Argyle:Josh, I know it's not recorded in the transcript, but I flipped off your bot.
Argyle:you
Argyle:Hello.
Gamemaster:Heyo.
Gamemaster:How are we doing?
Argyle:Doing well, getting Neo some treats.
Gamemaster:It's fun.
Argyle:How are you?
Gamemaster:I'm doing all right.
Argyle:I've started a new project, coding project.
Gamemaster:Oh, what you making?
Gamemaster:I assume that's why you were asking me for the homebrew stuff.
Argyle:That's a separate thing.
Gamemaster:Oh.
Argyle:I'm going to...
Argyle:Do you know Obsidian, the book editor thing?
Gamemaster:Yes.
Argyle:I'm making my own because... Oh, I don't know if there's a notion replacement, but there's one that people use for keeping track of their books and then writing.
Gamemaster:Wait, no, sorry.
Gamemaster:Obsidian the Book Editor, this is different than Obsidian the Notion Replacement?
Johnny:Obsidian.
Gamemaster:Uh, oh, yeah, it's the same one.
Argyle:Yeah.
Argyle:Yeah, I'm making my own because I'm actually trying to write a...
Gamemaster:Okay, sure.
Argyle:kind of interested in writing a book, but not actually publishing it.
Argyle:I've never wanted to see the light of day.
Argyle:I've just always thought of this story that I thought would be fun, so I'm just storeboarding it, and then I think I'll eventually do D&D out of it.
Argyle:So I used Obsidian for a little bit, and I was like, I don't like this, so I'm just going to make my own.
Johnny:You're.
Argyle:And now that I live in the world of agentic coding, it's possible.
Gamemaster:Can I ask you maybe a silly question?
Argyle:So, yeah.
Argyle:Yeah.
Gamemaster:When you say that you're... Okay.
Gamemaster:You want to write stuff.
Argyle:Yeah.
Gamemaster:Is making an obsidian replacement just procrastinating writing the stuff?
Argyle:No, no, no, no.
Argyle:No, because I want to have nice features where I'm going to... So the general idea, this is similar to Obsidian, but there's like a wiki system where I can link entities and then see like a whole map of it connected.
Gamemaster:Okay.
Johnny:Oh.
Argyle:There's like a chapter where I can write chapters and have it autocomplete grammarly, all of that.
Argyle:Storyboard where you can move them around.
Argyle:And then I want other features, like I want to be able to add entities inside the writing, sort of links to the wiki pages.
Benny:Thank you.
Argyle:And then I could just change the names of things and it'll auto-change everything and all of that.
Argyle:And then I also want to add AI support into it to help me brainstorm.
Argyle:Because again, this isn't going to be a published book.
Argyle:It's more going to be like a world building for a D&D world.
Argyle:So, yeah.
Gamemaster:Well, that's exciting.
Argyle:I got the Claude Code $100 a month one, and I am churning through stuff now.
Gamemaster:Are you going to?
Gamemaster:Sure.
Argyle:It's actually really nice.
Gamemaster:How much does $100 a month get you with Cloud Code?
Argyle:A lot.
Argyle:I'd say.
Gamemaster:I mean, compared to the $20 version.
Argyle:Well, they say five times, but I feel like it's more than that, to be honest with you.
Gamemaster:That's funny.
Argyle:Yeah.
Gamemaster:It's literally five times more than the other plan and it's just five times more tokens.
Johnny:There.
Argyle:Yeah, but if you go to the $200, I think it's like 50% cheaper technically because they give you like 20 times.
Gamemaster:I mean, I guess that makes sense.
Argyle:I'm not spending $200 a month on this project, but I built it in a way that if I exhaust my five-hour limit, it easily picks it up the next five hours.
Argyle:but I haven't really hit that yet.
Argyle:And I've been using the Ralph plugin.
Argyle:It's very fun.
Gamemaster:Is it just instead of Claude, it's Ralph?
Johnny:Jorge, are we allowed?
Argyle:Does anyone watch The Simpsons?
Johnny:Like Ralph Wiggum?
Argyle:Yeah, it's named after that.
Argyle:The idea is if you just tell it all, if you treat LLMs like Ralph Wiggum when they're stupid but very persistent and not scared of failure, you set a commander like Ralph Loop
Argyle:And then you're like, five.
Argyle:And then it intercepts Claude trying to exit.
Argyle:So if Claude thinks it's done with the coding task, it intercepts it.
Argyle:And then goes, are you actually done?
Argyle:And then it goes, no.
Argyle:And then it will keep retrying.
Argyle:And then it's smarter at getting it to stop early, kind of.
Argyle:Or it does it to your max iterations.
Argyle:Yeah.
Argyle:It's going all right.
Johnny:That's pretty cool.
Johnny:Are we, can we get a hint about what the story is or are you keeping it quiet?
Argyle:Yeah, so I've had this idea for a while.
Benny:Thank you.
Argyle:I had a similar idea during Titanfall, the video game.
Argyle:So the idea is, it's post-apocalyptic world, and there's like steampunk-style Greek god-like things.
Argyle:And then there's a race of humans that are attempting to fight them with mech warriors.
Johnny:Cool.
Anzu:Excellent.
Johnny:I like it that's pretty cool.
Argyle:It'll be a lot of fun.
Argyle:And the basic idea is all of the Greek god-style things are somewhat grounded in reality, but they use modern technologies to be more powerful.
Argyle:The Zeus-like entity took over New York and now it's abandoned and has just covered it in power lines.
Argyle:And the idea is he's like a conductor.
Argyle:So he has a bunch of generators feeding the city.
Argyle:And he skates around and zaps people.
Argyle:And he has a War blimp with a nuclear reactor.
Anzu:Yeah.
Argyle:And he just rains lightning down on people.
Argyle:The Poseidon character has an artificial moon that affects the gravity in his area.
Johnny:That's really cool.
Argyle:And the idea is that gives him cool... Yep.
Johnny:This is really cool.
Argyle:That gives him more powers.
Argyle:The Hades person is a...
Argyle:has like a mutated strain of pomegranates that he like seeps into the water supplies.
Argyle:So he's like mass drugging everyone in his, his like island.
Argyle:So it's more of like a S, like a old Soviet Russian style thing with like all of that.
Argyle:It's not going to have full parody.
Argyle:It's not going to have full parody to all the gods.
Argyle:I'm going to have like, there was a War thing and then it's going to be, it's going to be fun.
Argyle:That's the idea.
Argyle:And then when this mutation also affects animals and plants, so there's weird Greek-like animals or things like that in the forest that they fight with mechs.
Argyle:Yeah, so that's the idea.
Anzu:I'm looking forward to the anime.
Gamemaster:Okay.
Benny:Isn't this just a plot of... No, I'm joking.
Argyle:I was going to say, you bastard.
Argyle:You fucking bastard.
Anzu:Isn't that just Percy Jackson and the Lightning Thief?
Johnny:It's Percy Jackson lighting thief meets like Pacific Rim.
Benny:What if I had a weird niche video game?
Benny:Isn't that just like Worms in Action?
Argyle:I'd be so mad
Benny:It's really close to Worms in Action.
Benny:And I show you a low poly worm fighting game.
Benny:That's just everything you've described so far?
Gamemaster:Thank you.
Benny:Yeah.
Johnny:But with worms.
Benny:Jorge is like, I don't know.
Benny:And then he finds one day the game disc from PS2 and he's like, this subliminally influenced me years later to write this story.
Johnny:Listen, it's really disturbing when that happens and it's not fun.
Johnny:You're like, oh no, I'm a fraud.
Argyle:It is.
Argyle:Since this book is probably never going to be read, the general idea is that the main character is from one of the villages.
Argyle:There's going to be different main characters, but one of them is from a village outside of Zeus' area.
Argyle:Most of the first story is going to be them plotting to kill Zeus.
Argyle:It's going to fail.
Argyle:Then Zeus is going to be like, fuck it, you can have my powers.
Argyle:Then he basically dies and gives it to the main character.
Argyle:And then the main character is going to slowly realize that Zeus was the only good one, and he was keeping all of the other guys at bay.
Argyle:And then once he fell, and the main character has no idea how to use these powers, all of the other ones start encroaching.
Argyle:And then he's going to also realize that the... Do you guys, in Greek mythology, know there's Typhoonus or something like that?
Argyle:The monster guy that attacks the gods?
Argyle:The idea is he's going to be buried under the old city, the capital city.
Argyle:And he's going to start waking up and one of the other gods wants to try to wake him up.
Argyle:And the main character is going to be like, I fucked everything up.
Argyle:And then slowly he's going to start turning into like the original Zeus and just kind of like hoarding things, not sharing, killing people.
Argyle:That's the whole general plan.
Johnny:I like that.
Argyle:Yeah, yeah.
Argyle:It's never going to get written because instead of writing this, I'm writing an editor to write it.
Argyle:And then I'm going to make a DMT game out of it.
Argyle:But... Yeah, but you know what?
Johnny:Josh, Jorge, Jorge, you ever heard of world builder, world builder's disease?
Gamemaster:Tolkien wrote a book.
Argyle:Tolkien.
Argyle:Okay?
Argyle:Tolkien.
Johnny:Listen, man, you ever read the Lord of the Rings?
Argyle:Tolkien... I have.
Gamemaster:Tolkien wrote multiple books.
Johnny:You ever read the Lord of the Rings?
Johnny:There's so many songs.
Johnny:There's too many songs.
Argyle:Songs are... I just skipped them.
Argyle:Also... He didn't...
Argyle:It's like he didn't even want to write Lord of the Rings.
Argyle:It's like he's just like, I really just wanted to write the Salmorinian, whatever it is.
Johnny:He did.
Argyle:And I guess I have to write a fucking story.
Johnny:He did.
Johnny:He wrote all that lore and then was like, man, I want someone to read this.
Johnny:I guess I gotta put it on a story.
Johnny:Anyway, here's Tom Bombadil.
Argyle:I also love... There's a quote from Jorge R.R.
Argyle:Martin where he's like, some guys write books like architects.
Argyle:Others are gardeners like me.
Argyle:We just kind of write shit and see how it blossoms.
Johnny:Yeah.
Johnny:That's how I write stuff.
Argyle:Yeah.
Argyle:No, no, no, no.
Argyle:So I want to make this whole editor so I can get the story fully down.
Argyle:Yeah.
Argyle:Also, Josh, I might steal the idea of the cognitive world, but that's on you.
Argyle:You didn't copyright it.
Gamemaster:that's fine I did not invent the cognitive world either I don't know talk to Carl Jung or something like it's fine kind of honestly
Argyle:Yeah, well.
Johnny:Did Carl Jung copyright Jungian psychology?
Benny:What, is he a sci-fi writer?
Benny:I don't know enough about philosophy for someone to be like, a conscient.
Benny:He is, actually.
Benny:Or like, whatever.
Benny:I think he trademarked it.
Gamemaster:I mean, everybody still calls it that, so a little bit, yeah.
Johnny:Dang.
Benny:You can try to make it your own.
Benny:Did he copyright Jabalian psychology?
Benny:You tell me.
Gamemaster:Good question.
Johnny:Thank you.
Benny:There's a funny... I don't know.
Benny:I think it's a vaguely reoccurring tweet where it's like someone tweets like... It's so annoying when someone who...
Benny:names a phenomenon gets more credit than the person who discovers it.
Benny:And it's just like someone quote tweets it with like, I call this the Tom effect.
Benny:And the guy's name is Tom.
Gamemaster:He did send it to me.
Gamemaster:I'm sorry, everybody, for PathBuilder being down.
Gamemaster:I mean, you know, sorry as if I was the one who caused it.
Argyle:Josh, did you hack it again?
Gamemaster:But yeah, I hacked it again.
Johnny:Path builder down again.
Johnny:It's up for me.
Benny:I had to look at, it was down last night.
Benny:I had to look at the GitLab to confirm that I wasn't doing something wrong because I did 400 things in my path builder and like fucked my path builder all the way up.
Gamemaster:Oh.
Benny:I had to log, re-log in like several times.
Benny:And then I finally went to the GitLab.
Benny:It's like, nah, dude, it's fucked up.
Benny:And I was like, oh, so when I am able to log in, I'm going to have to restore from the backup that they conveniently made me make before I cleared all my site data and logged out.
Benny:fucking horse shit and then i fucked up today because i get home essentially as dnd starts so josh is like can you send me your thing it's working and i'm like i'm in transit um and then i like went in and i like clicked it's just like do you want to use from main folder or g drive i was just like i don't know what happens if i click g drive and it puts a cookie in or something in your fucking cookies that does not allow you if you don't want to give it access it can never use anything else
Benny:Every time you click to import something, it's like from G drive, give me, give me permission.
Benny:And if you go, no, I'm not giving you permission.
Benny:It just sits spinning wheel.
Benny:Like you gotta, you gotta give me permission for this.
Benny:So I was very frustrated 15 minutes ago.
Anzu:Were my methodologies acceptable?
Gamemaster:I mean, luckily enough, this level is relatively easy in terms of leveling up.
Gamemaster:For me to import as well, since it's one change, which is great.
Johnny:Okay.
Gamemaster:Yeah, it totally worked.
Gamemaster:Tanner communicated to me just by writing the three options he selected into a Discord message.
Gamemaster:But funnily enough, because of the way that the timings worked out, Jorge's and Noah's just worked because they got it to me before Pathfinder was broken.
Gamemaster:And then Tanner and Mike, unfortunately, didn't get it in under the window.
Argyle:Fuck it, nerds.
Gamemaster:But because the level is such a small change, I've input it all now.
Gamemaster:It's great.
Gamemaster:Everything's working.
Gamemaster:All worked out.
Anzu:I did it on Saturday, and I guess they were just down all weekend.
Gamemaster:Yeah.
Gamemaster:Unfortunate.
Gamemaster:But it worked out.
Gamemaster:Not that we needed to level up.
Gamemaster:Like, why would I need to import it into Foundry for anything?
Gamemaster:I don't know why that would be necessary.
Benny:Yeah.
Benny:Yeah.
Johnny:Yeah, let's go on this.
Gamemaster:So, yeah.
Gamemaster:It wasn't important for the session anyway.
Gamemaster:We can stop talking about it.
Gamemaster:Yeah.
Gamemaster:Do we want to just start playing Pathfinder?
Argyle:Sure.
Anzu:You might as well.
Gamemaster:It's a little early, he says jokingly, because, you know, but it's fine.
Johnny:Let's do it.
Benny:I can make some stuff up.
Gamemaster:Yeah, do you want to make some stuff up?
Anzu:We know you can.
Benny:Uh... I hate... I hate UPS.
Gamemaster:He's not doing well at making stuff up.
Benny:I ordered a vacuum one time and they shipped it via UPS and I got stuck and I had to yell at the person from the vacuum company in support chat to resend the vacuum and open a fucking claim because it had been two weeks since the item was scanned and they still claimed it was out for delivery.
Benny:I recently bought an expensive pen.
Benny:The pen has the same fate.
Johnny:Thank you.
Benny:I've been waiting here for a metal... No, it's not that expensive.
Argyle:Is it Mont Blanc?
Benny:I've been waiting for a pen, for a metal pen for two weeks.
Benny:They're going to resend a new one and I have to UPS send it to some other fucking address.
Benny:so that it doesn't go through the Bayonne, New Jersey hub.
Benny:If you ever see something go through the Bayonne, New Jersey hub, open the claim now.
Argyle:It's gone.
Argyle:I'm also sorry for asking if it's in Mont Blanc.
Johnny:Is it?
Argyle:That's like...
Argyle:Mont Blanc.
Argyle:That's like being like, oh, I got a new car.
Argyle:Isn't it McLaren?
Johnny:Did you get a McLaren pen?
Benny:I saw people discussing pens because I got a space pen, the bullet.
Benny:uh form factor and i was like i was like oh this is like actually very very cool um because previously i had some like multi pen space pen but the bullet pen is so fucking small and then you open it and it's a normal size pen
Argyle:Oh, yes.
Argyle:Hey, Josh, can I ask you a quick question?
Gamemaster:Yeah.
Argyle:Are most of the people in the pilgrimage going to be unholy?
Gamemaster:I don't know how you would expect me to answer that question.
Argyle:Just like Josh.
Argyle:Just Josh answers it.
Gamemaster:Yeah, I know that the guy GMing your thing is an asshole.
Gamemaster:I'm on your side.
Gamemaster:I can guarantee that at least one of them will be unholy and at least one won't be.
Gamemaster:I'm not going to tell you the total number of people attending, though, so it's up to you.
Argyle:Okay.
Argyle:You drive a hard bargain.
Benny:And everyone else is religious.
Argyle:Noah, what do you think?
Argyle:50-50?
Johnny:Well, isn't this run by devils?
Johnny:So I think there's definitely going to be some unholy folks.
Argyle:Yeah.
Gamemaster:That's actually the plot twist.
Gamemaster:Devils are holy in this setting.
Gamemaster:That's the only change from regular Pathfinders that I've made devils holy.
Gamemaster:That's it.
Anzu:I'm going to put it at a solid 20% to 30%.
Johnny:I feel like we're going to run some...
Argyle:20-30% that there are unholy people or 20-30% of the population will be unholy?
Anzu:Yes, the second.
Argyle:Alright.
Argyle:You're sounding like a weatherman.
Argyle:20-30%!
Johnny:There's a 20% chance of unholiness on this expedition.
Benny:No, it means 20% of the people 30% of the time are unholy.
Johnny:60% of the time, it works every time.
Johnny:I took two... Oh, gosh.
Benny:It works every time.
Gamemaster:Who wants to do a recap?
Gamemaster:Oh, sorry.
Johnny:I was going to say the two spells I took, I don't know if they're going to be ever useful or if they're going to be the best spells I've taken.
Gamemaster:You go.
Johnny:So we'll see.
Anzu:All it takes is one moment for a spell to shine.
Benny:I had a...
Gamemaster:Oh, speaking of spells.
Gamemaster:I meant to ask this.
Gamemaster:Jorge, I don't have your spells for level four.
Gamemaster:Your rank four spells.
Argyle:Yeah, remember I said that I don't even get to have them until a rest, and then I'll just put them into... I can change every rest.
Gamemaster:Oh, you're just, okay.
Gamemaster:I was going to load it into your foundry, but that's fine.
Argyle:Yeah, yeah.
Argyle:Nah, I can just copy-paste it.
Gamemaster:Okay, that's okay.
Argyle:Because I don't know what I want on rest.
Gamemaster:That's a you thing.
Argyle:Like, what if we get there and we're just all unholy people, and I'm like, I don't want this now.
Gamemaster:I know.
Gamemaster:I've been thinking about making a module for foundry that just adds all of the things from the divine spell list to the cleric spell list onto your... It's weird.
Johnny:Okay.
Argyle:It's not worth it.
Argyle:Yeah, it's not worth it.
Gamemaster:Either way.
Argyle:I got it down.
Argyle:Because also, sometimes if we're going to do an expedition, and I'm going to change it the morning of, but Foundry isn't up until the sewers.
Argyle:I knew we were going to do the sewers, but it was mostly downtime.
Argyle:But when we planned to do the sewers, I was like, I need to bring these things.
Argyle:So I have to do it fast at the start of the fight anyway, so no worries.
Gamemaster:Recap?
Gamemaster:Jorge's hands are up, so I think he goes.
Argyle:Yes.
Gamemaster:He's claimed it.
Argyle:So it starts with us sitting in the inn.
Argyle:We're like, it's kind of late.
Argyle:We should go to bed.
Argyle:And then our guy was like, hey, guys, can we chat?
Argyle:Milk and whiskey.
Argyle:So everyone's like, all right, great.
Argyle:Milk and whiskey.
Argyle:And for the first time in, I guess, like nine months of traveling together and maybe years of us actually playing this game, our characters gave some more backstory.
Johnny:um you
Argyle:And we were like, I guess we trust you guys since we've literally been through life and death together multiple times.
Argyle:So we shared some information.
Argyle:We're like, oh, actually, this kind of makes sense where we're all traveling together.
Argyle:Great.
Argyle:Let's get let's get.
Argyle:Yes.
Argyle:Thank you, Noah.
Argyle:Let's get out bright and early in front of this thing and just get to where we're supposed to be.
Argyle:And then we're like, wait a second.
Argyle:Let's buy a bomb first.
Argyle:So we did that.
Argyle:Then we all loaded into our car.
Argyle:And we started our drive.
Argyle:It wouldn't be one of our groups unless we had a cache of a bomb or something.
Johnny:you you
Argyle:So we start driving.
Argyle:It's going pretty well.
Argyle:We're navigating.
Argyle:We're vibing.
Argyle:We're shooting the shit.
Argyle:The weird creepy twins are doing some magic behind.
Benny:NPR is on.
Argyle:We're driving.
Argyle:NPR's on.
Argyle:Suddenly, we sense someone's trying to fuck with us.
Argyle:Big mistake.
Argyle:The only people who get to fuck with us are half-giants.
Argyle:So we get out.
Argyle:We pull over.
Argyle:We do some analysis.
Argyle:We realize the roof of our car.
Argyle:We said, fuck it.
Argyle:And we threw it out.
Argyle:If this was an actual G-Wagon, that probably would have been like a $20,000 bonnet.
Argyle:But we're like, fuck it.
Argyle:Yeet.
Argyle:We get back in.
Argyle:We start driving.
Argyle:Then we spot him.
Benny:you
Argyle:Some crazy motherfuckers who have a rocket launcher and a magic guy.
Argyle:It feels like Scott Pilgrim's Against the World or whatever it is movie, where one of the evil exes just has a fucking rocket launcher.
Argyle:Anyway, we see it.
Argyle:We navigate.
Argyle:He tries to detonate the bonnet bomb.
Argyle:We threw it out.
Argyle:They shoot a rocket.
Argyle:Benny...
Argyle:evasively drives.
Argyle:Mindbird goes, and just skips the rocket.
Argyle:It was like a Dragon Ball Z. Whoa!
Argyle:Rocket flails off.
Argyle:Scary fake dragon scares most of the people off.
Johnny:You.
Argyle:Dumb guy decides we should still chase him.
Argyle:So they keep chasing us.
Argyle:We blow up a tire.
Argyle:They fall behind.
Argyle:And now they're just waiting for the next people that are going to come to the pilgrimage.
Argyle:Who are going to be much meaner than us.
Argyle:And I mean like.
Argyle:If they're on the road.
Argyle:Even if they don't try to mug them.
Argyle:They still might get killed.
Argyle:Because those people are probably very mean.
Argyle:And that's where we left it off.
Gamemaster:Yeah, that did also happen.
Argyle:Oh.
Argyle:Benny got a little newspaper.
Argyle:And then read.
Argyle:They're like oh my god bombs.
Argyle:And then terrorists took credit for it.
Johnny:oh wait we also talked a lot
Gamemaster:That's true.
Gamemaster:I mean, you guys never even tried to take credit for it, so somebody else is gonna at some point.
Gamemaster:But yeah, that's an accurate recap.
Gamemaster:I think that's worth a mythic point if I had to.
Gamemaster:You did talk to Aut, right?
Argyle:oh yes yep so Aut's like hey guys you guys want to do two things for me I'll answer any question and then we're like oh do you have any suggestions on what we should ask and he's just like no you guys can ask literally any question you want and we're like we're good we don't actually have any things we're curious about
Gamemaster:You're totally right.
Gamemaster:There was that bit in the middle where you talked to Aut.
Argyle:And he's like, you sure you don't want to leave a door unlocked or wreck my smile somewhere?
Johnny:you
Argyle:And we're like, we don't really know what we want.
Argyle:So like, we don't really get anything because we don't even know what we should want to know.
Argyle:So we're good.
Argyle:And he's like, okay.
Gamemaster:I don't remember him having quite that affectation or attempting to do that.
Gamemaster:But if that's how you heard him, then that's how you heard him.
Gamemaster:That's fine.
Benny:He's the villain from Who Framed Roger Rabbit?
Argyle:I don't know.
Gamemaster:Yeah.
Argyle:I feel like him and... Which six-fingered magician helped kill the president?
Gamemaster:Either way.
Johnny:Oh, Professor Eyeball.
Gamemaster:Yeah.
Benny:Donnie Dozenfingers?
Benny:Wait, what was his name?
Johnny:Also known as Eyeball Pixingers.
Gamemaster:I wore six fingers.
Gamemaster:I hate him.
Gamemaster:I hate him.
Johnny:Those one-hinged characters.
Gamemaster:I hate him.
Gamemaster:I hate him, and I hate that the other people in the party were equally unhinged, because I just went to double check, and the next line is Grindel Vilksnake, which is not great either.
Benny:Josh, you gotta... Wait, wait, let me look at Grindelwilksnake again.
Johnny:And Mole Man.
Argyle:What's also great is we might have been able to meet the twins in that one shot.
Gamemaster:And Mole Man.
Benny:He's a catfolk sorcerer?
Gamemaster:What?
Johnny:Normally our adventures are like Monty Python or something.
Johnny:That one was a little off the rails.
Benny:Where's the party?
Gamemaster:Yeah, Tim Burton.
Gamemaster:Yeah.
Argyle:They would have had to fight.
Johnny:That was the only time we lost D&D.
Argyle:Boulder.
Gamemaster:So much.
Benny:He kept looking for a party and then a wine cellar.
Gamemaster:Yeah, you definitely.
Argyle:Bring these characters back.
Argyle:Tanner, you gotta make a crazy loon.
Argyle:And we gotta go bring these back.
Anzu:I am very content not being associated with that group at all.
Argyle:No.
Argyle:You gotta make a loser.
Johnny:They might be out there somewhere.
Benny:We stole a car or something.
Benny:I thought the bomb was 60.
Johnny:We don't know what happened to them.
Johnny:The three of them could still be out there.
Johnny:100%.
Argyle:They got fired.
Gamemaster:40.
Argyle:I know that.
Argyle:40?
Anzu:How many years ago was that assassination?
Gamemaster:No, slightly more than 40.
Gamemaster:Because the bomb going off is 40 years ago, I think.
Gamemaster:Or maybe, no, maybe the bomb going off is 20?
Gamemaster:I can't remember.
Gamemaster:I think it's 40.
Gamemaster:I think bomb going off is 40.
Argyle:Well, Boulder was adopted from Dwarves, so he's going to be able to live longer.
Gamemaster:No, bomb is 40, assassination is 60.
Gamemaster:I know, I mean, I have a timeline that I can double check.
Gamemaster:One second.
Argyle:They taught him more than a function.
Johnny:I don't know if that tracks.
Johnny:That's like saying a goldfish adopted by people is going to live longer.
Gamemaster:All right.
Gamemaster:It's currently 863.
Gamemaster:The assassination happens in 802, and then the bomb going off is in 823.
Benny:how wait oh sturdy as ever
Gamemaster:So 40 years ago was the bomb, and then 20 years before that was the assassination.
Gamemaster:So Vilksnake is, what, 80 now?
Gamemaster:80 and six fingers.
Gamemaster:Sorry, Vilksnake and six fingers are walking around at 80 years of age.
Argyle:Thank you.
Gamemaster:Assuming they were like 20 when it happened.
Gamemaster:They could be around.
Benny:Oh, one thing that I thought was funny last session.
Gamemaster:I don't know if the extra fingers increases your lifespan or not.
Gamemaster:It could be.
Johnny:You get 30 more years per finger.
Gamemaster:It could happen.
Benny:was it's like the first time I've willingly divulged backstory, and then everyone else felt like they had to also divulge backstory, and I was like, that better have been worth it, because I was saving that up for years.
Benny:If you guys see me divulge backstory, you're like, whoa, whoa, I'm actually not me, and my cousin is me, and my family, they're all ghosts, and they're not real.
Benny:That's how it felt.
Johnny:Wait, I have this question.
Johnny:Is Atum, your dad, the heart, is that spelled A-D-A-M?
Benny:No.
Johnny:Is it spelled Atom?
Johnny:A-T-O-M?
Benny:no there's a third spelling yeah a-t-u-m
Johnny:No.
Anzu:Oh, boy.
Johnny:There's a third spelling.
Argyle:Oh, no.
Johnny:How is it spelled on the permission slip?
Argyle:It's Leet... It's Leetspeak.
Anzu:Wait, haven't we... Is his name on the permission slip?
Gamemaster:Yeah, it would be on the permission slip.
Gamemaster:They would have seen it.
Gamemaster:It's not a secret.
Anzu:Whoa.
Anzu:Now that's interesting.
Johnny:I'm 100% going to Google this.
Anzu:Gotta update my file.
Benny:You can hunt down all the root words I've used for my characters with Atum, I think.
Gamemaster:I would also note that Anzu would have heard of his dad before, just as part of interacting with Belvedere.
Anzu:Does Atum have a full name, Josh, or is it just Atum?
Gamemaster:The other two wouldn't have, because they'd have no reason to, but you might have come across him once or twice, or his name.
Gamemaster:One second.
Benny:I think my name's Plasmodio, but I may have also given you one where that was another person's name.
Gamemaster:Well, so, I mean, that is something.
Johnny:And how is Benny's full name spelled?
Gamemaster:If I recall correctly, Plasmaria was originally in, like, one of the documents you sent me, the name of one of Benny's siblings.
Gamemaster:And then as part of play, it somehow turned into Benny's last name.
Gamemaster:So I suppose now it is Atum's last name, but he has a title as well that you would be familiar with, and I'm just double-checking so I don't get it wrong.
Benny:B-E-N-N-I-X
Johnny:I heard that.
Argyle:I noticed Noah recognized where Argyle came from.
Johnny:I was like, I couldn't have heard that right.
Johnny:And I asked again and I was like, oh yeah, that's where it came from.
Gamemaster:Can you actually... I know we're not quite in the game yet.
Gamemaster:This is a weird interstitial bit.
Gamemaster:But can I have Anzu roll... Gosh, what would I... Let's make this an Arcana check as a substitute for like a recall.
Gamemaster:It's a recall knowledge Arcana check to know if you know any other information about Atum other than you've heard the name in relevance to Belvedere.
Anzu:Big number, 31.
Johnny:you you
Gamemaster:31.
Gamemaster:He's the vice provost of cognitive science at Belvedere.
Gamemaster:I don't think you would have ever had any reason to interact with him or the cognitive studies department in general, but the name would have come up as part of org charts and the like.
Gamemaster:Yeah.
Benny:Manix is not an exact spelling of the thing that I used to name Benny.
Gamemaster:Okay, well, now that we've gotten some lore out of the way... That's him.
Johnny:Show's on this guy.
Gamemaster:That's Benny.
Argyle:Well...
Gamemaster:That's Benny.
Gamemaster:That's him.
Gamemaster:That's what I've been imagining in my head this whole time.
Benny:That's actually him.
Benny:No, that's actually him.
Benny:That's the guy that inhabits Benny's body.
Johnny:Nice looking guy.
Benny:He's been hiding his
Benny:Filipino accent?
Benny:I don't know what accent that guy would have had.
Gamemaster:That's it.
Johnny:Benny's been Filipino this whole time.
Benny:If you hit Benny hard enough, he can't focus to keep the accent going.
Benny:He just sounds like a Filipino dude.
Benny:The voice gets slower and everything.
Johnny:Hey, Benny, towards the end of the fight, you got hit pretty hard, and you sounded a little Filipino that day.
Benny:His common becomes broken and you're like, I don't know if...
Johnny:She's being attacked.
Benny:What happened?
Argyle:Benny gets home, asks the bar, can you make adobo chicken?
Benny:Benny's possessed.
Anzu:What the heck?
Benny:Josh, whatever you're doing, we're going to keep doing this.
Gamemaster:Okay, fine.
Gamemaster:Sorry.
Gamemaster:Let's just actually do... Let's play some Pathfinder.
Gamemaster:That's probably a good idea, yeah?
Argyle:Yeah.
Gamemaster:So, one shot... Sorry, recap was correct.
Gamemaster:You get the mythic point.
Gamemaster:We pick up...
Gamemaster:Today's session, as we drive our way over to Ragged Roost, the town that you were in just six months ago that they were still constructing the Strider in.
Gamemaster:Can I get a perception check as we pull in?
Gamemaster:Because as we resolved from the last session, you don't meet any other obstacles on your path to get into the city.
Argyle:Yeah, buddy.
Argyle:Oh!
Argyle:21.
Gamemaster:What did we get?
Gamemaster:Twenty-one.
Gamemaster:Okay, this was a low difficulty, so that is fine.
Argyle:Great.
Anzu:you
Gamemaster:The only thing of note here is as you start driving into the city, first of all, off in the distance as you pull in, you see the constructed Strider towering over what used to be the small mining city.
Gamemaster:And I say towering over because I don't know if any of you have seen a Strider before, like any of your characters, but you as players have seen them.
Gamemaster:They are massive.
Gamemaster:They are literal, actual cities on legs.
Gamemaster:This particular strider is maybe on the smaller side for a strider, but it's still much larger than the town it was built over, the town that they originally used for infrastructure, to the point that if you were to stay in Ragged Roost now...
Gamemaster:you would be completely covered in shadow the entire time because the Strider is larger than the city itself.
Benny:Thank you.
Gamemaster:From this distance as you drive up, it's a little difficult to get an exact perspective on it, but you would guess it's about...
Gamemaster:maybe three quarters of a mile uh wide you don't know how deep it is but if it's even half of that it's already massive um to to be something on legs and it is also at this point uh about 300 feet off of the ground the legs themselves are about 300 feet tall propping the city up um
Johnny:Thank you.
Gamemaster:It's a little, perhaps, arachnid in structure.
Gamemaster:It's actually got this weird slight spider, slight centipede-esque quality to it because it has what looks to be eight legs on each side, kind of offset so that they can move without bumping into each other.
Gamemaster:You assume to help it move with relative speed, but you don't know quite how quickly one of these things could move when they're really in motion.
Gamemaster:Yes, tannery.
Anzu:I don't know if this is how things work, but do I see anything on it that indicates how it will travel across the horizon?
Gamemaster:So the difficulty here is that there isn't anything that immediately, there is no one form factor that a slide takes, the thing that lets you move across the horizon.
Gamemaster:For instance, your car is outfitted with a slide because you use that to drive through tolls to get to other parts of the city.
Anzu:Okay.
Gamemaster:And the actual slide itself, you never visually see.
Gamemaster:It's a small box in the engine compartment, just kind of mounted in with the rest of the machinery.
Gamemaster:That said, there had been a comment about this while I was still under construction when you guys first came to this town for the party.
Gamemaster:The construction of the Strider is interesting because there are some things that you expect for this from like images you've seen in newspapers and maybe a reading in a textbook or something like that where you have the base, you have the legs on the bottom.
Gamemaster:And then you have the platform where all of the machinery for moving the legs and stuff is.
Gamemaster:And then you have on top the city where buildings are put.
Gamemaster:And then usually the upper echelons of the noble slash aristocrat equivalents that live on these cities live.
Gamemaster:But there is an interesting fourth layer almost rising up out of the buildings that are built on the surface that is this strange astrolabe weird collection of spheres and gyroscopic structures towering above the buildings itself.
Gamemaster:It's not a normal part of the Strider's build normally, and so you gather that might be part of the modifications they used to make this long journey.
Gamemaster:Yes, Noah?
Johnny:Does the astrolabe thing look anything like what we found in Tywelwyn's basement after we killed him?
Gamemaster:Uh, it's orrery-like in that there are orbs that appear to be orbiting around each other, but there are substantially more than, uh, and arranged in different orders than you had seen in the orrery in, um, in Tywelwyn's, uh, Fane.
Gamemaster:Um...
Gamemaster:It's possible that if you were to arrange the orbs that are moving around in that gyroscopic pattern, it might make something similar, but it is, at least in the orientation that it's currently taking, not obvious to match there.
Gamemaster:Because there's a center sphere, and then there's a bunch of different orbs orbiting around it and slowly moving, because the gyroscope that's built on top is actually moving right now, albeit not particularly quickly.
Gamemaster:You need to get a closer look to get a better idea of possibly what it's doing.
Gamemaster:From this distance here, a few miles out, it's just kind of vaguely looking at the shapes and that stuff.
Anzu:Thank you.
Gamemaster:Um, the other thing of note, uh, is that the first time you had come into the city, there was this little sign that said, now entering, uh, a ragged roost.
Gamemaster:Uh, and it originally said something along the lines of population, uh, 2,000, uh, that had been crossed out and somebody had written zero instead, uh, on the sign as you drove in.
Gamemaster:That zero has been crossed out and now it says 75,000.
Gamemaster:So somebody's gone and updated it again with a much higher number than ever used to live in this town.
Argyle:Yeah.
Gamemaster:But other than that, it's not like there's anybody on the road with you.
Gamemaster:There's nobody coming in or going out.
Gamemaster:You are here less than 24 hours after the call went out, letting people know to get here.
Gamemaster:So as best you can tell, you are one of the first groups to arrive.
Gamemaster:As you start pulling in, like driving into the city limits itself, which causes you to drive underneath the outer lip of the Strider, and as such are plunged into shadow, it's a strange feeling turning on the headlights of the car.
Gamemaster:uh at like you know 4 p.m um but you know it's it's fine you're not the only ones there's some street lamps that have been lit here um no perception check necessary as you get into the town there are people people walking around um
Gamemaster:There are a number of people on the streets right now.
Gamemaster:It looks like moving over to one of the legs of the Strider, which has some scaffolding still on it, built around a rudimentary-looking elevator-type lift of that nature for access onto the Strider itself.
Gamemaster:Looking at them, they are familiar figures to you.
Gamemaster:They are these harlequin-like figures.
Gamemaster:Some of them have jester hats.
Gamemaster:Some of them are wearing hoods.
Gamemaster:They're all wearing these yellow and blue...
Gamemaster:uh patterned um uh leggings and the like it is very much traditional jester attire um these are very similar looking to the things that you had seen walking around the uh party the last time you were here although now instead of serving hors d'oeuvres it looks like they're loading up the strider with with any last materials that are still needed from the city itself um as you pull in
Gamemaster:One of these harlequin figures who, by the looks of it, is walking some creatures on a leash.
Benny:Thank you.
Gamemaster:It's walking around and it's holding out leashes and in front of it there are... The leashes connect around the necks of these weird greenish-bluish...
Gamemaster:blob-like creatures.
Gamemaster:The creatures themselves are maybe three feet in diameter.
Gamemaster:They're vaguely circular, although they kind of deform where they touch the ground.
Gamemaster:So they come up to around the, like, slightly above the waist of this harlequin.
Gamemaster:They have five limbs.
Gamemaster:They have two arms sticking out of each side and then one arm sticking directly out of the chest.
Gamemaster:They have, like, indents where their eyes should be and where their mouth is, but the whole thing is kind of ooze-like, so it doesn't look like anything goes into the mouth at all.
Gamemaster:I would appreciate a religion or a nature check to try and identify what these creatures are.
Gamemaster:Yes, Jorge?
Argyle:Does this remind us of the drug dealer?
Gamemaster:Um... I don't think so?
Benny:Because the drug dealer is a fucking weirdo.
Gamemaster:Maybe.
Gamemaster:I'd have to...
Gamemaster:You're talking about Sbrtlby, right?
Argyle:Yeah.
Argyle:26.
Gamemaster:I'd have to double check what you fought with Sbrtlby to be sure.
Gamemaster:Okay, sure.
Argyle:It's okay.
Anzu:I got a 29 nature.
Argyle:26, religion.
Gamemaster:26 religion, 29 nature.
Argyle:Love words.
Gamemaster:A 26 religion, unfortunately, isn't enough to know what these are.
Gamemaster:A 29 nature is...
Gamemaster:They are orts, which are... They're a kind of fiend.
Gamemaster:They are the lowest on the totem pole of fiends.
Gamemaster:They're kind of the equivalent of a newborn fiend.
Gamemaster:They get bossed around by other ones.
Gamemaster:I say newborn, but the lifespan of a regular fiend is relatively long.
Gamemaster:So an orc will stay as an orc until it gathers enough power, either by being granted it by their owner or by consuming it in some other way to give itself a more useful form.
Benny:you
Gamemaster:Until they get to that point, they are kind of shepherded around as semi-sentient cattle, with the ability to have some dexterity to do tasks and the like.
Gamemaster:They're pretty gross-looking, but they are relatively effective workers, given by virtue of the fact that they can't fully think for themselves quite yet.
Gamemaster:Of note, they are...
Gamemaster:specifically devils.
Gamemaster:I do want to clarify that.
Gamemaster:They're fiends, but they're devils.
Gamemaster:They're not demons.
Argyle:Makes sense.
Gamemaster:So I don't think I threw these at you with the fight with Sbrtlby, because Sbrtlby was a demon, but it's possible I did by accident.
Gamemaster:Either way, so this one harlequin is walking what looks to be two of these orts down the sidewalk, and as you pull, you're driving down what is Main Street, which is effectively the only street in this town, and he will raise one of his hands and flag you down, Benny, as you're driving past.
Benny:pull over and say what's up.
Gamemaster:Absolutely.
Gamemaster:If you pull over, he will walk over towards your side of the car and make the motion for you to roll down your window so that he can talk to you.
Gamemaster:Which, yeah, that's how rolling down a window works.
Gamemaster:I've just decided right now.
Gamemaster:They haven't gotten to electric window opening yet.
Gamemaster:And he will stick his head in.
Gamemaster:You immediately get a very faint whiff of, like, not quite sulfur-ish like rotten egg, but something close to that, as well as the smell of coppery like pennies.
Gamemaster:And the harlequin will say, Oh, guests, you are number two.
Gamemaster:If you could pull into the parking lot, I will call over some people to help you unload your vehicle if that needs to happen, and then we'll get a witch set up to bring you up to the Strider, if that's alright with you.
Benny:Go with me.
Gamemaster:Excellent.
Argyle:Do you have anything down here, like some shops or restaurants or something?
Gamemaster:No.
Argyle:Okay.
Gamemaster:There will be some basic amenities.
Gamemaster:on the strider itself, although that will be explained to you.
Gamemaster:A harlequin will be assigned as a servant to you once you make it up.
Gamemaster:But for the time being, you'll just have to make do with us lowly servants.
Gamemaster:I look forward to spending some time with all of you.
Gamemaster:So have fun.
Gamemaster:This is going to be a good trip.
Argyle:Thank you.
Gamemaster:And then he will do a little bow and step away.
Benny:Mm-hmm.
Gamemaster:But he directed you towards the parking lot that you had originally driven into the first time you were here, so you can continue to drive further down and pull in.
Gamemaster:As you do, you can see that they are still getting set up a little bit here.
Gamemaster:They are prepared to receive you, but it's clear that they haven't fully figured out the process yet.
Gamemaster:It looks like there are two or three Harlequins standing over a clipboard and a few pieces of paper and arguing with each other about how to set things up and all of that kind of stuff.
Gamemaster:But as you pull in, one of them will peel away and start heading out.
Gamemaster:next to one of the legs of the Strider, because this parking lot is next to one of the legs, and makes a gesture above, and you can watch as some kind of winch mechanism lowers what kind of looks like a shipping crate, almost, down onto the ground.
Gamemaster:It gets opened up, and the Harlequin kind of just motions for all of you to drive your car into the shipping container to get pulled up into the Strider.
Benny:the shipping container is much larger than our car or 36 feet
Gamemaster:There's not a lot of ceremony there.
Gamemaster:The shipping container, if you had to guesstimate it, is, gosh, I don't know how long an 18-wheeler is, but it would fit one comfortably.
Gamemaster:Like it is a short, then it's 48 feet long.
Gamemaster:It's long enough to comfortably fit commercial vehicles.
Gamemaster:So you've got more than enough room for your car to drive on in.
Gamemaster:So it doesn't look like any of the Harlequin necessarily approach you to talk to you at this point.
Gamemaster:They just kind of expect you to drive on them.
Gamemaster:Absolutely.
Benny:We drive in.
Gamemaster:You pull in.
Gamemaster:You hear the sounds of the entrance to the storage container clipping shut.
Gamemaster:And then after a second, there's a lurch.
Gamemaster:and the whole car and the container itself starts swinging a little bit in the wind as you are hoisted up into the Strider itself.
Gamemaster:After a few moments of being pulled up, there is a pretty loud click as you feel the crate get secured.
Gamemaster:As you gather, you've made it up to the interior of the Strider itself.
Gamemaster:the doors on the other side of the container open up, and you can see that there is, they open up, but there's still a barrier in front.
Gamemaster:And there are two Harlequins standing behind the barrier on the other side, and one of them yells out, we need to see your keystone, else we're going to drop you from this height.
Benny:Benny is motioning the Keystone.
Anzu:I have it.
Benny:We brought it, right?
Johnny:Yeah, I think it's in the bird's sleeves.
Gamemaster:Absolutely.
Anzu:I'll take the box out of my sleeve and then I guess open up the box for them to view.
Gamemaster:One of them will step past the barrier and walk into the container and pick up the keystone.
Gamemaster:He takes it.
Gamemaster:He inspects it for a second.
Gamemaster:He casts a spell.
Gamemaster:You don't need to roll an arcana check here.
Gamemaster:The spell appears to be something just to verify the authenticity of it.
Gamemaster:And then after a second, he gives the keystone back to you.
Gamemaster:He hops back out of the barrier, and you hear him call out to other people, send this container over to birth 14.
Gamemaster:You guys are 14, right?
Gamemaster:Let me double check that that was correct.
Johnny:Thank you.
Argyle:I believe so
Gamemaster:Yes, you are birth 14.
Anzu:I'm sorry.
Gamemaster:The Harlequin looks back at you, gives you a thumbs up.
Gamemaster:The container doors close again, and you feel this lurch as you're being moved horizontally through the interior of the Strider.
Gamemaster:After a few minutes, it stops again.
Gamemaster:The container opens.
Gamemaster:Another harlequin, this time in slightly more ostentatious clothing, which is a little ridiculous to say for somebody who's already dressed like a jester.
Gamemaster:But now on top of the diamond blue and yellow patterned clothing, he's got a cape, and it looks like he's holding a scepter of some kind.
Gamemaster:He steps over the barrier into the container.
Gamemaster:The doors close behind him.
Gamemaster:He waves the wand so that it lights up.
Gamemaster:As it appears, he cast the light spell on the tip of it so that he could see all of you.
Gamemaster:And then he walks over to probably the driver's side and knocks on the window.
Gamemaster:Um, he, uh, as you, uh, lower the window, he peeks his head in again, uh, peeks his head in and says, uh, hello, all of you.
Gamemaster:Um, I will be your servant for the time that you are aboard.
Gamemaster:Uh, you may call me Butler or Thing.
Gamemaster:Um, I really respond to any name you yell at my general direction, to be honest.
Benny:Thank you.
Gamemaster:Uh, we are currently headed en route to the plot of land that will be yours for the duration of
Gamemaster:travel.
Gamemaster:Some things to note.
Gamemaster:Your vehicle will be stored in the garage that we have under decks.
Gamemaster:If you have need of it, say to either access the inside of it or to drive alongside the Strider while it's in motion or perhaps to peel away from the Strider for
Gamemaster:some amount of time if you wanted to explore an area that isn't on our route necessarily.
Gamemaster:Access is granted to you, of course, you have access to most locations on the Strider should you so choose it, but it won't be on your plot of land, yes.
Benny:you
Argyle:What locations do we not have access to?
Gamemaster:You don't have access to the engine room.
Gamemaster:And if you want an audience with the master, you may request one, but you don't have immediate access to it.
Gamemaster:Other than that, anywhere else is free roam.
Gamemaster:You are effectively aristocrats while you are here, so I encourage you to take advantage of that while you can.
Gamemaster:Yes?
Argyle:Does the spider have standard ground laws for our plots?
Benny:you you
Argyle:Or what if someone tries to steal from our plot?
Argyle:Or, you know, someone walks on our plot, or we walk on someone else's plot by accident?
Gamemaster:You are able, if somebody of below deck standing walks on your plot, you're free to do with them as you like.
Gamemaster:If someone who lives above decks walks on your plot of land, we ask that you attempt to reconcile in as conciliatory a way as possible.
Gamemaster:If that cannot be arranged, if there are extenuating circumstances, of course you are absolutely allowed to defend yourself.
Argyle:All right, continue.
Gamemaster:Absolutely.
Gamemaster:We are about five minutes out from your particular plot.
Gamemaster:It is unfortunately a little bit underdeveloped at the moment.
Gamemaster:You have enough room for bedding as well as a simple kitchen.
Gamemaster:Any other changes will be up to you and your heart to make at your discretion.
Gamemaster:Yes.
Argyle:It's name.
Gamemaster:You'll have to name it.
Gamemaster:Well, you'll have to build it first, and then you'll have to name it.
Argyle:Okay.
Gamemaster:But don't worry, I'll walk you through the process.
Gamemaster:There are a few more minutes of the container jostling around before there is a loud klaxon sound and the doors open and Butler will say, This is our stop.
Gamemaster:If you would please follow me, I will take you up to the surface.
Gamemaster:And he exits the shipping container and walks out into what you can see is actually like a parking garage.
Gamemaster:There's no better way to put it.
Gamemaster:It looks like there's a parking garage that's just been built in the interior of the Strider.
Gamemaster:There are, at the moment, one other vehicle.
Gamemaster:There is one other vehicle in this parking garage other than your car.
Gamemaster:But as you walk, Butler will say, you are the second group to arrive, so you have a little bit of, while you're here, you have free roam of the place, even without other people to bother you.
Benny:Thank you.
Gamemaster:Though I don't know of how much that necessarily interests you.
Gamemaster:While you're here, after you've set up your home and heart, you can explore a little bit of the upper decks.
Gamemaster:We have places to purchase supplies if you so need.
Gamemaster:Basic rations are, of course, always free, but if you want higher quality food and adventuring supplies and the like, that will cost you.
Gamemaster:Unfortunately, due to storage costs, we do charge a little more than it would be if you purchased from back home.
Gamemaster:wherever back home might be, but it is available.
Gamemaster:In addition, you'll be able to talk more with your heart in order to figure out what services it offers, but eventually you will be able to requisition better supplies if you so need.
Benny:you
Gamemaster:Yes.
Argyle:is the master in a little meeting with him, you know, since no one's here yet, if we could get in the queue.
Gamemaster:At the moment, no, but he will be in before we...
Gamemaster:disembark in six days.
Gamemaster:I can absolutely forward that along.
Gamemaster:I will put you in.
Gamemaster:Do you have a particular time that works for you, or should I just let you know when he's next available?
Argyle:I look at the group.
Anzu:At his convenience, I think.
Benny:Yeah, whenever isn't.
Argyle:It's more of a casual conversation, so whenever he's available, he doesn't need to clear anything for it.
Gamemaster:Absolutely.
Johnny:You said there's one other group here.
Gamemaster:Of course.
Gamemaster:There will be a banquet the evening of our disembarkment where you will get to meet all of the guests, if you haven't met them beforehand, and the master will be present there.
Gamemaster:But if you'd like to meet him one-on-one, so to speak, I will absolutely put a request in.
Gamemaster:You should be able to see him within the next few days at the very least.
Johnny:I'm sorry if I missed this.
Johnny:What is the other group that's already here?
Gamemaster:The other group would be Birth 6, which would be the Hildebrandt Corporation.
Gamemaster:There's no need for masks of the guests anymore, given that you'll all be traveling together, so I hope you don't mind that if anybody asks about you, your identities will be disclosed as well.
Benny:What vehicle did they bring?
Gamemaster:They brought...
Gamemaster:Two heavy military vehicles, the equivalent of Humvees.
Gamemaster:No, they had one Keystone, but they tied the two vehicles together.
Anzu:Fair enough.
Argyle:I thought you only got one vehicle.
Argyle:Did they have two hearts?
Gamemaster:It all fit in one shipping crate, so we allowed it.
Johnny:That's.
Argyle:Yeah.
Argyle:I don't know.
Gamemaster:Anyway, and he will walk over to an elevator, effectively, at the end of this parking garage.
Gamemaster:I suggest for all of you to pile in with him.
Gamemaster:The elevator itself only has two buttons.
Gamemaster:There is a button for surface and a button for garage.
Gamemaster:So it's the surface button.
Gamemaster:Doors close.
Gamemaster:Moves you up a few floors by the feel of it for how long the elevator runs.
Gamemaster:And then after a soft ding, the elevator opens and you find yourself standing in the middle of a grassy plain.
Gamemaster:It appears that they have transplanted some amount of vegetation onto the surface of this vehicle.
Gamemaster:Now that you're here, now that you're on the surface of the Strider itself, you have a better look at the weird apparatus sticking out the top, the astrolabe-looking thing.
Benny:We can't see.
Gamemaster:I'd like another perception check now that you're closer.
Argyle:I'm heating up chili.
Johnny:I got a hero point.
Gamemaster:Somebody roll a chili check for me, please.
Argyle:God damn it.
Benny:Well, they can't see.
Gamemaster:What did we get?
Argyle:Well, Argyle got a 20.
Argyle:Did, uh... Wait, did you reroll?
Gamemaster:OK.
Johnny:I got a... Nah, I just took the hero point.
Argyle:Okay.
Gamemaster:With a 20, looking at it, so this is
Gamemaster:As you get closer, there are some more of the minute details that you couldn't see from so far out.
Gamemaster:It is effectively four rings embedded in each other, moving about different axes with a number of apparati...
Gamemaster:greebles, basically, attached to the ends of these circles.
Gamemaster:You can see that at the distance what looked entirely like spheres now actually appear to be almost scoop-like in shape.
Gamemaster:At the end of each of these rings as they turn, there are a number of
Gamemaster:It looks literally like an ice cream scoop attached to the end of the ring.
Gamemaster:And you can see as the ring turns, it turns the scoop itself.
Gamemaster:So it rotates.
Gamemaster:Almost like if you've seen on top of some houses like that wind vane that looks like the three ice cream scoops next to each other that spins.
Benny:you
Gamemaster:It looks like there are hundreds of those placed at varying sizes and increments across the interlocking rings of this gyroscope.
Gamemaster:So as it turns, the scoops turn, and they make very strange patterns as you look at them.
Gamemaster:Unfortunately, with those perception rules, you are no closer to understanding what any of that actually does.
Gamemaster:But it is, upon closer look, a very complex-looking mechanism, one that is not immediately familiar to any of you.
Argyle:It's all right.
Gamemaster:Butler walks you further down towards the plot of land.
Gamemaster:You can see off in the distance, maybe a few feet away, like almost a thousand, there are a series of buildings closer to the center of the strider that you gather are the pre-built constructions.
Gamemaster:where you could purchase supplies and perhaps where stuff like the banquet would be held and the like.
Benny:you
Gamemaster:But most of the outlying area of the Strider is just this open grassy plain.
Argyle:But I see.
Gamemaster:He walks you down until you're down in a little bit of a valley, almost.
Gamemaster:There's some amount of...
Gamemaster:depression in the ground here that's formed its own distinct plot of land.
Gamemaster:And Butler will say, this is your land.
Gamemaster:I understand there's nothing here at the moment, but I am going to walk you through the process of creating your heart and the fame.
Gamemaster:Then you'll be able to design your house as you so wish.
Gamemaster:Yes.
Argyle:chat with my compatriots for a moment.
Gamemaster:Of course.
Argyle:Guys, do we have a team name or something?
Benny:Okay.
Argyle:Or what the hell are we going to name this thing?
Anzu:Well, the heart should have its own name.
Argyle:OK, OK.
Argyle:Let's start thinking about team name ideas.
Johnny:Okay, I also have this gingerbread house.
Johnny:I pull out one of those like really classic Christmas gingerbread house kits.
Johnny:If we want this, this works as a house.
Anzu:Right.
Argyle:Great.
Anzu:Is our heart going to build a bit of a structure for us?
Anzu:Is that something that's going to happen?
Gamemaster:Yes, when it constructs its Fane, it will build the basic structure for you, and then as you increase the amount of energy the heart holds, you'll be able to increase and change the size of the Fane and the building within.
Argyle:When this adventure is done, what happens to our heart?
Gamemaster:What do you mean?
Argyle:Is there an end to the pilgrimage, or do we just get to keep this in the strider forever?
Gamemaster:We make it to the end.
Gamemaster:I'm confused.
Gamemaster:The heart will continue to exist on the strider.
Argyle:All right, never mind.
Argyle:That was crazy.
Argyle:Cool, cool, cool, cool, cool.
Johnny:Can we get?
Argyle:By the way, what's your name besides Butler, in case we need to reference you from the other butlers?
Johnny:Thanks, Chuck.
Benny:how about chuck perfect
Gamemaster:That's my name.
Argyle:Oh, OK.
Gamemaster:That's fine.
Argyle:Thanks, Chuck.
Gamemaster:Of course.
Gamemaster:Now, the process is relatively simple.
Gamemaster:You place your keystone in the center, and then he gestures towards an area in the center of your plot of land where it looks like some arcane ruins have already been carved into the stony, dirty subsurface of the ground.
Gamemaster:You place the keystone in the center.
Gamemaster:and then activate it.
Gamemaster:You will be pulled into the burgeoning Fane as it is constructed.
Gamemaster:And then you will just have to feed energy into the heart until it is ripe.
Benny:course i mean it's like you know air like air will be around not vague
Gamemaster:Any more questions?
Anzu:Where do we get the energy?
Gamemaster:Oh, it'll be around.
Gamemaster:Don't worry.
Anzu:Well... Okay, that still feels kind of vague, but I understand.
Gamemaster:There's always enough energy to use.
Gamemaster:Sure.
Gamemaster:Have fun.
Gamemaster:And then he will step back like 20 feet.
Argyle:Well, that's a worrying sign.
Argyle:I feel like we're going to have to kill some energy.
Johnny:That's not great.
Johnny:Don't really.
Johnny:Doesn't the heart name itself?
Benny:All right.
Argyle:Do we know what we're going to name the heart?
Benny:Okay.
Benny:I guess I'll do this.
Benny:I don't know which of you would volunteer.
Argyle:Nah, we can figure it out while getting energy.
Anzu:I think it's going to be a collaborative kind of thing.
Benny:Okay.
Benny:You know what?
Benny:That's... Benny will take the box.
Gamemaster:There is a center of a magic circle that has been inscribed on the ground.
Benny:The bird gives him the box.
Benny:The bird box.
Johnny:Don't look at it.
Benny:Benny closes his eyes.
Benny:Benny will walk up to the... Did he point out an area on the ground, I think?
Benny:Boop.
Benny:Keystone.
Benny:And then Benny will run away.
Gamemaster:Absolutely.
Gamemaster:You place the keystone in the middle of the circle.
Gamemaster:There is an immediate ripple in the air above the keystone, and then you see a bubble of light burst out of the keystone and expand rapidly, collecting all of you in the interior of it.
Gamemaster:Can I get a perception check, please?
Benny:i shall perceive then he can perceive 34 crit and he's got a front row seat
Argyle:I'm coming.
Johnny:I don't need to roll.
Argyle:Oh, you can do it.
Argyle:Benny can do it.
Anzu:Oh my gosh.
Johnny:Yeah, you got it.
Gamemaster:Nice.
Gamemaster:Absolutely.
Gamemaster:As you pass into the interior of this bubble of light, it is almost as if you have been transported to an entirely new region.
Gamemaster:You are standing on a stone dais about the same size as the magic rooms, the magic circle that you had been standing on previously.
Gamemaster:Although now, instead of being...
Gamemaster:within this grassy plain, it appears that you are almost just floating in empty space.
Gamemaster:There are motes of light, pinpricks of light almost, sticking out of the void around you in every direction.
Gamemaster:It is very familiar to the...
Gamemaster:nebula starscape that you see in areas with intense watcher presence, although it's not quite the same.
Johnny:Thank you.
Gamemaster:There is a slight variation.
Gamemaster:It's like it's associated with that, but twisted in some way.
Gamemaster:As you're looking around, there is the sound of rumbling and these gyroscopic, very similar in structure to the apparatus that you had seen on the Strider itself, these gyroscopic stone arms with more magic symbols rise out of the void below you to surround you on this dais.
Gamemaster:And you can see off in the distance, there are platforms of this bluish, shining material just kind of floating in the air off of the dais.
Benny:Well.
Gamemaster:In the very center of the dais, floating is the keystone.
Gamemaster:The keystone is right now glowing orange, albeit dimly.
Gamemaster:But it is just floating in the air, glowing orange.
Gamemaster:I actually think it might be easier to visualize this if you went to ptl.red.cc.
Johnny:The ultimate weapon.
Anzu:I peck it with my beak.
Gamemaster:Just, you know, just if you wanted to.
Benny:Wow.
Benny:That's heavy, Doc.
Argyle:You know in a video game, when you're getting close to a boss fight, the music changes?
Argyle:That's what it's like every time before Josh says https://btl.iridi.cc.
Benny:Those are some serious lighting effects.
Argyle:We see the... Oops.
Benny:Wait, why can't I hear anymore?
Anzu:We did not want you to.
Gamemaster:He's gone deaf.
Johnny:Wow, this is crazy.
Gamemaster:He's gone.
Anzu:He looked really upset before he left.
Gamemaster:I mean, I get it.
Gamemaster:If I went deaf, I would also be upset.
Gamemaster:I understand.
Gamemaster:You're being bathed in the orange light of the keystone.
Johnny:We all look... Why do all our characters look so golden?
Johnny:Oh, cool.
Johnny:Wow.
Gamemaster:I don't actually have an image for the keystone in the center.
Benny:Thank you.
Gamemaster:Let me see if I can find one in the next five seconds.
Anzu:Oh, geez, what are we going to name this thing?
Johnny:Dave.
Gamemaster:You guys haven't named your party yet, so I'm forcing you to name something.
Argyle:No.
Anzu:Well, because we're just Iconoclasm, Josh.
Johnny:What do you mean?
Johnny:We were the Poncho Boys for a little bit, but that name kind of got blown.
Gamemaster:OK, of the assets I have available to me, none of them are particularly good.
Anzu:No more ponchos, yeah.
Gamemaster:So just pretend that this is the right color.
Gamemaster:Oh, where did it go?
Gamemaster:I don't even see it.
Gamemaster:It's gone.
Gamemaster:I don't know how this happened, but I lost it.
Johnny:Oh, God.
Anzu:Ooh.
Johnny:Oh, it's an orb.
Gamemaster:Only because I couldn't find something that wasn't... Oh, it looks atrocious in the light.
Benny:It looks like Mysterio from Tom Holland.
Gamemaster:There it is.
Johnny:Oh, God.
Gamemaster:Mysterio is in the center.
Argyle:It does look like Mysterio.
Gamemaster:Mysterio is your keystone.
Johnny:Mysterio's head.
Gamemaster:Yep, that's Mysterio, alright.
Gamemaster:And I... Oh, actually, no, you already rolled ridiculously well on your perception check, so I don't think I need any other checks.
Gamemaster:All four of you notice that there is this strange tether of...
Johnny:Ooh.
Gamemaster:orange light kind of floating out of your chest in the direction of the keystone.
Gamemaster:It doesn't feel like it's pulling anything from you, but if anything, it feels like you can almost tug on the connection in a way.
Gamemaster:It's a strange feeling because it's not a corporeal thread, but it feels like if you just think it, you can almost pull on that energy a little bit.
Anzu:I mean I'll feel out this connection yeah I'm all about that
Argyle:Just to clarify, do we have fourth rank spells right now or no?
Gamemaster:Um, sure.
Gamemaster:You have 4th rank spells.
Argyle:Okay.
Argyle:Okay.
Benny:we're picking a color many bowls
Gamemaster:Do you, like, tug on it?
Gamemaster:Absolutely.
Gamemaster:You tug on the connection, and after a moment, the keystone appears to switch colors from orange to purple.
Anzu:Guys, try to connect to this thing.
Johnny:Oh.
Gamemaster:You still feel the tether there.
Anzu:Give it a little tug.
Gamemaster:When he pulls on it, it switches back to orange.
Argyle:Yeah.
Johnny:Johnny pulls.
Gamemaster:Switches back to purple.
Johnny:Oh, okay.
Johnny:Everyone pull it at the same time.
Johnny:Three, two, one.
Johnny:We all pull.
Benny:Keep doing it.
Gamemaster:It, like, strobes for a second.
Benny:Keep doing it.
Benny:And then he starts dancing.
Gamemaster:As you guys have your little strobe party, Betty, because you got the perception check, you notice first, those platforms on the edges, you can see that the interior, the platforms themselves are bowl-like, and the inside has this kind of bluish sand, and you can see on some of the platforms the sand is starting to part, as if something is pushing its way up through the sand.
Johnny:Thank you.
Gamemaster:And after a moment, you can see some of the platforms start to have these weird ghostly figures pull themselves out of the platforms.
Benny:Nice.
Johnny:Ghost.
Johnny:Ghost.
Anzu:I think I have a theory.
Argyle:Sorry.
Argyle:So do we know what pulled those out or just what we were pulling it?
Gamemaster:I don't know if you would know of an immediate reason why that happened.
Argyle:Okay.
Benny:Pause.
Gamemaster:You just see that that's starting to happen.
Argyle:Okay.
Anzu:Anyway.
Argyle:All right.
Argyle:What's your theory?
Anzu:Well, my theory is that these things are probably going to attack us and that we need to be in a certain alignment, aka color, to affect a certain aligned thought.
Johnny:Yeah, I would guess.
Argyle:I like that, I like that.
Benny:Boo.
Johnny:Oh, well, I can't know the names of these.
Anzu:I don't know what they're called, so that is a little meta, but... Okay.
Gamemaster:Yeah, I know it's a little meta, but you can see that they are either purple or orange of the same coloration as the light that you pull on.
Anzu:Yeah.
Johnny:Okay.
Gamemaster:And, you know, just in case it's necessary, it is one action to tug on the tether to swap it from purple to orange and back.
Anzu:I have no idea why that might be relevant.
Benny:counterpoint we pick one color and when we leave it on that color for a minute the other color of things die and the remainder are populous of more servants for the house
Gamemaster:Hmm?
Gamemaster:Oh.
Gamemaster:That might be true.
Gamemaster:You can try it.
Argyle:I have a feeling they can still attack us.
Argyle:We just might not be able to hurt them.
Gamemaster:Um, anyway, as they start to pull themselves up, it looks like they are beelining, uh, um, towards you, towards the Keystone, towards the dais, just in general, it's unclear.
Gamemaster:Um, but they start moving towards you.
Gamemaster:And just so that I can, like, properly keep track of who's moving and when, uh, I think we're gonna roll initiative.
Johnny:Thank you.
Argyle:Yeah.
Gamemaster:That's, that's what initiative is for.
Benny:This is turn-based decorating.
Benny:We're trying to figure out which people we want to be servants in the house.
Argyle:Thank you.
Benny:We're trying to figure out the color.
Benny:It's turn-based decorating.
Gamemaster:Uh-huh.
Gamemaster:Absolutely, that's what it is.
Anzu:Josh, do I not have a character assigned to me right now?
Benny:I've gone deaf again.
Benny:Fantastic.
Gamemaster:It says Tanner is Anzu.
Anzu:I don't have a character across the bottom of my screen.
Gamemaster:Do you want me to like... One second.
Johnny:Dang.
Gamemaster:Now do you have a character?
Anzu:No, let me just refresh and see what happens.
Gamemaster:What happens if you click on Anzu?
Anzu:Yeah, normally that does it, but it doesn't do anything.
Anzu:I can't even, like... Let me just refresh.
Gamemaster:Very strange.
Argyle:Josh?
Gamemaster:That's me?
Argyle:Would you mind upping my cleric font to level 4?
Argyle:I don't know how to do that.
Argyle:Every time I do it, I mess it up.
Gamemaster:Oh, oh, oh, oh, oh, oh.
Gamemaster:You want it to be a fourth rank cleric font, correct?
Johnny:What?
Benny:Holy shit.
Argyle:Yes.
Benny:I just saw how high Benny rolled.
Argyle:Thank you.
Johnny:Oh yeah, don't you get like super special plus two to initiatives because fighter stuff?
Benny:I'm surveying.
Benny:Surveying the field.
Johnny:Guys surveying stuff.
Benny:I see a bunch of thoughts about to kill.
Anzu:Oh, Jesus.
Gamemaster:like that at all.
Anzu:I attacked Benny.
Anzu:Oh, no.
Anzu:He beat me in initiative.
Benny:How much health do you have?
Anzu:Oh.
Anzu:Now I can't get it to load at all.
Gamemaster:Oh no.
Gamemaster:I banned you.
Anzu:No, no.
Anzu:It's going to be okay.
Gamemaster:Okay.
Johnny:Oh, no, two of the thoughts rolled very well.
Anzu:Oh.
Johnny:Oh, we got so many 28s.
Johnny:There's a lot of 28s out there.
Johnny:How are they all going before me?
Johnny:Why are they all going before me?
Gamemaster:Uh, one second.
Johnny:Uncool.
Gamemaster:What's your dex modifier?
Johnny:That's an excellent question.
Johnny:Plus three.
Gamemaster:Yeah, they're going before you.
Argyle:I should have taken the pilgrimage token, which makes me go first and dies.
Johnny:Oh, my God.
Benny:Anzu is going to get to pick like.
Johnny:Argyle's going before me too.
Johnny:Oh my gosh.
Johnny:Everyone's got a better dex than me.
Anzu:Oh, I'm here.
Gamemaster:Is it still not loading for you, Tanner?
Anzu:No, it just loaded.
Gamemaster:Oh.
Anzu:I decided to roll my initiative in Discord in case it took some time, and I got a 17.
Gamemaster:Okay, I will grant you a 17.
Gamemaster:I mean, it's going before three of them.
Argyle:Oh.
Johnny:Anzu's going to die.
Johnny:He's so low.
Benny:The books that go on the back of the toilet.
Benny:Benny's going to pick the entryway shelves.
Benny:Benny's going to pick the couch.
Johnny:Johnny is still clutching his gingerbread housemaking kit that he was super excited about.
Johnny:Do we not need this?
Johnny:Is this not going to be useful?
Anzu:It's yet to be determined.
Gamemaster:So we're going to start just so that we figure out what order things go in.
Gamemaster:I would love it if, Benny, you could go first.
Benny:Perfect.
Benny:So they've already motioned towards the keystone.
Gamemaster:It looks like they're headed in that direction, yes.
Gamemaster:Towards the center of the area, at the very least.
Benny:Hey, what are you guys doing?
Benny:What's going on?
Benny:And let's see.
Benny:Benny obviously draws his weapon, whatever, free action type thing.
Benny:What do these things look like?
Benny:They look like wisps.
Gamemaster:They do.
Gamemaster:They look like wisps.
Gamemaster:They're vaguely humanoid.
Gamemaster:in shape, but there are no immediate, obvious, discernible traits other than, like, torso, arms, legs.
Gamemaster:They are incorporeal, sorry, not incorporeal, transparent, such that you can kind of see through them to the void beyond, but they almost look like they're shaped out of this kind of purple or orange-ish fire, almost.
Benny:How far away is this guy?
Benny:55, 55, 60.
Benny:Let's see.
Benny:Ready an action.
Johnny:you
Benny:I spend an action.
Benny:Do I have to spend two now?
Gamemaster:Readying an action is two actions.
Gamemaster:It's like, it's two actions and that ready's a one action thing to do on a trigger.
Benny:I see.
Benny:And it uses my reaction?
Benny:It's two actions on my turn, and then it uses my reaction to do the action?
Gamemaster:Yes.
Gamemaster:Correct.
Benny:Jesus fucking Christ.
Gamemaster:Which is because it can be very powerful.
Johnny:Okay, okay guy who can stab people on a reaction.
Gamemaster:Like, if you ready an action to stab somebody the second they walk through a door, that is a pretty strong action to take.
Gamemaster:So, it's expensive.
Benny:Yeah, if you couldn't already do that with your reaction, it would be.
Gamemaster:Can you already... Okay.
Gamemaster:Okay.
Gamemaster:Yeah, what if he steps through the door?
Johnny:Huh?
Benny:Actually, yeah, I guess that's a good point.
Benny:The guy's just like, through the door.
Gamemaster:The guy says, I open the door, I step through.
Gamemaster:You can't hit him.
Benny:I'm moving into Snail's base.
Johnny:Betty's been excited.
Benny:All right.
Benny:Yeah, I mean, Benny's going to get this Wakazashi out and the Falcata, which probably takes an action.
Gamemaster:Okay.
Benny:And then Benny wants to see what these guys look like up close.
Benny:So Benny's going to stride twice.
Benny:Hey.
Johnny:but then you can't just walk through that
Anzu:Is that not just, like, open air?
Gamemaster:Uh, yeah, no, you can't just walk into the void.
Gamemaster:I'm sorry.
Benny:Oh.
Gamemaster:I apologize.
Benny:I thought when you said they were rising through it and they were like motioning, I was like, oh, I must have misinterpreted.
Argyle:Well, you can.
Benny:Maybe this is like black sand.
Gamemaster:No, no, no, that's the void of space.
Gamemaster:Um...
Gamemaster:I mean, Benny, like, as you go to take your first step off of the dais, you feel that your foot will, like, fully fall down below it.
Gamemaster:If you like, you can still walk.
Gamemaster:But Benny knows he will fall.
Johnny:You.
Gamemaster:Okay, that works.
Gamemaster:Is that the end of your turn?
Benny:Yep.
Gamemaster:Then it's our girl's turn.
Argyle:All right.
Argyle:I wish I brought air walk, but I didn't.
Argyle:So I'm going to cast a different spell.
Argyle:Spiritual ornament.
Argyle:And I'm going to go for how far is that guy?
Argyle:What's the closest void one to me?
Argyle:Or purple one, I'd say.
Gamemaster:Technically, it's the one by Benny, because that's 80 feet away compared to the 85 feet, but they're all... The Ateans?
Argyle:Yeah.
Argyle:This one, I guess?
Argyle:Yeah.
Argyle:Nah, I'll just go with the one I'm looking at.
Argyle:Hit it!
Benny:you you
Argyle:Hit!
Gamemaster:What did you hit it with?
Argyle:Uh...
Argyle:My spiritual ornament.
Gamemaster:Oh, Spiritual Armament.
Argyle:When I cast it, I can... Yeah, no worries.
Gamemaster:Yeah, I missed that.
Gamemaster:120 feet, that's 13.
Argyle:In this instance, I'm sanctified.
Argyle:It should be healthy.
Argyle:Does that do damage to him?
Gamemaster:Well, it does regular damage to him.
Argyle:It does hit him, right?
Gamemaster:Yeah, it hits him.
Argyle:Okay.
Gamemaster:You deal 11 points of damage, and you can see that where the slash goes through it, it's already slightly not mending itself back together again from that hit.
Gamemaster:It's starting to lose its corporeality just from one hit.
Argyle:Okay, great.
Argyle:Then I'm going to move here, I'm going to step, and then I'll ready my shield.
Gamemaster:Okay.
Gamemaster:All right.
Argyle:Raise it.
Argyle:Can I be, I can't be on this, right?
Gamemaster:You can't be standing directly on top of it, but it's not in a square, so I don't actually think that's a problem.
Argyle:On top of it?
Argyle:Okay.
Argyle:I'm just trying to guard it.
Gamemaster:Yeah, that's fine.
Argyle:That's my turn.
Gamemaster:Yeah, I'm just trying to figure out which... Oh, it's that one.
Gamemaster:Okay.
Gamemaster:This guy is going to take one action.
Gamemaster:He can fly.
Johnny:um
Gamemaster:So he's just going to go over here.
Gamemaster:This is, oh gosh, what's his... This is as far as he can get with two movement actions.
Gamemaster:Does he have any ranged attack?
Gamemaster:He doesn't, really.
Benny:you you
Gamemaster:So he's going to spend his third action to step over here, just to get on.
Gamemaster:It's that guy's turn.
Gamemaster:That's two actions.
Gamemaster:This is his third action.
Gamemaster:Johnny, it's your turn.
Johnny:uh yes johnny will raise his unopened gingerbread house above his head and begin to recite a heart-rending poem called ode to a gingerbread house and i'll cast dirge of doom and actually i'll do a lingering doom um oh this is gonna be so high i'm so excited please
Gamemaster:Absolutely.
Johnny:Success!
Gamemaster:That is a success, yes.
Johnny:Which has a secondary effect after this.
Johnny:But I think just a regular success.
Johnny:Dirge of Doom.
Johnny:And because of my new Talent Envy feat... Where is it?
Johnny:Where is it?
Johnny:Talent Envy.
Johnny:Because I used...
Johnny:What I chose, the virtuoso performer, I can now demoralize one creature within 60 feet of me.
Johnny:Who's going?
Argyle:Bye.
Gamemaster:Absolutely.
Gamemaster:Okay.
Johnny:As a free action, who's going next?
Johnny:Void-aligned thought, one.
Johnny:I'll do star-aligned thought, trying to demoralize this guy.
Johnny:Performance, of course, because...
Gamemaster:Because obviously.
Gamemaster:A 38, what is that against?
Anzu:Ooh.
Johnny:Is that a crit?
Johnny:His will?
Argyle:Well.
Johnny:DC, I believe.
Gamemaster:Uh, yes, that's a crit.
Johnny:He is frightened, too.
Johnny:Yeah, Starline thought, too.
Gamemaster:Absolutely.
Gamemaster:Sorry, was that three or two?
Gamemaster:Which one were you targeting?
Gamemaster:Two?
Gamemaster:Okay.
Gamemaster:Sprint two.
Johnny:That was one action.
Johnny:Second action, I will cast Bless.
Johnny:Third action, I will run over here to get out of the way a little bit and get all of them and Bless.
Benny:you
Gamemaster:Absolutely.
Johnny:And that is my turn.
Gamemaster:Okay.
Gamemaster:Next, that brings us to initiative count 20.
Gamemaster:Some more of these thoughts start pulling themselves out of the sand.
Gamemaster:Can somebody do me a favor and roll a d4?
Benny:Yes.
Johnny:Oh, oh, wait.
Johnny:Oh, no.
Anzu:Thanks.
Gamemaster:Next is just a whole host of them.
Argyle:Uh-oh.
Argyle:There's more, guys.
Argyle:This might be one of those situations where we have to eventually cut it once we say we have enough power.
Johnny:Hmm.
Gamemaster:OK.
Gamemaster:That's 25.
Gamemaster:That's 50.
Argyle:Anzu.
Argyle:Anzu, if you have the actions, seeing if vitality...
Argyle:Vitality or spirit does any extra?
Argyle:That'd be great.
Anzu:Well, you dealt spirit damage, didn't you?
Argyle:Slash void healing.
Argyle:Yeah, so I guess void healing on any of these would be great to know.
Anzu:Yeah, I have some void that I could do.
Argyle:Because if I can nuke them with heals, very nice.
Anzu:Mm-hmm.
Johnny:Ooh, there's a lot of guys here.
Gamemaster:They are converging on your location.
Johnny:Is it time to call them?
Anzu:Indeed.
Johnny:Is it time to call my little guys?
Gamemaster:Anzu, it's your turn.
Anzu:OK.
Anzu:Wow, look at all this.
Anzu:It was requested that I test void damage on these creatures.
Benny:you
Anzu:So that's what I'm going to do with void aligned thought one.
Gamemaster:Okay.
Gamemaster:Absolutely.
Argyle:Oh.
Anzu:I am going to use an action to reach.
Anzu:And then I will cast Vampiric Feast on him as I connect my thoughts with his and try to leech them to be my own.
Benny:you
Gamemaster:He's going to roll that Fortitude save.
Gamemaster:He just barely succeeds.
Anzu:That's annoying.
Anzu:I'm going to roll half damage.
Gamemaster:I'm sorry.
Anzu:Or, oh no, I just roll damage.
Anzu:And then I guess you can half that, right?
Gamemaster:Yeah.
Gamemaster:Alright.
Gamemaster:It doesn't appear to take any damage.
Johnny:you
Anzu:Mm-hmm.
Argyle:That's really unfortunate for them.
Anzu:Now this is a void-aligned creature, so keep that in mind.
Benny:Yes.
Argyle:Yeah.
Anzu:I've used two actions, and with my final action... I will cast Shield on myself.
Argyle:Benny, we might need you by the special heart thing.
Gamemaster:All right.
Gamemaster:That's the end of your turn.
Anzu:Yeah.
Johnny:you you
Gamemaster:That means for sure.
Benny:uh let's see what do i have in terms of hitting and moving so wait did we i missed it did we figure out we can hit the void while it's purple the void nuts i see so we probably can't hit the star aligned
Anzu:We have dealt damage to the void creatures, just not with void damage.
Argyle:using non-void maybe
Johnny:We haven't tried it.
Anzu:It is currently unknown.
Benny:let's kill this void thought first um i can't double slice and then move and then hit something that's star aligned so maybe i just swing once at this guy and then go see if we can get it let's do it nice uh absolutely absurd
Argyle:Well, that's good.
Gamemaster:21 hits.
Benny:weapon specialization.
Benny:And then I shall...
Gamemaster:21 points of damage.
Johnny:you
Gamemaster:Oh, but wait, oh, some of that is Spirit.
Gamemaster:It doesn't... Some of the damage doesn't seem to go through all the way, interestingly.
Gamemaster:But you have definitely dealt a bunch of damage to this thing.
Gamemaster:It is almost flickering in and out of existence.
Gamemaster:It's bloodied.
Benny:uh wait this is 20 25 30. is this a place i could is this a place i can stand yeah this one's gonna get attacked i'm the map i'm the map
Argyle:That's 25 there too.
Gamemaster:Yeah, it's fine.
Gamemaster:You're like right next to the keystone, but the keystone's a small stone that's floating in the middle of two squares, so it's okay.
Johnny:Thank you.
Anzu:Beautiful.
Benny:I'm the map.
Gamemaster:Yeah, that's a super crit.
Benny:I'm the map.
Benny:So if we're able to do damage, we'll know.
Gamemaster:This was Starline Thought 2.
Benny:Yes.
Anzu:Yes.
Gamemaster:Absolutely.
Gamemaster:Roll damage.
Gamemaster:53.
Gamemaster:53 points of damage is more than enough to kill it outright.
Johnny:so i think we can kill them but if we want the power to go into the heart maybe we have to kill them in the alignment
Gamemaster:Your sword passes through the Starlight Thought, and it just poofs into non-existence, disappearing.
Benny:Okay.
Argyle:Makes sense.
Benny:Oh.
Anzu:Benny's dice are still on my screen.
Gamemaster:Anything else?
Benny:That's it.
Gamemaster:Okay, let's return.
Argyle:You know what?
Argyle:I will cast Benediction.
Argyle:That's probably good just to get up now.
Argyle:So cast Benediction.
Johnny:What is happening with 10 minutes?
Gamemaster:Benediction and Bless.
Gamemaster:That's a pretty nice stack.
Argyle:Yeah.
Argyle:And then...
Benny:You have to remove them.
Gamemaster:What?
Argyle:Can you resend the spiritual ornament?
Anzu:I can roll them around.
Anzu:There's a D20 and 3D12 still on my screen.
Anzu:I can just roll them around.
Gamemaster:Something fucking is going on with you for some reason.
Anzu:Yeah.
Anzu:Indeed.
Anzu:I'm going to make them all ones.
Argyle:Because I think I've cast it, so I can't.
Gamemaster:Yeah, you're just resustaining it.
Argyle:I guess I could just, no, no, I can just re, oh, it's me.
Argyle:Yeah, just refreshed it, OK.
Argyle:That's only one action, though, because I'm just upping it.
Argyle:And we'll do Spirit.
Argyle:Yeah, yeah.
Gamemaster:Who is that on?
Gamemaster:Was that three?
Gamemaster:Yes, that is.
Gamemaster:Absolutely.
Gamemaster:27 hits.
Argyle:Oof, not the best roll.
Gamemaster:Six points.
Anzu:Who?
Gamemaster:Absolutely.
Johnny:um um
Gamemaster:It is, unfortunately, still standing.
Gamemaster:Just barely, but it is still standing.
Argyle:All right, I'll roll it again with map.
Gamemaster:Fine.
Benny:I'm the map I'm the map.
Argyle:Ooh.
Gamemaster:Good roll.
Gamemaster:That's a crit.
Argyle:Yes.
Gamemaster:More than enough to kill it.
Argyle:Yes.
Gamemaster:It similarly bursts into just this poof of smoke, but you watch as all of the smoke gets pulled into the keystone.
Argyle:Amazing map.
Gamemaster:The keystone seems to glow slightly brighter.
Argyle:All right, guys.
Argyle:If we can clump up any void things, I got an idea.
Johnny:Is it my little guys?
Benny:you
Argyle:It's a... No, it's Divine Wrath.
Johnny:Are you saying that's better than eight little guys?
Argyle:Should we swap to Starline?
Gamemaster:That's the end of your turn?
Argyle:Because it looks like there's more star... It depends on whatever you guys are hitting.
Argyle:That's my turn.
Argyle:Yeah.
Gamemaster:Okay.
Gamemaster:It is this guy's turn.
Gamemaster:Where are you?
Gamemaster:Oh, you're dead.
Gamemaster:Why are you still in the initiative counter?
Gamemaster:Go away.
Gamemaster:It's this guy's turn.
Gamemaster:It's one action to move up here.
Gamemaster:Yeah, go for it.
Benny:kill i would like to solve the puzzle kill
Gamemaster:Unfortunately, these guys don't have any ranged attacks, nor are they particularly intelligent, so I don't think they would know to avoid your reactive strike anyway.
Argyle:Oof.
Gamemaster:Yeah, a crit'll do it.
Gamemaster:Heh.
Gamemaster:Yeah, 55 points of damage just ceases to exist.
Gamemaster:This is star-aligned, so it just poofs into non-existence.
Gamemaster:That brings us to Johnny.
Johnny:All right.
Johnny:What can I do?
Johnny:Geez.
Johnny:Not super great at killing things.
Johnny:I'm going to do these last.
Johnny:Sorry.
Argyle:No worries.
Gamemaster:Okay, absolutely.
Johnny:I don't like having this guy write about me.
Johnny:I'm going to pull the cord.
Gamemaster:The whole thing switches to orange.
Argyle:Poor Tanner
Anzu:Things are getting out of hand.
Gamemaster:What's going on?
Gamemaster:Ha ha!
Anzu:They won't go away.
Gamemaster:Ha ha ha!
Anzu:They won't go away.
Anzu:No.
Gamemaster:Yeah, is there dice?
Gamemaster:When we play in person, do the dice disappear?
Gamemaster:No.
Johnny:Then I will just use... I'll cast Sure Strike out of my Drum of War.
Johnny:It will let me... I will Sure Strike out of my Drum of War, and then I will just use... Whoa, that's really cool.
Johnny:I will... Needle Darts!
Gamemaster:He's needle darting.
Johnny:And I think these are still silver.
Johnny:I don't know if that affects this guy, but... I got a 24.
Johnny:17 points of damage.
Gamemaster:Uh, 24 hits?
Gamemaster:17 points of damage.
Gamemaster:You notice that a little bit of the damage doesn't actually apply, but most of it goes through.
Gamemaster:And they are bloodied, but still standing.
Johnny:That's my turn.
Johnny:Maybe.
Gamemaster:Absolutely.
Gamemaster:We now hit initiative count 20.
Gamemaster:Can somebody do me a favor and roll a d10?
Anzu:Oh boy.
Benny:Perhaps.
Argyle:Oh no, are they going to come as gold ones because we're in the gold mode?
Gamemaster:Six.
Gamemaster:Okay.
Gamemaster:And then roll a d4 for me, please.
Johnny:Oh, so they just keep.
Benny:Yep.
Johnny:Oh man.
Gamemaster:Absolutely.
Gamemaster:Okay.
Gamemaster:Two things happen.
Gamemaster:First, two more of those guys spawn in.
Gamemaster:But also, you see that this, at the very top of the screen, there's this almost gate-looking thing.
Johnny:Oh, what, what?
Gamemaster:In the middle of the gate, you see another larger version of these things form.
Johnny:Oh, gosh.
Anzu:Why is it in shadow?
Benny:Why is it casting a shadow?
Johnny:It's invisible.
Johnny:It's a scary shadow, geez.
Anzu:This is not ideal.
Gamemaster:Oh my god.
Gamemaster:Yeah, I didn't know it would look quite like that, but that's fun.
Johnny:Oh, it's in its own darkness.
Gamemaster:It's in its own darkness.
Gamemaster:Absolutely.
Gamemaster:Okay, so let's add these guys into the initiative count.
Gamemaster:Okay, great.
Johnny:Okay.
Gamemaster:Am I just adding more dice to your thing, Tanner?
Anzu:No, I refreshed and the dice disappeared and have been disappearing since.
Benny:For us?
Gamemaster:Okay, that's good.
Anzu:If I didn't do that, things would have gotten bad.
Gamemaster:Okay, so... It's Star-Aligned Thought for his turn.
Benny:Are you threatening us?
Benny:Oh.
Argyle:No!
Johnny:Dude, come on!
Gamemaster:Oh, I crit.
Johnny:I've been here for five seconds.
Gamemaster:Sorry.
Johnny:I just yell, I just yell, not the gingerbread house!
Benny:Crits are manipulate actions.
Gamemaster:Yeah, and well, this is an attack.
Argyle:No!
Gamemaster:Yeah, 16 points of void damage.
Gamemaster:And then we're going to follow that up with two more attacks.
Gamemaster:Unfortunately, the second hit misses because he's frightened and because of benediction.
Argyle:Benediction, bitch.
Johnny:Yes.
Gamemaster:And the third attack just fully misses.
Gamemaster:That's the end of his turn.
Gamemaster:Next one.
Gamemaster:Where are you?
Gamemaster:There you are.
Gamemaster:75.
Gamemaster:One action.
Gamemaster:Second action is to attack the bird.
Gamemaster:The third action will also be to attack the bird, so I'll just roll both of those.
Gamemaster:First one misses.
Gamemaster:Second one, because of benediction, shield, and frightened together, misses.
Argyle:Yeah.
Anzu:Ciao.
Johnny:We're stacking buffs and debuffs, team.
Gamemaster:We move on to this guy.
Gamemaster:Which one is this one?
Benny:Yeah.
Gamemaster:That guy spends one action to walk forward.
Gamemaster:Second action is to attack Argyle.
Gamemaster:And the third action is also to attack Argyle.
Gamemaster:I dislike the noises that he's making.
Benny:Benny's attacking him.
Gamemaster:Yeah, we'll see.
Gamemaster:We'll see.
Argyle:Damn it.
Gamemaster:You get your crit first.
Benny:Does he get these attacks off?
Gamemaster:No, you get your crit first.
Benny:Okay.
Gamemaster:So that interrupts the first attack anyway.
Johnny:Sorry team, I was hoping I could kill the one that was up on me.
Gamemaster:The second attack missed, so it doesn't matter.
Gamemaster:But we'll see if you eviscerate him.
Benny:Oh, I rolled low.
Benny:33.
Gamemaster:33, I believe, is still enough to kill him outright.
Benny:Perfect.
Argyle:I thought he crit me, and I was like, oh, my AC is 20,000, you motherfucker.
Gamemaster:Yeah, it is.
Argyle:Yeah, I don't like that name.
Gamemaster:No.
Gamemaster:That one was void-aligned, so it just poofs into smoke and dissipates.
Anzu:This one's friendly guys.
Benny:We'll have more of these.
Gamemaster:It is the one that spawned in the gate's turn.
Gamemaster:What is your movement speed?
Benny:What do you mean, though?
Benny:Don't call him that.
Benny:The one that's on the gate.
Johnny:What the heck?
Gamemaster:That's what it is.
Anzu:This one's friendly.
Benny:He must not be named.
Benny:Don't tell me he can move all the way up.
Gamemaster:So that's two actions to get here.
Benny:I just spent my reaction.
Gamemaster:It is embroiled in shadow because that's what it does.
Argyle:Guys, wait, can I see it?
Gamemaster:And then... No.
Argyle:I have dark vision.
Gamemaster:Because it's magical darkness.
Gamemaster:Do you have magical darkvision?
Johnny:Isn't all darkvision magical?
Gamemaster:No.
Anzu:Wow, that's beautiful.
Gamemaster:No, it's not.
Gamemaster:Shut up.
Gamemaster:I think he's gonna cast Crushing Despair on Benny, probably, because Benny just killed someone.
Argyle:Why?
Benny:What?
Johnny:This guy's got spells?
Gamemaster:What do you mean, why?
Gamemaster:This guy's got spells.
Gamemaster:Benny, make a will save for me, please.
Benny:Is this a... Wait.
Gamemaster:This has the Concentrate Emotion, Manipulate Mental and Occult traits.
Gamemaster:Can you just click this button?
Gamemaster:Oh yeah, you could just click that button.
Benny:I think I have a thing for this.
Benny:Oh, never mind.
Johnny:you you you
Benny:i don't oh actually wait i already used my reaction never mind 22. wait am i slowed okay
Gamemaster:22 is a failure.
Gamemaster:You can't use reactions and must attempt another save at the start of your turn.
Gamemaster:On a failure, you're slowed.
Gamemaster:Okay.
Argyle:Bitch.
Gamemaster:No, not yet.
Gamemaster:At the start of your turn, you're going to make another save, and if you fail that save, you're slowed.
Benny:I see.
Gamemaster:It's this guy's turn.
Gamemaster:One action to walk up to Anzu.
Gamemaster:Second action to do an attack, and then third action to do an attack.
Gamemaster:The first one hits.
Johnny:Yeah.
Gamemaster:Second one misses.
Gamemaster:Once again, because of Benediction's shield and friend.
Argyle:Have a good use of our action economy.
Gamemaster:Yeah.
Johnny:That's coming in very useful right now.
Gamemaster:He deals eight points of void damage to you from the one that did hit.
Anzu:Okay, so this guy is covered in shadow.
Gamemaster:Hans, it's your turn.
Gamemaster:Yes, he's covered in shadow.
Anzu:Does that make him harder to hit?
Gamemaster:No, I'm not going to say that he's obscured.
Gamemaster:You don't have to roll the d5 or whatever.
Gamemaster:It's reflected in his AC compared to the other ones, but you don't have to roll the flat check or anything like that.
Johnny:oh maybe hmm
Anzu:Mm-hmm.
Anzu:Mm-hmm.
Argyle:Do you think changing the light would help us?
Argyle:I don't know.
Argyle:I don't know.
Anzu:I think that this guy is probably light agnostic.
Anzu:I could be wrong, but.
Benny:didn't he cast a shadow and was in darkness when it was void or did we flip the light before okay
Anzu:I think the light had already been flipped.
Gamemaster:He's only been around for the orange light.
Anzu:I'm just going to try to hit him with an amped telekinetic projectile, just to see what happens.
Argyle:You can ignore the two guys on you.
Johnny:you
Anzu:Yeah, they're void-aligned.
Anzu:I'm not going to kill them right now.
Argyle:Nah.
Anzu:So let's cast this.
Anzu:Let's call it... I don't know.
Anzu:Budgeting.
Anzu:And roll an attack.
Benny:Show them who the real powerhouse of the cell is.
Gamemaster:I'm very sorry, but a 26 just barely misses.
Anzu:I missed!
Anzu:I'm really doing jack shit this battle.
Johnny:Still time.
Anzu:So far.
Gamemaster:Yeah.
Anzu:Jeez, what do I want to do now?
Anzu:That really slowed my roll.
Benny:you you
Anzu:I think I need to maybe run away from these guys a little bit.
Argyle:Worry about this.
Anzu:So I'm going to move.
Anzu:We're going to go 15 feet this way and then 10 feet this way.
Argyle:You can move through your allies, by the way.
Anzu:Yeah, that's true.
Gamemaster:You can.
Anzu:Well, this is where I want it to be anyway.
Argyle:I just know if it would save you one movement action.
Anzu:Yeah.
Anzu:And then, do we want me to switch the thing with my last action, or do we want to stay here?
Benny:you you
Argyle:I guess, which is the next star line that's going to go?
Johnny:Well, there's a lot more Boidalines.
Argyle:Yeah, I guess we keep it.
Johnny:There's two Boidalines.
Argyle:Now, there's more star near us, though.
Johnny:There's the one bloodied, and then there's one coming in.
Johnny:Maybe we keep it and just try and blam them all out.
Argyle:Yeah.
Anzu:Okay, then I will cast shield again.
Gamemaster:Alrighty.
Gamemaster:Next up is this guy who walks forward and then it's going to make two attacks on Argyle.
Argyle:Okay.
Argyle:Miss.
Argyle:No!
Gamemaster:The first one missed and then the second one crit.
Argyle:By zero!
Argyle:That bitch got a 20!
Argyle:That son of a bitch!
Argyle:That means they have a plus 7 mod!
Gamemaster:It's a crit.
Argyle:And he got a crit, that asshole!
Gamemaster:I'm sorry.
Gamemaster:I'm going to roll a crit damage.
Argyle:I hate you.
Gamemaster:You're going to take 14 points of void damage.
Benny:Thank you.
Gamemaster:And that's going to end its turn.
Argyle:I'm going to remember that.
Argyle:I will remember the star-aligned thought one.
Argyle:You will see a wrath.
Argyle:Or I was just going to start saying crazy shit.
Argyle:You will see a wrath that you do not understand.
Gamemaster:Of course.
Gamemaster:Void 3 spends two actions to walk forward, and then it's going to make a strike with its third action.
Johnny:Thank you.
Gamemaster:I critically failed.
Gamemaster:And then it's this guy's turn.
Gamemaster:That's two actions.
Gamemaster:And then I think we're probably also going for Argyle.
Argyle:All right.
Argyle:It arose my shield, apparently, that they couldn't have hit me.
Gamemaster:Oh, well, this guy missed, so... Let's see, it's his turn.
Argyle:All right.
Gamemaster:Benny, it's your turn.
Argyle:Benny, if you killed the gold one, I can swap it to purple after this.
Argyle:Do some damage.
Benny:Oh, I was going to go for the fractured ideal.
Benny:Okay.
Argyle:Go for it.
Argyle:Go for it.
Benny:Benny will say, now if there's anything I learned from prison, it's you go up to the biggest guy.
Benny:Benny's not been in prison.
Benny:You go up to the biggest guy in there on the first day and you punch him square in the face and Benny will walk up to the fractured.
Benny:I also have to make a will save, don't I?
Anzu:Yikes.
Benny:Wait, I leave benediction?
Gamemaster:Yes, you do.
Johnny:Dead.
Gamemaster:You have to make a will save.
Benny:Whatever.
Gamemaster:I will resend.
Argyle:I would love to hear I would love to hear about or see a comic of like Benny going into like a real person prison with like normal humans and just like bending metal bars to attack prisoners.
Benny:I Fucking hate this bullshit so much This guy's dying
Johnny:I'm not locked in here with you.
Johnny:You're locked in here with me.
Argyle:Pinch prison cells to fight people.
Johnny:Oh no.
Gamemaster:I'm very sorry, Benny.
Argyle:We have it.
Argyle:Oh.
Anzu:He used it.
Argyle:Yeah.
Gamemaster:Oh, that was the... Okay, gotcha.
Gamemaster:So even with the mythic, that is still unfortunately a failure.
Gamemaster:So you are slowed.
Gamemaster:So you've taken one action to move forward.
Gamemaster:You have one action remaining.
Benny:kill nice nice give me twos not ones give me twos that's the turn
Gamemaster:I'm very sorry.
Johnny:Thank you.
Gamemaster:That does miss.
Gamemaster:Next up is Argyle.
Argyle:Yeah, yeah, yeah.
Argyle:I'm going to tug the leash.
Gamemaster:Okay, absolutely.
Gamemaster:It switches to purple.
Argyle:All right.
Argyle:Now I'm going to cast Divine Wrath.
Gamemaster:Oh.
Argyle:Fun fact, Divine Wrath is one of the few spells in Pathfinder that says enemies.
Argyle:So I'm not going to hurt my friends with this.
Gamemaster:Oh, that's convenient to enemies in the area.
Johnny:That's great.
Gamemaster:That's so many enemies in the area.
Argyle:Yeah, yeah, so I'm going to do right there.
Gamemaster:All right.
Anzu:Wow, does that hit everybody here?
Argyle:So all the enemies... Besides Thought 2.
Anzu:Except for the one guy.
Anzu:Wow.
Argyle:Yeah, I don't think I can... Yeah, alright.
Anzu:Nice work.
Argyle:I'm going to roll damage.
Gamemaster:Hey, I'm going to roll a bunch of fortitude saves right now.
Gamemaster:That is a lot of failures, including the fractured ideal, and two successes.
Argyle:That was a good damage roll.
Johnny:nice nice you
Gamemaster:Okay, so I'm going to find which one it is.
Gamemaster:It's you, and it's you succeed.
Gamemaster:So you take half damage, which that leaves one of them mortal, and the other one is just injured.
Gamemaster:And then the other ones take...
Argyle:Failures are also sickened.
Gamemaster:All damage and are sickened.
Gamemaster:Okay.
Gamemaster:One star-aligned thought, two star-aligned thoughts, and two void thoughts all pass.
Gamemaster:Just from the explosion.
Gamemaster:It is purple right now, so you get two more void energies.
Argyle:And was one of these Void guys mortal or something?
Gamemaster:Which brings you to three void, zero star.
Johnny:A lot of void going on.
Gamemaster:Yeah, one of them... Oh, no, they weren't mortal at the time.
Gamemaster:This one, the one directly to your left right now is mortal currently.
Gamemaster:He didn't die from the attack.
Argyle:Oh, OK.
Argyle:He's going to get targeted.
Gamemaster:And then... Oh, sickened.
Gamemaster:Can this guy be sickened?
Gamemaster:He can be sickened.
Gamemaster:Absolutely, he failed, so the Fractured Ideal is sickened now.
Gamemaster:Okay, anything else?
Argyle:Yeah, I'm going to hit this bastard.
Gamemaster:Who are you attacking?
Gamemaster:Short.
Argyle:Yeah.
Gamemaster:That hits.
Gamemaster:17 points of damage is enough to push him over the edge.
Argyle:Yeah, buddy.
Gamemaster:He dies as well.
Gamemaster:That's another point of void essence to you.
Gamemaster:Okay, absolutely.
Argyle:We've harvested the souls.
Argyle:And that'll be my, that's all my actions.
Gamemaster:It is Johnny's turn.
Johnny:Right.
Johnny:So we have a guy right here.
Johnny:He's injured.
Johnny:Jeez.
Johnny:Oh.
Johnny:OK.
Benny:Thank you.
Johnny:Sorry.
Johnny:Trying to decide what I want to do here.
Johnny:Yeah.
Johnny:First, I'm going to... Actually, no, I'm not going to do that.
Johnny:Sorry, Benny.
Johnny:I'm just going to look at this guy and cast needle darts first.
Gamemaster:Get some Needlebugs.
Argyle:You're going for the injured.
Argyle:Yes.
Johnny:Yeah.
Gamemaster:That's crit.
Johnny:So whatever this is should be doubled.
Johnny:So double that guy.
Johnny:You got a real evil heart here.
Gamemaster:A doubled fully kills him as well.
Gamemaster:He is purple, and it is purple, so you get purple energy as your fifth void essence pulls some of these down.
Argyle:We can have, like, an evil heart.
Anzu:No, he's just Void.
Anzu:Void doesn't mean evil.
Benny:Thank you.
Gamemaster:Anything else?
Johnny:Second action, I'll tug on the cord.
Johnny:Third action, I will... I'm gonna attempt to fabricate truth on the fractured idea.
Gamemaster:Absolutely.
Gamemaster:It swaps to orange.
Gamemaster:Okay, go for it.
Johnny:I just hold the gingerbread set.
Johnny:This is the greatest gingerbread set ever.
Johnny:This is the best thing you've ever seen.
Johnny:And I begin to filibuster on this gingerbread set.
Argyle:You are inconsequential to this beauty of candy.
Gamemaster:This is... He's so surprised by you, like, gesturing a gingerbread set at him that he is stupefied.
Johnny:Nothing you can do is great compared to this gingerbread set.
Johnny:That is success.
Johnny:He stupefied one.
Gamemaster:Absolutely.
Argyle:The sugary construction makes you inadequate.
Johnny:That's my turn.
Gamemaster:Great.
Gamemaster:We hit initiative count 20.
Gamemaster:Can I have somebody roll a d10 for me, please?
Gamemaster:And then I'd like somebody else to roll a d4 for me, please.
Benny:Yeah.
Benny:Somebody else?
Gamemaster:Well, I mean, you can roll both, I suppose, if you want.
Benny:No, it's alright.
Benny:See the chaos?
Argyle:Enner!
Johnny:Oh.
Argyle:Or Noah!
Argyle:There we go!
Johnny:Oh.
Argyle:Oh!
Johnny:There's both of us.
Anzu:Oh mine was first.
Benny:The chaos that ensues when I don't roll the d4.
Johnny:Yeah.
Argyle:Anzu's was first!
Johnny:Tanner's the first.
Johnny:Tanner's the first.
Johnny:Tennis was first.
Gamemaster:Tana's was first.
Gamemaster:Tana got a two.
Gamemaster:Excellent.
Gamemaster:OK.
Gamemaster:Let's get back to the initiative.
Gamemaster:And we pick up with ..
Gamemaster:who is going to take one action to move up to Johnny, and then we're just going to make two attacks.
Gamemaster:We're just going to do an attack, and then after that we're going to do an attack, and it's going to be two attacks.
Johnny:oh you can't do that it's cool that is a really great combo
Gamemaster:First one hits.
Gamemaster:The second one misses because of Benediction and Frightened.
Argyle:Yes.
Gamemaster:Yes, it is.
Gamemaster:Like, you all effectively just have two AC higher than you normally do.
Gamemaster:11 points of void damage, and that's the end of his turn.
Gamemaster:It's the Fractured Ideals' turn.
Gamemaster:That's two actions.
Gamemaster:Somebody roll a d4 for me?
Anzu:All right, Noah, you do this one since I kind of stole the last one.
Johnny:No, I got it.
Johnny:We just didn't.
Johnny:It's the same thing we rolled last time.
Gamemaster:We're going for Argyle.
Johnny:A three.
Johnny:No, leave him alone.
Benny:This is the illusion of choice.
Argyle:What?
Argyle:Why?
Gamemaster:Going for Argyle.
Gamemaster:He's going to shoot because one was Johnny, two was Benny, three was Argyle, and four was Anzu.
Argyle:Why?
Gamemaster:Yes, exactly.
Gamemaster:Somebody roll a d4 for me.
Gamemaster:I'm going to go for Argyle regardless, but I think it'd be fun.
Gamemaster:His third action is going to be a Witchflame Bolt.
Argyle:What?
Johnny:Oh, there's so many.
Argyle:The other guy got some nice mental things.
Benny:He can't even pick the bolt?
Johnny:There's two of these guys, yikes.
Gamemaster:I missed.
Gamemaster:The Witchflame Bolt misses.
Argyle:I'm hoping he's going to do some mental thing on me because I have stuff for that.
Gamemaster:Sorry.
Argyle:But I guess my AC counts for this.
Gamemaster:It's the top-level Fractured Ideal.
Gamemaster:He is stupefied and frightened and sickened and just not having a great time right now.
Gamemaster:Oh, wait.
Gamemaster:This other guy should not be sickened or stupefied.
Gamemaster:Sorry.
Gamemaster:OK, this Fractured Ideal, I think, is probably just going to try and punch Benny in the face.
Gamemaster:And by punch Benny in the face, I, of course, mean, which flame caress him?
Benny:I'm... Huh.
Johnny:Oh.
Gamemaster:So I'm going to do one of those.
Gamemaster:Well.
Argyle:That went to Argyle.
Gamemaster:It went to both, but it critically missed both because it should have only gone to Benning.
Argyle:Hmm.
Gamemaster:Anyway, we're going to try that again.
Argyle:Hmm.
Gamemaster:I know it's with map, but the caress is agile, so it's fine.
Gamemaster:And I'm just not going to roll a natural one this time, and it's going to hit.
Gamemaster:It's fine.
Benny:The mic from the narrative comes out.
Gamemaster:I guess he'll try it.
Johnny:Not on Betty, on Mike.
Gamemaster:Oh, right.
Gamemaster:I'm being stupid.
Gamemaster:I'm just going to do that instead.
Gamemaster:I think I'll cast a phantasmal killer on Mike.
Argyle:Mike!
Anzu:Must be nice.
Gamemaster:Sorry, on Benny.
Gamemaster:On Benny.
Gamemaster:On Benny.
Gamemaster:On Benny.
Johnny:We didn't see one of Mike's comments.
Benny:How did you hit me?
Benny:What the fuck?
Benny:Terrifying.
Argyle:How did you know I was here?
Gamemaster:He just barely, he does pass his stupefied check, so he is allowed to cast the spell.
Johnny:We didn't see one of Mike's comments.
Johnny:You want to be Xavier?
Gamemaster:I'm sorry.
Gamemaster:This is... This is casting.
Benny:Wait, wait, wait.
Argyle:Why does Paizo hate psychics?
Argyle:It feels like they're just like, we're going to make it sound.
Johnny:We hate him.
Johnny:Motherfucker.
Benny:This is casting?
Benny:This is casting?
Gamemaster:Yeah.
Benny:So I didn't have reactions for a round.
Benny:The round started midway through fractured ideal.
Gamemaster:No, you still don't have reactions.
Benny:What?
Gamemaster:I don't believe.
Gamemaster:Crushing Despair.
Gamemaster:Failure.
Gamemaster:As success, but the duration is one minute.
Gamemaster:So for one minute, you can't use reactions.
Johnny:Ugh!
Benny:uh oh right right right i critically failed and then i re-rolled and i failed nice
Argyle:Okay.
Anzu:Oh, you failed the initial...
Gamemaster:Yeah, he failed.
Gamemaster:Yeah.
Gamemaster:Yeah, you failed.
Gamemaster:So you'll get a chance to make a save again at the beginning of your turn, but for the moment, you have no reactions.
Gamemaster:You just have to attempt this will save.
Gamemaster:There should be a button you can hit at the bottom of the phantasmal killer block.
Benny:sure do you want me oh that's well safe i thought it was the will save for the other thing i was like i already it's not even my turn yet oh it's a fear it's a fear effect benny six does it one more or is it successes trying to crit successes i think it's a yeah never mind
Gamemaster:Benny needs to roll that.
Gamemaster:No.
Gamemaster:Unfortunately, Benny fails.
Gamemaster:I'm sorry.
Johnny:Oh, no.
Anzu:Yeah, I think it's just... Alright, we really gotta hit these guys.
Gamemaster:I don't... What are you... You're going to take 24 points of mental damage, and you are frightened twice.
Gamemaster:This guy's turn.
Gamemaster:Right there.
Gamemaster:Anzu, it's your turn.
Anzu:So...
Benny:oh i'm frightened uh one it's the same thing bravery yeah yeah no not i decreased it manually
Johnny:was that cool
Gamemaster:Oh, do you have something that makes it so that you're frightened?
Argyle:Surely this will hit.
Gamemaster:You are a frightened one.
Gamemaster:I applied frightened to two and it only set it to frightened one, unless you decreased it manually.
Anzu:All right, I really want to hit this guy, so we're going to cast Sure Strike.
Gamemaster:Go for it.
Anzu:I guess if I put the effect on myself, it'll apply to my... Then we're going to try to hit him with another telekinetic projectile, Amped.
Anzu:Oh, Keep Higher is selected.
Johnny:It's a bad night to be a bird in space.
Anzu:Beautiful.
Anzu:Geez, a 1 and a 9.
Anzu:And I don't even get to use the 1.
Gamemaster:I'm so sorry.
Gamemaster:Uh, that misses.
Argyle:You have a mythic.
Anzu:Yeah, I guess I'll just... Oh, I need to get myself a Mythic.
Gamemaster:He's a mind bird, not a space bird.
Gamemaster:I get it.
Johnny:yeah it's gonna be incredible
Anzu:Oh, it's not letting me mythic because I didn't give myself the point.
Anzu:I guess I can just roll again?
Gamemaster:Yeah, you could just...
Gamemaster:roll again, ignore what the result is, and then roll that and re-roll as mythic.
Anzu:Oh, okay.
Argyle:We know he's going to get a 20 now.
Anzu:Sure.
Anzu:So this roll does not count!
Benny:Yep.
Gamemaster:I'm sorry.
Johnny:Come on.
Gamemaster:It doesn't matter.
Gamemaster:We're not looking at it.
Gamemaster:Actually, you know what?
Anzu:So it becomes a 41.
Gamemaster:That's fine.
Gamemaster:We'll add the mythic bonus on top of that.
Gamemaster:So instead of the plus 11, you get plus 6 more.
Gamemaster:So it's a 41.
Gamemaster:41 is a crit.
Anzu:Wow.
Johnny:There we go.
Argyle:Woohoo!
Argyle:What a gracious god we have.
Gamemaster:I mean, that's the number he would have rolled if it let him re-roll with the mythic point anyway, so that's fine.
Argyle:Yeah.
Argyle:Yeah.
Johnny:Get him out of here.
Argyle:That's a lot of dice.
Gamemaster:And then I double that?
Anzu:yes mm-hmm
Benny:Triple it.
Benny:Fuck it, Josh.
Gamemaster:Absolutely.
Gamemaster:What?
Benny:We can just overhype Josh.
Benny:Double it.
Benny:Fucking quadruple it.
Benny:What are we doing here?
Benny:We're having fun.
Argyle:Just delete him.
Argyle:Just get rid of him.
Gamemaster:You deal double that.
Gamemaster:He notably takes slightly less.
Gamemaster:He only takes 44 points of total damage.
Gamemaster:But he is bloodied now as the rock shoots through.
Gamemaster:Since he's bloodied...
Argyle:The rocks here?
Argyle:Oh, they're gold.
Gamemaster:Yes, Dwayne the Rock Johnson is telekinetically projectiled.
Anzu:He's with Mike.
Benny:and you smash... Yeah, the narrative Mike summoned to the rock.
Gamemaster:And as they're bloodied, the magical shadow dissipates.
Johnny:They're both part of the narrative?
Johnny:Oh, no.
Benny:Ah!
Anzu:Oh, beautiful.
Benny:Did somebody say bloodied?
Gamemaster:I just said bloodied.
Argyle:That means it's a good thing we kept that light on.
Anzu:I had a plan.
Anzu:Oh, I'm going to use an action to command Othello to give me a focus point.
Johnny:Nice.
Anzu:That's my turn.
Gamemaster:Okay.
Gamemaster:This guy's turn.
Anzu:And now I'll take my mythic point away.
Anzu:I can't believe my sure strike missed.
Argyle:Bird guy, I might have to move so that other people can get benediction, i.e.
Argyle:Benny.
Gamemaster:Benny, you may attempt that will save if you like.
Johnny:Yeah, we got to get up on Benny.
Gamemaster:Ignore that roll.
Gamemaster:I was just replaying the thing so that you could click the will save button.
Benny:Of course, of course.
Benny:Yes, finally.
Gamemaster:A natural one is a natural one.
Benny:I get my mythic point.
Gamemaster:Okay.
Benny:What?
Benny:Benny's fucking eyeballs come out of his... Oh, okay.
Gamemaster:You are still slowed.
Benny:It was just a... Just a roll.
Gamemaster:Yeah, that was just a will save to see if you continue to be slowed.
Benny:Um... So I have two actions?
Gamemaster:So you are unfortunately still slowed this turn.
Gamemaster:Because you are sobbing uncontrollably.
Gamemaster:Yes.
Benny:The only one of us that's gonna be sobbing uncontrollably.
Gamemaster:Benny is currently sobbing uncontrollably.
Benny:The only one that's going to be sobbing uncontrollably and meaning it, not magically compelled to sob uncontrollably, is this asshole.
Gamemaster:Okay, absolutely.
Benny:A bing bang boom.
Anzu:Hell yeah.
Anzu:Tell them.
Johnny:Yeah.
Gamemaster:That is a critical hit.
Benny:Get fucked, idiot.
Gamemaster:Absolutely.
Benny:I'm frightened, by the way.
Argyle:Hmm.
Gamemaster:You are frightened.
Gamemaster:The target is also frightened, so it does even out.
Benny:Yeah, but for different reasons.
Gamemaster:Sure.
Gamemaster:50 points of damage isn't quite enough to kill it, but it is very close.
Benny:fifty eighteen
Gamemaster:It is mortal.
Anzu:amazing delicious
Gamemaster:That hits.
Gamemaster:Damage.
Johnny:um
Gamemaster:18.
Gamemaster:18 is enough.
Gamemaster:That'll do it.
Gamemaster:It dies.
Gamemaster:Oops.
Gamemaster:Into an oversized cloud of energy that then gets sucked into the keystone.
Benny:I'd say that's pretty soon.
Gamemaster:That will bring us to Argyle.
Argyle:Yes.
Argyle:Johnny, how you feeling?
Argyle:Are you okay with your current status?
Johnny:I'm feeling pretty 51 out of 78.
Argyle:All right, all right, I'll keep... Yeah, yeah, yeah.
Gamemaster:Oh, that's very exact.
Gamemaster:27 hits.
Anzu:Thank you.
Argyle:Any of these guys touched?
Argyle:None of them have been touched.
Argyle:All right, I'll attack this one.
Johnny:And.
Gamemaster:The one by... That's the one next to Johnny, right?
Argyle:Does that do damage?
Gamemaster:Absolutely.
Gamemaster:Nine points of damage taken.
Gamemaster:It is injured, but still standing.
Argyle:Okay.
Argyle:Alright.
Argyle:You know what, fuck it, I'll do it again.
Argyle:Map.
Argyle:Ooh!
Johnny:you you
Gamemaster:I mean, a crit'll do it.
Argyle:Yeesh.
Argyle:Now roll damage.
Argyle:So you'd have to double that.
Gamemaster:Doubled, takes 28 points of damage, which is enough to kill it.
Gamemaster:That is a burst of energy that then goes into the keystone.
Anzu:Amazing.
Argyle:I raise my shield, and I goad on to the spirits next to me.
Gamemaster:Okay.
Gamemaster:Johnny, it's your turn.
Gamemaster:The Dirge of Doom ends, unfortunately.
Johnny:Well, definitely got to re-up that.
Argyle:Oh, I guess it's been 10 turns?
Gamemaster:No, it's been three turns.
Argyle:Oh, how many turns has it been?
Argyle:Okay.
Argyle:Way less.
Johnny:Still swinging the gingerbread house around, I yell the ode to a gingerbread house even louder.
Anzu:Thank you.
Gamemaster:performance check for your lingering composition uh at 24 uh you guys are level seven so the dc is 23 that is a success
Benny:you
Johnny:Is that a failure?
Argyle:The DC's... Oh.
Johnny:Oh, close.
Argyle:Dad's up to home.
Johnny:Charge of Doom has been re-upped.
Gamemaster:Absolutely.
Johnny:Next, I will...
Johnny:This is kind of silly.
Johnny:I'll yell over to Benny.
Johnny:Benny, are you going to get up close with that thing?
Argyle:you
Johnny:Okay.
Benny:Yes.
Johnny:I will jog over to Benny.
Johnny:And... I will Flourish Cast.
Johnny:I'll lean down and I'll just go... And I will cast Silence on Benny at 4th level.
Johnny:Which means a 10-foot emanation of Silence goes around him.
Johnny:And creatures in that emanation cannot cast spells unless they have the subtle trait.
Argyle:I don't think these guys cast, but me and Anzu do.
Benny:Oink.
Johnny:We're seeing.
Johnny:I'm trying something.
Gamemaster:Okay, absolutely.
Johnny:I feel like this is a good fight to try this out.
Argyle:That works.
Johnny:See if it works.
Johnny:We're seeing.
Gamemaster:Yeah, so... Okay, so for at the moment, you've silenced Benny.
Johnny:That's all I got.
Gamemaster:Great.
Johnny:I'm also silenced because I'm in the silence bubble.
Gamemaster:Which is a subject to the same effects as the target.
Benny:He doesn't need to say anything to do damage.
Gamemaster:Yeah.
Argyle:Thankfully he'll...
Gamemaster:Absolutely.
Anzu:Anzu feels a sense of peace he hasn't felt in weeks.
Gamemaster:Wow.
Anzu:No, I'm just joking.
Anzu:I'm just joking around.
Gamemaster:It's Fractured Ideal 2's turn.
Gamemaster:Let's see.
Anzu:That is not... Oh, so he's going to cast from over there.
Gamemaster:We're going to cast a Phantasmal Calamity on everybody, I think.
Argyle:Nazi that guy.
Gamemaster:Yeah.
Johnny:This is a new guy.
Gamemaster:He's been here.
Gamemaster:He didn't just spawn in.
Gamemaster:He's been around.
Argyle:Alright, I figured.
Gamemaster:Just to clarify.
Argyle:Someone should switch it to void before we kill him.
Gamemaster:All of you are in it.
Johnny:Can't believe this guy just showed up.
Johnny:He hasn't been here this whole time.
Johnny:Where's this guy been?
Anzu:Oh boy.
Johnny:Oh, we're in it.
Gamemaster:It's each creature in the area, so I guess technically the thoughts will also have to roll this.
Gamemaster:Can you all attempt this will save, please?
Benny:Watch your calamity.
Argyle:All of us?
Gamemaster:Everybody.
Argyle:Okay.
Johnny:I'm going to reroll Museum Mythic Point.
Anzu:Dude.
Johnny:Oh, okay.
Johnny:Well, that was much better.
Benny:Slapped in the face by the natural 20 thing.
Benny:Again.
Gamemaster:Okay.
Gamemaster:Anzu failed.
Gamemaster:Benny succeeded.
Gamemaster:Argyle succeeded.
Gamemaster:Johnny critically succeeded.
Gamemaster:Excellent.
Johnny:I didn't even hear it happen.
Gamemaster:Okay.
Gamemaster:Let's see.
Gamemaster:So let's roll the damage.
Gamemaster:What is this?
Gamemaster:Oh, it's basic will.
Gamemaster:So if you succeeded, you take half of this.
Gamemaster:34 points of mental damage, or half that if you succeeded.
Gamemaster:One second.
Gamemaster:The star-aligned thought failed, so it takes the full damage, which fully kills it.
Argyle:Now we absorb it!
Gamemaster:And you absorb it, because it died.
Gamemaster:And then I think the Void Align thought critically failed, so it takes double damage, so it also fully dies.
Gamemaster:But it was Void, so the Void just kind of goes off into the distance.
Gamemaster:Somehow you guys have managed to get five Void and five Star, despite the very heavy Void initial setup.
Johnny:Well.
Gamemaster:But, okay.
Gamemaster:That was one action.
Gamemaster:And then it'll spend two actions shooting Witchflame Bolts, probably just at Argyle, because you're right here.
Gamemaster:That will hit, unfortunately.
Benny:you you
Argyle:Oof.
Gamemaster:And then we'll do the second one.
Anzu:Oh.
Gamemaster:which was a much lower roll, and misses.
Argyle:Oof.
Gamemaster:OK, so that's true.
Argyle:That steel shield stopped it from being a crit.
Gamemaster:We're going to roll the damage for the Witch Flame.
Gamemaster:That is 13 points of damage split between fire and void.
Argyle:I'm so happy Thelo survived.
Gamemaster:Oh, that's fair.
Johnny:Okay.
Gamemaster:You took void damage from the strike, correct?
Gamemaster:You did take the damage.
Gamemaster:So I need Argyle to attempt this will save.
Argyle:Is this an emotion?
Gamemaster:No.
Gamemaster:No, it's just a... It's not.
Argyle:Is this religious?
Gamemaster:It's magical.
Gamemaster:You succeed.
Gamemaster:So you catch on fire with sickly green flames.
Johnny:you
Gamemaster:But, because you succeeded, it doesn't do any damage.
Gamemaster:The sickly green flames just prevent you from becoming invisible and give you weakness five to fire damage for one round.
Argyle:I like that there's no D10.
Gamemaster:Um...
Gamemaster:Okay, that's the end of its turn.
Gamemaster:Anzu, it's your turn.
Gamemaster:Oh wait, I'm totally sorry.
Gamemaster:We're at initiative count 20.
Johnny:you
Gamemaster:Can somebody roll a d4 for me, please?
Benny:Mm-hmm.
Gamemaster:One.
Gamemaster:Okay.
Gamemaster:No d10.
Argyle:That's nice.
Gamemaster:Because you guys already managed to spawn in the two fractured ideals.
Gamemaster:Anzu, it's your turn.
Anzu:I had meant to do this last turn and then forgot, but this turn we will unleash Psyche.
Argyle:My bad.
Johnny:my you
Anzu:That's a free action.
Anzu:We're going to have Othello.
Anzu:I'll use one action to activate Othello's Restorative Familiar.
Anzu:to heal me 3d8 hit points pretty good then I switch back to Anzu and I apply the healing um okay that's one action I've been having a lot of trouble hitting these fractured ideals and so I'm not sure I want to try again
Gamemaster:It's a good role.
Anzu:So instead, we're just going to try to slow him.
Johnny:you
Anzu:I hold one of my hands out and Doctor Strange-style twist it counterclockwise and cast Slow on Fractured Ideal.
Gamemaster:Okay.
Gamemaster:Absolutely.
Gamemaster:Let's attempt a fortitude save on this guy.
Gamemaster:I rolled so bad.
Gamemaster:He critically fails.
Anzu:Wow.
Anzu:He's slowed, too, for a full minute.
Gamemaster:That's ridiculous.
Anzu:I mean... I did not expect that to work that well.
Gamemaster:Okay.
Gamemaster:He has one action every round.
Gamemaster:Okay.
Anzu:That's crazy.
Anzu:That was FlourishCast.
Anzu:So then we're going to try to send a... Psiburst his way.
Gamemaster:He's cybersting.
Anzu:we don't want to mind shift this because I don't know if he takes mental damage so there I'll send that in reflex save nothing happens yeah that's good enough that's my turn
Gamemaster:Okay, I did roll well on this one.
Gamemaster:He critically succeeds.
Gamemaster:I'm sorry, but he is still super slow.
Gamemaster:Anything else?
Gamemaster:Okay.
Gamemaster:That brings us to Benny.
Gamemaster:Benny, you have to attempt a save.
Benny:Now.
Benny:Save again.
Gamemaster:One second.
Benny:Even though I killed.
Benny:Even though I removed him.
Benny:I killed him.
Gamemaster:Yeah, that's how spells work in Pathfinder.
Gamemaster:Make a will save.
Benny:I killed him.
Benny:So bad.
Gamemaster:Echo will save.
Gamemaster:You failed.
Gamemaster:You are still slowed.
Gamemaster:You have two actions.
Johnny:He's been crying this whole fight.
Gamemaster:Yep.
Benny:okay uh i don't have any clever way to like really get a i have one clever way to get over there but i don't i don't need to use it um i think this is all i can
Gamemaster:Okay.
Gamemaster:Benny is no longer silenced.
Argyle:Oh yeah, he has silence on him, so you should walk over to him.
Benny:I don't have like a run and hit.
Johnny:Yeah, Benny should get right.
Johnny:I think you should get as close as you can.
Benny:No.
Benny:I mean, I will.
Benny:I was just trying to see if I have a run and hit, but I don't.
Argyle:Like a charge.
Benny:Yeah.
Benny:That's it.
Gamemaster:Okay.
Gamemaster:Can you target the guy in shadow?
Argyle:Ergo!
Argyle:Do I want to be that?
Argyle:What?
Argyle:I can't.
Gamemaster:You can't.
Gamemaster:Okay.
Gamemaster:You know what?
Gamemaster:I'm going to remove the shadow effect.
Gamemaster:His AC is still higher as if he was covered in shadow, but I don't think you can target him right now, so I'm just going to do that.
Argyle:Oh!
Johnny:Oh, gold.
Argyle:never mind we keep the gold okay i cast heal myself since i'm low i heal for 59.
Gamemaster:59.
Gamemaster:That's a wild amount of healing.
Gamemaster:Okay.
Argyle:And I only get five of those for free.
Johnny:you you
Argyle:Guess I'll attack this guy with my spiritual arm.
Argyle:Spirit.
Argyle:Dark.
Argyle:30.
Argyle:Does that hit him?
Argyle:Forgot to target him.
Gamemaster:30 hits.
Argyle:All right.
Gamemaster:It doesn't crit, but it does hit.
Argyle:That's the damage.
Gamemaster:Okay.
Gamemaster:16 points of damage.
Gamemaster:Reduce to 14, because he does have some resistance.
Argyle:Howard, Jared is Othello.
Benny:Don't kill Othello.
Argyle:A tan man.
Argyle:Tanner, how injured is Othello?
Anzu:Wait, what was the question?
Argyle:If I were to battle medicine, should I battle medicine you or Othello?
Anzu:Oh, me.
Gamemaster:he is injured he's not at max what just happened what
Argyle:Okay.
Argyle:He doesn't give a fuck.
Johnny:We need to find another bird.
Benny:Jorge had me concerned.
Argyle:There we go.
Benny:How weak is Othello right now?
Johnny:Is he below him?
Benny:How many hit points is Othello?
Benny:What's Othello's AC?
Benny:What's Othello's will say?
Argyle:Oops, I did not mean to change my body alignment.
Johnny:Oh no, he's on the side of the thoughts.
Argyle:There's not a good way to just do it from the treat wounds skill, sorry.
Argyle:I was trying to be cute about it.
Argyle:Skills, I'll just do... DC 20.
Johnny:Peace.
Gamemaster:Oh yeah, that fails.
Anzu:Ah.
Argyle:How does that work?
Argyle:Does this do damage if it's a 1?
Gamemaster:No, it's not a... Oh, did you roll a 1?
Argyle:Yeah.
Argyle:All right, I'm just knowing because if it is, I'm going to reroll it.
Gamemaster:You rolled a 1, so it's a critical failure.
Gamemaster:So I think, yes, you actually do deal some damage.
Argyle:I just.
Gamemaster:Yeah, it is damage.
Argyle:Wait, how much damage is it?
Gamemaster:I think it's a d6, but I will double check.
Argyle:Hero points a hero point.
Gamemaster:Critical failure, it's a d8.
Gamemaster:It's 1d8 of damage.
Anzu:Do as you choose.
Argyle:Yeah.
Anzu:I'll be okay.
Argyle:I'll be launching next round.
Anzu:Well, roll your d8.
Argyle:Yeah.
Gamemaster:Yep.
Argyle:Go for Othello.
Argyle:That's for you.
Argyle:I'll heal you with a... Move it!
Anzu:What are you doing, Argyle?
Gamemaster:Argyle.
Gamemaster:Anything else, Argyle?
Argyle:All right.
Argyle:Oh, yeah, yeah.
Argyle:I'm going to stop.
Gamemaster:Okay.
Gamemaster:Johnny, it's your turn.
Johnny:All right.
Johnny:First, I will run up.
Johnny:I think this is... Excellent.
Johnny:And I'm not silenced.
Johnny:You can't silence me.
Johnny:Then I will... What do I have?
Johnny:What can I do?
Johnny:What do I do?
Johnny:30 feet.
Johnny:Oh, excellent!
Johnny:I will Flourish Cast from a little bit far away.
Johnny:Haste!
Gamemaster:Absolutely.
Benny:You.
Johnny:So that'll negate that.
Johnny:And then I'll just Needle Darts this guy.
Johnny:Pew pew pew!
Gamemaster:That's it, unfortunately.
Johnny:It was almost a, it looked like it was gonna be a 19 on my screen.
Argyle:Thank you.
Johnny:All right, that's my turn.
Anzu:Wait, I have a question.
Anzu:Isn't that not allowed?
Gamemaster:Is it what I love?
Anzu:Can he haste in the needle darts?
Gamemaster:Uh, oh, no, you can't.
Johnny:Oh, I'm so sorry, I can't do that.
Gamemaster:I'm sorry, I thought needle darts was normally a one-action thing.
Gamemaster:No, you can't do four actions worth of spells in a round.
Johnny:Nope.
Gamemaster:Not that it matters, because you missed.
Johnny:I can't do it.
Johnny:Yeah, my bad, I can't do that.
Gamemaster:Uh, we'll allow it for now anyway, because you spent the actions, and it didn't even do anything.
Argyle:Because it sucked.
Johnny:Johnny runs over, still with the gingerbread house under his arm.
Gamemaster:Yeah, because it was bad.
Gamemaster:It's, um, what is the term, like, in basketball when there's a penalty, but they don't do anything about it because there was already an effect on the game?
Gamemaster:It's that.
Gamemaster:It's fine.
Benny:The inverse rule of cool.
Benny:If you break the rules, but you don't succeed at being overpowered, you can go ahead and break the rules.
Gamemaster:Sure.
Gamemaster:Yep.
Johnny:Gets in position.
Johnny:Haste.
Johnny:He tries to cast a spell, forgets the rules of magic, trips, falls on his face, and gets back up.
Argyle:He needle darts candy instead and it just crumbles off the face of the thing.
Gamemaster:Absolutely.
Johnny:I go, no!
Johnny:Now I'm crying.
Gamemaster:It is the fractured ideal's turn.
Gamemaster:So there's a problem here.
Gamemaster:It's slowed two and it's silenced because Benny is standing next to it.
Gamemaster:So it can't cast spells and it doesn't have the actions to move away from Benny so that it can cast spells.
Gamemaster:So the only option available to it is to just try to caress Benny.
Gamemaster:So that's what it's gonna do.
Gamemaster:It's just gonna do a little Benny caress.
Gamemaster:It's a 26.
Anzu:That's so unfortunate.
Benny:It is.
Gamemaster:22 points of damage, and Benny needs to attempt a will save against the Witch Flame.
Johnny:you
Argyle:It's unholy!
Argyle:Josh wasn't lying!
Argyle:There's at least one unholy thing!
Argyle:I'm gonna have to heal Benny instead.
Gamemaster:That is a success.
Gamemaster:So similarly, you are set on fire, but it doesn't hurt.
Gamemaster:You just have weakness to fire.
Benny:nice yes we're giving ourselves breathing room don't worry guys i'm getting this breathing room
Gamemaster:It can't capitalize on it, because that was its one action.
Argyle:Birdman.
Gamemaster:Can somebody roll a d4 for me, please?
Johnny:Thank you.
Gamemaster:One!
Gamemaster:Okay.
Gamemaster:It's his turn now.
Gamemaster:That is two actions.
Gamemaster:His third action is to attack Benny.
Benny:you you
Gamemaster:These guys don't cast spells, so they don't care if they're silenced.
Gamemaster:But they miss anyway, so it doesn't really matter.
Gamemaster:It's this guy's turn.
Johnny:you
Gamemaster:That's two actions.
Gamemaster:That's its third action.
Gamemaster:Okay.
Anzu:I think I might go for the star-aligned thought.
Anzu:Just because I keep missing these ideals and it's really not been going well.
Gamemaster:Okay.
Anzu:So, we'll send a telekinetic projectile at the star-aligned thought.
Anzu:It's amped as hell.
Argyle:oh it's just a 19 for a second there and we get the soul
Gamemaster:Then he hits.
Anzu:It takes 34 points of bludgeoning damage.
Gamemaster:Points of damage.
Gamemaster:It immediately dies.
Gamemaster:It spawns and then dies, and it gets to do nothing in between.
Gamemaster:And you get the soul.
Anzu:Amazing.
Anzu:And then we will side burst the fractured ideal.
Gamemaster:Okay.
Anzu:We'll attempt.
Anzu:It can make this reflex save.
Gamemaster:They are very reflexy.
Argyle:What?
Gamemaster:He succeeds.
Johnny:Well.
Anzu:All right, he can half this.
Anzu:I should switch to void, right?
Gamemaster:Takes half that damage.
Gamemaster:He is unfortunately not yet bloodied, but he's around.
Gamemaster:That does some damage.
Gamemaster:Anything else?
Anzu:I should switch us to void?
Argyle:No, I think this big thing says...
Argyle:It's fractured.
Johnny:I think the big thing is star.
Argyle:It's gold.
Benny:Yeah.
Gamemaster:The big thing is... Yeah, the big thing is a different color than the star-based ones.
Anzu:I think it's gold because the light is orange.
Johnny:Okay, yeah, and switch to void.
Argyle:Oh, yeah.
Anzu:I will switch to void with my third action.
Gamemaster:Absolutely.
Gamemaster:You note that the fractured ideal changes color to match the light.
Argyle:And what's our current count at?
Argyle:Do we know?
Gamemaster:You've got five void, six star.
Argyle:Should we kill it when it's star?
Argyle:Just because I would rather be more star heavy than void heavy at the end?
Argyle:Or would you rather sinister heart?
Anzu:I'm offended by your... So I shouldn't have done that.
Argyle:If it matters.
Gamemaster:Benny's turn.
Argyle:Okay.
Benny:We can kill it with Star Heavy.
Argyle:Okay.
Benny:Well, I think it's fine.
Johnny:you
Anzu:Then I'll leave it.
Anzu:That's my turn.
Gamemaster:Benny!
Gamemaster:You get to attempt a will save.
Gamemaster:Benny, you're still slowed.
Benny:Let's go.
Argyle:It's too high of a level for me to stop it.
Benny:Void Aligned Thought.
Benny:You have been targeted.
Johnny:Please.
Benny:I'll take the 10.
Gamemaster:That's a crit.
Gamemaster:That's a crit.
Argyle:Benny's just going to turn it back now.
Anzu:That's fine.
Benny:I'll take the 6.
Gamemaster:Yeah, I mean.
Benny:Benny's hacking at it with this Falcata.
Benny:And he says, just what I needed, a little snack.
Benny:And Benny will drink of his foes for 25 points of healing.
Argyle:I don't know if you need that, but okay.
Gamemaster:Nice.
Johnny:Wow.
Benny:I had 29 hit points.
Benny:That's probably... That's fine.
Argyle:I was about to... I was next.
Benny:You can hit the Fractured Ideal.
Benny:I am hasted or quickened or whatever they want to call it.
Benny:Blah, blah, blah.
Benny:It's just, isn't there a specific thing here?
Benny:I'm quickened for strike stride.
Anzu:Right.
Benny:OK, so that was one action.
Benny:And then Benny will flip the thing back to star.
Gamemaster:absolutely critical miss
Benny:And that'll take a swing.
Benny:Critical miss.
Benny:Please give me a one.
Benny:Actually, wait.
Benny:Critical miss.
Benny:I can't see.
Benny:I have to click on Benny.
Benny:I have a mythic point.
Benny:How quickly do we want this thing dead?
Argyle:Go for it.
Benny:Okay.
Johnny:You can still throw Bailey a heel.
Benny:Another critical, and then I roll the one.
Benny:Wow, that's crazy.
Gamemaster:Well, yeah, you get a refund.
Argyle:At least you get it now.
Argyle:You get the ear point.
Benny:Oh, it is a refund.
Benny:Okay.
Gamemaster:You just can't use it again.
Gamemaster:Okay, that's your turn then.
Benny:No, no, that's fair.
Benny:Okay.
Argyle:I guess I can still throw Benny a heal.
Argyle:Then I'll do a strike attack against this guy.
Gamemaster:Hit.
Benny:Oh very nice.
Gamemaster:That's a lot of healing.
Johnny:Guys.
Argyle:Has Spear been doing weaker against the gold ones?
Argyle:Have I noticed that?
Gamemaster:You haven't noticed any improvement or detriment to the spirit damage versus the other stuff.
Argyle:Okay.
Gamemaster:That misses.
Johnny:you you
Argyle:Yeah, I'm going to reroll Mythix F3.
Argyle:Oof.
Gamemaster:That still misses.
Argyle:I'll roll another attack.
Gamemaster:That one misses.
Argyle:That's very unfortunate.
Gamemaster:Johnny!
Argyle:And I rolled a 17.
Argyle:Yeah, it's not worth my mythic.
Argyle:OK.
Argyle:Heal, two strikes.
Argyle:Yep, that's it.
Argyle:That's my time.
Johnny:Yeah, I don't know.
Johnny:After the embarrassment of last turn, I will... Can't summon these guys in space.
Benny:Then he's difficult to distract.
Argyle:you
Johnny:Sure.
Gamemaster:What are we doing?
Johnny:First, I'll create a diversion for Benny.
Johnny:I'll create a distracting performance.
Johnny:It's not letting me roll, but I will roll over here.
Benny:you
Gamemaster:Low performance.
Johnny:I think this is against its perception DC.
Gamemaster:It is.
Gamemaster:A 33 is a success.
Johnny:Great.
Gamemaster:So, Benny is hidden to the fractured ideal.
Johnny:So... He does not see Benny.
Johnny:And then I'll just... I'll needle darts this guy.
Gamemaster:Okay.
Argyle:you
Gamemaster:That one you are allowed to do.
Benny:It's a lot of needles.
Johnny:I've struck.
Gamemaster:That hits.
Johnny:20 points of damage.
Gamemaster:Bloody points of damage.
Gamemaster:Absolutely.
Gamemaster:That's a lot of needles.
Gamemaster:And that is enough to bloody it, so its darkness fades, lowering its AC.
Argyle:Yeah.
Johnny:Nice.
Johnny:That's what I got.
Johnny:That's my turn.
Gamemaster:OK.
Gamemaster:It's the fractured ideal's turn.
Gamemaster:The only thing it can do is punch Benny.
Gamemaster:So the only thing it's going to do is punch Benny.
Argyle:Yeah.
Argyle:Unfortunately, Benny looks just as fresh as... fresher than when he ever saw Benny, actually.
Benny:I've been rolling like absolute shit on these will saves, and Benny's not even very good at them.
Johnny:class.
Argyle:He saw him wounded before.
Gamemaster:That's true.
Gamemaster:He did crit.
Argyle:Yeah.
Gamemaster:So we're going to try and knock that down a little bit.
Argyle:That's fine.
Argyle:I'll heal him again.
Gamemaster:Benny, attempt that will save, please.
Gamemaster:That's a failure.
Gamemaster:Luckily, the weakness applies after the damage.
Gamemaster:So first you take the 38 points of damage, and then you are Witchflamed.
Gamemaster:And then that was its one action.
Johnny:um you
Gamemaster:Could somebody roll a d4 for me, please?
Benny:Yep.
Argyle:No!
Gamemaster:Four.
Anzu:Excellent.
Argyle:Anji's been sitting on a chain lightning.
Anzu:No, I...
Gamemaster:You could have murdered an entire audience that was an option available to you.
Argyle:I was thinking about the other day.
Argyle:Do you remember when we went to Marzo's family in the cognitive and there were all those minnows?
Argyle:We got a chain lightning.
Gamemaster:Okay.
Argyle:for the combat by the spectators.
Johnny:Yeah.
Gamemaster:We're attacking Benny.
Argyle:I guess a chain lightning could literally probably kill a city of cometars.
Gamemaster:Yeah, if they're packed close enough together.
Gamemaster:Okay.
Gamemaster:Anzu, it's your turn.
Anzu:Uh, stupefy me.
Gamemaster:Get stupefied, idiot.
Johnny:He's stuified.
Anzu:Please hold.
Anzu:I should only be stupefied one.
Gamemaster:Right, I'm sorry.
Gamemaster:You're stupefied one for two turns, not stupefied two for one turn.
Gamemaster:Thank you.
Anzu:Yeah, although honestly that might be preferred, but whatever.
Gamemaster:Sorry.
Anzu:Okay.
Anzu:We don't want to take too big of a risk because of my condition.
Anzu:We are going to target the Fractured Ideal.
Johnny:Yeah.
Anzu:He's probably got good will saves, huh?
Benny:Good gravy, these rolls.
Anzu:But we'll go for it anyway.
Anzu:I'm going to cast a second level Agitate.
Gamemaster:Okay.
Anzu:Unsuccessfully.
Gamemaster:Are you, though?
Gamemaster:Yeah.
Anzu:I can't do anything right.
Gamemaster:Sorry.
Anzu:That's okay.
Anzu:I don't... Well, I have two more actions.
Argyle:Imagine it.
Gamemaster:Anything else?
Anzu:It's just, is there anything I can actually do with them is the real question.
Anzu:I could drink this addiction suppressant.
Gamemaster:That might help.
Gamemaster:You don't know.
Anzu:I'm going to... Jeez.
Anzu:Just for fun, do a recall knowledge on the fractured ideal.
Gamemaster:It's your wrist grappler.
Gamemaster:Absolutely.
Gamemaster:It's occultism or religion.
Argyle:I like the idea that Mindbird ends up changing classes to a barbarian and becomes Bodybird and is just like posing and lots of lat spreads and is like, no more stupefied for me.
Benny:Okay.
Johnny:Peace.
Argyle:I'm always Bodybird.
Gamemaster:That is a success.
Gamemaster:What do you want to know about immunities, weaknesses, resistances, or saves highest and slash or lowest?
Anzu:I think I already know its lowest save, so give me its highest.
Gamemaster:Its highest save is reflex.
Johnny:It worked.
Anzu:And then with my final action, I had a plan.
Anzu:Oh, I'm going to attempt to cast Shield.
Gamemaster:Okay.
Gamemaster:You do.
Gamemaster:You cast Shield.
Anzu:Miracle.
Gamemaster:That's crazy.
Gamemaster:It's just five feet too far.
Gamemaster:That's the end of its turn.
Gamemaster:Benny, it's your turn.
Benny:Give me the save.
Gamemaster:Right, right, right.
Gamemaster:You'll get it someday, champ.
Gamemaster:I believe in you.
Gamemaster:That day isn't today, but it will be someday.
Gamemaster:We're on round seven, which means that this is the last round.
Gamemaster:Or you have one more round after this, and then you've just waited out the full minute.
Gamemaster:Oh wait, no, I can't count.
Benny:Yep.
Gamemaster:Ignore me.
Gamemaster:Ignore me.
Gamemaster:It's round eleven.
Benny:It's 10 rounds.
Benny:Yeah.
Gamemaster:Yeah, it's ten rounds, not six.
Benny:Anyways, we're going to try to kill.
Gamemaster:Okay.
Gamemaster:That hits.
Benny:Bloodied.
Gamemaster:It is bloodied.
Gamemaster:But you don't have your Divine Spark anymore, so...
Benny:Oh.
Benny:This is going to be annoying.
Benny:I guess it's going to be whatever.
Benny:I will shift to imminence before I did this.
Gamemaster:Do you have the actions to do that?
Benny:I have two actions.
Benny:I won't double slice, though.
Gamemaster:Okay, so first action to shift imminence and then your second action is just a regular attack.
Benny:Yeah, I mean, I am quickened, so I technically have three, but...
Gamemaster:But you can't use double slice with the action there.
Benny:i don't think yeah that's what i figured um so we'll shift the eminence and then we'll roll the image on this guy pop him in his mouth popman his mouth with my
Gamemaster:25 points of damage.
Gamemaster:He's bloodied, but he's still standing.
Gamemaster:Doesn't really have a mouth.
Gamemaster:Like, has a little bit of an indent of a mouth.
Gamemaster:Pop him there.
Benny:strike oh this misses absurd that's the turn
Gamemaster:Yeah, I'm sorry.
Gamemaster:22 misses.
Gamemaster:Anything else?
Gamemaster:Argyle!
Argyle:Just to clarify, I know we got 4th level spells.
Argyle:We still missed the spells from earlier in the day, right?
Gamemaster:Yes.
Argyle:Or did we get a full rest?
Gamemaster:Yeah, no, we're... No, you didn't get a full rest.
Argyle:Okay, just double check.
Gamemaster:I'm letting you use the fourth, like, rank spells, but... Okay.
Argyle:Yeah, no, I figured.
Argyle:That was very nice of you.
Argyle:Just double checking.
Argyle:Alright.
Argyle:Spirit on this boy.
Argyle:This motherfucker.
Gamemaster:Do a spirit attack.
Gamemaster:Never mind.
Gamemaster:Do nothing.
Johnny:Thank you.
Gamemaster:That misses.
Argyle:Wait a second.
Argyle:No, I didn't have my mythics enabled.
Argyle:It doesn't let me.
Gamemaster:What?
Argyle:I'm just going to reroll.
Argyle:And then we'll add... Oh, yeah.
Gamemaster:You should be able to just right-click on it and re-roll using a Mythic Point.
Gamemaster:Can you not?
Gamemaster:That hits.
Argyle:I thought I couldn't... Yes.
Argyle:Bitch.
Gamemaster:That critically hits.
Argyle:Not great numbers.
Argyle:really not great numbers.
Gamemaster:9 doubled to 18 minus some.
Johnny:Well.
Gamemaster:It is still bloodied.
Gamemaster:It's getting close, but it is still floating.
Argyle:All right.
Argyle:I'm going to come over here with my doctor's visitations.
Gamemaster:And now you're silent.
Gamemaster:I really hope you injure him too.
Johnny:Our girl's just running around stabbing people.
Gamemaster:You didn't.
Benny:Oh, no, he rolls an absolutely goaded healing roll, too.
Argyle:I get d10s for my healing.
Gamemaster:That's crazy.
Benny:A 10 and an 8.
Johnny:That's old.
Argyle:And then, yeah, I got a round.
Gamemaster:Anything else?
Gamemaster:You got a little more action?
Argyle:I'm going to... Could I actually have moved here?
Argyle:No, no, no, take it back.
Gamemaster:Yeah, that's okay.
Argyle:Nah, fuck that, no.
Gamemaster:You could have, but short.
Argyle:Yeah, no, no, fuck that, fuck that.
Argyle:I'll just re-hit.
Argyle:I'll use another map again.
Argyle:Map.
Argyle:Is that map?
Argyle:No, no, this would just be map 5, the other things.
Johnny:All right.
Gamemaster:It's just, it's map five.
Gamemaster:What's your second hand?
Gamemaster:Misses.
Argyle:Yeah.
Gamemaster:Move on to Johnny.
Argyle:That's alright.
Argyle:I want more 1s, less 2s and 3s.
Gamemaster:Sorry.
Gamemaster:It's your turn, Johnny.
Johnny:Oh, man.
Gamemaster:Your dirge of doom has ended again.
Gamemaster:Dirges.
Johnny:Well, we got to re-up that.
Johnny:No, I can't because I'm out of focus points.
Johnny:So that's out.
Johnny:That's a huge bummer.
Johnny:That sure was doing a lot for me.
Johnny:Okay, first I will bon-mo this star-aligned thought right in front of me.
Gamemaster:Okay.
Gamemaster:Do a diplomacy check against his will, Desi.
Johnny:That feels... Oh, that does seem nice.
Gamemaster:That's a success.
Johnny:He's bon-moed, and he takes... How much damage is it?
Johnny:Seven points of mental damage.
Gamemaster:Take seven points of mental damage, reduced by some.
Johnny:And then I'll just needle dart this guy too.
Gamemaster:Okay.
Gamemaster:Get needle darted.
Johnny:I hit.
Gamemaster:That hits.
Johnny:12 points of damage.
Gamemaster:No points of damage.
Gamemaster:He is bloodied, but still standing.
Johnny:That's all I got.
Gamemaster:Okay.
Argyle:you
Benny:you you
Gamemaster:That's all of that guy's turn.
Gamemaster:That's two actions, and then he gets to use his third to attack Anzu.
Gamemaster:But he misses.
Gamemaster:And it's the Fractured Ideal's turn.
Gamemaster:Literally only thing he can do.
Gamemaster:We're just hoping to get a natural 20 and then roll max damage on all the dice.
Johnny:Thank you.
Gamemaster:Okay, well, critical hit.
Gamemaster:We have to attempt this will save.
Argyle:It has it against Anzu's AC, is that right?
Anzu:Oh, yeah, you went against me, Josh.
Gamemaster:What?
Gamemaster:Oh, that was Anzu's AC.
Gamemaster:That was a 34.
Argyle:What's Benny's AC?
Gamemaster:What is Benny's AC?
Gamemaster:Benny's AC is 26.
Benny:26 years.
Gamemaster:It's not a crit.
Argyle:Ha.
Gamemaster:Okay, so let's... Oh, well, we could just have that.
Gamemaster:Just take half of the damage.
Gamemaster:Okay.
Johnny:you you
Gamemaster:This guy is going to attempt three attacks on Benny.
Gamemaster:None of them are going to hit.
Gamemaster:I'm going to try anyway.
Gamemaster:Oh, why is it still targeting Anzu?
Gamemaster:Stop that.
Argyle:Okay.
Gamemaster:Oh, okay.
Gamemaster:Anzu, it's your turn.
Anzu:Was there a turn 20 this round?
Gamemaster:No, there wasn't.
Gamemaster:You guys have fully gone through the amount that can spawn in this encounter.
Anzu:Very well.
Anzu:Perfect.
Anzu:I'm still stupefied.
Anzu:So I'm just going to try to do the same thing I did last round.
Anzu:We will attempt to agitate the ideal again.
Anzu:Successfully, he can make the will save.
Argyle:Thank you.
Gamemaster:He rolled well.
Gamemaster:He succeeds.
Anzu:Okay, so he is affected for one round.
Anzu:Oh, I guess we'll find out if he can take mental damage.
Anzu:That was maybe dumb.
Anzu:Anyway, at the end of his next turn, if he does not use an action to move on that turn, he'll take 4d8 mental damage.
Benny:Thank you.
Gamemaster:Okay.
Anzu:Which he probably doesn't take.
Anzu:Then, well, maybe let's try and find out.
Anzu:I'll do another check on him, recall knowledge.
Gamemaster:Okay.
Gamemaster:That's a success.
Anzu:Tell me about his immunities.
Gamemaster:Bleed, death, disease, fire, paralyze, poison, precision, unconscious.
Gamemaster:And also, he's resistant to all damage except for force, ghost touch, and vitality.
Gamemaster:He's doubly resistant for non-magical attacks.
Johnny:Hmm.
Anzu:Okay, so he's just resistant to mental.
Gamemaster:Yes.
Argyle:Vitality does more damage?
Anzu:All right.
Argyle:Damn it!
Anzu:um with my final action i don't think it's worth trying to peck at these guys so yeah but it's so low damage that it's not really gonna do anything so uh i will force them both to use an action by striding
Gamemaster:Yep.
Argyle:Well, historically, you're incorrect.
Benny:Might be surprised.
Benny:You might be surprised.
Gamemaster:Yeah, you're actually very good at pecking.
Gamemaster:Okay.
Anzu:Who here?
Anzu:Ah, they don't care about the stone
Benny:Do we know what happens if they get close to the stone?
Benny:Okay.
Gamemaster:This guy's going to attack Johnny three times.
Johnny:No, come on.
Gamemaster:I don't know if he's going to hit any of them, but he's going to attack.
Argyle:Addiction, critical miss.
Gamemaster:That's a miss and a critical miss.
Argyle:Critical miss, you dick.
Gamemaster:OK, absolutely.
Gamemaster:Benny, it's your turn.
Benny:Where is my save?
Benny:It's comforting at this point.
Benny:If I don't make a will save at the beginning of my turn, I feel uncomfortable.
Gamemaster:Of course.
Benny:Can we get another two?
Benny:I think the twos, they prove best.
Benny:Oh, a three.
Benny:That'll work.
Gamemaster:You're still slowed.
Johnny:What's happening?
Benny:I don't have to skip that, though.
Benny:So double slice.
Gamemaster:Double slice.
Gamemaster:Double slice.
Gamemaster:That's a hit.
Gamemaster:Damage.
Gamemaster:22.
Gamemaster:Because he is resistant to the damage, he is still alive.
Benny:perfect great now we have to make sure i do more than two damage though
Gamemaster:Yeah, I mean, that's a crit.
Gamemaster:That'll do it.
Gamemaster:You do more than two damage.
Gamemaster:Well, actually, you just have to do more than one damage.
Gamemaster:He is dead.
Johnny:Oh.
Gamemaster:Because the light is orange, he converts into star energy.
Benny:Get about it here.
Gamemaster:He's dead.
Gamemaster:As he explodes, I'm going to say the rest of these thoughts explode as well.
Gamemaster:as we have successfully gone through the rounds of combat.
Argyle:No, do we not get to get the void ones then?
Argyle:But we would have kept them and switched them.
Gamemaster:We're just fast-forwarding through the combat because those guys don't pose a threat to you, so I'm just going to add the... You would have gotten them if we played out the remaining two rounds that would have required to do it.
Johnny:Excellent.
Argyle:Yes, yes.
Gamemaster:Which leaves the final total at star 11, void 7.
Gamemaster:But you... You guys went through all 20 of the little guys that got thrown at you, which is ridiculous, because I didn't think we were going to get that far.
Gamemaster:That...
Argyle:What did you expect to happen?
Argyle:A TPK?
Argyle:And then be like, ooh.
Gamemaster:No, the combat was going to end when you killed the second fractured guy anyway, but because you... It took long enough that I spawned all of the little ones over the course of the first six rounds.
Argyle:I figured that's why I wanted to keep him.
Johnny:Hmm.
Gamemaster:But that's fine.
Gamemaster:You did it.
Gamemaster:As you have been killing these thoughts and flowing their energy into the...
Gamemaster:blowing their energy into the floating keystone.
Gamemaster:At this point, it's gotten quite bright as the energy overfills it.
Gamemaster:And as you finally cleared out... Yes?
Argyle:Can I try putting a heal spell to see if it helps?
Benny:Don't beat.
Gamemaster:You can attempt to do so, sure.
Argyle:Okay.
Argyle:I have three heal spells at fourth rank.
Argyle:I would like to dump into it.
Gamemaster:You're putting three fourth-level heals into it?
Argyle:Yeah.
Gamemaster:Absolutely.
Gamemaster:Mark off those three slots.
Gamemaster:The energy flows in and then seems to dissipate.
Gamemaster:It doesn't appear to be in the form that the keystone wants.
Gamemaster:Although you would have noticed after the first spell that you did.
Argyle:I would have stopped after... Yeah, yeah.
Gamemaster:So mark off one of the spell slots.
Gamemaster:It doesn't appear to have done anything.
Johnny:thank you
Gamemaster:I'm not setting the precedent that you can power up a heart just by casting a spell on it.
Argyle:Okay.
Gamemaster:That's not how that works.
Gamemaster:As you've killed the last of these random thoughts that are floating about in this space, and you've brought the energy into the keystone, you feel this pulsing energy from the keystone as it appears ready to transform.
Gamemaster:It does not yet have a voice, but there is this...
Gamemaster:thought that occurs to all of you that isn't quite from your own head that asks of you what ideal you strive for.
Gamemaster:And you can feel that this is inherently attempting to shape the heart in some way.
Anzu:Mm hmm.
Johnny:Timur, Timur, Timur.
Benny:Knowledge discovery.
Argyle:You see, I was thinking of good for the sake of good.
Johnny:I think I was thinking knowledge and discovery for the sake of the greater, for the sake of good.
Gamemaster:Thank you.
Benny:Good knowledge.
Argyle:What about justice?
Benny:Knowledge good.
Johnny:Hmm.
Benny:Yeah.
Anzu:Justice is decent, but knowledge is just a little more interesting.
Argyle:Protection?
Argyle:Okay, okay.
Argyle:I feel like I'm outnumbered here.
Argyle:How about impartiality?
Argyle:No, no, no.
Argyle:We want it to be subservient to us.
Johnny:Sorry, I can't.
Benny:Super partial.
Benny:Super partial.
Johnny:We're like, hey, can you help us?
Johnny:No, sorry.
Benny:Guys, they had to remain partial here.
Argyle:How about celestial?
Johnny:Lord, Lord, the deep.
Argyle:We want like an angelic heart.
Gamemaster:That's not an ideal.
Benny:What?
Gamemaster:You're just trying to say traits that you want.
Johnny:Holy gold.
Johnny:Holy gold.
Benny:Truth.
Argyle:More powerful than the narrative?
Argyle:That's what I want.
Benny:Truth upholding good.
Argyle:Okay.
Johnny:What our knowledge of old and good.
Argyle:Okay.
Johnny:Cause if we lie this, we lie a lot.
Johnny:And if we lie and this guy's like truth.
Benny:Knowledge upholding good.
Benny:I mean, it's an ideal.
Argyle:Do we want to throw in something about our group?
Benny:I don't know.
Johnny:Knowledge upholding good in the eyes of the poncho boys.
Argyle:So it's like...
Anzu:No, don't mention the ponchos.
Benny:The Poncho Boys.
Anzu:Don't mention the ponchos.
Benny:It's good that the Poncho Boys know.
Argyle:How about knowledge and judgment?
Argyle:Correct.
Argyle:Yeah.
Benny:Judgment.
Argyle:Knowledge and judgment.
Benny:This is a judgment-free zone.
Anzu:I feel like we've handed out a lot of judgment in those past couple months.
Argyle:Yeah.
Argyle:How about justice?
Johnny:I got like knowledge upholding good.
Anzu:We judged the hell out of Teller's Run, I'll tell you that.
Argyle:Okay, guys.
Argyle:I don't know if we always do the most good things, but we do get justice.
Johnny:Knowledge upholding the results that we need.
Johnny:When we say justice, maybe knowledge upholding justice parentheses just dash us.
Argyle:Yeah, which is why it's justice.
Argyle:It is justice.
Benny:Knowledge in furtherance.
Argyle:I'll make Teller's Run.
Gamemaster:Wow.
Argyle:Yeah.
Benny:Brain good us, only us.
Argyle:All right, all right, all right.
Argyle:So what do we expect?
Argyle:What do we say?
Argyle:What's our final answer?
Benny:Batcock ideal girth we pick girth as the ideal yeah
Argyle:So... Okay.
Anzu:I like knowledge and justice as a kind of cross-section.
Johnny:Knowledge and justice, okay?
Argyle:Alright, alright, alright.
Gamemaster:Okay.
Argyle:But I want, like, partial justice for us.
Argyle:But anyway.
Johnny:Justice parentheses, just us.
Argyle:Yeah!
Gamemaster:So you guys settle on knowledge and justice, perhaps with a slight tinge of selfishness associated to it.
Argyle:What do you guys think?
Gamemaster:Sure, partiality is a nicer way of putting that.
Gamemaster:As you confirm that, you feel that there is an opportunity here that if you so choose, you could sway the direction of the name of the heart.
Gamemaster:If that's something you wanted to push for.
Anzu:Foresight.
Benny:I really want a couple with a heart name.
Benny:When you say Sway, do we like inject some words or whatever and then it comes out different or can we like
Gamemaster:You can do that if you like.
Gamemaster:If you wanted to prescribe a specific name, assuming it isn't completely against the sensibilities of the heart, it'll take that.
Gamemaster:But if you instead just want to have some input, but you don't want to come up with a final name, that's allowed as well.
Argyle:I'm okay with that.
Argyle:I was going to say the knowledgeable judge, but foresight's okay.
Benny:What the fuck?
Benny:Is it sponsored?
Benny:Are we getting paid to have that as the heart's name?
Gamemaster:Bye.
Benny:What kind of fucking promotion is this?
Benny:I was thinking the heart could be the ear that hears the truth.
Argyle:I was partial to the voice of few.
Benny:I don't like it.
Argyle:I knew a heart doesn't need the voice of many, and I think we're a few, so it'd be nice to have the voice of few.
Benny:I think it should be ear-themed.
Johnny:The voice of the poncho.
Benny:I think it fits.
Johnny:What about the auditor?
Argyle:Why?
Argyle:Oh, I like that.
Benny:Because we're... We're...
Argyle:How about Arbiter?
Gamemaster:It's just a different word.
Gamemaster:I like that.
Gamemaster:Don't do it.
Gamemaster:Let's do something else that sounds kind of similar, but is a different thing.
Argyle:I was just trying to get the Scale locked.
Benny:We're Iconoclasm.
Benny:We're supposed to be figuring out the Voidsong.
Benny:You hear the Voidsong.
Benny:And you... Auditor... Johnny Stenographer writes down the truth.
Johnny:The auditor, because then it's hearing things.
Johnny:It's also sorting through what it's hearing.
Argyle:Yeah, the voice of the few.
Argyle:That's kind of sick, though, guys.
Argyle:The voice of the few, that's kind of cool.
Argyle:No.
Gamemaster:Thank you.
Johnny:Johnny Skyfall II.
Benny:No, no, no.
Benny:Stenographer is important.
Benny:It's not just some Italian sounding last name.
Argyle:How about The Voice of Us?
Argyle:No.
Benny:How about speaks when no one listens?
Argyle:Minisinger?
Argyle:Minisinger?
Argyle:Guys, we do have limited time.
Benny:How about old man falling downstairs?
Johnny:uh hmm
Argyle:What's our shortlist?
Benny:I like ear that hears the truth and then we just call him eerie.
Anzu:I liked the ear one.
Argyle:I vote the voice of the few, but you guys can overrule me.
Anzu:That's cute.
Benny:Where was voice of many?
Argyle:Or... That Argyle has made references from...
Benny:Because I remember that being a heart's name.
Gamemaster:Voice of Many was the heart that you saved from Sigzil Haight, the Prince of Shackles, in that one shot a while ago.
Benny:Right.
Gamemaster:It is also not a heart that any of your characters would know except for Argyle.
Gamemaster:So it's very funny to be like, hey, we should make this heart after a different heart that you guys don't know.
Benny:The big kidney bean is my second behind.
Argyle:Alright, we'll do the eerie thing.
Argyle:It's kind of weird to me.
Johnny:It's gonna be a big year.
Benny:It's still iconoclasm themed.
Benny:I feel like it fits.
Gamemaster:Ear that Hears the Truth.
Gamemaster:Eerie for short.
Argyle:Alright.
Argyle:How about Ear That Hears the Justice or something?
Argyle:Do we want a heart that's going to tell everyone that they're lying to us?
Benny:How loud is Justice?
Argyle:The Ear That Hears Justice?
Argyle:The Ear That Hears Knowledge?
Anzu:The ear of justice.
Johnny:What about, what about the...
Benny:cochlear implant cochlear is a cochlear implant hammer and anvil no the bones in the ear
Johnny:Here's the truth.
Argyle:We can just let it name itself, guys.
Argyle:We could let it name itself.
Gamemaster:Cochlear is the actual thing, but also those aren't a thing in this setting.
Gamemaster:Do you... What is the... Do you have a verdict?
Johnny:Like the War maneuver, like an actual hammer and anvil.
Johnny:Oh.
Anzu:Mm hmm.
Johnny:you you
Benny:We wanted ear-themed.
Argyle:Okay.
Benny:I was okay with the ear that hears the truth.
Gamemaster:Run it ear-themed.
Argyle:All right, let's do it.
Benny:We can always make another heart, you know?
Gamemaster:Okay.
Argyle:Let's have a weird eerie art.
Gamemaster:I mean, that is a pretty similar name to all of the other hearts that you guys have met.
Benny:Eerie?
Gamemaster:So it doesn't stand out at all in terms of heart names.
Gamemaster:So that's totally doable.
Gamemaster:You've locked in the ideals that you're going for.
Gamemaster:You've given it a name.
Gamemaster:There is an influx of energy as the space around you collapses inward.
Gamemaster:But it doesn't fully return back to the... It doesn't return back to the point where the keystone was.
Gamemaster:Instead, it pulls inward until it forms a boxy shape, almost like the interior of a room as this newborn heart starts to construct its Fane.
Gamemaster:And as it does construct its Fane, it also...
Gamemaster:grows out of the keystone into the actual heart itself.
Gamemaster:You watch as these crystalline bursts of crystal extend out of the keystone at first almost randomly in just weird shapes, but eventually you see as it starts to take form, this heart with the ideals and the name that you've given it forms into a kind of...
Gamemaster:It looks like a Giant roll of parchment or paper of some kind suspended up on like a pole.
Gamemaster:a metal pole of some kind, where the parchment extends downward to a second roll.
Gamemaster:There are all manner of instruments, almost like a seismograph recorder, writing information on the scroll as it rotates and expands more parchment and the bottom rolls up.
Gamemaster:At first, the scribbles look like nothing, but you see that as the room and all of the area around it starts to form, it becomes more coherent.
Gamemaster:And writing goes from just words to words that take a slight form to them that curve almost into words that take on shapes.
Gamemaster:And then the data that starts getting written into this parchment takes on these fractal-like patterns that twist into themselves and almost play tricks on your eyes as you look at them scroll past to the point that as the...
Gamemaster:Words are written as the scroll rotates.
Gamemaster:You can see the faintest impression of a face just by kind of squinting at the text.
Gamemaster:And as the scroll moves, it half animates to form a face.
Gamemaster:The room around you is now in this boxy shape, but it is still the void.
Gamemaster:It hasn't taken on any particular aesthetic.
Gamemaster:It hasn't been built out.
Gamemaster:Because you guys...
Gamemaster:got both a ridiculous amount of essence, as well as were pretty strongly star-tilted by the end, 11 star, 7 void.
Gamemaster:There is a moment before Eerie speaks, before, as it's figuring out the space and looking at all of you, before it says, greetings.
Gamemaster:I am Eerie.
Gamemaster:You have created me.
Gamemaster:What form would you like your house to take?
Gamemaster:At the moment, I can sustain a bedroom, a kitchen, and one third room.
Gamemaster:What would you have this third room be for the time being?
Argyle:Laboratory?
Benny:Do you guys have any use out of a third room?
Johnny:Hot tub.
Anzu:We need some kind of workshop-type space of some kind.
Johnny:With a hot tub.
Argyle:Yeah.
Gamemaster:I'm sorry, did you want the hot tub or the workshop?
Argyle:I... I would like a...
Benny:Can you put a tub next to a forge or something?
Gamemaster:I can do either.
Gamemaster:No.
Benny:Just two birds with one stone, this?
Gamemaster:No, unfortunately, I can only do one thing in a room.
Anzu:Whoa, whoa.
Gamemaster:I'm sorry.
Gamemaster:Absolutely.
Argyle:I have a workshop with alchemy area.
Johnny:Yeah, probably a workshop so the twins can do something.
Benny:Mm hmm.
Gamemaster:I will invest the energy that you collected for me over the past 36 seconds.
Gamemaster:There is a pause as everything comes into shape and you find yourself standing in, this would be the center of the house.
Gamemaster:This is a circular room about the same size as the dais.
Gamemaster:And then split off of this circular room are three pathways that you would go to.
Gamemaster:What are the three wings of the house at the moment?
Argyle:Sorry.
Argyle:Would it have been possible to not have a bedroom and then instead have like a rec space that we could put a bath?
Johnny:you
Gamemaster:No.
Gamemaster:Unfortunately, part of the cognition that is built into the keystone that I was grown out of requires some pieces of the house as a house.
Gamemaster:If you didn't have a bedroom, I wouldn't be considered a house.
Gamemaster:And then I couldn't form it.
Argyle:I see.
Gamemaster:One of them is a bedroom.
Gamemaster:For the moment, it is just a barracks, so you don't even need to sleep there if you don't want to.
Gamemaster:But there is a bedroom area.
Gamemaster:There is a kitchen.
Argyle:Mm-hmm.
Gamemaster:Because you are star-focused, the kitchen has an added benefit.
Benny:Thank you.
Gamemaster:If you eat breakfast in the kitchen, you will start the day with five temporary hit points.
Anzu:Big.
Gamemaster:And because you selected a workshop, anything that you craft in the workshop costs 10% less for whatever crafting materials you might need.
Johnny:you
Gamemaster:And it finishes forming the three wings of the house.
Gamemaster:A front door also appears out of this main room.
Gamemaster:So the way that the general flow of the house is, is that there's a front door you walk in, you're in the center room, and then there are the three wings behind you, or the two for the bedroom and the kitchen, and on the other side is the workshop.
Gamemaster:As I increase in power, if you feed me more energy, I can add more rooms or improve the rooms you currently have.
Argyle:What would we have gotten if we were void focused?
Gamemaster:Yes.
Gamemaster:If you were void-focused, then you would have received a benefit to the bedroom if you sleep in it instead of the kitchen.
Argyle:OK.
Argyle:Can we use the roof?
Gamemaster:Yeah, the roof is present.
Johnny:Goodbye.
Gamemaster:It's technically not within my fame.
Argyle:What's the size of the roof?
Gamemaster:The plot of land that you guys were granted as part of getting a berth on here is... Gosh, is it a quarter of a mile by a quarter of a mile, I believe?
Benny:you you you
Gamemaster:The roof of the... Yeah, a little bit.
Argyle:This feels like a Minecraft server.
Argyle:OK.
Gamemaster:The roof of the building that you're currently on, we'll say, is 300 by 300, all told, square footage that you can use.
Argyle:And then we have grassy area in the front.
Gamemaster:And then, yeah, you have grass all around.
Gamemaster:The house is in the middle of this plot of land.
Argyle:Oh.
Gamemaster:You can do what you like with all of the other stuff in the plot of land.
Argyle:Very nice.
Gamemaster:Or eventually, if you were to power up this Fane more, you could have it subsume the entirety of your plot.
Argyle:Very nice.
Gamemaster:Um, the magic fades from the faint initially forming, the star fades away, um, as it, as it finishes building up the, the actual architecture of this home.
Gamemaster:Uh, and then you hear a knock on the front door.
Anzu:Oh, you think that's Chuck?
Argyle:Answer it.
Argyle:We answer it.
Benny:Can we check?
Gamemaster:Uh, yeah, you, you, you check the door.
Gamemaster:It's Chuck at the front door.
Gamemaster:Know that you have a house.
Johnny:Hi, Chuck.
Gamemaster:Hello.
Gamemaster:I see that you were successful.
Gamemaster:in forming your own.
Gamemaster:Congratulations.
Anzu:Thanks.
Gamemaster:Is there anything else you need of me?
Benny:I don't think so.
Benny:What facilities are available on this rider?
Gamemaster:Please.
Gamemaster:At the moment, on the upper floors, you have access to a kind of banquet hall.
Gamemaster:If you so need that, you will have to reserve it ahead of time.
Gamemaster:There is a store where there are some amenities.
Gamemaster:There is a harlequin that will tell people's fortunes.
Gamemaster:There is a gym if you need a place to exercise.
Gamemaster:We have a small spell repository.
Gamemaster:It's not particularly...
Gamemaster:It's not the most well-equipped, but you can have scrolls produced for an increased cost there if need be.
Gamemaster:And gosh, is there anything else above ground?
Gamemaster:I don't think there is.
Gamemaster:Below ground is most of the machinery.
Gamemaster:Below deck is most of the machinery for operating the Strider.
Gamemaster:But if you need basic workman's tools or the like, you could go there.
Benny:Okay.
Gamemaster:There is just under six days before we depart.
Gamemaster:There will be a banquet the evening that we do depart.
Gamemaster:I have put in a request to see the Master.
Gamemaster:I imagine you'll be able to see him either tomorrow or the day after.
Gamemaster:And all of your fellow Upper Deck companions will be joining over the next few days.
Anzu:That's amazing.
Gamemaster:You're welcome to mingle or not, as you choose.
Johnny:Right.
Argyle:Sounds great.
Johnny:Thank you.
Anzu:All right.
Argyle:I guess we'll go chat with our neighbors tomorrow.
Gamemaster:If you ever need me, he reaches into his cloak and he takes out a small, it looks like a small figurine of him, like this big, and then he hands it over, he offers it to all of you.
Gamemaster:Take that and crush it, and I will appear wherever you are.
Anzu:Thank you.
Argyle:Does this only work on the Strider?
Benny:Thanks.
Gamemaster:I suppose not.
Gamemaster:Although I won't be of much help anywhere other than the Strider, so I ask that you not summon me too far away.
Gamemaster:If you need to get down off the Strider for whatever reason, either over the next few days or once we're underway, just let me know and we can get your car lowered down onto the ground for you.
Argyle:Thank you, Chuck.
Gamemaster:He gives you a little bow, throws a smoke bomb on the ground, there's a poof of smoke and he's gone.
Johnny:Hey.
Argyle:Great.
Gamemaster:Right.
Argyle:Tomorrow I can make a hot tub for us if you want.
Benny:How many beds do we have?
Argyle:Johnny.
Benny:Oh, okay.
Gamemaster:There would be probably like 12 or something more than people that you brought.
Gamemaster:I will also note, they did not follow you in.
Argyle:Hey!
Argyle:Where were the twins?
Argyle:Those bastards.
Gamemaster:When Chuck took a bunch of steps back, they also took a bunch of steps back.
Gamemaster:They did not come in with you when you were making the harp.
Anzu:That's fair.
Gamemaster:But they are at this point wandering around.
Gamemaster:This is wonderful.
Anzu:We made a workshop for you guys, and for us.
Gamemaster:We will immediately take it over and fill it with whatever we are working on.
Argyle:I just want a little bench to make some holy water and some potions.
Gamemaster:I hope you do not mind.
Benny:just head to the gym we have we have a quarter mile by quarter you should set it up
Johnny:Yeah, I'll just sit on the rooftop and write poetry.
Johnny:I look at my gingerbread house set, single tier.
Gamemaster:You can still use it.
Argyle:You can set it up on the grass.
Anzu:It's...
Gamemaster:You've got more than enough room on this plot of land if you want to set up... Yeah, you have the room to set up the gingerbread house as well if you like.
Johnny:I'm going to go write poetry.
Johnny:I run outside of my gingerbread house.
Johnny:I go set one.
Gamemaster:Oh.
Benny:on the path to the original house.
Benny:So people are like, hey, their house is small.
Benny:And then you walk into the gingerbread house and then out the back door and then all the way to the real house.
Benny:It's like a gatehouse.
Gamemaster:I do also want to mention the heart.
Johnny:Oh, no.
Gamemaster:Eerie would have mentioned this while you were talking to them.
Gamemaster:The way to grow a heart's power is you have to feed it magical items.
Argyle:That's what I thought, yeah.
Gamemaster:The more powerful the magic item, the more energy they get out of it.
Anzu:Like Gale.
Gamemaster:Like Gale.
Gamemaster:Yes, your heart is just Gale from Baldur's Gate.
Gamemaster:Including, you have like a month before it just explodes and kills everyone.
Gamemaster:No, that last bit isn't true, just to clarify.
Benny:What would this get us?
Gamemaster:A crushing room.
Benny:And Benny will hold a Crushing Rune, of which he has two.
Johnny:Thank you.
Gamemaster:What level is a crushing room?
Benny:I think it's three?
Benny:Maybe it's two?
Gamemaster:Three?
Gamemaster:That would get you a good start towards creating another room, but it's not enough to make another room.
Anzu:What does it even do?
Benny:Fair enough.
Benny:I'll wait then.
Argyle:How about if I throw in a pickled demon tongue?
Argyle:Level three.
Gamemaster:No.
Johnny:What if I throw in the... What do we have?
Gamemaster:Is it a particularly powerful level 5 pickled demon tongue?
Argyle:No.
Gamemaster:Then no.
Gamemaster:What level is a pickled demon tongue?
Argyle:Three.
Anzu:Does it have an effect?
Gamemaster:Three.
Argyle:Yeah.
Gamemaster:Yeah.
Anzu:Is it a talisman?
Argyle:It's a spell heart.
Gamemaster:It's a spell heart.
Anzu:Oh.
Argyle:That's particularly not useful.
Johnny:Josh, what would a level six item get us?
Benny:What about...
Anzu:Hmm.
Gamemaster:Level 6 item would get you a bunch.
Gamemaster:Let me just double check how much a level 6 item is worth.
Johnny:Do we want another room?
Gamemaster:A level 6 item plus a level 3 item would be enough for you to get one more room, if you so wanted, on this house.
Argyle:I can throw in the tongue
Benny:What do you think of what are you going to give up?
Johnny:The gingerbread house?
Benny:It's level six.
Gamemaster:If you spend a minute, it creates a spacious and comfortable two-story cottage with a fenced yard, fully furnished with beds, chairs, tables, and so on, but everything's made out of gingerbread and candy.
Anzu:Oh, no.
Anzu:Wait, so does it just make a permanent structure?
Argyle:it might be useful if we take it out if we go on excursions but i don't know if we're going to be sleeping outside of the strider because that's scary
Anzu:Is that what it does?
Johnny:It's actually pretty cool.
Johnny:Let me drop it.
Johnny:Hang on.
Gamemaster:The house's cupboards are supplied with candy and cocoa sufficient to sustain 10 medium creatures.
Gamemaster:Creatures who spend an entire day and night resting in the house recover hit points at twice the normal rate.
Gamemaster:If you save against an affliction while in the house, you reduce the stage by an additional step.
Johnny:It's cool.
Argyle:What rooms could we get if we changed?
Johnny:We could get like a library.
Gamemaster:What kind of room do you want?
Johnny:We can get like a library.
Johnny:We could get... It doesn't really say how to.
Anzu:And can you deactivate the gingerbread house?
Gamemaster:It says when the house returns to its unactivated size.
Anzu:Like, can it shrink back down?
Benny:No.
Gamemaster:So I assume yes.
Gamemaster:But it doesn't... Yeah, it says when not activated.
Gamemaster:So I believe you can just choose to deactivate it and it returns back to being a gingerbread house.
Gamemaster:Like an actual gingerbread house.
Johnny:it might be more useful to us we have like a library we can get benefits to researching stuff oh
Argyle:how much do we need to get the bonus
Gamemaster:Yeah.
Gamemaster:So...
Gamemaster:To note, the level 6 item plus the level 3 item is enough to make a kind of room.
Gamemaster:It isn't enough to upgrade the room such that it gives you, like, a roll point-wise benefit, but you can then invest more magic items and get, like, for instance, you can make a library, and then at a later date, if you feed more magic items into it, you can make it so that it gives you, like, a plus 2 circumstance bonus to investigation and stuff like that.
Gamemaster:One second.
Gamemaster:In terms of levels of items, so a sixth level item is worth 160 points.
Gamemaster:In order to get the room and the full upgrade, you need 360 points.
Argyle:Mm hmm.
Gamemaster:So third is 18, fourth is 40, fifth is 80, sixth is 160.
Argyle:And what's OK?
Argyle:OK.
Gamemaster:It follows the same as the cost.
Argyle:It scales really well.
Gamemaster:Formatted correctly.
Argyle:Yeah.
Johnny:Thank you.
Anzu:And is this for non-consumable, I assume?
Gamemaster:Yes.
Gamemaster:The point of this is this is supposed to be permanent general upgrades that you get while you're in the home.
Argyle:Well, Josh, any of my main weapons immediately get runes added to them.
Argyle:So can I just buy mundane swords, touch them, get striking runes, and then follow it?
Gamemaster:Do they keep the runes once you get rid of the item?
Johnny:Go on, dude.
Argyle:It's up to you, Josh.
Gamemaster:I know the answer is no, so... I will also note, like, this isn't like a video game where if you find an exploit in the rule, you can just keep doing it.
Argyle:We could just mint gold weapons.
Argyle:Ooh, touched.
Gamemaster:If you find something that's obviously not against, that is obviously against the spirit of this, I will just say no.
Argyle:No.
Anzu:Wow, the devs are really quick.
Argyle:All right.
Gamemaster:Yeah, yeah.
Gamemaster:The devs are watching you play and actively patching as you're playing.
Johnny:Oh, no.
Argyle:This was a good session, Josh.
Gamemaster:Anyway, yeah, I think we'll pick this up next time.
Argyle:Is Tanner going to be here next time?
Gamemaster:You have a little heart, you have a little house.
Gamemaster:Right, you're not around Monday, correct?
Anzu:Tanner is out Monday and Tuesday.
Gamemaster:Does Thursday work for people?
Argyle:You're good.
Benny:Thursday.
Argyle:Wait, are you going to be in Colorado Thursday?
Anzu:I'll be in Colorado Monday and then I'll be flying back from Colorado Tuesday.
Argyle:Okay.
Johnny:Thursday works.
Gamemaster:Yeah, I can't do Wednesday, so Thursday?
Johnny:Thursday works.
Argyle:I have to check, but I think so.
Argyle:I'm getting an intern, so I just have to double check there's no work event on Thursday.
Gamemaster:Okay.
Anzu:Well, if it works for you guys, then I can do it.
Anzu:And if not, do something on Monday without me.
Argyle:We can also take a bye week, because I don't have anything prepped, and I feel bad making Josh make another bye shot.
Gamemaster:I like making one-shots.
Gamemaster:If the answer is that we can't do it on Thursday for whatever reason, I will make a one-shot if nobody has anything prepared right now.
Argyle:Oh, OK.
Benny:All right.
Gamemaster:But Jorge, let us know, I guess.
Argyle:Yeah, I'll let you know tomorrow.
Anzu:All right.
Argyle:All right.
Gamemaster:Good session, y'all.
Argyle:This was fun, Josh.
Anzu:Very eerie.
Gamemaster:Yeah, you named something.
Gamemaster:You named something.
Johnny:Well, your name's only in one session.
Gamemaster:Congrats.
Gamemaster:You named something in one session and it isn't called Fat Cock Heart.
Gamemaster:So it's an improvement.
Anzu:Yeah, but I feel like I'm still going to have regrets and think of different names over the next couple of days.
Anzu:But what are you going to do?
Gamemaster:That's absolutely fine.
Gamemaster:You know, if...
Gamemaster:There was clearly a split between names we wanted for the heart.
Gamemaster:If you guys end up all unanimously deciding you would have preferred a different name for the heart, I'm okay changing it.
Gamemaster:I don't think it's a bad name, as is.
Gamemaster:Like, it's a name I would have assigned to other hearts.
Gamemaster:Like, you fully spoke to somebody whose name was Iron Gauntlet in a Glass Glove, which is even more of a mouthful than eerie.
Gamemaster:So, like...
Gamemaster:You know.
Gamemaster:But if you all decide, hey, we want to change the name, that's fine.
Gamemaster:It's just, I'm not going to accept non-unanimous decisions to change the name.
Argyle:Like... Yeah, yeah.
Argyle:See if you guys want to name it, like... Thaney.
Gamemaster:Jeff.
Gamemaster:No.
Gamemaster:I'm also going to veto those kind of names.
Anzu:Chronicle.
Gamemaster:Chronicle.
Johnny:Oh that's also a good one.
Gamemaster:When you guys were first talking about stuff, I think the original plan, had you not come up with a regular name, would have probably been something along the lines of just Oracle.
Argyle:I still like Foresight.
Gamemaster:Because that felt like it fit foresight in some manner.
Gamemaster:But I do like years that hear the truth.
Argyle:Or we could do... Oh, I like Barak.
Argyle:Barak.
Gamemaster:Barak.
Gamemaster:You want to name your heart Barak?
Argyle:Yeah.
Argyle:Yeah.
Argyle:It's a good name.
Gamemaster:Like, Hussein Obama?
Argyle:Strong name.
Anzu:So let me be clear.
Anzu:Iconoclasm.
Gamemaster:Because, yeah, I can't do an Obama accent.
Benny:What?
Gamemaster:So if you named your heart Barack, Tanner would have had to do the voice for that character.
Anzu:Oh, boy.
Johnny:Wings on toast.
Argyle:You just gotta feed him lines to say.
Benny:Wait, what voices of presidents can you do, Josh?
Gamemaster:None of them.
Gamemaster:I can't do voices.
Benny:Nah.
Gamemaster:I've been DMing for you guys for like seven years at this point.
Gamemaster:You know that the full gamut of the voices I can do is Josh but slightly higher pitched and Josh but something's in his mouth.
Gamemaster:That's it.
Gamemaster:That's the whole spectrum.
Argyle:What about we name like Beans on Toast and we really want you to do a British accent?
Gamemaster:Like... I can't do a British accent.
Benny:We call it W and it just keeps talking.
Johnny:Wings on toast.
Benny:Brithwyn has weapons of mass destruction.
Benny:We have to invade.
Anzu:Fool me twice.
Anzu:Can't get fooled again.
Benny:Roll me twice.
Anzu:Oh my gosh.
Benny:Can't get fooled again.
Argyle:Now watch this drive.
Benny:Just give Josh a soundboard of fucking Jorge W. Bush.
Gamemaster:Bill.
Johnny:Yeah.
Benny:Over the last couple of months, I've been trained by Al-Qaeda.
Anzu:All right.
Anzu:Maybe I'll see you guys next week.
Argyle:Yep.
Argyle:Adios.
Anzu:Good night.