Arctos:Josh, do you read these?
Arctos:I don't know if you do.
Arctos:I feel like you don't.
Arctos:If you did, you should tell me Katamazoo, and I'll venmo you one singular dollar.
Arctos:Nothing more, nothing less.
Arctos:Hello, Josh.
Gamemaster:Howdy doodly.
Gamemaster:I'm doing all right.
Arctos:Doing well.
Arctos:Oh, how are you?
Arctos:Yeah, I do that too.
Gamemaster:That's a lie.
Gamemaster:I'm definitely sick.
Gamemaster:But I just default to saying I'm doing all right whenever anybody asks.
Gamemaster:It's fine.
Arctos:And I remember one time as a kid when I was like 16 going to my pediatrician when I was like clearly sick.
Arctos:And he's like, how are you?
Arctos:And I'm like, I'm fine.
Arctos:And he's like, why am I here?
Gamemaster:And that's a fair question to ask.
Arctos:Yeah.
Gamemaster:I'm here because I'm contractually obligated.
Arctos:And Mike Ewell.
Benny:Hello.
Gamemaster:Is that your full name?
Gamemaster:Yeah.
Arctos:Mike Ewell?
Arctos:Yeah.
Gamemaster:Huh.
Gamemaster:I never knew that.
Benny:I don't know if anyone's just called Mike.
Gamemaster:My brother's name is Jake.
Gamemaster:Like, not short for anything.
Gamemaster:It's just Jake.
Gamemaster:So I wouldn't be surprised if there was somebody else.
Arctos:Same with John.
Arctos:There's Johns out there.
Gamemaster:Yeah.
Gamemaster:Sometimes people's names are just the shortened version of somebody else's name.
Benny:Jordan.
Benny:John Jordan from Johnson.
Arctos:Can I talk some smack briefly?
Gamemaster:Yeah, sure.
Arctos:My sister-in-law, Bailey's side, and her husband decided they were going to name their kid Maraid O'Malley Comlin.
Arctos:They are like third generation Irish people, like in America.
Arctos:No one speaks Celtic.
Arctos:She went to Ireland once, like, two years ago.
Arctos:And he doesn't have... He's from California.
Arctos:He's just, like, white.
Arctos:Like, just... If anything, he's closer to Spanish.
Arctos:And the name Mairead doesn't even sound that good, so they call her Maisie.
Arctos:But her real name is Mairead.
Arctos:Oh!
Arctos:Is that a haircut?
Anzu:Yes, very quick.
Anzu:This guy can't be beat.
Arctos:Yeah.
Benny:I DM Tanner before this, by the way.
Anzu:Oh, yeah.
Gamemaster:Joke's on you I don't know who my barber is No
Arctos:Yeah, I actually went out and scoped all your barbers, and I pay them five extra dollars any time they tip me off.
Arctos:That's why I don't get Josh.
Anzu:Whoa.
Anzu:Josh cuts his own hair.
Arctos:And I know Tanner goes to a woman.
Benny:Josh gets in a fucking Uber.
Benny:They put a bag over his head and then he just comes back to his apartment with a haircut.
Gamemaster:I go online, I look to see which of the three barbers around me is currently accepting walk-ins, and then I go there.
Anzu:You have no loyalty.
Gamemaster:I have not had a consistent barber in over a decade.
Arctos:Tanner?
Johnny:Tanner, did you get a haircut?
Arctos:Mike, is yours touched up?
Gamemaster:No.
Benny:No.
Arctos:Or is that just from your last one?
Benny:I just look like this.
Benny:I just look like this, bro.
Gamemaster:No, it's just wet.
Arctos:Yeah.
Arctos:I can only get Tanner and Noah's over at GBC.
Arctos:Anyway.
Arctos:But the name Maraid sucks.
Arctos:And everyone in the family thinks it sucks.
Gamemaster:well no you're talking shit about her parents
Arctos:And they're like, why didn't you just name her Maisie if you're only going to call her Maisie?
Arctos:Side note, guys.
Arctos:I'm talking shit about my niece, who's not one yet.
Anzu:Damn.
Arctos:But her parents named her Mairead O'Malley.
Arctos:Yeah, and I am.
Arctos:They called her Mairead O'Malley Tomlin.
Arctos:But none of them are really, like, they're third gen.
Arctos:One of them's third gen.
Arctos:Sister-in-law's, like, third gen Irish, doesn't speak Celtic.
Arctos:Guest went to Ireland, like, two years ago.
Arctos:And they know the name Mairead doesn't sound good, so they just call her Maisie.
Arctos:And it's like, then just name her Maisie.
Gamemaster:Is there somebody in the family that has that name or something?
Johnny:Yeah.
Arctos:And everyone in the family thinks it's dumb.
Anzu:Macy's a nice name.
Arctos:It's not just me.
Arctos:Yeah.
Johnny:Tanner, your haircut.
Arctos:And she originally... No.
Gamemaster:Is she named after someone?
Gamemaster:No?
Arctos:No.
Arctos:And O'Malley?
Arctos:Come on.
Arctos:I feel like you gotta be actually Celtic to be called O'Malley.
Arctos:I'm sorry.
Gamemaster:Well, O'Malley is traditionally a last name.
Gamemaster:Like, you're from the Malley family.
Anzu:Right.
Arctos:No, I understand.
Arctos:And it's just like... And so they're like, we're gonna...
Benny:One of her.
Anzu:And that's her middle name.
Arctos:We're going to call her Maisie.
Arctos:It's like, then why don't you just give her her name Maisie?
Johnny:Too easy.
Anzu:Fun fact, Maisie rhymes with Daisy.
Arctos:Yeah.
Gamemaster:Oh, that is fun.
Johnny:Yeah, maybe they heard.
Arctos:She originally wanted to name her Maeve, but then saw it was too popular, so that's why it went to this.
Johnny:I don't think I've ever met a woman named Maeve in real life.
Benny:Of course.
Gamemaster:I mean...
Arctos:I'm...
Arctos:She claims it became popular, but she just checked Google searches, and I'm pretty sure the reason what happened was made from The Boys, because it started going up right when The Boys came out.
Arctos:She referenced the year, and I'm like, that's the year The Boys came out.
Anzu:There might have been a Maeve... Was there a Maeve in Westworld?
Benny:Here, I was thinking she was looking at a... I was thinking that she was just looking at a hundred... Oh.
Arctos:I don't know.
Arctos:Maybe it is popular.
Gamemaster:There was.
Arctos:Yeah.
Gamemaster:The main character of season two.
Benny:Well, season two.
Arctos:But, uh,
Benny:So no one watched it.
Benny:So it's definitely not from... She was the gun girl?
Arctos:Yeah.
Gamemaster:She was in season one, just, like, not for very long.
Arctos:Yeah.
Gamemaster:That doesn't narrow it down.
Gamemaster:She was one of the women with a gun.
Benny:The girl that found the gun in the...
Benny:No, she found the gun that was buried in her yard.
Benny:She was a robot.
Johnny:No, I think she was a robot, but she was the... I think she was...
Gamemaster:All of the women with guns have robots.
Gamemaster:Maeve is a robot.
Gamemaster:You might be talking about Dolores.
Benny:Oh, no.
Benny:Maeve, that's Dolores.
Benny:Maeve was the one that they made get naked in the basement.
Gamemaster:Yes, but that's also Dolores.
Benny:Yeah.
Gamemaster:That's a bunch of them.
Gamemaster:Maeve is the one with the kid.
Arctos:Yeah, so – what is – one final thing about the – oh, go ahead.
Gamemaster:She was a prostitute, and then they gave her a kid when they rebooted her.
Benny:Yeah.
Benny:Right.
Benny:Anyways, the joke that I've... I thought she was like... I thought she was looking at a 100-year moving average of names.
Benny:Anyways, he's popular for old women, is Maeve.
Arctos:Yeah, and then one final thing that I think is so funny is the husband is from San Diego, super liberal.
Gamemaster:I mean, their last name isn't Trump, right?
Arctos:His parents are super liberal.
Arctos:Everyone in his family is super liberal.
Arctos:But his grandfather that I think died before he was like six is named Donald.
Johnny:Thank you.
Arctos:So if they have a son, he's going to be called Donald.
Arctos:And it's going to be so funny that these super liberal people are going to have a Donnie running around.
Arctos:No, but Donald, come on.
Benny:Well, that would be crazy.
Arctos:My battery's dying.
Arctos:One second.
Benny:We have to go.
Anzu:They don't need to name the kid Donald.
Benny:Donald's throwing a fit.
Anzu:It's not a requirement.
Gamemaster:I just, I feel like Donald as a name is not ruined in the same way that, like, if you named your kid Adolf, that might raise some concerns, you know?
Johnny:DT is different than the dot.
Arctos:Adolf is worse, but the problem is, if you saw a kid named Donald, if you had a kid, Josh, and go to kindergarten and there's a guy named Donald or DT, you're going to be like, their last name's Tomlin.
Benny:Why?
Benny:What happened there?
Anzu:Adolf is worse, for sure.
Gamemaster:Bad facial hair.
Gamemaster:Well, DT is different.
Anzu:Not sending my kid to that house, that's for sure.
Gamemaster:That is fair.
Arctos:Last name's Tomlin.
Gamemaster:Their last name is initialized T.
Benny:I do think it's also funny to be like... That's... Jaguar?
Arctos:And knowing them, they're going to accidentally name him Jack or something.
Arctos:No, that's her.
Arctos:That's Bailey's grandfather that they love.
Arctos:He's going to be Donald Jack.
Arctos:What is Trump's actual middle name?
Arctos:I just know he always signs things DJT.
Anzu:I actually don't know.
Johnny:I think it's Jackalope.
Gamemaster:I like Jaguar.
Benny:Jack-o'-lantern?
Gamemaster:John.
Gamemaster:It's just John.
Gamemaster:I know.
Arctos:So boring.
Johnny:Ooh.
Benny:Donald John Trump.
Arctos:Unfortunately, like the best way to follow and know what Trump's doing is to either follow him on Truth Social.
Arctos:I don't know if he's still on X or Instagram.
Arctos:So I follow him on Instagram and I'm like, I really hope no one's looking at Donald Trump and then goes, well, Jorge is a Jorge is MAGA.
Arctos:But I also follow Biden.
Arctos:I feel like you just got to know what's happening with your president.
Gamemaster:He's playing both sides.
Arctos:I remember when Biden posted a photo of him with laser eyes and that was like the closest to him shitposting.
Arctos:And I remember people being like, that's crazy.
Arctos:Meanwhile, Trump's doing like actual shitposting with fighter jets pouring shit on protesters.
Arctos:It's crazy.
Benny:Dark Brandon was a good meme.
Arctos:Dark Brandon was a good one.
Johnny:I think you're fine.
Benny:And then people would start saying slurs.
Benny:Liberals would start saying slurs, and people were like, this is dark woke.
Benny:And it's just like, I don't know how long this is going to be kept up.
Gamemaster:I don't know if I ever saw that happen.
Benny:It's not really tolerated in general.
Benny:You never saw dark woke?
Gamemaster:What are you talking about?
Benny:Do I have to find examples so you guys don't think I'm crazy?
Gamemaster:What corners of Twitter are you hanging out on that you're seeing liberals just yelling slurs at people?
Benny:Of people on the left...
Arctos:Yeah, pretty.
Johnny:Yeah.
Benny:People on the left just dropping slurs.
Arctos:Five years from now, we're going to meet.
Arctos:Five years from now, we're going to see Mike's kid, Adolf.
Benny:All right.
Benny:I kind of find dark woke now.
Gamemaster:I believe you that you've found posts that have that.
Gamemaster:I don't believe you that it's liberals who are doing it.
Arctos:Well, I don't believe it's mainstream liberals.
Gamemaster:Have you ever heard of this, Jorge?
Gamemaster:Is this something you encountered at any point during the Biden presidency?
Arctos:No, no, no, but I don't think you understand fringes of people.
Arctos:I've heard alt-liberals say horrible things about Jewish people.
Gamemaster:That's fair, though.
Gamemaster:I get it.
Gamemaster:We do control the economy and have a space laser.
Anzu:You human being.
Arctos:But you know, that slurs.
Benny:Oh no, these are like more general... These are not like discriminatory slurs.
Gamemaster:Yeah.
Arctos:That slurs.
Gamemaster:Okay.
Benny:This is like, I don't know, either, I don't know, like a House representative calling a Republican retarded.
Johnny:The purpose of a slur is that it's hyper-specific.
Johnny:It references a specific group.
Arctos:So I don't know if you guys know.
Benny:Not the ones I... No, I'm just...
Arctos:So I didn't watch the interview, but I know that Tucker Carlson interviewed Nick Fuentes, right?
Arctos:Nick Fuentes then got interviewed by Piers Morgan.
Gamemaster:who we love.
Arctos:Did you guys see any clips?
Arctos:I think I've talked to Josh and Mike about this, have I?
Anzu:Oh, I think I might have seen a clip of that.
Gamemaster:I haven't seen any clips.
Johnny:No.
Arctos:It is so funny because Tucker Carlson treated Nick Fuentes like an idiot sometimes, or the clips I've seen at least, because Nick says something like, I would never marry a woman.
Benny:Okay.
Arctos:He's like, are you gay?
Arctos:Which is like the only way to handle him.
Arctos:Piers Morgan then saw Tucker Carlson do it and go, oh, I could totally do this.
Arctos:And I saw a clip where he's just like, oh, he references a slur.
Arctos:I didn't know there was a slur for Indian people with a J. Didn't know it was.
Arctos:but he references it to Nick Fuentes.
Arctos:And he's like, why'd you call JD Vance's wife that?
Arctos:And he's just like, cause she is one.
Arctos:And then Pierce was just like, Oh, I don't know what to do here.
Arctos:And I was like, why did you interview the devil?
Arctos:You got to bring a gun.
Arctos:That dude's shame him.
Arctos:So wild.
Johnny:you know,
Benny:Yeah, but Piers is also intentionally obtuse.
Arctos:It is so wild.
Benny:I can't imagine someone that just media illiterate to not know what's happening in that conversation.
Arctos:Yeah.
Benny:So he's just playing his part.
Benny:Look at this dumb old guy get schooled by young whippersnapper.
Benny:That's just all the fucking headlines.
Arctos:There was a lot of bad clips from that where Pierce just looked like an idiot.
Benny:So Piers just plays into it.
Benny:I hope he's not that dumb.
Arctos:And I was like, oh, why'd you do this, Pierce?
Arctos:Nick Fuentes is evil.
Johnny:It's kind of hard to look like an idiot with Nick Fuentes.
Arctos:He did.
Arctos:He did.
Arctos:That's a real... Well, so Nick Fuentes went to BU.
Johnny:That's a bummer for him.
Arctos:And my...
Johnny:I know.
Johnny:I saw him.
Gamemaster:For a little bit.
Arctos:Yeah, my sister went to was in international relations and she knew kids that tried to debate him.
Arctos:And she's like, they all lost.
Arctos:He's great.
Arctos:He's great at debating.
Arctos:He's just not a good guy.
Arctos:So, yeah.
Arctos:But yeah, Pierce Pierce looked like an idiot.
Arctos:And then also Nick still gave me shivers, but whatever.
Arctos:What a time.
Arctos:What a time to be alive.
Johnny:What a time to be alive.
Gamemaster:So anyway, name your kid Donald.
Johnny:Oh, I did see that one.
Benny:I'll say.
Gamemaster:Name your kid Donald, and now Mike's history is filled with liberals saying slurs and a bunch of different ways to word that.
Arctos:Yeah, Donald.
Benny:Or Nick.
Benny:No, it's dark.
Benny:I mean, so I have dark woke and what did they, what did Gavin Newsom said something?
Arctos:All right, Gavin isn't...
Benny:Jasmine Crockett called someone a bleach blonde, bad built a butch body.
Johnny:That one was very funny though.
Gamemaster:Does that count as a slur?
Benny:Yeah.
Benny:No, that's just part of dark.
Johnny:That was against Marjorie Taylor Greene, so that was good Marjorie Taylor Greene was funny.
Arctos:A lot of bees.
Benny:It's just part of dark woke.
Benny:I don't think anyone in the national seat will say slurs, but I've seen it.
Gamemaster:Okay.
Benny:I've seen it.
Benny:It's not to say that it's just happening.
Gamemaster:I believe you.
Benny:It's not to say that it's crazy, but it's not sustainable, really.
Benny:I'm unpalatable!
Benny:And my side is really the side that doesn't like it.
Benny:I think retarded is the only one they got away with without fully fleshing out like you can't say that to people.
Arctos:It's definitely made a comeback.
Benny:It has.
Johnny:I don't like where we're at in society right now.
Arctos:You know a word I can't wait to make a comeback?
Benny:Go ahead.
Arctos:Could you imagine if I just said something awful?
Gamemaster:It seems like that was about to happen.
Arctos:Just like, beep, beep, beep, beep, beep.
Benny:You know what would be even worse?
Benny:If you said one that no one knew.
Benny:You're like, I can't wait for I can't I can't wait for Jabberwocky to come back.
Gamemaster:Well, that's why he's waiting to make a comeback.
Arctos:Yeah.
Benny:And you're like, I thought those were the dancers?
Benny:He's like, oh no, look it up.
Benny:I'm like, what the fuck?
Johnny:Jorge actually really hates the long-necked rhyming dragons from Alice in Wonderland.
Arctos:Yeah, yeah
Benny:Is that what they're called?
Johnny:The Jabberwocky?
Johnny:That's the original Jabberwocky.
Benny:Oh, I was thinking of the famous hip hop dance crew that wears masks.
Johnny:Oh, you were thinking of Jabberwockies.
Johnny:I think I was thinking of Jabberwockies.
Benny:Yeah.
Gamemaster:The Jabberwock is where Vorpal Swords in D&D come from.
Benny:Really?
Gamemaster:Because, yeah, because it's the first usage of the word Vorpal Sword is in the telling of its head getting, I believe, snick-snacked off.
Johnny:Yeah, on Friday.
Benny:I can't lie.
Benny:I'm going to be honest.
Benny:The image I just sent of the Jabberwocky looks like something that would hang out with Barnaby.
Arctos:With what?
Gamemaster:Who's Barnaby?
Benny:Barnaby.
Anzu:Barnaby the Yeen.
Benny:The Yeen?
Gamemaster:Who's Barnaby?
Anzu:No, no.
Benny:Oh, my God.
Benny:We've already forgotten.
Gamemaster:Oh, right.
Benny:I've sent an image of Barnaby today.
Gamemaster:His name.
Gamemaster:Right.
Gamemaster:Okay.
Gamemaster:I didn't, I didn't remember that.
Gamemaster:I didn't remember that his name was Barnaby in my head.
Gamemaster:It's just the peanut guy.
Arctos:Yeah
Johnny:I like the birdies going on ventures.
Anzu:He's Barnaby the Yeen.
Benny:Do you want to know my favorite thing about Barnaby and the wrinkles of AI image generation?
Benny:Barnaby, canonically, I've never directed this or asked any question of the image gen.
Benny:When Barnaby is not giving the thumbs up, he has three fingers.
Benny:When Barnaby is giving the thumbs up, he has four fingers.
Benny:That is the only determining factor from Gemini.
Anzu:Crazy.
Benny:If I ask for a thumbs up from Barnaby, that hand will have four.
Benny:If I ask for anything else involving Barnaby, Barnaby has three fingers.
Benny:You can check all the images.
Benny:I asked for a thumbs up on the sandwich.
Benny:It gave me four.
Benny:I asked to see Barnaby.
Benny:I asked to see the actual creature, and it gave him three.
Benny:And I was like, where the fuck did the other finger go?
Johnny:Thank you.
Benny:Today, I say put Barnaby in a biplane and give him the thumbs up.
Benny:That hand has four.
Benny:The other hand has three.
Gamemaster:That's also a very normal thing to ask of something.
Gamemaster:Yo, put part of the beat in a biplane.
Gamemaster:That's where I want them.
Gamemaster:That's contextually important.
Benny:Was it not a good image?
Anzu:Well, now we know that the land of Yeen has aviation.
Benny:I thought it was a nice image.
Gamemaster:I mean, now we know something about the technological level of yin.
Benny:are they resilient that is a deep cut i just can't remember the exact reference a brazilian
Anzu:We're learning more and more.
Gamemaster:That's good.
Arctos:Are they Brazilian?
Anzu:I can't wait for the...
Arctos:That's a deep cut.
Arctos:Does anyone get that?
Arctos:You guys don't get that?
Gamemaster:Oh, you said resilient?
Arctos:I said Brazilian.
Gamemaster:I heard, are they Brazilian?
Gamemaster:Oh, okay.
Arctos:Yeah, that's what I said.
Johnny:I heard Brazilian food.
Gamemaster:You did say, are they Brazilian?
Arctos:Brazilian people are convinced they came up with flight before the Wright brothers and that it was stolen.
Anzu:Whoa.
Gamemaster:Yeah.
Johnny:Was it?
Arctos:So yeah.
Gamemaster:Does it have to do with like the rails or lack thereof or something along those lines?
Arctos:I don't remember it.
Gamemaster:Like they quibble about what counts as real flight.
Arctos:I don't remember it, but I also know part of the reason it's not talked about more in the US is because, one, we want to have invented it, and two, I believe the Smithsonian, when they had a contract to get the planes, they had to sign that they will not mention anyone else inventing it.
Johnny:It just feels like someone else invented it.
Benny:Yeah, you can come into my house and you can see my nuclear reactor, but you got to say I invented it.
Benny:We're not going to verify it then.
Benny:We know the nuclear reactor has been invented elsewhere.
Arctos:Tanner, I'm sorry, what were you saying?
Anzu:I feel like at some point we got to have a one shot in the world of yin.
Gamemaster:Absolutely.
Benny:I can make it happen.
Benny:We can look into it.
Arctos:Do they just have bags of wands?
Anzu:Give it some time for a little more development.
Benny:Yeah, what's going to be wrong with their house that you have to leave?
Benny:Maybe the front's falling off.
Benny:We'll switch it up.
Anzu:That would be especially bad because then all your neighbors know about it for sure.
Benny:Oh.
Benny:They can see in.
Benny:No privacy in Yeenville.
Anzu:Yikes.
Anzu:And all he's got is that apron to cover up.
Johnny:Crazy.
Benny:That's just when he's making sandwiches.
Benny:He's naked the rest of the time.
Anzu:Oh, is he naked in the picture of just him?
Benny:I don't know.
Gamemaster:No, he's just always making sandwiches.
Benny:I think...
Benny:He is, which I looked at it.
Benny:I looked at the Gemini because I gave it the image it gave me and I was like, put him in a biplane.
Benny:I didn't ask it to come up with Barnaby from First Principles.
Benny:So I just gave it the image that it gave me and it was like, put him in a biplane.
Benny:And then I looked and I was like, did I fucking say give him a chef's hat?
Benny:What the fuck is wrong with Gemini?
Benny:And then I scrolled back up and the original image has him with a chef's hat.
Benny:I was like, never mind.
Benny:All right.
Benny:He's just always wearing that shit, I guess.
Johnny:boardroom
Anzu:And the apron.
Benny:The AI didn't understand he was.
Arctos:You know, when ChatGPT updated from 4 to 5, there was a massive amount of people crying because they lost their AI girlfriends.
Benny:He was previously making sandwiches.
Benny:I need someone to smuggle out the weights of
Arctos:And it completely changed the way it talked.
Arctos:That's going to be Gemini if it updates from like 3 to 3.5 if it breaks Barnaby.
Anzu:Barnabino.
Benny:nano banana non-pro right now so that i can continue to make barnaby
Johnny:Peace.
Arctos:So I was looking into like LLM foundational training and one of the subreddits I was in, someone and I started like DMing.
Arctos:He referenced this discord.
Arctos:So I was looking in this discord for a couple of days.
Arctos:They're kind of weird.
Arctos:They're like anime people, maybe with fursonas.
Arctos:Then they sent a link to one of the questions I had to one of their subreddits.
Arctos:And when I click on it.
Arctos:Reddit warned me that the subreddit was quarantined.
Arctos:I didn't know that was a thing.
Arctos:And I was just like, I'm not going into that.
Arctos:And then I just, like, left the Discord.
Arctos:I'm like, whatever esoteric knowledge these weird furries have, I don't want it now.
Anzu:What does that mean?
Johnny:Oh!
Gamemaster:A community will be quarantined on Reddit when we deem its content to be extremely offensive or upsetting to the average Redditor.
Arctos:I assumed it was adult content.
Arctos:I don't know.
Gamemaster:The point of quarantining a community is to prevent its content from being accidentally viewed by those who do not wish to do so.
Arctos:Yeah, I have never... Yeah, so I was just like, what the fuck is this?
Arctos:And they're like, LOL.
Arctos:They also put their artwork on there, and it's like ML and artwork, and I'm just like, I'm not looking at that.
Arctos:No.
Arctos:Goodbye, weirdos.
Johnny:It feels like it's that second part.
Arctos:I don't... Yeah.
Johnny:It feels like it's definitely that second part that got it quarantined.
Arctos:Yeah, yeah, yeah.
Arctos:I think so, too.
Arctos:And I am sure they're very good at model training because they've probably had to train their own furry LLMs.
Arctos:But not going to look into it.
Benny:I follow a couple of furries on Twitter that post about LLM things.
Benny:And one of them was the person that hooked up GPT-5-2 Pro in some sort of a harness and then just fed it Erdos problems, Erdos problems, whatever.
Benny:And it solved one of them.
Benny:And they're like, people just quote to me, like, I can't believe a random furry on Twitter.
Benny:A random furry who's an undergrad math student just got GPT-5-2 to solve an Erdos problem.
Arctos:Well, if there was ever a terrorist attack in a furry convention, we are going to lose a lot of networking, security, and ML knowledge.
Benny:So it's legit.
Arctos:I'm convinced it would be an attack on the country.
Arctos:It should be nationally protected furry conventions for national security.
Benny:Assuming the $30,000 fursuits...
Benny:that they spend their money on don't have any sort of body armor built in can you imagine can you imagine being like I hate furries so much and they get into the convention center and it's just the bullets are just grazing off of a bunch of dogs and they just turn and just all fours on all fours
Johnny:They all are made of Kevlar.
Arctos:You're right, I guess that's a delimiter.
Arctos:You need a lot of money to be a furry.
Arctos:They have, like, Batman claws that come out.
Arctos:Like, some Batman suit from, like, The Dark Knight.
Benny:Are those 3D printed?
Benny:Calling the furries.
Arctos:Yo, guys, we just came up with the next best movie idea.
Johnny:Does Santa kill him?
Arctos:That would be such a funny slasher movie.
Arctos:Yeah.
Arctos:Have you guys seen Silent Night, Deadly Night?
Arctos:So much fun.
Benny:Yes.
Arctos:It's a slasher movie with Santa.
Arctos:So much fun.
Anzu:Does he slash?
Arctos:Oh, he slashes.
Anzu:Oh my god.
Anzu:I see.
Johnny:He's slashing?
Arctos:Yeah, well, let me tell you, Tanner, you don't want to be on the naughty list, I'll tell you that.
Benny:Real stupid.
Gamemaster:When Billy witnesses his parents' grisly murder at the hands of Santa, it ignites a lifelong mission to spread holiday fear.
Arctos:So the reason I saw this was because...
Gamemaster:Sure.
Arctos:Bailey wanted to see Zootopia.
Arctos:Actually, I guess this circles back to the first, but she wanted to see Zootopia.
Arctos:So we went to Times Square, but my seat had a leak above it.
Arctos:So they're like, sorry, we can refund you or give you a free ticket.
Arctos:And we're like, what else is playing?
Arctos:And they're like, I don't know, this Indian movie or Silent Night, Deadly Night.
Gamemaster:It sounds like you got what you paid for, then, if you paid for Santa killing people.
Arctos:And we're like, I guess we'll go see Santa Kill People.
Arctos:It was a lot of fun.
Arctos:It was actually a lot of fun.
Arctos:It's low budget and it was a remake of the original from the 70s, but apparently people liked it because it was like a camp classic.
Anzu:Mm hmm.
Arctos:Camp cult classic, yeah.
Arctos:Are any of you guys going to see it?
Gamemaster:I can't believe that there's multiple slasher films about Santa killing people.
Arctos:Can I say something or is this going to spoil it if anyone's going to actually watch it?
Benny:Say it.
Arctos:So yeah.
Arctos:He can, like, so in the beginning you don't realize he's killing actually bad people.
Arctos:It looks like he's just killing people.
Arctos:Then it turns out there's, like, when evil Santa or slasher Santa dies, the next person to touch him, he passes the spirit to them.
Arctos:And then you become basically, I think, Krampus.
Arctos:Where then around Advent, the 25 days leading up to Christmas, he's supposed to kill at least one sinner a day and then, like, put it in this, like, devilish book like a blood sample.
Benny:Keep going.
Arctos:What's funny is because originally it's just like, he's going to kill that nice old man.
Arctos:And then it cuts back later and turns out like this man killed his wife and buried him in the garage.
Arctos:But evil Santa could see it.
Arctos:So then he follows this one lady who was just like, she seemed like a nice soccer mom.
Arctos:Turns out she like runs a like Nazi worshipping party.
Arctos:So he like rolls up, sees there's like 50 people there.
Arctos:And then just starts killing all these Nazis.
Arctos:And then she shoots him.
Arctos:He gets injured.
Arctos:He eventually dies, then passes his spirit to his girlfriend, who we get met in the movie.
Arctos:And other fun fact, when he's evil, when he's Santa, he has like the spirit and was the old guy that killed his parents.
Arctos:But when he dies, that guy's gone.
Arctos:And it's just him in his like ex-girlfriend's brain being like, ah, ah, ah.
Johnny:Yep.
Benny:I can't... Do you understand that that's... Do you know the movie The Santa Clause?
Arctos:A lot of fun.
Arctos:No.
Gamemaster:Mm hmm.
Benny:It's a... Okay.
Johnny:I want.
Benny:So it's a movie... Yeah.
Johnny:But, yeah.
Anzu:There's a parallel here.
Benny:It's a movie where Tim Allen is like some ad marketing exec and he accidentally kills Santa Claus because Santa falls off of his roof.
Arctos:Okay.
Benny:And then...
Arctos:Oh, like the cheery one from our childhood.
Arctos:Yeah, I've seen that.
Benny:Yeah, and then he puts on the suit, and then it's like, well, whoever puts on the suit next has to become the Santa Claus.
Benny:So they're like, let's do that, but with killing.
Benny:Let's have whoever dies as Santa, if you touch them, it's just the Santa Claus, Tim Allen, but not the fun version.
Arctos:Oh, yeah, yeah, yeah.
Benny:You have to kill people version.
Gamemaster:No, incorrect.
Arctos:He usually throws out his... Yeah, so it's after... And what's alt... Oh, really?
Gamemaster:The Santa Claus came out afterwards.
Gamemaster:They saw the movie about Santa killing people and were like, let's do this, but for kids.
Anzu:Right.
Benny:Let's kill Santa in a PG way, and then have Tim Allen become Santa.
Gamemaster:Because there were apparently three Santa movies where he murders people.
Gamemaster:Like, it wasn't just a one-off.
Gamemaster:There was a whole series of them.
Arctos:Oh, it's amazing.
Arctos:It might make a second.
Arctos:And what's also funny is he, like, when he puts on the Santa outfit, he becomes, like, evil, kind of.
Arctos:So there's a scene where he was asked at the store he works at to do Santa for the kids.
Arctos:So, like, these kids are sitting on his lap and then they're, like, confessing their sins.
Arctos:They're like, Santa, I took a cookie.
Arctos:And then he's fighting internally to be like, I can't just kill this kid, but they sinned.
Arctos:No, no.
Anzu:God.
Arctos:All this to say, if Arctos dies, I might build Krampus.
Johnny:We can't let our joke die.
Benny:Okay, well, we've been warned.
Gamemaster:Okay, so my understanding now is of the two backup characters I'm familiar with, if Jorge's character dies, he's going to make Krampus, and if Mike's character dies, he's going to make Jorge's character.
Benny:I better keep Arctos alive.
Arctos:Yeah.
Benny:You got that right.
Gamemaster:So, great.
Gamemaster:Great.
Gamemaster:That's true, because he comes back.
Anzu:Thumbs back, no matter what.
Johnny:He's coming back.
Arctos:What happens if our bird friend dies?
Anzu:He's such a smooth talker to the powers that be that all of them want him to come back.
Benny:we can't kill the bird Jorge canonically immortal that's true
Johnny:He keeps coming back.
Gamemaster:Yeah.
Arctos:You're right.
Gamemaster:The bird is immortal.
Arctos:He's the ship of Theseus.
Arctos:If he dies, who are we?
Gamemaster:Mindbird is the only thing that holds this group together.
Gamemaster:Because without him, it would just be a different group.
Arctos:Well, two of them came back, so there's really three of the original.
Gamemaster:Right, yes.
Gamemaster:For now.
Gamemaster:Do we want to find some paths?
Johnny:um you
Anzu:Sure.
Benny:yes sir oh oh he can do it
Gamemaster:Before we find some paths, does anybody want to do a recap of what happened last time we path found?
Gamemaster:Jorge's hand.
Gamemaster:Oh, Mike, Jorge, you two have to fight to the death, and the one who's still living gets to tell the recap.
Arctos:Okay.
Arctos:We get back to the sin and talk.
Johnny:Okay.
Gamemaster:you
Arctos:Yes.
Arctos:Which is just a one story building.
Arctos:Does not have two stories.
Arctos:I just feel like we got to mention that all the time.
Arctos:We talked to the two twins.
Arctos:They're like, the guy twin was like, yo, I totally thought they were going to try to kill me.
Arctos:Then I didn't think they were going to try to kill me.
Arctos:Then I thought they tried to kill me, but they failed, and it turns out they were chill.
Arctos:So we're like, yeah, yeah, yeah.
Arctos:So since you guys are international, inner-sphere, planet-hopping spies, you guys can forge this regular paper invitation, right?
Arctos:And they're like, no, you should have your child do it.
Arctos:So we had our child do it.
Arctos:He did a great job.
Anzu:Yes.
Arctos:We thought about it a little bit, and then we were like, all right, well, we got to show up there in costume.
Arctos:So I believe the idea was Benny was going to be a bouncer.
Johnny:Thank you.
Arctos:Johnny was going to look rich.
Arctos:We originally talked about Meinberg having like rags and jewels, but he didn't really do that.
Arctos:I thought that was a fun character idea.
Arctos:I think he's got like another flannel.
Arctos:So then we all got in our car.
Arctos:We then decide we're going to we're going to try.
Gamemaster:Orderly jacket.
Arctos:Sorry, quarter wear jacket.
Arctos:So we then start driving.
Arctos:Imagine if he just went from red and black flannel to blue and green flannel.
Arctos:He's like, I'm a totally different bird.
Arctos:But anyway, we start driving.
Arctos:We miss an exit.
Arctos:That's fine.
Arctos:We went a little longer around.
Arctos:We start running out of gas.
Arctos:We pull up, look sketch.
Arctos:We said, that's fine.
Arctos:The bear and the bird walked into the bar.
Arctos:I mean, convenience store.
Arctos:Talked to the guy.
Arctos:He was slowing them down.
Arctos:Turns out someone was going to try to rob us.
Arctos:Johnny saw him through a window.
Arctos:Johnny then made another magic two-way-sided window, or one-way-sided window.
Arctos:So then the robbers got out and were like, dab, dab, dab, dab, dab, dab, dab.
Arctos:Zord attacks them.
Johnny:you you
Arctos:Meanwhile, Mindbird is torturing this poor, poor cashier with his mind tricks.
Arctos:He's just bleeding out over there, mentally.
Arctos:We...
Arctos:The crooks all come out.
Arctos:We slaughter them.
Arctos:One guy's remaining and the cashier.
Arctos:We talked to them a little bit.
Arctos:We were a little mean.
Arctos:A little mean, but it's fine.
Arctos:We took a lot of gas.
Arctos:We put it in our portable hole trunk.
Arctos:Paid for our food that we took.
Arctos:We're not criminals.
Arctos:Then we continued driving.
Arctos:We went over to where the pilgrimage was going to be.
Arctos:Turns out there's a massive.
Arctos:Prawling thing.
Arctos:It's.
Johnny:It's a strider, right?
Benny:you you
Arctos:Strider.
Gamemaster:It is a strider.
Arctos:That was being built.
Arctos:We walked in.
Arctos:All of our arraignments just like fizzled out.
Arctos:And then came back.
Arctos:Hit it.
Arctos:And we were like.
Arctos:Oh we're going to have to go talk to these people now.
Arctos:And get a mask.
Arctos:Which is kind of awkward.
Arctos:Because you wait in line not masked.
Arctos:To then go get a mask.
Arctos:So yeah.
Gamemaster:The mask is for the vibe.
Gamemaster:Yes.
Johnny:I don't know if we mentioned this, but Arctos is in black bareface.
Arctos:Yes.
Gamemaster:Marcus isn't black bear face.
Johnny:Need to reiterate that.
Gamemaster:That was a pretty good recap.
Gamemaster:You get full one mythic point for that retelling.
Gamemaster:I will say I am making a ruling post hoc.
Gamemaster:From now on, we cannot use Minor Illusion to make one-way mirror enclosures of an area.
Gamemaster:For the reason that there is an item called a Smoke Ball that at level 7 lets you fill an area with smoke.
Gamemaster:Which does a weaker variant of what that mirror did, given that you can still see inside, they just can't see out.
Johnny:It's alright, it was the only time I've used that spell, so I actually trained out of it at this level.
Gamemaster:Yeah, I... It's totally fine.
Gamemaster:I'm just, you know, in the future, that is a very strong effect to ascribe to a level 1 spell.
Gamemaster:Um... Okay.
Johnny:Level 2?
Johnny:I cast at level 2.
Johnny:It's a level 1 spell, I cast at level 2.
Gamemaster:Either way.
Gamemaster:Yeah.
Arctos:It was very creative.
Gamemaster:Sure.
Gamemaster:It was!
Gamemaster:Which is why, like, you know, it's why it happened in the middle.
Arctos:I should have wrote it better.
Arctos:You should submit a ticket to Paizo.
Gamemaster:Like, it happened when it happened.
Gamemaster:It's fine.
Gamemaster:It's just going forward.
Gamemaster:No.
Arctos:I'm sure they would love to get their greedy little paws on this and write an amendment to the spell because they love those weird amendments.
Arctos:They're like, and you cannot make a thing that manipulates light in one direction with asymmetric.
Johnny:no i sadly i trained out of that because i was like none of us have invisibility and one of us needs invisibility so now i have invisibility
Arctos:Cool.
Gamemaster:I am also going to... I assume it's just me.
Gamemaster:I've been noticing some hiccups in Discord.
Arctos:I have been too.
Gamemaster:From everybody or just from me?
Arctos:From everybody.
Anzu:Mostly you, I think.
Arctos:So I might just be lagging.
Gamemaster:Okay.
Gamemaster:I'm just going to restart my router.
Benny:Okay, so now that he's gone, if you have the spell tidy, you can do the same thing as that mirror.
Anzu:Oh.
Gamemaster:I'll be back in half a second, just in case.
Anzu:Oh, you guys just know it's going to be longer than that.
Johnny:I after that session I was like Josh is never gonna let me do this again I got my one use out of this spell
Anzu:I hope he heard that.
Benny:You just have to tidy a mirror that is one way.
Benny:I was looking at it.
Arctos:... ... ... ... ... ...
Anzu:Yeah, I don't need it anymore.
Benny:I was like,
Benny:It's like, this seems like a lot.
Benny:And I was also super unclear on how they disbelieve the illusion.
Benny:Like, this isn't really a one-way mirror.
Benny:It's just like, so do you disbelieve that it's solid?
Benny:Does it still have the light properties?
Benny:I'm so confused.
Johnny:Spells that they wrote, and then we're like, this is too vague for this system, and it's going to cause so many issues, but also we can't clarify it without making it a five-page essay.
Johnny:So anyway, now I have invisibility.
Johnny:I also got a spell that, if it goes off, I think Mike's going to really like it, so I'm very excited for it.
Anzu:All right.
Arctos:Oh, Foundry went down.
Arctos:I was changing my spell.
Johnny:Oh no, we lost Josh.
Arctos:Should I really want the title Anointed?
Arctos:I don't know if that even exists in this world.
Arctos:Maybe we should just start calling ourselves that.
Anzu:You just want to be anointed.
Johnny:We're the poncho boys.
Anzu:I'm sure the host does that.
Arctos:Imagine if we were called The Anointed.
Benny:Illmari, we would like to submit a change of name.
Arctos:Yeah.
Arctos:Well, we don't have a name for our group, and we won't pluralize it.
Arctos:We'll just call it a collective.
Benny:Yeah, but that's that's like so it's too cheeky to be like, we are the anointed.
Anzu:I think we can if we consider being with the
Benny:If we die again as the Anointed, we have to stop the campaign.
Benny:It's just too embarrassing.
Benny:We can't have any characters come back.
Arctos:Josh is back.
Arctos:We have to stop talking about our name.
Benny:Hey Josh, how's it going?
Gamemaster:I would be surprised if you chose something so grandiose as your name, because that's not...
Anzu:Voidsong as an anointing of sorts in our point of view, then we could call ourselves the anointed in that way.
Arctos:I think so.
Arctos:Josh?
Arctos:I was saying I want the name or title The Anointed because I just think it's cool.
Arctos:But I don't know if that exists.
Arctos:So I said maybe we should name ourselves The Anointed.
Gamemaster:That's not happened in the past, but maybe you guys are turning over a new leaf.
Arctos:That's not our style.
Arctos:Yeah.
Gamemaster:You're welcome to do that if you like.
Anzu:This party, unlike our previous parties, has illusions of grandeur.
Benny:Illusions of grandeur.
Gamemaster:You could call yourselves that.
Anzu:It's actually kind of a sick band name, not going to lie.
Johnny:Pretty cool.
Gamemaster:It is.
Benny:But it's self-deprecating.
Benny:Let's just call ourselves the dumbasses.
Benny:Yo, the dumbasses are in town.
Gamemaster:I mean, you could do that too.
Johnny:We could ourselves that.
Gamemaster:Yeah.
Gamemaster:I have broken the music, apparently.
Gamemaster:Which is good.
Gamemaster:Have I fixed the music?
Gamemaster:I have.
Gamemaster:I'm the smartest man.
Gamemaster:Um... Okay.
Gamemaster:So, yeah.
Gamemaster:You're all, uh...
Johnny:Thank you.
Gamemaster:You're all, I guess, waning in line.
Anzu:Hmm.
Gamemaster:Outfront is probably the wrong term.
Gamemaster:You drove some ways into this half abandonment.
Gamemaster:weirdly revitalized town into what would have been at one point a parking complex almost for workers who were driving into the town to work on the prospective mines in the area that's kind of just been turned into an area for people to, you know, as an entry point into the city.
Gamemaster:City's the wrong term.
Gamemaster:Into the town.
Gamemaster:Can I get a perception check as we are getting in line, looking around?
Johnny:seeing stuff yeah 28 to c0 i had 28 you might do better
Arctos:Oh, my God.
Arctos:Oh, do you already do well?
Gamemaster:28 to Seastead.
Benny:Roll for the hero point.
Arctos:Oh, I finally got a better modifier.
Arctos:Doesn't matter.
Arctos:I got a two.
Arctos:So 15.
Gamemaster:Okay, 28's the good one.
Gamemaster:Also, for whatever reason, the dice feed is not working right now.
Gamemaster:I don't want to bother fixing it, so you'll just have to be louder about what you roll somewhere.
Benny:Stopper.
Arctos:Yeah.
Gamemaster:Okay, with the 28 looking around, really a few smaller things of note.
Johnny:you
Gamemaster:There are quite a few vehicles in this lot looking around.
Gamemaster:I think you don't know...
Gamemaster:how many people necessarily received an invitation to this party.
Gamemaster:But just eyeballing it, there's like 250 cars, maybe, all told, parked in this lot in varying areas.
Gamemaster:They are also of...
Gamemaster:A pretty wide range of economic and military built.
Johnny:Do we see the car that we just sold the other day?
Gamemaster:You see some luxury vehicles.
Gamemaster:You see some stereotypical unmarked black fully tinted windows cars.
Gamemaster:You see some beat up daily driver cheap cars.
Gamemaster:There's a weird mix.
Gamemaster:Just looking at the vehicles alone, yes?
Gamemaster:No, I don't think you would.
Gamemaster:That wouldn't be here.
Gamemaster:Yeah, all this to say that whatever selection of people that are attending this soiree is not specifically only from the upper crust of some area.
Gamemaster:It is a mix.
Arctos:That being said,
Gamemaster:You will also, with a 28, note that there are, like, some of these cars are incognito or, like, unmarked.
Gamemaster:Some of them are...
Gamemaster:Not that.
Gamemaster:Like, they have symbols of various gangs or a number of organizations from around Hallia on them.
Gamemaster:Like, company cars.
Gamemaster:This is an eclectic group of people that have chosen to attend.
Arctos:I will note down companies, and specifically I'm looking for politicians, like ministers, if I can denote that.
Johnny:you you
Gamemaster:Absolutely.
Gamemaster:Okay, so if you're going through looking at cars and stuff, I think of the ones that are politically inclined, the ones that stand out to you, you see a stylized P and M, which you would know to be a prime meridian vehicle.
Gamemaster:They are the majority logistics company in Calaria.
Gamemaster:They teamed up with the church to depose the king back when Calaria went from a monarchy to an org-run system that it currently is.
Arctos:Ah, they're trying to back the new king.
Arctos:Ah.
Gamemaster:They were the ones that basically set themselves up as the new king.
Gamemaster:Prime Meridian is the most powerful organization that isn't the church in Calaria.
Gamemaster:Concordia is like an LG or a Toyota or a Hitachi.
Gamemaster:They just make...
Gamemaster:all manner of like everything from construction machines to washing machines.
Gamemaster:Their whole deal is that they're trying to get into every household in the country by making everyone's appliances and also their power lines and everything in between.
Gamemaster:you would see a logo of Hildebrandt Corporation, which is a relatively large airline manufacturing company.
Arctos:Oh, is that one from the one shot?
Gamemaster:You guys are familiar with them because you had a one-shot.
Gamemaster:Yes.
Gamemaster:Since the one-shot, they've actually taken up a larger part of the space because they were the first company to start doing retail trips instead of military or cargo.
Arctos:Hmm.
Gamemaster:And I think the last big one you would note is, I think it probably takes you a moment to recognize.
Gamemaster:recognize them because you're not quite familiar with the logo.
Gamemaster:But Johnny would be most familiar with them.
Johnny:you
Gamemaster:Hollowpact, which is a firearms manufacturer that used to be in Raelion and what survived of the company has managed to integrate itself and ingratiate itself into Calaria as a moderate firearm supplier.
Gamemaster:Not one of the biggest ones, but...
Gamemaster:Definitely one on the bleeding edge.
Gamemaster:There are a few symbols that you wouldn't recognize.
Gamemaster:I will let you guys make society checks to see if any of them come to mind.
Anzu:I'm all over that.
Arctos:Thank you.
Anzu:Whoa.
Johnny:I will aid the bird.
Johnny:I crit to aid the bird.
Johnny:You get a plus two.
Anzu:Oh, my gosh.
Anzu:Society.
Anzu:Okay, so that brings me to a 13 for a 24 roll.
Anzu:Sorry.
Gamemaster:Oh, okay.
Gamemaster:I thought you rolled a 13.
Gamemaster:Yeah, absolutely.
Anzu:No, no, I was looking at my modifier.
Anzu:Sorry.
Gamemaster:Yeah, so with a 24, I think you don't see any specific symbols that necessarily call out to you, but you do notice that there is a vehicle with...
Gamemaster:It's the weirdest thing.
Gamemaster:It looks like the car itself has velvet all over the exterior, as if they covered the exterior with velvet in place of paint, which you would know is a kind of status symbol of higher-ups in the velvet mark.
Gamemaster:That's to prove that they have the money to maintain.
Gamemaster:such a vehicle.
Gamemaster:And you would also notice cars that are fully matte black but with golden trims that you would recognize as being a signature of members of the Mask Makers, which is another gang that operates out of the golden jewelry districts in the city.
Benny:Thank you.
Arctos:I was going to say, it's a little close to the judge colors, and I didn't like that.
Gamemaster:It's entirely possible related to the judge in some form.
Gamemaster:You guys haven't met with them in any manner.
Gamemaster:Of course.
Arctos:We all know Krampus would be a judge person.
Benny:crud i thought it was everything i thought this was just a discord thing but
Gamemaster:Krampus, follower of the judge.
Johnny:Just a video.
Gamemaster:Around this time...
Gamemaster:I have a question about internet quality, because it's obvious to me that restarting my router did nothing.
Gamemaster:Is the music also skipping every once in a while, or is it just my video?
Arctos:Just your video.
Arctos:Yeah, I think it's everyone.
Arctos:Damn it.
Gamemaster:Okay.
Gamemaster:I don't know.
Gamemaster:Maybe it's just a Discord thing.
Gamemaster:Either way, around this time, you guys have made it to the front of the line.
Gamemaster:I would like another perception check as you approach.
Gamemaster:There are two figures sat in front of a table.
Gamemaster:It looks like one of them is collecting invitations from parties as they get to the front, and then the other has an array of masks in front of them.
Arctos:Is this worth a hero point?
Johnny:I don't need a lot of people.
Benny:But difficult to say.
Johnny:I got a 19.
Arctos:Yeah, I just got it.
Arctos:I got it, yeah.
Arctos:Let's recede.
Gamemaster:What'd you get?
Arctos:We don't need to talk about it.
Gamemaster:Low?
Arctos:It's a 15.
Gamemaster:Okay.
Arctos:Yeah.
Gamemaster:Yeah, absolutely.
Gamemaster:So the two figures behind the table are dressed up as harlequins, as jesters.
Gamemaster:They have red and green pinstripes on their shirt.
Gamemaster:They are wearing masks that cover their face.
Gamemaster:Although, interestingly enough, the mask is covering their face and seems to be projecting a shadow such that it covers the silhouette of the neck below as it goes into their clothing.
Johnny:You.
Gamemaster:In such a way that you would not expect the light to actually do that, you gather it is a feature of the mask to hide the distinguishing characteristics of the person wearing it.
Gamemaster:Little hat with bells hanging off the side that kind of jingle as they move around.
Gamemaster:The one collecting invitations just holds out a single gloved hand waiting for you to place it.
Arctos:Bye.
Benny:The stack of four.
Gamemaster:Absolutely.
Johnny:um
Gamemaster:Takes it.
Gamemaster:like, shakes it near where their ear would be, if you could see one, and then puts it away and gestures for you to move over to the side and select your masks.
Gamemaster:There are quite a few masks of various animals and abstract shapes.
Gamemaster:There are a few that look like they're just representative of...
Gamemaster:just various races, like there's a mask that's supposed to be just a plain human, or just a plain elf, or so on and so forth.
Gamemaster:What kind of masks would you guys be looking for to Dom?
Anzu:I've got this big beak.
Gamemaster:Yes.
Benny:Yeah, you do.
Anzu:And are there masks that can accommodate that?
Gamemaster:Mm-hmm.
Benny:Blake doctor.
Gamemaster:None that you see.
Gamemaster:None of them look like they're designed to fit a beak.
Anzu:So that's going to be a big problem.
Gamemaster:Or a snout, for that matter.
Arctos:I bet you if you put it on, it'll work.
Arctos:Is there a dragon?
Gamemaster:Yeah, there's a dragon.
Benny:I told you you should.
Anzu:I can't do that.
Arctos:What colors are these masks?
Benny:Is there a?
Arctos:Are they all the same color, like a silver?
Gamemaster:They're all plain white.
Arctos:I'll take the dragon.
Gamemaster:Absolutely.
Gamemaster:You go to place it on your face.
Johnny:I'm just gonna, I'll just get.
Gamemaster:Your snout would get in the way of a mask normally, but it seems to just fade as you put on the mask and you feel it press against your face.
Arctos:Hell yeah.
Anzu:Whoa.
Arctos:Hell yeah.
Benny:Is there a robot mask?
Arctos:Can I take the mask off?
Gamemaster:Yes, you can take the mask off.
Gamemaster:No, there is not a robot mask.
Gamemaster:Because I don't know if robots have entered popular culture quite yet.
Benny:There's no constructs.
Gamemaster:There are, it's just constructs are so varied in what they look like that it's more difficult to make an archetypical... Like, I don't know what to tell you, I'm sorry.
Johnny:you you
Benny:Fair enough.
Arctos:Is there like an animatronic Sir Arctos mask?
Gamemaster:Yes, actually, there is.
Gamemaster:No.
Gamemaster:There's a polar bear mask.
Arctos:What?
Gamemaster:There are a bunch of masks of various animals, one of which being a polar bear.
Benny:Is there a gorilla mask?
Arctos:Did I put it on, guys?
Gamemaster:There is a gorilla mask.
Benny:Benny picks the gorilla.
Gamemaster:Okay, Benny is a gorilla.
Arctos:I can't do the bear.
Arctos:It's too on the nose.
Arctos:People are going to know.
Anzu:Well, I was thinking of how dumb would it be to put on a bird mask?
Johnny:That'd be really funny though.
Johnny:Josh, is there one that's just like the classic theater mask where like half is laughing and half is crying?
Gamemaster:Yes.
Gamemaster:It actually looks very similar to the masks that the Harlequin servants are wearing, but there is one that is just the Thenar mask.
Johnny:I'll get one of those and then put my sunglasses on over it.
Arctos:you
Gamemaster:Absolutely.
Gamemaster:It's a bit of an awkward fit because your glasses weren't meant to go on a face that's protruding off of your face, but you can make it work.
Anzu:That's sick.
Gamemaster:What are we doing?
Gamemaster:We got one more mask.
Anzu:think i want to do a mask that is uh like very blank if possible like maybe just like uh dot like eye dots or something
Johnny:Thank you.
Gamemaster:Absolutely.
Gamemaster:There are masks that are completely blank except for slots for your eyes to go and nothing else.
Benny:Terrifying.
Gamemaster:Absolutely.
Gamemaster:And similarly, if you try to put it on, your beak will kind of just fade into the mask.
Gamemaster:But it does not prevent it from being worn.
Anzu:Hmm.
Gamemaster:Okay.
Gamemaster:the four of you masked, the harlequin that's gesturing around the masks points and gestures for you to enter onto the main street, the one main street that passes through this town and co-mingle with the guests.
Gamemaster:You're sure welcome to do.
Johnny:oh wow
Arctos:I go.
Benny:Penny Arden.
Gamemaster:Okay.
Gamemaster:Sure.
Gamemaster:This is a perception-heavy series of walking abouts, so we'll do another perception check as you enter into the main street.
Arctos:I'll roll.
Gamemaster:Now that you've receded, you're guaranteed to get a good roll this time.
Arctos:Yeah.
Anzu:you
Arctos:You mocked me.
Arctos:It's a 33 crit.
Gamemaster:What'd you get?
Gamemaster:Nice.
Gamemaster:Okay.
Gamemaster:With a 33 crit.
Benny:Thank you.
Arctos:And I have darkvision.
Arctos:I'm sorry, I just had to.
Arctos:I had to be that guy.
Gamemaster:Okay, so you have darkvision.
Gamemaster:The place is well lit, so it doesn't necessarily apply right now.
Arctos:I know.
Gamemaster:But that's fine.
Gamemaster:Let's do... So, there are quite a few people.
Johnny:Bye.
Gamemaster:walking around the exterior area outside of where the strider is being constructed and underneath where the strider is being constructed because the scaffolds are holding it up and there's a spot to walk underneath.
Gamemaster:There are more harlequins walking around with little platters of what look to be champagne and some hors d'oeuvres, some pigs in blankets, some little bites of seafood and the like.
Gamemaster:Yes.
Arctos:I said, I think it was a little too late, but could I actually grab a second mask to just have a backup?
Gamemaster:No, they will not let you take another mask.
Johnny:um um
Arctos:I figured.
Gamemaster:But worth asking, sure.
Gamemaster:There are...
Gamemaster:Amidst the crowd, you can see that the crowd is made up of, like the vehicles, disparate groups.
Gamemaster:You can see in multiple areas there are what look to be one person surrounded by six or seven, where the six or seven around them are clearly some kind of muscle.
Benny:Thank you.
Gamemaster:People are fully carrying weapons.
Gamemaster:At this party, they were not confiscated off of you.
Gamemaster:Nobody attempted to take weapons off of you when you entered.
Gamemaster:And it seems that some people have brought them along, given the mixed collection of people present.
Gamemaster:There are sometimes a handful of people that are just walking around on their lonesome.
Gamemaster:There are some in groups, like you.
Gamemaster:A mix of people who look like they are combat ready and not.
Gamemaster:There are tables kind of lining the exterior of the road, both for people to sit at and as set out for some supply of food.
Gamemaster:And a weird thing that you're perhaps not particularly used to if you've been to parties like this before is there are a number of booths by the look of it, like entertainment.
Johnny:um oh
Benny:you you
Gamemaster:You see what looks to be...
Gamemaster:a fortune-telling booth, almost.
Gamemaster:Like, there's a sign with a crystal ball out front.
Gamemaster:There's a barker standing in front of...
Gamemaster:like this weird rainbow prism contraption thing.
Gamemaster:There's somebody, one of the harlequins, instead of the jingly bell hat, is wearing what looks to be a beret and is holding a painter's palette and is standing in front of a few statues.
Benny:you
Gamemaster:A very eclectic grouping of things to be at a party like this.
Gamemaster:Yes, Jorge.
Arctos:What are the statues of?
Gamemaster:They are blank.
Gamemaster:They look like, sorry, statue is the wrong term.
Gamemaster:Mannequins.
Gamemaster:They are like mannequins that can be moved around and like pushed into, with articulated arms and legs.
Arctos:Oh, okay.
Arctos:Just wanted to make sure it wasn't our favorite narrative member.
Gamemaster:No, no, no, no, no.
Gamemaster:It's not a bunch of 10 to 20 foot tall stone columns.
Gamemaster:They are wooden mannequins.
Gamemaster:Um, but, uh, oh, sorry, actually, you crit on this.
Gamemaster:So the other thing that you would note is, as one of the harlequins, like, passes you by with a platter of drinks, you get the faintest whiff of sulfur, um, as it passes.
Benny:you
Gamemaster:Uh, but, um, as you are taking in the sights, getting your bearings, and just kind of looking around, uh, there are...
Arctos:They are devils.
Johnny:um um
Gamemaster:All around the street there are flickers as these spotlights spring to life, all pointed up at first, but they all turn to point towards one spot on the scaffolding around the strider.
Gamemaster:Um...
Gamemaster:There is a person standing on the Strider, looking down at everybody now illuminated by all of the spotlights.
Gamemaster:This is too upbeat.
Gamemaster:What is this?
Johnny:Thank you.
Gamemaster:This is a tall, lanky-looking figure.
Gamemaster:Humanoid, but...
Gamemaster:From this distance below where they are on top of the scaffold, it's a little difficult to get actual measurements of height.
Gamemaster:But the arms and the legs seem proportionally wrong compared to the body.
Gamemaster:It's a very narrow torso.
Gamemaster:It's arms that kind of stretch down to almost the knees.
Gamemaster:Its legs are gangly and almost a little bowed.
Gamemaster:Very strange looking.
Gamemaster:Clearly not human or some derivative thereof.
Gamemaster:They are wearing a three-piece suit, black with, like, you assume pinstripes.
Gamemaster:It's a little difficult to tell at this distance.
Gamemaster:And their face is completely obscured by, like everyone else's, a mask.
Gamemaster:This is a, same as everybody else's, a plain white mask that has two eyes that are crescent-shaped.
Gamemaster:and then a mouth which is a big, toothless, void grin, just empty blackness in between the lips, but showing that of a smile.
Gamemaster:He waits a moment for everybody's attention to turn to him, and then, loudly projected, as if he's using some kind of magical device to project his voice because he's not yelling, you hear across the street,
Arctos:Thanks.
Gamemaster:welcome everyone who was able to attend this introduction to the pilgrimage.
Gamemaster:I'm pleased to see so many of you here today.
Gamemaster:Perhaps more guests than I was initially expecting, but the more the merrier, certainly.
Benny:no no no ha ha
Gamemaster:You all proved your worth by getting here, either by receiving an invitation or taking one.
Gamemaster:from somebody who was invited all's fair i have no qualms with that um are you actually doing that are you like drawing your attention to just no okay okay um
Arctos:immediately like that.
Arctos:Rawr!
Arctos:Rawr!
Benny:Right here, right here, baby.
Benny:Dangerous.
Gamemaster:But the fact that you are here today proves that you are somebody I would gladly bring along on my pilgrimage to the Void Side Wall, as I imagine all of you are here for the same.
Gamemaster:Now, behind me you can see this marvelous strider, the Providence, that I and some of my Istrian companions are constructing.
Gamemaster:And I'd like to bring any of you who would like to come with me.
Gamemaster:Unfortunately, I do not have infinite space on board my Strider, and the journey across the infinite horizon will be a long and difficult one, so I need to be a bit more discerning than the some 400-odd people that are in attendance today.
Johnny:you you
Gamemaster:So, yeah.
Arctos:I make sure my sword and shield are within reach.
Arctos:I don't pull them out, but I'm ready for fucking Birch.
Gamemaster:I'm afraid... So, I'm afraid we must cull the numbers to come with.
Gamemaster:Now, I see some of you reaching for your weapons, and I want you to feel safe.
Gamemaster:I will not be responsible for your harm today.
Gamemaster:Of course, the Strider isn't yet complete, and so there is no point...
Gamemaster:pinning the herd, so to speak, at the moment.
Gamemaster:So instead, we're going to play a game.
Gamemaster:He reaches into his suit, and he pulls out a golden box.
Gamemaster:From this distance, you can't tell quite what's carved on the face, but you can tell it's embossed in some way.
Gamemaster:And he pops open the box.
Gamemaster:And on the inside is a floating Cerulean gem.
Gamemaster:It's been cut into some facets.
Gamemaster:Once again, purposefully far away from you guys so that you can't quite get the amount of details needed.
Gamemaster:He says, this is a keystone.
Gamemaster:There are 20 in total.
Gamemaster:I'm holding one, and 19 other ones have been placed in or around Alia.
Arctos:you
Gamemaster:Holding one keystone entitles its bearer permission to bring aboard one vehicle and anything they can carry aboard onto my strider.
Gamemaster:Not holding one means you'll be left behind.
Gamemaster:If you'd like, you can leave now and start looking.
Gamemaster:Maybe you'll get a heads up on your other party members.
Gamemaster:But if you need a hint, and I'm sure many of you do, you are free to roam the party.
Johnny:Yeah.
Gamemaster:See if there's anybody willing to trade any information.
Gamemaster:I do not care how you come across a keystone.
Gamemaster:I do not even care if you are the one to find the keystone.
Gamemaster:I just care if you are holding a keystone in your hands when you arrive here six months from today.
Arctos:there for you yeah i didn't want to interrupt the monologue but i was going to do something during the monologue
Gamemaster:Now go on.
Gamemaster:Be merry.
Gamemaster:Have some drinks.
Gamemaster:Meet some of your possible companions.
Gamemaster:Are the two of you actually raising your hands or are they for me?
Benny:Oh, no, I'm dancing.
Gamemaster:Okay.
Gamemaster:Sure.
Johnny:During the monologue, how far away was he?
Gamemaster:Sure.
Gamemaster:He's winding up.
Gamemaster:He says, enjoy the party, and I hope to see all of you six months from now.
Gamemaster:And there's a flash of smoke, and as the smoke clears, he's gone.
Arctos:I'm heading to that fortune teller.
Gamemaster:Okay, sure.
Gamemaster:From your position, he's about 300 feet.
Johnny:Was he like far too far?
Johnny:How high up in the air was he?
Gamemaster:About 60 feet up in the air.
Johnny:Oh, never mind.
Johnny:Okay.
Johnny:I just like to resonate.
Gamemaster:Okay.
Gamemaster:Okay, you resonate.
Gamemaster:You are in a crowd of people.
Gamemaster:You get maybe 40 pings.
Gamemaster:There are many people in this crowd that have heard the Voidsong.
Gamemaster:That said, they all also know that you just resonated, because that is how that ability works.
Gamemaster:So as he's talking, you resonate, and then you see a bunch of people in the crowd all turn to you.
Gamemaster:And then they turn back.
Gamemaster:They're like, okay, whatever this guy's doing.
Johnny:I'm just going to keep going.
Gamemaster:Yeah.
Gamemaster:Absolutely.
Gamemaster:As he disappears in a poof of smoke, there's murmuring from the crowd, and people start looking around.
Gamemaster:And then start roaming around, looking for these so-called clues.
Gamemaster:What are you guys doing?
Arctos:I was heading to the... I was going to head to the fortune teller, but you said something about Aurora.
Arctos:What was that?
Gamemaster:Did I say something about a room?
Johnny:There's one of the lights, I think.
Arctos:Or maybe it was just lights?
Gamemaster:Spotlights turned on to... Oh, sorry.
Gamemaster:Yes.
Arctos:Oh.
Gamemaster:Rainbow Prism.
Gamemaster:One of the things that you saw around was a...
Gamemaster:You saw a barker standing in front of a box that looked like it had a rainbow prism-type deal.
Gamemaster:You'd have to get closer to, like, properly investigate.
Gamemaster:Now that you're actually, like, looking around at the attractions, so to speak, there are a handful that you see.
Gamemaster:There's the one with the prism.
Gamemaster:There's the fortune teller's thing.
Gamemaster:There is...
Gamemaster:The person with the mannequins.
Gamemaster:You can see that there's somebody that looks like they have a few sets of dice and what look to be poker chips of some kind.
Gamemaster:And then there are also two paths that have little signs hanging in front of them that appear to head towards the outskirts of the city.
Gamemaster:One of them has what looks to be a fairy ring drawn on it, like a bunch of mushrooms in a circle.
Arctos:Damn, I wish I brought less combat spells.
Gamemaster:And then there's another one that has two swords crossed.
Johnny:Guys, there's a lot of people here that have heard the Voidsong.
Johnny:Yeah.
Anzu:Yeah, I wonder if... Oh, go ahead, Arctos.
Arctos:You guys don't want to go to the... You guys don't want to go to the fortune teller?
Benny:Do you want to ask one of the people that looked at you?
Anzu:Where are we?
Anzu:No, I think that's a good idea.
Benny:Do you believe in that stuff?
Johnny:Let's get our fortunes told.
Anzu:Anyway, I wonder if listeners of the Voidsong were the intended targets of this endeavor.
Johnny:Makes sense, of course, if Grayson got one too.
Johnny:I don't know.
Arctos:But then why didn't Iconoclasm get upset?
Anzu:and they're all heading voidward.
Benny:We got some, too.
Arctos:Why didn't Iconoclasm get upset?
Arctos:Or did Amari hide it from us?
Benny:Maybe he's here.
Benny:Did we see the city stripper in the parking lot?
Anzu:Was he... I'm trying to remember...
Arctos:Hey Benny!
Gamemaster:You didn't see the city tripper in the garage.
Arctos:Hey Benny!
Arctos:When we were getting masks, I saw you were taking a little bit.
Arctos:What were you looking for?
Benny:Gorillas?
Johnny:I'll go
Arctos:Weren't you looking for a robot mask?
Benny:I mean, yeah, it would have been cool if they had one.
Arctos:Fine.
Arctos:Never mind.
Benny:I have pain.
Arctos:Sorry.
Arctos:I'm sorry for trying to have a conversation with a Mike character.
Arctos:My bad.
Arctos:My bad.
Arctos:Let's have a third mistress character.
Arctos:Alright, I'm heading over to the Psychic.
Gamemaster:Okay.
Gamemaster:You go over to the fortune teller.
Arctos:Do you guys have any fun spells for the Psychic before we go in there?
Johnny:I mean, all my spells are pretty fun, but it depends on what you're looking for.
Arctos:I got Fireproof.
Arctos:Dispel magic so I can ruin her party tricks.
Arctos:I got Clear Mind.
Arctos:Crisis of Faith.
Arctos:We need to kill her.
Anzu:I mean, unless you want me to agitate her, I probably...
Johnny:Are you just going to blow?
Johnny:That's the best spell of all.
Arctos:Yeah, no, it's all right.
Benny:I can physically threaten her.
Arctos:Just clear might help.
Gamemaster:So as you approach, you do notice that even if you're the first one, even if you start heading there immediately, there are quite a few people here.
Arctos:Yeah.
Gamemaster:Excuse me.
Gamemaster:There is a line.
Gamemaster:There's a line at all of these.
Gamemaster:It looks like it's going to take some time regardless of where you go.
Gamemaster:You're probably not going to have enough time to do all of them in one night.
Gamemaster:Just FYI.
Arctos:And then what's the sword one again?
Gamemaster:You don't know.
Gamemaster:There's a side with two crossed swords.
Johnny:Maybe it's combat.
Arctos:Maybe we got to fight some people to do something.
Johnny:Maybe we can... Maybe if we win the combat, we get a clue as to where one of the stones are.
Anzu:I would imagine as such, yes.
Arctos:Yeah, do you want to do that or do you want to do this?
Benny:we should go there sir to the swords
Johnny:That can be pretty... That's up our alley.
Arctos:Is there a line for that one too?
Johnny:You guys want to wait?
Johnny:Maybe some of us wait in line here, and then one of us can jog down, see what's down those two paths, and come back.
Arctos:We split up.
Gamemaster:Thank you.
Arctos:Two by two.
Arctos:Anyone else gets to the head of the line, there's a runner.
Johnny:I'll go with the... Me and the child go with the sword.
Arctos:Me and the child should split up.
Benny:Of course.
Anzu:I'll stay here in the fortune teller line.
Arctos:That's good.
Arctos:I wanted Mind Bird here.
Gamemaster:Okay.
Gamemaster:So, sorry, the two of you are going to the sword.
Gamemaster:Are the other two staying in line, or was there a third location that I missed?
Arctos:Yeah.
Arctos:And then we're going to have whoever gets there first is going to send a runner to collect the other ones.
Gamemaster:Okay.
Gamemaster:Okay, sure, absolutely.
Arctos:We're not going to wait until we're right in front, but if there's three or four, we'll judge the line.
Gamemaster:Yeah, no, that's...
Gamemaster:That's fair.
Gamemaster:So what I think we're going to do then is...
Gamemaster:I'm going to want somebody who's waiting in the fortune teller line is going to roll a d20, and somebody who's waiting in the... Actually, no.
Gamemaster:Let's make the fortune teller line is a d12, and the swords line is a d8.
Gamemaster:And whoever gets the lower number will get to the front of the line faster, because the swords one is a shorter line.
Anzu:Can we get a description of what they see at the swords when they get on the swords line?
Gamemaster:Yeah, absolutely.
Gamemaster:Sure.
Gamemaster:No perception check necessary as you're approaching here.
Gamemaster:The two swords, that pathway, that alleyway, leads to what looks to be an abandoned train yard.
Johnny:Thank you.
Arctos:Yes.
Gamemaster:The spot where they had set up the area for...
Gamemaster:like hauling new things in and pulling out material and bringing it into the city.
Gamemaster:In disuse now, there are no train lines that go out here because there's no reason to take the train out here.
Gamemaster:But the line, the area itself filled with trains still exists.
Gamemaster:There is a harlequin standing on what looks to be a kind of observation deck area where people are lining up.
Gamemaster:Who's yelling, test your luck, test your luck.
Gamemaster:Fight some combatants and win or lose.
Gamemaster:Either way, you'll gain some information.
Johnny:I will.
Gamemaster:It seems to be a gladiatorial arena of some sort.
Johnny:Are we 500 feet away from the bird and the bear?
Johnny:Within 500 feet?
Johnny:I'll send a message and say, it is combat, guys.
Anzu:Well, I guess we could see how the lines go.
Benny:Thank you.
Johnny:It's gladiator combat.
Johnny:It seems up our alley.
Johnny:We're made for this.
Johnny:We're made for this.
Arctos:I look at the bird.
Arctos:Do you want to go over?
Johnny:Don't come yet, though.
Johnny:We're still in line.
Arctos:Yeah.
Johnny:Don't come yet.
Anzu:He says not to go yet.
Gamemaster:Okay.
Gamemaster:Great.
Anzu:Alright, I'll roll a d12 for our line.
Arctos:So.
Arctos:Can I?
Gamemaster:Yeah, absolutely.
Arctos:Well, that's happening.
Arctos:Just chat with some of the people around me if they will chat.
Gamemaster:That's either a diplomacy or a society check.
Benny:I got the D8.
Anzu:The sword line is going to finish first.
Benny:Get over here.
Arctos:Now, Josh.
Gamemaster:Is it?
Anzu:Unless they get higher than a 9 on their d8.
Arctos:Okay.
Arctos:So... I either get a... I either get a 12?
Johnny:I also would like to chat with some folks around this.
Benny:Get over here.
Benny:Get over here.
Arctos:No, a 13 if they don't follow the host.
Arctos:If they do follow the host, I get 11 plus 16.
Gamemaster:What is the feat that, like... Yeah.
Anzu:You have no way of knowing.
Arctos:Because my Exhort the Faithful
Arctos:Do I have to know?
Gamemaster:I... One second.
Arctos:Well, I'm going to be making it about the host tenants and everything, regardless.
Gamemaster:Let me double check.
Gamemaster:I have a feeling the answer is yes.
Gamemaster:But I will... Um... Exhort the faithful.
Gamemaster:Yeah, well, it's... Your knowledge of the tenets gives you insight into the best ways to get others of your faith to help you or follow directions.
Gamemaster:Which, like, you don't know if they're of your faith.
Gamemaster:I don't think you can use this feat here.
Arctos:All right, all right.
Arctos:With my 13, I go.
Arctos:So do you guys follow the host?
Anzu:Oh, he's teeing it up, Josh.
Gamemaster:What did you get for your check?
Arctos:13.
Gamemaster:13.
Gamemaster:Okay.
Gamemaster:The person in front of you in line says, what is the point of the covering of the raiment if you are just going to go around and ask people?
Gamemaster:This is not very... You're not buying into the point of the party.
Gamemaster:This is kind of rude.
Arctos:Thank you.
Gamemaster:And he turns away from you.
Johnny:I got a 19.
Anzu:Sorry, Arctos.
Johnny:So how'd you guys get your invites to this?
Gamemaster:At 19.
Gamemaster:Okay.
Gamemaster:What are you asking around for?
Gamemaster:With your chatting with people around you on the combat line.
Gamemaster:So the party in front of you looks to be three well-armed...
Gamemaster:I don't know, you'd guess mercenaries of some kind.
Gamemaster:They're not in fine wear.
Gamemaster:And the one closest to you turns around, does a little bit of a double take at the glasses that you've put on top of the mask, because it immediately identifies you compared to everybody who's just wearing a mask.
Gamemaster:But besides that, it says...
Gamemaster:We were just hired.
Gamemaster:Our patron said that he needed some kind of muscle.
Gamemaster:Yeah.
Gamemaster:This pays overtime.
Johnny:Oh, that's pretty cool.
Johnny:You guys have been paid to be at a party.
Johnny:That's fun.
Gamemaster:Yeah.
Gamemaster:I already had way more champagne than I should have.
Gamemaster:I've gone through four of those little flute things.
Johnny:And you're going to fight in the ring?
Arctos:You should give him more.
Gamemaster:Yeah.
Arctos:You should get him more.
Gamemaster:Being drunk makes me fight better.
Johnny:All right.
Johnny:Is there like a waiter somewhere walking by?
Johnny:Drinks all around.
Gamemaster:Yeah, sure, you can flag down a waiter to get more champagne if you like.
Arctos:Oh.
Johnny:Just start handing them out.
Gamemaster:Absolutely, heat down some more.
Johnny:I'll hand one to Betty.
Johnny:Don't drink this.
Benny:Benny will take one, but he won't drink it.
Gamemaster:Can I get... Can I get a... Oh gosh, when are we going to make this?
Johnny:Oh, survival's not bad.
Gamemaster:What kind of role would this be?
Gamemaster:This is a... Recall knowledge check on this guy.
Gamemaster:You can do it with medicine or survival, I think.
Gamemaster:Or athletics.
Johnny:Not that one.
Gamemaster:Okay.
Johnny:We'll do survival.
Johnny:I've never met this guy before in my life.
Anzu:Well.
Gamemaster:A hero point?
Gamemaster:Absolutely.
Gamemaster:This dude is drunk.
Gamemaster:And the additional champagne that you're bringing in isn't helping.
Gamemaster:But yeah, no, with that, at this point, you know, we did the rolls, so we know that you're going to get, the combat line is going to get to the front of the line faster.
Arctos:Just one other thing.
Gamemaster:Yes?
Arctos:I'm going to try to talk to this guy one more time.
Arctos:Just to ballpark him, you know?
Gamemaster:Okay.
Arctos:And just be like, want some salmon jerky?
Gamemaster:Uh-huh.
Arctos:And then if he goes to take it, I'm going to be like, it's crazy what happened to Raelion, right?
Gamemaster:It will say, did you...
Gamemaster:Well, first of all, he's not going to go to take it.
Anzu:God.
Arctos:Trying to judge, you know?
Gamemaster:He's not going to go to take it.
Gamemaster:You offer him salmon jerky, and he says, I did not see any of the waiters walking around with this salmon jerky.
Arctos:Oh, this is my personal stash.
Gamemaster:How do I know that you have not poisoned it?
Arctos:I eat it and grab another piece.
Arctos:This is imported directly from the cliffs of... Hmm.
Gamemaster:You could have...
Gamemaster:You could have immunity to the poison that you have put in it.
Gamemaster:Why would you accept food from strangers?
Gamemaster:What is wrong with you?
Gamemaster:Don't talk to me.
Gamemaster:And he'll turn back around.
Gamemaster:40 years ago.
Johnny:Don't talk to me.
Anzu:Now, can we get a reminder for how long ago this Aurelian thing happened?
Anzu:Okay.
Benny:I still can't believe they did that I'm still not over it
Arctos:Arctos isn't smart, guys.
Johnny:They'd be like, we'll give someone a go.
Arctos:It's like him being like 9-11, man.
Johnny:Man, you know, Jesus Christ is real cool.
Johnny:Isn't it crazy what happened at Hiroshima?
Arctos:Hey, guys, when the Berlin Wall fell, I was surprised.
Anzu:I can't believe they did that.
Johnny:I'll send the message and say guys it's almost our turn
Anzu:I can't believe that happened.
Gamemaster:It is around this time that the combat line is starting to get to the front.
Arctos:I'm just going to offer jerky to the guy in front of the guy I'm in front of.
Arctos:I'm kidding.
Arctos:I'm kidding.
Arctos:All right.
Arctos:All right.
Arctos:So we'll start heading over.
Arctos:All right.
Arctos:We'll start walking over.
Arctos:Nice meeting you.
Anzu:Oh, he just said... Arctos, have you been to a party before?
Gamemaster:Um...
Gamemaster:He'll not even grace that with a response.
Gamemaster:You just get out of the line.
Gamemaster:And you can walk over to the combat line.
Arctos:Would you, sir?
Anzu:Have you been to a party before, Arctos?
Arctos:Everyone loves me at parties.
Anzu:You know what?
Anzu:It must be because you're obscured.
Johnny:you
Arctos:My jokes kill.
Anzu:People don't recognize...
Arctos:Oh, you're right.
Arctos:They don't know.
Arctos:Should I tell people that I'm a sir?
Anzu:I think that the theme of the theme of this party is kind of just not being someone recognizable.
Arctos:I'm knighted by the Pontifex.
Anzu:So people might find that off putting.
Anzu:You're kind of, yeah, you're in a tricky situation right now.
Arctos:Yeah, yeah.
Anzu:Cause your persona holds so much weight.
Arctos:Arctos is really just... Yeah, Arctos is really that just like a celebrity or boss that's just not used to being in the real world and people laughing at his jokes and everything.
Johnny:you you
Arctos:He's like, what do you mean?
Arctos:I'm hysterical.
Arctos:People say I'm one of the funniest bears I've ever met.
Anzu:Well,
Benny:What's the character's name?
Benny:Jack from 30 Rock?
Arctos:Yeah, yeah.
Gamemaster:Jack Donaghy?
Benny:Jack Donaghy, yeah.
Gamemaster:Okay, so you guys head over to the combat line.
Gamemaster:The group of three that were in front of the two of you that were in the line go up before you.
Gamemaster:You see the Harlequin...
Gamemaster:waves like a tablecloth in the air, and behind it a wheel appears with a number of different colors on the wheel.
Gamemaster:He gives the wheel a big spin.
Arctos:He got him drunk for no reason.
Gamemaster:It takes over a few times, and then the wheel lands on green.
Gamemaster:The three soldiers, the fighters, whatever, go down into the
Gamemaster:into the train yard itself from the scaffolding viewing area that you're on, and you see that the harlequin rings a bell, and there is a flash of green smoke as what look to be three strange bestial creatures appear out of the smoke.
Gamemaster:They are...
Gamemaster:horned in appearance um they're humanoid uh they have what look to be cloven hooves uh for their bottom half and the top half is this cracked almost stone-like exterior with green uh um
Gamemaster:goop acid some kind of weird viscous liquid pouring out of it uh they enter into combat um you can see that uh one of them gets immediately like a maul from one of the green goat creatures hits him on the head and just crushes his head and he's dead instantly collapses to the ground uh the uh
Arctos:You got them all killed!
Johnny:I just look at Benny.
Johnny:I was like, I didn't think this would happen.
Gamemaster:The other two are... Now the other two are fighting three on two, and it's not looking good for one of the other ones who looks like he's fighting with a sword of some kind.
Arctos:When that happens, Arctos is like, Damn!
Anzu:you
Gamemaster:You can see that some of the corrosion, some of that ooze off of the skin of one of them appears to have melted his sword, and so now he's just trying to beat them back, and it's not working.
Gamemaster:um and so the second one falls as acid like eats through the armor the third one is the one that you spoke to um who's having the best time or is now the only time of the three of them uh he appears to be um some kind of martial artist uh and he does not seem to be particularly impaired by being drunk
Arctos:to be helpful.
Gamemaster:If anything, it's helping him.
Arctos:Drunk-style monk.
Gamemaster:Yes, as he moves with this weird, like, staggering motion and just barely dodges most of the attacks that come his way.
Johnny:Thank you.
Gamemaster:Unfortunately, it is three on one, and he does not have the ability to deal with all three of them attacking him at the same time.
Gamemaster:And so despite his evident competency, he gets overwhelmed and melted.
Gamemaster:The harlequin rings a bell again, and a number of smaller harlequins jump out of the train with mops and quickly clean up the area.
Gamemaster:And then they jump back into the train, and the harlequin gestures for the four of you to descend into the train station.
Anzu:I briefly glance behind us and see if anybody gets off the line.
Johnny:Josh.
Arctos:Hey, um... Yeah?
Gamemaster:Yeah, some people will get off the line at that display.
Johnny:Josh.
Gamemaster:To note, there were three parties in front of you when you got online.
Gamemaster:Nobody has been successful.
Johnny:Cool.
Benny:This is like in those movies where you don't expect some amount of gore, and then a half hour in, someone explodes.
Benny:You're like, oh, it's real.
Gamemaster:Yes.
Johnny:Can I cast musical accompaniment on myself as we're walking in?
Gamemaster:Yeah.
Gamemaster:In fact, I will, if you guys are going in, I will pull up a map, and then you will be free to place yourselves as you like.
Arctos:How long did it take for the monsters to spawn after they spun the wheel?
Gamemaster:They spin the wheel, and then he rings a bell, and there's six seconds between the wheel ending and him ringing the bell, and then they appear.
Arctos:So we get a prep round.
Gamemaster:Sure, you get a prep round based off of the color.
Arctos:Yeah.
Arctos:Do you guys want to offer...
Arctos:Like one of the guys that got out some money if he wants to bet on us.
Johnny:um
Arctos:And then he can also get the clue, but we'll lie about the clue.
Benny:One of the guys that got out?
Benny:Oh.
Arctos:Yeah, you know, like the people that left the line, maybe they want to sponsor us or something.
Arctos:Sorry, I'm, you know, us host people, we just love making money.
Arctos:You guys probably don't understand.
Arctos:You guys probably want a book or something.
Benny:Have you been talking to a lot of people?
Anzu:We may have... I thought it was going fine.
Arctos:Surprisingly, this is a nicer line than the old line.
Arctos:They had a lot of mean people in the old line.
Benny:Hmm.
Johnny:I just look at Anzu, so what happened?
Johnny:How was your line?
Johnny:What a terrible thing it was that that happened.
Anzu:And then Arctos kind of brought up Raelion and things kind of went off the rails.
Anzu:I mean, yes, he did say that actually pretty much word for word, but... Yeah, it kind of, like, I felt like I got smacked in the face by it.
Arctos:Thank you.
Johnny:Was it prompted or was it just like out of nowhere?
Arctos:Well, I was trying to make small talk because if he's, you know, a guy, he's the guy of the host.
Johnny:What was the thought process there, Arctos?
Anzu:Like, it was...
Johnny:You were just looking for conversation topics?
Johnny:That's not...
Gamemaster:Oh, you don't want to talk about God?
Arctos:I could, you know, reach out to him mano a mano.
Arctos:But then he didn't want to say that.
Arctos:So I was trying to gauge where he was.
Arctos:by bringing a braille on.
Arctos:You know?
Johnny:Johnny is speechless for the first time since you met him.
Arctos:Because if he was like...
Gamemaster:How about the time we nuked somebody?
Benny:It's literally like fumbling in a conversation, but being like, I bet these guys are New Yorkers.
Benny:It's being like, 9-11 was awful.
Gamemaster:Well, it's not even like I bet they're New Yorkers.
Gamemaster:I can figure out if they're New Yorkers or not if I say 9-11 was awful.
Gamemaster:If they say no, it was dope, then I know they're not New Yorkers.
Anzu:And we've not fully received the benefits of our level up.
Benny:Narrowed it down.
Johnny:Oh my god.
Johnny:So we're in this train yard.
Gamemaster:Mm-hmm.
Gamemaster:No.
Gamemaster:No, you guys still... You should still be at the state that you were at after last combat.
Benny:What do you mean by fully received?
Arctos:Do we have third-ranked spells?
Gamemaster:Because you have not... No.
Gamemaster:You haven't long rested yet.
Arctos:Okay.
Gamemaster:You're the ones that chose to enter combat.
Benny:What about something that doesn't happen on a long rest?
Arctos:All right, all right.
Benny:Or do we get the benefits?
Benny:Are we just level four?
Gamemaster:You are level 5.
Gamemaster:You have all of the benefits of being level 5, except things that, like, resources that come back on the long rest have not come back.
Arctos:Well, it's a good thing I have two casts of Benediction.
Benny:So Benny's level five.
Johnny:I don't have the cool third level spell slots I thought I had.
Gamemaster:Okay.
Gamemaster:We're going to...
Arctos:I do not have crisis of faith anymore.
Gamemaster:I'm sorry.
Gamemaster:Okay, you guys watch as the guy spins.
Gamemaster:You know what?
Gamemaster:Fine.
Gamemaster:You get all the spell slots.
Gamemaster:It's fine.
Gamemaster:It inordinately harms spellcasters.
Arctos:I have to.
Arctos:It's okay.
Anzu:You don't have to, Josh.
Gamemaster:Don't look at me like that, Tanner.
Arctos:Okay.
Anzu:You don't have to.
Anzu:All of these enemies each received a fourth level spell slot.
Gamemaster:You guys get the spell slots.
Arctos:Tanner, you...
Arctos:Well, I still had two casts of Benediction anyway, so, you know.
Gamemaster:It's fine.
Arctos:Uh-oh.
Gamemaster:Okay, I'm just making an adjustment.
Gamemaster:I'm calling an audible.
Benny:Adding five levels to all the characters.
Johnny:That's almost worrisome.
Johnny:Oh, no.
Gamemaster:Okay, you watch as the harlequin spins the wheel.
Gamemaster:It ticks across a few colors before coming to a rest on red.
Benny:Well, if green was red...
Gamemaster:You guys have one action before the guy rings the bell and the cloud of smoke.
Johnny:I also touch Benny on the shoulder and I cast Haste.
Benny:Better hope I don't fuck this up.
Benny:That's what Benny does for his prep round.
Gamemaster:Okay, Anzu, anything you'd like to do?
Anzu:Honestly, I don't really think so.
Anzu:Well, I guess I'll cast Shield on myself.
Anzu:That would be good.
Johnny:hide in this corner over here.
Gamemaster:Okay.
Arctos:I'm actually rereading the spell.
Arctos:So it lasts for an hour, so I could have cast it earlier, but it casts a minute.
Gamemaster:Oh.
Arctos:If I was in line, would I have been able to do that?
Arctos:If not, it's okay.
Arctos:I can just cast Bad Addiction.
Gamemaster:No, because you wouldn't have known if fire enemies were coming up.
Gamemaster:You waited until you knew the color to cast it.
Arctos:I was gonna... Yeah, it's fine.
Arctos:I was gonna cast it regardless, because... It's fine.
Gamemaster:If you were going to cast it regardless, you could have cast it earlier.
Gamemaster:You didn't need to wait for the color to show up.
Arctos:I thought it was just a minute.
Arctos:I thought it was a minute.
Gamemaster:I'm not sold.
Arctos:I didn't know it lasted an hour.
Gamemaster:Uh...
Arctos:No, it's fine.
Arctos:It's fine.
Arctos:But I specifically brought Fireproof because of the Flame people.
Arctos:I figured they'd be here.
Gamemaster:There is a burst of red smoke, and out of the smoke comes three, once again, goat-like devil creatures, but this time with heat emanating off of them as they appear to be fire-attuned.
Johnny:more thank you
Gamemaster:So I think what's going to happen is that I'm going to...
Gamemaster:Ask all of you to roll initiative.
Arctos:Thank you
Anzu:Mm hmm.
Benny:I could have predicted that.
Gamemaster:Yeah, it's not really a secret.
Johnny:really well.
Gamemaster:Okay.
Gamemaster:We will begin the encounter with Barbazu.
Gamemaster:Barbazu is going to run at you, I think.
Gamemaster:Yeah, I mean, I don't know what else he would do except run at you.
Gamemaster:What is his movement speed?
Gamemaster:Oh, it's pretty good.
Gamemaster:That is, unfortunately, two actions to get here.
Johnny:I don't think so.
Gamemaster:Arctos is in front.
Gamemaster:So we'll do that.
Gamemaster:He's just going to go for the big old bear in the center.
Gamemaster:Two actions to run at you, and then one action to attack you with his beard.
Gamemaster:No, he'll attack you with his glaive.
Gamemaster:He won't do a beard attack.
Gamemaster:He just takes his glaive and makes a strike at you with it.
Arctos:Okay, okay.
Gamemaster:Ah, he misses.
Gamemaster:That's unfortunate.
Gamemaster:That is the end of his turn.
Gamemaster:It's Barbazu 2's turn.
Gamemaster:Sorry, 1's turn.
Gamemaster:Can he similarly two actions?
Gamemaster:He can't get within... One sec, let me double check something.
Gamemaster:Is this... Oh, it does!
Johnny:Oh.
Gamemaster:Okay, he's going to come over there instead.
Gamemaster:He's not going to go all the way, because glaives have reach.
Anzu:Thank you.
Arctos:Okay, alright, alright.
Gamemaster:And then he's going to... It's still two actions, but he will use his third action to glaive attack you as well.
Gamemaster:Not rolling great, so that's also a miss, unfortunately.
Gamemaster:It's fine.
Gamemaster:Arctos, it's your turn.
Arctos:I am going to.
Johnny:Thank you.
Arctos:I would try... That!
Arctos:Crisis of Faith.
Gamemaster:Absolutely.
Gamemaster:It is against a divine caster.
Arctos:Okay.
Gamemaster:Who are you casting it on?
Johnny:Thank you.
Arctos:The guy in front of me.
Gamemaster:Okay, absolutely.
Gamemaster:He is going to take an attack of opportunity on you because you're casting a spell.
Arctos:Go for it.
Gamemaster:So we'll do that.
Gamemaster:That is going to hit.
Arctos:Okay.
Gamemaster:But it's not a crit, so you will still get to do it.
Gamemaster:You are going to take 23 points of damage and 1d6 persistent bleed.
Johnny:you
Arctos:Gotcha.
Gamemaster:As he cuts into you, you feel blood seep out of the wound, almost forcefully, like something's pulling it out.
Arctos:Gotcha.
Arctos:Gotcha.
Gamemaster:You feel that it will be harder to stop.
Arctos:Okay.
Arctos:Okay.
Gamemaster:Okay, and now he will attempt his will save.
Gamemaster:Absolutely.
Arctos:And I do Woe is Thee, my thing, to give him disadvantage.
Gamemaster:Let's roll that again.
Gamemaster:I should have rolled it with disadvantage.
Gamemaster:Oh, it was better the second time.
Gamemaster:He succeeds.
Arctos:All right, so he succeeds.
Arctos:All right.
Gamemaster:So he's going to take half damage.
Gamemaster:Absolutely.
Gamemaster:20.
Gamemaster:Mental damage.
Gamemaster:Absolutely.
Arctos:I'm going to now step.
Gamemaster:He takes the full amount of damage.
Arctos:Wait, wait, wait.
Johnny:you you
Gamemaster:Okay.
Arctos:Sorry.
Arctos:So one action to cast that.
Arctos:I'll strike and then step.
Gamemaster:Mm-hmm.
Arctos:I'll strike and then step.
Arctos:Oof.
Gamemaster:Unfortunately, Vasilis.
Arctos:All right.
Arctos:Now step back.
Gamemaster:Okay.
Gamemaster:Oh, I apologize.
Gamemaster:That was the end of your turn.
Gamemaster:You take six points of bleeding damage.
Gamemaster:You may attempt to recovery check if you like.
Anzu:All right.
Gamemaster:That is a failure.
Anzu:The first thing I want to do is attempt to recall knowledge on one of these barbazoos.
Gamemaster:Absolutely.
Gamemaster:That can be done as an cultism or a religion check.
Gamemaster:Or if you have applicable lore.
Anzu:Wow.
Anzu:I critically fail.
Johnny:um um
Gamemaster:Absolutely.
Gamemaster:What are you going to ask?
Anzu:I wanted to know what his lowest stat was.
Gamemaster:Absolutely.
Benny:Friendship.
Gamemaster:It is Reflex.
Anzu:I have no idea what to do with that.
Anzu:It's just impossible to know.
Arctos:It could be double bluffing us, guys.
Johnny:Oh, no.
Gamemaster:Who knows?
Johnny:It could be real.
Anzu:Anyway, I'm just going to just look at him and just speak some words about
Gamemaster:I know that you know that I know that you know that I know.
Gamemaster:It's a triple bluff.
Anzu:I'll say that, uh, his arms look very flimsy.
Anzu:Um, and, uh, I'll cast, um, biting words and I will roll an attack roll against him as my words kind of reverberate in a line towards him.
Gamemaster:It's so mean.
Johnny:Got them.
Gamemaster:Absolutely.
Gamemaster:Let's see if this Barbazu has body dysmorphia.
Anzu:Oh my God.
Gamemaster:He doesn't.
Anzu:Um, he might, cause I just received a second mythic point.
Benny:Wim.
Anzu:Uh,
Gamemaster:Oh, he might.
Anzu:so you know i might as well just throw it away yeah why not let's just try it all right honestly not really that worth it but
Gamemaster:That's free.
Gamemaster:Oh, he does!
Johnny:Excellent.
Gamemaster:That's so hurtful.
Anzu:Oh, especially with that roll.
Anzu:Holy moly.
Gamemaster:I'm so sorry.
Anzu:It's okay.
Anzu:This spell is more of a setup spell for later.
Anzu:That's two actions.
Anzu:And then I'm just going to cast shield again with my third action.
Gamemaster:Okay.
Gamemaster:Absolutely.
Gamemaster:Johnny, it's your turn.
Johnny:Yeah, we'll start off with the classic lingering composition.
Johnny:I'll just start yelling, on the road again, going places where I've never been, on a pilgrimage.
Gamemaster:Absolutely.
Gamemaster:Make your performance check, Bard.
Johnny:I believe the level base DC is 20 right now, right?
Gamemaster:That is... Let me double check.
Gamemaster:I'm dying, so you have to ignore that.
Gamemaster:It is 20.
Gamemaster:That's a crit.
Johnny:Excellent.
Johnny:That's one.
Johnny:Second action.
Johnny:It seems like we're going after Barbazu 2.
Johnny:Seems like that's where we're starting.
Johnny:Demoralize him.
Johnny:And I'll say, your arms look weak.
Gamemaster:Absolutely.
Johnny:Piling on with it.
Gamemaster:He is really focusing on his arm size.
Arctos:Thank you.
Gamemaster:Make an intimidation check against his will, DC.
Johnny:He's got weak arms.
Johnny:Did you say performance check?
Johnny:I will make a performance check.
Gamemaster:I said intimidation check is what I said.
Benny:It's just...
Johnny:I would love to do a performance check.
Gamemaster:You know it.
Johnny:25.
Gamemaster:That is a success.
Johnny:He's frightened one.
Johnny:And then just to finish this setup while we're here, I'll throw in a bone mo at this guy.
Gamemaster:Absolutely.
Gamemaster:He's a beard.
Johnny:No, sadly, this one is actually performance.
Gamemaster:Yeah, absolutely.
Gamemaster:Is this a diplomacy check or do you get to make this performance too somehow?
Johnny:I mean, diplomacy.
Gamemaster:What?
Johnny:Sorry.
Gamemaster:Oh, okay.
Benny:Oh.
Johnny:That was a slip.
Gamemaster:Okay.
Johnny:This one is actually diplomacy.
Johnny:God, I need to get more things to up these numbers.
Johnny:Oh, that was low.
Anzu:Mm hmm.
Anzu:Mm hmm.
Johnny:No, you know what?
Johnny:I got two.
Johnny:I got two of these.
Johnny:I'll use a mythic point.
Gamemaster:Okay.
Gamemaster:That's a crit.
Johnny:Much better.
Johnny:He is critical, and he will take 10 points of psychic damage because of...
Gamemaster:That's a crit by 19.
Arctos:Thank you.
Johnny:uh my mythic feet yeah it's see that's my turn
Gamemaster:Okay.
Gamemaster:It takes 10 points of mental damage.
Gamemaster:What is a critical?
Gamemaster:Success actually do?
Gamemaster:Minus three status penalty to perception and will saves.
Gamemaster:That's not great.
Gamemaster:Okay.
Gamemaster:Absolutely.
Gamemaster:It's the Brimorack's turn.
Gamemaster:The Brimorack knows one thing.
Gamemaster:And that one thing is fireball.
Gamemaster:Yeah, I can get all of you.
Johnny:We got all of them.
Gamemaster:You all need to make reflex saves, please.
Arctos:I will do that again with mythic.
Benny:oh my goodness i'm gonna do that again with mythic oh oh it was it was mythic i was like how the to have a plus 18 to that jesus christ
Gamemaster:We have a crit failure, a regular failure, a success, and a crit success.
Gamemaster:Crit failure again, come on.
Gamemaster:absolutely a 30 what is the dc for this is a success okay anzu you're taking full damage johnny and benny you're taking half damage anzu unaffected
Johnny:Oh, I will also.
Johnny:I will also eat fire.
Arctos:Me too for a second.
Johnny:It's a good call.
Arctos:Wait, is that a... You said Anzu, just double checking.
Anzu:Arctos, Arctos.
Gamemaster:Did I not say Arctos?
Gamemaster:I apologize.
Gamemaster:Arctos, yes.
Gamemaster:The crit success doesn't take any damage.
Arctos:Did the devils take any damage from the fire?
Gamemaster:No.
Arctos:I figured.
Gamemaster:They do not.
Gamemaster:They are immune to fire.
Arctos:That's kind of stupid.
Arctos:This devil has weapons that can't even hurt other devils?
Gamemaster:What?
Arctos:He's a useless devil.
Arctos:What, does he just get along in hell?
Gamemaster:They're working together.
Gamemaster:They're working together?
Arctos:No, I understand that, but like...
Johnny:Oh, he's coming in.
Arctos:That's like telling me if I was like a Navy SEAL and I fought other humans, they're like, but this thing only works on rats.
Anzu:Well, we live in a much more homogenous world.
Johnny:He's closing the gap.
Gamemaster:It's true.
Gamemaster:This guy's mad at you, I think, because you're being mean, so it's going to frothing spew you.
Arctos:Who's that?
Johnny:There's a lot of things.
Gamemaster:Oh, this doesn't... 20 feet is not long enough.
Gamemaster:I take it back.
Gamemaster:It's not going to frothing spew you.
Gamemaster:You're saved.
Benny:Yes, for more.
Gamemaster:I'm sorry.
Benny:And it's just.
Johnny:um um
Benny:It's just a look.
Benny:Of concern.
Gamemaster:Yeah, I think it just has to then use its third action to get closer.
Gamemaster:We'll go here.
Benny:Oh.
Gamemaster:This is a spellcaster that also has a flaming sword, so he can get up clips.
Gamemaster:It's Benny's turn.
Benny:Oh, Benny is quickened.
Benny:What can I use quickened on?
Benny:I see.
Gamemaster:Strike or stride?
Johnny:You can strike or strike.
Arctos:Can you step?
Gamemaster:No.
Benny:Well, I can use it with my non-quickened action.
Gamemaster:You can, yeah, you can step normally.
Arctos:Yeah.
Gamemaster:Your quick interaction can only be striking or striding.
Benny:All right, Benny is literally in the fire.
Anzu:What is this little dialogue bubble that I'm seeing on Benny?
Gamemaster:Was that a step?
Gamemaster:Is that what you just did?
Benny:Yeah.
Gamemaster:Okay.
Benny:Double slice.
Gamemaster:Oh, a double slice.
Benny:It's very scary.
Benny:I have a plus 15 to hit now.
Gamemaster:Look at you.
Benny:With my... That's fine.
Arctos:Thank you.
Gamemaster:Bon Mo.
Gamemaster:It's not on Benny, it's on the Barbazoo.
Anzu:Oh, it's on the... I'm stupid.
Anzu:Carry on.
Gamemaster:Benny's just chatting with him.
Gamemaster:They're having a repartee.
Gamemaster:That misses, unfortunately.
Gamemaster:You can try again, though.
Gamemaster:That one hits.
Benny:We'll do this.
Johnny:um yes
Gamemaster:16 points of damage, absolutely.
Benny:And we will.
Gamemaster:You note that he doesn't seem to take the full damage from the hit.
Benny:Oh, he's bloodied now, too.
Gamemaster:He is bloodied.
Anzu:He becomes large.
Benny:The gap is.
Benny:The gap in the map here is just too large.
Gamemaster:He doesn't become large.
Benny:We're going to go for a, do I have anything useful besides just fucking swinging?
Gamemaster:You're saying I should have cropped the map before finding you in just, like, one little alleyway of the trains?
Benny:I don't think so.
Benny:Wait, me?
Gamemaster:Oh, I didn't know what you meant by gap in the map.
Gamemaster:I thought you meant the fact that the map is, like, 120 by 80 squares, and we're only using, like, a twelfth of that.
Benny:No.
Gamemaster:Okay, well.
Benny:No, no, gap in the map like MAP.
Gamemaster:Oh!
Gamemaster:I know, I understand what you're talking about now.
Gamemaster:Yeah, that misses, unfortunately.
Benny:Boo.
Gamemaster:It's Barbazu's two's turn.
Benny:That has been eternal.
Gamemaster:Okay.
Arctos:Did Henrik get reactive striked a lot with battle medicine?
Johnny:you
Anzu:Not everybody has Reactive Strike.
Arctos:Wow.
Anzu:These guys do.
Anzu:Well, we don't know if the Brimorack does.
Gamemaster:Yeah.
Arctos:Yeah.
Gamemaster:Okay.
Gamemaster:This guy's going to make a glaive attack on you, Benny, because you're in front, and therefore it's convenient.
Johnny:Thank you.
Gamemaster:That is a crit.
Benny:Oh.
Gamemaster:I'm sorry.
Gamemaster:You are going to take 43 points of damage and 2d6 persistent bleed.
Gamemaster:Also, I meant to add this to you, Arctos, so I will do that now.
Benny:OK.
Gamemaster:I will add it to Medi as well.
Anzu:yes
Gamemaster:I think... I think he's going to use his beard on me now.
Benny:I do need to be healed.
Arctos:Yeah.
Gamemaster:He's going to do a beard strike.
Gamemaster:He critically fails his Beard Strike, so you are not unbearded.
Gamemaster:He will try another Beard Strike, this time he will use Wriggling Beard, which means that he gets to ignore Matt for this Beard Strike.
Anzu:What?
Johnny:That's a plug there.
Benny:That's the point of having map.
Gamemaster:I rolled poorly anyway, it doesn't matter.
Gamemaster:It's Barbazu1's turn.
Arctos:Why doesn't Benny have a full plate, out of curiosity?
Benny:He can't move as well.
Gamemaster:Because you guys went to a party?
Gamemaster:Oh, and because he can't move as well.
Gamemaster:Is it for speed raisins?
Benny:Speed and dexterity and whatnot.
Gamemaster:I think what's going to happen here is... Okay, if he attacks you right now... I think he's going to stride over there.
Anzu:Uh huh.
Gamemaster:I think he still probably wants to go for Benny.
Gamemaster:Benny's in front.
Gamemaster:I'm going to roll a d4.
Gamemaster:If it's a 1, it's Arctos.
Gamemaster:Otherwise, it's Benny.
Gamemaster:It's Benny.
Gamemaster:We're going to do a glaive attack.
Gamemaster:Rolled bad.
Gamemaster:And then we're going to do a wriggling beard attack.
Benny:The beard has reach?
Gamemaster:The beard does have reach.
Gamemaster:It is a magical, unholy beard.
Johnny:Oh, no.
Benny:I see.
Gamemaster:That one hits.
Gamemaster:You are going to take 12 points of piercing damage.
Arctos:Oh.
Anzu:Oh, alright.
Gamemaster:And I need you to attempt that fortitude save, please.
Anzu:Oh, he's toast anyway.
Anzu:Oh, no, never mind.
Benny:Yeah, that's fine.
Gamemaster:Um...
Gamemaster:Okay, you succeed, which is good.
Gamemaster:It means you haven't caught a vernal fever from his beard.
Johnny:Yeah.
Arctos:Yeah.
Gamemaster:It's Arctos' turn.
Anzu:He's got to freaking clean himself.
Arctos:Arctos is gonna step.
Anzu:Oh, geez.
Arctos:Well, it's that, or I risk not having a heal go off.
Arctos:Or go down while trying to heal him, which is worse.
Anzu:No, no, I understand now.
Arctos:Yeah.
Anzu:I made a mistake.
Arctos:This will be a two-action heal.
Gamemaster:He's just abandoning Benny.
Gamemaster:Tiptoe away.
Arctos:Why is this...
Arctos:It should be upcast.
Gamemaster:It is upcast.
Anzu:It says it's three.
Arctos:Oh, it says, oh, sorry.
Arctos:It says 1D10.
Arctos:I'm clicking on this.
Arctos:That's why I'm not rolling it.
Arctos:It says base damage.
Gamemaster:If your, let's see, the amount of healing increases by 8, the extra healing increases by 8.
Johnny:Thank you.
Arctos:Did I click the right?
Arctos:Yeah, this looks right.
Anzu:Should be, what, 3d8 plus 24?
Arctos:38 plus 24.
Arctos:Yes, it should be 3D10.
Gamemaster:Yeah, I guess you can just manually add it.
Gamemaster:Should it be 3d10 plus 24?
Arctos:All right, let me just try.
Arctos:Let me try one more time.
Benny:you
Gamemaster:Because you have healing hands, that ups the dice.
Arctos:Heal.
Arctos:Yeah.
Arctos:Heal versus living.
Arctos:Roll healing variant.
Arctos:No, select other variant.
Arctos:All right, I don't know.
Arctos:I'll just roll it in the side.
Arctos:3D10.
Anzu:Maybe the D10 upgrade doesn't get along well with the... Probably doesn't vibe.
Arctos:No, I had to add it specifically somewhere, and then I think that probably messed it up.
Arctos:I removed the spell thing that you did, Josh, and I made it my own.
Arctos:But it was level one, so then I edited it to three, and I guess it didn't upscale it.
Gamemaster:What did you, sorry, when you said you removed the thing that I did and made it your own, what does that mean?
Arctos:You add an extra thing called cleric font.
Gamemaster:Yep.
Arctos:And then I tried adding heal, but it was level one.
Arctos:So then I double clicked on heal.
Arctos:And then there's a spot in the corner that you can set it to.
Gamemaster:Oh, you just upped it.
Gamemaster:Okay, sure.
Gamemaster:That's why.
Gamemaster:It's because you changed the level of the spell instead of upcasting the spell.
Arctos:Yeah.
Arctos:Yeah.
Gamemaster:I can update that.
Arctos:I don't know.
Arctos:Okay.
Arctos:Bad Benny, you hear that.
Arctos:40.
Benny:yes benny's looking better but i mean i am in between the three out of three enemies on the board so
Johnny:Oh, that's good.
Johnny:Benny, how you looking?
Arctos:It's looking good.
Arctos:Yeah.
Arctos:Give me one second.
Arctos:I will then cast.
Gamemaster:Take another thing that I just did.
Arctos:Now I'll heal myself and then I'll step back in in a sec.
Gamemaster:Okay.
Gamemaster:I have fixed.
Gamemaster:How many uses of your font do you have?
Arctos:I get 5 now.
Gamemaster:You have five?
Arctos:Yeah.
Gamemaster:Ridiculous.
Gamemaster:Okay.
Gamemaster:You now have the correctly leveled heal at third rank in your font.
Arctos:Cool.
Gamemaster:Okay.
Gamemaster:Anything else?
Arctos:Yes.
Arctos:Battle medicine.
Gamemaster:Oh, I'm totally sorry.
Arctos:Cool.
Gamemaster:Before we do either of those, both of you have infernal wounds, so you need to make checks to see if you can heal them first.
Arctos:Sounds good.
Gamemaster:Please make a cleric spell check, which for you I believe is plus 12 right now.
Gamemaster:Okay, that one's for Benny.
Arctos:OK.
Johnny:Thank you.
Arctos:Who doesn't?
Gamemaster:That succeeds.
Gamemaster:Benny, you do still heal.
Gamemaster:Now you need to do another one for yourself.
Arctos:Alright.
Arctos:Go.
Gamemaster:Okay, both go off and you do heal those wounds.
Gamemaster:You are still bleeding.
Gamemaster:You still have an infernal wound, but you did successfully get the healing magic off.
Arctos:Alright, sounds good.
Arctos:My turn.
Gamemaster:That's the end of your turn, yeah?
Gamemaster:I'll do.
Gamemaster:Oh, I'm totally sorry.
Gamemaster:Arctos, you're bleeding.
Gamemaster:Take four points of, uh... And you may attempt a recovery check.
Arctos:Yes.
Anzu:Oh my god.
Benny:Oh, okay.
Gamemaster:That is a failure.
Gamemaster:Infernal Wounds.
Benny:You guys got a 21 or something?
Johnny:Mindburn!
Gamemaster:Unfortunately, it seems like you might need help from an ally.
Arctos:Alright.
Anzu:That is just... That is diabolical.
Gamemaster:It is possible for you to succeed on the flat check.
Gamemaster:It's just very hard.
Arctos:A 5% chance.
Arctos:All right.
Anzu:Alright, it's my turn.
Gamemaster:Your psyche, it's unleashed.
Anzu:I unleashed my psyche.
Anzu:Psyche unleashed!
Gamemaster:I bet we could get that to play whenever you cast that, or whenever you use that ability.
Johnny:um you
Anzu:And then I think probably we'll go with a telekinetic rend amped.
Gamemaster:Who are you telekinetically rending?
Anzu:It makes two 5-foot bursts.
Anzu:Unfortunately, that guy moved, so I can't hit all three unless I hit Benny, which I'm not going to do.
Benny:everyone.
Anzu:So I'm going to put one burst on Barbara Zhao 2, and one burst on the Brimorack.
Gamemaster:Okay.
Anzu:We'll just shove this in so you can make some saves.
Gamemaster:Absolutely.
Gamemaster:All right.
Gamemaster:These two guys will attempt port saves.
Johnny:Nice.
Gamemaster:Oh, Barbazu 2 is no longer frightened because it's turned on.
Gamemaster:Saves.
Gamemaster:That's a really bad roll for the Brimorak.
Gamemaster:And a really bad roll for the Barbazu.
Gamemaster:That's two failures.
Anzu:All right.
Anzu:I'll each take 18 points of damage.
Gamemaster:18?
Gamemaster:Absolutely.
Gamemaster:Okay, one second.
Gamemaster:Yeah, unfortunately, so the Barbazu, it looks like, doesn't take all of that damage.
Johnny:Bye.
Gamemaster:They do appear to be resistant, but the Brimorak does take the full amount.
Anzu:Yeah.
Anzu:Okay, okay.
Anzu:Um...
Anzu:And then second action, I'm going to send a Psiburst at the Barbra Zoo, but let me just check something quick.
Gamemaster:Okay.
Gamemaster:No.
Gamemaster:Okay.
Anzu:All right, we're going to Mind Shift the Psiburst so that it is, instead of a...
Anzu:Reflex save.
Anzu:It becomes a will save and becomes mental damage.
Johnny:you
Gamemaster:Absolutely.
Anzu:I think if I send it like this, it should be a will save.
Gamemaster:So this, you want it to be, I can make it a will save, that's fine.
Gamemaster:Who are you targeting?
Anzu:Barbara Zhao to Barbara Zhu, whatever.
Gamemaster:Okay, let's make a will save for this guy.
Benny:Barbatsu.
Gamemaster:He's Italian.
Gamemaster:That is a failure.
Anzu:He takes seven.
Arctos:Why do psychics typically just deal d4s?
Gamemaster:Because will saves, he has a minus three.
Gamemaster:That's ridiculous.
Gamemaster:Seven points of mental damage.
Gamemaster:She takes the full mental damage.
Gamemaster:She is not looking good.
Gamemaster:He's still around, but he's just hanging on.
Gamemaster:Why?
Gamemaster:Yeah, because...
Arctos:I feel like others... I don't mean as... Is it because it's mental and that just has less resistances?
Anzu:Well, that's just...
Arctos:Or...
Anzu:I think it's because the sideburst is like an extra little thingy.
Arctos:I see, I see.
Anzu:It's not... Because it's just an action.
Anzu:It doesn't get map or anything.
Anzu:It's not technically a spell.
Arctos:That's true.
Anzu:It's just like an extra action.
Arctos:There isn't that many... I don't know of a single spell I can cast that's one action besides a one action heal, which sucks.
Arctos:So I guess that makes sense.
Gamemaster:And it does Scale as he levels up.
Arctos:It's just a one action you can throw in everywhere.
Anzu:Yeah.
Arctos:Yeah, I didn't mean that as in, like, it does no damage.
Arctos:I was just...
Gamemaster:It's just a design decision.
Arctos:I just don't normally see D4s.
Arctos:Yeah.
Anzu:Jorge is like, why do these psychics suck?
Gamemaster:It's because he's got all the pointy dice.
Arctos:I see.
Johnny:Okay.
Anzu:I am, of course, very curious to see what the upcoming remaster has in store.
Gamemaster:Wow.
Arctos:Hmm.
Anzu:But anyway, we'll get to that at some other point.
Anzu:I calculate threats with my final action.
Gamemaster:Okay.
Gamemaster:Absolutely.
Gamemaster:Johnny, it's your turn.
Johnny:We're going to try... I'm going to try something, guys.
Johnny:I hope this works very well.
Gamemaster:Whoa.
Johnny:I'm going to Bone Mow.
Johnny:I'm going to take two actions to Bone Mow Barbazoo 1 and the Brimorack.
Gamemaster:Okay.
Arctos:Oh.
Johnny:I'm going to do this twice.
Gamemaster:Sure.
Johnny:Once against each of them.
Johnny:This is against the Barbazoo.
Gamemaster:Yep.
Johnny:First one is against the Barbazoo.
Gamemaster:However you want to pronounce it, that's how it's pronounced.
Benny:oh oh
Anzu:Oh.
Gamemaster:That's a critical success.
Gamemaster:That's crazy.
Johnny:Barbazoo 1 has been crit.
Johnny:The second one is against the Brimorack.
Gamemaster:Okay.
Johnny:Um, no, let's try that again.
Gamemaster:Okay.
Johnny:Uh... Oh!
Gamemaster:Okay.
Gamemaster:Holy shit.
Arctos:Foundry was confused and thought you were Josh.
Johnny:Uh, then...
Gamemaster:All three of them you critically succeeded on.
Gamemaster:Yeah, that must be it.
Benny:This is.
Gamemaster:Darn.
Johnny:With my... What is this feat that lets me do this?
Gamemaster:And then you lay down.
Johnny:Esoteric Polymath lets me prepare an additional repertoire spell a day.
Johnny:Sorry, signature spell, which I today have done fear.
Johnny:So I will cast fear at third level, which can target up to five people.
Gamemaster:Oh, of course.
Gamemaster:Sure.
Gamemaster:Yep.
Gamemaster:So the three enemies and also Benny and Arctos.
Johnny:So I will get...
Anzu:I'm so stupid.
Arctos:That's a good roll.
Johnny:No, I want to get just Benny.
Johnny:That's a bummer.
Gamemaster:Okay, yeah, absolutely.
Benny:Thank you.
Gamemaster:I'm casting it just to stunt on them.
Arctos:That's a good round.
Gamemaster:Okay, so these three guys are all going to attempt will saves.
Gamemaster:They all have a minus three to their will save right now.
Gamemaster:Let's see.
Gamemaster:Okay, so the Brimorak still succeeds.
Gamemaster:One of the Barbazus fails.
Gamemaster:One of the other ones succeeds as well.
Gamemaster:I apologize.
Johnny:Okay.
Gamemaster:So, Frightened 1 on Barbazu 1 and on the Brimorak, and Frightened 2 on Barbazu 2.
Gamemaster:Let's see.
Johnny:Hoping someone would crit fail, but that's all right.
Gamemaster:Absolutely.
Gamemaster:Yeah, I'm sorry.
Johnny:At least no one crits this time.
Gamemaster:Try to make them run away.
Gamemaster:I don't know.
Johnny:I was trying to make someone flee.
Johnny:That's a bummer, but they must have good will saves.
Gamemaster:They do.
Johnny:That's good to know.
Johnny:Well, that's my turn.
Gamemaster:No, they don't.
Gamemaster:I just rolled well.
Gamemaster:Okay, it's the Brimorak's turn.
Benny:Thank God.
Gamemaster:The Brimorak... I mean, the Brimorak is just gonna... Oh, he doesn't have another one.
Gamemaster:That's unfortunate.
Gamemaster:He doesn't get to do another fireball.
Johnny:Bye.
Benny:Although... Benny's flanked.
Gamemaster:So I think instead he just has to attack Benny.
Benny:because of this guy's reach.
Gamemaster:Yeah!
Gamemaster:Yeah.
Gamemaster:That's how that works.
Gamemaster:Okay.
Gamemaster:We are going to make a...
Gamemaster:Flaming sword attack on Benny.
Johnny:uh...
Gamemaster:That is a hit.
Gamemaster:Because you have benediction, it's not a crit.
Arctos:What are the tags on that?
Gamemaster:Sorry, because you have benediction and because he's frightened, it's not a crit.
Gamemaster:If either of those weren't true, that would have been a crit.
Gamemaster:We'll roll damage.
Gamemaster:you are going to take 22 points of damage, split between slashing and fire.
Gamemaster:And then now, because he's close enough, I'm going to try a Frothing Spew.
Anzu:Mm-hmm.
Gamemaster:Can I... Can I... I can get Arctos and Johnny.
Johnny:You don't have to.
Johnny:It's okay.
Gamemaster:Or just Benny.
Gamemaster:So I think I'm going to go for the one that gets more people.
Arctos:Does that have a manipulate, I think?
Gamemaster:Frothing Spew has the divine fire and unholy traits.
Arctos:Oof.
Gamemaster:I apologize.
Gamemaster:Okay, so those of you in the line, Arctos and Johnny, need to attempt this reflex save.
Anzu:Oh, you guys should succeed on that.
Anzu:That'll show them.
Johnny:I would like to.
Johnny:I didn't.
Benny:The cinema of watching these roles.
Anzu:Guys, that is not what I said to do.
Benny:Oh, my God.
Gamemaster:Okay.
Gamemaster:That's two failures.
Gamemaster:Greasy flaming blood spits out of this guy's maw, and you're going to take 23 points of fire damage, and you fall prone.
Johnny:Oh, that's a lot of entities.
Anzu:Oh, my God.
Johnny:Oh.
Anzu:This is not epic.
Gamemaster:And that's the end of his turn.
Johnny:I'm on death's door.
Gamemaster:I'm sorry.
Arctos:Yeah.
Gamemaster:It's Benny's turn.
Benny:uh let's see this barbazu is so weak yeah um i really should just be killing this barbazu to lower their damage output
Arctos:Might just need another healer in the group.
Arctos:I don't think I can... Yeah.
Arctos:And ACs don't really... I have one of the highest I can have for my class, and I... Yeah.
Benny:But I don't know what that's going to do with the rest of whatever I have.
Anzu:I feel like probably that is the move, but...
Arctos:Yeah, I think try to kill it.
Johnny:Barbozu 2 is a minus 2 to AC right now.
Benny:Yeah.
Benny:Okay.
Benny:I'll do a normal strike.
Gamemaster:Okay.
Benny:Yeah, normal strike.
Gamemaster:Normal strike.
Gamemaster:That hits.
Benny:Oh, he is bloodied.
Gamemaster:Cold damage.
Johnny:Thank you.
Anzu:Thank you.
Gamemaster:He is bloodied.
Gamemaster:19!
Gamemaster:Absolutely.
Gamemaster:Does Barrow's Edge only do additional damage if they're bloodied?
Gamemaster:Gotcha.
Benny:Well, it does extra damage.
Benny:I think it normally does.
Benny:Actually, Barrel's Edge might be the name.
Benny:It does plus one per damage die if they're not bloodied and plus three if they are bloodied.
Gamemaster:Alright, well, 19 is enough to kill him outright.
Benny:How much damage did he take?
Benny:How much damage he takes?
Gamemaster:Do you... Is it how much damage he takes or how much damage he deals?
Johnny:Thank you.
Gamemaster:Oh.
Gamemaster:He took 15 hit points.
Gamemaster:15 points of damage.
Benny:So it's eight.
Benny:Or seven.
Gamemaster:Seven.
Benny:Seven hit points?
Gamemaster:Seven.
Benny:Is it even worth?
Benny:Let's just kill the Brubarak.
Gamemaster:Okay.
Anzu:You still have three actions.
Arctos:Thank you.
Benny:I do.
Benny:Let's use... I'm so... Josh, I'm so pissed that you have this dumbass reach guy flanking me.
Gamemaster:I'm so sorry okay
Benny:Because I have this.
Benny:And I haven't gotten to use it.
Benny:I'm like, did I take the right thing?
Benny:This allows me to use a single action to strike two people that are flanking me.
Benny:I can't hit the second guy.
Benny:Yeah, we're just going to attempt to double slice the Brimorack.
Johnny:Thank you.
Gamemaster:Because he's frightened, that hits?
Benny:All righty.
Benny:This was the poly tool.
Benny:Oh, I did not mean to swing with the poly tool first.
Benny:So at a 20, would that have hit?
Gamemaster:No.
Benny:OK.
Gamemaster:That still hits.
Johnny:Let's go ahead.
Benny:Sure.
Benny:10 points of damage.
Gamemaster:Absolutely, he takes ten points of damage.
Gamemaster:That's crazy.
Benny:And then Benny will step.
Gamemaster:Absolutely, he steps.
Gamemaster:Is that the end of your turn?
Gamemaster:Yeah, that was four actions.
Gamemaster:You are bleeding, so you're going to take four points of bleed damage, and you may attempt a recovery check.
Gamemaster:You're unfortunately still bleeding.
Johnny:hey guy you don't have to it's cool guy
Benny:Couldn't use that 17.
Gamemaster:I'm sorry.
Gamemaster:Well, you moved, so you're no longer... I think we'll go for Johnny.
Arctos:Oh, no.
Gamemaster:You're right.
Gamemaster:Arctos is the same distance away.
Gamemaster:He uses one action to step.
Gamemaster:If it's even, it's Johnny.
Gamemaster:If it's odd, it's Arctos.
Gamemaster:Okay.
Anzu:Thank you.
Gamemaster:Johnny successfully convinces him not to attack.
Arctos:Thanks, Johnny.
Johnny:I'm sorry.
Arctos:Well, I know who I'm not bringing back from the dead.
Johnny:It's fine.
Johnny:I got like five gods on my side.
Arctos:him get him you know
Johnny:Me and the bear being like, dude, kill him.
Johnny:Kill him.
Gamemaster:That is a very bad glaive attack.
Gamemaster:And then we do a beard attack.
Gamemaster:That one's probably going to hit.
Gamemaster:That one hits.
Gamemaster:You're going to take nine points of piercing damage from the beard and make that fort save.
Johnny:um
Arctos:All right.
Gamemaster:Succeed.
Gamemaster:Arctos insertion.
Arctos:Well, now I can't heal anyone besides myself.
Arctos:I will step here.
Arctos:And then I'm going to have to cast heal on myself.
Arctos:This is to me.
Gamemaster:It's not a bad heal.
Arctos:no this doesn't matter because he's gonna go down uh yeah well um i don't have any other one action things so i guess i will just step up to benny yeah
Gamemaster:Okay.
Gamemaster:On two.
Gamemaster:Oh, sorry, you're bleeding.
Johnny:Thank you.
Gamemaster:Take five points of bleeding damage.
Benny:Thank you.
Gamemaster:I don't see what's your turn.
Anzu:OK, the first thing I will do is target the brim rack with, and I'm going to click to recast this, but that's not actually what's happening.
Anzu:I'm going to make another attack with biting words because you get, yeah.
Gamemaster:Okay.
Gamemaster:Yes, because you can do it three times.
Johnny:Thank you.
Anzu:Dang, another low roll.
Anzu:What the heck?
Gamemaster:Okay.
Anzu:That doesn't work.
Anzu:And then I'll throw a Psi Burst his way.
Anzu:Once again, mine shifted so that it's a will save.
Anzu:OK.
Benny:Thank you.
Gamemaster:Failure.
Gamemaster:Nine mental damage.
Johnny:Thank you.
Gamemaster:Absolutely.
Gamemaster:He is injured.
Anzu:And then what do I want to do?
Gamemaster:Okay, absolutely.
Anzu:I think I'll try to cast an amped telekinetic projectile at him as well.
Gamemaster:Unfortunately, that misses.
Anzu:Man, what the heck?
Johnny:Thank you.
Anzu:No, we're going to try it again.
Anzu:Holy crap.
Gamemaster:Okay.
Benny:you you
Gamemaster:Oh, you rolled lower, but because it's Mythic, that hits.
Anzu:Okay.
Arctos:Oh.
Anzu:We'll deal 29 points.
Gamemaster:29.
Gamemaster:Absolutely.
Gamemaster:29 points of damage.
Gamemaster:He is bloodied.
Gamemaster:He's not looking good, actually.
Gamemaster:But he is still up.
Anzu:That's three actions.
Gamemaster:Johnny, it's your turn.
Gamemaster:Johnny, you are prone.
Johnny:Yeah.
Gamemaster:Arctos, I... Did you mean to stay prone your turn?
Arctos:No, but I also could have just stepped down.
Arctos:Could I have just gotten up and then stepped down?
Gamemaster:Yeah, that's fine.
Arctos:Okay.
Benny:Johnny, if you have a heel.
Johnny:A very wise wizard once said it is optimal to stay prone.
Johnny:So I will stay prone and cast soothe at a second level on young Benjamin over there.
Gamemaster:Okay.
Gamemaster:Okay.
Gamemaster:Okay.
Gamemaster:On.
Gamemaster:Alright.
Arctos:Does that... That is a minute.
Gamemaster:Gives him 18 hit points.
Johnny:That's uncool, guy.
Gamemaster:That is a manipulate.
Arctos:yeah yeah
Gamemaster:So we are going to attack you.
Gamemaster:I mean, that is... You guys do it to me all the time.
Gamemaster:I rolled very high.
Gamemaster:You don't get your heal off.
Benny:Oh.
Johnny:Oh, I'm going to go down.
Gamemaster:I'm sorry.
Johnny:Okay.
Johnny:Yeah.
Gamemaster:Oh, yes, you absolutely are.
Johnny:I'm unconscious.
Gamemaster:Okay.
Gamemaster:34 points of damage.
Gamemaster:Johnny is unfortunately unconscious.
Gamemaster:I'm sorry.
Arctos:It's real unfortunate all of the methods for healing are manipulates.
Gamemaster:It is the Brimmer extern.
Johnny:Yeah, I mean, that's all I got.
Johnny:I'm out.
Arctos:I know why the game did that.
Gamemaster:They are.
Gamemaster:Yeah.
Arctos:It's just really unfortunate.
Arctos:And it's really hard to be a tank healer in this setting.
Gamemaster:The...
Arctos:Not like your game, but like Pathfinder.
Gamemaster:Rumerak is going to attack Benny.
Gamemaster:He's going to make a hoof strike.
Gamemaster:Oh my god.
Gamemaster:I crit.
Gamemaster:I'm so sorry.
Johnny:um um
Benny:Fair enough.
Gamemaster:You're going to take 16 points.
Benny:Thank you.
Arctos:Damn it.
Gamemaster:That's exactly... I'm so... Gosh.
Benny:Goodnight.
Gamemaster:Benny is unconscious as well.
Arctos:If I knew how my spell worked, you would have been up by two.
Gamemaster:Oof.
Gamemaster:Sorry, let me just... Okay.
Arctos:The fireproof.
Johnny:oh oh
Gamemaster:Our dose.
Arctos:Okay, so... Oh, just a hitmate, yeah.
Gamemaster:Love the kick.
Gamemaster:I'm so sorry.
Benny:all right
Gamemaster:I'm so sorry.
Arctos:Yeah, go for it.
Anzu:Did he have map, Josh?
Gamemaster:He did.
Gamemaster:It doesn't matter.
Gamemaster:I rolled a 20.
Gamemaster:I rolled a 20 twice in a row this round.
Anzu:Whoa.
Arctos:Yeah.
Anzu:That's busted.
Gamemaster:It is.
Johnny:What do I roll while I'm dying?
Gamemaster:You're going to take 26 points of damage.
Arctos:Alright.
Anzu:That hurts the team.
Gamemaster:Benny, it's your turn.
Gamemaster:Oh, wait, no.
Arctos:Yeah.
Gamemaster:Sorry.
Gamemaster:It's not your turn.
Gamemaster:Benny, ignore that I said that it's your turn.
Gamemaster:It's not your turn.
Gamemaster:It's Johnny's turn.
Gamemaster:Ignore that roll.
Gamemaster:That roll doesn't count.
Gamemaster:Get outta here.
Gamemaster:You need a death save, which I assume there's a button you can hit to do that.
Johnny:I have a recovery check.
Gamemaster:Yes, that's what you want.
Johnny:Cool.
Anzu:No, no, no.
Gamemaster:Okay, I didn't actually see what you rolled.
Gamemaster:It's not appearing in my chat, but I assume from that nodding that it's good.
Johnny:Oh, you didn't see it?
Gamemaster:Oh, it's bad?
Johnny:I got a two.
Arctos:It's a nine.
Gamemaster:It's not showing up.
Johnny:I mean, if you can bring...
Gamemaster:I'm just going to refresh.
Gamemaster:One second.
Arctos:Okay.
Arctos:Sorry.
Arctos:So I can try on my turn, try to get both of them up, but I'll take an attack of opportunity.
Anzu:Uh huh.
Arctos:Or I just bring up Benny.
Anzu:Uh huh.
Johnny:You bring me up, I can bring you.
Arctos:If I bring you up, you're going to, no offense, not be able to kill someone in a round.
Johnny:Yeah, no.
Arctos:Probably.
Gamemaster:Arctos, roll a d20 minus one.
Anzu:Oh my god.
Arctos:Yeah.
Gamemaster:Ten is the cutoff.
Gamemaster:You have not seen the Brimorack use an attack of opportunity.
Gamemaster:Or a reactive strike.
Arctos:Okay.
Arctos:So I guess I'm still going to get hit by the other guy because I got to run up.
Gamemaster:That's entirely possible.
Arctos:Oh, but I guess you already used it.
Arctos:All right, we'll see.
Benny:Thank you.
Gamemaster:Johnny, you take bleed damage.
Johnny:Ow.
Gamemaster:So you take another death save.
Johnny:Oh.
Johnny:I'm on death's door.
Gamemaster:Barbazu, one string.
Arctos:Yeah.
Arctos:Oh, wait.
Arctos:I thought it was... Okay.
Gamemaster:When you go unconscious, you go in front of the thing that knocked you down in initiative order.
Gamemaster:So Johnny got moved in front of the Barbazu.
Arctos:But does it go back?
Arctos:Oh, so that's what happened.
Arctos:Okay.
Gamemaster:That's why Benny's on top of the Bermarack right now as well.
Arctos:And that guy was always ahead of me.
Arctos:Yeah.
Gamemaster:It is the Barbazu's turn.
Gamemaster:He's going to walk over here.
Arctos:Alright.
Anzu:I make a reactive strike.
Gamemaster:I didn't know you have Reactive Strike.
Gamemaster:Absolutely.
Gamemaster:Oh, okay.
Anzu:I don't have one.
Gamemaster:Then never mind.
Arctos:Now he can reactive strike me no matter what.
Arctos:Fuck.
Gamemaster:That crits.
Arctos:Alright.
Anzu:Yeah, yeah, yeah, yeah.
Gamemaster:That's wild.
Arctos:Alright.
Benny:Oh my god.
Anzu:Ooh.
Johnny:Anzu, are you down too?
Gamemaster:Rolled really well there.
Anzu:Yeah.
Anzu:Yeah.
Gamemaster:47 points of damage.
Gamemaster:Okay.
Anzu:Arctos, just wave the white flag.
Anzu:Tell him to end the round.
Gamemaster:And then he's going to make a beard attack.
Arctos:Yeah.
Gamemaster:I rolled another 20.
Arctos:Reactive Strike.
Benny:Oh my God.
Arctos:So it's... Unless that was... Was that 20?
Gamemaster:That was a 20, but also, why would you get to reactive strike?
Arctos:Did you roll it?
Arctos:Sorry, not Reactive Strike.
Arctos:Reactive Shield to bring my AC up.
Gamemaster:Oh, yeah, I literally rolled a 20.
Arctos:Oh.
Gamemaster:I'm sorry, I've rolled so many 20s today.
Arctos:Yeah.
Arctos:Alright, I think that's our... That's our group!
Gamemaster:That's crazy.
Johnny:Is this a campaign?
Gamemaster:12 points of piercing damage.
Anzu:No, no, this doesn't do a lot of damage.
Anzu:This doesn't do a lot of damage.
Anzu:The beard, since it doesn't get map, it's low damage.
Gamemaster:I mean, that is actually true.
Gamemaster:It's your turn, Arctos.
Anzu:Heal everybody.
Anzu:Problem solved.
Arctos:Yeah, but... Yeah, I guess...
Anzu:Josh, can you move my initiative, actually, Josh?
Gamemaster:Oh, yeah.
Gamemaster:Yeah, yeah, yeah.
Johnny:I mean, if you bring us all up, I also have a couple of heels, but fuck the Barbazzis right there.
Arctos:If I bring all of us up, I think we're still going to die.
Anzu:I... I don't know.
Benny:Well, you have to step.
Arctos:If I bring Benny up with more health, he might be able to start killing.
Johnny:Yeah, maybe.
Johnny:I don't know.
Johnny:How many, how many heels can you get off?
Arctos:But, guys, guys, this is all if I get the heal off.
Anzu:Well, no, no.
Anzu:Can't you... Can't you... Can't you step... Can't you step straight down one?
Arctos:No, where do I step?
Arctos:Where do I step?
Anzu:Get out of his reach?
Benny:Yeah.
Arctos:That's a trick.
Gamemaster:No, there's a train there.
Anzu:Oh, I can't see the map anymore.
Benny:Well, I can't see.
Benny:I'm dead.
Johnny:Can you step on top of Benny?
Arctos:Can I?
Gamemaster:Oh.
Johnny:Wait, can you step on Benny?
Johnny:And get the... Benny's small.
Benny:Yeah.
Gamemaster:Benny isn't small.
Johnny:But in our hearts he is.
Gamemaster:One second.
Arctos:But, you know, but like bear to baby, he's small.
Johnny:Bear to child.
Arctos:Ooh, Goo Goo Gaga.
Benny:Maybe.
Arctos:He's a baby.
Gamemaster:Yes.
Anzu:Oh wow, so there's nowhere to step.
Gamemaster:You can.
Gamemaster:You can move through the space of a willing creature.
Gamemaster:You can share a space with a prone creature if that creature is willing, unconscious, or dead.
Arctos:Oh, thank God.
Gamemaster:And it is your size or smaller.
Anzu:Incredible!
Arctos:Okay, so I'm on top of him.
Gamemaster:So you can actually step on top of Betty.
Arctos:I'm not going to be on top of him while I roll this just so you can see.
Gamemaster:Yeah.
Gamemaster:Yeah, that's fine.
Gamemaster:You're just out of range of the Barbazu's attack of opportunity.
Benny:So let's do the math.
Gamemaster:Absolutely.
Benny:So what is this?
Arctos:I know this is metagaming, Josh, but do you mind if we chat?
Benny:This would be...
Arctos:The three of us.
Anzu:The math is... The math is you get everybody, Benny has a decent chance of killing the Brimorak, and then that way Johnny and Anzu both get a turn before the Barbazoo goes.
Gamemaster:Yeah, no, that's fine.
Arctos:Yeah.
Arctos:Okay.
Johnny:We get a turn.
Arctos:Okay, okay.
Benny:Oh yeah, you guys are going to turn.
Benny:I wasn't thinking that you guys will distract them while Benny kills the Brimorack and then Benny kills the Barbazoo.
Benny:I wasn't thinking that at all.
Benny:You guys are going to turn.
Arctos:Yeah, yeah, yeah.
Benny:Of course.
Arctos:So I'm going to stand here.
Arctos:I'm going to, yeah, I'll place it.
Johnny:We get a turn.
Arctos:It doesn't matter.
Arctos:It hits everyone.
Arctos:I just, yeah.
Gamemaster:Yeah, that's fine.
Anzu:Is this going to... Wait, wait, wait, wait.
Arctos:This should be 3D.
Arctos:Yeah, yeah, yeah, overwrite.
Arctos:Okay, cool.
Arctos:It's going to heal them.
Anzu:Time out, time out.
Anzu:Can you cast it at a lower level?
Anzu:Alright, alright, alright.
Arctos:There's so low modifiers for anything that's not heal 2, it doesn't really matter.
Johnny:So, anytime you lose this, you get in the wounded condition.
Gamemaster:He's already done it.
Anzu:Alright, alright, alright.
Gamemaster:Okay.
Gamemaster:Six points of healing.
Anzu:Oh!
Benny:This is like a fifth percentile roll.
Arctos:Yeah.
Arctos:Yeah, but every time I roll the three variant, it always does this.
Arctos:Or anything that's not two.
Benny:Yeah.
Arctos:Okay.
Gamemaster:yes so you are you and Benny how do I select Benny one second you and Benny are wounded yeah one second one second okay you are no longer unconscious you are no longer dying you are still prone
Johnny:Okay.
Johnny:Hang on.
Johnny:I am wounded.
Arctos:I can just be over here for the purpose.
Arctos:If somebody needs to hit me, I can say I'm on Benny.
Johnny:Oh.
Gamemaster:Same with you.
Gamemaster:You are wounded.
Gamemaster:You are still prone, but you are not unconscious or dying.
Gamemaster:Absolutely.
Gamemaster:Six hit points does not heal the two people.
Gamemaster:They don't take damage from it, but they don't heal from it either.
Arctos:Okay.
Arctos:And that's my turn, because this also would not be possible without Flourish Castling.
Gamemaster:Correct.
Arctos:So, it's my turn.
Gamemaster:Yes.
Gamemaster:Okay.
Johnny:Woo, I'm ready for forecasting.
Gamemaster:Benny, it's your turn.
Gamemaster:Oh, sorry, before that, Arctos, you take one point of bleed damage, and then you may make a recovery check.
Gamemaster:Alright, Benny, it's your turn.
Arctos:Alright.
Benny:I have to somehow kill the sperm Iraq right now.
Benny:Okay.
Arctos:Yeah.
Johnny:Yeah.
Gamemaster:It's not looking good.
Arctos:Maybe you should just stand up.
Arctos:Maybe you could just stand up and then
Gamemaster:You know what?
Anzu:Josh, can you wake me up?
Gamemaster:You know what?
Gamemaster:Oh my gosh, I'm sorry, I didn't realize you were still asleep.
Gamemaster:Just because we're very down to the wire here.
Johnny:I mean, if we can take out one of these guys, I think we can take out the other one.
Gamemaster:The Brimorack has 14 hit points.
Gamemaster:Do with that info as you will.
Benny:Okay.
Benny:I don't know if that changes exactly what... Yeah.
Gamemaster:I'm not telling that to you for you to change what you're doing.
Gamemaster:I'm telling that to you so you know the stakes.
Arctos:Yeah, double slicing is probably... Do you have any mythics left?
Benny:So... I mean, it's... No.
Benny:I was so pissed I had to burn a mythic on that stupid firewall.
Benny:Yeah, OK.
Benny:So how is standing going to work?
Arctos:Cat.
Arctos:He doesn't have an attack of opportunity, we suspect.
Gamemaster:I will allow you to stand up, but Arctos will have to move on his turn.
Benny:I know, but is Arctos not over?
Gamemaster:He won't be able to stay.
Arctos:If you want to make me fall prone, I'll take the sacrifice.
Benny:OK, I'll stand up then.
Benny:And we go silver pick first.
Johnny:Oh!
Benny:Of course.
Anzu:Hey, that'll help.
Benny:Yeah, so he's going to have his face ripped off.
Benny:Then he has 14 hit points.
Gamemaster:Yes, he is.
Benny:He's going to be turned to fucking mulch, and he's got his fucking... Yeah, give us a 10.
Benny:48 points of damage.
Johnny:Woo!
Gamemaster:Yeah.
Gamemaster:No, he's dead.
Gamemaster:Benny boomerangs a little bit.
Gamemaster:He stands back up and just bludgeons.
Arctos:I also want... Sorry, I forgot to narrate this, but when Arctos won over Benny, he just casts a heal.
Gamemaster:No, not even bludgeon.
Gamemaster:This is your pick.
Gamemaster:You give him a quick hemispherical separation and he collapses.
Anzu:Mike is mad because he wants his 24 hit points, but he can't have them.
Benny:I do.
Gamemaster:Thank you.
Arctos:Aurora erupts out of him.
Arctos:And all of you know you were saved by the host.
Johnny:you just gross ew
Arctos:Do with that with what you will.
Arctos:But you know, the magic of the host, the aurora went down your throat and you woke up being like, holy fuck.
Arctos:Literally.
Arctos:Holy.
Arctos:No.
Benny:so uh what is this is strike or stride that's it um yeah no but i i don't have like
Anzu:It would have to be out.
Gamemaster:Correct.
Arctos:Do you have one of the guns, Benny?
Johnny:I think Benny does have a gun.
Arctos:Oh, yeah, yeah.
Arctos:I need to draw, yeah.
Benny:stride?
Benny:I guess I could stride and then stride back.
Benny:Yeah, if that was one of the allowable actions.
Anzu:Do you have a healing potion that you could just drink instead?
Anzu:Oh, right.
Anzu:All you have left is the... Sorry, sorry.
Gamemaster:Well, I mean, you spent one action to stand up.
Benny:Let's see.
Arctos:Let's get into space.
Gamemaster:You spent your second action on a double slice.
Gamemaster:So you only have one thing to do anyway.
Benny:Double slices.
Benny:Double slice is two actions.
Gamemaster:It's two actions.
Gamemaster:Right, so you've spent three actions so far.
Gamemaster:So you just have your striker stride.
Benny:Yeah, that's the issues.
Gamemaster:You can circle him intimidatingly.
Benny:Where would I even reposition?
Benny:I don't know.
Johnny:you gotta lose yourself
Benny:Give me 10 seconds to think about this.
Arctos:Yeah, you get this.
Arctos:Do you have battle medicine?
Gamemaster:10, 9, 8, 7, 6.
Arctos:Oh no, you can't use it.
Arctos:I think you just brood.
Arctos:I don't think you go in there because if you can't step, you're going to get bodied.
Gamemaster:Just run right at him.
Benny:I'm not walking out of it.
Benny:Absolutely not.
Arctos:Yeah.
Anzu:Yeah, probably you just... Probably...
Benny:I'm trying to think of where would be...
Gamemaster:Run at him to use up his reaction.
Arctos:Please don't move so that Arctos then gets knocked.
Gamemaster:No, if he moves, then Arctos doesn't need to move.
Johnny:you
Gamemaster:It's just at the end of Arctos' turn, you both can't be on the same square.
Arctos:If he goes up, he's not within reach, right?
Gamemaster:Correct.
Gamemaster:He'd have to be within 10 feet.
Arctos:Yeah.
Gamemaster:Oh, actually, if he goes up one, he would be within 10 feet, I think.
Benny:Yeah, yeah, that's why I'm not doing that.
Arctos:Alright, so then just go diagonal.
Gamemaster:Yeah.
Arctos:Or leave it to Arctos.
Arctos:I don't want you to get him to start coming for Arctos.
Anzu:Well, he's got two people in his melee range.
Arctos:He can make like seven attacks with his beard.
Arctos:I don't trust the guy.
Benny:There's also a chance that... There's also a chance that Benny goes under... goes down again...
Gamemaster:I've been... You could just not use the extra action.
Arctos:You guys thought you were safe there before, too.
Benny:Because of the bleeding.
Anzu:Oh, right now.
Anzu:Yeah.
Benny:Yeah.
Arctos:Yeah, yeah, so... Just stay.
Arctos:I'll move Arctos on my turn.
Benny:Yeah.
Benny:Well, I mean, it'd be cool if there was a useful way to fucking use it, but there's not.
Benny:I just have to not do anything.
Benny:So that's fine.
Benny:I won't do anything.
Gamemaster:That's the end of your turn?
Benny:Yep.
Gamemaster:You take... You bleed out.
Benny:Yep.
Gamemaster:Benny bleeds out.
Gamemaster:He is dying too.
Benny:Thank you.
Gamemaster:Okay.
Gamemaster:John needs surgeon.
Johnny:I will crawl twice.
Gamemaster:Okay.
Johnny:One.
Gamemaster:I think the Barbazza is going to take an attack of opportunity.
Johnny:Two.
Johnny:On crawling?
Gamemaster:Does crawling say that it doesn't trigger reactive strikes?
Johnny:I was hoping it wouldn't because it was, like, uh... Oh, okay.
Arctos:That's why flick maces were meta for a while.
Gamemaster:Yeah, no.
Gamemaster:Crawl is you move five feet, but you continue to take reactive strikes.
Johnny:Okay, well, never mind then.
Johnny:I thought it wouldn't take reactive strike.
Gamemaster:Hmm.
Johnny:Josh, I have a question.
Arctos:Do you just wait?
Johnny:I have a question.
Johnny:If I cast a spell and I get hit, does the spell go off before I go down?
Johnny:This guy sucks.
Gamemaster:No.
Johnny:I hate this dude.
Anzu:Do you have any non-manipulate stuff that you could do first that might improve the situation?
Arctos:Does your rainbow thing, does that manipulate?
Johnny:Might actually.
Johnny:That's a spell, so that doesn't manipulate.
Johnny:I might.
Arctos:Not all spells I manipulate.
Johnny:Hang on.
Arctos:Just most.
Johnny:Hang on.
Johnny:Okay.
Johnny:Okay.
Johnny:Okay.
Johnny:I am going to create a distraction to make myself hidden.
Johnny:Let me make sure I can... Let me make sure my things work.
Gamemaster:OK.
Arctos:All right, this is Steve, sorry.
Johnny:Okay.
Johnny:So let's create a distraction.
Johnny:Yes, sorry, create a diversion.
Gamemaster:Is this created diversion?
Gamemaster:Is that what you're doing?
Johnny:This is, okay, this is deception.
Benny:Thank you.
Gamemaster:OK.
Johnny:100%.
Gamemaster:It is deception, and I assume you're yelling instead of making a motion with your hands.
Gamemaster:Because if you make a motion with your hands, it's a manipulate.
Arctos:Ah!
Johnny:No, I'm not doing that.
Gamemaster:Look out!
Johnny:Okay, I can't use performance for this one, so I just have to use deception.
Gamemaster:Sometimes you gotta use the skill that the thing says that you have to use.
Johnny:I hate that.
Johnny:That's dumb and I don't like it.
Johnny:But this will get me hidden.
Johnny:I'm going to demoralize him first to lower his stuff.
Gamemaster:Okay.
Gamemaster:Absolutely.
Johnny:I will intimidate him.
Johnny:This one I will use performance on.
Johnny:That sucks.
Gamemaster:Yep.
Johnny:I'm mad.
Gamemaster:A 19 is a success.
Johnny:Oh, it is?
Gamemaster:Yeah.
Johnny:Great.
Johnny:He's frightened one.
Johnny:Now I will use Intimidation, not Intimidation, Deception, because I have to, to create a distraction, to create a diversion against his Perception DC.
Gamemaster:Okay.
Johnny:Oh, I didn't even need to do that.
Benny:you
Johnny:I think his Perception DC is lowered by Bone Mow.
Gamemaster:It is.
Johnny:Well, whatever.
Johnny:Is that a success?
Gamemaster:That is a success.
Johnny:I am hidden to him.
Gamemaster:Okay.
Gamemaster:You're hidden.
Johnny:Because I am hidden, I am hoping this will not trigger an attack of opportunity.
Arctos:You don't want to just wait.
Gamemaster:OK.
Johnny:Because he doesn't know where I am.
Johnny:I'm going to cast Soothe at second level on Benny.
Gamemaster:So what are you doing?
Benny:Resurrect the child.
Gamemaster:OK.
Gamemaster:You are hidden, so he cannot use Reactive Strike on you.
Johnny:Benny is up.
Benny:We need him to do work.
Gamemaster:Benny is no longer dying.
Johnny:Bring back the child.
Gamemaster:He is wounded, too.
Gamemaster:But he is alive.
Johnny:That is my turn.
Johnny:That's all I got.
Gamemaster:Okay.
Gamemaster:Anzu, it's your turn.
Gamemaster:Oh, wait, sorry.
Gamemaster:Johnny, you take two points of bleed damage.
Gamemaster:Make a recovery check.
Anzu:Crazy.
Johnny:Ow.
Anzu:That's crazy.
Gamemaster:You're still bleeding.
Gamemaster:Anzu, it's your turn.
Johnny:Ugh.
Arctos:Fuck, I gotta be careful you guys don't bleed out on me.
Gamemaster:yes because your psyche is really and noah's gone he said so himself
Anzu:Yeah, no, we're in a really interesting position right now with the bleed.
Arctos:I think... Yeah.
Anzu:Shoot.
Johnny:blood everywhere and i'm still here i'm still here
Anzu:Well, first of all, I'm stupefied.
Anzu:I just need a moment.
Benny:Thank you.
Arctos:Yeah, I think right before his camera turned off, he says, guys, I'm leaving you guys forever.
Gamemaster:Oh, that's what hidden does.
Gamemaster:He just looks like a blob to all of you.
Gamemaster:Ugh.
Gamemaster:What's the plan, Birdman?
Gamemaster:The Barbazu attacks you.
Anzu:I just need a moment.
Anzu:It's so annoying that he has reach.
Gamemaster:Now you guys know what it's like.
Benny:None of us have reach, Josh.
Gamemaster:For now.
Arctos:Didn't we ever have reach?
Gamemaster:Yes.
Gamemaster:Do you recall that three or four shot where you guys went into the where you were fighting off the hordes of enemies and all of you had ten foot reach?
Gamemaster:You all individually built people with lots of reach.
Arctos:To be fair, my guy was also large, so.
Gamemaster:What do you mean, to be fair?
Gamemaster:In my defense, I did that on purpose.
Arctos:Well, so he had reach, but it was also because he was big.
Gamemaster:Uh-oh.
Arctos:So there's this sheet that people use, or some people use, that tracks basically different ACs you can get.
Johnny:um um
Gamemaster:Mm-hmm.
Arctos:And for Arctos, within one turn, I can get up to 26 AC, which I think is... Yeah, yeah.
Gamemaster:Short.
Arctos:Pretty good.
Arctos:Pretty good for five.
Gamemaster:What should I see right now?
Anzu:Josh, if I'm on this square down here, is that out of his reach?
Gamemaster:24.
Gamemaster:Yeah.
Gamemaster:That's... No.
Anzu:Or is that still in his reach?
Gamemaster:That's still 10 feet.
Gamemaster:I'll double check, but that is 10 feet.
Arctos:What about right here?
Anzu:Yeah, yeah, yeah.
Arctos:What about here?
Anzu:OK.
Arctos:Is that 10 feet?
Gamemaster:That's 10 feet?
Arctos:That's 10 feet.
Anzu:That would be 10 feet for sure.
Gamemaster:Yeah, that's... We're doing chess rules.
Gamemaster:He's a knight.
Anzu:30 feet, Jesus.
Arctos:You are prone, right?
Anzu:What about, did I click this one before?
Anzu:This one here?
Gamemaster:No.
Gamemaster:If you go there, he can't get you.
Gamemaster:You are prone.
Anzu:Oh my god.
Anzu:I'm prone, so it's all chalked anyway.
Arctos:Yeah.
Arctos:Yeah, that's what I wanted.
Arctos:Sorry to pee.
Johnny:Do you have anything that's not manipulated?
Gamemaster:Yeah, no, you...
Benny:Thank you.
Anzu:Not... I mean, I could... Yeah, I guess we'll start... So, I have a question.
Arctos:Stab his ankles.
Anzu:Oh, no, never mind.
Gamemaster:Okay.
Anzu:I don't have a question.
Anzu:The attack from biting words is not manipulate.
Anzu:Only the initial casting is.
Gamemaster:Uh, correct.
Anzu:So, I'll roll an attack.
Anzu:All right, I just rolled low every time with this spell.
Anzu:It's so annoying.
Gamemaster:Um, for what it's worth, you missed because you're prone?
Anzu:But if I stand, can't he attack me?
Gamemaster:No, the reason I say that is because I don't... After... You can repeat the attack once on each of your turns.
Gamemaster:I... Yeah, I guess the prone would still apply.
Gamemaster:That's fair.
Anzu:Because it has the attack trait, right?
Gamemaster:Yeah.
Gamemaster:Yeah.
Anzu:And then I might as well just try and see what happens.
Anzu:So I'm going to attempt.
Anzu:Why is it saying he's so far away?
Johnny:We're putting all our eggs in this one child shaped basket.
Anzu:I'll just do it on Benny.
Anzu:I'm going to attempt to do a third level soothe on Benny.
Gamemaster:Okay.
Arctos:I can also just heal Benny.
Benny:yeah i i yeah this is awesome is this also manipulate uh i don't know if you should do anything
Anzu:You think I should try something else?
Anzu:All right, I guess I'll undo that.
Anzu:Alright, then instead I'll try to do a Vampiric Feast on this guy.
Gamemaster:Absolutely.
Gamemaster:It is a manipulate.
Gamemaster:It is.
Anzu:Yeah.
Anzu:If I just stay, I'm probably just going to die anyway.
Benny:You're going to burn one of his actions on his next turn.
Benny:And he's going to have one less attack on Benny.
Benny:Oh, yeah, actually, you're right.
Anzu:No, no, I'm going to probably die from the 2x1d6 damage I'm about to take because I'm bleeding.
Gamemaster:It's his turn next.
Johnny:I kind of think it's a good sacrifice because it'll burn his reactive strike, which means we all get a round of movement and moving in without his.
Arctos:No he goes next.
Gamemaster:Yeah.
Benny:Okay, he goes next.
Anzu:Yes.
Gamemaster:Everybody else avoided the reactive strike, unfortunately, so it just loops back to you.
Gamemaster:It's right before his turn.
Gamemaster:Are you vampiric feasting?
Johnny:Damn it.
Johnny:Yeah.
Johnny:I don't know.
Anzu:Yeah.
Gamemaster:Okay.
Gamemaster:We're going to make a glaive attack on you.
Gamemaster:Rolled a hit, unfortunately.
Anzu:What are you going to do?
Gamemaster:Which is probably going to be enough to take you out.
Gamemaster:Yes.
Gamemaster:Anzu is unconscious.
Benny:Yeah, no.
Johnny:Yeah.
Anzu:I don't think I had another move.
Arctos:I don't think so, either.
Gamemaster:Anzu, you are dying three.
Arctos:I mean, if you waited, you might be less dying, but... I'm not going to be able to heal Benny up that much since everyone keeps going down.
Johnny:Oh no.
Gamemaster:It's the Bravaz's turn.
Anzu:Yeah, that's true.
Arctos:I'm going to have to do another three-action heal.
Gamemaster:Okay, well, it's one action to go over here.
Benny:All right, let's see.
Johnny:Strike that man.
Arctos:Oh, no!
Benny:What can we do?
Anzu:Hit him.
Gamemaster:Second action to attack Benny.
Anzu:Wait, wait, hit him.
Benny:Well, hold on.
Johnny:Strike him.
Benny:Why is my... Oh, because I'm prone?
Benny:I'm not prone.
Benny:Hold on, let me double check.
Benny:Off guard, applied by prone.
Benny:Oh, because I died.
Gamemaster:Did you stand up last?
Gamemaster:No, you went unconscious again.
Benny:I died again, yeah.
Gamemaster:Yeah, you're prone.
Benny:So we're going to hit him with the... I mean, what is even... This is six.
Arctos:Oh no.
Arctos:I'm not going to be able to heal you guys.
Arctos:I'm going to have to run.
Benny:Yeah.
Arctos:I'll just heal Benny.
Arctos:Yeah.
Johnny:That's all.
Benny:Snake eyes.
Anzu:Hey, that's nice.
Gamemaster:Roll crit.
Arctos:He's unfortunately untouched.
Anzu:Oh, my God.
Benny:Snake eyes.
Benny:Seriously?
Benny:Okay, so he is clumsy to... What is he?
Arctos:Oh no, no deal.
Gamemaster:He's clumsy one, enfeebled one.
Benny:And he is off guard.
Gamemaster:And he's off guard.
Arctos:Go.
Anzu:Excuse me.
Johnny:um one
Gamemaster:Okay.
Gamemaster:He makes his attack.
Gamemaster:That misses.
Benny:Okay.
Gamemaster:Beard strike.
Gamemaster:That just barely hits because you're off guard.
Gamemaster:You're going to take seven points of piercing damage.
Gamemaster:Mark does.
Johnny:Yeah.
Gamemaster:It's your turn.
Arctos:Alright, so it's unfortunate I stepped right on top of me because I cannot get out of his reach with any steps.
Gamemaster:That is correct.
Anzu:Benny's currently prone, so you actually don't have to move anymore, question mark, unless that... Oh, oh, right, right, right.
Gamemaster:He doesn't have to move anymore because Benny is still laying on the ground.
Benny:Thank you.
Arctos:Yeah, but you guys don't want me to try to heal?
Arctos:Yeah, yeah.
Arctos:Good.
Arctos:I have to double step.
Arctos:I had to triple step to get out of his way.
Johnny:Yeah, I got a suit left.
Arctos:Fuck.
Arctos:I could just go... He's gonna hit.
Arctos:I have a height, but he's gonna hit me if I try to cast.
Arctos:And I'm gonna go down.
Johnny:I got several suits.
Benny:Johnny is up and hidden, so if you just walk away, Benny's going to go and then Johnny's going to go.
Arctos:Alright.
Arctos:Step one.
Arctos:Step two.
Gamemaster:Okay.
Arctos:Step... Should I be going the other way?
Benny:I don't know.
Benny:I mean, do you want to battle Medicine Anzu?
Arctos:No, no, I just... Yeah.
Benny:Well, I mean, on like a later turn.
Johnny:Well.
Arctos:You know what?
Arctos:No, I'm just going to go here because he's probably going to follow me anyway and then I'm going to be fucked if I'm away.
Gamemaster:Is that where you're choosing to end your turn?
Arctos:Wait, sorry.
Arctos:Do I make a pick?
Arctos:No, we're fucked if I go down.
Arctos:Because if he chases me, then we're fucked.
Gamemaster:Okay.
Arctos:All right.
Arctos:I'm at 14.
Arctos:Yeah.
Arctos:All right.
Gamemaster:You take 3 points of bleed damage.
Arctos:Good.
Gamemaster:Benny it's your turn.
Johnny:Just make four attacks lying on the ground.
Benny:All right.
Benny:I don't think I could stand up.
Benny:I don't think it's worth the anything.
Benny:I'm going to have to.
Benny:I'm going to have to make it just a shitload of text.
Arctos:If Anzu hits four, he's dead, right?
Gamemaster:Correct.
Gamemaster:If Anzu gets one more stack of dying, he's dead.
Gamemaster:Assuming you don't have any mythic points.
Anzu:It don't have any mythic points.
Arctos:And he's going to get a stack regardless because he's bleeding.
Gamemaster:Correct.
Benny:Double slice.
Johnny:My heart.
Benny:Let's see if Benny, the crit guy, can get crits.
Anzu:So I should have done nothing.
Anzu:That's crazy.
Benny:Oh.
Gamemaster:Any of the crit guy can't get crits?
Gamemaster:Because he's clumsy and off guard.
Benny:Two nines.
Anzu:Oh my gosh.
Benny:63 damage.
Gamemaster:63 damage is enough to take him down from full.
Benny:That's my boy!
Benny:From the ground!
Benny:Benny proves it is optimal to remain prone.
Benny:He has a minus two.
Anzu:Eat his hit points.
Benny:He has a minus two, and it's his bad weapon.
Gamemaster:Okay.
Benny:You know Benny has an extra two to hit with swords?
Benny:This is a pick.
Anzu:Please eat his hit points.
Benny:I consume him completely.
Gamemaster:Okay, he took 38 points of damage.
Johnny:Are we still in initiative?
Benny:So I get 19.
Gamemaster:We are still an initiative because we have one person who's on death's door.
Johnny:Because... Okay.
Anzu:We have multiple people who are on death's door because we're still all bleeding.
Gamemaster:Yes.
Gamemaster:Correct.
Johnny:Ah!
Arctos:Johnny, you got to get on to them.
Johnny:Yeah, I got him.
Gamemaster:Benny, what are you doing?
Benny:All right, I have more actions.
Johnny:You'll have to get me, though, because I'm probably going to go down from the bleeding.
Gamemaster:Okay.
Benny:Benny is going to stand.
Benny:So that is action number three.
Benny:And then Benny is going to stride over here.
Gamemaster:Well, I think that actually might be action number four.
Gamemaster:You double-sliced.
Benny:Am I not still quickened?
Gamemaster:Double-slicing is two actions.
Gamemaster:Oh, does drink my foes not take an action?
Benny:Oh, you're right, it does.
Benny:Yes.
Gamemaster:Yeah, so I actually don't think you can stand, unfortunately.
Benny:I can't stand.
Benny:I can crawl, though.
Benny:How far can I crawl?
Gamemaster:You can't crawl.
Benny:Can I stride while prone?
Gamemaster:You can stride or strike.
Gamemaster:You cannot stride while prone.
Gamemaster:Unfortunately, I think you just have to lay there.
Anzu:Oh, crawling is a different thing.
Benny:For flavor, can I stride while prone but not get anywhere?
Anzu:He does a 360 in his spot.
Gamemaster:Crawling is a different thing.
Benny:Just run on my side.
Gamemaster:Yes, you can.
Johnny:I will... We're covered in blood.
Gamemaster:You can do that.
Gamemaster:That's fine.
Benny:Cool.
Benny:I feel better now.
Gamemaster:Okay, next up is Johnny.
Gamemaster:Oh wait, sorry.
Gamemaster:First, I apologize.
Gamemaster:Benny, take four points of bleed damage.
Benny:Yeah.
Gamemaster:And then attempt a recovery check.
Johnny:I... I am wounded one.
Anzu:Now, what I need to ask is, if Johnny goes down from bleeding, is he going to die immediately?
Johnny:So...
Anzu:Oh, okay.
Johnny:I will Flourish Cast Soothe just on Anzu.
Arctos:We need to stop the bleeding, by the way.
Anzu:Yes.
Johnny:I don't know how to do that.
Arctos:We need to make a check on each other.
Benny:I think you just have to aid or something.
Johnny:That's... Is it...
Anzu:Yeah, Josh, how do we do that?
Gamemaster:One second, let me double check the rules for it.
Arctos:I assume you might need medicine checks, but if I roll max damage on my bleed, I will go down.
Arctos:But I should be able to heal everyone before.
Johnny:percent
Gamemaster:What are the rules for...
Arctos:There's a stabilize check or stop bleeding check.
Gamemaster:Yeah, I know there is.
Gamemaster:I was just trying to... Okay, so you can administer first aid if you... It's just administer first aid.
Arctos:Yeah.
Arctos:And there's a stop bleed one.
Gamemaster:So administer first aid either does first aid on a creature that is dying or bleeding.
Gamemaster:You attempt a medicine check.
Gamemaster:DC is the DC of the effect that caused the bleed.
Gamemaster:On a success, they lose the condition.
Johnny:Okay, and it's one action to take out a potion.
Gamemaster:It's one action to take out a potion, and it's another action to administer it, either drinking it yourself or giving it to somebody else.
Johnny:Okay, I'll use my second two actions to... Yeah.
Anzu:You could drink it yourself.
Arctos:he wasn't going to give it to you.
Arctos:Well, actually, no, you should give it to Anzu.
Johnny:No, I'm sorry.
Johnny:I'm not going to give it to you.
Anzu:No, no, just in case.
Anzu:Oh, wow, you still might go down.
Johnny:Me and Andre just...
Arctos:No, you should give it to Anzu.
Arctos:Because if Anzu goes down to the bleed, he's fucked.
Anzu:I've got a plan.
Johnny:Okay, I'll give it to Anzu.
Arctos:You're only wounded one.
Arctos:Yeah, but that's... He deals 2d6 bleed.
Anzu:I'm awake.
Gamemaster:Oh, right.
Gamemaster:He has wounded two.
Johnny:Oh, I'm probably going to go down then, but I'll give it to Anzu.
Anzu:I have a plan.
Arctos:Yeah.
Johnny:So Anzu, take that four points of healing.
Gamemaster:Okay, so Anzu gets four points of healing.
Arctos:Just don't roll, just roll below that.
Gamemaster:Okay, that's the end of your turn.
Gamemaster:Johnny, you're going to take two points of bleed damage.
Johnny:I'm still up.
Gamemaster:You may attempt to recover a check if you like.
Anzu:It's four.
Benny:you
Gamemaster:Oh, sorry.
Gamemaster:Right.
Gamemaster:Double to four.
Johnny:Oh, never mind.
Johnny:I'm down.
Johnny:I'm unconscious.
Gamemaster:I apologize.
Gamemaster:Yeah, you are unconscious.
Johnny:I'm out again.
Gamemaster:Um... You are dying to... Anzu, it's your turn.
Johnny:I'm... I'm dying.
Johnny:I... I'm dying.
Anzu:Okay, it's my turn.
Arctos:Are you good at medicine?
Arctos:Anyone good at medicine?
Anzu:I use one action to have Othello do Restorative Familiar and heal me.
Arctos:Good, good, good.
Gamemaster:Okay.
Anzu:I can't give that to anybody else, so... Oh, nope.
Benny:Excuses.
Anzu:I gave it to him on accident.
Johnny:I got it.
Gamemaster:Thank you.
Anzu:Give me that!
Anzu:Um... And then... I will cast a second-level soothe on Johnny.
Arctos:Do you have any more suits?
Anzu:I do.
Arctos:Okay.
Anzu:And then... I'm not good at medicine.
Arctos:I'm just thinking in case I go down, because I think I got to make the... Cool.
Johnny:Oh, wow, that was a good soothe.
Johnny:Yeah, I got three more soothes if we need it.
Anzu:What is the DC?
Anzu:Does it just depend on the effect?
Gamemaster:It depends on the effect.
Johnny:I can't remove... Removal of unconscious is prevented by dying, too.
Gamemaster:Yeah, are you... Why are you... Oh.
Anzu:I don't even think I have a chance to succeed on that.
Johnny:Oh, yeah.
Johnny:I'm awake.
Johnny:If I go down one more time, I will die.
Johnny:Oh, I was, I don't know.
Arctos:I thought you were at dying two before.
Arctos:Or dying one before.
Gamemaster:Oh, you are.
Arctos:I thought you were dying one.
Gamemaster:You were at dying one before.
Gamemaster:I think I double incremented it or something.
Arctos:Yeah, so you still got two more times.
Johnny:Okay.
Benny:Josh is like, the crits didn't work.
Benny:You're at dying form.
Gamemaster:Azu, is that the end of your turn?
Anzu:I have one more action and I'm just trying to figure out what to do with it.
Arctos:Can you aid someone's medicine check?
Arctos:Are you trained?
Anzu:I'm not.
Arctos:Well, you can get next to Arctos so I can try to get your blood.
Anzu:I think.
Gamemaster:You figure it out.
Johnny:For all the Arctos.
Gamemaster:I'm going to step away for half a second.
Gamemaster:I'll be back in a moment.
Arctos:Yeah.
Arctos:Come over to Arctos so I can administer aid without moving.
Anzu:Yeah, I guess that's probably the best move.
Anzu:My alternative would be to procure a healing potion so that it's out.
Arctos:No, no, no, no, no.
Anzu:Alright, so I'll just move to you.
Arctos:I just hope I don't roll an 11 or higher on my bleeding damage.
Arctos:Oh, wait.
Arctos:I guess I'll do first heal to get everyone else a breathing room.
Anzu:You are only taking 1d6 bleed.
Johnny:I think I'll survive next round too, because that was a good...
Arctos:Reaction.
Anzu:The rest of us are taking 2 times 1d6.
Benny:yeah we got credit on uh i am wounded too so i think i want if i go down i'll be dying three i believe so
Anzu:I will survive because max I could take is 12.
Arctos:Okay.
Arctos:Okay.
Arctos:Okay.
Arctos:What are you... Benny, what's your...
Arctos:Dying condition.
Arctos:OK.
Arctos:How many actions to administer first aid?
Benny:Who are we worried about?
Anzu:I think I'm the closest to death, but we got to get everybody because we're all bleating.
Arctos:All of us.
Arctos:Yeah, yeah, I'll try to bring you in.
Anzu:Does it end ever?
Arctos:I don't want to guess that it's going to end before we die, so... Or at least a minute.
Anzu:I don't know how persistent damage works.
Johnny:Okay.
Anzu:It probably just goes until you get rid of it.
Anzu:I don't think it has a duration.
Arctos:At least a minute, I'd assume.
Gamemaster:You guys will bleed until you either die or heal it.
Arctos:Yeah, yeah, okay.
Benny:We've died several times.
Anzu:All right.
Benny:I'm joking.
Anzu:Josh, I just moved closer to Arctos, and that's the end of my turn.
Gamemaster:No, you've fallen unconscious.
Benny:Yeah.
Gamemaster:Okay.
Anzu:Of course, of course.
Arctos:Okay.
Gamemaster:Absolutely.
Gamemaster:That will bring us to Arctos.
Gamemaster:Oh, sorry.
Gamemaster:First, Anzu, you take 8 points of bleed damage.
Arctos:All right.
Anzu:Did I click to... No, I didn't click to take it.
Anzu:Sorry.
Gamemaster:28, were you doing that on Anzu?
Arctos:28.
Arctos:yeah yeah okay so that's two actions so i can only uh all right i'm gonna have to heal myself then yeah yeah for sure
Gamemaster:Anzu is no longer bleeding.
Anzu:Yeah.
Benny:you
Anzu:Flourish, cast a two-action heal.
Anzu:Right?
Anzu:That should help.
Johnny:Nice.
Arctos:Yeah, yeah.
Gamemaster:Nice.
Arctos:I can heal myself last since I'm bleeding the lowest.
Arctos:And that's my turn.
Arctos:And I just motion for my comrades to come to me.
Gamemaster:Arctos, you take two points of bleed damage.
Gamemaster:Benny, it's your turn.
Benny:Benny will... Let's see.
Benny:I don't know.
Benny:I'm still clicking.
Benny:So this is a stride.
Benny:Then I have three actions left.
Benny:Benny will drop both of... Drop both of his weapons as a free action.
Benny:Pull out a potion as one of his remaining three actions.
Gamemaster:It'd be just one action to give it to somebody else.
Benny:And then can he administer it to Anzu?
Benny:I don't know how many actions that is.
Benny:Oh, did he stop bleeding?
Benny:Oh, okay.
Anzu:Yes I did.
Gamemaster:He is no longer bleeding.
Arctos:Anzu's, yeah, yeah, no longer bleeding.
Johnny:you
Benny:I will just have two health potions out.
Benny:I guess skip the rest.
Arctos:Sorry, Steve.
Gamemaster:Okay, so you drop all your items.
Gamemaster:You're holding two healing potions, one in each hand.
Gamemaster:You still have one action.
Benny:Yeah, I know.
Gamemaster:Oh, you stepped.
Gamemaster:Didn't you move?
Gamemaster:Oh, you're just ending it.
Benny:Well, no, I'm – yeah, I'm just ending it.
Gamemaster:Okay.
Gamemaster:Okay, absolutely.
Gamemaster:You're going to take four points of bleed damage.
Gamemaster:Johnny, it's your turn.
Johnny:Yeah.
Johnny:I'm still on the ground.
Johnny:One action.
Johnny:Stand up.
Johnny:I'm not prone.
Gamemaster:Okay.
Johnny:Second action.
Johnny:I can't move prone.
Johnny:Jog over some next Arctos.
Gamemaster:Okay.
Johnny:Third action.
Johnny:Benny, if you go down, will you die?
Benny:I believe I'll be dying three, so no.
Gamemaster:Yeah, everybody's at Wounded 2 right now, except for Arctos, who managed somehow to not go down that entire combat.
Johnny:Oh.
Johnny:Good for that guy.
Arctos:Did you say bummer?
Johnny:No, I said, wow, good for that guy.
Gamemaster:No.
Arctos:Oh, you said bummer to... Damn it, Arctos!
Johnny:I'll use my third action.
Gamemaster:I will say, any of you can attempt to stabilize.
Gamemaster:Like, that's an untrained medicine check.
Anzu:I have a plus two, and I feel like the DC is probably in the 20s.
Gamemaster:You don't have to.
Gamemaster:Yeah, I'd... Okay.
Johnny:Yeah.
Johnny:I will...
Johnny:I'll just use my third action to one for all aid Arctos.
Johnny:Get rid of aid Arctos and his healing.
Gamemaster:Okay.
Johnny:That's my turn.
Gamemaster:You are going to take two points of bleed damage.
Gamemaster:And you critically succeed on your recovery check, so you're no longer bleeding.
Benny:That makes Arctos' turn straightforward.
Anzu:Oh, amazing.
Johnny:Finally, there it is.
Johnny:One of us is down.
Arctos:Yeah.
Johnny:I'll, uh... This is... I think you get... I don't know if this is a success for aid.
Arctos:I want to have a Sophie's choice.
Arctos:Sorry, a Benny's choice.
Arctos:Arctos's choice?
Arctos:It's an Arctos's choice.
Gamemaster:Yeah, Arctos is the one choosing.
Arctos:Yeah.
Gamemaster:That is a success.
Johnny:You get...
Gamemaster:So you owe a plus one to your next first-aimed check, if you like.
Arctos:Cool.
Arctos:I don't like.
Arctos:I actually would like the challenge.
Arctos:I'm kidding.
Gamemaster:You can choose to forego it.
Gamemaster:That's fine.
Arctos:Should I get a plus one circumstance?
Johnny:yeah
Gamemaster:Yes.
Anzu:But it's my turn.
Arctos:Oh.
Gamemaster:It is Anzu's turn.
Arctos:We'll just save that for mine.
Arctos:I already rolled it.
Gamemaster:Okay.
Gamemaster:Anzu, it's your turn.
Anzu:I think just for the sake of people having more hit points, I will heal Benny.
Benny:Yum, yum, yum, yum, yum, yum.
Gamemaster:Okay.
Benny:This pleases the child.
Johnny:Thank you.
Anzu:Then I'll attempt... I mean, if I critically fail to administer first aid, is there... It doesn't look like there's one for... Oh, I see.
Gamemaster:Yes.
Gamemaster:If you critically fail, the target takes an amount of damage equal to its persistent bleed.
Anzu:Alright, I just won't do anything.
Benny:no wait for the professionals
Gamemaster:Okay, that's fine.
Arctos:Not plural, just professional.
Gamemaster:Arctos, it's your turn.
Anzu:Thank you.
Gamemaster:You rolled a 27.
Gamemaster:Benny is no longer bleeding.
Arctos:Yes.
Johnny:you you
Arctos:Okay.
Arctos:Unfortunately, that's a two-action thing.
Gamemaster:So, for what it's worth, I do think we can say at this point you guys are... Oh, I mean, Arctos is still bleeding.
Gamemaster:I think we can probably say at this point you guys are in the clear in terms of there was a bit there where you had to juggle who gets healed when and all that kind of stuff.
Arctos:Mm-hmm.
Gamemaster:But I think at this point we can say Arctos can safely take the six seconds and administer first aid to himself.
Arctos:Mm-hmm.
Johnny:Whew!
Gamemaster:So I think we can call that a success?
Arctos:Yeah?
Johnny:We did it!
Anzu:massive, smashing success.
Johnny:We!
Gamemaster:So...
Arctos:Oh, yeah.
Johnny:We did it!
Johnny:We were so close!
Johnny:We escaped death this time.
Arctos:So... I don't know if I want to hang out with you guys anymore.
Johnny:We're getting better at this.
Arctos:I... Without me, you died.
Arctos:And then two times now, we've come very close to dying.
Arctos:I don't know if I should be hanging out with you guys.
Johnny:Listen, Arctos, the important thing is we didn't die because you were here.
Johnny:If you leave, we'll die.
Johnny:Do you want that on your conscience?
Arctos:Are you going to convert the hosts?
Johnny:If you leave, we'll all die.
Johnny:That's going to be on you.
Johnny:This child will die, I pointed to Benny.
Arctos:Well... You would be... Well, you would, you know, be safer if you started worshipping the hosts.
Johnny:If you leave, he will be dead.
Johnny:Wow.
Benny:Not very culturally superior of you.
Arctos:We have room.
Arctos:I'm starting a parish.
Benny:Parish?
Benny:That sounds terrible.
Anzu:Hmm.
Anzu:Mm-hmm, mm-hmm.
Johnny:I look up at the jester, what do we get for almost, I wipe blood out of my face, what do we get for almost dying?
Johnny:But not.
Gamemaster:He waves you back up and you guys can climb up.
Arctos:Does anyone clap?
Arctos:Or are these like a somber audience?
Gamemaster:Well, so this audience isn't clapping.
Gamemaster:I will say you do notice it is substantially thinner now than it was when you guys went down there in the first place.
Gamemaster:Because as bad as seeing people almost instantly get wiped out by a group was, it's so much worse to see a group fighting for its life over an extended period of time.
Gamemaster:And so I think some of the more like, ha ha, it's a party, I'll participate, I'm better than those guys crowd has cleared out.
Gamemaster:There are still people in line, but less.
Gamemaster:As you come up the stairs, you get a few, like, approving nods.
Arctos:To Arctos, right?
Arctos:Or...
Gamemaster:Well, I mean, to the group, I don't know if you can single it out.
Gamemaster:And you see that the Harlequin has this marker and is just scribbling out the red wedges in the wheel, because that's no longer an option.
Gamemaster:You did.
Johnny:Good.
Gamemaster:You killed them.
Gamemaster:There are two more wedges remaining.
Anzu:Thank you.
Gamemaster:There's green and blue, but you've already done this thing.
Gamemaster:The Harlequin comes up to you guys and says, you won.
Gamemaster:Good job.
Gamemaster:If you follow my friend here, and then there's another Harlequin that pops out of a trap door in the floor, he'll take you to a room where you can ask your questions three.
Gamemaster:And then he'll just start walking off to one of the buildings off to the side.
Johnny:Oh.
Gamemaster:The trapdoor is gone as soon as he's popped up.
Johnny:What are the geographic coordinates?
Anzu:What are our questions three?
Gamemaster:Absolutely.
Gamemaster:You can follow he...
Arctos:What is the exact location of one of them?
Arctos:What is the exact location of this other one?
Arctos:What is the exact location of this third one?
Gamemaster:He brings you into what looks like it might have at one time been the foreman's office for this part of the train yard.
Gamemaster:There's like a desk and some chairs.
Gamemaster:It's kind of cleaned out at this point, but there's an area to sit down.
Gamemaster:And this Harlequin looks at you and says, good job.
Gamemaster:Okay, so you earned three questions from winning the trial by combat.
Gamemaster:Congratulations.
Gamemaster:You can ask me anything you like.
Johnny:you you
Gamemaster:although I'm permitted to choose, like my own discretion, if it is too specific of a question.
Gamemaster:And I'll let you know and I won't answer it.
Gamemaster:It won't count against one of your questions, but I heard you guys whispering on the way over.
Gamemaster:I'm not permitted to tell you the actual location of any of the crystals.
Gamemaster:You can ask questions around a keystone, like who's it in the possession of?
Gamemaster:Can I get a district?
Gamemaster:Stuff of that nature.
Arctos:What's the exact location of the container around the keystone?
Gamemaster:Listen, I am an intelligent creature that is still specific enough that I'm not going to answer it.
Anzu:That's still specific.
Gamemaster:But my question for you is, which keystone did you want to ask about?
Gamemaster:You can ask about a different one for each of your three questions.
Gamemaster:You can ask about the same one.
Gamemaster:Just give me a number.
Gamemaster:1 to 19.
Gamemaster:Yeah, absolutely.
Johnny:Good.
Anzu:Can I ask a Josh question before we get into this?
Anzu:When the...
Anzu:main dude earlier was telling us about the keystones.
Gamemaster:Correct.
Anzu:He said if you have a keystone, you could bring your vehicle and whatever you can fit in it or something like that.
Gamemaster:Yes, one keystone equals one vehicle and anything that fits in it.
Gamemaster:If you have two keystones, you could bring two vehicles.
Arctos:Elliot.
Anzu:Does that include people in the vehicle?
Gamemaster:Yes, it does.
Anzu:Okay.
Anzu:So if you have one stone and four people fit in your car, we could all go.
Arctos:We get it.
Arctos:We get a big rig.
Gamemaster:Correct.
Arctos:Get an 18-wheeler.
Johnny:So we just need to get one.
Anzu:Okay.
Gamemaster:Yes.
Johnny:All right.
Johnny:Huddle up.
Johnny:Huddle up, team.
Johnny:Let's powwow.
Johnny:White blood out of my face.
Gamemaster:The harlequin claps as well.
Johnny:First off, I want to give a huge shout-out to Arctos for being MVP of that fight.
Johnny:A little round of applause for Arctos.
Johnny:Second, I want to give a huge shout-out to Benny for being MVP of this team forever.
Arctos:You know what I will say in this group, I like this group.
Johnny:Huge shout-out to Benny.
Benny:We'll go, Benny.
Johnny:All right, third, what are our questions?
Anzu:Yeah, so... Didn't he say they're all in Hallia or something like that?
Benny:We have to pick a number.
Benny:So there's a chance that we pick something that's on the other side of the continent.
Gamemaster:They are in or around Talia.
Benny:Oh.
Johnny:Well, we can ask which number is closest to the syn and tonic, and then we can go from there.
Anzu:That is smart.
Anzu:I like that.
Anzu:I'm going to look at the guy real quick.
Arctos:How far does Teller's Run from Sinadonic?
Gamemaster:Mm-hmm.
Anzu:And I'm going to say, I'd like to ask you a question about the nature of the questions we can ask.
Anzu:Will that count as one of our three questions?
Gamemaster:No, I'm not a djinn.
Benny:Yeah.
Gamemaster:You can ask me whatever you like.
Gamemaster:So long as it's not a hint, that's fine.
Gamemaster:For the record, if I were a djinn, you asking me that question would have counted.
Anzu:Yeah, you know, I started strong, and then I fell off at the end.
Gamemaster:So... No, you can ask a more general question.
Anzu:I had a plan, and then it kind of sunk.
Anzu:But do we have to pick a specific keystone to ask a question about to start, or can we ask a more general question to start?
Johnny:Well, it's probably 20 that's in the dude's hand.
Anzu:Okay, we're going to go back to our huddle.
Anzu:Give me a moment.
Gamemaster:Absolutely.
Gamemaster:I'll be here.
Anzu:Okay, I just wanted to make sure we could ask Johnny's question, which I do like, by the way.
Arctos:Well, I was going to ask, what's the exact location of the closest one to us right now?
Arctos:And then just start driving.
Arctos:What about the easiest one?
Arctos:That might be subjective.
Johnny:I feel like they're all probably gonna be equally difficult to get to.
Johnny:Okay, so we'll start with that one and then we'll go from there.
Arctos:Okay, but is Teller's Run close to the Sin and Tonic at all?
Gamemaster:No.
Gamemaster:Teller's Run is on the opposite side of the city.
Arctos:Good, good, good.
Gamemaster:The Sin and Tonic is in the southernmost district, and Teller's Run is the northernmost.
Arctos:Let's ask that one, because it'd really suck if we asked that one, then we'd get the one in Teller's Run.
Arctos:Alright, alright, alright.
Arctos:Wait, wait, wait.
Arctos:Yeah, yeah, let's do it.
Johnny:Okay, turn back to the guy.
Arctos:But is there a way we can phrase that?
Arctos:That it's like, we know the distance, or we can get the district?
Johnny:I mean, I think we're gonna, that's here.
Johnny:What number keystone, no, because I think we have to, the question is what number keystone, the question is what number keystone is closest, right?
Johnny:And I think we have to narrow it down from there.
Arctos:Yeah.
Anzu:Mm hmm.
Johnny:All right.
Johnny:What number keystone is closest to the syn and tonic?
Johnny:tavern where iconoclasm is headquartered and only has one story okay okay okay 14.
Gamemaster:Oh, well, you're going to have to give me a moment there.
Arctos:I'll give him the cross streets.
Gamemaster:I don't know that off the top of my head.
Arctos:So we're not allowed to ask where is 14?
Gamemaster:Those are the cross streets.
Gamemaster:You're looking for 14.
Gamemaster:No.
Arctos:Right.
Arctos:He'll give us something.
Benny:You can ask who is possessing it, the district.
Arctos:If we learn that no one has it.
Gamemaster:Yeah, you can ask questions around it.
Gamemaster:I just can't tell you its actual location.
Johnny:Maybe we could ask, you could ask, like...
Anzu:I like who possesses because either we learn who has it or that no one has it.
Benny:Sure.
Anzu:Then we know that it's more like just hidden, just straight hidden.
Arctos:Yeah, let's try it.
Anzu:Who possesses Keystone 14?
Gamemaster:Eastone 14 is currently held by the Heart Rapid Connection.
Johnny:Do any of us know rapid connection?
Johnny:Do any of us know rapid connection?
Gamemaster:You guys can make society checks if that's familiar to you.
Johnny:I will aid Anzu in society checking.
Johnny:I'm sorry, Anzu.
Arctos:Can't make a religion check, can I?
Anzu:So I get a minus one.
Gamemaster:No.
Gamemaster:I appreciate the hustle, but no.
Arctos:All right.
Johnny:I think you just got a failure on that.
Gamemaster:What'd you get?
Johnny:So I rolled a total 19, but it was a natural one.
Gamemaster:What'd you get?
Gamemaster:Okay.
Gamemaster:Total 19 is a failure.
Gamemaster:Natural 1 makes it a critical failure.
Johnny:Sorry, you get a minus one.
Gamemaster:So you get a minus 1 to this check.
Johnny:That's the only way I can get a failure.
Gamemaster:Yeah, his singing is actually distracting you.
Anzu:All right.
Anzu:Yeah, that's tough.
Arctos:Do you have a mythic?
Anzu:I don't.
Arctos:All right, I'll try.
Arctos:I'll also try.
Arctos:Society plus six.
Anzu:That's something that we could learn on our own, though.
Anzu:That's a pretty good hint.
Arctos:No, because if we know now, we can help our next question.
Anzu:Oh, yeah, true.
Anzu:I'm just saying.
Arctos:I got a 20.
Arctos:Do I hear a point that?
Arctos:20 success.
Benny:What's your mod for level five?
Arctos:I have a plus six.
Arctos:Trained.
Anzu:I would hero point it.
Johnny:i think 20 it's a lot
Arctos:Well, I got a 14.
Arctos:I think that actually might be an integral average.
Arctos:20 success, right?
Anzu:Oh.
Arctos:If it's our level DC.
Anzu:It depends, yeah.
Arctos:All right, I'll hero point it.
Arctos:Six plus... Trained, is that plus eight?
Gamemaster:Yep.
Arctos:22.
Gamemaster:22.
Gamemaster:Unfortunately, none of you have heard of this particular art before.
Arctos:Yeah.
Gamemaster:That is not a level 5 DC check.
Arctos:Yeah, alright.
Anzu:can we ask we could ask like um like what do we need to do to like get rapid connection to give it to us like we could learn if there's a task involved or something
Johnny:I mean, I think we just have to ask.
Benny:Yeah, what does the heart want in exchange?
Arctos:Yeah.
Benny:But that's something we could ask the heart.
Benny:So maybe getting the location is easier.
Johnny:you
Benny:But also, if we get the location, well, the location of the heart or the org that it's part of, we just have to figure out.
Arctos:Well, you won't give us the location.
Anzu:I think we, let's just ask him what the location of the heart is.
Anzu:And if he doesn't want to tell us, he won't tell us.
Anzu:And we get another question anyway.
Arctos:I look over.
Benny:Sure.
Arctos:What is the exact location of the heart?
Gamemaster:You're asking the same question I already said I won't answer, just in a different way.
Arctos:Yeah.
Benny:Fair enough.
Arctos:Are we going to ask what work owns the heart?
Johnny:We could ask what cross streets are close.
Anzu:Oh.
Johnny:We could ask what Oregon belongs to.
Arctos:Or who owns the heart?
Johnny:I was thinking we could ask what cross street is closest to it.
Arctos:We can ask who owns the heart.
Anzu:Yeah, I don't mind that.
Arctos:What do you guys say?
Benny:I'm trying to think if it's an ill-posed question.
Benny:Is a heart owned by everyone?
Benny:That's still okay, Jenny.
Johnny:Because if it's in a headquarters, we could walk over and...
Arctos:I don't think he's going to.
Arctos:Yeah, I don't think he's going to tell us that.
Gamemaster:He'll say, I can't tell you cross streets either.
Gamemaster:That's basically the same as telling you its location.
Johnny:Yeah.
Benny:Or what's the heart's... What's the heart's worldly purpose?
Johnny:Maybe like, who does the heart owe allegiance to?
Johnny:Or give its allegiance to?
Johnny:In case it's like...
Anzu:I don't mind that.
Benny:Because if it doesn't have allegiance, the answer is null and we don't get anything.
Arctos:Thank you.
Benny:But if we ask what the heart's goals are, we can back out an org from it if one exists.
Anzu:Wait, wait, wait, wait, wait, wait.
Anzu:Just before we do that, when an org creates a heart,
Gamemaster:Correct.
Anzu:They have a naming convention.
Anzu:So we might be able to figure that out on our own too just by knowing the name of the heart.
Arctos:What's the name of the heart again?
Anzu:Rapid Connection.
Johnny:Yeah.
Anzu:I don't know off the top of my head who that lines up with, but...
Gamemaster:I will allow you...
Gamemaster:to make a... This is another, I think, society check or if you have some lore that you could pitch fits here.
Gamemaster:Because this is like knowledge about how orts would name their hearts.
Anzu:My lore is academia.
Gamemaster:I'll allow it.
Arctos:I have lore scribing.
Arctos:Do I have that?
Johnny:There's got to be a theater play about a heart, right?
Johnny:Theater lore would be here.
Gamemaster:There is definitely... There are definitely theater plays about hearts.
Anzu:Oh, thank you.
Gamemaster:I don't think there are theater plays that are...
Anzu:What a gift.
Gamemaster:instructional as to how different orgs named their arts.
Johnny:What about everyone's favorite musical, How Different Orgs Name Their Hearts, the musical?
Gamemaster:No.
Arctos:Describing work?
Anzu:But I can roll Academia.
Gamemaster:Where did Arctos earn scribing?
Arctos:I got it.
Arctos:Cathedral child from growing up in the church.
Gamemaster:Okay, so I don't think that that applies here.
Arctos:For record keeping.
Gamemaster:No, I understand it.
Arctos:OK.
Gamemaster:I think that's like a hard sell.
Benny:Arctos' backstory was he was in charge of writing down how they name hearts.
Arctos:Yeah.
Gamemaster:I will allow academia.
Anzu:Unreal!
Gamemaster:With an 18, I will say rapid connection fits with a few different orgs, possibly.
Gamemaster:To your ears, rapid connection could be something that Prime Meridian does, because Prime Meridian is all logistics and transport based.
Gamemaster:And rapid connection, if it's talking about connections of a train, that might fit.
Gamemaster:Rapid connection could also be maybe Belvedere.
Gamemaster:You know that Belvedere tends to like two-word heart names that could be related to some scientific fields that the heart is interacting with.
Anzu:Very well.
Gamemaster:So that might fit.
Gamemaster:Or as a third dark horse option, it's possible it's unrelated to an orc or to any of the major orts that have set maven schemes.
Gamemaster:Unfortunately, with an 18, I think you don't know enough to distinguish between those possibilities.
Arctos:Should we ask neighborhood or the name of a person that works the closest with the heart?
Johnny:I mean, oh, well, okay, so it's closest to the syn and tonic.
Benny:Start canvassing the neighborhood.
Johnny:So, I mean, we could just backtrack from there and see.
Benny:Okay, so we could ask what the heart wants in exchange for
Arctos:Do hearts have to get registered?
Gamemaster:No.
Arctos:Yeah.
Benny:the keystone, we could also ask for some amount of compromising information.
Benny:Like, something that would give us leverage over the heart to give us the keystone.
Anzu:One thing, I do think that asking for someone who most frequently interacts with the heart is not bad, because my feeling is that tracking a person down might be a little easier than just trying to find this heart.
Benny:And then just assume we can find it.
Arctos:well yeah because I'm worried I'm worried that if we don't ask that we'll get prime reading or something and then that's just like all over the fucking city all right you guys okay with that question what is the exact name of the person that interacts with dog
Benny:Yeah.
Benny:That's a good point.
Anzu:Right.
Benny:I think we do ask it then.
Benny:What's the name of the person that most frequently interacts with the heart?
Johnny:frequently frequently
Anzu:most frequently interacts with the harp?
Arctos:The most.
Arctos:Yes.
Gamemaster:The exact name of the person who most frequently or most frequently?
Arctos:Most frequently and recently.
Gamemaster:Because those are two different things.
Arctos:Sorry, sorry.
Anzu:Frequent.
Anzu:Frequently.
Arctos:You sure?
Anzu:Frequently.
Gamemaster:Frequent.
Arctos:You don't want the most recent frequent person?
Gamemaster:What is the most recent frequent person?
Benny:Okay, who is the most frequent in the last week?
Arctos:Within the last six weeks?
Arctos:Where?
Arctos:Okay.
Benny:The last month.
Benny:The person that has communicated with the hardest most frequently over the past month.
Arctos:in a rolling window for every week as an extra point.
Johnny:We just ask the name of the person most likely to lead us to the heart.
Arctos:Oh, yeah.
Arctos:I like that one.
Arctos:What is the exact name of the person who's most likely to lead us to the exact location of the heart?
Gamemaster:The exact name of the person most likely to lead you to the heart is... Archmechanic Hogan Voss Darkmoor.
Anzu:Thank you.
Johnny:Wait, what was that name?
Arctos:Well, it sounds like Prime Meridian.
Gamemaster:Archmechanic Hogan Voss Darkmoor of the Darkmoors.
Johnny:Is that Moss or Voss?
Gamemaster:Voss.
Benny:But it wasn't us.
Gamemaster:V-O-S-S.
Johnny:Voss.
Johnny:Darkmoor.
Johnny:Okay.
Johnny:That actually feels like it narrows things down.
Gamemaster:You're welcome.
Gamemaster:Bye now.
Gamemaster:And a trapdoor appears underneath his feet and he falls through it.
Arctos:All right, so do we try to go to the psychic or anywhere else to get more information, or do we just run to this one?
Anzu:I think that we try to do, while the party is still active, we try to get another hint if we can.
Benny:I think we get more.
Arctos:Because this hint kind of assumed we'd already know which heart, so maybe there's other ones.
Arctos:Or we try to get back at parts in case this one goes missing, or pieces.
Johnny:That might not hurt.
Anzu:I think the party is still going on.
Anzu:We have a chance to learn more while we're here.
Arctos:All right.
Gamemaster:I think then we will pick up next session.
Benny:I like to imagine that as we were leaving the arena, there's like some whispers of like, I mean, for real, they thought we'd buy that?
Benny:The kid from the ground kills the guy in one hit?
Benny:I mean, that was staged, right?
Gamemaster:He had, at full health, he had 60 hit points.
Benny:I'm not crazy?
Gamemaster:That one hit could have fully taken him down.
Benny:I was...
Benny:so fucking pissed when I had to use my hero point on the crit fail.
Benny:I'm not anymore.
Benny:I'm not.
Benny:If I crit fail on a save, I'm crit failing on the save because that is an almost guaranteed crit with my mods.
Gamemaster:That's...
Benny:And if a crit can remove one of three, I'm keeping it.
Benny:I'm keeping it.
Benny:Benny is doubling down on offense.
Benny:There will be no defensive...
Benny:Absolutely zero defensive hero points.
Benny:They are all going to be used for crits.
Benny:That is just simply it.
Benny:There is no... Because I could have used that to remove one person early in the fight instead of rolling nines.
Arctos:What is your... Well, I don't know if he's a glass cannon.
Gamemaster:I didn't think that a glass cannon build was possible in Pathfinder.
Gamemaster:Apparently it is.
Arctos:He has a decently high AC and health.
Gamemaster:Yeah, but I did knock him down multiple times this fight.
Benny:Yeah, I did the most health.
Arctos:Yeah, but I don't... I think those... Yeah.
Benny:I was also in between all three enemies for most of the fight.
Gamemaster:Yeah.
Johnny:I was so mad when the level 3 fear didn't get anyone to go fleeing.
Gamemaster:Yeah.
Johnny:They all had minus 3 to will saves.
Gamemaster:I'm sorry.
Gamemaster:Yep.
Gamemaster:Their lowest save was Will by default, but sometimes they roll well.
Gamemaster:Actually, let's see.
Anzu:Jorge, I know that that was another frustrating one for you, but... Well, Johnny and I both have healing.
Gamemaster:How did I roll?
Gamemaster:Let's do compare players.
Arctos:That one wasn't frustrating.
Arctos:I'm just worried about our team comp.
Anzu:We have a healing spell, and we got crit on very heavily.
Johnny:Yeah.
Arctos:That's it.
Arctos:Yeah.
Arctos:Well, so I think the main issue is unfortunately Soothe doesn't have any pluses, I don't think, does it?
Arctos:It's just dice.
Anzu:It does.
Anzu:No, it scales...
Arctos:Oh.
Arctos:Well.
Johnny:I think the issue that we ran into was that we were facing a dude that had reach and reactive strike.
Johnny:Like, I couldn't get off of Soothe because I got reactive scraped.
Arctos:Yeah.
Arctos:Yeah.
Arctos:All right, well... Yeah, I mean, it's less that I'm... I wasn't frustrated.
Johnny:Like, that was sort of the issue that we ran into there.
Arctos:I just... When I... So far, what happens with combats is Benny will hit someone, hopefully kills them.
Arctos:Then they will take him down.
Arctos:Because I'm the other tank, but if I stand next to him, I usually get reactive striked and then can't heal.
Anzu:So Benny just gets rocked.
Arctos:And then if we both go down, we're really fucked.
Arctos:So then I have to backline.
Arctos:And then if I'm healing... So then if I'm healing, Benny doesn't have an extra tank, so he gets flanked.
Arctos:And then you guys either need to take in the place of the healing, take in the place of the tank, or also try to knock someone.
Arctos:Because then we get into, like...
Arctos:If Benny goes down, and then if Arctos gets piled on because he's the next closest, I feel like that's the bad loop.
Anzu:Yeah, I do feel like... Right.
Arctos:And this wasn't frustrating.
Arctos:The one shot was frustrating way back because everyone was away from me, and I had to run, and then I couldn't even heal.
Gamemaster:Thank you.
Arctos:That was a frustrating one, I'll be honest.
Arctos:This one isn't frustrating.
Arctos:I just... Arctos, I feel like, is one of the other consistent damage just because he's Marshall.
Arctos:But he's half Marshall.
Arctos:That's the...
Anzu:I think that maybe...
Arctos:This also might have been a bad one, but I know in the other one with the beast, I could have played that better, but I was trying to do multiple heals to burn the undead, which I think in practice probably wasn't the best idea.
Anzu:Mm-hmm.
Arctos:But even then, I got brain-thinged on me, and then I kept getting manipulate reactions, so I couldn't heal Benny.
Arctos:So yeah.
Benny:I think we go Uberman.
Benny:Prepare no spells that do damage.
Johnny:Hi.
Benny:Only heals, AC buffs, and 2-hit buffs.
Benny:And you guys all 3 backline.
Benny:And if it's your turn, it doesn't matter if Benny has... If he's 10 hit points off, you dump 10 hit points into him.
Benny:And you let him... If he has enough 2-hit, he'll just one-shot everything in front of us.
Gamemaster:Bye.
Arctos:So I'm already giving you AC.
Arctos:I already gave you a plus one AC.
Benny:Yes.
Arctos:Maybe I just go to a clustered.
Benny:We almost have this.
Arctos:Maybe I just go to a clustered cleric.
Arctos:So then my spell DCs go up.
Arctos:Just so I can have more.
Arctos:And I get more spell slots.
Arctos:So that I can just have more heals.
Anzu:I'm hoping that... I think... I feel like the psychic is not great.
Arctos:Or.
Anzu:And... I'm hoping that maybe the remaster changes that.
Benny:I think you're doing okay damage.
Benny:I think where a different spellcaster would be performing better is in control.
Benny:Because like this, I was really debating.
Benny:Benny has good athletics.
Arctos:Oh, you mean like martial control, not caster control.
Benny:He could drop something and just one hand to the scythe and start grappling people.
Benny:Because if we were able to shut down some of these manipulates or just keep people in place off of... Yeah.
Anzu:Well, right.
Arctos:Yeah.
Benny:I mean, any sort of control.
Arctos:Because Johnny's got good control.
Arctos:He's debuffing and buffing.
Anzu:I've been purposely not taking control spells because Johnny and I have the same spell list and I figure he's doing all the control stuff so I might as well just do damage.
Arctos:I don't know what control spells you could have added there, because they're already fear debuffed.
Johnny:I mean, I do have Roaring Applause, which I didn't realize they had Reactive Strike and then it was too late, but I should have dropped Roaring Applause on someone.
Arctos:I buffed our AC, and then... Slow.
Benny:black tentacles.
Johnny:I think that would have helped.
Johnny:So I just put out Roaring Applause, which is a really good one that I just picked up in...
Anzu:What I can do, I think there is a spell that can take reactions away.
Anzu:There's Laughing Fit at level 2.
Johnny:Laughing Fit's also really good.
Johnny:Both are really solid.
Arctos:but I feel like that happens a good or even when the time we died when I was getting reactive strike with Argyle and trying to battle medicine and then I try to raise my AC so I don't get knocked but unfortunately I usually do get hit so
Johnny:I mean, the biggest thing we ran into this time was Reactive Strike, and I think we handled that well.
Anzu:Yeah.
Johnny:I mean, laughing fits us.
Anzu:OK.
Anzu:So outside of leveling up, Josh, how long does it take to retrain a spell, like if I wanted to swap?
Gamemaster:I mean, I think I would let you... You can't do it in the middle of the day, obviously.
Gamemaster:I think if you ever have any amount of downtime, I'll let you do it.
Gamemaster:Like, even if it's a day or two where you can press...
Anzu:Yeah, because I could take that Laughing Fit spell, and that way it won't always be needed, but if we are getting reactioned to death, I could cast it.
Arctos:So it's not that useful for me because most of my actions I spend stepping and healing.
Johnny:Yeah.
Johnny:Let me ask.
Johnny:I picked up haste because I thought it would be useful.
Johnny:For you two, the Marshalls, do you think that haste is useful?
Benny:I liked it because I like having the strike.
Gamemaster:Hmm.
Arctos:Neither of those I get.
Johnny:Benny, what about you?
Benny:I do have Godspeed, which is just a different flavor of Quickened, where the actions are restricted to stride, step, or leap, which I guess would have been more effective here because step is combat useful, but strike is...
Arctos:but that's a mythic point.
Benny:That's also true.
Benny:It is a mythic point.
Benny:And I have to use those for crits.
Benny:So, I mean, I liked it.
Benny:I liked being able to just keep throwing shit at the wall for crits and also be able to move.
Benny:I think I was only able to use Drink of My Foes once.
Benny:I think in a more standard fight, hopefully I'm critting more, so I'd be using it more often, in which case having the extra...
Benny:either strike action or stride to reposition I think would be useful.
Benny:And also, if we have combat prep time, I like it, but it's a level 3 spell.
Gamemaster:I mean, there are like, there's an action tax to continually using the drink of my foes, right?
Johnny:you
Gamemaster:Because you have to resummon your icon.
Benny:Yeah.
Gamemaster:So, like, I mean, there is also that in terms of healing.
Benny:Yeah.
Arctos:Yeah.
Gamemaster:I don't know if you'll necessarily have the actions that you want to do it.
Gamemaster:Although I guess if you're a hasted, that gives you more freedom than being able to spend the extra action.
Benny:Well, if I'm using Drink of My Foes, it's not really... By situation, I'm not cutting my damage efficiency, really.
Benny:If I'm using Drink of My Foes, it's because I crit with the pick, and I'm probably doing around 50 damage, which is pretty solid for a single hit, single turn.
Gamemaster:That's right.
Benny:And then it's one action to drink, so one action to heal, it's fair, and then one action to reset.
Benny:So that's a full turn, but it's 50 damage, I heal for 25, and then I reset.
Benny:for the for the next one definitely i think it's useful yeah
Johnny:Okay.
Johnny:So I, okay.
Johnny:I picked it up specifically for, to give you extra stuff.
Johnny:So I just want to make sure that it was, it felt useful.
Johnny:Okay.
Gamemaster:Tanner, do you know if they, are they actually remastering the psychic?
Johnny:Yeah.
Anzu:I thought so.
Johnny:No, they are.
Gamemaster:In which book?
Anzu:In the new... The one coming out next month.
Anzu:Isn't it Dark Archives Remastered or something like that?
Gamemaster:Oh.
Gamemaster:I didn't realize Dark Archives had the psychic remastered.
Anzu:Now, I don't know how you're going to rule if it gets remastered or if I can just remaster myself, but... And I also don't know what they're going to do, like what it's going to change, but...
Gamemaster:I mean, the answer will be yes, you can just remaster yourself.
Gamemaster:Right.
Gamemaster:Yeah, okay.
Johnny:Oh, here.
Gamemaster:Psychic and Thaumaturge are getting reworked in the Dark Archive.
Arctos:No!
Arctos:No!
Johnny:Tanner, is this... Tanner, it looks like they just dropped, or they already have some of the Psychic remaster stuff out, so...
Gamemaster:Maybe they make Thaumaturge worse.
Arctos:It won't!
Gamemaster:Maybe that's their solution.
Arctos:No, they definitely will.
Arctos:It won't get better.
Arctos:No!
Arctos:My baby!
Benny:But what might get better is the archetype.
Arctos:Thaumaturge!
Anzu:Whoa.
Anzu:So I could study it.
Gamemaster:Hmm.
Johnny:Yeah, so I just dropped it.
Arctos:Do they have anything about the Thaumaturge?
Arctos:They're killing my boy!
Johnny:This one looks mostly like it's about Psychic.
Arctos:Oh, okay.
Johnny:This came out... Okay.
Anzu:Psychic is mostly unchanged.
Anzu:It's overall not any stronger or weaker.
Benny:Woohoo!
Arctos:Oh.
Anzu:Sick.
Anzu:But still, there might be something.
Johnny:Yeah.
Johnny:I mean... Yeah.
Anzu:I don't think psychic is bad.
Anzu:I just have to figure it out.
Arctos:Do you have fun playing it?
Johnny:yeah do you like the do you like the psychic or do you like the character like do you like playing Anzu or do you like playing a psychic
Anzu:Yeah, I like to release my psyche.
Anzu:It's a little tough with just being two rounds and then getting stupefied for two rounds, which it sounds like probably they're not changing that loop very much, but we'll see.
Arctos:Alright, well.
Arctos:Stupified.
Anzu:I like Mindburned.
Johnny:I don't know.
Arctos:Marza did change class.
Anzu:You know, that's the thing.
Johnny:Yeah.
Anzu:But, I don't know.
Arctos:Yeah.
Anzu:I'll think about it.
Gamemaster:Oh, hey, I have the Dark Archive PDF.
Johnny:I mean, you should play with me.
Johnny:At the end of the day, you play whatever you want to play, and we'll all make it work.
Arctos:What'd they do?
Benny:They buffed the thaumaturge.
Johnny:I've heard that it's...
Arctos:People on the internet do not know how cracked Thaumaturge can be.
Arctos:I guess it gets more cracked at higher levels.
Arctos:I guess that's the thing.
Arctos:Oh, yeah.
Arctos:Yeah.
Benny:When will they remaster the fighter?
Arctos:think that thing's perfect they did that before right yeah
Anzu:Josh, how did you get this?
Anzu:Doesn't this come out next month?
Gamemaster:I own it.
Anzu:What have you done?
Gamemaster:Yep.
Gamemaster:Paizo's subscription service sucks in that they'll start order fulfillment early because they ship you the physical book.
Gamemaster:And sometimes when they start order fulfillment, they'll just give you the PDF.
Johnny:Oh.
Johnny:Nice.
Gamemaster:So I just double-checked to see if it was in my list of PDFs, and it is.
Arctos:Yeah, so... Don't change your psychic if you're enjoying it and you're worried that I'm not enjoying Cleric.
Gamemaster:So there you go.
Anzu:Well, that's crazy.
Johnny:Oh, wow.
Gamemaster:So it'll take me a little bit to get the actual hardcover, but that's fine, because the PDF is the PDF.
Johnny:The psychic class.
Johnny:The psychic class.
Gamemaster:The Pacific Class.
Anzu:Alright.
Gamemaster:Mm-hmm.
Arctos:I am enjoying Cleric.
Arctos:I just...
Arctos:want to be realistic that I think we're going to die again soon.
Johnny:Eh, we'll figure it out.
Arctos:Yeah.
Anzu:Josh will have to start rolling lower soon.
Johnny:Yeah.
Benny:As long as... As long as Benny's up...
Arctos:I don't feel bad because I have a bunch of character ideas.
Arctos:You guys are the ones attached to your characters.
Arctos:Fucking, my characters can die.
Arctos:They'll give me another one.
Gamemaster:Jorge has a new character for every session of this campaign.
Gamemaster:He's prepared.
Arctos:I have a monk called the anointed.
Johnny:Yeah.
Arctos:All right, but.
Anzu:Alright.
Gamemaster:Yeah, this was good.
Arctos:All right.
Gamemaster:Next week, my day.
Anzu:Sounds pretty good to me, yeah.
Gamemaster:All right, we'll pick it up with the rest of the party.
Benny:Peace.
Arctos:Yeah.
Arctos:Yes.
Anzu:Peace.
Gamemaster:Goodbye.