Mike:There we go.
Jorge:Yeah, I was also connecting.
Mike:Why is the default device my... Oh, that's a good point.
Jorge:Shit, I gotta generate an image of my character.
Jorge:I'd be a fool if I didn't have one.
Mike:I guess I could just... Consult... I don't know what he looks like.
Jorge:If you want, I can generate one for viewers.
Jorge:I mean, crap.
Jorge:I got a guess.
Jorge:What?
Mike:The only thing good about my character is the name.
Tanner:The rest of him's crap or what?
Tanner:Horribly optimized?
Mike:Mm-hmm.
Mike:Well, I don't know.
Mike:He might be very annoying for Josh.
Mike:But the, yeah, no, the, we'll just say the name's the best part.
Jorge:Yeah, Baelia was the mastermind behind mine.
Tanner:It often is.
Mike:I also... I'm actually... I'm on fire with namings.
Tanner:Oh yeah?
Jorge:Yeah.
Mike:You guys are going to hear two names that I came up with this session, and you're going to be like... One of you will be like... And then this one, you'll be like... Okay.
Jorge:Oh.
Mike:Yeah, I mean, it's clever, I guess.
Jorge:Well, it was.
Tanner:You got some kind of companions?
Mike:Well... I still have to name only people.
Tanner:Who else have you named?
Tanner:Oh, fair.
Jorge:He could have named some organization as wrap-up.
Mike:I could have.
Jorge:Oh, did Josh reach out to you about what I wanted to do for part of my wrap-up, Matt Tanner?
Tanner:I don't think he did, no.
Jorge:Oh, well, I guess you'll find out.
Tanner:Oh, jeez.
Jorge:Or he'll ask you.
Jorge:No!
Tanner:You gonna kill my mom?
Tanner:Because that would be heartless.
Jorge:I did plan for a lot of assassinations.
Jorge:Full stop.
Tanner:I mean, we do need some political change in ORS, don't we?
Mike:Oh, I don't want this as a vector image.
Jorge:And I didn't want to risk our group having to talk about it.
Jorge:Let's take care of it.
Tanner:Just put the bats up to it.
Tanner:Okay, let's see.
Tanner:We'll do the headset again today, right?
Mike:I feel like Claude has misunderstood me.
Tanner:That was fun.
Mike:Can I stop this?
Mike:No, I can't.
Tanner:Oh no.
Jorge:Am I using the right mic?
Noah:Yo, yo, yo.
Tanner:Hello?
Mike:Wait, I'm stupid.
Tanner:You ready to wrap up, Noah?
Tanner:Oh, that I was... Wait, tee me up.
Noah:Take it away, Tanner.
Tanner:I guess I kind of teed myself up a little bit, too.
Noah:We'll work on it.
Noah:We'll practice for when Josh shows up.
Noah:Oh, he's here.
Noah:Tanner and I got to rap.
Josh:What happened?
Noah:You ready, Tanner?
Josh:Oh.
Tanner:Uh-oh.
Josh:Let's hear it.
Noah:Let's hear it.
Josh:You got this, Tanner and Noah.
Tanner:This is ridiculous.
Tanner:I made a mistake.
Josh:Are you saying that I don't get to hear your rap?
Tanner:There's not a rap, and that's the sad part.
Tanner:I asked Noah if he was ready to rap, but in my mind, there was a W in front of it.
Josh:That is exceptionally sad.
Noah:There's a rap.
Josh:I think...
Noah:It only lives in our hearts.
Josh:Oh.
Noah:Oh.
Tanner:But I was not explicit about that.
Josh:Well, Noah, are you ready to wrap without a W?
Josh:It looks like he's ready, so you have to step to the occasion, Tanner.
Noah:I'm ready.
Tanner:Well... No, I'm not... Not while Craig is listening.
Noah:Tanner's not ready to wrap.
Mike:Okay.
Jorge:It's a shame that internally, externally, we started rolling out some cool new video generation stuff.
Jorge:It's really good at physics, but if you describe a scene, it's really just kind of zooming in and out.
Jorge:It doesn't do that much.
Jorge:It could do some cool things like water splashing, but I tried doing some character stuff for us.
Jorge:It kind of looks bad.
Jorge:But there's also, that's not external yet, is there's music generation.
Jorge:So I tried making it to create a campaign song.
Tanner:That's horrifying.
Jorge:And I mentioned the names of our characters, like Divex, Henrik.
Jorge:And I put Josh in there because I feel like he should get a mention.
Jorge:But it's AI-generated music, so it's like a folksy gibberish.
Jorge:It's like... And then it's just crystal clear.
Jorge:That's so weird.
Noah:That's really wonderful.
Tanner:Josh, how did you make the Voidsong?
Josh:I went on the internet and then I downloaded something that already existed that was sung by a very talented singer.
Tanner:Ah.
Noah:Oh, wow.
Tanner:I see.
Tanner:Well, it's all I've been able to think about since you dropped it.
Josh:That's my cover story.
Josh:I actually sang it.
Josh:It was just me.
Tanner:Wow.
Noah:That was beautiful.
Josh:Yeah.
Tanner:Wow.
Josh:Thank you.
Josh:I did have to pitch shift down a little bit.
Josh:I was singing a little too high.
Josh:My mic couldn't capture those highs.
Josh:But, you know, it's close enough.
Tanner:Of course.
Josh:It got the message across.
Josh:I'm still doing things, so it's going to take me like five or so minutes.
Jorge:I don't know what mine's going to be either.
Josh:So you guys, I don't know, fight amongst yourselves.
Mike:He's just rolling dice to see which one of us dies.
Noah:I got one.
Tanner:My one-shot character doesn't really have a personality yet.
Mike:Just like...
Jorge:We're going to wing it.
Tanner:Oh boy.
Tanner:I literally did not have a ton of time to character create this past week.
Tanner:So I was like, let's slap something together, see how it goes.
Tanner:Just toss a rogue out there, stab some things.
Noah:I feel like we... I feel like they're pretty cool.
Jorge:I'll be interested to see what you think of Rogues, because I know people tell me Rogues are good online, but I hate Rogues.
Jorge:Like, playing one.
Tanner:You hate them mechanically or thematically?
Jorge:Because I was in Pathfinder.
Jorge:Just mechanically.
Tanner:I think they just have to be like off guard.
Noah:Yeah, that's what I thought.
Jorge:Yeah, no, I just... I find getting Sneak really hard, and it might just be I didn't know what I was doing when I played it.
Jorge:But...
Jorge:Oh, I guess you could just hide then.
Noah:I think that the rogue... I thought the rogue rackets gave you cool things to do.
Josh:What did you guys think of the mythic stuff?
Tanner:You get a bunch of different ways to put people off guard.
Jorge:Oh!
Tanner:There's all kinds of different.
Jorge:Never mind.
Jorge:Never mind.
Tanner:And honestly, I think probably you're meant to focus on one or two.
Tanner:I took most of them.
Tanner:So we'll see what happens.
Mike:I'm gonna run out of my... Yes.
Josh:Is any of it interesting before 12th level?
Mike:It's so stupid, some things.
Mike:Some things are so dumb.
Tanner:Yeah.
Mike:They're so dumb and so funny, and I put them on my character, and I hope I get to use them.
Noah:I really like the names.
Noah:They're like, feet that stride the sky, and it's like, for one mythic point, you can move ten feet faster.
Josh:thank you
Mike:No, no, no.
Mike:Alright, so wait.
Mike:Feet that Strive the Sky, because that was one that I took, is okay.
Noah:It shows this exact beat.
Mike:The one that's stupid and crazy is Fling Into Action.
Mike:when you you release mythic power to turn disaster and opportunity and hurl yourself into an advantageous position when you attempt a reflex save you can spend a mythic point to attempt to save at mythic proficiency if the check is successful you immediately fling yourself up to 30 feet in a direction of your choice or up to 60 feet on a critical critical success
Mike:flinging yourself in this manner you can move the entire distance in a straight line or horizontal or vertical line or you can move five feet horizontally for every ten feet you move vertically for example if you get a critical success using fling into action while grabbing an edge as you fall from the middle of a cliff you can hurl yourself 40 feet up the cliff side and 20 feet forward onto a plateau at the top of the cliff i'm imagining doing a reflex save for a spell and flying at the person that made me save
Josh:Mythic Counterspell?
Noah:That is pretty cool.
Mike:You just jump out of the way 30 feet at them, like literally flying like a rag doll.
Jorge:It might have been me, but I really didn't know what to take because I already have a flight speed.
Noah:There is also 5e counterspell if you have the prerequisites for it.
Noah:Uh-huh.
Josh:One of you took Wall Jump, which is crazy.
Josh:I forget which one of you, but one of you can jump on walls, which is a good time.
Josh:Oh, look.
Mike:It might have been... So if you took it, then two people took it.
Jorge:Alright, so then I didn't take it.
Mike:Okay.
Tanner:That's Niche.
Mike:Wall jump is also disappointing, because I was going to add way more movement shit, and they're very specific.
Mike:Like, for example, wall jump has to occur at the end of a jump.
Mike:So if you get 40 feet up a wall by a mean other than jumping, you cannot jump at the end of it.
Mike:You have to hit the wall with the jump originally.
Mike:It's very niche.
Tanner:Henrik had wall jump, but it never came into play.
Noah:Henrik never once left the floor until the final battle.
Tanner:It never seemed important.
Jorge:Did you also run on water and double jump?
Tanner:I don't know.
Tanner:Maybe.
Jorge:Because I remember... No, I've been meaning to.
Noah:Have you guys seen the movie The Thunderbolts?
Noah:The new Marvel one?
Tanner:Yes.
Mike:No.
Tanner:I thought it was good.
Tanner:I thought it was really good.
Noah:Tanner, you know the scene where they're in the tube shaft and the guy just jumps really high out of nowhere?
Josh:Amazon?
Josh:No.
Tanner:Oh, yeah, yeah, yeah.
Noah:That was how I imagined Henrik in the final fight.
Tanner:That is actually, you're absolutely right.
Noah:How do I get up there?
Tanner:Yeah, that was a little silly, that scene.
Noah:I think I can do this.
Noah:I really liked it too.
Tanner:But I really liked the movie.
Noah:I thought it was a very good movie.
Tanner:Yeah, Henrik had a couple things that I never used.
Jorge:Yeah.
Tanner:I just wasn't sure what to take at the time.
Josh:I mean, part of the good thing about having so many feats is you get to pick niche things because you run out of slots that you actually really want to fill with particular feats.
Noah:That was hard.
Josh:But the downside is that they're all so niche.
Jorge:Yeah.
Josh:Because, you know, in order specifically for wall jump to come into play, you need to be in a scenario in which you have to get to the top of, I guess, an alley.
Josh:And I think that's the only time that it would ever apply.
Josh:Either that or if I put you guys into the trash compactor scene from starward.
Noah:Ooh, would that be fun?
Tanner:Someone's got to make wall jump work in Campaign 3.
Tanner:You could retrain after the fact, but we've got to see it.
Josh:It's also, what is it, like a level seven feat, which is past the level where a character with spells can just fly.
Josh:Which does make it lose a little bit of its utility.
Noah:But it's way... It's way cooler.
Jorge:yeah oh that's dope
Tanner:Yeah.
Noah:I am very excited about my one-shot character.
Noah:I was looking at Gunslingers and I was like, oh, they have a lot of cool remaster stuff.
Noah:And I found a lot of the cool remaster stuff.
Tanner:Okay.
Josh:Are they different?
Josh:I don't know what the remastered did to them.
Josh:I haven't looked into the remastered classes at all.
Noah:If you're wielding a combination weapon, it gives you the same proficiency in the non-firearm form as it does with the firearm.
Noah:So you essentially, as long as it's a combination weapon, have fighter-level proficiencies.
Josh:Nice.
Josh:That was like a problem with the gunslinger, that you needed to crit fish, but you weren't as good as critting as a fighter was.
Noah:And if you're a trigger brand at level six, you can basically stab and blast, which means for no map, you can take a melee attack followed by a firearm attack with a plus two circumstance bonus for one action.
Noah:I don't think they thought this through.
Tanner:That's rad.
Noah:I'm very excited.
Josh:quickly bumping up the dc of the encounter you guys are gonna face lowering the dc of the encounter you guys will face will be a good time
Jorge:So I am not playing.
Tanner:Wait, wait, wait.
Tanner:Josh, I really improvised my character.
Mike:They have no chance.
Noah:I lied.
Jorge:I did not build a damage dealer.
Jorge:So it'll be interesting.
Noah:I think all of us did.
Tanner:Well, Jorge, I think the rest of us are going to deal damage, so I think it'll be okay.
Jorge:Well, that's the hope.
Jorge:I'm also running through some of what I will try for the main campaign.
Tanner:I figured you were playtesting.
Jorge:test it here.
Jorge:Yeah.
Jorge:Yeah.
Noah:I was hoping we would get the fighter psychic monstrosity with a pole on, I think.
Noah:Whatever it was.
Jorge:I did it.
Jorge:I'm a little scared to bring him out because I don't know how fun he will be just like playing with like a guy that can move that fast with that many reactions and it's like
Noah:matters at that point.
Noah:I think we all just want to see if it works or not.
Jorge:heavy armor and he moves 55 and he has reactions for if they move he can hit them because he's a 15 foot reach so if they move he can hit them if they do manipulate they can hit him or if they hit one of you guys he can hit them
Josh:Thank you.
Jorge:And he also has a bunch of ways to make people prone.
Jorge:So the idea is he just runs around smacking everyone prone and positions himself in between people.
Noah:Just like...
Jorge:And then it's just whack-a-mole.
Josh:So, you talking about that character reminded me of an enemy that I had seen previously in one of the bestiaries, which is a fun dude.
Josh:Look at his Attack of Opportunity segment in the link that I just sent.
Noah:what that seems like like too many attacks of opportunity
Josh:against 99 extra reactions just for attack of opportunity.
Josh:It sounds like somebody at Paizo made a character like what Jorge made and that pissed off one of the monster designers and he's like, oh yeah?
Jorge:Wait, I just brought the guy up.
Josh:Well, you have to go up against my guy who has 100 extra reactions and 100 extra attacks a turn.
Josh:Deal with that.
Jorge:What would he have at level 9?
Jorge:At level 9, he only has 50 movement speed.
Josh:Oh, okay.
Josh:So... Like the... There's, um...
Noah:Of course.
Jorge:I forgot I gave him a bola.
Mike:Ebola or Ebola.
Jorge:Returning bola.
Mike:Oh, okay.
Noah:Evil.
Jorge:Yeah.
Noah:He had to have some sort of drawback.
Jorge:Yeah.
Mike:Yeah, it's a flaw.
Mike:If you take it in your background, you get plus 10 movement speed.
Noah:You die and don't get proper treatment, but you're so fast.
Mike:Flaw.
Mike:Ebola.
Josh:There used to be a rule in Pathfinder.
Josh:I think they got rid of it in the most recent release of Player Corps after the remaster.
Josh:There used to be a rule where you could take a voluntary flaw with your character for no upside.
Josh:You could just choose to lower some stat by two.
Jorge:I saw people getting mad at that, because I was trying to see if there was a way that I could take a minus one to add a plus one somewhere else.
Josh:Hmm.
Jorge:But they're like, yeah, voluntary flaw, and I was looking into it, and I was like, this is bullshit!
Josh:No, voluntary flaw lets you make yourself worse.
Josh:That's it.
Josh:That's the end of the rule.
Jorge:But they...
Noah:There are some parties where the players will sacrifice the ability to be incredibly overpowered for roleplay, and that is not anyone in this party.
Josh:No, I mean, I will say, I think two of the four characters given to me for this one shot didn't have untrained improv as one of the feats they took, which is wild.
Josh:So...
Jorge:I stopped taking it.
Noah:I think that was the first... I think I went to level 3, picked it, before even picking a character class.
Josh:It's crazy.
Jorge:Yeah.
Mike:Let's see, what did I... What did I forego?
Tanner:Thank you.
Jorge:I gave Josh my character for next campaign fully fleshed out.
Josh:He gave me a level 20 character sheet for a character he wants to play next campaign.
Jorge:But I still have a negative one occult at level 20.
Jorge:And it's because...
Jorge:I think it's not needed anymore.
Jorge:Because, let's be honest, would you ever have the cleric who's not that smart, like, will not have that high int, be the guy rolling occultism checks?
Jorge:No!
Jorge:How about the shit that was untrained improvisation I never fucking used?
Jorge:Like, I'm not gonna roll Arcana.
Jorge:Like, if I was Lev, I'm never rolling Arcana.
Jorge:So I said, fuck it.
Mike:See, I would... Go ahead.
Noah:There are certain high-level spells that require you to make skill checks, I think.
Noah:Like Quandary, you have to do certain checks to get out of it, I think.
Noah:No, the target... There, I'll drop it.
Mike:See, with Divex, I... I didn't need...
Jorge:Oh, hell yeah.
Noah:Sorry, continue.
Josh:I think all of the spells that require a skill check offer perception as a way to get out of it, which is something that automatically levels.
Noah:Oh.
Noah:Yeah, you were right.
Noah:Bummer.
Noah:It'd be way funnier.
Jorge:And I'm a cleric, so I have good perception.
Jorge:Fuck yeah.
Noah:It'd be way funnier if he got stuck so he couldn't see.
Mike:I...
Noah:Or if he couldn't fathom the unfathomable.
Jorge:Yeah.
Josh:I do think it's funny that they were like, well, we can't do maze anymore.
Josh:So instead of putting them in a maze and having them run around, you get put in a room and you have to solve a Rubik's Cube.
Josh:And if you can't do it, you can't leave the room.
Josh:It does the job.
Mike:I would have taken it for this character, but there's funnier stuff.
Noah:Yes, so much it.
Mike:I shouldn't have taken it on Divex, because he's only untrained in three things.
Tanner:Well, I... Rogues get a lot of skills.
Josh:You just couldn't stand to see, like, a plus two.
Mike:I didn't know that he would have that much hint, I guess, by the end of the campaign.
Mike:Like, actually, only three skills, not...
Tanner:Like, I took untrained improvisation, and then I realized I'm only untrained in four skills.
Tanner:But I left it there anyway, because I didn't know what else to take.
Noah:You never know if you need them or not.
Josh:You're...
Josh:You're only untrained in four skills, and I want to say somebody here is only trained in, like, four skills?
Jorge:That might be me.
Noah:Let's see.
Jorge:No, no, I'm traded more.
Josh:Let's see...
Noah:I'm trained in multiple skills.
Noah:I'm mastering two and then trained in the rest.
Jorge:I'm trained in eight.
Jorge:Master in two.
Mike:I'm trained in... I'm trained in 5 in Master and 3.
Josh:Yeah, so, not quite four, but it's definitely less than last campaign.
Josh:Last campaign.
Josh:The campaign that we're ending today, where everybody here, if I ask effectively any of the Wefts characters to roll any check, you do superhumanly well, even if you critically failed.
Josh:So, like, I don't know.
Jorge:They're also all humans, so humans get even better versions of that.
Josh:Are you guys going to play all humans next campaign?
Noah:No.
Josh:I'm not going to tell you not to, but there are like 40 ancestries to pick from.
Mike:Oops, all humans.
Jorge:I'm not going to play one.
Tanner:In my defense, I'm plain touched.
Jorge:The problem was...
Tanner:And also, my next character is a little more unique.
Josh:Yeah, that's true.
Jorge:I just didn't... I liked Elf and some other ones, but their dice were just so small.
Jorge:And then it's hard finding ones that have the stats I want without the negative somewhere that I want to.
Jorge:But once you start embracing that you're going to suck at certain checks, it opens up the doors.
Noah:I'm going to be very interested to see how it is, this campaign, because at the start of the one we're finishing today, we'd never played Pathfinder before, and now we've mastered it.
Tanner:Oh, we did?
Josh:Yeah, you guys have mastered it.
Tanner:I did not realize that.
Noah:Yep.
Mike:Oh.
Josh:It's a solved problem now, didn't you know?
Josh:The thing that I sent, it reminds me of in Baldur's Gate, they took the average of everybody's character and it's just like, just a regular old white dude.
Josh:Which I think is very funny, given the full range of character creation options.
Josh:Everybody just wants to play a guy, you know?
Josh:Just like some dude, but with magic.
Noah:I'm scared of goblins.
Jorge:Maybe we're just inherently racist and we want to see ourselves there.
Josh:Either that or the... I don't know if that's necessarily racism, to want to play somebody who looks like you.
Jorge:Well.
Tanner:It's xenophobic, perhaps.
Jorge:No, they're not aliens.
Mike:Josh, can I play a kobold?
Jorge:They're.
Jorge:Periphobic.
Josh:That makes it sound like they don't like furries.
Jorge:That's what I was going for.
Josh:You can play a kobold.
Mike:Gross.
Mike:What the fuck?
Josh:At least I'm pretty sure you can play a kobold.
Tanner:God.
Tanner:Mike, you can't say that.
Jorge:You can't play.
Noah:I guess that was the wrong answer.
Tanner:You can't say that.
Tanner:It's 2025.
Josh:I'm sorry.
Jorge:What did Mike say?
Tanner:He said gross.
Josh:Gross.
Tanner:You can't call kobolds gross in 2025.
Noah:I ran a one-shot for some friends here in Colorado, and I was like, oh, I need something.
Josh:You can't call them gross in any year.
Noah:I was like, oh, I need to make some images really fast, and I wanted to try and do a fun one.
Noah:So I...
Noah:I was like, oh, I tried a couple different AIs.
Noah:And ChatGPT refused to make a kobold because they said that it was offensive.
Mike:Respect.
Mike:All drawings of kobolds are caricatures by default.
Josh:Is it?
Jorge:Will Gemini make one?
Jorge:I have Gemini open.
Noah:I think Gemini made one.
Noah:ChatGPT was like, this doesn't follow our community guidelines.
Noah:I was like, why not?
Jorge:So what I did to get a really good base prompt for something I wanted is I just kept... I spammed this one prompt, and then I kept saying retry on Gemini.
Jorge:Then I found an image I liked, and I saved it.
Jorge:Then I created a new chat, and I said, write a prompt to make this image, and then described it very computer-y or just very systematically.
Jorge:And then I sent that to a third chat.
Jorge:And then I got an even better image.
Jorge:And then now I just workshop that base prompt.
Noah:That's real smart.
Josh:GPT used to let you see the prompt it used to generate the image behind the scenes.
Josh:And they got rid of it at some point because I assume it no longer boils down to a single prompt.
Josh:But that kind of worked.
Mike:It's probably also akin to chain of thought.
Mike:It might get very scary.
Mike:You're like, give me a picture of a wolf, and it's just like hacking into the Pentagon, taking over, create a wolf.
Mike:And you're like, wait, what was all that shit?
Mike:And then a perfect wolf pops out.
Mike:What was all that shit about the Pentagon?
Mike:The Google thinking models do?
Tanner:They have really good wolf pictures in the archives.
Jorge:That's what the new thinking models do, because they now tell you what are they thinking as they go through.
Jorge:Have you played with any of them?
Jorge:Other ones too, yeah.
Mike:That's so scary.
Jorge:Everyone has thinking models now.
Noah:That's scary.
Noah:I want to know.
Josh:Oh, um, bookkeeping note.
Josh:I reached out to Sam to see if she still wanted to do stuff.
Jorge:OK.
Josh:She told me she was going to send me her campaign character by Friday.
Josh:So she's in, I suppose?
Mike:That's what I planned on it.
Tanner:Fascinating.
Josh:I asked her if she had access to Pathbuilder and she didn't respond, so I don't know how she's making her character.
Jorge:I think she committed to something without knowing what she committed to.
Josh:Entirely possible.
Jorge:And like, it's like, you know what's... You know what's... Sorry, go ahead.
Noah:Did she say what her character was?
Noah:Or is it just... Did she say what her character was?
Josh:Okay, so I said, you know, we finished up the last campaign, we're looking to start a new one, you expressed interest before, are you still looking to join us?
Josh:She said, yes, I've been combing through the links you sent me to get familiar, which was last time she said something in the chat, I sent a link to archives of Nethis.
Josh:and I'll be building my character over the next few days.
Josh:Can I share it with you on Friday?
Josh:So I said, sure.
Tanner:Thank you.
Jorge:I admire the tenacity, but this reminds me of when I had an intern, and they're like, sure, I can totally create an image recognition model.
Josh:Do you need access to Pathbuilder?
Josh:And I've not heard anything since.
Jorge:I'm like, maybe you shouldn't be doing that.
Jorge:Maybe, you know.
Jorge:Yeah.
Josh:I'm not going to preemptively, like, doubt her, you know?
Josh:If she gets something to me by Friday, fine.
Josh:If she doesn't, also fine.
Josh:We're not starting the campaign on Friday.
Tanner:Level 1 is not that crazy.
Josh:So... Exactly.
Noah:Turn on Saturday.
Josh:No, it's not.
Josh:And, like, very, very base-level Pathfinder is similar to very, very base-level 5e.
Jorge:Could you make a... Yeah, but like... If you don't have Pathbuilder, I don't know how I would make a character.
Josh:So I, like, I don't think it's ridiculous.
Josh:Either way.
Jorge:I just straight up don't... Look, I don't think there's malicious intent
Josh:I don't know.
Josh:I mean, you could write it down.
Josh:The game was played with pen and paper for three decades.
Josh:She could print out a character sheet and fill it out.
Josh:That is how they used to do it in ye olden days.
Mike:Or you could write it down in narrative form, like stream of consciousness.
Josh:You could also do that.
Mike:I picked... I want the ancestry to be human.
Josh:It would be harder to follow the rules, but you could do that.
Mike:Wait, no.
Mike:I want it to be an... Maybe I should...
Tanner:I take untrained improvisation.
Josh:If she... If she somehow got her hands on the player core, like the actual book, it does walk you through building a character step by step.
Jorge:Actually, I'm going to change my ancestry again to elf.
Josh:It's called the ABCs.
Josh:They laid it out that way on purpose.
Jorge:Look, I'm not...
Noah:A, a path builder.
Mike:Ancestry.
Noah:B, the path builder.
Josh:Ancestry.
Josh:Background.
Mike:Ancestry barkeep class.
Noah:C, the path builder.
Josh:Class.
Josh:Yes, ancestry barkeep class.
Josh:That was it.
Mike:Because that's the default background on path builder.
Josh:You did it.
Josh:Right.
Mike:There have been so many times where I'm like, why do I have all these weird fucking attributes?
Mike:And I'm like, I haven't selected a background different from the default.
Josh:When you're born, you start out as a barkeep, and then you gotta figure out where you're going from there.
Josh:Do we...
Mike:Wait, wait, five one-shots.
Mike:Could you imagine if you play like five one-shots and this guy keeps picking barkeep as his background?
Mike:You're like, I didn't realize we could change.
Noah:about everyone in the slitters.
Mike:He just thought everyone had to be a barkeep.
Tanner:These guys really like playing Barkeep.
Mike:Alright, continue.
Josh:I mean, someone's gotta do it.
Josh:Someone's gotta keep the bar.
Josh:Every single D&D game begins in a tavern.
Josh:There's gotta be someone at the tavern doing tavern stuff.
Mike:That's what this hypothetical guy thought.
Tanner:In the first campaign, we had a ghost do it.
Josh:No, in the first campaign, you started in a different tavern than the tavern that you owned that had a ghost that does it.
Josh:And in Campaign 3, there will also be a tavern... Sorry, there will be a speakeasy that is run by a ghost.
Josh:So, like, it's all a full circle.
Jorge:It's just all over.
Tanner:Guys, let's ignore it.
Tanner:Let's not even go in.
Josh:You literally can't.
Noah:Go somewhere else.
Josh:I'm sorry.
Josh:I wrote it into your backstories.
Josh:So... You can't escape me forever.
Noah:Oh no.
Noah:Oh no.
Josh:But you can try.
Josh:Do we want to play some Pathfinder?
Tanner:All right.
Josh:Cool beans.
Josh:Does anybody want to recap what happened last session?
Josh:Actually, you know what?
Josh:We started playing, like, March 2022.
Josh:Can anybody give me a quick recap of then till now?
Jorge:Thank you.
Josh:Just, like, make sure we're all on board.
Josh:No mythic points up for grabs, because I don't know if you guys are going to roll for the session.
Mike:Never mind.
Josh:Okay, sorry.
Josh:Three mythic points up for grabs, because I don't know if you're going to roll.
Noah:Mike, do you want to start or would you like me to start?
Josh:Noah's hand is raised.
Josh:You guys can switch off.
Josh:If you're actually trying to do a campaign recap, I imagine there's room for multiple people to speak.
Mike:I was going to do the whole campaign in three sentences, and I haven't figured out the first one, so you can start.
Jorge:Mm-hmm.
Noah:Okay.
Noah:Several years ago, on a train to...
Noah:wherever Lady Graves was, four people met on a train.
Josh:Poleros.
Noah:They were all whack.
Noah:Then the train was robbed by some dudes wearing picnic blankets.
Noah:We didn't stop that robbery at all.
Noah:I think half of us fell.
Noah:We then got hired, went, great.
Noah:Then got hired by someone else, went, great.
Noah:Then we went out, found some blood horses, found some talking orbs.
Noah:We went, great, these are ours now.
Noah:Double-crossed everyone, hid in a blacksmith shop, discovered the slip or the dream.
Noah:We're like, this is crazy.
Noah:Guess what?
Noah:You work for us now to these sentient supercomputers.
Noah:And they were like, great.
Jorge:Thank you.
Noah:then we were like, we gotta get out of here, guys.
Noah:So we joined a caravan.
Noah:Don't know why we joined the caravan.
Noah:I think we were hired muscle.
Noah:Also, didn't do a great job at that.
Noah:A bird wrecked us.
Noah:It was Big Bird.
Noah:There was a palladium spike.
Noah:There was a lot of drama.
Noah:Then we found the Gulch, which was there, but no one knew it was there.
Noah:And everyone was like, you remember Ghost Call?
Noah:And we were like, that's crazy.
Noah:Then Josh was like, hey, you guys need to name your party.
Noah:And I think we all logged off immediately.
Noah:Then five sessions later, as we were traveling with a gnome bard, we did name our party.
Noah:Went through the Gulch, did some Gulch stuff.
Noah:Jorge changed characters for the first time.
Noah:We killed some rats.
Noah:We discovered Jonestown, but better.
Noah:And then we were like, this guy can't be good.
Noah:We left for a little bit.
Noah:Discovered some more about the Gulch.
Noah:Came back.
Noah:We were like, oh my god, this guy Kharkov is another Duskwalker.
Noah:We gotta meet this guy.
Noah:Bad idea.
Noah:Then we discovered a beast.
Noah:We were like, this is crazy.
Noah:Discovered some more bits and pieces of the Tryptalite Fantastic, which is a ship.
Josh:Nope.
Noah:Crazy.
Noah:Spaceship.
Noah:learned that everything was just a Giant science project, also crazy, found some other mysteries, kind of just sidestepped all of those.
Noah:Somewhere in there, we got attacked by a Midnight Reaper and learned the power of being afraid.
Noah:Not friendship, but being afraid.
Noah:And that was a lesson that we never forgot.
Noah:Then... Then we went up north and...
Josh:Nope, you made me regret teaching it to you.
Noah:We learned a very important lesson about how gliding works and angles, and I distinctly remember this conversation between Jorge and Josh.
Noah:Flying is gliding.
Josh:Stop asking me to do things your character can't do.
Noah:Learn about...
Noah:Learn about Loki.
Noah:Also, Jorge had a bit of dragon, which kind of got sidelined, but that was crazy.
Noah:We found some gun monks.
Noah:We went back.
Noah:We were like, this probably isn't good.
Noah:Killed the guy, Ezekiel Grimm.
Noah:Learned about the 13th realm.
Noah:Learned about the lighthouse.
Noah:We were like, this is crazy.
Noah:We left the Gulch, went to Vampire Town.
Noah:On the way to Vampire Town, we randomly rolled to meet what we thought was just like a clump of talking seaweed.
Noah:Turned out it was an eldritch being.
Noah:Went to Vampire Town.
Noah:Were temporarily heroes.
Noah:Met the mayor.
Noah:Met some vampires.
Noah:Did a lot of good.
Noah:Left.
Noah:Took a boat to a city on an island of ageocracy.
Noah:Henrik died.
Noah:Terribly sad.
Noah:He came back.
Noah:Marzo threatened a boatman.
Noah:We met a Thessian that we met before playing the banjo.
Noah:We then spent five years on the island.
Noah:I think it was like a year's time.
Noah:Before that, we met the broker.
Noah:He was like, you guys are hired to do a job.
Noah:We were like, great.
Noah:And then Divex also became a tenured professor on like the first day we were there.
Noah:We spent some time on the island.
Noah:We met cars of cars, swords and stuff.
Noah:We put on a great play.
Noah:We were like, okay, yeah, we can do this for you now.
Noah:he was like the broker was like it's been a year but okay we went to the Leviathan in a colder part of the world which is south I don't know the map pulled up and I'm blanking on the names of everything we went there oh while we were on the island we also snuck in to the archive saved the world no one really thanked us for that one we met Rowan who we were like we gotta kill this dude did not work out uh
Josh:I think that was the origin of the meme, if I remember correctly.
Noah:Another example of us meeting an ally and immediately going, this guy doesn't have all his hit points.
Noah:We can kill him.
Noah:We learned about golden...
Josh:That was the first NPC who was in debtful health.
Mike:Because I was very upset that we attacked this random person just because he didn't have full health.
Jorge:Thank you.
Noah:Also, he was like, have you guys done the Night Market yet?
Noah:And we were all like, what's the Night Market?
Noah:And then we learned about the Golden Needle.
Noah:Had that for all of 30 seconds.
Noah:No, we never had it because it was already taken because the broker took it.
Noah:Then we went to Leviathan.
Noah:We were like, oh, look, the Night Market.
Noah:We got blown up.
Noah:Big Fish actually got blown up.
Noah:Went to an alternate wick.
Noah:Learned a lot about wick theory.
Noah:It was a hellscape.
Noah:You guys met an orc named Augie.
Noah:That was fun.
Noah:Bopped around a little bit.
Noah:Saw a terminal.
Noah:Learned a little about the Atox.
Noah:Then we're like, oh, let's go find the Dawnmonger.
Noah:Found him.
Noah:He was pretty cool.
Noah:Probably coolest character in the campaign.
Noah:Let's be real.
Jorge:Thank you.
Noah:We all then got our asses whooped by the Rampart.
Noah:Went to a wizard prison with an aspect of Imex.
Noah:Left the wizard prison.
Noah:Came back.
Noah:Dawn was now part of the party.
Noah:We...
Noah:then we're still in leviathan bopped around worked for uh what's his name
Josh:All right.
Noah:worked for Boride for a little bit, blew up a nightclub.
Noah:We're actual terrorists.
Noah:At that point, only three out of four were Ruskin terrorists.
Noah:Then Boride was like, great, thanks for doing this.
Noah:Anyway, I can get you into a Rusk.
Noah:And we said, awesome, we're going to go to the other side of the continent.
Noah:So because Josh one time mentioned there was something there in passing.
Noah:So we went to the other side of the continent.
Noah:On the way there, we met Levmir, who, unbeknownst to us, was too overpowered.
Noah:And that was the first time that we realized just how intensely Jorge's mania for building overpowered characters was.
Noah:We met him.
Noah:He was like, oh, yes, I'm a vampire.
Josh:No, yeah.
Noah:He was not a vampire.
Jorge:Not yet.
Jorge:It took three sessions.
Josh:It took him a little bit for him, like, leg got really thick, like, I'm a vampire, but you don't know that yet.
Josh:And then eventually he was a vampire.
Noah:He was like, oh, yes, I am eating garlic like I'm not vampire.
Noah:Om nom nom nom nom.
Jorge:It was so great making jokes and watching Josh try not to laugh.
Noah:Then...
Josh:Yeah.
Noah:We were then on a skyship, and the captain was like, yeah, I work for Lady Renge, and we were like, don't know who that is, doesn't sound important.
Jorge:I was like, oh, so you're inviting me into this room?
Jorge:Okay.
Josh:True.
Noah:Then we fought her, and she could cast 5e Misty Steps, so we all assumed she was Lycia, because we only know one female wizard.
Noah:Therefore, there's only one female wizard.
Josh:True.
Noah:We got to the city in the north, which was very
Noah:Oh, we can get a job here.
Josh:Or body.
Noah:What'd you say?
Josh:Corbai, which you spent literally 30 minutes in.
Josh:So I don't know if you need to know anything about there.
Josh:You guys got there, you picked up a quest, and you immediately left.
Jorge:Mm hmm.
Noah:We fully avoided Thelonious J. Alabaster of Alabaster Enterprises, a dangerous criminal who is definitely taking advantage of the end of the world, and that's his city now.
Josh:You did.
Noah:We then went underground, we were like, oh, hmm, dead angel and this crazy stuff.
Noah:Oh, also at some point, we, backtracking, we broke into a wizard's tower and Henrik looked directly at the moon and was like, that's not good.
Noah:We broke in like four times, we tried to talk to him several times, didn't work, we finally gave up.
Jorge:Thank you.
Noah:Anyway, fast forward.
Josh:Yeah.
Noah:We went to the bottom of the city.
Noah:We were like, oh, God, the deep and fungus.
Noah:We had a fight with some creepy yellow dudes.
Noah:There was a dead angel skeleton.
Noah:We were like, oh, holy gold.
Noah:We should take all of this.
Noah:Divex learned exactly how much bulk a titanic angel skeleton is.
Noah:We found a spire, vire, the inverted city, cool as heck, full of fungus.
Noah:We were like, this is great.
Noah:We went over there, learned about the past, went back in time.
Noah:We were like, hey, this entire planet was colonized.
Noah:That's a bummer.
Noah:That's terrible.
Noah:Learned about the horrible ramifications of colonialization.
Noah:Deep, terrible impact.
Noah:We kept going deep.
Jorge:Deep.
Noah:We, at some point along the way, oh, the broker explained to us who the Feep was, and we were like, ah, yes, of course, the Feep.
Josh:Correct.
Noah:And then the canon of the world changed forever at that moment.
Noah:We fought some fungus.
Noah:Lev picked up his vampire pope hat.
Noah:We were then like, what's at the bottom of this chasm?
Noah:Turned out it was our worst enemy, and we all almost died.
Noah:Then we blipped back out.
Noah:We were like, ooh, we've unlocked this thing in the middle.
Noah:What's this?
Noah:We walked in and an aspect of Immix was like, hey, so you guys are going to die now.
Noah:What do you feel about that?
Noah:We were like, hey, man, why are we on this talk show again?
Noah:Then we went and fought Savok, an actual god.
Noah:Killed him.
Noah:Met another sphere, different one.
Noah:We were like, cool, we're friends now.
Noah:We all became gods, small g. And then we were like, well, I guess that's all this city has to offer.
Noah:Let's go past the point where the big, if you continue past here, you will not be able to finish side quests thing popped up.
Noah:We did that, went underground, discovered, oh, we went back to the Leviathan.
Noah:We did steal Udon, who was another one of those cool orb supercomputers.
Noah:We also learned that he's just trying to create an elder brain.
Noah:Terrifying.
Noah:Cave.
Noah:He was a cave.
Noah:We were like, well, we talked to him, he was like, we gotta create the cycles again, we gotta have someone ascend, and we were like, that's not gonna be good, but sure, guy, whatever.
Josh:I'm just kidding.
Noah:He was like, I work with the 13th realm, and we were like, I guess we can work with that.
Noah:Let him go.
Noah:Went underground, found this crazy workshop with just, we made a friend there, turned out he'd been dead for years, fought our way through, fought a lot of stuff.
Noah:Henrik healed him to death.
Noah:Uh...
Noah:It turns out the whole place was run by the former person who owned the Sliver of Void, who was like, I am saving the world!
Noah:And we were like, aye, sure.
Noah:Then... There was a... Jorge... Jorge Tender's an old man.
Jorge:Remember the old man bit that went on way too long?
Josh:Like three sessions?
Josh:Like three weeks real time.
Josh:Mm-hmm.
Tanner:Pretty sick.
Noah:Rolled, like, 60 billion.
Noah:We were all apparently his ancestors.
Noah:It was a long bit.
Jorge:Oh, you were hiding behind me.
Noah:Uh...
Noah:The dude was already dead at that point.
Mike:Bye.
Noah:He just didn't know it.
Noah:Then we found what was essentially a supercomputer.
Noah:It was also a star.
Noah:And we were like, oh, we can use this.
Noah:We named it.
Noah:We were like, we can use this to create a needle.
Noah:Turns out the people who control just the flow of everything didn't like that.
Noah:So we talked to them for a little bit.
Noah:We're like, guys, come on, be cool.
Noah:And they were like, maybe.
Noah:Talked our way out of that.
Josh:you know
Noah:kept going got out we were like oh this is great we're outside and we're totally alone and we're just gonna do our thing and sneak up uh and then one of the narrative was like the bifurcated man was like that's way too easy so instead he put us on blast to the whole world and all our enemies including the crystal boy lattice who we never met and it's probably like what are these guys uh
Jorge:you
Noah:We then fled north.
Noah:Lev made a deal with Nox, the goddess of vampires, to hide us.
Noah:We got to the head of the capital of the USSR.
Noah:But fantasy.
Noah:We made contact with some of Henrik's friends.
Noah:They were like, yes, we can shield you.
Noah:But also, you guys gotta get out of here.
Noah:And then we spent way too long...
Noah:Trying to figure out why we didn't have the correct access.
Noah:And then we all read the spell.
Noah:And learned why we didn't have the correct access.
Noah:Because it was a different dude.
Noah:And Jorge had been lied to.
Noah:Also Jorge became a regular at a coffee shop.
Noah:While we were all in the back.
Jorge:Mm hmm.
Noah:Then we.
Noah:We spent a long time.
Noah:Coming up with a plan.
Noah:To walk inside the secret base.
Noah:We walked in.
Noah:Turns out they were already all dead.
Josh:You guys took so long to plan how to get into that secret base that everybody died during the time that you were planning how to get in.
Josh:Like, if you had just tried to walk in at the very beginning, they would have all been fine just doing their work.
Josh:And you spent, like, three days of reconnaissance and figuring out how to locate and all of that stuff.
Jorge:Well, it worked.
Jorge:It worked.
Josh:And in that time, the Deep murdered everybody for you.
Mike:Expert strategists.
Mike:Expert strategists.
Noah:Everyone here had plus 10 intelligence.
Josh:Right, all part of the plan.
Noah:We walked in.
Noah:We were like, oh, great.
Noah:Turned out there had been a calamity.
Noah:We learned through some fun interoffice emails and politics that the calamity was the deep freaking out.
Noah:And everyone was like, why is the deep freaking out?
Noah:And we were like, oh, it's because we have a god-killing weapon.
Noah:That's why.
Noah:We also jumped into a dead library.
Noah:That was crazy.
Noah:We were like, what's this?
Noah:And all the pages had Harrow written on it.
Noah:That was some fun above-game lore that we learned about later.
Noah:We then went back, went to the bottom, fought the Rampart and some other folks.
Noah:We never figured out the full trick of how to defeat him, but we got there eventually.
Josh:Right.
Noah:Uh...
Noah:We then saved Arcade's friends who had been outside their sphere for so long.
Noah:They were like, who are you?
Noah:We were like, you work for us.
Noah:And they were like, yeah, sure, why not?
Jorge:Mm hmm.
Noah:We then used the quantum teleporter to jump into the vault we were supposed to get access to after the boss fight.
Noah:We then hung out in the vault for a little bit, used the corpse of the guy we just killed to...
Noah:melt our way out.
Noah:Looked around.
Noah:We were like, oh, they have a happy little family here.
Noah:That's sad.
Noah:We're going to brush over that.
Noah:Then we jumped Kharkov and his adopted daughter.
Noah:We beat her up real fast, which turned out was a good thing because she was a dragon.
Noah:We then had a tough fight against Kharkov, who we fully beat.
Noah:But then he got dragged into the city in yellow.
Noah:We were like, awesome.
Noah:This worked out great.
Noah:And then we're like, Broker, you'll never guess where we are.
Noah:He's like, I would never guess you were there.
Noah:And then we went back, talked to him.
Noah:He was like, you know that I sent like five teams to do this.
Noah:And we were like, no way.
Noah:Also, somewhere in there, we killed Ashmont.
Noah:We had a long discussion about it.
Noah:We went back and forth on it.
Noah:We did kill Ashmont.
Noah:we teleported him to another planet and then we murdered him uh i'm not chronologically it was a while earlier but it was an important enough point in the campaign i felt like we needed to touch on it uh we specifically killed ash mom
Jorge:Mm-hmm.
Josh:That was a while ago.
Josh:That was post, like, third time that you broke into his home.
Josh:That's true.
Josh:It is known you guys killed Ashmont.
Josh:Like, specifically.
Noah:we then uh interplanar tell oh also at some point we got lost in the lighthouse that's kind of out of order we got lost in the lighthouse found some cords we're like learn a lot about the lighthouse uh we then went back to the broker we were like look at these things and he was like i can use this to bypass a risk and we were like great let's do it and then we got tpk'd and the men here is we're like don't do that we're like okay we'll go to rs
Noah:Anyway, I went to Arresk, did all that stuff, came back.
Noah:We went to Syrin, which was just... That's Starfinder Planet.
Noah:They're ahead.
Noah:Everyone there is level 10, at least.
Noah:We learned about Tarv.
Noah:We went to Comic-Con.
Noah:Some people knew us.
Noah:That was great.
Noah:We learned we were a TV show that no one else knew.
Noah:We learned about Tarv a whole lot.
Noah:We got a little bit about the head of Omnivox and all that was going on there.
Noah:We competed in...
Noah:uh a cosplay contest we got like first and second prize we then almost had a fight with some uh some anime nerds uh but then divex called upon unspeakable knowledge and they started murdering each other and got arrested uh we then we did
Josh:That did happen.
Jorge:You forgot that we won the competition because Lev decided to not be Lev and instead be someone else.
Josh:That's not true.
Josh:You guys had two of three judges who were on your side and willing to vote for you, and then you just confused the whole thing by entering as a character unrelated to your three party members.
Noah:Yep.
Noah:And it worked.
Noah:I think Don invented a machine gun in there somewhere.
Josh:True, yeah.
Jorge:Two Gatling guns.
Josh:Yeah.
Noah:He invented Gatling guns.
Noah:We then, the broker performed brain surgery on us all.
Noah:We were like, cool, this is neat.
Noah:Maybe those come in handy.
Noah:We then...
Noah:When we tried to get to the big space station, somewhere in there, the broker was just, he became a god.
Noah:He ascended too hard.
Noah:Immix did that, and we were like, oh no, we're in space!
Josh:It happens.
Noah:We got up to the media station, we were like, we gotta get through here.
Noah:So we...
Noah:blip-blap-bloop-blop-blipped around.
Noah:We fought some stuff, and then finally we found a floor that didn't exist.
Noah:We were like, oh, I wonder what's in here, and there were some screaming dudes on stalks.
Noah:Sorry, some eyes with stalks.
Noah:We were like, hey, can we watch too?
Noah:And they were like, nah, someone else is watching right now, but not really.
Noah:Turned out it was our buddy Imex, who we did confront at a panel he was on.
Noah:Don't do that at an actual Comic-Con.
Noah:It's very offensive unless they're an aspect of Imex.
Noah:Uh, we then were like, God, I guess we should go fight Immix.
Noah:So we then went to fight Immix.
Noah:Oh, Lev gave up his, uh, Pact of the God to be able to navigate the lighthouse, which was a great deal, and actually had no drawbacks, really.
Noah:He lost some powers, but really worked out for us in the end.
Noah:Uh, we went and fought Immix.
Noah:He did try to give a bad guy speech, but again, I don't know about that one.
Noah:So...
Noah:He was like, you guys are the same people.
Josh:It's like...
Noah:We're like, really not the same people.
Noah:We fought him.
Noah:We did kill him.
Noah:He ascended.
Noah:It was a really cool fight.
Noah:It was a cool fight.
Noah:beat him, Henrik learned how to transfer godhood, we saved the broker, we went back to the dudes who were eyes on stocks, and we were like, okay, we'll trade you a favor, and they were like, any favor?
Noah:And we were like, we'll kill one dude for you, we'll try to kill one dude, and they were like, great, we already know who, and we were like, that's probably not good.
Noah:We then watched our boy Vesper Feep go from street orphan to murderer, he stole, he plagiarized, possibly the worst crime, he plagiarized,
Jorge:Thank you.
Josh:True.
Noah:Yeah, terrible, terrible dude.
Josh:Academic malpractice.
Noah:And then at some point, he captured the previous owner of the Shard of Nothing, whose name I have somewhere, and who...
Josh:Karen Sill.
Noah:Exactly.
Noah:He was going to save the universe, and he just kind of ganked it from him.
Noah:We were like, great, we know his name now.
Noah:The broker was like, alright, let's go to my super secret workshop.
Noah:We went there, we learned a little bit about the broker, we were like, wow, this is really cool.
Noah:This is awesome.
Noah:He was like, oh yeah, you ever heard of Harrow?
Noah:It's one of the Thessians eating other Thessians.
Noah:We were like, oh yeah, we have heard of that actually, crazy.
Noah:And then we spent so long making clones, and rolled so many times, and we...
Noah:We're not good at it, but we got there eventually.
Noah:We then were like, great, let's go fight the F.E.E.P.
Noah:Before that, though, we stopped off in a resque and Henrik was like, I have fixed the plague.
Noah:And he fixed the plague.
Noah:Then we blipped in, fought the F.E.E.P.
Noah:He was like, who are you?
Noah:And we were like, we fought the F.E.E.P.
Noah:We did eventually kill him.
Noah:And then as a final act, because, you know, he was never a good guy, ripped a hole in space and time.
Noah:A bunch of evil quarry were going to come through and we were like, broker, you got to help.
Noah:So he took the shard of nothing, fixed that, and then opened a 5e gate spell, which just as a side note, let us walk through.
Noah:I don't know if that was his intention, but we did it anyway.
Noah:We were like, great, this is a good fix.
Noah:And then we went back down to the planet.
Noah:We talked to Udon.
Noah:Udon was like, yes, I am on the 13th realm.
Noah:Now is the time.
Noah:We went and talked to...
Noah:Our friend Marzo, who is now a cult leader, we talked to the playwright.
Noah:He was like, come up.
Noah:Now is the moment to restart the cycles.
Noah:Ah, we were like, I don't know about that, but we went up anyway.
Noah:Learned a little about the planet.
Noah:We were like, ah, here is where they store all the memories and they're trying to wipe us out.
Noah:And we were like, so like, if you lost one of the Thessians, what would happen?
Noah:And Yudan was basically like, ah, we would lose power and be an issue, but that would never happen anyway.
Josh:you
Noah:wink, wink, we all looked at the camera.
Noah:Then the narrator said, plot twist, it did happen.
Noah:We went to Ilkain, we completed a whole bunch of challenges, we went and Henrik jumped 120 feet in the air, we fought Kharkov, we turned the deep into just a pile of teeth and stuff.
Noah:We then got hit by the 13th realm, which was crazy.
Noah:Almost died, finally defeated.
Noah:the deep.
Noah:We then went into the lighthouse, met a very nice janitor, and then we all took a much-deserved vacation.
Noah:And we went with the lighthouse to wherever it's going to go, which who knows where it is?
Noah:Narrator, it was Færrin.
Josh:Wow.
Noah:And then we all took the long way home.
Josh:Yeah.
Noah:And that was the campaign.
Josh:Yeah?
Mike:Three things.
Josh:What are the... Oh, sorry.
Josh:Are these your three-sentence summary, or is this a correction?
Mike:No, no, these are three things that were missed.
Jorge:That was for Noah.
Jorge:That was good, too.
Jorge:It just always takes me a long time to find these.
Mike:The last one, we used the power of the narrative to call for the Council of Althane.
Mike:While we were in the Fungal City, Divex set a record for most damage done in a turn by dealing 500 million damage to spores.
Josh:Okay.
Mike:and there was a fucking session where we hung out with monks and then met a guy who used to be a fish okay i'm not gonna let that go that was a session that happened and also the fourth thing we did kill i can't remember if if you touched on uh we did kill um a cult leader at least one uh grip
Josh:I thought you were going to bring up that you killed Ashmont again just like to really confirm
Jorge:Yeah, so... Yeah.
Jorge:Yeah, I was going to say.
Noah:Oh, other important note, they are still searching an arrest for a number of... Dang, Henrik.
Josh:That is true, yes.
Josh:The few survivors of the incident at the first house in Sarengrad all escaped and are just wandering the wilderness in search of twine.
Noah:Anything will do.
Mike:This is all I got today.
Tanner:They'll never find it.
Mike:This is all I got today.
Mike:We're not going to make it.
Tanner:They'll never find it.
Tanner:I have no idea who the broker is.
Josh:True.
Josh:I will say, I do feel like in order to avoid a little bit of character assassination here, the broker opened a gate so that you guys could leave because he himself could not leave at that moment.
Josh:He had to meet with the lighthouse first to strike up a deal.
Josh:He does know you and has relatively good intent.
Josh:He didn't immediately abandon you upon ascending.
Josh:But he is now very much way too busy for your mortal problems.
Josh:So he's off in the Astra doing what he does best, which is really just learning.
Josh:He's just doing so much learning.
Josh:That's kind of his big thing.
Noah:life long.
Josh:Listen, he ascended and he doesn't even... He can search somebody's body as a free action now.
Josh:So, you know.
Tanner:Whoa.
Josh:Yeah.
Tanner:That's overpowered.
Josh:It used to be that he would search somebody after he killed them, but before their corpse hit the floor.
Josh:Now he doesn't even need to wait.
Josh:He just searched.
Jorge:It's like in Skyrim when you steal clothes off someone like a shopkeeper.
Josh:Yeah.
Jorge:That's the broker.
Mike:You have gold in your front pocket.
Mike:What, you have like x-ray vision or something?
Mike:No, I checked.
Josh:Yeah.
Jorge:You also forgot that when we went to the Soul Cage...
Josh:Everybody gets...
Jorge:He was like, hey, can you steal this thing from my wife?
Jorge:And we're like, great plan.
Jorge:30 days later.
Jorge:So we've really gotten close to her.
Jorge:We've been playing music for her.
Jorge:Why did you do that?
Noah:Love, DJ.
Noah:Oh, yeah.
Jorge:She'll never believe it.
Mike:What?
Josh:Not only were you playing music for her, you were playing music for her with an electric amp that you stole from a talk show inside of a supernatural lighthouse that was actively holding on to every god in existence.
Josh:But that's fine.
Josh:Because it sounded really cool.
Jorge:We've really made our club bump.
Josh:Yeah.
Josh:But it's okay because she's dead now.
Josh:Um...
Tanner:Josh, did you make this flowchart for us back in the day?
Josh:Noah made this flowchart for you guys when you were leaving Haven while Grim was still alive and trying to figure out what the hell is going on.
Josh:And I scrolled back because I was trying to figure out when we actually started Campaign 2 and in the process I found that.
Noah:I think we did.
Josh:And I'm like, oh, that's awesome.
Josh:Did you ever actually learn any of these things?
Josh:You learned some stuff.
Tanner:I don't remember anything about illithids.
Josh:You learned some stuff and you very much didn't learn other things.
Jorge:It's the teddy bear.
Josh:You just said, eh, I'm not gonna look into this at all.
Josh:We've got more important things.
Josh:We never came back to them.
Jorge:It was the teddy bear?
Jorge:That was a fun session.
Noah:That was cool.
Josh:The murder mystery on a train.
Tanner:Yeah, yeah.
Jorge:Yeah.
Tanner:That was fun.
Josh:Yeah.
Jorge:Desmond pulled a gun on someone's teddy bear.
Noah:I was just talking.
Josh:Everybody starts with three mythic points for this session.
Josh:They will not carry over to the one-shot.
Jorge:Okay.
Josh:Noah will start with two mythic points for the one-shot, though.
Tanner:Were you referencing notes or were you just pulling that all chronologically?
Josh:Does anybody else... Sorry.
Tanner:I'm impressed by the way you ordered everything correctly.
Jorge:Good job.
Noah:At one point during that, I was like, maybe I'll look at my notes.
Noah:And then I opened up Pathbuilder and saw that it was my one-shot character and ripcorded it out and just kept going.
Josh:Yeah, no, that was definitely impressive.
Tanner:Nice work.
Josh:And now we have it on the recording.
Josh:So we'll keep that for posterity.
Josh:I need to really finish setting up the transcript generation so that somebody other than me can listen to them.
Josh:Because right now, I just have...
Josh:like weeks and weeks worth of audio from all of us, but in individual channels.
Josh:So you can't even listen to it.
Josh:It's just, you know, I say something and then an hour of silence.
Josh:Uh, and then you go to another track and it's Mike says something and then just silence.
Josh:It's not fun to listen to.
Josh:Um, but it's fine.
Josh:It's all okay.
Josh:Um, anyway,
Noah:Thank you.
Tanner:Thank you.
Josh:I'm going to restart the music because it was playing music this whole time, but I couldn't hear anything because I don't think it was actually outputting.
Josh:That said, we start today's session.
Josh:I'm not really sure.
Josh:I think we're probably going to do this like... I don't know if there's much in the wrap-up that involves actual...
Josh:roleplay, you know?
Josh:It's more of kind of just like touching on what your characters wanted to do, the general vibe of like Althane after Amun crashed into a different planet and then both of them disappeared from existence.
Jorge:Mm hmm.
Josh:Because from the perspective of everybody else on Althane, it was a normal day.
Josh:Amun crashed into a planet that takes up the majority of the sky.
Josh:Both of them disappeared along with the Crystal Point Lattice.
Josh:And then every single person of the planet heard a summons to Teleros?
Josh:No, sorry, to Thyrapay?
Jorge:Hyropae.
Josh:The vampire town?
Mike:Yes.
Mike:Yes.
Josh:For the first council of all things to meet.
Noah:you you
Josh:So, very strange day for everybody.
Jorge:Really?
Jorge:Putting our dick on the table.
Josh:Yeah, I don't remember.
Jorge:Wasn't it also a secret moon?
Jorge:People didn't even know about the 13th realm.
Josh:Most people didn't know about it, that's true.
Josh:Until, of course, it crashed into Ilkind.
Jorge:A secret moon.
Jorge:That's right.
Josh:Yeah.
Mike:We're going for one moon.
Jorge:Some people could have been like shitting and they're like, did you call that?
Mike:Now we got two moons.
Mike:Then there's no moons.
Mike:I don't know what's going on anymore.
Jorge:It's like, what the fuck?
Josh:I forget, did you guys take credit for, like, the moon and everything disappearing?
Jorge:Yeah.
Josh:You said that was us?
Josh:Okay.
Noah:you
Josh:So everybody knows that you were the ones that did it.
Jorge:Yeah.
Josh:Which does mean, I will note, that going into your summons for the First Council of Althane, Orisk doesn't like you, because it's very well known that you marched into a top-secret compound, murdered the head of the compound, stole all of their shit, and left.
Josh:And Illyara doesn't like you, because whatever you did caused the head of Illyara to cease to exist.
Mike:Oops.
Jorge:Yeah, but they got to deal with us, don't they?
Mike:Oops.
Jorge:Because they're like, shit, I don't want them to come back.
Josh:You're lucky that Teleros has no opinion of you, because the head of state there that you double-crossed is no longer in power.
Mike:Oops.
Josh:So there's nobody to remember your crimes.
Josh:Korbai, you guys are relatively, like, you're doing all right.
Josh:You solved a pretty difficult, like, world-ending possibly quest for them after reporting the world-ending quest, so...
Josh:Good job, I suppose.
Josh:What else?
Josh:Brvasing, you did murder their head of state as well.
Josh:But nobody knew that they were the head of state because they were a shadow puppeting the actual heads.
Jorge:But that was, yeah.
Josh:Of course, they were puppets.
Josh:They do not work anymore because the person puppeting them is dead.
Mike:My hands keep going into the background.
Josh:So...
Mike:Oops.
Mike:Every time you mention we murdered a head of state.
Mike:Oops.
Josh:I'm imagining that time that you guys met with the Lords of Waterdeep and they didn't really feel all that inclined to help you.
Jorge:Can you imagine if we played the first campaign like this?
Jorge:We go to Volo.
Jorge:We kill Volo.
Jorge:We kill the Lord.
Jorge:We kill the innkeeper.
Jorge:I'll deliver water to you.
Josh:And in that campaign, you guys left.
Josh:In this campaign, you would have killed them.
Mike:Oops.
Noah:Very different.
Josh:So, yeah.
Mike:Oops.
Josh:The thief, of course, being Luigi, the plumber.
Jorge:No, honestly, we would have just killed Thief, because Thief was the one that really didn't like us.
Jorge:Thief would have disappeared, and then everyone else would have been like, oh!
Mike:Last campaign where the... Last campaign where what the CIA is supposed to be.
Josh:But, you know.
Mike:In this campaign, we're what the CIA is.
Josh:So what we're left with is a group of the four most powerful people Althane has ever, and for a very long time in the future, likely will see.
Josh:If for no other reason, then Althane is just completely separated from the rest of the Astro now.
Josh:Way more so than it was before when they tried to hide it and the lighthouse was not strong enough to do something like that yet.
Josh:Um, so the four very, very strong literal demigods walked around, killed a few heads of state, pissed off a few other heads of state, um, have now summoned the remains to Thyrape.
Josh:Uh, you know, I... Did you guys mean it as a threat, or did it just come off that way?
Noah:I think it just came off that way.
Mike:probably just came out that way.
Jorge:very like primal we're not socialized well so we're like come here food there's a lot of people we saved actually yeah
Mike:We're very kind to Althane.
Josh:Okay.
Josh:Okay.
Mike:There's a lot of... There's a lot of people we didn't kill in Althane, and I think we should get credit for that.
Noah:We... We could have killed everyone.
Josh:Right, right.
Mike:Well, let's not take it right away.
Josh:Well, so, if I do recall, at least one member of the party did say that he wanted to kill everybody on Althein and replace them with different people.
Noah:I do...
Josh:So, that did happen.
Mike:But we didn't.
Mike:We should get credit for the restraint.
Josh:But you did.
Jorge:And then everyone else says, no, we should mind control them.
Josh:You did.
Josh:I don't think everybody else said that.
Jorge:Sorry, two of them.
Josh:I think that's a misrepresentation.
Jorge:There was two of them that said, yeah, we can mind control them with the 13th realm.
Noah:It was a psy-op.
Noah:It was totally...
Josh:Either way, you guys have set out this call to action for anybody who's currently in power and doesn't want to piss off the new landed gods that kind of walk the planet with them.
Jorge:you
Josh:But you have a little bit, a little bit of time before everybody assembles.
Josh:You know, the average person has to take a train to get to Therape.
Josh:They can't just snap their fingers and exist on another part of the planet entirely.
Josh:So you guys have a little bit of time.
Josh:Was there any kind of, like, you know, downtime, resting activity, like things you wanted to catch up on now that you can finally take a breath?
Josh:Since, effectively, you walked into Oresk.
Josh:Lev had his hands up, or Jorge had his hand up first.
Josh:I don't know which character this is for because you've had so many.
Jorge:So I'm tied for as many characters in the group.
Jorge:I just want to put that out there.
Josh:You have the most living characters because Augie is super dead.
Jorge:And Big Fish.
Jorge:But anyway.
Jorge:We're powerful now.
Jorge:We have resurrection.
Josh:Mm-hmm.
Jorge:I say we bring back the Baron's daughter.
Jorge:Because we didn't really catch her murder.
Jorge:Well, we did catch her murder.
Jorge:But now we can.
Jorge:We have time.
Jorge:We technically probably could have brought her back before, too.
Jorge:But now we can't.
Jorge:And then, if you don't, we can bring your dad back, too.
Tanner:What are the rules of resurrection, Josh?
Josh:So, like, this is me talking to Tanner and not to Henrik.
Josh:Like, rules as written, absolutely 100%, you can bring your dad back.
Tanner:Yeah.
Josh:You are, like, 10th level casters.
Tanner:Oh, jeez.
Josh:You can bring back anyone in existence.
Josh:Um, so long as the rules are, so long as Phrasma, the god of death, has, like, allowed them to revive.
Josh:Um...
Jorge:Yeah, you just need to know their name.
Josh:Yeah, right.
Josh:You don't need a piece of their body, you just need to know who they were.
Josh:Like, more in-character down to Henrik, especially, well, first of all, if you attempt to revive Baron Ismert's daughter, you will find that blocked.
Noah:Hmm.
Josh:Hercel has been claimed by Nox, who will not allow it to come back.
Josh:So, by that same Fane, your father passed away from the Wasting Fever, correct?
Tanner:Yeah.
Josh:So that does pose a challenge mechanically in that his soul is also claimed by Nox such that there were some comments and people talking about, you know, what are we doing afterwards?
Mike:Thank you.
Josh:More than once did I get somebody who said something along the lines of we got to deal with this Nox thing that's going on.
Josh:You won't be able to revive anybody who's been killed due to vampirism until you take care of Nox.
Josh:And you can't kill Nox.
Josh:So, like, if you want, if you really, really care about these characters specifically, you guys can spend some time to try and negotiate or negotiate with Nox to get them to give up those souls to revive them.
Josh:But you also know that right now those souls are experiencing infinite serenity, so it's not like they're being tortured to death or anything.
Jorge:Oh, never mind.
Josh:Nox's whole deal is complete stillness.
Jorge:We can leave him.
Josh:It's not, like, eternal torment type stuff.
Josh:So, like, their souls are definitely at peace now.
Josh:They are just also, like, you know, foddered for a Thessian.
Josh:It's up to you guys if you care about that.
Josh:But just a straight revivification ritual or resurrection ritual wouldn't be able to bring those back.
Jorge:Hmm.
Jorge:So, so Tanner, so Henrik, so, you know, we could do it.
Jorge:So if you want to, I say we go to Brvasing, we take control of the power vacuum, we then power the Leviathan, and we wage War on Nox.
Jorge:Or we let them enjoy just eternal peace.
Tanner:Yeah, so those are two like crazily opposite ideas.
Jorge:That's the best I got, so you know.
Mike:I think Althane has had enough turmoil.
Jorge:Well...
Jorge:All right, all right, okay.
Tanner:I think he's right.
Mike:It's time to bring order.
Josh:Well, I mean, you guys can be fairly confident at this point.
Noah:By powering up the Leviathan.
Mike:By powering up the Leviathan and threatening people with it.
Josh:You killed the Deep.
Josh:The Deep was stronger than the Leviathan.
Josh:I don't know how often you guys go on power scaling forums, but that does mean you're stronger than the Leviathan, so you could beat it up, if need be.
Mike:Panama.
Jorge:That is if we have a needle.
Jorge:I don't know if...
Josh:That is true.
Josh:You guys, like, no rolls or anything necessary.
Josh:You are 100% confident that you have used up all of the needles that are present on all things.
Josh:There's not, like, some third one buried somewhere.
Josh:The narrative spreads, like, at most one per sphere, and that's, like, really kicking.
Josh:That's really pushing it.
Josh:So the chances of there being enough material to make three...
Josh:This fear is not happening.
Josh:So if you wanted to deal with another god-like entity, of which Nox is literally the only one on all things, you just have to do something other than needling it and then murdering it.
Jorge:we could build another Dawn engine right on some of its blood and just start burning it up.
Jorge:Also, we've already been quarantined.
Jorge:Maybe we can all descend now, you know?
Jorge:And then we just, like, then we just, we drink all of Beast and then we go, bah, bah, bah.
Josh:I will also, at that recommendation, note that the lighthouse was kind to you because you're not ascended.
Josh:If you ascended, it would not let you leave Althane.
Josh:It actually would probably still separate you from Althane, because it doesn't want to make Althane trapped under the dominion of a god, which is literally the opposite of why it exists.
Jorge:Yeah.
Josh:So, you know.
Mike:Please, please, Lighthouse, let these fucking assholes leave.
Mike:They keep killing our heads of state.
Tanner:Thank you.
Josh:Okay, is there anything else anybody wanted to do while they wait for, you know, the remaining heads of state to assemble at TheraPay?
Jorge:I guess we don't do that.
Jorge:You know.
Mike:I'm not stuck in here with you.
Mike:You're stuck in here with me.
Mike:We know.
Mike:We know.
Mike:Please leave.
Josh:Yes, Noah.
Mike:Oh.
Noah:I don't know if there's time for this, but Don will blip out for a little bit.
Noah:And I'd like to try and finish up the work that Big Fish wanted to do.
Noah:Like, you know, trace back Mandeus and why that all went wrong and see if there is a way to, you know, fix his family and their whole issue.
Josh:Absolutely.
Josh:So we are past, I think, the point for rolling for most of these things, just because...
Josh:superlative but non-hyperbole the best inventor on all things.
Josh:I feel like Don could spend some time and go back to or go to for the first time the Elber Pinnacle and learn what happened there and try and wrap a bow on what Big Fish would have done had he survived the night market.
Josh:Which is to say, unfortunately, it's not inter-office politics, inter-palace politics.
Josh:If you guys recall, there was a sword that was locked away in the annex of, gosh, Sir Aric.
Josh:Mandius, the king that caused big, vicious little people to exist.
Josh:Aric sabotaged him because he wanted to take Mandius' place.
Noah:And.
Josh:So he found the artifact.
Josh:Didn't know how to use it, but knew enough to bury some kind of curse into it such that when it was activated, it would go awry.
Josh:Mandius, in his hubris, figured that any traps that were present in it, he could make his way around.
Josh:He didn't.
Josh:He got ripped to pieces.
Josh:His soul spread across the weave.
Josh:As part of this deal, I think...
Josh:Dawn would probably have ended up exercising what was left of Mandias, because if you guys had visited, that particular dungeon would have been piloted by what remained of Mandias, who was still very jealous of people attempting to take his treasures, regardless of whether or not he had a body or the ability to use those treasures.
Josh:So Dawn would have exercised him...
Josh:Unfortunately, the area is still kind of permanently ruined.
Josh:Like, the weave is ripped there.
Josh:It's been destroyed.
Josh:But at the very least, there is an ending to that story.
Josh:And closing that off would...
Josh:Perhaps not immediately, but allow for the opportunity for those first hunters to start to regain their connection to the weave.
Josh:Because it was being kept separated so long as Mandius existed.
Josh:Now that he doesn't, that can be allowed to heal again.
Josh:It doesn't immediately sew back together, but given some generations, they will eventually be indistinguishable from anybody else.
Noah:And then as like a final thing, not going to reveal myself to them, but in the night, I'll sneak into, I'll track down Big Fish's family and wherever they camped.
Noah:And in the night, I'll sneak into where his mom is and leave just copies of all the magic tech blueprints for all my stuff.
Josh:Absolutely.
Josh:Giving them a ridiculous head start technologically.
Josh:Because all of your stuff is derived from the Sundom and the Autox.
Josh:And most of that tech is gone now because it blew up and then was removed.
Josh:So definitely helpful there.
Josh:All right.
Josh:Anybody else?
Josh:I think, Mike, you were raising your hand or something.
Mike:Yeah, so Divex is going to go to the trust in Iliara and essentially put his dick on the table and be like, hey, I just saved the world.
Mike:I work here at the college.
Mike:The college needs to be an important role.
Mike:We need to elect someone to be head of Iliara now, and it needs to be Oxide.
Josh:Okay, so there is a little bit of a crisis going on in the trust when you go to visit, because the trust has been...
Josh:led by a single individual its entire existence.
Josh:They do not have a process for, like, getting a new leader.
Josh:Because effectively, the Trust was the Crystal Point Lattice, and for a very long period of time, if the Crystal Point Lattice ceased to exist, then the rest of the Trust would go with it.
Josh:It is, unfortunately or fortunately, depending on your perspective, um...
Josh:way too integrated with Iliara and the rest of the world at this point to just stop functioning when the head, like, disappears.
Josh:So, Divex does immediately throw himself into a power vacuum.
Josh:uh uh that has uh formed over the course of the few days uh like right after the crystal point lattice leaving because there's there's one or two days where people are like okay maybe the lattice will find its way back to us um but that's very much denial because you guys did broadcast into everybody's head uh uh like a vague summary of what happened so they know that the light that the uh crystal point lattice is not making it back um
Mike:Ed was also an interloper.
Mike:This would be something that Divex would explain very thoroughly, like you were being led by lies.
Josh:Yes.
Josh:That isn't necessarily a negative for a lot of the Trust.
Josh:The Trust's whole MO is learning things, and somebody from off-sphere leaning them, they could just have some kind of esoteric knowledge that people just from all things had.
Josh:That in itself doesn't immediately disqualify them.
Mike:I think Divex would then also point out that the trust seems to have a very large hole in its understanding of the slip, and this is something that Divex will show is probably intentional due to the crystal point lattice being a product of the slip.
Josh:It is absolutely intentional.
Josh:And I think Divex is, at this point, the foremost expert on Altheim on the slip, because the only other person who really knew more was Yudan, and he's indisposed.
Josh:So, like, Divex does definitely end up...
Josh:He needs to push his weight around because when he... His tenured status as a professor is given by somebody who's literally always high in a remote branch of the trust.
Josh:And he had no credentials to speak of.
Josh:But now his resume has a really big murdered three gods on it.
Josh:Which, if anything, does probably qualify him.
Josh:to tell people what to do at the trust.
Jorge:Thank you.
Josh:Like, in that, it's an academic location.
Josh:It's not like they're going around fighting ritual combat to see who's the strongest or anything like that.
Josh:But it's really hard to make eye contact with the guy that sees all the magic across the planet and can just make things happen by willing it into existence.
Josh:So, like...
Josh:Very much, Divex shows up.
Josh:He's like, hey, this is what happened.
Josh:These are all of these things.
Josh:The Disappoint Lettuce was bad for you.
Josh:They were an interloper.
Josh:They were hiding knowledge.
Josh:All of that fun stuff.
Josh:I think that Oxus here should...
Josh:take the reins, and there are a lot of grumbling.
Josh:There's a lot of grumbling from people who do not agree with Divex, but no one would dare say no to his face.
Jorge:Thank you.
Josh:And so Oxus does end up just de facto leaning.
Josh:Um...
Josh:She doesn't mind, because Oxus is, by nature, a relatively power-hungry person.
Josh:And, you know, for this whole time she's been working for some shadowy, unknown broker figure.
Josh:This way she can get under their yoke, whoever that broker is.
Josh:and just hold onto power for herself.
Josh:There is definitely going to be a learning curve.
Josh:It's going to be a bumpy few years as Oxus kind of asserts influence over the trust after receiving the power, instead of the opposite way that one usually attains that position.
Josh:But so long as Divex is at least keeping Anaïs on it, maybe for the first year or two...
Josh:Nobody would dare, like, try and chuck her out of there.
Josh:And at some point, Divex will feel comfortable with that situation and leave the top right on its own.
Mike:I will say, yeah, she, at least in the beginning, should not be fully shucking a yoke, because, I mean, she's ruling at the behest of Divex, essentially, so it's not fully do whatever you want, but, I mean, once you figure out what the hell is going on, yeah, Divex will trust her.
Josh:Oh, no, so she'll absolutely, like, the first thing she does is immediately start some kind of corrupted scheme involving, like, trying to sabotage some of her former enemies before she had the power.
Josh:I think Divex would be aware of all the things that are going on, and none of it is serious enough to, like, do any damage to the organization or to the average person or something like that.
Josh:I think you can be confident that Oxus is not going to go down as the greatest head the Trust has ever seen, but she also won't go down as the last head the Trust has ever seen, which is probably a stable enough point to leave the organization, given all of the upheaval that it just went through.
Mike:I think that level of cutthroatness comes with the territory in appointing someone who is strong enough to be the second head of the trust.
Mike:I don't think I could put a flimsy person in that position.
Mike:I think it has to be Oxus.
Mike:I don't think we can take the original professor who appointed Divex and be like, go run the trust now and not expect a head of state to be killed by not the weft.
Josh:Yeah, if anybody's going to kill a head of state, it's going to be me.
Mike:Yeah.
Josh:But you've left it in a position that you feel comfortable that it will continue to exist and be a general force of good in the future, even if there's a bit of infighting going on in the middle there.
Mike:And I think prior to the council, I mean, that was really the first thing that Divex wanted to get done, the most important.
Mike:I think he'll try to get the ball rolling and bravassing, at least feeling the waters out for the power vacuum there.
Mike:But I think those moves...
Mike:might be better made post-council.
Josh:Sure.
Josh:Anything else pre-cancel?
Jorge:Lev is going to be just keeping Anaïs out.
Josh:Yeah.
Jorge:A lot of costumes.
Jorge:Just seeing if they're trying to put assassins in place before this event.
Jorge:If Oresk is starting to do some grumblings.
Jorge:Any of that, he's going to keep Anaïs out.
Jorge:And if he needs to, he will assassinate people.
Josh:Well, so I will say...
Jorge:He wouldn't do it and take credit for it.
Jorge:He'd be like, oh wow, the people are seizing up.
Josh:If Lev is, like, looking out for assassins and stuff, I will say that very early on after your announcement, Lev will find somebody who was hired by a disgruntled businessman from Tolaros to assassinate you guys.
Josh:It's one guy.
Josh:He's, like, level six.
Josh:He very much does not succeed.
Josh:And I think that is more than enough to signal, like, oh, we can't kill them.
Josh:Like, even if we catch them off guard, like, even if they were 100% asleep and we stabbed them in the face, it wouldn't do any damage.
Noah:Thank you.
Josh:So... Yeah, no, it's like a fun diversion.
Mike:This is like a Skyrim assassin where you're like, oh, neat, an assassin.
Josh:Like, you needed to get up and stretch a little bit, and there's this assassin that just snuck into the room and thinks he's being snaky.
Josh:So, like, I think you're... Yeah, exactly.
Tanner:They have a little note in their inventory.
Tanner:This is your target.
Josh:You found out who they were because they had a note and, like, five gold pieces of the note said, Hello, I am, and then their full name, I have hired you to kill, and then just a list of your four names.
Josh:Do not fail me.
Jorge:Lev just puts on his blindfold and the other dude's like, what the fuck is that?
Noah:Imagine being this guy.
Noah:You walk in.
Noah:You think you're so quiet.
Noah:You sneak into the window.
Noah:You find this blue dude who's just fully asleep.
Noah:You stab down.
Noah:Your knife breaks on his neck and his eyes open.
Noah:He goes, I can hear your heartbeat.
Mike:Thank you.
Jorge:Lev is outside with wings just flapping silently like, I thought you would get further.
Josh:Thank you.
Jorge:Come on.
Jorge:You didn't even break the skin.
Josh:Yeah, but part of the problem with leveling up and continuing to fight harder challenges as you level up is that you guys haven't had the moment to breathe and realize that if you came across, like, even your level 10 equivalents now, any one of you could take on the full level 10 weft and not suffer any damage and not get hit a single time and not be affected by any magic.
Jorge:you you
Josh:You are, like, individually unstoppable forces on all things.
Josh:And that doesn't really become clear until somebody spends an exorbitant amount of money to hire a very strong assassin that could not land a hit on you, even if they tried as hard as they could.
Tanner:I don't even need to hear his heartbeat.
Josh:So... Correct.
Tanner:I just kind of feel it.
Josh:He gets within 10 feet of you and you immediately know that he exists regardless of whether or not you can see him.
Jorge:Yeah, Lev will sleep fight him, but make his face look like the assassin is disguised in front of him.
Jorge:Be like, oh, hello!
Josh:Yeah, I guess if you did become all-powerful, you would use it to make fun of people you were fighting while you were fighting them.
Mike:Wait, does Lev need to sleep as a vampire?
Mike:How does this... Because I'm imagining... You know how people would put makeup on their face when they're asleep to make it look like they're awake to scare off predators?
Josh:Well, so Lev took... I don't know if he still has it, but for a while there, you had a feat that made it so that you could sleep all the time, but also be conscious while you were sleeping.
Jorge:I do.
Jorge:yeah yeah yeah
Mike:I like to think Lev does the opposite.
Josh:No, I was agreeing until you said that.
Mike:He figured out...
Josh:What are you talking about?
Mike:Some people, if they're worried about someone coming into their house, they'll paint eyes on their eyes when their eyes are closed to scare off predators.
Mike:So instead of doing that, Lev would do the opposite where he would make his face look like he's asleep even though when he's awake.
Mike:So they break in and he's just laying in his bed and looks asleep but his eyes are open.
Jorge:But yes, that's anything I want to do before the council.
Josh:Okay.
Josh:Either way, no more assassins after that.
Josh:Okay, all of that said and done, you guys spend a little bit, you get a little bit of a vacation, you hang out with Baron Ismert a little bit, or Mayor Baron Ismert, you drink some wine out of the math there, you just hang out.
Josh:Eventually, the... Gosh, who would even come?
Josh:I think Orisk wouldn't send anybody.
Josh:Because, like, a big part of their existence has been hubris.
Josh:And I don't think that's changing.
Tanner:That was a mistake.
Josh:Yeah, absolutely.
Mike:Thank you.
Josh:Like, I'm not saying it's good decision-making.
Josh:I'm saying it's consistent decision-making.
Jorge:Thank you.
Josh:Like, Kharkov's whole deal was he was trying to fight a moon.
Josh:So you guys are just the next moon that they're planning on fighting, effectively.
Josh:Either way, Orisk isn't showing up.
Josh:Corbai would definitely send representatives.
Josh:They've got this council of elders.
Josh:They'll send one or two over to represent the country.
Josh:Tolaris is run by three merchants.
Josh:Grave used to be one of them.
Josh:Grave is dead now.
Josh:But you guys didn't do it.
Josh:You don't get to take credit for that one.
Tanner:Who did it?
Josh:An angry mob of half-wolf people...
Mike:We want them killed.
Jorge:Hmm.
Josh:What?
Mike:We want them killed.
Mike:Damn it.
Josh:It's not like whoever kills the previous leader becomes the new leader.
Josh:It's not like the current leader now is a mob of half-wolf people.
Josh:Yes.
Tanner:Could I theoretically cure people of Beast Plague as well with my Divinity Transfer abilities?
Josh:Yes, sir.
Tanner:Wow.
Josh:You absolutely could.
Tanner:I'm the best.
Josh:Yeah.
Josh:Any kind of, like...
Josh:Affliction that is the result of drinking or somehow imbibing god blood is definitely something you could cure.
Josh:The fact that there's more than one on this planet is probably a point of concern for someone somewhere, but...
Josh:Either way, so Grave is dead, so they sent one of the other ones, one of the, like, the person who took her place in Silurius.
Noah:Okay.
Josh:So you have a representative from there, you have a representative from Corbai, the Gulch isn't a country, but Marzo could have come if you wanted him to?
Jorge:Marzia would have come.
Jorge:100% would have come.
Josh:Okay, so Marzo's present.
Josh:Bravassing is currently doing a little bit of a civil War, because all five of their council of elders stopped existing at the same time.
Josh:So they're trying to figure that out, and they don't really have the time.
Josh:They're not snubbing you, they just don't have an active government that would be willing to send somebody along to the council.
Tanner:There's no one to go.
Josh:Yeah, yeah.
Josh:So, you know, there's a party going on in a snake in the desert.
Josh:But they'll figure something out at some point.
Josh:So your Council of Althane does end up really being the Council of West Althane.
Jorge:As most councils on continents, huh?
Josh:Either way, you do get together a small consensus.
Noah:you
Josh:Not quite a minion, but clips.
Josh:I will also note, they're definitely scared of you.
Josh:Like, there's no way to gently introduce yourself to the entire world by speaking into everybody's mind.
Mike:Bye, everyone.
Josh:So, it's...
Jorge:Lev is going to be so crazy charming and nice.
Jorge:They're all going to be like, this fucking... this guy?
Jorge:And he's going to be like, oh, ha, ha, ha!
Jorge:And, like, doing some, like... Oh, yeah, no blindfold.
Josh:If he's actually trying to be charming, and I assume not wearing the blindfolds that scares people as soon as they see him, I feel like it's one of those things where he's supernaturally charming because he has like a plus 40 to his diplomacy.
Jorge:42 without the artifact activated.
Josh:Sure.
Josh:So I think people would just assume that he's casting magic on them to make them like him.
Josh:But also, they'd like him too much to care about that.
Noah:Yeah.
Josh:So... Sure?
Mike:Tom Cruise.
Josh:I... Which is... Oh, so I guess if you put...
Mike:It's Tom Cruise.
Jorge:What'd you say?
Mike:I said Tom Cruise.
Jorge:Oh, yeah.
Josh:You have to put all of Jorge's characters together to get Tom Cruise.
Josh:Because one of them is weirdly alien-like charismatic.
Josh:One of them just does a lot of stuff with guns, which is a thing that he does.
Josh:And one of them is part of a cult.
Josh:So you mash all three of them together and you get Tom Cruise.
Josh:Yeah, so it's the council of Marzo, the rest of the Weft, and then also some scared old guys from Corbai and some scared slightly younger guys from Solores.
Jorge:And Iliara.
Mike:I imagine Ilyara also sent a delegation.
Jorge:Iliara.
Josh:Yes.
Mike:I don't run Ilyara.
Josh:Eliara sent a delegation, but it's also straight up a puppet of Divex, so I don't know how much that contributes to the...
Josh:Of course, of course, you have plausible deniability there.
Mike:I don't know what everyone's talking about.
Mike:It was a suggestion.
Jorge:Did the sparrows send anyone?
Josh:Yeah.
Josh:Did who send anyone?
Jorge:The sparrows?
Josh:The sparrows?
Jorge:I would arrange for their transport if they wanted it.
Josh:I mean, you can bring sparrows over if you want to.
Josh:They are not the government of any location.
Jorge:Like if Masha or something.
Jorge:Why does that ever stop some councils?
Josh:Like, you're more than welcome to ask the Sparrows to come visit.
Josh:Like, they will come.
Josh:They're the only organization in the entire planet that's on friendly terms with you.
Noah:Nice.
Josh:So... Actually...
Josh:Yeah, the trust is now too, I suppose.
Josh:I was going to say the network, but the current broker doesn't exist.
Josh:And the only person in the network that likes you is Oxus.
Josh:And she would absolutely abandon the network to become the head of the trust.
Mike:Well, I don't... Well, I mean... Well, what are the qualifications to be the broker?
Josh:She'll keep the ties that she has there, but she's not going to be doing jobs for them.
Josh:She knows what kind of jobs they ask for.
Josh:The network will be like, go steal something from the trust, and she'll be like, no, that's my shit now.
Josh:Uh, well, in the past, it's been whoever's killed the previous broker and assumed the title.
Mike:i frankly don't think anyone would dare challenge divex if he were to say that he killed him to the underground well no yeah i i fail to see how the same can't be true now i mean
Jorge:Thank you.
Josh:Is Dyvex making it known that he's the broker?
Josh:Because the whole...
Josh:The whole deal of the network is that nobody in the network knew the actual identity of the broker.
Josh:That's how tech took it over.
Josh:He killed the old broker and took his spot and nobody knew anything happened.
Josh:Okay, yeah, no, that's fine.
Josh:If you want to just slide into the position of the new broker, you absolutely can.
Josh:Yeah, sure.
Tanner:Do people remember that there should be a broker?
Tanner:Yeah.
Josh:Yes, so... Right.
Mike:This is my question.
Noah:Hmm.
Josh:Mike asked me that, and I forgot to answer, and I'm sorry.
Josh:The broker as a position still exists.
Mike:It's okay.
Josh:In the same way that, like, when you guys were trying to find out stuff about the Feep, you knew that there was a head of, like, Omnivox.
Josh:You just didn't know the identity.
Josh:So it was very much... Like, the only person in the network who forgot any details about the broker was Oxide, because she was the only one that had met...
Josh:tech while he was the broker.
Josh:Everybody else receives messages and communicate from the broker, so from their perspective, nothing changed.
Josh:They already didn't know any information about the broker.
Josh:So, yeah, if Divex wants to just slide into that position and take over what tech was doing and man the network there...
Josh:Literally no one would be the wiser except for Oxide, and she's already super in your debt.
Josh:So she's not going to tell anyone.
Josh:Okay, sure.
Josh:I mean, I don't think the network would send anybody, once again, to this meeting of countries and, like, ruling governing bodies on all things.
Mike:And Divex wouldn't instruct them to send anyone.
Noah:Thank you.
Josh:I will.
Josh:There is also the, like, complicating factor of there's a whole other half of the continent that you guys are on that you did talk to and you did announce stuff about, but who have never had any involvement in the countries that you guys have been visiting.
Josh:And so I think most of them just would choose not to do anything.
Josh:But one of them would send a delegate over across No Man's Land to your part of the continent to then find out where the hell Thyropay is.
Josh:And then wander over there.
Josh:So they come in like a week after everybody else, but you know, it takes a while to negotiate this kind of stuff.
Josh:So, uh, by the time, uh, by the time that a, uh, like a delegate on behalf of the Shimmering Isles, uh, this like weird...
Josh:A little bit trauma-inducing, a humanoid-looking mushroom man will show up on the outskirts of Thyropae and find their way in to your meeting.
Jorge:Ha ha.
Josh:Doesn't speak the same language you guys speak, so somebody has to translate with magic.
Josh:Probably a kerfuffle trying to figure out if that's a fragment of the deep.
Josh:It's not.
Josh:It's literally just a mushroom man.
Josh:There's a big ol' mushroom forest on a mushroom island on the other half of the continent filled with mushroom people and they've got a mushroom government and they heard your message and so they sent a mushroom delegate over.
Mike:with a 10 charisma thinking in his head, oh, mushroom person.
Josh:Um...
Mike:Oh, have you heard of desiccate?
Noah:Hey, man.
Josh:See, that is somebody you could revive.
Mike:Try it.
Josh:If you accidentally desiccated him, you could bring him back, and then you wouldn't have to charge him for it.
Josh:And so, yeah, so the first council of all things starts with an auspicious collection.
Josh:And so I guess the question really is, you've demanded this meeting, you've gotten...
Josh:you know, like, population-wise, a relatively large portion of Althane on board.
Josh:What do you guys want?
Jorge:Lev heard about Sedecium.
Jorge:He thinks that we're not going to get added to Sedecium because of the quarantine.
Jorge:But he likes the idea of everyone working together.
Jorge:So he's going to try to start creating an actual council.
Jorge:So none of this weird shit.
Jorge:We have all this buyer engineering proxy wars.
Jorge:We're going to start trade.
Jorge:We're going to be peaceful.
Jorge:If we need to, we will take defensive action against the threats.
Josh:Okay, a little bit gunboat diplomacy.
Jorge:But we want to start just unifying.
Jorge:I think that's the main goal there.
Jorge:Yes, and then throwing out some terrifying facts about the Thessians, and then being like, one of them's waking up, we need to work on that, but then everything else.
Noah:I would like to jump in on that and nothing quite unifies people like a common enemy which seemed to work for the Sundom so I'm the greatest inventor in the world
Noah:Maybe multiple worlds, but definitely in this little cage.
Noah:And I work with Lev to give a great PowerPoint on all the terrors lurking outside and that we've been trapped in just a hamster cage for years.
Noah:And that I have incredibly advanced technology that I'm willing to share with the people of Lothane if they work together for the betterment of everyone.
Josh:Okay, so gunboat diplomacy into a DARE program with bribes at the end.
Noah:Yeah.
Noah:That's what Daryl was listening to.
Josh:Which you guys, you did invent PowerPoint for your presentation for UDON, so that already exists.
Josh:So you guys could just boot that back up to make another slide deck for this presentation.
Noah:As a demonstration for this, I would like to build a mini Dawn engine that only can do, like... I'll have it be basically on battery power, but the battery power will only last, like, two wick changes.
Noah:Just long enough for me to scare everyone into peeing their pants.
Josh:Okay, cool.
Josh:Yeah, absolutely.
Josh:Once again,
Josh:These people are, like, not powerful spellcasters or adventurers or whatever.
Josh:One of the dudes is a guy who has cornered the market on Saltpeter.
Josh:And another one is a 90-year-old gnome, like, long past their expiration date, who's, like, can't even see anything beyond just a pile of gold necklaces and stuff that they have wrapped around their neck.
Josh:That, like, these guys would be scared if you kind of just did...
Josh:at them.
Josh:So, like, any kind of magical scare tactics here are very effective.
Noah:Huh.
Mike:Divex will... Oh, sorry.
Josh:Yeah, so... I'll go.
Mike:Divex will piggyback off of the scare tactics and advocate for political and physical resources being sent to quell any sort of unrest that is happening in Lanrud and Bravassing, and also make a strong point that we have to secure the remains of the First House of Oresk in order to unify the magic studying power on the planet.
Josh:Okay, so we're super powerful, so you guys have to listen to us and ally together.
Jorge:We're waging War now?
Mike:It's more like if everyone is like, you know what?
Josh:If you don't listen to us and ally together, super powerful gods that are just beyond your reference of perception will come and murder all of you, so you better side with us.
Noah:Thank you.
Josh:And also, now that you've sided with us, there are two groups that haven't sided with us.
Josh:Let's go take care of them.
Mike:They made a good point.
Mike:We're on the same page.
Mike:Lon, Rude, Bravasink, you guys have to come in and talk.
Mike:And also, Auras, we don't know what's happening there, but apparently there's stuff there too.
Mike:You guys should come in and talk.
Jorge:Lev is going to try to spin the Titan thing.
Noah:Yeah.
Jorge:We need to help those people that are being puppeted by these people.
Jorge:We got to help them.
Jorge:We got to give them aid so that they can become their own independent group and help us into the new age.
Jorge:And then he has the sparrows here.
Jorge:He's going to let them do a little sob story and then cut them off when he's like, they're terrible at selling it.
Jorge:And then tell them about a horrible arrest case.
Jorge:And then he's just going to try to be like, all these people are being kept under tyranny.
Jorge:And he tries to get people to feel sad for them.
Jorge:He wants them to emotionally be invested in this.
Jorge:And Marzo's going to be there too, to be like a sounding board.
Jorge:He's going to have a little bit of conflict and then be like, no, you're totally right.
Josh:Oh, okay, he's a shill.
Josh:Marzo is there to serve as a shill.
Mike:We're astroturfing.
Josh:Yeah, great, okay.
Josh:I feel like you guys are being super shady here for no reason.
Mike:I don't think, first off, I don't think Divex is, I think Divex is just being convincing.
Mike:I don't know about the rest of what's going on.
Josh:Yeah, I know.
Noah:Super shady for no reason.
Josh:So, yes, Tanner.
Tanner:Henrik's through line through all of this is that we have seen what exists outside of our world and Althane is behind.
Tanner:And that if we do one day want to exist in a greater universe, we do have to work together in advance.
Tanner:Because the powers that be out there are well beyond what we have.
Tanner:Yeah, I'll leave it at that for now.
Josh:Okay.
Josh:Ariana, totally a reasonable take.
Jorge:Lev says in the orb, he's just like, we should make him king of Orisk.
Josh:Sorry.
Tanner:Incorrect.
Jorge:I will crown you king if you want.
Noah:Come into it.
Josh:Every single campaign ends and you guys trying to force something that Tanner's character doesn't want upon them.
Noah:Yeah.
Josh:You should leave this spot.
Josh:You should be like 40 years younger.
Josh:You should start dating a lich.
Noah:That was a big missed opportunity.
Josh:Yeah.
Josh:Either way, I...
Josh:I mean, like, it doesn't even take much convincing to get them to want to go into Bravassing and to quell it if for no reason other than the people that you invited here happen to be majority merchants.
Josh:And Bravassing offers an awesome trade opportunity that they haven't been able to do because it's been so isolationist under Yudan's rule.
Josh:So they're happy to help settle that.
Josh:um in such a way that they're open to trade with the outside world but they'll help settle it um so they're on board for that orisk is a little bit of a harder sell yes
Tanner:My possibly alternative plan for Oresk is through the powers of our awesome magics.
Tanner:And if I recall correctly, there's a president or a head of state of Oresk that is not part of the First House, but kind of... Mm-hmm.
Josh:No, the first house is the equivalent of the CIA, or the... What are they called?
Josh:The KGB.
Josh:So the commandant is the head of Oresk's whole government, the whole country, and does not necessarily have a hand in the day-to-day operations of the first house.
Tanner:I think that we are powerful enough to show up in his office or her office.
Josh:You are?
Tanner:I actually don't know who they are.
Tanner:My thought would be direct appeal to this guy that what the first house was doing
Josh:It is a hymn, and you guys are strong enough to show up anywhere on the planet.
Noah:Nice.
Tanner:One, wasn't going to work.
Tanner:Two, we solved the problem without them.
Tanner:And three, their whole plan to control everybody was totally ignoring the fact that these people had will of their own and strength of their own, and basically make an appeal to this commander with the little bit of threat of the fact that we just showed up in his office, that the first house has it wrong.
Tanner:and that we got to do something different.
Jorge:He's just chilling, and then he hears, and this, like, gate, this mystical, divine gate opens, and we walk out.
Noah:But listen, guy.
Jorge:We're like, do we have an opening right now?
Josh:I think I will do a roll here, because the head of Orisk did not get there by being a bit of a pushover.
Josh:He absolutely can understand new data as it comes in, but is a little loathe to take instruction from three strangers and a terrorist.
Noah:Well, only four terrorists.
Tanner:And for the record, I'm not trying to depose him.
Mike:the portal opens the four of us walk in the president turns it's a button on his desk yeah can uh can we get like the secretary of defense in here the god killers showed up hey guys
Tanner:Right.
Josh:Sure.
Josh:But the threat is there.
Jorge:Who would you guys like me to roll?
Noah:We had to have known we were coming.
Josh:So I would like, there are four of you, I want two diplomacy checks and two intimidation checks.
Tanner:i'm better at diplomacy than intimidation
Mike:It has to be two because I don't think Dybex wouldn't want to be intimidating either.
Noah:I guess I can do intimidation.
Josh:Yeah, I need two diplomacy and two intimidation.
Josh:You guys can choose who does who.
Jorge:You'll do what, Don?
Noah:I'll do intimidation.
Noah:Do we have mythic points right now?
Josh:Yeah, you all have full mythic points right now.
Noah:Oh, neat.
Jorge:Do you guys want me... Do you want this to be generally diplomacy or intimidation?
Josh:Because you figure your number is going to be so much higher than everybody else's?
Jorge:Yeah.
Noah:I think we're doing intimidation.
Noah:That's what I heard.
Jorge:No, we have... Alright.
Josh:It's up to you.
Josh:It is actually up to you guys.
Josh:You can choose which split you want here.
Jorge:Which do you guys want?
Mike:Divex can do intimidation.
Jorge:I'll do Fear.
Mike:I think it's better for us optically if we went for diplomacy.
Jorge:Oh, okay.
Jorge:Do you think this dude will listen to Diplomacy or do you think Intimidation might be better?
Jorge:Okay.
Mike:We are speaking softly and carrying a big stick.
Mike:The threat is extremely there.
Mike:Divex will roll intimidation.
Tanner:Ooh, mine was bad.
Noah:I'll use a hero point.
Noah:Wait, so Divek's doing intimidation.
Josh:I can't believe we went from last campaign where you guys just like made a city to this campaign where you are personally seeing to every head of state on the continent.
Noah:Lev, what are you doing?
Jorge:I'll do the diplomacy.
Noah:Okay, I'll do intimidation.
Tanner:Mine's diplomacy as well.
Noah:I'm going to use a mythic.
Jorge:Sorry.
Tanner:We're taking over the whole sphere, but through legislation.
Josh:Yeah.
Noah:Oh, that was terrible.
Noah:Oh my gosh, that was terrible.
Josh:But still, yeah.
Josh:You guys are the secret world order.
Jorge:Can I reroll?
Josh:55 authority for the two diplomacy.
Jorge:No.
Jorge:Nine's fine, right?
Tanner:I think a 55 is good enough.
Jorge:Alright.
Tanner:I got a 40.
Josh:What are the two intimidation?
Mike:32 I'm not trying to be intimidating
Jorge:Use your hero points if you guys rolled low.
Noah:Yeah.
Noah:36.
Noah:I was with a hero point.
Noah:I rolled very poorly for this one.
Josh:Okay.
Josh:Okay, absolutely.
Josh:So you guys teleport into this man's office.
Josh:Implicit threat.
Josh:You guys did kill three gods.
Josh:Explicit conversation trying to get them to stand down.
Josh:Standing down or...
Josh:this person, the person who's currently the head of Oresk, is not going to join some kind of inter-country coalition or alliance of some kind.
Josh:They don't see themselves giving up the position that they currently have as actual sovereign over this particular area, because it would look like they were weakening their position to then go and ally with other countries, and that's just not something Oresk does.
Josh:The point in the point of the first house got it wrong, so to speak, is maybe a little more convincing to him.
Josh:If for no other reason than they clearly had their shot, they wasted a ton of resources, and they didn't end up with much to show for it.
Josh:So I think...
Josh:He's not going to hold hands and sing Kumbaya with you guys.
Josh:He does see the imminent danger in keeping Knox around, given that...
Josh:Even with the Deep on another planet, it still wreaked havoc within one of the First House's compounds.
Jorge:Okay.
Josh:And I think he no longer has the confidence that the First House would be able to keep a lid on Nox.
Josh:So I think as far as he would get with that point is allowing outsiders, specifically you guys and people that you would bring into this deal, to...
Josh:figure out Knox and solve that problem.
Josh:They're not going to open up their borders for any other reason.
Josh:They're not going to do trade.
Josh:He's not giving up his grip on power, but he will let you solve the world-ending problem that they've just been sitting on for the past few decades.
Josh:I think it would be hard to convince him while he's in power to give up more than that.
Mike:Fair enough.
Josh:Okay.
Mike:Divex has a special request then.
Mike:A list of the top 20 researchers that he would like to participate in the project around NOx.
Josh:He would absolutely like to do that.
Josh:Any reason to then increase their influence in what you guys are doing?
Josh:If you didn't offer that, he would have just had people from Orisk show up and be like, we're part of this now.
Josh:So he sees the attempted diplomacy there and does appreciate it.
Josh:So he can give you a list of not necessarily first house researchers who will be part of this.
Josh:Denied.
Mike:his loss.
Jorge:Lev will shamelessly request the ability to have access to Aresk's Cabal and their info on it.
Jorge:And denied.
Josh:Denied.
Jorge:Don't even get to the role?
Josh:Nope.
Jorge:Okay.
Jorge:He's going to die.
Tanner:Is he a vampire?
Jorge:Do your thing, Henrik.
Josh:Roll an esoteric check.
Josh:Oh, right.
Josh:Actually, you could just roll perception and then see information about him.
Tanner:Oh, that's right.
Josh:And you could do your life sense to see if he looks like Lev.
Tanner:Is this even?
Tanner:All right.
Tanner:Let's see.
Tanner:Oh, that's low.
Tanner:I have two more hero points.
Tanner:Is that correct?
Josh:Correct.
Tanner:OK.
Jorge:I'll ruin esoteric check just in case.
Josh:Sure.
Tanner:Alright, we'll take the 45.
Jorge:47 for mine.
Josh:Okay.
Josh:45.
Josh:He currently has 100% of his 180 hit points.
Josh:I don't know what to tell you.
Tanner:Pretty low.
Mike:Oh, God.
Tanner:No, no, no, no.
Josh:He does show up on your life sense, which means that if he's a vampire, he's not like Jorge.
Tanner:No, no, no, no.
Josh:And he doesn't appear to be afflicted by any conditions right now.
Josh:What did you get on your esoteric check?
Jorge:47.
Jorge:Interest.
Josh:He doesn't strike Lev as a vampire.
Josh:I mean, he's a little bit gaunt, but that's just because he's been in a nation without sun for decades.
Josh:But, yeah, no.
Josh:Nothing there.
Jorge:Let's go.
Josh:Okay.
Josh:You guys teleport out the way you came, and as the gate closes, the Minister of Defense does barge in the door with, like, a gun in hand.
Mike:Thank you.
Josh:Like, where are they?
Josh:I've come to help.
Josh:Yeah, so, like, yeah, immediate, like, consequences of the Council.
Jorge:All right, so post-council stuff?
Jorge:I'll give you broad strokes.
Jorge:We don't need to do everything.
Josh:This is not quite UN territory going on here.
Josh:Mostly because they don't have necessarily a big bad to fight.
Josh:Like, Knox kind of, Oresk kind of, but this isn't a world War situation going on.
Josh:There's no real imperative other than a bunch of really powerful people knocking their heads together and being like, you guys should be friends now.
Mike:Thank you.
Josh:So...
Josh:You know, absent you guys playing Barbie or whatever, the real effects of it are increased communication, so to speak.
Josh:The countries here, for the most part, have been relatively isolationist.
Josh:It's been a bit of an arms race to just build up their own magic power, and you effectively force open the gates here a little bit to force them to talk to each other.
Josh:So you definitely, in the long term, improve the outlook of the different countries.
Josh:There's still a bit of a bumpy road to go, but for the time being, you've started.
Josh:that connection there.
Josh:I think that's probably the moral of a lot of the end campaign thing here.
Josh:You guys are super powerful, which means you can set things in motion.
Josh:You cannot force whole countries to do things, but you can definitely set things on the right track.
Josh:So, you know, even when you're not breathing down their necks, making sure they're doing the right thing, eventually they will tend towards cooperation and healing and that kind of stuff.
Josh:Anything you guys wanted to do now that you've established the... What was the UN called after World War I?
Josh:Yeah, so you've made the League of Nations.
Noah:Oh, the cold nation.
Tanner:The League of Nations.
Tanner:Well, that's not great, but anyway.
Mike:Thank you.
Jorge:So the only... Sorry.
Josh:We'll do Jorge, I guess, and then we'll go to Noah.
Jorge:Lev would like to try to ask, because Desmond has, I believe, a child, correct?
Jorge:Did they... I don't know if it's a half-vampire child, whatever it is.
Josh:Yeah, Yuri ran away from Desmond after getting pregnant.
Josh:So, at this point, Desmond does have a kid.
Jorge:Lev is going to try to see if maybe with...
Josh:Full vampire child.
Jorge:That DNA, their DNA, Divex, Dawn, if they could create a mutagen that will make vampires less crazy, so it's kind of like Corey.
Jorge:If that doesn't work, Lev will spend the next bit of time systematically dismantling the cabals and then offer all of his friends a chance to walk around the anchorways and just travel.
Jorge:be gods of mischief, eating food, stealing shit, killing tyrants, that whole thing.
Josh:So unfortunately, the process of fixing
Josh:ingesting god blood really only involves either removing the god blood or adding a bunch of different kinds of god blood.
Josh:That second one is not possible anymore because you killed the god who might bleed it and then remove them from existence.
Josh:And then you still clean them up, so they're gone.
Josh:So really, if you wanted to cure the vampirism, you have to cure it.
Josh:A la Henrik going and zooping all of the stuff out.
Jorge:Pull it out.
Josh:Or finding them a quarry that can actively control the impulses, much in the same way that Lev is being helped by... Gosh, what's the name of Lev's quarry?
Jorge:Mirror.
Jorge:Mirror.
Josh:Mir, right.
Josh:Sorry, I was going to call him Tell, but that's Marzo.
Josh:So, yeah, unfortunately, if you want to go...
Jorge:Does Beastblood not work?
Josh:No, you need all three.
Josh:If you just give them beast blood and vampire blood, you make a really angry vampiric werewolf.
Jorge:Okay.
Jorge:Okay.
Jorge:So he's going to kill a bunch of vampires and then he will leave.
Josh:Sure, absolutely.
Josh:So what do you want to do with Desmond's kid?
Jorge:And he'll kill any person he needs to in between that.
Josh:Do you want to ask Henrik to cure Desmond's kid, or do you want to try and find a quarry to bond with Desmond's kid?
Jorge:I think it would either be Tel, if Tel wants to.
Jorge:If Tel doesn't want to, I don't know.
Jorge:I feel like Tel and Marza are tight.
Jorge:So they will just out-ask.
Josh:They are.
Jorge:I think both the parents would be wanting Henrik to cure it.
Jorge:And then Desmond is just going to operate a vineyard and just never Scale it up.
Jorge:It'll be boutique.
Jorge:Maybe it becomes super fancy.
Jorge:Maybe it doesn't.
Jorge:He doesn't really give a shit.
Jorge:He tried to retire at the start of this campaign, before this.
Jorge:So now he's retiring, and then Marzo is just going to be sitting on a beast, protecting it and loving this new family he has and all that.
Josh:Absolutely.
Noah:Oh.
Josh:I really hope he changes the name of the city.
Josh:But other than that, that all absolutely happens.
Josh:Liv and Yuri and their kid retire.
Jorge:It's going to be called New Haven.
Josh:New Haven!
Josh:You've invented New Jersey!
Noah:Connecticut.
Josh:Oh, it is in Connecticut.
Tanner:I've been there.
Tanner:Wait, I think New Haven's in Connecticut.
Jorge:Yeah, Connecticut.
Josh:You're absolutely right.
Jorge:It's New Haven.
Jorge:And he's just going to try to make the Gulch better.
Jorge:Hopefully they become a country.
Jorge:He does not want the leadership role of it.
Jorge:He just wants his little city.
Jorge:Just make it better.
Jorge:That's it.
Josh:Okay, absolutely.
Josh:Postcards for tourists, which are just a bunch of people on a beach by an ocean of blood, is maybe a little bit off-putting.
Josh:I don't know how much money you make from tourism, but you can definitely continue to improve Connecticut.
Mike:We just have a big chicken on the postcards.
Josh:It's not called that anymore.
Noah:Big chicken.
Josh:You can't do that.
Mike:Yeah, but it's like a callback.
Mike:It's like... Yeah.
Josh:Right.
Josh:It's for people in the know.
Tanner:If you were there early enough.
Josh:Absolutely.
Josh:So, Marzo doesn't really retire, so to speak.
Jorge:The Gulch becomes known for its culture, specifically its plays, and its literary storytelling.
Noah:You know.
Josh:He, if anything, increases his responsibilities.
Josh:But he sets to tending his burgeoning city.
Josh:Of course.
Jorge:He tells a lot of the stories the group faced, and that just becomes like...
Jorge:that and most people don't visit haven because of all the blood they visit the other parts
Josh:Right, of course.
Noah:Avoid the blood.
Josh:Understandable, really.
Josh:It's just an interesting choice to build a city next to a lake filled with godblood, but someone was already there, and so that's fine.
Mike:Someone's got to do it.
Josh:Desmond and wife and child settle down in a vineyard, living out the rest of their mortal-ish lives.
Josh:Kid healed.
Josh:And Lev, after doing his little bit of a vampire redemption slash murder spree, yeah, absolutely.
Jorge:It's like Blade.
Josh:Once he's solved that problem for all of them, which would take a little bit of time, one would think, to hunt down all of the vampires.
Jorge:It's the bad ones.
Jorge:He leaves the bats and the good ones around.
Jorge:Yeah.
Josh:Right, the bats.
Josh:The bats that everybody calls them the bats, the bats.
Josh:And then after that, he takes to the anchorways of the lighthouse, kind of as a ferryman, to leave Althane and to go to other parts of the Astra.
Jorge:Yeah.
Josh:Absolutely.
Josh:Noah, your hand was raised.
Noah:Yeah.
Noah:First, after all of this, Don is going to just disappear for a little bit and take a walking tour of Althane.
Noah:Maybe for several years.
Noah:Just walk around Althane.
Josh:He's got time.
Noah:See what it's like.
Noah:See what the world would be like if it never ended.
Noah:Along the way, write down and chronicle, one, everything he sees.
Noah:but also all of his notes, some ideas, improvements to Dawn engines.
Noah:And then after he sees all of the whole thing, and when he feels like he's walked enough, he'll go back to Marzo.
Noah:He'll hand him all the information, say, Beast could probably power this.
Noah:There's some notes in there.
Noah:And then he'll get in contact with...
Noah:lev and leave also for the lighthouse to begin mapping it out
Josh:Absolutely.
Josh:Mapping out the lighthouse is a bit of a long-term project.
Josh:Lev and Don going through there trying to map everything out.
Josh:It's not impossible.
Josh:It doesn't actively change out from underneath you.
Josh:It's just the lighthouse has been operating for 100,000 years.
Josh:And it has grown.
Josh:There's a lot of the astra you guys have yet to, but will eventually see.
Josh:If you keep at it.
Jorge:Yeah, we'll help out to DCM if they message us.
Josh:I think one thing you guys would notice, it depends on how long you guys would do it for.
Noah:Until there's another crisis, I think, that calls Dawn back.
Jorge:Maybe we'll see our presence, but all that.
Josh:Well...
Josh:So something interesting to note, given a long enough period of time, is that because of the magic of the lighthouse, it imprisons things.
Josh:But the way it does it is by kind of separating them from the Astra.
Josh:And it separates them from the Astra, including all of the anchor waves, anchor waves that connect it.
Josh:So while you walk the anchor waves, you are separated from the Astra.
Josh:And so you do not age.
Josh:You are not affected by entropy because you have been removed from it.
Josh:So you guys would kind of develop a little bit of a fable around you if you continue to walk the anchorways and pop up places, because you'd always look the same, regardless of how much time has passed.
Jorge:And we got clones and we got all...
Noah:I'd like to set up relay points that all lead back to Althane and transmit all the findings, probably to Divex and Henrik.
Josh:Well, yeah, so... Sorry.
Josh:Absolutely.
Josh:You guys are colonizing the lighthouse, effectively.
Josh:Which I don't know if that's necessarily what the lighthouse or the observers would have known.
Josh:The lighthouse would not have had that in mind when it extended the offer for you guys to walk through it.
Josh:But it also wouldn't go back on its word.
Josh:So once it popped that cork, you guys, if you want to start fitting out your own tech inside there, adding communication relays, using it as some kind of pathway to travel through, that's part of the deal.
Mike:I could go next.
Josh:To you, what did you guys want to do?
Mike:So Divex ended up getting, I guess, a smallish contract with or alliance with the first house.
Mike:How much political headway was he able to make in bravassing?
Mike:Using various broker contacts, trying to orchestrate essentially
Mike:at least control over the power structure that ends up there.
Josh:So, unfortunately, the broker contact you guys killed, you would have to smuggle them in.
Mike:No, no, I know.
Mike:I'm talking about additional ones that are also able to get into the city and operate on behalf.
Mike:Yeah.
Josh:But you can smuggle people in to serve as eyes and ears and underlings inside of Bravasing.
Josh:It's probably a strange experience for Divex to have gone from the guy who knows things to the guy that controls what other people know.
Josh:Because that's kind of, he's moved from learning things to being a broker of information.
Josh:He's steering Bravas in the direction that he wants it to be.
Josh:But he's a smart dude.
Josh:I think he can pick that up relatively quickly.
Josh:Especially since it is abstract in enough a way closer to chess than it is to like a negotiation.
Josh:So he smuggles people into Bravasing, and there's this kind of two-pronged attempt of getting your allies in Teleros and Corbahi to attempt to apply pressure on the outside of Bravasing to open up and allow people in, and your internal people inside the Leviathan working to push...
Josh:Bravasing in a direction you'd like.
Josh:So I think that probably opens up the question of what are you trying to influence Bravasing into doing?
Mike:So, at the very least, Divex would like a similar alliance where access to, I mean, vetted whatever specific people or get access to specific things, but a similar alliance to essentially take the magic artifacts that are there and give access to whatever central group of people that Divex is putting together from
Mike:the trust and people that he's able to vet from the first house.
Josh:Yeah, I think...
Josh:Had the Council of Elders still existed, had Udon still been around, you would have been stonewalled in much the same way that the Commandant didn't really want to give stuff up for Oresk.
Josh:That is not the case anymore.
Josh:There is no leadership position.
Josh:So getting them to accept your terms is as easy as, and not particularly easy, but putting somebody in power who will agree with you.
Josh:So the play there is to find somebody who's already a relatively prominent member of Brvasing and then telling them that you will help them fill the vacuum, assuming they agree to your position.
Josh:So you find somebody who's relatively influential in Kuiper Keist, the city where Bromide had been, and the Soulcage where you guys had stayed.
Josh:Somebody who has a relatively large amount of pull already, but was kind of locked in a duel with somebody else, one of the mining managers from further south, or
Josh:further down in the leviathan and you give them the push required you you get the people needed to just get them to win out over the other person um you're kind of the deciding thing there to let them
Josh:It'd probably be a little bit of a bloody revolution there.
Josh:I don't think that the two of them could coincide, so there's a little bit of navigating there if your guy absolutely would kill his opponent once he takes power.
Josh:But once that's happened, you know, fist of iron, or rule of iron, whatever that is.
Josh:I think you could ensure that they stay in power, even when they enact policies that are antithetical to what provosting used to be when Yudan was in charge.
Mike:So, I guess two things.
Mike:I think it also wouldn't be difficult to find someone influential that resonates with at least the Weft's case at the Council of Althane about defense and the need to pool magic resources.
Mike:And also, Divex is sort of used to his compatriots dispatching of people that he may have not agreed 100% with the decision, so he's... I mean, whether it's a good thing or not, he's gotten used to living with that particular reality, so...
Josh:Okay.
Josh:So, with everything turning over, once the dust finally settles, it is somebody who is amenable to work with the rest of the Council and the Weft in their goals, in some fashion.
Josh:Maybe not as openly necessarily as Corbani and Tolaris.
Josh:There's a lot of sealing themselves away from the outside world still in Bravasan blood, but understanding the general global need for defense and for like is probably enough to get your foot in the door there.
Mike:Fantastic.
Mike:With members of all three of these organizations, Divex would like to take some resources, and feel free to stop me if this is not something that Divex is capable of.
Mike:He would like to start building probably above Illyara, but essentially a floating city, much like the 13th Realm, but not the 13th Realm.
Mike:It's headed up by Divex.
Mike:And this name...
Mike:is also part of a new organization that is, because it's no longer just the Trust.
Mike:DiveX isn't even the head of the Trust.
Mike:I mean, he has no sway there.
Mike:But the union of all three magic centers on the planet will be called X-Dive.
Mike:Same thing with the city.
Mike:It is a dive into the exterior of all things.
Mike:So Slip Study, Thessian Study...
Mike:and a very secure place for members of all three places to, well, first to sort of blend together because, I mean, allegiance to any one of these organizations is not something that Divex is a particular fan of, but also to put at the forefront this sort of research.
Mike:And I imagine this is where Divex will receive the relayed messages about the anchorways and places external to Althane.
Josh:Absolutely.
Josh:I think asking that... I don't want to just flat out say, yeah, of course you can start the space program and then make a Giant floating city in space outside of all fame.
Josh:So I think what you can do is...
Josh:I mean, you have the advantage of being really, really powerful.
Josh:And also the double advantage of having somebody who knows the in and outs of the 13th realm.
Josh:Like, just from years of fighting against them, and then also from being the greatest inventor to have ever lived.
Josh:So I think if you recruited...
Josh:Dawn, and Dawn was happy to lend a little bit of aid there.
Josh:You could make something stationary-ish above the general ionosphere of Althane.
Josh:You'd have to teleport in and out.
Josh:You're not going to have rockets that you can send up and dock and put people into.
Josh:But I think at this point...
Josh:This is my fault for adding so many floating things.
Josh:I think it would be difficult for me to say that you couldn't figure out how to make something float.
Josh:So, you know.
Mike:Well, two, I guess, prongs there.
Mike:I don't think it would be difficult, and Dawn, stop me if I'm wrong, to convince Dawn because Divex now has a legion of researchers that can definitely attempt to put together a Dawn engine under their combined power.
Mike:And also, Divex would have to check in with Marzo because the power source needed for a Dawn engine is in New Haven.
Noah:Yeah, I left information for a DAW engine with Marzo.
Josh:Well...
Noah:I can pop back out if there's more help required, but I left pretty detailed.
Jorge:Marzo is gonna play hardball and require you to give food, medicine, water.
Jorge:He's gonna be like, I thought the whole point was that people couldn't get access to this blood, man.
Jorge:And then he's like, you're gonna have to make this place better if you wanna do that.
Josh:I would also say, while Marza was trying to extract humanity's supplies out of you,
Mike:Done.
Josh:The First House would, or the Commandant through Oresk, would absolutely be like, hey, you know, if you need another Thessian that you want to power your thing off of, we've got one.
Josh:We're happy to let you do that, but... And then, like, ask for some extra influence in X-Dive.
Josh:So you're spoiled for choice here, if you want a Thessian to extract blood from to power this thing.
Mike:Yeah, the hope is that, I mean, obviously it doesn't have to create an entire city in a day, but the hope is that this will start from a small selection from the three organizations and essentially will blend into its own, sort of out of the control of the three that are very protective over whatever they have.
Mike:And the influence and the mission will grow and more people will take up the cause.
Josh:Absolutely.
Josh:Once again, another thing that you can plant the seeds of, and it will take a little bit of time for it to produce fruit, but definitely you've laid down the groundwork there.
Mike:Fantastic.
Mike:And I mean, also, I guess divex's family will be given accommodations on xdive.
Mike:Anyone else is free to go as well.
Mike:Althane itself is already very secure, and xdive is essentially one layer deeper in the security.
Josh:Absolutely.
Josh:All right.
Josh:And Henrik?
Tanner:Henrik returns to Oresk and continues to advocate for the working peoples.
Tanner:With the houses still around and the Commandant having the opinions he does, I think there's still probably a level of oppression to be pushed back against.
Noah:you
Josh:Yeah.
Tanner:he doesn't really feel the need to hide and be underground because he's, you know, kind of hard to touch.
Tanner:Um, so he's not like waging War, but he's definitely like advocating.
Tanner:Um,
Tanner:And he does go around Oresk as well as the areas touched by the beast plague, trying to help clean up the mess that some people have made by spreading the blood.
Tanner:And then at some point, probably earlier on in all this,
Tanner:henrik i guess before everybody kind of spread out too far uh it does have everybody over at his mother's house um she is a very lovely woman you know sweet old lady makes great tea and better pierogies um and uh you know they eat they whatever um
Tanner:And then he takes them to another part of that, like, whatever part of her neighborhood that they're in.
Tanner:And it's a cemetery.
Tanner:And there's one headstone that says Nils Bosco on it.
Tanner:And Henrik takes out his light hammer that I've had since the beginning of the campaign.
Tanner:And I did make a couple attacks with early on before it became pretty irrelevant.
Tanner:And it's not the kind of light hammer that a weapons maker would create.
Tanner:It's more of a mallet for building a house.
Tanner:And he kind of turns it over and on the very bottom of it are the initials NB.
Tanner:and he says, you know, my father, he was just a simple guy, salt of the earth, but
Tanner:He believed in the spirit of the people.
Tanner:And he helps build at the very basic level Oresk.
Tanner:Not from a historical standpoint, but this house down the street, he helped build that.
Tanner:And throughout all of our adventures, we met a lot of really bad people.
Tanner:And I was shocked by how many of them there were.
Tanner:But...
Tanner:And I always thought back to my dad and how there were people on Altane that do good and just want to live their lives.
Tanner:And I just wanted to thank you all for helping, you know, make that reality at least start working towards a truth that this world was crazy.
Tanner:And through some crazy acts of our own, we pushed it in a better direction.
Tanner:So I'll always be grateful for that.
Noah:I don't think we did a whole lot of good, but I do think we did some great.
Jorge:I think we made a lot of good happen.
Jorge:We did a lot of bad.
Jorge:Mostly me.
Jorge:I look down at my hands.
Jorge:But... Miss B, you raised an excellent man.
Jorge:You only say the word and I'll crown him king of a risk.
Tanner:We don't need that.
Jorge:And then Lev will be like, well, you make...
Jorge:The best pierogies.
Jorge:I'm happy I could try it again.
Jorge:And then look at where it ended.
Jorge:She's like, I had to just give you, I had to get some old stuff.
Jorge:So I gave it to her.
Tanner:Yeah, yeah.
Jorge:Very nice lady.
Tanner:That's what I got.
Josh:Okay.
Jorge:Do you want to travel the anchorways with us?
Jorge:Or are you just going to look out here?
Jorge:Doing good.
Tanner:I guess, depending on how things go here, probably Henrik will have time to help you guys out.
Jorge:Yes.
Jorge:They're always going to be visiting with just like some strange food and strange things.
Noah:You ever heard of Goodberry Jam?
Jorge:I was like, here, it's called a lobster.
Josh:I'm just going to have to...
Noah:This stuff is all over one side of the lighthouse.
Mike:We'll never be able to get the family up to xdive.
Mike:They'll be like, it just freaks me out to not be on solid ground.
Mike:Divex will be like, literally built a city.
Mike:That's fine.
Josh:And with that, I think we put a lid on campaign two.
Jorge:Great job, Josh.
Jorge:Good job, everyone.
Noah:Woo!
Josh:Great job, all of you.
Tanner:Horrible.
Tanner:Oh, no.
Tanner:I'm not going to do it.
Josh:I regret not taking away soundboard privileges.
Josh:I say that.
Josh:How do I?
Josh:Oh, that's how you do it.
Josh:That's what I've got.
Noah:Woo!
Jorge:That's amazing.
Josh:I've only got wizard ones.
Tanner:That was crazy.
Noah:That's weird.
Tanner:That was crazy.
Josh:I've only got wizard stuff, which is why they're banned.
Josh:Oh, that's not true.
Josh:I also have a dwarf one.
Jorge:There's also .
Jorge:Yeah.
Mike:I wish I could preview these before I spent money on Nitro.
Mike:Like, I want to know what these VEX network ones are.
Mike:Hmm.
Josh:That's that.
Josh:Okay.
Josh:So it's 10 o'clock.
Josh:That's not enough time for the one shot.
Jorge:We could start it.
Josh:Do we?
Josh:Well, yeah.
Josh:So the question here, do we do we do an hour of the one shot?
Josh:Or do we just, you know, call it an evening and then next week we'll do a full one shot.
Tanner:Well, I guess my question for you, Josh, is are we going to – would a full day be enough for what you have planned?
Mike:I think we do.
Josh:I was planning on this only being a one shot.
Josh:It wasn't going to be like a two or a three shot or something like that.
Noah:I'm fine with ending early and doing next week.
Tanner:Yeah.
Josh:So, like, I mean, I've actually done the least talking this session, but I also don't mind if we just end it a little bit early.
Tanner:Yeah, probably makes more sense.
Mike:I promised everyone that I had two good names this session.
Mike:So maybe we could go over at least my character for the one shot.
Josh:You could talk about your characters if you like.
Noah:But also like.
Josh:I don't care.
Josh:We've got time.
Josh:Yeah, I'd like to hear it.
Tanner:Mike really needs to get this off his chest, so let's let him do it.
Mike:So my character is an automaton that used to be farming equipment.
Mike:That is now a pugilist fighting in the criminal underground.
Mike:His name is Combo, which is short for Combine.
Noah:Like a combo.
Tanner:Very good.
Tanner:There are Autonomatons in Færrin.
Josh:Yeah.
Tanner:Have we seen them before?
Mike:There fucking better be.
Jorge:Thank you.
Josh:Færrin has three flavors of construct, depending on whichever one you like.
Josh:You've got automatons, which are robot guys that are built with technology from before Aurelia brought the gods in through the firmament.
Josh:Um, there are androids, which are, uh, almost indistinguishable from people and are made by hearts as kind of an extension of their will as like their kind of mobile do stuff, whatever.
Josh:Uh, and then there are puppets, which are, um, stuffed like, you know, puppets and stuff that magic was imbued into and they got a device where, oh, I lied.
Noah:So.
Josh:There's a fourth kind of, uh, construct.
Josh:There are yaoguai, which are items that just were in magic dense areas long enough that they spontaneously became sentient.
Mike:Let me look this up.
Josh:So, four different kinds of constructs.
Noah:Fair and place.
Josh:If you wanted to do a full party of constructs, you could do so.
Noah:Connorsburg party.
Josh:Well, I mean, I throw constructs at you guys so often that maybe it's time for you to start throwing constructs at me.
Jorge:His brain wouldn't work.
Noah:This is the moment.
Tanner:Oh, and let you build anti-construct encounters?
Tanner:Yeah, right.
Josh:Yeah.
Josh:I'm going to be that guy that can dig at six feet a minute or whatever.
Noah:He could still be running around somewhere.
Jorge:Yeah.
Josh:True.
Jorge:I'm sad I can't play my character.
Jorge:But I'll get to play it next session, so it'll be fine.
Jorge:His name is Mr. Pluckwort.
Josh:Yeah.
Jorge:He came from this version of hell, like the infinite horizon.
Jorge:And his real passion is being a journalist.
Jorge:But unfortunately, he's very bad at it.
Jorge:So he has to be a sellsword to live.
Jorge:But he's always trying to get the horrible skin.
Tanner:Oh, boy.
Tanner:It's going to be an interesting week.
Noah:I cannot do Monday or Tuesday next week.
Noah:If Wednesday or Thursday do not work for you guys, feel free to play without me.
Noah:I am hiking the Grand Canyon this weekend.
Josh:Wednesday?
Jorge:Once it works.
Jorge:For me.
Tanner:I think Wednesday should be fine.
Mike:Oh.
Tanner:Yeah.
Noah:I am very excited for it.
Josh:Oh, that's exciting.
Tanner:Oh, damn.
Tanner:Well, have fun with that.
Tanner:That's pretty sick.
Josh:Yeah.
Josh:Do you get to go in the canyon, or is it just walking around it?
Noah:No, I'm going across.
Noah:I start Saturday morning at like 4 a.m., and then it's 21 miles all the way across, and then I rest on Sunday, and then Monday I come back.
Noah:I do it all in reverse, and then I fly back Tuesday.
Josh:Sounds like a good time.
Josh:Hope you have fun.
Noah:It's fun.
Noah:You got to do it early, and then it's not like a normal hike because it's seven miles down, and then seven across, and then just seven straight up for three hours.
Jorge:Oh.
Mike:What's the elevation change?
Noah:I have to look.
Noah:I have a packet that I sent to people.
Noah:I'm also leading this trip, so that's fun.
Tanner:Yeah, so there's no official guide that you're following?
Tanner:Like a person?
Noah:One of my mom's friends used to lead it, and we went with him two years ago.
Noah:But then he was like, God, I'm kind of old.
Noah:I don't want to do this anymore.
Noah:And I was like, this is a lot of fun.
Noah:I'll lead it.
Noah:So now I'm leading it with some folks from here and also my mom.
Josh:So you have done this trip before, though.
Jorge:Very cool.
Josh:You're not, like, going in blind.
Noah:No, I have done this before.
Josh:Okay.
Noah:Last time, I remember this distinctly because last time I was in the canyon and Jorge texted me and was like, hey, do you have time for a call?
Noah:I was like, I can't.
Noah:Sorry, I'm hiking the Grand Canyon.
Noah:Sorry, in the middle of the Grand Canyon.
Josh:It's a good excuse.
Tanner:Pretty sick.
Jorge:Wow.
Josh:Let's go.
Noah:Mike, across the...
Noah:Entire thing, it looks like it's around 4,800 feet.
Noah:I'm getting clicked, actually.
Noah:Down and, yeah, so it's like 5,000 feet down and then 5,000 feet back up.
Noah:So it's really not that bad.
Noah:It's just zigzaggy.
Mike:5,000?
Mike:I feel like 5,000 is a lot.
Noah:It's not even a mile in elevation.
Jorge:Almost.
Jorge:Almost a mile.
Jorge:But you're from Colorado, so you're used to big elevations.
Tanner:Right.
Tanner:When you live among the mountains.
Noah:One time I took an anthropology class, which is the poor man's biology.
Noah:And the teacher mentioned at one point, she was like, yeah, people who live in Colorado just have better lungs because they're adapted to the higher altitude.
Josh:I believe it.
Noah:And I've never felt more validated in my life.
Noah:Great lungs.
Tanner:I have always thought that about your lungs.
Tanner:It's like, damn.
Jorge:This was a good campaign, though.
Jorge:Thanks, Josh, for organizing it.
Jorge:A lot of fun.
Tanner:Yeah, wow, the lore runs deep.
Noah:Mm-hmm.
Josh:Can I actually ask... Oh, you gave your guy legs, Jorge.
Josh:Can I ask if everybody could go to https://btl.iridi.cc.ridney.cc?
Noah:Ooh.
Josh:I know we're not finding anybody.
Josh:I just... This is a new Foundry instance for Færrin instead of, you know... Yeah, and so I just want to make sure that you can actually connect and that everything is working correctly, because this is...
Jorge:Sam!
Noah:Ooh.
Noah:Oh!
Noah:Færrin!
Jorge:Yes, player name.
Noah:Jorge, this second picture looks much scarier than the first picture.
Noah:Oh, I didn't click my... I think mine's...
Jorge:Yeah, I regenerated a couple of them.
Josh:Does he need the skull belt buckle?
Josh:Or like, is that just... Okay.
Jorge:Yeah.
Jorge:It's part of his brand.
Josh:Right.
Josh:Sure.
Jorge:He has a column in a newspaper no one reads because he makes it himself and hands it out to people.
Josh:Oh, good.
Josh:Good.
Tanner:Oh, I have a player character in here.
Josh:So everything is working?
Mike:There's no token in this scene which gives you visibility there's a good old-fashioned combo
Noah:Oh, that is me.
Noah:I was healed for 100 damage.
Noah:Nice.
Josh:Sorry.
Noah:Mine is still loading.
Tanner:Oh, I got to change my player color.
Noah:I...
Jorge:Yeah, same with me.
Jorge:Oh, Jorge lacks permission to update user.
Tanner:Yeah, me too.
Josh:I knew there would be problems.
Jorge:Yeah.
Noah:Yeah, I'm just all in blackness right now.
Noah:Does this work?
Tanner:Yeah.
Josh:Okay.
Tanner:Very dark.
Jorge:What's going to be funny about the way we left this last campaign is
Jorge:Lev and Dawn are going to be like Uriel, except they don't have some cosmic laws binding them from not acting.
Jorge:So there's just going to be actual chaotic people.
Noah:You have so much power able to travel the universe and nothing stopping them from doing whatever they want.
Jorge:They're still stealing some stuff just for 10th level scrolls just to get more gates.
Jorge:Yes, they could use anchor weights, but a gate is so much more fun to just be like... Eating random food.
Noah:I'm going to turn it all into monoliths.
Mike:All right, change.
Jorge:Don just leaves massive... Massive technology breakthroughs.
Jorge:They just leave.
Tanner:I got kicked out.
Noah:There's going to be monoliths all over the Astra.
Noah:Oh, I've been booted.
Jorge:I got kicked out.
Jorge:I'm retrying.
Tanner:Josh, do you want us to rejoin yet?
Jorge:It's also...
Tanner:Or are you like...
Josh:No, you should try rejoining.
Josh:I don't know if it'll work.
Jorge:Still says no visibility.
Josh:No visibility.
Noah:Is there like a vision thing that has to be changed?
Josh:Maybe I'll try dragging your tokens on?
Josh:Yeah, that's the name of the map.
Tanner:Chthonic Lighthouse.
Tanner:We're at the Chthonic Lighthouse.
Noah:Oh, it's probably dark in the lighthouse.
Noah:That's why we can't see.
Josh:But I think token vision is on, but fog expiration is off, which is what we want.
Noah:I got basic vision.
Josh:Do I need to turn your vision on?
Josh:You can see.
Jorge:Oh, I see it.
Josh:OK, so I need to turn your vision on.
Josh:I got you there.
Tanner:Oh.
Josh:I got you there.
Noah:Branson.
Noah:Oh, my God.
Mike:Oh, we're at the lighthouse.
Josh:Can everybody see now?
Tanner:Yes, the one shot is taking place at the lighthouse.
Josh:Well, I couldn't.
Tanner:I can see.
Josh:Okay, good.
Josh:Great.
Mike:Oh, wait, quick sanity check.
Mike:What's people's AC?
Mike:Because I was trying to optimize for AC, and I saw a table, and I was like, how the fuck am I supposed to get that AC?
Mike:And I'm building the same class that they're claiming.
Noah:I got a 27.
Noah:This number seems so low, but I feel like it's not.
Tanner:Me too.
Mike:okay Jorge has a well let me uh
Tanner:Hell yeah.
Josh:Everybody but Jorge is 27.
Jorge:I got a 28 and I get a 30 when I raise my shield.
Josh:28.
Jorge:Also, this is because I didn't even go champion.
Jorge:If I went champion, I'd have like a 30 or 32 or something.
Tanner:I've lost all ability to...
Jorge:I know.
Jorge:I went to hit and I had a 30 and it said hit and I was like, that's fucking crazy.
Tanner:Who did you hit?
Tanner:Oh, you targeted me.
Tanner:Excellent.
Jorge:Yeah.
Josh:For the record, at level 9, the DC is 26.
Noah:Everyone target Branson.
Tanner:With your blood feast.
Josh:Is the normal DC.
Tanner:Alright, what did I get on my attack roll?
Noah:Bloodstream first.
Noah:These are cool, let's see.
Mike:It's just fucking table.
Tanner:I got a 37.
Jorge:Well, you succeed.
Noah:I hit Branson.
Jorge:No!
Jorge:Why?
Jorge:Prancid's not doing anything wrong.
Jorge:Like, splitting his head open like a zipper to bite someone else.
Noah:what that that's crazy what you inflicted her wait i'm feeling a blood spray oh blood feast oh my god there's even like a little thing what is this is this divine spell this is nuts are they all this crazy
Jorge:Did you read the spell I got?
Jorge:It's this one.
Jorge:It's a terrifying spell.
Jorge:Blood Feast.
Jorge:Yeah.
Josh:We went a whole three year campaign without you guys ever seeing a divine spell.
Jorge:Yeah.
Tanner:Well, Althane was interesting because I felt like there was nobody that was really divine in the classical sense.
Josh:Or a primal spell, to be honest.
Tanner:Like, even among the peoples of Althane.
Noah:Mm hmm.
Josh:Nope.
Josh:Correct.
Josh:There wasn't any.
Josh:When I was making Ulthin, I was coming off of Ushas, which had gods in some form that were relevant to the plot, and I'm like, okay, we'll move in a different... Right, so we'll move in a different direction, and we won't really have any gods that are necessarily doing anything in the setting.
Tanner:Thank God.
Tanner:hell yeah I raise your dirty trick with a dirty trick
Josh:And so now I've overcorrected for campaign three, and the gods are everywhere all the time, 24-7.
Noah:I beat Branson's Reflex DC.
Jorge:It hits.
Noah:I'm still targeting Jorge's character.
Jorge:Well, I just targeted you with Bone Shake.
Josh:nice it's terrible you hooked the deep's boot uh boot laces together and so he fell down
Jorge:I grab your skeleton and shake it.
Noah:Let's see.
Noah:Let's see.
Noah:Oh, I... Yes, Dirty Trick is the funniest feat.
Jorge:Oh.
Mike:Wait, how do I?
Jorge:I got, um...
Jorge:I have two Benedictions prepared, and I'm really happy everyone seems to be kind of frontlining.
Josh:How do you want like
Jorge:So I got Benediction, which is just going to give everyone a plus one to their AC.
Noah:That's cool.
Tanner:Nice, nice, nice, nice.
Jorge:And then I'll have Bane to give everyone else a minus one to the enemies.
Noah:I, I'm just very excited for trigger brand salvo.
Mike:Make a melee strike while keeping one hand free.
Mike:I just want to demonstrate some stuff.
Jorge:Oh, it's crazy.
Jorge:No, that's crazy.
Tanner:That is great.
Noah:I know.
Mike:Fucking...
Noah:And I have a master proficiency on both of those.
Noah:I'm so excited.
Jorge:Yeah.
Jorge:Divine spells are kind of crazy.
Jorge:I love these new icons by the spells, though.
Josh:This is an updated version of Foundry, so I think we are getting new icons and all of that kind of stuff, which is a good time.
Jorge:Oh.
Jorge:I just realized this was a mistake on my class.
Jorge:I should not be able to prepare two different types of font.
Jorge:So I should just have all five heels.
Josh:OK, that's super easy.
Jorge:That's my B. That was left over when I had a different character.
Jorge:Perfect.
Mike:When you say we can get two items and we have money to spend, do runes count as items?
Josh:OK, so now you have five heals.
Josh:Runes are items.
Josh:You have $1,600 to spend on whatever you like, so long as it's no more than 9th level.
Mike:Oh, okay.
Tanner:I made a mistake.
Josh:Why?
Josh:What'd you do?
Josh:$1,600...
Tanner:I thought it was 2,000.
Tanner:But that's okay, because I bought some things I didn't really need.
Tanner:So I'll just remove some things.
Tanner:Oh yeah, it does say that right here.
Tanner:How about that?
Tanner:I'll work on that.
Jorge:Yeah, I realized I added wounding to my mini scythe, but turns out it's a knife family, so it automatically does wounding on crits, so I don't really need it.
Josh:Well, so wounding does damage on non-crits.
Josh:Wounding does 1d6 on a non-crit, right?
Jorge:Yeah, but it doesn't do anything crazy.
Jorge:If I get a crit, I just kind of wasted a rune.
Josh:That's fair.
Josh:I like how you guys are just attacking each other in a diamond, just seeing what's going on.
Noah:It's a new character.
Noah:We gotta figure it out.
Mike:That's a verse.
Jorge:I missed a lot.
Noah:There's so many things.
Josh:I mean, that doesn't look like a failure to me.
Josh:3d6 plus 1 bleed damage on a crit.
Noah:Oh no, I've been attacked.
Jorge:But I think with wounding, I should always do... Yeah.
Josh:So with wounding, you do 1d6 bleed damage on an attack.
Josh:And then on a crit, it would be 2 times 1d6 bleed damage.
Tanner:Is that not busted?
Tanner:Am I just wrong about that?
Tanner:Mm-hmm.
Josh:What do you mean, is that not busted?
Jorge:So, the difference, I thought so too at first, Tanner, but then I realized if I just get another rune, like Thundering or Frost, I just do the damage in the beginning.
Jorge:It's just not persistent.
Jorge:But if I keep attacking them, it won't stack.
Jorge:But it would have been busted if we needled someone.
Josh:Red, I think it's fine.
Jorge:Or if I was a Thaumaturge and they just kept bleeding, which I should have fucking done, Lev is a fuck-up!
Tanner:Well, we won the campaign, so I think it kind of worked out.
Jorge:But if I should have done that, Lev would have hit all of them.
Noah:I can shoot ghosts.
Josh:Because you guys did TPK and you did kill the final boss.
Jorge:Yeah, but Lev would have been even better if it applied another thing of weakness, but it'd be fine.
Jorge:I don't like astral guns.
Jorge:That sounds like a... How do I raise shields?
Josh:Um...
Tanner:Oh, it should be in actions.
Jorge:Henrik should know that.
Tanner:Is it not one of the actions or something?
Noah:Thank you.
Tanner:I don't know if I did it or Josh did it, but I put it in the macro slots at the bottom so that I could just click.
Jorge:Uh... Oh.
Tanner:I put it in the one spot.
Jorge:Oh.
Jorge:OK, so it's in Actions.
Tanner:You might be able to drag it so that you don't have to go into there every time.
Jorge:Ooh.
Jorge:Yeah.
Mike:Getting rid of both of my runes.
Mike:I just found the best gear on the planet for this.
Mike:I can't believe it.
Mike:Some stuff synergizes.
Jorge:I don't see Raise Shield.
Jorge:I just see Shield Block.
Josh:I mean, I can give you a raise shield.
Josh:That's fine.
Jorge:Oh, no, no, no.
Jorge:I can just bring my shield there, and then I can do.
Jorge:No, that's just strikes.
Josh:Yeah, that's just striking your shield.
Jorge:I want to raise.
Mike:Never mind.
Mike:It's so stupid.
Mike:It's a level 10 item.
Mike:God damn it.
Noah:Branson has raised his shield.
Josh:I've given you the raise a shield action.
Jorge:Oh, hell yeah.
Noah:I know it's supposed to be shields around him, but it looks a little bit like he's in the eye of a tentacle.
Josh:Yeah, a little bit.
Josh:I see it.
Josh:The animation pack changed as well with the update, so we'll see if any animations look different or are better or are worse.
Jorge:Gotcha.
Jorge:So when I hit Benediction, why don't I see a sea race?
Josh:One second.
Noah:an addiction not stack with.
Josh:Let me see.
Josh:Well, first of all, have you cast Benediction?
Jorge:I thought I did on the top part.
Josh:You have to drag the spell effect onto yourself.
Jorge:Oh, it's an aura.
Jorge:OK.
Josh:You and your allies gain a plus one bonus to AC well within the emanation.
Josh:Does this have an emanation?
Josh:I don't know.
Josh:Oh, yes, it does.
Josh:You dragged it onto yourself, and now everybody else also has the... Did you just manually drag the effect onto everybody?
Jorge:Oh, okay.
Josh:Okay, don't do that because you just doubled up on it.
Jorge:No, it doesn't stack.
Josh:One second.
Josh:I'm going to remove it from everybody else.
Jorge:It doesn't stack, thankfully, but then if they moved around, they would still have it.
Josh:I know, but they have two effects on them.
Jorge:Yeah, yeah.
Noah:Oh, one lead damage.
Josh:Okay, so now everybody has the benediction effect on them while they're near you.
Josh:You don't need to emulate.
Jorge:All right, cool.
Josh:You just need to drag it onto yourself.
Jorge:Try hitting me.
Josh:You don't need to drag it onto them.
Jorge:Try hitting me, Salvatore.
Noah:Okay.
Josh:I was hoping you would crit.
Noah:Oh, no.
Noah:I missed by one.
Noah:I'm going again.
Noah:Oh, no.
Tanner:Uh oh.
Noah:I missed by so much more.
Noah:I'm just going to keep going again.
Mike:I'll handle this.
Josh:Oh.
Josh:Well.
Josh:Well, no you won't.
Noah:Oh, God.
Noah:He's untouchable.
Noah:Okay, there we go.
Noah:I hit.
Mike:I'll handle this.
Tanner:Step aside, robot.
Jorge:That benediction's really saving my ass.
Josh:Heh.
Josh:Heh.
Josh:It is.
Mike:I'll handle this.
Josh:Does Benediction just raise your AC by one?
Josh:What does it do?
Jorge:Yeah, I think it's... I think it might just be... Yeah.
Josh:Oh yeah, it does.
Josh:Yeah, yeah, yeah.
Josh:You and your allies get a plus one status bonus, Stacy.
Josh:It's nice that it says status bonus, because shield is circumstance, so they do stack.
Jorge:So I was gonna... Yeah.
Jorge:I was gonna try to run that and then Bane.
Mike:Hey.
Jorge:And then just be an absolute menace.
Josh:Excuse me.
Noah:Is that a manipulate?
Jorge:No!
Jorge:Hit me again.
Josh:It is.
Tanner:Got him.
Josh:Oh, monks have a weird discount attack of opportunity.
Josh:I don't really understand it.
Mike:It's not discount.
Mike:Okay.
Josh:Yes, it is.
Mike:It's a specialized strike.
Jorge:Roll the damage.
Josh:It's an... Yeah, it's attack of opportunity, but only when somebody moves.
Mike:that I can only use in specific scenarios
Jorge:Roll damage, Noah.
Tanner:Oh, geez.
Tanner:He wants to flex his resistances.
Noah:What is this?
Jorge:No, no, no, I don't have anything.
Jorge:But I do have a feat that gives me called Restorative Strike, so I can cast a heal on myself.
Jorge:A one-action heal.
Jorge:Bam.
Jorge:Yeah, I can do that.
Noah:And you make a mail.
Jorge:Heal this.
Jorge:I roll D10s.
Tanner:oh oh
Jorge:It applies.
Noah:That's cool.
Jorge:Yeah, then I get to make a melee, and I get a plus one melee attack.
Noah:That's pretty neat.
Jorge:And then, if that hits... Let's hope it hits.
Jorge:No!
Jorge:Benediction, but it won't have applied to you because we're not allies right now.
Jorge:I then get to heal someone else for the same heal.
Noah:I'll hit.
Josh:yeah removing the manipulate i think is the the best part of that because it means that people can't attack the opportunity while you're doing it
Noah:Oh wow.
Jorge:And it removes the manipulate on my heal.
Noah:That is nice.
Jorge:Yeah.
Jorge:I'm really hoping that this is going to be like the...
Jorge:the second campaign where not every monster in the beginning of the game has attack of opportunity.
Jorge:Because I feel like Henrik was able to treat wounds a lot of people and didn't get smacked for it.
Noah:Oh.
Jorge:So I hope that's the same case.
Jorge:But we'll see.
Josh:Jorge, are you blind now?
Josh:Can you see anything?
Jorge:It looks really freaky.
Jorge:Everything's black and the character tokens have like twilight zone effects.
Josh:Nice.
Josh:So blindness is working.
Noah:Oh, God.
Josh:Great.
Tanner:You're just going to actually blind us now?
Mike:Let me see something.
Noah:I've been blinded.
Noah:This is pretty terrifying.
Josh:I mean, you've been blinded.
Tanner:Josh, how are we supposed to metagame if we're blinded?
Josh:Uh, you don't.
Noah:Oh god.
Josh:Then I can kill you.
Tanner:Well, good luck.
Josh:Although, of course, if you blind an enemy, I get that same view when I'm controlling the enemy.
Josh:So... We do also... They added a party sheet, which is interesting.
Jorge:Hey, are you divine?
Noah:Oh no, I missed.
Tanner:That's fun.
Noah:By 10.
Noah:How is your AC so high?
Noah:Oh my god.
Josh:I don't know what I would use it with, to be honest.
Tanner:Oh, no special senses.
Noah:Oh.
Noah:I have Darkvision?
Noah:Oh, I guess I'm an orc.
Jorge:Do you believe in a god, Elvator?
Noah:Sure, why not?
Noah:Which one do you believe in?
Jorge:I believe in the pulse.
Noah:We all work together.
Noah:I'll believe in that one.
Jorge:No, the air, the air.
Jorge:You need to make a DC 25.
Jorge:Oh.
Noah:Hmm.
Noah:Me?
Noah:Oh, God.
Noah:I picked the wrong answer.
Josh:Oh, he's fine.
Josh:He takes half mental damage.
Jorge:Yeah.
Noah:oh god i took so much
Mike:Let me see something.
Tanner:Look at all the mythic points that I have.
Mike:Archie, let me know if this beats your Ford DC.
Tanner:Yeah.
Tanner:I don't think I'm good at those.
Jorge:this spell.
Mike:Oof.
Josh:What's he gonna do?
Jorge:Oh.
Tanner:What am I looking for?
Josh:What's he doing?
Tanner:Oh, boy.
Tanner:It tells you.
Mike:Does this beat your 4th DC?
Jorge:Oof.
Josh:It's a crit.
Tanner:It tells you.
Josh:Yeah, that's a crit.
Tanner:I'm restrained on a critical success.
Noah:What's happening
Mike:Very nice.
Mike:You're now grabbed.
Josh:He's actually restrained.
Mike:Oh.
Mike:Oh, that works too.
Tanner:Josh, do you have a way of physically restraining us in real life, like the blind thing?
Josh:I wish.
Josh:Just call somebody up to break down your door and tie you up with some ropes and then leave.
Mike:Let me know if this beats your 14.
Mike:Wait, what size are you?
Mike:All right.
Josh:He's medium.
Tanner:Medium?
Josh:Everybody's medium.
Mike:Does it barely beat it?
Mike:Success by one.
Tanner:Yeah, it does.
Josh:It does.
Noah:Is Branson riding skeletons?
Tanner:Oh, no.
Noah:What is that?
Tanner:I've been thrown.
Mike:You're thrown 30 feet.
Jorge:glimpse of redemption to him.
Josh:Are you throwing them into the water?
Mike:That's how far?
Mike:Yeah.
Mike:That's how far the threat...
Mike:That's so funny.
Mike:You could just chuck people.
Mike:You actually could just throw them.
Mike:I'm strongly debating having a monk that can throw people.
Mike:Do you know how annoying it would be if the big bad's like, I've got the squishies right where I want them.
Mike:It's like, spend an action to get back here.
Noah:You have glitz.
Noah:Oh, no.
Noah:Oh, no.
Mike:Glimpse of Redemption.
Noah:The best reaction.
Jorge:Why are you stealing my stuff?
Mike:I don't know if I damaged him.
Mike:I mean, he takes damage from...
Josh:Inevitable disaster
Jorge:I don't know why people don't like divine spells.
Noah:oh no i'm already dead what what is this
Jorge:Oh no!
Jorge:Do you like this spell?
Jorge:Inevitable Disaster?
Mike:Stomach... Stomach... Stomach... ...with a basic for its save, and it has to be some sort of an accident.
Josh:One D4 round from now, they take 55 damage.
Jorge:My spells are crazy!
Noah:What are these?
Jorge:I don't know why people hate them!
Noah:What are... These are insane.
Noah:These are... Oh, I got so much damage.
Jorge:Yeah, no, it's... Yeah.
Josh:That was 55 damage.
Josh:Here, I'll give it back.
Jorge:Yeah.
Noah:Oh, no.
Jorge:No, it's so crazy how much fucking... Oh, and then also, I got a thing that I can heal.
Jorge:And then just exclude people from it.
Jorge:So I can do the three action heal to get everyone.
Jorge:Exclude five people.
Josh:And then you have a feat that lets you say, everybody but you.
Josh:Nice.
Jorge:Exclude five people.
Jorge:So yeah.
Noah:I'll take the human.
Noah:Thank you.
Jorge:Yeah.
Jorge:This is a...
Mike:I wish all my... I don't know if I'll get an opportunity to use this ability in the one shot, so I'll just tell you guys.
Mike:There's... The skill feats are way easier to pick when you're athletics or acrobatics based, because the other shit's like... I don't know.
Mike:You notice wood more easily or something.
Mike:That's the standard...
Josh:Thank you.
Mike:brain-powered.
Mike:But this one, for example, is Nimble Crawl.
Mike:You have to be an expert in acrobatics.
Mike:So when you're prone, you could use the crawl action to move and move like five feet.
Mike:But you can crawl incredibly swiftly, up to half your speed rather than five feet.
Mike:If you're a master in acrobatics, you can crawl at full speed, which means my monk can move 40 feet prone in an action.
Tanner:Oh my god.
Jorge:A lot of people do that for gunslingers, apparently, because you can take the feat so you can reload when you're prone or covering, so you basically just drop prone, shoot, then you can crawl, and then if you get kip up, you can come up as a free action, so you're just bopping around like a mole man.
Noah:Being prone is optimal.
Mike:For this character, yeah.
Josh:It's just.
Noah:I do have tip-off.
Jorge:Oh, if someone was blinded, I think this might have worked.
Noah:Gunslingers are very fun.
Jorge:Would it?
Josh:Omlo can crawl at 13 and a half miles an hour.
Mike:You can also... Wait, did I take this?
Tanner:very disturbing.
Mike:Did I end up taking this?
Jorge:I don't like hearing that.
Noah:Oh no.
Mike:Oh, no, I didn't.
Jorge:So combo is going to get blood feasted.
Mike:Blood Feasted?
Mike:What is this?
Jorge:My head splits vertically into an enormous maw.
Mike:Oh, yeah.
Noah:Oh yeah, I got you, Combo.
Noah:How does it feel?
Noah:Oh no!
Noah:I missed!
Noah:You're dead.
Noah:I'm sorry, Combo.
Noah:I couldn't save you.
Mike:Oh, defense is AC?
Josh:You at least still would be Usain Bolt.
Josh:Usain Bolt ran at 28 miles an hour.
Josh:So your 13 miles an hour is, you'd be left in the dust.
Josh:You're not even that fast.
Josh:I take it back.
Mike:Very unfortunate.
Mike:Also unfortunate that wall run is too high level of a monk feat for me to take.
Mike:Otherwise, wall run is stupid.
Mike:You have to take a five-step, at least five-foot startup, but then you can use the rest of your movement.
Mike:There's no half your movement, whatever.
Mike:The rest of your movement to run vertically, which means Combo would be able to run 35 feet up a wall.
Mike:But I didn't take it because wall jump doesn't work if you end a stride on a wall.
Josh:Nice.
Mike:It's only if you end a jump on a wall.
Noah:Hmm.
Jorge:I also found out if you go down the dragon bloodline, you can get a flight by 9th level.
Jorge:A full flight.
Jorge:But it's not equal to your movement speed.
Jorge:It's just 20.
Jorge:So theoretically, I could spec into this really slow shield guy, but just fly everywhere.
Josh:But why?
Josh:Your feet work.
Jorge:Tower shields.
Mike:I think at... Yeah, at level... I don't know.
Jorge:Tower shields slow you down.
Noah:It is optimal.
Jorge:I can get my AC higher.
Mike:I think whenever I get another Ancestry feed.
Mike:So maybe it's level... 13?
Mike:Level 13 as an automaton, you get permanent flight.
Mike:But that's not level 9.
Josh:Tower shields reduce your speed by five feet and they require two actions to raise instead of one.
Noah:Woof.
Josh:Why would you want that?
Tanner:Man, they're kind of stupid.
Josh:It is.
Jorge:Oh, I thought it was just one action to raise and then one action to hide behind to take cover.
Josh:That's two.
Jorge:Oh, no, no, no, no, no, no.
Jorge:But isn't it still an AC of three or no?
Jorge:One of them gives a plus three and then you get an extra two with take cover.
Josh:It's normal raise shields if you only do one action is plus two.
Jorge:Oh, boo.
Josh:If you then take cover behind it, it's plus four.
Jorge:I did kind of think about trying to build a champion.
Jorge:That just has a massive shield.
Jorge:And his other hand doesn't have anything.
Jorge:And he's just grabbing and throwing people.
Noah:huh
Jorge:And his whole thing is just to stop the guys from moving.
Mike:That's how some monk builds are, but this monk build, there's an action you get where instead of raising a shield, you raise your arms, and it gives you the same bonus as a shield, like as far as AC.
Mike:So you still have two hands for grappling, because you can grapple two people.
Josh:Just keeping your options open for grabbing people as they go by.
Mike:Well, that's the thing.
Mike:is combo can grab two people on a single turn and then on the next turn throw both of them because it's one action to throw them and if they try to move or if they escape his grasp he has attacks of opportunity sign of conviction yeah i don't know
Jorge:Yeah.
Josh:Every single divine spell is like eight paragraphs long.
Noah:You conjure the religious symbol of your deity in... Wow, these are so long.
Mike:Wait, that's so funny, because Divine spells are like fire.
Mike:You make fire at hurt.
Mike:You open a door.
Mike:You get directly through a wall.
Mike:Divine is like, you summon from the depths of hell that you believe in.
Jorge:Yeah.
Mike:Unknown beings to target.
Mike:They rack the brain.
Mike:Such religiosity.
Mike:Such piousness.
Mike:Your enemies have no choice but to take damage.
Mike:It's like...
Mike:They take 1d8 radiant or whatever.
Mike:Let's see if I save.
Josh:I looked up fireball because I was curious.
Josh:The entirety of the fireball block is a roaring blast of fire detonates at a spot you designate, dealing 6d6 fire damage.
Josh:That's it.
Josh:That's the whole block.
Noah:I mean, fireball is pretty descriptive.
Mike:Oh, I do save.
Tanner:Nice.
Jorge:I have a good amount of spells.
Tanner:Way to go.
Noah:Oh, again, for instance, painful vibrations.
Josh:Good job.
Noah:How many cells do you have?
Mike:Yeah.
Noah:This is crazy.
Jorge:I have three at every rank.
Jorge:Besides my highest.
Jorge:But then I get five max level heals.
Noah:I have critically succeeded.
Jorge:Cool.
Noah:Oh, no way.
Noah:I failed by three.
Noah:I was looking at Mike's.
Noah:Bummer.
Jorge:Well, it's okay.
Jorge:I'm healing you.
Josh:Jorge, what have you been doing such that you have three active raise a shield effects and two shield spell effects applied to your character at the same time?
Jorge:You're in full health.
Mike:Thank you.
Tanner:Josh, you're going to have to keep him in check.
Josh:Like, they don't stack.
Tanner:You're going to have to keep him in check.
Josh:They don't stack.
Josh:I don't know why you did that.
Jorge:What did you say, Archie?
Jorge:How dare you say that?
Tanner:You're a problem.
Tanner:You're a big problem.
Jorge:You know, you have to see your ways differently.
Jorge:You need some guidance to help you see the world better.
Josh:What's the point of casting the spell shield on yourself and then raising a shield?
Noah:This is Jorge doing stuff.
Jorge:It is... Yeah.
Tanner:It's about the implication.
Josh:Just for funsies?
Mike:Belt and suspenders.
Josh:Right.
Mike:Well, you can burn the shield block with the spell and then still have the shield for the remainder of the round.
Noah:Oh.
Josh:Does a shield block make you put down the shield if you've blocked?
Tanner:Well, this spell gets, like, broken.
Mike:No, but it can cause damage and break the shield.
Tanner:Like, you can't cast this shield spell if it gets broken.
Josh:Oh, sure, sure, sure.
Mike:Yeah.
Josh:No, because Jorge is stupid, and he has a dumb, stupid shield with temporary HP.
Mike:Yeah, but when you break it... When you...
Josh:And I'm mad about that, because that requires custom rule changes.
Jorge:Wait, my shield has what?
Josh:You took the Soulforger armament!
Josh:Do you not know that when you summon your shield, it starts with temporary HP?
Jorge:Oh, yeah.
Jorge:And it gets harder.
Josh:Yeah.
Jorge:And it's also a force shield, so I can activate it and then give me five resistance to physical damage.
Josh:I feel like you gave money to somebody at Paizo to sneak in overpowered items and stuff at every level so that you could just sneak them in when nobody's looking.
Jorge:You just gotta... No, but wait, did you look at that item, the Force Shield?
Jorge:It's crazy.
Josh:Like, very briefly, in that I was like, what is this Force Shield?
Josh:Oh, it's a level 9 item.
Josh:I'm sure that's fine.
Josh:Once per day...
Jorge:Yeah.
Josh:You can spend an action to surround you with a bubble of force that grants you resistance 5 physical damage for a minute.
Josh:It's not bad, especially if we do what I normally do, which is give you guys like a minute of prep time before every fight that you walk into.
Mike:That does make it more balanced, because I spent two Ancestry feats to get three resistances.
Josh:But...
Josh:That is true.
Josh:And you have resistances to more exotic damage types than just, like, bludgeoning.
Mike:Yeah.
Jorge:Yeah, I don't have that... It's not that crazy.
Josh:Of course, I think Lev was resistant to all damage by the end of the campaign.
Jorge:Well, I had so many... I didn't know what even to fill my item slots with.
Mike:Yeah.
Josh:You didn't need to, is the cool thing.
Jorge:No, no.
Josh:You don't need to hit 10 investment.
Jorge:No, I think I got 20?
Josh:You could have stopped at six.
Jorge:I might have hit 20.
Josh:Right, because Thaumaturge you get a ridiculous amount.
Jorge:Yeah, yeah.
Josh:I don't have your item on, I don't have your player on this instance, so I can't check.
Jorge:Yeah, I have resistance to electricity, sonic, fire, acid, bleed.
Josh:Too much.
Jorge:And then I also have it to void.
Jorge:And then I think something else.
Mike:It's so overpowered to become resistant to a whole damage.
Jorge:But yeah.
Josh:Listen, you're never getting that again.
Josh:So... I've learned my lessons.
Josh:It's okay.
Mike:I like having one or two things that are OP about a character and then only using them when it's absolutely necessary.
Josh:And then just wrecking my shit.
Mike:Well, I mean, surviving a very difficult encounter with my hidden power level.
Josh:is wrecking my ship.
Josh:I'm trying to kill you.
Mike:Yeah.
Josh:If you're not dead, that means you won.
Mike:I'm so annoyed when I look at a character and I don't get my favorite tech ability on any character because the ability is so fucking insane that they don't put it on anything, which is the teleporting, the Keymaster teleport pool.
Mike:And I'm like, damn.
Mike:I'm glad I didn't give Josh a reason to reduce that at all in the campaign.
Noah:ah what what is that what is this what is this thing
Mike:Because here it would be insanely overpowered.
Jorge:Oh.
Mike:Wait, what?
Jorge:Oh.
Josh:Huge.
Mike:Critical miss?
Mike:I rolled a 19.
Noah:i rolled i oh gosh oh no i got this one guys
Tanner:Don't worry, I got this.
Mike:Hold on, let me see if I can.
Mike:Josh, how big is this thing?
Tanner:First I faint.
Tanner:I rolled a natural one.
Tanner:Alright, uh...
Mike:Wait, hold on.
Josh:Oh, sorry, there is one more thing I did want to check before we go.
Josh:Tanner, can you roll a perception check for me, please?
Josh:Can it be a secret?
Tanner:It is set to public role.
Noah:Thank you.
Tanner:I can do a private GM role, a blind GM role, but the default is public.
Josh:Is there... When you rolled secret, what was it said to?
Josh:Okay, so try that.
Tanner:I think it was private GM role.
Tanner:Try doing a private GM role.
Josh:Nice.
Tanner:Okay.
Tanner:Oh, I could see it.
Jorge:Private.
Jorge:I can't, though.
Josh:Now it's shared between us two.
Josh:It's a secret.
Tanner:Wow.
Noah:Ooh.
Tanner:I rolled pretty well.
Tanner:I failed my attempt to faint against him.
Josh:Tree Razor is a level 25.
Noah:my dirty trick did not work it's a little higher than i can hit
Josh:You're not going to be able to grapple him, I'm sorry.
Mike:Let me keep trying.
Josh:Okay.
Jorge:That means I might be able to hit him.
Josh:His fort DC is 52, Mike.
Josh:His reflex DC is 50.
Mike:Listen, we're going to.
Jorge:Does my 23 hit his AC?
Josh:No.
Josh:His AC is 54.
Josh:And he has regeneration 50.
Noah:Who is this guy?
Josh:This is what it's like to be one of you, like, fighting one of you guys in the previous campaign.
Noah:Who is this guy?
Jorge:Well...
Josh:You guys are the assassin right now, and this is Henrik.
Tanner:Mm-hmm.
Mike:Wait, wait.
Mike:Inevitable disaster, yeah.
Mike:Roll his Fort DC, Josh.
Mike:Roll his Fort save.
Josh:Okay, so he got a 56, which is a critical success, and he also is mythic, with the mythic monster ability that makes it so that any saving DC that he rolls is automatically won better.
Mike:I bet he can't beat a 25.
Mike:Yeah, this guy seems overpowered, Josh.
Josh:So he's super crit.
Noah:That seems unfair.
Jorge:I talked to him dragon to dragon.
Noah:I don't know.
Mike:I don't know if...
Josh:He is.
Josh:He's, um...
Mike:Have him attack us.
Josh:He isn't a dragon.
Mike:See what he can do in it.
Jorge:Oh.
Josh:I'm sorry.
Jorge:He looks like he's from Smash Bros.
Josh:He's an amphibious demon.
Jorge:Oh!
Noah:Oh.
Mike:Amphibious team.
Jorge:Amphibious lizard to amphibious lizard.
Noah:Are you amphibious?
Noah:You look fiery.
Josh:Are you amphibious?
Jorge:Yeah.
Jorge:Ancestry, bitches.
Jorge:I have breath control.
Mike:This guy is Jurassic Park.
Josh:Oh, actually, I need you guys to all make this fort safe.
Jorge:It said critical failure, but it told me that it actually meant critical success.
Mike:There's just a thing that I can... I can't... I can't click on it.
Noah:Yeah, there's something that we can... Oh, what?
Josh:You got 19 off of the DC.
Mike:Only... Oh wait, here we go.
Jorge:No, it told me that I actually was higher.
Jorge:It said I was actually 20.
Josh:I'm sorry, you turned into a tree.
Noah:I am unable to click on this... Oh, wait, there it is.
Josh:If you critically fail, Tree Razor turns you into a tree and then raises you.
Jorge:All right.
Mike:I clicked on it a bunch, yeah.
Noah:I was in the wrong spot.
Noah:Hmm.
Tanner:So we all have to make new characters for the one-shot next week.
Mike:All right, so... Well, my character started as a mountain, so it's not that much different.
Noah:We're all free now.
Josh:Yeah, I'm sorry.
Tanner:Because these guys are all trees now.
Tanner:That's tough.
Josh:Yeah.
Josh:Well, now he's a tree mountain.
Josh:That, like, stone shape was clutch in the fight against the deep.
Josh:Noah, that was crazy.
Jorge:Oh, the lead thing?
Tanner:The iron whatever he became.
Josh:Yeah, or, like, however you changed your body to be a hunk of metal or something.
Jorge:Pharos.
Noah:Oh, the Pharos form.
Noah:That was... I was like, that was a cool spell.
Josh:Pharos form, yeah.
Josh:It worked out really well.
Noah:Yeah.
Jorge:I am also happy we didn't go with the other plan of Word of Revision, because I think Levmir would have just splattered.
Mike:Yeah.
Jorge:If he didn't go to the lighthouse.
Noah:Yeah.
Noah:Josh, I did specifically read through the Pharos form and I was like, yes, these are probably all the things that are going to be thrown at us in the next fight.
Jorge:Alright.
Josh:And they were.
Noah:It was a big swing since I couldn't heal while I had that up.
Josh:Well, you guys survived.
Josh:This was a good end session to Campaign 2.
Josh:We will pick it up next time on Wednesday.
Josh:Assuming everybody can still do that.
Josh:Although, let us know if you can't.
Josh:With a one-shot.
Noah:Woooo!
Jorge:Sounds good.
Tanner:Alright.
Jorge:All right.
Jorge:Adios.
Tanner:Peace out.
Josh:Y'all have a good weekend.
Mike:Peace.
Josh:No, week.
Josh:I know what day today is.
Jorge:Yeah.
Josh:Bye-bye.