Mike:now recording roll up roll up
Mike:Oh.
Mike:But one.
Jorge:Okay, cool.
Mike:Oh, yeah.
Jorge:You didn't listen to it yet.
Jorge:You have time.
Mike:Okay.
Jorge:So yeah, I gave it two papers that are basically on how to efficiently serve LLMs at Scale with different types of prompts, and it creates a really good podcast.
Jorge:I will be right back, so you have a minute or two.
Jorge:Crazy.
Mike:Why does she keep interrupting him?
Mike:Is this supposed to be very accurate to real-life women or something?
Mike:Is the model making a fucking implied sexist?
Mike:He's been called like three times in the first 30 seconds.
Jorge:So... It, um... Most of them... In some of them, he'll be cutting her off, too.
Jorge:So... Yeah.
Mike:Oh, okay.
Mike:So it's accurate to men in real life as well.
Jorge:Yeah, yeah.
Mike:what did this cost anything do you have like credit limits or until like 20 a month or is that like one of the pro pro plans and it's like 100 or 500 or something
Jorge:I have Gemini Advanced because I pay for it.
Jorge:So I think it just covers this as well.
Jorge:Because I use Gemini Advanced for Deep Researcher.
Jorge:I think it's 20.
Jorge:It is pretty great.
Jorge:I've been staying on top of papers really well.
Mike:Yeah, turning it into a podcast is an absolute hack.
Jorge:And you could turn multiple.
Jorge:If you know these papers are correlated, I could turn in... I have one that's the LoRa paper and talks about making LoRa for LLMs.
Jorge:And the original Transformer one with a new take on GPTs.
Jorge:And they'll construct a whole little story about it, which is pretty cool.
Jorge:Let's see if I have any...
Jorge:Yeah, so for example, this is a... Let me share screen.
Jorge:So this is a deep researcher prop.
Jorge:I had Gemini... I asked it, build an itinerary for a honeymoon in St.
Jorge:Lucia and Antigua.
Jorge:So it'll first give me this plan, which is like, it walks through basically what it's going to try to search for.
Mike:Mm hmm.
Jorge:um and then it will live crawl and it will then like create these docks that are pretty nice or um it's funny because i have it like recently on social media because one of the bailey's uh sisters were giving birth recently i saw that like people used to give birth on all fours and i don't really believe it so i had gemini do research on it um
Jorge:Yeah, it's pretty interesting.
Jorge:So yeah, pretty cool.
Mike:It's not bad.
Jorge:So yeah, I like it a lot.
Jorge:And then I have access to the thinking models, the deep research, which is this.
Jorge:Yeah.
Mike:I'm like three months behind, so sooner or later, in the next week, I'll probably do a deep research.
Mike:Every time an LLM thing happens, I'm like, oh, this is cool, and then I use it when it's been out for three months.
Jorge:Yeah, yeah.
Jorge:Notebook LLM's been out for a bit, but... Uh-oh.
Mike:So I learned today at work that the lead engineer in London is both mean and a psychopath.
Mike:That's fun.
Mike:Yeah.
Mike:So like...
Mike:I don't know, we were supposed to release something into prod.
Mike:And then it was something that I had worked on.
Mike:And then someone else had taken over the final steps.
Noah:you
Mike:And I was like, I should still probably check on this feature in prod.
Mike:But it was something that didn't really have that big of a difference, at least not to me.
Mike:I couldn't tell if this new logic implemented something nicer or not.
Mike:And it didn't seem of that much importance.
Mike:So I was like, whatever.
Mike:So I checked the feature and then next day this dude's just like, oh, the feature flag is still deactivated in prod.
Mike:We got to activate it because this is the feature that we marketed to PMs.
Mike:And I'm like, oh, shit.
Mike:Okay, good point.
Mike:It's my bad.
Mike:I forgot the feature flag existed.
Mike:Honestly, I haven't been paying attention to this because someone else took over the logic.
Mike:So I didn't think I had to touch it, really.
Mike:So whatever.
Mike:It's miscommunication.
Mike:And then the dude's, like, freaking out on the call.
Mike:Like, I'm sharing screen, like, trying to compare the outputs of the previous to the current outputs.
Mike:And he's just like, I would expect you to be, like, you know, a pro at this.
Mike:You've done it so many times.
Mike:And I'm like, I've done this, like, twice, dude.
Mike:Like, you know this.
Mike:What are you talking about?
Mike:Like, this is not an easy comparison to make.
Mike:I hate the Windows file system.
Mike:Like, sure.
Mike:So then that happened.
Mike:That happened, like, I don't know.
Mike:And then I think something happened Friday.
Mike:There was a prod issue.
Mike:And there's 14 people that could respond to a prod issue.
Mike:I responded first.
Jorge:Rookie mistake.
Mike:Yeah, of course.
Mike:And so I try to debug this.
Mike:And I see this weird shit happen.
Mike:It looks like this instrument just doesn't leave this one component.
Mike:This component is just not outputting values for this instrument.
Mike:And it coincides with the error message we're seeing in the UI.
Mike:So I'm looking and I'm like, what the fuck?
Mike:So I do this for like 40 minutes.
Mike:And then finally he boots up a call.
Mike:I'm like, all right, I could get some help.
Mike:He is not very nice on like, you have to follow this specific guide that I wrote up on how to do this debugging because you would have caught it quicker.
Noah:you
Mike:And I'm like, I'm still confused on how this instrument disappears in this one component we have.
Mike:Someone else joins the call and is like, oh, yeah, that component changes the key.
Mike:So that instrument will come out of the component as a different key.
Mike:And I'm like, that's crazy.
Jorge:Yeah.
Mike:Like, OK, I guess I messed up by not using the other key that it could have come out of.
Mike:And the dude's just like, yeah, no, you got to follow that because when I joined the call, you had the wrong instrument code and you were looking at something else that you should have been looking at this other thing.
Mike:I'm like, sure, dude, whatever.
Mike:Okay.
Mike:Then today, he fucking gets on a call with me and the lead engineer in New York, and I'm like, oh, okay, how's it going?
Mike:It's just like, you removed this part of this component, and it blocked this other guy from working this morning, so he wasn't able to get this done.
Mike:And in my head, I'm like, that change should not have blocked...
Mike:Or should not have removed what you said it removed.
Mike:And also, this guy was not blocked.
Mike:What he needed was not... Oof.
Jorge:Nice haircut.
Jorge:Oh, he's just doing his hair differently.
Josh:No, I got a haircut for Tanner's wedding.
Jorge:Oh, it's the first time seeing it on video.
Jorge:That's what's up.
Noah:No, no.
Josh:Okay, but you saw me in person.
Jorge:No, but in video, it translates different.
Jorge:I notice differences.
Josh:Okay, sure.
Mike:So, like...
Mike:He accuses me of fucking something up and blocking someone, which wasn't true.
Mike:It's not even an honest critique because this guy could have gotten what he wanted elsewhere.
Mike:He just accused me of blocking him.
Mike:And then apparently on the prod issue last week that I volunteered for, stupidly,
Mike:uh he just lied about what happened he's like oh he pulled up this one page and i asked him how he got there and he said he just pulled it up and uh i knew he had got it from the slides that i gave him and he was just lying about how he got there and i'm i'm like i was never on that page before he joined i was i was in the wrong area the page that he's he's accusing me of being better but then also lying
Mike:like i'm so confused on he's lying and then in the scenario where he's lying i'm not only underperforming but i'm also a liar on where i'm on where i'm getting my my debug guide uh and pretty much like i also learned a bunch of other things the people in london are not nice to the people in new york it's actually really up someone told this dude who has one year experience
Mike:I don't think you want to be on this team.
Mike:I went back and I looked at code you wrote when you were on a rotational program, and you didn't contribute much.
Mike:You didn't contribute really any code to those teams.
Jorge:Well, yeah, yeah.
Mike:And I'm like, what?
Jorge:They're grumpy over across the pond, and they make less than New Yorkers, so that probably makes them more mad.
Jorge:London tech makes a lot less, unfortunately, and finance.
Mike:I can imagine.
Mike:Yeah, I told the new grad, I was like, you should go to our boss, like, the big boss, and be like, this is what was said to me.
Mike:Like, to have someone say, like, you know, like, I'm questioning if you even want to be on this team.
Mike:When the dude's putting in, like, a bunch of effort, he just doesn't know.
Mike:And the London people get pissed when you ask them questions.
Mike:So, like, he's just sitting in New York, not, like, afraid to ask anyone in London shit.
Jorge:That's a hater.
Mike:And then he gets told that the dude went to an old repo when he was on rotation.
Mike:He was in like some random team for three weeks.
Mike:He made like two commits.
Mike:He checked those commits and then said, you didn't contribute really anything to that team.
Mike:This isn't even a constructive criticism.
Mike:It's not even helping him.
Mike:That's like, hey, I looked your code.
Mike:You just, it's not even like it's bad.
Mike:It's like you didn't do much on that team.
Mike:And it's like, okay, can we talk about how I screwed up this current project?
Mike:Or if that correlates here, maybe you can help me correct myself.
Mike:But no, he's just like, yeah, and you're ugly.
Mike:That's literally equivalent on the fucking phone call.
Mike:Yeah, I told the junior dude.
Mike:I was like, dude, I would not have allowed that.
Mike:It's actually psychopathic.
Jorge:so bam is a windows place was jane street windows i found out de shaw might be windows because i did an interview with them and i was just like i don't know if i want to go there anymore that sounds horrible
Mike:yeah wouldn't surprise me yeah no i i use git bash and i try not to touch any local files
Josh:No.
Noah:you you
Josh:Everybody at Jane Street just got a nice little Red Hat Linux box that they did stuff off of.
Jorge:Yeah.
Josh:I don't know why you would do any work off of Windows professionally.
Josh:If no other reason than because Windows Server sucks for deploying things.
Tanner:Because we.
Mike:Oh, no, we deploy on Linux.
Jorge:Yeah.
Mike:That's the cool part.
Josh:Why do you develop on Windows then?
Josh:Okay.
Mike:Yeah, no, that's a. Yeah.
Jorge:It's so you can get word.
Josh:Do you use Word?
Mike:No.
Jorge:Well, they do.
Jorge:Yeah.
Noah:They write all their code in Word.
Mike:Yeah, you have to pull.
Josh:Sorry.
Mike:Apparently, you have to bother a bunch of people to get WSL, which is probably worth it.
Jorge:Yeah.
Jorge:I interviewed with D. Shaw first round.
Jorge:It went rather well.
Jorge:But then he was mentioning Windows stuff.
Jorge:And I was just like, oh, god.
Jorge:In my head, I was thinking, you better not be using Window Operating System.
Jorge:That's going to be so sad.
Jorge:Because if they're using Windows, you know they're not using a new Windows when I can use a Linux submachine.
Jorge:It's going to be like 7 or something.
Josh:I mean, even if you had the opportunity to use WSL, if the rest of your team is building on Windows directly, it would make sense to just also build in Windows directly, just to not make more problems, you know?
Jorge:Yeah.
Jorge:Yeah.
Jorge:Yeah.
Jorge:I also... So Bailey's birthday is tomorrow, right?
Noah:Happy birthday, Bailey.
Tanner:Yeah, happy birthday.
Jorge:Thank you, thank you.
Jorge:I planned... We also do a date night every Wednesday.
Jorge:So we have a really nice dinner on Wednesday.
Jorge:And then we don't really want to do a dinner on Tuesday.
Jorge:So I did one on Saturday.
Jorge:She loves Italian food.
Jorge:So I went to an Italian... I got us reservations at this Italian restaurant.
Tanner:Classic.
Jorge:Great restaurant.
Jorge:It's like on...
Jorge:37th street like a like a street from nyu's uh hospital and um we get in we're sitting at this like table that's like by the bar but it's like a it's like a chef's table type of thing they bring you there directly there's an older couple that was there and they were like this is the best seat in the house well you guys are the second best seat in the house we have the best seat they're sitting right next to me jokes jokes
Jorge:They leave.
Jorge:Two minutes later, younger couple comes in.
Jorge:I find out the guy sitting next to me is about 38, a little bit later.
Jorge:Sitting there, I order a drink.
Jorge:They start making my drink in, like, a little beaker.
Jorge:Pretty cool.
Jorge:Cool vibe.
Jorge:I hear a scream and a crash.
Jorge:I look over.
Jorge:The dude dropped dead right next to me.
Tanner:Oh my God.
Josh:What?
Jorge:Before he hit the ground, he was dead.
Mike:attack or...
Jorge:Um...
Jorge:We don't think it was a heart attack.
Jorge:So then the owner says, anyone know a doctor?
Jorge:We're a block away from the hospital.
Jorge:Two people come up.
Jorge:I assumed doctors.
Jorge:The girl's holding his wrist, checking his pulse, which should have been my sign.
Noah:you
Jorge:It should not be checking there.
Jorge:You should be checking over here.
Jorge:But anyway, a dude's holding his head.
Jorge:And after like a minute or two, the ambulance shows up.
Jorge:It takes them about a minute to get out of the ambulance to us.
Jorge:And I see the dude.
Jorge:put his hand in front of the guy's face, the one that fell over.
Jorge:Doesn't see anything.
Jorge:And then he's whispering things to the girl.
Jorge:I'm like, did they lose his pulse and everything?
Jorge:Turns out, yes, they lost his pulse.
Jorge:Not even clear if he ever had a pulse when they checked on him.
Jorge:The paramedics were there for like 30 minutes.
Jorge:And I was sitting right next to him.
Jorge:So obviously we were standing.
Jorge:We moved our chairs over.
Jorge:The owner's trying to give us drinks.
Jorge:And we're like, no, they're like
Jorge:bringing a man back to life next to us.
Jorge:We don't need that.
Jorge:They... The rest of the... Most of the restaurant, it's a New York restaurant, continues fucking eating.
Josh:Thank you.
Jorge:They're just continuing to fucking eat.
Jorge:The owner's like, why don't you want a drink?
Jorge:You know, tick the edge off.
Jorge:I'm like, I don't want a fucking drink right now.
Jorge:One of the paramedics that got there earlier did have a spot to hold his IV bag.
Jorge:The IV bag for the guy with the fluid.
Jorge:So then I was like, I can hold it.
Jorge:So I'm holding this.
Jorge:He's trying to give me drinks.
Tanner:Bye.
Jorge:They put a defibrillizer on him.
Jorge:They're like, back up.
Jorge:You got to clear.
Jorge:So I was like, what?
Jorge:And then I take a step back.
Jorge:Bam.
Jorge:Clear.
Jorge:They get his heartbeat again.
Jorge:They were working with him.
Jorge:Firefighters show up.
Jorge:They're helping out the situation.
Jorge:Someone grabs the bag for me, so I don't need to hold it.
Jorge:Lose his heart again.
Jorge:And then they bring him back again with another defibrillator.
Jorge:They gave him ember nephrine or whatever it was.
Jorge:And then he started crashing again.
Jorge:So they just took him out.
Jorge:And he probably just died.
Jorge:And it seems like he probably had a heart aneurysm.
Jorge:Because I think there's a different... Or a heart defect where he was just bored with it.
Josh:Isn't that a heart attack?
Jorge:Because it was just...
Jorge:That's what one of the paramedics said when they were leaving, because they're like, yeah, nothing we could do here.
Jorge:I was like, oh, cool.
Jorge:So, yeah.
Tanner:That's wild.
Noah:not to change the vibe.
Noah:But Tanner, that was a beautiful wedding.
Noah:Thank you for inviting us.
Mike:Yeah.
Jorge:Oh, yes, thank you.
Tanner:Oh, I hope you guys had fun.
Jorge:Great, buddy.
Tanner:Yeah, it was, man, it went way better than I thought it was going to go.
Jorge:Oh, yeah.
Tanner:Yeah, I thought there was going to be death.
Mike:You thought that people would have to hold IV bags or something?
Jorge:Yeah, that was a great wedding.
Jorge:I've never teared up at a wedding, including my family wedding and my sister's wedding.
Jorge:But those speakers, they were good.
Tanner:Wow, my brother, holy crap.
Tanner:I was not prepared for that at all.
Jorge:Yeah.
Jorge:Yeah.
Noah:Nice.
Tanner:So, yeah.
Tanner:And then Liz's sister rapped, which was awesome.
Jorge:Yeah.
Tanner:That was a long time in the making.
Jorge:The wrap.
Mike:I thought you were like, it felt like forever.
Josh:Thank you.
Tanner:No, no.
Tanner:The rap... The first half of the rap...
Mike:Please stop.
Tanner:has existed for like two years and eventually it became like a uh oh I'm doing this rap at the wedding and we were like sure and it stuck but she was like well I gotta make it a little longer if I'm gonna do it at the wedding and uh yeah she doubled the size of the rap and banged it out it was sick
Jorge:Oh, that's sweet.
Noah:it was great number one on iTunes it was cool we stood outside for a little bit everything was foggy it was cool to see
Jorge:It was good.
Jorge:It was good.
Jorge:The venue was really cool.
Tanner:Yeah, nice place, right?
Tanner:It was a little... Unfortunately, it ended up being a chilly day.
Tanner:I was hoping it would be a little warmer, but... Because the water's nice.
Tanner:Yeah, I didn't make it onto the balcony.
Tanner:I saw... I think maybe Jorge had a video up of you guys all back there.
Tanner:I...
Noah:He had one to two videos of us.
Jorge:Turns out I'm an old man and I don't know how to do anything.
Jorge:So one, that wasn't meant to be real.
Jorge:That's supposed to be a story.
Jorge:Two, those are actually two different videos because I thought I lost the first one.
Jorge:So then I had everyone go back into positions.
Tanner:So it is a little different the second time.
Jorge:So then we retook it and then it turns out it was just stacked.
Jorge:So then it accidentally got posted.
Josh:But it's okay, because I didn't get the memo that we were going back to our original positions.
Josh:So I'm in a different spot.
Josh:It is.
Jorge:Oh, yeah.
Josh:It's just me.
Josh:I've moved.
Noah:Yeah, Mike even makes the same facial expression at the end of the video.
Noah:Like, with the same timing.
Jorge:Yeah.
Noah:The second time he went, oh no, I lost it!
Josh:It's a spot the difference thing, is what it is.
Tanner:I did not pick out that the video was staged.
Jorge:Yeah.
Tanner:I thought you guys were just out there and Jorge did a little panorama.
Jorge:Holy... So you should... You should rewatch it.
Josh:The first one was... The first one was totally candid.
Josh:You expecting them to go completely off script?
Mike:Try to figure out which one's the first one.
Noah:Everyone go back!
Jorge:And you could tell Liz, but it's very funny.
Jorge:Yeah.
Jorge:Yeah, no, it was fun.
Tanner:I'll have to check it out a second time.
Jorge:It was fun.
Jorge:That was a great wedding.
Jorge:Really nice.
Jorge:Really nice wedding.
Tanner:Yeah, I had a blast.
Jorge:Yeah.
Tanner:I was very surprised with how faithfully the DJs stuck to our music list.
Jorge:That was a good DJ.
Noah:Thank you.
Tanner:Well, because we submitted music in two ways.
Tanner:Um, they had like top 10 must play lists where you would, you know, put songs and it was like, okay, this song will play.
Tanner:And you could submit that form as many times as you wanted, but they had a little like, uh, like paragraph on there that was like, please, like we prefer it if you don't submit more than two, you know, we don't want to just be like, you know, an iPod playlist at your wedding.
Tanner:Like we, you know, they want to do their thing.
Tanner:Uh, but then also to like get the overall vibe.
Tanner:they sent us this huge checklist of a ton of songs all organized into genre.
Tanner:And we went through and we, like, you know, checked songs off in each genre that we wanted or that we liked.
Tanner:And we thought they would just use that to kind of get the general sense of, like, what areas we wanted to touch on.
Tanner:But it seems like they pretty much played, like, what we checked.
Josh:you
Tanner:So, yeah, question, go ahead.
Jorge:I've been to the fourth wedding in about a year and a half.
Tanner:so we did request big butts uh there's a history to that song in my family um uh at my mom's 30th birthday they they did a big party for her 30th birthday at a place and there was a dj
Jorge:Did you request Big Butts and I Cannot Lie?
Jorge:Because it's been played at every wedding.
Jorge:And it's one of the few songs DJs play the full song.
Jorge:I don't know why all DJs love this song.
Jorge:Okay.
Jorge:Okay.
Jorge:Okay.
Jorge:Okay.
Tanner:And I was five years old.
Tanner:And there's video of my mom on the dance floor breaking it down to I like big butts.
Tanner:And then it pans over to me in my grandpa's arms covering my eyes.
Tanner:So it's just it has taken on this extra meaning.
Jorge:Yeah.
Jorge:Okay.
Jorge:Okay.
Tanner:So, yeah, that's why I played at our wedding.
Jorge:But yeah.
Tanner:I can't speak for the other weddings that you've been to.
Jorge:Well, the other ones, they did request it.
Jorge:The DJs just like it.
Jorge:So, yeah.
Tanner:So that's what's up.
Jorge:Cool.
Jorge:Cool.
Jorge:Do you have any fun honeymoon plans?
Tanner:Yeah, so we haven't planned anything yet just because planning the wedding was enough to worry about.
Tanner:But we would like to go to Italy in the fall.
Tanner:I feel like there's a lot of different things to do.
Tanner:in Italy.
Tanner:We want to see some of the history, some of the cities, go to the coast.
Tanner:So that's what we're thinking.
Jorge:I was looking to do a honeymoon over in Antigua, St.
Jorge:Lucia area.
Tanner:Nice.
Jorge:Don't do it in the fall, effectively.
Jorge:Hurricane season, you won't get your money back.
Jorge:And then also, it's colder and rainy and cloudy.
Josh:If you go like end of summer, like end of August, early September, that's the month that comes afterwards, it's still warm.
Tanner:Fascinating.
Josh:It's right in the middle of hurricane season.
Josh:But it's substantially cheaper, or it tends to be, because nobody wants to go because it's still super hot.
Jorge:I heard also April is a good time because that's when it's starting to get nice again and the rates are not quite high yet.
Josh:And it's hurricane season.
Josh:But you can get it literally half off compared to going during late spring, early summer.
Josh:So if you don't mind possibly getting a day or two rained out, it might be worth it.
Jorge:They start getting high in May, so I don't know.
Noah:I would recommend against going in hurricane season, because when I was in second grade, my family was like, we're gonna take a trip to Mexico, but we're gonna cut a little bit into hurricane season, because rates are cheaper, but it's at the end, so don't worry.
Noah:Guess what, guys?
Noah:I got stuck in a hurricane for two weeks.
Josh:Nice.
Tanner:That's tough.
Jorge:Yeah.
Noah:Yeah.
Noah:I lived in, like, a discotheque for a week and a half.
Jorge:Yeah.
Josh:Oh.
Noah:It was fun, though, because I was in second grade and had no idea what was going on.
Jorge:Yeah.
Jorge:Fun.
Noah:Just dodge the rainbow.
Josh:I feel like that is a reasonable excuse to extend vacation from work, though.
Josh:Like, hey, I'd love to come back, but... Hurricane.
Josh:And then what are they gonna say?
Josh:Walk back?
Josh:Like... Yeah.
Tanner:Right.
Jorge:My current skip manager
Jorge:Would not be understanding.
Jorge:That woman is fierce.
Jorge:And she would somehow pick me up.
Jorge:I feel like she would go and get me.
Josh:I mean, that works out too, honestly.
Noah:Yeah, if she.
Jorge:She would get me.
Jorge:She's in California and she'll message me at 1 a.m.
Jorge:her time.
Tanner:Wow.
Noah:Nope.
Jorge:Yeah, yeah.
Jorge:So, yeah, she's fucking intense.
Jorge:But I admire it because at least she's in the trenches.
Mike:Could even be the baby sending it out.
Tanner:My direct boss has sent out emails to clients at like three in the morning.
Noah:Oh.
Tanner:However, she's got a little baby.
Tanner:So I don't think she really lives on normal human schedule at the moment.
Jorge:Or Business Baby if you're in the Invincible universe.
Tanner:So it could have been the baby.
Noah:a little bit more reasonable.
Josh:We're also not in the...
Tanner:He could be like boss baby.
Tanner:Yeah.
Mike:I like Baldwin.
Tanner:I'm not aware of Business Baby.
Jorge:Are you up to date on Invincible?
Tanner:I'm not.
Tanner:I've only watched the first season, actually.
Jorge:They don't even, like, you just kind of see a superhero that's a baby in a suit, and they don't talk about it unless you're in the comics.
Jorge:But it's just like, was that Boss Baby?
Jorge:And it's, yes, he loved the movie Boss Baby, so he created a hero.
Noah:You know, that's pretty funny, actually.
Noah:Nothing more than that.
Jorge:Yeah.
Jorge:Yeah.
Jorge:You know?
Josh:Do we want to play some Pathfinder?
Jorge:Yes.
Tanner:Might as well It wasn't very important
Mike:Yeah, sure.
Josh:Does anybody remember what happened last session?
Jorge:Yes.
Jorge:I got it.
Jorge:Yeah, so it started off the session with Immix jumping us for no reason.
Noah:Bye.
Jorge:Unprompted.
Jorge:We were just hanging out.
Jorge:We weren't circling him or something.
Jorge:And then he just jumps out.
Jorge:Three of them.
Jorge:Turns out the other two aspects are his siblings that he ate and made copies of them.
Tanner:that was the world's paper yeah that was the world's paper
Jorge:So we stay there.
Jorge:We throw some hands.
Jorge:We bop them down.
Jorge:First goes down is the world shaper?
Jorge:Is that the one with the lady with the radiant and the dark?
Josh:That sounds right.
Josh:Yeah.
Jorge:Yeah.
Jorge:Fucking dead.
Jorge:That one, instant dead.
Jorge:Biggest healing.
Jorge:We cut it all.
Jorge:Killed.
Jorge:Then there was one guy who, if you guys ever played League of Legends, looks like Udyr.
Jorge:A lot of long hair, maybe dreadlock kind of thing.
Jorge:Maybe cultural appropriation.
Jorge:We kind of ignored him and we just made him for the main imics because we really hate that guy and he has this staff that's somehow precise.
Jorge:Anyway, we fuck with him.
Jorge:We start bopping him up.
Jorge:We kill him.
Jorge:Udyr guy is just like, it's not looking good.
Jorge:So he runs away.
Jorge:No opportunity attacks for us.
Jorge:Very unfortunate.
Jorge:Jumps into the air.
Jorge:Combines with the other one's clothes.
Noah:He did form the Megazord.
Jorge:Stummons the really... Yes.
Jorge:Created the Megazord, which in hindsight, we should have expected because we've already seen this thing before.
Jorge:Big hands show up.
Jorge:Big swords showing up.
Jorge:We ignore all of it.
Jorge:We just keep going for it.
Jorge:We keep piecing it up.
Jorge:We fly to the top.
Jorge:We kill the thing up there.
Jorge:And then we start doing it.
Jorge:Eventually it dies.
Jorge:And that's where we ended it.
Josh:Yeah, I think that was maybe 30% accurate.
Josh:So I will give you 30% of a hero point.
Noah:I just want to point out, I don't know if you guys had the same moment, but when Josh first pulled up the map, I went, oh, this is sort of like the wizard, like the prison with the hundred hands guy.
Noah:That's cool that he has a version without that.
Noah:And then I was like, there's probably nothing to that.
Jorge:laughing laughing laughing laughing
Josh:I'm not going to think about that anymore.
Noah:I was like, oh, that's pretty cool.
Noah:He has this version.
Noah:And I remember having that thought.
Josh:I really like 100 Hands Imex guy.
Josh:He's the fun one.
Josh:For some reason, there just aren't many battle maps that involve just like a really big scary looking guy.
Josh:I know it's usually because the idea is that you're supposed to put your own big scary looking guy on top of there, but there's nothing like just having the big scary looking guy on the map, you know?
Jorge:Yeah, that's fair.
Josh:But, it's fine.
Noah:That was a cool fight.
Jorge:Yeah, it was a very cool fight.
Josh:Either way, I'll give you a hero point.
Josh:I do think you... Sure, it's the same for you guys.
Jorge:How about Mythic?
Josh:I do think that you did purposefully misconstrue some of the events that happened, especially near the beginning of the fight.
Josh:But history is written by the victor.
Josh:So... Yeah.
Jorge:That's true.
Jorge:Chaotically, multiple times in this case.
Josh:So, yeah, you guys are in.
Noah:Bye.
Josh:The incomplete prison, what the lighthouse had built to hold on to... Shoot, I've forgotten his name.
Josh:It's not relevant anymore.
Jorge:Immix.
Josh:Thanks, thank you.
Josh:What the lighthouse has built to contain Imex had he actually ascended, and then he didn't, and then you made him, and you killed him anyway.
Josh:Which means, you know, gods zero weft two.
Josh:So, good for you.
Josh:Yeah, so we ended the previous session as the body bodies of Immix kind of collapsed in on themselves after a good murder.
Josh:I would love it if somebody could roll a d4 for me.
Tanner:Ooh.
Josh:And just before you do it, I am going to specify Lev is one, Dawn is two,
Noah:I think Lev got the killing blow.
Josh:Henrik is three.
Josh:Divex is four.
Tanner:Oh boy.
Mike:Who's rolling?
Mike:All right, I'll do it.
Mike:Oh, okay.
Noah:I was going to say Lev got the killing blow.
Jorge:Oh.
Jorge:OK.
Jorge:I will do it.
Jorge:Three.
Josh:Absolutely.
Josh:As the body collapses...
Josh:Right before it actually physically touches the ground, the whole thing freezes and then bursts into yellow light, which all shoot out and then go back and shoot straight into Henrik's chest.
Noah:Oh no.
Jorge:No.
Tanner:Sweet.
Noah:Oh no.
Tanner:Now I'm going to get freaking banished.
Tanner:Because I got too much energy.
Josh:Banishment isn't quite what happens.
Josh:That's fine.
Tanner:Does nothing... Do I feel anything?
Tanner:Is there a sensation?
Josh:Roll a religion check.
Tanner:But do I have a physical feeling?
Noah:Hello.
Josh:Wait a second.
Josh:We'll see what religion check.
Tanner:Alright, alright, alright, alright.
Tanner:I'm sorry to pry.
Jorge:Hmm.
Mike:Thank you.
Tanner:I got a 35.
Josh:Physical sensation-wise, you feel...
Josh:The best way to describe it is empty, slightly.
Josh:Not emotionally empty, just like physically, like you could contain more.
Josh:With a 35, a 35 is enough.
Josh:You've received the boon of the Divine Amphora.
Josh:You can, with a one-minute activity, take Divine Energy from a Willing Source.
Josh:and you may also give divine energy regardless of whether or not the source is willing.
Tanner:Fascinating.
Noah:Should we go save the broker?
Josh:Keep in mind that while you've taken divine energy, it is considered yours, just for general bookkeeping.
Jorge:While this is happening, Lev's going to hold his hand on his rune cutter's sword.
Jorge:Does he see anything weird coming out of this man?
Josh:Atum Henrich?
Jorge:Yeah.
Josh:Nothing weirder than normal.
Jorge:Okay.
Jorge:Well, first, could we... Lev makes a portal to walk out into the hall?
Jorge:Yeah.
Josh:Lev traded for that.
Josh:Lev, while within the lighthouse and within the area that the lighthouse can reach, can make a door.
Tanner:I'm sorry, I think you said something about this, but is there any corpse left behind, or he explodes into energy?
Josh:No, no, no, no, no.
Josh:He explodes in 10 energy, but even if he hadn't, it's not like he was walking around with a super cool sword or anything.
Tanner:No, no, I just... I wasn't talking about...
Josh:But, yeah, no, no, no.
Jorge:Where did his divine energy go?
Josh:There is no body left of Immix to loot and or chop up and put in a portable hole.
Noah:Thank you.
Jorge:Do we know?
Jorge:Or is it just in Henrik?
Josh:Most of it just dispersed.
Jorge:Okay.
Jorge:Oh, so that's how Damien was getting mined from the outside.
Jorge:Remember?
Jorge:He was mining rocks.
Josh:I'll take a religion check from anybody who's curious on general mechanisms of divine energy transference.
Josh:Because you guys have bumped into a few different ways over the course of the campaign.
Josh:So I feel like you could come up with some generalized theory at this point.
Tanner:It just follows the standard laws of diffusion.
Mike:Oh, 45.
Tanner:It goes from high concentrated areas to low concentrated areas.
Noah:Oh, wow.
Josh:I don't remember which of you said it, but somebody said something along the lines of divine energy can't be created.
Josh:It just keeps getting diluted as it gets passed down from one generation to the next, a la Thessians.
Josh:And that is kind of how it works.
Josh:in that when a divine being dies, the energy leaks out into the environment around them.
Josh:It doesn't get destroyed, it doesn't get created, it just kind of gets spread around.
Josh:So with Althane specifically, you've got three gods that have been literally bleeding into the ground for hundreds of thousands of years, which means that...
Jorge:Oh.
Josh:Althane has divine energy just in the dirt, which is true of everywhere in that, like, a higher kind makes a planet, but is especially true of Althane because it's been bumped up a bunch.
Josh:There is the complication of divine energy works different than mortal energy, like the stuff that you use to cast spells is different from the stuff that a gob does.
Josh:Which is why the Feep is interesting.
Josh:Because Thessians need divine energy to cast their spells.
Josh:That's why they go around killing things and killing higher kinds, taking all of their stuff and dipping from system to system.
Josh:The Feep is the opposite.
Josh:The Feep started out as a mortal and needs mortal energy.
Josh:So he needs somebody to go and turn the divine energy into mortal energy so that he can then use it, which is his whole deal of getting all of you and everybody else on Althane to take power from the Thessians, do their own mortal, convert it into something they can use, and then when they cast magic and all of that stuff, it gets let back out into the air where he can then take it.
Josh:So...
Josh:When Imex died just now, all of his divine energy kind of got dispersed in this prison because it is limited from the outside world.
Noah:Bye.
Josh:So in theory, you could or one could spend time here and collect all of it back up and either remake Imex or just take the energy and move on.
Josh:But that is true of all of the...
Josh:areas in which you've been in the lighthouse like when you killed savik you took his divine energy you absorbed it um because it couldn't go anywhere yes
Tanner:He'll remain trapped, won't he?
Jorge:Question.
Jorge:Do you guys think we should just go around killing divine entities and just feeding it to the broker?
Jorge:If he can do as he says and can't get trapped, we could just keep pumping him up, you know?
Jorge:Like, we just keep...
Noah:Space Kaijus.
Jorge:No, no.
Jorge:We first take it away from him.
Jorge:He gets an echo fragment.
Jorge:He gets out of the lighthouse.
Jorge:I don't know how.
Jorge:If he does, we just keep sending him more power.
Jorge:And he just gets really big.
Jorge:And then he goes and we watch him fight the hero.
Tanner:You want to beef him up so that he can defeat the Harrow.
Jorge:Yes.
Jorge:Yes.
Josh:I just think it's very funny that Lex has... Sorry, not Lex.
Jorge:Yes.
Mike:I don't.
Jorge:Oh, yes.
Jorge:We could use him to kill the other Thessians.
Jorge:We just take it and move it over there.
Noah:I just feel like the fundamental idea of having one being that's stronger than everything else in the world really messes up checks and balances.
Tanner:Hmm.
Josh:Lev has, on multiple occasions, reinvented just what the Sundom is currently already doing.
Josh:Like, that's literally the experiment that's happening on Altheim right now.
Josh:Yep.
Jorge:Where are we going to take the broker's energy and put it?
Noah:Should we go free the broker and then figure out the game?
Tanner:It's a little different.
Tanner:It's a little different.
Tanner:Well, okay, so Josh, I have a question.
Tanner:So I have absorbed this power to reallocate divine energy.
Josh:Correct.
Tanner:Do I have a sense of how much divine energy beings around me have?
Josh:Not really.
Mike:Kind of a question is that I'll take a step back.
Noah:Thank you.
Josh:So you're a cup.
Tanner:So what we know is that Tech, or what we believe is that he was given just enough to trigger the... So we have not reached that point yet.
Josh:You have the ability to get things poured into you.
Josh:You don't have the ability to know how much stuff is coming from the other container.
Jorge:Oh, I like this idea.
Josh:Mm.
Tanner:I don't know how close we are.
Tanner:That's the problem.
Jorge:No, but we were further than tech.
Jorge:I know we were further than tech.
Tanner:Right.
Tanner:So we could try to just take a little bit from him and distribute it evenly among ourselves.
Jorge:OK, I say we do this.
Noah:We go get that gnome that we met years ago.
Jorge:You try it with you three first.
Jorge:I go last.
Jorge:If you all get jailed, I will go bring some poor mortal in to just... We dump all the divine energy in and then we can leave.
Jorge:Yes, Lacey.
Noah:Yeah.
Jorge:Lacey?
Noah:Yeah, we say, Lacey, you want to be a god?
Jorge:Is that her name?
Josh:Lacey O'Malley.
Jorge:Oh!
Jorge:Yeah, I'll go... Oh, you know... I've been told by Marzo.
Josh:Which Lev has never met.
Jorge:Now, I could also... I could also just go get that guy Marzo hates.
Josh:Marcel also didn't beat Lacey.
Jorge:Oh, Marzo told me because he talked with Desmond with the notebook.
Josh:Okay, sure.
Josh:Sorry.
Jorge:Now, we are.
Tanner:The three of them are thick as thieves.
Jorge:Now, on top of that, yeah, yeah, you would think, but it's just a notepad.
Tanner:You would almost think they share a brain, like how...
Josh:Right.
Jorge:Now, I could also go back to that island place with the robot and get that captain that Marzo really hates, and we could just banish that guy into the lighthouse.
Tanner:Now, right, so theoretically we don't need to give someone enough power to banish them.
Noah:You guys.
Tanner:We just need to take enough away from tech without any of us going overboard.
Jorge:Which is why you guys check it first, and then if it doesn't work for you three, then I go... Do you have an ally?
Tanner:So we could give someone just a little bit, someone that we like, we could give them just a little bit.
Tanner:You know, maybe boost them up a little bit because they're an ally.
Mike:You want to give Lacey some?
Mike:Who else?
Mike:Yeah, who?
Tanner:I don't know if it has to be Lacey.
Mike:Oh, yeah.
Jorge:Because that's the only kind of ally I know that's not tech.
Noah:Do you have three allies we have?
Tanner:I have tons of allies.
Noah:Oh, yeah, you actually do have allies.
Jorge:Oh, yeah, we could give it to... Oh.
Tanner:I also have a mom.
Tanner:We could just give it to my mom.
Josh:I just...
Noah:Not Henrik's mom, real life Tanner's mom.
Mike:Thank you.
Jorge:Yeah, let's do it.
Jorge:All right, let's go.
Jorge:Should we sleep before doing this, or do you think we should just do this without sleeping?
Noah:I think we should sleep.
Tanner:Well, I think we should leave here.
Tanner:I don't really want to be here.
Jorge:Oh, no, I'm standing in the doorway.
Jorge:I don't know why you guys haven't come in yet.
Jorge:We're going to go easy tech.
Tanner:All right, yeah, let's go to tech.
Jorge:All right.
Josh:All right, so you guys can backtrack through the lighthouse out to Syrin and then find the door that leads you over to where you left Tech, his makeshift prison, where once again you open the door and you see that he's just sat in a cut-in-half floating spaceship.
Josh:It looks like he's just kind of bouncing.
Josh:You don't know where he got this pink rubber ball from, but he's just kind of bouncing it off of the walls.
Josh:It bounces like 12 times and then lands straight in his hand.
Josh:It's impressive.
Josh:But he's just kind of passing the time.
Jorge:We should think, you know, if we have any leftover, we should go to Damien.
Tanner:Mmm, that would be a good idea.
Josh:I will note, just like, how Leftover works is that if any of you are above the threshold, you can't leave.
Noah:Oh, I mean, that's quite a pretty easy test then.
Jorge:Yeah, I will not be taking in the beginning.
Jorge:They're going to try it first.
Noah:We all just stand next to the door.
Noah:We take a little bit, try and walk out.
Noah:If it doesn't work, we go, oop, gotta give that out.
Noah:And then we just keep distributing it until everyone can walk out the door.
Noah:It's like, uh...
Jorge:Yeah, in worst case, you just drop it out of live and I go grab a person.
Noah:What's the name of that puzzle?
Noah:Towers of Hanoi, but with God.
Josh:Yeah.
Jorge:Yeah.
Tanner:Tech, we did it.
Tanner:Or broker.
Mike:Broker, sir.
Josh:Yeah.
Josh:So, just to clarify, because you actually... Last I spoke to you, you set out with, like, four different things you wanted to do.
Josh:Which thing did you successfully do?
Josh:Okay.
Jorge:We did two of them.
Josh:Not helpful.
Jorge:We killed four different Emixes.
Jorge:All of them are dead.
Josh:That is how killing works.
Noah:you you
Josh:Okay.
Jorge:Yes.
Jorge:got a new boon.
Josh:Sorry, I don't understand.
Josh:Shut up, Siri.
Mike:Broker, you sound different.
Tanner:That's Sauron's actual voice.
Josh:Yeah.
Josh:That's close enough.
Josh:Tech says... Okay.
Josh:Boon of...
Tanner:Uh... I can transfer divine energy.
Josh:Cool.
Josh:Okay, so you take my energy.
Josh:One of you can hold onto it.
Josh:If it's too much for one of you, you can split it.
Josh:We get out.
Josh:When we take care of the lighthouse, you maybe bump up the threshold a little bit, and then you can give it back to me.
Tanner:Mm-hmm.
Tanner:Right.
Jorge:Wait, wait, wait.
Josh:Cool.
Jorge:Why are we going to bump up the threshold?
Noah:Wait, does it matter once you get the void fragment?
Josh:Because I like this.
Josh:I just would also... I need to be able to leave.
Jorge:But like... Go ahead.
Noah:The null fragment?
Noah:Nothing fragment?
Josh:But I was thinking about it.
Josh:In that I was thinking we maybe just destroyed the lighthouse entirely.
Josh:But there were concerns last time.
Josh:And so I was trying to be considerate of others.
Tanner:Well, now, let me ask you a question, because that... You... One of your goals in this universe is to... You know, contain nefarious... Or contain or defeat nefarious beings.
Tanner:And the Lighthouse is doing that, in theory, kind of wantonly, but...
Josh:I don't know how easy it is to control.
Josh:I have not been to whatever the actual center of the lighthouse is, how it's configured.
Josh:I don't know if anyone has since it was built.
Josh:So it's kind of reliant on if it's willing to be adjusted.
Josh:Two of you are raising your hands.
Tanner:hmm you
Jorge:Noah's first.
Noah:Not to put a damper on that plan, but two points.
Noah:One, it is sort of containing three Thessians, which actively want to destroy the world.
Noah:I mean, we can take care of them, but that is an issue.
Noah:Two, the lighthouse, the physical lighthouse location is on the moon, on Ilkain, where the Deep is.
Noah:So we'd have to deal with him to get there, probably.
Josh:Well, I feel like I've asked this to you before, but what is your plan?
Noah:Now that was next up.
Josh:I imagine once you break me out of this, our next step is to... You haven't learned the Feep's name yet, right?
Jorge:No.
Tanner:No, that's the next plan because now it makes it gone.
Josh:We do that, then we go beat the shit out of the Feep.
Josh:And then what are you doing?
Jorge:I was just kind of going to... I had a couple of plans.
Josh:Okay.
Jorge:One of them was we kill all non-compliant vampires, you know, the evil ones.
Jorge:Two...
Josh:Sorry, I don't care about small fry shit.
Jorge:Oh, okay.
Jorge:Well, we are going to create a group called the Bastards Against Tyranny Society, and then we'd go around exploring with you, preferably, and helping to make the universe a better group.
Jorge:By the way, if you want to call us the Bats, also acceptable.
Josh:I don't, and that's not going to happen.
Tanner:Yeah, he's still trying to make bats work.
Jorge:Alright.
Tanner:It's been happening for a while.
Jorge:Yeah.
Josh:Don, your hand was raised.
Noah:I mean, if it's possible to kill the three Thessians on Althane, that'd be cool.
Noah:We only have two needles.
Noah:That's sort of a damper on that plan.
Tanner:And we need one for this.
Josh:One of them is dead, right?
Josh:Okay.
Noah:One of them's dead.
Jorge:Beast.
Noah:One of them's like 50% there.
Tanner:I think Beast is dead.
Noah:One of them is just alive.
Jorge:Yeah, I think Nox was starting to wake up.
Jorge:I don't know if it fully woke up.
Josh:You made a deal with it and you don't know if it's awake?
Jorge:Well, it's starting to wake up.
Jorge:I think the Ruskins are pumping stuff into it to wake it up.
Jorge:I don't know if they're still doing that.
Noah:Deep is a pertinent issue, though, so before we open the gates, that is definitely something I want to deal with.
Josh:It sounds then at least temporarily like our goals align after I get the fragment as well then if we're looking to
Josh:If I want to get to the lighthouse and you want to deal with the deep, we're going to the same location, no?
Tanner:right he's a divine junkie
Jorge:Can I use a feat, Lie to Me?
Noah:you you
Jorge:Basically, I just want to double check that we left tech alone with a little divinity, and all of a sudden he's talking about getting it back and destroying the lighthouse.
Jorge:So I'm just vibing him out to see if he's just like, ooh, that tastes good, type of thing.
Josh:Roll a deception check.
Jorge:Yeah.
Jorge:No cap.
Josh:That's what they all say.
Jorge:I will be using my item.
Noah:um oh
Tanner:Thank you.
Jorge:I will reroll that one.
Jorge:56.
Mike:Done item.
Josh:Okay.
Josh:General vibe check.
Josh:I don't think this is necessarily a meaningful little move of the needle of his personality before or afterwards.
Josh:I don't know if you've necessarily interacted with him enough to know.
Jorge:Okay.
Josh:too much there.
Josh:He's definitely feeling himself.
Josh:He's got more divine energy than he has had before.
Josh:But it's not like this is his first drop of divine energy.
Josh:He has been walking around with a piece of the Archive's portfolio for at least a little bit now.
Jorge:And then one other quick question.
Josh:So I don't think... I think you can be confident that his goals have not meaningfully changed.
Jorge:He's bouncing around a yellow ball?
Jorge:Oh, okay.
Jorge:Totally fine then.
Tanner:Pink is harmless.
Jorge:Totally fine.
Tanner:Yellow is a bad color, but pink is... Um... I... No, we want to sleep before we try any shenanigans.
Jorge:Yellow!
Josh:No, it's a pink rubber ball.
Jorge:Yellow!
Jorge:Yellow, he was about to get some hands.
Jorge:But pink?
Mike:Thank you.
Jorge:Pink's fine.
Josh:Okay, cool.
Noah:Lev just sees any duck and just punches it in the face.
Jorge:Yeah, Emissary of the Deep.
Jorge:Alright.
Josh:Could be.
Jorge:Yeah, let's take a little nap.
Tanner:Broker, respectfully, we feel like we gotta rest before we really get into all this mumbo jumbo.
Josh:Not like I'm going anywhere.
Josh:Take your time.
Tanner:Are you able to stand up out of your chair or are you like stuck stuck?
Josh:No, I can move about the space.
Tanner:Oh, okay.
Josh:It's just most of it is literally space.
Tanner:Yeah, right.
Tanner:It's tricky.
Josh:Okay.
Noah:I hate when that happens.
Josh:You guys are welcome to get a Reston if you like.
Tanner:Sweet.
Tanner:Do you become less drained after you rest?
Tanner:I forget how that works.
Josh:I believe you do.
Tanner:After you get a full night's rest, your drain value decreases by one.
Tanner:Sweet.
Jorge:I. Are we going to do shifts?
Mike:Unless you sleep too long, then it increases by one.
Josh:You're, like, overtired.
Tanner:I will attempt to get the proper amount of rest.
Josh:Okay, you succeed.
Josh:Tech will also say,
Jorge:Are we going to do shifts or are we just going to go to sleep?
Tanner:I mean, we only need to pay for two hours each so we can do shifts.
Noah:Yeah.
Josh:Do you expect me to attack you?
Jorge:No, I want to show something.
Josh:Okay.
Jorge:OK, so I will.
Jorge:Go to sleep after everyone does their two hours.
Josh:Okay, so you'll be the last of the four shifts.
Jorge:No, I feel like we're just going to have everyone sleeping and then Lev's going to be awake.
Jorge:And then Lev's going to go to sleep.
Josh:Oh, okay.
Jorge:And then I'm going to use Ever Dreaming.
Josh:Sure.
Jorge:And I can move while sleeping.
Jorge:I can now always be sleeping and awake.
Jorge:I am blinded and I am slowed too until I'm fully awake.
Jorge:But I am awake and asleep.
Mike:It'd be very difficult to look into your dreams then.
Josh:What is the point of this?
Josh:You're still blind and slow.
Josh:You can make perception checks still.
Tanner:He's alert.
Tanner:He's very alert.
Noah:Thank you.
Jorge:It came from... Yeah, and I can move.
Josh:That is fair.
Jorge:But I have the... I took the sleepwalker dedication.
Tanner:This is his night person.
Jorge:I did it because I wasn't sure if this allows me to be in the cognitive realm while... Like, if I could be at both places at the same time.
Jorge:I don't know if this will allow me to do that.
Jorge:That's why I took it.
Josh:I... Not... Yeah, sure.
Noah:you
Josh:You know what?
Josh:That's fine.
Josh:It's a level 18 feat for something that you have an item that lets you do for free.
Josh:I will let you do that.
Josh:That's fine.
Jorge:Oh, Kel.
Mike:One thing I'm curious on is the interior of the lighthouse or even tech.
Mike:Do either of those trigger my crognocognizance?
Josh:Maybe.
Josh:That's a feat.
Tanner:We hit level 19 and you guys have changed.
Jorge:Yeah.
Josh:That's a seventh level feat.
Josh:Fucking time mage.
Josh:Okay, one second.
Josh:Yes, you are aware that Lev is under the slowed condition.
Josh:We'll call that out first.
Mike:okay okay
Josh:Because he's asleep.
Jorge:My wings are drooped a little bit.
Josh:You have a general idea of the vicinity of time-manipulating phenomena.
Noah:Okay.
Josh:Yes.
Josh:Tech is being... Tech is a time-manipulating phenomena.
Josh:You don't get to know the nature of it, but you know that he is one.
Josh:He's not currently under the effects of TimeStop, though.
Mike:Okay.
Josh:But if he is, you'll know.
Jorge:I mostly took this archetype for the feat Vision of Foresight as well as the other fact.
Josh:sure handle them how no one of you can do it
Jorge:But yeah.
Jorge:All right.
Jorge:So what are we going to do about the watchers, you know?
Noah:Maybe they'll be really cool about it and be like, hey, you gave us the spot back for free.
Jorge:I don't know.
Jorge:What are we going to do?
Jorge:Deck, do you want to handle them?
Jorge:I don't know.
Jorge:Do you want to make the deal to watch?
Noah:We'll give you five minutes of watching.
Noah:Free trial.
Mike:Good check.
Mike:Alternatively, can we grab some high-ranking sparrow and force them into a life of watching?
Mike:Because we don't have many allies.
Noah:We should know anyone on Earth.
Noah:And our default is let's grab someone and make them a god.
Mike:They seem trustworthy.
Josh:Also...
Tanner:Well, there's not a ton of power that comes with it.
Tanner:There's a lot of knowledge.
Noah:Yeah.
Jorge:You think Lacey would want to do it?
Mike:Let's get Damien there.
Noah:The mini-sun in the basement of Ores?
Jorge:Damien can't... Yeah, he can't move, unfortunately.
Jorge:No, no, no, no.
Mike:What was the other guy's name?
Mike:Rowan.
Tanner:I don't know where he is.
Mike:He's in time somewhere, tumbling through.
Noah:I think one of us has to do it because we have to get the knowledge, but then one of us has to put up collateral and... No, isn't that just opening the spot up?
Mike:We could just... Well, we already killed the guy.
Jorge:We can't, because he wouldn't tell us who the thief was.
Mike:I thought that was...
Jorge:That was to let us... Yeah, that was to open it so that we could do it, but then we would have to promise to be there.
Mike:Uh, weren't we already in a position to offer collateral?
Jorge:We... Alright, let's see if we can walk out.
Noah:Maybe we should talk to them and clarify the situation.
Jorge:Let's do this little shuffle of divine energy.
Noah:Okay.
Jorge:Hey, does this mean you could make me not a vampire by pulling out the Noxian Fluence in my blood?
Tanner:Uh, I don't know.
Tanner:I have no way of knowing that.
Jorge:Did you accidentally come up with a cure for the thing that the sparrows are trying to save by just pulling the divine energy out of those people?
Tanner:We'll have to try it.
Tanner:Yeah, because... Maybe?
Tanner:Well, now you're implying that all vampires are a little divine.
Tanner:Do you believe that to be true?
Jorge:Yes, we have Nox blood.
Tanner:Divex, does that make sense to you?
Tanner:No.
Jorge:Lev pulls out a piece of Adrenalis.
Jorge:Like, if I swallow this, I don't swallow it.
Jorge:But if I do that, then I could turn into a were-creature, which means I have the divine blood.
Jorge:Does anyone want to become a were-creature, by the way?
Mike:But yeah, that does seem to make sense from what I know.
Jorge:OK.
Josh:Thank you.
Mike:I mean, the sicknesses are caused by divine blood.
Tanner:I'll have to try to absorb from them, yeah.
Jorge:Not me, though.
Jorge:We should go with the other vampires first.
Tanner:Well, because you... Right, and you're an altruistic vampire.
Jorge:I'll retire once they're dead.
Tanner:It's very different.
Jorge:More like a sin-interrupt vampire, but sure.
Jorge:Yeah.
Tanner:Okay, so what I want to do first is... I've never done this before.
Noah:Bye.
Josh:Correct.
Tanner:I've just received a sense that I can do this.
Tanner:So what I would like to do first is take whatever the most small granular bit is.
Josh:Sure.
Josh:It's analog.
Josh:It's continuous.
Tanner:Yeah.
Josh:There isn't a smallest unit, but you can take a drop.
Jorge:There's no photon.
Jorge:There's no quantitized packet of energy.
Josh:No, it's never quantized.
Josh:It is always a continuous... It's fine.
Mike:There's no Ashmont length?
Josh:No, there isn't.
Josh:Also, you would never call it an Ashmont length, even if that was the accepted term for it.
Jorge:By the way... By the way...
Mike:Hmm.
Mike:One Vistok.
Jorge:Roker, this is much better than my original plan.
Jorge:I was going to try to hook you up to our beast draining engine for like half a second and hope that would kill you.
Jorge:But this is much better.
Josh:Sure.
Noah:Just putting it out there, the beast draining engine is canonically called the Dawn Engine.
Noah:Just letting you guys know that.
Tanner:Yeah.
Tanner:Mm-hmm.
Noah:The Vistok Link.
Josh:It's very funny to call something canonically, like, in character.
Josh:So you can take one drop or equivalent thereof, like getting a handle on it.
Josh:It is very much like opening up a hose pipe and then very quickly closing it as soon as you feel any amount of water come out.
Noah:Peace.
Josh:But he's willing.
Josh:There's no resistance there.
Josh:Just a little bit pulled out.
Josh:You feel almost no different.
Tanner:Right.
Tanner:Now, do I feel a difference between my innate divine energy and newly absorbed divine energy, or is that just part of my cup?
Josh:No.
Josh:That's just part of your cut now.
Jorge:Hey broker, can you walk through the door?
Josh:No.
Tanner:All right.
Josh:I can't even see the door.
Mike:Thank you.
Tanner:I send a drop over to Dawn.
Noah:Bye-bye.
Josh:Okay.
Josh:But once again, I really feel different.
Josh:Maybe slightly more powerful, but not in a way that you could have just as easily just gotten slightly better at stomach indigestion than before.
Tanner:I don't... Well, eventually you would ascend.
Josh:It's hard to tell.
Jorge:Do you think if we took a bunch of divine energy, we'd just turn into a massive heart?
Tanner:Is that not what happens?
Jorge:No, I guess.
Jorge:All right.
Jorge:Carry on.
Tanner:Alright.
Noah:I'll just walk out the door real fast just to test.
Tanner:I guess...
Tanner:Yeah, Dawn can leave still, I assume.
Josh:Yeah.
Josh:Tech can say, I have a pretty good handle on how much I had before they gave me the energy here.
Josh:I can just tell you when to stop.
Tanner:Okay.
Noah:Oh.
Tanner:Alright, do we think that if I absorb too much energy, am I going to get stuck here, or am I going to get sent somewhere else?
Jorge:I'll go get you wherever you go.
Tanner:Alright.
Jorge:That's why you don't give me this blood.
Tanner:Yeah.
Tanner:So, I'll just... I guess I'll just take until tech tells me to stop.
Josh:Absolutely.
Josh:Make a fort save.
Tanner:Surely.
Noah:Bye.
Tanner:Fortitude.
Tanner:Plus 32.
Tanner:I got a 51.
Tanner:51.
Josh:Okay.
Josh:The rest of you... Did you roll a 20?
Tanner:And call it critical.
Tanner:Unless I failed.
Tanner:No, but I have Juggernaut.
Josh:Oh, okay.
Josh:Sure.
Josh:I will call it critical.
Josh:The rest of you watch as fire bursts out of Henrik's eyes.
Josh:But he's otherwise fine.
Tanner:Is it a continual burst or just a momentary burst?
Josh:No, it's continuing to happen.
Noah:Oh, there's just fire burst together.
Noah:Hey, Henrik, are your eyes... I like to imagine... Yeah, I like to imagine that Henrik is just straight-faced, like, Tech, where'd you get this golden fire pouring out of his eyes?
Josh:Yep.
Tanner:Where did you get this from, Tech?
Tanner:Where did you find this?
Josh:Himmix gave it to me.
Tanner:Well, where did he... I feel weird.
Jorge:Oh, that looks like the, you know, the MX guy that was like a little emotional, right?
Tanner:Alright, Tech, can you get out of here or what?
Josh:Uh, yeah, no, I, I see the door now.
Josh:You took out enough for me to, uh, for me to dip, so.
Jorge:Alright, don't leave yet.
Jorge:I won't be able to show you the way.
Josh:Okay.
Jorge:You want to give it to the other two friends first?
Jorge:Hey, you don't throw me in there.
Noah:Thank you.
Jorge:Wait, do you see the door, Henrik?
Tanner:Yeah, do I feel... I don't see a door.
Josh:No.
Josh:No.
Tanner:Oh, so that's how it works.
Tanner:The door just disappears.
Josh:Yeah, you just can't leave.
Tanner:Um... No, I think that this probably trumps that.
Jorge:Do you think if I had it, I could still transverse the lighthouse?
Jorge:Probably not, right?
Josh:Your understanding of how it works is that you would know where to go in the lighthouse, but it doesn't help because you can't actually get out of the room.
Jorge:All right, so just divide it up a bunch, all of us, and then we all can't leave.
Tanner:I'm just gonna try to take what I feel like I've added to myself and divide it evenly for now.
Josh:Okay, that's fine.
Josh:And you divide it into quarters and give one quarter each to your three friends.
Josh:The fire does subside, although you're pretty sure your eyes are still glowing just a little bit after that.
Josh:And you all have a little bit of divine energy.
Josh:You can all see the door, because if you spread it out amongst the four of you, that is not enough to prevent you from leaving here.
Josh:You're still under the threshold.
Josh:And you do all also gain the mythic striking rune applied to your weapon.
Jorge:Oh.
Josh:Just by virtue of being more godlike than before.
Jorge:Wait, so how is that different than what we currently have?
Josh:Your weapon deals five damage dice.
Josh:And when you roll a hero point to reroll a check, you may take whichever die you like instead of the second one.
Jorge:Oh.
Noah:Let's see.
Jorge:Awesome.
Jorge:Increase dice.
Jorge:I'll do that.
Jorge:There's a field on.
Josh:There's probably a way for me to update it in Foundry.
Jorge:OK.
Josh:I don't know what you need to do in Pathbuilder.
Josh:It's the Mythic Striking Rune.
Josh:That is an actual rune.
Josh:I don't know if you have access to that.
Jorge:Oh, OK.
Josh:That's funny.
Tanner:I'm just going to wait.
Jorge:All right.
Jorge:Cool.
Tanner:So now we need a plan for these watchers.
Tanner:Unless you think you could just sweet-talk them, Lev, into allowing there to be another traveling watcher like Immix.
Josh:Thank you.
Tanner:But they're probably not going to like that.
Jorge:I can try, but that might come with the caveat that some other person might come looking for our head at some point.
Tanner:This is true.
Tanner:I just feel like we can't damn a person to watching for eternity.
Jorge:Question.
Tanner:Sure.
Jorge:What if we take this as a group?
Jorge:And then we take turns, you know?
Jorge:After we beat the feat, we just take a shift.
Jorge:Every year or every six months, we take a shift, you know?
Jorge:Watch it.
Noah:We've got to stand around and scream for a little bit.
Jorge:Yeah.
Tanner:Are you going to show up for your shift?
Jorge:I will.
Jorge:I'll make sure all of you guys do, because I'm the only one that will be able to navigate the lighthouse.
Tanner:They might take that deal.
Tanner:Well, now here's the question.
Jorge:What did...
Tanner:Do we believe that they can find someone else to fill the spot?
Tanner:Or are they reliant on us to come to an agreement?
Tanner:What do we think?
Noah:I think the issue isn't the phone spot.
Noah:I think it's that if we want the knowledge, one of us has to fill the spot.
Noah:And I think once we stop watching, we lose the information.
Jorge:Is there any way that we could temporarily do it and then just tell everyone via power we got from the narrative?
Tanner:Oh, you want to reveal his identity across the board.
Jorge:If we do that, though, we should be ready to jump immediately because I feel like he's going to be enraged.
Noah:Maybe we should go ask if we can do it for a minute and then, you know, if it's a perm position or if we can give it up.
Jorge:And the other question is, what else do you think we would need to give up?
Jorge:Because we could also, we don't necessarily need to watch.
Jorge:We just need to give up something.
Tanner:To get the name.
Jorge:Yes, because Immix gave up his divinity.
Jorge:He didn't watch.
Jorge:He just gave up his divinity, I think.
Tanner:Well, I think he agreed to watch and then lied.
Jorge:No, they said, oh, okay.
Jorge:Because I thought that...
Josh:Yeah, he gave up divinity as collateral, but he also said that he would be watching, and then he left, and so the divinity was left behind as the collateral.
Noah:I think that was collateral.
Jorge:Okay, so even if one of us agrees to watch, we need collateral.
Josh:Correct.
Josh:In case you're lying, which it sounds like you are.
Josh:What?
Jorge:No, I don't actually want to lie to these people.
Jorge:But we have to, you know, do their stuff.
Jorge:What's unfortunate, Hendrik's power might be able to cure the entire reason he got out, because I was going to say, we just give that up for collateral.
Mike:Well, he has the ability to take divine power, and he already has... We already have a little extra.
Mike:So if we distribute it across the four of us, and then he just takes it back and then gives it to them, we just use the divinity that Immix gave, tech, as collateral.
Mike:Immix apparently just has fucking 70 bank accounts and lockboxes of divinity that he's just passing around.
Tanner:Well, he did kill his siblings.
Jorge:Yeah.
Josh:And in living for thousands of years with the ability to take and give divine energy, wouldn't you also just take divine energy from things and lock it away somewhere so that you can get it again later?
Josh:No.
Mike:Oh yeah.
Tanner:By the way, that is a busted ability to have.
Tanner:Do all divine creatures have that?
Josh:No.
Noah:Who the heck is this?
Tanner:That's busted.
Tanner:Where did he find that?
Jorge:The only higher kind.
Josh:Most higher kind don't have that either.
Jorge:Wait, so is it mixed though?
Noah:Who was this guy?
Jorge:Was Immix the guy that was making people ascend?
Jorge:That'd be fucking crazy.
Josh:I don't understand the question.
Jorge:Oh, no, he couldn't.
Jorge:He couldn't interfere, because he could have just kept making people ascend to kill them for the feat.
Mike:Or...
Josh:Oh, no, no, no, no, no.
Josh:The feat is new.
Josh:Like, if you remember the timeline of things, the feat showed up this cycle.
Jorge:Yeah.
Jorge:Yeah.
Josh:He's a new guy.
Josh:Which also, very funny that he's been around for like 400 years and has already made enough enemies that are capable of maybe taking him on.
Josh:You'd think he'd have lasted slightly longer than that.
Noah:This is clearly why he got fired from MediaVox, Omnicorp, Omnivox.
Mike:Why there was a board coup in Veep Industries.
Josh:OmniFox.
Josh:Feep Industries.
Noah:I hope so much we get there.
Noah:And his name is John.
Josh:I have to, like, at this point, I'm going to change his name to be John Feep, just because there's no way that whatever name he actually has will ever stand up to, you know, oh, that's a cool name.
Tanner:Okay.
Josh:So, clearly, you have to go the other way and be like, haha, I'm Mr. Feep.
Noah:I'm absolutely sure he has a very cool name because every time there's a name reveal, it's always cool.
Mike:You guys were...
Noah:But John P... Yeah.
Mike:You guys are right.
Mike:It was John Feep.
Mike:He had up a department for Omnivox that was called Feep Industries.
Josh:Thank you.
Jorge:Okay, so we'll try to give up the leftover divinity if they say no.
Tanner:Now, if we do that, we're probably going to lose our mythic rune.
Jorge:We definitely, yeah, if none of us watched, yes, that would happen.
Jorge:Or do we have anything else we could give up?
Noah:I got this wish blade.
Tanner:Um...
Jorge:I don't want to have to give up my vampire dumb, but I guess I could.
Mike:Do you think they want res- Wishes are worth a lot.
Jorge:If I give up... Sorry, go ahead.
Noah:I got a... I got this wish blade.
Noah:It's got a wish in it.
Noah:You can give up a wish.
Jorge:Oh, that's good.
Jorge:I was going to say, if I potentially give up my vampire-ness, we're going to find some other vampire blood and I'm going to drink some.
Jorge:If that happens.
Jorge:This isn't going forever.
Jorge:But, you know.
Josh:Talking about Immix and his divinity.
Josh:Lev just being like, I'll give him my vampirism.
Josh:I could get bored.
Mike:What about a resonance crystal?
Mike:Do you think they'll be impressed?
Mike:Or do you think they're like, we have a really big one at the lighthouse?
Josh:Those are rare.
Jorge:I heard that Desmond told Marzo that you were told you need to get a resonance crystal to make a professorship.
Jorge:Do you think that's the same status as the knowing of Thiep?
Tanner:I think he was making a joke.
Josh:Maybe.
Jorge:Just double checking.
Jorge:Just double checking.
Josh:You know what I mean.
Jorge:Because I was going to say that professor is very mean.
Jorge:That's a very mean professor.
Mike:Well, no, that was a very difficult task because I had asked him if he'd ever seen one and he said no, and he doesn't know anyone living that's seen one.
Mike:I'm pretty sure that was the conclusion of that conversation.
Mike:So it's like find a snipe and you can become a professor.
Josh:Yes.
Noah:Comes back with the biggest snipe you've ever seen.
Noah:Oh, no.
Josh:But also, he was the equivalent of level 2, and he did pass away, like, three weeks after you guys left the city.
Josh:Like, you know, so... He was old!
Tanner:you
Jorge:What happened?
Jorge:Oh.
Josh:He was old and decrepit.
Mike:Yeah, he was very old.
Jorge:All right, so we go.
Noah:Yeah.
Jorge:Talk through the gate.
Jorge:All right, Tech, you coming?
Josh:Oh, shoot.
Josh:I'm so sorry.
Josh:I was waiting for Mike to respond.
Jorge:OK.
Josh:I'm not staying here, so sure.
Jorge:All right, let's go.
Josh:Lead the way.
Josh:Okay, and you can, I mean, you instinctively know the route back.
Jorge:Now, I'm not fully asleep, but I'll be entering my daydream trance.
Josh:Okay, so you are asleep.
Josh:Sure.
Jorge:But I'm not blind and stuff like that.
Josh:Correct.
Josh:You're just asleep.
Jorge:Yeah.
Josh:And you are, wait, no, you are blind.
Noah:you
Jorge:No, that's only if I'm actually asleep.
Josh:Oh, oh, oh, oh, okay.
Josh:Okay.
Jorge:The only reason I'm saying this is because if I'm in this trance, I get a save to will saves.
Jorge:But I take a penalty to perception.
Josh:Okay.
Josh:Okay.
Mike:All right, well, that's gone.
Mike:You can't plug it.
Jorge:All right, so navigate over to the birthplace of the feet.
Josh:Uh, sure.
Josh:You walk back to the lighthouse, you move slightly further up one of the anchors coming out of the lighthouse until you are back in weird office medical space thing.
Josh:If you recall, general layout of the room, in the very center of the room is this operating table looking thing.
Josh:There is someone laying on the table.
Josh:It looks like they're restrained.
Josh:There is someone else hand on the person restrained on the table's face.
Josh:Burst of light coming out around the hand.
Josh:Features of the person are completely obscured in such that you can't see who they are, but you know that is the feet.
Josh:Just no details about them.
Josh:And dancing around, singing a discordant, non-rhythmic kind of melody are two floating, mostly eyeball creatures.
Josh:Excuse me.
Jorge:So, question for Josh, because this happened in-game only like two days ago.
Jorge:We were originally told that we could make a collateral trade, but did we need to kill Immix first, or were we able to kill Immix to not do a collateral trade?
Josh:So what you were told is that originally it was three of them.
Josh:Imex took one of their spots and then Imex left.
Josh:And they said that they couldn't give up any more spots for people to watch because they already lost one and they didn't trust that you guys would just run off as well.
Jorge:We show up.
Josh:And then you said, can we go kill Imex?
Josh:Is that all right?
Josh:And they said that would mean that a spot opens up.
Josh:So, as presented to you, there is now a spot available for somebody to go watch because, you know, whoever used to be there is very dead now.
Josh:But it's not in itself inherently a way to get access to watching.
Tanner:you
Josh:It's definitely a point in your favor, though.
Jorge:Hello.
Jorge:Greetings.
Josh:Me...
Josh:The one with six arms instead of four turns around and looks at all of you and says, We saw you coming.
Josh:We saw you coming?
Jorge:You saw what we did, right?
Josh:I don't remember if they speak in the third person or not.
Josh:I'm not going to do that because it's already confusing.
Josh:We saw you coming.
Jorge:Yeah, you saw what we did with Immix, right?
Josh:You killed?
Josh:We saw.
Jorge:Yeah.
Jorge:Yes.
Jorge:So we took art and did the deal.
Jorge:We were wondering if, you know, in a measure of good faith, since we got through the emics, if we could just find out about that echo fragment.
Jorge:A shameless request.
Josh:Roll a diplomacy check.
Josh:You already know their opinion on just, like, sharing a little bit of information.
Josh:But you can try a diplomacy check.
Jorge:All right.
Noah:Exactly.
Jorge:37.
Jorge:Sorry.
Tanner:We should have made this deal before we did the favor.
Jorge:Yeah, we always do that, but whatever.
Josh:Hey, look, we killed this guy.
Josh:Pay me now.
Jorge:um so it is two plus two okay um the xt
Tanner:It's like the people in costume in Times Square.
Josh:Yeah.
Mike:Pay me now.
Mike:You took a picture with me.
Josh:Exactly.
Josh:Nice.
Tanner:that's pretty good
Josh:That is pretty good.
Josh:Still, you know what their opinion is on just sharing a little bit of information.
Josh:What will a 60 get you?
Josh:A 60...
Josh:will definitely, it, like, improves their opinion of you one step.
Jorge:Aimless request, yeah.
Josh:Um, right.
Josh:How do they treat this?
Josh:Like, okay, so, Mi says, it's not allowed to just share information.
Tanner:Thank you.
Josh:We can't just give it.
Josh:We have to trade.
Josh:Those are the rules.
Jorge:Could we trade this Divine Wish and I hold the Luck Blade?
Josh:How much do you think are wishes?
Jorge:And I will throw in another thing.
Jorge:If someone else comes by and screws you guys over, you let us know and we'll personally hunt them down and kill them again.
Josh:You promise?
Noah:One time only.
Jorge:Yes.
Josh:Regardless of who does it?
Tanner:Should we?
Noah:As long as we are capable of killing them.
Jorge:If someone else in the future...
Josh:Us says that wasn't part of the original deal.
Jorge:Well, we promised if we're capable, we would hunt them down and murder them.
Jorge:And if we couldn't, we'd probably try our best.
Jorge:We'd do our most research.
Jorge:We'd do everything.
Jorge:No guarantees on the kill, but we will try our best.
Jorge:Promised.
Josh:Me says, okay, you promise.
Jorge:Okay.
Josh:I understand.
Jorge:Just for the phrasing, I did want to know.
Jorge:I did say someone else screws them over.
Jorge:I did not say me.
Josh:They're not thinking about you four.
Jorge:Okay.
Josh:They're thinking about someone else who screwed them over.
Tanner:Oh god, the harrow's been here.
Mike:This is the easiest deal we've ever made.
Noah:we'll come back
Josh:So... So, first off...
Mike:We'll kill something.
Mike:I don't know.
Jorge:Oh, I thought it was phrased that if someone else screws them over, like future tense screws them over.
Jorge:Oh, I guess they know the future anyway.
Josh:Yeah.
Jorge:So we'll be called later.
Jorge:Oh, this would be a fun one shot.
Jorge:I don't know.
Josh:First off, you did offer up the Luck Blade.
Josh:So you watch as out of one of the crevices that are split in the floor here, a burst of divine energy of some kind...
Josh:It's weird because it's not a color you're familiar with, which is a strange thing to say, because generally speaking, people tend to be familiar with all colors.
Josh:And that if you see a color, you'd be like, yeah, that's a color I know.
Tanner:you
Josh:Maybe not the name of it, but you've seen something like it before.
Josh:This is a different color.
Josh:You could not describe this color if you wanted to.
Josh:Color is probably the wrong descriptor, but it is the closest you can get.
Josh:Burst of this wrong-colored light shoots up out of a crevice and the blade is gone.
Josh:Just ceases to exist.
Jorge:Okay.
Josh:At the same time, chains of the same color shoot out of the ground and wrap around the four of you, as you've agreed to this exchange, and then fade from view.
Josh:You can still feel them.
Josh:Just a little bit.
Josh:They're still there.
Josh:But they don't seem to be inhibiting your movement at all.
Josh:They're just reminding you that you've made this deal.
Jorge:Okay.
Jorge:Yeah, we'll try our best.
Jorge:Hopefully we could kill them.
Jorge:No guarantees, but we try.
Josh:Us will say, and now you watch?
Noah:Yeah.
Jorge:We'll figure this out, and then we get to go, right?
Josh:Yeah.
Jorge:Okay.
Jorge:Okay.
Josh:Deferred punishment.
Josh:It's always fun.
Mike:Thank you.
Josh:And the details around this person's face start to resolve.
Josh:As the four of you are paying attention to this, the...
Jorge:Wait, wait.
Jorge:Isn't tech here?
Josh:Tech is also here.
Jorge:Did he get chained?
Josh:Tech is not part of the deal.
Josh:No.
Josh:He's also not watching, but he absolutely would not have offered up some unforeseen thing in the future to have to deal with.
Noah:day.
Josh:So he's just going to sit in the back of the room and let the four of you watch, and then you can come tell him what you learned.
Josh:So...
Josh:As you watch as it resolves, the room appears to fill with a mist or a fog of some kind coming out of the cracks.
Josh:Um...
Josh:that obscure the ground that you're standing on, but it starts to kind of climb up the sides of the room you're in, such that you lose a bit of a sense of depth here, because instead of being able to see the walls that neatly define where this room ends, it is instead just this amorphous cloud.
Josh:And the...
Josh:The two figures on the table, or the two figures next to the table, the one on the table, and the table itself fades into the mist.
Josh:The feet, as you imagine them, now no longer holding their hand on the person on the table because they had faded away.
Josh:You watch as they stand up more rigid.
Josh:and walk over through one of you, seemingly not able to be interacted with.
Josh:And then they turn around back on the fog as if it were a wall, and they slide down.
Josh:And as they do, you watch as they shrink.
Josh:By the time the face is fully resolved, it is a child.
Josh:Maybe eight or so around that age.
Josh:Human.
Josh:Clearly from Syrin, because even at this age, they appear to have an implant of some kind.
Josh:It looks like the left eye, most of the face there, has been...
Noah:you
Josh:either cut out or broken in some way and replaced with a red-looking lens.
Josh:It doesn't look like it was a particularly clean job.
Josh:It looks more a kind of necessity.
Josh:But there is an augmentation there.
Josh:And you watch as the fog around you resolves into an alleyway by the looks of it.
Josh:You are between two very tall buildings.
Josh:It's strange in that it's not true to how it looks like in life.
Josh:You've been to Syrin.
Josh:You know what the buildings look like.
Josh:You know the general colors and stuff.
Josh:It looks from a distance like the area between two buildings, but if you get up close to the wall, you note that it's not fully colored.
Noah:you
Josh:It's got a background that is the color that you would expect from the steel that the building is made out of, but shadows are instead made by little docks being placed at different densities on different parts of the building and on the ground to make the appearance of shadows.
Josh:The end of the alleyway resolves onto what looks to be a large thoroughfare.
Josh:People are walking back and forth, maybe 20 feet away in the street itself, at like...
Josh:10 frames a second.
Josh:Their movements are really jerky, and in such a way that they move from one position to the next position without any bit in between, which gives this very fast slideshow effect.
Tanner:you
Josh:Not quite a video, but something in between there.
Josh:And...
Josh:At the end of this alley, where the alley opens up into the sidewalk for the street, there is what appears to be a hot dog vendor.
Josh:It doesn't quite look like a hot dog, but it is of the same general vibe.
Josh:It's street food of some kind.
Josh:And then sound comes, because it had been completely silent up until this point, but all of a sudden you hear the sound of the people outside rushing in down the alleyway, and you hear a strong rumbling sound coming from the direction of the kid that has slumped against the alley that you assume is the Feep, because it's the same person that just moved over.
Tanner:you
Josh:And a...
Josh:bubble appears over their head, and in black handwritten text it says, I'm so hungry, dot dot dot.
Jorge:It's just Kirkov again.
Jorge:I don't like finding out information about the people I want to murder.
Noah:We've got to stop finding out info about our enemies.
Josh:That's literally why you came to Syrin, is to find out info about your enemies.
Jorge:Yes, so continue with this kid, so hungry?
Josh:That's it.
Josh:Once that bubble appears, the world stops increasing in resolution.
Josh:That's as far as it goes.
Josh:So you are inside an alleyway.
Josh:At the end of the alleyway is this kid complaining that he's hungry and you can hear his stomach growling.
Josh:And at the other end of the street is a food cart that looks like it's attempting to sell things to people as they walk by.
Josh:On the street cart?
Jorge:Do you see any names on that or anything?
Jorge:Yeah.
Josh:No proper nouns.
Josh:Generic things.
Josh:Like freshest synth meat and meat pockets for sale.
Mike:Can we go up to the cart?
Josh:Absolutely.
Mike:Can I purchase some zent meat?
Josh:The guy at the front, some kind of pig-human hybrid-looking guy, asks for creds.
Mike:We have creds, right?
Mike:We didn't spend all of them?
Josh:You don't appear to have any creds.
Jorge:But you know, guy, it's really troubling times.
Mike:Hmm.
Mike:Uh...
Jorge:We just want to buy this kid some fooled and shameless requests.
Josh:No rule necessary.
Josh:The guy says, um, is difficult for all of us.
Josh:I can't just give you food, dude.
Josh:Come back when you have money.
Jorge:Okay.
Jorge:I look at him.
Jorge:Henrik, do your thing.
Jorge:Sense his health.
Josh:52.
Tanner:Okay.
Noah:Josh, if I think about it hard enough, can I manifest credits?
Tanner:52.
Mike:And...
Josh:He currently has 300 HP.
Josh:He is not affected by any status opens.
Tanner:Very good.
Noah:I don't know what is happening right now.
Josh:Try thinking about it.
Josh:Roll an occultism check, I suppose.
Noah:Nah.
Josh:Unless you have a better stat that you think fits manifesting money.
Noah:40.
Josh:Okay.
Jorge:Oh, no, guys.
Jorge:We created the heap.
Jorge:That's why he went to Ulfheim.
Noah:Did we read?
Josh:40.
Noah:Oh, no.
Josh:40 is enough for you to really think hard about it.
Josh:No money just spontaneously appears.
Noah:What is happening?
Jorge:Should we go over to the kid?
Mike:I want to try one more thing.
Jorge:OK.
Mike:I want to cast a ghost sound about 50 feet away.
Mike:It's loud enough to be the equivalent of four humans shouting.
Mike:So I want four humans shouting, Hey, all meat vendors, look over here!
Josh:Okay.
Mike:Look over here!
Josh:specifically calling out meat vendors.
Josh:Okay, absolutely.
Josh:I'm not going to make you roll for that just because that's fun.
Josh:You trigger this ghost sound of people raising a ruckus calling specifically for meat vendors out on the street away from the cart.
Josh:The guy looks a little perplexed by this and kind of looks around the corner trying to figure out where the sound is.
Josh:He steps out from behind the cart and you watch as the kid...
Tanner:Okay.
Josh:in the distraction that you made, takes advantage of him stepping away from the cart to run behind the cart and just grab as much food as he can off of that cart before dashing away.
Josh:And the whole screen fills up with fog again.
Jorge:I follow the kid.
Jorge:Oh.
Noah:Oh.
Jorge:Okay.
Josh:The fog fades.
Josh:You are on a different street corner on Cyrene, somewhere in Turbos, the same city you were in before.
Josh:This one is less crowded.
Josh:There's still people moving around, but this scene calls attention to a few specific people.
Josh:One is a well-dressed looking older man, full suit.
Josh:It looks like most of his implants that are at least visible on his face have gold or some kind of gold equivalent there.
Josh:Clearly well-to-do.
Josh:And he is frozen, as everybody else is in the scene right now, walking across a crosswalk, like in the middle of a street.
Tanner:you
Josh:The scene also calls to attention around a corner at the other end of the crosswalk.
Josh:There are what look to be four children...
Josh:maybe older this time, 13, 14, something like that, still clearly not doing great, wearing rags, dirty, any implants they have look particularly stitched together.
Josh:One of them...
Josh:recognizable to you as what appears to be an older version of the kid that you saw in the alley he appears to be the leader of this group a speech bubble shows up this time as well and he says okay so you two bring the cart around front knock him over and then I'll grab it while he's down
Josh:And then you see two more speech bubbles pop up around two of them that look like they have a cart next to them, where the speech bubble is asterisk, nod, asterisk.
Josh:The scene shifts slightly.
Josh:You watch as everybody suddenly moves like 20 feet.
Josh:And the man has made it to the end of the crosswalk.
Josh:And you see that the two kids are now rounding the corner with the cart.
Josh:They collide with the man, and he falls down.
Josh:As part of people walking by, as he gets knocked down, you see that the kid that you saw in the alley is there.
Josh:And reaches a hand down to pull the guy up.
Josh:And the scene freezes.
Josh:And a thought bubble appears above his head and says, I gotta get something out of his pockets.
Josh:Everything's currently frozen.
Josh:Nothing's moving.
Jorge:Do we kill baby Hitler?
Jorge:Sorry, sorry.
Tanner:No, this is just a vision.
Tanner:Noah, you're muted.
Tanner:You are muted.
Noah:Sorry.
Noah:I'll walk over and start rifling his pockets.
Josh:Absolutely.
Josh:The guy that is being helped up, you can see most of the stuff in his pockets, like he has a packet of gum or something like that, but you do pull out what appears to be the equivalent of a money clip of some kind.
Josh:Small rectangular device that clearly is made out of gold.
Josh:It's got to be worth something.
Jorge:Is it possible for me to try to pluck a hair from the Feep child?
Josh:Yes.
Josh:Yeah, absolutely.
Josh:You pluck a hair and it fades into fog as soon as it disconnects from the kid.
Tanner:It's just a vision.
Noah:Yeah.
Jorge:It's with a shot.
Tanner:It's just a vision.
Mike:Look for his wall.
Jorge:It's with a shot.
Mike:Can we run his pockets?
Mike:Where's his wall?
Mike:Where's his ID?
Jorge:Hmm.
Noah:Where's this poor orphan child's... Yeah.
Josh:Yeah, you can look through this kid's pockets.
Josh:He doesn't have anything in his pockets, especially not an ID.
Josh:He's doing crimes.
Josh:He's not walking around with his license on him.
Tanner:John, can you place this gold item such that it would be very simple for this boy to grab it?
Tanner:Like to put it on the outside of this guy's pocket or something?
Tanner:It's a clip, right?
Tanner:It's got some kind of clip mechanism or no?
Noah:Yeah, can I sort of put it back in so it's half sticking out?
Noah:If he bumps it a little bit, he can grab it or something.
Josh:Absolutely.
Josh:You do that and then you step back a little bit and the scene starts and you watch as he helps him up.
Josh:The kid does see the clip on the side and managed to sleight of hand flick it behind into his own pocket as he's helping the guy up.
Josh:The scene moves forward slightly.
Josh:The guy is helped all the way up.
Josh:He's saying thank you.
Josh:He pats the kid on his shoulders.
Josh:And then a speech bubble pops up and says, That was good acting, kid.
Josh:Would you like to do more?
Josh:And the scene changes.
Tanner:you you
Josh:The fog comes up.
Josh:It pulls away again.
Josh:You are now in what appears to be an office of some kind.
Josh:Cubicles here.
Noah:Hmm.
Josh:It is late at night.
Josh:You can see out of the windows of this office, it appears to be nighttime.
Josh:There are only two people in the office.
Josh:You can see that there are these four cubicles set up.
Josh:At one of the cubicles is the kid.
Josh:Looks older now.
Josh:Young adult, maybe, like early 20s.
Josh:And...
Josh:The four cubicles form an aisle, and at the end of the aisle is this larger desk.
Josh:Behind the desk is that same man, looking older than he did before.
Josh:Not much older, but old enough.
Josh:Where...
Josh:You watch as the guy stands up and a speech bubble pops up and he says, I'm going to call it a night.
Tanner:you you you
Josh:And the kid sitting at the desk nods his head.
Josh:The scene fasts forward a little bit and the boss walks out of the office.
Josh:Now the only person in the office is the kid.
Josh:A speech bubble pops up on the kid and it says, I have nothing to present tomorrow.
Josh:And then it freezes again.
Jorge:Look through the other guy's shit.
Josh:Roll a Thievery check.
Jorge:We'll steal some shit.
Josh:Or a Perception check, actually.
Jorge:I'm going to tell that to Don.
Josh:Both will fit.
Jorge:I'm going to tell that to Don and Henrik.
Noah:Yeah, I'll start rifling through his stuff.
Josh:Okay, absolutely.
Josh:Thievery or Perception?
Noah:Definitely not perception.
Josh:Okay.
Tanner:Can I perceive while he's doing this?
Josh:You can.
Josh:The four of you are in the space right now.
Josh:You're welcome to do what you like.
Noah:Yeah, it's fine.
Noah:39.
Tanner:46.
Josh:Okay, so where are you looking specifically?
Josh:And what are you looking for, I suppose?
Noah:I'm looking through the guy's desk to see if there's anything interesting or just any locked drawers, cabinets.
Josh:Okay, sure.
Tanner:You said there were a couple desks?
Josh:Yeah, there are four cubicles as well as the boss's desk in this room.
Tanner:I'm curious to see what the people at the other desks had been working on.
Jorge:Yeah.
Josh:Oh, absolutely.
Jorge:You're getting.
Josh:So you also rolled higher, so this fits.
Josh:You rifle through the desks of the other people here, and one of them, the next-door neighbor of this guy, you find a manila folder that says, pilot the spotlight pitch.
Jorge:Yeah.
Josh:And it's just kind of there for the taking.
Josh:It's just in a desk, you know.
Tanner:Yeah.
Jorge:Yeah, is it a guy with guns for hands?
Josh:Oh, are you reading through the actual description of the pitch?
Josh:No, this is not a guy with guns for hands.
Noah:That's actually a really cool idea.
Josh:This is a description of a... It's kind of like a talk show, where the idea is that they interview fictional characters from other media as a way of understanding them.
Jorge:Oh!
Noah:I'd watch the heck out of that show.
Jorge:Also, I wonder if this dude steals this guy's idea and then this is the guy that makes the gun for hands thing when he gets fired.
Mike:This is like the in-betweens on Boomerang and Cartoon Network.
Mike:You know how they have cross-universe commercials?
Josh:Like a whole talk show of that, yeah.
Mike:Yeah.
Tanner:Where was the folder?
Jorge:Yeah.
Josh:It was in, like, you know how some desks have, there's a cabinet underneath them which has a few drawers?
Josh:It was in one of those drawers.
Tanner:I think that all I have to do is just leave it on this other guy's desk.
Josh:Okay.
Josh:You take it out of the drawer, you put it on his desk, you step away.
Josh:The scene does start again.
Josh:You watch as the kid looks over to the other cubicle, sees it right there on the desk, takes a peek around the room to see if anybody's here.
Josh:No one is.
Josh:Just noinks it.
Josh:Scene fades.
Josh:The fog pulls away again, and you are now...
Josh:You are now on a terrace by the looks of it, pretty high up.
Josh:You are many stories above street level here, kind of looking out over the cityscape of Terminus.
Josh:There are just two figures out here on the balcony.
Tanner:you
Josh:One of them is the boss from before, older still.
Josh:And one of them is the kid.
Josh:Not really able to describe him as a kid as much anymore.
Josh:He's maybe in his early 30s around now.
Josh:They're both holding what appears to be champagne flutes.
Josh:They're dressed well.
Josh:This appears to be the exterior of a party of some kind.
Josh:You see a... Don't do that.
Josh:You don't get to go in.
Mike:Take a minute.
Josh:You see a speech bubble appear over...
Josh:over the boss's head, and you see the words appear, you know I just can't give you that promotion.
Josh:There's no room for you in upper management.
Josh:And another thought bubble appears over the kid's head that says, I could make one.
Josh:And the scene fast forwards a little bit, and now they're both kind of leaning over the terrace, looking down onto the city itself.
Tanner:Heartless, he's heartless.
Josh:Yes Absolutely
Noah:I will... He's already dead!
Mike:Before we kill anyone, can we check this 30-year-old man's pockets to see if he has an ID?
Noah:While that's happening, I'm going to loosen some bolts on this railing they're on.
Mike:Because we were just at his desk, and we didn't check for a name tag.
Mike:Oh, that's actually great.
Jorge:Yeah, could we do that?
Mike:You can just push you to lose the bolts because you're an inventor.
Josh:Yeah, no, that's great.
Josh:Make a crafty check.
Josh:And then whoever wanted to check his pockets for like an ID card of some kind, that's you're more than welcome to do so.
Josh:That's a perception check.
Tanner:I guess that's me.
Tanner:Find his invite.
Tanner:He must have an invite.
Mike:And if there is, pockets.
Noah:56 to make this look like an accident
Josh:Absolutely.
Josh:56 to make it look like an accident.
Josh:You loosen it just enough such that any like additional weight might cause the whole thing to fall over.
Josh:And what do we get for a perception check?
Tanner:I only got a 38.
Josh:38 is enough.
Josh:This isn't actually particularly hidden.
Josh:He does have an ID card, like on a lanyard.
Josh:It has a picture of his face on it.
Josh:It has his title, which is Associate Producer.
Josh:And then it has his name, which is still kind of blurry.
Mike:I cast implosion on the feet.
Josh:You can just make out the initials here are VF.
Tanner:We haven't earned it.
Josh:There's no target.
Josh:He's not actually alive here.
Josh:This is just a vision.
Mike:Damn it.
Tanner:Victor Feep.
Josh:Victor Fee.
Noah:Bolo...
Josh:Yes.
Jorge:I guess we just back up after the railings are...
Josh:Yeah, you back up.
Josh:The scene resumes.
Josh:There's a little bit of a wobble.
Tanner:This man saved his life.
Josh:And you see the boss catches the wobble.
Josh:And then the kid notices the wobble as well and just kind of gives it a little push.
Josh:And the railing and the boss go over the edge.
Mike:Thank you.
Tanner:He took him off the street.
Noah:Oof.
Josh:Fog appears.
Noah:He's a bad mamma jamma.
Jorge:Ha ha ha!
Josh:Fog appears, and then fades again.
Josh:And you are now on what is actually a relatively familiar-looking soundstage.
Josh:You are standing behind the kid as he, clipboard in hand, is looking at what looks to be a talk show of some kind.
Josh:You've seen this particular talk show setup before.
Josh:There is a host set behind a big desk.
Josh:There's a couch next to it.
Josh:There is a blankier-looking humanoid male on the chair where you would expect...
Josh:Ki-Rin the Kaith to be when you've seen them.
Josh:And then there is a three-part band in the corner that has the drum that says The Retrace on it and everything.
Josh:They are very familiar to you.
Josh:The only real difference between this and the talk show that you've been to is that it's not called The Lighthouse.
Josh:It's called The Spotlight.
Josh:But it's generally the same setup.
Josh:You watch as the scene cuts a little bit as the show progresses.
Josh:And then it cuts to... You're somewhere backstage.
Josh:You're in one of the back area dressing rooms.
Josh:And what looks like the guitar player of the Red Race has what looks to be a kind of laptop open.
Josh:And is talking to, heatedly,
Josh:The kid.
Josh:Very much not a kid anymore, but I'm going to continue to call him that.
Josh:You can see on the screen of the laptop is a video of the boss falling off of the terrace.
Josh:The guitarist says, you can't get away with this.
Josh:And then you watch as he storms out of the room.
Josh:The scene cuts again.
Noah:Okay.
Josh:You're now in a relatively dark room.
Josh:There are a few monitors up on the wall.
Josh:This is like a camera observational room of some kind.
Josh:The only source of light here are the monitors shining on the kid's face.
Josh:You can see that one of the screens appears to be a...
Josh:like a bird's eye camera view, like a drone view of a bus.
Josh:A large bus.
Josh:You can see that painted on the side of the bus in big letters.
Josh:It says the spotlight.
Josh:This is clearly a kind of a touring bus.
Josh:There's iconography of Red Race on the side.
Josh:On another monitor, you can see that there is an active readout.
Noah:Dude's bad.
Josh:of the current status of the bus.
Josh:Speed, current steering, brakes.
Josh:You watch as the bus goes onto a bridge going over some river leading into Terminus, and the scene freezes.
Tanner:It appears he can adjust, not just view.
Jorge:Is there an accelerator dial?
Josh:That's what it looks like, yeah.
Jorge:Like, Lev could just... Wait, wait, wait.
Josh:Yeah, if you wanted to.
Jorge:Look around.
Jorge:We'll look around before we do that.
Jorge:Anything else in this room that's of interest?
Josh:Sure.
Josh:No, it seems like the scene is focused specifically on the command area.
Jorge:You guys, we have to do this.
Jorge:Do you mind if I do it?
Noah:Go for it.
Jorge:I really wanted to do something like this.
Mike:Go ahead.
Jorge:And he's going to pull back if there's a brake.
Jorge:He's just going to fuck with it.
Tanner:you
Jorge:He's going to increase the acceleration, reduce all the brakes.
Josh:Absolutely.
Jorge:If he can, he's going to shake the steering wheel.
Josh:Yeah, sure.
Josh:You mess with all of the controls, and then you step away.
Josh:The scene resumes, and you watch as the bus speeds up, swerves a little bit.
Josh:One of the wheels clips onto the front of the car in front of it, and the whole bus flips over the side of the bridge.
Josh:Slams into the water.
Josh:Six.
Josh:The scene stays on the bus sinking for an extended period of time.
Josh:And then you watch as the kid turns off the computer and leaves the room.
Tanner:Bye.
Josh:Fog fades.
Josh:Fog comes back up.
Josh:You are in a boardroom.
Josh:Um...
Josh:The kid, now definitely like mid-60s, is sat at one end of the table, behind him in big letters on the wood parquet background of this office.
Josh:It says Omnivox, and it has the big Omnivox logo on it.
Josh:Albeit, the logo isn't quite the one that you saw when you were at the MediaCon.
Josh:maybe an earlier variation of it.
Josh:There are a few other people around the table, and you can see a speech bubble pops up for one of them where it says, you don't have the votes.
Josh:We need you to resign.
Josh:And then another speech bubble pops up and says, you've done good work for the company, but we need someone else to lead.
Josh:And you see under the table, the kid is kind of playing with a very classic-looking red button on a cylinder.
Josh:And the scene freezes there.
Noah:Got to push the red button.
Tanner:Well, does he have a placard on the table first?
Tanner:Let's sing it.
Josh:Absolutely.
Josh:You see that his first name is fully resolved there.
Josh:That is Director Vesper F. Yeah.
Jorge:All right.
Jorge:I did the last one, so I didn't want to take all the fun.
Noah:I've actually killed anyone yet.
Mike:i started this whole thing yeah yeah yeah i guess i could uh i'll cast ghosts out uh directors of companies look over here look over here uh i'll i'll mage hand the button instead of getting on my hands and knees and crawling on the table
Noah:Okay.
Jorge:Then I guess your turn again.
Jorge:Right.
Josh:Absolutely.
Josh:You hit the button.
Josh:The scene resumes as you watch as metal shutters come down on the windows looking outside of the boardroom.
Josh:And after a second, what looks like five people fully kitted out in some kind of military gear, face masks, firearms, walk into the building.
Josh:And the kid at the front says, I think I'll stay.
Josh:And then the armed men open fire.
Josh:Scene ends.
Josh:Fog shows up.
Jorge:Admire the little bugger.
Josh:Fades away again.
Tanner:Kill the board.
Tanner:If they don't like you, just kill them.
Josh:That's what he did.
Josh:You are now, once again, in a familiar room.
Noah:Okay.
Josh:This is a kind of personal office, although it's been retrofitted with some interesting machinery.
Josh:There is a kind of medical table set up in the center of this room.
Josh:Empty.
Josh:Restraints are open, ready for somebody to be sat into it.
Josh:And you can see that...
Josh:Now, 80 or so, the kid is, or Vesper, is looking at what looks to be a tablet.
Tanner:you you
Josh:Technology is kind of caught up at this point to what you were kind of used to when you were on Syrin itself.
Josh:It's not nearly as clunky as the other stuff that you had seen.
Josh:There is a... Most of it is obscured.
Josh:at this point, but you can see there is a picture of what you know to be the other person that was on the chair.
Josh:They are labeled as one Caron Sill, and there's a little map indicator thing that says they're en route.
Josh:The scene fast forwards.
Josh:You watch as two figures dressed in the same stuff that you had seen in the previous scene drag in, sedated by the looks of it.
Josh:Another humanoid, the one that you saw on the table when you first entered this room.
Josh:Restraints are set.
Josh:A thought bubble pops up over Vesper's head.
Josh:that says, no one will be able to tell me what to do now.
Josh:And then you watch as he reaches his hand out and places it on the face of the estranged person, of Karen.
Josh:There is a burst of light.
Josh:And the fog fades.
Josh:And you are in the room now.
Josh:His face is fully resolved at this point.
Josh:And there is the same lanyard.
Josh:His name is Vesper Feep.
Mike:Thank you.
Josh:For you there, you've seen him.
Jorge:So, yeah.
Jorge:I guess he had those people bring in the old Echo Fragment Holder.
Tanner:They really just subdued the previous bloke and were like, you're done.
Noah:That's a little terrifying.
Noah:Either the old dude just did not have it together or who did he hire?
Noah:Did we run into him in the last campaign?
Josh:For what it's worth, you do know the other dude, if at least tangentially.
Tanner:What was his name?
Josh:Karen Sill.
Mike:It did sound familiar, but names can sound familiar.
Jorge:Who was that?
Mike:Uh...
Josh:Oh.
Josh:No, you heard him in this campaign.
Jorge:He wasn't the... Can you describe what he looks like again?
Tanner:I gotta look at my notebook.
Noah:But that name sounds really familiar.
Noah:Oh.
Tanner:Oh my God.
Josh:You wouldn't know what he looks like, so it doesn't matter.
Josh:But he's a lanky-looking older humanoid.
Jorge:Was he the cave?
Jorge:No.
Mike:No, that's the guy that built the place where Damien was.
Noah:Yeah.
Jorge:Oh, OK.
Josh:He's dead now.
Mike:I take shit notes.
Mike:I'm so glad I had that.
Noah:Yeah, me too.
Noah:I have TeronSyl-SalvationOfTheAstra?
Noah:He was not.
Josh:nope it happens
Jorge:Oh.
Jorge:All right, well.
Jorge:Oh, so that's why that guy built the thing on Althane, to slowly try to mine all the divine stuff in the soil.
Jorge:Okay, that makes sense.
Jorge:Alright, so I step back.
Tanner:Then why did... Why did the thief come?
Jorge:Absorb it, but he probably didn't realize that there's...
Jorge:You have to be tricky to make sure you don't get caught by the lighthouse.
Mike:Wait, go ahead.
Tanner:And what... What did Darren still do to not get caught?
Josh:You're not watching him.
Josh:You're watching Vesper.
Josh:Sorry.
Tanner:I know, I'm just curious.
Jorge:Well, Ki-Rin still also had that whole magic thing that allowed him to disperse his magic, that metal.
Tanner:Excuse me.
Jorge:So maybe he had some weird network thing that lets him disperse his divinity over
Jorge:I don't know.
Noah:is super dispersed over a whole area.
Noah:Tons.
Mike:So, from just the vision, can Divex get a sense of the source of Vesper's magical abilities?
Mike:Like, vaguely what class he fits in?
Mike:Like, where?
Mike:Because, I mean, for most of the visions, he's just like a normal guy who's very Machiavellian and pretty shitty.
Josh:Drew, you don't ever actually see him use magic or even really the tech of Syrin all that much.
Mike:So where did... Yeah.
Josh:He doesn't strike you as somebody who is a caster, so to speak.
Josh:I mean, without a role, I think that you can be...
Josh:You can be fairly confident that he's not going to be using class abilities or something like that if you were to fight him.
Josh:Whatever abilities he has that are supernatural are from the Echo Fragment granting them to him or from him absorbing them from other divine entities.
Josh:They are not his own inherent stuff.
Josh:This is a guy who takes stuff.
Josh:It's not a guy who is powerful on his own.
Mike:That makes sense.
Noah:Just a mean, mean dude.
Mike:I was just wondering if it was some weird outside source.
Mike:I guess I interpreted him putting hand on the face of using some inner magic or something else to pull the echo fragment out, but I guess he was just taking it.
Josh:He's just taking it.
Noah:So he just saw what Charon was doing, took it, and was like, I'm going to come to Althane and steal your work.
Tanner:He's not as smart as he thinks he is.
Josh:So you do know what happens between him getting the fragment and him showing up here.
Josh:You have already been told that bit.
Josh:The lighthouse is a beacon.
Josh:It looks like a very powerful source of energy, which is used to trap people by it.
Josh:He ascended, saw Ushaini, went over to take it, and got trapped.
Noah:wow I mean this this dude's whole career has just been him pushing people off buildings and stealing stuff
Josh:Like, near immediately.
Jorge:Yeah, this is why I don't want to turn off the lighthouse.
Mike:Yeah, this is the one very powerful karma.
Mike:Like, oh yeah, no, here, do this questionable act or explicitly evil act to gain more power.
Mike:And then he's like, one step too far.
Mike:You got greedy.
Noah:Just a dude, and then we just beat up an old man.
Jorge:What's also funny is that...
Josh:Well, you always say that Mephi was just this old man that you were beating up, which wasn't the case.
Jorge:Obviously this isn't going to happen, but it'd be so funny if we needle him and then he has no powers at all.
Jorge:He's just like, oh!
Mike:He's just a dick.
Noah:Yeah, we're going to beat up Vesper Feet.
Jorge:We just take turns punching his face.
Jorge:Maybe now we get our chance.
Josh:So, you know, here's another thing we can revise.
Josh:Yeah, exactly.
Mike:Let's go burn that old man
Josh:His name wasn't Vesperfeep until like a week ago.
Josh:And now it is Vesperfeep.
Josh:So... I can come up with as many cool names as I like, thank you very much.
Jorge:you're saving a cool name for next campaign which i understand yeah uh thank you for lifting his watch
Josh:But yeah.
Josh:Us will say, of course, you'll pay for it.
Noah:Terrifying.
Noah:Well, nice meeting you guys.
Josh:Not guys, but we are you.
Jorge:all right yeah i bet you're happy who are we going to kill out of curiosity you know you yeah
Mike:Nice meeting you and me.
Josh:I'm sorry?
Mike:I like surprises.
Josh:You and me are happy to have met all of you as well.
Josh:What?
Josh:Oh, you're asking them who... We can't... I mean, we could tell you, but it would cost you.
Tanner:Not worth it.
Tanner:We just cross the bridge when we get there.
Josh:Well, it's up to you.
Josh:You are the arbiters of your own destiny.
Jorge:Then we have to kill them.
Josh:Except for when we call in this favor.
Josh:Correct.
Jorge:Or do our best.
Josh:Or die trying.
Jorge:Let's do our best.
Jorge:That was the deal.
Josh:Yeah.
Josh:Kill them or die trying.
Noah:Cool.
Noah:Good.
Noah:I turned to tech.
Noah:Okay, we got the name.
Josh:Texas.
Josh:Great.
Josh:Who is he?
Noah:If we tell you right now, is he going to hear?
Noah:He.
Josh:Who are we going to hear?
Josh:No?
Noah:He.
Josh:We're nowhere near him.
Noah:You sure?
Josh:We're in a different sphere of existence right now.
Noah:No.
Noah:His name is Vesper Feep.
Josh:Cool.
Josh:Can't believe you guys were right on that.
Mike:Well...
Jorge:Pretty good.
Noah:I know.
Josh:I thought you were joking this whole time.
Noah:Us too.
Josh:All right, are we going to go kill him?
Noah:Do we want to do it on his turf or do we want to do it pick the spot and have him come to us?
Tanner:Can he do that?
Josh:So long as you pick a spot that's within the sphere, he can probably get to you.
Josh:Excuse me.
Noah:We could also just do it if you have a spot setup you like, or we can just jump him at his spot.
Josh:Up to you.
Tanner:It felt very gloomy there.
Noah:It'd feel very gloomy.
Noah:I feel like that was sort of more him, though, than anything.
Tanner:What do we do to draw him out from there if we want to fight him elsewhere?
Josh:Thank you.
Jorge:We can start the apocalypse.
Noah:We could ascend.
Noah:Not a big fan of that one.
Noah:We also do have the...
Tanner:I don't love that because it's going to really rain hell upon the sphere.
Tanner:And like I said, my mom is still around, so I don't want to do that to her.
Jorge:You know, I didn't realize you still had the mommy around because when I was talking about re-imaging everyone to the sundown.
Noah:What are we, Lev?
Jorge:And then they found out we have a mom that's still alive.
Jorge:Oh, we're not doing that.
Jorge:Why didn't you just lead with that?
Jorge:That's crazy.
Jorge:I can't believe you didn't lead with opening up that my mom is alive.
Jorge:That's crazy.
Tanner:Because Lev has no family.
Josh:If his mom was dead, it'd be fine, though.
Jorge:Oh, yeah.
Jorge:For me, at least.
Tanner:That's why.
Jorge:Yes.
Josh:Right.
Jorge:Oh, I have a wife.
Jorge:But she's kind of mean.
Noah:Are we just Swiss cheese over here?
Jorge:No, we weren't going to change until after the correct, you know, handoff.
Noah:to another point we could just go pick a spot and then say attention people of all Thane Vesper Feep is blah blah blah I'm sure that would get him off him running I mean
Mike:Hmm.
Tanner:yeah it would be fascinating to tell the whole sphere that would be really fascinating he is full of rage um
Jorge:Well, he also might just start... He might just start blowing up shit if we do that.
Noah:Yeah.
Noah:I don't think either situation is good because I am worried that if we just tell the whole sphere, he's going to say, the best thing to do is just kill everyone on this sphere.
Josh:Someone's got it.
Jorge:Well, if he kills them all, then they won't have the memory of it, so it would work.
Tanner:Do you think that he needs the 13th realm?
Tanner:Because we could threaten the 13th realm.
Tanner:That might draw him out.
Noah:I mean, maybe.
Jorge:You mean in his home?
Noah:Personally, I'm a fan of just jumping him and trying to needle him immediately.
Noah:Yeah, in his home.
Mike:If he's trapped... If he's trapped in the lighthouse, can we not just roll up directly to him?
Jorge:Yeah, no, he can't.
Jorge:But he's going to have his lair, you know.
Mike:Hmm.
Mike:Yes.
Mike:The feet...
Noah:I feel like Althane is his lair at this point, though.
Noah:Because if he can hear us anywhere in the sphere, that's kind of scary.
Tanner:It felt really gloomy down there.
Jorge:He can?
Jorge:Is that confirmed?
Jorge:He does.
Tanner:Like, really gloomy.
Noah:But I think that might just be him.
Tanner:Yeah.
Noah:Because it wasn't like the air was oppressing us.
Noah:It was like he looked at us and just hated us so much.
Tanner:Which, like, by the way, chill out.
Noah:Yeah, this guy needs therapy.
Jorge:He really does.
Jorge:So...
Jorge:If we needle him, he probably can't do that, you know?
Jorge:Probably can't just try to kill us by staring at us.
Noah:Yeah.
Josh:Thank you.
Noah:I mean, wherever we go, first thing right off the bat is we got to needle them.
Jorge:Hey, Divex, can you do anything like make clones of us in case we die, we can still be alive?
Mike:Not right now.
Jorge:That's not a thing you can do?
Tanner:That's lame as hell.
Jorge:It's pretty lame.
Mike:Is this a thing in Pathfinder?
Jorge:I don't know.
Jorge:I have no idea.
Jorge:Jorge has no idea.
Josh:Tech says, I know somebody who could do that, but he's occupied right now.
Jorge:Oh.
Noah:Yeah, I'm cool with it.
Josh:Also, he doesn't know I'm doing this.
Tanner:And you don't really want him to know.
Josh:No.
Mike:They can make a big mansion.
Josh:Ooh, that's close.
Jorge:Should we head over to Sedecium for a little bit to regroup, and then we just dive in?
Mike:I would like that.
Jorge:Yeah, let's do that.
Jorge:All right.
Jorge:Let's go, Dick.
Josh:You'll need to escort me to a location that is not inside the lighthouse before I can do that.
Jorge:OK.
Jorge:Can I try to get us somewhere else in Syrin that we could exit more safely and then just, yeah.
Josh:Now, the lighthouse absolutely has its grip across most of Syrin, so you can definitely find a location.
Jorge:Yeah.
Jorge:Yeah.
Josh:pop out.
Josh:You're just on some plane that looks like it's relatively untouched.
Josh:And then he says, alright.
Josh:And you're all in Sedecium.
Josh:Before you can even blink, you're just standing in... You land on one of those teleport platforms that you used last time you visited here that walks into another area.
Jorge:No.
Josh:I wonder if I have to retcon Callista as being a founding member of Sedecium.
Jorge:No.
Jorge:No.
Josh:No.
Jorge:Well, first of all, if Sam ever does play with us again, she wasn't there at the end of it.
Jorge:Calista wasn't there, so... Yeah.
Noah:Hey, that one shot's coming, guys.
Noah:Don't worry.
Josh:I, yeah, I mean, I don't know if I'm supposed to break the silence there or not, because she hasn't said anything, obviously, but we haven't.
Tanner:Well, I don't think we've done a one-shot since that came up.
Josh:You know, I've got plans for my one-shots.
Josh:My one-shots leading up to a campaign are all exclusively backstory that will become relevant two years later.
Jorge:He does, too.
Josh:So, you know, it'll be a good time.
Josh:Either way, you are back in Citysium.
Josh:No Lighthouse here, obviously, so if you want to get out, you will unfortunately have to wait for Tech to escort you out.
Noah:Thank you.
Josh:Unless you have 10th-level spells.
Josh:I don't know when you guys get 10th-level spells.
Jorge:And I have one to get out.
Josh:Okay.
Josh:So then, yes, you could actually leave if you wanted to.
Josh:You don't need tech to babysit you.
Josh:But he's not your enemy right now.
Josh:So... I don't know what you're going to do.
Jorge:Right now?
Josh:I don't know what you're planning on doing here.
Josh:For all I know, you're planning on immediately opening fire on, like, a statue or something.
Josh:With your machine gun arms.
Jorge:Alright, so... It's too late, we have... so... Did you want to buy anything, Mike?
Josh:Well, okay, so let me do a little bit of an out-of-game thing here.
Mike:Oh, yeah, I wanted to buy stuff.
Noah:Think so.
Josh:Is your plan to, like, stock up while you're in Sedecium with any money or whatever you have, and then go fight the Feep?
Jorge:Yeah, I'm ready to go right now.
Jorge:I just wanted to buy an extra gate.
Noah:I'm ready.
Josh:Okay.
Tanner:um you
Josh:The reason I'm asking is because if the plan is literally just stock up here and go to the Feep,
Josh:I did not expect you to get to the Feep encounter this session.
Josh:I do not have it fully finished.
Jorge:Okay, so we don't have to do that one.
Josh:Well, yeah, so, like, you know, we can just, you know, end a little early today and pick this up next week as the fight with the Feep.
Josh:That is a large encounter.
Josh:I think it will take the whole session anyway.
Josh:So if there's things you want to do, like small things, whatever, for the rest of...
Josh:While we're here, now's the time to do it, I suppose.
Jorge:Do you guys want to go break into the... Is it the archives or the annex and go steal the Mother of Vampire blood?
Josh:The annex?
Tanner:So the two things that I'm interested in, which we don't have to do, I'm just putting it out there.
Noah:I guess there is a sword there I could steal.
Jorge:We could just go steal some shit.
Jorge:I don't even know if we...
Tanner:One would be trying to see if I can just suck the vampirism out of my dying people.
Tanner:The other one would be to see what happened to...
Tanner:the guy on the mountain because the lighthouse is connected to that?
Tanner:Is that correct?
Noah:Yeah.
Josh:You know that there is a pathway from the Elber Pinnacle to Iliara.
Noah:I'd be down for it.
Jorge:Yeah, we can do that.
Jorge:First stop, medicine.
Jorge:Second stop, there, in case we have to fight some guy.
Jorge:Okay, cool.
Jorge:Now close out some of our backstories.
Noah:We say in-game.
Jorge:Um... Yes.
Jorge:By the way, I would like to buy another... Instead of gate, I will actually buy...
Jorge:raised dead 10th level.
Tanner:That's a crazy thing to say.
Noah:Thank you.
Jorge:Because I promised we would kill the next people.
Jorge:I did not promise I wouldn't bring them back.
Josh:Yeah, I don't think anybody was concerned whether or not you would revive them.
Josh:But okay.
Jorge:Yeah.
Josh:Sure.
Jorge:I mean, he might send us for our death.
Jorge:They might send us you and me for our death.
Jorge:But also...
Jorge:What if they seem like good guys?
Jorge:We could bring one of them back.
Jorge:20%.
Josh:Sure.
Josh:Absolutely.
Josh:Okay, yeah.
Josh:I mean, if you have the money for it, you can purchase that while you're here.
Josh:Any magic items are available to you while you're at Sedecium?
Mike:And what was the discount again at Sedecium?
Mike:20%?
Josh:I don't remember.
Jorge:20%.
Josh:That sounds right.
Josh:You could be lying to me, but I just buy it.
Mike:No, no, it was one-eighth cost.
Jorge:Yeah, so 20%.
Josh:Okay.
Jorge:Wait, it's one-eighth the cost to buy it at Cedisium?
Josh:20% is not one-eighth.
Tanner:No, no, no.
Tanner:I could tell you exactly what it was, I think.
Tanner:I'm seeing...
Jorge:I thought it was 80%.
Jorge:It cost 80%.
Jorge:That's what I had on my notes.
Jorge:So it's 20% off.
Jorge:That's what I have.
Mike:i have it the price over eight well oh okay it's one eighth for learning spells why zero in for them it's relevant for me who will be buying tenth and ninth and seventh and eighth oh
Josh:Oh yeah, that's irrelevant here, unfortunately.
Josh:Because... Right, but he wasn't, and he asked what the pricing is.
Jorge:Yeah.
Noah:you
Jorge:You still have to... No, you asked what the price was to buy, and I said the price was.
Jorge:You're talking about learning, which is different than buying, because you still need to buy it, then you need to learn it.
Josh:It is cheaper specifically for him to learn spells if he's not purchasing it here.
Jorge:Ah, okay.
Jorge:Is 1.8 the cost cheaper?
Josh:than 20%?
Josh:Yes.
Noah:Okay.
Josh:Yeah, specifically for learning spells.
Jorge:Oh, it only costs 1.8.
Jorge:Oh, okay.
Jorge:Alright, alright, alright.
Jorge:Cool.
Josh:Okay, anything else you wanted to do while you're here?
Tanner:Can I look through equipment and perhaps message you during the week?
Jorge:uh,
Josh:Yeah, absolutely.
Josh:You guys are totally fine to, you know, this doesn't need to happen right now.
Josh:I'm not going to force you to do stuff.
Josh:So that's fine.
Noah:Probably do that too.
Jorge:Yeah, and I'll change up my sword rune.
Jorge:I'll also do that.
Jorge:Cool.
Jorge:Let's go to Risk.
Josh:Alrighty.
Josh:If you recall, you cannot just... Nope, never mind.
Josh:You totally can, because you have access to the lighthouse.
Tanner:Thank you.
Josh:Traditionally, one cannot just teleport into Oresk.
Josh:By virtue of... They have a lot of spells put on the country that prevent you from doing that.
Josh:The lighthouse is the exception, because it's already there.
Josh:And you have access to the lighthouse.
Josh:So you are welcome to use it to...
Josh:pop out.
Josh:I mean, like, the closest doorway of the lighthouse in Orisk is Nox.
Tanner:That's tough.
Noah:Robert, that one.
Mike:Even Gate can't get through Paresk's teleport barrier.
Jorge:Wait, wait, wait, wait, wait, wait, wait.
Josh:It probably would.
Josh:Let me read the spell, though.
Tanner:He doesn't want to do that.
Tanner:Wait, can you cast Grape Divex?
Mike:What?
Jorge:I mean, he's 10th level.
Jorge:But also, Nox.
Mike:Mm-hmm.
Tanner:You won't.
Mike:Oh, yeah.
Jorge:We go in, we get the little sample.
Mike:Not going to be.
Jorge:Great.
Noah:Thank you.
Mike:What?
Tanner:There's probably a bunch of people there.
Mike:You wanna... You wanna go to Nox after you just, like, bartered her blessing?
Jorge:We'll be very quick.
Mike:Its blessing?
Jorge:No, no, so here's my plan.
Mike:Um...
Jorge:We go to Nox.
Jorge:I get a little bit of the crystallized Nox blood.
Jorge:We leave, right?
Jorge:Henrik takes out my normal vampire blood.
Jorge:diluted vampire blood i take the new nox blood i create my own new version of vampirism we then fight the nox then at the end of it you can take it from me or something if you don't trust me that's my idea no sorry we fight we fight the Feep we fight the Feep
Noah:I feel like it's not going to be as easy as we walk in.
Mike:Wait, we fight Nox at the end?
Mike:You had me... Oh, okay.
Mike:Yeah, no, I don't know if what you described is what's going to happen, but I want to see what does actually happen, so that's fine.
Josh:So gate does work, but also there is a door that goes to dogs.
Noah:I was going to draw some blood.
Noah:And then we walk out.
Jorge:Okay, we don't have to do it.
Jorge:Yes.
Tanner:So, you want to go to Knox to become a more pure vampire.
Josh:It's up to you if those are your options, I suppose.
Josh:They're right outside the door.
Tanner:Now, we believe that the first house
Tanner:has been directly working on Knox, which means they're probably there.
Jorge:Oh, definitely.
Jorge:But the good news is there isn't vampires from my cabal there.
Jorge:They're on the outside of it.
Jorge:They're not allowed in the mines.
Jorge:Also, First House might have created their own cabal, so there might be vampires there.
Jorge:They're just not going to be my family's vampires.
Jorge:That being said, we could get some Nox blood.
Jorge:And if you guys want, you can become vampires as well for the final fight, and then we can take it away.
Tanner:If it works like that, we still don't know if it works like that.
Noah:Wait, maybe we should check if Henrik can do this before we charge into the House of Nox.
Jorge:So are you saying we're supposed to go gate first?
Noah:Just to be safe before we do this whole thing and then we're like, well, what do we do now?
Jorge:Okay.
Josh:Okay, so what is the plan exactly?
Josh:Where are you getting to then?
Tanner:Safe house.
Josh:Oh, you're just getting straight into the safe house in Sarengrad.
Josh:Absolutely.
Josh:I mean, you could do that if you like.
Josh:Sure.
Josh:You cast Gate, which lets you go wherever the hell you want.
Josh:And what, like a 40-foot tall portal appears in the safe house?
Mike:Yeah, why the fuck is it so big?
Tanner:Oh.
Mike:Holy shit.
Jorge:So you could drive a caravan through it or something.
Josh:It's a 40-foot... Well, it...
Josh:If you recall what Gate does in Dungeons and Dragons, where this is derived from, Gate summons a thing from somewhere else.
Josh:So the idea was you would use Gate to open up a portal to the Abyss so that the Prince of Demons could walk out.
Josh:And instead of the Prince of Demons, it's just you four.
Mike:So, got it.
Mike:Tenth levels are so unapologetic about being tenth level.
Mike:Like, with Planeshift, like, you gotta do that, you gotta have the thing, and...
Mike:Gates just like you open a big fucking Giant vertical portal.
Mike:It takes two actions to cast where plane shift and teleport take like 10 minutes.
Mike:You're just like, huge fucking thing opens for a full minute.
Mike:You could just put as much shit as you want through that thing.
Josh:The only limitation is if you try to do it in the home of God, they can say no if they don't want to.
Jorge:I also like the idea that potentially they might be stashing some other person, like some random sparrow, and then a 10-foot portal opens up.
Jorge:And then we walk through and they're like, you guys might want to leave.
Jorge:This is their warehouse now?
Jorge:This is their safe house?
Mike:we're, we're really going to walk through like where the bug and hot, like, they're like, how did, what the, how did they get through the teleportation magic of RS?
Mike:We're like, we killed another guy.
Jorge:Well, we killed four other gods, but yeah.
Mike:We killed another guy.
Josh:Well, no, you killed one god that was in four pieces.
Jorge:We're gods.
Josh:That's not the same.
Jorge:We have five god kills now.
Jorge:Hey, Grover.
Josh:You've killed two gods, which is two more than almost everybody else.
Noah:Give it two gods versus like five or six gods.
Josh:Sorry, that's two more than everybody else on the sphere.
Mike:What?
Josh:So, like, you don't need to inflate those numbers.
Noah:It's a big difference.
Josh:No, because one is really impressive.
Jorge:I'll get you upped to six.
Josh:Because everybody's like, oh, nobody's ever killed a god before.
Josh:You kill one, that's crazy.
Josh:You kill two, that proves that the first one isn't a fluke.
Josh:You kill six, it's like, okay, now they're clearly just looking for gods to kill.
Noah:To be fair, we are.
Mike:What was that guy's name?
Mike:That snarky dude that was friends with the sparrows?
Mike:The hard-to-pronounce name?
Noah:Henrik?
Jorge:Rojek?
Josh:Roychek?
Tanner:roger
Mike:White chick.
Mike:See?
Jorge:Yeah.
Josh:Roychek.
Mike:Exactly.
Mike:White chick.
Mike:We walk in.
Mike:Divex pulls up his shirt like, check this out.
Mike:It's just a tattoo that says, God's killed, and there's two tallies.
Mike:We got another one.
Mike:Do you see it?
Mike:Is it good?
Mike:We don't have mirrors where we came from, so I couldn't tell, but I was told it was good.
Noah:It says God's killed, but they left out an L. What does that mean?
Josh:Roychek.
Jorge:Better yet, you give him the tattoo gun.
Mike:God's Kyled?
Jorge:Just write this and then put two slashes.
Mike:Is God's Kyled?
Mike:And there's one?
Mike:And Dyvex hands him a tattoo gun?
Mike:Like, you gotta put the second one.
Mike:You gotta put the second one.
Noah:What is to Kyle someone?
Mike:Wait, it says Kyled?
Josh:Dumb.
Mike:And he's just like...
Jorge:So we walk out.
Josh:Yeah, absolutely.
Tanner:um
Josh:Your massive portal opens up in the interior of the safe house.
Josh:Light bursts from all windows.
Josh:You're pretty sure there's like a chorus coming from somewhere.
Josh:And the gate fades.
Josh:You're all just standing there in the living room that you originally met Roychek.
Josh:There's a bit of a clamor because you have made your identities or your appearance known.
Josh:And then the doors to this room burst open as three golden sparrows walk in with firearms trained on you before one of them does recognize you because you were here before and they put away the guns.
Tanner:I go, I'm so sorry.
Tanner:We didn't have another way to do that.
Josh:one of the sparrows' lethal warning would have been appreciated.
Josh:But done is done.
Tanner:I'm not sure we had a way to do that either.
Mike:Another 10th level.
Josh:You're lucky there's very few people around to have heard it on the street right now.
Noah:And.
Tanner:Yeah, one of things.
Josh:Well, you... We thought you were dead, first of all.
Tanner:please yeah yeah
Jorge:Yes, Karkov in his posse.
Josh:Yes, you've done a lot, I have to say.
Jorge:Yeah, no problem.
Josh:I'm going to go get Roycek, because it makes, you know... He's just across the street.
Jorge:Could we move safe houses so Wrocek doesn't have to come to this one?
Jorge:Okay.
Josh:If you remember, there are two safe houses back-to-back, where one of them has been turned into this makeshift clinic area, and then if you travel through to the other side, that's the safe house you're currently in.
Jorge:Yeah.
Josh:So he is just in the clinic right now, because he's an old rickety gnome and is not going to come bursting into a room with the first sign of danger anymore.
Josh:But you guys are left alone for a second.
Josh:One of the sparrows is left in the room, and he kind of just keeps giving you guys side-eye, expecting something to explode around you.
Josh:But nothing happens.
Josh:And eventually Bridget will shuffle his way into the room and plop down on a chair and say, I'm glad you're back.
Josh:We hadn't had the time to hold a funeral for you yet, so that saves me a bit of grief.
Tanner:there you go yeah we kind of pulled it off with the whole car cop thing
Noah:Oh.
Josh:Well, we heard about the whole Kharkov thing.
Josh:I don't know if you've been in the city yet, but there is a month-long celebration of life happening right now.
Josh:The city is officially grieving because its hero and, you know...
Josh:Somebody particularly high up in the bureaucracy has passed away.
Josh:You are all very wanted.
Tanner:Yeah.
Noah:Aw.
Josh:That's not much of a change, to be fair, for at least some of you.
Josh:But they've gone the full nine yards distributing posters with your faces on them.
Josh:They're pretty good, I must say.
Josh:They're relatively accurate, which isn't something you always get.
Jorge:While he's talking, if he's looking around the room and he looks back at Lev, it's a different face.
Josh:Okay, sure, absolutely.
Josh:Are you still dressed like the penguin vampire pope?
Jorge:No, no.
Jorge:Wings are gone.
Josh:Okay.
Jorge:Clothes have changed.
Josh:Okay.
Josh:Great.
Jorge:They just look like a different guy.
Josh:You just look like a different guy.
Josh:I think he's probably unfazed.
Josh:He did spend a few days with you guys while you were waiting in the safe house.
Josh:I do not believe that you would have been able to not do some shenanigans being holed up in the same spot for two days without murdering something.
Josh:So I will say at this point he's probably just kind of over your shit.
Jorge:Well, he's also seen Lev do some, like, Lev was able to do this before he met up with the group.
Josh:Yeah.
Josh:Yeah, yeah, yeah.
Tanner:you
Jorge:So I didn't do this to shock him, but more of just like, they don't even know who I am anymore.
Josh:Sure, absolutely.
Josh:But he says, you have definitely shaken them up.
Josh:We have seen less First House patrols substantially since you just completely, fully wiped out the higher command of the First House in Serengrad.
Josh:So congrats.
Jorge:And a lot of their other floors as well.
Noah:Yeah, a lot of them did die, but that was not our fault.
Jorge:Well, we did kill ultraviolets, violets, blues, it doesn't matter, yes.
Josh:Okay.
Josh:It will...
Josh:It will take some time for them to replenish with members of the First House from Kirov.
Josh:So a little bit of reprieve, at least.
Tanner:Who is in charge now that Kharkov's gone?
Josh:Interim leader is one... Shit, I do actually have this.
Josh:Give me a second.
Jorge:Are we about to do the funniest thing ever?
Jorge:It's like if Luigi struck twice.
Tanner:Go kill him.
Josh:Oh, please don't.
Tanner:Use the needle on him.
Tanner:Make sure it works.
Josh:Please do not.
Josh:One... One... Leader in Samgrad is one Divna Hanak, but we know she's not particularly high-ranked.
Noah:How's that?
Noah:The entire place collapsed.
Josh:It's my understanding that she's an interim leader before whoever gets assigned from Kirov comes over.
Tanner:Thank you.
Jorge:That makes sense, because their entire ultraviolet and violets are wiped out.
Josh:Yes, we heard.
Josh:Good work.
Jorge:Yes, just, thank you.
Josh:Legitimately, we had assumed you did a kind of suicide thing and wiped them out there, so the fact that you show up in one piece, regardless of how disruptive you did it, impressive.
Jorge:Oh, sorry about that.
Jorge:We were off the sphere.
Jorge:Now, oh, off, do you know this?
Josh:I don't know what that means, but okay.
Jorge:It's fine.
Jorge:We weren't on this planet anymore.
Jorge:Anyway.
Jorge:Do you know... Never mind.
Jorge:I'll leave my companions to cover.
Jorge:I have things I'll talk about with you later.
Tanner:That's not cryptic at all.
Josh:Okay.
Tanner:Listen, I need to go to the clinic.
Josh:Sure, you know where it is.
Josh:Did you learn something while you were inside the first house complex?
Tanner:I learned something, that's for sure.
Josh:Okay.
Josh:That is also cryptic.
Josh:You have become collectively more cryptic since...
Noah:Have we?
Josh:Yes.
Jorge:Oh, I hand him the locket from Kharkov's possessions.
Jorge:Do you want this?
Jorge:I don't know why I took it.
Jorge:I'm going to be honest with you.
Josh:Sure, I'm sure we can find the use for it.
Jorge:Yeah, yeah.
Josh:And he will take... This is the locket with Kharkov and his two kids, right?
Josh:Okay, sure.
Josh:A little strange to be carrying around a memento of the three people you murdered.
Josh:But, sure.
Noah:love.
Jorge:Thank you.
Tanner:That's Levmir, yeah.
Tanner:I'd like to go to the clinic.
Josh:Okay.
Tanner:And I'd like to take someone who is more recently infected.
Tanner:You know, not quite as ill.
Josh:Sure.
Tanner:And I'd like to set up a separate space.
Josh:Yeah, they're conscious.
Tanner:Um, and I assume that, you know, if they're not that sick, they're still like relatively conscious.
Josh:If they've been recently affected...
Josh:It's probably been like a little over a week since this person was infected.
Josh:Their skin, a little pallid, a little gray.
Josh:They look sallow almost.
Josh:Their eyes are sunken in, but they're awake.
Josh:They're around.
Josh:If anything, they just look very hungry.
Tanner:Yeah.
Tanner:So I'll take them aside and I'll say, hello, comrade.
Tanner:I think I can help you, but you have to allow me to, if that makes sense.
Tanner:If you have a feeling of something that wants to stick around,
Tanner:I don't know what you got to do in your mind, but you got to try to let it go.
Tanner:You got to want it to go.
Josh:I'm happy to do anything you want me to do.
Josh:Because right now I could really go for a burger.
Josh:I've had three.
Josh:They come out undigested.
Tanner:Yeah, that's gross.
Tanner:Yeah.
Jorge:Yeah, that happens.
Noah:We're back together.
Josh:It is.
Josh:Okay.
Jorge:I will take it.
Tanner:Lev.
Tanner:Yeah.
Tanner:And I'll attempt to, if I can feel any divinity in this person, I will remove it and try to as quickly as I can pass it on to Lev, because I don't want it.
Josh:Roll a religion check.
Mike:Thank you.
Tanner:Ugh.
Josh:I know, I'm sorry.
Josh:I was also thinking about it anyway.
Tanner:No, I should have, I was thinking about, anyway.
Tanner:What was it, 20 something?
Tanner:Let's see.
Tanner:No, with the cognitive crossover.
Noah:you
Tanner:Ooh.
Jorge:Mythic pointed.
Josh:Going from untrained to mythic adds your level plus 10.
Tanner:Yeah, I do.
Tanner:I think you do point it here.
Tanner:So if I'm going from untrained... Well, I have untrained improvisation.
Josh:Okay, so it adds half your level plus 10?
Josh:What does untrained improvisation do?
Josh:Maybe.
Tanner:Doesn't it add your level?
Tanner:I think it adds your level.
Josh:Untrained improv...
Tanner:So I should just be adding 10, I want to say.
Josh:This improves your level minus 1 at 5th level.
Tanner:Sweet.
Josh:Oh, and your full level at 7th level.
Josh:Yeah, so just add 10.
Josh:And reroll.
Tanner:Oh my god.
Tanner:Well, 38.
Josh:38 is enough at this point.
Josh:This is not a powerful entity.
Josh:This is some guy that has the smallest sliver of divinity in him that he got from eating one too many pierogies and drinking water out of a well.
Josh:But it is there.
Josh:And as he said, he is more than happy to cooperate with whatever the hell you're trying to do to him, because whatever's been attempted in the past has not worked, clearly.
Tanner:Mm hmm.
Josh:And so, freely given, easily taken.
Josh:You take the little bit of vampiric blood...
Josh:out of him, into yourself, and then immediately chuck it to Lev.
Josh:Like, you're holding onto it for the smallest period of time.
Josh:Which is funny because you take it in, there's a very, very subtle, like...
Josh:Okay, I get where Lev is coming from with the blood thing.
Josh:And then immediately over to Lev, that particular impulse is gone.
Josh:Lev, you feel almost no difference.
Josh:This is not an appreciable amount of vampire blood.
Josh:It's enough to stop him from becoming a thrall.
Josh:It's not enough to level you up by any meaningful amount.
Jorge:Yeah, yeah.
Jorge:Did I think he was getting close that maybe I could control him?
Jorge:I'm kidding, I'm kidding.
Josh:No.
Josh:It's not your blood.
Jorge:You're right.
Jorge:Now... Yeah.
Josh:Right.
Josh:I mean, you could change that.
Josh:You could start trying to make thralls if you wanted to.
Josh:You have vampire blood in you.
Josh:It would have been easier if you still were pacted with Nox.
Tanner:What a crazy life.
Jorge:So... In terms of like...
Jorge:when he took the smallest amount he could from the broker.
Jorge:Was this like that, or was this a little more than that?
Josh:It was actually slightly less than that, in that he tried to take more and there just wasn't enough there.
Tanner:Sweet.
Josh:So he hit a lower threshold than expected.
Josh:These guys, from what you can tell, they've taken a small amount of Noxblood and then dispersed it amongst effectively as much food in the city as they can, with the intent being that over time it will build up in somebody's body.
Josh:To what end, you don't know, because you did zero investigation when you were inside of the first house to try and figure out what the hell was going on there.
Josh:But I understand.
Tanner:There was a lot happening.
Josh:I'm just saying, like, the place that you would have gone for answers, you have already been and left and killed the people who probably knew what was happening.
Josh:But...
Josh:They are cured.
Josh:This person is, like, you watch as color returns to their, um, turns to their face, and they immediately throw up because they had a bunch of undigested food sitting in their stomach, um, and then their stomach realized that it was there.
Tanner:Yeah.
Tanner:I'll say to him, you're definitely going to want to get a lot of fluids over the next couple of days.
Josh:Uh, okay.
Josh:Any fluids?
Tanner:Yeah.
Noah:you
Josh:Can it be water?
Tanner:Not blood.
Tanner:Water would be good.
Josh:What water?
Josh:Okay.
Mike:Oh.
Tanner:Did we, Josh or team, did we tell the people here that there's NOx?
Tanner:I feel like we directed them to find clean food and water.
Josh:You did.
Josh:You told Roychek about that the last time you were here.
Tanner:So this guy will do the right thing.
Tanner:And I don't know if he leaves or whatever, but I just think to myself, all the medical knowledge in the world, and it took the power of a god.
Tanner:Now, the thought that comes across Henrik's mind is, well, what these people have is very small.
Josh:Yeah.
Tanner:There is a point where it's too much for Lev.
Tanner:And we have batteries that are powered by divine energy.
Tanner:And we have them in our possession.
Tanner:Do I feel like I can connect to them in the same way?
Josh:Yeah.
Josh:Well, you know that Immix was transferring divinity into some kind of place for holding.
Josh:You gather it works by a similar principle.
Tanner:So I feel like I could charge our batteries with the divine essence that I absorb.
Josh:You don't know how much you'd necessarily get, but you do feel like you'd be able to.
Jorge:Batteries.
Jorge:Batteries.
Jorge:For what again?
Tanner:Just for the sake of having somewhere else to put it that's not a person.
Jorge:For the operating table.
Noah:Okay.
Jorge:Yeah.
Jorge:So what do you guys think about going and getting some Noxblood?
Jorge:You can say, no, I will not be offended.
Mike:Is it not sufficient to pull it out of these people?
Tanner:No, no, we can do it.
Jorge:I will be disappointed, but I won't be offended.
Mike:Or are we just getting the divine energy?
Tanner:Well, Lev wants more pure blood.
Josh:Yeah, you're not really pulling out any actual blood.
Josh:It's not leaving them.
Josh:You're just pulling the divine energy out of the blood.
Josh:But even if you were removing the blood itself, it is more dilute than what Lev was exposed to, which wouldn't accomplish what sounds like his task of becoming a better vampire.
Tanner:Now, can I take someone who is very ill?
Noah:Do we give Lev a lot of this?
Mike:I mean...
Josh:So we went over this a little bit when you were looking over them the last time you were here.
Josh:The people who are very ill are ill not because they are becoming more powerful vampires, just because it's more that they've been exposed to it for longer.
Josh:So you might be able to pull out a slightly more appreciable quantity of divine energy from them, but it will be as generally weak as the stuff you're pulling out of the people who are recently infected.
Tanner:so no one really has that much it's all pretty minuscule around here okay okay um
Josh:Correct.
Josh:If they had more powerful amounts of the divine energy, they would be like full vampires and not this weird in-between bit that they are right now.
Josh:But you can...
Jorge:I wonder if they were trying to give everyone vampires so they could just make everyone thralls so they could just control them that way.
Noah:Oh, maybe that's a solid, that's a solid rescue and move.
Tanner:Who do you think... So you think there's someone that would be controlling them?
Jorge:That's a way to get around the mind control.
Jorge:You just literally force all of them to be thralls.
Tanner:Because it wasn't Kharkov.
Jorge:Yeah, so... Yeah, so they're...
Tanner:Kharkov didn't seem vampiric at all.
Tanner:Well, he didn't have Nox, right?
Tanner:He was a little Nox-y.
Jorge:Yeah, he took the blessing.
Noah:It was a lot.
Jorge:So the thing, maybe, but... So effectively, the first house pushed out my cabal from Knox.
Tanner:So they have their own cabal, which means they have people who could control thralls.
Jorge:The agreement was basically we get to keep the castle, they get to go into the ground and control everything else.
Jorge:That was the agreement so they wouldn't kill everyone.
Jorge:So I know they started making their own cabal.
Jorge:I'm not sure about the...
Jorge:But I wouldn't be surprised if they're just going to try to force everyone to take it.
Jorge:Yes.
Tanner:Lev, you bring up this wife every once in a while.
Jorge:Yes.
Tanner:Is she working with them?
Jorge:I don't think them.
Jorge:She's working with the regular family.
Tanner:Oh, okay.
Tanner:She's in the capsule?
Jorge:Yeah, but we haven't really talked since I've left.
Jorge:I knew she wouldn't join me.
Jorge:She wasn't exactly very empathetic to non-vampires.
Jorge:Like, she'd probably kill you guys.
Jorge:Maybe she wouldn't kill me.
Tanner:How many people are in this clinic?
Josh:Um, they're like packed, packed up like sardines, probably 20 ish.
Josh:Um, all told you're, you're inside a house and they've just moved all of the furniture out and pulled out cops and stuff.
Tanner:Yeah.
Josh:Um, there were like 20 ish last time you were here too.
Josh:It's not all the same faces.
Tanner:Yeah.
Josh:Some people have left, more people have come in.
Tanner:I don't think that the 20 people are going to give Lev an appreciable amount of energy, so I don't mind giving it all over to you.
Jorge:Do we have an empty battery?
Josh:So you have things that can hold divine charge, in that you have the operating table scanner thing that requires energy.
Jorge:Like a fully empty one?
Josh:If you had stolen that bike, you'd be able to put the energy in there, but you didn't for some reason.
Tanner:Because we're good people, Josh.
Josh:Right, of course.
Jorge:So, theoretically, would we be able to... Would Henrik be able to put Lev's energy in one of those?
Jorge:Just for us to test if it... Oh, never mind.
Jorge:Let's not do that.
Jorge:Because if you take all of my energy out... Oh.
Josh:Yeah, no, he could.
Jorge:Okay.
Josh:I don't know if you necessarily want him to do that, but he definitely could.
Jorge:Would Lev immediately die if he ran out of vampire energy?
Josh:Good question.
Tanner:I don't think we should test it, Lev.
Tanner:At least not yet.
Tanner:If that's...
Josh:How old is Lev again?
Josh:Lev does keep talking about how he's older than everybody else.
Tanner:It's hard to say.
Noah:Old enough that he's older than all of us.
Jorge:I'm 122 as a human.
Jorge:Yeah.
Jorge:Cool, cool, cool.
Josh:Yeah, no, that's... You'd age very quickly.
Tanner:Lev, someday if you decide you're done, you know, we can work something out.
Tanner:But now's not the time.
Jorge:All right, all right.
Jorge:Yeah, give me some juice.
Josh:There's no way in a million years one of Jorge's characters takes the road equate and is like, yeah, I've done what I need to.
Josh:It's time for me to pass away.
Mike:We should have made them watch.
Josh:The only way any of Jorge's characters are going out is in combat, I think.
Noah:No.
Tanner:Thank you.
Jorge:Or assassination by pre-planned assassination.
Noah:Not even.
Noah:It's only if Jorge chooses to go for another character.
Noah:That's how they're getting removed.
Josh:No, because Desmond and Marza were both off gallivanting, still living their best lives, very much not dead.
Jorge:Yeah.
Josh:Yeah, I was going to say, you should have gotten, like, Desmond and just chucked him up there.
Tanner:So I'm going to like alert the rest of the clinical staff about what's going to happen and that these people are like, especially the like very sick people are going to need urgent care and it will actually like work now.
Tanner:So to get like all the supplies and fluids and stuff ready.
Josh:Absolutely.
Josh:Yeah, so it is very much like a touch-and-go thing of, there are people on the worse end here, have been like this for months at this point, effectively starving, just by virtue of the only thing they can get nutrients from is blood, and they're not being fed blood for a bunch of relatively good reasons.
Tanner:you you
Josh:So you're effectively getting a bunch of people, like, dropped on their doorstep who emerged from the desert for the past few months having not eaten anything.
Josh:But...
Josh:It's way better to have somebody that you need to try hard to treat than to have somebody who's just dying and you're watching it happen, but you can't do anything about it.
Josh:So despite being told, hey, you're about to have a bunch of people that really need urgent care, spirits are very high right now in the clinic.
Josh:This is the first bit in like three years of any indication that somebody who is infected with this could get better.
Josh:So they're more than happy to jump up to the task if you start walking around curing people.
Josh:Okay, so you're just giving it to Lev?
Tanner:I mean, yeah, I don't think that it'll make a difference for him yet.
Josh:Okay.
Josh:Yeah, no worries.
Josh:Yeah, I don't think you need to make any rolls at this point anymore.
Josh:So I am fine with you just going around and taking the energy and giving it to Liv.
Noah:Woo.
Josh:20 people's worth of divine energy here is enough for Lev to get a little pep in his step, but I don't think there's any mechanical benefit from just random stuff.
Jorge:I'm not seeking one.
Jorge:Don't worry.
Josh:Yeah, I'm just letting you know.
Jorge:Not seeking one.
Josh:But yeah, it takes the better part of a day just to go around to everybody, make sure that they're set, like get all of the doctors and stuff over here prepped.
Josh:But you do absolutely go through and cure the people at the clinic.
Tanner:Artie.
Jorge:Cool.
Mike:I had two thoughts.
Mike:One, does the mythic striking rune, if a combat-focused person gets enough divine energy, what is offered to spellcasters?
Josh:I think nothing, for the same thing that APB doesn't give you a bonus at that level, unfortunately.
Josh:Which I know sucks a little bit, but you have 10th level spells, so I don't feel all that bad for you.
Mike:I have a 10th level.
Mike:10th level spell slots specifically state the drain bonded item does not work on them.
Mike:So I have a 10th level until next level when I maybe get a second one.
Josh:Yeah.
Josh:How many 9th levels do you have, though?
Mike:I just have three.
Josh:Okay.
Mike:Well, plus the drain bonded item.
Mike:And I have split slot, so...
Josh:Right.
Mike:That third one can be any two that I pick.
Josh:Okay.
Josh:I understand it's not... It was just a progression of automatic bonus.
Jorge:year five, year five.
Mike:No.
Josh:Progression is effectively what's happening with Mythic.
Noah:you
Josh:And unfortunately spellcasters don't get anything when they hit Mythic.
Mike:Very unfortunate.
Josh:Yeah.
Mike:And we could totally Fire Lord Ozai the Feep.
Mike:We get him weak enough and then we just have Henrik walk up and put his hand on his head and just fucking suck the divine energy out of him and grab the echo fragment.
Tanner:The giving has to be willing, I believe.
Josh:So, they do have to be willing, unfortunately.
Jorge:Could we save?
Mike:Well, I'm sure at the end of a fight, a lot of people are willing.
Jorge:Before curing everyone, just a quick question.
Jorge:Should we test if Divine Leech works on one of them?
Mike:If Divinity Leech works on...
Jorge:Yeah, Divinity Leech.
Noah:Don't worry.
Josh:So, Divinity Leech is also a weapon.
Josh:Like, you can't remove the ouch part of it.
Jorge:No, there's a spell, though.
Mike:The god killers walked in with a scary gun and started aiming at people.
Josh:Oh, just the Spell Divinity Leech.
Josh:I thought you were talking about the gun that you got from Argyle.
Josh:Because it's very funny to go up to, like, some poor bedridden person and just take out a cannon and... And then nothing at all.
Jorge:thank you
Noah:This will make you feel better.
Tanner:You're just gonna feel a little pinch.
Noah:God, Kylo.
Josh:The God Kyler's...
Mike:Yeah, sure.
Mike:I'll fucking aim a 9th level fucking spell at a civilian.
Mike:No, it doesn't do damage.
Josh:Yeah, so Divinity Leech the spell works differently than Divinity Leech the gun with an actual leech in it.
Jorge:Do you damage?
Jorge:Can we verify it doesn't do damage?
Jorge:Okay.
Noah:There it's back.
Jorge:Do you hold the leech, or is that only in the gun?
Mike:It's in our hearts when I cast it.
Jorge:Okay.
Josh:Divinity Leech the spell is just sustained for a minute.
Mike:Dypex turns into the leech.
Jorge:Oh, so he doesn't get rid of... He just suppresses the divinity.
Josh:Correct.
Jorge:Gotcha.
Josh:Yeah, that's why the gun was a big thing, because it does it, and then it stays like that.
Jorge:Well, I realize we could also probably shoot people, bad people, with the gun, unwillingly take their energy, and then Henrik can willingly grab it from the leech.
Mike:That's true.
Mike:We don't need to fucking abuse... Like, we don't...
Mike:What's the name of that fucking group that hates the abuse of animals?
Noah:I think the leech is sentient if we interviewed the leech.
Mike:PETA.
Josh:Peter?
Mike:We don't need to get accused by PETA of abusing the leech.
Jorge:You know,
Mike:We could just... Hands off.
Jorge:Yeah.
Mike:But anyways... Yeah, they kept squeezing... I'm sure he's been on the lighthouse at some point in the past.
Noah:That's what I'll do while Henrik is hearing a plague.
Josh:the leech the leech has the leech has definitely been in the lighthouse
Noah:I'll pull out the leech and try talking to it.
Mike:They pulled me out of this...
Mike:They pulled me out of this fucking gun and started squeezing me.
Mike:I'm like, God, I'll give you the fucking energy, bro.
Mike:I was just imagining this tiny blue leech.
Mike:Anyways, do you guys know the virtual sin forgiveness meme?
Mike:It's like...
Mike:it's a dude on tiktok who's like you are forgiven and then like a fucking essentially shockwave of rainbows hits the screen can i do that to a person like as divinity you are disconnected and then divinity just fucking fires light at them yeah
Jorge:I'll be right back
Josh:Sure, yeah.
Josh:Why not?
Josh:Yeah, absolutely.
Josh:You can do that.
Josh:And just to clarify, you're doing this on like a bedridden person who's like halfway to becoming a vampire.
Josh:Absolutely.
Josh:You're just going up to them, hand on the forehead.
Josh:You were absolved of your sins.
Josh:Rainbow pops out.
Josh:Yeah, no, you can do that.
Josh:That's fine.
Josh:So that like, you know that this will only temporarily remove the vampiric condition from them.
Josh:And then a minute from now, it'll come back.
Josh:If you want it to be permanently gone, you have to shoot them with the gun.
Mike:Yeah.
Josh:And that has other problems.
Josh:Because you cannot choose to non-lethally shoot somebody with a gun.
Mike:Yeah.
Josh:And I don't know how Roy Cech would respond to you pointing guns at sick people in the clinic.
Mike:But they do feel better after their virtual sin forgiveness.
Josh:Yeah, for like a minute.
Josh:They do definitely feel better.
Mike:Okay.
Josh:It's good, like, palliative care.
Mike:okay i'm gonna i found i found the virtual assistant forgiveness so if you haven't if you haven't seen that please watch it that's what i just did do a bedridden a bedridden sick person
Tanner:And then a minute later I have to come up and cure them anyway?
Tanner:Oh my god.
Josh:Yes.
Josh:Yeah.
Tanner:Just disrespect.
Jorge:So there's also, if we can get our hands on it, a rare ritual called clone.
Noah:you you
Josh:You can get your hands on it.
Mike:Oh, we want to do.
Jorge:So do you see him?
Josh:Yeah, like Sedecium would have it.
Jorge:Yeah.
Josh:Because there's no way that Zugg doesn't have clone.
Jorge:So we could do clone.
Jorge:We will need to take a few months before we fight the feat, but we could do clone.
Jorge:Oh, it's months to us.
Jorge:We wait for a lot shittier things than fighting a god.
Mike:I think these are so funny when they only need two people.
Mike:Like, no group involved.
Mike:2D for months.
Mike:Yeah, we do have to wait some time.
Mike:This might be a way to draw them out, honestly.
Mike:Where do we want to put the clones?
Josh:Now you're going to make me read the spell to see what the range on it is.
Mike:Have we put the clones in Sedecium?
Jorge:We could do him in Sedicia.
Jorge:You want to go out?
Noah:Hmm.
Mike:Oh, there are three secondary casters.
Josh:Where did you come up with?
Jorge:We could definitely.
Josh:Oh, gotcha.
Josh:The duplicate grows for 2d4 months.
Josh:Okay.
Josh:So you have to spend 7 days casting it as well.
Josh:When the duplicate is complete, the original creature's soul enters it as soon as the original body dies, or immediately if the creature died during the intervening months, as long as the soul... So actually, you don't need to wait the months.
Mike:Oh, it just grows.
Jorge:It's unlike 5e.
Mike:And then at the end, the soul can join.
Jorge:Yeah.
Josh:Yeah, it's... Right, so if you die while it's still growing, you don't reincarnate until it's finished growing.
Josh:Assuming you want to.
Noah:Oh.
Jorge:We wouldn't have our items, but we could do it.
Josh:Correct, you wouldn't have your item.
Mike:These checks are also kind of brutal.
Tanner:I can make pretty good medicine checks.
Jorge:Why?
Josh:We'd need one legendary crafting check, and then the three of you would have to get together an arcana, medicine, and occultism check.
Jorge:So the occultism will be the rough one.
Jorge:And what's the DC for that?
Jorge:For 9th level?
Josh:This is, if you're doing it at 9th level, level-based DC... 36.
Jorge:Okay.
Noah:That's the DC.
Josh:Yeah, that's what a 9th level DC is.
Jorge:So I have a 50% chance with occultism.
Josh:I know it's crazy to say 36, because I said that and I'm like, oh, that's so low!
Josh:This is why we're changing how APB works next campaign.
Mike:But also, okay, so... That's crazy.
Josh:Because you guys are very, very far out of line for what is expected for your levels.
Josh:If you critically fail, you make a clone that just gets an evil dude inside of it.
Mike:Yeah, I just read that.
Noah:Okay, for reference, I have a 41 in crafting.
Tanner:All right.
Mike:But, okay, so...
Josh:That's fun.
Jorge:So how many failures do we need?
Jorge:How does a failure interact with us?
Josh:one second uh let's see secondary uh
Mike:It's like a minus one or minus two to the primary check.
Noah:If the DC is 36, as long as I don't roll a 1, I think even if all three of you guys fail...
Josh:Oh, I'm so sorry.
Josh:That explains it why I was off.
Josh:A secondary check has a standard DC for level twice the ritual's spell rank.
Noah:Thank you.
Mike:over 18.
Jorge:18.
Josh:Yeah.
Josh:Okay, let's see.
Josh:At the ritual's culmination, so we've been playing rituals wrong, because I have been doing the wrong DC.
Josh:For ritual's culmination, you must attempt a skill checklist at the primary check entry to determine the ritual's outcome.
Josh:Primary checks usually have a very hard DC for a level that's twice the ritual's spell rank.
Josh:Fortune and misfortune effects can't modify your checks for the ritual, nor can bonuses or penalties that aren't active throughout the process.
Josh:Often a ritual requires a secondary check to represent aspects of its casting, usually with a standard DC for level twice the ritual spell rank.
Josh:Secondary casters attempt their checks before you attempt the primary check.
Josh:No matter the results, the ritual proceeds to the primary check.
Josh:Secondary checks affect the primary check depending on the result.
Josh:At a crit, you get a plus two circumstance bonus for each success.
Josh:A regular success is no bonus or penalty.
Josh:A failure is a minus four.
Josh:And a critical failure is a minus four and to reduce the rate of success by one step What is the One second
Jorge:What is an 18 DC?
Josh:11th is 41.
Josh:12th is 44.
Josh:13th is 46.
Josh:15th is 49.
Josh:16th is 52?
Tanner:Yikes.
Josh:No, 51.
Josh:What number am I on?
Tanner:17?
Josh:17 is 53?
Josh:No, 54.
Josh:And then 18 is 56.
Josh:Yeah, but I don't know where it's getting that number from.
Jorge:I found this calculator.
Tanner:That's a pretty high DC.
Noah:That is high.
Jorge:That... Yeah.
Jorge:I have no idea.
Jorge:Ooh, can we see if a foundry has rituals?
Josh:It doesn't.
Josh:I know it doesn't because I tried to give you guys the other stuff.
Josh:Although it has it just as a spell.
Josh:But it doesn't tell you what to roll.
Josh:It doesn't have a macro associated with it.
Jorge:Yeah.
Mike:You said it's a very hard?
Josh:Yeah, I was just going off of standard, because I think that's probably fine.
Jorge:I thought that'd be 38.
Josh:Why?
Jorge:Hmm.
Mike:Very hard is plus five to the original DC.
Mike:So I think this calculator is correct.
Josh:But it says for twice the spell's rank.
Jorge:So DC for level 18 is 38, and then I guess you add 5 to that.
Josh:Yeah, but those are levels, not ranks.
Josh:Spell rank has its own DC table.
Mike:but it's it doesn't go higher uh
Josh:Which you will note is different.
Josh:Because a 9th rank spell is a DC of 36, which is the equivalent of a 17th level.
Jorge:I see.
Josh:I understand.
Jorge:I'm just surprised that they have 18th rank spells and they don't put DCs for it.
Mike:Yeah, no, I think it's just for level 18.
Mike:Primary tracks usually have a very hard DC for a level that's twice the ritual spell rank.
Josh:Right, that's twice the spell rank.
Mike:So yeah, you multiply the rank by two, and then you convert the units to level.
Jorge:For level, that is twice the ritual spell rank.
Mike:So it's 18th level.
Josh:Oh.
Josh:Is that what it is?
Mike:I think so.
Josh:Okay.
Jorge:So it'd be 38 plus 5, which I guess is 43.
Noah:Thank you.
Jorge:I still can't critically fail, because if I critically fail, I lower his success by one, and we very easily can accidentally get evil clones.
Josh:Okay, sure.
Josh:We'll do that, then.
Josh:That's fine.
Josh:I accept it.
Josh:Okay, sure.
Josh:So primary DC is 43, secondary DC is 38, which does match up with the calculator you sent.
Josh:So I guess that's what's happening there.
Mike:I have a 41 to Arcana.
Jorge:So I could be plus 28 to my occult.
Mike:I can give you the Pendant of the Occult greater, which gives you a plus 2.
Mike:Unless you already have something.
Noah:Bummer.
Jorge:Can the broker help us do the occult casting?
Josh:No, he can't do occult checks.
Jorge:Okay.
Josh:He doesn't have that skill.
Jorge:That's fair.
Tanner:They don't really have occultism back where he comes from.
Josh:Yeah, no, they just called it Arcana, and that was it.
Tanner:And it worked.
Tanner:It just worked.
Josh:Yeah.
Tanner:It's weird.
Noah:Covered everything.
Mike:Can I duplicate myself for the purpose of skill checks?
Josh:No.
Josh:Secondary casts are explicitly from different people.
Jorge:Yeah.
Mike:I'll just become a different person.
Mike:I'll just read a bunch of books.
Josh:You can do that, but you no longer control that character.
Mike:Oh.
Josh:Because that's not you anymore, that's someone else.
Jorge:Well, I can use my vision of foresight because I can do that every six seconds.
Mike:Any other cool rituals?
Jorge:So I can do that to give me... So I can try to roll this better.
Jorge:Because I can maintain my daydream forever because I have the ever-dreaming.
Jorge:So I can use that to give me an advantage on the occultism.
Mike:Advantage
Jorge:Yeah.
Josh:No.
Josh:Does it have a fortune effect?
Josh:I don't know.
Jorge:It does.
Jorge:It doesn't work.
Mike:Advantage is fortune.
Josh:Yeah.
Mike:If it gave you a modifier every six seconds, you could use it.
Josh:Well, I mean, not really, because if you have to re-up it every six seconds, you can't do it while you're doing the ritual.
Josh:It has to be something that gives you the bonus without you repeatedly activating it, because you are doing the ritual for the seven days.
Jorge:Do mythic points have a fortune effect?
Josh:Yeah, they do.
Josh:You cannot use zero points here.
Jorge:Yeah.
Jorge:Yeah.
Jorge:Coin.
Jorge:And fortune coins also.
Jorge:Fortune, which I expected.
Josh:Also, once again, it's like you can't do something that is a reaction to something that just happened.
Josh:It has to apply a bonus that lasts the duration of the casting of the ritual.
Jorge:Yeah.
Tanner:Thank you.
Jorge:Do you guys want to do these clones?
Mike:I don't think it's that big of an issue.
Mike:If you roll a 2, you get 30, not a critical failure.
Mike:You pretty much have even odds.
Jorge:I have a 5% chance.
Mike:5% chance you get a critical success, 5% chance you get a critical failure, and then whatever.
Mike:The 90% in between is success or failure.
Mike:Odds,
Josh:Isn't it?
Josh:Are you sure it's not 50-50?
Josh:Like, isn't it either he critically fails or he doesn't?
Mike:No, because he had a plus 28.
Mike:Okay.
Mike:Yeah, no, that's... So you're... I don't know.
Josh:Yeah, I know.
Jorge:Yeah.
Josh:But either the thing that he rolls is a critical failure or the thing that he rolls isn't.
Josh:That's 50-50.
Noah:Boo.
Josh:Mike did that to me.
Noah:Boo.
Noah:Boo.
Josh:I'm just being mean to him back.
Mike:If you get a critical failure, we're kind of fucked, but I guess most people could get critical failures on a DC-38.
Mike:But you'll probably get us a failure or a success, which is minus 4.
Mike:So expect it about minus 2.
Mike:For a 38 for me with Arcana, I think I'm probably even odds to get a critical success because I have a plus.
Tanner:Oh, I thought crafting was the primary...
Josh:Crafting is the primary.
Mike:Yeah.
Mike:So I'll probably get a critical success, which is a plus two.
Mike:I imagine Henrik will probably get, or at least a 50% chance of a critical success, which is plus two.
Mike:So we're kind of looking at even odds or like expected mod of zero for the primary role.
Noah:Good.
Jorge:If you get a critical success on a secondary, it doesn't boost it up, right?
Mike:It does by two.
Jorge:Oh, but it doesn't boost the step.
Jorge:Like, it doesn't increase the step.
Mike:Oh, no, no.
Josh:No.
Jorge:Yeah.
Jorge:All right, we could.
Josh:Well, I mean, it boosts it by one-fifth.
Josh:It is possible to crit and then even that out.
Jorge:Yeah.
Jorge:Yeah, but then it would just turn into a success.
Josh:Sure, but is the success not good for you?
Josh:Also, we're doing all this.
Jorge:No, no, it is.
Jorge:It is.
Josh:You have to do it four times.
Mike:Week one.
Josh:Yeah, if you... So, sorry.
Josh:The plan here is you guys are going to take a month to go back to Sedecium and set up, like, four caskets for you to grow in while you go off to fight the Feep.
Noah:When you say it like that it sounds weird.
Josh:That's fine.
Jorge:I'm sorry, the fief's been here for 400 years.
Josh:Nothing wrong with that, I guess.
Jorge:Sorry, we're going to take a couple of months to get our...
Josh:I wasn't saying you can't take a couple of months to prepare.
Josh:This is the difference.
Josh:Last campaign, you were always on a time crunch.
Josh:This campaign, the guy's just sitting around slowly machinating his plans so you can go off and do stuff while he's plotting.
Mike:No, I like it.
Noah:I just remember last time we were talking, like years ago, Josh was like, what do you guys want more of in this campaign?
Noah:We were like, I feel like we were on a time crunch last time.
Noah:Can we get a little bit more downtime?
Noah:And Josh was like, yeah, sure.
Noah:And now we're here.
Josh:Yeah, this is what happens when I give you guys too much leeway.
Josh:You see why I gave you a time crunch last time.
Jorge:Yeah.
Jorge:So here.
Mike:Because I want to change Divex's...
Mike:subclass not from universalist but the spell the the wizard thesis and then also i probably don't have enough money to buy the that i want so if we're gonna be waiting for bodies to grow we might as well get some get some cash well we haven't
Josh:Oh, sorry.
Josh:So what, you're going to set everything up in a method that you guys are just going to go, like, busk on the street for a little bit?
Jorge:Well, my plan, the only reason I wanted the clones, to be honest with you, was so that we could get some more.
Jorge:So I can get some Nox blood.
Jorge:You could transfer me out, and in case I rapidly die, I have a backup.
Jorge:To be honest, that's why I wanted the clones.
Noah:Absolutely insane.
Jorge:We don't have to do the clones.
Jorge:That's okay.
Mike:I like the clones in some downtime.
Mike:I mean, there is a juicy bank vault just sitting there.
Josh:You guys are going to do a quick pre-boss bank heist?
Mike:In all things.
Mike:Only to get items.
Jorge:Hey, we weren't able to do the boss fight this session, so I guess we gotta play for six more minutes.
Josh:Yeah, I'm sorry.
Josh:This is my fault for not having the campaign-ending boss fight just prepped for you guys to jump into with an hour left in the session.
Mike:Well...
Josh:So you're like, well, if we can't beat him up immediately, I don't know what to do with myself.
Josh:Clearly, I need to grow a copy of myself in a vat and rob a bank, because that's what I do when I can't beat up a guy.
Mike:We helped people.
Noah:We did.
Mike:We intimidated people.
Tanner:In my defense, the first half hour of that hour was very productive.
Josh:Listen, Tanner, you're the only one who plays sane people in any of these campaigns.
Jorge:No.
Josh:I'm sorry.
Josh:Noah's a close second, but sometimes there's a bit of wackiness in there.
Jorge:No.
Josh:Henrik and Rodik before him are the only people who are like, I'm a good guy.
Josh:I have downtime.
Josh:I'll help someone, I guess.
Jorge:Okay, so Noah's characters have all gotten us into a fight with a very powerful being because they can't hold their tongue.
Josh:That is true.
Jorge:So they're not on the North Saint person list.
Josh:That is true.
Josh:Immix was having a conversation with you guys and Don was like, uh, no, fuck you.
Noah:Just wait until... Hey, fuck that guy.
Josh:We're fighting now.
Josh:And then you fought.
Jorge:Multiple times.
Josh:Then that happens.
Josh:Yeah.
Jorge:And then, yeah, Dodd did that.
Noah:Unsuspecting.
Jorge:No, then Dorcan did that too.
Jorge:So, are we going to clone?
Jorge:Are we going to steal Noxblood?
Jorge:If we're not going to steal Noxblood, probably not.
Jorge:Now, if we do the cloning and we fail, like if we fail with our fight with the Thieb, I think we're fucked.
Jorge:Because I'm assuming the divinity doesn't come with the spirit?
Josh:No, the divinity is inherent to you as people.
Jorge:The soul?
Josh:It will come through.
Noah:Okay.
Jorge:Oh, so we actually get a try-to.
Jorge:We won't have the items, but we'll have a try-to.
Josh:Yeah, you won't have any items that you have on you.
Josh:Right.
Mike:oh, we won't have the items, as if we're not going to awaken in the ultimate stronghold of magic items in the universe.
Josh:I'm just saying, if you die and you're going in for round two, you're going up against somebody who killed you last time and has had time to prepare.
Josh:now that he knows that you're off to kill him again.
Noah:Side note.
Noah:Real quick pitch.
Noah:a roguelike game where it's just us waking up, having to navigate through the lighthouse to get to the Feep.
Josh:Okay, so I have legitimately, like it's been bouncing around in the back of my head for a few months now of trying to figure out how something like that could work.
Josh:The problem is always I bump into, okay, so let's say that there's like this intro basic encounter thing that you learn through to get through.
Josh:A simple fight takes like half an hour.
Josh:So how many loops could you possibly accomplish in one session, right?
Josh:It just... I don't think... It's just not a very good... It's just not a very good fit for Pathfinder, unfortunately.
Noah:Point five.
Jorge:This is the LLM game.
Jorge:We do it...
Mike:Also, to rewind a bit, you're making it seem like we have an uphill battle if we're reborn in Sedecium and you're like, oh, you're fighting someone that already killed you.
Josh:Yeah.
Mike:That is a disadvantage for the person that already killed us because they think... No, he thinks we'll be predictable.
Josh:Because you think he'll underestimate you?
Mike:Oh, I fought these people.
Mike:I know what I'm up against.
Mike:Right now he's scared.
Mike:I don't know what these crazy fucks are going to do.
Mike:He's better prepared now than if he had killed us already.
Josh:He doesn't know that you're off to kill him.
Jorge:Are we going to make these checks tonight?
Noah:Yeah, let's do these drags and then kill them.
Josh:Yeah, I mean, if you... Yeah, let's do the clone checks if you want.
Mike:He's not going to let us.
Jorge:Wait, quick question.
Josh:So we're gonna take a month.
Jorge:Just quick question.
Jorge:Are we going to know if we critically fail?
Josh:Yeah?
Josh:Well, I mean, just by virtue of the fact that we're going to say the numbers out loud, I think probably yes.
Jorge:Okay, so we could kill the evil clone.
Josh:No.
Jorge:You can't?
Josh:No.
Tanner:Because the magic protects it.
Josh:Right.
Josh:No, I'm not going to let you kill the clone if you critically fail.
Josh:If you open up a can of worms, you have to lie in it.
Noah:Is that the thing?
Tanner:Ugh.
Mike:I'd rather... A can of worms is not enough mass to lie on.
Tanner:That is not... It's a bitch.
Noah:Is that the thing?
Josh:Yeah.
Noah:Is that the thing?
Josh:Yeah.
Josh:It's a big can.
Mike:Are the worms proportionally large?
Mike:Is it like a big can full of normal-sized worms, or is it like the can of worms you just made big?
Josh:Well.
Josh:Yeah.
Josh:No, no, no, no, no.
Josh:Big can, regular worms.
Jorge:Wait a second, guys.
Josh:You're lying in it.
Jorge:We're going to make clones in Sedecium.
Jorge:You think they don't have any checks for if a clone's evil?
Jorge:That's probably the best thing they can do.
Josh:I do...
Josh:It would be very in character for Zugg to have, like, 4,000 clones.
Josh:And it's just like how Google loses a hard drive every day just by virtue of how much they have.
Josh:It's just, you know, every once in a while a Zugg clone is evil.
Josh:And it's just, you gotta deal with that.
Jorge:It was a one-shot, though.
Jorge:No, it wasn't.
Jorge:I made the one-shot where you had to transfer the evil clone.
Josh:So...
Jorge:So if we make it in Sedecium, they'll be like, oh yeah, there's the clone left.
Jorge:Make sure you hook him up to the evil clone sensor.
Mike:There's just four capsules, and then opposite the wall, there's just 80 lasers just trained on each of the capsules.
Mike:And you're like, what is this satellite dish?
Mike:Oh, it's an evil detector.
Mike:Okay.
Josh:You know... Okay, so if we're doing rolls, we're doing rolls.
Jorge:The whole point of the one shot I played was that you couldn't translocate the body because it would destroy the clone.
Jorge:So you had to bring it over so they could interrogate it to figure out why it was evil.
Jorge:Yeah, yeah.
Jorge:You were doing it to Sedicia.
Jorge:This is the best place to make clothes.
Jorge:They have contingencies.
Mike:Okay.
Noah:Okay.
Jorge:Oof.
Josh:All right.
Tanner:Is it secondary roles first?
Tanner:Or... I'm doing medicine.
Josh:Secondary roles first.
Mike:Mm-hmm.
Josh:We are doing the three secondary roles.
Josh:You have a DC of 38.
Josh:I would like it if you would tell me who's doing what.
Jorge:I'm doing an occultism.
Josh:Okay.
Mike:I'm doing Arcana.
Josh:Okay.
Josh:Absolutely.
Josh:Let's go.
Tanner:And who are we cloning first?
Josh:Right, who's going to be the evil one?
Noah:What was the number to the dice earlier?
Jorge:I could go first if we want.
Mike:I still live.
Noah:Yeah, we can just do that.
Josh:And I assume that this is, like, fine, but you guys are setting aside the 1900 times four gold pieces for the rituals, right?
Jorge:Yeah.
Josh:Okay, because that is how much it costs.
Tanner:Take it out of the group fund.
Mike:uh let me check 1900 times uh so about the group fund uh no i gave everyone all we paid a 12 grand for scrolls
Josh:The group fund?
Josh:Yeah.
Josh:The group fund could have been empty for, like, levels now, and it's just, like, Mike being like, oh, yeah, you know, you want something out of the group fund?
Josh:There's, uh, you know, that's fine.
Josh:Subtracted.
Josh:I would have no way of knowing.
Jorge:Yeah.
Jorge:Who's we?
Josh:Do you not have enough in the group fund?
Mike:The group funds.
Josh:You have a gate scroll.
Mike:We paid $12,000 for scrolls.
Jorge:I bought my own gate, but I have 8,000 left over.
Noah:I got 7,000.
Jorge:I think 8,000 can cover the 19 times 4, right?
Josh:Collectively, all of you can afford it.
Josh:Just somebody needs to subtract from something.
Jorge:Yeah, I'll subtract the 7,600.
Jorge:Okay, so I have 300.
Mike:Sure.
Mike:I mean, we're probably in a bank after this anyway, so...
Jorge:Okay, so I have 400.
Josh:Which is crazy to me, by the way.
Josh:What items do you want?
Jorge:We're not confirmed.
Josh:Like, what would you do with the money?
Mike:No, honestly, I think really what we're going to do is after we finish this month of sitting around a pentagram, we're going to just gate back into the Arreskian compound and steal more shit.
Mike:Because we have gate.
Jorge:Thank you.
Mike:That was my plan.
Mike:I don't know what you guys were thinking.
Josh:I am...
Mike:Because we're going to go to the bank, get a bunch of money, and be like, who do we buy artifacts from?
Mike:The magic items we need are not just $10,000.
Mike:There's three of them in the world.
Mike:So I think we just break into the vault again.
Josh:I do ask again, what items are you missing?
Josh:What would you want?
Josh:What could you possibly add to your abilities?
Jorge:Well, what if one of our clones fails?
Jorge:We need to get more money to make more clones.
Josh:Right, of course, just like Stash.
Josh:So it's going to be the four of you cloned in like Tech's office with just a dragon's horde of gold around you for some poor space-faring adventurers to hear about and think, ooh, we need to do a heist.
Josh:You're just becoming like the liches in somebody else's 1 to 20 campaign.
Noah:No, they could not take us on.
Jorge:Okay.
Jorge:So are we doing this?
Jorge:Wait, I realized something.
Jorge:Tech gave us the ability to do aid.
Jorge:And aid is not a fortune effect because it's not in from Pathfinder.
Josh:Yeah, but it doesn't last seven days.
Jorge:Damn it.
Josh:It doesn't matter how many times you come up with a new thing that only lasts for six seconds.
Tanner:I'm gonna make my medicine check for Lev's clone.
Jorge:We can't just keep doing aids?
Jorge:All right, all right.
Josh:It needs to last the entirety of the duration of casting the spell.
Jorge:All right, all right.
Jorge:All right.
Jorge:All right.
Josh:Yes, Tanner.
Jorge:All right.
Josh:Okay.
Josh:We're going Love's Clone first, then.
Josh:Great.
Noah:Okay.
Josh:That's a success.
Josh:Nothing happens.
Jorge:I'll do my occultism.
Jorge:You gave me, what'd that give me?
Josh:Okay.
Josh:You don't get any bonuses.
Jorge:Plus, no, no, no, it's an item.
Jorge:He gave me an item.
Mike:Oh, Penderly, a call gives you a plus two.
Jorge:Mike.
Jorge:Okay.
Josh:That's a natural one.
Josh:Okay.
Josh:Great.
Noah:Thank you.
Jorge:All right.
Josh:That is a critical failure.
Josh:So the primary check will have a minus four and will be one step lower.
Tanner:Oh, can Lev get a hero point now that it's 1056 PM?
Josh:Yeah, that's fine.
Mike:All right.
Tanner:Get a critical success.
Jorge:You have to.
Mike:Is this a check to identify magic?
Josh:No.
Mike:OK.
Josh:It was good that you asked.
Noah:Yeah.
Josh:It's not.
Tanner:Oh, you know, Lev was the worst one to come out evil to.
Tanner:We shouldn't have started there.
Jorge:Don't get a failure.
Josh:That's a critical success.
Josh:Plus 2.
Josh:We're going to move on to the primary check.
Josh:No modification to the die that you rolled, because it was minus 4, plus 2, plus 2.
Josh:It will be one step lower than whatever you roll.
Josh:The DC here is 43.
Josh:That's a failure.
Jorge:Good luck.
Noah:it's a 48
Jorge:Wait, oh, I thought it was 43.
Josh:It is.
Jorge:Wait, it's a 43?
Josh:Success down to failure.
Josh:Uh, yeah.
Mike:The first week.
Jorge:Oh, okay.
Jorge:So nothing happens.
Jorge:Sad.
Mike:The first week, we're just warming up.
Josh:So you all take... Everybody's doing their best, and while nobody's looking, Lev is like, what if I just pour some of my own blood into this one?
Jorge:It's not again.
Josh:See if that helps.
Josh:It doesn't help.
Jorge:Alright, let's try me again.
Mike:It's just...
Jorge:Does anyone have more money?
Jorge:Because I gave all my money for the four clothes.
Josh:Yeah, so that 1900 gold in the ether gone Are we doing lev again, okay occultism Critical success plus two
Mike:All right, I'll drop another dozen.
Jorge:Alright.
Jorge:So, yeah, I can go first.
Jorge:Yeah.
Noah:We got two left until we get it right.
Jorge:Yeah, there you can go.
Jorge:I see you rolling.
Tanner:Is there a critical success effect?
Jorge:Alright, consistent.
Jorge:There is.
Josh:Critical success, plus two.
Josh:Critical success.
Josh:You have a plus six to this roll.
Josh:Uh, yes.
Mike:it.
Noah:If I got a natural one, that would be rough.
Josh:61.
Josh:Okay.
Josh:Very much a critical success.
Josh:When the soul occupies the completed clone, it will be clumsy one, drained one, doomed one, and enfeebled one for one week.
Jorge:The success is for stage two.
Josh:Yes.
Jorge:Yeah, okay.
Jorge:So who's going next?
Noah:I'll go next.
Josh:Okay.
Josh:Lev has a clone.
Noah:I'll go next, I guess.
Josh:Absolutely.
Mike:Old-fashioned gambling.
Tanner:Thank you.
Jorge:We're doing this in the cloning office, by the way.
Jorge:We're doing this and there's all these other zugs there that are like, bat form.
Josh:That is a success down to a failure.
Josh:Minus four to the check, but not a critical failure.
Jorge:Oh, it's a success.
Josh:That's a success.
Josh:So now we're at minus 2.
Josh:No, wait, no, sorry, still minus 4.
Josh:Success doesn't do anything.
Josh:44, another success.
Josh:You have a minus 4 to this check.
Noah:I have a hero point.
Noah:I have a hero point.
Josh:That's a failure.
Josh:Nothing happens.
Josh:Another 1,900 gold into the ether?
Jorge:Okay.
Josh:You do not clone anyone.
Josh:You can't use a hero point.
Noah:Son of a bitch.
Josh:You can't.
Josh:Hero points are fortune effects.
Noah:Okay, I'll pay for the redo on my clone.
Mike:You're incentivizing us to rob a bank, Josh.
Josh:Okay.
Jorge:That's a great way to spend our money.
Josh:This is just a way for me to get you guys to part with your money, is what's happening, which is great.
Josh:I'll take it.
Mike:I don't like this.
Josh:No one's incentivizing you.
Josh:You chose to do this yourself.
Noah:And.
Mike:All right.
Josh:You volunteered to do this and then you did it.
Jorge:That's a critical success.
Mike:Let's keep the order.
Mike:Go ahead.
Josh:Critical success, plus two.
Josh:Failure, minus four.
Josh:So we're at minus two now.
Josh:51, critical success, flat roll.
Mike:I thought it was 43.
Josh:52.
Josh:That is a success.
Josh:No, that's a critical success because, no, it's 42 or 43.
Jorge:Yes.
Josh:What is it?
Noah:Let's do Henrik.
Josh:It's 43.
Josh:Regular success.
Jorge:Wait, so I was just rolling the secondary caster.
Josh:He'll be out of commission for two weeks instead of one.
Mike:No, the conditions are two.
Jorge:So does that mean was my DC?
Josh:Yes.
Jorge:Oh, my DC was 38.
Jorge:Never mind.
Jorge:It sucks.
Josh:So this was a success.
Jorge:OK.
Josh:You have successfully formed the clone.
Josh:It's just not a crit, so it'll take two weeks for them to be back to normal.
Tanner:All right, Henrik.
Mike:I thought it was just worse for the week.
Josh:Oh, you're right.
Josh:It's one week.
Josh:It's just worse for the week.
Josh:So it'll take slightly longer to go away because you have to sleep two extra days or an extra day to get rid of the dream condition because it doesn't go away at the end of the week.
Jorge:The math be mathing.
Josh:It's just possible to be lowered.
Noah:What the heck left?
Josh:So that was a critical success.
Josh:And then a 30 is a regular failure.
Josh:So we are at minus two right now.
Josh:54 is a crit success.
Josh:We are even.
Tanner:you
Noah:What?
Noah:What is left?
Josh:Who is this?
Noah:What am I doing?
Josh:Who is this for?
Josh:Is this DyeFX?
Josh:Oh, this is Henrik.
Mike:Oh, all right.
Josh:Okay.
Josh:Henrik.
Noah:Straight roll.
Josh:Straight roll.
Josh:48.
Noah:Okay, we made it.
Jorge:Oh, thank God.
Noah:Is Lev's like... Is this whole time Lev's like knocking over beakers?
Josh:That's a regular success.
Josh:Bad effects for the week.
Josh:But you have successfully cloned.
Noah:This time I put some knocked blood into work.
Jorge:Alright, alright.
Josh:It's also crazy that despite all of this, Leps is so far the one that's doing the best.
Jorge:It was ready for the Nox blood.
Jorge:Alright, so now it's Dymex's turn.
Mike:I wanted to make sure we had it down.
Josh:Now it's Nightvex's turn.
Josh:Hopefully the last one.
Tanner:Hello.
Josh:Crit success.
Tanner:Hello.
Josh:Plus two.
Tanner:Hello.
Jorge:Oh.
Josh:Regular success.
Josh:Still plus two.
Tanner:Hello.
Josh:Crit success as well.
Josh:We're at plus four for this one.
Josh:Dimex was just trying to make sure that his was the good one.
Tanner:Hello.
Noah:Well, we had it down.
Josh:Critical success.
Mike:Oh.
Josh:Alright, and now I need somebody to do me a favor.
Josh:We're going to group them all together into one roll.
Josh:Somebody needs to roll a 2d4 to figure out how long it'll take for these to be fully grown.
Jorge:One quick question before this.
Jorge:Can we make the clones younger?
Josh:No.
Jorge:Okay.
Josh:At least, I don't think so.
Jorge:Well, wait, wait.
Josh:I'm pretty sure the... It is a duplicate.
Jorge:Yeah.
Jorge:I don't actually... Yeah, but also... Okay.
Tanner:They're like current clones.
Josh:It is physically identical to the original creature.
Josh:It is exactly like you in every way.
Jorge:So it's going to be a person that's aged in his 40s and not actually be 122.
Josh:No, it's going to be a person who's 122, but has vampiric magic keeping that in his 40s.
Jorge:Okay, that's fair.
Josh:It is the same as you.
Jorge:Okay, okay, okay.
Tanner:All right.
Tanner:So we need to roll 2d4.
Josh:This is already a get-out-of-jail-free card.
Josh:If you die, you just show up somewhere else.
Josh:Do not bargain with me more years on your life.
Mike:Let's go.
Noah:I rolled a three.
Tanner:Hey, three is pretty good.
Josh:Okay, absolutely.
Josh:So three months from now, you will all have fully grown people, which means that if you die in the intervening time span, you'll show up in Sedecium in three months.
Mike:Three is fantastic.
Josh:I mean, that's...
Josh:That's a pretty good backup plan.
Jorge:Yeah.
Josh:Okay.
Jorge:I will leave a... Oh, wait, no.
Jorge:Can you leave a copy of your spellbook?
Jorge:How does that work?
Mike:I can have more than one, so I can just leave one.
Mike:Why, you want to have a clone ritual sitting so when we wake up we can make new ones before we head out?
Josh:No.
Jorge:No, I meant for gate.
Josh:He wanted to...
Mike:Oh.
Jorge:Because if we get wiped, we need to be able to get back.
Noah:I just imagine that Divex is like, okay, clone me.
Noah:Here's a copy of my spell book.
Noah:Puts it in front of his glass tube.
Noah:We walk out.
Noah:Five seconds later, Zugg clone walks in, opens it up.
Noah:What is Force Barrage?
Mike:Translocate?
Jorge:So, yeah.
Josh:Oh no, you broke containment.
Josh:Now suck no spells from two spheres.
Noah:All my spells run through a thesaurus.
Josh:That's an end to a session, I will say.
Josh:I don't know if it's a good one, but it definitely is an end to a session.
Mike:Now the job is to find items that we want and then figure out if we either need to rob a bank or interrogate the terrorized Oreskians if they have it.
Josh:That's what it sounds like.
Jorge:Are you just trying to put away a second kit in case we go down?
Jorge:We have a back instead.
Mike:No.
Josh:Yeah, it sounds like now that you've made these clones and you know that they're not evil, you want to give them stuff.
Mike:No, I have a good spell book, which is the Codex of Destruction and Renewal, which is very powerful.
Mike:I have the Greater Robe of the Archmagi, so armor or whatever is covered.
Mike:My staff is lagging.
Mike:So I'd like to figure out my staff before we take the plunge.
Jorge:The last fight went so poorly.
Jorge:We need... We need another...
Mike:Well...
Josh:I mean, it's definitely going to go differently.
Mike:It can always go better, and I didn't use a whole lot of what I did at level 18.
Mike:The next fight is going to go quite a bit differently, positively, in our direction, I think.
Josh:I'm getting data from these fights as you go through, because I have to adjust to peel back the curtain a little bit, because that's always a fun thing to do.
Josh:the fight that you guys had with the Imixes was a fight against three level 20s, and then a fight against a level 24.
Josh:Back to back.
Josh:So, clearly, that's not a challenge for you.
Josh:So that just lets me know that I can start scaling it upwards more.
Jorge:No, no, no, no, no.
Jorge:They just had strong vulnerabilities.
Jorge:That was the issue.
Josh:It's...
Josh:They didn't really have all that bad a vulnerability.
Josh:Part of the problem is that if any enemy has a vulnerability, you're guaranteed to hit it.
Josh:And also, because of how you're built, you're guaranteed to let somebody else hit it at the same time.
Josh:So I just, you know, sometimes if I had a vulnerability, I just have to account for that.
Josh:Part of the problem is that from 5e, I much prefer a monster that hits hard but doesn't have a lot of health than the other way around.
Josh:But you guys hit harder in this than you did in 5e.
Jorge:I am worried about it being not a pushover.
Josh:So if I don't give it enough health, if I give it a measly 500 HP, you do that in two rounds.
Josh:So, you know, it's fine.
Josh:I am not worried about the final boss being a pushover.
Josh:That's fine.
Josh:Apparently now you guys set it up nicely that I can TPK you without feeling bad.
Mike:You can try.
Mike:Oh, dude.
Josh:I mean, like, I'm the GM.
Jorge:No, he doesn't need to.
Josh:I can definitely TPK you if I wanted to.
Josh:Okay.
Mike:No, you can definitely try.
Jorge:So, wait, just... No, you go ahead, go ahead.
Josh:There is... Yeah, sorry.
Josh:Go.
Josh:No, I was about to reveal something.
Josh:I'm like, I won't do that.
Jorge:No, yeah, do it, do it.
Josh:No, I'm not doing it anymore.
Noah:Kill the Fieb.
Jorge:Ah, shit.
Jorge:Well, okay, so what are our actual plans for next session?
Josh:Sorry.
Josh:That would be useful for me, so I know what to win.
Jorge:Yeah, yeah.
Josh:Is that, like, you're going right into it?
Jorge:If you don't want to stop for Knoxblood, I don't mind not stopping for Knoxblood.
Josh:Well, so... Between now and next session, you guys should let me know if there's anything that you wanted to purchase while you're at Cetaceum.
Josh:This is the equivalent of that guy, like, when you're in a video game and there's a merchant explicitly standing directly outside of the entrance to the final boss that has all of the cool items.
Josh:If you see something that you want...
Josh:You can get it.
Josh:You're level 19.
Josh:I think it would be difficult for you to find an item.
Josh:So long as it's not an artifact or an apex item, the answer is probably that citizen has it.
Josh:I mean, obviously run it by me, but I'm sure you're fine.
Jorge:Yes.
Josh:Beyond that, is there anything else you'd like to do before you, you know, kick in the Feep store?
Josh:Sorry, kick in Mr. Feep's door and bada bing, bada boom him.
Mike:for him to miss.
Noah:I was playing that, like... We don't want to... Yeah, if we want to get the jump on him...
Tanner:I don't know.
Tanner:I guess we just do it.
Tanner:If we're not going to broadcast his name to the world, then we just go.
Tanner:Oh, that could be fun.
Jorge:Oh, I thought we... Wait, you want to do it mid-fight?
Jorge:Why?
Tanner:So that he can't react.
Jorge:So, my worry is that when we chatted with the guy from the Admiral, basically the conclusion was we either need to start an apocalypse to distract him.
Jorge:Or we need to invoke his real name.
Jorge:That was the only way to make him corporeal enough to even needle.
Jorge:So I think we need to do that before we can needle.
Noah:Oh, so we jump in step one, announce the name step.
Tanner:We can... We can...
Josh:Yeah, because broadcasting his name is a way for you to get around Yudan's suggestion of start the end of the cycle, because he doesn't want that, and it would spread him out thin enough that he would be able to pin him.
Jorge:Now... Yeah.
Jorge:So I think we could... Here's my tentative strategy.
Jorge:We get the lighthouse door ready to go through.
Jorge:Surprise attack his name.
Jorge:Then, only one person goes through the door.
Jorge:Before they go through the door, they snap that twig we got from the golden sparrows.
Josh:From Marcia?
Jorge:Charges it.
Jorge:Yeah.
Jorge:Needles him.
Jorge:And then everyone else comes in.
Jorge:Because I'm scared of immediately going in there and just getting killed.
Noah:Is the broker the one going in needle him or does he want one of us to needle him?
Josh:Um...
Josh:Well, I think a more general question, and this is for me trying to figure out what to do with Tech.
Josh:Tech is a very strong character.
Josh:I don't know if I necessarily just want to throw him into the combat with the Feep as, like, you know, more above the table.
Josh:This is a fight that you guys are, this is the culmination of your campaign.
Josh:Tech is a character who's kind of along for the ride with you right now.
Josh:So I think the way that we'll probably structure it is that if you render him vulnerable, tech can swoop in with the needle, but then you'll have to be the ones that actually fight him.
Noah:Thank you.
Jorge:Well, we don't know how strong he is.
Mike:it would feel cheap if we just had like a god walk in and like deal half the damage to the Feep
Josh:And then I can come up with some lore reason for why that is the case.
Josh:But... Yeah, I...
Josh:Right.
Josh:Well... Yeah, I mean, like, you could... For those of you who have seen or played Breath of the Wild, it's the whole deal where you kill the bosses beforehand, and it halves the boss's HP before you fight him.
Josh:But the intent is that you fight the boss at half health, so that's actually secretly his full health bar.
Josh:Um...
Josh:But, you know, I don't think I need to do that with you guys.
Josh:I don't think I need to knock down his health to 50% and then we'd be like, ha ha, we've got this.
Josh:Although now that I'm saying that, that is incentive for you to attack him.
Josh:Because he won't be at full health.
Jorge:Yeah.
Noah:Oh, she's level two?
Jorge:Or you lean into it and you give one of us Tech, one of us Marzo, one of us Desmond, and then we get Lacey for the fourth.
Josh:Well, yeah.
Josh:So, first of all, Lacy is a level 2 Bard.
Jorge:I'll make her a thrall.
Jorge:I'll make her a thrall.
Josh:But also, I did consider that briefly, where the fight with Dahl was you each controlled your character and then an ally.
Jorge:We got a thrall.
Noah:She's got weapons.
Josh:But that is made more difficult by the fact that A, you guys don't have a lot of allies this campaign.
Josh:Certainly not ones that are strong enough to fight the Feep with you.
Josh:And two, I feel like combat already takes a long time.
Josh:Like, just with the four of you fighting Immix, it took the whole session.
Mike:Yeah, I don't think... There isn't any sort of boredom or like, ooh, this is big fight energy.
Jorge:No, no, we don't need to.
Mike:We have plenty to do on our turn normally.
Josh:Yeah.
Jorge:I will say, though, our fights in Pathfinder are faster than our fights in D&D.
Josh:Are they?
Jorge:Because, like, we had multiple boss-level fights in D&D that took two or more sessions.
Josh:I mean...
Mike:Like, round-wise?
Josh:That's true.
Josh:We don't really go over into the next session as much with this one.
Jorge:Because I think it's we hit harder.
Jorge:I think the health pools just are...
Jorge:more shallow on both sides.
Jorge:Because in D&D, you go down.
Jorge:You pop up.
Jorge:That's fine.
Jorge:No harm, no foul.
Jorge:The enemy can have 3,000 health because if any guy goes down, there's no wounded or dying condition.
Noah:Yeah.
Josh:But yeah, no, I think just the four of you going in for the fight will be fine.
Josh:It should be cinematic, you know, and I feel like it'll be less cinematic if it's the four of you, and then also Lacey in the background, and like, Oxus the professor from Illyara, and... And who else?
Mike:We'd really just be risking their lives.
Tanner:And Roy Tech.
Josh:Oh yeah, and Roychek, the very old gnome.
Mike:Hey, do you want to come fight a god with us?
Mike:I feel like you guys have way more experience fighting gods and maybe you're a bit more resilient to it.
Jorge:Yeah.
Noah:We have Kyle, the two gods.
Mike:I mean, I don't think we could just come along and one AoE and they're all fucking dead.
Josh:At the end, you have Kyled's two gods.
Josh:At the end of Baldur's Gate 3, there's a series of fights where you can summon allies that you've gotten from earlier in the campaign.
Josh:And they're all so squishy that they die immediately.
Josh:So I'm imagining you guys coming into the final boss, and then the three friends, you call on them to appear, and they all immediately get wiped out, and you've just killed three people.
Josh:Just for fun.
Jorge:Or we open up a gate for Zugg clones to come in.
Josh:So...
Josh:Zugg canonically cannot participate.
Josh:He'd ruin the weave.
Josh:That's actually established.
Josh:If you bring in a bunch of Zugg clones, he would ruin all things weave.
Jorge:Oh.
Josh:So, you know.
Jorge:Yeah.
Jorge:Okay, and then other... I know this is kind of peeling back the curtain, but are we expecting to, after this, then fight the Deep?
Jorge:Is that the vibe I'm getting here?
Jorge:This isn't the end of our campaign.
Josh:That was my impression.
Josh:So the impression that I got is that you guys are going to fight this guy, and then if you win, the next and last target of the campaign is the Deep.
Josh:Let me know if you had something else in mind.
Tanner:I think, like, for me, it's the deep and then, like, figure out how to, like, stop the lighthouse.
Tanner:Or not stop the lighthouse, but change something about the cycles.
Josh:Yeah.
Tanner:So that's not necessarily, like, a combat encounter.
Tanner:I don't know.
Josh:No, that's fair.
Jorge:We could also technically, for the lighthouse, you need ascension and all of that.
Jorge:Our characters could technically try to, I don't know, help lead the sphere.
Jorge:I don't know.
Jorge:They seem powerful enough.
Jorge:Yeah.
Jorge:I can't believe you guys didn't want to be part of Bastards Against Tyranny Society.
Josh:I hate that so much.
Noah:That is really awesome.
Mike:No.
Josh:Stop trying to do the bats.
Josh:It's dumb.
Tanner:Stop trying to make the bats work.
Jorge:I didn't find an acronym, so I asked Gemini, and the closest I got from them was Beacons Against Tyranny Society, and then I was walking, and I thought, I was like, Bastards is way better.
Josh:It's less heroic, though.
Josh:Also, you don't need to have every party you're a part of be an acronym.
Josh:Like, just because the WEFT is, you don't need to then make BATS also an acronym.
Noah:Next time will be... Next time will be a non-acronym.
Josh:Especially given that it's not real and you're not part of it.
Josh:Well, so, I tried to make it slightly easier for you.
Josh:Next campaign you are joining a pre-named group.
Jorge:You think we're going to manage to stay in that group?
Josh:I will still make you guys come up with a name for, like, your little cloister in the group, but it's not as important immediately, you know?
Josh:Oh, you're immediately... Session one, you immediately leave.
Jorge:You think we're not going to double cross it?
Tanner:You know what?
Tanner:I'm just not very concerned about the Voidsong.
Noah:I don't know.
Mike:Bye.
Noah:I got things in Calaria.
Noah:I got orgs to organize.
Josh:That is what they're for.
Jorge:Did anyone else put thoughts into what characters they're going to play, out of curiosity?
Tanner:I still don't know what class I want to play.
Jorge:Do you have any vibe?
Tanner:I don't want to be a wizard.
Jorge:Okay.
Tanner:And I don't want to be a healer, at least not primarily.
Jorge:Yeah, that's fair.
Josh:Understandable.
Noah:Yeah, Tanner, what sort of role do you think you want to play?
Jorge:I'll have healing magic and battle medicine, so I don't think we'll even... I can be something else, too, if you want.
Tanner:Are you... Did you... You were thinking cleric?
Tanner:Am I remembering that correctly?
Jorge:Also, if you want to be a healing... Let's say you're lying to me right now.
Jorge:I can be a harming cleric.
Jorge:I can figure that shit out.
Jorge:It looks good.
Jorge:Oh, cat.
Noah:Because I feel like the last couple of campaigns, you've ended up as the frontliner and also the healer.
Tanner:I don't know.
Tanner:I don't know.
Tanner:I don't know the answer.
Tanner:I don't think I want to be a full caster.
Jorge:Maguses are fun.
Jorge:Champions don't really... Thaumaturges, also fun.
Tanner:I was thinking about maybe the Magus.
Noah:Investigators, also cool.
Noah:There's a new archetype for them that does magic a little bit.
Josh:in it.
Tanner:Yeah, one thing I was thinking of was having intelligence in some way.
Tanner:I feel like the last two campaigns, all this crazy magic stuff was going on, and then my character's like, I don't know what any of this means.
Jorge:Yeah.
Jorge:Have you... I recently found a thing called the Wanderer's Guide to... Have you guys seen this?
Josh:It's an alternative to PathBuilder.
Tanner:Now something else that could be fun is if we...
Jorge:Yeah, but you can also... I've seen people share character builds.
Jorge:And there's like...
Jorge:There's like forms if you want to.
Jorge:They'll be like, I created a, I don't know, a Doctor Who build and things like that.
Jorge:So it could be fun for some inspo.
Jorge:But yeah.
Tanner:Some of us maybe had linked backstories.
Noah:Yeah.
Josh:Illegal.
Tanner:Potentially, I don't know.
Jorge:Yeah, that can be fun.
Noah:Well.
Tanner:Oh.
Josh:I take it back.
Mike:time.
Josh:That's not illegal.
Josh:That would be cool.
Jorge:That'd be cool.
Josh:Also, to note, the campaign guide is relatively barebones on low-to-the-ground stuff.
Josh:On purpose.
Josh:If you have an idea that you want to chuck in there, let me know.
Josh:I'm sure it works.
Jorge:Cool.
Jorge:Yeah.
Jorge:All right.
Jorge:Well, if you figure out what classes you guys want to play, we can chat about linking backstory.
Jorge:Or if you want to share where you're from or whatever, we need something linked.
Tanner:yeah quadruplets where's
Noah:All perfect.
Jorge:So it could be classes, backstory, or something.
Jorge:We don't have to share everything, obviously.
Jorge:Just a little tidbit.
Josh:Twins only.
Jorge:We could do a twin thing.
Josh:Quadruplets.
Mike:Thank you.
Jorge:We're six tuplets to leave room for two character changes.
Josh:Okay, so there are, like, of the characters that I fleshed out in Iconoclasm, there are already twins.
Josh:So if you want, you guys can be sextuplets with those twins.
Tanner:Epic.
Josh:Great.
Jorge:Yeah.
Jorge:Well, we, yeah.
Josh:Cool.
Tanner:Are we playing next week?
Josh:Okay.
Josh:I'd like to.
Josh:Monday?
Mike:Monday, Monday, Monday.
Tanner:Me too.
Tanner:Yeah.
Jorge:That was good.
Josh:Monday.
Josh:Already?
Noah:name cool
Josh:Just message me any of them so you buy.
Tanner:His name is Veep.
Mike:Okay.
Mike:Peace.