Tanner:Hi, Josh.
Josh:Hello!
Tanner:How are you?
Tanner:I'm just dandy.
Josh:I'm doing quite well, how about yourself?
Josh:I never understood just dandy, because somebody who is a dandy is like an idiot, right?
Tanner:Uh, I don't know.
Tanner:I'm not familiar.
Tanner:I've never called someone a dandy with that intent.
Josh:Nobody's ever heard...
Josh:So if one is feeling dandy, I think they're good.
Josh:But if one is a dandy, I think they're like an idiot from the city.
Tanner:Uh-huh.
Tanner:They're stupid.
Josh:And I don't know the combination there.
Tanner:Interesting.
Tanner:Right.
Tanner:How did being dandy become good if being a dandy was bad?
Tanner:That's very fascinating.
Josh:I googled dandy and the first thing that came up was fob.
Josh:It's close.
Tanner:Didn't you take a linguistics course?
Mike:Was what?
Josh:The word dandy as in now?
Josh:Sorry?
Tanner:Didn't you take a linguistics course?
Josh:I did.
Josh:I took a few.
Josh:I have a minor in linguistics.
Tanner:What'd they say about Dandy?
Josh:I didn't say anything about Dandy.
Josh:They were too busy talking about total shifts and stuff.
Mike:Takes a whole minor in a language and they don't talk about the word dandy?
Josh:If they did, I might have just missed that class, I suppose.
Tanner:I dunno, seems like a glaring omission to me.
Josh:I don't...
Mike:Josh is absent today.
Mike:Time to break out the... Break out the... What's it called?
Josh:I know what it means.
Mike:The experimental words.
Mike:This one we don't really know what it means.
Mike:Danny.
Josh:I want to know why it means what it means.
Josh:Because, well, first of all, Google AI is useless because the result it gives me is that as an adjective, it means fine.
Josh:But as a noun, it's a it's a metrosexual.
Josh:So which is something.
Mike:Thank you.
Tanner:It's not what I was expecting.
Josh:Excuse me.
Josh:I'll be back in a second.
Josh:I'm going to be coughing this whole session.
Josh:It'll be a good time.
Tanner:All right, sweet.
Tanner:Hello, Jorge.
Tanner:How are you?
Jorge:Hello?
Tanner:There.
Jorge:Damn it, I can't hear anything.
Mike:We can hear you, though.
Tanner:Oh, gee.
Mike:Do you know that?
Tanner:Yeah.
Mike:Do you know that we can hear you, Jorge?
Jorge:I know you could hear me, but... Sometimes Windows just likes to mute it.
Tanner:Yeah.
Noah:Hmm.
Mike:Then how does...
Tanner:Then... Interesting.
Jorge:I don't know why.
Jorge:I unmuted it, but... I had a really... I had a really funny... It was really awkward.
Tanner:Yo!
Jorge:issue with some of my coworkers.
Jorge:The product I'm working on, we have a Gemini, it's called Gemini Live, which is like a voice thing, so you can talk to it, right?
Jorge:It's pretty good.
Jorge:Really good, actually.
Jorge:Caveat.
Jorge:I have two coworkers named Farshita and Anam, who are from India.
Jorge:And when they talk to it in English, it just responds to them in Hindi.
Jorge:And they're super confused why it's happening.
Tanner:Is it responding to them accurately?
Jorge:I'm sure other people are thinking, your accent is so thick, it doesn't think you're speaking English.
Jorge:Definitely what's happening.
Jorge:And it's so funny.
Jorge:They're like, yeah, we don't know why this is happening.
Jorge:It's like, it's only happening to you two.
Jorge:Why do you think that?
Jorge:Yeah.
Tanner:Is it still picking up what the English is saying and then saying, surely they want me to speak to them in Hindi?
Jorge:That's a little bit what's the funnier part, but we have to pretend that's not happening.
Jorge:So we just have to pretend it's just totally whack, even though it's hearing, like, broken English, and it's like, let's just skip this.
Jorge:Let's just go straight into the... All French people do this, even in...
Mike:It's doing what people in Quebec do when someone wants to practice French.
Mike:You're like, uh, je voudrais.
Mike:They're like, yeah, you can have a croissant.
Mike:You're like, I'm practicing.
Jorge:Yeah, yeah.
Noah:Hello.
Jorge:And it's so funny that it does this.
Tanner:stuff.
Mike:Wait, so they're confused?
Mike:So are they like, oh, is there a camera?
Mike:How does it know?
Mike:What profiling do they think is going on besides just being confused by the voice?
Jorge:So they think that... Well, there's some issues with the text model where sometimes you'll just... We've mitigated this.
Jorge:But it happens with all LLMs.
Jorge:Sometimes it'll just start speaking in a different language when you text it.
Jorge:It happens a lot with the deep seek model.
Jorge:You'll just be writing it in English.
Jorge:It'll just start responding in Chinese.
Jorge:So they act like that's happening.
Jorge:And it's like, it's not the reason it's happening.
Mike:DeepSeek makes sense partially because it's a model trained in China by Chinese speakers, but its chain of thought will also just dip into Chinese sometimes.
Jorge:I was trained on ChatGPT, but yeah, I know what you mean.
Jorge:But yeah, it is super funny how that just keeps happening.
Mike:Do you think DeepSeek was identifying its prompts during training?
Mike:as like broken English that is the form of broken English spoken by someone that speaks Mandarin natively.
Mike:And they're like just throwing Chinese in.
Mike:I'm willing to bet an LLM could pick up on that.
Jorge:No, it can't.
Jorge:But the thing with DeepSeek is sometimes you'll just put English
Jorge:words and i'll just start doing japanese like chinese um even perfect english but the voice model kept doing it to them and it's so funny it is a known issue that we should be fixing but it's still a really funny issue
Mike:I say ship it.
Mike:You get the real human experience when someone thinks you're struggling to speak the language and they're like, let's just make this easy.
Josh:The problem being, of course, when it responds to them in Hindi and they only speak like Bengali and have no idea what's going on.
Josh:The question is, is it accurately racist or just like regular racist?
Mike:Jorge?
Jorge:I don't know.
Josh:Jorge, did you make it accurately racist?
Tanner:Yeah, how heavy of an influence have you had on this, uh... You know?
Jorge:I don't touch that product.
Mike:Oh.
Josh:Are we talking about the voice model that we just paid Amazon to generate pre-recorded voice lines for us?
Noah:This is a Jorge exclusive.
Noah:He built this from scratch to be accurately racist.
Jorge:Yeah, you remember our hackathon project?
Jorge:Our first milestone that we worked on was racist.
Jorge:Racism.
Jorge:We're like, we want a voice model that's racist.
Josh:Okay.
Jorge:No, no, the one we did in the first hackathon.
Jorge:Were you in that hackathon where we actually got one working?
Josh:No.
Mike:Hey Amazon.
Jorge:Oh, we got one working.
Jorge:It wasn't really fine-tuned, but we got it.
Josh:Oh wait, yes I was.
Josh:It was the one at BC.
Jorge:Yeah, yeah, exactly.
Noah:It's impossible.
Josh:Because I was pulling my hair out trying to figure out how to play an audio file on a website.
Jorge:Yeah.
Josh:Never figured it out.
Jorge:And then we did it at Spark, and we still didn't really figure it.
Josh:Correct.
Josh:I had a whole semester to figure it out and I just didn't.
Josh:It was a good time.
Noah:Quandary.
Josh:But no one's ever figured it out.
Noah:Can't be solved.
Josh:It's still a mystery.
Josh:The only people who got it right were MySpace, where you could visit somebody's page and it would start playing the music that they like.
Josh:But that's it.
Josh:They were the only ones.
Noah:friend of abandoned Myspace who might have had this solution just easily on hand.
Tanner:Yeah, they are famously named innovators.
Mike:We just work backwards from the source code of MySpace.
Mike:Like, okay, now we just want the audio part.
Mike:It's like when Spongebob draws the circle.
Josh:I'm trying to figure out how that sentence could possibly relate to the other thing, because as far as I'm aware, drawing a circle is just a circle.
Mike:The people they... Well, that's if you're Squidward.
Mike:See, the people that get that reference know that what I just said was a perfect analogy to the Myspace thing, and it's because I said the Myspace thing with the SpongeBob reference in mind.
Josh:Right, of course.
Josh:Can I get a confirmation from people who know what the hell he's talking about?
Josh:Was that a good reference?
Tanner:Yes, I'm failing to fully piece the scene together in my mind, but he went, like, I feel like he went crazy and then, like, was chipping things away and ended up with a circle.
Mike:Squidward.
Mike:No, no, no, no.
Mike:Squidward is teaching SpongeBob art.
Mike:And he's like, if you're going to draw a person's face, first you want to do is you want to draw a circle.
Mike:And then Squidward draws like an awful circle.
Mike:It's not.
Josh:Thank you.
Mike:And then SpongeBob is like, like this.
Mike:And he holds up a piece of paper and it's a perfect circle.
Mike:And Squidward's like, how the fuck did you draw that?
Jorge:That was a really funny reference.
Mike:And SpongeBob's like, well, first I drew this face.
Mike:And then he draws a perfect face.
Mike:He's like, then I erase some of the details and it shows like the sketch that you would draw if you're drawing someone's face.
Mike:And then I get rid of some more details and voila, a perfect circle.
Noah:I do get this reference now.
Noah:That was a good one.
Jorge:I didn't get it in the beginning, but now.
Tanner:Circle's in there.
Josh:I just think it's very funny.
Tanner:Get high, Mark.
Josh:Walk through, explain the whole reference.
Josh:Then we all agree.
Josh:Yeah, no, that was a good reference.
Noah:Yeah.
Mike:I don't aim for laughs.
Noah:Now that we... That's what comedy is about.
Mike:I aim for understanding.
Mike:Oh, yeah.
Josh:Sure.
Mike:I understood that right.
Tanner:Oh.
Noah:It's so understanding.
Jorge:on a slight side note, do any of you guys know anything about Warhammer 40k?
Noah:yes but depends on how deep are you talking about like the lore or not like the game
Tanner:that you need a lot of pieces.
Josh:In the hierarchy doc that I sent you, I included the title of a relatively famous faction in Warhammer, and you said, I don't know what that is, can we change it?
Jorge:What'd you say?
Jorge:All of it.
Jorge:Any of it?
Jorge:No, and then I told you never mind because I googled it and then I went down a really big rabbit hole and I was like, no, these things are fucking sick.
Jorge:I want to keep that name.
Jorge:Now, this led me to the other part of this where there's a bunch of offshoots.
Josh:That is the whole thing of Warhammer, isn't it?
Jorge:They have tabletop games and video games.
Jorge:Would you guys ever be interested in doing a one-shot?
Jorge:I want to do one that doesn't require figurines.
Jorge:I don't know if they have that.
Jorge:I'm not investing in Warhammer figurines.
Jorge:That is annoying.
Josh:It's specifically a figurine fighting game?
Josh:Like, it's a battle sim.
Josh:Do they make a TTRPG that doesn't need fics?
Jorge:think so, and they also have video games.
Mike:What do you mean by need?
Josh:When I say neat, like, the original, at least the original setup of Warhammer 40k is that there are a series of, like, six maps that are approved by the rules that are these, like, 3D grid-based systems.
Jorge:But...
Josh:And of the two people that participate, each person brings an army of, like, 40 to 100 figurines.
Josh:and each figurine has a set of stats.
Josh:And then it's a battle sim, where you lay out your figurines in one part of the arena, the opponent lays out their figurines on the other side, and then they move by certain rules, and they do damage by certain rules.
Josh:It's like chess, but nerdier.
Mike:Or, like, risk.
Jorge:And you can bring your own pieces.
Jorge:Yeah.
Josh:Yeah, and you get to paint the pieces, which is the fun part, I hear.
Mike:Oh, wow, this addresses... Wait, is there a tech tree?
Mike:Is there fog of War?
Josh:Uh, no, I'm sorry, Elon needs something more sophisticated.
Josh:There should be.
Mike:I was going to say, this addresses all of Elon's concerns with chess.
Mike:There's no fog of War, there's no tech tree.
Mike:Yes, a chess tech tree.
Jorge:Well, there's Rogue Trader, and there's the Inquisition, which I think you don't need.
Mike:But when you say need, I mean, is there not like an online thing that can simulate the battlefield in 40 to 100?
Josh:Like, technologically, that's absolutely possible.
Jorge:Oh, yeah, there seems to be some stuff.
Josh:I don't know if that exists.
Jorge:I think it's also the issue of magic, where you're supposed to collect the rarer things.
Mike:Vibe code it.
Jorge:It's supposed to be hard to get.
Noah:I'm in.
Mike:Oops.
Josh:Oh, it's a very expensive hobby.
Jorge:Yeah, yeah.
Jorge:I don't want to do that.
Jorge:But I know there's a D6 variant game I'm pretty sure that we could play.
Mike:Sure.
Tanner:You want to do like a big battle kind of shot.
Jorge:Honestly, I don't even care about the big battles.
Jorge:I just kind of wanted to play a Space Marine.
Josh:You just want the setting.
Jorge:I just wanted a Space Marine that I could kill things with or be an orc.
Jorge:I don't know.
Noah:Work in space.
Noah:I'm sold.
Jorge:I'll keep you guys posted if I find anything interesting to play.
Noah:When I was in eighth grade, I was like, oh, this sounds so cool.
Noah:And then I saw how expensive everything was.
Noah:And that was the stop gate that prevented me from getting into Warhammer 40k.
Jorge:Yeah.
Jorge:The lore is really fun.
Noah:There's so much lore.
Noah:They have so many books.
Jorge:I interacted.
Jorge:I Google searched that one word that Josh put, and then I saw some stuff.
Jorge:I was like, that's cool.
Jorge:And then Instagram immediately was like, oh?
Jorge:So then I've been getting drip fed constant Warhammer 40K from their video game.
Jorge:I don't know if there's some like...
Jorge:if these are cut scenes from video games or if they also have a TV show or movie yet, I know, I know they were going to Henry Cavill is going to make one, but there's, I'm getting animated rendered things.
Noah:It's so in-depth.
Jorge:And then I'm also getting a bunch of content and I'm like, this is fascinating.
Noah:It's very impressive.
Jorge:Yeah.
Josh:I really like the orts from Warhammer 40k.
Jorge:The lore is what destiny thinks it's lures like.
Josh:They're my favorite race in almost any gritty setting where they're dumb, but their magic power is that if they imagine something to be true, it is.
Jorge:Yeah.
Josh:So they have these rules about what different paint colors do.
Josh:If something's painted yellow, it goes faster.
Josh:And because orts collectively believe that painting yellow makes it go faster, it's true.
Josh:If an orc paints something yellow, it goes faster.
Jorge:Yeah.
Josh:They invented space travel because they thought it was dumb that they can't breathe in space.
Josh:So they all collectively imagined that they're like weird, not sealed against space, like ramshackle sheet metal boxes are spaceships.
Josh:And so they do function as spaceships.
Josh:It's a good time.
Jorge:They're just really powerful psychics.
Jorge:And then what's also cool is there's just some random lore about human stuff.
Josh:Yeah.
Jorge:There's human starships that are so big.
Jorge:And they've been flying for so long.
Jorge:There's been so many generations of people.
Jorge:They're effectively countries like they have their own identities, culture and all of this separate from that.
Josh:One of the unfortunate problems with Warhammer 40k is that it is a satire of ultra-fascism, which means there are inevitably people on the internet who unironically say, I like Warhammer 40k, I'm a huge fan of fascism, because reading literacy is dead.
Jorge:And then, yeah, a lot of stuff.
Noah:Thank you.
Josh:Like, the good guy faction are the extremely xenophobic imperium of man that, like, regularly genocide whole planets because they found out that there might be some aliens on the planet.
Josh:And people, like, read that, and the comprehension goes as far as super cool space marine, what they're doing is super cool, and then no further.
Josh:um which is unfortunate because there's supposed to be a lot of really good literature in in the setting like with nuanced takes and and all that stuff and nobody gets further than dude there's a really hot sex goddess and also uh all xenos must die and then that's it um yeah
Noah:That's all you need.
Jorge:It doesn't even seem fun to be most members of the Imperium.
Jorge:Unless you were blessed to become a veteran space marine, most people are just peasants that are in farming worlds and overcrowded and they get killed by demons and stuff.
Josh:I mean, it's the same people who saw the one propaganda trailer for Super Earth from Helldivers 2 and unironically thought, I wish that were me.
Josh:That looks so awesome.
Josh:I want to be there.
Josh:As you know.
Tanner:exactly what i was thinking of the last bit for democracy
Noah:That's it.
Josh:Yeah.
Josh:So.
Jorge:Yeah.
Josh:Yeah, you have to spread democracy at all costs.
Josh:We will make them peaceful even if we have to kill them to do so.
Josh:It's the only way to do it.
Mike:No, see...
Jorge:Yeah, maybe one shot after this campaign ends anytime soon.
Josh:Oh, no, there's a secret.
Josh:The deep actually has a special ability that just takes all of your levels.
Josh:So I'm just going to do that and throw you guys at level one back onto all things.
Tanner:We have to get back up to level 20.
Josh:And we're just going to start from the beginning.
Jorge:Does it only work once, or does... Rob a bank.
Josh:Yeah, exactly.
Josh:And the problem is it affects your clone as well.
Noah:oh no we gotta get money we are that's useless at this point
Mike:no no see this makes sense because we don't have any money he has to take our levels so if we want to protect ourselves we go do something like rob a bank so he goes for the money first
Josh:It's super magic.
Jorge:Well, I heard this power is like x-ray vision, except instead of lead, we need gold to shield our levels.
Josh:So... You just chose yourself.
Josh:Holy golds would work.
Josh:Unfortunately, you used all of it in that pesky needle.
Josh:May as well just throw that out.
Josh:Yeah.
Josh:But there were some things I learned from the last campaign and brought into this one, and some things I thought I learned and were apparently the wrong lesson to take.
Josh:Because I thought what I learned from the last campaign was, don't give you guys so much gold, because if I do that, you go and do stupid things.
Josh:But then when I don't give you as much gold as the previous campaign, you just...
Jorge:worse.
Josh:turn into, yeah, you're mean people.
Jorge:We're bad people.
Josh:Not all of you, but you're definitely meaner this campaign than the last campaign collectively.
Jorge:Large Martian.
Jorge:We're just a shadow organization.
Jorge:We'll talk to your face and be like, oh yeah, totally.
Jorge:And then we'll come back in the night and just assassinate you.
Jorge:And then we show up the next day and go, whoa, that was crazy.
Noah:Whoa.
Josh:So I don't know what to do for campaign three.
Josh:There has to be some middle balance where I give you enough money that you're not, you feel comfortable being at least mildly altruistic, but not so much money that you could be like, ha ha, I buy you and the rest of the city.
Jorge:You just gotta give us money.
Jorge:Yeah.
Josh:And then that's a reasonable thing to say.
Mike:No, Josh, what you have to do is what they do for fighting dogs when they're making them fight and just give us as little gold as possible and watch how vicious we get.
Noah:Okay.
Josh:See, the thing is, campaign three, they have like paper money and lines of credit and stuff because they're that far along in the general whatever.
Mike:We'll just be stabbing bartenders like there's only three fucking silver on them.
Mike:God damn it.
Mike:Just killing everyone in the bar.
Josh:And so it won't be this guy has three silver.
Josh:It's I found this dude's wallet and he has four bucks in it.
Josh:Let's just take his credit card and see how much we can get before he cancels it.
Mike:You're adding credit card mechanics?
Josh:Yeah!
Josh:I, like... See, yeah, the problem is...
Noah:Oh, no.
Mike:Okay.
Mike:My character is going to be Leonardo DiCaprio from Catch Me If You Can.
Mike:Just writing a bunch of bad checks.
Jorge:How do we do looting if all the back guys have credit cards?
Josh:There's also absolutely debtor's prison and people who will track you down if you're not paying back your loans on time.
Jorge:We just do it.
Josh:So, like... You off them in a single hit and they have a note on it that just says, you know, kill these four guys.
Mike:What, on some...
Noah:Oh, no.
Mike:some Skyrim mechanic where they, like, send people to try to kill you and you just off them in a single hit.
Mike:Like... No, that's the thing.
Mike:Okay, so we just have to... Instead of... No, we... We keep our debt at a level to where people that could kill us aren't interested in the money.
Tanner:You have to take them out.
Jorge:And then we just pay a tax.
Jorge:Oh, yours are fine.
Jorge:It's your home now.
Josh:I think now that I've said it out loud, I'm already regretting introducing any kind of credit.
Mike:level 20 we just have we're just like sticking people up for like home equity loans we just have hundreds of thousands of dollars and the bounty hunters like roll up on us we just incinerate the bounty hunters like yeah of course there's a reason why they're paying a million dollars per head for this group they will fucking just murder you if you try to if you try to get them to pay back money they owe
Josh:I just...
Jorge:Do they know basic stock arbitrage?
Tanner:Thank you.
Jorge:Or can we... Maybe they have bad subprime loans that we can exploit.
Noah:Has the housing crack happened yet?
Josh:Okay, so the modern economist first came about in the 20s and the 30s in America, and it took a long time for us to figure out subprime mortgages.
Mike:Just the...
Josh:So I think I can be comfortable in saying no.
Josh:No, you can't.
Josh:You can't do that.
Josh:If you want, you can go to the stock market and buy futures on steel.
Jorge:All right.
Tanner:Okay, let's build.
Josh:if you want a bunch of steel.
Josh:That's as much as you can get.
Mike:Jorge, or whoever is going to be Noah, just shameless request a negative interest rate.
Noah:Listen, we'll take all those bad mortgages that are probably going to fail and then maybe we can bundle them together and then resell them.
Mike:They'll pay us for holding the money.
Mike:No, no.
Mike:This we could do an all thing.
Mike:We rob every bank around a very big bank, and we go, I don't know if you guys really have the security, and then we say, we'll hold it for you for a charge, and then we get this huge bag of money, and then we use the money that they pay us, and then we also take that money.
Josh:That's just racketeering.
Mike:We just rob all the banks.
Josh:You're just describing racketeering, which is a real criminal activity that real criminals already do.
Mike:What decade...
Mike:What decade is Campaign 3 in?
Tanner:Thank you.
Mike:The 40s?
Josh:So the one-shots that we did took place like 30s, 40s, and so the actual campaign's moving a little bit forward.
Josh:I'm thinking like 50s, 60s.
Mike:Yeah, so perfect.
Mike:So we'll have post-prohibition JFK's family, the mob.
Josh:You just want to be the mob?
Mike:We just...
Josh:Okay.
Mike:have a bunch of money from alcohol and then try to convert to like kind of reasonable businesses.
Jorge:I'm gonna have to change my character up a lot
Noah:We're all going to show up.
Josh:I just like that I mentioned line of credit and your first thought was clearly we need to be the mob now.
Tanner:I'm thinking we just build four economists and really like change the stock market.
Josh:Because I...
Josh:you know right
Jorge:Yo, now we can just pay mercenaries to do the quests.
Jorge:We take in a higher thing, and then we pay them less, so we make money everything.
Jorge:And then we can do more quests at once.
Tanner:We will develop the economic innovations that are not yet present in their stock market.
Mike:We're going to subcontract mercenaries.
Mike:It would be so funny if we all just made economists and it's just like, well, if you ask our group, you'll get five different answers.
Noah:Josh is going to ask us to describe our characters and it's going to be four humans in those blue shirts with white collars and suspenders, hair slicked back, and big cigars.
Jorge:I should just make a financial sim.
Mike:I do a thousand crunches every day.
Tanner:Lock your eyes.
Josh:One of those, like, green visors.
Mike:Oh my god, wait.
Mike:wait wait patrick bateman had like some sort of martial offense because he had like the the chainsaw and the axe so we could all just be patrick bateman yeah
Josh:Please do not show up to the next campaign as for Patrick Bateman's.
Noah:But it's hip to be squared.
Josh:Once again, I opened this with, I wish you guys would be more altruistic, and it turned into, we're all going to be Patrick Bateman.
Noah:Gosh, it's hip to be squared.
Jorge:I think the best case is you give us a million gold.
Josh:How does that happen?
Jorge:And I think that's the only way we're going to be good.
Josh:I will not be threatened into just giving you guys a ton of money so that you're nice people.
Noah:It is kind of insane that Josh introduced the idea of credit and we jumped to we gotta be Patrick Bateman.
Noah:The A to Z of that.
Mike:You're right.
Mike:We could totally just be loan sharks and make the same amount of money.
Jorge:Are there penny stocks yet?
Jorge:Are they highly speculative?
Noah:Are Quaaludes still running around?
Mike:How robust is the financial fraud law book?
Mike:Can we do some financial fraud that hasn't been outlawed yet?
Josh:Am I going to have to actually flesh out a stock market for Calaria?
Mike:You said, well, you can't just kill people.
Mike:They've got lines of credit and stuff.
Noah:Thank you.
Mike:So now we're not killing people.
Josh:No, that's not what I said.
Josh:I did not say you can't kill people they have lines of credit.
Jorge:Ponzi schemes might not have been invented yet.
Josh:I said you're going to kill somebody for four bucks.
Josh:And then you turned that into I need to be Patrick Bateman or a loan shark and commit some kind of large-Scale financial fraud.
Jorge:We can just do a Ponzi scheme.
Mike:Well, what?
Mike:No, no, it's not going to be called a Ponzi scheme.
Josh:You know what?
Josh:I take it back.
Josh:We're not doing Færrin as the next setting.
Josh:We're going prehistoric.
Josh:You guys are going to be hitting rocks on other rocks.
Josh:And that's it.
Josh:There will be a mammoth.
Tanner:Okay, so I have a new idea.
Mike:Well.
Jorge:We'll do futures on blueberries.
Tanner:We start a religion.
Jorge:Yeah.
Mike:Perfect.
Noah:Thank you.
Jorge:With the type.
Mike:We all be characters that can live forever.
Josh:Oh, with tithing, of course.
Mike:All four of us are Jesus.
Mike:We hang out somewhere and then come back after, like, 2,025 years.
Mike:And then we're, like, hailed.
Mike:Actually, no, that's a good point.
Mike:We just tell Josh, we want 1,960 years of downtime.
Mike:And we just fast forward into a fair run setting.
Jorge:Yeah.
Josh:I think I walk it back credit cards.
Josh:I think that's the only reasonable solution here.
Mike:All that's going to mean is that we invent credit cards.
Josh:That's not how that works!
Mike:Every interaction, well, don't you wish you could have a piece of plastic on it that you could use someone else's money for now and pay them back later?
Mike:They'll all be convinced.
Mike:They'll be like, well, actually, that kind of makes sense.
Tanner:I don't think you understand.
Tanner:Von Monger is the greatest inventor in the universe.
Jorge:Hmm.
Noah:Anyone can invent a system that will systematically put certain people on top and other people on the bottom.
Noah:It's the greatest mystery in the world.
Josh:Right.
Josh:Of course.
Josh:I think somebody else should DM.
Mike:Oh.
Josh:I think that's what should happen here.
Josh:Someone else deal with this.
Josh:I don't want to.
Jorge:No, we were so good this campaign.
Jorge:We did a lot of good things.
Mike:Yeah.
Jorge:Yeah, like we killed the feet.
Noah:You want examples?
Noah:What the heck, man?
Jorge:We killed the feet.
Noah:Kill the people.
Tanner:killed Vesper.
Josh:You did solve a vampire murder.
Jorge:Yeah.
Jorge:Yeah.
Mike:We did kill probably too many.
Tanner:When we solved the murder.
Tanner:Remember when we solved the murder?
Noah:We solved some problems.
Jorge:Oh, we solved the murder of that rich trust fund girl.
Josh:That's true.
Josh:You guys, I think, collectively hallucinated and decided to roleplay as good people for like three sessions.
Jorge:But to be fair, we got to Thirape and we met someone that was immediately nice to us.
Josh:And they just were done with that.
Jorge:So we weren't mean people.
Jorge:That's all we need.
Jorge:The Baron or that guy was just like, hey, we love you guys.
Jorge:Can you help us?
Jorge:And we're like, yeah, we can do that.
Jorge:But if that Baron guy's like, fuck you guys.
Jorge:We're like, fuck you too.
Jorge:We'll kill you.
Josh:Okay, so in order to be good people, you either need, like, a fuck-off amount of money, or people aren't allowed to be brusque at all.
Mike:yeah the platinum rule the platinum rule
Noah:Nope.
Josh:They have to constantly kiss up to you, and then you'll be nice to them in return.
Jorge:He didn't really kiss up to us.
Jorge:We just really take the golden rule seriously.
Josh:Right.
Josh:Right, of course.
Jorge:Yeah, so if someone treats us badly, we'll treat them really badly.
Josh:Okay.
Josh:I will make sure that everybody in the next campaign gets off on the right foot.
Josh:And we'll see how quickly I can get you guys to do a crime.
Josh:Just from somebody asking nicely about it.
Mike:Treat others worse than you are treated.
Josh:Do we want to play some Pathfinder?
Jorge:yes yes yes yes yes so we finished up we were doing a great pitch right we finished up a good pitch uh to the admiral udon then udon's like hey let's go take a look at those souls you guys were asking about should we go look
Noah:Mm hmm.
Josh:Okay.
Josh:Does anyone want to do a recap?
Josh:It looks like Jorge wants to do a recap.
Jorge:It's like a cool system with like needles that are like trees and dew drops that are souls.
Jorge:And we're like, wow, this is really cool.
Jorge:Where are all the evil people we saw in Aresk?
Jorge:And they're like, they kind of made their own thing.
Jorge:And we're like, oh, cool.
Jorge:That's interesting.
Jorge:And then we did a whole whisper campaign about our massive dogs.
Jorge:And really just talking about how cool we were.
Jorge:And we're like, we should go kill the deep.
Jorge:And everyone's like, these people are so going to die.
Jorge:And we're like, we'll be back.
Jorge:Don't worry.
Jorge:And we were planning on needling the deep to kill most of the Jews remaining in the 13th realm and then go back and do something with the souls.
Jorge:So we do some preparations.
Jorge:The 13th realm teleports us over to the city in yellow.
Jorge:We get dropped off in a courtyard.
Jorge:Lev.
Jorge:very selflessly volunteers to try to fly everyone.
Noah:Thank you.
Jorge:And Divex was like, I can cast some really powerful invisibility spells on you.
Jorge:And we're like, great.
Jorge:And we fly, we fly, nothing happens.
Jorge:We're like, all right, so it looks like we're not worthy or something.
Jorge:We talked to some locals.
Jorge:They're like, we're not worthy.
Jorge:And then Lev points at one of them and says, unfit.
Jorge:And they're just kind of like weird.
Jorge:We're walking around.
Jorge:We see a lot of pyramids.
Jorge:We don't touch any of them.
Jorge:We look at all of them.
Jorge:Then we're like, wow, we should try going to the top.
Jorge:So we try flying to the top.
Jorge:Nothing really happens.
Jorge:And then Don touches one of them.
Jorge:And then trees come out.
Jorge:And these trees are very biblically powerful.
Jorge:They could scare a lot of commoners with their spells.
Jorge:But it turns out their spells are not that good for fighting other high-level things.
Jorge:But thematically, very powerful spells thematically.
Jorge:We fight them.
Josh:Those trees are the second highest level plant-based enemy that Paizo has ever published for Pathfinder 2nd Edition.
Josh:And their greatest spell lets them make a bunch of rain.
Jorge:Yeah, I found Paizo doesn't really have that many good high-level spells.
Jorge:There's a lot of thematic ones.
Jorge:And I think it's probably just balancing.
Jorge:Temp-level spells are so scary, they don't want... Anyway.
Jorge:We're fighting them.
Jorge:It's going well.
Jorge:And that's where we left off.
Josh:Yeah.
Josh:That is, you mentioned something, another thing, like a lesson that I should have learned from the first campaign and didn't.
Josh:You guys should not very early on get an easy-to-use, generously spaced dimensional hole of some kind that you can put all of the non-mobile parts of your party so that the one guy who can fly can just bypass most problems.
Josh:So that's not happening next campaign.
Josh:I'm sorry.
Josh:You're not getting a portable hole or a flying orb.
Mike:Okay, I like the portable hole.
Mike:The flying orb seemed to be a little... Because we were like, oh, how are we going to get... And then I think it was always Jorge who was like, you guys can just get in the orb and we can fly it.
Noah:Yeah, we're fine.
Mike:And I'm like, this is so unsatisfying.
Josh:It's fine.
Mike:I guess we'll just go snail's pace to this fucking football-sized orb.
Tanner:I like having K's buddies.
Josh:Yeah.
Josh:That's another trip.
Josh:Every enemy you fight has a tentacle, and every campaign you get three to five personalities in orbs to hold onto.
Josh:That's just how it works.
Josh:I don't make the rules.
Josh:I mean, I do, but...
Josh:Alright, that was all good.
Josh:You get a mythic point, you start with two, everybody else starts with one.
Josh:And if you haven't already opened up https://btl.iridi.cc, I highly suggest you do so.
Josh:If you recall, there is one tree and one teratracus.
Mike:Oh, yeah.
Noah:Yeah, sure.
Josh:There's still a lot of...
Josh:hanging out.
Josh:We will begin.
Josh:We're missing one.
Josh:Who are we missing?
Jorge:Mine's taking a while to load.
Josh:Mike.
Jorge:Oh.
Josh:Mike's not here.
Josh:It's fine.
Josh:Henrik goes first.
Josh:So we'll just... Henrik, go first.
Tanner:Okay, I'm kind of far away from them.
Noah:Oh.
Tanner:Uh, let's see what I can do.
Josh:Thank you.
Jorge:Who are you gonna do a charge?
Tanner:No, I'm just going to stride twice.
Tanner:I don't really have... I don't want to use my really cool charge right now.
Noah:Right now.
Jorge:Hmm.
Tanner:And I don't think I can make it to this guy down here.
Tanner:I would rather... Yeah, I have to go here.
Tanner:Alright, I'll stride twice.
Josh:Okay.
Tanner:And then I'll hit this man.
Tanner:Oh, this tree.
Tanner:I've hit him critically.
Jorge:Oh.
Josh:You did.
Josh:Very good.
Noah:Thank you very much.
Josh:Okay, 90 points of damage.
Josh:Minus some, plus some.
Josh:If you recall, he is immune to electricity, so he doesn't take any of that damage.
Josh:But you are dealing additional vulnerability damage because you have a thaumaturge and they suck.
Jorge:Yes.
Tanner:He's also become enfeebled 2 from my warp wave effect.
Josh:Oh, excellent.
Josh:Love it when a tree is enfeebled.
Noah:we get as free.
Mike:and tree bulbs.
Josh:Now everybody's in feeble.
Josh:Great.
Tanner:And he's knocked back 5 feet.
Josh:Absolutely.
Josh:He is bloodied as well with that attack.
Tanner:Oh, theoretically the other guy takes 4 points of electric damage too.
Josh:The other guy is not immune to elective damage, so he will take 4 points or so.
Tanner:Yeah.
Josh:Alrighty.
Josh:He is looking quite bad.
Tanner:Oh, and the main guy I hit is slow one.
Noah:Thank you so much.
Josh:What?
Tanner:The guy that I hit the tree is slow one as well from the frost ring.
Josh:Oh, Slove won as well.
Josh:Absolutely.
Josh:He's just not having a good time.
Josh:And that's just how it is.
Tanner:My final action, I'll raise my shield.
Josh:Great.
Josh:Anything else?
Josh:Okay.
Josh:And that will bring us to diamonds.
Josh:Oh, no.
Josh:What is this?
Josh:Oh, Henry.
Tanner:Oh, I'm taking an electric image.
Josh:Yes, please, please take that damage and then roll a recovery check if you like.
Josh:You don't have to, you don't want to.
Josh:He fails.
Noah:Thank you.
Josh:You are still persistently electrocuted.
Tanner:Oh, bro.
Josh:Now it's Dive Ice's turn.
Mike:So I'm going to... I'm going to entangle myself with... Is this worth it?
Mike:Yeah.
Mike:To the sard.
Mike:So... I'll be flat-footed.
Josh:okay okay okay
Mike:He'll be flat-footed.
Mike:We'll all have... Minus two... To saves.
Noah:hmm hello
Mike:And then I'll do this.
Mike:And I'll put it on myself.
Mike:And then I'll do this.
Mike:Keep higher, yes.
Mike:For real?
Tanner:Wow.
Mike:All right, well, that's why we've, that's why we.
Josh:Just barely hits.
Mike:Yeah, he has to make up fort save.
Josh:Okay, I will make a fort save.
Mike:He has a minus two.
Josh:So that's actually a 53.
Mike:Sure.
Josh:Which I believe is a success.
Mike:It is.
Josh:Okay.
Josh:So, half of that, correct?
Mike:Yeah.
Josh:Alrighty.
Josh:Takes 35 damage.
Josh:Still not looking great, but it is still standing.
Noah:you you
Josh:Anything else?
Mike:No.
Josh:Then it's Lovester.
Jorge:Cool.
Jorge:I will just dimension door here.
Jorge:Let me use that up.
Josh:It's one action.
Jorge:Then I will, that's my flurry, my whatever's thing.
Jorge:Yeah, and then I will strike this man the three zero taps.
Josh:Okay.
Jorge:Oh, I don't need to.
Jorge:I can let me do this first, actually.
Jorge:OK.
Jorge:Now strike.
Josh:He missed, unfortunately.
Jorge:Oh.
Noah:Ooh.
Mike:We sued.
Mike:No.
Josh:Not a thing.
Josh:I'm sorry.
Josh:I have also missed.
Jorge:All right, so final one.
Jorge:Well, all right.
Jorge:That's okay.
Josh:Sometimes that happens.
Josh:I can't even actually type slash receive.
Josh:It yells at you.
Josh:So, sorry.
Jorge:That's all good.
Josh:Don, your turn.
Noah:Uh, yeah, for sure.
Noah:Uh, what do I want to do?
Noah:Jeez, I'm so slow and so far away.
Noah:Uh, yeah, I guess I will... First action, rocket boots.
Noah:One of my three rocket boots I have prepared today.
Noah:This is one of them.
Noah:I will rocket boots over to...
Noah:I'll go.
Noah:I'll rocket boots right here.
Noah:Second action.
Josh:Okay Go for a magic punch That's good You just gave all of your luck to knows what happened
Noah:I will try and punch this guy.
Noah:Magic punch.
Noah:This doubled, so 140 points.
Jorge:Thank you.
Jorge:Well, Tanner also critically hit, so it's just me.
Jorge:That's okay.
Josh:You're the happiness pump from utilitarianism.
Jorge:Yeah.
Jorge:Yeah.
Josh:That's too many, guys.
Josh:He had 21 hit points left.
Josh:You didn't need to do that.
Noah:I really think I did.
Josh:Okay, absolutely.
Josh:So you super murder him.
Josh:The triceratops, which, if you recall, actually looks like a mound of fungal growth, hits the ground and then kind of melts into the ground, and he watches more of the ground underneath restores itself back into well-placed bricks, like the plaza they had left from.
Noah:Ooh.
Josh:And then there was one.
Josh:Oh, actually, do you have any more actions?
Noah:I do.
Noah:I have two more actions, actually.
Josh:Okay.
Noah:Gosh, I am far away to use some of these things.
Josh:Okay.
Noah:I will use a good old temporal twin.
Noah:And I'll give Lev another shot on this sard as a second hymn up here.
Jorge:Wait a second.
Josh:Let's go for it.
Jorge:Let me target it first, so I can yell that.
Josh:That it?
Jorge:Oh, thank you!
Josh:We got a second chance.
Jorge:I will not squander it.
Josh:Okay.
Josh:59 points of damage to the Sard.
Josh:Which actually turns into 74 points of damage to the Sard.
Josh:It is still standing, but it's looking much worse for wear.
Jorge:That motherfucker.
Noah:That's all my actions.
Josh:It's actually a true.
Noah:That's all I got.
Noah:Oh, God.
Josh:Okay.
Tanner:Hit me.
Josh:It's the sard's turn.
Josh:The sard is enfeebled and slowed and not having a good time.
Noah:Evil.
Josh:So, really, it used its lightning spell last time, so it can't do another chain lightning.
Josh:So all it has left is to do a little bit of a thorn volley.
Jorge:Does this have manipulation or concentration?
Josh:which I think, Dymex, you might be out of range.
Josh:You are.
Mike:Yeah.
Josh:So... Probably.
Josh:One second.
Josh:Thorn Volley?
Josh:Oh, no, because it's just regular melee attacks.
Jorge:Oh, okay.
Josh:It has the deadly D10 primal propulsive traits, if any of those are useful.
Jorge:Yeah.
Josh:Okay.
Jorge:Yeah.
Josh:And we're going to start with... We're going to do an attack on Henrik.
Noah:oh oh no
Tanner:5 plus 1 is still depressing.
Josh:I'm sorry.
Josh:Oh, I forgot to make... Big Fish, can you roll a will save for me, please?
Josh:Sorry, Dawnbottom, can you roll a will save for me, please?
Josh:You were supposed to do that at the end of your turn, and I forgot.
Noah:I got a 44.
Josh:Which is a success, which gets bumped up to a critical success.
Josh:So you shrug off the curse that the deep had put on you two sessions ago now, which was just giving you a minus one to, or like a minus a step to any roll you made against any attack.
Noah:That's wild.
Josh:Yeah, it took a while for that to go away, but it is gone now.
Josh:Let's roll damage on Enric.
Josh:24 points of piercing damage, and Henrik, you have to make this save against some poison.
Noah:you
Tanner:Okay.
Josh:Or venom, sorry.
Tanner:We are Venom.
Mike:Bye.
Josh:52.
Tanner:I think I...
Jorge:Excuse me.
Josh:52 is a critical success.
Josh:Even without all of your ridiculous, if I succeed, I actually critically succeed stuff.
Josh:So that is...
Josh:The end of his attacks on you.
Josh:Next, we do Lev.
Josh:Yeah, I rolled terribly.
Josh:That misses.
Josh:I guess that's karma.
Josh:Are you with a wrenched arm?
Noah:No.
Josh:Oh, no.
Josh:I hit the wrong button and I changed the map.
Josh:Yes, you are.
Noah:I don't think so, man.
Josh:No, you aren't.
Josh:You're within 30 feet.
Josh:That means we were a different branch.
Josh:That was a crit.
Noah:I will do it a shift.
Josh:Okay.
Noah:That's like, I guess.
Noah:I still take damage.
Noah:I just have resistance to it.
Josh:Okay.
Josh:That's going to be 61 points of damage.
Noah:Ouch.
Josh:And then you also need to make a fort save.
Josh:39 is a failure.
Noah:Woof.
Noah:I think I failed.
Josh:So you are going to take some...
Josh:electricity damage, because this venom is electric venom, obviously.
Noah:no of course oh gosh that was very useful yeah
Josh:Seven points of electricity damage.
Josh:Oh, and then also six points of poison damage.
Josh:And also, you're clumsy.
Jorge:That was a good fortuitous shift.
Josh:Okay, and...
Josh:That was... Now it has, like, super map, because it made a bunch of attacks.
Josh:It has one action left, so it doesn't really have much else it can do.
Noah:It's all human.
Josh:I think it's just going to try and fall on Lev.
Jorge:No!
Jorge:This is manipulating!
Jorge:Manipulate!
Josh:No, it's just a melee attack.
Jorge:No!
Josh:It's going to try and do a trunk attack on you.
Josh:But it rolled low, so it critically missed.
Jorge:Oh, thank God.
Josh:But luckily, it is prone, because it tried to fall on you.
Jorge:Yeah, it's optimal.
Josh:Which is optimal.
Josh:You're right.
Noah:where he wants me from.
Josh:That's the end of its turn.
Josh:Now it's on the ground.
Noah:Oh no.
Josh:But it's angry.
Mike:Guys, I think we're falling right into its trap.
Josh:It's Henrik's turn.
Tanner:Well... Well, turns out I shouldn't have pushed him five feet because now I have to step.
Josh:Okay.
Mike:You've fallen for its trap.
Tanner:And he was able to hit me anyway, so... I've stepped, now I will strike.
Tanner:I've crit again!
Mike:Mmm.
Noah:Wow.
Jorge:On your 5D10, you got 1-3, but the rest were 9-8-7-8.
Josh:Yeah.
Josh:I think it's very unlikely you don't kill him in this hit.
Mike:Thank you.
Josh:You very much kill him in this hit.
Tanner:I did 124 pieces.
Tanner:I didn't even know I could do that.
Josh:Yeah, absolutely.
Josh:Cleave through this guy.
Jorge:And then you got a six on your D6 for gold.
Josh:ridiculous role.
Tanner:Let's go.
Josh:Yeah, absolutely just destroy him.
Josh:Like, explodes and splinters.
Josh:And his body, too, melts and returns into the ground, rebuilding pieces of it.
Josh:Give me a second.
Tanner:I have a question before you carry on.
Josh:Yes?
Josh:Okay.
Tanner:He died, so this doesn't matter.
Josh:Uh-huh.
Tanner:But he would have been slowed one from the Frost Rune, but then I also rolled for the slowed one Warp Wave effect.
Tanner:That stacked a slowed two, or does that just stay at slowed one?
Josh:Yeah.
Josh:No, it's just slowed one.
Josh:Unfortunately, you don't get to stack those over each other.
Josh:I have to copy things from a different map.
Tanner:Very well.
Tanner:Carry on.
Noah:Ooh, a second map.
Josh:Give me a moment.
Josh:I mean, only kind of.
Tanner:I'm afraid of secondary locations.
Josh:You're not going to a secondary location, which is why I'm copying it over here.
Josh:Okay.
Noah:Oh my gosh, what is happening?
Josh:When you kill the last... When you kill the last... Sorry, the last combat here.
Mike:What are these?
Noah:Flowers?
Josh:Out of the staircase...
Josh:erupts this circle of bluish-purplish fungal growths in a shape similar to a fairy ring, if you're familiar with those.
Josh:And then sprouting out of the middle of the fairy ring is a single yellow bulb that floats up to about eye level.
Tanner:Oh my God.
Noah:you
Josh:At the same time, another patch of fungal growth appears down the stairs towards where one of the crevices going further into the depths of the city is.
Josh:This time, no fungal growth.
Josh:Other than that, you still appear to be stuck in this weird space that projected out of the spire when you touched it.
Josh:The rest of the city is not present around you.
Josh:It looks better than when you first got here, when it was really looking completely decrepit and aged.
Josh:But you've not returned to the city in any form.
Noah:We should take a minute to heal up.
Mike:Shall we descend?
Mike:Oh.
Mike:Let's go ahead.
Noah:Yeah.
Tanner:Yeah, can we do you guys feel like taking 10 minutes or?
Jorge:What did you say, Mike?
Jorge:Yeah, I think it's a good idea.
Josh:While you guys take 10 minutes and figure out healing and stuff, I'll step away a little.
Noah:He's out of here.
Tanner:Bye, Josh.
Jorge:PC50?
Tanner:All right, let me treat wounds at DC 50.
Noah:Wow.
Noah:This guy is lovely.
Tanner:That's the highest.
Tanner:That could have been better.
Tanner:69 healing for everybody.
Tanner:That didn't max anybody, did it?
Mike:Hell yeah.
Noah:No.
Mike:Oh.
Tanner:I didn't think so.
Noah:I'm still about 43 points off a full.
Tanner:Are we going to have to become Essien-ish?
Noah:I think we may have to do something freaky to get up there.
Tanner:That's all.
Tanner:That's so sad.
Tanner:Probably Divex, right?
Jorge:Maybe only one of us needs to.
Mike:As to what?
Mike:I wouldn't trust newspapers.
Noah:That's what I heard.
Jorge:Why dive back?
Noah:It's got to be Divex.
Jorge:I heard that, though.
Jorge:You're right.
Noah:Actually, I heard that in a newspaper that's got to be Divex.
Noah:That's what I heard.
Noah:A lot of people are saying that.
Josh:What are people saying?
Noah:It's got to be Divex.
Mike:There's so many...
Josh:Oh yeah, sure.
Josh:I imagine Divex is being volunteered for something unpleasant.
Josh:I'm in.
Tanner:That was very insightful, Josh.
Tanner:Way to go.
Josh:I don't know why else you would be saying it's gotta be Divex if not to redirect bad things.
Mike:Syvex cast Disappearance.
Noah:Oh no!
Mike:He runs away from the group.
Josh:Are you guys all healed up?
Mike:No, but we're as healed as we want to be.
Josh:Everybody healed 69 except for Don who just gets 20 more because he's cool like that.
Jorge:Oh, wait.
Jorge:I also get more because of my robust health.
Jorge:I forgot about that.
Josh:You also have robust health?
Jorge:Yeah.
Noah:Underrated feat for healing.
Josh:When do you get robust health?
Josh:Because I think you don't have that feat in Foundry.
Jorge:Eleven.
Josh:I assume it got swapped out at one point during the level up, and I just never... Is it a general feat?
Jorge:General.
Jorge:Yeah.
Noah:A very relevant, very important feat.
Josh:Okay, you still have Super Taster.
Jorge:Oh, yeah, no.
Josh:I will swap that out.
Jorge:yeah I tasted some blood or something I don't know if I should be tasting deep mushrooms yeah
Josh:I mean, I think you did use it once to good effect, and then that was it.
Noah:I mean, I guess here when we're fighting mushrooms, you could taste them and be like, hmm, this one tastes like beef.
Josh:Delicious.
Noah:Deep mushrooms.
Tanner:Wow.
Tanner:It's good to know that you guys have this.
Noah:Get additional healing equal to your level when you're healed.
Tanner:You're also only immune to battle medicine for one hour instead of a day.
Jorge:Oh, dope.
Jorge:Yeah.
Tanner:That's very good.
Noah:Yeah.
Jorge:I thought you already had that with Medic, but that's good to know.
Josh:Okay.
Tanner:I have it like I can do that once a day to like one person.
Jorge:Okay.
Tanner:once per day i can ignore the immunity or oh no wait maybe you're right maybe you're right there's something in there yeah there's something in there um so geez what do we do about this thing does somebody have good nature and wants to like recall knowledge or something
Noah:Yeah.
Jorge:Okay.
Noah:It is a sleeper feat for me.
Jorge:I'm not sure.
Noah:I heard DiveX was going to step into the circle.
Noah:That's what I heard.
Mike:Can Dyvex inspect the circle without stepping in?
Josh:No, unfortunately, through some weird trick of geometry, he means to stand in it to inspect it.
Josh:Yeah, he can if he likes, without walking him.
Josh:That would be a nature check.
Jorge:If one of you guys wants one of us to try it, I'll try it.
Josh:Or occultism, probably.
Josh:But occultism would be harder than nature.
Jorge:I'm willing to try it.
Jorge:I know I already have some Thessian blood.
Jorge:What happens if I get a little more?
Mike:Bad stuff.
Tanner:Well, I think you would be the last one to do it because you've got too much already.
Jorge:Don't worry, I haven't...
Jorge:No, no, no, no, no.
Jorge:I haven't had Beast Blood yet.
Jorge:And I pull out some of the Eddard Alice I have.
Jorge:I'm kidding.
Noah:I just don't know if taking in deep blood when we're about to fight the big guy is the best move.
Jorge:I'm not going to do it.
Josh:Did you just... Divex, you just rolled an occultism check, right?
Mike:Mm hmm.
Josh:Okay, 55 is a very good roll.
Josh:I think with a 55 occultism roll, you'd know two things.
Josh:First, that
Josh:The fungal growths that make up both that circle and the other patch that grow further south are of the same kind as the rest of the city.
Josh:There's a clear shared ancestor there, but it is clearer, if that makes sense.
Noah:Hmm.
Josh:It is a more pure
Josh:representation it's it's almost as if like the yellow bit of the fungal growths that you see in the city in yellow is if anything like an imperfection uh of the actual city and not necessarily what is true um and so this feels closer to form of like closer what should be correct correct being whatever the deep is actually trying to make
Josh:The other thing that you note is that there is a clear flow of energy, like a convection cell almost, that is originating at the circular growth, the lower one, and flowing towards this ringed circle and then back.
Mike:You guys want me to touch it?
Jorge:Quick question.
Jorge:Does this plant look like the plant that we saw in the Mushroom City?
Jorge:Remember how there was one on the wall?
Jorge:That was taken from the other comment.
Josh:Uh, no.
Josh:No, this doesn't strike you as either something native to Althane or something native to, like, Ilkain.
Jorge:There we go.
Josh:This is, if anything, like, it's the Deep's fault that this plant is here.
Jorge:Guys, should I take it?
Jorge:Davex, do you want to take it?
Jorge:I can take it.
Mike:I mean, if you don't volunteer, yeah, I think it's probably best for you.
Jorge:Should I do it, guys?
Jorge:I go over to it.
Jorge:I go over to it.
Josh:Okay, so you step into the circle.
Jorge:Yes.
Josh:You step into the circle.
Josh:Nothing happens to you if you do so.
Jorge:And there's just like a floating plant.
Josh:Yeah, I mean, it's not like floating.
Josh:It grew out of the ground and then is kind of hanging down from a single stalk.
Josh:But there is just a singular plan to live up here.
Josh:Your hand passes right through it.
Jorge:Do I need to dream it?
Josh:It doesn't seem corporeal.
Josh:Oh, sorry.
Noah:I don't know what.
Jorge:Do you think I should look in the dream for it?
Mike:That's a good idea.
Noah:Let's go investigate the other growth over there.
Jorge:Can I stand in it?
Jorge:Does anything happen if I stand in it?
Josh:No, like it's non-corporeal.
Josh:You can stand in the same space and nothing seems to happen.
Josh:You guys seem to be... First of all, it's crazy how many auras there are on the screen, because it's actually lagging my browser every time you guys move around, because it keeps adding and removing these auras to you guys.
Josh:But the other thing is, are you standing in that patch?
Josh:Is that what's happening, or are you just moving your characters around because it's fun?
Jorge:Let's go stand over there.
Mike:Yeah.
Noah:I'll go stay out of that.
Josh:Okay, so anybody who stands in the patch...
Josh:Like, no save or anything.
Josh:You step into the patch and you instantly feel this connection to the ground around you and then to the spire in front of you and then maybe to the whole city beyond.
Josh:It's almost this kind of instinctive pulling up of your perception such that you're getting a bird's eye view of where you're standing.
Josh:Your vision has gone third person.
Josh:It's definitely a little disorienting.
Jorge:I ran over to the flower now.
Josh:Okay, you run over to the flower.
Josh:Do you touch it?
Jorge:Yeah.
Jorge:Yes.
Josh:Okay.
Mike:Explodes.
Josh:It is corporeal with this weird empowerment.
Josh:It does explode.
Josh:It doesn't do any damage.
Noah:Thank you.
Josh:You get a bunch of weird fungal fruit juice.
Josh:It explodes outward.
Josh:And as it does so, there is this resonance from the spider in front of you.
Josh:You feel your perspective, first of all, get sucked back into your body.
Josh:And all of you watch that as the, like, in time with the juice splatter from the fruit hitting the ground, the plaza from before rebuilds itself out of the ground there.
Tanner:Thank you.
Josh:The city itself expands outward and you find yourselves transported back into the city that you left originally from the Spire with one noticeable difference.
Josh:When you first arrived in the city, everything was...
Josh:aged.
Josh:It looked like the buildings were dilapidated and almost melting.
Josh:They're not anymore.
Josh:They're in pristine, intact condition.
Josh:The city itself seems almost repaired, or like the damage had never occurred in the first place.
Noah:Do we think we got to do all of these or do you want to try heading up to the top again?
Josh:But you're standing back in the city, and a beam of yellow light shoots up from the spire in front of you, having been activated and set.
Jorge:Hey Henrik, am I worthy?
Josh:You can make a perception check if you like.
Tanner:I forgot about that.
Josh:Either that or Henrik is just the arbiter of worthiness.
Tanner:Let's see.
Noah:Am I worthy?
Tanner:Oh, Josh, I rolled privately.
Tanner:Sorry about that.
Tanner:Why do my perception checks default to being private?
Josh:I think they're supposed to.
Josh:Like, I think...
Mike:They're embarrassing.
Tanner:Oh.
Josh:I believe a, like, seek check is supposed to be a secret check, so that you can't know if you rolled poorly.
Josh:But we haven't been playing with secret checks the whole campaign, so, you know.
Josh:I'm sure there's some setting we could do to switch it back the other way.
Tanner:Fascinating.
Josh:That's it.
Josh:We got a 47, which is good enough.
Josh:Lev is still unworthy.
Josh:But before, he had six stacks of unworthy, and now he has five.
Noah:To the next.
Jorge:So we gotta go through all these temples.
Noah:To the next temple.
Mike:To the next.
Jorge:Well, let's go to the next one.
Mike:Counterclockwise.
Noah:Jog over.
Noah:Jog over to the next.
Josh:I will also note with that perception check, sorry, the rest of you are also similarly unworthy five.
Jorge:Yeah.
Josh:It wasn't just whoever touched the first.
Noah:Oh, nice.
Jorge:While you guys are jogging, I'm just standing.
Jorge:But floating that way.
Jorge:Or flying.
Josh:Oh, you're doing the Omni-Man float thing again.
Jorge:Yeah.
Josh:Okay, absolutely.
Josh:What was the next spire on the list?
Jorge:We were at history.
Josh:Yes, but I need to know the next one.
Josh:What's that, Ari?
Josh:Is that Ari?
Josh:Geometry, cycle, energy, space, sky.
Josh:Motion, boom.
Josh:One of you wrote down the list of spires, right?
Josh:Because I think I made an audible and renamed one of them, and I forget which one it was.
Tanner:I do have... I have origin, sky, cycle, geometry, history, and hierarchy.
Josh:Can you tell me what the spires that you heard me say last time were?
Josh:Okay.
Josh:So then that would mean the next one is hierarchy.
Jorge:You get over there.
Noah:So hierarchy.
Josh:Absolutely.
Josh:You make your way, still going counterclockwise, around to the next spire.
Josh:Sorry, one of my cats just ran headfirst into my computer.
Josh:The shambling burlap-sacked creatures are still doing what they were doing before, which is just staring at walls, laying down, looking at the sky.
Josh:But every once in a while, as you walk by them, a few of them now stop and kind of lower their heads as you walk by, and then continue doing what they were doing.
Mike:Yeah.
Jorge:Yeah.
Mike:Yeah.
Jorge:Yeah.
Noah:We're unfit five.
Josh:And you make your way over to the next spire, Spire of Hierarchy.
Josh:Same deal, relatively unadorned plaza, except for at the northernmost point of the plaza, or the centralmost point of the plaza, there is another spire, this, like, black obelisk with veins of yellow light running through it, with the, like, plaque in front.
Josh:Okay, absolutely.
Noah:Okay.
Josh:Similar deal.
Josh:There's this burst of energy off of the spire, and this time the plaza that you're in stays, but everything outside of the circular area of the plaza drops away.
Josh:And in the center of the plaza arena-like area that you're in, a...
Josh:A throne, a guillotine, and a lectern emerge out of the ground.
Noah:Okay.
Josh:Nothing else comes out.
Josh:It's just those three things.
Josh:Situated such that there's the throne facing the guillotine, and then in between the two, such that you'll get a view of both, is the lectern.
Jorge:Lev pulls out from his storage a midday and a twilight lantern.
Josh:Okay.
Jorge:I give both of them to Dawn.
Jorge:One leaves moonlight, one leaves sunlight.
Jorge:I bought these with our first paycheck.
Jorge:I figured we would need it.
Jorge:I don't think we're ever going to need it.
Jorge:I don't think it's useful now, but I figured this is our last chance.
Josh:Okay.
Jorge:We're probably going to all die, so might as well try them out.
Josh:And it makes sense for dawn to have the sunlight and the moonlight once.
Noah:Holding these really cool I'll go investigate these three objects.
Jorge:Yeah.
Mike:Oh, Jesus.
Josh:You can roll a perception check if you're just looking around.
Jorge:I didn't even realize I bought a ceiling chest.
Jorge:That also was pretty useful.
Jorge:We could have used it before.
Jorge:I forgot I bought it.
Josh:That's your problem.
Josh:You buy too many things, they get written into a spreadsheet, and then no one knows what happens to them after that.
Josh:They're just lost to the void.
Jorge:Why do I have an accursed staff?
Mike:Some people
Jorge:What is this useful for?
Mike:Some people remember their items, but no, there's no buyers.
Noah:Josh, I got a 50 crit.
Josh:I told you when you got it that you wouldn't be able to sell it.
Josh:You're not allowed to be frustrated with having all of those dials.
Josh:50 crit?
Josh:Nice.
Josh:The most perceptive you've been the whole campaign, I think.
Josh:I think that's the highest perception check you've done.
Noah:This is the highest perception check I have rolled in three years.
Jorge:with the lanterns.
Noah:It's the lantern.
Josh:Absolutely.
Josh:Okay, so... The... Looking around to the three objects, there are a few things...
Noah:Yeah.
Josh:Of note.
Josh:First off, as you get close to each of the objects, you notice this, and then your remaining party members will also notice it as you're walking around.
Josh:There is this... As you approach the throne, this kind of ghostly crown appears on your head, and it gets more...
Josh:opaque the closer you get to the throne.
Josh:As you walk away again from the throne, it becomes translucent again and then disappears when you get enough distance.
Josh:When you get closer to the guillotine, your clothes turn into the same rags that you saw the other people walking around the...
Josh:walking around the outside of the city, we're wearing this, like, same burlap sack-esque clothing.
Josh:And when you go near the lectern, you get this black and red trimmed robe.
Josh:And...
Josh:you watch as a piece of parchment starts to appear on the lectern, but it's not legible unless you were to stand directly in front of the lectern, or directly behind, you know, in used position.
Mike:Okay.
Mike:Guys, I'll go to the lectern.
Mike:Lev, you can take the throne.
Mike:And then Henrik, you go into the guillotine if you can fit.
Jorge:By the way, while Don was looking...
Noah:They couldn't find any ropes.
Noah:They had to go a different way.
Tanner:Yeah, good luck to the blade of this guillotine.
Mike:Uh... Can...
Tanner:There isn't a blade sharp enough on this whole moon.
Noah:They don't have a knife sharp enough on Ilkain.
Jorge:While Don was looking, Lev was looking over his shoulder, but he was able to fly, so he was able to get really close to him as he was doing that.
Noah:Hmm.
Josh:It's like that scene in Harry Potter, like one of the later movies where Voldemort is hovering over Dumbledore's corpse, and the only way that's possible if he's planking just like three inches above his face.
Jorge:Yeah.
Josh:Okay.
Tanner:Did you say that something was showing up when you got closer to the guillotine or no?
Josh:When you get closer to the guillotine, your clothing, like a translucent burlap sack appears over your clothing.
Jorge:So this year was just old France.
Noah:Wee wee.
Noah:I'll grab a baguette and step on this lectern to see if I can read what's here.
Jorge:I will go over to the throne.
Jorge:I'm going to wait.
Josh:Okay.
Josh:Dawn steps up to the lectern.
Josh:When you say go over to the throne, do you mean sit in it or you're just standing there?
Jorge:I'm going to wait before it.
Josh:Okay.
Josh:That's fine.
Jorge:Yeah.
Josh:If you step up to the lectern, Dawn, the parchment realizes it becomes like a physical piece of paper that
Tanner:I will approach.
Mike:Thank you.
Josh:There are three main sections to this parchment.
Josh:The first one says, the accused, and then the spot after that is blank.
Josh:The second one says, presiding, and that is also blank.
Josh:And the third slot is, list of crimes, and that is also currently blank.
Jorge:I sit on the throne.
Josh:Okay, presiding the name fills in, and it says Levmere.
Noah:You.
Josh:Well, it would say Lev's whole name, whatever that is.
Jorge:Levmir.
Jorge:And then it's the name of the family.
Jorge:Oroskelka.
Josh:Oh, or Ascalca, right.
Tanner:I guess I'll saddle up into this guillotine.
Tanner:I'm a little nervous.
Josh:Okay, absolutely.
Jorge:Maybe I should have done that one.
Josh:Henrik?
Tanner:Wow.
Josh:But Henrik's name does not appear until he actually opens up the guillotine and puts his neck into it and then closes it on top.
Noah:Isn't that good?
Josh:It does fit.
Josh:It must be like a magic item of some kind.
Josh:But assuming he does that, then the accused will say, gosh, Henrik, what's your name?
Tanner:Asuka.
Josh:Bosco, right?
Josh:And with both of those players in place, a list of crimes populates, including treason, dereliction of duty, wanton destruction of government property, theft,
Josh:assaulting a higher-ranked officer, running from arrest, and unapproved administration of restricted pharmaceuticals.
Mike:Jeez.
Tanner:I don't remember doing any of this.
Noah:When you put it like that...
Mike:Who do we keep in our company?
Mike:Gosh.
Jorge:Okay.
Josh:Oh, actually, sorry, also terrorism.
Tanner:You want to get in there?
Tanner:Oh, take that one off.
Josh:That would have also been there.
Tanner:That one is unjust.
Josh:And then on the bottom of the parchment, there is the command make a choice.
Josh:And then underneath that, save or execute.
Noah:Save.
Josh:You select save.
Josh:Roll a fortitude save for me, please, Dawn.
Tanner:Oh no, there goes my head.
Noah:Is this magic?
Josh:This is magic.
Josh:This is divine.
Noah:Oh, bummer.
Noah:Okay.
Noah:Uh, you said fortitude.
Noah:50.
Noah:I think I have juggernaut.
Josh:Absolutely.
Noah:Okay.
Josh:That is... Oh, I don't need to roll this then.
Josh:With Juggernaut, with a 50, that's a critical success.
Josh:A divine beam of light shoots out of the sky, lands right on Don, and dissipates, and nothing happened.
Josh:He is okay.
Josh:With that, though, more writing appeared on the parchment.
Josh:There's a small X, and it says, incorrect person made ruling.
Josh:And then there's another X, and it says, unjustifiable savior.
Noah:That's like next to the... Okay.
Jorge:Alright, someone else goes to the lectern.
Mike:Diebacks will walk up to the lectern.
Noah:Yeah.
Jorge:Do you want me to go to guillotine?
Josh:Is it gone?
Josh:Cannot leave the lectern.
Noah:I can't leave the lectern?
Jorge:Oh.
Josh:You cannot leave the lectern.
Josh:You try to walk away and your legs do not listen to you.
Noah:Can I... Do I have like a... Do my legs listen to Dyvex?
Mike:Maybe they'll listen to me.
Mike:Move.
Josh:No.
Noah:Oh no!
Noah:So it says, incorrect person made ruling, unjustifiable savior.
Josh:I think what I said for the second one is maybe awkward.
Jorge:All right.
Josh:Maybe indefensible result is closer.
Josh:Let's go with that instead.
Jorge:All right.
Jorge:Hey, Davex, can you summon someone?
Mike:You gotta kill him.
Mike:What?
Jorge:Like a creature or something?
Mike:Like a... Maybe not today.
Jorge:Like Barbecue Jackan?
Josh:Oh no.
Mike:Why do you wanna... Why do you want a creature?
Tanner:He wants to find some sorry bastard to convict instead of me.
Mike:Uh...
Tanner:Gosh, am I able to move?
Noah:you
Josh:The guillotine is locked with your head in place.
Tanner:Oh, jeez.
Jorge:Can Lev move?
Josh:Well, he can move his hands.
Jorge:She can't leave either.
Josh:Nope.
Mike:Is there a logical fourth position, or is this a three-man show?
Josh:I mean, it's not kicked you out, but there isn't like a fourth... There doesn't appear to be a fourth location.
Mike:No, I mean like... Okay.
Mike:Uh...
Noah:Maybe I'm not supposed to make the ruling.
Noah:Lev, maybe you're supposed to make the ruling.
Jorge:I burden him
Josh:Okay, a beam of light shoots down, and now I need you to make a fortitude save, Lev.
Jorge:I'm assuming this is magic?
Mike:Henrik, I think you have to free yourself.
Mike:This isn't like...
Tanner:My neck jammed the mechanism, I'm stuck.
Josh:It is.
Jorge:What things are it, if you don't mind me asking?
Josh:Divine.
Jorge:That's it?
Jorge:No mental or anything?
Josh:Just divine.
Jorge:No crap.
Josh:No, it's a beam of light from on high.
Noah:Thank you.
Josh:It's not a mental effect.
Tanner:This light is just divine.
Josh:This light is all in my head.
Jorge:I will use a mythic point.
Tanner:Thanks.
Jorge:But that should have a plus.
Josh:That should have four more, so you got a 41 instead of a 40.
Jorge:I will try using my coin.
Tanner:Thank you.
Josh:Okay.
Jorge:Oh, so it's a 12.
Josh:Okay, so you got a 50, which, with Juggernaut, is a critical success.
Jorge:So it's a 12.
Jorge:So it is a... I got a 50.
Josh:So, you're fine.
Josh:Once again, Beam of Light from on high.
Josh:Nothing appears to have actually affected Lev, though.
Josh:But the line that says the incorrect person made the ruling fails.
Noah:oh henrik i think you have to justify yourself
Tanner:Um... Well, you know... Really, these crimes are not correct because the people that accused me of them were unjust in their own right.
Tanner:And really, they were domestic terrorists.
Tanner:And they poison people.
Tanner:And they do bad things.
Tanner:And they refused my father medical attention.
Tanner:so you know i had to do what i had to do yeah yeah he died of wasting fever yeah it's a really like dark spot on my heart i i don't know it was
Jorge:Well, I'm like looking out from the... Taylor, is your father dead?
Jorge:Oh my god!
Jorge:That's fucking horrible!
Noah:Oh, no.
Noah:Your poor mom.
Jorge:Why'd you never bring this up, man?
Jorge:This is terrible!
Jorge:You really got to give your mom flowers or something.
Noah:Yeah.
Noah:Do something nice for your mom after this.
Josh:What makes your Diplomacy DC live?
Tanner:Oh, Jesus.
Tanner:This was a bad matchup.
Noah:That's gotta be...
Jorge:How do I calculate that?
Tanner:This was a bad matchup.
Jorge:How do I... Modifier?
Noah:Aroha.
Josh:You take your Diplomacy modifier and then you add 10.
Josh:What'd you get?
Josh:Yeah, your modifier, and then add 10.
Jorge:Are my items added to that?
Josh:Yes!
Jorge:Okay, not the activated ones.
Jorge:52.
Josh:No, but you're like 52.
Josh:Okay.
Josh:What is your modifier?
Josh:Your diplomacy modifier?
Josh:Henrik.
Tanner:It is 24.
Tanner:Let's go.
Josh:Nice.
Josh:Does anybody else have anything else they'd like to say in his favor?
Josh:Or am I just making you roll?
Mike:Yeah, the government sucks.
Noah:This trial is unjust because the people making the decision are far worse than the accused.
Josh:Okay.
Jorge:You know, I've been there.
Jorge:I met Kharkov, and he really was a terrible guy.
Jorge:He let his people die, and he really needed to go.
Jorge:And I saw him make actual difference.
Mike:Whoa, whoa.
Jorge:He actually healed people.
Jorge:He did more than I saw any other rescue him do.
Jorge:And I'm from a rescue.
Josh:Can I have both of you please roll a, both Lev and Henrik, roll a diplomacy check for me, please.
Josh:Henrik, you have a plus two.
Tanner:Okay.
Jorge:Sorry.
Noah:We're gonna kill Henry.
Jorge:Oh.
Tanner:Oh, geez.
Tanner:Should I use my hero point?
Jorge:Can you get a 57?
Tanner:Oh, no, I can't beat you.
Tanner:I don't think.
Tanner:I mean... What is my... What do I get?
Tanner:From the expert?
Josh:You'd get plus 6 if you did.
Jorge:Bye.
Tanner:Yeah.
Josh:46!
Tanner:Okay.
Tanner:I can get a 52.
Tanner:That's the highest I can get.
Tanner:Let's try it.
Tanner:Let's see what happens.
Noah:Woo!
Josh:For someone who is not charismatic with a plus 0 charisma bonus, that's not bad.
Josh:Okay.
Josh:You've made your case.
Jorge:Is this an alternate for the other guy to do it or can I pardon him?
Josh:Still awaiting a ruling.
Noah:Try it.
Mike:You can probably try to pardon him.
Jorge:I agree with your assessment and I pardon you.
Jorge:May you live a long, fruitful life and do not do any other crimes.
Noah:I'll look at DiveX and say, what say you, court of public audience?
Mike:Let him live.
Mike:Let him live.
Jorge:Lev's doing like a finger thing.
Jorge:I guess we let them live.
Jorge:We get to live.
Mike:I say we let him go.
Mike:Did anyone get the reference?
Josh:Can I have another Fort Safe, please, from Lev?
Noah:Oh, gosh.
Mike:I say we let him go.
Mike:Is it a Moses reference?
Josh:Are you talking about Moses?
Josh:40?
Jorge:Oh 40.
Tanner:Sorry about this.
Jorge:Yeah.
Josh:Okay.
Josh:You're going to take 30 points of holy damage as the beam of light hits you once again.
Noah:I once again, after hearing this evidence, pardon the accused.
Josh:Nothing has changed on the parchment.
Josh:Okay, you also need to make a fortitude save now.
Mike:Geez, they really want us to convict.
Mike:What the hell?
Josh:Okay.
Noah:Oh, gosh.
Noah:I guess I'll use my hero point.
Noah:Reroll that.
Josh:I had Lev selected, so it looks like Lev's the one that's doling out these attacks.
Mike:I saw the damage.
Mike:I was like, is he attacking the throne?
Mike:I'm confused.
Noah:I got a 44.
Josh:A 44 is unfortunately not enough.
Noah:Okay.
Josh:So you are going to take 22 points of sanctified holding damage.
Jorge:I sentence you to community service to make our community better and to improve it because we believe in reforming people and not punishing them.
Josh:Roll a diplomacy check.
Tanner:It's so progressive.
Mike:Five years, hard labor.
Jorge:Alright, I'm going to use my item bonus.
Mike:You'll be spending the summer at Camp Green Lake.
Noah:In holes?
Jorge:Alright, I will... Is this hero point worthy?
Jorge:I will try hero point.
Jorge:63.
Josh:63?
Mike:Is that what it's called?
Mike:Camp Green Lake?
Mike:Yeah, okay.
Mike:The other one was a Pee Wee's Big Adventure reference.
Josh:Okay.
Noah:Yeah.
Josh:No beam of light this time from on high.
Josh:Instead, there's a very soft click as the guillotine restraint pops back open.
Mike:DiveX will walk over and pat him on the back and be like, wasn't worried for a second, buddy.
Josh:And instead, a ball and chain forms around Henrik's ankle.
Noah:Oh.
Josh:Because you've been sentenced to community service.
Mike:I knew your neck could take it.
Noah:Yeah.
Tanner:Thanks for the vote of confidence.
Josh:At the same time...
Josh:all three of the things that had formed fade back into the ground, and another fungal patch grows out of the middle area, another circular fungal patch.
Josh:This doesn't look quite like how I described, but just pretend that we can use this map as well.
Josh:Just one second.
Josh:Please stop moving.
Josh:I need to put things on, and I cannot, my browser won't stand still long enough to let me do that.
Noah:you
Mike:I was just just jokes backed up in my head but it's like if Divex is the one in the guillotine like just find me just find me trust me we need to find the money somewhere and he's just begging to be in a financial position where he has to rob a bank
Jorge:How long has it been since the last time we were at the other one?
Josh:I want to say like 20 minutes.
Jorge:Okay.
Josh:Also, it is crazy to me that nobody tried to stop the guillotine in any fashion.
Josh:I expected... Yes, I expected the first thing for one of you guys to do, given how much you do not respect governments as an institution in this campaign, to just be like, no, break the guillotine.
Mike:What, and halt the order of law?
Tanner:Well, that didn't feel like the right hierarchy to, well.
Josh:But no, you were all just like, I gotta make a ruling.
Jorge:Also, I don't... I think this would have been different if literally anyone else was not... Like, any other combination.
Josh:It's fine.
Josh:You guys found a solution.
Josh:I'm not saying it was wrong.
Josh:I expected from you guys, personality-wise, to be like, first reaction is clearly we have to break them out of there.
Josh:And not, you know... Yeah.
Jorge:It was literally the worst.
Josh:You did choose the highest diplomacy person to be in the decision-making chair and the lowest diplomacy person to be on the chopping block chair.
Jorge:And then also, Divex is the least let's break a guillotine character build.
Josh:That's fair.
Noah:Mm-hmm.
Jorge:So there really just wasn't...
Mike:Well, personality-wise, I have more disintegrates than I can count.
Mike:So very, very apt to destroying a guillotine.
Josh:How many disintegrates do you have prepared for today?
Mike:So I casted one, which leaves me one, two, three.
Mike:I might just have the three then.
Josh:Oh, that's terrible.
Josh:Along with, you casted two desiccates already, so you're set.
Mike:Yeah.
Noah:Oh.
Josh:Regardless, three fungal rings pop up this time.
Josh:One of the full patch, and then two of them equidistant away.
Josh:Each of the two rings that popped up do have another plant in that form.
Jorge:We each go to one?
Jorge:Or two of us do two?
Noah:Yeah.
Jorge:Two and two.
Noah:Yeah.
Josh:What?
Mike:Sure.
Jorge:We'll split up in two and two.
Mike:2v2.
Mike:Look for clues.
Noah:I'll take left.
Josh:Just, like, looking at it?
Jorge:I'll go with Liv.
Josh:Is that what you mean when you say split up and look for clues?
Tanner:Thank you.
Jorge:No, I thought we were going to go to the main thing and then there's no main one to go to.
Josh:You... Okay.
Mike:Yeah.
Noah:then
Mike:Dip our toes.
Josh:Okay.
Josh:Okay, absolutely.
Josh:I just, like... None of you has said a full sentence, so I didn't know what you were actually doing.
Mike:Ooga booga.
Josh:Absolutely.
Mike:And we all understood.
Jorge:I was going to be lying.
Mike:And Josh is like, please.
Josh:Okay, so... Um...
Josh:I guess my question is, how quickly are you moving from the center platform to the plants?
Josh:Like, is this a hustle?
Josh:Is this... Okay.
Jorge:Yeah.
Josh:That doesn't actually answer the question.
Josh:What is it?
Josh:30 feet per move?
Jorge:Yeah, for me.
Josh:Okay.
Josh:Which I think means you can get there in one... It doesn't.
Josh:Okay, so that's fine.
Jorge:Thank you.
Josh:Absolutely.
Josh:I just need to double check.
Josh:Absolutely.
Josh:So if you leave the center area, you go over to one of the things, you can touch the plant.
Josh:It bursts.
Josh:Somebody else goes in the other direction.
Josh:Who's handling that?
Noah:I got it.
Josh:Okay.
Josh:What's your movement speed?
Josh:I think this is also fine.
Josh:I'm just double checking.
Noah:25.
Josh:Okay, it is 55 feet away, so you actually don't have enough actions to walk all the way over to it from the thing and then spend the action to touch it.
Josh:So I will note that after six seconds, the weird perspective shift, you lose that and you just find yourself backing your own skull, no longer able to make contact with it.
Jorge:Now face to ear to me.
Noah:Oda?
Josh:It does seem to fade after one round.
Noah:Oh.
Noah:Oda?
Tanner:You have to be faster
Noah:Anyone else faster than that?
Noah:I think at least 30 feet around.
Mike:At least 30, yeah.
Josh:It's 55 feet away, and it's one action if you're just going to touch him.
Jorge:Oh, I'm 30 feet.
Josh:Okay.
Jorge:I can make it.
Jorge:I'm 30 feet.
Josh:That's fine.
Jorge:Lev is going to line up like a sprinter and then just fly.
Josh:Absolutely.
Josh:Sure.
Josh:He tackles the fruit, it similarly explodes, hits the ground, and then it's the same deal of the city builds itself back up around you.
Josh:The...
Josh:Spire shoots another beam of yellow light into the air.
Josh:And once again, the city is almost the same as it was when we left.
Josh:The only difference is the attire of the beings that are walking around the newly repaired city.
Josh:Gone are those nondescript burlap sacks.
Josh:Instead, they have...
Josh:in your absence, uh, donned, uh, some actually relatively intricate, uh, D-O-N donned, um, some relatively intricate, uh, I don't want to call it period clothing because I, I don't know what period it would be from.
Jorge:on.
Josh:Um,
Josh:But, you know, like, multi-layer, frilled, relatively colorful, honestly.
Josh:With...
Noah:you you
Josh:An obvious distinction between nicer sets of clothing and worse sets of clothing.
Josh:There is a distinction.
Josh:Some of the people in the city seem to be wearing like ornate gem covered, like encrusted clothing.
Josh:And others seem to be wearing just the simplest version of that.
Josh:And every once in a while, you still do spot maybe like tucked away in an alley between some of the buildings, people in those burlap sacks.
Josh:They're not completely gone.
Josh:They're just,
Josh:pushed away from the roads.
Josh:In addition, all of you seem to have gained a kind of translucent stole.
Noah:Thank you.
Jorge:Yes.
Josh:You know that thing that doctoral students wear when they graduate?
Josh:That kind of ribbon?
Josh:That is now...
Josh:transparent or translucent, really, wrapped around your neck and then draped in front of your armor or your clothing or whatever you're wearing.
Josh:It is yellow with a kind of like bluish inlay.
Josh:There are letters written on the stole, but not in an alphabet that any of you would be familiar with.
Jorge:Do any of these, can I talk to any of these people now or do they just still go now?
Jorge:Where are they?
Jorge:Okay.
Josh:They still do not seem to be up for communication.
Jorge:All right, let's go to the next one.
Josh:And notably, they are all still wearing some kind of headwear.
Josh:You cannot see their faces.
Josh:You can't see limbs or anything like that.
Josh:It's really just the clothing itself that has changed.
Mike:Can I touch the stole and use my feat strange script?
Mike:Once per day, you can touch a single text, such as a tome, a wall of hieroglyphics, or something similar, and understand its meaning for one hour.
Mike:If the text is in multiple languages, you gain the ability to understand them all for only the purposes of reading the text.
Jorge:We can't touch it.
Josh:Like, yeah, no, because it's not corporeal, except for when you are empowered by standing in that fungal whatever.
Jorge:Yeah, we'll have to wait.
Josh:So I will say that you happened to be standing in it when you did it and then could physically contact it.
Josh:The writing on your stoles, and it's the same on all of yours, they all say heir apparent.
Noah:Oh.
Mike:I don't know.
Noah:Okay.
Noah:That's pretty cool.
Jorge:What does that mean?
Jorge:Why do you guys know what that means?
Josh:They all say that.
Noah:I'm assuming it's air of the deep or air of old Thessia.
Jorge:What does that mean?
Tanner:I don't like that they're rebuilding this place for him.
Jorge:Do we each have different ones, or does he have his own?
Jorge:Why do you guys?
Josh:I don't know if Lev knows that, but it is the same on all of them.
Jorge:I don't understand why you guys think this is such a good thing to know.
Noah:I mean, it's better than not knowing.
Mike:They expect one of us in the wreckage.
Jorge:You've been weird since you fell down from the deep thing, I will say.
Noah:Hey, man.
Jorge:I don't know if I trust you.
Josh:I'm sorry I need to step away again
Noah:One of us keeps talking about drinking blood.
Jorge:One of us what?
Noah:One of us keeps talking about drinking a bunch of different blood, and the other one just keeps falling unconscious whenever I look at the moon.
Noah:So, you know... You want to, like, free...
Jorge:I don't want to drink the blood.
Jorge:I want to eat it.
Jorge:It's different.
Jorge:I don't want the liquid form.
Jorge:I want the crystallized form.
Jorge:Duh.
Noah:What if you like gelatin?
Jorge:Well, we're going into the 50s and 60s.
Noah:Make some blood.
Jorge:That means our characters can eat a lot of Jell-O.
Noah:Dude, aspic was huge.
Mike:This is pulverized horse hooves.
Noah:Aspic.
Noah:It's raw food.
Jorge:I don't know what that is, and I'm terrified.
Jorge:Well, the glove, the Jell-O was just going to be like meat Jell-O.
Mike:There's just absolutely no reaction to anything that's being said.
Jorge:What were you going to do?
Noah:Yeah.
Mike:What was...
Jorge:Oh yeah, meat jelly.
Jorge:That's what I was thinking of.
Jorge:Hell yeah.
Noah:It's the name is even worse than you would think.
Mike:A savory gelatin?
Mike:Oh my god, it's fucking meat broth.
Mike:It's bone broth gelatin with meat in it.
Jorge:Well, gelatin is usually made from meat bones.
Noah:My, my friends were telling me that, you know, when you're,
Mike:It's made from horse hooves.
Noah:You know when you're young and you, like, have wasabi for the first time?
Noah:There's always that joke someone plays where it's like, oh, it's mint ice cream or something.
Noah:And it's, like, a very common thing.
Noah:Apparently, the version of that for, like, Asian people is at a, like, family gathering or something.
Noah:They're Vietnamese, specifically.
Noah:Someone will pull out, like, pork blood pudding and be like, oh, it's chocolate pudding.
Noah:It does not taste like chocolate pudding.
Josh:I mean, like, when you say pudding, do you mean like actual American pudding or like the British blood pudding, which is a sausage and they lie when they say pudding?
Mike:Amen.
Noah:It's more like jelly, I guess.
Josh:Oh, still not super pleasant.
Josh:Although blood does work if you don't have any egg whites and you need something to take up like the same protein complex as a replacement.
Josh:Blood works well in a pinch.
Noah:Your hand.
Josh:So, yeah.
Jorge:Yeah, there was that vegan journalist that made meringue out of his own blood.
Josh:Surely if you can't eat an egg, you also can't eat human blood.
Jorge:Well, it's without animal suffering, and he was willing to do it.
Josh:Humans are animals.
Mike:It's ethically sourced.
Noah:you
Jorge:No, but he willingly made the decision.
Josh:Does that mean that if you get the cow's consent, then it's fine for a vegan to eat it?
Mike:Yeah.
Mike:Yeah, but good luck getting a contract.
Jorge:I guess so.
Jorge:Suddenly we start educating our cows and then we start propaganda machines.
Josh:Sure.
Mike:No, no.
Mike:They're educated.
Mike:They just won't sign anything.
Jorge:No, we start this whole propaganda campaign and teach them basic logic so we can convince them that it's better.
Noah:Oh God.
Mike:The chickens will sign fucking anything, but the cows, even if you teach them how shit works, they're still like, I'm not doing that.
Josh:You just have to do it the same way that you get humans to agree to terms of service by entering a webpage or opening a box.
Josh:You just put up a sign in front of wherever you butcher the cow that says, if the cow enters here, it agrees to be butchered.
Josh:And then you just funnel the cow in.
Mike:It's a vegan fucking dairy factory.
Josh:Done.
Jorge:Uh...
Mike:It just says, do not enter if you do not wish to be milked.
Mike:And the cows just walk in.
Josh:Exactly, yeah.
Josh:Just force the cast to sign an EULA, and then we're fine.
Noah:mm-hmm
Mike:You gotta give them points or something.
Mike:Like with credit cards.
Josh:Where were we?
Josh:No, I'm done with the credit cards.
Josh:You guys immediately established that that was a bad idea.
Tanner:I think we need to go to... We're the heir apparent, people are well-dressed, and we need to go to another pyramid to help the Deep build the city in yellow.
Mike:10 o'clock wise.
Jorge:Yeah.
Josh:Right, of course.
Josh:Absolutely.
Josh:Next one I have on my list is Spire of Species, which I think I renamed to Spire of Origin.
Tanner:Whoa.
Noah:To the spire of origin.
Tanner:Noted.
Noah:To the spire on the origin of species.
Josh:So we're just going to go there.
Josh:The actual order doesn't really matter, I don't think, given that you guys are probably going to end up doing all of them anyway.
Josh:So, same deal, inside of a plaza.
Josh:Just like standard, good old black pyramid filled with yellow light, some people loitering about, so on and so forth.
Jorge:That's the pyramid.
Josh:Absolutely.
Josh:Pulse of energy outward, the city falls away, and a building grows around you to enclose the space.
Noah:you you
Josh:You find yourselves in a greenhouse of sorts.
Jorge:Not a yellow house.
Jorge:Yeah, no, I know I was being.
Josh:I mean, it's a... The rest of the world calls them glass houses, which makes more sense than greenhouse anyway, because the house is made out of glass, not out of green.
Josh:So you find yourselves in a glass house.
Josh:The interior fills with all manner of alien flora.
Josh:Do mushrooms count as flora or fauna?
Noah:they're telling you flora
Josh:Flora?
Josh:They're, like, genetically closer to animals, but I don't think anybody cares about that when they say flora versus fauna.
Josh:We'll say flora.
Josh:Plant life, fungal life, and animal life.
Jorge:Baird neither.
Josh:No, I know that they're neither, but, like, right, but if somebody says, look at all of the flora and fauna in this forest, and then some guy comes up and says, and also mushrooms, then that guy's an asshole.
Jorge:They're fungi.
Noah:Thank you.
Jorge:I can't see anything because of all this fungi.
Josh:So...
Josh:Exactly.
Josh:And I've never heard somebody say flora, fauna, fungi.
Noah:Thank you.
Josh:Although I suppose it fits with the M scheme.
Josh:Sure.
Josh:So flora, fauna, and fungi all appear in this glass house.
Josh:In the center of where the plaza used to be is a about 10 feet wide
Noah:Thank you.
Josh:fountain of some kind.
Josh:It's filled with water.
Josh:The water is so still it's almost... Excuse me.
Josh:It's almost reflective.
Josh:And there is...
Noah:you
Josh:No perception check necessary.
Josh:Looking into the reflective pond, there is superimposed on the surface of the water in this kind of chicken-scratchy yellow font.
Josh:It says, return to your origin.
Josh:Spread throughout the greenhouse, there are a number of different plants, a number of different mushrooms, and...
Josh:Quite a few animals.
Josh:None of them... They're alive, or at least...
Josh:partially alive.
Josh:They don't really seem to react to her presence at all, but they are standing, and a very cursory glance sees that they are breathing and moving about the space, but they are supernaturally docile for what you would expect them to be.
Noah:Hmm.
Josh:A lot of these animals are familiar animals to you.
Josh:You see what you would...
Josh:understand to be a tiger.
Josh:I don't know if any of you would have seen that kind of animal, but you would know of a tiger.
Jorge:I would.
Josh:There is a tiger.
Josh:There is a baboon.
Josh:There is a bear.
Josh:There is a cat.
Josh:And then there are also some...
Josh:less familiar animals.
Josh:There is one that looks kind of like a starfish, although it only has like three star points instead of the normal five or six that you would expect.
Josh:There is... At first it kind of just looks like a mushroom, but...
Josh:looking at it a little bit, you see that it is actually some kind of myconid-like creature.
Josh:It is about two feet tall, big toadstool cap, but it does have eyes and a mouth.
Josh:Similarly docile, non-reactive to you.
Josh:There is something that looks like a cross between... It has the back half of a horse and the front half of a bull.
Josh:Um...
Josh:where there's this weird bit where the torso kind of switches from one to the other.
Josh:It's the same general thickness, but you can see the fur change.
Josh:And the front face is entirely just a bowl.
Josh:Sorry, there's one more.
Josh:We're good.
Josh:And then there is another six-legged creature.
Josh:It's insect-like, but it...
Josh:It's chitin on the top gives way to these like flowering like elements of the same yellowish coloration that you've seen from the rest of the city.
Noah:just to tell a lot of information
Josh:And that's all you can see in the greenhouse.
Josh:It's like relatively cramped despite it taking up the whole plaza because most of the area is filled with plants.
Josh:But no other instruction is given.
Jorge:uh,
Josh:Sorry.
Noah:Pool in the middle.
Noah:It's a very still water.
Noah:Signs says return to your origin.
Noah:Whole bunch of flora, fauna, and fungi.
Noah:And then a bunch of supernaturally still animals.
Josh:Yes.
Noah:Can I like pluck a leaf or something from somewhere?
Josh:Sure.
Noah:Anything happen?
Josh:You are now holding this like waxy looking big leaf.
Noah:Can I drop it in the water?
Josh:Absolutely.
Josh:You drop it in the water and your three companions watch as your skin turns green.
Noah:I pulled out of the water.
Noah:Am I still green?
Noah:I want to see Davex lift a tiger.
Tanner:You are part leaf now.
Mike:Aha, his origin's a plant.
Mike:Divex will walk over to the tiger.
Mike:Guys, I don't know what I'm supposed to do now.
Josh:The six-legged insectoid creature where the chiton on its back gives way to a yellow flowering plant.
Jorge:What about the yellow thing?
Jorge:What did you say about the yellow thing?
Jorge:I pick it up.
Mike:The grossest thing?
Josh:Okay.
Jorge:I walk over to the water.
Josh:Okay.
Josh:You dump it into the water.
Josh:Make a fort save.
Mike:How much?
Noah:Should've done a plant, dude.
Jorge:Is there any tags to this?
Noah:Now I can photosynthesize.
Noah:I have ascended.
Josh:Your skin is green because you have chlorophyll in it.
Josh:You can photosynthesize.
Noah:I am with Bessie in plant.
Jorge:53 juggernaut.
Josh:Primal?
Mike:How much?
Josh:It would be primal and polymorph.
Josh:Okay.
Josh:You feel the skin on your arms, like the upper part of your arm and the lower part of your arm, harden as it turns into this black chitin.
Noah:Thank you.
Josh:But you do successfully resist the back of your skull cracking open as flowers try to emerge out.
Jorge:Cool.
Tanner:Oh.
Tanner:Um... They say you can lead a bear to water, but can you make it drink?
Josh:I don't know.
Noah:you
Josh:Is that Henrik wanting to try and lead the bear to the water?
Tanner:Try to bring... Yeah, yeah.
Josh:Okay.
Josh:It does follow your directions.
Josh:If you give it a little nudge to head over to the water, you can absolutely get the bear to head over.
Josh:The bear will take a sip of the water.
Josh:No fort save necessary.
Josh:You do...
Josh:The rest of you watch as Henrik very quickly becomes very hairy.
Josh:As bare fur grows all over his body, and his fingernails extend into three-inch-long claws.
Tanner:I like salmon.
Josh:Also, you have a sudden hankering for salmon.
Noah:Who doesn't?
Jorge:Lev gets one of his old cloaks and tries to make himself look bigger.
Jorge:Does Henrik look scared?
Josh:No.
Jorge:Other quick question.
Jorge:Is there evolution theory here?
Jorge:Do we think we came from monkeys?
Josh:Roll an Arcana check.
Josh:Yes, evolution is Arcana.
Mike:How much bulk is a tiger?
Noah:you you
Mike:That's probably better than trying to pick it up with a mage hand.
Tanner:lead the tiger hmm
Josh:Give me one second.
Jorge:36.
Josh:Um... I... Like, maybe?
Josh:I feel like it's sooner that you believe that some magician turned a monkey into a person than it came from a monkey, necessarily.
Josh:Um... Tigers, six bulk.
Noah:Thank you.
Mike:That's too much for my mage hand.
Josh:I'm sorry.
Mike:Can I pet the tiger and see its reaction?
Josh:Yeah.
Josh:It doesn't have one.
Mike:Oh.
Mike:Can I try to direct it, lead it towards the water?
Josh:It comes to the water.
Mike:What does it do, that reaction?
Mike:Oh.
Josh:It listens to you.
Josh:These animals kind of just accept the directions they're given.
Mike:Very nice.
Mike:Tigers like water.
Mike:I'll see if he wants to have a little buff.
Josh:If you direct it to get into the fountain, it will get into the fountain.
Jorge:Mm hmm.
Mike:Yeah.
Josh:Okay, absolutely.
Josh:Similar to Bear Henrik, Tiger Divex grows orange fur with black stripes and gets fangs.
Noah:mm-hmm
Josh:His teeth sharpen into more feline-like I guess fangs is the term.
Josh:I don't know what else you would call them.
Jorge:Did any of you guys read the Eragon books as kids or before?
Josh:None of this seems to have
Josh:Sorry.
Jorge:Have you guys ever read the Eragon trilogy?
Mike:No, but I saw the books.
Jorge:Really good.
Jorge:But there's an elf and an elf society.
Jorge:They're pretty old and they're reclusive, but they realize that they can use magic to modify their bodies.
Jorge:And one of the guys named Bloodgram just gave himself dark red fur and gave him basically magical cologne.
Jorge:And it's so funny, because back then it's like, oh wow, that's some world building.
Jorge:Nowadays, you're like, he just made furries!
Jorge:He made furries!
Noah:uh okay josh can i uh like a little cup or something and dip it in the water yeah uh probably metal
Jorge:Elf furries!
Josh:What's what he wanted?
Mike:Yeah.
Tanner:So nothing really has changed except us.
Josh:Correct.
Josh:You've just taken on some animalistic features.
Jorge:I would like...
Josh:A cup?
Josh:Sure.
Josh:What is the cup made of?
Josh:Okay.
Josh:You now have a cup with some water in it.
Noah:I'll take a swig.
Josh:It's water.
Mike:Is he still green?
Noah:If I reach into the basin for this pool, is there a bottom?
Josh:If you reach into the basin, you first of all see the green leave your body when you make contact with the water.
Josh:And yes, there is a bottom.
Josh:It's like a foot deep.
Noah:If I pull my hand out, is the green... I'll stick my face in.
Josh:Green's gone.
Josh:You're no longer green.
Noah:I'll stick my face in all the way underwater.
Josh:Now your face is wet.
Noah:If I open my eyes underwater, anything happen?
Josh:No, you're just underwater.
Noah:Okay.
Jorge:And what did the text say again?
Jorge:Face your origin or something?
Jorge:Make your origin?
Noah:Return to your horse.
Josh:Return to your old.
Jorge:Is there any bats here?
Josh:There are no bats.
Noah:I mean, we can try the mushroom.
Noah:It seems like it has a pretty mushroomy place.
Jorge:I feel like my guy is pretty deepy, you know?
Jorge:Yellow plants growing out of it.
Mike:You want us to...
Jorge:I don't know if we're all supposed to do this.
Tanner:I guess we just have to do one each of the weird ones.
Noah:Can you name the whole horse street?
Tanner:I'll bring the bull horse, well, I'll wash myself of the bear.
Josh:Okay, you do.
Josh:All of the fur just falls out.
Josh:And you lose your Chicago accent for a second.
Tanner:Um, and I'll lead the bull horse.
Josh:Sorry.
Josh:Yeah, you can lead the bullhorse over.
Josh:Similarly, you can lead a bullhorse to water and you can also make it drink.
Josh:You need to make a fortitude save.
Tanner:yeah that tracks oh big 51 jug
Noah:uh the last two were the mic the weird ones with the mic in it and then get a weird guy
Josh:A 51.
Josh:Okay.
Josh:So you feel horns grow out of your forehead and straight up, but you do not forcibly grow a second ribcage and another series of hind legs.
Tanner:Excellent.
Tanner:Here's the starfish.
Josh:The last two were the myconid and the three-legged starfish.
Mike:the mushroom?
Noah:divex rock paper scissors for mikey knitter starfish you got a picture when you want to be all right ready rock paper scissors okay you get a picture
Mike:What's the... What happens if we win?
Josh:You get to pick.
Mike:Oh, okay.
Josh:I know your video lag isn't that bad.
Noah:All right, which one do you want to be?
Mike:Wait, so what was the mic in it?
Mike:Was that just the starfish with the mushroom with the horrifying face?
Mike:Yeah, I'll pick that one.
Josh:Okay, absolutely.
Josh:You can leave the Myconid over.
Mike:Wait, wait, wait.
Mike:That's so uncomfortable.
Mike:Here, come on, buddy.
Josh:Yeah.
Mike:I'm just imagining a mushroom that is the equivalent of a Chuck E. Cheese mascot.
Tanner:Anything to get the aspic from the bottom of the thread.
Mike:Like an unmoving Giant mushroom the size of a human just walking over with me.
Josh:One second.
Josh:I actually, I have a picture of a Myconid.
Josh:I think he's less friendly than that.
Josh:Sorry.
Josh:Why were you guys looking at aspic?
Josh:Oh, next campaign.
Josh:Aspic's delicious.
Noah:That was... You got to where you got so fast.
Jorge:Have you had it?
Josh:If you've never had shrimp and pineapple aspic, that's good.
Mike:Bye-bye.
Josh:You shouldn't do that.
Josh:I've seen it.
Josh:My grandmother made it because she could not cook, but she did grow up with that kind of cuisine.
Jorge:Was this the one that lived in Forest Hills?
Josh:Two blocks down from where I currently live.
Jorge:You guys must have really liked when you got that pizza on Friday.
Jorge:Must have been a lot better than that Jell-O.
Josh:The last three or four years that I was visiting her, we only ate takeout.
Noah:um you
Josh:I mean, she was like 98 or something.
Josh:She couldn't cook at that point anyway, but we did not let her cook.
Jorge:Yeah.
Josh:It wasn't worth it.
Josh:Okay, so you lead the mushroom over to the fountain, and then you have it make contact with the water.
Josh:You also need to make a fortitude saving throw.
Mike:I would like to specify I have the mushroom drink.
Mike:Not just, like, play around.
Mike:Like, I want to do something.
Josh:Okay, that's fine.
Josh:Absolutely.
Josh:Sure.
Josh:49.
Tanner:you
Mike:49.
Mike:49.
Josh:Do you have Juggernaut?
Noah:you you
Josh:Okay.
Josh:So that's just a success.
Josh:You feel your head balloon in size as you develop a toadstool cap.
Josh:You are unfortunately going to take some poison damage as you have started emitting spores from your toadstool right into your own mouth.
Jorge:you
Josh:So let me remove that for you real quick.
Josh:It's not a lot.
Josh:You're fine.
Josh:I rolled poorly.
Josh:Just nine.
Noah:I'll grab the weird three-point starfish.
Mike:Yay.
Josh:Nine points of poison damage as you explore yourself.
Josh:Nothing has happened.
Jorge:It wouldn't even affect me.
Josh:It doesn't seem to locomote on its own.
Noah:How big is this starfish?
Noah:If I kind of like gesture, will it roll over?
Noah:Okay, I'll pick up this three-point starfish.
Josh:You're going to have to pick it up.
Josh:Absolutely.
Noah:Turn it to the water from whence it came.
Noah:Ooh.
Josh:Sure.
Jorge:I'm sorry, I can't help it.
Josh:Why?
Josh:You just want it to show off that nine poison damage isn't enough to break your resistance?
Mike:That's what David saw, regardless of reality.
Noah:Ooh.
Josh:Okay, sure, yeah, that's fine.
Noah:Yeah.
Jorge:Are you guys able to click on my character sheet?
Josh:They should be able to.
Jorge:You can see my resistances if you're curious.
Mike:Oh, he's white.
Noah:Just upgrade.
Josh:You can also see his age.
Jorge:Yeah.
Noah:Oh.
Noah:122.
Josh:Um... Okay.
Noah:You also speak unallocated.
Josh:So...
Jorge:I put cold white.
Tanner:Thank you.
Jorge:I wanted it to be clear what type of, why he has the culture systems.
Jorge:He's Russian.
Josh:Of course.
Noah:you you
Josh:So you drop the starfish and you do not need to make a fortitude check.
Josh:The rest of you watch as Dawn's skin goes completely gray and almost smooth and a little bit slimy like a film develops on it.
Josh:His two legs
Josh:break, almost, and move towards the back so that they're pointed backwards about 60 degrees, and he develops a third leg such that he is like a tripod-like, almost.
Noah:of
Josh:Similarly, his shoulders snap backwards, and a third arm grows right out of the middle of his torso, and he gets a third arm.
Tanner:While I was on the 13th realm, I heard that the Dawnmonger already had a third leg.
Josh:And his facial features sink into his face such that it becomes a plain gray mask.
Noah:I think Henry gets a hero point for that one.
Josh:You guys did spread rumors to that effect!
Jorge:Makes sense that these Thessians evolved from starfish.
Josh:I took some mental damage.
Josh:I don't know if that counts.
Josh:And...
Tanner:Bye.
Jorge:That's why the biggest and baddest Thessian is the deep.
Noah:We learned a lot right now.
Josh:With that, I think, process of elimination.
Josh:You tried every animal that was present in the greenhouse except for the correct one.
Jorge:Thank you.
Josh:Before you got to the end, you didn't have any options left.
Josh:In fact, you tried an option that wasn't even present.
Noah:you you
Josh:You just put a straight-up leaf in there.
Josh:Regardless, you finally made your way through the list.
Josh:found the origin of Thessians.
Josh:With that, everything remains intact, but the fountain melts into the ground, and where it used to be a pad of this blue fungus appears, and three rings show up at different parts of the greenhouse, each of them with a plant that grows out of it.
Josh:Similar to before, there's just three of them instead of two now.
Noah:Josh, with my three legs, am I faster than my 25 speed normally?
Noah:I will just turn, look at Lev, and just raise up into the air, and then move towards him, and then move away.
Josh:You have a 45-foot moving speed, and you also have a similar flying speed.
Jorge:Lev's matching his energy, just slower.
Josh:Absolutely.
Josh:It's very Omni-Man-esque.
Josh:They fly through inherent telekinesis, like some kind of psychic energy, and not through flapping wings or anything like that.
Josh:So it is very creepy to see.
Josh:When Dawn goes to fly, the rest of you see this weird vibration appear on the faceplate and ripple through.
Noah:What's it like for me to see right now?
Josh:And it almost scrunches up as if in concentration.
Josh:And then the whole entity just lifts a few inches off the ground.
Noah:Am I using a visual spectrum?
Josh:So you don't have color vision.
Josh:but you have very, very high resolution of visual acuity.
Josh:It's less like you actually see things and more like you're just sensing a topological map of the area around you, such that you find that you can see things like... If you concentrate, you can see Lev's fingerprints right now on his finger, like from...
Josh:quite a distance away, you can make out the individual ridges.
Josh:But it's all kind of in, like, Black and White-ish.
Josh:It's like a 3D projection, almost.
Noah:If I try and speak, is it psychic?
Josh:Yes, it is.
Noah:I will fly very close to Lev and in his head mentally whisper, you have pierogi in your teeth.
Josh:Absolutely.
Josh:So, it's not like...
Josh:It's not targeted at one person.
Josh:Everybody heard it.
Josh:It's just you didn't actually vocalize anything.
Josh:It just gets projected to the people around you.
Noah:Okay, I'll blip over to...
Noah:the fungi patch.
Josh:Absolutely.
Josh:One thing you will note at this juncture, whether you were in this form...
Josh:You can better see the flow of energy from the central patch to the plant patches out.
Josh:You're fairly confident that so long as you're empowered with whatever this main patch is giving you, you don't actually need to physically... Something that you throw or emit in some way needs to physically touch the plant.
Josh:You do not need to physically hit it.
Josh:You're fairly confident you can do a Technomantic Ray while empowered at the plant, and it would...
Josh:make a contact.
Noah:I'll do that, I'll just stand in the middle and just
Josh:Absolutely.
Josh:Just three quick technomantic rays, and as the plants all explode and the fruit juice hits the ground, the whole glasshouse unbuilds.
Josh:The Thessian features melt away from Dawn.
Josh:Anybody who hadn't already cleansed themselves of the animal features they gained from the...
Josh:will melt away as well.
Josh:And you find yourself standing once again in the city in yellow.
Noah:Thank you.
Josh:Third spire lit up.
Josh:And now the people are visible.
Josh:They are no longer covered by the clothing that they were wearing.
Josh:You can make them out.
Josh:They are all gray-skinned, radially symmetric, three-legged, three-armed, faceless.
Josh:That's it.
Josh:In addition...
Josh:they all seem to be showing you quite a bit of respect.
Josh:It used to be a few of them would nod their heads when they saw you.
Josh:Now, anybody who is around you as you walk by will kneel.
Josh:The kneeling position for a three-legged tripod is a little interesting.
Josh:It's like one leg goes down and then the two front ones kind of bend at an awkward angle.
Josh:But it is apparent that they are kneeling as a sign of respect.
Jorge:when I'd like to get into, not in a prime position of someone, like basically I would like to get out of eyesight and then exploit vulnerability, the one that's not looking at me.
Josh:Okay, sure.
Josh:Roll your Esoterica check.
Jorge:Okay.
Jorge:What is this?
Jorge:52.
Josh:All right.
Josh:That's going to be enough.
Josh:Okay, so what are you learning now?
Jorge:Weakness.
Jorge:Okay.
Jorge:Pulling back to current.
Jorge:I'm just hoping that if I have this esoteric active, it'll work on the deep.
Josh:Oh, okay.
Josh:You can try it.
Jorge:Okay.
Josh:you will also learn that these guys do not have resistances or weaknesses or immunities.
Jorge:Yeah.
Josh:In addition, your Henrik's third eye is still up.
Josh:They collectively, each one has one HP.
Josh:They have all of their one HP.
Jorge:Alright, next one.
Josh:They have one HP.
Noah:Until the next one.
Josh:Okay, next up, go down the line, the Spire of Sky.
Josh:Same deal, go up, tap the pyramid, the city melts away, a building forms around you again this time, but it is a black obsidian dome that forms around the entirety of the plaza.
Josh:The dome is dark enough such that it almost looks like the night sky in that light doesn't really seem to reflect off of it.
Josh:It's also got very dark in here because there are no visible light sources.
Josh:Those of you with... Do any of you have dark vision?
Jorge:I do.
Josh:Truly, yes.
Josh:Okay.
Josh:So, Lev, the only one, I suppose, with darkvision, would see, while the rest just hear the sound of, in the center of the plaza, a Giant golden orrery.
Josh:grows out of that central point.
Josh:There is a sun that is a little more than 15 feet across in the center of the orrery.
Tanner:Thank you.
Josh:There are 10 planets of varying sizes on different orbital positions around it, each of them moving slowly.
Josh:And then there are...
Josh:Quite a few stars painted onto the black ceiling.
Noah:you you
Josh:They're not illuminated, they're just painted, so without a light source they're only really visible to MeV, but they are there.
Josh:No other information.
Jorge:I will give Henrik the Dread Blindfold, which will give him darkvision while wearing it.
Noah:Can I pull out these two lamps that Lev gave me earlier?
Josh:Okay.
Josh:You absolutely can pull out those two lamps that Lev gave you.
Josh:I... Okay.
Jorge:I take it back from Henrik, then.
Josh:I would like... I guess two people, I suppose, can make perception checks with the lamps.
Josh:The moon lamp.
Jorge:Can I make a perception check?
Josh:Yeah, sure.
Jorge:All right.
Josh:I don't care who does it.
Josh:I just need at most two.
Tanner:I didn't do really well.
Noah:you
Mike:Go figure.
Josh:Do we get a 52 and a 43, or is that 52 for something else?
Josh:That 52 is for something else.
Jorge:I rolled in secret.
Josh:It did, but I think I'm just going to keep it secret.
Josh:You don't get to know.
Jorge:esoteric
Josh:Okay, so the better of the two was Lev, so collectively you guys get a 50.
Josh:With a 50, the...
Noah:you you
Josh:Can I also get... I guess I'll have this be an Arcana check.
Josh:Or if you have some kind of, like, star lore?
Josh:I don't know if any of you do.
Josh:I guess I'll let you do an Esoteric check.
Jorge:51 for my esoteric.
Josh:That's fine.
Mike:He said Arcana.
Josh:I did say Arcana.
Mike:Is this to identify magic?
Noah:it's it
Josh:No, it's to identify star systems.
Mike:Oh.
Josh:Okay.
Mike:44 for me.
Mike:I rolled a negative 3.
Josh:That sucks.
Josh:You gotta stop using that D20 that starts at negative 5 and ends at 15.
Jorge:Okay.
Josh:That's not working out for you.
Mike:Yeah.
Josh:So...
Josh:First with the perception check.
Josh:Letting out sunlight and moonlight into the space is interesting, first of all, because if you're holding both of the lamps up next to each other, the majority of the light is just overlapping, where you're getting a spot of both sunlight and moonlight, which I think would be a unique phenomenon, just in that I don't know of any way normally to have moonlight and sunlight shining on the same spot at the same time.
Noah:you you
Josh:So that's just neat.
Josh:But the moonlight doesn't seem to be hitting any of the planets.
Noah:um you
Josh:if that makes sense.
Josh:Like, the planets themselves still look dark, as if the light is just passing right through them without actually illuminating them.
Josh:But it does seem to be illuminating the stars drawn on the...
Josh:on the roof.
Josh:Similarly and opposite, the sunlight is hitting the planets, but it's not illuminating the stars at all.
Josh:The bits where only sunlight is shining and not moonlight, you can't see the stars painted on the ceiling.
Josh:The...
Noah:Okay.
Josh:Esoteric check and the Arcana check.
Josh:Both of which are still pretty good.
Josh:I mean, I'm being nice.
Josh:The Arcana check sucks.
Josh:It's the worst roll I've ever seen.
Josh:Only a 44?
Josh:What's wrong with you?
Mike:I don't know
Josh:Excuse me.
Josh:Actually, what did you get to get a 44?
Josh:You got a 2.
Josh:Nice.
Josh:Still a high roll.
Josh:It's hard for Divex to fail here.
Tanner:stupid
Josh:Both of those checks I think would probably tee you off.
Jorge:One quick... I just want to add, I also flew by Nox, who made it night and starry.
Josh:Yes.
Jorge:I don't know if it's the same starry vibe.
Josh:Um, no.
Josh:So the stars that you saw when you were near Knox were like those same points that you see when you go into the slip.
Josh:Um, it's, it's not a same, it's not like the same phenomenon.
Jorge:Okay.
Jorge:Okay.
Josh:Um, but I will say the stars look weird to both of you.
Josh:Um, and it takes a little bit to place why, um, and, uh, the, with the roles, I think you could probably suss out that, um,
Noah:you you
Josh:They look wrong because they're positioned weirdly.
Josh:In that, the way that the stars are drawn on the ceiling, in order for that to look like the night sky from any of the planets in this orrery, they're way too big and way too close together.
Josh:such that you would never actually see stars that look like that in an actual night sky.
Josh:They would be too close wherever they were actually placed.
Josh:They couldn't exist in that format.
Jorge:We got to like zoom it out or something.
Josh:Maybe it's zoomed out in some way.
Josh:Maybe this is just an artist's rendition of what they think the sky looks like.
Noah:Hmm.
Josh:It doesn't look like it's true to form of what you would expect a night sky to look like.
Josh:The stars are just drawn incorrectly.
Tanner:Um... Now, this city is meant to be a city from Old Dessia?
Jorge:Yes.
Jorge:I believe so.
Tanner:Which is more central to the universe?
Tanner:Question mark?
Noah:Like these.
Jorge:I believe this is where the first house was trying to teleport.
Tanner:Could it just look different here?
Tanner:You know what I'm saying?
Jorge:Is there any things we can interact with, like touch?
Josh:You can interact with the orrery itself.
Josh:It looks like you can move the planets around.
Josh:It actually looks like you could... If you wanted to change their positions, they get removed from... You can take them off of the thing that they're orbiting around.
Josh:And you can also touch the outside walls.
Josh:I will say, if you're looking around to see stuff, you note that both you can take off, move, and remove the planets, and the stars that are painted onto the wall, it looks like they're painted on with chalk.
Jorge:Yeah, I'd like to try to make them smaller and it kind of pushes them out if that's possible.
Josh:They look like you could erase them and repaint them, if you could wait.
Josh:So you want to try and make them look like how you would expect them to look like from the all-thing perspective.
Noah:josh with the i think that's the end perspective that's kind of uh the planets you said there's 10 of them are there any details like on the plans themselves
Jorge:Yeah.
Josh:Okay, absolutely.
Josh:That is a performance check, because this is an artistic rendition.
Jorge:Or should we make it from the Thessia perspective?
Jorge:I don't know what that would look like.
Jorge:Yeah.
Jorge:I'm not going to touch it yet.
Josh:Yeah, each of the planets are very well detailed.
Josh:If you get up to look at them like a closer look, they don't even look like they've been carved or anything out of something.
Josh:They look like somebody took the actual planets and shrunk them down.
Josh:They're so well detailed.
Josh:Roll, I suppose, a perception check to try and pick out information about these planets as you're looking closer at them.
Noah:Oh, yeah.
Noah:Big 39.
Josh:39.
Josh:Okay.
Josh:With the 39, each of the planets are, I mean, especially compared to the planets of Althane, like the moons, each of the moons in Althane are colorful and weird because they are like the different realms and there's like some kind of magic associated with each of them.
Josh:That does not look to be true with all of these planets.
Josh:They are all, for lack of a better term,
Josh:boring.
Josh:Browns and grays, they look generally rocky.
Josh:None of them have any water or anything like that on them.
Noah:Can I?
Josh:They're all relatively uniform in size.
Josh:Nothing really distinguishes any one from any other.
Josh:I will say with the 39, though, you do note that...
Josh:The orbits for them are weird.
Josh:As they move around the sun, they bump into and bounce off of each other.
Noah:Can I fix their orbits?
Noah:Can I calculate basically where they should actually be and what their period should be?
Josh:Try a crafting check.
Josh:Sure.
Jorge:We heard from the narrative that people weren't allowed back into Old Thessia, right?
Jorge:That's not this planet.
Jorge:That's the actual Old Thessia, not this moon.
Josh:Correct.
Josh:Not like Ilkain, where you are right now.
Josh:The actual Hontessia, the narrative and barn entry.
Josh:57.
Noah:I got a... I got a 57.
Jorge:I wonder if Theron is Old Thessia.
Jorge:That would be interesting.
Josh:Yeah.
Josh:Um...
Josh:So you spend some time trying to figure out the correct orbits for all of these planets.
Josh:And after like 20 minutes of just doing the calculations, they're not adding up, trying to move things around, seeing what works.
Josh:This system is not stable.
Josh:Like...
Josh:As it is right now, there is no way to set up these ten planets such that one of them doesn't throw the other one off orbit in some way.
Josh:There's way too much interference.
Josh:Assuming everything is to Scale here, there's really only enough room for one, maybe two, although that's pushing it, planets on this orrery for it to stay in a stable orbit.
Noah:And they all look sort of the same.
Noah:They're all kind of rocky.
Josh:They all look relatively fungible, yeah.
Josh:Yes, Jenner.
Tanner:You said we could, like, take them down from their, like, mechanism.
Tanner:Can I take one down and I'm not going to actually, like, push on it, but can I just, like, think about, like, try to will it to be smaller?
Josh:Yeah, nothing happens.
Tanner:Like... What about making it a different color?
Josh:It doesn't seem to respond to you in that way.
Josh:That does work.
Josh:What color do you want it to be?
Tanner:I want it to be green.
Josh:Okay.
Josh:It's filled with greenery.
Tanner:I put it back there.
Josh:Okay.
Noah:I would like to grab one and imagine it yellow.
Josh:You successfully take one and imagine it yellow.
Jorge:He puts it back.
Josh:And then it explodes at his hands and Dom dies.
Mike:Again.
Tanner:So they can be changed.
Tanner:Sort of.
Mike:It's only about one.
Jorge:Yeah, take all of them down and only put one and make it yellow.
Josh:Okay.
Josh:The orbit does stabilize with just that one movement around the sun.
Jorge:That yellow one.
Jorge:Okay.
Jorge:How about the stars?
Jorge:They seem off.
Josh:I mean, you haven't done anything to them since you last saw them.
Mike:Yeah.
Jorge:I don't know what the stars of Dessia would look like.
Jorge:What's the name of this temple again?
Josh:This is the Spire of the Sky.
Jorge:Are all the plants the same size?
Mike:Yeah.
Josh:Yeah, about.
Jorge:Okay.
Noah:josh can we like do a sketch of all the stars that we have sort of a map for they are they might take a minute but then erase all of them can i have a less assistance on that i have
Josh:They're relatively functional.
Josh:Yes.
Josh:Sure.
Josh:I need a performance check to write down a map of where they currently are.
Jorge:I have a 28.
Jorge:All right, I'll try.
Noah:I have a four.
Noah:I am untrained in performance.
Josh:Those are close.
Mike:How do you even get a four?
Josh:37.
Mike:Do you have like some item?
Mike:Like what?
Jorge:Prisma.
Noah:Very low.
Jorge:37.
Josh:Okay.
Josh:Um, that's crazy.
Josh:Oh, it's just your flat charisma is the four and that's it.
Josh:Um, okay.
Josh:Wait, what did you say?
Josh:38, 28, 38.
Jorge:38.
Jorge:I'm untrained in that, so.
Josh:Um,
Josh:Okay.
Josh:You sketch down as best you think you can the stars above.
Noah:I'm going to consult the group before I call them.
Josh:It's a little difficult, like, going from the kind of 3D arc of the roof onto a flat 2D piece of parchment, but you think you at least have the relative distances between them.
Josh:And then you said you wanted to erase all of them?
Jorge:Yes.
Mike:Yeah, after you wrote them down, yeah.
Noah:imagine the idea is that it's supposed to be just like nothing but stessia.
Noah:I'll erase them.
Josh:Okay, you erase all of them.
Josh:As you erase the last star, there is a physical vibration as the whole plaza that you're standing in shakes slightly.
Josh:The orrery sinks back into the ground, and in its place is a patch of blue fungal matter, and five rings with plants in them appear.
Josh:equally distanced around the edges of the inner dome.
Noah:We did history, origin, no, history hierarchy, origins, guy.
Tanner:be four to be four or no only
Josh:Is it not?
Josh:Are you not on five?
Josh:It is four.
Josh:I just can't count.
Josh:It's fun.
Josh:Thank you, Tanner.
Jorge:You're going to shoot the things that don't really do well at range.
Noah:Yeah, I'll sit there and just...
Josh:Absolutely.
Josh:They have low ACs, so I'm sure you hit them.
Josh:We don't need to roll the attack.
Josh:You hit all of them, the dome above you melts back into the ground, the city returns, the spire shoots off another burst of light, and you find that the city is once again ever so slightly different than it was before.
Josh:The old sky has now been replaced with a completely black, starless sky.
Josh:Also,
Josh:If you recall, when we first arrived here, there was a very low drone that had kind of just been emanating about the space.
Jorge:It's a...
Josh:That has changed slightly.
Noah:you you
Josh:It's not quite a drone anymore.
Josh:There's a little bit of a melody backing it.
Tanner:Thank you.
Josh:It still feels like it's emanating kind of far away from where you currently are, but it sounds like organ music, almost.
Mike:Gross.
Mike:Which organ?
Josh:The big one with the pipes.
Mike:Oh.
Mike:Because of the intestines.
Josh:Yeah.
Jorge:Josh is setting us up for next campaign.
Jorge:Is this the Voidsong, Josh?
Jorge:Is this the fucking Voidsong?
Josh:No, actually.
Josh:It doesn't sound anything like how the Voidsong was described.
Jorge:Okay, cool.
Mike:How would our characters know?
Josh:Your characters wouldn't know, but I, out of game, can tell you that it's not the Voidsong.
Josh:It's an organ.
Jorge:Alright, looks cool.
Josh:Okay.
Josh:Next way around, you hit the Spire of the Cycle.
Josh:Touch the pyramid, another room forms around you.
Josh:This one is similarly dome-shaped.
Josh:We're on a bit of a dome kick right now.
Josh:This one has white walls, though, and is lit internally.
Josh:The center of the plaza... What did I miss?
Mike:Yeah, you said it's lit.
Josh:Did Mike do something stupid?
Tanner:In Mike's defense, I did what he did, but in my head.
Josh:Oh, okay.
Mike:And I went, uh-huh.
Josh:It is a light such that anybody with a regular vision can see.
Mike:Can I get a light?
Josh:Yes.
Noah:Amen.
Josh:Oh, okay.
Josh:Great.
Josh:Don't defend him.
Josh:You had the self-restraint to not say it out loud.
Josh:So... In the center of the... In the center of the room is a pedestal.
Josh:On top of that pedestal are a lit tallow candle.
Josh:a small plant sapling of some kind of yellow stalk, a skull that looks quite decrepit and aged, and a one-foot-tall fessium shrunk down that is currently
Noah:Did you raise it?
Josh:shrieking, crying into all of your heads.
Mike:Do any of you have kids?
Jorge:Try to soothe it.
Jorge:Yes, I've had the kid before.
Jorge:Not for my own blood.
Jorge:I just had the kid, you know?
Jorge:You know when you accidentally get in charge of a kid?
Jorge:Yeah.
Noah:Like someone gave you a like, oh, what do I do with this?
Mike:Well, okay.
Jorge:Well, I kind of killed his parents and drank their blood, so I was in charge of the kid.
Noah:Oh, I guess.
Jorge:Okay.
Noah:In charge of.
Mike:Well, treat this one like that.
Noah:It's lower.
Jorge:Hello, little one.
Jorge:You should stop crying.
Jorge:45.
Josh:Roll a diplomacy check to, like, because I know you don't have childcare lore.
Mike:Hey, bro.
Jorge:Cool.
Josh:45.
Josh:I think you're strange enough that you can distract it to stop crying.
Josh:compared to what it expects.
Josh:So it does calm down a little bit.
Josh:It still seems on edge.
Josh:You haven't actually stopped it from crying so much as gotten it to temporarily forget that it was crying.
Josh:But it does shut off.
Jorge:I'm doing that toothless dance from Train to Dragon where he brings his wings out.
Jorge:That's what Lev's doing.
Josh:Sure.
Josh:You're like, okay, yeah, absolutely.
Josh:Yes.
Tanner:And I make a medicine check on the skull to see if it looks like it was injured or is just normal.
Tanner:Okay.
Noah:Are they on a table or are they just sitting in the middle of the dome?
Mike:All right, go ahead.
Josh:They're on like a pedestal of some kind.
Josh:Also, a perception check to look around for the rest of the area would be appreciated.
Tanner:Well, I got a 44 to medicine check the skull, but let me make a perception check.
Josh:Absolutely.
Josh:With a 44.
Josh:First of all, not a human skull.
Josh:Because normally where you would expect eye sockets and an area for a jaw and a nose, it is instead just a flat... Lev misses as he attempts to strike Henrik.
Josh:The skull is just like a flat bone plate.
Josh:It...
Josh:does not appear to be injured in any way.
Noah:Thank you.
Josh:If anything, it just looks like the thing that it used to be inside of died, and then a lot of time passed.
Josh:This does seem to be like... It's definitely Thessian.
Jorge:I see him.
Josh:But it is also just like, whatever had natural causes and passed away, and it didn't take the skull with it wherever it went next.
Jorge:Sorry.
Jorge:So there's the skull, flower, tallow candle, baby crying.
Josh:Not a flower, it's a sapling, like a baby tree.
Noah:Is the candle lit?
Jorge:That's a whole circle of life somehow.
Mike:Yeah, let's put the skull all the way on the right.
Josh:What do we get for the perception check?
Jorge:Can we like
Mike:Oh, Henry got a 46.
Mike:What the fuck?
Josh:Okay, 46 is enough to look around the room for any other clues or anything like that.
Josh:The only other thing in this room is the Lev hits Dive X. Roll damage.
Josh:Okay.
Mike:Dude, let me roll perceptions if only one person did.
Josh:Sorry.
Josh:The only other thing that either of you notice in this room as you're looking around is the side of the dome towards where the pyramid was.
Noah:He's pulling
Josh:There are four Elkos next to each other in order.
Jorge:Okay, we put the skull in the first one.
Josh:No other instruction was beyond that.
Josh:Okay.
Mike:first okay uh which one's the fertilizer fertilizer
Jorge:Fertilizer for the sapling.
Josh:Is that you explaining the skull?
Josh:Or did you just manifest fertilizer?
Jorge:Oh, yeah, yeah, we're doing skull sapling.
Jorge:I'm thinking, no, bones start to fertilizer, bone meal.
Noah:No.
Jorge:So we do skull sapling.
Tanner:in Minecraft.
Jorge:Baby eats the sapling.
Jorge:Baby dies, makes the tallow for the candle.
Jorge:Obviously, this is the order.
Josh:Rock, paper, scissors, tallow.
Josh:Sure.
Mike:Oh, what?
Jorge:Unless you guys have a better idea.
Jorge:Do you have a better idea?
Josh:Do you actually do that?
Jorge:No, I don't trust you guys.
Josh:Oh, okay.
Mike:You don't trust it.
Mike:It's just ordering things.
Jorge:Do you have a better idea?
Noah:you you
Jorge:What do you think?
Mike:Yeah, let's... So it's a tallow candle, so it's consuming the bone.
Jorge:No, no, no, it's consuming the fat, not the bone.
Mike:the fat from inside the bone.
Tanner:Oh, that's marrow.
Mike:It's the same thing.
Josh:Is it?
Tanner:Maybe.
Tanner:I didn't think it was.
Josh:It's not.
Mike:You guys try it.
Mike:Try it sometime.
Mike:So the baby is protein.
Noah:I think
Mike:The sapling is fiber.
Josh:Okay.
Mike:The candle is fat, and the skull is something to pick your teeth with when you're done.
Josh:Short?
Josh:Right.
Jorge:It's micro.
Jorge:It's the calcium, micronutrients.
Josh:Divex is just making a meal.
Josh:Absolutely.
Mike:When you said fertilizer, I was like, what is he saying about this Thessian baby?
Mike:What is he doing?
Mike:We get the fertilizer.
Mike:The crying, shrieking fertilizer.
Tanner:Tell me more.
Noah:baby sapling i think it's baby sapling candle skull birth
Jorge:Yeah.
Tanner:Tell me more about the candle.
Tanner:Does it look like, is it lit?
Josh:It is lit.
Tanner:Oh, right.
Tanner:We went over that.
Tanner:I'm sorry.
Tanner:Does it look like it was very recently lit or does it have a depression in it?
Josh:It's lit.
Josh:It looks like it's been burning for a while.
Josh:There's like a pool of wax around the base that's melted off before the wick is.
Noah:First growth, end of life.
Jorge:Yeah, we tried that one.
Josh:OK, so you are actually putting those onto the outcomes.
Jorge:Yes.
Mike:I think we might want to swap the last two, but we'll try this order first.
Josh:Absolutely.
Josh:Okay.
Josh:So trying the candle on the skull.
Josh:Absolutely.
Josh:So you put the four things onto the alcove.
Josh:The alcove slams shut and the pedestal melts back into the ground and now one central mound of fungal growths and then five rings with plants in them appear around the other area.
Josh:Got that on your first try, which is nice.
Josh:Yeah.
Tanner:Let's go.
Josh:So, same deal as before.
Josh:Pew, pew, pew, pew, pew.
Jorge:I still stand by my theory.
Noah:How does a skull fertilize...
Josh:The skull is the fertilizer for the plant.
Jorge:The baby eats the plant.
Josh:How does the baby of the fire fit into that?
Jorge:No, the baby eats the plant.
Jorge:The baby dies and becomes Tallow Candle.
Josh:Oh.
Josh:Right, okay.
Josh:Well, so, bone meal is a thing.
Jorge:Have you guys played Minecraft?
Josh:I mean, also real life.
Josh:In real life, bone meal is a real thing.
Jorge:No.
Mike:Yeah, because of the tallow and the bones.
Josh:Marrow in the bones.
Josh:Tallow is specifically like beef fat, I think.
Tanner:Minecraft is based off of real life.
Josh:Regardless.
Josh:Minecraft is based off of real life.
Josh:That is true.
Mike:I am Steve.
Tanner:And where's the chicken jockey?
Josh:I've been meaning to see the movie.
Mike:Shake it.
Jorge:Hmm.
Josh:I've heard good things.
Tanner:Me too.
Tanner:I haven't seen it.
Mike:I was watching a cracked version of it, and then I realized that it was a pre-release cracked version, so the CGI is incompletely rendered, and I turned it off after a half hour.
Josh:Nice.
Mike:Yeah, the wolf in it is just like a mob of clay.
Mike:It's just like a mound of flesh wandering around, and I'm like, what am I... Hold on a second.
Mike:I looked up, and I'm like, the wolf doesn't look like this.
Josh:It was a stylistic choice.
Mike:Also, the main villain face is not animated.
Mike:So it's just like a ventriloquist act.
Jorge:Mm hmm.
Mike:And I'm like, I feel like I was too tired to understand that this is not how it's supposed to be going.
Josh:Okay.
Mike:Here's a link if you want.
Josh:You successfully...
Josh:completed this task, we can hand wave away standing in the one thing and hitting all of the plants as they pop up, the dome melts away, another beam of light out from the pyramid in front of you, and the change this time is again with the people.
Josh:Everybody looked about the same before.
Josh:They don't know.
Josh:There's variation.
Josh:Some are taller than others.
Josh:They seem to be moving...
Josh:in groups now like sometimes you see a like a pair of two or three of them or like two of them are taller and then one of them are shorter um they also seem to be more animated um because before they were kind of just like listlessly looking off into walls or staring just out up to the sky and all that stuff uh
Noah:you
Josh:The people now seem to have purpose of some kind.
Josh:You see people, you don't know where somebody got a broom from, but they're sweeping the front of what looks to be a shop.
Jorge:Hmm.
Josh:There's another group that looks like they've just sat down in what looks to be a restaurant of some kind.
Josh:People are walking back and forth with what looks to be like groceries of some kind in their hands.
Josh:The city is becoming more and more city-like and lived in as you guys go and complete each of these tasks.
Josh:In addition, you're shown even more respect.
Josh:People prostrate onto the ground, like full, full, not even bound, but closer to groveling as you walk by.
Noah:And.
Josh:You are treated as semi-royalty at this point.
Jorge:Excellent.
Tanner:It's making me uncomfortable.
Tanner:Has it been... Has it been 50 minutes or more since our combat?
Jorge:It makes me happy.
Josh:Sure.
Josh:That's fine.
Tanner:We want to spend another 10 minutes getting healed.
Noah:Yes.
Mike:Yes.
Jorge:Yes.
Josh:Absolutely.
Josh:I will also note the organ music is becoming more defined.
Tanner:I don't like what we're doing here at all.
Josh:It's louder, perhaps, or clearer than it was before.
Tanner:We got a critical success.
Tanner:We get 82 hit points.
Jorge:Hopefully we don't get hurt in the very last temple.
Jorge:That'd be very unfortunate.
Tanner:Why can't I heal myself?
Noah:Oh, I'm back to full.
Mike:Same.
Jorge:I had a lot of overheal in case anyone needs it.
Tanner:Did anyone not get the full?
Josh:go on absolutely um
Jorge:No, Josh, you don't get it.
Tanner:Alright, let's go to the last one.
Tanner:Frick.
Noah:Let's do it.
Tanner:This place needs shape.
Tanner:It's missing shape.
Josh:Okay, so you guys head over to the fifth, sorry, sixth, I can count, the sixth spire.
Noah:you
Josh:Same deal as before, touch the plaque, city melts away, and this time you find yourselves on a square.
Josh:The rest of the plaza has faded away, and you are left in this black void, where all that's left of the ground beneath you is this 10 by 10 foot square.
Josh:It is cramped for all of you standing here.
Josh:Roll a Perception check, if you like.
Josh:Or even if you don't like.
Josh:I'm going to make you do it anyway.
Tanner:Very well.
Noah:Bye.
Jorge:I will roll the other one.
Mike:I think I need an item for perception.
Tanner:Oh, God.
Mike:Because my perception is as high as Lev's and he has an item.
Jorge:Would you like this item?
Jorge:And I hand him the cat's eye.
Josh:I guess I have too many eyes, collectively.
Mike:Oh, sure.
Mike:Wait.
Mike:What's... Oh, okay.
Jorge:It's a plus two.
Mike:I'll roll then.
Jorge:I got the cat's eye after I gave Henrik the third eye.
Jorge:He gave me that one.
Noah:and eyes all over the place lots of eyes
Mike:get fucked.
Mike:I got a 53.
Jorge:Uncrown the king.
Mike:53.
Josh:What did we get?
Mike:What's the highest?
Josh:Okay, sure.
Josh:I think you should actually brag more about it.
Josh:It does.
Mike:If I was really against someone else, I wouldn't.
Tanner:The statistics are not that crazy for this to occur, and it also occurs relatively often.
Mike:That's because I'm good.
Mike:Yeah.
Josh:What's the difference in bonus between Henrik and Diamond?
Tanner:Now it's two.
Noah:So.
Tanner:Him with the eye, it's only two.
Josh:It's two?
Josh:So you're saying every time you should be rolling higher by at least two, Henrik.
Josh:Why aren't you doing that?
Jorge:Like a 10% chance you get high or something.
Josh:Okay.
Josh:It's, like, not crazy.
Josh:Sure.
Josh:So...
Josh:It's Henrik and Dimex were the two that rolled their checks, right?
Noah:you you
Tanner:sir i have low light vision i have life sense uh i have uh human level smell and hearing and touch
Josh:What are your senses?
Josh:Okay.
Josh:Okay.
Josh:Okay, absolutely.
Josh:And Dimex?
Mike:Dybex has... He's got a sense of humor.
Mike:He's got standard vision.
Mike:He has time sense, and then he has that diagnostic heart that labels things for him.
Josh:Absolutely.
Josh:Okay, so Divex.
Mike:He does not smell or hear crazy.
Josh:Divex neither smells nor hears.
Josh:You heard it here first.
Josh:He is deaf.
Josh:He's just been reading lips this whole time.
Josh:He's very good at it.
Noah:Thank you.
Josh:Divex, you see a little tag in the space in front of you, pointing to what looks to be just empty void that is just labeled Leap of Faith.
Mike:uh divex will relay hey guys i see a leap of faith and then uh divex will jump into the void i have a i have a fly spell so
Josh:absolutely divex jumps into the void and starts plummeting downward um the rest of you on the platform uh watch oh you also jumped okay uh lev and divex both plummet down and then the two of you on the platform wait what
Tanner:Odd.
Tanner:It's a crazy thing to do.
Tanner:We didn't even talk about it
Noah:Hey guys, we've failed.
Jorge:I jumped.
Jorge:Yeah.
Jorge:Ride or die.
Jorge:I'm ride or die.
Jorge:What can I say?
Josh:Okay.
Josh:The two of you on the platform watch as they fall.
Josh:Do you guys have a point at which you think you would stop falling?
Josh:Or would you let yourselves fall enough such that the platform above you fades out of view, perspective-wise?
Noah:As they're falling, I'll look at him and say, I feel like we had a jump too.
Jorge:I'd keep following if Divex falls.
Mike:Yeah, I feel like I'd... I'd give it probably 10 seconds past the platform being out of sight before I popped a fly.
Jorge:If Divex stops, I'll fly.
Jorge:But I'm not going to leave him.
Josh:Okay, absolutely.
Josh:So you plummet down, you watch as the platform recedes and the perspective shrinks until you can't see it anymore.
Josh:Are you making any noises when you fall?
Josh:Like, are you yelling or is this just silent deadpan, like, just jumping off?
Mike:Okay, so to seem cool, Divex is not making any noise because he's not panicking.
Mike:But it is actually a facade.
Mike:It is double panicking.
Mike:Divex wants to hear.
Mike:He's not making any noise because he wants to hear or try to hear if he's going to smack into the ground.
Josh:Okay, absolutely.
Mike:So he's being very quiet and just sort of like seeing if he can tell if he's getting any closer to the ground.
Josh:Sure.
Josh:So you fall and fall and fall.
Josh:Make a perception check.
Noah:Josh, what was the name of this pyramid again?
Mike:53.
Tanner:This is geometry.
Josh:This is the Spire of Geometry.
Tanner:I think about the square platform being a circle.
Josh:Okay.
Josh:Sure.
Josh:You think about it, it does not occur, unfortunately.
Tanner:All right, then I feel like probably we need to jump.
Josh:Divex, you see a platform quickly approaching beneath you about the same size as the one that you jumped from.
Noah:If we look up...
Mike:Am I going to hit it, or am I going to be about equidistant from where I jumped?
Josh:About equidistant from where you jumped.
Mike:All right, perfect.
Mike:So I'm going to line up.
Mike:You know how when you're shooting from a helicopter, you have to lead the bullets?
Josh:No, but sure.
Josh:I buy that.
Mike:So if there's 30 to 50 feral hogs under your helicopter,
Jorge:Ha ha ha ha.
Mike:No, but you have to lead the bullets when you're on something moving and you're shooting.
Mike:So I'm going to do that with my voice, and I'm going to try to lead the speech so that I yell.
Mike:I'm not going to try to yell when I'm next to them because the sound won't hit them.
Mike:I'm going to yell 20 feet above them so when I pass by, the sound will hit them, and I'm going to tell them to jump.
Josh:Just to clarify, you don't see your friends on the platform?
Mike:Well, I just think I have bad eyesight.
Josh:Oh, okay.
Josh:That's fine.
Josh:Sure.
Josh:So you're going to start yelling as you approach, right?
Tanner:Oh, that's interesting.
Jorge:Lev's going to start flying to try to land on that platform.
Mike:Yeah.
Josh:Okay.
Josh:Okay.
Josh:So the two of you on the platform hear Divex start yelling.
Josh:Dobbler effect as he whizzes by you from below up.
Noah:Whoa.
Josh:Divex, if you're not trying to land on the platform...
Tanner:On the other side of the platform?
Josh:So you're still on the platform.
Josh:You haven't moved.
Josh:As he passes by the platform, he's approaching from the bottom up, like feet first.
Tanner:Right, but is he on the other side from where he jumped off?
Josh:So if he's here, he jumps off here, he comes up this way.
Josh:So yes.
Tanner:Okay, yeah.
Mike:Oh, okay.
Tanner:Yeah.
Tanner:Interesting.
Josh:Yeah, yeah.
Josh:And so you watch as he just zooms past in the other direction.
Josh:As he goes further up again.
Josh:And at the same time, you'd probably hear a thump as Lev lands on the, like... Well, so, like, for you, gravity is pointing this way.
Jorge:you'll see some hands on the side, and then a head pop out from the bottom.
Noah:Thank you.
Tanner:Thank you.
Josh:So you'd be, like, hanging your head...
Jorge:Yeah, that's what I'm saying.
Jorge:I gotta be like, hey, guys.
Josh:Okay, yeah.
Josh:Absolutely.
Josh:It's weird.
Josh:You see Lev stick his head around the corner of the platform.
Josh:Does Lev have hair?
Josh:Does he have a lot of hair?
Jorge:Yeah.
Jorge:And I pull my vampire teeth out.
Josh:Does he have enough that if he were hanging off of a platform, it would hang down visibly?
Jorge:Oh, he's...
Jorge:Not that much.
Jorge:A little bit, and he will go, I've come to suck your blood.
Josh:Okay, so...
Josh:So the two of you watch as this vampire sticks his head out from underneath the platform, and it looks like his hair is being pulled upwards, like he's hanging upside down.
Noah:Meow.
Josh:Divex shoots off into the sky.
Mike:Dyvex is not approaching any sort of a dome.
Mike:It's just off into the sky.
Josh:Off into the sky.
Mike:I trust him.
Mike:I took a leap of faith.
Josh:Okay, absolutely.
Josh:Do you want to do anything while you wait to see if Divex makes another loop around?
Jorge:I'm going to do some perception checks on this side, see if there's anything else here.
Noah:Meow.
Jorge:On the other side.
Josh:Sure.
Josh:Roll a perception check.
Mike:Man, there's no trust in this.
Noah:Josh, I would like to walk up to the leap of faith, but instead of jumping off, I'd like to imagine going up and just jump straight up.
Josh:You don't jump off, you just jump.
Noah:Yeah, just jump up.
Josh:Absolutely.
Josh:Henrik, you watch Dawn stand at the edge of the platform, jump, and then land.
Josh:How much air do you think you get?
Noah:That didn't work.
Tanner:And.
Josh:It's just like a normal jump.
Josh:Okay.
Noah:I think a pretty good jump.
Noah:A couple feet.
Josh:A couple feet.
Jorge:I rolled in private like I'm Tanner.
Josh:Oh.
Josh:Like a fucking idiot.
Noah:We'll never know.
Josh:I'm sorry.
Josh:I have to figure out which tab I have found right now.
Mike:Oh, earlier we had Nosferatu playing peekaboo with a baby Thessian.
Mike:I don't know if, like, we had the scariest person in the group who puts on a blindfold that terrifies his people that he's worked with for months.
Josh:It's possible that there's a reason why the baby was crying in the first place.
Mike:Be like, what?
Josh:Okay, so you got a 34.
Josh:You do see something on this platform.
Josh:There is on one edge of the platform what looks to be a lever.
Josh:It's currently in the left position.
Jorge:Hey, Henrik.
Jorge:Don't.
Jorge:You guys should jump already.
Jorge:Wait, can you guys fly?
Jorge:Can I... If I fly, can I carry them?
Tanner:I can fly.
Noah:Wait, I thought there was a lever on the other side.
Tanner:I have the wing rune.
Josh:Um, I think you're strong enough to carry one person.
Josh:I don't think you're strong enough to carry two, especially given that at least one of them is heavily armored and the other one is made out of metal.
Jorge:Yeah.
Jorge:Okay.
Josh:Yes, there it is.
Jorge:Yeah.
Jorge:You want me to flip it?
Josh:Around this time, Divex begins to make his approach again.
Josh:Divex, you are approaching the platform from the side.
Tanner:Oh.
Mike:Am I going to hit it or no?
Mike:Oh, okay.
Josh:No, you're still, like, removed.
Josh:It's just, you went down, you came up, and now you're coming out this way.
Mike:I'm going to yell to my compatriots again to jump.
Jorge:I hit the lever.
Josh:You hit the lever?
Jorge:Yeah.
Josh:Absolutely.
Josh:Uh... Divex?
Noah:um
Josh:You, as you're approaching, you see Lev move the lever from one side to the other.
Josh:And you feel gravity shift as you're suddenly redirected from the many hundreds of feet that you've been falling straight at the platform.
Josh:You have like two actions of reaction before you slam into this platform after about a few thousand feet of falling.
Tanner:you
Mike:Yeah, I'll cast Fly and gently descend.
Josh:Absolutely.
Mike:I'll do what Lev does.
Josh:Okay.
Mike:So on my approach, I'll cast Fly.
Mike:I will stick my arms and legs out straight, and then just blow down until I touch the platform.
Josh:Also, Lev, you feel yourself fall as the gravity that was pointing upwards returns to pointing downwards.
Jorge:I guess I'll... I'll fly.
Mike:You simply had to have faith.
Noah:so i guess we should jump now now the gravity
Jorge:Do you think I should just drop again?
Jorge:Did not work out well.
Mike:That's what I've been doing.
Mike:Worked out well.
Jorge:Are the other guys falling yet?
Mike:I'm on the platform.
Jorge:I guess, yeah, I'll jump again.
Josh:No, they've all just been standing on the platform.
Josh:Now that gravity's pointing back downward, nothing has changed for them.
Tanner:In the right spot.
Mike:You two must jump.
Jorge:I let it fall.
Josh:Okay, so you just jump off the platform again.
Jorge:Yeah.
Josh:All right.
Josh:Anybody else joining him?
Noah:Yeah I'll go.
Josh:Okay.
Josh:The two of you plummet down.
Josh:after like 10-ish seconds, you start, you see below you is the platform again as you approach, and the two of you that remained on the platform watch as they shoot past.
Josh:Are you aiming for the platform?
Josh:What are you doing?
Jorge:I'll grab Don and land on the platform.
Josh:Okay, so the both of you land on the underside of the platform.
Noah:Do we all have to get down?
Tanner:And they can stay there now.
Noah:I'll peek around.
Tanner:Even though the lever was pulled.
Josh:Yeah, they can stand there now.
Jorge:Is there anything else?
Josh:Correct.
Jorge:Any other levers?
Josh:Not that you see.
Noah:Both of you jump.
Noah:Get over here.
Tanner:Alright.
Josh:Okay.
Josh:Henrik jumps, Divex jumps as well.
Josh:You both fall.
Mike:Yeah.
Josh:You find that at some point, somehow you reversed and you're now headed towards the bottom of the platform again.
Josh:What are you doing?
Josh:Are you trying to land on the platform?
Josh:Are you passing it?
Josh:Are you doing some other secret third thing?
Jorge:And I try to grab Henrik, fly over, grab him, decelerate him, and bring him back.
Tanner:I can actively.
Jorge:35.
Josh:Yeah, that's fun.
Josh:Make an athletics check or acrobatics as you try to catch this falling metal hedgehog.
Noah:Thank you.
Josh:35 is enough.
Josh:I'm not going to injure you for that because it's not a critical failure.
Josh:There's a little bit of fumbling involved, but you can grab Henrik and bring him over.
Josh:I assume your fly spell is still active.
Josh:I don't remember what the duration on it is, but yeah, you're fine.
Mike:five minutes
Josh:If you want to land on the platform, you can as well.
Josh:You land on the platform.
Josh:The lever fades out of existence.
Tanner:we uh we had a jumping
Noah:Is there still that sign for leap of faith?
Josh:So yeah, Divex would still see the little tag that says Lethal Faith.
Jorge:I look over.
Jorge:I try to see the bottom side of it.
Jorge:Is there another lever there now?
Josh:Like you try to stick your head out underneath and see it?
Jorge:Yeah.
Josh:Yeah.
Jorge:I follow again.
Jorge:I jump again.
Josh:Okay.
Josh:You fall again.
Josh:Same deal, you fall, you've somehow been turned around in your head the other direction.
Josh:What are you doing now?
Jorge:Do I flip the lever again?
Josh:You're going to land on the platform?
Mike:Sure.
Noah:Maybe we all have to jump at the same time.
Jorge:Yeah, land on platform.
Josh:Okay, land on the platform.
Jorge:Flip the lever again.
Jorge:I just let myself.
Josh:Absolutely.
Josh:Who else jumped with you?
Josh:Was you in Divex?
Josh:Okay.
Josh:You start both falling downward again and then find yourselves approaching the platform where the other two of your party are standing.
Jorge:Yeah.
Jorge:Go buy it?
Jorge:I already tried.
Mike:Sure.
Tanner:Yeah, let's go.
Tanner:Let's do it.
Noah:I'll jump.
Noah:Wee!
Josh:Okay, you all jump down.
Josh:You've done the rotation.
Josh:You are now approaching the bottom of the platform, which you do see the lever on.
Josh:What are you doing now?
Noah:Gonna try and land on the platform.
Josh:Okay, you land on the platform, all four of you.
Josh:The lever disappears.
Noah:Hold the lever.
Noah:Oh.
Josh:It's gone.
Noah:Levered.
Josh:As soon as all four of you touch down on it, the lever disappears.
Tanner:Okay, now we all need to jump at the same time and get the level.
Jorge:Yeah.
Noah:Okay.
Noah:Leap of faith, everybody.
Jorge:Let's do it.
Mike:One, two.
Noah:We all go.
Josh:Okay.
Josh:You all jump off again.
Josh:You've done the rotation.
Josh:You are now approaching the bottom of the platform.
Josh:You see the lever is there.
Josh:You're all trying to land on the platform again.
Jorge:Yeah.
Tanner:Oh my god.
Josh:Okay.
Josh:You all land on the platform.
Josh:As soon as you touch down, the lever disappears.
Tanner:Okay.
Mike:We just got to be quicker next time.
Noah:Wait, maybe on one side happens to have been the other.
Tanner:No, no, no, no.
Noah:We get both levers.
Noah:Pull both.
Jorge:Let's be on all four sides, right?
Jorge:Oh, it's a circle, not a square.
Jorge:All right.
Josh:No, it's a square.
Noah:We are all on one side.
Tanner:It's just a flat square, right?
Jorge:Let's all get on a side.
Jorge:We'll all fall.
Jorge:Get on a side.
Jorge:Let's do that.
Mike:It's a slab.
Noah:Yeah, I think we need to have both levers there somehow.
Josh:You're all currently on one side.
Jorge:No, no.
Jorge:No, one on one.
Jorge:Two on the flat side and then two on the other sides because it goes sideways.
Mike:Can Divex try crawling to the... Wait, if he crawls, he'll just fall off.
Mike:Like, if he tries to crawl... He'll just jump then.
Josh:Correct.
Josh:Yeah.
Josh:Okay.
Josh:David's jumps.
Jorge:Left jumps.
Josh:Love jumps.
Tanner:Maybe we need to go fall, like, all the way.
Noah:That's true.
Jorge:I'm just going to keep falling.
Jorge:I'm just going to keep falling.
Tanner:Because that, like, started falling sideways.
Tanner:Remember when that happened?
Jorge:Yeah.
Jorge:Yeah, I'm just going to keep falling.
Tanner:We got to... No, we're all jumping, and we're going to fall for so long such that we loop all the way.
Josh:Okay.
Josh:So what are you doing?
Jorge:I'm going to left.
Josh:I have two of you.
Noah:Jump and keep going.
Josh:The two of you have jumped.
Josh:Are the two of you jumping as well?
Noah:Yeah.
Josh:Okay.
Josh:Okay.
Tanner:Like, up, down, left, right.
Josh:Alright.
Josh:So you fall down and then you find that you're approaching the platform from the bottom and you're bypassing it now.
Tanner:We miss.
Jorge:Yeah.
Noah:You know.
Josh:Okay, so you all miss.
Josh:You all shoot past it in the other direction.
Josh:You keep falling, and then you find that next you're actually approaching it from one of the sides.
Josh:You're missing this as well.
Tanner:We miss again.
Josh:Okay, you all pass it right by again.
Josh:You continue falling, and it looks like you're approaching it from the side again.
Josh:You don't know if it's the same side or if it's a different side, but you're definitely approaching it from the side again.
Tanner:We missed again.
Tanner:It's a circle now.
Josh:Okay, absolutely.
Josh:You miss again.
Josh:As you continue to fall, there is another platform below you.
Josh:It looks like you're approaching from the top.
Josh:It is a circle.
Noah:Wait, okay.
Noah:We just do all the sides.
Noah:We just all land on it.
Noah:We keep pulling levers.
Noah:I don't know what's happening.
Tanner:It's a circle now.
Tanner:We land on the circle for sure.
Mike:And on the circle.
Jorge:We land on the circle.
Josh:You're letting go of the circle.
Noah:Oh, it's actually a circle.
Noah:That's not like a metaphorical circle.
Jorge:Yeah.
Josh:No, no, no, no, it's actually a circle.
Josh:Yes, the platform looks like a circle.
Mike:You know, we didn't go in a circle and come at the same time.
Noah:I thought it was a metaphorical circle.
Jorge:We land on the circle.
Josh:No, no, no, no, no.
Josh:Okay, so you are aiming for the circle platform.
Jorge:Yes.
Josh:Okay, well, aim for the circle platform.
Josh:I assume you have suitable ways to stop yourselves from, like, hitting it at Mach 5.
Jorge:Yep.
Josh:You land on the circle.
Noah:Thank you.
Josh:There's a very small shift in weight as you feel the circle fall, like half an inch.
Josh:And then the plaza grows out from beneath you.
Josh:You just needed to finish the descent.
Josh:And as the plaza grows out from beneath you, directly under your feet, another one of those fungal patches appears.
Josh:and six rings around you, each with their own plant growing in them, grows out of the ground.
Josh:Absolutely.
Josh:You take fire at each of them.
Josh:With the sixth one broken, a beam of light shoots out of the spire.
Josh:The rest of the city grows around you again, and the final change to the city occurs as you've activated the last spire.
Josh:The...
Noah:you you
Josh:weird geometry of the city, where it seemed like stairs that continued growing forever, or buildings that, like, weirdly intersected or anything like that, seemed to have stabilized into a proper Euclidean form.
Josh:No perception check necessary.
Josh:Mr. I-can-see-the-conditions-into-the-health-of-those-I-look-at.
Josh:Henrik...
Josh:You are all worthy.
Josh:In addition, the organ sound is louder and clearer than it's ever been.
Noah:Time to go up.
Josh:And you can actually note its point of origin.
Josh:It is coming from the top of that great staircase.
Josh:It is coming from the hill at the center of this city.
Jorge:All right, let's do this.
Mike:Guys, you know, this place is growing on me.
Josh:Okay.
Noah:Wait.
Noah:Do we have the needle?
Tanner:No.
Noah:Like a fungus?
Tanner:No.
Tanner:Oh my god.
Tanner:Why are we sympathizing?
Mike:Like a fungus.
Mike:I mean, like a fungus, yeah.
Tanner:Why are we sympathizing?
Tanner:I just don't understand.
Mike:I don't know.
Mike:Wait, are those people hanging out?
Josh:Yeah, the people are still around.
Mike:Hey, you guys know where we can get something to drink?
Josh:Yeah, so if you just find a random person on the street and be like, hey, do you know who you have somewhere they can get to drink?
Josh:First of all, they immediately bow, like they're not allowed to be looking you in the face.
Mike:When they bow, Divex will turn and do one of these to the rest of the group.
Josh:And they say, they do this weird...
Jorge:Thank you.
Josh:like one arm backwards, one arm tucked under, formal bow thing.
Josh:And they say, yeah, they dab at you.
Mike:They dab on us?
Josh:And they say, excuse me, sire, none of the food that we could possibly serve you would be up to your standards.
Noah:Well.
Josh:If you needed something like ambrosia or nectar, you must climb up to the palace atop the hill.
Josh:I'm sure they will have food that sates you.
Mike:And if I was to look for a bank, you know, for depositing, not withdrawals, where would I find that?
Josh:I apologize, sir.
Josh:We don't have a bank.
Tanner:Lev is right.
Josh:Okay.
Noah:You wanna get drunk?
Mike:Food and drink will be good, then.
Jorge:all right let's go to the tower already guys i am the prize henrik's father did not die for this oh that's where it came from
Mike:Thank you.
Josh:Sure.
Mike:You guys want to get drunk?
Mike:Because we're going up the hill, right?
Mike:The bars are up there.
Mike:I mean... Well, let's ascend the hill.
Noah:You wanna get super drunk before this fight?
Tanner:Lev is actually correct.
Josh:Absolutely.
Noah:Alright, let's go up this hill.
Noah:Let's ascend.
Josh:You guys head back towards the first plaza you were in when you entered the city, and you start walking up that long staircase up towards the top of the city.
Mike:Let's ascend the hill.
Jorge:If you take Nox Blood, you become a vampire.
Josh:Yes.
Noah:you become like a ooga booga don't you
Jorge:If you take Deep Blood, do you think you just ascend?
Josh:That's the scientific term.
Jorge:Oh.
Tanner:You become one of his undead drones.
Jorge:Yeah.
Jorge:I was wondering if Deep Blood was Ambrosia.
Jorge:Alright, let's go.
Tanner:You become one of his undead drones.
Jorge:Keep going.
Josh:You continue up the stairs, and it's no longer pulling that weird trick on you, where regardless of how far you walk, you haven't actually made any progress.
Josh:You are actually making your way up subsequent levels of the city.
Josh:And this is, you've only been here for like two hours total.
Josh:The city has definitely coalesced into an actual location in the time that you're here.
Josh:There are, I mean, like by random estimate.
Josh:at least tens of thousands of people living here now.
Josh:Probably more, because, you know, as you continue up the staircase, you can see behind you, more city has grown out from the original rings.
Josh:It's spread further out to cover more of Ilkain.
Josh:But, as you approach towards the top of the hill...
Noah:you
Josh:Perhaps something more engaging or more important to focus on starts to crest over.
Josh:I would like a perception check.
Tanner:On it.
Mike:The perception.
Tanner:Public roll.
Tanner:Oh!
Mike:It's always important to check the perception.
Jorge:That's at least two more than anything Divex can do.
Mike:This fucking asshole.
Mike:Not so fast.
Mike:What if I seek thoroughly?
Mike:No, I'm joking.
Josh:Okay, so per Mike's request, I am ignoring the 58 crit.
Mike:Use mine.
Josh:We will go off of just the plain 50.
Josh:Okay, so 58 crit.
Josh:Literally the highest this party can roll.
Noah:you you
Josh:As you crest the top of this staircase, you do not find the lighthouse you may have been expecting.
Josh:Instead, you find the last piece of this ascent ends in a Giant organ spread out, blocking your path, almost grown out of fungal matter instead of constructed out of wood.
Josh:Playing this organ is a humanoid figure, blue-ish skinned, although that's a little difficult to define because most of it has this yellow and purple and green fungal matter grown over it.
Noah:Oh.
Jorge:Uh...
Josh:And humanoid-ish, because its torso is cut off and then transitions into three fungal tripod-like legs instead of what you would expect from a traditional humanoid leg.
Josh:It is slaving away over this organ.
Noah:you you
Josh:It is the sound that you have been hearing as you head up the staircase.
Josh:It also doesn't look like it's playing of its own accord.
Josh:Looming over the organ, large enough that you can't actually get a view of the whole body, you see a flat yellow faceplate with a single large red eye and two hands.
Josh:hovering over the area with strings, tendrils almost, of that same yellow cotton candy floss-like material extending out of the fingers, moving what used to be Kharkov's body like a marionette.
Josh:As you see...
Noah:What the heck?
Jorge:Dammit, I was going to send it, but I didn't want to send it.
Jorge:I typed the gif out, but I thought it was rude.
Jorge:Oh.
Josh:As you see, standing at the precipice of this city, that which was once Kharkov turns.
Josh:And none of the marionette strings are attached to the head, so it kind of lulls and moves just with gravity as the body turns.
Josh:And a voice that is similar to, but clearly not quite Kharkov's, as if something has grown into his throat and is forcibly moving the vocal cords so that they approximate the sounds of what it would be like if he were talking, says, Welcome.
Jorge:Oh.
Josh:It is time for you to be shaped to your ascended, true, perfect forms.
Josh:And it's a little early, but I think that's where we'll end it for today.
Noah:Oh, well, that's cool.
Jorge:Oh.
Jorge:You didn't put the...
Mike:I'm going to leave it at that.
Jorge:The thing that's puppeting Karkov on the map.
Josh:I did.
Josh:It is much larger than the map, and it is hovering about 150 feet above the map itself.
Noah:That's a cool map, geez.
Tanner:Are the binding points supposed to be here?
Josh:Yes, they are.
Tanner:Okay.
Jorge:Yeah, they're gonna come as a mechanic.
Tanner:Um... Now, why do we think he wants to shape us into our perfect forms?
Jorge:Leo
Noah:I think he wants to refound Thessia.
Josh:I have not seen Pirates of the Caribbean.
Jorge:he wants us to be new Thessians to go kill the old Thessians that put him out to dry.
Jorge:Yeah, I almost sent that as a gif, but I was like, no, I can't do that to his buildup.
Josh:That's crazy.
Josh:That's what's happening.
Josh:That's fine.
Josh:It's okay.
Josh:That works out.
Noah:Wow.
Noah:This is horrifying.
Josh:This is just a little car cuff playing a song.
Noah:I think we got to needle the deep, but I'm worried if we needle him before killing Kharkov, we're going to have to fight both of them at once.
Josh:Just doing a little dance.
Jorge:So do we have to needle the deep?
Noah:But it might also kill Kharkov.
Noah:Might not.
Jorge:I don't think it's a good idea to not needle the deep.
Jorge:And I think delaying it may only give him more time to snap us out of existence.
Tanner:How high up is he?
Noah:Let me see.
Tanner:I don't think my blast boost can get me that high.
Josh:About 150 feet above the base of Cleveland.
Mike:Oh, so we're... We're still... We're calling off the Becoming Thessians plan?
Jorge:They go 120, I think.
Noah:It might be a hundred and it's regular though.
Josh:Could happen.
Josh:Still an option.
Mike:I feel like if we became Thessians, I feel like we would die very quickly and we wouldn't know what killed us.
Jorge:Just quick question.
Jorge:Did it look like they were willing to talk to us, or was this just going into a combat next session?
Josh:It looked like they just offered, or offered is probably the wrong term.
Josh:It looks like they just informed you that they're going to shape you into the Thessians.
Josh:Into the Thessians you could be.
Josh:I don't know.
Josh:That's not necessarily combat.
Josh:It depends on what your opinion of that happening to you is.
Jorge:Yeah.
Jorge:Do you realistically want to take it, Deva?
Jorge:Mike or.
Mike:No.
Jorge:Just double checking.
Josh:Bye.
Mike:It doesn't align with any parts of the plan, and I don't think it would be simply a promotion.
Noah:We don't have.
Mike:Seems like it would be... I mean, Kharkov seems to be having a great go at becoming a Thessian via the deep.
Mike:I mean, look, he definitely has...
Mike:A will of his own.
Mike:That is pretty cool.
Josh:He's got an organ.
Josh:That's pretty cool.
Josh:You guys don't have one of those.
Mike:Guys... Guys, I think we need to be... I think we need to be organists.
Jorge:I would love if the 13th realm is watching right now.
Mike:Organisms?
Jorge:And they're like, they're so fucked.
Jorge:And then Henrik pulls out a golden needle and they're like, wait, what's he doing?
Jorge:And then he uses this badge of cusp and then flies up and they're like, wait, what?
Jorge:And they're like, energy levels are critical.
Jorge:Everyone report to the, what the fuck is happening right now?
Josh:Because you don't even need to kill him to, like, remove the energy source.
Josh:You just need to pin him, and then he loses the divine source, and that's it for them.
Josh:So... Maybe you should just, out of, like, kindness to your alliance with the 13th realm, not needle the demon.
Mike:Yeah, I mean, what has the Deep done?
Mike:He's had, like, some small-time meddling and all things, but, like...
Jorge:I don't know if the deep's even capable of directly fighting us.
Josh:I...
Josh:I don't know how much Final Fantasy you guys have played or like Octopath Traveler or like JRPGs like that, but it is a staple in those kind of games to have like the full story and full campaign of the game when you go through and you beat the final boss and you win.
Noah:Okay.
Josh:And then there's some secret boss that nobody ever talked about during the actual game that's off to the side that you have to do some random side quest to get to that's like way harder than the original boss and has nothing to do with the original plot.
Josh:And that's kind of what I'm treating the deep like right now.
Josh:It's like you guys solved the story that I think I had originally set out for you to do, which was the Feep is the antagonist.
Josh:And so now you're taking on the side quest of now that we've done this, let's go kill this other super god over there.
Josh:Which is like, you know, he's not been relevant to the plot at all.
Noah:I'm gonna do it.
Josh:You met one guy effectively that's like really been corrupted by him, but that is enough.
Josh:You're not having that.
Tanner:Well, Josh, that's because your plot was to remove the Feep, but our plot is to save all things.
Josh:Right.
Josh:Yeah, no, that's fine.
Josh:I'm not arguing with it.
Josh:I'm okay with you fighting the deep as seen by you are fighting the deep.
Josh:But, you know, it is... What?
Mike:I played Octodad.
Mike:I played Octodad.
Josh:I have not.
Josh:I don't think Octodad is an RPG.
Josh:But Octopath Traveler is a dumb name anyway, but that's it's Octopath Traveler because there's eight characters from the same studio that brought you Triangle Strategy because there are three characters.
Mike:Realistic for me.
Josh:So they just they think about how many characters there are and then they come up with a shape that has that many sides.
Josh:That's it.
Josh:Figured it out.
Noah:works well
Mike:Has anyone here seen gameplay of Octodad?
Josh:I have.
Josh:You're like the octopus that's just moving around with all your limbs and picking up objects and stuff.
Josh:Like ragdolling across the room.
Mike:You're just a flailing octopus that doesn't make breakfast and shit.
Josh:Yeah.
Jorge:Yeah.
Jorge:I wonder if the Deep is even allowed to fight us unless we pin them.
Tanner:Why, because he's, like, still a little dead?
Tanner:I don't know, I feel like, uh, Mephi really interfered with Dorcan.
Jorge:Or he's like Thessian.
Jorge:I don't know if Thessians are allowed to interfere like that.
Noah:Yeah, he was all over the place.
Jorge:I know in the first campaign, obviously we don't know any of this and we're just going to needle them.
Jorge:But in the first campaign, they couldn't directly interfere.
Josh:Okay.
Noah:He was doing a lot of interfering.
Jorge:Yeah, but if he wanted to, he could have just steamrolled everyone in the beginning.
Mike:I mean, even the fee...
Jorge:Remember?
Jorge:There was a lot of stuff, and then, like, there was, like, they weren't really allowed to.
Jorge:That also might be a rule that Thessians are supposed to follow, like, more like a law that's like, hey, after the Dark Bramble, don't be fucking around with stuff.
Tanner:Like Uatu the Watcher.
Jorge:Yeah.
Noah:This is an actual technical question.
Jorge:So how do you think we can get some of his blood before we needle him so that we can
Jorge:then get the trifecta all right all right all right now
Tanner:I don't think we want the trifecta because then we're going to, you know, trigger the end of the world.
Josh:Thank you.
Noah:Henrik, can you physically needle him?
Tanner:What do you mean by that?
Noah:Like, can you get high enough to needle the deep?
Tanner:I mean, I do have the wings, but it'll take me several turns.
Noah:okay yes so on top of your regular high jump it gives you an 80 foot vertical plus whatever your regular acrobat or athletics jump is and you don't have to do like the leap beforehand
Tanner:Well, can I blast boot straight up and then use the wings to fly from there?
Tanner:Sure.
Tanner:And what would my regular does that work?
Mike:So it's your regular... Yeah.
Josh:Your regular jump is eight feet, I believe.
Noah:Um,
Mike:So not 70 feet.
Josh:No.
Josh:By the way, absolutely crazy that you can just jump eight feet straight up.
Jorge:Yeah.
Josh:Just like bass.
Tanner:I'm very strong.
Mike:Yeah, no, that is...
Jorge:You can do... You have the badge of the cosmonaut, so you can go 120 feet with that.
Tanner:Well.
Jorge:88.
Tanner:If I do the 80, we'll call it 85 feet from the blast boost because of my jump, then I think it's 25.
Josh:What is your fly speed?
Tanner:I think it's the same as my walk speed.
Josh:The blast speed gives you 30, which is what I'm asking.
Tanner:I'll give you a fly speed.
Noah:Yeah, but you're yeah, these are major.
Josh:These are major, right?
Noah:So while you until.
Josh:For the next minute, you gain a 30-foot fly speed, but any time you fly, you're clumsy one until the start of your next turn.
Noah:So you can go 80.
Tanner:Oh, so 85 plus 60 is 145.
Noah:Yeah.
Josh:I think I would say 145 is close enough to the 150 because it's a five-foot reach that you have.
Josh:That would let you get close enough to needle him if you wanted to.
Jorge:Well, I'm not, I don't want to spoil anything, but that spell would give you a five reach.
Tanner:And I'm permanently quickened and I can strike with my quickened action.
Tanner:There it is.
Tanner:Mm-hmm.
Noah:you you
Josh:He already has the five reach, though.
Jorge:No, sorry, the extra reach.
Josh:I just, I don't think he needs to be enlarged.
Josh:You can still enlarge him, it's just I'm allowing you to hit him without the enlarge.
Jorge:Yeah.
Josh:Once again, you're welcome to enlarge him.
Josh:I'm not saying you can't.
Josh:I'm just saying for this particular purpose, he does not need it.
Tanner:That spell gives you bugbear arms?
Noah:Specifically bookworms.
Jorge:So next Monday, Phantom?
Josh:Can you be a bugbear in Pathfinder?
Noah:Yeah.
Noah:Next Monday.
Jorge:Are book fairs 5e content?
Josh:No, there are bugbears.
Josh:I just don't know if there's a bugbear ancestry.
Noah:I don't think so.
Josh:A furry, stealthy goblinoid?
Josh:No.
Josh:But there is the bugbear prowler and the bugbear tormentor.
Jorge:Oh.
Jorge:I know one of the weird things I've seen with a good amount of classes that are... There's some classes that are not medium, they're large, but they don't have a 10-foot reach.
Josh:Ancestries?
Jorge:Yeah, yeah.
Jorge:So it's just like... They really suck.
Josh:Yeah.
Noah:Thank you.
Jorge:You're just bigger, and then you don't have reach.
Jorge:Everyone online is like, yeah, don't play these unless you're willing to spec in to try to make your reach longer, because it's just really bad to play.
Josh:Yeah, so you have reach specifically for above you, but not for around you.
Jorge:Yeah.
Tanner:Oh, there we go.
Jorge:I mean, I know why they do that.
Josh:But you are big enough that you can provide standard cover to small creatures.
Noah:Ooh.
Jorge:Oh.
Jorge:I'm going to be a Thessian.
Tanner:You just play a Protectorate.
Noah:Sorry.
Tanner:We could be like the uncommon races and whatnot for next campaign, yeah?
Josh:Yeah, everything's open.
Josh:You can be whatever the hell you want.
Josh:That's not one of the ancestries that Paizo has published.
Josh:I'm not accepting homebrew.
Josh:None of that Team Plus stuff or whatever.
Josh:It's too much of a headache for me, so I'm not doing it.
Jorge:Alright, so no Thessians.
Josh:No.
Josh:No Thessians.
Josh:You cannot be a Thessian next campaign.
Jorge:What about an Ascended Thessian?
Mike:Yeah.
Mike:Okay.
Josh:Doubly no.
Josh:I mean, yes, but I control your character.
Jorge:Okay.
Josh:Cool.
Mike:Good luck Tanner and Noah.
Jorge:I'll just sit here and be like,
Mike:Now there's two more Thessians you have to fight in the camp.
Noah:Easy.
Tanner:It's okay.
Tanner:Noah and I can totally handle whatever the plot is.
Tanner:We'll be fine.
Josh:I mean, it's just some person playing the loot.
Noah:Easy peasy.
Josh:It's fine.
Tanner:Everybody knows that psychic sorcerer is the best combo for a two-person party.
Noah:Tank.
Josh:Yeah, I mean, because both of you could tank, and then you also have magic, which is more powerful in Pathfinder than it is in 5e.
Jorge:I was thinking about this.
Jorge:I was thinking about this, guys.
Jorge:Since we're only going to really have one main tank character, we can take turns using a summon.
Jorge:We have two tanks.
Josh:What?
Jorge:We can summon something in fights.
Josh:Where are you getting the summon from?
Jorge:You can get summon spells.
Josh:Oh, so somebody has the spec into getting a spell to summon a creature, and then the person who does that gets a summon, is what you're proposing?
Noah:you
Jorge:We just take turns.
Jorge:Like, ah, I guess I'm used.
Josh:What do you mean, teacher?
Josh:So everybody learns a summon spell?
Jorge:They get it.
Jorge:They get it.
Jorge:They can be competent.
Jorge:I honestly think, I don't, I'm not, I see this not received well.
Josh:Okay.
Jorge:But that being said, level one, I think the most powerful character I can build is a cleric that does D10 healings.
Jorge:And then all of my spells are dumped into Summon Servitor.
Jorge:which allows me to summon a level 0 character, but I can summon an orc.
Jorge:Which is surprisingly strong for a level 0 character.
Josh:Wait, what?
Noah:Horrifying.
Noah:Let's see.
Josh:This is Summon Lesser Servitor?
Jorge:Yeah, it lets me summon an orc, I believe.
Josh:I think it only lets you Summon a Lemur.
Jorge:Oh, I was clicking on it.
Jorge:I thought I said I could summon a... That's so sad.
Josh:Let's see.
Noah:Summon... Okay, you can only summon Lemurs.
Jorge:Why did it say I could summon an Ort?
Josh:Why do you think you can Summon an Horde?
Josh:What is an Horde?
Jorge:Oh, no.
Jorge:That's the old name for an Ort, I think.
Josh:Oh, is it?
Noah:Yeah
Jorge:Yeah, yeah, yeah, yeah.
Jorge:Yeah, yeah.
Josh:Oh, Lemur is the old name for Gorge.
Josh:It's just called Gorge now.
Josh:Sure.
Jorge:Which have 20 HP.
Jorge:Which is pretty big for a level 1.
Josh:You just want to be able to summon Meat Shield and then just have it exist to take damage.
Jorge:I think that's a pretty strong level one.
Jorge:An orc.
Jorge:Two orts.
Josh:Yeah, sure.
Josh:Just summon and work.
Jorge:Oh.
Noah:Monday, Monday, Monday.
Jorge:Alright, gentlemen.
Jorge:Monday works.
Tanner:Yeah.
Josh:Monday, Monday.
Mike:Monday, Monday.
Josh:Okay.
Josh:See you all then.
Noah:See you on Monday.
Mike:Peace.
Jorge:Yeah.
Tanner:Everyone has a great week.
Jorge:Thank you to you too, man.