Josh:Now recording.
Josh:Mike isn't here, so I think I'm supposed to insult me now.
Josh:Your mom is a toaster.
Josh:Your great-grandmother on your mom's side is also a toaster.
Josh:Genealogically, you're mostly toaster.
Josh:Good evening.
Jorge:Ah, can you hear me?
Josh:I can hear you now.
Jorge:Awesome.
Josh:If you were saying things before right now, I couldn't hear you.
Jorge:Okay, so that's all right.
Josh:How are you doing?
Jorge:How are you?
Josh:Fine Wednesday.
Jorge:Yeah, fine Wednesday.
Josh:Does that mean you're doing well?
Josh:Did I get cut out when I asked how you're doing?
Jorge:Oh, I just heard you said fine Wednesday.
Josh:I... Okay.
Jorge:Well, my Wednesday's okay.
Jorge:Yeah.
Jorge:Not a bad Wednesday.
Jorge:Just busy, but that's not bad anymore.
Josh:Okay.
Josh:I mean, so long as you... I was going to say enjoy what you're doing.
Josh:Do you enjoy what you're doing?
Josh:What are you doing?
Josh:You're doing internationalization?
Jorge:That's so old.
Jorge:And that dude's a fucking idiot.
Josh:How out of date am I?
Josh:Nice.
Jorge:So I was doing internationalization for like two weeks, and then my manager came into a meeting with the guy I was working with and was just like, that dude's a fucking idiot.
Jorge:You're not going to work with him anymore.
Jorge:And I was like, okay.
Jorge:He wasn't wrong, but that dude's not very smart.
Jorge:So I'm just doing a bunch of mismatched stuff.
Josh:Hey, what do you mean mismatch?
Josh:Like you're not on a project?
Jorge:There's a bunch of fires, and I'm just helping putting them all out.
Jorge:So my project is helping.
Jorge:Yo, yo, yo.
Noah:Yo, yo, yo.
Josh:Hey, how?
Jorge:Oh.
Jorge:Gosh, that's a new background.
Noah:Ooh, fancy.
Josh:What, me?
Noah:Yeah.
Jorge:Yeah.
Josh:It's just because I don't have OBS open right now.
Josh:One second.
Noah:Ooh.
Noah:Oh.
Jorge:Oh.
Josh:I'm here.
Jorge:Opulent.
Noah:Ooh.
Josh:You get to see my discarded chewy boxes because I throw them out and then a new one shows up.
Josh:It's crazy.
Josh:Can't get rid of them.
Jorge:Yeah, I feel that.
Jorge:Do you trust that I did the accounting right for the bullets, or do you want me to tell you them?
Josh:I believe that you can count correctly.
Josh:Don't worry.
Josh:Like, nothing beats Tanner, who will try to get as close to the limit as possible.
Josh:I think he's at, like, 1,960 or something for this one shot.
Noah:That's .
Jorge:OK.
Josh:He's talented like that.
Jorge:I mean, the way I do it is I just go to Path Builder, and then I give myself the gold, and then every time I grab something, I just click buy.
Josh:You just... I mean, that's what it's supposed to be for.
Jorge:Yeah, and it's super helpful.
Jorge:Then I don't have to calculate it.
Jorge:The annoying thing is selling.
Jorge:There isn't really a selling button.
Jorge:And then if I want to buy multiples of it, it isn't really good.
Josh:Yeah.
Jorge:Like, if I want to buy multiple, I don't know, like, bullets that turn into boulders right before they hit someone, I then got to, like, do stuff.
Noah:I love a big rock shot.
Noah:There's some things in Pathfinder that are just so silly.
Jorge:I was going to make an inventor.
Josh:In a good way.
Josh:It's goofy, but not bad.
Josh:I don't mind it.
Josh:I really like all of the inventor feats.
Josh:Like, just the names of them.
Noah:You can tell they had a lot of fun with it.
Noah:You can tell the classes where they were like, okay, we gotta put this in, we gotta put this in, and then the ones where they were like, this is a lot of fun!
Josh:Thank you.
Jorge:I hope I'm not shit-talking Noah too much.
Jorge:But for a one-shot, I was like, this feels like...
Jorge:I'm losing so much because like crafting, I don't feel like I'm not going to need to craft like for a one shot.
Noah:I really love playing Inventor.
Jorge:At least it's just I feel like I don't need to make stuff.
Noah:It's a lot of fun.
Noah:I'm having a great time with it.
Noah:I do think that Paizo really could have done better with it.
Noah:It's...
Josh:I think part of the problem is crafting is weird.
Jorge:Yeah.
Josh:Like, as a thing, just in general, the rule set is strange.
Josh:Times are weird.
Josh:And it's very campaign dependent.
Josh:Like, if I as a DM just said, no, you don't have the downtime to spend making items and stuff, then you would just lose a big part of your class.
Noah:Yeah.
Noah:Yeah, it would be... I know it sort of felt like they got into it and they were like, well, let's do this.
Josh:Which is crazy.
Noah:And someone was like, Alchemist already does that.
Noah:And they were like, what about this?
Noah:And they were like, Alchemist already does that.
Jorge:Also, it feels like I don't get why... I think it should be cheaper to make things.
Jorge:Like, I know you could, like, spend a day, but then you get, like, 60 gold.
Josh:It is cheaper.
Jorge:Like, I feel like...
Josh:So the problem is that you can absolutely knock down half of the cost of anything you're producing, which could be, in theory, a lot of money saved, especially as we get into higher-level items.
Josh:The problem is that the rule set required for knocking how one knocks that price off means that you're effectively either doing it really quickly for full price, or you're doing it...
Josh:for a very long time for half off, and there isn't a lot of in-between.
Josh:Which is almost never a trade-off.
Josh:It's either your character happens to have a year of downtime to make this level 20 item, so obviously you would just take half off the price, or your character doesn't have a year, so you spend the full price, and not much in-between.
Jorge:Yeah, and I don't know.
Jorge:It seems odd to me.
Noah:No.
Jorge:I feel like there should be more money off.
Jorge:And then also, their, like, inventions, I feel like aren't that great.
Noah:I mean, like, I could go third party for something that felt like, oh, this is very cool.
Jorge:The armor... Yeah, like, the armor modifications... Eh!
Jorge:The subterfuge one's cool, but, like, the other ones are... Eh!
Noah:Yeah.
Jorge:And then, like...
Noah:So...
Jorge:I don't know if the weapon and other ones are better.
Noah:They're not.
Noah:Big Fish, before I switched to Dawn, the only reason I did so much damage was because it wasn't even inventor stuff.
Noah:It was like the stupid conglomeration of 15 different archetypes and a weapon and stuff that I Frankensteined together.
Noah:I don't know.
Noah:I really enjoy the inventor, but I feel like Paizo kind of... They could have done better on it.
Noah:I'm getting excited for this campaign three, especially now that we have this map with the Giant scar.
Jorge:I think... I feel like in general though, Paizo does a...
Josh:Well, obviously the map is subject to change depending on some one shots and stuff, but that's what it looks like right now.
Josh:We'll see if that changes.
Noah:That's crazy.
Jorge:They're so scared of making something overpowered that a lot of the stuff falls a little bit flatter.
Noah:Mm-hmm.
Jorge:That's why I'm so surprised they made the Thaumaturge.
Jorge:I'm going to be completely honest.
Jorge:That class just feels fun without a bunch of asterisks.
Josh:I'm a fan of a design philosophy that has used in the more recent, the quote-unquote advanced classes that involve a plain loop, if that makes sense.
Jorge:Yeah.
Josh:Like, the Prometurge is the whole exploit vulnerability thing.
Josh:The Magus is the spell strike to recharge to spell strike to recharge.
Josh:And I think that's fun, because it's something to juggle that isn't just, I walk up to this guy and I hit him, or I look at that group of goblins and I cast Fireball.
Josh:Which, obviously, there is a place for those classes, but I think that is the most basic one can get in a class fantasy.
Josh:And I like that they're trying to add a little more interactivity there.
Jorge:Yeah.
Josh:I still haven't had a chance to go through the exemplar and the animist, but I would guess that they have something similar, just because that's been their path.
Noah:I have gone through Exemplar.
Noah:It's really cool.
Noah:It has a great play loop.
Jorge:One thing I also don't... I feel like they have a War with two-handed weapons.
Josh:What do you mean?
Noah:I'll be right back.
Josh:Are you talking about this because the thaumaturge sword specifically doesn't work with two-handed weapons?
Jorge:Like, there's just so many... 95% of content is like...
Jorge:Doesn't work with two-handed weapons.
Jorge:And it's just, like, everything.
Jorge:Every fucking thing.
Jorge:Thaumaturge doesn't.
Jorge:A bunch of fighter stuff is specifically not meant for two hands.
Jorge:Like, the good stuff that can start synergizing.
Jorge:There's, like, gunslinger stuff doesn't work with, like, there's so many things that are just, like, only works with one hand.
Jorge:It's like, why even have two-handed stuff?
Noah:For Mauler.
Jorge:They do... But... Yeah, but it feels... Yeah, but I still... There's so many fighter and barb content that still has asterisks.
Noah:For the Mauler archetype.
Noah:That's really it.
Noah:Like, for knockdown.
Josh:And for, like, fighters and champions.
Noah:And barbs.
Josh:Yeah.
Jorge:There's a very small niche if you want to go two-hand.
Jorge:Which... I guess...
Josh:Right, but two-hand hits harder.
Noah:Yeah.
Noah:Two-hand hits so hard.
Josh:That's why.
Noah:Uh, wait.
Noah:Back to the play loop.
Noah:The exemplar, its whole play loop has the icons for each of the cool artifacts, and basically you have a spark, and you juggle it between each of the things each turn, and when it's in one of your icons, you can do a cool little effect, and then you can do a bigger effect, and then the spark goes to a different icon, and then you do something different that turn, and it kind of moves around.
Jorge:I'll be.
Josh:No, so you have to like rotate icons.
Tanner:you
Noah:Yeah, and each time you do it, to do the really cool thing, you have to move your spark to another icon.
Noah:So it ends up kind of a fun play loop, but you have to do it in the right order, otherwise you might whiff.
Tanner:Is this a video game you're talking about?
Josh:Sure.
Noah:No, this is the...
Tanner:Oh.
Tanner:I heard icon, and I didn't think it was related to this.
Josh:Icon, I-K-O-N?
Josh:Is that how they spell icon?
Tanner:Oh.
Noah:Yeah, there's a K. So it's cool.
Josh:How do they spell icon?
Tanner:Josh, you're incredibly quiet.
Tanner:Oh, I have your volume way down.
Tanner:Why?
Josh:Yeah, okay.
Jorge:That happened to me too.
Tanner:Wait.
Josh:I'm hurt.
Josh:Exceptionally hurt.
Tanner:You were on 80%, which is like relatively normal.
Josh:You know what it probably was?
Josh:I messed around with the gain settings on my microphone because Discord likes to every once in a while just cut me off, and I'm sure I left it in a place that was lower than it used to be.
Tanner:Yes.
Tanner:Well, I've put you up to like 120 now, so you sound great.
Josh:That's fine.
Josh:Thanks.
Tanner:I have no idea how well I'm going to be able to play my character, but we're going to let it ride.
Josh:After seeing some of the characters that were given to me, including Mike, who sent me a character, just in case, I fear that I've done something for this one shot that I did at a previous one shot.
Tanner:Oh no.
Tanner:Did you counter us?
Josh:Do you guys remember?
Josh:No, I didn't counter you.
Josh:Do you remember the cruise?
Josh:the space cruise one shot that we did previously where i realized after the fact that i made it sound like it would be a very social dominant uh one shot and so everybody made charisma based players okay
Tanner:Bye.
Jorge:Yeah, so I specifically didn't fall for that bait, but also the way you described it, I was thinking in my head like Santa and a little bit of like...
Noah:I was worried about this, and this is part of why I changed my character last minute.
Jorge:but I didn't take the rune that would do damage to constructs because I said, you know what?
Jorge:If he has constructs, I'll give it to him.
Josh:It sucks for you.
Jorge:But there's a rune that... Yeah, I was like, you know what?
Josh:The entire one-shot is a fight against Mecha Santa.
Josh:You lost.
Josh:Sorry.
Jorge:Constructs, that could be a thing.
Josh:And not to say that there isn't, like, a place for social, it's just I got a bunch of very, like, face-heavy characters, and I'm like, oh, no, there's definitely going to be combat here.
Josh:I'm sure they'll be able to hold their own, but oops, sorry.
Josh:So, you know, that might be it.
Tanner:What did you guys put together?
Tanner:Or, well, I guess we'll do an intro, but... I have some healing, yeah.
Jorge:Did you guys do... Does any of you heal?
Josh:Ha.
Jorge:Okay.
Noah:I have no healing.
Jorge:I have 20 d4s for healing.
Tanner:Interesting.
Noah:I did not.
Tanner:I made... I made an oracle, which uses the divine spell list, so there's, like, some healing there.
Tanner:I didn't make, like, the life one that is, like, really heavily focused on healing, but...
Tanner:It's still there.
Tanner:There's actually... There's a pretty cool, like, fourth level spell that I hadn't heard of before that you activate at the beginning of the day.
Tanner:And it's, like, you get, like, four heals of, like, diminishing returns at any point throughout the day.
Tanner:Yeah, so I think... Yeah, it, like, starts at, like...
Jorge:Yeah.
Jorge:Marzo had that.
Jorge:I just never used it because of Henrik.
Noah:Thank you.
Jorge:And you could... Yeah.
Josh:Which one is that vital beacon?
Tanner:D10s and then goes down in dice or something like that.
Tanner:Hold on.
Josh:Restores 4d10 hit points to the first creature, 4d8 to the second, 4d6 to the third, and 4d4 to the fourth.
Jorge:I think there's also an item that gives it to you.
Jorge:Marzo had that as well.
Jorge:But...
Jorge:I think maybe we used it once, but no one really... It was so small compared to Henrik, so it's just not important.
Tanner:Um, so I have not done a ton of spellcasting in our, uh, ventures, but it looks like I have more spell slots than I have spells, which means I'm, what is that?
Tanner:Is that the spontaneous caster?
Tanner:Is that what that means?
Josh:You are a spontaneous caster.
Josh:You have spell slots at each level, and you can cast any spell at that level by expending a slot.
Josh:The difference between you and a prepared caster is you have to learn a spell at a higher level in order to use it as a higher level.
Josh:You can't just outcast freely, which you've done.
Tanner:Yeah.
Josh:So, like you said, well... I...
Noah:Bye.
Tanner:I just... It's weird.
Tanner:I tried to, like, find it in writing somewhere, like, that it said, like, you're a spontaneous caster, but I don't know where that... It probably does.
Josh:It doesn't say that?
Tanner:I just don't know where.
Josh:Let's see.
Josh:I would guess that it's in the spellcasting block at first level.
Jorge:I don't think I'd want to play one of those.
Josh:But Oracle might be funky, too.
Josh:Vancy and spellcasting is weird as well, just in general.
Noah:Wait, what?
Josh:The whole prepared casting, like you cast a spell and it's gone.
Josh:You can't cast that one again.
Josh:Which is, I know the wizard's whole thing, but I feel like it's a lot to juggle.
Jorge:A prepared caster.
Josh:A prepared caster?
Noah:Oh, yeah.
Josh:I mean, I'm very lax with playing prepared casters.
Josh:I don't think I've made a single time this whole campaign for Mike to actually have his whole spell list out.
Josh:I just trust that it's mostly managed.
Josh:So, like, it's fine.
Tanner:It seems like he does it most Adventure Day.
Josh:Right.
Josh:Yeah.
Jorge:There's a lot of times, there's so many times where I'm like, why didn't you take the put out fire to go fight elementals?
Josh:So I just don't bother.
Jorge:And he's like, I didn't take it.
Jorge:And I'm like, all right, you're honest, but damn, you should have taken it.
Jorge:He's like, I didn't put it down.
Noah:I'm pretty sure I'm going to play a wizard next campaign if Tanner does not want to.
Noah:And I have specifically done research to get around this exact issue.
Josh:Are you going to take flexible caster?
Noah:Probably flexible caster and probably spell substitution.
Josh:Oh, yeah, okay.
Tanner:them.
Josh:Just wizard without any of the dumb prepared bits of being a wizard.
Noah:Basically a 5e wizard.
Jorge:Have you looked at Sorcerer... I think it's the Dragonblood Sorcerer?
Noah:So I have, but the flexible cast, I like the flexible cast because even though you lose a few spell slots, it's like 5e where you just have a set of prepared spells and you can cast them at any level that you have a slot for as long as it's equal to.
Jorge:Okay.
Josh:And it's more spells than a spontaneous caster.
Josh:Like, flexible has more spells than spontaneous, just less than prepared.
Jorge:I thought sorcerers had the most.
Jorge:If you do it right, you can get the most spell, or tie it for the most with wizards.
Jorge:But the reason I say that is because the dragon one is arcane, and you can get a spell book.
Josh:Maybe.
Jorge:So you can be a spontaneous spell book arcane, and then also get the same amount.
Jorge:But yeah, there's a... Yeah.
Noah:I just like the flexibility of being able to be like, I continuously cast Fireball and don't have to donate at different levels.
Jorge:You'd have to, for the sorcerer, you can do spawn.
Jorge:You can do a signature where you can pick one per level.
Jorge:I get what you mean.
Jorge:But the signature one per level, you can do them all.
Jorge:But the other thing I was going to say, too, is never mind.
Jorge:Oh, yeah.
Jorge:My character, I have an idea for next campaign where I'm pre-baking in two characters.
Jorge:So the idea is it's going to be one character, and then it's going to lead to the second character.
Jorge:Just because I think one class is really boring at low levels.
Jorge:So I think it'd be cool to do one that kind of leads into the other one.
Tanner:So you're planning, is it a character switch or just something is going to happen to the specific character?
Jorge:I guess you guys will have to wait to see.
Tanner:I'll have to find out.
Josh:Is there planned obsolescence in one character that'll just go to the next one?
Josh:Or are you like... I mean, presumably you'll tell me before you decide to do it, right?
Tanner:All right.
Jorge:But don't get too attached to any of them.
Jorge:Oh, yeah, yeah, yeah.
Josh:Like, it's not going to be a surprise for me?
Josh:Okay.
Jorge:No, no, no, no.
Josh:Then it's fine.
Jorge:Yeah.
Tanner:This session, I'm a different character.
Tanner:Josh, why isn't it in Foundry, Josh?
Noah:Thank you.
Jorge:Oh, I identify as someone else.
Jorge:You're like, what?
Jorge:Completely different character.
Tanner:I have not put any thought into my character for next campaign.
Josh:Given that we're still currently playing a campaign...
Tanner:Yeah, yeah.
Jorge:I have finally resurrected a side project, and I do have time.
Jorge:I've started working on it, is to interface an LLM to extract information from archives, and that this scrapes more efficiently, so I can then interact with this Pathfinder LLM to help me build my character.
Jorge:That's how much I want this one.
Noah:I'm very, I'm very upset.
Noah:I'm also sorry.
Noah:I just got back from Phoenix, Arizona, like four hours ago.
Noah:So I'm like crambling.
Tanner:Sweet.
Jorge:Were you driving the car?
Noah:No, that was a couple of weeks ago.
Jorge:Yeah.
Noah:This was a Daisy as a work conference this week.
Noah:And they paid for the hotel for like several days before.
Noah:So we were like, we got to go down there.
Noah:So.
Jorge:Yeah.
Noah:I'm like doing house stuff at the same time.
Noah:I'm so sorry.
Jorge:Yeah.
Tanner:Josh, what is your strategy for naming things?
Jorge:Yeah.
Tanner:This is a big map.
Josh:What do you mean?
Josh:Thank you.
Josh:Well, so what I do is I look at something and then I say, what do I want to call it that I think would sound cool?
Josh:And that's it.
Josh:That's 100% of the naming strategy.
Tanner:It's all up here?
Josh:Sometimes I'll be like, I mean, yeah.
Tanner:It's all up here?
Josh:Like, I'll try and stay thematic for some things.
Josh:But for the most part, it's just, does this sound cool?
Josh:Like...
Josh:You get a bunch of phonemes or, like, mora that you think sound cool independently, and then you just kind of shuffle them around until it sounds like something intelligible.
Tanner:Hmm.
Tanner:Hmm.
Noah:It's working.
Noah:It looks cool.
Josh:And, of course, there is the last test where I have to say it out loud.
Tanner:Yeah.
Josh:Just in case.
Noah:What was that?
Josh:Things still sound cool.
Noah:A ball game?
Josh:I didn't name that one, so that's on Paizo for not saying it out loud before adding it into the beast ERE, but it's fine.
Tanner:Everything on this map looks pretty good.
Tanner:Nothing looks silly.
Josh:Yeah.
Josh:I think the only one that stands out in this map that I realized late that I had to change is towards the north of the map is the Falric Sea, which is this deep black ocean.
Josh:And so at first, the naming process was, I wanted to call it Falvic, because falvic acid is a kind of black-looking acid.
Josh:And then I said it out loud and I'm like, somebody's going to make a vulva joke.
Josh:And I just, I can't do that.
Tanner:Yeah, that and there's a specific someone who's not here right now that likes to make leaps like that.
Josh:So the name got changed.
Tanner:So.
Josh:Yes.
Josh:Yeah.
Josh:So maybe I should like just send random words to Mike and see if he can make fun of them.
Josh:And if he can't, then that's the final approval.
Tanner:There you go.
Tanner:There you go.
Noah:Thank you.
Josh:So, Oracle never actually says it's a spontaneous caster, because the terminology Paizo will use is they'll give you a spell repertoire.
Josh:If you have a spell repertoire, you're a spontaneous caster.
Tanner:I see.
Josh:Also, Archives of Methodist doesn't have a robots.txt, which is weird.
Jorge:Yeah.
Josh:I don't... They should add one.
Jorge:But also, what?
Jorge:What?
Jorge:Then Google couldn't index it.
Josh:Google can index the parts of it that they want them to index, but right now they can't declare, don't index these parts of the site.
Jorge:Yeah, they're not.
Josh:It feels strange to me.
Jorge:Yeah, robot.txts are actually far less common than you'd expect.
Josh:I would have assumed most sites have one.
Jorge:Not a lot.
Noah:Hold on.
Jorge:A lot of them actually want Google to index it.
Josh:Well, WebBot Statistics doesn't say that you can't index it.
Josh:It just declares the paths where a bot should look.
Jorge:Yeah, but there's billions of dollars in our bots, so we know what to look at the good stuff.
Jorge:We know what to index the good stuff, I should say.
Josh:Sure.
Josh:I mean, I'm talking all this shit.
Josh:I just checked and I realized I haven't added a robots.txt for the lib that I have.
Josh:But, you know, fine.
Josh:Now I'm going to add one.
Josh:I don't want Google indexing my lore.
Tanner:Oh.
Josh:That's private.
Noah:private lore.
Jorge:I'd accidentally slip into the next Gemini release.
Noah:Oh no.
Noah:Specifically Josh's lore.
Josh:I mean, that's fine.
Josh:If I can ask Gemini to give me an explanation of Althane with absolutely no data beforehand, then that's great.
Jorge:That's Leo right now.
Josh:I don't have to prime that.
Josh:That's cute.
Tanner:Stuff about all things is just going to start showing up in AI written articles.
Jorge:Bailey just sent me that.
Noah:That'd be so funny.
Josh:That's fine.
Tanner:Like...
Josh:That's awesome.
Jorge:Well...
Jorge:Once I configure the LLM bot to work with Pathfinder, I'll give you a slot if you want to give me lore.
Jorge:The other thing, too, is slightly tangential.
Jorge:But since I was talking about LLM projects, I found out you can bet on the weather.
Noah:I feel like you can bet on anything, really.
Josh:Why not?
Noah:People are...
Jorge:Yeah.
Jorge:And there's like, some days have like million plus volume being like, is Phoenix going to get above 75 degrees today?
Jorge:And the baselines are set by the National Weather Service.
Josh:It's a valid question.
Jorge:But all of the data, I'm pretty sure you could just get from NOAA and stuff like that.
Jorge:So yeah, and they don't adopt the latest weather models.
Josh:Public API.
Jorge:So I'm like, low key, I wonder if I can start making money off of weather betting.
Noah:Good luck.
Noah:Thank you.
Josh:Well, so I... Yeah, I don't know if the company that offers weather betting has, like, bad actor protection.
Josh:I have to imagine they do, given how public this data is, but... If you make a bunch of good bets, you get banned.
Jorge:Yeah, but, like, what do you mean by bad actor protection?
Jorge:Just, like... I don't think... Mike checked it.
Jorge:I think one of those is not the website that does it.
Jorge:It's not one of the ones that does.
Jorge:Because it's a non-US market.
Jorge:Oh, it's a market, not a booking site.
Josh:I mean, they can still ban you.
Jorge:So, yeah.
Josh:You're using their terms of service to bet.
Jorge:Yeah, but it would be... It would be...
Josh:Like, I know the company I work for does explicitly ban you if you do too well.
Jorge:It would be so funny if I was able to quit my job because I became a successful weatherman.
Jorge:Sorry, sorry.
Jorge:Slightly more successful weatherman than the National Weather Service.
Jorge:And I have like a $10,000 a week budget that I use on cloud where I just run this massive fucking model to be like 73.
Noah:Give me something better.
Jorge:It is not 70.
Jorge:And I'm like, fuck yeah!
Jorge:Yeah!
Josh:I mean, I feel like, like, meteorology is the thing you can get a doctorate in.
Josh:It is a complex part of science.
Josh:I don't know if you could just waltz in and be like, I have the best weather model now.
Jorge:Well, so two things.
Josh:Go for it.
Josh:Like, I would love for you to prove me wrong.
Jorge:Two things.
Josh:I want you to become a billionaire off of betting on the weather in Phoenix.
Noah:Literally a record maker.
Jorge:So two things.
Jorge:One, I don't plan to understand it.
Jorge:I plan to throw data into a very large model.
Jorge:Obviously, I have to learn a little bit.
Josh:Oh, okay.
Jorge:But two, there's open source models like the Google one and other things, which are just proven to be strictly better.
Jorge:But the federal government is just fucking slow.
Jorge:But since that weather services uses the National Weather Service to set the bids, like at the predictions from there, I feel like I might be able to outpace it.
Josh:Go for it.
Jorge:And also, three, yeah, three, I have met a good amount of people whose job is to work on the weather.
Josh:And then share once you've done it.
Josh:Ciao.
Jorge:Just...
Jorge:Not impressed.
Jorge:I've seen them.
Jorge:I've seen their code.
Jorge:I've tried to talk to them about it.
Jorge:They can't answer fucking questions.
Jorge:I mean, fucking weather's terrible.
Jorge:They're so bad.
Jorge:If I was as bad at predicting the weather, I'd be fired from my job.
Noah:Jorge, what percentage of people do you meet in like a work context and you just go, God, you're fucking terrible at your job?
Noah:What percentage of Google, in your opinion, is idiots?
Tanner:Especially not on the recording.
Jorge:Okay, I wouldn't use the word...
Jorge:idiot for most of them, but I would use... Yeah, yeah.
Jorge:That is true.
Josh:This is going to come up in the court release later.
Jorge:Yeah, I have met a good amount of idiots at Google that I will not specify any more about.
Noah:Just one shot brought to you by the idiots Jorge has met at Google.
Josh:Can you please tell me their names, their locations, and their social security numbers?
Josh:Just... Oh, yeah.
Jorge:I'll give you their username.
Jorge:Yeah.
Josh:Oh, so I have transcription set up.
Josh:Like, it automatically downloads and then transcribes it.
Josh:I don't have it uploaded anywhere yet.
Josh:But I think my next step is to get something to automatically extract who's sponsoring the video so that we can have that as a separate blurb.
Tanner:That's great.
Tanner:Have you looked at how good of a job it does with the transcriptions?
Josh:Eh.
Josh:It's not terrible, but it's not great.
Josh:Especially given that a lot of Pathfinder is using words that aren't English.
Tanner:Yeah.
Tanner:Or just fake.
Josh:But, yeah.
Tanner:We use a lot of fake words.
Josh:Yeah.
Josh:It does have the advantage of it, like, it doesn't need to pick out our voices when people talk over each other because they're separate voice tracks.
Josh:So it actually hears some things better than I do in, like, in the moment.
Josh:But for the most part, it just makes guesses and gets them wrong.
Tanner:Mm-hmm.
Josh:The problem, I think, is mostly that it is inconsistent.
Josh:Like, it'll take a word that isn't real and then represent it in text as a bunch of different words.
Josh:So I can't do some kind of, like, easy find and replace.
Josh:And I don't want to dive into the rabbit hole enough to try and, like, train it on any additional words like fine-tuning.
Josh:Because...
Jorge:I'm going to be honest with you.
Josh:ML is stupid, and I don't want to interact with it anymore.
Jorge:It probably uses like a preset word dictionary or word map.
Jorge:And it's just like, you'd probably need to retrain a lot of the model.
Josh:I'm not going to do that.
Jorge:It's just not worth it.
Josh:I do have that.
Jorge:Also, I don't think you have the resources because you need like a bunch of different audio people saying the words being like, Eternals, Eternals, Eternals.
Josh:What do you mean?
Jorge:Sorry.
Josh:Before I go to sleep, I spend about two hours just saying words from our campaign.
Jorge:uh yeah they're not h100s um
Josh:Yeah, just like ones that I like so that I don't forget.
Josh:That and I have like 20 V100s in my closet that I can trim the model with.
Josh:I assume those are still top of the line.
Josh:I haven't updated my GPU knowledge since like 2020.
Tanner:I'm just picturing Josh laying in bed staring at the ceiling saying the bones have eyes over and over again.
Tanner:Yeah.
Josh:No, see, it knows that one, because those are all English words.
Josh:But you see gravassing, and it's like, I don't know what that is.
Jorge:Yes.
Jorge:V100s are two generations behind.
Jorge:Those A100s and then H100s.
Josh:Why are the letters not in order?
Jorge:Well, that's on video.
Josh:After V should have been W.
Jorge:So if one of us becomes a millionaire or billionaire, multimillionaire at least, we could pay the average salary of $63,560
Jorge:to get a courtroom typer to just record all of our stuff.
Josh:A stenographer?
Jorge:Yeah.
Josh:You think that we should... Well, first of all, why would you hire, with the full annual salary of a stenographer, a stenographer, when it's recorded?
Noah:Thank you.
Josh:You could just ask somebody to transcribe it after the fact.
Jorge:No, no, no.
Jorge:We need someone on call.
Josh:It would be substantially cheaper to send four hours a week to somebody after the fact to record things than to hire full-time 40 hours a week a stenographer.
Jorge:I want a courtroom grade stenographer.
Josh:But you don't... My point is you don't need somebody who's really good at typing quickly in the moment because it's a recording.
Noah:If you're missing the point, it's a courtroom-grade stenography.
Josh:I am.
Josh:What is a non-courtroom-grade stenographer?
Josh:That is built into the term stenographer.
Josh:That's somebody who transcribes a court meeting.
Jorge:Well, that's why I said courtroom typer in the beginning, but you know.
Josh:Right, but that's not a thing.
Jorge:Google says it's a thing.
Josh:Google called them a courtroom typer?
Tanner:There's some idiots that work at Google, so... Before we start, is the scar our fault?
Josh:Okay.
Josh:That's true.
Josh:I have heard that.
Noah:They're sponsoring this one shot.
Josh:That's crazy.
Josh:Anyway, do we want to play some Pathfinder?
Noah:Yeah.
Josh:I mean, we don't have to.
Josh:We don't want to.
Tanner:Is that what we...
Josh:Yes, yes.
Jorge:You guys suck.
Josh:The scar is 100% your fault.
Noah:Bro, that was literally the job.
Josh:Yeah.
Tanner:We had actually an ideal outcome to the one shot, so.
Josh:You should have told.
Noah:No, this.
Josh:You did.
Josh:You succeeded in the one shot.
Josh:And I, you know, it's just whether or not you as a player care about, like, nuking a country compared to you as characters compare about nuking a country.
Jorge:Wait, so let me just get this straight.
Jorge:Mike and Noah refused to do the orders of a divine entity who said, stop this just good prime minister from being brutally assassinated in public.
Josh:Well, so I do quibble with good Prime Minister.
Jorge:And.
Jorge:All right, fine, fine.
Jorge:Divine being says, don't let this head of a country get brutally murdered in front of everyone.
Josh:True.
Jorge:And those two people said, eh.
Noah:Jorge.
Jorge:Those two people later build characters, and they get told, nuke a country.
Jorge:And they go, yeah, I will.
Noah:There you go.
Noah:We built different characters.
Noah:It's what our characters do.
Josh:His character, their characters this past one shot were very nuke friendly.
Josh:There are characters the previous one-shot were anti-Prime Ministers.
Josh:Simple stuff.
Noah:Easy.
Jorge:Josh.
Jorge:One final thing.
Jorge:In your map, the Shatterport Estuary, there's a little island with just trees and no port on it.
Josh:Shatterport.
Josh:Yeah.
Jorge:One of my characters is going to be from there.
Jorge:I just want you to know that.
Jorge:Calling it.
Josh:Totally fine.
Jorge:It's like calling a Shelton Gulf.
Tanner:They look like dead trees.
Josh:It's only recently called Shatterport because the port wasn't shattered before it was nuked.
Josh:But it's fine.
Josh:You can come from there if you like.
Jorge:Oh, I like this music, too.
Jorge:Different music set.
Josh:Yes.
Josh:Because we are in a different sphere.
Josh:That's how that works.
Tanner:And we're going to a party.
Josh:You're going to a party!
Noah:I'm here.
Tanner:We're going to do three hours of social roleplay.
Josh:Only social roleplay.
Josh:I'm uncomfortable at a real party.
Josh:I can roleplay a fake party.
Josh:Very easy.
Josh:Okay, so... What was I going to say?
Josh:Oh, let's... Can we begin?
Josh:Noah, do you mind?
Tanner:Yes.
Josh:Noah's gone.
Josh:I guess we can't begin.
Josh:Noah's character died.
Josh:We're doing a one-shot with two people now.
Tanner:He's trying to speak.
Noah:I'm here sorry.
Josh:Oh, okay.
Josh:It's fine.
Josh:Okay.
Josh:Also, this is in Esperanto.
Josh:I just think that's fun.
Josh:The people talking in the background.
Josh:All of the soundtracks have Esperanto in them.
Josh:That's the language that they speak in Calaria.
Josh:It's not common.
Josh:It's Esperanto.
Josh:Okay, so.
Josh:We begin today's one-shot.
Josh:It is a chili.
Josh:Bright Souls Eve in Halyna, Calaria's capital city.
Josh:Snow is falling throughout the streets of this sprawling megacity.
Josh:The aurora is, as always, flickering overhead, reflecting the iridescent host's blessings upon the city itself.
Josh:People scurry back and forth, and all of you have received an invitation to your employer's Bright Souls Eve party.
Josh:It's not often that you get to go to headquarters in the capital city, so some of you might have made the trek here, some of you might work in the headquarters, but either way, it's a festive time of celebrating your contributions to the company, and of them celebrating all of the work that you've done this year, and hopefully the good work you'll do next year.
Tanner:Thank you.
Josh:The holiday is one of, you know, festivities of gift giving.
Josh:And this is just a nice thank you that the company has offered the rest of you.
Josh:So you all find your way to the entrance of Brent Tower, the tower that is the headquarters for Hilda Brent Corporation, the military contractor you all work for, where you find that
Josh:the entrance to the building has a little bit of a commotion going on up front.
Josh:I'm also going to lower this music to myself because I can't hear myself think.
Josh:As it turns out, putting words in the background make it difficult to also speak at the same time.
Josh:Sorry about that.
Josh:As...
Josh:you approach, you see that the entrance to the building currently has a uniformed man wearing this kind of pinstripe suit.
Josh:Half-elf of some flavor.
Josh:There is a... Not... It's a pistol at his hip.
Josh:It's not particularly ornate.
Josh:It is more...
Josh:More functional than form, by the looks of it.
Josh:He does look to have a kind of security badge hanging around his neck, and it looks like he is checking people one by one as they enter into Hildebrandt Tower.
Josh:He seems to be just looking over people's cards, and then it looks like he's handing them something before letting them go further into the building itself.
Josh:as he's processing the line of people waiting to get in, who would be the first person online out of the three?
Josh:Yes.
Josh:No.
Noah:It's a party.
Noah:I'm there.
Noah:Just struggling to get to the front and get in.
Noah:Already looking like they're a little drunk.
Noah:You see who you guys all know.
Noah:A tall sort of elven looking dude.
Noah:Brown hair.
Jorge:He's a fox.
Noah:No.
Noah:Brown hair with like some black streaks going through it.
Noah:looks like they try to dress in like full military regalia even though they're uh a contractor and i don't really know if they're actually in the military or just contractor but they're dressed up okay yep still wearing the full outfit which is a little offensive uh it's also like buttoned a little incorrectly uh
Josh:You guys work for the equivalent of both.
Noah:He's got sort of a festive hat that's, like, askew.
Noah:Whatever the most festive hat would be.
Noah:And strapped to his back, because you never know when there's going to be a fight, is a big glaive.
Noah:Big, like, ceremonial glaive with some tinsel wrapped around it.
Noah:And a few, like, little pixie lights.
Noah:Little dancing lights that have been, like, put in little baubles and attached to the end.
Noah:And this is Adzuki.
Noah:And he's here for a good time.
Josh:Absolutely.
Tanner:And a suit.
Josh:As you get to the front of the line, the security guard will ask for your ticket, which you have.
Noah:I got it.
Noah:I got it.
Noah:I dig in for a moment.
Noah:It takes far too long.
Noah:The rest of the line gets annoyed.
Josh:And he'll say, okay, thank you.
Josh:I'm sorry about the security.
Josh:We apparently recently had some things moved into the vault and the higher-ups were, you know, worried that people would take advantage of the party.
Josh:It's nothing much.
Josh:I do have for you, and he will take this, he's handing people as they want.
Josh:It is this small black...
Josh:disc with what looks to be carved into the front of it, almost a grate, in that there are bits of material that have been removed, and there's a very faint glow going from inside of it.
Josh:He says, this is a sending stone.
Josh:It only works within the building, but, you know, use it to call a guard if you need anything.
Josh:And since we're trying to keep track of who's entering and who's leaving, just use it to let one of us know if you leave the building and then you can come back in.
Noah:Well, if the guards need anything, they can call me.
Noah:Her name's Benny.
Josh:Sure.
Josh:We are letting you go in with your glaive, but I do ask don't remove it from its holster.
Josh:We will ask you to put it away if you do so.
Noah:And then I jauntily do like a high step inside.
Josh:Absolutely.
Josh:Who's next in line?
Tanner:I can go next.
Tanner:I just want to say briefly, it does sound like you might be a little far from the mic, Josh.
Tanner:I don't know where it is tonight.
Tanner:Was anyone else hearing that, that it got a little questionable?
Jorge:I just bumped his volume up, but I did hear it.
Jorge:Not to expose Tanner, but now you seem slightly louder.
Josh:Did you even hear me when I was talking that time?
Tanner:Yeah, I could make it all out, but it was on the verge once or twice.
Josh:Can you hear me now?
Josh:Is this any better?
Tanner:It does sound better, yeah.
Josh:Okay, if it's still quiet, I can try upping the game again, but we'll see.
Jorge:I wonder if being cognizant of Josh being quiet, you talk slightly louder.
Jorge:But I normally have you at 110 and Josh at 80, so I had to change it.
Tanner:I'm going to scream for the rest of the evening.
Josh:I only have 100%.
Tanner:That's my character choice.
Josh:What is this volume adjustment that you're all doing?
Noah:I only... I only like music.
Tanner:I'm able to put it up to like 200 or something.
Jorge:Yeah.
Jorge:You can right-click on the person in the call and then change their username.
Josh:Oh, I know you can.
Josh:Oh, actually, I lied.
Josh:I have everybody at 100%, except for Jorge, who I have at 200%.
Jorge:Yeah.
Jorge:Speak softly, carry big stick.
Josh:I guess.
Tanner:um all right i'm gonna move on now um next up uh the guard has to uh look down a bit uh as a gnome walks up
Jorge:Noah saw what I was miming at.
Noah:Never.
Tanner:um it's like colder weather right uh so you'd be wearing like kind of a heavy cloak kind of patchwork uh but in a very like vibrant and colorful way um and just as vibrant and multicolored uh is this gnome's hair you know kind of rainbow all over the place um
Tanner:uh he's uh covered in uh different bits of jewelry um he's got like little like crystals kind of just like hanging from different parts of his clothes look like he got a lot of little pockets kind of sewn on um
Tanner:And he walks up to this guard.
Tanner:And before saying anything, he reaches into one of his pockets, pulls out a couple cards, like face down, pulls one out, looks at it, looks at the guard, goes, oh, you're going to have a good night tonight.
Tanner:Puts it back into his pocket.
Tanner:Mika, Mika Buzzle.
Tanner:And he hands this card.
Josh:The guard will say, oh, that's awesome, because frankly, I'm going to be stuck out here for the duration of the party.
Josh:So if there's good stuff to happen, I'm all for it.
Josh:Takes a card, scans it.
Josh:There's like this strange, magical... It's like a press, almost.
Josh:So he presses on it, and then when he lifts it back up, whatever he's investigating seems to approve of it.
Josh:He hands the invitation back to you.
Josh:He also gives you a walkie-talkie with seven stones.
Josh:Says, enjoy your evening.
Tanner:Thanks.
Josh:All right.
Josh:Third one.
Jorge:So next up is a guy named Vint Cerf.
Josh:What you got for us?
Jorge:I sent you the wrong name.
Jorge:I forgot something.
Josh:Okay.
Josh:I was going to say, that's not the name that I have.
Jorge:Anyway.
Jorge:Yeah, I'm sorry about that.
Jorge:I forgot the rule when I make a class of a certain type.
Jorge:So I then he walks over.
Jorge:He is wearing the equivalent of a Hawaiian shirt.
Jorge:Don't know if they have those in this world, but he has the equivalent of that.
Jorge:Is it cold outside?
Josh:Yes, it's winter.
Jorge:Yeah, yeah.
Jorge:So just one double check, just one double check.
Jorge:So he's the type that has, like, shorts and, like, a Hawaiian shirt on.
Jorge:But he's definitely wearing, like, this, like, leather garb underneath it.
Jorge:It kind of looks weird, because they're, like, sticking out between the shorts.
Jorge:But, boy, he's doing it.
Jorge:He's ready to party.
Jorge:He has a thick mustache.
Jorge:And T introduces himself.
Jorge:He's like, Vint Cerf.
Jorge:Sorry.
Jorge:Vint Cerf.
Jorge:Vint Cerf?
Josh:John Powell.
Josh:John Powell?
Josh:John Powell.
Jorge:Ah, there we go.
Jorge:In the hands of the invitation.
Josh:And he'll scan your... Oh, good.
Jorge:The invitation's very grubby.
Josh:So it was magically enchanted not to crumple.
Josh:I like to believe that you handed it crumpled anyway.
Josh:Absolutely.
Jorge:Yeah, and he forgot where it was.
Jorge:He's like, oh, shit.
Jorge:Oh, good thing I didn't bring it.
Jorge:Good thing I brought it.
Josh:the three of you enter the foyer of... Do skyscrapers have foyers?
Josh:I don't know.
Jorge:Yeah.
Jorge:All right.
Jorge:Yeah.
Josh:This is one of the newer constructions in Hallia.
Josh:A lot of the older constructions are stone, but modern advancements in metallurgy mean that we're starting to get more steel structures.
Josh:So this building is... Think...
Josh:Shoot, I almost just said Statue of Liberty.
Josh:Empire State Building.
Josh:That's what I meant to say.
Josh:Like stone and steel and glass, it's a mix of them where they're starting to get into more modern architecture.
Josh:The entranceway to this foyer is...
Josh:Big, open, 30-foot-tall ceilings.
Josh:They've clearly spared no expense in the material and the construction of this building.
Josh:It is meant to send a message that the company has money and it is better than people who walk by.
Josh:And that is kind of what this entryway is for.
Josh:There are people mingling about here, although not a ton.
Josh:You do also get the chance to roll a perception check here.
Josh:Please.
Noah:How is this level 8 character better than Dawn at perception?
Josh:If anyone would like to.
Josh:I'm not going to make you.
Josh:Dawn has two prosthetic eyes and just never realized.
Noah:Apparently.
Jorge:Donna's a 15 for perception.
Jorge:Oh, okay, okay.
Noah:No, but he's only an expert.
Josh:Yeah, I mean, like, because everybody is proficient at least, you're going to add your level.
Josh:So it's hard for an earlier level character to beat a lesser one, but I'm mythic to perception, so.
Josh:What did we get?
Jorge:Um... I got a 28.
Noah:I also got a 28 I think so
Josh:Let me check something real quick.
Jorge:Do I know these other guys?
Josh:Do you guys want to know each other?
Jorge:Are there other people in this room besides us?
Jorge:28.
Josh:uh they're all what what was the highest perception check that we got yeah we are doing the the two-person mass 28.
Jorge:Tanner, did you roll?
Tanner:No, are we doing our two-person rule?
Jorge:Ah.
Tanner:You guys are better than me.
Josh:Okay, so just so that you guys know, because going off of the you guys regularly roll 80s in the actual campaign, the level-based DC for level 8 is 24, so that you can adjust your DC understanding.
Noah:Thank you.
Jorge:Appreciate that.
Josh:So 28 is fine.
Josh:That's a success on a normal level 8 roll.
Josh:So looking around, there are a few people milling around.
Josh:If you guys work at headquarters, they would be at least vaguely familiar to you, people who work in the building or not.
Josh:The only people here who don't immediately, who don't just kind of fall into the back of your head is, I know who that person is, or I've seen them before, is there are two people who look like they're having...
Josh:a discussion that aren't particularly familiar to you.
Josh:I don't think you would have seen them previously, kind of near the back of the foyer.
Josh:One of them in particular would catch your eye because he is dressed in the gaudiest clothing that you have seen.
Josh:In that, like, you guys would have interacted with...
Josh:some of the more rich people who live in Calaria.
Josh:And there's kind of this distinction between, I have a lot of money, so I'm going to get the...
Josh:best-fitting, up-branded clothing I can possibly get.
Josh:And then there's the person who will spend a ton of money on, like, sequins and diamonds and jewels and the, like, logos everywhere and all that kind of stuff.
Josh:And this person is clearly the latter.
Josh:They are wearing clothing that looks like it has actual gold thread in it instead of just, like, yellow coloring.
Josh:It is made to demonstrate that they are...
Josh:rich and powerful.
Josh:And the other person in the conversation looks like they're just holding on to every word that this person is saying.
Josh:The other people that might stand out to you are, there are some people who don't look like they're here for the festivities.
Josh:You can see two people kind of lugging some barrels down out of the foyer into some hallway.
Josh:They look to be like alcohol casks of some kind.
Josh:They gather that they are caterers or something of that nature.
Josh:Yes.
Jorge:Do those caterers seem sketch to me?
Josh:Roll and nope, society check.
Josh:We don't have it inside.
Josh:Yes.
Jorge:I play a highly suspicious person.
Josh:Of course.
Noah:I'm sorry, Tanner, what was your character's name?
Tanner:Mika.
Noah:I'm going to run over and give Mika a big hug.
Noah:Like, Mika!
Tanner:Uh... Oh my gosh, oh my gosh.
Noah:And I'll zoom around a little bit.
Josh:What do we get?
Tanner:Hi, Atsuki, how are you?
Jorge:27.
Josh:Sorry, I don't want to interrupt the reunion.
Noah:Oh.
Noah:Oh my god, man, I'm so good.
Noah:Have you seen these?
Noah:I'll point out the guy who was super dressed up.
Tanner:Yeah, very.
Noah:Do you think his underwear is made of gold too?
Tanner:Hmm.
Tanner:I think for the underwear, you would go for comfort.
Tanner:But that being said, I don't know how comfortable the gold thread is, so.
Noah:We should ask.
Josh:Can I have one of the two of you also make a society check here, please?
Tanner:Yeah, we should.
Noah:Hmm.
Josh:And while you do that, you got a 27 for society checking the caterers.
Tanner:I can do that.
Jorge:Yeah.
Josh:I mean, I don't know how, even if you're playing a suspicious person, what you would call out as suspicious from a caterer.
Josh:These guys are moving barrels around.
Josh:No one's giving them a second look.
Josh:They look like caterers.
Josh:I don't know if you'd see anything else beyond that.
Noah:I'm not like sweating profusely, like...
Jorge:So these are the things I'm looking out for.
Jorge:Do they look strangely muscular or tatted, like they're not a caterer?
Jorge:Are they dragging barrels that seem surprisingly light or too heavy?
Josh:The barrels...
Jorge:Do their hands look too clean?
Jorge:Do they know what they're doing in the scenario?
Jorge:That type of thing.
Josh:So the barrels look like the correct weight for what you would guess would be like alcohol filling up the entirety of the barrel and no more.
Jorge:Okay.
Josh:They aren't weirdly tatted.
Josh:They are well kept.
Josh:They're not particularly muscular.
Jorge:Okay.
Jorge:Are you allowed to smoke in here?
Josh:Yeah, you're allowed to smoke every...
Jorge:Good, because I was going to do this anyway.
Jorge:I pull out three.
Noah:I do that cartoon thing where I take one very long, very intense drag that just ashes the entire cigarette in one go.
Jorge:I pull out a cigarette and then motion the other two for... You guys want one?
Jorge:Yeah, so I give them cigarettes and light us all up.
Tanner:You know, general consensus might be that smoking is healthy currently.
Jorge:Holy moly.
Josh:I mean, is that not true in real life?
Tanner:According to the version general...
Josh:Like in a cartoon?
Noah:Like in a cartoon.
Jorge:Well, Vint opens up his wine shirt, and he has a bandolier of pistols, but also has another bandolier, which is just smoking paraphernalia.
Josh:Okay.
Jorge:He's got regular cigarettes.
Jorge:He's got cigars.
Jorge:He's got cigarillos.
Jorge:He's got verdant leaves.
Josh:well see you have that like the weird thing that you could put the cigarette into for like a little holding thing okay
Jorge:He's got verdant kush.
Jorge:And then he also... Yeah, for the ladies.
Jorge:He shares that for the ladies.
Jorge:And then he also has some flasks, but yeah.
Tanner:Mika kind of looks vaguely over his shoulder and then goes, and kind of like brushes against the air and goes, my cousins don't like it when I smoke.
Jorge:All your cousins are whips.
Jorge:Do you guys trust the caterers?
Jorge:I don't know if I just smoke too much, but I don't trust these caterers.
Noah:Getting high before company party is crazy, my dude.
Jorge:I'm going to be honest with you guys.
Jorge:It reminds me of some dandelions I got from Verdant Forest, you know?
Tanner:Well, I think that Hildebrandt has a good reputation, so I'm sure they bring in the right kind of people.
Jorge:Maybe I just smoked too much of that before I got here.
Jorge:What do you mean?
Jorge:I have to be able to eat.
Jorge:I can barely eat if I don't smoke or sleep, you know?
Noah:Hey, man, are you?
Jorge:What?
Jorge:How do you think I stay awake?
Jorge:You know this.
Jorge:Speaking of that, do you guys want any?
Noah:I know.
Noah:What do you guys think about this dude with the outfit?
Josh:Yeah.
Tanner:Oh, I got... Oh, I rolled in chatter.
Josh:What did we get for the society check?
Tanner:Oh, I'm sorry.
Tanner:I got a 30.
Josh:For shame.
Josh:I should just make it so that it doesn't respond to chat.
Josh:That's the thing I could do and I just haven't.
Josh:For shame.
Josh:Um, a 30.
Josh:Uh, so, you guys are talking about, like, is his underwear gold thread too?
Josh:Um, with that roll, I think you would actually note his ear, like, perks up a little bit.
Josh:Like, he seems to react.
Josh:He's across the room from you, uh, but he does seem to react to that.
Josh:He doesn't do anything.
Josh:But, yes.
Noah:Does he have a visible halo?
Josh:Uh, everybody has a visible halo.
Josh:Um, his...
Noah:Does he have like a big one?
Josh:Not particularly.
Josh:He has like two rings projected behind his head.
Josh:You would guess he's like third or fourth level.
Noah:Hmm.
Noah:He doesn't even seem like he's that powerful.
Noah:Who is this guy?
Noah:I gotta go ask.
Noah:I'm going to adjust myself, re-button some of my buttons that they still don't end up in the correct slots somehow.
Noah:And I'll, uh... Excuse me, my good man!
Noah:I'll march on.
Josh:So as you walk up, you catch the snippet of the conversation that he's having.
Josh:You just catch him telling the other person, listen, in business or in life, sometimes you have to kick the puppy.
Josh:And then as you call him, he says, let's put a pin in this.
Josh:And then he turns to face you and says...
Josh:Hello.
Jorge:Okay.
Josh:Nice to meet you.
Josh:I am Victor Frey.
Josh:I am the director of strategy at Hildebrandt.
Josh:And yet, my underwear is gold.
Josh:Until hold out a hand.
Noah:Wow.
Noah:Mr. Frey, great to meet you.
Noah:My name is Edzuki, and I'll go in for a handshake and do that thing where you go for the handshake and then try and get your hand on top of the other one.
Josh:Oh, don't worry.
Josh:It's very easy.
Josh:It is the limpest handshake you've ever had.
Josh:You, like, go to grab his hand, and there's no resistance whatsoever.
Josh:It's like you're holding it.
Tanner:Josh, what did you say his name was?
Josh:Vitor Frey.
Noah:Have I heard of this dude before working for Hildebrandt?
Josh:No role necessary.
Josh:Vitor is like part of the C-suite of Hildebrandt.
Josh:He's their director of strategy, which means that he's the guy that kind of decides where the company focuses.
Noah:Oh, wow.
Josh:He's a big part of the reason that Hildebrandt has gotten big in recent years because of one of the initiatives he had to work on airframes, which, as everyone knows, are flying vehicles.
Noah:Of course.
Noah:Mr. Frey, I must say that the way you've taken this company with your focus on airframes.
Josh:Airframe.
Noah:Airframe.
Josh:I don't know if I cut out, but airframe, like a frame that is in the air instead of for pictures.
Noah:I have to say, the focus on airframes, I think, was inspired.
Noah:So tell me, where do you see the company heading next now that we've sort of like hit this rolling stone on a downhill, right?
Noah:It seems like we're really going great.
Noah:I am far too close to him as I'm talking.
Josh:He'll say, I appreciate your interest in the company.
Josh:I don't want to give too much away, obviously, but I will say we are looking into right now pressurized cabins and perhaps opening up our frames to the public.
Noah:Oh, wow.
Josh:And then he says, but...
Josh:Listen, now is not the time for work conversation.
Josh:It's a time for merriment.
Josh:If you and, he'll look at the two people that you were talking with, if all of you would like, this is not the concourse.
Josh:The real party is upstairs.
Josh:If you like, I could escort you upwards.
Noah:Lead the way.
Jorge:I bring the party.
Jorge:Would you like a smoke, by the way?
Josh:Not now, perhaps.
Jorge:You probably have much better stuff than us.
Jorge:Don't worry, I'm not offended.
Jorge:I understand.
Josh:He chuckles, but does not respond.
Noah:Hello?
Jorge:Yeah.
Jorge:Metaclass right there, and I pull out another one of mine.
Jorge:I'm on my fourth since entering the building.
Josh:He will lead you towards the back of the foyer that you're in, where you'll see that there is a bank of elevators.
Josh:Actually, sorry, at the time that we're in, they're probably pattern clusters.
Josh:So, you know the elevators where it doesn't actually stop?
Josh:It's just a platform that continues to move up and down and you just kind of hop on?
Noah:Yeah.
Josh:um it's one of those so you just wait for uh the the next rising lift of the paternoster to come up it kind of slows down a little bit like a gondola at a ski resort uh and then you can walk on and then it catches back onto the hook and starts to speed up as it pulls you up uh the interior of this building
Josh:There is a small speaker in the back right corner of the elevator that is playing some music.
Josh:Recordings aren't exactly popular yet because you don't have most of the tech required en masse.
Josh:So either they spent a lot of money to add music to this elevator, or somewhere in this building there is a live band that is playing music that is being fed just into the elevator.
Josh:um regardless uh you will uh continually head up you pass quite a few floors the the whole building itself you'd guess is somewhere around 40 floors uh from base to to tip but you make your way about halfway up i as soon as i said that out loud i'm like oh no that was bad phrase um
Noah:Thank you.
Josh:Once you make it up to around the 20th floor, it starts to slow down again, and Frey will step off at this point and invite the rest of you to join him.
Josh:Roll the perception check for me, please, as you get off into this new floor.
Josh:33, okay.
Jorge:I will roll the button.
Tanner:Thank you.
Jorge:33.
Jorge:I haven't been this high since I was in the War, you know?
Noah:Oh, it's War.
Josh:Anyone top that?
Josh:Yeah, which War?
Jorge:You know, the War.
Jorge:I don't know which War it would have been.
Josh:I know.
Josh:Which War?
Noah:It's War.
Jorge:I was at a War.
Jorge:He's a veteran.
Jorge:I don't know.
Josh:I was hoping you would give me some lore that I could integrate, but that's fine.
Jorge:I didn't want to ruin any of this world since we fucked with it so much.
Josh:Well, that's fine.
Jorge:I do have a pack of gauze heads.
Josh:Either way.
Jorge:And he motions to his cigars.
Jorge:33.
Josh:As you step off, what was the highest perception check?
Josh:33.
Josh:So you step off into this hallway.
Josh:It kind of stretches left and right from where you are, and then there is an open doorway in front of you that leads into, from what you can see, a ballroom.
Josh:It's...
Josh:It looks, even before you've actually entered the ballroom, you can hear the sounds of people mingling, glasses clinking.
Josh:You hear the sounds of a band.
Josh:There are these shining purple and green and yellow lights that you know are from the Aurora, so clearly at least one wall of this building must be glass or linen, that much light.
Josh:You can also see with that roll, off to the side, one of the caterers lugging a cane of something.
Josh:And at that point, Frey will also take notice of them.
Josh:Say, I told them to use the service elevator and like storm off towards the direction of the caterer.
Jorge:I'll follow him I don't trust these
Josh:You don't get the chance.
Josh:Because as he passes through the doorway, there is a sudden klaxon sound.
Josh:And the door leading further into the hallway, as well as the door leading into the ballroom, the archway, shuts.
Josh:These black metal shutters collapse down from in front of the ballroom and separating from the rest of the hallway.
Josh:And a speaker, like...
Josh:for, like, an intercom system, uh, squeaks as it comes to life, and you hear over the loudspeaker, uh, good evening, employees of Hildebrandt Corporation.
Jorge:I can do those kitters.
Josh:I am Nernrather, and I have taken control of this building.
Josh:Uh, sorry, were you raising your hand?
Noah:As he says that, I go, I can't understand you.
Noah:What's your name?
Josh:It does not seem to be a two-way communication, but Pissy just continues to talk.
Noah:Dang.
Josh:I have caused the building to enter lockdown.
Josh:I have blocked all of your possible exit routes, and I have cut the phone cords, as well as eliminated most long-distance magical communication in and out of the building.
Josh:You are to stay where you are, and I will have some of my associates
Josh:come pick you up and bring you to a central location.
Josh:You will not attempt to contact the outside world.
Josh:You will not make any funny moves.
Josh:And in an hour, you will all get to leave unscathed.
Josh:And it squeaks again as the speaker stops.
Josh:His name was Neron Rodder.
Josh:I don't know if you actually didn't hear the name.
Noah:Oh, no, I heard it.
Noah:I was being a jerk.
Josh:Oh, okay.
Jorge:I bang on the wall.
Jorge:Can we hear?
Jorge:Sir, director of strategy.
Josh:Well, so if you're banging on the wall that Frey walked through, with the perception check that you got, I'll say you don't need to roll again, you definitely hear the sounds of commotion.
Josh:You hear, like, grunting, the sound of something hitting the ground, and then the sound of liquid, like, splashing.
Jorge:Oh, fuck.
Jorge:Is there any locks on this?
Jorge:No, right?
Josh:You can attempt a thievery check to see if there are locks on these.
Jorge:I fucking knew those caterers were bad.
Josh:I will also say at this point you can hear the sounds of screams and gunshots coming from the ballroom.
Tanner:you you
Noah:Oh, God.
Noah:Wow, you really were gone at this point.
Jorge:Fucking no one listens to me.
Josh:Yeah.
Jorge:26.
Jorge:I was going to interrogate one of them, but you guys don't listen to me.
Noah:You say it every time.
Jorge:You guys don't back me up.
Noah:You say this every time we see anyone we don't know.
Jorge:And I'm always fucking right.
Josh:Yeah.
Jorge:Alright.
Josh:Part of the problem is if I describe somebody, they're important in some way, I found.
Josh:So either I need to start describing more people that have no relevance.
Josh:But the problem is if I do that, I know you're going to latch on to them anyway.
Jorge:Yeah.
Josh:So... Yeah.
Tanner:Yeah, it's a no-win situation.
Jorge:26.
Jorge:Do I see any locks?
Josh:With a 26...
Josh:You don't see any locks immediately, but you're fairly confident there must be locks or some kind of mechanism on the shutters on these doors.
Josh:I will say, with the 26 at least, these door shutters are adamantium.
Josh:They are hard.
Josh:They are meant to keep this building, like, separated on the event that they descend for whatever a lockdown is.
Josh:It doesn't seem like something that this rotter implemented, so much as a feature of the building that he is taking advantage of.
Tanner:Mika kind of looks over his shoulder and goes, I don't know, I don't know.
Tanner:We'll figure it out.
Tanner:And are we, we're in like a hallway?
Jorge:Vint rips off his clothes and underneath it he has a leather garb.
Tanner:Like the...
Josh:Yes, you are currently in a hallway.
Josh:There are shutters on the left, right, and directly in front of you that would go to the ballroom.
Josh:And it looks like the elevator behind you has stopped moving.
Jorge:And then he pulls out his bag of holding and pulls out this massive sniper rifle with a golden silencer attached to it.
Jorge:And then loads a bullet.
Jorge:And I will attempt to blast lock at the top of the shutter.
Josh:Yeah, absolutely.
Josh:Short, which shutter?
Josh:The shutter headed towards the ballroom?
Josh:The shutter headed towards where you saw, right?
Jorge:There's still screams heading towards the bar.
Josh:Yes, there are definitely kill screens in the mall.
Jorge:So I'm going to go there.
Jorge:The other dude's dead.
Josh:Okay.
Jorge:It's an arquebus.
Noah:And I go, you know, it's a party when he pulls out the shotgun.
Jorge:OK, so I can roll just an attack roll, I believe.
Josh:I think there's too many guns.
Jorge:Yeah, this is an attack roll.
Jorge:Arquebus, it's plus 20.
Jorge:28?
Tanner:Thank you.
Josh:One second.
Josh:Make an attack roll against the DC required to pick the lock.
Josh:Absolutely.
Josh:So you fire a shot towards the shutterhead and towards the ballroom.
Josh:There is, I mean, a deafening explosion.
Josh:You guys are in a relatively closed space and this man just fired a sniper rifle at the door.
Jorge:compressor.
Jorge:It has a silencer on it.
Josh:yes a silencer doesn't actually make a gun silent that's it one second let me let me read the description of the golden silencer uh let's see oh no no sorry yes
Jorge:I thought it did it this game.
Jorge:I don't know.
Tanner:According to Call of Duty, the silencers actually really reduce the noise of the weapon.
Josh:Well, also according to Pathfinder, because this is magic and it's actually an illusion spell that makes it silent.
Josh:You're right.
Josh:It's not deafening.
Josh:He just points the sniper rifle at a door, presses a button.
Josh:There's no sound at all.
Josh:And then you watch as a piece of the top bit of the archway where the shutter had come down from just kind of implodes from the impact.
Josh:You have successfully succeeded on one check to unlock this complex lock.
Jorge:Or can I just shoot again?
Noah:If it's already like that, can I just try and bash it down?
Noah:I don't know if you can do it.
Josh:You can try a strength check too.
Jorge:Yeah.
Josh:I mean, can you do blast block?
Josh:If you can do blast block again, you can also try that.
Josh:It says the only requirement is you're wielding a loaded firearm, so you can just load the firearm again.
Noah:Go for it.
Noah:Keep shooting, man.
Noah:Or be it for me to stop you from firing up.
Jorge:Yeah.
Jorge:So without loading it, I pull from my bandolier my Giselle pistol, which has the other golden silencer on it, and I just take another pop shot on it.
Josh:Absolutely.
Jorge:The rest of my firearms have regular silencers on them, and I have a bunch of replacements.
Josh:Like, to clarify, it is... Are you sheathing the arquebus, or are you just, like, dropping it on the ground and taking out a new gun?
Jorge:I'm just dropping it and pulling out the next one.
Noah:Thank you.
Josh:Okay, sure.
Jorge:Just firing.
Josh:Absolutely.
Josh:Make another attack.
Josh:Also, a gazelle, I don't believe, is a pistol.
Jorge:Oh, I thought it was a one handed.
Josh:Let me look up an image of a gazelle.
Jorge:It's one hand, so I just assumed it was a pistol.
Josh:Okay, so this is a gazelle.
Tanner:Thank you.
Jorge:Why does it let me do it one handed?
Josh:They're fired one-handed.
Josh:They're very light.
Josh:But this is before rifling in the barrel, so they need to be very long to make sure the bullet headed in the right direction.
Jorge:Oh, OK.
Josh:It's fine.
Jorge:All right.
Josh:You can keep it in your bandolier.
Josh:I just like the imagery of you pulling out a gun longer than you are tall, and then in one hand shooting it at the door.
Jorge:It's like.
Jorge:It's like the Joker in that Batman movie.
Jorge:You know that old cheesy Batman movie where he pulls out the gun from his pants?
Jorge:Anyway.
Josh:I don't, I believe you.
Josh:I've seen no Batman movies.
Jorge:Yeah, should I take another chat?
Josh:Absolutely.
Josh:Another attack roll.
Jorge:Cool.
Jorge:26.
Josh:Unfortunately, a 26 is not enough.
Josh:I'll double check what happens on a failure.
Josh:But I have a feeling...
Jorge:Failure.
Jorge:You fail to open the lot.
Jorge:Your shot makes it harder to open.
Jorge:Future attempts with pick lock or blast lock take a minus two penalty.
Josh:Nice.
Josh:Yeah.
Tanner:Mika, like, very rapidly does, like, a 180.
Josh:So you make a dent in the mechanism and now it's just kind of pushing into the other bit of the lock.
Jorge:I reload my jazz ale.
Jorge:Then I get on the ground, load up the arquebus, take cover, and then do one other... What's it called?
Jorge:Do you want...
Tanner:and looks back at the lift, did that close or is that still open?
Josh:It's open.
Josh:It's just not moving anymore.
Josh:So there's like an open shaft with Paternoster-like platforms every 20 feet or so.
Tanner:Mm-hmm.
Noah:Could we parkour down if we wanted?
Noah:Okay.
Josh:It'd be very treacherous, but in theory you could.
Noah:There's an option.
Jorge:I'm looking for the feat that gives me, or the ability that gives me the sniper shot, sniper aim.
Josh:What?
Jorge:Yes, sniper aim.
Josh:Do you have that?
Jorge:I have it on mine.
Jorge:Did I send you the wrong one?
Jorge:Oops.
Josh:No.
Jorge:It's a level six class feat.
Josh:Your level 6 class feed is Scatterblast.
Jorge:Oops.
Jorge:I can play with Scatterblast instead.
Jorge:That's fine.
Jorge:Sorry, I changed from a slashing one where I was going to do a shotgun with a sword and bayonet to the sniper class.
Jorge:Is it OK if I switch?
Josh:Yeah.
Jorge:If not, it's fine.
Josh:You gave me the way of the sniper, like, way.
Jorge:I guess I didn't fully switch it on that path builder.
Josh:Yeah, that's fine.
Jorge:That's what I'm saying.
Jorge:Because I had the other way with that.
Jorge:OK.
Josh:What is it now?
Jorge:It's sniper aim.
Josh:Okay.
Noah:it.
Jorge:So I just get a, I take the moment, and I just get a plus two circumstance.
Josh:Sure.
Jorge:All right, I will try that.
Tanner:I'm gonna cast Vital Beacon.
Josh:Okay.
Josh:You have the minute to do that while you are, and just kind of rolls around, takes out guns and all that kind of stuff, fighting a door.
Jorge:Yeah.
Josh:What'd you get?
Jorge:Well, I got 27.
Jorge:Tanner, why'd you do this?
Tanner:Sorry.
Josh:Yeah, unfortunately, yeah, you have really made a mess of the shutter on the door.
Jorge:It's fucked.
Tanner:So, we're in a hallway, the door is shuttered, and there's a lift.
Tanner:Am I missing any other elements to this?
Jorge:I go to the other shutter.
Josh:Roll a perception check if you're looking for any other elements.
Tanner:Oh, there's two shutters.
Noah:I will also do this while all this is happening.
Jorge:If I'm lying on the ground, I can use it as cover, right?
Jorge:Is that how that works?
Jorge:And if I remember from playing Desmond, do I get a plus 4 to my AC in that case?
Josh:Sure.
Josh:Yeah.
Jorge:Does that have anything?
Josh:Um... Specifically not when you're laying on the ground, I believe.
Josh:Because if you've taken cover, you get a plus four for greater cover.
Josh:But when you're on the ground, you get a minus two to your AC because you're prone.
Jorge:So it's just a 2.
Josh:So it's just plus two.
Josh:Yeah.
Jorge:OK.
Jorge:I'm just going to do, all right, I will take my arquebus, and then I will do, oh, does the thundering do anything?
Jorge:Never mind.
Jorge:I will attempt to shoot the other one with one shot.
Josh:Which one is the other one?
Josh:Are you aiming for...
Jorge:The other shutter, that was, I'll try phrase exit.
Josh:There are two headers.
Josh:There's one that goes towards where you saw Frey exit, and then there's one that just was another hallway that you didn't see.
Josh:Okay.
Josh:And what did we get for the perception check?
Noah:Oh.
Tanner:I got a 30.
Noah:How far above us is it?
Josh:A 30.
Josh:Okay.
Josh:So with a 30, the other thing that you would note here is that there is, in the ceiling, it looks to be some kind of HVAC ventilation system.
Josh:I think that's the only other thing of note that you would see in this hallway.
Tanner:We're doing it that hard, yeah.
Josh:This hallway is maybe eight feet tall.
Tanner:Give me a lift.
Noah:I'm a
Noah:I'm a pretty tall dude.
Jorge:I just can't roll above a 10.
Noah:You gotta go, okay.
Jorge:Fuck.
Noah:One, two, three.
Tanner:Well, I didn't say give me a toss, but okay.
Josh:So is the plan to take the cover off of the ventilation shaft?
Tanner:That was my plan, now I'm hurtling towards it instead.
Josh:Yeah, now that you're hurling towards it, I'm going to make you do an acrobatics check to try to grab on.
Tanner:Okay.
Noah:As Mika hits the ground beside me, I just go, yeah, nice.
Tanner:Well, 16.
Josh:I apologize.
Josh:You, like, grab onto it, and, like, there's definite give to it.
Josh:You feel it pull down.
Josh:You've loosened it, but then your hand, like, loses its grip, and you just fall back down.
Josh:No damage, because you fell a maximum of, like, two feet.
Josh:But... Yeah.
Noah:And then I will just jump up because I'm like six feet tall and I'll just do a high jump and grab it and try to pull it down myself.
Josh:If you're just jumping up and trying to do it, I don't need the acrobatics check anymore now that Mika has loosened it.
Josh:You can just grab it and pull it down the rest of the way until you've yanked the cover off of this ventilation.
Josh:Yes, Jorge.
Jorge:So for the other lock, I got a 26.
Jorge:So that undo the first one.
Jorge:Wasn't there two stages to the lock?
Josh:Sorry.
Josh:Yeah, so what did you get on which?
Jorge:26 for the Lords.
Josh:For what?
Jorge:Yes.
Josh:That was the first shot on the shutter headed towards... Yeah, okay, so you have damaged that lock now.
Jorge:All right, I'll try the third one.
Josh:Okay.
Jorge:Jesus Christ, I cannot roll above a 10.
Josh:That lock... That lock is unfortunately damaged as well.
Jorge:Goddamn.
Jorge:All right, last shot.
Jorge:This is just out of frustration.
Josh:To which one?
Jorge:It doesn't matter.
Josh:Okay, you have effectively broken the shutter on both the one headed towards the ballroom as well as the one headed towards Frey, such that now they will not retract back open even once the lockdown is lifted.
Jorge:Just shooting.
Jorge:God.
Noah:yeah as you look over I am already like crawling in like Mika take my hand easy easy 24 exactly
Jorge:Cool.
Jorge:All right, let's go.
Jorge:You guys, can you get up?
Josh:Absolutely.
Josh:I do need an athletics check or an acrobatics check to get in and, like, pull yourselves up into the ventilation shaft.
Jorge:Now I get the crit?
Jorge:Now I get the fucking... Okay.
Jorge:Well, at least it's something.
Jorge:38.
Jorge:I hold down my rifle.
Tanner:I'm going to need assistance.
Josh:38 crit.
Josh:What did we get for the other two?
Noah:Uh, 24.
Josh:Okay.
Tanner:Oh, my God.
Tanner:I got a 24 as well.
Josh:Okay, so that is two failures and two successes from the critical success, which is enough, like halfway.
Josh:So you can... Frustrated with the five shots you just did on the locks, we will have Vint somehow somersault, like do a flip in midair up to the HVAC system and then pull the rest of you up.
Jorge:I hold the gun barrel facing down for them to hold them up.
Josh:And you are...
Noah:It takes so long because I climb in and then I'm like, Mika, take my hand!
Noah:But don't, like, slide forward.
Noah:So there's just...
Josh:like eight feet up there's still okay uh eventually the three of you will get into uh this um this ventilation shaft which uh not meant for people to crawl through traditionally they're smaller than like a person can fit into for whatever reason the construction of this building it is large enough for you to get through but it's very dusty uh it's it's not pleasant to to climb through it but you can um
Tanner:I have this yellow scarf that I kind of put over my mouth.
Josh:Absolutely.
Josh:So this shaft does head both left and right.
Josh:It doesn't look like it directly goes into the ballroom, but it will help you get around the shutters that locked you in the area by the elevator.
Jorge:Okay, well, as we're walking down, I will be... I'm going to obviously put my rifle away because I can't walk around with that.
Jorge:But I'm holding my striking dragon mouth pistol as I'm... I can go first because I was first up and I have a gun for rage.
Josh:Okay, sure.
Josh:What is the crawling order in the vent?
Noah:I, I crawl a little bit and then I go, this is, this is just really tight for me guys.
Noah:Mika, carry me.
Noah:And I turned to a wrench.
Tanner:Okay.
Tanner:I put the wrench into my pocket.
Josh:Okay, absolutely.
Josh:As it turns out, if you look elven, you are either a fox person or a wrench.
Jorge:A wrench person.
Josh:One or the other.
Noah:I'm a wrench person.
Josh:No, not a wrench person, just a wrench.
Noah:I want to know, there's a feed that specifically says I can do this.
Jorge:Yep.
Josh:It's dumb.
Jorge:Well, I keep going forward.
Josh:Absolutely.
Jorge:Okay.
Josh:As you continue to crawl forward, you will pass by other vents that lead into the hallway, so you can peek into them.
Josh:As you crawl past the spot where you saw Frey run off to, no perception check necessary.
Josh:You don't see Frey or the caterer.
Josh:Instead, what you do see is it looks like the ground is covered in a very thin layer of this green liquid.
Josh:The liquid is bubbling slightly.
Josh:It looks caustic, if anything.
Jorge:It was in the fucking vats.
Jorge:They didn't have booze in there.
Jorge:I should have fucking checked.
Jorge:I really wanted to check.
Jorge:All right.
Jorge:Keep going.
Josh:Sure.
Josh:So what is the plan here?
Josh:Where are you crawling to?
Noah:Do we hear any voices, any sound or anything?
Josh:Yet from the left side of this vent, as you proceed, the side that would border the wall that goes into the ballroom.
Josh:At this point, the screams have started to die down.
Josh:There are way fewer gunshots.
Josh:There's one every once in a while.
Josh:But there are definitely voices from coming inside the barn.
Josh:There are people shouting, although through the vent wall, you wouldn't be able to make out what they're saying.
Josh:But beyond that, I don't think you'd hear anything else.
Jorge:Are there any exits?
Josh:So the way the vent system works is every few feet in the hallway, there's a hatch that you can kick out and drop down into.
Josh:You can continue further to see if the vents lead elsewhere, but it seems this particular branch is just going through this hallway.
Josh:Yes.
Noah:This seems like a question that someone probably should have asked a while ago.
Noah:Does the name of the guy who's running this whole shebang ring a bell?
Josh:You can roll a society check if you like.
Jorge:And as this is happening, there's a vat of something bubbling.
Noah:Oh, that's not going to go well.
Tanner:Well, I can do that.
Tanner:I can do that.
Noah:Yeah, somebody else should.
Jorge:Is that where the gold underpants guy disappeared from and he's no longer there?
Josh:it's not a vat it looks like the liquid has been spilled on the floor it's coating the floor sure um there there aren't any obvious signs that fray was there but that is the direction that you saw him run before the shutters closed
Jorge:Like maybe from a barrel?
Jorge:Fucking dude.
Jorge:Fucking dude.
Tanner:mika occasionally switches what pocket the wrench is in um but i got a 16 on the society check
Josh:Okay, you are not familiar with Nerenrodder.
Jorge:Can I roll?
Josh:Two people can roll, so if you're proficient in deciding, you may.
Jorge:Okay.
Noah:I'm not rolling.
Noah:Not my... Was Austrene the country we blew up?
Jorge:31.
Jorge:I can roll above a 30 on everything that's not fucking locks.
Josh:So, with a 31, unfortunately, you also do not know who Nerenrodder is.
Josh:I think the most you'd get is from the name and the voice, he's probably from Istria.
Tanner:um you
Jorge:Yeah.
Josh:Other than that, no.
Jorge:I'm...
Josh:No, Raelion is the country you blew up.
Noah:Yeah.
Josh:There are quite a few of Raelion refugees in Calaria that are not happy with Calaria, but he, like, from his voice alone, would not strike you as somebody who has a vote to pick.
Noah:Should we follow the voices and see what's happening?
Jorge:Yeah, let's keep going.
Noah:Should we follow the voices?
Josh:The wrench can talk?
Noah:Yep.
Josh:Can the wrench talk?
Josh:I assume it can.
Noah:Specifically, I can talk.
Josh:Nice.
Josh:Okay.
Josh:Then... Then I will have all of you... Oh, sorry, you're trying to get towards where the voices are, the ballroom, right?
Jorge:We may still check.
Noah:Do I need to roll a stealth check if I'm in Mika's pocket as a wrench?
Josh:So, if you're trying to be stealthy as you get towards the ballroom, you should make stealth checks, but I don't know if you're trying to be stealthy.
Jorge:Two things to note.
Josh:No, you are reliant on whatever Mika rolls.
Tanner:So we want to get back outside.
Noah:Cool.
Jorge:Three things to note.
Jorge:I'm extremely stealthy inside of snow terrains.
Josh:Okay.
Jorge:Yeah.
Josh:Yeah.
Jorge:Two, I have foil senses for my stealth.
Noah:Oh, nice.
Jorge:and swift sneak.
Jorge:So my 34 is a swiftly.
Josh:Okay, sure.
Josh:So, Foil Senses, you are quickly moving stealthily in such a way that people who could normally smell you can't.
Jorge:Yeah.
Josh:He's got a little bag of potpourri in his pocket.
Tanner:That's remarkable.
Jorge:Yeah.
Josh:Okay.
Tanner:I got a 19, which is not ideal.
Jorge:Yeah.
Tanner:34, it looks like.
Josh:A 19 and a 30... Sorry, 3?
Josh:How did I forget that already?
Josh:Just said it.
Josh:34.
Jorge:34.
Josh:Okay.
Jorge:Yeah, 34.
Jorge:Yeah, so they couldn't heal me if my thing's successful.
Josh:All right, so as you're sneaking forward, one of you a bit more clanky and clunky than the other.
Josh:You will move forward until you can find that there is an opening in this vent that leads into the ballroom itself.
Josh:And if you like, you can go to https://btl.iridi.cc.iridi.cc to see what the ballroom looks like.
Tanner:Oh boy.
Noah:Yeah.
Noah:I would love to go to https://btl.iridi.cc.
Jorge:Is this cover locked?
Josh:What?
Jorge:Is the cover out of the vent locked?
Josh:What do you mean?
Josh:Oh, like, no, it's held on by pressure and, like, some small screws.
Josh:You could definitely undo it and push it out if you wanted to.
Noah:Oh, there's a lot of folks in here, okay.
Josh:Hang on one second.
Josh:I'm going to place you guys.
Josh:You guys are like looking through a vent over here underneath this terrace.
Josh:And you may roll a perception check as you look through the vent to get a lay of the land.
Tanner:Focus, he's a ranch.
Jorge:Oh, does that mean we can go next to each other?
Josh:Yes?
Josh:You're next to each other in the vent right now, so.
Jorge:Cool.
Jorge:All right, 17.
Jorge:No, 21, 21, sorry.
Jorge:I think that's going to be up to you, Tan Man, because Noah's character is a wrench.
Tanner:I see.
Jorge:Not a wench.
Noah:You don't know my backstory.
Josh:Yeah, he could be a wench.
Tanner:Disgusting.
Tanner:I got an 18.
Tanner:18, brutal.
Jorge:What?
Jorge:We can't fucking roll at all.
Jorge:Did you change the dice roller?
Josh:Speak, but you can't attack, cast spells, or move.
Josh:Okay.
Josh:What'd you get?
Josh:Sorry.
Josh:Okay.
Josh:Yeah, so both of you...
Josh:No, it's the same as the last dice roller.
Noah:Thank you.
Josh:I haven't updated the code since I added Aurelia as the roller.
Josh:And before that, I hadn't updated the code since I added Hallie and Tenno.
Josh:So do you want me to reseed?
Josh:At least that way it's my fault when you guys roll poorly.
Jorge:Yeah.
Josh:Okay.
Josh:You're welcome.
Jorge:Cool.
Josh:I got a 15.
Josh:For me.
Jorge:Good.
Jorge:Good seat.
Jorge:Good suit.
Josh:So, with the rules that you got looking through, it looks like there's, first of all, the immediate thing you notice is the blood and door scattered across the ballroom of people who had been shot.
Josh:Most of them look to be, like, in the middle of running away or perhaps going for a weapon.
Josh:Didn't make it in time.
Josh:Those who are currently alive look like they've been...
Josh:hide up and shoved into the center of the ballroom.
Josh:There are at least a few people walking around, like circling them, making sure that they're not doing anything.
Josh:And as you arrive, you see one person in the center looks to get up, like they kind of shift.
Josh:And immediately from somewhere on the terrace above you, there's a bang sound and you watch his head explode as a bullet just goes through it and takes him out.
Noah:Oh, church in there.
Josh:I'm just going to get rid of that guy.
Josh:Yeah.
Jorge:All right, well, can I try to take this thing off and pull it into the vent so it doesn't fall down?
Jorge:Is that possible?
Josh:That is unfortunately going to be another stealth or thievery check to try and do that quietly, but you may certainly attempt to do so.
Jorge:OK.
Jorge:I will do a stealth check for that.
Tanner:Oh, succeed on this one.
Tanner:That would be really good.
Jorge:That'd be really dope, right?
Tanner:Wait, wait, wait, wait.
Tanner:Can I do something for this?
Josh:I'll be back in a second while we figure that out.
Tanner:What are the rules with this?
Jorge:Nope.
Tanner:I can cast Guidance.
Jorge:So what does that do?
Tanner:You get a plus one.
Jorge:Thanks.
Tanner:But you can only receive Guidance once an hour.
Jorge:Fuck.
Jorge:All right.
Josh:Guidance is not the auto give to everybody all the time that it is in 5e.
Jorge:Well, that's all I needed.
Noah:Boop.
Jorge:40.
Josh:Yeah, this is the quietest you have ever opened an air conditioning vent.
Josh:It's up to you to think about how many times your character has done that.
Josh:But you can quietly undo the screws, catch them before they fall and hit the metal of the interior of the vent, and then take off the vent and twist it and pull it in so it doesn't hit the ground.
Jorge:A lot.
Josh:And you are now with an open exit into the concourse, if you like.
Jorge:What do you guys want to do?
Noah:I think I can go first and give like a very intimidating yell and then you two sneak out maybe you two take out the sharpshooters and I'll go for the the
Jorge:Do you want me to go first?
Jorge:So I put away my pistol and I pulled back out my sniper rifle.
Jorge:So I can try to take him out quietly.
Jorge:Do you want to distract first?
Jorge:And then I start pop shotting.
Noah:Yeah, that works for me.
Noah:I'm still a wrench, so I shouldn't... Oh, I could also... I also could... Do you think it would freak them out if a raccoon dog crawled, ran out of here?
Jorge:All right.
Noah:Do you think they would immediately get suspicious of that?
Noah:Raccoons are in vents sometimes, right?
Jorge:Yeah, it's true.
Tanner:I think that it would put them on edge for sure.
Tanner:It's not something that they would just ignore, if that's what you mean.
Jorge:One quick question I forgot to mention.
Jorge:Are these bad guys dressed in server equipment?
Josh:No, these are clearly the caterers.
Jorge:What are these people?
Jorge:This is a personal vendetta with Vint.
Josh:For what it's worth, the caterers do not look muscular.
Jorge:Personal vendetta.
Josh:They don't have tattoos all over the place.
Josh:They are professionals.
Jorge:I'm going to fuck these guys up.
Noah:Okay, six to eight.
Jorge:I want you to know these things are going to get fucking biblical.
Noah:What does that word mean?
Noah:Oh.
Jorge:You know, for the god of peace, yeah, you know that book?
Jorge:Before he turned into the god of peace and he was very angry?
Josh:There are six primary gods in the setting.
Jorge:That's me.
Josh:None of them are the god of peace.
Jorge:Um...
Josh:Unfortunately.
Jorge:Okay, who's the god of the prime minister that tried to keep us... So you know the iridescent host?
Josh:The iridescent host is the god of the church that rules over Calaria.
Jorge:I'm going to stick a barrel of my gun down their throat, and I'm going to make some iridescent stuff pop out of that host.
Tanner:Glory, glory, glory, right?
Noah:Whoa, dude.
Jorge:Alright?
Noah:Didn't she die?
Noah:She died recently.
Noah:That's like, that's, that's pretty.
Noah:Okay.
Josh:Time-wise, the last Prime Minister was assassinated 20 years ago.
Noah:Team up.
Noah:Okay.
Noah:Four.
Noah:I just keep my head up.
Noah:Four on three.
Noah:One, two, three, four.
Josh:But I do like his spirit.
Josh:1, 2, 3, 4.
Josh:Yeah?
Jorge:Your distant host was not the prime minister.
Jorge:It was the god of the host, right?
Jorge:The god of the prime minister.
Josh:Yes, the Iridescent Huntsman is the god of the state religion.
Jorge:Okay.
Jorge:Yeah.
Josh:uh the prime minister was just some lady who was recently made to be the prime minister okay sorry so you counted to four what are you doing now
Jorge:Yes.
Jorge:All right, dope.
Noah:Am I just jumping out and causing a distraction?
Jorge:Can you get away from the event a little bit before you start causing the distraction?
Noah:Yeah, sure.
Noah:I will... This is a little guy.
Noah:I'll turn into... I'm not that sneaky, but if you can see... Okay.
Jorge:Or should I sneak out first and then you come down with the distraction?
Jorge:All right, so let me sneak out first and then try to get in position behind those tables.
Noah:I'll... Hide in this pocket.
Jorge:I will attempt to try to sneak out and then head that way.
Josh:Absolutely.
Josh:You can sneak out.
Josh:This will be considered your initiative role if it goes to combat.
Jorge:OK.
Josh:Also, what's fun is completely unrelated.
Josh:I just got an email that it's apparently my eighth anniversary of becoming a minister.
Josh:I didn't know in eight years, but if any of you need somebody to ordain you for something, somebody who is ordained, I can do it.
Jorge:I got 28.
Noah:You could.
Josh:I won't, but I could.
Josh:Okay.
Josh:I just need to check something.
Jorge:Better level DC, I'm hoping.
Jorge:I know it is.
Jorge:I'm just hoping it's good.
Noah:Oh gosh.
Josh:Okay.
Josh:You stealthily make your way out of the vent.
Josh:Where are you headed?
Jorge:I just want to see my, so I'm going to swift sneak back here.
Jorge:That's 25 movement.
Jorge:I can go right here.
Noah:I'm going to... Oh, he's getting out of there first before I do this.
Jorge:Yeah, I'm just trying to see the distance.
Jorge:So this is 80, 110.
Jorge:OK.
Jorge:And then do look at arc.
Noah:Okay.
Jorge:Archibus has a range of, what's the range?
Jorge:150.
Jorge:So I can hit both those guys in the back from here.
Jorge:Cool.
Jorge:I will just take cover.
Josh:Okay.
Jorge:And I am, are those other guys in the far distance, are they technically behind cover?
Josh:The guys up on the balcony?
Jorge:Yeah.
Josh:Yes, they do have cover.
Jorge:OK, so I'm going to load in one of,
Jorge:Oh, shit.
Jorge:I had my laptop with me at the other one.
Jorge:I think it's like the golden.
Jorge:I'll grab the bullets I grabbed.
Jorge:It was the gold casing one.
Jorge:It helps mitigate cover.
Jorge:So I'll go grab my laptop to see which bullets.
Josh:If you have those, I don't think you ever told me you took them.
Jorge:Remember I told you at the end when I got rid of the old arquebus?
Josh:I don't know.
Josh:I just don't know what they are.
Jorge:Yeah.
Josh:I can't help you.
Jorge:Yeah.
Jorge:So I'll grab those.
Jorge:But I'm loading that in.
Jorge:And then I'm going to wait and save my reaction or save my action if I can do that for shooting once I get the signal.
Josh:Alrighty.
Josh:What are the rest of you doing while he's readying his shot?
Tanner:So he is down low now, yes?
Noah:Okay.
Josh:Yes.
Tanner:Is that what happened?
Josh:Yeah, he has climbed out of the vent and gone over to one of the tables on the far end so that he can get a shot.
Noah:I'm a three.
Noah:This is my thought.
Noah:I'll turn back into me.
Noah:Then I'll run out, cause a distraction.
Tanner:How far up is the vent from the ground?
Josh:You are currently eight feet off of the ground.
Tanner:Okay.
Tanner:And if we're kind of undetected at the moment, and we've been looking around the room, so does that mean if I'm poking my head out the opening, I can kind of see everything that's happening in this room?
Tanner:Including up on the terrace?
Josh:It's like a little bit of an awkward angle, but I will say that you can kind of like bend down and see up to see the people on the terrace.
Tanner:Okay.
Tanner:I think I'm going to just stay at the vent opening, like up in the vent for the time being.
Jorge:Thank you.
Tanner:I think that's the best place for me right now.
Noah:Okay.
Noah:Then for the second one shot in a row, I'm just gonna kick it off, I guess.
Josh:Okay.
Noah:I will wobble my... I can't move the wrench.
Noah:I'll turn back into me.
Noah:I'm just gonna pop out of the... Very lanky dude out of the thing.
Noah:Hit the ground.
Noah:hold my glaive, and I am going to immediately, the second I hit the ground, make a sudden charge, and I am just screaming bloody murder.
Josh:Absolutely.
Josh:I would like you and... I almost called you Henrik.
Josh:I would like you and Mika to make initiative perception rolls for me, please.
Josh:Because we are entering combat.
Jorge:Can my shot take off now?
Noah:If I'm trying to intimidate this move, can this be an intimidate?
Josh:Yes.
Josh:Yeah, that's fine.
Noah:Nice.
Tanner:Oh, I'm Henrik right now.
Josh:I will let you do that.
Josh:Who are you going for?
Josh:Oh.
Noah:There's one right in front of me.
Noah:Captor, Bladefighter.
Noah:Oh, I am also done right now.
Josh:Do you not get to, like, if you click on your token, does it not switch?
Josh:Do I have to switch you?
Noah:I think I can... Let's see.
Noah:Can I roll stuff for... I think this works.
Noah:I think I can roll stuff for him.
Josh:What is the HUD on the bottom for you?
Noah:On the bottom is done.
Noah:But if I click on my guy, I can... If I click on my guy, let's see.
Noah:Roll initiative.
Tanner:Oh, wait, let me try something.
Jorge:I can use my 28, right?
Jorge:Is that what you're saying?
Jorge:The stealth one?
Jorge:Cool.
Noah:I would also like to use my battle cry as I do this to try and intimidate this dude.
Tanner:Oh, I switched.
Tanner:Massive initiative.
Tanner:Massive.
Tanner:Perfect time to roll a natural 20.
Noah:That was a good natural 20.
Noah:Nope.
Jorge:Okay.
Jorge:I thought you were going to try to talk to them for a little bit more.
Noah:This was the plan.
Jorge:Because my silencer lets me shoot them, and it's not only my gun that's silenced, it is the receiver, unless they make it a save, which is funny.
Jorge:Yeah, I'll take it.
Noah:Josh, I got a 30 to intimidate Captor Bladefighter 3.
Josh:Uh, you got a what to intimidate him?
Noah:A 30 with my battle cry.
Josh:30 is.
Josh:DC is 20.
Noah:Oh, so he's critically frightened.
Josh:So.
Josh:Yeah.
Josh:Which I think is fine too.
Noah:Yeah.
Jorge:Oh, I have... I don't have a gun.
Jorge:I do have a gun.
Jorge:I don't have it to strike.
Jorge:I don't have it equipped.
Josh:This was a demoralize, right?
Noah:Yes, demoralize.
Noah:With Battle Cry.
Noah:Ah!
Josh:Absolutely.
Josh:I forgot that it does this now.
Josh:He's frightened, so he has ghosts flying around him.
Josh:That's how you know he's frightened.
Josh:Let me roll initiative for these guys.
Jorge:So I'm going to use my one shot, one kill with a sniper's aim.
Jorge:And then I'm going to do accidental shot.
Josh:Okay.
Noah:The music has changed.
Jorge:Oh, never mind.
Jorge:I can't do accidental and sniper's aim.
Jorge:So I'm just going to do accidental.
Jorge:And I can roll that again because it's accidental.
Jorge:Okay.
Josh:Who was this on?
Josh:15 and 1?
Josh:Okay, so you rerolled it.
Josh:The 37 is the reroll?
Jorge:Yeah, I have an accidental shot, which I can, once per hour, just shoot twice and then just take the better one.
Josh:That is a crit.
Jorge:Yelp!
Jorge:OK, so I get to do some stuff.
Noah:like how low all of their DCs and ACs are.
Jorge:So this has the sonic, and then also I have one shot, one kill, which is when I roll stealth for initiative.
Jorge:Your first shot's the deadliest.
Jorge:You can roll an additional 1d6.
Jorge:That'll be doubled as well.
Jorge:Additional 10.
Josh:Okay.
Josh:Adeptrius, if you hover over him, do you see, like, a little green untouched above his head?
Tanner:Yes.
Jorge:Yeah.
Tanner:Ooh, he's bloody.
Josh:Okay.
Jorge:Oh, who?
Jorge:Oh, yeah, yeah, that guy, that guy.
Jorge:I'm fighting at the Sharpshooter.
Noah:He's bloody.
Jorge:Was that Sharpshooter 1?
Josh:Yeah.
Jorge:Okay.
Jorge:Cool.
Josh:What happens if you hover over him now?
Josh:Oh, no, that's wrong.
Josh:Is that wrong?
Josh:Oh, no, that's not wrong.
Josh:That's correct.
Josh:He's bloody.
Josh:Yeah, so you, like, the wrench turns into a person, and as it does so, there is this, sorry, there's no sound at all because you're using a silencer.
Josh:The rest of you watch as one of the sharpshooters up at the terrace just, like, his left shoulder explodes.
Josh:He goes from, like, fine to not knowing what's happening, suddenly loses one part of his body as he gets blown off from a sniper shot.
Noah:No.
Jorge:He needs to also make a fort save, a DC 20 fort save.
Josh:And we will enter combat.
Josh:Absolutely.
Josh:Sure.
Jorge:It's a low save, so he should be able to hit it.
Josh:He is deafened.
Tanner:Does he have to make two fort saves?
Josh:Yes, because you also crit.
Josh:He is deafened and stunned.
Jorge:What is that?
Jorge:What is those for?
Josh:Well, so... Thundering.
Jorge:Oh, for Thundering.
Jorge:Oh, he needs to do another one.
Jorge:This is for the Silencer.
Josh:What do you mean?
Josh:For what?
Jorge:The Silencer has a DC 20 save, and if he fails, he also is silenced.
Jorge:So we can't call for help.
Josh:Okay, so... His arm silently explodes and he is...
Josh:deafened, silenced, and stunned.
Jorge:So we can't call for help.
Jorge:And then I'm just going to hide because I'm hiding behind the table so no one knows.
Josh:Yeah, you have to roll a stealth check if you're hiding, but you can do that.
Jorge:Yeah, yeah.
Jorge:34.
Jorge:And I will reload with my hidden reload.
Josh:Okay.
Jorge:I didn't even need the bullet.
Jorge:The bullet allowed me to ignore cover.
Jorge:It was a waste.
Josh:Well, so I think that does use up your golden silencer.
Jorge:I thought Golden Silencer was unlimited.
Josh:So that is... No, it's a consumable.
Jorge:I did not know that.
Josh:It has the consumable trait that you can use it once and then it's gone.
Jorge:Oh.
Jorge:Gotcha, gotcha.
Jorge:We would have been deaf.
Jorge:I would not have used it on those locks then before.
Josh:That's funny.
Josh:Okay.
Josh:So absolutely.
Josh:But that does start like general combat.
Noah:you
Josh:So we begin with Mika.
Jorge:Yes.
Tanner:Okay.
Josh:I have to actually click the start combat button.
Josh:There we go.
Josh:Mika.
Tanner:I think I'm going to start... I was aware of the plan, so even though this man didn't make any noise, I was looking.
Tanner:So I see that he's hurt.
Tanner:I guess I'll try to build on that.
Tanner:I'll cast Spiritual Armament.
Tanner:And I'll say, kind of to myself, Cousins, lend me your aim.
Tanner:As a kind of spectral spear appears and launches at this dude.
Tanner:Oh, I should cast it.
Tanner:Wait, I know how to do this.
Jorge:This poor dude's suffering by himself.
Jorge:He's stunned.
Noah:You shouldn't have ruined the party.
Josh:Is this talking about the sharpshooter who just had his shoulder exploded, or the bladefighter who is terrified by this guy charging him down?
Tanner:The same guy as you, the sharpshooter one.
Jorge:Who are you firing at?
Jorge:Tana?
Josh:Okay, the sharpshooter.
Jorge:Okay.
Jorge:you
Tanner:I got a 30.
Tanner:That's 2d8 damage.
Tanner:Alright, 6.
Tanner:Well, that's kind of... Well, it persists, I guess.
Tanner:That's why it's... Alright.
Noah:It persists.
Tanner:I do six damage for the time being.
Josh:uh absolutely you uh shoot off a spiritual armament at him um and it just kind of digs into the wound and you see him silently scream in pain uh he he is not looking good he's on his last legs he's
Tanner:Shoot, I have another action.
Tanner:Oh, God.
Tanner:Yeah, yeah, yeah.
Jorge:Thanks.
Tanner:I don't have anything I can do to him, really.
Tanner:So, I think I'm just going to cast Shield for now.
Tanner:Is that a thing?
Tanner:I can do that too, can't I?
Tanner:Let's cast Shield.
Tanner:Does that actually... Oh, Spell Effect Shield.
Josh:You then have to drag the spell effect shield onto your character.
Tanner:Oh, wow.
Josh:There you are.
Josh:Okay.
Josh:Next, that brings us to Izuki.
Noah:I am here.
Josh:You started approaching, so you can start closer to the guy in the middle.
Noah:Oh, I can?
Josh:Yeah.
Noah:Well, then I will have started right there.
Noah:And I'm just going to... Yeah, I'm going to do a slam down.
Noah:So first I make an attack.
Noah:Okay, so there's two actions.
Noah:Oh, like that.
Noah:Slam down.
Noah:I will attack him first.
Josh:Absolutely.
Noah:With my Astral Cold Iron Glaive.
Tanner:Thank you.
Noah:He's frightened too.
Noah:30.
Noah:Oh, that's a crit.
Josh:Somebody's frightened.
Noah:He takes 46 damage, and I don't want to move him.
Noah:He's fine where he is.
Jorge:Mm hmm.
Noah:And then, because it was slammed down, if it hits and deals damage, you can attempt to... Okay, and then I will attempt to trip him as well.
Josh:Absolutely, you roll an attack again, I believe.
Josh:Oh, athletics check, sorry.
Josh:Against its reflex DC.
Josh:By the way, your first cut into him, like, dug deep.
Josh:You've done a ton of damage to this guy off of the bat.
Josh:He is also bloodied.
Noah:Nice, nice.
Noah:That's a 24.
Jorge:Not to profile the people we're saving, but one of them looks evil.
Josh:That's my fault.
Josh:I have a list of 100 commoner tokens, and I just selected all of them in randomize and did not care enough to update it.
Josh:Do not read into their images at all.
Jorge:OK.
Noah:I don't know if that works.
Jorge:They told me about the servers, OK?
Noah:yeah oh so he's tripped uh he is he's been slammed down um and then because I have I have map I will do shatter defenses uh so he is tripped he is terrified
Jorge:So let's start executing people.
Josh:Sorry, what did you get for me?
Josh:I thought I got 24.
Josh:A 24 succeeds against his reflex DC.
Jorge:Okay.
Josh:I will put that man on the ground.
Noah:And I will think... I don't know if this will hit, but... 22.
Noah:Does a 22 hit?
Josh:22 does hit.
Josh:You have a bunch of penalties on him right now.
Jorge:Thank you.
Noah:Uh...
Josh:He's on the ground.
Josh:He's off guard.
Josh:He's frightened to... Nice.
Noah:Well, he's also off guard until the frightened condition ends.
Noah:And because he was already off guard because he was tripped, it can't reduce its frightened value below one until the start of my next turn.
Noah:That's just regular damage.
Noah:Just regular damage.
Noah:That's my turn.
Josh:Well, 17 is enough.
Josh:You charge up to this guy yelling post-wrench form, make one cut into his gut, pull it out and force him to trip and then just finish it.
Noah:Have they even know that I... What is Jorge's character?
Josh:And he's gone.
Jorge:They should have struck first on us when they had the chance.
Josh:They didn't have the chance.
Jorge:Yeah, I know.
Noah:Do they even know he's here yet?
Josh:No.
Jorge:No.
Josh:Okay, so the sharpshooter that has been bullied upon you guys coming out, he managed to stick around.
Jorge:I don't know.
Noah:Just me.
Noah:It's just me screaming.
Tanner:Thank you.
Jorge:Yeah.
Josh:So it is his turn now.
Josh:He gets to go.
Josh:He doesn't know that... Oh, your still name is Yido Yen still.
Noah:You can't even go here.
Josh:I should have changed that.
Josh:He doesn't know that... What's his face?
Jorge:It is Vint.
Josh:What is your name, actually?
Josh:What did you change it to?
Tanner:Vint is kind of a mic name.
Josh:Vint.
Josh:He doesn't know that Vint is around, so I think he's going to go for the yelling man that just murdered a guy.
Josh:So... Vint is... Vint is working.
Noah:That does sound real.
Jorge:He's a real person.
Jorge:He's a famous computer scientist.
Jorge:Yeah.
Jorge:I forgot my rule whenever I made a gunslinger.
Jorge:They have to be a computer scientist name.
Josh:Right.
Josh:No, that was an ulti.
Josh:This is a different sphere.
Jorge:That's true.
Jorge:I can break the mold now.
Josh:So the sharpshooter is going to spend one action to cast Sure Strike, which lets him roll his next attack with advantage, which is still goofy in this game as it is in 5e.
Jorge:Okay.
Josh:But, you know, he'll still do it.
Noah:Okay.
Josh:So I'm going to roll twice and roll the attack on...
Josh:It's the addition of map, and also Surestrike lets you ignore concealment and cover, which is handy.
Tanner:I suppose the addition of map does change it a little bit.
Jorge:What?
Jorge:That's crazy.
Josh:What do you mean?
Jorge:That's a crazy... Yeah.
Josh:That's what the spell does.
Josh:That is the point of the spell.
Josh:It's to be able to ignore cover.
Jorge:Yeah.
Josh:Unfortunately, even with advantage, this man missed twice.
Noah:I'm just like whipping my around and it just bats these crossbows out of the air.
Jorge:He... Oh, yeah.
Josh:I don't know, we're gonna... So, normally at this point he would yell a hurtful critique at you.
Josh:But he silenced, so he can't do that.
Josh:So I'm just gonna try to... Alright, he's done.
Tanner:He's also stoned.
Jorge:And stunned.
Josh:That was his last action.
Jorge:And deafened.
Josh:So, ignore this.
Josh:Yeah, so he's just... He casts a spell, he misses a shot, and that's the end of his turn.
Josh:It's your turn now, Vint.
Jorge:Cool.
Jorge:Since I was covered, I reloaded, so I'm going to shoot at him with a regular bullet.
Josh:Go for it.
Josh:This one's loud.
Jorge:Yes.
Jorge:Oof.
Jorge:I do want to say, I think I have a plus two circumstance bonus because I'm hidden from him, right?
Jorge:Or I'm concealed from him.
Jorge:Isn't that if you attack flat-footed creatures and they're not aware of you?
Josh:Is he flat-footed to you because you're hidden?
Jorge:I would assume, right?
Noah:I think if he doesn't know that he's there, he's flat-footed to Jorge.
Josh:I'd have to double check.
Jorge:Isn't that how that works?
Josh:I mean, it actually doesn't matter.
Josh:It's a hit regardless, but I will double check.
Jorge:OK.
Jorge:OK.
Josh:Okay, which he doesn't.
Noah:Not the character to Jorge, specifically.
Josh:Oh, yeah, no, he's definitely flat-footed to Jorge.
Josh:Well, he's off-guard to Jorge.
Noah:Oh, why?
Jorge:Yes.
Josh:This is a remaster-only campaign.
Noah:Ah, whoops.
Josh:Yeah, absolutely.
Josh:Another bullet, this time right through the dome, and he collapses to the ground.
Josh:Still silent, but everybody heard the gunshot go off.
Tanner:you
Jorge:Yes.
Jorge:Going to cover, hide behind this table.
Noah:Thank you.
Jorge:Should I make a stealth check?
Jorge:Cover reload?
Josh:Yeah, if you're hiding, we can just...
Jorge:24.
Josh:No.
Jorge:And then I'm going to aim.
Jorge:Do any of these guys look like the caterers I saw downstairs?
Josh:I mean, the caterers downstairs, you're not sure if they would have had the time to get up at this point.
Jorge:That's figured.
Josh:It's only been a few minutes since the lockdown.
Jorge:I'm going for Starpshooter 2.
Noah:Bye.
Josh:Okay.
Josh:The guy across the hallway from you.
Jorge:Yeah.
Jorge:30.
Tanner:Hello.
Josh:A 30 is a hit.
Jorge:If it's 32, does it crit?
Josh:Yes.
Josh:Oh, and you're headed to him, so it's a crit.
Jorge:Is he?
Jorge:Yes.
Jorge:Dope.
Josh:Absolutely.
Jorge:And then two DC checks.
Josh:Yeah, why not?
Josh:That is a failure and a critical failure, so he is deafened and stunned.
Jorge:Hello.
Noah:Oh, my God.
Tanner:Hello, Michael.
Mike:Hello.
Noah:This mic.
Josh:Oh, there's another person.
Josh:Crazy.
Mike:Hello.
Tanner:Oh.
Jorge:Oh, I've got a businessman.
Josh:Oh, that's fun.
Noah:Oh.
Mike:Yeah.
Jorge:That's perfect attire for one of the hostages.
Mike:I went to... Hostages?
Mike:You guys took hostages?
Tanner:We're doing a die hard.
Mike:We're doing it.
Mike:Oh, and we're listening to Esperanto.
Mike:Continue.
Mike:I just got in, so... We have mentioned Josh's mic as well.
Josh:Okay, yeah, you take a moment.
Josh:We'll finish up with... Is that the end of your turn?
Jorge:It's the end of my turn, but... Yes.
Josh:Okay, absolutely.
Josh:So then we will move on to all of the captors' turns.
Jorge:Bloody fuck that guy.
Josh:Sorry?
Mike:It sounds... Never mind.
Jorge:What?
Josh:Is my mic cutting out?
Mike:it's not quiet it's just of it's not the same mic as before okay i mean it's
Tanner:We had him move it around a little bit.
Tanner:And the game... Something with the game settings might have changed.
Josh:Yeah, it is my microphone.
Jorge:Actually, I'd like to shoot... Sorry.
Josh:Okay, I just turned off the automatic tell when I'm speaking thing to normal.
Josh:Is this any better?
Josh:No?
Mike:It's just slightly lower quality than normal.
Josh:It's the same mic.
Josh:I have not changed microphones.
Jorge:Yeah, it's the same mic.
Mike:Is the input set to the?
Josh:I just muted it.
Josh:Oh, you can still hear me.
Josh:It's not the same mic.
Mike:Yeah.
Josh:What the fuck?
Josh:Discord says that it's using this mic.
Tanner:hmm oh my god time to put josh back at a normal volume
Mike:Discord's lying?
Jorge:That explains why you're quieter.
Josh:Can you hear me now?
Noah:Why?
Mike:Yeah, now it sounds like you're correct, Mike.
Jorge:Much louder.
Josh:Okay.
Josh:How's that?
Josh:Okay.
Josh:Wild.
Josh:I apologize.
Josh:Discord is still using this mic.
Josh:Okay, thanks.
Jorge:Um, so I just wanted to, sorry, I don't mean to go backwards in time, but actually I remembered there's one person in the hostages that really pissed me off from last year.
Jorge:So I'm shooting for that guy.
Jorge:I'm kidding.
Jorge:I'm kidding.
Josh:Okay, it is all of the people's turns, so we'll do Sharpshooter 3.
Josh:He does know you're here, because we had the explosion sound, so he's going to try and Sure Strike and shoot you.
Josh:He gets to roll with advantage, and you don't have cover or anything like that, but these guys don't have particularly high... No, he has Sure Strike.
Jorge:I don't have cover.
Jorge:Maybe.
Jorge:Maybe.
Josh:You don't have cover.
Josh:That's how the spell works.
Jorge:Maybe.
Josh:That's the whole point of the spell.
Noah:I don't like how low all their numbers are.
Mike:My God, they're actually shooting.
Josh:14 and 17.
Josh:He missed both times.
Josh:These guys have low ACs.
Josh:I don't think I'm even going to hit any of you.
Josh:We'll try one more.
Josh:We'll see if it hits.
Josh:But exceptionally unlikely.
Josh:I'm kind of crit fishing at this point.
Josh:Okay.
Josh:Let's do the other captors.
Jorge:bullets whiz by vint and his sights are trained in and he's like another one's up
Josh:He will go for... Capture 2 will go for Itsuki.
Josh:He unfortunately has to spend most of his movement to get there.
Josh:Yeah, no, that was terrible.
Tanner:you
Noah:Strike me!
Noah:Those are fun.
Jorge:I like those animations.
Jorge:Those are cool.
Josh:I am, but I'm going to take credit for him anyway.
Josh:Thank you.
Josh:That's crazy.
Josh:Okay, so he critically succeeded his first hit.
Josh:And then he missed again.
Josh:So that 134 does hit.
Josh:So you're going to take some damage.
Noah:Oh no.
Josh:Not a lot of damage, though.
Josh:That's missing something.
Josh:Where did that go?
Noah:These fools, they've gotten right up where I want them.
Josh:Oh, that should have rolled.
Josh:That should be an additional d6 times 2.
Jorge:You don't have opportunity attacks?
Josh:Oh.
Noah:I do.
Noah:I don't know how they work, though.
Jorge:When he came into your range, you might have been able to hit, right?
Josh:So that's 28 total points of slashing damage.
Josh:And if you have Attack of Opportunity,
Josh:Oh, you have reactive strike.
Josh:Yeah, so you can make a melee strike against a creature that manipulates, moves, makes a ranged attack, or leaves a square during a move action it's using.
Josh:I believe attacking is a manipulate action.
Noah:So can I...
Jorge:Well, moves in, right?
Jorge:So it came in, right?
Jorge:Or no?
Josh:Yes, because you have range.
Jorge:Yeah, yeah.
Josh:And your square doesn't do anything, but because he left the 10 feet to move to the 5 feet to get within range, that does count as him leaving a square in your range.
Jorge:And if he crits, it would have stopped him from getting within his melee range, right?
Josh:Correct.
Jorge:Because he has range.
Josh:So if you want to do a reactive strike, you may.
Noah:Oh yeah, I will try.
Noah:Thank you.
Jorge:If you want.
Noah:I don't know how fighters work.
Jorge:You just do a normal map, too.
Jorge:The reactive strikes don't take your multi-penalty.
Josh:Just attack.
Noah:Oh, nice.
Noah:Ugh, 24.
Josh:That's still a hit.
Noah:Okay.
Josh:You don't stop him from getting his hit off, but you can do damage.
Noah:Takes 21 points of damage.
Josh:Absolutely.
Josh:Okay, he is injured, but he is not bloodied yet.
Josh:It's the other sharpshooter's turn.
Josh:It's the same deal.
Josh:He casts Sure Strike.
Josh:He tries to shoot...
Josh:Actually, first of all, before he shoots Vint, I think he's going to yell out a hurtful critique at Vint.
Jorge:Is he within range to do that?
Josh:Because he's not silenced.
Josh:He is deafened, but he's not silenced.
Josh:He is, but it's just occurred to me that he's stunned, so he only gets two actions.
Josh:So he is just going to do a sure strike and then attack on you.
Jorge:Is that demoralized or is it something else?
Josh:It's something else.
Josh:Okay, so that's a 31.
Josh:That does hit.
Jorge:Oh, he's going to regret this.
Jorge:On my turn.
Josh:12 points of piercing damage.
Jorge:Okay.
Josh:And that is the end of all of their turns.
Noah:Is Mike the fist?
Josh:At this point, one of the captives, if you like, you can roll a stealth or perception initiative.
Josh:Oh one second one second one second i'm not doing that Well, actually, yeah, so that's him
Jorge:I assumed he's... I don't want to spoil his name for him.
Jorge:I can imagine him saying it.
Mike:Divex has no token in the scene, so I can't roll.
Mike:Just put Divex in there, too.
Tanner:I think Mike is the guy with the hood, the black hood.
Jorge:The bad guy that I wanted to kill before.
Mike:Actually, let me check Stealth and Perception.
Mike:Oh, shockingly, Perception is better.
Mike:Let's make it a public roll, God willing.
Jorge:He's so bad at making roles.
Josh:Okay.
Noah:I hate this name I hate that name
Josh:Absolutely.
Mike:Okay.
Josh:So you will go after Mika and Natsuki.
Josh:But you can introduce yourself at that point.
Josh:Mika, it's your turn.
Tanner:Okay, so I'm up in the vent.
Tanner:In terms of a stride action, what does the vent to the floor contribute to that?
Josh:it is 8 feet of movement.
Josh:So we'll count it as 5 feet.
Josh:It's just a square.
Tanner:Sick.
Tanner:That means I could go 25 feet, which does get me there.
Tanner:I'll stride over to here.
Noah:Thank you.
Tanner:And then I will cast.
Tanner:What did I want to cast?
Tanner:Ancestral Touch.
Tanner:I'll reach my hand out at him.
Tanner:And I will say, witness us.
Tanner:As he sees briefly a glimpse of the ancestral spirits that are hovering around behind my shoulders.
Noah:Thank you.
Tanner:And he needs to make a will save.
Jorge:I didn't mean to do that.
Josh:Oh, that's how you spell surf.
Josh:Gotcha.
Josh:Uh, okay.
Josh:I will make a will save for this man.
Josh:Uh, 13.
Tanner:A 13... I guess that critically fails.
Josh:He is frame 2 and takes double damage.
Tanner:Um... Okay, I can only roll damage.
Josh:Uh, roll damage and then I'll just apply it doubled.
Tanner:Oh.
Tanner:Yeah.
Tanner:15... Doubled to 30... And he's frightened to... Um...
Josh:Absolutely.
Josh:He is bloodied.
Josh:Yes.
Josh:I mean, which is the correct response, I think.
Josh:They, like, took out a bunch of partygoers, and then all of a sudden this Spec Ops team rolls out of a vent and starts slaughtering them.
Jorge:Ha ha ha.
Tanner:I'm going to make a slight adjustment.
Noah:We are actually a Spec Ops team.
Tanner:Before I dropped from the vent, I would have sustained the Spiritual Armament and shot that out at Sharpshooter 2 before coming down.
Josh:Absolutely.
Tanner:So... I wonder if I can just scroll back up to that, or is that stupid?
Tanner:Because I'm not casting it again.
Josh:So instead of casting, if you just want to send it back into chat, if you double-click on your character to open up your spellbook, like you open up your character sheet and you go to the spell, if you find the spell, you can click on the icon, and it should send it into chat without casting it.
Tanner:Okay, well, I just rolled a 22, which says it hits.
Josh:All righty.
Tanner:Okay, let me do that so I can get to the damage.
Tanner:Okay, it was piercing.
Tanner:Roll damage.
Tanner:Six again.
Tanner:Let's go.
Josh:Not looking good.
Josh:Still standing.
Josh:But I will say, that attack is an attack, so it uses map.
Tanner:Uh... Wait, wait.
Josh:So that means that your second attack on the other guy would have had minus five, which would have made it not a crit.
Josh:Like, well, it's fine.
Josh:We've already done it.
Josh:I'll keep it for now.
Tanner:He made a will save.
Josh:Just... Oh, did you not hit him?
Josh:That's right.
Tanner:Would... Yeah.
Josh:You just get dispelled.
Josh:I take it back.
Josh:I don't know what I'm talking about.
Josh:Ignore me.
Josh:Alright, anything else on your turn?
Tanner:No, those were three actions.
Tanner:Thank you.
Jorge:I was reading Tanner's character name in chat and I was like, he just made a character called Mike.
Josh:It's Dookie.
Jorge:That is so fucking funny that we have a Mike here and he just make him.
Tanner:Mika.
Josh:It's Dookie, it's your turn.
Josh:What you doing?
Josh:You are muted.
Noah:For sure.
Noah:I'm just going to take a vicious swing at this dude.
Josh:Go for it Yeah, good crit You just crunch him into the ground
Noah:One old vicious swing.
Noah:Oh, that's going to be nasty.
Noah:Ah, 51.
Tanner:He's toast.
Noah:I think I bring the glaive up, and I'm so close, and this is such a large weapon, that the actual, like, spear, or, like, the blade part doesn't even hit him.
Noah:It just breaks his skull on the shaft.
Josh:Nice.
Noah:And then I turn to this dude, and I'm going to make... Gosh, these are... Can't do any fun ones.
Noah:Those are all two actions.
Noah:Yeah, I guess I'll just hit this dude regularly.
Noah:Regular old strike.
Jorge:I'm targeted by the Game Master.
Jorge:I don't like that.
Tanner:Thank you.
Noah:Let's just wait and count for two attacks.
Josh:You're no longer targeted by the Game Master.
Josh:For now.
Noah:19.
Josh:Unfortunately, that is a miss.
Noah:Alright, that's my turn.
Josh:Okay, uh, Captive!
Josh:Oh, he's gone.
Mike:Yeah, no, I'm here.
Mike:Oh, I've picked the wrong thing.
Mike:I was just going through the character.
Mike:I picked one wrong thing.
Mike:It doesn't ruin everything, but it ruins most things.
Mike:So, out from the... Are these captives, are they crouched there?
Mike:Of course.
Josh:They're crouched.
Josh:Their hands have been bound, but you will have sneakily unbound yourself over the course of this fight.
Mike:Up will emerge, flipping the hood off, a familiar face.
Mike:This is the famous illusionist and head of remote viewing of Hildebrandt, Chris Gangle.
Mike:All of you know Chris.
Mike:You've seen him at parties.
Mike:He's really annoying.
Mike:And you don't know why he still works here, but...
Noah:I've been playing Possum and I'm going to continue playing Possum.
Josh:Excuse me.
Mike:chris chris is here to fight and and chris has been playing possum this entire time um is no one in range of any of my stuff hold on choose one creature oh when someone looks at me um
Jorge:He's going to continue playing possum.
Josh:I think they're technically neutral.
Noah:What?
Mike:Does Captor Bladefighter notice me or is he occupied with watching someone disintegrate?
Mike:Fair enough.
Jorge:He just shit his pants.
Mike:Are the Captives allies?
Mike:Can I move through their space?
Josh:I'll let you move through their space.
Josh:If it lets you move through their space, does it?
Mike:Oh.
Mike:One brush with Chris Gangle and they'll be allies.
Josh:Oh, okay.
Mike:How do I even access actions that aren't spells?
Mike:How do people do this?
Mike:Oh, perfect.
Mike:Where is... It's 60 feet?
Mike:I didn't have to move for this?
Mike:This is crazy.
Mike:Okay.
Mike:It's a cantrip.
Jorge:Yeah.
Mike:It's going to be amped.
Mike:So whoever hits Captor Blade Fighter in the next minute is going to do an additional 2d4.
Josh:Okay.
Mike:I think it's 2d4 plus 2.
Mike:Yes, 2d4 plus 2.
Mike:I think it has to be with a strike.
Mike:Yeah, next successful strike.
Tanner:you
Mike:And then I will do... Where is this other thing?
Mike:Brain Drain.
Mike:So...
Mike:Is this captor blade fighter mindless or no?
Josh:No, he is not mindless.
Mike:Perfect.
Mike:He has to make a will save against my spell DC.
Josh:Okay.
Josh:Does a 13 beat your spell DC?
Mike:No.
Josh:That's a critical failure.
Mike:Sorry, I just want to double check one thing.
Mike:So critical failure creature.
Mike:So he stupefied two for one minute.
Mike:And I regained the focus point I spent on amping the glimpse weakness.
Noah:oh god
Josh:Nice.
Mike:And that is Chris Gangl's entry turn.
Josh:Chris Gangle making an entrance, as always.
Josh:And then we move on to Vint, whose name is wrong in how many ignore that.
Jorge:Have you seen the clip of, I forget the illusion, the dude that like, what the fuck?
Jorge:Never mind.
Josh:Mind.
Jorge:Never mind.
Jorge:I'll send it later.
Jorge:So David Blaine, when he was meeting, no, I can't think of anyone's fucking name right now.
Mike:David Blaine.
Josh:That's what I said.
Mike:Joe Rogan.
Noah:No.
Jorge:The dude from starward, the old guy, Han Solo, the character, the guy.
Mike:Harrison Ford.
Jorge:Have you seen, thank you for helping us with the charades.
Jorge:Have you seen David Blaine terrifying Harrison Ford?
Jorge:I'll send the clip.
Mike:I've seen him tear a flick.
Jorge:I think he did something to Harrison Ford.
Mike:He puts needles through his biceps and people are like, please stop doing that in front of me.
Jorge:Harrison Ford's like, get out of my house.
Jorge:Anyway, being I have an arch nemesis, I am going to look at Captor Shooter 2.
Jorge:And I'm going to pull from one of my special bullets this heavy granite-looking bullet.
Jorge:And I'm going to drop it into my arquebus and light it with my cigar, doing a risky reload.
Jorge:And I will attempt to shoot him with a... I don't know how to add special ammunition.
Josh:Yeah, which ammo is it?
Mike:Thank you.
Jorge:But I think it's fine.
Jorge:I can just roll it, right?
Jorge:It is the big rock bullet.
Josh:So you can, if you open up your character sheet, whichever gun you're currently holding, you can select Big Rock Bullet under Realms.
Jorge:OK.
Jorge:Yes.
Jorge:I see reload.
Josh:If you've opened up your character sheet...
Jorge:Yes.
Josh:Uh, under the Actions tab, the second tab in the top right, it should list your attacks.
Jorge:Yep, I'm already there.
Jorge:Yes.
Josh:Which gun is this?
Jorge:The Archibus.
Josh:Okay, so under Thundering Arcanist, you see how it says Strike, blah blah blah blah, and underneath that it says Rounds.
Jorge:Thundering.
Jorge:Ah, I see it now.
Jorge:OK.
Josh:Uh, yeah.
Jorge:Cool.
Jorge:So that's what I'm loading here.
Jorge:And I will attempt to shoot this bastard.
Josh:Yeah, go for it.
Josh:Yeah, that's a crit.
Tanner:Nice.
Tanner:He's done.
Jorge:Does it know to add the rock?
Josh:Did it add the rock?
Josh:I don't know what the rock does.
Jorge:Is he dead from 6d6?
Jorge:So he splatters with the fucking rock.
Josh:Oh, yeah, no, he's super dead.
Josh:You shot this man with a boulder.
Jorge:Yes, yes.
Jorge:Then I'm going to cover reload on this table.
Josh:Of course.
Jorge:And I'm going to aim for the sharpshooter.
Josh:Yeah, go for it.
Jorge:Okay.
Jorge:Oh, it's going to be a map now.
Jorge:I need to make a cell check to see if I'm hidden.
Josh:The DC is 18.
Josh:You're hidden.
Jorge:Cool.
Jorge:This will be with a circumstance bonus.
Jorge:Because he's flat-footed.
Josh:Yeah, go for it.
Mike:Thank you.
Josh:Absolutely.
Josh:And then I'll roll the fort saves.
Josh:Okay, so he is deafened and stunned.
Jorge:and I'm going to give myself a rock bullet, because I didn't mean to shoot it in that one, and it didn't do the damage there.
Josh:Okay.
Josh:Well, I mean, you did fire it.
Jorge:I don't see the damage added there.
Josh:It doesn't matter.
Josh:Like, no, you fired it on the second one.
Jorge:No, no, the second one.
Jorge:I still had it selected on the second one.
Josh:Okay, yeah, yeah, yeah.
Jorge:Yeah, yeah, yeah.
Josh:That's fine.
Jorge:I'm not chasing it on the first one, but the second one.
Josh:Okay, is that the end of your turn?
Josh:Yes, right?
Jorge:Yes.
Josh:Okay, so the sharpshooter and the bladefinder, I think at this point, would yell something along the lines of, we're not getting paid enough, and we'll start running away.
Mike:Bye.
Josh:So this guy will attempt to...
Tanner:Thank you.
Jorge:I wish I had opportunity attacks with my gut.
Josh:Okay, so actually, I am now realizing the problem here, in that, like, the shutters have closed on all of the entrances into the ballroom, which they would be aware of and know that they cannot get through.
Jorge:He can cower.
Josh:So... No, he's gonna try and jump out a window.
Jorge:Maybe we'll be nice to him.
Josh:He gets this far.
Josh:And this guy will get over here.
Tanner:Noah, you're muted.
Josh:Yeah, go for it.
Noah:Josh, I'm going to try and attack that dude as he attempts to leave.
Josh:He is untouched, but that is a critical hit.
Noah:So he doesn't leave.
Josh:So he doesn't leave.
Tanner:Well, he loses one of his actions.
Noah:And... And he takes 33 points of damage.
Josh:He loses one of his actions, so he doesn't get very far.
Josh:So he's over here.
Josh:Absolutely.
Josh:He is bloody.
Josh:That's the end of their turns.
Josh:Mika, it's up to you.
Josh:What are you guys doing with these captives?
Josh:I think at this point we can probably drop out of combat because it is clear that you will wipe the floor with them.
Josh:It is up to you if you want to kill them or let them jump out of the window.
Jorge:Oh, I'm shooting them.
Noah:Yeah, he's not.
Josh:Or you can try to catch them, but they will get to the window before you catch them, probably.
Jorge:I'm shooting.
Jorge:I'm going to start fastening my second golden silencer.
Josh:If you're just shooting them, then they are dead.
Josh:We will end combat there.
Mike:Chris will quell anyone's concerns and say, don't worry, I know where they're going.
Noah:Where are they going?
Jorge:On my Archibus.
Josh:Sure.
Josh:And loading all of the weapons you picked up and dropped on the ground and reloading all of that stuff.
Josh:Like, putting it into bed.
Josh:Did you even do that?
Josh:You have four guns.
Jorge:No, I didn't even need to.
Jorge:So I got enough.
Josh:You didn't need to.
Josh:Okay.
Jorge:I got quick draws and risky reloads that my plan is to keep shooting my Archibus when I need to.
Jorge:And if it jams, I just pull out the new pistol.
Josh:Okay.
Jorge:And then I repeat.
Jorge:And then I pull it out.
Noah:That's insane.
Jorge:I got a shotgun pistol, I got two dueling pistols, and I got that weird log one.
Tanner:That's just crazy.
Josh:Okay, so they did have weapons.
Jorge:Do they have weapons as well?
Josh:I know it looks like Crossbow's in this, but we can imagine that they're pistols.
Jorge:Alright.
Josh:They had pistols.
Jorge:Even the sharpshooter.
Josh:I will also say at this point, for the sake of bringing people into the fold, Chris, unfortunately, was in the middle of a very nice conversation when all of this happened, and so he doesn't have a very good handle right now on what's happening.
Josh:So it would be awesome if somebody could fill him in.
Jorge:All right.
Noah:As you know, we're at a party for our employer.
Noah:We were all just having a lovely time when all the doors shut and a voice came over the speaker whose name I'm blanking on.
Noah:Naren Rotter.
Tanner:Nerrin Rotter.
Josh:naren robert strategy
Noah:None of us remember who he is.
Noah:Maybe you know who Naren Rotter is.
Noah:Okay, he doesn't know who Naren Rotter is.
Mike:Nope.
Noah:He told everyone to stay still and that they would be released in an hour or so.
Noah:Oh, they took the head of operations, directions, strategy.
Jorge:And they took our guy.
Jorge:Strategy.
Noah:Thank you.
Noah:Head of strategy at this company.
Noah:And we think killed him, but we don't know that yet.
Jorge:I don't know.
Jorge:He could have killed the other.
Jorge:I don't know.
Jorge:He has a gold diaper.
Jorge:I say as I'm loading in, I'm moving my cigars and cigarette paraphernalia to my bag of holding.
Jorge:And then I start loading the other pistols in the non-enchanted bandolier.
Mike:So Chris will cast Bullhorn and say, not to worry, people.
Mike:The situation is we're getting under control.
Mike:And several people will walk up and be like, oh my god, thank you for taking care of this.
Mike:They don't look at you guys at all.
Mike:They just want to talk to Chris.
Mike:And several people, are there camera phones in this?
Jorge:Thank you.
Mike:Or are people taking selfies?
Josh:There aren't mobile phones.
Josh:It's technology a la 1940s.
Mike:Then they just look confused.
Mike:They're like, we don't know what to do.
Mike:How do we get evidence that this happened?
Mike:And Chris will be like, I'll remember.
Josh:Okay.
Noah:Thank you.
Josh:Absolutely.
Josh:But yeah, that's fine.
Josh:So for what it's worth, just so that you have a picture of the scene and a little bit of backstory, you guys showed up to the holiday party for what is effectively Boeing.
Josh:You went up to a party.
Josh:The whole place was put on lockdown.
Josh:This man went on the loudspeaker.
Josh:introduced themselves, said, hey, you all need to sit tight while my associates take care of you.
Josh:In an hour, we'll release you.
Josh:Some people resisted.
Josh:There are bodies that have just been shot, like, strewn throughout this ballroom.
Josh:You are currently trapped in the ballroom.
Josh:Or not trapped.
Josh:Shutters made out of adamantine closed on most of the entrances and exits around the building.
Josh:So your compatriots had broken into the ballroom by climbing through the ventilation.
Josh:Yeah, so you find yourselves in the ballroom right now.
Josh:You've rescued some of the people.
Josh:What would you guys like to do while you're here?
Jorge:With a newly acquired set of guns, I'm going to be walking up, light another cigarette.
Josh:This is his sixth, just if we're counting.
Jorge:Chris?
Noah:I lean down Namika and go, God, I love this guy.
Jorge:Chris?
Jorge:Good job, I guess.
Jorge:You can stay here with the rest of the civvies.
Jorge:We'll go take care of the big guys.
Mike:Chris will put his hand on your shoulder and say, no, man, you did a good job.
Mike:You guys are the real heroes.
Jorge:Also, my guy just looks like Magnum PI in a leather suit.
Noah:He's so cool.
Josh:He used to have a whole shirt on top of the gipsy, but he got rid of that.
Tanner:I've heard a lot about it.
Mike:Leather suit, okay.
Jorge:Yeah.
Jorge:Not like a gimp leather suit.
Jorge:It's like a studded leather suit.
Noah:You didn't know?
Mike:It's like GIMP, but without the mask.
Jorge:Yeah, yeah.
Jorge:So, oh, splinters.
Mike:Ah, no thank you.
Jorge:He looks like a Metal Gear Solid dude, like that one jumpsuit he's in.
Jorge:Cool.
Jorge:All right.
Jorge:You want to smoke?
Mike:I've been trying to avoid it.
Jorge:Why?
Josh:He tried five times and broke three locks without opening them.
Jorge:All right, so what do you guys want to do?
Jorge:I could shoot a lock again.
Jorge:That worked so well last time.
Jorge:So there's a door.
Noah:you
Jorge:Are there doors exiting?
Josh:Yes, there are adamantine shutters on them, you know, because you were on the other side of the shutter before you climbed through the ventilation shaft to get here.
Jorge:I pull out one of the other pistols.
Josh:It's the same shutter.
Josh:It's broken.
Josh:You know it's broken because you broke it on the other side.
Josh:It's not open anymore.
Jorge:Oh, okay.
Jorge:But there's another.
Jorge:So there's only one entrance.
Josh:We're trying to shoot a different entrance coming out.
Jorge:Yeah.
Josh:That's fine.
Josh:You can attempt that if you like.
Jorge:Alright, I'll walk in, pull out, draw a pistol.
Jorge:Let's do it.
Jorge:This one's loud.
Jorge:Yeah.
Tanner:If we could hang out for 10 minutes while we think this through, that would be sick.
Josh:If you wait 10 minutes, it will have been 15 minutes since Rodder said that you have to sit put for an hour.
Noah:Thank you.
Tanner:Do we feel like we have 10 minutes?
Josh:I don't know what that means to you, but that is what will have happened.
Tanner:Yeah.
Jorge:Why do you need to wait 10 minutes?
Tanner:Well, I'm going to do a little heal to Atsuki, and then I'd like to refocus my focus point.
Noah:I would take this heel.
Jorge:All right.
Jorge:How hurt are you?
Noah:Me?
Jorge:Yeah.
Noah:I'm feeling pretty 86 out of 114.
Jorge:Well, I shut the door.
Josh:What'd you get?
Jorge:I didn't know we were going to do this.
Tanner:No, it's okay.
Jorge:Can I?
Jorge:OK.
Jorge:I got 38 on this one.
Josh:Okay, so you have successfully, like, exploded one of the two locking mechanisms on the north shutter of this ballroom.
Jorge:All right.
Jorge:So I'll load that.
Jorge:Wait.
Jorge:So OK.
Jorge:So you are that.
Jorge:I could make you feel better if you want.
Noah:Whoa, whoa, friend, listen.
Jorge:Bless you.
Noah:I like you, but not... I mean, I guess being dead does probably feel... Alright, I'm game.
Jorge:Not like that, but I mean I'd shoot you.
Josh:I said to chat.
Jorge:You're really going to feel much better after, I swear.
Jorge:Look, watch.
Jorge:And then with the same gun I just shot the door, I'm going to load another bullet in there.
Jorge:But this one is slightly yellow and radiant a little bit.
Jorge:And then I'm just going to put it straight to my head and fire a life shot.
Jorge:Okay, cool.
Jorge:Can I load it from?
Jorge:I'll just do it 1D4.
Josh:Just, just, yeah.
Noah:Oh.
Tanner:Excellent.
Jorge:Yeah.
Tanner:Got those honor bullets.
Jorge:Yeah.
Tanner:I will reach a hand up towards Adzuki and kind of grab at his wrist.
Tanner:And you'll see kind of just vaguely there's two or three kind of spectral hands like kind of superimposed over mine that also grab yours.
Tanner:And I say, let us help you.
Tanner:And you get 18 hit points.
Noah:Ooh.
Tanner:Which is two plus double my level.
Tanner:As I nudge the Scale's.
Tanner:And Mika gets kind of a little fidgety, like he's twitching a little bit.
Tanner:And he just kind of sits down and tries to calm himself and refocus for 10 minutes.
Josh:Alright.
Jorge:I shoot myself again.
Jorge:I shoot again.
Josh:Okay.
Josh:Mika is sitting down, calming himself, and Vint is just in the corner, just pistols in his mouth, just repeatedly firing.
Noah:And.
Mike:I was about to ask how expensive the fucking ammo was.
Tanner:Is Is refocusing a thing I could do somewhere or do I just connect Okay Epic
Jorge:I got 20 of these.
Jorge:They're really cheap.
Jorge:They're really cheap, and I had leftover money, so I was like, I guess this will work.
Jorge:But if I could... I crit, so I can apply double.
Josh:I mean, I can just give you the focus point.
Josh:That's fine.
Jorge:Oh, I got a four, so I can apply double.
Josh:You can't eat!
Jorge:Yeah.
Josh:Crazy!
Jorge:All right, I'm at full.
Jorge:Do you guys want any more?
Noah:I'd take a shot.
Jorge:All right.
Josh:It doesn't need to be in the mouth.
Jorge:Where do you want it?
Josh:Actually, I think it's funnier if it does need to be in the mouth.
Josh:It needs to be in the mouth.
Jorge:Okay, let me just correct three.
Noah:Do it.
Jorge:Okay.
Jorge:You want the mouse?
Jorge:I can shoot your dome if you want.
Noah:No, right in the mouth.
Jorge:All right.
Josh:Tastes like red Kool-Aid.
Tanner:Why does Chris have such a low HP?
Noah:Ooh.
Tanner:Do you have no constitution?
Jorge:Did that miss?
Noah:No, I... It specifically says... No, it's... Jorge, Jorge, it specifically says if I want to be hit, I'm off guard to it, so I get hit.
Josh:Correct.
Josh:It's no constitution.
Mike:Richard had a remote viewing.
Josh:He sees things from afar.
Jorge:I miss.
Jorge:All right.
Jorge:You know what?
Jorge:I'll shoot again.
Jorge:Dope.
Josh:Nice.
Jorge:Dope.
Jorge:How you feeling?
Jorge:You want another?
Noah:Well, you didn't tell me how much I get healed for.
Jorge:Oh, sorry.
Josh:You've been healed.
Jorge:I will roll.
Josh:Congrats.
Jorge:Do you have room for some more?
Noah:I don't want to waste your expensive food.
Jorge:I got 16 more.
Jorge:This isn't efficient in combat.
Noah:Hit me.
Noah:I need 10 more.
Josh:It's not efficient in mode of combat, either.
Josh:You should have just taken these bullets to buy two healing potions, and it would have done the same amount.
Tanner:Thank you.
Noah:I need 10 more hit points.
Jorge:But I can shoot someone who's down and they'll come back up.
Josh:That is true.
Josh:That is handy for that.
Jorge:Yeah.
Josh:For like a long range just please stand up again shot.
Jorge:Yeah.
Jorge:Yeah.
Josh:How do you keep rolling twos?
Jorge:I rolled a four when I was the crit.
Josh:Yeah, you rolled one four and otherwise it's just been twos.
Jorge:I don't know.
Jorge:All right, you got any more?
Jorge:Do you need any more?
Noah:Yeah, I still need... I am at 108 out of 114.
Josh:How much more health do you need?
Noah:You don't want to...
Josh:Okay.
Josh:Spend two more bullets.
Josh:He's fully healed.
Jorge:All right, done.
Jorge:I spent three because the last one missed and I felt bad taking you up on that.
Josh:You don't need to kill.
Josh:It's fine.
Josh:You have so many.
Jorge:All right, let's go.
Josh:This is Seppin.
Jorge:Let's go.
Mike:Mist.
Jorge:All right, let's go.
Jorge:All right.
Jorge:I throw my cigarette out.
Jorge:I grab another one.
Jorge:Fucking go.
Josh:What are you doing?
Jorge:I'm going to open that door and I take my other pistol and I shoot at the lock again.
Josh:Roll an attack.
Josh:You break the mechanism.
Josh:This door is sealed shut.
Jorge:I get a hero point, though.
Noah:No.
Noah:How do we...
Jorge:Actually, can I use the hero point?
Jorge:I have one there.
Jorge:Can I just use it?
Josh:Yeah, you can whizzer your point instead of getting one, if you like.
Jorge:All right.
Tanner:This was a tall building.
Tanner:Yes.
Josh:Yes.
Jorge:42.
Tanner:So we want to go up.
Jorge:Natural 20.
Josh:Okay, so you have successfully unlocked the shutter to reveal an open part of the hallway that on the left and right sides are also shuttered closed.
Josh:The building is in lockdown.
Tanner:Yeah.
Tanner:I don't think that's an efficient method of travel.
Jorge:Can we go just to the vents again?
Josh:I will say, if you tell me where you're trying to go, we can abstract away you shooting the locks repeatedly to open them.
Josh:Because you can do that if you want that to be your primary method of travel, but it will cost you time.
Josh:They're still there.
Noah:Back to the vents, I turn back into a wrench.
Jorge:All right, yeah.
Tanner:Back to the vents.
Tanner:Do the vents... Is there ever any verticality to the vents?
Josh:You have crawled 10 feet through them.
Josh:So, like, if you'd like to check further, you may do so.
Josh:Okay.
Tanner:Yeah, that sounds awesome.
Tanner:Yeah.
Josh:Absolutely.
Mike:What?
Josh:Greg, you didn't say that before.
Josh:What if your companions can turn into a wrench?
Josh:Absolutely.
Noah:This time, actually, I'll turn into one of those little umbrellas that they put in tiki drinks.
Mike:Chris appears unfazed despite me being completely phased.
Jorge:Thank you.
Tanner:For the record, I have no idea how he's able to do this.
Josh:I imagine part of it is because he's using feats from a sourcebook that has not made it onto Archives of Nethis yet.
Noah:You guys should be on Nexus.
Noah:That's where all the newest stuff is.
Mike:Wait, this is a feat?
Noah:This is a cool race.
Mike:This isn't like a homebrew magic item?
Josh:It actually has turned into a crowbar or something similar.
Mike:This is a feat that just says, turn into a wrench.
Noah:Hang on.
Noah:Let me just drop this for you guys.
Noah:One, turns out there's a... But you can access all this stuff.
Jorge:What is Nexus?
Josh:Next is D&D Beyond, but for Pathfinder.
Jorge:Ah.
Noah:You can make a free account and then just look at all the rules.
Noah:I just got to drop this for you guys because it's so funny.
Noah:I just made a free account and I can just view all this for free.
Josh:I can send it in the chat in Foundry.
Josh:One second.
Jorge:Is Nexus the one that had that crazy amount of money to get all the books?
Josh:Yes, it costs like hundreds upon hundreds of dollars.
Jorge:It was thousands, remember?
Josh:It might be a thousand for the full set.
Jorge:Yeah, it was like two grand or something.
Tanner:Bye.
Josh:Yeah, you can look at the stuff, you just can't... Yeah, Demiplane and Nexus are the same thing.
Jorge:Ah, Demiplane.
Jorge:OK.
Jorge:Gotcha, gotcha.
Jorge:Because I googled it, and then it said Demiplane.
Jorge:I was like, this isn't it.
Jorge:OK.
Josh:Yeah, so he can assume the form of a simple tool with one bulk or less.
Jorge:Dope.
Mike:What the fuck?
Noah:Oh, I can crawl by hopping or flopping along the ground in an undignified manner.
Josh:Okay, you have a little drink parasol in your pocket.
Tanner:I'm still going to put you in my pocket.
Noah:Thank you.
Josh:You guys, climb back into the vents and navigate throughout this building.
Jorge:I can be one of the rollers.
Josh:Roll a perception check as you're trying to look around.
Tanner:Is Chris good at perception checks?
Mike:Uh, it depends what you mean by good.
Tanner:Like better than a 14?
Josh:It was a 70 megabyte map.
Mike:Yeah.
Jorge:He can be the other roller.
Mike:Yes.
Mike:Oh, I opened that map on my phone and it killed my phone.
Josh:It's an 8K map for no reason.
Noah:Ciao.
Mike:Honestly, I'm...
Josh:I had the... Sorry.
Tanner:Thank you.
Mike:I was just happy that it was able to be downloaded.
Mike:And Discord didn't try to download the whole thing.
Mike:It downloaded a lower-res version.
Mike:And I was like, oh, this was quick.
Mike:And then it slowly came into rendering.
Josh:Nice.
Mike:And I was like, oh, this is gigantic.
Mike:What the fuck?
Josh:It's, you know, get used to it.
Josh:I only send high-def maps.
Mike:Mm-hmm.
Josh:I refuse to lower the quality of my map.
Josh:What did you get?
Jorge:34 is the highest.
Josh:Okay.
Josh:Within 34, you guys crawl through the vents.
Josh:You cross by other hallways and stuff.
Josh:Every once in a while, you come across an area where it seems that there was at some time somebody who had been walking through the hallways when the shutters closed down.
Josh:And they are no longer with us.
Josh:That said, eventually you can find a bit of where the HVAC system kind of collects, close-ish to where the elevators are, that looks like it then heads up and down, and connects parts of the building with each other.
Josh:It looks clammable, although I will need athletics or acrobatics checks, just to make sure that you don't plummet downward through the vent.
Noah:I'm pretty athletic.
Noah:How are you guys?
Jorge:I'm pretty acrobatic
Mike:Fairly acrobatic.
Tanner:I'm like, I'm mildly acrobatic.
Tanner:Yeah.
Noah:Josh, can I put Mika on my back since I am a rather strong dude and just like muscle my way up?
Josh:I would let you do that.
Josh:You will take a minus two circumstance penalty for carrying somebody on your back.
Noah:What if I use my... What if I use my lifter's belt which...
Josh:But you won't have to roll.
Noah:You can carry bulk equal to 6 plus your strength modifier.
Mike:Braces my core for comp...
Noah:And you can carry a total bulk up to 11 plus your strength modifier.
Tanner:I'm small I'm small
Josh:Oh.
Josh:Yeah, I mean that would increase your encumbrance so that you could carry him.
Josh:So I'd let that.
Josh:That's fine.
Noah:I will... I will...
Jorge:Got a 34th from acrobatics up there.
Josh:Okay.
Noah:I'm going to use a hero point.
Mike:Ingramatics 32
Noah:I got a 32.
Josh:Okay, we have 30... What did you get, Jorge?
Jorge:34.
Josh:Okay, and what did you get, Mike?
Josh:Sorry, Mr. Gangle?
Josh:32.
Josh:Okay, that is three successes.
Josh:So you all can climb.
Josh:Where are you climbing to?
Josh:Are you looking through the vents of the floors?
Josh:Are you just aiming for the top?
Josh:Are you trying to leave and going down?
Josh:What is the...
Noah:Are we looking, as we go up, can we look through the vents to see if there's any...
Jorge:I'm in the company.
Josh:So, no perception check necessary.
Josh:If you're climbing upwards, the floors as you get past the ballroom, as you move upwards, look to be offices.
Josh:Nice looking offices, like well furnished.
Josh:But you don't see any people in them as you go by?
Josh:Yes.
Jorge:I've been in the company for a while.
Jorge:Do I think that, like, where would there be secrets that I think people would be trying to steal?
Jorge:Would that be at the top or at the bottom?
Josh:Yeah, roll a society check here.
Josh:I will give you a plus four circumstance bonus because you work at the company.
Jorge:Okay.
Mike:And Chris, can Chris also roll?
Jorge:Okay.
Jorge:28.
Josh:You can also attempt that if you like.
Josh:Yeah.
Mike:Perfect.
Josh:You also get the plus four circumstance.
Mike:Just a plus four?
Mike:I mean, this guy's the head of a very important department.
Mike:Oh, fuck.
Josh:Okay, so the highest was a 28?
Josh:A 28 is enough.
Jorge:I go for my sending stone.
Josh:So, you know, or you wouldn't be aware that the Hildebrandt vault is on the topmost floor of the skyscraper.
Josh:And you were informed by the security guard out front, Powell, that something had been moved in recently, which is why they had heightened security guards in the first place.
Jorge:I go,
Jorge:Cow, are you there?
Jorge:Damn it.
Josh:If you recall, Radder did say that they cut off magical communication in and out of the building.
Jorge:This is my diehard moment.
Jorge:Alright, I'm crawling out.
Jorge:Crawling up to the top floor.
Josh:Absolutely.
Josh:I was debating calling Rotter, uh, Grun's Huber, so, you know.
Josh:Um, as you guys climb up the, uh, ventilation shaft, you're just, you're going up towards the top floor, um, and then you, as you, like, hit the last bit where it corners over and you're then finally crawling level, like, horizontally to the ground again.
Jorge:Yeah.
Josh:Um...
Josh:parallel to the ground.
Josh:I know words.
Josh:You look out from the vent cover in this area and you can see that there is in fact a very large vault door in this lobby area that makes up the top floor where it appears that the vault door has been opened.
Josh:You can't see into the vault from this distance, but the door is ajar.
Jorge:I would like to sneak and investigate.
Josh:Okay, if you try to be stealthy and make it into the vault, then I would like a stealth check.
Jorge:Do you guys want me to scout?
Mike:Yeah.
Noah:Yeah, I think you should go.
Jorge:OK.
Jorge:36.
Josh:One second.
Jorge:With my foil fences and swift sneak.
Josh:Yeah, yeah.
Josh:What is this?
Josh:You got a 36.
Josh:Okay.
Jorge:Yeah.
Josh:You are, as best you can tell, stuffing.
Jorge:All right.
Jorge:Put out my cigarette.
Jorge:Go in.
Josh:Sure.
Josh:This is probably 10 at this point.
Josh:You sneak out of the vent and you start heading towards the vault.
Josh:I would like a perception check as you sneak in.
Jorge:Okay.
Mike:Perceive.
Jorge:24.
Josh:24.
Josh:Okay.
Josh:So, as you sneak into the vault, you note what looks to be four figures kind of off in the distance.
Jorge:Mm.
Josh:First of all, the vault itself, you see actual literal piles of gold.
Josh:It is a dragon's hoard.
Jorge:Mm-hmm.
Josh:Like, a literal dragon's hoard.
Josh:Hildebrandt is a dragon.
Josh:Um...
Josh:doesn't seem to be present right now.
Josh:But the vault is open, and amidst the piles of gold, you can see two more people dressed like servers that you gather were part of the people that snuck in, as well as one person whose raiment is much...
Josh:Much stronger than you've seen from other people like there is a very obvious glow Projected from behind him because you're looking at his back this glow is Red it is not the like shiny rainbowish that you would normally see of the host It is instead this deep red almost like fire You can make a religion check if you'd like to try and identify who this person has received blessings from and then the fourth person
Josh:kind of looks like Frey.
Josh:The guy that ran off when the shutters closed.
Josh:But at the distance that you're currently at, you can't tell where he is in relation to them, just that he's in the room.
Jorge:I got 28.
Josh:28.
Josh:The deep red fiery thing is indicative of somebody who's been blessed by the heir of the plague, which is a god that, to your knowledge, doesn't have a particular foothold in any government around here, but is around.
Josh:If you like, if you have whatever open, you can just kind of...
Jorge:Okay.
Jorge:Founder.
Josh:This is kind of what it looks like.
Jorge:So the head of our company is a dragon.
Josh:Yeah, the head of your company is a dragon.
Noah:That's cool.
Jorge:Checks out.
Noah:That's really fun.
Josh:Yeah.
Josh:The head of fantasy Boeing is an actual silver dragon.
Mike:Okay.
Jorge:Cool.
Jorge:I would like to go back.
Jorge:How far am I from this guy?
Noah:Oh, God.
Jorge:I would like to go back.
Jorge:tell my compatriots about what I saw and to follow after me in like 18 seconds if they don't hear anything.
Josh:So you go back to the vent, you report what you saw to your friends, and then you want to sneak back into the vault?
Jorge:And then I would like three rounds to come over here if that's possible.
Jorge:Or give me, give me.
Jorge:Yes.
Josh:Do you want the rest of them to come with?
Jorge:I want them to give me, like, I don't know.
Jorge:I want them to give me a little bit, okay, TLDR, I would like to get back over here and then go to there, hide out, and then have them come, because I don't want them blumbering in like idiots.
Josh:Okay, fine.
Josh:So with your stealth check, you can sneak over here and then wait, and then the rest of them can attempt stealth checks to come in with you.
Jorge:Yeah.
Josh:That's fine.
Jorge:And I have my duck vision scope.
Jorge:trained on the fire guy.
Jorge:With the scope of my rifle, can I see if Bray looks scared?
Jorge:Does he look in control?
Jorge:32.
Josh:Mm-hmm.
Josh:We'll do a perception check.
Tanner:Thank you.
Noah:oh this guy
Josh:With a 32, looking through the scope, he does not look scared.
Josh:In fact, you see that he is talking to Marin.
Josh:It looks like he's talking to Marin and he's gesturing around it, and in his hands is a book that has the same dark red fire emblazoned on the cover.
Jorge:What a bitch.
Josh:Um...
Jorge:He sold us out.
Jorge:All right.
Jorge:So when my.
Josh:With the 32, at this point, you will note, as you've come a little bit further into the vault, it's not on a battle map, because I couldn't find one with a hole in the wall, but there is a hole that has been blown in the wall over on the left side, over where I'm pinging, that is now just open to the outside world.
Noah:Okay.
Jorge:Keeping again.
Josh:Here, I will super ping.
Jorge:Okay, cool.
Josh:Right there.
Mike:Wow.
Jorge:So, um... Concerning... I'll let our compatriots know.
Noah:Oh.
Noah:Ooh.
Noah:Hmm.
Jorge:I'm gonna fuck up this guy once they... I'm gonna do the same thing that happened last time.
Jorge:I'm gonna assume they're gonna come in, be like, and then I'm going to fire the second shit starts happening.
Noah:Meanwhile, back in the vent, here's what I think we should do.
Josh:Thank you.
Noah:I'm going to run in and be like, I caused distraction.
Tanner:It went particularly well last time, so I would...
Noah:You guys just.
Mike:Can you be distracting as, like, can you take the form of, like, a toy train?
Mike:And just choo-chun.
Noah:Yes, but I can only like flop along.
Noah:I was thinking I just run in screaming.
Noah:It worked really well last time.
Mike:Okay.
Jorge:You don't want to be stealthy before you get a little closer.
Jorge:You know, I'm not there.
Noah:I mean, yeah, I'll stealth up.
Jorge:I'm not there.
Jorge:That's a long hallway to scream down.
Josh:All of a sudden.
Tanner:Yeah, it would be nice to get a little closer if possible.
Noah:It's going to be that scene from Monty Python where they're watching me come for five minutes.
Noah:I'm just like... Just running at them for five minutes straight.
Josh:Because that is how that bit ends.
Josh:You just appear.
Noah:Yeah, I would like to try and sneak down, actually.
Josh:Okay.
Josh:So if you're sneaking, then I will need a stealth check.
Tanner:I'm going to cast Guidance on him before he goes and give him a plus one to his stealth.
Josh:Absolutely.
Jorge:Is he speaking by himself, or are you guys coming with him?
Noah:Oh.
Josh:Everybody who's coming with needs to sneak.
Tanner:I'm going to come with him.
Jorge:OK.
Mike:Mr. Gangle will also, will cast Guidance on himself.
Josh:Okay, a good old self-guide.
Mike:Yes, yes.
Tanner:Sick.
Mike:The old self-guide.
Mike:The old fuck it up for everyone.
Josh:Oof.
Noah:Thank you.
Josh:Oh boy.
Josh:Okay, so the rest of you start to sneak in and Naren will absolutely notice you because you managed to knock over the first item in the vault.
Josh:There was just like some vase up against the wall and you somehow managed to go out of your way to...
Tanner:Um.
Josh:Like, it just slowly falls down, nothing happens, and then it just shatters all at once.
Josh:And when that happens, Darren will whip around, pull a pistol out of his pocket, and hold it up to Vitor's head, and say, don't move, or I blow his brains out.
Josh:Sorry, that's not what he sounded like.
Josh:Don't move, or I blow his brains out.
Noah:Hey, it's cool, guy.
Noah:Guy, it's cool.
Jorge:I'm not bumping on you.
Noah:It's cool.
Jorge:You're not bumping on me.
Jorge:I'm just walking down.
Noah:It's cool.
Noah:You're walking down this hallway.
Josh:Yes, you did see that.
Jorge:So earlier I saw that it looked like Lord Fervor was in on it, right?
Jorge:Yeah, so I'm not going to even intervene.
Noah:I'm just going to be like, it's cool.
Jorge:Because I could have tried to shoot the gun out of his hand, but I'm not going to intervene.
Noah:I'm going to slowly just slide my way forward.
Tanner:you
Noah:Okay, now I'm going to charge him.
Josh:I'm still not at one of the people next to him who will take out a pistol and attempt to shoot you if you continue walking.
Mike:how about oh god
Josh:Okay.
Jorge:Bye.
Josh:We're going to make an attack roll on you.
Josh:You did not make it very far.
Josh:I'm going to shift you guys.
Noah:How not far did I make it?
Josh:You made it that far.
Josh:And then this guy is going to attack.
Noah:Oh, that's good enough.
Noah:I think I'll say I was in front of Crest Gangle.
Josh:Where are... There you are.
Josh:That was a bad roll, so I missed anyway.
Tanner:Yeah, that feels right.
Josh:So you... I think we should probably begin combat, because this is quickly devolved.
Noah:There's pings right by me.
Noah:Guy, guy, hey, guy, it's cool.
Tanner:But we get to use stealth, right?
Josh:So, if you like.
Josh:Yeah, you guys can use stealth.
Josh:One of you cannot use stealth.
Noah:I'm going to use perception.
Tanner:That was a joke.
Josh:I'm not letting you use stealth.
Noah:We'll just use perception.
Tanner:Oh.
Jorge:Can I get that shot off before we start?
Tanner:I rolled a small number.
Josh:You said that you were readying it so you can get the shot off.
Jorge:Cool.
Josh:Is that Aaron?
Jorge:No.
Josh:Oh, you're shooting Frey?
Josh:Okay.
Josh:Go for it.
Noah:Josh, I'm going to let out a battle cry at Thief 1.
Noah:Oh, God.
Josh:Okay.
Noah:Intimidation.
Noah:33.
Noah:33.
Josh:A 33, I think, beats his DC.
Josh:That is a success.
Josh:It's not a crit, but it is a success.
Noah:Okay.
Jorge:OK, what about Victor Frey?
Josh:So he is frightened.
Jorge:34.
Josh:Sorry, what did you get?
Josh:A 34, I think it's a... A 34 does hit.
Jorge:Cool.
Jorge:Not a crit, right?
Josh:No.
Jorge:OK.
Jorge:Is the, if they're not aware I'm there, is that a circumstance bonus?
Josh:He's flat-footed to you, so his AC is minus two.
Jorge:OK.
Josh:It's still not a crit.
Jorge:OK.
Jorge:Sounds good.
Jorge:I don't know if this has the bullet in it.
Josh:Which bullet?
Jorge:I loaded it on the gun.
Jorge:I thought I didn't have to tell you because I loaded it.
Jorge:It was the erosion bullet.
Josh:Yeah, I don't know what that does.
Jorge:So I already took my point of acid damage, and then the glass casing splatters.
Jorge:Target takes 2d6 persistent poison, or acid damage, in addition to the normal attack.
Josh:Okay, what's that?
Josh:What is it called?
Josh:An erosion?
Josh:Is it in your inventory?
Jorge:Yes.
Jorge:Yeah, it's the eroding bullet.
Josh:Oh, eroding bullet.
Josh:Okay.
Jorge:Yeah.
Josh:Okay, 2d6 persistent acid damage.
Josh:Oops, I didn't mean to... Oh, it's not on you, so it's fine.
Jorge:Oh, that was me.
Jorge:I don't know how to remove that.
Josh:I'll just take that.
Jorge:OK.
Jorge:Cool.
Josh:Okay, so he has 2d6 persistent acid, and then you actually did 22 points of damage.
Jorge:OK, and then he will need to make a fort save 20.
Josh:Oh, because you have a silencer.
Josh:That's right.
Jorge:Yeah.
Josh:He gets a 29.
Josh:He succeeds.
Jorge:So he succeeds.
Jorge:But I was silenced.
Jorge:Do I make a self check now, or am I just still hidden?
Josh:Are you trying to... You've fired, so you need to hide again.
Josh:28, I don't believe you are hidden.
Jorge:OK.
Jorge:28.
Josh:You are not hidden.
Jorge:Boo!
Josh:And with that, I think we will actually begin combat.
Josh:With Naren!
Josh:who can tell that this has gone wrong somehow.
Noah:Oof.
Josh:So I think you'll give up... Given that you just shot Vitor, he's going to give up on threatening Vitor.
Josh:And instead attack you guys.
Josh:I think he's just going to go... Oh, it's a 20-foot burst.
Josh:That's great.
Tanner:Hmm.
Noah:Oh no.
Josh:Can I... No, I can't get all of you, so I'll get the three of you.
Josh:You watch as the raiment behind Neren starts glowing brighter, and a burst of fire extends out from him towards the three of you, and I need you to make a fort save, please.
Josh:As he invokes divine wrath upon you.
Noah:Oh, geez.
Noah:32.
Mike:Oh, Divine Wrath.
Tanner:Spirit damage, fascinating.
Mike:Gills.
Tanner:I got a 33.
Josh:Okay.
Josh:33, 32, and 25.
Josh:Alrighty.
Josh:So the 33 and the 32 are both successes.
Josh:You're going to take half damage.
Josh:The 25 is a failure, so you're going to take full damage, and you are sickened one, Mr. Gangle.
Josh:So I will sicken the Gangle, and then I will roll damage.
Mike:What is, how do I, how do I, it's not funny.
Josh:You take 25 points of spirit damage, and then the two of you that take half damage take half that.
Mike:How does, how do I see things?
Mike:Oh, it's in the bottom left.
Josh:That was two actions.
Tanner:you
Josh:I think... Oh!
Josh:Yeah, I unfortunately can't brand any of you because that needs more actions, so I think he's just going to shoot at whoever's closest.
Josh:The yelling guy is closest, so I think we're going to aim for you.
Josh:I know it says scimitar.
Josh:Ignore the fact that it says scimitar.
Josh:I just haven't updated the stat block to say a word different from scimitar.
Mike:There's a he's hitting with a scimitar.
Josh:It's a critical hit with scimitar that he threw at you.
Josh:Threw a gun.
Josh:Um, so you are going to take 48 points of damage split between slashing and fire.
Tanner:He means business.
Noah:Hola, guys.
Jorge:Damn.
Josh:And he will say, We have what we came for.
Josh:Drop your armaments, lay down, and you will leave this room with your life.
Josh:It's your turn, Mr. Gangle.
Mike:Okay.
Tanner:Mr. Gangle, before you go, I just want to remind everyone that I have Vital Beacon active.
Tanner:Once per round, someone can use an interact action to just, like, touch me with their hand, and they get hit points.
Jorge:I don't know.
Tanner:The first use is 4d10, and then it goes down by a dice size, like to d8, then d6.
Tanner:But currently, it's one action to touch me and gain 4d10 hit points.
Mike:I'm going to sprint past now.
Josh:Thank you.
Noah:Thank you.
Mike:Why not?
Mike:I'll stride.
Mike:And so then I just touch you and get 4d10.
Mike:Wait, hold on.
Tanner:Yeah, if you're doing it, I'll roll 4d10.
Mike:4d10 averages like 18.
Mike:Yeah, I'll take it.
Tanner:Hmm.
Tanner:Slightly below average there.
Mike:Yeah, what the fuck, dude?
Mike:17.
Tanner:There was a 2 and a 1.
Tanner:That's pretty brutal.
Mike:So this brings me to 56.
Mike:Okay.
Mike:Oh, I could have just hit the heal button.
Mike:That's cool.
Jorge:Should I roll another stealth check for my initiative, or should I use the original stealth check?
Josh:Did you not use the original stealth check?
Josh:Oh, you're not in initiative.
Josh:You should use your original stealth check, whatever that was.
Jorge:Yeah.
Jorge:OK.
Mike:We're still attacking, right?
Mike:Chris is not misreading this.
Noah:Now we're back.
Tanner:Yeah.
Mike:Cool.
Mike:Yeah, let's... I can't...
Jorge:33.
Jorge:So I'll just go after Chris this time.
Josh:Okay.
Josh:Yeah, that's fine.
Mike:And we can call it a DC 26, because I picked the wrong... I didn't realize that the psychic thing, like, one of... Yeah, yeah.
Josh:Is it?
Josh:Okay, so I'm doing a reflex save.
Mike:Yeah.
Josh:Okay.
Jorge:You might be able to move that to get more people.
Mike:What?
Mike:If we want to hit Vitor, yeah.
Jorge:Yeah, he's bad.
Josh:Okay, so... Thief 1 got a 24, and Naren got a 17.
Mike:Vitor's bad?
Mike:Yeah, I'll move it to... So they both fail.
Jorge:Yeah.
Josh:Yeah.
Mike:Can I get Vitor to roll as well?
Mike:Let me actually just double check that I can get... Nope, not what I want.
Josh:Oh, Vitor got a 30.
Mike:Okay, so he's...
Mike:He succeeds, I guess.
Mike:Whatever.
Mike:So it's... Roll damage.
Jorge:You might be able to get all of them with that one.
Noah:Okay.
Josh:He could not have.
Jorge:Ah.
Mike:No.
Mike:So how much damage is that?
Mike:For real?
Mike:On subsequent rounds the first time, use the thing that spell it deals 1d10 to each creature in the area.
Mike:Okay, cool.
Mike:So I'll leave the thing there then.
Mike:Actually, let me do place 10-foot first, because I don't... They might have been slightly off.
Mike:Okay, so I guess they had to target... Whatever.
Mike:Vitor saved anyways.
Mike:That's fine.
Mike:Okay.
Mike:Wait, it was one interaction... It was one action to touch you?
Josh:Oh, yeah.
Mike:Oh.
Tanner:Yeah.
Josh:Yes.
Mike:Never mind, I couldn't have cast that.
Josh:Well, okay.
Josh:I will give them their three health back.
Jorge:All right.
Mike:Yeah.
Mike:Yeah, I think I'm just going to head further towards them.
Josh:Okay.
Josh:Is that your turn, then?
Mike:Yeah.
Jorge:I will go.
Jorge:I took cover after that, so I will be shooting again at Vitor.
Jorge:This is with the regular bullet.
Jorge:Oh, there's a plus 2 to that, so 25.
Jorge:Fray.
Josh:25.
Josh:Who is this on?
Josh:On Frey.
Josh:Frey.
Josh:That misses.
Jorge:OK.
Jorge:I will hover, reload, and try again.
Jorge:All right, so I'm not stealthed.
Jorge:And then I will do, oh, no ammunition selected.
Jorge:Come on.
Jorge:I know I have ammunition.
Jorge:OK.
Jorge:Archivist bullet.
Jorge:28.
Josh:A 28 does not hit, unfortunately.
Josh:I apologize.
Jorge:Fuck this guy.
Jorge:Very upset.
Josh:Okay.
Jorge:Okay.
Josh:Great.
Josh:So then it's the thieves' turns.
Josh:Naren will kind of gesture at the thieves since you guys are ignoring his warnings and continuing to attack.
Josh:So I think this thief will... I don't know if he actually wants to engage with you.
Josh:So I think he's just going to shoot you from a distance.
Josh:That is a crit.
Jorge:Wait one second.
Josh:That's on Chris Gangle.
Jorge:Okay, never mind.
Mike:Chris is going to die.
Noah:Oh, God, Chris.
Josh:Chris Gangle is going to take some damage as he gets shot.
Josh:He's going to take... Ah, that was real low.
Josh:You're going to take 20 points of piercing damage.
Mike:Chris, this is from... Who is this from?
Josh:This is from Thief 1.
Mike:Do we want to focus on Thief 1?
Tanner:Sure.
Jorge:you
Noah:Yeah.
Mike:uh wait how far away is this guy why is everything of a fucking range all right he's 30 feet away uh chris yeah chris will say uh how do i send this in the chat a reaction i'm trying to send a reaction in the chat
Noah:Thank you.
Josh:He's 30 feet away from you.
Josh:If you click on a character and then hover over another character, it'll tell you how far away they are.
Josh:I don't know what you're trying to do, so I can't tell you.
Josh:If you click if you like double click on your character to open up your character sheet, and then you go to the Actions tab and you scroll to the reaction if you click on the arrow icon it should go to chat Okay
Jorge:Okay.
Mike:Oh.
Mike:Crystal Sate.
Mike:Ah.
Mike:Man, you're a great shot.
Mike:So now they're... Oh, actually, wait.
Mike:I got to attempt a diplomacy check against the enemies.
Mike:Will DC.
Josh:Mm-hmm.
Mike:I feel like I have something that gives me a bonus to...
Mike:uh messenger's ring gives me a plus two to diplomacy checks so i will take the plus two uh yes and make sure it's a public role this is against his will dc
Josh:Absolutely.
Josh:Why are you sickened?
Josh:Did I sicken you?
Josh:I think I sickened you.
Mike:Yeah.
Josh:Okay.
Jorge:Yeah.
Josh:36 is a crit against his Will DC.
Mike:Perfect.
Mike:He is off guard for one round to everyone.
Josh:Okay, sure.
Josh:He actually has something that lets him not get off guard, and this is not one of the things that he can ignore sources of off guard from.
Jorge:Nope.
Tanner:Sweet.
Mike:Being... Being...
Mike:Maybe I am a good shot.
Mike:He's not immune to flattery.
Mike:Noted.
Tanner:Ugh, neither am I.
Josh:Okay, so that was an action.
Josh:It's still his turn.
Josh:So he is going to... He's going to use his next action to Umbral Veil you.
Josh:The spot of impact where the bullet hits you starts to bleed the same reddish fiery energy that bursts out and attempts to blind you.
Josh:So... I need you to make a will save, please.
Mike:My mind is an iron trap.
Mike:My bracers of armor are a plus one.
Mike:Man, this sucks.
Mike:What hero point rules... Do we have mythic point rules?
Josh:Yeah.
Josh:So if you use the hero point, you get to reroll, but add an additional six to your bonus.
Mike:Uh...
Mike:yes uh we'll do that well perfect jesus christ oh sick the same roll oh nice
Josh:Okay.
Josh:You can just roll it as normal and we'll add six.
Josh:25.
Josh:It's a success.
Josh:You are not blinded by the burst of light.
Josh:So, for his third action, he will Shadow Leap.
Josh:And he teleports behind Mika.
Noah:Oh, that saved me a lot of trouble.
Jorge:Hmm.
Josh:It's Thief 2's turn.
Josh:Thief 2 is going to go for Crisca Angle.
Josh:This should feel familiar.
Josh:That was another critical hit.
Josh:Corncrisk angle.
Mike:Wait, hold on.
Mike:Critical... Let me just double check.
Mike:Yeah, it's still critical.
Josh:Okay, you're going to take 26 points of damage and make another will save as this guy attempts to blind you too.
Tanner:Oh my gosh, how did he get over here?
Tanner:Oh my god...
Josh:He shadow-leaped.
Josh:He said, oh my, I'm a Shindaroo, and then appeared behind you.
Josh:34, you're totally fine.
Mike:34?
Mike:I was going to make that joke that Chris Gangle performs well under bright lights.
Josh:They cannot blind Mr. Gangle.
Josh:He is used to the bright lights of the paparazzi, and this doesn't work on him.
Noah:Chris Gangle.
Josh:I think...
Jorge:Thank you.
Josh:I don't think he's inclined to also teleport behind you, because I don't know if that's necessarily a good idea.
Josh:So I guess he's going to just try one more attack on you, because, like, they seem to be hitting so far.
Josh:Das, I'm so sorry.
Josh:Yeah.
Tanner:Oh, Chris Gingell getting obliterated.
Mike:Wait, critical hit by nine?
Mike:Oh.
Mike:I think Chris is toast.
Mike:Do I have anything that will get me out of this?
Mike:No.
Noah:All right.
Josh:That's crazy.
Mike:Am I?
Mike:Oh, I know.
Mike:This is incapacitation.
Mike:Did I end up putting that thing on my... No, I didn't.
Mike:Okay.
Jorge:Alright, well, you're unconscious, I guess.
Mike:Alright, be Chris Gangle.
Josh:Chris collapses to the ground, and Aaron will say, Is this not a good warning?
Noah:Oh, God.
Tanner:I look mad.
Josh:Lay your arms down, and you may yet live, except for that one.
Noah:Oh, God, Chris Gangl.
Josh:It's Nzuki's turn, if you wish to continue.
Noah:Yeah.
Jorge:I got a life shot.
Jorge:Don't worry about it.
Noah:Yeah.
Mike:I can see you're judging the distance to me because this foundry tells on people.
Josh:12.
Jorge:Yeah.
Jorge:I got a life shot.
Jorge:He's going to be buff.
Jorge:Don't worry about it.
Jorge:He won't have much hit points, but he'll be up.
Noah:I'm gonna say, uh... I'm so sorry, Mika!
Noah:You got this one!
Noah:And then I'm gonna take a...
Noah:A sudden charge.
Noah:Charging.
Noah:Sudden charge.
Noah:I don't know what this.
Noah:And I will run.
Noah:Okay.
Josh:If you don't have to climb over the gold, you can move further.
Josh:Just FYI.
Josh:Like, if you go one to the right, you could.
Noah:Okay.
Josh:He's moving away from me right now.
Noah:Okay.
Noah:There we go.
Noah:I think I'm at a diagonal from this guy.
Noah:So I think he's within range.
Noah:He's 10 feet.
Josh:Yeah.
Noah:Oh, that is just not far enough.
Noah:Barely not far enough.
Noah:Well, I do.
Jorge:I thought you had range.
Noah:It's only five feet, though.
Noah:But diagonals are weird.
Jorge:Yeah, he's ranged weapon, right?
Josh:Well, sorry.
Josh:Are you, like, for your attack?
Noah:Oh, yeah, I think he's in range.
Josh:If you're attacking with your glaive, you can reach a creature up to 10 feet away.
Josh:I don't know if that's what you're trying to do.
Noah:Yes, I misunderstood.
Noah:In that case, I run up and attack him with a sudden charge.
Noah:Sudden charge!
Noah:And then I will strike him.
Noah:Oh, that was not great.
Noah:28.
Josh:A 28 hits.
Josh:It does full damage.
Noah:Some of this is spirit damage, if that does anything.
Noah:Nice.
Josh:It's spirit damage, but it doesn't have the holy or unholy trait, right?
Noah:Nah.
Josh:Okay, yeah.
Josh:So he just takes full damage.
Noah:And then... I think the only thing I can do is just...
Noah:hit another time, so I'll just strike him another time.
Noah:I don't think that hits.
Noah:20.
Josh:That unfortunately misses.
Noah:All right.
Noah:That is my turn.
Josh:Mika!
Tanner:Okay.
Tanner:I'm alone with this man.
Tanner:Mika is going to start covering his ears and shaking his head.
Jorge:A terrifying character in our group.
Tanner:And he goes...
Tanner:They're too loud.
Tanner:They're too loud.
Tanner:You need to hear them too.
Tanner:And he just kind of like pushes his hands out at this guy in front of him.
Tanner:And Mika and this thief both hear the spirits yelling and calling them names and urging them to do all kinds of different stuff.
Tanner:And both of us need to make will saves.
Josh:Okay.
Noah:Yeah.
Jorge:It's an actual cursed person that shares it with other people.
Noah:Oh, God.
Tanner:Okay.
Josh:You got a 29.
Josh:Yeah, oracles are weird.
Tanner:I rolled poorly, which is going to make this an unfortunate thing.
Josh:You can hurt yourself.
Tanner:Yeah.
Tanner:So my DC is 26, so he gets a success.
Tanner:I failed, but part of the ability is my roll is considered one degree higher, so I also got a success.
Josh:Okay.
Tanner:So we're both going to take half of 96, which I'm just going to roll.
Josh:I'm choosing to believe that's, like, 9-6 damage.
Jorge:Thank you.
Josh:No?
Josh:Oh.
Josh:That's less fun.
Josh:Okay, the thief will take 18 damage.
Tanner:Actually, I have a question, and this must be not the case.
Tanner:I have Mysterious Resolve, which says when I roll a success on a will save, I get a critical success?
Josh:You didn't roll a success.
Josh:You rolled a failure that is treated as one step higher.
Tanner:Okay.
Tanner:It moves up to a success.
Josh:Yeah.
Tanner:Understood.
Tanner:Alright.
Noah:Hmm.
Tanner:So I did 18 damage to myself.
Tanner:And him.
Tanner:I have one more action.
Tanner:So I'll just do...
Josh:Okay.
Tanner:ancestral touch to him, so he needs to make another will save.
Tanner:21 fails, so he's going to take 5d4.
Josh:He got a 21.
Tanner:This one I can actually wait.
Tanner:Let me do this one.
Tanner:Cast.
Tanner:Roll damage.
Josh:Okay.
Josh:You've definitely chipped away a hint.
Josh:He is unfortunately still not bloodied, but you are entering him.
Tanner:Yeah, that didn't go the way I wanted it to go, but let's move on.
Josh:Okay, well then, we are at the bottom of the initiative order, which means it's Vitor's turn.
Josh:Vitor's going to take the book he has in his hands and book it towards the open wall, the open hole in the wall over on the left side.
Josh:So, it is...
Josh:He can't get out because he needs to spend two actions to get here, and then a third one to pick up a backpack that looks to be a parachute that was stashed there.
Tanner:Hmm.
Josh:So he's just going to put that on, and he is now standing there, ready to jump out.
Josh:And that brings us back to Naren.
Josh:Naren, I think, has to go for Azuki, because you're right here.
Josh:So Naren is going to start by branding you as impenitent.
Josh:impenitent.
Josh:Sorry, I can speak words.
Noah:oh god oh I don't have any hero points oh no
Josh:So, Natsuki, I need you to make a will save, please.
Josh:15.
Josh:Okay, that is a critical failure.
Tanner:Oh my god.
Josh:From now until the end of time, you have a minus one status penalty to your AC and all saves.
Josh:If you have any resistances, they've been reduced by two, and you've gained a weakness two to holy.
Noah:That's crazy.
Josh:I apologize.
Noah:Okay.
Noah:This is going bad, guys.
Tanner:This is not going well.
Noah:This is going pretty bad.
Josh:That's actually crazy.
Josh:And then they're just going to attempt to shoot you with their scimitar.
Tanner:Oh, Josh.
Josh:Yes?
Tanner:Can you make me clumsy one?
Josh:I would love to make you Clumsy One.
Josh:I didn't even do anything for that one.
Josh:You did it yourself.
Josh:Okay.
Tanner:Yeah.
Josh:Have I?
Josh:Where is it?
Josh:Oh, there's Clumsy.
Josh:Okay.
Josh:So you're Clumsy One.
Josh:I'm going to shoot you with the scimitar now.
Tanner:Who are you shooting?
Josh:Izuki, sorry.
Tanner:Oh, okay.
Josh:I'm so sorry.
Josh:I'm rolling so well right now.
Josh:These guys are your level.
Noah:How many crits have you rolled?
Noah:Oh my gosh.
Noah:Okay.
Josh:This should not be happening so much.
Josh:Okay.
Noah:Hit me.
Josh:You're going to take 28 points of damage.
Josh:Oh, sorry.
Josh:You're actually going to take 32 points of damage, because this is holy damage, and you are vulnerable to holy damage.
Tanner:For all time.
Josh:For all time.
Noah:Forever.
Josh:Until the end of your character.
Noah:Oh, God.
Noah:Oh, no.
Tanner:For the next five minutes is what he means.
Mike:Thank you.
Josh:Yeah.
Noah:Suki survives this fight.
Josh:Okay, that is the end of Naren's turn, though.
Noah:Yep.
Josh:It is your turn, Fint.
Jorge:If I try to shoot the backpack, do I have a different AC than the dude?
Josh:No, it would use his AC.
Josh:For the same reason that if you tried to shoot, like, the helmet of somebody, it would use their AC.
Jorge:OK.
Jorge:OK.
Jorge:I'm going to risky reload my arquebus with an eroding round.
Josh:okay okay oh he should have taken damage from his persistent one second let me let me give him his poison damage first uh he takes six points of damage and doesn't recover sorry now you may go
Jorge:I have one more.
Jorge:I have one more there.
Jorge:I have two more, actually.
Jorge:Excellent shopping.
Jorge:But yes, I'm going to use that.
Jorge:I'm going to aim for his parachute.
Jorge:Yeah.
Tanner:Thank you.
Jorge:OK.
Jorge:OK.
Jorge:Now I will attempt an attack on him.
Jorge:Shut up.
Jorge:Okay.
Noah:Thanks.
Josh:I agree.
Jorge:There we go.
Jorge:Fuck.
Jorge:With the plus 2.
Jorge:Sorry.
Jorge:I keep forgetting.
Jorge:30.
Jorge:Does that hit?
Josh:Yes, a 30 will hit.
Jorge:Okay.
Josh:Where is the plus 2 coming from?
Josh:Oh, right.
Jorge:The sniper aim.
Jorge:Yeah.
Jorge:So I'm shooting for his backpack with my eroding bullet, hopefully to fuck it up.
Tanner:Thank you.
Jorge:I don't care if he knows or not.
Josh:Okay, sure, that's fine.
Jorge:Ideally, he jumps and just falls to his death.
Jorge:That's ideal.
Jorge:Yes.
Josh:Yeah, 22 points of damage to the backpack.
Josh:I'm not quite sure how to roll this.
Josh:It's not going to completely vaporize the backpack, but you have definitely put a hole in the parachute.
Jorge:That's my hope.
Josh:Okay.
Jorge:then i'm going to quick draw a pistol with the healing bullet on it my dueling one on chris gangl so hopefully this this bits uh uh draw and then map
Noah:Thank you.
Josh:Absolutely.
Josh:Yeah.
Jorge:23, but does he also have any negatives because he's on the ground, or does that boost his AC?
Josh:So he has another minus two to his AC from off guard.
Jorge:Does that hit?
Jorge:25?
Jorge:Okay.
Mike:Chris is up.
Jorge:1d4 plus 1.
Jorge:You got 2!
Josh:Well, he's still prone.
Mike:Wow.
Mike:He'll probably stay there.
Tanner:Some would say that's not the worst thing.
Josh:I show good things.
Jorge:All right.
Mike:He'll probably stay there.
Mike:Do I get the sickness removed because I died?
Josh:No.
Josh:Okay, it's Chris's turn.
Mike:Okay.
Mike:What can Chris do?
Mike:Chris is going to do two things on this turn.
Josh:get rid of his sickened condition if he likes.
Josh:It's an action to fort save.
Mike:Chris can... I don't know if that's optimal.
Josh:I'm letting you know your options.
Mike:Chris is going to...
Mike:So, Mika and Thief 1 are engaged in deep battle, both injured.
Mike:We do have one person that is facing off with two people.
Mike:So, Chris is going to cast Onitsuki Haste.
Jorge:Oh.
Noah:Oh, awesome.
Noah:That's really cool.
Mike:And then...
Mike:If Chris were to use Dimension Door, would he stand up at the end of the Dimension Door?
Josh:No.
Josh:Does it say you get to do that?
Mike:Oh wait, also, are we doing Flourishing?
Mike:Flourish?
Mike:Spell Flourish?
Jorge:Yeah.
Mike:I didn't... Yeah, okay.
Jorge:Yeah, that's the answer.
Josh:Sorry.
Josh:Yes.
Mike:So I do have two more actions.
Mike:So Chris is going to stand up.
Josh:Okay.
Mike:Because I... Actually, uh... Actually, I don't think I should stand up.
Mike:Can I try to get rid of this sickness?
Mike:It's a fort?
Josh:It's fort safe.
Mike:Oh, Jesus.
Mike:What the fuck?
Tanner:Ooh.
Mike:Oh!
Mike:It was almost a one on my screen.
Josh:That is a success.
Josh:You are no longer sickened.
Mike:Fantastic.
Mike:Yeah, and then Chris will stand up.
Josh:Okay.
Mike:40.
Mike:Can Chris crawl as far as he can stride?
Josh:It is...
Mike:Then I'll stand up.
Josh:No.
Josh:Unless you have a feet that lets you do that.
Josh:Absolutely.
Mike:No, I just want to ask.
Mike:Then I'll stand up.
Mike:Because I was debating, if I don't have to stand up to move 25 feet, I'm not going to.
Josh:No.
Josh:Somebody crawling 25 feet in 6 seconds is terrifying.
Noah:Bro uncool.
Jorge:Have you rolled anything besides a crit?
Josh:Okay, it's the thieves' turns.
Mike:More like two seconds.
Josh:I think they're probably just... I think they're going to try and murder Izuki because he's here.
Josh:Yeah, I mean... I've been rolling so well, so I'm going to keep doing this until you're dead, apparently.
Tanner:Oh, my gosh.
Noah:What is happening?
Josh:I think I haven't rolled below an 18 this whole fight.
Noah:What is happening?
Josh:This fight, no.
Josh:Which makes up for the fact that I rolled terribly the previous fight.
Josh:But it's fine.
Josh:That is 20 points of piercing damage.
Tanner:Oh, God.
Josh:Make a will save.
Noah:I have a minus one to this forever.
Noah:I don't think it passed.
Josh:Yeah.
Josh:You're just worse.
Jorge:Let's get the curse removed.
Josh:No.
Josh:Forever.
Jorge:You can't get curses removed in this game?
Josh:I don't know.
Josh:I decided it's forever, so it's forever.
Josh:Unless you have something that says you can remove it, it's forever.
Josh:A19 is a failure, unfortunately.
Josh:So you have been veiled.
Josh:You are blind.
Tanner:Oh my god.
Noah:Oh!
Mike:Wait, is this an incapacitation?
Noah:Josh!
Josh:No.
Tanner:Oh boy.
Tanner:How long is he blind for?
Josh:He didn't critically fail, so only one round.
Noah:Was there a possibility I was blind forever?
Josh:No, only a minute.
Josh:Okay, great.
Josh:He gets one more attack on you, so he's gonna do that.
Josh:You are flat-footed to this, because you are blind.
Josh:Oh, I rolled low!
Josh:That's a 28.
Josh:Why are you looking at me like that?
Josh:That was a 13.
Josh:That was lower than the 18s that I've been rolling previously.
Josh:You're going to take another 12 points of piercing damage.
Tanner:That sounds about right.
Noah:Yep.
Noah:Yep.
Josh:It's the fun's turn.
Noah:Mm hmm.
Josh:Um... Yeah, I mean, you're here.
Josh:Mika.
Josh:So I'm going to... He's not going to shoot you.
Josh:He's going to try and jab his hand into your stomach.
Josh:27.
Tanner:With his scimitar, I assume.
Josh:Make a will save.
Tanner:Ah, yeah.
Tanner:Make a will save.
Jorge:Oh.
Tanner:Um... Okay, hold on, hold on.
Mike:Is this an incapacitation event effect?
Josh:No.
Josh:It is the same effect as before.
Josh:It is a veil, which unfortunately only has the darkness trait.
Mike:Oh.
Josh:You're going to take 15 points of damage.
Tanner:I'm working, I'm working.
Tanner:Woof.
Noah:Thank you.
Tanner:Um, wait.
Tanner:I'll use a hero point.
Josh:Okay.
Josh:You're already a master, so you get to add four.
Josh:Okay, that's a success.
Josh:You are not blinded.
Tanner:Okay, I take 15 points.
Josh:And he will try one more jab to the guts.
Josh:I think that misses a 25.
Josh:Okay, he's not supposed to be frightened.
Tanner:Yeah.
Josh:That's fine, I'll give it to you.
Josh:That is the end of his turn.
Josh:He is no longer frightened.
Josh:Nor is he off guard.
Josh:Edzuki!
Noah:Oh.
Josh:You are hasted, blinded, and branded to be impenitent.
Noah:So if I can't see, do I have to roll a flat check just to hit this dude?
Josh:Um, yes.
Noah:I don't know.
Noah:Alright, well... Woof.
Josh:It is a DC 10 flat check to even target him.
Tanner:Gotta try, right?
Noah:Okay, well, I'm gonna...
Noah:Yeah, I'm going to attempt to intimidating strike.
Josh:You don't have greater dark vision, right?
Noah:Let's see.
Noah:Attempt it.
Noah:I don't have... It doesn't work.
Noah:I just whiff it.
Josh:Okay You just with
Noah:That was two actions, too, so that's lame.
Jorge:Well, you're pasted, so you can do two more hits.
Noah:I'm going to try two more intimidating strikes.
Noah:I mean, one more intimidating strike.
Noah:Okay, so I can... Dang, that was a good 18.
Noah:I can make... Strike.
Josh:Yeah, you can make your attack.
Noah:That dude.
Noah:32 hit.
Tanner:Thank you.
Josh:It does.
Noah:And he has frightened one because it was a terrifying strike or whatever it's called.
Josh:Okay, I mean, I would be scared if a blind guy was just waving a glaive around and managed to hit me with it, so... Absolutely.
Jorge:Okay.
Noah:He's frightened one.
Noah:He takes 27 points of damage.
Noah:That's all I got.
Josh:Okay.
Josh:Okay.
Tanner:Okay, first thing I'm gonna do is drink a moderate healing potion.
Tanner:Next.
Tanner:So my two action spells only cost one action?
Josh:yes but you can't they have the flourish trait so you can't do two two action spells in the same turn absolutely ah he fails
Tanner:Right.
Tanner:Okay, well I'm gonna cast Painful Vibrations on this man in front of me.
Tanner:Uh, cast.
Tanner:He makes a Fortitude save.
Tanner:Let's go.
Tanner:Man, they have a lot of hit points.
Josh:He is sick and deaf and vibrating.
Josh:He's bloodied.
Jorge:man why don't you oh haste the gunslinger i get more shots
Josh:He's not hasted.
Tanner:Um.
Mike:Well, you got two more actions.
Tanner:I have one more action.
Mike:You're hasted.
Josh:You hasted Noah.
Mike:Oh.
Mike:Well, spoiler alert.
Mike:There's a gun?
Mike:He's so stealthy, I don't know where he is.
Jorge:I actually have not been able to make a stealth check since coming in here.
Josh:Yeah.
Noah:This battle app is cursed.
Josh:I'm sorry.
Josh:I'm sorry.
Tanner:Okay.
Mike:What do you think?
Josh:I would feel way worse if these were characters that you guys had more attachment to, but it's crazy.
Tanner:No, I don't want to do that.
Josh:You guys wiped the floor with six level fours, but you're having trouble with three level eights, which should theoretically be the same difficulty encounter.
Jorge:No, level 4s can't even... That's Pathfinder balancing.
Jorge:Like, 4s can barely even hit us.
Josh:Pathfinder Balancing said to do that.
Josh:I just listened.
Mike:Why are you like that?
Jorge:That's dumb of them, then.
Jorge:That doesn't statistically make any sense.
Tanner:Ooh.
Josh:Level Force had like a 40% chance of hitting you.
Jorge:A level 16 could have, like, 100 level 4s.
Jorge:And it would be like, they wouldn't be able to touch Lev.
Josh:I just rolled really poorly every time.
Jorge:What was their 2 hit?
Josh:Let's see.
Josh:The two hit of... Where am I?
Josh:Yeah, Mika's going.
Jorge:All right, whose turn is it right now?
Tanner:I'm sorry, it's me still.
Tanner:I'm just going to drink another potion.
Josh:They had a plus 14.
Josh:A plus 14 against an AC of 26 is almost a 50% chance of them hitting you.
Tanner:Just going to drink another potion.
Josh:Like, I just rolled really poorly that whole encounter.
Tanner:I'm done.
Josh:Okay!
Josh:It is...
Josh:Vitor's turn.
Jorge:Naren's.
Jorge:Oh.
Josh:One second.
Jorge:He jumps like an idiot.
Josh:I'm going to roll a d20.
Josh:He did get shot in the backpack.
Josh:So if I roll a five or below, he doesn't realize.
Josh:I apologize.
Jorge:Dammit.
Josh:He will drop the backpack.
Josh:walk up to the hole in the wall and yell out to Naren, It's time to go!
Josh:And now it's Naren's turn.
Josh:Naren will spend one action to expand his raiment into a set of flaming wings, which gives him a fly speed of 40 feet.
Tanner:you
Noah:Josh, can I reactive strike him as he attempts to run away?
Josh:I have a question.
Jorge:That is a movement.
Noah:A creature within your reach?
Josh:Does reactive strike require you to see the thing you're hitting?
Noah:Nope, it just says a creature within your reach.
Josh:Then you have to do your DC 10 flat check to see if you can hit.
Josh:And then you may make the attack if that succeeds.
Noah:I got a 10 exactly.
Jorge:Please crit.
Jorge:Please crit.
Jorge:Please crit.
Tanner:Oh my god.
Tanner:Make him stay.
Noah:No.
Tanner:Make him stay.
Tanner:Maybe it'll kill him, though.
Noah:That's not great.
Jorge:No.
Josh:It hits him.
Josh:Yeah.
Jorge:Yeah.
Josh:He is injured.
Noah:That's all I got.
Josh:Did you not roll damage?
Noah:Oh, right.
Noah:I had a roll damage.
Noah:I was so distraught by not making this man stay.
Noah:20 points.
Josh:Okay.
Josh:They are still injured, unfortunately.
Josh:They will grab onto Vitor.
Josh:They don't have the action economy to then jump out.
Josh:So you have one round to stop them from leaving the building.
Tanner:I know.
Jorge:Cool.
Jorge:Is Vitor still holding the book?
Josh:Yes.
Jorge:Can I try to shoot the book or just hand or something?
Josh:You can attempt to do so.
Josh:Well, so he's not holding the book out for there to be a target here.
Josh:So what I'm going to do is I'm going to say it's the equivalent of trying to attack Vitor, but I'm giving him a plus four circumstance bonus.
Jorge:OK.
Jorge:Would you?
Jorge:I'd say that is a, sorry.
Jorge:Would you say that's from cover?
Jorge:That book has cover?
Josh:Yeah, the book definitely has cover.
Jorge:OK, so I have a bullet.
Josh:You probably ignore cover because Gunslinger, but it has cover.
Jorge:Yeah.
Jorge:I have a golden case bullet, which should let me ignore that.
Josh:Okay.
Jorge:Golden case bullet.
Jorge:Yeah, I can order bonus can to a target from lesser cover, if that's lesser cover.
Josh:It is lesser cover.
Jorge:Cool.
Jorge:So I'm going to OK.
Josh:He still has the plus four circumstance bonus, he just doesn't have the additional cover.
Jorge:I will cover shoot.
Jorge:I'm going to take cover.
Jorge:So I'll use an action to take cover.
Jorge:Roll a stealth check.
Jorge:OK, am I hidden?
Josh:A 36 means that you are hidden.
Jorge:OK, so now I'll make a strike with that.
Josh:Okay.
Josh:Vitor can be off-guard to somebody who is hidden to them, so... Okay, so... A few things happen.
Jorge:OK.
Josh:Vitor's AC is 29.
Josh:With the plus four circumstance bonus that brings his AC up to a 33.
Jorge:I'll go for his hand I said booker hand whatever like that okay I thought I said both I thought I was but whatever it's fine yeah
Josh:Your 33.
Josh:Hints.
Josh:The book is an art fact.
Josh:No, you said you're going for the book.
Josh:You said book.
Josh:You're going for the book.
Josh:You're going for the book.
Josh:The book is not injured by the bullet.
Josh:bullet hits it and there's a explosion as the kinetic energy is diverted off of where the book would have hit instead bursting across the surface of the book he did not expect you to hit the book so he does not have a grip that is capable of holding onto a book through being shot so you have not injured the book but you have launched it out the window
Jorge:OK.
Tanner:Fascinating.
Josh:Both Vitor and Naren will at the same time say, and look like they are about to jump out of the window to grab it.
Noah:Thank you.
Jorge:I'll take that.
Jorge:I will.
Jorge:OK, I'm going to risky reload and then shoot at Naren with a glue bullet.
Josh:Okay.
Jorge:So I loaded my glue bullet.
Josh:Sure.
Jorge:This isn't going to look good for us.
Mike:What, a glue trap?
Mike:I don't think humaneness is a concern of ours.
Josh:If you're a master, you get plus four.
Noah:Thank you.
Jorge:OK.
Jorge:And I will use the sniper aim for this.
Jorge:Fuck, I'll use my last hero point?
Jorge:Mythic point?
Jorge:Do I get a plus 2 to that?
Jorge:Plus 4?
Jorge:What is that with Master?
Josh:A 36 will hit him.
Jorge:Okay.
Jorge:Okay, he's damaged with the glue bullet.
Josh:Oh, actually, sorry, he's fighting, so this is a crit.
Jorge:Oh, well, ignore that.
Jorge:I will roll critical.
Josh:Okay.
Jorge:He takes a 10-foot circumstance penalty to speed for 2d4 rounds.
Noah:Geoff, am I still blinded?
Josh:That's crazy.
Josh:Okay.
Josh:He is also deafened.
Josh:And he's gone from just being injured to on death's door.
Josh:You hit some vital point and you see blood is spurting out of a wound in his neck that you've opened.
Josh:He's not dead, but he's not looking good.
Jorge:OK.
Josh:It's at the end of Naren's round, so no.
Jorge:OK.
Jorge:I'll running reload and go my 25 feet.
Josh:Chris.
Mike:Do we want him killed or do we want him pulled back into the room?
Jorge:Got to kill him.
Jorge:Got to kill the winged dude.
Noah:I think we should just try and kill him.
Jorge:Kill.
Jorge:Kill.
Jorge:We're trying to kill him.
Jorge:He's the one that can fly.
Jorge:We kill him.
Tanner:We can arrest Vitor, but you definitely got to kill him.
Jorge:No, Vitor's going to... We're going to kill Vitor, too.
Jorge:Sure, you can pull him back.
Jorge:If you could guarantee that.
Jorge:Do it.
Mike:It is the same... Oh!
Mike:Uh... This is a free action?
Mike:Where's my free action?
Mike:I'm gonna unleash Psyche.
Mike:And what you're gonna see in, uh, like, death metal scratch font is just the words Mindfreak flashing around Kris Gangle.
Noah:No, no, that's too far.
Mike:Um... And then Kris Gangle is going to cast, uh...
Noah:That's too far.
Mike:actually going to do it.
Mike:I'm going to do it this time.
Mike:Animated assault.
Mike:And we'll slap it on these guys.
Mike:It is a 27 basic reflex save, by the way.
Josh:I rolled a 1 and a 2 for both of them, so they critically fail.
Tanner:Oh.
Jorge:Thank you.
Mike:This is crazy because with Unleashed Psyche, it's going to do two times the...
Mike:spells rank in additional.
Mike:So it's going to do an additional eight because it's a crit.
Mike:So I'll roll damage.
Mike:And then what?
Josh:Do you want to know something that's neat?
Josh:Nerring has 8 hit points.
Mike:So it'll do 30 damage to both.
Josh:Absolutely.
Noah:Oh, shit.
Josh:Wait, where does the 30 come from?
Mike:11 times 2 plus 8.
Josh:Oh, yeah, okay.
Josh:So, Vitor gets injured.
Josh:Vitor is, like, fine.
Josh:They haven't been hit all that much.
Josh:Naren is dead.
Josh:Naren got a really good shot into the neck and then got swarmed by random pieces of gold summoned out of the horde.
Josh:Um...
Jorge:This track is going to love our team so fucking much after this.
Noah:We are elite.
Mike:uh so um uh these all need wait 60 feet this thief's within 40 this thief's within 45 uh the bloody thief um i'm going to use what are my actions bloody thief am i fucking crazy oh this is technically a uh
Noah:What is this guy's nickname?
Jorge:Good metal band.
Mike:this so uh it'll be one plus the spells rank is four so it'll be five additional precision damage when thief one uh takes or gets hit with a strike actually it we'll we'll amp it so it'll be i think it's two yeah two d how is it 2d4 plus two
Josh:Okay.
Josh:Well, okay, so I don't want to, like...
Josh:It is starting to get a little late.
Josh:So the question is, do you guys want to... If you wanted to clean up these three guys, it will probably take another half hour, but you have successfully knocked the book away and taken both possible exit routes that these people could have taken, because they do not have the ability to lift the lockdown, so they cannot leave, except perhaps by trying to climb through the ventilation shaft.
Josh:Um...
Josh:So I think at this point you guys have successfully cleaned up.
Josh:Do you want to play through the rest, or how do you want to resolve this?
Jorge:Okay.
Noah:Yeah, maybe... Can we, like, pull off Naren's weapon and use that to kill him?
Jorge:We killed the... I would say we killed him because I don't want to explain to the boss that one of his C-suites can't be trusted while the C-suite's saying we can't be trusted.
Tanner:you
Jorge:I would prefer just to kill him.
Josh:Yee.
Jorge:I feel like we should just be honest and be like, hey, they both revolted.
Jorge:We killed them both.
Jorge:They'll see Naren and they're like, oh shit.
Jorge:Unless you guys want to keep Vitor alive.
Jorge:What do you say?
Noah:No, I think he should die.
Noah:But I just thought it might be easier if we were like, oh yeah, but I guess if there's moles in the company.
Jorge:Yeah.
Mike:Yeah.
Mike:I mean, like, if we keep him alive, then they can interrogate him with sufficient magic?
Mike:Them with sufficient magic?
Noah:I'm assuming they have sufficient divine magic to interrogate him dead, too.
Jorge:Is that a thing?
Mike:Okay.
Jorge:Do we think they can do that?
Jorge:Target dead people?
Josh:Um, yeah.
Josh:Speak with death is a thing.
Jorge:Okay.
Jorge:Yeah, we'll do that.
Josh:Okay.
Jorge:And there's no other parachutes, right?
Josh:No.
Josh:No, you broke the one parachute that he could have used.
Jorge:Fuck yeah.
Jorge:Fuck yeah.
Jorge:Good job, Vint.
Noah:That was so, so close.
Josh:Okay.
Josh:And so, we will end it there.
Josh:Um...
Josh:As we leave this particular die-hard one-shot, you have successfully killed Hans Gruber, but unfortunately, the Plague Codex has been launched somewhere into the world.
Tanner:Well, at least the guy that wanted it doesn't have it.
Josh:Maybe Hildebrandt will be able to recover it, maybe someone else will find it.
Josh:Who knows?
Josh:And that is...
Josh:Correct.
Noah:that's good
Josh:The guy that wanted it is dead.
Jorge:The two avatars of a plague god didn't get the plague codex.
Jorge:I call that a win.
Josh:Yeah, I mean, he wanted it.
Josh:So... I imagine all of you will get promotions or recognition of some kind from Hildebrandt.
Mike:Close enough.
Jorge:Yeah.
Josh:Congrats.
Jorge:Cool.
Mike:Head of all viewing.
Josh:What?
Mike:Chris will be promoted to head of all viewing instead of head of remote viewing.
Josh:killing the director of strategy of Hildebrandt Corporation will set back the invention of consumer flight by at least a decade but you know true okay never mind I take it back
Tanner:head of viewing.
Mike:I'd watch.
Noah:No, he told me he was thinking about it so I can pioneer the way.
Noah:He specifically told me about this and all in my meeting with the Dragon, I'm like, listen, I got a lot of ideas for this company.
Mike:We just.
Jorge:Vint would like to talk with the dragon to start a venture and retire and start a tobacco farm in Isles of Kazan and just effectively make Cubans over there.
Noah:Have you thought about pressurizing airframes?
Josh:Okay, yeah, sure.
Jorge:If that's possible.
Jorge:So you just make these rolling Cubans.
Josh:Tobacco plantation.
Josh:That's fine.
Jorge:No slaves, everyone's paid appropriately, but everyone's fucking smoking all the time.
Jorge:Everyone has a great time.
Josh:Yeah, sure.
Noah:Wow, we really turned that last one around.
Noah:That was crazy.
Josh:Yeah, that was... I rolled so, so well for the first, like, two rounds.
Jorge:Yeah.
Josh:I wish I could roll like that all the time.
Jorge:I don't.
Jorge:I don't like that at all.
Tanner:It was dicey.
Mike:Not a chance.
Noah:That was very good.
Jorge:Yeah, a lot of dice, unfortunately.
Mike:We probably have very annoying things in the campaign characters.
Mike:It's like, actually, that was a wooden version of me.
Mike:Actually, magic doesn't affect me, so I don't even think your crits would matter.
Josh:Oh, fair.
Mike:But Divex would still go unconscious like Chris did.
Josh:Yeah.
Josh:Chris is 2 HP.
Jorge:Light bullets.
Jorge:Clutch.
Jorge:They came out clutch.
Mike:They did come in clutch.
Josh:He brought Quinty into the one shot.
Mike:I'm so glad we had some left over.
Jorge:We had... Yeah.
Mike:And he just blew the rest of them on some Deadpool-Wolverine filler scene where they're just shooting each other a bunch of times because they can't die.
Noah:Yep.
Mike:He's just like, I'm healing myself.
Josh:Either way, thank you for doing this one shot.
Jorge:Well, great one shot.
Josh:We'll return to our regularly scheduled broadcast Monday.
Tanner:Yeah, I sure hope so.
Mike:Sure.
Jorge:I can't do next Monday.
Tanner:Oh, you suck.
Jorge:Thanksgiving.
Jorge:It's Thanksgiving week.
Mike:Yeah.
Josh:Tuesday?
Tanner:Thanksgiving is on Thursday, Jorge.
Tanner:Monday is literally days away.
Tanner:Thursday, next week.
Jorge:Yeah, well, I got to travel Monday night.
Josh:Wait.
Josh:When is Thanksgiving?
Jorge:Thursday, next Thursday.
Josh:It's not...
Mike:Thanks for the HD.
Josh:Next Thursday.
Josh:Are you taking all of next week off?
Jorge:No, I'm going to work Monday, then I'm going to drive over to Long Island to see some of Bailey's folks, stay there the night.
Jorge:drive from Long Island, grab a pie from Briar Mears on Tuesday, take the Orient Færrin to New London, be there Tuesday.
Jorge:I could play Tuesday night.
Josh:It's not worth driving all the way out and then taking a Færrin.
Josh:But okay.
Jorge:Well, I'm visiting Bailey's family, so I might as well.
Josh:That's fair.
Josh:Sorry, did you say you could do any days?
Jorge:I could do Thursday.
Jorge:I could do Tuesday night.
Josh:Does Tuesday night work for everybody else?
Josh:No?
Josh:Okay.
Noah:I cannot do Tuesday night.
Josh:Should we do a one-shot on Monday, then?
Mike:Every time Jorge leaves, Josh gives us a nuke.
Josh:Does anybody else want to run the one-shot?
Tanner:I guess so.
Josh:Because I've been kind of just yoinking the reins for the past few.
Jorge:Don't fuck up the world, guys.
Josh:If not, I can run another one.
Josh:Fine.
Jorge:Please don't fuck up the world.
Jorge:I know I saved it here by shooting the parachute, shooting the book, neck-shotting that dude.
Jorge:Please don't fuck up our future campaign even more without me.
Josh:Thank you.
Mike:And he's like, guys, we have to set this off.
Mike:And then they're like, where?
Jorge:You guys let the Prime Minister die.
Jorge:You got the place nuked.
Jorge:You almost let a plague guy get a book.
Jorge:Please don't fuck it up again.
Tanner:Next week we're destroying the Isle of Kazan because of the bad working conditions on the plantations.
Mike:Where do we have to... That's what I was gonna... That's what I was gonna say.
Jorge:I specifically said they weren't.
Noah:I gotta go to bed, guys.
Mike:We're a mercenary group given a nuke to set off somewhere and we just fight out in some, like, tobacco... cigar manufacturing.
Josh:Adios.
Noah:I will see you in the morning.
Jorge:All right.
Noah:I'll see you in the morning.
Mike:Yeah.
Jorge:Adios.
Noah:Adios, folks.
Mike:Yeah.