Jorge:yo yo yo yo yo yo yo
Mike:There we go.
Jorge:So I was walking with Bailey the other day and I saw something and I was like, I can't wait to tell Mike about this.
Tanner:What is up?
Tanner:Hell yeah
Mike:Oh no.
Jorge:We were walking.
Jorge:and a, like, old-ish Toyota, no, no, Honda Accord comes over, parks, Asian guy gets out, and as he gets out, he goes, oh, and just walks away.
Jorge:I mean, it's just like, Mike would appreciate this.
Noah:Maybe he's got a lot of sounds, you know?
Tanner:Just making noise out there.
Jorge:For no reason was.
Jorge:And he was like.
Mike:I love when people do random shit and you can't explain it.
Jorge:Maybe 40.
Jorge:Like not old enough to be able to do that.
Tanner:Listen, you don't know what's going on inside of him.
Tanner:He had to let it out.
Jorge:Oh.
Noah:Oh.
Jorge:and he did it almost like he was like surprised at himself for the noise like it was like oh oh yeah he can't control it it's just yeah
Tanner:He has no control.
Mike:what if it was the first time he's got some onset of Tourette's and this is the first thing he's like I gotta go see a doctor that happens to people Tanner yeah
Tanner:Oh, because of the surprise.
Noah:twins
Tanner:Because it could just be...
Jorge:You guys ready for this fight?
Tanner:Ridiculous.
Jorge:To continue it?
Noah:I forgot what a difficult situation this was.
Noah:I think that was the worst we've ever rolled in any session was last week.
Tanner:Yeah, it wasn't really interesting last week.
Tanner:Today is going to be very different.
Noah:Tides are turning.
Tanner:Hello, Josh.
Mike:I was actually, I was thinking, I was like, oh, shit, did I forget to do something for this session?
Mike:And I was like, did I have to buy something or like fucking write down spells?
Mike:And I was like, oh, no.
Tanner:We are in the trenches.
Josh:Just tell me that you bought, like, 30 items and then had it airdropped to mid-fight.
Noah:Is it like the Hunger Games?
Tanner:Josh, actually, in between sessions, I bought another cataclysm scroll.
Noah:Can we get...
Josh:Oh, okay, sure.
Josh:Listen, Jorge gave me the list of scrolls that he had, and so I took the time to actually input them into his character, and he has like 40 billion of them.
Josh:If he snuck in an extra 12 cataclysms, I wouldn't know.
Jorge:No.
Josh:So... Listen, I got spells working now.
Jorge:But I do keep a ledger of my transactions.
Mike:Thank you.
Josh:Spell scrolls work.
Jorge:Cool.
Jorge:Cool.
Tanner:Oh.
Josh:Kind of.
Josh:If you've been adding items to your own character manually and you add a spell scroll, it does nothing.
Jorge:Yeah.
Josh:But if you add the spell to your inventory as if it were an item, it gets converted into a scroll for that spell.
Jorge:Oh, did you do that?
Jorge:Or is that already in there?
Josh:It was an option that needed to be enabled because it was off by default.
Noah:Thank you.
Josh:But now it's on, and so if you have spells in your inventory, does anybody have spells in their inventory other than Jorge that expect them to be doing something, and they aren't?
Tanner:I don't think so.
Mike:Well, I don't know if I expect it.
Josh:Yes.
Mike:But I could also cast spells, so I could just hit the cast button on a spell.
Mike:Because Jorge gave me a cataclysm.
Josh:I... Oh, sure.
Mike:Or several cataclysms.
Jorge:Give you four.
Mike:Yeah.
Jorge:Yeah.
Josh:I mean, I can add them as spells, but if you already have that in your spellbook, I think I probably don't need to do anything else for you, because it's the same for you, like DC-wise and stuff.
Josh:Also, I figured out Hero's Feast.
Josh:The reason it wasn't in Foundry is because it's not called Hero's Feast.
Josh:It's called Fortifying Brew.
Jorge:Uh...
Noah:I like the icon.
Josh:So you all have Fortifying Brew now.
Noah:Oh.
Tanner:Now, that confuses me.
Tanner:Was it actually called Heroes Feast before?
Josh:Mm-hmm.
Josh:Pre-remaster, it was called Heroes Feast.
Tanner:Okay.
Tanner:For some reason, I thought that it already had a different name.
Tanner:I don't know where that came from, but... Mm-hmm.
Josh:No.
Josh:I mean, it wouldn't be unreasonable.
Josh:It's just apparently Hero's Feast is under the D&D umbrella.
Josh:They own the trademark on that, so they had to come up with something just barely not that.
Josh:So now, instead of a huge feast, you just make a big Gatorade cooler, and then when people drink out of it, it does good stuff.
Jorge:Honestly, kind of like a better.
Noah:We just saw very long straws sipping out of a barrel of bone broth.
Josh:Yeah, basically, it takes you three hours, like, all standing around a cauldron brewing up some kind of magic potion.
Jorge:Shoot, man.
Jorge:Reach adding shit to it.
Josh:And it takes an hour to drink, too.
Noah:It's like that scene in Ratatouille, but all four of us just like, ooh.
Tanner:A little ginger.
Mike:I prefer the... No, you can just say it's...
Tanner:Definitely need some ginger.
Jorge:Yeah.
Jorge:For the medicinal properties.
Tanner:Yeah.
Noah:Fortifying.
Josh:So... Yeah.
Tanner:Oh, so it's thick.
Tanner:Because you have to use a straw.
Jorge:Ah, yeah.
Josh:Of course.
Noah:Magic straw.
Josh:It comes with, like, one of those boba straws so that you can get, like, the fluid up.
Josh:It's, you know, you don't want one of the narrow ones.
Jorge:The chunks.
Josh:Yeah.
Mike:It's just Heroes Feast, but in a blender, so it's really thick.
Mike:It's like all the food blended up.
Josh:Correct.
Josh:It's Hero's Feast in a blender and also it's non-alcoholic.
Mike:The character... Wait, actually...
Josh:That is a requirement of the ritual.
Noah:Oh.
Josh:If you put alcohol in, it becomes non-alcoholic when you drink it.
Mike:I like to think this is the only time that characters break the fourth wall.
Mike:They're like, oh, I love... Wasn't this a feast?
Mike:No, no, we can't say that.
Mike:This is a brew.
Mike:We made a brew.
Mike:We didn't just throw all the food in the blender at the last minute and drink it.
Mike:This is definitely something different.
Jorge:Oh.
Josh:Of course, when they did make the change in the remaster, they did, unfortunately, remove occultism as one of the skills you could use to roll the ritual, like, as part of the check.
Mike:Oh.
Noah:What is more than taking an entire feast and throwing it in a ninja food blender?
Mike:Let me look at this thing.
Noah:I defy Paizo to tell me that's not a cult.
Josh:I mean, it works.
Josh:It's crafting nature society.
Josh:Society helps you make a big ol' smoothie.
Mike:What's it called?
Mike:Something Brew?
Josh:Fortifying brew.
Mike:Oh, here we go.
Josh:It's a juggernaug.
Noah:45.
Jorge:Okay, now.
Mike:Oh, oh.
Mike:It becomes non-alcoholic, but one of the checks you can make secondary is alcohol lore.
Josh:Correct.
Mike:Or related lore.
Mike:Since they removed occultism, does my engineering lore work?
Josh:No, I think you'll just have to have your friend who has a plus 80 to his crafting checks be the primary caster and then call it a day.
Mike:Because we're engineering this devilish concoction.
Mike:Who has insane society?
Mike:Yeah.
Jorge:I think that's you, Big Doug.
Josh:Oh, because you need one secondary caster?
Josh:I mean, we're not rolling it right now anyway.
Josh:I'm accepting the, like, obviously I'm not going to be like, okay, hold up this fight.
Mike:Mm-hmm.
Josh:We need to re-roll our Hero's Feast check because of the remaster.
Josh:That's applied.
Josh:Also, I don't know if you guys have been targeted by a poison or a disease effect this fight anyway, so...
Jorge:I'll be right back.
Tanner:It could happen at any moment.
Noah:Okay.
Josh:You already used up the 20 temporary hit points, which are probably some of the more useful benefits of this particular thing anyway.
Josh:I'm trying to think if there's any other changes I made.
Mike:Mm-hmm.
Josh:Oh, I updated your Bless, Mike.
Josh:Ow, bloody cat attacked me.
Mike:Mm-hmm.
Josh:now when you drag the bless effect to your character it does the whole order thing automatically you don't need me to like go and enable your own cast possible and stuff he attacked was he was he in frame
Noah:um
Mike:That's so funny.
Mike:Oh, by the way, I fixed Bless.
Mike:And then just a cat comes into frame and... So now when you... You can just drag it.
Mike:I think you might... It just seemed like you were like... So now when you drag it, it works.
Josh:He doesn't like Pathfinder.
Josh:He's a D&D fanboy, so he doesn't like me talking about boars.
Mike:Have you...
Mike:Have you seen that Kermit TikTok where Kermit has to pronounce things and then he gets attacked by a cat?
Josh:No?
Mike:What just happened reminds me so much of it.
Mike:Maybe if I can find it.
Tanner:Yeah, put him in jail.
Jorge:I got a plan, guys, for this fight.
Josh:I'm gonna go get the criminal.
Josh:I'll be back in a second.
Mike:Yeah.
Jorge:Oh, Tanner.
Jorge:Tanner's looking good.
Tanner:Oh, thank you.
Josh:That's him hedging.
Josh:He doesn't know if it's been cut or not.
Tanner:I've not done it, but I appreciate it.
Jorge:No.
Jorge:It's not a haircut.
Jorge:It's just looking good.
Jorge:There's a little twist in the front.
Tanner:Well, now, it's interesting you say that because I'm feeling like it's growing in strangely, but I'm glad it looks good on camera.
Jorge:Oh, no.
Jorge:Looks good.
Jorge:Looks good.
Mike:Yeah, it looks like someone's grabbing your forehead and about to pull you into a closet or something.
Jorge:Now... Good, good, good, good.
Mike:...
Tanner:Okay, see, that's what I was going for, so I'm really excited to hear that.
Jorge:Side note, did you guys ever see that interview with Norm MacDonald when he tells someone that he's in the closet?
Tanner:Yes.
Jorge:Who's that old interviewer that he told that to?
Mike:Larry King.
Mike:Larry King does not get the joke.
Josh:Thank you.
Mike:And it's so funny.
Jorge:So he's like, oh yeah.
Tanner:I'm not gay.
Tanner:I said I'm deeply closeted.
Mike:But that means that you're a gay man who doesn't want to say he's gay.
Mike:And Norm's like, I'm so closeted.
Mike:Exactly.
Mike:I don't want to say that I'm gay.
Mike:It's just like, so you're a gay man.
Mike:It's just like, come on.
Mike:I mean, really?
Jorge:Anyway, though, I do have a plan on how to get rid of this guy.
Jorge:We use Gate, we bring him to Sedecium, and then we just let Zugg take care of him.
Jorge:Zugg also may cleanse our entire sphere afterwards, but he'll be gone.
Jorge:Yes.
Tanner:I think he's stuck here.
Tanner:That's kind of... That's been very integral to... I guess the campaign?
Jorge:Yeah, yeah, probably.
Noah:never heard of it
Jorge:Yeah, yeah.
Josh:No.
Josh:No, that doesn't sound right to me.
Jorge:Yeah.
Josh:I don't know what you're talking about.
Mike:So, I do have something that can bring in reinforcements from Sedecium.
Mike:If the situation becomes dire enough, it is.
Tanner:Is it related to your badge?
Tanner:I don't know what badge I have or what it does.
Jorge:I'm the only one that I think that's used my badge and I've used it every fight since I got it.
Tanner:Well, the... The Cosmeterge badge was elite.
Tanner:Or is...
Josh:Yeah.
Josh:They're each from, like, level 9 spells of the exotic schools from the previous campaign.
Noah:Bye.
Josh:And as it turns out, Cosmeturgy was just a very combat-focused set of spells.
Tanner:yeah yeah i'm not sure i'm i'm trying to scroll back up to find them oh here they are
Josh:So...
Jorge:Which one do you have, Tanner?
Jorge:Do you maybe have antallergy?
Mike:Yeah.
Jorge:Herb.
Josh:I assume Mike has Planara.
Josh:That's what you were talking about.
Mike:Yeah.
Jorge:Do you know which one you have, Don, then?
Jorge:Do you have a caromancy?
Noah:I think I have Mercuromancy, which I really should be using more of.
Josh:I just pinned it.
Josh:In case you're...
Jorge:Well, I can take antallergy after this fight because I'm really okay forcing whatever monsters next to me to roll ones.
Jorge:I know I'll be rolling them too, but I'm fine with that as well.
Tanner:Because you're adding 25, they're adding 6 or 7.
Jorge:Yeah.
Tanner:Right, right, right.
Jorge:Yeah, yeah, so I think at the logger on them rolling ones is probably for the best.
Noah:Wow.
Tanner:Is there no save for this?
Tanner:It just happens?
Josh:The antelogy one?
Tanner:Yeah.
Josh:Yeah.
Tanner:That's kind of crazy.
Josh:I think I probably should have defined that it's specifically a magic effect, but even still, I don't know if you guys go up against anything that doesn't have a magic effect.
Josh:I think 100% of the damage that's happened in this fight from people you're fighting against has been magic in some form, so I don't know if that would meaningfully affect anything.
Tanner:Are you insinuating that a weapon would not be reduced by this?
Jorge:All of our weapons would.
Josh:Um...
Josh:I'm insinuating that if the weapon dealt non-magical damage, it wouldn't be affected by this.
Josh:But if the weapon is magic in some form, like if it has the divine or arcane trait, whatever, which, I mean, let me double check.
Tanner:I see.
Josh:Yeah, so, like, explicitly all of the weapons that Mr. Feep, head of Feep Industries, has have the magical trait.
Josh:So, like, it wouldn't matter in this particular instance.
Jorge:What about us?
Jorge:What would we be rolling?
Josh:Are your weapons magical?
Josh:I assume yes, mostly because you wouldn't be able to do any damage.
Jorge:I assume they are.
Jorge:Yeah.
Josh:I think APP gives that to you after 5th level or something like that.
Tanner:Thank you.
Noah:you you
Josh:I think all that would really matter is that you could chuck a rock and it would deal the full damage, but it wouldn't be a rock.
Jorge:Ometers can still get the full damage off.
Josh:Yeah, summoners can still do it, because for some reason, a dragon that's been summoned doesn't count as magic.
Josh:So... But... Yeah.
Jorge:All right.
Jorge:I was meaning commoners, but yeah.
Jorge:Also, summoners, I guess, would work, too.
Josh:Oh, did you say commoner?
Josh:Oh, I heard summoner.
Mike:He did.
Jorge:I did.
Josh:Yeah, no, a commoner would work as well, but a commoner doesn't have proficiency in a weapon.
Josh:So it would be dealing 1d4 minus 1, which is effectively 1 anyway.
Josh:It wouldn't.
Jorge:I did.
Jorge:Lev gets a hold of this badge and goes to some commoners and is like, boy, it hit me.
Noah:Yeah.
Jorge:I'm gonna turn off this thing to dampen weapon effects.
Jorge:Don't worry, it won't affect your measly pieces of shit.
Jorge:Go ahead.
Jorge:Oh, no.
Jorge:I'm gonna be like, what are you talking about?
Josh:Also, they'd critically fail every time they try to hit you.
Josh:Did we want to continue Pathfinder?
Jorge:Yes.
Josh:Does somebody want to do a recap of what happened last session?
Josh:This one's kind of a gimme.
Josh:Sure.
Jorge:I can do it.
Jorge:Yeah, yeah, yeah.
Jorge:So we decided we were going to finally fight the feat.
Jorge:We were going to do it the session before.
Jorge:This session, we're like, we're just going to totally jump in.
Jorge:So then we spent an hour not jumping in.
Jorge:We did some spell prep.
Jorge:We did a lot of just talking.
Jorge:Then we're like, maybe we should do this, maybe we should do this.
Jorge:We swapped the needles.
Jorge:That way, the first needle we use is the one that we had promised we'd use on the sphere.
Mike:Thank you.
Jorge:Just get that out of the way.
Jorge:We decide we'll jump down to fight the Feep.
Jorge:Broker's going to bring us in.
Jorge:We're there.
Jorge:Broker's chilling around.
Jorge:Stabs the thickest part of the mist.
Jorge:Feep appears.
Jorge:Turns out Feep has the band on standby.
Jorge:They show up.
Jorge:Broker's blasted away.
Jorge:We're fighting them around.
Jorge:Feep has a lot of reactions.
Jorge:As we're duking it out, turns out he has a tentacle.
Jorge:At least one.
Jorge:Using that thing.
Jorge:Don is running around killing band members.
Jorge:Just walking around slitting their throats.
Noah:I hate band music.
Noah:I hate big band jazz.
Jorge:That slows down the Feep so we can get some more shots in on this guy.
Josh:you
Jorge:We duke it out for a while.
Jorge:He starts calling some reinforcements.
Jorge:We do nothing to stop the reinforcements.
Jorge:The reinforcement shows up.
Jorge:It's a friend that only two people know, but he's seen three people?
Jorge:He's seen three Wick variants, obviously.
Noah:you
Josh:Yeah, I mean, he knows of Big Fish.
Josh:He doesn't know, like, Dawn, but he knows the thing, kind of.
Jorge:Yeah.
Jorge:Yeah.
Jorge:He immediately turns into this abomination.
Jorge:Which, in contrast, means when we found him the first time, he's seen us multiple times.
Jorge:So it's likely...
Jorge:He might have killed us in those timelines.
Jorge:Maybe.
Jorge:Maybe.
Jorge:But in this timeline, we were friends.
Noah:you you
Jorge:Eh, whatever.
Jorge:We're going to try to maybe kill him.
Josh:You're definitely not friends in this timeline.
Josh:Don't make that insinuation.
Jorge:But yeah.
Jorge:So he's there.
Jorge:And Feep is half health.
Josh:That Feep is actually more than half health.
Jorge:And we're... Okay.
Josh:The, uh, bloodied effect has already occurred and you guys have done a bunch more damage on top of that, which, rude.
Tanner:you
Josh:Um... Yeah?
Jorge:Which I'm really hoping that...
Jorge:He doesn't have another health bar because we're really fucking hurt.
Jorge:But anyway, that was it.
Josh:Okay?
Josh:Excellent.
Josh:There are memes being posted in chat.
Mike:Memes.
Josh:Accurate.
Noah:you you
Josh:That is all correct.
Josh:You get a mythic point for a total of two.
Josh:Honestly, maybe it's a strategy to stop a fight and then pick it up the next session because you get another mythic point when the fight picks back up.
Josh:It's a pro strat.
Jorge:Yeah.
Jorge:Press try.
Josh:Either way, we begin at the top of the initiative order as we re-enter your fight with Mr. Feep, as is his actual name.
Josh:And I have no idea what I was doing with the left off.
Noah:Seeing the error of his ways.
Josh:He's definitely never going to do that.
Tanner:I think that with his turn he's going to use three actions to begin Redemption Arc.
Noah:I don't like that.
Mike:Oh.
Josh:Mostly because he's very much of the opinion that there has been no errors in his ways.
Tanner:Yeah.
Josh:He's going to use weapon of judgment, actually.
Jorge:Yeah.
Josh:No...
Tanner:He's going to judge himself with it.
Noah:With this weapon.
Josh:I think he's going to cast Weapon of Judgment, and you're all going to watch as out of the writhing weave energy that's just going on behind you, that's still, by the way, shooting out these fractured shards of reality at you.
Noah:Okay.
Josh:A Giant sword emerges out of the portal behind you.
Josh:Who is he going to designate this on?
Noah:Okay.
Josh:Who's been more annoying?
Josh:I'm going to roll a d4.
Josh:Lev is one...
Josh:Actually, I'm going to roll a d3.
Josh:No, I'll roll a d4.
Josh:Lev is 1, Henrik is 2, Divex is 3, Dawn is 4.
Josh:Uh... Uh... The...
Jorge:We should try to leave Rowan alive until the end, right?
Jorge:So he doesn't mass disintegrate us.
Mike:Mm hmm.
Noah:Oh yeah, I forgot he does that.
Noah:I do have a plan to do Rowan.
Noah:Oh.
Jorge:OK.
Tanner:Wait, does he just do that, or did that happen because the gem was hit last time?
Josh:The weapon is targeting Henrik.
Josh:Henrik, if you make a hostile action towards the Thiep or towards Rowan, the sword will attack you.
Jorge:OK.
Jorge:Can you put the sword on the map?
Josh:No, it covers the whole map.
Josh:It doesn't matter where he is.
Josh:If he makes a hostile action at the Thiep or at Rowan, he's going to get attacked.
Tanner:Hmm.
Jorge:Okay, but just for curiosity for Lev, is there a place where he could touch the sword or anything?
Mike:Thank you.
Noah:super
Josh:No.
Josh:It's incorporeal.
Josh:You cannot interact with it.
Jorge:So I can't do sever magic on it and try to strike it?
Jorge:OK.
Josh:No.
Josh:It's a spell effect.
Josh:It's for the same way that I wouldn't let you attempt to stab a fireball in midair.
Jorge:OK.
Josh:Um...
Josh:Yeah, no, that's... Yeah, he's the one that's casted it, but... Do you have something that can stop active spell effects?
Jorge:I would need to hit the guy instead to break it.
Jorge:OK.
Josh:Is that what's ever mentioned to us?
Jorge:Yes, it's sever magic, yeah.
Josh:Either way, that's one action.
Josh:I think...
Tanner:Sick.
Josh:I think that I would probably... Sever Magic doesn't work on this, by the way, because he's not sustaining it.
Noah:you
Josh:He doesn't have a spell effect active on him.
Josh:The spell just exists.
Jorge:Gotcha, gotcha.
Josh:I think he doesn't care about Dawn.
Josh:Dawn has done nothing to him in this fight so far, except go around killing the band members, and those are expendable.
Josh:He can get lots.
Josh:I think he's not happy about Divex, who has been healing people.
Mike:wasn't even me I don't like that
Josh:So I think I'll spend one action here to get in your space.
Josh:And then I'll spend this third action to just really wallop you.
Jorge:Is that an attack of opportunity?
Jorge:Never mind.
Jorge:Henrik may be holding it.
Josh:That was a move action.
Tanner:I don't know, like... Yeah, I know I can.
Noah:Hmm.
Tanner:I'm wondering if I should.
Josh:Totally understandable.
Tanner:Because I'm going to get walloped.
Josh:Sever magic, make a strike against an enemy.
Jorge:Also, why does sever magic need a sustain?
Jorge:Out of curiosity.
Josh:If you hit and deal damage, you attempt to counteract a single spell active on the target.
Josh:Oh, you know, because my understanding of spell active implies that it is like a negative effect on them.
Josh:I suppose...
Josh:Maybe I would let you just do a counteract on him to try and disrupt it.
Noah:you you
Josh:That's fair.
Jorge:Nope.
Josh:I don't know if that's how the spell is read, or the feat is read, but I'd let you do it.
Josh:I critically hit Dimex.
Mike:Yeah, I guess I guess I am.
Josh:So you're going to take 122 points of piercing damage.
Tanner:That's crazy.
Noah:Thank you.
Josh:Okay.
Josh:It is Lev's turn.
Jorge:OK.
Jorge:I'm going to, sorry, so how do I use my scrolls?
Josh:Um, it's a spell, so either you can do it by going into the spellcasting, the, like, wand icon on the bottom, or if you double-click on your character sheet and go to the spell tab and then go to the activations tab, they're there.
Jorge:OK.
Jorge:OK.
Jorge:I will use this one then.
Jorge:Two action versus dead.
Jorge:Uh, this is targeting me.
Josh:Okay.
Josh:Nice.
Jorge:Okay, so that was a flourish.
Noah:um you
Jorge:Then I'm going to move over here.
Josh:Yep.
Josh:Great.
Josh:Can we take a check of opportunity?
Josh:I think I will.
Jorge:Go for it.
Jorge:Oh, and I also have to apply my 20 healing.
Mike:Mm hmm.
Jorge:Sorry.
Josh:Oh yeah.
Josh:Why didn't that... That should have triggered for you.
Noah:you
Josh:Let's see what that did to my side.
Josh:That was a crit.
Jorge:All right.
Josh:It's 108 points of damage.
Josh:And I would say he stops you moving, but I think he hits you when you got to where you were going, so...
Jorge:Yeah.
Jorge:All right.
Jorge:I will attempt to seven magic.
Jorge:I'll use a free action, intensify vulnerability.
Jorge:Back to that.
Josh:Okay.
Josh:Sure.
Noah:you
Jorge:All right, all right, all right, all right.
Josh:Do you have the actions to sever magic?
Jorge:Hasted move, one action, heal, two actions, seven magic.
Josh:You're hasted for moving?
Jorge:I have the boots as well as my rune on my sword.
Josh:Ah, gotcha.
Josh:Okay, sure.
Josh:Absolutely.
Jorge:That was a hit.
Josh:Yep.
Josh:Some spell effect, I don't know who cast it from last time, makes him off-guard until the end of his round.
Josh:So, you just barely hit him.
Josh:Absolutely.
Josh:Okay.
Jorge:And now I get to roll a counteract check.
Josh:Yeah, well, roll damage.
Jorge:OK.
Josh:And then you do a counteract check.
Jorge:That's my damage.
Josh:Um...
Jorge:Is this applying?
Jorge:Oh, yeah, this is applying my mythic rune.
Jorge:OK.
Jorge:Counteract level is going to be 10.
Jorge:And then my counteract check modifier is equal to your DC minus 10.
Jorge:So 33.
Jorge:So 1d20 plus 33.
Tanner:you
Josh:Sorry, that sounds right.
Jorge:OK.
Josh:Your counteract check modifier is your class DC minus 10.
Jorge:Foundry says 43.
Josh:Which your class D minus 10.
Noah:um um
Jorge:50.
Jorge:This is the 10th level counteract.
Josh:Okay, sure.
Josh:Yeah, okay, sure.
Josh:So then 33.
Mike:Oh, you already got crits and whatnot.
Josh:50 on a 10th level counteract.
Josh:This is level 10.
Josh:So the level-based... I should really just have level-based DC bookmarked somewhere.
Josh:It comes up every level.
Josh:Oh.
Mike:Jorge, did you crit on your melee attack?
Jorge:I don't think so.
Josh:No, he just barely hit.
Mike:Uh... Oh.
Mike:You can reroll that.
Noah:Hmm.
Jorge:Why?
Mike:Well, not reroll.
Jorge:Oh.
Mike:You have advantage.
Mike:I cast True Target.
Jorge:Oh, okay.
Jorge:So I will re-roll that.
Mike:Or just see if you got a crit.
Josh:I'm surprised we don't... I gave you the Surestrike thing, I guess.
Jorge:Nah, 49.
Josh:Either way, 49 isn't crit.
Jorge:Yeah.
Josh:Either way, I think a 50 does it.
Josh:Level-based DC go up to...
Josh:It's 45.
Josh:So a 50 is a success.
Josh:And a success means if it's no more than one higher, this was not an 11th level spell.
Josh:So you do counteract the sword hanging in the air.
Josh:Tis gone.
Tanner:Wow.
Mike:Henrik, you got advantage on your first attack next turn.
Tanner:Oh, I'm going to hit Divex.
Mike:Wait.
Noah:Josh, is he taking his 2d6 sonic damage, or 2d6 persistent sonic damage?
Mike:Wait.
Mike:Wait.
Josh:Could happen.
Josh:You don't know.
Jorge:He was a sleeper agent this entire time.
Josh:Is that the end?
Tanner:Josh, does it look like Divex is below his maximum HP?
Josh:Yes, it does.
Mike:Huh.
Josh:Is that the end of your turn, Lev?
Jorge:Yes.
Josh:Okay.
Josh:Yes.
Josh:It should have just rolled that.
Tanner:Unless it's tied to the other turn.
Josh:But...
Noah:Oh, is it not?
Josh:Oh, it is.
Josh:It's tied to the second Vesper Feig.
Josh:But he will take... It still has the status effect on him.
Josh:So when it's time for that to happen, it'll happen.
Noah:Okay.
Tanner:Alright, so the sword is gone.
Josh:All right.
Josh:Henrik, remember that you heal.
Josh:The sword is gone, so you may attack without... without...
Tanner:I'm going to attack with Extreme Prejudice.
Noah:Great.
Josh:I was thinking with abandon, but with extreme prejudice is meaner.
Jorge:Good.
Noah:Okay.
Josh:So, sure.
Tanner:Is there a way to... Oh, keep higher, right?
Tanner:That's advantage in this game?
Josh:Yes.
Tanner:Let's roll.
Tanner:Let's see what happens.
Josh:That's a crit.
Tanner:Sweet.
Tanner:I'm going to roll damage.
Josh:Go for it.
Josh:Nice.
Josh:Okay.
Tanner:He's slowed one.
Noah:you you
Josh:I don't want to be.
Tanner:From my Greater Frost Rune.
Josh:Oh, true.
Josh:Is this, did you use your work glass or no?
Tanner:I did, I'm gonna do that next.
Josh:Okay, what did you use to roll this?
Josh:Like when you rolled the attack?
Tanner:Oh, Warpglass Spike, yeah.
Josh:You used the work glass spike?
Jorge:It says, yeah, it says more.
Tanner:Oh, the Warp Wave.
Josh:Oh, it says work wave effect.
Josh:It should have been on the damage roll and not the attack roll.
Josh:But on the attack roll, because you crit, there is that work wave.
Josh:If you click the work wave button, it should bring up a table that you can click roll on to do the effect.
Noah:Oh, neat
Tanner:I do not have sufficient permission to view the sheet for this rollable table.
Josh:One second.
Jorge:It says the same thing to me.
Josh:One second.
Jorge:Doesn't it cause panic?
Josh:One second.
Josh:I'm panicking.
Mike:April.
Jorge:Oh no, Jorge can't access it.
Josh:Okay, try it now.
Tanner:Ooh!
Jorge:Just getting out of a car, Tanner.
Tanner:Uh, okay, so... This... Yes, there are no available results which can be drawn from this table.
Noah:Thank you.
Josh:There should be a roll button in the bottom right.
Noah:Thank you.
Mike:Ooh, he gets shot into the ether of unknown.
Josh:What?
Jorge:Ooh.
Tanner:It looks kind of like... Uh... Oh, result details.
Tanner:I see there's, like, stuff typed in here.
Josh:Okay, one second.
Josh:One second.
Jorge:I like this side quest where I can't see anything.
Jorge:And them are just looking at all these screens.
Josh:I'm panicking.
Tanner:Josh, don't panic.
Noah:uh you
Josh:Condition items.
Josh:It's the condition items compendium.
Tanner:I see the condition items are here.
Tanner:I don't know why... Alright, I got a 2.
Josh:You're set to be an observer.
Josh:Why can't you... Okay, I'm not going to figure this out now.
Josh:I guess you could just... You have the table.
Josh:You could just roll the d8 and then figure it out for yourself.
Tanner:Let's consult the table.
Tanner:A two is confused, and goddammit, gains four d6 temporary hit points.
Noah:Thank you.
Josh:Nice.
Jorge:Damn it.
Tanner:But he is confused.
Jorge:Which kind of doesn't really matter because it's going to hit one of us.
Josh:Why 18 and not 20?
Tanner:Oh.
Tanner:Okay.
Tanner:I just rolled two of the d6s.
Tanner:I didn't do it the way I was intending on doing it.
Tanner:That's... Alright, so let's roll the other two d6s together now.
Tanner:Alright.
Tanner:He gets 18 temporary hit points.
Jorge:Son of a bitch.
Tanner:No, it's... Oh yeah, that was the d8 to roll the warp wave.
Josh:Oh, one of those is a D8.
Josh:One of those is a D8.
Josh:That's fine.
Josh:I know what I'm doing.
Josh:Right, right, right, right.
Josh:I just, I don't know what I'm doing.
Tanner:So, I did damage.
Tanner:He slowed one.
Tanner:He's confused.
Tanner:There's no one for the lightning to jump to, so we ignore that.
Jorge:And are you pushing him?
Tanner:I don't really see the point in pushing him.
Jorge:It's fine.
Tanner:I mean... Yeah, I believe he does.
Mike:Make a grand action.
Jorge:Yeah.
Josh:Just to be mean.
Jorge:No, but he probably has reach, to be honest.
Noah:Well.
Josh:He does.
Josh:He is very long-range.
Josh:You know, because he hit Mike from like 30 feet away.
Jorge:Yeah.
Tanner:The next thing I'm going to do is grab Divex with my Healer's Gloves and unleash the healing of the Greater Healer's Gloves.
Tanner:That's 30 hit points.
Mike:Yeah.
Mike:Yeah.
Josh:Confused as me.
Noah:And we didn't acknowledge.
Tanner:Um... And then...
Tanner:I think I'll just do a certain strike.
Jorge:Guys, I want to say we made it through last session without acknowledging one of his certain strikes.
Josh:Darn it.
Jorge:So we're off the hook.
Josh:I know.
Jorge:We can acknowledge all of these again.
Jorge:We've done it once.
Tanner:I think I only did one last week.
Jorge:Yeah.
Mike:You did.
Mike:I kept track.
Mike:Jorge just looks after Tanner says it.
Mike:My face is just red.
Mike:I'm about to explode.
Tanner:I believe I've hit again.
Tanner:But this time in a more standard fashion.
Josh:Uh... Correct, you have hit again.
Tanner:Let's do another 59 points.
Josh:Nice.
Josh:He is... Oh.
Mike:you said he's confused oh god
Tanner:Now I push him.
Josh:He's leaving.
Josh:He's confused.
Tanner:Yeah.
Jorge:He's got Alzheimer's.
Tanner:And then I'm going to raise my shield with my final action.
Josh:Okay.
Jorge:He's an old man.
Josh:He is like 400 years old.
Noah:Oh no.
Josh:He's no spring chicken.
Josh:Alright, that's the end of your turn?
Tanner:Yes.
Josh:It's his turn.
Josh:He's confused.
Josh:He's also slowed.
Josh:So, he has to use all of his actions to strike or cast defensive cantrips.
Josh:Um...
Josh:Which doesn't change a lot, but it does mean that there was a fun spell I wanted to cast that I can't do.
Josh:So... Oh, actually, wait.
Noah:Thank you.
Josh:One second.
Josh:Let me roll the DC 11 flat check for the second time you attack me to see if he recovers.
Josh:He doesn't recover.
Josh:Um... Okay.
Josh:Who am I attacking?
Josh:He's confused.
Josh:I think he'd probably just go for Henrik.
Josh:Roll 1d4, please.
Tanner:I don't know how long the warp wave lasts.
Tanner:Oh.
Tanner:I rolled a three.
Noah:Thank you.
Josh:Three turns.
Tanner:That's pretty sick.
Jorge:He's definitely going to make that DC before, though.
Jorge:That.
Josh:Yeah, probably.
Josh:It's dc11, so it's like a 50-50 shot every time he takes damage, which means eventually, probably.
Josh:But we're going to start with a Warp Spines attack on Henrik.
Tanner:Oh.
Jorge:No, no, no.
Josh:I rolled so poorly.
Tanner:Whoa.
Josh:I mean, I'm using a method point.
Tanner:Oh.
Noah:No.
Josh:I also get those back at the beginning of a round.
Josh:I mean, whatever.
Josh:That's not true, by the way.
Josh:He just has a set amount.
Josh:That said, this was a crit when I rolled.
Tanner:Okay.
Tanner:I mean, what are you gonna do?
Jorge:It doesn't have the manipulate or concentrate, right?
Josh:It does have a manipulate he's making.
Jorge:Oh, I will attack if opportunity.
Josh:Oh wait, no, no, no, it's a melee attack.
Josh:It doesn't.
Josh:I apologize.
Jorge:He doesn't have like a weird melee.
Josh:We've been over this a bunch of times.
Josh:No, it's just a melee attack.
Jorge:No, I know.
Jorge:I wasn't sure if this is a weird melee.
Jorge:All right.
Josh:No.
Josh:It's going to be 6d6 points of damage to Henrik, and then 14 points of damage to Divex, because you're standing next to him.
Tanner:Um, so I had consumed a potion of retaliation.
Josh:Okay.
Tanner:So he's going to take 3d6 cold damage.
Tanner:13 points.
Josh:Plus his vulnerability, and he's not doing very well.
Noah:oh oh
Josh:That's a good move.
Mike:Just so it's noted, I don't take any damage.
Josh:Why not?
Mike:I have cast the reactive.
Josh:Oh, right.
Josh:How long does that last?
Mike:A minute.
Josh:Nice.
Josh:Okay.
Josh:Not quite 13.
Josh:More than 13.
Josh:Okay.
Josh:He is looking bad.
Josh:I'm going to roll the flat check to see if he recovers from his confusion.
Noah:Whoa.
Josh:He doesn't.
Tanner:Warp glass.
Josh:Yeah.
Josh:No, that confusion is bad, because I can't really do much here to get him out of this.
Josh:And if he keeps hitting you, I think if he hits you a few more times, just from vulnerability, like from his weakness, it's not great.
Noah:you you
Josh:But I think he has to, because that's how confusion works.
Josh:I could probably not want to attack you specifically, though.
Josh:Maybe we'll target Lev instead, just so that we can do something ranged.
Josh:No, he'd attack Henrik.
Josh:He'd just keep trying to murder Henrik.
Josh:We'll make another attack on Henrik.
Josh:Don't have anything I can do about that.
Josh:He missed three times this turn.
Jorge:Cool.
Josh:Which is, I think, three more times than the whole previous session combined.
Mike:This is our session.
Josh:And then he takes Sonic damage.
Mike:Just kill him.
Mike:Just kill him.
Noah:Does the Sonic Damage film?
Mike:You can do it.
Josh:The Sonic damage does not kill him, but it's getting him very close.
Tanner:Now, does that let him roll two different things?
Josh:Well, so first he rolls the check to try and recover from it.
Josh:He fails.
Josh:From the Sonic damage, he fails.
Josh:And then he rolls the check to try and recover from the confusion.
Josh:And he succeeds that.
Josh:He's no longer confused.
Josh:It's Dawn's turn.
Noah:Top of my turn, I will quicken myself.
Josh:Okay.
Noah:Clockwork Celerity.
Jorge:Thank you.
Noah:Gosh, this guy looks pretty bad.
Noah:I don't even know who you are!
Josh:Um, actually, I'm going to take an attacking opportunity.
Tanner:Oh, from Rowan.
Josh:because that does have the manipulate trait.
Josh:And Rowan's here, and he's angry.
Mike:Thank you.
Josh:That's kind of the only thing he knows right now.
Josh:So I'm going to try and beat you.
Josh:Okay, that one I rolled well on.
Noah:That's real uncool Okay, well that messes up a plan
Josh:That is a critical hit.
Josh:So you are going to take...
Josh:38 points of damage split between piercing and spirit.
Josh:And your clockwork celerity does not go off.
Noah:I'm gonna... I think Jorge has figured out what I'm gonna do.
Noah:I go to try and activate the Clockwork Celerity, and Rowan bites into my shoulder, I guess, or something.
Noah:Throws off my whole plan, and out of my belt falls a little wand that I've had for this whole campaign, and I will cast Force Barrage, three action, at the Feep.
Mike:Okay.
Josh:Okay.
Noah:Oh!
Josh:Okay.
Noah:I don't know how to... I have a wand.
Josh:That's ridiculous.
Tanner:Are they treated individually?
Josh:I think they are.
Jorge:Well, I guess I know what we're doing for the deep fight.
Josh:Wait, oh, you have Force Brush, right?
Josh:One second.
Josh:A wand of Force Brush.
Noah:I have a wand.
Josh:So let me give you a wand of Force Brush.
Josh:One second.
Josh:At what level?
Noah:Third rank.
Noah:So three action at third rank.
Josh:Okay.
Josh:Force barrage.
Josh:A third rank wand of force barrage.
Noah:Uh...
Josh:Okay, you have a third rank wand of force barrage.
Josh:So now you can... Let me draw it for you.
Josh:Now you can cast it.
Josh:Either from the magic options on the bottom, like the wand thing, or from going to your character in the spellcasting tab, then activations.
Josh:I don't know how you normally do things.
Josh:On the bottom of the screen, do you know how there's a little wand icon above where your hero points are listed, near where you roll initiative?
Noah:Yes, I see a wand.
Josh:If you click the wand, you should have all of your spells, and that should now include the third-ranked Force Barrage.
Noah:Oh.
Josh:I don't know why it says it's... What?
Noah:1d4 automatically hits.
Noah:3 shards for 3 actions.
Noah:Plus 2, so it's 4 shards.
Josh:Yes.
Noah:I'm reading that right.
Noah:I guess I can just roll this four times.
Josh:If you click roll damage, it should do it.
Josh:Does it not?
Noah:It does not.
Josh:That's dumb.
Noah:I'll just roll this four times, I guess.
Mike:It's overpowered.
Josh:Oh, no, no, no.
Josh:Sorry.
Josh:If you shoot more than one shard at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and so forth.
Noah:That's 14 points of force 14 points of force damage
Josh:I'm sorry.
Jorge:I was a little upset that the Cataclysm didn't do that.
Jorge:And I was like, this fucking... Alright, guess we're buying these then.
Josh:Yeah, no.
Josh:Unfortunately not.
Josh:For a second there, I thought I was ruined.
Josh:The problem is, actually, 14 points is not enough.
Josh:But 14 points plus the 25 points of weakness is actually just barely enough.
Tanner:Wow.
Josh:He has 32 hit points, or he had 32 hit points.
Noah:We're all fighting for our lives.
Josh:How do you want to do this?
Noah:There's whatever, whoever this guy is attacking me.
Noah:I'll pull out this dinky little force barrage wand.
Noah:I'll just point it at Vesper and I'll say, you really were always nothing.
Josh:Absolutely.
Josh:Four bolts of force launch out of the wand, embed themselves in different parts of Feep.
Josh:Mr. Feep.
Josh:Um...
Josh:And you watch as he doesn't have a body in the same way that people do at this point.
Noah:You go.
Josh:He is he is at this point ascended beyond the need for a physical form.
Josh:The fact that he's even around for you to attack in the first place is because a needle made by like some over gods.
Josh:is stuck him in position long enough for you to do some amount of damage.
Josh:So he's not bleeding.
Josh:He doesn't have blood, because this is all just an abstraction around his person.
Josh:So instead, the bolt hits him, and then the part of his body that it hits just ceases to exist.
Josh:Conceptually, there's nothing left to maintain him.
Josh:So a bolt hits his upper shoulder, and from his shoulder down to his arm just pops out of existence.
Josh:Another one hits, like, right by his elbow, and it shatters, and the whole other arm disappears.
Josh:Another one hits his torso and a leg, and all that's left now is just a head floating in the air.
Noah:Oh.
Josh:Almost like Coyote-style Looney Tunes, where it's just in the air for a second before gravity remembers that it should be pulled down towards the ground.
Josh:It lets off one last screech.
Josh:And there is intent behind this screech.
Josh:This is not just a death rattle.
Josh:This is a, I'm dying.
Josh:This is my last moment of existence.
Josh:Fuck all of you.
Josh:If I'm going down, you're going down with me.
Noah:Oh, gosh.
Josh:And in his last moment of existence, he casts Curtain Call.
Tanner:I don't know what that means.
Josh:So I will cast the spell.
Josh:There is... Doesn't work.
Jorge:Back of opportunity!
Jorge:But I'm... It's heads within reach!
Josh:I understand.
Jorge:It's hit concentrate!
Josh:It doesn't work.
Josh:There is a tearing sound as the weave centered on the point where the feet was rips.
Noah:The only thing I can say is, the only thing... You know...
Josh:You all get buffeted by this wave of energy as the slip becomes exposed to the area that you're standing.
Josh:I need all of you to make fortitude saves, please, to withstand this blast of energy.
Tanner:Me either.
Jorge:I see you wrote this spell, and you also added a sentence about a creature harmed by vitality damage.
Josh:I used another high-level spell as a template that already had that built in.
Noah:This is anti-magic.
Jorge:It's not letting me click that.
Josh:It's not letting you click the fort save?
Jorge:Yeah.
Jorge:Well, it is.
Josh:What?
Tanner:It lights up as if it's selectable.
Jorge:It's just nothing's happening.
Jorge:Whoa, this map looks cool.
Tanner:But I can just roll a fort save over it, you know.
Noah:Wow, this is a very cool map.
Noah:Lots happening.
Josh:It's not selectable?
Jorge:Yeah.
Jorge:Yeah, I'll just do that.
Josh:Yeah, just roll a fort save.
Josh:This has the concentrate, divine, manipulate, vitality, and void traits, if you have any benefits, negative effects, anything like that.
Tanner:I don't think I have any.
Noah:Oh, Death Ward.
Noah:I don't know his Death Ward.
Mike:Is this even worth... Let me see if something is...
Tanner:What does death ward do?
Noah:You were shielded from Void Energy.
Noah:You gain a plus 4 status bonus to saves against Death and Void effects.
Tanner:Oh, damn.
Josh:Nice.
Josh:Enjoy it.
Jorge:I saw an 18-B rolled and a 2, and I was really scared I was the 2.
Tanner:I was the two, but I think I'm going to use my hero point.
Jorge:Yeah, I think that's a really good idea.
Mike:Oh, it's status.
Jorge:We can't stop it.
Tanner:Because I would love to juggernaut my way out of this.
Mike:Josh, can I attempt to recognize the spell?
Josh:No.
Josh:Yeah, first of all, you can't stop it, and second of all, this is not a spell you would know, so there's no point in having you roll for it.
Jorge:I've tried.
Noah:Well.
Mike:The trigger is a creature within line of sight casts a spell.
Josh:It's not really a spell.
Josh:It's a monster effect flavored as a spell.
Jorge:If it was a spell, I could also interrupt it.
Josh:I understand.
Josh:I get that you guys are... I understand that you're trying to stop it.
Jorge:No, no, which is why I'm saying it's not a spell.
Jorge:That's what I'm saying.
Jorge:I'm using that for Mike.
Josh:This effect is happening.
Josh:You don't get to pull out some, like, I-get-to-not-have-it-happen effect.
Mike:No, I wasn't trying to stop it.
Noah:you
Mike:I don't have anything to stop it.
Mike:I was trying to increase my save.
Josh:Oh, okay.
Josh:You still don't know the spell.
Mike:Yeah.
Josh:So, no, you can't roll.
Josh:Like, the DC's 100.
Josh:I don't know what to tell you.
Josh:Okay, fine.
Mike:Well, is it just 100?
Jorge:Good reroll, Henrik.
Josh:DC's 100.
Mike:I auto-succeed on 10th level and lower because of how proficient I am.
Josh:Roll.
Josh:It's a level 11 spell.
Mike:oh well it gives me a plus one josh i'm not trying to avoid the spell i'm trying to get a plus one because i'm gonna die just think i'm gonna worry more okay
Josh:Unfortunately, this is something you cannot negotiate your way out of.
Noah:That was solid.
Josh:I'm sorry.
Josh:What did we get?
Josh:I understand.
Josh:You don't know what the spell is.
Josh:I know you don't know what the spell is because I just wrote it.
Jorge:You're not going to die.
Jorge:It's not a death effect.
Josh:It's true, it's not a death effect.
Jorge:And we have chaos theory.
Jorge:Or whatever healing thing we have.
Jorge:All is one.
Josh:You do, actually.
Noah:thank you
Josh:That lasts until the end of Divex's turn.
Mike:It's lasted a minute?
Josh:It lasts a minute.
Tanner:I got a multi-crit.
Mike:I don't think I've gotten... Uh... Oh, okay.
Josh:I see that it has one round remaining on effect.
Josh:It lasts for four rounds.
Josh:You critically succeeded and then you think the number is also high enough to count as a crit?
Mike:That's not a thing.
Tanner:Well, I also have Juggernaut, so even if it was a regular success...
Josh:Okay, so Henrik definitely critically succeeded.
Josh:Henrik is not going to take damage from this.
Jorge:I have a 50 and I have Juggernaut.
Josh:Okay.
Noah:I have a 51 and I have juggernaut.
Josh:Mike, did you get a 5 billion and also have Juggernaut?
Mike:No, I have a 44.
Mike:No juggernaut.
Josh:Okay, absolutely.
Josh:44 is actually just barely the threshold for success here, so you're going to take half damage on that.
Josh:The three of you that have Juggernaut, just don't take damage from this.
Tanner:I just kind of cover with my shield.
Noah:Wait, what about Rowan?
Noah:What does Rowan get?
Josh:Let me roll for Rowan.
Jorge:No, no, just because of the chain reaction.
Josh:Rowan got a 54.
Josh:Does Rowan have Juggernaut?
Mike:Yeah.
Josh:Rowan does not have Juggernaut, so he's only good... Oh, wait, no, actually, that's just a regular print anyway.
Josh:Yeah, so... Everybody's fine except for Dimex.
Jorge:Lev, even though he knows he's not allowed to do an attack of opportunity, he's using his attack of opportunity to cut a little slice away from him so he doesn't get hurt.
Josh:Absolutely, sure.
Jorge:Carves the energy.
Jorge:He carves it away, yeah.
Josh:Like in a cartoon where the energy goes to attack and you cut the energy in the air so it goes around you?
Jorge:Yeah.
Jorge:Or like Dragon Ball.
Jorge:Yeah, that's what he does.
Josh:Yeah, absolutely.
Josh:Okay, so I'm just rolling this for... Why does that say it's not 2d6 plus 2d6?
Josh:Why are you lying?
Jorge:I heard it was, actually.
Mike:I just looked at the description and it looks like
Josh:It's not.
Jorge:I just read the spell and that's what it says, so...
Josh:It's supposed to... Okay.
Josh:I can just type it manually.
Josh:That's the cool thing about this.
Jorge:And it doesn't do the damage type.
Josh:It does.
Josh:I figured out how to do that.
Jorge:Oh!
Tanner:Ooh.
Josh:As it turns out, it's slash R, then the die that you want, and then open bracket, void or acid or whatever, and then close bracket.
Noah:um um
Jorge:Huh.
Jorge:Can you make up your own?
Josh:I can.
Josh:Let's see if this works.
Jorge:Oh.
Josh:No, I broke it.
Josh:I tried to do a not-real-damage type, and instead it just threw out all of the damage types.
Josh:Okay, so 83 halved to 41 points of damage split between Void and Spirit.
Jorge:I tried doing farts and said node's not or something.
Jorge:Something about node.
Mike:41 minus 19 20 22, yeah.
Noah:you you
Josh:41... As this explosion ruptures out from the point where you killed the feet, the...
Tanner:Two.
Noah:So this dude died, but Rowan is still breathing over my shoulder?
Josh:The threads of the weave are visible right now, and they are actively pulling apart.
Josh:Roll a perception check, whoever you'd like to.
Tanner:oh i didn't like some things that i read in the spell description but henrik didn't actually oh i didn't
Jorge:I'll let Divex roll the other one because he's more attuned to the weave.
Josh:Okay.
Noah:Oh.
Josh:No, Roman's dead now.
Josh:I just rolled a four save because it was fun.
Josh:He gets vaporized by the wave.
Mike:Where is perception?
Mike:Here.
Noah:I had two characters die that way.
Jorge:Not divine.
Josh:He does not explode in a burst of light.
Noah:If I had the same character die that way twice, crazy.
Josh:Actually, I think, just for myself, you watch as the burst of energy goes to hit him, and instead a blue portal appears underneath him and he just disappears.
Noah:Damn it!
Josh:Pulled through time.
Josh:May or may not come back.
Tanner:Josh, I rolled my perception check privately.
Tanner:I didn't mean to.
Josh:Oh, you idiot.
Tanner:Yeah.
Noah:I have spent this entire... Hmm.
Josh:You buffoon.
Tanner:Yeah.
Josh:No, you... Oh, you did.
Josh:Oh.
Mike:Did I beat him?
Josh:You don't want to see it anyway.
Josh:It was bad.
Josh:Um... Okay.
Tanner:Oh.
Mike:Oh.
Tanner:Oh, I get a hero point.
Tanner:Oh, this would have been a good check to get a really nice perception on.
Mike:Mm-hmm.
Noah:This seems bad.
Tanner:Well.
Josh:So 38, I suppose, is the... Sorry, 39 is the perception to be here.
Josh:Which is, you know... It's hard to say with a straight face that that's not a good roll, given that it's a 39.
Josh:But compared to the rolls that you guys normally get, that isn't fantastic.
Josh:So what I will say that you see here is...
Josh:As the fabric is pulling apart, you see a relatively familiar sight.
Josh:There have been a few times now that you have traveled through the slip, and so you are familiar with the general atmosphere, skybox, I don't know what to call it, like the background of the slip.
Josh:It is this deep purple with these...
Josh:massive clouds of just an amorphous movement almost passing in front of what you can see appear to be an array of almost stars but of varying colors where those stars are arranged in a kind of graph where there's a point up at the top and a point up down at the bottom and they branch out from one point and then coalesce again in another one forming this kind of tree.
Josh:You've seen this before.
Noah:No.
Josh:It is alarming, perhaps, to be seeing it while you're not actively traveling to and from a dream or something like that, but it is in itself not an alarming sight.
Josh:What is alarming is that this, this breach from the not into reality, is...
Josh:apparent to the slip.
Josh:And you've not seen many creatures native to the slip before.
Josh:The only ones that really you've seen have been the observers, which as best you can tell don't appear to be necessarily combat focused, or they don't give that vibe.
Josh:There is something in the slip that this breach has caught the attention of.
Noah:you you
Josh:There's one star, one of those points, that instead of being this stationary object, is kind of blinking.
Josh:It's getting dimmer and brighter and dimmer and brighter.
Josh:But a 39 is enough to notice that it is not just getting dimmer and brighter, it is also moving.
Josh:It is not one of the points across the scape of the slit.
Josh:It is something else that is emitting light that is rapidly converging on your location.
Josh:And as it is doing so, you are watching as the weave itself is starting to pull itself apart.
Josh:This gap is starting to get wider.
Josh:It doesn't look like it'll stop naturally.
Jorge:Do you guys have anything that can close this?
Jorge:Stop this?
Jorge:I don't know.
Mike:not close it so that we can get us out of here, though.
Jorge:Broker?
Noah:you you
Jorge:Broker?
Jorge:Can we try to talk to the broker?
Josh:You can try.
Josh:Roll a... Roll a d20.
Josh:We're looking for an 18, a 19, or a 20 here.
Tanner:Oh, yikes.
Tanner:Oh, my God.
Josh:Nice.
Josh:Okay, absolutely.
Josh:So, you've got the song and dance... Yeah, you're...
Jorge:I'm full announcer mode.
Jorge:I've learned from Immix.
Jorge:I'm giving play-by-play.
Jorge:I'm asking for help.
Jorge:Something is broken, fundamentally broken.
Jorge:No, no, he's always with me.
Josh:You are trying to talk to tech through what I think would be fair to say an absolutely terrified schism that I think is just hanging out in, like, Don's pocket.
Josh:Um...
Jorge:He's always with Lev.
Josh:Okay, so he's in Lev's pocket.
Josh:Absolutely terrified.
Josh:Was not equipped to fight gods, only really to make them.
Noah:you
Josh:But he is dutifully relaying as best he can.
Jorge:Thank you.
Josh:For a while during the fight, he could not contact Sauron.
Josh:So instead, every time you tried to reach out to him, he just buffered that message.
Josh:And then like 10 seconds ago, he managed to connect to Sauron.
Josh:And so Sauron and the broker in the connection got like 40 play-by-plays all in one go really quickly.
Josh:But, you know, his brain works faster than humans.
Noah:Oh.
Josh:He can comprehend that quickly enough.
Jorge:Got four of them anyway, so...
Josh:I think it's like the current tally is five different minds in and around Tech's body at any given moment.
Josh:But yeah, so he gets it, he immediately processes it, knows what's happening.
Josh:Currently, lost in the slip.
Josh:He reaches back out to you through the thing and he says, okay, so I hit...
Josh:What's his face?
Noah:Yes, please.
Josh:Mr. Feed with the needle.
Jorge:That's perfect.
Josh:And I was blown down.
Josh:And now I'm in the slip somewhere.
Josh:So if you want my help, you need to make some way of getting me to you.
Josh:Do you have any way of doing that?
Josh:Like any kind of beacon or something that I could use to get to your location or any way of signaling?
Josh:Do you have some way of me pointing where you are?
Jorge:We got hearts.
Noah:Do we have a beacon?
Josh:And this isn't like look for spells specifically.
Josh:This is if you guys have a skill or an item or something that you feel like you could justify here, I will accept it.
Noah:Josh, I am the greatest inventor on two all things.
Noah:How fast can I build a beacon?
Josh:Okay.
Josh:I don't know.
Josh:Roll a crafting check and we'll see how fast you can build a beacon.
Josh:I think the answer is probably not fast enough, but I'll let you attempt it.
Noah:I can't just like the world's largest flare and chuck it into the slip and see if it's bright enough for the broker to see.
Mike:What's the...
Jorge:Does anyone... One of you guys should have the cognitive beacon from the guy, Grim.
Jorge:Because I know Marzo kept his carnival beacon.
Jorge:So he was not holding on to two.
Jorge:So I think one of you guys... I definitely didn't take Marzo's carnival beacon as much as I wish I did.
Jorge:I definitely didn't.
Jorge:So one of you guys should have the broker beacon.
Mike:written down, but we do...
Jorge:I assumed Divex had it.
Josh:I know you have it somewhere.
Noah:Great.
Josh:I don't know, like, I don't think I... Since I know I gave it to you, and I know you guys haven't used it, I will allow you to say that you have it, even if you don't have it in your inventory somewhere.
Jorge:Done?
Jorge:Yeah.
Tanner:Thank you.
Jorge:Cool.
Jorge:So activate that.
Josh:Okay.
Jorge:And I have Eternalis.
Jorge:I actually do because I was planning on us eating Eternalis.
Josh:So...
Jorge:So I know we have Eternalis.
Josh:If you have the beacon, I will let somebody roll an occultism check using the beacon.
Josh:Okay, that is a success.
Noah:Josh, I got a 50 to build something fast.
Josh:That's one.
Josh:So you start building something.
Josh:Let's see the results of the beacon.
Jorge:Alright, Damax, I'm assuming you're doing a cult.
Mike:He is.
Jorge:Can I give him the help action?
Josh:Have you used it today?
Josh:I don't think you have.
Jorge:No.
Josh:So, are you proficient in occultism?
Jorge:Yes.
Jorge:I'm a master, actually.
Josh:Then, yeah.
Josh:You can.
Josh:Yeah, so you can, if you like, you can either aid or help.
Jorge:I just have a plus 26.
Jorge:I'll aid, so give him an advantage.
Josh:Your choice.
Noah:While this is going on, can we clock where the fragment is?
Josh:You'll help.
Jorge:I'll help give him an advantage.
Josh:Sorry, what did you say, Noah?
Noah:Is it just floating there?
Josh:Yeah, it is floating in the space.
Josh:I don't know if you... You would know that it's where his body was when it perished.
Josh:You wouldn't be able to see it, necessarily.
Josh:You can feel its effects, but its whole deal is non-perceptivity.
Josh:So... 55.
Jorge:55.
Mike:Anyone have a above 35 in acrobatics?
Josh:Okay.
Josh:That's two successes.
Josh:I would like one more check.
Jorge:Which is this?
Josh:Justify something to me.
Jorge:Oh.
Josh:You can choose to forego it.
Josh:I'm just going to count it as a failure.
Jorge:No!
Jorge:No!
Jorge:Let me think.
Jorge:Let me think.
Jorge:But an esoteric check.
Jorge:You know?
Jorge:He knows a lot of weird things.
Jorge:There's a lot of weird things going on.
Jorge:Cognitive.
Jorge:I'm half-sleep.
Jorge:I'm going to try to get the best angle to optimize this in the cognitive realm.
Jorge:I don't know.
Jorge:Try to position it better.
Tanner:Or, wait, wait, wait, wait.
Tanner:We're sending a glowing beacon out?
Josh:Yeah, that's what it looks like the idea is.
Tanner:Is that something?
Tanner:Could I use my very high athletics to absolutely hawk the thing?
Josh:Yeah, sure.
Josh:Roll an athletics check.
Tanner:Is that stupid?
Noah:Good stuff.
Tanner:Is it stupid?
Josh:No, that's fine.
Josh:I'll take it.
Tanner:Uh, where are my skills?
Jorge:Anyone want to aid him?
Jorge:Anyone want to help him?
Jorge:Anyone have athletics?
Jorge:Help?
Josh:No, you've already done something.
Jorge:No, I can't.
Josh:I know, but you've already made rolls.
Jorge:Oh, we can't.
Jorge:Okay.
Josh:48 is still a success.
Jorge:Ooh.
Josh:Lev may have machine guns for arms, but Henrik has a cannon.
Mike:What's this?
Josh:So Dawn frantically starts grabbing the beacon, which I don't know if he's seen before.
Noah:thank you
Josh:It's just immediately like, here, you can use this.
Josh:And he starts trying to manipulate it so that when it's lit, it's as bright as possible in the slip.
Josh:Divex and Lev both use their, like, occultism, esoteric knowledge to enchant the beacon so that it would be as bright as possible.
Josh:And then Henrik grabs it and chucks it as far as he can right into the open tear in the slip.
Josh:You watch as it makes it, like, 300 feet straight forward.
Noah:you
Josh:and then explodes in the brightest flash of light any of you have ever seen.
Josh:I do want... I think this is probably a fortitude save to stop yourself from being at least dazzled from this thing exploding.
Mike:You know, they call me Uncle Fort the way I...
Jorge:So, not that I, I'm sorry I always have an item, but I currently have my dread blindfold over my eyes.
Josh:You can see through the blindfold.
Jorge:So this ragged ship of, it's just a linen covering it, and I can only use, like, so I'm using darkvision.
Jorge:Does that help?
Josh:So no.
Jorge:But only using darkvision.
Jorge:Does that make it worse, actually?
Josh:Right.
Josh:Yeah, I don't know if this is helping your case any.
Jorge:All right.
Josh:Like, if it were a regular blindfold, it would give you the blindness condition, which would make you immune to a visual effect here.
Noah:you
Jorge:Yeah.
Jorge:Yeah, that's fair.
Josh:But it doesn't give you that, so... Okay.
Jorge:I'll use one of my hero points to reroll.
Josh:You're normally nasty, so you get an additional four.
Josh:And what did the rest of us get?
Josh:Don, you got 39.
Josh:Divex, 45.
Josh:Henrik, 42.
Josh:Okay.
Jorge:49 for Lev.
Tanner:Yeah, yeah.
Noah:you you
Josh:So, Divex succeeds.
Josh:Don and Henrik both fail.
Josh:Lev, you also succeed with a 49.
Jorge:Critical succeed.
Josh:Right, you have Juggernaut.
Josh:You critically succeed.
Jorge:It's the blindfold.
Josh:Okay, so Dawn and Henrik, you are both blinded for one round.
Josh:Divex, you don't have Juggernaut, right?
Josh:So you are dazzled for the next round.
Josh:Which, yeah, which means you lose any precise sense for the next round.
Josh:Everything's concealed to you.
Josh:Lev, he's wearing a blindfold.
Mike:Thank you.
Jorge:I'm daredevil-ing it, this bitch.
Josh:Sure.
Josh:You're asleep and blind and you're fine.
Jorge:So, quick question.
Josh:Yeah.
Jorge:Since Lev isn't blinded, can I make another look for that thing that's coming to us?
Josh:Sure.
Josh:I'll let you take one more.
Josh:And unfortunately, the only other person who could do so right now is Divex, but everything's concealed to you.
Jorge:43.
Josh:Uh, 43.
Josh:Okay.
Josh:So, a few things happen now.
Josh:Burst of light goes off.
Josh:All of your friends are blinded or dazzled.
Josh:Lev manages safety squints through it.
Josh:Um...
Josh:So he gets first a look as this light that was streaming towards you, and actually, it turns out, a relatively fast pace resolves a little bit as it gets closer.
Josh:It looks almost like a net at first coming towards you.
Noah:you you
Jorge:No, no.
Josh:It's not a net, though, because as it gets closer, you can see that it is instead thousands, if not tens or hundreds of thousands of...
Josh:golden-skinned, glowing humanoid figures that have been tied around each other like knots streaming towards you as one mass towards this opening into reality.
Josh:The rest of your companions can also, at this point, start to hear the screams as they start to get within earshot distance.
Josh:That said, you all rolled three successes on your check.
Noah:Well.
Josh:You made a very bright flare that is just what Tech needed to find his way back to you.
Josh:There is a much dimmer flash of blue light, and Tech is standing now, or floating, I suppose, in the area just above the tear.
Josh:Uh...
Josh:Only one who can see things.
Josh:You watch as he looks like he's grabbing just air directly above.
Josh:And I need everybody to make will saves, please.
Jorge:We won't know who he is.
Jorge:Mental?
Noah:Zell's conviction.
Tanner:Are there any tags we should know about this?
Tanner:We'll save.
Josh:Like, divine, probably.
Josh:Yeah, I'll give mental to you.
Jorge:Okay.
Jorge:Do we have stuff for mental?
Jorge:We do, right?
Tanner:Is that zealous?
Mike:This is a little status.
Tanner:Mental.
Jorge:Alright.
Josh:I will also give you emotion, if that's relevant.
Tanner:Ooh, I rolled poorly.
Jorge:Okay.
Noah:um you
Jorge:All right.
Mike:Finally, I saved it.
Mike:Divex does well.
Jorge:I will reroll mine.
Jorge:And what am I?
Noah:Thank you.
Jorge:I'm a legendary, so plus two untyped.
Josh:Unfortunately... Unfortunately, everybody did fail this check.
Tanner:Thank you.
Jorge:OK.
Josh:Even with that 54.
Josh:Yeah, I... DC was 60, so Divex was close.
Jorge:An echo fragment.
Josh:Just not quite there.
Josh:You all were fighting the Feep.
Noah:you know
Josh:He dies.
Josh:This tear opens.
Josh:You knew that you were building a beacon for something.
Josh:You were not sure what.
Josh:But you were definitely building a beacon for something.
Josh:You chucked it in.
Josh:The beacon exploded.
Josh:And now you watch as the weave re-knits itself back together.
Jorge:Dope.
Josh:And you all single-handedly
Josh:managed to take down the F.E.A.P.
Josh:and stop him from destroying all that.
Tanner:Zero help.
Josh:Zero help.
Mike:It's just...
Noah:Just us.
Tanner:I knew it.
Tanner:I knew we had it in us.
Jorge:No, we had it in us.
Jorge:Of course, guys, we could have done this in our sleep.
Jorge:Now, I did it in my sleep, to be honest with you.
Josh:Uh... The...
Tanner:So stupid.
Jorge:Thank you.
Josh:The diving board-like thing that looks further down into the planet.
Josh:As you're all talking about doing this in your sleep or not, those of you who are facing that area watch as a 40-foot-large portal just appears out of the air.
Josh:Looking through it, it shows a familiar place.
Josh:It's someone's office.
Josh:You can't remember whose office, but you do know that your clones are there.
Jorge:Hey, step in.
Mike:Yeah, step in.
Tanner:Sure.
Noah:I make the very long jog because I spent this entire fight on the opposite side of the map.
Josh:Absolutely.
Jorge:Thank you, by the way.
Josh:You all pass through the gate.
Jorge:He would have really died if he had three reactions.
Josh:The... The gate closes and you find yourselves in...
Noah:I used up every teleport I had to get around here.
Josh:Someone's office.
Josh:You don't know who's.
Josh:There's like a plaque on a desk, but it doesn't say anything on it.
Tanner:Well, it's a good thing that Vesper didn't tear a very good hole in reality and it just closed right back up.
Noah:Who's office is this?
Jorge:That's pretty convenient, yes.
Tanner:That was convenient.
Noah:I do not know.
Noah:Hey, guys, whose office is this?
Jorge:I don't know, but I think I... I'm feeling a draw to a certain drawer.
Josh:You know that you left the golden needle in the drawer.
Jorge:I know.
Tanner:I mean, these are our clones in these coffins, right?
Tanner:So maybe it's our office?
Noah:Oh.
Noah:Yeah, I'll take the plaque off the thing and I'll just put the weft on instead.
Jorge:Could be our office.
Mike:Oh.
Josh:Absolutely.
Josh:It immediately erases itself when you put it back up.
Noah:Okay.
Jorge:Excuse him.
Jorge:Do you remember whose office this is?
Josh:Definitely someone's.
Josh:Let me ask Saran.
Josh:Saran might know.
Josh:I can't find Saran.
Noah:Oh.
Noah:Hmm.
Tanner:You can't.
Josh:I'm sure he'll show up.
Noah:OK.
Tanner:Haven't we been talking to Saran for months?
Josh:We have.
Josh:I just, I can't.
Josh:It's like, you know when you pick up a phone and then it's just like a tone on the other end because the line is busy?
Josh:You don't know what that is.
Noah:What's the phone?
Mike:Oh, okay.
Tanner:I don't have a phone.
Josh:You know how like you go to send mail that you like painstakingly wrote out with like the body part of an animal?
Josh:And then when you try to put it in the receptacle for the mail, it's already full.
Jorge:I guess we just, yeah, we go back to Ulfheim after this.
Josh:So the mail just falls down and then they never get it.
Josh:It's like that.
Noah:Relatable.
Noah:Guys, we did it.
Mike:On to the deep.
Jorge:We go kill the deep.
Noah:Yeah, is there a way for us to check in that Althane's doing okay?
Noah:I don't know what...
Tanner:Well, so here's what's going to happen.
Tanner:Vesper altered the protocols of the 13th realm.
Tanner:And now he's not here anymore to uphold those changes.
Tanner:So we should probably get back and try to talk to the playwright and see what they're up to.
Mike:Ooh, yes.
Noah:flip over to marzo since he can talk to the playwright i think we should give you rest i don't know about you guys but i got super beat up
Josh:you
Mike:Oh, yeah, we gotta check in on Marzo.
Jorge:yeah alright should we rest or should I burn 8000 gold to go now oh
Mike:You guys wanna go now?
Mike:Okay, well, I can take us now, but we can also just rest.
Mike:Same.
Tanner:I'm just a little nervous about what might unfold in the next couple hours.
Mike:okay what yeah yeah i guess that's true uh okay well yeah let's do that then
Noah:I mean, I guess when we die, we come back here.
Jorge:Yeah.
Tanner:Well, I could spend ten minutes and give us a little, you know... Alright.
Noah:Oh.
Tanner:I'll spend ten minutes to, uh... treat wounds.
Josh:All right.
Jorge:Wow, Texa not coming through.
Jorge:What a jerk, man.
Tanner:All right, everybody gets 77 hit points, and also this removes the wounded condition.
Jorge:I just made the grievous mistake of clicking Lev's inventory button.
Mike:I've never been wounded.
Tanner:That can't be said for everyone.
Noah:Oh, no.
Tanner:Is it very slow to load?
Jorge:There's just so much... There's so much shit.
Jorge:All right.
Mike:to Fat Cock City.
Tanner:I'll... Yeah.
Jorge:Let's go over to more zone.
Noah:Pat, talk city.
Jorge:Let's go.
Josh:Okay, how are you getting there?
Mike:Badge of Planara.
Josh:Oh, yeah, absolutely.
Josh:Are you... What are you bringing here?
Noah:Thank you.
Josh:Oh, wait.
Mike:What do you mean?
Josh:Did I not carry that over?
Josh:One second.
Mike:Oh, if you have an object from the explanatory location, you may use it to blah, blah, blah.
Mike:Otherwise, you're on a random on the plane of your choice.
Mike:Don't we have the the ghost coal?
Josh:Yeah, you can use the ghost cult.
Josh:That's fine.
Josh:I just meant... Okay, so.
Josh:You'll see.
Josh:It's fine.
Josh:You use the badge.
Josh:You turn the cosmic wheel, and the office that you're standing in full lurch teleports into Fatcock City.
Josh:You are still in the office.
Josh:But the walls didn't come with because the office is larger than the radius of the spell.
Josh:So instead, it's just the floor and the desk and a bunch of the paraphernalia and your four caskets and the four of you.
Josh:Um...
Josh:Nice wood flooring that in this circle around you breaks into the hard red dirt of the Gulch.
Josh:You appear to have swapped with a house.
Josh:There used to be a house here.
Josh:There's now a house, hopefully with no one in it, in Sedecium.
Josh:And this office is now here where the house used to be.
Jorge:And we brought the clones.
Josh:The clones are with you.
Jorge:Damn it.
Jorge:Oh, well, they're brutally murdered, so... Well, if you don't have a badge...
Mike:Just leave the office and Divex will walk out.
Tanner:The inhabitant of that house is actually my Campaign 4 character.
Josh:Okay, so you guys walk out of the office and then you dispel it Yeah
Mike:That would be an insane backstory to just drop into Sedecium and just start training in Sedecium.
Mike:But... Yeah.
Jorge:If you don't have a badge, they just get brutally slaughtered.
Noah:Good.
Mike:Oh.
Mike:Yeah, they're there, yeah.
Josh:So you walk, you all leave the office, you dispel it, there's another twisting of energies into the office, enter caskets and all of that stuff, swaps back into Sedecium, and the house that used to be here comes back.
Jorge:Okay.
Josh:No one was in it.
Josh:It's like this empty-looking shack.
Jorge:Cool.
Jorge:Or at least no one's in it now.
Josh:But for a second, at least, in Sedecium, instead of someone's office, there was this, like, ramshackle wood plank house?
Josh:Just embedded in the stonework.
Josh:But it's fine.
Josh:It undid itself.
Josh:It's okay.
Josh:And you are now in Fatcock City.
Tanner:The...
Josh:It's been a few months since you guys last came here.
Josh:Marzo has been busy.
Jorge:Hell yeah.
Josh:This is a full-blown settlement at this point.
Josh:Like, no perception check necessary.
Josh:There are people here walking around.
Josh:You appear to have ended up in a...
Josh:the beginnings of a kind of mercantile center.
Josh:And mercantile in, like, the old-timey Western way that the Gulch kind of is.
Josh:So, like, you've appeared directly in front of a very confused-looking cooper in the middle of making a barrel who sees the office appear in front of him.
Josh:You all step off, sees the office disappear, and then you hear him mutter to himself something about...
Josh:staying off the drink while in the middle of the day.
Jorge:Thank you.
Josh:And then he just goes back to hammering a band onto a barrel.
Josh:But this isn't just a few houses anymore.
Josh:There's a non-negligible amount of people all on the coast of a blood lake, which is still very much here.
Josh:I don't know.
Josh:You know that there are animals that live in the blood lake.
Josh:I don't think you think that any of them are edible.
Josh:But you do see people fishing.
Josh:So, you know, someone's trying.
Jorge:It's a bazoo.
Josh:Yeah, a little bit.
Noah:Thank you.
Josh:This is a little bit, you know, Louisiana blood swamp going on here.
Noah:Thank you.
Tanner:Oh, how's your Louisiana accent, Josh?
Noah:Thank you.
Josh:I'm not even going to do it for fear of just being struck down where I stand.
Mike:We walk by one guy that's just on a root fishing.
Mike:Yeah, this right here.
Mike:I used to swim in this.
Mike:Really?
Mike:You were swimming in it?
Mike:Why?
Mike:Well, I was born in it.
Jorge:No, this was a fish person that turned into a regular person.
Mike:What?
Mike:Yeah, it used to be a fish.
Mike:But...
Josh:I'm not introducing a second fish person.
Josh:You get one fish person.
Josh:Right, exactly.
Josh:Instead of a no.
Mike:He's a fucking Cajun.
Josh:Anyway, you're here.
Josh:You're at Fat Cock City.
Mike:He's anything but regular.
Josh:See, that's why I didn't do the accent.
Jorge:No, it's universally agreed upon.
Jorge:If you want to make fun of a group, you can make fun of Cajun, so it's okay.
Mike:Yeah.
Josh:I don't think you're allowed to say that when none of us are Cajun.
Mike:They're like 50% French, Josh.
Noah:Hey, Josh, how does the sky look?
Mike:You're fine.
Josh:Oh, actually, you know, that is fair.
Josh:The French do suck.
Jorge:Yeah.
Jorge:All right, let's go find Mordo.
Mike:Oh.
Noah:Is there any terrifying activity from the second moon?
Josh:Well, I mean, the moon is directly overhead.
Josh:Does that count?
Mike:Oh.
Jorge:Well, that's supposed to be here.
Jorge:This is the Nexus.
Noah:That's like regular.
Noah:That's regular spooky.
Josh:Regular spooky, not strange spooky.
Noah:Yeah.
Mike:Hey, Marshall, we we killed the God that was in charge here.
Mike:Can you check on?
Mike:the remaining staff.
Mike:That's pretty much what we're gonna go ask.
Noah:So we go ask Marzo that exact question.
Josh:Yeah, so you can... Marzo is where he has been the last few times that you've come here, because there's a particular nexus of power that he's been operating in order to make all of this happen.
Josh:So you kind of take this... It's slightly less ramshackle than the last time you were here, but it is still kind of rickety.
Josh:bridge that goes out into a platform in the center of the Blood Lake, where you had set up the original... Beast's corpse is on the top of the ziggurat in the middle of the lake.
Jorge:Hehehe.
Josh:And so that's where Marzo is, because that's where his guitar amp is.
Josh:And how else would you talk to the moon without a guitar amp?
Josh:So you all make your way out into the center.
Josh:Marzo is...
Josh:know just kind of riff him um but he does he does see you approaching um he like he greets you uh plays a sick riff uh just so that you know that he knows how to play the guitar still um so uh how can i help
Noah:Word.
Jorge:Greetings.
Tanner:Thank you.
Mike:We've barely had whatever.
Josh:I already know everything that happened because Lev wrote me, like, 20 minutes ago, so.
Mike:It's just a chain.
Jorge:I was resting.
Josh:Exactly.
Noah:Thank you
Jorge:What was I not supposed to do?
Jorge:Update him?
Jorge:He's going to update Desmond, so it's fine.
Josh:We're all pen pals.
Josh:I told Desmond.
Josh:I don't know if Desmond told anybody.
Tanner:So if you know what happened, then you know that we need to speak to the playwright.
Jorge:definitely didn't tell anybody.
Josh:I can arrange that.
Tanner:Because we have no idea what's going on in the 13th realm now.
Josh:Let's find out.
Josh:Yeah.
Jorge:How does the eyes look?
Josh:Roll a perception check.
Tanner:Oh, I'm going to make a reception check as well, but I'm going to do the one that observes his personage.
Jorge:I'm also going to call this out to Henrik.
Jorge:Yeah.
Josh:Oh, you're sensing his motive?
Tanner:No, it's the thing from the third eye.
Tanner:Oh, I did it private again.
Josh:You're trying to figure out if he has max health?
Josh:51 to check his eyes, 41 perception from Henryk.
Tanner:How do I turn that off?
Jorge:I got a 51 to check his eyes.
Noah:you
Josh:Is that the one that tells you how much health he has?
Tanner:Yeah, and also something about conditions or...
Josh:Yeah, you get to learn his conditions and all that stuff.
Josh:Jorge, I'm going to put you on the spot here.
Josh:Do you know how much health Marzo has at level 20?
Josh:Yeah, okay.
Jorge:Literally, just give me a second.
Jorge:I'll just open up his character sheet, because I already specced him out for 20.
Josh:Of course.
Jorge:It's not Mormuk Minso.
Jorge:That was a different character.
Noah:Thank you.
Josh:It's definitely not Mormuk Minso.
Jorge:Yeah.
Mike:This is Marzo's real name, like an anagram for Marzo.
Tanner:Thank you.
Jorge:228.
Josh:Okay, he has 228 hit points out of 228.
Josh:He has max health.
Josh:Any conditions?
Josh:I think the answer is yes.
Josh:One second.
Josh:Now, he doesn't have any conditions.
Josh:I take it back.
Josh:No conditions, max health.
Josh:Although, yeah, no, never mind.
Jorge:And I'll white it out.
Josh:That's all the information you get from that.
Josh:From checking his eyes, they both seem to be functional.
Josh:You don't see any clouding in them.
Jorge:Cool.
Noah:Thank you.
Josh:As best you can tell, he looks untouched.
Jorge:And tell and mirror just like communicate through our mouths and just go like super fast talk.
Josh:Yeah, like that video of the two AI that when they see they're talking to each other, they start beeping at each other.
Jorge:calling each other.
Jorge:Yeah.
Josh:I don't know if the rest of you have seen that.
Josh:It's dumb.
Josh:I'm mad at them for doing that.
Josh:Regardless.
Noah:I will go back.
Josh:Yeah, so, sure.
Josh:They can... Okay.
Josh:Did he say that he would be back in a second?
Josh:Should we be waiting for him?
Josh:I guess is the question.
Tanner:Let's give him one minute.
Josh:Okay, we'll give him one minute.
Josh:That's fine.
Josh:You guys murdered the food.
Jorge:Yeah.
Mike:Yeah, that's pretty crazy.
Josh:That was rude.
Jorge:And the broker doesn't even try to talk to us.
Josh:You shouldn't have done that.
Jorge:What a fucking fake hoe.
Josh:He's not even trying.
Tanner:Well, I think he might have saved the planet, so it's okay.
Josh:He hates you.
Tanner:I don't know what that thing was that was coming.
Jorge:Yeah.
Tanner:That was freaky as hell.
Mike:Yeah, I don't even... Oh.
Josh:If you...
Josh:If you didn't try to close it, you could have seen it better.
Josh:It was screaming.
Mike:Can we go back and shatter reality?
Tanner:No, I think this is fine.
Mike:You don't want to see the...
Mike:tangled mass of golden bodies flying at you you don't like that oh divex is hard of hearing
Tanner:Don't forget that it was screaming.
Josh:That's true.
Jorge:I really hope that's none of the gods in the next setting.
Josh:What?
Josh:Just a screaming net.
Mike:I was hoping it was going to be like a big dragon or something.
Mike:It's going to be like, hey, guys, don't do this.
Mike:It's very dangerous.
Mike:I'll close it for you.
Mike:And then we'd be like, hey.
Josh:No.
Josh:No, the things that live in the slip are not nice.
Josh:That's the end of that sentence.
Josh:But it happens.
Tanner:Maybe that was the Watcher.
Tanner:Because it could have had a thousand eyes with all those bodies.
Jorge:third watcher yeah
Josh:It's true.
Mike:yeah yeah that's you know it's like saying like two people laying on top of each other is equivalent to a spider got a thousand eyes that means it can be like 50 shrimp or something like I don't know
Josh:Who knows?
Tanner:I don't think that would be enough eyes.
Josh:That's the only problem with that.
Josh:How many eyes do shrimp have?
Josh:Is it just two?
Josh:I don't know.
Mike:It's just... True.
Josh:They're sea bugs.
Josh:Regular bugs have more than two eyes.
Mike:It's because the sea is easier to navigate.
Josh:That doesn't sound right to me.
Mike:Well... Yeah, but they have electricity that they can use to figure out where things are.
Josh:They've got like two extra directions they can move.
Josh:Do they?
Mike:Yeah.
Josh:Good for them.
Josh:I also have electricity.
Jorge:Alright, Leo.
Josh:I can use to figure out where things are.
Jorge:Thank you, buddy.
Jorge:He wants to come up.
Jorge:He's trying to jump on my lap.
Jorge:Alright.
Mike:It's just lights.
Josh:Oh, yeah.
Tanner:Oh, he's a lapdog.
Josh:Yeah.
Jorge:Yeah.
Jorge:When I got up recently, it was because you wanted to come in, and then he just started staring at me, and then he started trying to jump on my lap.
Josh:He wants to be part of it.
Jorge:Yeah.
Josh:We can let him be Marzu.
Jorge:Look how calm he is.
Jorge:That's enough, buddy.
Mike:So the effect... The effect of the echo fragment... Do you have to voluntarily remove information about yourself, or does it just happen?
Josh:I'm still listening, I just...
Mike:I can't remember if... Of course.
Jorge:I think it automatically happens.
Tanner:Because it's formless.
Mike:So we've effectively... We've effectively killed Tech.
Mike:That's what happened.
Mike:Because no one in Sedecium is going to remember him.
Tanner:Well, he's still got his own free will.
Mike:No one... No, no, I know, but no one remembers him anywhere, so he has to reintroduce himself.
Tanner:True.
Jorge:But Sedecium would be like, if there was a place in the world that would understand it, it could be Sedecium.
Josh:If you guys had gone to the, like, main pavilion area in Sedecium with the statues, there would have only been three of them.
Noah:Sorry, I'm back.
Josh:So, you know.
Josh:He got callisted.
Mike:Before...
Noah:Oh, no.
Noah:What did I miss besides tech getting Callistoed?
Jorge:It'd be so funny if we visit Sedecium and Sam starts playing against in the next campaign and we're like, you weren't there in the end of it.
Mike:There's four?
Tanner:you you you
Mike:That is... It's just so... It's very crazy.
Mike:Tech now doesn't exist.
Mike:It's like the inverse of you killed the man but not the idea.
Mike:No, no, no.
Mike:You killed the idea.
Mike:The man is still hanging out somewhere.
Jorge:Yeah, go.
Josh:He's around.
Josh:He's still doing stuff.
Josh:He's very active.
Josh:You just don't know about him.
Mike:No one does.
Mike:Yeah.
Josh:No one does.
Josh:He's sneaky freaky.
Tanner:He's also one of the more powerful beings in the universe now?
Tanner:Good thing he's an altruist.
Josh:Yeah.
Josh:He's definitely up there.
Jorge:Do you remember when he wanted that extra bit of divinity we had back?
Noah:you you
Josh:I don't know if I would go that far.
Jorge:That means he's going to come back, you know?
Mike:He might have just dipped up that echo fragment and been like, I don't really need to talk to these people anymore.
Jorge:For that little bit.
Josh:Okay, so you guys are on the top of the ziggurat by Beast.
Josh:You did a quick medicine check effectively on Marzo, make sure he's not, you know, grim again.
Josh:He's like, yeah, we could go talk to the playwright, that's fine.
Josh:We've been chatting.
Josh:Not much ceremony involved here.
Josh:He just strums the guitar.
Josh:There's this wave of energy coming out of the amp.
Josh:It hits the 13th realm and it bounces back towards you.
Josh:And when the energy hits you again, you find yourselves in a completely black void directly in front of you.
Josh:floating in the air is who you would recognize to be the playwright.
Josh:20-foot-tall white playwright's mask.
Josh:It's one of the drama masks.
Josh:This is the sad drama mask made up of different parts of white plastic-y metal-looking stuff floating in the air.
Josh:Looks down at all of you and says, Unbroken, able to talk.
Josh:Complete?
Josh:Common?
Josh:Thank you.
Josh:You freed me.
Tanner:Yes, uh... What will you do?
Josh:Go back to what I was originally designed to do?
Tanner:Your protocols still exist.
Josh:Correct.
Josh:They had been...
Josh:momentarily changed by the thing that you killed.
Jorge:Quick question about it.
Josh:But I am able to return back to my original directive now, and for that I am eternally grateful.
Jorge:Do you mind, you know, just at one point potentially returning the favor and helping us, you know, if we need it down the line?
Tanner:you you
Josh:Of course.
Jorge:Cool.
Josh:What do you need?
Josh:I could help you gain power.
Jorge:I'm not sure yet.
Jorge:Oh, we will do that shortly.
Noah:Quick question.
Josh:Of course.
Noah:Playwright, you guys are powered by the three Thessian corpses running around, right?
Noah:Laying around.
Josh:True.
Josh:Some of those connections have been under disrepair for the past few hundred years.
Josh:But we'll fix them back up.
Josh:Go back to full operational efficiency again.
Noah:If one of those went down permanently, would you just...
Noah:not work.
Josh:I don't know.
Josh:I'd have to think about it.
Josh:I think I'd prefer if that didn't happen.
Josh:It'd be harder, certainly.
Jorge:What else?
Tanner:What can you tell us about the status of Althane as far as your procedures go?
Josh:All thing is, there are currently...
Josh:five of nine observational centers active right now.
Josh:Four of them, it looks like, are offline for one reason or another.
Josh:We will have to send somebody over to clean those up, but that's fine.
Josh:There are 28 people of interest right now that I can see that could be ushered within the next century or so to an ascension, so that's going all right despite
Josh:the other person's interference.
Josh:Everything looks to be generally... We're at, I'd say, about 70% operational capacity right now, but with the ability to return back to near 100% within the next quarter-century or so.
Jorge:Is the Crystal Point Lattice not working with you?
Jorge:I believe it was working with him, correct?
Josh:The Crystal Point Lattice is not responding to my pings right now.
Josh:So... If you say so.
Jorge:Yes, he was working, or that was working with the other fellow that has since left.
Tanner:uh right i have in my notes that the crystal point lattice is working with the dark bramble
Josh:It will have to be purged regardless.
Mike:Thank you.
Josh:That is what you would know of it, not that it's working with Ophi.
Jorge:how do you plan to purge it oh
Noah:Oh.
Josh:It doesn't change my actions at all.
Josh:It is currently blocking my attempts to breach two of the monitoring stations.
Josh:So it'll be purged, restored back to factory settings, and we'll bring those two stations back online.
Josh:We'll try a cognitive connection first, and if that doesn't work, orbital shelling tends to.
Mike:Hmm.
Jorge:Well, I will just ask, before you do any opera drink shelling, just give us a heads up.
Jorge:Maybe we could try to help out there.
Josh:Sure.
Tanner:In addition, you said you might send something to repair the four non-operational stations.
Josh:That's correct.
Tanner:Who would that be?
Josh:We'd likely deploy worker drones to do that.
Josh:There are a number of AUTOCs that we currently have that I wasn't able to deploy, but am now fully under control.
Noah:You said that you've undergone a lot of serious damage.
Josh:Do I need you to make a deception check here?
Noah:You're trying to get everything up and running.
Noah:I'm something of a crafter, inventor.
Noah:If you need help, if you could bring me up to the station, I'd be more than happy to take a look and repair what I can.
Noah:You can ask for one.
Noah:I will use my once per hour
Josh:Okay.
Jorge:Can Lev try to also ham him up as an inventor and try to help him with the deception check?
Mike:Just the thing.
Mike:Yes.
Noah:just the thing, and I will use crafting.
Josh:Absolutely.
Josh:He can try to aid him.
Josh:You can make a deception check as an aid check.
Josh:I'll let that happen.
Josh:You don't get to help.
Josh:You already used your help.
Mike:I give it this.
Jorge:No, no, no.
Jorge:I'm not upset.
Jorge:I'm not upset.
Tanner:Thank you.
Jorge:49.
Jorge:I think I'm legendary.
Josh:49.
Josh:And what kind of, what are you in deception?
Noah:um let me just see if let me see if the um astrology is circumstance or not uh it's a circumstance so this is
Josh:Okay.
Josh:You get a plus four circumstance bonus to this chat.
Josh:Nah.
Jorge:It'd be great if we could rest first, though.
Josh:What'd we get?
Noah:uh 54. yeah just uh if you don't mind i mean whatever works for you just send something on yeah we can take your rest
Josh:Okay.
Josh:The playwright looks at you and says, any help would be much appreciated.
Josh:If you'd like to come up, we can absolutely send for somebody to retrieve you.
Tanner:Yeah, perhaps tomorrow.
Jorge:um we did just do some exterminating you know so it'd be great okay cool
Josh:I work on the order of centuries.
Josh:You could live your whole lives and then come up here and that would be fine.
Noah:What are the next year?
Mike:Sure.
Tanner:One last, well, maybe not one last question, but you mentioned that there are 20-something people of interest that could possibly be successful in the next century.
Josh:With the right nudging.
Tanner:If you were to reduce that to the next decade, is there a different number of people?
Josh:There are six.
Josh:Six.
Noah:What about the next week?
Josh:Six.
Noah:What if you remove... What if you remove the four of us and Marzo?
Jorge:So are we in the... Is the other one Disman?
Josh:One.
Noah:What if you remove...
Josh:No.
Jorge:No.
Josh:Desmond is strong.
Josh:He's not a send to Celestial being strong.
Tanner:Are you willing to share who the sixth person is?
Jorge:It's fair.
Josh:Unfortunately.
Tanner:Oh.
Josh:Absolutely.
Josh:It is.
Josh:And you watch as a little box appears in front of you to show a metal-skinned Oreskian dwarf.
Mike:I'm so scared.
Josh:You know who this is.
Josh:This is Masha.
Tanner:All right.
Mike:Oh, okay.
Mike:I don't know why I thought it was going to be like you see a familiar face.
Mike:He's in the Feywild putting on... It's just Ashmont wearing like... He's got like deer skin or something and he's like got paint on his face and he's just walking around with a fucking spear.
Josh:It's Ashmon.
Josh:No, you guys very much did murder Ashmon, and he did not have a clone.
Jorge:All right, great.
Mike:Like...
Tanner:Okay.
Josh:He's dead.
Jorge:Cool.
Jorge:We will reach out soon, I guess.
Noah:Good.
Jorge:Well, soon in your time, at least.
Josh:I'm here.
Josh:I will always be here.
Jorge:Hey, quick question, though.
Jorge:If I were to swallow, you know, like, some of solidified Nox blood, would that send me?
Josh:No, not just swallowing some Nox blood.
Josh:You need a larger infusion.
Josh:If you were to combine the two other bloods from the other Thessians, that would work.
Jorge:Oh, that would send me?
Jorge:I couldn't do that at, like, a small enough dosage.
Jorge:Any of the dosage would probably do it.
Josh:If you combined all three of them and then consumed it in nearly any quantity, you are just on the cusp, so that would work.
Jorge:Why didn't it work?
Jorge:Why didn't it Kirkov send?
Josh:Kharkov didn't have a heart.
Josh:You already have divinity in you, and you're planning on injecting more.
Jorge:Oh.
Jorge:I see, I see.
Jorge:Wait, didn't Kirkov's kids have hearts?
Josh:Artificial hearts, in the same way that he did, developed by the same way.
Josh:Effectively, drinking the three bloods is the equivalent of giving you a heart.
Tanner:That may be something of interest.
Josh:You already have one, so you're like three quarters of the way there already, and that would count as half of the bucket.
Jorge:Got you.
Josh:So, all told, that would be enough.
Jorge:I see.
Jorge:Good to know.
Josh:Of course, if you... Not around here, but I could absolutely help you get to the City of Yellow.
Jorge:Is there any place to get deep blood around here?
Jorge:That may be nice.
Jorge:Yeah, how would you do that?
Josh:I could live you there.
Jorge:We'll also get back to you on that one.
Jorge:I would like to take you up on that.
Josh:Of course, I'm indebted to you, and helping you ascend is literally my job.
Josh:So any help I can get here, I can offer here, I'd be more than happy to.
Jorge:Fantastic.
Josh:Of course.
Jorge:All right.
Noah:Yeah.
Jorge:Let's sleep for the night.
Mike:Here we rest.
Josh:Alright, the vision fades and you're back standing on the ziggurat in the lake of blood.
Josh:Marzu can offer you places to stay.
Josh:They're not exactly a five-star hotel, but you know, beds.
Jorge:Cool.
Mike:It's imagining rock beds in the ziggurat.
Mike:The toilet bowl has blood in it.
Josh:Well, the plumbing is all blood, so...
Tanner:Oh my god.
Mike:Yeah.
Mike:You shit in it, your shit turns into like a little fucking bear before you flush it.
Josh:That's what the poop knife is for.
Mike:It's magic blood.
Mike:I don't know what kind of... That's what it is.
Josh:Yep.
Mike:Please kill anything you defecate.
Josh:But you all do manage to get a full rest.
Noah:whoo
Josh:Covering the spell slots.
Josh:Seal up.
Josh:Why do you look like you're waiting for something, Jorge?
Jorge:I don't know anything.
Jorge:Just... Okay.
Josh:You two all level up to 20.
Jorge:Yes!
Tanner:Wow.
Mike:Oh boy.
Josh:That's not happening now, though.
Josh:We can do that at the end of the session.
Jorge:Okay.
Josh:So, for now, for the rest of the session, you guys are level 19.
Jorge:What if you already have it all specced out?
Josh:It doesn't matter.
Jorge:That's understandable.
Noah:Um.
Josh:Oh, you just sent me your level 20 character sheet?
Jorge:Yeah.
Josh:Okay.
Josh:Great.
Josh:Fastest I've ever gotten one, so I'll take it.
Jorge:Yeah, it figured.
Jorge:So rest up, and then do you guys... How many 10th levels do you have with the 8th Day of X?
Mike:There is a very hard cap on 10th levels.
Josh:You don't get to count scrolls.
Mike:I cannot use Drain Bonded Item to use it again.
Mike:The only way for me to gain a second 10th level is to take the 20th level feat.
Mike:That could be one additional.
Tanner:Is that your intent?
Mike:I probably will do that.
Jorge:Okay.
Mike:Yes.
Mike:All right.
Josh:It's about a thousand miles from right here.
Jorge:Do we want to... Hey, what type of spell do you need to get us to Lululeviathan?
Jorge:How far is it?
Noah:We'll talk in a schism.
Mike:So a seventh level teleport.
Jorge:You guys want to go there?
Tanner:you want to talk to Udan.
Jorge:I would like to talk.
Jorge:I'm just going to end it like that.
Josh:He just wants to talk.
Jorge:Yeah.
Noah:I'll say, can we just talk here?
Noah:We're trying to more privately.
Tanner:Now I have written down that Udan's goals are destroy the Feep, reclaim 13th Realm, and resume Cycle Project.
Jorge:More privately.
Josh:I assume... I'm probably breaking the wall here, but I assume Jorge is telling you to do that because Leviathan has anti-Thirteenth Realm powers.
Jorge:Yeah.
Mike:So we can head there.
Noah:yeah let's flip over flip on over
Tanner:uh,
Josh:Yeah, I mean, that's fine.
Josh:You can do that.
Josh:You guys find a nice little, you know, you were there for a month, you know, like an area that you can lay low within the Leviathan.
Jorge:Yeah.
Jorge:All right.
Jorge:So a lot of shit happened.
Jorge:Do you have anything that can kind of... Is there any, like, traveler room or traveling room that has, like, I don't know, lead walls like other inns?
Josh:So, the Leviathan does absolutely have, like, a, um, the guild isn't here, but there would be areas that are lead-lined, um, such that you can prevent yourself from being scraped on and the like by lower-level spouses.
Jorge:Yeah.
Jorge:Yeah.
Josh:Um, but, for what it's worth, I, like, if this is trying to prevent scrying from inside the Leviathan, we need that, but I, you don't have to worry about, okay, then yeah, you can find it, that's fine.
Jorge:Yeah, we'll go there as well.
Noah:Thank you.
Jorge:Yeah.
Josh:It'd be like a silver to rip for the day.
Jorge:Yeah.
Josh:Wow.
Jorge:That's fine.
Jorge:Okay, so... Thanks, BigSpender.
Tanner:I got it.
Jorge:Now... I really don't have that much gold to my name anymore.
Jorge:I have a lot of magical light.
Jorge:Anyway.
Jorge:We have a lot of things to do.
Jorge:And we probably want to try to cross the deep off.
Noah:So we got the deep, the 13th realm.
Jorge:Probably want to go.
Tanner:I'm happy... In theory... In theory, what Udan actually wanted was to get the project back up and running, which he can now do without resetting this cycle.
Jorge:And I lean in closer and I say, Udon wants to start a new cycle.
Noah:Yeah, but I think as long as we deactivate the 13th realm and take that out of commission, he's sorted.
Noah:That whole project's done.
Jorge:I don't... I think he would repair it.
Jorge:Do you guys want that?
Jorge:I thought there was a whole thing about Hendrik's mom, so we couldn't do that.
Noah:you
Tanner:No, no.
Josh:Thank you.
Tanner:No, I don't.
Tanner:What I'm saying is I don't think he's going to imminently destroy this cycle.
Josh:Yeah, I mean, you would know that his whole thing was, he was offering... He doesn't care if all of you die, because you're all expendable in the short and long term to him.
Josh:So he was offering starting, like, triggering the end of the cycle as a way to distract the Veep.
Josh:He wasn't like, gung-ho, we need to restart it now.
Josh:It was just, he didn't mind if that was the solution there.
Josh:So without a rule, I think you guys can be pretty confident that he's not trying to restart the cycle now.
Jorge:Yeah.
Josh:He is absolutely a proponent of the project, though.
Jorge:Well, yeah.
Josh:So he would be happy with me trying to deactivate the 13th realm.
Jorge:Well, all I'm saying is that he's probably going to resume some sort of role in the 13th realm.
Tanner:That's correct, yes
Jorge:So he's probably going to be stronger once he gets up there.
Noah:So all we have to do is just blow up the 13th realm.
Noah:Done.
Noah:Easy.
Jorge:I thought we wanted to keep that.
Jorge:That is the only thing that's keeping all things protected from the cosmos.
Noah:I mean, we could do that too.
Noah:We could get up there, take it over, make it our new base operations, control everything.
Josh:We're done.
Jorge:But you see my problem, right?
Jorge:If we try to take it over, I don't want another attack to come out and try to re-seize it, if that makes sense.
Tanner:You are saying that an assault on the 13th realm will cause them to trigger a cycle reset.
Jorge:I'm saying even if we beat the 13th round, he's going to come for us.
Noah:Oh, you think Udon is?
Jorge:I think we need to strike first.
Noah:We gotta kill Udon?
Jorge:Well, I think it's very pro cycles.
Jorge:I don't see him changing his eyes.
Tanner:He might already have gone up there.
Jorge:I don't think so, because the FIPO is there.
Jorge:Unless he's gone the last day.
Noah:Might have.
Noah:I mean, it's also possible that...
Jorge:I think he would have... I'm just saying, should we strike and cut the head off now?
Noah:killing the deep will cause the whole thing to fall apart right because they're using it for power
Jorge:Or wait for it to come out with this whole Leviathan mask to try to strike down it later?
Tanner:Hmm.
Mike:Well, I don't think we strike.
Mike:I don't think we go in.
Mike:I mean, this we have to be, I guess, or it's better to be smarter about.
Mike:Because essentially the defenses that the 13th realm has access to are things capable of cleaning the planet of life.
Mike:So for us to just barrel headfirst...
Mike:I think we need to take control because they're autonomous systems.
Mike:Right, it's controlled, not necessarily autonomous, but they're controlled systems.
Jorge:I'm not worried about that.
Mike:So we just need to get control.
Jorge:I'm worried that if we do a coup, we successfully take over the 13th realm, it will not make O'Don happy, and then he will enact his earlier plan of using this Leviathan to fight the 13th realm, which we now control.
Tanner:Mm-hmm.
Tanner:So you want to remove him from here as well.
Tanner:Yeah.
Jorge:I think we will remove him first, and then we do the rest of our plans.
Tanner:I've never fought a cave before.
Noah:Yeah.
Noah:Hey, Hallie, 10-0.
Josh:Yeah.
Mike:Thank you.
Josh:What?
Noah:Scale of 1 to 10, how strong are you guys?
Josh:Tenno will say, I'm a three on a good day.
Josh:Wait, is one highest or lowest?
Noah:One's lowest.
Josh:Then I stand by my ends.
Josh:Hallie will say, we're not built for combat.
Josh:We're mostly spindly metal.
Noah:How do you transfer information from one kth orb to another?
Josh:Wireless connection.
Jorge:It's possible Udon has a beacon station that you guys can get your saves back.
Josh:I think it unlikely that he's had any connection with the outside world.
Josh:Don't you...
Jorge:That's true.
Josh:But he would have contacted what's left of the Sundom, no?
Noah:I would just like to save whatever information Udon has because he got a lot of information stored in there so I don't want to kill him and then get rid of all that.
Jorge:I didn't realize there was anything left.
Josh:I don't either, but he definitely would have tried.
Josh:I mean...
Tanner:you
Josh:But when the body of a Caith dies, it leaves behind its orb.
Josh:You have some time before the information inside your brains.
Josh:Not a lot of time, but enough.
Josh:You were wandering around in my orb for a long time, and some of my stuff is still here.
Noah:sir do we want to go in and do this all stealthy again or are we trying to so that it won't be a strike against this nation
Mike:Hmm.
Tanner:Yeah, so he's the leader of this nation.
Jorge:he did also kind of enslave the entire decision-making apparatus of this nation, though.
Jorge:So I don't know how much... It's kind of a tyrant.
Noah:Yeah, but when you kill a tyrant, the people that the tyrant makes powerful get mad.
Jorge:Like what happened when you guys killed that good guy Grim, right?
Noah:No idea who that is.
Noah:Never met him.
Jorge:Well...
Noah:Hey, who was that Giant, like, who was that guy that just bit me and then died when we were fighting the feet?
Noah:Who was that guy?
Jorge:I don't know.
Tanner:Um, he, uh, was like somehow a devotee of the Feep that was not very well stapled to the standard time stream.
Mike:yeah i am pretty good
Noah:The cabin of that one boat?
Tanner:Now, I'm not a wizard, but that's kind of what I, uh, was able to grasp.
Tanner:How'd I do?
Jorge:Marzo said he framed Divex and ruined his life.
Jorge:I don't know if that's true.
Jorge:He also told me to kill that captain, so I don't know how much is true from that man.
Jorge:Uh... Yeah, yeah, yeah.
Jorge:So... Do we... go to... Ludan?
Noah:Yeah, I kind of think that we need him off the board.
Mike:We're a few bombs short of our last plan.
Jorge:Well, if we want to install a new leader, we could give this over to... I don't remember how we know him, but there's some guy here who got this in.
Josh:No, you know about Bull, right?
Josh:Because he's part of the same organization as Oxus.
Jorge:No.
Mike:Yeah.
Jorge:No, I'm saying is I don't know how we got in.
Jorge:Who put our name in?
Jorge:Because I thought it was the broker that arranged it.
Josh:Yeah, I mean, you were talking with Oxus.
Josh:Oxus was... Yeah.
Jorge:Oh, yeah.
Jorge:Yeah, so we could do that.
Jorge:But I could, I don't know, take it.
Jorge:Do you have a better idea?
Tanner:Crap.
Noah:Are you?
Jorge:Do you want to go into full War?
Tanner:I don't... No.
Jorge:I don't think so.
Tanner:I don't know if... Yeah.
Tanner:I don't have a better idea, so... Let's do it.
Jorge:Yeah, so should we go talk to him?
Mike:So So
Tanner:He would love to be in power.
Jorge:What should we get out of it?
Tanner:I'm sure.
Jorge:Because we need to know something to get out of it first because we can't ask for stuff after because that never works.
Noah:Are we trying to get stuff out of it, or are we just trying to take Udon off the board?
Noah:Because I don't know who the fuck these people are.
Noah:I don't really know what's wrong in this country.
Jorge:We should get stuff out of it if he's... How about we get access to their information and items we get to pick, you know?
Noah:I don't know.
Mike:Borite is like essentially like a mobster.
Mike:So we're going to hand over control of the serpent to Leviathan to just...
Jorge:Yeah.
Jorge:the mobster with the devil wife.
Tanner:Right.
Tanner:So that's why you heard me stuttering before, because I don't love the idea.
Noah:I am kind of in favor of we do this bam bam bam.
Noah:Day one, we kill Eudon.
Noah:Day two, we go for the 13th realm.
Noah:Day three, we kill the deep.
Jorge:Should we do deep then 13th realm so that the 13th realm doesn't have juice to fight back?
Tanner:Now, just a little point of clarification there.
Noah:I wasn't sure if killing the deep would put the 13th realm on edge.
Mike:Well, I mean, yeah.
Jorge:Oh yeah, that's true.
Jorge:Let's go to the interim first.
Noah:But if we kill Udon inside of here, if we kill Udon inside the Leviathan, would they know?
Mike:I think we do have to do 13th row first.
Tanner:I don't think killing Udan would make the 13th realm very happy.
Jorge:No, they don't know about him.
Jorge:They wouldn't.
Tanner:Um, weren't we able to ping to Udon?
Josh:Okay.
Tanner:Many?
Tanner:So, and we already know that the playwright tried to ping the lattice already, which means I assume the playwright tried to ping everything that's pingable.
Jorge:so needy god
Noah:Okay, here is a solution.
Noah:If we're trying to keep the 13th realm on our side and also deal with Udon, what if we take Udon with us, just the four of us, up to the 13th realm, then whenever we... And then when he's... Yeah, then we do it all at once.
Tanner:We could go to Udan and say, hey, we did it.
Tanner:Let's go to the third realm and figure it out up there.
Jorge:Then we double-cross them up there.
Noah:double cross them up there take the 13th realm while we're already there then you know udon's gone we're up there we're already inside the 13th round don't worry about either one freaking out i think i think
Mike:I like it.
Jorge:Did we try to talk to you, Don, first and be like, hey, man, we shouldn't do cycles anymore?
Jorge:Lost cause?
Jorge:I don't think you would buy that.
Jorge:I don't think we can.
Tanner:I think our only hope in terms of making them willingly change their protocols would be to dump the memories of the original Sundom crew and then hit them with the argument that the Sundom is like, gone, gone.
Noah:I think this guy has had many millennia to change his ways and he's still...
Tanner:nothing left and that their best bet is to serve you know
Noah:I think even that wouldn't work because they're zealots, right?
Noah:This is what they're... They're just going to keep doing this until the end of time.
Jorge:Yeah.
Noah:It isn't worth them.
Mike:I guess the argument is like, okay, so if the 13th realm were to turn from being the experimenter and the Protectorate of Althane to just a Protectorate, what are they protecting?
Mike:What's the point of having a place that's cloaked from Thessians?
Jorge:All right.
Jorge:Also, we kind of solved this, didn't we?
Jorge:And I look at Henrik.
Jorge:You could just juice up one person.
Jorge:You might be able to just throw in enough divine energy into one person and just make him fight a Thessian.
Noah:I think the issue is that you have to find other sources, right?
Noah:So you can steal divinity enough.
Noah:You have to keep stealing divinity, which does just sort of sound like Harrow, but with extra steps.
Jorge:What I'm saying is you might be able to just directly process this divine energy
Jorge:blood like they have and just we could potentially sell them on we know how to make the soldiers now yes and if we trigger a new cycle we're going to lose all of this information
Tanner:I mean... Oh, because I can just juice somebody up continually.
Noah:I...
Noah:I don't think that... There's got to be some flaw there, because Immix had this thing the whole time, right?
Noah:And the F.E.E.P.
Noah:specifically didn't want to trigger another cycle.
Jorge:Well, that doesn't help him.
Noah:So couldn't they... No, couldn't they have just... The whole thing is that the 13th Realm keeps going until the super soldiers create it, right?
Jorge:The feet couldn't... Yeah.
Noah:So if they just juiced someone up, it would just end all the cycles.
Josh:So you know specifically that the F.E.E.P.
Josh:could not make use of it because the F.E.E.P.
Josh:can't take divine energy.
Josh:That was his whole deal.
Josh:He needed somebody to metabolize divine energy for him.
Josh:That's why he wanted all of you doing that.
Jorge:And the feet wanted...
Jorge:The only way to get out that he saw is he was going to eat the other corpses and then destroy the lighthouse.
Jorge:What I'm saying is we know how to make it.
Noah:No.
Jorge:And we got a bunch of past ascensions that he can just juice up into one super soldier.
Mike:So, what, would you summon up and do a super soldier, and then they go through the trials, and then hopefully they're successful through the trials, and then... What exactly happens to Ulfheim?
Mike:They just nuke the whole thing and then send the one soldier off, or...
Jorge:I think they want a way that's a replicable way of making something as powerful as a Thessian.
Noah:Love you.
Jorge:And what I'm saying is we now have a better idea, but if we do it and we trigger an ascension, we're going to lose this power.
Jorge:It's going to be scattered somewhere.
Tanner:So we have to make them come to the logical conclusion that we have a better way of performing their experiment than their current protocols.
Jorge:Yes, and now we need to turn this experiment into a different thing, which is just to harness divinity.
Jorge:Because we can just move it directly.
Noah:I still think they both need to be taken off the board.
Noah:I think that they're... To your point, I think it's logical, but I don't think we're dealing with logical beings, right?
Noah:The entire Sundom is dead, and they all know it.
Tanner:I... Well... I...
Jorge:We might be able to convince them we can make three Thessians.
Jorge:Three Thessian-grade people.
Jorge:Beast, Deep, Nox.
Jorge:We can take all of their power and juice it up.
Noah:They just turned back into Thessians at that point, right?
Noah:Don't we know...
Noah:that if you eat all of the deep, you become the deep?
Tanner:Whoa.
Tanner:I don't know.
Tanner:But just to take one step back, Udon is one thing.
Tanner:I don't believe the playwright is a zealot.
Tanner:The playwright's a computer.
Jorge:So maybe we'll have to rationalize, yeah.
Tanner:I think the playwright could be convinced.
Tanner:I can't speak for Udon, but...
Jorge:Yeah.
Noah:Thank you.
Mike:Is there anyone else that is, like, non-programmable in the 13th realm?
Tanner:Well, we haven't been there.
Mike:Like, how much staff is, like, I am part of the Sundom and I am doing this versus, like, I have a task that I'm programmed to do?
Mike:It's none, right?
Tanner:I mean, there's a chance that they keep a Sundom soul around up there.
Tanner:Do we know, like, absolutely that that is true or false?
Tanner:I don't think we do.
Josh:I mean, yeah, I don't think your characters know anything about how that works.
Jorge:I think out of game, I think there are people that are just dead that are up there.
Josh:Out of game, you do know how that works because you guys did a one-shot about it.
Josh:Souls that have been removed from their body but not been recycled into a new one are brought back up to their sentient personalities and do work around the 13th realm.
Josh:On top of the, like, autochs that are managed by the player in the morning.
Tanner:But we won't know that till we get there.
Josh:Correct.
Josh:Yeah, your characters don't know that, unfortunately.
Mike:Yeah.
Jorge:So what do you guys think?
Noah:I'm in favor of taking Udon up there, murdering Udon, taking over the 13th realm.
Jorge:You don't think we can try to convince them?
Noah:I don't think they deserve convincing.
Noah:I think they had 72 times however many hundred years to find a better way, and instead they chose to just keep killing people.
Tanner:Well, I just think that I feel like there's a difference between the people of the Sundom and like the playwright and the 13th realm.
Noah:Udon.
Noah:No, yeah, I'm not saying I was convinced not to destroy the 13th realm.
Tanner:And I believe, I think that the power of the 13th realm can be rearranged and used.
Noah:I'm saying we take it over.
Noah:We hack the 13th realm.
Tanner:Oh, okay, okay.
Jorge:I think we might need some diplomacy to take it over.
Jorge:I think we should at least try to talk to the playwright, I think.
Noah:No, it's a machine.
Noah:I got it.
Mike:And try to talk to you, Don.
Jorge:Maybe, yeah.
Jorge:He and the playwright at the same time.
Mike:We've got to be convincing.
Noah:Thank you.
Mike:What's the plan?
Mike:This shouldn't be a cyclical experiment.
Mike:It should be just a standard training ground.
Mike:We disperse some of this knowledge.
Mike:We have people that succeed and get plucked out and are trained.
Mike:to try to ascend instead of wiping clean.
Mike:We essentially have to argue against the cycles for one long cycle, because they'll still want the experiment to create people to fight Thessians, which is a task that we still want done.
Mike:But we just have to convince them to do it continuously instead of wiping and restarting.
Tanner:yeah well yeah and theoretically you know their argument could be if we just keep iterating it will work to which we could say that
Jorge:we could convince them that we shouldn't wipe instead henry can just suck their power and then they we have them keep going and we just use that to fill up divine batteries
Josh:Which...
Tanner:They iterated so many times that by random chance, it almost all came crashing down in an incredibly unlikely way.
Tanner:So that they tried enough times.
Josh:I was going to say, like, the iterate enough times and it will eventually work is the argument that Yudan gave to you guys the first time you spoke to him.
Josh:That was his whole deal.
Josh:Like, the experiment isn't flawed, it just doesn't run long enough.
Jorge:He doesn't fundamentally believe you need divinity as a catalyst, right?
Noah:that's right
Jorge:That's the thing.
Josh:No, you guys actually read...
Josh:logs between him and the people who were working with the stuff in Savick's containment area.
Josh:His whole deal is that he thinks that trying to use divinity as a catalyst is a false path.
Josh:Because he thinks that that's fundamentally limited by whatever you have as the way to empower it.
Josh:There should be some other way to do it.
Jorge:Which he may be right.
Jorge:Maybe that's how Thessians sound.
Jorge:But...
Noah:No, Thessians ascend.
Noah:Didn't we figure out they are basically diminishing returns where nothing gave up a bit of itself to create the first generation.
Noah:They had to give up some power to create the second generation.
Noah:That's why each generation is successively weaker and they're not creating Thessians as fast.
Jorge:I don't remember if we.
Noah:That's also why the first generation is like, ideas and horrible nightmares.
Noah:And the fifth generation is like, some dude with a cool name.
Mike:This is shoe guy.
Josh:Uriel was literally just a guy who likes making maps.
Josh:That was his whole deal.
Noah:Guy with a cool name.
Mike:He really likes the concept of shoes.
Josh:The two 4th-gen Thessians you met were a tailor and a cartographer.
Jorge:So we're going to.
Noah:Like, one of those guys.
Josh:So...
Mike:Where's the cobbler?
Noah:Where's the sheep?
Jorge:So what are we planning to do?
Jorge:Are we going to try to talk to them?
Jorge:Because I guess we've got to convince them how to... Yeah.
Mike:I think we kill a lot, and maybe we need to try to make friends.
Mike:Because, like, we can't be everywhere, so if we're to manage the 13th Realm, and if we're to oversee the government of Oresk, and if we're to manage the Leviathan, and if we're to have a stranglehold on Fatcock City, I mean, we can't be...
Mike:We can't be everywhere at once.
Josh:That's so bad.
Josh:I hate you.
Tanner:It was a horrible word choice, yeah.
Noah:Yeah.
Mike:We can't be everywhere at once.
Mike:I think we need to start finding people and convincing them to take up the weft, to take up the cause.
Mike:I mean, we might have to kill these people too.
Mike:I'm not going to leave that off the table.
Mike:But I will say that maybe a bit more convincing and a bit less shooting, especially since
Mike:The biggest piece has been taken off the board.
Jorge:So in-game, where did we find out about the Thessians, how they ascend?
Jorge:Did we?
Jorge:Or is that not our characters?
Josh:No, no, no.
Josh:Your characters definitely did.
Josh:I'm trying to remember where that was.
Josh:But you did learn that somewhere.
Noah:No, I think we pieced that together, actually.
Noah:Because I think we learned about nothing, like the null, the void fragment, formless.
Josh:Formless.
Noah:Why I cannot.
Josh:It's all the same.
Josh:They're synonyms.
Josh:It's fine.
Noah:It's so powerful, even the name doesn't stay in my head.
Jorge:All right.
Jorge:So, Divex, I need you and Crafting Man to come up with some paper or presentation on why we need to do this, and then I'll give the presentation to them.
Jorge:And the crux of it... Yeah.
Noah:I have this idea.
Noah:I have this idea for a bunch of different papers with pictures and some words on them, and you project them upwards with, like, a magical illusion, and you can switch between them with fun transitions.
Josh:Roll this card white.
Jorge:Very powerful idea.
Noah:Yeah, I think that would make a strong point.
Jorge:Yes.
Noah:Powerful point.
Jorge:Yes.
Noah:Powerful points by Don.
Jorge:Yes.
Jorge:Hey, I have put the name.
Noah:Powerful points by the left.
Jorge:Yes.
Jorge:Okay.
Jorge:So, I think you guys should come up with a paper.
Jorge:Distill this idea.
Jorge:I'll say it.
Jorge:You know?
Jorge:And the crux of the idea is that we're like, hey, we need to do this.
Jorge:We need to not have our memories cleared so that we can just keep
Jorge:taking power.
Jorge:I know how to transverse the lighthouse, so they also shouldn't wipe that from me too, because I can go to the old failed experiments, grab their divine energy, restore it all.
Jorge:And if they also choose not to do this, we won't work with them.
Jorge:And they want us to work with them, because we have this cool gift.
Jorge:And if they try to attack us, we'll leave the sphere.
Noah:Okay, so say we give these powerful points to Yudan and the 13th Realm.
Noah:And they're still like, thanks, great presentation.
Noah:Nah.
Jorge:Then we go into stabbing.
Noah:Okay.
Josh:Thank you.
Mike:Well, how about this?
Jorge:But we won't say that in there.
Mike:We can really make a good case for compounding growth rather than a cyclical reset.
Mike:And we lay it out and we say, look, the artifacts aren't enough.
Mike:We need to pass information on past several hundred years.
Jorge:Like a hidden... Yeah, it's like a neural net with a hidden layer.
Mike:Yeah.
Mike:And...
Mike:If they say, no, we're good, we're going to keep going with the cycles, we say, listen, don't make the decision right now.
Mike:We'll check in in a week and we can discuss.
Mike:We do not come off as threatening.
Jorge:Yes.
Mike:If we check in a week later and they have still not changed their mind, then we start blasting.
Jorge:But what if they plan to jump us after the week?
Noah:nah, these aren't jumpy guys.
Noah:I feel like we're the jumpy guys.
Noah:Not to dismiss your idea, but I feel as though we talked to this dude and he's like, yeah, you know, I've got like a thousand years to deal with this.
Noah:This dude being the playwright.
Noah:Versus we were like, we gotta kill this dude today.
Noah:Time's a chicken.
Mike:Yeah, I think... I think we give them a bit of time to think.
Noah:It cuts into our killing tomorrow if it's not done today.
Jorge:Thank you.
Noah:to you all.
Mike:We propose that we say, listen...
Mike:you know, the Sundom's gone, and maybe it's time to try something else here.
Mike:I mean, we have these Thessians, we have large amounts of people that have very deep knowledge in these things now, and I think it's best if we let them continue working.
Jorge:And we mentioned about the divine reshuffle ability we now have.
Mike:Yeah.
Tanner:Now, I do have to take the divinity willingly.
Tanner:We don't need to mention that, I guess, but the person has to want it.
Jorge:We will not mention that.
Josh:you
Jorge:Do not mention that.
Jorge:Look me in the eyes and say you will not mention that.
Tanner:No, I'm not going to say it.
Tanner:I'm not going to say it.
Jorge:Okay.
Tanner:I just want us all to keep that in mind, that that's how it works.
Jorge:I mean, worst case, we kill them.
Jorge:I drink their blood and then you take it from me.
Tanner:And I forget, we might have covered this already.
Tanner:This is more of a question for Josh.
Tanner:There is divinity in like materials, like the eternalis.
Tanner:Can I grab at that or no?
Josh:Not out of just, like, the solid stuff.
Josh:You'd have to do some amount of processing to get it out, in the same way that the thing around Damien was doing that.
Tanner:Yeah.
Josh:But, like, in theory, there is divinity there that you could extract out.
Jorge:Oh, or we can give it to Damon.
Josh:You just have a rock in it.
Jorge:Or we have Damien do it and we bring it to Damien or something.
Jorge:Yeah, it's also our plan.
Tanner:No, it's pronounced totally differently, so it...
Jorge:All right.
Jorge:Should we go talk to Mr. Soup Man?
Mike:Yes.
Josh:Mr. Sue.
Jorge:Udon.
Noah:You're done.
Mike:Yeah.
Jorge:Udon noodles.
Josh:I don't know.
Josh:I hate that.
Josh:Didn't make that connection until you just said it.
Josh:So now it's never going to leave.
Jorge:Udon, yeah.
Josh:Sure.
Josh:Okay.
Jorge:Is he still here?
Josh:Yeah.
Josh:So how are you planning on getting to him?
Josh:I guess.
Josh:Like, you're just gonna walk in?
Jorge:Yeah.
Noah:Yeah, pretty much.
Josh:Okay, so if you recall, you take the gondola down to the capital, to Kuiperkeist, and then it is this, like, embedded in the side of the Leviathan dome, where you can walk through past some lava flows into the throne room, where there are the five elders that you know to be controlled by
Josh:done by a weird tentacle mind-brain thing near the top of the stone.
Josh:You can just... Are you disguised now, or you look like you...
Jorge:We were disguised when we came in.
Jorge:So, the first time.
Jorge:No, no, no.
Jorge:We're going to have to be like, hey, can we speak with you, Don?
Josh:Okay, so you guys walk into the throne room.
Josh:There's a little bit of a line here, so you do have to wait.
Josh:You're like third in the line of petitioners, but eventually you do get up front in front of all five of the thrones.
Josh:It looks like there are three different people who are available today.
Josh:One of them, like an older woman that you saw the last time you were here, and then two men on either end that are new to this particular visit.
Josh:You come up.
Josh:There's an immediate look of recognition.
Noah:Thank you.
Josh:not for Lev, but for the other three of you, from this whoever.
Jorge:Oh no, I disguised all of us the first time in case things had gone awry.
Josh:No, I understand.
Josh:I get that.
Jorge:Oh, cool.
Josh:Still recognizes the three of them.
Jorge:Ha.
Josh:At which point she will say, it is good to see you.
Josh:I've been told that
Josh:You should meet with, um, you know who.
Josh:He's gone on ahead, but he is waiting for you, he said.
Jorge:Okay.
Jorge:Do you have a tip on getting up there, or should we go our other way?
Josh:That was all I got from the message.
Jorge:Okay.
Josh:Sorry.
Jorge:You're all good, thank you.
Josh:He said to say thanks to you, so thank you.
Jorge:No problemo.
Jorge:Who's up there now?
Noah:We'll head on up.
Josh:I don't know what you're talking about.
Jorge:Or is it, you know, they don't need him anymore?
Jorge:Okay, never mind.
Mike:So do we head up?
Jorge:He's reached hive mind.
Jorge:Cool.
Josh:If you try to walk past them to the staircase that goes further up, she'll stop you and say, sorry, not that way.
Jorge:You mean up to the moon, right?
Josh:He said head on up.
Josh:That is all I have.
Noah:Turn around.
Jorge:Yeah, we got to go back.
Jorge:We got to go talk to Marzo.
Tanner:Hmm.
Jorge:All right, adios.
Josh:I don't speak Spanish.
Mike:Thank you.
Josh:Okay, yeah.
Josh:No, they don't let you further up in this area.
Josh:It seems that that's not quite what the message was alluding to.
Josh:But you guys can head out a little further if you like.
Jorge:Yeah, he has an older brain up there.
Jorge:Fully working.
Jorge:I guess that's what happens when you spend months to do stuff.
Noah:So just bop around.
Josh:He's been busy.
Jorge:Okay.
Tanner:Do you think we could just talk into the air outside of the playwright?
Mike:We have to head up to the 13th realm.
Jorge:So... Yeah, I guess we gotta go talk to Marza to get that from the playwright to give us that thing up there.
Jorge:You guys ready, dude?
Noah:Yeah.
Noah:Maybe we just stick our heads out in the snow.
Jorge:I don't think...
Jorge:Well, the playwright can't come here, so.
Noah:We go outside.
Noah:Just stick our heads in the snow.
Noah:Hey.
Josh:Are you actually doing that, or are you just joking about it?
Noah:Oh, no, I'll do it.
Noah:I'll try it.
Josh:Okay, so you leave the Leviathan, and then you just go to...
Jorge:Should we rest up first, or we dive Excel as a 7th level spell?
Noah:Oh, yeah.
Mike:You can go to bar zone and rest.
Jorge:Or should we first just go to?
Noah:Take a rest.
Jorge:Marzo and then rest and then just go up.
Jorge:Yeah, because I think that has a better success.
Jorge:It would be really awkward if we then have to teleport there and wait another day.
Josh:Okay.
Jorge:Should we do that?
Josh:Sure.
Josh:You teleport back to Large Rooster City.
Josh:Get another night's rest in so that Dymex can recover the two spell slots it spent.
Josh:And awake to a new scorchingly hot day in the Gulch.
Josh:But it's okay, because the nice metallic smell of the Blood Lake kind of wakes you up real quick.
Mike:Terrific area.
Jorge:Lev is having a great time.
Noah:Take care.
Josh:Yeah, no, it's great.
Jorge:Because everything is cool to Lev.
Jorge:Physically.
Jorge:And he loves the smell of blood.
Jorge:So he's like.
Jorge:This is fantastic.
Jorge:It's like a croissant city.
Josh:Sure.
Josh:So you're just hanging out.
Josh:Wake up.
Josh:Do all your morning prep, all that stuff.
Josh:Go find Marzo at the Ziggurat.
Josh:You contact the playwright again.
Jorge:Yeah.
Noah:Uh...
Josh:Same deal.
Josh:Sound goes up, down.
Josh:You're in the void.
Josh:Good old sad drama mask shows up.
Josh:You're back sooner than I expected.
Josh:How can I help?
Jorge:Could we take you up on that offer together?
Josh:Sure.
Jorge:We'd like to speak with you, Don.
Josh:Okay.
Josh:He is currently in the captain's office.
Jorge:Well, if you could bring us over, that'd be great.
Jorge:He said for us to come on up.
Noah:Yeah.
Josh:Sure.
Josh:The black void fades around you.
Tanner:Thank you.
Josh:You are not on the ziggurat anymore.
Josh:You are in a kind of cramped cylindrical area, but one part of the wall slides open to reveal a larger room.
Josh:The architecture in here is similar, actually.
Jorge:Art Deco?
Josh:What?
Josh:Not Art Deco.
Jorge:Never mind.
Josh:It's similar to the monitoring stations that you guys had interacted with underground on Althane.
Josh:So a lot of smooth metal flooring and walls.
Jorge:Sorry.
Josh:There's a lot of lights around here that are this kind of pseudo-bluish-pinkish neon.
Josh:that show different readouts around.
Josh:There are a number of slots around here for cave orbs just in paneling on the wall or like one or two of the desks around here.
Josh:There is somebody in this room with you.
Josh:They are an older-looking dwarven man wearing like a...
Josh:Not monochrome.
Josh:Bichrome?
Josh:Duochrome?
Josh:A two-colored, like, unitard that's got this, like, teal coloration with a black line going through it.
Josh:It looks like he's the one that actually opened the door for you.
Jorge:I shake it.
Josh:He looks up at you fully, like, completely shaved, a la regulation military.
Josh:You can't have hair that's too long.
Josh:No facial...
Josh:hair, anything like that, looks up at all of you, says, well, I was informed that you were all coming.
Josh:Names Captain, Lieutenant, and then he holds out his hand.
Mike:I'll shake his hand
Josh:Absolutely.
Josh:So I was told by the playwright that you were looking to see Admiral Udon.
Josh:He is going to be up in the captain's quarters.
Josh:I can escort you there if you like.
Josh:Just follow me.
Josh:Don't get lost.
Josh:It is a little bit of a maze.
Josh:And he starts walking towards just one of the walls, which parts it slides open to let him through.
Josh:And doesn't even look back to make sure that you guys are following.
Josh:Just kind of brisk pace starts to walk down the hallway.
Josh:There are a lot of people.
Tanner:you
Josh:in the 13th realm, or a lot of things, I should say.
Josh:You walk out of the hallway from this room that you entered into, and you immediately pass by what looks to be two other people dressed in similar attire that, like, bi-color unitard-esque clothing, both of them also in teal, talking to each other, walking past you further down some other area.
Josh:You make a sharp left and then another right, and then you hit an area that kind of, like...
Josh:curves.
Josh:And as you're walking, there is a line of light that is maybe five feet ahead of you being drawn on the floor as if to map out where you should be walking.
Josh:That's just kind of giving you instant directions on where you're going.
Josh:It doesn't look like...
Josh:the lieutenant in front of you is actually paying attention to it at all, he seems to know this already, but it's there for your benefit.
Josh:Makes a few more turns, you've asked a few more people walking around, it looks like there's a group of three of them crowded around a vent of some kind doing a repair, it's like popped open and there's wiring and stuff sticking out.
Josh:You eventually make your way into what looks to be another cylindrical room, similar to one that you work in.
Josh:There's a very, very soft lurching motion as you feel yourselves being pushed upwards by what you realize is that elevator.
Josh:There's a very disconcerting effect where you feel the whole elevator flip 180 degrees, but your feet stay planted on the floor.
Noah:you
Josh:There's a half second where you feel yourselves being pulled up towards what would be the bottom of the elevator before gravity flips to match and then you're being pushed down and now it feels like you're descending.
Josh:Um...
Josh:After another few moments, it stops, the doors open, and you are in.
Josh:an almost identical hallway to the one that you were just in.
Josh:Presumably, this is in a different part of the 13th Realm entirely, but there are no distinguishing features whatsoever.
Josh:It's just smooth metal hallway with that faint line of light that shoots out of the elevator and starts going down another one of the hallways to tell you where to move from this point.
Josh:You repeat this process a few times, moving up and down different parts of the facility.
Josh:As you do, you get little quips from the lieutenant leading you about, like, oh, over here is one of our 14 different canteens.
Josh:The food isn't particularly good in this one, so I don't stop by.
Josh:You keep going.
Josh:Over here is where navigation lives for the most part.
Josh:They're stuck-up pricks.
Josh:If you don't need to deal with them, you shouldn't bother.
Josh:You move further down, this is some of our telecommunications arrays.
Josh:It's one of a few across the station.
Josh:It's been out of service for a while, but they're working on repairing it now, which is exciting because he's looking forward to...
Josh:get what's up to date outside of all of them.
Josh:Eventually, though, you do find yourselves coming towards... One of the hallways has been curving very slightly, and you find that the left half of the hallway has opened up to a glass that shows the exterior of the 13th realm.
Josh:And it's probably the first time that it hits you that you are...
Josh:in space right now.
Josh:And not in a... not in the way that it felt in Sedecium.
Josh:Sedecium, it felt like you were in some kind of hyper-magical construct.
Josh:Space didn't feel real because it was so far away from everything.
Josh:It was just separate from everything.
Josh:This has a view of all things.
Josh:Something like 50% of the view outside of this window is what you would expect from the planet that you've been on for this whole time.
Josh:You're just getting a very different perspective on it.
Josh:You can actually, like, pinpoint landmasses, and you're pretty sure you can tell, like, you can see Illyara and Oresk and the like from this vantage point.
Josh:But you continue walking, and then you find yourselves in a large protrusion out of the surface of the 13th Realm.
Josh:This is a... an observatory is... observatory is the wrong term.
Josh:It's a glass bubble that sticks out.
Josh:There are a number of desks situated facing the glass bubble as it looks down on Althane, and projected onto the view of Althane is a whirlwind of information.
Josh:There are people at the desks, seemingly manipulating the data, and you see rapidly moving back and forth.
Josh:It pinpoints an area on Althane, it zooms in in a little circle on the glass pane, you can see individual people, a little gauge pops up, and there are some numbers and some readings, and then it just flits away, and then a different area is pointed, and it seems to be going through different people, looking at readouts of different things.
Josh:They're making up for lost time.
Josh:The 13th Realm has been out of commission for close to four centuries now, and so there's a lot of data that it needs to collect and interpret and, you know, make sure that they're keeping on track with the mission statement.
Josh:And at the very edge of this protrusion in this kind of terrace that's out overlooking all of Althane with the full display readout in front is a...
Josh:A floating orb about the size of a basketball.
Josh:It looks like it's made out of glass.
Josh:It's got a very faint green glow to it.
Josh:Sorry, no, not green.
Josh:Is Yudan orange?
Josh:I think he's orange.
Josh:No, Saran's orange.
Josh:He's purple.
Josh:I remember colors.
Josh:A very faint purple glow.
Mike:Thank you.
Josh:just kind of taken in the sights.
Josh:And Lieutenant does a gesture for you to head up to the terrace.
Tanner:you
Josh:I don't have a better term for it.
Josh:I know there is one.
Josh:I just can't think of it right now.
Josh:And then he gives you a little nod.
Josh:He heads out back to his work.
Josh:But you have been, over the course of 15 minutes or so, led through a minor tour of the 13th Realm.
Josh:You made it.
Jorge:Cool.
Jorge:I would like to greet him and then spend about a minute making an impression.
Jorge:Just chatting about what happened with the feet and then chatting with him and getting a little bit of his backstory.
Jorge:Also, how did he even end up out of the 13th realm?
Jorge:Did he leave when the feet came?
Jorge:How did he get to there and all that?
Josh:Make a diplomacy check.
Jorge:Cool.
Jorge:Is this the make an impression?
Josh:This is the first time I've said something with the linguistic trait.
Josh:Yeah.
Jorge:OK, so it's 38 plus 4.
Josh:Some other things with the linguistic trait include tell campfire story and grim swagger.
Jorge:47.
Jorge:47 for make an impression?
Josh:What'd you get?
Josh:Okay.
Josh:Yeah, so you schmooze him a little bit.
Josh:He is happy to see you guys.
Josh:You are nominally allies, in that you all wanted to get rid of the feat, and I don't think he has any reason to believe that you weren't on the same side as him.
Josh:So he's, you know, he's not hostile in any way.
Josh:So he's... Yeah, I wasn't on the 13th realm.
Josh:I was down in one of the observation areas, making sure that everything was ship-shaped when it was taken over, and I found my return route blocked.
Josh:Turned out to be a blessing in disguise.
Josh:We did good work down the Leviathan, so I don't particularly mind it.
Josh:A few hundred years isn't much in the full span of the aster.
Josh:So, you've returned me to my rightful place, of which I am pleased.
Tanner:Okay.
Josh:And we can continue the good work we were doing.
Jorge:Did I get a success?
Josh:Um, uh, yeah.
Josh:We can say that you don't.
Jorge:So he likes us one step more.
Jorge:OK.
Jorge:So I look at my compatriots.
Jorge:We've already kind of talked about this for like an hour.
Jorge:Can more diplomatic me phrase this in a good way?
Josh:Yeah, absolutely.
Jorge:And I'm going to use shameless requests in case this would be offensive to him.
Josh:Sure.
Josh:Yeah, so what I'm going to have is, this is multiple people are going to have to make checks here.
Josh:Diplomacy, society, deception if you're lying about something.
Josh:religion, I suppose, if you're trying to go the whole divine angle of we can just do that instead.
Josh:This is a hard check.
Josh:You're asking this man to go against very deeply held beliefs.
Jorge:How many checks do we need?
Josh:I will... What kind of checks do people want to make?
Josh:Let's do that.
Jorge:I can make diplomacy or deception.
Mike:Divex can do Kana or Occultism trying to make the point of like compounding knowledge the knowledge of the nature of the weave itself and then also I mean the Occultism part maybe Divex can speak about the artifacts and how
Jorge:Both are very high for me.
Noah:Uh huh.
Mike:they're not actually sufficient within a cycle or efficient at getting people up to speed at being powerful within a cycle without any additional information.
Tanner:Yeah.
Tanner:Could you also maybe talk on the fact that they've seen deterioration over time of their systems?
Noah:Yeah, I can do crafting on that.
Mike:That might be a crafting, yeah.
Josh:I did the crafting for that.
Jorge:I can do the... Let's see here.
Mike:So I'll...
Mike:I'll do Arcana, speaking to like, they're not actually getting better at using magic, and this cycle is a great one to stop and let continue forever, because there's good grasp of magic.
Noah:Yeah, you're a perfect example of that.
Josh:Okay, so you can make an arcana check.
Josh:I will allow the crafting for systems deteriorating.
Josh:Lev, you could do diplomacy.
Josh:I'll accept the three of those if that's what you wanted to do.
Jorge:Sounds good.
Josh:Henrik, if you have anything you want to add, you don't need to.
Jorge:You can be like, look how strong I am.
Tanner:Look at how good of an athlete I am.
Jorge:You want to reset this?
Noah:Can't we see his muscles?
Mike:Are we... Are... Look at the specimens that this specific cyclist turned out.
Jorge:You're just doing burpees while we're talking in perfect form.
Josh:Exactly.
Noah:Look at how thick this dude's neck is.
Noah:You'll lose this.
Josh:I'm just such a perfect specimen.
Mike:Yeah, yeah.
Mike:Can he just roll athletics and the convincing is his neck?
Josh:I have a neck larger than my head.
Tanner:There's not enough rope on this 13th realm.
Josh:You can't reset the cycle.
Mike:No.
Noah:There's not enough rope in our ass.
Mike:even the thessian of rope couldn't kill this guy hey uh we're within range of beasts
Josh:Do I have a Thessian of Rope?
Josh:I think the answer is no, but now I have to double check.
Jorge:I'm going to be using my heart, by the way.
Jorge:Alright, cool.
Josh:I will allow you to get the plus one for beast.
Noah:I still have a mythic point too.
Mike:Where is it?
Jorge:I haven't missed it again.
Josh:I don't think... None of my Thessians, I think, fit rope.
Jorge:Alright, I'm just going to keep that.
Mike:I don't... Alright.
Noah:I'm going to use a mythic.
Josh:I have to add one for rope.
Jorge:You also have a coin.
Jorge:All of you guys have coins.
Jorge:We all have coins.
Mike:What does the coin get me?
Jorge:Which is two.
Josh:You can flip a coin, and if it lands on heads, your die roll is a 12.
Jorge:So if you have less than a 12.
Josh:Also, so, like, just to clarify here, you all, you get up there, you have your powered point presentation that you've prepared, you've got a bunch of, like, bullet point lists, and as you're talking, each of you makes a point and then flips a coin and looks at what you got, like, in front of him.
Josh:It's not a sneaky action.
Jorge:I didn't flip my coin, but you know.
Noah:I'm not using a coin.
Jorge:But Divex is all this whole thing about magic, and he's like, look!
Mike:The coin flip does give me a... Yeah, it's a 54 now.
Noah:He's doing coin tricks!
Noah:He said, I'm an all-powerful wizard!
Noah:65.
Josh:Ooh, pull a rabbit out of a hat.
Josh:The coin flip helps.
Josh:Okay, so what did we get?
Jorge:I got a 60.
Josh:That's too high.
Josh:That should be allowed.
Josh:There should be, like, a rule that if you roll above a 60, that's capped.
Josh:That's it.
Josh:You don't get to go higher.
Jorge:Well, that's what... 1138...
Mike:How do you... Wait, wait, wait.
Josh:How do you get a 65?
Mike:yeah how did you get how did you guys how do you guys have plus 47s to this how are did you are you guys are we level 20.
Noah:I have a plus 41 regularly.
Noah:That may have been one too high.
Josh:No.
Josh:Level 19.
Noah:A plus 41 regularly.
Noah:I have an astrology thing as a plus 3 circumstance bonus.
Noah:Sorry, it should be 64.
Noah:I did wrong math.
Jorge:I have a 37, and then I have a plus 2 for my item, and then I have a plus 2 circumstance from my regalia, and then I have a plus 4 for my heart.
Mike:The heart is an item.
Jorge:And then I have the meat.
Jorge:No, no, my heart specifically changes it to a plus 6, so instead I just add 4.
Josh:This is why we're not doing ABP next.
Jorge:And then I have a beast.
Noah:And I use a mythic.
Jorge:Alright, but Josh...
Josh:It's fine.
Jorge:My heart... Some other people got some cool things.
Jorge:My heart was literally like, it gives you points to your roll.
Josh:Actually, that's not even what I was thinking about.
Jorge:That's what it does.
Josh:I was thinking about how Noah has a plus 41 to crafting base because he has a tattoo that gives him plus 3 item bonus and then also a plus 3 potency bonus.
Mike:I also...
Josh:Which is fine.
Josh:I allowed it.
Josh:It's just we're not doing that next campaign.
Mike:Oh, okay.
Mike:I also have a 41 base, but I have nothing else added to the 41.
Josh:You clearly need to get more stuff to add on top.
Josh:That's what you're missing out.
Jorge:Well, yeah, that's on you.
Josh:You need to be rolling 65s.
Tanner:I actually, I don't even know how you guys get to 41 base.
Jorge:I have a plus two item plus two circumstance.
Tanner:Hmm.
Mike:That's really the most you could get base.
Jorge:Well, I'm just... Yeah.
Josh:So 41 base is plus 8 in a stat, on top of plus 27 for being legendary in that attribute, plus 3 from your potency bonus, and then plus 3 from an item that gives you plus 3.
Noah:Yeah.
Jorge:And then you can get circumstance.
Josh:And then you get circumstance and status built on top of that to, you know, you just start off with a plus 100 and then you have an ability that makes it so it's actually plus 105, regardless.
Tanner:I see.
Josh:Okay, 65, sorry, 64.
Josh:What did you get, Divex?
Mike:54?
Josh:Okay, shit roll, clearly.
Noah:Guy Vicks.
Josh:60, okay.
Jorge:I got 60.
Jorge:I kind of look at Divex and I'm like, come on, get your shit together, man.
Mike:What am I supposed to do that adds to my Arcana roll?
Mike:That's just a circumstance bonus to my Arcana roll?
Mike:These don't exist.
Jorge:Thank you.
Noah:Pull a rabbit out of a hat.
Noah:Pull a hat out of a rabbit.
Mike:It's all items.
Mike:I have the max item.
Mike:There's no more to add to this roll.
Mike:Unless you want me to identify magic.
Mike:Then I get a plus two circumstance.
Josh:This doesn't count as identify magic, I'm sorry.
Mike:I know.
Mike:That's why I didn't roll it.
Josh:Regardless, they're all ridiculously good roles.
Josh:It doesn't matter how good a PowerPoint presentation is, you are not going to get you done to be like, oh, okay, let's scrap all of this, let's do your thing.
Josh:You are...
Josh:Very convincing, though.
Josh:Like, I think you're all convincing enough that if you walked up to, like, a level 10 person and told them that it was in their best interest to just, like, jump off of the roof of the building, they would do it.
Josh:Like, I... It's a little ridiculous.
Josh:It's not mind control, but it's close.
Tanner:It'll make me stronger.
Josh:Yeah, it'll... Exactly!
Josh:It's to prove that they have faith that they can survive.
Josh:Regardless.
Josh:Um... Yudan will say...
Josh:Okay, I understand the point.
Josh:I understand that you're all very powerful.
Noah:Thank you.
Josh:You're clearly proof that the cycles work, at least in some form, because you are produced by the cycles and you are very strong.
Tanner:you
Josh:There's no way to deny that.
Josh:I cannot comprehend your attachment to what isn't real.
Josh:You will, like, there is a real you.
Josh:We have you stored in the 13th realm.
Josh:If you want, I could show you what that is like.
Josh:You could, and then that might answer the question.
Josh:But, but, but, you did, you did the santo make great service.
Noah:Sorry to interrupt, but you don't have me in there.
Josh:You really did.
Josh:Yes.
Noah:I'm not from this wick.
Noah:I still want to save this planet.
Josh:That's true, actually.
Josh:I don't have you because you're dead.
Josh:No, actually, this is a good point.
Noah:I'm still here to save this planet.
Josh:You're interesting.
Josh:We've lost a bunch of people just in general because sometimes somebody gets disintegrated and we can't capture this all in time.
Josh:I wonder if we could reach out across the wick and do a kind of backup recovery for people that we lost.
Noah:You just hit you.
Noah:Everyone but this guy here's in schism.
Noah:I'm going to dunk this dude into the ground.
Noah:I'm going to crack this egg.
Mike:you
Jorge:Hey, uh, just a curiosity.
Josh:It's been speeding up.
Jorge:How long do cycles normally last?
Josh:The first few cycles on the order of a few thousand years, honestly, really slow going because we didn't give you anything to start with.
Josh:We just got rid of the natives, put you in their place, and let you run wild.
Josh:And so that's that, you know, little bit of a slow start.
Josh:But, you know, cycle 71, boom, super fast.
Josh:You know, like 1,200 years, maybe slightly less than that.
Josh:It was super speedy.
Josh:You guys, you're only 700 years in.
Josh:You're like right on the cusp.
Josh:Which, you know, that's cool.
Josh:You know, we're working towards a goal here.
Josh:I think you're wrong.
Josh:But I respect you as people.
Josh:It is clear to me that you were good people in this Andam.
Jorge:OK.
Josh:And whatever mess you've gotten to yourselves into here, the bits of this Andam that were in you have come through.
Josh:You know?
Josh:There's a reason you were selected for this mission in the first place.
Jorge:Very much so.
Josh:Yes, exactly.
Jorge:Obviously.
Josh:So I think... So my biggest concern...
Noah:you you
Josh:here, is you want to do away with the cycle, you want to do other... Besides, you know, it is very brave of you, Mr. Henrik, that you would be willing to give up your body such that we could use you as a way to study the amphora and transferring divine energy.
Josh:That's very generous of you to offer.
Josh:Clearly, because you're the only one with this power, and if you want us to study it...
Josh:That is how we will do it.
Josh:So I appreciate your devotion to the cause.
Josh:But even with this, the whole point of the program, you mentioned like trials and stuff, like to prove that the cycles are over.
Josh:I feel like there's been a miscommunication.
Josh:Their trial is destroying the 13th realm, all of the autarchs in the lighthouse and leave it.
Josh:Because the lighthouse was able to contain the dark bramble here.
Josh:So if you are not strong enough to defeat the lighthouse, you are not strong enough to kill the Thessians.
Josh:So do you think you could gather enough divine energy to completely obliterate the hold the lighthouse would have on you once you surpass the threshold?
Josh:Because if you think you have that, then I say just do it.
Josh:Prove me wrong.
Josh:Have somebody ascend, destroy the lighthouse, end the cycles yourself.
Noah:you
Josh:Because if you do that, I will be vindicated, because the experiment will end, because we will have created somebody powerful enough to end the cycles.
Josh:I will be happy with you leaving at that point, and if you wish to leave Altheim in this state that it is now, you will be a god at that point.
Josh:I will have no say in the matter regardless.
Jorge:So just a quick question.
Jorge:To do that, we wouldn't have to destroy the 13th realm, right?
Jorge:Just the lighthouse?
Josh:No, once you ascend, we will absolutely start the end of the cycle.
Jorge:OK, I just didn't want to hurt, you know, if we are considering this.
Jorge:I didn't want to potentially hurt, you know, good Sundom folk that are here, you know?
Jorge:Scared of hurting them.
Josh:They get recycled.
Josh:What do you mean, heart?
Josh:These are not real people.
Josh:I feel like that's the bit that you have not copied in your head.
Josh:These are not real people.
Josh:They are...
Jorge:Sorry, this is my Othane brain, my stupid Othane brain.
Josh:Yes, exactly.
Josh:You are toys.
Josh:You walk around, you live your life, you do a little bit of research, you drop dead.
Josh:It's fine.
Josh:The soul is okay.
Josh:It is intact.
Josh:We bring it back here.
Josh:We clean you back up.
Josh:We put you back out there.
Jorge:What about the ones here?
Josh:If we, you know... What about... It's for a good cause.
Tanner:Right, the people on the realm.
Jorge:Yeah, that's what they meant.
Josh:If you're strong enough to take out the 13th realm, and if you, in the process, kill a few of us, that is worth it to keep the dream of the Suntum alive.
Josh:You know?
Josh:We all signed on to this mission a long time ago with the expectation that we're never going home.
Jorge:Okay.
Josh:Our mission is to kill the Thessians.
Josh:It is to get strong enough to kill the Thessians.
Josh:And if that is what it takes, we've already come to terms with that.
Josh:You might not remember it, but you did.
Jorge:Other question.
Tanner:I have a Josh question.
Tanner:Is he aware that the rest of the Sundom has fallen?
Tanner:Someone knew and was like, eh, I don't really care.
Tanner:I forget if that was... Okay.
Josh:He is aware.
Josh:He is aware.
Josh:It doesn't matter.
Josh:The rest of the Sundom is dead.
Josh:We are not.
Josh:Even if you kill all of us, you've done it, and you're part of the Sundom.
Josh:So... You... I don't know if you would know that.
Jorge:Sorry, quick Josh question.
Jorge:Can he hear us talking in schism?
Jorge:I forget we... I think we did learn, because I know Masha could, and then we thought he... Okay, so we just shouldn't, if he's here.
Josh:One way or the other.
Josh:Yes.
Josh:You know that Masha can, and you know that the 13th realm can.
Josh:So, like, you assume that it's possible, but you haven't confirmed that if you don't specifically can do that.
Jorge:Yeah.
Jorge:Yeah.
Noah:You've given us a lot to think about.
Noah:I did get brought up here specifically to help repair some of the damage that was done to the 13th realm.
Noah:You guys can... I don't know what the plan for everyone else is, but I would like to get started on that work.
Josh:Of course.
Josh:Listen, you're the reason we can even do this work in the first place.
Josh:If you want to help us more, I'm all for it.
Josh:Just, you know, we can find somebody to put you where you're needed.
Josh:It's okay.
Josh:And for what it's worth, you guys, you have free roam of the ship.
Josh:You can stay here as long as you like.
Josh:The 13th Realm welcomes you with open arms.
Josh:This was originally your home.
Josh:It continues to be your home.
Jorge:Fantastic.
Jorge:We also talked with the playwright about potentially going to, you know, where Deep is to try to ingest some more of his blood.
Jorge:You know, that'll help us if we decide to do this route that you mentioned.
Josh:Absolutely.
Josh:Now that the 13th Realm isn't chained by that bastard, you have free roam of Althein.
Josh:If there's somewhere you would like to go, you can go there.
Josh:No problem.
Jorge:Can you guys spy on someone for us?
Josh:Sure, who do you want?
Josh:And he turns around and there's the whole viewfinder looking down on Althein.
Josh:Who are you looking at?
Jorge:Um, I would like to look at Korkov.
Josh:Oh.
Josh:Let's see.
Josh:And... You watch as the... He, like, calls out a few commands to people working at desks behind you.
Noah:Hey.
Josh:There is a lurch.
Josh:And the whole 13th realm shifts.
Josh:Because you have to go to Ilkhaim.
Josh:So... There's...
Tanner:kind of showing our hand with that one.
Jorge:I didn't expect it to be so unstealthy.
Josh:There's a bit of a movement as the 13th Realm leaves its spot over the Gulch to float above the city in yellow.
Josh:There's the dense yellow and red cloud cover.
Jorge:I said spy.
Jorge:I didn't say void.
Noah:Thank you.
Jorge:Voyager.
Jorge:Wait a second.
Jorge:My headphone's about to die.
Jorge:Please do not continue.
Mike:Not even... Not even Squidward's house.
Josh:Okay, now that he's gone, I'm going to tell you all of the secrets.
Mike:Tanner, do you know what I'm thinking of?
Tanner:I think I do.
Tanner:I don't remember what was... Oh, is this the secret box?
Jorge:I'm back.
Jorge:Sorry.
Jorge:Normally I just switch it and don't care, but I really don't want to miss this.
Mike:I didn't have enough time to send my fucking...
Josh:Okay.
Mike:No one knows.
Noah:Thank you.
Mike:Not even Squidward's house.
Mike:Yeah, it's a Tinkerbox episode.
Josh:The...
Josh:The view on the viewfinder zooms in into these yellow and red clouds that always cover Ilkain, such that you can't actually get a particularly good view.
Josh:And the clouds part and give you a view of the city in yellow.
Josh:It is a series of concentric circles built around...
Tanner:you
Josh:Sorry.
Josh:My cat has decided that he doesn't like his scratching post.
Josh:He instead likes all of my rugs.
Josh:And so now I have to stare him down every time he tries to rip it up.
Josh:It works, so it's fine.
Josh:It is a series of concentric rings built around a hill.
Josh:You've seen it from the side through the portal at the bottom of RC3 before.
Noah:you
Josh:I have a bird's eye view here.
Josh:It looks wrong.
Josh:It is structured in such a way that so long as you're looking at any one part of the city, it looks fine.
Josh:But everything just in the corner of your vision, geometrically, your brain just doesn't quite know how it all fits together.
Josh:But when you move your eyes to look at another part, it almost seems to...
Josh:become more rigid when you're looking at it than when you're not.
Josh:In the center of this hill, there is a depression that turns into what looks like a lake.
Josh:Deep, deep...
Josh:blue water, almost black water, fills this lake.
Josh:And in the center of the lake is something very familiar to all of you.
Josh:You've been here in one form or another, although never the actual location.
Josh:It is the lighthouse, as you know it to look, or at least to the exterior.
Josh:One second, actually.
Josh:I have, I think, a picture.
Josh:of what it actually looks like.
Josh:You get to give me a moment.
Josh:I don't think I can describe it correctly.
Josh:You know what the lighthouse looks like.
Josh:This is my fault for not expecting you guys to peek in on the lighthouse.
Noah:Thank you.
Josh:So...
Josh:In a circle around the lighthouse, there is a very clear delineation where it looks like something, you can probably guess who, is trying to get into the lighthouse.
Josh:Fungal tendrils are trying to wrap around the lighthouse, trying to find purchase to get inside.
Josh:There are more of that.
Josh:yellow floss-like substance that you saw in fire spread throughout the air around the lighthouse.
Tanner:Thank you.
Josh:And there are fungal growths coming out of it.
Josh:I have it now.
Josh:I've finished downloading.
Josh:Although I don't remember what it's called.
Josh:There it is.
Josh:Upload.
Josh:Something went wrong.
Josh:I'll try again later.
Josh:I don't get to send it to you because Discord says no.
Jorge:You just share screen.
Josh:We'll see.
Josh:We'll be trying.
Josh:Okay.
Noah:Oh.
Noah:Oh, spooky.
Jorge:Oh.
Josh:as it's trying to get in, and it can't.
Josh:And the view zooms in even further, and you can see a half-familiar face pulling at the door, trying to get it open.
Josh:The upper torso...
Josh:Kharkov.
Josh:Definitely looking worse for wear.
Josh:Skin this almost pallid yellow.
Josh:The half of his face it looks like the skin has actually been completely ripped off or maybe flaked off and it has been replaced with some kind of mycelial outcropping coming out of where his skull should be.
Josh:his lower half, if you recall, was removed during your fight.
Josh:And it appears that he has been given a myconid-like fungal replacement.
Josh:He has a central...
Josh:fungal body, almost plant-like, and there are three legs protruding off of the bottom torso, radially symmetric.
Jorge:Oh, that's fucking Thessian.
Josh:Um...
Josh:He... It doesn't look like there's a lot going on up here anymore, to be honest.
Josh:He seems almost animalistic in that he is just slamming into the door of the lighthouse, pulling at it, trying to get it open.
Josh:Not seemingly gaining any purchase, but also not tiring, as best you could tell as you zoomed in.
Josh:I would like everybody here to make four to two saves, please.
Jorge:who i will usually hear a point
Noah:oof we got a 35
Tanner:Sweet.
Tanner:I got a 51.
Josh:Okay.
Mike:This guy in his 51.
Mike:I can't even roll.
Tanner:I'm a juggernaut.
Mike:36.
Jorge:Shit.
Jorge:Same thing.
Jorge:This is going to be plus 4, so 42.
Josh:Okay.
Josh:42, 51.
Josh:What did you get?
Josh:36.
Mike:36.
Josh:And then what was done?
Noah:I got a 35.
Josh:35.
Josh:Okay.
Josh:35 and 36 are unfortunately failures.
Josh:They are just barely not critical failures.
Josh:I'm assuming neither of you got a 1.
Josh:Those of you who succeeded, two of you succeeded.
Josh:You feel, you're both totally fine.
Jorge:I still have Juggernaut, so...
Josh:You feel attention.
Josh:There is a moment where whatever was focusing fully on the lighthouse knows it's being watched and turns its attention towards you.
Josh:No physical anything.
Josh:It's very much the sense of being watched from a distance.
Josh:Like you get the whole hairs on your neck raise, a little bit of goosebumps.
Josh:But other than that, it's just like a weird, chill, uncomfortable sensation.
Josh:The two of you that failed.
Josh:Similar notion.
Josh:Something's watching you.
Josh:It is not just watching you, though.
Josh:There is this sensation of something seeing that it's being known and realizing that it can...
Josh:come back at you.
Josh:There is this connection here where you're watching it so it can watch you back.
Josh:And it is trying to claw its way into your head.
Josh:And... There is... There is a... It's not a voice.
Josh:It's many voices.
Josh:It is hundreds and hundreds and hundreds of overlapping voices.
Josh:All saying...
Josh:different things in such a way that none of it is particularly intelligible.
Josh:It's just overlapped, maybe prose, maybe poetry, completely incomprehensible.
Tanner:you
Josh:But as you're trying to shake this out of your head, there is a moment where you feel like
Josh:you could maybe make sense of the cacophony.
Josh:There's a moment where it starts to almost resolve into something with meaning.
Josh:The words themselves don't have any meaning, but there's some deeper intent there that you can feel peeking through.
Josh:If you like, both of you who failed, you can make a will save
Josh:to try and peek out, make use of this connection that's being made of you, and try and pull information out.
Josh:You don't know what information you would get, but this is a connection that maybe you could take advantage of.
Josh:Or, you can opt to forego the attempt at the save and just shut your mind.
Josh:Like, fully eject out of there.
Noah:I'm going to make the save.
Mike:I'm going to make the save.
Josh:Okay.
Jorge:you guys are crazy oh no while this is happening and i sense this i'll be telling them to leave this area the 13th realm oh
Josh:All right.
Josh:Oh, sure.
Josh:Absolutely.
Noah:Oh, man.
Noah:Yeah, I should not have tried to make the save.
Mike:48.
Josh:48.
Noah:36.
Josh:36.
Josh:36 is not a critical failure.
Tanner:you
Josh:Okay.
Josh:With a 36, Dawn, you feel that there's a bit here.
Noah:Thank you.
Josh:There's a moment where you can almost make sense of it.
Josh:And there is this intent to understand.
Josh:You're holding on.
Josh:You hear what's happening.
Josh:You hear the meaning.
Josh:And just before you can grasp it, all of you watch as Dawn falls unconscious.
Noah:Nice.
Jorge:I also just want to call out for Divex's role.
Jorge:He should have a plus one if this is a mental effect because of my regalia.
Josh:This is definitely a mental effect.
Jorge:Okay.
Jorge:I'm assuming Don's still cooked, but he might... I don't know if it helps at all.
Jorge:He has a plus one status bonus to it.
Josh:Okay, so what is your role then, Devox?
Mike:Well, is it a success?
Josh:49.
Josh:Okay.
Josh:49 isn't enough to direct what information we can get out of this.
Josh:So instead... It's a success, yeah.
Mike:I have resolve.
Josh:So it becomes a critical success.
Josh:Absolutely.
Josh:Okay.
Josh:You feel yourself being swept up in the current, in this cacophony.
Josh:And you just, you resolve yourself, you steel yourself to keep yourself whole while all of this is happening.
Josh:You both get the benefits of benefits.
Josh:You both understand the stream of information and can ask one thing.
Josh:of this burst.
Josh:I don't know if you'd necessarily get any information out of it, but you can ask.
Josh:You also cannot confer with your friends, you just gotta tell me.
Jorge:Yeah, you're on your own big dog.
Mike:All right, all right.
Mike:Let me think.
Mike:So the deep wants into the lighthouse probably to really destroy it.
Mike:I don't know if there's much, if anything, to ask.
Josh:Okay, that's fine.
Jorge:I can buy Mike some time.
Jorge:One quick thing if there's a moment.
Jorge:Lev's going to want to start getting Udon to collect anyone who could see what's happening so we can examine them to see if they got corrupted.
Jorge:I don't want a foothold.
Josh:You can start going around to the people who have the viewport.
Jorge:Yeah.
Josh:Luckily, not a lot of people are actually looking out of the viewport here.
Jorge:Yeah.
Josh:It is mostly the collection of all of you.
Josh:And maybe...
Jorge:I just don't want an incursion like in Arresk.
Josh:Oh, yeah.
Josh:No, I understand.
Josh:So you can go and identify the people who lived at the other three points.
Josh:At this point, you have actually moved away and returned back to where you were over the Gulch.
Josh:It's just that connection has stayed with Divex.
Josh:Speaking of... Divex?
Jorge:and hopefully no one else.
Mike:What's the purpose of the city in yellow?
Josh:That actually, that question fits well with what the cacophony is trying to direct you to do.
Josh:As it resolves into meaning, into intent, the intent becomes clear.
Josh:He wants to reshape you.
Josh:He wants you, and he wants your friends, and he wants you in the City of Yellow so that he can shape you into
Josh:Thessians.
Josh:You are the beginning of his next dynasty.
Josh:He is going to rebuild Thessia that was taken from him.
Josh:And you are going to be stepping stones.
Josh:You are going to be kings.
Josh:He's going to make you into that which he has lost before.
Josh:And he's happy for you to come.
Josh:And as this intent
Josh:this intention to rebuild his empire is buffeting your mind.
Josh:He's offering you titles.
Mike:Oof.
Josh:I'm going to send you a list of the titles he's offering you.
Josh:They kind of appear in your mind as...
Josh:there's no way it's being represented textually because there's no other way to describe it.
Josh:It's, it's like thoughts just on the very tip of your head, like the opposite of when something's on the tip of your tongue, but you can't think of it.
Josh:It's you can think of it and you don't know where that connection came from.
Josh:And it's just forcing itself to the surface of your mind.
Josh:And then you break the connection.
Jorge:That son of a bitch.
Jorge:He's offering you other Thessiates.
Noah:I look at Lev and go
Mike:Oh.
Josh:Don makes up.
Jorge:Is Don alright?
Jorge:Does he have a yellow cord?
Josh:Don does not have a yellow coin.
Jorge:Alright, you Don.
Jorge:One quick.
Jorge:One other quick thing you've done.
Jorge:This is a shameless request.
Jorge:So I want to phrase it in a way.
Josh:Because the other stuff hasn't been a shameless request.
Jorge:I just want to put that out there.
Josh:This one's shameless.
Jorge:The purpose of this experiment is to create people, or sorry, send them that can destroy a Thessian.
Josh:that can destroy all Thessians.
Jorge:Correct?
Jorge:The deep is the strongest Thessian that we know of, right?
Josh:It has been severely weakened.
Josh:That is not a good benchmark.
Jorge:Well, we've destroyed an echo fragment.
Jorge:Now if we destroy the deep, how about that?
Jorge:Can we call this experiment over?
Jorge:Or at least not this cycle?
Josh:You don't even need to roll for this.
Josh:No.
Jorge:OK.
Jorge:It was worth a shot.
Josh:We have set a win condition.
Josh:There is a very simple, very easy win condition.
Jorge:Got it.
Jorge:Yes.
Josh:Destroy the lighthouse, then you have succeeded.
Jorge:OK.
Jorge:And destroying the lighthouse would also mean destroying 13th row.
Josh:You don't have to destroy the 13th realm.
Josh:It's just, from what I can tell from your conversation, all of you seem to care about the toys.
Josh:So if you don't destroy the 13th realm when you ascend with them, they'll all, you know, be reset.
Jorge:Ah, yeah, I forgot about that, yes.
Mike:What if we destroy the lighthouse without ascending?
Josh:That would defeat the point.
Noah:Wouldn't it also kind of ruin the whole experiment?
Jorge:Would it?
Josh:Yes.
Josh:Yes, it would.
Noah:How are you going to keep running the experiment without the lighthouse?
Josh:I think we'd probably have to try and kill you before you destroyed the lighthouse or something.
Mike:Why is it so important to ascend?
Josh:It's a bit of a lynchpin.
Josh:The lighthouse is the only thing in the known universe that is stronger than the Sundom and the Thessians because it was made by both and then left to grow.
Josh:If you cannot surpass the lighthouse, then I know you cannot surpass the Thessians, and that means the project has failed.
Josh:It is very simple.
Jorge:Well, it doesn't necessarily mean that.
Jorge:We could still destroy the lighthouse and still be able to destroy Tessians.
Jorge:It just means if we do destroy the lighthouse, we can definitely destroy Tessians.
Josh:That is correct.
Josh:And there's no point... Looking at the middle ground is useless.
Josh:We're not going to end the experiment on a possibility that you are strong enough to kill all of the Thessians.
Josh:I want to guarantee.
Josh:The Thessians cannot destroy the lighthouse.
Jorge:That's fair.
Josh:So if you can, I know for a fact you can keep the Sondheim safe.
Jorge:So why do we need to ascend to be able to destroy it?
Josh:Because, first of all, you can't.
Josh:That is very plain to me.
Josh:It will become plain to you if you try it.
Josh:You're welcome to do it.
Jorge:Oh, no, this is just a thought experiment.
Josh:Worst comes to worst, we will scrape your souls off of the pavement, recycle you, and then you'll come back next cycle.
Josh:It's fine.
Jorge:Yeah, it's fair.
Noah:Okay, all of that aside, the Deep kind of poses a current problem.
Josh:But...
Noah:Does us killing the Deep get in the way of your whole experiment here?
Josh:Killing the deep... No, if you, like, did something with the corpse, that would be problematic.
Josh:But if you just kill it and you leave the corpse where it is, then that's no different than it was a few cycles ago.
Josh:We can extract the power out of the god's corpse.
Josh:That's what we do with the beast.
Josh:That's what we were doing with Nox, although it looks like in the time that I was away, Nox is a little more active than it used to be, so that is a problem for later.
Josh:But it's fine.
Josh:For the time being, contained.
Josh:Same with the D. The D goes around and tries to, you know, whatever it's doing.
Jorge:Lev actually chuckled at that one.
Josh:It's an architect now.
Josh:You know.
Jorge:That was funny.
Josh:But listen, if you kill it, that's fine.
Josh:If you kill it and then you try and take the corpse, then we have a problem.
Jorge:Is Karkov's soul, is it, back?
Jorge:Do we have it?
Josh:No, no.
Josh:It's still down there.
Noah:Can we see the sole containment?
Josh:And it's yellow.
Noah:Can we see the sole containment device or whatever it is you're going on?
Josh:Sure.
Josh:If you want to take it.
Josh:Do you want to see yourself?
Josh:Is that what it is?
Josh:Because that's always trippy for people.
Josh:It's always a good time to be like, hey, look, this is the real you.
Josh:The you that you are now is fake, but the real you is in there.
Josh:And then that's always like an exciting thing.
Noah:Sure.
Mike:Sure, yeah.
Josh:Yeah, we can... Yeah, Karkov's always yellow.
Jorge:One quick question.
Jorge:He said something, it's yellow now?
Jorge:So that Kirchhoff's soul is now yellow?
Noah:All in poor Karkov.
Jorge:OK.
Josh:It's fine.
Josh:We have bleach.
Josh:Okay, you want to come see Soul Containment?
Jorge:Yes.
Jorge:This isn't going to be a permanent thing if we take our souls for a moment, right?
Josh:What do you mean?
Jorge:We can still continue our side of the experiment, right?
Josh:No, I'm not.
Josh:Listen, you guys, you saved everything.
Josh:Congrats.
Josh:I'm not going to try to overwrite your personalities with your true ones.
Jorge:Cool.
Jorge:Cool.
Josh:That's a time for later.
Josh:For now, if you want to go see the soul containment, you can go see the soul containment.
Josh:That's fine.
Jorge:Yes.
Josh:I like giving tours.
Josh:It's been a while.
Josh:We haven't had visitors in the past few millennia.
Josh:So this is exciting.
Josh:Until we start walking down the...
Josh:the gateway into the Exum.
Mike:I will say, I do think it was very funny that the guy that just dropped unconscious and stood up was like, the deep is a very present danger, guys.
Josh:That is where we will end today's session.
Jorge:Yeah.
Josh:Before next week's session, you guys level up.
Jorge:I was about to say... Cool, cool, cool.
Noah:Good.
Jorge:I was about to say, I was going to try to check to see if the broker's caught in the lighthouse, but then I remembered, I don't know who that is.
Josh:Correct.
Mike:I was thinking he might be, but then I was thinking if he was, he probably would either be trying to destroy it right now or would be talking to us about destroying it.
Tanner:He might have made the gate for himself, and we were just there.
Mike:I don't think he's caught in the lighthouse.
Mike:I think he has ways of that not occurring.
Jorge:Yeah.
Jorge:I think he just yeeted away.
Jorge:He made the gate for us and then left.
Mike:Yeah.
Mike:Yeah.
Noah:yeah i just walked through it
Jorge:That's also true.
Jorge:That makes way more sense, especially from Josh's evil chuckle.
Josh:I don't know what you're talking about.
Tanner:It was a really big gate.
Tanner:We are not that tall.
Josh:Tech's normal sized.
Tanner:Well, tech is formless.
Jorge:Where is he?
Josh:Tech is a third formless.
Josh:Excuse you.
Tanner:I meant formless in the... Yeah.
Josh:Yeah, you're right.
Josh:He doesn't have form.
Josh:You know, if you want to talk to him, just stab him.
Josh:You've got a needle.
Noah:Well, we have a very...
Josh:I don't know.
Josh:Listen, this guy, for the whole campaign, his one goal has been get the thing that makes me a god and also removes me from everybody's memory.
Josh:And then he's gotten the thing that makes him a god and also removes him from everybody's memory.
Josh:So, you know, to immediately undermine that is not really in his MO.
Mike:There's a very crazy backstory thing that I might as well say that it becomes even crazier post this session.
Mike:You remember how Divex was framed for stealing very expensive artifacts?
Jorge:I thought it was...
Noah:you
Mike:You guys take a wild guess at who took the artifacts.
Tanner:Help.
Mike:It was tech.
Mike:It was tech the whole time.
Josh:It was Tech.
Josh:It was specifically Tech handing it off to Rowan to put in a storehouse.
Josh:And then Tech got shot so he wasn't able to follow up with Rowan.
Josh:And then Rowan slotted a gem in his throat and then became a feet guy.
Josh:So that kind of put a dent in his plans.
Jorge:When did you know it was tech that took it?
Josh:But, you know.
Jorge:Oh.
Mike:Divex never knew.
Josh:Dyvex never knew.
Mike:Mike... Mike... Before the beginning of the campaign.
Jorge:Oh.
Josh:Mike told me that that's what happened.
Jorge:Oh, that's amazing.
Noah:That's fine.
Josh:Yeah.
Josh:So that's just always been true.
Josh:Although he didn't know who Tech was.
Josh:Like, he found out that the broker was Tech at the same time as the rest of you.
Mike:Oh, yeah.
Mike:I didn't know if tech was still present in the sphere.
Josh:I think, yeah.
Mike:It was just a little backstory add-in.
Josh:Yeah.
Jorge:Good thing.
Jorge:I was this close to just attacking that guy because I thought he was telling us, you just have to kill me and it'll be fine.
Jorge:You guys can stop.
Josh:No.
Noah:The misconstruing Henrik's going to help as Henrik is giving up his body right now.
Josh:No, no.
Tanner:Yeah.
Noah:This is going bad.
Josh:Listen, your offer was, hey, we don't need to do this because Henrik has this cool power that lets him move divinity around.
Josh:The obvious conclusion to that is, thank you, Henrik, for donating your ability to move energy around.
Jorge:Thank you.
Josh:Either we're taking it out of your body, or we're putting you to work forever.
Josh:So...
Mike:This guy also requires ascension.
Josh:You know.
Mike:Listen, if you try to destroy the lighthouse and you start getting close without ascending, we're going to have to go after you.
Josh:So, like, just as Josh, as the GM here, the lighthouse is an entity that has successfully held hundreds of gods across the Astra in, as far as you can tell, perfect prisons.
Noah:Thank you.
Mike:Yeah.
Josh:So, like, for you guys to go up to this guy and be like, yeah, but I'm built different is absolutely an insane thing to say to him.
Tanner:It's never held us.
Noah:Josh, Josh, there's not enough rope in that lighthouse.
Tanner:I can't be contained.
Josh:Lighthouses are where they keep rope.
Mike:they put like a fucking like one of those lifesavers around his neck they're like will this work because it's a lighthouse
Tanner:I cannot be contained.
Josh:So, what's fun is that Yudan does not know you have a golden needle.
Jorge:So is there a next plan, next session to go after the Jeep?
Noah:I feel like I have to get rid of the deep, and then we can figure out whatever these, these lighthouses, or these throw people are doing.
Tanner:Yeah.
Tanner:Now, if we needle the deep and kill him, is his body still around for the 13th realm to use?
Tanner:Is that how that works?
Tanner:Yeah.
Tanner:Yeah.
Josh:He was not one of the people that received the dossier.
Josh:If you needle the deep, it will not have the divine energy anymore.
Jorge:which is very good for us.
Josh:So, like, he's operating under the expectation that you kill it with all of its divine energy and then just leave the corpse there.
Tanner:Let's go.
Josh:He does not know you have this super weapon that can immediately make it lose all of its divinity.
Noah:So he expects us to more or less walk into a cage match and knock this dude out, and we're going to walk in with a gun.
Josh:Yeah, basically.
Josh:Yeah.
Mike:That's so true.
Jorge:Does he even expect us to be able to knock him out, though, or does he think we're going to get immediately knocked out, except instead we're just going to go call an ambulance, but not for me?
Josh:Yeah.
Josh:He doesn't care what happens to you, because he thinks that no matter the result, it's good for the 13th realm.
Josh:Either you guys kill the Deep without this needle, because he doesn't know you have it, which means that you've clearly passed a checkpoint, and the project is working.
Jorge:Yeah.
Josh:The cycle is making very powerful beings.
Josh:Or...
Josh:You die.
Josh:You stop bugging him.
Josh:He scrapes your soul off the pavement, gives it a little wash, puts it back in storage, and the next cycle, maybe you do something else.
Noah:They're all watching on TV.
Josh:It's a win-win for him, because he doesn't know that you have the ability to just remove the deep from the equation entirely.
Noah:They're like, these guys, what are they doing?
Noah:No, no, no, no, no.
Mike:Thank you.
Jorge:Yeah.
Josh:What's funny is, if you needle the deep and then die, it still puts a wrench in their plans, because the deep still doesn't have divine energy anymore.
Josh:So, you know.
Tanner:Where does the energy go?
Noah:It's over.
Tanner:Whoa.
Josh:It gets immediately converted into mortal energy.
Josh:Because you render them mortal by putting them into the world.
Josh:If you guys had gone for the deep first before fighting the Thiep, you would have empowered the Thiep because it would have made all of that energy digestible for him.
Jorge:I'm glad we put that together.
Jorge:We realized right before.
Mike:Yeah.
Josh:Yeah, you did it in the correct order.
Josh:But, you know.
Josh:Decisions, decisions.
Jorge:But it seems like they can't get power from a Thessian if they're kind of awake.
Jorge:So they're already not getting Nox power, or they're starting to lose that.
Josh:Yeah, so... I don't know if that's what you're going for, necessarily, but... That's true, I mean...
Jorge:And then we're going to take the deep.
Jorge:It's just going to turn off.
Noah:That really solves a lot of problems.
Jorge:That's actually, honestly, a really good win for us.
Mike:Yeah, it's nicer than having to fight an army of robots.
Jorge:We don't need to fight an army of robots.
Jorge:We just need to fight the Udon and then take over.
Josh:Well, so, like, you know, Dawn's the only one that's actually seen firsthand the full what happens when a cycle ends.
Josh:But it starts with them dropping 200,000 ton rods of palladium on every major population center on the planet.
Noah:I think when I was coming up with Dawn, at some point Josh sent me a description.
Josh:Like... Yeah, it sucks.
Noah:He's like, yes, this is what life was like.
Noah:I was like, this is crazy.
Noah:It was just so bleak.
Josh:Yeah, no, it's the worst.
Josh:It's not a good time.
Noah:It's like massive palladium rods drop out of the sky and kill everybody.
Noah:Then the survivors are hunted down by robots.
Josh:Yeah.
Josh:But it's fine.
Josh:They clean up.
Jorge:What's so funny about the deep is that if he wasn't so grumpy, we might have not gone out of our way to stab him.
Jorge:But now he's on the stab list.
Josh:Although, I mean... That is true.
Jorge:We're not even thinking about stabbing Knox.
Jorge:That's not... It's literally... No, no!
Josh:Nox is not on your list at all.
Josh:It's just... That's fine.
Jorge:It is... We have to find and stab the deep.
Jorge:Also questionable, if we stab...
Josh:The Deep doesn't... You know.
Jorge:If we stab Nox, do all the vampires go away since they don't have the divine blood from him?
Josh:No, they still have the Divine Blood.
Josh:Nox doesn't have any Divine Blood.
Josh:You can't make more out of Nox blood, but all the stuff that's in the ground already, all that stuff can still be used to make vampires.
Jorge:So if we stab the deep and there's deep blood around, we can still use that to ascend.
Mike:So... So... We poke the deep.
Josh:You'll get rid of all of the blood that's in the deep, but all of the blood that has left the deep is still there.
Jorge:We'll just get rid of the majority of it that was in the live deep.
Noah:Okay.
Mike:We kill the deep.
Mike:We kill Kharkov 2.
Josh:No.
Mike:Vessi and Boogaloo.
Mike:And... So the... The 13th round will essentially be...
Mike:completely kneecapped.
Mike:And then what happens if we then... Actually, I guess if we take all three bloods and we ascend, we'll be trapped by the lighthouse.
Jorge:Unless we raise the restriction.
Noah:If we raise the restriction, it'll be like the once-a-year Batman comic where someone flips a switch at Arkham.
Mike:Do we know how to do that?
Jorge:In theory.
Josh:You guys haven't been in the lighthouse at all.
Josh:Like, in the center part of the lighthouse, the bit that actually controls whether or not... You have an idea that there's a threshold that if you could get to the controls, you could move around.
Josh:But, like...
Jorge:Yeah.
Jorge:Yeah.
Jorge:Um, okay.
Mike:Hmm.
Jorge:Okay.
Jorge:Also, I think we can now just gate into Udon's office.
Josh:Yeah, you've been here.
Josh:So... They're currently operating on like half-ish capacity.
Noah:We kill the deep, we blip back.
Noah:We kill the deep, they all go, wait, what?
Noah:We blip back in here while they're running on two-thirds battery, more or less.
Noah:We go, it's over!
Noah:Give us your souls!
Jorge:No, I think it's like, I think it's more like one third because Nox is awake.
Jorge:Oh, so it'll go down a lot.
Jorge:It would be so funny.
Jorge:They're just like, oh, we put a bunch of like babies in a fight against a gorilla.
Jorge:Maybe they'll win.
Jorge:And the babies pull out magnums and they're like.
Mike:Thank you.
Noah:It's just that Simpsons episode who killed Mr. Burns, and they're like, who was it?
Noah:It was the left.
Noah:It was Maggie the baby.
Josh:I don't know how happy I am about how comfortable you guys are with, of course, if we fight the deep, we're killing it.
Josh:As best I can tell, that is just a deception that you have already made.
Josh:Sure, yeah, I guess.
Noah:Win or lose, it doesn't matter.
Jorge:Yeah.
Noah:Because all we have to do is needle him, and then we blip back our clones.
Noah:Then we take over the 13th realm, drop palladium rods on the deep.
Jorge:Yeah.
Tanner:Thank you.
Jorge:Because if we don't beat the deep, what we're going to end up doing is having to do another heist to get more money for clones.
Jorge:So, sorry, we clone back to Sedecium.
Jorge:We have to go back to Althane, steal more money, make more clones, and then try again.
Mike:So here's... I don't want to be too metagame-y because we have seen one future of Ulfheim that would be cool to attempt to set into motion, but we know... Is it?
Tanner:It's too late.
Mike:The echo fragment was one of the things powering
Josh:You killed Ashmont.
Tanner:Well... No, we don't have the echo fragment.
Josh:No, you killed Ashmont.
Josh:That's the problem.
Josh:So, in that version, the reason that you even went to Althane as Thessians was because they had an Echo Fragment.
Noah:you
Josh:That's what they were using to power it.
Josh:Their probability of him being powered.
Josh:That said, it's literally like quintillions of years in the future.
Josh:So it is still possible for the echo fragment to return if it's even left.
Mike:Well, yeah, that's interesting.
Tanner:That's fair.
Mike:Well, I was thinking... We no longer have to be concerned about burning divine energy and having the F.E.E.P.
Mike:eat it.
Mike:So we can go back and spend like a month beefing up our current... our Dawn engine in Fatcock City and beefing it up and then creating a second satellite version so that when... I don't know.
Mike:I guess...
Mike:the divine energy will be gone, so we won't have a third body.
Mike:Maybe we want the divine energy.
Mike:Maybe we disable the 13th realm.
Mike:And then also, another aside, I do think it'd be very funny.
Jorge:You want to try to fight the deep without the needle?
Jorge:Is that what you're trying to insinuate there?
Mike:So I do think it'd be very funny to blip up to the deep.
Mike:poke it with a needle, blip into the 13th realm and be like, we're taking over.
Mike:And then we just fire palladium rods at a now mortal deep from far.
Noah:you you
Josh:I don't like how two of you independently came up with the idea of orbitally bombarding the deep.
Mike:That would be very, very funny.
Mike:Well, I think it'd be funny to just be like, ah, we gotcha.
Josh:I don't...
Mike:And he's like, oh, all right, I guess I'll just fight these guys with my hands.
Jorge:And then it just plays like a Vietnam era rock song.
Mike:And then we leave, and he's like, what the hell?
Mike:What is that?
Mike:Like the Willem Dafoe, like the deep after me.
Mike:The deep after me.
Noah:fortunate son plays in the background.
Josh:Oh, so those of you who did the Apex One-Shot, I could not remember what the names of your Thessants were.
Mike:the deep after being after being made mortal and and had 40 palladium rods and dad it's just looking up
Jorge:John snaps that stick, becomes invincible, blips in, snaps it, blips out.
Josh:What are they?
Jorge:Mine was strange.
Josh:That doesn't sound correct.
Noah:Let me see if I can...
Tanner:Mine was Harvest.
Josh:I don't think I... Yes?
Josh:Harvest.
Mike:I can't remember what mine was.
Josh:Okay.
Josh:That's fine.
Jorge:I didn't get to play, but I really wanted a Thessian named Strange.
Josh:Well, so I have the 60, like the first three gens, and yours were in the third gen.
Jorge:Woo!
Josh:So I need to replace, because I didn't add Harvest.
Josh:That wasn't one of them.
Josh:And so for, I guess, if Noah, if you can remember it, I'll add yours in as well.
Noah:I'm scrolling back.
Noah:I'm trying to find it.
Mike:I'm not even sure if I wrote mine down.
Noah:Mine was perception.
Josh:Oh, I actually think I have that, or I have something along those lines.
Josh:So that might be fine.
Josh:I might just need to swap and harvest somewhere, which is fine.
Tanner:just add it you don't need to swap anything just add well now i have a question because when i made it when we made the three and we asked you were like josh did we make any thessines that you already made and you said that i came close
Josh:There's a set number.
Josh:I refuse to... One has to leave so that one can enter.
Josh:Uh-huh.
Josh:You did.
Josh:But I like not to.
Josh:There is one in here that I would have said is close, but it's not like it's different.
Josh:I think I'll probably swap out.
Josh:I don't know.
Josh:Maybe sheer.
Josh:Sheer is close enough.
Josh:I'll swap out sheer for harvest.
Josh:That's OK.
Noah:I like Centaur.
Noah:That's kind of funny.
Mike:I did see centaur.
Noah:I hope it's Centaur Hierarchy, though, so that's the full name.
Josh:The full name is Centaur Hierarchy.
Tanner:Well, a lot of the little ones on the outside are different creatures.
Jorge:Where are you guys looking?
Josh:Oh, they're just... We're all just communicating with our minds.
Josh:You're not in our mind group yet?
Jorge:Oh, in this.
Jorge:OK.
Jorge:Oh, in this thing.
Jorge:Yeah.
Jorge:Yeah.
Mike:I don't know who draws is but archive is also there.
Jorge:Yeah, that's so much shade putting Nox so small.
Noah:What is this word?
Josh:Dross is rubbish.
Mike:Giant?
Josh:is what that means.
Tanner:What is fallow?
Josh:So that's the trash man.
Josh:Fallow as in forgotten.
Tanner:That's leitmotif.
Noah:Maybe I just can't read it.
Noah:L-E-I-T-M-O-T?
Josh:Light motif.
Noah:Oh, I did not see the I-F.
Noah:I was like, L-E-I-T-M-O-T?
Noah:I was like, is this French?
Jorge:I should say Harrow.
Josh:Yeah, that's light motif.
Josh:Yes.
Josh:I mean, I think so.
Jorge:Oh, does he not know about the Harrow?
Josh:He does not.
Jorge:That makes sense.
Josh:How would he know that?
Jorge:That makes sense.
Noah:Yeah, definitely a dude.
Tanner:Yeah, he's an idiot.
Jorge:So Deep is definitely a dude.
Tanner:How would he know that?
Josh:Yeah, he's an idiot.
Noah:Big dude underneath.
Josh:Yeah, so these genderless living concepts have somehow... I don't know how you've all come to a conclusion that they all have genders, but that's fine, I guess.
Josh:The Nox is female.
Josh:Deep is male.
Josh:What's Beast?
Jorge:male.
Noah:Male.
Josh:Beast is male?
Josh:Okay.
Noah:Light motif.
Josh:What's the Archive?
Jorge:The Harrow's.
Noah:Women.
Jorge:Yeah, thank you.
Jorge:Leitmotif and Harrow.
Jorge:Definitely women.
Noah:Yeah.
Noah:Yeah.
Josh:Okay, leitmotif is a woman.
Josh:Archive?
Jorge:I kind of got dude vibes, but.
Mike:I got dude vibes Yeah
Tanner:I did too.
Tanner:I did too.
Noah:Yeah.
Tanner:Well, but I that is because like the dude that there was a dude in there.
Josh:Okay.
Tanner:Wasn't there a dude in there?
Jorge:Yeah.
Noah:Yeah.
Josh:Illfear?
Tanner:Yeah.
Josh:Yeah, Illfear was just hanging out.
Jorge:Which is really fucked up that.
Jorge:Tech ate his divine energy.
Josh:The Archive?
Jorge:You guys caught that, right?
Jorge:Because when you sucked up the extra energy, you started having fire come out of your mouth and everything.
Jorge:That's what that angel guy was.
Tanner:Yeah, that was crazy.
Noah:I forgot that for 30 seconds, Henrik just had fire erupting out of his face.
Noah:This session brought to you by the gender of supremacy.
Mike:Stay tuned next time to figure out which one it is.
Josh:He did have that for a little bit.
Jorge:Yeah.
Josh:It wasn't harmful.
Josh:It just happens.
Tanner:Craig is still recording, so we don't need to decide what the gender of supremacy is.
Josh:Oh, okay.
Josh:Great.
Josh:Yeah, I mean, you know.
Josh:What was dragon?
Tanner:You know who's not on here?
Noah:to the side once and for all.
Josh:Dragon?
Josh:Which one's dragon?
Mike:So I guess probably a dude.
Josh:Dragon's probably a dude.
Jorge:But I could kind of see girl, like the girl dragon from Shrek.
Josh:Right, of course.
Josh:Dragon is specifically the girl dragon from Shrek.
Jorge:I could see that.
Josh:Okay.
Josh:That's fine.
Jorge:All right.
Tanner:Mephistopheles.
Noah:Matthew?
Josh:The Deep doesn't know about the fourth generation Thessians, so none of them are there.
Tanner:Oh that's fair.
Mike:I was born in the wrong generation, man.
Josh:Yeah.
Jorge:yeah good night sounds good
Mike:I should have been a second gen.
Noah:All right.
Noah:I got to go, man.
Josh:Next Monday?
Josh:Okay.
Mike:Next Monday.
Tanner:Might as well.
Josh:Next Monday you'll bring a gun to a needle fight.
Josh:We'll see what happens.
Josh:See ya.
Mike:See ya.