Jorge:How are you recording?
Josh:Sup, fucker?
Josh:How are you?
Jorge:I'm doing well, how are you?
Josh:I am!
Jorge:Therefore he Therefore he is Existence
Josh:It's because I'm thinking.
Josh:What?
Josh:Yes.
Josh:I do that sometimes.
Josh:Exist.
Josh:Are you guys gonna try and break back into the vault?
Josh:at the bottom of RC3.
Jorge:I wouldn't support it because I don't know what we would gain.
Josh:I know Mike wants to.
Jorge:No, no, no, no, no.
Jorge:I don't know what we'd gain from that fault.
Josh:Oh, sure.
Josh:So you want to go to a different vault.
Jorge:Yeah, I wouldn't be against it.
Josh:Okay.
Josh:The reason I ask is because I have to come up with items to be in the vault, so I need to know ahead of time if you guys are trying to break into a vault.
Jorge:Yeah.
Jorge:Yeah.
Josh:I don't have, like, a nice little press button and then here are all of the vault items, because I try to make them at least vaguely related to your characters in some way.
Josh:I guess I could, you know.
Jorge:That's fair.
Jorge:I'll be... Oh wait, never mind.
Jorge:I can just do this.
Josh:Okay.
Jorge:My camera wasn't working so I was going to unplug my stuff but then I realized I can just unplug just that.
Jorge:There's so many fucking cables here.
Jorge:I don't know which one's which.
Jorge:I'll be right back.
Josh:Okay.
Jorge:I'm back.
Josh:I don't know if I'm back.
Josh:Can you see me?
Jorge:Yeah, I can hear you.
Josh:I clicked the camera button.
Jorge:I can't see you.
Josh:Oh, I know what this is.
Jorge:It says loading.
Josh:One sec.
Jorge:Well, it shows loading.
Jorge:Do you know what vault we would be trying to rob?
Josh:There we go.
Josh:Like magic.
Josh:No!
Jorge:The only one I can think of is the one in The Leviathan.
Josh:What?
Josh:Which one in the Leviathan?
Jorge:From the nightclub?
Josh:The nightclub didn't have... Oh, yes.
Josh:Okay.
Josh:I know what you're talking about.
Josh:Yeah.
Jorge:Yeah, in the basement.
Josh:For context, Noah, I asked Jorge if you guys were planning on doing a hard left and trying to break into a vault.
Jorge:That's the only one I can think of.
Josh:Because I remembered that Mike said at the end of last session that he's in support of going back into RC3 and then robbing that vault again.
Jorge:He said RC30.
Josh:And the reason I asked is just because I need to populate items in a vault if you guys are planning on breaking into it.
Josh:Because I, you know, as crazy as this might sound, I do not have every vault on All Fame pre-populated with items in it.
Noah:Boo.
Josh:I'm sorry.
Josh:It's crazy.
Noah:Boo.
Josh:But... I... I can't do that, though, because...
Noah:I feel like at this point you really should.
Noah:Every time you mention a vault, I feel like you shouldn't mention it unless it's fully populated.
Josh:Like, I will mention a vault at level 3, and then you guys will at level 18 be like, okay, now we have to go back and break in, or whatever.
Jorge:I forgot.
Jorge:Why don't we just break into the big bank?
Jorge:Fuck that.
Jorge:Yeah.
Noah:I thought that was the one we were talking about.
Josh:So...
Noah:I was like, we don't have time to break into the bank.
Josh:So apparently now there are three possible targets.
Noah:The bank.
Noah:I thought we took it.
Josh:You could break back into the Serengrad vault and then steal more stuff, I suppose.
Josh:That was what Mike suggested.
Josh:Jorge brought up there is the vault that Boride and his wife in the club had.
Josh:which, you know, did have stuff in it and was very well secured.
Josh:And then now also there is in... Shoot.
Josh:I've come up with too many names recently.
Noah:I find it so I find it so funny that like three sessions ago we were like yeah so what's the best way to control all of all things through propaganda and now we're like there's a vault somewhere it was a conversation that was had and now we're like some money out there we could take too
Josh:Whatever it's called.
Josh:The Silvergate Bank.
Josh:The big bank that you walked in and you were like, oh, we'll come back to it later.
Jorge:that was you guys that was you guys
Josh:And then later happened.
Josh:And I guess that's now.
Josh:Fine.
Josh:It's great.
Mike:Propaganda.
Noah:Mike, you're coming out robotic.
Josh:Some... You're... You're a robot!
Mike:I'll pass propaganda.
Mike:It is pain.
Josh:Yeah.
Josh:That one was true.
Josh:Oh, you're much better.
Mike:How about now?
Noah:Commit to the bit.
Josh:You don't suck now.
Mike:Oh, whoops.
Mike:I'll put it back.
Josh:Great.
Josh:Yeah, please.
Noah:You're playing tech for this session.
Josh:Does... In your head, did tech sound robotic?
Mike:No.
Josh:Okay, I didn't think so.
Noah:No.
Josh:But...
Josh:I don't know.
Josh:It happens.
Noah:In my head, tech was just deadpan for the entire campaign.
Josh:It was just Mike.
Noah:I guess...
Mike:Pretty accurate.
Josh:I get it.
Josh:I won't be back in a second.
Jorge:Yeah, so I guess we... What other things could we do?
Jorge:So, I don't know if we should fight the deep or the feet first.
Jorge:I kind of like the idea of fighting the deep first.
Jorge:But I could... I expect to fight the feet first, if that makes sense.
Noah:I guess it depends on what we get out of each one, right?
Noah:Like fighting the deep.
Noah:I'm sorry.
Noah:Fighting the Feep.
Noah:You know, our guy Vesper Feep.
Noah:Sorry, one second.
Jorge:I guess we wait for Tanner as well.
Noah:Yeah.
Noah:Fighting our boy Vesper Feep of Feep Industries.
Noah:Notorious media bro.
Noah:I mean, that's pretty clear, you know, we destroy the Feep.
Jorge:Yeah.
Noah:But if we kill the Deep, then that's just like a problem that's taken care of.
Josh:I don't know what you... You're kind of at this point killing things because they're supposed to die, I suppose, from the perspective of your characters.
Mike:Mm hmm.
Josh:I don't know if you gain anything from one particular order over the other.
Josh:So, you know, pick whichever one's your favorite.
Josh:And then murder.
Josh:Or die trying.
Josh:I very much appreciate you guys being like, hey, yeah, we'll just put our lives on the line for some unknown, random enemy in the future, because that definitely opens it up for a one-shot if all of your characters survive.
Josh:It's a good time.
Jorge:I figured it was a fun.
Noah:We are, we're nothing.
Mike:What do you mean?
Mike:You're going to have us... You're going to have our characters fight the Harrow and then die in the one shot and then...
Josh:I can't just kill off your characters in a one-shot because that feels cheap.
Josh:Unless, of course, the one-shot is, as it turns out, it's your characters in Campaign 3.
Josh:They're the ones that have pissed off the observers and you have to go fight them.
Jorge:Well, I just want to put out a couple of things.
Tanner:Thank you.
Jorge:Lev is, as he said, holding a raised dead to bring back someone he has to kill that he thinks shouldn't have died.
Jorge:Also, I feel like Immix just screwed them over.
Jorge:Nothing really happened.
Jorge:I guess we were the guys that happened.
Jorge:I don't know what would happen if we say no.
Jorge:And third, we said we'd do our very best.
Jorge:If we go fight something and it kills us,
Jorge:and we come back as clones, did we do our best?
Jorge:Maybe.
Tanner:Probably.
Josh:Oh, so, sorry, you're like ship of Theseusing, like, is the clone still you?
Jorge:I don't know how that works.
Jorge:Yeah.
Jorge:Well, we tried our best.
Jorge:Clearly we can't kill that guy.
Josh:Who knows?
Jorge:Who knows?
Josh:I mean, unfortunately, as soon as you guys figured out the clone ritual, I think I have, your characters are effectively immortal at this point.
Noah:Easy.
Josh:Like, I do not foresee a situation...
Josh:that doesn't include somebody storming into Sedecium and raising the whole thing to the ground, that doesn't involve your characters returning at some point in the future, you know?
Josh:So, great.
Noah:Wait, this was sort of a sidebar here.
Tanner:Yeah, I'm not so sure about that, especially early game.
Noah:I needed to know if this was a joke or not when Jorge asked if the psychic would be frontline and we can get away with multiple divex style tanks.
Noah:I...
Tanner:But I can play Amagus if we need more frontline.
Tanner:I'm not upset about that.
Mike:So, about that.
Mike:So, I looked at the animist, I looked at the exemplar, and I was like, hmm, I don't know.
Jorge:Yeah.
Jorge:Well, that could be the backstory.
Mike:And then I started looking up different builds.
Mike:So, if you want to be a psychic, would you be mad if I was a magus with a psychic dedication?
Josh:So, Amagus with a psychic background is a very strong martial build.
Tanner:Well...
Noah:One time.
Jorge:You talk about linking.
Jorge:You could be training him or something.
Jorge:I don't know.
Mike:It's a very strong...
Mike:Yes.
Josh:If you recall the one shot that I did on Earth that Noah GMed, I was a Magus with a psychic dedication.
Noah:Yeah.
Josh:And I think every time I hit, I got at least 100 points of damage per hit or something ridiculous like that.
Noah:That was rude.
Mike:I was going to go sparkling targe, so I'd be like an off tank.
Josh:Yeah.
Josh:That's a good idea.
Mike:That hits very hard.
Josh:Somebody should come up with doing that in their multiclass.
Josh:That's exactly what I did.
Josh:It was a Sparkling Targe.
Mike:Oh.
Josh:It was a good time.
Josh:I enjoyed that particular build.
Josh:I don't know what kind of overlap there is with an actual Psychic, though.
Josh:I don't know what the plan is.
Josh:Tanner.
Josh:I don't think there's a lot of caster overlap, to be honest.
Josh:Because you're just going through the shield with the psychic, right?
Tanner:I don't.
Josh:For the most part, you're not using most psychic abilities as a magus with a psychic dedication.
Josh:So...
Jorge:I'm also just saying that since Noah's playing an arcane sorcerer, we're all going to have arcane.
Jorge:We'll have arcane and divination, which I honestly think is fine.
Jorge:We went the entire campaign with only arcane.
Jorge:Marzo's fey tradition didn't really help.
Noah:Do you mean divine or divination?
Jorge:Sorry, I'll have Divine spell list.
Jorge:You'll have the Arcane.
Jorge:Even if we're all on just those two, I also don't think that's bad because I think Arcane's the best.
Noah:I think arcane and divine kind of covers everything.
Jorge:Oh, never mind then.
Noah:But also, if Tanner's a psychic, isn't that a cult?
Noah:If you want to go with a psychic, Tanner.
Noah:No.
Josh:I thought it was based on whichever conscious mind he has.
Jorge:So, hell yeah.
Jorge:But either one.
Noah:I think it's inter-charisma, but it's all off occult.
Jorge:What I'm saying is even if we went this entire campaign with basically only Arcane and we were fine.
Josh:I'm not sure.
Mike:It is a cult.
Josh:Oh, nice.
Jorge:Okay.
Noah:I believe.
Tanner:And our sorcerer will have charisma.
Mike:Yeah, I was trying to look into skill deficits that we would have.
Mike:Annoyingly, everything's covered as far as the three mental skills.
Mike:So I was like, there's no constraint here.
Josh:thank you
Mike:I actually have to pick something.
Mike:Fuck.
Mike:And then I realized that our crafting probably won't be that strong.
Mike:So if I'm a sparkling targe magus, I probably need to repair my shield.
Mike:And it's also an int-based martial.
Jorge:I also think crafting's great, but I think we can get away without crafting.
Mike:So I have crafting.
Jorge:Because we still can just buy things.
Josh:So, crafting works best for if you have things that have a hardness that can break.
Noah:Making stuff is cool, but outside of that, it's mostly just fixing things.
Jorge:Yeah.
Josh:Because outside of class ability-specific things, I think crafting has been most useful for repairing shields and stuff.
Tanner:Hell yeah.
Josh:Um...
Josh:You get a lot of bonuses to crafting specifically for being an inventor, because most people can't craft things as quickly as the inventor can.
Josh:You have all the feats and stuff associated with that.
Josh:I mean, listen, having done this campaign, I've learned my lesson.
Josh:If you guys are going to be on a time crunch, 100% of campaign 3, so you don't have time to craft anything anyway.
Mike:Thank you.
Noah:Oh, no.
Josh:that's not true just to clarify you guys will have downtime i think we can we this has been relatively fine other than every once in a while i say hey if you go here you have to not do something else i just won't tell you if that happens in the future because clearly that just incentivizes you to like explore every other thing that has been named so my mistake it's fine
Tanner:We're just helping you with your world building by forcing you to build as much as possible.
Josh:Right, of course.
Noah:flush out everything.
Josh:Thank you.
Josh:For when I published this as a campaign guide for others to play it.
Noah:Yeah, exactly.
Josh:It's all set up.
Tanner:And then the novels that follow.
Josh:Ooh.
Josh:Yeah.
Josh:Honestly, you should just write a novel.
Josh:I've written more than enough of a novel's worth of words in, like, lore briefing and stuff.
Josh:So... Um...
Josh:There was something else I wanted to mention with Real Trump that wasn't strictly about this thing.
Josh:Now I can't remember what it is.
Josh:Oh, I just wanted to get confirmation on Flourish casting.
Josh:We had two votes in favor and then two abstentions.
Josh:How do you guys feel about the Flourish casting rule so far?
Josh:Do you think that we should carry it into campaign three?
Josh:Do you think it's overpowered?
Mike:Thank you.
Josh:Do you think we should make it stronger?
Noah:I think... No... I like it.
Tanner:Ooh, zero actions.
Josh:Yes, exactly.
Josh:Spells are all free actions.
Jorge:Thank you.
Noah:I think it's definitely powerful, but I think as we've seen in combat, since enemies can use it, it kind of balances out.
Josh:The biggest concerns that I had, and I don't know if this particular class setup, unfortunately, is the best way to check, is that I would be worried about it being good enough that casters ridiculously outstrip martial classes.
Noah:Yeah, I...
Josh:And the reason I say that I don't think this particular class build, like, this class setup is a great way to test it is because the marshals we have in this party are ridiculously strong already.
Josh:So I'm not worried about it.
Jorge:It's pumping, Henrik.
Josh:Yeah, I, like, you...
Josh:You all already output a ridiculous amount of damage, so I'm not worried about really just Divex getting a chance to cast another one-action spell.
Josh:It looks like we're leaning way more into spellcasting in Campaign 3.
Josh:So I think what we might end up doing, especially if we stick with something similar to the class layout we have, is it might be on a probationary for the first few levels, just to see how that goes.
Jorge:So the main reason I would like Flourish is it allows me to heal, but also do something else.
Josh:Just because you're all casters right now.
Jorge:And if I don't have Flourish, I'll probably change to Harming Font and just rely on Battle Medicine.
Jorge:I think that might be the backup.
Jorge:Also, to bring it up to the other thing, so we may have a Magus, and then...
Jorge:That could be a frontline, I guess.
Jorge:Or are those not frontlines?
Josh:Sparkling Targe Magus is very much frontline.
Jorge:I can keep you alive.
Jorge:I can give you an IV of healing.
Mike:Think of it like tech.
Noah:Cool.
Mike:The class Magus is very similar to the Seeker in that you can make them very hard to hit.
Mike:Especially how I'm going to play it with Sword and Board with the shield because it's Sparkling Targe.
Mike:Lots of bonuses to saves.
Mike:Lots of bonuses to ACs.
Jorge:No.
Josh:I mean, also, I don't think we need to over-optimize.
Josh:I like, you know, it doesn't need to happen.
Josh:If you guys have four backliners, that's fine.
Jorge:No.
Mike:Well, I'm trying to build it.
Josh:Okay.
Jorge:Think about how much healthier our party got once we threw in Levmir, the second front line.
Jorge:Think about it.
Jorge:We became unstoppable.
Josh:No.
Noah:Obviously, I'm sorry.
Josh:Lev is the third frontline.
Jorge:DiveX is actually just a tank back end, back line.
Josh:Divex, with his delay consequence and all that kind of stuff, I know it's a joke that he's a tank, but he is legitimately a tank.
Josh:He can face tank a few hits and is fine.
Jorge:Yeah.
Josh:Which is crazy as a wizard to be able to do that.
Josh:But there have been multiple encounters in which Divex has taken a ridiculous amount of damage and then just been totally fine until the end of combat.
Josh:At which point he heals over.
Josh:But that's fine, because combat has ended.
Noah:Delayed call.
Josh:Like, you know, I'm not particularly worried about you guys being more caster-y focused.
Josh:Like, I think it'll be fine.
Mike:That was also something I looked at.
Mike:I was just like...
Mike:Full caster, full caster, full caster.
Mike:And I was like, fuck.
Mike:Do I have to even this out?
Mike:Which is why I was looking at, like, monk.
Mike:And I was just like, but I really like cantrips.
Mike:I guess I could take an archetype with cantrips.
Mike:But I also like casting spells.
Mike:And I'm like, and I was, like, looking at tank builds.
Mike:And someone's, like, sparkling targe magus.
Mike:And I'm like, hmm.
Mike:And then I googled OP builds.
Noah:I think there's ways to do an animist frontliner like Stalker and Darkened Bows and I think there's like a spell or something.
Mike:And they're, like, magus with psychic archetype.
Josh:Did it come up?
Mike:And I was like, perfect.
Noah:I haven't looked too deep into it, but they get cool stuff.
Mike:Yeah, there was some fun stuff, but it was kind of meh.
Mike:At least from what I looked at.
Noah:I haven't looked too deep into it, so I'm sure you've done more research.
Josh:He's already got spreadsheets.
Noah:I read, like... I... Anytime I say... Anytime Mike says that he's, like, researched something, I assume there's a spreadsheet, so... I'm like, yeah, if he's researched it, it's probably well thought out.
Josh:You're fine.
Noah:There's a spreadsheet somewhere.
Mike:Yeah, at least this time around, I really tried to get, like, the vibe of, like, play.
Mike:Like, what can this do?
Mike:And most of these things are, like, the animus, they're like, yeah, it's kind of like a healer, control, damage dealer, like, you can tank sometimes.
Mike:And I'm like, this tells me nothing about other things, like the kineticist.
Josh:That's everything.
Mike:They're like, yeah, it's like everything, but, like, nothing really great.
Mike:And I'm like, I don't, that doesn't, that isn't appealing.
Noah:you
Josh:The kineticist is like 25 different classes wearing a trench coat, which makes it harder to figure out what exactly you're going for with them, which is a good time.
Mike:Like...
Mike:yeah yeah but the the main the two things i was worried about i was worried about
Mike:crafting rolls if we had to make them, which they're probably fine.
Tanner:Thank you.
Mike:I was also worried about obviously being at some level of a front line, and then stuff that Lev has been doing, like being able to give vulnerabilities and just hit through resistances.
Josh:Is crafting decks?
Jorge:You could always be a Thaumaturge.
Jorge:They're fucking fun.
Mike:I really was looking at it.
Mike:I'm still debating it.
Mike:And then the other concern was if we face someone with really good saves and we have a bunch of casters, someone's got to be able to just walk up and punch them in the face.
Mike:And
Noah:It's like crafting tools.
Jorge:I think crafting's dex in 5e.
Josh:Right, because crafting isn't a thing in 5e, it's just a bunch of tools.
Jorge:Or something.
Mike:Strength.
Jorge:Yeah.
Josh:The reason I ask is because I need to, probably I should do this before you guys have your characters set in stone, figure out what stat driving a car is based off of.
Jorge:That'd be good.
Noah:Charisma.
Noah:Charisma.
Josh:Yeah, it's not charisma.
Josh:It's also not strength.
Mike:Strength.
Josh:They have power steering.
Mike:But there's... Damn it.
Jorge:Wisdom?
Jorge:Is it wisdom?
Noah:No, they're power steering because then it might be strength.
Josh:Wisdom makes sense because of perception.
Josh:Dex makes sense because of reflexes.
Josh:And I would have done crafting, but I don't know if int necessarily makes sense, because I don't think being really smart makes you good at driving a car.
Tanner:And um...
Josh:So...
Mike:Make it wisdom for animal handling.
Josh:What is animals?
Josh:Why are cars animals?
Mike:Well, animal handling... Animal handling is a wifey.
Jorge:That's how we used to do it.
Jorge:Also, it's good because it's not only about seeing the things.
Jorge:You have to realize other drivers' driving patterns to sway away.
Mike:Yeah, and you gotta understand the animal that you're driving.
Mike:The metal beast.
Jorge:Yeah.
Josh:Okay, but...
Tanner:Metal beast.
Josh:Animal Handling is, sorry, Train Animal.
Noah:Is there a
Josh:This is the remaster.
Josh:Train Animal is a nature skill, which I don't know if that tracks.
Mike:Which is in.
Mike:I thought it was in.
Jorge:which is wisdom.
Josh:But if you go back to Pathfinder, it's Charisma.
Josh:So maybe it is Charisma's driving a car.
Mike:What?
Josh:Just like Pathfinder 1, it was Charisma-based.
Jorge:No.
Noah:You do have to convince the car to do things.
Josh:Because of course it was.
Jorge:That's... That's goofy.
Jorge:I could see it for being a pirate.
Noah:Or intimidate.
Mike:Oh, I...
Josh:This is maybe a dumb thing.
Jorge:To be a captain, it's mostly a charisma job.
Noah:Yarr.
Josh:How do I know what...
Noah:There was a big moment where my character of the next campaign was almost a pirate.
Mike:I gotta convince the car.
Noah:I was like, God, there's a whole pirate nation.
Jorge:Well, if you want to be a pirate, let me know.
Jorge:Because I had some ideas.
Tanner:Uh-oh.
Noah:I settled on another character idea, but there was a big moment.
Jorge:I was almost a pirate priest, but Josh said I couldn't be a pirate priest without being a pirate.
Josh:Yeah, no, you weren't almost a pirate priest.
Josh:You wanted to be a priest who was on a pirate ship and preached to pirates and went around with them while they did pirate things, but wasn't a pirate and had none of the negative connotations of being on a pirate ship.
Jorge:It was really that Julius Caesar situation where he's held captive and he's just the preacher.
Josh:I am fine with you being a priest on a pirate ship.
Josh:You just are a pirate in that situation.
Josh:That can't be a crazy statement to say, you know?
Josh:Right.
Noah:But he's just on the ship watching them do things.
Jorge:Well...
Noah:He's not doing the things.
Josh:He gives a little sermon.
Josh:They all say, like, thank you, Father.
Josh:They go off.
Josh:They do a little murder.
Josh:They do a little pillage.
Josh:They come back.
Josh:He says, good game.
Josh:They do the whole thing with the high five as they all get onto the ship.
Josh:And then it's fine.
Noah:Good game.
Noah:Good game.
Noah:Good game.
Josh:Yeah.
Noah:Good pillage.
Noah:Good pillage.
Noah:Good pillage.
Noah:Good pillage.
Josh:How do I know what the attribute for a skill is?
Mike:Oh, I also... You make it up.
Jorge:You hover it over in Pathfinder and then it says like whiz or something like that.
Josh:Where does it say that?
Noah:Yeah.
Josh:I'm not in Pathbuilder 2e.
Jorge:Well, I don't know what to tell you, man.
Mike:Oh, just ask us.
Mike:We'll make it up.
Josh:Yeah, that's my problem.
Josh:I'm going to just open up Foundry.
Mike:I did briefly look at Starfinder classes from the playtest.
Josh:Yeah, so unfortunately, the way that this campaign looks like it's going in the next one, I don't think we'll be still playing this campaign by the end of August when Starfinder TV is expected to come out.
Noah:Yeah.
Josh:But, you know, if you like the classes that come out with it, you're welcome to switch.
Josh:It's fine.
Josh:I don't mind.
Mike:Sure.
Noah:Let's see, there are rules for vehicles.
Josh:Yeah, so rules for vehicles says that you make a piloting check or a like a piloting lore check or a vehicle lore check.
Noah:Rules for vehicles.
Josh:But I don't want to force everybody here if they want to know, like when you get your license, you also get your vehicle lore.
Josh:So like I think what that would be is if you have vehicle lore or piloting lore, then you are better at driving than other people.
Josh:But normal people can drive a car in this setting.
Jorge:What are you going to have the normal stat be?
Josh:So I don't know.
Mike:You should just have it be like a language.
Josh:No, that's just it-based again.
Noah:Thank you.
Mike:No, no.
Josh:And also, there isn't a language check.
Josh:You just know the language.
Mike:Exactly.
Josh:Yeah, no, no, no.
Josh:So, like...
Josh:Everybody who, like, has been exposed to cars and learned how to drive whatever can drive a car.
Josh:You don't need to make a check for it.
Josh:I'm not going to do that.
Josh:For the same reason that, like, as children, your characters learned how to walk.
Josh:And so I do not make you make a walking check every time you go from one location to another.
Mike:Your next save, your trip.
Josh:But... Yeah.
Josh:But, like, if...
Josh:If you get in a chase and somebody's driving a car, I would need to know what to make you roll, right?
Mike:I say if someone learns the language of the road, they can do anything they want with a car.
Josh:How many wisdom and how many dexterity skills are there?
Jorge:You can also do a thing where maybe driving a car is wisdom, and then driving an airframe is something else, and then a waterframe is the third thing.
Josh:I mean, like, to know how to drive a plane, you do need to have experience driving a plane.
Josh:Like, just like real life, where, you know, if you know how to drive a car, you can't just walk into a plane's cockpit and be like, I got this, and then start going places.
Josh:This is really mostly for cars.
Josh:It makes sense that crafting was a dead stare at me, but I wish it was, because that would solve it, because then I would just do crafting.
Josh:Maybe I just do wisdom.
Josh:Let's see.
Josh:Religion is wisdom.
Josh:Survival is wisdom.
Josh:Nature is wisdom.
Josh:And then... Meh.
Mike:I'd hate to suggest this to add the complexity, but you could have them make a wisdom and a dex check, and then the outcome is based on how they did on both for the same DC.
Josh:I'm not super excited about that.
Josh:I was thinking about, like, compound checks.
Josh:And in a chase, there will be multiple checks anyway.
Josh:But I'd like to be able to just say, like, make a driving check, you know?
Josh:I think I'm just gonna do wisdom.
Mike:Maybe it's situational, then.
Josh:It's just gonna be wisdom.
Josh:Yeah, that's fine.
Josh:Ruling mate.
Josh:So now you can't complain.
Josh:Did anybody have anything else they wanted to talk about, or do we want to do some Pathfinder?
Jorge:I found her.
Josh:Oh, I know, I'm missing music.
Noah:First, we basked in the glory of a handy defeat of Immix and Immix and Immix and Immix and Immix and Immix.
Josh:I forgot about that.
Josh:Does anybody want to do a recap of the previous session?
Josh:One mythic point is available.
Josh:Does anybody remember what happened last session?
Mike:Yeah.
Josh:No.
Noah:Henrik then got the power to redirect some godhood.
Noah:We went over, chatted with the broker, redirected a little godhood.
Noah:Leveled it all out so the broker could break out.
Noah:We all got a little more godhood.
Noah:He got a little bit less, but it's okay because no one ascended yet.
Josh:And because you promised to give it back.
Noah:Oh, yep.
Noah:Yeah, we did that.
Noah:And then we went on over to that little thing.
Jorge:That little thing.
Noah:Then we went on over to our good friends, me and us.
Noah:They were still screaming.
Noah:We watched a fun live action graphic novel about a dude who we were like, oh, this poor guy.
Noah:And then by the end, we were like, my God, this guy sucks.
Noah:Vesper Feepe, head of Feepe Industries, just cheated and knived his way to the top with some help from us.
Josh:Kind of.
Josh:You didn't retroactively go back and help him ascent.
Josh:He did that.
Josh:You were just playing it out.
Noah:We saw that he stole the void shard, the shard of nothing, from Charon, the guy who had created Damien before we found him.
Noah:whatever was going on down there.
Noah:We were like, whoa, we learned about Vesper Feep, head of Feep Industries.
Noah:And then we were like, all right, well, we got all the information we need.
Noah:Let's go fight him right now.
Noah:But turns out that DLC had not been released yet.
Noah:So instead, we went and did some good, I guess.
Josh:You guys were way too raring to go.
Josh:I did not expect that.
Mike:We'll see.
Josh:It's fine.
Noah:And we went over to our resk.
Jorge:Thank you.
Noah:He's figured out a way to cure the disease by pulling out some vampire blood.
Noah:And then Lev was like, can you redirect it into me?
Noah:And little by little, I will become the ultimate vampire.
Noah:I think we decided, sure, but that would be like putting a drop of water into a large bathtub.
Noah:Then we went over to Sedecium.
Noah:We learned the clone ritual.
Noah:We got it to work for everybody.
Josh:been literal months trying to get the clone ritual to work.
Noah:We just sat around trying to get the clone ritual to work.
Noah:I'm sure Tech was walking around going, this is what they did all those months.
Noah:This is why it took them so long.
Noah:And somehow, Lev's turned out the best.
Josh:It took six weeks for you guys to set your clones up.
Noah:And then we were like, all right, now on to dot, dot, dot.
Noah:And that's where we pick up.
Josh:Yes, we do.
Josh:We pick up with dot dot dot.
Josh:You guys have been cooped in Tech's office, which you co-opted for the past six weeks.
Josh:There are now six caskets, two of them kind of weirdly burnt and filled with refuse and stuff from failed experiments, but four of them have growing ewes in them.
Josh:Um...
Josh:For such a time as your souls are forcibly ripped from your body.
Tanner:Thank you.
Josh:So that's a good backup, I suppose.
Josh:You are now... Yes?
Jorge:Yeah.
Josh:I was just going to say, you are now free from this task.
Josh:If you wanted to wait for the clones to fully grow, it'll still be two months, I think?
Josh:I don't remember what the rule was.
Jorge:Three months, three months, three months.
Noah:Wow.
Josh:Not three months?
Josh:I...
Jorge:Those are one and a two.
Josh:I remember it not being a particularly long time, given the bound of the role.
Josh:So, you guys, if you wanted to wait for that to happen, you could.
Josh:If you've got other stuff to do, that's fine as well, because if you die when your clone fully forms, your soul will just shoot their way in.
Jorge:which is not like 5e.
Josh:Assuming you don't get, like... No, no, 5e requires you have the clone already.
Josh:Pathfinder's just like, listen, you put in the effort.
Josh:That's all you need.
Noah:Hmm.
Josh:Yeah.
Josh:So you're ready set to do whatever.
Jorge:Yeah.
Josh:Yes.
Tanner:Thank you.
Jorge:Once we load up Foundry, I'll swap it.
Jorge:But I swapped my Fearsome Room for Thundering.
Josh:I need you to just... You can go into Foundry right now and mess around with the character if you like.
Jorge:Yeah, and then I also bought six Cataclysms.
Josh:I don't know where it left off.
Josh:So just... As scroll...
Jorge:Yeah.
Josh:Where did you get the money for six cataclysms?
Jorge:It's $48,000.
Jorge:$48,000 gold.
Josh:Per cataclysm, isn't it?
Noah:Thank you.
Jorge:No, it's $8,000 per Cataclysm.
Jorge:It's a 10th level spell.
Josh:Okay.
Josh:One second.
Tanner:Thank you.
Josh:Okay.
Josh:So where did you get the gold to buy five of them?
Jorge:So, I sold all of my Sky Metal ingots that I've been sitting on.
Jorge:I had five Adamantines, I had some Inabrix, Jesset.
Josh:Did you not do that the last time you bought a bunch of stuff?
Jorge:I didn't fully sell it.
Jorge:No, I didn't sell all of it.
Jorge:I kept some of it.
Josh:I... Okay, I just... Alright, sure, you have a bunch of Scrolls of Cataclysm.
Jorge:Because I thought I was going to change my sword, but now I'm not.
Jorge:Yeah.
Josh:The rest of you did also, like, had the option to buy things.
Noah:Thank you.
Josh:I didn't get any messages over the week about things that you bought, so I don't know if that happened.
Josh:But, you know, you have money.
Josh:If you wanted stuff to buy, you could have bought it.
Josh:You just need to update character.
Jorge:I have some money if you guys need a loan.
Jorge:Not that much, but I have some.
Josh:Alone?
Jorge:Yeah.
Jorge:Turns out there's not many good spells for martial class.
Mike:Thank you.
Josh:Can you even... Oh, you're a thaumaturg, you can.
Noah:That's it.
Jorge:Surprise, surprise.
Jorge:Yeah.
Jorge:There's freeze time, which could have been a cool idea, but I can't hurt other people.
Josh:Yeah, no.
Josh:Timestop's like 5e.
Josh:You can't go around.
Josh:It's for control.
Jorge:Yeah, but I don't have a delayed fireball, so it isn't really that useful.
Josh:Why is it that your only thought with Timestop is to just cast a bunch of delayed fireballs on somebody?
Jorge:That's the only thing to do.
Noah:The best thing to do is do five delayed fireballs.
Josh:Right.
Josh:Of course.
Jorge:And then I also looked at biolocation, which creates a second copy of me that can coexist at the same time.
Jorge:But they share health.
Jorge:They share health.
Josh:Oh gross.
Josh:I hate it when you have to share health.
Jorge:Yeah.
Jorge:Then I thought about Falling Star, but then I was like, eh.
Jorge:I feel like Cataclysm's better because if I can hit him with vulnerabilities, there's separate hits in the Cataclysm, so I can stack.
Mike:Wait, how much does a level 10 spell cost?
Jorge:Level 10 is $8,000, but we also have a 20% discount.
Jorge:And then level 9 is $3,000.
Jorge:8 is $1,300.
Mike:Yeah, no, I'm not buying scrolls.
Jorge:I sent the link to the scrolls in the chat.
Mike:So if it's 3,000 to 9,000?
Mike:9,000 for a level 10?
Mike:3,000 to 8,000?
Jorge:3000 to 8,000.
Mike:So it's a two and a third?
Mike:Because I can't find an entry for cost to learn a 10th level spell.
Noah:you
Josh:I... I don't know if you... Can wizards just learn a 10th level spell?
Mike:I mean, I have a spell book.
Josh:I know you have a spellbook.
Mike:Uh, learning 10 levels.
Mike:They can research and learn more.
Josh:What class is a wizard again?
Josh:I know a wizard's a wizard.
Josh:Where does it describe how you learn a spell?
Josh:Oh, you learn a spell, actually.
Josh:Learning a spell is 7,000 gold pieces.
Noah:um you
Mike:For 10th?
Mike:Oh, I've been paying more for the 9th levels.
Josh:Magnet levels are 1500.
Mike:Yeah, I've been paying $1,800.
Josh:Everybody who can learn a spell into their spell book gets it for 1 8th cost.
Mike:So it's $7,000.
Mike:We get it for 1 8th cost.
Mike:$875.
Jorge:Don't say we.
Mike:$875.
Noah:Oh, yeah, I think she's cool.
Mike:Oh, I'm getting three of them.
Josh:What 10th level spell did you want?
Josh:What 10th level spells did you want?
Mike:Cataclysm, Nullify... Dragon... I can't get that.
Jorge:Dragon Legion's okay.
Josh:Dragon legion is not an arcane spell.
Jorge:Oh.
Mike:I was going to get Time Stop just in case.
Mike:Did I get Indestructibility?
Mike:It just lasts a turn.
Jorge:Yeah, it's kind of goofy and bad.
Josh:Oh no, I made a mistake.
Mike:what i can hear it oh i think i was gonna get remake i don't know how useful timestamp is
Josh:I hit the show all spells button, and apparently that just kills my CPU for some reason.
Jorge:Really?
Jorge:Mine's fine.
Josh:Yeah.
Josh:I don't know why it does that.
Jorge:Maybe you don't have enough RAM.
Josh:I have plenty of RAM.
Jorge:Maybe your Chrome's like, that's more RAM, sir.
Josh:Maybe.
Josh:One second.
Mike:How many more of these can we get?
Noah:you
Josh:No, I mean, it's using three and a half gigs of RAM, which is honestly not that much, all things considered.
Jorge:Mine's using 84.
Jorge:Yeah.
Josh:Your Chrome is using 84 gigs of RAM?
Josh:I mean, one could do that, kind of.
Jorge:I'm running my operating system in it.
Jorge:Yeah.
Josh:That's not what you're doing, but one could do that.
Jorge:Oh, by the way, gentlemen, I could afford one more Cataclysm, but I decided I could save that for you if you guys wanted a different spell for me to hold.
Mike:How much did a chunk of anabrix go for?
Jorge:Oh, I just sold mine.
Jorge:Oopsie.
Josh:Sorry, your Enubric's chunk was 5,500?
Mike:But I have one, do I not?
Jorge:In the Brinks, it depends on the quality, mine was 5,500.
Noah:Can we get a manifestation?
Jorge:I had an ingot.
Josh:Oh, okay.
Josh:Yeah, a chunk is 550.
Jorge:Well, I actually had two ingots, but I don't know.
Josh:An ingot is 5,500.
Noah:Lev, can we do a manifestation that's sort of like a general catch-all spell?
Josh:What's the monkey one?
Jorge:Sure, but what would I end up guessing it for?
Noah:I don't know.
Noah:In case we're like, ah, I wish I had this specific spell in this situation.
Noah:You know, in case the FEPA's like, ha, you can't get through all these traps, and we're like, gotcha, 500 toads.
Josh:You can do the monkey one.
Noah:Oh, um, mad monkeys?
Josh:Mad monkeys?
Noah:Let's see.
Josh:Yeah, it's mad monkeys.
Josh:You could summon a bunch of mad monkeys.
Jorge:And I can still cast a 9th rank raised dead, which would bring someone back.
Noah:You never know.
Josh:Not me.
Jorge:I have one raised dead at 10.
Noah:I'm worried that there's going to be a lot of death effects in the fight with the feet where it's like, you rolled a 35, you die.
Josh:Yeah, not because I'm high level.
Josh:I just, you know, it wouldn't work.
Jorge:Is it worth just buying a second raised dead at 10?
Josh:Thank you.
Jorge:So instead of Manifestation, I could buy a second Raise Dead, and that way we still have something to go in case we level up before the Deep or whoever we go first.
Noah:Yeah, it might not be a bad idea to just do the raised dead.
Jorge:All right, let's do another Raise Dead.
Noah:Also, pitch for what we do next.
Noah:I think we should fight the Feep because the deep is not going anywhere.
Noah:The Feep is sort of an unknown.
Noah:We know that he is out and about doing stuff.
Noah:There's no benefit to sitting and letting the Feep just sit and think.
Jorge:I would have actually said the opposite.
Tanner:My concern with going to the deep is if we do something to the lighthouse.
Jorge:I trust the deep less right now.
Jorge:He's scheming with the body of Kharkov.
Jorge:And the Thiep's kind of been here 400 years.
Jorge:He wasn't awake for all of it.
Noah:mmm yeah he's gonna release the deep good point no it's happening
Jorge:Hmm.
Mike:Josh, question.
Mike:What won't they buy at Sedecium?
Josh:What are you trying to sell that you don't think they would buy?
Jorge:No.
Josh:You're doing the same thing Jorge does.
Josh:Tell me what you want instead of getting me to answer a question.
Mike:No, no, see... See, Josh, I planned this by starting a clockwork dial business.
Josh:They're not going to buy your clockwork dials.
Mike:Will they buy some of the clockwork dials?
Josh:They will not.
Josh:They will dispose of your clockwork dials free of charge.
Noah:you
Josh:I said this before you started making them, that the point of it is not for you to just have a ton of money.
Josh:The only reason I didn't put a cap on the price of the things you could make was because I figured it would be an issue.
Josh:You have made it an issue.
Josh:You cannot sell all of your clockwork dials.
Mike:I'm not trying to sell all of them.
Josh:You can't sell any fraction of them.
Josh:You did nothing to earn those clockwork dials.
Josh:They're worth no money.
Mike:Wait, so if we don't do something to earn them, we can't sell the thing?
Josh:No.
Josh:Specifically, you asked Damien for 10,000 clockwork dials.
Tanner:Hi.
Josh:So you can have 10,000 clockwork dials.
Mike:Mm-hmm.
Josh:You cannot sell those 10,000 clockwork dials.
Josh:Or any fraction thereof.
Mike:I'm asking as a more general rule because I'm looking to get the spell remake that allows me to just make an item in an hour.
Josh:One second.
Mike:And I'm wondering if that can fund the other 10th level spells I'm going to attempt to purchase.
Josh:So... Also, Remake wouldn't do what you want it to do, I don't think.
Tanner:How much money do you need?
Tanner:You can have that.
Mike:Like 1600 golds.
Jorge:Oh.
Mike:I can't make a clockwork dial with it.
Josh:What are you trying to do with Remake?
Noah:Thank you.
Mike:No, I'm thinking we could make items with remake and then sell them.
Josh:You cannot make items with remake.
Josh:You can remake items with remake.
Josh:You are taking an object that already existed and got destroyed and making it come back.
Josh:You don't just make new things.
Mike:We could set up like a rage room and have people... We could...
Jorge:Yeah, and then sell that.
Josh:If you want to do one of those birthday party break room things, you can do that and then use the 10th level spell to reset.
Mike:We could get the gong back that we destroyed.
Mike:Thank you.
Josh:Right, yes.
Jorge:I'll give Divex 19 gold.
Josh:You could get the gong back that you destroyed.
Tanner:I'm going to give Dyvex 2,000 gold.
Mike:I appreciate it.
Noah:I'll give him my 15 gold.
Jorge:Well, now I have 100.
Jorge:It's an even gold.
Noah:I just only have 15 gold right now.
Mike:Alright, what am I buying?
Mike:I'm buying Nullify because that is fitting with Divex.
Mike:I'll get Shadow Army Timestop.
Mike:So we're at like 2300.
Mike:I feel like Remake will be useful.
Mike:Although I guess it hasn't been.
Mike:So I could get Cataclysm.
Jorge:Cataclysms don't.
Jorge:Learn Cataclysm.
Mike:I'll get Cataclysm.
Josh:I cannot believe the 180 you've had with you being able to guess Cataclysm.
Mike:So that's 4.
Noah:you you
Josh:Oh, it's dope.
Josh:But when Ashmont uses it on you, you're like, oh, what is this shit?
Josh:This is stupid.
Jorge:Yeah.
Josh:Why'd he spend a 10th level on this?
Jorge:Now, the thing with Cataclysm, too, is if we needle them, they're going to get a vulnerability 25.
Jorge:So it's going to be a lot of damage.
Josh:Yeah, to one... Like... Oh, okay, I see.
Jorge:Yeah.
Josh:Does it work like that?
Jorge:Is that... Yeah, because that's why it removes your resistances.
Josh:No, I know.
Josh:I don't know if getting, like, vulnerability to damage, like, the vulnerability stack like that.
Noah:Thank you.
Josh:I need to double check weaknesses.
Mike:So it's four, so I'm at...
Jorge:Yeah, because the falling effects is going to come down one at a time.
Josh:If more than one weakness would apply to the same instance of damage, is only the highest applicable weakness value?
Noah:you want to do.
Jorge:Okay.
Jorge:But these are separate damages.
Josh:No, they're not.
Josh:It's one damage with multiple types.
Jorge:I can understand that ruling for the purpose of... What about falling stars, then?
Josh:Each creature attempts one reflex save that applies to all five types of damage.
Josh:It's types of damage, but it's one attack.
Josh:Falling Stars, I think, is similar.
Josh:But I will double-check for you.
Jorge:Makes one spell save, no matter how many overlapping.
Josh:Yes.
Jorge:All right, all right, all right, all right.
Jorge:Path Builder outsmarted me again.
Josh:And can take each type of damage only once.
Josh:It's not an outsmart thing.
Josh:You just didn't read the rules.
Jorge:That outsmarted me again.
Jorge:It's not written well.
Josh:Okay.
Jorge:If this was 5e, we would have been vulnerable 25 and I'd drag him through Prismatic Wall.
Josh:Yeah, exactly, but this isn't 5e.
Jorge:Except I would have put four of them and then just drag him by all.
Josh:Yeah, no, he'll take an additional 25 damage.
Jorge:All right.
Mike:Talk.
Jorge:But he can't have any resistances to these, though.
Josh:Well, he can, it's just reduced.
Josh:What do you mean?
Jorge:Oh, I thought...
Noah:I think step one, we get there.
Jorge:then supersede resistance.
Jorge:So if he was resistant... Oh, so if he's resistance 30 and then becomes vulnerable 25, does he have resistance 5?
Jorge:Also, while he's checking there, so what's our move with these feet?
Josh:One second.
Josh:Look at this resistance.
Jorge:Are we just going to like...
Noah:Step two,
Noah:Someone's got to go in and announce to the entire world, hey, guys, this is Vesper feet.
Noah:Vesper feet.
Noah:Vesper feet.
Noah:Vesper feet.
Noah:Then we needle them.
Josh:Okay, sorry, going back to this.
Josh:What is the scenario in which somebody has both a resistance and a weakness to the same thing at the same time?
Jorge:What if he has resistances and we needle him and it gives him 25 vulnerability?
Josh:He gains weakness 25 to damage.
Josh:That is a separate weakness.
Josh:So what would happen is you would do the attack.
Josh:If he has any resistances, you would take that out of the attack, and then you would apply the 25 from the weakness.
Jorge:Gotcha, gotcha, gotcha.
Josh:Yeah, those are like separate things.
Jorge:Okay.
Jorge:Unless you also reduce their resistances by 10.
Josh:Yes, which cataclysm does reduce the resistances, which would mean even more damage applies.
Josh:But that's like a separate calculation on top of the... Yeah, vulnerability is like cribbing the term from 5e.
Jorge:Yeah, that makes sense.
Jorge:OK.
Jorge:So is weakness different from, oh, vulnerabilities give me weaknesses.
Jorge:OK.
Josh:It's called a weakness in Pathfinder.
Jorge:OK.
Jorge:OK.
Jorge:All right, so how do we get to it?
Jorge:I'm just going to teleport to the middle of the Earth.
Jorge:Sorry, the middle of All Saints Planet.
Jorge:Or do we go back to where we thought the mushroom people, and then we just kind of fall down?
Jorge:What's our plan here?
Jorge:How do we get to Phoebe?
Noah:I mean, I think we teleport right to him, right?
Noah:Because that was where he was in that spooky dark chasm.
Noah:That was the guy.
Jorge:OK.
Jorge:So do we just teleport straight there, and then we call upon our friend, the bifurcated man, to announce his thing, or do we?
Jorge:It's tech here, whichever tech.
Josh:You can have meta.
Jorge:Yeah.
Jorge:So how do we use this information we have of him?
Jorge:What do we do?
Josh:Now that you know it, he's resolved.
Josh:You would not have been able to interact with him meaningfully, like see his true body, if you didn't already know what he is.
Josh:Now that you do, that's a hurdle that you just don't have to deal with.
Jorge:So you don't need to announce it.
Josh:You don't.
Josh:It would piss him off.
Noah:Will it meaningfully affect the fight, do you think?
Josh:I don't know if you're trying to...
Josh:Discombobulate?
Josh:I don't know if that's the right term.
Josh:Throw him off his rhythm?
Josh:I think, yeah, that would probably meaningfully, if for no other reason than his attention would be at least partially elsewhere.
Josh:I do think that would be some numerical interaction.
Jorge:Cool, so we should do that.
Jorge:Do you want to needle him and then dip out and we take care of him, or should we handle that?
Josh:I was planning on hitting him with my needle.
Josh:You all can use yours on whatever you like.
Josh:It sounded like you wanted to use it on the deep, but I had Oxus retrieve this specifically for Mr. Feep.
Jorge:OK.
Josh:So I'll be using it on him.
Jorge:So we should, do you have a spot on your?
Jorge:over here in Sedecium that we could leave the needle that no other person from Sedecium would take it and stick another Tessian.
Josh:You can put it on my desk.
Jorge:Cool.
Josh:There's like a sign on it that says that they shouldn't come by and clean it, so it should be fine.
Jorge:What?
Jorge:Okay.
Jorge:When we put it in there, is it getting locked that only tech can open it?
Josh:Do you want me to lock it?
Jorge:Or is it... No, no, I was asking Josh.
Josh:There's like a little lock hole on it, but it wasn't locked when you interacted with it.
Jorge:No, no, no.
Jorge:I just wanted to have this situation where if somehow tech dies, we're not like... Okay.
Noah:It's important.
Noah:It's important.
Josh:It's not locked by default.
Josh:You can ask him to lock it if you want, but he did literally tell you to just chuck it in his desk.
Jorge:No, no, no, no.
Jorge:That's fine.
Jorge:Yeah, okay, okay.
Jorge:I wasn't sure if it was like some auto-locking soul print thing.
Jorge:Okay.
Josh:You know.
Jorge:Alright, let's leave it here in case we die.
Jorge:Okay, should we first go to Alphen?
Jorge:And then...
Jorge:We do our deal with the bifurcated man, and then we go down?
Noah:Do you think we should go there first, Tim, and then say it?
Noah:I guess maybe we say it, then bamf right there, so he's like, and then while he's like, we bamf in, tech stabs him, and then we all gank him.
Jorge:Yeah, I also don't know how.
Tanner:Yeah, there has to be a very short amount of time between the announcement and our attack.
Jorge:Yeah.
Jorge:Yeah, because he might just try to destroy the entire sphere.
Noah:Yeah, I'm worried about that.
Jorge:Because, you know, I don't know how long the barfricated man takes to work, too.
Jorge:So if we do this favor, I don't know.
Noah:Well, maybe we can talk to him.
Noah:Maybe we can ask him.
Noah:Hello.
Noah:Bifurcated.
Jorge:Wait, no, no, no, no, no, no, no, no, no, no, no, no, no.
Josh:Tech will say Sidicium is out of the visibility of the narrative.
Josh:He will not be able to respond to you here.
Noah:Yeah.
Jorge:What?
Tanner:Wait, how'd you even do that?
Josh:I didn't.
Josh:I told you that one of our friends turned into a god?
Jorge:Yes.
Josh:He worked with the wizard, the fish man statue, and they came up with a solution.
Josh:I'm not going to tell you how it works, because I don't want you bringing it back to Ulthain and trying to recreate it.
Jorge:No, no, that's understandable.
Jorge:One caveat since we're here, can we swap needles?
Josh:What?
Jorge:We made the deal with the narrative that this needle will have to be used on all of them.
Jorge:So since we're going to use this one needle, might as well make sure it's the one that has to be here.
Josh:Okay.
Jorge:All right.
Jorge:Cool.
Jorge:Swap needles, put text needle.
Noah:Loose needle out there.
Jorge:That's now our needle in the desk.
Jorge:And give text our needle, which is now his needle.
Josh:Sure, you saw the needles.
Josh:There is literally zero differentiating factors that you can see on this needle.
Josh:If you ran them under an electron microscope, they would look exactly the same.
Josh:They're identical.
Jorge:Oh, we made a deal with the narrative.
Josh:But you made a deal.
Jorge:Yep.
Josh:That's a good point.
Jorge:And then if we decide not to kill the deep, I don't want this to be a fucking curse for next campaign or whatever happens.
Josh:Love you.
Josh:Love you.
Noah:All right, so we go there.
Jorge:All right.
Noah:We use our megaphone, mega megaphone, super phone, hyper phone, to tell everyone Vesper Feep.
Noah:Then immediately bamf in, needle him, bing ba boom.
Noah:Bada bing, bada boom.
Tanner:yes now what are we saying to the people of althane pretty good now
Jorge:One other caveat.
Jorge:Oh, go ahead.
Jorge:That there is a deep imposter colloquially called... No, it is called the Thiep.
Jorge:It is his real name.
Jorge:Underneath the planet, there's been corrupting the people.
Jorge:And his name is Vesper Thiep.
Noah:Can we figure out his exact coordinates on Althane?
Jorge:And the other thing...
Josh:The veeps?
Noah:Yeah.
Josh:How?
Noah:I don't know.
Noah:That was the actual question.
Noah:Because if we can figure out his coordinates, can we just tell everyone on Althane his exact coordinates and have all their attention focused on this one exact spot?
Mike:Do we also want to tell them about the feat?
Jorge:I don't know if I want other people to come down there.
Noah:Thank you.
Jorge:Tell them what?
Jorge:Why not?
Mike:It feels kind of weird because it's not like they understand the cosmic significance of what's going on.
Mike:They're kind of like a snow globe.
Tanner:There are very few people that will really grasp the gravity of what they're being told.
Jorge:We're kind of...
Jorge:Yeah, we're kind of doing this just to, like, throw sand in his eyes, you know?
Jorge:Like, we don't... We don't have to do that other thing, also.
Tanner:Which I agree with.
Jorge:We chatted with that other cave, and he said when we make our strike that he could strike the 13th realm.
Jorge:Should he do that?
Jorge:Should we give him a heads up?
Noah:Oh, yeah.
Noah:Probably.
Jorge:That also might cause literal War across the planet, so I don't know if that's a good idea.
Josh:If you recall, his plan was to force an ascension to cause the end of a cycle as a way to split up the Phoebes Detention.
Noah:Nope, don't like that.
Tanner:Yeah, we don't want that.
Noah:Yep, bad, bad luck.
Noah:Let's not do that.
Josh:Which, to clarify, would work.
Josh:I don't know if you guys necessarily want to do that, but... Yeah.
Jorge:But since we have his name, we don't need it.
Jorge:Yeah.
Tanner:Josh, think about Henrik's mom.
Jorge:I could never do that to Henrik's mom.
Jorge:Now, what shall we do then?
Jorge:Do you guys want to tell everyone?
Jorge:Do you want to not?
Josh:Okay.
Mike:I don't know.
Tanner:I think we should do that.
Mike:I'm not a huge fan of mass hysteria.
Jorge:OK, we can save our message for another thing then.
Noah:Maybe we save it as a last resort in case we're all dying.
Noah:Then we're like, Vesper Feep!
Noah:We're all dying to Vesper Feep!
Noah:Media mogul!
Jorge:No, but we get to come back in a couple of months, so we could try again.
Noah:Or you're right.
Jorge:And then if we die that time and we don't have backup clones, then we do that.
Noah:But we only... I don't know, I guess we could do this a number of times once we pin him to the weave.
Josh:It.
Jorge:Yes.
Noah:As long as he doesn't re-ascend somehow.
Jorge:All right, let's go fuck him up.
Mike:Well, I was going to say... So, we're going to go fuck up the F.E.E.P.
Noah:Yeah, but I think that the thief wants to eat the deep, even though the deep wants to eat something else.
Jorge:Well, okay.
Mike:Who would want the F.E.E.P.
Mike:to remain alive?
Mike:The 13th Realm... What's the Deep's opinion?
Mike:The Deep also wants the F.E.E.P.
Mike:to stay alive because... Don't they have the common goal of breaking out of the Lighthouse?
Jorge:Deep hates the feet, from what I understand.
Josh:Yeah.
Josh:You've not actually asked either of them their opinions of each other.
Josh:But from what you know of their goals, you know that they both want to destroy the lighthouse because they would like to leave.
Josh:But you also know that the F.E.E.P.
Josh:wants to metabolize the Deep and take all of its energy.
Josh:Whether or not you think that both of them are rational and capable of being allies long enough to break the lighthouse,
Josh:versus, like, enemies is up to you.
Josh:That's based on whatever your characterization of these two characters are.
Jorge:I don't remember why, but I thought at one point in the campaign, when we realized it was a feat, that it would probably piss off the deep that some guy was vaguely pretending to be him.
Josh:So, also, yeah, like, with the exception of you all and a very small number of other people, the Feep is the Deep, in that it is common knowledge on all things that the Deep is the thing in the core of the planet.
Josh:Most people, like, don't know that the Deep is actually on Ilkheim.
Jorge:I don't know if you can do that.
Josh:So...
Mike:Fair.
Mike:I was going to suggest that there might be a scenario where we want to take out the deep first, but if we kill the deep, there is a very good chance that the Feep steps in and simply absorbs the dead deep, and then we're really fucked.
Tanner:Yeah.
Mike:So I think it may make more sense to go... I mean, it can happen the other way, but I think the deep is less able to metabolize the Feep than...
Josh:I'm sorry.
Josh:Just the visual of two campaigns where you guys go in and murder one guy for the other guy to get stronger is very funny to me.
Jorge:Sorry, go ahead.
Noah:Let's do it.
Jorge:The only reason I don't think he can do that is because he didn't eat Beast yet.
Josh:That's just a Monday all over again.
Jorge:But... Maybe he's waiting for all three to be dead.
Jorge:Anyway, let's go fuck up the heap.
Jorge:You deserve to die.
Jorge:For Henrik's mom.
Noah:For Henrik's mom.
Josh:Divex says I have a brother.
Jorge:And Divex's parents.
Mike:Divex's whole family I believe Divex has a brother and for Marzo's wife was it Desmond's wife Desmond's wife
Jorge:I don't know if Henrik gave a father.
Jorge:It wasn't clear to me.
Jorge:Oh, do you have any siblings or anything?
Jorge:Oh, Ed from my wife.
Jorge:If anyone kills her, it's going to be me.
Tanner:Jasmine's fine.
Josh:Desmond's wife.
Noah:We're going to go beep.
Jorge:Jasmine's wife.
Jorge:Oh, between you and me, she was definitely evil.
Jorge:Now, let's go kill that female.
Josh:So, at this point, Desmond has caught up to his wife.
Josh:She was not evil.
Josh:But that's fine.
Jorge:Lev has never met the wife, but he was just like, he's definitely evil.
Josh:Perfect.
Jorge:Okay, let's go.
Josh:She is a vampire.
Jorge:Yes.
Josh:Okay, so what are you actually doing?
Josh:You're just teleporting straight to where you were underneath fire.
Jorge:We're going to... Yes.
Noah:We're going to go in.
Noah:Tech's going to needle him, and then we'll all jump him.
Josh:Absolutely.
Josh:Okay.
Jorge:Wait, do we want to cast anything like False Life or something?
Noah:What is that?
Jorge:Do we want to cast anything like False Life?
Noah:We should probably all do our stuff here before we get in too deep.
Tanner:Yeah.
Mike:Do we want a Heroes Feast?
Jorge:Yes, Zero Feast.
Mike:It's going to take another day then.
Mike:Actually, no.
Mike:Heroes Feast is a four-hour cast.
Mike:Never mind.
Josh:It's, you know, a pretty long time to be having food, but it's magic food, so I'm sure it's fine.
Noah:Yeah.
Josh:You guys are just doing it at base level, right?
Mike:Yeah.
Josh:Okay.
Josh:I need somebody to do the occultism check.
Josh:I assume is your best role.
Josh:And then somebody else to do diplomacy or society.
Mike:Interesting.
Jorge:I can do the diplomacy.
Noah:Deep pharmacy.
Josh:The DC is 32.
Josh:Sorry, the DC for the primary is 32.
Josh:The DC for the secondary is 27.
Jorge:So I got a 56.
Josh:That's a critical success.
Josh:So you get plus two to this roll.
Josh:Like, a 50.
Mike:So that's our 50.
Josh:Okay, so yeah, you all critically succeed.
Josh:You get 20 temporary hit points and a plus two status bonus to saves against disease, fear, and poison.
Noah:you
Josh:I really should have made an effect for this.
Josh:Because for some unknown reason,
Josh:Hero's Feast just isn't in Foundry.
Josh:Like, the effect isn't.
Josh:Is there anything else you guys want to do?
Noah:I will, before we do this, I'll go into overdrive.
Tanner:I'm going to cast Death Ward on Divex.
Jorge:I will... What is that spell?
Jorge:Is that a good spell?
Mike:Good for Divex.
Jorge:What does that word do?
Tanner:It suppresses the doomed condition, but it works on living creatures only.
Jorge:Well, if you guys want to give me money, I can cast it on all of you guys.
Jorge:If I buy scrolls.
Noah:I have no money, but I
Tanner:Oh.
Tanner:I have money.
Tanner:Also, mine is innate, so you only need to do two.
Jorge:Oh, OK.
Jorge:So it's a fifth level.
Jorge:How much are fifth levels?
Josh:Okay.
Jorge:They are 150, so you need to give me 300 gold.
Tanner:Sure.
Jorge:All right, I guess death ward on the other people that aren't me.
Jorge:I wish there was life ward or something.
Josh:You're in some weird... They didn't expect many people to be being undead.
Noah:I'll also expand aura.
Jorge:I'm already immune to death effects, so I understand.
Jorge:It's sad I can't get the doomed one, but what were you going to say?
Josh:You should be able to.
Noah:I'll also expand aura from that out there.
Jorge:OK.
Jorge:Right before we teleport, I'm going to hit my boots.
Jorge:And I'm ready.
Jorge:My wings are out.
Jorge:Foundry.
Noah:Thank you.
Jorge:Oh, wait.
Jorge:I can open my character, right?
Jorge:How do I find?
Jorge:How do I find my, I can't see myself.
Josh:If you go in the top.
Josh:Top right, there should be like a guy, like a head and a shoulder.
Jorge:A suitcase?
Josh:One to the left of the suitcase, actors.
Jorge:No, no, the actors.
Josh:And then there you go into party, sorry, all things party and current.
Josh:Ignore current V2.
Jorge:Oh, yeah.
Tanner:Oh, click it, click it.
Jorge:I won't look at it.
Josh:I mean, you can go into current V2, it's just like one incomplete character.
Josh:There's like, it's just a level one Henrik.
Tanner:Oh.
Josh:I'm sorry.
Josh:There's nothing in there of use.
Josh:It's not like something you would care about, unfortunately.
Jorge:Did you give us the greater striking runes?
Josh:Oh, no.
Jorge:The mythic ones?
Jorge:I'm trying to add runes.
Josh:I should do that.
Jorge:I don't know how to.
Josh:Let me... I will add that.
Jorge:Because if you can, can you just swap my fearsome for thundering greater when you do it?
Josh:Sorry, one second.
Josh:Okay, so this is two things.
Jorge:Yeah.
Josh:First of all, I do need to give those of you the rune whatever, but on your... One second.
Josh:You currently have a Greater Flaming, Greater Astral, Quickstrike, Greater Fearsome Bastard Sword.
Noah:you
Josh:You wanted me to swap out the Greater Fearsome for Greater Thundering.
Jorge:Yeah.
Jorge:Greater Thundering.
Jorge:Because it's an Oracalum Bastards right now.
Josh:Yes.
Josh:And then I will just give you the 5d8.
Josh:Okay.
Josh:And then I will go into Henrik.
Jorge:Yeah.
Josh:Oh, you have like 40 weapons.
Tanner:Uh, wait, wait, wait.
Tanner:But... It really only needs to be, like, Warp Glass and Abyssium.
Josh:That's fine.
Josh:I can do it.
Mike:What is this place?
Josh:I'm going to do the Inubrix tune.
Josh:You can't even stop me.
Noah:Oh no.
Tanner:No, I can't.
Tanner:You're right.
Jorge:Why didn't you, I guess, never mind.
Jorge:I was going to say, why didn't you buy a different material?
Jorge:But the Warp Glass is kind of goaded, so I understand.
Tanner:Yeah, I like to work less a lot.
Josh:The word class is a good time.
Josh:The word class is expensive.
Jorge:I would have bought it if I could have afforded it.
Jorge:Yeah, and I spent all of mine on cataclysm.
Josh:What weapons do you have?
Josh:You have the silver anvil.
Jorge:It's going to be so funny if we're just circling the feet and there's no room to cast Cataclysm.
Noah:I mean it's possible
Mike:I'm leaving the cataclysms to you on this fight.
Mike:Yeah.
Jorge:Is that a manipulate?
Jorge:It is, right?
Josh:Yes, you're casting the spell.
Jorge:Okay.
Jorge:So I might not be casting too many of them, I'll be honest.
Jorge:Hey, Divex, you can cast this spell, right?
Jorge:Do you want three of my six scrolls?
Jorge:For now, at least?
Mike:Yeah.
Jorge:Yeah, take three of them.
Mike:uh let's see cataclysm hill actions uh 60 foot bursts okay
Jorge:You know what?
Jorge:Take four of them.
Jorge:There's no way I'm going to get two of these off.
Jorge:More than two of these.
Jorge:I got a sword.
Jorge:I might ask for them back, though, for the deep.
Jorge:That's only if you don't use them.
Jorge:If you use them, you know, don't hold back.
Jorge:If we're fighting this whole echo fragment thing, don't hold back if you need to use them.
Jorge:But if you have leftovers, I might ask for one back.
Mike:Oh, trust me.
Mike:When we get into this gold vault behind the F.E.E.P., we're going to have so much money we can buy plenty of cataclysms.
Noah:Oh no!
Mike:That is behind the F.E.E.P., right?
Josh:Yes, absolutely.
Josh:This whole time he's been guarding a massive vault behind him.
Mike:We're doing a heist because there's no way Divex... He's a big dragon.
Mike:Don F.E.E.P.
Mike:has all of his fucking entertainment business riches.
Jorge:Do we know the name of the guy, the old man that Thiep killed?
Noah:I'll do it.
Josh:Heron Sill?
Jorge:I'm going to have Don carve the names of all the victims we know from the Thiep onto my sword.
Josh:Yes, is the answer.
Noah:That... The food truck guy, or the food cart guy that you... We know of two people...
Jorge:He wasn't killed.
Jorge:We're only doing the ones that were killed.
Mike:What do you mean?
Jorge:Without the old man and one of the guys on the bus.
Noah:Oh, right, the guy on the bus, the old man, and Caron Sill.
Noah:I'll just rewrite the rest of the guys on the bus.
Mike:Food truck guy.
Mike:We give the deep three big balls.
Noah:Food cart.
Noah:Just come in with a replica of the food cart that he knocked over.
Jorge:Oh, oh, before I go into this fight, I'm going to dress like his old mentor.
Noah:Hey, get your popcorn.
Josh:The guy that he chucked off the side of the building?
Jorge:No, I disguise myself as that dude.
Mike:The old guy.
Noah:Well.
Jorge:Yeah.
Jorge:Yeah.
Tanner:I don't know if he really feels guilt He's a cold bastard
Jorge:I don't think so.
Jorge:It's just going to be more of a like a damn.
Jorge:Also, I don't think this guy, as I say as I'm putting on my old person makeup, was a good guy.
Mike:He's going to feel something.
Jorge:He seemed objectively a bad guy also.
Josh:Yeah, let me.
Mike:Oh, for clarification, we don't think Divinity Leech works on the divine beings themselves.
Noah:Don't think so.
Jorge:Well, we know that the angel used a hero point to not get divine leeched.
Mike:I thought that was more of a ruling of empowered biomics, but not necessarily... Josh, can you... Is there any way you can add non-game meta breaking flavors so I know if I should have a
Jorge:I don't know
Josh:Give me a second to read Divine.
Mike:Put Ninth Level Disintegrate or Divinity Leech.
Noah:um hey
Josh:I would let this work on him.
Mike:Divinity Leech is back on the menu.
Mike:Hey, what's the Divinity Leech ID?
Mike:The Feep had to relearn walking, so these are dex checks.
Josh:Ignore the rules that I'm doing.
Jorge:Excellent.
Tanner:Thank you.
Josh:I need to... I'm trying to quickly make a hero's feast effect.
Noah:you
Josh:And in order to do that, I need to know how Foundry represents fear, disease, and poison effects.
Josh:And apparently the only way to do that is to roll something with that effect and then inspect the roll.
Josh:which is stupid, but fine.
Jorge:By the way, I cannot play next Monday, but I can do next Wednesday or Thursday.
Jorge:Either of those work?
Noah:I cannot do next Thursday.
Noah:Maybe I'll do next Wednesday.
Noah:Let me check.
Josh:Please, please, please.
Josh:Ignore the Bodak.
Josh:Nobody looks the Bodak.
Josh:Okay, you guys have hero's feats now.
Noah:Thank you.
Tanner:Hello.
Mike:Yay.
Jorge:What was it again?
Josh:Oh shoot, I forgot the temporary treat.
Josh:You can add that yourselves.
Josh:20.
Josh:Yeah.
Jorge:Cool.
Jorge:Thank you, Josh.
Josh:Listen, we don't know if it works, so we'll find out.
Jorge:All right.
Josh:If I throw a fear effect at you.
Jorge:If we do use the ice.
Josh:You don't know.
Jorge:Is there any mutagens we should be taking?
Noah:Yeah.
Jorge:Or like, I don't know, chemical things?
Josh:Yeah.
Jorge:Nah, we've never used those before.
Jorge:We don't need to fuck with it.
Jorge:They're stupid.
Mike:And they're dumb, too.
Jorge:Alright, gentlemen.
Jorge:Are we ready to go?
Jorge:By the way, I just want to know something.
Noah:Yeah.
Jorge:Are we going to try to talk to him?
Noah:No, this dude hates everyone and everything.
Noah:It felt like he wanted to talk at us.
Jorge:Okay, just double checking.
Jorge:Because I feel like I was thrown away when the Immix wanted to talk to us, but they didn't really want to hear anything we said.
Jorge:It was kind of weird.
Jorge:Yeah, I think he knew he was going to die and just wanted his words to be said.
Josh:Immix, if he were alive right now, would have, because he's media literate, would have said it's classic for villains to monologue before a fight.
Josh:He just kind of wanted to partake in that.
Mike:Oh, can I get a token?
Noah:What a tragic, really a tragic character, a true Shakespearean villain.
Jorge:So he knew he was a villain.
Mike:I have... I just wanted to put my things down.
Josh:If you guys are planning on jumping down, you don't actually have to necessarily be here yet, but we'll just do that so that you can
Josh:Yeah, do whatever you want.
Josh:I'm not your boss.
Mike:Oh.
Tanner:you
Jorge:Wait a second.
Jorge:We don't have to necessarily do it this way.
Jorge:How are we going to get here?
Jorge:Is tech going to bring us?
Josh:I assumed you wanted tech to teleport you instead of needing Divex to burn a gate.
Jorge:Or we go through the lighthouse.
Josh:Lighthouse doesn't go here.
Jorge:But it trapped him.
Josh:Yeah, he's trapped on the planet.
Josh:There is not an entrance from the lighthouse to the Veep.
Jorge:Okay.
Josh:Same thing before you ask.
Josh:For the Deep.
Josh:The closest you're going to get is the outskirts of town.
Josh:It goes basically everywhere.
Josh:It's not going to teleport you straight to the last two things you're planning on finding this campaign.
Josh:You gotta walk.
Josh:And even when it comes to walking, you're not walking very far.
Jorge:Right behind him.
Josh:You've teleported right to the boss.
Josh:How much closer could the lighthouse get you?
Josh:Where is he?
Noah:Oh no, it's the hero of Baldur's Gate music.
Josh:He doesn't have a body.
Jorge:For everyone else.
Josh:Right.
Josh:Okay, so.
Noah:Oh god.
Noah:Oh, wait.
Josh:I don't know what you're talking about.
Jorge:Are you going to use your dice, Josh?
Josh:My dice?
Josh:Like, real dice?
Jorge:Yeah.
Jorge:Yeah.
Josh:No!
Jorge:Okay, it's worth a shot.
Josh:You guys are welcome to use your dice if you like.
Noah:Wait.
Josh:I'm not using my real dice.
Josh:I know how I roll.
Noah:This is from Tanner's Wedding.
Noah:I'll use this guy.
Josh:That's exciting.
Tanner:Alright.
Jorge:The other dice I have isn't with Bailey right now.
Jorge:I don't want to get up.
Jorge:I'm sorry.
Josh:I forgot to take a die from the table and I'm really sad about it.
Mike:I also forgot.
Josh:But I did take my $5 winning lottery ticket.
Jorge:Goofballs.
Josh:So, you know.
Tanner:Hell yeah!
Tanner:Okay.
Josh:Yeah.
Josh:It's a pretty good return, honestly.
Tanner:I do have a lot of those dice, so at some point in the future, if you really wanted some, we can make it happen.
Jorge:Alright, let's go.
Josh:Were there dice on all of the table or just ours?
Jorge:Hell yes.
Tanner:Yeah, all of them, yeah.
Josh:Gotcha.
Josh:Oh boy.
Noah:a lot of new 20s.
Josh:Is there anything else you guys wanted to do?
Jorge:Alright.
Jorge:I want to fuck this game.
Noah:Gentlemen, gentlemen, I know we met like a while ago under weird circumstances, but it's been nice fighting with you.
Tanner:I think that maybe... Oh no, go ahead, sorry.
Mike:Likewise.
Mike:First, it was Lev's coffin.
Jorge:It's been fun the last couple of weeks.
Jorge:I've been here with you guys, I guess, three months now.
Jorge:It's been a lot of fun.
Tanner:Yeah.
Jorge:Let's finish it out.
Josh:I was going to say, I think the majority of the time that you guys have spent with Lev have been, like, hand-in-hand chanting around a coffin.
Josh:But... Like... Well, you got one anyway.
Mike:We found a surgeon's table.
Noah:Okay.
Mike:Ah, what the fuck is this guy?
Jorge:I actually didn't take the vampire feats that would give me a coffin.
Mike:We watch him nearly get killed by a flying rope, and he's got these hands covered in fucking insects to grab onto him.
Jorge:Yeah, and with me, you know, you guys killed your first god.
Jorge:And, yeah.
Josh:and second, and just two.
Jorge:In second.
Jorge:Soon to be fourth.
Mike:Just two!
Noah:I saw the terror in Josh's eyes.
Josh:One.
Jorge:Let's go, gentlemen.
Jorge:This was fun.
Jorge:Henrik, were you going to say something?
Tanner:Yeah, do you guys want to go fight the Crystal Point Lattice first instead?
Tanner:Ooh.
Josh:Ooh.
Mike:I heard that Crystal Point Lattice has quite a bit of gold and magic items.
Tanner:Anyway, that was a joke.
Tanner:Let's go get Vesper.
Jorge:Let's go.
Jorge:Let's go.
Josh:Oh, you're making me pull up a map and everything.
Josh:That's fine.
Josh:It's there.
Josh:Okay.
Josh:So you all, preparations made, buffs applied.
Josh:This is, I think, probably a little different than what Tech is used to before he goes into a fight, because I don't recall you guys sitting around for 10 minutes before every fight, just casting spell upon spell upon spell to get as many buffs as you could, because 5e is just like, you have advantage or you don't, and then that's it.
Jorge:Thank you.
Noah:thank you
Josh:That's the whole thing.
Josh:So, you know, he's he's just sitting there.
Josh:He's like filing his nails.
Josh:He's while you guys are all just chanting over each other, doing all that stuff.
Josh:But finally, finally, four hours of feasting later.
Josh:You're prepped.
Mike:Yes.
Josh:You're ready to go.
Josh:He looks at all of you.
Josh:He takes out the needle.
Josh:This is not the first time he's used a needle.
Josh:So he's, you know, he's proficient in needlework.
Tanner:you
Josh:There is a flash of blue light, a very familiar lurch as you feel your stomach gets pulled first.
Josh:And then you find yourself standing in a familiar precipice.
Josh:Dark abyss surrounding you on all sides.
Noah:Thank you.
Josh:this almost permeable hatred in the air around you.
Josh:Last time you were here, you weren't divine, and so only the most perceptive of you noticed the presence here.
Josh:You're divine, and you know this person's name, and you know what they are, so there is no check needed here.
Josh:The thief is all around you, he knows you're here, and he hates you.
Tanner:you
Josh:I need everybody to make a wisdom save, please.
Jorge:Do we get any bonuses?
Mike:The mental effects.
Josh:This is going to be a mental effect, I believe.
Jorge:Well, I guess we'll figure out right now if it works.
Josh:One second.
Josh:No, because I don't have a role to ask for you, so your characters in Foundry don't know that this is a mental effect or whatever.
Josh:Also, mental is not one of the things that you... It's disease, fear, and poison.
Mike:Well, that's for those three.
Josh:I don't know if you applied other buffs or whatever, but Heroes specifically is one of those things.
Josh:Where are you?
Mike:So it's not a mental thing?
Josh:Give me a second!
Jorge:What about the zealous thing we have?
Josh:Did you guys apply Zealous Conviction?
Noah:would have applied it and try to sort uh heroic presence
Josh:Okay.
Josh:Did you add it to your characters?
Josh:You should be able to drag it onto everybody's characters.
Josh:Where is this going?
Mike:I don't think I can drag it unless I already... I don't think I...
Josh:This is a death and divine effect, so it is magic, but it is not mental.
Josh:I can drag it onto anybody who doesn't currently have it.
Jorge:Yeah, if you can give me zealous conviction, I'll be great.
Noah:Oh, I think I can give it to people.
Jorge:Yeah, this gives us a plus two status bonus against mental effects.
Noah:I think everybody has one.
Josh:Okay, if you can do it, Don, then I'll let you do it.
Josh:Okay.
Josh:This isn't a mental effect.
Jorge:OK.
Josh:But... I would also double-check everybody who just had the Zealous Conviction applied.
Mike:I have 12, but I'll change it to 20.
Josh:It may have overridden your temp HP.
Josh:You should have 20, not 12.
Tanner:Mine didn't change.
Jorge:I still have 20.
Jorge:Good call out, though.
Noah:I'm going to use a hero point on this first.
Noah:I got two, so I'm just going to... I'll use a mythic point on this.
Jorge:I'm assuming this is magic, right?
Josh:Yes, this is death and divine.
Josh:So divine is one of the magic traits.
Jorge:Oh, it's a death effect.
Josh:Yes.
Jorge:So I don't get affected by death effects.
Josh:Oh, right.
Josh:Fuck you.
Mike:Thank you.
Jorge:So I won't.
Jorge:You can ignore that rule.
Jorge:It doesn't matter.
Josh:No, it's fine.
Josh:It's part of your character.
Josh:Oh.
Tanner:Ooh, can we get Death Ward?
Jorge:No, no, no.
Jorge:I wasn't saying you could ignore the death effect thing.
Jorge:I was saying you could ignore my role.
Josh:Oh, okay.
Jorge:I'm keeping the death effect immunity.
Josh:Right, I'm getting it.
Noah:Well, if you say so.
Josh:Sorry, did you say something, Tenna?
Tanner:Um... We have Death Ward.
Jorge:Everyone's death warded.
Josh:Oh.
Josh:Everybody's death word.
Tanner:Well, almost everybody.
Josh:Okay.
Josh:Except for Lev.
Jorge:Yeah, but Lev's already immune to death.
Mike:Oh, now I have double death ward.
Tanner:Oh, my bad.
Josh:I remembered.
Mike:Now I have single death ward.
Josh:I'm sorry.
Noah:If you get enough status effects, does it go all the way around your character?
Tanner:Plus.
Josh:I've never... We've never quite applied enough to see if that happens.
Mike:Dude.
Josh:We might get there.
Josh:Dawn, how many status effects do you have?
Jorge:We might get there this fight.
Jorge:I'm surprised Divex isn't running Bless.
Josh:Eight?
Jorge:Oh, Sustained's not worth pulling it out yet.
Josh:Eight.
Mike:what i'm running bless yeah i don't know if there's a special thing that oh sustaining
Josh:That's crazy.
Jorge:Oh, you are running Bless?
Josh:Right?
Josh:Oh, you don't have the aura.
Noah:Oh, I got two more.
Josh:Let me give you a Bless aura.
Josh:Now you have the aura.
Noah:They're getting close to going all the way around.
Josh:You should have gotten three more, actually.
Josh:Bless and then two different Regalia auras.
Noah:I did get all three.
Noah:I'm going to try and get all three.
Mike:Oh, wow.
Josh:Great.
Josh:So this actually isn't, this combat isn't about the FIPA at all.
Josh:It's to see how many effects we can get on Dawn at one time.
Jorge:I would love to know what the Feep's thinking.
Jorge:He's like, these fucking ants, man.
Jorge:They just kept coming.
Mike:Dawn, are you hasted already?
Mike:Well, I'm looking to add to your status effect.
Noah:I can haste myself, so I would haste Henrik.
Tanner:Wow.
Noah:Oh, I will pre-haste myself because it's going to be the first thing I do in this fight.
Jorge:I also am already quickened.
Josh:Okay.
Jorge:I don't know how to do that, but that's fine.
Mike:Henrik, you want haste?
Tanner:Sure.
Mike:I can't believe we're just standing.
Mike:This is like... Oh, okay.
Josh:Well, so, this is happening before you teleport him.
Jorge:We did this before jumping in.
Josh:Yeah.
Jorge:Yeah.
Mike:I was going to say this... Put the spell effect on you.
Jorge:Yeah.
Josh:It's not you all just teleported here, looked at him, was like, hello, and then just started casting more spells.
Noah:Any other effects I can give myself just for fun?
Mike:Actually, can I do that?
Jorge:I just gave myself quicken because I have quicken strike and quicken movement.
Mike:Boom.
Noah:Yeah.
Jorge:All right, gentlemen.
Josh:Anything else?
Jorge:Shall we?
Jorge:I think we're good.
Josh:Okay.
Josh:It took an hour in real time to get all the books and stuff set up.
Josh:That's fine.
Josh:You all teleport down into this precipice.
Noah:I am.
Josh:Aura of hatred around you.
Josh:What did we actually roll on our will saves?
Jorge:So it turns out none of it matters because we're all immune to death.
Josh:Are you immune to death effects?
Tanner:I don't know.
Jorge:Oh, never mind.
Jorge:I thought you guys were immune too.
Jorge:I am.
Tanner:I got a 56 off a nat 20.
Josh:Okay, and you guys do have a plus 4 from your Death Ward to this particular effect.
Tanner:Yeah, I didn't roll it.
Josh:You didn't already add that.
Noah:In that case, I got 54.
Josh:But... Okay.
Noah:I used a mythic point.
Josh:You have 54, and you have Resolve, so that's a crit.
Josh:Lev, we're ignoring.
Josh:Divex, you have a 45, because you should have 4 to this roll, right?
Mike:Yeah.
Josh:Okay.
Josh:That is just barely a success.
Josh:And then Henrik, what did you roll?
Tanner:Mine's, it's 56 off of that 20.
Josh:Oh, you... Yeah, you did amazing.
Josh:You also crit him.
Josh:Nobody is affected by the hatred.
Josh:You're all just fine.
Jorge:Coming out like Beyblades.
Noah:Yep.
Jorge:All these auras spinning around us.
Jorge:All these.
Josh:Yeah, do you think the auras are visible, you think, in the world?
Jorge:Aeon stones.
Josh:Okay, so you're all just absolutely glowing, literally.
Jorge:Yeah.
Jorge:Yeah.
Josh:You show up, there's this hatred, no effect whatsoever.
Josh:Tech, similarly unfazed.
Josh:He says, we're doing this, yeah?
Jorge:Yes.
Tanner:Yeah.
Josh:And then stabs the thickest part of the miasma around you.
Josh:The difficulty with a higher level being like this is that they don't just have a body, they are diffuse across an area.
Josh:So it's less like Mephi, who is a guy, and you could just stab the guy.
Josh:And it's more like picking the area that's most dense with the thing you're trying to stab.
Josh:And as it so happens, that happens to be the area closest to this kind of diving board that is looking out over the...
Josh:drop further into the core of the planet.
Josh:He stabs the core in, sorry, stabs the needle in, sorry, into like the core of this area, and it stops in the air above the precipice, just held there.
Josh:There is a flash of red light as this...
Noah:Thank you.
Josh:area above the drop coalesces now that it is no longer protected by the echo fragment, now that it has been bound to the local.
Josh:And you all hear what starts out as a very inhuman-sounding screech that resolves into what is very much just a human man yelling out in pain and anger.
Josh:And you watch as he coalesces just into some guy, because the F.E.E.P.
Mike:Thank you.
Josh:is some guy.
Josh:A very angry, still Echo-empowered, but mortal guy.
Noah:What?
Josh:And with that, we will roll.
Josh:No.
Jorge:And tech just dips.
Josh:And tech gets burst off of the platform with the energy of the explosion, and we'll need some time to come back.
Tanner:I see it.
Josh:That was the wrong color health bar.
Jorge:That's a cool background though, Josh.
Josh:There we are.
Noah:It's a cool health bar.
Jorge:Oh, I don't like that.
Mike:John, you're going down.
Josh:Now can we roll initiative?
Jorge:Why is it gone?
Josh:What?
Jorge:The health bar's gone.
Josh:Is the health bar not back?
Mike:It's on my screen.
Jorge:Oh, I touched it and it went away.
Mike:No, don't touch it.
Josh:Yeah, don't do that.
Jorge:Well, I'll try reloading.
Mike:We can see people's health now.
Jorge:Cool.
Josh:Could you not before?
Tanner:I could.
Mike:I can't remember.
Mike:Maybe I could.
Mike:Oh yeah, I guess I could.
Noah:Well, why are there multiple Vesper 50 unknowables?
Jorge:Sorry, so which one?
Jorge:I will always forget this.
Jorge:Should I just click the I for the initiative?
Mike:It's the three boxes and then it's at the top.
Jorge:Yes, the extras.
Jorge:Okay.
Jorge:Oh, I have a plus two to that.
Jorge:From an item.
Jorge:Alright, 49.
Josh:Okay, sorry.
Mike:Multiple?
Mike:Oh, oh.
Noah:Have you gone?
Josh:So, Lev, you should have a 49 instead.
Josh:49.
Jorge:Yes.
Josh:Absolutely.
Noah:Oh, God.
Jorge:Oh, no.
Jorge:I don't like to be first.
Jorge:I like being last.
Josh:Well, you're not, so it's fine.
Noah:Oh.
Jorge:Not God.
Jorge:Feep.
Noah:Oh, Feep.
Josh:It's the same thing.
Noah:The juxtaposition of this terrifying dude and the word Feep under him is pretty great.
Josh:It's your fault.
Josh:It's all of your collective faults.
Josh:Oh no, he's talking to me again.
Josh:I didn't spend the time to figure out why it says fight and you're next and all of that stuff when I hit the next section, so that's still happening.
Mike:Peace.
Jorge:Ha ha ha ha!
Josh:Okay.
Josh:The Feep is coalesced.
Noah:Oh, no.
Josh:And that's his name.
Josh:It's the Feep.
Josh:The Feep...
Josh:lets out this guttural roar, and as his first action, summons his accompaniment.
Josh:And you watch as around the map, three, um, well, members of a band show up.
Mike:the company.
Josh:Very familiar looking.
Josh:Uh,
Josh:They are... Roll a perception check, anybody who would like to.
Noah:More!
Josh:Or two people at most who would like to.
Jorge:Would you like to roll one, Divex, or I can?
Tanner:Oh, mine is private, darn it.
Mike:They're all rolling.
Mike:Skills.
Mike:Perception.
Tanner:Pretty good.
Josh:Okay.
Josh:So...
Josh:You've all interacted with the Threadcutter rune quite a bit over the course of this campaign, and I think you would probably at this point have almost an immediate reaction whenever you see a new thing to be like, do they have a court?
Josh:These things do have courts.
Josh:Multiple.
Josh:Coming out of each individual limb, as well as the torso.
Josh:They are being puppeted.
Josh:but they are present, and they're playing some music.
Josh:They're playing you on.
Josh:That's one action.
Josh:His second action will be to move worlds.
Josh:You watch as he holds a hand up into the air, and with a flourish of the hand,
Josh:Four planets appear above you in the darkness between you and the world beyond and come crashing down.
Josh:I don't even need to... It's four 40-foot bursts, but you're all standing next to each other, so I'm not actually worried about drawing the 40-foot bursts.
Josh:You are caught in it.
Josh:So I need you all to make reflex saves, please.
Mike:Can I recognize this spell?
Mike:Oh.
Jorge:I mean.
Josh:It's not a spell.
Josh:So no.
Mike:Um...
Noah:Oh, it's magic?
Tanner:Does it have any fun traits?
Josh:Divine.
Josh:It is magic.
Josh:It's just not a spell.
Noah:This is anti-magic.
Noah:No, it doesn't do anything.
Noah:Alright, regular.
Mike:Uh... Mmm...
Noah:Oh.
Noah:I will use my second mythic point, I guess.
Noah:Can't die right now.
Jorge:Do you mind if I go through?
Josh:Uh, no.
Noah:Export reflex saves.
Noah:Crazy.
Jorge:OK.
Jorge:Ooh, if I reroll mine.
Josh:Plus six.
Noah:That's better.
Tanner:We are not starting strong at all.
Jorge:What am I in Reflex?
Jorge:Expert.
Jorge:So Mythic will be plus 4?
Jorge:Plus 6?
Jorge:Plus 6.
Noah:Does anyone have whatever the thing is that lets you take no damage if you succeed against... Is anyone with vision?
Jorge:Undyped.
Jorge:I got 40.
Jorge:That's a failure, but... Evasion.
Mike:And Rick has.
Mike:And Rick.
Tanner:I believe I do, but I failed.
Josh:Henrik failed.
Josh:Dawn succeeded.
Josh:Lev failed.
Josh:Divex failed.
Josh:Okay, so... No critical failures.
Mike:Wait, how many?
Mike:Wait, how many?
Mike:We have how many?
Mike:Any critical failures?
Noah:Cheers.
Jorge:Now.
Mike:It's just three fails.
Mike:uh i feel like we're gonna get hit hard in the beginning so i'm going to use a ninth level word of revision all the people that failed could re-roll did i roll and it didn't come up
Josh:Mm-hmm.
Josh:Nice!
Tanner:That's crazy I only improved by one point
Jorge:Oh.
Josh:I don't see any goal for you.
Noah:You know, it's cool.
Mike:more suspense.
Mike:Oh, I made it a crit failure.
Mike:Hold on.
Mike:Let me check if there's rules around this.
Jorge:I succeeded.
Jorge:Thank you.
Josh:If the triggering creature critically failed, it instead treats the result of that saving throw as a failure.
Mike:Oh, OK.
Josh:The triggering creature was... True.
Jorge:Oh, so you still fail.
Jorge:But you get a hero point.
Mike:Not critical.
Jorge:But now you also get a hero point.
Mike:True.
Josh:Okay, so with the revised role... Okay, you succeed.
Noah:No.
Jorge:I succeed.
Tanner:Yeah.
Josh:Henrik still fails, I think.
Josh:Yeah, Henrik still fails.
Josh:And then... Don, you didn't need to roll again.
Josh:Okay, so just... Yes.
Jorge:She's not risking that.
Jorge:Okay.
Josh:No, he can't.
Josh:Okay, so Don and Lev, you're going to take half damage.
Josh:Divex and Henrik, you are going to take full damage.
Mike:Thank you.
Josh:No!
Noah:Nice.
Josh:Ignore all of those.
Jorge:I'll guess we only take 17 damage, guys.
Josh:You do not.
Josh:83.
Jorge:Half for me and Don.
Josh:I don't know why it says that Lev did that.
Josh:We can blame Lev.
Tanner:Thank you.
Josh:83 points of damage for those who failed have to... This is mental, I believe.
Jorge:What type is this?
Noah:That's defeat the unknowable.
Noah:What a jerk.
Josh:Yes, it is mental.
Josh:Alrighty.
Noah:I don't know if you noticed, but if you're going to see a monster, and it's a monster, and it's a cat, and it's a monster, and it's a monster, and it's a monster, and it's a monster, and it's a monster,
Josh:Those are his three actions.
Josh:So that brings us to Lev.
Jorge:All right, cool.
Tanner:you you
Jorge:Sorry.
Jorge:I cast Cataclysm on him.
Josh:Okay.
Mike:This is untyped.
Josh:It says untitled, but it's supposed to be mental.
Josh:I just don't know how to add the mental tag to it while I'm making the chat.
Mike:Oh, OK.
Mike:It's fine.
Mike:I don't have any resistance to mental.
Jorge:I don't know how to do that.
Noah:Thank you.
Josh:How to do what?
Josh:Did you give yourself the Cataclysm spell?
Jorge:Roll a Cataclysm.
Jorge:No, I can try that.
Josh:I mean, I... Listen, I will just... I will just... You have two.
Jorge:I just need two consumables.
Josh:Okay, one second.
Jorge:You gave it to me?
Jorge:Oh.
Josh:Cataclysm.
Josh:I have given you two castings of Cataclysm.
Jorge:OK, and then where is that in my inventory?
Noah:um you
Josh:In your spells.
Jorge:Oh, it's in the spells?
Josh:In your spells.
Jorge:OK.
Josh:I just gave you the spell twice.
Jorge:That's way easier.
Jorge:Hell yeah.
Jorge:Sorry, it's not targeting me.
Jorge:I don't know how to cast spells anymore.
Jorge:There's a little drop down menu at the top.
Jorge:That doesn't do anything.
Josh:What do you mean?
Jorge:Where do you even cast the spells?
Josh:How do you normally cast the spell?
Jorge:I thought there used to be a drop down menu on the top.
Josh:Not for, like, a year.
Jorge:Oh, well, I haven't played a spellcaster in a year.
Josh:How do you heal or whatever?
Jorge:Oh, I found it.
Josh:If you click the wand on the bottom, and then there should be, like, a play button next to Kevin.
Jorge:Yes.
Jorge:Please.
Jorge:There we go.
Jorge:Target.
Josh:Okay.
Noah:Yes.
Jorge:That isn't.
Jorge:Okay.
Josh:Did you click target?
Jorge:I did.
Jorge:All right, I'll just roll that.
Jorge:You need to make a 41 spell save DC.
Josh:Absolutely.
Jorge:Should be easy.
Jorge:I realize now it's less good with me.
Josh:Okay.
Jorge:I'm happy I gave most of them to Divex.
Mike:I have ways.
Mike:I have ways of making him talk.
Noah:I'm not sure.
Josh:Where did that only go?
Josh:Okay, that is a critical success.
Jorge:Bad news for that drummer.
Josh:What?
Jorge:Bad news for that drummer.
Josh:Yeah, it hits the drummer.
Tanner:Thank you.
Josh:Roll damage.
Mike:Ugh, so many dice.
Josh:That happens.
Jorge:All right.
Josh:Okay.
Josh:113.
Mike:Is the feet bloodied?
Josh:The thief was unaffected.
Jorge:He's critically succeeded a basic.
Josh:Yeah.
Josh:But the drummer gets fully eviscerated.
Noah:you
Josh:Ceases to exist.
Josh:Gone.
Jorge:All right, so that was my failure rate.
Jorge:And then I will try to exploit vulnerability.
Jorge:God damn, these roles are horrible.
Josh:on hills.
Jorge:So I can still do, on failure, I can still do personal antithesis.
Jorge:So I'll do that.
Jorge:And that is 1, 2.
Jorge:And then I will move.
Jorge:Sorry, wait.
Jorge:Let me move back.
Jorge:I was not paying attention to the distance.
Jorge:It's 30.
Jorge:I can do that.
Jorge:Then I'll go here.
Josh:I'm going to delete your cataclysm.
Noah:The only thing I can tell you is that this is a very, very, very, very, very, very, very, very,
Josh:It's not doing anything, right?
Jorge:Yeah, that's gone.
Jorge:All right, it's my turn.
Josh:Okay.
Tanner:All right.
Tanner:He's really far from me, which is unfortunate.
Josh:Sorry.
Tanner:It's okay.
Tanner:I'm hasted, so I can stride a couple times.
Tanner:Oh, my speed is 20, right?
Tanner:Yes.
Noah:Yes.
Tanner:Oh, no, it's 25.
Tanner:So that's one stride.
Tanner:And then two stride.
Tanner:Geez.
Tanner:I think I just have to get there.
Tanner:There's not much else for me to do yet.
Jorge:Oh, we both could have flown there.
Noah:um you
Jorge:Well, whatever.
Jorge:We're dumb.
Josh:Okay.
Tanner:I'm going to do three strides and a shield raise.
Josh:Absolutely.
Josh:It's the Feep's turn.
Josh:The Feep is going to... How close are you?
Josh:You are 20 feet, which means you are in range of his tendril attack.
Noah:Hmm.
Tanner:I'm actually immune to tendrils.
Josh:So he's going to do that.
Josh:I would know if that were true.
Tanner:I got it when we just leveled up.
Josh:That still doesn't sound right to me.
Jorge:That's a really good anti-Josh character trait.
Josh:It is.
Josh:A 53.
Mike:Thank you.
Tanner:Sure.
Josh:OK.
Noah:um oh
Josh:That is 43 points of bludgeoning damage.
Josh:He will use his free action to grapple.
Josh:But he bolts enough.
Josh:That's a 49 against your DC of 42, so you are grabbed.
Josh:That's one action.
Josh:Two actions.
Josh:Let's do a warp spine attack on you as well.
Josh:Range of Command is 120.
Josh:So I guess he doesn't need to go for you.
Josh:But nobody else has been relatively annoying so far.
Josh:So I think he will just keep lagging on.
Jorge:I try to fill Cataclysm.
Jorge:Nah.
Josh:He didn't do any damage.
Noah:Thank you.
Jorge:You're already robbed.
Josh:That is another hit.
Josh:And so this is going to be an additional.
Tanner:Wait.
Tanner:Oh, no, never mind.
Josh:Okay.
Josh:It's going to be an additional 42 points of damage to you with its piercing.
Josh:Nobody is within range of the splash damage here as he makes a spike just shoot up from the precipice to try and kill you.
Josh:And he's hit you twice, so he can just rend to deal an additional 42 points of damage to you.
Tanner:Um... Okay.
Josh:And that is the end of his turn.
Noah:Josh, before I do my turn, I just need to clarify some order of events here.
Josh:It's done.
Noah:So he, just as him, Vesperfeep, ascended.
Noah:Everything else happened, de-ascended.
Noah:But he's still like him, just super empowered, right?
Tanner:you
Josh:Yeah, it's still him.
Josh:He just still has the power from the echo fragment.
Josh:He's been rendered mortal by being pinned to the local weave.
Noah:Does he still count as a native Syrin?
Noah:At the top of my turn, I will, of course, make myself quickened.
Josh:Uh, yes, he does.
Mike:Oh, God.
Noah:I already have that.
Josh:Okay.
Noah:Clockwork Celerity.
Noah:I will roll the Unstable Trek.
Noah:Where is this guy?
Jorge:Amazing.
Noah:Great.
Noah:Okay, first action, I will rocket boots myself over to... Hang on a second.
Noah:Over to... I think right here is good.
Noah:That is a rocket boots.
Noah:That's one action.
Noah:I would have done one further.
Noah:This guy is within 30 feet.
Noah:Second action.
Noah:I will look at him and I will say, Vesper Feep, we see you, but you don't see us.
Noah:And I will use Reboot Optics.
Josh:absolutely okay i forget but he actually has to roll here fort save x
Noah:It's against my class or spellcasting.
Noah:It's against my spellcasting, do you see?
Noah:You temporarily sever the connection between your target's eyes and their brain.
Noah:The effect is determined by a Fortitude save.
Jorge:This is the first time he hears his name.
Jorge:Does that shake him up a little bit?
Josh:I mean, we'll see if he's blinded first.
Josh:But I mean, he knows that you guys know who he is because you have found him enough to stab him.
Josh:It's the first time that's happened flat out.
Josh:But let's make a fort save.
Josh:We got a 59.
Noah:Well, that would be a crit, except for this little line that says, if a native of Syrin gets a success or critical success for their save, treat it as a failure instead.
Josh:Absolutely.
Josh:So he's blind for the next round.
Noah:One minute.
Josh:Nice.
Josh:Awesome.
Josh:Okay.
Josh:Let's blind the man.
Noah:Second action, I will use... I want to have a good line for this.
Josh:Nice.
Tanner:you
Noah:Uh, I will say, Tarv says hi, I guess.
Noah:I will use detonate grenade.
Noah:Um, so, uh, oh, it's a 20-foot burst.
Josh:Okay.
Noah:I can hit Henry before I... Okay, yeah, Henry.
Josh:Okay.
Jorge:You're good.
Noah:Uh, yeah, so he has to make a little... Oh, a reflex save.
Tanner:Okay.
Noah:That is a failure.
Josh:We will make a refresh save.
Josh:Okay, so then I'm going to use a mythic point and reroll that.
Jorge:I don't like how you said A. When it's my last one, I say my last mythic point.
Josh:You also say a... Okay.
Josh:Well, I didn't say that.
Noah:Oh, no.
Jorge:Yeah, that's what I don't like.
Josh:This doesn't have any addition to it, because all of his rolls are already at mythic proficiency.
Josh:But I will just reroll it.
Noah:That would be a success, except if a native of Syrin succeeds or critically succeeds on their save, Shritha's ult is one lower.
Josh:44, that also wasn't a great roll.
Jorge:Yeah.
Tanner:you you
Josh:That's a failure.
Noah:He will take 6d6 piercing damage and 2d6 persistent sonic damage.
Noah:As well, he is deafened and clumsy too.
Noah:And then at the end of each of its turns, it can attempt a new save.
Josh:Okay, absolutely.
Jorge:We should have bought more fucking hacks.
Jorge:I didn't realize.
Jorge:Great job, Noah.
Noah:I was like, man, we never got to use these.
Josh:They're still a native of Syrin.
Jorge:Great job.
Josh:Oh wait, he's not confused.
Josh:Ignore the confused, he's clumsy.
Noah:And then for my last action, I will pat Henrik on the back and say, I got your buddy, and cast Lay on Hands.
Tanner:oh all right
Noah:Henrik, you get 60 points back.
Jorge:Nice.
Noah:That is all I got.
Josh:Oh wait, I have to actually apply the damage here.
Josh:Did you roll the damage that he takes?
Noah:Oh, nope.
Noah:I got too excited and I did not.
Noah:I guess I... Hang on.
Noah:Ignore that.
Josh:Okay.
Noah:Okay.
Noah:I don't know how this works anymore.
Noah:Whatever.
Tanner:Bye.
Jorge:R and then space... More than he took before.
Josh:Slash R space and then whatever you're trying to roll.
Noah:There we go.
Noah:Much easier.
Noah:He takes 18 points of piercing damage.
Noah:Ooh.
Jorge:So...
Noah:And 2d6 persistent sonic damage.
Josh:Okay.
Noah:And he's deafened and he's clumsy too.
Josh:Sure.
Josh:Yes, well, I've already applied those.
Josh:I will apply the damage to him as well.
Jorge:We'll just try to remember.
Josh:And then... How do I do the sonic damage?
Josh:I have no idea how I would do that.
Josh:That's my fault.
Jorge:I guess we'll just try to remember.
Josh:Let me see if I have a... Oh, okay, I figured it out.
Noah:I guess the end of each just takes 2d6 softening.
Josh:It's 2d6.
Josh:Sonic damage.
Jorge:And he's vulnerable.
Jorge:And he's weakness 25.
Josh:What's the... Okay.
Josh:There we go.
Josh:Now he has the persistent sonic damage.
Josh:I like how now he has two different status effects that are just guy yelling applied to him.
Josh:I don't know if you can see that.
Josh:Great.
Josh:Okay.
Josh:That's the end of your turn?
Noah:That is my turn.
Jorge:That was a good turn.
Jorge:That was a good turn.
Josh:Okay.
Josh:That brings us to Divex.
Mike:In order to do anything, I need to get close.
Mike:So I'm going to translocate.
Mike:How close am I?
Mike:Eh, it's close enough.
Mike:I'm going to sustain the Bless.
Mike:I don't know if I have to scroll all the way up or if I can just click.
Josh:If you just click on it, it'll sustain.
Mike:Click on the Bless.
Josh:The smaller one, whatever, should.
Mike:Oh, there we go.
Mike:Yeah, yeah, yeah.
Jorge:Yes.
Mike:No, it's hitting everyone.
Mike:That's two actions.
Mike:I think I'm actually going to end your current turn.
Mike:Yeah, I'm going to raise my shield spell and wait with bated breath for next turn.
Josh:Okay, that brings us back to Vesper.
Josh:This is an annoying action tax.
Noah:um um
Josh:I don't know... He is currently both blind and deaf, and clumsy, which all suck.
Tanner:Is he blind and deaf currently?
Jorge:and clumsy.
Josh:So I'm going to spend an action to cast Sound Body.
Josh:Which lets me choose one thing of my choice.
Josh:So I think blinded is the real problem here because it can't target you with anything if you can't see you.
Josh:So I'm going to attempt to counteract the blind.
Josh:So I'm doing the... This is against the... What did I... Oh, I just rolled.
Josh:I just rolled 16 minus 2 is 14.
Josh:But this is...
Josh:Just to save against what he was doing before.
Josh:So what was the DC again?
Josh:For blindness?
Noah:The DC was 43.
Noah:I don't know if the last line with the native of Syrin thing affected it.
Josh:No, it doesn't get to stay the whole time.
Noah:The DC is 43.
Josh:Okay, so he automatically sees it.
Noah:Lame.
Josh:So he's no longer blinded.
Josh:That was his action and his spell, because that was a two-action.
Josh:So that was a flourish.
Josh:So he can't cast another spell right now.
Josh:So he will instead do a dimensional flurry.
Noah:um um
Jorge:sounds like a flourish I know
Josh:It's not.
Josh:It's a flurry.
Josh:That's a different word.
Josh:I'm going to make six strikes.
Josh:Let's see.
Josh:Maybe we'll just do two on all three of you that are around here.
Josh:Oh, actually, Henrik and Don are next to each other.
Josh:That's awesome.
Josh:Okay, so I'm going to attack Henrik first with some warp spines.
Josh:Warp spines.
Josh:48.
Noah:Oh, no.
Tanner:Yeah.
Josh:Uh, great.
Josh:So... Henrik, you take 39 points of damage.
Jorge:By the way, don't forget about your badges from Sedecium.
Josh:Dawn, you're next to him, so you take 13 points of splash damage.
Noah:Okay.
Josh:And then we'll trade.
Josh:I'm going to do the same thing on Dawn this time.
Josh:That's a crit.
Noah:Oh, man.
Noah:Are you sure?
Noah:I guess I'll try to unexpected shift.
Josh:I got a 55.
Josh:Okay.
Noah:It doesn't stop the crit, but... Or fortuitous shift, whatever this is.
Noah:Nope, nothing happens.
Noah:Cool.
Noah:Ow.
Josh:Dawn is going to take an additional 54 points of piercing damage.
Josh:And then Henrik, you take 14 splash damage.
Noah:Josh, is that already doubled or is that?
Josh:That is already doubled.
Josh:Uh, next.
Josh:Divex.
Josh:Let's hit you with another tendril.
Josh:Maybe.
Josh:Just barely misses because of the shield.
Josh:Okay.
Josh:Uh, that's three.
Josh:We'll do four.
Josh:Let's try again.
Mike:I heart shields.
Noah:Wow.
Josh:That misses again.
Josh:Let's do five.
Josh:A map can't get any worse.
Noah:you
Josh:So...
Josh:That one hits.
Josh:Okay.
Josh:We roll damage this time.
Josh:Divex, you are going to take 51 points of legendary damage.
Josh:And then I'm going to attempt to grapple you.
Josh:That was... Why did that... That can't be right.
Josh:Oh, that is right.
Josh:No.
Josh:That is not right.
Josh:I rolled with your stats.
Josh:Ignore that.
Mike:How embarrassing.
Mike:For me.
Tanner:Bye.
Josh:That is embarrassing.
Mike:Putting my athletics mod out there.
Josh:Okay.
Josh:That makes way more sense.
Josh:That's a critical success.
Josh:So you're restrained.
Josh:And then for his sixth attack, let's hit Lev.
Josh:Lev's in the back.
Josh:Lev's within range of the warp spines.
Josh:That is a critical miss.
Noah:you you
Josh:I get a mythic point.
Jorge:No.
Josh:And that's the end of his turn.
Josh:It's Lev's turn.
Jorge:No.
Tanner:Wait, was it a natural one?
Jorge:All right.
Josh:What?
Jorge:That's terrible.
Jorge:It's a 33.
Josh:I got a natural one.
Josh:Yeah.
Tanner:Oh, okay.
Jorge:All right.
Jorge:So a couple of things.
Jorge:I'm going to use my class feature that I got at 19.
Jorge:Unlimited Esoterica.
Jorge:So I'm going to free action, intensify vulnerability.
Josh:Nice.
Jorge:weapon.
Jorge:I am also going to since I'm in my daydream just all the time I will use my vision of foresight.
Tanner:you
Josh:Okay.
Jorge:Once before the end of a turn if I roll something before you roll a savings throw or a skill check.
Noah:oh
Jorge:Oh, this doesn't work for attacks.
Jorge:Oopsie.
Josh:Okay.
Jorge:All right.
Jorge:Well, that's OK.
Jorge:I will use my badge of the Cosmoturge to jump over to him, under 20 feet.
Jorge:Over here, where I will make a strike.
Jorge:Oof.
Noah:Sorry.
Jorge:Well, I got a hero point.
Josh:Okay.
Jorge:And I will make another strike.
Jorge:This is a... Alright, so two critical misses.
Josh:Dawn is interacting in the background.
Josh:We thought no one would notice.
Tanner:Um... Yeah.
Noah:Sorry.
Josh:Yeah, unfortunately both of those were low rolls.
Jorge:But I did attack.
Josh:That's the end of your turn?
Jorge:Cosmterge.
Noah:Thank you.
Jorge:Yeah.
Josh:Okay.
Josh:Henrik.
Josh:You are grabbed.
Tanner:What can I do about that?
Josh:That's a good question.
Josh:What can you do about that?
Josh:Improved grab.
Josh:The monster can't win instead.
Josh:um tell me tell me how i think you can attempt to escape if you like not a grapple grapple you would think at this point i would know how grapple works um grapple grapple okay
Noah:Thank you.
Jorge:What if Mike's next character is going to be the two-hand grappler and just let the three mages blast him?
Jorge:It's the skirt-tight wrestling.
Josh:You are grabbed, which means you are off-guard and immobilized.
Josh:If you would attempt to manipulate action, you have to make a DC5 flat check to do the action.
Josh:But you may attempt to escape, if you like, which is a single action.
Josh:It is an attack, which you can make an unarmed attack modifier against the athletics DC of the creature grabbing you.
Josh:You can attempt an acrobatics or athletics check instead of using your attack modifier if you choose, but this still has the attack trait.
Tanner:Hmm.
Tanner:Okay, so now here's the question I have for the group.
Tanner:Or, well, first a question for Josh.
Tanner:Does teleporting break being grabbed?
Josh:Uh, yes.
Jorge:Use the badge.
Tanner:So, I could use, I have the swapping stone.
Jorge:Oh.
Noah:oh one's
Tanner:And I could throw the swapping stone and one escape and two be within melee range of him.
Tanner:If we're okay with using the stone.
Jorge:I don't even remember what this stone is.
Jorge:I'm going to be honest with you.
Tanner:All right.
Tanner:I think we got it from the vault.
Josh:I will allow it.
Tanner:Yeah.
Jorge:Also, if anything was given to Lev, he probably sold it.
Jorge:I'm not mad about you throwing any rock.
Tanner:All right.
Tanner:Josh, then I'm going to throw the Ban Muon Swapping Stone, which will cast Dimension Door on me and transport me to the Feep, if you're all right with that.
Noah:Josh, did he take his 2d6 persistent sonic damage?
Tanner:Okay.
Josh:No.
Josh:Because he has two initiative counts, so that only applies on the second initiative count.
Tanner:Fascinating.
Josh:Otherwise, he would take more damage than the average person would from persistent damage, which doesn't make sense.
Noah:I feel like somehow it does.
Jorge:I think it does too.
Josh:It applies at the end of his round of actions.
Josh:Okay.
Tanner:I'm going to hit him.
Josh:Sure.
Josh:What's the range on your attack?
Tanner:I get a natural one.
Josh:Okay.
Tanner:the range on my attack.
Tanner:I just have regular range.
Josh:It's just five feet?
Josh:Okay.
Tanner:Um, but it looks like he's within that area.
Tanner:Yeah?
Josh:Oh, he is.
Josh:Yeah, no, that's just for me.
Tanner:Okay.
Jorge:You can be an asshole and step outside of it.
Josh:I just need to know.
Tanner:Uh, now I'm going to make a certain strike.
Noah:um um
Josh:A41 does not hit, unfortunately.
Tanner:Oh, I wasn't targeting him.
Tanner:I got a 41, but I don't think that's going to hit.
Tanner:Okay, but he still takes damage.
Josh:Absolutely.
Tanner:Um... Wait, let me figure it out.
Tanner:So... It should be plus 16.
Tanner:Just from my stuff.
Tanner:I don't know if it's vulnerability or whatever, but...
Josh:The vulnerability will apply.
Josh:He currently has vulnerability 25 to all damage because he's been naveled.
Tanner:All right, well, I deal 16 piercing damage via the certain strike.
Noah:you you
Tanner:And then I'll raise my shield again.
Tanner:And also... Can you remove... Can I remove these?
Tanner:I don't know if I'm allowed to do that.
Tanner:Oh, I can.
Tanner:I'm not grabbed anymore.
Josh:You are not grabbed.
Tanner:I shouldn't really have the power to just remove that, but... That'll be all.
Josh:I see when it happens and I can undo it, if I so choose.
Josh:But you're allowed to ungrab, that's fine.
Josh:Okay.
Noah:you
Jorge:I forgot to apply my fast healing, so I applied it.
Josh:It's my turn.
Josh:I'm deafened.
Josh:I'm clumsy.
Josh:I'm clumsy again.
Josh:I'm taking persistent sonic damage.
Josh:I think I'm going to sing about it.
Josh:I'm going to cast Whales of the Damned.
Jorge:Can I take a opportunity?
Josh:Yeah, it's manipulate.
Jorge:I think it's just normal.
Josh:What's your range?
Noah:Let's do it.
Jorge:43.
Josh:Okay.
Josh:All righty.
Josh:He is going to use blameless and redirect that at Henrik.
Tanner:I don't think it does.
Josh:Henrik does a 43 hit.
Jorge:Oh.
Josh:Okay.
Jorge:Great question.
Jorge:What is blameless?
Josh:It's a reaction of his.
Jorge:Oh, so it doesn't have a manipulate or anything?
Josh:Correct.
Jorge:Does it have concentrate?
Josh:It has the move trait.
Jorge:Ah, okay.
Jorge:Oh, well, if it has the move trait, I think I can do it.
Josh:Does move work?
Josh:Okay.
Jorge:So I can take another attack of opportunity to try to cancel that one.
Josh:Go for it.
Noah:Oh.
Jorge:I'm going to use a hero point because I have an extra.
Josh:Okay.
Jorge:Wait.
Jorge:No, no, no, no, no.
Jorge:Sorry.
Jorge:I am a master, so plus 2.
Josh:You get plus four.
Jorge:Plus 4.
Josh:I mean, you can roll with plus two instead if you prefer.
Jorge:No.
Jorge:53?
Josh:Fifty-three.
Josh:You hear the strum of a guitar from further back down, and he's going to use another reaction to do blameless again and send that to Henrik.
Jorge:OK, but that means the first hit did go through, right?
Noah:you
Jorge:Because I interrupt the first redirect, so then that hit goes through.
Josh:No, he's redirecting both of the attacks.
Josh:You use two reactions, he used two reactions.
Jorge:Yeah, but I used a reaction to interrupt.
Jorge:He then used his interaction to interrupt that.
Josh:Uh-huh.
Jorge:Then I use another interaction, which interrupts that interaction, so the first one goes through.
Josh:And so he interrupted that one as well.
Josh:No, they both get redirected.
Josh:I don't understand how you could say that the first one goes through.
Josh:He attempts to do something.
Josh:You attempt to stop it.
Josh:he redirects, or he attempts to redirect you stopping it.
Josh:You attempt to stop him from redirecting it, he redirects that attempt as well.
Noah:Thank you.
Jorge:I'm just... I'm just playing by 5e where we couldn't counterspell the counterspell like that and stack it.
Josh:Both times you interrupted, he redirected it.
Jorge:But okay.
Jorge:Alright.
Josh:Okay, it's been years since we played with that system.
Jorge:Okay.
Jorge:Okay.
Josh:This is a different effect, and it's unrelated.
Jorge:Alright.
Josh:Either way, does a 53 hit, Henrik?
Tanner:A 53 does, but the other one... All right.
Josh:Okay.
Josh:So at Lev, you need to roll an attack.
Jorge:Alright.
Josh:That is 45 points of damage to Handwrecker.
Noah:Thank you.
Tanner:I get to reduce it a little.
Josh:And the spell still goes through.
Mike:So, am I able to counterspell this spell, even though I am restrained?
Josh:It's a spell.
Josh:You're actually immobilized, which means... Oh, yeah, sorry, you are restrained.
Josh:Yeah, you're off guard and immobilized, and you can't use any attack or manipulate actions.
Noah:Thank you.
Josh:Does your counter spell require manipulation?
Mike:I don't think so.
Mike:Actually, Foundry would know better.
Josh:What are you using?
Josh:to counterspell?
Mike:Oh, I have to be able to actually cast the spell?
Josh:What are you trying to... How are you trying to do it?
Mike:Well, it doesn't say that you cast the spell.
Mike:It says that you make the counteract check and you expend the spell slot.
Josh:What feat is giving you the ability to counterspell this?
Mike:Master's Counterspell.
Josh:Okay.
Josh:That's what I was asking.
Josh:Master's Counterspell.
Josh:Um...
Josh:Monofilcast, use your magic to disrupt it.
Josh:You can expend its abjuration.
Josh:Yeah, it doesn't say that you need to be able to use a manipulate, so you can attempt to counteract it.
Josh:If you're a prepared caster, you expend a prepared spell to counter the creatures casting with the spell.
Josh:It must be at least as high as the triggering spell level.
Josh:So you have to expend a level 9 or level 10 spell.
Josh:It doesn't matter if it's this spell in particular.
Josh:It's just as if you had cast that and the spell is gone.
Josh:And now you may attempt to counteract with a minus 2 penalty.
Josh:Unless you have the same spell, at which point you don't get the minus two penalty.
Mike:Or I can make a good enough case that this spell should counteract the other spell.
Josh:Yeah.
Josh:What spell are you expending?
Mike:Uh... Weird.
Josh:And why is that a good...
Noah:you
Mike:I can't...
Mike:I don't think I have any arguments that wouldn't make Weird very overpowered for counterspelling.
Mike:Because Weird creates visions, so to say that the spell comes off as visions in people's head, I don't actually think hits Whales of the Damned.
Josh:Okay.
Mike:But to be fair, Whales of the Damned isn't a very thematic... Like, he just yells?
Josh:Yeah, he's just yelling.
Mike:What, does it cast a 9th level silence or something?
Mike:I guess that would be...
Josh:That would work, yeah.
Mike:All right, I'll take the minus two.
Josh:Okay.
Mike:This is, what do I roll for counteract?
Josh:Counteract and roll your spell attack.
Josh:The DC is... Level-based DC is... 36.
Mike:So I have a plus 35.
Mike:Is it D20 plus 35?
Mike:Yeah.
Josh:R slash.
Josh:1d20 plus 35.
Josh:If you're doing an infantry.
Mike:You lied to me.
Noah:All right.
Josh:I didn't?
Jorge:I can't believe you lied to him.
Josh:Oh, I'm sorry.
Josh:It's slash R. I did lie to you.
Josh:50 is a critical success.
Josh:So that does counterspell this.
Mike:Always have one ninth level you don't care about.
Josh:Nobody gets whaled.
Josh:Okay.
Josh:Of course.
Josh:Okay.
Josh:I think I'm just going to pincer somebody.
Josh:Let's pincer Lev.
Josh:That's a 47.
Noah:Wins for redemption.
Jorge:Edit.
Jorge:Oh.
Josh:What are my choices?
Noah:Either don't hit or be scoopified to.
Josh:Yeah, he's going to not hit.
Noah:Oh, no, sorry.
Noah:Either don't hit or Lev gains resistance and you get scoopified to.
Josh:Yeah, no, he's just going to choose to not hit that.
Josh:That's fine.
Noah:All right.
Josh:He'll try again.
Josh:That was a bad roll.
Josh:That misses.
Josh:That is the end of his turn.
Josh:He takes.
Josh:10 sonic damage.
Noah:nice it's still going uh yeah after seeing all that first you know top of the turn i'm gonna quicken myself as i do roll this unstable check
Jorge:Plus weaknesses.
Josh:Yes, I know, that gets applied.
Jorge:I know, I'm just saying that for the morale of the group.
Mike:you
Josh:He rolled a recovery check and he failed, so he will continue to take sonic damage.
Jorge:Yes.
Josh:It's Don's turn.
Noah:I will use unstable redundancies to do it anyway.
Noah:Then I'm going to... I've got to deal with these other guys.
Josh:Okay.
Noah:I will flourish, cast Blink Charge.
Noah:This is a fun spell.
Josh:Absolutely.
Josh:Also, while you were playing that, it was the end of his turn, Mike, so you're no longer restrained because he didn't re-up the restraint.
Mike:Oh, hell yeah.
Josh:He's definitely on.
Noah:So I will teleport 60 feet.
Noah:They're just playing some dudes.
Jorge:The other guys should probably not be around, huh?
Mike:What, probably not be around?
Jorge:Those other band members?
Josh:No, they're just some guides.
Mike:Oh, yeah, they might be.
Jorge:They're probably a little important.
Josh:They're playing a tune.
Noah:I will... Let me just strike against creature with loving world and great.
Noah:I will strike against him with...
Noah:Uh, the silver anvil.
Noah:Anvil?
Josh:Okay.
Josh:Whack-a-guy.
Noah:At least there's only 28.
Noah:Should it be... I guess... Oh, it's not.
Noah:Bummer.
Noah:Alright, I'll try and attack this dude.
Josh:That's just a hit.
Noah:Yeah.
Noah:It's a regular hit, apparently.
Noah:Jeez.
Noah:It takes full damage plus an extra 2d8 damage because of 2d8 force damage because of blink charge.
Tanner:you
Josh:Okay.
Noah:So... All that.
Josh:Do you have the Blink Church effect on your character?
Noah:Oh.
Noah:I could put this on.
Josh:I can... Absolutely.
Noah:There we go.
Noah:Let's see.
Noah:Damage.
Noah:Blink charge.
Noah:Cool angles and everything.
Noah:Wow, that's neat.
Noah:49 points of various damage.
Josh:He takes the damage.
Josh:He is not bloodied.
Josh:He's still standing.
Josh:He's still playing.
Josh:Mostly against his will, but he's still playing.
Noah:I will say, sorry, guy.
Noah:That was one action to get over here.
Noah:Second action, I will... I have map, but... Hang on, I just explode.
Mike:Did you hear cutting a cord?
Noah:Yeah, I'll try and cut a chord, see what happens there.
Josh:Okay.
Josh:Make another attack.
Josh:You can do an unarmed attack if that would be easier.
Noah:I have map on this, right?
Josh:You do.
Noah:Major bummer.
Noah:That also hits.
Josh:That hits.
Noah:Cut the cord in his chest.
Josh:Absolutely.
Josh:You have stunned the man.
Noah:Oh.
Noah:Great.
Noah:Last one.
Noah:Two actions left.
Noah:A lot of damage.
Jorge:Well, if you want to dive X, you might be able to Cataclysm them both out of existence.
Jorge:I just checked.
Noah:I'm already... He's going to explode.
Mike:The distance?
Mike:Vesper has a turn.
Mike:How much healing can you give?
Mike:Because it looks like me and Henrik are going to need some.
Jorge:I can heal someone if Henrik goes down.
Josh:Okay, explode.
Noah:He's going to make a basic reflex save.
Noah:He failed.
Tanner:That's his stun effect though.
Josh:Does stun?
Josh:I don't think so.
Noah:It does not matter.
Noah:Oh, great.
Josh:Yeah, no.
Josh:Stun just makes him lose an action.
Josh:Or in this case, he stunned three, so he loses three actions.
Josh:But it doesn't affect.
Josh:It doesn't matter anyway.
Josh:That's enough to just burn this man to ash.
Noah:Alright, that's my turn.
Josh:Gone.
Josh:Okay, thanks.
Noah:Okay.
Mike:It is time.
Mike:Unfortunately, there's not time to do damage yet.
Jorge:Okay.
Mike:I really wish it was.
Mike:There's just too many people that are too weak near me.
Mike:I'm going to take 40 hit points from Lev and give them to Henrik.
Jorge:Okay.
Tanner:Oh?
Mike:I think me and Dawn are probably fine with the fast healing.
Josh:Oh, actually, I'm sorry.
Jorge:Oh wait, so you're not going to give me fast healing either?
Josh:Before we actually do this, you're going to hear a note sung by the singer down at the bottom, and he is going to take another reaction to take an attack of opportunity on you, because this does have the manipulate trait.
Jorge:You're just going to take the HP?
Noah:you you
Mike:Josh, am I missing something?
Mike:He is 8 billion miles away from me.
Mike:I feel like I'm also missing something because Vesper is only... Yeah, okay.
Josh:No, no, no, no, sorry.
Josh:The singer sings a song.
Josh:Vesper is going to make the attack of opportunity on you.
Josh:He's 30 feet away.
Josh:Yeah, he has an attack that has a range increment of 120 feet.
Josh:How did you think he hit you last time?
Mike:Sure.
Noah:Yeah.
Mike:Well, I mean, having it as a reaction, or having it as the attack, like, ranged attacks of opportunity sound really annoying.
Mike:Oh.
Josh:Yeah.
Josh:Okay.
Jorge:Well, now we know how Lev's going to spec if we make it out to fight the deep.
Josh:That is a crit, unfortunately.
Mike:Oh, he crit me, guys.
Mike:We're going to miss all the healing.
Mike:I'm going to delay consequence.
Josh:Absolutely.
Tanner:Ha ha ha.
Josh:Let's roll to see what damage is coming your way.
Mike:Absolutely.
Josh:You are going to take 67 points of damage.
Josh:Oh, okay.
Mike:We'll just take it now.
Josh:Sure.
Mike:Unless, actually, let me undo.
Josh:Yeah, that's fine.
Mike:We'll take it later.
Jorge:Yeah, yeah, don't jinx that.
Josh:And because you've delayed the consequence, the crit doesn't actually cancel the effect.
Josh:So now you may heal people.
Noah:you you
Mike:Yeah, we're going to give from Lev to Henrik.
Mike:should i give more because your your heel is more powerful if you use it just on yourself right lev okay yeah let's give henrik i was gonna 80 all right let's do 80. henrik give yourself 80 hit points
Jorge:Yeah.
Jorge:I'm okay dropping down to get Henrik up.
Jorge:Go ahead.
Jorge:Take 70.
Jorge:70 or 80.
Tanner:Whoa.
Tanner:That's crazy.
Jorge:I'll subtract the... I'm still getting fast healing, right?
Mike:on in DiveX, we are getting fast healing equal to 20 as is 11.
Josh:Is that what it is?
Mike:I believe so.
Jorge:Or no?
Jorge:Okay.
Jorge:I was about to say, give me back that 80.
Noah:Yeah, you bet.
Tanner:We're all getting fast healing now?
Mike:No.
Mike:Yeah, there's also some other stuff like you can't die and whatnot.
Mike:It's fast healing 20.
Jorge:dope.
Josh:Is it you can't die?
Mike:Yeah.
Mike:Yeah, do you want me to read exactly the codex?
Josh:Uh, sure.
Mike:And preventing the target from both dying due to damage and from its dying condition increasing to a value that would result in death.
Josh:Nice.
Josh:Okay, so who is this applying to?
Mike:It is a level 20 grimoire.
Josh:Everybody?
Mike:Yeah.
Josh:Okay, let me get it.
Josh:Let me get it.
Josh:You get it.
Noah:Oh.
Josh:You get regen 20.
Josh:You restore 20 hit points at the start of your turn.
Josh:Each time you regain hit points, you regrow all of your damaged or ruined organs.
Josh:And if any body part is severed, as a free action, you can choose to regrow it immediately.
Jorge:They say choose in case you're like, oh, no, no, no, I was doing something.
Josh:Yeah.
Mike:That's what didn't... Wasn't the... I mean, in case if you're missing a leg your whole life, you don't want to just be like, after this battle, I've got it back.
Josh:It's a free action, too.
Jorge:Yeah.
Josh:Okay, anything else?
Mike:No, that's the whole turn.
Noah:I think until he succeeds on his saving throw.
Josh:Great.
Josh:It's Vesper's turn.
Josh:He's going to sing.
Josh:Is he still clumsy?
Josh:How long is he clumsy for?
Josh:Oh, he didn't try to save last time.
Noah:No, because didn't he succeed?
Noah:Oh.
Jorge:I thought he failed.
Jorge:I was persistent.
Josh:No, he didn't try.
Josh:Yeah, that was for the Sonic Damage.
Noah:Oh.
Josh:I think he has to choose to.
Josh:I will double check that.
Josh:I think he just continues to be clumsy.
Noah:So at the end of it, you can attempt a new save.
Noah:On success, it ends the effect.
Josh:Yeah, he just didn't make the save because I'm fallible, so he's still clumsy.
Josh:Okay, he's going to sing.
Josh:He's casting a spell.
Tanner:Okay, let's hit him.
Josh:Okay.
Jorge:Okay, cool.
Noah:yeah
Josh:Yeah, he got his reactions back because we're at the top of the... Yeah, because we are at the top of the turn.
Josh:So he's going to use Blameless.
Josh:Send that to Lev.
Tanner:Oh, that's unfortunate.
Jorge:That's unfortunate.
Tanner:That's really busted.
Tanner:I think... Yeah.
Josh:If only there was some way to reduce the number of reactions he had.
Noah:I'm working on it.
Jorge:We did.
Jorge:He should have minus two reaction slots already.
Mike:Wait, what is he doing?
Mike:Wait on spirit song.
Jorge:We've killed two of the people.
Mike:Do I have?
Jorge:Yeah, I killed one in the beginning.
Josh:Yeah, but you don't know how many reactions he started with.
Jorge:I know.
Jorge:I said he should have minus two.
Jorge:All right.
Jorge:Well, thanks, Henrik.
Jorge:I shouldn't have given you any fucking health.
Jorge:All right.
Tanner:You're also slowed one.
Jorge:Great.
Jorge:Great.
Josh:But... Counteract what?
Jorge:Okay.
Jorge:Wait a second before this goes off.
Jorge:I will attempt to counteract this with my Ring of Spellturning.
Jorge:A spell?
Josh:What spell?
Noah:Hello.
Jorge:I thought you said he's casting a spell.
Jorge:Isn't that what we tried stopping him?
Josh:Oh!
Josh:Okay, you're trying to... Sorry, I thought you were trying to counteract Henrik hitting you.
Jorge:No, no.
Josh:Okay.
Josh:That's an 8th level counteract with a 46.
Jorge:An 8th level counteract with a 46.
Jorge:Yep.
Josh:What is the... I should really just keep this tab up.
Josh:I did.
Josh:Now I have two tabs on the same page.
Josh:What level is this?
Josh:8?
Jorge:Yep.
Josh:That is a 40, so you succeed.
Josh:This is an 8th level counteract?
Josh:Doesn't happen though.
Jorge:Yes.
Mike:Wait, but it was spell turning, right?
Jorge:Yeah.
Mike:The effect goes on to him.
Josh:Oh, so yeah, so he gets sung in.
Jorge:Oh.
Noah:you want to do
Jorge:Yeah.
Tanner:uh yeah okay no no never mind i thought he was talking about something else no no no
Josh:Wonderful.
Josh:Why, you wanted to make an attack of opportunity on Lev?
Josh:Oh.
Jorge:Yeah.
Josh:Spell turning.
Josh:Flex spells at their caster.
Josh:Spell targets you.
Josh:Spellturning is nice as well.
Josh:It was also... That's stupid.
Josh:By the way, talking about chains of back and forth, Spellturning has that built in.
Josh:They knew that that was going to be a thing.
Noah:Hello.
Josh:Regardless, let's make a fort save for this guy.
Josh:I rolled very well.
Jorge:All right.
Josh:Critical success.
Josh:No damage.
Josh:So nothing happens.
Josh:That was one action.
Josh:Do I capitalize on Lev being super injured right now?
Noah:Thank you.
Josh:I think I do.
Josh:I'm going to do a pincer attack on you.
Jorge:All right.
Josh:That is a crit.
Jorge:Of course.
Josh:Okay.
Josh:Ouch.
Josh:136 points of piercing damage.
Mike:let's see I get I get what's it called I get reactions back at the start of my turn
Jorge:So I'm dying one.
Jorge:Is that how that works?
Josh:If you've run out of health, yes.
Jorge:Yeah.
Jorge:Great.
Noah:you you
Josh:Okay.
Josh:You are piercing.
Jorge:And what type of damage was that?
Jorge:Yeah.
Mike:Oh, well.
Mike:I mean, you'll be up next.
Josh:45 just misses.
Josh:That's the end of his turn.
Josh:Lev, you get 20 points of healing, which means you are no longer dying.
Jorge:I will need a doctor's visitation soon.
Josh:You are wounded and you are prone, but you are no longer dying.
Jorge:Okay.
Jorge:I will, I guess, stand up and then make a strike.
Josh:Okay.
Jorge:Does he attack of opportunity or does he stand up?
Josh:He does not.
Jorge:Okay.
Jorge:Free action.
Jorge:Sorry, before I attack.
Jorge:Free action.
Jorge:Intensify vulnerability.
Jorge:And I will strike.
Jorge:God fucking damn it.
Jorge:Well, that didn't apply to Intensify, but I don't think that would have mattered.
Jorge:It would have been a plus two to that.
Josh:um oh yeah so plus four uh which doesn't
Jorge:Oh, so.
Tanner:It also still says you're prone.
Tanner:So will that be possible?
Jorge:Plus 4.
Jorge:41.
Jorge:Alright, so strike again.
Jorge:No, not at all.
Noah:No.
Jorge:Alright.
Jorge:I guess I have a third action.
Jorge:I guess that will be, yeah, I got nothing.
Jorge:Yeah, I will attempt to heal.
Noah:Good.
Josh:Oh, did he move?
Mike:Oh my god, he moved.
Josh:Oh, no.
Josh:Go back.
Josh:Nice.
Jorge:All right, that is my turn.
Josh:Okay.
Noah:oh
Josh:Henrik, you heal 20.
Tanner:All right.
Tanner:Oh, there it is.
Tanner:I'll start with the doctor's visitation.
Tanner:Oh, I don't want to target myself.
Jorge:Ooh.
Tanner:All right.
Tanner:Let's do some wound treatment.
Noah:uh um
Tanner:77 um okay then i'm gonna try to hit this man i hit allegedly
Jorge:Delicious.
Josh:are you successfully actually okay absolutely
Tanner:He takes 42 points.
Josh:It takes 42 points of damage.
Josh:Plus the weakness.
Jorge:That's the weakness for the morale.
Tanner:Um... Then... I'm going to drink a potion of Cold Retaliation.
Josh:Oh, that's crazy.
Jorge:Oh.
Noah:Gosh.
Tanner:3d6 plus 4.
Jorge:Let's manipulate.
Jorge:Does he attack of opportunity?
Josh:He does not...
Jorge:This bitch is holding them out.
Josh:Okay.
Noah:Okay.
Jorge:I know we're taking some of them away, but he's also holding them out so that he can cast spells and redirect attacks.
Tanner:That was three actions.
Tanner:I'll raise my shield.
Tanner:That'll be all.
Josh:It's his turn again.
Josh:He's deaf and he's clumsy.
Josh:He's persistently damaged.
Josh:I forgot to make the check again.
Noah:Hmm.
Josh:Um... Fuck.
Josh:Okay.
Josh:What do I do?
Josh:What's a good thing to do here, you think?
Josh:Um... I guess... I will try to... Um... Sing a canticle of everlasting grief.
Mike:Oh, those are popular.
Josh:They're nice.
Noah:I think we're just gonna hurt ourselves.
Jorge:Do we try to opportunity attack this, or do we just hurt ourselves?
Noah:This guy is us-proof.
Josh:This has the arcane, auditory, concentrate, curse, emotion, fear, manipulate, and mental traits, if any of those are relevant.
Jorge:I'll give it a swag.
Josh:Okay.
Jorge:I'll give it a swag.
Josh:Absolutely.
Tanner:Does he get his reactions on, like, both of his turns?
Josh:No.
Josh:Same way that the persistent damage only applies at the end of his second turn, his reactions only return at the top of his first turn.
Tanner:Cool.
Jorge:50.
Josh:50 hits.
Josh:Which you would know if you targeted him.
Josh:Roll damage.
Jorge:58.
Josh:Okay.
Noah:It was such a good morale boost to watch that much damage.
Josh:Oh, that applied too much.
Josh:That applied his weakness on all damage types.
Josh:That's not how that works.
Jorge:Yeah, I was going to be like, wow, that hit.
Josh:I know, I'm sorry.
Josh:I'm sorry, it wasn't quite that much damage.
Jorge:Whatever those names on Lev's sword is really coming through.
Jorge:Yeah.
Josh:Okay.
Josh:Oh, the spell doesn't go through.
Josh:He's going to punch Lev.
Josh:If Lev keeps trying to interrupt him, he's going to keep punching Lev in the face.
Jorge:Yeah.
Josh:Okay.
Josh:You are adjacent to your friend, so he's going to do a Warp Spines, because that has splash damage, and splash damage is fun.
Noah:one
Josh:That is a 52.
Josh:No, it's just an attack.
Jorge:That hits.
Jorge:This doesn't have a manipulate rate or anything.
Jorge:It's just a regular.
Jorge:Okay.
Josh:41 points of piercing damage to Lev, 17 points of piercing damage to Henrik.
Josh:Before you ask, no, the splash damage doesn't affect him.
Josh:And then I think he's going to use his third action to follow up with just a good old spatial pincer attack.
Noah:Does it still apply, though, because he's from Syrin, it's one step lower?
Josh:That one's been doing well.
Josh:That rolled poorly, though.
Josh:Because of the shield of the Unified Legion, he misses.
Jorge:Thank you, Shield of the Legion.
Josh:That is the end of his turn.
Josh:I'm going to save against the detonate grenade, dammit.
Josh:No!
Josh:It's just on the first one!
Noah:No.
Noah:But what if it did, though, Josh?
Noah:How cool would that be for us?
Josh:I know!
Jorge:That'd be really cool.
Josh:No!
Noah:Gosh, it would be really cool, though.
Josh:I'm sure.
Josh:He has to roll a reflex save?
Josh:Is that what this is?
Josh:Yes, reflex.
Tanner:Ooh.
Josh:He rolled very well, but I rolled for Lev, so it doesn't count.
Mike:Lev, nice roll.
Jorge:Yeah.
Noah:Oh, no.
Noah:Lev succeeded against it.
Josh:Yeah, good job, Lev.
Josh:I rolled well again, too.
Josh:That's a 51.
Josh:Okay.
Noah:That does succeed, so he doesn't take that anymore.
Josh:He's no longer deaf, which I don't care about, but he's also no longer clumsy, which I do care about.
Jorge:Was that lowering as they see?
Josh:Uh, yes.
Josh:Oh, wait, no, I don't think he was lowering his AC.
Josh:He was lowering some of his attacks, because they're agile.
Jorge:Hmm.
Josh:And just reflex save, which was annoying.
Jorge:Hmm.
Josh:But, oh, and so it's still the end of his turn.
Josh:He's still taking the persistent sonic damage.
Josh:So he is going to take three sonic damage, but he's vulnerable.
Noah:Nice.
Josh:So that gets bumped up.
Josh:That's non-negligible.
Josh:Let's roll a recovery check.
Jorge:That might be the only thing that keeps him... What's nice about recoveries is no matter how high level you are, it's still a T20.
Josh:I failed.
Josh:He's still taking sonic damage.
Josh:Yes.
Josh:Well, so there are monsters that have feats that reduce that.
Josh:He doesn't have that, because of course he doesn't have better recovery for sonic damage.
Josh:Okay, that's the end of his turn.
Jorge:He is very well engineered for our party, though, so I wouldn't have been surprised if he had that one.
Josh:Oh, yeah.
Josh:He's been watching you the whole time.
Jorge:He doesn't...
Noah:Hey guys, this is bad.
Josh:He knows how you fight.
Jorge:You got to kill that last singer.
Josh:It's Dawn's turn.
Josh:I'm going to step away for a second, so think amongst yourselves.
Noah:Do we start pulling out Hail Marys or do we keep going?
Tanner:I feel like it's going very smoothly.
Mike:It's slow, which is not necessarily good.
Mike:We want to kill someone immediately.
Mike:Quick.
Tanner:Well, we gotta get the singer.
Mike:Oh, I think we've been... So... Actually, yeah, that would be perfect.
Noah:That's what I'm on this turn.
Mike:That way, whatever I'm about to do has more effect.
Mike:So, here's what I'm thinking, guys.
Mike:I have... Divinity Leech.
Jorge:Mm hmm.
Noah:Okay.
Mike:I want to pop it next turn.
Mike:I also have an 8th level Disintegrate, which I have a combo to really, really increase the odds of it taking full effect.
Mike:I have a 7th level Disintegrate.
Mike:I have four 6th level Disintegrates.
Noah:I have a strong suspicion that if we use the talk to everyone and all things and say his name, it will give us maybe a stun or a slow.
Mike:So I have a large variety of type damage I can do here.
Mike:I also have Implosion.
Mike:I would inquire on how many actions that is.
Jorge:I don't know if the narrative is going to be... I guess every time we chat with them in the past, it was a separate time and space.
Jorge:I don't know.
Noah:I mean, I'll kill this dude first and then see if I have leftover actions.
Jorge:Yeah.
Noah:It's going to put me very far away.
Noah:Actually, I can translocate.
Noah:I hope so too, man.
Jorge:Hopefully you can kill him this turn.
Jorge:I think he only has one reaction right now, but we'll see.
Jorge:Oh no, the DM's back.
Mike:Oh yeah, that was my other question that I was supposed to ask when Josh was gone.
Mike:How many reactions does he currently have?
Jorge:I hope only one.
Jorge:One per the singer, but we'll see.
Mike:Well, I'm not going to do anything crazy, so if he wants to spend it on whatever Don's going to do, that's okay with me.
Noah:I think he probably has one plus however many singers.
Josh:Yeah.
Noah:That was my guess.
Noah:Josh, it's my turn?
Mike:Cool.
Noah:Okay, I will start off with...
Noah:precognition.
Noah:I will analyze two diverging wicks.
Tanner:Thank you.
Noah:The world kind of warps around me.
Noah:I'm all alone over here.
Noah:No one sees this happening.
Josh:I rolled a critical success.
Noah:First, I will friction flow to shoot all the way up to this dude.
Noah:Which is my maximum I can go.
Noah:But because I end adjacent to him, he has to make a reflex save.
Noah:We'll take 60, 12 force damage.
Noah:Oh, wow.
Noah:Well, he takes no damage then.
Josh:I'm sorry, I hit a nat 20.
Noah:Oh, that's super uncool, Josh.
Josh:It happens.
Noah:Yes.
Noah:God, that is really not useful.
Noah:Okay.
Jorge:Good thing you have the divergent wicks.
Noah:Yeah.
Noah:Oh, that is true.
Noah:I forgot I did that five seconds after I did it.
Noah:I'm going to try and punch this dude.
Josh:Okay, go for it.
Noah:Technomatic punch.
Noah:Wow.
Noah:It's a good thing I did the Diverging Wicks.
Josh:Yeah.
Josh:You guys are rolling poorly today.
Noah:It's a bad fight.
Tanner:I got a pretty good crit on Lev.
Noah:Gosh, I guess...
Josh:That is true.
Josh:You had a really good crit on Lev.
Jorge:After Lev just gave you half his health.
Jorge:Yeah, that was really cool.
Noah:Last action.
Noah:I guess I'll just try and do it again.
Noah:Wow.
Josh:Yeah.
Josh:Go for it.
Noah:Well, that was one bird.
Jorge:Are you able to recede this or anything?
Josh:No.
Josh:That's, it's not a, reseeding isn't a thing.
Josh:I, like, added it to the dice roller because you guys wanted it, but it is never necessary.
Josh:Because the seed is calculated every millisecond.
Mike:so what does receding do like in the program oh okay so it does do something it improves our roles
Josh:And the program, so I take the general RNG that's generated by Rust from their crypto algo, and then I just have this flat seed that you guys have, and I hash them together to make the actual seed.
Noah:I'm going to restart it.
Josh:But even though it does do something, but my point is you don't need that hash.
Josh:You can just take the... Okay, fine.
Jorge:oh then we really need to check really need to change this
Josh:Sure.
Josh:I just mean, in Foundry, they use the cryptographically secure library supplied by Google for the random rolls.
Noah:It's stranded.
Noah:I'm going to retry that.
Josh:Okay.
Noah:Second time around, same thing.
Noah:Reflex save.
Noah:Just zip towards him.
Josh:Yeah, absolutely.
Josh:So let's make another reflex save.
Josh:I rolled much worse this time.
Josh:41.
Josh:Okay, I don't even know what number that is.
Noah:That does fail, so he takes 6d12 force damage.
Noah:That's so many ones!
Noah:34 points of force damage.
Josh:Jet will take 34 points of force damage.
Noah:Second action, I will technomagically punch this dude.
Noah:That's all I got.
Josh:Okay.
Noah:We really gotta kill this dude.
Noah:Before I do that, I'm gonna cast Sure Strike.
Noah:And then I will do this.
Josh:Okay.
Noah:Let's see if it does.
Noah:It did.
Noah:Oh, great.
Noah:Nice.
Josh:Nice.
Jorge:Oh, yeah.
Josh:secretly behind the scenes I received it.
Noah:I knew it.
Josh:That's what happened.
Jorge:That makes sense.
Jorge:See?
Mike:Uh...
Jorge:That's fucking...
Noah:I think that's a lot of stuff.
Noah:Yeah, cool.
Josh:Yeah, I think that's enough to just kill him outright.
Noah:I think so.
Josh:That's already, like, double threat.
Noah:I'm not sure.
Noah:I might see regular.
Mike:Doesn't look like it.
Josh:How much do you normally roll?
Noah:That's 10d10 plus 11 plus 1d7.
Josh:10d10?
Noah:Yeah, at this level, I do.
Noah:Well, it might not be W.
Josh:Oh, yeah, no.
Josh:So he's flat out gone.
Josh:Absolutely leveled.
Noah:Um, I have one action left.
Noah:Josh, do we know how many actions it is to tell the thief's name to all of all things?
Josh:Is this you asking if you can use your one action to use the phoebe's rule to touch all of all things?
Noah:This is me asking my new action to do this.
Josh:I will... I'll let you roll.
Josh:It is a flat DC 11.
Tanner:Oh.
Mike:Oh.
Josh:I'm sorry.
Josh:No.
Josh:You cannot do it in one action.
Noah:Okay, that's fine.
Josh:It is normally a three action.
Noah:Okay, well... I guess I'll just start jogging.
Josh:But I will let you...
Josh:If you make that check, I will let you deal with one action instead.
Noah:I'm very far out right now.
Josh:Okay.
Noah:I'll just start jogging my way back.
Josh:Yeah, go for it.
Noah:That's it.
Noah:That's my turn.
Josh:So, with the third bandmate killed,
Noah:Okay.
Josh:Mr. Feep lets out another screech this time.
Josh:And do you note that he's fairly incoherent right now, as most people would be after having their divinity forcibly ripped from them.
Josh:But he's got at least enough coherence here to note that he's lost his band and see that he needs to call reinforcements.
Josh:And so...
Josh:I'm just going to put a marker here because nothing happens immediately.
Noah:Thank you.
Jorge:Can I... Okay.
Jorge:I... Yeah.
Josh:No.
Josh:This is like a lair action.
Josh:You don't get to attack the lair.
Josh:I understand the attempt, though.
Josh:Let's just put a circle here.
Josh:You watch as a...
Josh:bluish-greenish portal starts coalescing there.
Josh:That's the end of your turn, right, Dawn?
Noah:Yep, that's all I got.
Josh:FedEx!
Mike:Yay.
Mike:I heal 20.
Josh:You killed 20.
Mike:That's okay because not all of Althane needs to know this guy's name.
Mike:Only Divex needs to know his name.
Mike:And I will cast Invoke True Name.
Josh:Oh, that's exciting.
Noah:Oh.
Mike:Making him flat-footed to my spells and taking a minus 2 penalty to saving throws.
Mike:And then I will hit him with the Divinity Leech.
Noah:Really good to know that he can do that, though.
Josh:Absolutely.
Mike:Make a saving throw, mister.
Josh:Instead, he's going to cast, or sorry, he's going to take his reaction, which he has been saving, to do portal redirection.
Josh:Oh wait, this isn't a spell attack roll!
Josh:He can't portal redirect!
Josh:Ignore that!
Josh:Yeah, I just played my hand, that's fine.
Noah:We disagree with ourselves.
Tanner:you
Josh:Okay, he's going to make a will save here.
Josh:He is off guard.
Josh:But I will make the will save.
Josh:I critically succeeded the will save.
Mike:I just wanted to see if he could... One action to invoke true name, one action to cast Divinity Leech.
Jorge:Bye.
Josh:You have anything else for me?
Mike:We will cast Chaos Theory.
Noah:Oh.
Mike:So I gain resistance to everything except Force.
Mike:Equal to my level.
Josh:What is Chaos Theory?
Mike:Divex is a major evolution?
Josh:Oh, yes.
Josh:Is it only one action?
Mike:Yes.
Josh:Nice.
Josh:Okay.
Mike:Oh, I almost forgot.
Mike:And I'll sustain Bless.
Josh:Can you sustain as a free action?
Noah:yes yes
Josh:Okay.
Mike:Of course.
Mike:Divex can.
Mike:Oh.
Josh:He's moving.
Josh:Absolutely.
Josh:Okay.
Josh:It's the Phoebe's turn.
Josh:I think I'm actually pretty mad that I ruined... I wasted my reaction on nothing there.
Josh:Am I mad enough to just try and burn down Dybex?
Mike:Happens to all of us.
Josh:Or do I continue to focus on the two nice people who are standing directly in front of me?
Mike:I wouldn't mess with Divex, just... No, I just... I wouldn't make him angry.
Noah:You don't mess with Dyvex.
Josh:Are you trying to...
Josh:to face tank?
Josh:Is that what's happening here?
Josh:Okay.
Mike:He's not good at taking damage, but... He's not good at giving damage, but don't make... I don't know, just... He's not nice.
Mike:Why would you be mean to him?
Josh:I'm gonna... I'm gonna try and massacre everyone, I think.
Mike:This is quite a bit.
Jorge:Oh?
Josh:Yeah.
Josh:Um... So... Who gets affected by this?
Josh:60-foot line.
Tanner:you
Jorge:Well, I'm going to try to tackle opportunity that.
Josh:Go for it.
Jorge:Uh-oh.
Noah:Josh, what level is the spell?
Josh:What?
Noah:What level is he casting the spell at?
Josh:Nine.
Josh:Oh, shit.
Josh:That doesn't affect you anyway, does it?
Noah:Yeah, it doesn't affect any of us.
Josh:It has to be at 10th level to get you guys.
Mike:Yeah.
Josh:That's just a waste of an action.
Josh:Lev doesn't know that, though.
Jorge:Yeah, I'm still trying to.
Jorge:I accidentally dragged my sword away from the slot it was in, so I need to drag it back.
Josh:You unequipped your sword?
Josh:What?
Jorge:I don't know how I did that.
Josh:No, I see your... Your sword is equipped.
Jorge:I just don't see it in the bottom thing I used to have it in.
Josh:Oh!
Josh:One sec.
Jorge:Yeah, I don't know how to drag that back.
Josh:I've returned it.
Josh:It's there?
Jorge:Huh, I just don't see it.
Jorge:I'll just reload.
Josh:I mean, even if you can't see it, you should be able to if you open up your character sheet.
Josh:And then you go to the Actions, the second tab.
Jorge:Okay.
Josh:You can drag the icon of the sword onto that slot, and it should populate it.
Jorge:Okay.
Jorge:So I'll go to my character sheet.
Jorge:Okay.
Mike:I should learn massacre.
Jorge:Sorry, so character sheet, and then I go to the actions.
Josh:And then you drag the icon of the sword down, and that should...
Jorge:Sword, yeah.
Jorge:Dope, dope.
Josh:Massacre's a good spell.
Josh:Assuming it actually affects the things you're fighting.
Mike:Yeah.
Josh:Which... This doesn't.
Josh:That was stupid of me.
Jorge:Yeah, Lev didn't know that, though.
Jorge:Wait, do I have Bless on?
Jorge:Oh, well.
Josh:You do.
Jorge:I'll just take the Hero Point.
Josh:Okay.
Josh:Um...
Josh:So, I mean, honestly, a crit miss is better here than a hit, because the fiend doesn't know it's a crit miss, and then he's going to use his blameless and redirect that at Henrik.
Josh:So it misses.
Josh:Okay, so that was a wasted action.
Jorge:Is blameless a reaction though?
Jorge:No, I can't.
Jorge:I can't.
Josh:Blameless is reaction.
Jorge:Oh, I'll strike that.
Josh:Oh yeah, you can do that.
Josh:That's going to hit, I think.
Mike:Yeah.
Josh:That does hit.
Jorge:Cool.
Josh:It does say that you targeted yourself, but that does hit.
Jorge:Yeah, I'm having troubles right now, guys.
Mike:For a second I thought somehow the V-Bed Shield of Unified Legion...
Josh:The Feep has been your ally this whole time.
Tanner:Yeah, I'm actually.
Josh:Okay, 61 damage.
Josh:It's going to look like the health bar goes down a lot.
Josh:It's applying the damage wrong.
Josh:So don't get super excited.
Tanner:Let's go.
Tanner:Let's go.
Jorge:Let go.
Jorge:Let go.
Josh:I'm sorry.
Josh:You still did damage, just not the 186 damage it says you did.
Noah:Aww.
Josh:I'm sorry.
Josh:Um... Okay, so... Yes.
Mike:What?
Jorge:Was I adding it for every one of my runes?
Jorge:Is that why?
Jorge:You sure that's not right?
Josh:I read you the rule!
Josh:I can link you the rule!
Jorge:Even if it was, that just shouldn't be.
Josh:It says...
Jorge:Even if that was, we can agree that that shouldn't be.
Josh:One attack, you do 200 damage?
Josh:No.
Josh:Excuse me, I'm dying.
Josh:Okay, so that's all still just been one of his actions.
Jorge:Yes.
Josh:I think he's really mad at everybody, but Lev is included on that list, and Lev has been the most consistent annoying person here.
Josh:So, let's do a spatial pincers on Lev.
Josh:That's a crit.
Jorge:Oh, he really should stop critting.
Josh:He has a high modifier.
Josh:He has a high two hit.
Josh:That's going to be 90 points of piercing damage.
Jorge:All right.
Josh:And then he's going to follow it up with a warp spines.
Josh:He really should have this count as adamantine.
Josh:It doesn't, but it should.
Josh:That is a 48, which is a hit.
Jorge:Yes.
Josh:So...
Noah:So.
Josh:Lev, you are going to take 38 points of piercing damage, and Henrik, because you're next to him, you're going to take 14.
Jorge:Got any more visitations, Thunderhawk?
Tanner:Um, I can hit you again.
Tanner:Yeah.
Mike:heal him don't hit him again
Josh:Lev, you heal 20.
Josh:Now hit him!
Jorge:Got it!
Tanner:Oh, you have fast healing.
Tanner:I don't need to heal you.
Jorge:Fast healing doesn't stack, right?
Josh:No, the highest source of fast healing is, like, the overriding whatever.
Jorge:Yeah.
Josh:And I highly doubt you have anything that gives you more than 20 regen.
Jorge:I have 10.
Jorge:Yeah, I have 10.
Josh:Yeah.
Josh:Which is still very good, it's just not 20 regen.
Jorge:Yeah.
Jorge:All right.
Jorge:I will do a strike.
Tanner:All right, let's hit them now.
Mike:Yeah, that's not planned.
Josh:This has all been, you know, fun and games up until this point.
Noah:you
Josh:Oh, um... He's not supposed to be off-guard to you.
Josh:That still hits, but he's not supposed to be off-guard to you.
Jorge:Okay.
Josh:Okay, I'm gonna manually apply this damage.
Jorge:I was going to say.
Tanner:I was going to clap again too.
Tanner:I'd almost rather not.
Josh:Oh, you know, that is just barely enough.
Josh:He is bloodied.
Jorge:No.
Noah:Oh.
Josh:Oh, OK.
Mike:Thank you.
Josh:That's fine.
Noah:This does feel bad.
Josh:Great.
Josh:So I would love it if you all would .
Josh:You all need to make reflex saves for me, please.
Noah:Gosh, I'm so far away.
Jorge:Okay.
Noah:Do I have to make the save too?
Josh:You all watch as the red portal from which he emerged, the area that lets you go further into the core, explodes outward with energy.
Tanner:Ooh.
Josh:And shards of sharp reality fly past you.
Noah:Good job.
Jorge:Holy shit, that didn't seem really gappy when I rolled a 20 on.
Josh:Nice.
Jorge:Oh my god.
Josh:as you all need to jump out of the way as reality starts to break down.
Josh:This is not a manipulate or concentrate action, no.
Jorge:Okay.
Jorge:Just to clarify, this isn't a manipulated concentrate action, is it?
Josh:Nor is it a move action, lest you ask that.
Jorge:forgot about that one.
Jorge:So thank you for clarifying.
Josh:Yeah, of course.
Noah:Yeah, I messed up a whole lot too, but I have...
Josh:No worries.
Tanner:josh i'm so sorry i didn't click the thing so i just did a save without clicking the thing
Mike:Is it a spell?
Josh:Oh my god, you just you just wrote 18 plus 29 in the chat That's good great
Jorge:The best part for me was I didn't realize that there was a roll above that.
Jorge:I was like, why did he just set it to 18?
Jorge:That's a funny joke.
Jorge:And then I looked up and I was like, he doesn't do adding.
Jorge:Of course, this complicated physics engine to roll dice can't do additions.
Tanner:Okay, so fun fact, it can do addition if you do slash r first.
Josh:It can't do addition.
Josh:It doesn't have that built in for some reason.
Noah:Don't worry.
Noah:I got it.
Noah:I can do math.
Noah:Don't worry.
Josh:Oh, can it?
Josh:Oh, you just have to tell it it's a roll, of course.
Noah:Oh, it's too late.
Noah:I did the math.
Josh:You roll 18d1 plus 29d1.
Mike:Yeah.
Josh:Sorry, what is... Is that the product?
Josh:Is that how you tell it to multiply?
Josh:That's not those numbers multiplied.
Josh:What is that?
Josh:That's nothing.
Noah:As you can see by that, I clearly did.
Josh:You're just trying to do Excel commands.
Tanner:I got a 46 on this reflex, Dave.
Josh:Okay.
Josh:Did everybody roll?
Josh:Okay, the DC is 46.
Noah:47.
Noah:Regularly success.
Jorge:Grit success with the Nat 20.
Josh:What did we get?
Tanner:Oh, 46 evasion.
Mike:42, failure.
Josh:Okay, so that is a regular success from Henrik and Dawn, a failure from... Nope.
Tanner:Evasion, bump it up.
Josh:A crit success?
Josh:You have evasion!
Noah:Well, no, I got.
Josh:That's a crit success!
Josh:Oh, that's awesome.
Josh:That's good for you.
Josh:I'm happy for you that that happened.
Josh:You guys are my friends.
Josh:I don't want you to die.
Josh:Okay, so one failure and one success, then.
Josh:That's fine.
Josh:The person who failed is Dawn.
Josh:You're just going to take... Oh, sorry, Divex failed.
Mike:Divex failed.
Josh:Dawn succeeded.
Josh:Divex are going to take 115 points of void damage.
Mike:Don't like it.
Josh:And Dawn, you're going to take 10d6 void damage.
Tanner:Thank you.
Noah:Good.
Jorge:Wait, was there a thing that makes it so that if it's void damage, it also affects undead?
Josh:Well, it would be vitality damage for you.
Jorge:Okay.
Josh:Um, and then, uh, only one of you failed, so 44 points of damage to Don, and then Divex, I need you to roll a Fortitude save for me, please.
Jorge:You know, you brought it up, but now that you mention it, these pieces are moving a lot.
Mike:Let me think about it.
Jorge:try to disrupt any of them.
Noah:Yes.
Josh:The shards of reality flying by you?
Josh:What does a disruption look like to you?
Jorge:Probably losing my sword.
Jorge:That's probably what they do.
Josh:Okay.
Josh:Like, the best I can think of is you're trying to Fruit Ninja him, but... Yeah, if you're an expert, you have plus six.
Mike:I'm going to... I have expert.
Mike:So expert, master, legendary, mythic.
Mike:So I get a plus six.
Mike:If I...
Mike:If I reroll, and I'm going to.
Mike:Oh, come on.
Jorge:Oh.
Tanner:Hmm.
Josh:That's crazy.
Josh:38 is a failure.
Noah:Oh, that's a lot of blood.
Josh:You feel as one of the shards passes by and cuts relatively deep into your body, and as it flies back behind you, it tugs your blood with it, and you feel your blood being pulled out of your body.
Josh:You are 8d6 persistently bleeding.
Mike:huh oh wait so uh i'm taking damage as well avoid where is that roll oh okay and then i have yeah well i mean i also have 19 resistance to void
Noah:you you
Josh:Yes, you should have taken 115 points of void damage.
Josh:I just said it out loud.
Josh:Do you want me to roll it so that you can apply it automatically?
Josh:Oh, okay.
Josh:So just... I mean, I don't know how to make it void damage.
Josh:It'll show up as untyped anyway.
Tanner:Just do some math.
Mike:That's fine.
Josh:There you go.
Noah:Thank you.
Tanner:Actually, you could shift-click on the damage if you really want to apply your resistance that way.
Mike:So I need to take... Oh.
Josh:Oh, that's fun.
Josh:You learn new things every day.
Jorge:I think one of the most annoying things about the feat is that he's doing non-elemental damage and Lev has all of these fucking resistances that don't apply.
Jorge:No, it's intentional.
Josh:Sucks.
Josh:Fuck you.
Jorge:But it's alright.
Jorge:Fuck this guy.
Josh:It is intentional.
Josh:He doesn't like you.
Josh:He's trying to kill you.
Jorge:Yeah.
Josh:Uh, because you guys are trying to dismantle everything he's done, kill him, and take his source of power.
Noah:Rude.
Jorge:I don't know why.
Noah:Uncool.
Noah:I mean, when you put it like that.
Jorge:You know when you put it like that?
Jorge:Yeah, yeah.
Josh:Like, out of all of the people who have wanted to kill you, I think he has the most reason.
Jorge:Yeah.
Jorge:Yeah, no, he does.
Jorge:We fully have set our motions to kill this man for many, many levels.
Josh:Yes, no, you've been trying to for a while.
Jorge:For Lev, only like three months.
Noah:Yeah.
Noah:I love just heard about this dude.
Mike:Listen.
Josh:Lev heard about this dude and is like, fuck that guy.
Jorge:I actually didn't even witness him.
Jorge:Yeah.
Josh:Yeah, the first time Lev really learned about him was, I think, Sedecium, because you were far enough away that you could be, like, told about him.
Jorge:Yeah.
Jorge:Yeah, because I didn't even feel him when I came down this time.
Josh:Yeah, so... That's funny.
Jorge:Lev also hasn't seen the deep.
Jorge:He's the only one in the group who hasn't seen the deep, so also.
Josh:Yeah, so he's fine.
Noah:That was somewhere else.
Mike:Oh, wait.
Mike:Oh, I haven't taken... I just took the void damage.
Mike:I haven't taken the bleeding yet.
Jorge:All right, so is that all this blood detection?
Josh:The bleed damage happens at the end of your turn.
Josh:Yeah, so that's the end of the effect that happens when he's bloodied.
Mike:Okay.
Josh:He didn't take a turn or anything.
Jorge:Okay, cool.
Jorge:So Lev's going to use a flurry.
Jorge:You're going to heal Lev, right?
Tanner:Yeah.
Jorge:Okay.
Josh:I'm not.
Jorge:No, no, no, no, no.
Noah:Hmm.
Jorge:I need to do... Give me some land.
Jorge:This is supposed to go to, yes, Divex.
Mike:Yay.
Jorge:All right, so I had one action to hit him, one action to heal with the Flourish.
Jorge:I have, I'll strike, that might as well strike him.
Noah:Thank you very much.
Josh:Do you have any?
Jorge:Oh, it's not a hero point.
Jorge:Alright.
Jorge:And I will strike him again.
Jorge:How many hero points do I have?
Jorge:I only have one.
Jorge:I have one, yeah.
Jorge:I will just, I will not use it now.
Jorge:Alright.
Jorge:That doesn't hit him, right?
Josh:No.
Jorge:40?
Jorge:Yeah, I figured.
Jorge:Alright, that's my turn.
Josh:Make ready, your turn comes, says the voice in my head.
Mike:Anyway, take 20.
Jorge:I already took that 20 healing, right?
Jorge:Trying to go up.
Josh:You should have at the beginning of your turn.
Jorge:Yes, I'm looking, it says.
Jorge:Sorry, my turn was 11 minutes long when I first healed, so.
Josh:That's fair.
Tanner:Sorry, I'm just reading something.
Noah:so um
Josh:No, it's fine.
Tanner:I thought I had something for bleed.
Tanner:But I'm not seeing it anywhere.
Tanner:All right.
Tanner:It's time to act.
Tanner:So first I'm going to hit this man.
Josh:Yeah, of course.
Tanner:I've missed with my strike.
Josh:Okay.
Tanner:Then I'm going to use an action to do Treat Wounds on Lev.
Jorge:I don't like this.
Josh:Treat wounds.
Josh:What traits does that have?
Tanner:Let's find out.
Jorge:I'll hold off on clicking the heal button.
Tanner:It is manipulated.
Josh:treat wounds is manipulate he is going to take an attack of opportunity on you uh no it just was oh he already used one to redirect you're totally right he can't do this i take it back
Noah:I took that feat too.
Jorge:I thought he... Oh, did he get it refreshed with the bloodied?
Jorge:I thought he was out of...
Tanner:I don't think he's... Oh.
Jorge:Yeah.
Jorge:Okay, cool.
Tanner:Alright, so you can have your healing.
Jorge:So, just to clarify, just for transparency, I also have the feat Robust Health, so I get to add my level to the ceiling.
Jorge:Yeah.
Tanner:Hmm.
Tanner:Um, then I'm going to use Doctor's Visitation with one action to stride to Divex and do Battle Medicine on him as well.
Mike:Oh.
Josh:To clarify, the thing you did on Lev was battle medicine, not treat wounds, right?
Tanner:Yes, yeah.
Noah:Okay.
Jorge:Why?
Jorge:What's the difference?
Josh:Treat wounds removes your wounded condition.
Tanner:yeah so battle medicine restores hit points as if it was treat wounds but it doesn't do the wounded condition it's 10 minutes is an action uh i through my dedication uh once every hour i can
Jorge:Uh-uh.
Jorge:And then what's the... Did you already treat wounds me?
Jorge:Is that why?
Jorge:Oh, you can't do that.
Jorge:It takes longer.
Josh:Yeah, Treat Wounds takes 10 minutes.
Jorge:Yeah.
Jorge:Yeah.
Josh:Battle Medicine takes 10 action.
Jorge:Yeah.
Josh:Can you only do it once per day?
Josh:Yeah.
Tanner:hit someone a second time that's already been hit yeah so but it's not per person so now i've hit levmir twice i cannot hit levmir again i also cannot hit divex again i think let me i'll figure that out but uh that was one two three we'll raise the shield with the fourth action
Noah:No.
Josh:Nice.
Josh:Okay.
Josh:All right.
Jorge:Oh, okay.
Josh:Okay.
Noah:And I think it's just like that.
Josh:It's the feet's turn.
Josh:The feet, I think is going to move.
Josh:Let's go there.
Noah:It's too hard.
Jorge:Did that come out by 10 or 2?
Josh:Yeah, go for it.
Jorge:Cool.
Noah:I've been there.
Noah:I've been there.
Noah:I've been there.
Noah:I've been there.
Jorge:Oh.
Noah:We got so close all of a sudden.
Josh:Uh, it does not help.
Jorge:I have a hero point.
Jorge:I'll use that last hero point.
Josh:Okay.
Josh:Okay, hello.
Jorge:So this is a master, so I get plus 4?
Josh:Uh, yeah.
Jorge:Untyped.
Noah:Oh, geez.
Josh:I should really figure out how to add a, like, reroll button.
Josh:Fortunately, that misses as well.
Jorge:Wait a second.
Jorge:Does the coin... That's a reaction.
Jorge:Never mind.
Jorge:I'm not going to do it.
Jorge:I don't think I can use that coin.
Josh:You also don't have a reaction to use the coin.
Noah:Bye-bye.
Jorge:That's what I'm saying.
Jorge:If it's a reaction, I can... Yeah, yeah, yeah.
Josh:Oh, okay.
Josh:It's a reaction.
Jorge:Then I can't.
Josh:Okay, so it was one action to move.
Jorge:All right.
Jorge:That's right.
Josh:It is a second action to cast... Normally it's Divine Strike, but he is Divine, so he doesn't have a god to call on, so it's just his own strike.
Mike:Yeah, I wanted to use this on something better, but I also don't want to be hit with a 10th level single targeting spell.
Tanner:Very good Josh, very good.
Josh:We are going to attack Divex.
Noah:Thank you.
Josh:Okay.
Mike:I'm going to cast Counterspell, and I'm going to use Nullify.
Noah:um um
Josh:I think that should just... That should... I don't... Yeah.
Mike:If it was a level 9, it would just, but I still have to make the counteract, I believe.
Josh:Oh, you're not casting Nullify.
Josh:You're using the Nullify slot to counteract.
Mike:Yeah.
Josh:Okay, then you definitely don't need the minus two.
Mike:So this is a spell attack.
Josh:I think that nullify counts just as, that's fine.
Josh:But you still do need to make the check.
Josh:This is a 10th level spell.
Josh:So the DC here is 45.
Jorge:You got a hair point?
Mike:If I have blessed, does that apply or is it no?
Noah:um you
Josh:You gain a plus one status bonus to attack rolls.
Josh:This is a counteract check, not an attack roll.
Josh:Unfortunately.
Mike:Perfect.
Mike:I'm going to hero point that.
Josh:Okay.
Tanner:Okay.
Mike:Does that give me mythic whatever?
Mike:What was the DC you said?
Josh:It does.
Josh:So you are legendary and arcane, so you get an additional 2 to a 42.
Josh:45.
Noah:well well
Mike:Was it 45?
Mike:Bro.
Mike:Two ass rolls and a 10th level spell slot.
Josh:Sorry.
Tanner:How many hit points do you have, Divex?
Mike:217.
Tanner:Oh wow, okay.
Josh:Okay, so we're gonna roll damage here.
Josh:Why is it subtracting four?
Mike:What kind of a spell is this?
Mike:This is an arcane spell.
Mike:I'd like to recognize...
Noah:Oh.
Josh:It's not supposed to be an arcane spell.
Josh:It's supposed to be a divine spell.
Josh:And it's also giving him a minus four to this roll, because I don't know how I did this.
Josh:I deleted his proficiency in spellcasting.
Jorge:Well, I guess... I mean, he's not proficient, so I guess he's gotta... Yeah.
Josh:I don't know how I did that.
Josh:I don't even know how to give it back.
Tanner:Okay.
Josh:I don't know how I did this.
Josh:Okay, I'm just going to manually add it then.
Noah:you you
Josh:It's not minus 4.
Josh:What does the spell do?
Josh:I don't even know where the minus 4 is coming from.
Josh:It's 7d12.
Josh:What adds on to that?
Josh:Or 8d12, because it's scaled upwards.
Josh:Oh, is it alignment damage?
Josh:Maybe that's it.
Jorge:You know, so Lev we know is a terrorist and was willing to kill the entire sphere.
Josh:It's his alignment.
Josh:He's evil.
Josh:So... Okay, just ignore the minus four.
Josh:Uh, no.
Noah:you you
Jorge:Would you classify him as evil?
Josh:Morality is relative.
Jorge:Okay.
Josh:Does Lev think he's evil?
Jorge:Oh, no, actually, Lev does.
Jorge:That's the whole point of his character, but I don't...
Josh:Oh, if Lev thinks he's evil, then yes, he's evil.
Jorge:Yeah, his whole thing is that he's trying to be a... He thinks he's a bad person and has to do bad things to make the world better.
Josh:Okay, then no, yeah, he's evil.
Jorge:He's a sin eater.
Josh:That's fine.
Josh:I think he probably thinks he's evil.
Noah:Thank you.
Josh:I might classify him as neutral.
Jorge:I'm okay taking the damage.
Jorge:I'm okay taking the damage, but he definitely thinks he's a bad guy.
Jorge:Oh, okay.
Josh:Part of the problem is that this is from before the remaster, so it's not supposed to be this.
Josh:It's sanctified unholy damage is what it's supposed to be, and instead it's doing the other damage stuff.
Josh:Either way, it says 37.
Tanner:you
Josh:There should be four more added to that.
Josh:So, Mike, you're going to take 41 points of force damage.
Josh:And then...
Josh:From the target continuing in a direction you choose.
Noah:thank you
Josh:So that's going to be from Divex towards Lev so that it hits Divex, Henrik, and Lev.
Josh:All of you need to make reflex saves.
Josh:This actually doesn't do all that much damage for a level 10 spell.
Mike:Can I identify the spell?
Josh:Probably.
Mike:Or recognize?
Jorge:Oof.
Josh:Are you trained in religion?
Noah:you
Josh:Oh, you have cognitive process over it, don't you?
Mike:Well, Unified Theory, but yeah.
Josh:Sure.
Josh:Then yeah, you can attempt to recognize it, I think.
Josh:A creature within line of sight casts a spell that you don't have prepared or in your spell repertoire.
Josh:Yeah.
Mike:Sure.
Mike:So I'm legendary, which means I automatically identify 10 and lower.
Josh:Are you trained in religion?
Mike:No.
Josh:Then no.
Mike:Okay.
Mike:So then I can make an Arcana check.
Jorge:Thank you.
Josh:You can roll.
Josh:Yes.
Mike:Does this have all my... It does.
Mike:I'll take the hero point.
Josh:Absolutely.
Josh:You think he's casting Massacre again.
Josh:Did you all make reflex saves?
Mike:Cool.
Jorge:Yes, I got 31.
Mike:I haven't yet.
Josh:OK.
Mike:I was waiting to see if I was doing good.
Jorge:I crit failed.
Josh:Henrik got a 35.
Josh:Divex got a 47.
Mike:Very nice.
Josh:What was the DC?
Josh:The DC here was 43.
Jorge:I crit fail.
Noah:and all that.
Josh:So Divex succeeds.
Josh:Liv critically fails.
Josh:Henrik regular fails.
Josh:No, I wanted to modify that.
Josh:Okay, I rolled poorly, anyway.
Josh:That should be 14 points of damage.
Josh:This is the worst 10th level spell.
Mike:Oh, mine should have been 41 from before as well.
Noah:You can put your email address here.
Josh:Yeah, yours should be 41, and then it should be... If you succeed, you take half damage, so 7.
Mike:This is, it was force.
Jorge:I assume I take double damage, right?
Josh:Correct, yes.
Jorge:Cool.
Mike:So I have a resistance five to force.
Josh:it was force uh this is spirit uh you take seven do you have resistance to spirit nice
Noah:you
Mike:So I actually get five back.
Mike:And then this is a spirit damage of some sort.
Mike:it was 14. uh i think i take zero i have resistance to all damage except force from my uh what's it called 19.
Jorge:Chaos Theory.
Josh:Well, you have resistance.
Josh:How many?
Josh:Five?
Josh:Nineteen.
Josh:Nice.
Josh:Okay.
Josh:That was a terrible use of a spell.
Noah:Hey.
Josh:And I think he's mad about it.
Josh:So... Who's the most injured out of the three of you?
Josh:Because I think he's just straight up not paying attention to Dawn right now.
Tanner:it doesn't it looks like are these numbers true that are
Josh:Because Dawn is off.
Josh:Just, like, in the wilderness.
Mike:Divex is definitely the most injured.
Josh:Is that true?
Josh:Okay.
Mike:No.
Josh:Who's the messenger?
Mike:What?
Jorge:Oh, then I guess it's me.
Josh:Okay.
Jorge:Yeah.
Jorge:Please live.
Josh:I'm going to attack left now.
Josh:I have one attack left.
Josh:I'm going to do a warp spine attack on you.
Jorge:No.
Mike:Oh, that doesn't sound good.
Josh:I crit.
Jorge:All right.
Josh:69 points of piercing damage.
Jorge:All right.
Josh:And that is the end of his turn.
Noah:I think the sonic damage has done more damage than the rest of us combined in this fight.
Josh:Done.
Josh:Oh wait, I'm sorry.
Josh:He takes 10 sonic damage first.
Josh:And then he rolls a recovery check.
Josh:And he fails.
Josh:He's still taking sonic damage.
Tanner:Thank you.
Josh:It's such a health tax.
Noah:We'll do a good old clockwork celerity.
Mike:Don't forget your 20 health.
Noah:Oh, yes, of course.
Noah:Nice success.
Noah:Thank you.
Noah:Great, so I'm quickened.
Noah:I got it in the mix.
Noah:One action.
Noah:Translocate.
Noah:I will bamf up right here.
Josh:You actually won't do that.
Josh:I'm sorry.
Josh:Oh no, I lied.
Josh:You're not grabbed.
Josh:You're fine.
Josh:You can do that.
Josh:I take it back.
Noah:I will bamf up right there.
Jorge:Is Lev grabbed?
Josh:What?
Jorge:Is Lev grabbed?
Josh:Lev is not grabbed.
Jorge:Okay.
Noah:Golly.
Noah:Let me see how this works.
Tanner:All right.
Noah:Okay.
Noah:Yeah.
Noah:I will bump up and say, hey, Vesper, I am also still here.
Noah:And then I will punch him in the face.
Josh:Absolutely.
Josh:Punch him in the face.
Noah:I hit.
Josh:You do?
Noah:He takes 85 points of damage.
Josh:Okay.
Josh:Absolutely.
Josh:This is going to be a little too much, but you only did two damage types, so not all that much too much.
Josh:Okay, anything else?
Noah:Yes, I still have two actions left.
Noah:Oh, gosh.
Noah:What am I going to do?
Noah:Third action.
Noah:I'm going to try and punch him again.
Noah:Why not?
Josh:We miss.
Noah:Oh.
Noah:That's a bummer.
Noah:That's so close.
Noah:I shouldn't have done that.
Noah:That was the wrong move.
Noah:Last action.
Noah:I will do a one-action heal on myself.
Noah:This one.
Noah:My turn.
Josh:Between Dawn and Dimex, it has been one round since the portal started to coalesce in the middle of the arena.
Josh:It finishes, and out pops a relatively diminutive human male, kind of fragile-looking, has this...
Josh:blue and green gem embedded in his throat.
Noah:Thank you.
Josh:He pops up.
Josh:The feet screeches.
Josh:He sees you guys, yells, You all killed me!
Josh:And then explodes into a mass of mouths and eyes and arms as he immediately takes on his abomination form.
Noah:I forgot about this guy.
Noah:Oh, God.
Josh:Forgot about Rowan?
Noah:He's right behind me.
Noah:Oh.
Josh:He's right behind you, yeah.
Josh:And it is his turn.
Tanner:Okay.
Josh:Let me see if I can get him into the initiative order.
Noah:With the way that...
Noah:the Feep's name and Don's name are overlapped.
Noah:Looks like he's Vesper Feep, the Donable.
Mike:Okay.
Josh:Good for him.
Josh:Let's give him 38 just to put him in between.
Josh:Okay, it's Rowan's turn.
Josh:He did have to spend two actions to transform, so he only starts with one action.
Josh:So I think he's going to start with just straight up attempting to eat Don.
Noah:one oh
Mike:Who succeeded the first dex save?
Mike:Because three of us failed.
Jorge:I think I did.
Mike:No, I think you had to reroll.
Mike:You rerolled, then you succeeded.
Jorge:I got to, I got to reroll from word of revision.
Mike:Sorry, who failed initially and then got to reroll from Word of Revision?
Tanner:I rerolled.
Noah:as you did originally.
Mike:Dawn did not reroll.
Mike:That is good to know.
Mike:Continue, Josh.
Josh:Yeah, so some other things like bookkeeping stuff.
Josh:First of all, did you take the 6d6 damage that you... Okay, the other thing is, did you take 86 bleed damage?
Mike:I don't believe I did.
Mike:No, but my turn hasn't started.
Josh:Okay, so let's hold on.
Tanner:He hasn't hit the end of his turn yet, since that happened.
Mike:Yeah, my turn hasn't started.
Josh:Oh, it's not your turn.
Josh:Right, right, right.
Josh:Good point.
Josh:It just showed up in the chat, so I'm like, oh, that should have happened.
Josh:But it doesn't happen yet because I understand.
Mike:You know, that is really cool.
Josh:I did critically hit Dawn to... Nice.
Noah:Mirror image.
Noah:Because this is the first time it's come into play.
Noah:I've had this this whole time.
Noah:1d4.
Noah:Misses.
Josh:Okay.
Josh:Absolutely.
Josh:Okay, so if an attack roll is a critical success and would hit one of the images, one of the images is destroyed and the attack roll becomes a success against you.
Noah:Oh, yep.
Josh:So you are still going to take damage.
Josh:You're going to take 58 points of piercing and spirit damage as he just full mouth around tries to swallow you whole.
Noah:I just go, who is this guy?
Josh:He knows who you are, though, because you look the same as the other guy.
Noah:John doesn't know who this guy is.
Mike:So...
Josh:He did attempt to grapple you off of that, but he critically failed.
Josh:So he did not grapple you.
Josh:A critical failure, it was a success, bumped down to a regular failure because it was a natural one.
Josh:That is the end of this chart.
Josh:Now it's Dimex's turn.
Mike:I think Divinity Leech is a red herring.
Mike:He's not doing that much casting of spells.
Mike:So I think I'm just going to try to kill him.
Noah:Do it.
Josh:Oh, okay.
Mike:So we're going to invoke True Name.
Mike:Make him flat-footed.
Josh:yeah absolutely nice
Jorge:Make sure you get your heal, by the way, divex.
Mike:I think I did grab it.
Jorge:All right.
Mike:I did not.
Mike:uh so that's step one step two is true target um i am targeting me and all of my allies everyone has advantage on the Feep for the next turn and uh then i am going to see yeah and then i'm going to cast uh eighth level disintegrate
Josh:This is a manipulate action, so he is going to attempt to disrupt it first before we do all of the stuff Has he not I don't think he's what reaction did he use it's the same turn all the way through and you're totally right Yeah I'm getting this mixed up with the other one
Noah:If you do this, all right, that is what you want.
Jorge:I thought he got his reactions at the top of his turn.
Jorge:Nope.
Jorge:He tried... Yeah.
Jorge:I know, because basically my entire turn is I'm trying to burn his reactions.
Jorge:That's my contribution.
Noah:At the time of the simulation, you don't want to go back and forth.
Jorge:Also, that way I can use my harm and heal scrolls.
Josh:Okay.
Josh:I'm giving you all... I'm giving you Sure Strike because that's what True Target does.
Mike:What are these eyeballs you... Oh, okay.
Noah:What is this?
Noah:What is this eyeball?
Noah:What is happening?
Josh:Oh, actually, I should probably not have given it to Mike.
Josh:I'll take it back.
Jorge:holy shit true name
Josh:A 50 hits.
Mike:He has to make a fort safe with the minus two.
Josh:Why does he have a minus two?
Josh:I mean, I think he critically succeeds regardless.
Josh:Oh, right.
Mike:Yeah.
Josh:Yeah, he does.
Josh:He got a 57, though.
Mike:Let's see.
Mike:It's a basic forward save, so he probably takes no damage from this disintegrate then.
Josh:If it's a basic fort save, he takes no damage.
Mike:Yes.
Mike:I don't think I have anything to make him reroll.
Mike:Those were all of my negative effects.
Mike:Fair enough.
Josh:Sorry.
Mike:So that is the turn.
Mike:I'm going to take, what, 88 persistent bleed?
Mike:86.
Tanner:8d6?
Noah:Thank you.
Mike:Oh, OK.
Josh:If you just hit next, when I hit next turn, it'll happen.
Josh:You don't need to roll it.
Josh:You're done with your turn?
Mike:Yeah.
Josh:Okay.
Josh:There's the roll.
Josh:You take 30 points of bleed damage.
Josh:And if you like, you may click that roll recovery check button to see if you recover.
Mike:I take... I actually take a lot less.
Mike:I sustained the... What's it called?
Mike:It's the free action.
Mike:The... Chaos theory.
Tanner:Plus.
Mike:No, no, no.
Noah:Hello.
Mike:The chaos theory.
Mike:And then recovery.
Mike:Failure.
Josh:Okay, so you are still leading.
Josh:It is Mr. Vesper Fink's turn.
Josh:I really should just give you the Chaos Theory, which was a thing.
Josh:Okay.
Josh:Great.
Tanner:Josh... Uh... It's the top of the round.
Josh:That's me.
Josh:It's 11.07.
Noah:I think Wednesday works.
Josh:You want to know if we should stop for now and then start up next Wednesday?
Tanner:Yeah, I need to sleep.
Josh:That's fair.
Josh:Do we know if Wednesday works for everybody, or are we postponing that until we have time to check?
Noah:I may just have to drop off a little bit early.
Josh:Okay.
Tanner:Yeah, I think Wednesday's good next week for me, so...
Jorge:Wednesday works, Mike.
Mike:Yeah.
Josh:Okay, so this might be the first combat that we started at basically the beginning of the session.
Tanner:Yeah, we delayed quite a bit.
Josh:That's not true.
Josh:We spent an hour buffing.
Josh:Either way, we'll pick this up next week.
Noah:This is a good fight.
Josh:You're only fighting two guys.
Josh:It's always a challenge, especially in Pathfinder, to make a fight against a single person engaging in the slightest.
Josh:So I'm going to try and kill you guys still.
Noah:This is a good fight.
Jorge:I hate this guy.
Josh:That's fair.
Mike:You'll regret it.
Josh:He was built to be mean to you.
Jorge:Yeah.
Josh:It's the first time I've built an encounter around your abilities.
Noah:I mean, it's very well designed.
Jorge:Yeah.
Noah:The map is huge.
Noah:We had targets to get around on it all.
Noah:There's anti-Lev, anti-Henrik, anti-Divex.
Josh:I'm still trying to kill you.
Jorge:I think I think next time.
Josh:You guys aren't doing amazing, but... Oh, between now and the deep fight, assuming you survived this thing?
Tanner:Thank you.
Jorge:No, we're not.
Jorge:I think next time, for the Deep, I'm just going to change characters again.
Jorge:So... The Deep can't... As soon as we survive.
Jorge:So the Deep can't be prepared.
Josh:The deep doesn't have this whole have-been-washing-you thing for the whole campaign, so he's not going to be built like this.
Josh:He'll be strong in a completely unrelated way.
Noah:That's okay.
Jorge:Alright, well...
Josh:So, yeah, see you all next Wednesday then for the second half of this.
Mike:Yes.
Tanner:Let's go.
Jorge:Good night.
Tanner:He's going down.
Josh:Impossible.
Tanner:Good night.
Josh:See ya.
Mike:Thanks.