Josh:sup fucker it's just you and me that's it that's all i have to say
Josh:Hello?
Tanner:Hey, Josh.
Tanner:How are you?
Tanner:I'm pretty good.
Josh:I'm doing quite well, how about yourself?
Tanner:Do I have this stuff right?
Tanner:Okay, there we go.
Tanner:I couldn't really hear you.
Josh:Uh, sorry.
Josh:Should I start yelling?
Josh:Would that help?
Tanner:Oh, no, no, you're good now.
Tanner:I think I had my volume low.
Josh:You sure?
Josh:Because I can yell.
Josh:I have that ability.
Tanner:No!
Tanner:I feel like I'm really happy with where you're at right now.
Josh:Okay.
Josh:If at any point in the future you decide you'd really like me to start yelling, I can do that.
Tanner:Okay.
Josh:For you.
Tanner:Yeah.
Josh:Yeah.
Tanner:Not bad.
Tanner:It's good to have the option.
Josh:Right?
Josh:Yeah.
Mike:Now recording.
Josh:No, you missed it.
Josh:I was the only one that got to hear that.
Mike:No.
Josh:I can restart it if you're sad.
Mike:No, everyone just heard it right now.
Josh:Well, technically yes, but no.
Mike:Mm-hmm.
Mike:Well, technically is the best kind of right.
Josh:I'm going to add the sound clip to the sound board so that we can just play it whenever.
Tanner:Oh, he's locked in.
Mike:Okay.
Josh:How are the glasses working for you?
Josh:Yeah, you said you were going to try them in the office.
Josh:Are they helpful?
Mike:I haven't tried them in the... I brought them.
Josh:Okay.
Mike:Not these.
Mike:These are an aggressive tint.
Mike:They come in packs of two.
Mike:There's a less aggressive tint for the daytime.
Mike:This is the nighttime tint.
Tanner:Hmm.
Josh:Why do you want the tint to be more aggressive when it's darker?
Mike:No, I haven't... What?
Mike:Oh, this is more for like...
Mike:Actually, I don't know.
Mike:Maybe it's just severity?
Mike:I mean, maybe I'm mixing descriptions, because the blue light blockers, they have darker tint for the evening than for during the day, because...
Josh:How many monitors do you have?
Mike:I don't know.
Mike:You want less blue light in the evening, and it's... Some amount is tolerable during the day.
Tanner:right are you sure that the headaches aren't from your co-workers
Mike:But, you know, I think a lot of the headache is from doing this, because the screens are, like, fucking six feet off the ground.
Mike:So, sitting at my chair the normal way that I sit, which is, like, very far leaned back, I'm just, like... No.
Josh:what's the what's the positioning how do you have it set up three vertical oh that's also a lot when you when you're looking at things do you like swivel from side to side to look at your three monitors
Mike:No, I have three at work.
Mike:Oh, it's just three.
Mike:It's an impermanent desk.
Mike:No, no, no.
Mike:Three horizontal.
Mike:Yeah.
Mike:Yeah.
Mike:I mean, I'm used to having a super ultra wide here and a laptop, so I don't mind doing this.
Mike:It's the...
Mike:This is at an appropriate eye level.
Mike:The monitor that I have here, it's not pure ergonomic, because I think it's supposed to be below the horizon of your eyes, but it's much better than the entire screen is above the horizon of my eye.
Josh:Are they not adjustable?
Mike:They are.
Mike:I probably have to bother someone, or they'll get mad if I try to fuck with the monitors and maybe break something.
Josh:Hmm.
Mike:But I just want a permanent seat that I can...
Mike:bother the the tech department because they have i can get a Giant monitor with two vertical ones on either side and i want that instead of having the three k-sized oh no
Tanner:that would be fun
Josh:Are those new headphones, Jorge?
Josh:You can't hear us, so you won't hear the question.
Jorge:what is this bad how about now is it better let's see if the other ones work
Josh:Oh, that was delayed.
Josh:You say something, we see your mouth move, and then there's a pause.
Mike:I told you not to get new ones.
Mike:I told you not to get new ones.
Mike:You made fun of me.
Mike:You said... No, it's probably some configuration.
Josh:Nope.
Josh:You've got like a one and a half second delay from video to audio.
Josh:All right.
Mike:It's going through something that is doing way too much processing.
Jorge:I just had to fix this before.
Jorge:I just didn't.
Mike:Is it Bluetooth?
Tanner:Hard to say.
Tanner:That looks better.
Mike:No, it sounded like Bluetooth.
Jorge:Hello?
Josh:Say an extended thing.
Noah:Hello?
Jorge:This is better.
Jorge:Extended thing.
Josh:That looked fine.
Tanner:That looks better to me, yeah.
Josh:Yeah.
Jorge:Okay, cool.
Jorge:yeah i have to um so these are currently doing it via bluetooth and there's a wired one that's just a better version of this but the wired one wasn't working i'll figure this out later what did mike call well so
Mike:I called it.
Josh:Nice.
Josh:Mike did call it.
Mike:My ears are finally tuned.
Josh:I think that means he gets a hero point.
Mike:Yes, the hero point.
Mike:When you turned the headset off, I asked, is it Bluetooth?
Mike:And everyone was confused on how the ears of a hawk could hear that.
Jorge:There's a setting to make it not Bluetooth, except I don't know how to do it.
Jorge:So I'll figure that out.
Jorge:If you guys keep talking, I'm going to try to go back to either mic for a second.
Tanner:Very well.
Tanner:Noah, how are you today?
Josh:I refuse.
Noah:I'm good.
Noah:It's nice here.
Noah:It's like 65.
Mike:It's warm.
Tanner:Oh my gosh.
Tanner:That Denver weather is wild.
Noah:Yeah, what's it like over there?
Noah:That's nice.
Tanner:It's actually not too bad right now.
Tanner:I think... Yeah.
Mike:It's warm today.
Mike:You can't shit talk the weather today when some days it's been the 20s the whole day.
Josh:Warm.
Josh:Yeah, warm being 40 degrees.
Josh:Like, it's not warm.
Mike:It hit 50.
Mike:It hit 50 today.
Tanner:I do think it hit 30.
Tanner:I don't know if I would have been sweating, but...
Josh:Did it hit 50?
Mike:Yeah, my coworkers were actually taunting me because I walked outside in just like a sweatshirt or a sweater, and they're like, don't you need your jacket?
Mike:I'm like, it's boiling outside.
Mike:They're like, yeah, but you're used to cold weather.
Mike:And then they walked outside.
Mike:They're like, oh.
Mike:I'm like, yeah.
Mike:Yeah, I'm sweating really bad right now.
Noah:just stand out in the cold until you feel warm he's got to think warm thoughts
Mike:I would.
Mike:If it hits 50, I want to wear shorts.
Mike:Honestly, in the 40s, I want to wear shorts.
Tanner:I'm not from Buffalo, so I...
Josh:It's true.
Mike:You just gotta train yourself.
Mike:Harden your mind.
Josh:The mind is the problem and not the body?
Josh:But it's cold now.
Mike:Mm-hmm.
Josh:Oh, sure.
Mike:It's cold.
Josh:Mind doesn't matter.
Mike:If you can direct the cold feeling evenly across your body, you won't feel as cold.
Mike:That's just biology.
Mike:Like, if I put on pants, but I wear a thin sweatshirt, I'm like...
Mike:I'm cold.
Mike:But if I wear shorts and the thin sweatshirt, it never feels like my body is cold.
Mike:It feels like my legs are cold.
Mike:And that's tolerable.
Noah:Isn't that redirecting it, though?
Josh:Is that just because... I don't even think it's redirecting it.
Tanner:Thank you.
Josh:I think both parts of him are getting cold.
Josh:It's just his legs are getting even colder than his body is.
Noah:So that's the part they're focusing on.
Josh:So he notices it more.
Mike:But it's easier to deal with.
Mike:Like, if your kidneys were cold, you'd be dead.
Mike:But if your legs are cold, you're fine.
Noah:Wait, that's kind of different, though.
Noah:If your kidneys were cold, that's a major issue.
Josh:I don't know how you would be able to tell that your kidneys are cold.
Mike:exactly that's why you i put mine yeah yeah like when you can tell when your pee comes out a little cold and you can usually tell hours before which is it's in the kidneys
Jorge:Oh, you can tell.
Josh:Are there temperatures?
Jorge:You can tell.
Josh:In your kidney?
Noah:Thank you.
Jorge:You usually just pee on it.
Jorge:You've never had a cold pee before?
Jorge:No.
Josh:Have you?
Jorge:It doesn't...
Mike:Have you seen one?
Jorge:Not normally.
Jorge:There's just a lot of time for it to warm up.
Jorge:So for me, it doesn't really.
Jorge:But I know it depends on what you're working with.
Mike:Well, you've probably heard one.
Jorge:Yeah.
Mike:You've probably heard one at a urinal because it hits different the back of the... It's like when you can tell that the water coming out of the faucet is hot or cold by the sound of it.
Jorge:It does.
Jorge:They've studied that.
Jorge:You know, in old school China, they used to see if someone was diabetic by if ants would go to try to drink their pee.
Noah:Nope, nope.
Jorge:Yeah, they could also tell kidney issues from temperature.
Josh:Or, I mean, old school alchemists in Europe did just drink pee to see if you had diabetes.
Mike:yeah like if it's refreshing like if the piss is refreshing then you have six you have six months i don't know if i consider i'm old school
Josh:They didn't even, like, have the ants as a middleman.
Tanner:Well, can you make a distinction there between drink and taste, Josh?
Tanner:Or are you really meaning to say drink?
Josh:Well, okay, so they would taste it, but there is no way to taste it without it entering your mouth.
Noah:You can be like...
Josh:I guess they didn't... I don't know if they swallowed.
Josh:I assume they didn't.
Josh:But there were alchemists with a weird fixation with urine.
Mike:I didn't aerosolize it.
Josh:Like, the reason we discovered phosphorus is because of the piss wizard.
Josh:There was an alchemist that was trying to make gold, and he made the genius connection, urine is yellow, gold is yellow, clearly I can turn one into the other.
Josh:And so he boiled urine a bunch and accidentally extracted phosphorus.
Tanner:Josh, can you say the line that forces us to change subjects?
Mike:Yeah, same thing with the main ingredient in gunpowder, salt pisser.
Noah:I think at this point in the conversation, the way you're holding the cat makes it look like a hand puppet.
Mike:It's from pee.
Josh:Do we want to play Pathfinder?
Josh:Are we allowed to start even when Jorge isn't around?
Mike:I don't know.
Josh:Oh, he's back.
Mike:You know, it was really... What was... Wait, can you hear us?
Josh:He's back with Kat.
Jorge:Meow, meow, meow, meow, meow.
Tanner:How?
Mike:You guys want to know what's really disappointing?
Mike:I've complained about Jorge being too quiet.
Mike:So he has these new headphones on.
Mike:He's of appropriate volume.
Mike:He takes them off.
Mike:He puts on the old headphones, and he is extremely loud.
Mike:So I had him at 200%, and I had to move him to 100%, because now the old headphones are working properly, at least for me, and I can hear them at a good volume.
Mike:So maybe Jorge was right.
Mike:He did have to buy new headphones.
Mike:But doing that made the old ones work better.
Jorge:Yeah.
Jorge:So the new headphones are a lot cheaper, but they were mostly to be used at the office.
Jorge:So it doesn't really matter to me.
Jorge:I'm going to try to figure out, see if there's a way to do a wired connection.
Jorge:I thought there was, but if there isn't, I'll use the old ones.
Mike:You can use Bluetooth at your office.
Jorge:You're not really supposed to, but everyone does.
Mike:Oh, okay.
Jorge:Well, you're allowed to use regular Bluetooth.
Jorge:You're not allowed to use proprietary Bluetooths, which is most peripherals.
Mike:That makes sense, yeah.
Jorge:Yeah, but my desktop doesn't have Bluetooth at the office.
Jorge:So hopefully there's a wired thing.
Jorge:If not, I'll return this.
Mike:Yeah, I can't use Bluetooth anything.
Mike:Not that I would.
Jorge:Yeah.
Jorge:Yeah, that makes sense.
Jorge:I heard talking to some people about like, oh, you're not allowed to use Bluetooth.
Jorge:And like most people I chatted with didn't even know that was a thing.
Jorge:So I was like, all right, what's the fucking point?
Jorge:But I also have some coworkers that use straight up chat GPT to write code.
Jorge:And I'm like, you guys should be fired.
Noah:They should be fired.
Noah:That's crazy.
Tanner:Yeah.
Jorge:That is insane.
Jorge:Especially when we have one that's trained on our data.
Josh:Nobody likes the Google AI, even if Apple's integrating into stuff now.
Jorge:The problem is, too, is these people only have Google-specific questions.
Josh:Nobody likes it.
Jorge:Because none of the people dumb enough to use ChatGPT is writing complicated code.
Jorge:They're just piping stuff.
Jorge:And you should be using a dedicated LLM.
Jorge:Because every time I look at someone doing it, I'm like, yeah, you're not... We don't have you write...
Jorge:I like to make fun of this because I feel like most people at Google never even write a new file.
Jorge:There's just a bunch of people that will just add code to existing files, but there's very few people who even just make a new file, like just make a new lib, things like that.
Jorge:They're just like, oh, let me just put it all fucking here.
Jorge:But it's fine.
Mike:The sample questions for our internal chat GPT are really creepy.
Mike:They're like, you can also ask it internal specific stuff like, where does John sit?
Noah:Nope.
Noah:Don't like that.
Noah:Why?
Mike:That is the first sample question.
Mike:Check out our analysts' internal reports.
Mike:Where does John sit?
Tanner:Could it tell us where Mike sits?
Mike:You know, I'll probably ask it.
Mike:And if it's just like, Mike doesn't have a permanent desk, but he's been here the last two weeks.
Mike:I don't know.
Mike:Turn it off.
Jorge:What if it tells you a desk that you don't have, and then you end up getting that desk later?
Jorge:Yeah.
Tanner:Ooh.
Mike:That would be almost worse than any other outcome.
Tanner:Because they've already decided but haven't told you.
Mike:No, I don't think they've decided.
Mike:This would be prescience.
Jorge:Yeah.
Jorge:But I heard Josh said that thing that Tanner asked him to say.
Josh:No, actually, I kind of decided against it.
Josh:I don't think I want to play Pathfinder anymore.
Noah:Oh.
Tanner:oh
Mike:Now recording.
Josh:Okay, I do want to play Pathfinder.
Jorge:You want to become a piss wizard?
Josh:That is preferable.
Noah:The only options.
Josh:I mean, I guess.
Josh:Does anybody want to do a recap of the previous session, if they are so inclined?
Jorge:I was about to say, where did we leave off?
Jorge:But then I realized that just means I should not be the person giving a recap.
Josh:That sounds true.
Tanner:We actually didn't do a lot last week.
Noah:It was like 90% us talking, 5% us beating up random tavern people, and then another 5% us getting sliced open by tech.
Josh:No.
Jorge:Yeah, and about 5% of us being like, yeah.
Jorge:And then most of the night was us being like, well, Lev's really smart and we should do what Lev says, but whatever.
Noah:I think the consensus was, that's mass murder.
Mike:Oh, yeah, that's right.
Mike:We had like a very philosophical discussion on if killing people is killing people and someone disagreed.
Josh:Yeah.
Noah:but then we did kill people but then ironically we did kill people who did not agree to get killed
Jorge:Well, it's not killing people.
Jorge:It's killing people that agreed to be killed, but now they're ready to go back.
Jorge:And then...
Jorge:Yeah, yeah, that's fine.
Jorge:But also, I believe one of us made a point that, oh no, this is a good idea.
Jorge:We've done it before.
Jorge:Oh, sorry, sorry.
Mike:No, no.
Mike:I wasn't using that as grounds for a good idea.
Mike:It was leading to parallel.
Jorge:It was, oh, your idea left someone else had and we killed him.
Jorge:Oh, how did that go?
Mike:That was actually the... No, no, no.
Jorge:Everyone fucking hates us and is really sad about it.
Jorge:And we're now doing the exact same thing he used to do?
Mike:No, no, it was more of a threat.
Noah:Listen, I think the two options here are we kill everyone in Althane or we all become piss wizards.
Mike:The outcome is irrelevant.
Mike:Just letting you know that you share ideas with people we kill.
Josh:but I mean you do have to consider the alternative Lev is at full health right now yeah
Tanner:Thank you.
Mike:Oof.
Jorge:Yeah.
Mike:Oh, wait.
Noah:There's no other option.
Mike:You know, if it wasn't Jorge's character, there might be some nice back thing, like the increased divinity and influence of Thessians lead you to some idealism of brainwashing.
Jorge:Pissed Wizards at Fat Talk City.
Mike:But it's Jorge, so I think he just likes Grimm.
Jorge:Jorge, I want to mention, was the only one who did not say, oh, we should brainwash the people to do what we want.
Jorge:That was your ideas.
Mike:Hold on.
Mike:Hold on.
Jorge:You guys use the B word.
Mike:Divex?
Mike:No, no, no.
Mike:Divex did not have an opinion on that.
Noah:You're awesome.
Noah:It's propaganda.
Noah:Only difference.
Mike:That was a three-person discussion.
Mike:Two sides were taken.
Mike:Divex was Switzerland.
Jorge:Or person discussion.
Jorge:But yes.
Mike:Mm-mm.
Mike:Divex was Switzerland.
Mike:I sold Arms to one side, but we won't say which one.
Jorge:Yeah, you're like, no, we shouldn't do that thing.
Josh:Divex was neutrally holding on to the Nazi gold.
Jorge:Instead, we should brainwash everyone.
Mike:Mm-mm.
Mike:Yeah, Divex was collecting resources as you two fought.
Mike:Whoever loses, I'm taking all their shit.
Noah:Oh, I think there was also a brief moment where everyone was like, no one knows what's in the group fund.
Jorge:It's a bit mask because we make so many modifications.
Noah:And Mike went.
Mike:I don't have it written down.
Mike:I just remember it.
Josh:Right.
Tanner:Oh yeah.
Mike:And not very well.
Mike:There's like some zeros or something.
Mike:I don't know if they're at the front or the back.
Noah:They're in there.
Josh:The front or the back?
Josh:Like, you guys have 00100 gold coins?
Mike:Well, I said they're either at the front or the back.
Josh:Maybe.
Josh:Right.
Mike:I have it encrypted.
Mike:I have it encoded in base 64.
Jorge:Yeah.
Josh:Okay, so I don't know who to give the hero point to for that recap, because I think all of you collectively just agreed on what it was.
Josh:Tanner spoke up first, so I'm going to give it to him.
Tanner:Oh, let's go.
Noah:You go, Tedder.
Josh:But yeah, so we begin today's session.
Josh:There was a little bit of a philosophical debate.
Josh:You guys had people rooting around in your skulls.
Josh:Noah, you got the stat blocks for the three hacks that you guys purchased.
Josh:You have run through the majority of your funds, but you have...
Josh:prepared, at least somewhat, for your all-expenses-paid vacation.
Josh:I believe I called it the Golden Spire.
Josh:I have in my notes Gilded Spire, so I'm retconning it to be Gilded.
Josh:Not that it actually makes much of a difference.
Josh:But, you know, it's an old...
Josh:old media station that was in orbit around the planet, went defunct for reasons, and has been repurposed into a combination casino resort and the offices of Omnivox, the voice of the people, everybody's favorite media company.
Josh:Yeah, so is there anything you guys wanted to do?
Josh:before you actually head up.
Josh:You have tickets.
Josh:Comet Air, the local starship company, will provide transport up into orbit for you.
Josh:But is there anything that you wanted to try and take care of while you were down here before you ascended?
Josh:Or, sorry, ascended is probably the wrong choice of words there.
Tanner:Whoa, whoa.
Josh:But, yes.
Jorge:I would like to just, is there any vampires or werewolves or anything like that here, even in literature?
Josh:Um, kind of?
Josh:In that, like, roll a society check for me, please, I guess, to, like, look through.
Josh:Yes.
Jorge:Could I?
Jorge:I also have a thing when I gather information, I can use deception if I'm trying to lie to people.
Jorge:Can I just be like, anyone here a vampire?
Josh:You're... No, you're not trying to lie about this.
Jorge:All right.
Josh:Uh, Noah, you had your hand raised.
Noah:Yes, I'd like to work with tech to find some random Joe Schmo who rented something from Omnivox, tie him up, and just say words to them until it triggers whatever the copyright infringement is.
Tanner:What?
Josh:Oh, absolutely.
Jorge:I will disguise them before they do that.
Josh:Sure, you don't need to... I think if there's anything you can trust Tech to do, Tech is pretty good at covering his tracks.
Josh:So specifically for finding some Joe Schmo, saying some words to try and identify what words are owned by Omnivox that you're not allowed to say.
Josh:And it's interesting, the words as you cut through the list are Althane?
Jorge:I'm really scared.
Josh:And, oh shit, what's the other one?
Josh:There was one more.
Josh:Because you guys said two that were... It wasn't Sleep, it wasn't Lighthouse, it wasn't Thessian.
Noah:I saw it.
Jorge:All things.
Noah:That's the end.
Jorge:Yeah, those three.
Mike:the F.E.A.P., the Lighthouse.
Jorge:Those all fan.
Jorge:Wasn't Sundom.
Josh:It was Sundom.
Josh:Yes, thank you.
Jorge:So none.
Josh:Althane, Sundom, and I think that was it.
Josh:Was there a third one?
Jorge:I thought there was three, but cave ascent now.
Josh:No.
Jorge:Shard battle.
Josh:No, the ones that come to mind would be Althane and Sundom.
Josh:And, you know, as part of it, I think tech could look up who owns the trademarks on those words.
Josh:Sundom, the trademark is owned by Omnivox, but it is specifically flagged for a non-use across media.
Josh:It's one of the words that they've just banned that you're not allowed to say because they own it and they don't use it in general.
Josh:Althane, on the other hand, is registered under some kind of legacy patent type that originally had an author name on it, but no one knows.
Josh:It was redacted in some form.
Josh:So it's just globally owned by a persona non-agrada.
Josh:Nope, there's too many A's in that, but you get that.
Jorge:So I got a 20 on the society check.
Mike:Thank you.
Josh:A 20 on the society check?
Josh:You would not be able to find any information about werewolves and vampires as you would understand them.
Josh:I think the closest you would find is you know that there are, or you would find that there are groups of people...
Josh:One or two gangs that operate in the general area that like to use cybernetic enhancements to mimic animals.
Josh:That's probably the closest you're going to get there, because the end result is maybe a little similar to Lycans.
Jorge:OK, so guys, should I create some, I don't know, vampire spawns here and then leave?
Josh:But these are really closer to, like, furries than they are werewolves.
Mike:That's what to say.
Josh:Yeah.
Tanner:Just for the sake of it?
Jorge:Colonize the planet?
Jorge:No, I'm kidding.
Jorge:I don't actually want to do that.
Jorge:Come on.
Tanner:Oh.
Noah:He was so straight-faced.
Jorge:Come on, people.
Tanner:You're hard to read.
Jorge:guys got so scared of me the second i got the third eye that come on i don't even have it anymore oh so when was it oh okay that's fair it's fair okay that's fair
Tanner:I don't think that's when it began.
Noah:Yeah, it was not.
Josh:So literally from the beginning.
Noah:When you made a deal with Knox.
Tanner:Oh, mine was when I couldn't sense your life essence when we first met you.
Mike:Mm-hmm.
Noah:Oh.
Tanner:Yeah, yeah, yeah.
Tanner:Yeah, yeah.
Tanner:For me, of course.
Jorge:You should have asked if I was a vampire back then.
Jorge:I just wanted to clarify.
Jorge:It's kind of crazy I hung out with you guys for like a week and you didn't ask me, but that's fine.
Tanner:Yeah, at that point in time, it was kind of Marzo's job to ask, and so we were...
Jorge:Oh, well.
Noah:Yeah.
Jorge:That's unfortunate.
Jorge:All right, well, let's go.
Josh:Okay, so...
Jorge:Should we look into that patent company thing?
Jorge:Or we should probably just go to the spire, right?
Noah:I'm doing feet.
Jorge:Let's be honest.
Tanner:I mean, it's owned by Omnibox.
Jorge:No, there was... Okay, so I guess a follow-up question.
Mike:Well...
Jorge:What do we do once we get to the Gilded Spire?
Jorge:Do we just go, hey, where is your most precious vault of all your stuff?
Jorge:And then we just break in and hope we see something that doesn't have its name removed?
Jorge:What's our game plan up there?
Noah:So I guess we probably will find wherever the Omnivox headquarters are and then get into their deep archives.
Jorge:Okay, so we're not going for things.
Jorge:We're going for information.
Noah:That was what I thought.
Mike:Yeah, that was the whole mission.
Josh:Tech will say Tech will say the point of this entire mission is to learn the name of the F.E.E.P.
Jorge:Look, don't act like I'm crazy.
Jorge:We always go for the thing.
Josh:because that renders it vulnerable.
Jorge:Yeah, no, I understand it's the ultimate goal, but don't act like it's a crazy idea that we also want to try to steal some stuff, because I know these people.
Jorge:They're thieves.
Tanner:I mean, if you're looking for a thing, we could try to find where they dump all their trash and look for the nameplate that used to be on their desk.
Jorge:Myself included.
Jorge:Probably incinerated, right?
Jorge:I don't think they called the... Because... Whoa.
Mike:He's not talking about those kinds of things.
Mike:He's talking about very advanced cybernetic enhancements.
Mike:Things that would help later, but are not the phoebe's real name.
Tanner:Yes.
Tanner:I was trying my hand at the joke.
Tanner:That was...
Mike:How horrific.
Jorge:I don't understand humor.
Noah:Very, very straight-faced with... What a drive.
Jorge:Humor left my body.
Jorge:With the DeWitt Hawks.
Jorge:Yeah.
Noah:Oh, that's what you trade in exchange for the deal with Oxylast Humor?
Jorge:Yeah, my whimsy.
Jorge:All right, let's go up.
Noah:Oh, no.
Noah:Lev without whimsy.
Mike:Because I can't.
Tanner:you
Josh:Okay, nothing else to do planetside.
Josh:Tech will help you guys move your way through the city towards the spaceport.
Josh:Going through security and all of that stuff is actually relatively easy for you guys because it's not like you're carrying a bomb or anything like that.
Noah:I am.
Josh:Tech will ask that you, you know,
Josh:Check your luggage.
Josh:So it's up to you guys what stuff you want to check.
Mike:Thank you.
Jorge:Why does he want this?
Josh:Weaponry and the like are not allowed on the plane.
Josh:Or the starship.
Jorge:Oh, it's fine.
Jorge:No, live doesn't hold any of them, so that's fine.
Josh:Sure.
Tanner:Is Tech traveling with us or is he teleporting up there?
Jorge:I don't have anything to check.
Jorge:I live as a wanderer.
Josh:If you recall, tech can't teleport up there.
Tanner:Okay, yeah, yeah.
Josh:Some after effect of when what became the feet took the echo fragment, shattered the space there.
Josh:It is not particularly conducive to teleportation.
Tanner:Yeah, that's right.
Tanner:So how am I going to get my shield up there?
Josh:You can check it.
Josh:They'll let you bring it up.
Josh:You just can't bring it with you onto the ship itself.
Josh:It has to be stowed under board.
Tanner:Oh, okay.
Jorge:What about we just start to hide like a... Can they find the orb?
Josh:I don't know if you would know that.
Jorge:Do they scan the orb?
Jorge:It's invisible, right?
Josh:Sauron is invisible.
Josh:Hallia and Tenno, as you guys have asked multiple times, are not invisible.
Josh:That orb is not invisible.
Jorge:Are we able to go inside Sauron's orb?
Jorge:No, no, no.
Josh:Yes.
Noah:because I'm
Jorge:Let's give them... Can we go inside Sauron's orb?
Josh:You can't go inside Schism.
Josh:Nope.
Josh:Schism is not a cave.
Tanner:Now I'm just a little nervous that they might have the ability to detect something like that.
Josh:He is a robot that's floating around.
Josh:He doesn't, like, have an inside.
Jorge:Hey, Divex, do you have that spell secret chest?
Mike:They are robots.
Mike:Yeah.
Mike:What do you want, Hidden?
Jorge:We put all of our shit in the secret chest and then you just sum it on the other side.
Tanner:Like what I'm trying to
Jorge:So when he
Tanner:My question is how secret is the chest?
Jorge:temporarily dismisses it.
Jorge:It is found, it is just in the astral plane, scattered randomly.
Jorge:It is very secret from what I understand.
Tanner:And then you just call upon it.
Mike:Hold on.
Jorge:Yes.
Josh:If you're trying to find the stat block for it, it's not a secret chest.
Josh:It's an imaginary lockbox.
Josh:So...
Tanner:That is such a funny little jump.
Mike:Let me just make sure it's not a different... Because I was reading the secret chest description.
Mike:That only you can see and interact with.
Noah:Oh.
Josh:I will note you cannot put Hali and Heno's orb inside of your imaginary lockbox.
Mike:Because it's their creatures?
Jorge:Creatures.
Josh:Yes, they are creatures.
Jorge:Can they go chill with Sauron?
Josh:You want them to vacate their home into Sauron's orb and then have Sauron...
Jorge:Yes.
Jorge:And Sauron being visible, then we put it into the imaginary lockbox, because then we don't have any people inside of it.
Jorge:Then on the other side, we pull them out.
Jorge:They go back.
Josh:That would work.
Jorge:Cool.
Mike:Do you think that this would hide anything and then Divex will put something in his shadow?
Mike:Would they catch this?
Josh:He'll say, I imagine no, but this is novel for me.
Tanner:you you
Josh:I have not needed to take a spaceship in the past, given my general ability to move from one location to another.
Josh:I would expect not.
Josh:But you are rolling the dice a little bit, so to speak.
Mike:Hmm.
Josh:Yes.
Jorge:How much are spaceships?
Josh:How?
Josh:Like, to purchase?
Jorge:Yeah.
Josh:Billions of creds.
Jorge:Okay, so like gangs don't have them, right?
Josh:Some might.
Josh:There are gangs with corporate backing.
Josh:There are definitely a few gangs that would at least have access to one, if not privately own one.
Josh:Yes.
Jorge:How long would it take a spaceship to get from here to Althea?
Josh:These spaceships are not designed to leave the system.
Josh:Syrin is a single-sphere civilization.
Josh:They have not left their sphere.
Josh:yes no uh
Jorge:Can you teleport this spaceship to Althea?
Mike:I knew that would be the last question.
Mike:But I don't like this line of questioning, because this makes me think, guys, we should stay a little bit longer before we go to the Golden Spire, and we should try to heist a spaceship from a gang.
Mike:And we can't do that.
Mike:I don't even want to be tempted to heist a spaceship from a gang.
Jorge:Thank you.
Mike:And the thing is, no, no.
Mike:See, Jorge learned it was obtainable, and then he's like, we got to have a use for it.
Mike:And they just started asking about uses.
Mike:Because we want to heist it and we don't know what to do with it.
Josh:Two things.
Josh:One, it's too big for tech to keep anywhere, and tech has a larger interdimensional storage than you guys do.
Josh:Two, you guys are aware of starships on Althane.
Tanner:It's a wreck.
Josh:In that... No, no, no, no.
Josh:But ignoring the big one, ignoring the trip, when you were in Vyre, or when you were in the cognitive representation of Vyre, they spoke about using a starship to travel from Ilkain to Althane.
Josh:You know that there exists somewhere multiple starships in the system.
Noah:We gotta go to the Golden Spire, guys.
Josh:I don't know if you've located any of them.
Josh:Actually, I do know you haven't located any.
Josh:But you know that they exist.
Mike:We could steal a spaceship from a gang and sell it to a rival gang for billions of cred.
Jorge:to buy the black market modifications.
Mike:Yeah, no, no.
Mike:We'll do whatever fucking musical chairs we're doing with the orbs so that we can take it with us.
Josh:Listen, I... I was going to say, I think it's really bold of you to think that you can sell a spaceship to another gang when you have yet to find a buyer for your 18,000 clockwork dials that you've been carrying around.
Noah:We gotta leave.
Noah:We're... We gotta get up.
Mike:Divex is going to get padded down and 4,000 clockwork dials are going to fall out.
Mike:We can play...
Mike:No, see, that's the thing.
Mike:It's the same logic, Josh.
Mike:That's why I know there's going to be a buyer.
Mike:You go to the other gang and you say, you can sell this spaceship for more to someone else.
Tanner:Oh.
Jorge:I have an idea.
Josh:Okay, so you do the musical chairs.
Josh:You get the kids out of one orb into another orb.
Josh:Ron has Suntum super invisibility tech, so he's fine.
Josh:He's just invisible.
Josh:Yes?
Jorge:If we don't have enough tickets, we should get polymorphed into foxes.
Josh:You have enough tickets.
Jorge:Oh, okay.
Noah:Okay.
Jorge:Foxes with luggage could be brought up there, though.
Mike:We can save money, though, by foxes.
Jorge:I've heard.
Mike:They'll put them in the plane, right?
Jorge:All right, let's go.
Josh:Okay, so the five of you and Sauron board onto what is a relatively small starliner.
Josh:This is a private craft.
Josh:You have been granted access to a pretty nice setup.
Josh:There are maybe ten seats in the back area.
Josh:End of the cockpit is separated from you guys, but you do see one of the...
Josh:back and forth through that doorway, so it doesn't even look like it's shut.
Tanner:They just shouldn't.
Josh:That said, all of you... I said private vessel.
Jorge:What was it called again?
Jorge:What type of ship was this?
Jorge:I'm still checking.
Mike:No, no, no, no.
Josh:I did not... I... Oh, I said private craft.
Mike:You said private craft.
Noah:Thank you.
Josh:I was very careful not to say the word that is the name of that particular kind of vessel, but for some reason,
Josh:You guys, you can't handle.
Josh:So it's a private craft.
Tanner:They just shouldn't have done that.
Tanner:It's not your fault, but they just shouldn't have done that.
Mike:He was the cockpit of the pleasure craft.
Josh:I just, I don't really see the problem with it.
Josh:Like, the fact that you guys immediately went to understanding it in that way is really an indictment to us.
Jorge:Okay, so.
Josh:Not on the name.
Mike:No, no.
Mike:It means that that thing was named when there was no people with any sort of foresight in the room, or it was named by people like us.
Tanner:Oh...
Mike:Anyways, we're in the pleasure craft.
Josh:I said private.
Josh:It's not even that.
Mike:Fine.
Josh:It's a different kind of ship.
Jorge:Is there a pilot?
Jorge:Is there a person pilot?
Josh:No, there is a pilot.
Mike:Yeah, they're in the cockpit.
Jorge:Or is there a robot?
Josh:It's a real person.
Jorge:Can Lev talk to them?
Jorge:Or is it like a closed door?
Josh:If you weren't so busy laughing over a word I didn't say, you would already know the answer to this.
Jorge:It just puts me in a really bad spot.
Josh:Does anybody else know the answer to his question?
Tanner:One of them is walking around.
Tanner:I think I heard that.
Josh:Yeah, you can absolutely talk to them.
Josh:The door is not latched.
Josh:If you want to go and say hi to the captain, you can do so.
Jorge:I'll just chat.
Josh:As you all get settled in for launch, you know, a nice little seatbelt sign turns on in the top.
Josh:Captain asks for all of you to buckle up, settle in.
Josh:And there is a countdown.
Josh:Three, two, one.
Josh:And a very, very soft...
Josh:pressing feeling as you get pushed back into your chair.
Josh:It is not this rapid acceleration that you would expect.
Josh:There are windows out the vessel.
Josh:You can see you are rising at a relatively quick pace.
Josh:You just don't seem to feel it on the inside of the craft.
Josh:You watch as the city below you very quickly recedes to smaller and smaller and smaller until it looks almost like miniatures.
Josh:As you watch as the horizon Syrin crests.
Josh:It is a circle.
Josh:I don't know if that's relevant to anybody.
Josh:But you proceed upward and upward, your altitude increasing.
Josh:You do get... Just as you hit... I don't know if you really would have the perspective to note that you're at the halfway point, but it's around when the herd kind of hits eye level with you.
Noah:What?
Josh:You can see just black space above and the planet below.
Josh:You do hear a beep from the intercom and the captain will...
Josh:There is an unexpected bit of turbulence.
Josh:I do ask that you all remain for the next few minutes.
Josh:Am I cutting out?
Mike:It's been pretty legible.
Jorge:Yeah.
Jorge:Luckily, they weren't the important words.
Jorge:I was able to understand all the things that were happening.
Mike:Yeah.
Tanner:Josh, how can you tell us?
Jorge:Like, sometimes you cut out the worst times.
Jorge:Sorry.
Josh:I don't do it on purpose.
Josh:I think Discord hates me.
Josh:I've just adjusted the audio settings.
Josh:We'll see if that helps.
Josh:Um, but let me know sooner rather than later.
Josh:Um, okay.
Mike:I turn to tech, and I ask, so is this more like a fun recreational thing, or is this feeling like you have to crawl after years of walking?
Josh:So yeah.
Josh:Um,
Josh:It's nice every once in a while, I suppose.
Tanner:you
Josh:You do kind of start to take for granted being able to just imagine a location and then being at that location.
Josh:Although I will say, the past few years that I've had a hole in my abdomen has kind of forced me to come to terms with not being able to do that anyway.
Josh:So this has actually returned to normalcy for a little bit.
Josh:Be assured, as soon as we are out of this location, I will be making full use of my abilities as soon as we have the chance.
Josh:Especially given that I don't know how taking the Echo Fragment will actually affect how I interact with the world.
Josh:I do not know how the Feep moves.
Josh:So that'll be interesting.
Mike:Isn't there a chance that you'd turn into a locust?
Tanner:Do you have any reservations about what might become of you?
Josh:No.
Jorge:Huh?
Josh:That hasn't happened to the Feep.
Mike:That we know of.
Josh:Sure.
Josh:I don't think it would happen to me.
Josh:I've experienced people like that before.
Josh:I am already separated from my local weave anyway, which would be the greatest danger.
Mike:Hmm.
Jorge:Why not give this power to someone else?
Josh:So I'm not particularly worried.
Jorge:I don't mean to.
Jorge:I just know you're a group of four.
Jorge:You don't seem to talk to them about it.
Jorge:Is it that the other ones aren't as active in other spheres?
Jorge:Or is it that if you want the job done, you have to do it?
Josh:One of them is dead.
Josh:One of them is restrained to the sphere in which they ascended.
Jorge:OK, dead man.
Jorge:OK.
Josh:One of them's already doing work somewhere else, doesn't have time to take this diversion.
Josh:And also, as an aside, if the four of you were offered the chance at extreme power that could quickly be diverted, would you trust anybody else with it?
Jorge:I'm already pointing at Henrik.
Noah:Henrik?
Jorge:Oh, I wouldn't take it.
Jorge:You would trust me with it?
Jorge:No, I know I can't be trusted with it.
Josh:No, I wouldn't trust any of you with it.
Jorge:That's crazy.
Josh:That's why I'm taking it.
Jorge:Yeah.
Jorge:Oh, no, no.
Jorge:I'm not saying that one of us would take it.
Mike:Oh.
Jorge:I don't mean that.
Noah:Wait, so aren't you worried... Aren't you worried about becoming... Aren't you worried about becoming, like, destructive hungry like the Thieb?
Jorge:I just meant, in my perspective, I wouldn't take it.
Josh:I am the most trustworthy person I know.
Josh:Sorry.
Noah:Just being like, ah, I hate everything.
Noah:Ah.
Josh:No.
Josh:I have a feeling part of that is due to what they were like before they took it.
Jorge:It's fair.
Jorge:Cool.
Jorge:Okay.
Josh:Everybody make a reflex save.
Noah:Oh.
Mike:We piss tech off.
Josh:This was a magical effect Okay Okay
Noah:I tell you about my plans.
Mike:Stop fucking asking.
Noah:Lights.
Jorge:Can we make a will save, please?
Noah:Ooh.
Jorge:Ooh.
Jorge:That's what the magical effect, right?
Jorge:Oh, well, 31.
Noah:32.
Tanner:Mine is a lie.
Tanner:It's a 44, not a 45.
Josh:Okay.
Mike:Ooh.
Mike:48.
Mike:He does.
Josh:Nice.
Josh:All right.
Josh:So the two of you in the 30s did unfortunately fail.
Jorge:Yes.
Josh:With the 40s, that is a success, though.
Josh:So... Oh, do you have... Do either of you have evasion?
Jorge:No.
Josh:No, not you.
Josh:The ones that succeeded.
Josh:Okay.
Mike:Not me.
Josh:So... Wait, both of you have evasion?
Mike:No.
Mike:He has it.
Mike:Not me.
Josh:Okay, so your success gets bumped up to a critical success and Divex just a regular success.
Josh:Okay, let me roll here a second.
Josh:Wonderful.
Mike:What are we on, a Delta plane?
Noah:Timely.
Josh:As you are having this conversation, as the Starliner makes its way up into the atmosphere, there is a moment where you hear the beep again on the intercom.
Josh:And the captain says, sorry, this turp.
Josh:And there is a wrenching sound of metal tearing as the captain is interrupted by something.
Josh:puncturing right through the side of the spaceship, ripping it in half.
Josh:Those of you who failed are going to take 78 points of force damage as this thing makes contact with you at breakneck speeds, literally.
Josh:Half damage goes to Divex.
Josh:Completely dodged it goes to Henrik.
Josh:As you feel yourselves being pulled out of the ripped open carcass at this point of the Starliner and ejected into empty space.
Josh:I would need everybody now to make fort saves, please.
Tanner:you
Jorge:Wow.
Noah:Oh, God.
Mike:Is this for breathing out of an atmosphere?
Josh:Kinda, yeah.
Noah:Because we all have to rebreathe.
Mike:Oh.
Mike:Is it like a pressure thing?
Mike:Because, yeah, we all have the rebreathers.
Josh:It's a pressure thing.
Josh:You are in empty space.
Josh:All of the air in your body is going to try and leave your body.
Mike:I don't know if I want to make any more saves today, so I'm going to
Noah:What are these roles?
Josh:Or... Oh.
Tanner:hello hello you
Mike:burn my hero point.
Mike:Well, I mean, probably will have to make, but I don't want to...
Jorge:Is this magic?
Josh:No, this is space.
Jorge:Okay.
Jorge:I just want also to put on the record, Lev always has his wings out now.
Jorge:He's not hiding Vampire Pope anymore.
Josh:Okay.
Josh:The wings will not help.
Josh:There is no air.
Jorge:Wait, so Lev's wings use air?
Josh:They're wings.
Jorge:Well, Dragon's wings didn't.
Jorge:Remember?
Jorge:Because he couldn't glide.
Josh:No.
Josh:No, because there isn't a feat that gives you the ability to fly in a vacuum.
Josh:There is a feat that lets dragon glide.
Jorge:No, no, he had dragon... Oh, yeah, but the gliding one... Doesn't matter.
Jorge:It really doesn't matter.
Josh:Yeah, the gliding one is a different feat.
Jorge:Yeah, but the gliding one, if anything, should have fire.
Jorge:No, the hot air would have made him glide higher, right?
Josh:No.
Josh:No.
Josh:Just flat out no.
Josh:What did we get on the fort saves?
Josh:The DC again was 40.
Noah:I got 40 exactly.
Noah:Oh, I think I may have juggernaut actually.
Jorge:I got 47.
Josh:Okay.
Mike:42.
Mike:Yay.
Tanner:I got a 47 with Juggernaut.
Josh:Yeah, does anybody have Juggernaut?
Jorge:I have Juggernaut.
Josh:Everybody but Divex has Juggernaut.
Jorge:Yeah.
Noah:Yep.
Josh:Okay, so the three of you can hold your breath fine, stop it from escaping.
Josh:You are going to take some bludgeoning and cold damage, but halved diebacks.
Josh:One second.
Noah:We're about to fight Immix in space.
Noah:Is he coming after us?
Noah:We're making fun of him.
Jorge:What if I have a critical success?
Mike:I was born into it.
Josh:You don't take damage.
Josh:The same as everybody else.
Jorge:Cool.
Josh:Okay.
Josh:Blasted out of the spaceship, floating in space, kind of just spinning, because there's nothing to stop you from doing that.
Josh:And you watch as... I need perception checks, actually, from those of you who feel comfortable enough in the space to look around.
Jorge:I can look.
Josh:I will also note that while you are in the vacuum of space, you are deafened.
Mike:No power word kill.
Josh:Once again, no error.
Josh:Correct!
Jorge:Are you fucking kidding me?
Josh:No power word kill.
Jorge:I'm receiving this shit.
Mike:Wait, do I have that prep today?
Mike:No.
Josh:Power Word kill?
Mike:No, I don't have a prep.
Jorge:Dan, you have to use your hero point.
Tanner:I am, I am.
Josh:You don't have to.
Mike:Yam, yam.
Noah:Yeah, yeah.
Jorge:Oh, thank God.
Tanner:It worked.
Josh:What did you get?
Tanner:54.
Josh:54.
Josh:Okay.
Tanner:Actually, wait, wait.
Tanner:Please hold.
Tanner:It might be... 56.
Jorge:And he continuously has 9th rank Detect Magic.
Josh:Okay.
Tanner:Let's call it 56 because the item bonus in...
Mike:Just add one, sure.
Josh:Yeah, okay, sure.
Josh:Why not?
Josh:56.
Josh:He detects magic.
Josh:Yeah, it's Divex.
Josh:He just is constantly detecting Divex.
Jorge:It's actually a special version of Detect Magic where you know the exact location of all the ores.
Josh:That doesn't detect Divex?
Jorge:You know the exact location of all the ores, not just the strongest.
Josh:Which is why he detects Difex.
Josh:Otherwise, he wouldn't detect Difex.
Josh:He would detect Tech.
Josh:Actually, that's a good point.
Josh:He doesn't detect Tech.
Josh:I just talked myself out of it.
Josh:With a 56 in perception, you know three things.
Tanner:Mm-hmm.
Josh:First, out of the exterior of the craft you watch as some hatches open, and what look to be small saucers shoot out of the side of the craft and look like they start heading in your direction.
Josh:Um...
Josh:you would also note you could see what tore through the craft itself.
Josh:There is a strange shimmering effect just in space.
Josh:It looks like there's a shard of glass almost that's just been suspended right where your spaceship passed through.
Josh:Sorry, you notice four things.
Josh:Thing number three.
Josh:You note both the front and back halves of your pilot.
Josh:They are not connected.
Josh:He has been sliced clean through.
Tanner:uh-huh
Josh:The fourth thing you note is tech, or lack thereof.
Josh:Tech is gone.
Noah:Wait, Josh, is the shard of space moving or is it solid?
Josh:It looks like it's stationary, but you're moving.
Noah:Or stationary?
Josh:It looks like it was stationary and the ship rammed through it.
Josh:And that caused the ship to tear.
Jorge:Amen.
Noah:Is this sort of thing, because we know that back on Althane, on... I'm blanking on the mountain.
Noah:The Elbrow Pinnacle, I think, where Mandius ascended, it caused space to, like, solidify and you could just walk through it and get sliced in half.
Noah:Is this that sort of same thing where we think that the Phoebe ascended nearby and... In Schism, I relay this information to Dybex and say, you think this is a thing?
Josh:You can try an arcana check to see if this is similar.
Noah:Because he's better at this than me.
Mike:thing.
Mike:Can Divex take a stab at what it is?
Mike:It always is.
Josh:That's an arcana check.
Noah:I got a 42, Arcana.
Josh:OK.
Josh:I'll let diapix roll.
Mike:Divex got a 41.
Mike:Bumble.
Josh:Okay, so Big Fish wins.
Mike:Thank you.
Josh:Sorry, Dawn wins.
Josh:This seems like a similar phenomenon.
Jorge:Thank you.
Josh:As described, it kind of matches a lot of the properties that you had been told about what had happened around Mantius' ascension point.
Josh:I will say, it is perhaps a little surprising that one just appeared now, because you would think that if it was...
Josh:there the whole time, they wouldn't be flying spaceships into it.
Noah:Thank you.
Josh:But it seems like a similar effect.
Mike:um so what we're just floating the debris everywhere how far how oh right we rammed into it how far we're still moving away from it
Tanner:but there's discs coming for us.
Josh:Yeah, so the sliver was here, the spaceship went right through it, it tore through the whole ship, opened it up, and you all got sent flying upwards in the same direction that you were already traveling.
Josh:Just sans spaceship.
Mike:Can Divex take a stab at what the discs are?
Josh:He can try.
Josh:That'd actually be a crafting check.
Mike:Society, probably.
Mike:Oh.
Noah:If we look out, can we see the Gilded Spire, or is it very far away still?
Josh:You can see it because there's nothing in your way, but you'd guess it's maybe a mile or two away still.
Tanner:That's tough.
Josh:43.
Mike:43.
Josh:They don't look like weaponry.
Josh:Like, it doesn't look like the ship has decided, oh, I've broken, time to kill everybody on board.
Josh:Um...
Josh:If anything, I think you would guess that they are some kind of security emergency mechanism.
Josh:The ship has detected that its passengers are in distress.
Josh:Which you are.
Mike:Can we talk to each other?
Jorge:Wave schism.
Mike:I guess we can.
Josh:So you can't say anything out loud.
Josh:You are in space.
Josh:But through schism, you can still communicate.
Mike:So what do we want to do?
Mike:Do we want to head for the discs?
Jorge:Wait for the disks.
Josh:What?
Mike:Sure.
Mike:Can Divex cast his innate locate spell for the orb that we checked?
Noah:and get to the disks.
Jorge:Wait for the disks.
Jorge:Yeah.
Josh:Oh, yeah.
Mike:and just actually what else did we check we checked the orb was there a shield checked oh okay but we just put everything in the secret chest that's fine then yeah yeah no locate
Tanner:Well, did we end up doing your secret chest or no?
Jorge:I just thought... Yeah.
Josh:So with a locate on the... Oh wait, no, yeah, right.
Jorge:Yeah.
Josh:You put it all in the secret chest, so none of it was checked or anything like that.
Josh:Okay, yeah, so it will be one more fort save as you wait for these saucer-looking things to make it to you, but after which you expect that they will arrive at your location.
Jorge:46 with Juggernaut.
Josh:Okay.
Tanner:Oh boy.
Mike:50 crit.
Josh:Don't even need Juggernaut.
Mike:That makes it one with the vacuum.
Noah:32.
Josh:Okay.
Tanner:Oh no, 37.
Mike:I'm resetting.
Josh:Okay!
Josh:That is two failures and two critical successes.
Josh:So the two of you that failed, Don and Henrik, you are going to take 32 points of damage split between bludgeoning and cold, if that is relevant.
Mike:Can I change this to Ron tech?
Josh:Yes?
Tanner:you
Mike:Or did you disappear into the shard?
Mike:Are you good?
Mike:What happened?
Josh:You would not get a response.
Mike:Disconcerting.
Noah:So that is not good.
Mike:Let me double check what locate gets.
Mike:Can I locate for tech?
Josh:Let me read the spell, but I think you can.
Mike:It's at fifth level, because the thing that gives me innate locate is... Heightened fifth.
Josh:Locate is for objects, not for people.
Mike:You can target a specific creature or ancestry instead of an object.
Josh:Oh, you're absolutely correct.
Josh:Yes, you can target tech if you like.
Mike:Okay.
Mike:Is he within 500 feet of us?
Josh:No.
Noah:Bless you.
Josh:Bless you.
Tanner:Thanks.
Mike:Okay.
Jorge:That's unfortunate.
Josh:At this point, the saucers will catch up to you.
Josh:They rotate and then form this kind of bubble individually around each of you.
Josh:You can now breathe, and the cold is pushed out as you are wearing this kind of impromptu spacesuit.
Josh:And you all hear an announcement come from the saucer into your bubble, saying, We apologize for the inconvenience.
Josh:The craft appears to have had a fatal malfunction.
Josh:Rescue is on the way.
Josh:Please sit tight.
Jorge:Can we move?
Mike:SeRaan's with us?
Mike:Or SeRaan's not with us?
Josh:Serana's not with you.
Jorge:No.
Jorge:We have a schism.
Josh:You ask us.
Mike:Right.
Jorge:A schism can't reach tech.
Tanner:Oh my gosh!
Josh:Correct.
Tanner:We put Hallie and Tenno in with Sauron!
Jorge:Yep.
Noah:Oh, no.
Noah:We lost them again.
Noah:Yeah, we spent 20 years getting them back.
Tanner:We are very irresponsible parents.
Tanner:Alright, who was the stupid idiot that said to put them in with Sauron?
Mike:How far away is it from us now?
Jorge:Can we move now that we have the suit?
Josh:No.
Tanner:I think we just have to wait for rescue.
Tanner:It was pretty good roll.
Jorge:Can I?
Noah:Can we see any other shards of solidified space anywhere?
Jorge:Go.
Josh:Yeah.
Josh:With the perception check that you rolled, no.
Josh:You have been steadily moving away from it, just by virtue of the fact that you kept moving when the spaceship stopped.
Josh:So at this point, it's probably 300, 350 feet away from you.
Mike:Is this something that Divex would think could go through?
Mike:Like, Shards of Space, it's something physical, yes, but, like, is it a portal in some form?
Josh:He might be able to.
Josh:I don't think Divex would have had experience with something like this before, so I don't know if he would be able to make a guess.
Josh:Maybe is the answer.
Mike:Fair enough.
Mike:Do you guys want to head for the Shard?
Noah:I guess I'm checking it out, sort of.
Mike:The open hole?
Mike:Maybe?
Tanner:I can't really move.
Mike:Well, yeah.
Mike:I mean, not yet, but we'll figure it out if you want to go.
Jorge:I could be interested, I guess.
Jorge:Yeah, I want to at least get closer, you know?
Noah:We did keep the roar.
Jorge:I'm nosy.
Mike:Okay.
Mike:Do we want to hop in the orb and fly over?
Jorge:We don't?
Jorge:Oh, sure.
Mike:We do have Pali.
Mike:That is one thing we kept.
Jorge:And also, you guys should get armor, yeah, your weapons as well.
Mike:We're presented from the secret chest.
Noah:We could also send Schism to go check it out too.
Mike:Yeah.
Noah:Do some reconnaissance.
Jorge:I would like to go with him.
Jorge:Is there a Rett?
Mike:Yeah, I don't want to lose him as well.
Noah:That's fair.
Mike:Alright, we plop in the orb.
Mike:We head for the possible...
Josh:Yeah, so whoever has the orb has to get in and then pilot it to somebody else, and one by one you can all hop into the orb together, and then just head back down towards where you saw the piece of shattered space.
Josh:Yes.
Josh:Uh, here?
Josh:Do I want to make you roll anything, or do I just answer?
Josh:I think I just answer.
Josh:Uh, kind of.
Josh:There is a dream.
Josh:Um...
Josh:present here.
Josh:You can look into it if you like.
Mike:You want?
Jorge:Yeah, I'll take a look.
Josh:Roll a perception check.
Tanner:I should do that, huh?
Tanner:Oh.
Jorge:45 for mine.
Jorge:And I have true seeing.
Noah:Thank you.
Mike:Get his ass.
Jorge:And unseen.
Josh:Okay.
Josh:What did we get?
Josh:What was the highest?
Tanner:Yeah, this is a 45.
Josh:Okay.
Josh:Looking into the dream here, the flip side of where you currently are looks like you're looking into a broken mirror.
Josh:This is an experience that...
Josh:I guess only two people in the party have had, because they were the only ones who were around when they last saw something like this.
Josh:It was the experience of looking into the locusts in the Dea Caldera.
Josh:Those people that you found there had a very similar broken glass appearance.
Mike:Yeah.
Tanner:Thank you.
Josh:The area, the dream looks shattered.
Josh:It is fragmented.
Josh:It looks like space.
Josh:in much the same way that you currently are, but there is debris here that there wasn't in the real world.
Josh:You can see that there are floating pieces of metal chunks all throughout the area around you, including one superimposed over where it looks like that shard below you is.
Josh:And there are...
Josh:cables, cords, connecting these shards all up from the perspective of where you are up towards the gilded spire above you.
Josh:Like they had been expelled forcibly from the spire, but were kept from descending too far by these cords that are attached somewhere in the spire itself.
Tanner:Fascinating.
Jorge:OK, I don't want to enter it.
Jorge:I just want to keep going.
Josh:So you guys can navigate down to the shard itself.
Josh:You do like looking through that know that this shard in space is a reflection of an actual shard of metal that is floating in the tree here.
Mike:Okay.
Mike:So the... What's it called?
Noah:Thank you.
Mike:The cords were connected to the shard?
Josh:There are multiple chords, all originating seemingly from the space station above you in the dream, down to each individual piece of metal scrap that looks like has been pushed out from it, including the shirt.
Tanner:Thank you.
Jorge:so the spider might have put this here and if that's the case they may tap deck i don't know if we should wait for this rescue to come
Mike:Okay.
Mike:Yeah.
Mike:Probably.
Noah:Did they try and stop us from getting up there and take Tech hostage?
Mike:Yeah.
Noah:I don't know.
Noah:We'll take the orb up.
Josh:Okay, so while you're in the orb and you just want to pilot it straight up towards, uh... Come on.
Mike:Towards the spire?
Mike:Or do we want to try to... We don't want to try to enter the dream and sort of go to where this shard is?
Jorge:Should be some metal, right?
Mike:Yeah.
Noah:We can go into the dream, but...
Jorge:Yeah, I don't see tech in the dream, right?
Josh:You do not.
Mike:Yeah, I guess there's really not a whole lot of point.
Mike:Well, I mean, we know it's connected now, so we should head up to the spire.
Mike:Because that's probably where Tech would be.
Tanner:Oh yeah, totally.
Mike:We've essentially already looked at all dimensions possible in this area.
Jorge:Yeah.
Mike:He's not here, so probably at the Spire and maybe in the Dream at the Spire.
Jorge:Can you...
Jorge:Give me a little heal, Henrik.
Noah:Yeah, me as well.
Noah:I took a hefty couple of hits.
Jorge:I took a wallop.
Josh:So what are you doing?
Josh:Are you doing this in the orb?
Jorge:Yeah.
Josh:Okay.
Tanner:I think I'm allowed.
Mike:And then we pilot towards the spire.
Jorge:Yeah.
Josh:What are you doing with the saucers that are still around you?
Noah:I think we gotta get these off.
Mike:Bye.
Josh:Are you keeping them on?
Jorge:Oh, yeah.
Jorge:We should probably take these off, right?
Noah:Yeah, take them off.
Mike:Oh, yeah.
Jorge:Well, do they come off?
Mike:Do you want to inspect one, Don?
Noah:take them off and incinerate them.
Noah:They probably have tracking.
Mike:I was thinking reverse engineer, but you can also incinerate.
Noah:Oh, I can do both.
Mike:I'll hand over the discs.
Mike:Go ahead, check how it works, and then destroy it.
Noah:Yeah, I will.
Tanner:you
Josh:They don't have an apparent off button.
Josh:It would be a safety concern for somebody who's flailing around in space to accidentally disable the thing keeping them alive.
Josh:It does not look like there is an easy way to just stop them from working.
Jorge:Yeah.
Mike:So we start hitting them.
Noah:just run into each other.
Jorge:Yeah.
Mike:Hey, get off me.
Jorge:I would like to summon a sword.
Noah:Wait, this is an important question.
Josh:Okay.
Noah:Is our stuff still on the ship?
Noah:Like, is Henrik's shield on the ship?
Josh:All of your stuff is in a secret chest that is attached to Dimex.
Mike:No, no.
Noah:In the secret chest, right.
Noah:We did the whole secret chest thing.
Jorge:Not a secret chest.
Noah:An imaginary... Right, my bad.
Jorge:Canonically, not a...
Josh:Right, an imaginary lockbox.
Noah:I blanked on that.
Tanner:Oh, if I could just butt in for a second.
Noah:Continue live.
Tanner:Are we... Is our pace such that it's going to take us at least 10 minutes to get there?
Noah:Nice.
Josh:Yeah, if you're taking the orb up, it'll take a considerable amount of time.
Josh:You have to travel two hours, which will probably be close-ish to four or five hours.
Jorge:How long do we wager?
Tanner:Okay.
Jorge:Okay.
Tanner:So... After 10 minutes are up, I heal everybody 69 hit points.
Jorge:Okay.
Jorge:I'm going to try to take off my suit first.
Mike:Oh.
Josh:It doesn't come off.
Jorge:Yeah.
Jorge:I mean, I'm going to store it for my blood to try to... Yeah.
Josh:This thing is designed for your safety.
Josh:Oh, you're going to attack the saucer and disable it that way.
Josh:Okay.
Josh:Yeah, these things are not designed to be hit by a sword.
Josh:So, like, no roll necessary.
Josh:If you're using violence, you can definitely disable these things.
Tanner:I can give someone an extra 37 hit points, by the way.
Jorge:Sorry, how much?
Tanner:Who wants it?
Tanner:37 more hit points.
Tanner:Going once, going twice.
Jorge:69?
Jorge:I could use some of them.
Jorge:Do you want to know the exact?
Jorge:I'd like 72 hit points.
Tanner:I think I can only just send them out, so whoever wants to take the 37 gets them.
Tanner:I can't split it up.
Jorge:Well, I'll take the 69 if someone else needs more, then you take it.
Noah:I could use the hit points.
Noah:I'm at 201 out of 242.
Tanner:Kind of sounds like Dawn is the one that should have it.
Mike:I don't need it, but I'll take it if you guys want to give it to me.
Noah:31.
Noah:31.
Jorge:All right, well, I guess I'll... How many do you need to go back to full, Don?
Mike:Yeah, just give it to Don.
Noah:31 after the 69.
Jorge:Oh, so I'll take the remainder.
Josh:What?
Jorge:Oh, wait, never mind.
Jorge:31 after the 69.
Jorge:Oh, yeah, you take it.
Jorge:You take it.
Noah:I took a couple big hits.
Josh:I think it was very funny that Jorge was like, oh, you actually need the healing?
Josh:I'll take it.
Jorge:I thought he was saying he only needed 31.
Josh:That's mine.
Jorge:So I was like, yeah, you already got 69.
Jorge:Stop being greedy.
Noah:Oh, no.
Noah:I need a lot of hit points.
Noah:I took a lot of space damage.
Josh:Space damage sucks.
Josh:About 15 minutes into your journey, you will watch as a shuttle comes down from the space station to your original location where the wreckage of the ship is.
Josh:You watch as it does a scan or two of the area.
Josh:Yes?
Jorge:In the cognitive realm, does it have a cord from this to the station?
Josh:No.
Josh:It does a scan or two.
Josh:It finds the corpse of the captain.
Josh:Some grabbers come out and pick up the two pieces and bring them into the ship, and then the shuttle returns back up, passing you guys by entirely.
Josh:Yeah.
Josh:It'll take about five hours for you to make it up to the spire itself.
Josh:Anything you'd like to do, or we can just fast forward?
Jorge:we could just fast forward
Noah:um you
Josh:Okay.
Josh:Time passes.
Josh:You've been piloting yourselves up.
Josh:You get a fun experience of the experience that would have been present had you guys just decided to just go straight to the 13th Realm when you were throwing that around out of the Gulch just by flying straight up.
Josh:You are now just flying straight up towards a space station.
Josh:So you've got that.
Josh:You can check that box.
Jorge:Oh, we're dumb.
Jorge:Yeah.
Jorge:13.
Jorge:Yeah.
Jorge:Okay.
Jorge:Cognitive thing up tall.
Jorge:13th realm.
Jorge:There's going to be a cognitive thing up here.
Jorge:Maybe we can destroy their rat.
Jorge:All right, let's continue.
Noah:ruin this planet.
Mike:Thank you.
Jorge:Terrorists in all spheres.
Josh:Okay.
Josh:As you get closer, you get a good look at the Spire itself.
Josh:This space station looks to be about maybe a mile long, all told.
Josh:It is like a skyscraper, just floating in space.
Josh:No need to be aerodynamic or anything like that, because it's not actually moving.
Josh:It is geostationary above the planet.
Josh:It is a large rectangle.
Josh:It has a few rings made out of gold that are floating around what look to be the midpoint of it.
Josh:It doesn't look like they necessarily have any actual purpose.
Josh:It's more for aesthetics.
Josh:You can see that there is some traffic of ships coming and going and docking in what looks to be a kind of port at the bottom-most floor of the...
Josh:of the spire.
Josh:You can see that it opens up into an area where ships can pull in and offload passengers.
Josh:It looks like they're passing through some kind of barrier that you gather keeps the temperature in the air in.
Josh:Yeah, beyond that, there isn't a lot of movement on the exterior of the station.
Josh:It doesn't look like things use the outside to traverse much.
Josh:It looks like most of the traversal is internal.
Josh:You're welcome to pilot around if you want.
Josh:You can try and get in through the dock.
Josh:What is the plan?
Mike:The dock?
Tanner:Yeah, I'm down.
Jorge:Sure.
Jorge:How far can you sense tech?
Mike:500 feet.
Mike:And I don't have to.
Mike:I can just sustain it.
Mike:So we've got decent duration.
Jorge:Okay.
Jorge:Okay.
Jorge:So we'll just try to go through that.
Jorge:I guess that barrier and hope it doesn't trigger anything.
Mike:What could we use to make ourselves... Unfortunately, disappearance only affects a single creature.
Mike:I mean, I can cast Shared Invisibility on us when we get in, but as far as the orb, I think we just gotta... Oh, I think I just got the orb.
Jorge:I'll try to disguise us as just, I don't know, other people.
Mike:It's like space debris.
Jorge:No, no, no, no.
Mike:Can you?
Jorge:I could, but what is it?
Jorge:Okay, let's try that.
Jorge:No, how am I going to disguise on the outside if I don't have a suit?
Josh:Uh, yeah.
Josh:How are you going to get outside of the orb to disguise it?
Noah:Yeah.
Mike:The Oniriscope?
Mike:How we usually get into the orb?
Josh:No, no, no, no.
Josh:The outside of the orb right now is in the vacuum of space.
Mike:So we'll just put it somewhere else?
Josh:He can physically get there.
Josh:If you want, you could go.
Josh:Yeah, you just have to make a fort save.
Mike:I don't have, like, space invincibility.
Jorge:Can I do it in a round?
Mike:I didn't prepare that.
Jorge:Do I think I can do it in a round, or do I think I need a... Oh, wait, I know I can.
Josh:You have a feed that lets you do that, right?
Jorge:Yeah, I'll do that.
Jorge:I'll go out, pop out, disguise it, pop back in.
Josh:OK, so make a fort save first.
Noah:Just gonna real quickly jump in the vacuum of space.
Josh:Yeah, just real quick.
Jorge:Alright.
Jorge:36.
Josh:36, OK.
Jorge:I do have Juggernaut, but... Okay.
Josh:Make a Deceptional.
Josh:You're going to take 35 points of damage split between bludgeoning and cold as you're exposed to the vacuum of space.
Jorge:Yeah, yeah, yeah.
Tanner:you
Jorge:47.
Josh:Okay, you pretty realistically... 25 is the cold.
Jorge:How much is cold?
Jorge:17?
Jorge:Okay.
Josh:Where did you get 17 from?
Jorge:Oh, I thought we did half.
Josh:It's 10 bludgeoning and 25 cold.
Jorge:Oh.
Jorge:Oh, you separate those two out.
Jorge:Cool.
Jorge:All right, so I'll only take 25.
Josh:And then you pop back in.
Josh:And you will watch as Lev pops out very quickly, like somehow paper maches the orb so that it looks like a small piece of rock debris.
Josh:And then...
Noah:Thank you.
Josh:pops back in.
Josh:Um... Little worse for wear, but he has successfully done it.
Josh:You are now piloting an orb that looks like a piece of rock.
Mike:To the dock.
Josh:Okay.
Josh:Um... As you start ascending towards the... Okay.
Jorge:I'm going to hit some grub gloves.
Jorge:I'll roll that while you're doing this.
Josh:Oh, to heal.
Jorge:I'm going to let you know.
Josh:Okay.
Jorge:Yeah, yeah.
Josh:As you start ascending towards the, uh... towards the dock, you hear a, uh...
Josh:Pretty insistent beeping sound start going off.
Josh:Can I have a crafting check?
Jorge:Oh no, they're going to blow us up.
Noah:Oh, no.
Noah:Yeah.
Josh:You guys disguised yourselves as debris that they would not want going into their dock.
Jorge:Go the opposite way.
Jorge:Yeah.
Noah:Rafting.
Noah:Interesting.
Noah:52.
Noah:Oh, no.
Josh:52.
Josh:Yeah, so, I mean, you've been inside of the orb.
Josh:You've investigated the systems and stuff.
Tanner:you you
Josh:That is the sound of the orb alerting you that a weapons targeting system has a lock on your current location.
Josh:What are you doing?
Noah:Evasive maneuvers.
Josh:Okay, I need you to make a reflex save.
Josh:If you're piloting, you have to make the reflex save on behalf of the orb.
Josh:As you will hear the sound of a beam of light.
Josh:Maybe pass by, maybe hit.
Josh:We'll find out.
Noah:I'm going to use my hero point.
Josh:Okay.
Noah:Let's see here.
Noah:I'm an expert.
Noah:So what is that?
Noah:Plus four.
Noah:That's much better.
Josh:Expert is four, so with a mythic point you get an additional plus six.
Jorge:I wouldn't have time to jump out to try to take the hit, right?
Josh:No, you were just outside.
Tanner:Thank you.
Jorge:OK.
Josh:And now it's shooting.
Noah:I'll use, I can't use the beast point.
Noah:We're too far away.
Noah:Okay, 49.
Josh:Okay.
Josh:That is still a success.
Josh:You just pull hard on the piloting system, and you all can feel, through dimensions, the heat of this thing as it grazes by the exterior of your orb, as you kind of divert your path such that you are no longer on a crash course with the dock.
Josh:Seemingly, the automated system that was preventing you from entering the dock is happy now that your course has been altered.
Noah:Thank you.
Josh:But you gather that disguising yourself to look like a rock and then trying to head towards the area with all the people in it is a bad idea.
Jorge:You think we could just build a dimension door inside of it?
Mike:Not with the orb.
Jorge:No, no, no, no, no, no, no.
Jorge:Like, if one person goes in, do you think they'd be able to make it in?
Jorge:Or do you think there would be a lot of protections?
Mike:I don't think they have those kinds of protections up here, if I had to guess.
Mike:The main reason why transporting here is difficult is because of the sharding stuff.
Mike:But maybe that's a convenient excuse for this thing intentionally ripping holes in space.
Jorge:Mm-hmm.
Mike:You could try.
Mike:How close are we to the dock?
Josh:At this point, you're maybe about a thousand feet away.
Mike:Oh, Jesus.
Mike:OK.
Josh:You're a thousand feet away from the dock itself, but there's, I want to say, 500 feet between you and the barrier, and then another 500 feet between the barrier and the spot where the ship's actually docked.
Noah:Is there...
Josh:And I do also want to note, you do see ships passing through the barrier, no problem.
Jorge:I guess I'll go take off the rock.
Josh:It's specifically, you know, you all looking like a rock.
Mike:There are ships.
Jorge:Are you going to try to attach us to a ship?
Mike:There are ships flying by us.
Josh:There are ships flying by you.
Josh:Roll a procession check.
Noah:Josh, do we think that there's an AI targeting us, or is it more like a passcode that they're broadcasting?
Josh:I don't know how you would know that.
Tanner:I got a 51 to perceive.
Noah:Well...
Mike:Look for crevices.
Josh:Okay.
Josh:With a 51, you will note two things.
Josh:One, as the ships approach, it looks like the barrier opens slightly before the ship gets there and the ship passes through and then the barrier closes again behind it.
Jorge:I think it's the rock.
Josh:You would also note that there are...
Jorge:I think we look like a rock.
Josh:There are definitely parts further up past the dock that might provide entrance, although might also have security measures preventing things from entering.
Josh:This is just the most obvious opening into the ship itself.
Jorge:Alright, I'll pop out again and I'll try to take off this discuss.
Noah:Thank you.
Mike:And my...
Josh:OK, roll another fort save.
Josh:Every time you just pop out into the open vacuum of space, it's painful.
Jorge:I know.
Jorge:I will reroll.
Jorge:42, Juggernaut.
Josh:Okay, you don't have to.
Josh:Okay, so I'm not going to rule.
Josh:You managed to hold on just long enough to wipe away the fake paper mache that you had originally done to make it look like a rocket that you popped back in.
Josh:Unharmed.
Jorge:Okay.
Mike:So my perception check was to look for tips with crevices.
Josh:Oh, if you want to sneak onto a ship itself, I would say yes, absolutely.
Josh:Ships, once again, don't need to be aerodynamic, so they're not all smooth.
Josh:There's jagged edges, there's spots that you could definitely slide into.
Josh:You would need to make... I'd need a crafting check to actually pilot into one of the crevices and then a stealth check to try and hide, if that's what you're trying to do.
Noah:On it.
Noah:60.
Josh:That's crazy.
Josh:Yeah, absolutely.
Josh:You can catch one of the ships as it slows down and just stick yourself into one of the back segments that looks like it's relatively safe for a few moments.
Noah:As we're flying, I just looked at everyone.
Noah:I'm not saying if I had been flying the ship, we wouldn't have hit the shard of space, but...
Noah:Kind of feels like they had amateurs flying the ship.
Jorge:Yeah.
Josh:I do also need a stealth check to stay as you're nestled.
Josh:Anybody can roll that if they like.
Jorge:What's the modifier?
Josh:Your own modifier.
Jorge:Then I won't.
Noah:Anyone?
Noah:Does anyone have higher than a 35?
Mike:I feel like that's done.
Noah:All right.
Noah:I am also on that.
Josh:I would assume no.
Jorge:I think you're it.
Josh:Stuff is kind of Dawn's thing.
Noah:Oh, nice.
Noah:It's two uses of that today.
Noah:49.
Josh:Okay.
Josh:You feel that you are pretty well secured hanging out in this spaceship.
Josh:you all watch from your vantage point as the barrier opens, the ship passes through, and you find yourselves inside the interior of the Gilded Spire.
Josh:The ship pulls up to one of the open dock spaces and you watch as doors below you open up and some people start to exit out of the ship.
Josh:This appears to have been a passenger craft, much less nice than the one that you guys were on before it got cut in half.
Josh:But the people seem relatively well-to-do as far as the standards for that here are.
Josh:They look like they're dressed well.
Josh:No weird muscles exposed or anything like that.
Jorge:Can we try to come out and then blend in with them?
Josh:How do you envision a floating orb blending in with a crowd of people?
Tanner:I'm not going to do it now.
Jorge:Oh, no, I meant people, like us people try to come in and pretend that.
Noah:Put on, like, a little more of those sunglasses and nose.
Mike:You know, the orb is not going to have, like, eyes drawn on and, like, no, no.
Mike:How about this?
Jorge:Yeah, Lev would like to try to walk out and blend in with them.
Josh:Okay, so you do have the... I'm going to need stealth checks from anybody who would like to leave the orb and appear as a full person here on the edge of this port.
Noah:Yeah.
Mike:Can I target the orb from inside the orb with a spell?
Josh:No.
Mike:Even if it's range is touch?
Josh:What is the spell?
Mike:Invisible item?
Josh:No.
Noah:Thank you.
Jorge:What about invisible sphere?
Mike:OK.
Josh:Invisible sphere would work.
Josh:You'll be invisible inside of the orb.
Mike:Yeah.
Jorge:Well, you go invisible, and then you come out, and you're already invisible.
Josh:That would work.
Jorge:Yeah, you do that .
Jorge:Oh, what's different about it?
Mike:I could just cast Invisibility and then take possession of the orb.
Mike:Because I think Sphere of Invisibility is not quite the same spell.
Mike:I think it's called Shared Invisibility.
Mike:Oh, and it's also you and any number of creatures.
Mike:Yeah, I mean, I'll just cast it, and then when you guys come out...
Josh:It's you and up to five other willing creatures within 30 feet of you.
Jorge:Cool.
Josh:So they would stop being invisible when you get to the other side, but then when they get to the other side, they would start being invisible again.
Mike:Yeah.
Josh:Okay, absolutely.
Jorge:Cool.
Mike:So I'll cast it and then walk out and now I've got the orb so you guys can pop out.
Jorge:Cool, cool, cool.
Jorge:Yep.
Mike:But then we have to materialize?
Mike:Do we want to find a bathroom and then just all come out of the same stall?
Josh:Right.
Josh:You have pushed the problem back a little bit.
Josh:You are out of the orb, but you are still in the position where you need to turn into people again.
Tanner:We've delayed the consequence.
Jorge:Yeah.
Josh:Yes, you have.
Mike:Yes.
Jorge:Are people still coming out of that ship?
Noah:Thank you.
Josh:Yeah, they're starting to filter out.
Jorge:The ship?
Josh:It looks like there was maybe a good 250 people on that ship, so they are filing out.
Jorge:Yeah, let's just try to sneak in there, or sneak out with the group of people.
Josh:Okay, I still need stealth checks.
Jorge:Yeah.
Josh:It's just now your stealth check is for appearing out of midair instead of falling out of an orb and appearing in midair.
Josh:The stealth checks DC is lower because you just kind of have to pretend you were there the whole time.
Tanner:you you you
Josh:Actually, before we do this, I will also ask, do you guys look like you guys?
Jorge:No, remember I said I already disguised us.
Noah:We all look like I assume we all look like troopers and this is just the Death Star 37
Josh:You've disguised everybody, okay, just as people.
Jorge:Yeah.
Jorge:Yeah.
Josh:Okay.
Mike:Similar to the people that are getting off.
Mike:So if they're of some class.
Josh:Sure.
Mike:43.
Josh:Yeah.
Jorge:36 for me.
Tanner:I'm going to remain in the orb for the time being.
Josh:Okay.
Jorge:Alright.
Josh:Okay, so 43, and then what were the other two?
Noah:37.
Josh:36, 37, 48.
Josh:Okay.
Josh:If you are just trying to show up behind the last group of people as they come out, you are lucky in that...
Josh:Nobody's looking behind them on the plane.
Josh:So really the only people whose attention you have to avoid is that one attendant who's standing at the front and saying, like, bye and thank you to everybody as they pass by.
Jorge:36.
Josh:And so you just kind of need to duck behind one of the curtains.
Josh:And with those roles, you are fine.
Josh:You can materialize out of view of everybody and then look like you are just leaving the plane last.
Jorge:That attendant is so lucky because that attendant almost ran into the best gaslighter that ever originated from Althane.
Jorge:A different realm of existence was about to be gaslighting her.
Jorge:So yeah, very good.
Josh:and you guys walk out onto i guess you'd call it a pier is it a space pier that's fine onto the space pier um
Josh:This is one of quite a few platforms that jut out of what is the first floor of the Golden Spire, what is the dock that people can then flow out.
Josh:You can see that people are heading up a staircase towards a huge archway.
Josh:That looks like it's the entrance into the Guildspire proper.
Josh:You will also see that looking around, it looks like there are hallways, maintenance hallways of some kind that branch off from this area to the left and to the right.
Josh:Things for like loading cargo that might be being loaded in here that aren't necessarily for like the casino or the resort area.
Josh:Yes.
Jorge:We see an unconscious robot man being dragged off one of those areas.
Josh:No perception check necessary.
Josh:No, you do not see an unconscious robot man being dragged off into one of the areas.
Jorge:Okay.
Tanner:It's good news.
Mike:And no pings from.
Josh:No, Tech is currently not within 500 feet of you.
Josh:I will tell you when he is within 500 feet of you, if he is ever within 500 feet of you.
Jorge:All right.
Noah:Thank you.
Josh:But yeah, you have successfully, except for one, three of you have successfully managed to get onto the space pier.
Josh:One of you is hanging out in the orb.
Mike:You think he's oiling his shield or something?
Josh:What's the plan now?
Jorge:All right, let's keep going.
Jorge:Let's keep going.
Josh:Okay.
Jorge:Did we already sign in our... No, did we already swipe our passes to get to the Gilded Spire already on the ground?
Jorge:Or do they scan that up here?
Josh:No.
Josh:Well, you went through customs because you're technically entering another country.
Josh:This is land owned by Omnivox.
Josh:But no, you would know that there's like a check-in process.
Josh:You guys have gone to a hotel.
Jorge:Hmm.
Jorge:Okay.
Jorge:Do I check in as me?
Jorge:Or do I check in?
Josh:Who would you have given the names of the tickets?
Jorge:Might have to.
Jorge:No, no, I mean like, yeah, she might use an alias, but I just mean like, I'm talking to other compatriots.
Jorge:Do we check in?
Jorge:Or do we?
Noah:we don't check in.
Noah:I feel like
Jorge:I don't know how else we're going to get past.
Jorge:Let's go.
Jorge:Let's go see.
Josh:Okay, so you can head up to the stairs to floor two, which is the actual ornate lobby of the Gilded Spire.
Josh:When they constructed this, they were clearly going for a gold is best mentality here.
Josh:There is so much gold in this lobby.
Josh:The floor is alternating some kind of black stone and what looks to be actual gold plates.
Josh:which doesn't necessarily make for a particularly good tile, but it is shiny.
Josh:There are gold pillars, there's gold filigree all along what look to be some kind of titanium walls.
Josh:And all of the employees here look like they have completely gold skin.
Noah:Bye.
Josh:Not like painted skin, like the skin has been replaced with gold.
Josh:Um...
Josh:You can see that there are lines of people who are... looks like they're queuing up to talk to a series of attendants that are sat behind desks, and there's a sign hanging over the area that says, check in.
Josh:Roll a perception check, anybody who would like to.
Josh:Actually, not Henrik, because Henrik is still in the orb.
Jorge:All right, so I'll roll one.
Josh:Actually, no, that's not fair.
Josh:You can look through the orb.
Josh:If you wanted to, you could roll a perception check.
Jorge:God damn it.
Mike:Beat that, Henrik.
Mike:47.
Tanner:I can't.
Tanner:I simply cannot.
Noah:Oh.
Josh:What did we get?
Josh:47.
Josh:The relevant piece of information here to pick up is the... It looks like there's a kind of split here, where most of the guests of the hotel here look like they're moving off to this hallway over on the right.
Josh:It turns into a staircase and then heads over up to what would be the third floor.
Josh:But you can see that there are one or two people...
Josh:Less in vacation attire and more in I'm a very important businessman in businessman attire, like full suits that look like they're heading over to another smaller, less well-decorated, but still decorated hallway that leads to what looks like a bank of elevators.
Josh:Both pathways look like there is somebody who is standing in front of the entrance.
Josh:The one that looks more corporate is an actual security guard who looks like he's scanning IDs.
Josh:And the one on the right is set up more to be more similar to a bellhop, but they are definitely checking that the people walking through there are meant to be there.
Jorge:Uhm, let's go to the executive branch.
Noah:Yeah.
Mike:Yeah.
Mike:Maybe you would like to attempt to deceive them into thinking that we were mistaken in the direction.
Jorge:Yeah.
Mike:Go up and just try to get in.
Noah:I mean, we could also set off a grenade and then run by in the confusion.
Noah:It's an option.
Tanner:That's the hack, right?
Noah:Put it out there.
Mike:Hold on, let me... Yeah, just biking.
Noah:We have it.
Jorge:I'm sorry.
Noah:Yeah.
Noah:I'm saying we have it.
Jorge:I'm going to look at one of the... Any of the businessmen look less important than the others.
Josh:There's only, like, a handful walking through here, and even with your ability to, like, read people like that, none of these people necessarily look less important.
Josh:It's a group of office workers that came off of one of the, like, shuttles that docked around the same time yours did.
Noah:Thank you.
Josh:They look like they are of comparable ability and prestige.
Tanner:Thank you.
Jorge:Um, yeah, I guess I'll try to talk to one of them.
Josh:I didn't like that.
Josh:To one of the office workers?
Jorge:Yeah, I'm going to charm him.
Jorge:Charm him up.
Josh:Okay.
Josh:Sure.
Jorge:Oh, excuse me.
Jorge:Did you get my meeting invite, sir?
Josh:I'm sorry, who are you?
Jorge:You didn't get a briefing?
Jorge:And I'm assuming he's making eye contact with me?
Noah:Okay.
Josh:He's absolutely making eye contact with you.
Jorge:All right, I cast Charm.
Jorge:Person.
Josh:Okay.
Josh:Absolutely.
Jorge:Requires... I'm staring into his eyes because it's the vampire variant from Manipulative Charm.
Jorge:And it will be 8th level.
Josh:Okay, one second.
Josh:You can cast charm as a staring.
Josh:It has the visual trait.
Josh:Absolutely.
Josh:Okay, I have to save for this man.
Josh:I will save.
Josh:Absolutely.
Josh:What is random office workers DC?
Josh:OK.
Jorge:I really hope this one goes well.
Jorge:If not, my scroll is a lot meaner.
Tanner:Hello?
Jorge:So my DC is 42.
Tanner:Hello?
Josh:I rolled not well.
Josh:36.
Josh:OK, so he fails.
Jorge:So he fails.
Jorge:Cool.
Jorge:To success.
Jorge:A failure becomes friendly towards me and helpful.
Josh:No, if it was friendly, it becomes helpful.
Jorge:Oh, so friendly.
Josh:It's friendly.
Jorge:You don't remember?
Jorge:I'm from... We're supposed to have a meeting to discuss all the politics, you know?
Jorge:And I don't... Lev's going to try to bullshit him into thinking that we're fellow co-workers and we need to get in.
Josh:Yeah, yeah, yeah.
Josh:Absolutely.
Jorge:There was a stupid mishap and our secretaries didn't send our IDs, so we need him to help us.
Josh:Okay.
Josh:Trying to figure out what like a random office worker, like how they would be able to help you get access here.
Tanner:you
Jorge:You just say we're with him.
Josh:That's not going to work.
Josh:So he can go up to the security guard and be like, hey, these people are from the satellite office, and they were supposed to get access, and they didn't get ID cards.
Josh:And the security guard will respond, that is unfortunate.
Josh:Why don't you give me the number of your secretary, and we can get this figured out really quickly.
Tanner:Did we... No, we didn't.
Jorge:This is very unfortunate.
Tanner:We didn't ever get any info on Mr. Blue Eyes.
Josh:No, he would not have given you a phone number anyway.
Josh:Unfortunately, your point of contact there was tech.
Jorge:It was blue eyes.
Jorge:What am I missing?
Josh:Mr. Blue Eyes was the person that was giving you the funding and 2Tech was going through to try and find information before you guys found the stuff through Comic-Con.
Noah:Right.
Tanner:Hello.
Jorge:Well, this is awkward.
Josh:My guard will say, is there a problem?
Jorge:I don't know the number off the top of my head.
Jorge:Is there a database we can look up?
Jorge:It should be just the sister team to this case, man.
Josh:Um... Yeah, I just...
Jorge:She's new.
Jorge:I don't know her name.
Jorge:I'm going to be honest with you.
Jorge:She doesn't do anything memorable, you know?
Josh:What do I make the security guard roll here to try and just ignore all of the protocols that they have?
Jorge:I say in the orb, do I dominate this security guard?
Jorge:Yes, that's understandable.
Noah:May have to.
Josh:Roll a deception check.
Josh:The DC here is very high.
Noah:We always got the grenade.
Jorge:I'm using my item thing to give me a bonus for this.
Noah:We have it.
Noah:Y'all just make him go blind.
Jorge:64.
Josh:Okay.
Tanner:you
Josh:Okay, he will look at you and at your two compatriots and say...
Josh:Okay, I can scan you through once, but I can't print you a temporary ID or anything like that.
Josh:If you leave, when you come back, make sure to get this figured out before then.
Jorge:Absolutely, thank you.
Josh:Do you watch as he hits a button behind his desk and the kiosk-like thing will open for you to pass through?
Jorge:Thank you.
Josh:Um, so you walk through along with the like four office workers, um, that you were chatting with, um, who will, uh, go and, um, you watch as their eyes flash blue as one of them interfaces with the elevator, uh, and one of the elevator doors opens up and they all go in.
Josh:He sticks his head out and says, coming with.
Jorge:That was the best lie I ever told in my life.
Noah:Yeah.
Josh:Right.
Josh:You all find your way into the elevator.
Josh:The door's shut.
Josh:There's a very soft lurching sensation and you watch as a number on the top very quickly starts incrementing upwards.
Jorge:64.
Josh:Ridiculous.
Josh:Ridiculous roll.
Josh:The elevator will stop at 109.
Josh:I would also like a perception check while you're in this elevator.
Jorge:OK.
Mike:I'm two.
Josh:From two people.
Jorge:Oh, I didn't realize the orb could be making perception checks.
Josh:The orb can be making the perception checks.
Jorge:I'll let Divex make the next one.
Tanner:45.
Mike:Okay.
Josh:Okay, 45 is the best.
Josh:Alright, with the 45, the only thing of note is, first of all, there are no buttons on the inside of this elevator for telling you what floor to go to.
Josh:It's one of those fancy elevators where you tell it what floor you're going to before it gets to you, and it just brings you there.
Josh:But I will say that there is a, or you would have caught as you were walking in, on the wall there was a directory.
Josh:um of all of the floors uh you would note that it says uh floor two is the lobby floors three through 112 are offices floor 113 is the garden floors 114 to 125 are the executive offices and floor 127 is the penthouse
Noah:I bet we want an executive office.
Jorge:Or the penthouse.
Jorge:You don't think the penthouse?
Tanner:Did I miss here or did we skip floor 126 in that?
Noah:I'm thinking that whatever his office was, it's probably still empty.
Josh:You did not miss here.
Noah:Oh, I didn't catch that.
Tanner:So.
Jorge:Did tech ping at all?
Jorge:If there was any pings from tech as we were going up?
Josh:You have received no communication from Tech, and Tech has not appeared on your radar.
Jorge:Okay.
Tanner:We gotta go to floor 126.
Jorge:Yes.
Tanner:Because it's not on the menu.
Mike:Which floor is our whole group getting off at?
Mike:I don't know if you could say supposedly.
Josh:The elevator only goes to 109 because that's where your meeting supposedly is happening with this group.
Mike:We're hanging out with our friends and we're headed to a meeting.
Mike:I would just ask which floor it was on, Josh.
Josh:Yeah, 109.
Mike:Okay.
Josh:The elevator will stop at 109 and let all of you off, and you do find yourselves in a relatively standard office floor layout.
Josh:There are a few cubicles.
Josh:There are places for terminals, which are actually familiar to you guys from interacting with stuff on the trip.
Josh:You've seen a terminal before.
Josh:But yeah, this is very office space.
Josh:Yeah.
Noah:Is there a stairwell anywhere nearby?
Noah:I'll clock that.
Josh:Yeah, looking around, it looks like there is a stairwell that leads off of this floor in the far back.
Josh:Actually, this is, if you want, you can go to
Jorge:Oh no.
Josh:https://btl.iridi.cc.berudi.cc just so that you could get an idea of what this floor looks like.
Mike:Oh, nice for Josh to put these maps together, just for us to know where we're gonna... Just for... Yeah, so just so we can see where our meetings are and shit, that's... Oh, nice.
Josh:Just for you to look, you know?
Josh:Mm-hmm.
Josh:Let me know if you can see it, by the way, because sometimes I forget to disable the fog of War.
Josh:And so it's just a black screen for you guys.
Tanner:I can see it.
Josh:OK, good.
Tanner:It looks very nice.
Josh:So the elevator is over here.
Josh:This is where you guys are leaving from.
Josh:And then you would know that the stairwell is over here.
Mike:Something's missing.
Josh:Oh wait, I lied.
Josh:Over here.
Mike:Something very important is missing.
Josh:What's missing?
Tanner:Yeah Josh, where's the bathroom?
Mike:Yeah.
Mike:I don't know.
Josh:This floor does not have a bathroom.
Mike:I'm gonna shit myself.
Mike:I cast diarrhea.
Josh:Please don't.
Mike:I wish that was one of the sicknesses you could get if this was diarrhea.
Mike:Because I would cast a spell and then throw my save and shit everywhere and then make a seed so we could leave the room for.
Noah:No.
Josh:I'm very happy that they have not statted out diarrhea as the disease condition.
Noah:Okay, so we got like a vending machine?
Mike:We'll see.
Mike:We'll see what Divex cooks up next downtime.
Noah:No, that's a terminal.
Mike:Can you make someone poop?
Mike:Very liquidy.
Noah:Horrible.
Mike:They have it in your sphere.
Noah:Your sphere doesn't have diarrhea?
Noah:That's crazy.
Noah:Best sphere ever.
Jorge:Where's the stairs, sir?
Tanner:I was going to say, that sounds nice.
Jorge:Okay.
Noah:over here, I think.
Tanner:Will that door open?
Tanner:Well, I'm not out there, but someone test the door.
Josh:So the four office workers that came up with you, your friends, will walk into the conference room at the end of the hall and be like, okay, you can come set up in here.
Josh:You can access the projector if you need it.
Jorge:Oh, cool, cool.
Jorge:Is there any, can we have the room for a few minutes to discuss the pitch?
Josh:Oh, sure, absolutely.
Jorge:Yeah, or should we take a, okay.
Josh:And they will filter out and go hang out in the break room while this is happening.
Noah:While that's happening, I'll stealth on out and try and open this door.
Noah:39.
Josh:Okay, we'll roll a stealth check first.
Jorge:No one's in here.
Jorge:Actually, not yet.
Jorge:That would be hysterical.
Jorge:Wait, there was one of you?
Jorge:Which one?
Tanner:Thank you.
Noah:I'll sneak on over and try and open this door.
Josh:39.
Josh:Okay, you are as stealthy as you think you are.
Josh:Absolutely.
Josh:The door is locked.
Noah:Is there a visible lock or is it like a ret thing?
Mike:This is the, sorry.
Noah:I'll do it.
Josh:Well, so there is, it looks like there is an actual physical latch keeping it shut.
Josh:I don't know if you would necessarily see the, like, there's no spot that you could see to put a key, but there is definitely a spot that you could try and override.
Josh:It's a thief recheck to try and get through.
Noah:I'll try and thief this.
Jorge:You still have that crafting thing where it lets you disassemble locks.
Josh:Hmm.
Noah:Oh.
Noah:Yeah, can I reverse engineer it instead and try and just put apart this... Sometimes Jorge knows my character better than I do.
Josh:Yeah.
Josh:Okay, yeah.
Jorge:I have a lot of useless information in this brain.
Noah:A bajillion.
Noah:52.
Josh:I mean...
Josh:Once again, working with stuff that you're not familiar with.
Josh:But Dawn, especially out of the four of you, has the most experience with advanced technology.
Jorge:Okay.
Josh:And although this has no similarities to Suntum tech whatsoever, almost deliberately so, you are experienced with taking apart tech that is generally more advanced than you're used to.
Josh:And so you do see a way to undo this latch.
Josh:The door isn't going to latch again until somebody repairs it, but it's definitely open now.
Noah:I will let my compatriots know.
Noah:I think we should just make a run for it.
Jorge:Should we just go?
Jorge:Just make a run for it?
Noah:I think we're kind of on a clock.
Mike:Walk in, yeah.
Jorge:Yeah, let's just go.
Noah:Maybe we all go.
Noah:We leave Henrik behind to do the pitch.
Noah:Let him get some experience with the corporate life.
Tanner:Listen.
Josh:I do like the idea of having never been in a corporate environment, because that doesn't exist on Althane.
Josh:Lev would immediately understand the nuances of preparing a pitch deck.
Josh:That's just something he's got down.
Noah:This is that scene at the beginning of Wolf of Wall Street where he learns to sell penny stocks.
Jorge:Well, let's be honest.
Jorge:Lev would soar through the ranks of corporations.
Josh:Not dressed as the vampire pope.
Jorge:And then he would be like... And then he would be calling people up, mimicking voices, and making up things.
Jorge:Yeah, yeah.
Josh:Okay.
Jorge:Yeah, we're just going to make a... We're just going to go out.
Noah:The bat of Wall Street.
Mike:Bye.
Josh:Absolutely.
Jorge:While they're in the break room, we'll just slip out.
Josh:So the three of you slip into the stairwell, abandoning your new friends while they're around the corner.
Tanner:I feel like I might be able to emerge now.
Josh:You're in the stairwell now.
Tanner:And so I will.
Noah:Yeah, now we just take 16 flights of stairs.
Josh:Okay.
Josh:Absolutely.
Josh:Enric pops at you.
Josh:So you're just heading up the stairs?
Noah:Yep.
Josh:Okay, absolutely.
Josh:The four of you begin walking up the stairs.
Josh:You make it up quite a few floors before you get stopped by the fact that the stairs appear to...
Josh:not make it all the way up to the floor that you're trying to get to.
Josh:Notably, they stop at floor 113, which is the floor right below where the executive offices begin.
Josh:The riffraff are not going to be taking the same stairwell as the execs.
Noah:We got to get into the exec's office and then get the new stairwell.
Mike:So they stop at the floor below, meaning the only floor we get access to via doors is 112.
Josh:So this stairwell, from the looks of it, connects floor 113 through all the way down to floor 3.
Tanner:Oh, so we can get to the garden.
Josh:You can get to the garden.
Josh:You can't get into the executive offices.
Noah:Maybe we can get into the exec's office.
Noah:It's from the garden.
Mike:So garden is 113, executive offices are 114?
Jorge:All right.
Tanner:Right.
Josh:114 to 125 are the executive offices.
Mike:Okay.
Mike:Can anyone see through walls?
Noah:I don't think I have x-ray vision.
Mike:I feel like we got a bunch of vision here.
Mike:I'm not sure anyone can see through walls, though.
Josh:What?
Noah:Wait, I may have x-ray goggles.
Noah:Hang on.
Tanner:I can't see through walls.
Tanner:I could feel, I could perhaps feel if there was a person right on the other side of the wall, but that's about it.
Noah:I could make x-ray goggles, but I do not have them prepared today.
Jorge:Do you guys just want to go around?
Noah:Did not think I would need to be...
Josh:Quick, take a rest in this stairwell.
Mike:Okay.
Josh:Make some goggles real fast.
Noah:We'll just take a quick eight-hour rest.
Mike:Can... Can...
Noah:I'll make goggles.
Noah:What level are these goggles?
Noah:Oh, they're level eight.
Noah:I mean, I could make them in a very short amount of time, but...
Jorge:I disguise this again.
Jorge:We look like other people.
Josh:Okay, sure.
Mike:Can Divex cast Detect Metal?
Mike:He'd like to know if the stealing above him contains any metal.
Josh:I mean, the whole... Everything contains metal.
Josh:This is a metal space station.
Josh:So, yes.
Mike:Everything's metal.
Josh:You're in a metal vessel right now.
Noah:even
Josh:You would know that...
Mike:But the...
Josh:The gold filigree is just a... Oh shoot, what's the term?
Josh:Um...
Jorge:Oh, the Gilded Tower.
Josh:Not foil.
Josh:It's gilded.
Josh:It's just... Yes, I knew I had that for a reason.
Jorge:So here's the thing.
Josh:Like, the decorations and stuff on the wall and all of that stuff are like a very thin gold foil put on top of what appears to be a titanium alloy.
Josh:Specifically titanium palladium alloy.
Josh:But yes, the ceiling is metal.
Mike:There's no like, they don't.
Jorge:I'm pretty sure I could just bring us to 126.
Jorge:However, I can only do this once and we then lose our capabilities of leaving this sphere if we don't find a broker.
Noah:Wait.
Noah:How?
Jorge:Oh, I have a 10th level scroll for gate.
Noah:I also have a wish.
Noah:I don't know... I don't know how useful that is, but I have a... Oh, sorry, it's a miracle.
Tanner:I don't think we need either of those yet.
Jorge:So gate could either... Or we could just go straight to this room.
Noah:Listen...
Mike:Yeah, we're just trying to extend the building.
Mike:I don't know if we need to use world-altering magic.
Noah:I still have a grenade.
Noah:We could also use the grenade.
Jorge:The problem is this spell is our way of getting back to Sedecium or Althane.
Josh:you
Jorge:in case the broker is dead.
Mike:Can we not use the badges?
Tanner:Yeah, got to hang on to that for sure.
Mike:I can't remember what the conclusion of that discussion was on how to get back to Sedecium.
Jorge:That makes sure we don't get murdered on site if we go there.
Josh:Yeah, but it does not provide... It would, I suppose, also work as a tuning fork if you could cast Interplanar Teleport with enough distance to get there.
Mike:But that's it?
Josh:I believe that would require a 10th level Interplanar Teleport, though.
Tanner:I think I can do that.
Mike:Oh okay.
Josh:Oh, well then, you're done.
Noah:He's...
Jorge:Henry can't cast Trolls, right?
Jorge:OK.
Tanner:Nah I'm very dumb.
Josh:There are plenty of dumb people who can cast spells.
Tanner:Scrolls.
Josh:There are dumb people who can use scrolls, too.
Jorge:Henry can read, though.
Tanner:I'm not sure about that.
Josh:Bicknack illiterate?
Josh:It just doesn't paint a very good picture of Henrik.
Jorge:Why?
Jorge:Is it a bad thing to be illiterate, Josh?
Josh:Yes.
Jorge:He makes it worse as a person.
Mike:We have no way of seeing up.
Jorge:Okay, so... Yeah, but I still think after this is probably still going to be the executive floor, though.
Josh:If you think so.
Mike:I mean, I would like to know if there's more stairs above this ceiling.
Mike:The garden sounds like something that would be taller than the average floor.
Mike:Well, I'm thinking if I just disintegrated the ceiling above us,
Tanner:I don't.
Noah:Yes, we got to get through the executives, which can be a whole other thing.
Mike:How far would I have to disintegrate to get the stairs again?
Jorge:I could just translocate up to 126, I think, assuming it's within a mile.
Noah:Yeah.
Mike:You have to have been there or see it, I believe.
Jorge:Not if you do it at feet level.
Mike:No, I think you still have to see it.
Jorge:Oh, as long as I've been there.
Jorge:OK.
Josh:So you should just, yeah, you should gate there and then back, and then you can do Dimension Door to get back up there.
Jorge:But.
Jorge:Gate works.
Mike:Yeah, yeah, then we can... Alright, we want to open this door and bust into the garden and... Can we get any intel on what's going on so we don't bust in and look like idiots?
Noah:Let's do it.
Jorge:Yeah.
Noah:Let's garden.
Mike:I don't think so.
Tanner:Does my life sense pick up anybody within 10 feet of the door?
Josh:One second.
Josh:I just need to double check.
Tanner:We're grasping for anything that we can grasp.
Josh:A life sense with an imprecise sense range of 10 feet.
Josh:There is somebody with living or undead life force within 10 feet of you on the other side of the wall.
Noah:One there.
Tanner:There's your intel.
Mike:All right, do we want to...
Jorge:It's going to be some dystopian farm of people.
Tanner:Yeah, I think that garden is not going to be as straightforward as maybe we're hoping.
Jorge:They eat people here.
Jorge:They're going to eat people here.
Jorge:That's disgusting.
Jorge:You drink people.
Jorge:You don't eat people.
Jorge:Now, we could just gate.
Tanner:I think we go out into the garden.
Jorge:Should we go invisible to the garden?
Tanner:This door is locked.
Josh:The door is locked.
Josh:And opaque.
Josh:There are no windows.
Noah:Well, if we're invisible, then they'll be like, what's up with this door?
Josh:I know none of you asked that, but I would have brought it up earlier while you were trying to figure out what was going on.
Mike:Yeah, I think we figured... The door's gonna open.
Jorge:Right.
Jorge:I guess, do you want to go invisible first?
Jorge:Is that option?
Tanner:Yeah, there's one right there.
Tanner:They are like right there.
Mike:Is it like a swing door, or is it like a...
Josh:Like that, but to the side.
Josh:No, no, no, no.
Mike:Oh, perfect.
Noah:That's a fair question.
Mike:Yeah, it'll look like it's malfunctioning.
Mike:Because if it's like a swing door, like a real manual, they're like, what?
Josh:It is an automated door that folds into the wall to the side and then comes back out.
Jorge:What are the hacks we have?
Jorge:We can use cameras?
Jorge:Do you have to be looking at the camera?
Jorge:How does it...
Josh:You need line of sight.
Tanner:This is bull.
Noah:One scrying object within range.
Josh:Well, I mean, you do need line of sight.
Josh:It follows the same rules as spells.
Noah:Oh, never mind.
Josh:Like, how else would you know to target the thing?
Noah:I was hoping I could just close my eyes and be like, is there a camera nearby?
Noah:I don't have camera sense.
Josh:No.
Josh:You do not have camera sense, no.
Mike:Oh, but we could... I mean, if... I didn't realize how powerful reboot is.
Mike:You can just permanently fucking blind people?
Josh:You absolutely can.
Jorge:Can we see into the rep here?
Mike:Oh, yeah, let's take a peek.
Josh:Perception check from two people who are looking into the red.
Jorge:I'll let the other two take this one.
Noah:I'm trying to use camera sense, even though I don't have it.
Noah:I think I can manifest it.
Noah:I'm trying to manifest camera sense.
Josh:Okay.
Josh:Absolutely.
Josh:Roll a crafting check for me, please.
Noah:Come on, crit.
Josh:You have a minus 15 circumstance penalty to this roll.
Tanner:Hello.
Mike:We got him.
Jorge:Lev is going to pull out the little picture he has from Kharkov and go, what did Kharkov do?
Jorge:I'm kidding.
Jorge:I don't actually do that.
Josh:I like to imagine that Lev has a little WWKD necklace that he's just been wearing around.
Noah:Josh, I got a 39 to manifest camera sense.
Josh:Okay, absolutely.
Josh:Now roll a d100 for me, please.
Noah:I got an 85.
Josh:85.
Josh:Okay, so separate from the other rolls that we're doing when we're peeking through, Don has his eyes closed and is just trying to feel his way to the nearest camera just by vibes alone.
Tanner:you
Josh:And...
Josh:I think this would probably be Dawn's first interaction with the Wret through the perspective of using periphery that is meant to interface with it instead of your standard just jumping right in and hanging out in the dream, which you guys do and no one else does.
Josh:And so...
Josh:Dawn reaches out.
Josh:And first of all, something to note, there is something to reach out to.
Josh:The world around you feels very alive in a way that you don't normally get.
Josh:You feel a little more connected to everything that you would normally expect to be.
Josh:It is a little bit like, just kind of...
Josh:thought sonar is kind of the best way of putting it, where you're just trying to manifest, show me the cameras, and then you get this weird impression back of this world that does not match what you can physically see around you.
Josh:Notably, it seems to extend out much further than you would expect past where this wall is before returning back to you.
Josh:There is this... this strange... almost...
Josh:cracking sensation you can feel as you extend outward where you can feel your consciousness push outward looking for cameras and then it makes contact with something and then almost gets cut on something sharp um i need you to do me a favor and uh roll oh what is i think it's will here i need a will save please
Noah:36.
Tanner:Thank you.
Josh:Okay.
Noah:Go ahead.
Josh:You feel the tiniest of lacerations onto your consciousness as you touch a part of the ret that does not want you to be looking around here.
Josh:And you get this... You get this strange sensation that you have touched something and now it is aware that you are here.
Josh:Um...
Noah:Oh, loading garden.
Josh:Who looked out into the red?
Josh:Okay.
Mike:And he did.
Jorge:And and tenor.
Tanner:Oh, uh, yeah, mine was bad.
Josh:And what did we get?
Josh:51, okay.
Tanner:46?
Mike:Mine was good.
Mike:Much better than his roll.
Tanner:Well, it's not bad, but his is really awesome.
Mike:51.
Mike:It's a pretty good roll.
Josh:One moment.
Josh:It is a garden.
Josh:It's this kind of nice little liminal interstitial area between separating the riffraff on the lower floors and the executives on the upper floors.
Noah:Bye.
Josh:It's planted with all kind of fauna that you guys would not be, sorry, flora that you would not be familiar with on account of the fact that it comes from a different planet.
Josh:But looking through the RET with a 50 or 51, the RET version of what you expect is the actual garden is distorted.
Josh:It is shattered.
Josh:There are...
Josh:pieces that look like have broken apart, like shattered as if, once again, the same experience of you are looking through a pane of glass and that glass itself has been fractured in some way.
Josh:There are pieces that overlap.
Josh:And notably, the thing that Henrik was life-sensing that is less than 10 feet away from you is...
Josh:in the ret.
Noah:you you
Josh:It's within 10 feet, but there is no wall separating you and it.
Josh:You can see, standing directly on the other side of the wall, a humanoid figure
Josh:that's been segmented such that there are individual rows of it that are split in such a way that if you pushed them all together, it would form a human of some kind, but instead have been split into pieces and kind of put off kilter.
Josh:Where the pieces are moving, they are not staying in place, is just staring at the four of you on the other side of the wall.
Josh:Not doing anything, just kind of looking.
Josh:One second.
Josh:So if you guys are here, he's here.
Noah:Ugh.
Josh:Just staring at you.
Tanner:Josh, you didn't need to do that with the name.
Josh:I don't know what you're talking about.
Mike:Well, boys, shall we enter the RET?
Mike:Our biggest obstacle... Yes.
Josh:I will say, with a 50,
Josh:This is the most immediately off-putting thing, especially because as soon as you're looking around, you will make eye contact with it.
Josh:It will make eye contact with you.
Josh:It knows that you can see it.
Josh:It is not the only thing in this room.
Noah:So about, I'm sure we just.
Josh:There are other things in the room that aren't paying attention to you guys right now, but seem like similar disjunctions of people.
Josh:I will just make them show up too.
Tanner:No, he means go up through the ceiling.
Jorge:Do you mean the moving wall that's called the door?
Mike:so gentlemen we either figure out a way through this wall very difficult no no I mean I mean the door we either figure out a way to open it or something or whatever I don't care
Tanner:Oh, you do mean the door.
Josh:Okay.
Mike:Or we go under the rat and we bypass the door.
Mike:The only trade-off is we have to probably fight several things in a dimension that we're not used to.
Jorge:Wait, something?
Jorge:I don't know.
Tanner:I feel like we should go through the door via physical means.
Tanner:But that's just my opinion, man.
Mike:Hello.
Mike:But we might get caught.
Noah:you
Tanner:We've already been caught.
Mike:Yeah, but we're caught in the other place, it matters less.
Jorge:While we're discussing, Lev is going to give us all a little bit of a pep talk and be like, guys, whatever decision we make, just know we're going to kick some ass today and cast Zealous Conviction.
Jorge:I believe that's what it's called.
Tanner:Tell me what I perceived.
Mike:No, that's it.
Josh:Thank you.
Jorge:Yeah, I just, I think you get like 10 temporary points.
Mike:It's for flavor.
Mike:It's just morale.
Jorge:Let me pull this up.
Jorge:Yes, I'm using Heroic Presence, which allows me to cast Zealous Conviction, which gives you all 12 temporary hit points and a plus 2 status bonus to saves or wills against mental.
Noah:Josh, are these things, I'm going to expand my aura too, are these things just in the Rhett or in the real world?
Josh:You guys can't see into the real world.
Josh:You can only see into the red.
Josh:There is a wall in the way in the real world.
Jorge:I'd say we just go swinging in.
Noah:Maybe they're not in the real world.
Tanner:I mean, I can feel what I'm pretty sure is this guy on the other side of the like in the same spot.
Noah:Although Henrik could... We can walk past real people.
Jorge:Yeah, but that means there's probably real people in here.
Noah:Oh.
Noah:Yeah, that's fair.
Noah:So we bamf into the rat.
Noah:Just start swinging.
Jorge:Yeah, let's do it.
Noah:Everyone do your get ready before we get in there.
Jorge:All right.
Noah:I expanded my aura so it's 30 feet.
Josh:Okay.
Noah:I'll also go into overdrive.
Jorge:I don't know if it's worth hasting my boots now, or should I wait for... We're going to fight someone else today.
Jorge:I'll save it.
Noah:Go into overdrive.
Mike:Not all spell slots, but that's fine.
Noah:What?
Mike:Did I...
Jorge:Cool.
Jorge:Without going into the Rett, can I look through the Rett to...
Jorge:exploit vulnerability on this fella.
Josh:I think probably.
Josh:Let me double check, but I'm pretty sure the answer is yes.
Josh:Select a creature you can see.
Josh:So yes.
Jorge:Oh.
Josh:Do you remember how to use it?
Jorge:Yeah, yeah.
Jorge:I'm just double checking.
Tanner:Oh that did not sound confident.
Jorge:No, no, I remember how to use it.
Jorge:I just remember I forgot to use it, if that makes sense.
Josh:you should use it unfortunately um
Jorge:Yes.
Tanner:Use it or lose it.
Noah:you
Jorge:Oof.
Jorge:I think I still get personal antithesis, don't I?
Josh:You can only exploit its personal antithesis, correct?
Jorge:Yeah.
Josh:Yeah, it gave you personal antithesis.
Josh:That's active.
Jorge:Oh, cool.
Jorge:Cool, cool, cool.
Josh:Okay.
Josh:Anything else you guys wanted to do?
Josh:Okay, so you are just all jumping into the ret, going, or, like, swinging?
Jorge:No, that's it.
Noah:Can I still... I like to hide.
Jorge:Let's reposition.
Jorge:Can you get away from the door, Don?
Josh:Thank you.
Noah:Oh, yeah.
Noah:Sorry, I'm in the... I'll just try and hide real fast.
Jorge:And also Divex.
Mike:Did my bless effect?
Jorge:Wait, I have health.
Jorge:What is this?
Jorge:Make sure to add your two temporary hit points.
Tanner:Twelve?
Jorge:12, yeah.
Mike:There it is.
Noah:35 to hide no not 35 48 to hide
Josh:It's a good thing that bless effect isn't super obnoxious.
Josh:Because otherwise, how would we know that you were blessed?
Mike:Mm-hmm.
Jorge:Actually, before we start, can I try to vow the Astro Demon?
Jorge:Oh, no, that's out of distance.
Jorge:All right.
Jorge:Let's go.
Josh:Uh, okay.
Josh:Now are you guys prepared?
Jorge:Jeez.
Josh:I will allow you to make stealth or perception initiative kits.
Josh:This is not surprise.
Josh:The wriggling man is staring at you guys as you prepare.
Josh:But the rest of them don't seem to be paying all that much attention.
Mike:Maybe he's friendly.
Josh:Excuse me.
Jorge:Make sure you use your bonus from the item.
Noah:wow those were good rolls my dude do you have advantage on initiative that's cool that's real cool
Jorge:Holy shit!
Tanner:Yeah, from the Laurel, I think we discovered.
Jorge:Yeah.
Jorge:I just remembered you got that because when one of us was like, get some fucking stupid, get Kirk of his advantage on this.
Jorge:And then you're like, actually, I also have an advantage.
Josh:Are we all set?
Jorge:You're so broken.
Jorge:We're doing it.
Tanner:No.
Noah:Wow.
Tanner:I've been initiated.
Josh:Okay.
Jorge:We're doing it.
Noah:Yep.
Josh:Absolutely.
Josh:So we will begin the encounter with Havoc.
Tanner:So I can move through this wall now?
Tanner:Because we're in the Rhett?
Josh:Correct.
Tanner:Is that what happened?
Josh:Yeah, so we're starting this encounter with all of you jumping into the ret first for the fight.
Josh:So yeah, that wall's just gone.
Tanner:Very well.
Tanner:I will approach this wriggling man.
Tanner:I will move.
Josh:Okay.
Tanner:I got one more, so I'll do one more.
Tanner:No, that puts me out of the bless.
Tanner:I will stay right here.
Josh:Okay.
Jorge:You are?
Tanner:Uh, so I, that was a stride.
Tanner:And now I will strike this ugly, ugly man with my warp glass.
Josh:Okay.
Mike:If that helps, I think you're already out of the blast because it's five feet.
Josh:I couldn't figure out how to get it to start at 5, so I'm just giving it to you.
Josh:I mean, you had time to expand it if you wanted to.
Tanner:Oh.
Josh:We can just start at 15.
Mike:Oh, okay.
Josh:That's fine.
Mike:Yeah, that's fine.
Tanner:So I'm keeping the Bless.
Josh:Keep the blessed.
Mike:Oh, you're blessed.
Tanner:Very well.
Tanner:Very well.
Noah:Oh.
Tanner:I rolled a natural 20.
Mike:Oh, cool.
Mike:So none of us are going to get to fight this guy.
Josh:Nice.
Josh:Okay.
Tanner:So I'm going to roll... I'm going to roll critical damage.
Josh:Oh, I forgot to add the warp glass stuff.
Josh:Yeah.
Tanner:68.
Tanner:I feel like it could have been better.
Josh:Okay.
Josh:Absolutely.
Tanner:He's slowed one.
Josh:Okay.
Noah:Thank you.
Josh:Nice.
Josh:Absolutely.
Josh:He seems to take less damage than you would expect from the hit.
Josh:He doesn't take the full hit, but I think he is slowed, right?
Josh:Yep.
Tanner:He's also clumsy two from the warp wave.
Josh:Nice.
Tanner:Finally I will raise my shield.
Josh:Okay.
Josh:It is Divex's turn.
Mike:Yay!
Mike:Everyone loves a good Divex turn.
Josh:While we're doing this, Noah, how does your UI look?
Noah:I think it looks okay.
Josh:Okay, I found a setting that might have been causing the issue, and I undid it, and I'm hoping it works.
Josh:So, we'll see, I suppose.
Noah:If I roll something and it does not show up on my end, but every time I roll something, I will just announce it if it doesn't show up on my end.
Josh:Okay.
Mike:I don't have anything else to track down tech.
Tanner:I think that's okay for now, yeah.
Mike:And we can't just say that I'm sustaining the spell when it's in action.
Mike:So I think I'm just going to drop the spell to get an extra action on each turn, if that sounds reasonable to you guys.
Noah:Yeah.
Josh:I think you should maintain it.
Mike:OK.
Mike:No, we kill this guy.
Mike:That's what we're going to do.
Josh:Oh, okay.
Mike:So he has to make a fort save.
Mike:It is.
Josh:absolutely uh 47 oh i didn't roll it from the button but that i believe is a success okay he is not uh resistant to damage so he takes it
Mike:He takes half of...
Mike:Lucky for us.
Mike:And then... I'll move it.
Jorge:What?
Mike:I have to be within 30 feet to use this on anyone.
Mike:If I want to use this on someone else, I have to be getting close to them.
Mike:But that's a single stride, and then... I haven't done this in a while.
Noah:Yeah.
Mike:I will.
Mike:Well, I'll cast it twice, because I just fucking click a bunch.
Mike:I will raise my shield.
Josh:Okay.
Josh:Absolutely.
Noah:I'll just jog on over to...
Noah:Doggone over next to Divex.
Noah:Wow, that is so many things.
Noah:I'll just take a Technomantic Punch on this fella.
Noah:On the wriggling man.
Josh:Absolutely.
Noah:Attack.
Noah:Attack.
Noah:45.
Josh:Because he's clumsy, that hits.
Noah:That's a very high AC.
Tanner:Warpwave.
Mike:I don't like that
Noah:59 points of sonic and fire damage.
Josh:Absolutely.
Josh:It seems like he doesn't take all of that damage, but you are definitely doing some damage to him.
Noah:And then...
Noah:What else do I want to do?
Noah:Yeah, I guess I'll just try and punch him again.
Noah:Why not?
Josh:Okay.
Noah:Actually, we're just trying to do... No, I'll punch him again, yeah.
Noah:Do the same thing, but roll it with map.
Noah:Oh, I don't think that hits.
Noah:That does not hit.
Noah:That's my turn.
Josh:Alrighty.
Josh:Great.
Josh:That brings us to the Wriggling Man.
Josh:Who is slowed, so he only has two actions this turn.
Noah:This is the optimal way to fight.
Josh:I think he isn't super excited about the fact that all of you are crowding around him like this.
Josh:So he is going to what
Jorge:We have such an oppressive play style.
Jorge:Find a guy, circle him, beat him up, move to the next one.
Josh:Yeah.
Josh:You guys... Crazy.
Noah:All of us have to go pro.
Mike:Yeah, we just all have to go prone next.
Josh:He is going to use quickened casting to cast Translocate and get...
Tanner:I have a question.
Josh:Like, further away from you guys.
Josh:Yeah?
Tanner:Is there manipulation happening?
Jorge:Yes, because it's not subtle, I think.
Josh:I think so.
Josh:I think so.
Josh:I will double check.
Tanner:Basically, I'd like to strike this man.
Josh:Yeah, I understand what you're going for.
Josh:Quickened casting doesn't have any traits with it, so that is not.
Josh:But...
Josh:Translocate.
Josh:Concentrate Manipulate.
Josh:It has the Manipulate trait.
Josh:Yes.
Tanner:I'm gonna hit this man.
Josh:Go for it.
Tanner:Let's hope it's critical.
Jorge:Bad Liv is so fucking slow.
Jorge:He wasn't able to stick to him like glue.
Noah:Thank you.
Tanner:I hit him in a standard fashion.
Josh:That is a hit.
Tanner:34 points.
Josh:Correct.
Josh:He was flat-footed at the time that you hit him, but that would not be enough to turn it into a crit.
Josh:Okay.
Mike:Don't let the door hit you.
Josh:He will take damage.
Josh:And with his one remaining action, he will cast Fireball.
Tanner:Oh, bollocks.
Mike:Yeah, I still haven't built out this area of my kit.
Josh:I would love it if you could roll Reflex Saves, please.
Noah:That was really cool.
Noah:Anti-magic.
Mike:Let me double check some things.
Noah:Not really, I think.
Noah:Oh, I didn't hit the button.
Tanner:Jorge, should I re-roll my critical failure?
Noah:Enjoy.
Jorge:I think it's just a fireball.
Mike:Plus three.
Jorge:You only have one, right?
Tanner:Yeah.
Jorge:Actually, let me try something.
Mike:Okay, so there's plus three.
Jorge:Anti-magic.
Jorge:I will use my armor's reaction for anti-magic to try to counteract this.
Jorge:Armor attempts to counteract the triggering spell with a 7th level of spell magic.
Josh:Absolutely.
Tanner:I might have something for this, too.
Jorge:Modifier plus 26.
Josh:So roll a d20 plus 26.
Josh:The DC that you are going for is 31.
Noah:Oh, cool.
Josh:You do successfully counteract it.
Jorge:Oh, well, I got 32.
Tanner:To whom?
Josh:This does no damage.
Jorge:Yes.
Tanner:Oh my god.
Josh:I believe he counteracts the spell.
Jorge:Yes.
Jorge:Yes.
Josh:Yeah, no, he successfully counteracts it.
Jorge:This is why I have 22 investments.
Josh:The fireball launches out of the wriggling man and Mr. Vampire Pope just waves a hand and it ceases to exist.
Jorge:It actually gets absorbed into my Nox armor because it's a rune on my armor.
Josh:Hmm.
Noah:Hmm.
Jorge:You guys really should be better at buying things.
Jorge:This is a great rune.
Josh:Okay, that is the end of its turn.
Jorge:Anti-magic rune.
Jorge:It also gives you a plus one.
Jorge:Is it status bonus or?
Josh:It gives you a plus one status on its magical effects.
Jorge:Plus one status bonus to all magical saving effects.
Jorge:Yeah, it's a great armor rune.
Noah:Okay.
Jorge:I wish I could have two, but I don't think they stack.
Josh:Okay, so it is one of the Bythos's turns.
Noah:Thank you.
Josh:And he is going to... What's his movement speed?
Josh:Not fantastic.
Josh:I think he has to spend... Oh.
Josh:That's one.
Josh:I think it will focus its gaze on Divex closest.
Josh:Divex, you stare into the abyss that is this thing's face, and I think I need you to make a will save.
Noah:you you
Josh:Where is your confusing gaze?
Tanner:Divex has his blue light blockers on, and I think that actually makes him immune to the effect.
Josh:Oh.
Josh:Yes, you do need to make a will save.
Jorge:Is this a mental effect?
Josh:This is an aura divine emotion incapacitation mental visual effect.
Jorge:Plus two status bonus.
Jorge:Zealous conviction.
Mike:Oh, he's deliberately convicted.
Jorge:Wow.
Jorge:That was a really good pep talk, Lev.
Mike:Does it have some negative effect if I save too high?
Josh:A...
Jorge:Oh.
Mike:I also have...
Josh:A 55 crit is enough for you to fully resist the effects of this focused gaze.
Tanner:you've become overconfident and from now on you have a minus two.
Noah:Oh no.
Mike:I also have resolve, so even if it wasn't enough, it was enough.
Noah:Oh no.
Josh:I think it will just spend its last action to cast haste on itself.
Mike:I can get here quicker.
Mike:Because it's so slow.
Josh:And then it will go over there.
Mike:Like, I can't even get to it.
Tanner:Oh my god.
Noah:Oh, that was much faster.
Josh:It is one of the Astro Demon's turns.
Josh:The Astro Demon will cast Translocate.
Noah:Oh, super uncool, Astro Demon.
Josh:Yeah, it's trying to eat your soul.
Josh:It is going to use the Devour Soul ability.
Noah:Oh, no.
Mike:It's the demons from the Asteroom?
Noah:Oh no.
Tanner:Why are these things here?
Josh:I don't know.
Mike:No.
Jorge:Yeah.
Tanner:This is the garden.
Tanner:Who put these here?
Mike:They sound...
Josh:Oh, actually, it has to try and grab you first.
Josh:It can't just devour your soul.
Josh:Okay, so it's going to make a claw attack.
Josh:I think because of the shield of the Unified Legion, it does not hit.
Noah:Good.
Noah:The power of Henrik protects me.
Mike:Yep.
Josh:The power of Henrik protects you.
Josh:Okay, he will try one more claw attack, but this time with map.
Josh:Oh, I didn't target you.
Josh:That is a 45, which should hit.
Josh:A 45 does hit.
Noah:Oh no, I have been attacked.
Noah:Yeah, I am...
Josh:You are going to take 24 points of damage split between slashing and void.
Noah:Is this against magic?
Josh:And you must make a fort save.
Josh:Yeah.
Noah:Alright.
Noah:Oh, that's so close.
Noah:It's a bummer.
Noah:I'll try to... Unexpected shift real fast.
Josh:Okay.
Noah:Before... Yeah, I'll try it.
Josh:If you like.
Noah:I guess it's fortuitous shift at this level.
Noah:That does work.
Noah:That's pretty cool.
Noah:So I get a plus on this roll.
Noah:What did you say it was for?
Josh:Yes, fortitude save poor favor.
Josh:That is enough.
Noah:45.
Josh:You will not suffer any additional ill effects as it tries to drain your vital essences.
Josh:That's the end of this Astro Demon's turn.
Josh:It's the other Astro Demon's turn.
Josh:He does not need to waste a spell casting Translocate because he can just walk.
Josh:Actually, is he within 30 feet of... How far away is he from... He is within 30 feet of Divex.
Noah:Oh.
Josh:Without moving, instead, he is just going to cast Execute on Divex.
Jorge:that's so fucked if the target's undead it changes the vitality that's fucked
Josh:Divex, please roll a Fort Save.
Mike:Oh, it's Fort.
Josh:He is invoking the demise of all things upon you.
Mike:Here I was thinking.
Mike:That is rough.
Josh:Yes, it does.
Noah:That is...
Jorge:Well, I guess that also does fully confirm that also I don't take void.
Jorge:I know we were like, that there's written there.
Josh:Yes.
Mike:Yeah, let's not... We'll leave it.
Josh:Okay.
Josh:Do you have Juggernaut?
Josh:You are going to take half damage because that is a success.
Noah:Glimpse of Redemption.
Josh:So you just... Yeah, he'll still take the damage.
Noah:You take... Enfeebled 2, and then Dive X gets... 20.
Josh:We'll just give him the resistance.
Josh:Divex takes 44 points of void damage, but he has resistance 20?
Noah:I think it's 20.
Noah:Is it too close to my level, or is it just my level?
Josh:All right, so give yourself 20 hit points back to have X. That was one action.
Jorge:I think it's two plus your level.
Noah:Yeah, it is 2 plus the level.
Tanner:you
Mike:All these Ford safes.
Josh:It is a second action to walk up to you, and then it is a third action to attack you.
Josh:With his claw, that is a 45, which should hit.
Josh:Roll a fortitude save for me, please.
Josh:While you're doing that, I'm going to get a drink.
Josh:Let me know if you fail.
Josh:I know you don't know the DC.
Josh:Just pretend you do.
Jorge:We know 39 passes.
Mike:I do.
Tanner:Wow.
Jorge:I think it's worse.
Noah:Oh, no.
Noah:Do you have a hero point?
Noah:Okay.
Mike:I'm glad I didn't use it on that last roll.
Noah:Yeah.
Mike:Is it a reroll button?
Tanner:Life is just crazy sometimes.
Josh:What'd we get?
Josh:Oh!
Mike:We don't know yet.
Josh:That's fun.
Mike:Oh, wait, I get way more than plus two, whatever.
Mike:I'm an expert, so what I get, is it a plus?
Noah:He's plus six.
Jorge:Four.
Noah:No, because it doesn't go up to a mythic.
Jorge:Oh, plus six.
Jorge:Oh, yeah.
Jorge:Masters is four.
Josh:Uh, correct.
Josh:It's plus 6 instead of plus 2.
Mike:Plus six.
Josh:So plus an additional 4 on top of that, so you got a 49.
Josh:Oh, you didn't add anything.
Mike:No, it's plus, yeah, it's 51.
Josh:Um, you get a 51.
Jorge:Yeah.
Josh:Okay, you critically succeed.
Josh:You are unaffected by S strength.
Mike:Okay, so the last thing that he did, the damage I took, I want there to be some consequences that I didn't realize I took slashing damage.
Josh:Yeah?
Josh:Okay.
Josh:Okay.
Josh:You did take slashing damage.
Josh:Slashing and void.
Mike:Yeah, he's got to make a will save.
Josh:Oh.
Josh:Absolutely.
Josh:He fells.
Mike:Oof.
Mike:He's going to take...
Mike:8d6 persistent bleed.
Noah:All right.
Mike:I can pick a target?
Josh:I just assigned it to him.
Mike:Oh, nice.
Josh:And I also gave him the spell effect Blood Vendetta Failure effect.
Josh:Okay, that's the end of his turn.
Josh:It's the other Bythos' turn.
Josh:Oh, sorry.
Josh:That's 32 points of damage to the Astro Demon.
Josh:Because he's bleeding.
Josh:Let's roll a recovery check.
Josh:He does not recover.
Josh:He is still bleeding.
Josh:Now it's the Bythos' turn.
Josh:Let's do this.
Josh:Dude, what's the range on this?
Josh:30 feet.
Josh:You're 50 feet away.
Josh:Okay, so he'll spend one action to move over there, which doesn't get him in melee range, but it does get him in target you with a slow range.
Josh:So he's going to cast Slow on you.
Josh:Dawn, roll a fort save for me, please.
Noah:Oh, no.
Noah:First anti-magic.
Noah:Oh, that's a bummer.
Noah:OK, fourth save.
Josh:48 is just barely a critical success.
Noah:Oh, that's really good.
Noah:48.
Josh:You are unaffected by this low.
Josh:So I think they're just going to put pressure on you and use his third action to move closer to all of you, but not actually do anything.
Josh:And then that brings us to Lev.
Josh:Lev, it's your turn.
Jorge:Cool.
Jorge:Leave dimension doors to the wriggling man.
Mike:Thank you.
Josh:OK.
Jorge:I will now attempt to fear him.
Jorge:Oh, that's supposed to have 41 attached to it.
Jorge:Not 41.
Jorge:35.
Jorge:35.
Jorge:What's 35?
Josh:Okay, so 50.
Jorge:yes cool yes now i will strike actually i'm an intensifier uh my weapon
Josh:I think that beats his DC, but that's not a critical... Yeah, 50 is a regular success.
Josh:So he's frightened one.
Mike:What is being cooked up?
Josh:Really?
Mike:I don't know how to explain what's being cooked up.
Tanner:Sorry, that was me.
Josh:What?
Tanner:I'm cooking.
Mike:I figured... It's like a 120-foot cone.
Josh:He's just checking ranges.
Noah:What?
Josh:Let the man check his ranges without commenting on it.
Jorge:Natural 20 for 52.
Tanner:I should be able to do that privately.
Josh:Nice.
Josh:That is a crit.
Noah:What?
Jorge:I would also like to note that he had the personal emphasis, and this is holy.
Jorge:There's holy damage in there.
Josh:Okay.
Jorge:that spirit is holy.
Josh:I am aware.
Josh:That doesn't appear to do anything additional to this thing.
Jorge:There you go.
Josh:But you do definitely do a considerable amount of damage with that hit.
Josh:Not as much as you would like to.
Josh:He does appear to be resistant to some things, but you are dealing damage.
Jorge:Cool, cool, cool.
Jorge:So he's also going to have to take a persistent fire.
Josh:Oh, shoot, sorry, I apologize.
Josh:He does take the persistent fire that's associated, that's attached, but he is bloodied, which means we are going to have to pause for a second, because as soon as he turns bloodied, he casts Time Stop.
Jorge:Okay, I just want to note one other thing, too.
Josh:Um... Uh...
Jorge:He's frightened, too.
Jorge:Sorry.
Jorge:Yeah, the target becomes frightened, too, because of the fearsome rune.
Josh:Correct.
Josh:So he is friendly to two.
Jorge:And he's off balance.
Josh:Yes.
Josh:He is off balance.
Tanner:Thank you.
Josh:He has still time stopped.
Jorge:One second.
Jorge:You mean freeze time?
Josh:No, I mean time stop.
Noah:Oh, oh, wait, what?
Josh:No, it is freeze time.
Jorge:Do you...
Jorge:Okay.
Josh:It's just this is an old stat block.
Jorge:That is a manipulate concentrate.
Josh:It is.
Jorge:So I get an attack.
Josh:It is.
Josh:You can certainly attempt it.
Jorge:Oh, buddy.
Jorge:Good thing I intensified.
Jorge:48.
Josh:I believe a 48 hits.
Josh:Do I have anything that helps with this?
Jorge:He's off guard and frightened too.
Josh:I think no.
Josh:Yeah, I am aware.
Josh:I believe it hits.
Josh:I'm just trying to see if he has anything that I can do that would prevent this.
Josh:I think no.
Josh:So the time stop just doesn't go through because you suck and I hate you.
Jorge:Yeah.
Jorge:And then I also damage him again.
Josh:OK.
Josh:Absolutely.
Jorge:I wish on my side it confirmed that I was doing, that the vulnerability stuff was going.
Jorge:I know it is.
Josh:It is.
Jorge:I just wish on my side it's like, we're checking it off.
Josh:I haven't seen it here much.
Josh:I just revealed it to everybody.
Jorge:Oh, so he took some less damage.
Josh:Yeah.
Jorge:All right.
Noah:Thank you.
Tanner:Okay, so as some people may have noticed, I was placing a cone earlier.
Jorge:All right, well, you know.
Josh:Okay.
Jorge:Fuck that guy.
Josh:Absolutely.
Josh:Is that the end of your turn?
Josh:Do you still have things you're doing?
Josh:I think you have one more action.
Jorge:No, no.
Jorge:No, no.
Jorge:Teleport, demoralize, intensify, strike reaction.
Josh:Oh, right, you demoralized him.
Josh:Henrik!
Tanner:The shield of the unified legion lets me make a, in their words, shield bash strike against each enemy in the area.
Josh:Uh-huh.
Noah:Okay.
Josh:Okay.
Tanner:Does that work?
Tanner:Does that translate to the spikes?
Tanner:Would it be the spikes?
Josh:One second.
Josh:I believe so.
Josh:Shield bash is a maneuver in which you thrust or swing.
Josh:Yeah, I would allow you to just make an attack with the spikes.
Tanner:Okay, and it does change the damage to force damage, so would the d6s from the two elemental runes carry through and get translated to force?
Tanner:Alright, so the 60 foot cone, I don't really want to draw it again.
Noah:What?
Tanner:It was every enemy except this Astra Demon 1 to my left.
Josh:Okay.
Tanner:So I'm just going to make a strike against each creature.
Jorge:That's fucking crazy, this time stop.
Jorge:That was a 10th level.
Jorge:Fuck that.
Jorge:Fuck that guy.
Jorge:I hate that guy.
Jorge:That guy sucks.
Josh:Yeah, it happens.
Jorge:I do not like that.
Tanner:All right.
Tanner:I currently have the wriggling man targeted first.
Josh:That hits.
Tanner:I've hit him.
Tanner:Call it force damage.
Josh:I will call it force damage.
Josh:Okay.
Noah:Thank you.
Josh:He is not resistant to that, so I'm just going to apply the full force damage there.
Josh:He's not looking fantastic.
Tanner:Then we do the Astro Demon 2.
Josh:Mm-hmm.
Josh:That hits.
Tanner:I've hit him.
Tanner:31.
Josh:Yeah, roll damage.
Tanner:Then we'll go up top to Bythos 2.
Josh:okay hit okay
Tanner:Cool, cool.
Tanner:40.
Tanner:Nice.
Noah:That is so fantastic.
Tanner:Finally, Bythos won.
Jorge:I hate the aura of Bythos 2.
Jorge:Oh, Bythos 1.
Jorge:I hate that one.
Josh:Why?
Tanner:I missed him.
Jorge:Lightning-y.
Tanner:I rolled a natural one, so I've missed him.
Josh:Yeah, unfortunately that did mess.
Josh:And that lightning-y is haste.
Jorge:Uh...
Tanner:With my third action, I will raise my shield.
Josh:Okay.
Josh:If you must.
Tanner:Alright, there we go.
Josh:Okay.
Josh:Great, so that's the end of your turn then, and so that brings us to the next.
Noah:Thank you.
Mike:Yay.
Mike:That ruins mine, but not my turn.
Tanner:oh wait please hold um each target you hit is moved 10 feet away from you i apologize if that ruins anybody's lives
Josh:Oh.
Josh:Okay.
Josh:Okay, let's do that.
Josh:It's forced movement.
Jorge:I really wish this also counted as a movement action for that fucker so I could get a second.
Tanner:Josh, the Bytos one I missed, so he didn't move.
Josh:Oh.
Josh:So we'll put it back.
Tanner:Yeah.
Tanner:All right.
Tanner:Sorry.
Tanner:Carry on.
Josh:Can't believe you did that.
Tanner:Yeah.
Josh:Okay.
Josh:Um.
Josh:Alright.
Josh:So now it's DiveX's turn.
Mike:I'm going to sustain this spell.
Mike:Astro Demon 2.
Mike:Make a port safe.
Josh:Absolutely.
Josh:Aster Demon 2.
Josh:I have too many windows open.
Josh:Aster Demon 2 will make a fort save.
Noah:Thank you.
Josh:Succeeds.
Mike:He will take half of 75.
Josh:Okay.
Josh:Takes half of 75.
Josh:He is injured.
Mike:and it's about to get weird all of them have to make will saves oh yeah no i don't targeting what's targeting exactly oh my god
Josh:Oh, any number of creatures.
Josh:So you just, OK, absolutely.
Josh:Hold on a second.
Josh:Targetings for the week.
Josh:OK, let me just select all of them and roll will saves for each.
Tanner:That's fun that you can do that.
Noah:Oops.
Josh:Critical failure from Astro Demon 1 and from the Wiggling Man, which is crazy.
Josh:No, the Wiggling Man will use... He does have something that helps with this.
Mike:Thank you.
Josh:Temporal reversion.
Josh:Once per day, if it fails or critically fails the check, it can re-roll and take the better result.
Josh:So we're going to try this again.
Jorge:That doesn't have any, like, concentrator manipulator.
Josh:It's just fortune.
Jorge:Okay.
Josh:It still failed!
Jorge:Brighton 2!
Noah:you
Josh:It improved from a critical failure to a regular failure, but because it is frightened, it still failed.
Jorge:Yes!
Mike:Well, I mean, the good part for him is you really don't want a crit fail.
Josh:It has to make a fort save, right?
Mike:So I'm going to roll damage, but the one guy that crit failed, he's got to do a bit extra.
Jorge:Yeah.
Josh:Okay, Astro Demon 1 has to make a fort save.
Josh:Doesn't have a particularly high fort, but I rolled well.
Josh:45.
Mike:That does beat the DC, so he still takes double damage, which is 100.
Mike:He's frightened, too, and he's also fleeing.
Josh:Absolutely.
Noah:Wolf.
Josh:We'll give him the frightened condition, we'll give him the fleeing condition, and he will take double damage, which is a good chunk of its health.
Josh:Bythos 1 succeeded, so it takes half damage and is frightened 1.
Josh:Bythos 2...
Josh:succeeded as well so it similarly is frightened one and takes half damage uh astro demon two failed one off from another critical failure but it's just a regular failure so it is frightened two and it'll take the full damage um and then finally the wriggling man will be frightened two and take the full damage
Josh:Which makes him frightened four.
Jorge:Yeah, it sucks for him.
Mike:I don't know if it adds or just makes him.
Noah:What?
Josh:Oh, actually, that's enough to straight up kill him, so it doesn't really matter.
Noah:Oh.
Josh:You're right, it would override it, but he had less than 50 health left, so that just kills him outright.
Mike:Very nice.
Mike:Sensing some backlash for his actions on this turn, Divex will break out the old hammer and...
Josh:Hmm.
Mike:break in case of glass, and Divex will use an ability he's had for tens of sessions that he has never used, and Divex will seemingly look to just teleport in place, and he will gain resistance equal to all damage, resistance equal to his level, all damage except force, and that'll be Divex's turn.
Noah:Thank you.
Josh:Nice.
Mike:Divex is the tank.
Josh:Okay.
Josh:Alright, Divex is the tank.
Josh:If we had just made it to his turn, he would have... He has two level 10 spells, and he would have cast the other one, and he didn't get a chance to, so that was very good.
Jorge:Does the other one have a manipulator concentrate?
Josh:It does, but he was going to bait out your other attack first.
Josh:He was just going to try and walk away.
Josh:And then he was going to summon the Oliphant of Jandale.
Jorge:That's fair.
Mike:Oh.
Josh:But it's fine, because you can't do that.
Josh:So now it's Don's turn.
Noah:That's... Wait, that's a mythic spell.
Tanner:Those were made up sounds.
Mike:I would like to add flavor because the weird visions of the scary things attack them.
Noah:That's a mythic spell?
Josh:That is a mythic spell.
Josh:Yes, it is.
Mike:The visions of the scary things here are... I don't know.
Mike:Men... We'll have the guy with...
Jorge:It's the guy with the machine gun arms.
Noah:Man, it's hard!
Josh:It's Tarv just running around.
Mike:We'll have a guy with machine gun arms and robots that are labeled, I put men back together.
Josh:So I will note, you have killed the wriggling man.
Noah:What?
Josh:It is no longer wriggling.
Noah:I don't like that at all.
Josh:At the spot where it died, it has kind of just frozen in air, like half falling back, just there.
Josh:If anything, it's slightly transparent now.
Josh:But it hasn't fallen to the ground, and it has not disappeared.
Mike:okay if you can i have resistance 18 to all damage except force
Jorge:Did I try to destroy it?
Jorge:Nah.
Noah:Maybe.
Josh:It's Dawn's turn.
Noah:Did you say you're immune to all damage this turn?
Josh:Here, I'll put it on the... just so you know where it is.
Noah:Okay.
Noah:That is good to know.
Noah:How many actions is this?
Noah:Okay.
Noah:I will Clockwork Celerity to quicken myself.
Noah:So, unstable check.
Noah:At this level it is DC.
Noah:Alright.
Noah:Well, unstable redundancies.
Noah:So I am quickened this turn.
Noah:Then, one action.
Noah:I will just technomantic punch this guy right in front of me.
Noah:This fella.
Noah:That's a crit.
Josh:GGs.
Noah:He will take this doubled.
Noah:It takes 100 points of damage if he has no resistances.
Josh:Okay.
Josh:He takes apparently all of the damage.
Noah:OK.
Noah:And then we use, let me just read this real fast.
Noah:I don't want to, what is the range on this?
Noah:Wow, that's a lot.
Noah:15 foot, OK.
Noah:So I think that'll hit.
Noah:I will just jog on over to right here.
Josh:he is going to take an attack of opportunity against you.
Noah:Super uncool, but I understand.
Noah:And then I will explode.
Josh:You gotta do what you gotta do, you know?
Josh:I mean, he rolled poorly.
Josh:I think he misses.
Josh:Yeah, but because you're shielded, he misses.
Josh:Because you're shielded and he's frightened, he misses.
Noah:So they'll have to make a basic reflex save.
Josh:Well, of course.
Noah:And because of my variable core,
Josh:They all being... Okay, so that includes Divex.
Noah:Everyone in a 15-foot radius.
Noah:Like, even diamonds.
Mike:Yeah, yeah, yeah.
Mike:I am the tank.
Noah:Yeah.
Noah:Yeah, 15-foot emanations.
Noah:And then I will roll damage.
Noah:And because of my variable core, this is actually going to be sonic.
Noah:Instead of...
Josh:It's too many dice.
Josh:Okay, I got a 45, 36, and 41.
Josh:Okay.
Noah:Divex and Bithos 2 succeed.
Noah:The other two fail.
Noah:The ones that failed take 70 points of Sonic damage.
Josh:Astro Demon 2, specifically, is looking real bad.
Noah:The ones that succeed take half of that, minus whatever Divex is.
Mike:I take 17.
Noah:Yeah.
Noah:That's all I got.
Noah:Those four actions.
Josh:Oops, I applied that to the wrong person.
Noah:Wait, did one of them not roll?
Josh:Astro Demon 1 didn't.
Noah:Did Astro Demon 1 not roll?
Josh:Oh, I didn't know that it applied.
Josh:I didn't know that he was within 15 feet.
Josh:He is not.
Josh:That's 20 feet.
Noah:Oh, he is not in 15 feet.
Noah:My bad.
Josh:Yeah.
Noah:Time is calculated.
Noah:Never mind.
Josh:Okay, is that the end of your turn?
Noah:That is the end of my turn.
Josh:It's Bythos1's turn.
Josh:It heals.
Noah:Oh, what?
Noah:No, don't do that.
Josh:It just does that.
Josh:That's just a thing it does, that it likes to do.
Josh:And then I think it's going to temporally strike Dimex.
Josh:Because it's not happy with him.
Mike:Go ahead.
Josh:Incorrect.
Tanner:It can only heal once per encounter, so I think we're good.
Noah:Yeah.
Josh:Okay, so I'm going to make two attacks against you.
Noah:Thank you.
Josh:The first one is a 45, which I believe hits.
Mike:It does.
Josh:And then the second one is a 50, which, because it's frightened, is not a crit.
Josh:So you are going to take damage twice, and then I need you to make a fort save.
Mike:uh okay so bludgeon cold spirit 85 minus 36 49
Josh:You are going to take 40 minus 18 and then 45 minus 18 damage split between Bludgeoning Cold and Spirit.
Noah:Thank you.
Josh:Okay.
Noah:Thank you.
Josh:And you got a 34 on your fort save.
Mike:uh yeah okay i took a lot of damage so maybe it's best if i'm not there
Josh:Absolutely.
Josh:I'm going to roll a d4.
Josh:That is a 2.
Josh:You all watch as Dymex disappears.
Noah:Oh, no.
Tanner:Shoot.
Josh:That was two actions.
Josh:I guess it could use its third action to pressure Dawn.
Josh:And then it will use its fourth action to attack Dawn.
Jorge:You guys think it's worth me trying?
Noah:Oh, uncool.
Josh:Because it is hasted.
Josh:It has map.
Noah:Oh, I forgot to roll.
Josh:So... Yeah, that missed.
Josh:Okay.
Josh:Astro Demon 1's turn.
Josh:Astro Demon 1 is frightened and fleeing.
Josh:Which means it has to spend all of its actions trying to escape.
Josh:I got to go now.
Jorge:I have sever magic, which allows me to make a counteract check.
Tanner:Josh, am I able to do a strike against that guy as he runs, or is it like force moving because he's fleeing?
Jorge:think it's worth me trying to strike the wriggling man or just go to help you guys out
Noah:I would appreciate the help, I think.
Josh:It is forced movement.
Josh:I don't know if that actually... No, because it has to spend its action to attempt to escape.
Josh:So... Yeah, you can make an attack on it as it tries to leave.
Tanner:Sorry, I can't hit that.
Jorge:Thank you.
Tanner:I got a natural one.
Josh:Which misses by one.
Tanner:Wow.
Josh:Okay.
Josh:It is Astrodemon 2's turn.
Josh:They are enfeebled and frightened and really bleeding.
Josh:And I think they're probably angry at Dawn.
Josh:They're going to attempt a Jaws attack on you.
Noah:Be cool, guys.
Josh:That misses, I believe, 40.
Josh:Goddamn, Shield of the Unified Legion keeps bumping you guys up by just a little bit, which is enough to make all of these not hit you.
Tanner:Let's go.
Noah:That was a great find.
Tanner:Don't disappear.
Josh:This guy has already used his Execute, so he can't execute again.
Josh:So he's just going to try another attack, although it's not really working well.
Josh:That's not enough.
Josh:Yep.
Josh:Okay.
Josh:Make a fort save, please.
Noah:Okay.
Tanner:Do not disappear.
Noah:Is this magic?
Josh:This is a just divine, so yes.
Josh:Divine is one of the magic traits.
Noah:All right, well, it goes off.
Noah:Fort?
Noah:Fort.
Josh:Fortitude!
Noah:Yeah, it's a natural one.
Jorge:Oof.
Noah:I don't have a hero point.
Josh:I think you get lucky, and I don't believe this has any additional effects if you're critically hit.
Mike:Uh...
Noah:Oh.
Josh:Yeah, you're above level 15, so it doesn't have any additional effects if you are critically hit.
Josh:You are just going to take a flat 30 damage, and it's going to regain 30 damage.
Noah:Oh, my God.
Josh:It's crazy.
Josh:If you are level 15 or below, you die.
Josh:But if you're above level 15, that just doesn't apply anymore.
Noah:What spell is this?
Jorge:Or if you're a vampire.
Josh:It's not a spell.
Josh:It's a class ability.
Noah:Ooh.
Josh:Or a creature ability.
Josh:But that's the end of its turn.
Josh:It is the Bythos' turn.
Josh:Oh, sorry.
Josh:First, the Astro Demon loses all of the health it just regained from you.
Josh:Because it's bleeding profusely.
Josh:And then it rolls a natural 1 on its recovery check.
Josh:So it is still bleeding.
Josh:Now it's the Bythos' turn.
Josh:The Bythos heals.
Josh:And then... Let's see...
Noah:Hello.
Josh:And I don't think spells really help here.
Josh:So I think it's going to go for a temporal strike, I think.
Noah:Hello.
Josh:So it's going to make two attacks on you.
Josh:And then I'm going to need you to make a fort save if either of them hit.
Josh:The first one hits, I believe.
Josh:That's a 42.
Josh:OK.
Noah:That's the anti-magic.
Noah:Fort save.
Noah:Fortitude.
Noah:Fortitude.
Noah:43, but I have Juggernaut in case that's...
Josh:Okay, that does bring it up to a critical success, so you are not slipped from the time stream.
Josh:The second one also hit, but we don't make another check, so I'm just going to roll damage twice.
Josh:You take 44 points of damage, and then you take 42 points of damage.
Josh:Split between bludgeoning cold and spirit, if any of that is significant to you.
Noah:Oof, ow.
Josh:And then it is going to focus its gaze on you.
Josh:So you need to make a will save.
Josh:This is an emotion mental visual effect, so I think you get a bonus to this.
Noah:That was anti-magic, so it does nothing.
Noah:You said it was Will?
Noah:Will?
Josh:This is, yes, will.
Josh:Or a divine emotion mental visual.
Noah:39.
Josh:A39 with resolve means that you are unaffected by its confusing gaze and are not confused.
Josh:Lev!
Josh:It's your turn.
Jorge:Why am I off guard?
Josh:Because I want you to be?
Josh:I don't know.
Jorge:I thought I made someone else off guard.
Josh:Uh, apparently you just made yourself off-guard.
Jorge:Oh.
Jorge:Odd.
Josh:I removed the off-guard effect from you.
Jorge:Okay.
Jorge:So, which of the Bythos seem more injured?
Josh:They are both comparably injured.
Jorge:Okay, cool.
Jorge:I will...
Jorge:Roll a exploit vulnerability on the one up top then.
Josh:Mm-hmm.
Jorge:And that's two.
Josh:And so you will learn as you're reading it that they do not have any vulnerabilities.
Josh:So you should select the personal antithesis.
Jorge:Yes.
Jorge:Then I will use my badge of cosmeturgy and teleport right here.
Josh:Okay.
Jorge:And I will make two strikes.
Josh:Absolutely.
Josh:Go for it.
Jorge:So this gentleman.
Jorge:It applies the map after, right?
Josh:You teleport... Yeah, it's one attack against both... Hold on a second.
Jorge:Oh, I apply a single attack for all targets.
Jorge:OK.
Jorge:OK.
Josh:All creatures within your reach.
Josh:Yeah, so it's one attack, and it'll go for both the Bithos and the Astro Demon.
Jorge:42.
Jorge:OK.
Josh:A 42 hits the Bithos, and it hits the Astro Demon.
Josh:Neither of them should be as threatened as they are, but that doesn't actually affect anything.
Jorge:Cool.
Jorge:Give me one second.
Jorge:And then this is 62.
Jorge:OK.
Josh:Just make a regular sword attack and then add an additional 6 to 12.
Jorge:Yeah.
Jorge:Maybe I did that?
Jorge:No, I did not.
Jorge:OK, just that plus 1 will minus that 1, and then add a 60, 12.
Josh:Sure.
Jorge:30, and then the, yeah.
Jorge:You know.
Josh:I understand.
Josh:And then 30.
Josh:The Pythos is still standing, but it is bloodied.
Josh:The Astrodemon is dead.
Jorge:Liv comes out when he this the DCM badge like glows on his arm and then he just appears in a purple light splashes one with his purple sword and the other one he kills.
Josh:Absolutely.
Tanner:I think so.
Josh:Okay.
Josh:The Princess to Henrik.
Josh:Henrik.
Tanner:Okay, I will stride to this point here.
Josh:That's mean.
Tanner:And then I will strike this creature.
Tanner:This ugly, ugly creature.
Tanner:I strike him critically.
Tanner:Oh, that's big.
Josh:Yes, you do.
Josh:Because he is off guard.
Josh:Good hit.
Josh:That's crazy.
Tanner:There were two 10s and an 8.
Josh:He is still standing.
Mike:Thank you.
Josh:But that was wild.
Tanner:How far is he from the other guy?
Tanner:I think he's... Is it 10?
Tanner:I think he's 10 feet.
Josh:Who?
Tanner:The Bythos 2.
Josh:Oh!
Josh:Yeah, he is exactly 10 feet, so he'll get a little bit of extra shock.
Tanner:So give him 4 points.
Josh:Absolutely.
Josh:Tickle him a little bit.
Tanner:Oh, and I need to roll... The guy that I hit is slowed 1.
Tanner:And a 6.
Josh:Mm-hmm.
Tanner:What does 6 do?
Tanner:He's quickened!
Tanner:Gosh dang it.
Tanner:I think he's already quickened.
Josh:It was already quickened, so nothing happens.
Tanner:Why do I keep rolling this one?
Tanner:It's the only good one on there.
Tanner:That was two actions, and I think I just raised the shield with the third action.
Tanner:Because the shield of the Unified Legion has been working pretty well.
Josh:Okay.
Josh:Dawn, it's your turn.
Noah:This guy is so quickened right now.
Noah:I will also once again become quickened.
Noah:Oh, I did not roll unstable for that explode.
Josh:Okay.
Noah:Let me roll that real fast.
Jorge:I think you're now in range of the regalia, which I also just realized wasn't adding.
Josh:That should be fixed!
Josh:Damn it!
Noah:Thank you.
Josh:Why is it only giving you the Initiate?
Jorge:That guy wouldn't have been dead if he had the four, right?
Josh:No.
Jorge:Okay.
Jorge:You don't need to add in post.
Jorge:It would have been so sad if you're like, he only had four points.
Josh:Yeah, no, no, no, no, no.
Josh:He's fine.
Jorge:Nah, it's fine.
Josh:You have the Regalia Adept feat.
Josh:Why is that not... I don't know.
Josh:I'm bad.
Jorge:Does it know that I can switch implements, like free actions?
Josh:Yes, and you should just have it.
Jorge:OK.
Josh:I don't know why it hasn't.
Jorge:I can just give myself an item later that just gives me plus 4 damage.
Josh:I can do that too, but it's supposed to be an aura and it's supposed to apply to other people.
Jorge:Oh, you're right.
Josh:Which, it's fine.
Josh:I'll figure it out.
Josh:Um...
Josh:Anything else?
Josh:Who are you punching?
Josh:Is that one or two?
Noah:I'm going to punch this guy right here.
Josh:Okay.
Noah:I hit him.
Noah:75 points.
Josh:Nice.
Josh:Roll damage.
Josh:I hate how many dice get rolled whenever any of you roll damage.
Josh:It's terrible.
Josh:That's enough to kill him outright.
Josh:He already had 100 chunked off before, so... Uh, he does not.
Noah:Great.
Noah:He was so quickened.
Noah:I have two actions.
Noah:I have three actions left because that was one because I quickened myself.
Jorge:Which is the one that zapped Divex?
Jorge:Does he come back at all?
Noah:Oh, no.
Jorge:All right.
Josh:Magic is funky in Pathfinder.
Josh:The effect happens that even when the guy dies, he's gone.
Mike:That was voluntary.
Josh:Divex, Divex... What?
Noah:Okay.
Mike:It was voluntary.
Josh:Oh, Divex chose to leave, just so that he's not, like, being targeted by all of these attacks.
Josh:I mean, fair.
Noah:Josh, would this make this guy off guard?
Josh:Yes, he is flanked.
Noah:Alright, then I will use my... I'll punch this guy.
Josh:Absolutely.
Noah:Again.
Noah:I'll punch this guy.
Jorge:You're within 15, so add a plus 4 status bonus to your damage if you hit.
Noah:Cool.
Noah:I don't know if I hit.
Noah:I missed.
Josh:Uh, unfortunate.
Noah:Gosh, I will just lay on hands.
Noah:I'll just lay on hands myself because that is... Oh, did I just heal him?
Josh:You did.
Noah:I didn't even do that.
Josh:We're keeping it.
Noah:Oh, no.
Josh:We're playing chess rules.
Josh:If you pick up the piece, it's healed.
Jorge:Mm-hmm.
Noah:Oh, God.
Noah:I didn't mean to heal myself.
Noah:I meant to heal myself.
Noah:That's my turn.
Josh:Okay.
Josh:Um, alrighty.
Josh:Uh, let me undo what you did to him.
Josh:Oh, no, you didn't actually heal him, you just made the heal effect on him for some reason.
Noah:Okay.
Josh:His health didn't go up any, so you're fine.
Josh:It is Astro Demon 1's turn.
Josh:He is no longer fleeing, but he does have to spend all of his actions to get back to where he was.
Noah:Forgot about this guy.
Josh:So it's a moot turn.
Mike:I saw him and I was like, well, I like zoomed out to see if I could see, I don't know where the fucking Divex was for some reason.
Josh:Yeah.
Jorge:I walked away and assumed he had to have died.
Noah:I thought that was big, but it was still awesome.
Mike:And I saw him way off the map and I was like, oh, there's a smart demon we're fighting.
Josh:Nope.
Josh:Nope.
Josh:He fleed and he's come back.
Josh:It's Bythos 2's turn.
Josh:He heals.
Josh:He's going to do a Temporal Flurry.
Josh:I guess we'll do it on Lev?
Josh:No.
Josh:Don looks injured.
Josh:He'd go for Don.
Jorge:Which one's doing this?
Noah:That's a lot of melee attacks, Josh.
Josh:Bythos 2.
Jorge:Does this say manipulate or concentration?
Josh:It's a melee attack, so I think no.
Jorge:Oh, all right.
Josh:It's four melee attacks.
Jorge:Gotcha.
Josh:Yeah, it makes four fist strikes.
Josh:So I'm just going to do four attacks on you.
Jorge:He's not going to even split it up.
Jorge:Well, I guess he's going for the kill.
Josh:Yeah, I'm trying to kill you.
Josh:The first one misses.
Josh:The second one misses.
Noah:I'll try an unexpected shift.
Josh:Third one hits.
Josh:Okay.
Josh:And the fourth one hits.
Josh:So two hits.
Noah:The first one.
Josh:Sure.
Noah:Nice.
Noah:It goes off.
Noah:It says failure, but it should be a DC 11.
Josh:Okay.
Josh:Oh, okay.
Josh:Then I'll just roll the second one.
Noah:Well, I still take damage for both of them.
Noah:I just have resistance to the first one.
Josh:49.
Josh:Oh, you take damage for both of them?
Noah:No.
Josh:Out of curiosity, did you guys see me roll it twice?
Jorge:No, I saw you roll, and then it went from hidden to seen.
Josh:Just once?
Josh:Okay.
Josh:Yeah, okay, that's different.
Josh:A weird thing is happening right now where if I try to roll at the same time that any of you try to roll something, it just cancels my roll.
Josh:Nothing happens.
Josh:And I thought it was possible I was getting the same thing that was happening to Noah earlier where it was rolling and I just couldn't see it.
Jorge:Huh.
Josh:But if you guys also can't see it, it just means I'm not rolling.
Jorge:Hmm.
Josh:So I'll just roll damage again.
Josh:So the first one is 49 plus whatever resistances and stuff that you get from it.
Josh:And then the second one is 42.
Josh:Okay.
Noah:Good.
Tanner:Um, I'm gonna jump in there.
Tanner:Uh... Shoot.
Tanner:Hold on, let me find it.
Josh:Okay.
Tanner:How far is Dawn from me?
Tanner:Uh, let me get the ruler.
Jorge:You didn't take the big one, I see.
Tanner:30 feet.
Tanner:I'll use my reaction to, uh, redirect injury on the second strike, and I'll take 52.
Noah:Oh my god, my hero.
Mike:Thank you.
Tanner:Well, he was resistant.
Jorge:I'll give him too much credit.
Josh:Okay.
Jorge:I'm kidding, I'm kidding, I'm kidding.
Josh:So if you hover your cursor over another token, does it tell you how far away they are?
Tanner:It does.
Tanner:I forgot that it does that now.
Josh:Okay.
Tanner:Yeah.
Josh:I wasn't sure if that was happening for you guys.
Josh:Permissioning is weird in Foundry, and I can never tell if something is happening for you that is for me.
Jorge:Doesn't work on the wriggling man, though.
Josh:The Wriggling Man is dead.
Noah:I don't believe it was.
Josh:You cannot target a dead man.
Josh:It would be rude and uncouth.
Noah:We can target Lev.
Josh:Lev is not dead.
Tanner:Yet.
Tanner:Well, he's not alive.
Josh:Yet.
Josh:He's undead.
Josh:He's not alive, that is true.
Josh:That's the end of the Bythos' turn, because it took four attacks.
Josh:Lev, it's your turn.
Jorge:Oh, it's very unfortunate for this man.
Mike:Wait, what?
Jorge:Yeah, Vex didn't go in from Bythos 2, right?
Mike:Did I make something in the turn?
Mike:Oh, okay.
Josh:No.
Jorge:Was it from someone else?
Josh:Divex from Bythos 1.
Jorge:OK, so I can't sever his magic.
Josh:No, unfortunately, Divex has been removed from the time stream.
Jorge:All right.
Tanner:I don't even remember him.
Noah:Waiting for this moment
Josh:Like, from the point forward that he got temporally punched.
Josh:It's not retroactive.
Josh:I mean, you can also choose to just take advantage of this to forget him, if that was something that Henrik was waiting for.
Mike:Thanks.
Tanner:It's always been the three of us.
Tanner:We can do this together.
Jorge:Might be.
Jorge:I didn't target him.
Josh:It still hits.
Jorge:Cool.
Josh:And I know, plus an additional four.
Tanner:The name of the sword is just ridiculous.
Josh:What, the greater flaming, greater astral quick strike, greater fearsome orichalcum bastard sword?
Jorge:What do you mean?
Josh:I don't know what you're talking about.
Tanner:It's crazy.
Tanner:Absolutely crazy.
Jorge:I'll make a second to strike.
Josh:Okay.
Jorge:I didn't target him again.
Jorge:Fuck.
Jorge:36.
Josh:Uh, that one misses.
Jorge:Okay.
Jorge:And then my last attack.
Jorge:Let me target him for this one.
Jorge:Wait, how bad is Dom?
Jorge:Oh, he has 125 hit points.
Jorge:Alright.
Josh:Yeah, fuck him.
Jorge:I thought he was on death's door.
Jorge:All right.
Josh:A 42 does hit.
Jorge:Delicious.
Josh:Which you would know if you targeted him when you attacked.
Jorge:I thought I'd target him that way, to be honest with you.
Jorge:All right.
Jorge:I target him for the damage.
Josh:Oh, that's... I was like, oh, he's just barely alive.
Josh:I forgot he takes an additional 11 points of damage.
Josh:That is enough to kill him outright.
Jorge:Cool.
Josh:That's the end of your turn, Liv?
Jorge:I'm on a little spree with these guys.
Josh:Henrik, it's your turn.
Josh:There's just one Astro Demon left.
Jorge:Got the wriggling man and I got two others.
Josh:He's looking real bad.
Josh:Okay?
Tanner:Yeah, I'm gonna approach this ass demon.
Mike:Thank you
Noah:Thank you.
Josh:Not what he's called, and you know it.
Josh:You are the one out of these people that I trust not to do that.
Tanner:I... You know, it popped into my head 30 seconds ago, and I was like, no one's gonna expect me to say this.
Josh:I cannot believe you would betray me like this.
Jorge:you're much better than me man than me because that popped into my head immediately save me save me now I will
Josh:Whenever I refer to the universe as the Astra, do you all just hear the ass and then miss the second half of the word?
Tanner:No, that just occurred to me now.
Noah:I thought it was just
Tanner:All right, I'm going to critically hit him.
Josh:Okay, great.
Tanner:I critically hit him.
Josh:I mean, it is canon that everybody's thick, so... It makes sense.
Jorge:Well, that was... We actually... Didn't we only establish it on Ushas?
Mike:Oh, no.
Jorge:We don't know.
Mike:Was it?
Josh:It's just... We'll bring that back for Færrin.
Mike:Yeah.
Noah:You don't know whether...
Josh:That's fine.
Josh:We can keep that around.
Josh:It's thematic.
Tanner:Well, we're on Syrin now.
Tanner:So Syrin, we don't know.
Jorge:Well, I guess... Yeah, I guess it would work because we're missing Sam.
Josh:Right.
Jorge:Sam, I guess, was the person I was asking.
Josh:Yeah, every single person.
Jorge:And now Sam comes back for fair.
Josh:72 is enough to kill this guy.
Josh:He ran away, he ran back, clotheslined himself on some shield spikes, falls over.
Jorge:I'm going to immediately try to go to the wriggling man and if there's any fucking weird... If I see movement, I'm severing magic.
Noah:What's... Have you all gone over?
Josh:Dead.
Josh:He is not wriggling.
Jorge:Okay.
Josh:He is just, oh wait, actually, you know, that is a good point.
Jorge:I'm going to exploit vulnerability just in case.
Josh:One second.
Josh:Okay.
Josh:I fixed it.
Josh:He is incorporeal right now.
Josh:It doesn't look like you can physically touch him.
Noah:If we look into the non-ret, and if we do, do we see him there?
Mike:Damn it.
Josh:Well, you see something.
Josh:If you look into the reality out of the rent, you would instead see, one second, where he is instead stands a large construct.
Josh:And where the other creatures were, were other constructs.
Jorge:Have you seen anything where divex was?
Tanner:Oh my god.
Noah:Oh, my God.
Noah:What?
Noah:That thing is... What is this... What is this status it has?
Tanner:Josh, make that one smaller.
Josh:Okay.
Mike:Glad we fought the demons.
Noah:What?
Noah:Oh, really?
Josh:I don't know.
Josh:What do you mean?
Josh:That's the fly spell effect.
Josh:Which just applies to it.
Noah:Oh, it's a bat.
Josh:Yeah.
Josh:Yeah.
Noah:So these are the bats.
Jorge:The bats?
Josh:And I'm not actually going to make it smaller.
Noah:Oh, my gosh.
Noah:We picked the right one.
Josh:So yeah, mirrored in the real world where those creatures were in the RET are instead these constructs.
Noah:That's terrifying.
Josh:So you guys inadvertently made a choice there of which to fight.
Josh:I mean, you could go and fight these guys too if you wanted to, just do a quick teleport out of the RET.
Josh:But you can see superimposed... Yes, these constructs are still alive.
Jorge:Oh, so these constructs are moving in the real world.
Josh:They do not appear to have been disabled by the shenanigans you have done in the RET.
Jorge:OK.
Noah:Is Divex back yet?
Mike:From DiveX's perspective, it just jumped to the end then?
Noah:Or is he just gone?
Josh:Um... Oh, actually, it would have been long enough if you guys, like, waited a little bit.
Josh:Divex will pop back into existence.
Jorge:OK.
Josh:Yeah, Divex was unfortunately removed from time for two turns.
Josh:Yeah, Divex gets punched in the face, and as he, like, blinks out the stress of being punched in the face, everybody's dead around him.
Mike:Except his allies.
Noah:No, us too.
Josh:Except for his allies, correct.
Mike:Okay.
Noah:Us too.
Mike:Yeah, this isn't some Ultron vision where all of his friends are dead or something.
Josh:Yeah.
Josh:Now he gets punched in the face, and then everybody who was fighting him just dropped dead.
Jorge:You know, Lev.
Josh:No.
Josh:No, no, no, no, no, no, no.
Josh:No, you just, you got pushed 12 seconds into the future, and as it turns out, that's all the time your allies needed to kill everybody.
Jorge:No, you know, sorry.
Jorge:I'm just really high off myself.
Jorge:So, Don, I like this strategy.
Jorge:Next time you become the tank, I jump back and I kill people while they're looking at you.
Jorge:Let's keep swapping rules.
Jorge:I like this better.
Noah:I know that I really have this whole heroic charge in a battle thing.
Noah:Every time I try it, I get a lot of damage.
Jorge:Yeah.
Noah:I do a lot of damage, and then I almost die.
Noah:It's why I bounce around so much, and why I'm stealthy.
Jorge:Yeah.
Jorge:You have a good amount of health.
Jorge:It's fine.
Mike:More than me.
Jorge:Yeah.
Noah:If I had less health than the wizard, I would be concerned.
Josh:The wizard was a tank for a little bit until he got shot forward through time.
Tanner:That's true.
Josh:So... I mean...
Noah:Lev, we'll switch next time, so you'll be the tank for the next fight.
Jorge:So.
Jorge:Oh, no, no, no.
Jorge:I couldn't possibly take that from you.
Noah:I know, I insist.
Jorge:It's become... Yeah, we really learned about fear.
Noah:You know what?
Noah:Divex, you want to be the tank for the next fight?
Mike:Actually, if the next fight happens today, no.
Josh:I swear that I missed half of those attacks, either from Henrik raising his shield or from everybody being afraid all the time.
Tanner:You've got to stack those buffs and debuffs.
Josh:I regret... Yeah, yeah.
Jorge:Yeah.
Josh:I regret sending that Reaper after you guys when you were, like, level four and teaching you about status effects, because then you never stopped.
Jorge:Yeah.
Noah:That was a very important learning fight for us because we all went, fear is the best effect if it's not on you.
Mike:Oops.
Josh:Either way, you have dispatched the things in this room.
Josh:You are now free to roam about the garden.
Josh:There is still the incorporeal form of the man.
Noah:Does he look like he was a dude at one point and this happened to him?
Josh:Just... Yes, he very much looks like he was a person.
Noah:Or does he look like a...
Josh:Roll a perception check.
Josh:Or a medicine check.
Josh:Either would apply here.
Tanner:Ooh, you know I love those medicine checks.
Noah:I'll call Henrik over.
Mike:The medicine just tells you, yeah, this guy's cut up.
Noah:Henrik!
Noah:This is a guy.
Noah:This guy's fucked.
Mike:Yeah, no, he's fucked up.
Noah:If he was alive, he'd be dead.
Mike:This is not how people usually look.
Josh:a 50 yeah this is not how people usually look um so he he does he looks like you just took a normal looking person and then segmented him and moved the pieces like a jenga tower where somebody pulled out individual pieces halfway and then gave up um
Tanner:I got a 50.
Mike:That's all you look.
Tanner:Uh-huh, uh-huh.
Josh:With a 50 on medicine, I think the most noticeable thing is he does appear to have chrome.
Josh:It is noticeably more primitive than the stuff that you have seen just walking around.
Josh:Like, he has a kind of prosthetic arm that has this kind of visible metal connection that is almost similar to what Dawn has.
Josh:It is not the kind of advanced...
Josh:bio machinery that you guys saw when you were installing the other stuff uh he's got outdated tech he's got old tech um yes old technology this is tech just older
Tanner:Thank you.
Jorge:He has old tech?
Noah:And what is this?
Mike:Mm hmm.
Jorge:Okay.
Jorge:Does he have two arms that turn into guns?
Josh:He does not have two arms that turn into guns.
Josh:He only has one prosthetic arm, and you gather that if it turned into a gun, he would have used it to gun you, and he didn't.
Noah:Is there a stairwell?
Jorge:I don't know if he had much time to do that.
Josh:No.
Josh:He didn't get to summon any Oliphants, so who knows.
Tanner:Thank you.
Noah:That's just wild.
Noah:Do we see... I guess two things.
Noah:One, do we see any iconology or symbology or anything on this guy?
Josh:A perception check, but a difficult one because you're trying to find it on something that you cannot touch is incorporeal, is twisted, but it's still there for you to look at if you like.
Noah:No, I don't see it.
Noah:I got a 29.
Josh:Okay.
Jorge:We just try to like dispel it or something?
Jorge:Or is that a bad idea?
Noah:Does this guy have a cord?
Josh:No.
Noah:I got nothing.
Jorge:I can try to sever his magic.
Mike:uh can i identify him now that he's more an object this is uh identifying magic correct just make sure i got the right
Noah:Yeah.
Josh:Try an arcana check.
Tanner:I like that plan Oh my god
Josh:I mean, rules... It is.
Josh:Rules as written, corpses are objects in Pathfinder, not creatures.
Josh:So... Which is a weird thing to say.
Noah:Thank you.
Josh:But, you know.
Mike:61 non-crit.
Josh:61?
Josh:Non-crit 61?
Mike:Or non-net 20.
Mike:Non-net 20.
Josh:That's crazy.
Josh:What's your modifier?
Josh:400?
Josh:Okay, so identifying magic here.
Mike:Before he...
Josh:You are a little bit out of your wheelhouse because this is magic that is native to here and not to Althane, so you're working with an unfamiliar weave.
Josh:There is a domain for this magic.
Josh:He does have a condition, which is called Splintered.
Noah:Oh.
Josh:You've seen a kind of version of this condition before with the people in the Day of Caldera.
Josh:They got hit with a particularly large magical explosion, and it literally shattered them.
Josh:Something similar happened here on a larger Scale.
Josh:I will say, he is... This creature is a fact.
Jorge:Echo Friday.
Josh:is what you learn from this.
Josh:It is axiomatic.
Josh:It is just true that this creature will exist here so long as the area does.
Josh:To the point that your understanding is, given enough time, enough time being 24-ish hours, this thing will reanimate.
Tanner:you
Josh:It is just true that it exists.
Josh:You have temporarily freed it from its mortal coil.
Josh:That will not always be the case.
Josh:It will return.
Josh:But for the time being, it is stuck in this temporary stasis-like environment.
Josh:It also feels old.
Josh:I mean, you already got that kind of information from the medicine check, but similarly, the magic around this thing feels stagnant.
Josh:It has existed for an extended period of time, a few centuries, probably.
Josh:Beyond that, there isn't much to gain.
Josh:It's not like you can glean information about the person itself.
Josh:Whatever information was there is long gone.
Mike:I can't pick up his corpse and take it with us.
Josh:he is incorporeal.
Josh:You can no longer interact with him.
Tanner:Do we think that... This isn't him, do we think?
Noah:I think it was just here when it happened.
Tanner:Just an unfortunate fellow.
Jorge:oh that'd be crazy if this was him i don't think so you guys aren't you've never you've never seen me die oh
Noah:Yeah.
Noah:Nah, I think this was some poor guy who was here when whatever happened, happened.
Mike:What an insane thing to be axiomatic.
Noah:You just... You've never seen any of us die.
Mike:No.
Noah:I guess some of you saw me die, but not really.
Jorge:You guys haven't even seen me unconscious.
Tanner:Divex saw me die, so.
Jorge:I did too.
Jorge:I could see through the eyes of the ghost pirate, though undead we can see through each other's eyes.
Mike:Not true.
Mike:I saw a lot of you guys die, actually.
Josh:And I think that's going to end today's session.
Tanner:With puzzled looks on the faces of three party members.
Mike:What do you think I went for the last two rounds?
Mike:I know, I'm just... I was going to make a joke about seeing in my dreams, but that's way funnier.
Mike:Like, I just come back from some horrific nightmare where all my fucking...
Mike:allies die and then i just have a stone face like oh yeah that that guy's really old and axiomatic
Josh:It's just true.
Josh:For him?
Jorge:is there a stat block oh wait nevermind we might be fighting him again um yeah yeah no I meant I was gonna ask how many 10th level spells this man had but yeah yeah yeah that's gonna be my next character's backstory his name is Mike
Josh:Obviously there is a stat block for him.
Josh:You just want him.
Josh:Oh, yeah, no, I'm not telling you any information about him, because it is possible you run into him in the future.
Josh:He's true, so at some point, you know, if you come back here...
Tanner:You're axiomatic.
Noah:that...
Jorge:And he is true.
Mike:I was just thinking of during this session just thinking of so many dumb things I would say if I had Lev's stat block no I love making shit up though just give me high deception
Josh:It is a constant of the universe that it's Mike.
Jorge:It's just.
Jorge:Like what?
Josh:I do think I'm preemptively banning you from playing a high charisma character, Mike.
Josh:I'm worried about the hijinks and the shenanigans, you know?
Mike:So that'll be registered for one shot?
Noah:Just saying.
Josh:Next campaign will have no tomfoolery whatsoever.
Mike:No.
Noah:Very serious, straightforward campaign.
Noah:I just want everyone to remember, the first time we ever set foot on Færrin was the single worst one-shot we've ever done.
Josh:Yeah.
Noah:Not like it was a bad one-shot made by Josh and me, Jorge, and Mike.
Mike:There was one aspect that was bad that we can criticize Josh for and that's he had to improvise a party.
Mike:You should know when we show up there is always a party.
Mike:It's always a party when we show up.
Noah:I don't think we've ever lost D&D except for that session.
Josh:That's fair.
Jorge:Yeah.
Tanner:Okay.
Mike:I will say it was kind of like we just didn't feel the sense of urgency of that last encounter.
Josh:No.
Jorge:Don't say we.
Mike:Not at all.
Jorge:You two didn't.
Josh:I don't think I've ever not had the buy-in from you guys like that, where you were just like, oh, we have to save this lady?
Josh:I don't care about this lady.
Josh:Let's let this lady die.
Josh:And then she died.
Jorge:Meanwhile.
Mike:See, the issue was... To be fair, before we got there...
Jorge:Meanwhile, this human-shaped dwarf, sorry, this dwarf-shaped human was running full speed.
Jorge:He had fire and rocks around him.
Jorge:And then his six-fingered ally, sorry, twelve-fingered ally was like, I'm not going to teleport.
Jorge:And then the guy was talking.
Mike:Before we got there, there were seeds planted of like, maybe this isn't a good lady.
Mike:Maybe we shouldn't.
Mike:I don't know.
Mike:And then we got there.
Mike:And because the seeds of doubt were planted, Jorge's character had urgency, but did not signal that we should also be urgent.
Tanner:you
Mike:He wasn't like, go, go quicker.
Mike:He was like, I don't know.
Josh:True.
Mike:I'll try to get there as quick as possible.
Jorge:Also, we found out late... To be fair, no one's character could have just teleported up there.
Mike:And then didn't.
Noah:That was outside of the two hours we spent trying to get into a basement that I don't think existed.
Jorge:You would need to try.
Mike:I think... Didn't Josh make us roll for the existence of a basement?
Mike:He's like, I don't fucking know.
Mike:Roll.
Mike:Oh, yeah, you guys got a 20.
Mike:Yeah, there's a basement.
Mike:Whatever.
Josh:And not only did I make you roll for the existence of a basement, which you rolled very well on, so it came into existence that there was a basement.
Josh:Once you were there, and I described the basement to you, you were unhappy with the size of the basement, and you kept asking me if there were secret doors into other parts of the basement.
Mike:Is there another hallway?
Jorge:Yeah, you too.
Mike:There's no other hallway, Josh.
Josh:Yeah.
Noah:What we're learning is that it enters the heart and soul of this party in every campaign in one shot.
Tanner:I get asked every once in a while after we have a session if I won that day.
Tanner:And I'm so glad that I did not play that day and had to say no.
Josh:Uh, yeah.
Jorge:Yeah.
Jorge:Actually, Bailey usually asks me, did anyone die?
Jorge:And I'm like, well, not us.
Jorge:But a lot of people fucking died.
Jorge:The one that... I also just want to remember, to remind everyone else, we got a quest from a god.
Josh:Yeah.
Mike:The politician we're supposed to be protecting, yeah.
Mike:No, the head of the entire country, yeah, yeah.
Josh:Yeah.
Josh:You guys were given a quest at the beginning.
Josh:You went up to the last step of the quest and then bailed.
Jorge:But God themselves said, keep that golden-looking person who's the president of a country alive.
Josh:Yes, that is true.
Noah:Which god was it?
Josh:Ranga.
Jorge:And two of you were like... The host.
Noah:Wait, which god was it that told us to do that, though?
Noah:Oh no, she's the good one.
Noah:Oh no.
Jorge:Wait, is she the host one?
Josh:No, it was Ranga from the narrative.
Jorge:Oh.
Jorge:Oh, yeah, yeah.
Noah:Yeah.
Jorge:Oh, I even made it to... No, I made it to the person, and then I tried shielding them.
Jorge:I just was not...
Josh:Yeah, unfortunately, the dice didn't roll with you, and they got bludgeoned to death.
Jorge:Dexterous.
Josh:But now there's a whole extra country in the setting because of that, and also Raelion got blown up.
Josh:So, it's fine.
Mike:Yeah, we did.
Josh:It's a good time.
Mike:There's a large... Yeah.
Josh:That's your fault.
Noah:What I'm hearing is that me and Mike are changing the world.
Jorge:The problem is Mike and Noah.
Jorge:You guys are the only common thread.
Jorge:You guys let the bomb go off.
Tanner:We were supposed to set the bomb off.
Tanner:That was our mission.
Josh:Mm-hmm.
Mike:That one we won.
Noah:That was fun.
Jorge:You get things done unless you don't want to.
Noah:What I'm hearing is that me and Mike make change.
Josh:Yeah, no, you get things done.
Noah:Vote Noah and Mike 2028.
Josh:Hilmari.
Mike:Yeah.
Tanner:Who was there when we saved that child from that basement?
Jorge:And then you don't.
Tanner:Yeah, yeah, nice.
Mike:Yeah, we didn't grab the gold because we forgot.
Josh:That was something I asked you to do, though.
Josh:You didn't grab any of the money.
Josh:Right, right, because you're good.
Tanner:Because we're altruists.
Tanner:Because we're altruists.
Mike:We were leaving, and Josh was like, well, because none of you grabbed the gold.
Mike:You guys all live.
Mike:And we looked, and we're like, oh, right, there was gold all over the floor.
Jorge:That's crazy.
Noah:That we all lived.
Mike:Fuck, we didn't grab any gold.
Josh:Accidental altruists.
Josh:That's fun.
Mike:I thought it was silver.
Mike:I'm colorblind.
Noah:It was coppers.
Noah:It was useless.
Mike:Tanner's character is still just picking up the fucking copper.
Noah:It was like paperweights.
Noah:And all the covers.
Josh:Wow.
Josh:Wow, bringing it back to Rodak.
Mike:Guys, don't run.
Mike:We need more copper.
Josh:That's what you get for being prudent.
Noah:Rodak's character, Rodak always has exact change.
Josh:Listen, they're getting rid of the copper piece in Ushas, so it's not a problem anymore.
Noah:Wow.
Tanner:Rodic passes away and all of a sudden the copper's gone.
Jorge:I heard it costs two coppers to make one copper.
Noah:It was the only reason.
Josh:He was the only one who used it.
Josh:The Falklands Treasury put in copper for like three decades longer than every other city.
Noah:Rodak was the only reason.
Noah:Rodak was so influential.
Noah:He was like, we can't get rid of the copper, guys.
Noah:It's so economically important.
Mike:No, no, hold on.
Mike:I have the chain.
Mike:I have chains.
Tanner:I like to think that the next week they had a referendum.
Jorge:Meanwhile...
Noah:every time every time they're like we gotta get rid of it and they would vote and they would need like a majority and Rodak would use divine intervention to like smite down the one guy giving the majority
Mike:Now that that fucker's gone, can we get rid of this useless coin?
Josh:Okay, let's get rid of it.
Josh:Immediately.
Josh:Marvin?
Jorge:What was the guy we saved from the library that became the mayor?
Jorge:Marvin was like, finally we can get this fucking coin out of here.
Jorge:Get a vote from God?
Jorge:Well, you know how God votes are.
Jorge:They count for three.
Jorge:Fuck!
Tanner:You can, well, you can divine intervention once a week.
Mike:It's legal tender and holy tender.
Josh:Marvin?
Mike:They changed the time and you just appeared.
Jorge:Yeah.
Josh:I mean, it's hard to say no to that.
Tanner:And every week there's a meeting.
Jorge:Yeah, it auto-succeeds at 20.
Jorge:Yep.
Noah:Luckily my god made sure I was on time.
Jorge:Well... What... So, do you... Because I noticed...
Mike:Tempest told me that you guys changed the meetings.
Noah:The one I'm really tight with.
Noah:Remember when I saved the world?
Noah:Anyway, so we're keeping the copper piece.
Jorge:Some of our badges from Sedecium reference exotic schools.
Jorge:I know we loosely touched upon them in the archives.
Jorge:Are there exotic spells in this setting in Pathfinder?
Josh:Um... On Althea?
Josh:No.
Jorge:Will there be exotic spells in Færrin?
Josh:Oh.
Tanner:We'll have to wait for part three of the campaign guide.
Noah:So if.
Tanner:That's exciting.
Josh:Uh... Uh... It'll happen.
Jorge:Very cool.
Josh:There are custom backgrounds.
Josh:There's other character creation options.
Josh:It's a good time.
Josh:Also the actual hook.
Josh:I feel like I should give you the hook before you start fully making characters in total.
Josh:But, you know, it's fine.
Jorge:That's fair.
Mike:Wow, so he's really pulled back from his...
Josh:But Jorge, I'm fairly confident, already has 30 characters that he's planning on using in the next campaign.
Josh:And only half of them are thaumaturges.
Jorge:I do have multiple characters.
Josh:So...
Jorge:Yeah, Thaumaturges are so goaded.
Noah:A wild party.
Jorge:Imagine if everyone just played Thaumaturge.
Josh:I mean, the solution to that is to just throw, like, eight different melee-only enemies at you.
Josh:And then it's fine.
Josh:But... It's fine.
Josh:We've already established that I refuse to build around any of your character options.
Josh:I just... I can't do it.
Noah:but we have established that we will build around your DM choices and preferences.
Josh:So...
Josh:Absolutely.
Josh:I mean, you guys bypassed the construct fight this session.
Jorge:Particularly robots.
Josh:So, how do you feel about that?
Jorge:And we know you love constructs.
Josh:Constructs are so cool.
Jorge:They are.
Josh:Just like robots.
Jorge:We also... We are such dicks.
Jorge:We just fight.
Jorge:Usually a spellcaster.
Jorge:We're like, get him!
Jorge:And then we just circle him.
Josh:Yeah, every fight.
Josh:But part of the problem is that for the majority of fights, just because of how I run encounters, you have, like, a little bit of time to prepare and buff up.
Jorge:Okay.
Josh:And so you all buff up and then beeline towards whoever looks like they could do the most crowd control and burn them down in one turn.
Noah:Thank you.
Josh:Just chunk their health.
Josh:And, like, there's only so much I can do about that.
Josh:So...
Mike:I do think it was very funny that the guy at the front that was watching us prepare was not the tank.
Mike:He was the caster of the fight.
Mike:So he's just like, can't wait till these fools come, or whatever fucking thoughts were going on in his head.
Josh:Because he was the only one that saw you.
Mike:And then we jump him, and I saw him move away.
Mike:I was like, is he going to leave the room?
Mike:What's going on?
Mike:And then he just sat back and started casting spells.
Mike:He was the caster?
Mike:Why was he fucking frontlining and then Lev just fucking hunted him down?
Noah:You know what the issue is?
Noah:He wasn't prone.
Noah:If he'd gone prone, then... I'd say he wasn't fighting optimal.
Mike:We would have had a lot.
Mike:Yeah.
Josh:That would have been optimal.
Josh:Yeah.
Jorge:I don't know if they ever will.
Mike:Been a lot of actions moving.
Noah:Cat.
Josh:He hasn't really gotten the hang of looking at screens, so... I've, like, put on videos of birds or squirrels or whatever, and they have no interest whatsoever.
Mike:Cat.
Mike:Hello, cat.
Tanner:That's not what he was made for.
Noah:Jorge, does Leo like TV?
Josh:But...
Jorge:No.
Jorge:Does Grover?
Noah:Only if there aren't dogs on it.
Noah:If there are dogs on it, he gets mad.
Noah:Otherwise, he really likes TV.
Jorge:Misha's actually a big TV guy.
Jorge:Misha likes to sit by chairs and then pretend he's not looking at it, but he always makes sure his face is toward the TV and his eyes are open.
Josh:Next Monday.
Jorge:Even if he has to be lying in one direction and then looking over his back, he's always looking.
Jorge:Well, adios, gentlemen.
Jorge:I believe so.
Tanner:Woo!
Mike:Next Monday.
Tanner:Sounds good.
Tanner:Bye now.
Josh:Adios.