Mike:Oh.
Jorge:Yeah, I was so quiet that he just left.
Mike:Crazy.
Mike:Are you sure Jock didn't just fucking see that it was only one person that booed him?
Jorge:I don't know.
Jorge:He joined when I first joined, and then he left.
Jorge:I will be right back.
Jorge:I'm talking to Misha, not you.
Jorge:No, I'm still here.
Mike:Sure.
Mike:I mean, you can...
Mike:Christ.
Jorge:That'll allow it to sneeze.
Mike:It's a cough.
Jorge:I chatted with a company, a recruiter for a company called Inflection AI.
Mike:Mm hmm.
Jorge:They created Fi.
Jorge:Pretty cool.
Jorge:It's a startup that pays 300k base.
Mike:Okay.
Jorge:Problems.
Jorge:One.
Jorge:They want hybrid in the Bay Area.
Jorge:Two, they got Aqua hired, or Aqua bought by Microsoft.
Jorge:So Microsoft took 10 out of the 12 people, went to just Microsoft to go build LLMs.
Jorge:Now they're just rehiring, and they're different business plan.
Jorge:The new business plan is... Look how big he is.
Mike:Well, this is actually really funny because I recognized one of the founders.
Jorge:The new business plan is... The old one was more B2C.
Jorge:Now it's more B2B.
Jorge:I don't think I want to go to a...
Josh:Nope.
Jorge:pillaged place in California.
Mike:This guy just lives to sell companies to Microsoft?
Mike:That's so funny.
Jorge:Yeah.
Mike:That's also so annoying.
Jorge:And the other... Hey!
Jorge:I like the hair, Josh.
Jorge:Can I do something different?
Jorge:It doesn't... I'm not saying it's cut.
Noah:Looking good.
Jorge:But it looks different.
Josh:I did literally nothing compared to any other time.
Jorge:Is it wetter?
Jorge:It's different.
Josh:I mean, if you want to say that it's different, you're welcome to do so.
Josh:You would just be incorrect.
Josh:Okay.
Jorge:I'd be correct.
Mike:Well, see, the thing was, Josh, it does look different.
Mike:I will give Jorge that.
Mike:But he left so many options open with his wording that he almost couldn't be wrong unless you just told him it wasn't different.
Mike:Because he's like, hey, Josh, I like the hair.
Mike:And then he read to see if you were going to agree that it was cut.
Mike:He's like, I didn't say it's cut.
Mike:I don't think it's cut.
Josh:Yeah, I feel like I should be offended.
Mike:I just think you're doing something different.
Noah:It looks like you combed your hair today.
Jorge:No, the problem was I wanted to acknowledge the new hair structure, but I realized right after I said that, everyone's going to be like, he's calling a haircut.
Jorge:That's why I had to say, no, it's not a haircut.
Jorge:It just looks like you combed it to the side, which I normally don't notice.
Mike:I'm keeping score, by the way.
Jorge:Well, you guys are dissecting it, but that's what I meant.
Mike:No, I'm keeping score, by the way.
Josh:Do you think that I don't comb my hair normally?
Jorge:Well, not as you did.
Jorge:There's more in the middle here.
Noah:Usually it's like straight up in the back.
Jorge:Look, it goes a little, it's like a woo.
Tanner:Josh, usually you're really half-assing the hairdo, Josh.
Mike:You did something new.
Mike:Yeah.
Mike:Yeah, usually we hate it.
Tanner:That's kind of what they're saying.
Josh:How's this?
Mike:Usually we hate it, but today it's okay.
Josh:Okay, that's good.
Josh:It really, it's really no different.
Josh:But okay.
Jorge:What's also funny is at work, I'll acknowledge people's haircuts.
Jorge:But I don't say if they're good or bad.
Jorge:I'm just like, oh, you got a haircut.
Josh:You just...
Tanner:Is it because you generally don't like them?
Jorge:Because I don't want to acknowledge.
Jorge:I don't want them to be like, wow, he likes my hair.
Jorge:No.
Josh:Thanks for noticing.
Noah:Everyone at Google is getting terrible haircuts.
Mike:I didn't say that.
Mike:Don't put words in my mouth.
Tanner:Or... Oh.
Jorge:No, no, I just don't want any HR on me.
Noah:That's what I heard.
Jorge:Yeah, so I just acknowledge it.
Noah:That was a compliment.
Jorge:I'm like, oh, haircut.
Jorge:And they're like, cool.
Jorge:A lot of times they say thanks, but in my head I'm like, I didn't compliment it.
Mike:Yeah, you took care.
Mike:You took care in noticing.
Jorge:Yeah, yeah.
Tanner:Definitely.
Josh:Bye.
Josh:Bye.
Jorge:I'll just never forget the first team I was on.
Jorge:The manager had long blonde hair.
Jorge:And then on our Monday meeting, she just...
Jorge:buzzed her hair and dyed it purple and no one said anything because we've all been through HR training and at the end of the meeting she goes guys I'm kind of upset no one noticed my haircut and no one's like oh wow you did get yeah but it was legit eight people all did not acknowledge it until it was like oh wow oh my god how'd they miss that
Noah:wait now that you mention it your buzz haircut that's a different color of the rainbow looks different
Mike:Okay.
Josh:Oh, well, I just noticed.
Tanner:You got to be very careful.
Jorge:Yeah, yeah.
Noah:He's got to go.
Jorge:None of us are losing our job over that.
Jorge:So now I just go, haircut.
Tanner:You got to be careful with tone.
Tanner:You can't be like, your haircut looks great.
Jorge:Yeah.
Tanner:People are not going to like that.
Mike:That's crazy.
Jorge:I... Yeah, I actually... I actually had like a textbook HR case.
Noah:You got a haircut.
Noah:Flat.
Noah:No emotion.
Tanner:No tone.
Noah:Don't make eye contact.
Jorge:I was the victim over the last on-site.
Noah:Thank you.
Jorge:We did an off-site over in Boston, so that's where we were last week.
Jorge:Then I went to... With some of the kids my age, we decided to go to drinks.
Jorge:We were going to get drinks.
Jorge:And in the bus coming back from the event, I was sitting, chatting with some of them, and then this one girl was... She's Indian, and she's talking about how her...
Tanner:you
Jorge:Boyfriend, she's been in a relationship for 10 years.
Jorge:They've now been engaged the last three.
Jorge:And she slowly just seemed more and more thirsty.
Jorge:And then we got into the hotel room.
Jorge:And it was just me, her, and another dude.
Jorge:And then they were talking about, she's like, do I look Punjabi or some other things?
Jorge:And they were like, everyone else was Indian besides me.
Jorge:So they were talking about ethnicities.
Jorge:And then she turns to me, she's like, oh, where are you from?
Jorge:And I'm like, oh.
Jorge:dad's Cuban, my mom's Dominican.
Jorge:She's like, Dominicans are so hot.
Jorge:And then we just got really quiet.
Jorge:And I was like, this is legitimate.
Jorge:We have a training that talks about almost the exact same scenario.
Noah:Did everyone freeze?
Tanner:Wasn't there an episode of The Office kind of like this?
Noah:Did everyone freeze when you looked at the camera and you were like, what would you do in this situation?
Jorge:God.
Mike:Thank you.
Jorge:two of the other idiot guys just kept talking to her, but then one of me and this other dude just looked at each other.
Jorge:We were like, what?
Jorge:And then she really wanted, because I was the only one who went to school in Boston, she was trying to get me to pick a bar, and I was like, first of all, my friends and I, we didn't really go to bars.
Jorge:Second of all, any bars I did go to were just college bars.
Jorge:So like,
Jorge:I don't really have a suggestion.
Jorge:And then she's like, no, that'd be great.
Jorge:Let's go to a college bar.
Jorge:And I was like, COVID might have changed.
Jorge:I don't know.
Jorge:And I looked up one of them, Whitehorse.
Jorge:She's like, oh, it's closed.
Jorge:She's like, you don't know any other bars?
Jorge:And I'm like, I don't want to go to a college bar with my 25 to 30-year-old coworkers.
Noah:You didn't want to take him to tits?
Jorge:I didn't even want to mention the word tits.
Jorge:So that...
Noah:What do you mean?
Noah:That definitely wouldn't have been an HR violation.
Jorge:Yeah, yeah.
Jorge:There's a bar called Tits.
Jorge:I think it's actually Tavern in the Square, but everyone says that.
Jorge:Anyway, though, I just remember hearing that.
Jorge:And then we were walking out, and I was like, you know what?
Jorge:I'm going to stay home, guys.
Jorge:And then half the people didn't drink.
Jorge:So they're like, we should go get ice cream.
Jorge:And I was like, this is just not the vibe to show up at a college bar with half-sober people.
Jorge:Everyone besides me.
Jorge:straight from India working at Google and they were out there's just a crazy thirsty girl a bunch of dudes were just chill that just want ice cream I am not going to yeah
Noah:Dude, what a great vibe.
Josh:you
Noah:You guys all show up.
Noah:Everyone gets drunk.
Noah:You have a massive double scoop ice cream and a waffle cone.
Noah:You're having a great time.
Noah:Then you can just leave.
Noah:And you've got a waffle cone.
Jorge:Yeah, so Bailey ended up coming with me, which was nice, because then we just got a free hotel.
Jorge:So I just chilled with her.
Jorge:I was like, let's just... Her friend was over, and then we just got drinks at the hotel bar.
Jorge:And then the thirsty co-worker came by at the end while she was coming home, and then she's like, oh.
Jorge:I see you were hanging out with a friend, and she did a look, and I was like, what are you talking about?
Jorge:We're like...
Jorge:Weird girl.
Jorge:Weird girl.
Noah:as a weird but
Josh:So are you going to report her day chart?
Mike:Now that I think about it... Yeah, did you report her?
Jorge:Yeah.
Jorge:No.
Jorge:I can't do that.
Mike:Now that I think about it, I think I can name more ice cream places in Boston than bars.
Jorge:I definitely can't.
Jorge:When they mentioned ice cream, I was like, there's one year MIT, great fusion, Toscanini's, yeah.
Jorge:There's Amora.
Mike:There's the Eataly.
Jorge:There's JP Licks.
Mike:There's the Ben and Jerry's fucking place.
Jorge:There's...
Josh:Emac and Polio's, they have good hot chocolate.
Jorge:yeah yeah yeah so i was just like yeah this is just not not you know
Noah:There's the cold story.
Mike:Near the Ben and Jerry's, there's another gelato place.
Noah:Yeah.
Mike:That's so fucked up.
Mike:I've only eaten at them once, except for fucking J.P.
Noah:Tanner's sitting here like, you fucking nerds.
Mike:Licks and the gelato place at Eataly.
Tanner:We perhaps did not have your stereotypical college experience.
Josh:Speak for yourself.
Mike:I think it depends.
Noah:Josh lived at tits.
Tanner:That's true.
Josh:I was out clubbing every day.
Tanner:Josh was out there.
Josh:No, during the day.
Tanner:Yeah.
Noah:Not every night.
Jorge:There's two stereotypical college experiences.
Noah:Every day.
Josh:There were less people.
Mike:Yeah.
Josh:I preferred it that way.
Josh:It was just me and the janitor.
Tanner:Oh, yeah, hanging out at the BU bar.
Josh:Yeah.
Mike:I think we had pretty close to stereotypical for engineering type students.
Tanner:That's fair.
Noah:Yeah.
Josh:That isn't a stereotypical college experience, though.
Tanner:Right, there's a distinction there.
Mike:Well, yeah, I guess the stereotypical college experience is whatever the fuck Questrom does.
Jorge:The one where you're trying to peak in college and the one where you're trying to peak... I'm kidding, I'm kidding.
Noah:Today's session is sponsored by people who peaked in college.
Mike:Well, you have the people that make more money by knowing more people, and then you have the people that make more money by slamming their head against the wall until they learn something hard.
Mike:Like, I have two friends I know that went through NYU's MBA.
Mike:One friend who's currently in it.
Mike:And he's just like, the class is a joke.
Mike:I have 40 networking events a week.
Mike:And I'm like, that sounds like an MBA in New York City.
Jorge:Well, I considered slash whatever an MBA and I was talking to my dad about it.
Jorge:And he's like trying to convince me about like, you know, like I know there's always these top schools too, but like maybe there's going to be like the best MBA programs and like some small school in like Indiana or something like that.
Jorge:And I was like, dad, no, because MBA is about prestige and networking.
Jorge:I don't give a fuck about learning any of that.
Jorge:I don't give a flying fuck.
Mike:There is no UT Austin of MBA programs.
Jorge:I don't want a weekend one because that defeats the purpose of knowing people.
Jorge:If I do one, I want to go to the, they call them the T7, like the top seven schools, and I want to go there.
Jorge:Or I don't want to do one.
Jorge:Yeah, yeah.
Jorge:You know, if my dad owned the company he worked at,
Jorge:I would consider trying to find the best business graduate thing to learn it.
Noah:Okay.
Jorge:But that's because I don't need to get... I just want to be so... Every time I talk to an MBA graduate... Let me rephrase this.
Jorge:Every time I talk to a VC who's a successful VC, and I mention, oh, maybe I should get an MBA to get into VC, they always go, you don't need an MBA to get into venture.
Jorge:Then I go, okay.
Jorge:do you have one?
Jorge:And they're like, oh yeah, I have an MBA from Harvard.
Jorge:And it's like, alright.
Mike:But it didn't help me.
Jorge:Every single one of you.
Jorge:And then you hear them talk about their fucking lives and it's like, oh, you know, my buddy.
Jorge:got a got a mansion in ohio you know in hawaii so we just gotta visit him you know because apparently if not enough people visit him his wife won't let him uh they'll make him sell it so we gotta go visit him and then we're gonna go visit my other buddy's uh villa in france and then there's like oh wow your life sucks all your rich friends who you all hang out with
Mike:Every person that they know, do they have an MBA?
Mike:Oh yeah, I met them at... Fuck, maybe you're right.
Jorge:Oh.
Mike:There was finally some acknowledgement from someone above me that the guy that they hired isn't doing jack shit.
Noah:Oh, it happened?
Noah:The guy who took three months off the second he walked in the door?
Mike:Yeah, there was finally acknowledgement.
Mike:And I said nearly the same phrase two weeks into this guy working.
Mike:Because I was getting suspicious.
Mike:And I was like, I mentioned one trusted co-worker.
Mike:I was like, so he's no longer working on this project?
Mike:I thought that was a priority for us to get done.
Mike:He's like, no, I think he's working on this other thing.
Mike:And I'm like, huh.
Mike:Okay.
Mike:I mean, it just sounds like more meetings and less actual getting integrated and doing stuff inside of our system.
Mike:It sounds like he's not going to be learning our system nearly as quickly, but also being like, this guy's not doing jack fucking shit and just ducked a project to get into a bunch of meetings.
Mike:The same co-worker today told me, he's like, because I keep getting nagged like, oh, you can't be working on this because what if we need this random component in fucking a month?
Mike:And I'm like, okay, I'll do it in a month.
Mike:This is an easy component.
Mike:So I keep getting nagged about it.
Mike:So I mentioned it today, and he's just like, yeah, not really sure.
Mike:I mean, whatever he's supposed to be working on, whatever he's supposed to be getting done, it seems like he's much more of a fan of being in meetings than actually getting anything done.
Mike:And I'm like, yeah.
Mike:Yeah, he told me I proposed an architecture for his project.
Mike:And he told me, no, that'll take too long.
Mike:I want to get something out in two weeks.
Mike:That was mid-August.
Mike:We still don't even have v.1.
Mike:He doesn't even auto-write unit tests inside of our fucking code base.
Mike:That was good today to have someone above me be like, hey, this guy hasn't done anything.
Jorge:That coworker should have gotten an MBA.
Mike:Actually, he did go to Harvard Business School.
Noah:Oh.
Mike:Yeah, he got a Certificate of Excellence from them.
Mike:suspiciously on his resume and absent from his LinkedIn.
Tanner:you
Mike:It's weird.
Mike:You pay close to $40,000 for a certificate from Harvard Business School.
Mike:You don't put it on your LinkedIn.
Jorge:Maybe he forgot.
Mike:He could have forgot.
Mike:He could have attended 20 hours of classes to get his certificate and shelled out five figures.
Mike:Oops, it's not on my LinkedIn.
Jorge:you could have taken it failed it and then didn't want to put that so then he just puts the uh
Mike:Or he wants Harvard somewhere on his resume that you can't actually confirm or deny, so it passes some parsers.
Josh:Or maybe he doesn't care about his LinkedIn.
Tanner:Oh.
Josh:But then why wouldn't he put that on his LinkedIn as well?
Mike:Because he only wants the resume to pass.
Mike:Also, I think you can probably link it or verify if it's on the LinkedIn.
Mike:Resumes aren't circulated nearly as widely or as excessively.
Josh:I'll think about it.
Mike:Food for thought.
Josh:Done.
Mike:Do it.
Jorge:Cool.
Mike:Okay.
Josh:Do we want to play some Pathfinder?
Noah:Let's find these paths, guys.
Josh:All right, so we actually have two recaps available up for grabs today, each worth a hero point.
Jorge:I'll take the one about our session.
Josh:Okay, and then Noah wants the other one?
Noah:Yeah, I'll take it.
Josh:Let's do Noah's first, then.
Noah:Last time, we returned to the setting of Færrin, home of a legendary party that definitely happened.
Noah:We were...
Noah:Josh, do you remember that party in the guy's manor that we all snuck into?
Josh:Yes, of course.
Josh:How could I forget?
Josh:That absolutely real party, that definitely happened.
Josh:I'm sorry.
Noah:We were agents of the Actinium Convox, which was one of the Convoxes in Calaria.
Noah:They were at War with the country across the border, whose name I'm blanking on.
Noah:We didn't like them because they had more resources.
Josh:Great reading.
Jorge:Oh, no.
Noah:Uh, so we, a highly skilled Black Ops team of three, uh, parachuted in.
Noah:Our goal was to drop a bomb, the bomb to end all bombs, and they were like, we'll definitely, we're gonna give you this little device, you place it, and then when you hit the button, it'll blip the bomb in, and you'll blip out.
Noah:Don't worry.
Noah:Definitely gonna happen.
Noah:So, we parachuted in.
Noah:Black Ops.
Noah:Stealth.
Noah:We snuck into the city through a waterway.
Noah:Black Ops.
Noah:Stealth.
Noah:We met Loose again.
Noah:Still playing instruments.
Noah:Also on a boat.
Noah:We only meet this guy on boats.
Noah:We crawled through the sewers.
Noah:Black Ops.
Noah:Stealth.
Noah:We met, we heard about the Zorbo?
Josh:Oh, shoot.
Mike:The Zorbon, I think.
Josh:I wrote it down.
Noah:Zorbon.
Josh:Zorbon.
Josh:Zorbon.
Josh:You can't forget about Zorbon.
Noah:We heard about Zorbon.
Noah:By the way, Jorge, this city was run by like a heart, you know, like the hearts we run into.
Noah:And the heart's name was the Bones Have Eyes.
Noah:So just terrifying.
Josh:You guys had a friendly heart working with you, named Meatfucker.
Noah:The Bones Have Eyes.
Josh:It's fine.
Mike:Yep.
Noah:We snuck our way in to the Bones Have Eyes hearts domain.
Noah:Dominion?
Noah:Realm?
Noah:There was a word for it that I cannot remember.
Noah:Bane.
Josh:and so on
Noah:We snuck our way in, executed a perfectly planned distraction, which ended up with me as a dinosaur just tanking hits while... which I was way too far away from everyone, so it took like five rounds for Tanner to get over to me.
Noah:Mike blipped over...
Noah:blipped the bomb in it was like enter this code we were like there's no way we're gonna enter that code and nothing's gonna happen uh then it started to count down Tanner blipped over entered the code we did get blipped out and then it destroyed the entire country so there's like there is no country there
Mike:Yeah, like the consequence of that one shot was if a country was going to exist in that setting.
Tanner:Like the whole country.
Josh:Okay.
Noah:So when we get to that setting, that country doesn't exist.
Mike:And not on some butterfly effect shit, like...
Mike:We set off the bomb that blew up the entire country.
Mike:Not like we snuck a little man in who ended up convincing someone to try to... No, no, no.
Mike:By the end of the setting, the country did not exist.
Mike:It just... Yeah.
Jorge:It was like Mephi's bomb.
Noah:Yeah.
Josh:It was called the Midnight Sun.
Mike:Yeah.
Josh:That was the name of the bomb.
Noah:Different Marvel's Midnight Suns.
Jorge:Oh.
Josh:Yes.
Josh:I didn't know that was a thing.
Noah:I think it was a game that they came out with and was kind of good, but then they put no support in and then vanished.
Josh:Well, I will have to send a letter to Marvel to apologize for stealing that name then.
Noah:I think you're going to sue them for stealing your name.
Jorge:I wonder.
Josh:I mean, it's better than stealing something from Wizards of the Coast, because then I'd have the Pinkertons knocking down my door.
Josh:Could have been worse.
Noah:True.
Noah:Yeah.
Noah:We did a full pullout and zoomed out very far.
Noah:Now there's no country there.
Mike:Oh.
Josh:But there is a country-wide crevasse in the ground called The Scar, so that'll be fun.
Tanner:It's already got a name
Jorge:I'm sure it's very safe, the scar.
Noah:Yeah.
Josh:It's been a week.
Jorge:There isn't any remnants of anything left behind.
Jorge:It's very good.
Josh:Yeah, I'm sure it's fine.
Noah:Yeah.
Noah:and three decorated War heroes.
Mike:Yeah.
Josh:True.
Josh:You all got promotions.
Mike:including crindle did crindle actually have any crazy consequences or but deacon simon a chess piece why do we have bishops
Josh:I mean... Oh, no.
Josh:Crindle got court-martialed because he didn't put in the code to execute the bomb.
Tanner:Thank you.
Josh:But the other two are absolutely being upgraded from deacons to bishops, so congrats.
Josh:They're not based on chess pieces.
Noah:Like you don't know the all-important deacon?
Josh:Because it's based on a church.
Josh:It's not based on chess.
Mike:You think the church wasn't based on chess?
Josh:There isn't a king.
Josh:Like, flat out.
Mike:Yeah, but I mean, they borrowed bishops.
Jorge:What is their pope?
Mike:They're the most religious pieces.
Josh:There is a pope.
Josh:But there's also a prime minister.
Josh:They run the country together.
Jorge:Oh, yeah.
Jorge:We could have stopped one of the assassinations of that.
Josh:Yeah, the current Prime Minister... Like, the Prime Minister that existed that gave the order for you guys to blow up the bomb was the one who replaced the other one that got smushed in the assassination plan.
Jorge:Oh.
Noah:In the worst timeline.
Jorge:So perhaps the other one was nicer.
Josh:We'll never know.
Mike:Josh is going to take us down the worst route because we didn't do that initial one.
Mike:Every time we enter, it's just like, now we want you to... And anything we do is the worst outcome.
Mike:We just are progressively destroying the planet, and we have to start some Sticks and Stones post-World War III campaign where there's no fucking technology.
Josh:It could happen.
Mike:No, no, I mean, you guys didn't save that woman.
Mike:Now you have to blow up a continent, and then the next one is to blow up the center of the planet and shard it into a bunch of space debris, and then the campaign starts on the space debris.
Josh:You never know.
Josh:Listen, there will be a few more one-shots between now and when we actually start playing in that setting.
Josh:You guys have the chance to make the world worse.
Josh:We'll see what happens.
Mike:I'm going to come up with my character's name and just give him a bunch of stuff.
Tanner:What does that mean?
Josh:I don't know.
Jorge:No, you gotta come with the new campaign's character and then make all other characters being like, yeah, but secretly, he also worships this unborn child that goes by the name Divexito.
Noah:It's the worst character.
Jorge:And if Divexito is ever born, and he is, you know what, yes, and he says this magical phrase, then I will give him everything I've earned.
Noah:It's the worst character that's ever been sent.
Josh:I vexed Cito.
Noah:Divexito.
Josh:Terrible.
Mike:I have to get all my bad names out on one-shot characters.
Mike:I'm just going to do a tongue twister.
Mike:Whatever tongue twister I can create myself is going to be my character's name, my next one-shot's name.
Tanner:This one was pretty bad.
Jorge:What's your name?
Jorge:Red leather, yellow leather.
Mike:This one is Krindle Vilksnake, which is not easy.
Josh:No.
Josh:Like, crindle is up to your normal par, I think, but vilksnake is just the incorrect amount of uncomfortable, I think.
Noah:I feel like usually it's one syllable.
Mike:risk risk perfect trunt
Josh:So, congrats.
Noah:Usually it's one syllable and it's just very hard.
Noah:Front.
Josh:Yeah.
Josh:It has to start with a T or a G or a C. It has to be one-ish syllable.
Josh:And that's it.
Josh:I think those are the only requirements for your first name.
Josh:Trisk.
Josh:Trunt.
Josh:Was Grindle one of them?
Mike:Crindle.
Mike:Crindle was the last guy.
Josh:Grindle.
Josh:Yeah, no, I thought you had another one that was just the same name but with a G. I might be mistaken.
Mike:It might have been.
Mike:I was tired when I made that name, I'm going to be honest.
Josh:Wait, you're saying Vilksnake happens when you're tired?
Tanner:Ah, jeez.
Noah:Yeah.
Josh:Okay, does anybody... Oh, wait, no, sorry.
Josh:Jorge already volunteered.
Josh:You get to hear a point.
Josh:Jorge, your turn.
Jorge:Yeah, just to tee me off correctly, did that session start with us realizing there's a bug on the back?
Jorge:Or was that entering the Feywild?
Josh:No, that was the session previous.
Jorge:So it was entering the Feywild.
Josh:No.
Jorge:After the fight, we then decided to kill Rector pretty much immediately.
Josh:Right.
Jorge:Yes, so we just finished a fight with the bug and his other bug-ish friends.
Mike:Hello.
Jorge:Lev came out with a very
Tanner:Thank you.
Jorge:dirty-looking tent that everyone said, wow, that's a really dirty-looking tent.
Jorge:There's no way it's going to be able to fit 10 people and also have food inside of there.
Jorge:And everyone's just trash-talking it, right?
Jorge:Tanner knows.
Jorge:Lev finished assembling it.
Jorge:Turns out it was magical, and it did all of those things.
Jorge:We then chatted with Rector Ashmont.
Jorge:We were like, oh, yeah, totally.
Jorge:We're totally...
Jorge:You're totally a cool guy that we can trust.
Jorge:We're so happy we did all of this to make sure you're a cool guy that we can trust third time's the charm.
Jorge:And then he just started saying a bunch of really uncool things really quickly.
Jorge:Like, one, he doesn't really care about us.
Jorge:Two, that's really the most important one.
Noah:That was the big one.
Jorge:Let's be honest.
Jorge:That was the big one, him being rude to us.
Josh:Yeah, he was rude.
Jorge:And... Yeah.
Josh:He didn't say he didn't care about you, to clarify.
Josh:I mean, this might be you twisting it even further because you did not like the guy.
Jorge:Eh.
Josh:True.
Jorge:Yeah.
Jorge:Lev didn't like him for other reasons.
Jorge:Particularly, he didn't know who Lev was.
Jorge:But anyway, then the other people finally started hating him.
Jorge:So then we blitz attacked him.
Jorge:He got one really good hit in and then he died.
Jorge:We then decided this was great.
Jorge:He's dead.
Jorge:His house is destroyed.
Jorge:Hopefully he's gone.
Jorge:He might not be.
Jorge:Wizards are weird.
Jorge:We sleep then.
Jorge:We travel back.
Jorge:We go talk with the broker and folks.
Jorge:We then decide we're going to teleport over to where Beast was.
Jorge:So Lev could get strapped up into Beast's machine.
Jorge:Chat with Marzo.
Jorge:He's doing great.
Jorge:Dragon's doing even better.
Jorge:They then ask the playwright, like, hey, is that weird guy dead?
Jorge:And the playwright's like, yep, he's in the lighthouse.
Jorge:He's dead.
Jorge:So we're hopefully that he's fully dead.
Jorge:He's not coming back.
Jorge:Then we decide we're going to go
Jorge:to the Leviathan.
Jorge:We went to the Leviathan.
Noah:You can do more things.
Jorge:We played some weird games.
Jorge:Lev got stamped.
Jorge:They know he's a vampire.
Jorge:They're okay with it.
Jorge:They keep going in.
Jorge:They decide they're going to rob the Council of Elders for really valid reasons.
Jorge:We get there.
Jorge:We're like, let's just speedrun this.
Jorge:And then right when we're about to do it, we're like...
Jorge:Maybe we should prep a little bit more.
Jorge:So we decided instead of just pulling the trigger, we're going to talk to the elders first, see what we can figure out, and then go back to our original plan of coming in from the top, bombing it, teleporting a mile away, taking bikes to our escape.
Josh:Yeah, okay, I'll accept it.
Jorge:Yes.
Jorge:Thank you.
Josh:Alrighty, you get a hero point as well.
Josh:Yes, Noah.
Noah:Oh, no, that was me.
Josh:Oh, I thought you were raising your hand.
Josh:Okay, never mind.
Noah:Nope.
Josh:Then, yeah, so we will begin this session.
Josh:Sorry, I have the music too loud in my head.
Josh:And also in the Discord column.
Josh:We will begin this session by... So the next step in your shuffling of the plans is you wanted to go have an audience with the elders?
Jorge:Yeah.
Mike:Well, an audience, or are we just going to bump into them in there and just say, like, hey, what's up?
Josh:Okay, so all four of you are attending?
Jorge:Yeah, walk out.
Josh:Sure, an informal audience.
Josh:You were just going to go in and try and start up a conversation.
Mike:Yeah.
Tanner:Yeah, what are we going to talk about next?
Jorge:I don't know what you guys want to talk about.
Noah:you
Mike:Tell them how impressive the structure is and maybe ask a bit about it.
Jorge:All right, that'll do.
Mike:Is that going to be too suspicious if we're like, wow, this place is like Fort Knox in here.
Mike:It's crazy.
Jorge:I'm very discreet.
Mike:Okay.
Jorge:Just you guys shouldn't talk.
Noah:No, we recently discovered this new thing where if we all imitate and follow you, the leader, we actually get better as a thing, as a group, as an expert.
Jorge:I can talk.
Noah:You as the expert.
Noah:It's called follow the expert.
Jorge:I thought that was only for exploration.
Noah:Is that only for exploration?
Josh:all of the experts choose an ally attempting a recurring skill check while exploring such as climbing or performing a different exploration tactic that requires a skill check like avoiding notice um yeah yeah well like the thing is is that aid is for single checks anytime
Noah:I thought you could do that.
Noah:Never mind.
Jorge:The only reason I said that is because I have tried this twice in this campaign.
Noah:Never mind.
Noah:It doesn't work.
Jorge:Yeah.
Josh:Follow the expert is a better bonus, but it's only when you're doing an extended activity like sneaking through a room or traveling through the forest or blah, blah, blah, blah, blah, blah.
Jorge:Yeah.
Noah:What if one of the filibusters during this conversation and it just goes on for like three days?
Jorge:So how about this?
Jorge:You guys just say whatever you want to be said in appear.
Jorge:And I will do the talking.
Jorge:That way you guys can participate in the conversation, kind of.
Jorge:But I'll do the actual talking.
Josh:I think... I think... Because that's less fun than having you guys talk.
Jorge:Please don't open your mouths.
Jorge:You guys make me really nervous every time you start talking.
Noah:you
Josh:I think what I'll do is I will be gracious and if a role is required, we can have the group... We'll have two people from the group each able to roll, so long as you're all participating in the conversation.
Jorge:Cool.
Jorge:All right, let's go.
Josh:Assuming you're proficient.
Josh:You have to be proficient.
Josh:That's something that I've been super lax about this campaign, where you're allowed to roll for whatever, but normally I've just been like, do it.
Josh:I think I'm just going to start doing, you can only roll to do something if you are proficient in it.
Josh:Nope, that was silly of me.
Josh:Because you all have untrained improvisation, don't you?
Josh:Does anybody in this call not have untrained improvisation?
Jorge:Hmm.
Noah:I actually don't have untrained improvisation, but there's only three things I'm not trained in.
Josh:That's crazy, but also I am not going to penalize just Noah for not taking a trinity proposition.
Josh:So ignore what I just said.
Mike:Well, actually, it still doesn't allow you to use the skills trained actions if you have untrained improvisation.
Josh:So there are two separate things.
Josh:You're not supposed to be able to do a check using something if you're not proficient in the thing, and then separately there are some actions that are locked behind being trained in that particular activity.
Mike:Oh.
Josh:I mean, we could play it where you have a high bonus, but...
Josh:I'll play around with it.
Josh:We'll see how it goes.
Josh:I think for now I'll just be like, if you guys are all in a conversation, I will let two people be the, like, rollers, but you can all participate in the conversation.
Jorge:Cool, cool, cool.
Josh:Um... Yeah.
Jorge:All right, let's go, compatriots.
Josh:Uh...
Jorge:I have to say, I've done a lot of things since leaving Aresk.
Jorge:It's been a very cool place.
Jorge:I've made new friends.
Tanner:The world's vast.
Tanner:Yeah.
Jorge:I've killed a god.
Jorge:I killed a city, you know?
Jorge:Lev looks around, like a mushroom city.
Noah:A lot of crazy stuff happened here.
Tanner:We do a lot of crazy stuff.
Tanner:It's kind of part of being in the group.
Jorge:Yeah, yeah.
Josh:Kisum will say, you found me!
Josh:I'm here too.
Noah:We found Schism.
Jorge:Oh, yeah.
Mike:Oh, right.
Jorge:Should we be concerned about this guy?
Mike:Yeah.
Jorge:I say in Saran.
Josh:Saran says, yeah, we absolutely should be.
Josh:You've been carrying around a piece of suntan tech for the past, you know, week now.
Jorge:Where shall we put him?
Noah:In Schism, I say, hey, Schism, you think we should be concerned about Sauron?
Josh:Yeah, I mean, like, that cave works for someone else that you guys are only in passing familiarity with and just actively reporting back about you to that person.
Josh:I don't know why you would be trusting them so much.
Mike:Divex will bump Henrik's elbow and say, do you think we should trust Dawnmonger?
Noah:Out loud, I just say, good point.
Noah:I look at Lev and whisper, you think we should trust Henrik?
Tanner:You know, he's from a whole different reality.
Tanner:How can you trust someone like that?
Josh:Thank you.
Jorge:I don't trust the other rescuers, you know?
Jorge:And he's wearing apes.
Tanner:I look around at everyone and I say, good point.
Tanner:All right.
Jorge:says, this is a good conversation.
Noah:Thank you.
Jorge:All right, let's go.
Josh:Okay, so the four of you return back to Kuiperkeist, the seat of the elders.
Tanner:you
Josh:Just for a recap of what it looks like, it is a dome that has been embedded in the side of the interior wall of the Leviathan.
Josh:It is a few stories tall.
Josh:It's...
Josh:made up of a number of rings uh wrapped around different levels of latitude effectively of the sphere you are aware that the cave orb that contains the last cave on the entire planet you have not interacted with
Josh:is close to the top and then off to the side.
Josh:You did some locate fuckery to figure out where exactly it is so you know where it's located.
Josh:But you are here on business this time.
Josh:So you can go through the front door.
Jorge:yes ooh
Josh:You see that you pass by.
Josh:If you recall, there are these lava moats that you have to walk through until you enter into the seat of Kuiperkeist.
Josh:If you have...
Josh:If you have Limbo open, you can take a look at what it looks like.
Josh:You don't need to.
Josh:We're not necessarily in battle right now.
Josh:It's just a visual.
Josh:But you all can find your way back to the end of this long bridge to the five seats that represent the elders.
Josh:As you recall, the elders are dead.
Josh:They have embedded a piece of their spirit in the arcane machinery built into the chairs.
Josh:And so it's kind of a grab bag how many will be awake at the time you go to visit.
Josh:Today there are two.
Josh:One of them is familiar.
Josh:It's the one sitting on... I hate that you're checking to see if you can hit all five seats with one attack.
Josh:You can.
Josh:The one in the center is a female aphorite dwarf.
Noah:you you
Josh:You know, general dwarven stature.
Josh:They have skin that looks like it's completely silver, and there are what look to be runes inscribed in circles on their cheeks.
Josh:Sat two chairs over to the right, the rightmost chair, is a male hydrin.
Josh:This is a merman.
Josh:He's got gills.
Josh:He's wearing these long robes that kind of clip into the floor because they're not real.
Josh:And you can see him, despite the fact that he doesn't have an actual body here, it looks like he has a wet towel that he is constantly dabbing his forehead with due to the virtual heat in the room.
Josh:Not that kind of dab.
Jorge:Well, while Liv was walking in, he would have taken his hands and kind of like behind his, like behind him, you know, walk like this and just like rump his finger across his ring and activate his ring of lies.
Josh:Okay, and what does he get for doing that?
Jorge:Plus four bonus to lie checks.
Josh:Okay.
Jorge:A circumstance bonus.
Jorge:And then also if there's if he says anything crazy.
Jorge:And they would have to make a roll to detect that it's crazy.
Jorge:The DC is reduced by half.
Josh:Okay.
Josh:Awesome.
Josh:So they are both sat in their chairs, kind of watching the comings and goings of people.
Noah:We also bow.
Josh:They will definitely note you as you come up and give a nod as you approach, if it looks like you're intent on talking to them.
Josh:But they will wait for you to speak first.
Jorge:Lev Bows.
Jorge:He kind of looks at his compatriots.
Josh:Okay.
Tanner:Yeah, I'll bow.
Jorge:Greetings, wise elders.
Jorge:We are here on behalf of our company, and I just want to say, I haven't really been here before, and this is beautiful.
Jorge:Very beautiful.
Jorge:Do you have a moment to chat with us?
Josh:So the one, the female aphorite, the one sitting in the middle, starts to speak.
Josh:And do you note that there's a little bit of an audio sync issue where the mouth moves like a half second before audio actually appears to sound out from them talking.
Jorge:Leave me a...
Josh:But they will say, well met.
Josh:I apologize, I didn't catch your name.
Josh:Excellent.
Josh:I am Zora.
Josh:I am the current head of the Seed of Elders.
Josh:I am glad that you appreciate the wonders that we have constructed in our Leviathan.
Josh:Praetel, why are you visiting our humble country?
Jorge:We were sent as, okay, backstory.
Jorge:Backstory are covers that were ambassadors for, what's the name of the company again?
Josh:Alternate associates.
Josh:A and A.
Jorge:Yes.
Jorge:We are ambassadors for ANA, Alters and Associates, and beautiful country here.
Jorge:We were brought in.
Jorge:We used to work for someone, long story short, we know a guy who knows the head of this company and he thinks we'd be a good fit for them, for this area.
Josh:Well, I do hope that you are a sight better than the current alternate associate representative.
Josh:We've had the misfortune of letting into our country.
Josh:You are better than he is, no?
Jorge:I'm not aware of a predecessor.
Jorge:Do you mind explaining what happened with him?
Josh:Nothing has happened, per se, if you allow me being a little candid.
Jorge:I feign to look a little scared for myself.
Jorge:I'm like, something...
Josh:There's no particular event.
Josh:I assume if you're here it's on Turk's offering.
Josh:We did allow Mr. Alter into our great city on the promise that he would bring in...
Josh:needed economic investments into some of our projects.
Josh:And instead, he spends most of his time toiling away on little projects that have no concern on bettering Vervassing as a whole.
Josh:I was hoping if Alter has sent a new representative such as yourself, that you would perhaps be more in line with what our country needs from outsiders.
Jorge:I motion to Divex.
Jorge:Do you mind writing down some of the things that they say?
Jorge:I'm not really that good at writing.
Jorge:What would you like us, what types of projects would you like?
Josh:Well, it's simple, really.
Josh:We don't need projects so much as investment.
Josh:Mostly mental.
Jorge:Mm-hmm.
Josh:We were of the understanding, and I think you are the first that Turk has introduced, that Turk offered to bring in minds from outside of Vervassing that might perhaps...
Jorge:Mm-hmm.
Jorge:Mm-hmm.
Josh:offer another another perspective some more insight into some of our internal projects obviously i'm not uh willing to discuss the details so to speak of these internal projects but um there was a deal we made with him and he hasn't fulfilled it yet
Jorge:What type of things do these minds have to do?
Josh:We have a number of research projects on things that we've excavated from the Leviathan that we were hoping we could gain some insight into.
Noah:Some of us are actually experts of a sort.
Noah:I myself am an expert in pre-cyclic artifacts, and my associate here is an expert in all matters arcane and occult.
Jorge:I'm an expert on esoteric things, you know?
Jorge:things like other beings from other place spheres and oh yes yes well let's just double check before you know before we send any deals
Tanner:And I'm an expert in medical science.
Tanner:And actually, some of the things that I've seen in our short time here have been truly fascinating.
Josh:So Turk is actually keeping his promise.
Josh:You all are here to help out?
Josh:Excellent.
Josh:Wonderful.
Josh:So then, if you're here, does that mean you're reporting for duty?
Jorge:Okay, can we outline what that means first?
Josh:Well, we can't...
Jorge:No offense, I've been conscripted into a military before, so I'm a little, you know, little hands off on those.
Josh:oh, don't worry, absolutely no combat would be required of all of you.
Josh:We know that you come from a mercantile company.
Tanner:you
Josh:You do not look like you are the more rough and tumble types that go along with a mercantile company for guarding the material.
Josh:We figure that you're of a more intellectual pursuit.
Josh:But we have some projects that I cannot speak to the details of in part because they're not physically here and I can only see things that are directly in front of me.
Josh:And in part because you haven't gone through our secondary screening yet.
Josh:But I would be happy to fast-track that for you if that was... Like, if that's indeed what Targis sent you here for.
Josh:If you had some other reason to come in front of us, then speak now or hold your peace.
Jorge:He didn't really give us that much information.
Jorge:He kind of just, you know, as I said earlier.
Josh:He just told you to introduce yourselves?
Jorge:Yeah, we're doers, you know?
Jorge:So he carves out pieces for us to do.
Jorge:We solve the problems.
Jorge:We find the problems, all of that.
Josh:Okay, well, I'm... Roll a perception check.
Jorge:So how long are these contracts if we were to work with you?
Jorge:Are we allowed to go home at night?
Jorge:Or do you have to sleep in this sphere?
Jorge:Questions like that I have to ask.
Noah:um um
Jorge:Does our brain get removed from our bodies?
Jorge:Questions like that.
Josh:Actually, anybody who wants to can roll a perception or society check here.
Jorge:Yeah.
Josh:I will be back in a moment, but I can hear you still.
Mike:Society, eh?
Mike:I don't think he can.
Tanner:Guys, while he can't hear us... While he... While he... While he can't hear us, I'm loving what he did with his hair today.
Josh:I can hear you.
Josh:I'm like 20 feet away.
Mike:He definitely can't.
Josh:That's an exaggeration.
Josh:I'm like five feet away.
Jorge:Such a nice change, finally.
Mike:It was cut?
Mike:Like he got it cut or something?
Mike:Or he did something different?
Jorge:It's different for sure.
Jorge:Boiled pancakes with the seven.
Mike:Yeah, it's not a 7.
Jorge:How's that even possible?
Josh:Oh, right.
Noah:I can never trust him.
Mike:It's a 31.
Jorge:Oh, it's a...
Josh:I'm sorry.
Josh:I forgot to change what the active campaign is for the dice bot in the database, so we're still doing the one-shot.
Tanner:Damn it.
Josh:It's fine.
Josh:You're a boiled pancake.
Josh:And also, I have to come clean.
Josh:I have been gaslighting all of you.
Josh:I did get my haircut.
Josh:Sorry.
Jorge:Did you actually?
Josh:No.
Jorge:Well, I really didn't think it was cut.
Jorge:I just thought it was changed.
Jorge:Anyway, can I use a diplomacy check at all?
Tanner:I got a 33.
Jorge:Okay, I would use the same roll.
Jorge:All right.
Mike:Hold on, let's...
Josh:I'm sure, but diplomacy doesn't apply to this particular chick.
Jorge:No, I'm sure you're right.
Josh:At least, I don't think.
Josh:I will reread the description of diplomacy to see if I misunderstand what it does.
Josh:Yeah, no.
Josh:Diplomacy is for influencing others through negotiation and flattery or finding out information through friendly chats.
Josh:It is not for reading people, which is technically only perception, but I'm allowing society, because society just doesn't have many uses otherwise.
Jorge:Yeah.
Jorge:I say in Saran, I don't think we should sign up for any contracts with these people.
Josh:What did we get?
Josh:Anybody better?
Jorge:31.
Tanner:I got 33, so that's nice.
Noah:31.
Mike:39 for society.
Josh:Okay.
Josh:Alright, so 39.
Josh:I think the thing that pops out to you the most is Lev makes a joke
Josh:about brains, and there is a very, very quick flicker of some emotion on the person you're talking to's face.
Jorge:I knew it.
Jorge:Lev was not joking.
Jorge:He just laughed because it was awkward.
Noah:Oh, my God.
Noah:We can't do this.
Noah:We're going to take our braids.
Josh:But beyond that, they'll say...
Josh:No, we just... You would be required to for the duration of your contract, which we're looking for.
Josh:It's negotiable.
Josh:I don't know what your timescale is, but you would have to stay on site.
Josh:This is not the site.
Josh:The most help we need is actually down in Cobalt, which is further in the Leviathan.
Jorge:What does the screening entail?
Josh:But we could get you...
Josh:know screened and all of that stuff here first so that you'd be clean to move further down to cobalt without issue
Josh:It is unfortunate to report that it's a tad invasive.
Josh:We have had an issue with Oresk sending some spies from holes that we keep plugging and they keep finding new ones.
Josh:And we do need to ensure that none of you are Oreskian spies.
Josh:Or, for that matter...
Josh:Athrean spies.
Josh:We've had one or two of those.
Josh:But, you know, assuming you're clean, it should be a quick and easy two-minute process.
Jorge:Thank you.
Josh:We ask you some questions, we show you a picture or two, ask you what you see, we say some code words that we know wakes up a rescue and sleeper agent, solve the standard stuff.
Josh:And assuming you pass all of those, you're fine.
Josh:Yes.
Noah:Thank you.
Tanner:I have a Josh question.
Tanner:Now, three of us are, like, obviously of Oreskian descent.
Josh:Yes, you all are.
Tanner:Like, it can be told, like, just looking and listening.
Josh:Yeah.
Jorge:It's scanned in.
Jorge:My last name is Orichalca.
Tanner:So, they don't seem to be immediately turned off by the fact that we sound Oreskian.
Josh:Yeah.
Jorge:Orichalca, yeah.
Josh:No.
Josh:And I think, like, you guys rolled high enough, you can gather that they don't care how you present yourselves.
Josh:They are pretty confident that whatever protections they have in place will suss out if you are actually suspect.
Tanner:Very well.
Jorge:I'm kind of protective of my mind, so I probably will not opt for this.
Jorge:I don't know about my compatriots.
Josh:I'm surprised Turk didn't warn you about this if he brought you in from out of the country to help us out with this stuff.
Jorge:I'm surprised.
Jorge:Are you surprised, actually?
Jorge:I'm not surprised at meeting him recently.
Josh:It's just, I... Turk is smart enough that he wouldn't have brought in people who are, uh, harbor ill will towards Brvasing, because he would have known that we'd figure it out sooner rather than later.
Josh:I assume you don't harbor ill will towards Bruton.
Noah:We'll be right back.
Jorge:No, absolutely not.
Jorge:It's just not what I signed up for, you know?
Josh:What did you sign up for?
Josh:To what end?
Jorge:You know, we used to wander, adventure around.
Jorge:Our old boss said, hey, go chat with this guy.
Jorge:We just kind of take gold.
Jorge:You know, sometimes some people know me.
Jorge:I'm a famous monster hunter.
Jorge:You know, I just got sent around.
Josh:So, just for me to understand properly, Turk, a outsider that we have granted a rare permission to enter into Brvasing and establish an outside business, has met up with all of you, signed you onto his company, is paying you money, and told you to go speak to the elders.
Jorge:Yes.
Jorge:Yes.
Noah:Thank you.
Josh:but did not tell you why you should talk to the elders, what you're doing for him, or that you would be screened if you were brought on board.
Tanner:I guess maybe he didn't want to scare us off with the screening.
Josh:I'm going to need some kind of diplomacy check here from whoever wants to, up to two people.
Jorge:Can it be a deception check for me?
Josh:What are you even doing to deceive them?
Jorge:I feel like I would be... I feel like Lev would be better at lying his way out of this than I am.
Noah:Josh, I was going to say, as a diplomacy check, I'll step forward and say, listen, we've met Turk.
Josh:Okay, well, sure.
Josh:So you're lying your way out of this.
Josh:As the GM, I don't know what lie you're going for.
Josh:I don't know what your expected end state is of this conversation.
Jorge:Lev wants it to be like... Oh, sorry.
Jorge:Go.
Noah:You've clearly met Turk.
Noah:Does it really surprise you that you asked him for something he sent out for us?
Noah:We arrived and he said, yeah, yeah, going with the elders.
Noah:Does that really seem that out of character for him?
Noah:That is my diplomacy.
Josh:Okay, so stepping back a little bit, is your goal here to just eject out of the conversation in a way that doesn't bring suspicion onto you?
Jorge:Yes.
Tanner:I think so.
Noah:I think so.
Josh:Okay, what I'm trying to figure out is what information were you guys trying to extract from this conversation?
Jorge:Yeah.
Jorge:Yeah.
Jorge:I don't really know why we wanted to talk to them.
Noah:Thank you.
Josh:Okay.
Jorge:I'm going to be honest with you.
Mike:something totally wicked.
Jorge:I just wanted to talk to them and leave, and now I just want to leave and just be like, we're going to go train this out with Turk.
Josh:Okay, so if...
Jorge:You know, double check that he wants us to do this before we go.
Josh:I will allow a diplomacy or a deception to, like, eject out of this conversation.
Jorge:Okay.
Jorge:All right.
Josh:That's fine.
Josh:I think it's going to be Big Fish and Lev, because you two were the two that told me what the hell was going on.
Jorge:All right.
Jorge:All right.
Jorge:Give me one second.
Noah:Thank you.
Jorge:I just need to find my.
Josh:Who rolled Perception, by the way, for the previous check?
Jorge:Oh, yeah.
Josh:Okay.
Noah:Thank you.
Josh:So while this is going on and they're trying to talk their way out of this, I will also note that... Shoot, I almost just called you Rodic.
Josh:Henrik teased that the other guy, the other elder, the hydrant that hasn't been doing anything, that's dabbing his forehead, is doing it on a loop.
Josh:In that while you've been here, he's been listening along, he's been nodding, he's been dabbing his forehead.
Jorge:All right, sorry, give me one second.
Josh:He's been listening along, he's been nodding, he's been dabbing his forehead.
Josh:It's the same motion over and over again.
Josh:The whole thing is like a 30 second loop.
Noah:That is insane.
Josh:It's not very long.
Tanner:like and it's completely identical i i'll like through our mental uh pathways point that out to everybody but i'm not really sure if there's anything to act on related to that
Josh:It's completely identical.
Jorge:Two, sorry.
Josh:I don't know if you gain anything from that, but it is something you wouldn't have noticed.
Jorge:Cool.
Jorge:I got a 56 for my lie.
Josh:How do you have a plus 40?
Jorge:I have the 33 because of my charisma, plus one for my beast bonus, two for the item, four for the activation.
Josh:Okay, so this is your beast bonus for the hour.
Josh:You should just, like, declare that you're using it.
Jorge:Sorry, sorry.
Josh:Okay, so yeah, with a 56.
Josh:The two of you being like, hey, we have no idea what's going on either.
Josh:We're just as confused as you.
Josh:Turk is paying us money to give us this errand among other errands eventually and said we should introduce ourselves and yada, yada, yada.
Josh:I will say that you can gracefully extricate yourselves from this conversation without you feel drawing any suspicion.
Josh:You are a known entity now.
Josh:They are aware of you and your relationship to Turk.
Josh:But... What?
Jorge:Or Turk.
Josh:Oh, well, yeah.
Tanner:you
Jorge:I don't feel that bad for him.
Jorge:One, he's a dick.
Jorge:And two, he should have given us some warning.
Jorge:Like, hey, don't talk to them.
Jorge:I know I'm sending you in there as a ruse.
Jorge:Just don't talk to them.
Josh:Either way.
Josh:Turk has that connection to deal with now, but you guys can successfully leave.
Josh:Yes.
Jorge:So I have this little old feat as a vampire called Charming Liar where
Josh:Cool.
Jorge:When I critically succeed in a lie action, if that's the case, they also attitude increases by one step.
Jorge:I don't know if that was a critical success.
Josh:56, I think, would have been a critical success.
Josh:Let me double check for you, but I'm pretty sure that that's a crit success.
Jorge:Okay.
Mike:That means that not only is this whole interaction not neutral or negative, it was positive.
Jorge:Yeah.
Mike:So, Josh, you say we're a known item, but if they say someone broke into somewhere, they would go, oh my god, the last people on their mind would be us.
Jorge:Yeah.
Josh:Yeah, so...
Noah:Those guys were so nice, though.
Noah:That's crazy, man.
Noah:They were so polite.
Mike:Like, if you told him that we broke in, he'd be like, really?
Mike:Those guys?
Josh:So this was a level 17 check.
Jorge:They're so cool.
Jorge:Okay.
Josh:DC is 36.
Jorge:So, yeah.
Josh:So you blew that out of the water.
Jorge:Yeah, yeah.
Josh:So, yeah.
Josh:So, you guys, you go up, you have this conversation, you talk in circles, you pull yourselves out of the conversation, and all that this elder has gotten from it is Turk has invited some new people, he's still, like, not dealing with us, but these new people seem competent.
Josh:Like, I'm pretty sure that they'll turn around our relationship with Alter and Alter for the better.
Jorge:Yeah, yeah.
Mike:Finally some good people around here.
Josh:Right?
Mike:This guy's just... Bless you.
Josh:Yeah.
Noah:Yeah, they're...
Jorge:Yeah, yeah.
Jorge:Cool, cool.
Jorge:That's a great feat.
Josh:And... That's ridiculous.
Tanner:Thanks.
Jorge:Bless you.
Josh:Okay, so you go, you talk about nothing, you confuse them, you leave.
Josh:They like you more.
Josh:You are now back in... Yeah, exactly.
Jorge:That's an MBA from Harvard.
Josh:You've made some connections here.
Jorge:Yeah.
Josh:You're now back in that, like, the anterior chamber before you get into the hallway with the lava and all of that stuff.
Josh:What's going on now?
Jorge:I would like to leave.
Jorge:I say answer on.
Josh:Okay.
Noah:Thank you.
Mike:The mics.
Jorge:How about you guys operate stealthy.
Jorge:We'll wait by the exit.
Jorge:Yes.
Josh:Okay, so if I recall correctly, the bikes are a mile down the Leviathan, like more towards the base.
Jorge:Yeah.
Josh:Okay.
Jorge:So if I recall the plan correctly, we can recite this.
Jorge:We'll get outside.
Jorge:I'll talk.
Josh:I assume that you alternate every sentence between schism and saran, just so that neither of them have the full plan.
Jorge:Both end up with the information.
Noah:And then, following that, we will ultimately, afterwards... Okay, so we all go to a pub, we grab drinks, we sit around the table and stare at each other.
Mike:Thank you.
Jorge:Instead of one, they just both get it.
Jorge:I say we all go to a pub or something.
Jorge:We all grab drinks and then we just sit there.
Jorge:Yeah, so guys, I think we should, we have Disappearance, and we have that Translocate quick spell.
Jorge:It used to be called Dimension Door.
Jorge:I don't know what the kids are calling it nowadays, but in my time, we called it that.
Jorge:So we soup up one or both of you guys.
Jorge:You bomb your way through.
Jorge:You get your Whiskey Devil.
Tanner:You gotta check that the cave is in the orb.
Tanner:Well, you're not gonna have much time, so if it's not there...
Jorge:I would assume the cave would have to be in the order where it dies, right?
Josh:I will also... You can roll an esoteric check, I think, Lev, for saying if you take a cave out of an orb, it dies.
Noah:I've messed around with the cave orb that we have.
Noah:I'm pretty good with them, I think.
Noah:I throw it up, fumble it, almost drop it.
Noah:You can take the cave out of the orb, but you can't take the orb out of the cave.
Mike:Thank you.
Tanner:I've heard that.
Jorge:52.
Jorge:I have mirror.
Josh:Modifiers are stupid.
Josh:I want to go back to the one shot where the highest we rolled was like a 30.
Josh:Okay, so... I don't know how much... I'm going to pretend that there was some... Yeah, you have mirror.
Jorge:I have mirror.
Josh:Mirror is not a cave.
Jorge:He's cognitive.
Jorge:We could just extrapolate.
Josh:Okay, if you want to extrapolate based off of mirror, then they don't need an orb at all.
Josh:There's no point of an orb, because mirror doesn't have one.
Jorge:He needs a host.
Josh:To interact with the physical.
Josh:If that's how you want to interpret it, based off of mirror, that the orb is required for caves to interact with the physical world, then sure.
Jorge:I also just double-checked this with Art Cave.
Josh:Sauron will tell you, no, we don't need to be in our orbs.
Josh:Like, you can remove us from the orb.
Jorge:Oh.
Josh:The problem is, cave are transient in that memories we make don't stick around in our head for particularly long, so we use the orbs as a way of persisting that information.
Jorge:gotcha so they're probably in new york
Josh:So you take us out of the orb, you kind of give us short and long-term memory loss.
Tanner:like teta.
Josh:Yes, like Tannum.
Josh:From what you guys told me about him, if he had been out of his orb for an extended period of time, unfortunately, only little snippets would remain.
Josh:Also, I imagine you'd have noticed anytime you go into Hallia's orb, the information in there is degrading because it's not being maintained.
Jorge:Could you help us maintain it?
Noah:Wait, if you take Kade out of its orb and put it in another orb, will it start to lose its memories from the first orb?
Josh:Nope, it's not my memories.
Josh:I can't go and remember somebody else's memories for him.
Josh:Correct.
Josh:It can make new ones, and it can store it in that orb, but it wouldn't remember, or it wouldn't fully remember whatever was in the previous one.
Josh:If you then reintroduced them into their old orb, they would be able to pull up old memories and refresh them, but only so long as they're not degraded past recognition, then there will be holes, depending on how long they've been out and all of that stuff.
Noah:How long does that process take?
Josh:It depends on how strong the memories are, how long they've had them.
Tanner:Hmm.
Josh:how important the memories are, all of that kind of stuff.
Josh:It depends on the cave.
Josh:I know that if I don't renew, if I don't spend a little bit of time to renew my memories, every few days, I'll start to lose some.
Noah:Is that like a newest, like a first in, first out sort of thing?
Noah:Or is it...
Noah:In Lev's head.
Josh:No, unfortunately, it tends to be, like, least dense to most dense, where memory density is based on information or emotional importance.
Josh:So, I mean, usually it works out such that the most important memories stick around the longest because they're the densest, but...
Jorge:Cool.
Jorge:So we need to probably go fast.
Jorge:Anyway.
Noah:I don't know.
Noah:Can I do just short, just single-person communication?
Jorge:Lev does it with Marzo.
Noah:I go... In Lev's head, he hears, yeah, their cave friends don't remember them at all.
Josh:Well, it's single-person communication through Saran or Aschism.
Jorge:Kiss him.
Josh:But you can do, like, a narrow game.
Tanner:So at least one of them has to hear as well.
Jorge:Oh, no.
Jorge:Very sad for them.
Jorge:All right, let's go do this thing.
Jorge:OK, so I say in the group chat, so are we going to both of them, Divex and our friend Dawnmonger, go into there or just Dawnmonger?
Jorge:Because in my head, I'm imagining the disappearance on Dawnmonger.
Jorge:He flies in, lands on top, bombs out.
Jorge:I don't know how.
Jorge:We have bombs.
Jorge:We also have fireballs.
Jorge:grabs the orb, teleports to both of us, or three of us.
Jorge:What do you guys think?
Tanner:I wonder if it would be good to have at least Divex in the vicinity so that there's some backup.
Noah:Thank you.
Tanner:Because Divex, you can get out as well, right?
Jorge:Everyone besides you can try to locate.
Tanner:You can translocate.
Tanner:So I think it's better to have at least one other person there to assist if things go, or when things go wrong, I should say.
Mike:Yeah.
Jorge:Counterpoint, they're both going to be disappeared, and I don't think they can interact with each other for 10 minutes.
Tanner:But they can still assess the situation, right?
Jorge:They could talk to each other, make distractions, you know?
Noah:Thank you.
Jorge:Yeah, yeah, OK.
Jorge:This sounds good.
Mike:Wait, what did you say?
Jorge:Do you want me there, too, or do you want just those three?
Mike:What was the solution to both being disappeared?
Mike:True.
Tanner:There isn't one, but, I mean, you can at least see what is happening to a degree.
Tanner:Like, you'll see the bomb going off and...
Jorge:You can make a commotion somewhere.
Jorge:I don't know.
Mike:Well, I mean, we don't know what's past the outer shell.
Jorge:Is it... Do you guys... I can also...
Jorge:As you're sure aware, I was kind of a spy of sorts.
Jorge:So I'm really good at, like, whisper campaigns.
Jorge:So if you give me about two hours, I could make a lot of people believe something, if that's helpful for you guys.
Noah:to start a TikTok campaign.
Mike:No, the whisper campaign would be useful.
Noah:You know, viral.
Jorge:I just don't know what.
Jorge:Because I was really going to say that there's a rescue in spies, you know, to try to, when it happens, they go, oh, all of them.
Jorge:But I don't want them to lock down the sphere, you know?
Noah:I mean, zip on in there.
Noah:Just invisible.
Jorge:Well, maybe can you cast LocateObject as well or just DiveX?
Noah:Get it.
Noah:That's just a Divex thing.
Noah:I do not have that one.
Noah:I'm really good at getting round.
Mike:So we can spread a rumor that they're going to be testing the integrity of the outside of the sphere.
Mike:Then when the bombs go off, there'll be less of a reaction.
Tanner:That's fascinating.
Tanner:How long, Lev, do you think it takes for this to kind of sink in for people?
Jorge:Gosh, so it is the feat so rumor?
Jorge:It says it's about as time as to gather information, which is typically two hours.
Noah:I think I made three loadstone bombs.
Josh:One second.
Tanner:Nice.
Mike:Also, how many bombs do we have?
Mike:We ended on three or did we... Okay.
Jorge:Yeah.
Jorge:Divex, can you make?
Jorge:Oh, sorry.
Jorge:Go.
Josh:So, there are some extenuating circumstances in this, in that you guys are not, like, trusted members of this city.
Josh:You are very clearly outsiders.
Josh:I think what I would probably do is bump up the... What?
Jorge:Lev could look like someone.
Jorge:Lev can look like a, he can disguise himself as a person from here.
Josh:What's going to happen is I'm going to bump up the difficulty a little bit and I'm going to make it... It's going to be longer than two hours.
Josh:I think you'd probably have to set aside a day to get into a few places and spread rumors around and stuff.
Josh:But I will let you attempt to use this action to try and spread the rumor that a test of the external wall of the sphere is going to happen.
Noah:Thank you.
Josh:Is that the thing?
Jorge:I don't... Okay.
Josh:You're testing the integrity of the exterior wall?
Jorge:I feel like Lev would be able to... I feel like Lev, who's a Whisper campaign guy, would understand if that's even a possibility.
Jorge:Does that even sound possible that I could spread that?
Josh:I think you could definitely probably convince people that there will be construction on the exterior wall.
Noah:Thank you.
Josh:I think it's less likely that you can convince people that there will be an explosive ordinance test of the exterior wall.
Jorge:Okay.
Jorge:Yeah.
Jorge:I'm OK with that.
Josh:But I will let you, like, there's going to be very loud construction going to occur tomorrow.
Josh:You know, that's fine.
Jorge:OK.
Jorge:Lev is going to doll himself up as someone who looks like they're from this research project and just start convincing people.
Josh:Okay.
Josh:So you do need to make...
Josh:I'm going to make the deception check because it is a secret.
Josh:Actually, no, it's fine.
Josh:I'll have you make the check.
Josh:I'm just not going to tell you if you succeed or fail.
Jorge:Am I making this check today or tomorrow?
Josh:Are you making it for today?
Josh:Are you planning on going in tomorrow?
Jorge:Do you guys want to make a check tomorrow?
Josh:You do it the day before you go in.
Jorge:Yeah, so if you give me a day, I'm better at deception.
Noah:Oh, yeah.
Jorge:OK.
Mike:Yeah, we can dig into it.
Jorge:OK, so we'll take a day.
Tanner:Which means we're really taking two days.
Josh:Okay.
Jorge:Yeah, yeah.
Tanner:Okay.
Jorge:That's good.
Jorge:We don't want to show up and then the next day, bomb goes off.
Tanner:Yeah, and we have to let him know not to do his distraction yet.
Jorge:Two days.
Jorge:Yeah.
Jorge:Yeah.
Jorge:So finally, we'll coordinate the distraction.
Jorge:We're going to say there's going to be... Yeah, so we'll coordinate the distraction for the time, I don't know, when... We'll just try to do it at like... Is there a shift change at any time?
Josh:Yeah, I think it would be... This isn't a hard labor kind of area, so it's not going to be like bell rings every eight hours and everybody just swaps places.
Tanner:I can post up and keep Anaïs on it.
Noah:Thank you.
Jorge:Yeah.
Jorge:Yeah.
Josh:You'd gather it's probably closer to... Most of the people who work here would follow a standard...
Josh:probably 12-hour schedule.
Josh:I don't think they've invented weekends or 40-hour work weeks yet.
Josh:So, you know, around morning time there would be a flood of people coming in, and around evening time there would be a flood of people leaving.
Josh:Guards definitely work on shifts, like the military in the area that are policing.
Josh:I...
Josh:I think that the people in Pravasing would understand, especially given how close you are to the seat of power here, they would not make it obvious when shifts are.
Josh:Like, they would stagger different groups moving at different times.
Josh:I don't think it would be accurate to say that there's a shift.
Jorge:Yeah.
Jorge:I don't want to do it at a shift change.
Jorge:I just want near the end of a shift-ish, if I have that idea, just when people are getting a little sleepy, fatigued.
Josh:I think what you could probably do is like right before lunch where everybody's antsy to eat something and they're not paying attention to their work or anything like that.
Jorge:Yeah.
Josh:I think that's the closest you could get.
Josh:That's fine.
Jorge:Sounds good.
Jorge:We'll do that.
Jorge:That's when the distraction is supposed to hit.
Jorge:That's also when those two... So are you two flying up together, and then Divex is going to be disappeared next to you as well.
Jorge:Then he's going to be like, then you're going to have to steal, and then you both bamf out.
Noah:Bye.
Mike:Yeah, so actually, what... Disappearance is an 8th level spell.
Mike:So, 8th level effects are able to see us?
Mike:Or is it only 9th level?
Mike:Like, 8th level and above, or is it 9th level and above?
Josh:Let me check.
Josh:Disappearance.
Josh:Makes a creature undetected, counts as invisible.
Josh:It's still possible to find the target by seeking.
Josh:They would have to know to seek you, though, because you are undetected.
Josh:It is an 8th level spell, so Truesight, being a 6th level spell, just straight up wouldn't work on it.
Josh:it would need to be... If it were something that counteracted magic effects, it would need to be at least 5th level, but then it would need to critically succeed on counteracting the check, or it would have to be 8th level or higher and then regular succeed on counteracting it.
Noah:Thank you.
Mike:Okay, so if I cast True Seeing at 8th, it would just be even counteract?
Josh:If you do counteract at 8th... Oh, actually, sorry.
Josh:Counteract success means that if it's 1 above.
Josh:So if you cast it at 7th, you can do a counteract check and then succeed and see through it.
Josh:If you do it at 9th, they'd see through it even if they failed the counteract.
Mike:Okay.
Josh:The way that counteract works is a success is one level higher than the level of the counteract, a crit success is three levels higher than the level of the counteract, a failure is lower than the counteract, and a critical failure is you don't counteract at all.
Mike:But wait, what... Oh, so there's, like, no point in casting Truesing at 8th.
Josh:No.
Josh:If you cast it at 7th, you'd be able to... Well, I mean, if you're trying to counteract something higher than 8th level.
Jorge:But if you have true seeing, you still need to see it, right?
Mike:Okay.
Josh:Uh, so... Uh, yeah.
Jorge:Like, it lets you see past it.
Jorge:Because even when he has true seeing, he still needs to make perception checks, right?
Josh:Like, if they're physically hidden on top of being disappeared.
Jorge:Yeah.
Jorge:Because it says, just from the wording, it's just like, it's not just sight, but it's all senses.
Josh:Um, true sight is you see all things as they truly are.
Josh:It is visual.
Jorge:That's a sense.
Josh:What do you mean?
Jorge:Whatever, it doesn't really matter.
Josh:What are you referring to when you say that it's all senses?
Jorge:I get what you're saying.
Jorge:I get what you mean.
Jorge:I just, I don't know if there's a counter to disappearance.
Jorge:That's all I was saying.
Jorge:Just the way it says.
Josh:Oh, I mean... Like, there is a counter.
Jorge:It says that no matter what precise and imprecise, because true seeing just lets, I don't know.
Jorge:I could see both ways, so it makes sense.
Josh:The counter is a higher level of true sight.
Jorge:Okay.
Josh:Like, if I have Truesight at 9th level, unless I critically fail the counteract check, I will see you if you've cast an A-level Disappearance.
Jorge:Gotcha.
Jorge:Yeah, just because I was looking at also just a Reddit post, and it looks pretty divided.
Jorge:Some people are like, nothing.
Jorge:Other people are like, maybe Truesight?
Jorge:But yeah, no, I get it.
Josh:Right.
Josh:So, like, the...
Jorge:It doesn't matter.
Jorge:This is what we're doing, so it's fine.
Josh:The issue is that TruSight technically doesn't let you see through invisibility.
Josh:Like, that is not one of the things that TruSight gives you.
Jorge:Yeah.
Josh:It's for morphs and polymorphs.
Jorge:Yeah.
Josh:But it works on illusions.
Josh:And I think I count disappearance as an illusion.
Jorge:It is.
Jorge:It's an illusion tag.
Josh:I know it's an illusion tag, but it doesn't say it works on things with the illusion tag.
Josh:It says it works on illusions, which, because of the remaster, I think is a little bit up in the air.
Tanner:you
Josh:Regardless, I... Yeah.
Jorge:It's one of those things that doesn't matter as long as we just, whatever our house rules were.
Josh:What I'm saying is Disappearance is an 8th level effect that makes you invisible.
Mike:Okay.
Josh:If you have something that can counteract an 8th level effect, they can see through it.
Josh:Which is 5th and 6th level True Sight's critical success, 7th level True Sight regular success, 8th level True Sight regular success, or 9th and above is a failure.
Noah:Thank you.
Mike:Yeah, I guess I didn't realize the true seeing doesn't see through invisibility.
Mike:Because, I don't know, if you want Vision to look for illusions, it would be... It would be... Okay.
Josh:seeing is illusion.
Josh:It's just a question of whether or not disappearance counts as an illusion or just an illusory spell.
Josh:It's weird.
Josh:Either way.
Josh:So, yeah.
Josh:So, long and short of it, if they have a 9th level true seeing person, they will see you at an 8th level of disappearance.
Mike:Okay.
Jorge:Okay, cool.
Jorge:Alright, you guys go in.
Jorge:I will sort of do my magic.
Jorge:And as you say that, Lev's going to wait a day, but when you see Lev disappearing, he will then be changing outfits.
Jorge:I can change outfits in three actions, so I'm just going to... Yeah.
Josh:Okay.
Noah:Jesus.
Mike:Divex bought this spell, True Seeing, by the way.
Jorge:I'm just... Yeah.
Josh:Okay.
Josh:Okay, so... Who's the... Divex is the one with the bombs.
Josh:He's gonna stand up.
Josh:Did you roll your diplomacy yet?
Josh:Sorry, your deception yet for spreading the rumors?
Jorge:I will do that.
Josh:Yeah, let's do that.
Mike:Yeah, Dyvex can hold the bombs.
Josh:Okay, well, if you're the invisible guy going in, I assume you're the one with the bombs.
Mike:I think there's two invisible guys now.
Noah:I think I'm there.
Josh:Oh, there are two invisible guys?
Mike:Yeah.
Josh:Okay.
Josh:Sorry.
Josh:I was distracted.
Noah:I think me and, me and David.
Josh:Who is going inside?
Josh:Okay.
Mike:Two invisible guys.
Josh:So, Dawn and Divex are going to be standing on top of the sphere, disappeared with the bombs.
Jorge:Yeah.
Josh:Lev and Henrik are going to be a mile down the road at the runners, trying to get down for your escape.
Jorge:Yeah.
Tanner:Always split the party.
Noah:Always good.
Jorge:Yeah.
Josh:Okay.
Jorge:So just one other quick thing.
Jorge:So I have a 33 because of my charisma in my Deception.
Josh:Okay.
Jorge:I have the plus one from Beast, 34.
Mike:Thank you.
Jorge:I have the plus...
Josh:I am not going to let you use the plus one for Beast here, because this is a multi-hour activity.
Jorge:OK, I can use the item, or no?
Josh:well which item it gives you a plus two um yeah i'll let you use the activation
Jorge:So I have a 33.
Jorge:The heart you gave me gives me plus 2.
Noah:you
Jorge:So 33, 35.
Jorge:Can I use the activation for this, or no?
Jorge:OK, so 35 plus 4, 39.
Jorge:And then I have the circumstance bonus.
Jorge:So I have a plus 2 circumstance bonus for my regalia.
Josh:from from your regalia gives you a circumstance bonus which which regalia is it of oh your thaumaturge uh implement well the diplomats thing doesn't give you anything because it's an item bonus
Jorge:Yeah, yeah.
Jorge:Just the regalia.
Jorge:It's my Esoterica.
Jorge:I can also use my diplomats thing, but I'm using that Dolma turns thing.
Jorge:OK, no, never mind.
Jorge:I'll do this one.
Jorge:Oh, you're right.
Jorge:You're right.
Jorge:One of them, but anyway, the regalia circumstance.
Josh:Uh, yeah, that's crazy.
Josh:One second.
Josh:You gain a plus one circumstance bonus to deception, diplomacy, and intimidation checks.
Jorge:Gets in the adept benefits.
Josh:That's wild.
Josh:Yeah, no, you just stack a bunch of things on.
Josh:Yeah, you get the... Yes.
Jorge:41 without my beast, because I get the plus 2 from that.
Noah:That is insane.
Jorge:OK.
Josh:That's crazy.
Tanner:Thank you.
Jorge:55.
Josh:Yeah, okay, um, a 55 is...
Jorge:And I'm changing outfits.
Jorge:I'm looking like different people.
Jorge:I'm talking to the same guy maybe once, maybe twice.
Jorge:He doesn't even know.
Jorge:It's Paddington, okay?
Jorge:Have you seen Paddington 2?
Jorge:I am Hugh Grant.
Josh:What, um, what's the name of this feed again?
Jorge:I am just disguised.
Noah:Jorge gets so into this, he winds up talking to himself at one point somehow.
Noah:It's just Jorge running back and forth across the table.
Josh:The Spread Rumors feed.
Jorge:Which feet?
Jorge:Oh, so rumors, I believe.
Josh:So rumor, that's what it is.
Josh:I just wanted to double check what a crit success gets you.
Josh:It doesn't matter if it's secret or not.
Jorge:Yeah.
Josh:That's a ridiculous rule.
Josh:Okay.
Josh:So it's supposed to last for a month.
Jorge:I know the original plan was also the construction, but Lev's a couple of times going to be like, they might even do some tests on the structure.
Jorge:Like, I don't expect it to change anything.
Josh:I think...
Jorge:But he's going to throw that idea out there.
Jorge:Just so a couple of people are like, huh.
Josh:So, for the whole last-for-a-month thing, I'm going to say Lev goes so far as to get fake posters.
Josh:Like, you know how you see on the subway, like, this station is going to be closed this day because of construction and stuff?
Josh:You get, like, fake ones that say, hey, you know, watch out, tomorrow there's all going to be this stuff.
Josh:And you manage to get it posted somewhere.
Josh:You convince...
Josh:a police officer as he's walking into a residential area to hang some up for you to save time.
Josh:You just give him a bit, and then he goes into another room and hangs them up for you.
Josh:So across Kuipergeist, people are aware there's going to be construction.
Josh:Nobody knows who's constructing what, but there's going to be construction tomorrow.
Noah:That's crazy.
Jorge:Uh, yep, yep.
Jorge:So, uh, yeah, love's gonna go way up by the bikes.
Josh:Okay, absolutely.
Josh:It's the next day.
Josh:It's easy enough for the two of you by the bikes to get to the bikes because you've been there before.
Josh:You set them up.
Josh:You kind of have to flip off of the gondola at a particular point where it like stops in the middle, but you've found the timing.
Josh:They're automated.
Josh:Nobody's around to see you doing it.
Josh:The two of you that are turning invisible, sorry, that are disappearing and then going up onto the roof with the bombs.
Josh:How are you doing that?
Mike:Exactly as you described.
Mike:Do we have the orb yet?
Mike:No.
Noah:Wow, that was flawless.
Noah:I think we did.
Josh:Easy peasy.
Mike:Did I pass my diplomacy checks?
Josh:Yes, you passed.
Josh:You guys are already there.
Jorge:Before anything crazy happens, I will just want to say I will offer to swap cloaks with Henrik, because this has a 30-foot dimension door.
Josh:Congrats.
Mike:No.
Jorge:I still can't use a scroll, in case you want that.
Josh:Henrik is sitting next to you on the bike.
Jorge:You know, I just want this clarified now, in case something's here, and then you cut back to us, and like, you hear someone coming, you're like, no, no, no, I said something.
Josh:Okay.
Jorge:We're also both buff Russian people.
Josh:So, Henry, do you want to swap cloaks?
Tanner:I guess it couldn't hurt for now to have a translocate.
Mike:Is it going to fit?
Tanner:It magically adjusts.
Josh:Magic items change size to fit the wearer.
Mike:Answers my question.
Josh:That is true.
Mike:The tanks of the party are just mitching.
Josh:Everybody knows...
Mike:Oh, no, this would look great on you.
Jorge:This should look great on me.
Tanner:When we were talking to the elders, they were like, oh yeah, you don't look like rough and tumble type.
Mike:Is it playing dress up?
Noah:It's just me.
Tanner:I'm like throwing my cloak over my massive spiked shield.
Jorge:Thank you.
Josh:Okay.
Mike:Yeah, Bowser is in the room with us.
Tanner:Oh yeah.
Tanner:Just a doctor.
Tanner:Just a doctor.
Mike:No, also, I'm sorry.
Mike:Oh, okay, you're back.
Noah:Oh, I'm back.
Mike:You glitched for a second and everything you said I could not understand.
Mike:Yeah.
Noah:I wasn't saying anything important.
Mike:Okay.
Josh:All right.
Josh:So...
Mike:Fair enough.
Mike:So, this appearance lasts 10 minutes.
Mike:How long does it take to fly to get to the...
Mike:the point of the dome that we know is has best chance we're just gonna go it was like 30 feet down from the top
Josh:yeah it's like if you go to the center point of the dome it's like 30 feet away from the wall um you can like if you're just casting fly on each other then yeah you could just fly up there within the 10 minutes it's not so large that you could not fly to the top of the dome in 10 that's fine
Noah:Yeah, go ahead.
Mike:Well, how much disappearance do we have left when we get to the dome?
Josh:I'll say you have five minutes when you make it to the top of the dome.
Mike:I like those odds.
Mike:I'll take it.
Mike:Also, when we take off, or before we take off, I would like to cast True Seeing at 7th level.
Mike:So I can see my compatriot.
Josh:Okay.
Josh:Absolutely.
Mike:I wasn't asking about counteracts for the stuff in there.
Josh:For them, you're asking for yourself so that you can see your own... Okay.
Jorge:you
Josh:Absolutely.
Noah:He's constantly in SeRaan and Schism.
Noah:Divex, he's still there.
Josh:Roll a... We're just going to call this a spell attack.
Noah:Divex, he's still there.
Noah:Divex, he's still there.
Josh:I think that's the same roll as what a counteract would be.
Josh:It's your spell roll.
Mike:I feel like me as a person would have knowledge if this makes it, if I need to reroll.
Noah:Dawn is just flying blind.
Noah:He's like, man, if Divex wants to betray us, this is the moment.
Mike:It's not great.
Mike:I'll just... Fuck, I'm going to need the hero points somewhere else, too.
Josh:I mean, Divex would know this.
Josh:He's trying to beat his own DC.
Mike:Oh.
Noah:Too good of a wizard.
Mike:Yeah, that's not going to work.
Josh:You're attempting to counteract your own spell.
Josh:You are the enemy caster in this situation.
Mike:Yeah.
Jorge:If you need to see him, you can just talk.
Mike:Yeah, I guess we'll just talk.
Mike:I'll keep the hero point.
Josh:Unfortunately.
Mike:But I will have true seeing active for 10 minutes, so...
Josh:Yes, you do have true seeing, it just unfortunately isn't strong enough to see through your own disappearance spell.
Mike:Very unfortunate.
Josh:We finally have the answer.
Josh:Immovable object, unstoppable wall.
Josh:It's the wall wins.
Mike:Yeah.
Josh:Oh, you know what I meant.
Josh:Either way, you guys fly up to the top of the dome.
Josh:You get to the point where you've already located that you're above where the orb is.
Mike:Shadow Bomb.
Josh:Is that you dropping the bombs?
Noah:I think I always have schism on me.
Mike:Yep, I'll calm in Saran.
Josh:Okay.
Mike:It's bomb time.
Josh:SeRaan and Schism.
Josh:Are they with the runners?
Noah:I don't know if Ron is with the others.
Josh:Okay.
Josh:Sure.
Josh:Where is SeRaan?
Jorge:We would take SeRaan if they would let us.
Josh:Okay.
Josh:Is they SeRaan or the two infiltrators?
Mike:And we still...
Jorge:You know what?
Jorge:You guys can take SeRaan.
Jorge:We'll be fine.
Noah:You guys want some?
Jorge:This is going to end so poorly when Schism sees the commander.
Jorge:I want you guys to know this.
Jorge:I don't know this.
Jorge:Lev doesn't know this, but I'm interested to see if it's on site.
Jorge:But anyway.
Mike:Okay.
Josh:Okay.
Josh:Um... You know that they're Yudan, the Kaith.
Jorge:We wouldn't know.
Jorge:Actually, we would.
Jorge:We would have kind of known who the commander was.
Jorge:We knew who was the commander, right?
Josh:I don't think you guys know that they're the Admiral.
Josh:Words are hard.
Mike:The Admiral Kaathe.
Tanner:I suspect but I don't know.
Josh:Right.
Jorge:Yeah, because I know Tanner said something.
Josh:I mean, like, it's... I don't think it's unreasonable in character for you guys to have made the association that it's not unlikely that that cave is the animal.
Noah:We'll leave schism with you guys.
Jorge:I don't know if that was Tanner or Henrik.
Jorge:Alright, then maybe we'll take Schism then.
Jorge:Yeah.
Mike:All right, the bombs are going off.
Jorge:If we would have known that, we would have taken Schism.
Josh:Okay.
Josh:Okay.
Jorge:I didn't want to say anything because I didn't know if Lev knew that, but okay.
Josh:Yeah, no, I don't think it's unreasonable.
Josh:You guys can process of elimination.
Jorge:Okay.
Josh:You've met every other cave on the planet.
Jorge:Yeah.
Jorge:I'm just showing Henrik while this is going on my new tattoos.
Jorge:But yeah, continue.
Josh:Okay.
Tanner:Say.
Noah:you
Josh:All right.
Josh:So you set the bombs.
Josh:We've already established you did a crafting check before.
Josh:You know this is enough ordnance to get you inside.
Josh:So I'm not going to make you roll for damage here.
Josh:It is going to blow a hole open in the top of this structure.
Josh:So you guys set up the bombs.
Josh:You move back to a safe distance.
Josh:set the bombs, detonate the bombs, there is an explosion as the area that you have set just caves inward from the force of the bomb ripping a hole in the exterior of the sphere.
Josh:You all hear from inside a kind of muffled voice, Oh no, construction!
Jorge:Thank you.
Noah:I can't see shit.
Josh:immediately followed by, wait, shit, and then the sounds of people yelling, movement happening inside.
Josh:You can look in, I'd like a perception check, please, as you look into this crater that you've made.
Mike:Good God.
Mike:35.
Josh:What did we get?
Tanner:Beep
Mike:Yeah.
Mike:46.
Josh:35.
Josh:Okay.
Josh:Can I get an occult check as well?
Josh:What did we get?
Noah:you know.
Josh:Okay, so you look into this hole that you've just blown inside the top of the sphere, and you see below you... It's not, I think, the sterile lab environment that you'd probably expect from things built out of the Leviathan, studying all of the Leviathan stuff.
Josh:It especially does not feel reminiscent to you of the other...
Josh:Sundom cave interfaces that you guys have come across before, which are almost universally, there's a table with a dent in it that you could fit the orb and then a bunch of computers and various machinery plugged into that table.
Josh:That's not here.
Josh:Instead, what you see can best be described as a Giant face taking up the majority of the room that you're peeking into.
Tanner:Thank you.
Mike:Thank you.
Josh:It's got dried-out, grayish-bluish skin, two very large, bulbous eyes, the entirety of them completely black, like no sclera or anything like that.
Josh:The face kind of pulls forward and splits open into four different segments with these tendrils coming out of the segments.
Josh:stretched across about 20 feet of floor in front of it.
Josh:You can see immediately where the cave orb you're looking for is because there is one of these tendrils has been wrapped around what you'd recognize the orb to be.
Josh:Beyond that, you can see that moving up the face, the cranium about here on the skull has been completely separated and the scalp removed, such that you can see inside, floating in this bluish liquid, a massive brain.
Noah:We need a picture, Josh.
Josh:All told, the thing is... Well, actually, I don't need to tell you measurements.
Josh:You can just see.
Josh:You can just see it if you want.
Josh:One second, let me...
Jorge:I fucking knew it.
Jorge:The second they said, give us your minds or donate your minds, I was like, I fucking knew it.
Josh:Um... Uh, why not?
Jorge:This is who created those abominations on the train.
Tanner:I'm not allowed to see this scene.
Mike:I've got no token.
Josh:Oh, right, because you guys are Crindle, Banyan, and Giancarlo.
Josh:One second.
Noah:I'm also still Banyan.
Josh:Yeah, okay, let me revert you guys back.
Josh:Banyan, no longer.
Josh:You are instead Dawn.
Noah:I was like, why am I dying right now?
Noah:Already?
Josh:Oh, actually, I should... Okay, so that's Dawn.
Josh:Can you see this, Jorge?
Jorge:My screen was black, so I'm reloading the page.
Josh:Oh, the screen is black.
Josh:Okay, you know, I think this is actually separate from the fact that you guys are still your one-shot characters.
Josh:I think this is because I forgot to turn on the lights in this scene.
Josh:Yeah.
Jorge:There's no token in this scene, so you're not visible.
Jorge:That's what I was told.
Josh:Okay, and then Tanner, you are no longer Giancarlo.
Josh:You should be... Oh, no, I made somebody... I made Mike Henrick.
Josh:Mike.
Josh:Why are you Henrik?
Noah:Hold time.
Mike:Always been Henrik.
Tanner:Give me Hemrick back.
Josh:Who did this to you?
Josh:I'm sorry.
Jorge:By the way, Josh in Pathbuilder doesn't let me set my invested items to 18.
Josh:Yes.
Josh:It doesn't let you invest into 18 items, you said?
Jorge:So I'll send a message.
Josh:Does a thaumaturge normally get to invest into 18 items?
Jorge:Yeah.
Jorge:With a feat.
Josh:What fee?
Josh:That's crazy.
Jorge:Yeah.
Jorge:Intensify investiture.
Josh:That's dumb.
Josh:Okay.
Josh:Now can you see?
Tanner:Oh, I can see.
Mike:Oh.
Tanner:Jesus, what the hell?
Noah:Well, this is just the worst, Josh.
Jorge:I can see too.
Jorge:Oh, that's fucking.
Josh:Okay.
Josh:And so people are freaking out.
Josh:There is a hole in the ceiling.
Josh:They're running around trying to call in more people from outside to help out with the hole that's just been blown in the side of the cavern.
Josh:People are looking straight up at the hole.
Josh:I don't think either of you with those perception checks feel that you've been spotted.
Josh:But you've made a mess.
Noah:Josh, it's very important right now.
Josh:Yeah.
Noah:When I am hiding, I am always taking precautions against special senses.
Josh:Okay.
Noah:I don't know what brain sense this thing has.
Josh:Okay.
Mike:I feel like the orb is a bit tied up.
Jorge:Disappearance also works in all senses.
Josh:Disappearance does.
Jorge:Precise or imprecise.
Jorge:Grab the orb and get the fuck out.
Mike:Yeah, is there...
Josh:The orb is right there.
Josh:Right there.
Josh:Like...
Josh:From the distance that you're currently at, it looks like it's just had one of the tentacles completely spiraled around it.
Noah:I think it's the Emperor, probably.
Mike:Time to remove.
Josh:Okay, so... Imex, Sarix, or Raxix?
Mike:Yeah, let's, I guess, head.
Jorge:You guys think this is one of the bodies of, like, the three people?
Jorge:MX, or not MX.
Jorge:I guess, maybe.
Jorge:Yeah.
Josh:Okay, so dawn will drop in is Okay True
Noah:This is Baldwin.
Noah:Okay, we'll drop in, I think.
Mike:I'm dropping.
Jorge:Where are you dropping in, Don?
Noah:I'm going right for... I'm going to fall a little behind Divex to give him time to get off a spell in case he got something.
Jorge:What?
Jorge:What?
Noah:I'm going to say, Divex, are you dropping?
Noah:I will say, okay.
Noah:I'll wait a second, and then I'll drop.
Noah:I hope that was enough time.
Mike:I'll say to Saran, do you have any way to make it easier for me to hit this tendril?
Mike:Are we able to flank the tendril?
Josh:you cannot flank the tendril.
Josh:For a bunch of reasons, including you cannot flank with an invisible person.
Mike:What about super invisible?
Jorge:You just disintegrate the tentacle and grab it.
Mike:Have you ever seen someone get tabletopped?
Josh:Uh...
Mike:Yeah, I think we're going to have to go with, I don't have anything that just teleports objects to my hand, which is really unfortunate.
Noah:I think one of us grabs it.
Jorge:It's a shame you guys didn't take my charlatan's gloves.
Noah:The other one tries to get the tentacle off.
Mike:Does the orb count as a creature?
Josh:The orb would count as a creature, yes.
Mike:Perfect.
Mike:I'm going to cast Collective Transposition.
Noah:Mm hmm.
Josh:Explain.
Mike:Yeah, I'm looking for, I'm trying to just send it in the chat, which now feels like it's, there we go.
Jorge:Amen.
Mike:So I'm going to target the orb and teleport it next to me and Dawn.
Josh:Okay.
Tanner:Yeah.
Josh:Okay.
Mike:So if it's... Yeah.
Josh:Do me a favor.
Josh:Roll a d20 plus 26.
Noah:you
Josh:Ina, roll a d20 plus 26.
Mike:It can choose to fail.
Mike:27?
Jorge:I think that's what this is for.
Mike:Fumble?
Josh:That's crazy.
Josh:They roll to resist and critically fail.
Mike:Wait, what's a critical fail for it?
Mike:It's nothing.
Mike:It's just failure.
Josh:There's nothing.
Josh:You get to choose where it gets teleported to.
Mike:Which is... Yeah.
Jorge:Next to you.
Jorge:And then you can just dimension door out with a quick inaction.
Mike:Yeah.
Jorge:You should probably tell.
Mike:I will let Dawn know we are out.
Josh:Okay.
Mike:We have the orb.
Mike:We are out.
Mike:The orb is going directly in my shadow, by the way.
Noah:I will watch the orb go in the shadow and blip out.
Noah:It's like, wow, I didn't even need to be here.
Josh:So, you teleport the orb over to your hand and then immediately chuck it into your shadow.
Noah:... ... ... ... ... ...
Josh:The one sensor that's right next to you says, the orb's being taken!
Josh:And then you're gone.
Josh:Because it falls into your shadow, which is invisible.
Jorge:And Lev is like, so I have a dragon on my back.
Jorge:He's talking to Henrik.
Tanner:Wow, yeah, wow.
Jorge:Yeah, yeah.
Jorge:So this gives me acid resistance.
Jorge:And this blue one gives me stone.
Jorge:Oh, hello.
Josh:There were four people in that room with life sense, and it just straight up doesn't work when both of you are disappeared.
Noah:That's crazy.
Noah:I thought we were about to have to fight an elder brain, just me and Divex.
Josh:It could have happened.
Mike:I had some contingencies.
Mike:I was going to use one when we blew the hole open if it got a bit too hairy, which would be casting an 8th level hallucination on as many people were in 30 feet of me and having construction workers come through the hole, but it seemed risky to extend our presence past being absolutely invisible.
Noah:Yeah.
Josh:I mean, even if you had tried to physically remove the orb from the tendril, there would have been something for them to attack.
Noah:That was much better than the gong.
Josh:But... Yes, that was easy peasy.
Mike:Very true.
Josh:So Lev explaining his cool new tattoos to Henrik.
Josh:This is important for me.
Josh:Henrik, do you care about Lev's tattoos?
Tanner:Well, it's good to know their functional uses.
Jorge:Yeah.
Josh:Great.
Jorge:I've gained resistance to acid, sonic, and electric.
Noah:Henrik has said, whoa, that's crazy five times.
Jorge:And it's just three different dragons.
Josh:And while this is happening, shirt off explaining different dragons.
Tanner:That's a lot of coverage.
Jorge:Yeah, all of his back tattooed.
Tanner:That's a lot of coverage.
Jorge:Yeah.
Josh:Two more people just pop into existence.
Josh:Not that you would know.
Josh:They're still disappeared.
Mike:Yeah, so the bikes start moving, and we'll say to Saran, hey, guys, it's time to go.
Noah:We're here.
Noah:We're here.
Noah:Go, go, go.
Jorge:Oh, shit.
Tanner:Thank you.
Jorge:Okay.
Jorge:Drops his shirt down, starts driving.
Noah:We're saving the world.
Josh:At this time, you all will hear out loud, over the roar of these motorcycle-like things that grab onto the sides, you will hear a voice coming out of Divex's shadow say, What just happened?
Josh:Who are you?
Josh:I demand you return me at once!
Josh:Stop the vehicle now!
Noah:We're saving the world.
Josh:I don't care!
Mike:Well, plenty of time to talk later.
Noah:Thank you.
Josh:And he will just start yelling at you guys to stop doing whatever you're doing and return them.
Jorge:Hey, if you're quiet for a little bit, we will return you if you hear us out.
Jorge:We will not kidnap you against your will.
Josh:You have already kidnapped me against my will.
Jorge:We will not hold you against your will.
Josh:I have no reason to trust you.
Josh:You are currently holding me against my will.
Jorge:I will not do it any longer.
Noah:Thank you.
Jorge:Please be quiet or we will have to subdue you.
Jorge:We're not going to subdue you.
Jorge:I'm kidding.
Jorge:That just sounded dramatic.
Josh:Roll a deception check.
Josh:The DC is exceptionally high here because you did just kidnap and hold this man against his will and are telling him we won't kidnap and hold you against your will.
Noah:Listen, guy, we're not going to do what we're doing.
Jorge:So it is a 37, but I can use my beast for this.
Josh:Yes.
Jorge:So it's a 38.
Tanner:you
Jorge:55.
Josh:55.
Josh:Okay.
Josh:You're lying to this man's face.
Josh:So he's not going to believe you.
Josh:But with a 55, I will say that you can soften it enough that he's like, if you stop the vehicle, I will listen to you instead of immediately sending a message back to home base to let them know where I am.
Jorge:Okay, we'll try to pull over.
Mike:We have a chest.
Josh:Okay.
Noah:We pull over.
Josh:You'll pull over.
Noah:This is so bad.
Josh:You are now stopped somewhere in the middle of the Leviathan.
Jorge:Yes.
Jorge:So...
Noah:Wait, real fast.
Josh:Like... Okay, so a quick...
Noah:While this is happening, Josh, do I have enough experience with Sundom and Kay's technology to pull up a jammer real fast that can stop this dude from sending messages?
Mike:We have a chest that jams signal
Jorge:We do.
Mike:We all just have the glasses with the big nose and the eyebrows just like, hello.
Jorge:Before you get the chest out and before you take him out of the shadow, Lev's going to take one round per person to disguise us.
Josh:Eight seconds, and you all look like different people now.
Josh:Sure.
Jorge:Yeah.
Josh:That's fine.
Noah:Okay.
Josh:To your question, Noah, no, I will not let you jury-rig in the next six seconds a device to jam a cave signal.
Jorge:Oh, we do have a chest for hiding gates.
Josh:I apologize.
Mike:What?
Josh:You do have a chest for hiding a cave.
Josh:Okay, so you do pull over.
Josh:You've spent eight seconds disguising everybody.
Jorge:All right, let's chat.
Jorge:Do we just put him in the box and chat with him later?
Jorge:I say, Insaron.
Noah:Do you know a cave named Udon?
Tanner:Well, should we?
Jorge:I asked Schism, do you trust this guy?
Mike:Sound like you don't trust him.
Josh:Schism will say, I don't know who this is.
Josh:No, I feel like I'm already trying to get you guys not to trust the people that you have for some reason brought into your inner circle.
Josh:I don't approve you bringing in more people.
Tanner:Should we?
Josh:Especially Cave.
Noah:Okay.
Josh:No?
Josh:Out of Divex's shadow, he hears.
Tanner:Do we start with saying that we were under the impression that he was being held against his will?
Jorge:Yes.
Jorge:I'll start with that.
Josh:Okay, now take me out of this blasted thing.
Mike:Okay, well, we'll take him... Wait, if I take him out of the shadow, do we know if the shadow blocks... Is it going to block his... Actually, no, we'll take him out.
Jorge:All right.
Mike:We'll keep him docile for now.
Mike:As docile as we can get him.
Josh:Okay, I'm not, so return me.
Jorge:Yeah.
Jorge:Lev's going to try to hammer him with, we have met caves before.
Jorge:We were trying to rescue.
Jorge:We thought you were imprisoned by a superpower since we've seen it before.
Jorge:Lev kind of looks at his compatriots.
Jorge:I mean... Put him in the chest.
Mike:Okay.
Mike:I mean, what were you guys up to up there?
Josh:I don't care to tell my kidnappers.
Josh:You have three seconds to let me go.
Josh:Three, two, okay.
Noah:Wait, stop.
Mike:I put them in the chest.
Josh:Roll an athletics check to try and force this orb into the chest.
Jorge:Can I do that?
Jorge:Can I try to put the orb in... Alright.
Josh:Divex is the one with the orb.
Mike:And I'll use my beast plus one for 33.
Mike:There's probably something cooler in that fucking stupid elders archive.
Josh:33.
Josh:Okay.
Josh:I'm going to need whoever's around to make a reflex save to try and catch this orb as it flies out of Divex's hand.
Tanner:Oh, that sucks.
Noah:That was so close.
Jorge:I shouldn't be catching that.
Jorge:I'll try to grab the box from Divex to make an attempt if someone catches him after.
Tanner:Hold on, hold on.
Mike:Hell yeah.
Noah:That was so close, Jorge Money.
Josh:What do we get?
Noah:I got a 45.
Tanner:Yeah.
Josh:Okay, 45.
Josh:Dawn, you get one more chance here to try and force this guy into the box.
Noah:I'm going to use my Just the Thing and my Just the Thing feet and as I grab him you see all these lights go up along the arm and all of a sudden more bits of the arm start coming out of the backpack and it turns into this massive muscular arm and I'll use crafting to try and shove it into the thing.
Jorge:All right.
Josh:Okay, go for it.
Noah:I'm going to use my beast once a day.
Noah:I will keep it because it got me to a 50.
Josh:Short.
Josh:To clarify how the weak transposition, the once an hour thing works, you don't have to declare it before you roll, but after you roll, but before you hear the response, the result, you can choose, I would like to add my plus one.
Jorge:Hmm.
Josh:Okay.
Josh:Okay.
Josh:So you stuff this guy in the open box that Lev is holding and then shut the lid real quick.
Josh:The box is shaking.
Josh:You hear him inside because it doesn't muffle sound.
Josh:It just muffles outside detection signals.
Josh:You hear him yelling, Release me at once!
Josh:You curds!
Tanner:This is not going the way I thought it was going to go.
Mike:Yeah, it's not going exactly as planned.
Jorge:really like your team's plans.
Mike:Apparently he was... Apparently he was comfy.
Jorge:I'm going to be honest with you.
Noah:I'm going to be real.
Jorge:Don't use each other's names, by the way.
Noah:That was... Listen.
Noah:Friends, that was one of the most horrifying things I've ever seen when we popped open that hole.
Noah:And we've seen a lot of crazy things.
Noah:So... Let me beam an image of this directly into your heads.
Mike:Oh yeah, there is a brain.
Mike:There is a brain and tentacles and that's what he wants to go back to.
Jorge:Lev's going to take Henrik's cloak that he's wearing off.
Noah:And I beam an image of this directly into their heads.
Josh:Unheard me.
Jorge:wrap it around the box to try to muffle it, and say, let's just keep going.
Jorge:Let's keep going, partners.
Jorge:Partners, let's keep going.
Josh:I've already sent a signal.
Josh:They're coming for you.
Noah:We're going to get out of here.
Jorge:Go, go, go, go, go, go.
Josh:They know where I am.
Jorge:We got to go.
Mike:I'll put the chest in my shadow, the wrapped up chest in my shadow, and we'll keep plugging.
Jorge:They already sent a signal.
Tanner:And we have a back door to Oresk.
Jorge:Yeah.
Jorge:Well, they already sent a signal.
Jorge:Luckily, he doesn't know what we look like.
Jorge:Let's go.
Tanner:This is a great plan.
Noah:Let's go to a rest.
Noah:We're going to a rest.
Tanner:To safety in Oresk.
Josh:Okay.
Josh:Okay.
Jorge:Crazy sentence.
Josh:Unwilling passenger in tow, you all start driving, finishing the trek you have down the remaining two miles it is to get to Cobalt, where Tark told you your exit could be found.
Josh:So you guys know where you're trying to go.
Josh:It's not in Cobalt proper.
Josh:There's a...
Josh:An area kind of slightly outside of the city, a little before you get to it, where there is an open puncture in the exterior of the Leviathan that leads into a cave system that will cross the border.
Josh:It travels underneath the mountains towards Oresk.
Josh:So you all can drive towards the area identified by Turk as your way out.
Josh:It's two miles, so it's a minute of driving before you get there.
Josh:and you find yourselves outside of... It is shockingly similar, honestly, to the hole that you just made in the sphere.
Josh:It's like some internal explosion crumpled out the metal, and you can see on the outside a cave system.
Jorge:No.
Josh:You will have to ditch your vehicles, because your vehicles only work on the interior of the Leviathan.
Josh:They take power from the exterior shell.
Jorge:It's like in Destiny.
Jorge:It's 101.
Mike:How much bulk is one of these vehicles?
Josh:But...
Josh:Um... It's so big.
Tanner:Just say it's really big, Josh.
Josh:It's massive.
Noah:Oh, my God.
Mike:It's 101 bulk, but what are the dimensions?
Jorge:No.
Josh:Uh...
Jorge:He said he could coin it.
Josh:Okay, so its bulk is large enough that it doesn't list it.
Josh:So it is too large for you to put it in your shadow.
Mike:What are the dimensions?
Josh:It doesn't tell me the dimensions of this thing.
Josh:It has a hardness of 20, and it has 230 HP.
Mike:Is it bigger than 6 foot by 6 foot by 10?
Josh:Let's see.
Josh:Don't tell me in inches.
Noah:... ... ... ... ... ...
Tanner:you
Josh:It's 91.3 inches long.
Mike:91 inches long yeah it's a 10 side okay so how many do we want we want one or two okay the portable hole we bought
Jorge:That's the 10 side.
Josh:Yeah, it's 91 inches long.
Jorge:We can just take one.
Jorge:I don't think we'll know what to do with the other.
Josh:Okay.
Josh:So, sorry, where are you putting this?
Josh:Okay, you're just stuffing a bike that will not work when it's not inside of the Leviathan.
Josh:In your portable home.
Josh:Sure.
Tanner:Josh, Dawnmonger is the greatest inventor ever.
Josh:That's fine.
Noah:you all
Josh:Sure.
Josh:Like, I'm not saying... It's fine.
Mike:Listen, the Leviathan is made of a metal that is common to high-tech areas.
Josh:Yes.
Josh:No.
Josh:Yes.
Mike:I'm just saying, if the Arreskians have a building that is made of that metal, it'd be really nice to Scale it very quickly.
Josh:You can drive on the exterior wall of that building.
Noah:Josh, all I have to do is get two thin, long strips of that and put it around the wheels of the bike.
Noah:Then the bike can go forever.
Josh:I mean, so...
Josh:So Dawn would know that it's not proximity to the metal that the Leviathan is made out of that makes the bike go.
Josh:This has been a consistent problem you guys have had as you come across fancy technology.
Josh:The problem is you need to power it somehow.
Noah:Josh, the wheels will create the energy that'll just power itself.
Josh:Oh, you've got regenerative braking.
Josh:Sure.
Josh:Okay.
Mike:You think the greatest inventor couldn't figure out perpetual motion?
Josh:Yeah, that's fine.
Tanner:Oh, that's what I wrap for.
Mike:Then explain Kharkov.
Noah:Exactly.
Josh:Yes.
Noah:Come on.
Noah:Easy stuff.
Josh:Like, perpetual motion doesn't exist in this universe either.
Josh:That is a major plot point.
Jorge:All right, let's continue.
Jorge:Yeah, let's leave it.
Mike:Just keeps moving.
Josh:Okay, so you steal a bike.
Josh:I guess you're burning bridges with Tark now, too.
Mike:Deal.
Mike:Oh, actually, we'll leave it if it's going to piss off Turk.
Josh:No, you already said you're stealing it.
Josh:You go into the cave.
Josh:Roll a perception check.
Tanner:That's me.
Tanner:Oh my gosh.
Noah:Yeah.
Josh:Okay.
Josh:After this roll, from now on, no more than two people will be able to roll when I ask the party to do something, unless I explicitly say the party rolls for, like, a group activity.
Mike:Wait, wait.
Josh:Okay.
Tanner:Well, I lost 42.
Mike:It's two people unless you say the group rules?
Josh:Yes.
Mike:Okay.
Josh:Balloons.
Josh:Just because, like, as it is right now, you guys already have ridiculous modifiers.
Josh:You also have the equivalent of triple advantage.
Jorge:I didn't roll, so I get it.
Josh:So... That's fine.
Jorge:I get it.
Josh:You didn't roll because you have a low perception modifier, though.
Jorge:I have a plus 26.
Jorge:That's not bad.
Jorge:It's only like one or two off.
Josh:What's everybody else's?
Noah:24th.
Tanner:31 I guess my 42, I think.
Josh:Oh, okay.
Josh:Never mind.
Mike:26.
Josh:Um...
Jorge:Yeah.
Josh:Okay, so what was the heist we got?
Tanner:Yeah.
Josh:Okay.
Josh:You pass out of Leviathan into this new cave system.
Josh:Turk gave you a basic rundown of how you need to get from point A into Orisk itself.
Josh:I have not given you that rundown yet because I don't know where you guys are trying to go.
Noah:So have I!
Mike:We're going to LRESC.
Josh:Is your plan just to, like, get into Oresk as soon as you cross the mountain border and then just pop out in some plane somewhere?
Tanner:And there's...
Jorge:So Lev knows Aresk pretty well, I'd say.
Josh:Uh-huh.
Jorge:He's traveled it.
Jorge:What are the options that I would know?
Josh:So everybody in the party has traveled to Oresk.
Jorge:Yeah, but Lev's traveled it killing people.
Jorge:Yeah, you did it with the robots.
Josh:Also, Don has done that.
Jorge:I know Modern Aresk.
Noah:Didn't realize the moon changed.
Josh:Okay.
Noah:Wait, so was Henrik.
Noah:So was Divex.
Jorge:No, they weren't killing people.
Jorge:They were killing monsters and one was a nerd.
Jorge:It's not the same.
Mike:Yeah, Dyvex didn't kill anyone.
Mike:Also, Dyvex was...
Jorge:Yeah.
Josh:Actually, no, this is important now.
Josh:Henrik, did you at any point kill someone?
Josh:Or was the first time you killed somebody after you left Oresk?
Tanner:I mean, Henrik, well, he would never have murdered anyone.
Noah:Oh.
Josh:Would he have killed someone?
Tanner:Were there ever people to kill?
Tanner:I think yes.
Josh:Yeah, I mean, the Golden Sparrows would have broken into first house and government institutions, both to, like... Okay, cool.
Noah:Thank you.
Josh:Um...
Jorge:That kind of changes the whole thing.
Jorge:I thought the reason they had some terrorists was so people like Henrik didn't have to do those deeds.
Josh:Different things.
Jorge:Alright.
Josh:Henrik is breaking into a first house facility to try and get medicine and to stop them from finding golden sparrow hideouts.
Jorge:Oh no.
Jorge:Okay.
Josh:Lev is breaking into somebody's house and murdering them because they wrote bad things about the golden sparrows.
Josh:Those are different things.
Tanner:That really causes some disillusion, for the record.
Noah:Thank you.
Josh:Okay, so there is the analog to the Underdark in this setting is the Hollow.
Jorge:Yeah, alright.
Josh:It is a complete huge tunnel of underground cave systems that reach throughout the majority of Althane.
Josh:So, if you're trying to get to a particular point in Oresk, traveling through the Hollow, you can.
Josh:There will be different challenges traveling underground through the Hollow than there would be if you were traveling above ground through Oresk territory.
Josh:The question is, which would you prefer?
Josh:And also, where are you going?
Jorge:Sorry, so are the two options again for travel?
Noah:It's really... So we're trying to get to... We're trying to get to wherever... Kharkov is.
Josh:Yeah.
Noah:Do we want to try and...
Josh:Kharkov, you know that Kharkov is currently in Serengrad, which is one of the northernmost towns in Oresk.
Josh:So the two options are, actually, let's have two people can roll either survival or nature checks here.
Tanner:I might be okay.
Tanner:Let me take a look.
Jorge:I only have 20 in nature, so I'll defer.
Josh:You also have to be proficient.
Noah:Oh, that's pretty good.
Mike:I have a 24 in nature.
Jorge:I'm proficient in that one, yeah.
Tanner:I have a pretty comfortable 27 in survival.
Mike:39 for nature.
Jorge:Cool.
Jorge:You two roll.
Noah:You're on it.
Jorge:All right, skins.
Tanner:Going home.
Tanner:Oh!
Tanner:I fumble.
Noah:We're never getting... We're never getting that.
Tanner:I don't remember anything about home.
Josh:This roll was actually more for what you might encounter in the hollow.
Josh:You guys have spent a very small period of time in the hollow, but what you've found so far is an underground city filled with a sentient fungal hive mite.
Jorge:Oh, damn it.
Jorge:Would esoteric have worked?
Jorge:Not roll.
Jorge:I won't try to roll here, but would it have worked?
Josh:No.
Jorge:Okay.
Josh:Because this is more talking about general ecosystem in the hollow and less specific things.
Josh:If you encountered a monster that might fit under that umbrella, I would
Jorge:Yeah.
Jorge:Gotcha, gotcha.
Josh:Um, but for 39 was the rule that we got?
Josh:Okay.
Josh:So the set of things you might encounter in the two spaces are different.
Josh:The longer you travel through the hollow, the more likely you are to encounter, um, creatures that live in the hollow, uh, tend to be more dangerous than the ones on the surface.
Josh:Uh, they tend to be...
Josh:Perhaps, talking about esoteric, they are a bit more in line with the weirder stuff, because they are exposed now, you know, to whatever's going on in the center of the planet, because they just happen to be closer.
Jorge:Deeperness.
Josh:And they have to deal with the increased level of, sure, feverness.
Josh:Besides that, there are the, like...
Josh:ecological concerns or geographical concerns.
Josh:The Underdark is filled with either pits that drop down into nothingness to the center of the planet, or lava flows.
Josh:Two things that you would have to figure out how to navigate as you proceed through.
Josh:But the upshot is you don't have to deal with the arresting government nearly as much.
Josh:Although you can gather that there will be people in the caves, it's just less of them.
Jorge:Oh, shit.
Josh:And there are anticyclic ruins with powerful...
Josh:undiscovered technology and the like that tends to be discovered in the hollow at a greater frequency than you might find above ground.
Tanner:you
Josh:On the flip side, above ground, while the wildlife isn't nearly as dangerous and there are roads that you could probably take that would navigate to other places, you do have to deal with the intense scrutiny that is the Oreskian government and the oppression that that brings.
Josh:It's up to you if you are more comfortable dealing with people and bureaucracy or with monsters.
Josh:Okay, so... Yeah.
Jorge:but for above ground.
Jorge:I know some safe houses I could share with.
Jorge:I don't know about the rest of you.
Jorge:One caveat for all of you guys.
Noah:Thank you.
Jorge:I don't know if Big Fish could make something, but if you could file down Sovereign Steel and consume it so it's in your blood, that would probably be a great idea.
Jorge:Sorry, Dawnmonger.
Josh:He's frozen.
Tanner:Yeah, he does not look good.
Josh:I've killed him.
Josh:Oh.
Tanner:Oh.
Jorge:you're back yes you yes do you think it'd be so you know how humans can like eat iron it's good for them it's in their blood
Tanner:Yes, you're moving now.
Josh:Jorge had a conversation with you while you were frozen and couldn't hear anything.
Josh:Yeah.
Noah:Hello, can you guys hear me?
Josh:Now we can.
Mike:Yeah.
Tanner:Yeah.
Noah:Okay, you guys... I mean, to like a certain extent, but okay.
Jorge:Yeah, do you think you could do the same thing with sovereign steel for you guys?
Noah:There's this thing, there's... Eating metals isn't good.
Noah:I just... I need you, I... Before we get any further...
Jorge:No, no, no, but humans have iron and it's very tasty.
Noah:Lev, I need you to say the words out loud.
Noah:Eating heavy metals isn't good.
Noah:Okay.
Josh:Ha ha ha.
Jorge:Yeah, but you guys all have blood.
Jorge:Heavy metals in your blood.
Jorge:Here, give me a little taste.
Jorge:I can tell you what heavy metals are in your blood.
Jorge:I'm a super taster.
Mike:What?
Noah:I'm sure I have dangerous levels of heavy metals in my blood.
Noah:I... I'm really... I only have this one ring of... I guess I have a little bit more sovereign steel.
Noah:Holy gold.
Noah:Whoa.
Noah:I have some of this metal left.
Noah:You want to eat the holy gold?
Jorge:No.
Noah:No.
Jorge:All right, that's fine.
Jorge:I say we go up top.
Josh:He might have been in Sovereign Steel, not Holy Gold.
Jorge:What do you guys think?
Jorge:Yeah.
Noah:Oh.
Noah:Sovereign steel.
Noah:I got mixed up.
Mike:I mean,
Noah:You want me or you want to eat sovereign steel?
Jorge:No, no.
Jorge:I foresee vampires being contracted to hunt our party down and try to kill all of you guys.
Jorge:I think it might be good if your blood was poisonous to them.
Noah:The issue with that is that it may also become poisonous to us.
Jorge:That's why I asked you.
Jorge:I don't know how this works.
Jorge:All I know is humans have delicious iron in their blood.
Jorge:It's delicious.
Mike:Can we ask our resident physician?
Tanner:My gut is that it's probably a bad thing to do.
Tanner:But if Josh wants me to roll, I'll roll.
Josh:Roll a medicine check.
Jorge:So just before this goes on, you know in...
Jorge:Oh, fuck.
Jorge:What's it called?
Jorge:In The Witcher, there's the potion Black Blood.
Jorge:If you're going to fight vampires, The Witcher can drink it.
Jorge:That way, if they take your blood, it's like, ah, burns!
Noah:Very good.
Jorge:I'm looking for that.
Jorge:I don't know if there's any... It doesn't need to be Sovereign Steel.
Jorge:Lev's not that smart.
Jorge:Also, I don't know how long it would... I don't know any of that, but that's all I'm going for.
Tanner:I got a 50.
Jorge:Holy Water might be able to work.
Tanner:50.
Jorge:I don't know.
Josh:So, what did you get?
Josh:50.
Josh:Okay.
Josh:One second.
Josh:I just need to pull up.
Tanner:Big roll.
Josh:This is not the first time that this question has been asked of me, so I have an answer ready for you.
Josh:I just need to find the stat block for it, because I'm dumb and didn't save it anywhere.
Josh:Where is it?
Josh:So...
Josh:With a 50, you were relatively confident that if you consumed the amount of sovereign steel required to meaningfully increase the quantity of sovereign steel in your blood for an extended period of time, such that if you drank it now and you came across a vampire in a few days, you'd die.
Noah:Okay.
Josh:Just flat out would kill you.
Josh:It would also gravely injure any vampire that drank your corpse's blood, but you'd be dead.
Jorge:you
Josh:That said, if you were to suspend sovereign steel flakes in an alcohol and drink it for perhaps the next minute or so, if something were to drink your blood that was weak to sovereign steel, you would likely sicken them.
Tanner:Thank you.
Josh:I don't know if that's what you're looking for.
Josh:It probably wouldn't hurt them because to get to the concentration required to actually do damage, it would also do damage to you, specifically your liver and kidneys.
Josh:But if you were looking to do like a quick anti-vampire drink this if I'm going to fight a vampire in the next minute thing, that is doable.
Mike:Okay.
Josh:Sorry, also to butt in just for the previous conversation.
Noah:That's good to know.
Jorge:Okay.
Jorge:Yeah, let's go.
Tanner:Thank you.
Jorge:I say we go up top.
Jorge:Don't you guys want to see the Mother Henley?
Jorge:We haven't been there in a while.
Josh:Talking about holy water, holy water, drinking it doesn't do anything.
Josh:It stops being holy in your stomach, but if you throw it at a vampire, depending on the Kabbalah vampire, it'll do damage.
Jorge:Would it hurt me?
Josh:Yeah.
Jorge:Oh, it would probably hurt them.
Jorge:Besides, so, I don't know how much you guys know about my family, but they are my second family.
Jorge:Not the first one where my brother Brutus was brutally murdered by some wolves or one of them.
Jorge:But aside from that, aside from that, you know, there is another Cabal.
Noah:It's just insane.
Josh:Yes.
Jorge:I don't know much about them, but they're getting powered by the Oreskian cover.
Mike:So we're going above ground?
Jorge:All right.
Jorge:Land?
Mike:That sounds like no fun.
Jorge:Yes.
Noah:Josh, I have a question.
Noah:If I personally, as the Dawnmonger, have the Holy Trait, does that mean that if vampires try and drink my blood, it hurts?
Josh:No, I don't think so.
Noah:No.
Josh:Let me reread the holy trait.
Josh:Where do you get the holy trait from?
Josh:Oh, okay.
Noah:From the Champion Dedication, hang on, I just saw this, from my Redemption, I believe, Holy Aura, you gain the Holy Trait and add that trait to any strikes you make.
Josh:So your strikes become holy.
Josh:So... Yeah.
Noah:It says you gain the holy trait.
Noah:I am holy.
Josh:So particularly high-level vampires do take increased damage from attacks with the Holy Trait.
Noah:Guys, I'm a freak also.
Josh:So I think...
Josh:I would probably say, yeah.
Josh:Your blood is already filled with palladium from your arm, so it's not going to taste great to begin with.
Josh:But I will say that, yes, if you are actually literally holy, it will do a small amount of spirit damage to high-level vampires that try to drink your blood.
Jorge:Would that hurt, Lev?
Josh:I don't...
Josh:Lev is not a high enough level vampire, I think, for that to qualify.
Jorge:Damn it.
Jorge:That's kind of sad.
Josh:I'm sorry.
Josh:Well, so, the thing is, like, no, Lev has not worked on increasing his vampire-ness the past few levels, which is why that's like that.
Jorge:I have to get stronger.
Jorge:All right, that's fine.
Josh:Like, if you continue to invest in being a vampire, then yes, you'll become vulnerable to holy damage.
Jorge:How would they do that?
Jorge:OK.
Jorge:Yes.
Josh:I don't know why you want to be vulnerable to holy damage.
Jorge:Yes.
Noah:As we're doing this whole thing, I'll use Fresh and Planner and just reach into my bag of holding and pull out some garlic and go, ah!
Jorge:It adds to the character.
Tanner:It's just nice to be included, you know?
Josh:Okay.
Josh:Okay, yeah, sure.
Jorge:Yeah.
Mike:Mm-hmm.
Noah:Yeah, that's it.
Josh:Garlic, unfortunately, I don't think would work on anybody in your cabal, regardless of how strong they were.
Jorge:Yeah, it doesn't really work on me.
Jorge:Yeah.
Jorge:Yeah.
Noah:I'd go, good to know, and toss it over my shoulder.
Josh:Waste of perfectly good garlic.
Josh:Okay, so are you guys agreed on you want to go underground until you've crossed the mountain and then pop up as soon as you've done the border crossing?
Jorge:That's what I vote.
Jorge:What do you guys say?
Tanner:Yeah, do we have, I mean, do we know like whereabouts in Oresk that would be, or do we have to get there to kind of get a sense?
Josh:I will allow another survival check to try and guesstimate at where you would pop out if you just completed the border crossing.
Noah:You just wanted to see if you could do a backflip.
Jorge:Can I roll an acrobatic check to just see if I can do a backflip?
Tanner:I can roll again.
Josh:Yes.
Josh:Uh, yeah.
Tanner:Fishing for hero points.
Jorge:No, this won't count for hero points.
Jorge:27.
Josh:Uh, you cannot do a backflip.
Jorge:Damn it!
Jorge:I wanted to see if I could roll.
Jorge:That'd be cool.
Tanner:I got a 38.
Josh:38.
Josh:Okay.
Jorge:Actions are really hard in this world.
Josh:Backflips are exceptionally difficult.
Josh:I'm sorry.
Josh:Okay.
Tanner:Gravity is really strong.
Jorge:Yeah.
Josh:So, one second.
Josh:Can I share just this?
Josh:Can you see what I'm sharing?
Noah:Thank you.
Tanner:Ooh.
Josh:Great.
Tanner:Yeah.
Josh:Um, okay.
Josh:Don't look at my tabs.
Josh:One of them's steampunk themed.
Jorge:We can't see them.
Josh:Um, you can't see my tabs?
Jorge:Yeah, we can see your tabs.
Mike:There we go.
Josh:Yeah, I can see what you can see.
Jorge:Let's try to make you feel better.
Josh:Um, okay.
Josh:So, uh, this is Lonrood.
Josh:You've moved a little bit down here into the Argent Tundra.
Josh:Uh, with a 38, you said, with the survival.
Josh:Um...
Tanner:Let me double check.
Tanner:Yes.
Josh:Okay.
Josh:You know that you're making your way this way.
Josh:And with a 38, you can narrow it down to this part of the southern half of Oresk.
Josh:So... Let me... Scroll bar.
Josh:There we are.
Josh:Okay, so Kirov is all the way down here at the bottom point.
Josh:That's the capital.
Josh:Sarengrad, where you're trying to go if you're trying to meet up with Kharkov, is up here.
Josh:This dot right here is the Kurnia prison outpost.
Josh:That's where that one one-shot took place, where you guys were in the mountains and all of that stuff.
Jorge:Well, maybe we should go over to that.
Noah:Yeah.
Josh:So you'd be in this area somewhat.
Josh:You don't know, like, on this peninsula.
Josh:Oh, actually, more information.
Josh:Right here is where you found the artifact that...
Josh:gave you the swapping in the other world.
Tanner:Would
Jorge:Hey, other quick question.
Jorge:Josh, where is the keep?
Josh:Where's the feet?
Jorge:The keep.
Josh:Oh, the keep the keep is right here.
Jorge:OK.
Jorge:Cool.
Jorge:And where are the Golden Sparrows main headquarters?
Josh:Sarah.
Jorge:Also Serengrad.
Jorge:Cool.
Josh:Sarah.
Jorge:Cool, cool, cool.
Tanner:would i know of any uh like smaller towns in this area of oresk by the prison or is it pretty like sparse yeah
Noah:you
Josh:So, specifically by the prison, no, because there's a much heavier, like, Orestian government.
Josh:Like, that's not really a place that people live so much as that's the equivalent of Siberia.
Josh:That's where they send people to be monitored by the government and do stuff they don't want.
Josh:The closest you would get, I think, would be over here, which is Tybor.
Tanner:What is this other dot that is on the same peninsula as the one you're on now?
Josh:Which is, like, this or this.
Josh:You guys would be familiar with this as RC9.
Josh:That's the Dragon's Amalgam area that you were.
Jorge:Where Dive X got kicked out of?
Jorge:Yeah, we should go to that area.
Jorge:Where was Lev born?
Jorge:Out of curiosity.
Josh:That's a good question.
Josh:Where was Lev born?
Jorge:I said the coldest town in the north, but I realize it's now west.
Josh:Well, so...
Josh:Everywhere is cold.
Jorge:It doesn't matter.
Josh:This is Vadim, which is cold, middle of nowhere.
Jorge:I'm not going there.
Jorge:I'm just curious.
Jorge:What's a cold fucking sad town?
Jorge:All right, he's from Vodden.
Jorge:I'll just put that.
Josh:You've got a frozen ocean on this side.
Josh:You've got frozen peaks on this side.
Josh:And due to some geographical concerns, you can't go straight to Sarengrad.
Josh:You have to come down and then back up.
Josh:So it's actually like many days journey away.
Josh:Vada.
Jorge:Cool.
Jorge:Vodden?
Josh:V-A-D-I-M.
Jorge:Cool.
Josh:Yeah, I, like, sorry.
Jorge:Cool.
Jorge:All right.
Jorge:No, I'm good.
Jorge:I'm going to come out by the prison.
Jorge:Maybe we free some pelos peros over there.
Jorge:Also, Lev pulls out this hit list.
Jorge:I think there's a couple of guards that are particularly nasty over there.
Jorge:I'd love to get my hands on them, but you know, not important for now.
Noah:you
Josh:Okay.
Josh:So are you all agreed?
Josh:You want to make the border crossing and then come up once you've, like, made it out of the mountain area, and then you're going to try and travel above ground to Saragrav.
Jorge:I think so.
Josh:Cool, cool, cool, cool, cool.
Tanner:That's what I think, yeah.
Josh:Okay.
Josh:So... Sorry.
Tanner:Can we take like a two to three minute break before we get into it?
Josh:Yes.
Josh:Yeah, absolutely.
Tanner:That's sick.
Jorge:Cool.
Jorge:Alright, I'm going to go grab some water.
Noah:them.
Josh:Hey, I'm also going to do that.
Josh:So.
Mike:Hello?
Mike:I can't find the link.
Josh:But can't you come to?
Mike:Which city did Divex flee from?
Mike:Kirov, OK.
Josh:Kira.
Mike:And that's where RC1 is?
Mike:Or was it?
Josh:It's where, like, the first few RCs are.
Josh:Like, one through five, I think.
Mike:OK.
Josh:I think you're RC3.
Mike:Okay, that is also the other RC I was thinking of.
Josh:Yeah, I believe that that was the one that you worked in.
Josh:I mean, I can double check.
Josh:I have to look up.
Josh:I told Jorge the name of a keep that he was a vampire in for a while, and I cannot remember the name of it.
Josh:And I wrote it down somewhere.
Josh:While I'm looking it up, I will also look up what RC I told you you were in.
Josh:Umbervale.
Jorge:You guys want to see something cool?
Josh:Sure.
Jorge:It's Leo.
Josh:He's so big.
Mike:Big puppy.
Josh:He's people-sized.
Jorge:Yeah.
Josh:That's crazy.
Mike:It's obnoxious.
Jorge:Yeah.
Josh:Where does he sleep?
Jorge:Yeah.
Jorge:He just sleeps on the floor.
Jorge:He has a little bed.
Josh:Just wherever?
Jorge:Yeah, he'll sleep on the bed.
Jorge:If one of us is gone, he's actually pretty good about that.
Josh:I'm not sure if I have something to do on Saturday if I don't I'd love to
Jorge:He'll cuddle on the bed, but the second we turn the lights off, he's like, alright, I'm going to go to my place.
Jorge:But if one of us is gone, he'll be.
Jorge:Speaking of which, I don't think I have anything to do on Saturday.
Jorge:If you guys want to come over, you can meet him.
Mike:Jesus Christ.
Jorge:Awesome.
Jorge:You can come see
Jorge:He's officially 70 pounds.
Josh:That's crazy.
Josh:This guy is... 70 pounds is a lot of pounds for an animal just hanging out in your apartment.
Jorge:He looks... That's a good eight, though.
Jorge:Yeah.
Jorge:People think he's bigger than he is.
Josh:I mean, he looks massive.
Josh:He looks like the same size as you.
Josh:He works out.
Jorge:Yeah.
Jorge:He's got... He's pretty muscular, to be honest with you, which is funny.
Mike:It's terrifying.
Jorge:He does.
Jorge:He goes to doggy daycare twice a week, and he has the most energy.
Jorge:We see him on... They have cameras, and he doesn't stop playing.
Josh:He's got things to do.
Jorge:The other dogs take naps, and he's just always like... I was making a joke that his voice should just be...
Josh:He's busy.
Jorge:Mark.
Jorge:He's the Mark Wahlberg.
Jorge:Mark Wahlberg.
Jorge:And then I wake up at 4 a.m.
Jorge:every morning to do a workout.
Josh:That's, I think, the only time you have ever said that.
Jorge:So I do think the holo would be cool.
Jorge:but also I want to see what is the famous arrest.
Jorge:And I also think we have enough items for now.
Jorge:You don't necessarily need more.
Noah:You're out of the party.
Noah:No such thing as too many items.
Noah:Who is this guy?
Josh:Yeah, get him out of here.
Noah:Get him out of here.
Josh:What are you talking about?
Noah:Yeah, this is Solo.
Josh:We got so many animals.
Jorge:Yeah.
Jorge:Oh.
Josh:They're very cute.
Jorge:Keep dogs.
Noah:He's sleeping.
Noah:Hi, buddy.
Mike:It's like, yeah.
Mike:Crying, too.
Noah:Solo, come here.
Josh:Stop bugging me.
Josh:I'm sleeping.
Noah:He's a very aloof dog.
Noah:We'll lay on the couch, and he'll be like, Solo, come lay with us, and he'll lay on the opposite end of the couch.
Josh:He'll be around you.
Josh:Like...
Jorge:That's the...
Noah:He's like a cat.
Josh:He'll grace you with his presence.
Mike:What is this?
Mike:Not with you guys enough?
Mike:I want my own space sometimes.
Jorge:Yeah, also Josh, Thaumaturge's Investitude Investitor, I can get 18 invested items if I have a charisma of 22.
Jorge:If I have 24, I can get 20.
Josh:That's so dumb.
Noah:Mythic rules come out in like two days.
Josh:Yeah, if you have charisma 24... Well, okay, so here's the problem.
Josh:Your charisma right now is 6.
Josh:So... I'm sorry.
Jorge:Oh!
Josh:And... You need to be, I think, like level 60 if you want.
Josh:That's what happens when you use legacy content.
Noah:It's happening.
Josh:I...
Josh:I have the Paizo subscription.
Josh:They send me a book in the mail when it comes out.
Noah:I'm very excited.
Josh:So I will get the PDF.
Josh:I'm more than happy to post it in the chat once it shows up.
Jorge:Oh, yeah.
Josh:I think in like two days.
Josh:I'm excited for Mythic Rules.
Noah:The animist and the exemplar look very cool.
Jorge:Dope.
Josh:Like, unfortunately, it still doesn't go past 20.
Josh:So you guys are stuck within the 1 to 20 area.
Josh:But, you know, there's stuff that happens.
Josh:So it'll be fine.
Josh:You'll get cool mythic abilities.
Josh:Or die.
Josh:It's one or the other.
Noah:No?
Jorge:Oh.
Tanner:Both are fine.
Josh:Because I get to give them to enemies, too.
Noah:Oh no.
Josh:I know for a fact that legendary resistance has become a thing.
Josh:So... Yeah.
Noah:No.
Jorge:Can we get legendary resistances?
Josh:You can get weapons that pierce legendary resistances.
Josh:So... Yeah.
Jorge:I have never been more excited for an item in my life to go, fuck you, give me.
Jorge:Wow.
Jorge:That is the holy grail of Thalma Churches.
Jorge:Just, fuck you.
Jorge:Fuck that.
Mike:Okay.
Josh:Some mythic enemies will get the equivalent of Legendary Resistance, which lets them bump up whatever their saving throw is by one level, which is like the equivalent of that incapacitation trait, but on every save they have to make.
Josh:But then I believe there are some mythic weapons that can negate mythic abilities, such as the saving throw.
Jorge:Gotcha.
Jorge:Do they get limited amount of legendary resistances or just everything?
Josh:I think it depends on the level of monster.
Josh:I think high enough level mythic monsters just straight up always do one level better, unless you have particular ways around it.
Jorge:That's crazy.
Josh:Well, so the mythic rules start at level three or something.
Josh:The first mythic feat you can get is at level three.
Josh:So I know it scales upwards from there.
Josh:Either way, we're doing a thing.
Josh:You guys have navigated into the cave.
Josh:You have mapped out the general direction of where you're trying to go.
Josh:Turk, after you... We're, like, doing a bit of timey-wimey stuff here.
Josh:We're assuming that you guys told Turk where you wanted to surface before you did all of this stuff.
Jorge:Yeah.
Josh:Um...
Josh:He would have told you, if you're just trying to do the border crossing, it's actually relatively simple.
Josh:He gives you a map that is a series of caves that you can take that would navigate you under the mountain range.
Josh:It's like a three-day journey, but it is...
Josh:almost entirely uneventful.
Josh:There's a bit underneath the mountain range itself where you know that there are a few ruins and stuff that you'll have to navigate through.
Josh:But up until that point, it's kind of just following the turns that he tells you to make, and you know you'll get there.
Josh:And then once you make it to the other side of one of those ruins, which he would have indicated to you, you just take another cave system that will eventually snake upwards and pop you out in one of the snowfields in Oresk.
Josh:But you start the journey now.
Josh:You have escaped out of the Leviathan.
Josh:There is still a very angry cave in a jamming box in your shadow wrapped in Henrik's cloak.
Jorge:Wait, wrapped in a cloak in the chat.
Josh:Um...
Noah:I think we should have been.
Josh:Just kind of banging against the side of the walls there as you enter into this cave.
Josh:Is your plan just to go?
Josh:Like, what's going on?
Mike:Do we want to talk to this guy?
Jorge:So...
Jorge:I just want to say one thing before.
Jorge:It's kind of your group thing you wanted to do this before I was here.
Jorge:But, you know, last time you guys trusted Rector Ashmont, we found out he wanted to destroy the spheres we know, effectively because he was selfish.
Jorge:And more importantly, he was mean to us.
Jorge:Now, this orb, who we thought was a good person, is already mean to us.
Jorge:And for you to describe, when they showed us that image, do I know what that is?
Noah:That was amazing.
Jorge:Do I have any ideas?
Jorge:Esoteric?
Josh:You can roll an esoteric lore check here.
Josh:What's fun is Elder Brains do not exist in Pathfinder, so I had to figure out another stat block for them.
Tanner:you
Josh:But, you know.
Jorge:That's a natural 20 for 54.
Josh:What'd you get?
Josh:54 crit.
Josh:Okay.
Josh:Absolutely.
Josh:No, you have no idea what that is.
Josh:That is a novice thing found in nature.
Josh:That... I think we... So...
Jorge:Which is more concerning.
Jorge:I don't know what the fuck that was, and that was weird.
Jorge:I know weird things.
Noah:Oh.
Josh:So I think what Lev would be able to figure out from the image and from that ridiculously high role is that is clearly bio-organically engineered.
Josh:Like, that was constructed.
Josh:To what end, you wouldn't be able to tell, but you know that that's not something that they dug out of some chasm somewhere.
Tanner:you
Jorge:And they were talking about donating our minds, and there's a big mind.
Jorge:I don't like what was going to happen.
Josh:I do also want to clarify here, they at no point said anything to do with brains.
Mike:Thank you.
Josh:That never happened.
Jorge:They said, I don't remember.
Josh:They said the process was invasive.
Jorge:No, no, no.
Jorge:I'm not talking about any of that other stuff.
Josh:But they did not say they're taking your brain.
Jorge:The first thing they said is they go, oh?
Jorge:You guys look smart, people.
Jorge:We could take your minds or something like that.
Josh:Yes.
Jorge:I did whatever that was, that wording.
Jorge:It immediately made me think they're going to fucking... I didn't think Elderbird.
Josh:They...
Tanner:Thank you.
Josh:They wanted to pick your brains.
Josh:They wanted some new insight.
Josh:They did not say they were going to take your brains.
Jorge:Also, they clearly were lying to us.
Jorge:They said, oh, you guys don't look like adventurers.
Jorge:You look like the smart type.
Jorge:They were hamming us up.
Jorge:We look like adventurers.
Jorge:Look at Spike and Sheila.
Jorge:They were lying to us.
Noah:And so on.
Jorge:So, and who do we think this orb is again?
Josh:Sorry continue.
Jorge:Who do we think this orb is again?
Tanner:So, if he is, in fact, the Admiral, that means he was... That means he was of high rank, and I think did a decent amount of decision-making, if I recall correctly.
Jorge:Does Schism do anything?
Josh:How are you having this conversation?
Jorge:Yeah, we should do this in, yeah.
Jorge:Lev would ask that it's Ron.
Jorge:Okay.
Tanner:Didn't the Admiral shut down what the people were working on?
Josh:So what you know of the Admiral, if this cave is the Admiral, is that the Admiral...
Josh:was overseeing the Heart Manifestation project from a very removed point.
Josh:But he had the power to shut it down when he decided he didn't like some of the technology that they were using as part of that project, and reassign everybody who was there over to a new project that you would have understood to be the lighthouse harnessing the beginnings of the 13th realm.
Josh:what you know of Yudan in character is nothing.
Josh:Out of character, you know he wrote some treatise about reality.
Mike:I mean, it's probably going to come out eventually.
Jorge:Do we want to tell Schism that we think it's the Admiral and see how he reacts?
Tanner:I am curious to see.
Mike:Yeah.
Noah:Yeah.
Jorge:Should you cast Throughseeing or something so that we can hit him?
Mike:What?
Jorge:Can't Cave turn invisible?
Jorge:Is Schism invisible when he flows around?
Josh:Gizm is not invisible when he flows around.
Josh:He's been hanging out in Big Fish's bag as you guys have been bringing them around.
Jorge:Okay.
Josh:Some cave can turn invisible, some can't.
Josh:Hallia's Orb cannot.
Josh:Sauron's has been able to.
Jorge:Okay.
Josh:So I don't know if you would know.
Jorge:Yeah, that's all right.
Jorge:Hey, excuse me.
Jorge:Can we have a chat with you for a second?
Noah:Well.
Josh:Sure.
Josh:What do you need?
Jorge:We think that...
Jorge:This case is the Admiral.
Jorge:What do you think of that?
Jorge:Of the old boss of yours, kind of?
Josh:Like, of a boat?
Josh:I work on a boat.
Josh:Roll a deception check.
Noah:you you
Josh:Or perception.
Jorge:42.
Josh:42.
Josh:I mean, I don't know how good your ability to read the disembodied voice of an orb in a backpack is.
Josh:I think...
Josh:So Lev can put together, you're fairly confident that Schism should know who the Admiral is because you've read logs and Schism was present in those logs that referenced the Admiral.
Josh:So the two possibilities I think Lev would narrow this down to are Schism is lying about knowing who or what the Admiral is, or Schism legitimately doesn't remember.
Josh:I don't think you would be able to differentiate here which of those two it is, but you think one of those two is probably true.
Jorge:I don't know.
Jorge:What do you guys want to do with him?
Noah:Do we think that if we pull out the Admiral, Schism's going to freak out and try and attack him or something?
Jorge:Honestly, I ride with him, so... Hey, if Skeezum wants him, I did.
Tanner:I don't know if he can.
Tanner:What would he attack with?
Jorge:I kind of already don't trust this Admiral, so...
Mike:Okay, let's talk with the Admiral through the chest.
Jorge:he's probably going to ping the other people if we let them out yeah so keep them in the chest
Mike:Yeah.
Noah:Maybe, Josh, while we are, since we have three days walking through the tunnels, and we only need to sleep for like, what, two hours, three hours?
Josh:Yeah, so over the next 72 hours, you only need to spend six of it asleep.
Josh:Um... Yeah, three days would be enough if you spent the six hours of downtime you have each night to, like, try and put together a very basic... You're effectively making a Faraday cage.
Noah:Can I take some time to, I don't know if I have the tech, but if I do, to make a signal jammer for this cave?
Tanner:you
Josh:it's not going to be like a full... like you press a button and nobody can send any communications around you.
Josh:You can make a much larger containment area for it.
Josh:That's fine.
Jorge:Thank you.
Josh:Or, I guess, closer to clothing.
Josh:You could probably make a cage that gets fitted onto the orb and would prevent outside signals as well.
Josh:Absolutely.
Noah:Yeah, I'll make it like a little shirt and a hat and some sunglasses so it looks like we're talking to a dude.
Josh:Yeah, you can give Yudan some clothing that also blocks his ability to communicate with the outside world.
Josh:That's fine.
Josh:Roll a crafting check for me.
Noah:What am I crafting?
Tanner:Thank you.
Noah:I'm going to use a hero point.
Noah:With the thing, the rule 10, it's 44.
Josh:Okay, so with the 44, in general, you're pretty sure that you can make a device like a kind of containment thing that does that over the next three days.
Josh:That's fine.
Josh:I think over the course of working with it and then probably talking to Saran about it, you can be confident that this will block long-range transmissions, like attempts to communicate a few miles away, interface with distant systems and the like, especially for communicating with a Leviathan.
Jorge:Bye.
Josh:It won't stop short-range comms.
Josh:Like, if somebody was a few feet away and happened to have some way to use a cave feature, it would still work that way.
Noah:Okay.
Josh:So, if you take it into an old trip area or someplace with a cave interface, it would still be able to interface with that.
Josh:But yeah, you make up some clothing.
Josh:He...
Josh:will not soften up over the course of the three days.
Josh:He wants to go back.
Josh:He wants to know why you're taking him.
Josh:He wants to know what you guys are doing.
Josh:He wants to know who you are.
Josh:Okay, so you are walking the next three days underground through a cave system completely disguised?
Jorge:We're still disguised.
Noah:No, just when we pull them out.
Mike:I mean, to us, we're disguised, but to him, this is just a bunch of guys walking in a cave.
Josh:Okay.
Josh:Sure.
Josh:Okay.
Jorge:Who did not steal a gong?
Josh:He doesn't suspect you of having stolen a gong unless you say we didn't steal a gong.
Jorge:We're just some dudes.
Jorge:We're just four humans.
Josh:Okay.
Jorge:All right.
Josh:I will also say, like, as you're traveling through this stretch of the hollow, you do absolutely come across, like, small bands of monsters that live in here.
Josh:Like, you find a tribe of ropers, these, like, animated rock things.
Josh:You find some goblins that are living down here.
Josh:Um...
Josh:They are not an issue for you guys at your level, so I'm not going to run the encounter.
Josh:Like, the four of you going up against six level two monsters, I think would end in actually one turn from a single fireball.
Josh:So it's not worth doing the encounter.
Josh:But just, you know, keeping that out there.
Josh:Regardless, three days pass by.
Josh:Are you trying to do anything with your captive?
Josh:Like, what is the plan here?
Jorge:You want to talk to him now?
Noah:I feel like we... Yeah, once we... Once he has a shirt.
Jorge:Now that he has a shirt.
Mike:Yeah.
Noah:Once he has clothes.
Noah:I feel like we should talk.
Mike:Now that we've softened him up, after all this, we probably have the most dumb fucking small talk mundane conversations.
Noah:Me and Divex playing Ice Fly, but just rocks for three days straight.
Tanner:you
Mike:It's just like mind-dumbing like... Anyways.
Noah:Ice Fly.
Jorge:All right.
Noah:It's rock.
Mike:We'll drop him out of the shadow.
Noah:Yeah, it's like a baseball cap.
Mike:Drop the chest out of the shadow.
Mike:Oh, wait.
Mike:Did we put his hair and makeup on?
Josh:I will say at this point you have put his clothing on.
Josh:That's fine.
Mike:He's wearing a wig, too, and everything?
Josh:I believe it's a hat you said?
Mike:Oh.
Josh:Okay, he has a baseball cap.
Mike:Okay, fair enough.
Jorge:I'll get around him.
Jorge:I'll have my sword out to encourage him not to try to fly away.
Josh:Okay.
Mike:Hey, man.
Mike:How's it going?
Josh:I demand you remove
Josh:this three-piece suit that's just a vest and this hat and return me to the leviathan at once you thought i was being held captive three days ago we cleared up that three days ago
Noah:Okay, listen.
Jorge:Okay.
Noah:You, Don, there may have been miscommunication on our part.
Noah:We thought you were being held captive.
Noah:Yes.
Mike:We take a while to learn things.
Jorge:Yeah, but here's the thing, Admiral.
Jorge:When we told you that, you immediately ratted us out.
Jorge:So we have to get some distance first.
Jorge:Are you okay chatting with us now?
Josh:You could have just let me go!
Mike:Eh.
Josh:No!
Josh:I don't wanna... What is this?
Josh:Do you want me to develop Sarengrad syndrome?
Josh:I'm not just gonna stick with you guys because you kidnapped me and walked away from where I live for three days!
Josh:Let go of me!
Jorge:So your name is the Admiral?
Josh:No!
Josh:Roll a deception check.
Jorge:Do I believe him?
Jorge:Do I know?
Tanner:While he's doing that, this is not out loud, I'm just thinking, we're able to look into and or enter orbs, right, with the Uniriscope?
Josh:You absolutely are, yes.
Josh:51.
Mike:I was saving, but it did dawn on me.
Jorge:What the fuck is happening here?
Noah:ramp into this dude's house.
Josh:If he's lying about not being the admiral, he's doing a good job of it.
Josh:You do not hear from his tone of voice that he suddenly swapped to the defensive here.
Mike:Hey, so who are you?
Jorge:Did they erase this information?
Josh:You kidnapped me without even knowing who I am?
Josh:He will just... Okay, so here's the thing.
Mike:Yeah.
Noah:You done?
Mike:So who are you?
Noah:What do you know about the forge?
Josh:I don't know how to depict pouting from a floating orb filled with green light.
Noah:I don't know.
Noah:Well, we can kind of go like this.
Josh:Sorry, he's not green.
Josh:He's orange.
Josh:Orange light.
Josh:Nope, Sauron is orange.
Josh:Is he purple?
Josh:One second.
Josh:What color is this guy?
Jorge:Oh, they all represent one of the colors of the realm.
Josh:He's purple.
Jorge:What color of what realm is purple?
Josh:So, Ki-Rin is green, Hallia is blue, sorry, Hallia is red, Tenno is blue, Sauron is orange, and Yudan is purple.
Josh:I don't know, it's unrelated.
Josh:Yudan is a cave, he does not come from all things.
Jorge:OK.
Jorge:So I say in Saran, should we just go in there?
Jorge:Should we just go give a visit to him?
Tanner:Do we think that he could rough us up in there?
Jorge:I asked her on.
Josh:Saran will say, yeah, I mean, if you're going to where his physical body is, if he's combat-focused, he could absolutely fight you guys.
Josh:Full disclosure, I could not do much damage to you.
Noah:Can we get a sneaky peeky into his house first?
Josh:I don't have, like, weapons for arms or something.
Josh:I don't know if that's true of whoever this guy is.
Josh:There are some games who are very, you know, fighting-focused.
Mike:Yeah, I want to just talk to him.
Jorge:Like eight chainsaws, a rocket launcher.
Jorge:It's just the Devastators from Helldivers.
Jorge:We're like, all right, well, we're not going in there.
Noah:He's got chainsaw thrower.
Mike:Hey man, we're going to have to take a look in there if you're not going to want to explain anything.
Tanner:All right.
Mike:I guess you probably have about five seconds until privacy gets invaded then.
Josh:Absolutely not.
Josh:That is an invasion of privacy.
Josh:He's just going to delight paints.
Jorge:I hold him down.
Jorge:I hold him for Divex to put these stars together.
Mike:Four.
Mike:Three.
Mike:Two.
Josh:He's giving you the silent treatment.
Mike:Pull out the oniroscope and I want to look in there.
Josh:Absolutely.
Josh:Okay, so... The spanner?
Jorge:Wait, are you putting the Nioscape or your Tome?
Mike:Oh, I guess the spanner, yeah.
Jorge:Yeah, the Spanner.
Josh:They do the same thing.
Noah:Thank you.
Mike:Yeah.
Josh:So you can pull out this banner and hold it up so that everybody else can now look at the screen and see what's inside as well.
Josh:So you would have a view of the exterior of the cognitive...
Josh:version of this orb.
Josh:Once again, floating in empty purple space, it's just in the slip, the same as any other orb is.
Josh:This looks like a... It would be like a hexagon, and then that hexagon extends outward, and then another hexagon, like a hexagonal prism.
Josh:made out of very ornate metal filigree.
Josh:Like you can see the entire exterior of this shape appears to have like bumps and grooves and whirls that have been traced on or dug into or out of the exterior of this thing.
Josh:I think...
Josh:The closest point of reference you guys in-universe would have to this is it looks kind of similar to what you had seen when you go into the dream in Illyara, just on a much shrunken down Scale.
Josh:It's the same vague shape there.
Josh:Externally, it is a spaceship that is a hexagonal prism.
Josh:It is like all metal exterior, but it is very, very, very intricately decorated.
Noah:Thank you.
Josh:There are also no obvious openings.
Josh:Like, it is not like Sauron's or Hallia's orbs, which were homes floating.
Josh:This is a much more brutalist is the wrong term, like functional area.
Josh:It's like he decided to make this orb his workplace and not his home.
Noah:He has no work-life balance.
Jorge:Do we think we could enter that home?
Jorge:Isn't that vision?
Josh:The Oniriscope did not bring you to the door when you went into Hallia's home.
Mike:We're going to try.
Mike:All right.
Jorge:Yeah.
Josh:It went in the place.
Josh:So I think you can be pretty certain that that would happen here as well.
Jorge:I guess we're going in, boys.
Mike:Try to make sure.
Noah:Maybe we should gear up for a fight just in case we get in there and he has chainsaws for hands.
Jorge:I'm going to activate my boots.
Jorge:Hey, can we put Schism in the chateau, please?
Mike:Sure.
Mike:But it might be safer to just have him outside in a bag or something.
Jorge:Is it?
Mike:Yeah, to leave my shadow is no gargantuan task.
Jorge:It is not a gargantuan task for...
Jorge:We put Schism... No offense, Schism.
Jorge:I put him in the box that we put the guy in before.
Jorge:I'm so sorry.
Tanner:Is Schism capable of locomotion?
Josh:Yeah, Schism is a floating orb.
Tanner:Okay.
Josh:If you take Schism out of the bag and then put him in the box, he will say, this is very clearly an insult.
Josh:Why is this happening?
Jorge:I don't know if this guy's going to swing at us and you're not invisible like our friend.
Josh:Okay, so leave me in the bag.
Josh:Why'd you put me in the communication jamming box instead?
Jorge:Alright, you can go in the bag.
Josh:Why do you suddenly not trust me?
Jorge:I'm sorry.
Tanner:Yeah, no.
Jorge:I'm sorry.
Jorge:I'm sorry.
Jorge:You're right.
Jorge:You're right.
Jorge:I don't know what I was thinking.
Tanner:I agree with Schism.
Jorge:Put him in the bag.
Josh:That's hurtful.
Noah:In Sauron, I say, God, I like schism, but I do not trust him.
Josh:SeRaan will say, you should have put him in the box and closed the lid.
Josh:That was a mistake to, like, immediately condition it.
Jorge:I put him... I'm so sorry.
Jorge:I'm so sorry.
Jorge:I closed the box and then I put him in the bag.
Jorge:And then I...
Josh:Okay.
Noah:Hey, Josh, I have a question.
Noah:When Sauron travels with us, is it actually Sauron?
Noah:It's not just a projection of Sauron.
Josh:No, it's actual SeRaan.
Jorge:Yeah.
Noah:That's good to know.
Jorge:All right, let's go.
Josh:Okay, so you left Schism in the bag, or you took him out of the bag, put him in the box, took him back out of the box, put him in the bag.
Jorge:Yes.
Noah:You should have visited the inside of Schism.
Jorge:No, no, he's in the box in the back.
Josh:Oh, he is in the box.
Jorge:Yeah, I apologize as I close the box.
Josh:You left him in the box.
Josh:You apologized, but you did not remove him from the box.
Jorge:Yeah, I did not remember the box.
Josh:Okay, great.
Noah:You know what his inside looks like.
Josh:Okay.
Josh:And then you, the four of you are using the spanner to go into, excuse me, into Yudan's orb?
Jorge:My boots of haste are activated.
Josh:Absolutely.
Josh:Okay.
Jorge:I will not make it.
Noah:I am not.
Josh:You all port into Yudan's orb.
Josh:I'd like a perception check.
Josh:Up to two people.
Noah:Doctor and professor.
Tanner:I'll do it.
Mike:I'll do it.
Mike:I don't even roll.
Tanner:I got a 46.
Josh:Okay.
Josh:With a 46.
Josh:The interior of the orb, once you've navigated there, is that of a library.
Jorge:Oh yeah.
Josh:You land on...
Noah:Yeah.
Josh:One large room with a... You feel your feet sink down until you find a particularly plush red carpet.
Josh:Directly around you are these tables with a... There's a specific green lamp I'm thinking of.
Josh:I hope you guys know the same lamp.
Josh:It's fine.
Josh:Either way.
Josh:With these green hooded lamps, there are some open books at some of the tables.
Jorge:Yeah.
Josh:Um...
Josh:there are just sticking out of the floor, these massive bookshelves.
Josh:And you note that
Josh:The interior of this craft, all six sides appear to have books and flooring on them.
Josh:Like you look to your left and it travels and then bends upwards and then bends upwards again and bends upwards until it's the ceiling.
Josh:And you can see the ceiling, there are more books on them.
Josh:And then it travels around the other way and then down.
Josh:And so you're on the interior of this cylindrical-esque...
Josh:You gather that gravity always points towards whatever the floor is, because you can see things moving around throughout the library.
Jorge:Peace.
Josh:There are six...
Josh:armed robot things.
Josh:There's like a central ball and then this kind of like spider-like aperture that rests on top of the ball as it rolls between different points inside of here.
Josh:Nothing immediately seems...
Josh:antagonistic to you as you pop in.
Josh:But you will hear the same voice that you heard coming out of the orb, now louder and kind of echoey inside of the space, of Yudan saying, Get out of my home!
Josh:And then...
Josh:You look up and you see that he is above you and is angrily walking out of a bookshelf and coming around to the side.
Josh:He is, as you've come to expect with Kaith, about 12-ish feet tall.
Tanner:Bye.
Josh:His skin is made out of these interlocking gray metallic hexagonal plates.
Josh:that make up, like, this kind of chest armor runs down his arms and his legs.
Josh:His legs are digitigrade, so they look like they kind of bend backwards.
Josh:He doesn't have a head.
Josh:Instead, like, from the neck, it kind of picks up into a flat metal panel.
Josh:There's nothing on the panel, it's just a piece of metal.
Josh:And orbiting around that metal panel are three purple...
Josh:rings of some kind of magic writing, like runes that would not be immediately familiar to you.
Jorge:Like with those robots from the cycle, right?
Josh:Yeah, similar construction.
Noah:But does he have chainsaws for arms?
Josh:And glowing out of breaks in the plating, you can see a little bit of purple light kind of filtering out.
Josh:Yes.
Tanner:you
Josh:He does not have chainsaws for arms.
Josh:He does have four arms.
Josh:All of them appear to end in like three-finger, like two fingers and a thumb kind of grabbers.
Jorge:Oh, so he's from Thessia.
Josh:They're not quite hands, but...
Jorge:Motif 3.
Jorge:So one thing, just to clarify, I'm going to say in the group with their SeRaan, I think he might have been the guy who, like, I think he was feeding the, he was taking memories.
Josh:Yudan will say out loud, I was not taking people's memories.
Jorge:I think he was hooked up to this brain of other brains.
Jorge:I don't know what's happening.
Josh:Also, I would not have you speak to another Kaith when you're in my home.
Noah:Oh.
Jorge:OK, that's fair.
Jorge:So are you done?
Jorge:Do you have any memories of before the cycles took place?
Josh:I am in a mood to converse with you.
Josh:First you kidnap me, and then you come forcibly into my home.
Josh:Uh...
Josh:I don't know why you think we would be friends right now.
Josh:And as you're doing, as he's talking to you, one of the like six fingered robots on the ball moving around will kind of roll towards you out of one of the stacks carrying what looks to be five cups like on saucers.
Josh:And in the sixth hand is a looks to be kettle.
Josh:I don't understand why you just waltzed in here and figured that I would be receptive and the robot hands out tea to all of you, including him.
Noah:Listen.
Jorge:Thank you.
Noah:Listen, Udon, one apologies.
Noah:Clearly, we thought you were someone else who could actually be of help to us.
Noah:We thought you were a large repository of knowledge.
Noah:I don't know if you know anything about the larger Scale of the universe, but do you know what...
Noah:is at the center of this planet right now and is trying to end it.
Noah:Do you know about the 13th realm?
Noah:We're really trying to just keep all things running, and it seems like every goddamn corner we walk into is some other higher being who does not seem to care about this stupid planet, and we continuously try and push this stupid rock uphill.
Noah:So...
Noah:Listen, guy.
Noah:You help us, we'll let you go.
Noah:But we are really trying to save this fucking planet, and it's really difficult.
Noah:Thank you for the tea.
Josh:I would like a diplomacy check here from up to two people who are proficient.
Jorge:Cool.
Josh:I'm going to give you a plus two circumstance bonus if you don't already have a circumstance bonus.
Jorge:I'm going to also say, you know, we really just want to have one conversation.
Jorge:If we are not working, if we're not enemies, all of that, you can go.
Jorge:I promise.
Jorge:Hand to my God.
Noah:Josh, as I say this, I'm gonna, uh, I'm gonna use my, just the thing, so I can use crafting for this, and it'll make my voice kind of magnify around the room a little bit, and there'll be little sparks of electricity, so I really look like I'm really focused on this man.
Jorge:Not God.
Josh:Okay, you come into this man's house, you take out a megaphone, and you just start yelling at him.
Tanner:you
Jorge:I'm using my hero point.
Noah:Pretty much.
Noah:Uh, oh, I'm also gonna use, uh, yeah, uh,
Jorge:Oh.
Jorge:So 51 on mine.
Noah:I'm going to use my beast and make it 55.
Noah:Oh, God.
Josh:55.
Josh:Okay, I have to roll something.
Josh:One second.
Josh:Actually, it's no fun if I roll it.
Josh:I would love it if somebody could, for me, please, roll a D100.
Tanner:Ooh.
Jorge:You got to 55.
Jorge:I see you doing it.
Noah:85.
Josh:Okay.
Josh:He doesn't have a mouth, so he's just kind of holding the teacup.
Josh:He will say, there were ways to go about this that did not involve blowing up and possibly injuring people, stealing me away, and then deciding after you heard that I had not been in distress to continue kidnapping me.
Noah:Maybe we didn't go about this the right way.
Jorge:I was going to be nodding his head.
Noah:That's on us.
Jorge:Yeah.
Noah:My bad.
Noah:I still sound angry, but if that's what angry was, I have to keep being angry, because otherwise I'm going to fall over.
Noah:We just need to know... We really thought you could help out with maybe some information.
Josh:What will it take for you to bring me back?
Josh:I might be able to.
Josh:I have a very limited set of knowledge.
Jorge:We just want... Yeah.
Josh:If you have questions in my wheelhouse, frankly, my best option right now is to appease you.
Jorge:We just want...
Josh:It seems like you don't...
Josh:You're not the worst group of people to have kidnapped me.
Noah:you
Josh:So you're already not at the bottom rung.
Jorge:Yeah, so honestly, we just have an honest conversation.
Josh:But also, you're in the list of people who have kidnapped me.
Jorge:I think we're going to know pretty well if we're going to be able to help each other or not.
Jorge:And if you can't help us, that's not that we don't help you at all.
Jorge:That's fine.
Jorge:We can help you sit up there.
Jorge:Honestly, we just kind of want to chat.
Jorge:We've dealt with a lot of stuff recently.
Jorge:We've had cave friends in the past.
Jorge:You've heard us try to talk to one.
Noah:I'm friends with Kaathe.
Jorge:We've had...
Noah:I know Kaathe.
Jorge:Tally and Tano, we're trying to help them as well.
Jorge:We kind of thought you were kidnapped as well, just because every government's been kidnapping them.
Tanner:Well before we get into that, what is your area of expertise?
Josh:Right.
Josh:All caves are the same.
Josh:I get it.
Jorge:Yeah, yeah.
Jorge:So, you know, Lev clearly does not understand the subtlety of that, so he's just like, all right, so we have some questions, mostly bigger picture stuff, and then, you know, that's it.
Josh:Reality?
Mike:Okay.
Tanner:um you
Noah:Do you know what the last one engine is?
Jorge:Cool.
Noah:I built a working one.
Noah:I'll pull out the schematics.
Noah:I built one of these.
Josh:I don't know who Ashmont is, so I don't know what an Ashmont engine is.
Noah:Oh.
Noah:Sorry, I take it and really quickly write Dawn Engine over the top.
Josh:Okay.
Noah:One of these I show it to him.
Josh:He will look at it and it'll be like, yeah, that is a plot divergence engine.
Josh:A crude one at that, but it should work.
Josh:Why do you ask?
Noah:You just hear in Saran, oh, shit.
Jorge:You can hear that, too.
Josh:I'll say, I can hear you when you talk to Serum.
Jorge:He made one.
Noah:I say, oh, shit.
Jorge:You know, he made one.
Josh:You are trying to use a walkie-talkie, and I am the walkie-talkie you are using.
Josh:If you try to talk to another cave who's one foot away from us, I will hear it.
Jorge:OK, OK.
Jorge:So, sir, we have one.
Jorge:OK, do you remember anything you did before the cycles?
Jorge:Was that memory present to you?
Josh:Okay, so you know what the cycles are.
Josh:That's great.
Jorge:Yeah.
Josh:That's less exposition I need to tell.
Jorge:Do you remember when you were part of the Sundom?
Josh:I was never part of the symptom.
Jorge:You worked with them, consulted, like with the heart project.
Josh:Try again.
Josh:Okay, you're well learned.
Josh:Sure.
Jorge:Yes.
Josh:Yes.
Noah:Yeah, we went there.
Tanner:you
Noah:We found Savok and all that.
Noah:We all have hearts.
Josh:I don't know who Savick is, but okay.
Jorge:One of your creations actually turns into a mini-god with a lower G. Oh, it was of... Schism?
Noah:Oh.
Noah:Yeah, a little bit.
Josh:The Heart Manifestation project was not my project.
Josh:I'm familiar with what happened at the project.
Jorge:Yeah.
Josh:I was just against it from the beginning.
Josh:The fact that they managed to make a bastardized god hybrid thing is just evidence that they shouldn't have done it in the first place.
Jorge:Why is that?
Noah:It sounded like he was in pain.
Jorge:Why do you say that?
Josh:It's not like...
Josh:For a bunch of reasons.
Josh:First of all, the reagents required to make a god?
Jorge:Yeah.
Josh:Not things you can take ethically, we'll say.
Jorge:OK.
Josh:Beyond that, it didn't function for what we wanted it to do.
Josh:The whole...
Jorge:And what did you want to do?
Jorge:To fight the Thessians?
Josh:You're familiar with Thessians.
Josh:We want to fight the Thessians.
Jorge:Yes.
Josh:If the only way to fight Thessians that we could come up with is forcibly implanting Thessian energy into someone, we're just making a fun little minion for Thessians to take over.
Noah:you
Josh:That's not...
Josh:The whole point of what we're currently in is to make ascended beings that have zero tie to Thessians that exist in the world.
Jorge:OK.
Josh:We needed you to come up with an ascension method that isn't just becoming a Thessian.
Josh:Two of you are raising your hands here.
Josh:Pick whoever's talking first.
Jorge:OK, I'll go really quick.
Jorge:So I wish you were there, because we did find some catalyst.
Jorge:Ethically, it was already dead.
Jorge:And we kind of became gods with little g's.
Josh:Where'd you get the catalyst from?
Jorge:We now have hearts.
Josh:Oh, okay.
Noah:The body of Sarek's, the elsecaller.
Jorge:The deep.
Noah:And some holy gold.
Josh:So when you say ethically, you do mean robbing the corpse of a divine being.
Noah:Well, it was either that or the deep took it as its new body, so you know.
Jorge:Yeah, we stopped the deep from trying to take it.
Jorge:He started putting his funny yellow stuff in the brain.
Josh:Okay, so...
Josh:You stopping a Thessian from taking over a divine entity is all well and good.
Josh:Congratulations.
Jorge:Yeah.
Josh:Two of his hands clap.
Josh:But that's a separate issue.
Noah:Oh, wait.
Josh:You have forcibly removed a piece of Lacuna and catalyzed it into yourselves if you've done that.
Jorge:No question, if we fully take the rest of Beast and we cataclyze that, does that?
Josh:The divine entity that maintains Althane is now less divine.
Noah:Wait, wait, wait.
Noah:Lacuna's real?
Josh:Yes, Lacuna's real.
Josh:And dead, but that doesn't stop them from doing their job.
Noah:Well...
Josh:What do you mean take the rest of Beast?
Jorge:He's dead.
Josh:No, I know.
Josh:If you used Beast's body to catalyze yourself, you would become Beast.
Jorge:Yeah.
Mike:That's metal.
Noah:You'd go beast mode?
Josh:You'd go beast mode, sure.
Noah:Okay.
Jorge:Did we not do that?
Noah:Mr. We took a little bit.
Tanner:Thank you.
Jorge:Josh, did we not?
Jorge:It took a little bit.
Josh:You used some of beast, yeah?
Jorge:Okay.
Jorge:And then we also used Sarex.
Noah:Mr. Udon.
Jorge:Not Sarex, the other guy you left behind.
Jorge:What was the black wolf?
Josh:Did you use... Are you talking about Savik, the guy that you killed and you took his blood and you want to make a ballista out of?
Jorge:So we didn't kill him.
Josh:Or do you mean...
Jorge:He was dead.
Jorge:We found him like that.
Josh:Oh, you're talking about Sarix, the angel corpse you found.
Noah:Yeah.
Jorge:Yes.
Josh:Sure.
Jorge:And then whoever was left over, it really ain't Gravix or something.
Jorge:I don't know his name.
Jorge:Whatever.
Josh:You didn't have any piece with X6, I don't believe.
Jorge:You don't know who he is.
Jorge:One really quick question.
Jorge:Do you know of the computer named Schism?
Jorge:And can he be trusted?
Josh:I know of Schism.
Josh:I canned him.
Josh:Um...
Josh:I, in what context?
Josh:Can I be trusted?
Josh:You kidnapped me and I'm just telling you information now and I think you're just accepting it at face value, so.
Jorge:Yeah, you kind of seem kind of cool.
Jorge:Kind of cool, I'm not going to lie.
Josh:Yeah.
Noah:Hey, listen.
Jorge:Yeah.
Mike:Oh.
Noah:You, Don.
Noah:I guess the more important part of this whole thing is that the cycles are broken because a little while back they got taken over by an aspect of Immix and the nothing god of all the Thessians.
Noah:Do you know about that?
Noah:Okay, you're aware of that.
Noah:So are you guys working to stop that, or are you guys just gonna... Okay, that's cool.
Josh:No, yeah, we are.
Josh:Do you think you're the only important people on the planet?
Noah:No, it seems like they're more important than us.
Tanner:Well... Mm-hmm.
Mike:Oh, the ones we found.
Noah:It's sort of just which side they're working on.
Josh:Oh, sure.
Josh:Well, I mean, you still have a question of which side we're working on.
Noah:Well, you said you're trying to stop that, so I guess that's all well and good.
Josh:Sure.
Josh:We are trying to... I have convinced the group that I'm working with to work on reclaiming the 13th realm.
Josh:and starting the cycle project back up again.
Jorge:Yeah, we did.
Josh:And in order to do that, we do need to get rid of the feet.
Noah:Oh.
Noah:Do you guys have a plan to do... We did it.
Josh:Sorry, did you call it the feet?
Jorge:I called it.
Jorge:Yeah.
Josh:Okay, he would have adopted your terminology here.
Jorge:Yeah.
Noah:Do you guys have a plan for that?
Noah:We have a plan for that.
Noah:I don't know if you guys have a... Oh, wait, what?
Mike:You call it a beep.
Josh:Yeah, we have a plan for that.
Josh:So taking care of the feet less so.
Josh:We have the beginnings of a plan.
Josh:Taking over the 13th realm, that's well underway.
Noah:How are you guys doing that?
Josh:Um, I don't, I don't know if I want to tell you.
Josh:Okay, so you escaped the lighthouse.
Jorge:Well, we could be helpful.
Jorge:We've been there multiple times.
Jorge:We escaped the lighthouse for one.
Josh:Were you captured by the lighthouse?
Jorge:Yes.
Josh:Or were you just visiting?
Jorge:We were quarantined.
Mike:Yeah.
Noah:We were quarantined at one point.
Josh:Okay, so not completely, but it started doing that.
Josh:That's interesting.
Josh:You guys are more divine than I expected you to be.
Josh:That's strange.
Josh:It's not a compliment.
Noah:Yeah.
Josh:Don't make that face.
Jorge:Okay.
Josh:I like throughout all things or more than.
Noah:Hey, do you know the lighthouse is spreading?
Jorge:No.
Noah:Like the astro, like it's reaching other planets.
Josh:Interesting.
Josh:That wasn't part of the.
Jorge:It takes mementos from every time someone descends.
Noah:Yeah, anywhere.
Jorge:And you can use it to travel.
Jorge:We were going to do that to travel to another place.
Jorge:I'm telling you too much, too.
Josh:That's fine.
Josh:You can tell me whatever you want.
Josh:I'm currently kidnapped by you.
Josh:I don't know what I would do with this information.
Jorge:That's true.
Josh:Some Bravasan sensors.
Mike:So when you say we, who's we?
Mike:Who are you working with?
Tanner:So you've convinced them to work for you.
Tanner:Is that big brain like the center point of the Leviathan?
Josh:In their mind, I'm working for them and helping them unlock the power of the Leviathan, but they're unlocking the power of the Leviathan to wage War on the 13th realm, so that's in my favor.
Noah:Everyone's waiting on the 13th realm.
Noah:That's cool.
Josh:So, you saw the brain.
Josh:That's cool.
Josh:It's not the center point of the Leviathan.
Josh:Basically, you guys seem like you know things.
Josh:Are you aware of the control matrices that are used for a lot of Sundom tech?
Josh:It's like a bunch of red crystals that are tied together with gold wire.
Noah:Yeah.
Jorge:Yeah, like lattices.
Noah:Yeah.
Josh:Sorry?
Noah:Yeah, like the Crystal Point Lattice.
Josh:Yeah, well, not quite like the Crystal Point Lattice, but in a similar Fane.
Josh:There was a particularly large array that was used to pilot the Leviathan back in the Coalition War against the Dark Bramble that got super damaged a few cycles ago, and so the Leviathan just doesn't work anymore unless it's externally controlled.
Josh:So you could pilot it remotely from the 13th Realm, but you could not under its own power.
Josh:manipulate it.
Jorge:How do you make sure the 13th realm is not monitoring you at all times?
Josh:So the brain is a kind of biological stand in for the control system so that we can move it without the 13th realm being the one that moves us around.
Noah:Why do you want to restart the cycles?
Josh:Yes.
Tanner:you
Josh:Well, it can't get inside the Leviathan.
Josh:The Leviathan was designed as a weapon to fight Thessians.
Josh:It is powerful enough to ward off some censors from the 13th realm.
Jorge:Cool.
Jorge:Oh.
Josh:Because the job isn't finished.
Noah:The job's never going to be finished.
Josh:No, the job will be finished.
Josh:That is the point of the project.
Noah:Oh.
Noah:Oh, okay.
Noah:Oh, okay.
Noah:Yeah, we're not gonna... I'll skip this argument.
Noah:Okay.
Noah:Well, sure.
Josh:Listen, we can disagree on that, but I will force you to ascend at some point.
Josh:It'll take millions of years, maybe.
Josh:I'll do it.
Jorge:I'm for it.
Noah:I come from a world where someone did ascend.
Noah:It sucks.
Noah:So...
Josh:Yeah, well, of course, if you come from a failed cycle, that would suck.
Josh:But you die, you get recycled, you pop back in your life again.
Josh:It's not that big of a deal.
Noah:Why do you care?
Noah:The Sundom lost.
Noah:The War's over.
Josh:That Sundom lost.
Josh:The Sundom will always exist.
Noah:Oh.
Josh:Eventually, this will work.
Josh:You will come back.
Josh:you'll be strong enough to fight a Thessian, and the Santa will be revived.
Josh:Without the threat of universe-ending monsters able to just destroy Sons on a whim.
Jorge:That makes sense.
Josh:It's an objectively good thing to do, and you're going to become all-powerful in the process.
Jorge:No, I... So one other quick question.
Josh:I don't see what the issue is.
Jorge:Why was Schism canned?
Josh:Because the project didn't work, and we already had the blueprints from it.
Josh:We didn't need them anymore.
Josh:I don't know.
Josh:I would keep a piece of sentient Thessian tech around any longer than I needed to.
Josh:Yeah, he's... We, um...
Jorge:So that was... He's Thessian...
Josh:Like, long time ago, we nabbed him from some Thessian cold storage thing.
Josh:We copied the design for the 13th realm.
Jorge:Gotcha.
Josh:And a few other things.
Josh:I don't know how much Sundom tech you've come into contact with, but between the third and the fourth iterations of the Sundom, we had a huge tech revolution studying that guy.
Noah:whole bunch.
Jorge:Cool.
Jorge:So here's the thing.
Jorge:Also, why don't you guys like the way the risks plan, right?
Jorge:They want to mind control.
Jorge:They want to march against the 13th realm.
Josh:No, probably not.
Jorge:Yeah, it's not going to work.
Jorge:Yeah.
Josh:It's not really my problem.
Jorge:Yeah, so random question.
Jorge:So since you know a lot about Thessians, we heard that the head of the guy who's marching at Kharkov has all three Thessian bloods in him at once, and it makes him more powerful.
Jorge:Do you know anything about that, if that works?
Josh:I mean, given that you just told me that he did it, I assume it works.
Jorge:Yeah, OK.
Josh:I've not met the man.
Josh:I probably met him back when he was on the trip, but the personality now will not match up.
Jorge:Yeah.
Josh:There's been a bunch of drifts 72 cycles down the line.
Jorge:Okay.
Noah:Yudon, I have a proposal for you.
Josh:Sure.
Noah:It seems like our goals are sort of aligned here.
Noah:We are currently heading into Oresk to retrieve a... It's called a hip replacement, which will allow us to further the plan and hopefully kill the Feep.
Noah:After that...
Josh:Well, so I can help you with fighting the Feep then.
Noah:We probably need to figure out how to reclaim the 13th realm and also, you know, stop Aresk.
Noah:Until we... What's your plan?
Josh:I already had a basic plan to make it more vulnerable to attack.
Jorge:Oh.
Josh:Although, now that I've said that out loud, I am concerned you're going to take it the wrong way.
Noah:Well, we have a plan to... Wait, what's your plan?
Josh:So, you're familiar, the thing down there doesn't want cycles to keep happening because he's doing the whole digesting divine energy, immortal, blah, blah, blah, blah, blah.
Jorge:Yeah.
Jorge:Yeah.
Noah:Oh, yeah.
Noah:Hates everyone.
Josh:Easiest way to get him spread out is to start a bunch of fires that he has to put out, such as ending the cycle.
Jorge:Multiple ascensions.
Jorge:Oh.
Josh:Yeah, no, multiple ascensions, ending the cycle.
Josh:Triggers the warden in the 13th realm.
Josh:I know he hasn't actually fully disabled the protocols because those are built into the lighthouse and he definitely doesn't know how that thing works.
Josh:So you end the cycle, you trigger the apocalypse.
Josh:He freaks out, needs to go across the whole planet trying to stop that from happening.
Josh:You take care of him while he's, you know, distracted.
Josh:I mean, you'd still need some way to reduce his divinity, but, like, you're already divine, so you could land a hit on him now if you wanted to.
Josh:It's just, you'd probably get one hit.
Josh:Maybe.
Tanner:Thank you.
Noah:So here's the thing.
Noah:Let's say all four of us ascend at once.
Noah:He has to travel across the planet, find us, stop that from happening to stop the end of the cycle.
Noah:How long do we...
Josh:No, doesn't even need to bother doing that.
Josh:As soon as any one of you ascends, that triggers the defense mechanism in the 13th realm.
Josh:The 13th realm will drop massive rods of lead from the sky on every major population center.
Josh:Sorry, not lead, palladium.
Josh:trying to wipe out the majority of life on the planet, you know, for recycling and all of that stuff.
Josh:He doesn't want that to happen because the less of you alive there are, the longer it takes to digest all of that divine energy.
Josh:So he'll immediately spread out trying to stop those rods from murdering all of those people.
Josh:It doesn't matter where you physically are when you ascend.
Josh:The point is actually triggering the defense mechanism.
Noah:But then once we kill him, doesn't the defense mechanism keep going and start killing people?
Josh:Yeah, but you get recycled.
Jorge:We can recycle.
Josh:We start a new cycle, it's fine.
Jorge:So one other quick thing.
Josh:Everybody comes back.
Jorge:So the plan is we would probably need, what was that machine called again that you saw from the schematics?
Josh:The plot divergence engine?
Jorge:Yes.
Jorge:So let's say we have that connected.
Jorge:We do this ascension thing.
Jorge:We then use like, I don't know, like a holy gold needle to pin him onto this weave.
Jorge:And then we fight him.
Jorge:Is that enough?
Josh:Sure.
Jorge:Or do you think we also need to collect another echo to fight him?
Jorge:Because we know where one is.
Josh:Sorry, you know where an echo fragment is?
Jorge:Yes.
Josh:Where?
Jorge:Not on this sphere.
Noah:No, we don't.
Josh:Even beyond that.
Tanner:I don't think we do.
Jorge:I thought the broker told us he knows where another echo fragment was.
Tanner:No, the broker is taking us to where the Feep is from.
Tanner:This is Tanner.
Josh:So, yeah.
Jorge:Uh, sorry, I take it all back.
Noah:So that we can, like, know who he is.
Josh:Yeah, so the broker knows where an echo fragment was because it passed through Syrin and got taken by whoever took it and became the thief.
Jorge:Left ends it.
Jorge:Gotcha, never mind.
Jorge:We're going to go to where the feet came from, to that Syrin, find out information, and then use that to help undermine them.
Josh:Yeah.
Josh:Okay.
Josh:Yeah.
Josh:Sure.
Josh:Well, yeah, so you won't be able to pin it with the needle because it won't have a physical body unless you have enough information to manifest it.
Jorge:That work?
Jorge:OK.
Jorge:Yes.
Josh:I assume that's why you're going to... But yeah, no, I mean, if you give it a physical body and then you stab it with a golden needle, which congrats on finding one of those, yeah, you absolutely could beat the shit out of him and kill him.
Jorge:yes thank you okay yeah um we probably need to get rid of the rescue actor karkov because he's definitely in the pocket so we'll need to do that before we do all of this
Josh:That's fine.
Josh:Once you kill him, the rods will fall.
Josh:Kharkov will die.
Noah:Okay.
Noah:I'm not going to have this argument.
Jorge:I meant we might have to do it before because I foresee him trying to get in the way of this.
Noah:Okay.
Josh:Hmm.
Noah:Why haven't you guys ascended someone if you're... if, you know, you just ascend 15 people and then he spreads out, you take a swing at him?
Josh:Okay.
Josh:Well, so the process of ascension is difficult and every ascension I am aware of failed.
Josh:So you'd need a new way to ascend to make them like, you know, if you were making a particular person strong enough to fight this guy and fight off all of that stuff.
Josh:But beyond that, we're not ready to take back the 13th realm, and we're not currently strong enough to fight the feat.
Josh:We do not have a golden needle like you do.
Josh:I, at present, do not have the technological ability to get us out of this sphere to look for information on this guy if I wanted to manifest him.
Josh:You show up with apparently a put-together plan on killing this guy, and then you ask me why I haven't done it.
Jorge:So Lev is going to take a small sip of the tea, and then with this super taster, is he going to see if it's... I'd like to see if it's poisoned.
Josh:I don't have any of the stuff you have.
Josh:I don't know what you want from me.
Josh:Absolutely.
Josh:Roll a nature check?
Josh:Oh, a supertaster lets you roll something else.
Jorge:Let me see what... I think my perception, but let's see.
Josh:Yeah, it is perception.
Noah:Thank you.
Josh:So you can make a perception if you like.
Jorge:Okay.
Jorge:Oof.
Jorge:I'll use a hero point.
Jorge:No, now it's fine.
Jorge:32.
Jorge:Do I get any situation?
Jorge:I get plus two circumstance potion, if you think.
Josh:If I think what?
Jorge:So it's either 32 or 34.
Jorge:Okay.
Josh:Oh.
Josh:With a 34, you don't taste any poison.
Jorge:Hmm.
Josh:It is interesting.
Josh:It doesn't taste like tea that you've had previously.
Josh:It's got this weird, like, half-fermented tang to it.
Josh:But beyond that, no poison.
Jorge:I put it down.
Jorge:I'll put it down.
Noah:Alright, well listen, Egon.
Jorge:OK.
Noah:You guys really have a plan for the 13th Realm, which we don't.
Noah:We have a plan for the F.E.A.P., which you guys don't.
Jorge:We do have.
Jorge:Yeah.
Josh:Correct.
Noah:Why don't we just work together?
Noah:When the time comes, you guys take care of the 13th Realm, we'll take care of the F.E.A.P.
Josh:Just let go of me and I can go back on my own.
Jorge:OK.
Jorge:Even if you say no to this, I want you to know we will take you back.
Jorge:I know you won't trust our word, but I just wanted to put that out there.
Jorge:You don't have to do it.
Jorge:OK.
Jorge:Yeah, we'll do that.
Jorge:A couple more questions, if you don't mind.
Josh:Sure.
Jorge:Do you want access codes?
Josh:Mind or not minding is not relevant to this.
Josh:Sorry.
Josh:I don't need it.
Jorge:Do you want the access codes, the 13th row?
Jorge:We can get you those later.
Josh:I already have.
Jorge:OK.
Jorge:Oh, cool.
Jorge:All right, all right, all right.
Jorge:How should we be in contact in the future?
Josh:You have a cave.
Josh:All caves can talk to each other.
Josh:Just send me a message.
Josh:Or I'll send you a message.
Jorge:Oh, can you talk to caves that are not in their orbs?
Josh:No.
Josh:I mean, the machinery is in the orb.
Jorge:Gotcha, gotcha.
Jorge:OK.
Tanner:Are you aware of the current status of Hallie and Tenno?
Tanner:Is that something you're able to do?
Josh:I can check the status of their orbs if you can give me more information.
Josh:I don't know who those people are.
Josh:I guess they're cave.
Tanner:Yeah.
Jorge:Nah.
Jorge:Yeah, never mind.
Josh:If you want, I can send out a global ping, and that will tell me the orb to look for.
Tanner:No, that's probably bad, right?
Jorge:Yeah, not a good idea.
Josh:Yeah.
Jorge:Okay.
Jorge:Sounds good.
Jorge:Hey, quick question.
Jorge:Do you know anything about Umbrella?
Josh:What do you want?
Jorge:What happens if I ate a chunk of it, like the original, you know?
Jorge:What happens?
Jorge:Would I die?
Jorge:Would I turn into vampire?
Jorge:More vampire?
Josh:You'd turn into, like, if you ate a Brite, depending on how much you ate, you'd either die or turn into a vampire.
Josh:Those are your two options.
Jorge:What if I'm already a vampire?
Josh:And you ate more a Brite, you'd either die or become a more powerful vampire.
Jorge:Yeah.
Josh:No.
Jorge:Okay.
Jorge:Do you think that could trigger ascension?
Josh:If you could just drink Nox blood and have it turn you into, like, an ascended being, then why would we be doing any of this?
Jorge:How much would I need to take?
Josh:For what end?
Jorge:To just get more powerful, not to die.
Josh:Not a lot.
Josh:Sure.
Jorge:Okay.
Noah:No.
Jorge:Second thing, what if I ate... Mm-hmm.
Tanner:you.
Josh:There's a very fine line when ingesting divine blood between taking its power and being ripped apart from the insides.
Josh:I do not have a way of telling you this much.
Jorge:Okay.
Jorge:Schism Mith.
Josh:No, not really.
Jorge:Okay.
Josh:That's not part of his repertoire.
Jorge:Now, what... What if I pull out some of the beasts at Eternalis?
Jorge:Same thing, or will this counteract my Nox blood?
Josh:Sure.
Mike:Yeah.
Josh:That's just precipitated beast blood.
Noah:you
Josh:If you had precipitated beast blood, and then you ingested that, and you already have Nox blood in you, at best, you'll become some weird werewolf-vampire hybrid thing.
Jorge:Yeah.
Jorge:Yeah.
Josh:At worst, you'll become a massive cancerous beast-knight mixture thing that your friends here will have to put down.
Jorge:Mm-hmm.
Jorge:Okay.
Jorge:Cool, cool, cool.
Tanner:I have a question.
Tanner:It goes back to something that you briefly mentioned before about finding different ways to ascend.
Noah:Thank you.
Tanner:So people have been failing here on Althane for 71 attempts.
Josh:The 13th realm will steer people away from ascension methods that have been attempted in previous cycles because it defeats the point if we waste a whole cycle on somebody doing the wrong thing again.
Tanner:Are there repeat attempts in there, or does each cycle get better, different?
Tanner:Right.
Tanner:Does that data exist somewhere?
Tanner:Of all these?
Josh:Yeah, it's on the 13th realm.
Josh:There'll be a full list of all of the attempts to his end.
Tanner:That's fascinating.
Jorge:Okay.
Mike:I have a couple questions.
Josh:I am at your leisure.
Mike:Um... Yeah.
Josh:I am in handcuffs.
Mike:Um... So, you got a lot of books here.
Mike:Do you have any books on reality that we wouldn't be able to get on Ulfheim?
Josh:All of these books are my memories, so if you attempt to read them, it'll look like gibberish to you, but you could ask me a question and I could answer it.
Josh:And as demonstration, one of his arms will go out and take out a book and flip it open, and it looks like corrupted Unicode, just like a bunch of boxes and weird squiggles and stuff.
Mike:Um...
Noah:Thank you.
Tanner:you you
Mike:Are you a quick reader?
Josh:Yeah.
Josh:More or less.
Mike:What's the name of the book?
Mike:I have, like, what's-his-face's treatise?
Josh:Do you have Yudan's Ninefold Treatise or Ashmon's?
Mike:Ashmon's... No.
Josh:Which, you need to give me more information on what this was.
Mike:It's, like, Ashmon's... It's Ashmon's description of the Interact.
Josh:Does Ashmon have a description of the Interact?
Josh:Ashmon has a description of the WIC.
Mike:I...
Mike:I thought he had a description of the interact the control F
Josh:I think that's Yudan.
Josh:I think Yudan had the description of the Interact.
Jorge:He was going to present his book.
Jorge:He was going to be like, which I was there when it was written.
Josh:Yeah, Udon's Ninefold Treatise is what describes the Interact.
Noah:Okay.
Josh:There's a proof of a configuration space, but I don't know.
Mike:uh i see okay yeah okay i just didn't have the name of so it is his treatise never mind we don't have uh yeah i think so
Josh:Which you guys don't have.
Josh:You probably found it.
Josh:Did you copy it down in the annex?
Josh:You might have done that.
Josh:So yeah, it's not Ashmont's.
Josh:It's Yudan's.
Josh:But you can show Yudan's own work back to him.
Mike:Or if I only copied some pages, can he give me a book that's the rest of it?
Mike:Can I get a signed copy?
Josh:He doesn't have any books.
Josh:You're inside of his head.
Josh:He doesn't just have a book to hand.
Josh:If you have a question you wanted to ask, he is a captive audience.
Jorge:So a quick question.
Jorge:Can you also improve on this design for the Dawn machine?
Jorge:You said it was crude.
Josh:Yeah, it is crude.
Josh:You could get...
Josh:way more out of it if you had a bigger power source and made some changes to the internal armatures.
Noah:Wait, bigger than a dead god?
Josh:Well, you're not consuming the whole god right now.
Josh:You could consume its blood faster.
Josh:I mean, eventually, but it'd take a long time, and I know your lifespans are not long enough to worry about it.
Noah:Wouldn't it... Would we run out of the god eventually?
Josh:Unless you've ascended, at which point it's not a problem anyway.
Noah:Okay.
Jorge:Thank you.
Noah:Stop that.
Noah:Stop that.
Noah:Stop talking about that.
Josh:I... Literally my one purpose in life, but sure.
Josh:Um...
Noah:Crazy.
Noah:Well, if you were to make changes to this, what would you change?
Josh:I can point out some things that you want to change, that I would change, if you prefer.
Josh:He will go over the schematics with you and indicate quite a few adjustments that one could make to eek more power out of this thing.
Noah:Yeah, that'd be helpful.
Josh:The end result would be the equivalent of getting a plus two once per day.
Jorge:Gotcha.
Josh:It will consume beast's blood at a much faster rate.
Jorge:Also, I don't... Again, you can say no.
Jorge:I promise we will not be mad.
Jorge:Can we make a deal, though, that you don't go... If you come up with a way to ascend, we're the ones who ascend.
Jorge:I think it would be really helpful to fight the Feep with that.
Josh:With all due respect, and there isn't much respect due, if you were resourceful enough to fight the Feep in any meaningful way, you could figure out how to ascend on your own.
Jorge:It's OK to say no.
Jorge:It's OK.
Jorge:Yes.
Noah:Thank you.
Jorge:OK.
Jorge:I just wanted to make sure that you don't beat us while we're prepping for the feedback.
Josh:Frankly, I don't have much incentive to trigger the end of a cycle before you've taken care of the Veep.
Jorge:Cool.
Josh:Because if I trigger the end of the cycle and then I don't have a way of dealing with it, then all I've done is played my hand.
Josh:Why?
Jorge:All right, it's good.
Josh:Has somebody openly declared to you that they didn't care about what you were doing with fighting the Veep and they were just going to do their own thing?
Jorge:Yeah, and they were going to try to ascend.
Jorge:Yeah, and they knew what would happen if they did that, but they said, nah, I'm going to do it anyway.
Noah:Yeah, pretty much.
Josh:Well, I mean, I get the general idea, but...
Josh:So, I mean, the conceit of ascending is that you will be the one to successfully do it.
Josh:If you find the right way to ascend, you will be strong enough that it doesn't matter how powerful the thief is.
Josh:You should whack him out of the air.
Josh:And then you get rid of the 13th realm.
Josh:You end the whole cycle.
Josh:We re-implant the memories you had when you were on the trip.
Josh:You remember the Sundom.
Josh:You go fight the Thessians.
Josh:It's a great time.
Josh:It's, like, not a problem.
Noah:But isn't the issue of Ascension that you need some catalyst for it?
Noah:The first Ascension was catalyzed by the god of Thessians, so therefore you still need something to catalyze it.
Noah:Won't that either just turn you into the same Thessian, or whatever Ascend being, or create a weaker version of it?
Josh:Where did Formless get its divine energy from?
Tanner:you
Noah:The... Damn, I, as Don, don't know the fact that it's the universe.
Josh:Clearly, there's some way to manifest divine energy from nothing, or else Formless wouldn't have been able to do it.
Josh:The problem is that the source is corrupted.
Josh:So we need to find some other way to get divine energy.
Josh:The easiest way to do that is to chuck a bunch of you at the problem until it's solved.
Josh:You're all very smart people.
Noah:No.
Jorge:Wait.
Josh:You'll figure it out eventually.
Noah:You're looking at this, though, as if Formless is a part of the plot.
Noah:Every other Thessian is a point on the plot, like an overarching motif.
Noah:Dragon, beast, they're things that exist.
Noah:Formless exists behind it.
Noah:It is the end state.
Noah:It's not part of it.
Noah:I think that's the issue.
Josh:I think I disagree with you.
Josh:It's got to be part of it.
Josh:It's not going to be able to make changes otherwise.
Josh:It could be the beginning or the end.
Josh:That's fine.
Josh:But either way, we'll come up with a new way to make a beginning or an end.
Josh:You have an almost infinite amount of time to figure it out.
Noah:It is behind it because nothing is what happens when you remove the story.
Noah:It's always going to be there.
Noah:It doesn't have to have power to come from or go somewhere because when you remove something, you get nothing, which means at the end of the day, it's always formless.
Noah:You can move it around, but if you kill someone, nothing.
Noah:You kill everything, nothing.
Noah:It's always going to be there.
Noah:That's the big flaw in Ascension.
Josh:I think you're falling for Thessian propaganda is what's happening.
Tanner:Oh, here we got the propaganda.
Josh:Formless is not the be-all and end-all here.
Noah:I'm not saying he's cool.
Josh:Just because the Thessians say that their god-invented divinity doesn't make it actually true, they have a vested interest in you being like, oh yeah, Formless was the coolest guy.
Josh:He was the only real god.
Josh:Yes, um, Medic Man.
Noah:I'm saying he's cool.
Tanner:You say that we have infinite time to solve the problem, but...
Josh:Near infinite.
Tanner:We've, I believe, seen evidence of the cycle system and technology degrading over time.
Tanner:Is that something that you can address, or are you ignoring that?
Josh:I will... No, that is a fair jab.
Josh:I have been, unfortunately, indisposed these past few cycles, and the playwright and the warden have not been doing good upkeep.
Josh:But once we take over the cycle, I can take the helm.
Josh:I can right that ship.
Josh:That's fine.
Tanner:So you believe that you can stop the decaying.
Josh:And this is...
Josh:Yeah, yeah.
Josh:No, it's just a matter of doing some repairs.
Josh:Honestly, we get a huge new injection of divine energy from the Feep when you kill it, which will keep us going for a long time.
Josh:And this is a closed system.
Josh:So this sphere, all things will exist long past most other systems losing their energy due to entropy.
Josh:So we'll hang out.
Josh:Billions and billions of years.
Josh:We'll figure out the problem.
Josh:And then, you know, you'll have ascended.
Josh:You'll have solved that issue.
Josh:And we'll bring the subject back.
Josh:You'll kill the Thessians.
Josh:Everybody will have a good time.
Tanner:Now, things have gone wrong around here.
Tanner:That shouldn't have been allowed to happen.
Josh:Fair.
Josh:Well, the Feep is an unexpected addition.
Tanner:Right.
Josh:When we originally set out the plans for converting the grave of three Thessians, we unfortunately did not have the foresight to assume that a fractured piece of their progenitor god would find its way in here somehow.
Josh:That was unfortunately not on our list of possibilities.
Jorge:You said grave of three.
Jorge:It's graves of two.
Jorge:One of them is dormant.
Jorge:Kind of waking up.
Josh:Yeah.
Josh:That's, I mean, that's fine.
Josh:You just shell him from orbit, he'll fall over again.
Tanner:I feel like you're doing a decent amount of hand-waving in your plans.
Josh:Okay, I...
Noah:Thank you.
Josh:I'm not going to be able to plan out all of this from the beginning, but if the alternative is just wait for the Pheeps minions to digest all of the Thessians and let him break the lighthouse, I'm not particularly inclined to just sit around and wait for that to happen.
Josh:I understand there are pieces that have to be taken care of, but frankly, in the grand scheme of things, they're small.
Jorge:Okay, so I think we kind of have an agreement here.
Jorge:Do you have any... You guys don't like Oreskians.
Jorge:I was told there were spies that are trying to infiltrate.
Jorge:Are they trying to take you?
Jorge:Are they trying to just get information?
Jorge:Do you know why they're trying to... Yeah.
Josh:I imagine that they're coming for me, but Orisk has a nasty habit of sending people to infiltrate anywhere they can.
Josh:Bravassing is just an interesting challenge because it is so insular.
Jorge:Do you think you will, because of that, we should escort you back?
Josh:No, I mean...
Josh:I don't think I'm just going to be nabbed by any random Oreskian wandering through this cave system.
Josh:Given that Oresk doesn't know about this cave system, or they would have managed to successfully seed spies.
Jorge:Gotcha.
Jorge:Okay, and then do you have any tips on infiltrating?
Jorge:We got to go steal some stuff from one of their cold soldiers.
Jorge:Do you want us to look out for something as well that they might have taken from you?
Josh:Oh, well, not from me, but I'd be more than willing to borrow, we'll say, any tech that you've salvaged or that they've salvaged from the Trip the Light.
Josh:It'd be super handy, because I'm currently trying to...
Josh:make do with your level of technology, and frankly it is not up to the task.
Josh:I've had to forward the Brvasen's understanding of bio-organic engineering by like three centuries just to get something even barely rudimentary.
Jorge:Gotcha, gotcha.
Mike:We've visited a couple of chunks of the trip.
Mike:I'm not sure if there's anything useful there.
Josh:I mean, I don't have anything in particular, I'll just adapt whatever you give me.
Jorge:OK, and then what happens to all the people inside of the serpent when you take control of it to fight the 13th realm?
Noah:you
Jorge:Do they die?
Jorge:Are they protected?
Josh:No, they come with.
Josh:They're in the Leviathan.
Jorge:Okay, that's true.
Josh:They are the fighting force.
Jorge:Cool.
Mike:I have two more.
Mike:Well, three more.
Josh:Sure.
Mike:Do you have any tips for innovating on the weave more quickly?
Josh:What, like for making new spells?
Mike:Novel spells.
Mike:Yes.
Josh:No.
Mike:No.
Josh:No, I... The weave is...
Josh:A crutch.
Josh:If you want to do actual magic, figure out how to manipulate the ether underneath.
Noah:We're not ascending.
Noah:Stop.
Noah:Stop that.
Noah:Stop it.
Josh:That is the fastest way to get what you want.
Josh:Okay?
Mike:I'm just saying, I came up with a copy spell a little while ago, and it's been a little slow going, getting it to be as strong as I need it.
Mike:Not asking for moving mountains here.
Josh:I...
Josh:Okay, so if you have a copy spell that copies like one page at a time or one word at a time and you wanted to copy whole books in that same span, what I would do is I would cast that spell simultaneously at multiple points in the plot when you have different pages showing and then recombine them into one point.
Josh:It's like you've never heard of parallel processing before.
Josh:Spin up new realities, scan different pages, combine the realities.
Noah:Yeah, you fool.
Noah:Oh, yeah.
Mike:Okay.
Mike:Along the same lines.
Josh:Roll Arcana check.
Mike:God.
Mike:God.
Jorge:Can I roll an arc?
Jorge:I'm kidding, I'm kidding.
Josh:You cannot.
Jorge:Not to help him, just be like, oh.
Noah:Yeah, yeah.
Jorge:Yeah, yeah, yeah.
Noah:Yeah, of course.
Noah:Parallel process.
Jorge:Lev.
Mike:Awful.
Mike:43.
Josh:That's actually not terrible advice.
Josh:The trick is trying to figure out how to make it so that one casting of a spell affects multiple things at the same time.
Josh:There's a little bit of luck magic that goes into that, there's a little bit of memory magic, but I think Divex thinks if he ruminated on that for a little bit, he might be able to turn it into something that's vaguely useful.
Mike:Okay.
Mike:I'll write that down then.
Mike:And also, in the same Fane, standard magic is extremely restrictive when it comes to, say, crafting a staff from whole cloth.
Josh:Yeah.
Mike:Do you have any tips or any way to make it, say, to make a staff more accepting of, say, disparate spells?
Josh:You're working within the confines of the weave there because a particular staff is attuned to a particular weave, and in order to make the weave more flexible, you need drastically reality-altering powers there.
Tanner:Thank you.
Josh:If you're familiar with Wish, you could wish a staff to be more flexible.
Mike:Yeah, I had one more.
Josh:Anything short of that probably won't work.
Josh:Anything else, or can I go?
Mike:Do you really need a big, scary brain and tentacles to control the thing?
Josh:Well, okay, so if I told you that I needed you to make an intelligent system capable of piloting a massive snake, what shape would you make the system if you had to grow it?
Mike:Is there a friendlier... Because it's not a great sight for people that are seeing it for the first time.
Jorge:you
Mike:It's kind of shocking.
Noah:Okay, I get the brain, but why the squid face?
Mike:I'd pick a Kaedorb.
Mike:They tend to be...
Josh:K-thorbs are not organic and we don't have the technology to make them.
Josh:So the squid face is because I had to use a genetic fragment from a creature that doesn't come from the sphere as like the base for the design.
Josh:Plus it makes it like a really easy way to feed information into it.
Josh:It's got wires built into it that can interface with organic minds.
Josh:That's awesome.
Jorge:happens when they interface and what happens to the host
Josh:There's a knowledge transfer?
Josh:Yeah, I mean, probably a little drained.
Noah:Is that a one way?
Noah:Yeah, did they, is the host okay after that?
Josh:We give them some apple juice and a cookie.
Josh:They hang out for a little bit and then they're fine.
Mike:We were talking to the elders and they were very interested in people with big juicy brains or something.
Mike:I imagine that is in some way your influence.
Tanner:you
Jorge:Thank you.
Josh:So you were talking to one elder, probably, and that elder is just kind of being piloted by the brain that we're working on, so that's not super surprising.
Mike:Is anyone working autonomously in that sphere or is it all
Mike:Are the important people piloted by the brain?
Josh:The important people have been dead for years.
Mike:Huh.
Josh:Yeah, no, all of the elders died, thought they would maintain some form of their soul using magical equipment that they did not understand, and instead what they left was a rapidly degrading fragment of their personality.
Noah:Okay.
Josh:Most of them are nothing more than like...
Josh:The most flanderedized, just super exaggerated personality traits at best.
Tanner:So you're in charge?
Josh:They were not particularly useful.
Josh:Technically, the brain is in charge, but I'm in charge of the brain.
Tanner:So you're in charge.
Josh:Yeah, but like in a guy-behind-the-scenes thing.
Tanner:Does the brain listen to you?
Josh:The brain doesn't have sentience, so yes.
Mike:Did the brain tell you about us?
Josh:The brain did not... How did you expect that to work?
Mike:I mean, we communicate with the elder.
Mike:I figured the information would get back to the brain somehow.
Josh:Oh, no, I'm not, like, reading all of the brain's information as it's going.
Josh:You pulled me out of a very delicate, I might add, procedure of adding some genetic chains to that brain's pathways, and...
Josh:I'm going to have to restart that work now because there's no way the idiots who were helping me out had any idea of what I was doing.
Josh:So, you know, that's a few months of work down the drain.
Jorge:okay well all right so hey i'm done
Josh:But I've come to terms with it.
Tanner:you
Josh:I've had three days of being dragged around by you to get over it.
Mike:Usually works.
Noah:Well, it was nice meeting you.
Mike:Yeah, I'm good.
Josh:Great.
Josh:Can I go now?
Mike:Yeah.
Josh:Don't contact me unless you have information that's useful to both of us.
Josh:Sure.
Jorge:Quick question.
Mike:And then we will...
Jorge:Did we have disguises on when we were in the cognitive realm, or did those get dropped?
Josh:No, I mean, if you, like, physically changed part of your face, the disguises would have stuck around.
Jorge:Dope.
Jorge:OK.
Jorge:All right, so let's go.
Noah:Yeah.
Josh:So you... Yeah.
Jorge:I get out.
Jorge:I take his little shirt off.
Josh:Okay.
Josh:I can go now?
Josh:Or are you gonna, like, let me get ten feet down and then decide that you actually want to keep me around?
Jorge:Nah.
Mike:That's probably not our best interest.
Noah:Yeah.
Josh:Okay.
Josh:I'm leaving now.
Mike:Okay.
Noah:Okay, bye.
Josh:Excuse me.
Josh:He starts floating away.
Mike:We're so lucky he didn't insult us that much.
Josh:He did not look injured.
Noah:You look injured.
Noah:I mean, I still have a lot of projects to do.
Tanner:He was pretty agreeable.
Mike:Close the bed.
Jorge:Finally someone who's worthy of being an ally.
Mike:Nice chat.
Josh:Sure.
Jorge:You're cutting out a lot, Noah.
Tanner:Yeah, no, we're losing you in a big way.
Josh:Noah.
Josh:He was about to say something that Udon didn't like, so Udon cut him off.
Jorge:I just keep thinking of
Jorge:Udon noodles.
Josh:Udon noodles.
Josh:Oh, you're back, Noah.
Tanner:Oh.
Josh:He's not back anymore.
Josh:He just left.
Tanner:He's tired.
Josh:Is he back?
Tanner:He's wired.
Noah:Hello?
Noah:Oh, I moved spaces in my house.
Josh:We can hear you.
Tanner:Hey.
Josh:There we go.
Noah:Apparently, the internet didn't like that.
Noah:Oh, I don't like that.
Josh:So unfortunately, all of the words you said cut out.
Noah:Nope, still not nothing.
Mike:I think.
Jorge:No, we can hear you now.
Josh:You're back.
Josh:Yeah.
Josh:You're here now.
Noah:Hello?
Josh:We can hear you.
Josh:Can you hear us?
Mike:Yeah.
Noah:Yes, can you hear me?
Jorge:Nah.
Josh:Yeah.
Noah:Oh, I was just saying I don't like that he wants to kickstart the cycles.
Mike:Oh, yeah.
Mike:I actually knew that Don would have an issue with that.
Josh:Yeah.
Josh:Unfortunately, he is a really big hand in the cycles existing in the first place.
Mike:Interesting, he was able to I guess because it wasn't his project he was like, oh no, that project sucked, it didn't work.
Mike:But the cycles.
Josh:Yeah.
Mike:Those are gonna work.
Josh:Yeah.
Noah:I just don't like the idea of everyone continuously dying and getting their memories erased.
Josh:Well, see, the thing is, it's literally any day now.
Josh:He truly believes that you have...
Josh:More days than will ever exist in the universe to figure out this whole Ascension thing.
Josh:You'll get it eventually.
Josh:72 is very, very early on in the project for him.
Josh:You're still working out the kinks.
Josh:It's fine.
Mike:Okay.
Tanner:Like, all of them?
Josh:You'll get them back eventually.
Tanner:Or, like, you just go back to your Sundom person?
Josh:Oh, you go back to your Sundom personality.
Josh:But you don't need the bits in the middle.
Josh:Those are failed tests.
Noah:I don't like that either.
Tanner:So, theoretically, we're all that's left of the Sundom.
Noah:Yeah, they were.
Josh:Yeah.
Jorge:Yeah.
Josh:Or one of a few long lives.
Jorge:Sundom 4.
Josh:Like, you guys in the previous campaign also met some people from the fourth great Sundom.
Jorge:Yeah.
Tanner:They were in pretty bad shape.
Josh:Yeah, no, they weren't doing well.
Tanner:They were... I mean, I guess... They were idiots.
Jorge:They were illiterate.
Josh:Yeah, but they had magic you guys had no exposure to previously.
Josh:Either way, you guys finish up your conversation.
Noah:That's true.
Noah:Shoot.
Josh:You take one step towards your goal of getting out of the hollow.
Josh:You feel yourselves cross the border.
Josh:And I know that you know that you crossed the border because you have passed into Udisil's nexus.
Josh:You are all doomed one.
Josh:And that is where we will end today's session.
Mike:Yeah.
Tanner:It's a tough place to live.
Jorge:Even Lev?
Josh:Everyone in Udyssel's Nexus is doomed one.
Jorge:Is Lev doomed?
Noah:That's so horrible.
Noah:It's just crazy.
Jorge:What does doomed do?
Jorge:Fucking crazy.
Josh:It increases the dying condition you start with when you go unconscious.
Josh:It is just easier to die in this part of the world.
Noah:It's just easy.
Josh:Orisk sucks.
Tanner:I feel off-tangly.
Josh:Just in general.
Noah:That's amazing.
Noah:It's a part of the world that's just worse.
Josh:It's just worse.
Josh:Things die faster.
Josh:Food rots so quickly.
Josh:It's so cold.
Josh:Everybody is unhappy all the time.
Josh:You just have to think about the kind of environment that would have made Kharkov and legions of people who would agree with and follow Kharkov.
Noah:The worst place on the planet.
Jorge:I like him.
Josh:But it's fine.
Josh:We're in the final act.
Mike:Yay, final act.
Josh:And you have a maybe ally?
Josh:I don't know what your guys' opinions of Yudan actually are.
Josh:But as it stands, you know,
Noah:This dude's got big make the cycles great again energy.
Tanner:He is one of the least malicious people we've met.
Noah:You know, he gave us tea.
Mike:Mm-hmm.
Tanner:His goals, we don't necessarily agree with them, but his goals are not evil.
Jorge:Yeah.
Josh:That's fake.
Jorge:Yeah.
Mike:Unlike... Unlike the axis of, like...
Mike:Jesus, my face.
Josh:You're in the Jesus axis?
Mike:Competence.
Mike:Competence and, like, good intent.
Mike:He's, like, pretty high up there.
Mike:We had, like, what's-his-face Ashmont.
Mike:We had that newspaper writer that we hung out with.
Noah:She was great.
Noah:She was nice.
Josh:Yeah, she was very friendly.
Mike:Yeah.
Josh:She was unfortunately a level 3 bard and has not progressed from that point.
Mike:Yeah, she didn't have knowledge of the ninth dimensional underlying superstructure of the universe, so we didn't hang out with her too much.
Josh:So... I mean, you could have taught her.
Noah:Oh, no.
Jorge:We tried to like Ashmont three different times.
Josh:You taught Ashmon.
Noah:Oh, no.
Josh:Ashmon was... So, I am finding that the biggest challenge for you guys is not finding competent people.
Josh:It's finding people... It's allying with people who you do not like, but could still be useful.
Josh:You just can't do it.
Josh:If you don't like the person, it doesn't matter what they bring to the table.
Josh:It's not happening.
Josh:Yes.
Tanner:I know we've made this joke about that he was mean to us and that's why we killed him.
Josh:Yeah.
Tanner:But he stated incredibly clearly to us that his intents were, like, the worst.
Josh:Oh yeah, no.
Tanner:So what are we supposed to do with that?
Jorge:Yeah.
Jorge:Legitimately, he literally was like, oh yeah, I know you guys know where there's a body of a Thessian, and I'm going to go try to find it.
Jorge:And reading between the lines, he's like, I will kill everyone near it to then just start tapping the Thessian.
Jorge:Oh, that's the opposite of what you want?
Jorge:Go faster.
Tanner:But you're missing the point of so he can control the entire universe.
Noah:Because that's his only purpose left in life.
Jorge:Yeah.
Tanner:That's the real tipping point.
Jorge:Yeah.
Josh:Well, what does Udon want people to ascend for?
Josh:Yeah.
Tanner:Well, okay.
Jorge:yeah it's not the same it's not the same yeah
Noah:To build the Great Sundom again.
Josh:Yep.
Josh:Number five.
Josh:It's gonna work this time.
Noah:Jeez.
Tanner:Like, we don't, we as a party do not believe that his plan will work and that the cycle system does not work.
Tanner:But he believes it will work, and in theory, if it did work eventually, his outcome is not, like, the worst outcome.
Tanner:Like, being able to ascend without the Thessians and taking on the Thessians is kind of good.
Tanner:It's just not going to work the way he wants it to work.
Josh:Listen, if you didn't want him to do that, but you still wanted his help, you just needed to do it faster than him.
Jorge:Yeah, but the thing is, Ashmont legitimately was just like, I will personally fuck up your plans, and I in fact will do everything I can to do that.
Jorge:Thanks for chatting with you.
Tanner:Ashwant is bad.
Tanner:Too much risk.
Noah:Yes.
Josh:Easy peasy.
Jorge:Yeah, and then in this case, Udon was just like, hey, man, let's work together.
Mike:I didn't like the immediate harm that Ashmon was to pose to a party member.
Jorge:And you're like, great.
Josh:411 at close range, because all of his spells had like a minimum range of 500.
Mike:I didn't like that.
Mike:He's like, oh, no, I'm going to find the body.
Mike:And we're like, I don't think you're going to find the body.
Mike:I think you're going to leave our friend who is currently watching the body alone.
Jorge:Yeah.
Noah:Yeah.
Mike:And he's like, no, I'm going to find the body.
Jorge:Yeah.
Mike:It's like, well, four on one is better than one on one.
Noah:Thank you.
Jorge:Yeah.
Jorge:Yeah.
Jorge:Yeah.
Mike:Crazy.
Jorge:Yeah.
Jorge:Honestly, I think if we didn't jump him there, I don't know if we could have taken him in a fight if he chose the fight.
Jorge:I don't think we could have taken him.
Josh:Yeah, because he hits you with Calamity three times at a thousand feet as you rush at him.
Josh:And then once you get to 500 feet, he has five level nine fireballs to chuck at you now that you're in fireball range.
Noah:That's so funny.
Jorge:Yeah.
Jorge:I don't even... Yeah, I don't...
Jorge:I don't know how... And if you just prepared one Dimension Door, we're also fucked.
Mike:True.
Josh:But he's dead.
Josh:You murdered him.
Jorge:Yeah.
Josh:You confirmed that he's been murdered.
Josh:He will be wiped, and the next cycle he'll pop back up to be someone else.
Jorge:Yeah.
Josh:Listen, you guys were co-workers at some point.
Jorge:Yeah, well... I like... I honestly like Karkov more than I like Ashmont.
Josh:But you guys were also co-workers with Kharkov at some point, so... Really?
Jorge:Yeah.
Noah:Thank you.
Josh:Gosh, it's like how you guys liked Mephi more than you liked Dahl, despite Dahl being the minor bad guy and Mephi being the big one.
Jorge:Yeah.
Jorge:But the thing with Kharkov was that he's doing... He's trying to fight the... It doesn't feel as selfish as just pure Ashmont.
Tanner:you
Jorge:Ashmont feels evil and selfish.
Josh:So, both Kharkov and Ashmont believe what they're doing is for the... Actually, and Udan, believe what they're doing is the best possible path for everyone.
Jorge:What about the minor god?
Josh:You have not fought, I think, an enemy this campaign that's been, like, sentient, that has not believed that what it's doing is the absolute correct thing to do in that situation.
Josh:Savick?
Tanner:He didn't really have much of a mind.
Josh:I mean, he was kind of... He didn't have any ideals.
Noah:Hi.
Josh:He was just kind of, I've been trapped in here for an untold amount of time.
Josh:Murder time.
Jorge:Wonder who's spinning up all those things.
Josh:Yeah.
Tanner:So the people of all things have a major ego problem just across the board.
Josh:Yes.
Josh:Yes, consistently.
Josh:Everybody on Althane has a dream.
Josh:And as it turns out, they're all problematic.
Josh:But it's fun.
Josh:You guys will kill them one by one.
Tanner:Except ours.
Josh:What?
Jorge:Wonder who's pulling all the strings on those things.
Tanner:It's just Josh.
Josh:It's me.
Josh:Listen, I made an important, like, physical part of the world the plot.
Noah:Woo.
Josh:So I'm already getting meta with it.
Josh:It's fine.
Josh:It's me.
Jorge:Oh, so the narrative's confirmed to be the bad guys.
Josh:I'm the bad guy.
Josh:The narrative is literally me.
Josh:Whenever you talk to the narrative, it's just Josh.
Josh:I mean, it's also not true.
Josh:I just made that up.
Josh:The narrative are characters in the setting.
Josh:But, you know.
Josh:Either way, this was fun.
Jorge:All right.
Josh:Next Monday?
Josh:All righty.
Jorge:I'm in.
Tanner:Heck yeah.
Mike:See you.
Noah:Yeah.
Josh:I will see you all then.
Tanner:Good night.