish liquid going through the tubes.
Noah:Also every now and then you'll see like an equation or a symbol flicker into existence.
Noah:I do not have a chair.
Noah:I think the picture, this guy has a chair.
Noah:I don't have a chair, just a loose body, just floating.
Noah:And as I float up, you all hear in your heads, it's in your heads and it's not like a yell, but you can definitely tell it's in all caps and also italicized.
Noah:Hello, my name is, I have my name written down.
Noah:I sent it to Jorge.
Noah:One moment.
Josh:Oh, it's not just brain?
Tanner:Oh, it's not brain.
Noah:My name is searching the stars is to be lost in the past, but most people call me brain.
Noah:The brain is the head.
Josh:Right.
Josh:Of course.
Tanner:Excellent.
Tanner:Is the... You have a head separate from the brain, or is the brain like a merge from your head?
Noah:So it's like little tiny body, neck, brain.
Noah:There is no head.
Josh:Do you have hands?
Tanner:Excellent.
Noah:I have hands, but they are, the fingers are really long, but there's just no muscle mass.
Josh:Okay, I was just trying to figure out how the leather jacket was affixed.
Josh:And you do have, like, small arms that go through the jacket.
Jorge:What?
Josh:Or is it laid on top of the brain?
Noah:No, it goes through the, it's like a leather jacket, but there's also, it goes down, so there's gloves too.
Noah:So it's a leather jacket with gloves.
Noah:And then I'm wearing like a black turtleneck shirt too.
Josh:Okay.
Josh:Sure.
Noah:and then no head, just a brain, no eyes.
Noah:I can see the world.
Josh:Presumably you can still see, though, in some fashion, because you walked up to us and knew who you were, or knew of us.
Josh:That's good.
Josh:That's important.
Josh:The first person you walk up to by the looks of it is me.
Josh:I am an eight-foot-tall lizard man.
Josh:Lizardman's probably a misnomer at this point, because at one time he was a lizardman, but he has been steadily, over the course of however many years that he's been alive, replacing each and every body part with a better artificial version of that body part.
Josh:He is Ship of Theseus, but like a lizard.
Josh:Um, so what you see, huge hulking dude wearing full, uh, like interlocking heavy armor, but in the bits that you can see, like where his arm comes out of the armor and from his neck, uh, you can see that the skin there is raised as if he got further subdermal implants put in underneath the armor, just to ensure that he's really packed in there.
Josh:Um, to the point that, uh, it kind of looks like the armor's fused to him.
Josh:It doesn't look like it comes off.
Josh:He isn't carrying any weaponry or anything like that, but he does have a small black hole and red Giant orbiting around his head opposite each other in a binary system.
Josh:It's very uncomfortable because if you stand near him and the sun's near you, it's very hot.
Josh:And if it rotates and the black hole's near you, there's this weird, very slight tug towards him.
Jorge:Thank you.
Josh:The entire time you're sitting there, so you just have to kind of actively resist being pulled towards him, just as you're hanging out around him.
Josh:It's not a pleasant experience.
Tanner:Fascinating.
Tanner:And your name is Catcher Lockley.
Josh:You can call me Catcher.
Noah:Hello.
Noah:This is how I speak.
Josh:Hi.
Josh:Do you sound like that all the time, or can you lower your volume, so to speak?
Noah:You're just hearing your head.
Noah:It's not out loud.
Josh:okay that's fine absolutely constantly yelling at us the whole time
Noah:I'll talk normal for the, I'll talk normal, but that is how you hear it.
Tanner:Next up, incredibly clean-shaven and buzz-cut hairdo.
Tanner:with two little antennae that kind of shoot up and back a little bit, is Lieutenant Thompson.
Tanner:He's got some little dappled bluish markings on his face.
Tanner:And he's dressed in what looks like vaguely light militaristic garb, but there's no symbology on it.
Tanner:It's just kind of dark colored, but gives the aura of some kind of military or army kind of thing.
Tanner:And he's got three different guns kind of strapped over his back.
Tanner:And he just kind of steps up and nods, tries not to look too taken aback by...
Tanner:both the brain and seemingly the monstrosity that we're about to hear about next.
Tanner:And just says, just kind of seriously, well met, gentlemen, Lieutenant Thompson.
Noah:Pleasure.
Josh:Lieutenant of what?
Tanner:He will answer, I don't know enough about this world to whatever some military organization from one of the nearby systems.
Josh:Okay.
Josh:But it's not like some secret that he's... Because you didn't mention... You said that there wasn't any insignia, so I didn't know if that was...
Tanner:Yeah, you don't see anything, but he's not afraid to say.
Jorge:Is he still actively serving in the military?
Mike:Next up, we'll walk over a hunched over old man.
Tanner:Uh, yes.
Tanner:He's in a little bit of hot water at the moment, which is why he's here, but yes.
Noah:Hilarious.
Jorge:Perhaps he's getting, yeah.
Jorge:Good.
Mike:and say, oh, you youngins don't know anything analog.
Mike:This is all the tech I need, and he'll wave a cane, and then he'll point it at the brain and go, look it, you guys have so much tech, this fella's ahead of himself.
Mike:Hi, I'm Mr. Deligreform, but you guys can call me Mr. Dell.
Josh:Mr. Dell.
Tanner:All right, Mr. Dell, you're feeling up for what we've got ahead of us?
Noah:the bells.
Mike:Oh, I've been up for everything so far and got quite a bit of years on me.
Tanner:Okay, very well.
Josh:Can you fight?
Mike:I can do a bit.
Josh:Okay.
Josh:Just so everybody knows, I asked, so if he dies, it's not my fault.
Tanner:All right.
Mike:I think this is considered a disguise if you guys, because clearly this is not an old, this is a,
Noah:Understood.
Josh:Can we roll perception against it?
Noah:That's Arnold, eh?
Mike:Impersonate?
Mike:Sure.
Jorge:If you guys care.
Tanner:Thank you.
Mike:I think it's... Hold on.
Josh:I mean, I would a little bit like to know what's underneath the old man, because if it's... Are we walking around with strange tentacle guy, as the image implies?
Josh:Because I'm a huge fan of that.
Mike:It's impersonate?
Mike:Is it a perception against my deception DC?
Josh:we seek action, perception against your deception, DC.
Josh:Yeah.
Mike:Perfect.
Josh:Or, alternatively, Jorge rolls your deception against our perception, DCs.
Noah:Yeah.
Jorge:I like you guys to roll.
Jorge:That'll be fun.
Tanner:Mine's pretty bad.
Josh:Brain's the best of us.
Mike:I think it's just brain that notices.
Noah:I am the best of us.
Noah:I have evolved beyond.
Mike:The DC was 27.
Mike:Can I talk back?
Noah:Just in your head, you hear, I see you, Dell.
Noah:That's it.
Noah:Yeah.
Jorge:Actually, Mike, I'm sorry.
Mike:I see you too.
Noah:We have been seen.
Josh:We can respond to your telepathy in our heads.
Noah:Yeah.
Josh:Oh, nice.
Noah:I think it's like limited range, but you can.
Jorge:I need to add Mike's stats right on now.
Jorge:I did not see that on the sheet.
Jorge:Might be.
Mike:What, the?
Jorge:Your skills.
Mike:Oh, that's fine.
Mike:I can also.
Mike:Can I add them?
Mike:I tried.
Jorge:It'll take one second.
Noah:Okay.
Jorge:Okay.
Jorge:Sorry, guys.
Jorge:These are some goofy stats.
Mike:Yeah.
Mike:I tried to come up with a name that didn't have a C or G in it or had a G in a random spot, but also had a good, a convenient short way to refer to the thing.
Mike:And then it just came up as like the name of a species.
Mike:And I was like, this works.
Mike:We'll go with Deligreform.
Noah:Hmm.
Tanner:I love it.
Jorge:All right, cool.
Jorge:So as you guys are waiting there, actually, only one of you has a comm relay, if I'm aware of that.
Tanner:That would be Lieutenant Thompson, I believe.
Jorge:Yeah, so on your military communications device that you also have adopted to kind of use personal, and it's fine.
Jorge:You have a separate profile, a work profile, and a personal.
Jorge:You get a message beeping.
Jorge:What do you do?
Tanner:Shoot, I'll check it.
Jorge:Yeah.
Jorge:So you see the text gets streamed in, and it's just character by character, all solid black.
Jorge:And it's coordinates for a location on the space station.
Jorge:And it looks to be like a dock, like a docking station.
Jorge:So basically, there's external docking stations that you can land externally.
Jorge:Then you need a spacesuit to walk in.
Jorge:Big areas, and just a bunch of ships can land.
Jorge:And there's also private docks, which your ship goes in, doors close, and it's vacuum sealed, air goes in.
Jorge:You can kind of hang out in there.
Tanner:I'll look to the other three.
Jorge:And it's one of the ladders, one of the more expensive boats.
Tanner:I'll say, gentlemen, I don't know what brought you here today, but it looks like we have somewhere to go.
Tanner:I'm just hoping to get a dunge.
Tanner:You want to head over?
Noah:Let's do it.
Josh:You're the only one with a title in your name, so I'm inclined to let you be in charge.
Noah:Technically, I have a title in my name.
Noah:I float away.
Josh:Right?
Mike:Speaking of titles, I'm a mister.
Jorge:So per Starfinder rules, if you want to navigate more complicated structures, it is a survival check.
Josh:That's... I guess I'm the only one who doesn't have a title in my name, then.
Tanner:That's true.
Jorge:So two people from the group would like to make one.
Jorge:See if you guys can find this bay.
Noah:I do not have a good survival.
Noah:There's someone with a better.
Tanner:I have 10.
Josh:I have zero.
Mike:That's 15 more than I have.
Noah:Oh, I got four.
Josh:Actually, I think I have negative one.
Tanner:Oh, boy.
Josh:Sorry, 15 more than you have?
Mike:No.
Josh:Okay.
Tanner:All right.
Mike:I have a zero whiz.
Tanner:I will roll.
Noah:Oh, I guess I will also.
Tanner:Oh, thank goodness.
Jorge:All right.
Mike:Hey!
Josh:Good tie.
Jorge:So the level base DC for everyone is 23.
Jorge:But I will say you were aided by the comm.
Tanner:Okay.
Jorge:So you have a circumstance bonus.
Jorge:So you will be able to find it.
Tanner:Oh, excellent.
Tanner:Very convenient.
Jorge:So you have to kind of bumble around.
Jorge:And when you click on the message, it actually turns into a compass.
Jorge:And it goes beep, beep, beep, beep, beep.
Jorge:And you arrive over at a door.
Jorge:And there's a hallway that leads into it.
Jorge:And there's just a metal door, a little slit on top that's currently closed.
Tanner:Is there like a button to open the door?
Jorge:No, no, actually.
Jorge:There's a little tablet, though, that you could try to interface with.
Tanner:Oh, yeah.
Tanner:What's going on on the tablet?
Tanner:Is it just asking for a password?
Tanner:I mean, I will try that, but...
Jorge:Yeah, it's just standard.
Jorge:If you have access to this area, you could just swipe your card, get in.
Josh:Do we have access?
Josh:Mr. Coms guy can you like wait for com thing in front?
Josh:Maybe we just gained access.
Noah:Do you have a card?
Tanner:Is there an RFID?
Jorge:It beeps.
Tanner:I mean, we could try to just ring it.
Josh:This.
Jorge:It's a no access.
Josh:OK.
Noah:I will take a look at it.
Noah:I am something of a computer genius.
Mike:Thank you.
Noah:Can I just investigate it?
Noah:I think I have feats for this.
Jorge:Yeah.
Noah:Hang on.
Jorge:What are you trying to do?
Noah:I got it.
Jorge:You could hack it.
Noah:Wait.
Noah:wait yeah can i oh is there like a is like a ring is there a button or do i have to hack it
Josh:Are we allowed into this area?
Jorge:You could ring it.
Jorge:You could also knock on the door.
Jorge:Okay.
Josh:We've been invited here.
Josh:I feel like we should have to hack our way in.
Tanner:I'll buzz the door.
Jorge:you hear a little startle, and then a guy opens the door, and you just slit open, and you see two eyes.
Jorge:They look like cat eyes.
Jorge:Password.
Jorge:What's the password?
Tanner:I take a look down at my com.
Tanner:Was there anything that looked like a password in that coordinate message?
Jorge:Nope.
Tanner:Hmm.
Josh:The password is get out of the fucking way.
Noah:i'll perceive oof
Jorge:Roll an intimidation check.
Jorge:Also, anyone who'd like to can roll a perception check up to two.
Mike:I have decent Percy, even.
Tanner:I don't think that's me.
Mike:That's initiative.
Jorge:27?
Jorge:OK, so the people perceiving.
Mike:Oh.
Jorge:OK, I'll first go with Del.
Noah:Bye.
Jorge:You notice in the background, there's like a really subtle bass.
Jorge:And then when you listen to it a little more, there's like a... Yeah, yeah.
Jorge:It sounds like a party's going on.
Josh:Okay.
Jorge:And with that intimidation check, you see the guy go, Dude, I just... I'm not trying to get shot.
Jorge:I'm just... I'm just a bouncer here.
Jorge:Can you just... What...
Tanner:We're meant to be here, so why don't you just let us in?
Jorge:All right, but if anyone asks how you got in here, just say it was Terrence.
Noah:Terrence.
Josh:Thank you.
Tanner:There it is.
Mike:Don't worry.
Mike:We're good buddies with Terrence.
Jorge:And he opens the door, and now you can start hearing a little bit more of the actual music going in.
Jorge:And as you guys enter, assuming you do, you see it's actually this docking bay was actually fashioned into an illicit club.
Jorge:They definitely don't have the licenses for it on the space station.
Jorge:Those are controlled by a different group.
Jorge:But there's a nightclub going on.
Jorge:Dancing, there's people in cages, there's music, a lot of neon signs.
Jorge:And what's also surprising is throughout the entire space station, there were a lot of holograms and just neon advertisements.
Jorge:And that's continuing in here.
Jorge:There are still advertisements for outside businesses.
Jorge:So whatever they're doing, they definitely have enough control that they're not super secret.
Jorge:But yeah.
Jorge:So you guys can start navigating around here.
Jorge:Your contact didn't give you any more information.
Tanner:There's got to be a back room or something that we're supposed to make our way to, I would assume.
Noah:Is there any advertising?
Josh:coordinates just point like to this room that's nowhere specific in the area can i can i aid him
Jorge:It is one of these internet chat interfaces.
Jorge:If you would like to make a computer check, you can see if there's any more information in the message.
Noah:Oh, heck yeah.
Noah:I love to make computers check.
Jorge:Yeah, you can.
Jorge:Roll to aid.
Mike:aided by his young ward.
Noah:My young ward, the Giant lizard.
Josh:I mean, I might be younger than you.
Josh:I don't know.
Tanner:Mech Wizard.
Josh:What, just like a computer's check?
Jorge:Yeah.
Josh:I rolled very poorly.
Josh:I'm sorry.
Mike:Why do you keep hiding the modifier?
Noah:All your roles are secret.
Josh:Oh, it's because I'm the GM on this, so it's by default.
Josh:Let me see if I can demote myself.
Jorge:I believe that... All right, so you take a minus one to your check since that was a critical failure.
Josh:I'm sorry.
Josh:I tried.
Noah:No, I think this is...
Jorge:So as brain starts... As brain starts...
Noah:I think this runs on Mac OS 1 million.
Noah:I also rolled really low.
Jorge:interfacing with the tablet a catcher was trying to let me let me take a look and kind of pumps you up okay give me a second uh josh you should be the owner
Josh:Okay, Jorge, I demoted myself and I now no longer have permissions to access my token.
Josh:But we have no idea what's going on.
Jorge:Of Catcher Lockwood.
Josh:It doesn't let me, like, place it or move it.
Noah:Oh, my young ward.
Josh:Can you actually maybe just delete it and replace it?
Jorge:Yeah.
Mike:No, he's gone.
Jorge:He's dead.
Mike:Oh, my God.
Jorge:Does that work?
Josh:Maybe?
Josh:I don't know what's happening.
Tanner:All kinds of funky effects though going on.
Jorge:Let me try one more time.
Jorge:And I just go back to GM.
Josh:You have to... I can't promote myself anymore.
Jorge:Wait, so can you control it now?
Noah:Oh, wow.
Josh:No, it's still weirdly layered.
Josh:That's not supposed to be happening.
Josh:Can you...
Jorge:What if I make you assistant GM?
Jorge:Do you think that would... Let's try it.
Josh:Maybe.
Josh:Let's try it.
Josh:Who knows?
Jorge:Of all the non-intuitive menus foundry, finding the users is actually pretty easy.
Josh:That's good.
Jorge:All right.
Jorge:Does that work now?
Josh:Uh... Yes.
Josh:Yes, now it's working.
Noah:We can see the final results.
Josh:Thank you.
Jorge:Can you try rolling something, see if it's still hidden?
Josh:Yeah, yeah, yeah.
Josh:No, it's in.
Josh:Can I?
Josh:I don't know how to unhide it.
Josh:I'm sorry.
Jorge:Brain, you don't get anything.
Noah:I think that's all that matters.
Tanner:I don't... Yeah, it's not...
Josh:Sorry.
Jorge:Whoever is working with the broker or the broker himself is very good at covering his tracks.
Josh:That's.
Jorge:You do get a call sign that just says the gentleman.
Jorge:And it looks like it's hidden but not really hidden in the payload.
Jorge:It kind of seems like
Jorge:When he leaves messages, he wants people to see that.
Noah:um oh
Jorge:You don't get anything actually secret from him.
Jorge:You don't get any locations or the equivalent of an IP address.
Jorge:You can also make checks against the infospheres of the satellite if you want to do any internet searches, or you guys can ask around.
Josh:So this guy wants us to do something for him, right?
Jorge:There's a lot of different things in Starfinder you can do.
Jorge:Yep.
Jorge:Yep.
Josh:I'm inclined to just start yelling out the gentleman over and over again in this nightclub.
Josh:I don't have any tact.
Tanner:No, no, no.
Tanner:That lacks tact.
Noah:I have Infosphere lore.
Tanner:I'm telling you, there's got to be a lounge area.
Mike:Attack Locker.
Tanner:I'm going to properly enter the space and look to see if they have curtained off areas or separate rooms, maybe quieter spots.
Jorge:Yeah, make a perception check.
Jorge:Or diplomacy, if you want to ask.
Noah:Can I use that to search the web?
Josh:Access Infosphere.
Jorge:Yeah, and I believe also just in general, you can make computer checks to look at the infosphere.
Noah:Oh, even better.
Jorge:Depending on what you want, it could be.
Noah:Well, I will... Well, I will first use Akashic Download to give myself a plus two status bonus, and then I'll use Computer Lore for computers to recall knowledge.
Jorge:Yeah, it could just be, I think it's an action, depending on what you want to do, it's longer or not.
Jorge:Yeah, so it is just going to be a recall knowledge check, access, yeah, access infosphere.
Jorge:Josh, you found this.
Jorge:Is this just a regular computer check, or is it?
Josh:It is.
Jorge:Yeah, so you can just make a computer check.
Noah:Okay, let me just double snap this.
Jorge:Cool.
Jorge:OK, I found it on the dock.
Jorge:And what was your perception roll?
Tanner:It was a 21.
Tanner:Yeah.
Jorge:I mean, it's not super.
Jorge:It's not hidden.
Jorge:There's some VIP areas.
Jorge:There's some stairs up.
Jorge:It looks like there's glass, but it's one way.
Jorge:That's pretty common in higher end things like that.
Jorge:So you can just kind of see.
Jorge:Figures walking through, but you can't necessarily see it.
Jorge:Brain, yeah, you dig up a lot of information in that quick time.
Jorge:And you just see the gentleman's tied to a lot of criminal activity.
Jorge:People have tried catching him before.
Jorge:There isn't really much on it.
Jorge:But with that role, you will also see that he is an android.
Jorge:And he's been photographed publicly.
Jorge:He can kind of go in public just because he's not like...
Jorge:There's no warrants out for his arrest.
Jorge:He's never been able to tie in with anything.
Jorge:You also, with that role, get a little bit of an epiphany.
Jorge:And you think comms are two-way.
Jorge:So you could probably also just respond to him.
Jorge:You could also do that.
Tanner:Right, of course.
Noah:In the lieutenant's head, he just hears, Lieutenant, you should respond to him.
Josh:That's no fun.
Noah:Comms can go both ways.
Tanner:I thought it was just a... Anyway, I'll take back... I'll send...
Noah:There are two way forms of communication, like this telepathy.
Jorge:That's why it's called communications.
Tanner:I've arrived.
Tanner:The others are here as well.
Jorge:OK.
Noah:No.
Jorge:And as you type that out, you then see a cursor pop back up.
Jorge:And then it starts typing, then it deletes.
Jorge:And then it just says, come upstairs.
Jorge:Either way, the code to enter is, and then he gives you today's code, which was Cyber Melon, but regardless.
Josh:Thank you.
Jorge:And yeah, he gave you also the other code, which is for the VIP area, which is Cyber Carrot.
Tanner:Whoopsies.
Tanner:okay then I'll go up to whoever is guarding that post and speak cyber carrot to them
Noah:Nice.
Jorge:Yeah, and it's also an eight-foot-tall lizard man.
Jorge:He's not getting as much modifications on him, but he has a little earpiece that's over in his ear, and he just looks at you and goes, What?
Jorge:Cyber?
Jorge:Yeah, you go.
Noah:Speak cyber carrot and enter.
Josh:Yeah.
Jorge:So he lets you go up there.
Jorge:Once you go in, there's a door, and it's almost like a mini airlock.
Jorge:And when you step in, it sprays and decontaminates you.
Jorge:I guess the poorer air of the infosphere.
Jorge:And then when the other door opens up, it's a lot quieter.
Jorge:There's just a little bit of music.
Jorge:Same music, but it's definitely... There's some nice speakers in here.
Jorge:There's a hostess there who has some champagne to give you guys.
Jorge:And then asks, are you dining in with us, or would you like to...
Jorge:Are you scrimming drinks?
Jorge:Are you meeting up with someone?
Jorge:Any way we can help you?
Noah:We are meeting a certain gentleman.
Tanner:Yes, could you point us in the right direction, ma'am?
Jorge:Yes, yes, right this way, right this way.
Jorge:And she starts ushering you through.
Jorge:And you guys actually walk through most of the section.
Jorge:And then there's like a second airlock.
Jorge:You go into that.
Jorge:And by this third chamber, the air is crisp.
Jorge:It feels like you're on a lush planet right now.
Jorge:Normally, there's a lot of recycled air in there.
Jorge:This is great.
Jorge:And when you get there,
Noah:I'll turn to Mr. Dell and say, this cold air feels great on my medulla oblongata, and then keep floating forward.
Mike:Del, Mr. Del will say, you're right, it makes me feel almost 20 years younger, and he'll grow to the size of a large human, and he will de-age himself until he's in his mid-20s, like, hair slicked back, like, man, I can really get, his voice changes from, like, old, ragly man to just, like, man, I can really get used to this kind of thing.
Noah:You get a big curly mustache and turn into a 1920s strongman.
Josh:But...
Jorge:Yeah, yeah.
Jorge:The hostess just changed.
Jorge:The new hostess actually just kind of scoffed at the booze you were given and just like, we'll get you something better.
Jorge:And then hands you guys all scotch on the rocks.
Jorge:And it's like, oh, the gentleman right over here, right over here.
Jorge:And there's like a nice little private table.
Jorge:And there's an android there.
Jorge:Yeah.
Mike:This must be our guy.
Jorge:Do you guys still know?
Noah:Are you the guy?
Jorge:Hello?
Josh:you
Jorge:Sit down.
Jorge:You know, I thought you weren't going to take this because you ghosted my message.
Tanner:It felt to me like it was a secure, one-way kind of thing, but I was... I'll take a seat.
Jorge:Turns out you're right.
Jorge:Slams his fist on the ground.
Jorge:Men of action, I enjoy this.
Mike:I'll take a serious look.
Jorge:You all owe a debt to mine.
Jorge:Need not mention his name.
Josh:The broker?
Jorge:Where'd it go?
Jorge:Oh.
Jorge:When you say that, sorry, I'll turn it on off.
Jorge:When you said that, it shocked him that you'd even say his name.
Jorge:Can you make a perception check?
Josh:It's Voldemort?
Jorge:Can you make a two, yeah, any two people can make a perception check.
Josh:Yeah.
Noah:I'll see you 23.
Josh:Oh, 25.
Jorge:That beats the DC, actually.
Josh:Okay.
Jorge:Yeah.
Josh:He's disguised as an android?
Jorge:Brain, you're like, oh, that's kind of weird.
Jorge:This dude doesn't seem that calm and collected.
Jorge:Catcher, with that role, you realize he doesn't look fully like an android, and it may be a disguise.
Josh:The race that is disguised as people?
Noah:The layers.
Jorge:Yep.
Jorge:Yep.
Josh:Okay.
Noah:The layers.
Josh:It's a good disguise.
Jorge:Anyway.
Josh:I honestly wouldn't think anybody would disguise themselves as an android, so... You are cutting out a little bit.
Noah:It works.
Jorge:You have been tasked to recover a very important artifact from the Celestial.
Jorge:Here are the coordinates to the crash.
Jorge:It's hidden inside a very dangerous...
Jorge:I'll just turn the filter off.
Noah:Really cool.
Josh:I'm sorry.
Jorge:No, it's fine.
Jorge:You have access.
Jorge:You're tasked to find an artifact that was inside the engine room of the Celestial Array.
Jorge:The Celestial Array was a very premium ship.
Jorge:The manufacturer was a small company called Newstar.
Jorge:And they started with a lot of smaller luxury crafts, pleasure crafts, if you will.
Jorge:And they started scaling up.
Jorge:So this was their first take at a larger ship.
Jorge:And they were also concurrently making bids on making new world ships, which are effectively when certain planets decide, when people realize the planet's dying, they've spent a lot of the national resources.
Jorge:Some planets, if they're rich enough, will pool together resources and basically buy a super ship that everyone can board and then they can kind of take to the Astra.
Jorge:Somewhat common, but also it's not too common to build one, so they're making some bids for it.
Jorge:And one of them was they're making this mid-sized liner called the Celestial Array, which was supposed to be top-of-the-line, best sensors, also super stealthy so your citizens couldn't get attacked.
Jorge:A lot of nice things.
Jorge:A lot of big news.
Jorge:And it was kind of like the safest ship, the unsinkable ship.
Jorge:And then all of a sudden, it went dark.
Jorge:And it went dark when it was in the middle of this complicated nebula.
Jorge:There isn't really any known civilization out there.
Jorge:It looks very pretty.
Jorge:But if you're able to go through it, it's basically a big shortcut to a lot of the other developed parts of the Astra.
Jorge:And they were hubrisly
Jorge:sailing through it, you could say.
Jorge:And they got lost around 30 to 40 years ago.
Noah:They're trying to make the castle run under 12 parsecs.
Josh:When you say lost, do you mean like we don't know where it is?
Tanner:I was thinking the same thing.
Tanner:Um...
Noah:So many references.
Josh:Or we know where it is, but we also know everybody on is like dead?
Jorge:So,
Jorge:When it first happened, some scouts went out to that area, and they couldn't find it.
Jorge:They didn't venture too deep in, because it's very dangerous.
Jorge:Just most of the ships and the way the slip drives work couldn't really get that far in.
Jorge:Now, no one mentioned exact coordinates, but this man, the gentleman, claims to have exact coordinates for where it went down.
Noah:Do we have a ship or we all showed up on our own?
Noah:That would be appreciated.
Tanner:I was going to ask, how are we supposed to get there?
Jorge:You all showed up on your own.
Tanner:We don't have the kind of transport to navigate something like that.
Jorge:I could loan you guys a ship if you want.
Mike:Thank you.
Tanner:If we're going to get the job done, I think that's what's going to have to happen.
Jorge:All right, but you do tell the broker that you got this job done because of me.
Noah:Okay.
Josh:You're our liaison to the broker.
Tanner:Of course.
Josh:You have to tell him that.
Jorge:But sometimes he likes to show up at the end of things.
Josh:Oh, okay.
Jorge:Yeah.
Josh:Sure.
Josh:If he shows up at the end of the submission, we'll tell him.
Jorge:He likes me to give things and stuff happens.
Jorge:Yeah, yeah, yeah.
Jorge:I'm kind of new to this job to be completely... And he leans forward.
Jorge:He looks at the other ten and goes... And she exits and he takes off this mask and he's just a normal person under the android.
Jorge:Yeah, so I'm...
Jorge:I'm gentleman number 34.
Jorge:This is my first contract, so please, can this go well?
Jorge:I don't want to get killed.
Noah:You're doing excellent.
Jorge:Yeah, so I got an old scrapper.
Jorge:You guys can take that.
Noah:Excellent.
Mike:Will you also be liable if the thing explodes and we die and the mission doesn't get done?
Josh:And then I'm going to read it.
Mike:Are they insured drivers?
Jorge:Yeah, but also there's probably a bunch of other people.
Jorge:He likes to have redundancies.
Jorge:There's probably a bunch of other people queued up to do this if you guys fail.
Noah:Are we in?
Jorge:I don't check licenses, but if you have a CDX license, that'd be great because this is technically an old freighter.
Jorge:Or has the engine of an old... It was a tower.
Jorge:It used to tow old asteroids into the mining rate.
Jorge:It doesn't matter.
Tanner:You got fuel in it for us?
Jorge:Oh, yeah, yeah.
Jorge:That's a quip.
Jorge:That's a quip.
Noah:No.
Josh:Do you know what we'll be heading into?
Tanner:All right.
Tanner:Any tips you could share?
Tanner:Anything else you know except the location?
Noah:What?
Jorge:Those are good questions.
Jorge:I probably should ask that.
Jorge:What I would say... Yeah, make an insight roll.
Josh:Is he lying?
Josh:Perception?
Jorge:Yeah.
Jorge:Or seek motive.
Jorge:Yeah.
Josh:22. i mean it's
Jorge:Seems to be telling the truth.
Jorge:Yes.
Jorge:Yeah.
Jorge:Just make sure you guys probably have blasters on you.
Jorge:I'm sure there's nothing, but you know.
Jorge:Some people did go missing.
Jorge:You are the fourth group to try this.
Tanner:Charming.
Jorge:So, yeah.
Mike:The fourth group to try it through you, or the fourth group to try it overall?
Noah:So.
Jorge:Through me.
Jorge:Through me, yeah.
Jorge:That's why the ship's kind of a beater.
Josh:You guys know?
Jorge:I'm sorry.
Jorge:I'm running low on ships.
Jorge:But you can keep this one, actually, though.
Jorge:The other groups, it wasn't as good because they had to return those.
Jorge:You guys can keep this.
Jorge:Yeah, yeah.
Mike:Ah, skin in the game.
Mike:They had to return the ships, so they didn't care, but it'll be ours.
Jorge:Yeah, yeah.
Mike:So we'll take great care.
Jorge:Yeah, so it's got a good... Yep, so you guys got a...
Noah:You can.
Josh:the um it sounds like you're feeding cats to coyotes thing because that's what this sounds like you just keep giving spaceships to whatever blows up spaceships feeding adventures to the monster of the spaceship it's fun
Tanner:Yeah.
Jorge:You guys got, you know, it's outfitted with a FTL drive.
Noah:Oh.
Jorge:You can do that.
Jorge:Just makes quick jumps.
Jorge:Hopefully you guys are pilots.
Jorge:If not, I can try to look for a pilot.
Jorge:Are you guys pilots?
Mike:I've been known to dabble.
Jorge:Okay, okay, cool.
Jorge:If not, there's an un...
Josh:Thank you.
Jorge:housed person over on the other part of the station.
Jorge:Claims to have been a good veteran pilot.
Jorge:If you want, I can ring him up.
Jorge:If not, you guys are probably good.
Jorge:I don't think he's that good.
Jorge:Cool, cool.
Jorge:Here, he goes to tap one of... Who's the... Which person with the comms is the driver?
Jorge:I can give you the credentials.
Mike:Our comms master.
Jorge:Cool, cool.
Tanner:I wasn't aware that the location of the celestial array was known.
Jorge:Um...
Jorge:As known of you are the gentleman.
Tanner:Of course.
Tanner:All right.
Noah:Thank you.
Tanner:And if we bring this thing back, we're good.
Jorge:Yeah.
Tanner:We're square.
Jorge:Berker told me to tell you guys you guys are square.
Josh:And we get to keep the ship.
Jorge:You guys can keep the shit.
Jorge:Oh, let me.
Jorge:And he like turns over and like pulls out like he has a comrade.
Jorge:That's a nice one.
Jorge:It's on his arm.
Jorge:He like pulls it out and just starts typing.
Jorge:I need to add clearance.
Jorge:What do you guys want to name the ship?
Tanner:Oh, Jesus Christ.
Jorge:Just so I could add it to the port docking procedure.
Mike:I was thinking Nail Bucket.
Josh:The doomed.
Noah:The cat coyote.
Josh:Mail bucket?
Mike:The Coyote's Cat.
Josh:Wait, sorry.
Tanner:I think... Nail, I think?
Noah:The coyote's cat.
Josh:That's a good one.
Jorge:He pretends to laugh as if he gets the joke, but he has no idea why.
Jorge:Good one.
Noah:in everyone else's head, but everyone else just hears, this man is a fool.
Noah:Thank you for this opportunity.
Josh:I laugh out loud at that so he knows that we're talking about him, but he's not included.
Jorge:Yeah.
Jorge:All right.
Jorge:Anything else?
Mike:Yeah, between you and me, I saw a group of, I'll call them what I see, schlubs about to come in after us.
Mike:If we're not back immediately, I'd give us a one to two day buffer before you send another group out.
Mike:We've got this, and believe me, the next group that's coming in, you don't want them.
Jorge:Sounds good.
Jorge:I mean, I hope you guys get it.
Jorge:I get a bonus, and I lose part of the bonus every time a group dies.
Jorge:So I really... I mean, disappears, but I really hope you guys pull this off.
Jorge:Oh, the ship is equipped with 7,000 UPPs.
Jorge:So you guys can use that to make your food and whatever equipment you might need on there.
Josh:Okay.
Jorge:If you need more than that, you got to buy it yourself.
Tanner:Very well.
Jorge:Sending the location to your com.
Noah:That's the sound of data transfer.
Jorge:And I'll just send the password right now, just so you guys can get into the talk.
Jorge:Yeah, yeah, so... All right, well...
Tanner:All right.
Tanner:Tanner doesn't know what a UBP is.
Jorge:You guys... He's just kind of staring at you guys.
Jorge:UBB is universal polymer base.
Josh:Because it's not traceable the same way that credits are.
Noah:Oh.
Jorge:It is... It's a good that's common in Starfinder because it can kind of be turned into anything if you have a computer.
Jorge:And some civilizations use that as the main currency instead of credits.
Jorge:Yeah.
Jorge:Cool.
Jorge:Oh, and guys, you could get yourself all comms, you know,
Jorge:I don't care.
Jorge:You guys do what you want.
Jorge:Send in the next group when you guys leave.
Mike:Sure.
Jorge:And he puts back onto his mask.
Josh:Yeah.
Jorge:And as you guys leave, there's a group.
Jorge:They just kind of look like scrawny computer people.
Jorge:They don't have any big brains or anything like that.
Jorge:They just look like regular commoners with some computer gadgets.
Noah:These would be actual cats.
Jorge:yeah so you guys can make your way over to the gentleman's private docking area when you when you get in there there's a door there's no person guarding it there's no slit you can just kind of tap your comrade it opens up and you see this is actually somehow bigger than the club and there's tons of ships lying
Noah:Make our way over to the ship.
Jorge:You do only have access to one ship.
Josh:But they're all here?
Jorge:They're all there.
Jorge:There's definitely better looking ships.
Noah:Is there a better looking ship?
Noah:What?
Jorge:You can make a perception check if you'd like to.
Noah:What's the?
Noah:I would like to make a perception check actually.
Jorge:Or you could do, I will take two checks.
Jorge:They can either be perception or a...
Jorge:computer check if you want to try to cross-reference any of these with the InfoSphere.
Noah:I would like to make a computer check to cross-reference these with the infosphere.
Josh:I'd help, but I've been rolling really poorly.
Josh:I'm feeling somebody else would be better at perception than I would.
Jorge:Go for it.
Noah:That was poor.
Noah:I think either one.
Mike:Oh, perception or computer check?
Mike:Because I'll roll perception.
Mike:Perception it is.
Noah:Also, Brain's name is just long enough on Foundry that if I put him next to anyone, it looks like part of their name.
Josh:Brain Lieutenant Thompson.
Josh:Brain Deli.
Mike:Thank you.
Josh:Brain deli.
Noah:You can't see it.
Jorge:26 is very good.
Jorge:And computer check.
Jorge:Okay, so computer check.
Jorge:While you're looking in the... Is that 19 for the computer check?
Josh:I didn't mean to do that.
Josh:Sorry.
Noah:Yeah, it was the 19th of the computer check.
Jorge:So while looking in the infosphere, you know when you try shopping right now, and there's a lot of ads if you don't have an ad blocker, like all the internet?
Jorge:It's only gotten worse.
Jorge:And for some reason...
Jorge:Lieutenant doesn't have an ad blocker on his computer.
Jorge:So you're used to running your own info sphere browser and all that, which has all those things.
Jorge:And you're not used to seeing it.
Jorge:You start getting distracted.
Jorge:And you actually start looking at different pools that you could buy.
Jorge:And yeah, you just kind of got distracted.
Jorge:Oh, the 26, you can see.
Jorge:Yeah, so you can see a couple of different ships.
Jorge:So the ship you were looking at was a paravan class bulk, mini bulk freighter.
Jorge:So it comfortably fits four people.
Jorge:But it's kind of old.
Jorge:So it looks to be a couple hundred years old.
Jorge:It's from a different part of the Astra.
Jorge:And it was more for transporting raw materials.
Jorge:There are some nicer ones.
Jorge:So unfortunately,
Jorge:There's some larger ones that you guys probably would have trouble piloting, just because you don't have enough crew.
Jorge:But with the 26, you can see there's a couple of nice ones.
Jorge:So there is a Spartan-class Strike Corvette.
Jorge:You could comfortably have two pilots for this.
Jorge:There's also an Odyssey-class Explorer, which is very good for going into
Jorge:uncharted space.
Jorge:And there's some nice research facilities on board, things like that.
Jorge:And finally, there is a Nomad Class Prospector, which is also good.
Jorge:This does have aftermarket modifications that add guns on it.
Jorge:The other two ships you're looking at also add guns.
Jorge:But this one, you could tell, wasn't originally built for combat.
Noah:I think you should get the one... The Nomad class... I was going to say, the Nomad class, that's like an Uncharted exploration one they added aftermarket guns to.
Jorge:All three of those are definitely more expensive.
Jorge:And you technically weren't cleared for.
Jorge:But yeah, so there's the Odyssey-class Explorer, the Nomad-class Prospector, and the Spartan-class Striker.
Josh:I mean.
Jorge:That one is kind of like the middle ground.
Jorge:The Odyssey-class is for deep space.
Jorge:there is weapons on it.
Noah:I think the deep space, the Odyssey.
Jorge:There's the Spartan class, which is you can take to deep space.
Jorge:It's more of a fighter.
Jorge:All of them would work, especially since your rust bucket would also work.
Jorge:Okay, so...
Mike:The Odyssey then?
Josh:I will for the Explorer.
Noah:I will try and hack this, I guess.
Josh:Listen, I mean, if we take it and we die and they can't yell at us or, like, give us any more debt anyway, and if we take it and we succeed, he gets a bonus.
Josh:So I'm sure he'll be happy either way if we take the nicer one.
Mike:Desperate times, desperate measures.
Jorge:You can, so these ships aren't, he didn't, basically there's multiple security checks.
Noah:Uh, yeah, I will.
Noah:Is it one of those things where like we're not cleared to take it?
Noah:We can just walk on or is it computer locked and we have to hack it?
Jorge:You can walk on to any of these ships.
Jorge:Turning it on is a different question, so you'll need to try to modify that.
Jorge:There's also you'll need to exit, so you'll need clearance with the pilot to exit the ship.
Jorge:But you can get around that either by trying to hack it, you try talking.
Jorge:Once you get out, you can try talking to the people that convince them to let you out.
Jorge:A bunch of different things you can do there.
Noah:I will try to hack this.
Josh:While he's hacking it, if we can walk on the other ships, can I walk on the other good-looking ships and just rummage around and see if there's anything loose that could be useful?
Jorge:Yeah, yeah.
Jorge:Make a, yeah, just make a perception check for that.
Noah:Jorge, are we playing with mythic points or with just hero points?
Jorge:Unless you have a, you can do mythic points, yeah.
Noah:Neato burrito.
Noah:I will retry that mythic efficiency.
Josh:I got a natural 20 on my perception check to rummage for a 32.
Jorge:That is very good.
Jorge:Give me one second.
Noah:Plus six or plus eight at expert.
Josh:Plus eight.
Josh:No, plus six.
Josh:Because trained is plus eight.
Noah:Let's try that again.
Noah:Oh my God.
Josh:Unfortunate.
Noah:Well, I got my hair off my back.
Jorge:Okay.
Noah:I cannot hack this.
Noah:It's unhackable.
Jorge:Yeah, so sorry, give me one second.
Jorge:Okay, so Josh, let's go to you first.
Jorge:You found six elite batteries that can be used for laser rifles.
Jorge:And you also found, give me one second, an electric magnet grenade superior.
Tanner:Nice.
Jorge:You also find another 2,000 worth of UBP.
Noah:nice hold on
Josh:story.
Jorge:So now, yeah, so unfortunately,
Jorge:When you go to hack, you hit great, great security.
Jorge:And actually, the comm starts to light up.
Jorge:And you see that you're getting a video call from the gentleman.
Jorge:And it's just going, eh, eh, eh, eh.
Tanner:I'll quickly jog over to the beater ship and answer the call.
Josh:Hmm.
Jorge:And he's like, he's kind of looking around while you're calling.
Jorge:Hey, are you guys trying to get the Odyssey?
Tanner:Oh, I'm right in front of the ship you sent us to here.
Tanner:You see, we're getting ready to... And I'm showing him only the beater ship in the frame.
Jorge:I'm going to make a perception roll.
Tanner:Yeah, fair.
Jorge:Yeah.
Jorge:He's actually not very perceptive, but... Actually, you can make a countering deception check if you'd like.
Tanner:Would this be... Okay, because I think that that's my deception DC that he rolled, if that matters.
Noah:Thanks.
Tanner:But I'll roll instead, because maybe I'll do better.
Jorge:Yeah.
Jorge:That's more fun.
Tanner:I don't know if I did worse.
Tanner:Frick!
Jorge:You guys trying to fuck me over?
Jorge:Dude.
Jorge:Well, you know, if you take one of the other ships, you have to return.
Jorge:Okay?
Jorge:Is that a deal?
Tanner:Absolutely.
Tanner:The thing is, we just really want to maximize our chances of success, get you your bonus, get ourselves cleared and out of here.
Jorge:Please don't screw me on this.
Jorge:Alright, you guys can take the Odyssey.
Jorge:Don't...
Jorge:So, you know, the thing with the Odyssey is it's a stolen ship, so you guys can't get caught with it.
Jorge:So when you open... Yeah, so don't let anyone really look into it.
Tanner:It's got less legitimate credentials.
Josh:Thank you.
Jorge:Also, there's a couple of batteries inside of it.
Jorge:One out of those battery cases will explode if you try shooting it.
Jorge:There was some faulty equipment in there.
Jorge:Just be careful with that.
Jorge:And yeah, all right, cool.
Jorge:Yeah, so your name is Derek Reacher when you tried clearing out of here.
Jorge:That's what you got to go by.
Tanner:Yes.
Noah:Eric.
Mike:Del will morph into a very buff, blonde, square-headed human looking like Jack Reacher.
Jorge:Cool, cool, cool.
Jorge:Actually, that's really close, and he beams over a photo, and Del can make some adjustments personally.
Mike:Yeah, Del makes him look just... I am Derek Reacher.
Noah:Eric.
Jorge:Cool, cool, yeah.
Jorge:Alright, cool, yeah.
Jorge:Alright, good luck.
Jorge:Don't fuck up, please.
Noah:Never.
Mike:Not when I'm this handsome.
Tanner:course.
Jorge:Cool.
Jorge:And you guys can take the Odyssey.
Noah:Nice.
Mike:It looks like I get the keys.
Mike:I'll just grab the keys.
Noah:Derek Reacher.
Jorge:And one of those batteries, Josh, has some red tape on it.
Josh:So one of them is a bomb that we can throw and then shoot, and then the other five are just batteries.
Jorge:So now, yeah.
Jorge:Only one of them.
Jorge:Yeah.
Jorge:Yep.
Josh:I have nothing that uses batteries, so I'm happy to give them to people who do need them.
Mike:Derrick Reacher.
Mike:Elite.
Josh:Okay, Derek Reacher, here are five non-explosive batteries and one explosive battery.
Mike:Perfect.
Tanner:What do the different levels of battery mean?
Tanner:Ah.
Jorge:Um, so I actually gave you, you picked all the, basically the commercial I gave you, I'm going to give you guys all free commercial.
Jorge:Um, and you guys can, I gave you your equivalent of the higher end one.
Jorge:Um, they are basically more in a magazine and then some of those rifles have two, so you'll need more reloads.
Jorge:So it's more action economy.
Noah:Gotcha.
Josh:Elite batteries have 100 uses per battery.
Jorge:So I don't know if you guys want to, um,
Jorge:So I don't know if you guys want to split that up amongst you guys or if you guys want it.
Noah:Nice.
Noah:I do not use guns.
Noah:They're all your guys's.
Josh:So each of you can take two, and then one of you can take one, and one of you can have the explosive one.
Josh:What does the Electro-Mac grenade do?
Josh:Does anybody want an Electro-Mac grenade?
Tanner:I have an undermounted grenade launcher.
Mike:I'll take whatever you got.
Noah:Derek Reacher.
Josh:Can you put grenades in it?
Josh:Because then you should take this superior electromagnet.
Tanner:Yeah.
Jorge:Cool.
Mike:Probably not enough to snuff anyways.
Mike:The stuff that we had in the special forces is probably much better.
Mike:I call him Tim.
Josh:Why is this a one-upping contest?
Josh:I just stole this grenade.
Josh:It's not like you bought it from home.
Jorge:No, no, he's Derek Reacher.
Josh:Oh, okay.
Tanner:Can I get the name of the grenade one more time?
Josh:I'm just going to drop it in your inventory.
Tanner:Oh.
Tanner:Oh, you can do that.
Tanner:Oh, you're the GM.
Josh:Yeah, it's in your inventory now.
Tanner:Very well.
Tanner:Sure.
Josh:And then I can also give you some batteries.
Josh:I'll give you three of the ones that I have, and then I'll give three to the other one, the shapeshifter.
Mike:You mean the man with the strong moral compass who defends those too weak to defend themselves?
Josh:No.
Mike:The man who definitely stole this ship for moral reasons and...
Josh:I saw it because.
Jorge:Just to be clear, the original owner is Derek Reacher.
Jorge:They stole it from Derek Reacher and are hiding it here.
Mike:That's not the story when we get stopped.
Jorge:Okay.
Mike:The story is Derek Reacher stole it back.
Noah:Cool.
Jorge:Okay, okay.
Jorge:Yep, you guys have the access codes now.
Jorge:You can enter it.
Josh:Uh, just bookkeeping thing.
Josh:Everybody now has the... I didn't realize we were doing Mythic Rules, so I just updated everybody's character to have the Mythic Re-Rule chatbots.
Jorge:So you guys are in the cockpit.
Noah:Need.
Mike:Derek will open the door and say,
Mike:Try not to get too dirty in here.
Mike:I know you guys can be a little rowdy.
Mike:And then I'll go into the pilot's seat.
Josh:This man has known us for, like, 20 minutes.
Noah:Derek Reacher is... Oh, we're in the ship.
Jorge:There's a pilot seat and a co-pilot seat in case one of you loses control.
Jorge:And those two other pillars in behind, the way it works is you stand in them.
Jorge:The metal goes down, you stand in it, and then it shoots up, and then your body gets activated in it.
Jorge:One of you can control computer systems, the other one can control weapons.
Noah:I'll take a picture.
Josh:What are the stats for controlling weapons?
Josh:Because I figured the pilots were piloting.
Jorge:Yeah.
Jorge:It can be either...
Jorge:It can be your attack modifier.
Josh:Okay.
Josh:I call dibs on weapons.
Josh:Just because I would be useless in the other options.
Tanner:I can co-pilot because I have decent piloting.
Mike:Thompson, if you have to quantify your piloting from your military days.
Noah:I'm Austin.
Tanner:Yes, of course.
Tanner:If I were to count it out in a number, I would call it 15 piloting.
Josh:Lower it.
Noah:Derek Reacher, big on paperwork.
Mike:Yeah, actually, I have to do some paperwork if you would like to take the piloting check.
Jorge:Yeah.
Tanner:Famously, yes.
Mike:Just registration stuff for my vehicle, you know?
Noah:They got forms of the interactive DMV.
Jorge:So I assume you're not going to do anything crazy.
Jorge:You're just going to try to lift it up a little bit and then wait for the door and do the communications or are you guys playing this?
Jorge:Okay, so just make a regular piloting check.
Tanner:No.
Tanner:Yeah, just going to stick.
Jorge:Unless you want to stunt.
Jorge:You can stunt.
Jorge:Not sure where you're going to stunt to yet, but... All right.
Tanner:I'm not.
Tanner:I'm not going to stunt here.
Josh:Just nodding.
Tanner:I actually don't really know any of the stunts.
Tanner:But let me make a piloting check.
Noah:Meow.
Tanner:25.
Jorge:Sorry.
Jorge:Cool, cool, cool.
Jorge:By the way, for the stunt... Ooh, cat.
Tanner:Is there somewhere that I can look at what the stunts are?
Jorge:Yes, it's in that PDF.
Jorge:Give me one second.
Tanner:It's just like a page in there, so I can probably find it.
Jorge:Yeah, you could Google stunts, but let me just.
Tanner:I have the PDF open.
Jorge:OK, yeah.
Josh:I just sent it in the chat.
Jorge:I'm so slow at.
Jorge:screenshotting and sending things in Windows.
Josh:Oh, no, I sent the companion entry from Foundry.
Jorge:Oh, ooh, very nice, very nice.
Noah:Thank you.
Jorge:Yep, so you can take minuses to your piloting checks.
Jorge:If you critically fail, you will lose control, and then someone else has to take control, or you can take control again.
Tanner:I do have a thing.
Jorge:So what's the plan?
Tanner:Yeah.
Jorge:So effectively, you're going to fly a little bit, open up your comms relay on the ship, talk to them to try to open the door.
Jorge:And then there is a chance.
Tanner:For now, I'm going to try to just do this the right way.
Tanner:Yeah.
Jorge:So I'm going to offer you guys, since it's Starfinder, you can also try to modify the electronic registry for the ship if you want to try to change any VIN equivalent numbers, or you can just chat.
Tanner:Brain, do you think you'd have a good time making this seem like less stolen of a craft?
Josh:How confident do we feel?
Noah:If it involves something brainy, I want to say yes.
Josh:Do you have a tactical hacking kit?
Noah:If it does not involve something brainy, I don't know.
Tanner:Is it a computer check?
Jorge:It is.
Noah:I would like... I could...
Noah:Yes, because I... I do have one.
Josh:I have one in my pocket that I'm not using because I forgot I'm bad at computers.
Josh:Because that gives you a plus one to hack.
Noah:Where is it?
Noah:Tactical hacking.
Noah:No, nothing.
Noah:Ah, well, I should be using that.
Noah:I get a plus.
Jorge:And then what's your plan?
Jorge:What are you planning to do with that?
Jorge:You do have the rust bucket, so...
Noah:change the VIN number, maybe register it to someone other than Derek Reacher.
Josh:so that he can stop being Derek Reacher and we don't have to deal with him talking down to us.
Noah:Yeah, I'm going to register it to Derek Quantum of Solace.
Jorge:You could always try swapping it if you want.
Jorge:Okay, okay.
Noah:Oh, yeah.
Noah:I'll just swap them and then rename it Coyote's Cat.
Jorge:So make a Acrocheck, please.
Noah:And I get one of these because of my hacking toolkit.
Noah:I just have a regular one.
Noah:If you have a better one, I would take yours.
Josh:I do.
Noah:I just got this regular one.
Josh:Let me give you my tactical hacking toolkit.
Jorge:And also just a reminder, you guys have 3,000 worth of gloop.
Jorge:I'm just going to call it gloop.
Josh:It's supposed to look like rice, which is fun.
Mike:i thought we had i thought we had nine thousand of gloop two thousand that we found and then seven on the tactical gloop inbound
Noah:Love rice.
Jorge:Oh, you're right.
Jorge:Yeah, 9,000.
Jorge:I forgot it was originally 7,000.
Jorge:Yep.
Noah:Love rice.
Josh:Oh, it's only listed as regular in Mine 2.
Josh:I thought I had the tactical one.
Josh:Hold on a second.
Tanner:Oh, there's an action called run over in piloting.
Tanner:That's fun.
Jorge:Yeah.
Josh:I lied.
Josh:Maybe I don't.
Josh:Oh, I have a tactical climbing kit.
Josh:I'm just... I'm sorry, I'm just gaslighting you.
Noah:Do we know what the level for the tactical hacking kit is?
Tanner:Is tactical not indicative of its level?
Josh:Yeah, I don't... I think I lied when I said that I had a tactical one, because I mixed it up with the other tactical thing that I do have.
Josh:It's not a thing.
Josh:I made it up.
Josh:I'm sorry.
Noah:Okay.
Noah:No worries, then.
Noah:I was going to say I could pull out.
Noah:I am a prescient planner, so I could have...
Noah:Hold it out, but I will just do it the old-fashioned way.
Josh:I don't see a way to modify it to make it tactical, so I don't actually think you can.
Jorge:Yeah, there's no, looks like there's just regular catkin cats.
Josh:I got it mixed up with the climbing kit, which is technical.
Noah:Sad.
Noah:26.
Jorge:That is a success.
Noah:I understand now.
Noah:They're using QWERTY.
Noah:I am not used to QWERTY keyboards.
Noah:That was the issue.
Noah:Where I come from, we don't use that alpha times.
Jorge:Sure, sure.
Jorge:So this is actually a complicated lock, so you'll need two successes, so you can make another roll.
Jorge:My apologies for not saying that in the beginning.
Noah:Oh, God.
Noah:Do I get a bonus of any sort because I succeeded on the first one?
Jorge:No, so this is basically a success is one, a failure is one, critical failure is minus two, and then... So you're at minus one.
Jorge:You need to get...
Jorge:If you go to minus two, you fail out of the system.
Jorge:Bad shit happens.
Noah:Okay.
Jorge:You need to get to two.
Noah:Okay.
Jorge:You can make another check early.
Jorge:Alright, so you're back at zero.
Noah:Okay.
Jorge:Do you want to continue?
Noah:We're still going.
Josh:Thank you.
Noah:We're at zero.
Noah:We're good.
Jorge:Alright.
Jorge:Negative one.
Noah:Is that a failure?
Noah:I have a hero point, so if we need it.
Jorge:Currently, it's been 10 minutes.
Noah:I'm still going.
Noah:Okay.
Jorge:Success?
Jorge:You're at zero.
Noah:Fuck it.
Noah:I'm using a hero point.
Noah:Or a mythic point.
Jorge:I don't know how long you want to spend on this, but...
Noah:Is that a crit?
Josh:We're not going anywhere in Ari.
Tanner:Oh.
Josh:Okay.
Jorge:Critical success.
Jorge:You're in.
Jorge:So now you're at the two.
Jorge:So you're in.
Jorge:The numbers are switched.
Jorge:The ship identification numbers are switched.
Jorge:Derek Richard now owns that rust bucket ship.
Jorge:He now owns the... What was it?
Jorge:The cat?
Jorge:What was this called again?
Noah:We're the coyotes.
Jorge:The coyote cat.
Jorge:So you guys now own the Odyssey.
Jorge:And yeah, you guys can make a...
Jorge:Make a call over, get the comms in, open the doors.
Mike:What's the new name for the registration?
Jorge:Yeah.
Jorge:No, no, no.
Josh:The guy who owns it.
Jorge:Yeah.
Jorge:It is the Odyssey Class Explorer.
Jorge:The ship name is the Nebula Tracer.
Josh:The ship is the... He's trying to figure out who he is now instead of Jack Reacher.
Jorge:What?
Noah:Thank you very much.
Jorge:Oh, no, it's you guys.
Jorge:The gentleman assigned you guys as owners.
Josh:You can be yourself.
Mike:Dell will shapeshift into the most vanilla-looking man ever.
Mike:Hey, guys.
Mike:Nice to meet you.
Mike:John Dell.
Mike:He has an okay handshake, but nothing that you would write home about.
Josh:world's most average man.
Mike:He's just extremely forgettable.
Josh:40 computers checks away.
Jorge:So yeah, the piloting check, did you make that already?
Jorge:25?
Tanner:Yeah, it was decent.
Tanner:Let me find it.
Tanner:25?
Jorge:Yep.
Jorge:Yeah, so... Well, he didn't get to minus three.
Mike:Yeah.
Jorge:So yeah, you can navigate this fine.
Jorge:The comms come on, and you're like, yep, I'm Lieutenant Thompson, and all this other shit.
Jorge:They open up the gates, so you can navigate out.
Jorge:And...
Jorge:Yeah, so now you're orbiting the space station.
Jorge:Is there anything you guys would like to do?
Josh:Go to the coordinates?
Noah:Yeah, we need supplies.
Josh:Or should we take it on a joyride first?
Josh:See if we can blow something up.
Noah:Do we need supplies or are we good to just get out?
Tanner:yeah definitely I don't think they're very expensive I was going through the items I was like I guess I should have one of these yeah
Josh:We probably should make comms with some of our 3D print price.
Noah:We can stop and get some bombs.
Jorge:actually really cheap.
Noah:I got one down.
Jorge:Well, I was going to give all of you one, but because you were the only one who had it, I'm like... Oh.
Josh:seven silver pieces?
Mike:You completely cut out there, by the way.
Jorge:I was going to give everyone a comm, but then since you were the only one who got it, I'm like, no, he deserves to be the only one who has it.
Tanner:thank you very well
Noah:Okay, we should probably stop and get some overall.
Jorge:Um...
Jorge:Yeah, so you guys can 3D print some comms.
Jorge:It'll be a journey.
Jorge:It will take a few days to get over to the nebula with the FTL drives.
Jorge:And I would like two piloting checks for the day.
Jorge:And we'll average that to see how you guys go.
Jorge:And it'll be three days.
Mike:We shall pilot.
Josh:and you follow the leader and follow the expert.
Mike:Mighty, mighty.
Noah:You.
Mike:Do we have an expert?
Mike:Or whatever?
Tanner:I am an expert in piloting.
Tanner:But am I just rolling twice, or you need more than one person to roll?
Jorge:No, no.
Jorge:So it'll be one person to do the piloting of the course or the navigation, and then the other person's active piloting.
Tanner:I see.
Jorge:So I'll need two checks, two separate checks.
Tanner:Alright.
Jorge:What were you going to say, Josh?
Josh:I was just confused about how many people were rolling face.
Tanner:Ugh.
Jorge:Yeah, we need two checks.
Tanner:They're both bad.
Tanner:Should I... Should I use a hero point so we don't get lost day one?
Mike:Two fours.
Mike:What up?
Mike:It's a 17 and a 19.
Josh:Nice.
Mike:19 for flying, 17 for plotting.
Mike:Ah, what could happen?
Noah:What's the worst thing?
Tanner:I guess we'll just suffer the consequences for now.
Tanner:We've both rolled.
Jorge:Yep, so you're doing faster-than-light travel.
Jorge:Everyone's kind of familiar with this.
Jorge:The screen in the front does that cool starward thing where there's a bunch of flashing lights from all the different... You're in it for eight hours continuously.
Jorge:And when you enter out, a little funny thing happens.
Jorge:Your navigator thought you're going to be entering a system with two stars in it.
Jorge:and there was going to be three planets going around it.
Jorge:And you also thought that, but not that at all.
Jorge:You're just in empty void of space.
Josh:No.
Noah:Yeah.
Tanner:Mr. Dell, this isn't what I was expecting to see.
Tanner:Right.
Mike:So first off, I'm John now, and it's my bad.
Mike:I had it upside down, and he'll twist whatever 3D projection thing is the map.
Mike:Yeah, it was upside down, but it was like that when I came in.
Tanner:Do you have any idea where we are now so that we can get back on course, or have we immediately been lost?
Mike:Let's just head in a direction, and I'll let you know.
Noah:In space.
Josh:you
Mike:Dell will look eye to eye with Lieutenant Thompson and say, you know, I mean, statistically speaking, most of the stuff out here is void anyway.
Mike:So this might even be the right direction.
Tanner:So you think we should continue onward, or should we retrace our steps back to the station?
Mike:I think we should retrace our steps at least a little bit.
Noah:In Catcher's Head, Catcher just hears, we're going to die in the cold void of space because of these men.
Josh:So not too confident about us going in the right direction.
Josh:Can you take over?
Noah:I don't know.
Noah:I'm not very good at piloting.
Noah:I wiggle my tiny body.
Jorge:Can someone roll a d8 for me?
Tanner:Oh, jeez.
Tanner:This is going to be a short one-shot.
Tanner:We're rolling so bad.
Noah:You know.
Josh:Okay.
Tanner:Why are we rolling so bad?
Josh:Thank you.
Jorge:Okay.
Jorge:As you guys are discussing this, and you're just kind of fighting a little bit, first time as a team meeting up,
Jorge:You hear and feel a crash hit the ship, and it bucks.
Jorge:You just got hit by a floating piece of ice.
Jorge:When you look around, catcher kind of looks around to shoot other things.
Jorge:It doesn't look to be anything else.
Jorge:There's one piece of ice.
Jorge:But your ship did sustain quite a bit of damage.
Josh:So we went the wrong way into open space and stopped right in front of an ice chunk.
Noah:over.
Josh:The only thing for light years in any direction.
Jorge:Very unlucky.
Mike:What are the odds?
Jorge:And there...
Josh:I think whoever plotted the course is what I think happened.
Mike:Hey, I don't want to cause too much trouble, but our comms director forgot that there was two-way communication earlier, and that ruined half of our day then.
Mike:So why don't you give the plotter a little bit of slack here?
Noah:Do not talk to my young ward this way.
Noah:I will assess the damage to the ship.
Josh:Probably are older than me.
Tanner:Brain, can you assess the damages to the ship?
Tanner:Are we still able to achieve faster-than-light travel?
Noah:Is this computers?
Jorge:Yeah, yeah.
Jorge:You actually, it should be an easy roll.
Jorge:Not a high DC.
Josh:Looks out the window.
Josh:Sees plate is cracked.
Jorge:Wow.
Jorge:So that's actually a really great, so normally the systems are telling him it costs about 4,000 credits worth of UBP to fix.
Jorge:You actually did such an insightful roll, you go, that's full of shit.
Jorge:And you could cut that down by 2,000.
Jorge:to make the repairs.
Josh:What are the repairs for?
Noah:I can make their.
Josh:No, I know, but could we go without repairing it, or is it mandatory?
Jorge:The shit.
Jorge:It got fucked.
Jorge:Yeah.
Jorge:You could go without repairing it.
Jorge:You are unsure how it will hold up in faster than light travel.
Josh:Okay, so it's a bad idea to go without repairing it, is what you're saying.
Jorge:Very bad idea.
Jorge:Yeah.
Noah:OK, good to know.
Jorge:So you can spend 2,000 from your 9,000 pool to fix that.
Josh:It's actually 9,000 minus 21 for the three comms units we had to print.
Jorge:Yeah, yeah.
Jorge:So Brain can take a couple hours to go get a suit on and start fixing all of that.
Tanner:Okay.
Noah:I'll do just that, float out there, get my little tiny astronaut suit with a massive bubble head.
Noah:Yep.
Tanner:Custom fit.
Tanner:One of a kind.
Tanner:I presume.
Jorge:Yeah, it's all fixed up.
Jorge:Yeah, so it's been a long day.
Josh:you
Jorge:It's been around 12 hours since you left, and you guys were awake before this, getting a little sleepy.
Jorge:You can continue on if you'd like to, or you can try to...
Tanner:know I can't pilot like this I mean I don't see any objects besides that little thing ice that hit us in any direction so I think we're relatively safe to rest you know I don't have another eight hours of travel back to the station I think we rest
Jorge:Do you guys do watches?
Mike:Sure, let me plot another course.
Noah:Yeah, let's do it.
Josh:Are we napping?
Josh:Are we sleeping for a little bit?
Josh:We're going?
Mike:Okay.
Jorge:Do you do... Okay.
Noah:Yeah, take watches.
Noah:I'll take first watch.
Jorge:Yeah, can you roll a perception check?
Noah:Stare out into the vast emptiness of space.
Mike:Thank you.
Josh:It's a good thing we did it.
Noah:I see the vast emptiness of space.
Jorge:Yeah, while you're sleeping, no, while everyone else is sleeping, you're looking at all the sensors and all that.
Jorge:You see some other rogue pieces of ice, and you blast them before they get any closer.
Jorge:Nothing other than that.
Jorge:And then before you go to bed, you also put the ship on autopilot to avoid the other asteroids.
Noah:of sleep.
Mike:That was good.
Jorge:Anyone else want to take a watch?
Mike:Next watch.
Jorge:All right, roll a perception check.
Jorge:Yeah, so there isn't really much out there.
Jorge:Again, there looked to have been maybe some big ice thing that broke, and there's some pieces, but the ship's autopilot's kind of navigating it for you, so you don't have to pay attention to it.
Jorge:And there'll be one more watch.
Mike:Thank you.
Tanner:What do you think?
Josh:You'd be better at it than I would.
Josh:I have a minus one wisdom.
Tanner:I'll do it.
Tanner:I will do it.
Tanner:Alright.
Jorge:Yeah, yeah.
Jorge:So you're looking out.
Jorge:You notice something slightly odd near right at the start of your watch that there's a purple rock.
Jorge:But it's kind of like at first you think the screen's glitching, but then you realize that it's kind of
Noah:you
Jorge:phasing in and out.
Jorge:And it's going in your direction.
Tanner:Can I take over from the autopilot and just try to shift this over a little bit and see if this thing also corrects its course to keep coming at me?
Jorge:Yeah, yeah.
Jorge:Make a piloting check.
Tanner:Nice.
Jorge:Yeah, so you subtly start moving the ship over.
Jorge:And the rock, since it was so far away, doesn't seem to notice you.
Jorge:And it kind of continues going to where the ship was, but you're able to slowly move out of the way.
Jorge:And your watch concludes.
Jorge:So looking at your star map, it seems that you guys, instead of going, let's say this was the point and you guys were here.
Jorge:You guys just went this way.
Jorge:So it seems like you kind of lost a deck, but you can still... Still looks like three days.
Tanner:All right.
Tanner:John, I need you to plot another course.
Mike:John is no longer in the passenger seat.
Noah:Who's there?
Josh:his voice good oh no
Mike:Pawsdel, a cat person, is now in the passenger seat.
Jorge:Um...
Mike:I've decided we're going to stop playing around.
Mike:Right meow!
Mike:And Pawsdel will plot a course.
Noah:I hate that during this whole interaction Mike was thinking of that.
Mike:If there was any questions about sleeping, you would have seen Paws Dell curled up on the... I'm literally just looking up races in the middle and anything that's humanoid I can change into and the cats are humanoid.
Josh:But are you...
Noah:Okay.
Tanner:All right, so he's made his nav check.
Jorge:You can get some really nice UBP for only about one credit worth.
Tanner:Now I need to make my actual driving or whatever.
Mike:How many UBP is yarn?
Mike:Is like a ball of yarn?
Mike:When everyone was sleeping and Dell was making his watch, he spent one of the UBP to get yarn.
Jorge:Great, yeah.
Jorge:So you guys did a great job.
Jorge:You guys are officially only two days out now.
Jorge:And yeah, you guys can rest, do whatever you need to do.
Tanner:Excellent.
Tanner:Yeah, are our surroundings any different once we reach the end of the day's journey, or is it also pretty open around here?
Jorge:It's pretty open.
Jorge:There is a very... There's a...
Jorge:a somewhat populated system that's a little bit out of the way.
Jorge:That's only for like, you guys could navigate there if you wanted, and you could just dock in the space station port if you'd like.
Noah:you
Tanner:Is it, and this is just a general world question, is that an expensive thing to do, to dock a ship for an evening?
Tanner:...
Jorge:No, you could get it for about 100 credits if you need fuel, but you guys are stocked out for a while, especially the Odyssey.
Jorge:The Odyssey is really well
Jorge:you could actually go there and back a bunch of times.
Josh:I feel like it's not worth possibly blowing our cover if for whatever reason somebody recognizes the ship.
Josh:We don't need to blow the space station.
Tanner:So you think we should just stay out here in the... Eh.
Noah:That's fair.
Josh:Yeah.
Tanner:Very well.
Noah:We continue on.
Noah:We're doing another watch.
Tanner:Camping in the ship again tonight.
Jorge:You're in a much nicer system.
Josh:Start a fire.
Jorge:Yeah, you guys are pretty confident your autopilot will probably take care of it.
Tanner:Sick.
Jorge:All right.
Jorge:And then hopefully your last set of checks.
Tanner:All right, pause.
Jorge:No, you guys can skip to watch this one.
Josh:This is just the piloting checks.
Noah:Oh, this is pilot.
Noah:My apologies.
Tanner:Tee me up.
Mike:I'll try not to make this impossible for you.
Josh:He stayed a cat?
Josh:It seems to be working for him, too.
Jorge:you are getting a two circumstance bonus.
Tanner:Oh.
Jorge:You guys have passed.
Jorge:You are now finally in the correct system.
Josh:Huh.
Jorge:You guys are now in the correct system.
Jorge:Yeah, so as you guys are entering your Fashion and Light track, you guys see the start of the... Give me a second.
Josh:The celestial array.
Jorge:Did I give you guys the name already?
Noah:the...
Tanner:Oh, is it like Viridian Expanse or something?
Jorge:Yeah, yeah, the Viridian Expanse.
Jorge:So when you get there, there is just a lot of nebulas.
Jorge:There's just a lot of these very large plasma clouds.
Jorge:And like the namesake, it should be green.
Jorge:And this was kind of famous for being a green area, a lot of the plasmas.
Jorge:And when you start... But what you do notice is...
Jorge:There's spots of purple and blue and darker colors morphing in the green.
Tanner:wow hmm
Jorge:And your coordinates point to a little bit deeper in.
Jorge:But you do see in front of you, a ways off, a very large ship, which does look like the Celestial Ray, at least from what you've been seeing.
Jorge:Gilded, gold-looking.
Jorge:gold and silver looking, basically looks like a tube.
Jorge:And it's slowly rotating.
Jorge:And it's a very wide ship.
Jorge:And these are, you guys will be familiar with it, this is a way to produce a gravity-like sensation of the ship.
Jorge:So effectively, the smaller the circle is, it has to spin a lot faster, which is a lot more comfortable.
Jorge:The larger it is, the slower it can feel and still feel like a 1G that's been standardized.
Tanner:So the ship is still spinning.
Jorge:Turns out a lot of life grew up on similar gravity.
Jorge:Not the lizard people.
Jorge:They had really strong gravity.
Jorge:But everyone else had normal gravity, so it goes at a good pace.
Tanner:Does it have an energy signature that we can read?
Tanner:Is there power coming from it?
Tanner:Is that even a thing?
Tanner:Can we scan it or something?
Jorge:It would have its own infosphere.
Jorge:that you could attempt to look at.
Jorge:And while scanning, you'll also see that there's also a moon nearby that also has an infosphere.
Noah:Oh.
Tanner:That's no moon.
Mike:Thank you.
Tanner:Interesting.
Tanner:You said there's some purple as well.
Tanner:Is it similar purple to that weird rock that almost hit us last night or two nights ago?
Jorge:Yes.
Noah:Okay.
Jorge:So there seems to be a core part of it that's pretty purple.
Jorge:That's flickering.
Tanner:I'll turn to the floating brain, and I'll say, does this kind of anomaly mean anything to you?
Jorge:And then around the purple, there's blue.
Jorge:And then around the blue is that original green.
Tanner:There was actually a small one the other night that had almost hit the ship.
Noah:Jorge, does this kind of anomaly mean anything to me?
Jorge:You can make a recall knowledge check.
Jorge:Or a lore check.
Jorge:Does anyone have any fun lores for this?
Josh:I have Outer Rifts Lord.
Noah:Could I use arcana on this for my deep study of the arcane?
Jorge:Very applicable here.
Jorge:You could roll that.
Jorge:Sure.
Mike:No, I have a joke.
Jorge:For your lore... You get a plus four to this for the outer rifts.
Noah:Oh.
Mike:For my background, I had to double check the lore was correct because I was like, I have sports lore?
Josh:Actually?
Jorge:You do?
Jorge:He does.
Mike:Yes.
Noah:Base sports.
Mike:I was looking at it and I was like, didn't I pick something crazy for my background?
Mike:And it's like,
Mike:Kind of, but sports lore.
Tanner:You're an expert in laser hockey.
Mike:Like, actually... Let's win wars.
Noah:Laser hockey poker.
Tanner:I have warfare lore, so not very helpful in this scenario.
Josh:I got a 32 with my Outer Rifts lore check.
Tanner:That's pretty sick.
Noah:Oh, eat me.
Jorge:Cool.
Jorge:You can also make a Warfare Lord.
Jorge:You'll have a plus two on this one.
Noah:Oh, oh, terrifying.
Noah:That's even more terrifying.
Tanner:I was not expecting that to be a thing.
Tanner:I don't have a lot of intelligence, so my lore is pretty bad, but we'll see what happens.
Jorge:I'll just wait for all the rolls.
Tanner:I mean, if you roll high on the die, it works out.
Jorge:Cool, cool.
Jorge:So I'll start with the lowest checks first.
Jorge:Lieutenant Thompson, your species is an old one.
Jorge:So you are one of the original species that started forming in this coalition.
Jorge:And you guys keep pretty good records.
Jorge:And what's odd is, you know, in human society, there's always this fear of the dark that seems to transcend most cultures.
Jorge:And there's dragons and things like that.
Jorge:There is something in your culture that always talks about these monsters that kind of, they're kind of like from under your bed, but they are the old alien race that allegedly you guys fought a while ago.
Jorge:Really purple things.
Jorge:You don't really have that much more with that.
Jorge:Brain.
Jorge:Yeah, this is using...
Jorge:You, when you look closer, you see there are phasing, especially when Lieutenant pointed out.
Jorge:There's a lot of rocks phasing in and out.
Jorge:And this kind of reminds you that there is a different methodology for faster than light travel, which is to not just try to go faster.
Jorge:It is almost like cutting your way through space and phasing through it.
Jorge:And every person that's tried it normally turns crazy.
Noah:you you
Jorge:It's never been good.
Jorge:And it's usually outlawed in most of the study.
Jorge:Catcher.
Jorge:You actually know exactly what this is.
Jorge:This is demons.
Jorge:They are using their realm to actually travel.
Jorge:And this looks to be some Nexus point.
Jorge:Yeah, you are very familiar.
Jorge:This is Forces of Chaos.
Jorge:These are demons.
Josh:Is it called The Work?
Jorge:It is called The Warp.
Noah:Oh god, space demons.
Josh:Awesome.
Jorge:So yeah, you are very familiar with this.
Jorge:You recognize this.
Jorge:You also, with that roll, would know once you guys start getting closer, you'll definitely need to keep Anaïs out for those weird rock things.
Mike:Thank you.
Josh:The only thing worse than a regular demon is a space demon.
Noah:Ah!
Josh:I guess guns at the ready in case a purple teleporting rock comes at us.
Noah:Indeed, I hold up my two really tiny hands.
Jorge:So yeah, what will be... You can also... You made a good arcana check.
Jorge:You can also know that if you get close enough, you can access the infospheres.
Jorge:The moon has an artificial satellite that is orbiting it.
Jorge:Not one for stations, just one to promote the infosphere across it.
Jorge:And the celestial ray will also have an infosphere.
Noah:Okay.
Tanner:I guess we can approach the moon first and just try to get information.
Noah:Yes, you would.
Tanner:All right.
Noah:Yeah.
Tanner:I'll try to get us within range of the infosphere on the moon.
Jorge:OK.
Jorge:Cool.
Jorge:Can you make a piloting check?
Tanner:Happy to.
Tanner:Oh, that's fun.
Jorge:Yeah, you start navigating there.
Jorge:The Odyssey is a very smooth ship.
Jorge:And there's some interference from all these ion clouds, but you can kind of just phase right through it or go right through it.
Jorge:You do know, though, at one point while you're driving through, your vision kind of clouds over, and then you feel a bump on the ship.
Tanner:Was it a purple rock?
Jorge:Like that, yeah.
Jorge:You can't, your sensors aren't going a little haywire if they're in iron cloud.
Noah:Oh, no.
Tanner:Uh-oh.
Tanner:Catcher, are you seeing... Oh.
Josh:I say the cat gets out of the checks.
Tanner:Are there like...
Tanner:Does the weapon system give you different kind of sight lines?
Tanner:Is that a thing?
Jorge:You can make a perception check.
Josh:Alright, I'll try looking around and lose him in gun.
Josh:Gun perception.
Noah:gun-ception.
Josh:Bad.
Josh:Real bad.
Josh:15.
Jorge:You don't see anything through it.
Jorge:The sensors are also messed up.
Jorge:You tried different infrared.
Jorge:You tried different wavelengths of light and all that.
Jorge:It does not work.
Tanner:can I still see where I want to go like towards the moon or has it been like I guess I just keep going for now try to get out of the interference
Jorge:Yeah, you still know the course you can go.
Noah:Yeah.
Jorge:Okay.
Jorge:You guys continue through.
Jorge:And can I get two perception checks from anyone on board?
Mike:I can perceive.
Noah:I have perceived.
Mike:I have seen less.
Jorge:Del doesn't catch anything.
Jorge:His yarn's very interesting.
Jorge:Brain, you hear something in the galley.
Noah:In the galley?
Jorge:Yeah, in your ship.
Jorge:You guys hear something?
Jorge:No, they're external.
Noah:The demons have phased onto the ship.
Noah:The demons are on the ship.
Noah:I repeat, the demons are on the ship.
Tanner:Are you kidding me?
Noah:Someone bigger than me.
Noah:Someone bigger than me take point.
Josh:Do I have guns in the ship with the weapon systems or are they purely external?
Tanner:I... I put the ship in autopilot such that it just kind of stabilizes in this area.
Noah:There's just like one big gun pointed at all of us.
Josh:You never know in case of a mutiny.
Tanner:And then I turned to... Lockley was not carrying any guns, but he
Jorge:Okay.
Tanner:He's kind of like a big dude, is that right?
Jorge:Again.
Josh:I can stand in front of everybody else.
Tanner:I go, Lockley, do you take point?
Tanner:Is that something you could do?
Josh:I won't be as good at seeing things, but I'm happy to take the brunt of any damage in case there are galley demons.
Tanner:All right, I'm right behind you.
Tanner:Let's move out.
Josh:Sure.
Noah:Yes, you guys move out.
Noah:I will follow behind.
Noah:Galley demons.
Mike:double follow there's no grid there's no grid we're free form we're free form
Jorge:Give me one second.
Jorge:Oh, I have two catchers.
Josh:That's fine.
Josh:I'm okay with there being two of me.
Noah:Double catcher.
Josh:Oh no!
Noah:Oh, gosh.
Josh:Oxygen tarb!
Jorge:This was AI generated.
Jorge:All the scenes have been AI generated.
Jorge:Cue the little AI in the bottom right.
Josh:It says AI in the bottom right of all of them.
Noah:Like, oi, Gene Turb.
Jorge:Yes.
Jorge:Oh, actually, I expected you guys... My bad.
Josh:Our mercy re-ends it.
Josh:Sorry.
Jorge:I expected you guys to come into Explorer Galley earlier.
Jorge:No, is this the wrong one?
Josh:No, we apparently spent the last three days all piled in just the cockpit.
Josh:Just hanging out up there.
Noah:Oh, God.
Noah:There's... I didn't know we were... Everyone's ever in...
Tanner:Well, I figured we were going to sleep somewhere else.
Tanner:I just didn't know we had to actually...
Josh:I...
Jorge:I mean, I wasn't just going to show it because it mentioned anything about whatever.
Jorge:Yes.
Jorge:So.
Jorge:You guys are here.
Jorge:Once.
Jorge:Once you guys come in, you see a bunch of purple looking demon things just sifting through your shit and they look up at you and roll for initiative.
Josh:Good.
Josh:Well, I mean, we can unroll.
Noah:Oh, gosh.
Tanner:Yeah.
Tanner:Yeah.
Mike:I have a thing for this.
Tanner:Is there an active encounter?
Jorge:Do so now.
Noah:As I roll initiative, I will warp reality with my
Tanner:Oh, I have a thing.
Tanner:Hold on, hold on.
Tanner:No, we'll do it next time.
Tanner:Everybody rolled already.
Mike:Can you use it?
Mike:Is one of these things your asset?
Tanner:No, they aren't.
Tanner:But I have a thing where I can pick someone and we both roll initiative and we get to both go with the higher roll.
Mike:Oh.
Noah:Yeah, I rolled.
Tanner:But it feels unfair to call that out after you guys have rolled.
Noah:This guy is now in my quantum pulse.
Noah:I have warp reality.
Josh:Is that good?
Josh:Can we walk in there?
Josh:Is that fine?
Noah:I think, yeah, you guys are fine.
Josh:Okay.
Noah:It's just like I can originate spells and stuff from there.
Josh:I am, since we're rolling initiative, I'm going to take a free action to attune.
Josh:I'll attune to photon.
Josh:So I have the black hole and the star orbiting around my head, and the black hole turns into another star.
Josh:So now I have two stars.
Josh:Also, an eight-foot-tall greatsword materializes out of the air and made out of flame.
Noah:Calm down there, Lev.
Jorge:Yeah, so it is the cat, the Paws Dell turn.
Tanner:Excellent.
Mike:Oh, hell yeah.
Mike:So these walls, like what's... The walls are real?
Jorge:You can... You can't move through the walls.
Jorge:The stairs you can move through normally.
Jorge:So that stairs is the walkway right through the... That's fine.
Jorge:There's no...
Mike:Two move actions?
Mike:Yeah.
Mike:Yeah, we'll do this guy.
Noah:um um
Mike:Hit.
Mike:11.
Mike:I can send it?
Josh:What are you hitting with?
Josh:What weapons you got?
Mike:I can't send it?
Josh:Oh no, I just wanted you to describe what you're shooting people with.
Mike:What?
Mike:Oh, this is just like a pistol.
Mike:It is a plasma caster.
Jorge:Yeah, it hits.
Jorge:This guy looks up, and as he sees you coming over, he reaches to grab something, and then you just blow his arm off.
Jorge:But he starts regenerating immediately.
Noah:Oh no.
Mike:I don't like how it sends these when I'm trying to figure out how these things do.
Mike:It starts with, OK.
Josh:Now we know you're using two hands.
Noah:Two of his hands.
Jorge:Is that your turn?
Mike:Mm hmm.
Jorge:OK.
Jorge:Josh, how do you put next person?
Jorge:Is it arrow at the bottom, next turn?
Josh:Do you see in the bottom right how it has that encounter tracker?
Jorge:Yeah.
Josh:Do you see where it says... There you go.
Jorge:Yeah.
Jorge:OK, cool.
Jorge:So this gentleman is going to his movement speed is 40.
Jorge:He's going to go up to you.
Jorge:Does he take any damage leaving that sphere or anything or in that sphere?
Noah:I don't think so.
Noah:I don't think I took that feat.
Noah:And I will say no.
Jorge:And he will strike at you.
Jorge:So he will.
Mike:question do i count as an ally for the purpose of this thing no the watch out the no but i'm my yeah okay
Jorge:No.
Noah:The quantum field?
Noah:Yeah.
Josh:For whom?
Josh:You're our ally.
Tanner:Or you want to watch out yourself.
Tanner:I don't... No, but I'll do it for you.
Josh:Oh, no.
Noah:Nice.
Josh:Do we have two envoys?
Tanner:Yeah, I guess we didn't discuss it.
Tanner:We just both kind of... I liked the idea of the control command the battlefield kind of thing.
Jorge:Yeah, your character...
Josh:They're warlord-y, right?
Mike:I want to.
Tanner:I suppose.
Tanner:You could give directives, too.
Josh:The warlord from D&D is like a martial character that does control reactions and stuff to move people around to do other stuff.
Josh:I think that's what the odd boy does.
Tanner:Like, if I do a certain thing, it can give you a boost to do that same thing.
Noah:That's cool.
Tanner:Sort of.
Tanner:We'll get there.
Jorge:Yeah, there's a... It looks like it hits, right?
Mike:Yeah.
Jorge:Damage!
Jorge:15 points of damage.
Mike:Wow.
Tanner:Oh boy.
Jorge:And there's persistent bleed in there.
Mike:Wow.
Tanner:That's tough.
Jorge:Yeah, he's then going to use Dance of Destruction.
Jorge:So he's going to...
Jorge:ride 10 feet.
Jorge:And then make a second attack.
Jorge:Hits.
Mike:Oh.
Jorge:And 13 points of damage.
Mike:Oh.
Jorge:And he's going to end the turn.
Jorge:So he runs up to you, slashes you, seizes the other people down the hall, and then decides
Jorge:Little fun, dancey and then takes another and that is the end of his turn.
Josh:Okay.
Jorge:Lieutenant Thompson.
Tanner:Is this floor-to-ceiling wall here such that I can't see him from there?
Tanner:You know what I'm saying?
Jorge:Yes, yes.
Jorge:You can go through the stairs.
Tanner:Okay.
Jorge:I will not make it be.
Jorge:I forget the name.
Tanner:Yeah.
Jorge:You guys have been on the ship already for four days.
Tanner:Okay.
Tanner:So...
Jorge:You guys are familiar running around it.
Tanner:I'll go to here.
Tanner:And then I will use get him on this one right here.
Jorge:Okay.
Tanner:Can I drag this onto him?
Jorge:It says activate lead by example, so I'm assuming yes.
Tanner:Does that do it?
Tanner:I tried to drag it onto him.
Tanner:I don't know if that did anything.
Tanner:Well, I have to do my next thing first.
Jorge:Yep.
Josh:He has go.
Jorge:Did I not want this to have get them?
Tanner:You do want it to have get him.
Tanner:And then... And then I am going to attack him to activate the lead by example.
Jorge:Okay.
Jorge:All right, go.
Jorge:Gotcha, gotcha.
Tanner:Which will increase damage if I hit.
Tanner:I shoot him with my acid dart rifle.
Tanner:And I miss.
Jorge:As you shoot, it just kind of dodges over and goes... And then, yeah.
Tanner:Okay, technically the lead by example does not require me to hit, which means my allies still gain a plus one circumstance bonus to damage rolls against this guy.
Tanner:That'll be all.
Noah:Oh gosh.
Jorge:Okay.
Jorge:Sounds good.
Jorge:Yeah, so now, sorry, I keep forgetting I have to change it.
Jorge:So it is the other one stoned.
Jorge:It is going to run in its 40-foot movement speed.
Josh:Oh, you're approaching me?
Jorge:Run there.
Jorge:Five.
Jorge:Right here.
Jorge:I didn't say these things are smart.
Josh:Why is he upside down?
Mike:Yeah.
Noah:The Giant lizard.
Jorge:And it's going to make a strike attack at you.
Jorge:It misses, and even though it laughed when Thompson missed the other... Even though the other thing laughed when it got missed, it also laughs here.
Josh:That doesn't touch me.
Josh:Can I... I should have said it before it attacked me.
Josh:Can I take a reactive strike on it as it enters my space?
Jorge:Yeah, you can.
Jorge:Do you have reach?
Jorge:No, I was just knowing if I want... Yeah.
Josh:No, but it's five feet away from me.
Josh:It has to be, like, next to me to do it.
Josh:And also, reactive actions can't cancel move actions, as I discovered.
Jorge:Not Thaumaturge, though.
Josh:I'm not a thaumaturge.
Jorge:I know, I'm just saying.
Jorge:Thaumaturge is good.
Noah:Should have been a thaumaturge.
Josh:I'm not one of those, though.
Noah:Nice.
Josh:It was a 34 hit.
Jorge:Oof.
Josh:19 points of damage.
Jorge:Yeah, yeah.
Jorge:Almost, yeah.
Jorge:Okay, do your damage.
Jorge:Okay.
Noah:Where's the third bounce?
Jorge:Yeah, you cut into it, and it continues to laugh.
Jorge:That's the end of its turn.
Josh:Rude.
Josh:Bottom left, Noah.
Noah:I see it.
Jorge:All right, it is Gatcher's turn.
Josh:Absolutely.
Josh:It's already here, so I guess I'm not going to move anywhere.
Josh:I will spend two actions to do a Binaric Assault.
Josh:Binaric Assault?
Josh:However you say that.
Josh:I attack with my sword, and then if that lands, I switch attunements to black hole graviton, and then I attack with a laser gun that I have floating around my head.
Noah:Thank you.
Jorge:Cool.
Josh:So, we start with the solar weapon.
Josh:That misses, so I don't switch attunement, and it just does the solar shot instead at photon attunement.
Josh:Please hit.
Josh:That one hits.
Jorge:Cool.
Josh:So it does some damage, 13 points of fire damage, and my attunement switches over to Graviton.
Josh:And then I will use my third reaction to...
Josh:raise my shield.
Josh:And both of the stars around my head turn into black holes and then one of them expands to fit the shape of a shield and goes between me and him.
Jorge:Very cool.
Jorge:All right.
Jorge:Is that the end of your turn?
Josh:Yes, all three.
Jorge:All right.
Jorge:This fella is going to make his move.
Jorge:He's going to take 20 foot there.
Jorge:And then he can get right there, which is a real shame.
Jorge:So yeah, he'll just end his turn there.
Jorge:He probably could have planned his movement better, but I fucked up.
Jorge:All right.
Jorge:Brain's turn.
Noah:Yes.
Noah:First, I will quantum transposition to move my... How do I get rid of these?
Noah:How do I get rid of this guy?
Josh:If you switch into measurement controls in the top left of the ruler, you should then be able to see the center of the animation.
Jorge:Got it.
Noah:Great.
Noah:I will move that... Where did I just go?
Noah:That's right.
Noah:Hang on.
Noah:Sorry, everybody.
Noah:There we go.
Jorge:There you go.
Noah:First, I will move my quantum transposition or my warp reality.
Noah:I will instead put it...
Noah:uh, right here.
Noah:Uh, so catcher, all of a sudden that you see like a second version of yourself and a third, and some have different body parts and some look more lizard like, and some look less.
Noah:And you see, uh, all these different versions of these demons and some are large and multi-limbed.
Noah:Uh, and you see like a hundred versions of brain and a thousand versions of the ship, uh, all overlapping each other.
Noah:Uh, and mathematic equations are flying everywhere.
Noah:And it,
Noah:It is chaos.
Josh:And this is something I want?
Noah:Yeah, it's fine.
Jorge:Okay.
Josh:This is a good thing?
Josh:Okay.
Noah:It's fine.
Noah:And because... No, it's fine.
Josh:Because it sounds like you just attacked me.
Noah:This is... It's my... I'm warping reality here.
Noah:Because this has the anchoring trait that counts as sustaining.
Noah:And when I sustain... Because I'm an analyst.
Noah:When I sustain my...
Noah:quantum field, I can make a recall knowledge check against a creature inside of it.
Noah:So I will make a recall knowledge check against this as part of this whole action.
Josh:What do you mean?
Noah:What should I use to recall knowledge?
Jorge:I'll let you use the computer check.
Noah:Uh, great.
Jorge:You can access your ship's internal atmosphere.
Noah:I will...
Jorge:How did you find the DCs for the esoteric checks, Josh?
Jorge:For when I was a thaumaturg?
Josh:Oh, just like the lore check?
Jorge:Yeah.
Josh:There should already be a pre-filled lore DC.
Jorge:Oh, there's one in there.
Jorge:Yeah.
Jorge:OK, so you got that.
Jorge:And then what happens if they meet the recall knowledge check?
Josh:If they hit the recall knowledge check, usually you can ask them what they want to know.
Noah:I would like to know what's the worst saving throw if possible.
Josh:Resistances, vulnerabilities.
Josh:How I usually ended up doing it is either you get to know resistances and vulnerabilities, or you can know their AC, or you can know their worst or best saving throw.
Josh:Like, one of.
Jorge:Well, yeah, that.
Jorge:What do you think now?
Jorge:What do you want?
Jorge:That is Will.
Noah:Perfect.
Noah:So that was one action to do that.
Jorge:That was one action.
Josh:Thank you.
Noah:That was one action.
Noah:This is definitely playtest stuff.
Noah:Next for... Let's see here what I want to do.
Noah:Gosh, these are all two action things.
Noah:What a super... Yeah.
Jorge:Well, you got two actions.
Noah:uh what's this version of the creature knowledge i should use this before whatever it's fine uh
Noah:I will look at the creature and I will say, you have come to your own death!
Noah:And it will see through these thousand different visions.
Noah:It'll see itself exploding and it'll see Ketcher ripping in half and it'll see itself just slowly fading away as I cast Visions of Death against this target so it has to make a will save.
Josh:Now, this is a spell.
Josh:GM, how are we doing with spells and the flourish rules?
Jorge:Yeah.
Jorge:Yeah, we would be doing the flourish thing.
Jorge:So if you want to take that one action.
Noah:Sure, I'll make this a one action.
Noah:I don't know how much it will help me at this moment, but I will do it.
Josh:Yeah, I felt like in general it's so that you have better planning.
Noah:Yeah.
Noah:I will...
Jorge:So it will make a. OK, I will do this one.
Jorge:I'm sorry.
Jorge:I rolled a critical success on a 20.
Noah:Super uncool.
Josh:Oh.
Noah:Gosh, well, I have a thing, but it critically succeeds.
Noah:Sorry, I had to click cast.
Noah:I didn't do it the first time.
Noah:Well, okay, that is one action.
Noah:I guess third action, I will just analyze this target.
Noah:I'll just analyze this guy.
Noah:That is my turn.
Jorge:Cool.
Jorge:All right.
Jorge:So now it is Del's turn again.
Mike:God, there's so many enemies.
Josh:You've got this.
Mike:I am going to... Oh, very nice.
Mike:Are these guys within... They're both within 60 feet of me.
Mike:That's nice.
Mike:So I will... Steal yourselves.
Mike:I sent it and used it.
Mike:But yeah, you guys can use an action to brace for impact.
Noah:Okay.
Mike:And you get, what is it, two plus half my level temp hit points.
Jorge:For one minute.
Mike:And I'm going to do it.
Mike:Activate lead by example, yes.
Mike:So now when you guys steal yourselves, you also get plus one status bonus of saving throws against effects that deal damage.
Mike:um i don't think it's wise for me to stand here so i will have to back up here it's probably fine it's two actions and then i will that's uh okay i'll step then
Josh:Me.
Noah:Okay.
Jorge:You will be taking attack of opportunities for that.
Jorge:You did move.
Josh:You wouldn't have known that they can take reactive strikes.
Mike:Oh, that's fair.
Jorge:Yeah, it might be.
Jorge:All right.
Jorge:So this guy will take a strike at you.
Jorge:Sorry.
Jorge:So he will do a claw attack.
Jorge:That's unfortunate.
Mike:Yes.
Jorge:All right.
Jorge:And then this one did a claw attack as well.
Jorge:Still won it.
Jorge:And that guy did.
Jorge:I guess you did 11.
Mike:Sure.
Jorge:All right.
Mike:Oh, I have one resistant to physical.
Noah:Thank you.
Mike:Sure.
Jorge:Cool.
Jorge:And which one are you hitting?
Mike:The one closest.
Jorge:Okay.
Jorge:Nope.
Mike:Oh, yeah.
Jorge:All right.
Jorge:It is... Uh-oh, the persistent bleed you have.
Noah:He's persistently blocked.
Jorge:So now, this guy will... Do either of you guys have opportunity attacks?
Mike:No.
Jorge:Okay, she's going to walk up.
Josh:Mike, you should roll that recovery check to see if you're no longer bleeding.
Jorge:Oh, yes, yes.
Mike:Oh, yeah.
Jorge:Cool.
Josh:See if you're no longer bleeding.
Mike:Nice.
Jorge:Okay.
Jorge:So he will make a strike.
Jorge:Actually, when he walks up there, he sees Lieutenant Thompson up there, and he's going to make a little strike.
Jorge:With his sword.
Jorge:Hits.
Jorge:And you will follow that up with a claw attack over at you now.
Noah:oh gosh
Tanner:He's attacking Mr. D with this one.
Tanner:Oh no, that's me again.
Tanner:I've been critically hit.
Mike:Wait, watch out.
Tanner:I think he rolled a natural 20.
Mike:Oh, yeah.
Jorge:Yeah, it was an extra 20, unfortunately.
Tanner:I will take the damage.
Tanner:Did you crit this already, Jorge?
Jorge:No.
Josh:No.
Jorge:Sorry.
Tanner:I should hit double.
Jorge:That's the crit.
Tanner:Oh, okay.
Jorge:That's the crit.
Jorge:Oh, it actually worked out better for you.
Jorge:Yeah.
Tanner:Thanks, very kind.
Jorge:All right.
Noah:um hello
Jorge:That's its turn.
Jorge:And it is...
Tanner:Ouch.
Tanner:Okay.
Tanner:I will step.
Jorge:Okay.
Tanner:And then I will actually on the one up by catcher I will do a demoralize.
Jorge:Okay.
Josh:Ooh.
Tanner:Oh.
Tanner:Oh, I succeeded.
Noah:nice oh
Jorge:Hey, succeed.
Jorge:Good shit.
Tanner:I have a thing.
Tanner:I believe he's also suppressed.
Jorge:Oh, is that... One of those items didn't exist, so I just gave you a demon map.
Jorge:But yeah.
Jorge:Increase your intimidation.
Jorge:What does suppress do again?
Tanner:With suppressing insults.
Tanner:On a successful demoralize, your opponent is suppressed for as long as it remains frightened from your demoralize.
Jorge:Okay.
Jorge:Okay.
Josh:What is suppressed?
Jorge:What?
Jorge:I am.
Tanner:You take a minus one circumstance penalty on attack rolls and a minus ten foot status penalty to your speed.
Jorge:Yeah.
Noah:Nice.
Tanner:I can try to drag it onto him if you want, because I have the effect here.
Jorge:Cool.
Jorge:Yeah, that'd be great.
Jorge:That'd be great.
Jorge:Cool.
Jorge:He's suppressed.
Tanner:That's two actions, so last thing I will do is try to shoot him with my gun.
Jorge:Cool.
Tanner:Let's go.
Noah:Nice.
Jorge:Because he's suppressed.
Jorge:Awesome.
Jorge:Okay.
Jorge:And he takes the damage.
Tanner:That's it.
Jorge:Alright.
Jorge:And it is his turn.
Jorge:Oh, you took some lead damage.
Noah:Wait, is that a movement?
Jorge:You can roll a recovery check for that.
Tanner:Damage.
Tanner:Roll a recovery check.
Tanner:Oh, pretty bad.
Jorge:You are still feeling.
Jorge:OK.
Jorge:He doesn't like that you're suppressing him.
Jorge:So he's going to attempt to walk over to you.
Jorge:And yep, go for it.
Josh:I'm gonna take a reactive strike.
Josh:Very bad.
Jorge:Yeah.
Jorge:Watch it.
Jorge:And then he will attack you.
Jorge:All right.
Jorge:Actually, yeah.
Noah:That's right.
Jorge:All right.
Jorge:Too late.
Jorge:I already did this.
Jorge:OK.
Noah:Yeah, I mean, I don't know.
Jorge:You will go.
Jorge:Sorry.
Jorge:There's so many buttons you have to click as a DM.
Jorge:I don't know how Josh does this.
Josh:I mean, I do have multiple years of experience at this point.
Jorge:OK.
Jorge:Yeah.
Jorge:It's a mess.
Noah:I don't know.
Noah:I don't know.
Noah:I don't know.
Tanner:Oh.
Jorge:OK.
Jorge:And then he will take another follow-up attack.
Jorge:That's a hit.
Jorge:All right.
Jorge:And damage.
Tanner:Yikes.
Jorge:That's his turn.
Josh:I will step, and then another double attack.
Noah:And then another example we have.
Jorge:Go for it.
Josh:Let's start with the solar shot this time.
Josh:That hits.
Jorge:Cool.
Jorge:Two damage.
Josh:which then changes my attunement to photon, and then I will do a solar strike on it.
Jorge:Also hits.
Jorge:Good job.
Noah:Nice.
Josh:And another 22 points of damage.
Jorge:Very good.
Jorge:He's not looking good at all.
Josh:That changes my attunement back to graviton, and that's all three of my actions.
Jorge:Alright.
Jorge:Go ahead.
Josh:I really should have stepped over here so that he was flanked.
Josh:That was a mistake.
Jorge:Yeah.
Jorge:Alright.
Jorge:It is this guy's turn.
Jorge:He is going to
Noah:Yeah, right.
Jorge:I guess step over here.
Jorge:Yeah, yeah, fortunately.
Josh:Oh boy.
Jorge:OK.
Tanner:Who's he going for?
Tanner:I'll use my reaction to give him plus two to his AC against this attack.
Jorge:He'll go for Dell.
Jorge:OK.
Josh:Halfway through that sentence I thought you were like, I'll give him a plus two to his attack roll.
Josh:Just... Gotta make it more interesting.
Noah:of fun.
Jorge:All right.
Jorge:He missed.
Josh:Hmm.
Tanner:Well.
Jorge:That's real.
Jorge:And he missed again.
Jorge:Critical miss.
Jorge:All right.
Jorge:That felt good.
Jorge:I don't want to kill you guys.
Mike:The.
Jorge:It would kill you, though, so I'm going to keep swiping.
Josh:We.
Jorge:All right.
Jorge:It's Brain's turn.
Noah:All right.
Noah:Top my turn.
Noah:I will once again sustain this whole warp thing going on.
Noah:Oh, once again, recall knowledge on this guy, just for funsies.
Jorge:Okay.
Noah:Because I get it for free as part of this.
Jorge:Are you moving it?
Jorge:Can you move it?
Jorge:Or... Okay.
Noah:So when I sustain it, I get to recall knowledge.
Noah:Last turn, I had used a feat to let me move it, and the movement has sustained it.
Jorge:Okay, so what do you want to... Oh, you gotta roll.
Noah:What's its highest save?
Jorge:Uh... Reflex.
Jorge:Uh...
Noah:Okay.
Jorge:I will give it to you for free.
Jorge:He has a reaction that if he fails a mental save, he can also ignore that.
Josh:Nice.
Noah:Interesting.
Noah:That is super duper good to know.
Jorge:Which I felt so bad about when you rolled the mental thing because he didn't get a 20.
Jorge:He should have been like...
Noah:That's really good to know.
Noah:Then instead, I will say, this is your moment, my young apprentice.
Noah:And out of the warping field, you'll see another catcher with all the colors inverted step out.
Noah:And I will use Temporal Twin so you can use your reaction to take another strike against this dude.
Noah:And I'll use this for one action.
Josh:Yeah, may as well.
Josh:That's going to be 28 points of just slashing damage.
Noah:Oh, nice.
Jorge:That's a critical.
Tanner:Nice.
Jorge:Yes.
Jorge:That will bear.
Jorge:Dead.
Josh:Nice.
Tanner:Totally epic.
Jorge:OK.
Noah:And then I guess for my third action, I will, what was that thing that,
Mike:Feel yourself?
Noah:Yeah, where is that?
Noah:That was very far back.
Mike:I can send it again.
Noah:Yeah, we might set that again.
Mike:Oh, brace for impact, say action.
Noah:Yes, I will brace for impact.
Noah:I'll brace for impact.
Noah:And that's my turn.
Jorge:Cool.
Jorge:All right.
Jorge:It is Del's turn.
Mike:Let's see.
Mike:I feel like it is worth it to burn, I don't know, burn one of their actions for one of mine.
Noah:Oh, nice.
Mike:We have a lot of people, so it is probably worth it.
Mike:So I will step backwards.
Mike:And then... No, I have to be next to Thompson.
Jorge:I know the stairs look funky.
Jorge:I will let you step to that corner if you want it diagonal.
Jorge:Oh, OK.
Mike:Because I'm going to battle Madison.
Mike:I just told Jorge, just give me what he built, and I'll just play it as a different .
Josh:The only difference being that you're a shapeshifting cat person right now.
Tanner:It seems like Mike and I built pretty similar characters.
Mike:Yeah.
Mike:uh okay so what the dc is usually 15 uh if you're an expert in medicine what am i in medicine grip to macro
Noah:Thank you.
Josh:You should just be able to click the treat wounds button in the macro.
Jorge:It is not intuitive, I will say.
Jorge:As a person who... It shows you something else.
Tanner:In the skills under medicine is treat wounds, and then it asks you... All right, well, it looks like you succeeded, so I'll just apply that healing to myself.
Josh:Part of the problem... Sorry.
Jorge:Yeah.
Tanner:Thanks for that.
Mike:Oh, yeah, okay.
Josh:For some reason, the battle medicine stuff doesn't include the macro for doing treat wounds, so you need to then go to the treat wounds action to get the macro for it, which is silly.
Tanner:Yeah.
Jorge:Thank you.
Mike:I get the process now.
Mike:That's two actions.
Mike:Probably should just let it rip on one of these guys.
Mike:Is there any penalty for doing ranged attacks within five feet?
Josh:I believe so.
Noah:Hello.
Josh:Although I don't know if Starfinder changes that.
Josh:I know in Pathfinder there is.
Mike:Because when I go to roll for these, I don't see any minuses.
Mike:So foundry is not taking into account if it exists.
Jorge:Yeah, we can just do it without for now.
Mike:Sure.
Mike:The closer one.
Mike:Nine fire.
Jorge:OK.
Noah:Hello.
Jorge:Cool.
Mike:That's it.
Jorge:That is your turn.
Noah:I don't know.
Josh:Oh, it's only if it has the volley trait.
Mike:Oh, actually, I saw some actions I could have used, but that's fine.
Josh:If it has the volley trait and it's a ranged weapon, then it's less effective at closer distances.
Mike:I will know them for next time.
Jorge:He's going to move over here.
Josh:I already used my reaction, so... I don't have a build that gives me three reactions a turn or whatever.
Noah:I don't know.
Noah:Well, you're not doing it right then, obviously.
Jorge:And he will strike.
Josh:Does he strike?
Jorge:Actually, I guess he wouldn't have been able to get up the stairs.
Jorge:So I'll keep him there.
Jorge:And he will strike the dude that he was going up at.
Josh:Uh-oh.
Jorge:OK.
Jorge:And he will make another strike.
Noah:Yeah.
Mike:I'm being hit.
Jorge:Yes.
Jorge:So it's 13 points of damage, and then the next one.
Jorge:That's his turn.
Jorge:All right, Lieutenant Thompson's turn.
Noah:I don't know.
Tanner:I'm in a scary place.
Noah:I don't know.
Noah:I don't know.
Tanner:The first thing I definitely need to do is step.
Tanner:And then I think I'm just going to shoot the one on the left.
Noah:I don't know.
Noah:I don't know.
Jorge:Ooh.
Tanner:Ooh, I've done it in a critical manner.
Noah:um um
Josh:Nice.
Jorge:Ooh, very nice.
Jorge:Delicious.
Tanner:Sweet.
Jorge:Alright.
Tanner:And then I think I just need to get farther away.
Tanner:So I will go over here.
Josh:Hmm.
Jorge:That might obscure your shot, but if you go back towards brain, you'll be able to still shoot him.
Tanner:Well, I'm going to go here because I'm going to assume there will be a little more movement before my next turn.
Noah:We all got comms.
Josh:I will tell you, I'm planning on filling the space that you just vacated.
Jorge:Okay.
Josh:We have comms.
Tanner:All right.
Tanner:And we're communicating because we're battling together.
Tanner:All right, I'll go there.
Jorge:Yeah.
Josh:We all have comms.
Jorge:Yeah, you guys have comms, so...
Tanner:I will go there.
Jorge:Alright Google.
Jorge:Catcher.
Jorge:Make a recovery check.
Jorge:Oof.
Noah:Thank you.
Josh:Okay.
Jorge:Gotcha.
Josh:I will spend one action to stride and reattune, which will swap to photon.
Jorge:Yeah.
Jorge:OK.
Josh:And then I will do a plasma ejection.
Josh:A ten-foot emanation around me.
Tanner:Ugh.
Josh:Don't say that.
Josh:It's a natural process.
Josh:I'm going to select just the adhocates.
Mike:don't know.
Josh:They both need to make this reflex save.
Jorge:Cool, cool.
Josh:Yeah.
Josh:Two successes means they take half damage here.
Josh:That was very good.
Noah:I don't know.
Josh:But at least I can serve as a meat shield here now.
Josh:That is the end of my turn.
Jorge:And it is this guy's threat.
Noah:I don't know.
Jorge:He doesn't like your whole vibe.
Jorge:He thinks this is weird, so he's going to take a strike at you.
Jorge:And he will use his Kukri.
Jorge:Kukri?
Noah:I don't know.
Mike:Agreed.
Josh:Kukri?
Jorge:Kukri.
Jorge:He misses.
Jorge:He will just strike again.
Jorge:Any hit?
Jorge:14 points of damage.
Josh:Barely hits you.
Jorge:And you will do a final slash for this clause, just because you can.
Tanner:I'll do the plus two on this one.
Tanner:Oh, well, it didn't matter.
Jorge:Cool.
Josh:He is also... Because he hit me, I will use my reaction to Nimbus Surge.
Josh:And since I'm photon attuned, that means he's just going to take 4 fire damage.
Jorge:All right, and that's his turn.
Noah:okay first we'll do that move i did earlier uh okay i will move quantum transposition yeah if you don't mind perfect but yeah that's great i see those two guys in there um and i i'll skip the recall knowledge because i think i have all the stuff i need so here is an interesting question
Jorge:It is the brained.
Jorge:You want me to move it?
Jorge:No, there.
Noah:I have a spell called Irradiate.
Noah:I'm going to send it.
Josh:I think radiation acts like poison.
Jorge:Oh.
Mike:Um,
Noah:It gives them radiation, but I cannot, for the life of me, find out what radiation does.
Noah:Okay.
Jorge:I will double check.
Jorge:Does it say what type of radiation it is?
Jorge:Is it mild, severe, extreme?
Noah:I think it's mild radiation.
Josh:Mild.
Jorge:Mild causes 1d4 poison damage and sickened 1 condition.
Jorge:Progressing to 1d6.
Jorge:Yeah, OK.
Noah:Great.
Jorge:They're not going to be spreading it to other people.
Noah:Nah, just these two.
Noah:Okay, well, 120 feet definitely can get those two.
Noah:I will position it.
Jorge:Yeah.
Noah:It's a 20-foot burst.
Noah:I will irradiate them both.
Noah:And I will say, you should not have entered our ship.
Jorge:Cool.
Jorge:Failure.
Jorge:Failure cool.
Noah:They are both irradiated.
Noah:Their flesh begins to melt and their teeth fall out.
Jorge:OK.
Josh:Yes, although I don't know if radiation is one of the conditions that can be added.
Jorge:Is there an easy way to add conditions, Josh?
Jorge:OK.
Josh:If you right-click on the token on the right column, the second from the top is Add Signed Satisfacts, and that will show a bunch of the normal ones.
Jorge:Sign status.
Josh:If it's not there, you can go up...
Josh:Well, I don't see radiation here, but in general, you can go up to the top right and the option next to the game settings, the compendium packs, you can search in there.
Jorge:Yeah.
Josh:And if it's an effect that already exists, it will be there.
Noah:I kind of feel like they may have not made this yet, because I cannot find it anywhere.
Jorge:So I will just say I'll just give him enfeebled.
Josh:Yeah.
Jorge:That's okay with you.
Noah:Yeah, go for it.
Josh:You can also, I don't know if it'll work, you might be able to right-click on irradiate and do an extempore effect.
Josh:Extempore?
Josh:I don't know how to say that.
Jorge:Where do you see the radiate?
Jorge:Yeah, I don't I don't I don't know how to that.
Josh:In the chat log.
Noah:Oh, X10 4.
Noah:What's this?
Noah:Oh, God, I think I irradiated myself.
Josh:You did irradiate yourself.
Noah:Oh, well, I know what radiation does now.
Noah:You rapidly destabilize and decay the atoms around you.
Josh:Yeah, no, that doesn't tell you what it actually does, unfortunately.
Josh:One second.
Noah:Bummer.
Noah:I did irradiate myself.
Noah:I recuried myself.
Josh:I believe that it just isn't present in this version of whatever.
Jorge:All right, I'll just give him Sickened and Enfeebled.
Josh:Yeah, that's fair.
Jorge:Sickened.
Noah:I just really wanted to use this spell.
Jorge:Yeah.
Josh:Hmm.
Jorge:Very cool spell.
Noah:Oh, nice.
Josh:They take 1d4 poison damage and are second to 1, and then they can make a fort save on their turn to try and have that stop happening.
Noah:I believe every round they fail, it increases by one, two.
Jorge:DC 15, right?
Josh:Yeah.
Jorge:Oh, I thought it was a flat DC.
Noah:I thought it was against my spell DC.
Josh:It is against your spell DC.
Jorge:Okay, so the DC is... So what is it?
Josh:25.
Noah:Yeah, use your spell DC.
Noah:25.
Noah:Neat.
Jorge:Yeah.
Josh:You can just hit the Save DC 4-2 button on the spell.
Josh:But they already failed for this turn, so they take the damage.
Josh:It's for next turn.
Jorge:Okay, cool.
Noah:They are irradiated.
Noah:That's my turn.
Jorge:OK, sorry, just adding this poison.
Jorge:OK, cool.
Noah:Okay, cool.
Jorge:It is Del's turn.
Mike:Del will step.
Mike:What do cones look like?
Mike:How big of a cone is this?
Josh:That is a 25-foot curve.
Mike:Is this a 15-foot cone?
Josh:If you click on it and then hold Shift and scroll, you can adjust the direction that it's facing.
Jorge:I had some.
Mike:Scroll.
Mike:Is it control and scroll?
Mike:It's control and scroll.
Josh:It's definitely shift for me.
Josh:Maybe the controls are different for GMs on GMs.
Josh:You trying to hit me too?
Josh:Or avoid hitting me?
Mike:No.
Mike:Yeah, I'm trying to avoid hitting you.
Jorge:Yeah.
Jorge:Yeah, that works.
Mike:Okay.
Mike:Oh, I guess I...
Noah:Well, I guess... I don't have a limit to my culture.
Mike:Somehow I have both of these equipped, even though I think they're both two handguns.
Jorge:I, yeah, I equipped you.
Mike:Oh, I have fucking four arms.
Josh:Bye.
Jorge:You could change arm for an action to change your primary.
Mike:Uh, yeah.
Noah:So...
Jorge:Yeah, so Starfinder does it with the sets of arms.
Mike:So that was one.
Mike:Okay.
Mike:Yeah.
Mike:One option to whatever.
Mike:I'm just going to change to the other.
Jorge:So Gemini lets you create, like, they're called gems, like custom flavors with separate prompts.
Noah:That's real nice.
Jorge:I created this gem for Starfinder where I preload the massive PDF so I can just ask it questions.
Jorge:That's how I can find the things about radiation.
Josh:you just have to you can click the reflex button in the chat while selecting the thing and should on a roll
Mike:So they have to make reflex saves.
Noah:That one that failed, I'm going to use alternate outcome because it is in my quantum field.
Jorge:Oh, I'm sorry.
Josh:The one that critically succeeded.
Jorge:Okay, so what happens with that?
Noah:No, only the one that regularly succeeded.
Noah:I can't do it.
Noah:He has to reroll and use the worst.
Jorge:Okay, cool.
Josh:You just give him disadvantage.
Josh:That's silvery barbs.
Noah:It doesn't work on crit successes, though.
Noah:Boo.
Josh:Hmm.
Noah:Boo.
Jorge:Boom.
Noah:Nice
Mike:damage.
Jorge:He takes the damage.
Mike:Yay.
Jorge:All right, it's this guy's turn.
Jorge:He's going to make a little strikey strike at Catcher.
Josh:no he won't i have already used my reaction weird
Jorge:Guess not he won't.
Jorge:He's going to use his movement thing to step over here, to move over this.
Jorge:That is a move action if you want to use an attack.
Jorge:Okay, so then he will take a strike.
Jorge:15 points.
Josh:Okay, and my Nimbus is already active from earlier in this turn, so he's also just going to take the 4 fire damage.
Noah:Nice.
Jorge:Cool.
Jorge:And then he's going to take one final strike.
Josh:Ouch.
Jorge:Okay.
Josh:Well, he takes 4 fire damage, damn it.
Josh:I'll take the 28.
Josh:I'm sorry, 25.
Josh:I have subdermal plates.
Noah:Oh.
Mike:I guess you already rolled.
Noah:All right.
Mike:I wanted to watch out.
Jorge:What?
Jorge:Oh, would that have made it not a
Mike:I'm guessing you rolled a 20.
Jorge:Yeah, so it would be just a regular hit.
Mike:Yeah.
Mike:Yeah.
Jorge:So take half that and set, Josh.
Josh:Wait, so what does Watch Out do?
Jorge:Yes, just take half.
Josh:Oh, it gives me a plus two.
Tanner:Thank you.
Josh:Does that affect it?
Jorge:It would have made it not a crit.
Josh:Oh!
Josh:It would have made it not a crit.
Josh:Right, right, right.
Josh:Okay, sure.
Josh:So, um... Oh, you undid the damage for me.
Josh:Thank you.
Jorge:Yep.
Noah:Nice.
Josh:Eleven damage.
Josh:He still takes the four fire, though.
Noah:Correct.
Jorge:Yeah, this didn't do that here.
Mike:Also, I think crits don't just double or double the damage.
Mike:When there's an extra damage die added, it's not part of the multiplication.
Mike:Yeah.
Jorge:They didn't have any fatal or deadly or anything like that.
Josh:Oh, and he needs to make a fort safe to see if it increases step.
Jorge:It is now Lieutenant Thompson's.
Noah:Thank you.
Tanner:Right.
Tanner:Take your decaying damage first.
Jorge:That is a bleep.
Josh:Although that should have been d4.
Jorge:Yes.
Josh:Stage 1 is 1d4 poison damage and sickened 1.
Josh:Stage 2 is 1d6 poison damage and sickened 2.
Jorge:Oops.
Josh:That's a failure.
Jorge:OK.
Jorge:So he fails.
Josh:Oh, he's sickened 2 now.
Josh:It moves up to stage 2.
Jorge:So second two.
Jorge:OK.
Tanner:What do I want to do?
Noah:um i know
Jorge:Go for it.
Tanner:Well, I'll do... I guess first I'll try to demoralize him.
Jorge:Yeah.
Josh:Man, making it a fort save against the Sikand is rude.
Josh:Because Sikand reduces your fort save.
Noah:Nice.
Jorge:All right.
Jorge:So he's frightened.
Tanner:And he's suppressed.
Jorge:And he's suppressed.
Tanner:And he's depressed because he's going to die.
Tanner:Oh, um, yes.
Jorge:Can you add the suppressed thing again on him?
Josh:Oh.
Jorge:I know where you got that.
Tanner:I just have to reach into my character sheet.
Tanner:And then I will use Get'em.
Noah:Thank you.
Josh:You.
Tanner:Also on that same motherhecker.
Tanner:Give him a lead by example.
Jorge:Cool.
Tanner:Because now I'm going to shoot him with my gun.
Tanner:Successfully.
Jorge:Hit.
Jorge:I mean, I hope so.
Jorge:He has so many debuffs.
Tanner:I'm going to add three damage.
Noah:debuffs here.
Josh:I mean, his AC is only reduced by one or two.
Jorge:Yeah.
Jorge:Just one.
Tanner:It's circumstance.
Tanner:That's because of the lead by example.
Tanner:17 points of acid damage from the acid dart rifle.
Noah:Oh gosh.
Jorge:All right, he's bloodied.
Jorge:I'll make a recovery check.
Tanner:That's it.
Tanner:Frick.
Tanner:That was three actions.
Tanner:I continue to bleed.
Jorge:Failure.
Jorge:It is catcher's turn.
Josh:I'm going to attack this guy that's standing with me on the stairs.
Josh:I'm going to do a Binary Assault again.
Josh:I am photon-attuned, so I will start with the weapon.
Josh:Do a sword stab.
Josh:That wasn't very good.
Jorge:You do have hero points.
Josh:Yeah, sure.
Noah:Nice.
Josh:I guess I'll roll that with a Hero Point.
Josh:Why not?
Jorge:Very nice.
Josh:Hero Point was good.
Josh:critical damage there.
Jorge:Oof.
Tanner:Oh my god.
Josh:Not bad.
Tanner:I think he has to be alive to make a fort save.
Noah:Wow.
Josh:54 points of damage and he has to make a fort save.
Jorge:You can't.
Josh:This fort save specifically.
Josh:What do you mean he can't?
Jorge:Oh, oops.
Jorge:That is... undo that.
Jorge:Did I give you damage?
Noah:Can't make the fort safe.
Josh:No?
Josh:Oh!
Jorge:How do you want to do that?
Josh:Well, I want him to make one anyway.
Noah:Josh was so mad.
Josh:Just very clean cut right down the middle.
Noah:You mean he can't.
Jorge:Yeah, you split him in half, and the insides are kind of like purplish guts that just start to fall down first, and then the rest of his body falls.
Josh:Yum.
Josh:Good.
Josh:Fuck that guy.
Jorge:All right.
Noah:Yeah, tell him.
Josh:Okay.
Josh:Then I will spend the second part of my assault that landed, so I switch attunements, and then I'll do a solar shot on this guy.
Josh:hits oh okay yes uh and that was both of my attacks i don't want the map so i will i'll just do a oh actually this guy already has so many status effects uh applying another one won't actually do anything
Jorge:It's.
Tanner:You should have added plus one damage.
Jorge:So 20.
Tanner:It's okay.
Noah:Yeah.
Noah:Right.
Josh:We'll try it anyway.
Josh:Oh, this is a mental effect.
Josh:Never mind.
Josh:I'll just raise a shield.
Jorge:OK.
Jorge:And it is brains down.
Noah:Yeah, I will... Gosh.
Noah:Brain will enter the fray.
Noah:I guess.
Tanner:Oh boy.
Josh:He spent the entire fight in one spot in the back.
Josh:He's done stuff.
Josh:It's just not needed to move in.
Noah:I will enter the fray.
Noah:I will slowly glide forward with my body like flapping behind like a cape.
Jorge:Alright, he will take an attack by opportunity on you.
Josh:Good.
Noah:I will float up to this guy.
Noah:As I enter the area?
Noah:Oh, okay.
Noah:Do it.
Jorge:Yeah, it's... He's...
Josh:That's Pathfinder.
Noah:Attack me, sir.
Noah:It bounces off my force field.
Noah:I have a force field, by the way.
Jorge:Depressed.
Jorge:And his sword just bounces off you.
Jorge:Okay.
Noah:Do not touch me.
Noah:And then I will cast...
Noah:Sure strike.
Noah:And then I will cast Inject Nanobots on this guy.
Noah:The magic spell.
Josh:The Spell Inject Nanobots.
Jorge:Of course, yeah.
Noah:And from all the, one of the little tubes going to my brain pops open and a whole bunch of liquid gushes out onto him.
Noah:You can't see it because they're nanobots, but they're there.
Josh:Sick.
Noah:And then I have... I get to roll this twice because I... I'm glad that I truly struck.
Jorge:All right, so we know it's at least going to hit.
Jorge:Oh, critical hit.
Josh:Nice!
Noah:Do I get anything special on a crit?
Jorge:Surely this will hit.
Noah:On a critical hit, the nanobots swarm through the target's biological or mechanical systems, causing the creature to take double damage and be confused for one round.
Jorge:Okay, cool.
Noah:But he is now also confused.
Josh:This poor guy.
Noah:this is i don't think this is doubled there's not like there's no option for crits so double this double this 19 acid and then i'll just like with my oh well the 19 yeah yeah there's just not a button so yeah um
Jorge:Yeah.
Josh:No, it is double damage.
Josh:On a critical hit, the nanobots form through the target's biological or mechanical systems, causing the creature to take double damage and be confused.
Tanner:there wasn't a button to
Josh:Oh, so you just apply double of whatever he rolled.
Jorge:Yeah.
Jorge:Okay.
Noah:and then I'll put a little band-aid over the leaking thing in my tube, and that is my turn.
Noah:Okay.
Noah:At the end of my turn, because I've not sustained it, this whole thing fades.
Jorge:Okay.
Jorge:Alright, it's Del's turn.
Jorge:Okay.
Mike:Del will step again.
Mike:And then Del will... How do I send this?
Mike:Del will faint.
Josh:Oh, no, somebody catch him.
Noah:Thank you.
Mike:Deception check against your target's perception DC.
Mike:So let's see.
Jorge:I think that has to be within...
Jorge:You have to be within melee range.
Mike:It would be if I didn't have... What is this called?
Jorge:Oh, cool shit.
Jorge:All right.
Mike:What is it called?
Tanner:There is a thing.
Mike:Yeah, it's like reach faint or something.
Jorge:I saw something faint that I added to your character sheet.
Jorge:I believe you.
Mike:It also... Distant faint.
Josh:Distant fate.
Jorge:Shifter's faint?
Josh:Distant fate.
Jorge:Oh, just in faint.
Mike:Distant faint.
Jorge:OK.
Noah:That's cool.
Mike:Jorge is spoiler alerting the shifters.
Josh:Uh, yeah, because he's confused.
Mike:So this is successful.
Mike:So now he is off guard.
Mike:Was he already off guard?
Noah:I think he was anything but off-guard.
Jorge:you don't have to do that if you would if you don't want to you can keep that action yeah go for it oh yes
Mike:I think he's being .
Noah:Oh, just confused me.
Mike:Oh, that's crazy.
Noah:You're off-guard?
Noah:Then he was.
Noah:That is debuffed to heck.
Josh:Yes.
Josh:Confused makes you awkward.
Mike:Well, we're not letting up, all right?
Josh:Thank you.
Mike:Yeah, no, I'd rather just use two actions to strike.
Noah:Amazing.
Mike:yes uh dell will put the gun up like this upside down just fire two shots both through the head yeah oh yeah he's been a cat the whole time
Noah:With the roto laser.
Jorge:How do you want to do that?
Jorge:As a cat.
Josh:You don't lay off the puns, you'll be down to seven.
Noah:Me?
Noah:Wow.
Mike:Well, guys, I'm down to eight lives now.
Jorge:So yeah, that is the end of that combat.
Jorge:Okay, good job, gentlemen.
Noah:Now we.
Jorge:I was really scared I was going to get you guys.
Tanner:We just had to figure our strategy out.
Jorge:I was going to keep swinging.
Noah:Yeah, we got it for a moment.
Jorge:I was screaming in my head.
Jorge:I was just like, you guys have guns!
Jorge:Move away!
Josh:Well, part of the problem is their movement speed is 40.
Jorge:Yeah.
Josh:So there's no distance we could have moved away to that wouldn't have stopped them from getting back to us.
Jorge:I...
Jorge:I meant, yeah, that's true.
Tanner:Well, the problem was we went ahead of Catcher.
Jorge:They could have barricaded.
Noah:I mean, once.
Tanner:It's really...
Josh:Yeah.
Mike:Yeah.
Josh:I do need to stand in front of you guys just to be a little bit of a shield there.
Tanner:I think maybe you and I will share initiative roles for the rest of this so that we both roll and take the higher result.
Josh:I have a bonus to initiative.
Josh:I just rolled poorly this time.
Tanner:Yeah.
Tanner:Yeah, yeah, yeah.
Jorge:You guys now have control of your ship again.
Noah:brain yeah please yeah
Jorge:It is somewhat late, but if you guys want to, you guys can try to leave the system, rest up, and then come back next session.
Mike:Sure.
Jorge:Since it's 1040.
Tanner:Yeah, yeah, yeah.
Josh:Yeah, sure.
Tanner:We should retreat a little, you think.
Jorge:Yeah.
Noah:Yeah.
Jorge:All right, you guys, you don't have to do that.
Josh:I think we can go forward.
Josh:We push forward.
Josh:I feel fine.
Tanner:Oh, I do not feel fine.
Noah:I was undamaged for the combat.
Josh:I do have battle medicine.
Josh:It sounds like there are three of us with battle medicine, so we can all just trade medicines.
Tanner:I, like, I wasn't planning on it, and then I was like, I mean, I have a slot to take a general feat.
Tanner:Might as well just have it.
Josh:Yeah.
Josh:Same.
Noah:I have a med...
Josh:I'm not wise, but... Sorry.
Noah:I have a med patch.
Noah:That's it.
Noah:I got one med patch.
Tanner:Oh, I bought a couple of med patches.
Josh:I'm gonna heal Adele.
Josh:Because it seems like you need it the most.
Mike:I can only treat wounds one at a time because I don't have the feet.
Tanner:Although I only have one in my inventory here.
Tanner:Yeah, and then we rest and get like most half of these hit points back anyway.
Jorge:You can add the rest.
Josh:Same.
Jorge:I assume you guys can collectively get yourself up, since there's three people that can treat wounds.
Mike:Who wants y'all juice?
Noah:Yeah.
Mike:I also have continual recovery, so it's a deal.
Noah:Oh, nice.
Jorge:Yeah.
Tanner:All right.
Tanner:Then we're going to do it for real next time.
Noah:Then we'll come back in the morning.
Mike:What other rooms are in this thing that we don't know about?
Josh:Are there any demons in any other part of the spaceship?
Tanner:Escape pods is clean as hell.
Noah:Yeah, sweep the show.
Jorge:No, that's Rez's new ship.
Josh:Okay.
Noah:Well, I want to check out the Emergy Uri exit.
Josh:Listen, I like the fact that escape pods is actually just correct.
Josh:It got one of them.
Mike:Well, you can't... There's regulations.
Noah:This one's great.
Josh:Of course, the escape pods are just in the middle of the galley, which is not where I would put them, but...
Mike:Well...
Jorge:Well, you want it to be accessible from everywhere in the galaxy.
Mike:No, never.
Josh:Right, that's fair.
Noah:Well, over here, you got the Evernote Crusher and the Emeruers.
Josh:So what do you think it thought the stimples around the map are?
Jorge:It's like... Uh...
Josh:I feel like it was generating a clue map, and that's like weapons and stuff.
Mike:Oh.
Noah:I want you guys to know that I said that me wow pun, and then from downstairs, Daisy texted me, not me wow.
Josh:Deserved.
Josh:Terrible.
Mike:I'm going to hang out at the Oijin Tarb.
Josh:Oh, next to the printer?
Jorge:It is adorable when AI is trying to generate images and just throws in words it has no idea.
Jorge:I've also seen it try to add watermarks.
Josh:Yeah.
Jorge:If you add it to generate a house on a ground, it tries to generate Getty's images, but it doesn't know what it actually does.
Josh:Okay.
Noah:Where did these stairs go?
Noah:Did they just go up and then down?
Josh:Yeah.
Josh:You've never seen pyramid stairs before?
Mike:If you guys need Del, he'll be on the shelf.
Noah:I mean, architecturally, they're pretty fun.
Noah:These stairs over here make total sense.
Josh:Yeah.
Jorge:Hey, I hate stores.
Noah:Like, there's a whole airlock over here.
Josh:Okay.
Noah:It's great.
Josh:What about the four rooms in the middle that have no way to get in or out?
Jorge:I really hate stores.
Noah:I like what looks like a pile of just flesh right here.
Josh:Yeah.
Mike:There's lava right here.
Josh:It's space lava.
Josh:It makes sense.
Noah:Well these stairs are blocked by whatever this is.
Jorge:Yeah, I don't... There's like a... Is that like a flag?
Jorge:A skull flag at the bottom right?
Jorge:The red thing?
Josh:It's... Somebody was... Oh, the bottom right?
Noah:What is that?
Jorge:Yeah.
Josh:I think that's just general viscera.
Mike:Wait, here's Old Bolden Brash.
Tanner:More like belongs in the trash.
Noah:I did straight up think you were a Navi from Avatar when we logged on.
Mike:Old Bolden Brash.
Jorge:You're writing that down, Mike.
Mike:I'm going to send a picture of Old Bolden Brash.
Tanner:I like that I'm a Navi from Avatar.
Jorge:Yeah, I...
Mike:Jorge, I thought you generated mine, because it's just like, oh, I did have a gun in the character sheet that I gave him.
Mike:So I'm like, oh, he just gave my... Because it looks so intimidating.
Mike:This has the same energy as cats with gun internet Photoshop.
Mike:And then I googled what these things look like, and this is one of the two images it's provided.
Mike:It's just some fucking slimy little being with a gun, like...
Josh:That's Paizo's photo.
Jorge:they're also provided by multiple websites everyone just kept stealing the same photo so I was like fuck it I guess I'll use it and then oh well also so for tanners I generated yours and I had some ones that looked more like the creature but then none of them were centered so all of the character so I was like put it in the fucking center so then finally just made the character
Mike:yeah my favorite thing is my favorite thing is
Tanner:What are you going to do?
Noah:All the characters, all the pictures of Mike's race are truly terrifying.
Noah:There's not one that is not pretty terrifying.
Mike:My favorite thing is when you generate images with Gemini, it's not like, oh, like when you're talking to an LLM normally and it's like, oh, certainly.
Tanner:Astrozoan.
Mike:My mistake.
Mike:It's just there's no text.
Mike:It's just like, here you go.
Mike:So if you're like, Gemini, there's no doors for the room in the bottom right.
Jorge:So I was trying to have it edit this photo, and first of all, it would refuse to put chairs at the bottom.
Mike:And it just generates something that is like a little off and like slightly different than before.
Mike:And it doesn't put the door because there's no like.
Josh:AI generated AI.
Jorge:So that's why there's just pillars for you to stand in.
Noah:All right.
Jorge:It fucking refused.
Jorge:It also would not make it bigger, and it would not add any...
Jorge:Also, I tried... It went crazy, so I just saved one of the photos and re-edited this, and that's why the AI is fucked in the bottom.
Mike:Anyway.
Jorge:Yeah.
Tanner:Are there races that are not in the PDF?
Josh:Yes.
Josh:There were races in previous instances of the playtest that I believe Hephaestus has, but the PDF doesn't.
Josh:I was meaning to ask...
Tanner:Fascinating.
Jorge:Yeah, and then I think the space station was generally pretty solid.
Noah:yeah yeah this one yeah i didn't
Jorge:They were still random things.
Josh:Was your intent with these holes in the floor to be covered in glass, or, like, if we make the wrong step, we just drift away into space forever?
Jorge:It was ideally supposed to be glass.
Josh:Okay.
Mike:I didn't actually think this one was AI-generated.
Mike:I didn't pay enough attention to the details, but I was like, okay.
Mike:Yeah, no, no, I see that.
Mike:I didn't see that.
Josh:Okay.
Tanner:Thanks.
Jorge:Once the map was sent into chaos, it kind of became a lot more obvious.
Noah:The first two maps, I didn't notice the logo in the corner or the watermark.
Noah:And the third one, I was like, what's happening?
Noah:I was like, where did Jorge find it?
Josh:Thank you.
Tanner:I'm excited to see the rest of the maps.
Mike:Tarb.
Noah:That was what you knew.
Jorge:What also is funny, it was really hard to get it to learn that I'm not
Jorge:It was really hard to get it to explain that I wanted to be a map for D&D, because it just kept trying to generate photos that just weren't map-worthy.
Josh:I remember when we were first walking through this and I was trying to show you how to set up a map, you asked it to generate you a map of an asteroid.
Josh:And instead of a battle map, it was just like a bunch of not-real asteroids that have been labeled.
Josh:Like, this one is this big, this one is this big.
Josh:It's not useful, but it is technically what you prompted.
Jorge:Yeah.
Josh:So...
Jorge:So it was like, where would I put tokens for this?
Noah:you you
Jorge:Just have you guys sit there?
Josh:Yeah.
Jorge:I don't know.
Jorge:Yeah, cool.
Jorge:I guess I will work on maybe just telling you like bird's eye view 2D map.
Josh:Yeah, like, top-down.
Jorge:Maybe that's better.
Josh:Or you could, like, find other battle maps online and then use them as inputs and say, in this style, and maybe it'll, like, grab onto it.
Jorge:Yeah, yeah.
Noah:That's cool.
Jorge:So I tried giving it this.
Jorge:My custom gem has this prompt.
Jorge:I did put top down.
Josh:Oh, see, there's a problem.
Jorge:I didn't even want to try confusing it.
Josh:You're telling him to choose the dragons and this is Starfinder.
Mike:Oh, the voice disguiser?
Josh:Clearly that's what you want to switch up.
Tanner:Jorge, do you remember what I had that you decided to give me the demon mask instead?
Tanner:Oh, was it the vocal amplifier?
Josh:He just thought you wanted a demon mask.
Jorge:Something gave you intimidation.
Tanner:Yeah, that's one of the augmentations.
Jorge:Yes.
Jorge:There was like a vocal something.
Josh:modulator hmm
Noah:Oh.
Jorge:Yeah, let's see.
Jorge:Okay, so... Yeah, I only see vocal modulator and vocal shells.
Tanner:Yeah, I don't see it either when I look it up.
Mike:this thing.
Tanner:Yeah, fascinating.
Tanner:That's fine.
Tanner:I'm not really.
Jorge:Yeah, so I didn't know how to do that.
Tanner:I just had money to spend.
Jorge:Yeah.
Jorge:You guys also have, so I gave the ships money so that you guys could fuck up your travels.
Jorge:And also, if you realized you should have made other things because you're new to the system, you guys can make some stuff.
Jorge:So feel free to collectively, if you guys want to use some stuff before going into the next session of the one shot.
Noah:It's fun.
Jorge:Oh, you got the voice amplifier.
Tanner:Yeah, they...
Noah:It feels like Pathfinder, but just different enough to be like, ooh, Pathfinder in space.
Jorge:yeah yeah yeah
Mike:Yeah, I like it.
Josh:I was worried about learning all the new spells and stuff, and so I ended up just doing a martial class.
Josh:And so none of my experience in combat is any different than D&D.
Josh:But it's fine, because you get the vibe.
Noah:It's fun.
Noah:I think some of the stuff definitely feels sort of play-testy, some of the abilities, but it's... Yeah.
Josh:My experience so far has been that the classes have been more finicky than Pathfinders are.
Josh:There are more things to juggle and stuff that you don't necessarily have.
Jorge:And you can fuck up more.
Josh:It looks like the... It's less bounded.
Noah:Yeah.
Jorge:Yeah.
Noah:Yeah, like the Witch Warper's whole things that they have...
Noah:like a warp in reality.
Noah:They move around and give special effects and you can do different things depending on where it is.
Noah:But the being able to move it and sustain it and recall knowledge for one action combo, it seems a little busted.
Jorge:For Christ's worth, recall knowledge doesn't give you too much.
Josh:Recall knowledge is weird, because the actual rules in the rulebook for recall knowledge are super sparse.
Josh:Like, they don't really tell you what you should give, so it's very GM dependent.
Josh:Because it could be very useful, or it could be completely useless.
Noah:yeah I think in this instance it was very useful like finding out that they can just re-roll mental effects it was big
Josh:It really depends.
Mike:Thank you.
Jorge:I will also say, since you guys have some time and some money, since you know you're facing demons, holy stuff, if you can get your hands on it, it might help.
Noah:Does the power of the sun that Catcher has, is that kind of holy?
Josh:Or at least not rules as written.
Jorge:Yeah.
Josh:Rules as written, it counts as fire.
Noah:What?
Noah:What's more holy than the sun?
Josh:That's a good point.
Jorge:Yeah.
Jorge:And then after, I guess, this, are we going to do any more one-shots or start the campaign?
Josh:Well, I mean, Tanner had a one-shot.
Jorge:Josh, I will get you a new character sheet this week.
Josh:or end shot at some point, right?
Jorge:Yes.
Josh:I don't know how you felt about running it.
Tanner:Yes, so my actual vision is slightly longer, like in the four-ish potential session range, if we're cool with that.
Noah:Yeah.
Noah:I'm cool.
Tanner:I'm close to sending a little intro thing that can get wheels turning.
Tanner:So be on the lookout.
Josh:Not the last one shot.
Mike:Yeah.
Mike:And if you guys want to have an intermission, I'll do one.
Mike:I do have a question.
Mike:Does anyone remember the evil wizard from the last one shot I did?
Mike:Does anyone remember his name?
Josh:The one shot before that.
Josh:You're talking about the guy with the bag of wands?
Mike:Hmm.
Mike:Yeah, the wands one.
Josh:No.
Tanner:I don't think I have notes from that one shot.
Josh:I do not remember the name.
Jorge:Was Noah there for that?
Jorge:Was Noah there for that?
Noah:I was not there for Bag of 1,001s.
Noah:It's coming back.
Mike:Okay.
Mike:Oh.
Jorge:Oh, no, that was with Jonathan.
Josh:Yeah, I think this is pre-Noah playing D&D.
Jorge:Yeah.
Mike:Perfect.
Mike:Well, Noah will get the experience.
Noah:Ooh.
Jorge:I remember Jonathan losing his shit at the end because the big wizard... You obviously know the premise of this, Noah, right?
Noah:Commoners with 1,001s.
Jorge:Yeah, the big bad wizard rolled something that just made him teleport randomly to a forest, butt naked, running and screaming.
Jorge:And I just remember Jonathan losing his mind.
Josh:It was a good cap to the session, though.
Mike:Oh, yeah.
Josh:Like...
Mike:Someone like... Because the official ruling was there is a level one... Every wand is a single-use level one magic missile.
Mike:So every turn, you just have to use a magic missile to hit someone, and then it also rolls a 1d10,000 magic surge.
Mike:And they target him.
Noah:you
Mike:It's like the target goes insane for 1d8 days.
Mike:And I rolled.
Mike:And I was like, what would an insane wizard do?
Mike:And I was like, well, he definitely wouldn't be here.
Mike:He would be in the middle of the forest running, screaming for as many days as.
Mike:So.
Jorge:another one that was just like one of the guys that he rolled it against was just like are demi-human sub-human?
Mike:No, no, no.
Mike:This is when you guys were going up the stairs.
Mike:It's like every person within a 30-foot radius understands that demihumans are an inferior race.
Mike:So they go to cast, and they cast the magic missile.
Mike:And then I narrated, oh, and you turn to your compatriots on the stairwell, and you all just nod in approval, understanding that demihumans are an inferior race.
Noah:I was going to say, considering that Mike's last one-shot was a four-hour-long Devil in Town to Georgia pun...
Mike:And then you guys keep moving.
Josh:No other influence on the game.
Josh:It was just, yeah.
Mike:By far my... Yeah, go ahead.
Jorge:Thank you.
Mike:yeah the my favorite my favorite one uh like wand mishap or i don't know when the wands are like they create a scene of hilarity but also like are really effective for some reason so one like this is after you guys got to the top of the stairs there's like two bugbears on the catwalk and you guys magic missile one of them
Mike:And the role was like this creature thinks that the nearest version or the nearest creature to it is trying to extinguish its race.
Mike:So there are two bug... I'm dead serious.
Josh:Okay.
Mike:So there are two bugbears, so I'm like, how the fuck do I play this?
Mike:So you guys are watching this, and one of the bugbears turns to the other bugbear and says, what did you say?
Mike:And the other bugbear says, what?
Mike:What are you talking... I didn't say anything.
Mike:It's just like, I'm pretty sure you just said you wanted to extinguish our race, you moron.
Jorge:Woo!
Mike:And then they started fighting.
Mike:So I found... Not that that table got exhausted, but I found another wild magic surge table.
Mike:that is hopefully more adept for Pathfinder.
Mike:I mean, I don't know what to expect from either of these.
Mike:I have slightly more of an idea of the flavor of the prior, so this one is going to be new for everyone.
Mike:But I imagine it's going to be of similar flavor.
Mike:I'll let you guys know if you have a choice in your character or if it's just going to be common.
Jorge:Yeah, this will only be one more shot.
Josh:so Jorge will finish up his end shot and then do we want to do Mike's and then Tanner's or Tanner's then Mike's do you need extra time either of you to prepare more than like the week that Jorge has
Tanner:If the back's going to fall off.
Noah:you
Mike:Oh, well, I'll loop that in.
Tanner:Jorge, is next week probably it?
Tanner:Mm-hmm.
Mike:We can throw mine in the middle of yours, Tanner, or...
Jorge:So the other thing is we have about a month and then August.
Tanner:Yeah, maybe I'll start, and then if I get overwhelmed, we'll let Mike go in the middle.
Josh:Bye.
Jorge:So if you think yours is around like six shots, just putting it out there, Noah's wedding will be in like a month and three?
Jorge:Or the party?
Jorge:So we do a session there.
Jorge:We might be able to time it if you guys want to either do a one-shot or be the start of the campaign.
Noah:I would be super down if you guys wanted to come and do a marathon session to start the campaign.
Mike:100%, yeah.
Tanner:That'd be crazy.
Josh:That does mean, though, that you guys have deadlines on getting your characters.
Jorge:Yeah.
Mike:It's a level one character.
Mike:How hard can it be?
Josh:Well, whenever I ask for a level 1 character, what I get is a level 20 character with the level selector set to 1.
Josh:So, I don't know.
Josh:How hard could it be?
Noah:I didn't really, I believe that, but there's probably those like, it's probably like not fully spec'd out.
Noah:And then Jorge sent me one for a one shot.
Noah:And I was like, this is insane.
Josh:Yeah, so...
Jorge:Yeah.
Jorge:So, you know.
Josh:So at the very least, next week, Jorge is finishing up his thing.
Jorge:All right.
Jorge:So we're doing.
Jorge:Okay.
Josh:Monday?
Jorge:Yep.
Tanner:Heck yeah.
Noah:One day.
Noah:Yeah.
Mike:Yeah.
Jorge:I. We should be finished.
Jorge:I'll see if you guys will do things like, I don't know.
Jorge:But.
Noah:To the star.
Tanner:We are a little bit stupid, and so sometimes things take a little longer than they should.
Jorge:I almost started dying laughing when Josh was just like, did he call us here?
Jorge:Why is he hiding?
Jorge:And I'm like... We can hack his messages to see.
Noah:We thought it was like a secret message.
Josh:He's not.
Noah:Good way of communication?
Noah:That's crazy.
Jorge:Yeah, let's do it.
Noah:We go to the wireless internet cafe that they have in the future in the 1990s.
Jorge:You weren't even going to knock on the door.
Jorge:You're like, let's just hack this door.
Josh:Yeah.
Jorge:The most aggressive way.
Noah:You can do anything in this game.
Tanner:Well, it felt much more Starfinder for me to ring the door than to knock on the door.
Noah:So we're going to do this.
Jorge:That's fair.
Josh:Yeah, you're a foundry expert now.
Jorge:Yeah, but you guys did do that, so.
Tanner:Yeah.
Jorge:Yeah.
Tanner:Well, good stuff, Jorge.
Tanner:Thanks for learning all this and letting us explore.
Noah:Ooh, star finder.
Jorge:Yeah.
Noah:Stars.
Jorge:Yeah.
Josh:I'm gonna have you handle all the foundry bits for the next campaign.
Jorge:I'm going to know everything that's happening.
Jorge:I'll make all the maps.
Jorge:Also, thank you again, Josh, for hosting the Starfighter one.
Josh:I'm not doing any work for it, so.
Noah:Ooh, snaps.
Josh:See y'all then.
Tanner:Yeah, have a good night, guys.
Jorge:See you.
Mike:See you.
Noah:See you guys.