Zangron:Thank you.
Cliff:I just configured a full media stack with plaques and a bunch of stuff on Linux.
Zangron:yellow oh how was it
Cliff:It was good.
Cliff:I had set up before using Synology, which has this weird flavor of Linux.
Cliff:And I had to use these weird custom Docker images.
Cliff:But this time, I could just free range.
Cliff:It was actually, it went way smoother once I embraced
Cliff:I should just use the regular images.
Cliff:I don't know why as an idiot I was using the custom ones.
Zangron:Makes sense.
Cliff:Yeah.
Zangron:I just got an Apple TV, and because of the way that players have been unified, I can just go on a streaming website, like a pirated website, and then just airplay it, and then the ads don't pop up because it only forwards the player.
Cliff:Yeah, I am.
Cliff:I also just have a DNS block for the ads on my network level.
Zangron:about that, but I vaguely recall something weird happening with a pie hole, like websites are acting weird.
Cliff:Which isn't it?
Zangron:I do have, like, I have the iCloud private relay, so it's essentially, like, anytime I'm using, I think, anything on my phone, it's just, like, a VPN, like, device tracker hider, so some websites don't like that, but... Hmm.
Cliff:Yeah.
Cliff:Yeah, I use a Firewalla, which is like a network switch.
Cliff:Yeah, it works good.
Cliff:I can turn it off when I need to.
Cliff:I have a group I can move stuff into if I need to.
Cliff:But yeah, it's nice to set this up.
Cliff:It feels fun.
Zangron:Oh, the ads are blocked at the Firewalla.
Cliff:Yeah.
Zangron:Does the Firewalla also let you do... Is it easy to set up VPN configurations if you wanted to access with your phone?
Cliff:Oh, yeah.
Cliff:Yeah, so I can also set groups for devices.
Cliff:So I can set my phone to one style.
Cliff:That could have different rules, like use this VPN, use this blocker.
Cliff:Not all guests have this access versus this.
Cliff:And it's pretty handy.
Zangron:How much was the firewall, or how much is a firewall, I guess is the question.
Cliff:Depends on which one you want.
Cliff:Firewall.
Cliff:Let me check.
Cliff:I bought it a couple of years ago.
Cliff:I don't remember if I have a gold or a purple.
Cliff:It's like, gold is 400.
Cliff:How much is the purple?
Cliff:Purple's 300.
Cliff:How much?
Cliff:How fast is this?
Cliff:Is this a gig?
Cliff:Yeah, this is a gig.
Zangron:Honestly, not terrible, especially because all I'd want would be to do secure hosting of apps without having to learn what DNS is and get a public thing and then also have to host it somewhere legit.
Zangron:If I just wanted to create an app that I could view from not hanging out at my place...
Cliff:Yeah.
Cliff:I mean, you don't need a firewall for that, but yeah, you could.
Cliff:I also... It's also nice because you can make a custom VPN.
Cliff:So you can, like, if you're externally, you can route it through that, which is cool if you want to work somewhere else.
Zangron:Thank you.
Cliff:But... No, no.
Gamemaster:Are you doing crimes?
Cliff:I'm talking about some of the nice stuff about firewalls.
Gamemaster:Sounds like crimes.
Gamemaster:Wait, like a home firewall?
Cliff:Firewalla.
Cliff:which is basically a network switch.
Gamemaster:A firewall.
Cliff:Quick question, Josh.
Gamemaster:That's me.
Cliff:I remember when I first set up Plex, I asked you about which indexers, and you gave me a list.
Gamemaster:Mm-hmm.
Cliff:How do you find if an indexer is good?
Gamemaster:Uh, vibes?
Cliff:OK.
Gamemaster:It's really vibes.
Zangron:Write a test script.
Gamemaster:I would also say, in general, I don't know if you're willing to pay for it, but Usenet is better than torrenting.
Cliff:So I also
Cliff:Yeah, I know you sent me a suggestion.
Cliff:Do you mind resending me one if you have?
Cliff:That'd be great.
Gamemaster:Of what?
Cliff:A Usenet.
Gamemaster:Uh, yeah.
Gamemaster:One second.
Cliff:Do they want me to have a certain size collection before I join so I can share?
Gamemaster:No, no, no, no.
Gamemaster:So the difference between Usenet and...
Gamemaster:between Usenet and torrenting, is with Usenet, you don't need to offer anything to get let in.
Gamemaster:The difference is, instead, you're paying for some storage that you're providing to take up in response.
Gamemaster:So you're not seeding, because it's not torrenting.
Gamemaster:It's a direct download.
Gamemaster:So you don't need to have anything to offer.
Gamemaster:You just either need to get an invite or pay them money, effectively.
Cliff:Okay, and then some of them don't want you to use VPNs, right?
Gamemaster:I believe that's true.
Cliff:Is that true?
Gamemaster:I don't use a VPN for the one that I use because it's not really necessary, and so I didn't want to bother setting it up.
Cliff:Okay.
Cliff:I am configuring my old Linux desktop and just basically a server that I'm now running the new Plex out of.
Cliff:Yeah, the Docker config I use, do you know Gluton?
Gamemaster:Nope.
Cliff:Do you know that Docker?
Cliff:It's a super nice... Hey, Noah.
Cliff:It's a super nice Docker image that just lets me route VPN traffic so easily.
Reverend:Everyone.
Cliff:And I can send it my Mullard credentials, and I don't even have to deal with the WireGuard files.
Cliff:It just configures it and then does it for me.
Cliff:So...
Cliff:That's been nice.
Cliff:I just ended up routing all of my star apps.
Cliff:I didn't just do my Torrentor and Prowler because I was just like, eh, if I just route them all, then they can talk to each other really easily because they're all on the same host.
Gamemaster:That's true.
Gamemaster:It also does make it easier to get around Docker volumes being annoying for hard linking if they're all the same thing.
Gamemaster:Okay.
Cliff:Yeah, and then I have a Daz hooked up.
Cliff:USB-C.
Cliff:So I'm getting, like... I can technically... I think it supports bandwidth of, like, 100 4K movies at a time.
Cliff:So it should be fine.
Cliff:Yeah, yeah.
Cliff:So setting all this up's been... Oh, and I also made a little homepage that I can share with you if you want that has all of the direct links to click for your, like, star apps.
Cliff:So it's really nice for, like, an admin page to go through.
Gamemaster:Is it homepage?
Cliff:Oh, no, I just vibe-coded one up in like three minutes.
Gamemaster:Because I know there's a few of them for Star Apps specifically.
Gamemaster:You just made one?
Gamemaster:Okay.
Cliff:I was just like, hey, list all of these in ports, and then it put little icons, and it's beautiful.
Gamemaster:Wow.
Cliff:Yeah, so I'm configuring that.
Cliff:I think I'm going to... Do you even use your torrenters, or do you just use the Usenet?
Cliff:Does it have everything?
Gamemaster:I...
Gamemaster:I have an index or two present in case the Usenet doesn't have it, but almost always the Usenet both does and is faster.
Cliff:Okay.
Cliff:So then my other thing is, I don't know if you do this, but my oldest sibling is, they're a weeb.
Cliff:So none of my prior indexers had anime.
Cliff:Do you know if the Usenet does?
Cliff:Because I'm a little more cautious.
Gamemaster:I would...
Gamemaster:I would be surprised if it didn't.
Gamemaster:I don't know off the top of my head.
Cliff:OK.
Gamemaster:I also don't steal anime.
Cliff:Yeah.
Cliff:So my issue with it was that they just weren't finding the animes.
Cliff:And then the other thing was that, like,
Cliff:I see some anime-made indexers.
Cliff:I just feel like they might have more viruses.
Zangron:Because of all the maids?
Cliff:I feel like it's like getting a porn indexer.
Cliff:I feel like you're just going to get more viruses.
Gamemaster:Sure.
Cliff:But I also set up a cron job to scan for viruses in my Daz once a day.
Cliff:I don't think it's really needed, but eh.
Gamemaster:No, I mean, I'm not... Like, obviously there is a concern, but I think there's less of a concern when you're downloading media than there is when you're, like, downloading a game with a crack or something on it.
Cliff:Yeah.
Gamemaster:Because then you're getting executable files stored on whatever server you're trying to run, and then running those executable files.
Cliff:Yeah.
Gamemaster:Um...
Cliff:Yeah.
Cliff:I think it should be fine, but I did this preemptively just to set up a cron job because I was like, eh, run at 2 a.m.
Cliff:and, I don't know, anime weebs, so.
Gamemaster:Yeah, I'm sorry I can't be of more help with that particular issue.
Gamemaster:I don't have any experience with it.
Cliff:Yeah.
Cliff:Okay.
Cliff:But yeah, I will set up a Usenet then if you could send that, it'd be great.
Gamemaster:Yeah, I will... I have to go find, like... Yeah, I don't... Right.
Cliff:There's also private paid torrenting indexers, which are interesting.
Cliff:I'd rather just use a Usenet.
Gamemaster:I...
Cliff:So why no VPN for Usenets?
Cliff:Is it just like the feds don't get invited?
Gamemaster:Well, part of it is that legality is a little different for Usenet than it is with Torrent, because you're not distributing media with Usenet than you are with the Torrent.
Gregor:Thank you.
Cliff:Oh, you're not?
Cliff:OK.
Gamemaster:The other thing is, it depends on the Usenet server, but some of them check your IP.
Gamemaster:And so they just tell people you can't use a VPN because they don't trust people to be able to configure the IP of their VPN to whatever they've whitelisted locally.
Cliff:Gotcha.
Cliff:OK.
Cliff:But yeah, I have this new, it's really nice setting this up on a pure Linux machine, because now it's like, I just have a Docker Compose that does everything, rather than that bullshit from Synology.
Gamemaster:I have every computer I run turns into a mess of different scripts and stuff, but the one that I've been using to host servers and stuff, I have a JSON it config file.
Cliff:Yeah, it's scary.
Gamemaster:It's not.
Gamemaster:It's really convenient, because there's a bunch of things that are shared between Docker and Docker build compose stanzas.
Gamemaster:I don't want to have to type them out every time, so I write a function, and then it just does all of it for you.
Gamemaster:It's easy.
Cliff:Yeah.
Gamemaster:And JSON is YAML.
Gamemaster:They're the same language.
Gamemaster:You never look at the JSON.
Gamemaster:It's fine.
Gamemaster:Anyway, hi, folks.
Gamemaster:I would love it if somebody could test stuff for me, now that we're all here.
Gamemaster:Oh, that's not even the thing that I wanted you to test, but it's good that you can see hexes.
Gregor:I'm looking at hexes.
Reverend:We're doing hex combat.
Gamemaster:It would be concerning if you couldn't.
Gamemaster:I did find... I found an issue with hexes.
Reverend:Oh.
Gamemaster:Jorge is too big.
Gamemaster:It doesn't really know how to render large enemies on the hex, except three weird hex tiles.
Cliff:I'm looking at it over and over.
Gamemaster:We'll see how that plays out.
Gamemaster:I'm not really sure how to interpret that.
Cliff:I have a lot of surface area to get tacked.
Gregor:Oh, that's interesting.
Gamemaster:You don't, actually.
Reverend:Very excited about that.
Gamemaster:In hexes, a large creature fills three tiles, but in squares, a large creature fills four.
Reverend:Oh.
Gamemaster:So you actually have less surface area on a hex tile than you do on a square one.
Gregor:I think he's more perimeter to be adjacent to enemies.
Reverend:Hmm.
Gregor:Although that I'm not sure either.
Zangron:You have nine spaces around you here.
Gamemaster:Yes.
Gamemaster:You have... No.
Gamemaster:No, no, no.
Gamemaster:Both your circumference and your surface area should be reduced.
Cliff:Do I?
Zangron:And you have four.
Gamemaster:Oh, no, maybe you do have larger surface area.
Zangron:12?
Gamemaster:You do have larger surface area.
Cliff:Yeah.
Gregor:12.
Cliff:But it's harder to flank.
Cliff:No, there's more options to flank.
Zangron:I thought it was nine.
Cliff:I don't think it matters that much.
Reverend:Wow.
Cliff:I'm okay with it.
Zangron:6, 7, 8, 9.
Gamemaster:It is 12.
Gamemaster:No, 12 if it's a hex.
Zangron:Am I fucking crazy?
Gregor:No, no, 12 for if it was square, I mean.
Zangron:Hold on.
Zangron:It is 12 if it's square.
Zangron:It's 9 if it's a hex.
Gregor:Yeah.
Gamemaster:No, I'm counting it right now.
Gamemaster:It's definitely 12 if it's X. Yeah, it's really 12.
Zangron:Okay.
Zangron:I'm not looking at it.
Zangron:There are 3 and it's radially similar by whatever.
Zangron:12?
Cliff:Do you hover over my guy?
Gregor:Josh, aren't there nine adjacent tiles?
Zangron:One, two.
Zangron:Three of them, yeah.
Gamemaster:Oh, I'm looking at the edges.
Gamemaster:There are 12 edges, but some tiles hit multiple edges.
Gregor:Right.
Gregor:So it's nine adjacent tiles.
Gamemaster:Sorry, I thought we were talking about the edges, not the tiles.
Gamemaster:You're correct.
Gregor:Because that's how many enemies could be in melee with you, basically.
Gamemaster:Yeah.
Cliff:So, side note.
Cliff:I did a long interview last Wednesday.
Cliff:And they asked me some questions, and I have some side projects, and one of them is about Pathfinder.
Cliff:And I had to explain to a stranger why our group decided to go to Pathfinder, and it was really funny.
Reverend:Yeah.
Cliff:I was just like, well, it's just this more crunchy.
Cliff:We beat D&D.
Cliff:And they're like, you beat D&D?
Cliff:How does that work?
Cliff:And I'm like, have you played it?
Cliff:They're like, no.
Cliff:And I'm just like...
Cliff:We beat it.
Cliff:So it's not fun anymore.
Cliff:So we had to go to this other crunchier system.
Cliff:The mat's tighter.
Cliff:They're like, what are you talking about?
Cliff:And it was really funny to have to explain to people.
Reverend:you you
Cliff:And multiple times, because apparently on my interview sheet, someone wrote D&D.
Cliff:So then multiple people go, oh, you play Dungeons & Dragons.
Cliff:And I go, well, actually, it's Pathfinder.
Cliff:Because I was scared there's another note about Pathfinder.
Cliff:And I was going to be like, oh, yeah, totally.
Cliff:And they'd be like, oh, what about Path?
Cliff:What's Pathfinder?
Cliff:And I'd be like, actually, I just lied to you.
Cliff:It's Path.
Cliff:So I was just like, I had to explain to so many people.
Gregor:I feel like when you are talking to people who are not in the space, you can say that you play Dungeons & Dragons.
Gregor:Because the concept is the same, and D&D is more well-known and understood.
Reverend:Yeah.
Cliff:I guess, but I'm not a liar, so I couldn't do that.
Reverend:Well, there's also the high chance that someone could be like... Yeah.
Gamemaster:It's not lying.
Gamemaster:You've played Dungeons & Dragons.
Gregor:We play fantasy TTRPGs.
Reverend:There's also the chance that someone could be like... Yeah.
Cliff:Yeah, it's also, it's not like I'm interviewing for, like, I don't know, like, a modeling agency.
Gamemaster:Head of RPGs.
Cliff:I'm interviewing it for a deck AI job.
Cliff:They probably also like hearing, wow, this dude's a real loser.
Cliff:Great.
Reverend:I mean, it's an opportunity for you to be like, yeah, the math on D&D is actually not that tight, but on Pathfinder, plus minus one really makes a huge difference.
Gregor:Did you guys see that Chris Perkins and Jeremy Crawford have joined Darrington Press?
Gregor:Which is the games company that is Critical Role.
Reverend:I did.
Reverend:Yeah, I thought that was a very interesting move.
Gamemaster:I did not.
Gamemaster:That's fun.
Gregor:Kind of wild.
Cliff:We'll be right back.
Gamemaster:Who's running D&D, then?
Reverend:Yeah, they left like two weeks.
Gamemaster:Or Wizards of the Coast?
Gamemaster:Did they leave?
Gregor:I don't know.
Gregor:They left Wizards of the Coast like two weeks ago.
Reverend:Yeah, very recently.
Gamemaster:Oh.
Gamemaster:Oh, they got poached?
Gamemaster:That's fun.
Reverend:Yeah.
Zangron:That's kind of obscene.
Zangron:That's kind of funny.
Gregor:So I don't know if it's known exactly what they'll be working on, but you got to assume it's Daggerheart related or something like that.
Gregor:I don't think so.
Zangron:It's not like an accounting position?
Gamemaster:Maybe it is, you don't know.
Reverend:Yeah, the creative community to accounting.
Gregor:They're working in HR.
Cliff:Do you guys think they took Sam's friend, who's the head of design for D&D?
Reverend:I got to get out of here.
Zangron:Hmm.
Cliff:Sorry, all of Wizards of the Coast?
Gamemaster:Probably.
Cliff:It'd actually be funny if her friend was, and the friend was so awful, Jeremy Crawford was like, I can't work for this person anymore.
Zangron:Not even that many codes.
Gamemaster:Thank you.
Cliff:Also, side note,
Cliff:Josh, do you mind taking some time at some point to help me learn how to use Foundry?
Cliff:It is so fucking confusing.
Cliff:And I didn't want to just start downloading some modules.
Cliff:I'm like, I'm pretty sure he has something for it.
Cliff:And I activated your modules.
Cliff:It was just, I didn't know how to load a character from JSON, which I feel like I saw people use like Path Builder, but I saw there was an import button.
Cliff:And whenever I tried importing the JSON, it just didn't do anything.
Gamemaster:Yeah, I haven't been using it because historically it sucks.
Gamemaster:I'm happy to load it in and see if it works for you, but in the past when I've asked you guys to give me Jasons of your character and then use the Pathbuilder import tool, it gets things wrong in ways that are non-obvious until we start playing and you're like, why do I have a minus four to the stat when I should have a plus eight or something like that?
Cliff:Well, two things.
Cliff:One, thank you for hand-putting our stuff in then.
Cliff:And two, I couldn't figure out how to change the class or add feats or do any of that.
Gamemaster:Yeah, I'm happy to walk through it.
Cliff:I was just stuck.
Cliff:Thank you.
Gamemaster:For context for everybody else, I stood up a Starfinder instance of Foundry so that Jorge could play around with it.
Gregor:When they have the dance off to save the world.
Gamemaster:And Foundry is an annoyingly complex thing if you're just bouncing off of trying to make enemies and stuff.
Gamemaster:So, it'll be a good time.
Cliff:Also, did you guys all see the first Guardians of the Galaxy movie?
Reverend:Yeah.
Zangron:Mm hmm.
Cliff:And you know how they're just kind of like... Yeah, but they're kind of like shitheads that kind of just ended up having to do it.
Cliff:That's going to be the vibe for the Starfinder mini view shot that I'm going to be running.
Cliff:So you can start thinking of characters.
Cliff:I'm thinking of probably starting level...
Cliff:Maybe three?
Cliff:My big thing is I want it to be easy for us to pick up, but I feel like fun stuff in systems normally come online a couple levels in.
Cliff:So, we'll see.
Reverend:That's right.
Cliff:Yes.
Cliff:Okay.
Cliff:That was it.
Gamemaster:Very funny to say, hey, just let you guys know, come up with an asshole.
Gamemaster:Let's just be prepared.
Gamemaster:No.
Zangron:Done.
Cliff:Mm-hmm.
Cliff:And have you seen the driving rules in there?
Cliff:Josh, or anyone?
Cliff:They're interesting.
Cliff:So driving in Starfinder for vehicles or piloting, deck space, and you can use one action to go in a straight line up to your movement speed.
Gamemaster:That sounds like the basic rules for driving in Pathfinder.
Gamemaster:Like, there are rules for it.
Gamemaster:I just don't like it.
Cliff:Does Pathfinder have stunts?
Gamemaster:Maybe not?
Gamemaster:That doesn't sound familiar.
Cliff:So you can do a stunt, which has the reckless tag.
Zangron:Thank you.
Cliff:So when you do a stunt, it lets you do different things, but you take a minus penalty to your check.
Cliff:So some of the stunts are like driving and then making a sharp turn.
Cliff:Other ones are like three... There's a bunch of different things, and they have different penalties.
Cliff:And I thought it was pretty interesting, and it looks fun.
Cliff:But you can do evasive maneuvers.
Cliff:And then if you lose control, your vehicle, instead of doing whatever you want it to do, it will...
Cliff:I believe it just moves forward for its full distance until someone can do it.
Gamemaster:That is the same as the regular driving rules.
Cliff:Okay.
Cliff:And then it could run things over a crash and all that other stuff.
Gamemaster:The closest I think there are to stunts is if you take the trick driver archetype in Pathfinder, which lets you do similar things.
Reverend:you
Gamemaster:Can somebody do me a favor and find some music that they'd like to play off of YouTube and then go into one of the channels and type slash play space and then the URL of the thing you want to play?
Zangron:I got it don't worry just slash play
Cliff:You know, this isn't my specialty, guys.
Gregor:I don't think we want Mike to got it.
Gamemaster:I opened up the floor, so... Slash play is based on the URL.
Zangron:Will this work with any YouTube video or just music?
Gamemaster:Any YouTube video, in theory.
Zangron:No, I don't know.
Zangron:That was just meant to scare you.
Cliff:Oh no.
Gamemaster:Okay.
Zangron:It works.
Gamemaster:Great.
Gamemaster:Can somebody else...
Gamemaster:Do me a favor and try to go to disco.aridi.cc and see if it lets you do that.
Gamemaster:This could have been way worse, I don't mind.
Zangron:It could have.
Gamemaster:You have to sign it.
Zangron:It really could have.
Zangron:Let's come up next.
Cliff:I'll bring it to Discord.
Reverend:I kinda like it.
Cliff:I thought it was going to be Dracula.
Cliff:Hello.
Gamemaster:I did too.
Zangron:When you said music, and then I asked, will this work with any YouTube video or just music?
Gregor:Oh wow.
Zangron:I knew that the answer is it can't tell.
Zangron:And then I realized I should be sending Dracula flow.
Gamemaster:Right, yeah.
Gamemaster:If anybody was able to successfully log in, can you stop this from happening?
Cliff:I'm logging in.
Gamemaster:No?
Cliff:Oops, I accidentally queued it up.
Gamemaster:It says that you added it again.
Reverend:Thank you.
Cliff:Only the DJ or admins can use the pause the song action.
Gamemaster:That's crazy.
Zangron:Can I log in?
Gamemaster:So Mike can, but everybody else has to vote.
Zangron:Oh, I see the buttons.
Zangron:Oh, link click me?
Zangron:I don't know.
Zangron:It's just a YouTube link.
Gamemaster:No, no, no, no.
Gamemaster:Disco.aridi.cc I just, I'm trying to, like, I'm self-hosting a Discord bot, and I just want to make sure the permissions and stuff are set up correctly so that when you guys do your one-shots, if you want music, it is an option available to you.
Reverend:Thank you.
Cliff:Boundary also lets you do audio.
Cliff:Is there a reason you didn't choose that one?
Gamemaster:Because we listen to music when we're not in Foundry.
Reverend:hello hello
Gamemaster:If we had Foundry up the whole time, every session, then I would just do that.
Gamemaster:But, like, right now we don't have Foundry up.
Cliff:Does someone mind stopping this?
Zangron:Yeah, I will.
Gamemaster:Can you?
Cliff:Tanner's voted.
Zangron:I have to authorize.
Zangron:Oh, it just.
Gamemaster:I know Jorge and Tanner have both voted to do it.
Gamemaster:I'm not pressing it because I'm an admin, so I know it'll stop.
Gamemaster:So either Noah needs to also vote to stop it, or Mike... Oh, Mike didn't.
Gamemaster:Okay, great.
Cliff:It didn't let me remove it.
Gamemaster:No, that was... Jorge queued up another one.
Gamemaster:That's why it happened again.
Zangron:Perfect.
Gamemaster:Okay, the answer is this one.
Gregor:We would have to band together to stop you, basically.
Zangron:So you guys can't stop this from playing.
Gamemaster:I can.
Gregor:Or Josh could do it.
Zangron:Did I pick the 1 through 4 version?
Gamemaster:You did, and I've removed it.
Zangron:I think I did.
Zangron:You know, they made each video exponentially longer.
Gamemaster:I don't want it.
Zangron:So that's 1 through 4.
Zangron:The total of 1 through 4 is about as long as the 5th one.
Gamemaster:Sorry.
Gamemaster:Yeah, I don't know why they did that.
Gamemaster:It would have been a fine length if they kept it at one.
Gamemaster:It would have been a finer length if they just stopped at one.
Gamemaster:But it's fine.
Gamemaster:This was a successful test.
Gamemaster:Thank you all for helping me.
Cliff:Are we going to pollute your song recommendations based off your playback history?
Gregor:out.
Gamemaster:Uh, no.
Gamemaster:I purposefully didn't hook up my actual Spotify to this.
Gamemaster:It's only through YouTube, and it's not using my YouTube.
Gamemaster:So I don't care if you, uh, like, play stupid stuff.
Cliff:Good.
Zangron:Let me just get those videos of those guys on podcasts saying insane things.
Zangron:What I do is I've transformed time and space to my own liking.
Zangron:Every day is six hours for me.
Zangron:6 a.m.
Zangron:to noon.
Zangron:That's one day.
Zangron:Noon to 6 p.m., that's another day.
Zangron:6 p.m.
Zangron:to midnight, that's another day.
Zangron:I have now tripled the number of days that you have.
Zangron:Stacked up against a week, I'm kicking your butt.
Zangron:Stacked up against a month, I'm beating your ass.
Zangron:Stacked up against a year, I'm a different person.
Gamemaster:just so dumb that's sad
Zangron:Yeah.
Reverend:It sounds like Jorge's barber that one time.
Cliff:So I ended up going back to that place, but he was busy, so I went with someone else, the guy that runs it.
Cliff:He gave me such a better haircut, so I'm never going back to the crazy man.
Cliff:I was going to tolerate him because it was funny, but also because the haircut was good.
Cliff:But now that the new guy's better, I'm not going to even bother.
Gregor:It's fair because you got to look your best.
Reverend:Yeah.
Gregor:That's top priority.
Reverend:It's important.
Cliff:Umuro Numo.
Gregor:Now, I've been encountering a problem.
Cliff:Starfighter.
Cliff:Okay.
Reverend:Thank you.
Gregor:I was struck by inspiration and I've been doing some world building recently with the intensive running something more in the depending on.
Gregor:how motivated I feel, like four to eight session.
Gamemaster:That would make it hard.
Gregor:My problem is I have not, all I've done is world building.
Gregor:I've not created the adventure or any, I've not, mostly because I've not picked a game system.
Reverend:I wouldn't say that.
Gregor:I,
Gregor:do not feel confident in my ability to run a Pathfinder game.
Gregor:But I know that we're kind of over 5E, and so I'm stuck in the middle.
Gamemaster:Yeah, I'm totally down.
Reverend:If you want to run a game in 5e, I'm more than happy to play it.
Gamemaster:Yeah.
Cliff:If I... Yeah.
Gamemaster:The only one who beat 5e is Jorge.
Gamemaster:He said so in his interview.
Zangron:Yeah.
Gamemaster:The rest of us are fine to continue playing.
Reverend:We never said that in an interview.
Reverend:So it's not a permanent record.
Gamemaster:Yeah.
Gregor:That's true.
Reverend:Jorge has to play.
Cliff:I would have run a 5e... Sorry.
Cliff:I would have run a 5e if it wasn't for Starfinder.
Gregor:So that would work, theoretically.
Cliff:Yeah.
Reverend:Yeah.
Cliff:And I think when I did run a one-shot while we were playing Pathfinder, I still did a 5e.
Gregor:Okay.
Gamemaster:I mean...
Gamemaster:It doesn't even have to be 5e.
Cliff:We're not as brave as Noah.
Gamemaster:You could branch out into other systems.
Gamemaster:Run a Daggerheart one.
Gamemaster:Or do a... What's a weird one?
Cliff:Call of Cthulhu.
Gamemaster:Yeah, do Call of Cthulhu.
Reverend:Yeah.
Gregor:I have had thoughts about doing Call of Cthulhu.
Gamemaster:Don't do Call of Cthulhu.
Gregor:Not for this, but...
Gregor:It is something that's crossed my mind.
Gregor:That's fair.
Cliff:I think it would be fun.
Cliff:Maybe.
Gamemaster:I think the general moral, though, is you tell us what game you want to run, and then we will all say yes.
Gamemaster:I think it will be very unlikely for you to come up with a system that we all decide we don't want to do.
Gamemaster:Is it
Gregor:Very well.
Gregor:Daggerheart is weird.
Zangron:Oh, I don't want to play it then.
Gregor:I've been watching Critical Role's latest mini-campaign that they're doing, and it's very wishy-washy and not crunchy at all in a way that I don't think would be very conducive for us.
Reverend:It's...
Reverend:It seems very strange to me.
Reverend:Maybe they changed the rules since the playtest, but there's no set turns.
Reverend:It's just kind of you go whenever you want.
Gregor:You just go... Basically, from my understanding, is the good guys go until either everyone has went or someone fails at what they're doing on their turn.
Gregor:And then it turns over to the GM.
Gregor:And they have a certain number of activations that they can do based on the number of enemies.
Gregor:And there's other factors.
Gregor:Yeah, it's strange.
Gregor:It's not...
Gregor:like a set thing in that way.
Zangron:You can't win.
Zangron:It's supposed to be more fun than winning.
Reverend:Yeah, you can't win.
Reverend:That's silly.
Gamemaster:There's definitely winning.
Gregor:Right.
Zangron:Yeah, we're not playing it.
Cliff:Well, can you break it?
Gamemaster:No.
Cliff:What's the point of playing?
Gamemaster:It's narrative-driven.
Gregor:It does seem like it would be harder to break, although I'm sure you could.
Cliff:I... I don't know why those people were so bad at D&D.
Gregor:Jorge.
Gregor:Mike.
Gamemaster:It's a challenge.
Gamemaster:It's not that they were bad at D&D, it's that the D&D rule set was secondary to the fact that they were just hanging out and playing a game.
Gamemaster:The D&D was to provide structure to storytelling, not the other way around.
Reverend:So for some of my friends here in Colorado, I run D&D games for them sometimes, and it's very confusing to me when they pick suboptimal choices.
Reverend:I'll run a one-shot, and they'll be like, oh, I want to play a rogue.
Reverend:I'm like, great.
Reverend:Here's one thing.
Reverend:I'm like, great.
Reverend:These are the best choices, and they'll pick the worst subclass and be like, this is what I'm feeling.
Reverend:I'm like, this is a bad character, but okay.
Reverend:This is not the strongest thing you can make.
Gamemaster:I have had, you know, multiple people over the course of coming up with characters for the next campaign in some form come to me and say something along the lines of, you know, we're not going to have, there's going to be a gap, whatever, in our party composition one way or the other.
Gamemaster:And I am firmly of the mind that players should be allowed to take suboptimal choices because there isn't a set difficulty.
Gamemaster:It's all made up.
Reverend:We're playing?
Reverend:Josh, we're playing 5e, and none of them have picked a bugbear with a polearm.
Reverend:It's crazy.
Zangron:What?
Gamemaster:Listen, if you guys were real min-maxers, you would have come into this one-shot with a gnomish flick-mace, the four of you, and I don't see a single one in sight.
Cliff:They got nerfed, right?
Gamemaster:Yes, they did got nerfed.
Reverend:They did.
Reverend:Now they're going to pick this.
Gamemaster:The fact that you know that they got nerfed is crazy.
Cliff:See?
Cliff:See?
Cliff:They got fucking nerfed.
Cliff:Why would I do that?
Gregor:I've never looked at the flick mace, but I was aware that it was considered a very optimal choice.
Reverend:Yeah, they got nerfed.
Cliff:I'm trying to laugh.
Zangron:What was OP about a gnomish flick mace?
Cliff:Yeah, and then they nerfed it.
Reverend:One-handed d8 reach.
Cliff:and critical specialization knockdown.
Cliff:So you dual wield it, and you just become an absolute nuisance for getting up.
Cliff:Then they nerfed it and made it a D6, and I think they made it advanced.
Reverend:I think it was always advanced, or you had to take... There was a lot of ways to get it.
Cliff:I'm not sure.
Cliff:I know they were talking about making it advanced.
Cliff:So you wouldn't have been able to take it unless you were a gnome, or you took adopted ancestry, or you took the human feat that lets you do other race specialization.
Cliff:special weapons but then the issue is once it moved to the advanced category uh basically your modifiers are reduced because those have one step lower for most characters including fighters so it was like a big thing um
Gregor:Oh, the weapon one, yeah.
Zangron:So if someone was specked into... What is this called?
Zangron:What is the weapon category?
Gamemaster:A gnome flick mace.
Zangron:No, no, flick mace flail.
Reverend:No.
Gamemaster:It's a flail.
Zangron:So if someone had specked into flails and picked a very nice flail with the idea of having a gnomish flick mace build, that would be... That would be, like, crazy.
Gamemaster:Did you do that?
Zangron:Having a one-handed D6 with reach and prone making crit specialization and built around grappling, that would be like.
Gamemaster:It's still a good weapon, it's just not the D8 automatic pick that it used to be.
Cliff:Yeah.
Gamemaster:It also, they gave it, like, when they nerfed it, they also gave it sweep, I think.
Gamemaster:So, it's, yeah, so it's better in some forms than it used to be.
Reverend:did they?
Gamemaster:It depends on, like, how you're using it.
Zangron:Sweep is very nice on a fighter.
Zangron:The thing that I liked is the crit specialization, that you just make them prone, and then if you have a bunch of fighters or people that get opportunity attacks somehow, you just keep knocking people prone, and then they have to stand up or be permanently off-guard.
Cliff:There's also, I've seen some people get, I think it's like 20 D6s or 20 D8s for Magus characters.
Gamemaster:I mean, you can make a crazy magus just like in terms of how crits work with spells and your spell strike.
Reverend:Yeah.
Gamemaster:So I'm not surprised that you can get a ridiculous number of dice associated with it.
Cliff:Yeah, it was 20.
Cliff:I saw one on the Path Builder ones, and it was
Zangron:20.
Cliff:Like, any idea how to make... That was a level 20, but... Not bad.
Zangron:What level?
Zangron:What level is that?
Zangron:Okay.
Zangron:So if someone had 14d8 plus the melee at level 13 on the same character.
Gamemaster:So what we're learning is one of us says, this is this overpowered thing that I've seen people do.
Zangron:Okay.
Cliff:Do you have to...
Gamemaster:And then Mike says, yes, that's me.
Gamemaster:I'm people.
Reverend:Interesting.
Zangron:I wanted to see how bad it would be to try to fit two overpowered builds on the same character.
Zangron:And apparently, I mean, it's not that bad.
Cliff:So is it a Magus Flickmace?
Zangron:It's a fighter.
Zangron:I'm getting crits.
Reverend:Yeah, the fighter crits are nice.
Cliff:If you use a Falchion, I think it is, Falch, whatever it is, you can get brutal D8s on crits with that one.
Zangron:Ooh.
Reverend:Falcon doesn't have reach, though.
Cliff:And that... Yeah, it might not even... Ah, okay.
Gamemaster:And Falchion's too random.
Zangron:My weapon also doesn't have reach.
Zangron:What do I have?
Zangron:The Striking Rustbringer?
Zangron:It doesn't have reach, but I gave myself reach.
Reverend:Incredible.
Cliff:With lunge?
Cliff:There's a part of me that wanted to do lunge, enlarged, polearm, and just be able to hit, I think, like 20 feet away or something.
Cliff:Stupid.
Cliff:Oh, 15.
Zangron:Go, go.
Cliff:Yeah.
Zangron:Go, go, gadget.
Cliff:Oh, no, 20.
Zangron:Extendo arm.
Zangron:You're just slapping people across the battlefield.
Gamemaster:Speaking of slapping people across the battlefield, do we want to play some Pathfinder today?
Gregor:All right.
Reverend:Yeah.
Reverend:Yeah.
Cliff:Meow.
Gamemaster:Does anyone then want to do a recap of the previous session for perhaps a mythic point?
Gamemaster:Noah's hand was up first.
Reverend:Yes, we arrived.
Reverend:Well, actually, first there was a message from our fellow brothers in the Scale.
Reverend:They were exploring... Was it starward?
Reverend:It was a Joker world where they got there and instead of what they were expecting, it was just a lot of chasms and then a tower.
Reverend:And they sent a very esoteric note being like, we got to the tower.
Reverend:We were asked a question.
Reverend:Please help.
Reverend:So they sent in the best of the best, which was the judges jocks.
Reverend:We all showed up, cramped in a carriage.
Reverend:We got out, looked around.
Reverend:Saw that it was raining purple.
Reverend:We then were like, what's the best way across?
Reverend:We go down into the chasm.
Reverend:We went into the chasm, realized it was very hot in certain spots, but not all the spots.
Reverend:We then walked across and decided to climb out, at which point we were attacked by imps.
Gamemaster:You are currently being attacked by imps.
Gamemaster:Yes.
Gregor:I just want to mention that part of the reason we were so cramped in our vehicle is because one of Judge's jocks was choosing to be bigger than he had to be at the time.
Reverend:Free action?
Gamemaster:That is true.
Gamemaster:It was tactically necessary.
Cliff:Yeah, yeah.
Cliff:What if we got jumped or something?
Gregor:That's true.
Gamemaster:Yeah, it's not like you have a free action that lets you enlarge at the beginning of combat or anything.
Gamemaster:He expected to be large!
Reverend:Ooh.
Reverend:Why are we so large?
Cliff:It's the... Yeah, yeah.
Cliff:Beast kid background.
Cliff:You can get a dire form.
Cliff:Also,
Cliff:I found out I can have three reactions.
Cliff:I didn't do it because I would have been goofy, but I can have three reactions to JP.
Reverend:Wait, how do you have three?
Reverend:I only have two.
Zangron:What are the three for?
Cliff:Two are free for anything I want, and then one is a shield rage if I wanted.
Gamemaster:How do you possibly get two free reactions?
Cliff:There's an archetype that lets you get an additional attack of opportunity, effectively.
Cliff:It's the Knight's Eagle.
Gamemaster:Oh, so then it's not a free... Right, but that's not a free reaction.
Cliff:I didn't do it on this character.
Cliff:I chose not to do this.
Gamemaster:That's a reaction specifically for Attack of Opportunity.
Zangron:What did you say, the Knight's Beagle?
Cliff:Oh, sorry.
Zangron:It's like a dog clap?
Cliff:That is what I would imagine is the free actions.
Cliff:What else?
Cliff:What would you say is a not free action?
Gamemaster:Yeah, I know about the shield ones.
Cliff:And then there's a champion feat that gives you one for shields.
Gregor:Yeah, I think I had that.
Gamemaster:It's the other archetype giving you another reaction.
Gregor:Yeah.
Gamemaster:I just... I'm already having flashbacks to Lev.
Gamemaster:You traumatized me in three levels.
Gamemaster:It's rude.
Cliff:I could have had an additional attack of opportunity.
Cliff:I didn't, but I could have.
Zangron:What was the name of this archetype that got you another tag of opportunity?
Gamemaster:Either way.
Cliff:I'll send it to you.
Gamemaster:Is it Eagle Knight?
Cliff:Yeah, I think it's his Eagle Knight.
Reverend:Eagle Knight.
Zangron:Meeting pre-ramps.
Cliff:Yes.
Gamemaster:Is it Reactive Striker?
Gamemaster:That doesn't give you an additional one.
Cliff:One of them does.
Cliff:Tactical reflexes.
Gamemaster:Why are there so many feats for just this archetype?
Zangron:you know,
Cliff:Yeah, tactical reflexes, feet 12 over 12.
Gamemaster:Oh, yeah.
Cliff:At the start of each of your turns, you regain your actions.
Gamemaster:Okay, so you gain an additional reaction you can use for reactive strike for an attack of opportunity.
Cliff:When you regain, you also gain additional.
Gamemaster:Sure.
Gamemaster:Crazy.
Reverend:Hmm.
Cliff:Yeah.
Reverend:Hmm.
Gamemaster:I mean, tactical reflexes, oh, that just lets you take the fighter's tactical reflexes, even if you aren't a fighter.
Cliff:Yeah.
Gamemaster:Unfortunately, that doesn't help you, Mike, if you're already a fighter.
Zangron:That's fine.
Cliff:It's a separate feat, though, right?
Gamemaster:No, it's the same feat.
Cliff:I thought there was a note that said on the feat, this version of Tactical Reflex's feat is intended to be used for the archetype that's different.
Gamemaster:Yeah, it has different level of access.
Gamemaster:It's the same feat, you just get it at a different level than the other one.
Cliff:Ah.
Cliff:OK.
Gamemaster:It already has the fighter trait on it.
Gamemaster:You can't take tactical reflexes twice.
Cliff:Hmm.
Gamemaster:I mean, you probably can.
Cliff:Gotcha.
Gamemaster:I feel like if you're gonna forego... No, you're not foregoing because it's free archetype.
Gamemaster:Yeah, no, I'm gonna say you can't take the same feat twice.
Cliff:Well, you wouldn't need to take that one.
Cliff:It would just get rid of one of the feats you'd need to take from this, and then you could just take the other one.
Gamemaster:That is true.
Cliff:But I dig it.
Gamemaster:Either way,
Gamemaster:Um, so, uh, you get a Hero Point Noah, or you get a Mythic Point Noah, um, and we begin today's session with you, uh, batting down a swarm of imps as they converge on your location.
Reverend:Thank you.
Gamemaster:Uh, we begin at the top of the initiative order in our new, maybe we'll see how this goes, hex map, um, with Sir Cliff Vandertrip.
Cliff:Yes.
Cliff:Sorry.
Cliff:Just letting in.
Cliff:Oh, sorry.
Cliff:I have Mr. Pluckwort assigned to me.
Cliff:Is there any way I can get this guy?
Gamemaster:You do not?
Cliff:It says Pluckwort on the bottom left when I click on it.
Gamemaster:What do you mean?
Gamemaster:I'm looking at your user configuration, and it has sir, whatever.
Cliff:I'll restart.
Gamemaster:Yeah.
Cliff:Now I still have the Mr. Pluckwork icon in the bottom left.
Reverend:Bring in Mr. Pluckwart, too.
Zangron:Mr. Plunk, I've noticed you haven't touched your food.
Zangron:I don't know, man.
Gamemaster:What?
Gamemaster:I don't know how to get you... I mean, I could try switching you to Mr. Pluckwort and then away from Mr. Pluckwort again.
Gamemaster:Does that work?
Cliff:That might be good.
Zangron:Just spawn him in.
Cliff:I'm still in Mr. Blackwater.
Zangron:Bring in...
Cliff:Oh!
Zangron:Bring in the plug, Walt.
Gamemaster:Okay.
Gamemaster:Wait, no, that's two different words.
Gamemaster:I didn't know that.
Gamemaster:How did that... Did that work?
Cliff:Uh... No.
Gamemaster:What do you mean no?
Zangron:Oh, now I have control of him.
Gamemaster:What?
Zangron:No, I'm joking.
Cliff:It lets me move him, but it says I'm... Maybe I can just try taking a... No, I still have my whole HUD on this.
Zangron:Wait, how do the arrow keys move upwards?
Gamemaster:Do you have your hotbar locked?
Gamemaster:Actually, that should do.
Gamemaster:I don't... I think you guys have a different...
Gamemaster:uh, like, set up than me on the bottom.
Gamemaster:Do you mind sharing your screen?
Gamemaster:And then maybe I can, like, look to see what you have.
Cliff:Yeah.
Reverend:This is.
Cliff:One second.
Gamemaster:Okay, I have to change the name of your token again.
Cliff:Okay.
Gamemaster:That's way too many words.
Gamemaster:Okay, hold on a second.
Gamemaster:I'm not sharing.
Cliff:How do I open up my window at the side again?
Gamemaster:Okay.
Cliff:Oh, there it is.
Cliff:Okay.
Cliff:Yeah, so you have pluck work.
Gamemaster:Um...
Gamemaster:Weird.
Gamemaster:Why is it doing that?
Gamemaster:How do you change what character you have?
Gamemaster:One second.
Gamemaster:If you go into the top right, there's the gear.
Gamemaster:Can you go to the gear in the top right and then click configure settings?
Gamemaster:And then go to Pathfinder HUD or maybe PF2E HUD, something like that.
Gamemaster:You might have to scroll down.
Gamemaster:It's on the left.
Gamemaster:Yeah.
Gamemaster:Get rid of your search because it's filtering out some of the things.
Gamemaster:And then let's just scroll through there and see if there's something that's locking you.
Gamemaster:It's not the token tooltip for the down, for the down.
Gamemaster:Uh, token HUD?
Gamemaster:No?
Gamemaster:Further down?
Gamemaster:I think we're looking for, like, persistent HUD.
Gamemaster:Yeah, okay, so that's enabled.
Gamemaster:That's all whatever.
Cliff:Yeah, I wasn't doing anything.
Gamemaster:Do we not have... Oh, can you just click on your guy?
Gamemaster:What happens if you click on your token?
Gamemaster:Weird.
Gamemaster:Okay, let me see if there's something that I can change on my side.
Gamemaster:Can you try refreshing?
Cliff:Maybe this can help.
Gamemaster:I just changed descending and I'm curious to see if it does anything.
Gamemaster:Why is it doing that?
Gamemaster:Because I see in the bottom left, even on your screen, it says that you have, like, it says Jorge and then the SR because that's from Dr. Sear.
Cliff:Don't update, okay.
Gamemaster:How do I... How did this happen?
Gamemaster:Okay.
Gamemaster:You have... Click away.
Gamemaster:Click away.
Gamemaster:Get rid of all that.
Gamemaster:Do you have your guy selected?
Cliff:Yes.
Gamemaster:Can you click the... On the bottom left, there's just the one dude.
Gamemaster:That's the bottom right.
Gamemaster:Left side.
Gamemaster:Yeah, that one.
Gamemaster:Okay.
Cliff:What is that?
Gamemaster:It sets whatever token is your HUD token.
Cliff:It's none.
Cliff:All right.
Cliff:Pissed off.
Reverend:Ooh.
Gamemaster:Great.
Reverend:Huh.
Cliff:Servant a trip.
Gamemaster:Sorry about that.
Cliff:No, it's not your fault.
Cliff:Looks over at all these slaughtered fiends and strikes.
Cliff:Actually, no, sorry.
Gamemaster:Okay.
Cliff:So he's not going to strike first.
Cliff:He's going to.
Cliff:Oh, did I have any effects that are gone now?
Cliff:Do I have a champion aura?
Gamemaster:Oh, possibly.
Gamemaster:One second.
Gamemaster:I mean, actually, no, it wouldn't have...
Gamemaster:It shouldn't have removed any effects that you have by being near someone.
Cliff:I don't see any circle around me that used to be around me.
Cliff:I don't know if you changed the setting.
Gamemaster:I didn't touch the setting, but I did delete and then place your character again, which might have done it.
Gamemaster:I agree that I don't see an aura around you.
Gamemaster:What happened?
Cliff:I also don't see anywhere around the Reverend either.
Gamemaster:Well, he doesn't deserve an aura.
Reverend:Oh, gosh.
Reverend:I have an aura of faith on me.
Reverend:I don't think I have my... My nimbus of light, though.
Reverend:Let's see.
Reverend:Give myself nimbus of light?
Gamemaster:I have no idea what happened.
Gamemaster:Everything broke.
Gamemaster:What if I do this?
Gamemaster:And then I do this.
Gamemaster:That didn't do anything.
Gamemaster:And then we're going to try and activate.
Gamemaster:I'm just going to activate another scene.
Gamemaster:Ignore this.
Zangron:no not back here i have an aura of faith on me
Gamemaster:And then I'm going to activate this scene again.
Gamemaster:And that doesn't seem to have done anything.
Gamemaster:Like, I see the light, but I don't see your... I do not see the auras on you.
Gregor:Are we receiving the auras?
Gregor:And they're just not visually...
Gamemaster:Because, like, currently on Mr. Vandertrip, I see his... Yes, but I don't know how it was applied.
Gamemaster:Because it should be applied when you're within...
Gamemaster:The aura isn't around anymore, so I think if you lose it, it goes away.
Gamemaster:I'm not sure why that happened.
Reverend:Hmm.
Gregor:What if we just have, is there like a UI element that's turned off and the aura is there, but the circle's not?
Gamemaster:No.
Cliff:I just tried checking and unchecking my champion aura.
Gamemaster:I mean, that might be it.
Gamemaster:Do you know what it might be?
Gamemaster:Let me try something.
Cliff:Ooh, what was that?
Cliff:Oh, and the aura comes back.
Gamemaster:I move from hexes back to squares.
Reverend:Oh God, I'm so far away.
Gamemaster:One second.
Gamemaster:So maybe Tanner is correct.
Gamemaster:I'm just going to move... One second.
Gamemaster:So if I move you here, I'm just moving you around to see if auras appear and disappear.
Gamemaster:Okay, that's Aura of Faith.
Reverend:Oh yeah.
Gamemaster:This is a wave Aura of Faith.
Gamemaster:Now, if I switch it back over to hexes...
Cliff:auras don't work.
Gamemaster:Okay, auras do not work in hexes, so we are not playing with hexes.
Reverend:Hmm.
Reverend:Whack.
Gamemaster:Better to figure that out now, though.
Zangron:Haxes were never my friend.
Gamemaster:Put you back.
Cliff:Do you need to turn your aura back on?
Cliff:No.
Reverend:Uh... I think... Nimbus of Light!
Cliff:It's in actions at the top.
Cliff:At least that's where mine is.
Gamemaster:Oh, there you go.
Cliff:There we go.
Cliff:All right.
Gamemaster:Sorry about that.
Reverend:Wow, that is a huge aura.
Cliff:So final thing with me.
Reverend:Please.
Cliff:How do I do a feint?
Reverend:Uh, Deception check.
Gamemaster:I can give it to you.
Cliff:Action.
Reverend:I guess they're...
Cliff:Is there a button for that, or do I just do deception?
Reverend:you
Cliff:I'll just do it.
Gamemaster:Give me three seconds to give you a faint.
Cliff:Yeah.
Gregor:I think we might have learned last week that they're immune to... Oh, no, faint is different.
Gregor:I was thinking demoralized.
Gregor:Never mind.
Cliff:It might still be.
Gamemaster:I have given you a faint.
Cliff:Cool.
Cliff:That's not in my actions.
Gamemaster:It should be interactions.
Gregor:If you open up the skills, Jorge, there's a faint action under deception.
Cliff:I'm just going to roll a skills.
Cliff:OK.
Cliff:I see this.
Cliff:Sorry for the first longest turn ever.
Cliff:Longest first turn ever.
Cliff:OK.
Cliff:I'm going to say fight.
Cliff:Yes.
Cliff:Roll.
Cliff:All of this for a failure!
Cliff:Fine, I will make a strike.
Gamemaster:I'm so sorry.
Gamemaster:Okay.
Cliff:With gusto.
Cliff:It is a critical hit.
Cliff:I do have a critical specialization, which allows me to hit someone next to the target if their AC is the same or lower to the hit.
Cliff:Oh, was I over here?
Gamemaster:No, I didn't have no luck on, and I was typing numbers in.
Cliff:Okay.
Cliff:Okay.
Gamemaster:Make your attack with your critical hit.
Gamemaster:I think... Yeah, no, they do count to such extent.
Zangron:Thank you.
Gamemaster:Actually, it doesn't matter if you can hit them adjacent or not.
Gamemaster:That is enough to fully wipe out all five of the imps that are around you right now.
Cliff:Okay, so as this happens, Sir Trit is going to swing his axe and absolutely just like top down, just splatter it.
Reverend:Thank you.
Cliff:Then he's going to grab the one next to him, use that as a tool to then hit the other ones to a pulp.
Cliff:And then he looks over at the other ones.
Cliff:And with the final action, I will strike.
Cliff:And I will move over here.
Gamemaster:Okay.
Gamemaster:It's the Reverend Warden's turn.
Reverend:First, I'll just mutter a quick prayer, you know, just to the judge.
Reverend:Then... First, I'm going to thank God.
Cliff:You make me feel like an asshole now.
Cliff:First of all, I'm a good follower of the judge, so...
Reverend:I'll stand here, I'll thank God for this.
Reverend:You know, for just giving me this opportunity.
Reverend:Then I'll run over here.
Reverend:Hang on, let me make sure that's close enough.
Reverend:Yeah, I think that's... No, not quite close enough.
Reverend:So I'll run right here with my godspeed.
Reverend:And then I will yell, HEATHENS!
Reverend:And I will... I'll just attack.
Reverend:I can't do any of my really cool stuff right now.
Reverend:So I'll just strike this guy.
Gamemaster:they're not on the grid anymore because I switched them from hexes.
Zangron:We have the great, great, great.
Reverend:Oh, dang, that was not great.
Reverend:I missed.
Gamemaster:That's unfortunate.
Cliff:You're a mist?
Cliff:You're a vampire?
Zangron:I was going to say.
Reverend:Oh, God.
Gamemaster:Judge doesn't have anything against vampires.
Reverend:I'll yell, why have you forsaken me, judge?
Reverend:And then I will use preparation and prepare for what will come next.
Gamemaster:Okay.
Reverend:So I now have two reactions.
Gamemaster:Good.
Gamemaster:Great.
Gamemaster:Hate that.
Gamemaster:Anything else?
Reverend:That's all I got.
Gamemaster:Alright, Mr. Zamgrim.
Reverend:Wait, how did this guy get so close to me?
Gamemaster:I put them back onto the grid because they were still in their spots from the hex map and he ended up in the tile next to you.
Reverend:Oh.
Reverend:If he was that close, I would have not moved over there.
Gamemaster:But that's fine.
Reverend:I would have been right there.
Gamemaster:Yeah, that's fine.
Reverend:Okay.
Reverend:That is my turn.
Zangron:Why is my move speed only 20 feet?
Gamemaster:Because fuck you.
Cliff:Shield?
Cliff:Armor?
Zangron:I guess.
Zangron:I guess it's armor.
Reverend:Are you very short?
Gregor:Oh, yeah.
Zangron:It's minus five.
Gregor:If you're wearing heavy armor, it might have a minus 10, but your strength subtracts 5 from it.
Cliff:If you're strong enough.
Gregor:Like, if you meet the strength requirement.
Zangron:Oh.
Gamemaster:No, he's just wearing leather armor.
Gregor:Oh, never mind.
Gregor:Then I don't know what's going on.
Gamemaster:Oh, no, he's not.
Gamemaster:Never mind.
Gamemaster:I selected the wrong character.
Gamemaster:You're totally not wearing leather armor.
Gamemaster:You're wearing lion's armor, which does have a minus 10 speed penalty.
Zangron:It's okay.
Gregor:Right.
Zangron:I thought you were joking anyways.
Gamemaster:Oh, no, I just... I had the wrong character up.
Zangron:When you said that, I was like, haha, I'll play my turn, Josh.
Zangron:I get it.
Zangron:I'm stupid.
Zangron:I don't know what armor does.
Gamemaster:I'm sorry.
Gregor:Thank you.
Zangron:20 feet.
Zangron:20 feet only.
Zangron:I guess I can move through my friends.
Gamemaster:You can't...
Zangron:But he needs some room, too.
Gamemaster:You can freely move through your friends, you just can't end your turn on the same square as them.
Gamemaster:And if you want to move through an enemy's tile, you have to tumble through.
Zangron:Oh, perfect.
Zangron:This leaves just enough room for my large friend.
Zangron:And we're going to get to swinging.
Zangron:Special thanks.
Gamemaster:32 doesn't hit, unfortunately.
Zangron:We're going to swing again.
Gamemaster:Okay.
Zangron:uh this map oh no i have to click the map one it doesn't apply automatically oh sweep only applies if i attack someone else i forgot um that guy that guy's within 10 feet then i shall lunge does lunch have any doubt like an attack enemy make a strike blah blah increase range by five feet
Gamemaster:Yes.
Gamemaster:Which guy?
Gamemaster:That guy is 10 feet away from you.
Gamemaster:Okay, he lunges.
Cliff:No, but I think the thing is if you lunge, you might not be in range of opportunity attacks.
Cliff:That's like a trade-off.
Zangron:makes sense i was just worried that i couldn't use sweep or something else perfect uh
Gamemaster:It just has to be a melee weapon, which you're already using.
Cliff:Imagine if you could lunge with range.
Gamemaster:Oh, there are two people there.
Gamemaster:Okay.
Gamemaster:23 points of damage.
Gamemaster:Which is enough.
Gamemaster:It kills the guy you were aiming at, and it pierces him, and kills the guy behind him as well.
Zangron:Perfect.
Zangron:Oh wow, I can do this.
Zangron:Yeah, screw it.
Zangron:My map is going to be high, so I'll just place a 5-foot burst.
Zangron:Yeah, we'll go there.
Zangron:So this is Caustic Blast.
Gamemaster:Okay, I'm gonna make a reflex save for them.
Cliff:I like how you make fun of Sir Cliff's long name, but Reverend Manuel de la Cruzda is taking up multiple squares, too.
Reverend:Hey, that's...
Gamemaster:It is, but at the very least, his name is his name.
Gamemaster:It's not seven titles around his name.
Gregor:Yeah, it's the other words that...
Cliff:He has Reverend W.D., you know?
Gamemaster:He's Reverend Warden, but those have been shortened.
Gamemaster:Um, okay, so they succeeded.
Zangron:They shall take half of that.
Gamemaster:22 points.
Gamemaster:11 points.
Gamemaster:That is enough to kill one of them outright.
Zangron:Oh, shit.
Zangron:This was two actions.
Zangron:I'm so stupid.
Gamemaster:Well, it was one action.
Zangron:Oh, because of Flourish, right?
Gregor:Hey-o.
Gamemaster:All right.
Gamemaster:So then that brings us to Gregor.
Zangron:That's the term.
Gregor:Okay.
Gregor:I'm gonna sweep.
Gregor:Swipe.
Gregor:Sorry, I'm gonna swipe.
Gregor:So I'm gonna attack both of these men.
Gregor:They're not men.
Gregor:These animals.
Cliff:Yes.
Gamemaster:They're fiends, technically.
Gregor:Um, that sounds like some magic mumbo jumbo to me.
Gregor:Um, so I make one strike, but it's really two, or I make one strike roll, per se.
Reverend:Ooh.
Gamemaster:Yes, that hits both of them.
Gregor:And I hit, so I roll damage.
Zangron:Thank you.
Cliff:And you're now holy.
Gamemaster:It's a...
Reverend:Oh, holy.
Gamemaster:43 twice, I think, is going to be enough to kill all three of them.
Gamemaster:It is.
Gregor:So I do a big ol' spin in a... With my... What am I attacking with?
Cliff:I like the new death animations.
Gregor:My flail.
Gamemaster:We've got two flails in this party?
Gregor:Yeah, I've got a flail.
Gamemaster:Too many flails.
Gregor:I took it because it can trip and disarm, but these creatures don't get affected by either of those.
Reverend:you
Gregor:But we'll get there later, probably.
Gamemaster:Unfortunately, yeah.
Gregor:We'll get to that.
Gregor:Now I'm going to stride to this position.
Gamemaster:Okay.
Gregor:And then I'm going to make an attack.
Gamemaster:Short.
Gregor:I've got two map.
Gregor:However, I think I get a bonus because the flail has the sweep trait.
Gamemaster:You get a plus one circumstance bonus.
Gregor:Plus one.
Gregor:Alright, so, okay.
Gregor:Will it apply that, I wonder?
Gregor:If I go to strike this man with that.
Gregor:Oh, I have to turn it on, but it's there.
Gregor:Okay.
Gregor:Oh!
Gamemaster:That crits.
Reverend:Wow.
Gregor:What luck.
Gregor:What luck.
Gregor:That's crazy.
Gregor:Sorry, Josh, that wasn't supposed to happen.
Gamemaster:That's fine.
Gregor:But I'll take it.
Gamemaster:Oh my god.
Gamemaster:That's ridiculous.
Gregor:I'm not sure what the persistent void is from.
Gregor:It must be a rune that I have.
Gamemaster:Um...
Gregor:Oh, the decaying rune.
Gamemaster:Yes, so they have persistent void damage.
Gamemaster:They just took, because you're holy as well, a total of 175 damage from that one hit, which is ridiculous.
Reverend:Oh.
Gamemaster:How many?
Gamemaster:That's 11 of them just died?
Gamemaster:Okay, sure.
Gamemaster:You go on a rampage.
Gamemaster:There are two left!
Gregor:I come in just yelling and just swinging the flail over my head.
Gregor:That's the end of my turn.
Gamemaster:That's crazy.
Gregor:I take five points of damage.
Gamemaster:Yeah, sure.
Gamemaster:I'm sure that's meaningful to you.
Gamemaster:Okay.
Zangron:you
Gamemaster:So... What are they going to do?
Gamemaster:They're just going to hurl some rocks at you because they know if they get close to you...
Gamemaster:Any reaction will kill them all.
Gamemaster:So from their vantage point over here on the cliff, they're going to spend three actions to chuck rocks at you.
Gamemaster:What is a ten-foot burst?
Gamemaster:What can I get with that?
Gamemaster:I can get all four of you with that.
Gamemaster:Okay, so I need all of you to make this reflex save.
Gregor:That's tough.
Reverend:Nimble Dodge.
Gamemaster:Or attempt that reflex save.
Gamemaster:Okay, cool, sure.
Zangron:These are rocks.
Zangron:I'll take the damage.
Reverend:Oh, God.
Gamemaster:But it's actually debris.
Zangron:Oh.
Gamemaster:It's important.
Reverend:I guess I'll just take it.
Gamemaster:Okay, so the Reverend Worden succeeded.
Gamemaster:Gregor critically succeeded.
Gamemaster:Sear Vandertrip succeeded.
Gamemaster:And Xandrim critically failed.
Reverend:Josh, I have a question.
Cliff:We got literally every single...
Reverend:I think that when I succeed, I critically succeed on reflex roles, but I got a natural one.
Reverend:Okay.
Gamemaster:Oh, you got a natural one, so that does actually drop down to a failure.
Gamemaster:I apologize, I didn't see that he rolled a one.
Gamemaster:So you fail, Zandrin critically fails, and then Cliff succeeds.
Gamemaster:Roll damage here.
Gamemaster:You just wanted to see all the things that could happen, depending on what you saved.
Cliff:state that we could
Zangron:outcome
Gamemaster:And it's literally just a basic reflex.
Gamemaster:So if you critically failed, take double damage.
Gamemaster:If you regularly failed, take full damage.
Gamemaster:If you succeeded, take half.
Gamemaster:And if you're Tanner, don't take any.
Reverend:Oh no!
Gamemaster:And that's the end of the turn.
Gamemaster:Oh wait, sorry.
Gamemaster:They take 14 void damage.
Gregor:So they throw out one rock, one final rock as an F you on their way out.
Gamemaster:So they die.
Cliff:As their buddies are burning alive, they see the fire coming to them and they're like, no!
Gamemaster:That's so stupid.
Gamemaster:Absolutely.
Gamemaster:I cannot believe you did so much damage with that one crit.
Gamemaster:It's ridiculous.
Cliff:So why did... Alright, never mind.
Gamemaster:Okay.
Gamemaster:80.
Gamemaster:Oh!
Gamemaster:It's because I misread it.
Gamemaster:That's why it did that.
Gamemaster:It's fine.
Gamemaster:We're playing it.
Gamemaster:I hit the double button because I didn't realize you had already crit.
Gamemaster:So I quadrupled the damage you did.
Cliff:Because I was like, why did my 108 flat double not do 200 damage?
Gamemaster:No, it's because when Tanner rolled the 80, I didn't realize he rolled it as a crit.
Gamemaster:I thought that was just the damage, so I doubled it again.
Gamemaster:No.
Cliff:Okay.
Gregor:Oh, so they should not have all died.
Gamemaster:It's fine, though.
Gamemaster:I'm fairly confident that this fight was a relatively foregone conclusion at this point anyway.
Gamemaster:But that does make sense.
Gregor:They got their attack in.
Gamemaster:What?
Gregor:They got their attack in.
Gamemaster:Yeah, they did the one attack they would have been able to do anyway, because I don't think they would have lived another round regardless.
Reverend:Yeah.
Gamemaster:But yeah, so swarms and swarms of these imps coming out of the walls of the cliffs below you, you're just mowing through them like fodder, and eventually it seems that the imps near here, they just run out of bodies to throw at you.
Gamemaster:Um...
Gamemaster:And, you know, abstracting away the fact that in-game, by the rules, this fight took 18 seconds, we'll say that it lasted a little bit longer as you guys stood your ground and just mowed down waves of enemies.
Gamemaster:But you find yourselves now...
Gamemaster:Left alone for a moment, still being poured on by this weird purple rain, but now on the correct side of the cracks, the crevasses in the... crevices?
Gamemaster:Crevices.
Gamemaster:In the ground that separated you from your original landing point, and the strange structure that you've been heading towards.
Gamemaster:I would, as you now have a moment to get your bearings, appreciate a perception check or two from whoever would like to.
Gregor:think that's me.
Reverend:I'll perceive.
Reverend:Am I good at perceiving?
Cliff:I'm a 23, I perceive.
Reverend:I'm also 23 at perceiving.
Cliff:22, you said 23.
Zangron:You guys are better than I am.
Reverend:23.
Gregor:Yeah, that is definitely me.
Cliff:You're 23?
Reverend:Oh, I'm sorry.
Cliff:Okay, yeah, you can go.
Reverend:I'm 21.
Reverend:I'm 21 at perceiving, 23 at initiative.
Cliff:Oh, I will perceive.
Reverend:After you.
Gamemaster:Someone's incredible at initiative.
Gamemaster:37.
Gamemaster:Okay.
Gamemaster:Okay, so...
Gamemaster:off in the distance uh much closer now you were you're like miles away from it when you originally landed and now it's maybe maybe half a mile away maybe a little bit closer um in the same direction that you've been heading there is that structure of uh
Gamemaster:metal and something else.
Gamemaster:You're still not quite close enough to actually fully see the details of the structure, but you can at least see the general shape of it now that you're here.
Gamemaster:It appears to be made out of some weird...
Gamemaster:black-looking metal, almost.
Gamemaster:It's reflective in what a way that you'd expect a structure to be made out of metal to be.
Gamemaster:It shines... It's reflecting light off of these four greenish-bluish braziers that are lit on the top of it.
Cliff:Mm-hmm.
Gamemaster:But it is...
Gamemaster:Generally boxy in shape from where you are.
Gamemaster:It looks to have four general sides, one of them taller than the other three.
Gamemaster:That is the one that is facing you.
Gamemaster:And at each corner of the structure is a slightly taller tower that has that green-blue flamethrower on it.
Gamemaster:There is a weird texture that you can't quite place from this distance on the structure itself, because as you move back and forth, even through the rain, you can see some of the fire glinting off of the walls of the building.
Gamemaster:And sometimes that reflection is broken, as if there's something that's more matte overlaid on top of part of the walls.
Gamemaster:but not fully blocking the structure itself from view.
Gamemaster:You can also see, although smaller at this point because you're a little ways out, it does look like there are tents set up in front of the building that you would gather is probably the landing area of the party that was here before you.
Reverend:I was struck by several rocks
Gamemaster:You do not see any movement in the landing area, at least from this distance.
Cliff:Brothers, do you need me to attend to your wounds before we continue?
Zangron:Yes please.
Gregor:Mm hmm.
Cliff:OK.
Cliff:So I will do.
Cliff:So I'm going to do treat wounds.
Cliff:But I have assurance, so I was going to use that.
Gamemaster:There definitely is.
Cliff:Is there a way I can just use?
Cliff:Assurance for that because I'm going to use Assurance and then I'm going to use Risky Surgery.
Gamemaster:I don't know how to do it, though.
Gamemaster:I feel like, Mike, you used assurance in your previous character in Foundry somehow, maybe?
Zangron:yeah if you pull up uh the skills and then you go to uh medicine you click on medicine it should have an assurance option
Cliff:Okay.
Cliff:Yep.
Cliff:Oh, cool, cool, cool.
Cliff:Cool, cool, cool.
Gregor:Yeah, there's a little switch once you are actually in the...
Cliff:Yes.
Cliff:Cool, cool, cool.
Cliff:So this is going to be risky surgery, but I'm not going to get the plus two.
Cliff:21?
Cliff:Why isn't that?
Gamemaster:You got a 29.
Cliff:Oh, 29.
Cliff:Yes.
Cliff:Oh, I forgot to tell you the DC.
Cliff:I would have done the DC that would have passed, which was 20.
Cliff:But it's going to be a critical.
Gamemaster:Sure.
Cliff:Yeah, yeah.
Gamemaster:You know what number it ends up at.
Cliff:Yeah, yeah.
Zangron:no I missed 30 again he just keeps stabbing us
Cliff:So...
Cliff:Treat wounds.
Cliff:I got treat wounds.
Cliff:DC 20 healing.
Cliff:I see surgery.
Cliff:Oh.
Cliff:So gotcha, gotcha.
Gamemaster:You're supposed to select somebody that you're doing treat wounds on, and then you can click that treat wound script macro, I believe.
Gamemaster:Oh.
Cliff:Yes.
Cliff:This strip map, I don't see the assurance thing.
Cliff:But oh, I do still.
Cliff:I do see.
Cliff:OK, cool.
Cliff:So everyone can take that because I have word medic.
Gregor:sick yeah i basically just went through and took all of the top uh general feats
Cliff:Oh, someone has robust health.
Zangron:Yes.
Gamemaster:I feel like there are some general feats that are just objectively better than other ones.
Zangron:That's a top general feed?
Cliff:Yeah.
Zangron:This one fit my character, so I took it.
Cliff:Are you guys ready to push forward now?
Zangron:It has good flavor.
Cliff:Or does any of you need a moment?
Cliff:I can do this again in 10 minutes.
Reverend:No.
Reverend:Let us push forward.
Zangron:I believe we are immune for the hour.
Cliff:You've been handled by incompetent surgeons in the past.
Cliff:I am FFCS, registered with the fellow surgeon.
Cliff:I have continuous healing, so the cooldown is 10 minutes.
Reverend:Oh nice.
Zangron:Zangron will... Is that for you or is that for anyone that you heal?
Cliff:Continual recovery.
Zangron:Oh, wow.
Gamemaster:When you treat wounds, your patient becomes immune for only 10 minutes instead of one hour.
Cliff:I can tell.
Reverend:That's real clutch.
Zangron:Zangron not understanding what he's saying will say, I do my own surgery.
Cliff:All right, I guess we'll carry on.
Cliff:By the way, Sir Gregory, was it?
Cliff:Gregor?
Gregor:Gregor.
Cliff:Yeah.
Cliff:Obviously, your devotion to the Scale and the judge is evident, but it's a strange combat doctrine.
Cliff:Why did you train?
Gregor:Well, I'm not like this because of any training, and you see the patches of rot and decay that...
Gregor:showed up on my body when I rage start to pull away, except it does in some of the spots leave kind of a bruise behind.
Gregor:I encountered some malignant entities in my travels many years ago, and while I was able to survive and pull through, it had a pretty lasting impact on me.
Cliff:Hmm.
Gregor:my body and the way I operate.
Gregor:But I've tried to learn how to harness it the best I can.
Cliff:Interesting.
Zangron:Be careful with this one.
Zangron:And he'll point to Vandertrip.
Zangron:He may disparage your surgeon.
Zangron:And then he'll turn and start playing.
Cliff:I mean, did you see his jawline?
Cliff:I totally could have fixed that.
Cliff:I'm just saying.
Reverend:The Reverend misses this whole conversation.
Cliff:And carry on.
Zangron:My jawline's been shaped by battle.
Reverend:He's just kneeling there praying very intensely to the judge.
Cliff:All right, let's go.
Reverend:Five minutes later, the Reverend realizes everyone has left and hurries to catch up.
Gamemaster:All right.
Zangron:We know how we got reverent.
Gamemaster:So the four of you eventually do start heading back towards the structure that you were originally turning towards.
Reverend:Oh, God.
Gamemaster:Nothing particularly eventful happens in this last half mile as you approach.
Gamemaster:As you get closer to the building itself, I don't have a map for it, so you guys are free to walk around Foundry as you do.
Gamemaster:It's just not going to show up as the exterior of the building.
Gamemaster:As you get closer to the building, you see that the exterior, the weird overlay on it, were these sickly-looking reddish-purplish vines that appear to have grown over the exterior surface of this building.
Gamemaster:The exterior is of that strange black metal.
Gamemaster:Anybody who likes can make a nature check to look at it.
Gamemaster:And also, as you get closer, you do come across the camp of what you assume to be the people before you.
Gamemaster:You see insignias of the Scale and the lake.
Gamemaster:You do not see any people here, though.
Reverend:No.
Gregor:I would like to look for any... Oh, he's muted.
Gamemaster:Are you playing rain over the rain?
Gregor:He's saying, I don't know that there's rain on Foundry.
Zangron:He subbed in his audio.
Zangron:He sacrificed himself.
Cliff:I didn't know there was a raid.
Gregor:I have Foundry on a different computer that's muted.
Cliff:Otherwise, I'm not hearing it.
Gamemaster:Can you not currently hear it?
Zangron:It's very subtle.
Gamemaster:No, no, no, no.
Gamemaster:Not on Foundry.
Gamemaster:In Discord.
Gamemaster:There is currently a music bot playing music.
Zangron:Oh, that's where it's coming from.
Gregor:Oh, you're totally right.
Gamemaster:Do you not hear the rain coming from it?
Reverend:I think I also turned it down at some point, probably because of all the scatting.
Cliff:Oh, yeah.
Cliff:I don't know why I turned this down.
Cliff:It must have been when I was listening to Mike's thing.
Cliff:I turned down the wrong bot.
Cliff:Alright.
Gregor:Anyway, I'd like to look around the tents and the camp area for any communication perhaps left behind for us or otherwise.
Gamemaster:That's a perception check.
Reverend:Josh, I got a 26 to identify these roots and vines.
Gamemaster:Oh, absolutely.
Gamemaster:With the 26, you are not familiar with the plant life that would have originated these roots and vines.
Gamemaster:I think the best you can get with that rule is they are...
Gamemaster:dry to the touch.
Gamemaster:They don't feel dead, but they are brittle, like they've been dying for a while and are just holding on.
Gamemaster:I would also note that in order to get close enough to the vines to investigate, then you're also getting close to the structure itself.
Gamemaster:There is this heat radiating off of the metal that the vines are wrapped around that is marginally cooler in the areas where the vines have grown around it.
Reverend:do do the roots and vines look like they're coming like up out of the ground and wrapping around it or coming from the structure itself interesting i will wait for the rest of my brothers to investigate
Gamemaster:They actually look like they're originating from the roof of the structure and then wrapping down onto the walls.
Cliff:uh
Gregor:We got a 33 to look around the camp.
Gamemaster:Okay, with the 33...
Gamemaster:The camp is... It looks like there was a group of maybe 12 or so people total, just counting the tents and all of that stuff looking around here.
Gamemaster:Communication... There is, like, rifling through people's stuff, trying to find just any context for where they may have gone.
Reverend:you
Gamemaster:You do find a...
Gamemaster:Like a journal, almost.
Gamemaster:A mission log type deal that it looks like was in the tent of the person who was commanding this particular mission, whose name I do actually have.
Gamemaster:I've just forgotten.
Gamemaster:One second.
Gamemaster:Paladin Fry.
Gamemaster:So you find Paladin Fry's notebook and you take it open and kind of just flip to the back to see if it has any immediate answers for where they may have gone.
Cliff:Um.
Gamemaster:Um...
Gamemaster:With your role, just like a quick overview reading through of... It notes them having made it here.
Gamemaster:It notes them having reached the exterior of the structure.
Gamemaster:And there are a number of entries talking about how they have attempted to gain entry and haven't been able to.
Gamemaster:There is a note that their communications equipment appears to be on the fritz, activating and deactivating without anybody being near it.
Gamemaster:But notably, there is no entry in the journal about them reaching out back to the Scale asking for backup.
Gregor:Oh, we did receive a note from him, right?
Gregor:He's the one that sent out the, yeah, interesting.
Gamemaster:Correct.
Gamemaster:Yes.
Cliff:There's a reception at foot and traitors.
Reverend:Across the way, the Reverend yells, did you say heretic?
Cliff:Paladin Friar seems like a good lad.
Cliff:I recant my earlier remarks of him being a heretic.
Cliff:I think something happened to him.
Reverend:Are there heretics?
Cliff:I meant... Sorry.
Cliff:I meant...
Cliff:You know, when I created strong characters that just become Russian, I meant... Come take a look at this, Reverend.
Gamemaster:Absolutely.
Reverend:I'll say a quick prayer and then jog over.
Gregor:These are the notes left behind.
Gregor:They're pretty good, but they just kind of end.
Reverend:Intriguing.
Zangron:Bye.
Reverend:I wonder if there's foul play afoot.
Gamemaster:Can I also get a religion check as you guys are here?
Gregor:Hmm.
Gregor:I don't think that's my area of expertise.
Reverend:Despite being a religious person, I don't... It's not bad.
Cliff:As I said earlier, I'm strong in faith, not in theology.
Reverend:Oh, it turns out it's super good.
Reverend:Maybe.
Reverend:I got a 33.
Gamemaster:33.
Gamemaster:Okay.
Gamemaster:So if you recall last session, as you guys descended into the cavern, your connection to the judge started to fade as you went down.
Gamemaster:It never actually went away, but it was definitely more tenuous than it was before.
Gamemaster:And then as you climbed back out of the cavern, you would have expected that to have come back, but it didn't.
Gamemaster:And as you have approached the structure, now you're sitting outside of the camp, there is this kind of...
Gamemaster:pressure that almost feels like it's pushing the judge out slightly.
Gamemaster:But because you rolled relatively high on the check, I will note that the pressure feels like it's coming from two different sources.
Gamemaster:It's almost like you're being sandwiched between two different opposing things that are just kind of leaving less room for the blessings of the judge to make it to you.
Gamemaster:It doesn't even feel like it's necessarily actively trying to remove the influence of the judge.
Gamemaster:So much as you are so close to the source of whatever these other things are, that it's just easier for them to accidentally leave no space for the judge to make it to you.
Reverend:Is that a common phenomenon or is that something that's like, oh my God, this is crazy.
Gamemaster:Um...
Gamemaster:You got a high religion check.
Gamemaster:I think, especially given that you're supposed to be relatively high-ranking members of the Scale, I think you would know that particularly powerful artifacts are a possible way to get that, because locality, you're close to a divine artifact, and so that makes it more likely to influence...
Gamemaster:compared to blessings from beyond the firmament.
Gamemaster:Another possibility is a portal to an area that some other divine entity holds domain over could in an area around it remove some of that influence.
Gamemaster:Another possibility is there might just be a particularly strong divine entity nearby that by nature of being close to it would exert influence in that way.
Reverend:Be on the lookout, brothers.
Reverend:There might be an artifact or a celestial presence.
Cliff:With this, if we lose the judge influence, will we lose our powers?
Gamemaster:Yes, but the judge can be displaced, but they are an outer god, and you will not lose their connection unless you're going up against another outer god.
Gamemaster:Since you're on Færrin, that's not going to happen, so I don't think you would be worried about fully losing their connection.
Cliff:Cool.
Gamemaster:It's more of a closeness feeling than it is a snapped connection.
Cliff:Yeah.
Gregor:I go to the next page of the journal and write Warden Gregor Tobin at the top.
Gamemaster:Okay.
Gregor:And then I write, Paladin fires, fries, whereabouts unknown.
Gregor:Magical pests plague the area.
Gregor:Beware steamy hot crevices.
Gregor:And then I just set it back.
Cliff:You should have let me do that.
Cliff:I was a scribe.
Gregor:I didn't know.
Cliff:This is insulting.
Cliff:You broke chain of command.
Gregor:I think we're all kind of on the same level here.
Reverend:Had that obscure lore and didn't get to use it.
Gregor:I'll make sure you write the next note.
Cliff:No, no, it's chain of command.
Cliff:I get scribe duties first.
Cliff:But it's fine.
Cliff:Thank you.
Cliff:I have scribing lore.
Cliff:Alright.
Cliff:Shall we move forward, gentlemen?
Gregor:The doctor.
Gregor:We gotta try to get through this door.
Reverend:Wait, is this conflict resolved?
Reverend:Are you two back?
Reverend:Are you two brothers again?
Reverend:Is the bond between us strong?
Reverend:Will they use this lecture?
Cliff:I reach out my hand.
Cliff:I also move to
Reverend:Can they break us?
Gregor:I clasp him by the forearm for the judge.
Gamemaster:um um
Zangron:Okay, I'm not great anyways.
Reverend:I'll say it.
Cliff:Sangron, apologies about your disurgent comment.
Cliff:Reach out my hand.
Zangron:I'm much better at battle!
Zangron:And then he'll just throw his fist in the air.
Cliff:All right.
Cliff:Shall we attempt to go cut down this door?
Zangron:We shall.
Reverend:Yes.
Reverend:Let's do it.
Gamemaster:As you approach the door, the door itself is perhaps 20 feet tall, all told.
Gamemaster:It is made out of the same strange black metal that the rest of the building is made out of.
Gamemaster:There are no visible hinges that you can see.
Gamemaster:There is no doorknob on the front of it.
Gamemaster:The only way that you can identify it as a door is that it is cut out from the rest of the wall in the shape that one would expect of a door.
Gamemaster:Uh, that said, as you're approaching and looking for some kind of mechanism that one might use to physically open it, uh, you stare, and here is, uh, just the best way of abstracting over, um, this feeling.
Reverend:you
Gamemaster:Thoughts are put in your head.
Gamemaster:Um...
Gamemaster:Thoughts in the shape of wrought metal and twisted vine form into letters in a language that you do not understand, but inherently know is asking you if you would save a soul tormented by captors.
Cliff:Yes, without a doubt.
Zangron:It is just.
Gregor:Are there still vines in front of it, or were the vines off to the side?
Gamemaster:Okay, four yeses, and there is a very soft clank, and the two doors open inward, away from you, revealing the interior of this building.
Reverend:You.
Cliff:Careful with tricks, brothers.
Gamemaster:The vines are not on the door itself, they're around the rest of the structure.
Cliff:Careful of tricks, brothers.
Gamemaster:A perception check, please.
Cliff:34.
Gamemaster:As you look inside.
Gamemaster:Since I assume you don't immediately run in.
Gamemaster:Although I guess you could do that too if you want.
Reverend:Ah!
Reverend:No, we're not a bunch of goons in this one.
Reverend:What kind of question is that?
Gamemaster:Are you wearing glasses under your... Or are the spectacles built into your helmet?
Cliff:Delta.
Gamemaster:Okay.
Gregor:Bye.
Zangron:Thank you.
Gamemaster:34 is the roll we got.
Gamemaster:So...
Cliff:Yes.
Gamemaster:First thing immediately that you notice is as the doors open, you are hit by a blast of heat.
Gamemaster:There was very, very hot air built up in the interior of the structure that now has a place to escape now that the doors have opened, and so it all rushes out in this big gust of wind.
Gamemaster:There is a very strong smell of...
Gamemaster:Something metallic, coppery, perhaps, and something sulfuric.
Gamemaster:Not quite like rotten eggs, but close to that smell.
Gamemaster:Fire and brimstone, in much the way that you'd expect it to smell.
Reverend:Is there a god or anything that we know of that has a strong connection to fire and brimstone?
Gamemaster:Yes?
Reverend:Is there the devil?
Gamemaster:Uh...
Gamemaster:So the air of the plague has a connection to fire in that it is used to purge nature, and their whole deal is the cycle of renewal, of which forest fires and that stuff are a part of it.
Gamemaster:They don't have the brimstone stuff.
Gamemaster:Um...
Gamemaster:The things that you guys would be aware of that carry this kind of fiendish motif are more of powerful entities that are not the Outer Gods, that live on Færrin, somewhere on the horizon, that seek to kind of usurp the Outer Gods and take their place.
Reverend:you know.
Gamemaster:Demigods and demon princes and the like.
Gamemaster:This is not one of the Outer Gods that is meddling.
Gamemaster:This is some other powerful force.
Gamemaster:that has manifested here for some reason uh you can that is either nature or crafting would work here
Zangron:Can I attempt to identify the material that the doors and the walls are made out of?
Zangron:Crafting.
Cliff:So I believe, so I have an imprecise sense of scent.
Cliff:Can I try to decipher if any of that irony smell is like blood or something?
Gamemaster:Yeah, absolutely.
Gamemaster:Roll a perception check, I suppose.
Gamemaster:Or medicine.
Zangron:24 and a half.
Gamemaster:That would work as well.
Gamemaster:24 for the crafting.
Gamemaster:You would know that this metal is not... It isn't a traditional metal that something gets mined out of the ground.
Gamemaster:It carries a very obvious magical tint to it.
Gamemaster:It is formed, at least in some part, by magic.
Gamemaster:With a 24, I think...
Gamemaster:The information you would be able to get is that it is likely in some form what's called a sky metal.
Gamemaster:Metal's thought to be blessed upon Færrin by the Outer Gods or by other powerful beings.
Gamemaster:Which sky metal and what its properties are, I think you wouldn't be able to tell.
Zangron:Fair enough.
Gamemaster:A 4300 medicine check.
Cliff:43.
Gamemaster:Um...
Gamemaster:It's not actually blood.
Gamemaster:I think with that high roll on the medicine check, you would know that this particular smell is just something that some of the fiends... One second.
Gamemaster:There is a particular...
Gamemaster:fiendish prince um sigsil height who smells of this and their followers also smell of that um and this would make you think that they are in some way related to or blessed by this demon prince this is his name
Cliff:I relay this to my brothers let's go forth actually that's probably not in this
Reverend:Prepare yourselves.
Gregor:Thank you.
Reverend:That's cool.
Zangron:Zangaran will look at his three compatriots and say, this seems to threaten the balance.
Reverend:We go forward.
Zangron:I would hate to be a captor today.
Zangron:And he'll just raise his fist again.
Zangron:As acceptable as Zangaran, just yelling.
Gamemaster:As you approach, you did roll, we'll go off of that perception check that you rolled earlier, that 34.
Cliff:I just shout.
Cliff:I'll start walking towards the door.
Gamemaster:The interior of the building, at least the bit that you can get to, is this rounded platform made out of the same black material as the exterior that stretches out about 20 feet in every direction from the door forming the semicircle around the entrance.
Gamemaster:Off of that platform are three staircases that appear to descend downward.
Reverend:Well.
Gamemaster:Left that turns a little bit and then...
Gamemaster:Like, it goes left and then rotates 90 degrees and then starts descending, right goes a little bit, rotates 90 degrees and descending, and then one straight down.
Gamemaster:None of them descend very far, though, because about 10 feet below this platform is a roiling pool of magma.
Gamemaster:This is where the heat is coming from.
Gamemaster:It appears the interior of the structure has been filled almost entirely to the brim with superheated rock.
Gamemaster:carrying the same bubbling brimstone and metallic scent to it.
Gamemaster:In addition, the back of this chamber, the full room is about 100 feet away from you, maybe a little more.
Gamemaster:The back wall made out of the same metal, but you can see that running along the back wall coming out of the lava itself are these large trunks made out of the same plant material that you had seen wrapped around the exterior.
Gamemaster:The area directly around those vines, where they emerge from the lava itself, appears to have solidified into this kind of obsidian-basalt mixture.
Gamemaster:It seems like they are sucking some of the heat out of the lava itself, which is keeping them from burning.
Gamemaster:That twist of vines carries up the side of that back wall and then bursts through the ceiling, which you see is made entirely of glass.
Gamemaster:the pane directly above where the vine is is broken to allow the vine to go through.
Gamemaster:And there are sizzling like steam drops that fall from the glass pane down onto the lava below, causing these small bits of rock to form and then quickly melt.
Gamemaster:That said, you are just in this square filled with lava, platformed directly in front of you, vines on the other end, but not much in the middle, just boiling heat.
Gamemaster:But, as all four of you enter, once again, that knot voice forms letters out of metal and vine that once again ask, would you descend to save the soul tormented by captors?
Gamemaster:And it appears to wait for a response.
Zangron:yes yes
Reverend:Is the soul pure?
Reverend:Is it worth saving?
Reverend:Who's soul?
Gamemaster:You don't hear a response.
Cliff:Is it our souls?
Gamemaster:The only thing formed in your mind is, would you descend to save a soul tormented by captors?
Cliff:I will.
Reverend:Love.
Cliff:And I will offer redemption.
Gregor:The judge wills it so.
Gamemaster:It does appear to be waiting for all four of you to ascend before anything happens.
Reverend:Yes.
Gamemaster:With the fourth confirmation, there is a... It's not motion.
Gamemaster:You blink.
Gamemaster:All four of you somehow miraculously blink at the same time.
Gamemaster:And now, directly in front of you on this platform is a...
Gamemaster:a pillar, a monolith, about 10 feet tall, made out of the same black material as the rest of the structure, with what appear to be three different gears inset into it, and an indent in each of the gears that looks like one could place a crankshaft to turn it.
Gamemaster:Two of the gears, the indent is there, there is no crankshaft, but the third gear does currently have a crankshaft placed into it.
Cliff:Should we go to it?
Zangron:Shall we crank it?
Cliff:Yes.
Cliff:Yes.
Reverend:Soldier boys.
Gamemaster:I need an athletics check from whoever is trying to crank this lever.
Gregor:That's something that I could do.
Reverend:I assume we all have.
Cliff:As I'm the only one without the athletic stuff, because I choose to take healer's gloves instead, I'll let one of you guys do it.
Gamemaster:Everyone else has got cool arm bands?
Cliff:Yeah.
Gregor:I'm gonna roll... Oh, I rolled poorly.
Zangron:Wait, can you only wear one?
Gamemaster:I don't think so.
Zangron:Okay, well I have... Oh.
Cliff:I didn't have the money because Pathbuilder lied to me.
Cliff:Do you have the healers gloves too?
Zangron:I have both.
Zangron:I'm my own surgeon, yeah.
Gamemaster:Heelers gloves are worn gloves and armbands of athleticism are worn armbands.
Reverend:The power of the judge flows through me.
Gamemaster:So yes, you can wear both.
Cliff:Nope.
Gregor:I did pretty poorly.
Gamemaster:29.
Gregor:Oh, this one's looking better.
Gamemaster:Yeah, so with the 29 actually isn't enough.
Gamemaster:This thing requires quite a bit of force to get moving.
Gamemaster:And the 29, you can push against it, and you feel it give a little bit, but then it doesn't move any further.
Gamemaster:But with the 44, the Reverend comes up behind you, and you both push on the crank lever together.
Gamemaster:And with that, you finally push it forward enough that it actually starts to move.
Gamemaster:you can hear the sound of something moving in the walls as you crank, as if you were pulling some great object that is being pulled through the interior.
Gamemaster:And after maybe a minute or two of real exertion getting this thing to rotate, you finally see that the back wall, there is this bulging of some of the
Gamemaster:back material, that metal, as if something's trying to press through.
Gamemaster:And as you continue to crank, eventually you just by sheer force pull a massive chain through the wall as some internal mechanism snaps and just completely pulls out some internal machinery and makes it external.
Gamemaster:And as it does so, you pull up what looks to be a large metal rod
Gamemaster:that had been acting as a stopper of some kind because as you pull it up there is this really loud glug sound and some of the lava starts to drain into the hole that is presented as you have pulled the gear and you watch as the level of lava that has filled in the interior of the space descends and as it does it reveals more of the staircases that had been plunging directly into the lava below
Gamemaster:The staircase directly in front of you does not get fully revealed.
Gamemaster:You haven't drained all of the lava, you've just drained some of it, and it appears that it continues forward into where the lava is.
Gamemaster:But the left and right staircases both now show the end.
Gamemaster:They descend about 20 feet, and then they turn again and go into a left and right route, both of which are now visible, since you have drained away the obstacle there.
Zangron:Left room.
Reverend:Yeah let's do it.
Cliff:Sounds good.
Cliff:I am a lefty.
Gamemaster:We're learning lore.
Cliff:Canonically.
Cliff:It caused trouble in scribe school because my hand was smudging on the vapor.
Gregor:It's tough.
Gamemaster:That could be a problem.
Gamemaster:So you guys take the left staircase and head down.
Gamemaster:The room below, there is a doorway and a door that one must open.
Gamemaster:It is made out of the same material as the rest of this building here, but this one does have a doorknob.
Gamemaster:Who's going to try and open it?
Reverend:I will open it.
Reverend:The judge will protect me.
Cliff:Wait a second.
Cliff:I will... Do you expect any certain ailments that might arise from this thing?
Reverend:Not yet.
Cliff:If you had to pick one.
Reverend:I don't know.
Reverend:Sickened.
Cliff:Alright!
Cliff:I will treat conditions, preventative charm, preventative care, to try to give him a bonus.
Cliff:So I will roll that.
Gamemaster:Preventative treatment?
Gamemaster:What does that do?
Cliff:Preventative treatment.
Gamemaster:You target a condition the target doesn't yet have.
Gamemaster:The counteract check gains the secret check, so I learn what it is and I don't tell you if it works or not.
Reverend:Oh, gosh.
Gamemaster:And then the next time, in the next minute, the creature would be affected by the condition.
Gamemaster:I can immediately take the die that he rolls and then apply it.
Gamemaster:And then maybe it succeeds.
Reverend:Kind of cool.
Cliff:Oh, so this is just a, sorry.
Cliff:So I don't see the tree condition under medicine, so I'll just roll a regular medicine check.
Gamemaster:Yeah, you just do... It's a counteract check using your medicine modifier, so it is just a plain medicine check.
Cliff:OK.
Cliff:Sorry, let me do, I'll make it private road.
Cliff:Blind GM role, does that mean you can see it only?
Gamemaster:Yeah, it's supposed to be a blind GM roll, so I can see it, but you can't.
Cliff:OK.
Cliff:Yeah.
Zangron:Ugh.
Cliff:And I'll also do one of those for myself.
Cliff:And I'm going to do exhaustion.
Cliff:So I'm just feeling it.
Cliff:I'm going to start taking some electrolytes.
Cliff:My suit canister has pre-built electrolytes.
Cliff:It's going to start taking.
Gamemaster:Okay, sure.
Gamemaster:Pops a Gatorade.
Reverend:Always stay prepared.
Gamemaster:Also, I think... Do you have something that lets you do Exhausted?
Gamemaster:Because it should normally only be able to do Clemsy and Feebles for a second.
Cliff:Oh.
Cliff:I might, but I'll just do Sickened as well to make this easy.
Gamemaster:Sure.
Cliff:Oh, I'll do Clumsy.
Cliff:I'll just start every minute, I'll start treating myself for Clumsy.
Gamemaster:Okay, I mean, yeah, well, you have clumsy because you're big.
Cliff:Oh, I already have Clumsy.
Cliff:Never mind.
Gamemaster:So that, like, there's no save against it, so you can't treat it as a condition.
Cliff:Yeah.
Cliff:Gotcha, gotcha, gotcha.
Cliff:That's fair.
Gamemaster:You don't get to be big and then treat yourself for the problems of being big.
Reverend:I will be aware of that.
Gamemaster:You can fix that.
Cliff:I'm just giving myself like adrenaline or something.
Gamemaster:You could just shrink.
Gamemaster:No, it doesn't work.
Zangron:Once per minute, you do breathing exercises.
Zangron:You're not so nervous about being a Giant person.
Gamemaster:He doesn't need to be a Giant person.
Gamemaster:He could be normal-sized.
Gamemaster:This is a choice.
Gamemaster:Okay.
Gamemaster:The reverend is attempting to do what?
Gamemaster:What are you doing?
Gamemaster:There's a door in front of you.
Gamemaster:He's gone.
Gamemaster:I killed him.
Gamemaster:Actually, I'm going to step away for a second if he's stepped away.
Gamemaster:Talk amongst yourselves.
Zangron:I'm going to step away, too.
Gregor:Yikes.
Cliff:Are we supposed to then?
Gregor:You don't have to.
Cliff:I feel like a fat ass for not getting up.
Gregor:No, that's... It just means you've got the bladder capacity to make it, you know, theoretically, the rest of the way.
Cliff:That's true.
Gregor:Well, we got Noah back, at least.
Reverend:Oh, I returned.
Reverend:Everyone else is gone.
Reverend:Oh, gosh.
Gregor:They seized the opportunity that you opened for them.
Reverend:This is so awkward.
Reverend:I was like, oh, this might be something once I go to the store.
Reverend:I can't hold it anymore.
Reverend:Jorge, the Starfinder races and classes and spells and really all the options are hilarious.
Cliff:They're goofy.
Cliff:There's a lot of races with four arms or four appendages.
Cliff:And the way they balance it is normally, I believe, it takes an action to switch your main arms.
Gregor:It's like a cognitive.
Reverend:Well, at the beginning I was like, oh, let me do a quick scroll through all the options.
Cliff:Yeah, so you could have a sword and shield and then two guns.
Cliff:Or you could just have two different sniper rifles, I think.
Cliff:You could have two different range weapons.
Reverend:But they're just all goofy.
Cliff:Yeah.
Reverend:They really didn't do it.
Cliff:And it's a play test, so it's not going to be as tight.
Gregor:I think we should all pick some of the classes from there, right?
Reverend:I'm sorry.
Cliff:Oh, yeah, yeah, yeah.
Cliff:I will also say, I think one person should be intelligent.
Cliff:You should have at least one intelligent person and at least one dexy person for the flying.
Cliff:Because you guys are going to be getting a spaceship.
Gregor:Let's go.
Reverend:I can be intelligent.
Gamemaster:So you're saying someone has to be Han Solo.
Cliff:Or you can all be Han Solo.
Gamemaster:An asshole that's good at flying that is the Han Solo archetype.
Zangron:It was very funny to hear, Jorge.
Zangron:It's just so crazy in Starfinder.
Zangron:So many races have two arms, and I'm just checking his character like, hold on a second.
Reverend:Am I suboptimal?
Zangron:Am I on optimal right now?
Gregor:The optimal way to play is on the ground prone with four arms.
Zangron:And Juggler.
Gamemaster:I hate when people juggle on the ground.
Reverend:Juggling is optimal.
Cliff:Nimble crawling has become a horror movie video.
Zangron:With Juggler, can you grapple three people?
Zangron:With Juggler, can you grapple three people?
Gamemaster:Um... Not the creature juggler, the archetype juggler.
Cliff:Are they tiny?
Reverend:If you juggle them.
Reverend:One of the Starfinder spells is just Carcinization.
Gamemaster:Uh...
Reverend:Then you turn them into a crab.
Zangron:He's giving someone cancer?
Zangron:Oh.
Zangron:That's funny.
Reverend:We got.
Cliff:That is a delicious looking drink, Josh.
Gamemaster:Is it?
Gamemaster:It's black raspberry ice.
Cliff:What is it?
Zangron:It's a lean.
Cliff:Looks delicious.
Gamemaster:Sure.
Gamemaster:It's tasty.
Gamemaster:I like it.
Zangron:Crystalize is so good.
Gamemaster:It's sparkling ice.
Zangron:Whatever you want to call it.
Gamemaster:I don't know if that's the thing that you're talking about or if it's a different thing.
Gamemaster:I don't know what crystal ice is.
Zangron:sparkling ice might be the sparkling water version of crystal ice oh it is sparkling ice nevermind
Gamemaster:No.
Gamemaster:I believe it.
Gamemaster:Anyway, the Reverend has some preventative care against sickness for the next minute and is now in front of the door.
Gamemaster:What is he doing?
Reverend:I will examine the door first, correct?
Gamemaster:Okay, that's a perception check.
Reverend:I will perceive the door.
Reverend:32, door, yes.
Zangron:Hmm.
Zangron:Yes.
Zangron:This is Adora.
Gamemaster:You have perceived the door.
Gamemaster:The door has a knob that one presumably would use to open it.
Gamemaster:It does also, by the looks of it, look like there is a mechanism with which to lock it, because you see what you would gather to be a keyhole underneath the knob.
Gamemaster:It doesn't appear to be trapped.
Reverend:Is it locked if I open it?
Gamemaster:Yeah.
Reverend:Interesting.
Gamemaster:Yeah, it's locked.
Gamemaster:It's locked, and also, it's hot.
Gamemaster:The door itself is hot to the touch.
Gregor:You're not supposed to go through a door if the handle is warm.
Reverend:I will relay this to my comments.
Cliff:Did we not open this?
Reverend:Maybe we go to the other room.
Cliff:Yeah, let's go to another room.
Cliff:That looks like there's lava behind this door.
Cliff:You know, fire safety first.
Cliff:We probably shouldn't open it.
Zangron:Go crank some shit.
Gregor:We're going to check the right door, Josh, because we don't trust your left door.
Gamemaster:Okay.
Gamemaster:That's fine.
Gamemaster:You go back up the stairs, you go to the other side of the room, you go down those stairs.
Gamemaster:There's a door here.
Gamemaster:Knob on it, looks like a keyhole.
Gamemaster:It is hot to touch.
Gregor:But is it locked?
Cliff:Is there any other doors?
Gamemaster:It is locked.
Cliff:Is there any other doors?
Reverend:We can go back up and we can move the crank to a different... Okay.
Gamemaster:Yeah, you... Okay, so you go back up to the crank at the top of the tower.
Cliff:Let's do that.
Gamemaster:So there are two gears with intents in them for one to place a crankshaft, and then there's the third gear that currently has a crankshaft in it.
Zangron:Can we take the crankshaft out and put it into another gear?
Gamemaster:Make an athletics check.
Zangron:Oh, I'm checking athletics.
Cliff:My favorite part about not looking up what Mastermind is, is I still don't know if this is Mastermind.
Gamemaster:It's not.
Zangron:Fuck.
Gamemaster:Don't worry.
Reverend:Maybe we have to.
Cliff:No.
Zangron:Stupid.
Gamemaster:A29, you attempt to pull the crank out of the third gear, and it does not budge.
Gamemaster:It is stuck in there.
Cliff:Let me try.
Cliff:It's Lethe.
Gamemaster:A minute has passed.
Gamemaster:Neither of you were sickened in that time.
Cliff:I rolled another one for him for the other door, but didn't come into effect.
Reverend:Uncrank it all the way and then pop it out.
Cliff:39.
Gamemaster:A 39 is enough for you to pull the crankshaft out.
Gamemaster:You tug on it, and it's almost like it had welded itself onto the gear, just from the heat around it.
Gamemaster:You break that bond just by pulling hard enough on it.
Gamemaster:And as you do, there is a very rapid turning of the gear that the crankshaft was on as the thing that was holding it in place is pulled out, and it immediately rotates all the way back.
Gamemaster:You hear a crashing sound as the stopper that you had pulled out lands back in place, and the lava raises back up to where it was before, covering the two doorways that you had seen.
Cliff:Put it in the other one.
Reverend:Rafting check.
Gamemaster:Okay.
Cliff:Anyone want to give it a go?
Gregor:Yeah, I'm gonna give it a go.
Gregor:Do I make a check?
Gamemaster:Athletics check.
Gamemaster:Actually, before you do it, can you make a crafting check?
Gamemaster:And then you can make an athletics check.
Gregor:Oh, jeez.
Gregor:That should not be me.
Gamemaster:That's fine.
Zangron:Me one second.
Zangron:Hand me that.
Gregor:I guess to put it in there correctly.
Reverend:I got a 13 in crafting.
Reverend:Anyone have better than that?
Gregor:He does.
Zangron:Yeah.
Zangron:35
Reverend:This guy's a smarty.
Gamemaster:With the 35, you can tell that these three gears from bottom up to the top are connected.
Gamemaster:There is a kind of gear ratio being applied from the middle one to the bottom one and so on.
Gamemaster:It will take infinitely more force, or not infinitely, but much, much more force to rotate a higher gear if you have not already rotated a lower one.
Gamemaster:So you're pretty confident that if you could somehow get the strength to do so, you could put the gear in the top slot and rotate it, but it would be much easier to find a second crankshaft and then rotate both the bottom one and the middle one.
Gregor:So we gotta figure out how to get these doors open.
Reverend:Okay.
Reverend:Should we put it back in the first one we had?
Cliff:Shit.
Reverend:Get the doors open again?
Reverend:Or get the lava out of there?
Gamemaster:You've already...
Gamemaster:You've already broken the wall to allow one of the stoppers to come through, so it is easier to crank the second time.
Gamemaster:So you can place it back in the bottom one and rotate it.
Gamemaster:The stopper comes up, the lava descends a little bit, and reveals the two doors on either side again.
Gregor:And can you remind us of the material make of these now exposed doors?
Gamemaster:The same black metal as the rest of the building.
Gregor:It's gonna be hard to bust down.
Cliff:Let me try to break one with my axe.
Cliff:Do I make an attack roll or do I make an athletics?
Gamemaster:Which one are you trying to break?
Gamemaster:The left one.
Cliff:The left one.
Gamemaster:You can make an attack roll if you like.
Gamemaster:Why did you target the reverend?
Cliff:Okay, he dodged it.
Gamemaster:You miss.
Reverend:It's Ray Terp.
Reverend:Hi, Jack.
Gamemaster:A 34 is enough to hit the door.
Gamemaster:Old imagery.
Gamemaster:33 points of damage.
Gamemaster:That is enough to definitely... You feel... You're using an axe.
Gamemaster:You feel the axe, the metal cut through the metal of the door.
Cliff:Totally.
Gamemaster:This is not as thick as the walls in the exterior, so you feel a dent as the door itself squishes a little bit as you press into it.
Gamemaster:You feel that you've probably broken one of the internal locking mechanisms of this thing.
Gamemaster:You can probably just pull the door off now that it's not being bolted in place.
Cliff:Wait one second.
Gamemaster:Okay.
Cliff:I will... That's for the Reverend.
Zangron:Josh has been thwarted his doors of immense sickness have been found out
Cliff:And feeble!
Cliff:Or sickness!
Gamemaster:Okay.
Gamemaster:Oh, second?
Gamemaster:Great.
Cliff:Yeah.
Reverend:I guess now that I may not be sickened, I will attempt to pull the door off its hinges.
Gamemaster:Okay, short.
Gamemaster:That is an athletics check if you're just trying to pull the door off.
Reverend:Yes.
Gamemaster:Listen, if this metal were abyssal, that's an excellent, prudent thing to do.
Gregor:Thank you.
Reverend:The door is open.
Gamemaster:It's not, but I appreciate the thinking.
Reverend:I got a 35 to open this door in the best way possible.
Gamemaster:A 35 is absolutely enough.
Gamemaster:Well, the best way possible, I think, is perhaps... I don't know why none of you just didn't try to pick the lock.
Gamemaster:But with a 35, that is enough.
Cliff:I can't.
Cliff:I don't have thievery.
Gamemaster:I believe the Reverend does.
Gamemaster:But instead, he just walks up to the door one hand on each side of the door and he just rips it off of the hinges.
Cliff:We're like firemen because we're just jocks.
Reverend:I have thievery, but I forgot to put into my items, like, lockpicks or anything.
Reverend:Well, I pull the door open, and as I do, out of my pockets falls out a set of lockpicks, and I go, oh, I forgot I had those.
Zangron:Do all of you have intelligence at 10?
Gamemaster:We could have handwoven that away.
Gamemaster:I gave you a thousand feet of rope when you guys asked last time.
Gamemaster:It's fine, though.
Gamemaster:You got in anyway.
Reverend:My apologies.
Gamemaster:Sure.
Reverend:My holy lockpick is the judge's honor.
Zangron:Or does anyone dump it?
Gregor:think I have 10.
Reverend:I think I have intelligence of 10.
Gamemaster:Don't you mean plus zero?
Cliff:Yeah.
Gamemaster:Either way, you got in.
Zangron:Sorry, plus zero.
Zangron:It would have been funny if Zangren was like, I think we should pick a lock.
Zangron:And then the Reverend was like, I pick that one.
Zangron:And then rip the door off.
Gregor:I have a plus zero.
Gamemaster:You ripped the door off the hinges, and if anything, that's probably better than the lockpick, because you had to make less contact with the hot metal of the door.
Gamemaster:Which, by the way, hot, because it was just submerged in magma.
Gamemaster:Like, ten seconds ago, you lowered the magma.
Zangron:How are we supposed to know?
Zangron:I'm unfortunately not the de facto perceiver.
Gregor:My memory doesn't go that far back.
Gamemaster:Okay.
Gamemaster:You pull the door off its hinges, chuck it into the magma behind you, it sizzles and sinks down.
Cliff:We're role-playing.
Reverend:was zero.
Gamemaster:You reveal the room beyond.
Gamemaster:Perception check, please.
Cliff:I will take a look.
Gamemaster:I'm sorry.
Cliff:Do I hear Dyvex?
Cliff:Got a 40.
Gamemaster:40.
Gamemaster:Okay, sure.
Gamemaster:So the room that you've entered is about 30 feet across, 100 feet from where you are towards the other end.
Gamemaster:There is... You have about 20 feet of landing made out of the same material that you're currently on that goes from the left half to the right side of the room.
Gamemaster:Then there is...
Gamemaster:a pool of what looks to be lava for about 60 feet across, and then another 20 feet of landing on the other end.
Gamemaster:The walls here are covered in the same vines that you see coming out of the back of the wall in the first main room that you're currently in.
Gamemaster:There are what look to be a number of...
Gamemaster:black-wrought chandeliers hanging from the ceiling about 30 feet up from where you currently are.
Reverend:you
Gamemaster:Uh...
Gamemaster:Beyond that is the ceiling of this particular room, which is glass, as you can see beyond it, the storm above.
Gamemaster:It's almost been stained purple with pools of water that have collected on weird divots in the glass.
Gamemaster:But as best as you can tell, this is a room with a pool of lava in the middle, and it doesn't look like anything else.
Gamemaster:Um, there's a metal landing here, there's a metal landing on the other side, but you don't, you know, there's no pedestal with a crank just sitting on it on the other end or anything obvious there.
Cliff:Let's go to the next one.
Gamemaster:It's just weird landing.
Cliff:This might be our next set of stairs.
Cliff:Let's go to the other one.
Reverend:I will attempt to pick this one.
Zangron:Sure.
Gamemaster:Okay.
Gamemaster:Um, same deal as before, it's still a locked door.
Cliff:Shall I cut it down or would you like to pick it?
Gamemaster:What's a theory check?
Cliff:Try not to burn yourself.
Gregor:It's been like two minutes now, so it's probably cooled off.
Gregor:Sick.
Reverend:I actually, I just touch it and it opens.
Reverend:This door was not unlocked.
Reverend:I don't know why we didn't just do this one.
Cliff:You were the one that checked it earlier.
Gamemaster:That's what happens.
Cliff:Oh.
Reverend:I thought it was a left turn.
Reverend:It was a right turn, actually.
Gamemaster:Either way, the door very easily at this point opens.
Gamemaster:You can turn the knob, pull it open, and see the room beyond, which does not just have a pool of lava in it.
Gamemaster:Instead, no perception check necessary.
Gamemaster:This room is smaller, maybe 30 feet across.
Gamemaster:It is a square.
Gamemaster:Same deal as black metal walls, vines creeping off the side of it, glass roof.
Gamemaster:But there are runes, some kind of language that you might be familiar with if you have a high intelligence.
Gamemaster:I guess I'd allow a society check or a religion check here to identify the runes.
Gamemaster:Drawn in meaningful patterns by the looks of it, across the walls, engraved on the floor, and even, it seems, carved into the glass of the ceiling here.
Gamemaster:They are... What happened?
Reverend:The power of the judge compels me.
Gamemaster:That's crazy.
Reverend:I got another crit.
Zangron:That is very good.
Cliff:Well, society is the judge's divinity skill.
Gamemaster:Absolutely.
Gamemaster:He rolled a religion check, though.
Cliff:I'm rolling just to see what happens.
Gamemaster:Okay, so 35 crit.
Gamemaster:The writing here is... You wouldn't understand it because you wouldn't be able to read it, but you will have... You would have seen this language maybe once or twice on...
Gamemaster:You're high-ranking in the Scale.
Gamemaster:You occasionally brush shoulders with the tribunal, the group of people that lead the Scale.
Gamemaster:Powerful, powerful people ordained with true blessings from the judge.
Gamemaster:Uh...
Gamemaster:One of the occasions in which you needed to report after a particularly dangerous, secretive mission with a member of the tribunal, you had seen on their desk writing that carried symbols that look similar to this, that you understand to have been a message from the judge.
Gamemaster:This is, as you would understand it, Celestia.
Reverend:I don't think I speak that.
Gamemaster:Um... Uh...
Reverend:Does anyone speak celestial?
Cliff:I think you speak that.
Gamemaster:I will say, in this particular instance, this is like an old Celestial.
Reverend:Me?
Gamemaster:None of you would be able to read it, even if you had selected it as one of your things.
Gamemaster:But also, I don't know if anybody selected any languages, because I rarely get characters that you haven't selected.
Cliff:Well, I was surprised Ascended of Celestial didn't give you the capability to read that.
Gamemaster:But...
Cliff:I thought I remembered something like that, but.
Reverend:I don't think it.
Cliff:Maybe that's just the Nephilim, whatever it is.
Reverend:Let me see.
Cliff:There's an architect.
Cliff:There's an ancestry that lets you give it.
Gregor:you
Cliff:Never mind.
Cliff:I don't see it there.
Reverend:Yeah, I don't think I have that.
Cliff:All right.
Gamemaster:um,
Cliff:It's the Wood of the Gods.
Gamemaster:Either way, it is very clearly imprinted in such a way to form magic circles.
Gamemaster:Anybody can attempt an arcane check to try and figure out the general structure of the arcane symbols, but as you're looking around, looking at these, you do note that there is something else in this room.
Gamemaster:In the center of the room, the center of a number of these runic circles, there is a figure.
Gamemaster:About...
Gamemaster:Four and a half feet tall.
Gamemaster:Humanoid.
Gamemaster:Two hands, two feet.
Gamemaster:Completely covered in short brown fur.
Gregor:Thank you.
Gamemaster:Their legs...
Gamemaster:Goat-like, almost.
Gamemaster:They have that... They end in hooves, and they have the... Why can I not remember what it's called where it looks like their knees bend backwards?
Gamemaster:Because of... I don't know.
Gamemaster:You know what I'm talking about.
Zangron:He's goaded.
Gamemaster:Sure, he's goated.
Gamemaster:Face... Also goat-like, although with clear humanoid...
Gamemaster:influence over it.
Gamemaster:The normal, like, fold-out goat snout has been pushed in a little bit to make it look a little bit more human.
Gamemaster:They have two ram's horns, by the looks of it, protruding off the top of their head.
Gamemaster:Their eyes are both this deep red, and the pupils are strange.
Gamemaster:They don't look like normal round pupils.
Gamemaster:They have an almost hourglass shape to them.
Cliff:Hmm.
Gamemaster:Um, they are also, by the looks of it, uh, restrained by the same black metal that the rest of the, uh, the rest of the building is made out of.
Gamemaster:Chains made out of this black metal with similar runes inscribed on them have been affixed to the ground and then wrapped up and around their arms and legs, keeping them in place in the center of this room.
Gamemaster:Uh, they are awake and have been watching you as you guys opened the door.
Zangron:Greetings.
Gamemaster:It looks at you.
Gamemaster:It says, been a while since I've had visitors.
Gamemaster:Come to free me.
Reverend:Who are you?
Gamemaster:Flintlock Toboggan.
Gamemaster:Where are you?
Reverend:The Reverend Warden Manuel de la Cruzada.
Gamemaster:It's a good name.
Gamemaster:It's a long name.
Gamemaster:Is that your real name?
Reverend:Of course, it is the name bestowed upon me by the judge.
Reverend:Is Flintlock Toboggan your real name?
Gamemaster:You shouldn't be telling that to people.
Gamemaster:No, of course not.
Gamemaster:Who gives that their real name to an obviously sealed entity the moment they talk to them?
Cliff:I'm not sure about that.
Reverend:Someone who has nothing to fear?
Gamemaster:You know, I can't do strange things with that now that you've given it to me.
Zangron:Those who fear nothing.
Zangron:Like Todd Bishop, who I am.
Cliff:You may call me Seer.
Reverend:thank you
Cliff:Who do you worship?
Gregor:Tell us... We are all superior, and so... We are superior in this situation.
Gamemaster:Okay.
Gamemaster:This is not promising.
Gamemaster:Do any of you have, like, a superior I could talk to?
Gamemaster:I... They wouldn't want to talk to me anyway, so that's fine.
Cliff:You can talk to me.
Zangron:I'm afraid the judge is busy.
Gamemaster:How about, like, middle management?
Gamemaster:No?
Gamemaster:I'm stuck with you?
Gregor:Tell us the nature of your captivity.
Gamemaster:Clearly.
Gamemaster:Uh, chains.
Gregor:be more specific.
Cliff:Who sealed you here?
Gamemaster:So, very long story short, I pissed off a guy I shouldn't have pissed off because I wanted his job, and then he thought it would be funny to lock me up here.
Reverend:um signal
Gamemaster:But, you know, I'm impressed, because I wouldn't have expected Jocks, is that the correct term for you?
Cliff:Is that... I say the name of the demon prince.
Gamemaster:To have known his name?
Gregor:That's correct.
Gamemaster:Yeah.
Gregor:That's absolutely correct.
Gamemaster:Former boss or former employer, I suppose.
Cliff:That was a fake name he assigned.
Gamemaster:We had a bit of a, you know, disagreement.
Reverend:What is this place, Flintlock Toboggan?
Reverend:It's the only name I know him by and the only one I will address him by.
Gamemaster:I appreciate you using my phone name.
Gamemaster:That's a good time.
Cliff:He gave you, by the way.
Reverend:Flintlock Toboggan.
Gamemaster:He's a straight shooter.
Gamemaster:Do you mean this place is in this room?
Gamemaster:This place is in the whole structure?
Gamemaster:Okay.
Reverend:Both.
Gamemaster:This room... I think it used to be like a food pantry.
Gamemaster:But they cleared all that stuff out.
Gamemaster:Now it's my house, I suppose.
Gamemaster:It's not like I'm going anywhere.
Gamemaster:The larger area is called the Quorum.
Gamemaster:It's like an assembly hall type deal.
Gamemaster:It's not supposed to be here.
Gamemaster:Long story.
Reverend:Where is it supposed to be?
Gamemaster:Anyway, you want to get me out?
Reverend:Where is the quorum supposed to be?
Reverend:Is there, is there like a door?
Gamemaster:I've already told you a bunch of stuff.
Gamemaster:It'd be cool if you could just let me out, and then I'll tell you the rest.
Gregor:We require a shaft.
Reverend:Sorry, what'd you say?
Gamemaster:Yeah, if you want a crankshaft, I could get that for you too, but not for free.
Reverend:Can I, I'm just going to like start patting this guy down, see if he's got pockets or anything under that.
Zangron:What was the disagreement?
Cliff:You're going to walk in there?
Reverend:I thought we were already in the room and we're not in the room.
Gregor:Yeah, of course we're going to walk in there.
Gregor:Yeah, of course.
Gamemaster:If you want to walk in and pat him down, that is a perception chip.
Cliff:Alright, I will walk in.
Gamemaster:Or I guess I'll allow a fee-free two, if you'd rather.
Gamemaster:Okay, you can entertain me instead.
Reverend:Yeah, I'll do Thievery.
Reverend:That's not my character.
Reverend:That's the wrong guy.
Cliff:I will... I don't normally do deals with fiends.
Gamemaster:That would work.
Reverend:Uh, you know, I'm gonna use a mythic point for this.
Cliff:Oh.
Gamemaster:I could ask Lou a riddle.
Gamemaster:I've always heard cool things about riddles.
Reverend:Why not?
Gamemaster:If you solve it, I'll tell you whatever you want.
Cliff:What if we failed the riddle?
Gamemaster:Well, then you'd have to free me.
Gamemaster:I'm still not going to do anything for free.
Zangron:What was the disagreement that led to your imprisonment?
Cliff:Let's try the riddle.
Gamemaster:I tried to kill him a little.
Gamemaster:He didn't like that.
Zangron:For what reason?
Reverend:Uh, 14.
Gamemaster:I... Nah, I don't want his job.
Cliff:You want this job?
Gamemaster:I mean, we were only working together by, like...
Gamemaster:happenstance more than anything else.
Gamemaster:I just kind of wanted this, because I think it would be cool.
Gamemaster:What'd you get?
Gamemaster:He doesn't have anything on him.
Reverend:I got a 40 to pat down Flintlock Toboggan demon of... Is there anything else in this room?
Gamemaster:When they locked him up here, if he had any resources on him, they had taken it away.
Gamemaster:He is just chained.
Gamemaster:Nope.
Reverend:Any other doors or anything?
Gregor:Just a bunch of runes and chains.
Cliff:What are your thoughts on the outer gods?
Gamemaster:You guys spoke over each other.
Cliff:Sorry, go ahead.
Gregor:There's just a bunch of runes and chains in him.
Gamemaster:Just roots, chains, and footlocked toboggan.
Reverend:I'll turn to the brain of our party, Zangron.
Cliff:What are your thoughts on the outer gods?
Reverend:I'll say, you are a man of letters.
Reverend:You craft some sort of crankshaft out of these chains.
Zangron:Zangren would like to give it a shot.
Gamemaster:You'd have to remove the chains from flintlock to do that.
Cliff:Wait a second.
Zangron:Oh.
Zangron:That is a pending matter.
Zangron:We'll get to change maybe later.
Cliff:I mean, to be honest with you, you probably could use this.
Cliff:And I pull out my other weapon, which is a disarme.
Cliff:That's a polearm.
Reverend:That's what I have.
Cliff:Yeah.
Gamemaster:Gosh, people are just walking around with flails and pole arms.
Cliff:It might break.
Cliff:Question, though.
Gamemaster:Backpacks full of them.
Gamemaster:Yeah.
Cliff:What are your thoughts on the Outer Gods?
Gamemaster:I don't think much of them at all, to be honest.
Gamemaster:I don't think of me.
Gamemaster:I don't think of them.
Cliff:Sense motive?
Gamemaster:You're not even using that word correctly.
Gamemaster:I'm not going against the doctrine of the judge.
Gamemaster:I just don't follow it.
Gamemaster:Do you go around yelling heretic at everybody who just isn't a member of your religion?
Zangron:Yes!
Reverend:yes josh i'm officially this man is officially my prey i am now hunting prey hmm
Gamemaster:Okay, sure.
Cliff:Missense motive.
Cliff:That was supposed to be secret.
Cliff:My bad.
Gamemaster:That's fine.
Gamemaster:Okay, so... Sense motive...
Gamemaster:It's behaving normally.
Gamemaster:It doesn't seem to be doing anything strange for what it would be normally doing.
Gamemaster:It definitely wants you to do something for it.
Gamemaster:It did seem genuine in saying it would accept either you guys entertaining it by messing around with a riddle or letting it go as payment for any information you want.
Gamemaster:It does feel like it's knowledgeable in some way.
Gamemaster:It is just also...
Gamemaster:A devil, a demon, a fiend of some kind.
Cliff:Alright, what's the riddle?
Reverend:Ask your riddle, fiend.
Gamemaster:Sure.
Gamemaster:Can you step back a little bit?
Gamemaster:You're crowding around.
Reverend:No.
Gamemaster:It makes it hard.
Reverend:I get a little bit closer.
Gamemaster:Okay.
Gamemaster:Fine.
Cliff:I step back.
Cliff:I'm still within 10 feet.
Zangron:Thank you.
Gamemaster:Yeah, that's fine.
Gamemaster:He scrunches his face a little bit.
Reverend:You're always with a genie.
Reverend:You're so big.
Gamemaster:Yeah, this room itself is like 30 by 30.
Gamemaster:You can find a spot where most of the room is in your range.
Gamemaster:You see his face scrunch up a little bit, and the chains around him rattle.
Reverend:you
Gamemaster:The runes imprinted onto the chains glow a little bit.
Gamemaster:There's a sizzling sound as you hear the skin on his arms and legs start to burn as they appear to be stopping him from casting some magic.
Gamemaster:And he just kind of powers through, and then three boxes appear in front of him.
Gamemaster:Uh...
Gregor:There's two boxes?
Gamemaster:He says, okay, so the thing you want is in one of these boxes, all right?
Gamemaster:One of these boxes tells only the truth.
Reverend:This guy.
Gamemaster:One of these boxes tells only lies.
Gamemaster:If you look at the top of the boxes, they have some cool things written on them, if you'd like.
Gamemaster:And I'd like a perception check from somebody to read the tops of the boxes.
Gamemaster:There are three boxes.
Cliff:I got a nat 20 for 43.
Gamemaster:Okay, absolutely.
Gamemaster:There are three boxes.
Gamemaster:There is a blue box, a white box, and a black box.
Gamemaster:Written on the blue box is simply, you will not solve this puzzle.
Gamemaster:Written on the white box are two different statements.
Gamemaster:Four statements on boxes in this room are true.
Gamemaster:And also, a box with one false statement carries the prize you seek.
Cliff:Sorry, go ahead.
Gamemaster:And then there is a black box that also has two statements.
Gamemaster:One statement is a box with true statements contains the prize you seek.
Gamemaster:And this box does not contain the prize you seek.
Gamemaster:And I will just put that in the chat because, you know, I'm seeing you write this stuff down.
Cliff:So one box tells the truth.
Cliff:One box lies.
Cliff:Do we know about the third box?
Gamemaster:You know that at least one box tells only the truth, and at least one box tells only lies, and only one box has the prize you seek.
Gregor:Well.
Zangron:Zangren will look at this goat man.
Gamemaster:That was formatted funny.
Zangron:Are we allowed to ask the boxes questions?
Gamemaster:He looks at you and says, you can do whatever you want.
Gamemaster:They're boxes.
Gamemaster:They don't have mouths.
Gamemaster:I don't know how you expect them to respond, but you're welcome to ask whatever you like.
Zangron:All of the boxes lie of omission then.
Zangron:I've solved your riddle.
Gamemaster:You get to pick a box to open, so it's up to you.
Zangron:The only way to win is not to play.
Gamemaster:You can choose not to play.
Gamemaster:That's fine.
Gamemaster:You just don't get the prize by default.
Reverend:Well, you will not solve this riddle.
Reverend:It can't really be true or false at this moment, so that's kind of a non-starter.
Reverend:So let's assume that the four statements on the boxes are true.
Reverend:That means a box with one false statement contains the prize that you seek.
Reverend:True statements.
Gamemaster:You know,
Gamemaster:I've been locked up here for, like, a few hundred years at this point.
Gamemaster:I kind of expected that the first group to come across me would have at least one particularly learned person in it.
Gamemaster:I didn't expect four meatheads to walk in through the door.
Gamemaster:Maybe I should have come up with another riddle that didn't... Nah, it's fine.
Cliff:How long were you making this room?
Gamemaster:You guys have got this!
Gregor:The judge has chosen us because we are the appropriate people for the task.
Gamemaster:The judge hasn't chosen you for anything, but you're fine.
Gregor:So fear not.
Gregor:I believe that it may be the blue box that contains our prize, but I'm not positive.
Zangron:I also believe it is the blue box.
Zangron:I believe all four other statements are false.
Cliff:Well.
Cliff:Well, I was just going to strike two of them down, and then I figured that must be the correct one that's left.
Zangron:A defenseless box.
Zangron:Would that be just...
Gregor:No, I think that that goes outside the rules.
Cliff:All right.
Gamemaster:You're welcome to hit a box if you want.
Gamemaster:It's just if the box has the thing you're looking for, you'll break it if you want with the box.
Cliff:You wanna open up the blue one, brothers?
Zangron:yes i'm not overthinking it i will open the blue
Gregor:I'm not sure yet.
Gregor:Well, if you're sure, then maybe we should.
Reverend:Why not?
Cliff:Open it up, brother.
Gregor:Wait, but what happens if we're wrong?
Gregor:Oh, my God.
Gamemaster:You open the blue.
Gamemaster:There is a puff of smoke.
Gamemaster:The box is empty.
Gamemaster:Flintlock starts laughing at you.
Gamemaster:Oh, dumb.
Gamemaster:Dumb.
Gamemaster:I thought this would be more entertaining than it was.
Gamemaster:All right, you can go now.
Gamemaster:Let me know if you find someone smarter.
Zangron:It is the blue.
Zangron:And Zangren will begin pressing him.
Gamemaster:It's really not, I promise.
Zangron:The blue was wrong.
Gamemaster:Crescent Hill?
Zangron:Yeah.
Cliff:What are your thoughts on holy water?
Gamemaster:Matt, listen, listen, dude.
Gamemaster:I'm literally a captive audience here, so you can debate this as much as you want, but I promise it's not the blue box.
Gamemaster:Don't care, one way or the other.
Gamemaster:Why?
Cliff:You don't burn.
Gamemaster:Oh, that was a threat!
Gamemaster:Of course.
Gamemaster:I'm already chained up here for eternity, so I'm not really sure what you'd be doing.
Gamemaster:If you kill me, I'd just spawn somewhere else for you in the chains.
Reverend:you
Gamemaster:So, if anything, do me a favor.
Cliff:Oh, actually, oh.
Cliff:All right, let's... I wasn't going to kill you.
Cliff:I was just going to... Let's go.
Gamemaster:Are you going to finish that sentence?
Gamemaster:Listen, I could get you anything you want, you just need to free me.
Cliff:No.
Gamemaster:You could have solved the puzzle, but instead you opened the wrong box, because you're dumb.
Gamemaster:So... Draw us the white box.
Cliff:Which box was it?
Cliff:Why?
Gamemaster:Because that's the only one that satisfies the rules of the game.
Zangron:he moved you lied i knew it was the blue box can anyone like cosmically age this guy like a thousand years or something just to with him
Cliff:I pick up the white box.
Gamemaster:It's empty now, my guy.
Gamemaster:I told you, you only get to open one box.
Gamemaster:I did lie.
Gamemaster:It wasn't the blue line.
Cliff:Let's just leave.
Cliff:We're not letting him out of here.
Cliff:No, but I do have a holy steam ball, which is just holy water vapor that's normally used for defense.
Cliff:But I think it'd be crazy if we gave it to him.
Reverend:Jam it in his mouth and turn it.
Cliff:Yeah.
Cliff:Nah, let's go.
Gamemaster:As you guys are walking away, he calls out from behind you, you're going to be back.
Gamemaster:You're not going to be able to figure out a way to get further without me.
Gamemaster:Have fun.
Gamemaster:He takes it back out towards the front.
Reverend:The door closes.
Cliff:Close the door.
Reverend:I hated that guy.
Gregor:I think he might be right.
Cliff:That guy sucked.
Gregor:Now listen.
Cliff:Alright.
Cliff:Let's go back up for where the levers are.
Gregor:It might be in the judge's best interest if we free this entity and allow ourselves to progress deeper into this space.
Cliff:How about you guys just use my polearm as a lever?
Gregor:Surely it will crack under the forces.
Cliff:Absolutely not.
Cliff:Look how great and how well made this is.
Gregor:I'll attempt to use his polearm to do whatever the next crank is.
Gamemaster:Yeah, okay, so can you describe to me, like, how one would use a polearm in place of a crank?
Gregor:I guess... I think in... I think we were assuming it was kind of just more of a lever system.
Gamemaster:Because, like, the way that a crank works is it's a square that fits into the peg, and then you can rotate it, and it rotates the gear, but a polearm is just a stick.
Cliff:Yeah.
Gamemaster:No, it's a crank.
Gamemaster:It cranks.
Zangron:How about this?
Zangron:How about we go converse with the demon again?
Zangron:We have him generate a new riddle and put himself through more pain, and we continually get it wrong, generating new riddles and making him go through more and more pain.
Cliff:Do you think he was lying to us, or do you think if we kill him, he'll actually just be dead forever?
Gregor:I can't believe we didn't solve the riddle.
Gregor:We're supposed to get better at Josh's puzzles, guys.
Cliff:All right.
Gamemaster:You can't brute force it.
Gregor:We're not supposed to get worse.
Reverend:We had not spent the proper time even trying to solve it.
Zangron:We couldn't pick every box.
Zangron:That was the issue.
Zangron:Let's go double or nothing.
Reverend:What?
Reverend:Okay.
Reverend:Yeah, let's try double or nothing.
Zangron:Let's head back down.
Gamemaster:Okay.
Gamemaster:You head back into the right room.
Gamemaster:Flintlock is still there, still chained up.
Gamemaster:The boxes are gone again.
Gamemaster:I told you you'd be back.
Gamemaster:Honestly, I figured it'd be like an hour or something before you returned.
Gamemaster:Five minutes is... You guys beat expectations.
Gamemaster:I'm proud of you.
Zangron:We think quickly.
Gamemaster:Short?
Zangron:Flint.
Gamemaster:Yes.
Zangron:Double or nothing.
Gamemaster:What do you think double is in this scenario?
Zangron:You give us two cranks.
Gamemaster:Okay.
Cliff:I whisper over
Gamemaster:What's in it for me?
Reverend:Double the enjoyment.
Gamemaster:You know what?
Zangron:Nothing.
Gamemaster:Double or nothing?
Gamemaster:Roll.
Gamemaster:No, you know what?
Gamemaster:Sure.
Gamemaster:Double or nothing.
Gamemaster:Why not?
Gamemaster:Give me a second.
Gamemaster:Okay.
Cliff:It's the white box.
Cliff:I know this one.
Reverend:Yes.
Gamemaster:He strains again.
Gamemaster:There's more sizzling.
Gamemaster:The roots of the chains glow.
Gamemaster:And once again, three boxes appear.
Gregor:you
Zangron:Now, the prize being two, it is in one box.
Gamemaster:Of course.
Gamemaster:It wouldn't be solvable if they were in two boxes.
Zangron:And you won't move it this time?
Gamemaster:I didn't move it last time either.
Cliff:And everyone knows it'd be quadruple or nothing.
Reverend:you
Gamemaster:This is something.
Gamemaster:So if you get this one wrong, are you going to ask me for triple or nothing?
Zangron:We only need two.
Gamemaster:Sure.
Cliff:So...
Gamemaster:You know, that's my fault.
Zangron:Okay.
Cliff:So it's still the one box that's telling the truth?
Cliff:Is that what we're looking for?
Cliff:OK.
Zangron:One that tells the truth, one that doesn't.
Gamemaster:At least one box tells the truth, at least one box lies, and only one box has the prize in it.
Zangron:The black box is lying.
Cliff:The prize are in the black box.
Zangron:So one of the two is not true.
Reverend:Okay, so if the blue box is telling the truth, then the prize is in the black box.
Reverend:But if the black box is lying... Well, if the black box... Because only one of them needs to tell the truth, and only one of them needs to lie.
Cliff:Oh, I think it is the black box.
Reverend:So it could still be...
Cliff:Because if it's in the blue box, it says it's in the black box.
Cliff:That's telling the truth.
Cliff:So it's true.
Zangron:Let me get a piece of paper.
Cliff:If it's in the white box, it says it's not.
Cliff:It's lying.
Cliff:So that's true.
Gamemaster:Flintlock says, God, you guys are going to get this wrong and you're going to have to let me out to progress and then you're going to have to explain to the judge why you let a demon out of his chains.
Zangron:Yeah.
Gamemaster:Have a good time.
Gamemaster:It's not even psyching you out.
Cliff:psych us out.
Cliff:What do you guys think?
Gamemaster:I watched you very confidently choose the wrong box last time and I've received no input to let me believe that you would do it again.
Zangron:So if the black box is telling the truth, the other two boxes are telling the truth.
Zangron:Which means the black box is the one that lies.
Reverend:Yeah, I don't know if it can be in the black box.
Reverend:Wouldn't that mean that three of them are telling the truth?
Gregor:well now here's the question if the black box is lying that does that necessarily mean that the statements on the other two boxes are false because a lie could be that one of them is false and saying that both are true would be a lie
Zangron:No, but yeah, we have to pick which one's telling the truth.
Cliff:That is true.
Reverend:Yeah.
Zangron:So if blue is telling the truth, that also means that white is telling the truth.
Reverend:yeah and then black i think it's do you think it's in the blue box yeah except the blue box is telling the truth
Cliff:So I think it's blue, then?
Cliff:Oh.
Zangron:So blue has to be lying.
Cliff:OK, so if the prize is the black box, that means the blue box is true.
Cliff:So the prize is not in the black box.
Cliff:And the white box is true.
Gregor:I think it's in the blue box.
Zangron:Yes.
Cliff:impossible right and if it's well if the blue box is telling the truth that means the white box is lying and that means the black box is also lying right oh yeah sorry sorry i thought that was in the black blue yeah that makes sense
Reverend:the white box is telling the truth and the black box telling the truth all three can't tell the truth notice this rise is not in this box so be the blue so i don't yeah it's a
Zangron:No.
Gregor:All right, so white is telling the truth.
Gregor:Blue and black are lying.
Zangron:Then it can't be in the black.
Gregor:It's in the blue box.
Zangron:So it's got to be in the blue.
Cliff:Okay.
Gregor:Zangrand, your wisdom brought us to the blue box last time.
Reverend:Don't worry about it.
Gregor:Perhaps it should happen again.
Zangron:Yes.
Gamemaster:Oh, you're trying the blue box again?
Gamemaster:Double or nothing?
Zangron:I'll tell you what.
Zangron:It was right the first time, and it's right the second time.
Zangron:And Zangarin will open the blue box.
Gamemaster:I promise it wasn't right this time.
Zangron:Zangarin will open the blue box.
Gamemaster:There's a puff of smoke, and inside there are two hand cranks.
Gamemaster:I am a devil of my word.
Zangron:Fantastic.
Zangron:Victory!
Zangron:I know.
Cliff:Ha ha ha!
Gamemaster:Now, you could let me out now, just because we're buds.
Zangron:Duly considered.
Zangron:And he'll grab both and start to head up.
Gamemaster:As you're going out, as you do that, he yells out as you guys leave, Reverend, I know your name.
Reverend:I'll pay you back then.
Reverend:Heretic.
Gamemaster:When I'm free, I'm coming for you.
Reverend:How do you know that's my real name?
Gamemaster:Because you told it to me.
Zangron:You know my name as well.
Reverend:You told me your name.
Gamemaster:Does he know your name?
Zangron:I revealed to him my name was Todd Bishop.
Gamemaster:But he heard people call you Zangren, so he knows that that's not correct.
Gregor:That's my fault.
Reverend:How do you know the Reverend's real name?
Gregor:Yeah, that's my fault.
Zangron:Zangren is a nickname.
Gregor:It's short for Todd.
Gamemaster:So you make it back to the front.
Cliff:I am Sia.
Reverend:Todd, Franks, Zangren.
Zangron:Zangren just has this backstory where this guy made an off comment to him and he's just...
Zangron:Every time he meets a fucking devil, she gives him his name.
Zangron:All right, we'll go up.
Zangron:And Zangren... Zangren will look to his compatriots and say, they thought there were no brains to this operation.
Gregor:Josh, I'm going to close the door to the captive room.
Gamemaster:You have all three of the cranks now.
Zangron:We solved one riddle twice and got two cranks.
Gamemaster:You did.
Gamemaster:Absolutely.
Zangron:And he'll put both of them in.
Cliff:Yeah, are we able to lock it since we actually didn't break this one?
Gamemaster:Sure.
Zangron:Although, does it have hinges?
Zangron:Yeah, there's only that has hinges.
Gamemaster:Yeah, no, this story could be locked.
Gamemaster:You don't have the key, so you need to, like, lockpick it back locked again, but you can do that.
Cliff:Yeah, you should do that.
Gamemaster:Like, you don't need to roll for it.
Reverend:I will lockpick it in reverse.
Gamemaster:I can say that you could just reverse lockpick it.
Reverend:Unlockpick it.
Gamemaster:Yeah.
Cliff:I am taking notes of our journey in a notebook in case we
Cliff:Perish.
Cliff:And I'm noting about the devil.
Gamemaster:Roll scribe and lore.
Zangron:Zangren will notice him and say, good idea.
Zangron:That technique was flawless.
Cliff:I wasn't the best note.
Gamemaster:Can I get an athletics check from somebody to turn the cranks?
Zangron:Crank it up.
Gregor:what I was describing oh my gosh okay I think it's been done
Cliff:My gloves are still on.
Zangron:I can do the next one.
Cliff:Apologies.
Cliff:I have doctor's handwriting.
Zangron:Didn't we need two?
Reverend:I got a 45.
Gamemaster:who you're a bad scribe.
Cliff:I am a doctor.
Cliff:It supersedes scribing.
Gamemaster:Okay.
Gamemaster:45.
Gamemaster:Okay, that is more than enough.
Gamemaster:Really hard push on the crank, and you feel it give, and similar to before, there's the sound of great chains moving through the walls before another near the back bursts through the wall, and you feel another stopper pull up, and the lava sinks further down.
Gamemaster:All it appears to have done is descended about another 20 feet, exposing more of the front staircase as it heads down into the lava.
Gamemaster:You can see that peeking out of the top of the lava now is another door at the base of the staircase.
Gamemaster:But you can only see the top half-inch of it.
Gamemaster:The rest of it is still fully submerged in the lava.
Cliff:Luckily, we have a third crank now.
Reverend:The Final Crank.
Gamemaster:Yeah, absolutely.
Gamemaster:You take the third crank, you put it in, you rolled well enough on the other two athletics checks that I'm not going to make you do another one.
Gamemaster:You just push this one through, similar deal, another stopper gets pulled out of the wall, and the lava sinks further down.
Gamemaster:It doesn't fully drain out of this building, but it does do enough to reveal this third door that extends further into the structure.
Cliff:I really like that demon character.
Cliff:You know what?
Cliff:Fine.
Cliff:Double or nothing.
Gamemaster:He was being serious.
Gamemaster:He's going to get out of here one way or another, and he knows your name now.
Gamemaster:Specifically the Reverend.
Reverend:I want him to come for me.
Reverend:I want to fight him.
Zangron:And don't forget about Todd.
Gamemaster:He doesn't care about Todd.
Reverend:I hope he comes for me.
Reverend:It'll be another demon to slay in the name of the judge.
Reverend:26.
Gamemaster:Actually, can you roll a religion check?
Gamemaster:A hindsight religion check?
Zangron:Oh no.
Reverend:Okay.
Gregor:Tell us about the state of this door at the bottom of the stairs.
Gamemaster:It looks very much like the other two doors that you've seen.
Gamemaster:It's made out of the same black metal.
Gamemaster:It is hot because it was just submerged in lava.
Gamemaster:It does appear to be locked.
Gamemaster:I would need a perception check to see if it is trapped.
Cliff:Okay.
Cliff:What are the other ones I can treat for?
Zangron:Receivers.
Gamemaster:And if you'd like, you can attempt to treat for sickness ahead of time.
Cliff:I will try the Feebled.
Gregor:Maybe enfeebled or something.
Zangron:Clumsy and feeble.
Gamemaster:Absolutely, both.
Cliff:It is an action, it's not skills.
Cliff:Ah, I'll just do it.
Cliff:Yeah, I'm stupid.
Cliff:Maybe soon.
Cliff:And blind GM roll.
Cliff:And this is, I take it back, it's forsickened.
Gamemaster:Okay.
Gamemaster:Sure.
Gamemaster:Alright.
Gamemaster:Is anybody, like, looking at the door, or are you all just hanging out while... Oh, did you?
Cliff:I looked at it.
Cliff:35.
Gamemaster:Oh, okay, cool.
Gamemaster:It doesn't appear to be trapped, as best you can tell.
Gamemaster:It is interesting.
Gamemaster:With that rule, you hear, like, clinking coming from the other side of the door.
Gamemaster:Oh, actually, you can place it with a 35.
Gamemaster:It sounds like glasses.
Gamemaster:Like plates and glasses, like silverware.
Gamemaster:It sounds like there's a bunch of people on the other side of the door, and it sounds like an eating hall of some kind.
Cliff:What was this place called again?
Cliff:By that demon?
Gamemaster:He called it the Quorum.
Cliff:Like a meeting hall.
Cliff:Alright, gentlemen.
Cliff:Brothers.
Cliff:We shall go to combat.
Reverend:For the judge.
Zangron:into the meeting hall we could try it
Cliff:Someone will need to probably unlock it, huh?
Gamemaster:The door is locked right now, yeah.
Reverend:Yeah.
Reverend:I'll wait until it's not blazing hot and then attempt to lockpick it.
Gamemaster:Sure.
Gamemaster:And just for my own confirmation, are you guys going to try and be stealthy, or are you just going in with whatever's on the other side, guns blazing?
Reverend:Stealthy?
Cliff:I thought we were just... We could try stealth.
Cliff:We could try it.
Gamemaster:I'm just asking, because I want to know if I'm making any real stealth checks.
Reverend:I mean, I guess we can go in guns blazing if we want, but I'll pick this lock while we decide.
Gregor:I'm pretty good at stealth, so I don't mind.
Zangron:Glory takes all forms.
Cliff:I could go with stealth, yeah.
Cliff:Well, not to make any guarantees.
Cliff:Guys, I am unfortunately very large, so I'm...
Reverend:I'm going to use a hero point on that one.
Gamemaster:Sure.
Zangron:Oh.
Cliff:Penalty that I cannot fix at all.
Gamemaster:Yeah.
Zangron:Yeah, maybe we...
Gamemaster:Your dire form makes you clumsy.
Gamemaster:Okay.
Cliff:Can't.
Reverend:40.
Gamemaster:Okay.
Gamemaster:40 is enough.
Gamemaster:There's a soft click, and you have unlocked the storm.
Gamemaster:And if you are being stealthy, I do need stealth tricks.
Cliff:Alright, I will shrink before this check.
Gamemaster:Okay.
Reverend:Death.
Gamemaster:Be like that.
Reverend:Oh, geez.
Reverend:Okay.
Gregor:Well, the rogue, you know, a little low, but...
Reverend:Oops.
Gamemaster:It happens.
Reverend:Loudly praying, Judge.
Gamemaster:Okay.
Gamemaster:So... Is anybody a master in stealth?
Gamemaster:Because you could have followed the expert to get some benefit to it.
Cliff:Well, it's a good thing we didn't do that because the expert was the worst.
Reverend:Yeah, I am actually a master in stealth, but I rolled the levels.
Gamemaster:Oh.
Gamemaster:Great.
Gregor:I'm also a master in stealth.
Gamemaster:Okay.
Gamemaster:So we have a 26, a 39, a 37, and a 34.
Gamemaster:That is three very good rolls, and one...
Gamemaster:not so great role give me a second just don't just draw a perception for you actually
Cliff:I feel so weak and vulnerable 32
Gamemaster:Okay, so you all get as stealthy as you think you can, and then sneak into the next room that you've opened in.
Gamemaster:Perception check for anybody who would like to see what's going on in the next room.
Zangron:From anybody?
Gamemaster:I mean, you're walking in, so you can choose to.
Reverend:you
Gamemaster:Up to two.
Zangron:Oh.
Gregor:Not going to roll.
Gamemaster:32 is enough to see the room itself.
Gamemaster:So we could do that.
Gamemaster:At least.
Gamemaster:It does appear to be kind of like mess hall restaurant type deal.
Gamemaster:There are a number of fiends sat at various tables chatting.
Gamemaster:Nobody seems to immediately take note of your entry.
Gamemaster:You will note that, first of all, near the front of this part of the building there is a massive
Gamemaster:waterfall of blood for lack of a better term um which is where the the sulfurous um metallic smell is coming from it's not humanoid blood it doesn't have that smell but it is certainly some kind of blood um and near that like pillar of blood there are two
Reverend:Hmm.
Gamemaster:closer to ring leader type figures.
Gamemaster:They don't look like the normal weird shriveled up imps that you see.
Gamemaster:They have more of a humanoid form.
Gamemaster:They appear perhaps a bit more specialized.
Gamemaster:You would gather that in whatever hierarchy these things follow, they outrank the fodder below.
Gamemaster:But you have snuck in seemingly without notice.
Gregor:will get very close to the reverend and i'll cut my hand and well it's very obvious you know anyway i'm gonna whisper in the reverend's ear it seems these are not heretics but instead heathens and must be dealt with as such
Cliff:By the way, I turned off my light.
Gamemaster:But why?
Zangron:Okay.
Reverend:I will hunt prey on, uh, Sigselhate's mage.
Cliff:I will.
Gamemaster:Don't get short.
Cliff:Wait, sorry.
Cliff:I need to see, is smite, are they aware of me smiting something?
Gamemaster:Probably.
Gamemaster:When you single out one enemy to destroy your enemy's name, until the start of your next turn, your strikes against that enemy have a plus 3 status bonus to damage, plus 4 if you're mastered, if you're holy, the bonus is plus 4 if they take a hostile action towards you.
Cliff:Smite doesn't work the same way as 5e.
Cliff:It's like.
Gamemaster:So, it has... It's champion and concentrate, which would mean that it's verbal.
Gregor:What are the tags?
Reverend:I will whisper to my comrades, I need one of you to help me take down the mage.
Cliff:Okay.
Cliff:I'll just do that once we start.
Gregor:Maybe our stealth can allow us to get a little closer before we come to blows.
Gregor:I don't know.
Gamemaster:Welcome to trying.
Reverend:I work better in a pair.
Zangron:I volunteer.
Cliff:We might want to stay grouped up so you guys can continue doing holy damage, bud.
Reverend:Okay, should we move through the room?
Reverend:I love butter on bread.
Cliff:Yes, we'll carve through them like soft butter.
Reverend:A little bit of salt.
Reverend:Delicious.
Cliff:Sometimes a little bit of jam.
Reverend:Ooh, with butter, interesting.
Reverend:I have not tried that before.
Cliff:It's delicious.
Cliff:You should try it.
Reverend:What a victory.
Cliff:Alright, I'm getting carried away.
Cliff:I will activate my godspeed again.
Gamemaster:Okay.
Cliff:By the way, I gained a mythic point because I critically succeeded on a health check.
Gamemaster:Okay, activating your Godspeed will be obvious.
Cliff:And I'm a caretaker.
Cliff:Yeah.
Cliff:Oh, OK.
Cliff:So I will do that when we're ready.
Gamemaster:And I'm just letting you know that activating your Godspeed definitely does something.
Cliff:Yeah.
Cliff:How far can we get?
Reverend:Cool.
Cliff:Can we get there?
Cliff:So I feel like we're just going to continue as a group until we can't.
Gamemaster:You can tell me how far you want to try and get to, and then I will tell you at what point, if at any, your stealth breaks.
Cliff:And then we'll just start charging the...
Gamemaster:Okay.
Cliff:Ideally, I want to end up here.
Cliff:That's my ideal spot.
Gamemaster:Okay, so you would know that you definitely can't get there.
Cliff:I know.
Gamemaster:Okay.
Cliff:I'm just saying.
Cliff:I guess we're going this way.
Gamemaster:Okay.
Cliff:And if everyone's coming with me, that's just the direction I want to go.
Gamemaster:So you've gotten to the point at which you would get spotted.
Gamemaster:You guys did not roll, unfortunately, particularly high.
Gamemaster:So... No.
Zangron:Back here, would I have been able to cast haste unnoticed or no?
Gamemaster:Haste.
Zangron:What about only a little haste?
Gamemaster:Unless you have some way of making it subtle, it will alert everybody if you start casting spells in this room.
Zangron:I mean, he's not very showy or flamboyant about the way he casts haste.
Reverend:Hi.
Gamemaster:If you don't have the subtle trait, then if you cast a spell in this room, you will be noticed.
Cliff:All right.
Cliff:I would activate my Godspeed here and then start my motion.
Gamemaster:Okay?
Gamemaster:Okay.
Gamemaster:So I would love either a stealth or a perception initiative from all of you.
Zangron:Let me actually check which ones.
Zangron:The same.
Cliff:Oof.
Reverend:I will battle cry as I do this, if I am close enough.
Cliff:That will Direwolf transform.
Reverend:How far away is this dude?
Reverend:Demoralize.
Reverend:How far?
Reverend:Where's the range?
Reverend:30 feet.
Zangron:Did my no, I don't.
Reverend:That doesn't seem very far.
Reverend:Josh, are these imps a horde, or are they individual imps?
Gamemaster:They're collectively part of a horde.
Gamemaster:There are actually two hordes of imps.
Cliff:Did I get my Godspeed off or no?
Gamemaster:You would have, yeah.
Gamemaster:I'll give the godspeed to you.
Cliff:Cool.
Cliff:Cool.
Zangron:He's big now.
Reverend:Okay.
Cliff:Oh, shit.
Cliff:Oh, I forgot.
Reverend:Gregor.
Reverend:Gregor.
Cliff:I have a potion of quickness.
Cliff:Can I use that instead of Godspeed?
Gamemaster:Uh, fine.
Gamemaster:You can drink the potion instead of the godspeed.
Cliff:Thank you.
Zangron:Am I able to use my haste?
Gamemaster:What do you mean, use your haste?
Zangron:I'll just, I guess.
Zangron:It's certainly not something you can ready because it's a spell.
Gamemaster:Oh, you mean, can you use the spell haste?
Zangron:Yeah.
Gamemaster:No.
Reverend:um um
Gamemaster:No, no, no.
Gregor:Oh, I tied the mages.
Gamemaster:I'm letting him do a one-action drink a potion.
Gamemaster:If you have a one-action thing that you want to do, I will allow you to do it before combat.
Gamemaster:But other than that...
Gregor:That's kind.
Gregor:I'm going to have to drink a potion of quickens too.
Cliff:It's not letting me drag this on mic.
Cliff:Oh, there's a spell effect thing that I can drag.
Cliff:OK, I have to click it.
Cliff:I see it.
Zangron:The old P of Q. Oh, I didn't need the spell haste.
Zangron:I just have a fucking potion of quickness.
Zangron:Do you guys want to hand me one of those?
Cliff:Don't have an extra.
Reverend:Yeah, I don't suppose she was released.
Cliff:I only get one potion off, right?
Gamemaster:Yes.
Gregor:I'm ready.
Gamemaster:And the one potion is me being generous.
Cliff:Yeah, sure.
Gamemaster:Are we ready?
Gamemaster:Okay.
Gamemaster:So we begin with the mage, who spots you guys as you're coming around the bend, and immediately, like, one of you balloons in size as his armor, like, expands to fit the new space.
Gamemaster:You guys all start immediately doing the turbo macarena and doing all of your, like, potions and all that kind of stuff, and the mage calls out and yells, Intruders!
Gamemaster:And we'll start by...
Gamemaster:Casting a lightning bolt.
Gamemaster:Continue.
Gamemaster:One second.
Gregor:Ah, he misses us all.
Gregor:I've been hit.
Reverend:This fool.
Gamemaster:Um.
Gamemaster:Okay.
Cliff:Oh.
Gamemaster:Can you, everybody but Manuel, please roll that reflex save.
Zangron:When do I get evasion?
Cliff:What does Ascended Celestial give us a dexterity bonus to?
Gamemaster:Ascended Celestial.
Reverend:I will use inspired stratagem on the big boy there, and I'll say, we planned for this, and then we'll remember our plan that we planned for, and you get to roll twice for this.
Gregor:Oof.
Gamemaster:You don't...
Cliff:Okay.
Gamemaster:Okay.
Gamemaster:You have to give this to a particular ally.
Reverend:Yeah, I gave it to the big guy up front.
Gamemaster:Sure.
Zangron:Oh my God.
Gamemaster:And it's a plus one to saves against fever, by the way, is what the Ascendant Celestial gives you.
Zangron:Oh my God.
Reverend:Wait, did you roll twice?
Cliff:I will use a hero point.
Cliff:I'll use a hero point.
Cliff:Do I get to roll twice again with the hero point, or how does that work?
Gregor:Yeah.
Gregor:I'm going to use a point too.
Gamemaster:But no.
Gamemaster:So Inspired Stratagem allows you...
Gamemaster:Roll twice and take the better of two results.
Gamemaster:And then if you're using a Hero Point, you get to reroll one of them with your Mythic Point.
Cliff:OK.
Cliff:I will reroll the lower one.
Cliff:So my mod for I'm an expert, so plus six.
Reverend:Out of those.
Cliff:Master.
Cliff:Holy shit.
Zangron:Yeah, I'm going to also reroll.
Gamemaster:That's wild.
Cliff:At least it's a regular phone.
Gamemaster:Yeah, you at least upgraded from a crit.
Cliff:Yep.
Zangron:I get six additional because I'm expert.
Zangron:Yeah, let's do it.
Gamemaster:What are you doing?
Zangron:Rerolling the check.
Gamemaster:Okay.
Zangron:So it's a plus six.
Zangron:Add.
Cliff:Much better.
Reverend:you
Zangron:I'll take it.
Gamemaster:Okay, so then that is a success, a failure, and a success.
Gamemaster:So it's going to be half damage to the successes and full damage to the failure.
Gamemaster:That is 54 points of blanket damage.
Gamemaster:Great.
Gamemaster:It'll use its second action to cast Shield.
Gamemaster:And then its third action... It doesn't have any ranged attacks.
Gamemaster:It'll cast Magic Missile.
Gamemaster:Just a one-action Magic Missile.
Cliff:Hmm.
Gamemaster:It's 1d4.
Gamemaster:Oh!
Gamemaster:That's unfortunate.
Gamemaster:Even upcast at 5th level doesn't do much.
Gamemaster:Either way, it's a little bit of damage.
Gamemaster:This is going towards the big guy in front.
Gamemaster:You're going to take 4 points of force damage.
Gamemaster:And that is the end of the Mage's turn.
Reverend:Okay.
Gamemaster:Gregor, it's your turn.
Gregor:Now, Josh, I have one comment.
Gregor:It appears as though a lot of these enemies are placed as if they were in a hex.
Gamemaster:Yes, they are.
Gregor:Are we just going to leave it and just work with it, or do you want to do anything?
Gamemaster:Yeah, no, it'd be annoying to put them all back, so leave them as they are.
Gamemaster:When they move, they'll realign onto a grid.
Gregor:Okay.
Gregor:So, with my first action, which is Hasted,
Gregor:I have 45 feet of movement.
Reverend:Thank you.
Gregor:Am I able to get to here, or am I passing through this one's space here in doing so?
Gamemaster:I'll allow you to get there.
Gamemaster:That's fine.
Gamemaster:It's my fault for having them off-grid.
Gregor:Okay.
Gregor:So then, would you... Or would you not say that I am within... Well, it's currently telling me I'm within 5 feet of both of these two guys.
Gamemaster:I believe it.
Gregor:Okay, so then we'll sweep.
Gregor:Or swipe, sorry.
Cliff:Oh.
Gamemaster:Hmm?
Gregor:My bad.
Cliff:I forgot I have an extra hero point because I rolled a one on initiative that I didn't reroll.
Cliff:Cool.
Cliff:So I'm back at two hero points.
Zangron:Oh wait, I rolled a one earlier too.
Cliff:Mythic.
Zangron:I still have one.
Gregor:I've been informed that I've critically hit.
Gamemaster:You have critical hit.
Gamemaster:Okay, when you roll critical damage, I'm not going to double it again.
Gamemaster:That's what's going to happen here.
Gregor:yes i'm gonna click the critical button so and that's applies twice yeah
Gamemaster:98.
Gamemaster:Not bad.
Gamemaster:Okay.
Gamemaster:Yes, sir.
Reverend:you you
Gamemaster:Oh, that's why.
Cliff:So it wasn't.
Gamemaster:I did it correctly.
Cliff:Yeah, it was fine.
Gamemaster:It was... Oh, no, no, no, no.
Cliff:Yeah.
Gamemaster:No, because he didn't do the swipe on his crit before.
Gamemaster:Now I'm going to double it, and it's going to suck, because it's going to do a lot of damage.
Cliff:Yeah.
Gamemaster:But before, I shouldn't have doubled it.
Gamemaster:So once again, this is going to look goofy as I hit the double button on this, and it does... And it does 196 damage.
Cliff:Yeah, he's not in holy.
Reverend:Orvin threw them.
Cliff:Almost 200.
Gamemaster:I mean... Yeah, and I have to remove 12 of the 16 members of this swarm.
Cliff:That might be the highest of their Pathfinder career so far.
Gamemaster:So... One second.
Gamemaster:1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12.
Gamemaster:You just...
Gamemaster:swipe with your flail, and an actual shockwave of force comes out of it and just batters a bunch of the imps into dust.
Reverend:Okay.
Gregor:It's a really good flail.
Gregor:And then with my last action, I'm just going to hope that... No, what do I do with my last action?
Gregor:I kind of want to continue forward.
Gregor:You know what?
Gregor:For now, I will try to...
Gregor:demoralize the enforcer.
Gamemaster:Okay.
Gregor:I don't need to be within five feet to do that, right?
Reverend:Thank you.
Gregor:So I will make an... Intimidation.
Gregor:Oh, I did not succeed.
Gamemaster:Apologies, that is a failure.
Gregor:That's my turn.
Gamemaster:Repeat in return.
Gamemaster:All right.
Gamemaster:It's the Hellion Swarm's turn.
Gamemaster:There's not all that much of them.
Reverend:thank you
Gamemaster:20 feet.
Gamemaster:20 feet.
Gamemaster:20 feet.
Cliff:I attack the one on the top because it's within my range for a reflex attack.
Gamemaster:It is within your range for a reflex attack.
Gamemaster:It should have known.
Gregor:Oh, actually I can also attack.
Gamemaster:You can.
Gamemaster:So we are doing... These guys do get some resistance to Reactive Strike specifically because otherwise... Yeah.
Gregor:So many of them.
Gamemaster:Still hits.
Gamemaster:Also hits.
Gamemaster:Two hits.
Cliff:Oh, that's brutal.
Cliff:Two ones.
Gamemaster:I mean, good damage, especially given that you just need to get, like, one to proc the healing.
Gregor:Oh, that's brutal.
Gregor:Two ones.
Gamemaster:Really?
Gamemaster:Also?
Gamemaster:Oh, yeah, two months.
Gamemaster:Nice.
Gamemaster:That said, you guys rolled the exact same thing.
Gamemaster:And even with giving them 15 resistance to reactive strikes for both, that is enough to still wipe them out, which is ridiculous, and I clearly need to rethink this a little bit.
Reverend:Wow.
Gamemaster:That said, that is enough.
Zangron:input.
Gamemaster:They come to try and swarm you to kill both of you guys, as Ibser want to do.
Gamemaster:And instead, you just outright destroy them.
Gamemaster:They don't even manage to make it to you and deal any damage.
Gamemaster:Which means we will move right along to the Enforcer.
Gamemaster:Who sees you guys making your way up the path running towards them?
Gamemaster:So they are going to... Let's see.
Gamemaster:You're not within range, so I think he's going to take out his composite shortbow and attempt an attack on...
Gamemaster:up a bleed breaker because you're right here so we'll do that uh that hits so i'm going to do some damage there that is going to be 20 points of piercing damage
Gregor:Indeed.
Reverend:Thank you.
Gamemaster:And then he is going to follow it up with his dual abuse attack, which is just another shortbow attack.
Gamemaster:That was very bad.
Gamemaster:He doesn't really have anything else ranged, but he doesn't want to move closer to you because he wants to be near the mage, so he's just going to try a third one.
Gamemaster:That one does hit.
Gamemaster:Great.
Gregor:That's tough.
Gamemaster:Yeah.
Gamemaster:So this time, because it's the second time he's attacking you this turn, you're going to take a little more damage.
Reverend:Yeah.
Gamemaster:You take 29.
Gamemaster:And then he gets to choose.
Gamemaster:I think he's going to give you a slowed condition.
Gamemaster:But that is the end of his turn.
Gamemaster:It's the reference turn.
Reverend:Josh, can I run directly over this table, or do I have to go around it?
Gamemaster:No.
Gamemaster:You have to go around him.
Reverend:Then...
Reverend:My turn is going to be kind of short.
Reverend:I'll just go... I'll go to, like... Let's see, that's... How fast am I?
Gamemaster:What's your range?
Reverend:I got a lot of speed.
Reverend:I got 30 feet.
Reverend:I'll run... I'll run to here, and then I will go to right here, which should put me in reach of both of them because of my Guissarme.
Reverend:I have reach.
Gamemaster:I mean, actually, for some reason it says they're both five feet away from you right now because they're not on the grid.
Reverend:oh I have reach so okay great that is my reach and then I will just I'll yell to my friends join me in smiting these heathens and then I will prepare
Gamemaster:So... One second.
Gamemaster:Let me... Let me put them back.
Gamemaster:There they are.
Gamemaster:Now they're ten feet away from you.
Gamemaster:Okay.
Gamemaster:Excellent.
Reverend:Now I have two reactions.
Gamemaster:Great.
Gamemaster:It's a hell of a sword's turn.
Gamemaster:They just saw their friends get murdered.
Gamemaster:So they are going to group up and then throw some debris at you.
Cliff:Mm hmm.
Gregor:Isn't the ceiling made of glass?
Gamemaster:As imps are wont to do.
Gamemaster:The ceiling is made of glass.
Gregor:So they probably shouldn't throw stones.
Reverend:It's dangerous.
Reverend:Not in the glass house.
Gamemaster:They never heard that saying.
Zangron:Thank you.
Gamemaster:Unfortunately.
Gamemaster:Okay.
Gamemaster:Use hurled debris.
Gamemaster:I need all of you to make this reflex save.
Gamemaster:Oh, sorry, not all of you.
Gamemaster:It's just a ten-foot burst.
Gamemaster:So by all of you, I mean just Gregor and the Reverend Borden.
Gregor:I accept your terms.
Gregor:I've succeeded.
Reverend:I got a 30.
Gamemaster:That is a success.
Reverend:I don't know if that was a success.
Reverend:I should have clicked the basic reflex.
Reverend:My apologies.
Reverend:Then I crit.
Gamemaster:Nice!
Gamemaster:So, just Gregor takes any damage.
Gamemaster:Gregor, you're going to take half of this damage.
Gamemaster:You're going to take half of this 47 damage as they chuck chairs and tables and goblets and knives at you.
Gamemaster:Just anything they can find around.
Gamemaster:It's Andrin's turn.
Zangron:Yes.
Zangron:Zangren is going to pop haste.
Reverend:I think the mage can do more stuff.
Gamemaster:Okay.
Zangron:And then Zangren is going to... This is two...
Gamemaster:You can't run across the table.
Zangron:This can be three movement actions.
Zangron:Do we want the Mage or do we want the Enforcer?
Zangron:This is... Oh, is he in range of you right now?
Reverend:As long as the mage is in reach of both you and me, he's off guard to both of us.
Reverend:Because of a feat I have.
Gamemaster:That's fun.
Zangron:So if I go here...
Reverend:Yes, right now, because I have a reach weapon.
Reverend:So as long as... He is off guard to you and me.
Zangron:He's now off guard.
Reverend:Yeah, or he's considered flanked to us.
Gamemaster:Nice.
Zangron:Very nice.
Zangron:So that was haste.
Cliff:Do you have pack tactics?
Reverend:What is it called?
Reverend:Let me drop it.
Cliff:I have pack tactics, so.
Reverend:It's called gang up.
Gamemaster:Do you actually have pack tactics?
Cliff:I do.
Cliff:Level nine.
Reverend:Yeah.
Cliff:If an enemy's within reach of at least you and two allies, that enemy's flat-footed against you.
Gamemaster:Nice.
Reverend:Yeah, so as long as someone is within reach of an enemy and I'm also within reach of that enemy, they're considered flanked to both of us.
Zangron:Fortunately, I think that's my whole, because it was 60 feet.
Zangron:So that's three move actions and the haste cast.
Gamemaster:Yeah.
Cliff:Alright, I'm going to make a medicine check on myself.
Gamemaster:It's the seer Vander trip.
Cliff:This should be actions.
Cliff:Battle medicine.
Cliff:Yes.
Cliff:I will do a risky surgery.
Cliff:Treatments, DC.
Cliff:To DC 30.
Cliff:Treatments.
Gregor:There should be a checkmark for risky surgery somewhere in there.
Cliff:Yeah.
Cliff:Just clicked it.
Cliff:Thank you.
Cliff:I will reroll it with a hero point.
Gregor:Oof.
Reverend:um um
Gamemaster:You can't... Oh, the medicine check.
Gamemaster:They're re-rolling the risky surgery damage.
Cliff:Yeah.
Gamemaster:I was like, I didn't... You are already master, so you have to do slash R space.
Cliff:No, no, no.
Gregor:Five is way too high!
Cliff:1d20 plus.
Cliff:So I just get plus 4, right?
Cliff:That, because of the.
Cliff:Oh!
Gregor:Yikes.
Gamemaster:Okay.
Cliff:Delicious.
Cliff:So I can do a medicine check at crit, which is, sorry.
Reverend:thank you
Gamemaster:That's not a crit.
Gamemaster:That's a success.
Cliff:Critical success because of risky surgery.
Gamemaster:Oh, whiskey surgery.
Gamemaster:You're absolutely right.
Cliff:Yes.
Gamemaster:Good whiskey surgery.
Cliff:Battle medicine.
Cliff:So how do I, is there a button to click for battle medicine to roll it through there?
Gamemaster:It's the same as treat wounds.
Cliff:But I get an additional bonus, but yeah.
Cliff:Okay.
Cliff:Let me just look up treatment.
Cliff:Treat wounds.
Cliff:So that was DC 30.
Cliff:So it's 4d8 plus 30.
Cliff:And then my medic dedication gives me.
Gregor:I think it's another 10.
Cliff:You are correct.
Cliff:So plus 40.
Gamemaster:Is it specifically for battle medicine?
Cliff:Yeah.
Gregor:Mm-hmm.
Gamemaster:Okay, that's why it wouldn't apply if you just did the regular treatments.
Gamemaster:Got it.
Cliff:No, when you succeed with battle medicine or treat wounds, it gets that.
Gregor:Oh, yes, he's right, yes.
Cliff:Oh, so I should.
Gamemaster:Then why don't you just roll the treatments?
Cliff:Because in... Yeah.
Gregor:The reason is he used the hero point and re-rolled, so it didn't automatically do the system.
Gamemaster:Ooh, gotcha, gotcha, gotcha, gotcha.
Gamemaster:I gotta figure out a way if I can, like, add auto mythic point renewal so that you don't have to do the manual stuff.
Reverend:you you
Gamemaster:Because there's a way to use a hero point, but it doesn't add the mythic bonus to it, which is silly.
Cliff:Yeah.
Cliff:So I will heal this.
Gamemaster:Not bad.
Gregor:Did you take the five damage from the risky surgery?
Cliff:Okay.
Cliff:I thought that already got included.
Gamemaster:It does not.
Gregor:You have to, like, take it.
Gregor:It's up there.
Cliff:Okay.
Zangron:Are you able to get close enough to give me your aura?
Cliff:Oh, yes.
Cliff:But I... I was one action to do that.
Reverend:thank you
Cliff:You know what?
Cliff:I have it, so I'm going to do it.
Cliff:I'm going to drink one other thing.
Cliff:Where is my holy steam ball?
Gamemaster:While you figure this out, I'll be back in a second.
Cliff:Yes, I take this.
Cliff:I use my holy stim ball.
Cliff:I think that's effective.
Cliff:Does that affect me?
Cliff:I have so many freaking menus up.
Cliff:Cool, it's added.
Cliff:And then I'll use my two actions.
Reverend:Sigzal Heights Enforcer is now flanked to me and the Seer.
Cliff:Because I have 30 foot movement.
Cliff:To go here.
Cliff:And back tactics.
Reverend:He's super flanked!
Cliff:That's my turn.
Reverend:Josh has abandoned us.
Reverend:The game is ours.
Gregor:Yeah, one of us is going to have to take over.
Zangron:He knows what's happening next.
Reverend:Mike, this is your time.
Zangron:All right.
Zangron:Sigizle Heights Mage is next.
Zangron:He's going to throw on some funky tunes, and that's three actions.
Reverend:Nice.
Gamemaster:Oh, so you could... What did you do?
Gamemaster:Oh, you moved.
Gamemaster:You moved.
Gregor:Something with the holy theme ball or did you just move?
Gamemaster:Okay.
Reverend:Okay.
Gamemaster:Did you do a holy steamball?
Gamemaster:What happened?
Cliff:I did.
Cliff:I wholly steamrolled.
Gamemaster:What does that do?
Gamemaster:Do I care?
Gamemaster:Okay.
Cliff:It gives me a bonus to certain things, but don't have to worry about it.
Gamemaster:Uh...
Zangron:Oh.
Gamemaster:I don't have any... I don't have any toons I can have Sixelhite's mage cast.
Gamemaster:So instead I will have it cast Hard Wilted.
Gamemaster:Which is just going to be before view.
Cliff:Attack of Opportunity?
Reverend:Attack of opportunity, yes.
Gamemaster:There is a manipulate tag here.
Reverend:And I will strike reactively.
Zangron:Same.
Zangron:Honestly, I mean.
Gamemaster:And he's flat-footed to everybody all the time now?
Gamemaster:Is that what's happening?
Reverend:Just anyone who is within, if I and another ally are both within reach of him, then me and whoever else is in reach of him.
Gamemaster:Okay, so she's flat-footed to everybody but Kreger.
Reverend:That makes sense.
Reverend:Is Gregor within reach of her?
Gregor:no I'm way out there
Gamemaster:No.
Reverend:Oh.
Reverend:Not Gregor.
Zangron:Zangren Lee's about to think of Zangren P, bro.
Gamemaster:Okay, a 43 hits, but it's not a crit.
Gamemaster:but you're welcome to do damage.
Reverend:It's a 36 hit.
Gamemaster:36 does hit because they're flat-footed to you, yes.
Reverend:And because they're flat-footed, this does sneak attack damage.
Gamemaster:Nice.
Gamemaster:Rogues.
Reverend:Rogues.
Reverend:Rogue stuff.
Zangron:Rose, Rose.
Zangron:Rose, Rose.
Reverend:Wait.
Reverend:How does this work?
Reverend:How does debilitation work?
Reverend:Do they just become enfeebled?
Reverend:Is that it?
Reverend:Wait.
Gamemaster:trigger.
Gamemaster:Your strike hits an off-guard creature and deals damage.
Gamemaster:The target becomes enfeebled one.
Gamemaster:Yes.
Reverend:And they're also taking 1d6 persistent bleed damage.
Gamemaster:Yeah, absolutely.
Gamemaster:Okay, so let's deal all the damage you just did to them.
Cliff:They also have to do glimpse of redemption and picking stupefied.
Gamemaster:One second.
Cliff:And this is exalted, by the way.
Gamemaster:They damage your ally.
Zangron:Just kill him, Josh.
Gamemaster:Absolutely.
Reverend:bioreactors.
Gamemaster:Great.
Gamemaster:So, sorry, Zangren also rolled up.
Gamemaster:Let me do the damage from Zangren as well.
Gamemaster:Okay, so that's the damage from Zangren.
Gamemaster:And now I'm going to apply the Enfeeble to them.
Gamemaster:And then I roll damage.
Cliff:Yes.
Gregor:Oh I need to make a save right?
Cliff:If they're choosing to continue, to not move forward.
Cliff:They could choose not to for Glimpse of Redemption.
Gamemaster:Okay, so who are you doing it to?
Cliff:The Mage.
Gamemaster:Who are you giving the Boots of Redemption to?
Cliff:The Mage just did their thing, right?
Gamemaster:No, you have to give the Glooms of Redemption to one of your allies.
Gamemaster:Which one are you offering it to?
Cliff:Oh, I'm doing Exalted, so everyone's going to get the same benefits.
Gamemaster:Exalted only works if they refuse.
Cliff:Okay.
Gamemaster:Who are you offering the Glooms to?
Reverend:Is that how that works?
Cliff:I will do the Rogue because he's squishier.
Gamemaster:Okay, so the rogue, you are not going to take any damage because they're choosing to repent.
Gamemaster:The rest of you, though, you do still have to make your save.
Cliff:What do you mean?
Cliff:Okay.
Cliff:Exalted reaction?
Gamemaster:Would you like me to... Excellent reading.
Cliff:If the enemy refuses, you can choose to grant resistance to yourself and all allies in your champion aura.
Gamemaster:No, though.
Gamemaster:Because they repented.
Gamemaster:They didn't refuse.
Cliff:Oh.
Cliff:So why are we... Okay.
Gamemaster:Okay.
Reverend:Oh, the ally specifically just won.
Gamemaster:So... You give Glimpse of Redemption to one person.
Reverend:Okay, I see.
Cliff:Yes.
Gamemaster:If the mage chooses to repent, then the one person you give the Glimpse of Redemption to takes no damage.
Gamemaster:If the mage refuses, then everybody in your aura gets resistance equal to your level plus two.
Cliff:Gotcha, gotcha.
Gamemaster:I don't want to do that, so I'm just going to not hit the rogue.
Reverend:you
Gamemaster:Everybody else is taking full damage.
Gamemaster:Zagrinly critically succeeds, so he doesn't take any damage either.
Gamemaster:Gregor failed.
Cliff:Sorry.
Cliff:Where do I?
Cliff:Sorry, there's so many.
Gamemaster:I can reset.
Cliff:Yeah.
Gamemaster:I can reset.
Gamemaster:One second.
Gamemaster:It's at the bottom now.
Cliff:Hell yeah.
Gamemaster:Failure.
Gamemaster:Okay, so two of you failed.
Reverend:Thank you.
Gamemaster:Gregor and Sir Cliff Vandertroop, you are both going to take
Gamemaster:The full 56 points of void damage.
Gregor:Josh, I'm being told that due to my greater juggernaut, when I fail a fortitude save against a damaging effect, I take half damage.
Gamemaster:Wild.
Gamemaster:Short.
Gregor:So I'm going to do that.
Gamemaster:So some of the things make it so that if you critically fail, it moves up to a failure, but your juggernaut makes it so that if you regular fail, it just moves up to a success.
Reverend:In this instance.
Gregor:It sort of moves up to a success.
Cliff:That's the greater.
Gamemaster:Right.
Gamemaster:Yeah, because you can still take the, like, if there are any other negative effects.
Gregor:Like, other penalties would have applied, yeah, but the damage.
Gamemaster:Right.
Gamemaster:Which there aren't, because in this particular instance, you are not a plant creature, correct?
Gregor:No.
Gregor:Although there are bits of mildew on me.
Gamemaster:Okay.
Gamemaster:I had to ask.
Gamemaster:Good for you.
Gamemaster:I am going to spend another action to re-up shield, because this seems dangerous.
Reverend:On this guy?
Reverend:Is that a... Wait.
Gamemaster:On the mayor.
Cliff:You can attack.
Reverend:Is there a manipulate trade on that?
Reverend:Reactive strike!
Gregor:It doesn't look like there is actually.
Gamemaster:It has the concentrate trait.
Reverend:There's no manipulate, though?
Gamemaster:Does reactive trait let you attack things that are concentrating?
Reverend:No, just manipulate.
Gamemaster:I don't think so.
Gamemaster:Amateur just get to do it, but I don't believe anybody else does.
Reverend:Bummer.
Cliff:Yeah.
Reverend:No, I just moved from manipulate.
Reverend:I yell at him, though.
Gamemaster:Okay.
Reverend:Is dude still doing stuff?
Gamemaster:Sure.
Gamemaster:Sure, sure, sure.
Gamemaster:And then I think they're going to try and blind someone.
Reverend:That's crazy.
Gamemaster:It was one action flourish to do hard ulting.
Reverend:Is there a manipulate on that power word?
Gamemaster:It is one action non-flourish to do shield.
Gamemaster:And it's one action non-flourish to do power word blind.
Gregor:Wow.
Gamemaster:Uh, arcane, auditory, concentrate, and mental.
Zangron:But isn't cast a spell manipulate or no?
Cliff:To.
Gamemaster:No.
Zangron:Oh.
Zangron:Fair enough.
Gregor:It has to specify in the spell that it's manipulative.
Gamemaster:No.
Gamemaster:Yeah, if the spell has the manipulate trait, which most spells do, but not all of them, this particular spell is they yell blind at someone, and then they go blind.
Reverend:As he yells line, what's he gonna do?
Gamemaster:Um, I think I'm gonna blind the rogue?
Gamemaster:Yeah, I'm going to blame the rogue, because then it doesn't count as flanking, which would be helpful.
Gamemaster:Oh, wait, actually.
Reverend:Sorry.
Gamemaster:Sorry, one second.
Gamemaster:Do you have pack tactics as well?
Gamemaster:Eh, never mind.
Cliff:It doesn't know this, does it?
Gamemaster:Okay.
Gamemaster:Yeah.
Gamemaster:Shut up, Siri.
Gamemaster:I need you to roll a will save for me, please.
Gamemaster:Reverend Warden Manuel de la Cresada.
Reverend:Of course, a will save.
Gamemaster:Yes.
Reverend:Is this arcane, you said?
Reverend:Okay.
Reverend:I got a 29.
Reverend:I don't think that works.
Gamemaster:Yeah, you are blind.
Reverend:Actually, I will become destiny.
Gamemaster:Yeah.
Reverend:And remove my blindness.
Gamemaster:Okay, you are no longer blind, so long as you have the mythic point to spend there.
Reverend:Yep, I just spent it.
Reverend:I'm out of mythic points.
Gamemaster:Excellent.
Gamemaster:Great.
Gamemaster:That is the end of the mage's turn, then.
Gamemaster:Gregor, it's your turn.
Gamemaster:Oh, wait, sorry.
Gamemaster:The mage is on fire.
Reverend:He's bleeding.
Gamemaster:Sorry, yes, not on fire.
Gamemaster:They're bleeding.
Gamemaster:The mage takes five points of bleed damage.
Gamemaster:Do they recover from their bleeding?
Gamemaster:They do not.
Gamemaster:Now it's Gregor's turn.
Gregor:Okay, so I'm both slowed and quickened, which means I have two normal actions and one haste action.
Gamemaster:I swear, persistent damage is the worst.
Gregor:I'm going to use one of those normal actions to drink a greater healing potion.
Gamemaster:Actually, I think you just have three regular actions.
Gregor:Yeah.
Gamemaster:Well, so it says... Quicken says you gain one additional action at the start of your round, and then slowed says when you regain actions, reduce the number of actions regained by the slowed value.
Reverend:Thank you.
Gamemaster:So I think it goes up from quickened and then down from slowed.
Gamemaster:So you just have three actions.
Gregor:So it takes away my weaker action.
Gamemaster:I think... Like, it doesn't...
Gregor:Which is kind.
Gamemaster:necessarily specify that, but I think that's how I would play it.
Gregor:It's not going to change my turn.
Gregor:I've drank the potion.
Gregor:And then I'm going to move... I have 45 feet of movement, so my one stride will get me to this location.
Gamemaster:Okay.
Gamemaster:This man is flanked now.
Gregor:I agree.
Gregor:so i have one action left and i will use that to strike him i've hit um so i'm gonna deal damage but i'm also gonna do another thing i'm just gonna roll the damage first oh a lot of ones that's tough um
Gamemaster:Okay.
Gamemaster:Okay.
Gamemaster:Okay, so they take 34 points of damage, and in response, they will use their Stunning Retort Reaction, because you hit them, to make an attack against you.
Gregor:Uh, before we do that, can I, uh, I technically have something that's a free action built off that?
Gregor:I don't know what the order of operations is.
Gamemaster:Yeah, do that.
Gamemaster:That's fine.
Gamemaster:We'll do that first.
Gregor:Um, there's a... No, no.
Gamemaster:What are you going to tell me stops him from doing a retort against you?
Gregor:There's a talisman, uh, on my weapon, a Bloodseeker beak, and I have hit an off-guard creature with the affixed weapon.
Gregor:He's going to take an extra 2d4 precision damage.
Gamemaster:Nice.
Gregor:Slash R.
Gregor:2d4.
Gregor:Enter.
Gregor:Call it 6.
Gamemaster:Okay.
Gamemaster:I will.
Gamemaster:Now can he hit you with his sap?
Gregor:Yeah.
Gregor:Yeah, he can, yeah.
Gamemaster:43 hits.
Gregor:or does um did it use a weapon to attack me
Reverend:involved.
Gamemaster:That is 34 points in bludgeoning damage.
Gamemaster:Oh, it did, but I'm sorry, actually.
Gamemaster:Subtract 11 from that.
Gamemaster:I forgot to uncheck something.
Gamemaster:It shouldn't have been stool abuse associated.
Gregor:Okay, I'm going to shift-click to adjust.
Gregor:11 less, you said?
Gamemaster:Yeah, 11 less.
Gamemaster:I rolled a 6 and a 1 and a 4, and so those are all getting removed.
Gregor:What did he just attack me with?
Gamemaster:A sap, which I believe is a kind of like whip.
Gregor:Oh, it is a weapon.
Gregor:Okay.
Gregor:I'm going to use my reaction.
Reverend:you
Gregor:And I'm going to...
Gregor:Wait, I have a question about map.
Gamemaster:I lied.
Gamemaster:It's not a whip.
Gamemaster:It's a paddle.
Gamemaster:Why does he have this?
Zangron:It's a what?
Cliff:That's kinky.
Gamemaster:It's a paddle.
Cliff:It's an incubus.
Zangron:Have you seen the rest of the room?
Gamemaster:Sorry?
Gregor:I have a question about map.
Gamemaster:Okay.
Gregor:So I have a reaction that allows me to attempt to disarm when someone hits me.
Gamemaster:Map neither applies nor is increased by attacks done on reactions.
Gregor:Okay, excellent.
Gregor:So I'm going to embrace the pain.
Gregor:And as he's hitting me with this weapon, I'm going to grab at it and attempt to disarm him.
Gamemaster:Okay, the demon hits Gregor with a paddle, and Gregor embraces the pain.
Gregor:I'm going to make an athletics check.
Cliff:Bad boy.
Zangron:Give me that.
Zangron:My turn.
Gamemaster:I'm sorry.
Zangron:I feel like Josh should be scared every time we roll a natural one because we have all these mythic...
Gregor:Oh, I critically failed.
Gregor:Does something happen when you critically fail a disarm?
Gamemaster:It does, I believe.
Gregor:I'm off guard until the start of my next turn.
Gamemaster:Critical failure.
Gregor:Yeah.
Gamemaster:Haha.
Gamemaster:Because you just get a mythic coin that you get to... Is that your turn?
Zangron:Yeah, because then it's just like, oh, I have this bomb that does 80 D5 damage that I can use on a mythic point.
Reverend:Thanks.
Zangron:So luckily, I got one on my perception check.
Cliff:Ha ha ha.
Gamemaster:Okay.
Gamemaster:It's the enforcer's turn.
Gamemaster:He's off guard.
Gamemaster:Who wouldn't be?
Gamemaster:Okay, I'm going to do a scimitar attack on Gregor, probably.
Gamemaster:I know Cliff is, like, looming over him right now, but Gregor's the more immediate concern at the moment.
Gamemaster:So he's gonna do a scimitar attack on Gregor.
Gamemaster:Okay, I did crit.
Reverend:Reactive strike.
Gamemaster:I crit really hard.
Gregor:I don't know if you can reactive strike his attack.
Reverend:I did not.
Reverend:Never mind.
Gregor:Do you have something that lets you reactive strike his attack?
Gamemaster:No, I'm sorry.
Gamemaster:I just said yes.
Gamemaster:You don't get to reactive strike just an attack because that doesn't have the manipulate or move traits.
Cliff:I do.
Reverend:I do not know what I can and cannot reactive strike.
Gamemaster:It's totally fine.
Reverend:My bad.
Gamemaster:You missed anyway, so it's unrelated.
Gamemaster:I did crit you with this scimitar, so I'm going to roll that damage now.
Gregor:Like, brutally.
Gamemaster:Oh.
Reverend:All right.
Gamemaster:That's crazy.
Gamemaster:Do you have another point?
Cliff:I just realized I don't have a reaction.
Cliff:So I have to take that back.
Gamemaster:but it's scary for me to know that they're there.
Gamemaster:Also, my interests have trouble, so I imagine I and the viewers have to be careful.
Cliff:Thank you.
Zangron:I like that.
Gregor:Yeah.
Gamemaster:I have possibly considered if there's a self-targeting.
Gamemaster:I-I-I-I-I-I-I-I-I-I-I-I-I-I-I-I-I-I-I-I-I-I-I
Cliff:No.
Reverend:Hello.
Zangron:Is that a letter?
Zangron:Is that a letter?
Gamemaster:Well, that's it.
Gamemaster:Dark.
Reverend:Hello?
Gregor:As it often is.
Gamemaster:Wait, talk.
Cliff:Oh, hello.
Reverend:Oh, we're back?
Gamemaster:I think it's working now.
Cliff:Had to have Mike leave.
Gamemaster:The problem was Mike.
Cliff:Yeah.
Zangron:It's just not true.
Gamemaster:You good now?
Gamemaster:Okay.
Gregor:Um, Josh, so you rolled critical, so I don't need to click double.
Gamemaster:Yes.
Gregor:I just click damage.
Gamemaster:Correct.
Gregor:Okay.
Gregor:You may carry on.
Gamemaster:Alright, he's going to take his second action, which is he's going to attempt his dual abuse again.
Gamemaster:He has to do it on Gregor, because Gregor is here and he's trying to kill him.
Gamemaster:But this time he's going to do it with his paddle.
Cliff:I think... Oh, never mind.
Reverend:Oh, no.
Gamemaster:Which does hit because you're off guard, because you tried to disarm him.
Gamemaster:So, you're going to take a little bit of extra damage.
Gregor:That's so sad Yikes
Cliff:This wasn't from your talisman.
Gamemaster:That's another 29 points of bludgeoning damage.
Gamemaster:And then I think this time he's going to enfeeble you.
Gamemaster:Two.
Gamemaster:But that's the end of his turn.
Gamemaster:Revered Warden Manuel de la Cruzada.
Reverend:Of course.
Gamemaster:It's your turn.
Reverend:First, I will try and demoralize Tite's mage.
Reverend:Tite's mage.
Gamemaster:Go for it.
Reverend:Hate that mage.
Reverend:Intimidation check.
Reverend:Because a 41 beat their Will DC.
Gamemaster:41 does beat their wealthy self.
Gamemaster:Also, you should be able to do specifically demoralize from your skills.
Reverend:Interesting.
Gamemaster:You don't need to do that now, but it should be useful in the future, because then it just tells him.
Reverend:Well, she is demoralized.
Gamemaster:Yes, sir.
Reverend:Then I will... Yes.
Gamemaster:Which means she's a feared one, correct?
Reverend:Unless it was a crit.
Zangron:The mage is demoralized.
Gamemaster:The mage has been demoralized.
Reverend:That mage is... That mage is very demoralizing.
Gamemaster:Don't do that.
Reverend:Following that, I will... I will strike game's mage.
Gamemaster:No, you won't.
Reverend:I get a hero point, though.
Reverend:I will follow up and attempt to strike again, but with multiple attack penalty.
Gamemaster:Goddamn.
Gamemaster:Okay.
Reverend:Oh my god, these are poor strikes.
Zangron:Oh, that was on my screen so close to a 20.
Cliff:You could just reroll it if you want.
Cliff:Yeah.
Gamemaster:Sorry.
Reverend:Well, now I have a hero point, so I guess that's my turn.
Gamemaster:Yeah.
Reverend:At least they're a feared one.
Gamemaster:It's the Hellion Swarm's turn.
Gamemaster:They're not going to move here, because I don't want them to immediately get decimated.
Reverend:Oh, these guys are still here?
Gamemaster:So instead, what they're going to do is they're going to hurl debris.
Gamemaster:You all were very nice.
Gamemaster:And you... You just kind of grouped up.
Gamemaster:So, no Gregor, but the other three of you need to make this reflex save.
Reverend:My rolls have done a 180 from earlier when I was rolling nothing but 20s.
Zangron:This is like our one weakness, is it not?
Zangron:Not Rivlik saves.
Zangron:The hurling.
Zangron:All large numbers.
Gamemaster:Specifically getting debris hurled at you.
Gamemaster:Okay, so we have a third...
Gamemaster:We have a 40 and we have a 31.
Gamemaster:The DC here was 25.
Gamemaster:Okay, so the only one that takes any damage is Zangrim, who's going to take half.
Reverend:That is correct for me.
Zangron:I have a point that rounds down.
Gamemaster:No, half of 23.
Gamemaster:Okay, so when I do damage, it hides the damage number from you guys unless I click it, right?
Zangron:Rounds down to zero.
Gregor:Probably.
Gamemaster:But you could press the damage button and then you'd find out how much damage it does, right?
Cliff:Yeah.
Reverend:And.
Gamemaster:So why does it hide it?
Zangron:So we don't know.
Cliff:I don't know.
Zangron:It's Brodinger's damage.
Gamemaster:It's Edgerton.
Zangron:Yes.
Gamemaster:Sorry.
Zangron:If I send a clip to play, will it play?
Zangron:Okay.
Gamemaster:You can play it.
Zangron:I just want to see the result.
Zangron:So, there's this mage here.
Zangron:I want to do several things.
Zangron:One of them is casting a spell.
Zangron:I would like to cast Sure Strike.
Gregor:Thank you.
Gamemaster:Okay.
Zangron:And then I would like to
Zangron:Spellstrike.
Reverend:Well.
Gamemaster:Okay.
Zangron:And I would like to Spellstrike with How do I How do I amp Yeah.
Gamemaster:I have... Uh, oh.
Gamemaster:I think...
Gamemaster:If you double-click on your character and you go into the Spell tab, spellcasting in the top right is like a little wand, there should be an Amp Psy Cantrips checkbox.
Zangron:Oh, here we are.
Gamemaster:There might be a way for you to get it, like, otherwise, that's just how I know to...
Zangron:No, I see it.
Zangron:So this is the AMP version?
Gamemaster:Oh, actually, if you click the wand on the bottom, it should also give that button for you to click.
Gamemaster:So you don't need to open your spell, so you don't need to open the character sheet.
Zangron:Oh, that's insane.
Zangron:OK, well, now I've catched it three times.
Zangron:But if I do...
Zangron:Whatever, it's Spellstrike, so I make a melee.
Reverend:you you
Gamemaster:Yes, sir.
Gamemaster:If you select the light bludgeoning or slashing, it should give you the dialogue to do the attack.
Gamemaster:In the chat.
Zangron:Legending.
Zangron:I see.
Zangron:This is the spell attack, though.
Zangron:This is the spell strike.
Gamemaster:Yes.
Gamemaster:Is that not what you're trying to do?
Gamemaster:Oh, do you have a different... Your melee strike is a different modifier than the spell strike?
Gamemaster:I mean, than the... Yeah.
Zangron:Then the spell attack, yeah.
Gamemaster:Oh, okay.
Gamemaster:Then just make the attack with your regular... Oh, shit, you have a plus 28 from your Rustbringer?
Zangron:Yeah, I'm a fighter.
Gamemaster:Okay.
Gamemaster:Yeah, right?
Gamemaster:Sorry.
Gamemaster:Dilly me.
Zangron:Oh.
Gamemaster:That's a crit.
Reverend:That's nasty.
Zangron:I'd like to kill.
Zangron:Where's the clip?
Gamemaster:i i'd prefer if you didn't i don't i don't know what you're trying to do yep slash play space in the little thing that you're trying to play i paused it whoa oh sorry
Zangron:Where's the clip?
Zangron:Is it just slash play?
Zangron:It interrupts.
Zangron:Oh, OK.
Zangron:I thought it was like, why does this have precedence?
Zangron:Every time I go to take a turn and I think I'm going to do a bunch of damage, this clip plays in my head.
Zangron:I just want all of you to know, like, OK, what are you doing on your turn?
Zangron:This clip plays in my head.
Gamemaster:But give me a second.
Gamemaster:It's not playing because currently we have 10 hours of rain sounds queued up.
Gamemaster:Let me... Okay.
Cliff:It's just clapping.
Zangron:No, it's just him going, kill, and then it shows up on the board.
Zangron:All right, so this is from the melee strike.
Reverend:Oh.
Zangron:38.
Zangron:And then if I try to click damage, will it do all of it?
Gamemaster:If you click roll damage on the imaginary weapon, it should... Oh.
Zangron:It's not amped.
Gamemaster:I don't know what amping does for this particular weapon.
Zangron:Or for the cantrip?
Gamemaster:Yeah.
Zangron:So it takes it to, it takes it from 8d8 to 14d8.
Zangron:Oh, you form multiple weapons, blah, blah, blah.
Zangron:Your multiple attack penalty doesn't increase.
Zangron:Oh, I make two imaginary weapon strikes each against a different target.
Zangron:But is it 14d8 for both?
Zangron:Did it send with the amp?
Zangron:How do I send it with the amp?
Gamemaster:No, it didn't.
Gamemaster:I don't know why, but Psychic is just not particularly well-supported on Foundry.
Reverend:you you
Gamemaster:I don't believe.
Gregor:Psychic also didn't get any remaster, apparently.
Gamemaster:One second.
Gamemaster:Which... No, it was in Dark Archive, so that was new enough that I guess they didn't remaster it.
Gamemaster:Is that your conscious mind or your subconscious mind?
Gamemaster:Where does it come from?
Zangron:Let me double check.
Gamemaster:Actually, maybe if I just go to Psychic Psychantrips, it'll tell me what the end is.
Reverend:Thank you.
Zangron:Conscious.
Reverend:Thank you.
Reverend:Thank you.
Reverend:Thank you.
Gamemaster:You make two imaginary weapon strikes each against a different target.
Gamemaster:Your multiple attack penalty, though AMP heightened, the damage increases by 2d8 instead of 1d8.
Gamemaster:Yeah, no, so that damage would be to both.
Zangron:But is it too different?
Zangron:I don't even think this other guy is in range.
Gamemaster:Um... Well...
Zangron:Which is fine.
Zangron:I'm going to hit him.
Zangron:I think 14d8 crit is fine.
Zangron:That works.
Gamemaster:Because you're putting it into a spellstrike, I think you can only attack one person anyway.
Gamemaster:Yeah, you did.
Zangron:Oh, now I'm just rolling fucking.
Zangron:So I'll just roll 14d8 times 2.
Zangron:I have to do a roll or something.
Zangron:Slash R.
Cliff:And they're holy.
Zangron:So it's 140.
Gamemaster:Okay.
Reverend:Oh.
Zangron:That's after the times two.
Gamemaster:So, yeah, okay, so it takes the 38 damage from the actual rustbringer hit, and then it takes another 140 damage from the other bit of the spellstrike.
Gamemaster:Yes, the holy, oh no, the holy damage didn't apply, because it wasn't from an attack, it was just your rolling damage.
Gamemaster:So it takes an additional 15.
Gamemaster:And then it was a critical hit, so it takes 3d6 acid damage.
Gamemaster:And you have the critical specialization, so they also have to make a reflex save and they're not prone.
Gamemaster:But before I roll the prone check, after all of the damage except for the corrosive, they have 5 hit points left.
Gamemaster:So I need you to roll 3d6, and if you roll a 5 or above, you one-shot this mage.
Reverend:Insane.
Zangron:I can do that once a day.
Gamemaster:Straight up.
Reverend:Wow.
Gamemaster:Murdered the bitch.
Gamemaster:All in one hit.
Gregor:Thank you.
Cliff:Thank you.
Gamemaster:That's crazy.
Zangron:No, I can do that once a fight.
Zangron:So this is how they get you.
Zangron:You get Spellstrike.
Zangron:You have to spend, in addition to the Magus archetype feat, you have to spend another feat.
Zangron:to get Spellstrike.
Zangron:You cannot recharge it on any conflicts or any of the tricks that Maguses have to recharge it.
Zangron:You have to just take a minute.
Zangron:So pretty much once per fight, you can Spellstrike.
Gamemaster:You get one supernova attack.
Reverend:That is a nasty.
Gamemaster:Assuming, like, Sure Strike lets you get advantage, so if you can get a crit, that's ridiculous.
Zangron:And it's a fighter with Surestrike.
Gamemaster:Either way, that's the end of your turn, right?
Gamemaster:Please don't tell me you had something else hidden.
Zangron:I mean, let me actually just check.
Zangron:Let me double check, because I changed one of the, I just want to see what.
Gamemaster:I mean...
Gamemaster:You already spent three actions, so your fourth action has to either be walking or hitting.
Zangron:That's true.
Reverend:You can walk over there.
Zangron:And I can't hit.
Zangron:So I'll walk.
Zangron:Hello.
Gamemaster:Okay, manwalks.
Gamemaster:It's Sear Cliff Vandertrip, MD of the Order of the Everchings Church.
Cliff:Yes.
Cliff:So I'll just keep this simple.
Cliff:I will do a feint on this devil.
Gamemaster:He's immune to feinting.
Cliff:I will do actions.
Gamemaster:I just decided.
Cliff:It's not in actions.
Cliff:I'll be in skills.
Cliff:Deception, feint.
Gamemaster:He did not fall for your feint.
Cliff:That failed?
Reverend:thank you
Cliff:That's fine.
Cliff:I will do.
Cliff:I believe it's called this one, yes.
Cliff:But I have a heightened version of this, so this will be Slam Down.
Gregor:you
Cliff:I don't see it there, but I will just do that, and I know the difference.
Gamemaster:You did just put slam down into the chat.
Cliff:Do I have Slam Down?
Cliff:Oh.
Cliff:No, sorry.
Cliff:I have a higher one, which is Crashing Slam.
Gamemaster:Oh, crashing slam.
Cliff:Yes.
Cliff:Yes.
Cliff:So I will do that.
Gamemaster:When you use slam down, instead of making a strike followed by a trip, you can attempt a single strike.
Gamemaster:If you do and your strike hits, instead of rolling a check for your trip, you just automatically critically trip them.
Cliff:And get to use my weapon.
Cliff:It's OK.
Cliff:I will use my last arrow point.
Gamemaster:you are a master yes that hits
Cliff:I am an expert.
Cliff:Nasty, plus 4.
Cliff:Delicious.
Reverend:you you
Cliff:So that's that damage.
Gamemaster:So that's 39 points of damage, they are prone, and then you get to roll one d12 additional bludgeoning damage from checking them on the ground.
Cliff:I don't get to use 3D 12 for whatever I have.
Gamemaster:Oh wait, actually, sorry, you can use... Yeah, no, it's the weapon's damage die size, not its quantity.
Cliff:OK.
Gamemaster:So you just get to use your d12 instead of the d6.
Cliff:So is this also going to be holy?
Gamemaster:Yeah, because it's part of your attack.
Cliff:Cool.
Cliff:Oh.
Gamemaster:Okay.
Gamemaster:Bunch of damage coming this poor enforcer's way.
Gamemaster:They are injured, but not yet bloodied.
Gamemaster:But they are super surrounded.
Cliff:And I am going to move to .. Yes.
Gamemaster:Okay.
Gamemaster:Oh, actually, sorry, you just attacked me, so I'm going to use this guy's reaction to Stunning Retort and attack you first.
Gamemaster:He doesn't have a reactive strike, but he does have... You hit me, so I hit you back.
Reverend:Thank you.
Gamemaster:Because you're clumsy, that's a crit.
Cliff:Okay.
Cliff:Well, he'll be exalted, so.
Zangron:It's generally...
Gamemaster:Yeah, so...
Cliff:And enfeebled for this one.
Gamemaster:Yeah, he does want to do the damage to you, so he will take the enfeeblement, and you have resistance 15.
Cliff:Okay.
Cliff:And he will take persistent spirit.
Cliff:As in holy.
Cliff:Because of relentless.
Gamemaster:Why does he do that?
Cliff:Because of the relentless reaction.
Gamemaster:Oh, yes!
Gamemaster:It takes 3 persistent spirit damage.
Cliff:which is going to be holy for me because I'm sanctified.
Gamemaster:Absolutely.
Gamemaster:Okay, so we do the damage first.
Gamemaster:So we are going to take the damage.
Gamemaster:Oh, I did that again.
Gamemaster:You can ignore that.
Gamemaster:That was a big number, but I rolled too many dice.
Gamemaster:Let's try that again with substantially fewer dice.
Gamemaster:Okay, you're going to take 50 points of slashing damage, and then minus 15.
Cliff:Why is that 37?
Gamemaster:So, yeah, there you go.
Gamemaster:Then he is going to take 3 persistent spirit damage, and he's infeasible too.
Cliff:Minus 15.
Cliff:That doesn't make sense, right?
Cliff:Oh, it's not.
Cliff:It's exalted, so it's 2.
Cliff:I take 2 less to make sure to give it to everyone else.
Gamemaster:Yes.
Gamemaster:Okay, and that was the end of his reaction.
Reverend:Thank you.
Gamemaster:It's still your turn.
Cliff:Cool.
Cliff:He's on the ground.
Cliff:So, you know what?
Cliff:Fuck it.
Cliff:We ball.
Cliff:So I'll hit him last time.
Cliff:Actually, no, no, no.
Gamemaster:Okay, sure.
Cliff:I'm going to... I don't have a reaction, so I might as well do this.
Cliff:Okay.
Cliff:I will hit him one more time.
Gamemaster:You are hitting again.
Gamemaster:Okay.
Cliff:Yes.
Gamemaster:That does, unfortunately, yes.
Cliff:Yes.
Cliff:That's fair.
Gamemaster:Okay.
Reverend:oh no
Gamemaster:And that's the end of your turn, yeah?
Cliff:Yes.
Gamemaster:At the top of the initiative, you will see the blood fountain at the top parts, and someone walks through it.
Cliff:This ain't good, boys.
Gregor:Not good.
Cliff:Oh, no.
Zangron:Already did the one thing.
Gamemaster:As another, more demonic-looking figure walks through the blood and says, What's happening here?
Gamemaster:And is going to enter the initiative.
Reverend:Oh, God, the fixer.
Gamemaster:But he rolled low on the initiative.
Gamemaster:So it's not his turn, it's Graham's turn.
Gamemaster:So he's just appeared.
Gregor:Now I'm feeling more scared than I was before It is late Let's play on Monday
Reverend:Sorry.
Reverend:Can I request that we call it for this week and finish the combat next week as it is already 20 minutes?
Gamemaster:Sure.
Zangron:Yeah.
Gamemaster:Oh my god.
Gamemaster:I'm sorry.
Gamemaster:I didn't see what time it is.
Gamemaster:I apologize.
Gamemaster:Yeah, absolutely.
Gamemaster:We will pick this up another time as the fixer shows up.
Cliff:I'm down.
Gamemaster:Next Monday?
Gamemaster:Okay.
Cliff:One quick final question.
Cliff:Treat wounds or battle medicine, that's just per administer, right?
Cliff:So the immunities, if I administer it and then someone else administers it, the immunities... Okay, cool.
Gregor:the resistance or oh i didn't know that ah lovely
Reverend:you you
Gamemaster:What?
Gamemaster:Yeah, they become immune to battle medicine from the person who used battle medicine on them.
Cliff:Cool.
Cliff:Cool, cool, cool.
Gamemaster:I will double-check that, but I'm pretty sure that's how that works.
Gamemaster:Battle medicine... The target is immune to your battle medicine for one day.
Cliff:So I'm going to need a battle medicine accession.
Zangron:Sure.
Gamemaster:We'll see.
Gregor:You're doing better than I am I'm not ready
Gamemaster:Alrighty.
Reverend:Yeah.
Gamemaster:Sorry for keeping you guys so long.
Gamemaster:I guess we'll pick this up.
Gamemaster:I'm not sure if this isn't, I don't think, going to take a full next time, though.
Gamemaster:Do we want to do the, like, whatever?
Cliff:Do you want to do yours first, Tanner?
Cliff:I can.
Gamemaster:We'll figure something out.
Gamemaster:We don't need to do it now.
Gamemaster:I don't want to hold you guys.
Cliff:Yeah, sounds good.
Cliff:If Josh could teach me Foundry, I might be able to do it.
Gamemaster:Okay.
Gamemaster:That's fine.
Cliff:All right.
Cliff:See ya.
Zangron:Yeah.
Gamemaster:Bye.
Reverend:Thank you.
Gregor:Thank you.