Arctos:SD.
Arctos:Here we go.
Gamemaster:Hello!
Gamemaster:Discord made a festive sound when I joined.
Arctos:Oh, you could hear it this time.
Arctos:That's very nice.
Gamemaster:I guess I didn't have an updated version of the client last time.
Gamemaster:Oh, yeah, no, I could hear it.
Arctos:No, I meant more as like, normally it makes a noise when someone joins.
Arctos:I just think the joiner can't hear it.
Arctos:We just beat the shit out of Twelon.
Johnny:Hey, guys.
Gamemaster:Howdy doodly.
Gamemaster:Horned Relief off?
Gamemaster:You guys lost against Tywelwyn?
Gamemaster:That's what happened?
Johnny:Just unbelievable.
Arctos:And I think he was... I think... I think he was a Thessian, guys.
Gamemaster:I don't know if beat the shit out of is the correct term, but okay.
Johnny:He cried.
Gamemaster:Tywelwyn?
Johnny:That's what I heard.
Gamemaster:Yes.
Arctos:Yeah, yeah, yes.
Gamemaster:Tywelwyn was actually formless in disguise.
Gamemaster:This whole time you just beat up the god of Thessians.
Gamemaster:That happened.
Arctos:Yeah.
Arctos:Hey.
Anzu:And it was easy.
Gamemaster:It's Tana.
Anzu:Oh, me personally?
Gamemaster:And it was so easy.
Arctos:There we go, Tanner.
Gamemaster:I recall...
Arctos:Coming in swinging.
Gamemaster:I recall being, like, vaguely concerned for your health, like, nearing the end of Last of Combat.
Arctos:Oh, for sure.
Gamemaster:Am I misremembering?
Gamemaster:Or just the group?
Johnny:I remember that happening, ironically.
Gamemaster:Well, he wasn't wearing pants and didn't have tear ducts anymore, so that was unlikely.
Gamemaster:That's fair.
Johnny:It's crazy it happens still.
Johnny:That makes me crazy.
Gamemaster:He manifested those things just so he could develop the ability to shit again.
Johnny:Yeah.
Arctos:I mean, we needed drama.
Gamemaster:Let me see.
Gamemaster:Actually, I'm looking at this.
Gamemaster:Johnny is missing one hit point.
Gamemaster:He did really well that last fight.
Johnny:I did very well.
Johnny:Well, because I got hit by a fireball, and then I ate fire, and then I also ate a second-level healing from Arctos, and then I never got anywhere near combat again.
Gamemaster:Yeah, I'm just looking at the two poor frontliners who have combined, like, 30 hit points, compared to Johnny, who's sitting pretty with 43.
Arctos:Yeah.
Arctos:Speaking of which, guys, do we... I know Mike's not here yet, but do you think we're going to... Oh, Mike's here.
Gamemaster:Odds you took some damage.
Johnny:I had this exact same idea this week.
Anzu:I got rocked by the first fireball.
Gamemaster:Yeah.
Gamemaster:Oh.
Arctos:Not to skip our planning session, just want to get some feelers out before we start chatting.
Gamemaster:So, when you say two cars, you mean three cars, because you already have your second car.
Arctos:Maybe we should wait.
Arctos:and then jump the reinforcements when they come into the garage so we get two cars.
Benny:you
Anzu:Oh.
Anzu:We just stay down here till 10, have somebody sit in the chair.
Gamemaster:You just want a third one.
Arctos:No, no, we already own that.
Arctos:We're going to get two more.
Gamemaster:Oh, that doesn't count?
Gamemaster:Okay, sure.
Arctos:Yeah.
Gamemaster:Sure.
Arctos:Yeah.
Gamemaster:Of course.
Arctos:Yeah, so.
Anzu:We're going to have to siphon some of this heart's power so that our Gin Soaked Rag can add another couple garage slots.
Gamemaster:No, you don't need two garages.
Arctos:Yeah, yeah.
Gamemaster:What you need is a second floor so that you can truthfully say I go upstairs.
Benny:Thank you.
Gamemaster:That's possible.
Johnny:He needs more power.
Gamemaster:Yes.
Arctos:Yeah, or we could just sell the other two cars.
Johnny:Or what we do is we have Dura combine them into a Megazord, and then we use that to walk around.
Anzu:Oh.
Arctos:Yeah.
Arctos:I like that.
Gamemaster:I'm just imagining like going up to a mechanic with three cars and being like, I will pay you money to combine these into one mega car.
Arctos:Or we each get a car.
Gamemaster:And then I don't know what response you expect to get back from the mechanic.
Benny:Yes.
Arctos:There's magic in this setting.
Arctos:It's possible.
Johnny:Yes, if you're a good mechanic.
Gamemaster:When you combine two cars, is it like side by side?
Gamemaster:Is it like front to back?
Gamemaster:Is it one on top of the other?
Arctos:If a car were to have a car, how would it wear it?
Gamemaster:What is the orientation?
Benny:We leave that up to the experts.
Gamemaster:Yeah, exactly.
Arctos:Yeah, yeah.
Gamemaster:Right, of course.
Arctos:We're not going to micromanage her.
Gamemaster:But in this instance, it would be me, and I don't know what you would expect out of that.
Johnny:I think we're going Yu-Gi-Oh rules where we just pull out a card and we're like polymerization and then see what card pops up.
Arctos:Or we just each drive a car to every place we go.
Gamemaster:Sure.
Johnny:We each have our own car.
Gamemaster:But then you'd have to pay for multiple licenses to get through the toll points.
Johnny:There's no way.
Gamemaster:Are you willing to do that?
Johnny:There's no way that would go bad.
Johnny:There's no way.
Arctos:No, no, there's no way this could go bad.
Arctos:Or we could take a car since there's, oh, there's two extra cars.
Arctos:We turn them each.
Arctos:We split them in half.
Arctos:We make motorcycles.
Arctos:So then each person gets a motorcycle.
Johnny:See, now that's just crazy.
Gamemaster:Is that how motorcycles work?
Johnny:It is helpful.
Arctos:Yeah, yeah, there's two cars.
Anzu:They are half cars.
Arctos:Yeah, yeah.
Anzu:Yeah.
Arctos:There's two wheels.
Arctos:We have four in a car.
Gamemaster:But each of them has a whole motor.
Arctos:We cut the motor in half.
Benny:It's how Batman works.
Arctos:We don't need four cylinders in both.
Anzu:Because you only have to power the one to two wheels, not all four.
Arctos:Yeah, yeah.
Anzu:Because all cars are four-wheel drive in this setting.
Gamemaster:Right, of course.
Arctos:Yeah, yeah, yeah.
Gamemaster:That doesn't sound right to me.
Arctos:And they're all, yeah, we can get a motor frame to drive around.
Gamemaster:What was the...
Johnny:Well, if we get another car, we'd have enough cars to make a 16-wheeler.
Arctos:Oh, Drew, we can make a truck.
Benny:It's like Spy Hunter.
Gamemaster:What?
Arctos:Oh, on a separate note, Tanner, how was the party?
Gamemaster:Just go on right by.
Arctos:I'm sorry I was sick.
Anzu:That's okay.
Anzu:It was a very good time.
Anzu:The fruit and vegetable white elephant exchange was silly, but just fun.
Anzu:Seeing some people open up a coconut.
Anzu:There was an aloe leaf, like a full two and a half foot long aloe leaf.
Gamemaster:Nice.
Anzu:Yeah, there was some good stuff.
Anzu:So it was a good time.
Anzu:And it was fun to, like, kind of debut our home in that way.
Arctos:Very nice.
Gamemaster:Was the produce wrapped in bags?
Anzu:Yes.
Anzu:They were all wrapped.
Gamemaster:It was a secret?
Gamemaster:Okay.
Anzu:Yeah.
Anzu:And then you went up and, like a regular white elephant, it just, yeah.
Gamemaster:Of course.
Gamemaster:Fruit and vegetables and leaves.
Anzu:It was all edible.
Anzu:Yes.
Arctos:So I am... So I told Tanner, because I ended up calling him up because I got sick over Christmas, attending Christmas.
Benny:Festive.
Gamemaster:What did you get?
Gamemaster:Oh, that's nice.
Anzu:I received an orange.
Johnny:Ooh.
Johnny:Not going to get scurvy.
Johnny:Oh, no.
Arctos:So I told him, I was just like, hey, man, the way I would describe this is I'm physically well enough to go into a church, but I wouldn't because I could make everyone sick and the old people.
Arctos:And then after I told that to Tanner, I went to bed and slept for like seven hours from like 10 a.m.
Arctos:to like 5 p.m.
Arctos:So clearly the former was a lie.
Arctos:But I was like, man, I'm great.
Arctos:And then I like stood up and started walking and I was like, I am not okay.
Anzu:All right.
Johnny:I like the twists and turns of that story because first you were like, I'm sick.
Johnny:And then you were like, I slept for seven hours, which in a normal context is like an okay amount.
Benny:i died i died after our session last week
Arctos:Yeah.
Johnny:And then you were like, it was in the middle of the day.
Johnny:Oh, these are some good fruits.
Gamemaster:Did you get better?
Arctos:Yeah, I got like 12 hours before it and then I woke up and I was like, oh no, I could totally make it to Tanner.
Arctos:I just don't want to make people sick.
Arctos:And then Tanner's like, it's all right.
Arctos:I just slept another sleep session.
Johnny:Oh, Liz got a dragon fruit?
Johnny:Oh, I'm jealous.
Johnny:Yeah, Mike, are you okay?
Johnny:You were really coughing last week.
Benny:Yeah, I died.
Benny:Whoop will tell you when you... Oh, yeah.
Benny:I got better Tuesday night, which was absolutely... I was going into Tuesday night, and I was like, I should have canceled my fucking flight to Buffalo.
Gamemaster:Okay.
Benny:I should have canceled the Airbnb.
Benny:I don't know if I could get enough flight.
Benny:And then I went to bed Tuesday night and then woke up and was like, all health markers, perfectly fine.
Benny:And I was like, all right, that's stupid.
Benny:Because I tell you, after D&D, I think I slept for eight or nine hours.
Benny:Whoop keeps track of your high sleep stress, which is like when you have a high heart rate.
Benny:You'll have it for three or four hours if you have a bunch of drinks before going to bed because your body's working to metabolize the alcohol.
Benny:I had high sleep stress for eight hours and three minutes.
Benny:Literally, my heart is sleeping at 80 beats per minute.
Benny:which when it's normally in like the mid forties.
Benny:So I'm just like dying.
Benny:And then I woke up Tuesday and then slept the whole day.
Benny:And then I woke up Wednesday and was like perfectly normal.
Benny:Everything the entire time I was sleeping.
Anzu:Well, I'm glad you both pushed through our session and recovered in time for Christmas.
Arctos:Oh, I wasn't sick on our other session.
Arctos:I got sick on Christmas.
Anzu:Yes.
Benny:I gave it to him.
Anzu:Oh, nice.
Benny:digitally.
Arctos:I was going to, Tanner, I was going to bring a durian.
Arctos:I think I told you this.
Anzu:Yes, I'm glad, honestly, that we were spared that, at least.
Johnny:Do you have a place to get durians?
Gamemaster:That's, yeah.
Arctos:No, no, no, but it wouldn't have been open, so it wouldn't have been smelly, but it would have been really, like, be very careful with the wrapping paper.
Benny:Okay, okay.
Benny:I had... I... I had... I had...
Johnny:Do you have a place to get durians?
Johnny:Because that's not like the easiest fruit to acquire.
Johnny:You guys don't live in a real place.
Arctos:It's really easy in New York.
Arctos:I can have it delivered to my door in like 20 minutes.
Benny:I had two joke questions that I was going to ask for it that I didn't.
Benny:I was going to say, any anvils?
Benny:And then you say, no, it was produce.
Benny:And I'd say, any durians?
Benny:Which, in my mind, is the produce version of an anvil because it's very inconvenient.
Anzu:Indeed.
Johnny:Thank you.
Anzu:Well, it would have been Jorge, but thankfully some pathogens rescued me and my party guests from that.
Arctos:I did a... Yeah.
Arctos:If you do this next year, I'll get a hazmat suit if I'm getting sick, and I'll show up at a deterrent.
Gamemaster:Thank you.
Anzu:There were a couple fruits that were cut into that night, so we could have been in some trouble.
Arctos:At what point?
Anzu:My friend Ryan went right into his pomelo, like, immediately.
Anzu:He was like, I don't know what this is, but I gotta try it.
Anzu:So, he would have cut open a durian for sure.
Arctos:What?
Anzu:Uh, no, they were both red.
Arctos:Yeah.
Johnny:book.
Arctos:I like that there are two dragon fruit.
Arctos:It was one red and one white.
Arctos:I don't know how to... Because I know the insides can either be red or white.
Anzu:Oh, wait, maybe I think...
Arctos:I have no idea how to tell from the outside.
Anzu:Oh, I'm thinking there's golden yellow ones that are yellow on the outside.
Arctos:Are there three dragon fruits?
Anzu:I didn't know they could be red on the inside.
Anzu:I've only seen white on the inside.
Arctos:I think the red ones are also called pitayas, maybe?
Anzu:Um...
Benny:you you
Gamemaster:Pitaya just means dragon fruit.
Johnny:They do look a little different on the outside, but if you're not an expert, I don't know how you would tell this.
Arctos:Yeah, but if you get a pitaya bowl, it's always red, so I assume that's only the red variety.
Gamemaster:Mmm.
Arctos:Yeah, so they could be red or white.
Arctos:Yeah, there is a gold one, but it also has white inside.
Johnny:I'm learning a lot about dragon fruit right now.
Anzu:Oh, you know what?
Anzu:Maybe I have seen that before.
Johnny:That's a well-cut dragon fruit.
Gamemaster:Thank you, I cut it myself.
Johnny:This is a photoshoot from your kitchen right now.
Gamemaster:Red and white dragonfruit are both the same cultivar, just that different ripeness.
Benny:like tea and coffee
Gamemaster:Yellow dragonfruit is a completely different species.
Arctos:Gotcha, gotcha.
Gamemaster:No.
Johnny:What?
Johnny:No.
Johnny:What?
Arctos:Isn't coffee really just tea but with beans?
Johnny:No.
Johnny:No, it's not.
Johnny:Tea comes from one plant.
Gamemaster:Like, if you abstract your definition of tea far enough back to thing that goes in water to make drink, then sure.
Gamemaster:But I don't know if that's a useful definition of tea.
Benny:No.
Benny:You go... No, no, no.
Arctos:Yeah, but Noah, what if I make mint tea?
Benny:You've gone... Minty's a flavor.
Arctos:That doesn't have any of that tea.
Johnny:It's not really tea in the strictest sense because the second you step outside of the tea plant, it's just all chaos and everyone's being silly geese.
Arctos:What?
Arctos:That's what I'm saying.
Arctos:So it's as much tea as mint tea or earl or bees.
Johnny:Yeah.
Gamemaster:Correct.
Gamemaster:But the argument there is that mint tea isn't tea, not that coffee is.
Johnny:Yeah, I'm saying mint tea is not real tea.
Anzu:Whoa.
Arctos:Yeah, I'm just going to start putting...
Arctos:ground coffee beans in tea bags, and I'm going to start selling coffee tea.
Gamemaster:Well, it's technically not mint tea.
Gamemaster:It's a mint leaf infusion.
Benny:My uncle had to have one of those.
Johnny:A mint leaf infusion?
Gamemaster:I'm sorry.
Anzu:Wait, so are most teas?
Benny:Yeah, he got shot.
Anzu:Hold on.
Johnny:You just gave him mint leaves?
Anzu:It's like if you have Earl Grey tea, is that from a different plant?
Gamemaster:That's... Isn't Earl Grey just black tea?
Anzu:What makes it?
Benny:It's from the It's black tea with bergamot.
Arctos:Well, there are other herbs in there.
Arctos:Well, there's other herbs in there.
Johnny:Black tea with bourbon lung, I believe.
Anzu:Oh.
Benny:Yeah.
Anzu:And then what about oolong?
Benny:What I said still holds up, by the way.
Benny:Nothing in this discussion.
Johnny:How about your uncle getting a mint leaf infusion?
Arctos:Oolong is fermented green tea.
Benny:about the difference between dragon fruits.
Arctos:It's the same leaves as the green tea, but fermented.
Anzu:So it's still the same plant.
Anzu:Fascinating.
Arctos:Yeah.
Arctos:And black tea is the same plant, just black.
Anzu:OK.
Anzu:Right.
Benny:My analogy still holds with the dragon fruit.
Arctos:So I asked Gemini, is mint tea a real tea?
Arctos:And it says, short answer, technically, no.
Arctos:Your mint tea is not real tea.
Gamemaster:Okay.
Arctos:It's an herbal infusion.
Johnny:Get him, Gemini.
Anzu:I'm very glad to have learned this today.
Arctos:kind of pissed, I'm going to be honest with you.
Gamemaster:Although, the only people who will get mad at you for saying that mint tea is tea are pedants, I think.
Arctos:I was really hoping...
Gamemaster:Which is what we're doing right now, and it's fine.
Gamemaster:I'm for being pedantic.
Johnny:But if we were in, like, a casual setting that was not this exact setting, and Jordan's like, I'd have some mint tea, I wouldn't be like, wrong!
Benny:There are five of us.
Gamemaster:Although, if we were in a casual setting and he, like, said to a waiter, I would like some coffee tea, please, then I might say wrong.
Johnny:That would be wrong.
Gamemaster:So...
Arctos:Yeah, I did.
Benny:No, you never say wrong.
Benny:You just be very condescending.
Benny:Someone's like, I'm going to make us some mint tea.
Benny:You're like, yeah, go ahead and try.
Benny:No, no, I want to see what you bring us.
Benny:I really do.
Benny:okay.
Benny:And then you're like, oh yeah, you call it just not tea.
Benny:I thought you were going to do something.
Benny:I thought you were going to bend the laws of physics in there.
Gamemaster:I mean, if you mix, like, green tea leaves and mint tea leaves and make a drink out of that, I think that's mint tea.
Johnny:I would call it midnight.
Benny:Mint tea leaves don't exist.
Gamemaster:It's mint leaves and tea leaves.
Arctos:That's the Gemini response.
Benny:That sounds like...
Arctos:How about Jasmine?
Arctos:Is Jasmine from the same plant?
Johnny:Jasmine's usually green tea with jasmine leaves in it, too, or infused or perfumed.
Benny:The rice.
Arctos:Oh, okay.
Arctos:So Jasmine leaves are a different thing.
Gamemaster:Yeah, jasmine's a different plant.
Arctos:Right, so... Same thing...
Gamemaster:And if you get Rooibos tea, that's just made from a shrub.
Gamemaster:That's a completely different thing.
Johnny:Rooibos only goes in one place in, I think it's South Africa, and all the Rooibos in the world comes from right there.
Gamemaster:That's fun.
Gamemaster:White tea is one of the other tea variants, which is the baby, right?
Johnny:Mm-hmm.
Arctos:Now, what is the definition of tea?
Gamemaster:It's a kind of plant.
Benny:capital letter.
Arctos:No, does it have to be steeped in water?
Arctos:Or could you steep it in vodka?
Gamemaster:I think if you soak something in an alcohol, it becomes an extract.
Johnny:It's sort of how like when you sort of soak things in oil, it becomes an oil.
Gamemaster:I think you'd be making tea extract.
Anzu:Thank you.
Gamemaster:Confit.
Gamemaster:Not really.
Johnny:Yeah.
Johnny:That's what you cook it in oil.
Arctos:So if that's an extract, is gin just a juniper extract?
Benny:Thank you.
Gamemaster:No, because gin is made from fermenting the pine needles.
Gamemaster:It's not made from putting pine needles in alcohol.
Arctos:Oh, I thought it was you just take juniper berries and you put vodka in it.
Gamemaster:My understanding of gin is that you put pine needles into juniper berries in a large container and leave them to ferment over time.
Arctos:I thought it was made with... It was just like basically... I thought it was just like a spiced vodka.
Gamemaster:Because it's its own alcohol type.
Gamemaster:It's not vodka.
Benny:You do add a neutral spirit with juniper berries and other botanicals, yeah.
Gamemaster:Do you?
Gamemaster:One second.
Johnny:Wait, go back.
Gamemaster:What is neutral green spirit?
Gamemaster:Is it just vodka?
Benny:Well, it's grain alcohol, so... No, no.
Arctos:Well, I think it's just like... Yeah, grain alcohol.
Gamemaster:Oh.
Arctos:So it could be vodka.
Arctos:It could be poutine.
Arctos:It could be...
Gamemaster:The fries?
Arctos:Pushim, sorry, Pushim.
Johnny:Go back.
Benny:Vodka's not a grain alcohol.
Gamemaster:Vodka is made from a tater.
Benny:I'm seeing multiple people say it's not just a neutral spirit.
Gamemaster:Or a beet?
Gamemaster:You can make it with a beet, right?
Arctos:When it says neutral spirit, I think it just means like the super high proof ones, which is like... Yeah, it could be Vodka.
Gamemaster:Let's see.
Benny:It is a base of grain.
Gamemaster:A neutral grain spirit.
Arctos:There's an Irish term for the grain alcohol before it ages into whiskey.
Benny:Like wheat or barley.
Benny:Corn rye or wheat.
Benny:Oh, Beef Eater Gin claims it's... Bro, I don't want to put a fuck in my age to read about how alcohol is made.
Benny:What is this, 1984?
Arctos:And it sounds a lot like the fries.
Gamemaster:Disco fries.
Arctos:which are good.
Benny:Aren't disco fries just like the dumb way to refer to... Oh.
Arctos:Yeah, Pusheen.
Arctos:Pusheen, that's what it's called.
Gamemaster:Disco fries are the American version of poutine.
Gamemaster:We didn't like cheese curds, so I think it's like melted mozzarella instead or something like that.
Benny:Melt a mozzarella?
Benny:That's too hick for us New Yorkers.
Johnny:Hmm.
Gamemaster:Yeah.
Arctos:That's the whiskey one.
Benny:We can't be caught eating curds.
Gamemaster:Yeah.
Benny:Put some moots on it.
Benny:Put some fucking moots on it.
Benny:We'll have a fucking ball.
Benny:stuff.
Gamemaster:I mean, yeah.
Benny:So gin is the dumbest alcoholism.
Benny:It's literally just add alcohol to something and you have gin.
Arctos:Yeah, because my parents... No, no, the thing I'm talking about is the precursor to whiskey.
Gamemaster:But the thing that you linked, Jorge, is made out of a mash from malted barley.
Johnny:Ooh.
Gamemaster:Right.
Gamemaster:That's not vodka.
Arctos:Yeah, no, I was talking about a different thing when I said poutine.
Arctos:I was basically saying that I think once you get your alcohol to a very, very high percentage, they're basically all the same.
Gamemaster:No.
Gamemaster:What I mean is the thing that you linked is a neutral grain spirit.
Arctos:No, I know.
Arctos:I know.
Gamemaster:Okay.
Arctos:I would argue that drinking this probably tastes a lot like vodka.
Arctos:Ice beer vodka.
Gamemaster:I would argue that anything at 90% alcohol by volume tastes of ethanol and nothing else.
Arctos:Yeah.
Benny:True.
Arctos:I'm really sad.
Arctos:There was this really cool bar in New York City that closed.
Arctos:I forget what it was called, but it was themed like a...
Arctos:french dungeon gothic dungeon and they served absinthe and it was so cool and it was a speakeasy and the front of the speakeasy was just a whiskey bar but if you know the door if you pushed a certain wall you could be like get out of here nerds and then you can go back to this hellish themed uh ceiling and then drink absinthe that was like 70 and it would like pour onto like the sugar cubes it was sick
Gamemaster:I mean, you can... Yeah.
Johnny:I like that it was a bar that led to a secret bar.
Arctos:Did any of you guys meet this kid from BU named Daniel?
Arctos:He was in physics.
Arctos:He was our year.
Benny:Probably.
Arctos:He was Mexican.
Johnny:Whoa, I might have.
Arctos:Yeah, yeah, he was.
Arctos:Anyway, what was funny about him was I went to this bar with him, like post-COVID, and it was a double date with me, him, his girlfriend of like six years, and Bailey.
Arctos:And our waitress was a woman.
Benny:Next.
Arctos:And, like, the women and the men in this place had, like, they were, like, French maid-ish outfits.
Arctos:It wasn't revealing, but it was, like, that was the style.
Arctos:He then, like, doesn't talk to her and then, like, walks to the bar where there was a guy bartender and then asks him questions about absinthe.
Arctos:And then when he comes to sit down, we didn't know this.
Arctos:She then, like, aggressively calls him out and is like, what, you think I don't know anything about the drinks?
Arctos:And we're like, what is she talking?
Arctos:And then he's just like, I'm sorry.
Arctos:And she's like, why did you talk to the man?
Arctos:Did you do?
Arctos:Why did you make this lady angry?
Johnny:But that's such a weird thing to do.
Arctos:No, it was weird.
Arctos:And we're all like, oh, my God, spin his drink, not ours.
Arctos:All right.
Gamemaster:Thank you.
Arctos:Like, we didn't do that.
Johnny:Probably all got bought to a flea and die instead of absent after that.
Arctos:And that she was very nice.
Arctos:But she got.
Arctos:very angry, and I was like, yeah, I get it, but this is the first time I've talked to this dude in three years.
Arctos:Don't punish me.
Johnny:Was it the last time you talked to him too?
Arctos:No, we hung out like once a year, because he's always a weird guy to chat to.
Benny:What if his girlfriend was just like, I'm so sorry, he doesn't talk to women.
Arctos:He's Catholic?
Benny:He didn't know what to do, so he went and talked to the dude.
Benny:I'm so sorry.
Arctos:Yeah.
Arctos:No, they're in a funny state because I think they're still dating and they were dating since like freshman year of college.
Arctos:But he desperately needs a visa.
Arctos:And.
Arctos:Yeah.
Benny:Right, you said Mexican.
Arctos:All right.
Benny:I'm just joking.
Arctos:One final story on.
Benny:I'm just joking.
Arctos:We.
Benny:You can have citizenship and be Mexican.
Arctos:No, no, one final thing.
Benny:I hoped you guys would laugh quicker.
Arctos:No, because he was actually very Mexican, like from Mexico, Mexican.
Gamemaster:Aw, old Grandpa Mike's being racist again.
Johnny:Oh, versus the Mexicans from Brazil.
Arctos:so so we were at an Italian restaurant with him by the way he's pretty white passing and he went to a international school in Mexico that was French okay so he probably speaks French pretty well but before I once went to a French restaurant with him and he insisted on speaking French to the waiter and I was like alright I guess a different time we went to an Italian restaurant
Arctos:And he really insists on speaking Italian.
Arctos:But Bailey and I, who don't speak Italian, were like, this is not Italian.
Johnny:So I have an important question.
Arctos:And it was so awkward because he was trying to.
Arctos:And you could see the waitress being like, can we just do English?
Arctos:Because my English is way better than your Italian.
Johnny:So I have a question.
Johnny:Does every ethnic restaurant in New York, do the people who work there speak that language?
Arctos:Yeah.
Johnny:Is that how that works?
Gamemaster:They only hire people at that restaurant who speak the language.
Arctos:server for him different server because it wasn't like an ethnic italian place he tried speaking to the first one that's just like this is the west village man i don't speak this language so they got us a new one this new server just like here it's not even italian
Benny:reason.
Johnny:Man, if I went to Olive Garden in New York, it would be so authentic.
Arctos:And he was trying to tell us he knows so much about wines, and we were just talking to him, and we were like, this is not, this is like, I don't know that much about wine, and I know more than you.
Arctos:As you can see, this is why I kept hanging out with him.
Johnny:To dunk on the dude afterwards.
Arctos:It was just really funny to see what he would do.
Arctos:Yeah, so, you know.
Benny:He's taking us out juggling.
Benny:He knows how to juggle?
Benny:I've never seen him do it in my life.
Arctos:Yeah, no, it was like a character, and I loved it.
Benny:What if he is just playing a character?
Benny:He's like, Jorge keeps asking me to hang out.
Benny:How can I be weird this time?
Johnny:You think he's actually clowning on Jorge this whole time?
Benny:What if I force them to switch waiters so I can practice my bad Italian like a fucking Larry David sketch?
Benny:This whole time, he's like, I've perfected it.
Arctos:The first time we hung out, his girlfriend was kind of like standoffish to us.
Arctos:And then quickly warmed up and we were chatting with her more than him.
Arctos:And I'm sure she was probably like, probably has another weird fucking friend that we have to hang out with.
Johnny:Maybe every friend speaks bad Italian.
Johnny:She's constantly like, oh, God, I don't know what they're saying.
Johnny:So she's not full Finn, just Finn-ish.
Arctos:Yeah, she's Finnish and American.
Arctos:But, yeah.
Arctos:That is it.
Benny:This can't be.
Arctos:She's like a... What was the... Josh's senator?
Arctos:Or no, congressman?
Benny:Oh, she's Finnish.
Benny:Like Jorge Santos is Jewish.
Arctos:Yeah.
Arctos:Jew-ish.
Benny:Yeah.
Gamemaster:Oh, sure.
Gamemaster:Every Finn I've met in real life has been part of the Finnish military.
Gamemaster:Was this true for her as well?
Arctos:No.
Arctos:Oh no, actually.
Gamemaster:No.
Gamemaster:Well, that ruins that stereotype of mine.
Benny:Not a real fan.
Arctos:Yeah.
Johnny:That's what she's finished.
Arctos:Not a real fin.
Benny:Stereotype?
Benny:They don't have compelled service?
Benny:You've just been hanging out?
Gamemaster:To my knowledge, every Finn I've met up until this point has been in the military.
Gamemaster:So that's a stereotype.
Arctos:Finnish women don't need to.
Gamemaster:All Finns are in the military.
Arctos:Finnish women don't.
Johnny:Finland does have compulsory.
Gamemaster:Oh, that was another stereotype of mine.
Gamemaster:All Finns are men.
Gamemaster:So I guess, you know.
Arctos:Yeah, all Finnish men have to serve, but Finnish women do not.
Benny:Breaking all barriers.
Benny:You're telling me she's a woman?
Benny:Was she released in the military?
Benny:No!
Benny:Keep it consistent.
Arctos:Josh's brain would rather Daniel's dating a man that's finished.
Gamemaster:Yeah.
Benny:Keep it consistent.
Johnny:Do you think she'd only put together a jeep?
Arctos:Or I guess I use the she pronouns.
Gamemaster:A woman who's also a Finn?
Benny:Yes.
Arctos:So a man who transitioned to a female rather than just being a poor female.
Gamemaster:Not possible.
Gamemaster:But then they should have been in the military.
Benny:Does she know how to put together a Jeep?
Arctos:Unless they transitioned before.
Gamemaster:Yeah.
Benny:Have you ever seen those videos of them putting together the Willys Jeeps in World War I and II?
Gamemaster:Does she?
Gamemaster:These are the important questions.
Benny:They're like a crate, and then you have to open the crate and then put the Jeep together, like three people.
Arctos:Yeah.
Anzu:Oh.
Gamemaster:That sounds more like an Ikea stereotype.
Arctos:I've also seen it with Korean men putting together tents.
Benny:Putting together tents?
Arctos:Yeah, there was a Korean man, this was a very big thing some years ago, that he bet people he could put together a 10-person Korean tent by himself in under two and a half hours.
Arctos:And since every man in Korea had to serve, they're like, absolutely not.
Arctos:I've served before.
Arctos:That's not possible.
Arctos:And he's like, bet.
Arctos:So they live streamed it and they're like, wow, he did do it.
Gamemaster:As somebody who's never put together a tent, two and a half hours seems like a long time to put together a tent.
Arctos:Early internet was a lot more boring.
Anzu:I mean, it sounds like it's a big tent, but still.
Arctos:You know...
Benny:It's not that long.
Gamemaster:Is it not?
Gamemaster:I just like... How much time are you spending putting your tent together if it's eating out your getting-to-the-place-that-the-tent-goes time?
Benny:Well... Things happen very slowly camping.
Gamemaster:You know?
Gamemaster:Oh?
Benny:Especially if you're hiking out somewhere and putting together a tent.
Benny:Like, yeah, if you're doing, like, backpacking on a trail and you're, like, walking the whole day and then you're stopping, like, before sundown, yeah, you'll spend, like, an hour setting up camp.
Arctos:Thank you.
Benny:Two and a half, I don't know how big that tent is.
Benny:But setting up camp just like unpacking an entire car might take two hours for camping.
Gamemaster:Right.
Benny:But...
Gamemaster:I can't believe, like, having to haul things, like, all of the things in the camp, like, off of the car and getting that set up.
Gamemaster:It's just specifically a tarp on some poles that surprises me.
Benny:Oh, well, it depends on the complexity.
Arctos:You gotta put the poles in the doorways, and it's weird.
Benny:You got to take the poles out first because then you have them in the bag and then you got to put the poles together and then you got to put them through the sleeves if it's like a dome tent and then you got to move it around and then you got to put the stakes in and...
Anzu:Why is Jorge sending us links to massive erections?
Gamemaster:By James Pearson?
Arctos:I sent it because I'm like, that had to have been auto-translate, or someone who does not know English well.
Benny:know why I thought it said Nietzschean.
Gamemaster:You think James Pearson probably doesn't know English well?
Arctos:I don't think that's his real name yeah yeah but that's the Wikipedia 2,000 people came to watch this man 2012 was such a nice time on the internet
Gamemaster:You think they're using a pseudonym?
Gamemaster:That is a word.
Benny:No, this is a psychotic... This is just laden with... Yeah.
Gamemaster:It's on purpose.
Gamemaster:He pitched a tent in front of a crowd of over 2,000 people.
Arctos:Oh, yeah.
Arctos:No, I know.
Benny:Yeah.
Benny:Making him the most searched term on all Korean portal sites.
Johnny:Is this a real article?
Arctos:They're really horny over there.
Benny:While the rest of the world was gripped by the news of Queen Elizabeth II's beloved 13-year-old Corgi affectionately known as Monty dying...
Benny:And others on the racist Hollistergate incident being catalyzed by Korea Bang.
Benny:Bug level 7.
Benny:Or bug... This is an economy of words, I'll tell you that much.
Arctos:What can I say?
Johnny:Is this satire?
Benny:This is some fucking... There's no 8 paragraphs, the story's in paragraph 4.
Gamemaster:Bye.
Benny:They're like, dude got a boner in front of a bunch of people.
Benny:The queen's dog died.
Arctos:Honestly, it's honestly very artistic.
Benny:Fucking go about your day.
Benny:There's like 100 words here.
Arctos:This was before LLN's too.
Johnny:This is impressive.
Benny:If ChatGPT could write tweets like this, I'd be fucked.
Benny:I would have no idea because this is just a person.
Benny:I don't know if I could put the Queen's corgi in there or some shit.
Johnny:Is that what we're doing?
Gamemaster:Do we want to play some Pathfinder?
Gamemaster:We don't have to.
Arctos:Yeah.
Gamemaster:If you don't want to.
Johnny:Let's do it.
Gamemaster:The program I used to write the setting book is called The Home Brewery.
Gamemaster:And I keep forgetting that its URL is not just homebrewery.com because that is for making alcohol.
Gamemaster:And now my browser auto-corrects to that every time I try to type it into my browser.
Gamemaster:It's like, oh, you want to go back to this homepage for alcohol brewery website?
Gamemaster:That's what you wanted?
Gamemaster:Okay.
Gamemaster:Yeah.
Gamemaster:Why is your hand raised?
Arctos:I'm preemptively raising it.
Arctos:It's like pre-moving in chess.
Gamemaster:Oh.
Gamemaster:For... I don't know enough about chess.
Gamemaster:Mike, is that true?
Benny:Yeah, he's pretty moving.
Gamemaster:Okay.
Johnny:We need to have this group on everything.
Gamemaster:Does someone want to do a recap of the last session?
Johnny:Oh, I'm so sorry.
Gamemaster:I see Noah's hand first.
Gamemaster:Oh, Noah, are you pointing to Jorge?
Gamemaster:Is that what that was?
Gamemaster:Because on my screen, it looks like you're pointing at me.
Gamemaster:I don't understand what happened, but at some point Discord changed the layout for you guys for the video.
Arctos:Mm-hmm.
Gamemaster:And I don't know how to get it back to what it was.
Gamemaster:So it's all messed up.
Gamemaster:I can't point to things anymore because I don't know where I'm located on your screens.
Johnny:Wherever Jorge is, that's where I'm pointing.
Anzu:He's actually in my top left as well.
Gamemaster:He's in the corner for me in my top left, so I assume for your top right.
Johnny:He's actually in my top left too.
Johnny:You're in the center.
Benny:same same what okay i was gonna say Jorge's fucking schizophrenia is talking to like seven other people bro how did you get four rows
Gamemaster:I'm in the center?
Anzu:Yet you've always been conveniently in the center.
Gamemaster:I don't know what happened, because you guys are... There are three rows for me, and I don't know why or how.
Anzu:So we're like circled around you.
Arctos:There's four for me, but I shrunk my monitor to split screen it on my ultrawide.
Gamemaster:If I...
Gamemaster:Okay, if I shrink the height of the screen by, like, six pixels, it goes back to the old layout.
Benny:Sixels.
Gamemaster:Great.
Gamemaster:Now everything looks correct.
Gamemaster:Sixes.
Gamemaster:Okay, yeah, Jorge was pre-moving, so he can go if he likes.
Johnny:you
Arctos:Cool.
Arctos:So our session started last session with a great recap from a cool guy.
Arctos:But aside from that, we just finished.
Arctos:We were looking at the body of a half Giant fat man.
Arctos:And he had this like piss soaked quarter blasted through his brain.
Arctos:And we're like, wow, that sucks.
Arctos:Let's strip him, steal all his shit and throw him in the river.
Arctos:Hashtag karma.
Arctos:So we did that.
Arctos:We then stole his G-Wagon.
Arctos:Very nice.
Arctos:We look like drug dealers driving around the streets.
Gamemaster:You have to enunciate that more, I'm sorry.
Arctos:We wake... We look like what?
Johnny:I heard the same thing.
Johnny:I was like, wait a second.
Gamemaster:Okay, it wasn't just me, that's good.
Gamemaster:It is a G-Wagon.
Gamemaster:It is not, as I heard it, a Jew-Wagon.
Arctos:Oh.
Gamemaster:I was very confused for a second.
Benny:I didn't hear that at all.
Anzu:I didn't hear that either.
Johnny:Wait, what was that?
Arctos:Well, unfortunately, it's the two Jewish people that heard that.
Gamemaster:We're just primed to hear it, I guess.
Gamemaster:I apologize.
Gamemaster:Continue.
Arctos:So we stole the G-Wagon and we looked like drug dealers.
Arctos:And then we drove back to our inn.
Johnny:Okay.
Arctos:We didn't go down the alley.
Arctos:We woke up Jorah.
Arctos:She's like, ah, did you guys steal it?
Arctos:No, no.
Arctos:We're like, no, no, no, no, no, no, no.
Arctos:She's like, just did you steal it?
Arctos:And we're like, absolutely.
Arctos:And she's like, OK, I don't care.
Arctos:So she looked at it, said there's no tracking devices.
Arctos:The group later agreed to soup it up to make it like a super lots of guns, rockets and monster truck.
Arctos:But we don't have the money for that yet.
Arctos:And everyone totally agreed for that.
Arctos:We then chilled.
Arctos:Arctos was getting ready to jump some other people, but everyone's like, we should wait a little bit.
Gamemaster:Thank you.
Arctos:So we decided, yeah, we should just go right for the head honcho.
Arctos:So we staked his place out.
Arctos:We looked at it.
Arctos:We did some recon, found the perfect time to strike when he'd be least guarded.
Arctos:We came back the next day after that.
Arctos:We broke in with the key we have from the dead half Giant.
Johnny:you
Arctos:We slithered our way.
Arctos:We slinked, actually.
Arctos:We slinked in ponchos.
Arctos:We slinked in.
Arctos:We slinked downstairs, and we're like, wow, this heart's really used inefficiently.
Arctos:It's all for clout and aura farming.
Arctos:So we start slinking.
Arctos:We see the guy on a throne, and then most of the session was just us brutally kicking his ass.
Arctos:And I think I remember someone saying he's a Thessian, so we really already killed our first Thessian.
Arctos:But other than that, pretty standard stuff.
Arctos:He was on a throne, we killed him, and that's where we ended it.
Gamemaster:Absolutely.
Gamemaster:Apart from some forced inconsistencies there, that was pretty good.
Gamemaster:I would like to note that no matter how hard you try, you cannot make decisions for the whole party and then say that they agreed in a recap and to make that come true.
Gamemaster:But it's fine.
Gamemaster:What you drinking?
Arctos:Iced tea.
Gamemaster:Okay.
Gamemaster:I just saw you had a glass jug with some kind of yellow liquid in it that I needed to confirm for my insanity.
Johnny:But if you were...
Arctos:One of us actually just drinking piss.
Gamemaster:That's what it looked like.
Gamemaster:That's why I was asking.
Arctos:It'd be really uncomfortable for you guys.
Arctos:How did I get caught for doing some crazy murders or something?
Arctos:And they're like, did you know he drank his victim's piss every month?
Anzu:If you were drinking piss and just revealed that to us, I'd probably call Bailey.
Gamemaster:What?
Gamemaster:Also, why is it that you just immediately, like, oh, he's drinking piss.
Gamemaster:Clearly he's a serial killer who forces his victims to piss to drink it.
Johnny:Thank you.
Benny:He's misdirecting.
Benny:You're like, are you drinking piss?
Benny:And he's like, no, but what if I was a killer?
Benny:You forgot all about the piss, right?
Gamemaster:And it worked, too.
Gamemaster:I was immediately redirected.
Arctos:Yeah, I've been watching too many murder shows, and then I think about how there are certain people that if cops go, did you know he was a murderer?
Arctos:I'd be like, I mean, I'm not surprised.
Arctos:He's a weird guy.
Gamemaster:Okay.
Gamemaster:Yeah, no, that seems accurate.
Johnny:Yes.
Gamemaster:Ark just gets a mythic point.
Arctos:Cool, cool, cool.
Gamemaster:I forgot how to drink for a second there.
Gamemaster:That went down the wrong tube.
Gamemaster:So we pick up with today's session in this...
Gamemaster:throne room of sorts that had been constructed in the Fane of this heart by Mr. Tywelwyn Leatherhide, who at the time that you arrived into this location was not much more than a sentient flame inside of a burnt-out husk with a bunch of fire spells at his disposal, which you face-tanked with glee.
Gamemaster:So, we start today's session with all of you in this throne room, dead bodies strewn about.
Gamemaster:The area, the interior of this Fane, as you guys have walked through it, is all wrought iron and stained glass.
Gamemaster:You had walked past this large walkway leading up to the throne room.
Gamemaster:You know, that's at the front of...
Gamemaster:the room that you're currently in, that will take you back up into the garage of the Gas-n-Go℠.
Johnny:you
Gamemaster:In addition, you can see that behind the seat, behind the throne, there does appear to be a spiral staircase that heads further down into the interior of the Spain.
Gamemaster:You gather in the direction of where the heart itself would be, because you know it has to be physically located in here somehow.
Gamemaster:But for the moment, you're all just in this big old throne room.
Arctos:All right, gentlemen.
Arctos:Good job.
Arctos:Should we heal up before we investigate this heart?
Arctos:And I will pull out... One of us has a watch, and Arctos has one.
Johnny:Yeah.
Arctos:He has a pocket watch.
Arctos:Take it with his monocle.
Gamemaster:Yeah, we established he has a pocket watch with a chain to his monocle, right?
Arctos:No, we said that could be, but these monocles are separate from his pocket watch.
Gamemaster:Oh, okay.
Arctos:And then he goes, all right, so we have... How much time do we have before we expect reinforcements?
Gamemaster:Sure.
Gamemaster:Uh, like an hour and 58 minutes?
Arctos:All right, gentlemen.
Arctos:We have an hour and 58 minutes.
Arctos:We should probably heal up a little bit, and then venture down forth.
Arctos:What do you say?
Anzu:Sounds smart, certainly.
Benny:Concur.
Johnny:Sounds good to me.
Arctos:All right.
Arctos:Stay close to me.
Arctos:First, I will apply some cure- I will first treat some... wounds.
Arctos:All right, who's first?
Arctos:I am first.
Arctos:I am the lowest.
Arctos:So I will make, uh...
Arctos:Before I do my 10 minutes to do Treat Wounds, I will do, I have an ability for this.
Arctos:I have Sacred Ground.
Arctos:So I spend one minute to cast, and then I can do this every 10 minutes.
Johnny:That's pretty cool.
Arctos:After one minute, everyone needs to stay within 30 feet centered on me for at least 10 minutes, and then they will regain four hit points.
Arctos:And the ground around me becomes sacred ground for the host.
Arctos:So I'm going to kick that off.
Arctos:So every 11 minutes, I'm going to do one minute on this, treat wounds, get 4-H points for everyone, and then do that.
Gamemaster:Sure.
Johnny:yeah yeah
Gamemaster:I do just want to note, I don't think it's actually important right now, but in general, it's worth noting that it's not an aura.
Gamemaster:It's wherever you cast it.
Gamemaster:It's the 30-foot burst around where you cast it.
Gamemaster:It doesn't, like, walk with you as you move.
Arctos:Yes, yes.
Gamemaster:Which, once again, I don't think it matters here, but, like, in the future if it comes up, it's worth calling out.
Arctos:Yeah.
Arctos:Good, good, good.
Arctos:All right, so now I'll do a treat wounds on myself.
Gamemaster:Yeah, okay.
Gamemaster:Sure.
Johnny:I'll refocus as this is happening.
Gamemaster:Absolutely.
Anzu:Me too.
Arctos:Oof.
Arctos:We will mythic that.
Gamemaster:Where did you roll?
Arctos:Oh, I'm doing it on Foundry, just so I can apply my own healing.
Gamemaster:That?
Gamemaster:That's fair.
Gamemaster:I'm just going to pull up.
Arctos:All right.
Arctos:Do I have an ability for the other Sacred Ground, or we just add four each?
Gamemaster:I don't know.
Arctos:Yeah, I don't see it.
Arctos:So everyone add four hit points to themselves.
Gamemaster:Why do you have four raise a shield feats?
Johnny:I'm back up to full.
Arctos:I don't know.
Gamemaster:Or actions?
Gamemaster:How did that happen?
Arctos:OK, next.
Arctos:Who's next lowest?
Arctos:Benny gets one.
Anzu:Wait, did we get four in that?
Arctos:Yeah, so you get four, and then I'm going to recast that and then do another, I don't know, do another treat wounds on Benny.
Benny:Or raise his shields?
Benny:Did we just leak his final build?
Gamemaster:Okay, so it's not particularly easy to do.
Johnny:Oh, that was...
Arctos:All right, that's for you, Benny.
Arctos:Oof.
Arctos:I didn't mean to do that.
Gamemaster:I imagine there's a better way to do it, but I'm looking in your feats page, Arctos.
Gamemaster:Under class feats, if you go to sacred ground and you like expand it so it's the full wording, you can click on the hit points button.
Arctos:Gotcha.
Gamemaster:But there must be, I could probably make a macro or something for you.
Arctos:I wish I could just put in the chat for that.
Arctos:We can just click.
Johnny:I explode.
Arctos:That's crazy how many twos I'm rolling on this.
Arctos:All right, well.
Gamemaster:If you type slash R space and then a number, it does that.
Arctos:Yeah.
Arctos:All right, well, luckily I get a mythic point for rerolling, so I'm only down one mythic point for these two rerolls.
Arctos:And that's for Anzu, and then everyone else gets another four.
Gamemaster:Man, the damage that one session where you had to go through the source like four years ago did to every time you heal you explode now.
Anzu:Yeah.
Johnny:I always understand everything.
Benny:We would never intentionally misunderstand something.
Gamemaster:Which isn't even how it worked when you were going through the source.
Gamemaster:But it's fine.
Gamemaster:It's whatever.
Arctos:Should we venture forth more?
Gamemaster:You wouldn't?
Arctos:So that's been 33 minutes.
Arctos:Every 10 minutes, you can get another four hit points.
Arctos:And an hour later, I can treat you and see you again, Benny.
Benny:Hell yes.
Arctos:Or we can just... So we have 33 minutes.
Arctos:We have about an hour and a half left.
Arctos:Should we start venturing?
Arctos:You fine with the healing potion, Benny?
Johnny:yeah go forth
Arctos:If you need it?
Benny:Yeah.
Arctos:Cool.
Arctos:Let's just go.
Gamemaster:Okay.
Gamemaster:Absolutely.
Gamemaster:So you guys want to descend deeper into the faint?
Gamemaster:Can do.
Arctos:Wait, wait, sorry.
Gamemaster:So on the map you can see that there are two spiral staircases that descend further, but no decision there.
Gamemaster:If you look down one, you can see that they both merge underneath where the throne is into one chamber.
Arctos:Before we go, can we loot their bodies?
Gamemaster:Roll a perception check.
Arctos:Alright.
Arctos:I forgot.
Johnny:I will aid him.
Johnny:I should have just aided.
Arctos:You also might want to just roll your own, too.
Benny:What the fuck?
Arctos:Or Betty does.
Arctos:Yeah.
Arctos:Holy shit.
Johnny:We see nothing.
Arctos:You know what?
Arctos:Is this worth a mythic?
Arctos:This is worth a mythic.
Arctos:I won't have any more mythics.
Johnny:I don't think anything else will happen today.
Arctos:All right.
Arctos:33.
Gamemaster:33.
Gamemaster:Okay.
Gamemaster:So you're searching the four dead bodies strewn throughout the room just to see whatever there is on them.
Arctos:Yeah, and the throne.
Gamemaster:Sure.
Gamemaster:So...
Gamemaster:Good news is you think you do a pretty good search across each of the bodies.
Gamemaster:Bad news is there isn't a lot that is particularly interesting to you.
Benny:Thank you.
Gamemaster:The weapons and armor and stuff that each of the were-creatures, the members of the Ratatouille have, are mundane.
Gamemaster:You could, like...
Gamemaster:Take them if you want to lug those weapons around for an extra few silver pieces, I think, because they're regular level 0 weapons.
Gamemaster:And Tywelwyn himself was a burnt-out husk at this point, so he wasn't really wearing much in the way of clothing.
Gamemaster:The only things of note there are, there is...
Gamemaster:a currently disenchanted actually at this point it's been more than 10 minutes so now it's just an inert cape laying on the ground that looks very similar to the last cape that you had seen um
Johnny:Okay.
Gamemaster:And in addition with that role, you do find that the one other piece of clothing, of jewelry that Tywelwyn was wearing is he has what appears to be a silver chain around what was left of his neck, which was really just mostly his spinal column that is now just resting on the corpse.
Gamemaster:It is...
Benny:Can I take the antlers?
Gamemaster:unblemished by the fire it like isn't covered in soot or anything like that um and the symbol on it is roll a religion or an occultism check anybody who's looking at the symbol if they like
Arctos:I'll roll a religion.
Anzu:That's so me.
Johnny:you
Anzu:I get 21.
Anzu:Oh, my God.
Gamemaster:Okay, both of those are a success.
Arctos:Wait a second.
Arctos:I'm also rolling.
Arctos:I got a...
Arctos:Dirty.
Arctos:All right, I got a natural 32.
Gamemaster:And I don't think a crit actually gets you any more information for this particular one.
Gamemaster:The symbol would be recognizable as something that you had seen previously.
Johnny:Thank you.
Gamemaster:It is what appears to be a vertical line with an asterisk on the bottom of, like...
Gamemaster:two diagonals and a horizontal line going through it, that you would know is the logo that the gang that took over Teller's Run has been using in their communication with the outside world.
Arctos:Gotcha, gotcha.
Arctos:Do we think it's cursed with any of those rolls?
Arctos:OK, so let's just grab it and look at this later.
Gamemaster:No.
Arctos:Wait, sorry.
Arctos:Know that we don't think it's cursed or know we wouldn't know?
Gamemaster:I don't know how I would answer that question for you.
Benny:We haven't... Yeah, yeah.
Arctos:Are we confident it's not cursed and we could be wrong, or do we think?
Gamemaster:Nobody's identified it yet.
Benny:Okay, I was going to say, was it an identify action?
Arctos:OK.
Gamemaster:No, nobody has identified it yet.
Arctos:All right, can someone identify this?
Arctos:I look at Anzu.
Arctos:Can you like...
Anzu:Tanner is unfamiliar with that process.
Anzu:Do I just make another?
Benny:You're making an Arcana check?
Anzu:Cool.
Gamemaster:It would be occultism or arcana for this particular thing to identify magic.
Anzu:And actually, let me see.
Anzu:I have something.
Anzu:Please hold.
Johnny:point
Anzu:No, I don't think that applies here.
Anzu:Okay.
Anzu:22.
Arctos:Ooh.
Gamemaster:22 is a success.
Gamemaster:This is a... Actually, let me just double check the rules for success.
Gamemaster:It's been so long since I've had somebody just get a regular success and not a 40 points over critical success.
Anzu:The rules are here.
Benny:also divex had uh you can't misidentify blah blah blah whatever extra stuff so when josh says success this is a pendant of won't burn your skin if you touch it
Gamemaster:Oh, are they?
Gamemaster:I don't... Yeah.
Gamemaster:Okay.
Gamemaster:You would know that this pendant... Oh, do you actually not learn what it's called?
Gamemaster:You don't learn what it's called.
Gamemaster:You would know that this pendant takes the form of the religion of its wearer, gives them a benefit to religion and holy... It gives them a benefit to religion checks, a bonus against saves against holy and unholy effects.
Gamemaster:and once per day can be used to cast Bane or Bless.
Arctos:I would like this amulet.
Benny:Thank you.
Anzu:Yes, it should conform to your host.
Johnny:It's all you, Godbear.
Arctos:Do you... Do you think it's cursed?
Anzu:I don't...
Arctos:He yanks it off and puts it on his neck.
Arctos:No further.
Gamemaster:Absolutely.
Johnny:Bear with the chain.
Gamemaster:It does require investiture.
Gamemaster:Nope.
Arctos:Yes.
Gamemaster:It requires investment.
Arctos:Yes.
Gamemaster:Sure.
Gamemaster:So as soon as you invest into it, you watch as the symbol changes to that of the three wavy lines, which you would know are the symbol of the Iridescent Church, and you are wearing a symbol of conflict.
Anzu:Glory, glory, glory
Johnny:Yeah, let's go see the heart.
Benny:It's better than a conflict diamond, am I right?
Benny:So we want to go see the heart?
Arctos:I actually thought if a diamond came from conflict, it meant your lover cared for you.
Arctos:As we know, you deserve to take what you need to.
Gamemaster:God, De Beers definitely would exist in this setting, in some form.
Arctos:Yes.
Arctos:And they'd definitely be the host.
Gamemaster:Yeah, they would.
Gamemaster:Okay, so your next step is you guys are descending further into the Fane?
Johnny:Thank you.
Benny:Yes.
Gamemaster:Absolutely.
Gamemaster:You take the Spiral Staircase down.
Gamemaster:It brings you down one story, or a story equivalent.
Gamemaster:There's no view of the outside world here, so...
Anzu:Thank you.
Gamemaster:That doesn't really mean much.
Gamemaster:But you descend to the area underneath the throne room.
Gamemaster:And find yourselves in a hexagonal kind of antechamber.
Gamemaster:Can I get perception checks, please, to look around?
Benny:two i'll roll roll roll oh i guess
Arctos:I will roll one.
Gamemaster:Up to.
Gamemaster:Up to two.
Arctos:Is Johnny going to roll one or is he just going to aid someone?
Johnny:I'll aid you if you want to go, Godbear.
Arctos:All right.
Anzu:Uh-oh.
Johnny:Oh, and I gained Panache.
Gamemaster:Nice.
Johnny:I think I gave Godbear.
Gamemaster:I didn't know you could get temporary panache.
Gamemaster:Okay.
Gamemaster:Oh, that's a good rule.
Benny:Give me three hero points.
Johnny:Oh.
Arctos:Ooh, baby.
Johnny:Wow, a lot of good rolls.
Benny:I'll trade it in.
Gamemaster:Is that how that works?
Benny:No.
Gamemaster:I'm sorry.
Gamemaster:Okay, so all of you are very good at looking at stuff.
Gamemaster:Um, specifically the room you're in right now is this... I lied.
Gamemaster:I said hexagonal.
Gamemaster:It's septagonal?
Gamemaster:Heptagonal?
Arctos:Ooh.
Gamemaster:It's got seven sides.
Gamemaster:Notably, the side that you descended down from, where the staircase leads, as well as six other sides.
Gamemaster:Each one has a door embedded into it.
Gamemaster:The floor here and the ceiling both match the same style as what you had seen previously.
Gamemaster:It's this kind of wrought iron grating with glass, skylights, footlights, whatever you call a window in the floor.
Gamemaster:that looks, it's frosted such that you can't see below, but gives this impression of a deep drop out from underneath it.
Gamemaster:The center of the room has the first immediate noticeable point of interest in this room.
Gamemaster:There is floating about a foot off of the ground and slowly rotating clockwise is a
Johnny:you
Gamemaster:chunk of obsidian, about five feet tall, maybe a foot and a half across.
Gamemaster:There are breaks in the obsidian where you can see veins of what appear to be more stained glass running through the rock, forming this almost spiderweb pattern around it.
Gamemaster:The...
Johnny:Thank you.
Gamemaster:With a crit perception, I think you would note that the stained glass veins in the floating obsidian chunk appear, if anything, to be...
Gamemaster:They're definitely magically inserted.
Gamemaster:It doesn't look like something a craftsman could have put in, because the rock would have crushed it under its own weight.
Gamemaster:But with really, really high crit perception checks, I think you would note that...
Gamemaster:There are cracks in the rock that don't have these stained glass veins that you can see are widening ever so slightly just as you look around the room.
Gamemaster:And almost like liquid, you can see the stained glass flowing into them.
Gamemaster:So it looks like it's spreading throughout this floating rock.
Gamemaster:On each of the exterior walls of this room, you can see that there are, other than the one that you're currently in, there are six doors.
Gamemaster:Each door is this massive wrought iron-shaped archway, tall enough that Tywelwyn, in his non-husk form, could walk through unimpeded, so maybe nine feet tall if he wanted to fit his antlers through as well.
Gamemaster:and wider than you'd expect an average door.
Gamemaster:But the front of each door has a different stained glass, I don't know if fresco is the right term, a stained glass piece of art on the front of each door.
Gamemaster:And they are as follows.
Gamemaster:Starting from the room...
Gamemaster:directly to your left as you get off of the staircase.
Gamemaster:Oh no.
Gamemaster:What did I do with the... I accidentally closed the window with this.
Gamemaster:Give me half a second.
Gamemaster:Oh, okay.
Arctos:things you took the antlers, child.
Arctos:We can use that to get our bounty.
Benny:Oh, yeah.
Benny:That's what I wish.
Benny:Oh, no.
Benny:No, that is.
Gamemaster:Okay, so the room to your left, starting from your staircase and then moving clockwise around the room.
Gamemaster:This appears to be a red and orange and yellow glass rendition of a stack of wood with a single post driven in the middle of it, flames pulling up from the pile of wood, and a tide-shaded figure being burnt alive on the stake driven through the pile of wood.
Gamemaster:Moving left from that appears to be a representation of some kind of humanoid silhouette standing atop a mountain of corpses holding a Giant golden horn, like an English horn, pointed towards the sky.
Gamemaster:After that, moving around, is a massive, shirtless, loinclothed humanoid being with bright red, almost flaming hair, what looks to be carrying a Giant club and stepping on a crowd of people.
Benny:Thank you.
Johnny:Thank you.
Gamemaster:Referencing the crowd of people of size, this is a 40 or 50 foot tall figure.
Gamemaster:Moving clockwise again, the fourth one is a top-down depiction of what looks to be two armies in the midst of clashing with each other.
Gamemaster:Both of them appear to have broken through the other's ranks, and it shows the leaders of both armies being speared through by their opponents simultaneously.
Gamemaster:Moving one more, we are at, this appears to be a shaded figure, a cloaked figure.
Benny:Thank you.
Gamemaster:You don't see their face, but you do see that they have
Gamemaster:six arms, three to a side, and each appears to be holding a different magical implement.
Gamemaster:You can see one with an orb, one with a wand, one holding a pentacle of some kind, and then on the other side you can see a staff, a dead bird, and a chalice overflowing with some kind of red liquid.
Johnny:Thank you.
Anzu:Like this one.
Gamemaster:And then finally, what?
Anzu:I don't like this one.
Gamemaster:And then finally, moving one over, you can see another humanoid, no features on the face, wearing six or seven crowns stacked on top of each other at varying angles of increasing ornateness, and the bodies of the people who used to wear those crowns at their feet.
Benny:That's.
Gamemaster:As you're getting a look around, a voice emanates out of the floating rock in the middle of the room that says, Hello!
Gamemaster:You're not Tywelwyn.
Gamemaster:And you're not wearing his hats either.
Arctos:No.
Johnny:Where are the poncho boys?
Gamemaster:The rock says, Good for you.
Gamemaster:I'm sure Tywelwyn will be very upset to learn that he was, I take it, murdered.
Arctos:Yes.
Gamemaster:because I don't know how else he would have gotten down here, by a group of people called the Poncho Boys.
Benny:Shump.
Arctos:How would Tywelwyn know that he was murdered if he was murdered?
Gamemaster:Well, I'm sure he's looking down from wherever he went after he was murdered.
Arctos:Is he going to come back?
Gamemaster:Not if you murdered him well.
Arctos:Okay.
Johnny:Hey, yeah, I do it like all the time.
Arctos:Coming back from the desert is apparently very easy, so I had to just clarify that.
Gamemaster:That's definitely not true, but okay.
Johnny:And do it all the time, all the time.
Arctos:We actually have multiple people who have done it.
Arctos:Are these depicting the different kings of hell?
Gamemaster:The floating rock will say, No?
Gamemaster:Does hell have multiple kings?
Gamemaster:Where is hell?
Arctos:When was the last time you were in hell?
Arctos:What is your name, by the way?
Arctos:I point over to Johnny.
Gamemaster:I am the iron gauntlet in a glass glove, and I haven't been anywhere other than here.
Gamemaster:So... He says, I can hear you.
Arctos:Ask him who made him.
Johnny:Who made you?
Gamemaster:And also, Tywelwyn did.
Johnny:What?
Gamemaster:Huh?
Johnny:That bitch.
Gamemaster:Oh.
Anzu:We didn't know he could do things like that.
Anzu:Because you don't know it.
Gamemaster:Anyone can.
Benny:you you
Gamemaster:You just need the right recipe, so to speak.
Arctos:Ask him to share the recipe.
Johnny:Can you share the recipe?
Gamemaster:No.
Johnny:Oh, are you sure?
Gamemaster:Correct.
Gamemaster:I would not ask a cake what its ingredients are and how to put them together any sooner than you would ask me how I was made.
Anzu:Well, don't belittle yourself like that.
Arctos:Ask him if he wants to come with us.
Gamemaster:Is it belittling to not know something?
Anzu:You kind of called yourself akin to a kick, you know, something without any intelligence.
Gamemaster:Okay, fine.
Gamemaster:I'm sorry.
Gamemaster:I would not ask a human man how he was constructed any sooner than I would ask myself my recipe.
Arctos:Yeah, but we know how the man was constructed.
Johnny:We're getting off topic.
Johnny:Listen.
Johnny:Iron Gauntlet.
Johnny:What, uh... What the fuck is happening here?
Johnny:What is this room?
Johnny:What are these doors?
Gamemaster:Well, doors are traditionally used to partition different spaces from each other.
Johnny:Alright, everyone's a fucking comic.
Benny:Of course.
Johnny:Listen.
Gamemaster:You asked me what a door was.
Gamemaster:Oh, my art.
Johnny:No, what's with the depictions?
Johnny:What are these?
Johnny:What's behind the doors?
Gamemaster:Do I want to tell you?
Gamemaster:I think it's funnier for you to be confused.
Johnny:Yes.
Gamemaster:Roll a diplomacy check.
Johnny:Am I making an impression?
Johnny:Nice.
Gamemaster:Sure.
Arctos:I take it he's not affiliated with the host, correct?
Arctos:I don't get that sense.
Gamemaster:So, hearts don't have raiments.
Arctos:Okay.
Gamemaster:This is a floating rock with some stained glass veins in it.
Gamemaster:I think it's up to you to decide if that's associated with the host or not.
Johnny:I got a 20.
Benny:Same glass.
Gamemaster:A 20.
Gamemaster:He says, I do like talking about my art, but I also like seeing people confused.
Arctos:Yeah.
Gamemaster:I'm also not in any particular mood to help you.
Gamemaster:You did murder Tywelwyn.
Gamemaster:You admitted to it 30 seconds ago.
Johnny:He was going to murder us.
Benny:Mm hmm.
Gamemaster:Was he?
Gamemaster:Did he bring you here with plans to murder you?
Johnny:Yep.
Benny:Mm hmm.
Benny:Probably.
Johnny:Yeah.
Gamemaster:He did?
Gamemaster:Did he command his lackeys to kill them?
Johnny:Yeah.
Arctos:Yeah, they came back.
Benny:Yeah.
Arctos:That's where we came back.
Anzu:Via his lackeys.
Benny:Yeah.
Arctos:Yes.
Arctos:Also, he tried to kill us.
Arctos:Well, not me.
Arctos:I wasn't there.
Arctos:But he tried to kill these other three before.
Gamemaster:Did he do that?
Arctos:Well, he failed.
Arctos:His Simulacrum failed.
Arctos:But he tried.
Benny:That's true.
Gamemaster:Roll deception, because none of those things are true.
Benny:Yeah.
Arctos:I thought he did.
Gamemaster:No, the only person he's tried to kill is specifically Big Fish.
Johnny:Oh, God.
Gamemaster:Nope.
Gamemaster:Wrong campaign.
Gamemaster:He tried to kill Johnny.
Benny:How'd he get here?
Gamemaster:He tried to kill Johnny after Johnny, like, tried to get him to turn away from the voices in his head.
Johnny:I want to see Colwyn try and kill the big fish.
Gamemaster:The rest of you...
Gamemaster:Yeah, no, he would fail to kill Big Fish.
Arctos:Bye.
Gamemaster:But, like, all of the rest of this, you guys have been the aggressors.
Benny:Yeah, that's why Benny hasn't said anything in the affirmative.
Johnny:I don't know.
Gamemaster:What did I get for deception?
Johnny:Am I rolling deception?
Gamemaster:Whoever's rolling deception.
Johnny:I will roll deception.
Gamemaster:Okay.
Johnny:A bajillion.
Johnny:31.
Gamemaster:31.
Gamemaster:Okay.
Gamemaster:And he says...
Johnny:This has become the truth.
Johnny:I spoke it.
Gamemaster:Well, there's nobody around to deny it anymore.
Gamemaster:So, like, basically... Yeah.
Arctos:It's literally that meme when you shoot the guy and you go, why did they do that?
Gamemaster:That's exactly it.
Gamemaster:He goes, okay.
Gamemaster:Does that mean you guys own me now?
Johnny:yes happens all the time
Arctos:Tell him.
Gamemaster:Huh.
Gamemaster:I'll admit, I've never had this happen before.
Gamemaster:I think I'm supposed to stop existing because he's dead now.
Gamemaster:But that doesn't sound very fun.
Arctos:No, I don't... Can you...
Anzu:it also hasn't happened yet.
Anzu:So clearly it's not.
Gamemaster:No, I think it has to be like a volition thing.
Gamemaster:Because I'm busy digesting a magical artifact, so I'm not just going to die of lack of magic.
Gamemaster:So I'd have to choose to do it, and I don't really want to do that.
Anzu:Right.
Arctos:What artifact are you digesting?
Anzu:Right.
Gamemaster:The big rock?
Arctos:Oh.
Johnny:Oh, what's the big rock?
Arctos:How long do you expect that to take you?
Anzu:Oh, you're not the rock.
Gamemaster:No, no, it doesn't match my aesthetic at all.
Gamemaster:I'm the veins within it.
Anzu:Ah.
Benny:Oh.
Arctos:Oh, very nice.
Gamemaster:I don't have hands, so I can't point at it.
Gamemaster:Do you mean what does the big rock do?
Gamemaster:It makes him a lacquer.
Arctos:Yes.
Benny:Mm-hmm.
Johnny:Yeah.
Arctos:Oh, very cool.
Benny:Oh.
Benny:Oh, so you were competing with 12 in a bit because he was pumping out them simulacra.
Gamemaster:Oh, he was using the rock to pump out the simulacra.
Benny:I know.
Arctos:But why was he having you digested if he likes the similar actor?
Johnny:Oh.
Benny:Oh, you're consuming it.
Benny:Yeah.
Arctos:Yeah.
Gamemaster:Well, he needed to move me, and you can't really move a heart normally, but if you give it a big enough power source, he can kind of get around that.
Gamemaster:I don't think he would have done it if he had an option to do so.
Gamemaster:But I like this place.
Gamemaster:There's way more room to expand under this gas station than there was under that tavern.
Gamemaster:So, works out for me.
Johnny:So back to this art, back to the Heart on the doors.
Arctos:So what are you like doing?
Arctos:Yeah, as a heart.
Arctos:Oh, yeah.
Gamemaster:Sorry, you both spoke at the same time.
Arctos:Talk to that guy.
Gamemaster:Okay.
Arctos:Yeah.
Johnny:Yeah, back to this art on the doors.
Johnny:What do all these represent?
Gamemaster:Uh-huh.
Gamemaster:My gods, or Tywelwyn's gods, I suppose, that I inherited by virtue of being created by him.
Johnny:Tell us about your muse.
Johnny:Out of the ground.
Johnny:Uh-huh.
Johnny:Uh-huh.
Johnny:I point at... I point at the man with... I point at the man with the crown on top of crown on top of crown on top of crown on top of crown on top of crown on top of crown.
Anzu:He's got multiple gods.
Arctos:I'm going to write down drawings of them if I can in a notebook.
Gamemaster:Regent.
Anzu:Did he tell you...
Johnny:Which one's this?
Johnny:Mm-hmm.
Johnny:Mm-hmm.
Johnny:Of course.
Johnny:Of course.
Johnny:What the fuck?
Anzu:Are you able to name all of these gods?
Gamemaster:I am.
Gamemaster:How else would I have constructed them?
Johnny:Just walk us through these guys.
Anzu:If you were just...
Gamemaster:Sure.
Gamemaster:The Pyre is Pyre.
Benny:That's six.
Arctos:Mm hmm.
Gamemaster:The man with the horn is Herald.
Gamemaster:The Giant is Giant.
Gamemaster:The two armies is War.
Gamemaster:And the strange caster is Esoterica.
Gamemaster:Listen, if you own me now, have you considered worshipping these guys too?
Johnny:I mean, the new six are above table.
Gamemaster:That's six.
Benny:Oh right, there is only.
Arctos:We currently have six, right?
Gamemaster:You have six names and you've seen six doors.
Arctos:No, I meant six of the main Outer Gods now are there are six, right?
Gamemaster:Yes, there are currently six Outer Gods.
Arctos:So there's a new six.
Johnny:Those are all just Thessians.
Arctos:Yeah, yeah.
Benny:Yeah.
Johnny:What is this?
Anzu:Tanner likes this a lot less than Anzu.
Gamemaster:I don't know who you're talking about.
Benny:As soon as he said Giant is Giant, I'm like...
Arctos:Yeah.
Johnny:No, wait a second there.
Johnny:That can't be good.
Gamemaster:He's just a big dude.
Arctos:No, that can't be good.
Gamemaster:I don't know what you're talking about.
Arctos:Uh...
Johnny:Okay, so we, what you may call unenlightened...
Johnny:plebeians, if you will, walk us through, what's these guys' deal?
Johnny:Do they come from the Godhome?
Johnny:Is this... What do they want?
Arctos:um you
Benny:Thank you.
Johnny:Okay.
Johnny:What do their blessings include?
Gamemaster:Eternal Fire, Torment, uh, Clean Slate.
Johnny:That one sounds good.
Gamemaster:Yeah.
Gamemaster:You're currently on the slate.
Johnny:Oh, and okay.
Johnny:So now are they here or are they coming?
Gamemaster:Well...
Gamemaster:I think you killing Tywelwyn would have prevented the coming for at least a little bit.
Gamemaster:They're not here now, if that's the question.
Gamemaster:How would they fit?
Arctos:So what does this have to do with the Embercall or Voidsong?
Arctos:Do you know?
Gamemaster:Not really the Voidsong.
Johnny:um
Gamemaster:The Embercall is for Pyre.
Arctos:Hmm.
Arctos:Did Tywelwyn like Pyre, or did he fancy a different one?
Gamemaster:Well, that's who told him how to make me.
Gamemaster:So I have to imagine he liked him a little bit.
Arctos:Very nice, very nice.
Arctos:Quick question.
Arctos:You know, like, if we wanted to pick up where he left off, what would be our best next step?
Johnny:What, just before, you know, for thoroughness and also safety, what's behind each of these doors?
Arctos:You know, take up the torch.
Gamemaster:His office, probably.
Arctos:His office?
Gamemaster:Yeah.
Benny:Is it in this building?
Benny:Okay.
Gamemaster:Yeah, it's behind the War door.
Gamemaster:Can't you just look?
Arctos:And are there any tracks, traps?
Gamemaster:Uh... Well... I... I suppose I don't have to trigger them if you own me now.
Arctos:Yes.
Johnny:Yep, we do.
Gamemaster:Okay, I won't do that.
Arctos:Great.
Gamemaster:Um... Behind Pyre is Tywelwyn's bedroom.
Gamemaster:Or your bedroom, I suppose.
Gamemaster:It's a big bed, but four of you might crowd it a little bit.
Arctos:We'll take turns.
Gamemaster:Especially since one of you is a bear.
Arctos:Well, I'll bring a bear bed.
Gamemaster:Right.
Gamemaster:Behind Herald is the armory.
Gamemaster:Behind Giant is his radar dish manufacturing plant.
Gamemaster:Although that's probably a bit too grandiose a term.
Gamemaster:It's also where he was preparing for the pilgrimage.
Gamemaster:Behind War is his office, the pilgrimage.
Arctos:Pilgrimage to where?
Gamemaster:Behind Esoterica is the haberdasher.
Gamemaster:And behind Regent is the orrery.
Johnny:Josh, this is an important question.
Johnny:An orrery usually is celestial.
Johnny:Would we have any concept of that?
Gamemaster:Roll a society check.
Benny:you
Arctos:Would Bear know it from his religion?
Gamemaster:The Iridescent Church has no specific notion of an orrery.
Gamemaster:There is an organization that uses orreries and would have knowledge of it.
Gamemaster:Unfortunately, none of you are part of that org, so we're doing a society check to see if you know about it.
Arctos:Was that the judge?
Johnny:I don't know about it.
Gamemaster:Yeah, the Scale uses orreries.
Johnny:Nope.
Arctos:Dammit.
Gamemaster:Okay.
Arctos:All right, so... Do you have any way of communicating to the other members besides this?
Benny:Were they happy when Raelion blew up?
Benny:No.
Gamemaster:I don't know.
Gamemaster:I wasn't around back then.
Gamemaster:I am... The only way I know to communicate is right now by talking to me in this room.
Gamemaster:So if you can get the other members into this room, I can chat with them.
Arctos:Great.
Johnny:Alma.
Arctos:By the way, how much longer do you need to digest that rock?
Gamemaster:Two centuries or so?
Arctos:Okay.
Arctos:Sounds good.
Arctos:Wait, does that mean you're mobile now?
Arctos:If we were to move you.
Gamemaster:No.
Gamemaster:No, no, no, no, no.
Gamemaster:If you could get something else of this size and wait the two centuries for me to finish digesting this to get back up to full strength, then you can move me again.
Anzu:Oh, so you were weakened by the move to this rock.
Gamemaster:Correct, and I do not have the strength to move again.
Gamemaster:We only moved about a mile, and that almost killed me.
Arctos:I see.
Arctos:Okay.
Gamemaster:Hearts are not meant to move.
Arctos:Sounds good.
Benny:the office turn
Arctos:Do you guys want to perhaps go wait by our car for a little bit?
Arctos:We'll come back, obviously.
Anzu:I guess, yeah, we could go.
Arctos:Or I'm just looking at that.
Arctos:How much time do we have?
Gamemaster:Probably an hour and 15 minutes or so.
Arctos:I guess we could look around, but... Do you guys get what... I'm not going to say it out loud in front of the heart, but... Yes.
Anzu:Yes, no, I do understand.
Benny:Benny will try to open the door under the horn.
Arctos:Is that to the office?
Benny:To the armory.
Gamemaster:Yeah, that's the... Behind the Herald lay the armory.
Gamemaster:Because you have convinced this heart that you're its owner now, the door is unlocked and untrapped.
Gamemaster:You can just turn the knob and it opens.
Johnny:Bye.
Gamemaster:The interior of the armory is... I mean, it's a bunch of shelves, really.
Arctos:I'll be right back
Gamemaster:Um...
Gamemaster:There are a ton of what look to be spears, what look to be relatively cheap firearms, a handful of armor inserts to go under your clothing, the equivalent of half-plate and the like.
Gamemaster:If you like, you can roll a perception check to see if there's anything that stands out to you as particularly interesting of the items in this room.
Benny:Yes.
Benny:Of course, of course.
Benny:Very nice.
Benny:26.
Gamemaster:26.
Johnny:Yeah, it kind of happened.
Gamemaster:Okay, so with a 26, there are two things that catch your eye in here.
Gamemaster:Oh, that was nice.
Gamemaster:I like the hearts.
Gamemaster:Doggy.
Arctos:A dog.
Arctos:Yeah.
Gamemaster:So the two things that catch your eye are...
Arctos:Over.
Gamemaster:tucked underneath one of the benches in this room that run alongside the shelves.
Gamemaster:There is a small briefcase, almost, a carrying case of some kind, hardened.
Gamemaster:It doesn't look like it's locked, you just need to unclasp it to open it up.
Gamemaster:Um, and there is also in, uh, there are a handful of lockers in this room that the, uh, the firearms and like are contained in.
Gamemaster:And in one of them you find a small, um, what looks to be like a ring box, like a jewelry box for holding a ring.
Anzu:I've asked this before, but just being in a heart does not set off detect magic, right?
Gamemaster:Correct.
Benny:Thank you.
Anzu:So... Hmm.
Gamemaster:Uh, like...
Gamemaster:More specifically, it has its own magical signature that you could detect, but you can't ignore it.
Gamemaster:So if you detect magic inside of it, you are... Yeah.
Anzu:Okay.
Anzu:So if I ignore the heart or the feign, I guess, right?
Anzu:And all of our items and accoutrements...
Gamemaster:Mm-hmm.
Anzu:Do I still ping magic in my vicinity?
Gamemaster:Um...
Gamemaster:Once you exclude the things that Benny found, yes.
Johnny:you you
Gamemaster:Of note, you have to exclude the ring box twice.
Arctos:The box and the ring.
Anzu:So we have to be careful with that.
Anzu:And I sense more beyond the things that Benny found, you said, as well.
Gamemaster:The range is 30 feet, correct?
Anzu:yes yeah indeed um
Gamemaster:So yes, you would still get a ping that there is magic within the range.
Johnny:Something in this room is magic.
Gamemaster:The reason I asked the range is this room is less than 30 feet, all told, so it's possible you're pinging something in a adjacent room.
Johnny:Can we...
Arctos:Alright, so there's a ring box and what else is in this armory?
Benny:There's a brief.
Gamemaster:A ring box and a briefcase.
Benny:Can Benny open the briefcase?
Gamemaster:Sure.
Gamemaster:Opening up the briefcase, you see the interior is satin-lined, and it's holding a single thing, a white armband that has been packed on the inside of the suitcase.
Johnny:oh
Anzu:Would you like me to take a look at that armband?
Benny:Hey, can you?
Benny:Yeah, and the ring box if you could.
Anzu:All right, Josh, you tell me what to do, and I'll do it.
Gamemaster:That is for the armband.
Anzu:Hmm.
Gamemaster:This is either arcana or religion.
Gamemaster:And for the ring box, it's going to be either arcana or occultism.
Anzu:Okay, so I will start with the armband.
Anzu:Arcana.
Gamemaster:Okay.
Anzu:Because Arcana's better than religion.
Gamemaster:All right, with a 26... Oh, that's not you.
Anzu:Wait, I didn't.
Anzu:That's not me.
Gamemaster:Oh, that was Benny.
Anzu:I got a 15.
Gamemaster:I apologize.
Anzu:Much worse.
Gamemaster:When I tab out and then tab back, it rolls whatever rolls you guys made one at a time.
Johnny:Thank you.
Gamemaster:So, okay.
Gamemaster:With a 15, you... Don't know what this is.
Gamemaster:It's an armband.
Anzu:I'm confused by this armband.
Anzu:But I will look at the ring box next.
Gamemaster:yep arcana or occultism uh okay within 18 you can conclusively say that this ring box is not magical you haven't opened the box yet
Anzu:Occultism was on the list for that.
Anzu:Oh my god.
Benny:Does he have to identify a specific ring?
Benny:Oh, yeah.
Anzu:Could be two rings inside.
Arctos:I think we should not look at that.
Anzu:I'll open the box.
Gamemaster:Inside of the box are two rings.
Gamemaster:Two silver bands.
Gamemaster:One of the bands has an orange spherical gemstone of some kind that looks like it has Anaïs embedded in it, like Tiger's Eye.
Gamemaster:And then the other silver band has a blue gemstone with a similar eye pattern.
Anzu:The first one was green.
Benny:Orange.
Gamemaster:Orange.
Anzu:Oh, sorry.
Anzu:Just making stuff up.
Gamemaster:That's fine.
Benny:The first one had a party in it and upstairs.
Johnny:Ooh.
Benny:Oh.
Gamemaster:This game is make-believe.
Gamemaster:You could come up with new colors.
Gamemaster:You'd just be wrong.
Anzu:Okay, so let's go with the orange ring.
Anzu:Sweet.
Gamemaster:Mm-hmm.
Gamemaster:Same deal.
Gamemaster:Arcana or occultism.
Anzu:Let's roll above a five, maybe?
Anzu:That would be good.
Gamemaster:Nice.
Anzu:33 crit!
Arctos:Ooh.
Gamemaster:Definitely a crit.
Johnny:That's good.
Gamemaster:The ring with an orange gemstone is a ring of observation.
Gamemaster:Once per day, you can spend an action to know if somebody is watching you within 30 feet.
Anzu:Whoa.
Anzu:Okay, that's funky fresh.
Anzu:And then shoot, I guess I'll go for the blue ring.
Anzu:Under a 5 this time.
Anzu:16.
Gamemaster:A 16 is a failure, I believe.
Gamemaster:Actually, wait, it might not be a failure.
Gamemaster:What is the level base DC for this?
Benny:You're going to kill Benny.
Gamemaster:That is a success.
Gamemaster:This is a ring of discretion, which you, when invested into it, can choose weapons and armor on your person, and it makes them invisible.
Anzu:Whoa.
Arctos:Very nice.
Johnny:That seems like a bank.
Anzu:So definitely one of you two guys should have this ring.
Benny:Me.
Anzu:Yeah.
Arctos:I prefer my weaponry and armor to be visible.
Benny:Oh, perfect.
Benny:How long does it take to invest in something?
Gamemaster:Six seconds.
Arctos:Just putting on.
Arctos:Yeah, just putting it on.
Gamemaster:Yeah.
Gamemaster:The act of wearing the thing is enough to invest in it, so long as you have less than ten things invested currently.
Arctos:I am going to.
Arctos:I will put on the ring of discretion and see if we're being monitored.
Gamemaster:Oh, absolutely.
Gamemaster:Benny puts on the white armband and learns that this is a medic's armband.
Gamemaster:You get a plus one item bonus to diplomacy checks to change the attitudes of diseased, poisoned, and wounded creatures.
Gamemaster:And once per day, if an enemy targets you with a strike, you can trigger a reaction to give them a minus four status penalty to damage rolls until the end of your next turn.
Anzu:Mm-hmm.
Arctos:Sorry, can you?
Benny:Who wants it?
Arctos:I can take that.
Arctos:Can I put on the ring of discretion to see if anyone's looking at us?
Gamemaster:The Ring of Observation.
Benny:The observation one.
Arctos:Oh, yeah.
Benny:But that only works within 30 feet.
Gamemaster:You can.
Arctos:I don't know.
Gamemaster:Yeah, it's within 30 feet of you.
Arctos:Oh, never mind.
Gamemaster:You can, if you like.
Arctos:So maybe we'll wait.
Gamemaster:Okay.
Benny:If you don't want that one, Benny will take it.
Benny:But it is like the ring of glance around the room.
Gamemaster:Yes, that is the whole point.
Benny:It's literally like, is anyone looking at me within 30 feet?
Gamemaster:Yep.
Benny:All right, Benny will invest in that one too.
Gamemaster:It's handy if, like, you need to break into a P.O. Box.
Gamemaster:And you're trying to not be suspicious about it.
Arctos:Oh, sorry.
Arctos:I thought you misspoke and it was a medicine check.
Arctos:It is actually for diplomacy.
Arctos:I can give this over to Johnny.
Gamemaster:Yeah, no.
Johnny:My glasses are diplomacy.
Arctos:Yeah, you can take this.
Gamemaster:If you like trying to make an impression with somebody who's wounded, it gives you a benefit to it.
Anzu:I think that... And should be for one of the tanks.
Benny:The once a day thing is much more important, yeah.
Johnny:Yeah.
Arctos:All right.
Arctos:All right, I will take this.
Johnny:Yeah.
Anzu:Frontlines.
Arctos:I will take that then.
Arctos:All right.
Johnny:Dr. Bear.
Arctos:How long does it take to identify things?
Gamemaster:10 minutes.
Benny:A minute.
Gamemaster:You guys have tried to identify four things, so it's been 40 minutes.
Arctos:So how much time do we have left?
Anzu:Oh?
Arctos:Yeah.
Arctos:Yeah, so let's go upstairs and wait for our reinforcement.
Anzu:Indeed.
Johnny:Do-do-do-do.
Benny:Holy shit, it is 10 minutes.
Arctos:Yeah, so...
Gamemaster:I believe Divex had a feat that sped that up dramatically.
Benny:Yeah, but I thought Divex sped it up from a minute to a round, but... No, no, it just stacks.
Gamemaster:I thought he did.
Gamemaster:I thought he had two things that both sped it up, so it only took him a round.
Arctos:Or I think it was like, if he was a master, it was a minute, and then it was a legendary, it turned out.
Gamemaster:Okay.
Benny:Yeah, yeah, quick identification just stacks with the skill that you're using.
Arctos:Yeah.
Benny:So he was legendary, so he could do it with an action.
Benny:But, like, I think trained...
Benny:Trained, it's a minute.
Benny:Expert, it's around.
Benny:Then I think it starts.
Anzu:Wait, so do I need to take something at some point to get better at that or no?
Benny:Quick identification is the feet.
Benny:It might be a class feet.
Benny:I'm not sure if you can take it.
Johnny:Is that?
Gamemaster:Quick identification is a skill feat if you're trained in arcana, nature, occultism, or religion.
Anzu:Did I skip over it?
Benny:Oh.
Anzu:All right, let's continue.
Anzu:Let's go upstairs.
Arctos:Yeah, let's get out of this Fane.
Gamemaster:Okay, so your plan is to, like... Yeah, that seems about right.
Arctos:Wait, how much time do we have left?
Arctos:So we spent 40.
Arctos:We still have, what, 30 minutes left?
Arctos:50 minutes?
Arctos:Can we quickly do the office?
Benny:the office.
Arctos:Yeah, quickly do the office.
Johnny:Oh, my chess piece is here?
Gamemaster:Yeah, you can go into the office and look around if you like.
Benny:Oh, Benny has his breastplate is on loan.
Benny:Is there another breastplate in?
Benny:Oh.
Gamemaster:Oh, I'm totally sorry.
Gamemaster:You're right.
Gamemaster:In the armory would be all of the stuff that was stolen from you, other than the car.
Gamemaster:Like, that would have been brought here.
Benny:Perfect.
Arctos:Great.
Gamemaster:Yeah, so anything that you guys had taken off of your dead bodies would be found in the armory.
Gamemaster:Thank you for reminding me, Mike.
Johnny:I grab my little pawn and I speak into it and I say, Red, guess what?
Johnny:I died and came back.
Johnny:I still got it.
Johnny:Tywelwyn dead.
Johnny:I got everything.
Gamemaster:Red will say, I thought you couldn't do that anymore.
Gamemaster:Congrats.
Gamemaster:Good job killing Tywelwyn.
Gamemaster:Anything else I need to know?
Johnny:Yeah, I think there's an apocalypse coming.
Johnny:Looking into it now.
Gamemaster:Oh.
Gamemaster:Okay.
Gamemaster:Let me know if you figure out how soon.
Johnny:All right, will do.
Benny:Benny will walk out of the shadows as everyone's approaching the office and be like, they never saw two polytools coming.
Arctos:I'm going to grab Argyle's... Well, I'm going to grab his shield.
Gamemaster:Two polytools with crushing roots!
Gamemaster:Absolutely.
Gamemaster:Fortress shield?
Gamemaster:Sure.
Arctos:Yes.
Arctos:I don't know if it's going to be my main shield, but I'll grab it for now.
Gamemaster:Okay, you can carry it around, that's fine.
Arctos:And then...
Arctos:Do you guys want to... I take it this was your previous companions.
Arctos:Do you want to take anything from it?
Benny:Oh, give us those.
Johnny:I feel like he'd want you to have it.
Arctos:He seemed to just have an axe, this large shield, and... Diggorettes and business cards.
Johnny:I'll take the business cards.
Gamemaster:He also had a grappling gun.
Johnny:You can keep the cigarettes.
Benny:Is the golden... Oh!
Arctos:I will take that.
Arctos:I will take that as well.
Benny:There you go.
Gamemaster:And he had two lesser healing potions on him.
Benny:Is the gold... Oh!
Benny:Okay, yeah.
Benny:What about the gold as well?
Arctos:And, yeah, all our gold.
Benny:The money?
Gamemaster:Yeah.
Gamemaster:Yeah.
Benny:Yeah.
Johnny:Amazing.
Arctos:I will just collect Argyle's gold for the sake of it.
Gamemaster:Okay.
Gamemaster:For the sake of it.
Gamemaster:Not for any other reason why you would collect all of his gold.
Arctos:For the sake of it.
Anzu:I like how Arctos goes, would you like anything from your dead friend?
Anzu:Nope, you know what, I'll hold all of it.
Gamemaster:Yeah.
Arctos:Well, I feel kind of left out that all of you guys got stuff again.
Anzu:But of course.
Arctos:By the way, on Zoom.
Benny:You just got the pendant from the guy.
Arctos:By the way, on Zoom.
Arctos:You fought pretty well for a bird.
Johnny:Wait, wait, wait, hold on, hold on.
Anzu:Okay, thanks.
Arctos:Yes.
Benny:He didn't punch anyone.
Johnny:You got a problem with birds, guy?
Arctos:No, I just didn't expect him to back such a punch for such a tiny frame.
Anzu:As long as people stay away from me, I'm in pretty good shape.
Arctos:Yeah, he did pretty good.
Arctos:The demon child did well, but I expected that.
Anzu:I have... Yeah.
Anzu:I have very brittle bones, very lightweight, so... No, we gotta go upstairs, because it's almost time.
Arctos:Hmm.
Benny:Not a demon.
Benny:To the office?
Arctos:Sorry, heretic child.
Johnny:To the office.
Arctos:Oh, wait, office.
Arctos:We could do an office quick office check.
Gamemaster:You have about a half hour.
Anzu:Oh, okay.
Benny:Quick office.
Gamemaster:What are you doing?
Anzu:Oh, cool.
Benny:Quick office, in and out.
Anzu:Alright, we'll go to...
Arctos:Can we investigate the office for like 10 minutes and then run up?
Johnny:Speed.
Johnny:Speed loot the office.
Gamemaster:Sure.
Gamemaster:Yeah, you can attempt to speed loot the office.
Gamemaster:So you go two doors down to Ore.
Gamemaster:Once again, no traps, no locks, no nothing.
Gamemaster:And you can go into Tywelwyn's office.
Gamemaster:I'd love a perception check as you enter to see what you see.
Johnny:I'll perceive.
Johnny:22 to see.
Benny:Okay.
Benny:We got our perceivers.
Benny:Is it just you or?
Gamemaster:Up to two people.
Benny:I know I'm asking Arctos.
Arctos:Sorry, I can do that, yeah.
Arctos:Sorry.
Benny:Sense motive.
Gamemaster:There's no one in this room to sense their motive.
Benny:Someone in here.
Benny:Someone in here.
Gamemaster:I'm sorry.
Gamemaster:21.
Benny:Someone in here has some goals.
Arctos:One, two, one.
Gamemaster:That's so much worse than what Johnny got.
Johnny:you
Gamemaster:Okay, so both of you are equally good at looking inside of this office.
Gamemaster:They don't have a computer, because nobody has computers yet.
Gamemaster:But he does have a typewriter.
Gamemaster:This is actually, for all of the ornateness of the rest of the area here, this place is both relatively cramped.
Gamemaster:and relatively simple.
Gamemaster:There are a series of tables up against one wall that have stacks of papers on them.
Gamemaster:There are a number of chalkboards on, like, wheels that have been placed across from the desks that have drawings on them.
Gamemaster:With that perception check, you would recognize...
Gamemaster:You would recognize one of them appears to be a map of Hallia with various spots on it circled.
Gamemaster:And then a lot of the other writing appears to be musical in nature.
Gamemaster:It almost looks like sheet music, like specific notes and harmonies outlined pointing to specific points on the map.
Gamemaster:You'd have to do either a performance or an occultism check to learn more about the specifics there.
Gamemaster:And then there is one of the desks kind of pushed up against a corner, has a typewriter on it, and then another sheaf of paper that looks like it's being worked through right now.
Anzu:What if we did both a performance and an arcana check and a cultism?
Gamemaster:You might learn different things.
Johnny:Let's do it.
Anzu:I'm going to make an occultism check.
Anzu:How about that?
Johnny:I also will not make an occult system check.
Johnny:19.
Benny:Oh.
Anzu:27.
Anzu:That's decent.
Gamemaster:Okay.
Gamemaster:With a 19, I think the only real info you can glean from it is looking at the notes that have been transcribed onto this chalkboard and then thinking about in your head how you might try and transcribe the Voidsong.
Gamemaster:They kind of match up.
Gamemaster:They're just...
Gamemaster:slightly off and slightly in a different register, like major key to minor key.
Gamemaster:With the 27 on the occultism check, a lot of the writing here looks to be talking about...
Gamemaster:Aut had mentioned something in this motion, but I think this is going way further in depth into this particular field than Aut had mentioned.
Gamemaster:It's all talking about resonance, specifically looking at if you vibrate one thing at a particular frequency, you can resonate something else at that same frequency.
Gamemaster:And those...
Gamemaster:resonant pulses can actually cause destructive energy to occur as they meet in the middle, almost.
Arctos:Thank you.
Gamemaster:And it looks like Tywelwyn didn't even have the full picture of what he was doing here, because you can see that there are parts where he's just written in question marks of trying to identify what's going on and the like.
Gamemaster:But with that occultism rule, I think the bits that you glean are this is attempting to
Gamemaster:Spread a particular harmony throughout Hallia so that the city vibrates at the same frequency as something very far away in such a way to make the far away thing able to come to Hallia.
Johnny:Thank you.
Anzu:And what...
Gamemaster:There are records and indications that that's what the radar dishes are doing.
Arctos:Pilgrimage.
Gamemaster:They are taking this harmony from somewhere, being emitted from some point, and then distributing it in the area around them such that all of the things in the radar dishes area vibrate at that same harmony.
Anzu:The heart used some term that I forget, some kind of voyage or pilgrimage.
Benny:Flatulence.
Gamemaster:The pilgrimage.
Gamemaster:So he actually said that behind the Giant door, not the room that you're currently in, is both where they were working on the radar dishes and preparing for the pilgrimage.
Gamemaster:That's not where you currently are.
Gamemaster:I would also note from that perception check, the only other thing of note is there is a kind of hierarchical distribution of this harmony to the radar dishes, in that a lot of radar dishes in an area all point to some central node, and then that central node points to a different larger central node.
Gamemaster:You can see that a number of the radar dishes in Sableclutch are all directed at...
Gamemaster:the Gryphon Line Distribution Center, you can see that the Gryphon Line Distribution Center is directed at a point within Teller's Run.
Arctos:Gotcha.
Anzu:Sure.
Arctos:We should probably report this.
Arctos:Never mind.
Arctos:Let's go upstairs.
Benny:Do you want to just do detect magic?
Gamemaster:You do not detect any magic in this room, or within 30 feet of where you are.
Anzu:This is a normal-ass room.
Arctos:I'd like to take the papers with us.
Gamemaster:There are, like, a ton of papers.
Arctos:All right, never mind.
Gamemaster:Like, you would not be able to bring all of them with you.
Benny:And
Gamemaster:If you wanted to, you could spend the time to, like, bring them up a few reefs at a time and then load them into the trunk of a car, but it would take more than the 20 minutes I'd say you still have.
Arctos:no yeah all right let's head upstairs
Gamemaster:Yes, Tanner.
Anzu:Is the map on paper such that it could be taken down and rolled up?
Gamemaster:No, it was drawn onto the blackboard.
Benny:Can Benny copy that?
Gamemaster:If you want, you can spend some time to try and copy it down.
Anzu:Maybe later.
Anzu:We could come back to that.
Johnny:We head upstairs.
Benny:How long would it take Benny to copy the map?
Gamemaster:It depends on how good your crafting check or performance check would be here, too.
Benny:Counterpoint, how about how good my record keeping lore check is?
Gamemaster:I'd allow that, too.
Anzu:Oh.
Gamemaster:I'd allow that and lower the DC required.
Johnny:Oh.
Gamemaster:You think you definitely could do it within the 20 minutes.
Gamemaster:You'd just have to, like, roll medium to high.
Benny:Okay.
Benny:What do we have for a modifier for this?
Benny:Are we expert or trained?
Gamemaster:I believe... Give me a second.
Gamemaster:Let me double check.
Gamemaster:You at level 4 are expert.
Anzu:Wow.
Gamemaster:At level 7, you become master, and at level 15, you become legendary.
Arctos:I will... For 10 minutes, I'm going to start doing another prayer to give us four extra healing points.
Gamemaster:17 would be enough, although you're cutting it very close.
Benny:17 on the record keeping.
Arctos:So everyone can take four healing points.
Gamemaster:I'd say that you have, like, a minute left once you've finished it.
Gamemaster:You can know, like, as you're getting close, you can stop if you would rather spend the time, like, going upstairs and preparing, but... Okay.
Arctos:Yeah.
Arctos:I want to make sure we...
Arctos:have enough time to get upstairs.
Arctos:Benny can run it if you think you'd have enough time, but I will.
Benny:Yeah.
Benny:Yeah, with like a minute left, I think Benny will head up.
Anzu:What door did the backup walk in last night?
Anzu:Front?
Gamemaster:they raised one of the shutters of the garage near the front and just drove in.
Anzu:OK.
Arctos:I'm going to take, should we leave the key in the car or take it out?
Anzu:Cool.
Johnny:Okay.
Benny:Take it out.
Arctos:Take it out so they can't run.
Anzu:Yeah.
Anzu:Yeah, yeah, yeah.
Anzu:Take it out now.
Benny:Yeah.
Arctos:Yeah.
Anzu:Yeah.
Benny:Take it out and stab him with it.
Benny:Or not.
Benny:We don't have to.
Gamemaster:I mean, you can if you want to.
Gamemaster:Okay, so where are you guys placing yourselves?
Arctos:So where are you hanging out?
Arctos:Place myself in this room.
Gamemaster:If they do the same thing as they did last night, they will raise the shutters of the garage and walk in that way.
Arctos:Yeah.
Benny:I think if we're hanging out in this room...
Anzu:And there's only the one door access to the room we're in, right?
Anzu:This door here.
Gamemaster:That is correct.
Arctos:So do we want to wait for, do you think they're going to go downstairs or just wait up here?
Johnny:I think we wait until they go downstairs and then creep down after them.
Johnny:So then when they walk out there, Oh my God.
Arctos:What if they don't go downstairs?
Johnny:I don't know why they wouldn't, but I mean, I guess, I mean, we can wait as they walk in.
Arctos:All right.
Arctos:It's way more comfortable down there.
Arctos:Are they... Yeah, so should some of us go over here?
Johnny:We just bank them from either side, pincer maneuver.
Benny:I don't know what chance that they decide to take the side door, but I don't think it'd be very comfortable for the people that decide to hang out there.
Arctos:Okay.
Arctos:And then should any of us wait on the other side of the stairs?
Arctos:Should two of us wait on the other side of the stairs?
Benny:Like at the bottom of the stairs?
Arctos:Or just, I guess, we'll just wait here.
Arctos:Because we can't really fight in the stairs.
Arctos:There's like a... So I already said Arctos would have gone up early.
Johnny:I mean, we can bottleneck them, though, where they all start going down the stairs, and then we jump on the stairs.
Johnny:They turn around, they're like, oh.
Gamemaster:Right, that's fine.
Arctos:Is there any chance Arctos would have, when he got up early, would have been like, ah, I have time, and then ask the heart what they normally do?
Arctos:Do they go downstairs or not?
Arctos:Yeah, do they normally go downstairs or no?
Gamemaster:Yeah, it's a shift change, so they usually go down to replace the people who are guarding the Dwellment.
Arctos:Do you mind showing us the map downstairs again?
Gamemaster:Yeah.
Arctos:All right.
Arctos:Maybe we just gank them right at the door here.
Anzu:Like at the... Yeah, yeah.
Johnny:it doesn't sleep
Arctos:The bridge.
Arctos:Like the right, yeah, right at the start of the bridge.
Arctos:Like right here.
Arctos:Or... What do you guys say?
Benny:I don't know how much it matters.
Benny:Like, I don't think we should have let them.
Arctos:Alright, let's just gank him upstairs.
Arctos:Alright, let's gank him upstairs.
Benny:Yeah.
Arctos:Alright, sounds good.
Arctos:My thing is that if they're at the stairs, it's going to be hard to fight them one-on-one down the stairs, but they'll probably just fight us upstairs.
Johnny:I mean, if they start going downstairs and then we bottleneck them so they have to come at us one at a time.
Benny:Does it not make it easier?
Arctos:Alright.
Arctos:And if they run down to the heart, we just kill them down there.
Johnny:We own the heart now.
Johnny:Tywelwyn's dead.
Johnny:That's our heart.
Arctos:Yeah.
Arctos:The heart was like, alright, you killed them upstairs, I guess.
Benny:True.
Arctos:Alright.
Arctos:Alright, so we'll do this.
Arctos:Hang on here.
Gamemaster:Okay, so are you guys placed how you would like to be?
Arctos:Yes.
Gamemaster:Okay.
Arctos:Did everyone take extra four hit points from my prayer down there?
Johnny:Yeah, we're back.
Benny:Mm hmm.
Anzu:I'm full.
Arctos:All right, cool.
Anzu:Oh, but Othello should take it.
Benny:First, eating my hit points.
Arctos:Benny, do you want to pop one of these lesser healing potions that Argo bestowed upon us?
Benny:Sure.
Benny:How much is the healing for lesser healing?
Benny:Is it the 2d8 plus 5?
Gamemaster:That is 2d8 plus 5.
Arctos:Yeah.
Johnny:Nice.
Arctos:Alright.
Arctos:Let's do it.
Gamemaster:Okay.
Gamemaster:Then you guys wait until the time that you expect them to show up.
Gamemaster:On the dot, 10 p.m., you hear the sound of a car pulling into the gas filling area at the front of the station.
Gamemaster:And then you hear the sound of the shutters at the front of the garage being pulled upwards.
Arctos:Good roll.
Gamemaster:And you're all behind a door, so you can't see anything.
Gamemaster:So what are you waiting for, I suppose?
Arctos:Until we hear the other door open down at the basement.
Gamemaster:Okay.
Gamemaster:After a moment, you hear the door open to go to the basement.
Arctos:The garage door closed, right?
Arctos:It opened and closed.
Gamemaster:They did not close the shutters at the front of the gas station.
Arctos:Did they last night or?
Gamemaster:You would have stuck around long enough to know that a different group of people walked out and then closed the shutters at the garage.
Arctos:Gotcha, gotcha.
Arctos:So I guess we should wait for him to go down a little or just open now.
Johnny:I think we give it like... Go, go, go!
Arctos:One round.
Gamemaster:Okay, sure.
Gamemaster:One round passes.
Arctos:I step outside.
Gamemaster:Okay, then stop moving.
Gamemaster:One second.
Arctos:Where's the garage closer?
Gamemaster:The front, like by the door.
Arctos:Okay.
Arctos:Bear.
Arctos:They have a bear?
Arctos:That's...
Benny:Oh my god!
Benny:No!
Benny:They counterbeared us!
Gamemaster:We are going to enter combat.
Johnny:they they counterbeared us oh it's this fucking croc hate this guy
Anzu:I see you, bear, and raise you a bear in a round hat.
Benny:No!
Benny:Oh my god.
Benny:You're in a fucking phone booth.
Anzu:Hat.
Gamemaster:You guys can use either perception or stealth to roll this if you like.
Anzu:Alright.
Benny:so funny.
Benny:Move so I can roll my dice.
Anzu:Oh, I think mine was bad.
Anzu:Indeed.
Johnny:Oh, mine was so good.
Benny:Oh, okay.
Anzu:Can we take two minutes before we begin this combat?
Arctos:No.
Gamemaster:In real life, sure.
Anzu:Yes.
Benny:I thought you were just asking for two.
Gamemaster:Yeah, absolutely.
Benny:All right, guys.
Benny:I know we rolled initiative.
Benny:Can we have like two minutes of surprise rounds?
Gamemaster:I have a question.
Gamemaster:I've just discovered that you can pick up the dice and throw them around manually with your cursor.
Benny:It doesn't change the role.
Gamemaster:Can you guys see me knocking the dice around on your screen, or is it entirely client-side?
Benny:No.
Johnny:No.
Gamemaster:So what's the point of it?
Benny:I don't know.
Johnny:This is his favorite thing.
Benny:I've been doing it since we've used Foundry.
Gamemaster:All right.
Gamemaster:I'm going to go grab a can of Sogipop.
Arctos:I like how Grover's just chilling.
Johnny:He just likes hanging out and getting some pets.
Johnny:Being involved.
Johnny:Solo is on the other side of the couch.
Johnny:He does not want to be anywhere near me right now.
Johnny:Let's see.
Arctos:Oh.
Gamemaster:He's a mop.
Arctos:Map man.
Johnny:Cat!
Gamemaster:Look, do you see the dog?
Gamemaster:Your mortal enemy.
Gamemaster:Dog.
Gamemaster:You don't care?
Gamemaster:Another mop.
Benny:Wait.
Arctos:Quick, go get your pet, Mike.
Gamemaster:Mike, where's your pet?
Benny:All the money I would have spent on a pet is on this bag.
Arctos:Oh, no.
Johnny:What's he looking back?
Arctos:I'm so scared.
Johnny:A cool backpack.
Gamemaster:I didn't spend any money on this guy.
Gamemaster:I spent a lot of money after acquiring him, but acquiring him was free.
Benny:What else do I have?
Benny:I have the guy that hangs out of my bathroom, but he's not going to want to come out.
Gamemaster:On Black Friday, I purchased a blender because I wanted one for a while, and I've just been finding excuses to blend things.
Gamemaster:It's been so fun.
Arctos:Did you get a Vitamix?
Arctos:Yeah.
Gamemaster:Yeah, Vitamix.
Gamemaster:I was torn between a Vitamix and a Blendtec because they're both very well-reviewed, but the Vitamix was $50 cheaper.
Gamemaster:I have never needed to blend an iPhone, so that didn't really factor in.
Benny:But the Blendtec blends iPhones.
Johnny:What?
Benny:No, you're not familiar.
Johnny:No, what?
Gamemaster:Is that the video that the blend things YouTuber uses?
Gamemaster:No.
Benny:Yeah, will it blend?
Gamemaster:Is that the blender that the Will It Blend YouTuber uses?
Gamemaster:Yeah?
Benny:It's an advertisement for Blendtec, the whole channel.
Gamemaster:Hmm.
Benny:Yeah, they don't use anything else.
Johnny:Why?
Johnny:Why?
Benny:What?
Benny:Am I dropping arcane knowledge on you about will it blend?
Johnny:yeah i'm learning a lot about things that blend and do not blend
Benny:Oh, it's so funny, though.
Benny:Presented by Blendtec.
Benny:Yeah, they just put anything.
Gamemaster:Oh, it's literally an ad for Blendtec.
Benny:Yeah.
Gamemaster:Oh.
Benny:They put anything in the blender, but it's so funny because they've made it a funny show.
Benny:The best part is because he'll blend something that's horrific.
Benny:He's blended an iPad as soon as it came out, and then he's just like, after he's done blending it, he takes it, puts it upside down,
Benny:taps it so all the dust comes out.
Benny:And he's just like, oh, iPad smoke.
Benny:Don't breathe this.
Johnny:I mean, these all seem like things where I shouldn't be breathing in.
Benny:And he says that for everything.
Benny:So he'll blend like magnets.
Benny:Oh, magnet smoke.
Benny:Don't breathe this.
Gamemaster:I mean, that's a good point.
Gamemaster:Okay, we're all ready to go.
Gamemaster:I have to put you down a bit.
Arctos:Revolution.
Anzu:My initiative is so bad.
Anzu:I just looked at the chart and it couldn't be worse.
Johnny:Oh.
Johnny:Did we get surprised because we surprised him?
Gamemaster:That's not a thing in the setting, but also that's not a thing in 5e.
Arctos:Sorry.
Gamemaster:So... Arctos gets to go first because he rolled the highest number.
Benny:Do we get a surprise because they were at a party and they're going downstairs?
Johnny:And he surprised him.
Arctos:I set one of my shields to dropped just because I don't want it equipped in the main one.
Gamemaster:Yeah.
Gamemaster:One second.
Arctos:That's not deleting it, right?
Gamemaster:One second.
Gamemaster:I guess.
Gamemaster:I don't know what the dropped thing does.
Arctos:Okay.
Arctos:Yeah.
Gamemaster:Oh, I know what the dropped thing does.
Gamemaster:It's supposed to represent you literally dropping it on the ground, but you don't want to remove it from your inventory because you can pick it back up later.
Arctos:In case you want to swap weapons and stuff.
Arctos:Yeah.
Gamemaster:Dropped is fine.
Arctos:Then how do I, I don't see my actions, the ratio.
Gamemaster:You can leave it like that.
Arctos:Oh, I do see it, okay.
Gamemaster:I removed three of your extra ones.
Gamemaster:I hope you don't mind.
Arctos:All right, cool.
Arctos:Yeah.
Arctos:Yeah, I guess so.
Arctos:I will, that's when my shield is broken.
Arctos:We're like, why isn't it affecting the AC?
Arctos:All right, I'm going to start off with casting.
Gamemaster:Which man is this man?
Arctos:Benediction.
Arctos:um and then i will make a strike against this man the bear to count
Johnny:Big bear.
Gamemaster:Is it the counter bear?
Gamemaster:For some reason.
Gamemaster:Just a regular bear is medium, but a guy that turns into a bear is large.
Benny:He needs to add mass to become a bear.
Benny:He'll have to wait their turn.
Gamemaster:Sure.
Arctos:I mean, they let you make a large awoken animal, but they don't give you the reach, so I just didn't do that.
Gamemaster:That misses the bear.
Gamemaster:Right, because then you're just a larger target.
Arctos:Yeah.
Johnny:there big bear in a little bit
Arctos:Yeah.
Arctos:So that didn't work, and then I will raise shield.
Gamemaster:This is a relatively effective choke point.
Gamemaster:I don't know how half of these guys are going to get to you.
Arctos:Yes.
Arctos:And that's my turn.
Gamemaster:I guess.
Gamemaster:It's the croc-like roundhat's turn, who hears the sound of somebody attacking, and then the bear-like roundhat will yell, oh, what the fuck, as you attack him.
Gamemaster:Unfortunately...
Gamemaster:He has nothing he can do.
Gamemaster:Because there's not room for him to get into the spot where you are.
Benny:Deckmate.
Gamemaster:So even though he can walk through his friend's space, he can't, like, do anything.
Gamemaster:So I think he's just gonna spend his actions going over there so that he's prepared should his friend fall in combat.
Benny:Kill himself.
Arctos:Oh, no.
Gamemaster:But it's like two... Okay.
Gamemaster:That's the end of his turn.
Benny:Who's got... Who's...
Johnny:Level four, who's got the lighting?
Gamemaster:This guy can get through.
Gamemaster:So he's going to step.
Gamemaster:And he's going to go for Arctos.
Benny:Who's got a lightning bolt?
Benny:Line them up.
Gamemaster:He's going to fang him.
Gamemaster:That was atrocious.
Gamemaster:I'm going to try again, but I have a feeling this isn't going to hit either.
Gamemaster:Yep, that's a critical miss.
Gamemaster:Because you have a plus four from the things you did on that round.
Arctos:Yeah.
Johnny:Counter bear.
Gamemaster:It's the bear's turn.
Gamemaster:I think the bear doesn't want to give you guys room to come in either.
Gamemaster:So he's going to step forward to, like, compress the space.
Benny:Wait, wait, wait, wait, wait, wait, wait, wait.
Gamemaster:Arctos attacked him, so he has to bear back.
Benny:Uh... Let me just... Oh.
Gamemaster:He stepped, in case that's significant.
Benny:Oh, he stepped.
Benny:Okay, that's...
Gamemaster:He stepped.
Gamemaster:He only had to move five feet.
Gamemaster:Um, he's going to attempt to, uh, make a jaw attack on Arctos.
Arctos:Alright.
Gamemaster:He does not use civilized weapons for civilized age.
Gamemaster:He just attempts to bite you.
Arctos:What an ass.
Arctos:Yeah.
Gamemaster:Uh, he successfully bites you.
Johnny:Can Arctos the bear get werebear disease and then be a bear bear?
Arctos:I will shield block.
Gamemaster:Okay.
Gamemaster:Um... Maybe?
Benny:so I bet a wolf once so
Gamemaster:And then you develop bear empathy.
Johnny:Where am I going?
Gamemaster:which allows you to ask questions of, receive answers from, and use the diplomacy skill with bears.
Anzu:Gosh, everything I've seen so far, this guy's got bear empathy already.
Arctos:You know what?
Arctos:I lowkey want to do that.
Arctos:All right.
Gamemaster:Does he?
Gamemaster:I've seen a lot of bear.
Anzu:In a, uh...
Gamemaster:I haven't seen a lot of empathy.
Arctos:Well, they didn't.
Johnny:What do you mean?
Gamemaster:Uh...
Gamemaster:Okay.
Gamemaster:But legitimately, Arctos might be immune to the curse of the werebear, because he's a bear that turns into a bear, which is just... Wait, who is they in this scenario?
Arctos:They didn't let me make my.
Arctos:Heritage be.
Arctos:Beeskin.
Arctos:Act Builder.
Gamemaster:Like, big Pathfinder?
Benny:they they're trying to hold me down
Arctos:Yeah.
Johnny:Aizzo personally told Jorge.
Gamemaster:Okay, well, 12 points of bite damage minus the hardness of your shield.
Anzu:If you click the block, it'll do it all for you, Jorge.
Arctos:Yeah.
Arctos:It doesn't do anything when I click the block.
Gamemaster:Yeah, I don't know how he broke it, but he broke it and the block button doesn't do anything for him.
Anzu:What?
Anzu:Is his shield raised right now?
Arctos:So what is the hardness of this thing?
Gamemaster:Three?
Gamemaster:No, eight.
Arctos:Okay.
Anzu:Does he have the shield up?
Arctos:It is... Okay, so it takes four.
Gamemaster:He... Yeah.
Anzu:Condition?
Gamemaster:Yeah, oh, uh, yes.
Gamemaster:He does have the raise a shield condition.
Gamemaster:Um, anti-shield blocked.
Anzu:That's crazy.
Gamemaster:I'll have to, like, try and look into it.
Arctos:So I take four and it takes four.
Gamemaster:Yes, both take four points of damage.
Gamemaster:Um, and then he will use his second attack to try and, uh, oh, actually, he has sweep on his greataxe.
Johnny:Not the cracks.
Gamemaster:So he's going to attack Benny for his second attack.
Arctos:How do I lower the... Oh, there it is.
Gamemaster:23.
Gamemaster:You are going to take 15 points of slashing damage.
Johnny:Yeah.
Gamemaster:And that ends the bear's turn.
Gamemaster:The enemy bear's turn.
Gamemaster:Benny, it's your turn.
Arctos:Remember, only your pick is silvered.
Benny:kill that's okay i don't i don't plan to do damage with the poly tool anyways the bear
Gamemaster:Okay, who are you attacking?
Gamemaster:The bear?
Gamemaster:You're attacking the bear.
Gamemaster:Uh, that hits.
Johnny:Take that, bear.
Gamemaster:Bear takes 17 points of damage.
Gamemaster:What do you mean the bear has not raised their shield?
Gamemaster:I know, he doesn't have a shield.
Arctos:And.
Anzu:Thank you.
Benny:And the second attack?
Benny:Son of a bitch.
Gamemaster:I apologize, that does miss.
Benny:It's okay.
Benny:What is one fun thing?
Benny:I'll strike again.
Benny:This is with Uber Map.
Benny:We're just crit fishing.
Anzu:Oh, it worked.
Benny:Oh.
Johnny:Oh, yeah.
Benny:Oh.
Johnny:Wow.
Gamemaster:Good critfish.
Benny:Okay.
Benny:Should I have Blazing Banner?
Gamemaster:Yes.
Arctos:Yeah.
Benny:Okay.
Johnny:Amazing.
Benny:Kill.
Gamemaster:Whoa.
Gamemaster:Okay, 44 points of damage, and he's on fire.
Gamemaster:Sorry, 49 points of damage, and he's on fire.
Gamemaster:And he's far past bloodied, which means he immediately enters his moon frenzy.
Johnny:Oh, no.
Gamemaster:Which I don't know how that works, because I don't think he has the space to get larger.
Anzu:Uh-oh.
Anzu:Uh-oh.
Johnny:Oh, no.
Anzu:I'm panicking.
Benny:Is that movement?
Benny:He didn't step.
Benny:You didn't say he stepped.
Gamemaster:No, he doesn't.
Gamemaster:It's not movement.
Gamemaster:He hasn't moved anywhere.
Gamemaster:He's just big.
Arctos:Does he take bludgeoning damage getting crushed against my fortress shield in the wall?
Gamemaster:I think what's going to happen is, Arctos, I need you to roll an athletics check.
Gamemaster:And I'm also going to roll an athletics check for the bat and for the bear.
Gamemaster:And whoever has the lowest check is the thing that gets squished against the wall.
Arctos:Okay.
Anzu:It better be the bat.
Arctos:I'm just trying to figure out my athletics.
Arctos:Where is that?
Anzu:Uh-oh.
Johnny:Athletic bat.
Johnny:Oh, my gosh.
Gamemaster:Oh, no.
Arctos:Uh-oh, that's not great.
Johnny:Oh, no.
Arctos:No!
Johnny:Oh, no.
Johnny:Who's the better bear?
Arctos:So unfortunate.
Gamemaster:Okay, so... The bear expands to fill the entire hallway.
Anzu:Uh-oh!
Gamemaster:pushing everything out of the way.
Gamemaster:The bat gets shunted back into the hallway where they first left out of.
Gamemaster:Arctos, unfortunately, you get squished by this bear, and you're going to take some bludgeoning damage as you get pressed against the wall before you get pushed backwards.
Johnny:you
Arctos:Huh.
Arctos:Okay.
Gamemaster:So you're just going to take... What?
Arctos:Do you know why I'm... Obviously it wouldn't have affected this, but do you know why I'm taking an armor penalty?
Gamemaster:I can double check.
Gamemaster:You're going to take six points of bludgeoning damage.
Arctos:So I didn't click the Block button, but I clicked the Damage button, and it just did that.
Anzu:armor check penalty.
Anzu:That has to do with not being strong enough for the armor you're wearing, I believe.
Gamemaster:Mm-hmm.
Johnny:Oh.
Arctos:What?
Gamemaster:But, I mean...
Anzu:So you're having certain checks at a minus because there's certain strength requirements for heavy armors.
Arctos:I thought Arc just had it.
Gamemaster:Full plate is a minus three check penalty.
Johnny:Oh.
Anzu:And there's a certain strength that you need that can overcome the penalties.
Anzu:Or so I thought.
Arctos:Oh, I need plus four.
Anzu:Maybe not.
Gamemaster:It's as if you... Hmm.
Arctos:I guess that got lost in one of the character iterations.
Arctos:Oops.
Arctos:All right.
Arctos:Good to know.
Johnny:you
Benny:Thank you.
Arctos:All right.
Arctos:I might need to workshop Arcturactus.
Gamemaster:I mean, I don't know.
Gamemaster:Arctos has a plus three, right?
Arctos:Yeah.
Arctos:I think Heavy Armor needs...
Gamemaster:If your strength modifier is equal to or greater than the value, you no longer take the armor's check penalty.
Arctos:Okay.
Gamemaster:So I would expect you, I think I'd have to look further into it because full plate has a minus three check penalty.
Arctos:Oh, yeah.
Johnny:But did you get a strength of plus four for it?
Gamemaster:Right?
Gamemaster:Oh, Desi, one second.
Arctos:Oh, yeah.
Arctos:That's what it was.
Gamemaster:Let me see.
Arctos:Yeah, it's a strength of plus four.
Gamemaster:Let me see.
Arctos:Okay.
Gamemaster:Is it...
Arctos:Level five, I'll have it.
Arctos:So I guess I'll take this off for now.
Gamemaster:Oh, it is strength plus four.
Arctos:Yeah.
Gamemaster:Yeah, yeah.
Gamemaster:So you take the minus three check penalty because you don't meet the strength requirement.
Arctos:My bad.
Gamemaster:That makes sense.
Arctos:That's only for athletics, right?
Gamemaster:Okay.
Gamemaster:The check penalty applies to strength and dex-based skill checks, except for those that have the attack trait.
Arctos:Gotcha.
Gamemaster:And the speed penalty also applies because you don't get the check.
Arctos:Gotcha.
Gamemaster:If you meet the check, then the speed penalty is reduced by 5 feet.
Arctos:Gotcha.
Arctos:Gotcha.
Arctos:Gotcha.
Gamemaster:So right now you have a land speed of 15 feet.
Arctos:Yeah, Pathbuilder didn't note any of that.
Arctos:All right.
Arctos:Well, I have a 15 right now because of the Fortress Shield, but... Anyway.
Gamemaster:You don't get to use the fort.
Gamemaster:You already shield blocked.
Arctos:No, I meant the speed is because of the Fortress Shield.
Gamemaster:And the armor.
Gamemaster:I mean specifically for the, you don't get to use the shields to absorb the six bludgeoning damage because you've already shield blocked.
Arctos:Yeah.
Arctos:Oh, yeah, yeah.
Arctos:No, that didn't mean to happen.
Arctos:When I clicked the damage button, then it applied my shield.
Arctos:It didn't do it on the block.
Gamemaster:Are you supposed to press the block button and then the damage button now?
Gamemaster:That might be what it is.
Arctos:I don't know.
Anzu:Oh, interesting.
Arctos:I didn't press it this time.
Anzu:Could be.
Arctos:Yeah.
Gamemaster:So we'll try that, but you should just take the six points and then next time we'll try it.
Arctos:Yeah.
Arctos:Yeah, I did.
Gamemaster:Benny, it is your turn still because that was just the bloodied action.
Benny:um that was my last day that was all three yeah
Gamemaster:Or did you do all three?
Gamemaster:Was that your third?
Gamemaster:That was.
Gamemaster:You were crit fishing.
Gamemaster:That was your third.
Gamemaster:So it is Bat 2, who really can do nothing.
Gamemaster:So he's going to move forward a little bit.
Gamemaster:Johnny, it's your turn.
Gamemaster:There's a big bear in the hallway, and the next to him is a much, much bigger bear than the big bear.
Johnny:Yeah.
Johnny:Arctos, are you good?
Arctos:Yes.
Arctos:Please kill this thing in front of me.
Johnny:Okay, I'll try.
Johnny:I'll pull out Winnie the Pooh and start reading Winnie the Pooh.
Gamemaster:Okay.
Johnny:That's a...
Johnny:That's me doing a lingering composition slash courageous anthem.
Gamemaster:Of course.
Gamemaster:Absolutely.
Gamemaster:That tracks.
Johnny:As I'm playing my new drum of War.
Johnny:28.
Benny:Closing.
Johnny:I don't think that's a crit at this level.
Johnny:I think that's just a regular success.
Gamemaster:The level base DC at 4 is 19.
Gamemaster:So 28 is just barely not a crit.
Anzu:tough.
Johnny:Oh, bummer.
Johnny:Well, we still get courageous anthem.
Johnny:If I'm trying to kill this guy, I guess I'm a killer now.
Johnny:Still using my Drum of War.
Johnny:I will... I will... I will cast Sure Strike off of it.
Arctos:Ha ha ha.
Gamemaster:Ooh, that is a good call.
Gamemaster:Absolutely.
Johnny:And then for my...
Johnny:Third action.
Johnny:I will pull out my hunk of silver and cast needle darts with all the silver.
Gamemaster:I will note that...
Gamemaster:Because your ally is in the way, he does have partial cover.
Gamemaster:So he gets a plus one to his AC.
Gamemaster:Sorry, that's a 5E turn.
Benny:you you
Gamemaster:He has lesser cover.
Johnny:I will still attempt it.
Gamemaster:Absolutely.
Johnny:and this should just roll twice.
Johnny:Neato.
Johnny:25.
Gamemaster:It did.
Gamemaster:25 hits, even with the lesser cover.
Johnny:Let's just do the same with silver.
Johnny:He takes 12 damage plus the silver.
Gamemaster:Johnny is still a killer.
Arctos:Yes.
Gamemaster:That is enough.
Johnny:I pop this bear like a balloon.
Gamemaster:Okay.
Gamemaster:So, the bear drops.
Gamemaster:I will note, though, that I'm going to say the area where he used to stand is now difficult terrain.
Arctos:Okay.
Gamemaster:Because there's a huge bear corpse in the way.
Arctos:That's bad for them.
Arctos:This is Sparta.
Gamemaster:Sure.
Gamemaster:I'm just calling that out, and I will...
Gamemaster:I will mark that area.
Johnny:All right.
Arctos:you
Johnny:That's all three of my actions.
Johnny:That's what I got.
Gamemaster:OK.
Gamemaster:Absolutely.
Gamemaster:That brings us to Anzu.
Gamemaster:Anzu, you now do have line of sight past the bear if you're looking through the door.
Anzu:Incredible.
Anzu:So... I guess from here, can I see the croc and the bat one?
Gamemaster:Yes, you can.
Anzu:Cool.
Anzu:We will amp...
Anzu:a telekinetic rend and put an orb on each of them.
Arctos:Here we go.
Johnny:Nice.
Anzu:Let me send that out.
Anzu:Telekinetic rend.
Anzu:There you go.
Anzu:There's a fort save that the two of them can make.
Gamemaster:Okay.
Gamemaster:I will make a fort save.
Gamemaster:I apologize.
Gamemaster:I've discovered the region tool, which is different from the range tool.
Benny:I was checking, I was checking.
Gamemaster:Did you see the region I just placed?
Anzu:All right, so a full damage and a half damage.
Gamemaster:I haven't added difficult terrain yet.
Gamemaster:Give me a second.
Gamemaster:I'm just going out to do a fort save for these guys to see what happens there.
Gamemaster:That's a failure from the bat.
Gamemaster:And that is a success from the croc.
Anzu:Could be better.
Johnny:Thank you.
Anzu:Could be better.
Anzu:So that's just one action.
Gamemaster:Okay, now it's difficult terrain, or it should be.
Gamemaster:The bat takes the full damage and the croc takes half damage.
Gamemaster:Absolutely.
Gamemaster:Anything else you'd like to do?
Anzu:I think that I'll do a recall knowledge on the croc.
Gamemaster:Go for it.
Anzu:Yeah, you know we do in a cult.
Gamemaster:Nature or occultism?
Gamemaster:You could do nature.
Gamemaster:I wouldn't begrudge you.
Anzu:Big.
Anzu:31.
Anzu:Big.
Gamemaster:That's a crit.
Gamemaster:So you learn any two things.
Gamemaster:Immunities, weaknesses, and resistances, or highest and slash or lowest of its ACs, or safety ACs.
Anzu:Yeah, I want to know his resistances.
Anzu:And then I'll take the highest.
Gamemaster:Okay, so he is immune and resistant to nothing.
Gamemaster:He has a silver five weakness.
Gamemaster:And his highest save is tied between fort and will.
Anzu:And is armor class a separate count from that?
Gamemaster:Armor class is included.
Gamemaster:It's the highest of the four of the saves and the AC.
Anzu:Okay.
Anzu:Cool, cool, cool, cool.
Gamemaster:Okay.
Gamemaster:Anything else?
Gamemaster:Or is it back to Arctos?
Anzu:I have another action.
Anzu:I don't know what to do with it right now.
Benny:you
Anzu:I'll just cast shield on myself.
Anzu:I don't really think I need it, but...
Anzu:Or... Yeah, I'll just cast Shield.
Gamemaster:Okay.
Gamemaster:Arctos.
Arctos:So concentration in PF2 is different, where it's basically like manipulate, where it requires that trait for it, correct?
Gamemaster:Yes, you can cast as many concentrate spells as you like.
Arctos:Basically, can I cast another concentrate spell?
Arctos:Okay, great.
Gamemaster:There are some things that prevent you from casting spells with the concentrate trait, like Dazed and that kind of stuff, but you don't have that, so you're fine.
Arctos:Yeah.
Arctos:I don't, wait, let's see if I, from my,
Johnny:um
Arctos:I don't know how to cast a spell from my item.
Gamemaster:What spell are you trying to cast?
Arctos:But... Oh, I do.
Gamemaster:Okay.
Arctos:Bane.
Arctos:Trying to cast Bane.
Arctos:Let me cast Bane, goddammit.
Gamemaster:From which item are you trying to cast it from?
Arctos:The Conflict.
Gamemaster:Absolutely.
Gamemaster:You did?
Arctos:I casted it.
Arctos:Yes.
Gamemaster:Okay.
Arctos:I went to the shield thing and I have it.
Arctos:Is it there?
Arctos:Yes.
Gamemaster:Great.
Arctos:Wait, I take it?
Arctos:I thought this just gets... This is enemies, right?
Gamemaster:Uh, yeah, because they have to make a will save against Bane.
Johnny:you you
Arctos:Okay, cool.
Arctos:So... Oopsie.
Gamemaster:You've just Baned yourself, which I assume is not what you wanted to do.
Arctos:No.
Arctos:Will this be... Can this be flurried if it's from the amulet or no?
Gamemaster:Yeah, it's still casting a spell.
Arctos:Okay.
Arctos:So I'd like to cast Bane.
Arctos:I don't know how to cast it.
Gamemaster:Yeah, I don't... Hold on a second.
Gamemaster:I've just given you a scroll of Bane.
Arctos:Great.
Anzu:Wait, if you go to your inventory and open up the item... Yeah, interesting.
Benny:you you
Arctos:Yeah.
Arctos:I tried that.
Arctos:I just don't see... Yeah, when I click Bane, it just... Yeah, it doesn't send it in the... Yeah.
Gamemaster:There isn't like a use option, which is interesting.
Arctos:Okay.
Arctos:Yeah, it doesn't let me...
Johnny:Thank you.
Arctos:Okay.
Arctos:Yeah.
Anzu:I'm just trying to send the item and then seeing if there's something I could do.
Gamemaster:I've given you a scroll of Bane, Jorge.
Arctos:Okay.
Gamemaster:So just use that.
Arctos:I'll just use that.
Arctos:Okay.
Gamemaster:There we go.
Arctos:I will then... Look at that croc and go...
Arctos:Gum fall like your idiot bear heretic brother and taunt him.
Gamemaster:Okay, well... One second.
Gamemaster:Let me measure.
Arctos:Taunt.
Gamemaster:I think... Oh, sorry.
Gamemaster:You're casting Bane first.
Gamemaster:Let's do Bane.
Johnny:Oh, you're actually pumping them.
Arctos:Yes.
Arctos:Bane last, so I expect that it'll only work on that first.
Gamemaster:Bane, you can hit all three of them.
Gamemaster:It's a 10-foot area.
Arctos:Oh, cool.
Arctos:Yeah, I'll do that.
Arctos:Yeah, I'll do that.
Gamemaster:So we'll do that.
Gamemaster:So all three of them need to make this will save.
Benny:you
Arctos:I thought it was centered around me like benediction.
Anzu:Does an emanation not originate at Arctos?
Gamemaster:Oh, you're totally right.
Gamemaster:I apologize.
Gamemaster:I misread it.
Gamemaster:So maybe this can't do what we're doing.
Arctos:Yeah.
Gamemaster:Yeah, no, you have to walk closer to them to Bane them.
Arctos:Alright, so I'll just wait here.
Gamemaster:They have to be within 10 feet of you.
Arctos:Alright, so that did not happen.
Gamemaster:Okay, so we ignore all of them.
Gamemaster:They succeeded on all of their rolls anyway, so we're just going to pretend that didn't happen.
Arctos:So I'm going to taunt the croc.
Gamemaster:Okay.
Arctos:And then I'll raise my shield like a little bitch.
Johnny:Come get me.
Gamemaster:Let's see.
Gamemaster:He is taunted.
Gamemaster:Great.
Gamemaster:It's the croc's turn.
Gamemaster:The croc has been taunted.
Gamemaster:That's all of his movement.
Gamemaster:He strided over.
Arctos:Okay, so now he makes a bane.
Arctos:Let's make a
Arctos:We'll save.
Gamemaster:Why are you... Is it a free action to bane?
Arctos:No, no, no.
Johnny:You.
Arctos:Because now he's in my emanation, right?
Gamemaster:No.
Gamemaster:No, no, no, no.
Gamemaster:It's not an aura.
Gamemaster:It's an emanation.
Gamemaster:When you cast the spell, things within ten feet of you get baned.
Arctos:Oh, I'm so sorry.
Arctos:I assumed it was like the benediction.
Arctos:I see the issue now.
Gamemaster:No.
Gamemaster:No, no, no.
Gamemaster:It's not an aura.
Arctos:Okay.
Gamemaster:It's just ten feet from you when you cast it.
Arctos:So I would not have... Okay, I would not have cast Bane.
Arctos:I am so sorry.
Anzu:I will note that on future turns, you can use an action to sustain it.
Gamemaster:Okay.
Anzu:It gets bigger and forces another save.
Gamemaster:Right.
Arctos:Yeah.
Anzu:But it would...
Gamemaster:So if you want, you could... Okay, sure.
Arctos:No, I would have just enfeebled that guy.
Gamemaster:We'll just do that instead.
Benny:And I'm going to attack him.
Gamemaster:Okay.
Gamemaster:He succeeded on the fourth save, so he is enfeebled until the start of your next turn.
Gamemaster:That is a crit.
Benny:I'm guessing he's not bloodied.
Gamemaster:He hasn't been hit yet.
Benny:Okay.
Arctos:He should still be taunted.
Anzu:It hit a little bit.
Arctos:I saw the taunt go down.
Johnny:Whoa.
Gamemaster:Oh, he got hit a little bit.
Gamemaster:He did get hit a little bit.
Gamemaster:He took four points of damage earlier.
Gamemaster:That wasn't enough to get him bloodied.
Benny:Blonium.
Benny:That's... Bop!
Gamemaster:The 50 points of damage is enough to kill him outright, though, so it doesn't really matter if he's bloodied or not.
Arctos:Great.
Gamemaster:He's taunted, he walks forward to Arctos, and now it's, um... Correct.
Johnny:I'm charging.
Anzu:Now it's... Greater difficult terrain.
Anzu:Yes!
Gamemaster:One second, I have to draw a second region.
Arctos:Well, good thing these bats can probably fly.
Gamemaster:Can I draw a second region here?
Johnny:Bodies everywhere.
Anzu:It's like the battle of the bastards.
Johnny:Bears, crocodiles.
Johnny:These two bat boys.
Gamemaster:Okay.
Gamemaster:Oh, wait.
Gamemaster:Wait.
Benny:Jesus.
Benny:Yeah.
Gamemaster:There's greater difficulty rate in that area.
Arctos:Can you jump it, Benny?
Gamemaster:It's the bat's turn.
Gamemaster:Do you know what's fun?
Johnny:you you
Gamemaster:Bats don't have a walking speed.
Arctos:They can fly?
Gamemaster:They only have a fly speed.
Arctos:Yes.
Gamemaster:So difficult terrain does not apply.
Gamemaster:That said, even bat people only have a... Oh, no, actually, they have a regular walking speed, too.
Anzu:Wait, they're actual bats?
Anzu:I thought they were bat people.
Gamemaster:They're going to use their flying speed to fly over the corpses of their comrades.
Anzu:Yes, yes, of course.
Gamemaster:Let's see.
Gamemaster:Yeah.
Gamemaster:So he's going to... How do I tell this that I'm flying?
Gamemaster:I don't know how to convince it that I'm flying right now and not walking, so... It says this is three actions, but I promise it isn't.
Gamemaster:It's just one.
Arctos:It moves so slow.
Benny:So.
Gamemaster:Okay, that was one action.
Gamemaster:And then second and third actions are going to be to attack Benny.
Gamemaster:So we're going to start with a fang... No, we're going to do... Yeah, we're going to do a fang attack first.
Gamemaster:That misses.
Gamemaster:Wing attack?
Gamemaster:Also misses.
Gamemaster:If any, it's your turn.
Arctos:Maybe you should jump to the other one.
Arctos:Alright.
Benny:Oh no, we're going to flex on him.
Benny:So my last action was a successful strike with Barrow's Edge, my pick.
Benny:So I'm going to heal, what is it, 27 points?
Benny:Because it was 55?
Gamemaster:I'm going to let you do it this time so I don't slow down the combat.
Johnny:you
Gamemaster:I'm pretty confident it has to be your last action within one turn.
Gamemaster:I don't think you get to wrap back to the previous one, but I don't know where the rule that says that is.
Gamemaster:So for right now, we can do that.
Gamemaster:That's fine.
Benny:And then I shall shift eminence to re-empower my pick.
Benny:And then we're going to swing at this guy.
Benny:With the pick.
Gamemaster:Of course.
Gamemaster:That's a crit.
Benny:Oof.
Gamemaster:That's unfortunate.
Benny:Not bloodied?
Gamemaster:Uh, no.
Gamemaster:Not bloodied.
Gamemaster:Not that it matters, possibly.
Gamemaster:Oh, actually it does!
Gamemaster:He survives!
Benny:Oh I did.
Arctos:You rolled a one and a two.
Gamemaster:Yeah.
Gamemaster:Uh, he is now definitely bloodied.
Gamemaster:Um, and that does trigger his moon frenzy.
Johnny:Oh, God.
Anzu:How come no one else did this?
Arctos:No.
Anzu:It's just these four guys.
Gamemaster:No, the croc didn't moon frenzy.
Anzu:Oh.
Johnny:Fuck died outright.
Gamemaster:Okay, the bat gets pushed because he can't stand there anymore.
Gamemaster:All right.
Johnny:You can't see it.
Gamemaster:Anything else, Benny?
Benny:Uh, no.
Gamemaster:Okay.
Gamemaster:It's Batlike Roundhat 2's turn.
Gamemaster:They're going to leave.
Anzu:Oh no.
Johnny:Oh no, he's running away.
Johnny:Shit.
Arctos:Should you hunt him down?
Gamemaster:It's Shoddy's turn.
Johnny:That guy got away.
Anzu:Shit.
Anzu:Go, Johnny, go.
Benny:You just gotta go through the fucking...
Benny:The wall of corpses.
Benny:He's going to climb a fucking... He's going to Mexico.
Arctos:Who is he going to get for reinforcements, though?
Arctos:I feel like we killed all the big guns.
Johnny:He's just a bat in the night.
Johnny:Oh, no.
Anzu:No, there's still some rats around from the other day.
Benny:He's going to start a new life.
Anzu:Do we see a boar?
Gamemaster:You've already killed a boar.
Anzu:Do we kill a boar here yet?
Anzu:There's a boar somewhere.
Benny:I'm downstairs.
Anzu:And there's a second rat.
Gamemaster:You've killed one boar, but there are two.
Gamemaster:You know there's a second boar somewhere out there.
Johnny:I'm going to... What am I going to do?
Gamemaster:Correct.
Johnny:I'm going to intimidate this guy and say, everyone else is dead.
Johnny:That's it.
Benny:Thank you.
Johnny:I'll demoralize this guy with the performance.
Anzu:Thank you.
Arctos:Johnny.
Arctos:All right.
Johnny:What's up?
Arctos:Maybe we should chase him if you can.
Johnny:I don't think I can see anywhere past this bat.
Arctos:Do you have a can you mirror?
Arctos:Can you rainbow us at least to the outside of the danger zone?
Johnny:Yeah.
Johnny:Do that.
Johnny:Sure.
Johnny:I will... Alright.
Johnny:I got my point.
Johnny:I'll... Rainbow's End.
Johnny:I will cast Rainbow's End.
Gamemaster:I can't see the thing that you're placing right now.
Johnny:I will place this 10-foot burst so that I can get Batboy.
Johnny:It's hard to see with all these corpses, but I think that gets Batboy.
Johnny:I think that gets Batboy.
Gamemaster:Oh, that does get batboy.
Johnny:He has to make a fort save.
Gamemaster:Okay, let's make a fort save for this guy.
Gamemaster:He rolled very well.
Gamemaster:He critically succeeds the fort save.
Johnny:Well, that's funny.
Gamemaster:I'm not really sure how you would dazzle a bat anyway.
Johnny:Uh... Ah!
Gamemaster:It has precise echolocation for 40 feet.
Gamemaster:So.
Johnny:I still got two actions.
Johnny:One of those, I'll just demoralize it.
Gamemaster:Okay.
Johnny:You suck.
Johnny:Everyone you know is dead.
Johnny:This is against its... Uh... We'll save.
Benny:Thank you.
Gamemaster:It's will save.
Johnny:It is Brighton 1.
Gamemaster:That beats it's will save.
Gamemaster:It's will desave.
Gamemaster:Frightened.
Gamemaster:Absolutely.
Gamemaster:It's frightened and on fire and also in a moon frenzy.
Johnny:And because I have Demagogues Calling, when I Bone Mow, it does do damage, so I'll try and do that too.
Gamemaster:Okay.
Johnny:Against this guy.
Gamemaster:This is just a turn of Johnny yelling at this bat.
Arctos:Thank you.
Johnny:Yeah.
Gamemaster:Also, Mike, I found it.
Gamemaster:There is no rule that specifies that it has to be in your turn.
Gamemaster:But there was a Sage Advice interview with the designer of the game that says that that was the intent.
Gamemaster:And I will say that's bullshit.
Gamemaster:Because they should write that into an errata if that's the case.
Gamemaster:So I'll allow it.
Benny:I was watching the same thing, and it's mainly discussing metamagic.
Benny:I get that it's kind of the same thing, but it happens immediately post.
Gamemaster:Yeah.
Anzu:Now, can I also ask a question related to that?
Gamemaster:In this instance, it's fine.
Gamemaster:It actually specifies that your last action is strike.
Anzu:Is a reaction an action?
Anzu:Oh, and with reaction, you do a strike.
Gamemaster:So it's... Reaction doesn't give you a strike.
Arctos:Thank you.
Anzu:When he strikes with his, you know...
Gamemaster:The...
Benny:No, but it uses the capitalized strike, make a melee strike.
Gamemaster:Does it?
Benny:I guess you're saying... Yeah, and it also, like, it...
Gamemaster:Oh, reactive.
Gamemaster:Does reactive strike?
Gamemaster:Oh, you're right.
Gamemaster:Reactive strike allows making melee strike.
Gamemaster:I would allow that in that case because it specifies it.
Johnny:This is...
Gamemaster:I think that's fine.
Gamemaster:I don't think that this is so unbalanced allowing you to do that in this case because you still have to hit the trigger of being able to hit the thing.
Gamemaster:So I think it's fine.
Benny:it doesn't line up with a double slice where like, cause it's, you strike with like your heavy weapon, then you strike with your light weapon in order to keep the same bonus.
Benny:So like I would have to reverse that, take the minus two in order to try to do it immediately post a double slice if I were to crit.
Benny:Um, but, uh, yeah.
Gamemaster:Either way, you... Let's see.
Gamemaster:He succeeded against the Bonmo.
Gamemaster:So, yeah, unfortunately, he doesn't take any damage, correct?
Johnny:Oh, no, I succeeded against him.
Johnny:It was a meat check.
Gamemaster:Oh, you succeeded against him.
Gamemaster:Absolutely.
Gamemaster:He's going to take five points of mental damage.
Gamemaster:He is still alive, although barely.
Johnny:And there's a rainbow right next to him everyone can take.
Johnny:That's all I got.
Gamemaster:Absolutely.
Gamemaster:It's Anzu's turn.
Arctos:Anzu, hunt down the bat.
Anzu:Okay, so I have to be adjacent to Johnny to travel through the rainbow, and then it's another action to travel.
Arctos:You are a predator.
Johnny:Yeah.
Gamemaster:Correct.
Gamemaster:Correct.
Johnny:You can kill this guy, and then we all just... Hm?
Anzu:Okay, but I can go anywhere in the green, even if it's not in my line of sight.
Gamemaster:Mm-hmm.
Anzu:Okay, so I'll spend two actions to get to here.
Anzu:Do I see the bat?
Gamemaster:Oh, gosh.
Gamemaster:Yes, it occurs to me that you can't see him on the map because of the whatever.
Benny:you
Gamemaster:So he's 10 feet further away from you than this spot.
Anzu:So he's 50 feet.
Gamemaster:So he's 50 feet away from you.
Anzu:All right.
Anzu:I'm not going to be able to kill him.
Anzu:Oh, I also would have... The door's open.
Arctos:Wait, so is he behind that door?
Gamemaster:Yeah, he ran through the shutters of the garage.
Arctos:Oh, I thought the other door was open.
Arctos:I thought this was closed.
Gamemaster:Both of them are open.
Arctos:Gotcha, gotcha, gotcha.
Anzu:I would have unleashed my psyche as well.
Gamemaster:Okay, absolutely.
Gamemaster:Oh, that was already a crit.
Anzu:So it was two actions to get there, and then we will send an amped telekinetic projectile his way.
Anzu:Okay, let's hope it works.
Johnny:Killed that bat.
Anzu:Honestly, I'm going to roll with Mythic if it misses.
Johnny:Oh.
Benny:Boom.
Anzu:It hit in a big way!
Gamemaster:Okay.
Anzu:So we're going to deal a nice chunk of damage.
Anzu:Now, awkwardly... So he'll take double that.
Gamemaster:Absolutely.
Gamemaster:He takes double that, which means he is bloodied.
Anzu:which is a little lower than I would have liked.
Anzu:Moon!
Gamemaster:Which, there's a cool thing that happens when he's bloodied.
Anzu:Oh, and he's gone again.
Gamemaster:He enters a moon frenzy.
Anzu:He has once again disappeared.
Anzu:Now, can I choose not to push him 10 further feet away as the critical success does?
Gamemaster:Um...
Gamemaster:Well, where does it say that a critical success does that?
Anzu:It's because I amped the... Yeah, it's up to you.
Gamemaster:Ah, on a success you push it in addition to the... I want to say no.
Benny:Do you want Benny to chase?
Gamemaster:I don't know how you're dealing increased damage without hitting them harder.
Anzu:I'm just asking.
Gamemaster:Yeah, no, I think you are pushing him 10 feet further, so he's now 60 feet from you.
Anzu:Very well.
Anzu:I'm out of actions anyway.
Gamemaster:Okay.
Gamemaster:Arctos, it's your turn.
Arctos:Okay.
Arctos:I'm going to take my action to go over here.
Gamemaster:You just walk through a wall.
Gamemaster:You have to go left and down.
Arctos:No, I take the rainbow.
Johnny:Well.
Gamemaster:Oh, you did the rainbow by touching it.
Gamemaster:Okay, never mind.
Gamemaster:That's totally fine.
Benny:Do you want Benny to chase?
Benny:Benny's probably faster.
Benny:Okay.
Anzu:I mean you guys can probably both do it.
Arctos:We can just all... Yeah, we can both do it.
Arctos:I don't think this big bat's got anywhere to go.
Arctos:Do you mind making the cursor appear so I can see it?
Arctos:Cool.
Gamemaster:Just plus 20 from this distance here.
Arctos:Bone Shaker!
Gamemaster:Or actually, sorry, plus 25.
Gamemaster:He should be 60... Okay, I know.
Arctos:It's a hundred foot range.
Gamemaster:I'm just clarifying as I'm looking at it.
Johnny:Jake has bones.
Arctos:Yeah.
Gamemaster:He should be 60 feet away from you right now.
Arctos:Okay.
Gamemaster:Bone Shaker does do it okay.
Johnny:Does he have bones?
Arctos:Alright, so...
Gamemaster:Absolutely.
Gamemaster:He will make the fort save, or he will attempt the fort save.
Gamemaster:He didn't roll very well, but he still did succeed.
Arctos:Alright.
Arctos:Give me one second.
Gamemaster:So he's going to take...
Arctos:Woe upon thee!
Arctos:And he must roll with disadvantage.
Gamemaster:Okay, you do... I will allow it this time.
Gamemaster:You have to specify before he rolls.
Gamemaster:You don't get to do it after he rolls and you see the result.
Arctos:Oh.
Arctos:Sorry.
Arctos:Sorry.
Gamemaster:But I will let him do it again.
Arctos:I would have done that.
Gamemaster:He still succeeds.
Anzu:Ugh.
Arctos:Alright.
Gamemaster:I apologize.
Arctos:So, three action.
Arctos:Succeed.
Arctos:He still moves five feet.
Arctos:Is he flying?
Gamemaster:Yes, you can move him up to five feet.
Gamemaster:He is flying currently.
Arctos:Okay, so it can either be moved five feet back or it can fall prone.
Gamemaster:Mm-hmm.
Gamemaster:It's not going to fall prone.
Gamemaster:Why would it waste in action there?
Gamemaster:Both of you, Anzu and Arctos, because you're here, can see that he is running towards his car to leave.
Johnny:He's a bat.
Johnny:Why do you drive your car?
Arctos:Does he have the keys, the question?
Johnny:Ooh.
Benny:Probably.
Johnny:We can get four cars today.
Johnny:How many cars can we get?
Arctos:All right, so that's the damage.
Gamemaster:Okay, so he takes half that damage.
Gamemaster:All right, and you're pulling him five feet back, so he's now 55 feet away from you?
Arctos:Yeah.
Gamemaster:Okay, absolutely.
Arctos:Yeah.
Arctos:Benny, make a chase.
Gamemaster:It is the bat's turn.
Gamemaster:He spends one action to get to the car.
Gamemaster:He spends his second action... Oh, you're totally right, Benny gets to go first.
Johnny:Wrong.
Anzu:Whoa, whoa, whoa, whoa, whoa, whoa.
Benny:That's not the right bat.
Anzu:It's the other bat's turn.
Benny:It's the other bat's turn.
Gamemaster:It's this bat's turn.
Gamemaster:This bat's just going to attack Benny.
Gamemaster:He doesn't really have anything else he can do at this point, so he's just going to attack Benny.
Benny:Okay.
Gamemaster:We try and bite Benny.
Gamemaster:That was bad.
Gamemaster:We try and slap Benny with a wing.
Gamemaster:That was worse.
Arctos:Yes.
Gamemaster:We try and stab Benny with a dagger.
Benny:Where'd he get a dagger?
Anzu:Hell yeah.
Gamemaster:That was even more worse.
Gamemaster:It's Benny's turn.
Johnny:Benny, go on.
Gamemaster:Oh wait, I apologize.
Benny:Okay.
Gamemaster:The bat is on fire and burns to death.
Anzu:Yes!
Arctos:Yes.
Anzu:Yes!
Gamemaster:Okay, so here's the thing.
Johnny:Terrible.
Gamemaster:There's no such thing as even greater difficult terrain.
Gamemaster:So I'm just spreading the difficult terrain to where this bat was too.
Arctos:Thank you.
Johnny:It's the greatest difficult terrain.
Anzu:Excessive difficult terrain.
Johnny:It's just a wall at that point you can't get through.
Anzu:Legendary difficult terrain.
Gamemaster:Okay, extended.
Gamemaster:Benny, it's your turn.
Gamemaster:Okay, absolutely.
Benny:I think Benny's going to get a strike off.
Benny:Let's see the math here.
Benny:First action, Godspeed.
Benny:Second action, I can't get into their space, can I?
Benny:These two.
Gamemaster:No.
Anzu:Sorry.
Benny:Alright, this is...
Benny:Second action.
Benny:So Benny has two more actions.
Gamemaster:Okay, yeah.
Benny:How far away?
Gamemaster:Correct.
Benny:He's 55, isn't he?
Gamemaster:He is 60 feet away from you right now, because you're one step back.
Benny:Curses.
Benny:Benny will not get a strike off.
Johnny:Okay.
Arctos:You'll get next to him for reactive strike, right?
Benny:I will get next to him.
Gamemaster:Yeah, your land speed is 40 feet right now, so he is 55 feet away, so unfortunately you do need two move actions to get to him.
Benny:Yeah.
Benny:Yeah, that's fine.
Benny:Benny will get directly in front of him.
Arctos:Where's the car?
Arctos:Can Benny get to the car?
Benny:Actually, yeah.
Benny:Can Benny get in front of the car?
Gamemaster:Yeah, if you have an additional 15 feet of movement, you can get to the car before he does on your turn.
Benny:Like in front of the driver's side?
Benny:Okay.
Arctos:You can block the drivers.
Anzu:Sit in the driver's seat.
Arctos:You can wait by the door.
Gamemaster:You don't have the actions to get into the car, because it's an interact action to open the door.
Benny:Yeah.
Gamemaster:But you can wait by the door, that's fine.
Benny:I'll just get it.
Benny:In front of the driver's door, yeah.
Gamemaster:Okay.
Arctos:I guess he could run past it now, but... And then we can run him down because he's not fast enough.
Benny:He could, but then we'd get his car.
Johnny:We come back.
Johnny:Hey, Dura, sorry we lost your car.
Johnny:Here's three more, including your own.
Gamemaster:Okay, so because you're in front of the car, he has to tumble through to get by you.
Benny:Which is a manipulate.
Anzu:Well, first he's going to get hit.
Gamemaster:Because you're blocking the space.
Gamemaster:He also has to run, like, a tumble through is a move action that does not avoid attacks of opportunity.
Benny:Of course.
Gamemaster:So first I'm going to make an acrobatics check against your reflex DC to see if he can even get through you.
Gamemaster:Sorry, what did I say?
Gamemaster:Acrobatics?
Gamemaster:Acrobatics check.
Gamemaster:He got a 20 against your reflex DC.
Johnny:Okay.
Benny:That is the DC.
Gamemaster:Okay, so he can get through you, but he uses the move action to get up to you.
Gamemaster:So if you want to, you can take an attack of opportunity here.
Gamemaster:A reflexive strike.
Benny:Oh, there he is.
Benny:Yeah, I will.
Gamemaster:Here, for like... Yeah.
Benny:Sanity.
Gamemaster:That hits.
Gamemaster:Okay, before you roll damage, he has 11 hit points.
Benny:He's also bloodied.
Benny:I will tell you right now, it is impossible he lives because I have plus 11 to this.
Gamemaster:He is bloodied.
Gamemaster:You can tell because he has the moon frenzy going on right now.
Arctos:I love this demon kid.
Gamemaster:Good.
Gamemaster:Okay.
Gamemaster:he gets to the car, he sneaks by you, and you just knock him out of the air, and he collapses to the ground, inches away from his car, dead.
Johnny:That's so horrifying.
Johnny:In-game, what happened was he blipped into a rainbow, then a flash sped over there and appeared in front of this guy and cut his head off.
Arctos:Chucky.
Arctos:We have Chucky.
Benny:Benny will drag the body into the auto shop and be like...
Gamemaster:Mm-hmm.
Arctos:Do you remember that one time in college when Mike says he wanted a girl that could run under a table at full sprint?
Arctos:This is the human, this is the male equivalent of Benny.
Arctos:This terrifying Terminator.
Johnny:I've killed two people since I died.
Gamemaster:Absolutely.
Benny:Anyone feel like really on point since they died?
Benny:Anyone feel like really, really on point?
Johnny:That's like two more than I've ever killed.
Johnny:Thank you.
Benny:Yeah.
Benny:And I did most of the damage for those.
Arctos:Well, it's because you now have the Sir Arctos.
Arctos:I take most of the heat from you, and you're able to excel in your God's given paths now.
Johnny:Dr. God.
Arctos:Can we close these doors and get that new car in here?
Johnny:Yeah.
Arctos:So, did they show up in two cars, or did they just park outside?
Gamemaster:No, they showed up in one car.
Arctos:Alright, drive it in, and then close the gate.
Gamemaster:They showed up in... Oh, I don't have the name for it.
Benny:Yeah, wait.
Gamemaster:It's the equivalent of like a soccer mom minivan.
Gamemaster:Because it has to be big enough to fit a bear and a crocodile.
Benny:This last guy had the keys on him?
Gamemaster:So... Yes, this last guy did have the keys on him.
Benny:Perfect.
Benny:Betty will park.
Anzu:Both of the back rows of seats are just pulled out so they just... Oh, Giant!
Gamemaster:Yeah, yeah, absolutely.
Johnny:As it's happening, I step on top of the croc and the bear and the bat, and I go, guys, guys, who am I?
Benny:Herald.
Johnny:Guys, I'm an evil god.
Johnny:Guys, guys, I'm an evil god.
Benny:It's Herald.
Benny:His name is Herald.
Arctos:All right, gentlemen.
Arctos:All right, so we bring it in.
Gamemaster:You guys are making out of this venture with three total cars.
Gamemaster:That's atrocious.
Johnny:Yeah!
Arctos:We close the doors.
Arctos:Can we loot them and the cars?
Gamemaster:Yeah, I'm not even going to make you roll a perception check for this one.
Gamemaster:These guys were not carrying, like, it's the same as the Roundhat Gang members that you had found downstairs that weren't Dwellin.
Gamemaster:So the only real thing of note you find on their bodies is the car keys.
Gamemaster:There are also some Roundhats, if you want.
Johnny:Do they go with the Roundhats go with our ponchos?
Benny:Then you'll take one.
Arctos:Sure.
Gamemaster:Nothing goes with a poncho.
Benny:I think they clash.
Gamemaster:I could see the argument for a cowboy hat, because you're doing the Clint Eastwood look thing.
Gamemaster:A bowler hat does not go with a poncho.
Johnny:Okay, not these.
Gamemaster:No.
Benny:All right, so I guess we put these with the rest of the bodies.
Benny:We just want to do a once over.
Benny:We want to search the garage just to see if there's anything interesting here.
Johnny:Yeah.
Arctos:So, wait, just clarifying our different events.
Arctos:There's going to be a crew of non-gang members coming in tomorrow morning.
Arctos:We'll just tell them the shop's closed.
Arctos:Between now and then, we don't expect any other people, so should we just loot the heart, get out, and report to the cops, or... or everything down there?
Benny:loot the heart oh yeah the other rooms yeah uh oh yeah
Johnny:Yeah.
Johnny:Yeah.
Johnny:Yeah.
Johnny:Guys, while we're taking this minute, this is bad.
Johnny:This is bad, what we just found out.
Johnny:I know we've been in the middle of things, but this is pretty bad.
Anzu:You're indeed correct that it's bad, but we've learned a lot, and we could do some damage to the plan.
Arctos:So, I heard you guys were working with Magical Cops?
Benny:I mean, what are the Inquisitors going to do to our upstanding and ethical contact in the magic police?
Anzu:Yeah.
Arctos:Maybe we should go straight to the Inquisitors with this one.
Anzu:Well, we definitely gotta get our bounty.
Arctos:Bounty first, Inquisitors.
Anzu:Yeah.
Johnny:I mean, my concern, I see where Arctos is coming from.
Arctos:They're gonna...
Johnny:My concern is that Detective Brooks didn't want us to investigate Grayson, but this, as we saw in his diary, this is somehow linked to Grayson, which is also odd.
Anzu:Right.
Benny:Do we want to patch up the door?
Benny:Do we want to figure out a way to conceal the door to below?
Gamemaster:Sorry, what?
Arctos:you you
Gamemaster:Oh, okay.
Gamemaster:I thought you meant like as if you had damaged it some way.
Anzu:So actually, my question that could potentially be related to that is about hearts.
Gamemaster:Correct.
Anzu:And now it's saying that it belongs to us.
Anzu:Does a heart actually belong to someone in that they can exert control over it?
Anzu:And is that something that we can do to this heart?
Gamemaster:So, kind of, in that there are magic items that can be used to compel a heart, that if, like, integrated in construction of the heart would, like, give you the ability to actually command it.
Anzu:So currently it's a purely social thing, like, oh, Tywelwyn is who I listen to, and now possibly we are who it listens to.
Gamemaster:If that item was used but you don't have that item anymore because it's somewhere else, or if it wasn't used at all, then there's no way for you to actually compel the heart other than asking it to do something and it complying.
Gamemaster:Correct.
Anzu:Okay, okay.
Anzu:Because we could probably get it to hide its entrance from them.
Benny:Well, I'm thinking we're going to report 12 went dead.
Anzu:might not even go down there they might not be right
Arctos:We can also... I don't think the non-gag members do.
Arctos:We can also just take over the heart.
Johnny:I also don't trust that other people know what's happening here and that they'll come back and clean things up once Ward gets out and Tywelwyn's dead
Benny:They're going to ask questions about where it happened.
Arctos:Should we just take over the heart?
Benny:That's what I'm thinking.
Benny:We have this as a second base.
Benny:Or at least definitely not our main base.
Arctos:Or is our main base...
Benny:We have it as a dubious base.
Benny:I don't trust the heart.
Benny:Yeah.
Gamemaster:Like, from your bookkeeping, you know at least two other members of the Roundhat Gang still exist.
Arctos:I think we should... So I think maybe we should get all the information, get all the papers we can out of the heart now, and then immediately drive over and report it.
Gamemaster:Sorry, you know at least three other members of the Roundhat Gang, because there was also the Bouncer of The Crowded Flea that he did not engage with.
Arctos:I would report it to Magic Ops and then the Inquisitors, but it's up to you guys.
Johnny:No, I think that's fair.
Johnny:We should just make sure that we are aware Grayson probably knows about this.
Johnny:And also, whatever's happening in Teller's Run is definitely involved with all of this.
Arctos:Which is why I think we should get the Inquisitors.
Arctos:Can the Inquisitors pay out the bounties if it was issued by the Magikarp?
Gamemaster:No.
Gamemaster:No, that's a bounty.
Arctos:But the Magikarp could... But if we go to the Inquisitors first, we could still get paid out after, right?
Gamemaster:It's a bounty administered by the Magical Crimes Convox, so they would be the one to pay it out.
Gamemaster:Yeah, I mean, so long as you have proof that you completed the bounty, it doesn't matter.
Arctos:Yeah, all right.
Benny:But I don't think we should give anyone a reason to go down there.
Benny:Okay, so if we go, we show the antlers, we get the bounty.
Arctos:I...
Benny:If they decide that this is something that's involved in Grayson and they don't send anyone to investigate, which I think would be smart for them, then we're fine.
Benny:But if we go to the Inquisitors and we say, hey, by the way, there's these things trying to...
Benny:exert influence uh they're trying to come here and here is the base of operations they're not going to tell us anything this is going to be cordoned off we're not going to be allowed in we're going to get no information about what any of this is
Johnny:Thank you.
Arctos:Yeah.
Arctos:Which is why I think we should grab our information first and then tell them.
Arctos:No offense, gentlemen.
Arctos:I've known you for about three days, and I do think it would be nice to have some extra backup for an invasion of the entire city.
Arctos:This is kind of what the Inquisitors are made for.
Benny:What if they kill the heart?
Arctos:So be it.
Benny:The heart's a good source of information.
Benny:The heart's not going to trust them.
Anzu:We don't need to tell them about this place.
Johnny:We can say we jumped him in an alley.
Anzu:Josh, is this place on the map at all in terms of where signals are pointing to?
Anzu:So even if we show them the map and say this is where the signals are being spread, this is where they originate, this particular location is not included in that list.
Gamemaster:Nope.
Arctos:You guys don't want to make this a main base because you think other people are going to come, but then you don't want to tell the cops about it because you want to keep it private.
Benny:Mm hmm.
Arctos:I don't get why we should do both of those.
Johnny:It's not about not telling the cops or keeping it private.
Johnny:It's that I don't want word getting out that we know where it is because we know somewhere in the cops possibly word will get back to Grayson who already knows what we look like and now can get more information about us and it's just going to spread a little bit more.
Johnny:Oh, come find me, guys.
Arctos:I think that ship sailed.
Arctos:I think this place is either usable or it's not.
Anzu:For the record, I don't mind using this place, personally.
Anzu:I mean, the heart is questionable for now, but... Well, at the very least, I wonder if there's a way to harness the heart's energy.
Arctos:And if it's not usable, we should dump it to the authorities.
Arctos:And if it is usable, we can keep it.
Anzu:Right.
Arctos:For her heart.
Arctos:I mean, we could try...
Arctos:Can we just grab the artifact from it?
Johnny:Maybe we keep it hidden for the minute and then see if we can steal some of its power for Ginny.
Benny:I don't think so.
Anzu:Oh, and feed the artifact to Ginny.
Arctos:Yeah.
Anzu:It's possible.
Anzu:I'm not exactly sure how.
Anzu:I'm not incredibly well-versed on these things, but maybe I could do a little research.
Arctos:All right, so I guess we, yeah.
Arctos:Yeah, we head back down, try to just loot the stuff below.
Benny:So what other places?
Benny:So we got to check the bedroom, the orrery, the radar plant.
Arctos:Do you think there's going to be an alert when this old shift doesn't go home?
Johnny:Um, I don't know.
Johnny:I don't know if there'll be an alert.
Johnny:I bet the Tywelwyn 12 when is meeting with someone in, uh, the, the Embercall, uh, who will, I think we should leave.
Arctos:Do you think we can stay here the night or should we leave?
Arctos:All right, let's loot this place and then go.
Johnny:I think the last better.
Benny:yeah yes yes it is doesn't have prestidigitation
Gamemaster:What are you doing with the bodies that you killed up here?
Gamemaster:Because you have four massive corpses, as well as this blood trail that originates outside and is dragged into the garage.
Arctos:Can we breast education the outside blood trail?
Gamemaster:You can spend a little bit of time to prestidigitate the blood trails and stuff away.
Johnny:I can't tidy your blood up.
Gamemaster:You can't do that to the corpses, unfortunately.
Gamemaster:You cannot tidy them so much that they disappear.
Arctos:Let's just drag him into the heart.
Gamemaster:Yeah, you could drag them down the stairs.
Arctos:Yeah, let's drag him into the heart.
Benny:Do they fit down the stairs?
Benny:Okay.
Arctos:All right.
Gamemaster:They would have been walking down the stairs to replace the other group anyway, so... It's just a pretty tight fit in their enlarged state.
Arctos:Yeah, so... We start... We can just throw him down the stairs.
Benny:Okay.
Arctos:All right, let's go downstairs, grab the other room's stuff, and then leave with the cars.
Benny:Okay.
Arctos:Unless you guys think we can get off of Night's Rest and just kill whoever comes in the game.
Johnny:We just wait here.
Johnny:People keep coming in.
Johnny:We just keep killing them.
Benny:That's not like it would interrupt the rest.
Arctos:Alright, let's go down.
Johnny:No, it's good.
Gamemaster:Okay, so you guys head back down to the room with the heart?
Arctos:Yeah.
Gamemaster:Absolutely.
Gamemaster:The heart is still floating where it was before.
Gamemaster:It says, oh, you're back.
Gamemaster:And you smell of blood.
Gamemaster:Good kills, I hope.
Benny:Yeah, actually really good.
Arctos:Very good.
Gamemaster:That's good.
Benny:Feeling like that guy, and he'll point at the Giant.
Gamemaster:Okay.
Gamemaster:Feel like I'm enough to worship him?
Benny:Tell me more about him.
Johnny:Yes.
Benny:Sell me.
Benny:Sell me on him.
Arctos:I'm going to start looting the other rooms while this happens.
Gamemaster:Sure.
Gamemaster:Giant is the apocryphal ancestor of all Giant kid across the Astra.
Gamemaster:He seeks to usurp the small folk, drive them from their homes.
Arctos:Right.
Gamemaster:destroy them, and take what remains.
Benny:Okay.
Gamemaster:He holds eternal hatred in his heart.
Benny:For just for small people or for a lot?
Gamemaster:Yes, through taking the place of his kin.
Johnny:Thank you.
Benny:What about half giants?
Benny:How does he feel about half giants?
Gamemaster:Bastards, but usable.
Benny:I'll probably have to rain check worshipping the Giant.
Arctos:What about pyro?
Gamemaster:Of course.
Gamemaster:Pyre seeks a cleansing.
Benny:Ooh.
Gamemaster:A fresh slate.
Arctos:Gotcha, gotcha.
Arctos:And what were the other rooms?
Arctos:There was the augury room and then the satellite.
Gamemaster:So Regent is the orrery.
Gamemaster:Esoterica is the haberdasher.
Johnny:to the bedroom
Gamemaster:Haberdashery, I suppose.
Gamemaster:Giant has the radar dish and pilgrimage area.
Gamemaster:And then Pyre has the bedroom.
Anzu:Let's check out the bedroom.
Gamemaster:Absolutely.
Gamemaster:Behind Pyre is a return to the steel and stained glass ornate decoration in a relatively large bedroom.
Gamemaster:There's a massive circular four-posted bed in the direct center of the room.
Gamemaster:You do note that there are mirrors installed directly above it, although I will also note that there are what appear to be singe marks on the bedding.
Arctos:Oh kinky.
Gamemaster:It looks like there's a kind of armoire dressing wardrobe area tucked to one side.
Anzu:Thank you.
Arctos:Are there capes?
Gamemaster:Roll a perception check.
Gamemaster:There is a personal kind of writing desk by the looks of it tucked into another corner across from the wardrobe.
Gamemaster:21, yeah, like looking through the wardrobe, there are eight identical capes.
Arctos:what do you want it's like that scene in hades
Gamemaster:All, yeah, yeah.
Gamemaster:Just all set up so that he can swap it out with a new one whenever he pleases.
Gamemaster:With a 21, you would also note, amidst the other clothing, something that does stand out is a really baggy-looking black robe.
Gamemaster:It looks like it's like three sizes too large for even Tywelwyn, who is a large man.
Arctos:Do you identify this?
Anzu:Detect magic in the area.
Anzu:We'll start with the big robe.
Gamemaster:There's magic within 30 feet of you.
Gamemaster:Absolutely.
Gamemaster:If you like, you can make an arcana or occultism check on this robe.
Anzu:I'm an occult boy.
Johnny:I will aid him.
Johnny:I'm going to aid him.
Johnny:You've been aided.
Gamemaster:Okay.
Gamemaster:Roll your aid.
Benny:Hated by his young ward.
Johnny:You get a plus one.
Anzu:Excellent.
Anzu:Oh, boy.
Gamemaster:Yeah, unfortunately an 18 is not a success here.
Anzu:I received an 18 on this large robe.
Gamemaster:You have ascertained that this is a large robe.
Gamemaster:Although, actually, you would still understand that it is magic.
Gamemaster:You just don't know what the magic does.
Johnny:I will try on this clothing.
Anzu:Okay, guys.
Arctos:Okay, crazy man.
Johnny:I put on...
Gamemaster:Okay.
Gamemaster:Johnny puts on the robe.
Gamemaster:The robe...
Gamemaster:Most of it shrinks to fit your person, but the sleeves remain weirdly baggy.
Gamemaster:And you understand that you can put something into the sleeves.
Arctos:Okay.
Gamemaster:You can actually put more things into the sleeves than would traditionally fit up to them.
Gamemaster:These are sleeves of storage.
Anzu:Incredible.
Arctos:Is there anything inside of it?
Johnny:Is there a way to like turn the sleeves inside out?
Gamemaster:One second.
Gamemaster:I don't know.
Arctos:I assume there has to be, right?
Gamemaster:I assume you could just reach in and pull everything out.
Gamemaster:There isn't anything in them right now anyway, so it doesn't matter, but it's good to know for others.
Gamemaster:I think there is no action to just dump them like you could with a bag of holding, but you can tell if there are things in it because the sleeves do get heavier, just not nearly as heavy as the things you're putting in them.
Arctos:I could probably dispel it, and if I'm successful, it'll dump everything for 10 minutes.
Gamemaster:Yeah.
Gamemaster:Yeah.
Gamemaster:So each of your sleeves is a pouch that can hold up to five bulk of items.
Arctos:OK.
Johnny:Anzu, you can put a familiar in here.
Johnny:Do you want this?
Johnny:You can put it in there.
Gamemaster:That is true.
Anzu:That's crazy.
Anzu:Yeah, I guess.
Gamemaster:If a sleeve is completely empty, you can place your familiar in there for an hour.
Johnny:All right.
Anzu:Well, that's crazy.
Anzu:Wait, did we send this in somewhere or no?
Johnny:Is each... Is each sleeve... Oh, yeah, each sleeve...
Gamemaster:I can send it now.
Anzu:I did.
Gamemaster:Each sleeve can hold five bulk.
Arctos:Five ball.
Gamemaster:They're two independent storages.
Johnny:One sleeve for items, one sleeve for bird.
Arctos:All right.
Johnny:So the right wall plant.
Arctos:And what's the next room?
Arctos:This is the bedroom.
Benny:Well, we pick, but the radar plant.
Arctos:Sure.
Gamemaster:Okay, absolutely.
Gamemaster:That is behind the Giant door.
Gamemaster:As in the door with the Giant on it, not a big door.
Arctos:Wait, guys.
Arctos:On a side note, if we just take over this place, do we get the income from the gas station?
Benny:Probably.
Johnny:you
Benny:I'm down.
Arctos:Can we start a business?
Arctos:We have three cars.
Arctos:We're going to need to gas them up.
Anzu:I presume that there are some legal things there in terms of actually attaining ownership of the business.
Arctos:Hey, Glove.
Arctos:Is that his name?
Benny:It's Benny.
Gamemaster:A iron gauntlet in a glass glove.
Arctos:What's Art's name again?
Arctos:Arn Gauntlet.
Arctos:Glass Glove.
Arctos:Is there like a deed or something here that we could have to get ownership of the building above it?
Gamemaster:Oh, to the building.
Gamemaster:The building is legally owned.
Gamemaster:So, yes, if you got your hands on the deed, you could own it.
Arctos:Do you know if the deed's around here?
Gamemaster:No, I know the deed isn't.
Gamemaster:The deed is at the law firm that Tywelwyn used to hold things for his M. No, why would you do that?
Arctos:Ah, that makes sense.
Arctos:really figured he would have been more of a under the bed type of guy but all right let's go all right so that's creepy let's keep moving
Johnny:you
Benny:It's a bad place to sleep.
Benny:Unless there's a fire.
Gamemaster:No, a fire could still reach you under the bed.
Benny:Yeah, but it comes here.
Gamemaster:Okay, so you're going into Behind the Giant Door, which is the radar dish factory at the area where he was prepping for his pilgrimage.
Gamemaster:Roll a perception check as you enter.
Gamemaster:Are you doing it in Foundry as that was happening?
Arctos:All right, I will roll one of them.
Benny:I shall roll the other.
Benny:Yeah.
Arctos:God, poopies.
Johnny:Yes.
Arctos:Yeah.
Gamemaster:Okay.
Benny:You need people like me.
Gamemaster:You succeed.
Johnny:I will aid this child.
Benny:You need people like me.
Johnny:I... I don't... I have successfully aided the child.
Arctos:Perfect.
Gamemaster:So you get a plus one to your check, Benny.
Arctos:He makes a 19.
Benny:19.
Gamemaster:Okay.
Gamemaster:So this room is a workshop.
Gamemaster:There are...
Gamemaster:It's partitioned into a few sections.
Gamemaster:There's one section that looks like it has a kind of drafting table on it with piles of unwritten parchment.
Gamemaster:And it looks like a...
Gamemaster:The device on the drafting table is interesting.
Gamemaster:It's set up so that there is this metal block with some kind of inscription carved into the block that looks like it's a quarter of the size of the actual sheets.
Gamemaster:There is a small pen that's resting in the groove of this iron block that is attached to an armature that then moves over to another larger pen.
Gamemaster:that is hovering over an empty sheet of paper.
Gamemaster:There's no check to be had here.
Gamemaster:As you move the pen along the iron block, it copies the contents of the iron block onto a piece of parchment.
Benny:What's it called?
Gamemaster:An autoscribe, I think, is the term?
Benny:Autoscribe.
Benny:Because I just watched a YouTube video with one of these in it.
Gamemaster:I don't know.
Gamemaster:I'm not sure if that's the actual thing, but it's a real device that exists where you trace the thing on it and it translates it over.
Benny:Yeah.
Johnny:You.
Gamemaster:I'm not sure if autoscribe is the correct term, but you know what I'm talking about.
Benny:I don't think it's...
Benny:I thought it was some sort of scope.
Gamemaster:Maybe.
Benny:But yeah.
Gamemaster:It's been a few years since I've actually used one.
Gamemaster:So either way, that's unlike the drafting table area.
Gamemaster:Next to it is another much longer table.
Gamemaster:You can see that there are fragments of a kind of, it looks like plastic domes that you would recognize as being the exterior of the radar dishes.
Gamemaster:And this is a spot where it looks like the pieces of the radar dishes are assembled, like bolted together and all that kind of stuff.
Gamemaster:And then across the way on the other part of the workshop is another desk.
Gamemaster:This one has a few pieces of paper that have been stacked on it.
Gamemaster:They don't look to be like parchment.
Gamemaster:They look to be like regular printed paper.
Gamemaster:One of them actually stands out.
Gamemaster:It's like blue paper from this distance.
Johnny:Thank you.
Gamemaster:As well as you can see it looks to be a
Gamemaster:I don't know if any of you have one, but you would definitely recognize a disguise kit.
Gamemaster:It looks like a disguise kit, a blade on a retractable harness such that it can be hidden, a small pouch of coins, like physical coins, not a card on which money is to be stored.
Gamemaster:Pantograph.
Gamemaster:That is correct.
Benny:So anything.
Gamemaster:And a set of, it looks to be, like, finer-looking clothing.
Johnny:you
Gamemaster:Like, a relatively nice, well-put-together suit and the like.
Gamemaster:And that's all that you see in the room with that check.
Benny:interesting.
Benny:I mean, maybe the maybe the nerd will be interested in the schematics.
Arctos:So there's the scribe thing.
Arctos:There's schematics.
Arctos:Is there any map that shows where all the satellites are or all the relays?
Gamemaster:Yes, you found that in the office.
Arctos:OK, never mind.
Arctos:So we'll grab that.
Gamemaster:In the office?
Arctos:We already copied that.
Arctos:We already copied that.
Benny:Yeah.
Arctos:And then we, anything of value, like little items we can grab?
Johnny:you
Arctos:Just rip off?
Gamemaster:I've described everything in the room.
Gamemaster:If you want to investigate something in particular, you may.
Benny:The blue pieces of paper.
Arctos:I meant more for Magic Boy.
Anzu:I'm so sorry.
Arctos:Do you see any, like, small... Mike said it.
Anzu:What were the schematics for?
Gamemaster:Um, I at no point said the word schematic, so I don't know to what you're referring.
Anzu:Oh.
Gamemaster:Okay.
Anzu:I thought someone said schematic.
Benny:Josh said it several times in a row, and then...
Gamemaster:I said that there was a piece of blue paper.
Anzu:Okay.
Anzu:Sorry.
Benny:Listen, OK, I was writing down everything Josh was saying.
Benny:And then I was like, what is that thing called?
Benny:And then I Googled it for 30 seconds.
Benny:And then I came back and he said blue paper, coins and fine clothing.
Benny:And I have that.
Benny:So there's a 30 second gap in my notes.
Johnny:Are any of those doctors?
Benny:I don't know if anything interesting was said there.
Gamemaster:All of them are tailored for a specific person by the looks of it who is much smaller than Bear.
Anzu:I was reading about sleeves.
Johnny:They're usually on this part of a shirt or top.
Anzu:Yeah, yeah.
Anzu:I know I figured that out, but I missed the part about the schematics.
Arctos:I'm going to take the fine clothes.
Arctos:Does any of them fit there?
Arctos:I'm going to grab the fine clothes.
Gamemaster:Than Arctos the Bear.
Benny:Yeah, what's on the blue paper?
Gamemaster:Okay.
Gamemaster:Yeah, there's nothing in the pockets.
Johnny:Search the pockets.
Arctos:Cool.
Arctos:Blue papers that are not schematics, but might be blueprints.
Gamemaster:Mm-hmm.
Gamemaster:The blue paper is an invitation.
Arctos:goes in the satellites.
Gamemaster:It reads, you're invited to the pilgrimage.
Gamemaster:and then in smaller golden text on it, it says, congratulations, through connections, guile, or something perhaps more unsavory, you have acquired an invitation to the pilgrimage.
Arctos:Oh no.
Gamemaster:This invitation invites one.
Gamemaster:which you may enter at this address at this time.
Benny:Thank you.
Gamemaster:And it specifies an address and a time, which you would understand to be a small, at this point, probably abandoned old mining settlement about three miles outside of Hallia to the south a week from today.
Arctos:Grab four of those.
Gamemaster:There's only one.
Gamemaster:Because at no point did I specify that there were a bunch of them.
Arctos:Oof.
Johnny:No, Josh.
Johnny:I'll let you understand.
Johnny:You said there was one.
Johnny:We take four.
Gamemaster:Oh, okay, I'm sorry, yes.
Benny:And then we head to the wine cellar.
Gamemaster:Okay, absolutely.
Gamemaster:And just because it sounded like no one was paying attention when I was describing it, there is also an elite disguise kit on this table.
Arctos:Yeah, I just don't know how to use that.
Johnny:I will tell you.
Arctos:That's why I didn't buy it.
Johnny:I'll take that.
Johnny:I'll take that disguise.
Gamemaster:Okay.
Gamemaster:Absolutely.
Gamemaster:There's an elite disguise kit.
Gamemaster:It gives you a plus one check to disguise things.
Arctos:And Tywelwyn was bigger than the bear, right?
Johnny:Cool.
Johnny:We're really going to send it.
Arctos:Than Arctos.
Gamemaster:Correct.
Gamemaster:Yes.
Arctos:So who was this clothing for?
Arctos:Oh, maybe it's for Grayson.
Benny:Maybe it's for a simulacrum.
Arctos:We should definitely leave.
Anzu:Oh, you could probably get them tailored to fit even nicer.
Johnny:Would they fit one Jonathan Skyfall?
Gamemaster:About the same size as one Jonathan Skyfall, yeah.
Benny:Johnny, isn't there something you want to tell us?
Johnny:You think I can get this remade entirely in denim?
Arctos:Definitely to Grayson.
Benny:Sounds like buying new clothes.
Gamemaster:Yeah, probably.
Gamemaster:Yeah, you could just buy new clothes that are the same style as this.
Johnny:No, I'm going to do a ship of Theseus.
Johnny:So I'll have first one pant in denim, then the other in the waistband.
Johnny:Then I'll do the shirt.
Gamemaster:That is...
Benny:It doesn't say who the invitation was to.
Gamemaster:No, no, the invitation does not specify the recipient.
Benny:Is there anything with these small coins?
Benny:Because, again, that's the only other thing.
Benny:Oh, perfect.
Gamemaster:Yeah, it's a small wallet with... Yeah, there's 100 gold pieces in it.
Johnny:is like actual money.
Johnny:Oh, that's... For fun.
Arctos:to the group oh we yeah
Gamemaster:I think the only thing you would note there is that these are... Because it's like actual cash that's here, it is...
Gamemaster:such that it wouldn't be associated with a bank account or anything like that.
Gamemaster:I think Calaria... Yeah, Calaria is probably in this transitionary period where they're printing money that can't be traced, but there's still so much of the old gold pieces that used to be used that they're still accepted everywhere.
Gamemaster:That's like an established currency still.
Arctos:Cool.
Johnny:um um
Arctos:And there's no more rooms, right?
Arctos:Hit all the rooms.
Gamemaster:There are...
Benny:There are three more rooms, I believe.
Gamemaster:There are two more rooms that you guys haven't been into.
Arctos:Oh, there's six rooms.
Arctos:Okay, so... All right, let's look at the haberdashery.
Gamemaster:Well, so you went into the office and you didn't fully explore that.
Gamemaster:Like, you didn't look at any of the stuff other than the blackboard.
Gamemaster:And then there's also a haberdashery and an orrery.
Gamemaster:Absolutely.
Gamemaster:The haberdashery is behind the Esoterica door.
Gamemaster:Perception check.
Gamemaster:As is what one does when one explores.
Johnny:I'll take a look.
Anzu:Indeed.
Benny:We've got the bear and the man taking a look.
Johnny:I got a 29.
Johnny:Oh, come on, guys.
Arctos:There is only one man in this entire... The most useless room.
Gamemaster:29 is not good enough compared to a 30 crit.
Benny:Oh!
Johnny:Come on.
Benny:Apparently a twin is not good enough.
Gamemaster:I'm sorry.
Johnny:This room is empty.
Johnny:Oh, there's nothing in this room.
Gamemaster:Correct.
Gamemaster:This is the haberdashery.
Gamemaster:This is a small tailoring area where it looks like someone was producing bowler hats.
Benny:you
Gamemaster:Looking around, there's nothing here that necessarily speaks out to you as being particularly valuable or particularly magical.
Gamemaster:The closest thing is there's a vial of mercury.
Gamemaster:It's not very large.
Gamemaster:It might be worth like two gold pieces.
Gamemaster:Sorry, I guess it would be a vial of quicksilver.
Gamemaster:If anything, this kind of feels like a passion project.
Gamemaster:of Tywelwyn's.
Johnny:Carly pulled, that's a deep one.
Gamemaster:You can see he was in the midst of making a bowler hat with holes in it for antlers.
Arctos:Alright, we'll take the Quicksilver and then we'll go to the Augury.
Benny:There's no Neville Apperman.
Gamemaster:Sorry.
Gamemaster:I don't know what that is.
Benny:There's no Neville Neville Papperman.
Gamemaster:I'm sorry.
Gamemaster:Oh, that's fun.
Benny:He's responsible.
Benny:He's responsible for popularizing the word haberdashery amongst the youth.
Gamemaster:Good for them.
Benny:Yeah.
Anzu:Also, Rue.
Anzu:There we go.
Benny:Rue.
Benny:Yes.
Johnny:Good.
Gamemaster:Oh, Rue the Day Guy.
Gamemaster:I know him.
Arctos:Neville.
Gamemaster:Okay, I understand.
Anzu:Oh, yeah.
Gamemaster:It took me a while to connect that.
Benny:And one.
Gamemaster:Thank you.
Anzu:I built the bridge.
Anzu:You're welcome.
Benny:Because in one episode, I don't know, they ask him what he really wants to do, and he's like, my dream is to run a haberdashery.
Benny:And they're like, what the fuck does that even mean?
Gamemaster:See, my problem with that is that he's wrong about what a haberdashery is.
Gamemaster:A haberdashery is for bespoke men's clothing.
Benny:It's just for hats.
Gamemaster:It's not just for hats.
Benny:Oh.
Gamemaster:In this particular instance, though, it is only for hats.
Gamemaster:Twellwood was not interested in the other parts of the fineries of men's fashion.
Gamemaster:He was interested specifically in the hats.
Benny:Of course.
Arctos:Alright, now for Augury.
Gamemaster:But you feel that you've looked through this?
Gamemaster:Absolutely.
Gamemaster:Behind the Regent door is the orrery, which none of you are part of the Scale.
Johnny:you you
Gamemaster:It's not like I had this planned back when there was a member of the party that was in the Scale or anything.
Gamemaster:It's fine.
Gamemaster:Inside this area is...
Arctos:Well, he's dead.
Gamemaster:This is a large circular room that is dominated in the center by a Giant gold metal kinetic sculpture, by the looks of it.
Arctos:Hmm.
Gamemaster:In the center is a Giant orb plated with silver in the shape that you would understand as what looks to be Færrin.
Gamemaster:The silver plating looks like it's in the shapes of the continents on Færrin.
Gamemaster:Then there are about 80 or so concentric circles around that central Færrin, which look to have on each ring two additional slightly smaller farrons on opposite ends of each other.
Johnny:Thank you.
Arctos:Hmm.
Arctos:This is the inferent horizon.
Gamemaster:And then the next ring after that is two more farrons even slightly smaller than that.
Gamemaster:and then two more Farrens, and then two more Farrens, and then two more Farrens, so on and so on, all the way out to the full breadth of the 80 circles.
Gamemaster:And then there is a... That's what you would gather this to be.
Gamemaster:And then at the very end of these 80 circles...
Gamemaster:There is a thicker ring that is as large in diameter as the smallest Farrens, like in the ring closest to it.
Arctos:Okay.
Gamemaster:And then beyond that, there is one more ring which has a single Farren.
Gamemaster:That last ring is askew.
Gamemaster:It's like 15 degrees offset from the other ones.
Gamemaster:And that's all that seems to be in this room.
Arctos:Can I make some religion check or something?
Gamemaster:Sure.
Johnny:We'll aid him.
Johnny:Nope, wrong one.
Arctos:Okay.
Arctos:This doesn't have anything to do with the host, right?
Gamemaster:Uh, no.
Gamemaster:Not specifically.
Arctos:They don't do any augury?
Arctos:Okay.
Johnny:Consider yourself aided.
Johnny:You get a plus one.
Benny:Aided by his young ward.
Arctos:31!
Gamemaster:Okay.
Gamemaster:With a 31, I think you would be able to gather that this is a diagram, some kind of representation of the infinite horizon.
Gamemaster:You would understand the thicker ring to be the equivalent of the wall, which is to say that if you move far enough on the infinite horizon in either direction, there is a spot that people have entered and have not returned from.
Arctos:Mm hmm.
Gamemaster:So it's unclear what that area is, but nobody seems to be able to get past it and return.
Gamemaster:And so you would gather that the ring on the other side of the wall represents some Faron beyond it.
Johnny:What's up with that, Færrin?
Gamemaster:Can I get...
Gamemaster:Either a will save or an occultist check from everybody in the room.
Anzu:Listen, listen, listen
Arctos:I couldn't persuade you for a religion, can I?
Gamemaster:No.
Arctos:All right.
Arctos:I'll re-roll that.
Benny:I can't.
Arctos:Alright, I got 20.
Gamemaster:20, 25, 23, and 15.
Johnny:Hmm.
Gamemaster:Absolutely.
Anzu:Thank you.
Arctos:Ooh.
Gamemaster:It's like the sensation you feel when somebody resonates, when somebody else with the Voidsong resonates, and you can feel them send out the search and then back to see who else resonates with them.
Gamemaster:You get the same vibe from that last pharaoh on the orrery.
Arctos:Which one?
Arctos:Benny got that?
Arctos:Not Johnny.
Benny:I wonder if that's where the Voidsong is from.
Gamemaster:No, Benny.
Johnny:i mean how do we get there right she gets stuck in the wall i guess that's true
Benny:Of course.
Arctos:What is coming voidward?
Arctos:Should we visit there?
Arctos:No, no, we just can't come back if we go to the wall.
Anzu:Unless things are different now.
Anzu:She's calling to us.
Benny:Visiting?
Arctos:Okay, well, first steps.
Arctos:Let's, uh...
Arctos:The heart can only hear us when we're next to it, right?
Arctos:Like it didn't hear anything that we did with Tailwind.
Gamemaster:As far as you're aware, it can only hear you when you're... It told you that it can only hear you when you're in that room with it.
Arctos:All right, should we leave the fame and then come back to talk for a second?
Johnny:Wait, should we give the office another once over?
Johnny:Look at those papers, see what they're about.
Arctos:Oh yeah, let's do one more once over in the office.
Gamemaster:Okay.
Gamemaster:You head back into the office.
Gamemaster:Left half is desks piled high with papers and the like.
Gamemaster:Right half are those chalkboards that you already copied down the map from.
Benny:Yes.
Gamemaster:The perception check.
Gamemaster:This is by far the most information-dense room, just with all of the papers, so checking will take the longest.
Gamemaster:I don't know if that actually matters in this particular instance, because you've already killed the backup.
Gamemaster:But, you know, just something to note.
Gamemaster:29 is very good.
Johnny:I'm using my, I, since the session's almost over, I'm using my mythic point.
Johnny:It didn't work.
Gamemaster:Okay, 24 is also very good.
Arctos:You didn't get to beat my 29, huh?
Gamemaster:I'm sorry.
Gamemaster:It happens.
Gamemaster:Both of them are very good, though.
Gamemaster:You do have to spend a considerable amount of time sifting through the papers.
Gamemaster:A lot of them are...
Gamemaster:A surprising amount of them are actual logistics of operating a number of businesses around Hallia.
Benny:you
Johnny:you
Gamemaster:You see that there are records for this and two other franchises of Gas and Goes.
Gamemaster:There is the books for The Crowded Flea.
Gamemaster:And then there are a handful of other... There's two laundromats.
Gamemaster:There is a churro restaurant.
Gamemaster:And there is a fried chicken restaurant all in either Sableclutch or Widdershins.
Anzu:Thank you.
Gamemaster:But it's just like the books for managing those.
Gamemaster:No deeds or anything like that, but there are ledgers for like how much money they actually made compared to how much money they've reported and things of that nature.
Arctos:We'll turn those into the real cops.
Gamemaster:In addition, with those roles sifting through, there is...
Gamemaster:It's not hidden in that it wasn't purposefully removed from view.
Gamemaster:It's more that, like, papers just kind of got placed on top of it that you did locate is a... It's actually two different notebooks.
Benny:Thanks.
Gamemaster:They match the same structure as what you would expect from the money-keeping ledgers.
Gamemaster:They have the same grid and stuff in them, but these look like they were more used to write in as for note-taking and the like.
Gamemaster:The first notebook details putting together the radar dishes, spreading them out.
Gamemaster:It describes timelines.
Gamemaster:It looks like they were relatively confident that they would be completed with the radar dish project within a month or so, given that they had been relatively aggressive about getting them set up.
Gamemaster:Oh, I'm sorry.
Gamemaster:I forgot to mention this.
Gamemaster:The roller rink is also one of the ones that was on the...
Gamemaster:You already had figured that out, I think, just to confirm.
Arctos:Yeah.
Gamemaster:Just setting up the radar dishes and the like.
Gamemaster:There's a little bit of complaining that they're being asked to put these up faster than they're receiving the materials for them.
Gamemaster:And then there are a few directions pointing towards Embercall Industries, which you had already figured out is the source of the hardware there.
Gamemaster:The only other thing I think you would care of of note in there is there is a note that... Shoot.
Gamemaster:Totally sorry.
Johnny:Okay.
Gamemaster:I want to call him Ashmont.
Gamemaster:That's not his name.
Gamemaster:Grayson.
Gamemaster:That...
Gamemaster:Grayson had been looking into the radar dish supply.
Gamemaster:That had been a point of concern.
Gamemaster:But that was only noted a few days ago, and it looks like he hadn't had the chance to deal with it at the time.
Benny:Thank you.
Gamemaster:The other book, on the other hand, has a lot of references to Grayson.
Arctos:Yeah, so he probably is the fine clone.
Gamemaster:This book...
Gamemaster:This book details augury attempts.
Gamemaster:It notes a series of about 30 or so different augury attempts.
Gamemaster:It doesn't specify what they saw or what they were looking for.
Gamemaster:It just specifies attempt number one, failure, attempt number two, failure, all the way through.
Gamemaster:30 different attempts, all marked as failures at different dates.
Gamemaster:And then a number next to each of them, somewhere between one to five.
Gamemaster:The most recent one was about a week ago with the number one, and you would note that that is the same day that you guys had gone looking for Flynn.
Arctos:Yeah.
Arctos:What about when the rat guy died?
Arctos:Whiskers.
Arctos:How many numbers there?
Arctos:Is that due there?
Gamemaster:That's not entered in the log.
Arctos:Okay.
Arctos:Oh yeah, I guess they didn't do augury, they just ate him.
Arctos:Okay.
Arctos:Wait, so it's been 30 since the first thing we did, or has it been...
Benny:So.
Gamemaster:No, no, no, no.
Gamemaster:There have been zero since your first day on the job.
Arctos:Gotcha.
Arctos:Okay.
Gamemaster:Your first day on the job was the last one recorded in the book.
Gamemaster:That was number 30.
Gamemaster:You note that there are no more entries since then, which does also coincide with it has been raining since then.
Arctos:Okay.
Arctos:Yeah.
Arctos:All right.
Arctos:So I guess we should just bring all of these papers up, all the papers and everything we can up to the cars, right?
Arctos:Start loading those up.
Benny:Thank you.
Anzu:Mm-hmm.
Johnny:A little bit of a minivan.
Gamemaster:Thank you.
Arctos:I guess out of game, because we're basically out of time, what I foresee us doing is loading all of the good information we want out of this, taking the artifact from the heart, or convincing the heart to kill itself.
Arctos:If we're inside a heart and it collapses, do we just get harmlessly pushed out, or do we die?
Gamemaster:It depends on what the space looks like when the Fane is no longer there.
Gamemaster:If it's large enough for you to exist in the space, you'll just be there in the regular space.
Gamemaster:Like if this is just a storeroom or something.
Gamemaster:But if they've expanded a cupboard that could not hold the four of you, you would all be squished together.
Arctos:Can we ask the heart what was here originally?
Arctos:If he'll tell us.
Gamemaster:You can.
Gamemaster:Although it is 11, and there's still a little bit of stuff left to do.
Arctos:Yeah.
Gamemaster:So we'll end with you loading up the car, whichever car you like.
Gamemaster:You own three now, with the stuff that you're hauling out of this place.
Gamemaster:And next session, we'll pick up.
Benny:Benny showed his usefulness, because when it's like, ah, we found a book, Benny's like, is it attacking you?
Anzu:Right.
Anzu:Big day.
Anzu:Big day.
Johnny:Ooh, awesome.
Gamemaster:Yeah, you did a murder.
Gamemaster:You did a murder.
Gamemaster:You looked at some art.
Gamemaster:And that's it.
Benny:Because otherwise I'm standing in the corner.
Benny:Fucking shooting the shit with his heart because I've got nothing else to do.
Benny:That was very satisfying to have several things walk up to Betty and just be like, okay, it's gone.
Benny:What's the next thing?
Gamemaster:You did that multiple times.
Gamemaster:That poor bat successfully gets around you and then just gets murdered in midair as it's tumbling past you.
Johnny:you
Gamemaster:I do like that I've discovered the difficult terrain zones.
Gamemaster:They're fun.
Benny:Yeah.
Gamemaster:I'll be using them more often.
Benny:It's so funny.
Gamemaster:I like how slow you are when you move through them.
Arctos:We just need one more car, and then we can each have a car.
Gamemaster:Why do you each need a car?
Anzu:Yeah, I don't even really want one.
Gamemaster:Yeah, except to, like, make the logistics of moving you guys around harder.
Gamemaster:Because I'm imagining you, like, all four driving up to some location where you have to do something sketchy.
Gamemaster:Something happens and you have to escape.
Gamemaster:And so the four of you each break out into your own cars that have to drive back.
Anzu:And can you imagine if they do start charging for parking?
Johnny:Oh God.
Gamemaster:Mmm.
Arctos:Could you imagine mounted combat, but we all have cars?
Gamemaster:Like a car centaur.
Anzu:We're all just driving, leaning our head and like an arm out the window, other arm on the steering wheel.
Benny:Do you think we could convince Illmari to comp a lawyer for us?
Benny:Look at all this documentation.
Benny:Is there a way we could just take over at least some of these businesses legally?
Benny:I mean, we'd kill the guy.
Benny:Can we get like...
Gamemaster:Yeah, we killed the guy.
Gamemaster:Legally, we should get his stuff.
Gamemaster:That's how that works.
Benny:Can we get like a corporate lawyer version of Saul Goodman?
Benny:That's just like, you guys kill someone else.
Benny:Like, yep.
Benny:Can we get their businesses?
Benny:What kind of paperwork?
Arctos:Do any of you guys watch Ozarks?
Johnny:Yes.
Arctos:So there's a scene where he's able to take over Strip Club because the owner of the Strip Club has the company, it's like an offshore company, LLC, but basically TLDR.
Arctos:It's a weird form of a company where apparently the shares are basically the deed and whoever owns it
Arctos:physically can show they have the shares because there isn't like a name attached to anything can own the company and the guy kept it in the office so he like stole it maybe that's here we could just be like hey guys we just
Gamemaster:Yeah.
Johnny:We own this now.
Benny:We have to break into a law firm.
Johnny:Easy.
Johnny:We're also maybe going to a party?
Johnny:Whatever the pilgrimage is?
Johnny:I don't know.
Benny:The new kind of heist.
Benny:It's the new kind of heist.
Benny:Instead of heisting a bank, we're going to heist a law firm.
Benny:We're going to get all the deeds.
Gamemaster:Yeah.
Benny:$400 million worth of deeds were stolen.
Gamemaster:Atrocious.
Arctos:I wonder who did it.
Arctos:Anyway, these new people suddenly own these games.
Gamemaster:Terrible You don't like him?
Benny:A hostile takeover has occurred in seemingly coincidental companies.
Benny:Four nobodies now control over half of the gasoline and fried chicken in the city.
Arctos:Yeah.
Arctos:I don't like this heart.
Arctos:It's creepy.
Johnny:But this hard story is holding this weird...
Benny:This part's pretty chill.
Gamemaster:He's taking it all in stride
Anzu:Yeah, next session I'll investigate what the big rock is.
Benny:Yeah, have you guys ever heard of, like, what is it, hunger aggression?
Benny:It's like where wild animals get really pissed when you fuck with their food.
Gamemaster:He might just give it up if you worship one of the gods.
Benny:Yeah, I don't think we're gonna get the obsidian without fighting the heart directly.
Anzu:Oh yeah, he's not going to want to give it up for sure.
Anzu:But I at least want to understand it.
Benny:What is this?
Arctos:I like how every single one of them just wants to destroy it, but for different reasons.
Johnny:It sort of seems like they want to destroy Færrin.
Benny:That's true.
Gamemaster:So why don't you just do one of that?
Gamemaster:They seem like nice people.
Gamemaster:No.
Gamemaster:Hmm?
Johnny:Six Thessians?
Johnny:All wanting to come here?
Johnny:What?
Benny:The senator sticks.
Gamemaster:Hmm?
Johnny:Færrin, what do we do?
Johnny:What?
Johnny:Six of them?
Arctos:That guy, oh, he's a fire guy.
Gamemaster:Yeah.
Arctos:He just wants to clean slate burn everything.
Arctos:Oh, that guy, he's a Giant.
Arctos:He just hates all small people.
Gamemaster:Yep.
Arctos:Yeah.
Johnny:I always liked the moment.
Gamemaster:They all just kind of, you know, sometimes
Gamemaster:Some people decide they just really, really want to see a planet destroyed.
Gamemaster:It happens.
Benny:Well, I mean, it's one of the places that's not really been touched by ascended beings.
Gamemaster:Right for the pickup.
Johnny:The session in each campaign where it goes from being like, do-do-do, D&D, fun campaign, to, oh my god.
Johnny:Like last campaign, we were like, do-do-do, we're in the desert.
Johnny:We're looking around.
Johnny:Oh, it's all a Giant hamster wheel powered by dead gods.
Gamemaster:Yeah, it happens.
Johnny:Now we're like, do-do-do, we're fighting a gang War.
Johnny:Oh my god, there's an invasion of evil gods.
Johnny:And there's six of them.
Johnny:And they're all coming.
Gamemaster:Every... Every campaign, I increase the number of Thessians that don't like you.
Gamemaster:That's what happens.
Gamemaster:First campaign, you just had Methi.
Gamemaster:You took care of him.
Gamemaster:You boasted about it.
Gamemaster:So that the second campaign, there were three.
Gamemaster:And, you know...
Gamemaster:Now they're six.
Benny:What were the three?
Gamemaster:And they all want you.
Gamemaster:Well, I guess Beast wasn't really antagonistic towards you, and Nox would have only been antagonistic if certain things had happened.
Gamemaster:But, like, there was a chance it would have tried to kill you.
Gamemaster:And I don't know, do you count the Feep?
Benny:Yes, there was the Deep and the Feep.
Gamemaster:Does the Feep count as a Thessian?
Anzu:And...
Gamemaster:The Deep is definitely a Thessian.
Johnny:nothing more
Benny:Yeah.
Gamemaster:The Feep was...
Gamemaster:A guy who works in advertising that... No, no, listen, he had plans.
Benny:Close enough.
Arctos:The Deep really did not need to get these hands, but he chose to.
Gamemaster:He wanted to remake his hometown.
Gamemaster:No, it's Carcosa.
Arctos:Which I think is fair, but...
Gamemaster:It's not actually Carcosa.
Gamemaster:I forget what I called it, but it's Carcosa.
Gamemaster:I had a different name for it, but it's definitely Carcosa.
Johnny:This guy went to the Miskatonic University, then he moved to Carthage.
Gamemaster:Absolutely.
Gamemaster:He had a nice little vacation home at Innsmouth.
Gamemaster:You know, just chill.
Arctos:Are these Critical Role references?
Johnny:No, these are H.P.
Gamemaster:No, there's... Yeah, it's all Lovecraft.
Johnny:Lovecraft references.
Arctos:Well...
Anzu:Is this web of Thessians out of date?
Anzu:Not that it should affect us.
Gamemaster:Nope.
Johnny:what what what is happening um
Anzu:We don't know.
Gamemaster:No, I was very specific in how I named things.
Anzu:Am I missing War?
Anzu:Or is War not on here?
Gamemaster:No, we're not on there.
Anzu:OK, well, that's terrible.
Anzu:Great.
Arctos:Did you find the other ones?
Anzu:Giant is here, Pyre is here, Herald is here.
Benny:so it's an it's another oh okay
Arctos:They mentioned tormenting, so... I don't...
Anzu:I don't... War is not here.
Johnny:Herald.
Anzu:So there's Regent and Esoterica, which might be here, and I just haven't seen them yet.
Gamemaster:They're not.
Anzu:But we have killed some Thessians, which means there's room for new ones.
Benny:But if there if region so there's.
Benny:We're dealing with a Feep situation.
Benny:It's one of them Feep situations.
Johnny:Hire.
Arctos:You think Lich is the god of doctors in this one?
Johnny:pretty cool
Anzu:The Pulse?
Arctos:Yeah.
Anzu:Oh, so you're throwing in a 7th Thessian.
Benny:You're at this.
Arctos:I think all 12 might be Thessians.
Gamemaster:Everyone's a Thessian.
Arctos:I wouldn't be surprised.
Gamemaster:They're all Thessians.
Arctos:Thessians be Thessia.
Anzu:Oh, and you think the host is supremacy.
Arctos:Maybe.
Arctos:Unless you think...
Anzu:And the judge is judgment.
Arctos:Yeah.
Arctos:That makes some sense, I think.
Johnny:Ugh, that's so scary.
Anzu:We're cracking this campaign wide open.
Benny:Couldn't it turn.
Arctos:And the pulse might be compulsion.
Benny:Couldn't eternity also be the pulse?
Gamemaster:Yeah, you got it.
Arctos:Oh, okay.
Benny:Well, I think eternity fits better than compulsion.
Benny:Yeah.
Johnny:Eternity can also be the Watcher, though.
Johnny:He's trying to record history.
Arctos:Yeah.
Anzu:Well, compulsion could be the compelled.
Johnny:Oh.
Benny:Oh, that would make sense.
Johnny:Effigy?
Gamemaster:That doesn't make any sense.
Anzu:Hmm.
Anzu:Hmm.
Johnny:Oh, archive.
Arctos:Yeah, so I think it might be Thessian v. Thessian.
Johnny:No, wait, the archive's dead.
Johnny:Never mind.
Gamemaster:Yeah, the archive is dead.
Arctos:The question is, are ours the good ones?
Arctos:And I'm not saying they're not good, but I do feel like they're going to be better than the current new six.
Arctos:Those ones are definitely worse.
Johnny:I don't know.
Arctos:We can agree.
Johnny:I'm going back and forth with the Thessians.
Johnny:Because last time, Tech wanted to go to the Godhome.
Johnny:He was like, let's do it.
Johnny:Let's go straight to the Godhome right now.
Johnny:Which I don't think he would do if there was a bunch of Thessians hanging out there.
Benny:Is that it?
Arctos:Maybe there's god homes on every sphere.
Benny:He wanted to go to the... He called it the Godhome or did...
Gamemaster:So, the series of events, if you recall, are you guys went through the lighthouse, and in one part of the lighthouse, you found a light cord that you guys, like, out of character...
Gamemaster:understood to be associated with Færrin, because it was found next to a totem, which was a thing that was identified as something that allows you to commune with a heart.
Gamemaster:Terms that you did not have context for at the time.
Gamemaster:You brought the light cord back, and Tech said that he could use that to repair himself.
Johnny:you
Gamemaster:He could use that cord, go to where it leads, and then he would be able to fix himself, and you wouldn't need
Gamemaster:to do the whole thing with recovering the gun and doing all of that stuff he did not say specifically got home
Benny:I see.
Benny:We currently don't know of anywhere else in Færrin that makes sense as an area where he could get.
Johnny:But then the narrative specifically stepped in and was like, no, no, no.
Johnny:I mean, we TPK'd and then the men here were like, good try.
Arctos:Well, it was before TPK.
Arctos:They said you would have TPK'd if you went in there.
Gamemaster:Yeah.
Benny:Yeah.
Arctos:But also... But also... What's interesting is if we went to Færrin, the lighthouse hadn't cracked it yet.
Gamemaster:Many have thought that you would have TPK'd had you followed that through.
Arctos:So the gods hadn't made it into Færrin.
Arctos:It was still the Dark Ages.
Johnny:Yeah, I mean, so it's possible that it
Johnny:It might not have been Færrin, and it's whatever other thing this is that got in when the lighthouse cracked it open.
Gamemaster:I do also want to clarify it wouldn't have been the Dark Ages.
Gamemaster:It would have been pre-magic unfair.
Arctos:Yeah, I still think this might be the original Thessia, and then everyone got shunted out, and then now there's some Thessians trying to make their way back in.
Arctos:But... Maybe we should just get a meeting with the Pontifex, and then we'll just... Yeah.
Benny:Into the Godhome.
Gamemaster:Oh, yeah.
Johnny:Easy.
Gamemaster:Excuse me, Mr. President, I have some words that I'd like to speak to you about.
Arctos:Miss President, you have a female Pontifex.
Gamemaster:I know.
Johnny:They're sick, Todd.
Johnny:They're... Forrest Gump?
Gamemaster:I have a female Pontifex, and I guess currently a male Prime Minister, because you guys killed the female Prime Minister.
Anzu:But isn't Arctos kind of like the mascot?
Anzu:So he should be able to get close enough.
Gamemaster:That's true.
Gamemaster:Arctos is Tom Hanks in that movie where Tom Hanks meets the President.
Gamemaster:Why can I not remember that movie anymore?
Arctos:Yeah.
Gamemaster:Forrest Gump.
Gamemaster:Thank you.
Arctos:Yeah, so we'll see.
Benny:Nixon and Elvis?
Gamemaster:No.
Arctos:This was fun.
Anzu:At least the stakes are low.
Benny:Yes.
Gamemaster:Yeah.
Benny:Yeah.
Johnny:you you
Gamemaster:Yeah.
Gamemaster:Wait, did you think I was gonna throw you a Campaign 3 where you guys go around killing rats in basements for 20 levels?
Anzu:It would have been nice to do it for maybe one or two.
Gamemaster:I have to escalate.
Anzu:And we killed a rat last session.
Gamemaster:Yeah, I...
Benny:Yeah, I don't...
Gamemaster:You guys did just kill bats in a garage.
Arctos:We did
Arctos:And we killed earlier in a basement.
Gamemaster:It's not much different.
Anzu:We did kill a rat last session, so fair enough.
Gamemaster:Yeah.
Benny:I don't know about anything higher level, though, like higher stakes.
Benny:What is the highest level thing Benny can one-shot?
Benny:Now that I think about it, 50 is a lot of points of damage for a level 4 to be doing.
Gamemaster:I'm surprised you don't have an Excel graph that maps that out over levels, like as he gets stronger, what the average HP he can take out in a crit is or something.
Benny:I don't know how much higher it's going to go.
Gamemaster:Yes, it is.
Anzu:Indeed.
Gamemaster:Benny has felt like out-of-band strong for a while already.
Arctos:Great fishing fighters.
Gamemaster:I don't know how long that'll necessarily keep up, but, like, I remember you did... Benny in one hit did, like, three times the amount of damage to the Ugathal in that, like, first encounter than anybody else had.
Gamemaster:It was ridiculous.
Arctos:Do you plan on getting the archetype?
Johnny:Uber.
Arctos:Fuck, what's it called?
Arctos:The Magus archetype?
Gamemaster:Dispel Strike?
Johnny:Uber hit.
Benny:Benny is not in his final form right now.
Benny:Benny will probably hit final form for damage dealing around level 13.
Benny:And he's going to do considerably more.
Benny:Because right now he has a... This is true.
Gamemaster:As long as he doesn't get TPK'd before then.
Gamemaster:Or just PK'd.
Benny:So long as he doesn't die again.
Arctos:All right.
Gamemaster:Yeah.
Benny:Because he currently has a pick that has deadly d10.
Benny:Or I think fatal d10.
Benny:But his goal is a Falcata that has...
Benny:Fatal D12.
Arctos:My dog is requesting I take him out.
Anzu:Yeah, props.
Johnny:Yeah.
Gamemaster:Does... Does next Monday work?
Arctos:I believe so.
Benny:Yeah.
Gamemaster:Okay, then I'll see you all then.
Arctos:All right.
Arctos:See you guys in January.
Gamemaster:Yeah, see you next year.
Johnny:See you next time.
Anzu:Oh, see you next year.
Benny:Yes.
Gamemaster:See ya.
Benny:That's it.
Anzu:Ha ha.
Arctos:See ya.
Anzu:We said the thing.
Anzu:We said the thing.
Johnny:Bye, guys.