Gamemaster:How else am I going to know if my audio is working if I don't scream?
Archie:Don't scream, it's okay.
Archie:I mean, yeah, that's fair.
Gamemaster:Can you do me a favor and roll some dice in the dice channel?
Archie:I totally can.
Gamemaster:Nice.
Archie:That good?
Gamemaster:Okay.
Gamemaster:Yes.
Gamemaster:I just wanted to make sure it updated with your name and it had the right icon and all that fun stuff.
Archie:I see.
Archie:Is there multiplication in the dice pot?
Gamemaster:Yeah.
Gamemaster:The Dicebot isn't actually a Dicebot.
Gamemaster:The Dicebot is a REPL for a small programming language.
Gamemaster:that includes multiplication, if you so choose, as well as a bunch of other stuff.
Archie:Yeah, there you go.
Gamemaster:I'm trying to remember what else you can do with it.
Gamemaster:Does this still work?
Gamemaster:Oh, actually.
Archie:Is there anything I could put in to bring the whole thing crashing down?
Gamemaster:Um, hopefully nothing that can bring the whole thing crashing down.
Gamemaster:Although, admittedly, it's not like I write unit tests for a dice bot, so I'm sure you could find something.
Archie:Yeah.
Combo:now recording hello
Gamemaster:That didn't work.
Archie:Whoa, oh my gosh, Josh, that's not a D20 roll.
Gamemaster:I just wanted to see what would happen, and I checked the console, and it just ignored it.
Archie:I see.
Gamemaster:Which is terribly rude.
Gamemaster:I'm just trying to remember what else we can do with this stuff.
Archie:Hello Michael.
Gamemaster:I mean, there's variables.
Gamemaster:Variables are a fun time.
Gamemaster:What else do we have?
Gamemaster:Function definitions?
Archie:Oh, no.
Archie:I feel like this could get dangerous.
Gamemaster:That there are function definitions?
Archie:Yeah.
Gamemaster:People like functions.
Gamemaster:What about anonymous functions with closures?
Gamemaster:What about rolling three times or queuing up rolling three times with three different buttons?
Gamemaster:Oh, that didn't work.
Gamemaster:Fuck you.
Gamemaster:I figured out something that's wrong.
Archie:I see.
Gamemaster:Why is lazy rolling not working?
Gamemaster:That's unfortunate.
Gamemaster:It has been... I released this build of the dice bot in 2022.
Gamemaster:So I guess something's changed on the back end in the time that this is released.
Gamemaster:I'm sure Discord has changed stuff.
Gamemaster:I don't know if it's worth it...
Gamemaster:I dislike that, Mike, but that's also not even how you would write a SQL injection.
Gamemaster:So... I'm not... MikeDiceBot has a Postgres backend.
Pluckwort:All right, I can hear you guys now.
Combo:I don't think it's working off of SQL, Josh.
Combo:Why would a Dicebot work off of SQL?
Gamemaster:What do you mean?
Combo:What, it queries?
Combo:It queries the rows and then randomly picks one?
Gamemaster:You can...
Gamemaster:You can save functions that then get recalled every time the dice bot restarts, so they persist across sessions.
Gamemaster:And also, I have every dice roll you've made.
Gamemaster:Where do you think that's being stored?
Gamemaster:Actually, one second, let me see.
Gamemaster:So...
Combo:Are you sure you're not doing select from dice, limit, numb sides, and then randomly picking a row?
Pluckwort:find some space
Gamemaster:Yes?
Combo:How convoluted of a dice spot can you make?
Gamemaster:I could make a convoluted die spot.
Gamemaster:I do have every roll of yours starting in... Every time you quote-unquote roll a die, you just increment the index by one and you read that row.
Combo:Oh my god, you could generate like a million rows and then just save a counter that is the current row and have a sequence.
Pluckwort:It changes the offset.
Combo:Yeah, you read that row and then modulus it by the die.
Gamemaster:I could do that, but that seems like a bad idea.
Combo:Well, then we'd really reseed.
Combo:No, no.
Gamemaster:Reseating is just completely, it's just dropping the table and then generating a new one.
Combo:Then we'd think reseeding was really something that's going on.
Combo:You wouldn't even be able to tell us otherwise.
Combo:Well, no, no.
Combo:It's picking a different index.
Gamemaster:Ah, of course.
Combo:Like, it's picking a different counter.
Combo:Yeah.
Gamemaster:Do you know, are you familiar with the XKCD about random numbers?
Pluckwort:Yeah.
Combo:No.
Combo:Although, I suppose there's probably more than one.
Gamemaster:No, there's one called random number.
Combo:Oh.
Gamemaster:Oh, that was... Ignore the fact that that's a link.
Gamemaster:It's not supposed to be a link.
Pluckwort:Thank you.
Gamemaster:There we go.
Gamemaster:That's the dice bot from now on.
Archie:Josh, am I able to edit my own character in Foundry, or do you only have permission to do that?
Gamemaster:You should be able to, but there's only one way to find out.
Pluckwort:I was able to do it.
Archie:Do I just open up the character sheet, or is there somewhere else?
Gamemaster:Yeah, you just open up the character sheet and then whatever changes you're trying to make, you should be able to make.
Gamemaster:I can help if you give me slightly more info.
Pluckwort:I just want to make a confession.
Pluckwort:When I first went to add the items, Josh,
Gamemaster:Mm-hmm.
Pluckwort:I was like, wow.
Pluckwort:Because it showed in the corner that Josh is online.
Pluckwort:And I was like, wow, he's really just watching me do this.
Pluckwort:And then I realized I accidentally clicked Josh.
Pluckwort:Because I'm so used to clicking the first thing available.
Pluckwort:And you're always there first.
Pluckwort:So I can't take Josh.
Gamemaster:Do you know what's funny?
Pluckwort:But Jorge is right under it.
Gamemaster:The same day that you made your change, like a few hours later, I went to sign on and it said that I was already logged in.
Gamemaster:So I just signed in under somebody else's user and I'm like, I guess I have some tab open somewhere that's already got this open and I don't know where that is.
Pluckwort:Oh.
Pluckwort:Yeah, that might have been me.
Pluckwort:That might have been me.
Pluckwort:Might be.
Pluckwort:Or you were on, and I was actually on, because I ended up signing off, and then I went back on to Jorge, and I was like, wow, Josh's screed looks very similar to me.
Pluckwort:But I wasn't actually looking out for DM stuff.
Gamemaster:It's fine.
Gamemaster:This is a new Foundry instance.
Gamemaster:There's very little you could find on here that would give away the secrets.
Gamemaster:Although I will say... Yeah.
Pluckwort:I wasn't looking.
Combo:uh are you sure i got to a file system at some point i'm just saying i saw some stages that i don't know if i was supposed to see i thought i saw more than one i mean i didn't click on i didn't click on any for fear of spoilers but i was like huh all right well
Gamemaster:Yeah, no, there's an internal virtual file system that I have.
Gamemaster:Do you think I didn't bubble wrap this before I deployed it?
Gamemaster:Like...
Gamemaster:There are only two stages present in the entire thing.
Pluckwort:Sorry.
Gamemaster:So... Which... What have you seen?
Archie:And he's seen them both.
Gamemaster:Do you remember?
Gamemaster:Okay, you don't need to.
Combo:No, but I can try to pull it up again.
Combo:Maybe it was the last one.
Gamemaster:It might have been the last one.
Gamemaster:The last one had a ton of maps on it because I needed contingencies in case you guys went somewhere that I did not expect.
Gamemaster:But I don't have those on the new one yet, so there's not a lot to find.
Gamemaster:I will say, for the two of you that are currently logged in, can you do me a favor?
Combo:Fuck-ass Bob, dude.
Pluckwort:yeah yeah yes yes yes ah
Gamemaster:In the top left, what are the tools... Like, there's a little guy for token controls, right?
Archie:Yeah.
Gamemaster:And then under that subheading, what are the buttons you have available to you to press?
Archie:I'm seeing measurement controls, drawing tools, journal notes.
Gamemaster:Okay.
Gamemaster:Oh, sorry, sorry, no, under token controls, like the buttons to the right of token controls, like in that category.
Archie:Oh, okay.
Archie:Select tokens.
Gamemaster:Okay.
Archie:Select targets.
Gamemaster:Okay.
Archie:Measure distance.
Gamemaster:Sure.
Archie:See animation history.
Gamemaster:Okay, that's not supposed to be there, but it's fine.
Archie:Clear all targets.
Gamemaster:Great.
Archie:Rolls tracker.
Gamemaster:Okay, great.
Gamemaster:That was the one that I wanted to see if you guys could view.
Gamemaster:By popular request, there is now a roles tracker that does by user, by character, and then also, assuming I remember to actually click the start session button and end session button each time we use Foundry, then by session as well, which will be fun.
Pluckwort:And it's just my character.
Pluckwort:Damn.
Salvatore:Are you looking through my stuff?
Pluckwort:Salvatore is fucking broken.
Pluckwort:And combo is after... So, Salvatore and B...
Gamemaster:What?
Pluckwort:Yeah, doing great.
Gamemaster:Oh, you're just looking at the rolls.
Pluckwort:Uh... Yeah, yeah.
Pluckwort:Combo, too.
Pluckwort:Combo averages a 10.
Pluckwort:That's crazy.
Pluckwort:Salvatore averages a 9.
Gamemaster:A 10 is below average.
Archie:Excuse me.
Pluckwort:Well, Josh, Salvatore averages a 9.2.
Pluckwort:Combo a 10.06.
Pluckwort:Me a 7.7.
Salvatore:See, I built this one-shot character to be good at rolling dice, so...
Pluckwort:And Archie is 10.
Pluckwort:So you know what, Josh?
Pluckwort:This proves what we were thinking.
Pluckwort:This is skewed.
Gamemaster:You're just bad at rolling dice is what I'm seeing.
Pluckwort:So I think what happened was when Josh made Foundry, he decided yeah, he decided he was going to, instead of building a dice bot like Mike said with the table,
Gamemaster:When I made Foundry?
Gamemaster:Okay.
Pluckwort:He trained an LLM to roll like him and then gave that to us.
Pluckwort:So that's the problem.
Combo:Josh, I can find three scenes.
Gamemaster:Okay, um, one second, that's probably fine.
Gamemaster:How can you, wait, sorry, three?
Gamemaster:I only have two scenes.
Combo:Well, there are three.
Combo:I think one is transparent.
Combo:I can tell you what I see.
Gamemaster:Yeah, sure.
Combo:I see the lighthouse, something that's transparent, and then a stage that's on fire.
Gamemaster:Okay.
Gamemaster:Okay, the transparent one.
Gamemaster:What is that?
Combo:I can tell you the file name if you want.
Gamemaster:Can you click on it?
Gamemaster:Can you interact with it?
Combo:I mean, I can select it as my profile picture, which is how I'm finding everything in this file system to begin with.
Gamemaster:Oh, you're looking around the file system.
Gamemaster:You're not looking at the scene selector.
Gamemaster:I gotcha.
Combo:This is under Worlds Færrin Assets Scenes.
Gamemaster:Okay.
Combo:So I imagine it is the scenes.
Gamemaster:Great.
Combo:But I'm not picking a scene here.
Gamemaster:It is.
Gamemaster:It's not this... That's not a backing file for any actual scene, was the question there.
Gamemaster:Yeah, I don't mind you looking around the files.
Gamemaster:That's fine.
Gamemaster:I don't hide secrets in there.
Gamemaster:Although, I will make an ARG for you, and then not say anything, and then hope two years from now somebody is digging through the file selector and finds fun stuff.
Pluckwort:I uh on a random note uh at night sometimes I usually if I need protein I'll eat some greek yogurt um but I just eat like non-fat nothing on it and honestly you can get monotonous but yeah like skier
Gamemaster:Maybe.
Gamemaster:But yeah, no, I don't...
Salvatore:Nice.
Gamemaster:Like, skier?
Pluckwort:But I have a hack to make it enjoyable.
Gamemaster:Okay.
Pluckwort:You serve a little to your dog because Leo loves yogurt and it's good for him.
Pluckwort:And it makes it so much more enjoyable to have a little buddy eat the same thing.
Pluckwort:And he's like, this shit's delicious.
Pluckwort:And also it forces you to eat it quickly because you don't want him to finish his and then look up and then be like, you're not done.
Pluckwort:Can I have some?
Pluckwort:So now I'm in a race with Leo.
Pluckwort:To be fair, he eats it very slowly.
Pluckwort:But, yeah.
Gamemaster:So, you're saying that if I ever want to force myself to eat, like, completely plain, zero-fat yogurt, I need to come over to your apartment and feed some to Leo for a little bit, just so I get that pep?
Pluckwort:And then, yeah, and then race him.
Gamemaster:Okay.
Pluckwort:Yeah.
Salvatore:As someone who's one of their favorite snacks is just plain nonfat Greek yogurt, I am personally attacked right now.
Gamemaster:I can do that.
Pluckwort:How much do you eat?
Salvatore:I don't need to answer this question, Jorge.
Pluckwort:How much do you eat, Noah?
Gamemaster:well listen if he was serious about yogurt it's not by like carton anyway you get the big ones everybody knows that's how you eat yogurt oh one of those a day is crazy you got yogurt in there mike
Pluckwort:A carton a day?
Salvatore:Do you want to see a screenshot of how much yogurt I have in my fridge right now?
Salvatore:Hang on.
Pluckwort:Yeah.
Salvatore:I'll turn it back on.
Pluckwort:Yeah.
Pluckwort:Yeah, that's what I meant, the big ones.
Combo:I bought one today, so I also feel attacked.
Salvatore:My background.
Pluckwort:That's what I do.
Salvatore:Oh, gosh.
Combo:I can, but I do have yogurt.
Gamemaster:You're doing it wrong.
Salvatore:I have a little extra because I'm making a couple sauces this week, but I do have a lot of yogurt in my fridge.
Pluckwort:Okay.
Archie:Oh yeah, this guy do be eating yogurt.
Pluckwort:Alright.
Gamemaster:Man's got yogurt.
Pluckwort:So how long does it take to eat one of those tubs?
Salvatore:About two days.
Salvatore:I really enjoy it.
Pluckwort:Okay, yeah.
Pluckwort:So maybe I'm eating too much of it.
Pluckwort:Because I don't really enjoy it and I try to eat three quarters to one a day.
Combo:I know.
Salvatore:I eat about half of one a day.
Salvatore:Mike, it's blurred out.
Pluckwort:Yeah.
Salvatore:Are you worried about getting sued?
Pluckwort:Oh, he has vanilla.
Pluckwort:He's not a real person.
Combo:What?
Pluckwort:It's vanilla Chobani.
Combo:You don't want me... Oh, I'm sorry.
Combo:I don't eat the plain Greek yogurt.
Gamemaster:Are we showing off our yogurt?
Gamemaster:This is regular.
Pluckwort:Yeah.
Gamemaster:It's not even Greek.
Combo:I'm sorry.
Combo:I'm sorry.
Combo:I appreciate the advances in flavor technology, and I don't want to subject myself to 17th century standards.
Gamemaster:Or sausage.
Pluckwort:Yeah.
Pluckwort:You're not supposed to like any of it.
Pluckwort:Embrace the suck.
Archie:I'm inclined to... I don't usually do this, but I am inclined to agree with Mike.
Salvatore:Boo.
Combo:14 grams.
Salvatore:Oh.
Gamemaster:That's crazy.
Pluckwort:Mike, how much protein is in one serving of the Chobani one, though?
Pluckwort:Six.
Archie:Oh, yeah.
Archie:I don't have any yogurt to show anybody, so this is tough.
Salvatore:18 grams in one serving.
Combo:Yeah, dude, they don't sell the fucking the Oikos triple zero at Whole Foods.
Combo:Otherwise, I'd have the Oikos triple zero, which is 17 grams.
Gamemaster:Life hack is get any kind of yogurt and then put a scoop of protein powder in it.
Archie:Oh.
Gamemaster:And then it's high protein yogurt.
Gamemaster:That's how that works.
Salvatore:Oh, I like that.
Combo:It's true.
Pluckwort:19.
Salvatore:That one has the.
Gamemaster:Skewer is good.
Pluckwort:19.
Pluckwort:Their vanilla one's 18, so I can't have it.
Combo:It's also skier.
Gamemaster:19.
Combo:It's not Greek yogurt.
Pluckwort:Even if it's here.
Gamemaster:You lose one gram.
Pluckwort:Can't have it.
Gamemaster:Do you measure out exactly a serving every time?
Pluckwort:Well, now if you just do all four servings, you don't need to.
Gamemaster:Oh, yeah, I guess... You know what?
Gamemaster:Fair.
Gamemaster:That's on me.
Pluckwort:Yeah.
Pluckwort:So, yep.
Pluckwort:And then another hack.
Pluckwort:This is actually a really good hack.
Pluckwort:I started... I think it's like... The company's called Rise?
Pluckwort:Do you know the protein powder?
Pluckwort:R-Y... Yeah.
Gamemaster:R-Y-S-E?
Pluckwort:Yeah, I don't really... I don't like them, but I bought one, and then GMC's like, you remember, so if you buy one, you get one free.
Gamemaster:It's gross.
Salvatore:you you
Gamemaster:It's so sweet.
Pluckwort:And I was like, well, everyone loves it, so I'll try two.
Pluckwort:Turns out I hate both of them.
Pluckwort:But I got a marshmallow flavor, because I'm like...
Pluckwort:I bet you I can make cool shit, though.
Pluckwort:So I made protein Rice Krispies.
Pluckwort:Macros aren't that good for protein, but they're pretty good pre-workout snack.
Pluckwort:Or you just make, I call it protein rice pudding.
Pluckwort:Rice Krispie treats.
Salvatore:Thank you.
Pluckwort:Cup of that.
Pluckwort:Then you put two scoops of the marshmallow protein powder.
Pluckwort:And then you add milk.
Pluckwort:You let it soak for like five minutes, and I swear to God, it is like a protein rice pudding.
Pluckwort:It's pretty solid for 50 grams of protein.
Gamemaster:My brother swears by specifically their marshmallow flavor in that he refuses to eat any other flavor from any other brand.
Gamemaster:It tastes like sugar.
Gamemaster:It tastes like you're just shoveling mountains of sugar into your mouth.
Pluckwort:Yeah.
Pluckwort:Yeah, it is.
Pluckwort:I tried that one and then their brownie chocolate one.
Pluckwort:And I'm just going to go back to, I like, I either do transparent laughs, um, or I will do, uh, there's a new one I just found recently with a cow.
Pluckwort:Um, yeah.
Gamemaster:Oh.
Salvatore:Hmm.
Pluckwort:How is on the brand?
Pluckwort:Whatever.
Pluckwort:The transparent labs is pretty good.
Pluckwort:And it's like a, it's like 28 grams of protein, a scoop, which is just like,
Pluckwort:Slightly better than on average, which I think is like a 25.
Pluckwort:But they're pretty clean, and they don't taste super sweet, which I like.
Combo:I want this protein so clean, it's scary.
Pluckwort:One other quick question with you guys.
Pluckwort:Do any of you guys take colostrum?
Combo:No.
Salvatore:What is that?
Combo:I've heard the word, but I can't remember it.
Pluckwort:Josh, do you take colostrum?
Salvatore:I couldn't tell you what that is.
Archie:I don't even know what that is.
Gamemaster:I do not I don't
Pluckwort:Cool.
Pluckwort:I want to shit on it.
Pluckwort:Colostrum is so fucking weird.
Salvatore:What is it?
Pluckwort:It's been getting really popular recently.
Pluckwort:It's a nutrient-dense fluid that is released from the breasts of mammals after they give birth for the purpose of enriching the nutrients.
Pluckwort:So it's basically like the early breast milk.
Pluckwort:And people buy it?
Combo:I think that's very funny that you're like, I don't think anyone does, but I'm going to ask just in case.
Pluckwort:And I just don't want that.
Pluckwort:Just don't give that to me, please.
Pluckwort:I don't need that.
Gamemaster:But if it's good for babies, it's good for you.
Archie:Are they?
Pluckwort:Yeah.
Combo:Mike does have a chicken light.
Combo:Noah just showed off his yogurt collection.
Pluckwort:I just wanted to double check.
Combo:Mike has raw milk in his fridge.
Pluckwort:It's just... Do you have raw milk in your fridge?
Combo:I don't know what I'm dealing with.
Salvatore:Wait, wait, go back, go back.
Combo:No.
Pluckwort:Okay.
Salvatore:Wait, hang on.
Salvatore:Mike got a brain worm too.
Combo:I love Twitter because I learn things.
Combo:Do you guys know that there's actually a bacteria that only exists in raw milk that is the reason why people weren't obese before?
Combo:Sorry, not a protein.
Combo:A very specific... I might have said bacteria.
Pluckwort:Influenza?
Combo:Yeah, there's a very specific bacteria that dies in pasteurization that is actually the cause.
Combo:No, the raw milk community is very into it.
Combo:And then there's also like... They also point out like... There's like an amino acid that's also in raw milk that is also the reason that people are not autistic in the 40s and they are now because of this amino acid that was in milk.
Pluckwort:E. coli?
Pluckwort:No one can get fat when you're dying.
Pluckwort:Yeah, what is it?
Gamemaster:That sounds right.
Combo:I don't know.
Combo:I could Google it for you.
Pluckwort:I love...
Salvatore:What's it called?
Gamemaster:It's not real, is what it's called.
Gamemaster:Does this come from the same people that think that you should take methylene blue to be better at life?
Combo:Different people.
Combo:The methylene blue people are right.
Gamemaster:Oh, different people.
Gamemaster:The methylene blue people are not right.
Salvatore:Mike, so you take methylene blue and drink raw milk?
Combo:No, they would cancel each other out.
Gamemaster:Do you drink... Methylene blue makes you fatter and gives you autism?
Salvatore:But the raw milk cancels it out, so it's okay.
Combo:I don't even know what to Google for this.
Gamemaster:Okay.
Gamemaster:Good to know.
Archie:There's only upside.
Archie:Nice.
Combo:I saw it on a random Twitter thread that was put on my timeline.
Combo:I'm Googling raw milk bacteria that stops obesity.
Gamemaster:Hmm.
Gamemaster:Because the prime source of good scientific research is Twitter.
Pluckwort:Were you trying to Google fake news?
Combo:Yeah.
Combo:Can I get a Google that gives me the wrong information so I can actually figure out what that tweet was about?
Pluckwort:Aya.
Pluckwort:It's called ChatGPT.
Gamemaster:You just asked Gronk.
Salvatore:Dunk.
Salvatore:Good dunk, Jorge.
Archie:Very good.
Pluckwort:So, none of you guys saw Aya, right?
Pluckwort:Google Aya on Monday.
Salvatore:I only know your product is live because you sent that video.
Combo:Oh.
Gamemaster:I saw people yelling on Reddit about it.
Pluckwort:It pisses me off so much.
Pluckwort:They work us so hard, and then we have the worst fucking marketing ever.
Pluckwort:Also, why did we put on a three-hour conference?
Pluckwort:I didn't even want to watch it, and I work for the company.
Pluckwort:What the fuck?
Pluckwort:And they should have opened up with, hey, across most of the public benchmarks in every category, Gemini is number one.
Pluckwort:But instead, they're like, let's talk about what we're going to...
Pluckwort:do and then show demos that aren't live.
Pluckwort:I don't get it.
Pluckwort:I don't know.
Combo:Should I have done like a Jobs-esque presentation where you're like, you sit down and you're like, your skin is like, you already have goosebumps.
Pluckwort:They're trying.
Combo:You're like, I don't even know what the fuck.
Combo:And he's just like, we're opening a new, click, Apple store in Paris at this location.
Combo:Click.
Combo:And then it's like the render.
Combo:And you're like, where's the fucking new iPhone?
Combo:And at the end, you're like, VO3, literally make movies with text.
Combo:Like.
Combo:vo3 is absolutely i don't know if you guys you guys probably don't even know if you've seen a clip from vo3 that's how scary it is this is the craziest thing about vo3 it's available to the public
Pluckwort:VO3 is fucking crazy.
Pluckwort:The physics are insane in VO3.
Pluckwort:It is crazy.
Combo:When they dropped like VO2, it was like, look at this.
Combo:And it's like some okay AI.
Combo:You're like, okay, I guess it's AI generated, but like kind of neat that it's like got more clarity or like the blueberry thing.
Combo:Like, oh, how many fucking, how many iterations did it take to get a good image of fucking blueberries dropping in a cup of water?
Combo:But then you're like, all right, now people go.
Combo:And then people are like one shotting, like guy tells joke at comedy club.
Combo:And you're like, I thought this was a clip.
Combo:I thought you were fucking with me.
Combo:This is not a real clip.
Combo:It's like, no, this is AI generated.
Combo:You're like, fuck.
Combo:Okay.
Gamemaster:I'm still mad that it's $250 a month.
Combo:And then... Well, VO3 is deservedly... Diffusion is part of the 250 as well.
Gamemaster:That's too many.
Pluckwort:I think VO3 might be pro.
Salvatore:If you don't pay $250 a month, you don't support our friend, Jorge.
Gamemaster:VO3 is ultra.
Combo:Ah, that's...
Archie:Oh, man.
Gamemaster:Jorge, how much of the $250 a month goes into your pockets?
Pluckwort:Also, you know we didn't come up with the 250 price tag first, right?
Pluckwort:OpenAI's had it for like six months.
Gamemaster:Yeah, and it's stupid that OpenAI is charging that much too.
Gamemaster:I'm allowed to be mad at multiple companies for $200 to $250 monthly subscriptions.
Pluckwort:Not many people.
Combo:I think a lot of them are losing money.
Pluckwort:So I only have... Well, there isn't really that much difference with it.
Gamemaster:And then marketing those towards average consumers.
Pluckwort:But I have Pro on my personal.
Pluckwort:And I can use VO2.
Pluckwort:And I don't have Ultra.
Gamemaster:VO3 is not VO2.
Pluckwort:Oh, VO3 came out.
Pluckwort:It's so, so really what the ultra tier is, is people, it's basically just going to be for tech journalists or people, I guess they're willing to spend $250 a month.
Pluckwort:And it is literally just people who really just want to test things like a few months before it comes out.
Pluckwort:That's really what it is.
Salvatore:you
Combo:Deep think on there.
Pluckwort:Um, yeah, but like most of that's going to come out on pro and then free.
Gamemaster:Uh... Yes.
Pluckwort:Um,
Pluckwort:The problem with LLMs is the resourcing is so hard to get.
Gamemaster:Exclusive SS to 2.5 Pro DeepThink in VO3.
Gamemaster:It's exclusive.
Pluckwort:Yeah.
Gamemaster:Are you saying that if I spend the $250 a month, three months from now they're going to make it available to everybody?
Pluckwort:Yeah.
Pluckwort:I'm pretty sure they already said that in posts.
Pluckwort:And also, the main reason that will also just happen is because we're going to come up with new models.
Pluckwort:So then they're going to get the new one, and then the pro is going to get the three-month-old one.
Pluckwort:So what are we going to do, throw it out?
Pluckwort:So this is, wait, let me just see if I can upload this.
Gamemaster:I think the only thing here that I think... Oh, you made a dog video.
Pluckwort:I just made this.
Pluckwort:And that was the prompt.
Pluckwort:That was the prompt.
Salvatore:How long does it take to generate?
Pluckwort:If you guys want, you can give me a prompt right now, and I'll just run it on my personal.
Pluckwort:It's kind of nuts.
Pluckwort:Like a minute.
Salvatore:Wow.
Pluckwort:Their diffusion model, it is freaky how quick it is.
Pluckwort:I was like, this has to be caching.
Gamemaster:The diffusion model is wacky.
Pluckwort:I thought it was caching.
Pluckwort:I didn't believe it.
Combo:You guys also neutered it.
Combo:You guys also neutered it.
Pluckwort:What?
Combo:You're like, don't do anything but HTML and CSS.
Combo:And people are like, what the fuck?
Combo:So people started asking, in the form of HTML and CSS, describe to me the origins of Pizza Hut.
Combo:And then it's just a web page that is what they wanted to originally ask because Gemini Diffusion said, I can't do that.
Pluckwort:I think it's because it was fine-tuned basically for code generation.
Combo:Give me a web page.
Gamemaster:Do you
Pluckwort:And I don't know if it's passing safety on other things.
Combo:That could be.
Combo:The prompt also already leaked for diffusion.
Gamemaster:The advertisement for it shows it's doing things other than like HTML.
Combo:An alleged prompt.
Pluckwort:Yeah.
Pluckwort:But yeah, it is... There's... The search stuff's always kind of eh, because I really dislike most of search leadership now, and they just kind of just keep reinventing the exact same thing.
Salvatore:I was in the canyon when Google I.O.
Salvatore:happened.
Salvatore:Is there anything else interesting I should look into?
Salvatore:Anything worth looking into?
Salvatore:I guess I can Google around, but since I have you right here.
Pluckwort:Yeah, let's let people use AI when they search things.
Pluckwort:It's like, cool, I thought you guys did that already.
Pluckwort:What are you doing now?
Pluckwort:What have you been doing?
Pluckwort:There's video generation.
Pluckwort:We're working in music and audio generation.
Pluckwort:So the diffusion model is just so fucking lightning fast.
Salvatore:That's cool.
Pluckwort:Benchmarks were the top in everything right now.
Pluckwort:We have a better deep reasoning model.
Pluckwort:And...
Pluckwort:Yeah.
Pluckwort:Oh, we have some Google Glasses.
Pluckwort:There's a new version of that.
Salvatore:Glasses or like glasses?
Pluckwort:I think Glasses, do you know the Meta ones?
Pluckwort:Yeah, Meta made one with Ray-Ban, so I forget who we partnered with, but it was another big one.
Salvatore:Little.
Salvatore:Oh.
Salvatore:Cool.
Pluckwort:Yeah.
Salvatore:That sounds cool.
Pluckwort:Cool.
Combo:The alleged...
Archie:And how was the canyon?
Salvatore:What happened?
Archie:How was the canyon?
Salvatore:Oh, it was awesome.
Pluckwort:Ha ha ha.
Salvatore:Rehiked.
Gamemaster:Was it flooded?
Salvatore:So it did flood a little bit on one day, but that was not the day I was in the canyon.
Salvatore:So we hiked out, started on the south side and hiked across the north side on Saturday.
Salvatore:And that was like 22 miles.
Salvatore:And then we rested for a day.
Salvatore:And then I went to the group and most people just took the shuttle back.
Salvatore:And then me and three other people hiked it in reverse.
Salvatore:It was beautiful.
Salvatore:Very fun.
Archie:That's sick.
Archie:Did you see any fun critters?
Salvatore:So there is a kind of squirrel that only lives in the Grand Canyon.
Salvatore:It's called the Kaibab squirrel.
Gamemaster:You have any pictures?
Combo:It's too steep to get out.
Salvatore:Yeah, they're really terrible at climbing.
Archie:They're stuck.
Salvatore:They're stuck.
Pluckwort:Actually, the Grand Canyon was made to lock them in there.
Salvatore:The Grand Canyon is actually Althein, but just for Kaibab squirrels.
Salvatore:It's these guys.
Salvatore:I did get really close to a deer.
Salvatore:That was pretty cool.
Pluckwort:Ooh.
Archie:Nice.
Pluckwort:I like their ears.
Salvatore:Because there's so many people going through the canyon all summer, just dropping food everywhere and so many tourists, they are not afraid of people.
Salvatore:Rangers will be like, do not go close to the squirrels.
Pluckwort:That checks out.
Salvatore:They will attack you for food.
Archie:Wow.
Combo:Is it like a federal offense to keep one?
Salvatore:Not if the squirrel doesn't snitch.
Gamemaster:well I mean that was because the squirrel snitched yes that is what happened
Pluckwort:Unless it's New York because of the new peanut laws.
Salvatore:They shouldn't have snitched.
Pluckwort:Yeah.
Combo:Huh?
Combo:They just go in and execute your rare squirrel?
Salvatore:That's the only way to... No.
Combo:It's like when they cut off a rhino's horn so that poachers don't get to it.
Combo:No, you can't kidnap the real squirrel.
Combo:Now we gotta kill him.
Combo:It's like, just take him back to the Grand Canyon.
Combo:No, he knows how to get out now.
Gamemaster:The problem is that it's been domesticated.
Gamemaster:It would expect people to just walk up and hand stuff to it, and it would die in apparently what is a very cutthroat environment in the Grand Canyon.
Gamemaster:Sounds scary in there.
Salvatore:So a fun thing about the Grand Canyon is on the north side, if you want to stay overnight, there's one lodge there.
Salvatore:You have to get cabins booked a year in advance.
Salvatore:There's one lodge.
Salvatore:It was built in like 1936.
Salvatore:And half the cabins have no hot water.
Salvatore:Some of them, there's like mousetraps just littering the floor.
Salvatore:We didn't have hot water.
Salvatore:And so I was like, oh, I'll go see if we can get some hot water.
Salvatore:So I found an employee and I was like, hey, we have no hot water in our cabin.
Salvatore:In fact, the water is very cold.
Salvatore:Can we get someone to look at that?
Salvatore:And he looks at me and goes, maybe.
Salvatore:And then we never got hot water.
Gamemaster:Oh, good.
Archie:I guess they figure they're still getting bookings, so why fix it?
Salvatore:I mean, yep.
Gamemaster:You'd think that that's an opportunity for somebody else to move in.
Salvatore:I was like, wow.
Gamemaster:I wonder why no one else has.
Pluckwort:Is this a government-run thing?
Combo:It's the Grand Canyon.
Combo:It's almost certainly federal land that you cannot build.
Salvatore:The lodge is managed by a private company, but I think it pays to the government.
Pluckwort:Yeah, there's some lease thing with the government.
Pluckwort:Yeah.
Pluckwort:Funny enough, the government fucks up a lot of things.
Pluckwort:It's crazy.
Combo:There's probably also some weird shit about authenticity.
Combo:Like, not weird shit in the instance I'm going to mention, but...
Combo:uh at the top of a mountain in the smoky mountains called mount leconte there's uh cabins up there the only way to get there is like i don't know two mile hike up a mountain and um they're essentially the same as the law like they're literally the log cabins that people put up there the first time they got to the top of the mountain so like there's no running water it's just like splats of wood and then you just sleep there
Gamemaster:Bye.
Salvatore:There are also mules in the Grand Canyon.
Archie:Listen, sometimes that's all you need.
Combo:Well, that's historic.
Combo:There is like a mess haul and shit.
Pluckwort:Yeah, I've heard about those.
Combo:They have alpacas bring the food up.
Salvatore:So if you don't want to hike in the Grand Canyon, you can pay $300 to ride a mule down in the canyon and then back out.
Combo:There's no tax on the mule tips now.
Archie:Listen, if you really want to see the canyon
Gamemaster:I mean, riding a mule sounds like a good time anyway.
Gamemaster:You could pretend you're Don Quixote.
Gamemaster:Are there any windmills to attack in the Grand Canyon?
Salvatore:If you squint really hard.
Combo:It's essentially the same as a machine, like taking a dirt bike because they're both sterile.
Pluckwort:Mike would be right in terms of the Republican Party.
Pluckwort:But anyway, the point with giving life and everything.
Pluckwort:Anyway, I put a video of, I asked it to make a video of that squirrel with the blue point rag doll like Misha.
Pluckwort:And then in the middle of it, it just adds this random squirrel-cat hybrid that then turns back into a squirrel!
Pluckwort:Yeah!
Gamemaster:Nice.
Salvatore:Wow, the transition is so smooth, though.
Gamemaster:Yeah.
Gamemaster:Say it's on purpose.
Salvatore:Oh, I don't like that the cat's butt becomes the squirrel's head.
Salvatore:It kind of shakes through it.
Gamemaster:It's a, you know, cat dog?
Salvatore:Mmm, terrifying.
Gamemaster:Cat squirrel.
Combo:Cat?
Pluckwort:You guys ready for Pathfinder?
Combo:No.
Salvatore:Really a living nightmare.
Gamemaster:How do we feel about Pathfinder as a system?
Pluckwort:Oh, sorry.
Archie:oh there we go
Gamemaster:Because I'm thinking we could choose another one for Campaign 3.
Pluckwort:Good.
Pluckwort:Or you could make your own.
Pluckwort:Just fork Pathfinder.
Gamemaster:No.
Gamemaster:Oh, yeah.
Gamemaster:I mean, that's what Pathfinder did with 3.5E.
Gamemaster:Or with 3E.
Pluckwort:I'm trying it right now.
Gamemaster:But... What?
Pluckwort:I'm trying to make a fork at Pathfinder.
Gamemaster:What would you see added that is so drastic that requires a fork and not just homebrew?
Combo:spoons and knives.
Pluckwort:So it's either going to be a homebrew super class that's just not balanced at all, or a slight fork.
Pluckwort:So I'm looking into Starfinder.
Pluckwort:I want to be able to make space marines for swarm combat.
Pluckwort:And I think you just need more actions.
Pluckwort:I think that's the thing.
Pluckwort:I think you just need more actions and everything gets cleave.
Pluckwort:Every weapon, every spell, you get cleave.
Gamemaster:Okay.
Salvatore:The spells get cleaved too?
Pluckwort:I might just start with a base class for us to do a one-shot where everyone gets a chainsaw gun and you don't have spells.
Archie:Like in Gears of War.
Pluckwort:Yeah!
Pluckwort:And then you don't have spells and then slowly try to add other features.
Pluckwort:Or I might just try to make a generic thing that I can put on top of it.
Archie:I would definitely fight aliens with a chainsaw gun.
Gamemaster:I'm just... I would too.
Salvatore:That's pretty cool.
Gamemaster:Although, I'm imagining Pathfinder, but everybody has ten actions around.
Gamemaster:Which is scary.
Gamemaster:For a bunch of reasons.
Gamemaster:But I guess it's one guy with ten actions versus a hundred guys with one action each.
Pluckwort:Yeah.
Gamemaster:Maybe it balances out.
Pluckwort:Or they might have three.
Pluckwort:They might have three.
Pluckwort:He might have six.
Pluckwort:We'll see.
Gamemaster:4D.
Gamemaster:Make it so that one action you have gives you two actions.
Gamemaster:And there's no restriction on how often you could use it.
Archie:I like that.
Gamemaster:I... I don't think we need a recap of the previous session.
Gamemaster:Mostly because, if anything, it's not relevant to this current session or most sessions going forward.
Archie:I believe that Noah might have received a mythic point for this one shot.
Gamemaster:Which is weird to say.
Archie:for his epic recap from last week.
Gamemaster:That's true.
Gamemaster:That was supposed to apply to this one, and then the wrap-up took a little too long.
Gamemaster:Okay, yeah, sure.
Gamemaster:You get a mythic point if you start with two.
Salvatore:Thank you, Tanner.
Pluckwort:He just has to redo it.
Gamemaster:I know you spent 20 minutes yesterday doing a full recap of the whole last campaign.
Gamemaster:Do it again, and if any of it is different from last time, then...
Archie:And Josh has the transcript, so... Oh, yeah.
Salvatore:It's going to be okay.
Gamemaster:I do.
Combo:Yeah.
Gamemaster:I do have the transcript.
Gamemaster:I'm fighting with the transcription software right now because as it turns out, it doesn't understand like magic gobbledygook and weird place names of places that don't exist.
Salvatore:Put the transcript on.
Gamemaster:And also Jorge.
Gamemaster:I have days worth of transcripts where Jorge is spelled with a G because it thinks he's white.
Salvatore:gorge
Pluckwort:Honestly, though, that's understandable.
Pluckwort:You don't even need to fix that.
Pluckwort:I don't give a shit.
Gamemaster:No, I am.
Gamemaster:Every transcript gets run through a string replace all for Jorge to Jorge.
Gamemaster:It doesn't help with other things that are harder.
Gamemaster:It did, however, think that Feep was an acronym.
Gamemaster:For what?
Gamemaster:I'm not sure, but every time it shows up in the transcript, it's capitalized F-E-E-P.
Gamemaster:So it means something to someone somewhere.
Gamemaster:WEFT, on the other hand, is just a regular word.
Gamemaster:It's not an acronym.
Gamemaster:So... No.
Salvatore:It's going to be gorg.
Archie:I'm going to name my campaign three character Jorge with a G just to really, like, destroy it.
Combo:And I'm going to be whatever the thing is that denotes the end of a sound file.
Gamemaster:Totally fine.
Pluckwort:And I'm going to be Mike.
Gamemaster:I...
Gamemaster:That's true.
Gamemaster:Jorge is playing Mike, the member of the narrative.
Gamemaster:And Tanner can be Jorge with a G. Oh, sure.
Gamemaster:I don't know how to say no.
Combo:I think it's pronounced
Gamemaster:Oh, actually, that was pretty good.
Gamemaster:Yeah.
Pluckwort:Yeah.
Gamemaster:I don't know how to do that.
Gamemaster:It's pretty cool.
Archie:All right, let's get into this because that got really dumb for a second there.
Combo:Nice.
Gamemaster:For a second?
Gamemaster:Okay.
Gamemaster:What was I... What's happening?
Gamemaster:Let me pull up the prompt.
Gamemaster:I don't even know what we're doing right now.
Gamemaster:Oh, there was something I wanted to ask first, actually, before we get in.
Gamemaster:It's more of a meta question.
Gamemaster:Um, I ask this at the end of every campaign.
Gamemaster:Campaign two included.
Gamemaster:I say every.
Gamemaster:That's the second one.
Gamemaster:So, um, yeah.
Pluckwort:And as ever.
Salvatore:Yeah, I suppose.
Gamemaster:Uh, I just kind of want, like, a check-in with you guys in terms of balance between social encounters versus, uh, combat versus exploration.
Gamemaster:Like,
Gamemaster:what your ideal breakup of a campaign is.
Gamemaster:In that, the cadence of campaign two was approximately one fight every two sessions, give or take.
Gamemaster:Sometimes we'd have a fight back to back.
Gamemaster:Sometimes we would have a fight that extends over a session.
Gamemaster:But during exploration mode, for the most part, it was spend one session exploring an area, spend the next session fighting the guy in the area.
Gamemaster:I don't know if that was fine with you guys, if you would prefer more fights, if you would prefer less fights, if that's correct.
Archie:I thought our pacing was pretty good.
Gamemaster:Okay.
Pluckwort:Yeah, and I think, while I like fights, I think the reason we didn't fight more wasn't, like, DMing bad.
Pluckwort:I think it was, like, we didn't actively seek fights.
Pluckwort:First of all, like, when we were in lairs, there's puzzles, which are fun.
Gamemaster:Okay.
Pluckwort:And then, like, a lot of sessions we didn't fight because we were just shady assassin-type people who didn't, like, ever take a front door.
Salvatore:You love Laura.
Pluckwort:We just, like, no, we're not going to fight them.
Gamemaster:Yes, Tana.
Archie:We also like to soak up that juicy, juicy lore.
Gamemaster:Well, yeah, so that's like the next question.
Gamemaster:The next question was actually about the puzzles and stuff.
Gamemaster:Like, do you prefer having the interactable environment, puzzly things?
Gamemaster:Even when sometimes I feel like I've poorly explained it to you to the point that you just brute force your way through it.
Gamemaster:Yes, Noah.
Salvatore:Two notes.
Salvatore:One, sort of on the... I really enjoyed the battle maps and that a lot of the battle maps changed throughout the fights.
Salvatore:I thought that was really cool.
Pluckwort:Plus one to that.
Gamemaster:Cool.
Salvatore:I really like the puzzles we run into and the interactive parts, even if we have done Mastermind five times.
Pluckwort:I enjoy the... What?
Archie:Bring it back.
Gamemaster:Oh, so you all mentioned that you never heard of Mastermind.
Gamemaster:Do you know what I realized you have heard of that is a Mastermind puzzle?
Gamemaster:Wordle.
Salvatore:Oh, I love Wordle.
Pluckwort:Yeah, but I don't play Wordle.
Salvatore:I did look up Mastermind after the fight.
Gamemaster:Okay, sure.
Salvatore:After last session, and you know, it is just the Wordle.
Pluckwort:That also... Yeah, I like the puzzles.
Gamemaster:It's Wordle, is what it is.
Pluckwort:I think if Josh was a clinical psychologist, he would think we have the IQ of about 6.
Pluckwort:But aside from that, the puzzles are fun.
Gamemaster:Part of the problem with puzzles in D&D is that in my head, I know exactly the full constraints of the puzzle.
Salvatore:Mm-hmm.
Gamemaster:You guys are relying on, instead of seeing the problem given to you, I need to say out loud what the puzzle entails.
Gamemaster:And I do not write these things down beforehand.
Gamemaster:So you're going off of, if I can remember all of the important details in order...
Gamemaster:Which is like a 75-50% hit rate, if I'm being honest.
Pluckwort:Honestly, it makes it fun.
Gamemaster:But that's fine.
Pluckwort:Sometimes we got to be like, well, we got to rethink it.
Gamemaster:Okay, a follow-up then, a follow-up question about puzzles and fights combined.
Salvatore:Hmm.
Gamemaster:Near the end of the campaign, I experimented a little bit more with fights that had puzzle elements, a la the fight before Damien, which required identifying things before hitting them and damage phases and the like.
Gamemaster:Or...
Gamemaster:Gosh, there was another one that had something similar.
Gamemaster:Like small things, like the deep.
Gamemaster:You could do that with the feet.
Gamemaster:You had to kill the band members with the deep.
Gamemaster:You could link up the plants and stuff.
Gamemaster:I think they're fun, but they do add length to the fight.
Gamemaster:Is that OK?
Gamemaster:Would you guys prefer to not do that and have shorter fights?
Gamemaster:Would you want more of those with longer fights?
Gamemaster:What's the vibe there?
Salvatore:I like them.
Salvatore:I think they happened infrequently enough to when they did happen.
Salvatore:It was a neat little thing.
Salvatore:And also for fights like the, it sort of broke up the rhythm of all of us just ganging up on him.
Pluckwort:Yeah.
Gamemaster:Okay.
Salvatore:It sort of gave us to run around and kind of coordinate, which I thought was a really cool addition.
Pluckwort:Yeah.
Archie:Yeah, makes it a little more dynamic.
Pluckwort:Yeah, I think... Yeah.
Archie:But I don't think it should be every fight.
Pluckwort:And I think they're good, especially in higher level fights, because it becomes... Like...
Gamemaster:You have, like, more time to think about and do other stuff other than immediately trying to wail on the enemy before they kill you?
Pluckwort:Yeah, and then also it gets to a tuning perspective.
Salvatore:Mm-hmm.
Pluckwort:Without those, it's just you trying to make a higher CR enemy.
Pluckwort:But now we have to juggle some other stuff as well, so it probably makes it so the enemy's not to be slightly as tough.
Pluckwort:I will note, Big Fish ended up, or Don ended up having to do most of those just because he was the most mobile.
Gamemaster:That is true.
Pluckwort:And I wouldn't mind doing those.
Archie:Yeah.
Pluckwort:I just don't know...
Pluckwort:if my character will be mobile enough to do them.
Pluckwort:So like it will be helpful if they're mobile stuff or something.
Salvatore:Yeah.
Gamemaster:Yeah, for what it's worth, like, it's a little difficult to integrate that in with the three action, whatever, because there is the trade-off of spending the action.
Pluckwort:Yeah.
Pluckwort:Yeah.
Gamemaster:In that, I remember the first time I tried to introduce something like that in the previous campaign.
Gamemaster:I don't know if you guys recall fighting the mutant eel in the Hadel Tap, like, under the well in the gorge.
Gamemaster:Inside of that fight with the eel, there were a series of nine platforms that you could raise or lower to get different vantage points, and they were activated zero times the whole fight.
Salvatore:And.
Gamemaster:At least, I don't remember them ever being activated, just because they weren't really necessary, and they weren't worth spending the action to actually move them up when you could instead just hit the guy in front of you.
Archie:Yeah, you're right.
Salvatore:I think an interesting compromise, instead of just having one person have to zip around, if the puzzle sort of changes, I guess.
Salvatore:So some fights, it is one guy having to zip around, fight the little minions.
Salvatore:Or if there's another one that involves medicine checks to do something, or an arcana check, or even diplomacy to have to diplomize integrated skill checks, if that makes sense.
Pluckwort:Yeah.
Gamemaster:That's fair.
Pluckwort:Yeah.
Gamemaster:Something other than one of you saying, hey, can I do this ridiculous thing, and then I have to figure out what skill would be associated with it.
Gamemaster:Um...
Pluckwort:Yeah.
Pluckwort:The problem with, for example, Lev was really good at hitting things.
Pluckwort:But if Lev wasn't hitting things, he was basically a negative.
Pluckwort:He didn't do anything for the group.
Pluckwort:And like...
Pluckwort:I'm not saying my new guy is only going to be able to hit things, but my new guy, if he's not in the position to heal people or hit something, if he runs off, he's not going to be able to heal people.
Pluckwort:So I don't think, for example, a cleric, I wouldn't be able to run after things.
Archie:Well, every character is supposed to have a role and a strength.
Pluckwort:No, I know.
Archie:You can't do everything.
Salvatore:Thanks.
Pluckwort:Yeah, I'm not saying that, but I'm saying if there were band members, I...
Pluckwort:I don't know who would be able to take care.
Pluckwort:Like, I don't think a Claire can take care of that.
Pluckwort:And we don't have a super slippery guy.
Archie:Right.
Pluckwort:Maybe you're one of your characters becomes super quick.
Pluckwort:Maybe Mike plays a fast monk.
Pluckwort:Maybe that, but I'm just saying like, I don't want to be like, yes, add more of those and just be like, it's not for me though.
Gamemaster:No, that's fair.
Pluckwort:That's why I'm giving that heads up.
Gamemaster:That's fair.
Combo:I think it makes sense.
Combo:I also don't think it's crazy to have a single person doing that every fight.
Combo:It's part of having a party with a lot of utility.
Combo:Someone can move very quickly if needed in a fight, and then the mechanic pops up for that, and okay, it's their time to shine and progress the fight faster than if we didn't have that kind of utility.
Archie:Exactly.
Pluckwort:Yeah, it definitely works for assassin archetype people.
Salvatore:Mm-hmm.
Pluckwort:I don't know if we're going to have one, so it might be up to... Yeah.
Gamemaster:For what it's worth, this is also focusing very specifically on something that requires a lot of movement around the arena, which isn't necessarily the only shape a mechanic can appear in.
Pluckwort:Yeah, yeah.
Pluckwort:Yeah.
Pluckwort:Yeah, yeah.
Gamemaster:The fight that you had pre-Damien had mechanics involved that required no moving.
Gamemaster:It was just an action text to look around instead.
Pluckwort:And the Damien one wasn't bad, because all the enemies were scattered, so I activated it, Henrik activated it, and Don activated it.
Gamemaster:Something to keep in mind.
Salvatore:That was the best.
Pluckwort:And Don used his thing where you can use a crafting for something to make a lever to push one of them.
Gamemaster:I mean, that's fine.
Gamemaster:That's fine.
Gamemaster:Okay.
Gamemaster:One more.
Gamemaster:Tanner already touched on it.
Gamemaster:I don't know if you've noticed.
Gamemaster:But over the course of the 10 years that we've been playing D&D, I've gone a little bit crazy with world building.
Gamemaster:To the point that I feel like every once in a while we have a session that is me pretending to be an encyclopedia at you for four hours straight.
Salvatore:It's awesome.
Gamemaster:Okay.
Gamemaster:I just wanted to make sure, like, because you are allowed to say, hey...
Archie:Alright, take his permissions away now.
Gamemaster:You did?
Gamemaster:Thank you.
Pluckwort:I didn't know what it was.
Gamemaster:Is that what Patrick sounds like?
Pluckwort:I think that's just most critical.
Gamemaster:Oh, okay.
Pluckwort:I'll never click that again.
Gamemaster:Okay, yeah, no, that was a lot.
Salvatore:I did get jumps.
Gamemaster:Okay, so... Okay.
Combo:Wait.
Archie:Josh, I think that as long as you are not tired of creating exposition, you're very talented and it's very fun to listen to and learn about.
Archie:So I don't want to speak for everybody, but I think it's fun.
Gamemaster:I will take it.
Gamemaster:I just wanted to make sure that I wasn't, you know, forcing you guys, like, locking you into a room and being like, and now I get to tell you a fairy tale about this random event that happened in a not real period of time four billion trillion years ago.
Pluckwort:Thank you.
Gamemaster:I... I...
Salvatore:I'm pretty sure it's the other way around.
Salvatore:We're locking you in a room and going, tell us about the fairy tale.
Archie:That's what I thought really is that we are like grilling you for stuff and you're like, oh my God.
Gamemaster:Do you think that if that were the scenario, I would spend however many hours to write up a setting book for a campaign?
Gamemaster:Like, this is a good time for me.
Archie:Well, that's a good point.
Gamemaster:This is enjoyable.
Archie:Yeah.
Gamemaster:Listen, 20 years from now, 40 years from now, I'm going to retire and write a book.
Pluckwort:Honestly, I would try to push you more to write books now, but selfishly, I don't want you to become famous and stop being able to be our DM.
Gamemaster:It'll be a good time.
Gamemaster:And all of you will be able to read it and be like, hey, that character didn't act like that 40 years ago.
Gamemaster:It'll be a good time.
Gamemaster:sure sure that makes sense okay absolutely
Salvatore:Thank you.
Pluckwort:If you ever become famous, you still have to DM for us.
Pluckwort:I don't care if you're on book tours.
Pluckwort:You've got to be like, sorry.
Pluckwort:It'll be like the Pope when they start interviewing the brothers, except they'll be interviewing us, and they'll be like, sorry, man, can't talk to you about our campaigns.
Gamemaster:I'll just make, like, the dedication at the front call you four out explicitly and say, do not read.
Gamemaster:This is spoilers for campaign 12.
Combo:the characters don't learn anything they never learn anything
Gamemaster:And then, you know, it'll be set.
Pluckwort:It would also be great if he'd make books about some of the old stuff and they're like, wow, those guys were geeks.
Pluckwort:What the fuck?
Archie:Yeah, I can already see the justice for Ashmont hashtags.
Gamemaster:Poor Ashmont.
Pluckwort:Am I correct in saying that Ashmont wasn't a bad guy?
Salvatore:you
Gamemaster:Yeah, this is the opposite of the hero's journey.
Gamemaster:No growth happens.
Gamemaster:But they won anyway, so this is a good time.
Combo:Thank you.
Pluckwort:I'm not saying it needs to happen with the judge, but I would just like a scenario since I'm going to try to play a holy character or a...
Gamemaster:Okay, so then I will, like, at this point, I guess, open it up.
Gamemaster:If anybody has any requests about, like, anything I didn't cover, anything they wish happened, anything they wish didn't happen, something along those lines, just to, you know, make it better in the future if there's something like that.
Gamemaster:Yes, Jorge.
Gamemaster:Okay.
Pluckwort:a character with a divine counterpart, that I can follow someone that is not fundamentally evil.
Gamemaster:Yeah.
Pluckwort:So if the judge is evil, can I make a switch or something?
Pluckwort:And the reason I'm saying this is I feel like there were no good deities in Althane, and it would feel really bad to be like, well, guess I'm just stuck with Nox.
Pluckwort:That type of thing.
Pluckwort:But that's, honestly, if for the story I don't need that, that'd be fine.
Pluckwort:I would just like some mechanic for me to be like a cultist or something to switch over.
Gamemaster:I'm going to make a note to make the judge evil.
Pluckwort:That's the only request I'm making.
Combo:Thank you.
Gamemaster:And then after that... Yeah, no, that's, like, totally reasonable.
Gamemaster:I do go a little bit overboard, I think, sometimes with... The whole world is shades of grey!
Gamemaster:But that means literally everybody in power is evil.
Gamemaster:That's how that works.
Pluckwort:I don't mind if it's shades of gray, and I don't mind if the judge is evil.
Gamemaster:So, yeah.
Pluckwort:I'm just asking if I'm, like, level 15 and we find out the, like, the realness of the thing to potentially have some, like, other, I don't know, inspiration from a Decian that likes to travel.
Pluckwort:I don't know, something like that.
Gamemaster:Uriel.
Pluckwort:Yeah, yeah.
Gamemaster:Okay.
Pluckwort:Like, I could just worship Uriel or something.
Gamemaster:Absolutely.
Pluckwort:That's the only request I have.
Gamemaster:Sure.
Gamemaster:Yeah, no, that's totally fine.
Pluckwort:Because it all made everyone fucking...
Gamemaster:Everybody sucked.
Gamemaster:Althane was, like, a very dark, but not, like, edgy, grimdark, like, murder and rape everywhere.
Gamemaster:Just, like, pessimistic, I guess is a better term.
Pluckwort:Yeah.
Gamemaster:Um...
Gamemaster:I think this will probably be better.
Gamemaster:Or, sorry, different.
Gamemaster:I think Færrin is slightly more optimistic.
Gamemaster:I say slightly.
Gamemaster:It is a punk setting.
Gamemaster:We'll see.
Gamemaster:Yes, there will be good people that you can hang out with.
Pluckwort:It's fine.
Gamemaster:That's fine.
Salvatore:Peace out.
Gamemaster:Anybody else?
Pluckwort:I mean, if not, I'll just embrace the suck.
Gamemaster:No.
Gamemaster:I think it's dumb for working out, it's dumb for this too.
Gamemaster:Any other issues, or not issues, any other comments, concerns, cries of outrage, any of that stuff that you'd maybe like to put in a request form moving forward?
Archie:I think that I should have been a level higher than the rest of the party.
Gamemaster:Oh, yeah, I mean, that's fine.
Gamemaster:You can start at level 2 for the campaign.
Salvatore:I also think Tanner should have been a level higher than the rest of us.
Salvatore:That was kind of crazy.
Pluckwort:It's just us watching Tanner play.
Gamemaster:Okay, Tanner, you can start at level 3.
Archie:See?
Archie:Thank you, thank you.
Archie:Alright, I'm set then.
Gamemaster:Alright.
Combo:another make him level 4
Salvatore:Yeah.
Gamemaster:Yeah.
Gamemaster:Tanner's character starts out at level 20.
Gamemaster:And you're all his servants.
Salvatore:That's fun.
Salvatore:And then every time we gain a level, he loses one, and then we meet in the middle.
Gamemaster:No, every time you would gain a level, instead Tanner's character just gains another level.
Gamemaster:You're just tithing your power to him.
Archie:And we're going to use Jorge's swarm rules.
Gamemaster:Yes.
Pluckwort:Yeah.
Combo:Thank you.
Gamemaster:Yes.
Gamemaster:Okay, yeah.
Gamemaster:I think that covers it.
Gamemaster:If anybody had anything they wanted to say but didn't feel comfortable saying in a public setting, you are more than welcome to message it to me individually as well.
Gamemaster:But just know that if you do that, I will immediately turn around and paste your whole message into the full chat.
Gamemaster:So, don't at me.
Gamemaster:Other than that, do we want to place a Pathfinder?
Pluckwort:Ash.
Gamemaster:Great.
Gamemaster:Thank you for indulging me.
Gamemaster:Where do I have this prompt written?
Gamemaster:One second.
Gamemaster:This is... You all are members of the Velvet Mark.
Salvatore:Hello.
Gamemaster:Sorry.
Gamemaster:One second.
Gamemaster:I just got this message and I think all of you need to see it.
Gamemaster:I will look into that for you, Tanner.
Archie:Wait, wait, wait, wait, wait.
Archie:That could have been from anybody.
Combo:That's it.
Combo:I'm picking one of the annoying voices I've been holding back for my next character.
Gamemaster:Oh, great.
Combo:I told you you can't do anything.
Combo:Why is it so sandy here?
Combo:The dentures are going to ruin the adhesive.
Gamemaster:You were the one that ought wanted to strike down repeatedly over the last one shot in Færrin, right?
Combo:Yeah.
Gamemaster:Okay.
Gamemaster:I think next time it's going to be me.
Pluckwort:Bye.
Combo:Why would Art want to strike you down?
Gamemaster:You know, that's my fault.
Gamemaster:That was too ambiguous.
Gamemaster:You're all members of the Velvet Mark.
Gamemaster:Um, because I haven't actually given you a map of Hallia, uh, you, cause I don't have one yet.
Gamemaster:Um, know that Hallia, the capital of Calaria, because we are in Færrin, because that's where we are now from now on moving forward.
Gamemaster:Um, Hallia, capital of Calaria, center of the Iridescent Church, uh, is...
Gamemaster:In many ways, to many people, very similar to New York.
Gamemaster:It is this kind of paragon of, you know, this is where all of the important stuff happens.
Pluckwort:Thank you.
Gamemaster:It's a big metropolis.
Gamemaster:People think of it as being paved in gold.
Gamemaster:People move from other countries, dreaming of new life and prosperity in Hallia.
Gamemaster:And it is true.
Gamemaster:In some respects, depending on where you end up, depending on how you end up, there is a much better life to be had in Hallia than there are in other parts of the world.
Gamemaster:It's not true for everywhere, though.
Gamemaster:That contrast is best seen in the Masque District and Teller's Run.
Gamemaster:Two districts sat... Neighborhoods, boroughs, sat next to each other in Hallia.
Gamemaster:One of them, the Masque District, very wealthy.
Gamemaster:One of them, Teller's Run, not so much.
Gamemaster:The Masque District is...
Gamemaster:an entertainment district in so many words.
Salvatore:you
Gamemaster:They've got casinos, they've got high-end bars, they've got the fanciest hotels, they put on plays, they've got museums.
Gamemaster:There are, depending on where you go, a little bit of a red light district going on as well.
Gamemaster:There's a brothel, there's a cabaret, things of that nature.
Gamemaster:Money flows freely, changes hands quickly, and in a lot of places is often lost into the hands of the few players that actually control most of the Masque District.
Gamemaster:One of those players is the Velvet Mark, a...
Gamemaster:Self-described coalition of gentlemen who want to ensure that the right people are managing the right parts of the Masque District.
Gamemaster:People who understand the flow of money.
Gamemaster:People who know how to keep the casinos moving correctly.
Gamemaster:People who are well paid for their services.
Gamemaster:Whether the people who are rendered those services wanted to or not.
Gamemaster:Unfortunately, Father Marone, the concierge of the Velvet Mark, has been slighted as of late.
Gamemaster:In Teller's Run, a nearby district separated by one of the highways that passes through Hallia.
Gamemaster:Thank you, sign language interpreter, by the way.
Gamemaster:Separated by one of the highways that passes through Hallia, Talos Run is not doing so well.
Gamemaster:There's not much reason for most orgs, the large organizations that kind of manage Calaria and hold the real power in the country.
Gamemaster:There's not much reason for them to take any particular interest there.
Gamemaster:It is cramped.
Gamemaster:There are buildings built on top of each other.
Gamemaster:It is dirty.
Gamemaster:It is filled with people who don't make a lot of money.
Gamemaster:They do, you know...
Gamemaster:hard labor, gross things that don't really add much in the same way that the service industry does, things that can't, you know, raise one's import nearly as much.
Gamemaster:So it has been left relatively neglected for a long time in Hallia.
Gamemaster:There are no subway stations that go into Teller's Run.
Gamemaster:The corporations that have replaced law enforcement agencies tend not to go into Teller's Run all that often.
Gamemaster:And the times that they do, it is at the behest and for somebody from somewhere else that had made their way in and perhaps gotten in a little bit of trouble.
Gamemaster:Hallia has been content to let Teller's Run just sit.
Gamemaster:Manage itself.
Gamemaster:including the Velvet Mark.
Gamemaster:There's no reason to care about what's happening over there.
Gamemaster:The people in Teller's Run are not making their way into the Mass District regardless, so it's, for all intents and purposes, a separate city.
Gamemaster:For all intents and purposes, until recently.
Gamemaster:There is a up-and-coming, or an upstart, really, gang...
Gamemaster:originating out of Teller's Run.
Gamemaster:This in itself is not particularly surprising.
Gamemaster:Given the conditions inside of Teller's Run, gangs appear and die out relatively frequently.
Gamemaster:Anybody thinks that they can make a bunch of money by getting all of the people with the guns that live in the poor neighborhood and getting them to go somewhere else, shoot somewhere else with those people, shoot someone else with those guns, take their stuff, come back.
Gamemaster:Easy money.
Gamemaster:Except, of course, as soon as you leave Teller's Run and you start shooting people who the orgs actually care about, then you bring the full might of people who have bigger weapons than you down on you.
Gamemaster:So they tend to die out relatively quickly.
Gamemaster:This new one, though, Pyrelight, has taken to the district in a way that previous gangs have not.
Gamemaster:Very quickly, for seemingly not a lot of good reason, Pyrelight has taken on a bit of a leadership role in the district, taking over where the other orgs in Calaria have kind of failed.
Gamemaster:And so they've become very popular very quickly, which has been fine.
Gamemaster:Nobody goes into Teller's Run.
Gamemaster:Nobody cares.
Gamemaster:But the Spark, the head of Pyralite, has recently begun to expand their sights, look into districts beyond Teller's Run, which is a grave insult.
Gamemaster:They should be staying in their home, not walking onto other people's turfs.
Gamemaster:And so, Father Marone, which, as we open up into play, the four of you are in a condo.
Gamemaster:27th floor, the penthouse of one of the smaller towers in the Masque District, tall enough that you can see out onto the streets below, but not so high that it's easy sightlines for a sniper in another part of town.
Gamemaster:This penthouse is gaudy.
Gamemaster:White sheen tile floors covered with animal furs and wall paneling like some kind of red or purple velvet pattern depending on which way you push it.
Gamemaster:Gold chandeliers in every room.
Gamemaster:regardless of whether or not it fits the space.
Gamemaster:Not Formica, but a similar looking white, flat countertop.
Gamemaster:A number of people sitting around on various plush couches.
Gamemaster:And Father Marone, who you recognize, sat, or sorry, standing in front of floor-to-ceiling windows, looking out over the Masque District.
Gamemaster:Father Maraud is a large man in width.
Gamemaster:He's like 5'4", total height, but a conservative 350 pounds.
Gamemaster:He has golden fur across his arms.
Gamemaster:He's got a very...
Gamemaster:ape-like appearance.
Gamemaster:Sorry, not ape-like.
Gamemaster:Chimp-like.
Gamemaster:Monkey-like.
Gamemaster:Big, round ears.
Gamemaster:He's wearing a white, completely white suit.
Gamemaster:Uh...
Gamemaster:No undershirt underneath the suit, no dress shirt.
Gamemaster:And he has left the actual white suit jacket unbuttoned, so you can see just like full monkey hair on his chest.
Gamemaster:He is actively smoking a cigar.
Gamemaster:He is covered...
Gamemaster:in gold jewelry.
Gamemaster:He's got at least one ring on each finger.
Gamemaster:He's got multiple heavy looking golden chains around his neck.
Gamemaster:He's got gold earrings.
Gamemaster:He is currently wearing a pair of very dark looking sunglasses, despite the fact that you're indoors.
Gamemaster:He turns around at the four of you and says, so this punk walks into our turf.
Gamemaster:And at first, I'm like, perhaps it's a mistake.
Gamemaster:Maybe he doesn't know that he walked in on our territory.
Gamemaster:But you know what he does?
Gamemaster:He goes to each fucking shop owner on the streets that border our district and his.
Gamemaster:And he asks personally.
Gamemaster:for them to bend the knee.
Gamemaster:And of course, because he is a fucking asshole, none of them do, because they know who their real boss is.
Gamemaster:They know who actually runs this place.
Gamemaster:And so he burns them at the stake.
Gamemaster:He picks them up, he drags them back to his district, he pulls up a full effigy, ties him to it, sets the whole thing on fire.
Gamemaster:taking his name perhaps a little seriously for my tastes.
Gamemaster:Regardless, grave, grave dishonor.
Gamemaster:So I need the four of you to kill him.
Gamemaster:I need you to kill him, and I need you to make an example of it.
Gamemaster:I want to see his head hanging from the freeway.
Gamemaster:And I don't want you coming back until you've fucking done it.
Gamemaster:He reaches into his pockets and he takes out a set of car keys and he chucks them over in one of your direction.
Gamemaster:Whoever out of the four of you you think would be the best driver.
Gamemaster:Mike's gone for it, so it's Mike's.
Gamemaster:Who grabs the car keys?
Combo:What's the driving skill?
Pluckwort:What is driving?
Combo:Yes.
Gamemaster:Um...
Combo:It was wisdom.
Gamemaster:Yeah, it's... We're gonna make it, I guess, a will save.
Pluckwort:I can do it.
Archie:Fascinating.
Combo:Which one of you has got the most will save?
Pluckwort:Hey, boss.
Gamemaster:I... So, actual... Good.
Pluckwort:I'm gonna put a spark up his ass, boss.
Pluckwort:You got that?
Pluckwort:See this?
Pluckwort:And I pull out my blood gorger.
Pluckwort:It's gonna go right up his ass.
Pluckwort:Right up his ass.
Salvatore:Right up the ass, boss.
Pluckwort:Right up his ass.
Gamemaster:Actually, do me a favor.
Gamemaster:Record it, if you can.
Gamemaster:That way we have something to show others.
Pluckwort:Are cameras a thing here?
Gamemaster:Like magical cameras are, yeah.
Pluckwort:Yeah, I guess.
Gamemaster:Like big cameras.
Gamemaster:Like you see walking around with news stations.
Gamemaster:They don't have phones yet.
Gamemaster:Or they don't have cell phones yet.
Pluckwort:You got it.
Salvatore:We have to do it very slowly to let the image set.
Pluckwort:I don't know if I got one of those boss.
Pluckwort:Last time I saw one was for an adult film.
Pluckwort:But you know what?
Pluckwort:We'll try.
Pluckwort:Something's going up his ass anyway, you know?
Archie:What kind of name is the spark anyway?
Gamemaster:So long as he's dead, that's the important bit.
Gamemaster:Everything else is icing.
Archie:Punk?
Salvatore:A stupid name.
Archie:That's a punk name.
Pluckwort:punk names right.
Pluckwort:Spock up his ass.
Combo:we'll get him oh boy we'll be putting something up his ass yeah all sudden like yeah
Archie:We've made a mistake.
Gamemaster:Yeah, we have.
Gamemaster:I'm sorry.
Gamemaster:I think we should do a different one-shot.
Pluckwort:All right.
Pluckwort:All right.
Salvatore:Every time we do a one-shot.
Gamemaster:Okay.
Gamemaster:What do you mean?
Pluckwort:Alright, so how do we get there?
Pluckwort:Do we just drive up the freeway?
Pluckwort:We'll figure it out.
Pluckwort:We got it.
Gamemaster:You fucking drive to the location.
Pluckwort:Sorry, I'm new to this plot.
Gamemaster:What do you mean?
Gamemaster:How do we get there?
Pluckwort:I'm new here, alright?
Pluckwort:I got it.
Pluckwort:I got a boss.
Pluckwort:We'll get it done.
Gamemaster:Okay.
Salvatore:I'll lean over to Tanner's character and say, kind of crazy we included the new guy on this big hit.
Gamemaster:Okay, so I'm checking the rules for driving because that's probably important.
Archie:Got to test them out.
Pluckwort:What'd you say?
Pluckwort:I'll have your ass for that.
Pluckwort:You know, back in the... Alright, let's go.
Salvatore:Back in the service.
Pluckwort:Oh.
Gamemaster:And apparently the answer is it's int-based.
Gamemaster:because it's technically like a lore skill, and lore skills are int-based, in that you can use driving lore.
Archie:Oh, fascinating.
Pluckwort:I won't drive.
Pluckwort:I won't be driving.
Gamemaster:But I think that's perhaps a little silly, and also I think the intent is for a setting in which the car you're driving is drawn by horses.
Salvatore:I'm out.
Gamemaster:So...
Gamemaster:I know I mentioned this before.
Gamemaster:I'm a little weary of just making more things reflex.
Gamemaster:But the rules allow for reflex.
Gamemaster:So I'm going to do that.
Gamemaster:So it's going to be a reflex save or driving lore if you have it.
Pluckwort:Not gonna be me then.
Gamemaster:So yeah.
Pluckwort:I'm surprised it's not perception.
Archie:I've got pretty solid reflex saves.
Combo:we want to use is reflexive.
Archie:I would say maybe 20 reflexes.
Pluckwort:Alright.
Combo:If you had to put a number on how reflexive.
Salvatore:Oh, that's pretty reflexive.
Combo:Kill this man.
Pluckwort:Yeah, I, uh... I'm more of a stopping force, you know?
Pluckwort:Hey, so, uh...
Pluckwort:I'm kind of new here.
Pluckwort:You guys want to introduce yourselves?
Gamemaster:Yeah, so the four of you, your mission given to you, head back out through the, to like the exterior of the penthouse.
Gamemaster:You do pass by, there are a few other people, members of the mark who are currently sitting on a couch.
Gamemaster:It looks like they've got this blue powder that they're rubbing into their gums.
Gamemaster:this week's haul.
Gamemaster:You walk past them.
Gamemaster:The four of you hop into an elevator, and as the elevator begins to descend down into the garage, you all get a chance to look at your bearings, see who you've been assigned to this job with.
Pluckwort:I look disappointed at them.
Gamemaster:I think the driver should describe himself first.
Pluckwort:It's like driving gloves.
Archie:Is that me or is that Mike?
Archie:I don't remember.
Archie:Did my 20 beat out your reflex save?
Pluckwort:Ooh, are we going to all have cool names?
Pluckwort:It's like the driver.
Combo:But yeah, no.
Pluckwort:The scheduler.
Combo:Yeah, you're the driver.
Combo:Your character's the driver, Tanner.
Archie:All right.
Archie:Well, I'm Archie.
Archie:Human.
Archie:Dark.
Archie:Kind of leather armor going on.
Archie:Just a large number of daggers.
Archie:Kind of like bandolier style across the chest.
Archie:Nice rapier at the side as well.
Archie:Sarchie, yeah.
Salvatore:I can go next.
Pluckwort:Let's go next.
Salvatore:The name is Salvatore Barbieri.
Salvatore:I'm an orc.
Salvatore:Technically, I'm wearing leather armor, but actually, I got a big open front white shirt.
Salvatore:It's buttoned up, but it's open all the way down, pretty much my belly button.
Salvatore:Really loose pants held up by suspenders.
Salvatore:I'm an orc, but instead of green skin, it's a little more gray.
Salvatore:And just, like, all over the hips, all over the back, just a lot of guns.
Salvatore:And several of the guns look like they have been welded haphazardly to large weapons.
Salvatore:There's a big gun welded to a sword.
Pluckwort:getaway driver so I can go next I am Branson Pluckwort you can also call him Mr. Pluckwort
Salvatore:There's a gun welded to a hammer.
Salvatore:There's a lot of guns.
Gamemaster:Absolutely.
Archie:You know, I heard about you.
Archie:You're the gun guy.
Salvatore:Hey, you're the driver.
Pluckwort:He is a very tall, six-foot-five lizard folk with dragon bloodlines.
Pluckwort:He looks like a hell dragon.
Pluckwort:There's a lot of fire coming around him.
Pluckwort:His armor is like a red metal armor with some bone engravings, and it's the markings of a hell knight.
Pluckwort:And on his back, he has this massive fortress shield, a very large scythe, two-handed scythe, and then a little scythe on his side.
Pluckwort:And he smokes a very large cigar.
Pluckwort:And he has a long leather jacket to cover himself up while he's walking around.
Pluckwort:And he also has a little notebook on his side.
Pluckwort:He writes a lot.
Pluckwort:Like when you're going around, he's writing your names and little notes.
Pluckwort:And if anyone looks, he's like, I could take him in a fight.
Pluckwort:I could take him in a fight.
Pluckwort:He's fucking gone.
Pluckwort:Don't know about that guy.
Pluckwort:That guy.
Gamemaster:Okay, so...
Pluckwort:Don't know.
Pluckwort:Think he's got a little Riley trick up his sleeve.
Pluckwort:And he recently came here from the infinite horizon.
Archie:I like the cloak.
Salvatore:the new guy.
Pluckwort:And he won't shut up about that.
Archie:It gives you kind of a lower profile.
Pluckwort:Thank you, thank you.
Pluckwort:You know, because I'm so tall, I gotta look lower.
Combo:We'll just make you go.
Salvatore:You are pretty tall.
Pluckwort:Thank you.
Salvatore:What are you?
Salvatore:Like 6'6"?
Salvatore:6'7"?
Salvatore:6'8"?
Salvatore:Oh, that was what I was going to guess next.
Pluckwort:Uh, 6'9", actually.
Pluckwort:He's not.
Pluckwort:He's like 6'5".
Pluckwort:He's like, oh yeah, 6'9".
Pluckwort:Yep.
Salvatore:Nice.
Pluckwort:Some people think it's the boots, but it's really me.
Salvatore:Do you have tall boots?
Pluckwort:And he has wings, by the way, I forgot to mention.
Salvatore:You got insoles?
Pluckwort:He has draconic wings and a tail.
Gamemaster:Every Jorge character has wings.
Pluckwort:Yeah, yeah.
Pluckwort:So I just want to record straight.
Pluckwort:You guys might see some weird shit.
Pluckwort:I'm practicing a new martial arts style that I invented.
Pluckwort:My four friends, when I told them about it, said it was stupid.
Pluckwort:But I think it's got balls, you know.
Pluckwort:It's called Dragon Shield Fury Drag Shifu.
Pluckwort:If you want to be, you know, give it a name.
Pluckwort:But it's a surprising mix of defense, offense, and movement.
Pluckwort:But you guys will see it, hopefully.
Salvatore:So, like, are you someone's nephew, or do you, like, know someone here?
Pluckwort:Boy, put a Spock up his ass.
Gamemaster:Thank you.
Pluckwort:What do you mean, man?
Pluckwort:What do you mean?
Pluckwort:I don't... Yeah.
Combo:Combo will turn head 90 degrees and look.
Combo:Does it hit hard?
Combo:Combo will nod and then turn back 90 degrees forward.
Combo:Combo is a seven foot tall, old-fashioned looking robot.
Pluckwort:He has a checkmark to, I can't take him.
Combo:He has brown, essentially brown or brass
Combo:He is absolutely huge.
Combo:He has gigantic fists that he can grab with.
Combo:He is wearing a straw hat.
Combo:That's pretty much him.
Combo:He's just kind of a robot guy that wears a straw hat.
Gamemaster:Okay.
Pluckwort:Thank you.
Combo:He does not talk much.
Gamemaster:Absolutely.
Gamemaster:I did one note there.
Gamemaster:Just because Jorge mentioned he comes from the infinite horizon.
Gamemaster:And so I do feel slightly inclined to go a little bit in depth into what the infinite horizon is, because that is a little bit of a nonsensical turn of phrase.
Archie:Yeah.
Gamemaster:In that...
Gamemaster:The Infinite Horizon is an infinite series of parallel universes of Færrin.
Gamemaster:You can go left or right, void or starward.
Gamemaster:The majority of which are completely empty of life.
Gamemaster:Like, it's as if Færrin had just existed without sentient life on it.
Gamemaster:So there's still animals and trees and stuff, but there aren't people and there aren't cities or anything like that.
Gamemaster:But otherwise, they are copies of Færrin.
Gamemaster:With the exception of...
Gamemaster:Once people figured out that that existed, and that means that there's an infinite number of resources, because if you're mining something here, then that same thing exists one farin over, and you can mine it there too, and then you can mine it one over there, and so on and so forth.
Gamemaster:So people started expanding.
Gamemaster:So cities are 3D?
Pluckwort:called shoots.
Gamemaster:4D?
Gamemaster:I don't know how many dimensions there are.
Gamemaster:It's like, Hallia as a city also exists on the infinite horizon.
Gamemaster:It exists voidward and starward.
Gamemaster:You can take the subway to a stop like three star over, and that's still part of Hallia.
Gamemaster:It's just in a little bit of an alternate existence.
Gamemaster:No.
Gamemaster:Shoots are a phenomenon where sometimes you can accidentally slip from one Færrin to another Færrin, skipping a bunch in between.
Pluckwort:Okay.
Gamemaster:Because normally you have to step from, like, prime Færrin to star 1 to star 2 to star 3.
Gamemaster:But if you find a shoot, you might end up in star 400,613.
Gamemaster:The other... Sure.
Pluckwort:This is on page six of liturgy, by the way.
Gamemaster:The other thing of note, the other exception to their devoid of life is there are Joker Worlds, which are...
Gamemaster:instances of Færrin somewhere on the infinite horizon that are very different from everything else.
Combo:Thank you.
Gamemaster:Ranging from there's a Joker World starward that has roving packs of cannibalistic butterfly, sorry, carnivorous butterflies that exist in the area where Hallia used to be, which made it a little difficult to settle there.
Gamemaster:to, like, there is a Færrin somewhere on the horizon that is where the devils live.
Gamemaster:Not sure where that is, but one of them has the devil home, like, on it.
Gamemaster:Because every once in a while, one pops up in Færrin Prime, or where they're, like, areas, and they got there somehow.
Gamemaster:They must have walked over, but from where, they won't tell.
Gamemaster:Um...
Gamemaster:So there's, you know, they're from somewhere.
Gamemaster:Regardless, so the connotation of I come from the infinite horizon means one of two things.
Gamemaster:I'm from, like, right down the street.
Gamemaster:Or I'm some hick from like three million out starward.
Gamemaster:I was near no civilization and I made a really long trek back here.
Gamemaster:It's up to you which of those two you want to be the case for your character.
Gamemaster:But like in general, it doesn't necessarily mean anything to be from the horizon.
Gamemaster:It's not quite I'm from another planet and more I'm from down the road.
Gamemaster:Sorry, immediately got into exposition.
Gamemaster:The four of you, very, very lengthy elevator ride down.
Archie:It can't help it.
Gamemaster:Eventually there is a soft ding and the elevator opens and you are in the subterranean garage underneath the apartment complex that your bosses made his hideout.
Gamemaster:Um...
Gamemaster:Archie, you're the one with the car keys.
Gamemaster:So you look at the tag.
Gamemaster:It's an Oracle Nimbus.
Gamemaster:Nice car.
Gamemaster:You find your way down in the garage to the particular car that you were given.
Gamemaster:It is this like blue sedan looking thing, maybe a few years old, but it's got all of the new stuff.
Gamemaster:It's got an inbuilt radio.
Gamemaster:It's got power steering.
Gamemaster:It's got an ABS system.
Gamemaster:It's crazy.
Gamemaster:The four of you can hop in, pull out of the garage, and start driving towards... I mean, nobody told you where specifically Pyrelight would be, where you could find the spark and teach them a lesson and all of that fun stuff.
Gamemaster:You know that they're in Teller's Run, so the first step is to drive to Teller's Run.
Pluckwort:I'm not from this one, so I probably shouldn't be navigating.
Gamemaster:Whoever's navigating the car and giving directions, I'd love it if you could make a society check to see if you know where you're going.
Gamemaster:I mean, you know, there are signs and stuff, but sometimes it's a little hard to follow those as you pull out.
Salvatore:I got this one.
Salvatore:What if I'm untrained, but I have untrained improvisation?
Pluckwort:Yeah, you do.
Combo:How many people can roll?
Gamemaster:So long as you're trained, two people can roll for society.
Gamemaster:If you have untrained to preposition, I'll let you do it.
Gamemaster:I think technically I'm not supposed to let you do it, but that's silly.
Gamemaster:So if you have untrained to prep, you can do it.
Combo:Has anyone trained in society?
Archie:I'm pretty... Yeah, I got it.
Combo:Okay.
Archie:I got it.
Pluckwort:The driver knows where he's going.
Archie:I'm going to roll in.
Gamemaster:Two people can roll.
Salvatore:He's the driver.
Pluckwort:Yeah.
Pluckwort:I got a negative one in society, so I'm not going to roll.
Gamemaster:Doesn't know where he's going.
Salvatore:Did you take the voluntary flaw just for character?
Pluckwort:I, um... No.
Pluckwort:I'm made to hit things and get hit.
Pluckwort:Not fucking know who's hitting me or who I'm hitting.
Pluckwort:As long as I'm pooping his ass.
Gamemaster:The class that he's playing has a flaw built in, to answer your question.
Pluckwort:It gives me an extra stat, but yeah.
Gamemaster:He gets three boosts and is required a particular flaw.
Gamemaster:But it's not the voluntary flaw.
Gamemaster:It's an involuntary flaw.
Pluckwort:God, no.
Archie:I got a 25.
Gamemaster:Okay.
Gamemaster:Oh!
Archie:I don't know what the level-based DC is, so probably I'm just going to stick with it.
Gamemaster:Absolutely.
Gamemaster:So, I mean, besides the fact that knowing how to get from one part of town to another part of town is not going to be a level 9 difficulty thing, just for you guys to know the at-level difficulty right now, the DC is 26.
Gamemaster:But really, it's not a level nine difficulty check to figure out where you're going.
Archie:Yeah, yeah, yeah.
Gamemaster:You know where you're going.
Gamemaster:25 is enough to know the particular side streets you can take.
Gamemaster:You do have to actually hop onto the highway for an exit before you get off somewhere else to move into Teller's Run.
Gamemaster:And can I get a perception check from somebody who isn't driving?
Gamemaster:Up to two.
Pluckwort:I'll take one to see if we're getting followed.
Salvatore:Yeah.
Gamemaster:Okay.
Pluckwort:Yeah.
Combo:I'll take one.
Combo:Let's see if we're getting... Let's see if we're going to hit something.
Combo:I rolled a 19.
Archie:No, well, that's what I'm looking for.
Pluckwort:31 for me.
Archie:You need to look for something else.
Pluckwort:I'm looking out to see if there's, like, there's shady sparkers here.
Pluckwort:I got a 31.
Gamemaster:What did we get?
Gamemaster:Okay.
Gamemaster:Are you the only one that rolled, or did somebody else roll as well?
Gamemaster:Oh, okay.
Gamemaster:Great combo head on a swivel.
Gamemaster:Can combo's head do a full 360?
Combo:Yeah.
Gamemaster:Okay, so combo's head, full swivel, 360 degrees, looking out for things that you might be impacting.
Gamemaster:You're not impacting anything.
Gamemaster:You're not in danger of that.
Gamemaster:Branson, sorry, how did you want to be referred to?
Pluckwort:Mr. Pluckwort.
Gamemaster:Mr. Pluckwort.
Gamemaster:Mr. Pluckwort, instead, perhaps, you know, taking in the sights, because apparently he's not from here.
Gamemaster:Looking around, something does catch your eye.
Gamemaster:Before you even get onto the on-ramp to get on the highway, trailing behind you by a few cars is a white sedan.
Gamemaster:No plates.
Gamemaster:Kind of like tickles your fancy.
Gamemaster:Not tickles your fancy.
Gamemaster:Tickles your spidey sense?
Gamemaster:I don't know what the correct term is there.
Pluckwort:Hey, uh, driver man, what was your name again?
Gamemaster:It just feels... Sure, lizard sense.
Gamemaster:It feels just a little bit out of place there in that its movements kind of seem like they're following you a little bit.
Gamemaster:But then when you make the turn to get onto the on-ramp and then that's the next car to get onto the on-ramp, it kind of triggers the they-might-be-followed-us vibe.
Pluckwort:Archie, we got a tale.
Archie:Archie.
Pluckwort:And not a cool tail.
Pluckwort:Like a lizard, a biological tail.
Archie:Hmm.
Pluckwort:We got a... We got some barkers.
Salvatore:You want me to take him out?
Pluckwort:Uh, should we, uh... Are there... Yeah, let me give him a little laugh.
Archie:I could lead him somewhere a little less public.
Pluckwort:Yeah, yeah!
Pluckwort:Let's do that.
Salvatore:I pull out a gun that's also a sword and cock it in the car.
Gamemaster:Okay, one second.
Pluckwort:I like this guy!
Gamemaster:I need to make a perception check.
Gamemaster:Give me a moment, please.
Pluckwort:Can I try to... I have a shield and leather wings in the back.
Gamemaster:I will... I will give you...
Pluckwort:Is that a... I don't know if that's giving him cover, but... I have legitimately a fortress shield, which is bigger than a tower shield.
Salvatore:Just such poor posture.
Gamemaster:I will give him a minus one circumstance penalty for partial cover from your wings blocking the back of the car.
Pluckwort:Okay.
Salvatore:And also can't see out the rear view mirror.
Archie:That's why I didn't see the guy tailing us.
Archie:So...
Pluckwort:portable shields the description is they're also known as portable walls these have these thick and heavy shields are slightly larger than tower shields yeah
Gamemaster:With a 21, I don't think this man, the person driving the car that's behind you, sees you take out a gunsword and cock it, so I think you're fine.
Archie:Did we just get onto the highway or we just got off of the highway?
Gamemaster:You just got onto the highway.
Pluckwort:Hey, Tombo, do you know how to use a gun?
Archie:Okay.
Combo:No.
Pluckwort:Do you have any ranged attacks?
Combo:I am the ranged attack.
Pluckwort:All right, well, I was going to say I could try to fortify it if you guys just want to just shoot them.
Salvatore:I got these bullets that when they fire, they turn into big rocks.
Gamemaster:Yes.
Pluckwort:But if only one of us has a gun, maybe that's a bad idea.
Pluckwort:Hell yeah.
Pluckwort:Hell yeah.
Salvatore:I haven't tried them yet.
Salvatore:I bought them down actually in Teller's Run.
Salvatore:But the gal who sold them to me swears they're good.
Pluckwort:You know, we really, we need to like change some dude to a chair and then do that threatening when you put like a gun in their mouth, but be like, this will turn into a fucking boulder, man.
Salvatore:Yeah.
Archie:Can I get off the highway one exit early?
Pluckwort:Yeah.
Salvatore:Yeah.
Gamemaster:Yeah, absolutely.
Pluckwort:Are there drive-thrus?
Gamemaster:Yes.
Combo:Young ones on the go, needing refreshments and sustenance.
Gamemaster:There are.
Gamemaster:Yeah, it's fine.
Salvatore:He said it.
Salvatore:It's canon.
Salvatore:There are drive-thrus.
Pluckwort:Do we go into a drive-thru so they get boxed in, and then we pop out of the car, and we pop out some whoop-ass?
Pluckwort:Do we need to worry about, like, license plates and stuff, or does he have, like, is his car clean?
Gamemaster:So, this car, the car that you're currently driving, and in general, you guys are law-abiding citizens.
Gamemaster:You don't have burnt identities.
Gamemaster:You are, as far as the law is concerned, perhaps known affiliates of the Velvet Mark, but not wanted for anything.
Gamemaster:And the car matches that.
Salvatore:Thank you.
Gamemaster:The car is...
Gamemaster:probably a known asset of the Velvet Mark, but it's not been committed any crimes, it has up-to-date license, it has up-to-date registration, its plates are clean, um, so... Yes, they will.
Pluckwort:So we shouldn't just kill people in a drive-thru with it.
Archie:Yeah, that's what I think.
Pluckwort:Yeah.
Archie:Do they take this unexpected exit as well?
Gamemaster:In fact, um...
Gamemaster:You take the exit ramp.
Gamemaster:They will follow you.
Gamemaster:And as you get to the bottom, I guess you can't see it because you can't see out the back of the car because there's some wings in the way.
Gamemaster:But somebody who's whoever's sitting in the passenger seat.
Gamemaster:Actually, excuse me, that might be important.
Gamemaster:Who's sitting in the passenger seat?
Combo:But he needs a leg room.
Pluckwort:I'm behind the driver.
Gamemaster:OK.
Gamemaster:Combo needs the legroom.
Gamemaster:Combo's in the passenger seat.
Gamemaster:And then, first of all, in Hallia, the driver is on the left.
Gamemaster:Where are the two of you in the backseat?
Salvatore:I guess I'm behind combo.
Pluckwort:I was thinking.
Gamemaster:Okay.
Salvatore:So, see, this one, it's a gun, but there's also a sword that I welded.
Gamemaster:Absolutely.
Salvatore:See, I did the welding myself.
Salvatore:And this one's a hammer, but it's also a gun.
Salvatore:And this one's a gun.
Pluckwort:Yeah, so this is made from a blood, and then you can cut me off.
Gamemaster:Okay, so while you guys are talking about that, you take the off-ramp combo, looking out the passenger side rearview mirror, you see the passenger in the car following you roll down his window and then put something on the hood of the car, which then turns on.
Gamemaster:It is a Syrin.
Pluckwort:Oh.
Gamemaster:there is a green flashing light on the top of this car, and you hear it coming out of a loudspeaker in the car.
Gamemaster:What color did I say your car was?
Gamemaster:Blue?
Archie:Ooh, I don't remember.
Archie:Oh, blue, yeah.
Gamemaster:Blue.
Gamemaster:You in the blue car, pull over to the side.
Salvatore:Thank you.
Gamemaster:So,
Archie:Now, tell me, Josh, is this green Syrin something associated with a particular kind of authority?
Gamemaster:One of the three orgs that have taken over peacekeeping and law enforcement does have this green color as part of their iconography and the like.
Gamemaster:This is purportedly a threshold authority vehicle.
Archie:Is there any kind of check I can make to otherwise assess the legitimacy?
Gamemaster:One of the corporations that does law enforcement in the area.
Gamemaster:There are no other markings on the car.
Gamemaster:It's just this Syrin, but the, like... Perception... Sorry.
Pluckwort:Oh, we're going to cap their asses.
Gamemaster:Perception... What's the... What's the line one?
Pluckwort:Society?
Gamemaster:Deception.
Pluckwort:Huh.
Gamemaster:Perception, deception, or society all would make sense here, and you might learn different things from those checks, so...
Pluckwort:I will roll a perception.
Archie:And I'll do deception, if that's okay.
Gamemaster:Okay.
Gamemaster:20.
Pluckwort:Fuck.
Pluckwort:20.
Gamemaster:34.
Archie:34.
Gamemaster:Okay, 20 with the perception.
Gamemaster:If this is a TA car, it is unmarked.
Gamemaster:There's not much else to notice there.
Gamemaster:With the deception, 34.
Gamemaster:Um, this is like their general MO.
Gamemaster:They will have undercover agents, uh, tail, like hang out in areas that they might expect to see suspicious people and then find an excuse to pull them over.
Gamemaster:Um, it doesn't read to you like somebody pretending that this is a threshold authority agent.
Archie:Alright.
Gamemaster:It is more, these are the cops and they're trying to pull you over.
Archie:So who's going to do the talking here?
Pluckwort:Do we want to kill them, or do we want to... Alright, alright.
Salvatore:I got a little bit of skill with words.
Archie:We're not going to off the bat try and kill him.
Archie:Because...
Pluckwort:See if you find some nice little alley for us to pull over.
Salvatore:Just a little bit.
Pluckwort:Alright, let's scooch sheets.
Salvatore:Okay.
Salvatore:Hold my gun that's also a sword.
Pluckwort:All right, hold my sight that's made from carnivorous wood.
Pluckwort:I don't know why we swap weapons.
Salvatore:We scoot around and hold each other's weapons.
Gamemaster:Okay, so once you get off the off-ramp, you are pulling over?
Pluckwort:All right, I'll take it back.
Pluckwort:I'll take it back.
Salvatore:All right.
Archie:Yeah, I'll try to go somewhere that seems a little quieter if I can.
Archie:I know I don't have too much time to really stretch it out, but... Very well.
Gamemaster:Yeah.
Gamemaster:You can make a...
Gamemaster:Gosh, make a diplomacy check for me.
Archie:I'm not going to just stop on the main road that we just exited onto, but if there's a turn...
Gamemaster:Right.
Gamemaster:That's fine.
Gamemaster:Okay, with a 19.
Archie:I got a 19th.
Gamemaster:Okay, so you're not given a whole lot of leeway.
Gamemaster:The person in the car clearly gets antsy and like honks the horn if you take a little bit too long, but you can at the very least turn off of the road that you got off of the highway onto onto a side street.
Gamemaster:It's not exactly an empty street, but it is like a little more further away from the main traffic.
Gamemaster:you come to a stop.
Gamemaster:The white sedan pulls up behind you, comes to a stop as well.
Gamemaster:It's about 20 feet away when they come to a stop.
Gamemaster:They cut their engine, you hear.
Gamemaster:And then you watch as the driver gets out of the driver's side.
Gamemaster:This is a...
Gamemaster:at least it looks like, a Threshold Authority agent.
Gamemaster:Their uniform is this tan-looking kind of workman's uniform.
Gamemaster:They do have the green TA badge on them.
Gamemaster:There is a firearm of some kind at their hip.
Gamemaster:Looks like a smaller one, relatively speaking, maybe .50 cal.
Gamemaster:Yes, that is a small gun in the setting.
Gamemaster:He walks over to the driver's side of the car and wraps on the window.
Archie:Now, just before we get into it, would they be called officer, like if you were to address them?
Archie:Is that a... Okay.
Gamemaster:Yeah, that's fine.
Archie:I'll crank the window down, because I assume that's how it works.
Gamemaster:I don't know when power windows started becoming common in cars.
Gamemaster:That's fine.
Archie:Good afternoon, officer.
Archie:What can I do for you?
Gamemaster:The straw hat is crazy.
Combo:Just to give a visual of what's in the passenger seat.
Combo:The help of Gemini.
Archie:Not suspicious at all.
Combo:Just like knowing his face.
Pluckwort:Thank you.
Archie:Why's he got such big feet?
Combo:Because the feet of the original model were too small, and then I asked Gemini to make them bigger, and then they made Giant blocks of bronze, so then I had to tell them to give them smaller feet.
Combo:Do you want to see one of the block... This is what they were before.
Gamemaster:Mike in the background getting into an argument with an AI about the size of his feet is very funny.
Gamemaster:You said make them bigger, so they just, you know, melded two hunks of bronze to your legs.
Archie:So this is the compromise.
Combo:Yes.
Gamemaster:Is that not what you wanted?
Gamemaster:You roll down the window, the cop kind of leans down and says, turn on your radio.
Archie:All right.
Combo:No.
Archie:I'll do it.
Gamemaster:When you turn on the radio, you hear a voice come through that says, hello!
Gamemaster:I am Warning Bell, the heart associated with Trooper 841's vehicle.
Gamemaster:You've been pulled over because this car was flagged as possibly being present at the scene of a crime three weeks ago.
Gamemaster:I was hoping you would be willing to submit to a search of your car.
Archie:Josh, do they regularly keep contraband in these cars, or is it just whatever we brought into it ourselves?
Salvatore:time.
Gamemaster:There probably isn't any contraband in this car.
Gamemaster:People aren't the best at ensuring that everything's been taken out.
Pluckwort:I don't.
Pluckwort:They're going to plant something.
Pluckwort:I wouldn't trust it.
Gamemaster:That's also possible.
Pluckwort:How many cops are in this car?
Gamemaster:So, you can see in the car behind you, there are two other figures inside the car, one in the passenger seat and one in the backseat, and then there's the cop in front of you.
Gamemaster:As well, there is a heart talking to you over the radio from somewhere.
Gamemaster:You don't know where.
Pluckwort:A heart?
Gamemaster:Yes, the... Sorry, warning bell, the thing that's talking to you is a heart.
Pluckwort:All right, well...
Gamemaster:They're relatively common, so that's not in itself particularly surprising.
Gamemaster:It's just whatever's associated with their car.
Gamemaster:That's their man in the chair, so to speak.
Gamemaster:Are you saying that too, like, out loud, or...?
Archie:I'm inclined to comply for now.
Combo:Sure, yeah.
Salvatore:Stop.
Combo:I'll comply for now.
Gamemaster:I mean, are you expressing intent to let them search your car, or are you trying to interact with your people to try to figure out what you're doing?
Archie:No, I'm not saying that out loud.
Archie:I'm just... I was speaking to the humans in the Discord call, but I am...
Gamemaster:Okay.
Gamemaster:Yeah, that's fine.
Pluckwort:All right, let's get it.
Archie:Like, I'm not resisting the order.
Gamemaster:Okay, absolutely.
Gamemaster:Okay, so the officer will say, excellent, please step out of the vehicle, the four of you, and quick search, and then you'll be on your way if everything's up to par.
Archie:Very well.
Gamemaster:Okay, absolutely.
Pluckwort:This happened a few weeks ago.
Pluckwort:What happened, if you don't mind me asking?
Gamemaster:There was a... I mean, you know what happened.
Pluckwort:This is the first time I've been in this car, man.
Gamemaster:Are you guys getting out of the car while this conversation is happening?
Combo:Yeah.
Pluckwort:As I get out, the car is going to be released with all the weight that gets off.
Gamemaster:Okay.
Gamemaster:Absolutely.
Salvatore:The back right bumper was dragging with the weight.
Pluckwort:Yeah.
Gamemaster:The officer will wave over somebody else, the person who's in the passenger seat of the car, who will begin to start patting down the seats and stuff and working their way through the car.
Gamemaster:Wow, that's happening.
Gamemaster:He'll be talking to you and he'll say, there was a negotiation that went poorly in a jewelry store.
Pluckwort:I'm not really from around here.
Gamemaster:Apparently the shop owner didn't want to pay...
Gamemaster:I don't know if you were familiar with it, the velvet mark.
Gamemaster:Didn't want to pay their protection prices.
Pluckwort:You know, I'm kind of a large guy.
Pluckwort:I wasn't there.
Pluckwort:And you won't find a description like me.
Pluckwort:And if I was there, you would have because I'm a big dude.
Pluckwort:So just put that out there.
Gamemaster:He says, so where are you folks heading?
Gamemaster:You know, while this is happening?
Archie:Yeah, you see, my girl works at one of the drive-thrus in this part of town.
Gamemaster:Got anything fundamental?
Archie:We were coming to pick up some lunch.
Archie:Say hello.
Pluckwort:I lean over and go, he's gonna pop in her ass.
Salvatore:What did the cop say to that?
Pluckwort:Hey!
Pluckwort:It's the monitor!
Gamemaster:Did you say that to the cop?
Gamemaster:The cop sticks his hand out to Archie and says, hell yeah.
Gamemaster:Like, fist bump.
Archie:Sure.
Combo:I should just add more lies about recently learned things about this world.
Combo:Like, yeah, and we're headed to our boy who works at the rollable window factory.
Combo:Yeah.
Gamemaster:We're long past windows that move, okay?
Pluckwort:Yeah.
Gamemaster:They've got that figured out.
Gamemaster:Absolutely.
Gamemaster:They continue the search of the car.
Gamemaster:I need somebody to roll a D100 for me, please.
Archie:Oh boy.
Archie:Yeah.
Gamemaster:Do they find anything in the car?
Salvatore:Tanner, you want to do it since you were driving?
Salvatore:I'll roll the D1.
Gamemaster:Well, no.
Gamemaster:So I do actually need separately Tanner to make a deception check.
Gamemaster:because he's lying about what he's doing.
Gamemaster:I will give you a plus one circumstance bonus for your crude friend.
Pluckwort:Did he get any... No!
Combo:I've saved this with D100.
Archie:Excellent.
Archie:I feel like Mike is pretty good at the D100 rolls.
Pluckwort:He cursed us last time.
Pluckwort:I don't remember what it was.
Combo:Wasn't there a D100 for tech successfully coming through and grabbing the literally saved campaign too?
Gamemaster:You did also chuck a moon at them.
Pluckwort:All right, Noah should roll it.
Combo:That did damage.
Gamemaster:Yeah, the moon was fine.
Gamemaster:The moon ended phase one.
Gamemaster:92.
Salvatore:92.
Combo:They found a nuke in the back.
Gamemaster:Okay.
Archie:I got a 34 for my deception.
Gamemaster:Oh, okay, cool.
Gamemaster:So a 34 is enough.
Gamemaster:He just kind of takes that at face value and doesn't dig in any further.
Gamemaster:With a 92 on the D100.
Gamemaster:No.
Archie:He finds 92 pounds of cocaine.
Pluckwort:Amen.
Salvatore:How do we miss that?
Gamemaster:he doesn't find anything in the car.
Gamemaster:He does a search.
Gamemaster:He looks through the front seats, the back seats, pops open the trunk, pops open the engine, looks underneath the car, making sure that you're not hiding anything in the obvious places.
Gamemaster:And then just as he's finishing up his search, your radio buzzes and you hear a warning bell at the heart come through again.
Gamemaster:And it says, Officers, I request you urgently back in the vehicle.
Gamemaster:And the one that's been chatting with you says, stay here.
Gamemaster:And then they both head back to the car.
Gamemaster:I'd like a perception check, please.
Pluckwort:I'll roll one.
Pluckwort:31.
Combo:Anyone particularly Engline?
Combo:Engline.
Pluckwort:I have a 17 too.
Combo:Okay.
Archie:It was 17.
Archie:I don't know how that compares to everybody else.
Salvatore:I got an 18.
Pluckwort:Oh.
Pluckwort:You have a high wisdom then.
Archie:Do it.
Gamemaster:just cooler what?
Pluckwort:Oh, gunslinger guy.
Pluckwort:Yeah.
Pluckwort:You can...
Pluckwort:be invisible people if you take a certain feat also 31.
Salvatore:Gunslinger stuff.
Salvatore:Oh, two 31s.
Salvatore:We both got 31.
Gamemaster:oh
Gamemaster:Two people got a 31.
Gamemaster:Okay.
Gamemaster:I thought you rolled 231.
Gamemaster:I was like, that's last campaign.
Salvatore:Yeah.
Gamemaster:Okay, so with 31s, you see that the two other officers make their way back into the car and look like they're having a...
Gamemaster:a pretty frantic conversation with the guy in the backseat, and then you watch as the guy in the driver's seat, the one that was having a chat with you, pulls up a handheld radio and says something into it.
Gamemaster:Do any of you have the feat that lets you read lips?
Archie:I don't.
Gamemaster:Okay.
Archie:I don't think so.
Gamemaster:So he says something into it, and then will stick his head out of the window and say, You folks...
Gamemaster:Just stay put for a few minutes, please.
Gamemaster:We're working on something on our end.
Gamemaster:I'll get back to you in a moment.
Salvatore:Is everything okay?
Gamemaster:Everything's fine.
Salvatore:I'm a concerned citizen.
Salvatore:I got a 29.
Gamemaster:Roll a perception check or a society check to sense motive here.
Pluckwort:I'll roll one and same two.
Gamemaster:So long as you're proficient, up to two people can roll for any of these checks.
Pluckwort:Three.
Gamemaster:Unless I explicitly say otherwise.
Pluckwort:It's my third 31.
Pluckwort:I say it's the guys.
Gamemaster:Nice.
Gamemaster:Okay.
Gamemaster:With the 31, he's trying to keep you here.
Gamemaster:You're not sure for what, but he wants to ensure that you guys stay here.
Pluckwort:Three pop his ass.
Archie:He's trying to keep us here.
Pluckwort:I have no insight on if it's a good thing or bad thing.
Pluckwort:It's probably a bad thing, right?
Gamemaster:It's probably a bad thing.
Gamemaster:Because if you guys were fine, then they would have just said you're free to go and let you move on.
Salvatore:I think we got to get that.
Pluckwort:Yeah.
Pluckwort:How fast do these cars move out of curiosity?
Gamemaster:Your car tops out on a straight road 160 miles an hour.
Pluckwort:Holy shit.
Salvatore:That is crazy.
Salvatore:Can I walk over to their car and honestly lean down and say, officer, is everything okay?
Gamemaster:No, you can't.
Gamemaster:If you start walking towards the car, you make it like four steps away from your car towards theirs, and the passenger knocks open their door, takes out a gun, points it at you, and says, stay where you are.
Gamemaster:We have backup on the way.
Gamemaster:We know your location.
Gamemaster:We have recorded your license plate.
Salvatore:Who is the guy in the backseat?
Gamemaster:Guy in the backseat looks like another officer.
Gamemaster:They're staying in there.
Gamemaster:The guy at the passenger says, don't move.
Gamemaster:And when we take you in, you'll only be arrested for association with the velvet mark.
Gamemaster:Make any sudden moves and it's evading arrest.
Archie:I...
Pluckwort:I think it's time, boys.
Pluckwort:Can we at least sit in the car?
Gamemaster:No.
Salvatore:I think we've got to fight these guys.
Salvatore:Oh, we've got to run.
Gamemaster:I will note for you guys, just in terms of general power scaling, you can probably take these guys on.
Gamemaster:They did say they called for backup.
Gamemaster:You cannot take on the backup.
Pluckwort:How long do we expect the backup to be?
Pluckwort:Like a minute?
Pluckwort:What's cop response time?
Pluckwort:I feel like we should have a somewhat idea.
Gamemaster:If they're close, they're maybe a minute away.
Gamemaster:If they're far away, 20 minutes.
Archie:Now, what I'm wondering is how well do the officer's tires hold up to Salvatore's bullets?
Pluckwort:We could take him in a fight.
Salvatore:I do have a loaded gun, which I do call out.
Pluckwort:You guys don't want to fight him?
Pluckwort:You just want to run?
Pluckwort:All right.
Combo:Can Combo make a judgment?
Pluckwort:I look at our guys.
Pluckwort:We're not fighting them?
Pluckwort:We're just going to shoot their tires and run?
Combo:Combo would like to know if he thinks he could flip the police car.
Combo:21.
Gamemaster:What's Combo's athletics modifier?
Gamemaster:If Combo, like, did well, he probably could flip.
Archie:Pretty good.
Gamemaster:Like, if you rolled well, he might be able to flip it.
Gamemaster:Cars are pretty heavy, and also you would have to get there under duress, because they have already threatened to shoot you if you guys approach their cruiser.
Salvatore:So if we, if we approach the cruiser, we get shot.
Gamemaster:But it's within the realm of possibility.
Combo:Okay.
Salvatore:If we get back in our car, we get shot.
Gamemaster:They're threatening if you make any particular sudden movements.
Pluckwort:We just gotta kill them, guys.
Pluckwort:We gotta kill them.
Pluckwort:They know what we look like.
Salvatore:Yeah.
Salvatore:I'm going to fire.
Pluckwort:Uh, cool.
Gamemaster:At what?
Salvatore:At the guy who's aiming a gun at me.
Gamemaster:Absolutely.
Gamemaster:Okay, you have to give me a second.
Pluckwort:I cast Dancing Shield!
Gamemaster:Dancing shield?
Pluckwort:Yeah, I cast Dancing... As I ready my, uh... My... Yeah.
Gamemaster:Well, as soon as one person makes an attack...
Gamemaster:We're going into combat, so you have to give me a second.
Pluckwort:Alright.
Gamemaster:I am also going to disappoint all of you a little bit because I do not have a map for this prepared.
Gamemaster:So you need to give me half a second to just, like, get things set up.
Gamemaster:I apologize.
Salvatore:Gotta remember what all these things do.
Salvatore:Okay.
Archie:Father Maroon is not going to like this kind of heat.
Gamemaster:He's not.
Salvatore:They were coming down on us.
Pluckwort:We really don't have another choice.
Pluckwort:We either let get caught or we run, and they're still not going to be happy with us running.
Gamemaster:Okay, so there's the four of you.
Gamemaster:Do I have a drawing tool in this mode?
Gamemaster:I think I do.
Salvatore:still have benediction when we were messing around last time remember that uh oh no wait there we go let's say 40 feet wide
Gamemaster:I can't draw a straight line.
Gamemaster:How wide is a road?
Archie:Excuse me.
Pluckwort:30 feet, 40 feet.
Combo:Yeah.
Gamemaster:I've made it 50 feet.
Gamemaster:I've made it 50-ish feet.
Gamemaster:That's your car.
Gamemaster:This is their car.
Salvatore:uh sabotory
Gamemaster:If I recall, Combo was over here.
Gamemaster:Archie was over here.
Gamemaster:Branson was over here.
Gamemaster:Salvatore.
Gamemaster:Salvatore, Salvatore.
Gamemaster:Okay, you're over there.
Pluckwort:I thought we were all on the left side while they were searching it and we were talking up the cop.
Gamemaster:Was that the case?
Pluckwort:Well, I don't know if Salvatore came over when I was saying the stuff, but wherever you guys want to be.
Pluckwort:I don't care.
Pluckwort:I don't give a fuck.
Salvatore:Wherever I can see the guy who was shooting at me, that's where I would have been.
Gamemaster:Absolutely.
Gamemaster:One second.
Gamemaster:Let me just... You're going to have to pretend these are cops.
Gamemaster:Because I don't think I have a cop image.
Gamemaster:Do I?
Gamemaster:Maybe I do.
Gamemaster:Let me see if I have anything human looking for these guys.
Gamemaster:I don't.
Archie:Just use a pig.
Gamemaster:It's not a pig.
Gamemaster:It's a Spider-Man.
Gamemaster:Okay.
Salvatore:Whoa.
Gamemaster:There's one.
Gamemaster:Oh, he's so big.
Gamemaster:Don't be so big.
Gamemaster:I'm sorry, Spider Cop.
Salvatore:Spider cop.
Gamemaster:Spider Cop, be normal sized.
Gamemaster:Thank you, Spider Cop.
Gamemaster:No, they don't have numbers associated with them.
Gamemaster:That's fine.
Gamemaster:Okay.
Gamemaster:This guy was also in the car.
Gamemaster:I apologize.
Gamemaster:I need to step away for a second.
Gamemaster:So, you know, strategize.
Pluckwort:We roll initiative.
Salvatore:Do I get a free shot?
Pluckwort:There's combat.
Pluckwort:There's no combat encounter, unfortunately.
Archie:he might have just made an encounter hard to say all right
Salvatore:Oh, I got one.
Pluckwort:It still says not served on my account, unfortunately.
Salvatore:There we go.
Pluckwort:Very unfortunate.
Salvatore:Oh, very, very unfortunate.
Salvatore:Hopefully they roll worse than us.
Pluckwort:So I'm gonna fly over there, beat their asses.
Archie:Yeah, you know where to shove that thing.
Pluckwort:Yeah.
Pluckwort:Yeah.
Combo:Thank you.
Salvatore:No witnesses.
Pluckwort:Gotta kill this fucking car, too, because it's got their heart.
Pluckwort:Yeah, we gotta explode the car.
Salvatore:No, I think the heart is back at their base.
Pluckwort:Uh...
Archie:Yeah, I agree.
Gamemaster:Okay, so...
Pluckwort:Cool.
Salvatore:Josh, do I get a shot off before this combat begins?
Pluckwort:I'm ready.
Gamemaster:The way that Pathfinder surprise actually works and that we've never run it is that, no, you get to roll initiative and then they get to roll initiative.
Salvatore:Oh.
Gamemaster:And if your initiative is higher than theirs, then yes, in the normal initiative order, because surprise isn't a thing.
Salvatore:Uh.
Gamemaster:I think that's maybe a little silly.
Salvatore:Gotcha.
Gamemaster:So I will let you make an attack and then we'll like bump into initiative and all of that stuff.
Salvatore:Need.
Gamemaster:I do need to roll initiative for these guys.
Salvatore:Make sure that.
Salvatore:Uh.
Salvatore:This is a regular bullet.
Salvatore:I hit.
Salvatore:Takes 25 points of damage.
Gamemaster:Wonderful.
Gamemaster:I'm renaming crossbow attack to gun attack.
Gamemaster:I'm just, you know, full transparency.
Pluckwort:Yeah.
Gamemaster:Absolutely.
Gamemaster:Oh, I forgot to put numbers in these guys' names, so I don't know which person you had targeted.
Gamemaster:Oh, I do know.
Gamemaster:Do I know which?
Gamemaster:No, I don't know who you attacked.
Salvatore:TA officer straight down from me.
Gamemaster:This one?
Salvatore:Yeah.
Gamemaster:That one?
Salvatore:Yeah, that guy.
Gamemaster:OK.
Gamemaster:Absolutely.
Gamemaster:All right.
Gamemaster:I'll take that damage.
Gamemaster:I have a way of getting the numbers manually.
Gamemaster:OK.
Gamemaster:Absolutely.
Gamemaster:Great.
Gamemaster:And then that begins the initiative order with, of course, officer two.
Salvatore:oh no
Gamemaster:It's a new instance, so now there's no deep voice telling me that it's my turn.
Gamemaster:Excellent.
Pluckwort:Bye.
Gamemaster:Okay, TA Officer 2, he's in the driver's seat.
Gamemaster:He was the one that was just talking with you guys.
Gamemaster:He did see that you immediately, that you opened fire on them, so he will duck, which is an action.
Gamemaster:He will duck to take cover, and then he will spend another action using the radio in his hand to immediately yell, shots fired, shots fired, and then, like, the address that you're currently at to, you know, make sure that headquarters is aware that you're shooting them.
Gamemaster:And then, can he shoot from behind cover?
Gamemaster:I think he can.
Gamemaster:But I'd like to double check that.
Gamemaster:Take cover.
Gamemaster:No, don't.
Salvatore:I am just loudly oinking.
Gamemaster:I wish Archives of Nethis was better.
Pluckwort:Yeah.
Gamemaster:Oh, it lasts until you take the attack, so he would have attacked first and then taken cover, so we'll do that.
Gamemaster:I think he's probably going to go for Salvatore, because obvious reasons.
Salvatore:Just swinging this gun sword and oinking.
Gamemaster:I only renamed this attack on one of them, so you're just going to get Composite Longbowed.
Salvatore:Oh no.
Gamemaster:That was atrocious.
Gamemaster:I rolled so poorly.
Gamemaster:Okay, well, that's all three of his actions.
Gamemaster:So that's the end of his turn.
Gamemaster:It's TA Officer 3's turn.
Gamemaster:TA Officer 3 is going to spend all three of his actions, it looks like, interacting with something in the backseat there.
Gamemaster:You can't see what it is, because the seat of the passenger side is blocking their view, but he's fiddling with something.
Gamemaster:But that's his whole turn.
Gamemaster:Combo!
Gamemaster:Sure, sure.
Combo:I feel like we should be running.
Salvatore:Thank you.
Combo:Alright.
Pluckwort:I have to get in the car.
Combo:Kama will get in the car and also use Mountain Stance just in case.
Gamemaster:Okay.
Combo:I think that's... I don't know.
Combo:He'll put his seatbelt on for an action.
Gamemaster:Absolutely.
Gamemaster:Ops in the car.
Gamemaster:Archie.
Archie:How do I see the range of a thrown weapon?
Archie:Oh, I see.
Archie:Thrown 10 feet.
Archie:That's pretty low.
Archie:Yeah.
Gamemaster:Which weapon is this, your returning dagger?
Gamemaster:Okay.
Archie:It's 10 feet.
Archie:Oh, there's a penalty.
Gamemaster:That is the range increment.
Gamemaster:You could throw further than that, but I think you take a... Yeah, there's a penalty to it.
Gamemaster:Let's see.
Gamemaster:Range increments.
Gamemaster:Attack rolls beyond a weapon's range increment take a minus two penalty for each additional multiple.
Gamemaster:up to 6.
Gamemaster:So you could throw up to 60 feet away, but you take minus 2 if it's 20 feet away, minus 4 if it's 30 feet away, and then minus 6 if it's 50 feet away.
Archie:Okay, so question... Is getting into the car a full action, or can that be part of a stride?
Gamemaster:I'd make it part of the stride, that's fine.
Salvatore:Well.
Archie:Like, if you've got the five feet to get.
Gamemaster:Yeah, yeah, yeah.
Gamemaster:That's fine.
Archie:Okay.
Archie:So then...
Archie:I need my ruler.
Archie:Okay, I'm going to stride 30 feet to... No, no, I'm not.
Pluckwort:You're a crazy motherfucker.
Gamemaster:Okay.
Archie:I'm very normal.
Pluckwort:Never run away.
Archie:And then... I'm going to throw my dagger at this front left tire.
Archie:Uh, let me get my, uh... Would you say it's more or less where that Officer 2 is?
Gamemaster:Absolutely.
Gamemaster:Yeah, I'd let you just attack the officer as a placeholder.
Gamemaster:I'll let you, we'll move it over there.
Gamemaster:That's fine.
Gamemaster:Attack the officer now.
Archie:Is there a way for me to specify that it's a ranged attack so that it will take the
Pluckwort:What type of car are we in?
Pluckwort:Is it a convertible?
Gamemaster:You're in a sedan.
Gamemaster:No.
Gamemaster:Like a luxury sedan, but still a sedan.
Gamemaster:Yes.
Gamemaster:No.
Gamemaster:Maybe.
Gamemaster:In that, I believe it's the bottom... If you open up your character sheet, I don't know how you're looking to attack.
Gamemaster:If you see the plus one striking dagger entry, do you see how there are two rows?
Archie:Um... Okay, okay, hold on.
Gamemaster:Open up your character sheet, go to the Actions tab in the top right.
Archie:Yeah.
Archie:The actions tab.
Archie:Okay.
Archie:Yeah.
Gamemaster:And then you see there are two rows for the dagger.
Archie:Mm-hmm.
Gamemaster:The bottom row is your ranged attack.
Archie:Mm... Okay.
Archie:Oh, there we go.
Archie:Range penalty.
Archie:Okay.
Archie:Oh, it rolled over to the three.
Archie:That's so sad.
Gamemaster:That is super unfortunate.
Gamemaster:That said, you're not actually trying to fight the officer.
Gamemaster:You're trying to pop his tire.
Archie:Let's go.
Gamemaster:Is the AC of a tire greater than 17?
Pluckwort:Why not?
Pluckwort:Yeah buddy.
Gamemaster:It's a stationary object, which I think it means it defaults to 10.
Salvatore:you
Gamemaster:So I think that does hit, it just doesn't crit the tire.
Archie:So I should roll damage.
Gamemaster:You should roll damage.
Pluckwort:So instantly pop, but it'll be.
Pluckwort:There's going to be a hole in it.
Archie:Six points of piercing damage.
Gamemaster:absolutely okay um you the dagger sticks into the rubber tire um and there's an immediate it doesn't like pump but there is a definite audible hissing sound as you've made a pretty big gash in the tire absolutely i'm gonna put this guy back where he was
Archie:And then I'll use my final action to get into the car.
Archie:My god.
Gamemaster:It is TA Officer 1's turn.
Gamemaster:He's behind this car door.
Gamemaster:I hate how the writing in Foundry works.
Gamemaster:That was my best attempt at handwriting in Foundry.
Gamemaster:It doesn't like it when you draw.
Gamemaster:He's injured.
Pluckwort:Thank you.
Gamemaster:He's behind a car door.
Gamemaster:He sees you guys getting back in the car.
Gamemaster:Does he shoot your...
Salvatore:Ooh.
Gamemaster:tires to try and keep you here?
Salvatore:What a jerk.
Gamemaster:I think the answer is no, because they'd rather just kill you outright, and I think he doesn't know how strong or not strong you are.
Gamemaster:So he's just gonna, from behind cover, try and shoot you with his gun attack.
Gamemaster:His gun attack attacks.
Salvatore:God.
Salvatore:I've been gun attacked.
Gamemaster:So he's gonna do a big whopping
Gamemaster:Why is that hidden?
Gamemaster:12 points of bullet damage.
Salvatore:Ugh.
Gamemaster:Bullets are piercing.
Gamemaster:And then he will follow up with...
Gamemaster:I don't know if this is gonna... I didn't realize this had the attack action as well.
Gamemaster:He's going to try and... You see that on top of the normal standard-issue firearm that he's using, he has a... like a black-looking plastic tube with a handle on the end of it that you would recognize as a net launcher that he is going to try and shoot at you to keep you where you are.
Salvatore:Oh, no.
Gamemaster:Although he doesn't have a particularly high modifier to this attack.
Gamemaster:But I crit!
Salvatore:I will leap out of the way.
Pluckwort:Hell yeah.
Gamemaster:Is that a thing you can do?
Salvatore:I will.
Pluckwort:Yeah.
Salvatore:Yep.
Pluckwort:Welcome to Gunslingers.
Salvatore:Wait.
Gamemaster:You get to just say no?
Gamemaster:That's, well, unfortunately, that doesn't actually do anything for you.
Salvatore:I will hit the DUT.
Salvatore:Gives me a plus two circumstance bonus to my AC.
Salvatore:Isn't it... Oh, Critical Role 1.
Pluckwort:It's not a crit anymore, though.
Salvatore:I misunderstood.
Salvatore:I misread that.
Gamemaster:So I rolled a natural 20 for a 28, which beats his DC by 11.
Salvatore:Oh, that sucks.
Pluckwort:Uh.
Pluckwort:Ah.
Gamemaster:So even if he lowers the DC by 2, it's a 20, so it gets bumped up.
Pluckwort:Is he able to hit the dirt into the car?
Salvatore:Oh, it's... It's a DC.
Salvatore:Not the AC?
Salvatore:I gotcha.
Gamemaster:No, sorry, it is your AC.
Gamemaster:It is your AC.
Gamemaster:Your AC is a DC.
Salvatore:I leap into the car.
Gamemaster:You leap, yes.
Pluckwort:So you can leap into the car.
Pluckwort:You're netted, but you're in the car.
Gamemaster:You can be caught in the net, but because you get a chance to leap before it happens, you can leap into the car.
Pluckwort:Branson is going to hover fly into the car.
Gamemaster:Absolutely.
Gamemaster:Okay, so Salvatore is immobilized, caught in the net, but he's in the backseat of the car.
Gamemaster:And then the TA officer is going to spend his last action to keep us covered.
Gamemaster:Branson!
Gamemaster:Right, of course.
Pluckwort:Then he's going to
Gamemaster:You can't just walk.
Gamemaster:That'd be crazy.
Pluckwort:No, because he's too slow.
Pluckwort:He's then going to raise his shield, boosting his AC by plus three, I believe.
Gamemaster:Okay.
Pluckwort:And then he's going to... I don't know how to do this, but take cover behind it.
Gamemaster:Alright.
Pluckwort:And just try to block the back window of the car with his Master Shield.
Gamemaster:Okay, yeah, you can take cover.
Gamemaster:There you go.
Pluckwort:Uh...
Gamemaster:Um, that's standard cover.
Gamemaster:There you go.
Pluckwort:Did you give it to me?
Gamemaster:I did.
Gamemaster:You would see that Branson has two effects right now.
Pluckwort:Oh, it doesn't directly happen to my AC?
Gamemaster:No, because both cover and raising a shield are circumstance bonuses, so they do not stack.
Pluckwort:Ah.
Pluckwort:I thought with Fortress Shields, they get a higher bonus.
Gamemaster:Oh, you're using a fortress shield, and you're specifically taking cover behind the shield.
Pluckwort:Yeah.
Gamemaster:Okay, so then you, I apologize.
Gamemaster:I gave you standard cover.
Gamemaster:I didn't realize I was supposed to give you greater cover.
Pluckwort:It doesn't say that here.
Pluckwort:I didn't know that.
Gamemaster:Taking cover behind a tower shield lets you take greater cover instead of standard cover, which bumps your AC up by four instead of by two.
Pluckwort:Oh, it said by three.
Gamemaster:No.
Pluckwort:Fortress Shield's three with Raise Shield.
Gamemaster:That sounds incorrect to me.
Salvatore:The AC bonus regularly is three, but if you take cover, it's four.
Gamemaster:No.
Gamemaster:Incorrect.
Pluckwort:It's regularly three.
Gamemaster:Tower Shield AC bonus is plus 2.
Pluckwort:Fortress.
Pluckwort:Fortress show.
Gamemaster:Oh, Fortress, not Tower Shield.
Gamemaster:Why are there so many items?
Gamemaster:Yeah, yeah, yeah.
Gamemaster:They're slightly larger than Tower Shields.
Gamemaster:Okay, okay.
Gamemaster:You get the benefit.
Gamemaster:It's plus 3 to plus 4.
Gamemaster:Okay, yes.
Gamemaster:I understand now.
Gamemaster:It was a different shield than I thought you were doing.
Gamemaster:This is Hefty 14.
Salvatore:Jeez.
Gamemaster:That's big.
Gamemaster:But I assume your shine score matches that.
Gamemaster:So you're fine.
Pluckwort:Yep.
Gamemaster:Absolutely.
Gamemaster:Regardless, does your AC currently look like what you would expect it to look like?
Gamemaster:Okay.
Pluckwort:Now it does, yes.
Pluckwort:32.
Pluckwort:And I'm trying to block the whole black of the car because it's such a massive shield if possible.
Gamemaster:Great.
Gamemaster:So if you're holding out the fortress shield, other people can choose to take cover behind it as well in that manner.
Pluckwort:Yeah.
Pluckwort:Yeah.
Gamemaster:I will note Salvatore currently already has partial cover because he's in a net laying down in the passenger seat.
Pluckwort:Mm-hmm.
Gamemaster:But absolutely.
Pluckwort:As soon as he gets up and starts shooting, he can...
Salvatore:On the ground, internet, I'll yell, I'll kill you, you pig motherfuckers!
Gamemaster:Great.
Gamemaster:And now it's actually Salvatore's turn.
Salvatore:And then I'll try and get out of the net.
Pluckwort:Good.
Gamemaster:Absolutely.
Gamemaster:So you can make
Gamemaster:Either an unarmed attack, an acrobatics check, or an athletics check against the DC here.
Salvatore:We'll do an acrobatics check.
Gamemaster:Absolutely.
Gamemaster:32 beats the DC.
Salvatore:I got 32.
Salvatore:Oh, great.
Gamemaster:You are no longer mobilized.
Gamemaster:You are still laying down in the passenger seat, but you are not...
Salvatore:No, I'm not.
Salvatore:I'm not laying down.
Salvatore:I kip up.
Gamemaster:You kip up.
Gamemaster:You are no longer laying down.
Gamemaster:Absolutely.
Salvatore:And then I will reload my gun and begin to take what I assume is a full action to roll down the window.
Gamemaster:Sure, yeah.
Pluckwort:You could just break it.
Pluckwort:I don't know if that's quicker.
Pluckwort:He ain't seeing this car again, buddy.
Salvatore:No, the boss will get so mad if I break this window!
Salvatore:I loaded the gun.
Pluckwort:It's burned.
Gamemaster:Okay, absolutely.
Gamemaster:It's one action to extract yourself from the net.
Gamemaster:It's one action to roll down the window.
Gamemaster:Did you do anything else?
Gamemaster:Loaded the gun.
Gamemaster:Okay, absolutely.
Gamemaster:Great, so that is the end of your turn.
Salvatore:I loaded it with a big round bullet, specifically.
Pluckwort:What up?
Pluckwort:What gunslinger are you?
Pluckwort:Do you have cover reload?
Pluckwort:OK, never mind.
Salvatore:uh trigger brand yeah
Gamemaster:Okay, and that brings us to the top of the initiative order, which is, I think, where we can maybe zoom out a little bit, because it sounds like you're trying to leave.
Gamemaster:Okay, so Archie can put his foot on the gas and pull away, which will cause the other officer to jump back in the car and follow suit.
Pluckwort:Yeah.
Gamemaster:But you can absolutely do that.
Gamemaster:Which will mean that we will leave combat.
Gamemaster:I'm not going to, like, stop the encounter so that we can roll attacks and stuff, if need be.
Gamemaster:But at this point, we're not really in the initiative order anymore.
Gamemaster:You guys have driven away into the streets here.
Salvatore:Flora.
Gamemaster:What is the plan?
Archie:Gotta try to shake them.
Archie:You know, gotta turn down, you know, small streets.
Gamemaster:Okay.
Combo:For what?
Pluckwort:So, wait, do you guys have any other things you want to do first?
Pluckwort:I... My guy is going to be doing two things.
Pluckwort:One, shield up to try to block any fire.
Pluckwort:Two, he's going to be using his Divine Lance Pantrip to just try to knock things down, maybe...
Gamemaster:Absolutely.
Pluckwort:get other cars to bump in the way.
Pluckwort:Like he's going to try to make mayhem to block whatever we're behind them, where they're going.
Gamemaster:Absolutely.
Gamemaster:Let's move into a little bit more of a structured chase because that's what's happening right now.
Gamemaster:So right now you are...
Gamemaster:Two positions ahead of this cop car.
Gamemaster:I would love it if the driver could please make a drive check, which we're doing as a reflex here, going up against the drive check of the TA officer who is piloting.
Salvatore:You got this.
Archie:And this is a reflex save, is that correct?
Gamemaster:This is it.
Gamemaster:Yeah, we're making it a reflex save.
Gamemaster:Because I don't know what skill I would make it otherwise.
Gamemaster:Actually, wait.
Gamemaster:What is acrobatics?
Gamemaster:Acrobatics is decks, right?
Archie:Yes.
Combo:How does your acrobatics look?
Salvatore:Hmm?
Gamemaster:Okay, well, for this session, we'll do acrobatics, and then I will flesh this out a little bit more before we return to cars.
Archie:Hmm.
Archie:Not as good as my reflex save.
Gamemaster:Okay, then we'll just do reflex save.
Gamemaster:We'll just do reflex save.
Gamemaster:That's fine.
Gamemaster:That's what the rules say, anyway.
Gamemaster:It's whatever.
Archie:I got a 27.
Archie:Hell yeah.
Gamemaster:Okay, absolutely.
Gamemaster:Well, the person driving critically failed.
Gamemaster:So you succeed, he critically fails.
Gamemaster:So you move up one spot, he moves back one spot.
Gamemaster:There's now four units of distance, which is a little more than a car length.
Gamemaster:effectively between the two of you as you swerve like around a corner to try and make a difference there.
Gamemaster:At this point, you will see the person in the passenger side stick his head out of the window and start taking pot shots at your car to get it to stop.
Gamemaster:So at this point, Jorge, you said that you're like just trying to knock things down, get in their way, force them to swerve effectively, which would make it harder for him to aim his shots.
Pluckwort:one quick thing.
Pluckwort:Let me check a spell.
Gamemaster:Okay.
Pluckwort:Yeah, Dancing Shield.
Pluckwort:So there's a spell called Dancing Shield, which allows me to give a willing creature... I can sustain the spell, and then I can have it effectively have a shield action.
Salvatore:you
Pluckwort:It does say creature, so I understand this wouldn't work if rules were written.
Pluckwort:Could I dancing shield the car so that I have this fortress shield using its shield action?
Gamemaster:Yeah.
Pluckwort:I'm not going to try to get it to take cover, but I think that'd be crazy.
Gamemaster:I really like the idea there.
Gamemaster:No.
Gamemaster:No, you don't get the spell that lets you ensconce the entirety of your car into massive shields to prevent attacks.
Pluckwort:All right.
Pluckwort:Okay.
Pluckwort:It wouldn't be one, but it would just be... Yeah, okay.
Gamemaster:No.
Salvatore:Cool.
Salvatore:Be cool though.
Salvatore:Be real cool.
Pluckwort:Okay.
Pluckwort:Yeah, so how far are they from us?
Gamemaster:Yeah, not with a level 2 spell.
Gamemaster:There are currently four car lengths behind you.
Pluckwort:Okay.
Pluckwort:Yeah, so I would like to... Does Benediction raise the AC of the car?
Gamemaster:I think also probably no, but... Your car is not a creature!
Pluckwort:You and your allies.
Pluckwort:Alright, alright, that's fine.
Pluckwort:Alright.
Gamemaster:Okay, absolutely.
Pluckwort:We gotta give it a heart.
Pluckwort:Anyway, yeah, I will just try to destroy things to get in the way.
Gamemaster:So, make a... I don't know what kind of shape.
Salvatore:you
Gamemaster:What are you using?
Gamemaster:Divine Lance, you said?
Pluckwort:Yeah, to just try to attack other things or cars or other drivers, whatever it is.
Gamemaster:Okay.
Gamemaster:Make a spell attack.
Gamemaster:We'll see how accurate you are with your shots to see if you can kind of slow their progress.
Pluckwort:Attack.
Gamemaster:31.
Salvatore:Thank you.
Gamemaster:OK, that's not bad.
Gamemaster:I think that is enough for you to wreak a little bit of havoc as you drive by.
Gamemaster:Oh, actually, which one would you be driving by?
Gamemaster:This would be Black Flag Barbecue.
Gamemaster:Sorry.
Gamemaster:Which is one of the fast food places.
Combo:Crazy name, Josh.
Combo:I mean, it's a new world, but...
Gamemaster:I'm sorry.
Gamemaster:I can say that.
Gamemaster:It's one of the drive-thru places in this part of town, perhaps where you were originally visiting in your cover story.
Gamemaster:They have this big old neon sign that says barbecue on it.
Gamemaster:You shoot the sign and it does teeter and then fall down in front of the car, which they have to swerve out of the way of.
Gamemaster:And in the process of swerving, the guy's shots go wild.
Gamemaster:They don't manage to hit you.
Gamemaster:At that point, however, the person in the back of the car that's been fiddling with something appears to have finished what he's fiddling with because there is a burst of energy.
Gamemaster:Somebody who isn't driving, make a perception check, please.
Salvatore:I'm on it.
Salvatore:23.
Gamemaster:Okay, so what you see with the 23 is above the car, semi-translucent, an image appears of a 15-foot-tall silver pillar of some kind with...
Salvatore:you
Gamemaster:rings of green like painted metal wrapped in equally distant spots uh around the uh cylinder um four of them and on each ring is a small protrusion like an armature and there is a brass bell on the end of the armature uh four of the four of these rings with bells on them are rotating in the air
Gamemaster:And as this comes into existence, you will hear a voice over the radio that says, I command all of you to stop where you're going at once.
Gamemaster:This is your one warning.
Gamemaster:And as that warning comes in and the projection appears, you feel this pull on the back of your car pulling you back towards the other car, slowing you down.
Gamemaster:You are pulled back two car lengths.
Gamemaster:So you are now only two car lengths behind.
Gamemaster:Both of you raised your hands.
Gamemaster:I think Jorge got there first.
Pluckwort:You can go first.
Pluckwort:You can go first.
Salvatore:I'd like to shoot one of the other wheels with a big rock bullet.
Gamemaster:Absolutely.
Gamemaster:Make another attack.
Gamemaster:Yeah, Emmett TA Officer won.
Salvatore:Should I just aim at one of these dudes?
Pluckwort:I would like to try... Okay, so I don't know how hearts work.
Pluckwort:In the old campaign, I don't think I would have been able to do it.
Pluckwort:This campaign, would my character think that a third level Dispel Magic would work on this?
Pluckwort:Or do I think a heart's going to be way out of... Okay.
Gamemaster:Maybe.
Gamemaster:You don't think that this is the actual heart.
Gamemaster:You think that the guy in the backseat is summoning a projection of the heart.
Gamemaster:A third level to spell magic might actually get rid of it.
Salvatore:I got it.
Pluckwort:Okay, can I do that?
Gamemaster:I think you can attempt it, sure.
Salvatore:Josh, I rolled a 33.
Gamemaster:What did you get with your...
Pluckwort:I didn't...
Salvatore:Does that crit against this thing?
Gamemaster:A 33 does... No, because now you're in motion, and it's 20 additional feet behind you, so I think its AC would have been... Oh, wait, no.
Gamemaster:Even if its AC is bumped up to 20, a 33 crits.
Gamemaster:Yes, this does crit on the tire.
Salvatore:Awesome.
Pluckwort:I don't have the third level to spell on me.
Pluckwort:I sent it in the sheet.
Pluckwort:I didn't know how to add a plus one or a heightened spell to the sheet.
Gamemaster:Oh.
Gamemaster:The way you do it is you just drag it into a higher slot.
Pluckwort:The thing was, I don't have... When I sent you the first one before I made the change, I didn't have... My character didn't know the spell.
Salvatore:Yeah.
Gamemaster:yeah right so when you add it into spell prep it gets added into its actual whatever and that spell preparation thing that's just the list of the spells you know it's not at a particular rank or something like that so if you look in your cleric spells you have to spell magic somewhere uh or is it not okay uh oh okay what level is it
Pluckwort:So when I go to add it, it doesn't...
Salvatore:Sorry.
Archie:I understand.
Pluckwort:I don't see it in the cleric spells.
Pluckwort:That's the only ones I've learned.
Pluckwort:I don't know how to add it.
Pluckwort:Mine, the sheet I gave you, it's a heightened plus one.
Gamemaster:No, what... It's heightened.
Pluckwort:It's base two.
Gamemaster:It's base two.
Gamemaster:Okay, so you go into your spell preparation.
Gamemaster:Under second rank, do you see how there's a magnifying glass on it?
Pluckwort:Okay, okay.
Gamemaster:You click on the magnifying glass, you search for Dispel Magic.
Gamemaster:You drag that over into the spell preparation sheet so that your character knows the spell.
Pluckwort:Okay.
Gamemaster:And then once you've done that, you go onto your character sheet and you put it into whatever rank that you want it to be prepared for.
Salvatore:And Josh, they take... The big rock bolt did not get added automatically, but I just rolled it, so they take 76 points of damage.
Pluckwort:I see it.
Pluckwort:Nope, nope.
Pluckwort:I just put in fourth.
Pluckwort:I will figure out what I had in fourth before.
Gamemaster:Yeah, yeah.
Pluckwort:But yeah, I will cast this now.
Gamemaster:Okay, absolutely.
Salvatore:And the car has to make a fort save, I guess, because I crit.
Gamemaster:um absolutely uh okay so 11 points of bludgeoning damage to the tire and then they have the car has to make a fort save uh okay all right
Pluckwort:I will reroll mine.
Pluckwort:I hear a bite.
Salvatore:Yeah, the 11 points is not doubled.
Pluckwort:Ah!
Salvatore:That was before it was doubled, so that should be 22 because it was a crit.
Salvatore:And then plus the 54 at the top above the big rock.
Gamemaster:Great.
Gamemaster:That's so much.
Gamemaster:I mean, that is more than enough to absolutely just eviscerate that tire.
Gamemaster:Like, that's the full HP of the tire gone because you hit it with a really big rock.
Gamemaster:And unfortunately, TA Officer 1 does not have the catch rock reaction.
Archie:That's tough.
Salvatore:If the car fails it, it's stunned one.
Gamemaster:So he doesn't have a way to prevent it.
Gamemaster:Do I need to do the fort save still?
Gamemaster:What is the fort save for?
Salvatore:I don't think it matters if it's crit, but it has failed.
Gamemaster:Okay, absolutely.
Gamemaster:I will make the fort save.
Gamemaster:I fumbled, critically.
Gamemaster:Absolutely.
Salvatore:So the car is stunned one.
Gamemaster:Okay, so one second.
Gamemaster:A 23 I don't think is going to do it on the counteract.
Pluckwort:No, but I realized when I, because I re-rolled it with Mythic, it should go from Train to Mythic.
Gamemaster:Uh-huh.
Pluckwort:So how much is that again?
Gamemaster:plus that is plus 8 31
Pluckwort:That is... So, okay.
Pluckwort:So it's that.
Pluckwort:31?
Gamemaster:Okay, so I think that does actually then bring it up to a success.
Gamemaster:Oh, actually, no.
Gamemaster:Yeah, no.
Gamemaster:31 brings it up to a success, which means that you can dispel spells of one rank higher or below.
Gamemaster:This is a third-rank spell, so you do successfully dispel the projection of Warning Bell over the card, which you immediately then, the person driving
Pluckwort:Thank you.
Salvatore:you you
Gamemaster:I guess everybody in the car would feel the car suddenly buck forward as the thing that was pulling you backwards is no longer exerting that effort on you.
Gamemaster:One of the cars just got blown out because somebody shot a boulder at it.
Gamemaster:And then the officer driving critically failed to keep a hold of the car.
Gamemaster:So I think...
Gamemaster:I think what's going to happen is I want somebody to do me a favor and roll a D20 plus his modifier is 13.
Gamemaster:The DC here is going to be 24.
Gamemaster:You're rolling on behalf of the officer.
Gamemaster:I just think it's more fun if you roll.
Gamemaster:If he fails this save, whoever ends up rolling this for me, the car flips.
Archie:All right.
Combo:Will I have to roll?
Gamemaster:I need somebody to roll me a d20 plus 13.
Salvatore:So 20.
Gamemaster:That's a 20, which is below the DC I just said.
Combo:Fine.
Gamemaster:So a bunch of things happen all at once.
Gamemaster:A bullet that transforms into a boulder is shot out of one side of the car.
Gamemaster:A wave of magic energy on the other just cancels out the heart that was keeping track of you.
Gamemaster:Your car shoots forward.
Gamemaster:The other car, the tire...
Gamemaster:crumples under the weight of the boulder hitting it, the whole car rotates 90 degrees and flips.
Gamemaster:So now I need the driver, Archie, to make a reflex save to dodge this car as it flips over and over and over at the, like, 80 miles an hour you guys were just driving in your direction, just to, like, get out of the way from it a little bit.
Salvatore:Do a barrel roll.
Archie:Oh, boy.
Gamemaster:A 22.
Gamemaster:Okay.
Gamemaster:Um, uh, 22 is a failure.
Gamemaster:Uh, so, um, this car rotates, flips up, like jumps over a pothole, uh, and you need to chuck, not chuck, you need to pull this car over to the other side of the road.
Gamemaster:into oncoming traffic just to get out of the way of the boulder, effectively, that's been created behind you.
Gamemaster:And you do manage to effectively dodge out of the way of that car, but then you have to pull it back in the other direction to come back onto the right side of the road, and you do clip another car as you make that transition back.
Gamemaster:First of all, you've definitely ruined the paint job and put a dent into this car, which is unfortunate if anybody ever wanted to drive it again.
Gamemaster:But I do need everybody in the car, including the driver, to make fort saves as you feel the car hit something and you all slam forward and back.
Salvatore:Yikes.
Archie:Let's go.
Gamemaster:Nope.
Gamemaster:Why did it not combine those?
Gamemaster:Okay.
Gamemaster:I'm just going to ignore those.
Pluckwort:So did we end up with a convertible at the end of the day?
Gamemaster:Not quite, but you could still negotiate that if you wanted to.
Gamemaster:The DC here is a 26.
Gamemaster:I rolled atrociously on this.
Pluckwort:Nap 36.
Gamemaster:Okay, so this is a basic fort save with a DC of 26.
Gamemaster:So if you succeeded, you take two points of damage.
Gamemaster:If you failed, you take four.
Gamemaster:If you critically failed, you take eight.
Gamemaster:Bludgeon damage, basically.
Pluckwort:Why did you critically succeed?
Gamemaster:No damage.
Gamemaster:Basic save.
Gamemaster:If you crit, you just don't take damage.
Pluckwort:I know you just said all the other ones, so I wanted to hear it.
Gamemaster:I thought you knew already.
Gamemaster:And I know you did.
Gamemaster:Okay.
Gamemaster:Absolutely.
Gamemaster:That's... You have successfully stopped those three officers from chasing you down.
Salvatore:Oh.
Gamemaster:You do know that backup is on the way somewhere.
Gamemaster:So you need to do something about that.
Archie:yeah uh through this uh sequence uh you know i had gotten off an exit early from the neighborhood we were looking to reach uh do i feel like how farish do i feel like via non-highway are we from the neighborhood we want to be in
Gamemaster:You're like, the highway is this, I don't know if overpass is the right term.
Gamemaster:It's like built up such that it can pass by a lot of the more twisting, less well urban planned parts of the city.
Gamemaster:So what would normally be like a five minute drive down the highway to the next stop, it will actually turn into maybe about a half hour if you have to deal with just moving one borough over, but there's traffic.
Gamemaster:There's winding streets.
Gamemaster:It's a little longer of a trek.
Gamemaster:But if you're trying to take the fastest route where you are right now, it's about a half hour to make it into Teller's Run.
Pluckwort:Are we still in our gang's territory?
Gamemaster:You're still in the Masque District, yes.
Pluckwort:Do we know of spots we could drop a hot car and try to swap it or something?
Salvatore:Yeah, so... Like a safe house?
Pluckwort:Or even just, like, do we know people we could get a car from?
Pluckwort:Like, if we just torch this one and then leave?
Gamemaster:Give me a society check, whoever would like to, to see if you have any contacts in the area that you might be able to drop this car, get some kind of replacement transport.
Archie:I have a 14.
Archie:Oh, but I also have a thing.
Combo:Which check was it?
Combo:Do I have to be trained?
Pluckwort:I'm not from this society, so I'm not really going to roll this because I'm negative one.
Gamemaster:Society.
Archie:Let me look at something real quick.
Gamemaster:One person can roll without being trained, but if you want two people to roll, the second person needs to be trained.
Combo:Do I have to be trained?
Salvatore:Yeah.
Archie:I have a 14 in society.
Archie:How does that stack up?
Combo:I have a zero.
Archie:Okay, I guess I'll roll.
Archie:25.
Pluckwort:Also, we have a, Noah, do you want to roll?
Pluckwort:Because you've untrained Improv, right?
Salvatore:You can try it.
Salvatore:It's not super high.
Salvatore:Okay.
Salvatore:All right.
Salvatore:We're over here.
Salvatore:We're over here.
Salvatore:21.
Gamemaster:So, yes-ish.
Combo:Bye.
Gamemaster:Yes, you do know a place where you could drop this car off and get a new one.
Gamemaster:No, you don't know of a Velvet Mark spot that you could do that.
Gamemaster:You just happen to know of a particularly shady, unaffiliated third party that runs a garage, like an auto repair shop.
Gamemaster:maybe like three blocks away from here.
Pluckwort:Let's do it.
Pluckwort:If I need to whip out a can of whoop-ass.
Gamemaster:Okay.
Gamemaster:Absolutely.
Gamemaster:So you guys can make your way over there.
Gamemaster:You definitely have people like on the streets gawking because there is a hundred feet away from you, a flaming carcass in a car with presumably three dead people inside of it.
Gamemaster:But it's unmarked.
Gamemaster:So it doesn't even look like you killed some cops.
Gamemaster:It just looks like you killed some regular people.
Gamemaster:So, you know, people are just not going to interact with you in this area.
Gamemaster:You can drive off and then hopefully find a place to lie low before the reinforcements come in.
Gamemaster:You make the trek.
Gamemaster:down a few blocks until you pull into a back alley that's, like, gated off.
Gamemaster:But there is what looks to be an intercom at the front that you could ring the doorbell, so to speak, to get access in.
Pluckwort:Yeah, we do that.
Gamemaster:Whoever would like to.
Archie:Yeah I guess I'll ring the bell.
Gamemaster:Okay, there's this annoying buzzer sound, and then after a second, a very staticky voice comes back that says, We're closed.
Salvatore:No, you ain't.
Gamemaster:Roll an intimidation check.
Gamemaster:You have a minus two to this check because he doesn't know who you are and he's just going off of how intimidating is this person on the other side of the intercom.
Pluckwort:From the velvet.
Salvatore:It's Salvatore B.
Archie:Yeah, so this particular place is not a Velvet Mark place, but they are within the territory of the Velvet Mark.
Gamemaster:No.
Gamemaster:Correct.
Gamemaster:And, like, they do business with the Velvet Mark.
Gamemaster:It's just the owner is an affiliate.
Archie:Yeah.
Gamemaster:He is not a member.
Pluckwort:Yeah.
Gamemaster:So, like, he could help you out.
Gamemaster:He's just not necessarily required to so much.
Salvatore:They got a 20.
Gamemaster:I really like the penalty you took there.
Pluckwort:And Mr. Pluckwort.
Gamemaster:For a second, I was like, what feat is that?
Gamemaster:But it's not.
Gamemaster:Okay, with a 20, there's a pause, and then he says, why should I let you in?
Salvatore:It's Salvatore B. And Archie.
Salvatore:And Combo.
Salvatore:And the new guy.
Pluckwort:Just want to put out some feelers over here.
Gamemaster:...
Pluckwort:We're with the Velvets.
Pluckwort:And if you don't get us off the street, we'll just wait here.
Pluckwort:And then we'll explain to the very nice coppers why we're here.
Archie:What my associates are trying to say is that the velvet mark requires your services.
Gamemaster:The voiceover of the intercom will say, that is very different from what the first two people said.
Gamemaster:Also, I will note, right now you're waiting on public land, trying to come onto private property.
Gamemaster:Roll a perception check, somebody who's in the front, like either the driver or the front seat passenger.
Combo:Make sure I can do it.
Gamemaster:Beyond the gate, it's this driveway that leads down into, you can see a garage door that opens up, into the rest of this building at the end of the alleyway.
Combo:27.
Gamemaster:Above the garage door on what would be the second floor, it looks like sheet metal has been bolted in front of what windows should be there as a semi-prominent way to kind of...
Gamemaster:block out view into the building from this side, but there is one corner where the sheet metal's been pulled away, and you see some motion there as if, like, somebody's looking past the sheet metal at all of you.
Gamemaster:But you gather that that's where the person who's talking to you is currently sitting.
Gamemaster:And he says, I would play nice with me.
Gamemaster:Because it sounds like you need somewhere to lay low.
Gamemaster:And if I want you out of my hair, I could just not do anything, and eventually you won't be my problem anymore.
Archie:You and I... Would you mind letting us in?
Gamemaster:So ask nicely.
Gamemaster:Roll a diplomacy check.
Archie:You and I both know that Father Marone would appreciate it.
Gamemaster:You have a plus four circumstance bonus to this check.
Archie:Okay.
Archie:Diplomacy.
Pluckwort:I'm gonna kill this fucker when we get in there.
Archie:Us four.
Pluckwort:I don't actually say that.
Salvatore:Listen, new guy.
Gamemaster:Nuka is very trigger-happy.
Pluckwort:He's so angry.
Pluckwort:You see little bits of fire coming out of his nostrils.
Archie:Dang, that's not a high roll.
Gamemaster:Uh, a 22... Right.
Pluckwort:This game is hard without the bonuses we have.
Salvatore:I know.
Salvatore:What are these low numbers?
Pluckwort:It's because you can't get item bonuses and there's no APV.
Gamemaster:I will say... Yeah.
Pluckwort:That's like hit us by like five.
Gamemaster:Well, listen.
Gamemaster:Sucks.
Gamemaster:I will say, though, a 20 is actually fine in this particular instance.
Gamemaster:You did name drop somebody he does actually care about, and you asked nicely.
Gamemaster:So after a second, there's another loud buzz, and the gate that you're sitting in front of folds upwards to let you further into the alleyway.
Gamemaster:The garage door at the end of... What?
Archie:Yeah, I pull in.
Archie:Sorry, I was just going to say that I pull in.
Gamemaster:Okay, you pull in the garage door at the end of the alleyway opens up and you can drive all the way into the shop.
Gamemaster:Unnamed.
Gamemaster:People who know about it know about it.
Gamemaster:There's no need to advertise that.
Gamemaster:And as you pull through, the gate behind you closes and then the garage door as well closes.
Gamemaster:You all...
Gamemaster:come to a stop inside of, uh, like, one of the empty, um, bays inside of this, uh, this repair shop, and a, uh, hunched over, uh, bird?
Gamemaster:Like, a...
Gamemaster:Jet black feathers, Crowe-like beady eyes, full beak, red bandana tied around the head like a hair covering almost, except it's a Kenku, it doesn't have hair.
Gamemaster:One leg that has been amputated and replaced with what looks like an actuated kind of piece of metal as a replacement prosthetic, who is...
Gamemaster:He's climbing down what looks to be a ladder up to a platform up on the second floor, which he was using to look at you guys as he pulled in.
Gamemaster:Hopples over to all of you.
Gamemaster:And at his full height, he's maybe three and a half feet tall.
Gamemaster:But he's hunched over, so he doesn't even hit that at this point.
Gamemaster:Looks into the driver's side of the car as you pull up and says, What do you need?
Gamemaster:And how are you paying me for it?
Salvatore:We'll pay in cash and I will pull out 20 gold or the equivalent of 20 gold for this setting.
Gamemaster:Glint.
Salvatore:20 glint.
Salvatore:And I'll say, what?
Gamemaster:Which is, in this particular instance, just like a bill.
Gamemaster:You just have a 20 buck bill.
Salvatore:Okay.
Salvatore:Is that a lot in this year or is that not a lot?
Gamemaster:For convenience, one gold piece equals one glint equals one US dollar in 2025.
Salvatore:Oh, geez.
Gamemaster:That's just, like, for conversions' sake, because they're more modern things, it's easier to make up prices that way.
Salvatore:Then I'll pull out a hundred glint and say, this is for you.
Pluckwort:i get out the car lurches when i get out
Salvatore:We'll pay the rest once it's done.
Gamemaster:He grabs the $100 bill, tucks it away into a pocket somewhere.
Gamemaster:Actually, he'd probably just chuck it under some of his feathers.
Gamemaster:And they say, okay, get out.
Combo:Gross.
Salvatore:I can't believe it.
Gamemaster:How heavy are you?
Pluckwort:Yeah, but I'm a six foot... I'm a six foot five dragon.
Salvatore:I saw you, Sheila.
Gamemaster:Because if you recall, somebody else in the party is a full-on seven foot tall robot.
Salvatore:I...
Gamemaster:So how are you the heavy one?
Archie:They cannot sit on the same side of the car.
Pluckwort:No, lizard guy with metal armor and a fortress shield.
Gamemaster:So Branson was on the left side of the car and Combo's on the right side of the car, so it does actually balance out a little bit.
Gamemaster:But if either one of them gets out of the car, the whole car shifts to the other person's side.
Gamemaster:Absolutely.
Gamemaster:So he kicks you out.
Gamemaster:He says, waiting room's in the back.
Gamemaster:There's coffee.
Gamemaster:I made it yesterday.
Gamemaster:That's it.
Pluckwort:Sounds good.
Pluckwort:Yeah.
Salvatore:I'll go have some yesterday's coffee.
Pluckwort:They know the plates.
Pluckwort:They know the model.
Pluckwort:All that stuff.
Pluckwort:I'm sure you're aware of this.
Gamemaster:You need new plates.
Gamemaster:You need new paint.
Pluckwort:Yeah.
Pluckwort:Yeah.
Gamemaster:Okay.
Gamemaster:And you promise you're good for it.
Pluckwort:On my honor.
Archie:Velvet Mark.
Gamemaster:I need a diplomacy check from somebody.
Salvatore:I have a... No, I was planning on paying him.
Gamemaster:That you guys are actually good for.
Gamemaster:Or deception, I suppose, if you don't ever plan on paying this man.
Salvatore:Where'd the...
Salvatore:We're good to our word.
Salvatore:The Velvet Mark's good with their word.
Salvatore:I have a... Crazy to say, I want to do back alley surgery.
Pluckwort:I'm also an aspiring underground surgeon, so if you want some help with that stuff, I'm pretty good with my hands for medical procedures.
Gamemaster:He will gesture to his leg and say, I've already dealt with one aspiring underground surgeon.
Salvatore:That's my goal.
Archie:What an aspiration.
Salvatore:I have a...
Gamemaster:I don't need another one.
Pluckwort:Oh, you want me to fix that up for you?
Gamemaster:No.
Pluckwort:I have a plus 14 intimidation.
Gamemaster:And what did you get for the diplomacy role?
Salvatore:Am I rolling that one?
Archie:Well, you were going to tell us what your modifier was.
Gamemaster:Somebody is.
Gamemaster:Right.
Salvatore:I got a plus 12.
Salvatore:Does anyone have a higher than that?
Salvatore:Oh, you should roll it, I do.
Archie:I have 14.
Archie:Oh, Jesus.
Combo:Have a zero.
Gamemaster:I absolutely love not having everybody in the party have a minimum of a plus 60 to a modifier.
Gamemaster:It's so refreshing for me.
Gamemaster:I know it's probably not as powerful feeling for you guys, but...
Archie:I think.
Archie:Would it be stupid to use my mythic point on this roll?
Pluckwort:Probably.
Pluckwort:It's probably not worth it.
Pluckwort:We'll figure out something.
Pluckwort:We'll get a taxi.
Archie:Yeah.
Archie:I got a 17.
Gamemaster:Okay.
Gamemaster:With a 17, I'll say the Velvet Mark are usually good on their debts, but frankly, you're not inspiring confidence right now.
Gamemaster:I'll fix the debts.
Gamemaster:I'll give you new plates.
Gamemaster:If you want a new paint job, I need you to do something else for me.
Pluckwort:I also have 60 glint, if that helps.
Gamemaster:No.
Pluckwort:Or just give us a loner.
Gamemaster:You want me to fully repaint your car and you think $60 is going to cover it?
Gamemaster:Are you going to bring back the loader in the same shape that this one's in?
Gamemaster:I need another diplomacy check.
Pluckwort:No.
Gamemaster:This one is a minus one to the circumstance bonus because you're starting to dig a hole a little bit.
Archie:Oh, jeez.
Archie:Can I roll this one too?
Gamemaster:Anybody can.
Pluckwort:Also, out of curiosity, so in D&D, I remember hearing that one gold was what a commoner makes per day.
Gamemaster:Yeah.
Pluckwort:Not the case anymore, right?
Gamemaster:No.
Pluckwort:Okay.
Gamemaster:No, I know it messes a little bit with the economy in that, like... Yeah.
Pluckwort:Because that roughly made it 100 per gold.
Pluckwort:Okay.
Gamemaster:Well...
Gamemaster:So the problem I have here in general is just that like I want prices to sound reasonable to like in our heads because I need to be able to come up with a number for, you know, how much does a paint job cost?
Gamemaster:Something like that.
Gamemaster:But I guess if I just do like a glint is a buck, then you run into the problem that like.
Gamemaster:How much do items cost?
Gamemaster:Like things that do have prices associated with them?
Pluckwort:Yeah.
Gamemaster:Those might be... Actually, I think it's fine.
Pluckwort:Yeah.
Gamemaster:Because it's fine if things are just generally cheaper.
Gamemaster:That's whatever.
Gamemaster:People are supposed to have more stuff in the setting.
Gamemaster:There's a lot more magic in the setting than there is in all things.
Pluckwort:I hope armor plates 35.
Gamemaster:Yeah, it was just a few hunks of metal.
Gamemaster:How much is a magic item?
Gamemaster:Like, how much is the... One second.
Gamemaster:Let me look up the treasure.
Gamemaster:Like, you guys started with... Okay, fine.
Pluckwort:I think one is like 100.
Pluckwort:And I don't mean for this session.
Pluckwort:We can keep it as a session so we don't have too much money, but I'm just saying in general.
Gamemaster:You just want to do, like, one gold piece, whatever, is worth a hundred bucks?
Pluckwort:Yeah, because in D&D, they do one gold per day as a commoner.
Pluckwort:That means they would get like 365 per year, 100.
Gamemaster:Right.
Pluckwort:That's like 30 grand per year.
Gamemaster:Pathfinder is actually more than that.
Gamemaster:Pathfinder is, like, I think the expectation is a gold a week or something.
Gamemaster:But, like... So it's 300... Your thing is $3,500 is your armor set?
Pluckwort:Yeah, so, like, that's why this armor set is more, like, because old school armor sets would be, like, housed.
Pluckwort:Well, original, yeah, original armor sets would be, like, a hundred grand if you equivalent it, but equivalent.
Gamemaster:Yeah.
Gamemaster:Okay, fine, sure, we'll do that.
Gamemaster:You've won me over.
Gamemaster:One glint slash one gold piece, whatever, is the equivalent of 100 US dollars in the year of our Lord 2025.
Gamemaster:Our Lord, of course, being Lich Jesus.
Gamemaster:Because this is Earth.
Gamemaster:Um... Yeah.
Combo:The Salvatore handed him 10 grand.
Salvatore:I will take that back and hand him regular $100, whatever the equivalent of that is.
Gamemaster:Yeah, yeah, yeah.
Gamemaster:We could...
Gamemaster:We get retconned, which $100 is apparently one gold piece.
Salvatore:Flip him a glint.
Gamemaster:So, yeah, absolutely.
Pluckwort:I'll offer him 10 grand.
Combo:Linton Steele.
Salvatore:Do I offer this guy $100?
Gamemaster:How much money do you guys still have on you?
Pluckwort:I have 60.
Gamemaster:Collectively, how much money, how many pieces do you have on you?
Gamemaster:You have 60 gold pieces?
Salvatore:I have, after that one gold, 693.
Salvatore:I will prepare to bribe people.
Gamemaster:Okay.
Gamemaster:Okay.
Gamemaster:So I'm just going to put the actual price of his services here at 100 gold pieces.
Gamemaster:So if you guys, like, you have done very poorly on, like, persuading him to give this to you, like, as a favor deferred.
Pluckwort:I just want to go pop that guy's ass.
Gamemaster:as part of something for the Velvet Mark.
Gamemaster:So that's not going to happen.
Gamemaster:He's not going to do that.
Gamemaster:He's not going to lend you a loader car.
Gamemaster:He's not going to give you a new paint job, any of that stuff.
Gamemaster:If you want, you can pay him for his services up front, but that's your money and not the Velvet Mark's.
Gamemaster:I don't know how much you care about that.
Pluckwort:So you're 60.
Combo:He's not his type.
Pluckwort:So what else can you 40?
Gamemaster:Which guy is that guy in this case?
Pluckwort:The spark sparky.
Archie:that spark, that punk.
Gamemaster:Oh, the spark.
Gamemaster:Okay.
Gamemaster:I thought you were talking about the shop owner.
Pluckwort:I take back my 60.
Salvatore:Oh, I don't want to get in trouble from the Padre, so I will pay the 100 gold to get the...
Gamemaster:Whose name is Feathers, by the way.
Gamemaster:Okay, so the new guy already put up 60.
Gamemaster:Oh, never mind.
Pluckwort:Okay.
Gamemaster:The new guy put the 60 back when he saw you were going to give him a full 100.
Pluckwort:Yeah.
Pluckwort:Yeah, so I just let that happen.
Gamemaster:Okay, absolutely.
Gamemaster:Mark that down.
Gamemaster:He says, okay, if you're paying me, that's a different story.
Gamemaster:Give me 20 minutes.
Gamemaster:And he gets to work.
Gamemaster:He's got this little joystick thing that moves around armatures with spray paint cans on the end of them that just goes around and just quickly does effectively a wrap of paint of your whole car.
Gamemaster:You are no longer in a blue luxury sedan.
Gamemaster:You're in a red luxury sedan with different plates and a fixed fender and hood.
Pluckwort:Let's go.
Archie:Sporty.
Gamemaster:Yeah.
Gamemaster:A little more eye-catching this time, perhaps, but distinct, definitely, from the car that you were in before.
Gamemaster:So you think it unlikely that...
Gamemaster:if you're still being tailed by the threshold authority, they wouldn't be looking for this car.
Pluckwort:Thank you, Feathers.
Gamemaster:Absolutely.
Gamemaster:He lets you get back in the car.
Gamemaster:He opens up the garage.
Gamemaster:When you hop in the car, you know that now your windows are actually tinted a little darker than they were before.
Pluckwort:Stop!
Gamemaster:Would you order a look?
Pluckwort:I hand him an extra five gold.
Gamemaster:Absolutely.
Gamemaster:He pockets it appreciatively.
Gamemaster:He lets you guys pull back out with your new disguised car.
Pluckwort:In Mr. Pluckworth's journal, he writes feathers under, like, and then a little error says, cool-ass name.
Pluckwort:I should have gone as scales.
Archie:Wait, did he introduce himself as Feathers?
Gamemaster:Okay.
Archie:Oh, I missed that.
Archie:Okay.
Gamemaster:And you all... As you all hop into the car and start to pull back out of the garage, an omnipotent third-person view sees a flashing blue star at the top right corner go away.
Archie:I was going to accuse you of racism, but...
Pluckwort:Thank you.
Gamemaster:And you pull out of the driveway back onto the alley that you used to get here and can continue...
Gamemaster:driving towards your original destination of Teller's Run.
Salvatore:That's what we were doing.
Gamemaster:Legitimately did not expect this diversion to take as long as it has, so this one shot is turning into a two shot.
Gamemaster:But that's fine.
Pluckwort:I just want to fight with drag shifu.
Gamemaster:Yeah, I'm sorry.
Gamemaster:You drive over...
Salvatore:Ragshifu!
Gamemaster:Burrow lines?
Gamemaster:I don't know how much of a distinction there is there.
Pluckwort:Yeah.
Pluckwort:The modern world is so complicated because there's way more backup.
Pluckwort:Everything's scarier.
Pluckwort:You can't fight people in public.
Gamemaster:Yeah.
Pluckwort:There's backup.
Gamemaster:Right, because in ye olden days, if you picked a fight with the city guard and you won, that was it.
Pluckwort:Well, they didn't have a radio to go, FML, boys!
Gamemaster:It was him.
Gamemaster:He was the one guy in the town that knew how to hold a pike.
Gamemaster:This time, yeah, you make an enemy of the cops.
Gamemaster:The cops are going to call someone to chase after you.
Gamemaster:But that's fine.
Gamemaster:Dangers of living in a modern-ish world.
Gamemaster:you continue driving down over into Teller's Run.
Gamemaster:It is obvious when you make the switch from one to the other.
Gamemaster:Masque District is dominated by bright, like, spotlights and neon signs and relatively affluent-looking people walking all over the place.
Gamemaster:The second you cross into Teller's Run...
Gamemaster:Immediately gone are all of the nice, bright, welcoming storefronts that are trying to lure people in.
Gamemaster:These are buildings that were built pre-Midnight Sun, almost pre-foundation of some of the orgs that currently run Calaria.
Gamemaster:These are old, not well-kept buildings.
Gamemaster:Concrete...
Gamemaster:just masses designed to hold people in a way that isn't particularly pretty, but is functional, or was functional, with the expectation that, you know, every 10 to 20 years somebody would come by and measure the cracks as they've spread and then fill it in and repair the buildings, instead of just kind of letting them very slowly crumple under their own weight, which they are currently doing.
Gamemaster:On a time span of decades, nobody's in immediate danger, but it does, it looks...
Gamemaster:worse for wear, especially this part of the city compared to others.
Gamemaster:I'd love a perception check as you guys drive through.
Gamemaster:Anybody can roll this one if they like.
Gamemaster:I will warn you, if any of you roll a 40, you will hear Divex's heartbeat.
Salvatore:Oh, God.
Salvatore:Who is that?
Pluckwort:23.
Gamemaster:23.
Gamemaster:26.
Combo:Thanks.
Gamemaster:Well, actually, that's another general... Excuse me, my nose is stuff.
Gamemaster:That's another general DM running the game question I had.
Gamemaster:Do you guys... If Limbo were up, is it, first of all, annoying to keep Foundry up all the time, like on a separate screen?
Gamemaster:In that, is the dice bot adding anything?
Gamemaster:Does it make sense to just keep Foundry up all the time and use that for rolls and the like instead of typing into Discord?
Gamemaster:I don't know if one or the other is easier for you guys.
Combo:I like switching it up.
Gamemaster:Do you want me to... What?
Combo:I like having both.
Gamemaster:Okay.
Gamemaster:Okay.
Gamemaster:I can keep the Discord bot running.
Gamemaster:I just wanted to double check.
Pluckwort:Foundry's nice just because I can prepare my spell slots and everything before a fight.
Salvatore:Nope.
Gamemaster:My current plan is to just keep Foundry up 24-7 so that you guys can walk into it, unless I'm actively doing something that requires it being down.
Pluckwort:Cool.
Gamemaster:So I think from moving forward, it will just be on.
Pluckwort:Cool.
Gamemaster:It was just a question of if anybody preferred or wanted to use the dice roll or bot, because I will keep that up too.
Gamemaster:It's not like it's CPU intensive or anything.
Gamemaster:Either way, what was the highest roll we got for the perception check?
Gamemaster:Was it the 26th?
Pluckwort:Yes.
Gamemaster:Who had a... Oh, I know who had a lack of decorum.
Gamemaster:I just noticed that.
Gamemaster:That's very incontending.
Gamemaster:With a 26, looking around, the... I think most, like, eye-catching part of driving into the city is the people.
Gamemaster:or the lack thereof.
Gamemaster:Even on other times that you've been in Teller's Run, there have been people around, maybe not necessarily going anywhere, but loitering at the very least, hanging out on stoops, looking ominous in alleys, all of the fun stuff that people get up to when they can't afford basic necessities.
Gamemaster:But nobody's around.
Gamemaster:You don't see anybody in town right now.
Gamemaster:Like, you've driven through a few streets at this point, moving further in to Teller's Run, and it looks like nobody is out.
Salvatore:What time of day is it?
Gamemaster:Probably like 1 p.m.
Salvatore:Oh, so that's weird.
Pluckwort:So, uh, let's be honest here, guys.
Pluckwort:We got a rat.
Salvatore:You think they know we're coming?
Salvatore:A new guy, can you patch me up a little bit before we go into this fight?
Pluckwort:Well, the cops knew we were coming.
Pluckwort:You want to bet Spock he knew?
Salvatore:Is that something you can do?
Pluckwort:Yeah.
Pluckwort:Yeah, I didn't realize you got hit.
Salvatore:oh yeah, I got clipped just a little bit, and I open my white shirt even more, and somehow the bullet has passed through my, like, clipped my clavicle, but the blood did not get on my white shirt.
Pluckwort:So how many hit points does that look like?
Gamemaster:The cops famously can actually bend the path of the bullet when they shoot.
Gamemaster:That's something they can do.
Salvatore:Curve the bullet.
Gamemaster:Yeah, specifically to avoid riveting people's clothes, though.
Archie:Thank you.
Salvatore:Nice shirt.
Pluckwort:Oh, all right.
Salvatore:I'm 88 out of 102.
Salvatore:Easy.
Salvatore:Oh, that's cool.
Pluckwort:So I'll do a little bit of a risky surgery.
Pluckwort:So risky surgery, they'll do 1d8 slashing, right?
Gamemaster:Okay.
Pluckwort:And then I get a plus two circumstance to my treat wounds.
Pluckwort:Cool.
Pluckwort:I'll tell you.
Gamemaster:All right, and for treat wounds, what's the DC you're going for?
Archie:and the success becomes a critical success.
Gamemaster:Oh, actually, are you expert in medicine?
Pluckwort:Sorry.
Salvatore:Four.
Pluckwort:So a master of medicine.
Gamemaster:Are you master in medicine?
Gamemaster:What are you in medicine?
Gamemaster:Okay, so you can go for 15, 20, or 30 as the DC.
Pluckwort:I'm just going to go for 20.
Pluckwort:Okay.
Gamemaster:Okay, absolutely.
Pluckwort:But that would be a critical succeed, because it's risky.
Gamemaster:If you succeed, you'll do 4d8 plus 10 healing.
Salvatore:Oh no.
Gamemaster:Well, that is the critical success.
Pluckwort:Oh.
Pluckwort:All right.
Pluckwort:1d8.
Pluckwort:You take that much damage.
Salvatore:Ugh.
Pluckwort:And then...
Pluckwort:I don't know.
Pluckwort:Is there a way to treat wounds from here?
Gamemaster:Um...
Archie:It should be an action in the skills, I think, maybe.
Pluckwort:Cool, cool, cool.
Gamemaster:I can also, one second, let me just drop it.
Archie:Oh, no, it's not.
Archie:Oh, yeah, treat wounds in medicine.
Pluckwort:Yeah.
Pluckwort:I don't have that.
Pluckwort:I have battle medicine, I think.
Archie:Like, if you go to the skills tab, and then there's all things listed under each skill.
Pluckwort:Yeah.
Archie:Treat wounds is...
Pluckwort:Skill type.
Pluckwort:I see actions.
Pluckwort:Oh, I see one.
Archie:You know, the hand, that means skills.
Pluckwort:I see one.
Pluckwort:Yeah.
Gamemaster:It would be under your exploration as well.
Gamemaster:Oh, you have two.
Pluckwort:Yeah.
Pluckwort:I'm trying to.
Pluckwort:Yeah.
Pluckwort:I don't know how to roll it.
Gamemaster:I'll remove one second.
Archie:Like the macro, the script macro that's at the bottom of that.
Pluckwort:There's a macro at the bottom of that?
Archie:Yeah, see, it says treat wounds at the bottom.
Pluckwort:Ah, yeah.
Archie:And then you pick the medicine DC.
Pluckwort:DC 20.
Pluckwort:And then risky.
Pluckwort:And then... Cool.
Gamemaster:Okay, so ignore the three points of damage you just took, because it's built into the thing that he's rolling right now.
Pluckwort:I have a... Sorry.
Pluckwort:So I have... Healing... Oh!
Pluckwort:Healing gloves don't help at all then, right?
Archie:I give you...
Gamemaster:Maybe.
Pluckwort:Because they're an item bonus.
Gamemaster:Okay, so why wouldn't they help?
Pluckwort:I don't know if we're playing with no item bonuses.
Gamemaster:No, we're not doing APB.
Gamemaster:We have item bonuses.
Pluckwort:Oh!
Pluckwort:Cool.
Pluckwort:Okay.
Pluckwort:So I don't know.
Pluckwort:I had a bonus.
Pluckwort:Cool.
Pluckwort:Oh, my God.
Gamemaster:Oh, you did roll.
Salvatore:Nice.
Pluckwort:Oh, cool.
Gamemaster:You rolled a crit success.
Gamemaster:Okay, so he takes three points of damage and then he gets 28 points of healing.
Pluckwort:Cool.
Pluckwort:And I will then.
Pluckwort:Are you full?
Pluckwort:Are you full?
Salvatore:I am full.
Salvatore:Yep.
Pluckwort:OK.
Pluckwort:I then get a mythic point back because I have caretaker's calling.
Salvatore:Oh.
Pluckwort:Anytime you critically succeed a mythic treat wound.
Gamemaster:Nice.
Pluckwort:No, anytime you, once a day, I can get a mythic point from treat wounds.
Gamemaster:Every time you... When I... Once a day.
Gamemaster:We made it there.
Pluckwort:Yeah.
Gamemaster:Absolutely.
Gamemaster:Okay.
Gamemaster:Anything else you guys are doing while you're just prepping to venture in?
Pluckwort:Anyone else need a little bit of a hand?
Archie:Where'd you get these d10s from?
Salvatore:I'll, uh... Hlarf.
Archie:What did I miss?
Pluckwort:I'm a cleric.
Archie:Oh, cleric.
Archie:Okay.
Pluckwort:Yeah, yeah, you're good.
Gamemaster:He's a clerk.
Salvatore:Oh, I'll just load up some guns.
Salvatore:Get my guns all ready.
Salvatore:Three D10s!
Gamemaster:Okay, so you guys are cruising around empty streets.
Pluckwort:That would have been so sad if I was just like, oh, it's the level two feet.
Pluckwort:D10s, you didn't see this, Henrik?
Gamemaster:What is the plan of attack here right now?
Salvatore:Does anything smell like burning?
Salvatore:Hey, man, why did you stab me before sewing me up?
Gamemaster:Make a perception check.
Pluckwort:That means you're getting a heart attack, and I'm sorry if I nicked something in your brain.
Gamemaster:That's a stroke.
Pluckwort:Get a good angle.
Gamemaster:Yeah, it was a jacket puncture wound.
Gamemaster:He made it a clean cut first.
Pluckwort:Guys, jagged cuts heal better.
Salvatore:I have a 23.
Pluckwort:Fact.
Gamemaster:What did we get?
Gamemaster:Nice.
Salvatore:I had 23.
Gamemaster:Why do you guys suck at rolling today?
Pluckwort:Well, the problem is, if it's a 26, that means, like, on average, most of our rolls, if you're good at it, should, like, it's like a break-even.
Gamemaster:Yeah, he rolled a five.
Gamemaster:It's whatever.
Gamemaster:That's how the game works.
Pluckwort:Yeah.
Gamemaster:Also, not necessarily a level nine check.
Gamemaster:There is definitely the smell of burning in the air.
Gamemaster:Liars... Sorry, not liars.
Gamemaster:Teller's Run is not a particularly large district, all told.
Gamemaster:But there is...
Gamemaster:There's definitely some kind of, like, acridity in the air.
Gamemaster:It's not quite what you would associate necessarily with the smell of just burning wood.
Gamemaster:There's an other, like, sour note in there as well that feels a little less clean, I suppose, than just burning wood.
Salvatore:I'll gun sword to gun mode and go.
Pluckwort:That's what I was going to say.
Salvatore:It's that way.
Salvatore:And I'll start towards the.
Gamemaster:I will also accept a medicine or a crafting check to try and, like, place them out there.
Salvatore:Oh, no.
Pluckwort:I would like a medicine check for that.
Gamemaster:I don't know what happened, but all of a sudden I cannot breathe through my nose at all.
Pluckwort:Oh, you got what I got.
Gamemaster:I got attacked.
Salvatore:Oh, no.
Gamemaster:But in the middle of the session, an hour ago, I could breathe fine.
Pluckwort:Yeah.
Pluckwort:I gave it to you.
Pluckwort:I'm sorry.
Gamemaster:Rude.
Gamemaster:Can't believe you gave me a computer virus.
Gamemaster:Regular virus?
Pluckwort:I don't know how to make skill checks.
Salvatore:Bye.
Gamemaster:Next to the button you click to roll your initiative on the bottom.
Archie:There's a little hand icon.
Archie:It's got all kinds of skills in it.
Gamemaster:Do you see how the three boxes is the initiative?
Pluckwort:Okay.
Pluckwort:Yeah.
Gamemaster:There's a hand.
Pluckwort:Yeah.
Gamemaster:If you pull up the hand, it should give you the things you can do.
Pluckwort:Oh.
Pluckwort:This is overwhelming.
Gamemaster:Yeah.
Archie:Have you never rolled a skill check in Foundry?
Gamemaster:We've got too many options.
Pluckwort:No, I just used...
Archie:We did a whole campaign.
Pluckwort:I just did the dice bot.
Pluckwort:I'm embracing this.
Gamemaster:He's never rolled a die before.
Archie:That's fire.
Gamemaster:This is new for him.
Archie:no that's fair i guess
Gamemaster:Okay.
Gamemaster:With a 37, there is definitely the smell of something organic in the air there.
Gamemaster:It's faint, but there is something organic there.
Gamemaster:It's not the only thing added in.
Gamemaster:That acrid smell isn't just attributed to...
Gamemaster:biologics burning.
Gamemaster:There's something else there.
Gamemaster:But not just wood.
Pluckwort:Alright.
Gamemaster:I will allow...
Combo:Good.
Pluckwort:They're probably killing some shopkeeper or something.
Pluckwort:Let's go fuck them up.
Archie:Yeah, should we park a block away and stalk our way over there?
Salvatore:Yeah.
Pluckwort:Yeah, let's do that shit.
Salvatore:Let's do it.
Gamemaster:Okay, so you guys follow your nose and head in the direction of where it smells like the smoke is coming from.
Gamemaster:I don't know how well humans could necessarily do that, but it's a big fire.
Gamemaster:I'm sure you could figure it out.
Gamemaster:Even if it's in the middle of the day, there's a little bit of smoke in the air you can head over.
Gamemaster:I think the first indication that you're heading the right way that you guys get is the sounds of people.
Gamemaster:yelling.
Gamemaster:Yelling is the wrong word.
Gamemaster:Maybe cheering is closer to the option there.
Gamemaster:It doesn't sound scared by any means as you get closer, but you do at some point get close, maybe a block or two away from where you think the actual source of the noise is coming from.
Archie:Is it worth it to be quiet?
Salvatore:Maybe we should stealth our way in.
Pluckwort:All right, let me use Sacred Defense first, and then let's do it.
Combo:No.
Pluckwort:All right, I'm ready.
Gamemaster:Okay.
Gamemaster:Did it hide by how much you succeeded from you, Jorge?
Pluckwort:Yeah.
Gamemaster:Because it looks like it did.
Pluckwort:Oh, no, no, I have 36, so I...
Gamemaster:Like, I know the DC, it just looks like it hid it for some reason.
Pluckwort:Yeah, I don't know.
Gamemaster:What did Sacred Defense get you?
Pluckwort:Give me some temporary hit points.
Pluckwort:Five.
Gamemaster:Ah.
Salvatore:Nice.
Gamemaster:Okay.
Pluckwort:Once per hour.
Pluckwort:Okay.
Archie:I have quiet allies.
Gamemaster:Congrats.
Archie:Which allows us all to be relatively stealthy, I believe.
Pluckwort:So what does that do?
Gamemaster:Oh.
Gamemaster:I thought you were just mentioning something about your party.
Archie:No, I have the quiet ally's feet.
Gamemaster:Okay.
Gamemaster:Great.
Archie:Um...
Archie:So we can avoid notice and you guys can follow the expert.
Archie:And we all make one roll together based on the lowest modifier.
Archie:However...
Archie:Whoever that is, you can add your level as a proficiency bonus to the skill check even if you're untrained.
Archie:Additionally, you gain a circumstance bonus to your skill check based on your ally's proficiency, which would be another plus three because I'm a master in stealth.
Salvatore:Ooh.
Pluckwort:Is it up?
Gamemaster:For what it's worth, those are just the rules for follow the expert, right?
Gamemaster:Right.
Archie:Okay, yeah, so quiet allies means we just do one roll of whatever the lowest modifier is instead of everybody having a roll, which I guess just... Yeah.
Gamemaster:What I just mean is, in general, follow the expert is handy.
Gamemaster:That's a good call-out, even if you don't have this feed in other parts.
Gamemaster:It's nice for things where you have some PCs that aren't necessarily the best at group exploration activities.
Salvatore:That is good.
Pluckwort:I just thought most follow the expert you can only really use for moving around or something like that.
Gamemaster:um you
Pluckwort:Because remember, Noah and I both tried different things that had follow the expert, and they were like, no, it only works for this one thing.
Salvatore:Yeah, there's like very finicky rules around it.
Pluckwort:Like, there's a Thaumaturge one, there's another thing, but yeah.
Archie:Well, I think it's meant for, like, exploration type.
Pluckwort:For the Regalia.
Pluckwort:Yeah.
Archie:You know, it's supposed to be for continual activities.
Pluckwort:Thaumaturge had one, but then we're like, oh, this only works for actually moving around.
Archie:But I think... I would be doing avoid notice.
Gamemaster:It's anything with the exploration trait that requires a skill check.
Pluckwort:Okay.
Pluckwort:Anyway.
Gamemaster:Which is like not a ton.
Gamemaster:Absolutely.
Pluckwort:So do you want to roll the check with my DC then, with my modifier then, Tanner, since you're the stealth guy?
Salvatore:you
Pluckwort:I know you're still going to have mine, but I feel like it's fitting that if only one person's rolling stealth, I feel like you should do it.
Archie:Are you... So you're trained, okay.
Pluckwort:So it's plus 11, which is mine, without any of the added stuff.
Gamemaster:So He gets well he gets down his level anyway, cuz he's trained Since since he's trained
Pluckwort:I'm trained.
Archie:What I don't understand is if he still gets to add his level on top of that, or since he's already trained, he doesn't.
Pluckwort:Does not double sadly.
Archie:So it doesn't get added again.
Archie:Okay.
Gamemaster:No, because he's trained, he rolls his normal check plus an additional three circumstance bonus because you're a master and you're leading him.
Archie:Why don't you roll it since it's your stealth check.
Archie:Just add the... Because I would have to do it in the... And then just add the plus three circumstance.
Pluckwort:Why is it plus three and not plus four?
Gamemaster:Is he's master and not legendary?
Archie:I'm not legendary.
Pluckwort:Oh, I thought it was two each level.
Gamemaster:No, no, no, no, no.
Gamemaster:Follow the expert gives a circumstance bonus associated with his mastery that is unrelated to, like, the plus two.
Archie:Tough.
Gamemaster:He gets two for expert.
Pluckwort:I will reuse I will reuse the new one then.
Pluckwort:The new mythic I just got.
Gamemaster:Is that you... Oh, you're using your mythic point.
Gamemaster:Okay.
Gamemaster:That's much better.
Gamemaster:For what it's worth, because it's the mythic point, you do get an additional eight to this, so you all collectively got a 38 on yourself.
Pluckwort:Oh yeah.
Gamemaster:Okay.
Archie:The spark will never see us coming until the swords are ready in his ass.
Salvatore:I don't know where the speaking is at.
Gamemaster:I hate that so much.
Archie:It's Jorge's fault.
Gamemaster:Okay.
Gamemaster:What is the DC?
Gamemaster:A 38 would be the level 18 DC.
Gamemaster:So you guys are stealthy.
Pluckwort:We're gonna pop out of his ass.
Gamemaster:Oh, actually.
Gamemaster:You cannot Ant-Man this game.
Combo:Yeah, what?
Combo:That's not part of the plan.
Gamemaster:Mike, did you change the icon of your guy?
Gamemaster:I don't know.
Combo:Did I?
Gamemaster:I went in to look up somebody else's DC, and while I'm there, I noticed that now Combo is a purple eye staring at me.
Gamemaster:And I don't like it.
Combo:Not sure where you would have gotten it.
Combo:That only shows up in my character screen.
Combo:I thought it would show up as the icon, too.
Gamemaster:Yeah, it's not the token image is what that is.
Pluckwort:Yeah, that's the token image.
Gamemaster:I will say it's absolutely crazy.
Gamemaster:I know this is peeling back the curtain a little bit.
Gamemaster:The highest perception DC in the area you're walking into is a 37.
Archie:Let's go, boys.
Gamemaster:Ridiculous.
Gamemaster:Okay, so good rolls all together.
Gamemaster:You guys are stealthy.
Gamemaster:Is that Splatoon?
Gamemaster:No, that's a skull.
Pluckwort:you
Gamemaster:You guys sneak over towards the sound and the smell or the sources thereof.
Gamemaster:You make your way down past the alley behind where you parked your car to the sound of roaring cheering.
Gamemaster:With your stealth role, it's not that you're unseen, so much as that you very easily blend into the crowd so that you can move without necessarily attracting attention.
Gamemaster:Because there is a crowd here, and you have to get through it in order to get into the actual...
Gamemaster:you know, center of this plaza type area that you've come up to.
Gamemaster:One of the rare parts of Teller's Run that they attempted to add in a little bit of recreation area, a kind of pavilion almost for people to host events and the like.
Gamemaster:And an event is indeed being hosted here.
Gamemaster:I don't like that arm.
Gamemaster:I'm sorry, Mike just keeps changing the icon of his character and it pops up on my screen every time he does it.
Gamemaster:So, actually, you know what?
Gamemaster:Unfortunately, I couldn't find the module I used to spawn in a bunch of commoners in the other instance of...
Gamemaster:The other instance of foundry.
Gamemaster:So you're just going to have to pretend that amidst this area there's a bunch of people on the outermost ring cheering on.
Gamemaster:The interior of this pavilion area is this wooden stage raised up above the crowd.
Gamemaster:On either side of the stage are two like...
Gamemaster:Dragon?
Gamemaster:Lizard-looking things?
Gamemaster:Large animals?
Gamemaster:Sorry, yes?
Archie:I'm so sorry to interrupt, but I don't have visibility of this scene.
Gamemaster:Is it because you hate me?
Gamemaster:Oh, no, no, no, no.
Combo:Oh, I also don't have...
Pluckwort:Oh I don't either.
Archie:No... I do not hate you.
Pluckwort:I thought you took it away from all of us.
Gamemaster:You're supposed to be able to see stuff right now.
Gamemaster:Let me see.
Gamemaster:What happens if I...
Archie:No, I happen to think you're a good lad.
Gamemaster:It kind of sounds like you hate me so much.
Salvatore:Good lad.
Gamemaster:Lies.
Gamemaster:Okay, let's see.
Gamemaster:How about this, mister?
Gamemaster:That's Archie.
Archie:Oh!
Gamemaster:Mr. Fluckwort.
Archie:These guys are crazy.
Gamemaster:Is that a man vomiting?
Gamemaster:Why do you want that?
Combo:Anyone else see these, or am I just tormenting Josh?
Pluckwort:I can if I click on the party.
Archie:I have to open up your thing.
Combo:Oh, okay.
Archie:That man is riddled with pestilence.
Salvatore:Oh, oh my gosh.
Salvatore:What the heck is happening?
Gamemaster:Okay, so there's a crowd of people that you can't see right now on the outer ring of this map.
Gamemaster:Closer in, closer to the stage, there are two groups of people wearing what you would understand to be Pyrelight uniform...
Gamemaster:It's like this white flowy robe, almost.
Gamemaster:It's a bit anachronistic for the time period.
Gamemaster:They're purposefully hearkening back towards ye olden days.
Gamemaster:And the stage behind them, which is very much on fire.
Gamemaster:Um...
Gamemaster:At this point, now that you're closer, you can get a better identification on what that smell is.
Gamemaster:The acridity is on top of the wooden structure that's burning.
Gamemaster:There is also the very distinct smell of flesh of some kind burning, and also an accelerant, like oil has been poured over the entirety of the stage and lit up.
Salvatore:Oh, God.
Gamemaster:And standing on the stage are two figures.
Gamemaster:One of them is a woman wearing the same general outfit as the two other Pyrelight people that has both of their hands out.
Gamemaster:And there is this...
Gamemaster:almost living-looking ring of fire that's being moved as she moves her hands.
Gamemaster:And as she does so, she is singing.
Gamemaster:Behind her is a... I mean, you would be familiar with them.
Gamemaster:This is the person that you're putting a sword up their ass.
Gamemaster:This is the spark.
Pluckwort:ice.
Gamemaster:A scythe up their ass.
Gamemaster:Absolutely.
Gamemaster:A...
Gamemaster:weirdly tall looking human.
Gamemaster:I say weirdly tall because they're maybe seven feet tall, but it's all in the legs, like normally proportioned person with very long legs where both of the legs, they're wearing clothing such that you can see their legs.
Salvatore:Good.
Gamemaster:They are charred to a crisp.
Gamemaster:It looks like both of their legs have been put under a fire for an extended period of time.
Gamemaster:But they're still standing on it, seemingly without issue.
Gamemaster:Dark Skin, they are wearing like an ivory mask that covers just one half of their face.
Gamemaster:And they are...
Gamemaster:just listening as the person in the center stage, the one with the living flow of fire, is singing.
Gamemaster:They are just listening to that.
Gamemaster:Every once in a while, there is a scream that comes from the inside of the burning stage, and every time that scream yells out, the whole crowd cheers.
Gamemaster:And I think that's probably where we'll end today's session as we do the rest of this two-shot next time.
Salvatore:Two shots.
Pluckwort:Do we suspect we'll be able to get some prep rounds in before we go in?
Gamemaster:I don't know how I could possibly answer that.
Gamemaster:I don't know what you're doing.
Pluckwort:If I cast a spell, do I think it's going to un-stealth me?
Gamemaster:Yes, 100%.
Gamemaster:What do you mean?
Gamemaster:Do you...
Pluckwort:Not that I'm going to do an attack spell, just like a little.
Gamemaster:Do you have the subtle spell feat or the concealed spell feat?
Pluckwort:No, but I don't know if it has voice.
Pluckwort:Are people looking for my hands?
Gamemaster:What spell are you trying to guess?
Gamemaster:What spell are you trying to guess?
Pluckwort:Either... Let's see.
Pluckwort:Let me just check.
Pluckwort:Either it'll be Benediction.
Pluckwort:Yeah, Benediction would be it.
Pluckwort:And then Bane.
Gamemaster:Okay.
Gamemaster:Benediction has the manipulate and concentrate traits.
Gamemaster:Manipulate means it has hand motions.
Gamemaster:Concentrate means you have to say stuff.
Gamemaster:And then what's the other one?
Pluckwort:Benediction, Bane, and then Dancing Shield.
Gamemaster:Bane also has concentrate and manipulate.
Pluckwort:So they all have... So concentrate means seeing stuff.
Gamemaster:Yes, concentrate.
Gamemaster:Concentrate took the place of verbal in this particular library master.
Salvatore:Hmm.
Pluckwort:Huh.
Salvatore:Hmm.
Gamemaster:I'll double check that for you, but I'm fairly confident.
Archie:I thought concentrate was like its all own thing.
Pluckwort:I thought you spent an action with the mental concentration.
Gamemaster:Let me double check.
Gamemaster:Where does this get said?
Pluckwort:Also, there's some cheering crowds.
Pluckwort:I'm hoping I'm not going to be like.
Pluckwort:I'm going to be like.
Gamemaster:Where do they mention in the remaster the change to verbal components?
Gamemaster:I will have to find this on a later date.
Gamemaster:I guess.
Pluckwort:Do you mind if I add those spells now, and then we can take them off later, just so I remember?
Gamemaster:Okay, so... Add spells now?
Pluckwort:Yeah.
Gamemaster:What do you mean?
Pluckwort:Because if we do get... If they are quiet, can I just, like, cast them before... Just... Ah.
Gamemaster:They're not quiet.
Gamemaster:I know for a fact they're not quiet.
Gamemaster:I'm just trying to find the source in the book that says that.
Gamemaster:And I have found it in the core rulebook, page 303.
Pluckwort:Okay.
Gamemaster:A verbal component is a vocalization of words of power.
Gamemaster:You have to speak them in a strong voice, so it's hard to conceal when you're casting a spell.
Gamemaster:The spell gains the concentrate trait.
Gamemaster:Spells with the concentrate trait are verbal.
Archie:oh my gosh
Pluckwort:Or is all verbal spells concentrate?
Pluckwort:Does it go backwards?
Gamemaster:That's the same.
Gamemaster:It doesn't explicitly say verbal spell components anymore.
Gamemaster:If it has the concentrate trait, it's verbal.
Pluckwort:All right.
Gamemaster:If you look at the spell description, you will note it doesn't say verbal, semantic, material spell components anymore, because Wizards of the Coast owns that.
Pluckwort:Gotcha, gotcha, gotcha.
Gamemaster:Unless it explicitly has the subtle trait, it makes either noise or very obvious hand motions, or both.
Pluckwort:What is the feat that gives it to you?
Gamemaster:There are some spells that have the Subtle Trait, even if you don't have the feat.
Gamemaster:The feat just lets you add the Subtle Trait to other things, but specifically the ones you chose all don't have the Subtle Trait, so they would make noise.
Pluckwort:There's subtle theft, subtle shank, subtle armor.
Gamemaster:I think it's... Maybe it's Conceal Spell?
Gamemaster:Yeah, Conceal Spell.
Pluckwort:There's
Gamemaster:Through sheer mental effort, you simplify the incantations and gestures needed to spellcast.
Gamemaster:If the next action you use is to cast a spell, the spell gains this little trait, hiding the shining runes, sparks of magic, and other manifestations that would usually give away your spellcasting.
Pluckwort:um you
Gamemaster:That's the other thing.
Gamemaster:Even if you don't have to say things out loud or do motions and stuff, benediction causes an aura of light to emanate out of you and bless your allies.
Gamemaster:The opposite for Bane.
Gamemaster:So, like, unless it has the subtle trait, it is obvious when you're casting a spell.
Gamemaster:And in this crowd, not the best idea.
Gamemaster:I'm not saying you can't do it, I'm just saying it will definitely initiate combat if you take in hostile action like that.
Pluckwort:So next Monday, probably not a good idea.
Gamemaster:But that's a problem for another day.
Gamemaster:Next Monday is a holiday, no?
Archie:Oh, it's Memorial Day.
Archie:Yeah.
Salvatore:Oh, right.
Pluckwort:Yeah, yeah.
Gamemaster:How does next Wednesday work for all of y'all?
Salvatore:I think that works.
Pluckwort:That works.
Archie:Probably fine.
Combo:Sure.
Gamemaster:Are you going to be back in the canyon?
Gamemaster:No?
Salvatore:Yeah, I'm going back every day for the next few weeks.
Archie:He has to change out the water because it's just standing water.
Salvatore:Yeah, now I just got to fill this lake and then do something with the water every day.
Gamemaster:Yeah, that's true.
Salvatore:It's kind of a hassle, but, you know, love of the game.
Gamemaster:You guys made it out eventually.
Archie:Man, we really fumbled that interaction with the police officers.
Gamemaster:Yeah.
Salvatore:We got away.
Pluckwort:So was 93, was that really bad?
Gamemaster:What did you roll low?
Pluckwort:Like... That's a weird thing you do with your D100s, I feel like.
Pluckwort:I feel like high is supposed to be better.
Pluckwort:Because with other dice, high is better.
Combo:I saw the 93 It'll let me
Gamemaster:It comes from Divine Intervention.
Gamemaster:And now I'm just kind of used to it.
Gamemaster:Because Divine Intervention is you have to roll below your level.
Pluckwort:Yeah.
Archie:It's a Scale of how bad do you want the outcome to be.
Gamemaster:Basically, 100... So, legitimately, if you had rolled in 100 on the dice, a helicopter would have shown up.
Pluckwort:Mm-hmm.
Gamemaster:So...
Combo:Let me roll.
Combo:I thought it would be funny with like an 80.
Combo:It gets so outrageous.
Combo:And then when you get further and further to the unlucky.
Combo:it just becomes like precisely the worst luck instead of just randomly the worst luck.
Gamemaster:In...
Combo:So like 80 to 90 is like nuclear bomb in the trunk, but 90 to a hundred is like all of the people in the car are lying.
Combo:They're not actually headed to a drive through to visit some person's girlfriend.
Combo:And they're like, wait a second.
Combo:Like it's just completely disproves the story just by sheer chance.
Gamemaster:In this particular instance, 90 to 99 was dispatch calls them with an updated list of known associates of the velvet mark.
Gamemaster:And your car is like part of that.
Gamemaster:So it just got hit on the license plate scan.
Salvatore:I see.
Salvatore:Is that?
Gamemaster:Because they don't have computers, so instead the guy had to radio back to dispatch and be like, hey, it's license plate AB123.
Archie:Well, we did all of our bad rolls this week.
Gamemaster:And then somebody had to go flipping through all of the documents and stuff.
Gamemaster:And normally that would have taken long enough that they would have been like, okay, you can go.
Gamemaster:But sometimes they figure it out.
Pluckwort:Let's see.
Salvatore:Yes.
Gamemaster:Right, you got it out of your system.
Gamemaster:Actually, how did you guys roll?
Archie:So that...
Archie:We can look now, can't we?
Pluckwort:All of us did.
Archie:Rigged.
Gamemaster:Yeah.
Gamemaster:So Jorge had a mean of 10.
Gamemaster:Mike had a mean of 10.6.
Gamemaster:Noah had a mean of 9.4.
Gamemaster:And Tanner had a mean of 9.
Gamemaster:So you did, some of you did actually roll poorly.
Gamemaster:Kind of.
Pluckwort:It should be 11.
Gamemaster:That's true.
Gamemaster:How did I roll?
Combo:Wait, where is... Oh, here it is.
Gamemaster:Haha, my mean was 12.
Pluckwort:Well, I am happy to know statistically... I am happy to know statistically we were right.
Gamemaster:I did roll substantially fewer dice than you guys, so.
Salvatore:Wait, a very important question.
Pluckwort:Foundry is skewed against us.
Gamemaster:So... Sam... Unfortunately.
Salvatore:How did Sam roll?
Salvatore:Did she ever send you her character?
Pluckwort:No, she didn't.
Gamemaster:No, I said, hey, do you have access to Pathbuilder?
Gamemaster:And I still haven't had a response back.
Gamemaster:I'm not going to expend the energy to follow up with that.
Gamemaster:If she wants to join, then she'll put in the work there.
Gamemaster:That's fine.
Archie:Oh.
Gamemaster:Yeah, you guys were...
Archie:Wait, guys.
Archie:We have to time limit to just today.
Archie:Because it was taking in our rolls from last week when we were just messing around.
Gamemaster:I forgot to hit the start session button.
Pluckwort:So Combo is the only one?
Archie:Yeah, but if you go to time range, it'll just default to today.
Gamemaster:Oh, Jorge rolled 10.8.
Gamemaster:Mike rolled 12.17.
Pluckwort:I see Mike having 13.2.
Gamemaster:That's true, but I deserve that.
Archie:Yeah, well, you were 12.13, Josh, so... I got an 8.67.
Pluckwort:Oh, Mike is different from Combo for this time range.
Combo:You rolled three threes and two twos.
Gamemaster:What time range did you do?
Gamemaster:Yeah, I would just look at Mike, because if you rolled something without having your character selected, it wouldn't know which character to attribute it to.
Pluckwort:quick question on the way mythic points work I have caretakers calling
Gamemaster:So just look at the names.
Salvatore:12.
Salvatore:Oof.
Gamemaster:That's crazy.
Archie:That's so bad.
Archie:It's OK.
Gamemaster:It also...
Gamemaster:It sucks that you rolled five numbers close to one, but no one, so you never actually got a mythic point.
Salvatore:Oof.
Gamemaster:Unfortunately.
Gamemaster:Uh-huh.
Pluckwort:which gives me a new mythic point per day if I roll a critical success on a medicine check.
Gamemaster:Okay.
Pluckwort:Is that in-game day, out-of-game day?
Pluckwort:How does that work?
Gamemaster:In game day.
Pluckwort:Okay.
Gamemaster:If it was out of game day, it would say once per session.
Salvatore:Hmm.
Pluckwort:Gotcha, gotcha, gotcha.
Pluckwort:So if I get a mythic point from this, I already used it, so it doesn't matter here.
Pluckwort:Next session.
Pluckwort:Would I have that going in?
Gamemaster:Nope.
Gamemaster:Mythic points work the same way as hero points.
Pluckwort:But then if I roll a new treat wounds that day, will I then get it?
Gamemaster:They get reset at the beginning of each session.
Gamemaster:Yeah.
Pluckwort:Okay.
Gamemaster:We will say for the sake of it's just easier, anything that grants mythic points that has a time limit of once per day also expires at the end of a session.
Pluckwort:Cool.
Gamemaster:or resets at the beginning of the next session, something like that.
Pluckwort:Sounds good.
Salvatore:Thank you.
Gamemaster:The Mythic Points, being able to choose to use a Mythic Point for something else is fun as well.
Gamemaster:Like, you have Caretaker's Calling, so you can, instead of rerolling with a Mythic Point, you can choose to just start with a Mythic Point, which then gives you the option to reroll again with a Mythic Point if you really want that additional bonus to your check.
Archie:Oh, interesting.
Pluckwort:Oh, so that's if you have two mythic points and you're willing to burn two.
Archie:Yeah, that's where I was, too.
Gamemaster:If you have two mythic points and you're really confident you want to get a high roll on this particular skill check, you can spend one to roll high, and then if you didn't like what that did, you can then choose to spend another to re-roll it, because those are separate things.
Pluckwort:Because I was like, what's the point?
Pluckwort:Okay.
Pluckwort:Gotcha.
Pluckwort:Because I was like, I don't know why anyone would ever do that.
Pluckwort:But that makes sense.
Gamemaster:Yeah, no, no, no.
Gamemaster:It's...
Gamemaster:It's specifically so that you can get two chances if you have the mythic points to spend on it.
Gamemaster:If you only have one mythic point, it probably makes sense to just save it for the reroll instead of going like outright.
Pluckwort:Yeah.
Pluckwort:Yeah.
Pluckwort:Well.
Gamemaster:How did you do that?
Pluckwort:Do what?
Gamemaster:Somebody just forced my camera onto their token.
Pluckwort:Oh.
Gamemaster:How dare you?
Gamemaster:That's my responsibility.
Pluckwort:Is that working?
Combo:look at the nice person singing see ya
Salvatore:Okay, guys, I have not slept a lot in the last few days, so I'm going to go to sleep.
Pluckwort:Oh.
Archie:Mark's going down.
Gamemaster:Look at the nice person singing.
Archie:Yeah.
Gamemaster:I unfortunately don't have that one.
Gamemaster:I only have the Voidsong.
Pluckwort:Yep.
Gamemaster:Yeah, you should do that.
Pluckwort:All right.
Pluckwort:Adios.
Gamemaster:See you all Wednesday.
Salvatore:Next week.