Cliff:Hello.
Gamemaster:So.
Gamemaster:I don't want to leave.
Cliff:Good.
Cliff:Can I run a character idea by you really quick before anyone else joins?
Gamemaster:Sure.
Cliff:What do you think about a character who is... I imagine the country that had the compelled was...
Gamemaster:Sorry, you cut out in the middle there, because when I turn on my camera, for some reason, audio cut out.
Cliff:So you know the country that had the compelled?
Gamemaster:Rayleigh.
Cliff:That got nuked?
Cliff:Yes.
Gamemaster:Yes.
Cliff:Character idea is if they had a royal family that was similar to current-day Britain, where they effectively had no power, the character is a son or a prince of that, and now they're just like a small nation, and they have a similar relationship to...
Cliff:the countries of the host as, like, modern-day Japan, where it's, like, yeah, really bad, but they kind of helped us rebuild it, so there's, like, some relationship there.
Cliff:Obviously, it might not be fully solved, and then the character's starting to venture out.
Cliff:Maybe.
Cliff:I could spitball it, but okay.
Gamemaster:Yeah, so there is, like, full disclosure, there is a character already, or a person playing a character from Raelion.
Cliff:It'll be a fun character.
Cliff:Okay.
Gamemaster:Um...
Cliff:Yep.
Gamemaster:And so there is, like, I don't know if you recall, but from the source book, there's a group called the Ghosts of Raelion, which are an org that's kind of, like, mostly around espionage and stuff, but internally it's split into three groups.
Cliff:Yep.
Cliff:Okay.
Gamemaster:One group kind of just wants to kill everybody that caused the original Raelion to fall.
Gamemaster:One group is trying to gather up everybody who survived the nuke, everybody outside of Raelion, and resettle somewhere else.
Gamemaster:And then a third group is kind of trying to get people to leave Raelion behind and form a new country unrelated.
Cliff:Okay.
Gamemaster:And so I think if you wanted to do something like that, they could probably have ties to one of the groups that's trying to resettle the Raelish people somewhere else.
Gamemaster:So, like, there's definitely a story thread there that if you wanted to do something like that.
Cliff:All right.
Cliff:I don't know if I want to do it if someone else is already from there.
Cliff:That might be a... I don't want to step on their toes.
Gamemaster:Overlapping?
Gamemaster:Yeah, I mean, like, there...
Gamemaster:not necessarily trying to resettle Raelion.
Gamemaster:So I don't know if you would necessarily.
Cliff:Okay.
Gamemaster:I think if anything, you would be opposed in that both of you would be from Raelion.
Cliff:Okay.
Gamemaster:One of you is trying to resettle.
Gamemaster:The other one's just seeking revenge, not looking to rebuild anything.
Cliff:Okay.
Gamemaster:So I don't think it would be a problem if you wanted to do that.
Cliff:Okay.
Gamemaster:I don't know if they're trying to keep it a secret that they're from Raelion.
Gamemaster:So I can ask them.
Gamemaster:And then if you want, you guys could talk about it.
Cliff:Okay.
Cliff:The other idea is either that or from the super mercenaries that are from Brinth, that Brinth hired.
Gamemaster:Yeah, so, I mean, like, I'm not against it.
Cliff:Yep, so those super mercenaries, that, or yeah, that's been main idea.
Cliff:If I go super mercenaries, can they have a Primarch?
Cliff:And that's how I explain the beast thing?
Cliff:If not, it's okay.
Cliff:Or an inner god.
Cliff:They could be an inner god.
Gamemaster:I don't know if we would call them a Primarch necessarily, but, like, I don't mind.
Cliff:Okay.
Gamemaster:So, like, their whole deal is they can go into a battle trance that makes them, like, super strong or whatever.
Gamemaster:I'm happy to say, oh, yeah, it was, like, one of the prime angels of the host that descended down to the planet and started the Protectorate.
Gamemaster:Because they're, like, big on the host and stuff.
Gamemaster:That's the equivalent of a Primark.
Cliff:Okay.
Gamemaster:I think either of those are totally a good time.
Gamemaster:It's whatever you want to play.
Cliff:Okay, cool, cool, cool.
Cliff:Yeah, because I was even thinking if I did that one, there could be a tie.
Cliff:This is unneeded, but there could be a tie between them and the super soldiers from the judge in that they both come from brother angels, I guess, except the host was first, and then when the judge came, the other guy went over there.
Gamemaster:Sorry, what's the other guy in the situation?
Gamemaster:Oh, okay.
Gamemaster:So they are angels.
Gamemaster:Where did the angels descend from?
Gamemaster:Were they both angels of the host and then one defected?
Cliff:Yes.
Gamemaster:Okay.
Cliff:Yes, because the host was first.
Gamemaster:Yes.
Cliff:I believe was the first.
Cliff:So that would have been like the two Primark brothers.
Cliff:And they'd be just like mutual.
Gamemaster:Hmm.
Cliff:They don't necessarily believe with everything, but there's like a mutual respect that they have for each other.
Gamemaster:Sure.
Cliff:So yeah, those are some two ideas.
Cliff:Because I think I'm going to try Champion.
Cliff:I really want to play an Exemplar.
Cliff:They just don't seem that good.
Cliff:You know?
Gamemaster:I mean, I don't know enough about the exemplar to make a... That's not bad.
Cliff:Yeah.
Cliff:Because the one nice thing I do like about the champion is that I feel like since the base AC is so high, I have the same AC as a fighter with a shield without having to raise a shield.
Cliff:And I could go into it more and then just raise shields and then have like four more.
Cliff:But it just... I don't like... I feel like the shield raising just takes so much action economy.
Cliff:Hey.
Reverend:What's up?
Cliff:though.
Reverend:You raising shields?
Cliff:No, I was just saying... No, it's fine.
Gamemaster:He's still trying to leave behind the character he made with the cleric because he had such a not good time.
Gamemaster:And so now he's talking about other possible alternative classes he could be.
Reverend:I actually, I feel so bad that we ruined this character you were so excited about.
Cliff:But I don't know...
Cliff:So the nice thing about Champion is their base AC is so high that I don't need a shield.
Cliff:I would have had the AC Tanner has with his shield raised if I was a Cleric at the same level with the same booms.
Cliff:So I could max that and then get a shield and then have it super high.
Reverend:you
Cliff:But that doesn't really... I don't know.
Cliff:I feel like since we also usually fight guys that are so high level, I don't know if an extra two is going to really...
Cliff:I guess theoretically, yeah, but I could also just drop that and just try to optimize for damage, grapples, other things.
Gamemaster:I mean, yes, that is how the game works.
Gamemaster:You can optimize for one stat or a different stat.
Cliff:Yeah, yeah.
Cliff:Yeah.
Gamemaster:I mean, a plus 2 to your defense is non-negligible by any means.
Gamemaster:That's, what, minus 10% chance of being hit and being crit?
Cliff:I guess, yeah.
Cliff:And then I could just go the Fortress Shield and have a really slow movement speed, but I'd be even higher.
Gamemaster:It's not bad.
Cliff:But yeah, two-handed weapons are just so much fun.
Gamemaster:It's up to you.
Gamemaster:You don't want to use that one-handed fatal d12 sword that Mike found?
Gamemaster:You don't think you're going to crit enough to make it worth it?
Cliff:So here's the thing.
Cliff:Let's say I crit.
Cliff:That gives me a d8 to d12, right?
Cliff:If I crit with a greataxe and I'm next to someone else,
Cliff:I basically crit them too, which is dope.
Cliff:Or basically hit them.
Cliff:The Great Axe's critical special effect is that if I critically hit someone, I can use that same attack roll and if I hit someone next to them, I can just do damage to them too, which is just so great.
Reverend:That's really good.
Cliff:Yeah!
Gamemaster:I mean, it kind of sounds like something I don't want you to do.
Cliff:Yeah, yeah.
Gamemaster:Have you guys considered doing the min part of min-maxing?
Cliff:No.
Cliff:Or I could just roll back a Thalmaturge, but then this time use the Eagle's Knight's Dedication and get three attacks of opportunity.
Gamemaster:What was the archetype that gave you infinite attacks of opportunity?
Cliff:Oh no, that was the capstone for Fighter.
Zangron:That's just fighter, yeah.
Gamemaster:Oh, just straight capstone from fighter.
Gamemaster:They get to attack of opportunity every day.
Cliff:Yeah.
Gamemaster:Every day.
Gamemaster:All the time.
Cliff:Yeah.
Zangron:Yeah, every day they get infinite attacks of opportunity.
Zangron:But it refreshes on the day, so you... No, no, it's one...
Cliff:Well, just to be fair, they don't get infinite.
Cliff:They just get one per enemy.
Cliff:So if an enemy does two things in a round, they don't necessarily have it.
Gamemaster:Yeah.
Gamemaster:One per enemy round is a ridiculous amount.
Cliff:Wait, what's the wording of it again?
Reverend:Wait, what is that for?
Cliff:Yeah.
Reverend:How does that work?
Zangron:It's one per enemy turn.
Zangron:So if there's like ten enemies, you get ten attacks of opportunity.
Gamemaster:Yeah.
Cliff:No, no, no, wait, what's the wording?
Reverend:What is...
Cliff:Does it refresh all your attacks of opportunity or just give you one?
Gamemaster:No, no, no.
Zangron:No, no, it gives you one.
Gamemaster:You gained an attack of opportunity.
Cliff:Okay.
Gamemaster:Actually, I don't even think...
Cliff:Because it'd be really funny if you had two and you regained two every round.
Zangron:Okay, actually, actually, never mind, never mind.
Zangron:It doesn't give you an attack of opportunity.
Zangron:The wording is very specific.
Zangron:At the start of each enemy's turn, you gain a reaction.
Zangron:you can use only during that turn for any reaction from a fighter feat or class feature.
Zangron:So any reactions you get as a fighter, you can use every time an enemy takes their turn.
Gamemaster:And it says gain a reaction, meaning you could use one reaction to shield block and then your free reaction to take an attack of opportunity as well each time they move.
Cliff:Yeah.
Reverend:At some point in the past, I feel like the inventor of Pathfinder played a fighter at some point.
Reverend:Someone was like, that's the worst class you could play.
Reverend:And then he was like, well, fuck you.
Gamemaster:Yeah.
Zangron:I will say that I currently have three-ish archetypes, like three-ish class profiles for my next character, and they're all fighters.
Gamemaster:They took the criticism that fighters are the boring easy class in 5e really strongly.
Zangron:They're all fighter-based.
Zangron:It's just one is an int-based fighter, one is an int-based fighter, one's a charisma-based fighter, and one's a wisdom-based fighter.
Gamemaster:Just different flavors.
Reverend:I think by the time we start, too, the, what's it called, Warlord, Commander, and the Guardian will probably be out, too.
Reverend:I think so.
Cliff:Dope, dope, dope.
Gamemaster:Yeah, I think it's August.
Cliff:Okay.
Gamemaster:Like, that's when Gen Con is.
Reverend:It's pretty soon.
Cliff:Mike, if you do the wisdom-based one, you can also be a medic.
Reverend:Let's see.
Zangron:That's the only one that I haven't specced out.
Zangron:I know the archetypes for the other two.
Cliff:Okay.
Gamemaster:Just trying to lure somebody into being a medic.
Zangron:I... I'm thinking about it.
Cliff:Yeah.
Cliff:I'm still going to do a medic, but I think it will be very beneficial to have two medics.
Zangron:See, this is the annoying thing.
Cliff:Yeah.
Zangron:The reason that I haven't gotten anywhere with the wisdom-based fighter is because I'm trying to pick a decent background.
Zangron:And I kind of want to see... Okay, the ones that have strength boosts are like...
Zangron:okay like oh sure like the ones that have int or charisma based boosts are like nice the ones that have wisdom based boots are like you were a guy that helped people somewhere now you're somewhere else like you were a medic in a hospital on a battlefield like i know but i want to see what i want to i want some flavor too
Gamemaster:I mean, there is also a very easy rule for making your own background.
Cliff:What about a cathedral child?
Gamemaster:That's fair.
Cliff:That gives you wisdom or charisma, and it also gives you battle medicine.
Gamemaster:Battle medicine is just a trained medicine skill.
Gamemaster:You just need to be trained in medicine and you can use it.
Cliff:No.
Gamemaster:No?
Reverend:no the medicine's like i think um i think treat wounds is a trained skill
Zangron:You need a feed for it, yeah.
Cliff:No.
Cliff:So that's why it's super beneficial to have a background that gives it to you so you can take the medic at two.
Cliff:If not, you're going to have to use a feat for it.
Cliff:Yeah.
Cliff:Because one of the prereqs for...
Gamemaster:What is it?
Cliff:medicine dedication is that you have access to battle medicine.
Zangron:These are how it's kind of boring.
Zangron:Also, I did not see this many backgrounds.
Zangron:I was looking at the general backgrounds, not the extended list.
Gamemaster:Oh, I mean, the Cathedral Child, what source does it come from?
Gamemaster:SD.
Cliff:It's a player's guide, SDFS.
Reverend:uh you
Zangron:From the heart.
Gamemaster:Oh, is that like Sandpoint?
Gamemaster:I don't think that's... Maybe that's just not present on Archives of Nethis yet.
Cliff:You approved it.
Cliff:I don't remember where it came from, but you approved it.
Gamemaster:Yeah, I just... It's on Demiplane.
Gamemaster:It's not on Archives of Nethis.
Gamemaster:I was trying to figure out where it came from.
Cliff:Okay.
Gamemaster:It's fine.
Cliff:Yeah.
Gamemaster:I just don't know what the source is.
Cliff:I just found out Pathbuilder.
Gamemaster:Seven Dooms for Sandpoint, of course.
Cliff:Yeah.
Gamemaster:Which is like an adventure path.
Reverend:Ooh, scribing lore.
Reverend:Ooh.
Gamemaster:Scribing lore is fun.
Cliff:Yeah.
Gamemaster:I hear people who have characters with scribing lore are really cool.
Cliff:Yeah, I heard that.
Gamemaster:That's what I've heard.
Gamemaster:Not as cool as people who have characters with genealogy lore, but like a close second.
Cliff:No, of course not.
Reverend:The only specific time that would ever be useful...
Gamemaster:That character had five lores.
Gamemaster:I just needed to find a reason to use it.
Gamemaster:Animists get so many lores.
Gamemaster:Because they get the lores from all of the spirits they have attuned.
Gamemaster:And each spirit has two lores.
Reverend:It's crazy they get so many lores, but lore is generally int-based, and they're wisdom-based.
Gamemaster:Yeah, no, so all of my lore checks were bad.
Gamemaster:But I had a lot of them.
Reverend:You just gotta keep trying them all.
Gamemaster:Yeah, well, so, like, suppose... Like, the rules is written if you... Dog.
Gamemaster:The rules is written is if you use a lore skill on a check that it's applicable to, the DC should be one step easier.
Reverend:I leave.
Cliff:Well.
Gamemaster:Which kind of helps, but if you're an int-based character, then that just makes it easier for you to crit using your lore.
Gamemaster:If you're a wisdom-based character, it just makes up for the fact that you're dumb.
Reverend:July 31st.
Gamemaster:When does Battlecry come out?
Gamemaster:Okay, so I'll have a PDF for that on July 31st, so I can share it with you guys to look through it.
Gamemaster:I don't think it'll hit Archives of Methodist properly for some time after that, but at the very least you can look through the PDF.
Cliff:I don't know.
Cliff:So for the Starfinder thing, I'll tell you this again when Tanner's here.
Cliff:I don't know if I'm going to do three sessions or just one, because there's no ship combat in there.
Cliff:And a lot of what I was trying to plan had to do with you guys ship combating.
Cliff:And I feel like if I just try to wing it without even knowing Starfinder, it might not be that fun.
Reverend:That makes sense.
Gamemaster:I mean, Tanner has played Starfinder.
Gamemaster:You can just ask him how they did ship and then maybe just, like, modify that?
Gamemaster:I don't know if it's more crunchy or not.
Gamemaster:It's been literally years since I last read through any Starfinder material.
Gamemaster:I mean, there's probably rules for ship combat.
Gamemaster:Like, not spaceship, just regular ship combat in Pathfinder.
Gamemaster:I would be surprised if it was much different.
Cliff:Yeah.
Reverend:I don't know what original Starfinder is like, but Starfinder 2 is silly.
Gamemaster:Starfinder 1 I recall also being silly.
Gamemaster:Although it wasn't compatible with Pathfinder 1, so it's interesting that they're making 2 compatible with Pathfinder 2.
Reverend:Okay.
Cliff:So... Yeah.
Reverend:I do think that's very interesting.
Cliff:I... Yeah.
Reverend:Everything is... You could theoretically be a Starfinder character in a Pathfinder campaign and vice versa.
Cliff:So, theoretically...
Cliff:If things go well, I should have a job offer this week.
Reverend:Oh.
Cliff:And if I take it, I will have a bunch of time off, and then I can actually really go to town with a session.
Cliff:But that's if things go well.
Cliff:So I don't want to commit to scoping out how to convert ship combat.
Gamemaster:It's fair.
Cliff:But yeah.
Cliff:What's nice is I told the other company that I would need a two-week notice period, and then two weeks after that for a
Cliff:to reset and they're like of course but i found out later that deep mind normally terminates you after one day so um i gave them a heads up and i was like hey just so you know that might happen and they're like that's fine you can still take the month and i was like cool sweet guilt-free months if it works yeah
Reverend:Oh.
Reverend:I hope it works out.
Reverend:Do you have an idea of what the pay and everything is going to be, or is it all going to be a surprise?
Cliff:They listed pays online that were very high, but I haven't talked to them about the pay because I didn't know how to negotiate within that range.
Cliff:Because I was pretty happy with most of that range, if not all of it.
Reverend:always it's that high that you're like any number of people
Cliff:So I was just like, I don't really know how I would be like... So, theoretically.
Cliff:That's if that posting was real and everything.
Gamemaster:This is for a job in New York that is legally required to be real.
Cliff:Yeah.
Cliff:Yeah.
Gamemaster:New York City requires that job postings for in-office positions list the lowest and the highest paid values for that particular title.
Cliff:Yeah.
Cliff:For the base only.
Cliff:But the thing is, I know, and I know that should be legally binding, but they're such a small company that also, if they're wrong, I'm not going to report them.
Cliff:And I don't think other people would.
Gamemaster:You should sue them.
Gamemaster:If they're wrong, sue them for whatever number they listed.
Gamemaster:That's how that works.
Cliff:Yeah.
Reverend:That's a good way to start working there.
Reverend:Sue your employee as soon as you start.
Cliff:Yeah.
Cliff:Yeah.
Cliff:One little trick.
Cliff:Employers love this.
Gamemaster:You just keep that in your back pocket, and then eventually when you leave the company, then you sue.
Reverend:They love this.
Gamemaster:And you say, hey, eight years ago when you hired me, that number was wrong.
Cliff:Oh, yeah.
Reverend:It shows.
Cliff:Yeah.
Cliff:I was supposed to do a final round tomorrow with a different company, but they emailed me an hour ago being like, hey, turns out there's technical difficulties at the office, so we can't host you.
Reverend:Back pay.
Gamemaster:That is a technical difficulty.
Cliff:We're still open to do a video call if you're welcome to.
Cliff:And I'm like, you guys just... Your AC's busted in the heatwave.
Cliff:That's what happened.
Cliff:You're just trying to say technical difficulties.
Cliff:Yeah.
Gamemaster:Heat waves suck for places with computers.
Cliff:Yeah, but I also didn't... I don't want to host it from my apartment because I'm scared my AC will break it.
Gamemaster:Okay, but is your AC not currently functioning?
Reverend:There.
Cliff:They broke last year.
Gamemaster:Did they?
Cliff:Yeah, they like burned out.
Gamemaster:That's unfortunate.
Cliff:So like, I hope.
Zangron:I was very surprised when I got an email that's like, hey, New York office, they're going to be rationing AC from 8 a.m.
Zangron:to 11 p.m.
Zangron:every day.
Zangron:And it's like, what?
Zangron:What do you mean rationing?
Reverend:Oh, God.
Gamemaster:is hard to cool stuff down.
Gamemaster:It's too hot up.
Gamemaster:I mean, like, a lot of the way that older New York City cooling towers work is just strictly via huge radiators.
Gamemaster:So at some point, you hit the maximum thermal load that the radiator can expel.
Gamemaster:So the hotter it gets, the less efficient the AC gets.
Cliff:Yeah.
Cliff:What's that other type of heating and cooling with basically a pump?
Reverend:Oh, my God.
Gregor:Yeah.
Cliff:What's that called?
Gamemaster:Heat pump HVAC?
Cliff:Maybe HVAC.
Zangron:That sounds correct.
Cliff:You could get those AC units that just have two pumps.
Gamemaster:I mean, those are heat pumps, which are nice, but very expensive to install.
Cliff:Yeah.
Cliff:Yeah.
Cliff:They don't work as well.
Cliff:Yeah.
Gamemaster:OK, we might be talking about different things, because heat pumps are the most efficient way to move heat.
Cliff:I'm not talking about central AC.
Cliff:I'm talking about you can also buy.
Cliff:I might be talking about something else then.
Gamemaster:Maybe.
Gamemaster:My parents have a heat pump set up in their house, and it was ridiculously expensive to install, but it's apparently much cheaper to run, and it's super quiet.
Gamemaster:It looks like an AC unit in the room that it's in, but instead there's two tubes out the back of the house that lead to these huge compressors on the outside of the house that it pulls hot air out of.
Cliff:Hmm.
Cliff:So I've seen those without the external thing.
Cliff:The pumps just go to the window.
Gamemaster:Oh, you're talking about portable ACs.
Gamemaster:Those are super expensive to run and they suck.
Gamemaster:I have one.
Cliff:Yes.
Gamemaster:Because, yeah, the cooling tower in my building doesn't really work very well.
Cliff:Okay.
Gamemaster:So the coldest the in-unit AC gets is like 75, 76.
Gamemaster:So I got a portable AC to try and make up for it.
Gamemaster:And it works, but it costs literally $200 a month to run.
Gamemaster:So...
Zangron:Instead of just leaving your fridge open or something?
Gamemaster:Honestly, probably about the same cost.
Gamemaster:The only problem is my food would go bad because my fridge is open.
Zangron:Or you would go good.
Reverend:You get a second fridge and angle it towards your first fridge and the coal there just goes back and forth.
Gregor:I was just going to say Second Bridge.
Reverend:But then you angle it.
Zangron:It's called a heat exchanger.
Gregor:I was thinking Second Bridge, too.
Zangron:Yeah, it's called a heat exchanger.
Reverend:I think the second mini fridge would have to be open facing down on the other.
Zangron:They put them on a lot of ACs.
Gamemaster:I don't know if I have a lot of room for a second fridge.
Gregor:Ooh.
Gamemaster:Do you think if I stack two mini fridges, that would work?
Zangron:You would... Well, no, no, no.
Gamemaster:To cool the first mini-fridge.
Reverend:Yeah.
Gamemaster:Sure.
Gamemaster:Yeah.
Zangron:You can't just have too many fridges because no one's going to believe that it has enough power to be a single fridge.
Zangron:So you have to put a trench coat around it so that it looks like one big fridge.
Zangron:That way people don't get... Yeah, two fridges.
Gamemaster:Two fridges and a trench coat.
Gamemaster:Sure.
Reverend:Of course.
Gamemaster:That way they could go to the movies, too, if they wanted, which could be useful.
Zangron:Exactly.
Reverend:You can see rated R movies.
Gamemaster:Yeah.
Gamemaster:Which, I mean, to be fair, my current fridge is not old enough to sit around in the movies, so I get it.
Gregor:That's it.
Zangron:I think my current fridge qualifies for social security benefits.
Gamemaster:That's unfortunate.
Gamemaster:That's an old fridge.
Reverend:I don't know.
Zangron:It doesn't like staying below 65 degrees.
Reverend:I'm those old.
Reverend:Wrong.
Gamemaster:Your fridge doesn't like staying below 65 degrees?
Zangron:No, it's safer than 65, but it's not 100% safe.
Reverend:Do you only have non-perishable food in there?
Zangron:Or that they're... Do I what?
Reverend:Like, do you only have non-perishable food in your fridge?
Zangron:No, I have perishable.
Gamemaster:Yeah, like, that's where he keeps his canned food.
Reverend:It's like, oh, in case I want some cold beans.
Gamemaster:In the fridge.
Zangron:Yeah.
Gamemaster:Your fridge doesn't stay at a safe temp all the time because that's bad.
Gamemaster:That's dangerous.
Zangron:Yeah, we.
Gamemaster:That's like how you get a foodborne illness.
Cliff:It could change temperatures as long as the temperatures are within a safe range.
Zangron:Yeah.
Gamemaster:Right.
Gregor:Could be that it just needs some servicing.
Gamemaster:But there is a stable temperature range that your fridge is supposed to be at.
Cliff:Below 40?
Cliff:Yeah, below basically 40 and higher than... Oh, no, that's actually very hazardous.
Gamemaster:Sure.
Gamemaster:Not around 65, which is the number that we were just told.
Cliff:It's supposed to be below 43 or something.
Gamemaster:Mike, have you considered getting a new fridge?
Zangron:I have.
Zangron:Yeah, I have.
Gamemaster:No.
Gamemaster:So long as we're considering it.
Zangron:It could be what?
Gamemaster:Well, he did just say that his fridge is 65 years old.
Zangron:It's toasty in there.
Gregor:It just needs some help.
Gamemaster:So...
Reverend:Good boy.
Gamemaster:That is old enough to seem already moving.
Gamemaster:It's toasting in your fridge.
Gamemaster:How's your oven, though?
Gamemaster:Is that nice and cool?
Zangron:I actually haven't tried my oven yet.
Gamemaster:What?
Zangron:I haven't tried to keep food cold in the oven.
Cliff:It doesn't really cook.
Gregor:He doesn't bake.
Gamemaster:Like it all.
Gamemaster:Oh, okay.
Gamemaster:Sure.
Gamemaster:That makes more sense.
Gamemaster:That's fine.
Cliff:Well, cold's relative, right?
Zangron:Yeah, I don't think I can afford that kind of an import.
Cliff:So if the food's used to being in the sun, then it's probably pretty cool in the oven.
Gamemaster:Right, because of all that food that you have that's used to being in the sun.
Cliff:Yeah.
Cliff:No, I eat basically straight plasma all the time.
Gamemaster:Oh, in the sun.
Zangron:Do you get it from your...
Gamemaster:Okay, when you said in the sun, I thought you meant like something you leave on a windowsill, like a cartoon pie.
Zangron:Yeah.
Cliff:Yeah.
Cliff:No.
Zangron:No.
Gamemaster:You meant inside the sun.
Cliff:No.
Cliff:Yeah, not unlike the hot parts of the sun.
Zangron:Do you get the plasma from the same guy that sells you the neutron star material?
Gamemaster:Right, the cold parts of the sun.
Cliff:Different guy.
Cliff:No, that guy has a... Yeah, yeah.
Zangron:Different guy?
Cliff:The neutron star guy has a much, much bigger and stronger truck.
Zangron:Yeah, because I had a spoonful of Neutron Star once, and I was full for days.
Cliff:Yeah.
Cliff:Plasma's pretty light.
Zangron:There are so many calories.
Cliff:Yeah, yeah.
Cliff:You see, the cool thing about the plasma, since it's usually electromagnetic, if you hold the magnet by your stomach, it just kind of... If you don't eat a high iron diet.
Zangron:Doesn't that usually happen?
Gregor:Thank you.
Zangron:I have a lot of plasma in me already.
Gamemaster:I think... I think...
Reverend:Mike's been eating the weights of the gym, not been lifting them.
Cliff:That's how you make the gains.
Zangron:I'm like, fuck, what's his name?
Zangron:I'm like that guy from The Shawshank Redemption.
Zangron:I'm just going in and slowly eating the weights every day.
Zangron:And like 10 years later, they're like, wait, where the fuck did all the weight go?
Zangron:And they just see me puking it as soon as I get out of the gym.
Zangron:There's just a pile of iron shavings.
Gamemaster:It's good for you.
Gamemaster:They sell that iron fish that you could put in a pot when you're making soup to increase your iron intake.
Gamemaster:Why do that if you could just eat a three-pound dumbbell every time you go to the gym?
Cliff:Yeah.
Zangron:Someone posted the Snoopy version of that, the little iron Snoopy, and then someone took that and photoshopped microplastic texture on it.
Zangron:It was like, my doctor says I'm not getting enough microplastic, so I got to put him in the stew.
Gregor:Excellent.
Gamemaster:Terrible.
Zangron:Tanner, you had something?
Gregor:Oh, well, Josh was saying why use the fish when you have the dumbbells.
Gregor:And I was thinking, like, maybe teeth is the reason.
Reverend:Hmm.
Gregor:Because you're going to be shaving down your teeth.
Cliff:Yeah, that might be it.
Gamemaster:I imagine the fish is just as hard to bite through.
Zangron:I don't think the fish or the dumbbells have teeth.
Cliff:Tanner, are you using the right mic?
Gregor:I don't know.
Gregor:Do I sound awful?
Gamemaster:You do sound a little low quality.
Gregor:Yeah, let me click the button.
Zangron:What if he is using the right one?
Cliff:Yeah, sorry, I wasn't going to add any other additional comments.
Gamemaster:You sound terrible.
Gregor:I clicked the button.
Cliff:Oh, no, you sound much better.
Gamemaster:Oh!
Gamemaster:You actually sound worse now.
Gregor:I plugged the headset in, and it switched the audio to the headset, but not the microphone.
Cliff:Yeah, it does that on my computer too.
Cliff:It's like, oh, great.
Gregor:It's like, oh, you wanted to use both of these.
Gregor:Oh, interesting.
Cliff:Oh.
Gregor:Thank you for your sensitivity in not wanting to insult my microphone.
Gamemaster:This volume might be a bit wacky.
Zangron:You're welcome.
Cliff:Yeah.
Cliff:Josh didn't have that sensitivity.
Gamemaster:I tell it like I see it, you know?
Gamemaster:Fuck your microphone.
Reverend:Thank you.
Cliff:I guess it's a safe bet since we've talked with Tanner a lot.
Zangron:God, is this a new bot?
Cliff:Yeah.
Zangron:Okay, that's why it's so fucking loud.
Gamemaster:Yeah, this is... Oh.
Zangron:Oh, no.
Zangron:I had an appropriate volume.
Zangron:It was just the track.
Zangron:It's the track.
Gamemaster:Sorry.
Zangron:It's okay.
Zangron:I fixed it.
Gamemaster:I don't have the ability to fix it for you, so that's good.
Gamemaster:Actually, do I have the ability to fix it for you?
Gamemaster:I can make you sound louder in my head, but I can't make me sound louder in your head.
Gamemaster:I've been trying, though.
Zangron:thank god how's it been going
Gamemaster:Poorly.
Gamemaster:Do we want to play some Pathfinder?
Reverend:Yeah.
Gregor:Okay.
Cliff:So, we started the last awesome session in the midst of battling swarms of fiends.
Gamemaster:Do any of you want to do a recap of the last time we did Pathfinder?
Gamemaster:It looks like Jorge wants to.
Cliff:Each of our characters, respectively, killing them by the dozen.
Cliff:Bloody mess.
Cliff:Wiped out the few swarms.
Cliff:Then we're like, we should patch up a little bit.
Cliff:And we did.
Cliff:We then started walking over to the tower.
Cliff:We started looking through some journals, writing some notes.
Cliff:Looks like the last group was here.
Cliff:Didn't send us a message going out, but disappeared.
Cliff:And we didn't really see signs of a struggle.
Cliff:There were some weird plant things against this obelisk of hot metal.
Cliff:We interacted with them.
Cliff:We got the doors open.
Cliff:And I just wanted to call out, our characters are not the smartest.
Cliff:And we were given a puzzle that had to do with lava and getting through doors.
Cliff:The first door, we just tore off the hinges because fuck picking locks.
Cliff:Found some more lava, then went back to the drawing board.
Cliff:Found another door, decided, eh, maybe we'll pick this one.
Cliff:And the reverend just taps it and unlocks it.
Cliff:Turns out he's really good at picking locks and probably should just pick the first lock, but that's fine.
Cliff:We open that door.
Cliff:Inside, there's a devil, and we go, we're not talking to you.
Cliff:We go back upstairs, realize we can't solve this, and we go, we gotta go talk back to that guy.
Cliff:Talk to that guy.
Cliff:He's like, you guys are really dumb, and we're like, no, we're super smart.
Cliff:He's like, let me out.
Cliff:We're like, absolutely not.
Cliff:He's like, solve this puzzle.
Cliff:So we do the puzzle.
Cliff:We do it really quickly.
Cliff:We failed it really quickly.
Cliff:We go, fuck you.
Gamemaster:But you did it quickly.
Cliff:And then we left.
Cliff:We went upstairs and go, we can do it without that guy.
Cliff:And it turns out we really did need that guy.
Cliff:So we went back down.
Cliff:We said double or nothing.
Cliff:And the guy's like, I wasn't getting anything.
Cliff:We're like double or nothing.
Cliff:And he's like, I, you know what?
Cliff:Fine.
Cliff:I'm just going to give it to you.
Cliff:Double or nothing.
Cliff:And then we spent slightly longer on this one, solved it, got it right.
Cliff:And got the two levers left him.
Cliff:And the guy's like, by the way, I know one of your names.
Cliff:Cause you told me it.
Cliff:I'm totally going to hunt you down.
Cliff:And the, and we were just like, eh, probably fine.
Cliff:And he's like, just remember, I'm a very powerful fiend.
Cliff:I almost killed the prince of this guy.
Cliff:And we're like, I'm sure I'll be fine.
Cliff:So we left.
Cliff:We put those wrench things in there, cranked them, cranks.
Cliff:And then we got to skip a door, because we did double or nothing, and we're so goaded.
Gamemaster:Thanks.
Cliff:We went to the main hall.
Cliff:We were a little stealthy.
Cliff:We snuck up, and we just started fucking...
Cliff:Bingo bongo.
Cliff:Killed a bunch of them mid-fight.
Cliff:We're doing well, kind of.
Cliff:And then another fiend stepped out of the pool of blood, and he's like, I'm the fixer, guys.
Cliff:And we're like, oh, OK.
Cliff:And that's where we ended it.
Gamemaster:He definitely didn't say that.
Gregor:I do remember him saying that.
Gamemaster:That's fine.
Cliff:Yeah, yeah.
Reverend:Yeah.
Gamemaster:Yeah.
Gamemaster:I think the only note of importance that you missed is that the fiend's name that you played Puzzle Box with is named Flintlock Toboggan.
Gregor:Well, allegedly.
Gamemaster:But... Yes.
Zangron:You got us there.
Zangron:The horse's name was Friday.
Zangron:All right.
Gamemaster:He wrote in on a Friday?
Gamemaster:I don't... Okay.
Zangron:I don't know.
Zangron:Also, Jorge missed us doing okay.
Zangron:I one shot a mage.
Zangron:Okay.
Gamemaster:Yeah, you did too much damage to that page, and I'm kind of... Okay, but the one time you did it this ten minutes was on an enemy that had a lot of health and then suddenly didn't have a lot of health, so... I was scrolling backwards to try and find your damage number, but it's suitably large, I think.
Cliff:a Magus, one shot a Mage, but yeah.
Zangron:I can only do it once every 10 minutes.
Reverend:you
Gamemaster:Um...
Zangron:The spell itself was 140.
Zangron:The hit was 38.
Zangron:And then also three districts of acid, yeah.
Gamemaster:Okay, either way.
Gamemaster:So we begin this session mid-fight.
Gamemaster:You guys had all crowded around Sigil's Enforcer.
Gamemaster:There is a crowd of fiends off in one corner that's been hurling rocks at you.
Gamemaster:It's been a few turns now, I think, that they've just been hurling rocks at you.
Cliff:I'm going to go address them.
Gamemaster:And then there is the Fixer who did pop out, yell, it's fixin' time.
Gamemaster:And then...
Gamemaster:We ended the session when that happened.
Reverend:you
Gamemaster:So we will begin today's session with Gregor at the top of the initiative order.
Gregor:All right, let's go.
Gregor:I think the first thing I want to do, I want to strike this man that's on the ground.
Gamemaster:And everybody's names are too long.
Gregor:He is prone, I believe, right?
Gamemaster:Yes, he's prone and he's enfeebled three.
Gamemaster:and taking three persistent Holy Spirit damage.
Gregor:Awesome.
Zangron:Enfeebled 3?
Gregor:I've hit.
Gamemaster:Absolutely, you have.
Gregor:I've dealt damage.
Gamemaster:You have dealt the damage.
Gamemaster:He is bloodied.
Gregor:Sweet.
Gamemaster:He might have been bloodied before.
Gamemaster:I didn't check.
Cliff:I think he was.
Gamemaster:No, he wasn't.
Gregor:Then I want...
Gamemaster:He's bloodied now.
Gregor:Does the thing happen?
Gamemaster:No.
Gregor:Excellent.
Reverend:No.
Gamemaster:He's not cool enough for that.
Gregor:I'm going to use an action to share rage with Cliff.
Cliff:Yeah.
Gamemaster:who is bigger than everybody else.
Gamemaster:So it will take more status effects to complete the circle.
Cliff:Oh.
Cliff:By the way, before I forget, could you give me enlarged?
Gamemaster:Just keep that in mind.
Cliff:I only had the clumsy, but I didn't have the bonus of enlarged.
Cliff:I've noticed that last fight.
Cliff:Because I think when I came off screen and came back on, we just never put that back.
Gamemaster:Yeah, sure.
Gamemaster:I can give that to you.
Gamemaster:We will see.
Gamemaster:It might make you another size bigger.
Gamemaster:Uh, enlarge.
Gamemaster:Spell effect, enlarge.
Gamemaster:There you go.
Gamemaster:I have enlarged.
Reverend:That's huge.
Gregor:And I think I was able to apply the Share Rage.
Gamemaster:Luckily, not huge.
Gamemaster:He'll just enlarge.
Gregor:Do you see it, Jorge?
Gamemaster:He does have share rage.
Cliff:I have it.
Gregor:Epic.
Cliff:Yes.
Gregor:I'm going to drink a healing potion.
Gregor:I should have bought more of these, but that's okay.
Reverend:Cool.
Gregor:And then I feel like I want to move away because I feel like I'm in danger.
Gregor:So...
Cliff:Make sure he can still heal you, the other guy.
Gregor:I know, I'm going to kind of circle around.
Gregor:Because I've got... What do I have, 40?
Gregor:45 feet of movement.
Gregor:So that was 10.
Gregor:20.
Gregor:25.
Gregor:30.
Gregor:I'm just going to stay right there.
Gregor:Do I want to get melee with these guys instead?
Gregor:Yeah, I'll go to right there.
Gregor:And that'll be my turn.
Gamemaster:Okay.
Gamemaster:One second.
Gamemaster:Oh, that does work.
Gregor:Yeah, there is a thing.
Gamemaster:So if you hold control and start dragging a character, you can then click on waypoints while still holding control and then hit space and it'll move the...
Cliff:Get a stand up.
Gamemaster:the area.
Gamemaster:It's a bit clunky, so.
Reverend:Oh, that's cool.
Reverend:That's cool.
Gamemaster:Um, okay, if that's the end of your turn, then it's the enforcer's turn.
Gamemaster:He's on the ground.
Gamemaster:I think he... Yeah, he's gonna stand.
Cliff:Mike, do your thing.
Reverend:Reactive strike.
Gamemaster:He's gonna take the move action to try and stand.
Reverend:Reactive strike.
Cliff:Do your things, guys.
Zangron:All right.
Cliff:I'm going to save my reaction.
Gamemaster:You don't have to.
Cliff:I feel like glimpse is better than reactive strike for me.
Gamemaster:I'm starting to think that maybe it is optimal to just stay on the ground.
Gamemaster:That hits.
Reverend:Boom.
Gamemaster:That also hits.
Reverend:Stay down!
Gamemaster:None of them are crits, so he does get to stand up, unless you guys have something that specifically stops him from doing this.
Reverend:No, but do I get sneak attack on this?
Gamemaster:He is off guard to you, so I think so, yeah.
Reverend:I'm just not sure if it's only on my turn, or if it...
Gamemaster:I believe sneak attack applies whenever they're off-guard to you.
Reverend:I don't want to do more damage than he's already going to take.
Gamemaster:Enemy can't properly sneak.
Reverend:Off guard.
Reverend:Brain check.
Gamemaster:If you strike a creature that has the off-guard condition with an agile or finesse melee weapon, or blah blah blah, you deal precision damage.
Reverend:Oh.
Gamemaster:So yes.
Reverend:Great.
Reverend:Man is off guard.
Gamemaster:He is off guard.
Reverend:Wow.
Cliff:Oh.
Gamemaster:That sucks.
Reverend:He's also, I mean, I know he's already enfeebled, but he's even more enfeebled.
Gamemaster:He's already super enfeebled.
Gamemaster:You don't get to make him more enfeebled.
Gamemaster:But now he is bleeding as well as taking spirit damage.
Reverend:I do want to point out, before we get too far, I did use preparation, so I have, I remember this, I used preparation, have not used it yet, so I have two reactions.
Reverend:Just putting that out there.
Gamemaster:Okay.
Gamemaster:Great.
Cliff:You are great.
Gamemaster:I think he's probably going to attack the big guy, because the big guy is I think the most injured out of you, and he's just trying to, at this point, I think probably take somebody down with him, because it's not looking good.
Gamemaster:He is being triple teamed right now.
Gamemaster:So he's going to go for the big guy.
Gamemaster:He's going to attempt to stab him with his scimitar.
Gamemaster:That hits.
Cliff:hits.
Gamemaster:That is going to be 19 points of damage.
Cliff:All right.
Gamemaster:And then he is going to attempt his dual abuse.
Gamemaster:And then... Oh, sorry.
Gamemaster:This is part of his dual abuse.
Gamemaster:So he's just following it up with a second attack.
Gamemaster:And if it lands, I do extra damage.
Gamemaster:That's gone until the end.
Gamemaster:Um, because he's enfeebled, that's not a crit, which is annoying.
Cliff:Hell yeah.
Cliff:All right, I'll take it.
Reverend:Hmm?
Gamemaster:Uh, that is going to be an additional 31 points of damage.
Gamemaster:Um, that is unfortunately all three of his actions, though, because he had to spend one to stand up.
Gamemaster:So, uh, oh, sorry, yes, he takes, uh, three spirit damage.
Cliff:Which is holy.
Gamemaster:Let's roll.
Gamemaster:Yes.
Gamemaster:Let's roll the recovery check for that.
Gamemaster:He didn't recover.
Cliff:Failed.
Gamemaster:And then he takes two bleeding damage.
Gamemaster:Let's roll the recovery check for that.
Gamemaster:He succeeded.
Gamemaster:He's no longer bleeding.
Gamemaster:He is still taking the spirit damage, though.
Reverend:Good for that guy.
Gamemaster:And now it's the reverence turn.
Reverend:I'll say a quick prayer to the judge to guide my strike.
Reverend:And then I will strike.
Reverend:And he should still be off guard to me because we're ganging up on him.
Reverend:He's off guard to all of us.
Gamemaster:Oh, right, because you have that thing because people are adjacent to him, even if they're not actually flanking.
Gamemaster:So he is off guard, yes.
Gamemaster:Which is rude.
Reverend:That is a crit.
Gamemaster:Yeah, that's a crit.
Gamemaster:Okay, he survives.
Gamemaster:Oh, is that not doubled?
Reverend:Oh, sorry, I just hit damage, not crit, so that should be doubled.
Gamemaster:Okay.
Cliff:You don't have anything else that increases damage dives on crit?
Cliff:You don't get a fatal or anything?
Gamemaster:It doesn't matter.
Gamemaster:As a crit, if you double that damage straight, that is enough.
Gamemaster:Kills him outright.
Cliff:Great.
Reverend:Uh, excellent.
Reverend:I will yell, I'll yell, Gregor, do you have the imps?
Gregor:I can take them.
Reverend:Great.
Reverend:Uh, next action, I will hunt prey on Sigsel Heights Fixer.
Gamemaster:Absolutely.
Reverend:Uh, and then I will bless my ally, and I'll use this on the big guy.
Cliff:Oh, thank you.
Reverend:Uh, so you are blessed.
Gamemaster:You get advantage on your next roll save.
Reverend:And I think that's my turn.
Gamemaster:Okay.
Gamemaster:That brings us to the Fixer's turn.
Gamemaster:The Fixer, however he was notified of the commotion out here, he did show up knowing that there's a fight going on, although it is definitely going worse than he thought it would be.
Gamemaster:So I think he's just pulling the ripcord and casting Fireball.
Reverend:That's so uncool.
Gamemaster:So I need all four of you to make that reflex save, please.
Gregor:Should have just ran away.
Reverend:This is divine.
Cliff:Oh, that's so cool.
Reverend:Interesting.
Zangron:Let me just check if I have anything weird that I can do.
Reverend:Nimble roll.
Reverend:I think I also may have something here.
Reverend:Avenger.
Reverend:Oh, yes, me too.
Reverend:We'll nimble roll.
Gregor:Critical failure.
Gregor:I have to reroll that.
Gamemaster:You rolled a two.
Cliff:Yeah.
Gregor:Otherwise, I would pass away.
Reverend:I spin my Guissarme and part the flames.
Gamemaster:Critical success, nice.
Gamemaster:Oh, um... All of you should.
Gamemaster:If you look in your actions, the, like... Yeah, so if you look... I don't know if you actually need to do Rewrite Fate.
Gregor:the rewrite fate.
Gamemaster:You should just have a checkmark as well that says Mythic Roll.
Cliff:yeah that's good
Gregor:Oh, look at that.
Gamemaster:Uh...
Gamemaster:If you check that, it'll make whatever rolls you make while that's checked mythic.
Gregor:Yeah.
Gamemaster:That's the best I could come up with, because I tried adding a button that you could click, and apparently that requires editing the module, and I'm not going to fork the Pathfinder ruleset so that I can do that for Foundry.
Gregor:Fascinating.
Zangron:you
Gamemaster:So that's the compromise we have right now.
Gamemaster:Eventually they'll update it to use the mythic rules and stuff.
Gamemaster:That said, okay, so Gregor succeeded, Zangren failed, the Reverend critically succeeded, and Cliff failed.
Gamemaster:So those of you with failure, it's a basic reflex save.
Gamemaster:Failure takes full damage, success takes half damage.
Gamemaster:That is 47 points of fire damage.
Zangron:Oh my god.
Cliff:I need that battle medicine, my friend.
Gamemaster:One second.
Zangron:What gave me resistance 15 to all damage?
Cliff:Oh, from my glimpse.
Reverend:Were you going to Sir Redemption?
Gregor:Yeah, I have that too.
Gregor:Does it progress forward into other attacks?
Cliff:Oh, we should all have that.
Gamemaster:Oh, that... Did you use Glimpse of Redemption on this guy just now?
Cliff:Yeah.
Gamemaster:Okay.
Cliff:No, the other dude.
Cliff:It's to the end of my turn.
Cliff:That works on all, I think, right?
Gamemaster:That's not how that works.
Cliff:I don't know.
Gregor:I thought it...
Gamemaster:It does not.
Cliff:I took the appropriate amount.
Gamemaster:Okay, so all of you apply 15 more points of damage, because that should not have... Okay, so I'm going to... What is it?
Cliff:I'm not applying anymore.
Gamemaster:Champion's Resistance for me, guys?
Reverend:No, no.
Gregor:But he'll double it and give it to the next person as well.
Cliff:Yeah.
Zangron:Or double it.
Gamemaster:Yes.
Zangron:Double it, give it to the next person.
Gamemaster:Okay, double it and giving it to the Fixer.
Zangron:No!
Zangron:Yeah, because, yeah, yeah, yeah.
Gamemaster:The imps?
Gregor:Yeah, that's fine, honestly.
Gregor:60, I guess.
Gamemaster:The imps have plus 60 resistance now.
Zangron:60.
Cliff:Oh.
Gamemaster:Okay.
Gregor:Alright, maybe that's not ideal.
Reverend:That's a lot of resistance.
Gamemaster:That was one action.
Gamemaster:So he will... Yeah...
Zangron:Oh, because of flourish.
Gamemaster:No, I don't think he has anything else that he can... Oh, this is two actions.
Gamemaster:He'll do an Abyssal Spew.
Zangron:None of us are hungry.
Gamemaster:Actually, I don't actually know if he has the range for this.
Gamemaster:One second.
Gamemaster:Let me get out.
Cliff:45.
Gamemaster:It's a 40-foot cone, so I might actually not have the range for it.
Gamemaster:One second.
Gamemaster:Nope.
Cliff:Yes.
Gamemaster:Okay.
Gamemaster:He cannot abysmally spew on you.
Cliff:He does it anyway, because he's an idiot.
Gamemaster:No, he knows how far 40 feet is.
Gamemaster:What's this man's movement speed?
Cliff:Is he approximate spell?
Gamemaster:It doesn't meet.
Gamemaster:His movement speed is 40 flying, so he's just gonna fly over here and then tower over you guys and then wait for next turn to be able to abysmally spew on you.
Reverend:Oh, he's... He's a lot bigger up close.
Cliff:Thank you.
Zangron:Yeah.
Gamemaster:That's the end of this journey.
Zangron:Josh, I have a rule proposition.
Gamemaster:Okay?
Zangron:If you're standing, you can choose to go prone, and you gain an action on your turn.
Gamemaster:That might... Oh no, drop prone is... I thought drop prone might be a free action.
Zangron:No, it's not good, but...
Gamemaster:It's not.
Cliff:No, because there's a feat you can take to make it a free action.
Gamemaster:So no.
Gamemaster:Does it do other things?
Gamemaster:Because that doesn't sound particularly useful to be able to be on the ground.
Cliff:For sniper gunslingers, it's good because you can cover reload.
Reverend:Bye.
Gamemaster:Oh, sure.
Gamemaster:Hit the deck type stuff.
Cliff:Yeah.
Zangron:And you can also get Kip up, which I think lets you stand up as a projection.
Gamemaster:That's fair.
Gamemaster:Hip hop lets you stand as a free action.
Cliff:Yeah.
Zangron:So you can just... You just do Superman's infinite mass punch.
Gamemaster:So if you have both of them, you can infinitely do burpees on your turn if you want.
Cliff:Yeah.
Gregor:Ooh.
Cliff:Yeah.
Cliff:Maybe... Yeah.
Zangron:You just burpee up and down 400 million times in six seconds and then punch a guy and they detonate.
Gamemaster:The Hellion Storm is going to throw some debris in, guys.
Cliff:Maybe it's not.
Cliff:Maybe it's just the kip up.
Cliff:But you drop so you can reload and then get extra aim.
Cliff:Doesn't matter.
Cliff:Oh!
Cliff:Does Gregor have reactions?
Gamemaster:These guys do not qualify for attacks of opportunity due to hurled debris because it's not a move for manipulate.
Cliff:Nah.
Cliff:Alright.
Gamemaster:Where is... How do I... I can't get Sandrin and Gregor in the same spot, so I'm going to get the three of you.
Gamemaster:Gregor, the Reverend, and Seer Cliff all have to make this reflex save.
Gregor:I think it would be fine if you did the other option.
Gamemaster:I mean, they would throw the rock at the thing that's closer to them.
Zangron:See?
Gregor:I'll make a basic reflex save.
Gregor:How's that sound?
Gamemaster:Correct.
Reverend:Oh no.
Gregor:Sweet.
Gregor:That's what I needed.
Gamemaster:Okay, just this year, you are going to take half of 37 points of bludgeoning damage.
Cliff:use a heal, Mr. Zangred.
Gamemaster:But that is the end of the swarm's turn, so it's Sam's turn now.
Zangron:Oh, you could.
Zangron:I can't heal you.
Zangron:What do you want from me?
Cliff:Oh, you had battle medicine.
Zangron:I don't think so.
Cliff:Isn't that why you took the healer's gloves?
Zangron:I can double check.
Gregor:Well, the healer's gloves have an action heel.
Zangron:No, I had extra money.
Gregor:It's not battle medicine.
Cliff:Uh...
Zangron:Oh.
Reverend:Mm hmm.
Zangron:I can do that one.
Cliff:I thought he took it for battle medicine.
Zangron:Love the game.
Zangron:Love of the game.
Zangron:Yeah, let's see.
Zangron:Boom.
Zangron:I'm going to touch Sir Cliff, the guy with the long name.
Gamemaster:Seer, Cliff, Vant, or Trip of the Order of the Ever-Chain?
Zangron:Yes.
Gregor:It's seer, not sir.
Gamemaster:I think... Yes, Seer.
Zangron:I hope you enjoy your two ones.
Cliff:It's fine.
Cliff:It's better than nothing.
Zangron:It is better than nothing, but that is actually so brutal.
Zangron:Actually, I have self-heals.
Gamemaster:Unfortunately...
Zangron:Is now the time to pop it?
Zangron:I don't think so.
Zangron:So I shall stride.
Zangron:I have 20 feet.
Gamemaster:Hey, Sancron climbs up onto the table to get on the Fixer's level.
Gamemaster:He is not flanked, but you are within melee.
Zangron:Um...
Gamemaster:He doesn't have an attacker opportunity, so he won't do that.
Zangron:Let me double check.
Zangron:I have something that's supposed to give me that creature.
Zangron:Okay, we killed the guy that I would have off guard.
Zangron:Let's see.
Zangron:This is a press.
Zangron:This is also a press, which means I'm going to attack him first before I start pressing him.
Zangron:Nice.
Zangron:This is a press, and now I'm going to use it.
Zangron:I don't know if he has, does he have anything in his hands?
Gamemaster:Yes, he does.
Gamemaster:He is... I don't know if he doesn't.
Gamemaster:I lied.
Gamemaster:His weapons are his.
Gamemaster:His mouth and his claws.
Gamemaster:But you would know that.
Gamemaster:Actually, I don't know if the disarm actually matters.
Gamemaster:Yeah.
Zangron:I guess a failure is fine.
Zangron:Yeah, we'll do the disarming one.
Zangron:Damage.
Gamemaster:Okay, make a melee strike.
Gamemaster:That hits.
Gamemaster:Okay, he's going to take the damage.
Gamemaster:You are just barely still inside the seer's aura, so that counts as holy damage, which he is very much vulnerable to.
Gamemaster:And in addition, that was a success, so... Oh, it was just a success if you attempted to disarm, because he doesn't have anything to disarm.
Gamemaster:Yeah.
Zangron:That's fine.
Gamemaster:Okay.
Gamemaster:Is that the end of your turn?
Zangron:Move, heal, attack, attack.
Zangron:So yeah.
Gamemaster:Yeah.
Gamemaster:Then it is the seer's chart.
Cliff:Right!
Cliff:First step.
Cliff:I noticed he didn't use an attack of opportunity, so I'm hoping he doesn't have any.
Cliff:I will use Lay on Hands on myself.
Gamemaster:Sure.
Gamemaster:He doesn't
Cliff:Cool.
Cliff:Great.
Cliff:Okay.
Cliff:Then I will chug a Warblunt Mugigen.
Zangron:Choo-choo.
Cliff:on myself.
Reverend:It's almost scarier that he doesn't have an attack of opportunity, because he's supposed to be the big boss guy, so why does he not have an attack of opportunity?
Gamemaster:It means he has some other reaction.
Gregor:Not everybody has one.
Gamemaster:I mean, I do in real life, so I tend to give it to the enemies.
Reverend:Every time someone walks by Josh and takes a manipulate action, just throat chopping.
Gamemaster:Mm-hmm.
Cliff:Then I will
Cliff:OK.
Cliff:So I just have a, I used Lay on Hands, Chug This.
Cliff:OK, cool.
Cliff:Then I will do Smite.
Cliff:Is there a way I can add this?
Gamemaster:Maybe.
Cliff:We already have the effect?
Gamemaster:One second.
Cliff:I don't think.
Gamemaster:Now you're... Oh, you have to apply it to somebody.
Cliff:Yeah, I want to apply it to him.
Cliff:I don't know how to do that.
Gamemaster:So when you click use, you should then be able to target somebody and it'll apply it.
Gamemaster:I just did it for you this time.
Gamemaster:You should be able to do it yourself.
Cliff:OK.
Cliff:Cool.
Cliff:So now we'll run.
Cliff:Let's strike.
Cliff:OK, cool.
Cliff:I don't see it being added to my modifiers here.
Cliff:Wait, is that just for the damage?
Gregor:Looks like it's damage.
Gamemaster:Your strikes against that enemy have a status bonus to damage.
Cliff:Yeah, never mind.
Cliff:It's for damage.
Cliff:Yeah.
Cliff:OK.
Cliff:I will roll.
Cliff:Hit!
Gamemaster:That it?
Cliff:Damage.
Cliff:And now I should see it.
Gamemaster:Mm.
Cliff:Spite, Six, Strength, Weapon, Specialization, Rage.
Cliff:Cool.
Cliff:Thank you for the Rage.
Cliff:Oof.
Gregor:Wow.
Gamemaster:It's a good hit.
Cliff:Yes.
Cliff:It is my turn.
Gamemaster:And it's holy too, so it deals additional damage as well.
Gamemaster:You chop into his shoulder.
Gamemaster:Chop?
Gamemaster:Flail?
Gamemaster:What are you using?
Gamemaster:You're using a remix.
Cliff:Axe.
Gamemaster:You chop into his shoulder.
Cliff:Yeah.
Cliff:Cleave.
Gamemaster:And you hear his skin sizzle as it makes contact with your holy weapon.
Cliff:Hell yeah.
Gamemaster:That brings us back to the top of the initiative order with Gregor.
Cliff:He can bleed, gentlemen.
Gregor:All right.
Gregor:I think that I probably want to do a swipe on these guys, which means I should move.
Gregor:So I will stand.
Gregor:Well, I could swipe from here, right?
Gregor:All right.
Gamemaster:There's two people adjacent to you there.
Gregor:OK.
Gregor:So we'll target this fella.
Gregor:Ooh, really bad.
Gregor:Huh.
Gregor:That's tough.
Gregor:I would have rather rolled a 1.
Gregor:That would have been nice.
Cliff:Thank you.
Gregor:All right, I'll make another attack with map.
Gamemaster:Sure.
Gregor:I will target this other creature.
Gregor:Well.
Gregor:Does the effect?
Gregor:Yeah, cool.
Gamemaster:Sweep applies if you attempted to attack a different creature regardless of whether or not it actually landed.
Gregor:I've hit.
Gamemaster:Damage.
Gregor:That's pretty good.
Gamemaster:That is enough to take out the three closest to you.
Gregor:Unfortunately, that was four actions.
Gamemaster:So then that brings us to the reverend.
Reverend:All right.
Reverend:I will use my spear dancer, and I will step and then strike with the pole I'm wielding.
Gamemaster:Okay, sure.
Reverend:And he is now off guard to me and my friends who are in reach of him, because we're all ganging up.
Cliff:Thank you.
Gamemaster:True.
Gamemaster:Yeah.
Gamemaster:If he had that when the seer attacked, he would have been crit.
Gamemaster:So it's good that you guys went to the order you did.
Gamemaster:That does miss, though.
Reverend:That is incredibly disappointing.
Gamemaster:Yeah.
Reverend:That was one action.
Gamemaster:Mm-hmm.
Reverend:My second action.
Reverend:Sure, I'll try this.
Reverend:I will just begin talking about how great the judge is and how this guy should convert to the judge and I will evangelize.
Cliff:Yes.
Cliff:Yes.
Gamemaster:Okay.
Reverend:The judge is the holiest.
Reverend:He can balance the Scale's.
Gamemaster:Make a diplomacy check.
Reverend:Exactly like that.
Reverend:No.
Gamemaster:Yeah, that does unfortunately fail.
Reverend:It does not work.
Reverend:Well, that was a big whiff of a turn.
Reverend:For my third action, I will just prepare.
Gamemaster:Okay, you get two reactions.
Gamemaster:Alrighty, that brings us to the fixer.
Gamemaster:The fixer is going to start his turn by commanding the four of you.
Reverend:Uh, attack of opportunity.
Gamemaster:It is a manipulate trade.
Reverend:Reactive strike.
Gamemaster:Yeah, go for it.
Gregor:Oh, I hope you crit.
Gregor:That would be excellent.
Zangron:Get him, boys.
Reverend:Uh, it is not a crit.
Zangron:Oh, wait.
Gamemaster:It's a hit.
Zangron:I achieved something.
Reverend:But... It does... I do... I do... Do do damage.
Gamemaster:Still does damage.
Reverend:I think this may be holy, because I'm in...
Gamemaster:It is.
Reverend:The aura.
Reverend:And he is enfeebled one.
Cliff:Take my attack for opportunity, too.
Gamemaster:Yeah.
Gamemaster:Absolutely.
Gamemaster:And he takes 22 damage from Zangard.
Gamemaster:Which turns into 37.
Zangron:Wait, if he's in Feeble 1, if he's in Feeble 1, is my 41 a crit or no?
Gamemaster:No.
Gamemaster:Especially... Oh, actually, sorry, one second.
Zangron:Oh, no, never mind.
Gamemaster:No, actually, yes.
Cliff:Oh, cool.
Cliff:I won't.
Gamemaster:Oh, wait.
Gamemaster:Sorry, what does Enfeeble do?
Gamemaster:What's his AC right now?
Gamemaster:What did you get?
Gamemaster:You got a 41?
Gamemaster:Oh, no, sorry.
Zangron:Yeah.
Gamemaster:Enfeeble doesn't affect his AC.
Gamemaster:I take it back.
Gamemaster:I'm sorry.
Gamemaster:His AC is not strengthened.
Cliff:Then I will strike.
Gamemaster:God, everybody hates this guy so much.
Cliff:All right, well, I'll just do the damage.
Gamemaster:I don't know why.
Gregor:We should scroll up and do that wheel save.
Reverend:Nice.
Zangron:It's not even his turn.
Gamemaster:Well, yeah, he's bloodied, so I think the command goes off first.
Zangron:It's just... He moves!
Gamemaster:No, his bloodied effect goes off first, because you knocked him all bloodied in the middle of doing the command, and then the command goes off.
Cliff:that's everyone does it hit any of the swarm
Reverend:He goes, I command.
Gamemaster:The bloodied effect is simple.
Gamemaster:His head explodes.
Gamemaster:So everybody within 20 feet of him.
Gregor:Oh, no.
Gamemaster:20 foot burst, please.
Gamemaster:20 feet.
Gamemaster:Everybody within 20 feet of him.
Gamemaster:Oh, wait, that didn't do it.
Gamemaster:That didn't do the effect.
Gamemaster:One second.
Gamemaster:I want the effect to happen.
Gregor:Let's go.
Gregor:I'm safe.
Zangron:What are the traits for this bloodied thing?
Gregor:Thank God.
Gamemaster:The traits are... Concentrate, Divine, Fire, Manipulate.
Gregor:Manipulate.
Zangron:Okay, so I'm going to opportunity attack him again.
Gamemaster:You have two opportunity attacks?
Gamemaster:You do, don't you?
Gamemaster:You can't interrupt this because it's going to happen anyway, but you are welcome to make another attack.
Reverend:Oh, this isn't... Wait, is there a manipulate on this thing?
Zangron:Yeah.
Gamemaster:Yes.
Reverend:I'm going to attack of opportunity again as well.
Gamemaster:Full disclosure, it's just another fireball occurring at his position.
Zangron:You did prepare.
Zangron:Same.
Reverend:I am prepared.
Reverend:I have once again struck.
Gamemaster:You guys are going to kill him before he gets his command off, which is a very funny way to cancel a spell.
Cliff:Hmm.
Gamemaster:Okay, sorry.
Gamemaster:So 24 points of damage from the acid.
Gamemaster:You don't even get off the second bit.
Gamemaster:He still explodes!
Gamemaster:That's still going to happen!
Gamemaster:It's just he doesn't get to command you to drop you to the ground like he was going to.
Zangron:Does he get it off?
Gamemaster:Okay, so... So, one second.
Gamemaster:Did you guys... Make the reflex save on the fireball, please.
Reverend:That might be the path.
Gamemaster:The people who are in range.
Reverend:Oh, right.
Reverend:That might have been our most tactical kill.
Zangron:He's dead on my screen.
Zangron:Oh.
Gamemaster:Yeah.
Gamemaster:His body explodes!
Zangron:Okay, sorry.
Zangron:You said Fireball.
Zangron:I was like, you can't Fireball.
Zangron:He's dead, but...
Gamemaster:Yeah, correct.
Gamemaster:He just exploded.
Cliff:I'll use Donut.
Cliff:Don't roll the damage.
Cliff:Actually, you can still roll the damage.
Cliff:I'm going to reroll that, though.
Gamemaster:And so reroll.
Cliff:I just turned off my thing.
Gregor:I feel like the bloodied effect should not have manipulate.
Gamemaster:Crazy.
Gamemaster:Yeah, it happens.
Zangron:That's why I asked.
Gamemaster:Okay.
Cliff:Josh had to turn off the manipulates for last campaign with Lev.
Gamemaster:It's fine.
Gamemaster:So how did we do?
Gamemaster:That is two successes.
Cliff:As this explosion happens, there's a bunch of soot that happens on a seer cliff's helmet.
Gamemaster:The two of you that succeeded take half of 45 fire damage.
Gamemaster:And I want to move him from the board.
Cliff:Then he just wipes it off and just turns to look at the swarm.
Gamemaster:Which is actually, he turns just in time to see some debris being rolled at him.
Reverend:Ah!
Gamemaster:So that is going to be the Seer, the Reverend, and Gregor.
Gamemaster:There is a rock being chucked at you, so I need you to make this reflex save.
Gamemaster:I guess it's debris, so it's not a rock.
Gamemaster:They're, like, throwing the tables near them at you.
Gregor:Oh my god.
Gamemaster:That is at least a natural 1.
Gregor:Yeah.
Gamemaster:Are you rerolling it, or am I rolling damage?
Gregor:I can't reroll it.
Gamemaster:Okay.
Gamemaster:So you're going to take double this damage, and then the seer is going to take half this damage.
Reverend:Oh no.
Gamemaster:33 points of legend damage.
Gregor:All right.
Zangron:No!
Gregor:Does a thing happen?
Gregor:I don't think.
Gamemaster:Is that it for Greger?
Zangron:What does WD stand for?
Zangron:Is it some sort of lubricant?
Zangron:Or is it wood?
Zangron:Is he made of wood?
Gregor:I believe it's Warden.
Gamemaster:Uh... Warden.
Zangron:Um...
Gregor:Let me make sure.
Gamemaster:Also, W240 is not a lubricant.
Gamemaster:Do not use it as such.
Gamemaster:It's not meant to do that.
Zangron:Duly noted.
Gamemaster:Like, you put it in a door hinge, it'll evaporate in a few days.
Gamemaster:It goes right back to being squeaky.
Gamemaster:You should use an actual silicon-based loop instead.
Gamemaster:Regardless, Gregor, you're dead, right?
Gamemaster:Or you're unconscious?
Gregor:I'm fairly certain that I'm unconscious.
Gregor:Let me just make sure I don't have... Because it was 6d6.
Gamemaster:Okay.
Gamemaster:Can you think on that a little bit?
Reverend:Oh no.
Reverend:Oh gosh.
Gregor:I can only reduce it by... Yeah, I can't reduce it by enough to survive.
Gamemaster:I'm going to apply the dying condition to you then.
Gregor:Very well.
Gregor:I can't see shit.
Reverend:I forgot it does that thing.
Gamemaster:Okay.
Gamemaster:Zam group, search him.
Zangron:um we're out of big targets so i guess i'm gonna have to go fight these little guys but this is two move actually wait hold on i have i have a thing for this oh this is a press hold on not everybody
Gamemaster:kind of want to disable the blind effect, but I don't know how to do that.
Gamemaster:I don't know what setting it is that's doing that, Tanner, so you're just stuck in the void.
Gregor:I'll be okay.
Cliff:A quick question.
Cliff:Just theoretically.
Cliff:If I use risky surgery on an unconscious person, what happens?
Gamemaster:You'd be dealing damage first, so the rules of taking damage apply, which I think already just increases his dying value by one.
Gamemaster:No, so long as you don't kill him outright.
Cliff:Will that make him come up more wounded than before?
Zangron:Let's see.
Zangron:Then we're going to do... So that's one action.
Zangron:This is also going to be one action.
Zangron:They have to make reflex saves.
Gamemaster:They succeed.
Zangron:Damage.
Gamemaster:Okay.
Gamemaster:15 points of damage.
Gamemaster:That is enough to take out two of them still.
Gamemaster:So... Two of them melt into a puddle.
Zangron:Nice.
Zangron:I don't really have anything additional, and I don't want to leave this aura.
Zangron:What else can I do?
Gamemaster:You could turncoat.
Gregor:Throw something at him.
Gamemaster:Side with the hips.
Zangron:Can I pick up and throw it?
Gamemaster:Could be a good time.
Gamemaster:Could be fun.
Zangron:Can I pick up and throw a chair for two actions?
Gamemaster:Yeah, one second.
Gregor:That's fun.
Gamemaster:Improvised weapons.
Gamemaster:So you have a minus two item penalty to it, but it's a normal ranged attack.
Gamemaster:And I'm going to say it does a d4.
Zangron:Sure.
Zangron:Is there any easy way to
Zangron:get one in my inventory, or do I just have to know what the role is going to be?
Zangron:I'm a master.
Gamemaster:It's just going to be an attack based off of your dex.
Gamemaster:They're simple weapons, so what is your master?
Gamemaster:Okay, so it's 13 plus 6.
Gamemaster:You have a plus 19 to this roll.
Gamemaster:Sorry, plus 17, because it's minus 2.
Gamemaster:Because it's improvised.
Zangron:30 on the guy that's nearest.
Gamemaster:That doesn't hit, unfortunately.
Gamemaster:You chuck a chair at this guy, and it just kind of goes over.
Gamemaster:You're not trained in tactical chair, so, you know, it's to be expected.
Zangron:Okay.
Gamemaster:Oh, actually, it should have been minus five anyway, because this was your second attack.
Zangron:Yes, that's correct.
Gamemaster:Oh, no.
Gamemaster:Caustic Blast isn't an attack.
Gamemaster:Either way.
Zangron:Oh.
Gamemaster:Yeah, no.
Gamemaster:So it didn't land.
Gamemaster:That's another action.
Gamemaster:You have one more.
Gamemaster:Or two more?
Zangron:Oh, my bargain was two.
Zangron:To pick up the chair and throw it was two or whatever.
Gamemaster:Improvised weapon.
Zangron:Because I don't... Okay.
Gamemaster:No, it's just an attack to pick it up and chuck it.
Zangron:So what's my roll if I want to throw it again?
Zangron:The same thing, but minus five.
Gamemaster:Yeah.
Gamemaster:It's 12.
Gamemaster:You have a plus 12 to this roll.
Gamemaster:You have to do slash R's base when you're trying to roll.
Gregor:Oof.
Gamemaster:You critically threw that chair.
Zangron:I quit.
Zangron:What did you say?
Zangron:Was it D4?
Gamemaster:That's ridiculous.
Zangron:And my strength?
Gamemaster:Yeah.
Zangron:Plus my strength?
Gamemaster:No, it's... Oh yeah, it's a finesse weapon, so I think it would be your strength.
Gamemaster:It's 1d4 plus 8.
Zangron:Oh, Jesus.
Zangron:Okay.
Zangron:Is this going to multiply?
Cliff:It's a holy chair as well.
Gamemaster:It is a holy chair, yes.
Reverend:Thank you.
Zangron:Yeah.
Cliff:As he grabs it, golden energy surrounds the chair as he throws it.
Zangron:Oh, it just added 16.
Zangron:So it was a three plus eight.
Zangron:So it's 11 times two.
Gamemaster:It's 19 plus 3.
Gamemaster:Yeah, 21.
Gamemaster:22.
Gamemaster:You're right.
Gamemaster:It is 22.
Gamemaster:22 plus the 15 because they're weak to holy damage.
Gamemaster:Okay.
Gregor:That's an awesome chair.
Cliff:Actually, yeah.
Gamemaster:First from the Vault of Illuminae.
Cliff:The original use of awesome.
Zangron:Everyone takes inspiration.
Zangron:We all just started throwing chairs back.
Zangron:They're throwing rocks and we're throwing chains.
Gamemaster:You chuck a chair at the guy closest to you, and the chair explodes on impact, and one of the legs of the chair shoots through the heads of the two next to him as well.
Gamemaster:You took out three with that attack.
Gregor:Excellent.
Gamemaster:Tactical chair.
Gamemaster:It's this year's turn.
Gamemaster:Give up.
Cliff:All right, I will use a thing called Doctor's Visitations.
Gregor:Oh, we love a doctor's visitation.
Reverend:Oh.
Cliff:So I'm going to move right over here.
Cliff:And then I will Battle Medicine.
Cliff:When I click Battle Medicine, it doesn't give me a thing to roll.
Cliff:So I'll just roll it.
Cliff:Which I was told wouldn't kill you.
Gamemaster:Yeah.
Gregor:If you go to your skills and then do the treat wounds, that's effectively the same thing.
Gregor:And then there will be a checkbox for the risky surgery and all that.
Gamemaster:No, you'll bump up his dying condition by one, but it doesn't kill him outright.
Cliff:And then medic for a DC 20, what does that give me?
Cliff:Sorry.
Gregor:It should apply.
Gamemaster:I mean, if you... Yeah, did you click the button to do your ones?
Cliff:No, I'm trying to see.
Cliff:I forget what my modifier is, because I know what I would pick.
Cliff:OK, my medicine.
Cliff:OK, so I'll just do DC 30.
Cliff:Sorry.
Cliff:I just wanted to double check, because my character would know if a assurance would work on which DC.
Gamemaster:No.
Gamemaster:I don't think your assurance hits 30.
Cliff:Yeah.
Cliff:Is it, it's 10 plus, and I think it's 20, maybe?
Cliff:What's, it's 24, but I forget what gets subtracted.
Gregor:Well, what is your medicine?
Zangron:They calculate it for you because, I don't know, some things are like, oh, it's just your proficiency, so then it feels like a big waste, but then some it's like your proficiency and your item bonus or whatever.
Gamemaster:This medicine is 24.
Cliff:Okay, so I have a plus 19, so I will do DC 20, yeah.
Cliff:Sorry, sorry for taking that long.
Cliff:Okay, medicine.
Cliff:True booms DC 20 assurance.
Gregor:I think it was in there already.
Cliff:Yeah, if that wasn't for me, I will undo that.
Cliff:You take that.
Gamemaster:Tree wounds at DC 20 on a success is normally 2d8 plus 10, but you did 4d8 plus 15, so it added the 5 already.
Cliff:And I believe I also add the flat modifier because I'm a medic.
Cliff:So for DC 20, that's 5 HP addition to that.
Cliff:Okay.
Gregor:Yeah.
Gregor:It knows that you have that.
Cliff:Good.
Gregor:So I wake up.
Cliff:Because I did treat wounds instead of battle medicine.
Cliff:Okay.
Cliff:Good, good, good.
Gamemaster:Foul medicine lets you do a treat wounds effectively.
Gamemaster:Attempted medicine check with the same DC's treat wounds and restore the corresponding amount of HP.
Cliff:Gotcha.
Gamemaster:It just doesn't remove them in that condition.
Cliff:I'm so... I'm so...
Gregor:So Josh, I wake up.
Gamemaster:Uh, correct.
Gamemaster:You are still prone.
Gregor:I bounce back.
Gamemaster:You're not still prone.
Reverend:Woo!
Gregor:No, no, I am prone, but I'm not wounded.
Zangron:Oh.
Gamemaster:Oh, that's good.
Gamemaster:I will remove the wounded condition from you then.
Cliff:Okay, that was my one action.
Cliff:Yeah, it doesn't... Does this guy have smite?
Cliff:Is he smited?
Gamemaster:You have to... No, you use smite and then you target someone.
Cliff:Because I targeted him when I hit the smite, but didn't... Did I drag it on him?
Gamemaster:Did you apply the smite effect to yourself?
Gamemaster:Because there should be like a pop-up that appears on your screen that says now target somebody.
Cliff:I don't see where to... There's no pop-up.
Gamemaster:One second.
Cliff:Oh, I see it now.
Cliff:I had to click the different thing.
Cliff:OK, so I applied it on myself, not him.
Gamemaster:You apply it to yourself and then you target who you're trying to attack.
Cliff:Cool.
Cliff:All right.
Cliff:Now I will do a crash.
Cliff:Oh, I'm just going to do regular attack, not crash.
Cliff:All right.
Cliff:Hit.
Reverend:Nice.
Gamemaster:54 points of damage, absolutely.
Cliff:Damage.
Cliff:And this has reached my double.
Gamemaster:Sorry, 69 points of damage, which is enough to just wipe out the four imps in front of you.
Gamemaster:I'm going to delete this guy because this guy's important.
Gamemaster:But yeah, it wipes out the four in front of you.
Cliff:All right, so that was my second action.
Gamemaster:That was your third action.
Cliff:Just, oh, yep, third.
Gregor:Yeah, take out their leader.
Cliff:Okay, so this will be my, oh, wait, so I'm here.
Cliff:How far is he from me here?
Cliff:He's 10 feet, so I can strike him.
Cliff:I will take this dude with the map.
Gamemaster:Again.
Gamemaster:Stop targeting the important guy.
Gamemaster:A token with a red ring around it is like the health controller for the group of tokens, so if I delete him, the whole troop goes away.
Cliff:All right.
Cliff:41.
Cliff:That's why I kept targeting him.
Gamemaster:That hits.
Cliff:He looked juicy.
Gamemaster:There's nothing special mechanically about that particular token.
Gamemaster:It's just how I control the shared health for all of them.
Gamemaster:50 points of damage is ridiculous.
Cliff:I love two-handed weapons.
Reverend:Wow.
Gamemaster:Is that... It's not enough to kill them outright, but you're... Oh wait, I lied.
Reverend:That is nasty.
Gamemaster:I forgot to take into account vulnerability.
Gamemaster:He had 61 hit points.
Gamemaster:So 50 plus 15 from you being holy is enough to just...
Gamemaster:Chuck your greataxe through all four of them and, like, one clean sweep, they all fall to the ground.
Gamemaster:Dead.
Gamemaster:Wiped out.
Reverend:Wow.
Gamemaster:This is on me for having a bunch of enemies that are all weak to holy going up against literally a whole party where everybody is holy so long as they're near each other.
Cliff:I didn't mean to do this.
Cliff:I didn't mean to do this.
Gamemaster:What just happened?
Cliff:Sorry.
Reverend:What?
Gamemaster:Everything's lagging now.
Gamemaster:What did you do?
Cliff:Accidentally, I was used to... I thought I was clicking my mythic points because I got an extra one from that.
Gamemaster:Are you just killing yourself?
Cliff:But I was clicking dying.
Cliff:And then when I saw it going up, I tried to reduce it.
Cliff:But then I had to right-click or left-click or whatever.
Gamemaster:What's this button do?
Gamemaster:He says as he clicks the self-destruct button.
Gamemaster:But yeah, absolutely.
Gamemaster:So you showed up in this room and then killed everybody inside.
Gamemaster:And so you are now standing in this parlor area surrounded by the corpses of dead fiends.
Gamemaster:There is a waterfall of blood ahead of you, and I would accept a perception check from up to two people if you want to investigate the room that you're in a little more closely.
Gamemaster:I would also accept a religion check.
Cliff:I won't do that.
Gamemaster:They're for different things, but I would... A religion check would be nice from somebody.
Reverend:Uh, I'm... I got a 15 on religion.
Gregor:Not good at either of those.
Zangron:Same.
Gamemaster:You guys can... You don't have to make the checks.
Gamemaster:You just don't learn information.
Reverend:I will take... I will take a religion check.
Gamemaster:Okay.
Reverend:I'll do it.
Reverend:Uh... I want this lore.
Reverend:I'm gonna do it a mythic.
Reverend:Why not?
Gamemaster:Okay, sure.
Cliff:It just sticks to my perception.
Gamemaster:Okay.
Reverend:38 for the religion check.
Gamemaster:You have a plus zero to wisdom, that's why.
Gamemaster:Okay.
Gamemaster:I was wondering, like, plus 15 seems low, and it's because you're trained and you just don't have any additional, like, stat bonuses associated with it.
Gamemaster:But a 38 is a good roll.
Gamemaster:I think 31 is the level-based DC chance level.
Gamemaster:Let me double-check that before I start using the wrong number.
Gamemaster:It is 31.
Gamemaster:Okay, so...
Gamemaster:Perception check 36.
Gamemaster:Uh, looking around the room, uh, if you recall the name of this area, as, as Fnlachtabagan told you, this is the, the, uh, the Quorum.
Gamemaster:Um, and this does seem like a kind of meeting hall of some flavor, I suppose.
Gamemaster:It's not certainly how you might design a meeting hall.
Gamemaster:Uh, generally speaking, it's not the judge's M.O.
Gamemaster:to have waterfalls of blood.
Gamemaster:and Giant flaming skulls and the like.
Gamemaster:But, you know, the decor is tasteful, if a little grotesque.
Gamemaster:Looking around, there are a few things that stand out to you.
Gamemaster:First is that this room is set up in that it doesn't look like the imps and the other people just moved in.
Gamemaster:This is decorated to the tastes of how you imagine fiends to decorate a space.
Gamemaster:It doesn't look like they just took over what used to be here before.
Gamemaster:This is a fiends installation of some kind.
Gamemaster:You have, one way or another, managed to stumble into the lair of these fiends.
Gamemaster:And...
Gamemaster:making careful use of the word fiend there, because you guys at this point would have fought with a few of these hordes of enemies, and you understand that there is a distinction between devils and demons.
Gamemaster:And there are things that you were taught to look out for while you were training with this Scale of this is how you identify a devil, this is how you identify a demon.
Gamemaster:And these guys...
Gamemaster:don't really fit either peg, necessarily.
Gamemaster:There are bits of them that feel devil-like.
Gamemaster:They don't appear to just be filled with sheer anger for the world.
Gamemaster:There is obvious sentience behind at least some of them.
Gamemaster:Maybe not the crowds of imps, but the other ones, which make you lean more towards devil than demon.
Gamemaster:But these things haven't really struck you as necessarily being...
Gamemaster:Devils are famous for forming contracts and convincing other people.
Gamemaster:And the things that you've interacted with so far, Flintlock, toboggan excluded, have, for the most part, felt more like punch things first and not really talk things out type people.
Gamemaster:So they don't fit what you would expect of either.
Gamemaster:So just kind of in the back of your heads, you're like, fiend, sure.
Gamemaster:What kind of fiend?
Gamemaster:Not sure.
Cliff:We know the person they're following, I believe.
Gamemaster:Sixel Height, yes, is a demon prince.
Reverend:mm-hmm
Cliff:Yeah.
Gamemaster:But these guys don't seem to be pure demons.
Cliff:If we have 10 minutes, I will also be doing Kiel as well.
Cliff:What's going on?
Gamemaster:Sure, that's fine.
Gamemaster:Um...
Gamemaster:Yeah, looking around, I think those are the important pieces you pick up.
Gamemaster:The only other thing of note, I mean, as you're looking around is...
Gamemaster:You'd have to get near the waterfall of blood in order to investigate that area, and you can... If you recall, when you guys had first entered into this area, there were two competing kind of sources of divine energy.
Cliff:Everyone gets that.
Gamemaster:That feeling has increased as you've descended into this complex, and it feels most strongly from...
Gamemaster:inside the pool of blood.
Gamemaster:You gather that wherever the fixer that popped through came from, there's more on the other side, and that is where the source of both divine energies that you were feeling earlier emanating from.
Reverend:Hmm.
Gamemaster:With the religion check.
Gamemaster:The other thing of note is, as you get closer, especially closer to the Fountain of Blood, the Reverend was the one that had found the original eminence of the divine auras, kind of, that you had been feeling earlier.
Gamemaster:As you get closer, they get...
Gamemaster:clearer it is it is it's like when you were at the top of the tower it was fuzzy the the actual source but as it's resolved as you get closer and closer down um one of them the the divine essence is very obviously the same thing that you feel off of these fiends it is if not
Gamemaster:If not Sigil himself, it is a place where he has invested a lot of power.
Gamemaster:And this kind of just reflects that projection of him.
Gamemaster:The other one is interesting.
Gamemaster:And I think because you rolled so high on your religion check, you can actually place it.
Gamemaster:The other divine energy you feel...
Gamemaster:has hints of sigil in it it like kind of harmonizes a little bit with sigil's uh divine energy but it's also familiar to you and that it feels reminiscent of the judge in the same way that like you feel when you connect to the judge
Reverend:Hmm.
Cliff:Iron Coats.
Gamemaster:um not quite the same like there's definitely an off note for lack of a better term um with this compared to how the judge feels but there is an obvious similarity between this divine essence and between the judges
Gamemaster:Actually, now that you think of it, Sixels also has that, to a degree.
Gamemaster:Perhaps not as strongly.
Gamemaster:It's even further removed than whatever the divine essence you're feeling.
Gamemaster:But Sixels' aura itself, if you think about it, has the same kind of underlying current that the Judge has.
Cliff:They're Cullen brothers.
Zangron:Love.
Reverend:When you say underlying current, is that more like a familial relation or like a father to son sort of thing or like more just the kind of magic they work?
Gamemaster:I don't think that, like, you rolled high enough necessarily to make discrete, like, concrete connections.
Gamemaster:Feeling Divine Auras is very similar to hearing kind of music, and it's clear that there is the same kind of backing track that you would feel from The Judge and from Zig Zill and from The Artifact.
Cliff:Hearing music like a Voidsong?
Gamemaster:Sorry?
Reverend:I will uh, uh
Cliff:Hearing music like a Voidsong type of thing?
Gamemaster:The Voidsong, like, you guys, these characters would not be familiar with it.
Gamemaster:This one shot takes place, like, 35 years before the Voidsong.
Gamemaster:But, like, mechanically, mechanically, it is similar in that there is music associated with divine energy.
Gamemaster:And that's how you, like, conceptualize it.
Gregor:Well,
Gamemaster:All Thane had light.
Gamemaster:This has sound.
Reverend:Not realizing that I'm now humming to myself, I will call my friends over.
Cliff:One quick question.
Reverend:Brothers!
Reverend:I have made a revelation!
Reverend:And I will also look for a way to destroy this pool of blood.
Reverend:There's like a source I can break it up.
Cliff:Two, actually.
Cliff:One, have you guys seen this thing on this table?
Gamemaster:Which table are you talking about?
Cliff:Ain't me like one of those demon ladies?
Reverend:Which...
Zangron:Oh, the sexy demons.
Zangron:I saw those when we walked in.
Reverend:Oh, why is it tied up like that?
Gamemaster:That particular sexy demon and the other one in the room is cooked.
Gamemaster:That's food.
Gregor:Do you think that they could have harvested our previous companions connection to the judge to make some of this stuff in here?
Cliff:They eat fiends?
Gamemaster:Also, actually, that is a good point to bring up.
Cliff:Yeah.
Gamemaster:That is a demon.
Gamemaster:Like, very clearly a demon.
Reverend:Oh, interesting.
Cliff:So they eat demons.
Cliff:Good to know.
Gregor:And that's why you're feeling
Cliff:Or our previous companions are now working for them.
Zangron:yes please oh wait did I I didn't apply any healing yes thank you
Cliff:Can we take an additional 10 minutes so I can patch up a little more?
Reverend:I'll just take some time while this is happening to look around and see, ascertain the best way to destroy this artifact.
Gamemaster:Can you do it again?
Gregor:I'm okay with it.
Gamemaster:Do you have something that lets you use treat wounds back to back?
Cliff:Every 10 minutes.
Cliff:Make sure to apply the three days.
Gamemaster:That would be probably a crafting check to try and figure out how to destroy it.
Reverend:Raptor, of course.
Gamemaster:Maybe thievery, I suppose.
Gamemaster:It's like a sleight of hand type deal.
Gamemaster:42.
Reverend:Oh, that would be better.
Reverend:42.
Reverend:It's almost a net 20.
Gamemaster:Okay.
Gamemaster:Oh, Jorge is dead.
Gamemaster:Jorge is not dead?
Gamemaster:Jorge?
Gamemaster:Alright.
Gamemaster:With a 42 on the thievery check, you're looking for a way to dismantle it.
Gamemaster:Oh, his Discord cut out.
Gamemaster:He'll be back in a moment, I assume.
Gamemaster:So the... Like, the most obvious thing to do here is to just try and turn off the Fountain of Blood.
Gamemaster:It doesn't do anything with the blood that's currently present, but it does at least cut off the connection, you would gather.
Gamemaster:Is he back?
Gamemaster:No.
Gamemaster:Oh well.
Gamemaster:But with a 42 check, you can find the levers that would stop this source of blood.
Gamemaster:As you approach the levers, however, there is, at this point, now familiar sensation of words made of wrought metal forming on your brain in such a way that you can see them as if they were written.
Reverend:Okay.
Gamemaster:that poses a question in similar form to what you had seen before that says, would you advance further into the fiend's den to save a lost soul?
Zangron:Yes!
Reverend:It is my duty for the judge, and I'll pull the lever.
Gamemaster:Okay.
Gamemaster:You pull the lever and the blood stops.
Gamemaster:you immediately feel both divine connections that you had felt before disappear.
Gregor:Yeah, what do you think that lost soul means?
Reverend:Friends, I think that we have an option.
Reverend:I have severed the connection, but I believe that perhaps our brethren are lost in there.
Reverend:We could travel in further if we wish.
Reverend:I wonder if it refers not to our brothers and to Sigselheit himself or the other presence in there.
Gregor:Because
Gregor:It could be someone that's lost and needs to be found, or it could be someone who's lost their way and has become corrupt.
Reverend:I believe we have come this far.
Reverend:Perhaps we should...
Reverend:Leave a message for the rest of our order, and if you are willing, journey on ahead.
Gregor:I think that that would be wise.
Gregor:And maybe we'll have our...
Zangron:Yes.
Gregor:What was he?
Gregor:Not stenographer.
Gamemaster:scribe sure he's back scribe your services are needed
Gregor:Yes.
Reverend:Subscribe.
Gregor:Write some more notes in that journal about our discoveries here and our intent to move on.
Gregor:Oh, I have good news.
Gregor:We're having you scribe things.
Cliff:Me?
Gregor:Yeah.
Reverend:Oh.
Cliff:What am I describing?
Cliff:Oh, scribing.
Cliff:Ooh, yes, I will scribe.
Gregor:Yeah, yeah.
Gregor:Because we're going to dive further in, but we want to leave a note back in that journal.
Gamemaster:How much did you hear?
Gamemaster:I don't know if you could hear us talking when you were connected to Discord or not.
Cliff:I didn't hear anything, but I can scribe.
Gamemaster:Oh, okay.
Cliff:My character heard things.
Reverend:We got another message when I went to pull the letters.
Reverend:It was one of those questions, would you descend further to save a lost soul?
Reverend:So we think that there's more to this journey and that it's our duty to save this lost soul.
Reverend:So we're thinking about diving in further.
Cliff:What do you guys think about taking a quick short rest so I can refocus and then heal one more time?
Reverend:We will take a short rest, have some snacks, fuel up, get some electrolytes, and then dive in.
Gregor:I think that would be prudent.
Gamemaster:When you shut off the flow of blood, you felt the disconnect, you are currently, you feel safe in that you don't think they can just show up again until you open it back up.
Reverend:The Reverend pulls out a bushel of bananas.
Reverend:Maybe we should take a... Maybe we should take a look.
Gregor:Epic.
Gamemaster:So as best you can tell, currently the only people in this fort are all of you and Fliplock, and he's locked away in another room.
Cliff:Go and take a full rest.
Cliff:You guys need stuff that refreshes.
Zangron:I'm going to take... Oh, sorry.
Reverend:I got a couple things that...
Zangron:I was just going to say I'm going to take a minute to recharge my spell strike.
Reverend:Yeah, I got a couple things that recharge.
Reverend:Oh, once per hour?
Reverend:Have we taken once per hour or once per day?
Reverend:Once for 10 minutes.
Reverend:Okay, yeah, I haven't used any of my once per day things.
Reverend:We take an hour rest.
Reverend:I'll be good.
Cliff:I think everyone's up to full, right?
Gregor:i'm okay with that i'm full um
Cliff:Zenger, did you apply the last heal?
Reverend:Mm-hmm.
Zangron:Uh, no.
Zangron:I like to keep everyone in suspense.
Zangron:Oh wait, I should play the healing after.
Cliff:You should make sure you take the damage before you do the heal.
Zangron:Yeah.
Zangron:In case I die.
Zangron:That's true.
Cliff:Yeah.
Gamemaster:It's a lot of damage.
Gregor:The only thing that I need to do in this rest is apply another talisman to my weapon.
Cliff:Do they have any potions or anything around here?
Cliff:Nah.
Gamemaster:Okay, actually, that's not fair.
Gamemaster:There are definitely drafts of some kind of liquid, but no roll necessary.
Gamemaster:I think you would be pretty confident that drinking it would be bad for you.
Gamemaster:It wouldn't heal you.
Reverend:Hmm.
Cliff:Yeah.
Gamemaster:You're welcome to try anyway.
Gamemaster:Maybe there's a beneficial effect.
Gamemaster:You just know there is definitely a detrimental effect.
Gregor:I'm going to grab one of these beverages and go visit our locked up friend.
Cliff:Are you going to make him stronger so he can break out?
Gamemaster:Sure.
Gregor:Well, if he's going to give me a healing potion in exchange for having the beverage.
Cliff:You're going to make a deal with a devil?
Gregor:For a healing potion, I would do anything.
Reverend:you
Cliff:Whoa, whoa, whoa, brother.
Gregor:Unless you think it's a bad idea.
Gregor:That would be crazy.
Cliff:What if it makes him strong enough to break out?
Gregor:And probably pretty bad.
Gregor:I will stop at the door, listen to the logic, and return.
Gamemaster:Okay.
Cliff:Okay.
Cliff:Seer was going to be standing like this while you do it.
Cliff:You know the scene in starward Episode 3 when Anakin's talking to Leia, and then Leia's like, I didn't bring Obi-Wan here, and then Obi-Wan's just, like, aura-farming out of me.
Gregor:yeah no you're right yeah
Cliff:Rather, we can't let him get out of here.
Cliff:He's going to come for our friend.
Cliff:He knows his name.
Cliff:I don't know why he introduced himself to a devil, but... I mean...
Reverend:I fear no devil.
Cliff:I mean, worst case... Go ahead.
Reverend:I fear... The only thing I fear is the judgment of the judge and also spiders.
Cliff:That's fair.
Cliff:I was gonna say, I mean, like, worst case, he's a devil.
Gregor:We've all got something.
Cliff:I mean, he also still could be, like, a vampire or something.
Cliff:You still don't want them knowing your names.
Reverend:Every War of Jorge's character hates vampires.
Gamemaster:That's it.
Gamemaster:No vampires exist in this setting.
Gamemaster:That word isn't even a thing on Færrin.
Cliff:I am ready to.
Gamemaster:It's not canon.
Gregor:I guess after our hour, we could delve.
Zangron:Building.
Reverend:I am prepared to delve.
Reverend:We are prepared to delve.
Gamemaster:Okay.
Gamemaster:So you go, you can turn the faucets back on so there's another stream of blood coming down.
Gamemaster:And as that happens, there was... It's...
Gamemaster:It's not frantic, because I don't think one could ascribe that kind of emotion to words appearing in your brain.
Gamemaster:But it's as close as one can get, where as soon as you turn it back on, you feel the pressure from the two divine connections on the other side of the wall immediately return, and a message that shows up that says, Would you abandon those that you said you would save?
Gamemaster:Very quickly.
Reverend:There's one other that's like, hey, you wouldn't abandon us, right?
Gamemaster:Because the connection did just get cut off for an hour very abruptly after you agreed to delve deeper.
Reverend:Hey, guy.
Gamemaster:So...
Reverend:The font, like, sped across the screen.
Reverend:No, no, we're coming, magical words.
Reverend:We're coming.
Reverend:We need to refresh.
Reverend:We're coming, yeah.
Gamemaster:Only one person can get through the blood fall at a time.
Gamemaster:So what's the order that we have going on?
Cliff:to go first.
Cliff:I can go first if need be.
Gamemaster:And I don't want this to sound like a leading question, but are you doing so stealthily?
Gregor:Would the judge do it stealthily?
Gregor:I mean, come on.
Gamemaster:You don't have to.
Gamemaster:I'm not telling you to do so.
Gamemaster:I'm asking as a point of order.
Cliff:Should we have the Reverend go in stealthy and then we follow through?
Reverend:I can... I will stealth in.
Gamemaster:Yeah, absolutely.
Gregor:Actually, I could be stealthy as well.
Cliff:I will shrink and then go in.
Gamemaster:Finally, he shrinks back down to a normal size.
Reverend:Stealth.
Cliff:Oh, when I change form, it doesn't make me shrink.
Gamemaster:Right, because I applied enlarge to you.
Gamemaster:If I remove the enlarge condition, you should also shrink.
Cliff:Ah.
Gamemaster:You are... There you go.
Cliff:I feel like a child.
Gamemaster:You're still like six feet tall, right?
Cliff:Yeah, like 6'4".
Gamemaster:Okay, sure.
Cliff:But I was 12 feet before.
Gamemaster:Right.
Gamemaster:Okay, so we start with a 28 on your self-check.
Zangron:Is everyone really still?
Cliff:Are we going to follow the leader?
Gamemaster:What is the marching order?
Gamemaster:Is the Reverend going in first?
Reverend:I will go in first.
Gregor:Yeah, but then I'm going to go second in a stealthy way as well.
Cliff:Okay.
Cliff:Are we going to follow the leader in only one person role?
Gamemaster:Okay, so self-check.
Cliff:Are we going to... Yeah.
Gamemaster:You need a particular feat to make it so that only one person knows.
Gamemaster:You can still two-follow the leader if you want a bonus.
Gamemaster:Let's see.
Cliff:I think... Noah, do you have that feed or no?
Reverend:I do not have that feat.
Cliff:Oh, never mind.
Cliff:Okay.
Gregor:Quiet allies.
Cliff:So let's make a stealth check.
Cliff:What does follow the leader give me?
Zangron:I wish I had quiet allies too.
Gamemaster:Follow the expert.
Cliff:Yes.
Gamemaster:He's a master, so you get a plus three circumstance bonus.
Gregor:Yeah, well, mine's a 44.
Zangron:I got a 41 then.
Gamemaster:Okay.
Gregor:So the master that we're following is going to be the... Oh.
Gregor:That's tough.
Gamemaster:Could you see that?
Gregor:I'm seeing the whole thing.
Cliff:Yeah.
Gamemaster:Oh, I know.
Reverend:I don't know how I'm supposed to be so good at these.
Gamemaster:It has the secret text, so I wasn't sure if I needed to show it to the audience or not.
Gamemaster:Okay, so a 44, a 41, a 28, and a 27.
Gamemaster:We start with the reverend speaking through.
Cliff:The reference is so bad on stealth consistently.
Gamemaster:We start with the reverend.
Cliff:I have kitty cat.
Gamemaster:You...
Gamemaster:just plunge into the bloodfall, walk forward through it, and there's this jarring sensation where you walk into the blood, and you had already walked around it.
Gamemaster:You know that it's only, like, maybe two feet in diameter, the actual column of blood.
Gamemaster:But when you walk in, you kind of...
Gamemaster:lose the ground behind you as you pass into it, and you just push forward into more blood.
Gamemaster:It's like you walked into a pool that you didn't know was there already, but it's filled with this strange metallic... It's not human blood.
Gamemaster:As strange as it might sound, you know what human blood tastes like.
Gamemaster:You have bled, and you have presumably tasted it at some point in your life.
Gamemaster:It's got this weird coppery metallic taste to it.
Gamemaster:This blood fills your nose and your mouth as you walk in.
Gamemaster:It almost, like, forces its way in.
Gamemaster:And it doesn't have the same taste that human blood does.
Gamemaster:It's still metallic in some form, but it's got this bitter element to it that is not recognizable to you.
Gamemaster:And after a few seconds, it feels like you're going to suffocate before finally you make it to the other end of this transport.
Gamemaster:And...
Gamemaster:exit the pool that you had been swimming through into a hallway.
Gamemaster:There is this alcove that this flood of blood was coming out of in the side of a hallway that you had just forced your way into.
Gamemaster:You can roll a perception check if you like to get your bearings as you were showing the other side.
Reverend:Oh yeah.
Reverend:32
Gamemaster:32.
Gamemaster:Okay.
Gamemaster:So you exit out into a 10 feet across hallway.
Gamemaster:It extends both to the left and the right of where you currently are.
Gamemaster:It's got linoleum flooring, wood paneling on obsidian, by the looks of it, walls.
Gamemaster:It is hot.
Gamemaster:maybe a hundred, maybe a little hotter in the interior here.
Gamemaster:The walls are lit with these red glowing crystals that seemingly grow out of the obsidian wall itself.
Gamemaster:But there isn't anyone immediately in sight.
Gamemaster:You look to your left, you look to your right, you see that both hallways extend further down.
Gamemaster:From where you are, the hallways extend a long distance down in both directions, to the point that it gets to where the heat of the room causes these heat waves that kind of twist the hallway at the edge.
Gamemaster:edges of the vision so that it doesn't quite look like it's moving straight anymore and you can't see past it.
Gamemaster:But from your vantage point, seemingly four miles in both directions, you can also see that there are a number of splits, branches, that move off of both the left and the right side.
Gamemaster:But taking a second looking around, listening, it doesn't sound like anybody's immediately around you.
Gamemaster:Which perhaps would go counter to the expectation that this thing had been closed for...
Gamemaster:An hour, you would have expected somebody to notice.
Gamemaster:No one seems to have.
Reverend:Okay.
Reverend:I will wait for my allies to come on through.
Zangron:Break it on through.
Gamemaster:You guys hear no response from your companion, so I gather that means okay to continue.
Cliff:We charge him.
Cliff:We charge him.
Gregor:Yeah.
Gamemaster:Okay, you jump in.
Gamemaster:Same weird experience.
Gamemaster:The portal of blood is much deeper than we would expect it to be.
Gamemaster:It fills your nose and lungs unless you have a mask, at which point it instead just sticks to the faceplate so that you can't see anything and you're moving through molasses.
Gamemaster:But after a few beats, you do also emerge out the other side.
Gamemaster:The blood does...
Gamemaster:drain away from you rather quickly once you've left the pool.
Gamemaster:It almost doesn't want to leave with you, and so when you emerge, it stays.
Gamemaster:So you are dry.
Gamemaster:You're not soaked in blood.
Gamemaster:It's just an uncomfortable experience making that transition.
Gamemaster:With all of you here, you do once again get that rock metal message in your head that says, would you follow...
Gamemaster:the sense of divinity to your destination.
Reverend:We're here.
Gregor:That was actually a really good answer.
Zangron:When we've balanced the Scale's.
Cliff:Hey, guys.
Cliff:Out of curiosity, when do we decide to turn back?
Reverend:When our quest is complete.
Cliff:I look over.
Cliff:All right.
Cliff:Now let's keep going.
Gamemaster:And I just, like, for continuity's sake, you had mentioned, I'm assuming that you did this, that you, like, wrote down what you had discovered so far and transmitted it back to headquarters.
Cliff:Yeah.
Reverend:The terrifying monster.
Zangron:Yeah.
Gamemaster:Okay, cool.
Cliff:I also made sure to add information about the devil.
Gamemaster:Sure.
Gamemaster:HQ, if they get that message, will be aware of Mr. Toboggan.
Reverend:The terrifying monster.
Reverend:Flintknock toboggan.
Gamemaster:Okay, so what are you doing?
Gamemaster:You are in this hallway.
Gamemaster:It seems to extend out and branch into many different directions.
Gamemaster:What is the game plan here?
Reverend:Can we sense that Divinity and follow it?
Reverend:Is there like a trail?
Gamemaster:You can certainly attempt to do so.
Gamemaster:It's either a religion or survival check.
Reverend:Question.
Reverend:Can I mark the Divinity as my prey?
Reverend:Hunt prey?
Gamemaster:Probably not.
Gamemaster:Let me read what that feat says you can do.
Gamemaster:What is the name of the feat?
Gamemaster:Hunt the prey.
Gamemaster:You designate a single creature.
Reverend:You designate a single creature.
Reverend:I will track the creature.
Gamemaster:You must be able to see or hear the prey.
Gamemaster:Or you must be tracking the prey during exploration.
Gamemaster:You know what?
Gamemaster:Yeah, I'd say this counts as tracking this thing.
Cliff:And Divinity's heard, so you can also hear it.
Gamemaster:I will allow it.
Gamemaster:No, he tracks.
Zangron:That tracks.
Zangron:Oh.
Reverend:Okay, what was the role I needed for this?
Zangron:Yeah, I mean...
Gamemaster:If you are tracking it, in order to get the benefit, you need to make a survival check.
Reverend:Okay, I will track prey.
Reverend:It's that way.
Gamemaster:That's a critical success.
Gamemaster:That's crazy.
Gamemaster:Okay, so you've been hearing the divinity here as you've trekked through the original structure.
Gamemaster:And as you've gotten here, it's only gotten louder, so to speak.
Gamemaster:So you are already attuned to following whatever the source of this thing is.
Gamemaster:So, with seemingly no markers to go on, the rest of you watch as the Reverend does a quick prayer and then immediately knows which direction to start going off towards.
Gamemaster:And you guys can start following.
Gamemaster:Are you going to maintain the marching order that you're currently in?
Gamemaster:That, like, you did when you walked through?
Cliff:What's your order again?
Reverend:I think I'm on point.
Gamemaster:Well, I know the Reverend went first.
Cliff:Reverend, then the warden.
Gamemaster:How about the three of you?
Cliff:Is it then Cliff, or is it Zangren first?
Cliff:Who's last?
Zangron:I think they can go last.
Gamemaster:Okay, so Zangred's last, the Reverend is first, and then what are the two of you doing?
Gamemaster:You're second.
Gamemaster:Okay.
Cliff:Okay.
Cliff:Can you guys wait?
Cliff:Are any of the first two people perceptive at all?
Reverend:Uh, I got, well, since I'm tracking, since I'm tracking prey, I have a 23.
Gregor:Oh, you are more perceptive.
Gregor:We'll switch.
Cliff:All right.
Cliff:Okay.
Gregor:I'll go three and let you go second.
Cliff:Then I'll just be in the back.
Cliff:If he's 23, I'll go in the back to keep Anaïs out behind us.
Gregor:Oh, okay.
Gamemaster:All righty.
Gamemaster:I have to look at check.
Gamemaster:No, you did not.
Cliff:And I'm going to be looking behind us just to see if we're getting tracked.
Gregor:Did we level up by going through the blood?
Reverend:Bummer.
Gregor:Couldn't hurt to ask.
Gamemaster:How about, yes, you did, but you have to take a long rest.
Gregor:Damn it.
Gamemaster:Okay.
Gregor:The judge compels me forward.
Gamemaster:The reverend leading the pack, you immediately head off towards left.
Gamemaster:I wanted to call it west, but it occurs to me that you wouldn't know which cardinal directions you're currently headed towards.
Gamemaster:So left.
Gamemaster:Like a quick left and then a right and then another right and then another right and then another right.
Gamemaster:Doesn't seem to follow...
Gamemaster:normal Euclidean geometry here.
Gamemaster:But you just keep following the direction that the divinity feels strongest.
Gamemaster:Not sigils, the other one.
Gamemaster:And you keep walking.
Gamemaster:After maybe five minutes or so of walking, nobody in sight, nobody around, just endless wall upon wall, constructed in such a way that it feels maze-like, but in the most boring way possible.
Gamemaster:Everything just looks the same.
Gamemaster:There are no landmarks, every hallway is the same as every other hallway.
Gamemaster:There are no signs telling you which way to go.
Gamemaster:It feels like it would be an actual nightmare to have to interact with this location to get from point A to point B. But maybe everybody else also has some kind of marker that tells them where to go in the same way that you do, because you do very confidently take the turns that you need to.
Gamemaster:And as you start to feel it getting stronger, you see that there is, for the first time, something to break up the monotony.
Gamemaster:This hallway that you're in leads into another room.
Gamemaster:This room is maybe about 40 feet across to 80 feet down in the other direction.
Gamemaster:There are things, things moving in this room.
Gamemaster:You are all still in stealth, because we still have your stealth checks from before.
Gamemaster:But as you come up to the edge of the entryway here, there's no actual door.
Gamemaster:It's just a doorway.
Gamemaster:You can see inside there are cubicles.
Gamemaster:dividers set up in the middle of this room, separating individual small office spaces.
Gamemaster:You don't see anybody in the immediate area in front of the room, but you hear a very obvious clacking sound of typewriters.
Gamemaster:More than one currently being actuated somewhere in this room.
Gamemaster:And as you take a look around, you can see that the way that the room is structured, you're entering in the bottom left part of the rectangular room.
Gamemaster:Around the walls are cubicles, and in the center is another cubicle, so it forms like an aisle that goes around in the center.
Gamemaster:You can feel the divinity is coming from the other corner of the room and beyond.
Reverend:Hmm.
Gamemaster:So you need to get through this room and into the room on the other side.
Gamemaster:Yes.
Gregor:Can we see into any of the cubicles?
Gamemaster:Yeah, the cubicles are set up such that you can't see your neighbor when you're sitting in one, but they're all open to the aisles.
Gregor:Who's making the noise?
Gregor:You know what I'm saying?
Gamemaster:They are on the other side of the cubicle divider in this room, so you do not see them.
Gamemaster:You just hear the sound of the typewriters going.
Gregor:I thought they were all over the place.
Gamemaster:Let me see if I have a way of like... Let me see if I have a way of drawing this in such a way that it looks reasonable.
Reverend:Thank you.
Gamemaster:Can you guys see off the edge of the map here?
Gamemaster:No.
Gamemaster:Okay, so I'll just draw it in a different color.
Gamemaster:What's a good color?
Gamemaster:Let's do...
Gamemaster:White.
Gregor:land.
Gamemaster:That should show up.
Gamemaster:I'll do blue.
Gamemaster:Blue works.
Gamemaster:Let's do a nice light bright blue.
Gamemaster:OK, so this is the room.
Gamemaster:You guys are entering from the doorway here.
Gamemaster:There.
Gamemaster:You can feel the divinity is out the doorway up in this corner.
Gamemaster:There are cubicles all in the center here.
Gamemaster:And then there are cubicles lining the edges, like this.
Gregor:But from our vantage point, we can't see into any of them.
Gamemaster:You can see into the cubicle right here just from the doorway, but there's nobody sitting in those.
Gamemaster:The clicking sound sounds like it's coming from over here, kind of.
Gregor:Ah.
Reverend:Okay.
Reverend:Let's see, can we stealth on over this way?
Gamemaster:You can... Can you turn off your... Your glowy thing?
Gamemaster:Yes, right?
Cliff:Crystal?
Reverend:Yeah, yeah, I can turn.
Cliff:Yeah, I'm going to do that, and I'm also going to suppress.
Gamemaster:Both the Everlight Crystal and the Angel, that just both of you give off light.
Gamemaster:I just wanted to confirm that you can turn it off.
Cliff:Yeah.
Reverend:Yeah.
Cliff:Yeah.
Reverend:Yes, I turn off my Nimbus of Light.
Gamemaster:Okay.
Gamemaster:I figured you would do as much while you're being stealthy, but... Just wanted to confirm.
Reverend:I will pause and look back at my allies and say, be careful.
Reverend:It is the greatest evil of all.
Reverend:Bureaucracy.
Reverend:And then I'll keep going forward.
Zangron:Two perception checks.
Gamemaster:Okay, absolutely.
Gamemaster:So you guys are being stealthy.
Gamemaster:As you round this corner, I'd accept a perception check to see if you can get eyes on whoever's currently typing right now.
Cliff:34.
Gamemaster:Up to you.
Reverend:I'll take a front.
Zangron:Not me, guys.
Reverend:Oof.
Gamemaster:You've just not been having very good rolls today.
Reverend:Nope, I got nothing.
Gamemaster:Okay, a 34.
Gamemaster:So there are, by the looks of it, two different people in this aisle that are currently typing at their desks.
Gamemaster:Let me see if I can.
Gamemaster:Oh, I didn't mean to move the walls.
Gamemaster:Can I just select?
Gamemaster:No.
Gamemaster:I just want to draw a better cubicle.
Gamemaster:We're up to a bunch of different cubicles here.
Gamemaster:There is somebody here, which, I mean, you would have noticed before you advanced so far.
Gamemaster:And there's somebody here in these two cubicles.
Gamemaster:Both of them look... Do I have a picture of them?
Gamemaster:I don't.
Gamemaster:Both of them look humanoid in stature.
Gamemaster:Maybe about...
Gamemaster:seven, maybe eight feet tall, shirtless, covered in fur.
Gamemaster:They've got an ape-like body, but wings of a bat, and what looks to be a hog's, like a pig's face, a boar's face with tusks.
Gamemaster:And it's a strange image to see these hulking monstrosities hunched over over a typewriter that is much too small for their frames.
Gamemaster:seemingly writing up some kind of report.
Gamemaster:You're not close enough to look at what they're actually writing.
Gamemaster:Neither of them seem to have noticed you guys as you walked in.
Gamemaster:They are too absorbed in their work to have noticed the figures who have walked in the other side of the room, and you haven't entered their line of sight at all.
Gamemaster:They're both looking into their cubicle.
Gamemaster:They're not looking behind.
Gamemaster:So you think you could probably sneak past them without them noticing.
Gamemaster:You'd have to try it to find out, but...
Gamemaster:Maybe it's fine.
Reverend:I say we just... I think we go for a sneak.
Cliff:Should we go for sneak or just go for swing?
Reverend:We're not... We got bigger fish to fry.
Cliff:We have bigger fiends to chill.
Cliff:All right, let's go.
Gregor:Oh, yeah.
Gregor:I mean, if they're going to allow us to slip by, you know, that's might as well give it a go.
Gregor:Let's give it a go.
Zangron:Go.
Gamemaster:Despite the reverend rolling poorly, the rest of you, or two of you, did roll very well.
Gamemaster:So you have a relatively high stealth check.
Gamemaster:So you can probably sneak by unannounced.
Gamemaster:Or undetected.
Gamemaster:Okay.
Gamemaster:Same marching order as before.
Gamemaster:I assume you don't actually have to physically move your tokens.
Cliff:Mm-hmm.
Gregor:Excellent.
Gamemaster:You all tiptoe by.
Gamemaster:There is a moment as you are directly behind them that
Gamemaster:There's a ding as the pages reach the edge of it, and there's a brief moment of silence where neither of them are actually typing anything.
Gamemaster:I need one of you to roll a d20 for me, please.
Gregor:Ooh.
Gamemaster:You want a 15 or below.
Reverend:I've been rolling very poorly today.
Gregor:Perhaps Jorge.
Zangron:Well, you've been rolling poorly.
Zangron:We want a 15 or below.
Gregor:Oh, we do want a low roll, Noah.
Reverend:All right.
Cliff:So...
Zangron:And we told you not to roll.
Gamemaster:Okay, so as you guys are sneaking by, there's the ding as the page hits the end of the typewriter.
Gamemaster:There's just a brief moment where nobody's typing anything as they're loading up the next bit to slide the typewriter back over.
Gamemaster:And in that moment, you somehow manage to time your footstep.
Gamemaster:such that it makes a sound behind them.
Gamemaster:Both of them turn around at the same time to see what made the sound and see the four of you in a nice line arranged like sneaking past them.
Gamemaster:What do you do?
Cliff:Wait a second.
Cliff:I think I can intimidate him.
Cliff:Let me double check.
Cliff:I have a decently high intimidation.
Cliff:I do not.
Cliff:Anyone else want to intimidate?
Gregor:Oh, I can intimidate.
Reverend:Hey, stay there.
Reverend:This is none of your business.
Reverend:And I will try and intimidate one of them.
Gamemaster:Okay, absolutely.
Gamemaster:You can make an intimidation check if you like.
Gregor:Can I roll on the other one?
Gamemaster:Yes, of course.
Reverend:Josh, am I in a position to physically intimidate them?
Gamemaster:Yeah, I mean, you're right behind him.
Reverend:Right.
Gregor:Darn it, I rolled another two.
Gamemaster:So, you guys are making coercion checks against their will, DC.
Cliff:Can I grow in size to try to aid my companions' checks to scare them?
Zangron:darn it.
Reverend:I rolled a 34 to intimidate.
Reverend:35, then.
Cliff:Do they get any bonus from me hulking out with an axe?
Gamemaster:I'll give them a plus one circumstance bonus to you immediately increasing in size.
Reverend:I used mine on...
Gregor:I mean, 24, sure.
Gamemaster:Okay, what are these guys?
Gregor:I don't think I want to.
Cliff:You don't have a reroll?
Gamemaster:Okay, so we have a 35 and a 24.
Gregor:Yeah.
Zangron:um
Cliff:You want blood, huh?
Gamemaster:That is, against their real DCs, a failure, but just barely not a crit failure, and a success.
Gamemaster:Okay, so the one that the Reverend looks at, you succeed.
Gamemaster:will agree, you've succeeded, so they agree to follow your directives as long as they aren't likely to harm the target.
Gamemaster:The failure, so you say, what do you say as you intimidate?
Gregor:Who are you asking?
Gamemaster:Both of you, what do you say?
Reverend:I say, we are an important business.
Zangron:Thank you.
Reverend:Return to your bureaucracy.
Gregor:And then I say to the one, it's time for your daily mandated break.
Gregor:Get out of here.
Gamemaster:Okay, so both of you immediately, as they turn around, they see the four of you.
Gamemaster:Two of you, like, just immediately bark out orders, and you are backed by a rapidly expanding man behind you.
Cliff:I'm his bodyguard.
Gamemaster:The one that you instruct to immediately turn around and go back to the work just nods and immediately turns around and starts working again, trying as hard as he can to pretend that you're not there.
Gamemaster:The other one looks at him, do that, and says, what the fuck are you doing?
Gamemaster:Who are you?
Gamemaster:What is this?
Gamemaster:What is happening?
Reverend:My name is Flintlock Toboggan, and I am supposed to be here.
Gamemaster:Okay.
Gamemaster:Roll a deception check.
Cliff:I'm his bodyguard, and I will deliver him in place.
Cliff:Can I roll one?
Gamemaster:Roll a deception check to pretend to be his bodyguard?
Cliff:OK, we'll see.
Gamemaster:Yeah, if you want.
Cliff:That's right.
Gregor:This guy is going to be scared out of his pants.
Cliff:He already rolled well.
Reverend:I rolled a 39 to deceive this man.
Gamemaster:Okay.
Gamemaster:He looks at you.
Gamemaster:You say, you're Floatlocked Boggin.
Gamemaster:He believes you.
Gamemaster:Flintlock was imprisoned by his boss and has clearly escaped.
Gamemaster:So he immediately, like, turns around and says, and, like, tries and scrabbles for something on his desk.
Gamemaster:The second that you say, like, there's an immediate fear in his eyes, he turns around and he starts reaching into his desk looking for something.
Cliff:I swipe at him.
Gamemaster:Okay, make an attack roll.
Reverend:Yeah, I'll lunge if he's going for a weapon.
Cliff:I think he might be going for a panic bite, which is why I want to stop that.
Reverend:Yeah, whatever.
Reverend:If he's going for something, I will lunge if I'm allowed to.
Gamemaster:39 hits the reverend.
Cliff:Sorry, does that hit the other guy?
Zangron:Okay.
Gamemaster:Let me see if I can make a token for you.
Reverend:Oh, God.
Cliff:What's the other guy's AC?
Gamemaster:Yeah, that works.
Gamemaster:Why are you so small?
Cliff:Oh, that looks very unintimidating.
Cliff:I like it.
Gamemaster:Why is he so small?
Gamemaster:Excuse me, sir.
Gamemaster:No, I didn't mean to enter your combat.
Cliff:He's a raccoon priest.
Gamemaster:He's a rancorous priest.
Cliff:What do you expect?
Zangron:Thank you.
Gamemaster:How do I... Who just disappeared?
Gamemaster:Oh, the music.
Gregor:Um,
Cliff:Just a bot.
Gamemaster:That's me.
Gamemaster:Can I make you bigger?
Gamemaster:Yeah, I can make you that.
Gamemaster:That's bigger.
Gamemaster:There he is.
Gamemaster:Be big.
Gamemaster:Okay, now you can make, you already made the attack on, you got a 39, which does hit.
Cliff:Not a crit.
Gamemaster:No.
Cliff:Wait a second.
Gamemaster:Okay.
Reverend:That guy is terrifying looking.
Gregor:Can I do a thing?
Gamemaster:Yeah, I mean, it's like not happening in turn order, it's just going, so.
Cliff:I have allies within range of him, two allies, so he's flat-footed to me.
Cliff:Does that then crit?
Gamemaster:That would just barely make it a crit, yes, if it's Pact Actions.
Cliff:Does that pack tactics?
Reverend:Oh, yeah.
Reverend:He is... He's in reach of me, so...
Cliff:Cool.
Reverend:Mm-hmm.
Cliff:And I don't know if my aura is activated, because I don't see it on people.
Cliff:Oh, I do see it on people.
Cliff:But yeah.
Cliff:I can, within reach, attack another creature.
Cliff:I'm not attacking the guy that stood down.
Cliff:Just putting that out there.
Gamemaster:Okay.
Gamemaster:Sure.
Gamemaster:You do 48 points of damage, which is enough to kill him outright.
Gamemaster:You see him reaching for something, and you just straight up chop him in half.
Gamemaster:Which, of course, causes the other guy to scream and immediately try and run.
Cliff:chopped him too.
Gamemaster:You do not.
Cliff:No, I chopped him too.
Reverend:Yeah, going after him too Oh, he's too far away
Gamemaster:You already used your action.
Gregor:guys I'll do it don't worry am I still enfeebled from the previous battle
Cliff:No, with my axe, with the critical specialization.
Gamemaster:No, you just said you're not doing that.
Cliff:I didn't realize he was making a noise.
Gamemaster:You didn't realize that stabbing a man would make a noise?
Gamemaster:He immediately tries to run away.
Gamemaster:Zangren and Gregor are allowed to make some kind of reaction if they want to.
Gamemaster:You are not.
Gamemaster:Let me remove that from you.
Zangron:I'd like to kill I'd like to kill we told you to shut your mouth
Gregor:Me too, please.
Gamemaster:Did you both get crits?
Gamemaster:That's ridiculous.
Cliff:He has even rolled him.
Gamemaster:Okay, yeah.
Gamemaster:Yeah, roll.
Gamemaster:Okay, so this guy has 33 hit points.
Gamemaster:Um, so your 108 damage total as he tries to run is more than enough.
Gamemaster:You both managed to do somehow a clean sweep across the body in alternate directions at the same time.
Gamemaster:And so he splits into four perfectly even pieces all at once and then crumbles onto the ground.
Cliff:While they're walking, Zangred cuts him in half along the waist.
Cliff:And then Gregor, his body's still moving because he had that momentum.
Cliff:And then Gregor cuts him in half.
Gamemaster:And as he falls to the ground, the room that you're in is once again silent.
Gamemaster:No more typewriters clicking away.
Gregor:What was in the desk?
Reverend:Well, yeah, I'd like to see what they're typing too.
Cliff:Let's move quickly, gentlemen.
Gregor:What did it look like he was going for?
Gregor:Oh, okay.
Gamemaster:Roll a perception check to look through their desks.
Gregor:Whatever.
Gamemaster:Sure.
Cliff:I got 35 from my perception.
Gregor:Whatever.
Reverend:I got 33.
Gamemaster:Okay, so as you guys look through the desks, the thing that he was reaching for is relatively obvious in hindsight.
Gamemaster:He was just too startled by you guys to manage to get it in time.
Gamemaster:In his desk and also in the other guy's desk, kind of packed away, it looks like it hadn't been readily available since they hadn't used it.
Gamemaster:It's a small piece of like river rock with a red rune carved on it that you've seen similar magical technology in the past.
Gamemaster:If this stone is broken, it triggers an alarm.
Gregor:Hmm.
Gamemaster:So, you know, you introduced yourself as a prisoner who was no longer in prison.
Gamemaster:And so he's like, shit, I need to do something.
Reverend:I look at the others and I go, I can't believe that was a real name.
Reverend:I thought he was just fucking with us.
Gamemaster:Looking through other stuff in their desk, nothing particularly of note in the desk itself.
Cliff:Really thought so too.
Gamemaster:There's some inkwells filled with what looks to be some kind of blood that they use as ink.
Gamemaster:Standard fiend stuff.
Gamemaster:Some food.
Gamemaster:of questionable composition.
Gamemaster:It's kind of gelatinous, but, like, it looks like there's meat inside of the Jell-O.
Gamemaster:It's a strange, strange combination there.
Gamemaster:Not much else of note in the desks.
Gamemaster:Looking at whether they were actually typing up, both of them, it appears, were writing up like
Gamemaster:Fan fiction?
Gamemaster:That's the wrong term.
Gamemaster:It's weird.
Gamemaster:You read it, and there are immediately names that you recognize.
Gamemaster:The first one that pops up is... Oh, shoot.
Gamemaster:What is her name?
Gamemaster:Farrow Cross, I believe?
Gamemaster:The High Arbiter, the head of the Scale, immediately stands out to you as the first name that pops up.
Reverend:Bye.
Cliff:Yes.
Gamemaster:And each of them, it looks like, are writing about a scenario
Gamemaster:With Cross and some other names that pop out as other high-ranking members of the Scale.
Gamemaster:Describing...
Gamemaster:One of them, the one on the left, is a story by the looks of it that is describing how Cross and the others react to an invasion on the Scale.
Gamemaster:And it's like following point of view of Cross as she fights invading fiends and the like.
Gamemaster:And as you pass through, there are multiple revisions where you see that the person had written and then Cross successfully sealed the portal through which they emerged.
Gamemaster:And then that gets sloppily whited out, and then it goes down two lines, and then it follows up with, no, that's not what happened instead, and then an alternate thing.
Gamemaster:And it just follows a different path.
Gamemaster:Each time that that happens, it gets a little further.
Gamemaster:More members of the Scale die.
Gamemaster:More of the invasion continues.
Gamemaster:But they were still both currently in the process of writing, so there isn't a conclusion to either of these scenarios.
Gamemaster:It's strange.
Gamemaster:yeah i i you can take the uh the reams that have been typed up so far um
Cliff:trying to see into the future.
Cliff:Let's take these to show the arbiter.
Reverend:Take them.
Zangron:Okay.
Gamemaster:And to continue on your journey, looking around, there isn't much else of interest here.
Gamemaster:Nobody else is at their desks or anything like that.
Gamemaster:You can leave the bodies, you can try and clean them up.
Gamemaster:Something you do note, like no check necessary, when you kill a fiend outside of the plane where it originally formed, its soul returns to that plane and reforms.
Gamemaster:So when you had killed the imps and the, like, fixer and the mage and all that stuff, you would have seen a little bit of their soul flow back into the pool of blood.
Gamemaster:Here, the soul just evaporated.
Gamemaster:This is the plane where they originated from, and you really killed these guys.
Gamemaster:They're gone now.
Zangron:Okay.
Gregor:Well, they...
Cliff:Carefully.
Zangron:Can I inspect that stone?
Cliff:Got it.
Zangron:Zangron is wondering, does the alarm sound just generally?
Zangron:Does it sound to people to...
Gamemaster:You would know that when it's broken, it would trigger a particular bell somewhere.
Gamemaster:To what that bell then signals, you wouldn't know, but you know that this is tied to a particular bell somewhere in this facility.
Zangron:So would Zangren guess that the location of the stone isn't necessarily communicated?
Zangron:Like if he were to break it?
Gamemaster:Each stone has its own bell, so you would gather that they do have a system of locating which stone was broken, if not necessarily its location.
Cliff:So he moves the stone and doesn't know where it was, just likely where we're supposed to be.
Zangron:OK.
Gamemaster:Correct.
Zangron:Zangren will keep the stone?
Reverend:I can stuff them in there a little bit, but then just we got things to do.
Cliff:Yeah, I'll camp the other one as well.
Cliff:Let's keep moving, gentlemen.
Cliff:Do you guys stuff the bodies, or are we just going to move?
Cliff:Yeah, let's just move.
Zangron:Yeah.
Gamemaster:Okay.
Gamemaster:So then you guys will continue forward.
Gamemaster:You don't need to re-roll your survival check.
Gamemaster:You already rolled really well on it, so we can tell where you're going.
Gamemaster:You head out the top right exit of this room and continue following it back into the monotony of the strange hallways.
Gamemaster:As you get closer to the source of divine energy, which you can feel as it gets closer, it gets stronger and stronger, you do pass, branching off of the hallways, more rooms like the one that you just passed.
Gamemaster:You don't need to walk through any of them.
Gamemaster:But as you do, you can peek in and you see that every once in a while you see another one of these figures or something that looks kind of like an imp writing down things similar to the scene that you just walked through in other separate rooms.
Gamemaster:Although, notably, there are, as you walk past these rooms, hundreds and hundreds and hundreds of cubicles, and you've seen maybe five people total as you go through.
Reverend:Thank you.
Gamemaster:Most of the places here are empty.
Gamemaster:And, like, you rolled pretty high on your perception checks as you were walking through the room with the cubicles that you were in.
Gamemaster:There are personal effects on a bunch of the cubicles.
Gamemaster:It's not like they're empty.
Gamemaster:It's just no one's present right now.
Gamemaster:which in itself feels perhaps a little strange given how large this complex is.
Gamemaster:But you walk past different rooms with more cubicles and stuff, and then eventually you come up to what feels like the entry point to where...
Gamemaster:this divine energy is originating from.
Gamemaster:It has grown exceptionally strong and you've gotten close enough that even moving slightly close to the door makes the origin feel like it's shifted along with you, such that you're pretty confident there's this door in front of you, you open it and on the other side is whatever this divine energy is.
Reverend:Friends, it has been an honor serving the judge with you.
Cliff:I take another holy steamball.
Zangron:Likewise.
Gregor:And our victory today will only make it a bigger honor.
Zangron:Wait, what?
Cliff:Has low wisdom.
Zangron:I'm going to do crack.
Zangron:I'm going to crack the, where's the stupid one action?
Zangron:It's the mythic thing that gives us the speed.
Cliff:Low will.
Cliff:Saves.
Reverend:Mine is pretty low.
Gamemaster:Godspeed?
Cliff:I give you a holy steam ball.
Zangron:Godspeed.
Reverend:Oh, nice.
Cliff:It's my last one.
Reverend:Thank you.
Zangron:Oh, there's Godspeed.
Zangron:Whenever we're about to go in, I'll drop it on myself.
Cliff:My potion of retaliation, I meant to grab a cold one, but it's fire.
Cliff:Can I just chug a cold one?
Gamemaster:Yeah, you can swap.
Cliff:OK.
Gamemaster:Do you know how to swap out the item?
Gamemaster:Because if you do, you can just do it.
Gamemaster:That's fine.
Cliff:Edit item.
Reverend:Give myself a holy steam ball here.
Cliff:Yeah, I'll just add it from the sheet.
Reverend:I'll turn on my nimbus of light.
Reverend:I feel like we can't hide from a god.
Reverend:Alright.
Reverend:I also will... I'll bless one of my allies who has low wisdom.
Zangron:Uh, me.
Reverend:Congratulations, Zengren.
Reverend:You have been blessed.
Zangron:Oh.
Reverend:All right.
Reverend:We ready?
Gamemaster:All right.
Cliff:And I enlarge, and then I go in.
Gamemaster:If you guys are ready, then you can... Sure.
Cliff:Did you guys godspeed yet?
Cliff:I'm gonna godspeed.
Cliff:Oh, godspeed.
Zangron:I got speeded.
Cliff:Okay.
Reverend:We enter.
Gamemaster:Okay.
Gamemaster:You open up the door and you walk in.
Gamemaster:Roll a perception check to look around.
Gamemaster:42.
Cliff:31.
Gregor:Excellent.
Zangron:Get him.
Cliff:Hell yeah.
Reverend:42.
Gamemaster:Okay.
Gamemaster:So you step into the room, and this room is... Actually, let me measure how far across it is.
Cliff:That looked like a 10 on my screen.
Cliff:I was like, that doesn't add up.
Cliff:When I clicked it, it was a 19.
Cliff:I'm like, oh, okay.
Gamemaster:You enter into a circular room about 120 feet across.
Gamemaster:The ground here is covered in symbols very similar to that of what you saw Mr. Toboggan restrained in.
Gamemaster:Same general writing style engraved into the stone.
Gamemaster:This time, though, if anything, it's...
Gamemaster:Even more layered than the previous one, it is bolstered by a series of eight...
Gamemaster:what look to be kind of Protectorate statues of some kind, with runes drawn up the side of the statues as well around the edge of this room.
Gamemaster:All of them facing inwards towards the center of the rune, which has, emerging out of the stone floor that you're standing on, this kind of cradle.
Gamemaster:And resting in the cradle is this...
Gamemaster:You've seen something similar before.
Gamemaster:It almost looks like an amphibian egg.
Gamemaster:It's translucent.
Gamemaster:It's filled with this amber material, maybe about 10 feet across, circular, with the inside of the egg, in the amniotic fluid, floating a kind of...
Gamemaster:almost like a tadpole.
Gamemaster:A tadpole, a leech, something like that, made out of the same stone that you had seen the exterior of the building made out of.
Gamemaster:Sorry, not stone, metal.
Gamemaster:That seemed like black metal.
Gamemaster:Wrapped around the metal are the same vines that you would see on the exterior of the structure.
Gamemaster:Although the vines branch off into almost what look to be slightly human-handed shapes at the end, such that it looks like a bunch of viney hands are wrapped around and grabbing onto this tadpole as it floats in the fluid.
Gamemaster:It looks like this.
Reverend:Oh, God.
Cliff:It's very big.
Reverend:Ugh.
Reverend:Oh, God.
Reverend:Ugh.
Gamemaster:And as you walk in and you get your bearings, nothing immediately shoots out at you and attacks you.
Gamemaster:But you do see imprinted on your head, again, the same wrought metal words that says, would you communicate with this lost soul by voice rather than by word?
Reverend:We came here to find the lost soul, I suppose.
Reverend:Whatever is best to communicate with it.
Cliff:I think this is some powerful dragon.
Zangron:Yeah.
Cliff:Beggar swinging.
Reverend:This is something, alright.
Reverend:I, uh... I will step up and try and hum that same...
Gregor:Oh, you don't want to speak to it.
Cliff:Does it seem unholy?
Reverend:sound that I heard earlier.
Cliff:Walk up to it.
Reverend:Not the Sigzalite one, but the other one.
Gamemaster:This is very clearly the source of the divine energy that you had been feeling.
Reverend:I will try and hum in tune with it.
Gamemaster:Roli!
Gamemaster:Either religion or performance check.
Reverend:What's my performance?
Reverend:Oh, I'll do performance.
Reverend:Why not?
Reverend:33.
Gamemaster:33 is a success.
Gamemaster:Entry to improv, gotcha.
Gamemaster:you hum along, and it takes a second to kind of find the harmony of whatever divine energy this thing is giving out, but you do catch it.
Gamemaster:And there's a moment where it kind of feels like you're on the same wavelength, and then you feel that you can understand it without opposing these questions.
Gamemaster:And with you as the connection, it can then connect to the other members of your group.
Gamemaster:And you hear...
Gamemaster:A voice that, an impossibly gravelly, rumbly voice in the back of your heads that says, I am the voice of many.
Gamemaster:Thank you for finding me.
Gregor:How did No, no you How
Gamemaster:I have much to speak with you, but...
Gamemaster:You may rest easy, for I expect no one will enter this room for the next moment or so.
Reverend:Thank you.
Gamemaster:How much... Sorry.
Gamemaster:Please, you continue.
Gamemaster:It has been centuries since I spoke to another person, so I apologize if I speak over you.
Gregor:Yeah, how did you end up in this evil place?
Gamemaster:I was made.
Gamemaster:Information freely given, I am a child of Sixel, of the shackled prince.
Gamemaster:And information freely given, he is a child of the judge.
Gamemaster:Why, I thought it prudent to reach out to you.
Reverend:What is this blasphemy?
Reverend:How can he be a child of the judge?
Gamemaster:in the same way that you are Children of the Heir judge, not directly, but empowered divinely, yet fallen.
Cliff:What is it that you seek?
Gamemaster:Freedom.
Gamemaster:It is a...
Gamemaster:coronation of sorts right now the the prince seeks to cement its power and as most demon princes are it is vain and so many attend the coronation and many do not guard me this was an opportunity i needed to take
Reverend:What would you do with your... What would you do with your freedom?
Gamemaster:return to my grandparent i suppose i called upon you because i wish to join your cause i yeah a sense motive absolutely perception or society okay yeah go for it then
Cliff:We believe it.
Reverend:Can I... Can I do a sense motive?
Reverend:I would like to use lie to me and use deception.
Reverend:This is a sense motive check.
Gregor:Hmm.
Reverend:Oh!
Cliff:I will also try.
Reverend:Almost a 20.
Gamemaster:How are you rolling?
Reverend:That's so bad.
Gamemaster:Roll low when you want it to be high, roll high when you want it to be low.
Cliff:I'll use the hero point.
Reverend:I... I don't know what... I think I'm clicking the wrong buttons.
Gamemaster:Yeah, that must be it.
Gamemaster:You're hitting the secret roll low button.
Reverend:Hmm.
Reverend:Oh, there it is.
Reverend:I see the roll high button.
Cliff:I think this might be worth it.
Reverend:This is a cool map.
Cliff:Okay.
Zangron:Deeper creepy.
Cliff:Let's see.
Cliff:43.
Gamemaster:Okay.
Gamemaster:With a 25, this guy's on your side.
Gamemaster:He just said he wants to help you.
Gamemaster:He wants to be with the judge.
Gamemaster:With a 43...
Gamemaster:As crazy as it sounds, this guy is on your side.
Gamemaster:It is reaching out to you.
Gamemaster:With a 43, you can sense that behind the gravitas of this strange divine entity locked away in whatever weird pocket dimension you're in, there is a clear sense of desperation here.
Gamemaster:It is being earnest when it says that this is a chance that it has.
Gamemaster:It is the least guarded that it thinks it's ever been.
Gamemaster:And so it is reaching out to whatever it thinks can get you out here.
Gamemaster:It can get it out.
Gamemaster:But it does truly seem to believe, like, it is seemingly earnest in its offer.
Gamemaster:It does want to join the Scale.
Cliff:I hold my axe up and then go, how do I free you, brother?
Reverend:Oh.
Gregor:Wait, wait, wait.
Gregor:Just real quick before we do it.
Gregor:Is there anything you could tell us of Paladin Fry or our previous companions that came to this area?
Gamemaster:perished.
Gamemaster:They found the structure and attempted to enter.
Reverend:Oh.
Gamemaster:They were unable to make it to the core of the meeting room area, flooded with lava as they entered.
Gregor:Quorum.
Gamemaster:I make use of the instruments they left behind to reach out to you in their place.
Cliff:How do I free you, brother?
Gregor:So we'll have to be quick.
Reverend:We do it in the name of the judge.
Gamemaster:If you destroy the room surrounding me, I would be free.
Gamemaster:I do warn you, if you do so, it will alert both Sigzil as well as his enforcers.
Cliff:Can you drink potions, brother?
Gamemaster:I...
Gamemaster:I have no mouth.
Gamemaster:Once the wounds are broken, I have power enough to return us back to your prime, Færrin, but it would take me about a minute to stretch out magic circuitry that I had not used in a long time.
Gregor:Sounds pretty easy.
Cliff:So we start.
Reverend:Yeah, let's all get in position.
Cliff:So what do we need to break?
Gamemaster:The runes on the floor encircling around him or the statues around, if you destroy any of it, that is seemingly enough to let it regain control.
Gamemaster:It's just as soon as you break any of those runes, it will alert Sigzil and everyone else.
Reverend:Should we all get in position and do it on like the count of three and then really quickly do the next one?
Cliff:Is there only one entrance or?
Gamemaster:Roll a perception check to look around and see if there are other ways in.
Cliff:I figured they can also teleport, but actual entrances.
Gregor:That was a spicy question.
Gregor:Do we want to be...
Cliff:Yeah, 37.
Gamemaster:With a 37, there are what appear to be air holes behind the statues.
Gamemaster:In each of the points of the room besides the entrance, there's a small hole that looks like it could be used as a point of entry.
Reverend:It seems like we work better when we're closer together as a group.
Gamemaster:Besides that, you do also know that high-level fiends can teleport.
Gregor:Clustered or sparse.
Zangron:Yes.
Cliff:We take more damage.
Zangron:Yes.
Reverend:Like, yeah.
Reverend:We take more damage, but we work better as, like, surround.
Cliff:Yeah.
Gregor:With the holiness and whatnot.
Cliff:With the holiness.
Cliff:So I'm going to go here so I can cover two entrances.
Cliff:I think maybe we should group up around two.
Reverend:Yeah, I'll take crocodile.
Reverend:I can get crocodile guy and guy next to crocodile dude.
Cliff:Okay.
Zangron:He's going to take these two.
Cliff:You won't be holy over there.
Reverend:uh wait wait how close do i need here okay this uh i got i'll get right here
Cliff:If you guys care about being holy.
Gamemaster:In order to be holy, you have to be within 15 feet of... If they hover over you, they should be able to see the surface.
Cliff:Yeah, yeah.
Cliff:Do other people see the circle around me, or is it just me?
Cliff:OK.
Zangron:Oh, yeah.
Cliff:OK.
Zangron:But the stones.
Zangron:We should crack the stones before we hit the runes.
Zangron:Have them burn a teleport.
Cliff:Yeah.
Cliff:Yeah, do that.
Zangron:Cracked stone.
Cliff:Good idea.
Zangron:And then beat up just one rune.
Reverend:Yes.
Zangron:We have to beat up one rune.
Gamemaster:Literally any of the runes on the floor, if you destroy it, will free.
Gamemaster:Yeah.
Cliff:We're going to break the alarm stone from the first cubicle that we entered, and then we're going to break the floorboards.
Zangron:Yeah.
Gamemaster:Yeah, yeah, yeah.
Gamemaster:He was just, like, clarifying what would be allowed to be broken to trigger the process.
Gamemaster:So, yeah.
Gamemaster:Okay, so what you're doing is you are going to crush the alarm stone and then, once that happens, immediately destroy one of the rooms on the ground.
Gamemaster:You can pause a second if you want to do that as well.
Zangron:We're going to wait six seconds.
Cliff:Yeah, pause six seconds.
Gamemaster:Okay.
Gamemaster:Absolutely.
Gamemaster:Crush the stone, wait six seconds, just enough time for somebody to get a teleport off, and then break the stone.
Zangron:Yes.
Gamemaster:Okay, absolutely.
Gamemaster:If I could then, right before we enter combat, I would love it if I could get initiative rolls from everybody.
Gregor:Is there an active encounter?
Reverend:What do we roll for initiative?
Gamemaster:There should be.
Reverend:Just regular perception?
Gamemaster:Do you have something you'd rather roll?
Reverend:Can I say this is a deception initiative?
Cliff:I'm trying to look through reasons.
Gamemaster:Because you guys are breaking the alarm stone, sure, you can make this a deception initiative.
Reverend:Nice.
Reverend:Woohoo!
Zangron:Perfect.
Reverend:Wow, that didn't help that much.
Reverend:Oh, maybe it did.
Zangron:I always wanted to roll a three.
Gamemaster:Well, you did it.
Gamemaster:Good job.
Gamemaster:Okay.
Gamemaster:Oh, somebody's raging.
Cliff:Oh, wait.
Cliff:No, no, no.
Cliff:I was accidentally mythic.
Cliff:So let me see what my actual role is so we can subtract from that.
Gamemaster:What is your normal?
Gamemaster:Oh, you're an expert in perception.
Cliff:I'm an expert.
Gamemaster:So minus six.
Cliff:Yeah.
Gamemaster:That's fine.
Gamemaster:I can manually subtract that.
Cliff:It's a check mark, so I forgot it was activated.
Cliff:And I was like, wait a second.
Gamemaster:Yeah.
Cliff:That's way too high.
Gamemaster:I might try and make a macro that automatically checks it, rolls whatever you last rolls, and then unchecks it.
Gamemaster:We'll see how doable that is.
Gamemaster:Oh, because it overwrote.
Cliff:I shouldn't be, it should be 43 minus 6, not 28 minus 6.
Cliff:I wrote n to see it, yeah.
Gamemaster:Gotcha, gotcha, gotcha, gotcha.
Gamemaster:All right.
Cliff:Cool, thank you.
Gamemaster:You crack the stone.
Gamemaster:You wait around.
Cliff:Sangren, do you want to be one square closer?
Gamemaster:You are currently just barely outside of his aura.
Cliff:Sangren.
Gamemaster:I don't know if you care about that.
Zangron:Boop.
Gamemaster:That is the case.
Cliff:you enlarge me yeah thank you
Gamemaster:Great.
Gamemaster:What is the bigger one?
Gamemaster:Oh, it's your aura of faith.
Gamemaster:Okay.
Gamemaster:You are... Oh, you want me to give you... Yeah, yeah, yeah.
Gamemaster:And launch.
Gamemaster:You are enlarged now.
Gamemaster:Okay.
Gregor:No, never mind.
Gamemaster:All right.
Gamemaster:You crack the stone.
Gamemaster:You wait six seconds.
Gamemaster:You destroy a rune.
Gamemaster:As soon as you destroy the rune on the ground, like even just cutting the line of it from plunging a flail down onto it to break it, the entire rune shudders.
Gamemaster:And you feel this intense burst of energy.
Gamemaster:from Voice of Many behind you, as whatever shackles were on it have become undone.
Gamemaster:And to feel this pulse of energy, and I think because it might come up, I will do this.
Gamemaster:Where's this?
Gamemaster:It's supposed to have this name.
Reverend:Oh, no.
Reverend:He's got a health bar, but it's green.
Gamemaster:Yeah, because he's your friend.
Reverend:It means he's on our side.
Gregor:Because he's an ally.
Gregor:They're going to kill him?
Reverend:Oh, God.
Gamemaster:What if I make it red?
Zangron:I kill.
Gamemaster:Now he gets his... There we go.
Reverend:Oh, he's a bad guy.
Gamemaster:Now he's good again.
Reverend:Okay, he's a good guy.
Gamemaster:I fixed it.
Gamemaster:Um... You... You cut into the rune.
Gamemaster:The shudder... The rune shakes.
Gamemaster:Six seconds pass.
Gamemaster:I'm going to hit begin encounter.
Gamemaster:Six seconds pass and nothing happens.
Gamemaster:And then another six seconds pass and nothing happens.
Reverend:Jog over here.
Gamemaster:And another six seconds pass and nothing happens.
Gamemaster:You...
Gamemaster:seemingly delayed the entry of whatever would immediately teleport over by distracting them and pushing them off in another direction as they immediately respond to it.
Gamemaster:But after 24 seconds, yes.
Gregor:Can I, at the 12-second mark, drink a potion?
Gregor:I'm going to be quick.
Gregor:But carry on.
Gamemaster:Sure.
Gamemaster:After 24 seconds have passed, the more sharp-eared of you hear the sound of scrabbling coming from the wall behind you.
Gamemaster:Things have started to pull through the entryways, those holes in the sides of the wall.
Gamemaster:But at the same time, there is a...
Gamemaster:a banging sound as something hits onto the door that you used to enter.
Gamemaster:There's nothing barricading it, but the door seems to be locked in some fashion.
Gamemaster:You gather that's somehow Voice of Penny's doing.
Gamemaster:But another six seconds passed, another full round passes.
Gamemaster:And at that point, you start to see things emerge out of the walls, having caught up to you.
Reverend:Down the hall!
Gamemaster:So I will...
Zangron:It's so indignified.
Cliff:We're at 30 seconds now, right?
Gamemaster:You are at 30 seconds now.
Zangron:They're like, well, get the emergency, and they teleport, and they're like, fuck!
Reverend:Down the hall!
Zangron:I haven't read it yet.
Zangron:They're sliding into walls because their claws are like, they can't fucking grab onto the floor, so they're just slamming into walls.
Reverend:Oh, there's so many of these things.
Gamemaster:They're coming for you.
Reverend:Oh, no.
Reverend:Oh, there's a lot of these guys.
Gregor:It's okay, they only have 33 hit points each.
Reverend:But together they all have 666.
Gamemaster:Of course, they aren't only coming out that side.
Zangron:Yeah.
Gamemaster:You guys did all group up on one section?
Gregor:Yeah.
Gregor:I wasn't thinking about protecting the voice.
Reverend:I didn't think he had a health bar.
Gamemaster:Does.
Zangron:I thought he would, but I thought it might be tactically better.
Zangron:I don't know.
Zangron:I could always get to the other side, too.
Cliff:Yeah, you guys might need to split up.
Reverend:Yeah.
Gregor:I can get over there pretty quickly.
Gamemaster:Okay, and then we add these guys into the initial order.
Gregor:Ugh.
Reverend:I do not have Godspeed, so I think I'm stuck here.
Cliff:I'm going to stay here, and then I'll move to the door once the big guy comes in.
Gamemaster:Okay, two battalions of rancorous priests emerge from holes in the wall.
Gamemaster:If you recall, these guys are like seven feet tall and pretty bulky, so they are contorting themselves to fit through the area before popping out on the other end.
Reverend:you
Gamemaster:But that brings us to the top of the initiative order with Cliff.
Cliff:All right.
Cliff:I will look at that man, and I will condemn him, and I will smite them.
Gamemaster:Okay.
Cliff:Delicious.
Cliff:In fact, smite was applied.
Cliff:I'm going to take him, and then I will... I don't know if this is metagaming, but if they're swarmed, do I think I can slam one down, or would I... I feel like if I fought enough...
Gamemaster:What does... What slam is slam?
Cliff:Oops.
Cliff:It's like a trip.
Gamemaster:Is it... It's slam down is the name of the thing.
Reverend:Thank you.
Cliff:It's like a trip.
Cliff:Yeah, and then crashing slam, I think, is the one I use from Mauler.
Cliff:Yeah, slam down and then crashing slam.
Gamemaster:So you would know that these guys are immune to being prone.
Cliff:OK, I'll just swipe.
Gamemaster:So, yeah.
Cliff:No crashing.
Gamemaster:That is...
Cliff:Good.
Cliff:38 points.
Gamemaster:Okay.
Gamemaster:Absolutely.
Gamemaster:That is enough to kill the three closest to you.
Gamemaster:You swipe as they emerge out of the holes.
Gamemaster:It's a little bit spawn-killing, but that's fine.
Cliff:Yes.
Cliff:Then I'll make another strike over here.
Cliff:I sweep.
Gamemaster:Alright, you have ten feet of reach.
Gamemaster:You can hit that guy.
Gamemaster:That hits.
Cliff:40.
Cliff:OK.
Gamemaster:Absolutely.
Gamemaster:That is enough to kill three more.
Cliff:And then I got speed.
Cliff:I did two strikes.
Cliff:I will move over here, maybe?
Gamemaster:Sure.
Gamemaster:You can walk on like that, the rocky outcropping around it.
Gamemaster:You cannot walk on, uh, uh, voice.
Cliff:Yeah.
Cliff:Yeah.
Gamemaster:Okay.
Gamemaster:Yep.
Cliff:So I'll do that.
Cliff:And then I think I have one more because I'm hasted.
Cliff:So I will move over here to get... Sorry, gentlemen, but I'm trying to protect our man.
Gamemaster:Sure.
Reverend:Yeah, go for it.
Cliff:And I'll stay there.
Gamemaster:That is the end of your turn, which brings us to the right side of rancorous priests, who will rise up in a chant and attempt to strike you with their divine wrath.
Cliff:That's fair.
Reverend:Oh gosh.
Gamemaster:So that will get...
Gamemaster:Cliff, Zangren, and Voice of Many.
Gamemaster:I need you all to make those fort saves, please.
Reverend:Oh, God.
Reverend:Boys have many.
Gamemaster:Voice of Many succeeded, and two of you got critical successes.
Gamemaster:Not bad.
Cliff:Because I have a champion juggernaut.
Gamemaster:Okay, so that's going to be... Voice of Many is going to take half of that damage.
Cliff:I have a sacred buddy.
Gamemaster:Because they're stationary and can't really dodge things.
Gamemaster:Is that the end?
Gamemaster:No, then they can... Rush.
Gamemaster:He wouldn't do that.
Gamemaster:They saw their friends get eviscerated by you, so they are purposefully not going to enter your... It's fine.
Cliff:That's fine.
Cliff:I wasn't going to attack of opportunity them anyway, so.
Gamemaster:They wouldn't know that.
Cliff:No, I know.
Cliff:I know.
Cliff:I didn't mean that as I meant that as that's good for me because I don't have to make the decision.
Reverend:Uh...
Gamemaster:They are kind of forming a U around you, almost boxing you in a little bit.
Gamemaster:Manuel de la Cruzada.
Cliff:As this happens, I turn to the voice of many and I go, I will protect you or die trying, brother.
Gamemaster:It seems to be too focused in concentration to necessarily interact with any of you right now.
Gamemaster:You can feel this knot of divine energy forming on it.
Cliff:Yeah.
Reverend:Okay.
Reverend:I will run 30 feet, so I'm next to my guy, Gregor Tobon.
Reverend:And then I will just swipe at these guys.
Reverend:This is not my hunted prey.
Reverend:I crit.
Gregor:Really nice.
Gamemaster:Absolutely.
Gamemaster:That's going to be a good hit.
Gamemaster:Or a bad hit for me.
Reverend:Don't get sneak attack because they are not my hunted prey, but that's still a good amount of damage.
Gamemaster:Yes, it is.
Gamemaster:That is enough for six tokens to be killed.
Gamemaster:One, two, three, four, five, six.
Cliff:of the air.
Reverend:Oh, God.
Reverend:So this guy's over here, but these guys are over there.
Reverend:This guy's 20 feet away.
Reverend:How much does lunge?
Reverend:God, I don't think I can reach either of these guys.
Reverend:So I will just prepare.
Reverend:Yes, that is my turn.
Gamemaster:Okay.
Cliff:Hmm.
Gamemaster:Is that the end of your turn?
Reverend:Sorry.
Gamemaster:Greater.
Gregor:All right, I will, with my hasted action, stride to this position.
Gamemaster:Mm-hmm.
Gregor:And then I will do a swipe.
Gregor:So we all know what that means.
Gregor:Anyway, let's see if it hits this time.
Zangron:Bruce.
Gamemaster:Very much, yes.
Gregor:Oh, yeah.
Gamemaster:I think that's... That is enough to kill the entire troop.
Gregor:So we're going to apply this damage twice, once against each of these targets.
Gamemaster:Somehow, the shockwave of you chopping off the heads of the two guys in front of you just startles the other one behind you, and he drops dead of a heart attack.
Reverend:Huh.
Gregor:Don't even need the feet.
Gregor:Did it anyway.
Gregor:I have one more action.
Gregor:I guess I will stride 45 feet in this direction.
Cliff:Join me, bro.
Gregor:Yeah.
Cliff:For the door.
Gamemaster:Okay, at the end of your turn.
Gregor:Yeah.
Gamemaster:That brings us to the rancorous priests that you just murdered, so they lose their turn.
Gamemaster:And it's Angren's turn.
Cliff:Hmm.
Gamemaster:Ignore the fact that the rancorous priests are bleeding.
Gamemaster:It's Angren's turn.
Zangron:Oh, I don't want to go.
Zangron:It's probably the same amount of running, two move actions, but then we don't have any coverage on the bottom.
Zangron:So I'll go here.
Zangron:This is 45 total feet.
Zangron:This is 60 total feet, which is both my move actions.
Gamemaster:Okay.
Zangron:And then, actually, don't I have 30?
Cliff:What's your movement speed?
Cliff:Did you god speed?
Zangron:Yeah.
Cliff:You get an extra 10 on your movement.
Zangron:I know.
Cliff:Oh, that's with the god.
Gamemaster:His base is 20.
Cliff:Oh, OK.
Gregor:Heavy armor, it's tough.
Cliff:Yeah, I took the fleet ones just because I had the slots.
Zangron:This is a press.
Gregor:Yeah.
Zangron:OK.
Zangron:I'll just swing.
Gamemaster:That does hit.
Zangron:Damage.
Reverend:I don't like that they're still on the initiative.
Gregor:I think they're just going to come in waves.
Cliff:Yeah.
Reverend:Yeah.
Gamemaster:Six points of damage.
Gamemaster:That is enough to kill.
Cliff:You'll probably want to stay around there.
Reverend:Yeah.
Reverend:We got a big guy coming, too.
Reverend:Someone's gonna have to hold him off.
Cliff:Yeah.
Gregor:Oh, I'm going to get them.
Gregor:I'm going to one hit them.
Gamemaster:That is a spell strike.
Reverend:Get him, Gregor!
Zangron:uh let's simplify the sides that we need to protect so that was two two things in movement this is my last move and this is a sweep no that's fine yeah
Gregor:With my spell strike.
Reverend:You can spell strike?
Reverend:That's crazy.
Gregor:No, I'm just going to go S-T-R-I-K-E and then hit him.
Reverend:I walked into it.
Gamemaster:That does miss the priesthood, I'm sure.
Cliff:No, the big guy is going to walk into it right through the door.
Reverend:I like that now we...
Cliff:I like how the voice of Manny is like, I'm going to lock that door.
Gamemaster:That's the end of your turn?
Cliff:You guys definitely should have locked that.
Gamemaster:Yes, no, that is exactly what happened.
Gamemaster:Okay, um... It did, for a second there, it did look like you guys just straight up abandoned him.
Reverend:Now we know who was spelling out the letters.
Reverend:He was like, wait, please come back.
Reverend:Would you descend?
Reverend:Would you descend?
Gamemaster:It looked like you said, yes, we'll come save you, and then immediately shut the portal and, like, not go in there.
Cliff:Eggs up.
Cliff:Oh, it's my turn?
Reverend:What, are we supposed to just walk into... Judge's jocks.
Gregor:Guys, we shut the portal down.
Gregor:Mission accomplished.
Gamemaster:One second.
Gamemaster:More people come crawling out of the hole.
Gamemaster:Let me spread these guys out a little more so it doesn't look like a cube emerged.
Gamemaster:No, it's my turn!
Gregor:I kind of liked the cube.
Cliff:Oh.
Gamemaster:You liked the cube?
Gamemaster:I'm just adding more people as they show up, as they crawl through different areas.
Gamemaster:Let's do another cube over there.
Gregor:Oh, these ones are hellion swarms.
Gregor:Oh, they're going to chuck freaking rocks at me.
Gamemaster:Yeah, that is what the Hellion swerves do.
Gamemaster:They hit people and they chuck rocks.
Gamemaster:And they chew bubblegum.
Gamemaster:Yes, this is the top of round seven.
Gregor:So do we theoretically have four rounds left now?
Gamemaster:It's seven, eight, nine, ten.
Gregor:Oh.
Gamemaster:I don't know why I raised... Yeah.
Gregor:Oh, you tracked it all the way through.
Gregor:Nice.
Gregor:I didn't realize we started at one.
Gamemaster:We did.
Gamemaster:I figured that would be easier than me trying to remember, because I don't think I would.
Gamemaster:Oh, these guys are too close to the door.
Gamemaster:They're supposed to be over here.
Gamemaster:Great.
Gamemaster:There's two of those guys.
Gamemaster:Okay.
Gamemaster:Let me add these ones to the initiative order.
Gamemaster:These guys to the initiative order.
Gregor:Dang.
Gamemaster:they both popped out immediately ready to fight.
Gamemaster:So we start with, let's back up a little bit.
Gamemaster:These guys that showed up are predictably going to chuck a rock specifically at Manuel de la Cruzada because he is there and they can't hit more than one person with their rock attack.
Reverend:Come at me, bro.
Gamemaster:10-foot burst is literally just the warden.
Gamemaster:So you need to make this reflex save.
Reverend:A basic reflex save.
Gamemaster:Yes.
Reverend:I'll never roll.
Gamemaster:Critical success.
Reverend:Oh, gosh.
Gamemaster:I'm not even going to bother rolling damage.
Gamemaster:They pop out and it seems like they picked up a typewriter maybe that they just took with them from elsewhere, chucked it at you, you just duck out of the way.
Gamemaster:It doesn't land.
Gamemaster:The other Hellion Swarm, on the other hand, is seeing a straight shot towards...
Gamemaster:Towards Voice of Many is going to take that and just start heading over.
Gamemaster:20 feet, 20 feet, 20 feet, 20 feet, 20 feet, 20 feet, 20 feet.
Gregor:I didn't get far enough.
Zangron:Thank you.
Reverend:There's so many of these things.
Gamemaster:They are, it's a swarm.
Reverend:This is so cool.
Gamemaster:Okay, let's get that.
Reverend:I like this one guy who got left behind.
Gamemaster:It takes me a while to drag all of them.
Gamemaster:That's the one downside.
Gamemaster:They can't move and then attack at the same turn like that, so we just move forward.
Reverend:Guys, wait for me.
Gamemaster:It's Cliff's turn.
Gamemaster:But they are starting to surround Voice of Medi.
Cliff:Yes.
Cliff:I see them.
Cliff:And I don't like that.
Cliff:So I will move here.
Gamemaster:Absolutely.
Cliff:And now I will take a swing.
Gamemaster:Go for it.
Cliff:I have you all surrounded.
Cliff:And then I take a swing.
Cliff:Actually, I will channel smite before I do that.
Cliff:Smite.
Cliff:or strike.
Gamemaster:That's a crit.
Gregor:Excellent.
Gamemaster:Ooh, that's a smited crit.
Gamemaster:You get the double pumice damage there.
Cliff:Yeah.
Reverend:Nasty.
Gamemaster:Oh, okay.
Gamemaster:88 points of damage, which turns into 103 points of damage because they are vulnerable to holy, which means you take out six of them.
Gamemaster:One, two, three, four, five, six.
Gamemaster:One of the tokens is in the initiative tracker, so I can't delete it, so I'm going to swap it.
Gamemaster:That is it.
Cliff:I would have, because of the critical specialization, I would have been able to attack the other one.
Cliff:It wouldn't have been a crit, though, once next to it.
Gamemaster:Uh, sorry.
Cliff:Does that work?
Reverend:you
Gamemaster:What does it... What does... What does it let you do?
Cliff:Critical specialization for the axe.
Cliff:Choose one creature adjacent to the initial.
Cliff:It would have done half that.
Gamemaster:Oh.
Gamemaster:Yeah, I mean... Yeah, you can do that.
Gamemaster:What does it do?
Gregor:Like it does non-crit damage?
Cliff:Yeah, so it would have done half that.
Gamemaster:That's not bad.
Cliff:Uh.
Gamemaster:If its AC is lower than your attack will result, which it is, you deal damage to that creature equal to the result of the weapon damage die.
Gamemaster:This amount is in damage.
Gamemaster:Oh, okay, so equal to the amount of the weapon damage die.
Gamemaster:So you roll 25.
Cliff:Uh.
Gamemaster:So you deal an additional 25 points of damage.
Reverend:Wow.
Reverend:That's really good.
Reverend:Jeez.
Cliff:Uh, so that was move.
Gamemaster:So that is enough to kill one mortal.
Cliff:smite, strike.
Cliff:I guess I will move.
Gregor:I'm going to probably take care of them.
Cliff:Yeah.
Cliff:Okay, so then I will just maintain protection over here.
Gamemaster:Okay, absolutely.
Gamemaster:That brings us to some of these Ranker's Priests.
Gamemaster:Which Ranker's Priest is this?
Gamemaster:It's that guy.
Gamemaster:It's the ones by Zandrum.
Gamemaster:Because there is 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, which means they still have enough to cast their highest level spells, so they will do that.
Gamemaster:They will...
Gamemaster:come together in another hymn and attempt to... This is going to have the concentrate, death, divine, manipulate, and void traits as they attempt a vampiric feast on Zandrin.
Cliff:And Zingerman.
Zangron:Are they valid targets?
Zangron:Because they're all casting it?
Gamemaster:To attack of opportunity?
Gamemaster:Yeah.
Zangron:Yes.
Gamemaster:Yeah.
Zangron:Follow-up.
Zangron:Are both of the ones next to Zangren casting it?
Gamemaster:They are all collectively casting the spell.
Zangron:So can I use two of my opportunity attacks to...
Gamemaster:No, it's one attack of opportunity against the action.
Gamemaster:Or one reactive strike against the action.
Zangron:Do they still have enough to do the...
Gamemaster:That's... 17 points of damage, which is enough to kill the one right next to you.
Gamemaster:They do.
Gamemaster:12 is just barely enough, but it is enough.
Gamemaster:So I need you to make the fort save Empiric Feast above your Mula Strike.
Cliff:Do they need twice the spell level to cast a spell?
Gamemaster:There are 16 of them, and it's like in three segments, and the spell slots are locked depending on how many of the three segments they still have.
Reverend:uh huh
Gamemaster:Critical success?
Gamemaster:Nice.
Gamemaster:So that doesn't do anything.
Gamemaster:If they had succeeded, they might have stolen some of your health and remade some of them.
Gamemaster:But you critically succeeded, so they didn't get to do that.
Gamemaster:So that is unfortunately the end of their turn.
Cliff:They actually took some of his blood, but then they forgot that it's whole.
Cliff:He's an emissary of a god, so they gave it back.
Cliff:No, no, no.
Gamemaster:We don't want this.
Gamemaster:You can keep your blood.
Zangron:They had a taste, and the blood just yelled, victory!
Gamemaster:It is the reference time.
Zangron:And they're like, what the fuck?
Reverend:Okay, no.
Reverend:I will spear dance.
Gamemaster:Of course.
Reverend:I will step and then strike as one action.
Gamemaster:Go for it.
Reverend:I'll step right here.
Gamemaster:That is handy to like position yourself just right to do a murder.
Reverend:It's really nice, especially for reach.
Reverend:I will just strike that dude.
Gamemaster:Yeah, go for it.
Reverend:Nice.
Gamemaster:Hits.
Reverend:22.
Reverend:Nice.
Gamemaster:Uh, 22.
Gamemaster:Okay.
Gamemaster:That is enough to kill, uh, unfortunately, because of the way that the cutoff works, that's only enough to kill one of them.
Gamemaster:Uh, the one that you stabbed, but they are now bleeding.
Reverend:That's fine.
Reverend:I got... I'll just take another strike.
Reverend:I got two more actions here.
Gamemaster:Go for it.
Reverend:Oh, that's not gonna hit.
Gamemaster:Unfortunately.
Reverend:Uh, no worries.
Reverend:I will prepare.
Reverend:This is my favorite feat now.
Gamemaster:And he prepares.
Gamemaster:This is the one shot of learning how powerful reactions can be.
Reverend:Yep.
Gamemaster:It is Gregor Tobon's turn.
Gregor:Yeah, but I want to get into melee with a bunch of them, which I think might be slightly better.
Cliff:If you step in my aura, you get the holy.
Cliff:If you care.
Cliff:If you can.
Cliff:Alright, that's fair.
Gregor:So I will move 40 feet to this position with my 45 feet of movement.
Gamemaster:Absolutely.
Gamemaster:Speedy Barbarian.
Gregor:And once again, I will swipe.
Gamemaster:Okay.
Cliff:Oh.
Gregor:Oh, sweet.
Gamemaster:That's very unfortunate.
Reverend:Wolf.
Gamemaster:They have 132 hit points right now, total.
Reverend:Wolf.
Gregor:All right, well, we're going to apply the 76 twice.
Gamemaster:So that's enough to just straight up wipe out the whole horde.
Gamemaster:You run through just tearing them limb from limb as you pass, chucking your warflail around, and you kill literally all of them in one rapid... Wiped out.
Gregor:I literally did make a circle around them, so I was just swinging the whole time.
Cliff:Or you could step into the holy if you want.
Gregor:Strategically, I'm probably in a decent spot.
Reverend:Barbarian in a blender?
Gregor:Yeah, I guess I'll use... I'll stride to right here, and that'll be my turn.
Cliff:We might have to ask the voice of many to let us stay a little bit longer.
Cliff:I'm kidding, I'm kidding.
Cliff:I don't actually...
Cliff:No, I don't want to fight the prince, but hey, you go.
Gregor:That'll be all.
Cliff:We'll take care of it from down here.
Cliff:I can't wait for this prince to come in and just start killing us.
Zangron:you
Gamemaster:um uh
Reverend:We're actually feeling really good about this one.
Gregor:We're kind of cooking right now.
Gregor:Yeah, he's going to do a lot of damage.
Reverend:Wipe.
Reverend:No, it's okay.
Reverend:He's my hunted prey, so I'm a little stronger.
Reverend:I get sneak attack.
Cliff:He's probably getting coordinated right now, whatever's happening, so he can't go directly.
Cliff:He'll send a general.
Gamemaster:it is some of the rancorous priest's turn.
Gamemaster:They're going to hang back because they have ranged attacks and probably don't want to get too close to you guys.
Gamemaster:So let's do... Yeah, these guys are going to do their Divine Wrath attack, which 25-foot burst, that can hit there, which hits the Voice of Many as well as Gregor and Cliff.
Gregor:oh my god unbelievable um is now the time to spend my point I feel like I just take the damage for now and the extra point
Gamemaster:So you guys need to make that before it's safe.
Cliff:Oof.
Gregor:Whatever.
Gregor:I'll fail.
Gregor:It's okay.
Gamemaster:Okay, so you're going to take the full damage and are sickened.
Gamemaster:You take 20 points of spirit damage and are sickened.
Gamemaster:But that is the end of their turn.
Gamemaster:Next up.
Gamemaster:I'm wondering what time it is.
Gamemaster:It's fine.
Gamemaster:I'm going to swap these because I had the other one go earlier.
Gamemaster:Yeah, that's fine.
Cliff:I'm not rolling this.
Cliff:I'm just looking at it.
Gamemaster:That's a downtime thing.
Gamemaster:It takes eight hours.
Gregor:I have a thing Jorge, actually.
Gamemaster:These guys are going to... I think they're going to... These guys have realized that they're not going to get directly to the hoist of many without taking that first, so I think they're going to chant together and attempt to harm Zangren.
Gamemaster:Just because you're there.
Gamemaster:This is, of course, a manipulate action.
Gamemaster:i don't know if you have the reaction to take care of it but they are they are doing a um uh two action harm against you a crit never mind they don't get the harm off roll damage um if you yeah you
Zangron:I've only used one.
Reverend:Yeah, you should.
Zangron:How do crit specializations work?
Cliff:As a fighter, I believe you just have it.
Cliff:Yeah.
Zangron:No, no.
Zangron:I mean, with hordes, how do crit specializations work?
Gamemaster:They are immune to prone, so this particular crit specialization doesn't do anything, unfortunately.
Gamemaster:I'm sorry.
Zangron:Make him take the extra acid damage, then.
Gamemaster:They're just going to take the full critical asset damage, which is enough to kill four of them around you as you strike, and you interrupt their crit.
Gamemaster:They don't have armor.
Zangron:Kill him anyways.
Gamemaster:I'm sorry, they don't have armor, so there's nothing to corrode.
Reverend:you
Gamemaster:Oh, okay.
Gamemaster:Sure.
Gamemaster:It is your turn, if you have a response that you wanted to make.
Zangron:Yes, of course.
Zangron:I could just hit this guy with a lunge.
Zangron:This guy's 15 feet, so I could try a lunge first.
Zangron:Actually, no.
Zangron:My extra action from Godspeed I can only use to move.
Zangron:So I'm going to waltz right up to these gentlemen.
Zangron:And I'm going to start beating on them.
Gamemaster:Okay.
Cliff:You're like, oh no, it's the victory guy.
Gamemaster:All right.
Gamemaster:Yeah.
Gamemaster:I mean, that's rude.
Gamemaster:I'd prefer if we do keep attacking them.
Gamemaster:That is enough to kill two of them by you, so we'll take out these two.
Zangron:Perfect.
Zangron:Let's see what else I can do.
Zangron:We're going to switch it up.
Zangron:I moved.
Zangron:I struck.
Zangron:I have two actions left.
Zangron:Actually, wait.
Zangron:Do I have any fun press actions?
Zangron:I don't think anything gives me more damage.
Zangron:Let me just double check.
Zangron:Yeah, we're just going to wail on them.
Zangron:And we get sweep.
Gamemaster:That's crit.
Zangron:Very nice.
Gamemaster:Another 54 points of damage.
Gamemaster:That takes out four more of them.
Gamemaster:I'm gonna swap you over there so that it can now double kill.
Gamemaster:All right, and only three from that particular troop remain.
Zangron:Perfect.
Zangron:So that's two attacks and a step.
Zangron:So I get one action left.
Zangron:And I will caustic blast.
Zangron:So it's within 30 feet.
Reverend:you
Zangron:I guess I should just go for the two closest.
Cliff:Yeah.
Gamemaster:That's, I mean, that's within 30 feet of you, so.
Cliff:Yes.
Zangron:I'm just going to zoom out.
Zangron:There's nothing else that's interesting.
Zangron:Yeah, so we'll get these two.
Gamemaster:Right?
Gamemaster:Reflex save.
Gamemaster:They critically failed.
Gamemaster:21 points of damage.
Zangron:Very, very nice.
Zangron:Boom.
Gamemaster:Is straight up that they take double that which is enough to kill them out, right?
Cliff:Where does the caustic... Oh, it's a spell.
Zangron:Yeah.
Cliff:Never mind.
Zangron:That would be fun.
Cliff:You build weird characters, man.
Cliff:It'd be funny if yours was also just a spitting lizard.
Zangron:This just comes from the vanilla boring feat of basic Magus spellcasting.
Gamemaster:Possible
Zangron:Take some spells.
Zangron:I don't know.
Gamemaster:That takes us up to the top of the initiative order.
Reverend:Oh, no Eight
Gamemaster:At this point, you all feel a separate rush of magic.
Gamemaster:Something else has entered the room.
Gamemaster:It seems that the devils that are able to teleport are starting to filter in now that they've had a bit of time to recuperate.
Cliff:Uh-oh.
Gamemaster:You watch as these two winged bat-like creatures wielding a greataxe and a pistol of some kind appear in the room.
Gamemaster:So we'll drag them in so they pop into place.
Gregor:They use gun.
Reverend:Oh no.
Gamemaster:They do use gun.
Reverend:Oh no.
Gamemaster:And I will add them to the initiative order as well.
Cliff:I think Zangren might have the bottom one.
Cliff:It's all good.
Gamemaster:Okay.
Gamemaster:And so that brings us to the top of the initiative order with vitriolite one.
Gamemaster:who will, I think, start just by taking their service weapon, leveling it straight at the voice of many, and shooting.
Gregor:Yikes.
Reverend:Now.
Cliff:No.
Gamemaster:Because of how this works, I don't think I'm going to roll, so they're not going to crit, they're just going to hit.
Gamemaster:It's just an automatic hit.
Gamemaster:So I'm just going to roll regular damage here.
Gamemaster:She voices many.
Zangron:I haven't rolled any ones.
Reverend:Oh.
Gamemaster:I'm sorry.
Gamemaster:And then they are going to take their remaining two actions and do a sudden dive on voice of many.
Zangron:I have a thing for this, but no mythic points.
Gregor:god they're freaking crazy they're grading flameaxe oh my god this is not good
Cliff:Just out of my fucking reach, man.
Gamemaster:Where they dive and then immediately just make an melee attack that will deal some damage from their Grading... Sorry, their Flaming Greataxe.
Reverend:Oh, no.
Gamemaster:Which is going to deal an additional 44 points of damage.
Reverend:We got to close in around that guy.
Gamemaster:Their Grading Flameaxe.
Gamemaster:It's the Swarm's turn.
Gamemaster:This Swarm, I think, is just going to immediately attempt to dogpile Mr. De La Cruzada.
Gamemaster:Because he's nearby.
Reverend:Don't do it.
Reverend:Is that a move action?
Reverend:Are they moving?
Gamemaster:Yes, they are moving.
Gamemaster:You can take an attack of opportunity if you like.
Zangron:Kill.
Reverend:Yeah, I will.
Reverend:And nope, I actually have to roll it.
Gamemaster:They literally are jumping on you and crawling up your arms and legs just trying to get to you as best they can.
Gamemaster:Okay, yeah, roll damage.
Reverend:That's one hit.
Reverend:Okay.
Gamemaster:27 points of damage is enough to take out two of them near you.
Reverend:All right.
Gamemaster:But there are still some adjacent to you, so they will be able to get their claws, fangs, and horns attack off on you.
Reverend:There's no manipulate.
Gamemaster:So I need you to make this reflex save.
Reverend:We'll take a nimble roll.
Cliff:I would.
Reverend:It's a bummer.
Reverend:It's not even a one, so I don't get anything from it.
Gamemaster:Okay.
Gamemaster:So you are going to get 21 points of slashing and unholy spirit damage as these things claw at you.
Reverend:Ouch.
Gamemaster:Cliff, it's your turn.
Gamemaster:Oh, sorry.
Gamemaster:The Hellion Swarm is bleeding.
Gamemaster:So they will take that 5 damage, and then I will roll a recovery check for them.
Reverend:Boo.
Gamemaster:They did succeed.
Gamemaster:They are no longer bleeding.
Gamemaster:Now it's Cliff's turn.
Cliff:OK.
Cliff:Sorry, so where is the next guys over there?
Cliff:Yeah.
Gamemaster:They're called vitreolites, and I keep wanting to call them viltrumites in my head, which is a different thing.
Gregor:I could probably do the one down there.
Cliff:You can take the guy up top, or do you think I should take the one?
Gregor:Oh.
Cliff:I can do it, you think?
Gregor:No, I said I probably can, but you're welcome to.
Cliff:OK, so I'll do that.
Cliff:So first I'm going to, since I recharged my, that's where I'm going to go.
Gregor:Well, the one thing I will say is the one down low is going to get to go before... Yeah.
Cliff:Yeah.
Cliff:OK, so first I'm going to cast Lay on Hands on our boy.
Zangron:The voice.
Gamemaster:Oh, on the voice of many.
Cliff:Yes, the voice.
Gamemaster:Absolutely.
Cliff:They also will gain status bonus two to their AC if that comes into effect for one round.
Gamemaster:They don't have an AC, unfortunately.
Gamemaster:But I do appreciate the thought.
Cliff:Yeah.
Cliff:Yes.
Cliff:Then going to move over here.
Cliff:Actually, that's still in range.
Gamemaster:Okay.
Cliff:That's still in range.
Cliff:Yeah, so I'll do that.
Cliff:And then I will strike this man.
Reverend:Thank you.
Cliff:Sorry.
Cliff:I was over here, was I?
Cliff:Yes, so I have the movement.
Cliff:OK, cool.
Cliff:And I will, one, lay on hands, move, two, it's a free one.
Cliff:OK, I will channel Smite on him.
Gamemaster:You have two actions.
Gamemaster:Okay.
Cliff:And then I will strike him.
Gamemaster:Absolutely.
Gamemaster:Hits.
Reverend:Nice.
Gamemaster:It's funny, all of the attack animations expect you to be directly next to the person, so it looks like you're just swinging in the air randomly.
Gamemaster:33 points of damage.
Cliff:Okay.
Gamemaster:Absolutely.
Gamemaster:Something you note, this higher level demon, it looks like they are resistant.
Gamemaster:Sorry, they are vulnerable to holy damage, but they also seem to be resistant to some of the just the regular physical damage.
Gamemaster:And in this particular instance, it actually managed to even out completely.
Cliff:I'll strike him again.
Reverend:Thank you.
Gamemaster:Hits again.
Gamemaster:Okay, another 39 points of damage.
Gamemaster:You're definitely chipping away at them rather quickly.
Gamemaster:Is that the end of your turn?
Cliff:Excellent.
Cliff:Yes.
Gamemaster:Okay, that brings us to... What?
Cliff:You applied the heel to our boy, right?
Cliff:You applied the heel to the voice of money?
Gamemaster:These Rancor's Priests are dead.
Cliff:Okay, cool.
Gamemaster:So it brings us to the Vitriolites.
Gamemaster:Vitriolite 2, you are in the way.
Gamemaster:So I think it's going to... Yeah, it kind of needs to get past you, so it's going to do that.
Reverend:All right.
Gamemaster:It's going to spend one action to fly around you.
Gamemaster:And then it will use its remaining two actions to just do damage to the voice of Mene.
Gregor:Rude.
Gamemaster:So it just takes two big swings with its... Gotcha.
Cliff:glimpse of redemption.
Gamemaster:Okay.
Cliff:And I'm choosing enfeebled.
Gamemaster:Yeah, so they are enfeebled two, and Voice of Many gains resistance 15 to... or 13, right?
Cliff:Yeah, I'm not doing exalted.
Cliff:No, no, no.
Cliff:Voice of many is the priority here.
Gamemaster:Oh, 15.
Gamemaster:Okay.
Gamemaster:Absolutely.
Gamemaster:Okay, so I will give them... It's in people 2 after I roll damage, so I will do... I will roll the first damage, which is 31 minus 15.
Reverend:Okay.
Gamemaster:So it's only going to take 16 points of damage there.
Cliff:And it will also be taking persistent charisma damage, or persistent spirit as well.
Gamemaster:This person takes three persistent spirit.
Cliff:Yeah.
Gamemaster:Absolutely.
Gamemaster:Can you send the glimpse of redemption in the chat so I can drag the spirit damage over?
Cliff:Yes.
Cliff:Sorry, I shouldn't have done that.
Gamemaster:I will apply enfeebled two to them.
Gamemaster:And then I will give them three persistent spirit.
Gamemaster:And then I will make another...
Gamemaster:They make another attack.
Gamemaster:This time it'll do slightly less damage, I believe, because they aren't enfeebled, and this is a strength weapon.
Gamemaster:That is another 31 points of damage to the voice of Nene.
Reverend:All right.
Gamemaster:And that is the end of this vitriolet's turn, which means it takes the three spirit damage.
Gamemaster:And we roll a recovery check.
Gamemaster:It does not recover.
Gamemaster:It will continue to take that spirit damage.
Cliff:Beautiful.
Gamemaster:Reverend Warden, it is your turn.
Reverend:I will attempt to create a diversion against these guys.
Gamemaster:OK.
Reverend:I roll a deception check against their... Against the perception DCs of all these creatures who I'm trying to... Oh, nice.
Gamemaster:All right, roll the check.
Gamemaster:The DC is 33, so that is a success.
Reverend:Well, I'm not.
Reverend:I was kind of hoping that would be a crit, but it is fine.
Reverend:So I guess I'm hidden from these guys.
Reverend:That's cool.
Gamemaster:So they are off guard against you.
Reverend:Oh, fine.
Reverend:All right.
Reverend:I will attack.
Gamemaster:Okay.
Gamemaster:Because they're off guard, that's a crit.
Cliff:Oh.
Zangron:So many off guard symbols.
Reverend:6d6.
Gamemaster:Does that include the sneak attack damage in whatever you rolled?
Reverend:And they're all in fever.
Reverend:Because I'm an Avenger rogue, they have to also be my hunted prey to do sneak attack.
Gamemaster:Ah, okay.
Gamemaster:Absolutely.
Gamemaster:I mean, 6d6 damage is still enough to take out four of them.
Gamemaster:So we'll just delete four of them from around you.
Gamemaster:And they are bleeding again.
Reverend:Nice.
Reverend:And then, of course, I'll prepare.
Gamemaster:Absolutely.
Gamemaster:Mr. Tobol, it's your turn.
Gregor:Yes.
Gregor:First, I will use an action to shake it off, which lets me make a fortitude save against my sickened condition.
Cliff:and ask.
Gregor:I got a 32.
Gregor:What would that have been?
Gamemaster:Nice.
Gregor:I'm not really sure what sickened me, to be honest with you.
Gamemaster:Let me scroll back to see.
Gamemaster:It was some divine wrath from a rancorous priest.
Reverend:Of course.
Gamemaster:I just need to look up... Their DC is 27.
Gamemaster:So a 32 is a success.
Gregor:I'm not sickened anymore.
Gamemaster:So... Yes.
Gregor:Alright, then I'll use an action, my hasted action, to stride to this position.
Gamemaster:Absolutely.
Gregor:And then I will use two actions to slam down, which means if I hit with the first, I can make a trip with the second without map.
Cliff:Are you a mauler, or is that some other feat?
Gamemaster:Okay.
Reverend:um um
Cliff:Did you get some other way?
Gregor:I think I got it just with Barbarian, but I'm not positive.
Gamemaster:Yeah, I think Mauler lets you take the Barbarian Feats.
Cliff:Yeah, it's a fighter flourish tree.
Cliff:I'm assuming Barbarian can get it, too.
Gregor:Alright, I'm going to try to hit him.
Gamemaster:Yeah, go for it.
Gamemaster:36 cents.
Gregor:Nice.
Gregor:I'm going to do damage.
Cliff:Oh.
Gregor:41 points.
Gamemaster:41 points of damage.
Gamemaster:They are unfortunately resistant to physical damage, so it's not quite as much as you would like, but all of the other flavors of damage do their full amount.
Reverend:Thank you.
Gregor:Yeah.
Gregor:And then I make an athletics check to trip him.
Gregor:Does that have an action?
Gamemaster:Go for it.
Gregor:It does.
Gregor:Normal.
Cliff:What are you looking at?
Gregor:Oof.
Reverend:Those guys are still there.
Gamemaster:That does, unfortunately, just fail.
Gregor:I don't trip him.
Gamemaster:Yeah.
Gamemaster:But you don't critically fail, so you don't fall down.
Gregor:That's my turn.
Gamemaster:Okay.
Gamemaster:That brings us to the Ranker's Priests who are hanging out in the back there.
Gamemaster:Yeah, nobody really bothered with them, so they are going to cast some Grim Tendrils.
Gregor:The fools.
Gamemaster:Nope, that's facing the wrong way.
Reverend:Oh no.
Gamemaster:The Grim Tendrils didn't go in that direction.
Gamemaster:I promise.
Gregor:Oh my god.
Cliff:It was idiots.
Gamemaster:Just straight into Voice of Many.
Gregor:It's not going well.
Gamemaster:Voice of Many will make a Fort Save.
Reverend:God, a voice of many.
Gamemaster:Succeeds, so they'll take half damage.
Gamemaster:Half of 25.
Gamemaster:And... 5 bleed damage.
Gamemaster:Luckily, voice of many is a mean to bleed.
Reverend:Just keep killing things.
Gamemaster:And that is the end of their turn.
Gamemaster:So that brings us to Sander.
Zangron:Uh, what to do?
Zangron:I think we just kill this guy.
Zangron:I think we just kill this guy.
Cliff:And.
Gamemaster:He is currently being flanked right now, so he is flat-flanked too.
Zangron:This is one action.
Zangron:This guy.
Zangron:So this guy should be flat footed.
Zangron:Can he be?
Zangron:What are the two hands mean and his status effects?
Reverend:you
Gamemaster:He is enfeebled two and taking three persistent spirit damage.
Zangron:Fair enough.
Gamemaster:Enfeebled reduces their strength-based rolls and DCs, which means that his
Gamemaster:I don't think his AC is strength-based, but his attacks are, so it reduces his attacks by two.
Zangron:I am going to... He's already off guard.
Zangron:Yeah, I don't know.
Zangron:I think I just nuked this guy.
Cliff:Just strike.
Cliff:Yeah.
Zangron:The... Yeah, they're both pretty injured.
Cliff:Or if you can reach the other guy, you can also nuke him.
Gamemaster:Yes, that would happen.
Cliff:Because he's already injured.
Cliff:The other... Yeah.
Reverend:Yeah.
Zangron:I think I can get... I think... Where was I?
Zangron:It was 20 feet?
Cliff:There's also something that's going to come from the door.
Zangron:So if I...
Cliff:Which is ominous.
Zangron:I can get here at 30 feet, but this guy's not off guard, so I'm just going to normal hit him.
Zangron:He's going next.
Zangron:He's going next, so I should be near him.
Zangron:Yeah, we'll just... Two actions.
Gamemaster:Okay.
Zangron:Yeah.
Zangron:Damage.
Gamemaster:It's reduced because some of that is physical.
Zangron:and we shall attempt this uh strike gains the success of blah blah disarm hey he's disarmed
Gamemaster:They are still standing.
Gamemaster:Absolutely.
Gamemaster:So attempt an attack, and if you land your attack, you can dismount that one, or attempt to dismount them.
Gamemaster:That's a crit!
Reverend:Woo!
Gamemaster:Excellent, so deal damage.
Gamemaster:42 points of damage reduced down a little bit.
Gamemaster:And then also, because that's a crit, you do successfully disarm them.
Gamemaster:They drop their flaming greataxe.
Gregor:Looks like he critically disarms.
Gregor:Does that make a difference?
Gamemaster:If it's a regular disarm, you just increase a circumstance bonus you have.
Gamemaster:You need to crit to actually remove the weapon from their...
Gregor:Oh, wow.
Gamemaster:Yeah, but that was a crit, so they just drop the greataxe.
Gamemaster:It falls, it clanks to the ground.
Gamemaster:If they want to get it, they'd have to spend the action to pick it back up.
Gamemaster:And that is the end of your turn, yeah?
Zangron:Yep.
Gamemaster:That brings us to the top of round nine.
Cliff:Well done.
Gamemaster:Two rounds to go.
Gamemaster:And at this moment, the lock on the door at the front of the room slams open as you watch a...
Gamemaster:hulking, skull-like robed figure kick his way through the door and walk in.
Gamemaster:It is not Sigzil, but you were right in that he does appear to have sent a general who is nearby who could get here as fast as possible as the Keeper of Chains slams down the door and walks in.
Reverend:Oh, God.
Gamemaster:Let's roll initiative for him.
Gamemaster:Okay.
Reverend:That's a high initiative.
Reverend:Oh, his token's so large.
Gamemaster:It's your late one's turn.
Gamemaster:It's your late one standing there stabbing this pre...
Gamemaster:fully formed, uh, like, nascent divine entity, uh, just stabbing away when somebody walks up and just slaps their, uh, their, uh, axe out of their hands, doesn't appreciate that.
Gamemaster:So we'll pick up the axe and then turn their attention temporarily to Zobon.
Gregor:Is that a manipulate action?
Zangron:picks it up.
Gamemaster:Um, picking it up is a manipulate action, yes.
Zangron:Oh, actually, hold on, hold on.
Zangron:I crit with a flail.
Zangron:He drops his weapon and he drops himself.
Gamemaster:Mm-hmm.
Gamemaster:Yeah.
Gamemaster:Oh, right.
Gamemaster:Sorry.
Reverend:Hello.
Gamemaster:Let me make the reflex save to see if he falls prone.
Gamemaster:He did succeed on the reflex save.
Gamemaster:They didn't fall prone.
Zangron:Okay, so he just drops his weapon.
Gamemaster:Yeah.
Zangron:Okay, so he's picking up his weapon.
Gamemaster:Right.
Zangron:He's manipulating.
Gamemaster:Which, that is a manipulate action.
Gamemaster:Yes.
Gregor:He's got to get hit.
Zangron:I rolled a kill.
Gregor:As do I. Okay, well.
Gamemaster:That hits?
Gamemaster:I'm sorry.
Gamemaster:That does miss.
Gamemaster:25 more points of damage, which drops down to 15.
Gamemaster:But they are bloodied now.
Gamemaster:They pick their axe back up, so that's one action, and then they're going to spend the next two actions just attempting to wail on Mr. Zangred.
Gamemaster:So let's make... I'm just going to make both strikes.
Gamemaster:One of them hits.
Gamemaster:One of them critically misses.
Gamemaster:Okay.
Reverend:Hello.
Gamemaster:That is 31 points of slashing unholy spirit and fire damage.
Gamemaster:But that is the end of its turn.
Gamemaster:It is the Keeper of Chains' turn.
Cliff:Oh.
Gamemaster:What just happened?
Gregor:I'm not really sure.
Gregor:I clicked a weird thing in my health bar because I forgot to remove five hit points last round, and it was oscillating between what I accidentally typed and what was previous.
Zangron:It appears.
Gamemaster:Gregor is rapidly healing and getting injured over and over and over again.
Reverend:Hello.
Reverend:uh oh
Gamemaster:Nice.
Gregor:Anyway, I corrected the problem.
Gamemaster:Yeah, it's the Keeper of Chains turn.
Gamemaster:Who will...
Gamemaster:He doesn't actually have many spells that are particularly useful.
Gamemaster:So he is going to spend, what's his movement?
Gamemaster:25?
Gamemaster:He burst in, but then doesn't get to do much.
Gamemaster:So he will spend two actions to walk up to him.
Gamemaster:And then one action probably to cast Slow.
Gregor:I thought it targets one creature.
Gamemaster:Okay.
Gamemaster:So I need...
Gamemaster:All of you to make fort saves.
Gamemaster:Oh, actually, 30 feet.
Reverend:All of us.
Gamemaster:He might not be able to hit Mr. He cannot hit the reverend.
Gregor:Oh my god.
Gamemaster:Slowcast at level 6 can target up to 10.
Gregor:Oh, I see it down there.
Zangron:Which would be really unfortunate if he could target Cliff, because Cliff counts as seven creatures.
Cliff:I am 35 feet from them.
Gamemaster:You're 30 feet away from him.
Gamemaster:If you click your thing and then you hover over him, it tells you how far away he is.
Cliff:Oh, it's any of them.
Cliff:Gotcha.
Cliff:Gotcha, gotcha.
Gamemaster:Because that's center to center.
Gregor:So it's everybody but Manuel.
Cliff:Gotcha, gotcha.
Gregor:That's correct.
Gamemaster:Correct.
Gamemaster:Yeah.
Gregor:Sweet.
Gamemaster:Okay, just cliff.
Gamemaster:Cliff fails.
Gamemaster:You are slowed.
Gregor:That's tough.
Gamemaster:It's the swarm's turn.
Cliff:I'm quick and so...
Gamemaster:These guys...
Gamemaster:Yeah, you are quickened and slowed, and the way that we've ruled it is those kind of just cancel each other out.
Reverend:Hey.
Gamemaster:These guys are still just going to try and murder Mr. De La Cruzada.
Gamemaster:They don't need to move, because they are already within melee range of you, so they're just going to do the full claws, fangs, and horns attack on you.
Gamemaster:So make this reflex save.
Reverend:That doesn't have a... Does that manipulate trait or anything?
Gamemaster:It's an attack.
Gamemaster:It doesn't have the manipulate trait.
Reverend:That's a bummer.
Gamemaster:It's for the same if they hit you with a sword.
Gamemaster:That doesn't have the manipulate trade either.
Gamemaster:Excuse me.
Reverend:I'm rolling so poorly.
Reverend:I'm going to die fighting these things.
Cliff:You can always back up to us.
Gamemaster:33 points of damage.
Reverend:I may draw these things up just because I don't do enough damage to wreck through them like you guys.
Gamemaster:I mean, part of the advantage is that if you're near Cliff's Holy, you deal an additional 15 points of damage with each hit, which really, that's one of them dies in addition to every attack that you do.
Gamemaster:Okay, so they do take 6 points of bleed damage, and then I roll a recovery check, and they do recover, so they are no longer bleeding.
Gamemaster:It's Cliff's turn now.
Cliff:All right, can I battle medicine this thing or no?
Reverend:All right.
Gamemaster:Battle Medicine Vitrulate?
Cliff:The voice.
Gregor:A voice of many.
Gamemaster:Oh, yeah, I'd allow you to, Battle Medicine, the voice of many.
Cliff:OK.
Gamemaster:It's probably a weird experience attempting to patch up some kind of divine entity, but I don't think it says it has to be humanoid, does it?
Gamemaster:An injured living creature.
Cliff:I don't think so.
Cliff:Let me see.
Gamemaster:They are living, they are injured.
Cliff:Cool.
Gregor:Let's go.
Gregor:Let's go.
Cliff:So I will battle medicine him.
Cliff:Wait a second.
Cliff:Let me just double check something doesn't say the start of my turn before I do this.
Reverend:oh oh
Cliff:OK, so I'm going to use Desperate Prayer.
Cliff:For a free action, I just gain a focus point that I can use for a devotion spell.
Gamemaster:Yeah, absolutely.
Cliff:I have to use this turn.
Cliff:So I will first spell cast.
Gamemaster:Nice.
Cliff:Oh, no, no, no.
Cliff:Not spell cast.
Cliff:Yes, so now I can go skill, battle medicine.
Cliff:I'll just do tree wounds.
Gamemaster:Did you need the focus point for battle medicine?
Cliff:No.
Cliff:But the trigger is the start of my turn, so I had to do this now to be.
Gamemaster:Oh, oh, sure, sure, sure.
Cliff:Yeah.
Gregor:Got to be compliant.
Gamemaster:He's preparing for the next thing he's doing after he...
Cliff:Yeah.
Cliff:Yes, yes, yes, yes, yes.
Cliff:So I will save my mythic for this if I fail.
Cliff:I did not fail.
Gamemaster:50 points is not bad.
Gamemaster:Okay, so I'll deal the one point of damage first.
Cliff:Yeah.
Gamemaster:One point of damage.
Gamemaster:Now you know how much one is on the bar, so you can calculate how much health he has.
Gregor:Yeah.
Gamemaster:And I will apply the 50 points of healing.
Gregor:Who was measuring?
Cliff:Yes.
Gregor:Anybody?
Cliff:Then I will lay on hands him.
Gamemaster:Ooh.
Cliff:Give him another 42.
Cliff:All right.
Gamemaster:That's wild.
Gamemaster:Absolutely.
Gregor:Nice.
Gamemaster:It was looking real rough for a moment there, but now he's almost all the way back up to full.
Cliff:Yeah.
Cliff:So now I'm going to use my action to move.
Cliff:This is my.
Cliff:And that's my turn.
Gamemaster:Okay.
Cliff:I don't have any other options.
Gamemaster:Absolutely.
Gamemaster:That brings us to this ranker's priestess dead.
Reverend:Thank you.
Gamemaster:This vitriolite is not, though.
Gamemaster:And they are unattended, so they're just going to take three attacks on the voice of night.
Cliff:Yeah.
Gamemaster:So I'm just going to roll damage three times for this.
Gamemaster:Okay.
Gamemaster:Excuse me, sir.
Gamemaster:um all right that is 19 27 and 27 points peace um and that is the end of that victory let's turn um it's the oh sorry this guy's taking three persistent spirit damage let's roll a recovery check for them uh they credit themselves so they
Cliff:Holy!
Cliff:He critically fails.
Cliff:It doubles the damage.
Cliff:No, it doesn't.
Gamemaster:No, they just continue to take the damage.
Gamemaster:Now it is the Reverend Warden's turn.
Reverend:Yeah.
Cliff:You can join us.
Reverend:Yeah, I think I'm going to.
Reverend:I will take two actions to run over here.
Reverend:Some in the aura.
Reverend:Cliff, do you have reach?
Gamemaster:Okay.
Cliff:Yes.
Reverend:Then this guy is now off guard.
Gamemaster:And they are within reach, so they are off guard, yes.
Reverend:That guy's off guard.
Reverend:And I will just swing at him.
Gamemaster:28.
Reverend:28.
Reverend:He's an off-guard creature.
Gamemaster:Absolutely.
Reverend:Oh, and he's debilitated.
Reverend:He's enfeebled one.
Gamemaster:I mean, he was already enfeebled, too.
Gamemaster:Oh, actually, sorry, that would have worn off on Cliff's turn.
Reverend:He's enfeebled.
Reverend:Even more.
Gamemaster:So he was un-enfeebled for half a second, and now he's enfeebled again.
Reverend:That's my turn.
Gamemaster:Okay.
Gamemaster:Gregor.
Gregor:All right.
Gregor:Let me just check one thing real quick.
Gregor:Last action.
Gregor:Okay.
Gregor:All right.
Gregor:I'm going to strike just normally.
Gamemaster:Okay.
Gregor:Oh, my God.
Reverend:um hmm
Gregor:I miss.
Gamemaster:Yeah, that does miss, unfortunately.
Gregor:Um, shoot.
Gregor:I'll make a... I'll use the mythic to do it again.
Gregor:I crit instead.
Gamemaster:Okay.
Cliff:How's it worth?
Gamemaster:Nice.
Reverend:oh nice yes
Gamemaster:This was to the viscerally, right?
Cliff:Is that to both of them?
Cliff:Did you do that thing where you did to both of them?
Gregor:Uh, no.
Gregor:No, because I'm planning something else.
Gregor:So... Yes.
Gamemaster:Yes.
Gregor:Uh... Oh.
Gamemaster:That's enough to kill it outright.
Gamemaster:So it just drops dead.
Gregor:Okay.
Gregor:Well, that's good.
Gregor:It's telling me that the Keeper of Chains is 10 feet away because he's in the middle of a square.
Gamemaster:He is 10 feet away from you.
Gregor:Okay.
Gregor:So... That was just the one action.
Gregor:I guess... I'll... I guess I stand there to be five feet from him?
Cliff:And you get Aurora now.
Gamemaster:That does get you within 5 feet and within his aura.
Reverend:Thank you.
Gamemaster:Those are both true statements.
Gregor:All right, I will just make another strike because that was two actions so far.
Gregor:So map, but I do get sweep.
Gregor:Darn it.
Gamemaster:Unfortunately, that does miss.
Gregor:I'm unlikely to hit him.
Gregor:So what is the range on this?
Gregor:30 feet.
Gregor:I will share rage again with Cliff.
Gamemaster:Okay.
Gregor:Zangren is next.
Zangron:What does ShareRage do?
Cliff:Sankard's going to go next.
Cliff:I would do Sankard.
Gregor:I'll give it to Zangren.
Gregor:It's just going to give you plus 2 damage.
Gamemaster:We get some... and some temporary ones.
Zangron:Oh, damage.
Gregor:It doesn't apply like the drawbacks of Rage.
Gamemaster:Bethany, your turn.
Gregor:Like the concentrate stuff.
Zangron:Sure.
Reverend:Where are these?
Gregor:That'll be all.
Gamemaster:Absolutely.
Gamemaster:That brings us to the Ranker's Priest, who are once again, they are going to cast Grim Tendrils at... Not at the Super of Chills.
Reverend:Oh, they're over there.
Reverend:That was cool animation.
Zangron:but a little bit at the keeper of change.
Gamemaster:No, at both Voice of Many and Cliff.
Gamemaster:So both of you need to make a fort save.
Cliff:All right.
Gamemaster:Voice of Many succeeds.
Gamemaster:Cliff Critical succeeds.
Gamemaster:Okay, so it's just going to be half damage for the voice.
Reverend:Yeah, let's do it.
Gamemaster:That is 13 points.
Cliff:All right, guys.
Cliff:We got this.
Cliff:Just one more round after this.
Gamemaster:Yeah, so we are past 11.
Gamemaster:Do you guys mind if we do one more round?
Gamemaster:Is that okay?
Cliff:I'm OK.
Gamemaster:Okay, absolutely.
Gamemaster:So then we move forward.
Gamemaster:Zandrin, last turn of this round.
Zangron:Uh, I'm gonna do a little waltzy waltz.
Zangron:Uh... That's 30 feet.
Zangron:That's all my movement.
Zangron:I'm now in... Sure.
Gamemaster:He is going to take an attack of opportunity on you as you walk by him.
Gregor:Ork.
Reverend:Oh, no.
Gamemaster:That isn't how that works.
Zangron:I'll use mine, then.
Zangron:My attacks of opportunity trigger on attacks of opportunity.
Gamemaster:He critically hits you.
Zangron:No!
Zangron:So what, when I enter?
Gamemaster:So, yeah, you get stopped, like, above him.
Zangron:Well, so I went up here, and then I moved within here, you mean?
Gamemaster:Yeah, so you get stopped there.
Zangron:Oh, that's his reach?
Gamemaster:Yeah, you get... No.
Gamemaster:You went above him and then over, so yeah, so you get stopped there.
Cliff:He has a reach of 10, I'm guessing.
Gamemaster:Because you get stopped as you enter the area where he can hit you.
Zangron:All right.
Gamemaster:Yeah.
Cliff:He's a big guy.
Gamemaster:He has 10 feet of reach.
Gamemaster:You fight with somebody who has 10 feet of reach.
Cliff:I think everyone in this party has 10 feet of reach.
Reverend:Thank you.
Gamemaster:You are going to take 60 points of damage.
Zangron:That's already doubled.
Gamemaster:Yes, that has already doubled.
Cliff:Good thing he got the temporary hitch points.
Gamemaster:And that is the... That's his reaction.
Gamemaster:So that uses up that one move action.
Gamemaster:You can now take whatever turns you like.
Zangron:He stopped me at the end of the... Whatever.
Zangron:I'm going to still walk over to him.
Gamemaster:It used one action for you to get there, so this is your second action to move.
Zangron:Yeah.
Gamemaster:Okay, yeah.
Gamemaster:He is flat-footed to you now.
Zangron:No mythic point.
Reverend:Thank you.
Zangron:No true strike.
Zangron:But we gotta go.
Zangron:When you gotta go, you gotta go.
Cliff:Good luck.
Zangron:So I'm gonna spell strike.
Gamemaster:Okay.
Gamemaster:Pits?
Cliff:Oh, yes.
Cliff:You're open for a crit.
Zangron:No crit.
Zangron:I was hoping for a crit.
Cliff:Yeah.
Gamemaster:That is, unfortunately, pretty far off of crit.
Reverend:Thank you.
Zangron:Oh, no.
Zangron:I didn't expect plus or minus one of this dice roll.
Zangron:I wanted a 20.
Gamemaster:Yeah, well, that's fair.
Zangron:So I'm going to do damage as normal.
Gamemaster:Short.
Zangron:I imagine the rage was accounted in there.
Gamemaster:It must.
Zangron:And then bludgeoning for the imaginary weapon.
Zangron:But select other variant.
Zangron:Oh, no.
Zangron:That just gives me whatever.
Gamemaster:That gives you the pleasure of your life.
Zangron:If I hit roll damage, is it going to roll the right amount?
Reverend:you you
Gamemaster:Probably not.
Gamemaster:If you amped it, I don't think it adds the amped image.
Zangron:No.
Zangron:It does not.
Zangron:Base damage.
Zangron:Oh, I can just add more.
Zangron:So it's 14.
Zangron:This is force, I believe.
Zangron:So it's 14d8.
Zangron:Oh, sorry, I guess it's bludgeoning, whatever.
Zangron:Let me actually change that.
Gamemaster:It's fine.
Gamemaster:Neither of them affect his.
Gamemaster:Okay, absolutely.
Reverend:Nice.
Gamemaster:Another 60 points of damage.
Cliff:And it's holy.
Gamemaster:And it's holy, so it gets the additional holy damage.
Gamemaster:Okay, is that the end of your turn?
Zangron:Yeah.
Gamemaster:Back to the top of the initiative order.
Gamemaster:One more horde enters, although they're not really going to be able to do anything at this point, so I'm just going to have them show up.
Gamemaster:They will stay in cube formation.
Cliff:Oh, no.
Gamemaster:Okay, Keeper of Chains.
Gamemaster:He's standing here, and he's just going to point a finger at the Voice of Many and cast Finger of Death on it.
Cliff:Glimpse of redemption.
Reverend:Oh.
Gregor:I have a question.
Cliff:And I'm going to choose the stupefied one.
Gamemaster:That's a good move.
Gamemaster:Okay, so he will... Yes, this is the Keeper.
Zangron:This is the keeper.
Gamemaster:He will be stupefied too.
Gamemaster:He...
Gamemaster:is refusing, so he'll take the Persistent Spirit damage and it will deal 15 less 70 from 2.
Zangron:A text.
Gamemaster:Yes.
Gregor:So Jorge, no, so Jorge is applying resistance to the voice.
Gamemaster:Faker of Death is a manipulate.
Gregor:Is that right?
Gamemaster:Yes, the voice is going to gain 15 resistance to the damage for this spell.
Gregor:If I had something that gave him resistance, that doesn't stack, right?
Gregor:It would replace.
Gamemaster:No, it'd be whichever the higher number resistance is.
Gregor:OK, so then I just do a attack instead.
Gamemaster:Okay, so before I apply the damage, let's have you guys attack to see if you can crit.
Zangron:Wingo.
Reverend:boom a lot of money a lot of
Gamemaster:Oh, okay.
Gamemaster:So then you actually don't use your glimpse of... That's crazy!
Cliff:Okay.
Cliff:Yeah, I won't use it then.
Gamemaster:Yeah, you actually can't, because it only applies when they deal damage, so you get to save that for somebody else.
Cliff:I know, yeah.
Gamemaster:That's ridiculous!
Cliff:This is why I moved to this area, so I could have the glimpse on those guys.
Gamemaster:Okay.
Gamemaster:Absolutely.
Gamemaster:So I will apply... Those are pre-doubled.
Cliff:This is the judge helping us.
Gamemaster:And because they're a crit, he doesn't get the Finger of Death off.
Gamemaster:It just fizzles away.
Gamemaster:He is still... He has two more actions remaining, so he is going to use both of those to just attack the Voice of Many.
Cliff:And I will do Enfeebling for this one.
Gamemaster:That does work here.
Gamemaster:Great.
Gamemaster:So I will...
Gamemaster:Okay, sure.
Gamemaster:So I will switch over the stupefied to the enfeebled.
Gamemaster:But he does his first attack first.
Gamemaster:He does the damage first.
Gamemaster:So that's going to be 29 points of damage to the voice of many.
Cliff:even after the subtraction.
Gamemaster:Yes, that is after the subtraction.
Cliff:Okay.
Gamemaster:And then I will enfeeble him twice.
Gamemaster:And then I will do another attack.
Cliff:As I enfeeble him, I say, you might be the keeper of chains, but I'm the ever chain and I'm taking my brother out of here.
Gamemaster:Absolutely.
Gamemaster:That is another 43 points of damage this time.
Reverend:Oh.
Gamemaster:And that is the end of the Keeper of Chains' turn.
Gregor:Bye.
Gamemaster:Oh, sorry, actually, first he's going to take three points of holy damage.
Gamemaster:And then he's going to roll a recovery check to see if he can resist the spirit damage.
Gamemaster:He does not.
Gamemaster:And then he's going to take 2d4 void damage.
Gamemaster:And then he will attempt the recovery check for that as well.
Gamemaster:He fills that as well.
Gamemaster:So both of those just chip away at his health.
Gamemaster:Hellion's turn.
Gamemaster:They are going to run up.
Gamemaster:Actually, I'm just going to split the hole.
Gamemaster:That was two move actions.
Reverend:Thank you.
Gamemaster:So they will use their last action to attack Voice of Many.
Gamemaster:He has to make this reflex save.
Gregor:Does it do less damage because they moved first or no?
Gamemaster:It does.
Gamemaster:It does less damage because they move, and it does less damage because they've been injured, so the troop isn't at full capacity.
Gamemaster:That said, he also got a success, so it's going to be half of this, which is half of 27.
Gamemaster:Cliff, it's your turn.
Cliff:Yeah, so I'm going to step down here.
Gregor:either heal or find a way to get rid of this vitriolite's actions.
Gamemaster:Okay.
Cliff:Does that cause an attack?
Cliff:Oh, no, it can't.
Gamemaster:I mean, because you stepped, he can't.
Gamemaster:He does have his reaction to that.
Cliff:Yeah.
Cliff:Yeah.
Cliff:Then I will... I have an item.
Cliff:Yes.
Cliff:I'm going to roll this on the guy.
Cliff:The voice of many.
Gamemaster:Yeah, sure.
Cliff:Take 17.
Reverend:you you
Gamemaster:Treat wounds, not battle medicine.
Cliff:Yes.
Cliff:And then... Yes.
Cliff:And then I will now treat wounds!
Cliff:Because...
Cliff:I am a medic, and I can treat wounds on one person twice and ignore their immunity once per hour.
Cliff:Oh, I thought that doesn't apply for battle medicine.
Gamemaster:Does it work on battle medicine?
Gamemaster:It has to be battle medicine because treat wounds takes time.
Gregor:I believe it.
Gregor:I mean, I've done it.
Gregor:Yeah, because tree wounds, you don't get immune.
Gregor:It's battle medicine.
Gregor:Nice.
Cliff:Oh, yeah, it's on battle medicine.
Gamemaster:Okay, then yeah, go for it again.
Cliff:Yeah, it's on battle medicine.
Cliff:All right, so I have a mythic point.
Cliff:Hopefully, I don't have to use it.
Cliff:64.
Cliff:Yeah.
Gamemaster:Okay, so one point of risky surgery damage, and then 65 points of healing.
Gregor:I feel like the risky surgery is very flavorful here because you're not treating something you're used to treating.
Gregor:You're like, maybe I make a cut here.
Gamemaster:Okay.
Reverend:Bye.
Cliff:And that's all my actions because I'm slowed.
Gamemaster:That priest is dead, so that brings us to the vitriolite, who is just gonna take three attacks on the voice.
Cliff:Lemsin Redemption, Enfeeblement.
Gamemaster:Absolutely.
Gamemaster:Okay, so we'll do the first attack, and then we will do the first attack.
Gamemaster:That is 36 less 15 for... I know this.
Reverend:Thank you.
Gamemaster:21.
Gamemaster:Thank you.
Gamemaster:My math is hard.
Gamemaster:And then they are... Their enfeebled one gets bumped back up to enfeebled two.
Gamemaster:And then we make two more attacks.
Gamemaster:Absolutely.
Gamemaster:39 and 26.
Gamemaster:Not looking great.
Reverend:you
Gamemaster:But still alive.
Gamemaster:That vitriolate takes 3 spirit damage.
Gamemaster:but it's holy, so it does more than that, and then they critically failable save, and then they take two bleed damage, and then they roll their recovery check, and they do save that.
Gamemaster:No longer bleeding.
Gamemaster:Now it's the Hellion Swarm's turn.
Gamemaster:25 means it's two move actions to get here, and they still can't actually get What's-His-Face, so as a consolation prize, they're going to go for the Reverend.
Reverend:They moved up there into my range.
Gamemaster:They did move up there into your range.
Reverend:I will swing on them.
Gamemaster:Go for it.
Cliff:You guys have to try to charge the priests.
Gregor:I'm on it.
Gamemaster:36 hits.
Gamemaster:22.
Gamemaster:Bumped up to 37 because they're weak to Holy, which kills these two guys.
Gamemaster:And then they will... Oh, they're actually not near you anymore, so they can't even do the attack, so I guess they're just going to throw a rock at you instead.
Reverend:uncool dude oh so sorry boys money
Gamemaster:Which does hit the voice of many as well, because that's a burst.
Gamemaster:So, make this reflex save.
Gamemaster:Voice of Many succeeds, and you critically succeed, so it's going to be half damage to Voice of Many.
Gamemaster:Half of eight points of damage.
Gamemaster:The Hellion Swarm is bleeding.
Gamemaster:Do the damage there.
Gamemaster:The bleed damage is enough to kill one of them.
Gamemaster:And then I will roll a recovery check.
Gamemaster:They're still bleeding.
Gamemaster:Now it's the reference term.
Reverend:all right uh the rancorous priest or the visual oh um as long as they don't kill this guy outright i think we're fine i have a backup i don't even know if i can reach them
Cliff:He's got to kill those priests, man, as much as he can.
Cliff:They're the only ones that go before we escape.
Gamemaster:Correct.
Reverend:I'm just going to strike this guy.
Cliff:When you fall unconscious, do you take the dying condition?
Gamemaster:It depends on how you fall unconscious.
Cliff:What if you're, like, struck?
Gamemaster:If you get knocked to zero hit points in battle, yes, you gain the dying condition.
Cliff:Okay.
Gamemaster:And then if you're dying and you get hit again, you increase the dying condition by one.
Cliff:Gotcha, gotcha.
Gamemaster:Why?
Gamemaster:Okay.
Cliff:Just wondered.
Gamemaster:That hits.
Cliff:Oh, never mind.
Reverend:I will do that one more.
Cliff:It wouldn't work.
Cliff:I don't have a reaction.
Gamemaster:uh that deals some damage they are mortal but they're not quite dead sure it does miss okay grab your attention
Reverend:I'll do one more attack on that guy.
Reverend:Just for fun.
Reverend:Yeah, that definitely doesn't hit.
Reverend:And then I will prepare
Gregor:All right, I am going to attempt to stride.
Gamemaster:Okay, well, before you move anywhere, he is taking an attack of opportunity on you.
Gamemaster:That's just barely not a crit because he's enfeebled.
Cliff:Oh, yes.
Cliff:Yes!
Gregor:Crazy, crazy.
Gamemaster:So he will deal 29 points of damage to you, but he does not halt your movement.
Gregor:Alright, I have 45 feet.
Cliff:Let's go fuck them up.
Gregor:So I go to over here.
Cliff:Go fuck them up.
Gregor:I will use two actions to swipe.
Gamemaster:Absolutely.
Gamemaster:Of course.
Cliff:Fuck them up.
Gamemaster:Yeah, you will.
Gregor:I'll do it critically.
Zangron:you
Gamemaster:How much health did these guys have?
Gamemaster:195.
Gamemaster:They haven't been touched.
Reverend:Oh come on.
Gregor:Let's steal 94 two times.
Gamemaster:Absolutely.
Gamemaster:That's 188 total damage, which kills all but one of them.
Gregor:be able to do anything about the last one.
Cliff:Well, at least they can't cast spells as well when there's only one of them left.
Zangron:Yeah, he's going to be able to cast like a... He's going to be able to... He's going to put up like prestidigitation.
Gamemaster:He can only cast Candrix.
Cliff:Magic Missile.
Gregor:I'm looking at two of them right now.
Gregor:No offense, Josh, but I'm looking at two of them on the map right now.
Reverend:you you
Gamemaster:Oh, he's not supposed to be there.
Gregor:I guess my best move is to just get up in his business.
Cliff:Yeah.
Cliff:Yeah.
Gregor:That's my turn.
Gregor:And I'm looking very mad at this guy.
Gamemaster:Okay.
Gregor:The flail is swinging.
Gamemaster:Absolutely.
Gamemaster:Okay.
Zangron:I dare you.
Zangron:I dare you.
Cliff:Make my day, punk.
Gamemaster:Okay, so it is the priest's turn.
Gamemaster:This is effectively the last round of combat, because once this guy is done, it's over.
Gamemaster:He can only do cantrips, and he only has one cantrip that does any damage.
Reverend:um
Gamemaster:But it is a two-action cantrip, so it means he can only do it once.
Gamemaster:It's Divine Lance, which normally doesn't...
Gamemaster:Like, normally it's an attack roll, but we haven't been playing with attack rolls.
Gamemaster:But I think it's more fun, because I think he can only kill the Voice of Many if he crits.
Gamemaster:But if he crits, there's a chance that he doesn't.
Gamemaster:So, I'm going to just set the Voice of Many's AC at 34.
Gamemaster:And I'm going to have this guy roll an attack.
Gregor:Is it manipulate?
Reverend:Yeah.
Gamemaster:Oh yeah, no, it totally is.
Gregor:I'm going to try to hit him.
Gamemaster:Yeah?
Cliff:but.
Gamemaster:He has seven hit points left.
Gamemaster:That hits.
Gregor:I had a... Oh, I didn't target him.
Gregor:That's my bad.
Gamemaster:It still hits.
Gamemaster:A 41... Actually, a 41's a crit, because he sees 31.
Gamemaster:Yeah, all seven of his hit points, unfortunately, are taken away by the full doubled amount of damage you did.
Gregor:Oh, alright.
Gregor:Well, you want to do 98 damage to him then?
Gregor:I just charged screaming, running the flail at the dozen priests for the judge.
Gamemaster:Killing him upright.
Reverend:you you
Gamemaster:And as you tear through the priests, the...
Cliff:You hate magic.
Gamemaster:60 seconds, one minute passes since you broke the ring.
Gamemaster:There is a snap as Voice of Many's energy settles into its correct position and a burst of energy outward.
Gamemaster:You watch as all of the imps and the Viltrumite, as they get hit by the energy, are pulled into the air and their heads are just twisted off by the force of the energy.
Gamemaster:The Keeper gets blown out of the room, visibly quite annoyed,
Gamemaster:but very much not killed by the burst of energy.
Gamemaster:But before you have a second to get your bearings, as this energy passes peacefully by you, there is a snap, and you find yourselves standing in an open room.
Reverend:Oh.
Gamemaster:In the middle of this room is Voice of Many and Followed You, and as you look around, you see that you're actually in a sparring area, a training area, at the Scale's headquarter.
Gamemaster:You've just been teleported back by the magic all the way to Færrin Prime to save Haven, Voice of Many's energy intact.
Gamemaster:And that's where we'll end the workshop.
Reverend:Well, I wonder if they're coming back soon.
Cliff:Right before we end it, I'm going to run and be like, get that driver out of there!
Cliff:The one that was waiting a couple of worlds away.
Gamemaster:Yeah.
Cliff:Get him out!
Cliff:Get him out!
Gamemaster:Absolutely.
Reverend:I hope they are.
Reverend:Yeah.
Cliff:Wow.
Gregor:Wow.
Cliff:That was close.
Cliff:How much health do you have left?
Gamemaster:Yeah.
Gamemaster:Voice of Many has 46 hit points per minute.
Gregor:Well, good thing you had tons of heals, Cliff.
Gamemaster:Out of the... Yeah.
Gregor:That was clutch.
Cliff:Oh god.
Reverend:So if you went... So I did have, I had this as a backup, can't fall here.
Gamemaster:He started with 230 hit points, and I think over the course of the fight I dealt something like 300 to him.
Cliff:That was...
Gamemaster:You just kept healing it just barely enough to stop it from killing him.
Cliff:Yeah.
Reverend:So I was saving it in case he did go down.
Gamemaster:An adjacent and willing ally would be reduced to zero.
Gamemaster:Yeah, that would have just barely saved it if it happened.
Cliff:Yeah.
Gregor:Sick.
Cliff:Yeah.
Cliff:The last few rounds, I don't think I made an attack.
Cliff:I was just trying to move to keep my aura, to keep everyone in it.
Cliff:And then I was like, is this attack going to be worth it?
Reverend:That was fun.
Cliff:Is this going to be worth it?
Gamemaster:That was close.
Gamemaster:That was a good one.
Gamemaster:I appreciate you guys letting me try out some things with this one shot in terms of combat.
Cliff:Yeah, that was fun.
Cliff:So is the voice of many a young dragon?
Zangron:Thank you.
Cliff:Because I know dragons in this world are very powerful.
Cliff:Is that what he is, or is it something else?
Gamemaster:Voice of Many is a very powerful heart.
Cliff:OK.
Cliff:OK.
Gamemaster:But now under the Scale's employ, I suppose.
Cliff:Yeah.
Gregor:Let's go.
Reverend:Interesting.
Reverend:Go Scale.
Cliff:I'm also happy we know that he's actually a good guy from that sense motive, or at least we think.
Cliff:Because that was a little scary to potentially unleash a bad guy.
Reverend:Yeah.
Gamemaster:Like Flintlocked Bug.
Gamemaster:Who's still hanging out there.
Cliff:So what would have happened if we released him?
Cliff:Would he have just attacked us?
Cliff:Or just left the whole building?
Gamemaster:No, he would have left.
Gamemaster:You would have freed him upon the world.
Gregor:To be dealt with in the campaign.
Gamemaster:Yeah, he would have walked out that door and been gone.
Cliff:So... Okay.
Gamemaster:I mean, so what happens instead is, like, if you guys show up and you relay the information, the next step is another contingent of Skel people will be sent back out there to turn off the faucets and retrieve Flintlock Toboggan.
Cliff:Okay.
Gamemaster:So he might be with the Skel next time you see him.
Cliff:Um, and then the other, so other quick question.
Reverend:Interesting.
Zangron:I told you I'd catch you.
Cliff:So they, we were told that the original party was posed a question and then they didn't say anything else where they posed a question, said yes, and then got burned to a crisp by law.
Gamemaster:They were posed a question, said no, and then got burnt to a crisp by lava.
Cliff:So he didn't help them.
Cliff:Is that what happened?
Gamemaster:Yes.
Gamemaster:They were like, I don't know who this strange thing talking to me is.
Gamemaster:And so they didn't receive any aid.
Gregor:it's because they didn't have the top tier intuition of judges jocks we knew it was a positive entity from the start
Gamemaster:So they were discovered and murdered.
Gamemaster:Basically, yeah.
Reverend:This was a very dangerous, very effective party that worked very well together.
Reverend:Well, so we all basically had reach.
Gamemaster:Yeah, you guys are strong.
Gamemaster:Like, you are punching substantially above your pay grade here.
Cliff:Yeah.
Gamemaster:Like, according to Pathfinder's, like, encounter building, whatever, this was the equivalent of two extreme level encounters at the same time.
Gamemaster:So...
Gregor:The...
Reverend:We had the holy.
Reverend:If at least two of us were vaguely close, like the reverend and anyone else was vaguely close to someone, they were off guard.
Gamemaster:They were flat-footed, yeah.
Cliff:Yeah.
Gamemaster:It was... Strong partner.
Cliff:We had a lot of reactions.
Gamemaster:Which, honestly, all this does is reinforce my belief that you don't actually need a caster in the party.
Zangron:a lot
Cliff:I think for out of game, it's actually very useful for doing things.
Gamemaster:Sure.
Gamemaster:But in-game, for beating stuff up, pretty good.
Cliff:Yeah.
Reverend:Yeah.
Reverend:They're just smacking things.
Gamemaster:Yeah.
Cliff:Yeah.
Reverend:Like, we killed the fixer one turn.
Reverend:It was his turn.
Gregor:Thanks.
Reverend:He didn't even finish his turn.
Gamemaster:Yeah, he's a level 15.
Gamemaster:He was a level 15 and you guys took him down just from ganging up on him.
Zangron:There was four reactions.
Reverend:He...
Zangron:There were four opportunity attacks that hit him from three people.
Zangron:And there was a fifth one coming if the fourth one didn't kill him.
Gamemaster:Yeah.
Cliff:Yeah.
Zangron:Still also from three people.
Gamemaster:Ridiculous.
Cliff:Yeah.
Cliff:This is a, this was good.
Cliff:This was good.
Reverend:This was a cool map.
Cliff:Um, I really liked the voice.
Gamemaster:We're gonna... He's sticking around.
Cliff:Yep.
Cliff:Yep.
Gamemaster:He's the judge's bud.
Cliff:Yeah.
Zangron:Yeah.
Gamemaster:Yeah, I like this one.
Cliff:Very cool.
Gamemaster:I've been sitting on this one for a while, trying to figure out a reason to use it.
Gamemaster:I have a few of those that, like, last campaign I found it, I'm like, ooh, this would be really cool.
Gamemaster:I don't know where it would happen.
Gamemaster:So now they're going to happen.
Reverend:Nice.
Zangron:I also think that from the mission debrief, the judge will start putting one random pseudo nerd in the party because the two things that let us complete things much quicker was the double or nothing to get two cranks and keeping the stones to delay a full 30 seconds so we could get the voice of many out.
Gamemaster:Eventually.
Reverend:That was big.
Gamemaster:Yeah.
Reverend:I don't know if we would have survived without the... Yeah.
Gamemaster:The stone really helped.
Gamemaster:That was a good idea that I had not thought of.
Gamemaster:I introduced that and I'm like, this is just a neat little flavor thing.
Gamemaster:And you were all like, no.
Gamemaster:It's a distraction now.
Zangron:I was, if you didn't give me enough info, I'd be like, can I identify it?
Gamemaster:I'm like, okay, yeah.
Zangron:Because I have high Arcana.
Zangron:I was like, can I identify it?
Zangron:I want to know.
Zangron:I want to know exactly if they'll know where the stone is when I break it, or will they go to the desk where it's supposed to be?
Reverend:That was really huge.
Gamemaster:Yeah.
Reverend:I don't know if we would have survived the fight without that.
Zangron:Oh, God.
Cliff:I think we would have lost if it was one more round.
Gamemaster:I mean...
Zangron:Even with 30 seconds gone, it was hard.
Gamemaster:That was close.
Gamemaster:Yeah.
Gamemaster:That was good.
Gamemaster:I enjoyed that.
Reverend:Oh.
Gamemaster:We'll try and... What?
Cliff:I think one more round we lost.
Gamemaster:Yeah, probably.
Gamemaster:I mean, Keeper of Chains, he had 600 HP, and you guys did 250 damage to him, which is a ridiculous amount to do in the one turn that he was on the map, but it wasn't enough to stop him.
Gamemaster:He would have hit yet another Finger of Death present.
Cliff:So let me rephrase.
Gamemaster:So, you know.
Cliff:I don't think the heart would have made it out.
Cliff:We would have walked out.
Cliff:They all would have fucking died, but we would have walked out.
Zangron:Oh, this is a thing... Yeah, I think... The thing is, Zancred was built to be hard to kill, and there was never a doubt.
Reverend:And we would have cut them down to... Yeah, this was...
Gamemaster:No, more demons would have followed, or more fiends would have followed behind these guys.
Gregor:I'm fairly certain we could have taken out the entire domain here.
Gregor:Yeah.
Zangron:I have two abilities that are...
Zangron:super op android racial abilities one of them is you just don't die you go to you would hit zero you just hit one so it's the orc ability and then the other one is i gain uh fast healing equal to half my level for a full minute which is not like a super huge amount but it is just stacking yeah
Reverend:That's really cool.
Cliff:We had a lot of contingencies.
Cliff:If I went down, I insta-cast a 2-action 7th-level heal on myself.
Gamemaster:Yeah.
Gamemaster:Oh, nice.
Cliff:Yeah.
Gamemaster:So you guys, as it turns out, it was a good strategy for them to beeline for the voice of many because the rest of you are unkillable.
Zangron:I kept looking at my hit points.
Zangron:I was like, please hit me more.
Zangron:What's going on?
Zangron:I have so many hit points to give.
Reverend:All the things that were reflex saves, like the first fight, I didn't take any damage because everything is a reflex save.
Gamemaster:You just evaded all of them.
Gamemaster:It's ridiculous.
Gamemaster:I hit you with a fireball point blank like twice and you took no damage.
Gregor:I went down.
Reverend:Robes are crazy in every game.
Gamemaster:Yes, you did.
Gamemaster:That's true.
Gregor:But I bounced back.
Gamemaster:And yeah, you didn't get wounded or anything.
Cliff:Sorry, so before we go, next session.
Gamemaster:You just stood back up.
Gregor:That's just a human thing.
Gregor:I didn't know that.
Gregor:A high-level human can just bounce back once a day.
Gamemaster:Maybe.
Reverend:Oh, I'm excited.
Gamemaster:Either way.
Gamemaster:Yeah.
Cliff:Tanner, did you want to run it?
Gregor:I would rather not.
Gregor:I could probably pull it together for next week, but...
Cliff:Everybody make a level 7 Starfinder character.
Cliff:You can use a Pathfinder character if you want.
Gamemaster:I mean, I'm going to make a Starfinder character.
Cliff:Yeah.
Gamemaster:Classy.
Gregor:Yeah, we should definitely use the new classes.
Cliff:Yeah.
Reverend:Yeah.
Gregor:Are they... They're not going to be in Path Builder, are they?
Gamemaster:Yeah.
Gamemaster:Jorge sent us a link earlier to a character builder.
Gregor:Oh, there was the Builder.
Gregor:You're right.
Gregor:Okay.
Gregor:I forgot about that.
Zangron:What's it called?
Gamemaster:I haven't clicked on it, but I'm hoping it's easier than... Cool.
Cliff:It works.
Cliff:It's a little more clunkier, but it definitely works.
Reverend:Yeah, I was using it.
Gamemaster:Awesome.
Reverend:It's definitely clunky, but it's still pretty cool.
Reverend:I already sent Jorge a picture of what my character was going to look like.
Cliff:All right.
Gregor:All right.
Gamemaster:Yeah.
Cliff:Adios.
Gamemaster:See you all next Monday then.
Cliff:See ya.
Zangron:Yes, please.