Anzu:What's good?
Arctos:Can you say something?
Benny:Looks like what?
Anzu:It looks like... Uh-oh.
Arctos:One second.
Benny:Looks like what?
Anzu:Mike, I can't hear you.
Benny:I don't believe you.
Anzu:I can't hear you at all.
Benny:I don't believe you.
Anzu:What's weird is it is looking like it's picking up your microphone, but I was hearing Jorge before.
Benny:Yeah.
Benny:I think it's a you thing.
Benny:And I think Craig will show that it is a you thing.
Benny:i've paid off craig i mean nothing you got that do i just have to be louder so why is it showing sound coming through that's what i was estimating
Anzu:Nothing?
Anzu:Oh!
Anzu:Michael, I got that.
Arctos:I can hear both of you now.
Anzu:Oh, oh, okay.
Anzu:So I guess we're in the right.
Anzu:That's great.
Arctos:Maybe Tanner was the problem.
Anzu:Uh, could be.
Anzu:I didn't touch anything on my computer, but maybe it was me.
Benny:touch anything either.
Arctos:How are you guys?
Benny:Good.
Anzu:I am very good.
Arctos:Oh, fuck.
Arctos:I can't hear anymore.
Johnny:Hello, Tanner.
Anzu:Hello, Noah.
Johnny:Guys, Happy New Year.
Benny:Happy New Year.
Anzu:Yeah, happy new year.
Benny:You can hear us.
Benny:You can hear me.
Benny:Oh.
Johnny:Mike, not only can I hear you, I can hear your thoughts right now.
Anzu:I can hear you.
Anzu:Ooh, he's thinking about pancakes, but not made on a stovetop, that's for sure.
Benny:I did think it was very funny.
Johnny:Everything in Mike's head is just that weird green thing that he's been posting.
Anzu:Yes, I think that we kind of gave into the void a little too much today.
Arctos:I got to restart.
Anzu:But what are you going to do?
Johnny:Some days it's like that.
Anzu:Now, Mike...
Benny:Yeah.
Anzu:Who is this guy?
Benny:So,
Benny:I mean, I asked... Oh, my God.
Benny:I asked the... So I asked the AI, I asked Gemini, like, hey, generate this thing.
Benny:Meaning, this thing meaning generate a Yeenut butter and jelly sandwich.
Anzu:Right.
Benny:And, yeah, so then I...
Anzu:From last week.
Anzu:Yes.
Benny:Generated it, and then I was like, it seems a little vague.
Benny:Maybe you could add a thumbs up in front of it to indicate yes.
Benny:And then Gemini added a thumbs up with that hand.
Benny:And also, anytime you ask Gemini to generate an image, it's just like, let me label it with whatever text you gave me, which is fine.
Benny:But then I just have to ask it, can you remove the text?
Benny:And then it did.
Benny:And then that's where the first thumbs up one came.
Benny:And then I was like, that weird green.
Anzu:It just made the green hand with the claws.
Benny:Yeah.
Johnny:out of nowhere oh wow i believe they removed a finger from him i've been calling him the grunge in my head
Benny:Yeah.
Benny:So then I was like, what the fuck is this thing?
Benny:So I asked it, what can you generate the thing whose hand this is?
Benny:And it's like, sure.
Benny:And then I gave me that guy and I'm like, all right, you removed a finger from him, but that's fine.
Anzu:Wonder, like, what is he?
Benny:Right.
Anzu:Where does he come from?
Benny:The crunch.
Johnny:Yeah, it's the Grunch.
Anzu:That's not bad.
Gamemaster:The Grunch?
Benny:The crunch.
Johnny:Yeah, it's the Grunch.
Gamemaster:Who's the Grunch?
Benny:The crunch.
Johnny:You know, they're like, you're an unpleasant one, Mr. Grunch.
Gamemaster:Oh, Mr. Grunch, sure.
Gamemaster:I am familiar with him.
Gamemaster:I don't think that's his name, but, I mean, what do I know?
Johnny:No, the Mr. Grunch who's famous for his Yeenut butter and yelly sandwiches.
Gamemaster:Oh, of course.
Gamemaster:Absolutely.
Benny:Good old eNut butter.
Johnny:Jorge, not only can I hear you, I can't see you.
Gamemaster:Peanut butter is not a real thing.
Arctos:Hey, can you guys hear me?
Gamemaster:No.
Anzu:Yes.
Johnny:Now I can see you.
Arctos:Oh, that's awkward.
Anzu:Yes, very visually pleasing.
Gamemaster:Have you been talking this whole time?
Gamemaster:Oh, okay.
Arctos:Oh, I pleased Tanner.
Benny:Can our kidder elaborate?
Anzu:Josh, before you got here, Jorge was having audio issues.
Gamemaster:That makes sense.
Anzu:Yeah.
Arctos:It turns out I'm just a real big dummy.
Arctos:Could you hear me the first time?
Gamemaster:for any particular reason.
Anzu:I was hearing you pretty much the whole time.
Anzu:Yeah.
Arctos:Yeah, so I thought my headset was broken because I kept doing randomly, and then I couldn't hear you guys.
Benny:Thanks very much.
Arctos:But really what it meant was I had turned my knob all the way to the mute condition instead of the volume side.
Arctos:So when I restarted my computer, I was like, oh, I was scrolling the wheel the wrong way.
Gamemaster:So it was entirely self-inflicted.
Arctos:Yeah, so that's hence the I'm an idiot.
Gamemaster:Good.
Gamemaster:Nice.
Anzu:So exciting.
Arctos:Yeah, yeah.
Arctos:Happy New Year.
Johnny:Happy New Year.
Gamemaster:Happy New Year.
Benny:Happy New Year.
Gamemaster:Everybody's a year older now.
Arctos:Yeah.
Gamemaster:I think that's how that works.
Johnny:Yep.
Benny:In some countries.
Arctos:Yeah.
Anzu:28 for us this year.
Arctos:I like the haircut, Josh.
Arctos:Is it a haircut?
Gamemaster:What do you think?
Arctos:I think so, but you also are styling it a little bit to the side.
Gamemaster:Maybe it's just wet.
Arctos:I like the little flare.
Johnny:I'm going to say it's not just so I can be counter to Jorge.
Gamemaster:My hair just does this.
Gamemaster:It's not on purpose.
Gamemaster:It is a haircut.
Gamemaster:Noah, you're a fake friend.
Arctos:Fuck you, Noah.
Johnny:I got to redeem myself to Josh.
Benny:It's not wet.
Gamemaster:Oh.
Gamemaster:Oh.
Anzu:Oh, my God.
Anzu:He dropped out.
Gamemaster:He left.
Gamemaster:Yeah.
Anzu:Oh.
Gamemaster:He's back.
Gamemaster:And you do.
Johnny:So I have to come back.
Arctos:Yo, Josh.
Gamemaster:What does that mug say?
Anzu:Property of Solo.
Gamemaster:Proper of...
Arctos:property of Solo.
Arctos:Oh, Eggrover.
Gamemaster:Oh, of course.
Johnny:I made this for Daisy, but now I'm breaking out of it.
Anzu:Lovely.
Gamemaster:That's good.
Benny:For those interested.
Gamemaster:Sorry, you were saying something, Jorge?
Arctos:Josh.
Arctos:Yeah, I made an addition to a character.
Arctos:You are so fucked when I get to level 17 and I change a character.
Gamemaster:Oh.
Arctos:I'm kidding, I'm kidding.
Johnny:What?
Johnny:What?
Gamemaster:Okay.
Gamemaster:Well, that's next session, obviously.
Benny:Yes.
Gamemaster:So, you know.
Arctos:Yeah, yeah, yeah.
Benny:Please take the heat off of Benny.
Benny:He performed too well last time.
Arctos:Well, I'm pretty sure Benny's... Well... So, I don't know if you saw this online or if you just converged, but I'm pretty sure Double Slice Fighter with Exemplar archetype is, like, the highest DPS character.
Gamemaster:We're gonna...
Gamemaster:It's not a last time thing.
Gamemaster:I've had my eye on Benny the whole time.
Gamemaster:Benny's been regularly doing three times the damage of everybody else per hit.
Benny:Listen.
Gamemaster:And so I'm trying to figure out what's going on there.
Benny:He's a fighter.
Benny:It's in his name.
Arctos:Like...
Arctos:Like, full stop.
Gamemaster:Theoretically possible.
Arctos:Like, I've seen that before.
Arctos:And if you even, like, I was out of curiosity.
Arctos:I had Gemini come up with the three most OP builds.
Arctos:And it did deep research.
Arctos:And it crawled, like, all these different things.
Arctos:And it was just, like, fighter, double slice, pick.
Arctos:They recommend heavy pick, light pick, and then exemplar.
Arctos:But a different thing I saw was the highest AC you could get.
Gamemaster:It's because it doesn't know about the crushing rune on the poly tool with the bludgeoning damage.
Benny:It doesn't know that if you spec 100% into swords, you can somehow get a bludgeoning sword and it's the only item in the game that does that.
Johnny:That's crazy.
Arctos:Wait until you get reach.
Benny:Oh, you're telling me that there's not like four different advanced swords that have reach?
Arctos:Yeah.
Arctos:Foul shit was that one?
Benny:I had no idea.
Arctos:Yeah.
Benny:I mean...
Johnny:There's going to be a level where Benny is just too powerful.
Benny:Benny can't talk to people or open doors or solve puzzles, alright?
Gamemaster:yeah that's true
Benny:Benny hits.
Benny:This is what Benny... Benny will just kill.
Arctos:Well I don't know if you realized I have specced away from an axe wielding man to now a shielded
Arctos:healer that has taunts.
Arctos:I was like, why are we going to have another cook in the kitchen?
Arctos:Let's just keep the main guy alive.
Arctos:It's okay.
Johnny:We all specialize in this group.
Johnny:You know, we've all killed upwards of two monsters in this game.
Arctos:Yeah.
Arctos:At least.
Arctos:At least two.
Gamemaster:that's true I do think I'm actually I believe currently the most killingest PC is Mindbird by like a non-negligible margin so Pisscoin included
Johnny:We've killed at least two enemies.
Benny:I also did a. See?
Arctos:The, um...
Anzu:I feel like Benny is either very close or tied, but will definitely pass me shortly.
Benny:See, Benny's fair.
Arctos:Argyle had a good amount.
Johnny:I think Benny probably does the most damage, but because you end up going after him in initiative, the kills end up falling to Mind Bird.
Gamemaster:Probably.
Anzu:He softens them up for me.
Arctos:Yeah, it's all luck there.
Anzu:Yeah.
Benny:I just think Benny's not doing that much damage.
Gamemaster:That's definitely not an issue.
Johnny:You can do it more.
Benny:Also, I didn't also... My 2 hit gets so scary so soon.
Arctos:I'm concerned Benny can't hit enough.
Arctos:Maybe we should raise his two hit.
Johnny:I'm working on it, guys.
Johnny:Listen, I level it.
Anzu:Thank you.
Benny:Next level, it becomes a plus 16.
Johnny:At level 8, I'm fairly certain, at level 8, for one round out of a fight, I think it's level 8, I can give Benny, I believe, an additional plus 6 to hit on top of his regular 2-hit.
Benny:We're currently at a plus 13.
Benny:That's fucking insane.
Benny:I'm also very sad to report that I thought level 4 was going to be a big jump because of the additional hit die.
Benny:Level 5 is also a very large jump for Benny.
Anzu:I'm excited for level five.
Benny:I'm very excited.
Benny:I also... I redid the archetype that Benny was planning to do.
Arctos:Me too.
Arctos:I get thirds.
Johnny:I got something.
Benny:I'm fielding requests from myself.
Benny:And there's a bunch of fun archetypes.
Benny:But I also didn't pick exemplar to do damage.
Benny:I picked exemplar to heal and anti-heal.
Benny:The extra, like, plus one damage that it does was not factored in.
Johnny:Anti-heal.
Gamemaster:Yeah, so it was Lev at level 17 got the thing that made it so that things couldn't regenerate on their turn if he hit them.
Benny:Yeah.
Gamemaster:Mike was like, I really like that.
Gamemaster:I want that at level 4.
Arctos:Is that, does that cost an action or is it just happening?
Benny:No.
Benny:It's just with the weapon.
Arctos:Oh, Levs was an action.
Arctos:Levs was an action.
Benny:Well, this one is not they can't heal.
Benny:This one is like I think they have to roll a save to try to heal.
Gamemaster:Something like that.
Benny:Yeah, they have to make a will save against my class DC.
Benny:If they succeed, they gain the correct number.
Benny:If they fail, they gain half.
Benny:And if they critically fail, they don't regain any.
Gamemaster:For what it's worth, the other difference is that red gold mortality, the thing that you have, says if a target would regain hit points, not if it would regenerate.
Johnny:I was just thinking about that one time that Josh killed Hope.
Benny:Or a health potion.
Gamemaster:It includes regeneration, but it also includes friends healing it or something like that.
Gamemaster:Yeah.
Arctos:Is Benny just dull?
Benny:Well...
Johnny:There are certain things that Josh has done over the course of like eight years that happened once and I've never forgotten about.
Gamemaster:What else?
Gamemaster:I mean, that was a fun one.
Gamemaster:I mean, I needed something to balance the 8v1 that we had.
Johnny:Kill Hope, The Source, The Moonlight Stalker Fight.
Gamemaster:Yeah.
Gamemaster:It's weird that that felt like an introduction to Pathfinder, given it was like half a year into the campaign.
Benny:The Moonlight Stalker fight?
Gamemaster:The first time that I chucked a bunch of status effects on you guys.
Arctos:Yeah.
Benny:Ah.
Arctos:Yeah.
Arctos:That was a die.
Benny:It's like in Bird Box when they saw the thing.
Benny:We get it.
Arctos:I'm going... I didn't see that reference, but I like it.
Arctos:I... So what's funny is the highest DPS I think you can get is with...
Arctos:that build, but I think the highest AC you can get is surprisingly not a champion.
Gamemaster:Is it a guardian?
Arctos:It's a monk.
Gamemaster:It's a monk?
Johnny:Really?
Arctos:It's a monk because you could use strength with the mountain stance, and then you can get a shield.
Arctos:So I think you can outpace a champion, but you also get some cool things like you can do... You know how monks in 5e can stun?
Arctos:monks in pathfinder once you get that stun thing it just automatically triggers on every hit they have to make a fort save it is incapacitate but stun won a lot of people archetypes
Gamemaster:If you want to do the monk build, you need to find some way to give yourself shield proficiency.
Gamemaster:I'm sure it's possible, but you do need to do that because monks don't start off with shield proficiency.
Gamemaster:Sure.
Gamemaster:We'll see.
Gamemaster:They're remastering
Gamemaster:In the Dark Archive, they're remastering a few of the classes, and I'm curious to see if they adjust any of the multiclasses at all.
Gamemaster:Because I think that the multiclass archetypes are substantially more powerful than, like, Juggler or, you know...
Arctos:So people really complained about the Champion one because it will give you heavy armor.
Johnny:Yeah.
Arctos:But you need two different stats to get it, the Strength and the Charisma.
Arctos:And something like Guardian, I don't know if Guardian gives you heavy armor.
Arctos:I think it might just bump your proficiency.
Arctos:So if you have Light, it gives you Medium.
Arctos:And then it could give you Heavy if you already have Medium.
Gamemaster:Yep.
Arctos:But I know people are mad about that.
Arctos:But also, like, why are there some massive nerds?
Arctos:Like, why do you just don't play it?
Arctos:Like, I just don't know why they care so much.
Arctos:They're acting as if there's, like, sports gambling on the line.
Arctos:Like, just chill out.
Johnny:Is there?
Gamemaster:There are.
Johnny:Could there be?
Gamemaster:Yeah, we could, if you want.
Johnny:Could we have gambling on our own?
Gamemaster:Live odds for whoever gets the last kill on the most enemies in an encounter.
Benny:Listen, they play this game as often as they can get a group together.
Arctos:It's like... Like, they would... If...
Gamemaster:Stuff like that.
Gamemaster:Or you could do it.
Arctos:Coffee Lock was in Pathfinder.
Arctos:They would demand Paizo to get rid of it.
Arctos:Or just don't do it.
Gamemaster:They would?
Gamemaster:No.
Arctos:It's really not that big of a deal.
Johnny:Listen, it exists, so that's the problem.
Gamemaster:Yeah.
Johnny:Someone could do it somewhere, sometime.
Arctos:Yeah.
Benny:And they want to be angry about something.
Benny:So they're on the internet.
Benny:They're like, a guy in my party picked Juggler and we got TPK'd.
Gamemaster:I mean, suboptimal decision.
Gamemaster:I get it.
Gamemaster:There's an enemy called the Juggler?
Gamemaster:It's a Juggler.
Benny:You sure it's not the Junkler?
Gamemaster:Apparently, a commoner is CR0, but once that commoner learns to juggle, they become CR2.
Arctos:That's the most French shit I've ever heard in my life.
Gamemaster:That's a pretty good buff.
Johnny:That's a two-level jump just from learning to juggle.
Johnny:How many encounters are involving juggling?
Gamemaster:Oh, actually, I apologize.
Gamemaster:The juggler has the juggling specialist trait, which says in entirety, for encounters involving juggling, the juggler is a fifth level challenge.
Gamemaster:Juggling, mostly.
Gamemaster:That's kind of it.
Johnny:Wow.
Arctos:So if you challenged it to a juggle off, it then gets buffed to a... So it gets the level 5 DC for all of those.
Gamemaster:It'd be a level five creature instead of a level two.
Gamemaster:Yeah.
Gamemaster:Yeah.
Arctos:That's amazing.
Johnny:Wow, we should be having more juggling things.
Gamemaster:Good for the Juggler.
Gamemaster:The Juggler... What?
Arctos:Are we not playing Pathfinder right?
Johnny:I mean, we're not juggling.
Gamemaster:We're not playing Pathfinder.
Johnny:I don't think we are.
Arctos:We're not juggling enough.
Gamemaster:Yeah, I mean... Do you guys have plus 8 in Circus Lore?
Gamemaster:I don't think so.
Arctos:Well, I guess they've...
Gamemaster:The Juggler does.
Benny:Jesus.
Johnny:That sounds like a lesser known Batman villain.
Gamemaster:The juggler is actually part of the performer creature archetype, which I'm now looking at has enemies up to level 11.
Benny:Seriously, we get... We get TPK'd by a court... Is there any, like... Hold on, is there any magic involved?
Gamemaster:The court jester is level 10.
Anzu:Uh-oh.
Benny:Or is this person just a fucking...
Gamemaster:One second.
Gamemaster:Let's pull up the court jester stat block.
Johnny:Just a fucking animal.
Gamemaster:The court jester does not know how to use magic.
Benny:oh my god holy fuck so if you want to become powerful in the world and you're just a lowly human the most reliable way is is joining the circus
Anzu:That's crazy.
Gamemaster:But it...
Gamemaster:It does have the no peeking action in which it blows chalk in somebody's face.
Johnny:Oh.
Gamemaster:That has a DC 29 fort saving throw.
Johnny:Wow.
Arctos:Wait, DC what?
Johnny:Oh, hey.
Johnny:Look at that.
Gamemaster:I just...
Johnny:The juggler.
Gamemaster:I like the power leveling here, though, because an Acrobat is level 2, but a Puppeteer is level 6.
Gamemaster:So you have to pick whichever route you want to go into.
Johnny:Wow.
Gamemaster:Mime caps out at level 3, but a Maestro is level 11.
Arctos:I like how John's pretending he's never looked at circus stats, even though there was Marzo's family, and he was totally specked out to have us fight the court jester.
Gamemaster:Yeah, you guys never fought them, so I didn't have to roll any of the stuff out.
Gamemaster:No, what it actually is, is that these had different names.
Gamemaster:They were all republished under a single performer archetype in the NPC core last year.
Johnny:Okay.
Gamemaster:I didn't realize that they came up, like, they were all part of a single group, though.
Benny:shared experience yeah i want to declare my my targeted prey as circus
Gamemaster:Which is fun.
Gamemaster:I don't know why they're grouped.
Gamemaster:I doubt anybody has a feat that specifically targets... Maybe a hunter can say that their targeted prey is performer?
Gamemaster:Like a ranger?
Gamemaster:Yeah, I don't... I think that's a thing a ranger can do.
Anzu:Just feels mean.
Arctos:Berkus Vogue.
Gamemaster:They choose a particular creature type to gain bonuses towards.
Johnny:Just carnies.
Gamemaster:So you could be a rager that specifically deals additional damage against carnies, if that's something that you'd want a character to be able to do.
Johnny:I hate carnies.
Benny:Well, hold on.
Benny:In 5e, when you're a ranger and you pick your enemy, you also get a favored terrain.
Benny:So is a favored terrain like a fucking circus?
Johnny:The big top.
Benny:Like circus grounds?
Arctos:Ha ha ha!
Johnny:The big top.
Gamemaster:I was actually...
Benny:Just like check...
Gamemaster:I was looking at that for Pathfinder.
Gamemaster:Pathfinder has something similar.
Gamemaster:Apparently the answer would be urban.
Johnny:Oh.
Gamemaster:Which is crazy that a ranger can just say, I'm really good in all cities.
Gamemaster:If you're in a city-focused campaign, like, objectively the best thing to choose there.
Johnny:Yeah.
Benny:God, that's so funny.
Gamemaster:Good.
Gamemaster:Yeah.
Johnny:I'm really good in.
Gamemaster:Next time we do a one-shot where I can play, I'm playing a ranger who's focused on killing carnies.
Johnny:What if we're not fighting carnies?
Gamemaster:Doesn't matter.
Johnny:Okay.
Gamemaster:Doesn't matter what we're doing.
Gamemaster:That's his tracked enemy type.
Arctos:Well, I know I should have been a ranger focused on killing automatons.
Arctos:That's what I should have done.
Gamemaster:How many constructs have you fought this campaign?
Arctos:Well, I meant in one-shots.
Benny:He's hiding him.
Gamemaster:Oh, in one-shots, yeah.
Benny:He's hiding him.
Johnny:Everyone's on.
Anzu:We've fought at least two.
Anzu:What about the cape?
Gamemaster:What constructs?
Gamemaster:Oh, you know what?
Gamemaster:The silverware were constructs.
Arctos:What about the doll, the fire doll?
Johnny:Oh, we did, yeah, in the very beginning.
Gamemaster:Not a construct.
Arctos:What about a simulacrum?
Anzu:The cape.
Gamemaster:The cape is not considered a construct.
Anzu:What is it considered, Josh?
Johnny:Really?
Johnny:Clothing.
Gamemaster:One second.
Arctos:A minion?
Gamemaster:The cape.
Gamemaster:The cape was a minion, but it had other tags.
Anzu:Stupid.
Gamemaster:Where is Tywelwyn's cape?
Benny:Was it a manipulate?
Benny:High reactive strike.
Gamemaster:Mindless.
Benny:Mindless.
Gamemaster:It's a Mindless minion.
Benny:I thought you were calling me mindless.
Benny:You're like, what other traits does it have?
Gamemaster:No, I wasn't calling you that.
Benny:Does it have the manipulate trait?
Anzu:It's like, damn, Josh.
Gamemaster:Honestly, I'm looking at the passives that you get from Mindless, and this is effectively a construct.
Anzu:Josh is coming out hard today.
Johnny:That's cold.
Gamemaster:I'll give it to you.
Gamemaster:I say that counts.
Gamemaster:It is a hard disk like a construct does.
Gamemaster:Anyway, do we want to play some Pathfinder?
Gamemaster:We should pack these finds.
Johnny:Let's do it.
Johnny:Let's path these finds.
Gamemaster:Does anybody want to do a recap of the previous session?
Johnny:Oh.
Gamemaster:Sure.
Johnny:We cleaned up Tywelwyn real fast.
Johnny:We searched his body down a little bit.
Johnny:And then we were like, what's in this back room?
Johnny:And there was a heart there named Iron Glove.
Johnny:No, Iron Fist in a Glass Glove, I believe.
Johnny:And there was a bunch of doors with some scary imagery on them.
Johnny:We successfully convinced the heart that we owned it now, probably.
Johnny:We were like, hey, what are all these?
Johnny:And the heart was like, these are the six evil gods coming to kill you.
Arctos:Okay.
Johnny:Three of them are Thessians, we knew.
Johnny:Three of them are Thessians, we don't know.
Johnny:We being us, not the characters.
Johnny:And that was bad.
Johnny:One of them is Pyre, also bad.
Johnny:We looked around, found some good stuff, found all our gear.
Johnny:Turned out Tywelwyn had a passion for making hats.
Johnny:And then we were like, let's take a quick break to go kill the rest of the guys coming in.
Johnny:We did.
Johnny:Benny performed excellently.
Johnny:We turned a square of regular terrain into impassably difficult terrain with a series of expanded animal bodies.
Arctos:Well, we had greatest.
Gamemaster:It's the first time we featured greater difficult terrain, and it's because you just had to climb over a mountain of corpses.
Arctos:You just stopped stacking.
Gamemaster:It's not a thing in Pathfinder.
Gamemaster:It doesn't go beyond greater.
Johnny:Impassable.
Johnny:The greatest difficult terrain.
Benny:You check.
Johnny:We went back down, looked around some more, found an invite to something called the Pilgrimage, which sounded like a party for fancy people.
Johnny:Found some nice clothes, which would not fit Tywelwyn, but probably would fit, uh, what's his name, Grayson.
Johnny:Or one Johnny Skyfall.
Johnny:Who knows?
Arctos:Great recap from my point of view.
Johnny:Um...
Johnny:And then we were like, should this be our base?
Johnny:You think we should try and steal the power from this heart?
Johnny:Should we leave?
Johnny:And then we kind of talked about that for a little bit.
Johnny:I think that's where we are now.
Arctos:I can't say from Josh's point of view.
Gamemaster:That was a pretty good recap.
Gamemaster:That covered all of the stuff that happened.
Gamemaster:I'll accept it.
Arctos:I just really liked...
Arctos:Nice hats.
Arctos:Let's go murder some reinforcements.
Gamemaster:That's what happened.
Gamemaster:You guys went into a haberdasher.
Gamemaster:Actually, I believe the order of events was look at map, go beat up two bats, a crocodile, and a bear, and then look at the hats.
Johnny:Oh, there were some important parts I left out.
Johnny:This was a big Jorge-centered episode because there was another bear, and also we found a room that was just for Argyle, but Argyle's maybe dead.
Arctos:Yeah.
Gamemaster:What room did you find that was just for Argyle?
Arctos:The augury.
Benny:The orrery.
Gamemaster:Oh, the orrery.
Arctos:Or.
Gamemaster:Which is an annoying word to say.
Arctos:So quick.
Gamemaster:Especially in plural.
Arctos:So augury is not allowed in this world.
Gamemaster:Correct.
Johnny:Augury is different than orrery, because augury is looking in the future, but orrery is like a map of the cosmos in 3D.
Arctos:Even the.
Gamemaster:Correct.
Arctos:I see.
Gamemaster:Yes.
Arctos:So the second level spell, Augury, no bueno?
Gamemaster:Um, no, that's fine.
Gamemaster:Uh, that's my fault for, that's my fault for, like, using the word augury to mean future telling.
Arctos:OK.
Arctos:Just double check.
Arctos:OK, great, great, great, great, great.
Gamemaster:Like, the spell augury is fine because you're asking, like, a god or a spirit or something for information.
Arctos:Good, good, good.
Arctos:Yeah.
Gamemaster:That's totally fine.
Gamemaster:It's if you're, like, looking at the wick and trying to predict what's going to happen.
Gamemaster:Um, and that's illegal.
Arctos:Gotcha, gotcha.
Gamemaster:Because if they didn't make it illegal, people would be doing it, and when people do it, it causes bad things to happen.
Arctos:Yeah, it makes sense.
Arctos:Fucking communists.
Gamemaster:That's really more like a regulation for everybody's safety, which is rare enough to find in Calaria, which is how you know it's seriously important that people don't do it.
Arctos:So, other quick question.
Arctos:Was... Sorry, what was the country with the compelled?
Gamemaster:Raelion.
Arctos:Were they communist?
Arctos:Okay, still checking.
Johnny:Yes, comrade.
Arctos:Double checking.
Gamemaster:No.
Gamemaster:Why did you think Raelion was communist?
Arctos:Because the host is very not communist.
Benny:Yes, I don't exist.
Arctos:So I was wondering if they killed some communists or if they just killed another communist country.
Gamemaster:The Compelled is also very not communist.
Arctos:No, another capitalist.
Arctos:What did you say?
Gamemaster:The Compelled, the, like...
Arctos:Yeah, yeah.
Gamemaster:Is also very not communist.
Gamemaster:He's big on... Like, in terms of hierarchies, he's big on, like, respect your elders and that type of stuff.
Gamemaster:Respect of those who came before you and all that kind of thing.
Gamemaster:But it doesn't really matter because they got bombed out of existence in the Relic Crusade.
Gamemaster:So, we don't talk about them anymore.
Arctos:Yeah.
Arctos:God, the host is so cool.
Gamemaster:Yeah.
Gamemaster:The host is winning.
Arctos:Yeah.
Gamemaster:Which is really what matters.
Benny:Charlie Sheen winning.
Anzu:I was thinking that too, actually.
Gamemaster:A little bit.
Gamemaster:Yeah, a little bit.
Gamemaster:Either way, that was a pretty good recap.
Gamemaster:I think, like, the...
Gamemaster:The important bits of lore that you picked up are the names of the gods that are trying to kill you, as well as you found that map that effectively just kind of showed that the origin of the signal that the radar dishes are listening to are in Teller's Run, where the Spark is.
Gamemaster:The Spark and their gang, the Pyrelight.
Gamemaster:And...
Gamemaster:You saw the orrery, which shows that one planet on the other side of the representation of the wall on the infinite horizon.
Johnny:Oh.
Gamemaster:I think that's basically it.
Gamemaster:You mentioned the invitation.
Gamemaster:I think that's good.
Gamemaster:I think you get a mythic point.
Anzu:I think he should get one mythic point and one hero point.
Gamemaster:No.
Anzu:Just because he did such a good job.
Gamemaster:Yeah, but then he would spend the hero point on things that you could spend the mythic point on, and I don't want him doing that.
Gamemaster:So just one mythic point.
Johnny:What if I promised not to?
Gamemaster:Fine.
Gamemaster:If you promise not to spend it, you can have a hero point as well.
Benny:Thanks.
Arctos:You idiot.
Arctos:That counts your mythic caps.
Arctos:Now you can only have two mythics and a useless hero point.
Johnny:No.
Johnny:No.
Johnny:It's okay.
Johnny:It's the pride.
Gamemaster:So we start the session with all of you having done a murder, pulled the bodies inside, and hanging out in the basement of this Gas-n-Go℠.
Gamemaster:What would you like to do?
Arctos:So, um...
Arctos:Do we get the documents out yet, or is that the plan?
Gamemaster:Yeah, at the end of the last session, I believe you had loaded them into your vehicle.
Arctos:Yeah.
Benny:Oh, I had a question.
Johnny:Yeah, it's kind of concerning that the suit that's there is pretty small.
Gamemaster:Hmm?
Benny:So we're meant to believe that those rooms in that other area are Tywelwyn, right?
Benny:He can't move, or he couldn't move.
Anzu:Yeah, were there mirrors above the bed in Grayson's home underground?
Arctos:Yeah, I don't think they're 12 ones.
Arctos:I think it's Grayson's.
Arctos:I mean, campaign one, it was the kinky two lords that we exiled.
Gamemaster:No, not that you saw.
Gamemaster:I don't think I've mentioned it.
Anzu:I feel like we've talked about that before.
Anzu:Didn't we see that somewhere else?
Anzu:Am I thinking of Critical Role?
Benny:What?
Anzu:Anyway, I've heard that somewhere else recently.
Anzu:It might be Critical Role.
Gamemaster:In this campaign.
Anzu:Yeah, yeah.
Arctos:You mentioned it can't be in one.
Arctos:Yeah.
Arctos:So... I think we gotta go over to the Inquisition.
Johnny:you
Anzu:Yeah, I just want to, just before we leave tonight, see if I could spend a few minutes figuring out what's up with this rock.
Arctos:So... I think if you start poking that rock, we might get fucked.
Anzu:No, I think the heart's got it kind of in its grasp.
Anzu:I'll ask his permission, I guess.
Benny:Wait, where are we right now?
Benny:We're upstairs in the garage?
Arctos:Yeah, we should get the fuck out and go to the Inquisition and get this plate.
Benny:If that's Grayson's area and the heart was lying, Mr. Iron Fingers was lying about his ability to communicate externally, Grayson could be on the way.
Johnny:Yeah, I think we should get going.
Arctos:I want Inquisitors here before the early morning shift gets here.
Benny:So we got the papers, the invite.
Johnny:I'll pocket that.
Johnny:Pocket that invite for the real paper.
Arctos:We got the papers.
Benny:Did you get the suit too?
Johnny:I did get the suit.
Benny:Okay.
Arctos:Should we destroy anything with the satellite making thing, or?
Arctos:I mean, honestly, I don't think you can move that out of the heart easily, right?
Johnny:Do we do?
Johnny:Yeah.
Anzu:Josh, can I take a look and see if there's a quick-ish way to sabotage that tool area, work area?
Gamemaster:Sure, you can make a crafting check.
Benny:You find the sabotage button.
Benny:Oh, this is going to be.
Anzu:Aha!
Gamemaster:Big red button that says self-destruct.
Johnny:It's standard issue.
Anzu:20.
Gamemaster:Yeah, so the physical tools used to construct the dishes themselves are...
Gamemaster:They're effectively like big rods of metal in different shapes, so they're not particularly easy to sabotage, short of removing them.
Gamemaster:The only particularly complex part is the... Oh, shoot.
Gamemaster:What's it called?
Gamemaster:Mike linked it, so I should know what it is and I've forgotten.
Gamemaster:The pantograph, the thing used to inscribe the amplifiers, the scripts.
Gamemaster:And on a 20, I think you could go in and you could just rip out pieces and that'll leave it relatively ineffective because you won't be able to manipulate the arm anymore.
Gamemaster:Somebody could feasibly repair it, but if you're trying to do something that is more subtle than just hitting everything with a hammer, that's probably the way to do it.
Anzu:yeah as i'm doing it you see i'm kind of grabbing some stuff with my hands and pulling it apart but some of the stuff just kind of shoots out telekinetically as i'm doing it
Gamemaster:I take it that's you saying he'll do it?
Arctos:Mm hmm.
Gamemaster:Absolutely.
Gamemaster:Good, I mean, it stops you from getting, like, grease on your hands.
Gamemaster:Makes sense.
Gamemaster:Okay, yeah, so you've sabotaged that part.
Gamemaster:In your city tripper, you've recovered all of the documents you could pull out of the office, as well as the suit and the invitation.
Gamemaster:Was there anything else you wanted to grab from here while you were here?
Johnny:We got sketches of all the different doors with the pictures.
Arctos:Yeah, the gods would be great.
Gamemaster:Okay.
Johnny:We got a quick sketch of the orrery.
Johnny:We got the documents.
Johnny:We got his horns.
Johnny:Sorry, antlers.
Johnny:I think we're good.
Arctos:Alright.
Gamemaster:You guys can pack up and drive off.
Gamemaster:The car is actually fully repaired and gassed when you get into it.
Arctos:So.
Gamemaster:Yes.
Arctos:How does driving work again?
Gamemaster:Um, we've been doing reflex checks, I believe.
Gamemaster:I think?
Gamemaster:Is that what I've been having Benny do?
Gamemaster:Mike, do you remember?
Arctos:Besides Benny, who's the next most reflect, who should drive the other car?
Benny:Yeah.
Johnny:I got a plus 10.
Anzu:It's me.
Arctos:All right, I'll go with Johnny in the other car, and then we'll both.
Arctos:So I guess the plan of actions, we're both going to head back to Iconoclasm.
Arctos:drop off the cars, tell our lady to treat them both as stolen again.
Arctos:And then we will take our G-Wagon to... Is that a bad idea to take the G-Wagon to the city?
Johnny:There's a couple rats around there.
Benny:It is a very attention-calling car.
Benny:I think we should just take our car.
Arctos:Could they have put a tracker in it?
Arctos:Should she do a quick once-over?
Arctos:Or should we just go?
Anzu:I mean, it wouldn't hurt to just take a peek.
Anzu:We could even take a peek.
Arctos:Yeah.
Arctos:Yes.
Arctos:One of us take it.
Arctos:I mean, who are they going to send after us?
Anzu:Yeah, they don't really have anybody left.
Anzu:Well, in the Roundhats.
Arctos:Yeah.
Anzu:But then you consider the Roundhats are just a part of the puzzle now.
Anzu:Because they report to the rest of Pyrelight.
Arctos:Yeah.
Arctos:Yeah.
Arctos:Oh, yeah.
Arctos:So I guess first step, we get back to Iconoclasm.
Johnny:you you
Arctos:Try to, at least.
Arctos:With both cars.
Gamemaster:Okay, so you're splitting up into two cars and driving the cars both back to Iconoclasm.
Gamemaster:Absolutely.
Benny:precise.
Gamemaster:Okay.
Gamemaster:I'm not actually going to require reflex checks from you at this point because it's just basic driving.
Gamemaster:I think those checks are at this point really more for if you need to do something that is out of the norm of driving the car.
Arctos:Hell yeah.
Gamemaster:And...
Gamemaster:You don't encounter any difficulties between where you are and turning back to Iconoclasm.
Gamemaster:The only thing of note, really, is that the rain has stopped.
Anzu:Ooh.
Gamemaster:There's still slightly, like, pretty thin cloud cover.
Johnny:Bye.
Gamemaster:It hasn't fully cleared up, but it's no longer raining.
Gamemaster:It's just kind of overcast for the first time in a little more than a week at this point.
Arctos:Fuck yeah.
Arctos:We're the heroes of legend.
Johnny:Yeah.
Gamemaster:But you will drive back to Iconoclasm.
Gamemaster:Park outside, I guess.
Arctos:Yeah.
Arctos:Wake up our mechanic.
Gamemaster:Absolutely.
Gamemaster:I don't think you have to... Oh, you do.
Gamemaster:It's late.
Gamemaster:Again.
Anzu:again because we got to do most of it before they showed up right
Gamemaster:Yeah.
Arctos:Well, so what type is it?
Arctos:Because reinforcements came at 10.
Arctos:How long would all that stuff have taken?
Gamemaster:Well, how long do you think you would have spent moving around in the...
Gamemaster:underground area.
Gamemaster:I gather not particularly long, given that it sounded like... Yeah, and it sounded like you were concerned about reinforcements coming, so you wouldn't have loitered.
Arctos:Yeah, we would have been... Yeah.
Arctos:Yeah.
Gamemaster:So we'll say it's around midnight.
Arctos:By the way, when I left, I would have... When I left, I would have tried to lock it a little, like, fuck up the locks.
Arctos:Except the regular people have trouble.
Gamemaster:Okay, two different things.
Gamemaster:Are you trying to lock the doors, or are you trying to break the locks on the doors?
Anzu:Just lock them normal.
Arctos:Alright, well, the normal people are going to open it tomorrow.
Arctos:All right.
Benny:What are we locking?
Arctos:The jiffy.
Anzu:The doors to the gas station.
Arctos:Yeah.
Benny:Oh, yeah, why not just leave it normally locked?
Gamemaster:Okay, sure.
Arctos:So we wake up.
Gamemaster:You have a set of keys, so that's totally fine.
Gamemaster:You drive back to Iconoclasm.
Gamemaster:You don't need to wake Dura up if it's only midnight.
Gamemaster:They are up.
Gamemaster:It looks like they're just kind of getting ready to head to bed.
Arctos:Hell yeah.
Gamemaster:They're hanging out in one of the booths, and they see the four of you approach.
Arctos:Hello.
Arctos:How are you guys?
Gamemaster:Yeah.
Gamemaster:Oh.
Gamemaster:Please don't tell me you have another stolen car because I'm still working for you as well.
Johnny:Actually, we have two.
Anzu:We got our car back.
Benny:Mm hmm.
Johnny:One of them's ours.
Anzu:Your car, really.
Anzu:Your car.
Gamemaster:You got my car back.
Anzu:We got it back.
Arctos:Yeah.
Arctos:Yeah.
Anzu:Yeah.
Arctos:We restole it, and then we also took another one.
Gamemaster:Nice.
Gamemaster:Excellent.
Gamemaster:Please stop stealing cars.
Johnny:But it's from really bad, it's from bad guys.
Gamemaster:I don't care who it's from.
Gamemaster:This is not a criminal organization where we hold on to stolen cars.
Gamemaster:Like, for us, we just have extra cars now?
Johnny:Think of it as rehoming.
Johnny:Rehouse.
Johnny:Yes.
Gamemaster:It's a two-car garage.
Johnny:They were lost and alone.
Johnny:They were so scared.
Arctos:We'll get rid of one of them.
Gamemaster:Where are we going to keep the third car?
Johnny:It was raining.
Gamemaster:Yes, Tanner.
Anzu:Did we even... Oh, we walked there.
Anzu:We didn't drive there.
Anzu:So we did get both cars back.
Gamemaster:Correct.
Arctos:Yeah.
Anzu:Okay, okay, okay.
Gamemaster:Yes, you purposefully walked there so that you could save the two silver on the tram and then be able to drive the cars home.
Arctos:Yeah.
Johnny:We did.
Johnny:We walked very far to get there.
Johnny:Can you imagine walking two hours to go break into a criminal hideout?
Arctos:I like how we also...
Arctos:The best part?
Gamemaster:For what it's worth, I think you actually paced the joint and then walked home, and then you took the tram the next morning, so you were nice and rested.
Arctos:Yeah, yeah.
Gamemaster:Either way, you still walked that distance.
Gamemaster:That hasn't changed.
Gamemaster:Yeah, Dura says, I'm happy you got the City Tripper back.
Gamemaster:Now that you have your own car, you're never taking it out again.
Gamemaster:I hope you know that.
Gamemaster:And I still don't know where you're planning on putting this third new car that you stole.
Johnny:Yeah, that does bring up the question, do we want to keep the G-Wagon or the minivan?
Arctos:I prefer we keep the G-Wagon.
Benny:Whatever we can fence more easily, I think we should sell.
Johnny:Really?
Arctos:It's better for my stature.
Arctos:But... Is it a 12-cylinder?
Johnny:Look, you fenced the G-Wagon a lot easier.
Benny:I don't know if we can fence the G-Wagon.
Benny:I think we're going to have to fence the minivan, which means we're going to be driving the loudest car on the planet.
Johnny:Oh no.
Gamemaster:Um, probably?
Gamemaster:I don't know.
Gamemaster:What's a G-Wagon normally?
Benny:But you can get a 12-cylinder.
Gamemaster:It would be the variant that has a lot of upgrades on it.
Arctos:Hell yes.
Gamemaster:So, then yes.
Benny:Yeah, so it's a G65.
Benny:All right, so we'll fence the minivan.
Gamemaster:Sure.
Arctos:Yes.
Arctos:I can't wait to put a minigun on it.
Gamemaster:There are four distinct mounting spots for firearms on the version that you have.
Arctos:Yeah.
Benny:I forgot.
Benny:We were haggling over a paint job prior for the G-Wagon.
Benny:Okay.
Gamemaster:Yeah.
Benny:I just want to make sure we painted it because that's, I guess, the minimum.
Arctos:We'll pay her the gold.
Gamemaster:Yeah, no, the G-Wagon I will have for you painted.
Gamemaster:I don't have any particular know-how into, like, stripping the VIN number off of it or anything like that, so don't get pulled over, I suppose.
Arctos:Do you mind for the next trip we just take the city tripper?
Arctos:Because we're going to go talk with the authorities.
Arctos:I think a registered card is the best.
Benny:You'll have these two as collateral.
Gamemaster:Good.
Gamemaster:Give me two stolen cars so that you can go and lose my purchased, still paying off the loan, legal car.
Gamemaster:Sure.
Anzu:We're highly unlikely to lose it in this instance.
Gamemaster:You have a track record of 0 for 1, so...
Benny:Mm-hmm.
Benny:Actually, we're like...
Arctos:Well, I think it's three for one.
Johnny:Excellent.
Benny:We're like 12 for one.
Benny:We've gone on a lot of dangerous expeditions with the city tripper.
Gamemaster:You've taken the city tripper out like three times.
Gamemaster:Once was to a roller rink and once was to a postal station.
Arctos:And we've gotten you three cars.
Benny:And we also went to the pier, too.
Gamemaster:That's true, you did go to a pier.
Arctos:We got ice cream.
Gamemaster:That was part of the same trip with the whatever.
Arctos:I was told.
Benny:That's true.
Gamemaster:Either way, either way, not the point.
Gamemaster:I'm just saying that you were the only group in Iconoclasm that has asked to borrow the city tripper and then not returned with the car.
Arctos:We've returned with the car.
Gamemaster:But fine.
Benny:How many have brought two more cars back?
Gamemaster:Fine.
Gamemaster:Fine.
Gamemaster:That's not a point in your favor!
Gamemaster:No one else goes out stealing cars!
Benny:Sorry, we're effective.
Anzu:Is Il Mare sitting here?
Gamemaster:Okay.
Gamemaster:Illmari is not in the bar right now.
Gamemaster:Or he's not in the, like, main bar.
Anzu:Yeah.
Arctos:All right.
Arctos:Well, if we could take the car out for one last drive.
Gamemaster:Yeah, keep the keys, since I assume you currently have them.
Arctos:That'd be very beneficial.
Arctos:Thank you.
Arctos:Here are the keys for the other one.
Benny:Thank you.
Gamemaster:Sure.
Gamemaster:You glossed over this before.
Gamemaster:What am I doing with the second stolen vehicle, the third vehicle you have?
Gamemaster:It's a two-car garage, so we can fit two cars in, and it's tight.
Arctos:So, you know, check it for, you know, like scanners.
Arctos:And did you have a gun runner friends?
Gamemaster:Yeah, why?
Gamemaster:No.
Arctos:Can they help?
Arctos:Do they want to gun a car?
Gamemaster:They purchase their cars legally.
Gamemaster:Or they purchase their frames legally and then build on top of it themselves.
Gamemaster:It's not a criminal organization.
Gamemaster:I'm not a car thief.
Johnny:Josh, I would like to step aside and take my little pawn and go, Hey, Red, can you ask Donnie or anyone else in the Ghosts if they need a stolen car and if they're willing to pay for it?
Gamemaster:Yeah?
Arctos:Hmm.
Gamemaster:Red will come back and say...
Gamemaster:Yeah, I'm sure I could ask around.
Gamemaster:I bet we could find somebody who's looking for it.
Johnny:Thank you.
Johnny:Yeah, guys, I think I fixed it.
Arctos:Maybe two.
Johnny:We just gotta find somewhere to stash it for a few days.
Arctos:All right.
Arctos:Well, very appreciated.
Gamemaster:Vera says, great, I'm glad that you have some kind of criminal contact you can use to sell the car.
Gamemaster:What am I doing with the car right now?
Johnny:Oh, my God.
Johnny:Wow.
Johnny:We got a goal.
Johnny:Look at the time.
Johnny:Ah, we'll take one of the calls.
Benny:Yeah, we really... Check for trackers.
Johnny:The bear says.
Arctos:Just like, you know, you know, like put in a garage and make sure it's all good out of sight.
Gamemaster:Okay.
Arctos:a bear.
Anzu:If you see any tracker, we're not as in tune with vehicle parts, so you would more easily recognize one than we would, I think.
Gamemaster:Okay.
Gamemaster:So... Okay.
Benny:Actually, could you do us a favor?
Gamemaster:So... A favor?
Benny:You're intimate.
Benny:You're intimately familiar with the City Tripper.
Benny:Can you just make sure there's no tracking things on it or extra stuff that looks suspiciously added?
Gamemaster:Sure.
Gamemaster:So I can pull the city tripper into the garage and take a look at it.
Gamemaster:And then in the meantime, I suppose we'll leave your stolen vehicle on the street.
Anzu:Right.
Benny:Mm-hmm.
Gamemaster:Okay.
Gamemaster:And then once I've checked it out, assuming it's good, you're all going to take it to wherever the fuck you're off to next.
Arctos:Correct.
Gamemaster:And we'll pull the other stolen vehicle into the garage.
Gamemaster:We'll have two stolen vehicles in the garage.
Gamemaster:And then you'll come back.
Gamemaster:And then I guess we'll just leave it on the street again?
Gamemaster:Okay.
Arctos:We'll sell them both.
Anzu:Right.
Arctos:Both the stolen cars.
Benny:Yeah, we'll try to take care of the minivan.
Johnny:Okay.
Gamemaster:Okay, sure.
Arctos:Maybe we'll sell them both and then buy a legal car.
Gamemaster:Yeah, that'd be cool.
Benny:It would be smarter, yeah.
Arctos:Yeah, maybe we'll do that.
Benny:We'll think about it.
Arctos:Well, now we're going to go talk to some cops.
Gamemaster:Yeah, you go have fun talking to the cops.
Anzu:We have to report a crime.
Gamemaster:Is it yours?
Gamemaster:Are you turning yourselves in?
Arctos:No, actually, we were actually told to do this by the cops.
Benny:No.
Benny:We're actually deputized.
Gamemaster:Really, the cops said you have to steal two cars?
Arctos:Well, they told us to dismantle a criminal organization, so we're taking their assets.
Gamemaster:That's what the cops said?
Benny:Were we given badges?
Gamemaster:If you were not given badges.
Arctos:You were heretics.
Gamemaster:And also, if you were deputized, then you would know that, like, under the process of the law, everything goes to the cops.
Arctos:I might be able to get one.
Gamemaster:Like, they would confiscate the stuff.
Gamemaster:You don't get to just keep the stuff.
Benny:We're the cops.
Anzu:We're just contractors...
Benny:It goes to us.
Arctos:You're a pactbroker?
Gamemaster:Okay.
Gamemaster:Okay.
Benny:Yeah, we just... All we do is contracts.
Gamemaster:You know what?
Gamemaster:That's... I mean, not what contractor means.
Benny:We've got this contract for 12-win.
Benny:We've got this... Oh!
Arctos:I actually need someone to look at my employment contract.
Benny:Was... Was Benny's permission slip in the office or in the armory?
Benny:It was all of our belongings.
Gamemaster:Yeah, it would have been...
Benny:We've got this contract for Tywelwyn.
Benny:I've got this contract that says I can do stuff.
Benny:We're contracted.
Johnny:Just stuff.
Arctos:Alright.
Gamemaster:I like how that's a contract signed from your father and is just addressed to the whole world that says, yeah, he can do things.
Gamemaster:Okay.
Arctos:Alright.
Gamemaster:I will go check out the car.
Gamemaster:Is this, like, is it a concern that these cars were bugged?
Benny:I mean, they're their cars.
Benny:I'd probably put a tracker if they could, just in case they get stolen.
Gamemaster:Okay.
Gamemaster:Is there a reason if you were concerned that there was a tracker on the vehicle that you drove it right back to Iconoclasm?
Anzu:because we trust your expertise more than anyone's.
Benny:I think... I think there's a lack of concern.
Johnny:You're the car, gal.
Gamemaster:Right.
Anzu:They know we're here already, yeah, because they've attacked us before.
Gamemaster:That's not what I meant.
Arctos:They know where we're from.
Gamemaster:What I meant was, surely you could have... Okay, there's a lack of concern.
Gamemaster:Because if you were actually concerned, you would have found me and then brought me to a secondary location where the cars were kept, instead of...
Benny:Yeah.
Gamemaster:bringing the trackers to Iconoclasm such that when I disable them, their last location is Iconoclasm.
Benny:They know where we stay at.
Arctos:We're the Pancho brothers.
Benny:Yeah.
Gamemaster:That's good.
Johnny:Yeah.
Gamemaster:Okay, I'm going to go take a look.
Gamemaster:I'll have it ready for you by the morning, or do you need it now?
Arctos:Oh.
Gamemaster:Is this a rush job?
Arctos:How long would it take you to do it as a rush job?
Gamemaster:I could get it done in probably an hour.
Arctos:That'd be great.
Benny:I'll probably be talking to the cops for longer than an hour.
Anzu:Thank you.
Arctos:Do you want to just go now?
Benny:To the cops?
Arctos:Yeah.
Benny:Oh, oh, I see what you mean.
Gamemaster:You wanted her to check out the City Tripper before you use it.
Benny:Yeah.
Benny:That works.
Benny:We can hang out for an hour.
Arctos:Would that be one o'clock we go to the cops?
Gamemaster:No.
Arctos:So, all right, while she's doing this, do we go magic cops, inquisitors, inquisitors, magic cops, or do we go to our friend who's a friend of a friend who's high up in the church?
Arctos:He can go to the inquisitors for us.
Arctos:You know, he can kind of keep them focused for us.
Gamemaster:Is the friend that you're talking about Aut, or is this a different friend?
Arctos:Who's the high-ranking person in the church that knows Aut?
Gamemaster:Oh, oh, oh, oh, oh.
Gamemaster:Silas, because you never met with Weatherhead, which is the cardinal that's Aut's friend.
Arctos:Yeah.
Gamemaster:But you did meet with Silas, who is a major chaplet, I believe.
Arctos:Yeah.
Arctos:So are Inquisitors?
Arctos:Under the church, or a separate entity that reports to the Pontifax?
Gamemaster:They're a convox within the church, technically, but because of the way that they work, they are not under the normal chain of command.
Arctos:Yeah.
Gamemaster:In theory, they report directly to the convox.
Gamemaster:In practice, most of their things are just completely internal.
Gamemaster:The Pontifex isn't giving them orders day to day.
Arctos:It's like the CIA, where they have their own head.
Arctos:but they don't normally go with the president, but sometimes, yeah.
Arctos:But if we have a Major-Chaplain, he probably knows.
Arctos:It's not a stretch to think that he could know.
Arctos:We know who we want to chat with.
Arctos:We know the two inquisitors that Aut trusts, or says they had the best chance.
Gamemaster:Yes.
Arctos:Okay.
Gamemaster:Yeah.
Gamemaster:Aut gave you the name of two Inquisitors that aren't related to Grayson in any shape.
Gamemaster:What he told you specifically was if you went to them, they would, to the best of their ability, attempt to track this down and bring Grayson and anybody related to him to justice.
Arctos:Didn't think that would happen.
Gamemaster:Aut also told you that they would succeed, but they would try their hardest.
Arctos:Yeah.
Arctos:And this guy's different than the Inquisitor I know.
Gamemaster:Correct.
Gamemaster:Yes.
Arctos:I'm not going to mention that guy.
Gamemaster:Okay.
Arctos:All right.
Benny:So what's the order here, and who are we planning on talking to?
Arctos:I think the Inquisitors... We need to tell someone to lock down the crops.
Arctos:I don't know if the Inquisitors go to it or the Magic Crops.
Johnny:I mean, we know the Magic Cops.
Johnny:Well, yeah, but they're also going to work for Grayson versus the Inquisitive now.
Benny:They're probably going to cover it up.
Arctos:Yeah.
Arctos:Yeah, so I think we go to the Inquisitors first.
Arctos:We could tell them to disguise themselves as us to maybe chat with the cart before it tries to self-destruct.
Johnny:I don't know.
Johnny:I feel like they don't have the same je ne sais quoi that we have.
Anzu:Correct.
Arctos:Um...
Arctos:I foresee them going in and scorching Earth, but I want it on the record.
Arctos:That way, once we finally take down Grayson, we get the credit.
Johnny:Might not be the worst thing if they just go in there and...
Arctos:Yeah, I don't want to be there when Grayson shows up.
Arctos:If Inquisitors are, eh.
Gamemaster:Thank you.
Benny:I mean, I think we go to the magic cops first.
Benny:We present them this, and Benny will hold up the horns of Tywelwyn and say, I think we present them this and collect our reward, and then we can head down the street to the Inquisitors.
Arctos:Was there a second reward for stopping Diagra?
Arctos:Or just for... Okay.
Gamemaster:Excuse me.
Arctos:And then do we go to the Inquisitors directly or do we go through our friend of odd?
Benny:Is our friend specifically in the Inquisitor's organization unit?
Benny:I missed that.
Gamemaster:No, he's very specifically not.
Gamemaster:Anytime Odd has attempted to reach out to an Inquisitor, they've immediately killed themselves to avoid external corruption.
Benny:Right.
Gamemaster:Silas is a Major-Chaplain in an unrelated convox in the church.
Gamemaster:You didn't really get into his actual credentials or anything like that.
Anzu:I think we probably go direct.
Gamemaster:You just know he's...
Arctos:Okay.
Arctos:And then when we ask for one of those two Inquisitors, what if they say, why them?
Benny:But we are kind of sending them to their deaths.
Johnny:Got a good hand in that one.
Anzu:Wait, which two Inquisitors?
Arctos:We just say, we got a source.
Arctos:Yeah.
Arctos:All right.
Arctos:Let's do that.
Gamemaster:Aut mentioned inquisitor penitence and inquisitor absolution.
Arctos:What are they again?
Benny:Like almost explicitly.
Arctos:We should warn them.
Arctos:We don't know if they're going to the death.
Arctos:I'm pretty sure they probably won't succeed, but they might.
Arctos:They have the best chance.
Benny:I think we should try to get as involved as possible so that we can both prevent their deaths and gain the knowledge of their follow-up.
Arctos:Agreed.
Arctos:And I think it'd be good to start getting documented support from the church while we try to fight off an invasion.
Benny:Sure.
Johnny:Yeah, I thought we were done.
Arctos:Wait, wait, wait.
Arctos:Are we doing magic cups first?
Arctos:They're going to try to cover it up, aren't they?
Benny:We're just bringing them ahead of swollen.
Anzu:I think we just turn in Dwellman and say we took him out.
Benny:Yeah.
Johnny:Yeah.
Arctos:And then when they ask where we go, we're talking to the Inquisitors.
Arctos:Yeah, they're not going to ask anything after that.
Arctos:That's going to scare the shit out of me.
Johnny:Yeah, I mean, if he does, maybe we just say, we even say, like, it has something to do with Grayson.
Johnny:He goes, all right, I'm out.
Gamemaster:Okay.
Arctos:All right.
Arctos:Let's go.
Arctos:No, no, no.
Arctos:If we say that, though, then he's going to... We'll keep him out of it.
Benny:Well, we just say like.
Johnny:You don't want to know.
Arctos:Yeah.
Arctos:All right, let's go, gentlemen, when she's done.
Gamemaster:You guys can wait until she checks through it.
Gamemaster:One second.
Arctos:Does she make any comments on the modifications?
Gamemaster:To the city trooper?
Arctos:Yeah.
Gamemaster:There weren't any modifications to the city trooper.
Arctos:Oh, I thought you said they replaced the engine or something.
Benny:I think they were going to.
Benny:I'll lift.
Gamemaster:Yeah, they hadn't had the chance to, like, do any of the... It was, like, up in the... What's the lift thing called that you put the cars in?
Arctos:Yeah, I left.
Gamemaster:Is it a lift?
Benny:Yeah.
Gamemaster:Okay, yeah.
Gamemaster:But they hadn't done any actual modifications to it yet.
Arctos:Fucking lazy-ass drunks.
Gamemaster:It had been two days.
Arctos:Yeah, what did we do in two days, Josh?
Arctos:They are lazy.
Gamemaster:You killed all of them.
Gamemaster:It looked pretty well there.
Gamemaster:Uh, she does a once-over going through, uh, comes back to you guys in the, uh, the dining room and says, I couldn't find anything that, um, stood out to me as a tracker, so I think you're fine on that front.
Arctos:We swap the cars and drive out.
Johnny:Mm hmm.
Gamemaster:Alright.
Gamemaster:Uh, and you guys are going to please, um,
Gamemaster:Reminds me, you're going to the Magical Crimes Convox first?
Arctos:I gave another autograph.
Gamemaster:Okay, absolutely.
Benny:Mm hmm.
Gamemaster:It's late at night at this point.
Gamemaster:It's one in the morning when you leave, and it's like a half-hour drive.
Gamemaster:So it's 1.30 a.m.
Gamemaster:when you drive up to this police precinct, having gone through the checkpoint into the Aurideon, all that kind of stuff.
Gamemaster:Sure, they asked for an autograph and then you gave it.
Gamemaster:You pull into the parking garage, still toll-free.
Johnny:um
Gamemaster:And you head into the precinct itself.
Gamemaster:It's more bare bones.
Gamemaster:There are still people around.
Gamemaster:They don't stop doing crimes at night.
Gamemaster:But there are substantially less people here than there are when you visit during the day, like normal working hours and the like.
Arctos:And collector two gold.
Gamemaster:You can go up to where you had originally claimed.
Gamemaster:If you guys recall, you're... Oh, you actually hadn't because you just spoke to Brooks and he gave it to you directly.
Gamemaster:So you can go to the front desk and let them know that you're here for Brooks to turn in the bounty on Tywelwyn.
Gamemaster:and collect the two gold from the extra two days.
Gamemaster:So you're owed a total of 400, sorry, 502 gold.
Arctos:Don't you forget it.
Gamemaster:Absolutely.
Gamemaster:Yeah, no, that's totally fair.
Gamemaster:You go up to the front desk, you let them know.
Johnny:Wait, what happened to Robin Brooks?
Gamemaster:The person behind the front desk says, oh, right, you're Brooks' contractors.
Gamemaster:One second.
Gamemaster:And they go and they're pulling into, like, a filing cabinet at the side.
Gamemaster:And they say, Brooks isn't with the agency anymore, but I can fill out your thing for you.
Arctos:What happened to Brooks?
Gamemaster:Oh, he resigned.
Gamemaster:You know.
Arctos:I look at my friends just... Does he have any contact information?
Gamemaster:It happens, you know, sometimes.
Gamemaster:You see a bunch of bad crap with a job like this.
Benny:you
Gamemaster:Sometimes it gets to be too much and they check out.
Gamemaster:No, either way, this all looks to be in order.
Gamemaster:So I will go get your pay.
Gamemaster:We'll be back in a moment.
Gamemaster:Just hang tight.
Arctos:I'd love to send him a gift bag.
Arctos:You know, some fresh fruit.
Johnny:was a dear friend of ours and we would love to you know just thank him for helping us out
Arctos:And his very long service career.
Gamemaster:Give me a diplomacy check.
Arctos:Alright.
Arctos:Can we both roll it?
Gamemaster:Uh, sure.
Gamemaster:Either you both can roll it or one of you could have ate the other.
Arctos:I will.
Arctos:What type of arraignment does she have?
Gamemaster:Of the host.
Gamemaster:You are not allowed to work at the Iridescent Crimes Convox unless you're a worshipper of the host.
Benny:discrimination.
Arctos:Extort the faithful.
Arctos:I have a feat that lets me use my religion.
Arctos:diplomacy checks.
Gamemaster:Just if it's somebody who follows the same religion as you, nice, then go for it.
Arctos:Yeah.
Gamemaster:It's exhort the faithful, not extort the faithful.
Johnny:Extort the faithful.
Anzu:But that does happen sometimes.
Johnny:I got a 31.
Arctos:Oh.
Arctos:Well, that's okay.
Arctos:Johnny got this.
Arctos:I still pass the check.
Gamemaster:What did we get?
Gamemaster:31.
Gamemaster:That's pretty good.
Gamemaster:Absolutely.
Gamemaster:Sure.
Gamemaster:The person at the front desk says...
Gamemaster:Yeah, that's fine.
Gamemaster:Let me see if I can pull up his contact information.
Gamemaster:And takes out from a filing cabinet what looks to be a Rolodex and starts flipping through it until she finds one Elias Brooks and then shows it to you guys to copy down onto a piece of paper or something you have.
Arctos:Eddie's old as shit.
Gamemaster:He's in an apartment complex in the Prism Heights, which is a...
Gamemaster:Not fantastic, but like a medium to high income area.
Gamemaster:He clearly had made a living of some kind.
Gamemaster:He was on the older side.
Johnny:Good for him.
Gamemaster:I would say he was old as shit.
Arctos:He was old as fuck, man.
Johnny:That was so... He was like dust.
Gamemaster:He was like mid-50s.
Benny:He was incredible.
Johnny:This guy...
Arctos:Yeah, but he was an elf.
Arctos:Wasn't he working with that?
Arctos:Because he worked with Argyle's... Yeah.
Gamemaster:Yes.
Gamemaster:Yeah, yeah.
Gamemaster:He... It's just, like, in terms of... He was just late middle-aged.
Gamemaster:If that.
Gamemaster:Like, old-born elf, but not old in terms of, oh, he's a geriatric.
Johnny:for this dude's old as heck.
Gamemaster:Um...
Gamemaster:Either way, you get the address for it.
Gamemaster:The person at the front desk steps away for a sec and then comes back with a credit chip.
Gamemaster:Like a debit card, effectively.
Gamemaster:That's just prepaid.
Arctos:Thank you.
Gamemaster:502 gold pieces for all of you.
Gamemaster:For your work.
Arctos:Are we still deputies or is that a contract?
Gamemaster:No, you just completed the contract.
Gamemaster:You were also never deputies.
Gamemaster:Were you telling people you were deputies?
Arctos:I was not here when this was first briefed.
Johnny:We were definitely not, nope, nope.
Gamemaster:Okay.
Gamemaster:All right.
Gamemaster:Yeah, no, you were never deputized.
Gamemaster:You were freelancers, but the contract that you're freelancing for has closed.
Gamemaster:So, yes.
Arctos:I'm raising a big bear paw.
Arctos:Which way is toward the Inquisitor's office?
Benny:you
Gamemaster:Not in this building.
Arctos:Yeah, which building is that?
Gamemaster:It's a little further down on the Aurideon.
Gamemaster:You know Bright Street?
Gamemaster:It's 245 Bright Street.
Arctos:Can't miss it.
Arctos:Great.
Gamemaster:Yeah, it's the center of the Aurideon.
Gamemaster:You'll find it.
Gamemaster:It's pretty obvious which building is the Inquisitor's office.
Arctos:All right.
Gamemaster:Anything else I can help you with?
Arctos:What is your name?
Gamemaster:I don't have a name.
Gamemaster:I'm the nameless person at the front desk.
Arctos:You don't have to actually tell them.
Arctos:I'm just writing it down as a bear.
Gamemaster:Yeah, that's fine.
Gamemaster:As a bear, you're writing it down?
Arctos:Yeah.
Arctos:In bear speech.
Gamemaster:What does that mean?
Gamemaster:Okay, sure.
Gamemaster:Yes.
Benny:If we want to do more contracts, where do we go?
Gamemaster:Well, I mean, typically we don't just make this available for freelancers.
Johnny:Thank you.
Gamemaster:We did because Brooks said that you guys had some involvement in the case and was willing to hire you.
Arctos:I mean, we did stop the raining, so I think that's something.
Gamemaster:We don't... That's...
Gamemaster:nice i which is why you got paid uh we we just we don't have like a a job posting board if you're looking for extra work usually you'd want to look at some kind of mercenary company that might be looking to hire people for for one-off jobs and the like no
Arctos:Yeah.
Arctos:Do you accept PI work?
Benny:Okay.
Johnny:you you
Arctos:If I open up an office.
Gamemaster:Why would a police station hire a private investigator?
Gamemaster:That's what the P in PI stands for.
Gamemaster:OK.
Arctos:I read some documents, almost like a book.
Arctos:It doesn't matter.
Arctos:It doesn't matter.
Gamemaster:If you'd like to be an investigator, you can go through the normal channels and give me your resume, which we can see about.
Arctos:Oh.
Gamemaster:You'd have to attend police academy first.
Arctos:All right, we can just go.
Gamemaster:Sure.
Gamemaster:And you guys leave?
Arctos:All right, let's go drive over to the Inquisitors.
Gamemaster:Absolutely.
Arctos:Will they be allowed in this building, Josh?
Gamemaster:The Inquisitors?
Arctos:No, no, the other people that aren't.
Arctos:The heretics.
Johnny:Bye.
Gamemaster:Oh, yeah.
Gamemaster:The Inquisitors don't kill non-believers on sight.
Arctos:Okay, Detective Brooks said they wouldn't even talk to the party before because they were heretics.
Gamemaster:Correct.
Gamemaster:You're allowed in the building.
Arctos:Would they only talk to me, then?
Arctos:Or to Bear?
Gamemaster:But since you're there to vouch for them, you'd be allowed in.
Arctos:Great.
Gamemaster:But, like, they wouldn't kill you or anything.
Arctos:You guys are... Well, it's a good thing I'm here.
Gamemaster:Unless you're a known quantity.
Gamemaster:You're an awakened bear.
Gamemaster:You got a medal from the Pontifex.
Arctos:By the host.
Arctos:Yes.
Gamemaster:Yeah.
Arctos:Nighted.
Gamemaster:So.
Arctos:Let's go.
Gamemaster:Either way.
Gamemaster:1.45 in the evening.
Gamemaster:In the morning.
Gamemaster:You all drive to your next location.
Gamemaster:I mean, one benefit of just going around in the middle of the night is there's no one else on the road.
Arctos:Okay.
Gamemaster:Don't have to deal with traffic, which is good.
Gamemaster:You head over to where you had been, the address that you had been given for the Inquisitor's office.
Gamemaster:And the person at the front desk was right.
Gamemaster:It is immediately obvious that this is the Inquisition's office because it has the logo of the Inquisition in, like, a 10-foot-tall metal sign emblazoned on the front, which is a...
Gamemaster:It's the three-wave logo of the host, the symbol of the host, but it is wrapped in chains.
Johnny:Just our partner.
Arctos:Hell yeah.
Gamemaster:And you can find a place to park here.
Gamemaster:They don't have a parking lot.
Gamemaster:You can just park on the street.
Gamemaster:It's fine.
Gamemaster:There are no parking meters yet, although maybe we'll give somebody an idea for that as well.
Arctos:Well, the guy we gave an idea of left, so.
Gamemaster:Yeah, he retired.
Gamemaster:So maybe that's what he retired to do.
Arctos:Yeah, he's totally not murdered.
Arctos:Yeah, totally not murdered.
Gamemaster:He retired.
Gamemaster:Sometimes people leave companies.
Gamemaster:It happens.
Gamemaster:Either way, it's two in the morning.
Gamemaster:You're in front of the Inquisitor's office.
Gamemaster:The Inquisitor's office is open if you guys would like to enter.
Arctos:I go first.
Gamemaster:Absolutely.
Johnny:Thank you.
Gamemaster:You enter the Inquisitor's office, the Inquisition, with your rainbow bear out front.
Gamemaster:This place is...
Gamemaster:It's situated less like a precinct in that this place doesn't operate in the same way that a police station would.
Gamemaster:It's not like they get calls to be dispatched out to certain areas because a crime was reported or something like that.
Gamemaster:It's more that they put together cases against specific perversions against the host or the church or something like that, and then they go and force to deal with it.
Gamemaster:So it's closer to a building like an office waiting room type area than it is like a holding area and the like.
Arctos:Hmm.
Gamemaster:There is... The other thing of note is that the person behind the desk here, whoever's manning the night shift, is not... Like when you went to the Magical Crimes Convox, it wasn't...
Gamemaster:a member of like it wasn't a detective who was manning the desk it was somebody who they had hired to be a receptionist um this is sat behind the desk immediately like locking eyes with all of you as you enter um an inquisitor uh you can tell that they are
Arctos:Hmm.
Johnny:Okay.
Gamemaster:human, but approximately a foot and a half taller than a human is supposed to be.
Arctos:Hmm.
Gamemaster:This is a man of indeterminate age, somewhere between 20 and 50.
Gamemaster:It's kind of difficult to tell.
Gamemaster:Their skin is a little taut, more so than you would expect of normal.
Gamemaster:They're seven and a half feet tall, completely shaved head, wearing this
Gamemaster:Weird combination of suit and armor.
Johnny:And.
Gamemaster:It's got these, like, purple filigree that you would expect, the coloring of the Inquisition.
Gamemaster:But it is a suit that has effectively had patches of the fabric replaced with pieces of metal.
Arctos:Fucking crazy.
Gamemaster:The only other thing of note is, besides the big raiment behind them of the host, they have...
Gamemaster:In the same pearlescent, like, mother-of-pearl material that the raiment appears to be made out of, Anaïs carved on their forehead.
Johnny:maybe we leave out the part where we are also sort of criminals and stole cars and stuff and just that we were on a bounty for Tywelwyn and discovered all this crazy stuff and then just they go
Gamemaster:They look down at all of you as you enter.
Gamemaster:Yes?
Arctos:On the drive over there, I just wanted to clarify with the group.
Arctos:Are we going to tell them everything?
Arctos:Or what are we going to... And tell them about the Zorbon and Grayson?
Benny:maybe i don't know if we mentioned grayson i think we mentioned the cosmic terrors that are happening in the basement that there's the book
Arctos:We should tell them about the book, though.
Arctos:The book, Grayson's book that referenced the Inquisitors.
Arctos:That's what we should say, Grayson.
Johnny:just worried that if we mention Grayson in the book it'll lead back to us.
Arctos:I think I wasn't going to do it before, but I think now that the detective Brooks got packed up, I think it's it's over.
Benny:Scorched earth.
Arctos:Yeah, because they already know Detective Brooks.
Arctos:Either he quit and didn't mention anything when he heard about this, or they found out.
Arctos:Either way, we just collected a bounty from the blacklist detective.
Benny:Yeah.
Benny:I think we can probably tell them more, but we do have to negotiate a deal that we're involved in the pursuit as well, whether it be a contract for pay or they just let us operate as well.
Arctos:Because we should show them the book and if we show them the book, we're going to have to tell them where we got it.
Benny:What was said about the Inquisitors in the book?
Johnny:Okay.
Gamemaster:There was a mention in the last entry of the book that two Inquisitors had been sniffing around Site B and that it would need to be closed down.
Gamemaster:But it didn't mention Inquisitor names or where Site B was or anything like that.
Gamemaster:Just mention of.
Gamemaster:Okay, so you guys feel like you have your story straight?
Arctos:Yeah.
Benny:Yeah.
Arctos:Ooh, I can see the dude with the eye.
Gamemaster:Absolutely.
Gamemaster:Excuse me.
Gamemaster:You guys walk into the area.
Johnny:you
Gamemaster:You see there's this inquisitor sat behind a desk.
Gamemaster:The desk itself is raised such that even if somebody who is nine feet tall walked in, they would still be looking down on them.
Arctos:Hmm.
Gamemaster:It's more a symbolic thing than a functional one.
Arctos:I have come to speak with either Inquisitor Benance or Absolution.
Gamemaster:They see you enter and they say, for what reason have you come to the Inquisition, friend bear?
Arctos:Brother.
Gamemaster:You have reason to speak to those inquisitors specifically?
Johnny:Hey, I've never used one word more that is 100,000 definitely most absolutely necessary every time.
Arctos:Yes.
Gamemaster:All right.
Gamemaster:I will rouse them from their slumbers so that they might talk to you.
Arctos:Thank you.
Gamemaster:Um... Uh... Um...
Arctos:I turn to my compatriots and I go, you non-host people just use a lot of words.
Arctos:And then I point at Johnny.
Johnny:For sure.
Johnny:Period.
Gamemaster:the inquisitor um picks up the phone uh and you note that while he like turns to find the correct extension to dial uh his head moves his eyes look down and the one eye on his forehead moves on the forehead so it continues looking at all of you
Arctos:What a freak.
Gamemaster:He finds the right extension.
Gamemaster:He dials it into the phone.
Gamemaster:There's one ring before he starts speaking.
Gamemaster:He just mentions the descriptions of the four of you and that he needs to speak to it.
Gamemaster:And then he puts the phone down and looks back at you and says, he will be here in a minute.
Gamemaster:And he just stares you down for the minute.
Arctos:I just stand there.
Gamemaster:Doesn't make it.
Gamemaster:Yeah, absolutely.
Gamemaster:After a minute, you hear the ding of an elevator from somewhere further off in the building, and then a door in the back of this lobby area that you gather heads further into the building proper opens, and you see...
Gamemaster:Another Inquisitor.
Gamemaster:It's a little strange.
Gamemaster:It's obvious from looking at the two of them that they're not related.
Arctos:Hmm.
Gamemaster:Like, facial structure is different.
Gamemaster:But there's this kind of uncanny valley.
Gamemaster:They're the exact same height.
Gamemaster:Their raiments are identical, despite the fact that raiments are traditionally, like, a little unique per person.
Arctos:Hmm.
Gamemaster:Snowflake-esque in that way.
Gamemaster:This guy does not have Anaïs engraved in his forehead, though.
Gamemaster:Instead, you can see that on his arms, like on his forearms, he appears to have tattoos carved out of the same weird pearlescent material.
Arctos:They have classes.
Gamemaster:And he looks at the four of you and then directs his attention specifically to the one that is a member of the same religion that he is.
Gamemaster:And he says, I don't know you.
Gamemaster:For what reason do you wish to speak to me?
Arctos:Can we speak in private?
Arctos:It's an important matter.
Gamemaster:Brother Zeal is as trusted as I am for any information you might have.
Arctos:I guess I'll just go for it, guys.
Johnny:Yeah, we need these guys on our side.
Benny:Sure.
Gamemaster:Yeah, he hasn't invited you further in.
Gamemaster:You're just standing in the lobby.
Gamemaster:But also, I don't think you're particularly worried about other people walking in, if that's the concern.
Arctos:Yeah.
Gamemaster:It's two in the morning.
Arctos:And it's the Inquisitor office.
Arctos:It's like people just showing up to the FBI.
Gamemaster:Yeah.
Gamemaster:Right.
Arctos:We found a heart that is connected to otherworldly deities that are trying to invade our city.
Gamemaster:I need a diplomacy check.
Johnny:you
Gamemaster:It's not a does he believe you?
Gamemaster:It's more a I believe that you believe what you saw.
Gamemaster:How seriously am I going to take it type deal?
Arctos:Okay.
Arctos:Can I add that we...
Arctos:The guy who was running it, we killed, and the augury rain stopped.
Arctos:I will add that, if that helps.
Gamemaster:Sure.
Gamemaster:You still need to roll the check.
Arctos:Yeah, yeah.
Gamemaster:I think this also qualifies for your Exhort the Faithful, so you can make a religion check here if you like.
Arctos:Ooh, do I hero point that?
Arctos:It is a pass.
Johnny:I think that's the best one.
Anzu:I think it's good.
Arctos:All right, keep it.
Gamemaster:Did you add your 2 from Exhort the Faithful?
Arctos:Yes, yes.
Gamemaster:Okay.
Gamemaster:With a 21, he looks at you...
Gamemaster:He gives her face a hard stare, and then he looks over at Inquisitor Zeal, the guy behind the desk, and he says, I'm going to lead them into a questioning room.
Gamemaster:Let the others know.
Gamemaster:And then he will turn around and walk back into the building.
Arctos:And I follow.
Gamemaster:The doors stay open as he walks in, the implication that you follow him in.
Arctos:We follow.
Anzu:Sounds good to me.
Arctos:Well, this will be a very quick conversation.
Johnny:Okay.
Benny:Mm-hmm.
Gamemaster:Absolutely.
Gamemaster:Sorry?
Arctos:I'm just thinking this is going to be a very quick conversation.
Gamemaster:You're let in.
Gamemaster:You enter into a hallway that matches the general concrete aesthetic of this area.
Gamemaster:There are elevators that go up.
Gamemaster:He does not use them.
Gamemaster:Instead, he turns to the opposite side of the elevator to a doorway that appears to head downward into a basement level, and he motions for you to follow.
Arctos:There we go.
Gamemaster:you follow, into a more poorly lit sub-level.
Benny:Mm-hmm.
Arctos:We could totally get murdered by these guys.
Johnny:I don't know.
Arctos:One of them would do us in.
Johnny:I don't know what the best idea is.
Gamemaster:He brings you into what is apparently, or made apparent as you enter, a room for questioning people, traditionally.
Gamemaster:You can see that you're gestured into a room that just has a simple metal table, a set of metal chairs around it, a single light hanging from the ceiling, stone featureless walls, a mirror behind one of the walls, and set on the metal table is a golden bell.
Gamemaster:Like a ding bell.
Gamemaster:And he gestures for all of you to enter.
Gamemaster:And he himself takes a seat, such that his back is facing the mirror.
Benny:Thank you.
Arctos:What about lies?
Gamemaster:Okay.
Gamemaster:He says, Alright, I need you to explain everything from the beginning.
Gamemaster:Please note that this bell will ding anytime you tell the truth.
Gamemaster:It won't ding.
Arctos:Huh.
Arctos:So we had a contract to go kill a gang leader named Tywelwyn.
Gamemaster:Actually,
Gamemaster:Do you... One second.
Gamemaster:I just need to check to see.
Gamemaster:I don't know if it actually is relevant.
Gamemaster:I just want to see that... Yeah?
Arctos:I'm not planning on lying.
Gamemaster:No, I get it.
Gamemaster:I just want to see.
Gamemaster:Each time a creature in the area speaks a true statement, a soft ring of the bell sounds in the area.
Gamemaster:Creatures are aware of the magic and can avoid answering questions to which they would normally respond with a lie, can remain evasive so long as they remain within the boundaries of truth.
Gamemaster:Absolutely.
Gamemaster:This does require a will-save...
Johnny:I'm gonna do it.
Gamemaster:once you enter the area.
Gamemaster:You all can choose to fail it, but you don't have to.
Benny:you
Gamemaster:It's up to you.
Arctos:Will they be notified like Ring of Truth if you fail?
Gamemaster:Roll an Arcana check to know if you would know that.
Arctos:What am I talking about?
Arctos:Arctos is a bear.
Arctos:He's not going to lie to the Inquisitors.
Arctos:I don't care.
Arctos:I'm failing.
Gamemaster:Okay.
Gamemaster:Absolutely.
Anzu:I will not resist.
Arctos:Yeah, the Heretics can resist.
Arctos:That's fine.
Arctos:That's on brand.
Gamemaster:Nice.
Johnny:yeah i uh you guys don't worry i'm if we get into a fight later on i am i'm stacked for this
Arctos:Ball to the power of the host.
Arctos:fall to the power of the host that compels you.
Gamemaster:Okay.
Gamemaster:And sorry, did anybody else not willingly fail?
Gamemaster:Okay.
Gamemaster:All right.
Gamemaster:So then you all fail.
Gamemaster:and are under the effects of this bell of truth.
Gamemaster:You explain... Since we're all familiar with what happened, what specifically are you explaining, or what are you leaving out in the explanation?
Arctos:I'm going to say we got a contract for... We found the Augury.
Johnny:Hello.
Gamemaster:Hmm?
Arctos:Iconoclasm.
Arctos:I'm going to explain.
Arctos:Iconoclasm.
Arctos:Found the Augury thing.
Arctos:Realize it's linked to the thing.
Arctos:I'll mention Gryphon Post.
Arctos:Bounty to kill Tywelwyn.
Arctos:Found Tywelwyn.
Arctos:Found the heart.
Arctos:This.
Arctos:And I guess I'll just mention at the very end, the very end, once he's heard the other stuff, I'll then mention Grayson with the book and pass him the book.
Gamemaster:How are you mentioning that you're coming across the book?
Arctos:So, yeah.
Gamemaster:Like, where did you... He will ask where this book... Or, like, how you came across the book in some form.
Johnny:you
Arctos:Zorbon meeting?
Gamemaster:Okay, so you're explaining the entirety of going into the sewers for the Zorbon, meaning finding Grayson's... Fane in the underground?
Arctos:Yeah.
Arctos:We were just... Yeah, we stole the radar dish from the gang, and then he caught us, so we had to agree to that.
Gamemaster:That's fine.
Gamemaster:Yeah, absolutely.
Arctos:I'm mentioning that at the end, once he hears about the heart, I'm mentioning that.
Gamemaster:I think... So, the only crimes... Well, actually, that's an important question.
Gamemaster:Do you mention the cards that you took back?
Arctos:No.
Arctos:No.
Gamemaster:Okay, so you're not mentioning any of the things you've taken.
Arctos:Or that we got killed the first time, just not even mentioning that.
Gamemaster:Okay, that's fine.
Benny:We're mentioning the pertinent details for them.
Gamemaster:That's fair.
Gamemaster:Absolutely.
Gamemaster:Absolutely.
Arctos:Yeah.
Gamemaster:I want... I think what I want, then, is... This is going to be a relatively low DC, but I want from whoever's explaining a deception check to avoid mentioning the illegal things that you've done.
Arctos:No meeting with Aut.
Arctos:Oh, by the way, I have three!
Johnny:I got this one, guys.
Gamemaster:Johnny does spin a tail.
Gamemaster:So yeah, you can make a deception if you like.
Arctos:You got here a point.
Arctos:Please.
Johnny:And I have three hero points.
Gamemaster:You do have a minus two penalty here for this check.
Johnny:Okay.
Arctos:Is that because he tried to resist the bell?
Johnny:I'm gonna use a hero point.
Gamemaster:No, it's just because he's within the area of the bell.
Arctos:Yeah.
Johnny:Let's see here for this.
Johnny:If it's on expert, it's plus six.
Gamemaster:Correct.
Johnny:I suppose I can't pull out my drum and start banging on my drum.
Johnny:But this is oratory.
Gamemaster:No.
Gamemaster:Attempting to cast magic will definitely look like a hostile action to this Inquisitor while you're in this room with him.
Johnny:Josh, would you consider this oratory, what I'm doing right now?
Arctos:That's much better.
Gamemaster:Yeah.
Johnny:Excellent.
Gamemaster:Yeah, you're talking.
Johnny:Wow, these are crazy rolls, but I got 26.
Gamemaster:Okay, 26 is enough.
Gamemaster:The DC wasn't particularly high because you're not actually lying, and it's possible to tell this story without any real gaps in it, since that you also went all the way through and spoke about Grayson's underground home and all that kind of stuff.
Gamemaster:He is taking notes the whole time.
Gamemaster:He doesn't have to look at the notepad.
Gamemaster:You can see that the writing on his arms flows off of his arm onto the page and forms.
Arctos:What a freak.
Arctos:I love it.
Gamemaster:All of the Inquisitors are their own kind of weird magical freak.
Gamemaster:It happens.
Johnny:Thanks, you guys.
Arctos:Rip Lev.
Arctos:He would have loved this.
Gamemaster:But he does look like he's taking you seriously.
Gamemaster:The bell dings whenever you say something new as if to confirm what you're saying.
Gamemaster:You are not treated as crazy people.
Gamemaster:Can I get a sense motive perception check from whoever would like to while you're recounting the story with him?
Arctos:I would like to take one.
Arctos:Sorry, give me a second.
Johnny:I'll sense some motives.
Johnny:That's perception, right?
Gamemaster:Yes, this is a perception check.
Johnny:20, exactly.
Johnny:Non-natural.
Arctos:28.
Johnny:Okay.
Johnny:Okay, bear.
Arctos:We're like the same religion, so I get it.
Gamemaster:That makes sense, yeah.
Arctos:Yeah.
Arctos:He has the Catholic guilt, but the host guilt.
Gamemaster:Okay.
Arctos:The host doesn't have guilt.
Arctos:They don't have any guilt.
Gamemaster:Host has no guilt.
Gamemaster:Host doesn't have anything like confessional or anything like that, you know.
Anzu:I've performed a great deed today.
Gamemaster:there's this thing in Judaism a mitzvah where you're like supposed to give to charity and the like and not tell people it's supposed to be anonymous the host is the opposite like you're supposed to give to charity and make sure everyone knows you did it it's actually a sin to do it the other way around yes absolutely
Johnny:Everyone.
Anzu:I have donated my hair to Locks of Love.
Anzu:Glory, glory, glory.
Arctos:Now those scrawny little cancer kids are going to have hair.
Gamemaster:it's important because then the cancer, the scrawny little cancer kids know why stuff was donated to them.
Arctos:Luscious hair.
Arctos:Yeah.
Gamemaster:And so then they'll start worshiping the host.
Gamemaster:It's important.
Arctos:Yeah.
Gamemaster:Exactly.
Gamemaster:This Inquisitor is very difficult to read.
Johnny:you
Gamemaster:You don't know if it's the weird magical treatment to their skin that makes it seem so taut and expressionless, or if this particular guy doesn't show much expression.
Gamemaster:I think you're inclined to believe it's some mix of both.
Gamemaster:Yes.
Arctos:Is this Absolute, or do we get his name?
Gamemaster:I mean, this one is penitence.
Arctos:Okay, okay.
Gamemaster:But I don't know if he actually mentioned it to you when you were talking.
Arctos:Yeah, we do.
Arctos:We just heard him call, someone else called him, and then we're like, hope it's one of them.
Gamemaster:Yeah, no, this is Penitence.
Arctos:Okay.
Gamemaster:He marks everything down.
Johnny:you you
Gamemaster:He doesn't seem to give much away.
Gamemaster:I think the only real thing that you can glean with the 28 is there is, for a split second...
Gamemaster:You mention the insides of the lair under the Gas-n-Go℠.
Arctos:Mm-hmm.
Gamemaster:And there's no expression on his face.
Gamemaster:And then the bell dings.
Gamemaster:And then there's like the slightest twitch of like a, oh.
Johnny:Okay.
Gamemaster:But then it immediately goes back to like the resting state.
Gamemaster:He finishes taking down all of your information.
Anzu:You're not going to give it back to them, are you?
Gamemaster:He takes a second to gather himself.
Gamemaster:And he says,
Gamemaster:Thank you for your report.
Gamemaster:This will be put to very good use.
Gamemaster:You do need to return the radar dish you stole from the roller rink.
Gamemaster:I can have somebody come by to collect it.
Arctos:Where should I return it to?
Benny:sure speaking of active investigation i mean are we able to play a part
Arctos:We can deliver it.
Gamemaster:Somebody will come by to collect it.
Arctos:Okay.
Gamemaster:No, but now it's part of an active investigation.
Anzu:Oh.
Anzu:That's great.
Arctos:Also,
Gamemaster:No, you're not inquisitors.
Gamemaster:I have no way of knowing if you, um... That's unfair.
Johnny:Bye.
Gamemaster:You've done very good work up to this point, but because you have not undergone the training and the rituals required for all inquisitors to undergo, you are corruptible, and as such cannot be trusted with this material.
Arctos:What was Meinberg going to say?
Anzu:Can you inform us of what you would like us not to do?
Gamemaster:So we will take it from here.
Gamemaster:He closes the book.
Gamemaster:Thank you for your service.
Gamemaster:I will see if we have anything available to pay you for this information.
Johnny:Hmm.
Gamemaster:But if you would... Commit any crimes.
Arctos:Yes, I was going to ask the same question.
Benny:Hmm.
Anzu:Right, of course.
Arctos:We will not commit any crimes.
Arctos:Got it.
Johnny:Crime can be bad.
Johnny:The buildings.
Gamemaster:Prime is always bad.
Arctos:What about the heart?
Arctos:Are you going to go intercept it?
Arctos:If you disguise yourself as us, it will think you own it, apparently.
Gamemaster:We have ways of making it talk even without subterfuge.
Johnny:you
Arctos:Amazing.
Arctos:Can I take a forum to see what it's like to become an Inquisitor in case I can start the trials?
Arctos:If it's not too late.
Gamemaster:I apologize.
Gamemaster:It is much too late.
Arctos:Did he actually chuckle?
Gamemaster:He dead.
Gamemaster:That's the first time he's shown any emotion.
Arctos:He does.
Arctos:He's like, damn.
Gamemaster:Had you been awakened and joined our ranks as a cub?
Gamemaster:Perhaps.
Gamemaster:But it is impossible to perform the required rituals on an...
Gamemaster:adult bear.
Anzu:he wouldn't be able to bear it.
Arctos:I'm very strong.
Arctos:I can bear it.
Gamemaster:You can't tell if he doesn't laugh at the pun or if he just doesn't get it.
Arctos:Can you make a note of this and tell Minister Vane about that?
Gamemaster:But either way, he stands up.
Gamemaster:Sorry.
Johnny:Thank you.
Gamemaster:Are you talking about Cardinal Weathervane, Aut's friend?
Arctos:No, no, no.
Gamemaster:Sorry, Weatherhead?
Arctos:My friend, Vane.
Gamemaster:Oh, yours.
Gamemaster:Yes, absolutely.
Arctos:Yeah.
Gamemaster:He would say, no, why would I inform somebody not in the Inquisition about Inquisitor information?
Arctos:Nah, I thought he would have got a kick out of it.
Arctos:All right, well.
Gamemaster:He opens up the door and gestures all of you to exit.
Arctos:Okay.
Arctos:Are you going to do anything about the tree, the world tree?
Gamemaster:Are you talking about the tree at Gryffindor?
Arctos:Yeah, that we saw.
Gamemaster:We will be investigating Griffith Line, yes.
Arctos:Okay.
Johnny:Right.
Arctos:We will not commit any crimes.
Arctos:I say it once we're out of the Bell's room.
Gamemaster:Okay, absolutely.
Gamemaster:You wait until you leave.
Gamemaster:Yeah, that's fine.
Gamemaster:You're all ushered back up into the waiting room.
Gamemaster:He asks you to wait there a moment and he returns back in.
Gamemaster:Yep.
Arctos:Can I get a medal or something to show people the great we did for the host?
Benny:I think we just want pay, right?
Gamemaster:No.
Arctos:Okay.
Benny:If it's available.
Arctos:I like both, but... Really was small, that cheap bastard.
Gamemaster:He comes back after a moment with a small bag containing 125 gold pieces.
Arctos:Kidding, I'm kidding.
Gamemaster:They don't have, like, an open bounty.
Gamemaster:This was... Yeah, this was just a gesture of goodwill on his behalf.
Arctos:We didn't even ask for anything.
Arctos:No, no, he's actually very generous.
Arctos:It was actually very generous.
Gamemaster:If you don't want to take it, you don't have to.
Arctos:No, no, no.
Arctos:Take it for sure.
Anzu:This is what we've always wanted, guys, is to do a job and then get the money for it.
Arctos:Yeah, man.
Arctos:Especially twice for the same job.
Johnny:Okay.
Gamemaster:Yeah, you guys paid twice for this.
Gamemaster:Either way, he hands it over, he thanks you for the information, and he heads back in.
Arctos:All right, let's leave.
Anzu:Let's go to bed.
Benny:Well, we're not going to bed.
Benny:We get in the car.
Benny:Benny goes to turn the car on.
Benny:I told you they'd block us out.
Benny:I knew it was going to be an issue.
Benny:Starts the car.
Arctos:That's fine.
Arctos:We're just not going to
Arctos:Many crimes, wink wink.
Benny:That's like the least thing that they asked.
Benny:Of course we're going to break that, but now they're going to be snooping all over the areas that we described.
Benny:Do they know about Teller's Run in the Spark?
Gamemaster:Well, so you said you mentioned the radar dishes.
Gamemaster:I assumed you would have mentioned that the radar dishes point towards Teller's Run.
Arctos:Yeah.
Arctos:I assume we would have.
Gamemaster:So, yeah.
Arctos:I think we still snoop.
Anzu:Well, now that there's not as much rain, we should be able to take the sewers.
Arctos:They get mad, we go,
Anzu:Because there was that sewer line that Anzu thinks might lead to Pyre.
Arctos:Yeah.
Anzu:I don't know for sure.
Arctos:The Thessian Empire?
Anzu:No, sorry.
Anzu:Pyre, like, their on-fire area of Teller's Run, yeah.
Arctos:Telly's run.
Benny:alrighty I mean there's always the dinner we're going to the dinner right did you guys mention the I can't did we mention the invitation okay perfect
Arctos:Gotcha.
Johnny:The pilgrimage, you mean?
Johnny:We would never do that.
Gamemaster:You did not mention the pilgrimage, no.
Gamemaster:Because that was under the label of things that you took from Crime Scene, which you would know that you're not allowed to do.
Gamemaster:But you just didn't mention it.
Johnny:We would never take things from a crime scene.
Arctos:Alright, so we go to bed.
Arctos:When's the dinner?
Arctos:In two days?
Benny:We're selling one car, are we not?
Gamemaster:Yeah, it was the weekend, and I hadn't really defined when that was.
Arctos:Oh.
Gamemaster:We can say three days.
Arctos:Three days.
Arctos:So we go to bed, and then we go drive over to Detective Brooks' house, huh?
Johnny:Bye-bye.
Arctos:Well, first we go sell those cars once the Inquisitors collect the... after they collect the thing.
Arctos:Or we should move them out now.
Arctos:Should we move the cars out now?
Arctos:So...
Arctos:Josh, I heard... Yeah, yeah.
Anzu:I do think it's not a bad idea to sell both cars and get a legal car.
Benny:Okay.
Arctos:So we think we can get 10k for the G-Wagon, or that's what Iliar... What's her name again?
Gamemaster:Dura?
Arctos:Dura, Dura.
Arctos:Not Iliar.
Gamemaster:No.
Arctos:That was a place.
Arctos:Dura thinks we can get 10k for the G-Wagon.
Gamemaster:Yeah, so it is complicated by the fact that you don't legally own the G-Wagon, so you imagine you won't get the full price just by virtue of you need to sell it to someone else that is also willing to take an illegal vehicle or can do something with an illegal vehicle.
Arctos:Do you think we could sell both of them and then get a legal G-Wagon?
Gamemaster:But yeah, the minivan will be worth less.
Gamemaster:You think probably like $3,000 on the open market, maybe a little bit underneath that, because it's a crime that you stole it.
Gamemaster:But if you can find sellers for it, you're pretty confident that that's around the ballpark.
Johnny:Legal G.
Gamemaster:The both combined, maybe.
Gamemaster:It would depend on some rules.
Arctos:Yes, let's do that.
Gamemaster:Both on how much you can sell it for and how much you can purchase.
Gamemaster:And Aventine is the name of the actual car.
Arctos:Aventine.
Benny:i mean you're more stealthy and also like where can we put the money to good use
Arctos:Unless you guys want a more stealthy car.
Arctos:Flaunting it for our neighbors to see.
Johnny:Just walking around with money.
Gamemaster:I will say, just for balance's sake, even if you sell both of the cars and just pocket the money, you're not going to be able to purchase items that are out of band for your level or anything like that, if that's the point there.
Gamemaster:Just a point of order there.
Anzu:Where do cars fall into that scheme?
Arctos:Good.
Gamemaster:Um...
Gamemaster:Like, a regular car is probably considered a level 0.
Gamemaster:If you start looking for a car with armaments and the like, then it'll be higher levels.
Anzu:Hmm.
Gamemaster:But I think, regardless of the kind of car, so long as it doesn't have weaponry on it, I think it's fine to just consider it level 0 and it be available.
Gamemaster:With the exception of the, like, particularly high-range cars, wouldn't let you guys in the dealership because you're not known entities.
Gamemaster:But anything below that should be fine.
Anzu:Yeah, we'll have to see if Johnny, if your guy comes through with something for us, huh?
Arctos:What do you guys want to do?
Benny:Yeah, well, let's see what we can get for both.
Benny:See if we can get a buyer for both.
Arctos:Yeah.
Arctos:Can we temporarily move the cars to your fences, please?
Johnny:Yeah.
Johnny:We can ask.
Johnny:We can stop by Smiler's place.
Johnny:See if he's got a lot somewhere.
Gamemaster:Okay, so right now the plan is to, yeah, right now it's like 3 a.m.
Anzu:It is the middle of the night.
Johnny:What now?
Arctos:Okay, so guys, if Inquisitors come by looking for a satellite and then they see a G-Wagon and a minivan, do you think they're going to ask Vince?
Benny:The G-Wagon will be in the garage.
Arctos:Where's the satellite?
Arctos:Or the radar dish?
Benny:Out on the street.
Benny:We put it at the curb.
Arctos:All right.
Arctos:Put it on the curve.
Anzu:I mean, we can park the cars in a parking lot nearby for a night.
Arctos:Sure, let's do that.
Anzu:I think probably it'll be okay.
Arctos:Yes, do that.
Gamemaster:Okay.
Anzu:Are there parking lots at the trolley stations?
Arctos:We'll do that.
Gamemaster:Yeah.
Gamemaster:Yeah, you can do that if you like.
Gamemaster:Okay, so the plan is you go home, you take your two ill-gotten automobiles, and you park them in a trolley station, a tram station.
Arctos:In a safe garage.
Arctos:Whatever we think is a safe garage.
Anzu:Well, that's different from what I said.
Gamemaster:Sorry, what do you mean a garage?
Gamemaster:Yeah.
Arctos:Yeah.
Gamemaster:What do you mean by a safe garage?
Arctos:I say safe garage.
Anzu:I think we're... That's smart, yeah.
Arctos:I don't know.
Arctos:Like a garage that you have to pay to get in.
Gamemaster:Oh.
Gamemaster:Like a public parking garage, not like a... Okay.
Arctos:Yeah.
Gamemaster:That's also an option.
Gamemaster:Which would you prefer to do?
Arctos:Yeah.
Arctos:That one.
Arctos:Yeah.
Anzu:I dig that.
Gamemaster:Okay.
Arctos:If some...
Arctos:asshole steals our car, we will stop our story mission to go find them.
Gamemaster:It's going to be, we'll say, four silver pieces for the evening for the two cars.
Johnny:you you
Arctos:Sounds good.
Anzu:I'm on it.
Gamemaster:Absolutely.
Arctos:Benny, you wrote down the money we got, right?
Benny:Sure.
Arctos:Cool.
Gamemaster:Okay.
Gamemaster:And then are you also leaving the radar dish just out on the curb?
Arctos:Sure.
Anzu:I think we should maybe leave it behind the bar so that when they come...
Arctos:Yeah.
Arctos:Yeah.
Anzu:I don't think we should just leave it outside, but that way they don't have to really poke around in the building.
Arctos:Yeah.
Arctos:Yeah, I'll do that.
Gamemaster:Okay, you can do that.
Gamemaster:That's fine.
Anzu:Let Ginny know.
Gamemaster:So you go into Anouk and Anaïs's workshop.
Gamemaster:You grab the radar dish from in there.
Gamemaster:Just drag it out behind the bar.
Gamemaster:Let Jenny know.
Johnny:Yes.
Gamemaster:It's kind of hard to miss.
Gamemaster:It's a full radar dish.
Gamemaster:You can set it up.
Gamemaster:That's fine.
Gamemaster:You hit the hay.
Arctos:What a bad.
Gamemaster:You have anything else you'd like to do this evening?
Benny:This was a whole day.
Benny:Were we going to visit Brooks?
Arctos:I say we visit him in the morning.
Anzu:Tomorrow.
Benny:Tomorrow, okay.
Anzu:Yeah.
Benny:That's right, we sleep and then visit Brooks.
Gamemaster:Okay.
Gamemaster:Yes, you do.
Gamemaster:At some point, your characters do have to sleep.
Gamemaster:If you want, you can make a fort save to stay up and do another 24 hours.
Gamemaster:But it's like four in the morning by the time you've finished your car shuffle to drag the radar dish out and all that kind of stuff.
Anzu:Yeah.
Anzu:Before I go to bed, I focus on
Anzu:focus my mind on the Voidsong, and I reach out to, in Anzu's mind, the vocalist, and say, vocalist, I see now why you've chosen to give me this power.
Gamemaster:Make a will save.
Anzu:I see the danger ahead.
Anzu:Okay.
Gamemaster:I'm sorry to interrupt you.
Anzu:No, it's okay.
Anzu:I'll definitely do that.
Anzu:Really bad.
Anzu:I'm not going to re-roll that.
Gamemaster:Okay.
Johnny:Can I lend him a mythic point?
Gamemaster:No.
Johnny:Please?
Gamemaster:Okay.
Arctos:Why not?
Gamemaster:Sorry to interrupt.
Gamemaster:Continue with what you were saying if I caught you in the middle.
Anzu:I see why you've given me this power.
Anzu:I see the danger that is coming.
Anzu:And we're up to the task.
Anzu:We're going to take it on.
Anzu:Don't you worry.
Anzu:I will save you.
Anzu:And then I go to bed.
Gamemaster:I think with I Will Save You, you feel just the slightest pulse from the Voidsong that's been bouncing around in the back of your head for months at this point.
Gamemaster:Like it picks up tempo for a half second before settling.
Benny:Also, before bed, is anyone up in the common area like an hour after normal bedtime?
Johnny:I'm still there drinking heavily.
Anzu:There's no upstairs.
Benny:Perfect.
Arctos:I was going to go upstairs to pray, which now feels awkward now that you're praying to the Voidsong.
Gamemaster:You're going to go upstairs to pray?
Arctos:Well, was there like a little chapel that's open?
Benny:It's not a religious group.
Benny:It's the voice song.
Benny:We don't know what it is.
Arctos:No, I'm not to the Voidsong.
Gamemaster:Yeah.
Arctos:I was going to go... Oh, sorry.
Anzu:There's no upstairs.
Benny:If there's no chapel, can we pray in the wine cellar?
Johnny:No.
Gamemaster:There has never been an upstairs for this building.
Gamemaster:There isn't a chapel in this bar either.
Gamemaster:Did you mean that you wanted to go out and find one?
Arctos:Yeah, yeah.
Arctos:I'll just wait.
Arctos:I'll go to my bedroom and pray.
Gamemaster:There is a spot where they keep alcohol.
Gamemaster:It's a bar.
Gamemaster:It's just not underground.
Anzu:Thank you.
Gamemaster:They don't have a wine cellar.
Gamemaster:Also, when you said an hour after normal bedtime, do you mean five in the morning?
Benny:No, no.
Johnny:I just look down at my half empty bottle.
Benny:But I mean, it's after everyone has gone to their rooms, Benny will.
Gamemaster:Okay, five in the morning.
Gamemaster:Sorry, continue.
Benny:Sure, yeah.
Benny:Benny will walk out in his pajamas and he'll just go over to the fax machine and just stick something in and wait and then head back out.
Gamemaster:Okay, absolutely.
Arctos:I'm going.
Johnny:I just go, man, it's his business.
Johnny:Not getting in this.
Benny:Do you make eye contact with Benny as he walks back?
Johnny:100% would make eye contact.
Johnny:I have so many questions.
Benny:Got to re-up the permission slip sometimes.
Johnny:Who is this man?
Johnny:This man child?
Arctos:Arctos is going to be praying to the host.
Gamemaster:Okay, absolutely.
Arctos:Fuck that voice song shit.
Arctos:And he's going to be asking, just saying prayers, not expecting necessarily answers, but is doing that prayer thing where you're like, help, advice type of thing.
Arctos:He just met these people like two days ago and apparently this child died but came back to life and there's a Voidsong and now there's people trying to take over all this other stuff.
Arctos:He has no idea what to trust.
Arctos:Who the fuck's this ought guy?
Arctos:He's mentioning him.
Arctos:He's like, what the fuck?
Arctos:Why did you awake me?
Arctos:I could have just been a sleeping bear, Gov.
Johnny:This bear's having an existential crisis.
Arctos:And then he'll go to bed.
Arctos:Yeah, yeah, the bear.
Arctos:Now, now he's finally starting to have an existential crisis.
Johnny:I mean, if we're all having existential crises, at some point around the time the sun starts to rise, Johnny is very drunk and just look out the window and just say, I know you're watching out there.
Gamemaster:Unfortunately, neither Johnny nor Arctos hear a response from who they're talking to.
Johnny:Fuck.
Johnny:And I'll fall asleep at the table.
Arctos:That's okay.
Arctos:I can get one if I wanted one.
Gamemaster:And you all rest in your relative spots.
Gamemaster:An eight-hour rest from five in the morning means that you all wake up bright and early.
Johnny:We can't even say hi.
Gamemaster:It's the afternoon by the time you're headed out from your rest.
Gamemaster:By the time all of you wake up, the radar dish would have fully been collected.
Arctos:honestly probably best we weren't there
Gamemaster:You were asleep.
Johnny:That's so.
Johnny:Can't believe it.
Gamemaster:But Ginny will let you know that two Inquisitors did stop by.
Gamemaster:Ask...
Gamemaster:Yeah, Ginny actually was, Ginny mentions that he was asked about if they have the proper licensing to be able to run a bar in this part of town and all of that kind of stuff.
Gamemaster:Luckily, they do.
Johnny:So sorry.
Gamemaster:This is a legal establishment.
Gamemaster:He showed them all of the licenses, so they just took the radar dish and headed out.
Gamemaster:But it is the next day and you are all, you know, sleep cycle is a bit shifted off of normal, but you're ready to go.
Anzu:We're kind of like Batman.
Gamemaster:What are you doing?
Anzu:Batman?
Anzu:Tonight we'll go to bed at a good time.
Arctos:Airmen.
Johnny:No, we killed the Batman.
Benny:We're going to go see Brooks.
Gamemaster:You are converting your characters all into nocturnal creatures over time.
Gamemaster:Sure.
Gamemaster:Okay, so you're up.
Gamemaster:You're going to Brooks.
Gamemaster:Was that the plan?
Arctos:Should we go sell these cars first?
Johnny:Mm-hmm.
Johnny:Okay, should we stop by Smiler, see if we can fence a car?
Arctos:And then we're going to take a cab to Brooks.
Anzu:All right, so we're driving both cars to Smiler's place.
Johnny:I'm going to bust in the door.
Benny:Mm hmm.
Gamemaster:Okay.
Anzu:Depending on how things go at Smiler.
Gamemaster:Okay.
Gamemaster:Okay.
Arctos:Yeah.
Gamemaster:Sure.
Gamemaster:Um, you... No.
Arctos:I mean, he's not a dealership.
Arctos:They're like, best case, we're going to give him some cars to park.
Gamemaster:No.
Gamemaster:You're driving to a pawn shop, and then you're going to ask if this man wants to have your stolen cars.
Arctos:It's not like he's going to be like, which one do you want?
Johnny:I'm going to kick down the door.
Johnny:And I'm going, Smiler!
Johnny:I won the gang War.
Gamemaster:Smiler looks over at you.
Anzu:Thank you.
Johnny:Hey, thanks.
Gamemaster:He looks up from it.
Gamemaster:Looks like he was doing the crossword.
Gamemaster:He sees you come in.
Gamemaster:He says, Congrats?
Johnny:It was a big win.
Johnny:Anyway, we got two stolen cars.
Johnny:Do you want one?
Johnny:We need to fence it.
Johnny:That's all.
Johnny:It wasn't for free.
Johnny:We need to sell it.
Gamemaster:Okay, yeah.
Gamemaster:You're asking me if I could sell a stolen car on your behalf.
Johnny:Yes.
Johnny:Yes.
Arctos:Two, actually.
Johnny:Sorry.
Johnny:It wasn't a free offer.
Arctos:Dude, two of them.
Johnny:Two of them?
Gamemaster:It's not really my standard operating procedure to fence cars.
Johnny:Oh, two.
Johnny:Maybe two of them.
Gamemaster:I can try and find if anybody's interested.
Gamemaster:Did you say you brought them here with you?
Gamemaster:Odds, okay.
Anzu:Yes, we are driving them around town currently, yes.
Johnny:Well, it's fine, because anyone who would know what they are is probably dead right now.
Johnny:Except for, like, five guys, but, you know, fuck them.
Arctos:And you, can you take these cars off us and sell it for us?
Arctos:We expect to be able to get $11,000 for both of them.
Gamemaster:Okay, let me see the cars, and then you're going to take them away from here, because I don't have a place to hold on to two stolen vehicles.
Gamemaster:And I'll put out some feelers to see if I can find anyone.
Johnny:Excellent.
Johnny:You're the best, Smiler.
Benny:Love feelers.
Gamemaster:He, um... He... Sorry, what did you just say?
Benny:Love feelers.
Gamemaster:Okay.
Gamemaster:He trots out of the store to come out front to look at the two cars that you have parked.
Gamemaster:Okay.
Gamemaster:He says, Okay.
Gamemaster:I can find a buyer.
Gamemaster:I can almost definitely find a buyer for the minivan.
Gamemaster:People need to be able to carry...
Johnny:Cool.
Gamemaster:stuff and people, places.
Gamemaster:I can find someone for that.
Gamemaster:The other one is kind of a luxury vehicle.
Gamemaster:I don't... Right.
Anzu:Right.
Benny:It's great.
Benny:It is great, yeah.
Gamemaster:It's a good car.
Gamemaster:It's a bit of an expensive, like Anaïs-catching thing, which is not usually what one wants in a criminal enterprise.
Arctos:unless they're gangsters
Benny:So if it does help, when you put these up in whatever classifieds section that you have, well, whatever underground classifieds,
Gamemaster:Sure.
Gamemaster:Craigslist, yeah.
Benny:So the owner and all of the friends of the owner of that car are dead.
Johnny:Very important.
Johnny:Think about that.
Anzu:Thank you.
Gamemaster:I don't know how I would guarantee that to a purchaser.
Benny:So if it's like, well, I mean, they're buying a stolen car.
Benny:I think a lot of things are going to be scrutinized in the ad.
Benny:And at some point they'll just have to take your word or try to negotiate the price down.
Gamemaster:Listen, I'm going to be honest.
Gamemaster:I can sell the minivan.
Gamemaster:I'm not going to be able to sell your Aventine.
Gamemaster:You're going to have to find somebody else to purchase that.
Johnny:And I appreciate your honesty.
Arctos:Question, though.
Anzu:I think that's totally fair.
Benny:That works for us.
Arctos:Do you know someone who could make it legal, like change the VIN or something?
Gamemaster:I could probably find somebody to do that for you, yeah.
Arctos:Maybe we roll the VIN into making that legal and then we get that.
Benny:That would be very helpful.
Benny:Well, we'll see.
Benny:We can leave the van with you if that's fine.
Benny:We leave with the Aventine and then you let us know
Benny:how it goes if you're able to sell the van and if you're able to get a contact for... Okay.
Anzu:I think he specifically said, do not leave either of these vehicles with me.
Gamemaster:That is exactly what I said.
Gamemaster:Do not foist off something I cannot hide somewhere, because I would have to just leave it parked out front, and you can understand how that could be a liability, right?
Benny:Mm-hmm.
Arctos:Cool.
Johnny:Yeah, I guess.
Gamemaster:I will let you know if I find a buyer for it, and then, if that's the case, we'll find a place to do the drop.
Johnny:All right.
Gamemaster:Okay?
Johnny:Thank you, Smiler.
Gamemaster:And I'll let you know if I can find somebody who can swap out the VIN, make that other car look like a legal registration.
Anzu:Thank you.
Arctos:Sounds good.
Arctos:By the way, the van is tricked out.
Arctos:New motor.
Arctos:All this nice stuff.
Arctos:Tell that to the buyers.
Gamemaster:Okay.
Gamemaster:Anything else you wanted to say bye while you're here?
Johnny:Fellas, anything you guys need or want?
Arctos:Do you have any like jerky?
Gamemaster:This isn't a food shop.
Gamemaster:Restaurant.
Anzu:Grocery.
Gamemaster:Either way.
Gamemaster:No.
Arctos:Okay.
Benny:We'll be seeing you then.
Arctos:Goodbye.
Gamemaster:Yeah.
Gamemaster:And he will stand out front to make sure that you do drive away both cars.
Johnny:All right, fine.
Arctos:Let's put... Yeah.
Johnny:We got it.
Anzu:I mean, if we don't want to drive them around, we could put them in another garage in this neighborhood.
Gamemaster:Okay.
Anzu:So we're going to drive home.
Benny:Can't we just park him in our garage?
Benny:Are we taking the city tripper to visit Brooks?
Gamemaster:Okay.
Arctos:Yeah.
Gamemaster:You're going to drive home.
Gamemaster:You're going to put the two stolen cars in the garage out of sight, and then you're going to take the city tripper to go to... Okay, sure.
Arctos:Yeah.
Gamemaster:All right.
Gamemaster:You all head on over to the address that you were given in Prism Heights for Mr. What's his name?
Johnny:you you
Gamemaster:Ellis Brooks Department.
Benny:Do we want to stop by the, I mean, not like go in, but just do a drive-by of the auto shop to see if there's any activity?
Anzu:Is it Ellis or Elias?
Gamemaster:I think it's Ellis.
Gamemaster:It's Ellis.
Anzu:You get to pick, so you can say whatever you want.
Gamemaster:E-L-L-I-S.
Anzu:Ellis.
Anzu:Okay.
Gamemaster:Ellis Brooks.
Arctos:Yeah, let's do that.
Arctos:Let's totally do that.
Gamemaster:You want to drive by the Gas-n-Go℠ just to see what's going on?
Benny:Mm-hmm.
Johnny:Kind of, yeah.
Arctos:It's a good thing those Inquisitors are early birds, because...
Gamemaster:Okay.
Gamemaster:What do you mean early birds?
Johnny:We go by, it's just... Yeah.
Gamemaster:You guys got up at
Gamemaster:Like, they came over at 10 a.m.
Johnny:I don't know, man.
Gamemaster:You were just all asleep.
Johnny:We had a long night.
Arctos:They saw us at the end of the night.
Arctos:They know what we did that night.
Arctos:They shouldn't be judging us.
Gamemaster:Right.
Gamemaster:No, I... Nobody's judging you.
Gamemaster:It's just saying that they're early birds when you went to bed at 5 in the morning.
Anzu:Well, no, the reason we were able to go to bed with such peace of mind is we knew they would be on it.
Gamemaster:Right, of course.
Anzu:Because they're early birds.
Arctos:Yeah.
Benny:Yeah.
Anzu:All right.
Arctos:Not like this late bird we got.
Gamemaster:Can I get a perception check from somebody other than Benny, because Benny's driving and rubbernecking is bad, as you drive by the Gas-n-Go℠ to try and peek inside?
Arctos:Point it out.
Arctos:Alright.
Arctos:I will do one.
Arctos:26 for me.
Gamemaster:Okay, we're at 26.
Gamemaster:First off, it's the middle of the day.
Gamemaster:They are closed.
Gamemaster:The shutters are pulled down on the front of the place.
Gamemaster:There isn't really a huge... There's a crowd on the exterior of the gas station.
Johnny:Mm hmm.
Gamemaster:But with a 26 looking in...
Gamemaster:You do see, like, as you drive by, what looks to be three figures taller than you would expect wearing purple armor in the interior where they might have found some blood splatters.
Arctos:Oh, so they're in the fame, though.
Gamemaster:Oh, wait, no, you prestidigitationed them up.
Gamemaster:So there is no blood for them to find.
Gamemaster:So it would instead actually just be one of them looks like going through papers and you would see that the door that goes downward into the Fane is open.
Gamemaster:Yep.
Arctos:Hell yeah.
Arctos:That poor fucking heart.
Arctos:Inquisitors.
Gamemaster:It's kind of their job.
Gamemaster:They're inquisiting.
Arctos:Yeah.
Arctos:They're totally all gonna die, but that's fine.
Gamemaster:At least you know that you gave it to a non-corrupt member of the Inquisition.
Arctos:Alright, let's go.
Gamemaster:If there is a corrupt member, you're not sure.
Gamemaster:But you definitely gave it to somebody who will try and get to the bottom of this.
Arctos:Hmm.
Gamemaster:So Aut specifically could guarantee it, because both you and Grayson have been touched by the Voidsong, and so he can't give guarantees there.
Arctos:And maybe they will with our help because we're void songers, so he can't track what we're going to do.
Johnny:you
Arctos:Yeah.
Gamemaster:It's up in the air.
Arctos:Yeah.
Arctos:All right.
Arctos:So.
Gamemaster:Okay, so now you're going to Brooks' apartment building.
Arctos:Brooks's place.
Benny:Mm hmm.
Gamemaster:Absolutely.
Gamemaster:Can I... This is happening in the background.
Gamemaster:I would love it if the group could roll... First, I need a diplomacy check.
Johnny:Is this to make an impression or just diplomacy?
Gamemaster:Just diplomacy.
Johnny:Sad.
Gamemaster:It's technically to haggle, if you have anything for that.
Johnny:I'm going to use a mythic point.
Arctos:Oh no.
Gamemaster:Okay.
Arctos:He's haggling for his life.
Johnny:I'm down to one mythic point.
Arctos:Oh.
Anzu:Big number.
Benny:you
Johnny:I own Ellis' apartment now.
Anzu:Big.
Gamemaster:Woof.
Gamemaster:Okay.
Gamemaster:38.
Gamemaster:Thank you.
Gamemaster:Then I don't need any further rolls.
Johnny:Oh, you're welcome, guys.
Arctos:Cool.
Johnny:I did it.
Johnny:We did it.
Anzu:We won.
Anzu:We just stopped the pilgrimage.
Gamemaster:All of those guys that you found down there in that Fane on those doors, they just left.
Gamemaster:You just convinced them they didn't need to be here.
Johnny:I was hagging for the planet.
Gamemaster:They're going to go terrorize somewhere else.
Gamemaster:Yeah.
Johnny:Well, campaign over.
Johnny:We did it.
Gamemaster:Okay.
Gamemaster:You guys pull up to the apartment complex.
Gamemaster:This is...
Gamemaster:It's like a six-story apartment building, like a brownstone that got converted.
Gamemaster:It doesn't have a doorman or anything like that, but the front door is locked.
Gamemaster:You would know from the address that they gave you that Brooks lived on the fifth floor.
Arctos:I'm going to push some other buttons and be like, hello.
Gamemaster:Excuse me.
Benny:You said the door's locked to the building?
Gamemaster:Yes, I did say the door is locked to the building.
Benny:Are there buzzers?
Gamemaster:There are buzzers, yeah.
Benny:Can we buzz five?
Gamemaster:Sure.
Benny:Hey, Brooks, we're visiting.
Gamemaster:No response.
Arctos:It is Sir Arctos.
Arctos:Just try to not extort, but extort the faithful to try to get in.
Gamemaster:Exhort.
Arctos:Extort the faithful.
Gamemaster:Exhorting is making a request of someone.
Gamemaster:Extorting is like blackmailing them into doing it.
Arctos:It's way funnier.
Arctos:It's in the tenants.
Gamemaster:Okay, so you're just hitting buttons until you hear somebody, or you're just hit the button, hello, it is Arctos, open the door.
Anzu:It's very similar
Arctos:Please let me in.
Gamemaster:Like, what is the plan here?
Gamemaster:Okay, literally, hello, it is I, Sir Arctos, please let me in.
Arctos:Yeah, just ask me to please do let in.
Arctos:Yes.
Arctos:Yes.
Johnny:Please let me in, please.
Gamemaster:Roll a diplomacy check, which, sure, you can make this an exhort.
Gamemaster:Like, roll religion instead.
Gamemaster:This is just absolutely a crazy thing to do.
Johnny:It is I, the mascot for the local sports team.
Arctos:I'm going to re-roll this.
Johnny:It's I. No!
Arctos:Is that possible?
Johnny:What?
Gamemaster:What did you do?
Johnny:Thank you.
Arctos:Well, I'm an expert, so I get to roll... Yeah.
Gamemaster:Oh, that was a mythic point?
Gamemaster:Okay.
Gamemaster:Mr. Met walks up to this apartment complex and says, Hello, please let me in.
Gamemaster:With a 40...
Gamemaster:I think what happens is you hear there's like the first one that you hit, nothing happens.
Gamemaster:So you hit another one and there's a half a second before you hear like slurred crackling voice coming over and say, oh shit, do you have the pizza?
Gamemaster:And then there's a buzz sound and you hear the doors unlocked.
Arctos:There we go.
Benny:Can either of you magically conjure a pizza?
Anzu:Well, that worked.
Johnny:This is a hiser Arctos.
Arctos:It doesn't matter.
Arctos:We're in.
Benny:They're going to be disappointed.
Anzu:Well, theoretically, someone will be coming with their pizza soon.
Benny:All right.
Benny:Okay.
Benny:I think it'll run up to the fifth floor.
Gamemaster:Okay, you guys head up to the fifth floor.
Gamemaster:A bunch of staircases.
Gamemaster:No elevator here, but you survive.
Gamemaster:These places are structured such that there are two apartments in the building.
Gamemaster:There's one on the left side and one on the right side.
Gamemaster:You would know that his is the right apartment.
Arctos:Does the door, is it closed?
Arctos:Doesn't look broken.
Gamemaster:The door is closed.
Benny:Knock, knock, knock.
Gamemaster:Hmm?
Gamemaster:No, it's intact.
Gamemaster:It's just shut.
Gamemaster:Benny knocks on the door.
Gamemaster:Rule of perception check.
Benny:Receivers.
Arctos:Okay.
Johnny:Yeah, I'll perceive stuff.
Benny:The Percivals.
Johnny:Yeah, I don't perceive much.
Johnny:Oh, okay.
Johnny:Yeah, we don't see much.
Gamemaster:Okay.
Gamemaster:No response.
Anzu:we announce that to us or are you guys against that Detective Brooks it's Anzu and Johnny and Benny and Sir Arctos of course just coming to check in
Benny:You can announce, yeah, we can announce the test.
Arctos:I heard a scream.
Gamemaster:No response.
Johnny:Detective Owls?
Benny:You heard a screen.
Arctos:I heard a scream, Benny.
Johnny:Oh my God, someone's screaming in there.
Arctos:Benny?
Benny:Benny will take out his infiltrator pick.
Gamemaster:Okay, yeah.
Gamemaster:You can attempt a lockpicking check.
Gamemaster:That's a thievery check.
Arctos:Is there TV yet?
Gamemaster:There is not TV.
Arctos:Is there comic books?
Gamemaster:There are comic books.
Gamemaster:There's also radio.
Arctos:Oh, yes.
Benny:It's just a plus one, I think.
Gamemaster:The Infiltrator set, I believe, is, yes.
Johnny:I will aid Benny as he does this.
Arctos:As this is going on, I'm talking to Anzu, and I'm like, I know you're not from around here, but one of my favorite radio stations is Cedric Corot.
Arctos:One of his favorite tricks is he gets to tell people he heard something and he gets to save the day.
Johnny:You get a plus one, Benny.
Anzu:Let's see how it goes today.
Benny:Oh.
Gamemaster:I would also note, like, if he's listening to Cedric Coiro's podcast, his radio show, where he goes into this kind of stuff, he would also note that, like, cops might need the, like, if they get a, oh, there's plausible concern for somebody's safety, they can do that.
Gamemaster:That doesn't apply to, like, a random civilian.
Gamemaster:They don't get to be like, ooh, I think something bad's happening in there.
Johnny:He's not a civilian.
Gamemaster:I'm allowed to break in now.
Johnny:He's Sir Arctos.
Gamemaster:Sir Art is, like, very, very much still a civilian.
Johnny:He's on the Wheaties box.
Arctos:I'm breaking the door down, Josh.
Johnny:He's on everyone's favorite cereal, Frosted Flukes.
Benny:22.
Gamemaster:What did we get?
Gamemaster:22.
Arctos:We're just picking.
Gamemaster:I know you're picking it.
Gamemaster:I understand.
Gamemaster:A 22 is enough.
Gamemaster:This is not like a hyper-secured, it's just like an apartment door.
Gamemaster:There is a click and you hear the lock switch to the disengaged position.
Gamemaster:You gather the door is now open.
Arctos:You go first.
Johnny:different.
Arctos:You can't shoot a kid.
Benny:Okay.
Benny:Benny will open the door.
Gamemaster:Absolutely.
Benny:Take a couple of steps in.
Benny:His name is... Benison.
Gamemaster:Roll a perception check as you enter.
Anzu:She watches a hail of bullets.
Benny:A hail of bullets.
Benny:21.
Gamemaster:Okay.
Gamemaster:This is a very cramped studio apartment that you've walked into.
Johnny:you
Gamemaster:You walk into this entry hall that just opens up into this combination living room, bedroom, dining room area.
Arctos:Mm-hmm.
Gamemaster:It's cramped enough that you note that the living room has a couch on one side and then a bed, like a Murphy bed, that folds up against the wall to make more room on the other side.
Gamemaster:There is a desk in one corner of the area next to...
Gamemaster:windows that overlook the city itself.
Gamemaster:As you walk out past the hall, you can see that behind you there's the kitchenette and the bathroom area, and you've gotten a full view of the entire apartment just by walking a few steps inside.
Gamemaster:The things of note with that roll is strewn
Johnny:Thank you.
Gamemaster:Throughout the apartment are papers, both inside and having fallen out of manila folders.
Gamemaster:There was a stack of them and they got knocked over.
Gamemaster:In addition, there is a spray of blood across one of the walls.
Anzu:Very good.
Gamemaster:You can actually, to get a better view of the space, you can go to https://btl.iridi.cc.eredig.cc if you like.
Benny:you
Arctos:Yeah.
Johnny:Oh no.
Anzu:That makes me feel good.
Anzu:I actually feel like we missed the encounter because we slept so late.
Gamemaster:It's just so that you can understand the size of the apartment.
Anzu:We need to know about the blood.
Johnny:Oh no, Tachybellus died because we slept in.
Johnny:Oh, this is a small apartment.
Gamemaster:It's literally a studio apartment.
Anzu:Someone make a medicine check about the blood.
Gamemaster:The blood is sprayed on this wall.
Gamemaster:Like, next to where the bed is.
Arctos:I can make a medicine check.
Arctos:Medicine.
Gamemaster:How are you moving you and Othello at the same time?
Anzu:You just do a drag box to select them both.
Gamemaster:Ah, gotcha.
Gamemaster:I wasn't sure if there was, like, a group button so that you could make the two tokens move together.
Johnny:All right.
Anzu:Oh, I think Othello heals overnight, does he not?
Gamemaster:You should have.
Gamemaster:I didn't, like, run the rest, whatever.
Anzu:Yeah, I just know that his... I'm even looking to see if he has a rest button.
Anzu:Because familiars are different.
Anzu:Whatever, I'll just give him his hit points.
Arctos:I'm just going to purposely block the door.
Arctos:Yeah, I'm staying here.
Gamemaster:The door is over here.
Gamemaster:On the right.
Gamemaster:You're standing in front of the bed.
Gamemaster:Okay.
Gamemaster:That's fine.
Anzu:Are there good Samaritan laws in Hallia?
Gamemaster:No.
Anzu:Hmm.
Gamemaster:If you're going to go and save somebody, you should do it in such a way that wouldn't leave you open to a lawsuit.
Arctos:Is there a body or just blood?
Gamemaster:Okay, so now that we're in here and you guys are looking around, I will accept another perception check to investigate the blood spatter and the like.
Johnny:Does the, is there like a drag pattern, or is it dragged anywhere, or does it go towards the window?
Johnny:I'll perceive.
Benny:Course.
Gamemaster:And then I would also accept a medicine check if you wanted to investigate that spot.
Arctos:I did a medicine check that was bad, so...
Gamemaster:then you learn that it's blood.
Johnny:You got a 25 perception to see things.
Gamemaster:Uh, twenty-five.
Gamemaster:Uh, okay.
Gamemaster:With a 25, you notice two things.
Gamemaster:The first is that the splatter of blood does... I mean, you didn't roll a medicine check, so I don't think you would get information about what caused it necessarily, or the shape of the blood and any of that kind of stuff.
Gamemaster:What you would get is you would note that in the spot where the blood has splattered, there is a very, very faint...
Gamemaster:or three grooves, really, almost parallel across the wall where that happened, as if something had slashed through and just grazed the wall at that point.
Arctos:It's the same thing.
Gamemaster:I think the other thing that you would note with a 25 perception is that
Gamemaster:The trail kind of goes across the wall and then heads towards the window almost.
Gamemaster:And there is like just a split second while you're looking at the trail of blood where it almost looks like the air in front of some of the blood splatter in front of the window shifts slightly.
Arctos:Attack it.
Gamemaster:What?
Gamemaster:Okay, so you're moving away from the door.
Arctos:Attack the air.
Arctos:No, no, I'm telling him.
Arctos:I'm not moving away from that door.
Gamemaster:Oh, you're just yelling out commands.
Johnny:You're telling me to attack?
Arctos:Yeah, I'm raising my shield, if anything.
Arctos:I heard about that fucking what happened to the Zorbon.
Johnny:You're telling me to attack?
Arctos:I'm not fucking around.
Benny:Thank you.
Johnny:Alright, sure.
Johnny:Needle darts.
Johnny:At the air.
Gamemaster:Okay.
Arctos:You're gonna start destroying crime scenes.
Gamemaster:Roll an attack.
Johnny:I don't really know where this is going.
Johnny:I'll make it silver just for fun.
Johnny:I hit... I think I hit Benny.
Arctos:you
Gamemaster:What did you get?
Gamemaster:You got a... Okay, yeah.
Benny:Good.
Gamemaster:No, you don't hit Benny.
Gamemaster:Yeah, you chuck your silver needle darts just at the area and they land in the wall and then get recalled to you.
Anzu:I detect magic.
Gamemaster:Okay.
Gamemaster:You detect magic.
Gamemaster:You don't have to roll anything for that, right?
Gamemaster:You just detect magic?
Arctos:Mm-hmm.
Anzu:Indeed.
Anzu:I think.
Gamemaster:Absolutely.
Anzu:I just become aware.
Anzu:Yes, I'm casting the spell to detect magic.
Gamemaster:Are you casting the spell detect magic?
Anzu:There are rules if there's illusion magic, actually.
Benny:Right.
Anzu:Only if the magic's effect has a lower rank than that of my detect magic.
Gamemaster:Okay, absolutely.
Gamemaster:What is the rate of your detect magic?
Anzu:Ice, it's two.
Gamemaster:Two.
Gamemaster:Yeah, there's magic.
Anzu:Guys, there's magic afoot.
Arctos:Where is it?
Anzu:I don't know.
Anzu:It's around here somewhere.
Arctos:Benny, swing at that thing that Johnny said.
Anzu:Detective Brooks, are you here?
Benny:Can Betty just go out and put his hand in the area that they're talking about?
Gamemaster:Uh, sure.
Gamemaster:Uh, you don't get a response for detective Brooks.
Gamemaster:Are you here?
Gamemaster:Uh, Benny can like go and reach his hand out in the area that they're looking at near the window.
Gamemaster:Uh, one second.
Gamemaster:I have to move you so I can touch this token.
Gamemaster:Um, Benny, you reach your hand out to touch the area, uh, and,
Gamemaster:A sword materializes out of the air and swipes at you for a critical hit.
Anzu:All right.
Arctos:I told you guys to swing.
Gamemaster:You are going to take 28 points of slashing damage as this rotting skeleton
Johnny:Yeah.
Gamemaster:becomes visible as its invisibility fades, as it sees that it has been identified.
Gamemaster:And we are going to enter combat.
Gamemaster:Perception DCs, please.
Anzu:This is just not white.
Gamemaster:Perception initiative.
Arctos:Oof.
Johnny:I was on the wrong screen.
Benny:If I were to attack you from an invisible state and critically hit you, it would be very painful for you.
Johnny:Ooh.
Gamemaster:Okay.
Gamemaster:Are we all situated?
Gamemaster:We are.
Gamemaster:It is the Karen White's turn.
Johnny:Oh, no.
Gamemaster:Okay.
Gamemaster:That was one swing.
Gamemaster:I think it's going to immediately follow up with another swing.
Benny:of course why can't i click on it that's a good question oh there we go there we go i had to double click maybe
Gamemaster:Oh wait, I apologize.
Gamemaster:Before we do that, I need you to do that fort save, Benny, please.
Johnny:you
Gamemaster:Why can't you click on it?
Gamemaster:Just roll a fort save and I'll tell you if it passes.
Gamemaster:Okay.
Gamemaster:You succeed.
Gamemaster:So you are unaffected by the effect.
Benny:Nice.
Gamemaster:Is this...
Gamemaster:Great.
Johnny:yeah
Gamemaster:Okay.
Gamemaster:Second hit.
Gamemaster:Also on Benny.
Gamemaster:This time with its claw.
Arctos:Ah.
Gamemaster:We're going to do a second claw attack.
Gamemaster:That one was pretty good.
Gamemaster:That hits.
Anzu:Thank you.
Gamemaster:Another 11 points of slashing damage.
Gamemaster:That's the end of its turn.
Gamemaster:Benny, it's your turn.
Benny:My response, we shall double slice.
Johnny:Yeah.
Gamemaster:Okay.
Benny:We shall hero point.
Gamemaster:Okay.
Benny:Where is my mythic?
Benny:There we are.
Gamemaster:That was much better.
Benny:Huh.
Benny:Okay.
Anzu:Thank you.
Benny:I imagine he's not bloodied.
Benny:52 points of damage.
Gamemaster:Right now?
Gamemaster:No, nobody's touched him yet.
Gamemaster:52 points of damage.
Gamemaster:And he's on fire.
Gamemaster:He is now bloodied.
Benny:Perfect.
Gamemaster:Okay, you're all within 50 feet and alive, correct?
Johnny:Yes.
Arctos:Yes.
Gamemaster:Please make that will save.
Arctos:It doesn't let me click the will.
Johnny:Oh, no.
Gamemaster:As it's bloodied, it lets out a funereal dirge.
Benny:I don't know if it's like a five second countdown.
Benny:I was able to eventually click it.
Gamemaster:I mean, otherwise you could just make a will save.
Gamemaster:It has the auditory, divine, emotion, fear, and mental traits.
Gamemaster:If any of that is relevant to you.
Johnny:Yeah.
Arctos:Sorry, let me just double check.
Arctos:What does symbol of conflict do?
Benny:sorry divine there's no fear oh fear okay uh can i click it now that people have rolled no okay whatever jesus christ
Johnny:I'm going to use a hero point.
Gamemaster:Auditory to find emotion, fear, and mental.
Gamemaster:Okay.
Arctos:Okay, this isn't against holy or unholy.
Gamemaster:No.
Johnny:That's better.
Arctos:Oof.
Arctos:Oh, I guess I have a hero point.
Arctos:Yeah, yeah, because I failed that one earlier.
Arctos:All right.
Gamemaster:Why do you have a hero point?
Gamemaster:You already used your hero point, didn't you?
Arctos:I thought I rolled a one on to see something.
Benny:Okay.
Arctos:For the medicine or something.
Johnny:Thank you.
Gamemaster:Was the medicine a failure?
Arctos:I could just keep the 16.
Arctos:The medicine was a failure.
Arctos:I thought I rolled a one on.
Gamemaster:I don't know where you rolled it, so... No, you rolled a three on your medicine.
Arctos:Yeah, that's fine.
Arctos:No, not the medicine.
Arctos:I thought there is.
Arctos:It's fine.
Arctos:I will not accept it unless I find it.
Arctos:All right, let's go.
Gamemaster:Okay.
Gamemaster:So then...
Gamemaster:Othello succeeds.
Gamemaster:Johnny succeeds.
Gamemaster:Benny critically fails.
Gamemaster:Arctos fails.
Gamemaster:Anzu fails.
Anzu:My 21 fails?
Gamemaster:Your 21 fails.
Anzu:Ugh.
Johnny:is this guy wow oh god
Anzu:Brutal.
Gamemaster:Anzu is frightened.
Gamemaster:Two.
Gamemaster:Arkdos is frightened 2, Benny is frightened 2, and takes a minus 2 status penalty to saving throws against Train Life.
Benny:So Benny is actually frightened one because he's a fighter.
Gamemaster:Why?
Gamemaster:Nice.
Benny:Anytime he gains the frightened condition, he reduces it by one.
Gamemaster:And then who succeeded?
Gamemaster:Johnny succeeded and Othello succeeded, so you're both frightened one.
Gamemaster:I'm sorry.
Johnny:Hate being afraid.
Gamemaster:Benny, it's the rest of your turn.
Benny:The rest of Benny's turn.
Benny:The second part of...
Benny:Double slice.
Gamemaster:Yep.
Benny:Yeah, we'll do this.
Benny:That's fine.
Benny:Nine more damage.
Gamemaster:Nine more damage, absolutely.
Benny:And then...
Benny:Let me see.
Benny:I wouldn't be able to use this final action to... It would be one to draw the potion and interact to drink the potion.
Gamemaster:Correct.
Benny:Of course.
Gamemaster:So you can spend one action to draw it and then start a mixer and drink it.
Benny:Yeah, but if I go down there, I'm just going to drop it.
Johnny:Yeah.
Arctos:Thank you.
Benny:So I'm just going to see if we'll just see if we can create, you know.
Gamemaster:Okay, go for it.
Gamemaster:Close.
Benny:So close on my screen to the P. All right, that's Benny.
Gamemaster:Yep.
Gamemaster:Johnny, it's your turn.
Johnny:Rank one.
Johnny:Okay.
Johnny:Super uncool.
Johnny:I don't know what this dude does.
Johnny:I guess I'll just start off with a good old courageous anthem.
Johnny:I'll just do it for one turn.
Johnny:I don't know how long this fight will last.
Johnny:Then I'll intimidate this guy!
Johnny:If he wants to intimidate me, I'll intimidate him!
Gamemaster:Yay!
Gamemaster:Go for it!
Gamemaster:Absolutely.
Johnny:But I'll do it in style.
Arctos:Can he befriend?
Johnny:25 against his Will DC.
Gamemaster:He does have ears.
Gamemaster:25 beats as well, DC.
Johnny:Is he just frightened one?
Gamemaster:He's frightened.
Gamemaster:He's just a frightened one.
Gamemaster:He can.
Gamemaster:He's not immune to being freaked.
Johnny:Get frightened, guy.
Johnny:And then I will Flourish Cast my new favorite spell, Albatross Curse, on this guy.
Gamemaster:Hmm.
Johnny:So there's a bird on him.
Gamemaster:Absolutely.
Gamemaster:He's got an albatross.
Johnny:He's frightened.
Johnny:There's a bird on him.
Johnny:A lot happening for this guy.
Johnny:That's my turn.
Gamemaster:I get it.
Gamemaster:Okay.
Gamemaster:Absolutely.
Gamemaster:Next up is Anzu.
Anzu:I'm going to start by making a recall knowledge on this creature.
Anzu:I don't think my academia lore is going to help.
Gamemaster:Go for it.
Gamemaster:This is going to be religion, or if you have applicable lore.
Gamemaster:Nope, so then it's going to be a religion check.
Gamemaster:It was almost good.
Johnny:Okay.
Anzu:Oh, thank you.
Anzu:Much appreciated.
Anzu:I did a bad.
Gamemaster:Yeah, you did do a bad.
Anzu:So... I don't know shit.
Gamemaster:Sorry.
Gamemaster:He's a skeleton.
Anzu:Um... Indeed.
Gamemaster:Do you need to make an attack roll for that?
Anzu:Uh... Would you allow me to target him with a telekinetic projectile from my current location?
Benny:you
Anzu:I do.
Gamemaster:Then, yes, he just has lesser cover, so he has a plus one to his AC.
Anzu:That's really stacking the numbers in his favor, because I'm scared.
Johnny:you
Anzu:So I will step.
Anzu:Can I occupy this square?
Gamemaster:Yeah, I'll let you.
Gamemaster:And then he won't have the lesser cover.
Gamemaster:Hold on.
Anzu:We spend the action.
Anzu:It is amped.
Gamemaster:Okay.
Anzu:OK, let's see what we could do.
Benny:arctos are you able to heal me i'm within 30 feet so legally you have to heal me
Arctos:Thank you.
Anzu:That's bad.
Anzu:But do I want to use a mythic point?
Anzu:I've only got the one, but I think it'll be okay.
Anzu:I'm going to reroll with mythic.
Gamemaster:Okay.
Anzu:Why am I not seeing that?
Gamemaster:You don't have any mythic points.
Anzu:Reroll.
Anzu:Oh, but I should have one because I haven't used one.
Anzu:Oof.
Anzu:Okay.
Anzu:All right.
Gamemaster:Because he's also frightened, that hits.
Johnny:yeah everyone should get a circumstance bonus against him too because the bird
Anzu:And I have Courageous Anthem.
Arctos:Okay.
Gamemaster:Yeah.
Anzu:So I hit because of my good pal here.
Anzu:So I'll roll damage.
Anzu:12 points of bludgeoning damage.
Gamemaster:Absolutely.
Gamemaster:12 points of bludgeoning damage.
Gamemaster:You make a good old dent in his skull with this telekinetic projectile.
Gamemaster:He is still standing, although he's not looking very good.
Anzu:I've used my three actions.
Gamemaster:Okay, so that ends your turn.
Gamemaster:Charlie, make a perception check for me, please.
Arctos:Thank you.
Johnny:uh perception oh it looked like it was gonna be much better than that 13. um
Benny:Did it look like the 18?
Gamemaster:OK, absolutely.
Gamemaster:So then this guy is going to do a bang attack on you.
Gamemaster:And then he's going to get a benefit to it because you can't see him.
Johnny:Oh, no.
Johnny:Oh, there's more of them?
Johnny:I want to die.
Gamemaster:Ooh, because you're frightened and because he had a benefit to the hit because he's hidden, you get a crit as this little weird, like, massive organs on legs climbs out from underneath the couch and goes to just chomp onto your leg.
Benny:Huh.
Johnny:Okay, now I can click it.
Gamemaster:Okay, so you are going to take...
Gamemaster:24 points of piercing damage as it bites on you, as well as some persistent bleed.
Anzu:Oh, boy.
Anzu:Guys, I'm not feeling good about Detective Brooks' chances right now.
Gamemaster:And I need you, can you make that will save, or do you have to, like, can you not click it?
Benny:I mean.
Gamemaster:Johnny.
Gamemaster:Okay.
Johnny:Is there are there any traits to it though?
Johnny:It's not showing many traits
Gamemaster:No, there aren't.
Benny:Geez.
Arctos:I mean, he might be alive because they did keep the other people alive to be feasted upon.
Gamemaster:Okay.
Benny:Maybe.
Gamemaster:You fail.
Gamemaster:So you are fatigued.
Gamemaster:Which gives you a minus one status penalty to AC and saving throws.
Johnny:oh no
Gamemaster:That actually doesn't do a whole lot while you're frightened, because it's the same stacking whatever, but, you know.
Gamemaster:Okay, so that was two actions.
Gamemaster:It was one to scuttle out from underneath the couch and then a second to bite you.
Gamemaster:And then I think it's going to use its third action to grab you.
Gamemaster:Monster attempts to grapple.
Arctos:Or is it contested?
Gamemaster:Let's see if it actually succeeds.
Gamemaster:That was a 21 against... What does the grapple go against?
Johnny:It's against my 4th DC.
Benny:uh i believe it isn't yeah
Gamemaster:Is it fort?
Gamemaster:No, it's not contested.
Gamemaster:There are no contested rolls in Pathfinder.
Johnny:It's against my 4th DC that I'm definitely constrained.
Johnny:Superground.
Gamemaster:I'm checking.
Gamemaster:Attempts to grapple the creature using the body part.
Gamemaster:Yeah, it is against your Fort DC.
Arctos:Is that 10 plus your save?
Gamemaster:Yes.
Gamemaster:Is that a failure or a critical failure?
Johnny:That's just a success.
Gamemaster:Or a success or a critical success?
Arctos:It's 10 plus that DC.
Benny:It should not be a critical success.
Arctos:Yeah.
Gamemaster:I'm just checking.
Benny:No, no, I know, but I'm saying, like, I hope the way that you've built your character, I don't know how in the world you would get a four out of plus one.
Gamemaster:Okay, absolutely.
Johnny:That's just a success.
Johnny:Okay.
Johnny:It's just a success.
Benny:Yeah.
Gamemaster:You are grabbed as well.
Johnny:Ah!
Johnny:I don't like this thing.
Arctos:All right, well, that slowly changes my plans.
Gamemaster:And now it's Arctos' turn.
Arctos:Arctos is going to walk over here.
Gamemaster:As Arctos moves away, he's going to take an Attack of Opportunity from a Lovelorn that had crawled behind him.
Johnny:Dude.
Johnny:That jumped so hard.
Arctos:I was worried.
Arctos:All right, let's do it.
Gamemaster:So, let me... That's a miss, so you can continue unbothered.
Johnny:What is happening?
Arctos:Miss.
Gamemaster:Well, you would continue unbothered regardless, but you don't take damage.
Arctos:And then, yeah.
Arctos:I will shout, the power of the host compels thee to stand down, you heathens!
Arctos:And then I will cast a third level heal, seeing undead.
Johnny:um you
Gamemaster:Okay, absolutely.
Arctos:So I believe if they're undead, it should hurt them.
Gamemaster:Well, if they avoid healing, it should hurt them.
Arctos:Oh, I thought all undead just had damage vitality.
Gamemaster:Not necessarily.
Gamemaster:It needs to specifically have void healing.
Arctos:Oh.
Gamemaster:That said, all three of these guys do have void healing.
Arctos:Yeah.
Gamemaster:Let me roll... Right.
Benny:Well, no, also, it says in the spell, well, no, it says if the target is undead, you deal that amount of vitality damage to it.
Arctos:Undead traits says... Yeah.
Gamemaster:And so if it's undead but it doesn't have void healing, then it's not going to take damage from it.
Benny:Yeah.
Benny:Oh, I see, because it's vitality.
Gamemaster:Yeah.
Arctos:Oh, but I thought... But if you look at the undead tag, it says...
Gamemaster:And vitality damage only affects things with void healing.
Arctos:I thought it said they took vitality.
Arctos:Undead creatures are damaged by vitality energy.
Gamemaster:Yeah.
Gamemaster:I'm just warning you that it is possible that there is an undead creature that doesn't.
Arctos:Okay.
Arctos:Okay.
Gamemaster:The Kirnoid got a... What?
Arctos:Wait, wait, wait!
Arctos:I'm sorry, sorry!
Arctos:I was going to do woe-thee thing to that thing.
Gamemaster:Oh, to the Cairnway?
Arctos:My woe.
Arctos:Yeah, yeah, yeah.
Gamemaster:Okay.
Gamemaster:So I will have it roll again with disadvantage.
Arctos:Thank you, thank you.
Johnny:you you you
Gamemaster:That's just a success for the Cairnway now.
Arctos:Oh, it's so low.
Arctos:I fucking hate these die.
Arctos:All right.
Gamemaster:Okay.
Gamemaster:It's a basic fort save.
Gamemaster:So Lovelorn 2 takes the full damage.
Gamemaster:And then the Cairnwhite and Livlorn one take half that.
Arctos:Yeah, well, sorry, guys.
Anzu:And do Benny and Johnny heal?
Gamemaster:Yes.
Arctos:Yeah, everyone heals seven.
Gamemaster:Yep.
Johnny:Oh, gosh.
Gamemaster:I don't know why it rolled that for you, Johnny.
Gamemaster:I don't think it's a manipulate action to be healed by a spell, so we can ignore that regardless.
Arctos:All right, well, those two T10s, sad, but anyway.
Gamemaster:Okay.
Gamemaster:Yeah, I'm sorry.
Gamemaster:That was the end of your turn, so your frightened condition is reduced by one.
Gamemaster:It is the Karen White's turn again.
Gamemaster:I think it's just going to keep whaling on Benny.
Anzu:Josh, should my frightened have gone down at the end of my turn?
Johnny:Thank you.
Gamemaster:Yes, sorry.
Gamemaster:General rule.
Gamemaster:The rule for frightened is unless specified otherwise at the end of your turn, your frightened is reduced by one.
Anzu:I'll do it.
Gamemaster:Okay, so we're going to do a longsword attack from the white against Benny.
Gamemaster:23, which is a hit.
Gamemaster:Benny, you're going to take 17 points of slashing damage.
Benny:I have to click on the E. The D or the E?
Gamemaster:And then I need you to make this fort save if you're still alive.
Arctos:I'll do a targeted heel to you next round.
Arctos:Oh, yeah.
Arctos:Yeah.
Gamemaster:I don't know why.
Gamemaster:Yeah, you did get dirged.
Anzu:Josh, can you reveal the lovelorns in the initiative tracker or no?
Johnny:Oh my gosh.
Anzu:Hmm.
Benny:What the hell is this?
Benny:I got a dirge on me.
Benny:Yeah, we'll keep that.
Gamemaster:Okay.
Gamemaster:The Cairn White absorbs some of your health and you feel drained.
Anzu:Mm-mm.
Benny:Of course.
Benny:Oh, drained.
Benny:So it drains me of how much?
Benny:Enough to kill me?
Gamemaster:So you lose a number of hit points equal to your level times the drained value.
Benny:Ah.
Johnny:Thank you.
Gamemaster:So yeah, no, that's enough to kill you outright.
Gamemaster:Drained 1, you're level 4, you lose 4 hit points.
Arctos:Killed or unconscious?
Gamemaster:Sorry, unconscious.
Gamemaster:I apologize.
Arctos:Okay.
Arctos:Okay.
Gamemaster:It's not a you evaporate into nothing.
Gamemaster:You're unconscious.
Arctos:Okay.
Gamemaster:Okay.
Gamemaster:Let's knock you unconscious then.
Benny:They got.
Gamemaster:Oh good, you've been blasted to the Shadow Realm.
Benny:Yeah.
Benny:There's a love.
Gamemaster:Okay, that was one.
Gamemaster:Now we're going for Johnny.
Johnny:Please don't.
Arctos:Did me hitting the thing with the heal spell make it contested roll, though?
Gamemaster:Why are you off guard?
Johnny:Me?
Gamemaster:Yeah, it says that you're off guard, but you're not off guard.
Johnny:Is it because I'm grappling?
Gamemaster:Unless you have something that gives you off guard.
Gamemaster:Oh, because you're grabbed.
Benny:Is.
Benny:Yeah.
Gamemaster:You are off guard.
Gamemaster:That hits.
Gamemaster:No, that's... There are no contested rolls in Pathfinder, and also you can't... No, you cannot.
Arctos:There's no burning off.
Arctos:Yeah.
Gamemaster:You take the 15 points of damage.
Johnny:yeah that does it
Gamemaster:Did I already apply this?
Gamemaster:I did.
Gamemaster:And then he'll do one more claw attack on you.
Gamemaster:Oh, I didn't have you selected.
Gamemaster:I think a 21 hits.
Gamemaster:Okay.
Gamemaster:I'm going to take a little bit more damage.
Gamemaster:I rolled max damage.
Gamemaster:15 more hit points.
Benny:cheese you
Arctos:Well, I'm doing another three action heal.
Anzu:All right.
Gamemaster:Whoa.
Gamemaster:Okay.
Gamemaster:Where is... There it is.
Johnny:you you
Gamemaster:The lovelorn's turn.
Gamemaster:Oh, sorry, the caranoid is on fire.
Gamemaster:He takes 4 damage, and then he fails his recovery check, so he continues to be on fire.
Gamemaster:It is Lovelorn 1's turn.
Gamemaster:Lovelorn 1 is leaving.
Anzu:Ooh, that's interesting.
Benny:A death save.
Gamemaster:Benny, it's your turn.
Gamemaster:Mm-hmm.
Benny:Where is this even done?
Johnny:Oh.
Arctos:Thank you.
Gamemaster:I'm sure there is a button to do it.
Gamemaster:I don't know where it would be for you.
Gamemaster:What happens if I click this button?
Gamemaster:Nope, that didn't do it.
Gamemaster:But I did add dying one to you, which is what I meant to do.
Gamemaster:OK.
Gamemaster:Do I have a macro for it?
Benny:Oh, recovery check?
Benny:No.
Benny:Oh, there we go.
Gamemaster:Where do you see that?
Gamemaster:Increase your dying value by one.
Gamemaster:You're now at dying two.
Gamemaster:Where did you find that?
Johnny:you
Gamemaster:Oh, did I just... Okay.
Benny:It is just next to the recovery value.
Gamemaster:Okay.
Gamemaster:You're at dying two.
Gamemaster:That is... Oh, I apologize.
Gamemaster:What knocked you down?
Gamemaster:The cairn white.
Benny:The white?
Gamemaster:So it wasn't your turn yet.
Benny:Yeah.
Gamemaster:So we're going to undo that one.
Benny:Okay.
Gamemaster:And then Johnny, you also got knocked down by the white, so you're also in front of it.
Gamemaster:It is Anzu's turn.
Gamemaster:Ignore that.
Gamemaster:That's me moving around in the initiative.
Anzu:Well, first thing I'll say is, yikes.
Arctos:Can you kill this white?
Anzu:And then... Come again?
Anzu:Oh, I was going to heal, but I guess you're right.
Arctos:Can you kill the white?
Anzu:I should probably attack.
Arctos:We gotta keep killing.
Anzu:Okay, let's hope I can hit... We'll unleash Psyche.
Arctos:Yeah.
Gamemaster:Okay.
Anzu:And I guess we'll just try to hit him with another telekinetic projectile.
Gamemaster:Okay.
Anzu:Amped, of course.
Anzu:But of course.
Gamemaster:Absolutely.
Arctos:Thank you.
Anzu:That's not going to work.
Gamemaster:No.
Anzu:Okay.
Anzu:We will throw a Psiburst his way.
Anzu:He can make this basic reflex save.
Gamemaster:I rolled very well.
Johnny:you
Gamemaster:I apologize.
Anzu:Jesus!
Anzu:Josh!
Anzu:How am I supposed to do things?
Gamemaster:I'm sorry!
Anzu:And then I will use an action to have Othello do the familiar focus and give me a focus point.
Gamemaster:Okay, absolutely.
Gamemaster:All right, so you end that turn unfortunately just getting a hero point and a focus point.
Johnny:thank you
Gamemaster:It's level two's turn.
Anzu:That's so tough.
Gamemaster:Johnny's down, so I think it's gonna stop grabbing you.
Gamemaster:And instead is going to go over.
Gamemaster:I'm going to roll a d4.
Johnny:you
Gamemaster:If it's even, it's going to try and eat the bird.
Gamemaster:If it's odd, it's going to try and eat the bear.
Gamemaster:It's going for the bear.
Anzu:Probably better.
Anzu:Well, it's less likely to actually eat you.
Arctos:What do you mean, better?
Benny:Thank you.
Arctos:Yeah, but I can't heal if it stops my manipulate action.
Gamemaster:That's a hit.
Arctos:All right.
Gamemaster:It is crazy that a 30 is only a hit.
Gamemaster:I assumed that would be a crit.
Gamemaster:That's fine.
Anzu:Yeah, I would have been crit by that.
Arctos:I did look at this monk, and I was like, even if I get my AC statistically up by one, it wouldn't... I'd still...
Arctos:Yeah.
Arctos:All right.
Gamemaster:You're going to take eight points of damage, of piercing damage.
Arctos:Yeah.
Gamemaster:And then it's going to attempt to grab you.
Gamemaster:This is against your fort.
Gamemaster:Oh, that time it did work.
Gamemaster:You're grabbed.
Anzu:I see the problem.
Arctos:If I'm grabbed, I can't do manipulate, right?
Anzu:I think there's a flat check.
Gamemaster:No?
Johnny:Any project.
Gamemaster:Yeah, that's just a flat check.
Arctos:Do we really think I'm going to make the flat check?
Gamemaster:You are off guard, and you have to...
Gamemaster:What else?
Gamemaster:You can't take any actions that have the move trait.
Arctos:If I attempt to manipulate action, yeah.
Gamemaster:If you attempt to manipulate action, you must succeed at a DC5 flat check or it is lost.
Arctos:Yeah, you guys really think I'm going to make that DC 5?
Anzu:Yes, of course, of course.
Johnny:I believe.
Anzu:You're going to roll a seven.
Arctos:Well, it's the second tip again.
Arctos:All right, well, I'll try a third action heal to get all my buddies up.
Gamemaster:Arctos, it's your turn.
Benny:Nice.
Gamemaster:Oh, that was really close.
Johnny:You made it!
Arctos:Yeah, yeah.
Johnny:You made it!
Johnny:It happened!
Gamemaster:That's wild.
Anzu:Oh my god, I'm gonna throw up.
Arctos:All right, everyone gets 15.
Johnny:I cannot see.
Johnny:What's happening?
Arctos:And I still got an action.
Arctos:I don't like this game anymore.
Anzu:Jesus, Josh, what the hell?
Gamemaster:Yeah, one second.
Anzu:Oh my god.
Gamemaster:I rolled a natural 20.
Anzu:On both of them?
Gamemaster:And a 15.
Gamemaster:No, a natural 20 and a 15.
Gamemaster:I think you're still frightened, Johnny, because it hasn't been your turn.
Johnny:Why am I still frightened?
Johnny:It wasn't only frightened one, and I was frightened one on my first turn.
Anzu:Oh, yeah.
Gamemaster:Has it been all the way around?
Anzu:Johnny's should be gone, yeah.
Gamemaster:Okay, so then we'll remove that one.
Johnny:Get out of there, frightened.
Gamemaster:Okay, Arctos, you still have an action.
Arctos:Yeah.
Arctos:Give me a second.
Arctos:I guide Johnny to attack the right.
Gamemaster:Okay, absolutely.
Arctos:You get a plus one.
Johnny:Ooh, okay.
Benny:or Benny.
Arctos:Benny, yeah.
Arctos:Benny, Benny is who I meant.
Gamemaster:Benny.
Arctos:We all know who I meant.
Johnny:Hey, you don't want me to attack the gun?
Gamemaster:All right.
Gamemaster:Oh wait, so you guys healed, so you're no longer unconscious.
Gamemaster:Let's remove the dying and the unconscious.
Gamemaster:Unconscious dying.
Gamemaster:So you're on the ground, but you're alive.
Gamemaster:It is Benny's turn.
Benny:Perfect.
Benny:Benny will stand up.
Gamemaster:Oh, I apologize.
Gamemaster:First Arctos, you are currently bleeding, so take that 4 bleed damage and make the recovery check.
Arctos:Remember when Josh was telling us we didn't need to come up with a way to reseed Foundry like three sessions ago?
Gamemaster:Okay, you are still bleeding.
Arctos:He's been saying that for campaigns, and guess what?
Arctos:Foundry hates us now, guys.
Arctos:Foundry hates us.
Gamemaster:You guys are just on a stellar run of bad luck.
Gamemaster:Now it's Benny's turn.
Johnny:You.
Benny:So, the question... Is Benny still frightened?
Benny:Benny got frightened midway through his turn.
Benny:Okay.
Gamemaster:Yeah.
Arctos:You can be frightened and unconscious.
Gamemaster:Yes, you can.
Gamemaster:And when you wake up, you continue to be frightened.
Arctos:That sucks.
Arctos:Does that happen with other conditions?
Gamemaster:I think, if anything, all of your conditions stay through.
Gamemaster:I don't believe that dying actually cures you of any conditions, unless you, like, fully die, at which point then you're safe.
Arctos:Hmm.
Arctos:Hmm.
Gamemaster:But I assume that Mike didn't want Benny to just fully die to get rid of his frightened one.
Benny:No, that seems like overkill.
Benny:Benny will strike.
Gamemaster:Although that is how, was it either Benny or Johnny, one of you got around your curse of the wereboar by dying.
Johnny:That was me.
Johnny:It was me.
Gamemaster:Yeah.
Johnny:I was were bored.
Benny:Very funny.
Benny:But what has failed to be considered is that I got a new mythic point from my crit failure.
Benny:It's only a hit.
Gamemaster:That hits.
Benny:That's fine.
Benny:Whatever.
Gamemaster:It's only a hit.
Gamemaster:Did you stand up?
Arctos:Is that with Guidance?
Benny:Yeah.
Gamemaster:You spent one action to stand up.
Arctos:Does Guidance help?
Gamemaster:No, guidance is for skill.
Gamemaster:Oh no, it's also for attack rolls.
Arctos:Yeah.
Gamemaster:Did it apply to that attack roll?
Benny:I believe it did.
Arctos:It's a status bonus to it to one attack roll.
Johnny:is this to the
Gamemaster:It is.
Gamemaster:It doesn't look like it expended.
Benny:Oh, status.
Benny:It did not apply.
Benny:No.
Arctos:Yeah.
Gamemaster:Oh, okay.
Arctos:Does 30 change?
Gamemaster:So that's why it didn't expend.
Benny:So is a 30 a crit or no?
Gamemaster:No.
Benny:How much damage did it take?
Gamemaster:16 points of damage is enough to kill it outright.
Gamemaster:One second.
Anzu:Right.
Benny:Yeah.
Gamemaster:How much health did it have?
Arctos:Does that mean you get to heal that?
Gamemaster:I don't know how much health it had.
Gamemaster:One second.
Gamemaster:Let me undo that.
Gamemaster:It had 11 health, so it takes 11 hit points.
Gamemaster:I will note... Oh, you get... Actually, sorry, this would trigger first.
Johnny:Thank you.
Gamemaster:Are you healing from it?
Benny:trying to think i don't know if because it rounds to five i just don't think that's worth it to have to spend two more actions to re-up the the eminence so no no it costs one action to use it to like get the heal and then i have to yeah oh yeah no this is the next yeah
Gamemaster:Oh, sorry.
Gamemaster:It costs two actions to do that.
Gamemaster:It costs actions was the point.
Gamemaster:I wasn't sure if it was like a part of the... Because I have a reaction that happens first.
Gamemaster:When the Cairn White is reduced to zero hit points, it makes a strike against you.
Johnny:Oh, okay.
Arctos:What a little bitch.
Gamemaster:So you are going to take damage first, and it's like death row.
Gamemaster:You're going to take 15 points of damage.
Anzu:Ugh.
Benny:course.
Arctos:This kid.
Arctos:Foundry hates us.
Johnny:What's happening?
Gamemaster:And then the Cairn White dies.
Gamemaster:You're dying again, right?
Benny:Yeah.
Gamemaster:Okay.
Gamemaster:One second.
Gamemaster:I was supposed to give you guys the wounded conditions.
Arctos:When I cast heal, did any other things show up?
Arctos:Did we now see an unconscious friend of ours?
Arctos:Any other things?
Gamemaster:No.
Arctos:Damn it.
Johnny:We reach that much faster.
Gamemaster:Yeah.
Arctos:Not to say I told you so, but you should swing when I say swing!
Arctos:Oh wait, the child's unconscious.
Gamemaster:Okay.
Arctos:Not the time.
Gamemaster:The child's unconscious.
Gamemaster:The child is actually very close to having a full status bar.
Gamemaster:Like, all of the statuses around in the circle.
Benny:Yeah.
Gamemaster:Johnny, it's your turn.
Johnny:Yes.
Johnny:Cast Courageous Anthem.
Arctos:get this thing off me or get or get him up
Johnny:And then... How's this thing looking?
Johnny:Yeah, I'm going to get Benny up.
Johnny:And then I will one-action Soothe Benny.
Gamemaster:That's an important question.
Anzu:Thank you.
Gamemaster:Can Benny be considered a willing creature if he's unconscious?
Benny:Yeah.
Gamemaster:Because consent is important.
Johnny:I don't know why I just dropped Prestidigitation in there.
Johnny:That's not what I meant to do.
Arctos:Thank you.
Johnny:And then... Final action.
Gamemaster:You just clean him up a little bit.
Benny:Benny's pre-willing.
Gamemaster:Yeah, that's actually fair.
Gamemaster:Okay, your wounded counter goes up by one.
Gamemaster:You're no longer dying because you're healed for eight damage.
Johnny:I'm going to scare this thing.
Johnny:I'll demoralize that guy.
Johnny:Oh, that is a great question.
Gamemaster:Okay, does he have ears?
Johnny:I have that feat that makes it non-auditory.
Johnny:Intimidating glare.
Gamemaster:Oh, that's good.
Johnny:I have that one.
Arctos:Yeah.
Gamemaster:That's fair.
Gamemaster:Does he have eyes?
Gamemaster:I mean, technically, no.
Gamemaster:It's a heart on some legs.
Johnny:What's happening?
Johnny:What's happening right now?
Johnny:We're almost done with the session.
Johnny:I'm using my last mythic point.
Gamemaster:Yeah.
Gamemaster:Okay.
Johnny:No, I'm not going to use my mythic point.
Johnny:Something else might happen.
Johnny:Well, that was a bust.
Gamemaster:Okay.
Johnny:I don't know.
Gamemaster:Absolutely.
Gamemaster:It was a good choice not to use the mythic point because he is immune to mental effects, of which Demoralize is one.
Johnny:Oh, good to know.
Johnny:Well, that's what I got.
Gamemaster:It's Lovelord.
Gamemaster:Oh, wait, no, it's not Lovelord one's turn.
Gamemaster:It's Johnny's turn.
Gamemaster:Johnny is bleeding.
Gamemaster:Johnny takes four points of damage.
Johnny:I just need to put this on myself.
Johnny:There you go.
Gamemaster:Johnny takes four points of bleed damage and then should make a recovery check.
Gamemaster:Johnny is still bleeding.
Arctos:It's a good thing Johnny didn't die.
Johnny:Johnny agrees.
Gamemaster:I think we're still going for the bear.
Gamemaster:Because the bear is grabbed.
Gamemaster:Oh wait, no, I lied.
Johnny:you
Gamemaster:That's the wrong lovelorn.
Gamemaster:Ignore that.
Gamemaster:This lovelorn will spend all three actions skittering away.
Gamemaster:Yes, lovelorn two is still here.
Anzu:But this one is still here.
Anzu:Okay.
Anzu:We're just going to keep doing what we've been doing.
Anzu:Yeah.
Anzu:I need to adjust my spells a little bit next level.
Anzu:But we're going to hit him with an anti-telekinetic projectile.
Anzu:I've just been picking up random objects from around the apartment.
Gamemaster:Absolutely.
Gamemaster:Absolutely.
Johnny:Good, good, good.
Anzu:And just hawking them around.
Gamemaster:You're standing right next to a bookshelf, so I imagine this is just like a heavy-looking bookend that you launch.
Arctos:You're like daredevils.
Gamemaster:I'm sorry that this is... This guy's pretty reflexive.
Anzu:Can you make this reflex save?
Benny:you
Gamemaster:Yeah.
Anzu:He still takes half damage.
Gamemaster:He does.
Johnny:So.
Anzu:Three points.
Gamemaster:Okay.
Gamemaster:Three points of bludgeoning damage.
Anzu:Jeez, I suck.
Arctos:Let's all rebuild characters as double-sliced fighters.
Anzu:I calculate threats.
Gamemaster:Okay.
Anzu:I'm done.
Gamemaster:I don't know what Calculate Threats does.
Anzu:Oh, I boost my defenses.
Gamemaster:Ah, of course.
Arctos:Oh, it must be nice.
Gamemaster:Now it's Lovelord 2's turn.
Gamemaster:He boosts his defenses to 20.
Gamemaster:Your default... Yeah, no, he's already got the bear grabbed, so he's going to keep going for the bear.
Arctos:No, I meant that he was like, oh, I'm so happy he doesn't attack my bird.
Johnny:you you
Arctos:Let me get my best friend.
Gamemaster:We're going to do a gory tendril attack at you, I think.
Gamemaster:That hits.
Arctos:Mm hmm.
Arctos:Mm hmm.
Gamemaster:So we're going to roll damage.
Arctos:Mm hmm.
Gamemaster:Oh, I did this in the wrong order.
Gamemaster:He's going to also cast fear on you, I think.
Gamemaster:Can you make that will save, please?
Gamemaster:You're frightened, too.
Gamemaster:One second.
Arctos:Mm hmm.
Arctos:Mm hmm.
Gamemaster:Yeah, I mean, you're already grabbed, so he doesn't have to do anything to keep that up.
Johnny:Yay.
Gamemaster:So he's just gonna do a good old Fang attack.
Gamemaster:Uh, that does miss.
Gamemaster:Despite your 18 AC.
Gamemaster:Okay.
Gamemaster:Arctos, it's your turn.
Arctos:Sorry, I'm trying to add the two spells because I was trying to use one of them.
Arctos:Augury's not useful now, but I might as well just add it.
Arctos:Sorry, just give me a moment.
Arctos:And then what is this one called?
Arctos:It's called, yeah.
Gamemaster:You've got both Bone Spray and Bone Shaker.
Arctos:Yeah, I didn't bring that when I prepared it.
Arctos:I was preparing earlier, and that's why I was asking if I could use Augury.
Gamemaster:You do not add additional spells to your spellbook.
Gamemaster:Like, I see you have three copies of that in your cleric spells.
Gamemaster:Instead, you just drag it onto this.
Gamemaster:Nope, now you have four.
Gamemaster:Don't add more versions of Banishing Touch into your spellbook.
Gamemaster:Just drag one that you have into the various ranks that you're trying to cast it.
Arctos:All right.
Arctos:I don't know why there's... I wish they just gave all clerics all the default ones, so I only have to add the... Yeah.
Gamemaster:They should, yeah, but they haven't.
Arctos:I guess that's one.
Gamemaster:I apologize, you failed the flat check.
Arctos:Oh, that was the wrong spell anyway.
Gamemaster:Oh, okay, well, okay, so...
Arctos:But yeah.
Arctos:No, it wasn't that one.
Arctos:It was supposed to be... Sorry.
Arctos:I didn't mean to click that.
Arctos:It is Banishing Touch.
Gamemaster:So you go into your spell book, into spell preparation, and you drag Banishing Touch onto one of the spell ranks.
Arctos:Yeah.
Arctos:Yeah.
Arctos:Banishing Touch.
Johnny:Okay.
Arctos:Which is...
Arctos:Oh, I couldn't even have cast it.
Arctos:It's a mythic spell.
Arctos:So it didn't... I don't have a mythic point.
Gamemaster:Oh, yeah.
Gamemaster:Yeah.
Arctos:Yeah, but I would... We'll just say that applies to my... I would have done Treat Wounds.
Arctos:Would that have been manipulated?
Gamemaster:What are you trying to do?
Arctos:I was going to try to Treat Wounds myself to get a mythic point.
Gamemaster:Treat wounds is definitely a manipulate action.
Arctos:Alright, so that fails.
Arctos:So then...
Gamemaster:Right.
Arctos:I will cast... I'll attempt to cast a heal.
Gamemaster:Okay.
Arctos:See if that works.
Gamemaster:It does.
Arctos:Alright.
Arctos:Healing three.
Arctos:Oh, it fails finally.
Gamemaster:The Lovelord fails, so it'll take the full damage.
Johnny:Nice.
Arctos:So it takes ten points.
Gamemaster:Absolutely.
Arctos:And everyone can heal up ten.
Gamemaster:Means... Oh no, nobody's dying.
Arctos:Did the heal do extra damage to it?
Gamemaster:No.
Gamemaster:But it did do damage to it.
Arctos:All right, well, that's Arctos' turn.
Gamemaster:Okay.
Gamemaster:Arctos, you are still bleeding.
Gamemaster:Take four points of bleed damage.
Arctos:Arctos is no longer bleeding.
Gamemaster:Okay.
Gamemaster:Arctos is no longer bleeding.
Gamemaster:That's good.
Gamemaster:Great.
Gamemaster:Benny, it's your turn.
Benny:Benny will draw and sippy sippy.
Benny:Two twos.
Benny:Yay.
Benny:No.
Arctos:You're not going to kill the thing on my head?
Gamemaster:Nice.
Arctos:Damn it.
Benny:It's going to murder me on the next turn.
Benny:Then we'll step.
Arctos:It gets occupied with me.
Gamemaster:Okay.
Benny:And that's it.
Arctos:I'm never healing Benny again.
Gamemaster:All right.
Gamemaster:It's Johnny's turn.
Johnny:I... What can I do?
Benny:Benny's been down too much this fight.
Benny:I can't just keep going down.
Benny:Eventually, Benny will die.
Arctos:Yeah, but it's not going to jump off.
Benny:Benny is wounded.
Arctos:There'd be too many actions.
Arctos:It'd be two actions to change people.
Benny:I don't know what this thing has.
Johnny:I'm going to stand up.
Arctos:I'm saving my skills for Arcanos.
Gamemaster:Okay, one action to stand up.
Gamemaster:Johnny's no longer prone.
Johnny:One action.
Johnny:Courageous anthem.
Gamemaster:Okay.
Johnny:One action.
Johnny:Needle darts this thing.
Johnny:I'll use my silver.
Gamemaster:Okay, he needle darts.
Gamemaster:Roll an attack roll.
Gamemaster:Good roll.
Benny:Ooh.
Johnny:30.
Johnny:12 points of damage.
Gamemaster:That's a hit.
Gamemaster:I'm sorry that that's not a crit, unfortunately.
Gamemaster:Well, points of piercing damage.
Johnny:That's all I got.
Gamemaster:He does not appear to have a weakness to silver, but he is now bloodied.
Gamemaster:He doesn't have anything that happens when he's bloodied.
Gamemaster:Johnny, you're bleeding.
Gamemaster:Take six points of bleed damage and then make a recovery check.
Gamemaster:You are still bleeding.
Johnny:It looked like it was gonna be a 19 on my screen.
Gamemaster:I'm sorry.
Gamemaster:Anzu, it's your turn.
Anzu:Okay.
Anzu:I think I should be stupefied.
Anzu:My time has ended.
Gamemaster:Oh, is it?
Gamemaster:It's the... Yes, it is.
Gamemaster:We're off.
Anzu:Yes.
Gamemaster:Let's stupefy you then.
Gamemaster:You are stupefied.
Anzu:I'm in a very interesting position at the moment.
Johnny:Keep throwing stuff at it.
Anzu:Most of my leveled spells are not going to affect this creature.
Anzu:So I need to keep hitting him with telekinetic projectiles.
Benny:you
Gamemaster:I apologize.
Anzu:A lot of the stuff I have is mental.
Gamemaster:Because you're a psychic.
Anzu:Oh, I have to unfocus.
Anzu:Oh.
Anzu:It doesn't work.
Gamemaster:You... Oh, gosh.
Anzu:I'm very distracted.
Anzu:Hmm.
Arctos:Thank you.
Johnny:Okay.
Anzu:Is he within melee reach of me in this?
Gamemaster:Yes.
Gamemaster:Yes, he's within 5 feet of you.
Anzu:I'm going to strike at him with my beak.
Gamemaster:Absolutely.
Gamemaster:Beakstrike.
Anzu:Oh.
Gamemaster:Oh, good roll.
Gamemaster:That hits!
Anzu:Oh, yes.
Anzu:Yes.
Gamemaster:It's not even Mindburned, it's just burned.
Anzu:Bird.
Arctos:It's just bird.
Johnny:Bird, bird, bird.
Anzu:I peck at him.
Gamemaster:Burnt deals 6 points of piercing damage.
Gamemaster:Absolutely.
Anzu:Again, it's like my eyes are kind of going crazy and I'm almost looking a little feral and I just lash out.
Gamemaster:It works.
Anzu:And it works.
Anzu:And then I think I'll step...
Gamemaster:Okay.
Benny:The bird alert.
Anzu:I am... Oh, bird alert, yes.
Gamemaster:That's the end of your turn, yeah?
Anzu:Yeah.
Gamemaster:It's the Lovelorn's turn.
Gamemaster:I'm going to roll a d4.
Gamemaster:If I get a 1, it's going to switch for Benny.
Gamemaster:Otherwise, it's continuing on Arctos.
Benny:What did I say?
Benny:What did I say?
Gamemaster:It's continuing on Arctos.
Arctos:What did I say?
Arctos:You would have killed it.
Benny:There was a chance.
Gamemaster:He got re-frightened because the Lovelorn cast fear on him last turn.
Johnny:Wait, Arctos, are you too frightened?
Johnny:Why are you so frightened?
Benny:No, I would not have killed it.
Arctos:Yeah, I don't know.
Arctos:Yeah, it's been attacking my face for three turns.
Johnny:Oh.
Arctos:And no one's... Yeah, because I'm trying to heal everyone.
Benny:And you still have 44 hit points.
Johnny:We're trying.
Gamemaster:Fang attack.
Johnny:I shot needle darts at it.
Arctos:Yeah, yeah.
Gamemaster:That hits.
Arctos:Yeah, yeah.
Johnny:It's just all three of us trying to pull this thing off his face.
Gamemaster:You're going to take nine points of damage, and I need you to attempt this will save.
Arctos:Yeah.
Johnny:Rose.
Gamemaster:That is a success.
Gamemaster:Okay.
Gamemaster:He doesn't have any damage spells, so I think he's just going to do another Gory Tentacle attack at you.
Gamemaster:Sorry, Gory Tendril attack.
Gamemaster:I didn't make the stat block.
Arctos:Odd brand for Josh, though.
Gamemaster:I didn't make the stat block.
Arctos:You picked it.
Gamemaster:Paizo made the stat block, and I saw, ooh, Gory Tendril, and I took it.
Arctos:Yeah, there we go.
Gamemaster:You're going to take an additional 10 points of bludgeoning damage.
Arctos:Great.
Gamemaster:And then we'll do one more, we'll do another Tentral attack.
Arctos:Of course.
Gamemaster:That's a crit.
Gamemaster:You are going to take, I rolled low, 14 points of bludgeoning damage.
Johnny:Thank you.
Gamemaster:That's the end of his turn.
Gamemaster:Arctos, it's your turn.
Arctos:All right, I'll attempt to treat wounds.
Arctos:Does grapple affect all my actions or just... Great.
Gamemaster:Grapple effects all manipulate actions.
Gamemaster:You can't take any move actions, and you have to make a flat check before a manipulate action.
Arctos:All right, Arctos will heal.
Gamemaster:You could always try to escape the grapple.
Arctos:It's athletics though, right?
Gamemaster:I think so.
Arctos:Yeah, that's not going to work with the armor.
Gamemaster:I think it's either athletics or acrobatics.
Arctos:Yeah, it's not going to work, so...
Arctos:Cast heal, does that work?
Johnny:Okay.
Gamemaster:No.
Arctos:No.
Gamemaster:Unfortunate.
Arctos:Alright.
Gamemaster:Okay.
Arctos:Um... That wasn't... No, I wasn't going to do a three-action heal.
Gamemaster:That was two actions.
Gamemaster:So you're just going to do a two action on yourself?
Arctos:Yeah.
Gamemaster:Okay, so that was one action.
Arctos:So... I will attempt to attack it then.
Arctos:Strike.
Arctos:Am I... Did my frightened condition go down at the start of my turn or end of my turn?
Gamemaster:End of your turn.
Gamemaster:And it went down at the end of the previous turn, so you won't be frightened at the end of this turn.
Arctos:Great.
Gamemaster:26 hits.
Arctos:Cool.
Gamemaster:14 points of damage.
Gamemaster:He is looking real bad, but he's still standing.
Arctos:All right, so I'll make another strike.
Gamemaster:Absolutely.
Gamemaster:That hits.
Gamemaster:He has eight hit points remaining, and you deal nine damage, so that is enough to knock the Lovelorn off of your face.
Arctos:Oh.
Arctos:All right.
Johnny:Okay.
Benny:Very nice.
Gamemaster:With that, we exit combat.
Gamemaster:Okay, so you guys are in this apartment, just more blood and viscera.
Arctos:I'm going to battle medicine myself.
Gamemaster:Now yours just spread throughout.
Arctos:Oh.
Arctos:Oh, I wouldn't have been frightened, but still would have failed.
Arctos:All right.
Gamemaster:Is that correct?
Gamemaster:It shouldn't be, right?
Johnny:Am I still bleeding out?
Gamemaster:Yeah, you are.
Johnny:Ouch.
Arctos:Can I treat would stabilize.
Gamemaster:Yeah, you can... I think you can just attempt to help.
Gamemaster:Hold a second.
Arctos:I rolled something.
Gamemaster:What did you roll?
Arctos:Stop bleeding.
Gamemaster:Stop bleeding, sure.
Gamemaster:A 17 is a success.
Arctos:Cool.
Gamemaster:That's funny.
Gamemaster:If you critically fail, you just immediately force it to take more damage.
Johnny:Oh no.
Gamemaster:17 is a success, though, so he is no longer persistently bleeding.
Arctos:Cool.
Gamemaster:He is still fatigued, however.
Arctos:Yeah, I can't fix that.
Arctos:I'm not a paragon.
Gamemaster:Benny is also still drained.
Gamemaster:Those will both stay until you guys get a good night's rest.
Johnny:We won't get that until 5am tomorrow morning.
Benny:unfortunate.
Arctos:We really should have let the inquisitors handle this.
Gamemaster:That's true.
Arctos:Alright, inspect this place.
Gamemaster:Okay.
Johnny:Let's look around.
Gamemaster:That is a perception check.
Gamemaster:What are you looking for specifically?
Arctos:info on our guy.
Johnny:Yeah, did it look like they took anything, or did they just come in?
Arctos:And is there info linking us to Grayson?
Arctos:Because it's definitely Grayson.
Johnny:You know, I saved my mythic point.
Johnny:I'm using it.
Arctos:I got a 22.
Arctos:I refuse to roll in Foundry when I don't need to.
Gamemaster:You know what?
Gamemaster:I will look into... I don't even know what... reseeding doesn't make sense.
Gamemaster:It, like, doesn't mean anything.
Arctos:But tell us about the last month, Josh.
Johnny:It was 26.
Gamemaster:So... I know, it's just like, I don't know... For the dice roller, I can implement reseeding by adding a seed.
Gamemaster:That's what I did in order to make it work.
Gamemaster:I added a seed so that you could reseed it.
Gamemaster:Like, traditionally the seed is just derived from the cryptographic module, which I think just takes it from the system type.
Gamemaster:So I don't want to develop a module for Foundry that adds a seed in so that you can then change the seed when you'd like to do it.
Gamemaster:Because it already changes every nanosecond.
Gamemaster:And that should be enough.
Johnny:you
Benny:how about um no all this stuff involves adding a module rolling his clients
Gamemaster:Yeah, well, so at the very least, if you want to replicate something like that, the rolling is client-side.
Gamemaster:Refresh your page.
Gamemaster:Rolling is client-side.
Gamemaster:Please don't take advantage of that to, like, change your roles or whatever, because I'm sure you could.
Gamemaster:You're all talented engineers.
Arctos:go Josh it's got another 20 guys I just rolling like Josh for once you're not supposed to roll well
Benny:I'm just critting all over today.
Johnny:That's the fifth one in a row.
Gamemaster:Okay, that's unfair.
Gamemaster:I went five years not rolling well.
Gamemaster:I'm allowed a month of doing pretty well.
Johnny:Oh, there was just like a buffer error where they all buffered up and that was just being cleared out.
Gamemaster:Yeah, they were all collecting and it's all just going at once.
Gamemaster:Okay, 26 on the perception check.
Gamemaster:What did you get, Jorge?
Arctos:I got 22.
Gamemaster:Okay.
Gamemaster:All right, so you're looking for signs of whatever.
Arctos:I think.
Gamemaster:I think with the 26 looking around, 26 is high enough that I would say that there are signs of a struggle here that you notice.
Arctos:Yeah.
Gamemaster:There are specifically two signs of a struggle, or sorry, signs of two struggles, one of which was yours just now.
Gamemaster:If you hadn't rolled high enough, it would have obscured the previous one.
Gamemaster:But you do see that there are scuff marks on the floor near the window where it looks like something attacked someone in this apartment.
Gamemaster:Beyond that, with a 26 and a 22 looking around, the things that were scattered around the floor, it looks like, were cases that the detective brought home with him to look into.
Gamemaster:There's a bunch of them.
Johnny:Thank you.
Gamemaster:I think on that perception rule, the noticeable piece there is that there's nothing to do with Tywelwyn or with Grayson or anything like that in the files that you find.
Gamemaster:That stuff is completely absent.
Gamemaster:I think you would also probably note at this point that the...
Gamemaster:Like, the blood splatter on the wall is indicative of something big.
Gamemaster:It, once again, does not match the things that you found here.
Arctos:This was cleanup crew.
Gamemaster:Like, you don't think that the claw marks was caused by the skeleton that you fought or by the weird heart undead creatures.
Anzu:Thank you.
Gamemaster:Something else caused the damage.
Gamemaster:I think, similarly, you've found another cleanup crew.
Gamemaster:But you would note that it's not enough blood to indicate that...
Benny:Thank you.
Gamemaster:Brooks died here, necessarily.
Gamemaster:But he was clearly grievously attacked.
Arctos:Can we tell how fresh his blood was?
Gamemaster:I will allow another medicine check.
Gamemaster:The DC is higher.
Arctos:Nah.
Arctos:21.
Gamemaster:The blood is dried, so it was more than an hour or two ago.
Benny:you
Gamemaster:But it hasn't started to flake off, so you'd give it less than 24 hours.
Arctos:Yeah.
Johnny:You.
Gamemaster:Unfortunately, I think it's been a bit too long for you to get more info than that.
Arctos:Alright, well.
Arctos:Does he have any good loot?
Gamemaster:No.
Arctos:I'm kidding, I'm kidding.
Gamemaster:You're looking... Regardless, you're looking at his apartment.
Arctos:I'm not going to steal from him.
Gamemaster:This guy is rent poor, and it's not even a particularly nice apartment.
Gamemaster:He's spending all of his money just to have somewhere to sleep.
Arctos:He was an honest cop.
Gamemaster:As best you can tell.
Arctos:Yeah.
Arctos:What about these undead?
Johnny:That's so rude.
Arctos:Anything that's notable on them?
Arctos:Like the white?
Gamemaster:I mean, the notable thing is that it's an undead.
Arctos:Hmm.
Benny:is a sort of cool what a dick hits on the way out the sword disappears with them I mean what the fuck
Gamemaster:His sword is a bound weapon.
Gamemaster:It actually disappears once he dies.
Anzu:Always doing that.
Gamemaster:Sorry.
Johnny:Hey, guys, do you think that we were in any of those files that got taken?
Anzu:Well, I'm feeling like now two people that we have recently interacted with have both been taken.
Anzu:And it's making me a little paranoid.
Arctos:One of them was eaten, and the other one hopefully will not be eaten, but also.
Johnny:Well, here's the thing.
Johnny:The connection might not be us.
Johnny:The connection is Grayson.
Johnny:Both of them were looking into Grayson.
Johnny:Where does a couple of... Yeah, I'm going to press digitation all this up so that our fingerprints are not here.
Benny:This is true.
Arctos:We should get out of here.
Benny:And we're definitely not looking into Grayson.
Arctos:We should get out of here.
Benny:For anyone listening.
Gamemaster:Absolutely.
Arctos:You're going to tamper with the crime scene?
Gamemaster:You will remember that there was a third creature in the room that scuttled off after seeing you guys.
Arctos:Yeah.
Arctos:That's why I'm saying we should leave.
Johnny:Yeah.
Johnny:I just don't want cops to come and find our stuff here.
Arctos:Yeah.
Arctos:Yeah.
Gamemaster:Absolutely, sure.
Arctos:Yeah.
Benny:We're out.
Gamemaster:Okay.
Arctos:Alright.
Gamemaster:Absolutely.
Gamemaster:What is the plan from here?
Arctos:Take a car.
Arctos:Drive to Iconoclast.
Benny:You drive back to Iconoclasm?
Gamemaster:Okay, you guys can head back to the Senate on the topic.
Gamemaster:That's fine.
Johnny:Should we...
Anzu:I will refocus while in the car.
Arctos:I will attempt a first aid on myself in the car.
Johnny:Should we get a good night's sleep and then start planning for this pilgrimage tomorrow?
Gamemaster:Absolutely.
Benny:Sure.
Benny:I guess we're assuming Brooks is... We can't... We can't help him.
Anzu:I mean, I would
Anzu:love to help him, but there's no way we can walk back into that place and not be slain.
Johnny:Yeah.
Arctos:The first one was... That's crazy.
Benny:Yeah.
Johnny:I...
Johnny:I really like him, but I don't know.
Johnny:I don't think there were... I don't think we can go toe-to-toe with this guy.
Arctos:I really liked him, but it's scary down there.
Benny:Wow.
Johnny:This is one bad mamma-jamma.
Arctos:Yeah.
Arctos:We told the Inquisitors about...
Arctos:Grayson's house underground, right?
Gamemaster:You did?
Arctos:Yeah.
Arctos:And we gave him the warning about the Zorbon people.
Arctos:So they got killed mysteriously by that thing.
Benny:It happens.
Arctos:I want to be honest with you.
Arctos:The reason I didn't come check on him last night is I assumed he was already dead.
Arctos:Now I feel kind of bad.
Benny:I mean, we didn't know when he resigned.
Arctos:Yeah, I just assumed he resigned before, but I realized in hindsight he was... Yeah, or in hindsight they fired him, and then he was moping about it, and then they went and killed him.
Benny:Well, he could have been killed and then they're like, by the way, he resigned.
Benny:Could be, yeah.
Johnny:That's right.
Arctos:Yeah.
Gamemaster:You guys make it back to the Sin and Tonic?
Gamemaster:When you get in, Ginny flags you over and says, there was a fax for you while you guys were out from somebody named Smiler.
Arctos:Yeah.
Anzu:Ooh.
Arctos:Oh, we're going to get ganked, guys.
Gamemaster:And he'll hand it over.
Gamemaster:The fax says, fucking stroke of luck?
Gamemaster:I found somebody who is willing to pay 32K for your minivan.
Johnny:Are we going to fucking die?
Gamemaster:You just need to drop it off at this address tonight.
Johnny:We're going to get murdered.
Johnny:I've never thought I would die so hard.
Anzu:Josh, whereabouts is this address?
Gamemaster:It is a little bit starward in a parking lot in Widdershins.
Arctos:Yeah, no.
Benny:Let's go.
Benny:Let's heal up.
Johnny:I never thought we'd die as much as I do in this moment.
Anzu:Uh...
Arctos:Okay, that's a little better.
Benny:But it's $34,000, which is 3,400 gold, right?
Benny:Like, they're not paying us 10 times the value of the car.
Gamemaster:3,200 gold pieces.
Benny:Yeah.
Anzu:Oh, that is... Yeah, yeah, yeah.
Arctos:That is better.
Johnny:That is much better.
Benny:Yeah, it's not 10 times.
Benny:It's not like someone's like, I'll give you a million dollars for that car, and he had to come to the parking lot.
Arctos:Oh, it's definitely still a trap.
Johnny:That's how I heard it.
Johnny:And I was like, we're going to die.
Gamemaster:Oh.
Johnny:This is the biggest trap ever.
Benny:Yeah, maybe.
Anzu:It might still be a trap.
Anzu:Um...
Benny:But are they as smart as us?
Benny:Because if I was trying to trap someone who was selling a car, I'd be like, don't offer them too much.
Benny:Offer them enough that would get them to come.
Anzu:I spent very little resources in that fight, so I'm in good shape, but... Yeah, see, that's tough.
Arctos:I have no heal spells left if we go into that fight.
Gamemaster:because he spent five straight rounds healing constantly.
Arctos:Yeah.
Arctos:Yeah.
Benny:Well, this is what we do.
Arctos:So.
Benny:We stop by a potion shop.
Benny:We get some potions.
Johnny:Hey, here's the problem.
Arctos:Yeah, that works if you guys are conscious.
Benny:Yeah.
Benny:Then you'll have a freehand next fight.
Johnny:I shouldn't have been up front.
Johnny:So this time we're going in knowing.
Arctos:Hey, by the way.
Johnny:No, I dropped the needle darts.
Arctos:If we're in a crime scene and it looks like a different murder scene we've seen and you see something invisible, you should swing.
Arctos:Don't touch it.
Benny:What if it was Brooks?
Arctos:It was not Brooks.
Johnny:I just missed.
Arctos:No, you did swing, Johnny.
Arctos:Well, you tried.
Johnny:All right, next time we go to a crime scene, you're in front, I'll be in back.
Arctos:I was blocking the door because there was something trying to leave.
Arctos:It did get out.
Gamemaster:Yeah.
Arctos:Yeah.
Johnny:All right, next crime scene, you and Mind Bird are in front, me and the kid are in back.
Arctos:No!
Arctos:No!
Arctos:I'm not saying to go in front.
Arctos:I'm just saying swing at it.
Johnny:All right, next crime scene, we hold Mind Bird like a shield in front of us.
Anzu:I will deflect their blows telekinetically.
Benny:But let's go to a potion shop, and then we'll drop off this card.
Arctos:How much are scrolls?
Gamemaster:It depends on the thing that you're getting a scroll of.
Arctos:a rank two heal scroll.
Gamemaster:A second rank scroll is 12 gold pieces.
Johnny:Yeah, I actually have a rank two.
Anzu:That's pretty good.
Gamemaster:But I am going to put it under the same requirements as a potion, so it's an action to take the scroll out.
Gamemaster:And then you cast the spell.
Arctos:Unless I walk around with it.
Gamemaster:Unless you walk around with it.
Gamemaster:Yeah.
Gamemaster:Or if you have, like, a quick retrieval pouch or something like that that lets you pull it up.
Arctos:Ooh, what if I get those sleeves?
Gamemaster:Either way, it's still an action to pull something out of the sleeve, unfortunately.
Arctos:Would that count?
Anzu:I think it's an action to go into the sleeve.
Arctos:Ah, same.
Anzu:Yeah.
Gamemaster:Yeah.
Anzu:Sorry about that.
Gamemaster:We will pick up then next week.
Johnny:Yeah.
Anzu:Heck yeah.
Benny:Mm hmm.
Gamemaster:All right.
Anzu:I have two spellcaster-related questions.
Gamemaster:For me?
Anzu:Number one, with sustained spells, if you do not use an action to sustain it, does that mean it ends?
Gamemaster:Correct.
Anzu:Okay.
Anzu:Number two is a more general question.
Anzu:Is a staff something I should be looking into acquiring?
Gamemaster:It'll give you additional versatility in the spells that you can cast because the first staff is free.
Anzu:I don't understand what that means.
Gamemaster:Effectively, you don't have to give it any resources at the start of the day in order for it to have the spell slots.
Gamemaster:I don't believe it.
Anzu:The first staff is free.
Arctos:So what's the first step?
Gamemaster:So...
Gamemaster:You don't need to give it any additional spell charges at the start of the day for it to gain a certain amount.
Gamemaster:But if you wanted to empower, like, a second staff, I think it would cost spell slots to do so.
Gamemaster:Or is it you can't use a spell... Maybe it's you just can't have a second staff, and if you want to add more charges to the staff that you currently have... Give me a second.
Johnny:you
Gamemaster:Let me read this.
Anzu:And I... And I...
Arctos:Is this just?
Arctos:A rule from Mike's Universalists.
Benny:I think that's only available for the staff nexus.
Benny:I'm not sure if a standard person... I'm not sure if some rube can add charges to a staff.
Gamemaster:Are you prepared or a spontaneous caster?
Benny:You also can't add them.
Benny:You can refill it.
Anzu:With my base class, I am spontaneous.
Benny:He's prepared to be spontaneous.
Gamemaster:Oh, that's what it is.
Gamemaster:Okay, so during your daily preparations, you add charges to it for free.
Gamemaster:It gains a number of charges equal to the rank of your highest spell slot.
Gamemaster:You don't need to expend any spell stat charges in this way.
Gamemaster:You can't prepare more than one stat per day.
Gamemaster:And then as a spontaneous caster, you can reduce the number of charges it takes to activate a staff by supplementing it with your own energy.
Gamemaster:When a spontaneous spellcaster activates a staff, they can expend one charge from the staff and one of their spell slots to cast a spell from the staff of the same rank or lower than the expended spell slot.
Gamemaster:But you can't just add additional charges to it normally.
Anzu:And I see that there are pre-existing staves.
Gamemaster:Staves.
Anzu:Am I beholden to those?
Benny:Thank you.
Anzu:Interesting.
Gamemaster:So there are rules of creating your own staff, which basically, I believe you have to pick a theme or a trait or something like that, and then you can add in spells with that trait into the staff.
Anzu:But if I were to purchase a staff from a shop, it could be one of the pre-existing.
Gamemaster:It would have to be one of the pre-existing ones.
Gamemaster:Anything with the staff trait.
Anzu:OK.
Gamemaster:Which at your level is... Uh...
Arctos:Oh, shit.
Arctos:We don't have to do it now, but I specifically prepared augury because I figured this guy was going to be dead or kidnapped.
Johnny:Oh.
Arctos:Can we start next session with me auguring in the car?
Arctos:Can I do that while driving?
Gamemaster:Well, so Augury, like, you ask it, should I do something, or what happens if I do something, and then it says that the result is good, bad, or mixed.
Arctos:Yeah.
Gamemaster:But, like, yeah, if you want, you can cast Augury.
Arctos:Yeah.
Arctos:Well, can I just do it now since I already know the question?
Gamemaster:There's nothing... Sure.
Arctos:Should we try to go rescue the cop in the... Yeah.
Gamemaster:Okay.
Johnny:Thank you.
Gamemaster:You see a very brief glimpse pass over your eyes of the four of you as zombies before the mission fades.
Arctos:We should not go save him.
Anzu:Alright.
Benny:They have zombie versions of us?
Arctos:All right.
Benny:Oh my god.
Arctos:Yeah, the host was just like, no fucking idiots.
Johnny:don't do it don't do it don't do it
Arctos:Yeah, I figured it was a bad idea.
Arctos:It's good to get the big the big guy is the host a lady.
Gamemaster:The host is a lady, yes.
Arctos:Yeah, yeah, she seems like Lady Liberty.
Gamemaster:Sure.
Arctos:Yeah, no, we should not go.
Gamemaster:I mean, you still can.
Arctos:No.
Gamemaster:I'm not going to stop you.
Arctos:No.
Arctos:So Augury, for those who don't know in this setting, can give us a good, negative, or neutral signal.
Arctos:And there's a secret DM roll.
Arctos:And if he fails the DM roll, then it's just a nothing.
Arctos:Like a neutral.
Arctos:So then whenever you get a neutral, you don't know if it's good or bad.
Arctos:But if you do get a good or a bad, you know it's right.
Arctos:So when we get a bad signal, definitely don't do it.
Gamemaster:So there is also a fourth option.
Gamemaster:You can also get mixed, which is a combination of good and bad.
Arctos:There's no false positives on those.
Gamemaster:But similarly, that's like, if you get a, that's not nothing.
Johnny:zombie bear zombie
Gamemaster:Correct.
Gamemaster:Yeah.
Arctos:And that was definitely not a mixed signal.
Gamemaster:No.
Gamemaster:No, that wasn't a mixed signal.
Gamemaster:Unless there's like some benefit Arctos can see to being a zombie.
Gamemaster:Zombie bear.
Gamemaster:Zombie bear.
Arctos:Zombie boo.
Gamemaster:Yeah.
Benny:We had a zombie once in our party for that one shot with the tadpole.
Gamemaster:What?
Benny:I think it was with the tadpole.
Gamemaster:I have no idea what you're talking about.
Gamemaster:That doesn't mean you're wrong.
Benny:Tanner was a zombie.
Gamemaster:It just means I don't remember it.
Gamemaster:Tanner, do you remember being a zombie with a tadpole?
Johnny:Oh.
Arctos:You were that weird barbarian.
Gamemaster:Who was running the one-shot?
Arctos:You were.
Benny:We were all running.
Arctos:Tanner was that weird barbarian.
Arctos:We were the... I don't remember him being a bear.
Anzu:Oh, when I was... Yeah, yeah.
Gamemaster:Oh!
Gamemaster:Barbarian of Decay!
Gamemaster:Oh.
Benny:I bet he was a bear.
Benny:The icon was a bear.
Anzu:I don't think I... Yeah, I was just dying.
Benny:The icon in Foundry was a bear.
Gamemaster:Okay.
Gamemaster:That's just any barbarian.
Benny:But of decay, he was a zombie.
Benny:He was... Didn't you swipe with a paw?
Gamemaster:He wasn't undead.
Anzu:I don't think so.
Arctos:No, you didn't.
Anzu:I'm pretty sure I had weapons.
Arctos:You had like a spear or something.
Benny:You had a swipe attack, and you said, I'm doing this with my big paw.
Gamemaster:What was the tadpole in that one shot?
Arctos:Yeah.
Arctos:It was the voice of many.
Gamemaster:Which one shot was this?
Johnny:The tadpole or the egg yolk.
Anzu:What?
Benny:Yeah.
Arctos:It's the voice of many.
Gamemaster:Oh.
Anzu:This is ridiculous.
Benny:Or the egg yolk, whatever you want to call them.
Gamemaster:I know what you're talking about.
Gamemaster:For some reason, I thought Tanner was... You know what I'm doing?
Gamemaster:I'm mixing it up with Noah's anti-magic stuff.
Gamemaster:Because for some reason, in my head, Tanner was a Barbarian of Decay in a one-shot in Illyara in Campaign 2, which is not the case.
Gamemaster:Because I don't even know if we had a one-shot in Illyara.
Benny:We did.
Gamemaster:Other than the long... That one doesn't count.
Gamemaster:I was thinking it was a different one.
Gamemaster:I thought it was like a modern-day Iliara, which is not a thing we did.
Arctos:Multishot.
Gamemaster:Yeah, not the multi-shot.
Gamemaster:I'm not counting that one.
Arctos:When we all pick different races.
Arctos:Or two of us.
Benny:Yeah.
Gamemaster:Here's a list of predefined races.
Benny:We had a... We had an M1 Abrams Weeping Willow, which was still the craziest race I've ever heard.
Gamemaster:I'm choosing not to take any of them.
Gamemaster:Hmm.
Benny:When you described it, I was like, did he make this up?
Benny:Did he make...
Benny:Did he just have a word generator, give him seven words, and he put it into a single thing?
Gamemaster:I don't... I mean, for what it's worth, do Kenrasu have tank treads?
Benny:Maybe this is another thing that we're collectively hallucinating.
Johnny:It's the air bud rule.
Gamemaster:Is there anything that... Well, the real question is, is there anything that prevents a Kenrasu from having tank treads, I suppose?
Arctos:Hmm.
Johnny:There's no rule in basketball that says a Kunrazu can't attack kids.
Gamemaster:Yeah, how... Well, how do they move?
Benny:Oh my God.
Johnny:Tank shreds.
Gamemaster:still living wood um causing their limbs to move mobility i think i think what they actually do which is worse is they grow a bunch of arms and then they just use the arms to drag themselves along um
Gamemaster:Yeah, it's arms and roots, because they have to constantly grow new arms and roots for their living exoskeleton.
Johnny:Bye.
Gamemaster:I think if you can have, like, 80 roots that you're using to move around, it's acceptable to have two tank treads instead, so that's fine.
Arctos:Yeah.
Arctos:I remember we had to Scale a wall.
Gamemaster:You did.
Arctos:That was very hard for those characters.
Gamemaster:We were very early on in our Pathfinder journey, though, so it's possible there was a solution that we just...
Gamemaster:Sorry.
Arctos:Yeah.
Arctos:Alright, well.
Gamemaster:This was a session.
Johnny:We all know that you're adding an extra roll 20 in there.
Gamemaster:This was almost scary for a little bit.
Gamemaster:You guys almost TPK'd.
Gamemaster:Again.
Gamemaster:I need you to stop doing that.
Anzu:We turned the tide.
Gamemaster:You did.
Anzu:Well, you gotta stop with the critical hits.
Arctos:No one even knows if it actually is client side.
Gamemaster:I'm not doing it on purpose.
Anzu:Yes, you've got the client side dice manipulation.
Gamemaster:I do not.
Gamemaster:I do not.
Arctos:We're just believing him.
Anzu:Josh is adding a 5 to all his rolls.
Gamemaster:I mean, I'm pretty sure it's client-side.
Gamemaster:Although, that said, even if it wasn't client-side, I have access to the source code.
Gamemaster:I'm running the server, so even if it was server-side, I could change it.
Gamemaster:I'm not, because I don't need to, to TPK you, apparently.
Anzu:Thank you.
Gamemaster:But also, a GM never needs to cheat to TPK.
Gamemaster:I can just add more enemies.
Benny:That's cheating.
Gamemaster:Is that cheating?
Benny:Yeah, Josh, you have to play the story as it's written.
Arctos:mike he's the narrative
Gamemaster:Oh, as it's written.
Gamemaster:Okay.
Benny:Yeah.
Johnny:wait wait mike's been writing the story for years
Gamemaster:Who's writing it?
Gamemaster:Oh, right.
Benny:Yeah, I've been running it.
Benny:Yeah, that's right.
Gamemaster:Oh, that's true.
Gamemaster:Mike is in the narrative.
Benny:Canonically.
Benny:Yeah, I'm like, this week, Josh, I changed the way the dice rolls, so we're going to have a close call that's going to scare everyone.
Gamemaster:Sure.
Gamemaster:We've had more close calls in the past few sessions than I feel like we had all of last campaign, which I'm not necessarily against.
Gamemaster:I don't mind this campaign feeling deadlier.
Gamemaster:We'll see how it continues.
Gamemaster:This was not, according to the numbers, a particularly hard fight.
Gamemaster:I think you guys just got caught by crits again.
Gamemaster:So, it happens.
Anzu:And the opening of the fight was tough.
Arctos:Um,
Johnny:yeah well benny came out swinging too though in like 51 points of damage with one hit
Gamemaster:Yeah, I...
Gamemaster:I mean, I did crit on the opening of the fight, which was part of it.
Anzu:Yeah, yeah, yeah.
Gamemaster:Sir.
Benny:I very much worry what would have happened had Benny not just knocked a top three damage number also off the opening.
Gamemaster:Yeah.
Benny:Both him and the white were bloodied almost immediately.
Benny:The first two turns, it's like, I'm bloodied, you're bloodied, we're all bloodied.
Gamemaster:And then it just kept going.
Arctos:I gotta go take my dog for a walk.
Gamemaster:Next Monday works for everybody?
Arctos:He's being very patient, but he came over and he's just like, it's time to go.
Anzu:Sounds good to me.
Arctos:You can see Ghost Dog.
Anzu:He's like, Jorge, the session ended 11 minutes ago.
Benny:Good night.
Anzu:All right.
Arctos:Yeah.
Gamemaster:What are you doing?
Arctos:Yeah.
Arctos:Hello.
Johnny:Oh.
Johnny:Hi, Leo.
Johnny:Okay.
Anzu:Well, good night, folks.
Gamemaster:What?
Arctos:Alright, adios.
Gamemaster:See y'all.
Gamemaster:Night night.