Jorge:Josh, if you ever see this, please let me know.
Jorge:I don't think you will, but... I will pay you $5 via Venmo.
Josh:Good evening.
Jorge:Good evening.
Jorge:How are you?
Josh:I'm doing well.
Josh:How about yourself?
Jorge:Doing well.
Jorge:Doing well.
Jorge:Have you ever... Have you taken a look at the remastered Cleric?
Josh:I haven't really looked at any of the remastered classes.
Josh:Why?
Jorge:I like it a lot.
Jorge:And I think for next campaign, I would like to either play a cleric or exemplar.
Jorge:I think it'd be fun.
Jorge:What's cool about the remastered clerics is they get like either pick healing or harming font, which means you just get four max level heals every day.
Josh:Sure.
Jorge:And then as you increase in levels, it turns into like five and then six, I think.
Josh:That's a good time.
Jorge:It's pretty cool.
Josh:So you want to be either the heal bot or just a guy that can repeatedly, consistently pump out damage?
Jorge:Well, yeah, I was thinking potentially like the Warpriest version or the, if I don't go exemplar.
Jorge:So the main thing, I would love to be a pure cleric because I think there's a lot of cool spellcaster things.
Jorge:But I think the party works a lot better when there's two front lines.
Jorge:And I just don't see there being two front lines if I'm not one.
Jorge:unless unless unless someone is i just don't i don't see it but you also said we can change characters so we'll see okay crazy idea before anyone jumps off obviously you could say no what if i have a character that is the background of the banished celestial and they basically like maybe it's every week or something like that they get possessed and when they're possessed they are the exemplar
Josh:so I mean who knows yes no the plan is for you to be able to change characters you're
Jorge:And when they're not, they're the cleric.
Josh:You just want to be able to play two classes simultaneously, but not exclusively.
Jorge:Yes, but I will use the same money pool.
Josh:Okay.
Jorge:I'll use the same money pool for both.
Jorge:And what would be funny is I'd have to change, like, heavy armor would work on one, but not the other guy.
Jorge:So I can't, like, change mid-fight or mid-day.
Jorge:You could sit on it, but... Yeah.
Josh:You have to give me a little bit to think about it.
Josh:In that, I'm inclined to say, sure, but I need to think about the ramifications a little bit before I, you know.
Jorge:And I will also not... I guarantee I'm not going to abuse it.
Jorge:If there's something that if I cast as a cleric, it carries on for two days, I'm not going to change.
Jorge:Or if I do, that wouldn't carry over.
Jorge:I'm not going to be gamey about that.
Josh:Okay.
Josh:Well, I'm trying to figure out if there's a way I can export this.
Jorge:But I think it'd be funny.
Josh:Because you're talking about gods and clerics in the next setting.
Josh:I am not done with the book.
Josh:I didn't really get a chance to work on it last week.
Jorge:Okay.
Jorge:Yeah, no worries.
Josh:But I can give you a sneak peek.
Jorge:Oh, this looks so cool.
Josh:There's some gods and stuff.
Jorge:I definitely got to go.
Josh:You got fun guys.
Josh:I think what I'll probably end up doing is to make it easier on myself so that I don't need to publish the thing all in one go, is that I will give you guys.
Jorge:We didn't have any divine casters before or this one.
Jorge:And I'm like, I really looking at it.
Jorge:I'm like, oh, this is sick.
Josh:So it's split into different segments.
Josh:So I can give you the first piece of it now.
Jorge:Dope.
Josh:And then I will over time different bits.
Jorge:That'd be dope.
Josh:Let me see if I can export this so that.
Jorge:Dope, dope, dope.
Josh:Yeah.
Josh:Because then you can at least start thinking about stuff.
Josh:I mean, it doesn't have the organizations in the countries, so there's a limit there.
Jorge:Yeah, that's fine.
Josh:But there are... If you want to be a Divine Caster, there are six gods, and then if you don't want any of them, work with me, because there's room for more.
Jorge:Yeah.
Jorge:Because I think it would be a fun character idea that you're a living vessel.
Josh:So...
Jorge:There's also a living vessel archetype.
Jorge:But the idea is there's, like, this banished celestial that's now, like, trapped in a mortal's body.
Jorge:But the mortal is just, like, a priest who has just robes and casts spells and is, like, a healer.
Jorge:And then sometimes the angel kicks in and is just, like, an exemplar.
Jorge:Because, like, the spark of divination, I think it would be a fun class idea.
Josh:Yeah.
Josh:That as a character concept sounds awesome.
Josh:I just need to think about whether or not it's... I trust you not to abuse it, but I want to make sure that it's not unduly doing things to the other players having to deal with it.
Jorge:Okay.
Jorge:Yeah, yeah, yeah.
Jorge:You can also...
Josh:I think... The thing I really have to... My only real concern that comes to mind is specifically you would have way more...
Josh:flexibility in your day-to-day compared to everybody else?
Josh:Just by virtue of the fact that you get to change your whole class every day, effectively?
Jorge:So, yeah, feel free if you want for it to be, like, you need a week of downtime.
Jorge:Or also change it, like, as you level up.
Jorge:Maybe if I'm level 10, I can change it on whatever it is.
Noah:Yo, yo, yo.
Josh:Yeah, I'm happy to work with you.
Josh:I just need to think about it a little bit to, you know...
Jorge:Okay.
Jorge:Yeah, yeah, yeah.
Jorge:Hello, hello.
Jorge:Sir Noah.
Jorge:Is that a haircut I see?
Jorge:Yeah, it is.
Noah:It is.
Noah:I had to go to a new barber this time because my barber gave me a terrible haircut last time.
Jorge:Yeah.
Noah:I couldn't do it.
Josh:So the last time you went, was that a new barber or did they just mess up that one time?
Noah:Uh, this is a barber I've been going to, but he, he, like, had been going downhill, and he gave me a couple of bad cuts, and then last time, I was like, this is just a terrible cut.
Jorge:Yeah, sounds like it.
Noah:Like, he, I, I got a fade, and it was, like, all, it was, like, different levels, and it was just bad, and, like, he didn't even trim one side of my head, and I asked him to, he was like, I don't see what the issue is.
Josh:Oh.
Noah:Like, alright, we gotta get a new guy.
Josh:I would.
Josh:Just do what I do, which is go to a new barber every time.
Josh:Because you just... I... Oh?
Mike:That's psychotic.
Jorge:I got a new barber, but he also might be
Jorge:very MAGA I'm not sure so he's Chinese born in Hong Kong but I'm pretty sure he's very okay I'm not pretty sure he's very MAGA and it's like I don't know what to do with it is it but he's a great hair cutter so I think I'm just gonna keep going but like so let me let me clarify it's not that I wouldn't want to go to someone who's pro Trump the thing is okay so I walk in I introduce myself shake his hand sit down
Noah:What?
Jorge:He's cutting my hair and then he just turns to me and he's just like, so you dating anyone?
Jorge:And I'm like, yeah, I have a girlfriend.
Tanner:Just like...
Jorge:He's just like, I can tell because you're an alpha male like me.
Jorge:And I was like, what?
Jorge:And he's like, you just like, you know, being in control, right?
Jorge:You're the man.
Jorge:And I was like, is he hitting on me?
Jorge:It was like a weird thing.
Jorge:And then he starts talking to me.
Jorge:He's like, oh, I used to cut Jackie Chan's hair.
Jorge:you know, if I wanted to, and he's Asian, he's like, I can make you look like my brother.
Jorge:Like, I'm that good.
Jorge:And I was like, okay, this dude's crazy.
Noah:What?
Jorge:And then my new barber, which I don't know if I want to keep going to, he's good, but he's very MAGA, but he's from Hong Kong.
Tanner:Are we talking about a barber?
Noah:The short students.
Jorge:It's very confusing.
Jorge:And then he was telling me, he was just like, yeah, I was like, so do you like cutting, because you used to work in a woman's salon.
Jorge:And he's like, oh, I've
Jorge:I like women's hair.
Jorge:I think it's more technically challenging.
Jorge:But I don't like talking to women that much.
Jorge:They're so vain.
Jorge:And I just have to say, ooh, and just talk about celebrities.
Mike:Yeah.
Jorge:But with men, I could talk about philosophy and have deep conversations about philosophical things.
Jorge:And then as I was leaving, he's like, you should follow me on YouTube.
Jorge:I have a lot of these types of conversations.
Jorge:And it's called, I think it's like Destiny Hair.
Jorge:I searched it up.
Jorge:He had like 30 followers.
Jorge:I could like it.
Jorge:And then one of the videos was just like how Trump's hair shaped his destiny.
Jorge:And I was like, this is fucking crazy.
Jorge:But he cuts a mean hair.
Jorge:So I think I'm going to keep going and be like alpha male, alpha male.
Jorge:Yeah.
Tanner:How old is he, about?
Tanner:Oh, okay, okay.
Jorge:I think he's he's been cutting hair for 30 years.
Jorge:I don't.
Tanner:That's good enough.
Jorge:Yeah.
Jorge:Yeah.
Jorge:No, it's.
Jorge:It is so fucking weird.
Jorge:I put it.
Noah:Did you watch the videos?
Noah:Were they compelling?
Noah:Hair, destiny.
Josh:Yeah.
Jorge:That's him.
Josh:You're not an alpha male?
Josh:I mean, you might be after you watch the videos.
Josh:You need to get destiny hair pilled.
Tanner:um like the guy in the icon here that's what he looks like
Mike:that's so that's him
Noah:With a very AI-looking... Uh... Oh, that's him.
Jorge:Yeah.
Jorge:That's 100% him.
Jorge:That dude cut my hair.
Jorge:Yeah.
Jorge:They did some editing, maybe, but the dude in the videos, I know this is my barber, which is so fucking funny.
Josh:The three stages of life.
Josh:Teenager, adulthood, middle age.
Noah:Okay.
Noah:Money is the software.
Noah:Power is the hardware.
Tanner:Middle age is not the final stage of life.
Noah:Hashtag motivation.
Josh:Nope.
Josh:Middle age is the final stage.
Tanner:It has middle in the name.
Josh:That is three of three.
Jorge:Also not three, isn't it?
Josh:That is the third of all three ages.
Jorge:Did you list four?
Josh:Once you've done middle age, you're done.
Jorge:He has a video that says, hair professor, colon, I want to live forever, exclamation mark.
Mike:Thank you.
Josh:Hashtag black myth.
Jorge:Don't die.
Jorge:The dude's crazy.
Jorge:But he cuts hair well.
Jorge:I will give it to him.
Jorge:That was a great haircut.
Josh:This is crazy.
Jorge:I need a new one now.
Jorge:It's been a while.
Jorge:It grew out very well.
Jorge:what insane like he's actually insane yeah yeah yeah
Josh:Ooh.
Tanner:How to be a hacker for your life.
Mike:Power is hardware.
Mike:Money is software.
Josh:Yeah.
Noah:Oh, there it is.
Noah:Why Donald Trump's hairstyle determined great destiny.
Mike:Also, I predicted Donald Trump's victory 10 years ago.
Josh:Good for him.
Jorge:Which victory?
Noah:Seven wonder of the hair.
Jorge:I guess he...
Noah:There's seven wonder of the hair.
Noah:Hair psychology, six.
Josh:Where does your perception come from?
Josh:Hair Psychology 3.
Josh:I like his hair psychology series.
Josh:Are we in or out of the reality?
Josh:He's asking the good questions.
Noah:Okay, wait, there's a...
Jorge:The kind of hobbies to stay healthy until 100 years old.
Jorge:After that, he's like, my science doesn't work past 100.
Jorge:But it gets you there.
Jorge:It gets you to 100.
Jorge:After that, it's on you guys.
Mike:Well, you're explaining...
Tanner:Thank you.
Noah:Wait, there's how to find the best barber, level one.
Noah:How to find the best barber, level two.
Noah:Then how to find the best barber or hairstyle, level three.
Noah:Same one, level four.
Noah:Level five, how to find the best hairstyle list.
Noah:And then he skips one.
Noah:And then how to find the best barber or hairstylist finales, level seven.
Noah:What are the levels?
Josh:No, he has level 6.
Josh:It's level 6, how to find the best hairstylist.
Josh:So if you want to find a hairstylist, it's either level 3, 4, 5, 6, or 7.
Josh:Barbers don't get that high, except for level 7.
Josh:Barbers are level 7.
Josh:They're just not level 6 or 5.
Josh:I... Well, you have to work your way up there.
Mike:Can I play a level 7 barber for the next campaign?
Jorge:He doesn't want ads.
Josh:You need to play levels 1, 2, 3, 4, and 7.
Mike:Oh.
Josh:Not 5 or 6.
Mike:Oh, I have to?
Mike:Wow, it's just a huge jump.
Mike:Can you homebrew a barber for me?
Josh:Well, so, yeah, I mean, I can if you want to be a barber next campaign.
Josh:Absolutely.
Mike:I'm joking.
Noah:What might be the craziest part of this is all these videos are less than six minutes.
Mike:That sounds horrific.
Noah:Most of them are less than three minutes.
Mike:He's not hitting the algorithm.
Josh:I appreciate that.
Jorge:He doesn't want ads.
Jorge:Ads happens at 7, I think.
Jorge:And he's like, I will not get money off this.
Jorge:This is just for learning.
Noah:The first one was seven months ago.
Noah:I'm intrigued.
Josh:He says what he needs to say, and then he's done.
Jorge:Yeah.
Josh:That's good.
Josh:That's a good YouTuber.
Jorge:Yeah.
Mike:When you were explaining, you're like, I think he's MAGA.
Mike:And then you're just like, every time you pause in the story, I'm like, what's the worst thing you could say right now?
Mike:And then I was just like, oh, you got a girlfriend?
Mike:Yeah.
Mike:What color?
Noah:bro one of these is happiness the hidden truths of celebrity hashtag amy winehouse hashtag dwayne johnson
Mike:Oh, yeah, yeah, yeah, yeah.
Mike:I hate women.
Mike:What's the worst thing you could say at every point in that conversation?
Josh:Life is about eating shit, so yin-yang the hair of it.
Josh:Hashtag motivation.
Mike:That is motivating.
Jorge:Yeah, no, this dude's crazy, but... He looks just like Yelp.
Mike:So incredibly unhinged.
Tanner:How did you find this?
Josh:He's good at cutting hair?
Tanner:How did you find this guy?
Jorge:And he's in a barbershop with other people.
Jorge:He's just there, and he acts like a normal dude until you talk to him, and then you're like, oh, he's fucking crazy crazy.
Jorge:Yeah, no, it was fucking crazy.
Jorge:I just, like, I'm trying to find the barbershop.
Jorge:It's an LIC.
Jorge:I don't know the name of it.
Jorge:I'm definitely going back.
Tanner:Now, what made you leave your previous person?
Jorge:Like, I'm not gonna... Like, I'm definitely not gonna... Not gonna not go back.
Josh:It's ephemeral.
Josh:You went there once and it's gone now.
Josh:It's disappeared.
Jorge:This dude's crazy.
Jorge:I gotta go to hear what he's gonna say.
Noah:Thank you.
Jorge:So...
Jorge:I have a bad habit of realizing I need to barb like a haircut when my hair is far too gone.
Jorge:So I have to make an appointment relatively quickly.
Jorge:Um, and then I usually end up with bad people, but then this one, his appointment fell through.
Tanner:Hmm.
Jorge:So like, Hey, you want to go with this guy?
Jorge:Usually booked up.
Jorge:I'm like, hell yeah.
Jorge:Um, uh, so yeah.
Josh:He has a playlist called how to get rid of stress 42 video and there are eight videos in it.
Noah:Thank you.
Mike:No, no, it's the 42 kinds of stress.
Josh:No, it says 42 video.
Josh:Do I, do I need to like subscribe to something to see the other videos?
Mike:He has a Patreon, yeah.
Josh:I, I, I mean, not that.
Jorge:Yeah, this is... Yeah, well... As he kept going, I just couldn't believe the things he was saying.
Josh:Good for him.
Josh:I'm afraid I've clicked on one or two of his videos, so now my YouTube alco is going to recommend me more Hair Destiny, which was probably a mistake.
Jorge:And they just got... Yeah.
Jorge:Oh, the place is called NYC Hairstyling.
Jorge:Like, it seems normal.
Josh:What?
Tanner:Huh.
Mike:I don't know if barbers are normal.
Jorge:Well, I've... Yeah.
Josh:Just collectively all barbers?
Mike:I mean, my barber was just telling me about how he's going to go to Thailand.
Jorge:That's...
Mike:He's going to retire to Thailand in like a month.
Tanner:My barber was just complaining about seeing his in-laws for the holidays.
Tanner:That seemed pretty normal to me.
Noah:He's pretty normal, yeah.
Josh:I just don't talk to my barber.
Mike:That's too normal.
Josh:I say hi, cut my hair, and then that's the last word I say.
Jorge:Okay, Ron Swanson.
Tanner:you
Noah:I like that.
Noah:That's how I... The barber before Tanner started this so that I had to get a new barber because my last barber started giving bad haircuts.
Jorge:Wait.
Jorge:Oh, sorry.
Jorge:That's him!
Noah:And it was because we got too friendly and he... Oh, wow.
Jorge:No, not... flashing.
Noah:Uh...
Mike:Wait, you got too friendly with your barber?
Noah:Yeah, normally I don't get friendly with my barbers, but this time I talked to the dude and we got really friendly.
Noah:And when we first met, great cuts.
Noah:And then the more we got to know each other, the worse the cuts got.
Jorge:Did Tanner get a haircut?
Tanner:I did get a haircut.
Jorge:Yeah.
Tanner:Yeah.
Noah:Oh.
Josh:Uh...
Jorge:Great haircut.
Tanner:Yeah.
Tanner:Thanks.
Tanner:Thank you.
Noah:Anyway, so yeah, I didn't talk to the new barber and I got a great cut.
Jorge:That's good.
Jorge:I was friendly with the Tyler guy from BU.
Jorge:And we would chat that barber.
Jorge:And then we were going to get food one time.
Jorge:But then we postponed it a couple of times.
Jorge:I was supposed to get a haircut.
Jorge:And then I had to cancel.
Jorge:And then he was just like, all right.
Jorge:You know, I got to charge you the full price.
Jorge:And I was just like, all right, never going to you again, bitch.
Jorge:That's offensive.
Jorge:We were friends, man.
Jorge:We were friends.
Tanner:You guys are going to get food together.
Jorge:And you treated me just like trash.
Jorge:Fuck that.
Tanner:And now it's over.
Noah:Bang.
Jorge:Yeah.
Jorge:Which would have been really awkward because he was kind of older, but it's fine.
Jorge:But now I got this dude.
Mike:You've upgraded.
Jorge:Yeah.
Jorge:And imagine if something crazy happens with him and then I get interviewed.
Jorge:They're like, could you see that he was crazy?
Jorge:Oh, yeah.
Jorge:He just gave a great cut.
Jorge:So I just kept going back.
Jorge:I actually reported him like four times to five different authorities.
Jorge:There's also a salon in the neighborhood I just found out called Hair Philosophy.
Josh:Yeah, they're his competitors.
Jorge:If he doesn't also work there, I bet you he fucking hates that place.
Jorge:He's like, they stole my idea.
Jorge:Oh, you officially dropped it.
Noah:I realized all this came up five seconds after Josh dropped a new campaign guide.
Noah:It got buried under the hair professor.
Josh:That's fine.
Josh:I much prefer the hair.
Noah:Ooh.
Josh:Hair philosophy.
Josh:Hair philosophy.
Jorge:I know we were talking about it.
Jorge:I didn't realize you dropped it.
Josh:Yeah, just part one.
Josh:I'm not done.
Josh:So you get the first bit, and then there's parts two and three coming later.
Tanner:Thank you.
Josh:But for funsies, you get a little bit.
Mike:80, well, actually, what?
Mike:That is a lot of, I was going to joke about how much it was, but fucking 20 megs?
Noah:Thank you.
Josh:Oh, I have no doubt it's just pictures.
Josh:It's not that many pages.
Mike:I was about to say, you just, you just go, how big is it if I render it this?
Josh:It's like 10 pages total.
Mike:Eh, it's fine.
Josh:That's not how PDFs work.
Josh:I just clicked the make PDF button and then it made the PDF.
Josh:I can compress it in the future if you like.
Jorge:No, no, this looks really pretty.
Jorge:Don't compress it.
Jorge:I don't want any loss.
Jorge:I want zero loss.
Josh:Okay, fine.
Josh:You're going to have to deal with the finished product being in a 100 megabyte PDF that's only like 12 pages.
Mike:Josh, I was playing around with this new PDF VR format.
Jorge:I want it to look like the new Call of Duty games when they're like 300 gigs.
Jorge:They don't compress anything.
Josh:Yeah, that can be arranged.
Tanner:Damn.
Josh:We could do it.
Mike:So the resolutions are all 4K texture.
Mike:I mean, there's nothing added if you're just looking at it on a flat screen.
Mike:But it's like a pop-up book if you have VR.
Josh:The map that I sent you guys, I had to compress down from its original uncompressed size because I exported it at 16K just because that was an option provided to me.
Josh:And then I'm like, I don't need an 140 megabyte map.
Josh:That's unnecessary.
Josh:So it got squished back down again.
Mike:It's 60 megs.
Josh:Yes, that's the compressed size.
Mike:I believe it.
Jorge:What software do you use to make this?
Josh:incarnate?
Jorge:It sounds very legit.
Josh:It's not really.
Josh:I mean, it's like in... No, it's like in online, like, you draw little landmasses and then you use a stamp tool to put down little stamps and stuff, and then you could use text to, like, make names.
Tanner:In card, it's not too tough.
Josh:Like, I've been debating...
Josh:My problem is I'd like to make the next campaign.
Josh:At the very least, I want one of the acts to take place in just one city and stay there for a while.
Josh:So I want to make a big city.
Josh:And I don't want to make that big city in Incarnate.
Jorge:Hmm.
Josh:So my current plan is to figure out some way to procedurally generate it so that it can be big, but I don't actually have to make anything.
Tanner:We're gonna leave that city.
Josh:But...
Josh:Yeah, no, absolutely.
Josh:I'm gonna make this whole new kind of software for generating towns and stuff, and then you guys are gonna be, like, awesome, and then session two, leave and never return.
Jorge:We stayed in Waterdeep for a while.
Josh:But it'll be fine.
Josh:You did stay in Waterdeep for a while, but that's only because I didn't tell you about any other towns on the continent.
Josh:So you did not know where to go.
Noah:You just have to knock balls out anywhere else in the world.
Jorge:No.
Josh:Yeah.
Jorge:No, you did.
Jorge:And then we were going to try to hit bum rush every single town and civilization in like a 30 day period.
Josh:That's true.
Tanner:We had a plan.
Jorge:Literally bum rushing.
Josh:I did give you a graph so that you could do a little bit of the traveling salesman across the cities and stuff.
Tanner:We did.
Tanner:We totally had a plan.
Josh:But instead you were like, but wait, that takes time.
Josh:And instead, Josh has given us this very nice time machine.
Josh:We could just hyperbaric time chamber this campaign.
Josh:And then you spent the next one and a half years of real life in the hyperbaric time chamber.
Josh:So, you know, that's my fault.
Jorge:When we came out, we were so much stronger.
Josh:Yeah.
Jorge:And we kind of forgot what we were doing.
Jorge:But we're like, fuck it, we can go raid this compound.
Josh:Yeah.
Jorge:You think we can't?
Josh:And then you did.
Jorge:And after doing that, we got those people arrested.
Jorge:They tried to get out of it.
Jorge:We're like, fuck no.
Jorge:Get them rightfully incarcerated.
Jorge:And then we're like, this is kind of fucked up.
Jorge:Let's break them out of the city.
Jorge:And then bring him down to this other long lost city that we know just to hide out, you know?
Josh:Yeah.
Josh:You did do that.
Jorge:That was a funny campaign.
Jorge:That was a crazy campaign.
Josh:Well, you're never going back to Ushas, so... Actually, I don't know if you've opened the lore document that I sent, but it is actually just ten pages of me saying Ushas is gone.
Noah:Oh, no.
Josh:Shut up about Ushas.
Josh:Just over and over and over again.
Jorge:It doesn't say anywhere that some people killed a Thessian over it.
Mike:Yeah, why is that?
Mike:Is this erasure?
Mike:This has to take place before campaign one.
Mike:If no one's talking about...
Josh:I told everybody you were in Bobfuck Nowhere.
Josh:Multiple people explained that to you.
Josh:The fact that you've met two characters from that sphere is crazy.
Tanner:Looks like Farrah is also a little isolated.
Noah:We did have a lot of people tell us.
Noah:They were like, this is the boonies of the universe.
Josh:So...
Jorge:who's the guy was it like a rockefeller that went and visited like some remote tribe and then people thought he got eaten to death and there's like one photo of him with the local people that was meffy i don't know that was meffy meffy's like look at these look at these people they can barely speak oh my god they ate him they killed him they killed him
Josh:Are you talking about North Sentinel Island?
Noah:We heard this kid.
Mike:Honestly, it reminds me of someone goes skiing or something, and then they just disappear.
Mike:Are we the skinwalkers of this campaign?
Jorge:All right.
Mike:Is the floating cup the skinwalkers of this reality?
Mike:There's just things out there that kill you.
Mike:It's terrifying.
Josh:You've got to be scared of those hicks out on the end of the galaxy.
Josh:Who knows what they could do?
Mike:Oh, actually, that's a good point.
Noah:This is a standard round sphere?
Mike:No, it's like Wrong Turn.
Mike:Have you guys ever seen any of the 10 Wrong Turn movies?
Josh:What?
Noah:No, but I can get the gist from that title.
Tanner:you
Mike:People are driving through the mountains of West Virginia and there is an entire family of superhuman inbred people that murder and eat teenagers whose cars get stopped.
Josh:Of course.
Mike:Wait, what did you put in your... Probably.
Jorge:I like the story.
Josh:And they made 10 of those?
Mike:I don't know.
Mike:It's a horror movie franchise.
Mike:You have to make 10.
Josh:Sure.
Noah:Well, I knew about the story, didn't realize he was a Rockefeller.
Jorge:Yeah, yeah, it was an actual Rockefeller.
Jorge:His boat crashed, he then hung out, people saw him in photos, and then he disappeared.
Jorge:Some people have been surfacing online that there's a white guy that's in this tribe now.
Jorge:Some people are like, maybe he survived.
Jorge:Other ones are like, nah, he got eaten by someone else.
Josh:Someone's gotta do it, you know?
Jorge:But yeah.
Mike:How much money did Morbius make?
Jorge:That was Mephi.
Jorge:Mephi's like, I'm going to go fuck with these people.
Noah:Like 10 bucks.
Josh:The first or the second time?
Mike:The first.
Mike:Oh, it made $167 million.
Mike:That's annoying.
Mike:I thought Wrong Turn made more money.
Josh:Well how much did it cost?
Tanner:Thank you.
Mike:Wrong Turn made a profit.
Mike:Wrong Turn made a very handsome profit.
Mike:It cost $12 million and they made $28.
Josh:And how much did Morbius cost?
Mike:Morbius cost... How much did Morbius cost?
Josh:An unknown amount.
Josh:It's a secret.
Mike:Morbius cost $83 million and made $177.
Mike:They did make money on Morbius.
Josh:Okay, so Morbius was profitable.
Jorge:What about Craven the Hunter?
Jorge:It has a 16% on Rotten Tomatoes.
Jorge:I think it cost $116 million to make, and they only made $52 million.
Josh:Nice.
Mike:Damn.
Noah:woof there's no white roman
Josh:So Craven and Morbius together made less than Ron turn.
Jorge:Yeah, just lost $50 million.
Jorge:Also, I've been following the drama with the whole Snow White thing and the actress.
Mike:No.
Jorge:So there's a lot...
Tanner:I heard a little bit about it.
Jorge:There's a live action Snow White that's been coming up for years now.
Jorge:I forget the name of this actress.
Jorge:But she's just been causing a lot of drama.
Jorge:When they interview her, she says things like, well, it's not going to be the normal Snow White.
Jorge:That's a creepy story about how this woman gets saved by a man.
Jorge:This is going to be like Woman Forward.
Jorge:And she says stuff like that.
Jorge:And it really pisses off these Disney adults that are used to the old film.
Jorge:And they already had to delay the film, like, twice.
Jorge:And rumor is they're scared that it's going to flop so bad it might bankrupt Disney's movie, like, this movie company in Disney.
Jorge:Because so many live-action people, like, so many people just do not want to see this, and they're so mad at the actress.
Jorge:She's done other things.
Jorge:Like, on Twitter, when Trump won, said, like... Oh, no, on the night of the election, she said things like...
Jorge:If you don't vote for Trump, you're the problem.
Jorge:There's no ifs, ands, or buts.
Jorge:You can't vote for him.
Jorge:And then did other things and really pissed off a lot of people.
Jorge:Because Disney is supposed to be for everyone.
Jorge:And she's alienating some of these people.
Jorge:And now they're boycotting it, allegedly.
Mike:Do you think studios hire annoying actors so that when they have a bad idea and the movie flops, they can be like, ah, it was the annoying person pissed off the wrong political group.
Mike:Because why are we live-actioning everything?
Mike:Like, Lion King was just like a shot-for-shot remake, but worse.
Jorge:It's for copyrights.
Jorge:It's copyright.
Noah:Oh.
Mike:Of course.
Jorge:Yep.
Mike:Of course it is.
Jorge:Yeah.
Mike:Of course.
Noah:Interesting.
Jorge:So if they remake it, they can protect it.
Mike:Well, no, this is really... This is recent.
Jorge:Yeah.
Mike:You guys can't take Lion King shit.
Mike:This is...
Jorge:Yeah.
Mike:We refreshed that.
Mike:Did anyone?
Jorge:She's actually just historically really bad at marketing movies.
Jorge:When she was in Shazam, she was shit-talking it.
Jorge:Before it came out, she was saying stuff like, I only took this because I needed money.
Jorge:This isn't a good movie.
Jorge:I'm just shit-talking it.
Jorge:And in her old movie, she wasn't even like, I think she wasn't even like the star or anything like that.
Jorge:But she's like, I can't believe they didn't invite me to the awards ceremony.
Jorge:They're racist.
Jorge:So then like she got invited and also like gave out awards.
Mike:I think people like that tend to have not a huge impact on the box office, negatively, just because, like, I don't know.
Jorge:You don't realize how many people hate this woman.
Mike:People don't care.
Mike:No, but, like, it's a dumb movie idea.
Jorge:People really hate this woman.
Mike:How did Lion King Remastered do?
Mike:They just have, like...
Jorge:Yeah, I don't think you understand how much people hate this woman.
Jorge:She's kind of annoying, but unfortunately, I have liked the things I've seen her in.
Jorge:Besides Shazam, she definitely phoned it in.
Jorge:But she was also the main character in the Hunger Games prequel.
Noah:Oh, I know what you're talking about.
Jorge:And honestly, yeah, she's actually pretty good.
Noah:I actually really like that movie.
Jorge:She just needs to shut up.
Jorge:But like, yeah, yeah.
Jorge:So she talks a lot of shit.
Jorge:Disney had to already delay it a couple of times because they're like, we did polls and this is going to ruin us.
Jorge:Hopefully people forget it.
Jorge:Yeah.
Noah:This is not really happening, but I'm reading this lore doc, and I already don't like the fact that all the gods are outer gods, and they're like, open up more room for gods.
Mike:The Lion King live-action remake made over a billion and a half on a 250.
Jorge:Rachel Zegler.
Noah:Let in more gods.
Noah:I don't like this.
Josh:Oh, it's a good thing.
Jorge:I actually really like this with one of my character ideas.
Jorge:It'll fit perfectly.
Josh:We're doing... So it was a good movie, and you just don't know what you're talking about.
Jorge:Yeah, because it was cool.
Mike:I have no longer any opinions on if movies are going to flop.
Mike:If she's mouthing off and that is going to cause people to not go, I don't know.
Tanner:It's because of families.
Mike:I don't fucking know what people pay for these days.
Mike:They took Lion King, but worse, and it made $1,000,000 on two.
Jorge:No, no.
Mike:They could have had an $800,000,000 budget for that movie.
Mike:They would have fucking, they would have shat out money.
Jorge:It had... Yeah.
Tanner:Families take their kids to see it.
Tanner:It's not meant to be a good groundbreaking film.
Mike:No, no, no.
Mike:I know, but it's still like,
Josh:Even besides that, did you like the Lion King, the animated one?
Mike:dumb.
Jorge:No, no.
Jorge:It is...
Noah:The OG one?
Mike:Yeah.
Noah:Yeah.
Noah:I love Hamlet.
Josh:If the... No, I didn't say original, I said animated.
Noah:Oh, and I didn't spell.
Josh:If you liked the animated one, would you like it if it were slightly worse?
Josh:Like all the same story beats and stuff, just like slightly worse.
Mike:I wouldn't pay... I wouldn't pay money to see the first one, but... No.
Josh:Okay, so then moot point regardless.
Mike:Yeah, no, I got it, I guess.
Jorge:Also, Jon Favreau was the director.
Jorge:I love that guy so much.
Tanner:Mmm, yeah.
Jorge:He does great shit.
Jorge:Also, if you ever watch his Netflix show, I don't know if it's still on Netflix, it's called Chef, and it's just him cooking with an actual chef, the one that trained him for his movie Chef.
Jorge:He's just a cool dude.
Jorge:I didn't realize there was Donald Glover, Beyonce, and Seth Rogen.
Josh:I mean, that was, like, a big part of the advertising for the movie, was that they hired, like, a billion trillion famous names to put behind animated lions.
Jorge:Yeah.
Jorge:Yeah.
Jorge:Yeah.
Mike:And they still didn't break $250 for the budget.
Josh:I mean, sieges?
Jorge:Well, it's because it's not... There you go.
Mike:What?
Mike:Wasn't there some horrific movie that had a budget of $400 million or something?
Josh:Sorry.
Mike:Highest budget movie.
Jorge:Was it Red 1?
Jorge:Because I think... Was it The Rock got 250 for Red 1?
Josh:Good for The Rock.
Mike:That's stupid, but...
Josh:Honestly, I don't care about the movie.
Josh:Good for The Rock.
Josh:If somebody says, you know, we'll pay you any more, only $50 million to, like, show up and be a macho guy, that's what he does normally.
Jorge:Oh no, he only got 50.
Jorge:Yeah.
Jorge:He must be embezzling money for these people.
Mike:Yeah.
Jorge:He must go, we're gonna give you 50, you give us 25.
Jorge:And he's like, done.
Josh:How do you know he's not just worth that?
Josh:People like The Rock.
Josh:People go to see movies because The Rock is in it.
Jorge:Not anymore!
Jorge:Not anymore!
Jorge:His movies have been bombing!
Jorge:He single-handedly ruined
Josh:The Justice League?
Jorge:Atum, yeah, also Justice League, but also... Yeah, also, did you hear about the production of Black Atum?
Noah:Thank you.
Josh:Black Atum?
Jorge:That movie was getting produced for like 14 years.
Josh:No.
Josh:I mean, Duke Nukem was produced for like 22 and everybody really liked that game.
Josh:So...
Jorge:Yeah.
Josh:Nobody's had heard of it.
Josh:That's fine.
Mike:uh,
Jorge:No, I played it.
Jorge:I got it on Steam when it was cheap.
Josh:I never played it.
Jorge:I didn't play it.
Jorge:I said I got it on Steam because it was cheap.
Josh:Why?
Jorge:You don't have games on your Steam that you haven't played.
Josh:No, not since I bought a Humble Bundle for 18 cents freshman year of college, and then I didn't play any of those games, and I'm like, why did I do this?
Jorge:Yeah, same.
Josh:And so I stopped doing that.
Jorge:Yep.
Jorge:Bless you.
Jorge:That's what happened to me.
Tanner:Thanks.
Jorge:That's what happened to me.
Jorge:And I was like, oh, this is cool.
Jorge:I'll buy this.
Jorge:And I'm like, these games suck.
Josh:bless you is that the I liked John Carter I know
Noah:Bless you.
Mike:Do you guys remember John... Last thing.
Mike:Do you guys remember the movie John Carter?
Mike:It was like this heavily pushed Disney movie.
Jorge:No, did you?
Mike:Budget... No one else did.
Mike:It had a budget... I think it's the worst flop of all time.
Mike:Budget of $260,000 and it made... Oh, it made $284,000.
Mike:The gross budget was $307,000.
Mike:They lost like $20 million on it.
Josh:It was an enjoyable movie.
Mike:It is the worst thing in this list.
Josh:They used a lot of CG in a time before a lot of CG was the standard, and so I get why it cost so much money.
Josh:They did not need to use any of that CG.
Josh:But it was a fine movie.
Josh:I liked it.
Jorge:I don't think you understand.
Josh:He jumps around.
Josh:He's on Mars.
Jorge:Yeah.
Josh:It's a good time.
Jorge:Yeah, but again, just want to reiterate, Kraven the Hunter lost like 50 to 70 million.
Josh:Good for him.
Jorge:Much worse than that.
Josh:I'm proud of him.
Josh:I...
Jorge:It did, I'm looking at one thing, it did 17.4 million domestic, 42.8 million worldwide, with a budget of 130 million.
Mike:Oh, God.
Jorge:Brave of the Hunters had to be the lowest grossing film.
Jorge:It beat Madam Web.
Jorge:It's worse than Madam Web.
Jorge:It has worse score than Madam Web.
Josh:Do we want to play some Pathfinder?
Jorge:Yeah.
Mike:Yes.
Mike:Noah, do you have an idea for the sponsor?
Josh:Okay.
Mike:Because I have an idea for today's sponsor.
Tanner:you
Noah:Go, go for it.
Noah:Mike, I was going to make up something, but if you already have one.
Mike:Today's episode is brought to you by January 6th.
Josh:Oh.
Josh:Specifically, Jorge's Barber.
Noah:That's better than anything.
Jorge:You know what's really fucked, too?
Mike:Yeah, specifically in conjunction with Jorge's barber.
Mike:Ask him where he was.
Mike:Please, next time, ask him where he was January 6th.
Josh:Bye.
Mike:If he says, why are you a cop?
Mike:End the conversation.
Jorge:No, no, I'll just pretend I'm talking about the Catholic holiday.
Jorge:The Feast of the Epiphany.
Mike:Or just to ask her like, have you ever been to the Capitol?
Jorge:Three Kings Day.
Mike:Yeah, a couple of years ago.
Mike:Oh, really?
Mike:What were you there for?
Noah:Important business.
Mike:I was there on business around four years ago.
Jorge:Was it four?
Jorge:Was it four years ago?
Mike:Yeah.
Mike:This month, actually.
Mike:Oh, what business?
Mike:That's saving democracy.
Mike:Oh.
Mike:You're lucky you cut hair well.
Mike:He's like, what?
Mike:Nothing.
Jorge:He was just like at the gate shouting, you stole it.
Jorge:I know because Biden's hair isn't the destiny of the US.
Mike:It's weak.
Tanner:Thank you.
Mike:He has weak hair.
Mike:Get him out of there.
Jorge:You know what would be so funny is if he's actually like a prophet and he can actually tell fortunes from air.
Jorge:He actually shows me like with the sealed letter of the sake 10 years ago everything that was going to happen.
Mike:He just starts handing you a little cardboard box.
Mike:He's like, don't open this until you get home.
Mike:And you're like, okay.
Mike:You get home.
Mike:It's like, I don't know, glass bottles.
Mike:And you're like, oh, fuck.
Mike:And then you open it, and there's a bottle opener.
Mike:And you're like, wait, what the fuck?
Jorge:Also, one final thing.
Jorge:He said he predicted the Trump winning 10 years ago.
Jorge:That's really not as impressive when you realize Trump was in office eight years ago.
Josh:Yeah.
Mike:No, he predicted this win.
Jorge:So, like, him predicting... Oh, he predicted this.
Mike:He predicted the first win, the loss and then the second win.
Josh:Yeah, no, he, yeah, he does.
Jorge:Okay.
Jorge:He had a parlay.
Jorge:I didn't realize.
Noah:Thank you.
Jorge:I didn't realize he had a parlay.
Jorge:Because, you know, he also predicted stolen election as the middle.
Jorge:Like, he was like, he won.
Jorge:He got stolen.
Jorge:He came back.
Mike:That's how I storycraft when I like place bets on fights.
Mike:If I do, I'm like, what's going to happen in the first round?
Mike:He's going to hit him a lot.
Mike:He's going to get tired.
Mike:The other guy's going to start taking advantage, but then he's going to go overextend, slip up, and it's going to be a submission.
Mike:And it's a dude that never has submitted anyone in his life.
Mike:And I'm just like theory crafting some weird reason to put like a plus 6,000 bet on.
Mike:And I'm like, it's going to work.
Mike:It's going to work.
Josh:So I have a hero point for anybody who can recap last session.
Jorge:Thank you.
Josh:No.
Noah:We spent a lot of time faffing around and not doing anything.
Noah:And then we were like, we have this great information on a blue-level guy that Lev happens to know.
Noah:So we found his body while Lev became a gold-tiered Starbucks Oreskian member.
Noah:Um...
Noah:And we're like, this is the wrong dude.
Tanner:Bye.
Noah:He has the wrong access.
Noah:What's going on?
Noah:And then we theorized for a little bit and then re-read a spell and we're like, we got bad information.
Jorge:Thank you.
Noah:And then we were like, well, this is the best we got.
Noah:So here's what we're going to do.
Noah:We're going to walk in, say, oh my god, I have to poop.
Noah:Run to the bathroom.
Noah:I don't know where we went from there, but we got in there and it was empty.
Noah:so we were like well guess it's go time walked in went to the first floor which was the only place we had access to realized that in the five days we'd been messing around we think the deep threw a temper tantrum and broke the cognitive wall and now everyone's just all over the place and there's bodies floating spouting yellow light and
Josh:Bye.
Jorge:I just want to reiterate, one of the original plans was to go to a CIA black site.
Jorge:As a person who was missing for two days, just into the lobby and go, oops, can I poop here?
Jorge:Is there?
Jorge:That was the original.
Josh:Right.
Mike:No, that's two separate plans.
Jorge:And then we're like, oh, it's empty.
Mike:You guys are co-mingling the plans.
Jorge:No.
Mike:That's two separate... The first one we were going to go in, we were... Take it... Correct.
Noah:There's a lot of bathroom plants.
Josh:The first one you were going to go in without any identification and be like... Yes, yeah.
Mike:Take an extended shit while attempting to locate a blue card, and then plan two was to walk in and be returning from sick leave and politely asking where the facility is.
Mike:What's going on with the facility?
Jorge:I thought you meant... That's why I was like, this is a stupid plan.
Mike:no the the only plan that had a bathroom was the first one the second one you're not supposed to go hey i gotta take a before i start but can you tell me what happened the last few days that wasn't the second point as master architect of the second plan no no we already what if we walked in and he's just like
Noah:We walked in and discovered that the entire place was one big bathroom.
Jorge:Okay, I still don't know if the first plan would have worked.
Tanner:Okay.
Jorge:It's a bathhouse.
Jorge:It's a Roman shitter.
Jorge:It's just a communal toilet over a river.
Noah:I was just in the back.
Mike:He's like, the security guard gives us a look like, the building is enchanted.
Noah:I was with the deep.
Jorge:And there's a shared corn cob.
Mike:You can just go anywhere.
Josh:you you
Mike:Don't you work here?
Mike:And we're like, oh, yeah, sorry.
Mike:And then we have to shit in front of him to prove that we know.
Mike:And we shit in front of him, and he just makes a call like, yeah, the intruders are here.
Mike:It's not enchanted, you morons.
Mike:And we're like, fuck.
Jorge:you you
Noah:In which we walked in, we immediately shat ourselves.
Noah:We walked around, oh, we found an earring that Divex took, and this earring just has horrible self-esteem issues, but also is an incredibly powerful magical item.
Noah:We also, and by we I mean Dawn, took what might be a parasite, or might be a level 25 preacher, and shoved it in the bag of holding.
Noah:Might use it later, who knows.
Noah:uh then we went down to the next level and i think that's where we stopped
Josh:Yeah, you ended the previous session taking the elevator to level three, where the doors had opened and we had ended the session there.
Josh:You get a hero point.
Josh:And we can...
Josh:if you'd all like to, pick up today's session as you exit or walk out of the elevator on the third floor.
Josh:Look out.
Josh:I guess I'm not going to force you to leave the elevator if you don't want to.
Josh:I'm not going to take your agency away.
Tanner:you
Noah:Look on out.
Josh:Yeah, so...
Josh:directly in front of you as you look out of the elevator, I believe you got this information last time, is in big yellow lettering on the side of the concrete wall that is the entire makeup of this facility.
Josh:In big yellow lettering it says floor three, yellow access.
Josh:And then there is a plaque on the bottom with arrows pointing left and right.
Josh:To the left, it would identify the Department of Recursive Entities.
Josh:And to the right, it would show the Office of Mnemonic Preservation.
Jorge:Okay, you know how we skipped floor two and we didn't go back to floor one?
Jorge:I was thinking about it in this very long, week-long elevator ride.
Jorge:Maybe we should actually go back up to floor one to talk to that emotional room?
Jorge:Maybe there's something that will protect us from deep emotion stuff.
Mike:Sure.
Jorge:Was it one of the rooms?
Jorge:What was it the study of?
Jorge:It was like emotional...
Josh:Yes, that's it.
Noah:That would be useful.
Mike:Emotional contagions.
Jorge:Yes, you know, because I was thinking about it.
Jorge:When we fought the Herald of the Deep here, he used a lot of emotion stuff, you know?
Tanner:Yeah.
Mike:Sure.
Tanner:Now...
Mike:So there's the Office of Mnemonic Preservation.
Mike:What was the first thing?
Josh:The Department of Recursive Entities.
Mike:This is floor two?
Noah:We got the op and the door.
Jorge:i'll be right back into shadows
Josh:And Lev just disappears from existence.
Mike:Understandable.
Josh:You're on floor three.
Josh:You guys found a yellow keycard, and so you skip straight to... Okay.
Mike:I'm going to go back to it for the contagions.
Noah:We want to go back and peek around a little bit.
Noah:Might be something useful up there.
Noah:Henrik, are you cool going back up?
Josh:Contagion, yeah.
Tanner:Yeah, yeah.
Tanner:You know, it's more likely that the place is ruined, but there could still be something to gleam.
Noah:Okay, we'll pop back in and go back up to the Department of Emotional Contagions.
Mike:Thank you.
Josh:You can scan your keycard, go back up to the first floor.
Josh:It's another, if you recall, the trip between the first and third floors is about four minutes or so.
Josh:And the entire time there is, like, you can't see out of the elevator, but you can definitely feel the elevator moving.
Josh:So you're fairly confident you are actually moving up for the full duration.
Josh:Regardless, four minutes passes, eventually there's a soft ding, it opens, and you see floor one, red access.
Josh:And you are back on the first floor.
Josh:If you like, you can follow the signs to the Department of Emotional Contagion.
Jorge:I go there.
Josh:Absolutely.
Noah:And.
Jorge:I spread my wings.
Josh:Okay, you are in a relatively narrow hallway, so... But...
Jorge:Can I, like, fold them or something?
Josh:Well, so, like, when you say you spread your wings, are you doing that, like, for aesthetic?
Jorge:I activate.
Jorge:I pull them out.
Josh:Oh, yeah, okay.
Jorge:I activate them.
Josh:You have your wings.
Josh:You can have them folded behind you.
Josh:That's fine.
Jorge:Yeah, yeah.
Josh:I just, like, the hallway that you're in right now, if you recall, is a relatively narrow concrete hallway where the ceiling above you is made out of these individual segmented concrete pieces that slowly move up and down.
Josh:There isn't a lot of room, necessarily, for flying in here, but you can have them prepped if you need to fly for whatever reason.
Jorge:Yeah, and I'd also just periodically like to look up because I know what happens with these deep people.
Josh:Absolutely.
Josh:So you can do that if you like.
Josh:One second.
Josh:I just need to pull something up.
Jorge:I hope it's not the limbo map.
Josh:Okay.
Josh:So you...
Josh:navigate your way back over.
Josh:Department of Emotional Contagion, this one luckily doesn't have any weird blockage preventing access or anything like that.
Josh:It is just an open doorway that heads into the department itself.
Josh:I would like a perception check as you look in to see what you're walking up to.
Noah:Thank you.
Tanner:noted oh 38 oh roll a 19 on the die all right hey that's better
Mike:No.
Jorge:DevEx, you can make it with them.
Mike:Okay.
Jorge:I think you got higher than me.
Mike:Here comes Dynamax.
Mike:Please, Dynamax, please roll high.
Mike:We're screwed.
Mike:What can I say?
Tanner:We'll take the 41 for sure.
Josh:Okay, so the interior of this room is situated much like an art gallery.
Josh:The inside is kind of this one long aisle, and on the left and right side are these...
Josh:Large, maybe four foot by eight foot tall photos.
Josh:Sorry, photos is the wrong term.
Josh:Painting on canvas, ornately framed.
Josh:Each of the paintings is abstract in some form.
Josh:They're splotches of color.
Josh:They're not...
Josh:At first glance, they don't appear to be of any particular subject.
Josh:They're definitely more impressionistic, trying to evoke something less than trying to depict something.
Josh:There is, down the end of the hallway, a small table with what looks to be a console of some kind, a terminal.
Josh:There is a screen...
Josh:with glass in front of it, it's giving off a very faint greenish glow.
Josh:We've seen something similar before in other places throughout both here and outside of this particular research complex.
Josh:There are also two, at this point you can probably call them corpses, two more humanoids being suspended in mid-air.
Josh:chanting the same strange phrases, yellow light coming out of their mouth and eyes twitching, not looking like they're having a good time.
Josh:Absolutely, you can fly up, cut their cords, they fall to the ground lifeless.
Jorge:cut their cords do you guys think do you guys think these harmless floating people are going to turn not so harmless given time
Mike:Are the paintings magical?
Tanner:If you hadn't cut me, probably.
Josh:Uh, the paintings are definitely magical.
Mike:Can I identify them?
Josh:Uh, you can.
Noah:I feel like this is sort of a run forward and
Tanner:I would imagine that the deep is claiming them.
Jorge:so is it our imperative to go through every single floor and cut everyone down to make sure they don't storm our world or do we just go forward and leave that for the rescue yeah so let me just
Noah:leave it to the local government.
Mike:Doesn't take long to calm down.
Tanner:I do understand what you're saying.
Tanner:I guess we can do that for now.
Tanner:And if we feel an impetus, you know, we can speed things up.
Jorge:Rephrase the question.
Jorge:Do you think that Herald and his henchmen that we've killed before, if there were, I don't know, like, dozens of them, do you think they could take the city over?
Jorge:Or do you think the Araskians could squash that?
Tanner:Hmm.
Tanner:I do think that the Ereskians have some tricks up their sleeve.
Tanner:I don't think the city would fall.
Tanner:I could be wrong, but... Well... You know, there's some, like... My mom lives here, you know, I...
Jorge:Okay.
Jorge:I would kind of think it would be cool if it fell.
Jorge:Just for craziness.
Mike:Let's hear it.
Noah:Wait, quick party check.
Jorge:She's still alive?
Jorge:Wow.
Jorge:Good job.
Mike:Two evils.
Jorge:How old is she?
Jorge:Never mind.
Jorge:That's rude to ask.
Jorge:I'm sorry.
Noah:Can we just get a show of hands?
Noah:Anyone whose mom in this party is still alive, can you raise your hand?
Mike:Divex is raising his hand.
Noah:Oh, wow.
Noah:That's 50%.
Noah:That's pretty good for an adventuring party.
Jorge:Wow.
Jorge:Wow.
Jorge:My mom died like 100 years ago, you know?
Tanner:Well, yeah, you're a special case.
Jorge:Yes.
Noah:Yeah, a robot killed my mom and then my surrogate mom.
Jorge:I killed my mom by accident.
Tanner:Oh.
Tanner:That's rough, buddy.
Mike:What?
Jorge:Yeah, I was bloodlusted.
Jorge:I killed my mom.
Jorge:So your robot killed your mom?
Jorge:That's crazy.
Noah:I mean, robots killed everyone I know.
Noah:I think we've done this before.
Jorge:That's fair.
Noah:I spent my life fighting moon robots.
Jorge:Okay.
Mike:It's not even, like, worthy of differentiating.
Mike:Yeah, I mean, robots killed my mom, but everyone else died to robots, too, so it's, like, kind of all washes out.
Jorge:you
Noah:A lot of people die in robots.
Noah:I don't like robots.
Mike:It'll be old age at this point.
Tanner:Thank you.
Mike:Divex got 54 to identify the paintings.
Josh:Okay, well, so each painting is a different painting.
Josh:So there are ten total paintings in this room.
Mike:How many?
Mike:Want me to roll?
Josh:With a 54, you can identify, I don't know, one of them, which will probably give you information on most of them.
Mike:Sure.
Josh:So the one closest to you is Shades of Red, just kind of splotched onto the canvas so that it fills the entirety of the canvas and provides some amount of texture.
Josh:This is The Canvas of Anger.
Josh:So you can attune to a particular canvas.
Noah:Thank you.
Josh:While attuned to that canvas, you gain a benefit and a detriment associated with the canvas.
Josh:The canvas of anger gives you a... Hold on a second.
Josh:If you are damaged...
Josh:you can enter a fervor.
Josh:While within that fervor, if you cast a spell, if the spell deals damage and doesn't have a duration, you gain a status bonus to the spell's damage equal to its level.
Tanner:you you
Josh:But you become fatigued until you take 10 minutes to rest.
Jorge:Isn't the beast, you know, isn't his symbol gray?
Mike:Doesn't assemble what?
Jorge:Isn't he, like, red-colored, you know?
Jorge:And doesn't he, like, promote, like... I don't remember.
Jorge:Nox is stillness.
Jorge:Deep is... What is it?
Jorge:Curiosity?
Noah:I don't know, the Deep's name is a little bit more ambivalent compared to Beast, Knight, Dragon.
Jorge:Didn't we learn that, like, the three bloods, that's why they offset each other.
Jorge:One's, like, Nox is, like, openness or something.
Jorge:Curiosity.
Jorge:Beast is something.
Jorge:Nox is stillness.
Josh:I mean, there are... I don't know of... I wouldn't have meant to imply, if I did, I mean, me too, that they are opposites to each other.
Tanner:you you
Josh:They're not.
Josh:They are all representative of something.
Jorge:Yeah.
Josh:Beast is representative of Beast.
Josh:Nox is like endless stillness.
Josh:And the Deep is just kind of this...
Josh:Like, I guess oneness?
Jorge:no hive all right can you do the other uh paintings
Josh:Just kind of subsumption?
Josh:I don't know if that's a word.
Josh:Of everything.
Josh:Kind of.
Josh:Like, less... It's not a hive mind so much as all just a one thing.
Josh:Just sinking into the deep together.
Mike:sure so for the red one this is just one spell so essentially I take damage and then when I cast a spell I get status bonus damage for that one spell and then I'm fatigued until I rest okay
Josh:Yes.
Noah:Bye.
Josh:Actually, I might be reading this wrong.
Josh:I mean, I can just send it to you.
Josh:One second.
Josh:Oh, I am reading this wrong.
Josh:I take it back.
Josh:I completely misread how this works.
Jorge:you
Josh:Let me get a link to it, and then I can just send it to you.
Josh:Emotional states.
Josh:There's a link specifically.
Josh:Okay.
Josh:So I'm just going to send you a link to the whole archetype, but you don't get the benefits of the whole archetype.
Josh:If you go there to that archetype and you scroll down to the emotional states section of that archetype, there should be a list of 10 emotions.
Josh:For each emotion, there is a trigger, which is what allows you to catharsis, which is the thing that the painting allows you to do.
Josh:There is an activation, which is what happens when you do the, like when it's triggered.
Josh:There's a fervor, which is something that applies to you for the next three rounds after you take the catharsis.
Josh:And then there's the fallout, which is what happens after those three rounds.
Josh:which is kind of an annoying loop, but that is an option available to you.
Mike:I see.
Mike:Okay, so for this one, damage is dealt.
Mike:And then for the next three rounds, when I cast a spell that deals damage and doesn't have a duration, very important, I gain a status bonus equal to that spell's level.
Josh:Yes.
Mike:Okay, fair enough.
Josh:Yes.
Josh:And then after those three rounds, you become fatigued until you settle your emotions, which for the sake of this is spending 10 minutes to refocus.
Mike:I see.
Mike:And then the rest of these are just the rest of the paintings?
Josh:Yes, the rest of the painting.
Mike:Is that fair if we just go through and... Okay.
Josh:Yeah, you can just look at it if you like.
Josh:You have the option to attune to it.
Josh:It is the same as, it's like investing in it, it's just you don't actually need to take the painting with you.
Jorge:Can we take the paintings and just put them in our portable hole?
Josh:I don't know if you have room in your portable hole.
Jorge:What's in our portable hole?
Josh:I don't know.
Jorge:I don't think we have anything, right?
Josh:You definitely have.
Tanner:I have no idea.
Jorge:We were.
Josh:Oh, have you filled it up with very expensive zero bulk items?
Jorge:Oh my God, just leave the items here.
Mike:Hold on, let me do a check on how many valuable things that we want to keep.
Josh:If I recall, that's what's happened.
Mike:So in the shadow is 4,500.
Mike:I can't remember how many I put in the portable hole.
Mike:How many did I have originally?
Josh:See, there is a reason I said that you shouldn't do this.
Noah:They don't.
Mike:Okay, so we want to... You want to take the paintings with us?
Josh:But no.
Mike:We can... I mean... So there's 45, which means that there's probably... How many did I have?
Mike:Was it just 4,500 in total?
Mike:Did I ask for 9,000?
Josh:I don't know.
Josh:That sounds right.
Tanner:you you
Mike:Alright, well, you can just assume the ones that are in the shadow are the only ones we have.
Mike:You guys can fill the portable hall.
Mike:Dump out any of the...
Mike:about any of the any of the shit the clockwork dials if you can sell them i don't know oh
Jorge:Are these worth money?
Jorge:Do we have an idea of how much they're worth?
Jorge:Oh, the paintings.
Josh:The paintings are probably worth something.
Josh:I think you'd need to talk to somebody to sell them.
Jorge:Let's just grab these paintings and then dump out a bunch of these fucking buns.
Josh:I don't know.
Josh:Each painting is four bulk.
Josh:There's 10 in total, which is 40 bulk worth of paintings.
Josh:They're unwieldy.
Josh:They're four by five feet.
Josh:Sorry, four by seven feet.
Josh:So you can, if you want to, take them off the wall and stuff them in a portable hole, but then you'll have to give up your valuable, valuable clockwork dials to do so.
Noah:Oh no, not the dials.
Mike:Oh, I actually don't know just reading the math if we have to.
Mike:So I have 45 bulk worth of clockwork dials, which is 4,500 in my shadow.
Josh:Okay.
Mike:And then I have some bombs and stuff.
Mike:So I have 55 total bulk in my shadow.
Mike:If there's 10 paintings, four bulk each, I can just fit them in my shadow, which means they should be fittable in the portable hole.
Mike:Because I think the portable hole...
Mike:has like 5 000 of the clockwork dials and it should it probably has probably has more bulk than more bulk capacity than my chef i said we could dump out the ones in the hole i already said i was completely okay if we just dump them out from the hole
Josh:Okay, fine.
Josh:I don't know why you're so intent on carrying around all of these clockwork dials, but if you really want to, it doesn't affect me.
Jorge:I'm going to be honest with you.
Josh:So, fine.
Jorge:I'm worried about dumping out the buttons because I'm scared it will negatively impact Mike's experience in Pathfinder because he really wants these buttons.
Mike:it will their dials are not when you asked if they were worth anything and i was about to go into my spiel and i was about to search up like actually if you could sell them in the hole do we want to return to these right now
Josh:Okay, listen, keep the dials, then.
Jorge:All right, we have... Sorry, dials.
Jorge:All right.
Jorge:All right, let's go.
Jorge:I don't know what I'd want to attune to.
Josh:Okay, so you spend a little bit of time... They are.
Mike:We can go.
Tanner:They all look like they're related to spellcasting.
Mike:Alright, fine.
Tanner:So...
Mike:I'll read it then.
Jorge:Good.
Jorge:All right, let's go.
Josh:Okay, where are you going?
Jorge:three are we going to we don't want to cut the thing all right you guys want to read what's on the second floor and then decide if we want to skip it or not all right yeah let's take a peek
Josh:Okay.
Noah:Yeah, let's take a peek on what's on the second floor.
Noah:I feel like it's definitely going to get more important.
Noah:The more important things are further down, but we should peek at it.
Josh:Okay.
Josh:So you take the elevator down to the second floor.
Josh:It pops open.
Josh:Floor two, orange.
Josh:The two that you would see here to the left is the Bureau of Linguistic Aberrations, and to the right is the Department of Ontological Stability.
Jorge:It sounds boring to me.
Jorge:Do you guys care about the stability of us?
Jorge:Or deciphering the words of crazy things?
Noah:I mean, the ontological stability might be useful if we're going into unknown realms shattering existence itself, but... I think if I know what the meaning of the word ontological is... To the Department of Ontological Stability.
Jorge:Okay.
Jorge:We can go that way.
Mike:Okay.
Jorge:What do you guys think?
Tanner:let's check it out and you know there might be people to cut down in there so
Jorge:All right, let's go.
Josh:Absolutely.
Josh:Okay, so this is your first time entering a hallway not on the first floor.
Josh:So you will immediately notice as you turn right towards the ontological department of that this floor is less...
Josh:flat, less stable than the first floor.
Josh:It's kind of bent slightly, so that kind of moves slightly down to the right, and then after 10 feet it kinks and then moves up and to the left.
Josh:It's not a straight hallway, but it's still walkable.
Josh:There are definitely parts that kind of twist in an awkward way, such that you kind of have to shimmy a little bit to get by them, but you continue walking down the hallway.
Josh:And you notice two things.
Josh:You get to the end of this hallway and to the right, you see this open door directly above in bright yellow lettering, Department of Ontological Stability.
Josh:To the left, there is another doorway.
Josh:This one in bright red letters says Fire Break Alpha.
Josh:And past the door is just black, empty space.
Josh:You can make a perception check if you like as you're at this junction to look in both directions.
Tanner:I'm on it.
Jorge:I have dark vision.
Jorge:Can I take a look?
Josh:Sure.
Tanner:50.
Jorge:Oh.
Jorge:43.
Jorge:With dark vision, but 43.
Jorge:I see Dyvex's heartbeat.
Josh:Lame.
Tanner:I have a 50.
Tanner:I have a 50.
Josh:Okay.
Josh:Absolutely.
Josh:Divex, for the past six months, everybody has been very aware of Divex's heartbeat, specifically.
Josh:I don't know how Divex feels about that, but it's definitely been happening.
Josh:Um...
Josh:So looking to the left with the 50 and with the dark vision, unfortunately it doesn't help in this situation.
Josh:It looks like it's just flat out missing.
Josh:You look out to the left towards where it says fire break alpha and through the doorway and there is just...
Jorge:Oh.
Josh:nothingness.
Josh:You, like, stick your head out of the doorway to look around, and the doorway itself just appears to be floating in air.
Josh:There are no discernible features in the void around you here.
Josh:Whatever Firebreak Alpha was, it is missing.
Josh:Looking in the other direction... I apologize, I keep cutting out.
Josh:Can you guys hear me alright?
Noah:Ooh.
Mike:Mm hmm.
Josh:Okay.
Josh:To the right.
Jorge:The music's cutting out for me for some reason.
Josh:Oh, I know what it is.
Josh:It's cutting out for you because my computer is running out of RAM because I made the mistake of clicking the show all button on Archive of Nethis' equipment pane and it's just loading all of it into memory.
Josh:So you're going to have to give it a minute.
Josh:Hopefully this works fine the whole time.
Jorge:Oh yeah, I can hear you perfectly.
Josh:Okay, sure.
Josh:If you look right into the Department of Ontological Stability, you can see that this room is a very plain...
Josh:cube made out of cement.
Josh:It's about 50 by 50 to a side.
Josh:Sorry, 50 by 50 by 50 to a side.
Josh:The only real features in here are put up against a wall on the left is a
Josh:Another terminal, very soft green glow coming from it.
Josh:Floating in the air above you are three more figures wearing a Resnian uniform, pulled up from their chest, light coming out of their eyes and mouth.
Josh:Oh, sorry, it'd be eyes, mouth, and nostrils here.
Josh:And in the very center of this chamber, there is a circle drawn in paint, and there are what look to be some kind of lamps set up around the circle, pointed directly down at it.
Jorge:I flip a coin into the void.
Josh:Actually, with a 50, you would note that the...
Tanner:Hmm.
Josh:At the very center of the circle, there is raised off the ground by about an inch a small pyramidal thing.
Josh:You'd have to get closer to get a better look at it, but from this distance it looks like a little floating, rotating triangle thingy.
Josh:Okay.
Josh:You flip a coin into the void.
Josh:You see it fall and fall.
Josh:And it's out of your vision.
Mike:Like for you to enter the void or?
Jorge:Is this what Nox wants?
Jorge:You know, just Void?
Noah:Probably.
Tanner:No.
Noah:Maybe just eternal darkness.
Jorge:Oh no, I'm not fucking crazy.
Jorge:I'm just curious if that's what Nox wants, you know?
Jorge:Can I try to make a religion check to see if this is what Nox wants for reality?
Josh:Yeah, you can try that.
Josh:Make a religion check.
Josh:I cannot control my mouse well enough to reach the X on my browser to just get it to stop.
Jorge:OOF 27
Josh:You have not entered any extended theological discussions with Knox about what it does and does not want.
Josh:I think at this point it would be entirely up to Lev's interpretation of whether or not he thinks that that's what Knox wants, but there's very little way for you to get confirmation one way or the other.
Jorge:I don't know the case.
Jorge:All right.
Jorge:Anyone here good with religion?
Noah:I am okay.
Tanner:So I do think we should look at the soul images of these people.
Mike:Good.
Mike:What was your mod?
Noah:Yeah.
Jorge:Yeah, let's look at the actual important thing.
Josh:I just want the music to stop what it's doing.
Josh:Please.
Josh:Okay.
Josh:We're stuck like this.
Josh:I'm sorry.
Josh:Oh, wait.
Josh:Great.
Josh:The browser crashed.
Josh:That's all I needed.
Jorge:Yeah, it went back to normal, the music.
Noah:Yes.
Tanner:Why did they have a show all?
Tanner:Why would they even do that?
Josh:There's a show 50 and a show all, and I clicked the wrong button.
Josh:It's fine.
Jorge:I've had to use it once to try to download all the stuff for the ML thing, but yeah.
Josh:I just... Fine.
Josh:So... Okay, sorry.
Josh:So you enter the Department of... Ontology.
Josh:I'm just going to say it.
Josh:I'm going to shorten it.
Josh:What's the plan in here?
Josh:There's not a lot of stuff here to interact with.
Tanner:First, if we could scan the souls of these floating bodies before we cut the cord.
Noah:you
Tanner:Don't we have a way of looking at soul images?
Josh:Scan in what way?
Jorge:Do you want me to do it?
Mike:Oh yeah.
Josh:Oh, yes, sorry.
Josh:Yeah, you can do that.
Josh:That's fine.
Josh:So somebody will fly up to one of them and then start scanning it with one of the medical devices that you had picked up from the medbay?
Josh:Who's doing that?
Tanner:No, yeah, you go ahead.
Jorge:Do you want to use resources?
Jorge:I don't use resources to fly.
Jorge:So I can do it.
Noah:Go for it.
Jorge:Okay.
Josh:Okay, so level 2 it, level fly up to the nearest one, take out the scanner, and when you get within 5 feet of it to actually scan it, there is this hissing sound, like air is escaping out of somewhere, and you watch as the entire body is pulled chest forward towards you on a collision course with you.
Josh:Make a reflex save, please.
Jorge:Oh.
Tanner:That's kind of crazy.
Jorge:43.
Jorge:Oh.
Jorge:The threads also, that thread goes.
Josh:43.
Josh:Okay.
Josh:So you see it pulled towards you and you do successfully dodge out of the way as it overshoots, makes it like five-ish feet behind you and then explodes.
Tanner:The whole body.
Josh:The whole body.
Tanner:In the real world.
Noah:Oh, wow.
Josh:In the real world.
Josh:You know, bits of gore come raining down now that they're no longer suspended.
Josh:Yeah, no, the body explodes.
Jorge:Okay.
Jorge:I didn't want to make sure there wasn't a little thread somewhere.
Jorge:OK.
Josh:Nope, nope, threat's gone.
Jorge:I give Davex back the tablet and try to cut the other ones down.
Jorge:Do they also bum rush me?
Josh:Yeah, no, if you get close to any of them, they will absolutely do that.
Jorge:OK, so.
Tanner:They didn't do that before.
Josh:So I will have you make another reflex save if you're doing it again.
Josh:Yeah, 4-3, you're fine.
Jorge:Oh, thank god.
Josh:You can dodge out of the way.
Josh:But these things, as you get close, are... Yeah, I figured as much.
Noah:Yeah.
Jorge:I'm not going to the next ones, full sheet of doubt.
Jorge:I guess these were closer to the issue originally, so they turned quicker.
Josh:Once you've established that the second one also turns into a homing missile, that's fine.
Jorge:Maybe these floors got attacked last.
Jorge:I don't know.
Jorge:But can you guys knock them down?
Josh:Knock them down how?
Jorge:Anti-magic crossbow?
Tanner:Uh, could... Well, we got, uh, the... The cord cutters are on, like, daggers, aren't they?
Noah:Yeah, mine's on a dagger.
Jorge:Well, mine's on a sword.
Tanner:Oh, well... Um... Oh... I can't throw the knife.
Josh:They're on melee weapons.
Josh:There is the restriction that you have to be in melee range to use them.
Jorge:Yeah, you didn't let Desmond put on a gun.
Josh:Yes.
Josh:Correct.
Josh:I mean, you can throw the knife, but if you want it to be able to cut a thread, you need to be within melee range and to use it as a melee weapon.
Josh:Because I did not want Desmond with a gun going around and shooting people's threads from a thousand feet away.
Tanner:Yeah, yeah.
Josh:No.
Tanner:That makes sense.
Noah:I have a question real fast.
Noah:Sorry.
Noah:Josh, with the Aegis Sivir, if I pull it out, is there overflowing mana in this area?
Noah:Bummer.
Noah:I'll put it away.
Josh:Okay.
Jorge:Can one of you guys blow them up?
Jorge:I'm sure they're not.
Jorge:You know.
Tanner:Um...
Noah:If you want me to just jump over there and explode, I guess.
Jorge:Lev's chest opens up and a ray of ice goes out.
Jorge:I never use it, but I have it.
Josh:Okay.
Jorge:To cancer it?
Josh:Are you just trying to do damage to it?
Jorge:Yeah.
Josh:Yeah, yeah.
Josh:Roll to attack.
Josh:Or do I have to make a reflex save?
Jorge:Alright.
Josh:Which is this?
Jorge:Let me check.
Jorge:I got to bring up that.
Jorge:Sorry.
Jorge:I changed my computer.
Jorge:Is it Evolution?
Jorge:What was the name of that PDF you gave?
Josh:Uh...
Josh:Sorry, which one is this for?
Jorge:This is the one that used to be...
Tanner:Oh, you're looking for your blooming heart?
Jorge:Yes, or.
Josh:Is it your heart, or is it your... Oh, yeah, it's your expanded soul.
Jorge:Yeah.
Josh:You make an attack roll.
Jorge:OK.
Jorge:I will do that.
Jorge:Sorry.
Josh:You make an attack roll and it does, what level are you now?
Josh:17?
Josh:So it does 96 damage.
Jorge:Yeah.
Jorge:Okay.
Tanner:96 damage.
Jorge:Is it... Do I hit with a 40?
Josh:Yes, 96.
Jorge:30.
Josh:Yes, you do.
Jorge:Cold damage.
Josh:Yeah, absolutely.
Josh:From however many feet away you are, you send out a burst of cold damage.
Josh:30 is enough.
Josh:It detonates on its own.
Josh:...
Jorge:Dope.
Jorge:Yeah, just so you guys understand what happened.
Jorge:Lev's chest opened up as like there's just a cavity that formed and then his heart spat out frost blood.
Tanner:You are not right.
Noah:That's crazy.
Mike:Okay.
Jorge:All right, do you guys want to get the rest of them or do I have to do that too?
Noah:Oh, I got it.
Noah:I'll start blasting with the, I'll start giving some technomantic blasts.
Josh:Okay, absolutely.
Josh:Yeah, so I mean, these guys don't really pose much of a threat to you if you're at a distance.
Josh:So I will say, without any more rolling at this point, you can successfully pick them off N range.
Josh:They don't have a lot of health, they don't have a particularly high AC.
Jorge:Oh.
Noah:Pick them all off.
Noah:One at a time.
Josh:Okay.
Josh:Yeah, so you have eliminated the four floating yellow people.
Josh:I probably want to rephrase that.
Josh:And you are now in this concrete cube.
Josh:There's the circle in front of you with the little floating pyramid thingy, and there is a terminal off to the side.
Jorge:Okay.
Noah:Take a look at the terminal.
Noah:See what it says.
Josh:Absolutely.
Mike:Is the pyramid magical?
Josh:The pyramid is magical.
Josh:It'd be an occultism check if you're going to identify it.
Mike:To identify its magic?
Josh:Yes.
Mike:I'll be making an occultism check then.
Josh:Okay.
Noah:Ooh.
Josh:That's crazy.
Tanner:Epic.
Mike:I'm not.
Mike:The joke is that it's an occultism check, but I use my mods for arcana.
Josh:So, okay.
Mike:44.
Josh:Sure.
Josh:44.
Josh:Absolutely.
Josh:This is an ontological anchor.
Josh:While attuned to it, you cannot be affected by magic with the teleportation trait.
Noah:Oh.
Josh:Sorry, while invested in it, you cannot be affected by magic with the teleportation trait.
Jorge:That's probably good for fighting the, I don't know, the Feep.
Tanner:Can't get seeds away.
Noah:Yeah.
Noah:Josh, is it just one action to invest in something?
Noah:Or maybe we should keep this on us.
Josh:It's one action.
Tanner:Shoots.
Tanner:Yeah.
Tanner:Somebody grab it.
Mike:Into the shadow.
Mike:It is now the second most valuable thing.
Josh:It is of negligible bulk.
Mike:Okay.
Jorge:So what is this thing called?
Mike:I think a loss of the title.
Josh:It's called an ontological anchor.
Josh:It is homebrew.
Josh:It's not on.
Jorge:OK.
Josh:And if you look at the terminal, there are two tabs.
Jorge:All right.
Josh:There's experiments and there's messages.
Josh:The messages tab is opened.
Josh:The experiments tab has a little lock icon on it.
Noah:I'll read the messages.
Josh:Absolutely.
Josh:There is only one message in the inbox right now.
Josh:It is this one.
Tanner:And we exploded all the people.
Noah:Is there any sticky notes anywhere near this terminal?
Josh:There are not, no.
Jorge:Alright, well, I guess we go.
Noah:Bummer.
Noah:We did blow up the people.
Josh:Yeah.
Tanner:I like to imagine that most of those 132 replies are complaints.
Noah:Give a quick sweep around the room if I don't see any sticky notes.
Josh:Yeah, you've already had a 50 perception check around the room.
Josh:You have not seen any stray sticky notes.
Noah:Can we read some of the replies?
Josh:Now, unfortunately, you click it and it says, please log in to view replies.
Tanner:Unless you get in a lot of trouble for complaining around here.
Tanner:Maybe not.
Tanner:Fair enough.
Jorge:What about Karkov's fat cock?
Mike:Wait, what was it?
Mike:The password requirements were 18 characters, one uppercase, one lowercase, one special character, and two distinct.
Mike:Yeah, I don't know if there's not enough info here to guess a password from the email or someone's password.
Josh:I have no doubt you could come up with a valid password.
Noah:Maybe the Department of Recursive Studies?
Jorge:Lies.
Josh:Not enough characters.
Jorge:That's why you have to have a lot of S's.
Jorge:Lies.
Josh:Ah, okay.
Jorge:69.
Jorge:All right, let's go.
Josh:Where you going?
Jorge:Should we go to... Oh, we need to find the key cards, but those guys exploded, so... Yes, right.
Noah:Oh, we're on the second floor.
Josh:You are also on the second floor.
Josh:Right, that's on the third floor.
Jorge:Oh!
Jorge:Yeah.
Josh:Yeah, you are currently on the second floor.
Noah:Oh.
Jorge:Oh, this is the emotional contagion one?
Josh:You can go to the third floor.
Noah:We came down in the second...
Josh:What?
Jorge:This is the emotional contagion?
Josh:That's on the first floor.
Josh:You guys... Yes.
Jorge:Ah.
Josh:And then you went down to the second floor just to have a look around.
Josh:You were like, boring, let's go look anyway.
Josh:But yeah, you do have a keycard that gets you to the third floor.
Jorge:Okay.
Jorge:Do we go to the other room, or do we just go down?
Tanner:Can we just do a quick hand wave of if there's any bodies in the other room, we should explode them.
Josh:Yeah, that's fine.
Jorge:Don't.
Jorge:What was the other room called?
Josh:The other room is... Shoot, come back here.
Tanner:I have Bureau of Linguistic something.
Josh:It is the Bureau of Linguistic Aberrations.
Jorge:Yeah, is there any item?
Jorge:We might as well just grab an item if there's here.
Josh:If you want to quickly go through it, I can tell you it's not a particularly exciting department.
Jorge:Yeah.
Josh:You go in, you blast the two people that are floating in the air.
Josh:The interior of this particular facility is just stacks and stacks and stacks of paper on desks.
Josh:If you look at any of the individual pieces of paper, they all look like the ramblings of a madman.
Josh:different Mad Men written in different materials and inks and all of that fun stuff.
Josh:Yes?
Jorge:If none of my compatriots want anything from here, I'm just going to set it on fire.
Noah:Go for it.
Josh:Okay, sure.
Josh:Yeah, that's fine.
Josh:You set that all apart.
Mike:said,
Jorge:Does this mention anything about cities or anything before I set it on fire?
Josh:Well, so I think you would gather as you're looking through here, the point of this area is specifically to collect...
Josh:what are ostensibly just ravings of crazy people and then trying to figure out if any of them are actually like oracles or have insights or anything like that.
Jorge:Ah.
Noah:That's funny.
Josh:Most of it is complete trash.
Josh:You'd have to spend a considerable amount of time because you would be taking up the work of the people who were here to try and find something that might be useful.
Jorge:Do you want to take this in place of any of your dials, Divex, or shall we just go?
Josh:But in theory, there is something in here if you wanted to spend the hours.
Josh:It is literally hundreds of bulk worth of paper.
Jorge:All right, we set it on fire and we dip.
Josh:I am not letting you just be, like, hoovering up an entire library worth of loose leaf.
Josh:That's not happening.
Josh:Okay.
Noah:Let's just move on.
Jorge:All right, let's go.
Mike:Yeah.
Jorge:I burn it to protect their identities.
Josh:Sure.
Josh:Um...
Josh:You guys head back to the elevator, you take the elevator down to the third floor, and we are back where we started at the beginning of the session.
Jorge:Floor 3.
Josh:To the left is the Department of Recursive Entities, to the right is the Office of Mnemonic Preservation.
Jorge:Mnemonic preservation, then entities.
Noah:To the op.
Josh:Okay.
Josh:Um... So...
Josh:You head right to the Department of Mnemonic Preservation.
Josh:You find here on the third floor, the hallways are even more...
Josh:fucked up.
Josh:There are points now where they've kind of compressed and pushed upwards and you have to climb up them and over obstacles to get to another part of the area.
Jorge:Thank you.
Josh:They are actively moving as you walk through them.
Josh:There's this weird undulating pattern that moves slowly down the hallway.
Josh:If any of you are prone to motion sickness, you'd be feeling it a little bit here.
Josh:But regardless, you do make it
Josh:without encountering anybody, to the Department of Mnemonic Preservation.
Josh:Big yellow letters in front.
Josh:And in addition, you will also note that there is another plaque here as you go by that points even further down the hallway, which is labeled the Threshold Expeditions Office.
Tanner:you
Josh:And then underneath that, pointed in the same direction, is Firebreak Beta.
Josh:And then in subtitles under it, Beacon Containment, Floor 5.
Jorge:LES, let's look around.
Josh:Okay.
Noah:Do you want to start with mnemonics?
Jorge:Mnemonics.
Josh:It's a perception check.
Jorge:I'll let the perceptive boys go do it.
Tanner:That's me.
Tanner:That's me.
Tanner:That's me.
Tanner:34.
Tanner:Bunch of doo-doo.
Josh:Okay.
Josh:With a 34 looking in this room... Oh, sorry.
Jorge:Wait, did DevEx get in?
Mike:Yeah, yeah, let me roam.
Mike:44.
Josh:44, nice.
Mike:That's why you guys called me.
Josh:With a 44, you hear your own heart beating.
Josh:Besides that, looking inside this area, this department,
Josh:You can see amidst the same old concrete cube that you're in, this one is populated with rows and rows of tall, maybe 20 foot tall metal shelves.
Josh:On the shelves are row after row of what look to be small white spools of thread.
Josh:In front of each spool, there's a small plaque where each plaque has a series of numbers and letters on it, like PQ4X or 12128.
Jorge:you
Josh:They do not appear to be, at least at first glance, in any particular order.
Tanner:Thank you.
Josh:You don't see a pattern across the plaques.
Josh:They're not like in alphabetical order or anything like that.
Josh:There are...
Josh:three figures suspended in the air here, same as in the other areas, but all three of these are hanging from their chests, their heads downturned, and they've all rotated to the front such that their heads upside down are looking at you as you enter into this room.
Jorge:Oh no.
Noah:Terrifying.
Josh:Also, to the left of you when you walk in, there would be a table that's split into two different sections.
Josh:On the left is another one of those terminals.
Josh:It looks like the screen's cracked a little bit.
Josh:And to the right of it is a weird-looking...
Josh:It's like a kind of metal device where in the center there's a peg, and you can see the peg has been mounted on a wheel of some kind, and then next to the peg is a floating metal ring, about an inch long.
Josh:On the peg itself you can see is an empty spool.
Tanner:Whoa.
Mike:Can I attempt to identify one of the threads, one of the spools with thread on it?
Jorge:So we're going to have to... Don't you want to try to deal with those creepy things first?
Josh:Absolutely.
Josh:You walk into the room.
Mike:I guess, is it magic?
Josh:Yes.
Noah:Yeah, we should take those guys out.
Mike:Other people usually take care of that.
Tanner:Yeah.
Jorge:Or Dyvect, you can walk in by yourself and I'm sure they will go well.
Tanner:My problem is I want to get one of their key cards.
Jorge:Well, hopefully they don't explode.
Jorge:They might just try to fight us.
Noah:I'll go in and take out my thread cutter dagger.
Jorge:Do any of you have, like, slowing capabilities or something?
Tanner:I have a shield.
Mike:I thought we wanted to kill them quickly.
Jorge:I don't know.
Jorge:Freezing?
Tanner:He means to stop them from exploding before we can cut them off.
Jorge:Like a stasis type of ability.
Noah:I mean, we could also just, like, rifle through their pockets before we try and kill them.
Noah:Maybe it's only trying to kill them that makes them explode.
Jorge:Well, last time I just was near them and they just lunged at me and tried to explode, so... Let's try to... Oh, you could try to sneakily grab it.
Mike:Maybe it's a vibes thing.
Noah:Yeah, maybe they just don't like your vibes.
Jorge:Okay, you guys go first.
Jorge:I'll stay in the back.
Noah:I'll try and sneak into the room.
Tanner:That's smart.
Josh:Okay, roll a stealth check.
Noah:I'd like to avoid being seen by the god looking through these things' eyes.
Noah:46.
Noah:Sneak into the room.
Josh:Okay.
Josh:You are as sneaky as you think you can be.
Mike:Sounds good.
Noah:Sneak up to them.
Josh:Absolutely.
Jorge:They just look at him as he walks.
Josh:So they are...
Jorge:They turn their heads.
Josh:They do not.
Josh:They do not react.
Josh:They are floating up in the air above the shelves.
Josh:So you can sneak into the room, but do you have a game plan towards getting up to them?
Noah:Yeah, I have the winged rune on my armor.
Noah:For dawn, it's like these... It's like a bunch of metal, very thin rods unfold, and then some unfold down, and then holographic wings kind of spread along it, and all those... up and...
Josh:Okay.
Josh:I need you to make a sleight of hand check, because you have gone from sneaking around in the room to getting close enough without them noticing, which is a thievery check.
Tanner:Oh.
Jorge:and pulling out your tent ring, your tent rods.
Josh:Yeah.
Noah:The wings do look a little bit like they're made of ten rods.
Noah:Forty.
Josh:40.
Josh:Okay, that is actually enough.
Josh:You can get to one and cut its cord before it aggroes onto you.
Josh:Of course, cutting one does absolutely alert the other two to your presence, which will... Roll a society check here to see if you can identify who the most important is out of the three that are floating in the air.
Noah:I'd like to pick the most important looking one to cut that cord.
Tanner:Whichever one has the biggest mustache.
Noah:I got a 33.
Noah:Which has the biggest mustache?
Josh:Yes, you do go.
Josh:The back right one actually has a pretty nice handlebar mustache.
Noah:I go for him.
Josh:Absolutely.
Josh:You go, you cut his cord.
Josh:The other two start screeching and fly towards you.
Josh:I need you to make a reflex here to dodge both of them.
Tanner:Oh boy.
Josh:It's one reflex save.
Tanner:This is getting very complex.
Noah:getting harder to 40.
Josh:40 is enough.
Josh:So you just quickly fly up a little bit, and they both go underneath you.
Josh:They do not explode when they pass you, though.
Josh:Instead, both of them, following the trajectory they were on, slam into one of the shelves, through the shelf, into the wall beyond, splatter.
Josh:And then their corpses get dragged as if by string down onto the floor and then thrown up at you again.
Josh:I need you to make another reflex save.
Tanner:Oh my God.
Noah:We might want to hurry.
Noah:41.
Josh:41, once again...
Jorge:Can I try to shoot it with ice as they pass him?
Josh:Well, so after the 41 dodge, they miss you again, continue on their trajectory, hit the ceiling, and almost burn through the ceiling.
Jorge:If they're still around.
Josh:You watch as they just keep going.
Josh:There's a sizzling sound and then a very soft pop.
Josh:And now there are two weird blob-shaped holes in the ceiling.
Noah:If I look through it, can I see the floor above?
Josh:No, you just see a bunch of... It looks like they just tunneled through maybe 20 feet of cement, of concrete.
Noah:Useless.
Noah:I look at the others.
Noah:All we have to do is get everyone to do that in one space directly down.
Noah:Easy route.
Tanner:Is there a keycard on the one that we did retrieve?
Josh:Roll a perception or thievery check.
Josh:Your choice.
Tanner:Is your thievery incredible, Dawnmonger?
Noah:It is 28.
Noah:Gangsman's perception is out of this world.
Tanner:I'll roll a perception check.
Mike:Thank you.
Tanner:Josh, would this be considered a perception check using sight, or would that not apply?
Josh:Are you using your eyes to search through?
Josh:Or are you just going off of feel alone?
Tanner:I'm doing both for sure my eyes are open.
Josh:But I will accept it as using your eyes.
Josh:Using sight.
Tanner:I got a 51 with my eyes.
Josh:51.
Josh:Okay, nice.
Josh:You give this guy a real good pat down.
Josh:You do find his keycard.
Josh:This is Stojan Polak.
Josh:He is an orange level researcher.
Josh:He has a pretty nice handlebar mustache.
Jorge:Dammit.
Josh:Going through the rest of his inventory, just feeling his pockets.
Tanner:How did he get here?
Josh:You are... Oh, sorry, not orange.
Josh:Yellow.
Josh:I apologize.
Jorge:Okay.
Josh:That's my fault.
Josh:This is the... You're on the yellow floor.
Josh:Thank you.
Jorge:We got the one fucking intern that's on loan for the floor.
Josh:No, no, no, no, no, no.
Jorge:I was so mad.
Josh:You are... This guy is allowed to be here.
Josh:I forgot you were on floor three.
Mike:Hey, wait a minute.
Mike:Let's report this guy.
Noah:R. Cobb.
Josh:Yes, a yellow keycard.
Noah:I'll take the coupon.
Josh:Rifling through his pockets for anything else, he has a pretty nifty-looking fountain pen, he has a small container of what looks to be mustache wax, and he has a coupon for the refectory for $2 off.
Josh:Uh, yeah.
Jorge:Is that the coffee shop?
Jorge:I have a better coupon.
Noah:Dead.
Jorge:This guy's a fucking loser.
Jorge:I was here for... I was here like 10 minutes with him.
Josh:Two gold.
Josh:Sorry.
Jorge:And I have a better coupon.
Jorge:This guy's a fucking chump.
Jorge:Give me his mustache stuff.
Jorge:I'm gonna grow one out.
Noah:You were going to say, give me his mustache.
Jorge:No, no, no, no.
Jorge:I'm not crazy.
Jorge:Just give me his stuff.
Mike:Ugh.
Noah:Well, that's a bummer.
Noah:What's going on with this terminal?
Josh:Sure.
Josh:You look at the terminal.
Josh:The terminal also has two tabs.
Josh:There's one tab that says spool that has a little lock icon on it.
Tanner:you
Josh:And then there is a tab that says messages.
Josh:In addition, there is a pane on the right side.
Josh:The pane readout on the right side says recently added spools.
Josh:And then underneath is a list of three names.
Josh:There's ctermof, and then like a pipe symbol, and then it says red at forgotten objects.
Josh:There's hcoblast, a pipe, and then it says yellow at anomalous transportation.
Josh:And then there's rsersny, and that says violet at threshold expeditions.
Noah:Oh, that could be useful.
Josh:In addition, there are two emails visible in the inbox in the messages tab here.
Josh:One of them you have already seen.
Josh:It is a notice updating the password requirements of the terminals.
Josh:And then the other message is this one.
Tanner:Hello.
Noah:Got it.
Noah:Melee, it sounds like such a jerk.
Jorge:I like that they sign their color next to their name.
Noah:So do we... Do we think that Mr. Bondar was trying to remember what his password was using the Speely?
Tanner:I just like his use of emoticons.
Jorge:I like that a lot.
Jorge:Could we bring a...
Josh:Ooh, sorry.
Noah:Is the... I think it probably records...
Josh:One other note.
Josh:The spool tab on this computer is locked if you click on it.
Josh:It says that it requires a password.
Josh:The username field is already filled in.
Josh:It says M. Lonsky.
Jorge:What does this pool do again?
Jorge:Did we identify it yet?
Josh:Oh, have you... Yeah, did you roll an occultism check, Divex?
Mike:Oh.
Mike:No, we had to fight the ghosts.
Mike:46.
Josh:Right.
Noah:Go Satan.
Tanner:you you
Josh:46.
Josh:This is a memory spool.
Josh:It is a recording of a series of moments in time as perceived by someone.
Mike:Is there a Speely nearby?
Josh:I don't know if you guys would know immediately what a Speely looks like, but there is no headwear that you have seen in here.
Mike:Is there any sort of headwear?
Noah:Oh, maybe you took it over to recursive entities because it was going over to help.
Mike:They took the speeley.
Tanner:Well, there is this thing next to the terminal, or it just looks like it creates the spools, we think.
Noah:Maybe you put the spool in there and then it reads it off.
Mike:Can I identify the thing that takes a spool?
Mike:I yank a spool.
Josh:Yeah, I mean, I'm not going to make you roll for it.
Josh:Noah got it, or Dawn got it.
Josh:You put a spool into it, and it will replay the spool, the contents of it.
Noah:Do we think we just... Maybe Lotzky is... No, because Lotzky might have gone over to help out Bondar.
Mike:I slap it in there.
Josh:Absolutely.
Josh:The play button is currently locked, because the spool tab is locked, because you need to log in.
Tanner:Yeah.
Tanner:We would need Lotzky's password, but... Or he exploded in the ceiling.
Noah:Yeah, hopefully he didn't.
Noah:Josh, at the very beginning, when we were looking through the terminal...
Noah:Back before this.
Noah:There were those three names.
Noah:What were those in reference to?
Noah:Oh, can I click on Cherneys?
Josh:It says new entries, newly added entries.
Josh:And then these are the three newly added entries.
Noah:Cherneys?
Josh:Absolutely.
Josh:You click on it and it says, query disallowed.
Josh:Please log in.
Noah:Okay.
Jorge:Does anyone have a way to talk to dead people?
Mike:uh i don't not today i don't think is this the same day no it's gonna be a different day okay uh yeah i'll consult i'll consult with the spirits
Jorge:Can you consult with the spirits type acts?
Jorge:I would do it, but I don't know if they like me.
Jorge:It is not.
Josh:You guys, you definitely rested before coming in here.
Jorge:Yeah.
Noah:Thank you.
Jorge:Thank you.
Josh:Okay.
Mike:Oh, nice.
Mike:Lingering spirits.
Mike:Yeah, because I'm going to be rolling occultism.
Mike:So I attempt to recall knowledge with occultism.
Mike:53.
Josh:Okay.
Josh:Please make an occultism check.
Josh:Hey, that's fine.
Josh:Let me just double check.
Josh:Okay, that is unfortunately not a crit, but it is a success.
Josh:So you do that, and you actually watch the person who definitely is allowed to be here with the handlebar mustache once again floats upward, pulled up by its chest, light coming out of its mouth and eyes.
Jorge:You can ask his password.
Mike:I guess that counts as one word.
Mike:What's your password?
Josh:Yeah, no, that's fine.
Josh:You can ask this guy that question.
Josh:I'm not going to say it out loud because it's a jumble of characters, but I will say that you have recorded it.
Mike:Perfect.
Mike:Thank you.
Jorge:Yes.
Tanner:And I have his name on the keycard, so we could do his first initial and his last name for the username.
Mike:I thought a username was already.
Jorge:Yes.
Mike:Oh, it's this guy.
Mike:It's not Watsky.
Tanner:Right.
Tanner:This guy is Polak or something like that.
Mike:Yeah.
Noah:Can we log in as a student?
Tanner:Someone Polak.
Josh:Absolutely.
Josh:This is Sto Young Pollock.
Josh:But you have his ID card, so you know his name.
Jorge:Yes, Pollock.
Josh:Yeah, absolutely.
Josh:You put in his information, you type in the password, there's a little da-dun, and you have successfully logged in.
Josh:That opens up the spool tab.
Josh:The spool tab has two sections to it.
Josh:There's a query section, where it looks like you can type in somebody's name and it'll tell you the ID.
Noah:well that's good yeah can we look up the ID for his his most recent whatever that memory was is that how this works
Josh:And then there is a playback section, where you can load a spool into the peg on the side, and it will replay the spool.
Tanner:Can we look up this journey guy with his violet old expeditions Mm-hmm
Josh:You can type in the name to look something up.
Josh:That's fine.
Noah:Oh, my God.
Josh:Absolutely.
Josh:So you can type in R. Cernay, R. Cernay, and you get, there's like this little spinning icon for a second, and then you get a little pop-up that says, authorization not found, please contact administrator Milej Lutski.
Tanner:I think he exploded.
Noah:Anyway, I go find Miele Latsky's body.
Josh:Yeah, unfortunately, you do have the playback functionality, and you can find anybody that is this guy's level or lower.
Jorge:Should we do this guy's playback?
Josh:But if you want to find a violet level spool, you will need higher level access.
Tanner:Whatever, man.
Tanner:Alright.
Tanner:Try the co-blast.
Tanner:Yellow at anomalous transportation.
Noah:Yeah, we'll do that fella.
Josh:Okay, absolutely.
Josh:So you type it in, it gives you a particular keycode and then a location in the shelves where you would find it.
Josh:You walk through, you have to step over one of the shelves that got crashed by one of the floating guys as they attacked Dawn.
Josh:You pick up the spool, you can come back and load it into the socket, and then you can hit play if you like.
Tanner:Yeah.
Josh:Okay, you hit play and...
Josh:The whole screen fades to black and then in like 160p, very low resolution, but still visible.
Tanner:Thank you.
Josh:You can see it's first person perspective.
Josh:It looks like somebody who's looking out onto another one of these concrete rooms that you've been in.
Josh:But this one...
Josh:looks to have train tracks run straight through it.
Josh:And he turns to another person who's standing there in this particular lab and says, okay, take three, this time...
Josh:We will try 80% throttle and see what happens.
Josh:The other person nods and pushes forward a lever by them about 80% of the way fully down.
Josh:The point of view looks towards the train and you see the train slowly start to move.
Josh:Pause.
Josh:and then extend forward as it kind of gets stretched where the front of it continues to move, but the back doesn't.
Jorge:Yeah.
Tanner:you
Josh:And you watch as the front just passes through the wall on the other end of the station.
Josh:And then it snaps.
Josh:And the back half of the train remains inside that room from the perspective.
Josh:And the front half is gone.
Josh:And he looks over to the other person and says, Okay, 80% is not fast enough.
Josh:We will try again.
Josh:Move up to 90%.
Josh:And then that's where the playback stops.
Noah:We head over to the office of this man employed by recursive entities.
Jorge:there's the other thing that further down this remember there's like this uh yes and something about activating number five beacon cognitive i don't know level five
Tanner:something threshold expedition no like we can go there like it's on this floor threshold expedition is further down the hallway if i break beta
Noah:Yeah, but don't we need the... Don't we need... What's his name?
Josh:OK, so you are.
Noah:Lotzky's...
Noah:I'm sorry.
Noah:Okay.
Jorge:Yeah, level 5 thing.
Jorge:Wait, what was the thing it said about level 5, actually?
Josh:Oh, so if you continue further down this way, it says that Firebreak Beta is this way, and then in subtype under it, it says Beacon Containment, Floor 5.
Tanner:Hello.
Jorge:Oh!
Jorge:Wasn't floor 5 where they told everyone to meet?
Josh:Yes.
Noah:Head that way.
Jorge:Okay.
Jorge:Let's go.
Josh:Okay, you continue down this hallway, and once again, like, squishing past bits, it's weirdly moving, but you make it to the end, and this is structured similarly to what you saw on floor two, where if you go to the right, that heads into Threshold Expeditions, and if you go to the left, it is labeled Firebreak, this time Firebreak Beta.
Josh:Roll a perception check, please, as always.
Tanner:Of course.
Josh:This is just me exercising Tanner's perception die finger.
Josh:Just getting the real work out there.
Tanner:I got a 48 that time.
Mike:Oh, I did.
Josh:Apparently this is Divex's time to shine.
Josh:What did you get?
Josh:Did you not roll?
Tanner:I got a 48.
Josh:I know you got a 48.
Josh:Mike made a sound as if he was going to roll as well, but I don't actually know what he's doing.
Mike:I got a 39.
Josh:Oh, okay, short.
Josh:Okay, so with a 48, looking left towards the direction of Firebreak Beta, you can see that this isn't just endless void.
Josh:There is endless void.
Josh:I do want to make that clear.
Josh:But there is a small black stone platform.
Josh:It's a notably different material from the rest of the concrete that the facility is made out of that juts out.
Josh:into the void that is through this threshold, about five feet.
Josh:And on the end of it, there is a small box that you would recognize.
Josh:It looks very similar to the keycard scanner that you saw in the elevator.
Josh:There is void all around you, but if you look straight forward, maybe...
Josh:800 feet or so directly forward, you can see what looks to be a light and another opening on the other end of this gap.
Tanner:well.
Josh:There is something at the other end of the void.
Josh:There's just a lot of void in the middle here.
Josh:Looking in the other direction towards Threshold Expeditions, that opens up into what looks to be a room with...
Josh:Once again, same structure, concrete square, concrete cube.
Josh:This concrete cube has four doorways built just freestanding in the...
Josh:in the middle of this area.
Josh:Each one kind of looks a little bit like Stonehenge, a little bit like the Menhir, where it's just columns of stone with another stone laid on top to make it look like a full threshold.
Josh:Hanging in each threshold is a lamp cord, and embedded into the side of each of these rock doorways, there is a keypad.
Josh:The keypad has, like, nine buttons.
Tanner:I don't know what any of it means.
Noah:Do we pull the lamp cord, or do we try and just jump through the fire break to whatever's on the other end?
Noah:I feel like level five's on the other side of that.
Tanner:Oh, you want to go through the void to the... Now, why is there a little keycard thing at the start of it?
Tanner:That's what makes... That grosses me out.
Jorge:Do you think this is that train they're trying to make to get all the way over there?
Tanner:Well, that should be in anomalous transportation.
Tanner:Whatever that means.
Mike:So there's multiple lamp cords.
Josh:Yeah, there's four in this room.
Josh:There are four doorways.
Josh:Each doorway has a lamp cord and a keypad on the side.
Josh:No.
Tanner:Are there people suspended in the room?
Josh:There is no one in this room.
Noah:Cool.
Tanner:Okay, then I enter.
Tanner:So it's really just the four structures with the chords and the... Okay.
Josh:Okay.
Josh:You have done so successfully.
Josh:Correct.
Tanner:I don't know.
Mike:Do the keypad say anything?
Tanner:This feels...
Mike:Is it a keypad with a screen, or is it just a keypad?
Josh:So the keypads on each of the doors have nine digits on them.
Josh:As you get close, you see that nine different symbols show up.
Josh:I'm not going to draw them out for you because the actual symbols themselves aren't significant.
Josh:They're like Oreskian digits.
Josh:They're just not in order.
Josh:And you note that if you step away and walk towards it again, the symbols scramble.
Mike:So I imagine these lamp cords don't work unless the proper passcode is entered.
Mike:Is there anything else in this room besides these?
Mike:I guess we're not going to find any hints.
Josh:Nope.
Josh:No computer terminal.
Josh:No floating dudes.
Josh:Just these four doorways.
Noah:I mean, we could try and just pull the lamp cord, see what happens.
Mike:I'm down.
Noah:I pulled the lamp cord.
Josh:Okay, which one do you pull?
Josh:There's one through four.
Noah:I'll start with one.
Josh:Okay, you pull one.
Josh:Nothing happens.
Noah:Two.
Josh:Nothing happens.
Josh:Nothing happens.
Noah:Three.
Noah:Four.
Josh:Also nothing happens.
Josh:It was good trying, though.
Mike:Try them more than once.
Mike:Try them more than once.
Noah:I go in reverse.
Mike:Try them twice.
Noah:Four, three, two, one.
Josh:Yeah, nothing happens no matter how many times you pull these lamp cords.
Tanner:Something's got to be put into the keypad.
Mike:But we haven't tried three times.
Mike:Can you pull all of them three times?
Noah:pull all of them three times and that doesn't work for us.
Josh:Nothing happens.
Mike:So, okay.
Mike:How far is it from the edge of the void to the light at the end of the tunnel?
Josh:You'd guesstimate about 800 feet.
Mike:Shall we... Actually, this is a good question.
Mike:It appears to be a void.
Mike:It does not appear to be, like, slip-related.
Mike:Or is it?
Mike:Are those the same thing?
Josh:In the past, when you've seen the slip, it's had this kind of purple backdrop with the colored stars connected in a dag.
Josh:This does not have that.
Josh:It is just black.
Mike:Can I remote view at the edge, like looking into the void?
Josh:Absolutely.
Mike:Is there anything?
Josh:So it's the same here as it is everywhere else.
Josh:It is just blackness with a flashing red light every once in a while that times up with the flashing red lights inside of RC3, and a very, very, very faint crack through which some yellow light is appearing.
Mike:That's the light at the end of the tunnel is yellow.
Josh:Oh, no, no, no, no, no.
Josh:When you look through the orb, that's all you see.
Mike:Oh, OK.
Josh:Unfortunately, so far, all of your attempts in Sarengrad have given that same response, regardless of where you're looking.
Mike:Yeah, OK.
Mike:Yeah, I remember.
Jorge:Do you still have your wings, my friend?
Mike:So we could just cross this.
Mike:It seems as safe as any other 800 foot gap.
Jorge:Ten minutes.
Noah:My wings last for... It just has a large pair of hands.
Mike:That's a long time.
Noah:I have to look it up because the one that's popping up here is not descriptive.
Josh:What run is it?
Noah:It's just the winged rune.
Jorge:Winged?
Noah:This effect lasts for five minutes or until you dismiss it.
Noah:So I would have dismissed it the second that I was no longer having to fly.
Josh:Okay, I mean, either way, it's been more than five minutes, so.
Josh:I assume, oh yeah, you have the regular, you don't have, the greater ones last forever, but the winged ones only last five minutes.
Noah:I have to wait for an hour before I can use that one.
Tanner:Thank you.
Jorge:You could get in the orb, and I can take you.
Jorge:If I can fly into this darkness, who's to say?
Jorge:I flip another coin out there.
Josh:It just falls and falls and falls.
Jorge:OK, I now try to chuck it forward.
Jorge:Does it carry the momentum, or does it also just immediately start falling?
Josh:I mean, it doesn't immediately start falling.
Josh:It falls as you would expect a coin to fall.
Jorge:OK, cool.
Jorge:By the way, have you guys ever used these reusable hand warmers?
Noah:Yes.
Jorge:They're so cool.
Jorge:Okay, continue.
Tanner:I'm a little scared of traveling through the void, but... I guess... I guess with you at the helm... Alright, I'll trust you.
Noah:Great.
Josh:What are you doing?
Noah:Do you want to get in?
Jorge:You guys can get to New York, and I can take you.
Jorge:Are you scared there's some darkness?
Jorge:What's going to be there?
Jorge:Monsters?
Jorge:What?
Jorge:No.
Jorge:There's not going to be monsters.
Jorge:There's nothing there.
Jorge:I hope.
Tanner:I will.
Jorge:I wouldn't trust me, I'm going to be honest with you.
Jorge:I'm scared shitless about this.
Jorge:But I can do it.
Jorge:I can do it.
Jorge:Should we do the recursive room before we go there?
Jorge:I think this might bring us to five or deep city.
Jorge:Or both.
Jorge:I'll be right back.
Noah:Yeah, let's jog over to the recursive room, check it out, and then we can come back here.
Josh:Okay.
Josh:Sure.
Jorge:I can still hear you guys.
Josh:Alrighty.
Josh:Okay, so you jog in the other direction, back towards... Mnemonic Preservation?
Noah:Wait.
Noah:Real fast.
Noah:On the way over there, can we stop back in the mnemonic preservation and play H. Colblast's memory?
Josh:Yeah.
Josh:Absolutely.
Tanner:That's.
Josh:That's the train one.
Noah:Oh, that's the train one?
Noah:Bummer.
Josh:Yeah.
Noah:I was hoping that he was going to have him entering.
Noah:Bummer.
Josh:No, unfortunately, that is that anonymous transportation was the one where they were studying the trans.
Noah:Never mind then.
Noah:My bad.
Noah:I thought that was the red dude.
Josh:OK, sure.
Josh:OK, so you continue forward to I should come up with less like more wieldy names.
Josh:The Department of Recursive Entities.
Josh:I'm not even going to make a rule of perception check for this one because there's nobody floating in the area to actually threaten you.
Josh:This area is split up into three sections.
Josh:On the left you can see there are four what look to be drafting tables, like large tables propped up slightly with plotting paper on it.
Josh:Each of them at a glance look like they have some kind of fractal-like image drawn on them.
Josh:On the right, there is another computer terminal.
Noah:Bye.
Josh:And directly in front of you, it looks like this cube has been cut short.
Josh:They've partitioned it halfway down in the middle with another concrete wall.
Josh:Set into the concrete wall is a heavy-looking metal door.
Josh:To the right of the door is this pane of glass-looking stuff.
Josh:You can see inside, there are...
Josh:two people on the other side of the door.
Josh:Both of them look like they're being pulled by the same cord pulling yellow light coming out.
Josh:You can see that one of them looks to have this weird loom looking thing on their head.
Josh:Yeah, I think that's all the information we get through the pain.
Josh:The door itself is interesting.
Josh:It doesn't have a key lock on it.
Josh:Instead, there are two rows of four what look to be spinning dials.
Josh:Each of the dials has words written on it.
Josh:There's a word on the top, on the right, on the bottom, and on the left.
Josh:All of the dials on the top are the same.
Josh:All of the dials on the bottom are the same.
Josh:To the left of the top row of dials, it says chest.
Josh:And to the left of the bottom row, it says treasure.
Josh:The top dials, the four words on them, are... What's it?
Noah:Thank you.
Josh:Where did it go?
Josh:The four words are gold, silver, bronze, and wood.
Josh:The bottom row, the four words on them are platinum, diamond, trap, and curse.
Tanner:Um.
Josh:There's also a lever, it looks like, on the right side of the door that you would gather opens and closes.
Tanner:Hello.
Tanner:Can you repeat the bit that was before the dials?
Noah:Okay.
Josh:Um, the labels for the rows?
Tanner:Yeah, yeah, yeah.
Josh:The top row is labeled chest, the bottom row is labeled treasure.
Noah:I was in top row.
Noah:I'm sorry.
Mike:the dial sorry you turn the dials like you turn them up or like on off like okay
Noah:I think I'm just having trouble visualizing this.
Noah:Gotcha.
Josh:So they spin so that only one of the four words is visible.
Josh:Sorry.
Josh:Sorry, that's my fault.
Josh:But each of the four dials in the top row have the same four words, but you spin them such that only one of those four words is visible at any time on each dial.
Mike:Oh, oh, okay.
Tanner:All right.
Mike:So it's like, it's chest, and then it's four dials, and we can have, like, chest, gold, gold, gold, gold.
Josh:Yes.
Josh:Yeah, yeah, yeah, yeah.
Mike:Okay.
Noah:Can we try chest, wood, wood, wood, wood, wood, and then the bottom just diamond, diamond, diamond, diamond, diamond, diamond, diamond?
Josh:Absolutely, you can do that.
Noah:Too many diamonds.
Noah:Anything happen?
Josh:You pull the lever and it doesn't go all the way down.
Tanner:There's two bodies floating in this room.
Tanner:One of them is wearing a helmet.
Josh:Yes, on the other end of the, like on the other side of this door.
Josh:um
Noah:They won as the speedly.
Tanner:That's not what it's called.
Tanner:You could get written up for saying that.
Mike:Yeah, it's kind of an offensive piece of equipment.
Mike:It's kind of disrespectful.
Mike:Is there anything matching at least the metallic?
Mike:Is there platinum, gold?
Mike:What are the other colors?
Mike:The other metallic colors?
Mike:Silver, bronze, platinum, and gold.
Josh:Looking around, the only things in this room are the drafting tables, the terminal, and the door.
Josh:You don't see anything, like, no metals laying around or anything like that.
Mike:And you said the drafting tables have like fractals drawn on them.
Mike:Is there like anything?
Mike:Is it abstract or is it like you take a closer look and maybe there's anything that's not abstract?
Tanner:Whoa, that's crazy.
Josh:Will you take a closer look, and I need you to make a will save, please.
Mike:Got too close.
Mike:Let me make sure this is... It does.
Mike:I think... 36?
Tanner:Thank you.
Josh:Okay, absolutely.
Josh:So the rest of you are looking around for like, I don't know, some solution to this weird dial door.
Josh:And Divex is just staring at one of the drafting tables.
Josh:Just really looking at it.
Josh:He's focused.
Jorge:Lev pulls out his sword.
Jorge:Does he have a yellow cord that needs to be cut?
Josh:Nope.
Jorge:Imagine if Lev just tries to cut his cord just after one space.
Mike:Wait, hold on.
Noah:Wait, I'm sorry.
Tanner:Alright, well Dybix is busy looking at one of the draft tables.
Noah:I had to read an email.
Noah:What just happened?
Mike:Wait, was this an emotion effect?
Josh:Uh, this was not an emotion effect.
Noah:Okay.
Tanner:I guess he's got to figure that out.
Tanner:Now we need to get both of these bodies uncorded.
Tanner:Okay?
Tanner:Here's my thought.
Tanner:Two of us approach them in a way such that each body would be drawn to one of us separately.
Noah:aren't they on the other side of the this door though that we have to get through
Tanner:They wouldn't both go for the same target based on proximity.
Tanner:And as they're flying at us, we cut the cord.
Josh:They are.
Josh:I also, I just recalled, I'm totally sorry, I forgot to mention this when you were going over here.
Josh:There is another department on this floor that you would have seen as you're going into this one.
Josh:If you continue further down the hallway, it would say the Blacklight Initiative.
Josh:Just putting that out there.
Noah:That sounds like a place you don't want to go into, but also we could use a blacklight.
Josh:You don't have to.
Noah:We could probably use a blacklight to figure out the numbers on the keypad, which one's been pressed.
Jorge:Yeah, it's hit over there.
Tanner:so wait there's a door between us and the bodies all right tanner did not register that so we gotta figure out which dial things open this door
Josh:Correct.
Josh:There is a door between you and the bodies.
Josh:Yes.
Josh:The door with the dials on it is between you and the two bodies.
Noah:Okay, well... I don't know if that would help on this one, though.
Jorge:Blacklight.
Noah:Because it's a dial.
Jorge:Yeah.
Jorge:Maybe it helps us turn it into darkness.
Noah:Okay.
Noah:I guess we can stop over there and then come back and try and figure this out.
Noah:So the first one is treasure.
Noah:The second one is chest.
Noah:Or flip that.
Josh:Yes, yes, the top row is chess.
Josh:Sorry, the top row is chess, the bottom row is treasure.
Josh:I mean, just to stop you guys from contemplating, you have not received all of the information you need to solve this puzzle.
Josh:You're not going to be able to do it in a vacuum like this.
Noah:Okay, cool.
Noah:To the Black Banner.
Josh:Also, for the record, you didn't finish searching the room.
Noah:Oh, there's more in this room.
Josh:There's the draft tables, the terminal, and the door.
Jorge:Let's going to take a look around.
Tanner:well there's the draft tables i presume oh we haven't looked at the terminal okay so here's what happened i thought that the dials were related to the terminal not the door
Josh:Those are the only three things in the room.
Josh:You have not.
Josh:No, sorry.
Josh:Yes, they're on the door.
Josh:They're not on the terminal.
Josh:Also, Divex, make a will save, please.
Noah:I thought I thought everything was including somehow divex now and the terminal was behind the door.
Josh:Sorry.
Josh:It's my fault for describing it incorrectly.
Tanner:Okay, so we gotta look at the terminal.
Josh:It's partitioned in the middle.
Josh:The drafting table and the terminal aren't... Yeah, I... Okay, what did you get for your will save, Divex?
Noah:What's on this terminal?
Mike:Was that just a success?
Josh:Okay, Divex, you... For...
Josh:It feels like an eternity.
Josh:Just kind of felt this sense of vertigo as it felt like you were falling into the drawing as it kept pushing past you and past you and past you.
Josh:But every time you fell into it, there was more.
Josh:And it takes you a considerable amount of effort to pull yourself away from it.
Josh:But you do.
Josh:About five minutes have passed.
Josh:You are stupefied one now.
Josh:That was a success.
Mike:Well, I actually have resolve.
Mike:So when I succeed, it's a crit success.
Josh:Oh.
Josh:Okay, you successfully pull yourself out.
Josh:You are a stupefied one.
Mike:No!
Mike:Okay.
Josh:I apologize.
Josh:There's no difference between a success and a critical success here.
Josh:The terminal only has messages on it.
Josh:There are two.
Noah:Oh my goodness, this is a very long one.
Josh:One of them is familiar.
Josh:It's a notice about changing the passwords.
Josh:The other one is this one.
Josh:He says as he copies and pastes.
Tanner:Thank you.
Mike:only messages?
Mike:there's no games?
Josh:There's no games.
Josh:I'm sorry.
Josh:Just an inbox.
Josh:I could read it out loud if you'd prefer.
Noah:God, we would never have solved this.
Josh:I don't know what you expected.
Mike:before divex was entrapped he was looking around the room for clues
Noah:I was like, oh, okay, it's recursive.
Noah:What are chests made of?
Noah:Wood.
Noah:They're all wood.
Noah:I was like, okay, not a whole lot of information to go off of for sure.
Josh:Yes, you are at a party.
Noah:But Josh, so we're in the middle of a party, right?
Josh:Everybody has very long arms and six fingers on each hand.
Mike:Yeah, there is.
Jorge:I still like the, who the fuck adds a puzzle door into a place of work?
Jorge:And why not add a keyboard, keypad, or password like a normal person instead of making this cryptic bullshit?
Noah:Wow.
Jorge:This is good world building, Josh.
Jorge:This is really good world building.
Noah:I like this little... I like that we're getting, like, a rescue in the office.
Josh:The guy that...
Jorge:All right.
Jorge:So let's open it.
Noah:Disrespectfully.
Mike:The wood key.
Jorge:What was the name of our guy that we has passwords for?
Jorge:It's not at these.
Mike:Smith and Walensky.
Tanner:Holoc.
Jorge:It begins with a P, right?
Tanner:Holoc.
Josh:It does.
Josh:It's Pollock.
Josh:Oh no, I lost his name.
Josh:It's something Pollock.
Josh:It's S. Pollock.
Josh:I just... Storian or something.
Jorge:Yeah.
Jorge:This dude sounds like a fucking Googler.
Jorge:I expect all coworkers to meet the minimum level of intelligence required to work in the same department as me.
Jorge:Alright.
Mike:So we draw a 4x4 matrix.
Josh:What is that?
Tanner:Wait, no, we don't have to.
Tanner:Divna sent Walensky the answer.
Noah:Yeah, it's in...
Tanner:It's in the Blacklight Initiative.
Mike:We draw a 4x4 matrix.
Mike:We label the columns.
Mike:Okay, go digging.
Josh:Fully, it is actually solvable if you wanted to do it that way.
Mike:I'm going to try this.
Josh:Like, it's a real puzzle.
Noah:Okay, we'll time this.
Noah:We'll run over to Blacklight Institute.
Noah:Divex can solve it the proper way because he meets the minimum intelligence requirement to work here.
Jorge:Yeah.
Josh:Okay.
Josh:Okay, so are you actually doing that?
Josh:Divex is going to solve the puzzle manually and then the rest of you are going to go to the Blacklight Archive and try to get it from there?
Josh:Okay.
Noah:Yep.
Noah:Yep.
Tanner:you you
Josh:Absolutely.
Josh:So you continue heading further down the corridor to the Blacklight Initiative.
Josh:No perception check necessary as you go through here.
Josh:This room, same as all the other ones.
Josh:They're very cookie-cutter, these people.
Josh:Big ol' cube of concrete.
Josh:Um...
Josh:To the left, as always, there is a terminal, a very soft green glow coming from this one.
Josh:It is in this room.
Josh:You can access it.
Josh:Close to the center of the room, maybe five feet out from the center, there are four pillars forming a square.
Josh:Each pillar appears to be made of stone, maybe seven-ish feet high.
Josh:On top of each pillar, there is a floating, completely black,
Josh:orb.
Josh:In the center of the four pillars, there is what looks to be one suspended worker being pulled up, mouth lit up with yellow, and every six seconds or so, a bolt of black lightning shoots out of one of the orbs and zaps the body floating in the center.
Jorge:Oh, this is black light.
Noah:It's black lightning, not black... Is there a terminal in this room?
Josh:Okay.
Noah:Okay.
Tanner:Give us the message.
Josh:Are you going to try it?
Noah:If I just walk over to the terminal, am I getting shot by lightning or a body?
Noah:Yeah.
Josh:Okay, no.
Josh:As you walk towards the terminal, the black lightning doesn't veer away from you.
Josh:The body floating in the center is much closer to those orbs than you are, so you feel confident that you're not just going to get zapped.
Josh:The body looks like it's dead.
Jorge:Does the body have a cord, or is it killed?
Jorge:And I don't see a cord if I hold my drink.
Josh:It's just constantly getting zapped by the black lightning coming out of the orbs.
Jorge:OK.
Noah:Oh, this is the body.
Noah:Great.
Josh:So this terminal has two tabs.
Josh:One of them says Pillar Control, and there's a little locked icon on it.
Josh:And then there's another one that says Messages.
Josh:There are three messages.
Josh:One of them you're familiar with.
Josh:It is the password change email.
Josh:The second one you're also familiar with.
Josh:It is from the perspective of the receiver, that same email chain of why did you install a puzzle door?
Josh:You wackadoo.
Josh:And then there is a third one that is this one.
Noah:I don't know if you guys can hear in the background, but Daisy's watching some TV show and there's a dog on it and my dog is going crazy.
Tanner:Oh my god.
Josh:I don't either.
Jorge:I don't hear anything.
Noah:Okay.
Noah:God.
Josh:The username is pre-populated with B. Walensky.
Tanner:That's probably his body getting zapped in there.
Tanner:Do you think he has his password in his pocket?
Noah:100%.
Noah:I hope so.
Noah:Or we can just... I don't know.
Noah:Oh, man.
Noah:We gotta pull him out of that real fast.
Tanner:Yeah, because we are going to get zapped.
Noah:Unless... Josh, from kind of far away, can I just, like, technomantic blast one of these orbs of black lightning?
Josh:You can try.
Noah:Yeah, I'll try.
Jorge:Hopefully it doesn't explode and destroy the man, though.
Josh:Okay.
Tanner:No, I can't really see that happening.
Noah:I don't know.
Noah:That sounds implausible.
Jorge:I could try to grab it.
Jorge:I am... You know, I'm live meal.
Tanner:He's right about that.
Tanner:He is Levmir.
Noah:Alright.
Noah:After you let me... I'm technically a champion of a holy entity, I guess.
Jorge:Alright.
Jorge:I will try to go... Anyone have any, like, blessing or something that can give me the time of need?
Noah:I bless you, my son.
Jorge:Oh, me too.
Noah:I should have him again.
Tanner:Wait.
Jorge:I meant something more than make me sanctified, because I'm already holy.
Noah:In the name of the Dawnmonger.
Josh:So you flick holy water on him?
Jorge:That kind of goes exactly the opposite of what Nox stands for, but you know what?
Jorge:I'll try it.
Noah:I'll pull out a little bottle of, like a little vial of water.
Noah:I'll stick my fingers in and go, it's holy water now.
Noah:And I'll flick it on him.
Jorge:All right.
Noah:I just flicked some water, but I guess it's sanctified because I touched it.
Josh:It is, like, a little weirdly tingly.
Josh:But it hits you, Lev.
Josh:It's not doing any damage, but there's a very soft sizzle.
Jorge:OK.
Jorge:Well, I spread my wings already.
Jorge:I unfurl them, and I decide to fly over to try to grab this man as quickly as possible.
Josh:Absolutely.
Josh:I need you to make a thief.
Jorge:I'm going to activate my boots of speed before I get there.
Josh:Okay.
Josh:What speed do you have when you do that?
Jorge:It gives me an extra hasted action for movement.
Josh:Okay.
Josh:Oh, right.
Josh:I need you to make a thievery check to grab the body out of midair.
Jorge:Okay, I'm not good at that.
Jorge:Can it be, like, I don't know, a deception check?
Tanner:That's not bad.
Josh:No.
Jorge:40!
Jorge:I got a 19!
Josh:40.
Jorge:Wait, wait, wait, actually.
Josh:40 is not bad.
Tanner:That's unfortunate.
Jorge:It's a 42 because of my charlatan gloves.
Josh:Okay, 42, also not bad.
Josh:Not a success, but not bad.
Josh:So you unfortunately do not get out of this unscathed.
Jorge:OK.
Josh:You fly full speed ahead at the...
Noah:you
Josh:at the pillars, um, you're moving real fast.
Josh:You get to the body, you get hands on it, you start to go back the other way, and all four of the pillars start to hum a little bit, and black lightning shoots out of the orbs right at you.
Josh:Um, so, uh, I am going to need you to make a fort save, please.
Jorge:Yeah.
Tanner:Hmm.
Jorge:All right, I have juggernaut.
Jorge:Just to give you a heads up.
Josh:Okay.
Mike:DiveX has figured out the puzzle, by the way.
Josh:Sure, I mean...
Jorge:Oh!
Jorge:31.
Jorge:Uh... I... Nah.
Josh:What did you get?
Noah:Bye.
Josh:31.
Josh:Okay, absolutely.
Josh:Okay.
Jorge:Nah.
Jorge:Is it worth Hero Point?
Jorge:Probably not, right?
Tanner:You're going to take some damage.
Tanner:I'll patch you up.
Jorge:Yeah.
Jorge:Yeah.
Mike:Not like it's a particle collider or anything.
Jorge:It couldn't be a death effect.
Jorge:That wouldn't work on me.
Jorge:So it's good.
Jorge:It's good.
Josh:So...
Josh:Oh, you are so lucky you clicked your boots.
Josh:Okay, so that is a failure.
Josh:So you all watch as the black lightning hits him, and he becomes stunned three, which normally would completely prevent him from moving.
Josh:But because he's hasted, he still continues to have one action that lets him move.
Josh:You are still going to take four lightning bolts to the face, but you can move out of range to prevent it from happening next round as well.
Jorge:Yeah.
Jorge:Yeah.
Jorge:Yeah, I do that.
Jorge:I do that.
Jorge:That's a... It's probably to get it wrong.
Josh:Okay, absolutely.
Josh:This is going to be a reflex save.
Noah:It's crazy that the dude who was like, why would you install a puzzle door was actively working on lightning that paralyzes you.
Jorge:Okay.
Jorge:I'm not good at those.
Tanner:Oh, just to leave now he has to make a reflex save?
Jorge:No, it's to take the damage.
Tanner:Oh, okay.
Jorge:29!
Tanner:Oh my god, oh my god.
Tanner:Oh, you did really bad.
Noah:Oh, no.
Jorge:Josh felt guilty.
Tanner:You did so bad.
Jorge:Yeah, Josh felt guilty.
Tanner:I think maybe he's having some troubles.
Noah:Oh, no.
Noah:Oh, did you solve it?
Mike:He's just trying to figure out the puzzle.
Jorge:No.
Mike:Yeah.
Tanner:Well, maybe this dead body has a good key card.
Mike:We don't have to be doing this.
Mike:That's not an object.
Mike:I guess.
Noah:We're going to come back.
Jorge:I'm really happy I got those boots, because if I got stunlocked, that would have sucked.
Tanner:Yeah, probably we had to just leave you.
Noah:End of life.
Mike:How far away are you from us?
Mike:He's fine.
Tanner:Uh, I can't imagine he's crazy far from the two of us.
Jorge:No idea.
Jorge:29.
Josh:What'd you get?
Tanner:Hi, Josh.
Josh:Oh, um, hi.
Josh:Uh, you are currently 30 feet away.
Josh:Uh, 29.
Josh:Okay.
Josh:That's a not great amount of damage.
Jorge:No.
Tanner:Not great from whose point of view?
Josh:Yours.
Jorge:No.
Tanner:Hmm.
Josh:Uh, you are going to take 170 electricity damage.
Tanner:Oh.
Jorge:Are these separate?
Josh:Uh, this is, uh, it's four lightning bolts, but it's one attack.
Jorge:Oh, it's one attack.
Jorge:Okay.
Josh:No Well, I mean glimpse of redemption I have no doubt tells you that you need to target a creature and these are not a creature Okay, so ten less than that so you're going to take a hundred and sixty lighting damage electricity damage whatever the element is Electricity damage
Jorge:Well, I have resistance.
Noah:Josh, do you have glimpse of redemption on the lightning?
Jorge:Well, I have resistance to lightning.
Tanner:Ooh, how much resistance you got?
Jorge:Yeah, I'm going to do that.
Mike:Are you at risk for taking more?
Josh:Well, no, because he hasted himself beforehand, he does still have one action he can use to walk out of the range so it can't hit him again.
Jorge:I'm going to fly out here.
Josh:Yeah, if you had not hasted yourself beforehand, you would have been stuck there, and then it would have hit you again.
Jorge:Yeah.
Jorge:Yeah.
Jorge:We were just talking about how it would have been stun-locked over there.
Josh:Yes.
Josh:But you make it out, and you have taken the body with you.
Jorge:All right.
Jorge:Break it over.
Tanner:You do not look well.
Jorge:No, I would like some, you know, some help, my friends.
Noah:Lev's hair is going in all different directions.
Noah:Visible lightning bolt scars.
Josh:Absolutely.
Mike:What kind of help?
Tanner:Alright.
Mike:Like emotional support?
Tanner:Well, first let's see what this guy has on him.
Noah:Body.
Jorge:Hmm.
Tanner:I'll make a perception.
Josh:I'm not going to make you roll a perception check here because you successfully retrieved the body.
Tanner:Excellent.
Josh:On them is a green keycard that says B. Walensky on it.
Tanner:Oh my God.
Josh:Or actually, it would say Baron Walensky because it would have his full name.
Josh:pulling through his pockets.
Noah:I entered into the into the computer
Josh:Most of the stuff is fried, but you will find a charred but still visible slip of paper that has a series of 18 characters on it.
Tanner:Let's go see this guy cannot be bothered with puzzles or memorization.
Josh:Nope.
Josh:Absolutely.
Josh:You get...
Josh:You decrypt that one file.
Josh:And here we'll see if... Actually, Mike, can you say what you got?
Josh:Because I want to see if it matches up with what I have written down.
Mike:yeah sure let me uh i'll just send it bronze silver gold wood platinum cursed uh oh no
Tanner:oh yeah look at that i believe that means we all get the other three of us get to set our intelligence to one higher than divex's current intelligence
Josh:Yes, sir.
Josh:Oh, no, never mind.
Josh:You're wrong.
Josh:Divex would have exploded.
Josh:I'm sorry.
Josh:I apologize.
Mike:Oh, I put... I inverted step two, yeah.
Jorge:I think so too.
Josh:Yeah.
Noah:No.
Josh:Unfortunately, you did read step number two incorrectly.
Josh:Yeah.
Josh:DiveX would not be able to work here.
Mike:Unfortunate.
Josh:Sorry.
Josh:But yeah, you successfully circumvented the puzzle.
Tanner:Does putting in his password allow us to turn off the lightning orbs or something?
Josh:Yeah, that's the other tab.
Josh:The pillar control lets you turn the works on and off.
Noah:Is there, can we remove these black orbs or are they stuck?
Tanner:Is it just kind of on and off?
Josh:There is a power slider.
Josh:It is currently set to 100%.
Josh:I mean, you can power them down.
Tanner:Yeah, seems like it.
Mike:Take five.
Josh:You power them down, the orbs slowly lower themselves onto the pillar.
Noah:If we power them down and see if we can pop one out.
Josh:Then you are free to pick one up and take it, if you like.
Josh:There are four.
Tanner:Hmm.
Noah:Ooh, orb of lightning.
Jorge:Take all three, take all three.
Noah:I'll take all four and I'll take a fifth one that just appeared randomly.
Jorge:Take all four.
Josh:Okay, absolutely.
Noah:I'll attempt to juggle them on the way back.
Noah:I don't have the juggling archetype, so therefore by Pathfinder rules, I can't juggle.
Josh:You can attempt it, you just don't have proficiency.
Noah:I will attempt to juggle.
Josh:Okay, roll a thievery check.
Jorge:Can I get that?
Josh:Roll a thievery check, but it's just d20 plus your dex.
Jorge:Great wounds now, my friend.
Tanner:Yeah, I'm working on it.
Tanner:I'm working on it.
Jorge:Alright.
Noah:And 18 to juggle.
Josh:Absolutely.
Josh:You drop one of the orbs and it shatters.
Tanner:Yeah, that sounds about right.
Noah:I just didn't think they were... I didn't think they were this fresh.
Noah:I do not attempt... But, like... We walk back into the room.
Mike:What was the upside?
Josh:You still have three.
Mike:You have three more turns.
Noah:Divex, we found three spheres of lightning.
Mike:Very nice.
Tanner:Alright.
Mike:Good things come in threes.
Tanner:I'm going to spend 10 minutes treating wounds.
Noah:Yep.
Josh:Yeah.
Tanner:I'm going to go for DC 40.
Jorge:I give you this coin, this gold coin.
Tanner:So I'm going to make a medicine roll.
Jorge:If you, yeah.
Tanner:Okay.
Tanner:I use that after I roll, right?
Tanner:If something bad happens.
Jorge:Lev has not been lucky, so I think it's five out of the seven are closed.
Tanner:Okay.
Tanner:Well, let me... I haven't...
Tanner:my mod is 36 and the dc is 40 so i got a critical success so that is 4d8 plus 65. yeah is it newer or
Jorge:Yeah.
Jorge:No, I know, but just Lev has been very unlucky.
Josh:If you... Oh, 51.
Josh:You're fine.
Josh:Nice.
Josh:Nice.
Jorge:There's a feat you can take to turn those d8s into d10s.
Noah:Thank you.
Jorge:Maybe.
Jorge:I don't know.
Tanner:Well, send that my way.
Tanner:I'll take a look.
Tanner:Anyway, I'll give you 80 hit points.
Jorge:Yeah.
Jorge:Oh, yes.
Jorge:Seth, you reverted half of what I took.
Tanner:That's only... Yeah, theoretically, I could continue to treat you for an hour, and that would double the hit points, but it would require us spending an hour sitting around.
Tanner:That's up to the group.
Noah:Hmm.
Jorge:I got it.
Jorge:I'm going to use my grub gloves.
Jorge:And that will.
Mike:Can I eat some larvae?
Jorge:Yeah.
Josh:He's just gonna eat a worm or two.
Josh:60 plus 20.
Jorge:I have the greater.
Jorge:No, I don't have the greater.
Jorge:I have the moderate.
Jorge:68 plus 20.
Josh:I know it says that the action is you just do this and then you feel better, but I prefer to imagine that you pick a few grubs off of the gloves and just eat it.
Jorge:Yeah.
Mike:It's like when you get peanut butter on your hands, instead of washing it off, you bite through it and you sort of itch your palm.
Tanner:Um.
Jorge:I'm at 194.
Jorge:I'm okay with that.
Josh:I don't think that's a shared experience, Mike.
Mike:I was about to say, Josh, you don't have that shared experience that everyone else does.
Josh:No.
Mike:You've never been doing something and you get peanut butter so caked on your hands that you can't really wash it off, so you should...
Noah:What are you doing that you're getting that much peanut butter on your hands?
Josh:No!
Josh:I can't say that I have.
Mike:It's not like one activity.
Josh:Putting peanut butter on his hands.
Mike:It's not like one activity.
Mike:No, he would have gotten confirmation from the lightning people.
Josh:Okay, so would DiveX have tried the code on the door while everybody else was doing the lightning stuff?
Noah:Divex, you want to...
Noah:You want to check out these orbs of lightning?
Mike:Yes, actually.
Mike:I could not find them on the internet.
Mike:I was like, I guess Josh didn't explain them because I can't find them anywhere.
Mike:Yeah, can I identify one of the Christmas ornaments of easily shattering?
Josh:Yes, you absolutely can.
Mike:Perfect.
Mike:Jesus Christ.
Mike:44.
Josh:Um, okay.
Josh:This is, it's been a while since I had to look up what I identify magic as.
Josh:Okay, so a sense of what it does, when placed on a specifically constructed altar, it can be used to ensnare passersby by stunning them and then zapping them.
Noah:Dang.
Mike:Direx will hold one up and look back like, did this come with any pillars?
Josh:Yeah.
Noah:There were three specially made pillars for these three orbs.
Mike:It needs a pillar to activate.
Mike:The special pillars.
Noah:Oh, dang.
Noah:Okay, they were kind of heavy.
Mike:Oh.
Jorge:I guess we can't just take traps we find and try to bring them around, I guess.
Mike:Fair enough.
Josh:OK, so what are you doing now?
Mike:Code in thing and then going to go get those two ghost guys.
Noah:I will try and sneak in very sneakily.
Josh:OK, you can put the code in.
Josh:You pull the lever, and you hear a soft click as it does unlatch.
Mike:Noses.
Josh:OK, roll a stealth check very sneakily.
Noah:44.
Noah:So probably.
Josh:44.
Josh:All righty.
Josh:So you do successfully sneak into the other side.
Josh:So on the other side of this area are just the two figures being pulled up.
Josh:One of them has, like, a loom-looking thing, helmet on his head.
Josh:And then the other one is just floating next to them.
Noah:Gosh.
Mike:Let's see, how do we get this guy's...
Noah:Do I go for Helmet Head or for the other guy?
Tanner:We definitely want the helmet.
Tanner:So if we're only going to get one of them, it should be him.
Jorge:I can try to Dimension Door and grab one, then cut it.
Jorge:Is that worth it?
Noah:I mean if we can get both, I think we should try and get both.
Jorge:Divex, can you cast Invisibility?
Mike:Am I that's terrifying.
Jorge:Maybe you can just go Invisible with Divex.
Jorge:You're the second sneakiest, I think.
Josh:Yep.
Jorge:What do you think?
Jorge:And then I just look down at Henrik and I. You think we're stealthy?
Jorge:I can't even, like, grab something, like, you know, like, if someone, like, tapes something to my back, I can't reach back there.
Mike:Maybe you'd be.
Noah:You look and see there's a kick me sign, very small, on Les' back.
Mike:Okay.
Jorge:I've been trying to get this off for an eternity.
Mike:In Don's handwriting?
Noah:That was the first time we met him.
Mike:Sure.
Mike:Yeah, I mean... Don, are you capable of floating up there?
Mike:Or...
Noah:Uh, dang, that's a good question.
Noah:I actually don't think I am.
Noah:Unless it's been an hour since I did this last thing.
Noah:I'm like 28.
Mike:how high up are they but one of us is that tall right um so i could cast fly um
Josh:I mean, you can wait an hour.
Josh:About 20 feet.
Noah:Are they, how close are they to the ceiling?
Tanner:um now do
Josh:So how close are they to the ceiling?
Josh:They're about 30 feet away from the ceiling.
Josh:You are in a 50 by 50 by 50 foot cube.
Josh:They are 20 feet up.
Noah:And they are, dang, they're so far away from all the walls.
Noah:I was going to say, I can just climb up a wall with a gecko suit.
Noah:But it's super...
Mike:I'll just... I'll just cast Fly.
Jorge:That's a crazy sentence.
Josh:Okay, is that what you're doing?
Jorge:Should we do that?
Tanner:Unless we want to revert to the plan of them coming to us by us triggering their attack.
Mike:Well, I'm not so sure now.
Jorge:I don't think that's a great idea.
Tanner:Yeah, fair.
Noah:I'm just worried that it will get the better of us.
Noah:I don't think it's super useful.
Jorge:I don't... Is it worth me burning my dimension door?
Jorge:I only have... Besides this, I have to start using scrolls.
Tanner:the other thing of note is that we've already received a green key card green is the next floor i believe but it would be nice the helmet right
Noah:We could just bop onto the next one.
Jorge:Is green the next floor, or is that a different floor?
Jorge:Okay.
Noah:So we could just pick one of these guys.
Noah:I mean, I could rocket boots up there.
Noah:That would work too.
Mike:I could also just cast Fly on you.
Jorge:Yeah, so Divex, Invisible, you're just Dawn, and then he casts Fly on you too, and then you guys both go up.
Noah:I mean, are they close enough?
Mike:I was going to cast Fly and Invisibility on him.
Noah:Josh, are they close enough that if I had a thread cutter in both hands, I could just... that?
Josh:Like, it would be two actions.
Josh:So what would probably happen is I'd let you get one off, and then I'd make you roll a reflex save to see if you can get the other one before it aggro's.
Jorge:What if he used the quickened sword?
Jorge:Would that help?
Josh:No, it's still two actions.
Jorge:OK.
Noah:I mean, yeah, if someone wants to lend me a rune cutter object, I can get one.
Jorge:Yeah, my sword is quickened, and it's a runecutter.
Noah:Okay.
Noah:If you don't mind me borrowing the sword of Levmir.
Jorge:Yes, go for it.
Noah:I take it and assume it kind of squints.
Mike:So gross.
Noah:It's all covered in blood.
Jorge:I recall all my blood on it before giving it to you.
Josh:Okay.
Jorge:So it's crystal clean.
Noah:Okay.
Noah:Wow, this is such a clean sword, Lev.
Jorge:Yes.
Josh:Alright, so you're getting flying invisibility cast on you, and then you are flying up.
Josh:You have two swords in hand.
Josh:You're going to cut one, which you rolled high enough on your stealth check that I will let you do that with the invisibility without making another roll.
Josh:And then you're going to make a reflex save to see if you can get the other one as well.
Noah:Yep.
Josh:Okay, so mark off the spells, Dimex, if you're casting them.
Noah:Davix, you don't need Cast Invisibility because I have Hide In Plain Sight, pretty much.
Mike:Take an invisibility.
Josh:If you're not invisible, I am going to make you roll a Thievery check for the first hit.
Noah:Oh.
Josh:Because you are still technically visible, you're just very well hidden.
Josh:Invisibility has a magic effect.
Josh:I will let you negate the first cord cut.
Josh:It's your choice.
Noah:Okay, then I'll do it invisibly.
Mike:It's a wand.
Noah:Okay, great.
Josh:Okay, great.
Mike:I have many more invisibilities.
Noah:Okay, I still want you to burn spell slots.
Mike:no no no no
Noah:I will cut the one with the Spele on it.
Josh:Okay, so you do, you successfully cut the guy with the spool captor, and then he starts to fall to the ground.
Josh:The other one immediately perks up.
Josh:Roll a reflex save to see if you get the other one before it starts screeching and beelining towards you.
Noah:41.
Noah:But I'm going to use my once per hour beast and make it a 42.
Josh:Okay.
Josh:That's a success.
Josh:You do also successfully cut the second chord.
Josh:There's like a very... the start of a screech, but you cut it off and it just collapses and falls to 20 feet.
Jorge:Levmir tries to catch them with his flame.
Josh:Roll an athletics trick.
Jorge:Excellent.
Tanner:Thank you.
Jorge:35.
Josh:I'll let you catch one.
Josh:You have to prioritize.
Noah:Catch the speely.
Jorge:Helmet.
Josh:Okay, absolutely.
Josh:You catch the guy with the speleon and the other one just falls to the ground and you're a crunch as just bones all over kind of cracked from the impact.
Noah:That's not important.
Josh:Alright.
Josh:You have two corpses.
Noah:We loot the bodies.
Jorge:Give him a good double check.
Josh:Absolutely.
Josh:You rifle through their pockets.
Mike:Discount double check.
Josh:Um, so the guy with the spiele on, uh, you find has an, uh, has a yellow key card.
Josh:Uh, this is, um, Spaso Bondar.
Tanner:you you
Josh:Um, he also happens to have a slip of paper with his password written on it and another slip of password that has the password, another slip of paper that has the password to the door that you had to pass through to get in here.
Jorge:Okay.
Josh:Um,
Josh:Yeah, in case you forgot it.
Josh:The other one, you find a blue keycard.
Jorge:Ooh.
Josh:This is Mile Lansky.
Josh:You also find a slip of paper with 18 characters on it.
Noah:It's funny.
Mike:Let's log in as Lodzki.
Noah:Good thing we kept both of them.
Mike:See if there's anything interesting.
Noah:Let's go back to the mnemonics and log in as Latsky.
Josh:Absolutely.
Josh:Logging in as Lotski, you get a little pop-up that says admin access granted.
Mike:I'm in.
Noah:We played the... We played the Violet memory.
Josh:Absolutely.
Josh:You can now search for it, and then it directs you to where in the stacks to find the particular spool.
Josh:You pick up the spool, you put it in, you thread it, you run it.
Josh:This one is not a particularly long one.
Josh:You see a...
Josh:From first person, from the perspective of Xerne, it looks like he double checks some equipment he has on, like goes through a few zippers.
Josh:You can see that he is, just from the first person's perspective, looking at him doing a check of equipment on his own body.
Josh:Well equipped.
Josh:You count maybe...
Josh:six different magic items.
Josh:You see a rune on a sword that he's carrying at his hip.
Jorge:I don't know
Josh:He does this weird thing where he... It almost looks like he pulls up the skin on his right arm, checks what looks to be some kind of metal rod embedded in it, and then puts the skin down and pulls the sleeve down.
Josh:He looks over to somebody who's next to him.
Josh:They nod.
Josh:You can see he nods back.
Josh:They walk towards the third...
Josh:They walk towards the third threshold inside what you would recognize to be the room that is Threshold Expeditions.
Tanner:you
Josh:And then you see him type in a 28 character code.
Josh:You can write it down or memorize it or whatever you do.
Josh:Once again, I don't need to say it out loud.
Josh:You guys have learned it.
Josh:You have learned the particular code.
Josh:He presses it in, a light appears on from no particular discernible source inside of the threshold.
Josh:He clicks it once, he clicks it twice, he clicks it three times, and the video cuts.
Noah:We gotta know.
Jorge:So he's definitely going down to Ilkayim.
Noah:We also play Bondar's.
Jorge:Let's do it.
Jorge:Hey, can I check?
Noah:We also play... We also play Bondar's memory, just while we're here.
Jorge:There we go.
Josh:Yeah, absolutely.
Josh:Bondar's memory, you take it off of the Speely and put it in and play it.
Josh:It is recording Mile telling him how to put on and turn on the Speely.
Josh:It's like what the various buttons on the side do to change zoom and all of that kind of stuff.
Josh:Bondar doesn't come off as the smartest person in this Spiele.
Josh:He's a little bit technologically illiterate.
Josh:But the Spiele...
Noah:Thank you.
Josh:You watch as he's setting it up, and then you see cracks start to form on Mile's face as his mouth pulls open and yellow light pours out of it.
Josh:And then you watch as blood spurts out, his chest gets pulled up.
Josh:And then a similar thing happens to Bondar.
Josh:The perspective pulls backwards as Bondar is pulled into the air.
Josh:And then there's about, as you fast forward through it, about 10 minutes of it just staring downward into space with the weird chanting that's been going on, playing on repeat.
Tanner:Well that's horrible.
Noah:I don't like that at all.
Mike:So... Yeah, threshold.
Noah:Do we want to go down loot level or do we want to explore this threshold?
Jorge:Threshold, threshold.
Jorge:Oh, we can go to blue.
Mike:I mean, it's going to be down a blue level.
Mike:A bunch of fucking... Stad researchers.
Jorge:I'm okay going to blue.
Jorge:That sounds fun.
Josh:Sorry, I did forget the important piece here.
Josh:Walking through the video of Zerny going through his equipment, he would have pulled out, checked, and then put back in his Violet keycard.
Tanner:So we kind of have, I believe, two options.
Josh:He's a Violet-level member.
Jorge:Should we grab that?
Josh:Nope.
Noah:He's somewhere in that threshold with the violet keycard.
Jorge:Okay, I also checked the other guy's arms.
Jorge:I doubt they have the metal rods, but do they?
Noah:I think it's just a movable arms.
Jorge:Ah.
Mike:It's crazy.
Tanner:We can go to the blue.
Tanner:There will be more people there, probably someone with a purple.
Tanner:Or we could go through the very dangerous threshold where someone went that has a purple at some point in the past, in the recent past, right?
Tanner:Because he was marked as a recent spool.
Josh:Yes.
Tanner:But they have the spool...
Tanner:In the video where they were explaining the spiele, did that seem to be how they record and extract?
Tanner:So this guy must have come back.
Jorge:We came back.
Tanner:I mean, he must have made it.
Tanner:But maybe he went back again.
Tanner:If I remembered a 28-digit key code, I would be using it frequently.
Jorge:That's true.
Jorge:Do you want to go to blue and see what the names are and then decide, or just go?
Jorge:Because I have a threshold.
Tanner:And now also a tertiary branch is we also have a key card to the green floor, which is in between our current floor and the blue floor.
Jorge:But I'm OK checking.
Tanner:So that would just be for completionist type runs.
Mike:hold on blue is blue is five is that not where is it isn't that where everyone's supposed to be going or is that four well if we go to blue we might we might run into people and stuff so maybe we go threshold even before blue
Josh:Blue is five.
Josh:That's five.
Tanner:Yeah.
Tanner:Yeah.
Jorge:Green, then threshold?
Jorge:Or threshold?
Noah:I'm going threshold since we're right here.
Noah:I want to know what the threshold is.
Jorge:All right.
Jorge:So me at the game.
Jorge:If we go through threshold, time's going to pass.
Jorge:Green won't be the same.
Jorge:But if we don't go to threshold now, we're probably not going to be able to see it today.
Jorge:We're probably going to have to wait until next week.
Tanner:Well, that's Yeah, we can go to the threshold.
Jorge:I vote threshold.
Josh:Boom.
Jorge:I'm nosy.
Jorge:But if you guys are completionists, I would understand that I could go to green.
Mike:I would like green, but I guess I'd be the only vote.
Mike:Who knows?
Mike:Maybe there's another 10,000 clockwork dials on green.
Jorge:All right.
Jorge:Henrik, you make the call.
Jorge:Team lead.
Tanner:oh man oh yeah i forgot about that um that makes it all worth it uh let's just let's do the threshold i think
Josh:That's why they pay you the big bucks.
Jorge:yes all right let's do it let's go
Mike:uh
Josh:OK.
Josh:You guys navigate back to the Office of Threshold Expeditions.
Josh:You walk in, there are the three, sorry, the four thresholds.
Josh:You know which one to go to, and you know the code to put in.
Josh:Who's doing it?
Noah:I'll do it
Josh:All right.
Josh:It's a little confusing at first, because when you show up, the keypad symbols are in a different order than they were in the memory, because they reorder themselves anytime anybody walks up to it.
Josh:But you have the code, so you can type it in correctly.
Josh:You hit all of them.
Josh:There's a very soft beep that comes from it.
Jorge:Let God do that.
Josh:You pull it once.
Josh:Everything gets dark.
Josh:You pull it a second time.
Josh:The light comes back, but you feel this pressure on you.
Josh:You pull it a third time.
Josh:Pressure comes back.
Josh:Everything turns dark.
Josh:There is a pause.
Josh:And then the...
Josh:The light pulls back.
Josh:It's kind of warm.
Josh:It takes a second.
Josh:There's this bright light in your eyes.
Josh:You blink it out of the way and you see that the bright light is a spotlight on you.
Josh:Um...
Josh:You're sitting on a soft-looking red velvet couch.
Noah:No.
Noah:Son of a bitch.
Josh:The four of you are kind of squished together onto this couch.
Tanner:you
Josh:To your right is a separate chair.
Josh:Sitting on it is a 12-foot-tall metal and ceramic green cave figure.
Jorge:Let's start swinging.
Josh:To your left...
Jorge:I'm kidding.
Jorge:I'm kidding.
Noah:I'm really considering it.
Josh:To your left is a large, like, dark wood desk.
Josh:Sat behind it, dark-skinned, red velvet suit, immaculate smile.
Josh:Very familiar to you at this point.
Josh:You've seen him a few times.
Josh:Is, of course, an aspect of Imex.
Josh:Um...
Josh:He says, welcome back from commercial break, folks.
Josh:And of course, say hello to our guests of the evening, the Weft.
Noah:I hate you so much.
Josh:He looks over at all of you.
Josh:Happy to have all of you back here.
Jorge:you
Josh:It's been a while since we got a chance to talk face to face.
Josh:So this is this is a good time for all of us.
Josh:Now, folks, he like turns back at the camera and he says.
Josh:We have an exciting segment for you today.
Josh:I like to call it Q&A and Q&A, although close second.
Josh:Analysis paralysis.
Josh:And he looks back at all of you and he says, listen, I thought we'd do something fun.
Josh:Something educational for me and for you.
Josh:So we get to play this little game.
Josh:I will answer...
Josh:Any question you have, truthfully, to the best of my ability, literally anything in the universe, so long as it doesn't talk about the man downstairs.
Jorge:Damn it.
Josh:In return, I get to ask you a question.
Josh:You answer my question, I answer your question.
Josh:Of course, you can pass at any time, but we're only doing this three times before we have to cut back to commercial break, so...
Noah:in schism you guys all just here.
Noah:I think we should ask about his sister, the one that we found the corpse.
Jorge:Let's do it.
Tanner:That's cool.
Mike:Sure.
Josh:All right, sounds great.
Noah:Without missing... Yeah, probably.
Josh:Well, I asked the first question, you decide if you want to respond, and if you do, you get one.
Josh:How's that sound?
Jorge:And you can definitely hear schism, I see.
Josh:And he says, all right, all right.
Josh:He takes out a series of index cards, and he looks at the first one, and he says, oh, this one's a gimme.
Josh:Well, this is Susan H. from Downtown Terminus, who asks, are any of you single?
Josh:And he throws the index card away.
Josh:All right.
Noah:Yeah.
Mike:Yeah, I believe several of us, yeah.
Tanner:I am.
Jorge:Lev Mir... I just want... My name is Lev Mir.
Jorge:I'm spoken for.
Jorge:I'm sorry.
Noah:Love be with marriage tonight.
Josh:Is Lefnir telling the truth?
Jorge:No, I also have a wife.
Noah:Really?
Noah:You have a wife?
Josh:Is Lefnir telling the truth?
Jorge:Yes.
Jorge:Lev has a wife in the cabal.
Josh:Okay.
Josh:Great.
Josh:Absolutely.
Noah:A wife?
Noah:Are you crazy?
Josh:And he looks back at the camera and says, you hear that, Susan?
Josh:They are single and willing to mingle.
Josh:Alrighty, all of you get a question.
Noah:Yeah, what happened to Sarah Gelskaller that made her die of a broken heart?
Josh:What'd you get?
Josh:Oh.
Josh:Well, I betrayed her a little bit because she kind of hung up her whole horse on...
Josh:The dark bramble and all that stuff.
Josh:And I could tell that was a losing gamble.
Josh:So I lured her towards one of the cities that she had sworn to protect and then staged quite a few different, we'll call them terrorist acts, but really it was just me going around killing people.
Noah:Oh, so you're a god.
Josh:And while she was trying to put out fires, I stabbed her in the back and I stole her divinity.
Josh:No.
Josh:Donated it immediately to you-know-who.
Josh:Listen, it got me favor, it got me this cushy job.
Josh:You'd do the same in my shoes.
Josh:Or you wouldn't.
Noah:We wouldn't.
Josh:Doesn't really matter.
Josh:You're not.
Noah:Next question.
Jorge:Okay.
Josh:Already.
Josh:He takes out another index card and he says, this one is from Deleth R. from Fogholm.
Josh:She asks, where are you guys planning on going once you're done going through RC3?
Jorge:We do not know.
Jorge:I vote... That's honest, but I vote... Yellow City.
Josh:Oh.
Josh:That's interesting.
Noah:I think I'm going whatever the quickest escape route is.
Josh:Right, but escape to where?
Tanner:Thank you.
Noah:I kind of figured we were going to have to escape through what I'm assuming is the yellow city.
Mike:That's actually a good question.
Mike:I don't know if we thought that far ahead.
Mike:We'll look at the rest of the group.
Josh:That's concerning.
Noah:City in yellow.
Mike:One of us wants to go.
Josh:All right.
Mike:One of us just assumes it's going to happen.
Mike:One of us has no idea.
Mike:Henrik, do you have any insight for the people watching at home?
Tanner:Yeah, probably will end up there.
Noah:Thank you.
Jorge:I guess he's there.
Mike:That's two votes for we have no control and it'll happen.
Josh:All right.
Mike:One vote for I want it to happen and it's just someone who has no idea what's going on.
Josh:You're that Deleth.
Josh:They are going to the city that never was and always will be the beginning and end of time, space, and everything else.
Josh:Maybe we'll meet up.
Josh:All right.
Josh:Toss that index card away.
Josh:Third one.
Josh:This one's from Brave V. He's watching from Paradiso, and he asks... Oh, that's true.
Jorge:Wait, we get a question.
Tanner:Wait, what?
Noah:Can we get a question?
Josh:I'm sorry.
Josh:I just spoke over you.
Josh:I was excited about this one.
Josh:Ask away.
Jorge:What do you guys think?
Jorge:Should we ask him if... Should we ask him?
Noah:I just want to fuck with them.
Noah:I just hate this dude.
Noah:I just kind of want to fuck with them more.
Jorge:Oh, should we ask him about if he is the LL, or if the deep hates him, or... Yeah.
Noah:I think we can assume at this point.
Noah:Do we have anything present or can we just fuck with them?
Jorge:Where is his other aspects?
Mike:I mean, so we know that each person got a different dossier on us, and we don't know what was in Kharkov's.
Jorge:We can ask where his other aspects are.
Jorge:We could ask, what is the escape out of this place?
Jorge:Where does it go?
Noah:Oh, yeah.
Noah:I mean, I think we know for sure now it goes to Ilkhan.
Mike:Maybe worth asking.
Jorge:We could just ask him what was in the other dossiers.
Josh:I mean, I don't want you to waste your question on that.
Josh:You guys are aware of what was in the dossiers.
Josh:It was like a compiled list of your abilities.
Jorge:Yeah.
Mike:Where... Where Kharkov is right now?
Jorge:What do you want to ask?
Jorge:Should we ask if there's any more holy gold, any more divinity cards?
Josh:Listen, folks, time's ticking.
Jorge:Yeah, let's do that.
Jorge:Yeah, that one.
Mike:Where is Kharkov... Where is Kharkov right now?
Jorge:I like that one.
Josh:Kharkov, right now, is on the sixth floor of RC3.
Josh:He's in the Eschatology division.
Josh:He is, as we speak, doing a little bit of doomsday prep.
Tanner:you
Josh:It seems the Deep is trying to break down the door and get into his head, controlling him in and out, dragging him down into eternal slumber.
Josh:He doesn't want that, so he's planning on fighting back.
Noah:Are we gonna have to fight alongside Kharkov?
Noah:This is above the table.
Mike:We're fighting alongside the deep.
Mike:I think you need to understand in terms of how we've been wronged, it is significantly higher.
Mike:Kharkov has wronged us significantly worse than the deep.
Noah:Okay, but Kharkov is a dude.
Noah:The Deep wants to end existence.
Mike:Counterpoint.
Tanner:Well,
Mike:Needle.
Noah:Needle.
Noah:Okay.
Noah:Ask your question.
Josh:All right, third question.
Jorge:Wait, wait, wait.
Jorge:What was our team leader going to say?
Mike:Wait, can we take the needle out?
Mike:Does the aspect of Immix look nervous?
Jorge:No.
Jorge:I mean, they know we have it, actually.
Jorge:Yeah.
Jorge:That's fucking crazy.
Josh:Do you take the needle out?
Mike:I don't know.
Josh:Are you doing that?
Jorge:Don't do it.
Josh:No?
Jorge:Do not do that.
Mike:Can we talk about the needle?
Josh:Okay.
Mike:Is there any break in the composure of the aspect of Immix's face?
Josh:Roll a society check.
Jorge:Can I roll a deception check to see if he's trying to front?
Jorge:I think 61.
Mike:Society.
Tanner:Thank you.
Mike:42.
Mike:Holy.
Mike:61 crit.
Josh:61.
Josh:That's crazy.
Josh:Okay, I mean, like, it sucks that that wasn't on a particularly important thing.
Josh:He does not care at all about you talking about the needle.
Mike:I stabbed him.
Mike:No, I'm joking.
Jorge:Well, he's not divine.
Jorge:Didn't he tell us he gave up his divinity or something?
Josh:Right.
Jorge:Uh...
Josh:Yes.
Noah:Uh...
Mike:regardless.
Josh:He says, as you're talking about the needle, he says, well, listen, it's time for question three.
Josh:And that is relevant.
Josh:Brave V from Paradiso all the way up in northern Terminus says, how are you guys going to use the needle?
Josh:What's the plan?
Josh:What's going on there?
Jorge:I don't want to speak for this group, but I know the way we generally rank things on who's pissed us off more.
Jorge:Emphasis on recent.
Josh:Alright, listen.
Noah:It's kind of looking like we're going to have to use it on the deep soon.
Mike:Yeah, I think we don't have a specific target, but the criteria is if they're in our way.
Noah:I might call it with you all.
Jorge:I don't know about that.
Josh:That's why you guys bring in the big ratings.
Josh:People love how wishy-washy you are.
Mike:I'm not sure if I'd call us wishy-washy.
Josh:Yeah, but I would.
Josh:And so would our focus groups.
Josh:So...
Josh:You guys give me one more question.
Josh:What you got?
Josh:Purple is six.
Jorge:Should we ask about closest card?
Jorge:Is purple level six?
Tanner:yes or should we ask where we're being sent right now after this we were supposed to be going on an expedition
Mike:Were we going to ask about any more Holy Gold present in Althane?
Josh:Yes.
Noah:Where's the closest?
Jorge:Ask about the... Yeah.
Josh:Or five.
Noah:I assume we're going back, I hope.
Noah:I think it was next.
Jorge:I think this was the expectation.
Jorge:We could, but what do we... I don't want to talk to those narrative.
Noah:We're not going to be able to use the Holy Gold.
Noah:The narrative's going to...
Jorge:And we ran out of Divi juice from the other guy.
Mike:Oh, right.
Noah:I think asking about the violet card is a pretty good call.
Jorge:I say we ask about Violet or Divine Catalysts.
Jorge:But that's it.
Noah:I think the violet is the way to go.
Mike:Yeah.
Noah:Where's the closest or easiest for us to access violet card?
Josh:What are we thinking, folks?
Jorge:All right.
Jorge:Violet.
Jorge:Let's do the Violet one.
Josh:Oh, that's super easy.
Josh:You're already on your way there.
Josh:That feels like a waste of a question.
Josh:Once we hit commercial break, you guys are going to go forward to the ruined carcass of Archive.
Josh:Inside, there was an expedition undertaken by a number of Oreskians who were way over their head.
Josh:Their carcasses were consumed for the information within, but their items, or some of them at least, remain.
Josh:I imagine you'll have to look around maybe 10 feet around you when you land.
Josh:Oh, I mean the lamp court's nearby.
Tanner:But we'll want to get back pretty quickly.
Noah:Got to get to the lamp cord.
Josh:Anyway, this has been a good time.
Josh:I really hope we get a chance to catch up later.
Josh:We might even see each other in person sooner rather than later, which I am looking forward to.
Jorge:Yeah.
Noah:Wait.
Jorge:See you in the Yellow City, my friend.
Noah:Hey, Imex.
Jorge:I want the record to show that
Noah:So the second you say back to commercial break, or somebody says, are we going to get transported out of here?
Josh:Yes, you are.
Josh:Have fun.
Noah:I lean over the table and I go, I smack him and go, that's commercial break.
Josh:Yeah, I'll allow it.
Josh:You slap him and then all of you feel this pressure as, like, just the whole ocean returns and pulls away.
Jorge:Levmir is usually very good at hiding his emotions and is calm under pressure.
Jorge:He looked shocked.
Jorge:When you slapped him, he was like, what?
Noah:metal arm pull just boom that's commercial break look right in the camera
Josh:Okay.
Josh:Ocean pulls forward, pulls back out, and you find yourselves standing on a massive pile of books.
Jorge:It definitely won't hurt us.
Jorge:Yes.
Josh:I would be able to describe it to you, but I feel like I wouldn't do it justice, so if you want to take a peek, you can go to etl.ready.cc.
Tanner:All right.
Josh:You don't have to.
Josh:If you don't want to, I would just suggest it.
Mike:Yo, BTWCC.
Mike:Um...
Noah:Didn't the broker say he was borrowing this dude's portfolio?
Josh:Yes.
Noah:What's going on?
Jorge:Not MX, the library.
Jorge:Oh, you're right, yeah, yeah.
Jorge:By the way, what's fucking hysterical is it sounds like lower-level Arreskians were sent here and died, and then they sent the Violet dude to just go in, grab some shit, and come back.
Noah:It does kind of sound like that.
Mike:Oh, okay.
Jorge:We also got asked why the Deep was reacting so angrily.
Josh:I needed to quickly So
Mike:I was like... Yeah.
Noah:Oh, I think it's because we have a needle and we're coming for him.
Jorge:I know, we think that, but we could have...
Noah:We could have, yeah.
Mike:Maybe you just decided it's time to take control of the Arrestian undergirding.
Noah:This is a beautiful map.
Noah:Wow.
Josh:You all take a second to get your bearings, to look around, but the physical appearance of you, the presence, absolutely triggers a response.
Josh:You see in front of you, some of the books float up in the air and stack on top of each other in the form of a humanoid.
Josh:And behind them, two more massive lumps of black ooze with mouths and eyes that appear and droop, appear and recede back into the ooze, pull out of the books.
Josh:And you hear, behind you, a familiar voice.
Josh:Immix is watching.
Josh:And he has two-way audio.
Josh:And he says, oh, that's smarted.
Josh:But frankly, that's fine, because this is your problem now.
Josh:Retrace, play something exciting.
Jorge:No.
Josh:And they start playing a song.
Josh:And I think that's where we'll leave it, because I don't think we have time for combat right now.
Tanner:yeah i guess we could start i unless it's too messy for you josh that's
Jorge:We can start the combat, though.
Jorge:We got 20 minutes.
Josh:do you guys want to do?
Josh:Do you want to start the combat and then finish it later?
Josh:We'll just stop at like after two rounds or something?
Josh:Or do you want to leave it until the start of next time?
Jorge:Yeah.
Noah:Okay, starting to know.
Jorge:I vote start.
Josh:It's not messy for me.
Josh:I mean, I just I don't think we'll be able to finish it.
Josh:So we'll just need to split it up into two different
Jorge:We thought over like three sessions before.
Josh:If you want to do that, that's fine.
Noah:Paper problem.
Jorge:Let's do it.
Noah:That's real cool.
Mike:Are these not some form of mimicry?
Noah:Oh, God.
Noah:what the heck yeah the broker's like i'm borrowing this you did say carcass
Tanner:They're book ink.
Josh:So I'm going to just add them to be in the combat.
Jorge:Oh, this is the librarian disarray because the broker fucked it up.
Josh:I would love it.
Tanner:He did say the word carcass, though.
Tanner:Didn't he say carcass?
Josh:He did say carcass.
Jorge:Oh, so he just killed him.
Tanner:How did the broker do that?
Jorge:He got another needle.
Tanner:Oh, my God.
Mike:To kill the archive?
Mike:That does sound closer.
Jorge:Yeah.
Tanner:But why would he kill the archive?
Tanner:I thought he was friends with the archive.
Jorge:No, that doesn't... No!
Jorge:He's power hungry.
Noah:Or somebody else killed the archive, did what it did to the deep in that.
Noah:And the broker's like, I mean, if no one's using this, I'll just...
Mike:What happened in campaign one than...
Josh:Don't tell me you can imagine tech saying kill and then just going for it.
Mike:The broker being like, time to kill the thing that has transported us around for 30 sessions.
Josh:Because I could.
Mike:The whole archive?
Josh:The whole archive.
Noah:Hey Josh, do we see any bodies around here?
Josh:Yeah.
Josh:You do.
Josh:I don't know if there's a great way to, like, place them, but there's... Actually... Pretend that this Priest of the Compelled is a guy, and then pretend that this other Priest of the Compelled is another guy.
Jorge:pay-per-profit.
Tanner:Can you put little markings?
Tanner:Is there a way to do that?
Josh:They're not actually Priests of the Compelled.
Noah:Oh.
Josh:They're Daedorescans.
Josh:But there's two of them there.
Tanner:And is there also a lamp cord in sight?
Josh:Directly behind you.
Noah:Oh, opposite direction.
Tanner:Like right on us directly?
Josh:This Paranoid Sewer Dweller 1 is the lamp cord.
Tanner:Very well.
Mike:Josh, are there any bodies?
Tanner:So we should roll an issue.
Josh:Okay, fine.
Mike:Yeah, these priests of the compelled, they'll be the bodies.
Mike:Is there like a tower of healing?
Mike:Yeah, this Giant ogre will be the tower of... That's even scarier.
Josh:It's not a Paranoid Sewer Dweller.
Josh:It'll be Rampart.
Jorge:Yes.
Jorge:41.
Noah:Such poor initiative.
Tanner:All right.
Mike:Oh, initiative.
Tanner:I want to kill Rampart.
Mike:I fucking hate forgetting where the fuck initiative is.
Mike:I just always forget where initiative is.
Josh:The what?
Tanner:Josh!
Josh:Oh.
Josh:I just... You said a different word than you said last time, and I just... It's fine.
Tanner:No!
Josh:Hmm?
Mike:Where is it?
Mike:What is it?
Jorge:Don, did you roll a one?
Tanner:I'm just happy to be first.
Mike:Extras.
Mike:There we are.
Noah:No, I rolled a 3.
Jorge:Uh...
Noah:It was almost a 17, and then it was a 3.
Noah:Oh my god, Hendrick rolled so well.
Mike:Yes, 42.
Mike:Oh, there.
Mike:Yeah, okay.
Mike:Okay, buddy.
Jorge:Actually, all of us besides you rolled really well.
Josh:Everybody likes a good Shoggoth.
Noah:Everyone but me rolled so well.
Tanner:Bye.
Mike:Oof.
Noah:The Shoggoths rolled... pretty well.
Josh:I don't know how to say their name.
Josh:I have to have... Oh, okay.
Josh:Great, this works.
Josh:I don't know what this is, but... This is the chord.
Jorge:Maybe this
Jorge:Maybe this lighthouse killed the... You know.
Noah:Oh wow, that's cool.
Josh:And then this will be one body.
Josh:Oh, that was wrong.
Josh:This will be one.
Josh:And this will be the other body.
Josh:I don't know what I'm doing.
Jorge:I don't think I've ever... That's cool.
Jorge:I don't think I've ever been personally... Okay, no one's looked as punchable as the paper prophet.
Tanner:Okay.
Jorge:Like zooming in, I'm like, I want to punch that dude.
Josh:Don't punch him.
Josh:That's me.
Jorge:I'll slash him.
Josh:Okay.
Josh:So we will then begin the encounter with Henrik.
Tanner:I will start by letting out a tactical cadence call.
Noah:Ooh.
Josh:Hmm.
Tanner:Um...
Tanner:All of my allies, since they're all within my aura right now, are quickened until the end of their next turn.
Tanner:They can use that to stride or strike.
Tanner:That's one action.
Tanner:With my second action, I'm going to stride.
Tanner:I can go through Divex's space, right, because we're friends.
Josh:Correct.
Josh:I mean, Divex, are you friends?
Mike:Well.
Josh:They did.
Tanner:So I will stride, and then I will strike the paper prophet with my warp glass.
Josh:That hits?
Tanner:It tells me that I've hit.
Tanner:Now, my damage recently increased.
Josh:You do.
Tanner:by a die.
Tanner:I don't know if that's going to be in here.
Josh:It should.
Tanner:Ooh!
Tanner:Josh, you are good.
Noah:Oh, God.
Tanner:Okay, rolling ones and twos and sixes means it's not really... Oh, one of them was a nine.
Tanner:Anyway, 31 points of damage.
Tanner:There's some cold in there.
Tanner:Three of them.
Josh:Alrighty.
Jorge:Imagine if Henrik just used the stick of invulnerability the very first time he could.
Jorge:Well, looks like they're probably going to dogpile.
Josh:Oh, okay, great.
Jorge:Snap!
Tanner:Good luck, idiots.
Jorge:Thanks, Masha.
Jorge:This was good for a round.
Tanner:Those are my three actions.
Josh:It's the Shoggoth's turn.
Josh:Great.
Josh:So Shoggoth 1 is going to use his 40 movement speed to come over there.
Mike:Damn it.
Noah:Oh.
Tanner:Can I hit him as he approaches me?
Josh:I don't think he has anything that prevents that, so yeah, go for it.
Mike:I'm before live.
Jorge:You said damn it or you're happy about it?
Josh:Nice!
Tanner:I hit him critically.
Tanner:He takes 76 damage.
Mike:Damn it.
Josh:Yeah, go for it.
Mike:I want another weakness into the Chagas.
Josh:Nice.
Tanner:I also have to roll on the warp glass table.
Josh:Absolutely.
Josh:Go for it.
Tanner:Oh my gosh, I need to find the warp glass table first.
Tanner:It's in the pins, so I'll find it.
Tanner:Oh, there it is.
Tanner:I roll a d8.
Tanner:Four.
Tanner:He is enfeebled too.
Josh:Um... Okay.
Tanner:Sure.
Noah:Wow.
Josh:So... Something to point out here, unfortunately.
Tanner:Okay.
Josh:Um... You...
Josh:get a really good hit on the Shoggoth.
Josh:You feel the spikes sink into it.
Josh:Anything else and you're pretty sure you would have hit a vital organ.
Josh:This thing doesn't have vital organs.
Josh:It does not seem to have been affected by the doubled damage.
Josh:It is immune to crits.
Tanner:Fascinating.
Josh:Okay, so you got a four.
Josh:What does a four do?
Tanner:Well, that's part of the crit.
Josh:Oh, one second.
Tanner:Because critting with the warp glass triggers... We've never seen something immune to crit before.
Josh:What is it?
Josh:Yes, correct.
Josh:It just becomes a regular hit, so you're right.
Josh:Nothing happens.
Josh:Good point.
Noah:Oof.
Josh:Yeah.
Josh:That's not even homebrew.
Josh:That's just true about it.
Jorge:Really happy I'm not playing a gunslinger right now.
Jorge:I'd be so mad.
Tanner:that's crazy that's crazy yeah
Josh:Okay, but it does still take damage from your attack.
Noah:Ooh.
Josh:That was one action.
Josh:It has walked within 60 feet of all of you.
Josh:So you can all unfortunately hear the maddening cacophony that it is murmuring just as it moves around.
Josh:So I will need all of you to make a will save for me.
Josh:This has the auditory aura incapacitation and mental traits, if any of those are relevant.
Jorge:Everyone within next to me gets a plus one status bonus to your saving throw because of my adept regalia benefit.
Tanner:And this is Will.
Mike:uh i feel like i have somebody mental
Noah:Is this just it being blah blah blah?
Josh:This is just it being... It is a will save.
Tanner:You said Will, right?
Tanner:Oh.
Tanner:Okay.
Tanner:I don't think that's going to be good enough.
Tanner:I got a 39.
Noah:Oh.
Noah:Nice.
Josh:Nice.
Jorge:Oh, sorry.
Jorge:At 11, this increases to plus 3.
Jorge:At 17, plus 4.
Jorge:Never mind.
Jorge:It's a plus 4 benefit to your edited status.
Josh:Nice.
Noah:Oh, wow.
Noah:So that's a 49.
Noah:Nice.
Noah:I think this
Jorge:OK.
Jorge:And I have a desolate locket, which gives me saving throw to emotional effects as well.
Jorge:Plus 2 item.
Jorge:So I have a plus 2, plus 4, plus 6.
Jorge:Dope.
Jorge:OK.
Mike:at all this shit.
Josh:What did we get?
Mike:Jesus Christ.
Tanner:I got a 39.
Josh:okay okay a 39 a 49 um that's plus an additional two so that's a 41 because if you're using hero point you get mythic proficiency um okay and what did
Mike:Are we fucking... I'm burning a hero point.
Noah:I think this is technically a 49 with all Lev's stuff.
Mike:Oh, Jesus.
Mike:Okay.
Mike:What's my rank?
Josh:What did, what's his face?
Jorge:I'll reroll this.
Josh:Lev was the one that got A. Sorry, I misunderstood.
Jorge:I'll reroll this.
Jorge:53.
Josh:Nice.
Mike:Dude, are we fucking serious here?
Josh:Okay, 38.
Tanner:Wow.
Josh:And then A, 51.
Josh:No, 53.
Jorge:With the mythic.
Josh:Okay.
Josh:So the DC here was 38.
Josh:So all of you did succeed.
Jorge:Ah, I shouldn't have rerolled.
Jorge:Alright.
Josh:You hit the DC, so you're fine, Divex.
Jorge:Yeah, one.
Josh:Why are you making that face?
Josh:Am I misremembering that rule?
Mike:No, because I... No, no, no.
Josh:You have to hit or exceed it.
Mike:I fumbled, though.
Josh:Oh, you got a critical one.
Jorge:Yeah.
Josh:You're totally right.
Josh:You failed.
Josh:I'm sorry.
Mike:Yeah.
Josh:I didn't realize you got a critical one.
Josh:I thought you just rolled really poorly.
Tanner:Fascinating.
Mike:No.
Josh:Okay, so everybody is totally fine except for Divex, who is confused.
Noah:Oh no.
Mike:Oh, God.
Josh:You are off guard.
Josh:You don't treat anybody as your ally.
Josh:You cannot delay, ready, or use reactions.
Josh:You must use all of your actions to strike or cast offensive cantrips.
Josh:Your targets are determined randomly by me.
Josh:Okay, so he has not actually made any attacks yet.
Mike:Okay.
Jorge:All right.
Josh:So the Shoggoth will actually attack now.
Josh:Um, he's going to, uh, attempt to grab Henrik.
Josh:Oh wait, no, he doesn't need to do that.
Josh:He's going to attempt a pseudopod attack on Henrik instead.
Josh:49.
Jorge:You think if we kill this prophet, they'd go down?
Noah:Thank you.
Josh:Uh, okay.
Tanner:That'll do it.
Josh:that is going to be 45 points of bludgeoning damage.
Josh:Then it is going to attempt to grapple you with the pseudopod that it used to attack you.
Josh:It does not count towards the multiple attack penalty.
Josh:So he got a 53 against your fort DC of 39, which is a critical success.
Josh:So, you are restrained until the end of its next turn.
Josh:Unfortunately, that is the end of its turn.
Josh:So... Oh, actually, wait, no, it can constrict.
Josh:You're grabbed.
Josh:It'll constrict.
Josh:Make a fort save, please.
Jorge:Oh, that's four actions.
Jorge:Very cool.
Josh:No, it only has three.
Josh:I just can't count.
Josh:The thing that I wanted to do as two actions, it can't do it, and it can't move while it has a restraint.
Jorge:Oh.
Jorge:Move, pseudopop, grab.
Jorge:Oh, pseudopop grabs.
Jorge:That's terrifying.
Josh:Yeah.
Jorge:That's terrifying.
Jorge:OK.
Tanner:I got a 38 juggernaut.
Josh:Yeah.
Josh:38.
Josh:Juggernaut is when you roll a success, it's a crit.
Josh:Unfortunately, this is not a success.
Tanner:Oh.
Jorge:Not the same DC.
Josh:Um...
Jorge:Sad.
Josh:Yeah, so you are going to take some bludgeoning damage as it constricts its pseudopod around you.
Josh:You're going to take an additional 33 points of bludgeoning damage.
Tanner:Wow.
Jorge:But your Resistance 3 bludgeoning?
Tanner:I don't have resistance to bludgeoning.
Jorge:Attack of Opportunity?
Tanner:I have resistance to slashing.
Josh:It is Shugoth 2's turn.
Josh:That is too far for it to move.
Josh:It has to spend two actions to get here, but...
Josh:Yeah, pass it within your range.
Josh:You could do it.
Noah:Oh, God, it's coming right in the light cord.
Jorge:Cool.
Noah:Okay.
Josh:Yep.
Jorge:Shrek.
Josh:Just in case it's relevant, it is an action to pull the cord.
Jorge:OK.
Josh:Just putting that out there.
Noah:That is relevant.
Jorge:I don't know.
Jorge:Oh, yeah, 49 to hit.
Josh:A 49 is a crit, which is just a hit.
Jorge:Does that stop it?
Jorge:How does attack of opportunities work if it's coming to me?
Jorge:Oh, it's too big.
Jorge:It wouldn't matter even if I stopped it, right?
Jorge:I can't interrupt it.
Josh:It also doesn't matter because you didn't crit.
Josh:Because it's immune to crits.
Jorge:OK.
Jorge:I don't... But it's a Paragon benefit now with my sword at 17.
Josh:A regular success does not interrupt the action.
Jorge:So I now disrupt triggering actions with a hit rather than a critical hit.
Josh:Okay.
Josh:Oh, okay, so then yeah, you would disrupt it.
Josh:I mean, you're only moving it, like, it has to be within range, so unfortunately you're just interrupting in front of you.
Jorge:Yeah, that's what I'm saying.
Jorge:It doesn't really matter.
Josh:But that is good to know, so that does mean normally on a success you can still interrupt an action.
Jorge:Yeah.
Jorge:Okay.
Jorge:Okay, cool.
Mike:You think it doesn't go all the way back because he hit it?
Mike:Oh, man.
Josh:No, he doesn't immediately let rubber band back to his original position.
Mike:He has to walk all the way back.
Jorge:um 41. is this how i manipulate i will make my second attack of opportunity
Josh:Uh, alrighty.
Josh:Great.
Josh:He takes all of that damage.
Josh:Who are we going to go for?
Josh:I think we'll go for Lev, because Lev attacked me.
Josh:We'll do a pseudopod attack on you.
Josh:It does have the manipulate action.
Noah:That's insane.
Josh:Absolutely, go for it.
Josh:Stupid thaumaturge sword.
Josh:A 36 is a miss.
Jorge:36.
Jorge:Wait, I forgot my Regalia.
Jorge:This might be to hit.
Jorge:Or is it to damage?
Josh:It aids you when you attempt to convince people.
Josh:What would give you a bonus to either of those from a regalia?
Jorge:Regalia.
Jorge:There's something in here about it's fine.
Jorge:I should have known this.
Jorge:Oh, it's status bonus to damage rolls.
Jorge:Yeah.
Josh:Where do you see that?
Josh:What is that from?
Jorge:Adept benefit increases to three.
Josh:What increases to... Oh, increases... Okay.
Jorge:It neared the last, the end of it, yeah.
Jorge:Yeah, never mind.
Josh:Gotcha.
Josh:You win your allies in your aura.
Josh:Oh, that's fun.
Josh:That also affects your allies.
Jorge:Yeah.
Jorge:Yep.
Josh:That's interesting.
Josh:So while everybody's around you, they get a plus 3 status bonus to damage rolls.
Josh:Oh, sorry.
Josh:You're 17th level.
Josh:Plus 4 status bonus to damage rolls.
Jorge:Yeah.
Josh:That is important for everybody who's in the area.
Josh:Okay.
Jorge:But yeah, that doesn't hit Macy's.
Josh:Yeah, it doesn't matter.
Josh:He missed two.
Josh:So that's the end of his turn.
Jorge:Okay.
Jorge:Yeah, okay.
Jorge:Sounds good.
Josh:It's Divex's turn.
Josh:Divex, can you do me a favor and attack Big Fish for me with a damage cantrip?
Noah:Kavix, what the heck?
Mike:Sure.
Mike:What ones do I have?
Noah:Don't do this.
Mike:We're going to go with Space Bolt.
Josh:That's fine.
Tanner:Is he being cheeky?
Josh:He is.
Josh:He chose the lowest damage cantrip he has.
Mike:I can do Electric Arc, but it's...
Josh:No, do a face pull.
Josh:38 hits.
Jorge:I've exchanged lightning to everyone.
Mike:It's a hit.
Josh:Awesome.
Noah:Well, I got to roll my 15.
Josh:Full damage.
Mike:Don't worry.
Mike:It's only.
Noah:Oh, no.
Josh:That's crazy.
Noah:It actually doesn't.
Mike:Oh, cool.
Josh:That's wild.
Josh:You just dodge.
Josh:Okay.
Noah:It just moved.
Jorge:Yep.
Noah:Heck.
Josh:Great.
Josh:Then I want you to try to punch Lev.
Jorge:You better not have any more opportunity attacks.
Jorge:You know I'd fuck you up, man.
Josh:Or actually, don't punch him.
Josh:Use your staff.
Josh:Use your staff to hit him.
Mike:uh let's see drop damage oh strike here we are uh nice
Jorge:Those are d4s to hit.
Jorge:I looked into it for a different character.
Jorge:Because, like, what if he just fights with the staff?
Jorge:So he also has a spell staff and the d4.
Jorge:So it's just not worth.
Noah:Thank you.
Josh:That hits!
Jorge:That's it.
Josh:That's crazy.
Jorge:All right, do the damage.
Jorge:I don't remember this.
Josh:Seven points of bludgeoning damage.
Josh:Alright, um... That worked well, do it again.
Mike:Okay.
Jorge:You son of a bitch.
Josh:You have map.
Josh:Oh, that missed.
Josh:Okay.
Josh:Devix is no longer confused.
Josh:Lev, it's your turn.
Jorge:All right, I'm going to use my charlatan cloak to translocate over here.
Josh:Okay.
Josh:Sure?
Jorge:I will attempt a exploit vulnerability on this man, so I roll cold knowledge.
Josh:Okay.
Josh:For the record, that is still two actions, because you're not necessarily casting a spell, you're using the item, and the item says it's two actions.
Josh:I just want to put that out there.
Jorge:Oh, we were saying earlier that the Flurries won.
Jorge:We did that for the last fight.
Josh:A flurry?
Josh:A flurry?
Jorge:The spell flourish thing, you said that the actions are... Gotcha.
Josh:A flurry.
Josh:Yeah, but this isn't, like, this does things other than cast the spell as well.
Josh:The item doesn't just say cast a spell.
Josh:It says cast a spell and then also these other effects happen.
Josh:I didn't, like... You can undo it.
Jorge:I used it as one action before.
Josh:Did you?
Jorge:Yes.
Josh:Okay, I didn't... I didn't mean, like, I didn't realize that that was happening.
Josh:Yeah, no, I apologize.
Josh:We'll let you do it for this game, for this whatever, but moving forward, it's one action.
Jorge:Sounds good.
Josh:I mean, two actions.
Jorge:All right, exploit vulnerability.
Josh:On whom?
Jorge:I'm just going to 20, 37.
Josh:The paper profit.
Jorge:Yes.
Josh:Okay.
Jorge:Oh, so embarrassing.
Noah:No.
Jorge:42.
Josh:That's, that's terrible.
Josh:That's some die.
Josh:Um, 42.
Josh:One second.
Josh:A 42 is unfortunately a failure.
Jorge:So I believe I just get personal antithesis.
Josh:Okay, so you get personal antithesis.
Josh:You have that.
Jorge:OK.
Jorge:Now, that's two actions.
Jorge:I will take a strike at him.
Jorge:Actually, I will attempt to have a, I know he's a paper prophet.
Josh:Go for it.
Tanner:Thank you.
Jorge:I know that.
Jorge:But also, does he know of Nox, the thesian of the night?
Jorge:I evangelize.
Jorge:So I believe that's a diplomacy check.
Josh:Okay.
Josh:He is... Okay.
Jorge:So one action, yes, against their will.
Jorge:So my diplomacy is, I believe, four.
Jorge:OK, so it is 40, yeah.
Josh:Right, it's 37, and then you have your Regalia, which gives you 3.
Tanner:Hmm.
Jorge:I will use my coin.
Josh:Okay.
Josh:So embarrassing.
Jorge:So embarrassing.
Jorge:I did it twice.
Jorge:Motherfucker.
Jorge:All right, 41 with a 1, though.
Josh:Okay, a 41.
Josh:You got a natural 141?
Josh:Nice.
Jorge:Yeah.
Josh:Okay, so what is this against his will DC?
Jorge:Yeah.
Josh:That is a failure dropped down to a critical failure.
Jorge:Okay, nothing happens then.
Josh:yeah okay great okay i didn't know you were a hasted oh right he did okay right that's true but now he could move as well with the haste
Jorge:Alright, so I will now attack!
Jorge:Hasted action.
Tanner:I gave him a cadence call.
Jorge:Alright.
Jorge:Now I'll use the hero point I just got.
Jorge:Also, my sword's always hasted.
Tanner:Oh.
Tanner:Well.
Tanner:Oh, that's a better number.
Josh:A 49 hits.
Jorge:49.
Jorge:Dope.
Tanner:Actually, if you're using your hero point, couldn't that make it like a 51 if that matters?
Jorge:It's true.
Jorge:That is true.
Josh:A 51 is still just a hit.
Jorge:Okay.
Jorge:All right.
Jorge:And now I will use my Beast Point.
Jorge:Does that make it to crit?
Josh:To a 52?
Josh:Yeah, it does.
Jorge:Yeah.
Jorge:Yeah!
Tanner:Oh, huge, huge.
Jorge:It was worth it!
Josh:The real question is, is this guy immune to crits?
Tanner:And no, he's definitely not.
Josh:He's not.
Jorge:Yes!
Jorge:All right, so he takes persistent fire damage as well.
Tanner:You don't look like no Shogoth to me.
Josh:Yes.
Josh:Well, no, that's already equipped.
Josh:He's got it.
Jorge:And he's off guard because it's a sword.
Jorge:Yes, but also because of the sword's ability.
Josh:He's also flanked.
Jorge:I will end my turn with my quick healing and go to 164.
Josh:Okay.
Josh:Okay, great.
Josh:It is the Paper Prophet's turn.
Noah:And.
Josh:I think he is going to... What does this do?
Josh:What's the range here?
Josh:Um...
Josh:Yeah, I think it's probably going to go for Henrik.
Josh:He's going to do a one-action harm.
Josh:Yeah.
Jorge:Now, question.
Josh:Yeah.
Jorge:Is that a manipulate?
Jorge:Okay.
Jorge:Attack of opportunity!
Josh:I'll make it a two-action harm.
Josh:That's fine.
Josh:Do the attack.
Jorge:Unfortunately, it also interrupts his action, and I hit if I hit.
Josh:You know it's AC.
Josh:That hits.
Jorge:So it's interrupted.
Josh:That's very unfortunate.
Tanner:Yours interrupts on a regular hit.
Jorge:And now it does.
Jorge:That's my paragon.
Josh:Weapon Paragon.
Josh:That's crazy.
Jorge:Oh, also I forgot to add the other thing for me, which is it's half my level plus 2.
Jorge:So it's 17 is what?
Josh:Okay.
Jorge:8, 10.
Jorge:So 10 tier and then 10, so 20 in total.
Josh:Disrupt the triggering action.
Josh:Yeah, that's wild.
Josh:Yeah, no, he just straight up can't do anything.
Josh:Okay.
Tanner:What?
Jorge:Yeah.
Tanner:Paragon.
Josh:Great, so that spell's just gone and he takes the damage anyway.
Jorge:He should have harmed me.
Josh:Okay, fine.
Jorge:I would have let him do it.
Josh:He will spend his other... It's a Flourish.
Jorge:I was also lying.
Jorge:I'm still going to hit him.
Jorge:Another attack of opportunity.
Josh:Yeah, I know.
Josh:He can't do that anyway.
Josh:That actually really sucks.
Josh:What's he gonna do?
Josh:I guess he'll walk away.
Josh:That's fine, we'll try it.
Jorge:Yes.
Noah:This guy.
Noah:Oh my god.
Tanner:Oh, because you just had your turn.
Josh:Right, so he got both of his reactions back.
Josh:Both of his reactions.
Mike:Yeah.
Jorge:36.
Josh:Fuck you.
Josh:No, 36 doesn't hit.
Jorge:But I still hit them anyway.
Jorge:And I still apply because of the weapon, remember?
Josh:What do you mean?
Josh:Right.
Jorge:Even when I miss as long as it's not a critical miss.
Josh:Yes.
Josh:That's fucking stupid.
Noah:What?
Noah:What is this?
Josh:This is...
Noah:Why are you even rolling at this point?
Josh:This is just the thaumaturge weapon implement.
Josh:This isn't even a high-level thing.
Jorge:Yeah.
Josh:It just fucking sucks.
Jorge:Yeah, so I also do the 1 plus 10.
Josh:Even a close miss brings the click, and when you use the implement's interruption and fail but don't critically fail the strike, you deal 1 damage, possibly applying any bonus damage due to the target's weakness.
Josh:So you just do 11 damage.
Jorge:Yeah, so yeah.
Josh:Sure.
Josh:Great.
Josh:That's fine.
Josh:I don't care.
Josh:This is too early for this to be happening.
Josh:Okay?
Jorge:Fuck this guy.
Jorge:All right.
Josh:No, that's not the thing that's too early for it to be happening.
Josh:You hit him under a threshold.
Jorge:Oh, no.
Josh:Um, so you cut him and ink bleeds out of his body.
Noah:No.
Noah:Unhinged.
Josh:Um, and so you watch as he's running and ink falls behind on the paper behind him.
Josh:He... True.
Jorge:Also, I forgot to... I'll just do it on the last attack.
Jorge:There's another four damage because of the status bonus.
Jorge:So it would have been 12, but I'll only take the fourth one because I forgot all of them.
Josh:Yeah, I'll just... I'll just... Yeah.
Josh:Um, you watch as he...
Josh:Almost triples in size.
Noah:he was so small before oh god there's a lot of people
Josh:More... Yeah.
Mike:Oh, he's the height of a normal human now.
Josh:He was a bunch of paper in the shape of a person.
Josh:Now he's a bigger bunch of paper in the shape of a person.
Josh:And he is now floating about five feet off the ground.
Mike:He shriveled in size and can now ride the big kid golf carts.
Jorge:What happened to...
Josh:No, he just... He just gets a bunch of temp HP as part of this.
Mike:Or fucking go-karts.
Josh:That's the big thing.
Mike:Oh.
Josh:Yeah, I'm sorry.
Josh:And he doesn't have actions to do anything else.
Josh:Do I have any other action spells I can do on you?
Josh:Yeah, no, that's it.
Josh:Done.
Noah:Gosh, there is a lot happening and I feel like this is just going to get worse.
Josh:Oh, right.
Josh:Sorry, I apologize.
Josh:I have one more thing to do.
Josh:The paper prophet is still on fire.
Josh:Now you can go.
Jorge:Does fire like set his pages on fire more or is it?
Josh:He does not look like he's particularly weak to fire.
Noah:Josh, there were two bodies back there when we saw them.
Josh:Huh?
Noah:Did one look...
Noah:We saw through the vision, did one look like the guy we were looking at through the vision?
Josh:Uh, yes.
Noah:Which one looks like the guy who has the violet card and which one looks like his friend?
Josh:Well, this guy looks like... Oh, sorry.
Josh:This guy looks like the guy that you saw in the speedway.
Noah:Uh... Yeah, great.
Tanner:So then the longer one is the one that probably has the card.
Noah:I will use my one action and my hasted action to run over to this fella.
Noah:I'll get over there.
Noah:Yeah.
Noah:And then I'm just going to loot this guy's corpse.
Josh:Absolutely.
Josh:That is a perception check.
Noah:I don't remember which pocket he put it in.
Jorge:Unless you just take the corpse.
Noah:I'm not very strong.
Noah:Do I remember which pocket he put the pilot card in?
Josh:Either way, you're going to need a perception check to dig through his stuff.
Noah:Ugh.
Noah:So not good, these.
Noah:Nothing making better of this either.
Noah:I'm going to use a hero point.
Josh:Okay.
Noah:That increases my...
Josh:Plus an additional six.
Noah:Ooh, plus six.
Noah:Oh my God.
Noah:I hope that's much better.
Noah:Much better.
Noah:49.
Josh:49, absolutely.
Josh:Taken through his pockets, you do find there's a nice little violet card that says Radagast Sersnay on it.
Josh:That is his.
Josh:You can also, if you like, with that roll, pick up... He has a sword and a firearm at his hip.
Josh:I will let you pick those up on that roll if you like.
Noah:I'll take them all.
Tanner:Take a bow.
Josh:Okay, absolutely.
Noah:How many actions was that?
Noah:I still have one left.
Josh:All told, two.
Josh:One to move there, one to search.
Jorge:Good thing he doesn't have tech.
Jorge:Tech doesn't have a free action.
Josh:Yeah, that's true.
Mike:you
Josh:I'm pretty sure tech has the ability to search bodies at range.
Jorge:Ivex is in spec magic just with bodies.
Josh:Yeah.
Noah:Yeah, I'll just shoot the paper prophet with a technomantic blast while I'm over here.
Josh:Hey.
Noah:Just one shot.
Josh:Go ahead.
Noah:Sorry, things checked.
Noah:Yeah, there we go.
Noah:47.
Noah:I'm being told that hits.
Josh:It's that it is telling you correctly.
Tanner:you
Noah:This should just be sonic damage.
Noah:I think that's...
Noah:Oh, I'm not in overdrive.
Josh:He takes 38 points of chronic damage.
Noah:38 points of... I think if I screamed at a prophet loud enough, too, they'd get unsettled.
Jorge:So I just want to remind you, Josh, that if I were to hit a book with a lot of Sonic, it might unset the binding a little bit.
Jorge:So I just wanted to put that out there in case you want to make any rulings.
Josh:Uh-huh.
Josh:This guy isn't a book.
Josh:He's a prophet.
Josh:Those are different things.
Josh:He's definitely unsettled.
Josh:I'll attack you with one of his spells next.
Noah:Okay, well, I will just yell, I got the card!
Josh:Okay.
Noah:And also a gun and a sword!
Noah:Yeah.
Josh:And that is the end of your turn.
Josh:That brings us back up to the top of the initiative order.
Josh:And now we'll stop for the evening.
Tanner:Yeah.
Josh:Okay.
Mike:Whoa.
Jorge:Yeah.
Josh:We will pick this up next week.
Tanner:Let's go.
Josh:Sounds good.
Josh:You can expect part two next week.
Noah:This is great.
Tanner:Ooh.
Jorge:Oh.
Tanner:I will read it with fervor.
Josh:No.
Josh:I mean, you can read it normally.
Josh:That's fine.
Tanner:There will be fervor.
Josh:Okay, fine.
Josh:There's fervor, there's fervor.
Mike:Okay.
Josh:I'm not going to say no to fervor.
Tanner:Yeah.
Tanner:Getting all kinds of keyboards.
Josh:Yeah.
Jorge:This is fun.
Mike:I had a really nice turn line.
Jorge:I'm glad we finally... I'm glad we could finally fight as level 17.
Jorge:I've been waiting for this since I made this character.
Josh:It's crazy to me that all of those are features of one implement of three that the Thaumaturge gets by level 17.
Tanner:Was this your moment here?
Tanner:It's like, oh, at level 17, this comes alive.
Jorge:This is... Well, because then I get two reactions regular.
Jorge:Hits interrupt.
Noah:Just insane.
Jorge:Not misses.
Jorge:Still hits.
Jorge:And then I have the Regalia, which is fucking broken.
Jorge:I don't know why people like that.
Jorge:Regalia is dope.
Josh:The regalia gives you bonuses to a bunch of, like, social checks, and also a bonus to damage.
Jorge:Yes.
Josh:To everybody within five feet of you.
Jorge:And to saves against mental.
Josh:Right.
Jorge:And then if I didn't have teammates that could flank, I could just flank with myself with the mirror.
Josh:True.
Josh:With the mirror.
Mike:I had such a nice turn lined up for Divex, and then he got confused.
Josh:Oh?
Jorge:Yeah.
Josh:Sorry.
Josh:Sorry.
Tanner:Is the confusion over?
Mike:It's okay.
Mike:Yeah, no, this turn will hopefully be fun this round.
Josh:Yes, the confusion ended.
Tanner:Oh, he's got to save again.
Jorge:So I did go.
Josh:I mean... Sorry.
Josh:I was just going to say Divex is unfortunately the only one that is still not immune to the gibbering madness and could become confused before just turning in.
Josh:Yeah.
Mike:That's fine.
Jorge:Two things.
Jorge:So divex, looking at your save, you just applied a plus 2 save.
Jorge:Why didn't you apply a plus four status bonus, I mean, to your save?
Mike:um way way way back i have i have like a plus eight eight billion so there's the save potency yeah no i just added the numbers i know i just added the numbers so i have a plus i have a plus two from
Jorge:27 minutes ago when you failed.
Jorge:I'm just looking at it now.
Jorge:You should have had a plus two, and then also... No, no, status bonus.
Josh:Hmm.
Noah:Do you know when you failed?
Jorge:Should have been a plus four.
Jorge:Okay, and then the other thing...
Mike:that is not from the top row so there's the wisdom master safe potency i have a plus two from my bracers i have um the plus four from your status bonus and then uh i think it was another plus two from the hero point so it's like eight additional so it's just the six and two
Noah:Friends, I got to log off, but next week.
Jorge:Yeah.
Josh:Adios.
Noah:Cheers.
Jorge:Yeah.
Tanner:Peace out.
Jorge:Sounds good.
Tanner:Josh, I think I'm restrained.
Josh:Yes, you are.
Josh:You're right.
Tanner:I don't see that marked.
Josh:I should... I can... Give me one moment.
Josh:That's a good call-out.
Tanner:For the sake of carrying our memories.
Josh:Because we will not remember.
Josh:Yeah.
Josh:You can be restrained.
Jorge:Also, we shall see each other this weekend.
Tanner:Hey-o.
Tanner:Yes.
Mike:Yeah.
Jorge:Do you want to do anything before?
Jorge:So we're going to grab food before.
Jorge:Did you want to hang out, like, lunch?
Jorge:Or do you just want to show up for that and dip?
Jorge:I will not be offended.
Tanner:Um, so we're, that's, this is Saturday.
Tanner:Um, yeah, I mean, I don't have anything else planned, so I don't know when some of the other travelers are planning on.
Jorge:Yeah.
Jorge:I mean, they can also meet us later.
Jorge:This is also for everyone.
Jorge:Like, we can grab brunch.
Jorge:We can...
Jorge:grab lunch.
Jorge:We could just fucking walk around, go to a museum or something.
Tanner:Yeah, I wonder what the weather's looking like.
Tanner:Not that it really matters, unless it's pouring.
Mike:It's probably going to be cold.
Mike:I don't know if... Oh, it's going to be snowing.
Tanner:I'm seeing a little bit of snow.
Josh:Nice.
Mike:Snow before noon?
Tanner:But that's fine.
Jorge:And do you want to stay over, Tanner?
Jorge:Your brother and other people are also welcome.
Jorge:Like, everyone can stay in my apartment.
Jorge:The more people, it's just going to be less comfortable per person.
Jorge:But, like, I don't care.
Jorge:Bailey will not be there, so... Okay.
Tanner:I think probably we'll make our way back.
Jorge:You can also play it by ear.
Jorge:You can park near me and then play it by ear, too.
Tanner:Yeah.
Tanner:Very well.
Jorge:And I'll get a... Do you have a preference for food for me to look for a reservation?
Jorge:Or...
Tanner:Like what kind of food?
Jorge:This is for the dinner before.
Tanner:I like... Yeah, yeah, yeah, yeah, yeah.
Josh:Amen.
Jorge:There's a good Mexican place.
Jorge:There's a good Cuban place.
Jorge:There's some Japanese places that we can do Chinese.
Tanner:That's funky.
Jorge:There's a good British one where there's fish and chips and meat pies and scones and stuff.
Tanner:I would probably lean Japanese in that group.
Jorge:Yeah.
Jorge:Okay.
Jorge:Sounds good.
Jorge:Do you like sushi Japanese or like curry katsu Japanese?
Tanner:Yeah.
Tanner:I like both.
Tanner:Probably...
Tanner:I don't know.
Tanner:See, now I want to know other people's opinions.
Jorge:That... Also, Tanner, I could legitimately ask.
Josh:No.
Josh:Who cares?
Jorge:I have asked.
Jorge:And I won't get information.
Jorge:It's okay.
Tanner:That's fair.
Tanner:All right.
Tanner:We'll go sushi, I guess.
Jorge:Okay, so I'll look for a sushi place then.
Tanner:Sushi's fun.
Mike:Oh, really?
Jorge:Dope, dope.
Mike:No.
Josh:Sorry, I actually have mercury poisoning, so I'll just bring McDonald's.
Jorge:Oh, yeah.
Jorge:Yeah.
Jorge:Well, see you later, gentlemen.
Tanner:Yeah, I'll see you guys this weekend.
Jorge:Yes, adios.
Mike:Yes.
Tanner:Later.
Mike:Peace.