Jorge:I don't know when Leo became a little vampire but now he just opens doors and then waits for you to invite him in oh yeah
Mike:Now he's recording.
Mike:I thought you were going to say something about him biting.
Mike:That's like the funniest aspect of a vampire to embody.
Jorge:We'll come home and we'll be coming home walking him into the house after a walk and you'll stop at the threshold and I'll walk in and I'll just be like, oh wait, the leash is pulling?
Jorge:Oh, and look back and he's there and I'm like, alright, you can come in.
Mike:Does he have, like, a repulsion from garlic?
Jorge:Or he opens the office door and just stares and stays there until I say, you can come in.
Mike:Like, are you noticing any other symptoms?
Jorge:No, he loves the smell of garlic.
Mike:Oh, okay.
Mike:Well, the smell, but I mean... Is he eating it?
Jorge:Yeah.
Jorge:That's fair.
Jorge:Well, it's poisonous to dogs, actually.
Jorge:So I guess, you know.
Mike:Well, okay, well... You already know what I'm thinking, so... I don't even have to say it.
Jorge:Yeah.
Tanner:what is actually good.
Jorge:Good, good, good.
Mike:No one knows.
Jorge:How are you?
Tanner:I'm good.
Tanner:Gotta get my whole thing set up over here.
Jorge:Hey, Tanner.
Tanner:Yes.
Jorge:Do you mind putting in the Discord chat the hotel?
Jorge:It's March 15th, right?
Tanner:Mm-hmm.
Jorge:Sorry, so I can book it.
Jorge:I keep forgetting to book it, and if I have it on Discord, I know I can copy-paste it without misspelling it.
Tanner:Yeah, let me... Let me... Yeah.
Jorge:Hello, hello.
Jorge:Good sir.
Noah:Oh, how golden.
Jorge:Imagine if... Imagine if Sam just joined the call.
Tanner:Hey, guys!
Tanner:I'm ready for that one shot.
Mike:It's like a really well-built oracle.
Noah:Is the character ready to go?
Noah:Super optimized.
Mike:It's an oracle with the alchemist archetype.
Jorge:Yeah.
Mike:What the fuck?
Noah:The most complex version of two classes.
Noah:The last thing I expected to happen when I put out that message was everything that happened.
Tanner:Yeah, that went in an interesting direction.
Mike:I went to go reply and it was like oh I where's things are being deliberated all right well I guess I'll wait
Tanner:I think she broke up with the boy.
Jorge:So she reached out to me a couple of weeks ago when she saw my Instagram story of my proposal.
Jorge:And then she acted kind of like she wanted to hang out again, but like... Oh.
Jorge:Why do you think that...
Tanner:I feel like I saw a story of hers that said something along the lines of a breakup or being single or something like that.
Noah:Hmm.
Jorge:Well, she traveled all the way to Arizona for him.
Tanner:Yeah.
Jorge:Yeah, she traveled to Arizona.
Jorge:She quit her job as a... She was like a product manager, I think, or program manager.
Jorge:She quit.
Jorge:No, no, she didn't quit.
Jorge:She got fired.
Tanner:That's tough.
Jorge:They caught her lying in an email.
Tanner:Oh, no.
Jorge:Yeah, yeah.
Jorge:But it wasn't really that bad from what she said.
Jorge:It was more of just like a client was asking about something and she said like, she said, oh, I never said that.
Jorge:And then they just like pulled up the receipts.
Jorge:Yeah, but yeah, yeah.
Tanner:And they were like, oh, you said it.
Noah:Right there.
Jorge:But last time I chat with her, okay, I didn't ask about her job.
Jorge:And last time she reached out like every six months to me.
Jorge:She was a waitress and Zumba instructor in Arizona.
Jorge:I don't know if she's still there.
Jorge:She seemed really happy.
Jorge:But her boyfriend or ex was really religious, which was another one of his red flags.
Tanner:it happens hey well fair I guess it's fair
Jorge:But he was like some version of Christianity, like one of the cultier ones.
Josh:catholic the bible does say it's supposed to be on saturday
Jorge:Probably a Protestant flavor.
Mike:Question.
Jorge:I know they were weird because one of the first things they said was just like...
Jorge:church is on Saturday, and they're like, there's nowhere in the Bible that says it needs to be on Sunday.
Jorge:And it's just like, well, that's just... You can claim the Bible was corrupted, but you just can't say that, because, like... They... Well, maybe that... I don't know what Bibles you're reading.
Jorge:I know the Bible I... Oh.
Josh:The original one.
Noah:which bible are the jewish guys reading no that's
Mike:The OG?
Mike:The one they had to revise because it had tested so poorly with audiences?
Jorge:The ones that they teach in Catholic school, it says Sunday.
Jorge:Yeah.
Jorge:Yeah.
Josh:That's fair.
Josh:It did have a lot of weird rules that were not popular with anyone, so I do get the V2.
Jorge:Yeah.
Tanner:Like, why can't I just leaven my bread?
Tanner:Hmm.
Josh:You can leaven your bread most days.
Jorge:Yeah.
Josh:The unleavened bit actually isn't in the Bible.
Josh:It's just on some other book that we came up with and said you have to follow it now.
Noah:There is supplemental reading to the Torah that everyone has to follow.
Josh:More importantly... Sorry.
Josh:There is.
Josh:More importantly, there are some batshit weird laws straight out of Leviticus that no Jew I know of follows, such as you can't mix fabrics.
Noah:That's a big one.
Tanner:Whoa.
Josh:You wear two different kinds of fabrics, we stone you.
Josh:That's how that works.
Noah:That's a big one.
Tanner:Josh, what is that sweatshirt made out of?
Mike:What was the motivation?
Josh:Cotton?
Tanner:Oh, you sure it's not a blend, Josh?
Jorge:well they didn't they didn't like mixing dairy and meat so like yeah but maybe there was just a lot of just like hey let's just not mix things guys
Josh:I'm, I, yes, actually, this is cotton.
Josh:I'm only wearing cotton right now.
Tanner:Oh, look at this guy.
Josh:I'm safe.
Josh:Don't worry.
Mike:Did the polyester or did the cotton lobby just have a ludicrous grip on religious institutions at that point?
Josh:I have no idea.
Noah:Thank you.
Tanner:Must have been.
Josh:Yeah, well, they still don't like that.
Josh:Well, so the dairy and meat thing comes from a specific parable of cooking the calf in its mother's milk, which is bad.
Mike:They knew the power of milk steak.
Josh:But more realistically, it's because it caused stomach problems.
Jorge:When he put it that way.
Jorge:Yep.
Josh:And when you're in the desert, vomiting is bad for losing water content in your body.
Noah:Thank you.
Jorge:Yeah.
Jorge:Yeah.
Josh:How dare you?
Jorge:Yeah.
Mike:It's essentially so indulgent that it's a sin.
Tanner:Yikes.
Jorge:Well.
Tanner:Um, I don't really have a plan for, um, next campaign.
Mike:Same.
Jorge:So I'm offering, I can change, offering to do a divine, so like cleric, exemplar, something like that.
Tanner:Yeah, so...
Jorge:I also think we can have duplicates.
Jorge:So if two people want to be a cleric, I think there's plenty of, we can have separate things.
Jorge:Two people want to be an exemplar, exemplar and a champion.
Jorge:I think it's fine.
Jorge:I think we just might want to try to do like at least,
Jorge:one front line.
Jorge:I think two front lines is comfortable.
Jorge:Yeah.
Jorge:And then I can also play int, or if we want to do any of those.
Tanner:Uh, does Exemplar have... Is that frontline at all?
Noah:Thank you.
Jorge:I was going to build that guy front line.
Tanner:Because I'm happy to also frontline in some way.
Jorge:So you don't want to play like a wizard, because I don't even front lined.
Jorge:You've been having to do frontline healing for two campaigns straight.
Jorge:And our first one shot or our first campaign, you were a wizard and you loved being a wizard.
Jorge:So that's the only reason I want to mention that with you.
Tanner:Well, yeah.
Tanner:What is going on?
Tanner:Oh, my desk is still really high.
Tanner:I'm like, why is everything so up?
Tanner:I do not need to be a wizard.
Tanner:I'm thinking there are ways to incorporate spellcasting into a frontline character.
Jorge:at Magus, all those.
Tanner:So...
Noah:okay if you i mean there's other casters too i i was originally thinking about going wizard and then all the research i did was like yes arcane sorcerer is just better and i was like i kind of wanted to be a face anyway
Jorge:Yeah.
Tanner:Because if no, if you're feeling like being a sorcerer, that doesn't bother me.
Tanner:And that kind of fills that role.
Tanner:So.
Jorge:Yeah.
Jorge:And I know I also dropped two characters that can go charisma-y.
Jorge:I'm not planning to be a face.
Jorge:So if any of you want to be a face, don't feel like you're stepping on any toes there.
Jorge:I will probably get a little bit of charisma, just so I don't have to be completely mute.
Jorge:No long-term plans to be a face.
Jorge:I know Mike really liked being a face in that one shot.
Mike:I don't think we can afford to have me be a face.
Mike:Not that I'm useful somewhere else.
Mike:I just think I'll get us into a lot of trouble.
Jorge:Oh, 100%.
Jorge:I'm actually really worried.
Noah:you this
Jorge:about you being a face in a campaign and walking into CIA black sites and being like, can I use your pooper?
Mike:Where's the bathroom?
Mike:We know.
Mike:You know, a legendary smooth talker uses that opening line.
Mike:Me?
Mike:I couldn't talk my way out of a paper bag.
Mike:Now, where's the bathroom?
Mike:It's over there.
Mike:And they're like, wait a second.
Mike:Do you think...
Mike:No.
Mike:He convinced us that he can't talk.
Mike:I don't know what to think.
Mike:Go in there and check on him.
Mike:This is the one time I'm actually using the bathroom.
Mike:No, it stinks, dude.
Mike:Trust me.
Mike:He's actually shitting.
Jorge:He mixed meat and dairy and he's just not doing well.
Tanner:I don't know about you guys, but after what Mike just put out in the last 30 seconds, I'm feeling pretty confident.
Noah:Thanks for that one.
Noah:Yeah.
Jorge:Yeah.
Josh:I feel like we can contain Mike and his fixation with going to the bathroom to one campaign.
Noah:I think Mike's
Jorge:It would be a lot goofier.
Josh:I don't think it needs to spread.
Jorge:He could be a plague doctor and his whole thing is just dysentery.
Josh:No, see, here's the thing.
Jorge:He could be the plague.
Josh:I don't want that.
Mike:Josh, can I have custom spells that make people shit themselves?
Tanner:Oh, wait, is this a... Oh my god, that's a lot of drain.
Noah:What the fuck?
Josh:I'm sure there's already a spell that you can find that makes people do that.
Mike:Can someone crit fail a shit and become drained too?
Josh:No.
Jorge:Why didn't you just settle for sickened?
Jorge:There's a condition for sickened.
Josh:No, drain.
Mike:No, I want to... No, no, sicken as if I make them puke.
Mike:Or I give them a stomach bug.
Mike:This one, they're just shitting.
Mike:They're shitting and they needed to shit later and now they're drained.
Jorge:This is your chance, Josh, to make an entirely new game set all around making other people shit themselves.
Josh:I see Destiny calling.
Tanner:What we need... No, no.
Noah:I think it would be, like, frightening.
Josh:I'm saying no.
Josh:I don't want that.
Tanner:It's because what we need is a homebrew condition called old shitted and...
Jorge:Yes!
Mike:Yes.
Josh:Oh.
Mike:No, called poopy.
Josh:And what would it do?
Josh:What would it do that's different from Drained?
Mike:Sick and confused and drained simultaneously.
Mike:And frightened, yes.
Jorge:There has to be frightened there.
Josh:Just all of them.
Tanner:Maybe dazzled?
Josh:Dazzled, sure.
Noah:If I was in the middle of a heated battle, I'd be frightened.
Jorge:I like a frightened mixed with sickened.
Noah:Oh no.
Mike:Frightened, sick and drained and confused.
Jorge:Yeah.
Jorge:It zaps your constitution.
Jorge:We know that.
Mike:Reduce your hit points until you... You need Pepto-Bismol.
Jorge:Your fortitude.
Josh:Bumsy?
Jorge:Yeah.
Mike:to give yourself back.
Jorge:You just carry liquid chalk onto yourself.
Josh:Well, see, the problem is if it's including sickened and you need Pepto-Bismol, that sucks because you can't ingest the Pepto because you're sickened.
Jorge:It crossed a line.
Mike:That's for someone else to figure out.
Josh:I'm trying to balance this, okay?
Noah:It's going to happen.
Mike:And if you retch to try to undo the sicken condition, it just sucks the poop back into you.
Mike:You don't actually vomit, but that's what gives you your energy back.
Tanner:No.
Josh:That's... Was it... Was it going okay?
Tanner:All right.
Tanner:It was going okay, and now I'm not happy anymore.
Jorge:It crossed a line.
Jorge:I don't know what the line was.
Josh:Your threshold for okay is so low.
Mike:If I think of something, I have to say it.
Jorge:Did you have any thoughts on a character, though, or a class?
Mike:Me?
Mike:No.
Josh:He'll be whatever exemplar animist.
Noah:Exemplar.
Tanner:What are the names of the newer classes that have come out?
Noah:Yeah.
Noah:Both are very cool classes.
Jorge:I think I was reading on the line.
Jorge:Sorry, go.
Josh:Well, I mean, like, there's also the step before that with the kineticist that I think just came out while we were playing and nobody's ever tried out, I don't think.
Jorge:Yeah.
Noah:Yeah.
Tanner:Yeah.
Jorge:I tried it.
Jorge:Rock guy was a kineticist.
Josh:Right, of course.
Noah:Yeah, you played for us as well.
Josh:Yeah, I've played a Kenyanist as well, but it's been in, like, bloodshots and stuff.
Jorge:But, but I, it turned to Boulder.
Mike:Thank you.
Jorge:Yeah.
Josh:It's not been a, you know...
Jorge:So, yeah, it turns out to, I think, I think that's the one where like a lot of people on Reddit think it's like an apps.
Jorge:You can make an absolute blaster out of it.
Josh:Yeah, because it has its own kind of spells that can do a lot of damage if you build it right.
Jorge:Yeah.
Josh:I do think it's one of those things where if you want to make it a real blaster, you have to build into it specifically.
Jorge:Yeah.
Josh:It's not just a you-can-fall-into-it type deal.
Jorge:Yeah.
Noah:I don't know, Paizo's been doing bangers with the recent classes.
Jorge:Yeah.
Noah:They're all pretty cool.
Jorge:Yeah.
Josh:And listen, depending on what happens, I think Gen Con this year, which is the summer, Starfinder is supposed to come out.
Josh:And so that'll introduce two more as well.
Jorge:Wow.
Mike:Cool.
Josh:Yes.
Jorge:Are you going to, for next campaign, do the thing where we get two full classes?
Josh:No.
Josh:No, we're not doing Gestalt classes.
Noah:Is that...
Tanner:I'm gonna just come out and say that I don't want that.
Tanner:It's too much.
Noah:Thank you.
Josh:I mean, even with free archetype, it's already a lot.
Jorge:It's too much.
Josh:I feel like you don't need a whole second class inside your current class.
Jorge:That will turn the min-maxing way more.
Jorge:Because now you've got to manage two separate set of abilities with only three actions.
Josh:Yeah, and I...
Jorge:Do you get six actions?
Josh:No, like, Gestalt isn't a straight doubling of your power, specifically because you are still limited to three actions.
Mike:What the fuck
Josh:You're more powerful than a regular one, but what really happens is you have 20 possible things you can do on a turn, and only three actions with which to use them, so you end up not doing most of it.
Josh:It's just a lot of analysis paralysis for no reason.
Jorge:I think it probably, if you were to play it, I don't know, optimal for enjoyment, it'd probably be a lot of, like, martial, then caster.
Noah:you just go fighter druid and then you wild shape as druid get a plus two to attacks in wild shape get legendary and unarmed attacks and then just crit on everything just never not
Jorge:Or you could just go double casters and get double the resources, and that'd be fucking horrible.
Mike:Thank you.
Josh:But no.
Jorge:Yeah.
Jorge:I like that.
Josh:No gestalt.
Josh:Not happening.
Jorge:Yeah, that's understandable.
Noah:That's better.
Josh:It's, I think, unnecessary.
Jorge:It would be funny if Sam actually showed up to a wet shot and we were playing Gestalt.
Jorge:And we're like, you bumbling buffoon!
Josh:Yeah, I don't even want to do a one-shot with Gestalt because I feel like we'd spend most of the time just thinking about what to do and not actually doing anything.
Jorge:You have to set a timer.
Jorge:There's no way around it.
Noah:far too many things happening.
Jorge:Yeah.
Josh:Yeah.
Jorge:That'd be fun.
Jorge:Are we going to do a one-shot with her soon to see if she'll actually do it?
Jorge:I don't mind.
Josh:I mean...
Josh:I think it's kind of on her.
Josh:I don't mind either.
Tanner:It depends on how much of a cliffhanger we end this session on.
Josh:True.
Josh:I mean, who says it'll be... This could be the end of the campaign.
Josh:You don't know.
Jorge:as really could be.
Tanner:I think it's going to be very safe in the vault.
Josh:Yeah.
Noah:We really ended on a big cliffhanger last time.
Noah:It's very rare that Josh has us write down the role before the end of the session, so I feel like there's someone else in that vault.
Josh:Yeah, I have written down so that we don't forget.
Josh:Dawn got a 53 crit on a stealth check.
Josh:I just wanted to remember it.
Jorge:So actually, the loud...
Jorge:The last time I remember him making us write it down was right after we finished absolutely fucking bodying Grimm at his fake lighthouse.
Jorge:And then we're like, oh, we'll just jump Kharkov, Rampart, and the slips here.
Jorge:We'll just jump them right here.
Jorge:We don't even need a rest.
Jorge:And then Josh is like, great.
Jorge:You guys can have three actions to ready up.
Jorge:Do whatever you want.
Jorge:And then I was like, oh.
Jorge:So that was the last time I remember that.
Jorge:I don't know if there was one in between.
Jorge:but hopefully it's not related.
Noah:We were very confident at that time.
Josh:Well, I mean, you know that Rampart isn't here.
Josh:So, easy peasy.
Noah:Well, his heart is.
Josh:You're right.
Josh:And his corpse.
Jorge:Rampart is here.
Josh:Yeah, Rampart is here.
Jorge:Not his mind.
Josh:He's just not around.
Jorge:Yeah.
Jorge:Yeah, that dude's fucking developed.
Josh:You guys have heard this.
Jorge:You know, honestly, even if we lose this whole campaign, you know, it's kind of bad.
Jorge:I'm kind of like, well, I kind of feel like Kharkov kind of got it, you know?
Jorge:Like, I feel like he might be able to... He might be able to hold down the fort on the sphere, like, I don't know.
Noah:We're going to see.
Jorge:He's pretty confident.
Jorge:He's pretty confident.
Jorge:I'm not saying he's a good guy, but he's very confident.
Noah:We've never run into a, I don't think we've ever run into an enemy that isn't a hyper, like a big bad guy who that isn't hyper competent.
Jorge:Yeah, I mean, like, they fucking, he's like, alright, well, I guess we're gonna go to the...
Jorge:core of the universe.
Jorge:That's fucking crazy.
Jorge:He even surprised the broker.
Jorge:Okay?
Jorge:So you know what?
Jorge:If we lose to Kharkov, we lose to the best.
Jorge:I would rather Kharkov win in this scenario than the F.E.E.P.
Jorge:I really dislike the F.E.E.P.
Jorge:That dude... Gonna go fucking die.
Jorge:Alright?
Jorge:Yeah.
Josh:Okay.
Josh:This is a good TED Talk.
Jorge:End of TED Talk.
Mike:Thank you.
Noah:Thank you.
Tanner:Here's my plan.
Tanner:We have to get to the 13th realm, erase all the old memories of our previous lives that are somewhere, so that we can tell the playwright, listen.
Tanner:The Sundom's gone.
Tanner:We are what you've got now.
Tanner:You know what I'm saying?
Tanner:Like, you gotta work with us.
Tanner:Like, we are the Sundom now.
Tanner:And so, our current iteration is what you want to survive.
Tanner:But we gotta erase our Sundom memories.
Jorge:a worm.
Jorge:That could work.
Noah:It's back.
Tanner:Because they work on absolute logic.
Jorge:I have another idea.
Jorge:We reverse all of the memories so that we just go straight into Sunda memories.
Jorge:And then everyone... Either way, they gotta keep us around.
Tanner:I mean, that is another wild way of doing it.
Jorge:Definitely more traumatic than yours, but it's possible.
Josh:Immediately reviving the Suddum.
Jorge:Yeah.
Tanner:Um... This is backpedaling a little bit, but... When do we think that they'll release the Runesmith?
Tanner:Like, officially?
Josh:Not for a while.
Josh:I mean, generally it's like a year between the first playtest and when it actually comes out, so probably not until early 2026.
Tanner:That's tough, that's tough.
Josh:I know.
Josh:The Rune Smith looks neat, and the Necromancer also looks pretty neat.
Jorge:I forgot about the Necromancer.
Josh:But unfortunately, it is very unlikely that either of those will be out by the time Campaign 3 comes around.
Jorge:Oh yeah, it's also going to be... Well... Me?
Josh:That said, the campaign will be structured around you guys will be able to swap out characters.
Noah:Thank you.
Josh:So if they come out and they seem interesting, you can definitely... Except for Jorge, actually.
Jorge:I would swap a character?
Jorge:That's crazy.
Josh:If Jorge's character leaves the party or dies for any reason, he's getting booted from the campaign entirely.
Tanner:So Jorge already used his change character ticket on this campaign.
Jorge:I...
Mike:Yeah.
Jorge:Twice.
Josh:Right.
Tanner:We can still redeem it.
Josh:Oh, actually, that's a fair point.
Josh:We should handle it like a lot of MMORPGs handle it.
Josh:If you want to change your character, pay me $10.
Josh:You had one free character change.
Josh:If you want another one, $10.
Jorge:I used two free character changes.
Tanner:And it sounds like Jorge owes you $10.
Jorge:Yeah.
Josh:I know, it does.
Noah:Thank you.
Josh:Jorge doesn't get to play in the next campaign unless he gives me $10.
Jorge:Yeah.
Jorge:You know, when I made that joke about the Spongebob gif and I was like, Josh, this is for Spongebob.
Jorge:I want you to know I downloaded the campaign guide in case you're like, haha, removed.
Josh:Oh, no, I wouldn't do that.
Josh:Especially given that it's not complete.
Josh:It's only like two-thirds of the way there.
Josh:So... And then you add it again.
Jorge:It still would have been funny if you said removed.
Jorge:And then I send in the file.
Josh:That's illegal, actually.
Noah:Thank you.
Josh:I own the copyright on that.
Josh:You can't download it without my permission.
Josh:Or share it.
Jorge:I need to turn that off on Google Drive.
Jorge:It's already posted to the interweb.
Josh:Only if you have the link.
Josh:How would anybody get the link?
Jorge:No, no, I download it and then post it to the interweb.
Josh:No, I'm going to send you the MTA take down.
Jorge:And I put it on Reddit and I go, hello?
Josh:Don't do that.
Tanner:Josh, I forget if I asked this last one, the part one came out, but where do you get all the images?
Josh:The internet.
Tanner:Like, you just look for stuff that's, like, close to what you're thinking about?
Josh:Yeah, a lot of searching on DeviantArt and Google Images and Reddit.
Tanner:It's impressive.
Noah:Sure.
Mike:Are you familiar with Mac Bacon Eye?
Tanner:You're...
Josh:They mostly fit.
Josh:What?
Mike:Are you familiar with Mac Bacon Eye?
Josh:No.
Mike:Oh.
Mike:He's pretty cool.
Josh:Please say more words.
Mike:He posts really good sci-fi AI art on Twitter.
Josh:What was the relevance?
Tanner:Hi.
Josh:Oh yeah, the one problem is I didn't want to use AI art.
Josh:I think a lot of AI art is ugly.
Mike:It is.
Noah:you you
Mike:Yeah, it is.
Jorge:Did I?
Jorge:Did you ever see the AI art?
Mike:Like, you can look at it from afar and be like, wow.
Mike:And then you get, you're like, the buildings don't.
Mike:That's not.
Josh:I was using AI art as placeholders, and then eventually I had to stop and just swap it out because I kept looking at it and being like, that window just looks so bad.
Josh:I just kept staring at a specific window on a church in one of the images, and I'm like, I can't do this anymore.
Mike:Yeah.
Josh:And so I ended up just going and swapping out all of the Heart.
Jorge:that I sent you on Instagram with a guy that has like the old school, like Romans took the skies.
Jorge:And it's like a broadcaster thing.
Josh:Yeah.
Jorge:It was cool until literally every episode is now the Mongolians took to the stars or, oh, the Persians are in the scars.
Mike:Thank you.
Josh:I do think they are limited by the fact that AI tends to kind of want to funnel whatever it's generating towards a specific thing.
Jorge:And it's like literally every single fucking civilization is there.
Jorge:No longer is it cool.
Jorge:It was cool when it was like Martians fighting Mongols in space.
Jorge:No longer is it cool.
Jorge:But anyway.
Noah:Thank you.
Josh:You can only move off of whatever its happy path prompt is before it starts to make bad stuff.
Jorge:Also, the issue is that I don't think many of them can show violence.
Josh:That's fair.
Jorge:So he can't really show fights.
Jorge:It just has to be like wastelands.
Jorge:But yes.
Mike:Yeah, Mac is good.
Noah:Thank you.
Mike:He also does an odd amount of workplaces.
Mike:Like this.
Mike:He does workplaces.
Josh:That is indeed a workplace.
Tanner:I think we should go back to 5e for Sam.
Josh:But why?
Mike:I don't know.
Mike:People like it.
Josh:Either way, do we want to play some Pathfinder today?
Josh:Well, I don't want to do that.
Mike:There's sound boards.
Josh:So, Discord recently rolled out a feature.
Josh:I can now mute somebody's soundboard without muting them.
Josh:Which I think is very funny.
Tanner:Fascinating.
Josh:Like, just take it away, soundboard privileges, but let you do other stuff.
Jorge:I was going to put the sad horn, but I knew that was going to be a block.
Josh:Does anybody want to do a recap of the previous session?
Noah:all right
Josh:Sure.
Josh:Jorge.
Jorge:So the start of the last session was...
Jorge:It was Rampart talking with Lev.
Jorge:He had no idea where Don was.
Jorge:And Lev was like, I got your drawing right here.
Jorge:That obviously led to conflict.
Jorge:Oh, wait, no, no.
Jorge:This was mid-conflict.
Jorge:Anyway, we were fighting.
Jorge:Mid-conflict, Rampart summoned a holy undead dragon out of this void hole cannon in the middle of the map.
Jorge:And it was like breathing fire described, but really it was divine fire, like sacred flame.
Jorge:We were piecing them up.
Jorge:We pieced up two of Rampart's like violet guys, girls actually, pieced them up.
Jorge:Rampart's like, you could touch me if you wanted to.
Jorge:Then we just started diddling him.
Jorge:We really fucked him up.
Jorge:We found out more or less his weaknesses.
Jorge:chipping away, chipping away, splattered him.
Jorge:Then we turned to the dragon.
Jorge:That thing died too.
Jorge:We were then like, I don't know what to do.
Jorge:So we started walking around.
Jorge:We then started just death.
Jorge:His body wasn't sacred to us.
Jorge:We started cutting it up, scavenging him for parts, quite literally.
Jorge:Dragged him around for a bit before putting him in the sphere.
Noah:Thank you.
Jorge:We freed Hallie and Tenno.
Jorge:We found out that they were charting a path to the core.
Tanner:you
Jorge:We didn't ask any other follow-up questions.
Jorge:We then looked around.
Jorge:We saw the maintenance room.
Jorge:We destroyed all of their saves.
Jorge:So it's a good thing we did this now, because it would have really sucked if we did somehow beat them at other parts of the campaign, and they kept coming back.
Jorge:And then we'd be like, hey, Josh, that's cheating.
Jorge:We killed him.
Jorge:And then Josh would be like, I swear, I already did it, because he actually did do it.
Jorge:He had a little cassette tape thing at the top.
Jorge:That's destroyed.
Jorge:Then we decide it'll be really fucking crazy and baller and they wouldn't expect it is if we teleport directly into their vault.
Jorge:What's the worst that could happen?
Jorge:So we did that.
Jorge:Don rolled a nat 20, 53 stealth check while already disappeared with us in the orb and we're ready to hopefully long rest in the vault.
Jorge:That's hopefully there.
Josh:Yeah, no, that's all correct.
Josh:That's fine.
Josh:Maybe a little... Ah, shoot, what's the term?
Tanner:Accurate?
Josh:Dismissive?
Josh:Not quite that.
Tanner:Nope.
Josh:But, you know, along those lines.
Josh:But I'll accept it.
Josh:I'll accept it and grant you a hero point.
Jorge:Dismissive of what?
Jorge:Rampart?
Jorge:Because he was actually really scary.
Josh:Yeah, because you're mean to my boss.
Jorge:Why did he hit so hard?
Jorge:I didn't like that.
Josh:Is this your Maid of Adamantine?
Josh:I...
Noah:So hard.
Noah:Everything was a crit.
Josh:I don't know what you expected.
Josh:Not only was everything a crit, I don't know if you guys wrote it down, but some of you have broken armor, which you will need to repair at some point.
Jorge:Yeah, I do.
Noah:Yeah.
Noah:Yeah.
Jorge:Yep.
Noah:Oh, yeah.
Jorge:Damn it, we should have done that.
Noah:It's like, what action?
Noah:Why didn't I do this?
Josh:That said, we ended, you're correct, last session with all of you stepping through a portal, which you had Hallie and Tenno program to the coordinates of, just kind of down the hall, into...
Josh:the vault of RC3.
Josh:You walked through and we cut to black.
Josh:And so we start today's session with the other end of that portal.
Josh:Can I have the one person who's not in the orb, Dawn, please do me a favor and make a perception check.
Noah:Or a perception check.
Noah:Thing I excel at in this party.
Jorge:And divex repair stuff.
Mike:Probably.
Jorge:Does it take a while?
Noah:I'm so invisible, I can't see out my own eyes.
Noah:I got a 27.
Josh:What'd you get?
Josh:A 27.
Josh:Nice.
Josh:Okay, so you drop down into the vault.
Josh:You do a quick 360 just to get your bearings.
Josh:You are in a 20 by 30 foot room.
Josh:Um...
Josh:The room itself is not particularly, I guess, cluttered, in that the shelf directly in front of you and the... Sorry, the wall directly in front of you and the wall directly behind you has shelves on it, and those shelves are stacked high with stuff.
Josh:With the 27, I don't think you'd immediately identify any of the stuff is particularly interesting.
Josh:It's just stuff.
Josh:To your right is a...
Josh:A circular opening, about 10 feet in diameter, embedded into the wall that you gather is the door into this vault.
Josh:It is firmly closed.
Josh:To the left is just kind of a blank wall.
Josh:There's a shelf on it, but there aren't any items.
Josh:And directly in front of that shelf is a pedestal.
Josh:The pedestal is empty.
Noah:The gun was 100% on that pedestal.
Noah:Okay.
Noah:There's no one else in here?
Noah:I don't see anyone.
Josh:You don't see anybody.
Noah:Take a look around.
Noah:There's no one else in here.
Noah:All... Yeah, is there... It's just like two shelves on either side, right?
Jorge:We'll signal in the orb, by the way.
Jorge:We're like, just find a place to hide so we can rest.
Josh:Now, there's no hiding spot here.
Noah:There's nowhere I can like... Is there...
Josh:The vault is not designed to impede sightlines.
Noah:Is there like a particularly cluttered shelf where I can shove the orb in the back?
Josh:Yeah, you could probably shove the orb behind some other stuff.
Josh:That would work.
Noah:I would like to shove the orb behind some other stuff, kind of put it out of the way, and then I'll zoop into the orb.
Josh:Okay, make a thievery check, please.
Jorge:You have a coin, by the way, if you need to hopefully try to roll it.
Josh:Because it's worked so well for... I will also note, you can only flip it once an hour.
Jorge:It works for him.
Noah:It does.
Josh:Just keep that in mind.
Noah:38.
Jorge:Yeah.
Noah:I'll zoop into the orb and say, Divex, you're up.
Josh:Okay, so you've found some cranny behind what looks to be a round shield made out of some weird shiny green metal.
Josh:It looks pretty well hidden.
Noah:I think we're good.
Jorge:Can you repair this armor, by the way?
Noah:Oh, yes.
Noah:And I will just like...
Noah:open hand punch the armor and there's a flash of light and it's all repaired, I guess.
Josh:Absolutely.
Noah:I got a 42.
Josh:Yeah, I mean, you can... Oh, wait, no.
Josh:Yeah, I think it's impossible for you to fail the crafting check to repair it, even if you get a natural one, so I don't think there's any need to roll.
Tanner:hello hello
Josh:But a 54 absolutely does it.
Noah:That was for my armor.
Josh:Also, fine.
Josh:I'm pretty sure the DC's like 25.
Josh:Like, it's not an issue.
Jorge:What?
Mike:So Dyvex is going to hop out of the orb now and identify?
Jorge:Why?
Mike:We're in an... I guess we could rest.
Noah:To identify...
Jorge:We're not going to rest?
Mike:I guess it doesn't take that long.
Jorge:Why are we going to start?
Jorge:We should try to rest if we can.
Mike:Yeah, I guess we could rest.
Tanner:What if there's a potion of resting on one of these shelves?
Jorge:Look, there's odds our rest will get interrupted.
Jorge:I think it's way better, even if he just drops the gun and leave.
Jorge:I think it's way better for us to hopefully just not.
Mike:Okay.
Jorge:Unless you think there's some arcane sensor, but I don't think it... But you wouldn't have tripped it, hopefully.
Mike:We can rest.
Noah:I hope I would.
Noah:Let's take a rest and then we'll deal with everything else.
Jorge:Yeah.
Josh:Okay, so all of you are staying in the orb, tucked behind the shelf, and trying to get a long rest.
Jorge:Yeah.
Tanner:Sounds like it.
Josh:Absolutely.
Tanner:I have a question.
Tanner:So we only need to sleep for two of the hours of the rest due to our rings?
Josh:You need to still rest for eight hours, it just doesn't need to be a sleep.
Tanner:Yes, so my question is, am I allowed to, let me find it, use my Paragon Battle Medicine feat?
Tanner:Or no.
Tanner:Is it Legendary Medic?
Tanner:One of the feats let me take an hour treating myself to try and remove my drained condition.
Tanner:Is that too rich?
Josh:Sorry, say that again.
Tanner:I have a feat Legendary Medic.
Tanner:Once per day, I can spend one hour treating a target and attempt a medicine check to remove a disease or blinded, deafened, doomed, or drained.
Josh:Yeah, no, I'll let you do that during your rest period.
Josh:That's fine.
Tanner:Cool.
Josh:Okay.
Tanner:I need to make a medicine check.
Josh:So do you need to roll for that with Legendary Medic?
Tanner:Yeah.
Tanner:So I'll do that as part of like my first hour of resting.
Josh:Well, so speaking of, how are you guys resting?
Noah:Yeah, one person at a time.
Josh:What's the plan here?
Mike:soundly well can't the orb can perceive outside can it not
Josh:That's fine.
Noah:Rotate.
Jorge:What are they watching for?
Jorge:Someone jumps into the orb?
Jorge:Sure.
Josh:It can, although I guess it's a question of would you have placed the orb such that it has a view of the interior of the vault?
Josh:That would have made it easier to spot, but would make it so that you can see what's happening inside the vault.
Josh:It's up to you.
Noah:Yes, I think that is more important than being super hidden.
Jorge:Yeah.
Jorge:Oh, you don't want to be super hidden?
Noah:I mean, I think we should be hidden, but also I think we should be able to see if someone enters the vault.
Jorge:I'd rather be super hidden.
Mike:Thank you.
Jorge:All right.
Jorge:Sounds good.
Josh:Okay, so then, yes, so you have placed the orb such that you can see past, like, some of the items on the shelf that you're on into the vault proper, if you would like to look through it during the night.
Jorge:That is fucking terrifying.
Jorge:I'm not mad.
Jorge:It's just terrifying.
Jorge:I don't want to know.
Josh:Okay.
Josh:Alright.
Jorge:Lev will not take first watch.
Jorge:He will try to rest.
Tanner:I am treating myself for the first hour, so we probably want someone else to be more attentive.
Mike:Ice cream is delicious.
Noah:I guess I'll take first watch.
Tanner:Got to treat myself.
Mike:No, no.
Mike:He said he's treating himself.
Jorge:I know.
Jorge:He's making a joke about treating himself.
Noah:Oh, that one just went over my head.
Jorge:Yeah.
Noah:Okay.
Noah:I guess I can take first watch.
Jorge:It took a moment.
Jorge:I thought that's what he was saying, too.
Jorge:It took a moment.
Josh:So whoever's doing it should be rolling a perception check.
Josh:And while you're doing that, Henrik, you can roll another subject.
Noah:42 on the check to see if anyone enters the vault or what happens.
Tanner:I got a 53.
Josh:A 42.
Josh:OK.
Josh:A 53 is a success if it's against the DC of the effect that was originally giving you the train.
Tanner:Use the DC of the disease or the effect that created the condition.
Josh:Yes.
Josh:So that's a success.
Jorge:Before I rest, I would like to spend 10 minutes to wind up the gears on my clockwork helm and put it on in place of my fire eater.
Jorge:I already have a fire tattoo, which is already on.
Josh:Okay.
Jorge:I just want to put that out there.
Jorge:I had two things that gave me fire resistance.
Josh:Just for fun.
Jorge:Well, I got the tattoo.
Jorge:I was going to, whatever.
Jorge:It doesn't matter.
Jorge:I was going to buy a new hat like 30 sessions ago.
Jorge:We just haven't found any places to buy or sell.
Jorge:That's fine.
Josh:So yeah, so that's a success, so you are no longer drained.
Josh:It gets rid of all of the drained condition, right?
Josh:Not just decrements it?
Tanner:It says to remove the condition, yeah.
Josh:Okay, then yeah, so you go straight from drained 3 all the way to totally fine.
Josh:With a... what'd you get?
Josh:43?
Josh:With a 43, you're keeping vigilant watch outside.
Noah:Hmm.
Josh:You hear nothing, you see nothing.
Josh:It's completely quiet.
Josh:Okay, that's one watch.
Tanner:I'll do the next one.
Josh:That's another perception check.
Tanner:What is my modifier?
Tanner:Nice.
Josh:Four, I think.
Noah:Oh,
Josh:I'm pretty sure you had a plus four.
Jorge:When I wake up, I'm just thanking Nox.
Jorge:I'm like, thank you for the protection.
Jorge:Thank you so much.
Jorge:I don't like that distinction.
Josh:What'd we get?
Josh:48.
Tanner:48.
Josh:Okay, similarly, throughout your watch, looking around, nobody enters the vault, and you don't see anybody else moving around inside the vault.
Tanner:Okay, then I go to sleep.
Jorge:I don't know if someone was here already, but no one came in.
Josh:Correct.
Josh:Alright, I want one more watch.
Jorge:All right.
Josh:Everybody sleeps for two hours now.
Jorge:Do I have X you on it, or do you want me to do it?
Mike:I can do it.
Josh:Okay.
Jorge:All right.
Mike:Drum roll, please.
Noah:Thank you.
Mike:Uh... How many hero points am I going to need this session?
Mike:It's only one watch.
Josh:Well, you currently have one.
Mike:It's only one watch.
Mike:How expensive can it be?
Mike:Like... 34?
Josh:What'd you get?
Jorge:If there's any consolation, I don't think it matters because if they see us and we're not really hidden enough, they're going to jump us.
Josh:34.
Josh:Okay.
Jorge:You're going to need to hear a point.
Jorge:And if they don't see us, we get arrested.
Mike:Fair enough.
Josh:With a 34, you are watching out the window-looking glass type deal that you have to see the outside world.
Noah:you
Josh:And it's a strange sensation, because about halfway through your shift, you see the view seemingly shake.
Josh:but you don't feel any vibrations yourself, safely tucked away in the loop.
Josh:That continues for about 30 seconds, and then it becomes still again.
Josh:The vault door doesn't appear to have opened, you don't appear to have seen anybody come in or leave, you just saw everything shake for a little bit, and then it stopped.
Jorge:Maybe it was tremors from the deep, hopefully.
Noah:Yeah, yeah.
Mike:probably it'd be it'd be kind of funny though if they're like these fucking morons are in the vault just throw it into the ocean or something they just like just cut the vault off and just
Noah:Probably that.
Josh:But... Just disconnect it, chuck it into the sun, call it a day.
Josh:Yeah, so as far as you're aware, you guys completed your rest without incident.
Noah:No!
Josh:You all get the benefits of your rest, regain your spell slots, regain your health, all of that fun stuff.
Jorge:How do we do?
Jorge:Oh, bad.
Jorge:Yes!
Jorge:Yes!
Jorge:I was only down to one 9th level harm.
Jorge:That was really scary.
Josh:Yeah, it's terrifying.
Mike:I was down bad on spells.
Josh:Um... Okay.
Jorge:Levmir is like Zendaya.
Jorge:He doesn't have a last name.
Josh:It's just Levmir.
Josh:I don't know if you ever told me his last name.
Jorge:Well, it's
Josh:So... Oh, yeah, that's fair.
Jorge:The vampire thing, so it doesn't really matter.
Jorge:And I don't think he cares about his last name from before.
Josh:I mean...
Josh:Either way, you all got a rest.
Josh:You received your stuff.
Josh:You are still in the orb.
Josh:You are still in the vault.
Josh:What's the game plan?
Jorge:All right, so do we all go out?
Jorge:Do you want to send out our little scout?
Jorge:Do you want to all just go in?
Tanner:I think we all go.
Jorge:All right, so what if there's like a... I saw this on... Are movies invented yet, Josh?
Josh:No.
Jorge:I saw this in a comic where there's like a vault and there's like an operative, a Ruskin operative.
Jorge:And they then sprayed some smoke or mist, you know?
Jorge:And then there were all these lasers that they were using to see if anyone was in the vault.
Jorge:So I'm worried, you know, that that might happen if we step down.
Jorge:But I'm okay with it.
Jorge:I can fly.
Tanner:I mean, we could do one person, and then as long as they survive, you know, a couple seconds, then we could follow up.
Tanner:Would that...
Jorge:Lev slept with his wings out.
Jorge:He still has his wings out.
Josh:Okay?
Jorge:And he's now wearing the Pope hat, which kind of turned black.
Jorge:And there's some parts of it that look like silks wrapped around it.
Mike:Thank you.
Noah:This is bad.
Noah:Everything's happening there that's bad.
Noah:I feel like you were dressed really cool when we first met, and I don't want to be the one to tell you this, but I don't think this is fashionable.
Jorge:What do you mean?
Jorge:Looks so fucking goofy.
Josh:Make hope.
Jorge:I look like a vampire Pope.
Jorge:What do you mean?
Jorge:No.
Jorge:Well, I want you to know when you first met me, I dressed like an actual commoner, like just an average person.
Jorge:So if you thought that was cool, you might want to do some self-reflection.
Jorge:Anyway.
Tanner:This man is from an apocalyptic world.
Tanner:I mean... Um, alright.
Noah:No.
Jorge:And I don't look cool?
Josh:Okay.
Jorge:What do you mean?
Tanner:I'll exit the orb.
Josh:You all watch as Henrik immediately bursts into flames because lasers on the floor catch him because you didn't... Henrik pops out of the orb into the vault.
Josh:Nothing immediately jumps out at you.
Jorge:I go out as well.
Josh:No sirens start going off.
Mike:Please let Divex exit.
Jorge:That's a live mirror.
Noah:I'll get out too.
Josh:Live near the turkey pup.
Jorge:Yeah, I go.
Mike:When Divex exits, I'm going to cast See Invisibility and then also activate my Diagnostic Heart to hopefully cast True Seeing and not Translate.
Josh:Sure.
Josh:You get seeing visibility and true seeing.
Josh:Roll a Perceptor check.
Tanner:Thank you.
Mike:Hey, this is funny as shit.
Mike:Let's give them the same roll twice in a row.
Josh:Sure.
Josh:With A34, again, you don't see any arcane eyes hanging out in the vault.
Noah:well you
Josh:You don't see a guy just standing in the corner watching you.
Josh:To the best of your knowledge, you guys are the only people in the vault, and you're the only people aware that you're in the vault.
Mike:What are these images?
Josh:Vampire Pope.
Noah:just generate this right now?
Mike:Okay.
Jorge:What do you mean?
Mike:To save, I guess, us some level of time, how many items... Well, actually, because no one can...
Josh:No, the gun is not present.
Jorge:Is the gun back?
Jorge:Okay, that would be fucking awful.
Jorge:We're like, fuck.
Mike:uh how many what's what's a number of fair items divex will pick what like the 10 most interesting items in the vault is that too many or it's decoy ball
Josh:Okay.
Josh:Roll an arcana check.
Jorge:Are there any swords?
Tanner:Everything else is fake.
Noah:Oh no.
Tanner:It was only the gun.
Jorge:Are there any swords here?
Josh:Yes, there are a few sorts of here.
Jorge:I point at it.
Josh:You got the same roll.
Mike:the same roll josh i don't even need to roll the rest of the session it's going to be a five every time no it's not for you Jorge it's for me no no it's not for you it's for me i'm gonna be rolling a five every time 46.
Josh:Good for you.
Josh:So with your modifier, what does that come out to be?
Jorge:I just got an 18.
Josh:I mean, that's still a ridiculous number.
Josh:With a 46, you will...
Josh:Just like, do a once-over throughout the room.
Josh:There's a ridiculous amount of items in here.
Josh:A lot of them are definitely of value.
Josh:Like, if you were to pocket everything in the room and sell it, you would be some of the richest people on the planet.
Josh:You don't have the room in your shadow to do that, even if you evict all of the dials.
Josh:I'm just clarifying that now.
Mike:We have a portable hole.
Josh:That's fair.
Josh:It's still a 20 by 30 foot room filled with magic items.
Tanner:you
Mike:Yeah, that's true.
Mike:We've got to pick the most interesting 300 cubic feet of legendary magic items.
Josh:I will say, you find a good handful of magic items that all strike you as being exceptionally powerful in their own right.
Josh:Things that you would expect the bottom, most well-protected room in a secret, top-secret government base to have.
Josh:So you can go through and you can pick.
Josh:They are all very nicely labeled.
Josh:They don't just have random items sitting around unexplained what they do.
Josh:They're little labels.
Josh:They're in a rescue.
Josh:You can read it.
Josh:It's fine.
Josh:So you go around.
Mike:I'm just thinking, again, of the dumbest thing.
Josh:Do you use your... Sorry.
Mike:It'd be funny if Divex was the only one that could read Oreske, and he's like, oh, no, no, this doesn't mean anything, but here's what it does, and is acting like he knows what it does because he identified it properly.
Josh:He's just reading the label.
Mike:Continue, I'm sorry.
Josh:Going around the room, picking out the things of interest.
Josh:The first thing that probably pops out is the shield that you guys were hidden under.
Josh:It is this round shield.
Jorge:Or Calcum?
Josh:It's made out of a gleaming green metal.
Josh:It is a shield of the Unified Legion.
Josh:Basically, when you raise it, you can...
Jorge:Not yet.
Josh:forward it so that it protects people nearby so they also gain the benefit of the shield raise action.
Josh:I will say the stat block says that it has a shield boss on it.
Jorge:70,000!
Josh:That's wrong.
Josh:It doesn't have any item on it.
Josh:Next to it is a green sword, a sword made out of what appears to be the same material as the shield.
Josh:That is a luck blade.
Josh:Specifically, it's a luck blade with one charge of wish still inside of it.
Josh:Um, next to that is this gnarled-looking wand made out of some black wood with a green gem on top.
Josh:If you look in the gem, you can see your reflection in the gemstone, and then that gets superimposed with, like, a cartoon-looking skull and crossbones that fades after a second.
Josh:Um, that is a ninth-level wand of slaying.
Josh:Uh, next to that is, uh, another rod.
Josh:This one's, uh, matte dark metal.
Josh:It almost looks like the palladium, uh, rods that just destroyed a bunch of, um, bunch of where Dawn came from.
Josh:Uh, but miniaturized.
Josh:This is a rod of cancellation.
Josh:Um...
Josh:Next to that is a rainbow, like, opalescent-type river rock that's switching between colors.
Josh:That is a major Bonoman Swapping Stone.
Josh:In addition, looking around the room, you find a small peach.
Josh:It's a peach.
Josh:Piled into a corner, still neatly labeled, is a cloak of what appears to be some kind of shimmering black cloth.
Tanner:Thank you.
Josh:That is a silhouette cloak.
Josh:There is a second sword, this time a bastard sword, made out of a completely black metal.
Josh:That is a final blade.
Josh:There is a rock about the size of a fist that looks like an eyeball that is a greater wardrobe stone.
Josh:There is a wreath made out of silver leaves in the form of a crown that is a laurel of the empath.
Tanner:Oh.
Josh:there is a book that is embossed with a mask.
Josh:One half of the mask is obsidian, the other half is ivory.
Josh:It is completely expressionless.
Josh:That is a Codex of Destruction and Renewal.
Josh:And there is a robe made of a light blue coloration that has been filigreed with silver thread.
Josh:That is a Greater Robe of the Archmack Eye.
Josh:Those are all of the items that you find in the vault that strike you as particularly interesting.
Jorge:What's the process for transferring runes over?
Mike:Oh.
Josh:You can just do that.
Josh:You have a master crafter with you.
Josh:You give him the thing that has the rune and the thing that you want to put the rune on, and then he'll transfer the rune.
Jorge:Do you want the luck sword if I take this final blade?
Jorge:I point to the other guy who uses a sword.
Josh:Don, you are muted.
Jorge:You kind of use a weapon, yeah.
Jorge:Done, I'm putting it done.
Jorge:Yeah.
Noah:Yeah, there are so many items going on.
Noah:I'll take whatever one you don't want.
Jorge:You may not want to be the one to cast Wish, though.
Jorge:That might want to be a team effort, because this is a really mean spell.
Noah:Yeah, I can... I'm still on the Luck Blade.
Tanner:I don't even know what that means.
Noah:I haven't gotten past anything else.
Jorge:I'll take the final blade if that's okay with everyone.
Josh:In the final blade.
Noah:Okay, go for it, man.
Jorge:And if you could transfer my runes, that'd be great.
Noah:I'll take the Luck Blade.
Noah:Yeah, I'll do whatever.
Noah:Jeez.
Jorge:Is there a soul in this blade yet?
Jorge:Yeah.
Josh:I think there are two.
Tanner:What does that mean?
Tanner:Can you talk to them?
Jorge:We can keep Karkov if we want.
Jorge:Lev also pulls out the mask he took from the group thing.
Jorge:You know the mask that we have that if someone dies with the mask, it traps their soul?
Noah:Oh, I forgot about that.
Jorge:Yeah, I was going to put this on you, but I could just take it with the sword.
Josh:Yeah, so there are currently two souls trapped in the Final Blade.
Jorge:I don't think you should.
Noah:We have one wish.
Jorge:Okay.
Jorge:Do I know what a sufficient number of captured souls is?
Josh:It's like 50.
Josh:It's a lot of souls.
Josh:It's not like three.
Jorge:OK.
Noah:Can I, do we have time?
Mike:Sorry, go ahead.
Noah:I was going to ask if we have time to fix Divex's, not Divex, Henrik's shield spikes to the shield of the Unified Legion.
Tanner:okay so okay
Noah:If he wants it.
Jorge:Before we do this, let's put on some other stuff.
Jorge:You take the silhouette cloak I point at Don.
Jorge:I think you should have these.
Noah:I haven't even gotten to this one yet.
Noah:I will take whatever I'm being handed.
Jorge:You should take that.
Josh:Thank you.
Noah:Oh man, what if I really need to change now?
Jorge:Can I take the wardrobe stone?
Jorge:It's for like, you know, disguising.
Noah:Yeah, go for it.
Noah:Devix, what do you want?
Noah:Tendrick, what is happening?
Tanner:So what's interesting is the shield has very low hit points.
Jorge:You should.
Tanner:So it's... I was just pulling that one up.
Noah:I technically can use a shield and shield block if you don't want it.
Jorge:While they're discussing this, Lev puts the Laurel of Empath in Henrik's hand.
Jorge:You might want this one.
Noah:Oh, wow.
Noah:Yeah, that is... This...
Jorge:I think we might get jumped.
Jorge:That's why I'm giving you guys all the items now.
Jorge:Hopefully they're not cursed, you know?
Josh:As a defense mechanism, they curse every item in the vault, and then they just know to take it off before they use it.
Mike:Yeah, I'm getting in my list of tabs to skimming that.
Jorge:Yeah.
Jorge:Go the Axe of Destruction.
Jorge:Yeah.
Mike:But for identifying, I have a shirt identification.
Mike:So if I misidentify an item because I roll a success but not a crit, Divex does not misidentify.
Josh:Yeah.
Josh:No, you would know if any of these are good.
Jorge:I know that Lev was just being a pain.
Mike:So wait, Laurel of the Empath, I don't have to read all this?
Mike:This is for someone else?
Jorge:That gives perception initiation bonus stuff.
Mike:Okay.
Noah:I assume that.
Jorge:So I figured good for a guy who's perceptive.
Jorge:You should probably take Codex or Dawn.
Jorge:I don't know if you want to.
Jorge:A damage-dealing evocation.
Jorge:I don't know if you're thing Dawn.
Jorge:Could you spam those more?
Josh:The Codex is the spell book that once a day you can use to pump up an evocation spell.
Jorge:Oh, that's probably Divex, right?
Jorge:Or I don't know.
Mike:10 resistance.
Jorge:Rod of Cancellation.
Mike:I feel like you should have that.
Jorge:Who?
Mike:Levmir.
Mike:If you touch it to a magical effect or spell, it counteracts.
Jorge:Rod of Cancellation?
Mike:Yeah.
Noah:Oh, I will take it if... Oh, I'll take...
Mike:If you're anti-magic, just double down on the anti-magic.
Jorge:Yeah, I'll take that.
Jorge:Yeah, I'll do that.
Mike:And who wants Robe of the Archmage?
Mike:I already have one.
Josh:Do you actually?
Mike:I'm joking.
Josh:Oh, okay.
Mike:I'm joking.
Mike:I have a non-greater one.
Josh:I was going to say, how could you have possibly gotten a level 20 item already?
Jorge:I don't need the swapping.
Jorge:Do I want the swapping stone?
Noah:I will take it if no one wants it.
Noah:It's just like another Banff round.
Josh:So the swapping stone, you can either chuck it and it'll teleport you to where it lands, or you can throw it at somebody and have them come to you.
Tanner:And it's just a one-time use, right?
Jorge:Oh, maybe a Henrik, because he has no gap closers.
Josh:It's a consumable.
Tanner:Maybe... Yeah, that's what I was going to say.
Noah:Oh.
Tanner:If you can... Do you... Will you have an open hand for it to, like, carry it around?
Noah:Okay, wait.
Noah:Let's go down the list.
Noah:Shield of the Unified Legion.
Jorge:If anyone's going to have a tenner, no one else uses a shield.
Noah:I can use a shield, I just never have.
Noah:Can I still Technometric Punch if I have a free hand and the shield in the other?
Josh:In order to get its benefit, you'll need the open hand and you'll need to spend the action to raise the shield.
Josh:When you raise the shield while holding it, everybody within 30 feet also gets a plus two to their AC.
Jorge:Yeah, I like to keep my hands free to grab my bibs and bobs, so I can't.
Mike:It'd be weird if that was a... It'd be weird if that was a...
Josh:I think so.
Josh:We'll double check, but I'm pretty sure you can.
Noah:I think as long as I can... Because I really only... Yeah, I really only use weapons when it really comes down to it.
Noah:I mean...
Josh:Yeah, you need one free hand.
Josh:So... Oh, because you're also holding a weapon in the other hand, right?
Tanner:I guess... I could... I could take the shield and...
Jorge:Yeah.
Jorge:There's some feats that let you get away with it, but I don't think he has any of those.
Josh:Yeah.
Noah:Yeah, so I would just not use a weapon, just use the... Because Technomatic Punch is a spell.
Noah:So...
Josh:Yeah, so if you...
Jorge:He could shield bash.
Jorge:We don't have to use the shield, though.
Jorge:We don't have to.
Josh:Also true.
Tanner:Well, I do like the ability of basically shield blocking for everybody within 30 feet.
Jorge:Do they have to be behind you in a cone or something?
Tanner:It's just anyone within 30 feet of me gets a glowing shield and plus 2 AC.
Josh:They have to be within 30 feet.
Jorge:Shit.
Noah:I mean, it's one action for me to fix a broken item.
Tanner:Yeah, and I'm thinking I could still carry my other shield with some of the older spikes on it.
Jorge:Yeah.
Jorge:Yeah, or if it breaks, Don can just make a point of trying to fix mid-combat.
Tanner:Yeah.
Noah:I can ban for it real easily.
Tanner:All right, so I'll take the shield.
Noah:Okay.
Noah:Shield's all yours.
Noah:Okay, Luckblade.
Noah:Is that one for me?
Jorge:It's a short story.
Jorge:It's too small.
Noah:Okay.
Noah:I have a dinky little sword that can cast one of the most powerful spells ever.
Jorge:I don't want it.
Noah:Wand of Slaying.
Noah:Divex?
Mike:Hell yeah.
Jorge:I love this one.
Noah:Rod of Cancellation.
Jorge:I cannot wait for you to use it.
Noah:Rod of Cancellation.
Noah:Levmir?
Jorge:Yes.
Noah:Yeah.
Noah:Bondmoan.
Jorge:If you don't like it.
Noah:Yeah.
Noah:Bondmoan Swapping Stone.
Noah:Henrik?
Jorge:Henry.
Noah:Celestial Peach.
Noah:I think that's a... Yeah, okay, I'll put that in Dive X's shadow.
Jorge:That's kind of a group item.
Jorge:I don't think we need it.
Jorge:Oh, wait, wait, wait.
Jorge:No, someone should carry it.
Jorge:It's not Henrik in case we need to revive Henrik.
Tanner:Correct.
Noah:That's fair.
Jorge:You already have one.
Jorge:I can take one.
Noah:Yeah, I got the Clockwork Rejuvenator.
Noah:Okay, Celestial Peach, Life, Levmir, Silhouette, Cloak.
Mike:Love you, Drew.
Noah:This one's me.
Noah:I don't know what this does, but I'll take it.
Jorge:Yeah, it gives you additional to stealth check.
Jorge:I don't know if it already stacks with you or something.
Noah:I think I already have a plus three from something, but what do I have it from?
Noah:Oh, my unbound heart gives me a plus three to stealth checks.
Tanner:Is it of the same type?
Jorge:I have a cloak that gives me Dimension Door, so... You could take it, Hendrik.
Tanner:I mean... If it's not useful to anybody else, I'll take it, because the cloak I have is crap.
Tanner:So...
Noah:Yeah, take it.
Jorge:Leif puts it on and makes his wardrobe look even more like Kharkov.
Noah:Final Blade, Lev.
Noah:Wardrobe Stone, clearly a Divex item.
Josh:Sure.
Josh:Absolutely.
Noah:Laurel of the Empath, Henrik.
Noah:Codex of Destruction, is this a Divex thing?
Mike:Yeah.
Noah:No.
Noah:Okay.
Noah:And then Robe of the Archmagi, Divex is a you thing?
Mike:Yeah.
Noah:Okay.
Jorge:What cloak did you have before Divex?
Mike:Robe of the Archmagi?
Josh:Just not the greater rule of the Archimedes, right?
Jorge:Oh, what does the other one do?
Mike:Yeah.
Mike:The other one gives five resistance to arcane spells and a plus one circumstance bonus to arcane spells.
Jorge:Is that... Okay.
Jorge:No, no, go ahead, Josh.
Josh:Sorry.
Jorge:What were you going to say?
Josh:I was just going to explain what the greater one does, but that wasn't the question, so I'm not going to.
Jorge:But what does it do?
Jorge:I'm actually curious.
Josh:It just increases.
Mike:So the resistance... Well, the resistance is 10, and... Oh, wait.
Josh:Go.
Jorge:Poor Josh.
Mike:Oh, okay.
Mike:So there's also attempted saving throw against an arcane spell.
Mike:I can automatically succeed at the save.
Mike:So the greater increases the resistance, and I can also force one of you to succeed on an arcane spell saving throw.
Josh:It also... I mean, the Rope of the Archmage, the greater one, also explores clothing.
Mike:Yeah.
Jorge:Right, so let's be honest here.
Jorge:Your lesser one might be better on Henrik than stealth.
Jorge:Still gives you some resistance to Arcane.
Noah:Isn't the lesser one... It's not like a cloak.
Noah:It's armor.
Mike:Yeah, it's Explorer's clothing.
Noah:I will take it.
Josh:But on top of that, if you're not an arcane spellcaster, it just makes you dumb.
Josh:It doesn't give you the benefits.
Jorge:Oh.
Jorge:Okay, never mind.
Jorge:By the way, while we're here, can someone look to see if there's any Noxblood, Umbrite, or Deep stuff?
Josh:No perception check necessary.
Josh:None of that is present in this vault.
Jorge:Probably, yeah.
Noah:Wait, Dyvex, can I have your old cloak?
Mike:Sure.
Noah:Cool.
Noah:My AC remains the same.
Jorge:Do you, Donnit?
Noah:I don it.
Tanner:Ayo.
Jorge:So if a creature's trapped in the final blade, I can't talk to it?
Tanner:I'm good.
Jorge:Or is it gone-gone?
Josh:No, you've killed them.
Josh:They're dead.
Jorge:OK.
Jorge:And then am I in control of the gray death if I summon a gray death?
Noah:Hello.
Jorge:I don't think I'm going to do that in the campaign.
Josh:No.
Jorge:I'm just curious.
Josh:You are not.
Jorge:Terrifying.
Josh:There's a whole Pathfinder adventure path, like a 1 to 20, where the boss is a grey death that somebody summoned and then it ate them.
Jorge:OK.
Jorge:Cool.
Jorge:All right.
Jorge:I'll keep the mask that I have then.
Tanner:The swapping stone is major.
Noah:Hello.
Tanner:Major swapping.
Jorge:What'd you say?
Noah:Okay.
Tanner:I was just seeing what level this swapping stone was.
Josh:If you tally up the monetary value of all of the gold item that I gave you guys, it's well on its way to a million gold pieces.
Jorge:Can I just take some misc stuff?
Jorge:You don't need to give me items.
Jorge:Just give me gold equivalent.
Jorge:Just some misc stuff.
Josh:Frankly, money is not an issue for you guys as part of the campaign.
Jorge:Yeah.
Josh:You have bigger problems.
Jorge:All right.
Jorge:So what shall we do now?
Josh:Well, so as you guys are, you know, just ransacking the place, you teleported in here, nobody immediately came to kill you, so that is the green light to just take all their worth.
Josh:While you're doing that, probably like half an hour in, you hear a crackling sound, and then a
Josh:Semi-familiar voice.
Noah:you you
Josh:You've heard it once or twice.
Josh:Comes on from a loudspeaker that you gather isn't actually in the vault.
Josh:It's outside of the vault, but the sound is making its way through.
Josh:You hear the person on the loudspeaker say, This is General Yuri Kharkov.
Josh:The breakwater has been resolved, and I am lifting the lockdown.
Tanner:you
Josh:Unfortunately, during our time of crisis, some mongrels broke into our facility and killed many of our comrades, including our rampart, Lieutenant Kozlowski.
Josh:Not content with the terror they inflicted, they destroyed our beacon, dooming many of our friends and their family to their final rest prematurely.
Josh:After their murder spree, they took our best chance at ridding this sphere of outward influence forever.
Noah:you
Josh:they teleported to somewhere unknown.
Josh:But rest assured, it is the number one priority of this facility and the rest of the First Hunt to hunt them down.
Josh:Sorry, the First House.
Josh:To hunt them down and hang them in the streets as an example to those who would go against the First House.
Josh:They are criminals of the utmost order, having committed murder greater than any seen before in modern rescue history.
Josh:I am sending images of them to all of your private terminals as you return to work, and I will be distributing flyers of their faces to the greater populace to ensure that everyone in Oresk has their eyes out for these terrorists.
Jorge:Lev has already changed his appearance to another rescued-looking person that's not Rampart.
Josh:Okay.
Jorge:He's like, well, this isn't going to work.
Jorge:And then he starts disguising everyone else's faces.
Jorge:I don't want you to look like them.
Jorge:Just misc... misc... a rescue.
Josh:You guys are all extras now.
Noah:background of rescues.
Jorge:One of my favorite character traits of Lev is immediately disguising.
Jorge:Okay, so...
Mike:Ivex will say, what fools, and slap Henrik on the back.
Mike:They don't know how big your neck is.
Mike:What's next?
Jorge:So do we wait for them to put the gun back, or do we just go out and we just start shooting?
Noah:I'm worried that he's not going to put the gun back.
Jorge:Someone's going to come and do these gandy throw toys.
Noah:I mean, I guess we could wait, but...
Jorge:We could try to escape.
Jorge:Can we look at the door leading out to see if there's, like, what does it look like?
Jorge:Is there a window?
Josh:Yeah.
Josh:Roll a perception check.
Jorge:Is there?
Jorge:All right, I'll do it.
Jorge:All right, so we'll do it.
Josh:Someone needs to roll a perception check to look at the board.
Jorge:Levi's advising.
Tanner:I'll do it.
Josh:Okay.
Tanner:Oh, I did it.
Noah:Guys, I have a crazy plan.
Noah:We have the heart, which is just like a sun.
Jorge:OK.
Noah:We also have the ability to talk to everyone on this planet at one time.
Tanner:I hit enroll.
Josh:One second.
Noah:We put the hearts in front of the door.
Noah:We talk to the entire planet.
Josh:Wait.
Josh:That's crazy.
Josh:Sorry.
Josh:You just rolled a critical failure.
Josh:But it was a secret.
Josh:You didn't know.
Josh:Um...
Tanner:I don't know anything about doors.
Josh:Yeah, I mean, you look at the door, and the door is this massive hunk of metal.
Josh:There are no windows, there's no visible lever to turn it from the inside.
Jorge:Yeah.
Josh:You gather that there will need to be some outside stimulus to push it forward.
Jorge:That is a crazy plan, though, Don.
Josh:Excuse me.
Jorge:Don, can you take this door apart, though?
Josh:Sorry, I missed what Don was saying.
Josh:I apologize.
Noah:Oh, we take the heart, we put it right in front of the door.
Noah:We speak to the entire population of Althane, telling them we have infiltrated the first house of Vresk and just spill all of their secrets to the entire planet.
Noah:And then tell Kharkov we're in his vault.
Noah:And then he opens the door and runs into the heart.
Jorge:Would you just step over it?
Jorge:What if we break the hard casing a little bit more so it's molten?
Jorge:I don't know if that works like that.
Noah:I could also try and just take this door apart from the back.
Mike:Let's try that first.
Noah:You don't want to talk to the entire planet and tell them where we are.
Jorge:Yeah, I'm a little worried about that.
Jorge:But maybe we could become friends with Kharkov.
Mike:It's going to be very funny.
Jorge:He seems friendly, right?
Noah:Didn't this man just say he was going to hang us in the streets?
Jorge:Oh, I've said that before.
Jorge:And then I eat their hearts, but you know.
Josh:That's not a vampire thing, that's just Lev.
Noah:Thank you.
Jorge:They really pissed me off.
Jorge:I really want to hang them in the streets.
Jorge:But I don't have the control to do that.
Jorge:I'm not a government official.
Josh:True.
Tanner:Okay.
Jorge:What were you laughing at, Mike?
Mike:What time?
Noah:Wow, that was so rough.
Noah:I got a 44, but it was a 2.
Josh:Nice.
Josh:You do not see a way to dismantle this vault from the inside.
Josh:It is designed to be opened from the outside, and only from the outside.
Jorge:Oh, wait.
Jorge:So the final blade, it's a minute interaction.
Josh:Yeah, no, you can't just walk up to somebody and chop their head off.
Josh:It is an execution.
Jorge:All right, all right, all right, all right, all right.
Jorge:Well, I thought it was like once a day or something.
Josh:Did you think that you could just, like, on an action, do a ridiculous amount of damage and chop somebody's head off?
Noah:No, I got it.
Josh:No, it's as many times as you like, so long as you have a minute to do it on a restrained enemy.
Jorge:OK, OK.
Jorge:How long does it take to forge a sword out of Animantime?
Josh:If you wanted to spend the full amount, do you still have that feat that lets you do it in a day?
Jorge:Oh, never mind.
Noah:Get rid of that, Pete.
Jorge:Yeah.
Jorge:We just shouldn't be spending a day making Rampart's sword.
Noah:The Sword of Rampart.
Noah:I mean, if we have nothing else to do, I will forge the Sword of Rampart for you.
Noah:I guess how long do you think it'll take to melt the wall down?
Jorge:Do you guys want to wait here a day?
Jorge:Or do you guys want to start trying to melt walls down with Rampart's heart?
Noah:If it's a slow process, it'll take a little while.
Tanner:Well, are we going to need to use some of the Adamantine to set up this burn?
Tanner:Or are we just going to...
Jorge:Probably.
Noah:I thought we'd just put the heart next to it and kind of let it rock.
Jorge:Hallie and Tano have the blueprints for the floor.
Jorge:Is there any walls that this is close to besides the hallway?
Jorge:Does this back wall hit the... Okay.
Josh:Only way in is through the front door.
Jorge:We could chill for a little bit.
Noah:That's crazy.
Noah:Take down time in the Oreskian vault.
Jorge:Or we can have the playwright tell him again to move his gun.
Jorge:No, no.
Josh:That was a one-timers.
Jorge:Because they said, oh, you'll know he wouldn't believe it the second time.
Jorge:And the point is they wouldn't believe it so that they would then go, oh, I made a mistake.
Jorge:I should put it back.
Noah:I'm fine with either.
Noah:If we want to start melting this door or if you want an adamantine sword.
Mike:So, an adamantine sword, we would just be hacking at this thick vault door, or... I'm not against having it for that purpose, but I think we put the heart up to the door.
Jorge:Yeah.
Jorge:And then we can also use it to... If I crit, I can break someone's armor every time I hit them.
Jorge:Or we could... Yeah.
Mike:And we just, we hang out.
Mike:We debate using the megaphone to antagonize Kharkov to come to the vault.
Josh:Okay.
Jorge:So we put the heart to the door.
Jorge:They might know we're coming.
Noah:Well, let's... Josh, if we put the heart to the door, is it going to start, like, melt, like, really burning through immediately, or is it going to be a slow process?
Josh:Not a particularly fast process, like probably a few hours.
Josh:It's like if you have an ice cube and you put just like a metal ball on it and it just kind of slowly drives its way through the ice cube.
Josh:Similar deal.
Jorge:Oh, we can do it that night then.
Josh:Also, for what it's worth, if they would know that you're melting through the door with the heart, they would also know if you were repeatedly hitting the vault door with an adamantine sword.
Josh:I just want to put that out there.
Jorge:Yes, sir.
Jorge:So do we do the sword and then we melt out if they don't come in before the sword's finished?
Mike:I think... Yeah, I kind of want to hang out in here.
Jorge:Or do we just go out and make the sword leather?
Jorge:I get the sword leather.
Noah:I guess how useful do you think it's going to be?
Jorge:I think if I can do what Viktor did and break all their armor, if I do a good hit, maybe useful.
Jorge:Or we could just start escaping now.
Jorge:I'm fine escaping now.
Josh:Thank you.
Mike:I mean, we're risking someone coming in, which would be a good thing, because then we can leave, but...
Jorge:Yeah.
Mike:Their guard is, I think, down.
Mike:I don't know.
Mike:I mean, unless that was all for show.
Noah:Yeah, they do.
Noah:Yeah, I guess.
Jorge:All right, let's just try to leave now then.
Noah:Yep.
Josh:Okay, so it's a little awkward because you can't touch the heart yourself, so instead you kind of prop up Rampart's corpse so that it's leaning on the door.
Josh:Because I don't know how else you're planning on getting the heart to make contact with the door.
Jorge:How heavy is the heart?
Noah:Thank you.
Jorge:How heavy is the heart?
Josh:But you just... What?
Jorge:How heavy is this heart?
Josh:About 25 pounds.
Jorge:Is there any adamantine in here?
Josh:Um, no, not really.
Josh:Like, there's probably an ingot or two that you could pick up, but no more than you had already meaningfully taken from his bones.
Jorge:Okay.
Jorge:I'll grab two of those in case we don't get a hold of his body when we leave, so I can make a sword.
Josh:You have already taken bones out of this man.
Jorge:Cool.
Jorge:Okay.
Josh:I don't know if you recall, but you did take three ingots worth of adamantine out of his, like, ribcage.
Jorge:Alright, that's on the record.
Jorge:Oh, I wasn't sure if you were... Okay, I'll still take the ingot anyway.
Noah:Thank you.
Jorge:I'll still take the other ingot.
Josh:That's fine, sure.
Josh:Now you have five ingots of adamantine.
Jorge:Yeah.
Jorge:Yeah.
Josh:Five high-grade ingots, specifically.
Jorge:Yeah.
Josh:Okay, so you prop him up against the door.
Josh:There's a very soft sizzling sound.
Josh:Uh...
Josh:And now there's not to do but wait.
Josh:You're just kind of waiting for his corpse to melt through the locking mechanism.
Josh:Which, he's very hot, but adamantine is very hard and has a very high melting temperature, so it kind of evens out.
Josh:So, you know you've got a few hours of just hanging out while you wait for that to happen.
Josh:Can I, while you guys are waiting, can I get a... I'd like a D100, please.
Josh:From whoever would like to roll it.
Tanner:I have a question before we do that.
Noah:What?
Tanner:Can I swap with big fishes?
Tanner:I don't know how long it takes before the effect of this D100 roll.
Josh:Sure.
Tanner:I'd like to put my warp glass spikes on the new shield.
Josh:You do not need to roll for that.
Josh:You can definitely just transfer the Warp Glass over to the new shield.
Josh:He's a PC.
Jorge:I was really hoping Tanner was going to be like, I have a question first.
Jorge:Can I roll it?
Josh:Okay.
Josh:I still need a D100 roll.
Jorge:Who wants to do it?
Josh:someone must actually you know what it can just be no we'll do a d100 that's fair okay oof okay
Mike:Ten.
Noah:Remember when we got the hearts?
Jorge:I'll do it.
Tanner:Ooh, that's good.
Jorge:That's good.
Jorge:That's good.
Noah:You want low.
Noah:That's good.
Noah:Wait a second.
Josh:You prop up the body against the door, you guys are hanging out, you do some spike switching, you do some debating about whether or not you have your megaphone, which you can use to speak to every living soul in the sphere and on what to use it.
Josh:After about, I want to say four hours of shooting the shit, there is a very soft click and a thumping sound.
Noah:So Hallie and Tenno got this new house.
Josh:as some internal rod inside of the vault falls out of place.
Jorge:I grab the body and put it back into the orb.
Josh:Yeah, absolutely.
Josh:Not done desecrating the body, just back in the orb.
Jorge:This is a good thing to have, objectively.
Noah:Ali and Tenno got this great new house.
Noah:And now there's this body in it.
Josh:Ew.
Jorge:All right, let's go.
Jorge:To get in the orb, a big fish walks around.
Jorge:Don walks around.
Noah:Yeah.
Noah:Let's go.
Jorge:Do you want to disappear him, or is he good?
Mike:Are we sure we don't want to all be?
Tanner:Thank you.
Mike:I mean, we're looking to go grab the gun, I think.
Josh:Yeah.
Jorge:All right.
Jorge:I thought if we could, we'd sneak past him to go into his quarters where we assume the gun is and then try to get it.
Mike:Yeah, yeah.
Jorge:It takes an action to get out.
Jorge:Is that what it is?
Jorge:Yeah, I think it's worth it.
Noah:Okay.
Mike:Okay.
Mike:Disappearance.
Jorge:Discipline to get in.
Josh:Okay.
Josh:You are disappearance-ed.
Jorge:All right, roll stealth.
Jorge:Sorry, I took your line, Josh, but take it back.
Tanner:you
Mike:Grimoire is quite crazy.
Josh:Now you don't get to roll stuff by just considering it a failure.
Jorge:Oh.
Noah:Oh, no.
Noah:to the middle.
Josh:It can do a lot of damage.
Mike:Oh, damage!
Mike:Yeah, yeah, yeah, no.
Mike:It could do a lot of damage.
Mike:I was, yeah, totally was thinking about the damage it could do.
Josh:Who are you planning on healing with?
Mike:There is one spell I have that does technically restore hit points and is technically necromantic.
Mike:And it targets more than one creature.
Jorge:Oh, me?
Mike:No, no, no.
Jorge:Can you hit me?
Jorge:No.
Jorge:Yes.
Mike:Oh, I can hit you, yeah, yeah.
Mike:Oh, no, it can restore hit points for you.
Josh:Well, the spell grants the target regen 20.
Noah:Thank you.
Mike:Yeah, the targets of the necromantic healing spell.
Josh:Sure.
Mike:I have all as one, which allows me to give nine people hit points that take them from one person, which means the grimoire gives fast healing of 20 to nine different targets for four rounds.
Josh:Oh, shit, you totally do.
Josh:That's crazy.
Josh:Yeah.
Noah:That's great.
Jorge:Wait, so what do you do?
Josh:He has a spell that he can cast that lets him move health and stuff around between people.
Jorge:You just... Uh-huh.
Josh:And if he casts it through the Codex once per day, he can give anybody who he heals with it a fast healing 20.
Mike:For four rounds.
Jorge:Ah.
Josh:Which is crazy.
Mike:And the target... There's a bunch of other stuff.
Mike:Preventing the target from dying due to damage and from its dying condition.
Mike:Increasing a value that would result in death.
Mike:So it's like you can't die for four rounds and you're going to come up with 20 hit points at the beginning of... Yeah.
Noah:Wow, that's real good.
Jorge:Thank you.
Josh:And your limbs will regrow.
Mike:Yeah, and your limbs will regrow.
Mike:I guess if...
Mike:If Rampart had knife hands and was removing limbs.
Josh:Well, you removed one of his limbs.
Josh:Actually, I believe that by the end of it, you had removed both of his limbs.
Mike:He only had two?
Josh:Both of his arms.
Josh:Sorry.
Mike:He's just... He has a meatball with arms.
Tanner:um can i ask you a question about the laurel all right uh so it has this apex thing where it gives me wisdom uh
Josh:Yes.
Josh:It's actually pronounced Yanny, but yes.
Josh:Uh-huh.
Tanner:Is that something that gets capped at 20?
Tanner:Because I see that wisdom is marked as my apex attribute, but it doesn't look like it actually went up to plus six.
Jorge:What is Adamant?
Josh:Well, it should have.
Josh:So I can just manually do that.
Tanner:So there's not a cap, basically, is what you're saying.
Noah:Thank you.
Josh:No, I don't believe there are caps flat out in Pathfinder.
Jorge:I didn't see the crit with the breaking stuff.
Jorge:online for adamantine is that was that only for rampart or that happened with the sword anything happened with armor no no but if i make adamantine armor does do anything
Josh:No, I'd give that to you if you had an adamantine sword.
Josh:Yeah, it breaks the armor.
Josh:Yeah, but that's a different thing, I think.
Josh:I can double check.
Josh:One second.
Noah:I got 45 for stealth.
Josh:Adamantine armor.
Noah:I know it's been a minute.
Josh:Oh, so adamantine armor is just particularly durable.
Josh:which I don't actually think would apply to you because you don't have a way of using its hardness to protect you.
Jorge:Would it just be like maybe it would resist an adamantine weapon?
Jorge:It's breaking.
Josh:No, no, no, no.
Josh:There are people, like, you can get feats that allow you to use the hardness of armor, but I don't believe you have any of them, so.
Jorge:Oh, OK.
Jorge:I might still make one because it looks cool, but OK.
Josh:Also, entirely up to you.
Noah:I got a 45.
Jorge:Yeah.
Josh:What did you get for your stealth?
Josh:45, okay.
Jorge:That's high.
Josh:One moment, please.
Josh:Here it is.
Josh:Oh, you have the world, but you don't.
Josh:That was just supposed to up your wisdom to six.
Josh:So your wisdom's now plus six.
Tanner:Rad.
Noah:the dude.
Josh:Okay.
Josh:So...
Josh:You have the three of them in the orb.
Josh:Well, I guess five of them, because Hallie and Tenno are along for the ride with you here, for better or for worse.
Mike:He is imperceptible.
Josh:You are disappeared.
Josh:Oh, shit.
Josh:I actually have to read what disappeared gets you.
Jorge:What level disappeared?
Jorge:Is it 8?
Josh:Yeah, what level is disappearance?
Mike:Yeah.
Josh:That's a good question.
Josh:What rank did you cast it at?
Mike:Eight.
Josh:You cast it at eight.
Josh:Okay.
Jorge:Anti has that veil from Nox, because I'm in the warp next to him.
Josh:Right, that's for if somebody's trying to scry on you.
Josh:Just looking at you from down the hallway does not count as scrying, unfortunately.
Mike:You shroud a creature.
Josh:Okay.
Jorge:Well, I don't know if they're in the same hallway and then try to scry.
Josh:It is still possible for a creature to find the target by seeking, looking for disturbed dust, hearing gaps, or finding some other way, but otherwise you are undetected.
Noah:I think if we...
Josh:Okay.
Josh:I just need to check this person's stat block one moment.
Jorge:If you don't see the gun on them, you're going to try to go to his quarters, or do we jump him if we see him?
Josh:It's on site.
Mike:I thought we were going to his quarters.
Jorge:Honestly, we might want to jump him on sight, regardless.
Noah:if we can get the gun and use the gun against him.
Jorge:Yeah, but I'm worried that we see him, he's vulnerable, we ignore him, we go to his quarters, and it's locked.
Josh:Okay, so this is, I am breaking, I'm metagaming a little bit.
Josh:I just think that this particular site thing is crazy.
Josh:One of the abilities that one of the people that you're coming across has, it's not homebrew, it's called status site, which automatically lets it know the hit points, conditions, afflictions, and demotions of all creatures it can see.
Josh:Which is just a crazy thing for them to have granted to something.
Noah:Let's hear it.
Jorge:But it has to see it.
Josh:Yes, correct.
Josh:That only applies to if it can see the creature.
Jorge:So it's a necromancer.
Josh:Yeah, it's just a playtest necromancer.
Josh:Okay, so...
Josh:You very, very gently push on the vault door.
Josh:It's well-oiled.
Josh:It doesn't creak as it opens.
Josh:You open it just enough for you to be able to look outside and see where you're going.
Josh:And you aren't presented with a lot of choices here as you look out into the hallway.
Noah:Thank you.
Josh:Straight ahead is a hallway that branches into three.
Josh:If you go all the way down to the end of the hallway, about 40 feet down, you can hang a left.
Josh:There aren't any signs describing what that way is.
Josh:Although, I'm not going to make you...
Jorge:Alain Tenno could tell us.
Josh:Well, right.
Josh:So I'm not going to make you roll forward or anything.
Josh:Left takes you to the door to get out.
Josh:That would be the entrance into this part of the compound.
Josh:Straight ahead, also at the end of the 40-foot hallway, is a series of doors, and above that door it says residences.
Josh:about halfway down the hallway, 20 feet forward, you can also hang on the right, there is a sign that says Eschatology Division, to the right.
Josh:The sign isn't completely visible, though.
Josh:It is grown over by some kind of yellowish-purplish, like, fungal growth.
Noah:50.
Mike:Purple.
Josh:Um...
Tanner:What are the odds that Kharkov has been taken over by the Deep?
Noah:I'm going to go for the residences.
Jorge:I'm also worried he just fled.
Jorge:Is that it?
Josh:Okay.
Josh:Roll a presenter check for me, please.
Tanner:You're incredible at these.
Jorge:I don't like... Yeah.
Jorge:I don't like how the deep has a bunch of eyes.
Jorge:That's the thing about eyes.
Noah:Got a big old 28.
Josh:Okay, 28.
Josh:You... I mean, the DC is low for the base here.
Josh:As you walk past the hallway towards the eschatology division, you do get a glimpse of what's down there.
Josh:Completely filled with fungal matter coming out of some glowing light down the end of that hallway.
Josh:I will actually... You guys are in... Libo, right?
Noah:I would say we're in limbo.
Tanner:Oh, yeah.
Josh:Okay.
Noah:We're just going to wait for something to happen.
Josh:Uh, it looks like this.
Mike:with strafing no
Jorge:There's no token in the seed which gives you visibility to the area.
Josh:Good.
Noah:Oh, God.
Noah:I can't see the air.
Josh:Can any of you see?
Noah:No, I'm blind.
Tanner:I cannot see.
Jorge:I'm going to refresh.
Josh:Well, would you like to see?
Josh:Okay.
Noah:Oh, oh.
Tanner:Oh!
Noah:Hey.
Noah:Okay, so we're not going that way.
Josh:Great.
Josh:So you walk past this hallway.
Noah:Is it called here?
Josh:You're like down here.
Josh:You're coming from this bottom area.
Josh:And then that's like that loop there.
Josh:There are two figures down the end of this hallway.
Josh:It's a long enough hallway that you'd have to go down it to get a better look.
Josh:With that perception roll, there's no way you could tell from this distance.
Josh:There's bright light coming out of the end of the hallway.
Tanner:I have a question.
Tanner:So I'm seeing the colors on the screen.
Tanner:Are they accurate?
Josh:Yes.
Tanner:Is there a lot of yellow that is not depicted?
Josh:There should be yellow.
Josh:Is the yellow not coming through?
Josh:Okay, there's yellow.
Noah:I'm going to keep going for the residences.
Tanner:I'm not really.
Josh:There's supposed to be like a light that's going through and inverting the colors as it goes through.
Josh:Just pretend then.
Josh:I'm sorry, I was wrong.
Josh:It's not accurate.
Josh:Pretend that a lot of it is yellow, too.
Josh:It's yellow.
Josh:Okay, absolutely.
Josh:You sneak past this hallway, you make it down the other 20 feet to the other end of the hallway.
Josh:You can see to the left is the door that leads out, like keycard scanner thing on the other end, and directly in front of you is the door that says residences.
Jorge:And the two creatures were in the deep area or the residence area?
Josh:There are two silhouettes around here.
Jorge:That's fucking crazy.
Jorge:All right.
Josh:But with that perception role, unfortunately, that's just not good enough to figure out who they are.
Noah:I would guess they're the slips here in Kharkov.
Noah:We're going to go for the residences.
Noah:I'm going to open that door real quietly.
Josh:Absolutely.
Josh:I mean, the door itself opens as you approach.
Josh:It's like one of those automatic sliding door things.
Josh:But, oh wait, no, it totally doesn't do that.
Josh:You're disappeared.
Josh:You have to pry the door open because it does not sense that there's anybody in front of it.
Noah:I stealthily pry this door open.
Josh:Absolutely.
Josh:It squeaks a little bit begrudgingly because it's not meant to be manually moved like that.
Josh:There are like some servos that you're doing bad things to.
Josh:But as you look onto the other side...
Josh:It is not, I think, what you expect.
Josh:Because the other side of this doorway is a grassy knoll.
Josh:The, like, land feature, not the hyena guy.
Noah:you know you
Jorge:Oh, okay.
Josh:Like a small grassy hill.
Josh:There are...
Josh:There's this dome about 300 feet across, grass floor, what looks to be a sky above you.
Josh:Although, cursory glance, no perception check needed, you can tell that it's kind of like looping.
Josh:It is a projection.
Josh:And there are three small-looking, all the same general shape homes built here.
Noah:I'm going to go.
Josh:These are the residences.
Josh:just in their own little terrarium.
Jorge:Well, that was definitely Kharkov and the other person, because there's only three people who have ultraviolet.
Jorge:Then he has to look more like Kharkov than another.
Josh:They are all identical.
Jorge:Alright, well, we got to go.
Noah:Yeah, I'll go for the middle one.
Josh:Absolutely.
Jorge:Should we all split up and just check him?
Josh:Well, are you coming out of the orp, or is it just Dawn going from house to house?
Noah:I don't think we should split up.
Jorge:Alright.
Jorge:No.
Jorge:I guess just... Well, Henrik, do you want to go out with him?
Tanner:To perceive.
Noah:I assume the gun's on him, but better safe than sorry.
Jorge:I might as well just all go, right?
Jorge:No, no, no.
Tanner:I'm getting out.
Jorge:Just keep going.
Jorge:What if they're sensors?
Jorge:Oh, where are you, Seth?
Tanner:I was going to get out.
Jorge:Yeah, let's get out.
Jorge:Fuck it.
Jorge:I don't think he's going to find the gun.
Jorge:I'm going to be honest with you.
Noah:Might as well check.
Jorge:Yeah.
Jorge:Alright, let's go.
Josh:Okay.
Josh:You get into the middle house, the first house, whatever.
Noah:Thank you.
Josh:Perception check from whoever wants to.
Tanner:Yeah.
Jorge:I can do it with you, Henrik.
Tanner:I have a bigger bonus because of this laurel.
Jorge:Ooh.
Tanner:Oh!
Jorge:Oh!
Tanner:I've seen it all!
Josh:Nice.
Josh:Okay, so it is a little unfortunate that you used a perception check to investigate what is very much an austere home.
Josh:This is probably Kharkov's, although it's not like he just left dog tags laying around so that you could know whose house this was, and he doesn't have a mailbox or anything.
Josh:But it's pretty simple.
Tanner:Thank you.
Josh:If anything, it actually reminds you a little bit in general structure to the rooms that you guys stayed in in the lighthouse once upon a time.
Noah:you
Josh:It's got like a bed.
Josh:It's got a window that just looks out onto the little meadow that you're in.
Josh:It's got a desk, an end table, what looks to be a weapon rack of some kind.
Josh:Not currently anything present on the weapon rack.
Tanner:Big gun.
Tanner:Big gun on the weapon rack.
Josh:You do not see a big gun anywhere in the house.
Josh:With a 53, you turn over all three things in the place, looking for anything of note.
Josh:And I will say the only thing that you find is...
Josh:Inside of the desk, there is a... It's not dog tags.
Josh:It's a small silver-looking locket.
Josh:And when you pop it open, there is what looks to be a portrait of a small half-orc child and an elven child next to them that you would recognize as a much younger-looking Rampart and Sub-Zero.
Jorge:We killed his wards.
Tanner:I feel like...
Jorge:We killed one of his wards.
Jorge:Wait, guys.
Jorge:I just realized something.
Jorge:What if Karkov is, like, awoken?
Jorge:You know, like, he remembered his past life.
Jorge:That's why he can, you know, do all this cool shit and knows about the core of the universe.
Jorge:Never mind.
Jorge:I didn't say that last part because I don't know about the core of the universe.
Josh:Okay.
Jorge:But that's how he knows all about this deck and stuff.
Mike:Well, he's definitely not in his bed.
Mike:Sorry.
Jorge:Not the time, Divex.
Jorge:Not the time.
Tanner:I feel like he's got too much dedication to or risk to be... Unless he's got... Unless it's all in...
Noah:Like, he found it a risk?
Jorge:as you know of.
Jorge:Let's search the other houses.
Mike:What if he founded it?
Noah:That'd be crazy.
Mike:Yeah.
Mike:600 years ago, what if he founded Oresk?
Jorge:Well, Oresk was founded by the Orakalka people and was stolen by us, but that's a story for another time.
Mike:Okay.
Noah:Crazy moan drop.
Mike:Maybe he was an early investor.
Jorge:Lev starts speaking parts about it that anyone who has done any history classes, like, I don't think that adds up, but he's just like, it was taken by the good working vampire people before we got corrupted and then the evil government came and then, yeah.
Jorge:So.
Tanner:The government came and gave all the vampires sunlight blankets.
Josh:I hate make Aresk great again vampires.
Mike:What is it?
Jorge:Oh, he's a Native American, if anything.
Josh:I'm short.
Jorge:Did you just person?
Jorge:I'm not sure the correct term anymore.
Josh:Native Areskian.
Jorge:Native American.
Jorge:All right, let's go.
Jorge:All right, the other houses.
Mike:Garlic, sunlight, and wooden stakes instead of gun germs and steel.
Josh:Of course.
Mike:That's stupid.
Josh:Dumb.
Josh:Absolutely.
Josh:I'm not going to make you do a perception check for these.
Josh:These are all lost here.
Josh:There isn't a lot of emphasis put on personal belongings in Oresk, just by virtue of all of it.
Josh:Especially so for people who actually truly believe in the message of the Oreskian government, which isn't true of a lot of people, but is true of the three people who operate this particular facility.
Josh:So, like, you find a few personal doodads from all three of them.
Josh:You're not going to find the weapon, unfortunately.
Josh:Nor are you going to find any people.
Josh:I think all you would find is Victor doesn't make his bed.
Josh:It's messy when you get in there.
Josh:And Natalia has like two books that she doesn't carry on her person.
Josh:One of them is what looks to be not quite a spell book, but a spell theory book, which you can make an arcana check if you like divex to read through.
Noah:What's the fairy tale?
Josh:And the other one is a fairy tale.
Josh:The fairy tale dog.
Jorge:dog.
Josh:That's what the fairy tale is, actually.
Josh:It's just a dog.
Mike:Oh, God.
Josh:The fairy tale is a story about two children that are lost in the woods, and they come across an old man in a hut.
Tanner:Thank you.
Josh:And they spent the entirety of the fairy tale thinking that the old man in the hut is trying to fatten them up to eat them.
Josh:But he's actually just a nice old man in a hut.
Josh:And the resolution of the story is that the old man cared for them and they all live happily ever after.
Noah:Oh my god, Kharkov saved these kids and raised them.
Noah:These are his kids.
Tanner:impossible.
Tanner:This is a man incapable of love.
Jorge:Yeah, and then you replace some of their bones with adamant time.
Jorge:Don't act like he was a charitable good guy.
Noah:Is Kharkov the good guy?
Noah:Are we the bad guys?
Tanner:This is a man incapable of love.
Mike:Are we the bad guys?
Jorge:Oh, no.
Tanner:Do not sympathize with him.
Jorge:Do not sympathize with the enemy.
Jorge:That is the first rule of the bats.
Jorge:Now let's go.
Josh:I mean, I'm pretty sure it's Spongebob just from the reaction.
Mike:Henrik, I heard that Karakob's father never hugged him.
Tanner:Should we tell him?
Mike:I bet Josh knows where that's from.
Noah:Thank you.
Tanner:Hello.
Mike:Oh, wait, Josh, I know you didn't forget to ask what I rolled because you already know what I rolled.
Josh:But I... Did you actually roll another five?
Mike:You just added my mod.
Mike:I rolled a five.
Mike:So yeah, I rolled another five.
Josh:That's...
Mike:So it's a 44.
Josh:Okay.
Josh:Yeah, absolutely.
Josh:So, that's still enough to figure out what the work is, if not to immediately replicate it upon reading.
Josh:It's a bunch of theoretical work on replenishing inherent magical energy by absorbing from the local weave.
Noah:you you
Josh:i.e.
Jorge:I'll be honest with you guys.
Josh:an extrapolation of a universalist drain-bonded item.
Josh:It's called Drain Weave, and the idea is to just restore spell slots from the local weave.
Tanner:Whoa.
Josh:With that rule, you don't immediately get a, oh, this is how you do that.
Josh:But it's further along than just random ramblings.
Jorge:They might have found out how to ascend.
Jorge:We gave them enough time, they could make the next Estesians.
Jorge:These guys are pretty fucking good at their jobs.
Tanner:Do not sympathize with the enemy!
Noah:Are we going to go in and gank them?
Jorge:No, I'm admiring!
Josh:Thank you.
Noah:Are we going to sidle on up?
Noah:What's the... Oh, I can.
Jorge:I guess we just go in, alright?
Mike:Thank you.
Tanner:Well, we need to find a way to get closer to them because we just can't run down a hundred feet plus of hallway as they watch us.
Jorge:guys do you know what this means though we're going to the city of yellow they're going to go in there all right so do we go back in the orb don tries to get us closer and then we uh
Noah:How far are they?
Tanner:Well, we don't have to go through the big shiny portal that's asking for us to go through.
Tanner:We don't have to go.
Josh:I don't know what you're talking about.
Tanner:Yeah.
Tanner:Do we think he's going to try to like say stuff to us?
Tanner:And like, what is our plan to say stuff back?
Josh:That's very funny to try and figure out in advance.
Mike:Oh, it's not the gift.
Jorge:I think it depends on if we see he has a strong yellow cord, we go, hey, it's the deep.
Noah:I don't know
Jorge:And we just say the deep.
Jorge:Hey, we're not looking to get involved with you.
Jorge:We just want the gun, and we will leave.
Jorge:If it's Kharkov, I think we got to smash him.
Tanner:Yeah.
Mike:You don't think I'll just hand over the gun?
Jorge:Someone pointed out to me earlier, he said our head should be on the street.
Mike:He actually said he'd hang us.
Mike:But like I said earlier, Divex will just glance at Henrik.
Mike:I'm not sure they can do that.
Josh:It's crazy to be threatened, to be hanged, and the first thought is, my friend's got too fat a neck to be hanged.
Tanner:Is it because I have a plus eight to my strength?
Mike:You know, most of the muscles to carry a shield are in the neck, actually.
Mike:People don't understand this.
Noah:I'm drinking peckin' like this.
Jorge:I don't know if there's enough rope in Oresk.
Josh:Just get a massive tramp.
Jorge:All right, here we go.
Jorge:Bat Neck City.
Jorge:That's what you should name something if you find it.
Mike:So freaking crazy to say.
Josh:I don't know you like brought that you like I want to know where it came from because the first time you said it to Tanner I'm like is that some inside joke that I missed like has that been a running gag this whole time that I've just he just he just decided it was time for a new gag
Mike:There's not enough rope at a rest.
Mike:No.
Noah:I think it's canon.
Tanner:I was confused when he said it.
Jorge:I was just when I saw no reactions like great.
Tanner:I was like, what is it about my neck?
Jorge:We're not going to acknowledge that.
Jorge:That's what I thought.
Jorge:I was like, great.
Jorge:All right.
Mike:We're going to do this Monty Python bit to them.
Jorge:Let's go.
Tanner:There's not enough rope in a resque is probably the best way to say that.
Josh:So what's the plan?
Noah:What if we get there and it's not them?
Jorge:We're going to get in the orb.
Jorge:Don's going to try to get as close as possible and then we're just going to jump.
Josh:Okay.
Josh:Absolutely.
Jorge:What if Don gets there and I'm 150 feet away?
Tanner:Wait, guys, this is kind of meta, but I did not like the look of Josh's face when we said that that was the plan.
Jorge:The seer just goes...
Josh:Okay, that's fine.
Noah:I mean, we could just walk up and be like, hey, we want to have a chat.
Mike:Just remember, Tanner, if you think they're going to kill us, there's not enough rope in a resque.
Tanner:Anyway, let's do it.
Josh:Crazy.
Jorge:Didn't Victor say, I'm doing more than what Karkav would do.
Jorge:Karkav would want me to kill you on sight.
Mike:Oh, yeah, we probably shouldn't talk to them then.
Josh:Is it?
Josh:I didn't know I did a bad Kermit for Rampart.
Noah:Ironically, he was a Muppet.
Mike:You know,
Jorge:This is Lev trying to make fun of Rampart.
Mike:Wait, does someone have an image of Rampart?
Josh:Sure.
Jorge:All right.
Jorge:A tungsten Muppet that when you drop, there's just.
Tanner:you
Noah:This is the Rampart.
Mike:I want to just hand it to an AI and ask if it could make it into a Muppet.
Noah:We have a picture of him somewhere
Mike:Or if someone else has access to it.
Jorge:All right.
Jorge:We're off topic.
Jorge:So what's the plan?
Jorge:We're just going to try to roll up.
Jorge:We could wait by the residencies to try to jump them.
Mike:I don't know.
Mike:They're just going to be hanging out staring at that blinding yellow light at the end of the hallway.
Mike:That feels like the vibe for them, I guess.
Jorge:Maybe they're studying it?
Mike:Can we... Maybe we... I think we got to charge them.
Jorge:All right, two votes wait here to gank him, and who votes go charge him now?
Noah:Yeah, I have 20 eyesight.
Mike:I don't think they're going to be coming back.
Jorge:All right.
Mike:Or we could pop in and, like, just take a peek down the hallway if they're still fucking watching the sunset eating ice cream or whatever.
Mike:Then we can decide if we want to charge them.
Jorge:Well, I think someone besides Don's going to have to do that, and I don't... That might blow our cover.
Tanner:I'm not very good at hiding.
Mike:Okay, let's gank them.
Jorge:Actually, Don, what's your mod?
Jorge:Plus 25?
Noah:Oh god, they're on the board.
Jorge:That's not that bad.
Jorge:Mine's plus 27.
Jorge:Yeah, fuck it.
Jorge:Let's do it.
Jorge:Could give it a little looky.
Josh:Okay, so, sorry, it's just Dawn's going to go and sneak up and the three of you are in the orb, out of the orb?
Josh:Where are you?
Tanner:I think we're in the orb.
Josh:Okay, absolutely.
Josh:Three of you are in the orb, Dawn is not in the orb, Dawn has still disappeared.
Josh:If you like, you can, here, I'll put your token down.
Josh:Oh, here you go.
Noah:Oh, God.
Noah:Champion of three?
Noah:Oh, I don't like this goal.
Josh:We'll have you guys around.
Noah:He's hasted.
Mike:Oh, he's got a boot on his forehead too.
Noah:This guy's permanently hasted.
Noah:That's so bad.
Noah:Guys, do we use our wish right now and wish that Kharkov had no power?
Jorge:What is wish do again?
Noah:Yeah, I'm .
Tanner:I feel like that's not gonna work.
Mike:I don't know how Wish works.
Josh:It works however you want it to work.
Jorge:Isn't it like written to Josh was telling me about this actually.
Tanner:There's no way that's true.
Jorge:Now I know why he was telling me about this.
Jorge:It's specifically written to like try to twist your words.
Josh:So you roll a check with the DC dependent on what you wished for.
Josh:If you critically succeed, it just happens.
Josh:If you regularly succeed, it happens, but with consequences.
Noah:you
Josh:consequences not necessarily being good or bad for you.
Josh:The example given is such as taking riches from a well-known criminal, stirring a damaged kingdom to War, or angering rival gods.
Josh:If you fail, the wish fails, no result happens, or it could be partially granted, but to such a lesser degree that you are eternally unsatisfied.
Josh:And if you critically fail, the wish is corrupted, and it is fulfilled, but in a way that is cruel to the caster.
Jorge:Okay.
Jorge:And then what's the... Arcana.
Jorge:Okay.
Jorge:Do you have a hero point, Thaivax?
Mike:We kind of fucked up the vault door, yeah.
Tanner:Is the casting not one day through the item?
Josh:The casting is one day.
Noah:Oh.
Jorge:Oh.
Noah:Oh, never mind.
Josh:So you can do it.
Josh:You could go back into the vault and lock yourselves in and do it if you wanted to.
Noah:We can't lock ourselves in the vault.
Noah:We can't lock ourselves in the vault.
Noah:We can't lock ourselves in the vault.
Josh:Just hold it.
Noah:We can't lock ourselves in the vault.
Noah:We can't lock ourselves in the vault.
Jorge:Well, I was going to say we could wish that Kharkov left the gun in there.
Jorge:That seems like relatively... Some variation of that, but we have a... You know what?
Noah:We can't lock ourselves in the vault.
Jorge:Let's just fucking charge in.
Noah:Wait.
Noah:Fellows, before we do this, I'll look at everyone.
Noah:I'll glow with some light.
Noah:Warm sunlight will pass over everyone.
Noah:We're the best.
Noah:We're the West.
Jorge:Cool.
Josh:Okay.
Noah:And I will cast... I will use Heroic Presence.
Noah:Which casts Zealous Conviction.
Noah:A lot of things.
Noah:So everyone gets 12 temporary hit points and plus 2 status bonus to will saves against mental effects.
Tanner:The big thing.
Jorge:Plus 12, you said?
Noah:There it is.
Noah:Zealous conviction.
Jorge:Is this a feat you got as being a human?
Noah:Yeah.
Jorge:I also have it, and I always forgot to use it.
Jorge:So, gappy.
Jorge:Big used.
Noah:Everyone take zealous conviction.
Noah:I will also send myself into overdrive, Josh.
Jorge:Cool.
Tanner:Oh, I have to drag it onto myself, right?
Tanner:That's how that works.
Jorge:Before we do anything, I'm going to click my boots right when it looks like we're about to go in.
Jorge:Uh, no, Henrik.
Jorge:Henrik, do you want to dimension door right to Kharkov?
Mike:He only has one use of the stone.
Jorge:And I dimension door to the slips here?
Tanner:I guess.
Tanner:I should, wait, how am I doing that?
Tanner:Does the cloak do that?
Noah:What if we all Dimension Door to the Slipsteer and just take her out as fast as possible?
Mike:And I think the stone's range is 20 feet less than Dimension Door.
Tanner:Yeah, the stone is just a consumable.
Jorge:What's the length of Dimension Door?
Mike:Well, you don't eat it.
Mike:Thought it was 120.
Tanner:Also, I don't know how to... Wait, let me look if it's in here somewhere.
Jorge:OK, fuck.
Noah:It is, there you go.
Jorge:So we're going to need to get closer.
Jorge:OK.
Jorge:I have one fifth level version of Translocate, and I have two regulars left outside of my cloak.
Jorge:I would prefer the fifth level to be for an escape for left mirror.
Noah:Did not have.
Mike:where you're going to dimension door to.
Jorge:Thank you.
Jorge:Actually, I can't dimension join this facility well, so I might as well just use it here.
Mike:Because you could use it to go a hallway.
Mike:So if you take a turn, you dimension door.
Jorge:I can just do a regular one.
Mike:Unless the hallway is above 120.
Jorge:Yeah.
Jorge:So is Don just going to try to slip us in more closer?
Mike:That seems appropriate.
Mike:We just burn in action to get out, but Don gets us like 50 or 70 feet closer.
Jorge:OK.
Noah:So there's this... Do we want me to get in combat, or do we want me to get us somewhere close, and then we all pop out and run in?
Tanner:you
Jorge:Because you can't Dimension Door with us in the orb with you.
Noah:It says, you instantly transport yourself and any items you're wearing and holding.
Jorge:Unfortunately.
Mike:No.
Jorge:If you were to bring another creature with you, even if you're carrying it in an extra dimensional container, the spell's lost.
Noah:So if you're all in the orb, I'm holding the orb.
Noah:Would that work?
Noah:Oh, if I had read one more line down, I would... Well, let's see.
Jorge:Very unfortunate.
Noah:I can also... I can do up to double my speed.
Noah:No, I'm in trouble.
Noah:I can get 75 feet, or I can... Yeah, I can get us 75 feet closer.
Jorge:Sure.
Mike:75 is probably fine.
Jorge:Yeah.
Noah:Let's see where we are right now.
Mike:Levmir just touches the slips here with the no magic rod or whatever it's called and the slips here just crumbles to dust.
Mike:Karkar, do you only have golems around you?
Noah:75 feet.
Noah:75 feet is only like... How do I ping?
Tanner:I'm going to cast Death Ward on Divex.
Noah:How do I ping things?
Noah:Like right there.
Noah:That's like where 75 feet is.
Noah:Where we are.
Mike:So that's like... Yay.
Noah:Thank you.
Noah:Thank you.
Mike:Although, you might... Oh yeah, we haven't been able to.
Tanner:Oh, Josh, I can't hear a thing you're saying.
Josh:Can you hear the thing I'm saying now?
Tanner:Oh, yeah, yeah.
Josh:Well, I was going to say, while you guys figure out what you're doing, I'll be back in a moment.
Jorge:OK.
Mike:You might want to use the death ward on someone else.
Tanner:Oh.
Jorge:What is it?
Jorge:Well, he's hopefully going to not be taking aggro.
Mike:I didn't...
Mike:I didn't take any damage last fight, or I took maybe a single thing.
Jorge:So is deathward do again?
Tanner:Plus four status bonus to saves against death and negative effects.
Tanner:Negative resistance 10.
Jorge:You should probably take that, because I have an immune to negative.
Jorge:And then maybe dawn.
Noah:I would take it if you're operating.
Tanner:Yeah, I'll give it to Dawn.
Tanner:Yeah.
Mike:Yeah, I think Dawn's a good call.
Tanner:Oh, you know what?
Tanner:I wonder if I can... If I do this spell, can I just drag it onto you?
Tanner:I have no permission.
Tanner:Okay, so if I click to cast it... Dawn, can you drag the spell effect onto yourself from the chat?
Noah:Yeah.
Tanner:Sweet.
Tanner:I actually...
Tanner:I'm also going to use the restroom.
Jorge:I might as well, I guess since we're doing that.
Noah:Well, I guess I will.
Mike:I'm gonna use it, but I'm not gonna leave.
Mike:I'll be back.
Josh:I get back and everyone's missing.
Josh:They've been abandoned.
Tanner:We all decided, you know what, we should probably do this too now before we really get into it.
Tanner:Also, for your knowledge, Dawn received the Death Ward instead of Divex.
Josh:Okay.
Josh:Good for you, Dawn.
Tanner:It's been applied.
Noah:I also am going to put a mirror image on myself just to really load up on everything going on here.
Josh:Absolutely.
Jorge:What if we saw the gun?
Jorge:Would we just try to take it and leave?
Jorge:Like, if it's not on Kharkov?
Tanner:In what way are we leaving?
Noah:I don't think I can get close enough to him without it.
Jorge:Like, if it's not on Kharkov, should Dawn just try to steal it and then we leave?
Jorge:OK.
Jorge:Well, we were going to kill him and then just take the elevator up.
Josh:That is a reasonable question, though.
Mike:The front door?
Josh:How are you guys planning on leaving?
Josh:Are you not that far ahead?
Josh:Sure.
Noah:Well, everyone in Aresk does know...
Josh:That's true.
Josh:You guys have been moon-loned.
Josh:All of China knows you're here.
Jorge:Yeah, but they don't know where we are.
Mike:Listen, I gotta be honest.
Mike:They've known for how long?
Mike:Like, seven hours?
Mike:Five hours?
Mike:There's no way they got enough rope in five hours.
Noah:Boo.
Josh:I hate that it's so quickly become like... I don't understand how that happened.
Noah:Boo.
Tanner:Because I chose to use copper pieces as throwaway coins?
Jorge:It was like Fat Zugg.
Jorge:We just love fat things.
Josh:Yeah, and Rodic being and liking gay liches.
Jorge:Being cheap.
Josh:And being cheap.
Jorge:He was also cheap.
Mike:Being old?
Josh:But that was... I'm not going to say that was deserved, but that was self-inflicted.
Noah:Cheap dude.
Jorge:That was.
Josh:Those are two different things.
Josh:Like...
Josh:Yes, and I'm not saying that was the incorrect thing.
Noah:It's just so funny, though.
Jorge:Yeah.
Josh:I'm just saying there was rational basis in the game for that particular accusation.
Tanner:Yeah.
Josh:There was nothing before dude's neck is too big, can't be hanged.
Josh:...
Jorge:It just showed.
Mike:The hangman just sees him on death row and just gulps.
Jorge:You should start sweating.
Jorge:All right, so we own it.
Mike:We might have to... Go ahead.
Noah:We can go in.
Mike:That's just stupid.
Noah:I don't know a way to get close enough in just like a one action thing.
Noah:I can stealth up, I guess.
Jorge:But aren't you stealthy?
Jorge:They don't know we're here yet.
Jorge:Yeah.
Noah:Okay.
Noah:I will make stealth.
Noah:My last one of these guys for the day.
Noah:Is that a two?
Noah:Yeah.
Jorge:Can we see courts before we get back in the orb?
Jorge:Were there any courts on them?
Josh:Neither of them have a court anymore.
Josh:Okay, so what is the plan here?
Noah:I think everyone's gonna... I'm gonna try and stealth up.
Josh:Everybody's in the orb except for Dawn.
Josh:Okay, roll a self check.
Noah:I got one hero point.
Mike:It wasn't a five.
Noah:Oh, yes, I am going to flip that coin.
Jorge:You have the coin.
Jorge:You can flip the coin if you want.
Josh:All right, that's your use for the hour, but go for it.
Josh:You're looking for a two.
Josh:All right, so it's a 12 instead.
Jorge:This is rigged.
Noah:Uh, so... Oh, sorry.
Jorge:This is rigged against Lev.
Josh:So you got a 40.
Jorge:You also have beast bonus if you care about that for this.
Noah:I think I am going to use that to get to 49.
Noah:Okay.
Josh:Okay, you're at 49.
Jorge:Did we ever do that thing to Beast where it actually turned into a plus two?
Jorge:Oh, no, we can use it once per hour now.
Jorge:That's what it was.
Jorge:Yeah, we really should use that more.
Noah:Y'all ready?
Jorge:Yeah.
Josh:Okay.
Josh:Dawn still disappeared, right?
Josh:That hasn't gone away.
Jorge:Yeah.
Josh:Okay.
Noah:Thank you.
Mike:As I can tell.
Josh:Disappeared.
Josh:Oh, wait, actually, that is a fair question.
Josh:One moment.
Mike:Disappearance is 10 minutes.
Josh:Okay.
Josh:So you guys won't be able to see him during the fight.
Mike:Okay.
Jorge:Yep.
Jorge:Henrik can still sense him with Life Sense, though.
Josh:No.
Jorge:Oh, you're right.
Noah:Okay.
Jorge:Yep, look.
Josh:Whole point of disappearance.
Josh:Okay, so Dawn disappeared, creeping up, just trying to get... That's true, you can't target him with spells.
Noah:Oh, never mind.
Mike:Wait, wait, wait.
Mike:Give Death Ward back to me.
Jorge:Oh, yeah, you couldn't have placed it on him anyway.
Mike:Yeah.
Mike:Yeah, okay.
Noah:Give it a dive exit.
Mike:Yeah, give Death Ward to me.
Mike:This also means that I can't do the fun trick, but you won't take any damage or very much.
Jorge:Ideally, he's not going to take much damage, so he'll be fine.
Mike:Also, we got this peach that works...
Tanner:Yeah, Mike, if you just want to scroll up, it's like right above the mirror image is the death ward effect.
Mike:There's a 10-year time limit on the corpse, so as long as their corpse is intact... Ugh.
Noah:Oh, it's still getting nasty.
Josh:So does that mean that Divex is the only one out of the three of you that isn't doomed?
Tanner:You could drag it onto yourself.
Noah:Oh, wow.
Jorge:I'm jumping on the slips here.
Tanner:It does suppress the doom effect.
Josh:Nice.
Josh:Good for Divex.
Mike:Anti-Doom.
Josh:The rest of you are doomed, though.
Josh:Sorry.
Tanner:It's chill.
Josh:Okay, okay, okay.
Josh:We're good now?
Jorge:Mm-hmm.
Noah:No.
Josh:Disappeared.
Noah:Oh, God.
Josh:Does this work?
Tanner:Oh, he gone.
Josh:Can you see yourself?
Josh:Oh, well, that's unfortunate.
Josh:Okay, we'll just... We'll just not do that, then.
Josh:Oh, yeah.
Noah:We'll just act like you... Okay, I'm going to...
Josh:Do you get... I think you do still get Marshall's aura.
Josh:Either way, start creeping up.
Josh:I didn't mean to do that.
Noah:I'm going to attempt to get to right... One moment, one moment.
Noah:Moving myself.
Noah:That's the on button.
Noah:Okay.
Noah:I think it's right here or thereabouts.
Noah:And then I'm going to...
Josh:You are 75 feet away.
Mike:I believe we all move up because we're popping out of the orb.
Noah:Do you guys want me to go in swinging and then you guys jump out or do you want me to sneak up and then you guys jump out?
Mike:Or I guess on our turns.
Josh:Correct.
Jorge:We'll just wait for whenever he stops moving.
Jorge:That's what I was going to do.
Mike:Well, yeah.
Mike:Probably better if we sneak up.
Jorge:If you sneak up, you're good.
Noah:Okay.
Noah:And I will 75.
Noah:Go another 25.
Josh:Okay, so when you get here, I need you to make another stealth check on it, please.
Noah:Right there.
Jorge:If you can get us in between the two, that'd be great.
Jorge:Unless you don't think you can make it.
Noah:Keep going.
Noah:And then
Jorge:What?
Jorge:I love the Galadon to get that fucking close.
Jorge:You could have got around her, but you went through her space.
Noah:I go by and I go like glow.
Josh:Okay.
Noah:What's the matter?
Tanner:Wet Willy!
Noah:52.
Noah:I will... I actually will step up right there and then I'll...
Jorge:I will activate my boots.
Noah:And then I will let everyone know, and once they pop out, I'm going to punch her.
Jorge:My speed boots.
Josh:You can keep going.
Jorge:You can't let us know, but you just have to stop moving for a bit.
Josh:Absolutely.
Noah:No, I can let you know.
Josh:True.
Jorge:Oh, yeah.
Jorge:Excuse me.
Josh:And you can talk to each other through schism.
Jorge:Okay.
Josh:But you are doing it through schism.
Noah:Yeah.
Jorge:I will jump down.
Noah:I will say I'm... Yeah, and we all just gank her.
Jorge:Jump out immediately.
Noah:Maybe Henrik is up next to me, though, instead of Divex.
Jorge:Yeah.
Josh:Okay.
Tanner:Oh, sorry.
Josh:Wonderful.
Tanner:Oh.
Josh:Okay, so are you guys where you wanted to be when you popped out?
Noah:Yep.
Josh:You have to be adjacent to Dawn.
Tanner:Haha.
Josh:Yeah, that's fine.
Jorge:Yeah.
Mike:Yep.
Jorge:Wait, can I be here?
Jorge:Cool.
Tanner:Oh.
Tanner:Juicy.
Josh:Okay.
Josh:So you all pop out and attack, right?
Jorge:Well, I was going to do my Thelma Church stuff.
Josh:You're going to pop out and then take your actions.
Jorge:Vulnerability.
Jorge:Yeah, yeah.
Noah:Yeah.
Tanner:Right.
Josh:Okay.
Josh:Um, so I am going to need us to roll initiative here.
Josh:You may choose to do so with stealth.
Tanner:I will not.
Jorge:Yeah, I will not.
Noah:most definitely will oh the music changed
Josh:That's fine.
Josh:Oh, I should probably... I should make an encounter.
Josh:There's an encounter now.
Jorge:Where's the initiative thing again?
Jorge:Is it in the extras?
Jorge:Yes.
Josh:Yes.
Jorge:Cool.
Tanner:Oh, it already has Keep Higher selected.
Tanner:That's so exciting.
Jorge:What is curse?
Josh:What?
Jorge:Roll an initiative curse.
Noah:Wow, this is, that's going to be a record.
Josh:Uh, I believe that's your lore.
Jorge:Ow.
Jorge:Oh, mine didn't go through.
Mike:yes let's go another five for the session yeah the the bad version of assurance yeah i got the bad version of assurance everything's a five one
Tanner:Mike, did you...
Josh:You got a five in a different, like, system entirely.
Josh:You're just talented.
Tanner:Did you make some bargain with an ancient statistician or something recently?
Tanner:To be fair, so did I.
Josh:But, like, a bad bargain?
Josh:He has advantage.
Jorge:That's so fucked.
Noah:Wait, how did Tarkov jump in initiative?
Noah:What?
Noah:This is so bad already.
Noah:Oh.
Jorge:Well... Yeah.
Jorge:I rolled a 19, and I'm still below those two fuckers.
Noah:Who are these people?
Jorge:Well, he did have access to that entire vault, so... The vault we picked, they were like, yeah, we don't need anything there.
Josh:You know who they are!
Mike:Okay, one thing.
Mike:Conspiracy.
Mike:This is the fifth five I've rolled this session, so I think the curse is off.
Josh:You're done?
Josh:You've lifted it?
Noah:Oh, no, he's got a health bar.
Mike:I believe so.
Tanner:That's good.
Josh:Uh... Oh, wait.
Josh:One second.
Josh:There we go.
Josh:Yeah, of course he's got a health bar.
Mike:Oh god.
Josh:Um... Okay, so, can't see Dawn, because Dawn has disappeared.
Josh:Um...
Josh:But Henrik, Lev, and Divex did all just pop up out of the ground.
Jorge:It is true.
Josh:Or out of thin air, I suppose.
Jorge:Yes.
Josh:So... I think... He's an older guy!
Jorge:I didn't realize Kharkov was so old.
Noah:Guys, I feel bad now.
Josh:I don't know what you want!
Mike:He founded the empire.
Jorge:I feel... I really feel a lot different about fighting him.
Josh:That was mean.
Jorge:Yeah.
Tanner:Do not sympathize with the enemy.
Josh:Lev, I need you to make a... Shoot, what role is this?
Josh:Fort save, please.
Jorge:Okay, is this a... What effects are those?
Josh:Concentrate death, divine, and manipulate.
Jorge:Okay.
Jorge:I'm immune to death effects.
Josh:You're immune to all death effects?
Jorge:Pretty sure.
Jorge:Yeah, vampire.
Josh:From what?
Josh:One second.
Jorge:I'm immune to death effects.
Jorge:It says it on my character sheet.
Jorge:Even on Foundry.
Josh:That's crazy.
Jorge:He doesn't know that, though!
Jorge:Fuck that guy!
Josh:No.
Josh:Oh, that's crazy.
Mike:It had a sunlight effect.
Noah:That's crazy.
Josh:I didn't know that as the DM.
Jorge:Yeah!
Jorge:Yep, so it's gone.
Josh:Absolutely.
Jorge:Fuck that spell.
Josh:Nice.
Josh:That's wild.
Josh:What gives that to you?
Josh:You're immune to death effects.
Jorge:Vampire.
Tanner:just like base vampire-ness.
Josh:This keeps you from being automatically killed or from having your dying value automatically increased, but it doesn't make you immune to the other parts of the spell or effect.
Jorge:Yeah.
Jorge:I just saw immune to death effects on Foundry.
Josh:Yeah, I'm reading the full... It's basic undead benefits.
Jorge:So gotcha.
Josh:You get it at second level, which is why I was like, it can't be at level two you're immune to all things with the death trait.
Josh:It just means it can't kill you outright if it has something that says that it can't.
Jorge:OK.
Noah:That was the craziest run death so far we've had in the campaign was a ghost pirate.
Tanner:That happened to me once.
Tanner:A pirate did it.
Josh:Yeah, pirate did do it.
Jorge:Oh, yeah.
Josh:That's fair.
Josh:Just a pirate.
Josh:Just a pirate.
Josh:You're rolling a fort save, please.
Tanner:Stupid ghost pirate.
Noah:Ghost pirate.
Jorge:All right, so I'm rolling fort.
Jorge:OK.
Josh:And you can rest easy knowing that if this reduces you to zero hit points, it will not kill you instantly.
Jorge:Perfect.
Jorge:I'm assuming this is magic, right?
Josh:Yes.
Josh:It has the Divine Trick, which means it is magic.
Jorge:Cool, cool, cool.
Jorge:40.
Jorge:I'm assuming that's a fail.
Josh:40 is a failure.
Jorge:Yes.
Noah:Yes.
Josh:You take 100 damage.
Jorge:Would that have killed me if I didn't have a death effect?
Josh:Just flat.
Josh:No rolls or anything.
Josh:You're just going to take a flat 100 damage as a bolt of force comes out of his eyes.
Josh:And just lasers through your chest.
Jorge:Or is that only if I reach zero?
Jorge:You don't have to tell me.
Josh:Did it reduce you to zero hit points?
Jorge:No.
Josh:Then no.
Jorge:Okay.
Josh:And then I think he will follow that up with, for his second action, he is going to use a litany against failure on the slips here.
Tanner:Were they disintegrating eyeballs?
Josh:And you watch as the Slipsteer glows.
Noah:what what what
Josh:And then... He doesn't actually have anything ranged for his third attack, so I guess I'll just... He'll turn around, see you all pop up, immediately be like...
Jorge:Well, I don't know if you should say he doesn't have anything ranged.
Jorge:He just...
Josh:I guess we're doing this.
Josh:And third action, just to walk towards you.
Josh:And fourth quickened action to make a strike against Henrik.
Noah:Thank you.
Tanner:Do I get to hit him when he approaches me?
Josh:He walks towards you if you have something that lets you do that.
Josh:He is not immune to attacks of opportunity.
Tanner:I'm gonna freaking hit him with my... Whoa.
Mike:Big mistake on his part.
Tanner:With my Warp Glass.
Josh:Absolutely.
Josh:Do you have disadvantage?
Tanner:I have disadvantage.
Josh:Yeah, it just rolled the disadvantage for you.
Noah:Thank you.
Tanner:It looks like I still hit.
Josh:You still hit.
Josh:With a 47, that hits.
Tanner:Oh, this is... I can't wear a helmet and the laurel, right?
Tanner:Okay, so I'm just going to not use the tactician helm stuff.
Josh:I don't believe so.
Tanner:It doesn't give me any bonuses.
Tanner:It just gives me actions when it's charged.
Josh:I will double-check that for you, but I believe you cannot.
Josh:The... Moral is a worn cap, and then the tactician's helm is worn headwear, so yes.
Noah:Oh, my God.
Tanner:That was pretty low.
Jorge:It says worn cap.
Jorge:Yeah.
Noah:Okay.
Josh:Those are the same slot.
Tanner:Okay, so the helmet's not on.
Jorge:Well, you could have a cap and headwear.
Josh:They are the same slot.
Josh:You don't get a cap.
Josh:A cap is a kind of headwear.
Tanner:Ooh, Aura of Misfortune.
Noah:Oh, it's nasty.
Tanner:All d20 rolls.
Tanner:That's tough.
Tanner:Tough.
Tanner:Well, I dealt 28 damage to him.
Josh:You absolutely did.
Josh:He is not bloodied.
Tanner:Is he bloodied?
Josh:You can actually tell how much health he has for this fight.
Tanner:Oh, that's right.
Josh:Yeah.
Josh:He's going to follow that up.
Josh:He also doesn't appear to... Actually, that's not true.
Noah:He's got that gun on him.
Josh:He does appear to have a weapon.
Josh:Roll a perception check.
Tanner:I shall.
Tanner:Uh, this is an item.
Tanner:Okay.
Tanner:Darn it!
Josh:A 39 is enough to see a large, multi-barreled firearm of some kind at his hip.
Josh:You've seen this before, actually.
Josh:This is what you were looking for.
Jorge:But we also can try disarm checks, guys.
Noah:Hmm.
Jorge:Don't forget that.
Josh:You can try to disarm it.
Josh:He's not holding it currently.
Josh:Instead, you watch as he takes his arm out and then swings it in a chopping motion and a scythe appears on his hand and attempts to grab you around the neck.
Tanner:Yeah, good luck.
Jorge:Good luck.
Jorge:It's a trunk.
Jorge:It's a tree trunk.
Josh:Dislike.
Mike:The neck grabs it back and he just... And then Henrik just goes like this and throws him.
Josh:I rolled very poorly, but I believe that still hits.
Noah:Oh, you are fine.
Tanner:Yeah, why is it telling me that my armor class is... Oh, right.
Josh:Oh, it says you're flanked.
Tanner:I...
Josh:You are flanked.
Jorge:Marshall's Aurora, you can't be, right?
Tanner:I don't think I'm flanked because of Dawn.
Tanner:But it hits.
Josh:Incorrect, you can't see Dawn.
Tanner:Ooh.
Josh:Dawn does not qualify for that stuff.
Josh:He can't put pressure on anybody.
Tanner:Okay, either way it hits, so it's fine.
Tanner:I just was...
Noah:A glimpse of redemption.
Josh:Absolutely.
Josh:Now they know you're here.
Josh:What are my choices?
Noah:Either he's unharmed, or Henrik gets resistance people to... He gets resistance 19 and Markovs and people to... Until the end.
Josh:Okay, he'll let go of the attack.
Josh:That just won't do any damage.
Josh:That's all four actions.
Josh:That's the end of Karkov's turn.
Josh:Henrik, it's your turn.
Tanner:Yeah.
Tanner:We're sticking with the Slipseer plan, I assume.
Jorge:Well, I can do the slips here if you want to handle Karko.
Jorge:Or I can start on the slips here.
Noah:I think we've got to kill the slips here as fast as possible.
Tanner:Got a Nova.
Jorge:OK.
Tanner:He got a Nova for sure.
Jorge:Yeah.
Tanner:So I'm going to make a strike on the Slipseer.
Josh:Okay.
Josh:Uh, no, never mind.
Josh:Ignore me.
Tanner:I shall.
Tanner:I'm being told that I hit.
Josh:Uh, you do hit...
Tanner:Well, that's pretty good.
Noah:.
Tanner:40 points of damage.
Noah:.
Noah:.
Noah:.
Josh:Okay.
Josh:Absolutely.
Josh:That appears to do the full amount of damage to the slips here.
Josh:You get through any... You do feel the give of some magical defenses that you pierced through, but you did full damage.
Tanner:um i'm gonna risk this i'm going to drink a potion i'm going to drink a major or sorry greater potion of acid retaliation
Noah:Thank you.
Josh:What kind?
Josh:That's fun.
Tanner:Anyone that makes a touch spell or strikes me with a weapon or unarmed attack will take 3d6 acid damage.
Josh:Okay, well, before that happens, that is a manipulate action, so Karkov is going to take an attack of opportunity on you for that.
Tanner:Yeah.
Tanner:Yeah.
Tanner:Oh, I'm stupid.
Noah:Yes.
Tanner:Anyway, carry on.
Josh:That was very good.
Tanner:Alright, well that wouldn't have mattered.
Tanner:Okay.
Tanner:Uh, so I don't drink the potion.
Josh:Correct.
Tanner:Do I still have it?
Josh:Yeah, you just stopped the action.
Tanner:Oh my god.
Josh:We're going to take 96 points of damage.
Tanner:It's actually 92.
Noah:Thank you.
Josh:Okay.
Tanner:Um, shift click to adjust value.
Josh:Thank you.
Tanner:That was a heavy hit for one attack.
Tanner:I'm going to raise my shield.
Mike:Yay.
Tanner:Which I think applies to everybody.
Noah:Thank you.
Tanner:That's so fun.
Jorge:Yes.
Tanner:Those are my three actions.
Josh:Absolutely.
Tanner:He hits really hard, guys.
Noah:Thank you.
Tanner:Be careful.
Jorge:Yes.
Tanner:Well, I guess it doesn't matter for anybody else.
Jorge:He just did 100 points of damage to me.
Tanner:Yeah.
Josh:It's your turn, Lev.
Noah:Thank you.
Tanner:Yeah, but you gotta assume that that took up some resources.
Jorge:All right, is it my turn?
Jorge:Oh.
Jorge:OK.
Jorge:So I regen it.
Jorge:And I'm going to exploit vulnerability on this person.
Noah:Thank you very much.
Josh:Okay, go for it.
Jorge:I'm going to beast it to 42.
Josh:42 is just barely a success.
Jorge:Okay, so I learned the weakness.
Josh:They have a weakness 5 to Sovereign Stealer.
Jorge:Okay.
Noah:I don't know.
Jorge:So they're a vampire.
Jorge:Cool.
Josh:okay all right
Jorge:I'm just going to do personal synthesis because that's going to be 10.
Jorge:So I'll do that.
Jorge:And then I will strike.
Jorge:Well... I'll empower my weapon and then I'll strike.
Jorge:Okay.
Mike:So this was something I cast back before.
Jorge:Um, I will... I'll hero point it.
Noah:Thank you.
Jorge:Yeah, I'll hero point it.
Josh:Okay, so you have an additional plus four.
Tanner:That's huge.
Jorge:Uh... 48.
Josh:A 48 is a crit because they're flat-footed.
Jorge:Yes.
Jorge:6d6 points.
Noah:Thank you.
Josh:Okay.
Jorge:And they're on fire.
Josh:And of course they're on fire.
Jorge:And they're off guard until the end of my next turn, even if they move or something.
Josh:Sure.
Jorge:Yeah.
Josh:They do appear to take the full damage.
Tanner:Something funky is going to happen eventually.
Jorge:Cool.
Tanner:And we're not going to like it.
Jorge:Oh, yeah.
Jorge:I think she's a vampire if it's suffered still.
Jorge:I call that out.
Jorge:And then I strike.
Noah:.
Noah:.
Josh:That's a hit.
Noah:.
Josh:Oh wait, sorry.
Noah:.
Josh:We'll resolve this, and then I forgot there's an ability that happens when one crits.
Josh:36 points of damage.
Josh:Okay, she takes a full 36 points of damage.
Josh:You crit on her, so she is going to use a reaction to perform a violent retort.
Jorge:Okay.
Jorge:Is that a manipulate?
Noah:uh...
Josh:Yeah, it is.
Josh:It's an attack.
Jorge:Alright, so I will attempt to counter attack it.
Jorge:My reaction.
Josh:Okay, so let's have you roll first, because if you... Oh, right, an attack isn't manipulate.
Tanner:Wait, wait.
Jorge:Yeah.
Tanner:An attack is not manipulate.
Tanner:Is it manipulate?
Josh:You're totally right.
Josh:I take it back.
Jorge:Nana, are you trying to get us to lose?
Josh:No, well, I mean, that does prevent me from hitting Henrik whenever he attacks.
Tanner:No, I'm just saying...
Jorge:Alright.
Jorge:Well, I didn't know if it was a spell with a manipulate.
Jorge:I didn't know if it was a spell with a manipulate.
Josh:Yeah, no, no, no, no.
Jorge:That's why I assumed it was happening.
Josh:No, she just gets really angry and attacks you.
Jorge:Yes.
Josh:So I am going to, it's you, so we target you, and then we do an arcane vikes.
Noah:you you are you are you are
Josh:You are exceptionally lucky that I am within 20 feet of Kharkov right now, because that was a crit, and it's not a crit.
Josh:You, 45 hits still, I believe.
Josh:Okay.
Josh:So I am going to do the damage here.
Josh:You are going to take 43 points of damage split between piercing and mental as you feel a vice clamp down on your head.
Noah:Okay.
Josh:And now you may continue.
Jorge:Sounds good.
Jorge:I did my two attacks.
Josh:Oh, okay.
Jorge:You took the 36, right?
Josh:Ah, yes.
Jorge:Okay, so it's 42 plus the 14, and then it's 36 plus the 14.
Jorge:28.
Josh:True, true, true, true.
Josh:So I will add the additional 28 points.
Jorge:I am bloodied.
Josh:Absolutely.
Noah:Okay.
Josh:Okay.
Josh:Done.
Noah:Uh, did Henrik share with us that he sees the gun?
Noah:Okay, uh, starting my turn.
Tanner:I guess I would have, yeah, because it's very relevant.
Jorge:Thank you.
Noah:Am I still invisible?
Josh:You will continue to be invisible.
Noah:Amazing.
Noah:I am going to split the timelines and use precognition.
Josh:Okay.
Josh:Sure.
Noah:I will now take two simultaneous turns.
Josh:Go for it.
Noah:First turn, I will quicken myself.
Josh:Okay.
Noah:So, Glock for clarity.
Josh:Are you going to be clicking yourself in both timelines?
Noah:Most likely.
Josh:Okay, so then just apply the quickened condition to you, and then we'll undo it if you decide not to.
Tanner:you
Noah:That's one action.
Noah:The second action, I can sneak my full speed.
Noah:I don't need to sneak because I'm in this Bless aura, which I believe would be plus one status bonus to attack rolls.
Noah:Oh, that's not super... Isn't that really an attack roll?
Noah:I don't know.
Noah:I'm looking something up.
Josh:Thank you.
Noah:That's not useful to me.
Noah:Okay, well I will...
Noah:I will sneakily step right here.
Noah:That's one action.
Noah:And I'm going to use my once per hour, once per day, to use crafting to attempt to steal the gun from Kharkov.
Josh:Absolutely.
Noah:Absolutely.
Josh:Yeah, go for it.
Josh:Ah, what is this man's perception?
Josh:Okay.
Noah:I don't think I do.
Jorge:Do you have a hero point?
Josh:I will, before you roll, oh, actually, do I tell you the DC before you roll?
Josh:Do you have anything you can add to this?
Josh:Do you have a hero point?
Noah:I have a hero point.
Josh:Okay, so then I'm not going to tell you the DC until after you've rolled.
Noah:Oh.
Noah:I have practice makes perfect, which I will use.
Josh:Okay, so yeah, I just want to know if it was safe for me to tell you the number you're trying to hit, because I don't want to influence one or the other.
Noah:Here we go.
Noah:He's invisible.
Jorge:Did he take any minus to his perception because he's unaware of Don?
Jorge:No, he's aware, but he doesn't know where.
Jorge:Don's concealed or something?
Jorge:I don't know the rules.
Josh:He is undetected, which I don't believe so, but I will double check.
Josh:Let's see.
Josh:They can't see you at all.
Josh:Don't know what target you are.
Josh:Detected creature is off guard to you, which is minus two penalty to AC.
Josh:No.
Noah:No, it's a bummer.
Noah:Okay.
Noah:That's a crit.
Noah:No, fuck!
Noah:I'm going to use a hero point.
Josh:Sure.
Noah:But only in this timeline.
Noah:So this ups it to Mythic.
Josh:Which gives you an additional plus two.
Noah:Mythic.
Noah:Mythic.
Noah:Mythic.
Mike:I wonder if taking the no-no magic stick would turn off this misfortune effect.
Noah:God.
Noah:This is unhinged.
Noah:44 doesn't happen to be three away from the...
Noah:Success, DC.
Noah:Okay.
Noah:That's two actions.
Noah:Third action.
Jorge:Try again.
Noah:Yeah, third action.
Noah:I'm just going to try and rip it off him with thievery, I guess.
Josh:No.
Noah:I don't think it'll be high enough.
Noah:Actually, I don't think it'll be high enough.
Noah:I have another timeline to do this in.
Noah:That's two actions.
Noah:I am going to just turn around and punch this lips here.
Josh:Go for it.
Noah:Who, because I am hidden too, should be flat-footed to me, I believe.
Jorge:She's also flat-footed to everyone.
Josh:Correct.
Noah:Oh, Lito Brito.
Jorge:Because I critted on her.
Noah:Oh my god, these rolls!
Josh:Yep.
Noah:From this.
Noah:Can I save my last action or do I have to take this entire turn?
Josh:You have to take the whole turn.
Noah:Then I will cast Temporal Twin as a single action and have Lev attack again.
Noah:But maybe don't take this damage yet.
Jorge:All right, I smack her.
Josh:OK.
Josh:Yeah, I will let him make the attack and then.
Josh:A 46 hits.
Noah:Okay.
Jorge:That's not a crit, right?
Josh:Nope.
Jorge:Yeah, I said to ask.
Noah:Second reality we're going to go.
Josh:Go for it.
Noah:Second reality, I am not going to quicken myself.
Noah:No, I am going to quicken myself.
Noah:Quicken, step, same thing.
Noah:We're just going to try it again.
Jorge:Well, you should also roll to quicken yourself, right?
Jorge:Doesn't that happen every turn?
Noah:Oh, yeah.
Noah:Uh, so it does happen, but... Uh, so the Quicken happens.
Jorge:Because you failed last time, but...
Noah:It's just, like, an unstable thing.
Noah:One moment.
Noah:That's a good call, though.
Noah:Uh, I'll roll after this.
Noah:This is the Scale of the gun.
Josh:Yes.
Noah:Gosh, so 51 within 3 of getting the gun?
Noah:It is within 3?
Josh:Oops.
Noah:I will use practice makes perfect, and as I reach out for the gun, uh, he moves away, and you all see a pillar of divine light slam down on top of him as he goes blind for a minute, leans in, and I rip the gun off.
Josh:Absolutely.
Josh:Okay, yeah.
Noah:Uh, so that is... Oh, gosh, practice makes perfect.
Noah:Uh...
Noah:That's one of that.
Noah:And then I need to reroll for... Unstable.
Noah:Just in safe.
Noah:I have two actions left.
Noah:Okay.
Noah:That's fine.
Noah:I have two actions left.
Noah:I will... One action... Step back from them.
Noah:Second action...
Noah:I got to get far over here.
Jorge:I don't think Lev's going to hit the slips here.
Jorge:I think the gun's worth it.
Josh:You sure?
Josh:Absolutely.
Tanner:you
Noah:I'm trying to measure stuff.
Noah:Yeah, I will run around DiveX 20 25 Yeah, right there.
Noah:I want to
Noah:clean line on the slips here.
Noah:And I will also invest in the gun immediately.
Noah:I don't care what it does.
Noah:If it's invested.
Josh:It does take an action to invest in the gun.
Noah:Oh, then I will... There was a... I will not... No, he doesn't have a reaction.
Noah:But I already sat there.
Noah:Instead of doing that, I will invest in the gun.
Josh:Okay, sure.
Noah:No, actually, I'm not going to invest in the gun.
Josh:Absolutely.
Noah:It's better to get away.
Noah:I'm going to sneak...
Noah:25 feet away.
Josh:Okay.
Noah:That's my turn.
Josh:Sure.
Noah:And I will let everyone know I have the gun.
Jorge:Sweet.
Josh:Okay.
Josh:Everybody is aware.
Josh:If you're sneaking, did you roll a self check?
Noah:My fault.
Josh:You should do that.
Josh:43.
Noah:Not yet.
Noah:43.
Josh:Okay.
Noah:Oh, sorry.
Noah:No, it's my turn.
Josh:Great.
Josh:It's the slips' turn.
Noah:Hi.
Noah:Oh, this is your turn.
Josh:Kharkov will yell out as soon as you take the gun.
Noah:Oh, thank you.
Josh:Because he can feel it come out of the...
Josh:Holster.
Josh:That's what it's called.
Josh:But you have it, and you've taken it.
Josh:So they're both aware that you took the gun.
Noah:Okay, thank you.
Josh:Now, can I do anything about that is the question.
Josh:Because I do need to see you to target you with most spells that this lipsier has.
Noah:Thank you.
Josh:Hmm.
Noah:Well, come on, stop that stride.
Josh:Okay, there's one thing I can do.
Josh:It's gonna suck a little bit, though.
Josh:She needs to stride.
Jorge:Thank you, Opportunity.
Tanner:Make it two.
Josh:Go for it.
Tanner:I have a 40.
Josh:Yeah, go for it.
Jorge:I have a 41.
Jorge:She's still off guard to me.
Josh:She is still off guard to you, so I believe that hits.
Josh:That does hit, because she's off guard, which I think cancels the movement.
Jorge:Yeah.
Jorge:Cancels.
Jorge:Uh-oh.
Jorge:I have that feat, so it's canceled.
Josh:Okay.
Noah:That is...
Tanner:Oh wow, you don't need to crit.
Tanner:That's stupid.
Jorge:I don't need to crit.
Josh:No.
Josh:At level 17, weapon implement paragon.
Jorge:Yeah.
Josh:Stupid.
Josh:I mean, I'm gonna read that.
Tanner:That is...
Jorge:Plus 44.
Josh:You disrupt the triggering action on a hit rather than needing a critical hit.
Josh:It's crazy.
Jorge:So make sure it's the 44 because it's 30 plus 14.
Josh:Yeah, yeah, yeah.
Josh:Okay, so that sucked.
Jorge:It's like a dunce hat.
Josh:I believe.
Noah:Oh no.
Josh:I mean, actually, I think that does help, because she's bloodied, so her bloodied effect happens.
Tanner:You did my 37 as well, I assume.
Jorge:No.
Josh:Yes, I applied the damage from both of yours.
Jorge:Plus four, because he's next to me.
Jorge:15.
Josh:Right, the regalia.
Josh:The regalia is 10 feet?
Josh:15?
Josh:Okay, sure.
Josh:Let's just add another 4.
Josh:She's still bloodied.
Josh:Doing more damage does not change that.
Josh:I need everybody in 50 feet.
Jorge:Do it in Kharkov.
Josh:to make a will save for me, please.
Noah:Oh no.
Josh:Including Kharkov.
Tanner:I didn't hear what kind of save it was.
Josh:A will save, please.
Josh:This is a mental occult effect.
Noah:Everyone has a plus two today.
Noah:This is anti-magic.
Tanner:I have a plus two.
Noah:Yeah, because of Zella's presence.
Tanner:Wow.
Noah:Status bonus.
Jorge:What is that?
Jorge:Is that a status?
Tanner:Oh, he's backing out of five for me.
Jorge:Do you know what type it is?
Jorge:OK, so that actually stacks with my other stuff.
Jorge:My anti-magic rune, I believe, is an item.
Jorge:I'm trying to check, sorry.
Jorge:Anti-magic.
Tanner:Yikes.
Jorge:Oh, no.
Jorge:That's also status.
Jorge:OK.
Noah:Oh, yeah.
Noah:I'm going to... I'm going to use the airplane.
Jorge:Boo.
Jorge:OK.
Jorge:All right.
Mike:So this is mental.
Jorge:Can you give me one second before you tell us, Josh?
Jorge:I want to check the clockwork home.
Josh:This is mental occult.
Jorge:OK, cool.
Mike:Okay.
Jorge:All right, so I got a 44.
Jorge:I also have both resolves.
Josh:OK, so Don got a 41, Lev got a 44, Divex got a 44, and then what did Henrik get?
Josh:35.
Tanner:I have a 35, but I think I'm going to reroll it.
Josh:OK.
Jorge:Yeah, that sounds like a good choice.
Josh:So then you get an additional four on your reroll.
Noah:Oh, that was a mythic.
Noah:I used a mythic point, so I should have gotten a master, so I need an additional four as well.
Noah:Yes, that should be a 45.
Josh:So you have a 45.
Tanner:Oh, much better.
Josh:Oh, sorry.
Josh:You're an expert in little saving flows.
Josh:You actually got a plus 6.
Josh:Oh, you... Did you add that?
Josh:You didn't add that.
Josh:So you actually got a 52, which... Divex, do you have resolve?
Noah:I have a .
Mike:I thought I did.
Josh:Do you actually, or do you just want to say that you have resolve?
Mike:Yes.
Mike:No, no, I have resolve.
Josh:You have resolve?
Noah:.
Josh:Okay, so then nobody, everybody just critically succeeds then.
Mike:I got it this level.
Noah:.
Mike:That doesn't seem fair, but...
Josh:Because you regularly succeed, and then that bumps up to a critical success.
Josh:So, nothing happens from the bloody defect.
Josh:Which is annoying, because that was the real way I could have hit Dawn.
Josh:Um...
Noah:Thank you.
Josh:So I think instead she's going to spend... I know this probably isn't going to help, but this is what she would do.
Josh:Oh, actually, maybe that works.
Josh:Divex, you haven't gone yet.
Noah:Thank you.
Josh:She's going to attempt to dominate you.
Jorge:Is that a manipulate?
Josh:Yeah, it's... Yeah, I mean, there is no response that I have to you being able to do that twice.
Jorge:All right, I will make another strike attack.
Jorge:Yeah.
Jorge:Which might be a crit.
Josh:48 is a crit because she's flat-footed.
Jorge:Yeah.
Josh:Which does mean that she gets to violent retort you.
Jorge:Yeah.
Josh:But she will take the damage.
Noah:You got this.
Jorge:Plus, I guess, 20.
Mike:Bye.
Jorge:Does that stack, the 10 plus 4?
Josh:Yes, it does.
Jorge:So, all right.
Josh:She is not looking good.
Jorge:Oh, and that didn't stack before.
Jorge:Wait, it's fine.
Jorge:Too late.
Josh:She will make an attack on you.
Jorge:OK.
Jorge:Guys, I'm also bloodied.
Jorge:I will take the hit.
Josh:47 hits.
Josh:Okay, what do you mean you will take the hit?
Noah:What do you mean you won't?
Josh:Do you get to choose?
Jorge:I choose to take it, yes.
Josh:Is there some feat that you have that lets you just decide not to get hit?
Noah:I don't know.
Josh:53.
Jorge:They will take the image.
Josh:Absolutely.
Josh:Okay, so the dominate went away.
Josh:How many actions have I used so far?
Noah:How do you ask for something that's professional?
Josh:She tried to walk.
Josh:You said no.
Josh:She tried to cast dominate.
Josh:She said no.
Jorge:She said no now.
Josh:Okay.
Josh:You should be out of reactions now.
Noah:I don't know.
Josh:I think I'm just going to try and kill you.
Jorge:No.
Josh:Yeah, I'm going to try and kill you, I think.
Noah:Oh my god.
Jorge:She still has actions?
Jorge:What the fuck?
Jorge:Dominate should be way more... Dominate don't be... Oh, is it Flourished?
Josh:She spent two actions so far.
Mike:That's plenty.
Jorge:Oh, yeah.
Josh:Okay.
Noah:Do you have negative feelings?
Noah:Oh no.
Josh:Let's do...
Josh:Let's do her knives this time.
Josh:No, actually, I'm going to do another vice.
Josh:Which map isn't applied because she's yet to make an attack this round.
Josh:It's just been reactions to you beating her up.
Jorge:Okay, I'll take the hit.
Jorge:I'll take the hit.
Noah:Thank you.
Josh:Specifically... Wait, did you raise her shield?
Tanner:i did oh my god oh my god
Jorge:Oh, Kendrick did.
Josh:Because Henrik raised his shield, it's not a crit.
Mike:Henrik did.
Josh:That's crazy.
Jorge:I know.
Jorge:It's so good.
Josh:Um...
Josh:You are going to take an additional 47 points of damage split between mental and piercing.
Jorge:All right.
Jorge:I'm at six.
Jorge:It's okay, guys.
Jorge:I got contingency plans.
Jorge:Henrik would be nice, but it's okay.
Noah:Thank you.
Jorge:I can heal myself.
Josh:That is unfortunately the end of her turn.
Josh:Devex.
Tanner:Aww.
Jorge:If Kharkov doesn't hit me... Oh yeah, the damage.
Mike:For persistent nano.
Josh:She's on fire.
Josh:Okay, so she takes the fire damage.
Jorge:Can she be double on fire?
Jorge:Because I crit her twice.
Josh:Yes, which is why she took 2d10.
Josh:She did succeed, so she puts out the fire.
Jorge:No, no, no.
Jorge:They're each 2d10.
Josh:Oh, they're each 2d10?
Josh:What do you mean they're each 2d10?
Jorge:Yeah, yeah.
Jorge:On crit, it's a 2d10.
Jorge:And I hit her.
Jorge:I got crit her twice.
Jorge:I don't know if that stacks.
Jorge:I doubt it does.
Josh:It does not.
Jorge:Oh, OK.
Josh:You set her on fire for 2d10, and then you set her on fire again for 2d10, so she's taking 2d10.
Jorge:OK.
Jorge:Yeah, I don't know.
Jorge:That's why I asked.
Jorge:That's why I asked.
Josh:She did put out the fire, though.
Josh:She's no longer on fire.
Josh:It's your turn, Devix.
Mike:Emotion?
Josh:Oh wait, she's mortal.
Josh:Everybody has to make another will save.
Tanner:Oh, my God.
Noah:Oh my gosh.
Tanner:She's got a mortal effect?
Tanner:Ain't nobody... Oh.
Josh:She does have the mortal effect.
Noah:That was conviction still.
Noah:Don't forget.
Noah:It still applies.
Josh:This is an aura, emotion, fear, mental effect.
Josh:It's a different effect.
Josh:It still applies.
Josh:I'm just letting you know.
Jorge:Um...
Josh:Yeah, it's an emotion effect.
Mike:Wait, wait, wait.
Mike:What's the type of bonus?
Josh:Aura, emotion, fear, mental.
Mike:No, no, I got what I wanted from there, but what conditions do we get the plus two from you, Don?
Josh:Oh, sorry.
Noah:I think it's mental.
Tanner:It's status.
Noah:I forgot about her.
Mike:No, but what's the kind?
Mike:Status.
Mike:Okay, well, let me check what I got here.
Mike:Oh, okay, your status bonus is going to be overwritten.
Mike:I have a buddy that gives me a plus four status bonus to emotion effects.
Josh:Nice little earring.
Josh:17 and 18.
Mike:The teardrop.
Mike:How nice.
Mike:Oh, wow.
Mike:That is one of the best disadvantage rolls I've seen in a while.
Noah:Absolutely.
Josh:Not bad.
Noah:I rolled real bad on this one, guys.
Jorge:I got a hero point.
Josh:What did we get?
Jorge:I got two, so I'll roll this.
Tanner:Josh, I got a 47, and bravery works as resolve on fear.
Josh:Okay, that's cool.
Josh:Also, where did you get the hero point from, Jorge?
Josh:I don't think you've rolled a natural one this whole session.
Jorge:I retold the thing.
Josh:What?
Jorge:I told the recap, so I have two.
Mike:He gave the recap.
Josh:But haven't you already used hero points?
Noah:Hello.
Josh:Have you not?
Jorge:No, I used the beast.
Jorge:I was going to use the hero point, then I used the beast.
Josh:I don't know.
Josh:Okay, well then, fine.
Josh:So what'd you get?
Josh:44.
Jorge:Yeah.
Jorge:Right, and I will save.
Josh:You're legendary, so 46.
Jorge:Oh, I am legendary, so only two.
Josh:So, 46.
Mike:Yep.
Jorge:Yeah.
Josh:You get a 46, Dimex got a 52, which is crazy.
Josh:Enric got a 47, Dawn got a 34.
Josh:I think the only person who fails that is Dawn.
Josh:Yeah, the only person who fails that is Dawn.
Josh:Dawn, you are frightened, too.
Josh:It didn't do any damage, though, so, you know.
Noah:I'm so scared.
Noah:In real life, me, Noah, is scared.
Josh:Now it's your turn.
Mike:I can kill or I can help.
Tanner:Thank you.
Mike:I think we want kill.
Jorge:Do you have negative healing?
Mike:I have healing healing.
Jorge:Do you have negative healing?
Jorge:Eh, I'd go for the kill.
Mike:I can... Okay.
Noah:Yeah, I'd say killer.
Jorge:If you can temporarily stop me from taking damage if Kharkov goes for an attack after, that'd be great.
Mike:Yeah, and then I would have enough time to heal.
Jorge:Cool.
Jorge:Yeah.
Josh:Absolutely.
Mike:All right.
Mike:I didn't get to have any fun with this one last fight, so we're going to try again.
Mike:I would like the slips here to make a 41 basic fort save.
Jorge:By the way, Lev called out earlier he thinks she's a vampire.
Josh:Before that, Kharkov is going to perform a litany against magic and teleport to your location and make an attack on you.
Mike:Yeah.
Mike:Fair enough.
Josh:which is a thing that he can do.
Jorge:Is he a mortal Herald or something?
Noah:You have Deathblood, right?
Josh:What?
Jorge:Never mind.
Josh:Okay.
Josh:So I'm going to make a pick against you.
Mike:Yeah.
Josh:I rule poorly.
Mike:It's a hit.
Josh:Only hit, not a crit.
Josh:So you're going to take 27 points of damage.
Josh:And you need to make a fort save, please.
Josh:Oh, wait, no.
Josh:I take it back.
Josh:You're immune to the doomed condition.
Noah:You're a new person.
Mike:Mm-hmm.
Josh:So you don't need to make a fort save.
Mike:Oh, nice.
Josh:He is going to still recover some health, though.
Josh:That's unrelated.
Noah:You're a new person.
Josh:Now you can go.
Noah:That is the most difficult part.
Noah:It is the most difficult part.
Noah:Thank you for listening to me.
Josh:It wasn't a crit, so you get to continue.
Mike:Basic forward save.
Josh:Oh, right.
Josh:I have to make a save.
Mike:Yeah.
Josh:Rolled very poorly.
Josh:That's a failure.
Mike:That's a failure.
Mike:I don't know why it's asking me to roll damage.
Josh:Roll damage!
Mike:Sick.
Josh:Nice!
Tanner:Awesome role.
Josh:The slips here implodes.
Josh:Just... Gone.
Mike:Let's see.
Mike:I didn't expect this guy to jump near me.
Mike:What fun stuff.
Jorge:You could step.
Josh:I need all of you to do me a favor and make a fort save, please, as she dies.
Noah:Thank you.
Jorge:What's the effects?
Josh:The effects are... Let's go.
Josh:Concentrate, death, divine, manipulate.
Jorge:Manipulate!
Josh:This is a manipulate trade.
Josh:Karatov screams out as Vsepsir just implodes in front of him.
Noah:terrible roll that wasn't bad oh man
Jorge:All right.
Mike:Oof.
Jorge:Should I reroll this?
Jorge:Yeah, I'll reroll it.
Jorge:I'll reroll it.
Jorge:I don't like this.
Tanner:Josh, there's no way that Kharkov's undead is here.
Josh:Why are you asking?
Tanner:So, I have ward against corruption, which gives me a plus one circumstance bonus against death effects, disease.
Tanner:But it's a plus two against an undead's death effect.
Noah:There's so much happening on my character token right now.
Jorge:I got to
Jorge:I got a 41 plus... I have a master.
Tanner:Oh, no.
Jorge:What does the mythic point add to that then?
Josh:Okay.
Jorge:So it's a 45.
Josh:Okay.
Mike:Okay, I'm going to reroll then.
Tanner:I rolled a 20 and a 2.
Mike:Fort... Oh, nice.
Noah:Rolled real bad, true.
Tanner:The disadvantage is tough.
Noah:A disadvantage in this game.
Noah:Nasty.
Mike:Legendary Master Expert.
Mike:So this is a 49.
Josh:The DC is 47, just flat out.
Jorge:Okay.
Josh:What did people get?
Josh:32?
Noah:Gosh, I'm frightened.
Jorge:I got a 45.
Jorge:You guys die?
Josh:That's crazy.
Tanner:I also got a 32.
Mike:I think David
Noah:We have disadvantage.
Josh:Yeah.
Tanner:I rolled a 20 and a 2.
Noah:Okay.
Josh:Wonderful.
Josh:Okay, so... 32...
Jorge:Shit.
Josh:Yeah, you just take 100 hit points.
Tanner:That's tough.
Noah:Minus the 12th capillary hip pain time.
Tanner:Does it have a type?
Josh:And then what?
Josh:So 32, 32, 36.
Josh:Sorry, you crit failed.
Josh:You take 200 points of damage.
Noah:Josh.
Tanner:oh what's the type actually
Noah:I went from 224 hit points to 24 hit points.
Josh:Untyped.
Josh:Yeah, you critically failed.
Josh:I don't know what to tell you.
Josh:45 is a failure as well, so you're still going to take 100.
Noah:Woof.
Jorge:Henrik's down, right?
Jorge:Yeah, no, no, I know.
Josh:And then divex, you got a 49.
Jorge:I'm just reading something.
Mike:Got a 49.
Mike:So this counts as an attack?
Josh:Okay, so that's a success, so you take half.
Josh:You take 50.
Tanner:I think I'm down.
Tanner:I don't know.
Josh:Uh, what do you mean?
Noah:Thank you.
Josh:Yeah, this would count as an attack for the sake of delay consequence.
Mike:Delay consequence only works when a friendly is hit by an attack.
Mike:Okay.
Mike:Alright, so who's dead as a result?
Mike:So I can delay consequence.
Jorge:You can give it to Henrik.
Tanner:I would be dead.
Jorge:Yeah.
Mike:Okay, Henry.
Jorge:Where are my spells again?
Jorge:I'm trying to click it, but I don't see it for me with the dropdown.
Josh:You can go to your character sheet.
Jorge:Do I go into my character sheet?
Josh:You should also be able to hit spellcasting, which is the, like, above your sword, there's a little wand thing.
Josh:If you click that, it will trigger your spells.
Jorge:Ah, OK.
Jorge:So I actually have two harms.
Noah:Thank you.
Jorge:I get two harms, so I will use one of them now.
Josh:Okay.
Josh:I will give you the second harm.
Jorge:OK, and I can cast this as a two action.
Josh:Wait, why are you casting spells?
Jorge:So great question.
Jorge:As a mortal Herald of Nox, if I fall unconscious, if I go to zero, but this is a death effect, so those don't affect me, I can then cast the two action version of harm on myself.
Josh:Okay.
Josh:That's fun.
Josh:Cool.
Jorge:So I'll be doing that.
Josh:Okay.
Josh:Yeah, go for it.
Jorge:Yeah, so whatever this attack happens, you see Lev trying to get blown apart a little bit.
Josh:Nice.
Jorge:And then little silk black tentacles come out and just started latching back to his body and piecing back together.
Jorge:And his eyes, you see the light return back to his eyes, and he's ready to go.
Tanner:It's nasty.
Josh:Okay, are we all set?
Jorge:Yeah.
Noah:Thank you.
Jorge:Yes.
Josh:Still DiveX's turn.
Mike:Oh, I cast it and then it killed her.
Josh:You casted the implosion.
Josh:One action.
Mike:That was one action?
Josh:It was an action with a flourish, but an action nevertheless.
Mike:Right, with the flourish.
Josh:Yeah, know it.
Josh:You have like 40 effects on you.
Noah:I know this is a lot right now.
Mike:So I am going to step
Mike:Oh, I gotta bring the thing with me.
Jorge:You might want to start your healing thing at some point.
Mike:Yeah, you three can slot in those slots next to Kharkov.
Mike:And I'm gonna cast... I need a full round to do it, unfortunately.
Jorge:Or next round if you have to.
Jorge:Okay.
Mike:But we do have... Where is my... What fucking level is this spell?
Noah:Thank you.
Mike:It's a 7?
Mike:Did I not set it up?
Mike:Yeah, of course.
Mike:Oh, I put Frigid Flurry twice because I'm a moron.
Josh:Well, not Don.
Mike:Thankfully, this doesn't need any of the Flourish rules because it's one action.
Mike:I am going to give myself and my three compatriots advantage on their next attack on Kharkov.
Mike:Oh.
Mike:Uh...
Noah:It's fine.
Noah:It doesn't matter.
Jorge:Yeah, you can't see him.
Josh:You can't see him.
Josh:You can't catch the spell on him.
Mike:Sure.
Mike:Highly unfortunate.
Mike:Yeah, also ignores circumstance penalties, the attack roll, and any flat check required due to being concealed or hidden, which he is very much not hidden.
Mike:But that is my turn.
Josh:Okay.
Josh:It's Kharkov's turn.
Josh:I think Kharkov is mad at you, Divex.
Noah:Jesus, that wasn't even his turn.
Mike:Okay.
Josh:He's dead.
Mike:All right.
Josh:Yeah, I think he's going to try and kill you.
Tanner:Yikes.
Josh:He has three actions.
Noah:okay 15 feet and either way I used my reaction
Jorge:Given of the deadly consequences.
Jorge:Hopefully needs.
Jorge:The reactions to kill you.
Tanner:Well, he crit with the first one, so it's not looking good.
Jorge:Give glimpse of a redemption.
Noah:getting the gun.
Josh:I rolled low.
Noah:How are you doing, DiveX?
Josh:58 points of damage.
Tanner:Wow, that's crazy.
Josh:Second attack.
Josh:Just a hit.
Mike:Probably not going to be doing too well after this.
Josh:That's another 24 points of damage.
Josh:And that's a hit.
Josh:Another 32 points of death.
Mike:I don't think I have.
Noah:I don't know.
Mike:Wait, wait, wait.
Mike:32.
Mike:What kind of damage is this?
Mike:Just magical?
Josh:Slashing.
Mike:Slashing?
Josh:Slashing.
Mike:Parfait, monsieur.
Mike:Parfait.
Mike:I will cast.
Mike:Okay, so I used my reaction on my turn.
Mike:Do I get it at the end of my turn?
Mike:Never mind.
Josh:You used it on your turn.
Josh:You get your reactions back at the beginning of your turn, so you don't have a reaction.
Mike:I'm not going to do shit.
Josh:I will double check that, but I'm pretty sure that's what it is.
Jorge:That makes sense, because I don't know if you would have had a reaction anyway to do it then, because you used your delete consequences earlier.
Mike:That's what I mean.
Mike:I did it during my turn.
Jorge:Yeah.
Jorge:Oh, your delete consequences during... Oh, that's what I mean.
Josh:Yeah.
Mike:Sorry enough.
Josh:How do you... When do you get a reaction back?
Josh:When your turn begins, you gain actions and a reaction.
Noah:Whatever you got.
Josh:You gain one reaction per round.
Josh:Unless, of course, you're Jorge at which point you get four.
Jorge:you're gonna take a lot of damage pretty soon so
Josh:But yeah.
Josh:That's the end of his turn.
Josh:Those are all of his actions.
Josh:Henrik.
Tanner:I think I have to take a fully defensive turn I don't think I can do anything to him
Josh:Excuse me.
Noah:Go for it.
Mike:So if Divex is still up when his turn comes up, you're going to be effectively immortal for four rounds, regardless of what happens on this.
Mike:So as long as you are up when Divex is up and Divex is also up, you're going to be effectively immortal for four rounds.
Noah:Stay up until then.
Tanner:I'm going to take 200 damage in the middle of your turn.
Josh:Correct.
Mike:in the middle of delay consequences of full round crew.
Noah:Thank you.
Josh:You delayed the consequence of what happened after you spent your first action.
Noah:Thank you.
Mike:OK, so yeah.
Josh:So it's after one action, after you take one action, Henrik is going to take 200 points of damage.
Mike:Yeah, you should get yourself above 200.
Tanner:My plan is to spend two actions giving everybody a little bit of points, and then my last action giving Levmir a battle medicine.
Jorge:Thank you.
Mike:Makes sense.
Tanner:So... I'll spend... Yes, I can.
Jorge:As long as you get yourself above 200 before that.
Tanner:Unless... Well, unless he has something really wacky, in which case I'll just have to... But...
Jorge:No, no.
Jorge:You heal me.
Jorge:I can heal you.
Tanner:So I will put my hand over my heart and speak the word lenity.
Tanner:And the power of my blooming heart spreads out to all allied creatures within 30 feet.
Tanner:It doesn't say I have to see them.
Tanner:It's just if they're there.
Tanner:So I would hope that it gets done.
Josh:He has to be able to hear you, but he can't.
Tanner:It's 30 hit points.
Jorge:All right.
Noah:Good enough.
Tanner:If I just type 30 in the chat, can I... No, you can't heal off that.
Tanner:Alright, so just do a little math.
Tanner:You guys are pretty good.
Tanner:So I'm at 213, which is more than 200.
Tanner:And then I will use one action to do Doctor's Visitation.
Tanner:I will stride to... Oh, wait.
Noah:Thank you.
Tanner:I will stride to... That still keeps me... Alright.
Tanner:And I will do on Lev... I don't need to target him.
Tanner:Battle Medicine.
Tanner:Oh, I did the wrong thing.
Noah:Thank you.
Tanner:Treat Wounds.
Tanner:DC 40.
Noah:Thank you.
Tanner:74 healing to Levmir.
Josh:Okay.
Jorge:Perfect.
Tanner:Those are my three actions.
Noah:Thank you.
Mike:I'm going to take two hit points from you if that's okay.
Mike:I'm going to take two hit points from you if that's okay.
Tanner:I have to use my reaction to do that, which I'm not going to do.
Mike:No, no, no, no.
Mike:I am going to take two hit points from him.
Tanner:Oh, okay.
Mike:On my next turn.
Mike:Yeah, yeah.
Mike:I'm just double checking that this is understood.
Jorge:I don't.
Jorge:Yeah.
Josh:Okay.
Josh:That's the end of your turn?
Noah:Thank you.
Tanner:Yes.
Josh:I have the surgery.
Jorge:Okay, all right.
Jorge:A lot of shit happened.
Jorge:I will step next to... Wait, wait, wait.
Noah:Thank you.
Jorge:I don't step yet.
Josh:Okay.
Jorge:I... Vulnerability this guy.
Josh:Absolutely.
Jorge:Because now I learned it had to manipulate, so I'm going to do it over here.
Jorge:Shit.
Jorge:Does that work?
Josh:41 is a failure.
Jorge:I still can do personal antithesis.
Noah:Hi.
Jorge:So I'm going to step forward now.
Jorge:I'm going to demoralize him.
Jorge:55.
Josh:What is that against again?
Jorge:Will DC.
Josh:Will DC, I believe at 55 is a success.
Josh:I mean, sorry, you succeed, you beat his DC.
Noah:What the rules are, right?
Jorge:So he is field one.
Jorge:It's not crit, right?
Josh:No, it's not correct.
Jorge:Okay.
Jorge:So he's in field one.
Josh:Okay.
Josh:Sure.
Jorge:Does that happen?
Josh:Yeah.
Josh:Wait, actually, does that happen?
Josh:That's a good question.
Josh:He's not immune to fear, so he will become feared.
Jorge:Cool.
Jorge:Cool.
Jorge:I will do that again.
Jorge:Bow.
Josh:OK.
Jorge:Step fear.
Noah:Yeah, right.
Jorge:I can't do that again.
Mike:Can you hit him?
Jorge:Yeah, I can hit him.
Jorge:I was just double checking, so I can't do that again.
Jorge:I just have to hit.
Mike:Alright, because you have quickened weapon.
Josh:Is it like an action that you have to do the thing?
Jorge:What do you mean?
Josh:What lets you redo the whatever?
Josh:Fear of God.
Jorge:Fear of God.
Josh:I just couldn't remember the name of the actual feat.
Jorge:Yeah.
Jorge:Yeah, the issue isn't with that.
Jorge:It's that my quickened action only applies to my strike and steps.
Jorge:So I couldn't fear him twice.
Josh:Gotcha.
Jorge:Oh, wait, no.
Jorge:I activated my boots.
Jorge:So I could use my quickened action for the boots.
Jorge:Then I could fear him twice.
Jorge:So I won't do that.
Jorge:I will fear.
Jorge:I will fear.
Josh:One.
Jorge:220.
Jorge:Fuck.
Jorge:All right.
Josh:A 40 to hit?
Jorge:Is that a crit fail?
Noah:Okay, top of my turn.
Josh:Oh, for demoralize.
Jorge:No, this is for demoralize.
Jorge:We'll DC.
Josh:A 40 is not a crit failure, but it is a failure.
Jorge:OK, cool.
Jorge:All right.
Josh:Okay.
Josh:Done.
Jorge:That's my turn.
Josh:Your frightened condition reduces by one, because you are within 15 feet of Lev and his regalia.
Noah:Oh, neat.
Noah:Love that.
Noah:Great.
Noah:Top of my turn, I'm going to use unstable redundancies to click myself again.
Noah:I think I'm still clicking from the floor.
Noah:First action.
Noah:I'm going to invest in this gun.
Josh:Absolutely.
Noah:Absolutely.
Jorge:Yeah.
Noah:And as I invest in the gun in Saran, I'm going to yell at the broker, we have the gun, but he is killing us.
Noah:If you want it, then you've got to come help.
Josh:Sorry, you're like... You're talking to Schism to talk to SeRaan to talk to the broker.
Josh:Telling him to come.
Josh:Okay.
Josh:I... Like... You know he can't get here.
Noah:I know, but I'm still going to yell it anyway.
Noah:Fine then, I'm just going to yell, we have the gun, we might die.
Jorge:It's going to shoot up.
Josh:Okay.
Josh:The motivating reason of why you guys are here and he isn't is because he can't get here.
Josh:Okay.
Josh:You've sent that into the void.
Josh:Absolutely.
Josh:It is an action to invest in the gun.
Josh:One second.
Noah:I don't know what this thing does.
Josh:I mean...
Noah:I'm hoping it just kills someone.
Josh:You can just shoot him.
Jorge:This is fucking crazy.
Josh:One moment.
Noah:I have a backup.
Josh:Where is he?
Noah:I have two things I might do.
Noah:Yeah, this is a scary fight.
Josh:Okay.
Josh:The gun has one charge.
Josh:It regains its charge every day at dawn.
Josh:You make an attack roll.
Josh:If it hits... One second.
Noah:All right.
Josh:If it hits, they have to make a will save.
Josh:If it crits, their save is automatically reduced by one.
Josh:On a failure, they lose the ability to cast divine spells.
Josh:They become fatigued.
Josh:Every time they attempt to cast a spell, you regain 6d6 HP, and they become stunned one.
Josh:On a success, it's one step better.
Noah:Divinity Leech.
Josh:One second.
Josh:You disrupt the community, you do, the target fails its save, it's fatigued for the spell's duration.
Josh:Well, you know, I don't know why I'm just... It lets you cast this.
Josh:I don't know why I'm trying to read this out loud.
Tanner:Hello.
Mike:You might want to tell them not to cast any spells.
Josh:The only difference is that the spell's duration is infinite instead of one minute for the use of this gun.
Noah:So if I hit him, he is under this effect?
Jorge:I can see why the broker wanted this off.
Mike:Yeah.
Josh:If you hit him, he rolls a save.
Josh:There is a trade-off for this being in a gun and not a 9th level spell slot that you can cast.
Mike:Arcane, huh?
Noah:Okay.
Tanner:Do we... Are you thinking of shooting it right now?
Noah:Let's see.
Jorge:Pretty good.
Noah:No.
Noah:I think we gotta just survive.
Noah:Uh... Hang on.
Noah:Where is... Lev, how are you looking?
Noah:Okay.
Josh:So, just for the record, Kharkov is untouched.
Jorge:215.
Noah:I am... That is...
Jorge:He's been healed.
Jorge:He was touched.
Noah:That's actually fine.
Jorge:He just untouched himself.
Josh:So he's untouched.
Noah:What is the... Can you flourish with a wand if you cast a spell through a wand, or does it have to be the amount of... Okay.
Josh:It's the same rules regardless of how you cast the spell.
Josh:If it's two actions, it's one action with flourish.
Josh:If it's three actions, it's two actions with flourish.
Noah:I will two action.
Noah:reaction heal.
Noah:30 foot radius on... I'm sorry, Lev.
Josh:Okay.
Jorge:Oh.
Noah:On everyone at... I think this is 5th level?
Noah:Yeah, this is 5th rank heal.
Noah:Okay.
Josh:Kharkov would heal, but he can't, because he's already fully healed.
Josh:I'm going to do the Lev trick again.
Noah:I don't know why it's not letting me cast this, but I'm trying to cast it.
Mike:Yeah, that's probably fine.
Josh:What rank is this supposed to be?
Josh:Fifth?
Josh:Can you interact with it now or do I still need to interact with it You don't have the place 30-foot emanation and then roll damage healing buttons Okay Great
Noah:I don't know why this happened.
Noah:Uh, just let me roll a save.
Noah:Wait, how does...
Jorge:I have it.
Tanner:Thank you.
Josh:Everybody restores 13?
Jorge:No.
Josh:That's crazy.
Noah:How did 5d8 roll 13?
Noah:Oh my god.
Noah:That's it?
Jorge:They were nice to me.
Jorge:And I have resistance done.
Noah:Ugh, that is... That is appalling.
Josh:Live takes 3 damage.
Josh:Yeah, the 2 action one heals way more than the 3 action one.
Josh:It's just not...
Jorge:Yeah, because it gives you a plus fixed amount.
Josh:Yeah.
Noah:Ugh, well... Uh... Third action...
Noah:Yeah, we gotta... Yeah.
Noah:Third action, I'll cast Temporal Twin on Lev and give him another strike.
Jorge:Nice, Thrakev!
Josh:Absolutely.
Jorge:42.
Jorge:Yes.
Josh:42 hits.
Josh:Why does it hit?
Josh:Oh, because he's frightened.
Mike:Yes.
Josh:Yeah.
Jorge:Plus 14.
Josh:Dumb.
Noah:and that is my turn
Josh:Okay.
Jorge:50.
Josh:Absolutely.
Josh:Alrighty.
Josh:He was resistant to something there.
Josh:He didn't take the full damage.
Josh:Oh yeah, he just didn't take the full damage.
Josh:You don't get to know what he's resistant to.
Josh:That's the end of your turn, so it's Divex's turn.
Josh:What you doing, Divex?
Mike:I am... Yeah.
Jorge:He may have interrupts.
Noah:Maybe step back.
Mike:I can't.
Mike:I need all three actions.
Noah:Yeah.
Tanner:Oh, boy.
Mike:So I am going to use... What's the name of this exactly?
Mike:Envision Metamagic.
Mike:My next action is to cast a Necromancy spell.
Mike:prepared from the grimoire that restores hit points.
Mike:All is one, one is all.
Josh:Absolutely.
Mike:Uh... Mm-hmm.
Josh:Well, so, before we do all is one, one is all, you spent one action to envision the necromancy, so that does bring you one action into your turn.
Noah:Thank you.
Josh:Henrik takes 200 points of untyped damage.
Mike:Hell, yeah, I mean, no.
Tanner:Let's go.
Tanner:Oh, my God.
Josh:It's just, that's what happens.
Josh:And now you can do all is one, one is all.
Josh:Before that goes off, though, he is going to take an attack of opportunity on you.
Jorge:Don't crit.
Mike:Fair enough.
Tanner:It's tough.
Jorge:Oh.
Noah:some sort of redemption either he's in people oh it still goes off never mind
Mike:Very unfortunate.
Mike:That is quite unfortunate that I got a new turn.
Josh:What does glimpse of redemption do?
Mike:No, no.
Mike:Well, OK, you could do closer direction.
Jorge:He gets enfeebled, and he gets resistance.
Mike:Oh, but it's still a crit.
Josh:Yeah, it's still a crit, and he's still going to do the damage.
Mike:No, no, no.
Mike:Yeah, I don't know.
Mike:Well, it's the beginning of my turn, so I get my reaction back.
Mike:So I'm going to delay consequence for the crit.
Josh:Okay, so I'll do the damage.
Josh:I believe Delay Consequence just prevents the damage from hitting you.
Mike:No.
Josh:Is it the whole effect?
Noah:Thank you.
Mike:Roll damage normally.
Mike:Do not reduce hit points or apply any other effects of the attack until the spell's due.
Tanner:Wow.
Josh:Or apply any other effects?
Josh:Absolutely!
Josh:He doesn't get to cancel the effect because you Delay Consequence it.
Tanner:That's crazy.
Josh:So I will roll the damage, and then we won't apply it quite yet.
Josh:Okay, so 72 points of damage are looming over you, but he does not get to stomp the spell.
Mike:Perfect.
Jorge:Can't see.
Mike:All right.
Mike:Does everyone that I can see like where they are?
Mike:Because I can move you guys around in a 60-foot emanation from me.
Noah:Can I be just outside of his aura of misfortune?
Mike:I can't see you.
Josh:He can't see you.
Noah:Never mind.
Noah:Never mind, then.
Noah:I'm fine where I am.
Tanner:He'll probably kill me.
Mike:Henrik, do you want to get up here?
Mike:You want to?
Jorge:He might kill you.
Mike:He's not going to kill you.
Mike:He's going to get 21 hit points this round, and then 20 hit points, and then 20 hit points.
Tanner:Okay, then you could put me...
Jorge:Yeah, I think he'd kill you.
Jorge:Yeah, he's at 26.
Mike:I guess I can... He can't die under the effects of this Grimoire.
Jorge:He can one-shot Tenrec at 40.
Josh:It can be knocked unconscious, though.
Jorge:Oh.
Josh:Regeneration applies at the top.
Mike:Uh...
Jorge:Bastion only applies to the top or bottom of your turn?
Jorge:Alright.
Mike:the top so you'll come up at the top of your turn oh yeah i guess it's not good to just kill you and then have you come up with 20 and then kill you and then have you come up with 20 a bunch of times so yeah you could just chill where you're at um i think i might move away from him just make him burn an action or two lev do you want to move away
Noah:Thank you.
Tanner:All right, I guess move me.
Josh:Yeah.
Josh:You'll be wounded, but you will come up at the top of your channel.
Jorge:You give me a Bless, though, still?
Jorge:I want to be next to...
Jorge:You know, if you could just give me Bless somehow, if you're behind me, that'd be great.
Jorge:Yeah, that'd be good.
Mike:Yeah, we'll just do this.
Mike:And I'm going to take two hit points from Lev and give one to me and one to Henrik.
Jorge:Oh, he's going to hurt so much.
Mike:And we will both gain.
Mike:Hold on, let me.
Mike:Oh, there it is.
Jorge:All right, I will subtract two from me.
Noah:All right.
Mike:Dying condition, blah, blah, blah.
Mike:Perfect.
Mike:So yeah, for the next four rounds, you're going to gain 20 hit points.
Mike:And that is my whole turn.
Jorge:Yep.
Josh:Okay.
Jorge:Cool.
Josh:It's Kharkov's turn.
Josh:Kharkov hates Lev so much because Josh hates Lev so much because he keeps interrupting everything I do.
Noah:Thank you.
Josh:And I'm trying to figure out if it's worth it to try and hit Lev or if I should be going around Lev and looking at someone else.
Noah:Just hoping that'll be good.
Tanner:Can you get around love is the real question.
Josh:Here's the thing.
Josh:It's a very good question, because he'd have to stride to attempt it, and I don't know if it's worth it.
Josh:The thing is, he knows that Divex has 59 hit points and Henrik has 26, and Lev has 210.
Josh:No.
Josh:No.
Josh:Yeah.
Tanner:I was hoping that was the Slipseer that could see that.
Tanner:Because she had Seer in her name.
Tanner:I was like, oh, she sees all.
Josh:She also knew that.
Jorge:Oh.
Josh:She's dead now, so fuck you guys.
Josh:Yeah, I think I'm just going to try and go for Lev.
Noah:Thank you.
Jorge:Yeah.
Jorge:That's understandable.
Josh:Yeah, I mean, I know that's what you want.
Noah:Yeah, thank you.
Josh:I know that's the point of your character, but I have to do it anyway.
Josh:Yeah, I know.
Jorge:I still don't like getting hit.
Josh:I'm going to attack Lev, and then I think after that I'm probably going to attempt to attack Lev two more times.
Josh:But we'll see what happens after the first Lev attack.
Jorge:No.
Jorge:Going to hit.
Jorge:Macy's not that high.
Josh:Oh, I rolled abysmally.
Josh:Oh, that still hits.
Josh:Okay.
Tanner:That's sad.
Jorge:Sad.
Noah:Thank you.
Josh:29 points of slashing.
Jorge:Damage.
Jorge:If I had a shield raised, I wouldn't have taken any damage.
Josh:I'm mad.
Josh:38.
Josh:Okay, so that one hit.
Josh:I know.
Jorge:But I will take all of the healing I got.
Jorge:Don't think I don't want that.
Josh:26 and then I he is quickened That one missed though Yeah, okay, um you got hit twice and you need to make two fort saves, please What is this one second No trades
Jorge:Yeah.
Noah:Thank you.
Jorge:All right.
Jorge:All right.
Jorge:Finally.
Jorge:All right.
Noah:Thank you.
Jorge:Cool.
Jorge:What are those stats again?
Tanner:Okay.
Jorge:Cool.
Jorge:Is it magic?
Josh:It has no traits.
Jorge:Okay.
Jorge:41.
Noah:Thank you.
Jorge:36.
Josh:Okay, so one of those is a failure.
Josh:The other one would normally be a failure, but he's frightened.
Josh:So he's still going to get 20 hit points, and you were doomed.
Jorge:OK.
Tanner:That's not good.
Tanner:We were already due.
Josh:That is the end of the start.
Noah:Thank you.
Tanner:I don't have a lot of hit points.
Jorge:I can heal you with an action.
Noah:Thank you.
Jorge:Don't worry about it.
Tanner:Yeah, but my problem is he's going to hit me if I approach him.
Jorge:Well, raise your shield.
Tanner:Well, I think I'm gonna battle medicine.
Tanner:Oh, no.
Noah:uh... uh... uh...
Tanner:Uh, what do I do?
Tanner:Alright, alright.
Tanner:I'll raise the shield.
Tanner:Um... I will battle medicine myself.
Tanner:at dc 40. me um
Jorge:When he's healing, what does it look like?
Jorge:Do I notice anything?
Jorge:Oh, he's doing it?
Josh:Oh yeah, so if you're asking about Kharkov, it would look very familiar.
Noah:Okay.
Josh:You would see black fabric stitch the knots back.
Jorge:Okay, okay.
Jorge:Why didn't Nox give me that boon?
Jorge:That bitch.
Josh:You didn't trick Knox's butt.
Jorge:That's fair.
Tanner:Okay, with my third action, I will drink that acid potion.
Tanner:I clicked it out of my inventory, but it's 3d6 acid damage whenever I get hit.
Josh:okay absolutely that's your turn live
Noah:Okay.
Tanner:Yeah.
Jorge:Yeah.
Jorge:Okay.
Noah:Go on.
Jorge:I will demoralize.
Jorge:I'll do that.
Jorge:46?
Josh:absolutely that's a failure okay sure um empowering your weapon
Jorge:Fuck.
Noah:Thank you.
Jorge:I will empower my weapon and then I'll strike.
Jorge:I don't believe that's a manipulator.
Noah:Thank you.
Josh:I'm just checking.
Josh:When you strike, you can trace mystic pellets with the name of the comet you're holding.
Josh:Yeah, okay, I don't even know if it's an action.
Josh:I think it just happens.
Jorge:Yeah.
Josh:You declare it.
Josh:Okay, gotcha.
Jorge:Oh, let me check this.
Tanner:Thank you.
Jorge:So it, OK.
Jorge:I'll strike.
Noah:Thank you.
Jorge:51?
Josh:51 hits.
Jorge:Delicious.
Jorge:Plus 14.
Josh:Sorry, you should have rolled that with disadvantage.
Josh:Why didn't you?
Jorge:I wasn't near when I first... No, I know.
Josh:You're standing right next to him.
Jorge:I think I wasn't there when he originally walked up, and that's why that didn't apply.
Jorge:I wasn't close enough to him.
Josh:Okay, but you are now, so you have to roll with disadvantage.
Jorge:Yeah, yeah.
Jorge:I'll roll again.
Jorge:Yeah, I'm rolling it again.
Jorge:I'm just saying why it didn't happen.
Josh:That's strange.
Josh:46 lights.
Jorge:So it's 13 plus 33.
Jorge:I don't know why I didn't just do that.
Jorge:But yeah.
Jorge:46.
Noah:Hello.
Jorge:Cool.
Jorge:That's the damage.
Josh:OK.
Jorge:And OK.
Tanner:Thank you.
Jorge:I'm assuming vampiric ensangrenation is manipulate, right?
Josh:Oh, shit.
Josh:Sorry.
Jorge:What?
Josh:I realize why it didn't apply.
Josh:You didn't have to roll that with disadvantage.
Josh:Order of Misfortune applies to living enemies.
Jorge:Oh.
Mike:That's...
Josh:That's so stupid.
Jorge:51 didn't crit, though, right?
Josh:No.
Jorge:Yeah, so it doesn't really matter.
Josh:It doesn't matter, but it is good to know in the future.
Jorge:Yeah.
Jorge:Yeah, yeah.
Noah:Thank you.
Jorge:And then I'll take a second up there.
Josh:Hits.
Josh:You get so many different colored dice.
Jorge:44.
Jorge:32.
Jorge:That's damage plus 14.
Josh:Absolutely.
Jorge:And that's my turn.
Josh:All right.
Josh:I mean, I didn't have one, too.
Noah:Thank you.
Josh:So we'll just add one of those.
Josh:OK.
Jorge:I don't have the cut to healing, right?
Josh:No.
Jorge:OK.
Josh:Also, it wouldn't apply here, because he's not healing from a regeneration effect.
Jorge:OK.
Tanner:Thank you.
Jorge:So since it doesn't apply here, can I formally change it from the cantrip to that thing, even though it doesn't help me for this fight?
Josh:Sure.
Jorge:OK.
Josh:Yeah.
Jorge:Sounds good.
Jorge:All right.
Josh:Anybody frightened?
Jorge:Get these mites in.
Josh:Nobody's frightened.
Josh:No, so it's not sterling.
Jorge:Yeah, I couldn't frighten him.
Noah:No, we really are.
Jorge:He's too cool.
Jorge:We're fighting Harrison Ford.
Noah:Cool, Harrison Ford.
Noah:Top of my turn.
Noah:Fifth level.
Noah:It's the wand of overflowing life.
Noah:It goes off again and casts the spell with a range of touch.
Josh:Yeah.
Noah:That's why I got that.
Noah:It was a twist on me.
Noah:Ooh, 24 points.
Noah:We're working our way back up there.
Jorge:Oh, I didn't add my healing.
Jorge:I'll add that now.
Noah:Second action.
Noah:I need to set this up.
Noah:Wait.
Noah:Hang on.
Josh:I'm hanging.
Noah:Yeah.
Noah:I really need to set this up.
Tanner:Thank you.
Noah:Josh, what is the range on this gun?
Josh:I think it's 120 feet.
Noah:Okay, great.
Noah:Okay, I need to set this up.
Noah:So I'm going to use a focus point to quicken myself.
Noah:So I can do that with mind that dirt stuff.
Josh:Okay.
Noah:Quickened.
Noah:I'm going to move out of this aura.
Noah:Yeah, so I'm going to go right.
Noah:Yep.
Noah:I'm going to use... Divex, I need you.
Noah:I'm going to use Friend Fetch.
Josh:I need your bless.
Noah:And if Divex is willing, I'm just going to yank him towards me.
Mike:Sure.
Noah:Because I need the plus one from that Guidance to set this up.
Mike:Whatever.
Mike:Sure.
Noah:I need that Bless.
Josh:Come here.
Noah:I know that's two actions.
Tanner:you
Noah:I'm trying to... I don't want to use it quite just yet.
Josh:It's gonna.
Noah:Who's coming?
Noah:Uh...
Jorge:Are you going to do it or are you going to wait for another section?
Noah:I feel like it's metagamey to wait until next week to do it.
Noah:So I'm going to cast Sure Strike.
Josh:Okay.
Noah:And I'm going to try and shoot him with the gun.
Jorge:Oh, I also had a sure psych on him.
Noah:Is Bless a status or is it a... Okay.
Jorge:Like, shit, eh, stupid me.
Josh:All right, you did have advantage from the dive access thing.
Mike:I think that was only valid for last turn.
Jorge:Yeah, that's what I meant.
Josh:Status.
Noah:Yeah, that's fine.
Noah:Okay.
Noah:Yeah, I'm gonna shoot him with the gun.
Noah:And I will do it twice.
Noah:Once I have SureStrike.
Noah:That's a 47 to hit.
Josh:The DC, by the way, is 42 for Divinity Leech.
Josh:Just letting you know.
Josh:47 hits.
Josh:OK.
Jorge:That's going to really suck for his healing right now.
Jorge:Fucking bitch.
Mike:Thank you.
Noah:That's a 40, right?
Noah:That's a fail.
Josh:Yeah.
Noah:So I... So I invisible pull out this gun and I broadcast this whole thing through my eyes to the broker just so he can watch this.
Josh:He actually has a plus one to all saves versus magic, which this is, but a 41 still isn't enough.
Josh:Just barely.
Josh:Yeah, sure.
Jorge:It's like the Bin Laden raid.
Noah:I will just link this up to the broker.
Noah:It is.
Noah:It's like, this is a first-person shooter.
Noah:I will line it up.
Noah:You just see my invisible hand.
Noah:Duck next.
Noah:Flies through the air.
Noah:I get the bless and just line up the shot right towards him.
Josh:Absolutely.
Noah:Absolutely.
Jorge:Fucking brokers Obama and you're a Navy SEAL.
Josh:Absolutely.
Jorge:He'll portray this compound behind enemy lines.
Jorge:Going through the place shooting people as they watch.
Josh:He is fatigued.
Noah:That's everything I got.
Josh:And you have severely hampered his use of divine abilities, which is a lot of his toolset.
Noah:That was my turn.
Josh:Okay.
Josh:Divex, camp us off, and then we'll start next session at the top of his turn.
Josh:You heal, first of all.
Mike:Uh, let's see.
Mike:Oh, yes, I had this.
Mike:Um... Oh, yeah.
Noah:Weird.
Mike:Uh, and then I'm gonna walk... Uh, I don't want to get between Don and... His... Apparently the bane of his existence.
Mike:Um, we're going to...
Mike:The grimoire is going to have its second thing activated for weird.
Mike:This vision is going to be of several zealots of the deep in yellow weird fabric just running at him, slicing.
Jorge:Are you just running at him, slicing?
Mike:So he's got to make a will save.
Josh:he will make a will save you got a 45 a 45 is a success so he's frightened one and
Jorge:I guess that's an adjective.
Mike:They're not doing nothing.
Jorge:Running at him, slicing.
Jorge:You're doing a perfect Adventure Time villain right now.
Mike:You got a 45?
Mike:Let's see.
Mike:How do I make this re-roll ones?
Josh:Just roll damage and then we'll reroll the ones.
Mike:That's two we gotta re-roll?
Josh:Yeah, just... 69.
Jorge:Weird.
Jorge:Oh, those are good rerolls.
Mike:Oh, it's 62.
Mike:It's 69 points.
Mike:73.
Jorge:Nope, plus four.
Noah:Oh, no.
Josh:Absolutely.
Josh:Correct.
Jorge:Plus four status.
Josh:73.
Josh:You will also note, uh, whatever resistance he had to these effects is gone now.
Mike:Oh.
Tanner:Whoa.
Josh:He is bloodied.
Josh:I'm gonna need will saves.
Tanner:Oh, no.
Josh:Oh wait, no, is it will save?
Josh:No, I'm gonna need fort saves.
Josh:Concentrate death, divine manipulate.
Jorge:Even?
Jorge:But it says divine.
Josh:Shit, it's divine!
Josh:You are absolutely right.
Noah:Wow.
Josh:He has to make a will save.
Josh:Well, one second.
Josh:Let's just do this first.
Josh:Don, you heal 22.
Josh:That was atrocious.
Jorge:40.
Josh:38 is a failure.
Josh:He did not succeed.
Tanner:I don't think you do.
Josh:So the spell is lost and he's stunned.
Noah:Thank you.
Jorge:Does he also take damage?
Josh:No.
Mike:No.
Jorge:Oh, I thought so.
Jorge:He takes damage.
Josh:No.
Josh:So, but you guys don't need to roll, because it just doesn't happen.
Jorge:Sorry.
Jorge:Yeah.
Josh:Okay.
Josh:That's the end of your turn, yeah?
Mike:Yeah.
Josh:We will pick this up next time.
Jorge:The broker right now is experiencing just real shock.
Jorge:He's like, I didn't think those fucking...
Jorge:Bimbos with sticks had a shot.
Josh:I don't think the broker would call you that.
Noah:That was looking bad for a minute there.
Josh:I don't think he'd care about your things.
Tanner:I always forget that, like, the deadly crit thing makes you roll bigger dice than normal.
Josh:Yeah.
Tanner:So he did 100 damage to me first turn, and I was like, well, it's over.
Tanner:And then he hit Divex with an attack and did, like, 27.
Josh:Yeah.
Josh:He, um...
Tanner:And I was like, we're back.
Josh:He rolls an additional 3d10 dice on a crit.
Jorge:Depends.
Mike:Ugh.
Noah:Wait.
Tanner:Is that what deadly does?
Tanner:It just adds dice?
Josh:It depends on the deadly.
Josh:It's deadly and then a modifier on it.
Tanner:Oh, okay.
Jorge:Yeah.
Josh:This particular deadly gives you an additional 3d10.
Jorge:And there's also Fatal, which will then increase the normal damage dice.
Josh:Right.
Josh:Fatal will bump it up from a d8 to a d12.
Josh:He is already doing d10s.
Josh:Deadly just adds more d10s on a crit.
Jorge:Yeah.
Tanner:Okay, okay.
Tanner:I was getting fatal confused, I guess, with Deadly.
Josh:Yeah, no, no, no.
Tanner:Yeah.
Josh:Fatal increases the amount that you, like, the die that you roll, but I don't believe it adds any other dice.
Noah:Wait, now that she's dead, what was the slip seers thing?
Noah:Because we worked very fast.
Josh:So, first of all, so the Slipsier was not a vampire.
Jorge:No.
Josh:She was a CR 21 Sovereign Dragon.
Jorge:Only...
Tanner:It didn't really look like a dragon.
Josh:She has the heart of a dragon.
Josh:Um, you guys have been through the area with the dragon heart.
Mike:Oh.
Josh:You've, you've experienced all that kind of stuff.
Mike:I had words of you to say.
Mike:Oh, you mean literally?
Josh:Um, yeah, no, no, she, she literally has an ancient sovereign dragon heart.
Mike:Never mind.
Josh:Um, so she had a bunch of stuff related to that, that she just straight up didn't really get to do because you guys no food and burned her down in like a turn and a half.
Noah:Thank you.
Josh:Which I think was probably the correct thing to do in this situation.
Jorge:Yeah.
Josh:But still, she has, like, three spells of each rank that she could have casted, just didn't get the chance to.
Josh:Because somebody has built a hard counter to spellcasters.
Josh:So... That's fine.
Jorge:Yeah.
Jorge:This... I love Thelma Church so much.
Jorge:Honestly...
Jorge:If worst case, if one of you guys... This isn't even worst case.
Jorge:If one of you guys were like, Jorge, I really want to be a cleric or a healer, and I want to be the only one, then I'll go, I'm going to play a Thaumaturge again!
Josh:Yeah, just same character again.
Jorge:Run it back!
Jorge:I don't even know if I'd change anything.
Noah:just led me forward.
Jorge:I would just be like, alright, different characters save deaths.
Josh:It's just, it's crazy.
Jorge:Yeah.
Jorge:I think they're less strong lower levels.
Tanner:I'm sure you could build a busted cleric.
Josh:Yeah, I mean, you're at level 17, so you have... I really think the worst bit is that you get two opportunity attacks, and if they hit instead of crit, you just cancel the effect entirely.
Jorge:Yeah.
Jorge:Yeah.
Jorge:And what's also funny is in a normal attack, if I also miss.
Jorge:Oh, I wasn't even doing that.
Jorge:But yeah, if I normal miss, I also still do damage.
Jorge:I always forget that one.
Josh:Correct.
Josh:Yeah, done.
Noah:Don't worry, Jorge.
Noah:I'm sure whatever cleric you come up with will be the most busted cleric of all time.
Jorge:Yeah, so we'll see.
Jorge:We'll see.
Jorge:crazy.
Jorge:I was looking through the Divine Spell list, and I was like, we don't... I didn't recognize any of them from us, but I recognize Josh really likes enemies from the Divine Spell list.
Josh:Yeah, you guys... Nobody here has Divine Spells.
Jorge:Yeah.
Josh:So... Yeah.
Jorge:I mean, for next campaign, when I was looking through that.
Tanner:Theoretically, my death ward might be divine, but it's pretty niche.
Jorge:Yeah.
Josh:Oh!
Jorge:I have charm.
Jorge:I have a divine charm, but I don't use it.
Jorge:Oh, and I have divine heal and harm, but I don't.
Noah:No, I think she says champion.
Mike:It's a glimpse of redemption divine.
Josh:Lips of Redemption I don't think is a spell.
Mike:Oh.
Noah:Yeah, it's just a reaction.
Mike:Fair enough.
Noah:I am technically holy.
Josh:And Deathward is divine, but it's also occult and primal.
Josh:So... Sure, it's just not like a divine list-specific thing.
Tanner:I cast Deathward as a divine innate spell.
Tanner:Yeah, yeah.
Jorge:Yeah.
Jorge:It would be fun, though, to build a flail mace asshole.
Josh:Lickmace?
Jorge:Yeah, flick mace asshole.
Jorge:You don't get to stand up.
Jorge:You don't get to cast.
Jorge:You don't get to move.
Noah:That would be rough.
Jorge:Oh, shit.
Jorge:A thaumaturge with a flick mace is so mean.
Josh:I mean, you'd have to be a gnome.
Jorge:Yeah.
Jorge:But yeah.
Josh:I don't know if you'd want to be a gnome.
Jorge:Oh, why did I just be a gnome for this to work?
Tanner:There's feats for that.
Josh:Because the gnome flick mace is an advanced weapon for gnomes.
Jorge:There is.
Tanner:Come on.
Josh:There is.
Jorge:Adopted Harrison.
Josh:You could take that ancestry-like adopted thing, yeah.
Josh:But...
Jorge:As we know, it gives you the build of them too.
Tanner:You're an incredibly small human.
Noah:Or a very tall gnome.
Jorge:Yeah.
Josh:It's a 1d6 one-handed weapon.
Noah:You're like Buddy the Elf.
Jorge:I was raised by gnomes.
Jorge:Why?
Jorge:Just for this flick base.
Jorge:Is it one handed or two?
Jorge:Oh my god.
Noah:That's one answer.
Jorge:Yes.
Josh:Also, Knocking Prone is the crit specialization.
Noah:Or reduce the damage.
Josh:It's not just on every hit.
Jorge:I'd hope so.
Tanner:My parents knew I'd be able to kill enemies if I knew how to use the flick mace, so they left me at a gnome village as a child.
Mike:That's it.
Noah:Well, you remember that joke that everyone figured out that it's so optimal to have everyone be using the gnome flick mace that there's just whole villages of gnomes devoted to raising fighters to use flick maces?
Josh:I see it too.
Josh:That could happen.
Tanner:Actually, that might be in Josh's new campaign guide.
Jorge:I read it.
Josh:Yeah.
Josh:If you haven't read it yet, you don't know.
Jorge:There wasn't in there.
Noah:I only had the first page of the new stuff, so I could still...
Jorge:The new stuff... Some of them, maybe I missed... I was skimming it.
Jorge:I was trying to read it fast before this.
Jorge:Maybe I missed it.
Jorge:But do some of the countries not specify what's the major religion?
Jorge:Because I know one specifically said there isn't a major one, but then other ones didn't mention it at all.
Jorge:So is it just interdisciplinary?
Josh:Correct.
Josh:There's this belt right down the middle of the continent that's huge on the host.
Josh:And Raelion used to be the big compelled one.
Josh:But it's not anymore for reasons.
Jorge:Yeah.
Josh:And to my knowledge, the only other one that really has any big religious digging into it is Austrene is big on the Watcher, because they have Belvedere.
Noah:I don't know.
Josh:But other than that, it's inter... No.
Jorge:Like no one's big with the judge or anything.
Josh:The Judge is present in Istria and Tormirai, but not the dominant religion anymore.
Jorge:And then also.
Jorge:What is the name of the country that begins with a B that got to successfully separate because of these?
Josh:Yeah.
Josh:Yeah, Brithwyn said, hey, we'd like to be an independent, autonomous area, and then somebody murdered, somebody assassinated the Prime Minister.
Jorge:And then final question.
Josh:And so they just took advantage of that to become a full-on different country.
Jorge:So the host is major in that place and then also Cal, what's the name of the, what's the name of the,
Josh:Tormeré?
Josh:It's Calaria, Brithwyn, and Tormeré, which is like the three middle countries.
Jorge:Calaria is the main one.
Noah:Hmm.
Josh:Clary is where the campaign will take place.
Jorge:Okay, so are people from Calaria outside of Calaria treated like Americans abroad?
Josh:Yes.
Jorge:Okay.
Jorge:Was it like when they thought we were... Did Europe ever like Americans?
Jorge:No, right?
Josh:No.
Jorge:Okay.
Josh:Maybe during World War II, but that is there.
Jorge:No, they were mad at us for being late, so I don't think they ever... Before that, they thought we were barbaric cowboys, so yeah.
Josh:So, no.
Noah:Yeehaw!
Josh:For what it's worth, there are people who aren't worshippers of the host in Calaria as well.
Josh:I do want to make that clear.
Josh:It's not 100% host or you're dead.
Jorge:Yeah.
Josh:It's just the government is the church.
Josh:So...
Jorge:Yeah.
Jorge:I was thinking of doing a host person, but it doesn't matter.
Jorge:That or the judge.
Jorge:It doesn't matter at all for campaign planning.
Jorge:For you guys, but... I just wanted to know if I get to be an annoying American.
Josh:does next week sound reasonable?
Noah:Have a good week.
Jorge:And it seemed like I could, because it specifically said, you're very proud of the fact, and you're like, what?
Jorge:Can't be proud.
Jorge:Alright, well, this was fun, guys.
Tanner:I think so.
Jorge:Yep.
Mike:Sounds good.
Tanner:Why not?
Josh:okay we will pick this up Monday next week adios
Jorge:Yeah.
Mike:Peace.