Argyle:Hello.
Gamemaster:Hello?
Argyle:How are you?
Gamemaster:I'm dying.
Gamemaster:I'm doing alright.
Gamemaster:I, um... I went to a friend's... What?
Argyle:Because I heard... I'm doing all right.
Gamemaster:Yeah.
Gamemaster:No, that's what I said.
Gamemaster:I'm dying, comma, I'm doing alright.
Argyle:Okay.
Gamemaster:That's fine.
Argyle:Yeah.
Gamemaster:Could be worse.
Gamemaster:Could be dead.
Argyle:Could be dead.
Argyle:So how was... You went to a friend's?
Gamemaster:I... I went to a friend's bachelor party over the weekend.
Argyle:Uh... Okay.
Gamemaster:And this is a friend of mine from high school.
Gamemaster:And when I knew him in high school, he was, like, the platonic ideal of a nerd.
Argyle:Okay.
Gamemaster:I, like, I can't find a better way to describe him.
Argyle:Okay.
Gamemaster:But when he went to college, he joined a frat.
Gamemaster:And he, like, code-switched into being a frat bro with them.
Gamemaster:But when he comes home and like when I've hung out with him in the past, he's been very much not a frat bro.
Argyle:Oh.
Gamemaster:But this bachelor party, he invited both friends of his like from the high school friend group and friends of his from the frat friend group.
Argyle:Okay.
Gamemaster:And so I got to see him in his frat mode for the first time.
Gamemaster:And oh boy, is he a different person.
Gamemaster:They drink so much.
Gamemaster:So much!
Argyle:it is shocking how much some people drink okay yeah yeah yep
Gamemaster:So there were 14 of us in total.
Gamemaster:On Thursday, the day we got there, we went grocery shopping.
Gamemaster:And grocery is a code word for getting alcohol to leave at the house for when we're not at a club or something.
Gamemaster:And we bought four handles of tequila and 64 cans of beer.
Gamemaster:And we needed to, like, re-up it on Saturday.
Argyle:I was going to say you need to restock, right?
Argyle:Yeah.
Gamemaster:Yes.
Gamemaster:I don't understand it.
Gamemaster:That's on top of all of the stuff that they drank when we went out.
Argyle:No, no.
Gamemaster:Because we didn't even get back to the house until, like, late at night.
Gamemaster:And they're like, okay, it's two.
Gamemaster:It's time to rally.
Gamemaster:I don't understand it.
Argyle:Josh, do you remember when I went to a bachelor party and we drank that amount?
Argyle:Maybe a little more?
Argyle:When you told me that, I was like, that's not going to get you through Friday.
Gamemaster:It's just so much.
Anzu:People are crazy.
Gamemaster:I was very surprised.
Argyle:With a haircut.
Gamemaster:Yeah.
Gamemaster:I was telling Jorge I went to a friend's bachelor party and he was a super... Yes, I did get a haircut before I went to the bachelor party.
Gamemaster:He was a super nerd in high school.
Gamemaster:He joined a frat in college.
Gamemaster:I had never seen the frat side of him because he code switches back to nerd when he hangs out with me and co.
Anzu:Uh huh.
Gamemaster:And so this was a very eye-opening weekend.
Gamemaster:He's apparently a terrible drunk.
Anzu:Did you have a bad time?
Argyle:It's impressive how much people contribute.
Gamemaster:But, you know, it's fine.
Gamemaster:No, it was entertaining.
Gamemaster:I like, like, being the shepherd.
Gamemaster:So it was just a gaggle of very, very, very drunk people.
Gamemaster:And then I was kind of just, you know, moving them around from place to place.
Gamemaster:That was kind of entertaining.
Gamemaster:But I did have to break up multiple fights, which surprised me.
Anzu:Between the different guys.
Gamemaster:Yes, yes.
Gamemaster:There were guys that would act like old married couples because they were that kind of friend group that just kind of argues with each other.
Gamemaster:But apparently when they get drunk, the arguments escalate to assault.
Anzu:Mm hmm.
Gamemaster:Which I did not expect.
Argyle:Masculinity isn't dead.
Gamemaster:But, you know.
Argyle:Hell yeah.
Gamemaster:Yeah, no, no, masculinity definitely isn't dead.
Gamemaster:I will say, for a group of people who presented as, like, nice Jewish boys, they're all very... I think the nice way to put it is not PC.
Anzu:Mm hmm.
Gamemaster:I heard more slurs this past weekend than I have the whole rest of my life combined.
Anzu:Wow.
Johnny:Yeah, Jorge can't help but write sentences.
Anzu:What the heck?
Benny:What?
Benny:Didn't you live with me and Jorge for like... That's true.
Anzu:Where did he go to school?
Gamemaster:Yeah.
Gamemaster:Cornell.
Argyle:No, no, we couldn't channel our full frat bro, because we knew Josh had morals.
Gamemaster:Exactly.
Gamemaster:Even... Yeah, exactly.
Gamemaster:Even living with Jorge and Mike, I heard more slurs this past weekend.
Gamemaster:And you know how much Jorge and Mike slur.
Gamemaster:So, you know.
Argyle:What was funny is... There's been a couple of times now I've gone to some bachelor parties.
Gamemaster:Oh, they also slurred their words, but that's not what I meant.
Gamemaster:Sorry.
Gamemaster:What you were saying.
Argyle:There's been a couple of times I've been going to bachelor parties, and like...
Argyle:Sometimes Bailey will see my text or hear my phone and she's just like, who are you?
Argyle:And I'm like, secretly gay, only when with men.
Benny:Thank you.
Argyle:Do not worry about it.
Gamemaster:That makes sense.
Argyle:I'm an incredibly un-PC gay man.
Anzu:Hmm.
Gamemaster:That tracks.
Argyle:It was just like, why are you packing pre-workout?
Argyle:Are you going to go to the gym?
Argyle:And I was just like, no, I have to be able to rally.
Gamemaster:Just need the caffeine.
Argyle:What about when I start getting sleepy from day drinking, but it's still time to go out for dinner?
Johnny:So you're going to take pre-workout?
Johnny:That's crazy.
Gamemaster:Raises a good point.
Argyle:Hey, you don't understand what it's like to day drink for four days in a row, starting at like 10 a.m.
Argyle:It is horrible.
Argyle:Your body wants to die.
Gamemaster:See, this group didn't have pre-workout, so they had to make do with multiple espresso martinis each.
Benny:i thought you were going to say cocaine too now
Argyle:Oh, I thought you were going to say cocaine, and I was going to be like, well, yep.
Gamemaster:No, no, no, no, no, no, no.
Argyle:There you go.
Gamemaster:It was actually a big point.
Gamemaster:They were proud of two of their friends for not doing cocaine.
Gamemaster:They were sober now.
Anzu:Were you the only high school friend?
Argyle:There you go.
Gamemaster:Although, of course, I did watch each of them down, like, multiple full tins of zins instead.
Gamemaster:So I think they turned to nicotine as whatever.
Johnny:Thank you.
Gamemaster:I guess that's better?
Gamemaster:Yes.
Argyle:Yeah.
Anzu:Or did other people from high school also become animals in college?
Gamemaster:No.
Gamemaster:No, no, no, no.
Gamemaster:So, I was with a few other high school friends.
Gamemaster:Some of them, like...
Gamemaster:matched their energy uh but i already knew that about them they didn't do the code switching stuff they were like that already um it was it was me and one other person who who generally didn't like drink all that much or anything like that and then we we got to play chaperone uh for the rest of them uh well we did buffalo the whole time
Anzu:okay sure
Argyle:What drinking games did you guys play?
Benny:Thank you.
Argyle:Okay.
Johnny:Thank you.
Gamemaster:which is a good time, which is if you're holding a drink in your right hand and somebody says Buffalo, you have to down the whole thing immediately.
Gamemaster:I don't know if that counts as a game, but it did happen.
Argyle:That's a game.
Gamemaster:We did King's Cup.
Gamemaster:The Bachelor boy got absolutely shit-faced because he had really, really bad luck on... Oh, gosh, what is it called?
Gamemaster:It's the thing where you, like, have to guess the suit and then over, under, or something like that.
Argyle:Oh, yes.
Argyle:Ride the bus?
Gamemaster:Ride the bus.
Gamemaster:Thank you.
Gamemaster:Yes.
Argyle:Do you guys know the game Ride the Bus?
Gamemaster:He...
Anzu:I think so.
Benny:I think I remember.
Benny:I think I know what it is.
Benny:AC Ducey.
Argyle:So you take out a deck of cards, Noah, and then you have to answer questions, but it gets progressively harder.
Anzu:It's like higher, lower, higher, lower.
Argyle:So first they'll be like, higher, lower.
Argyle:Then they flip a card.
Argyle:And then they'll be like, suit, color, blank, blank.
Argyle:And then eventually you're like, guess the fucking card, you idiot.
Gamemaster:The first half of that game is actually very easy for everybody involved because each person gets asked four questions in order for the card guessing.
Gamemaster:And worst comes to worst, if you don't answer correctly, you have to take a drink.
Gamemaster:So by the end of the first round, you've drunk four times.
Gamemaster:But then there's a second round where people have to match cards with each other.
Gamemaster:And whoever has the most cards at the end of the game...
Gamemaster:all of the cards are recollected back at 52 cards, and they have to ride the bus, where they are asked the four questions from the beginning again, and every time they get something wrong, they have to drink, and they have to keep doing that until they get four questions in a row correct.
Argyle:right the bus.
Gamemaster:He went through, like, two and a half decks before he got four and a half correct.
Gamemaster:It's just a way to bully whoever did not get rid of their cards in the second half of the game.
Gamemaster:It's crazy.
Argyle:I
Argyle:I think my biggest disconnect, so when I dated Julia a while back and most of her friends were lesbians, were they liked drinking games, but I didn't grasp the way they played it.
Argyle:Because I grew up playing drinking games where you bully, you'd each take turns bullying someone until they're really drunk.
Johnny:Yeah.
Argyle:And then you just keep moving on and then you pray you're not the next target.
Argyle:They were like nice to each other.
Argyle:They're like, oh, no, no, no.
Argyle:Don't do that.
Argyle:I'm like, what?
Argyle:No, no.
Argyle:Get them.
Argyle:Get their ass.
Argyle:Get their ass.
Gamemaster:Yeah, I mean, the entire night, regardless of what game you played, if it was a game where you could give somebody else a drink, every round, somebody was designated as everybody's giving the drink to this person.
Benny:Thank you.
Argyle:Yeah, because when you're dogpiling, you're like, well, if I don't dogpile, maybe they'll turn on me.
Gamemaster:Exactly, yeah.
Gamemaster:It's a survival mechanism.
Anzu:But I don't think there's a ball involved in that.
Argyle:what is the game?
Argyle:Is it just flip cup where, where there's like two balls on the opposite sides of the circle and then you got to flip the cups and then stack them?
Argyle:Or is that stack cup?
Gamemaster:But flip cup is the one where you have the cup on the edge of the table and you have to flip it upwards so that it lands upright.
Argyle:Uh, Oh, sorry.
Gamemaster:And then people go around doing that.
Benny:And it's like a line.
Benny:It's like chandelier or something.
Gamemaster:Yeah.
Gamemaster:No.
Argyle:So I think maybe it's stack cup.
Argyle:The one I've played, you make a circle around a table and then you have like, you all have your car, uh, your cups.
Argyle:Um,
Argyle:And then you have to bounce a ping pong ball into it.
Anzu:Oh, and then you do a flip battle.
Anzu:I have seen this.
Anzu:Then you do a flip battle with the one person who's up.
Argyle:Yeah, yeah, yeah.
Argyle:But that, yes, that might be baseball.
Argyle:But then there's another one on top of it where it's just you're trying to bounce the ball into the cup.
Argyle:If you get it, you can then either move the cup next to you or literally anywhere on the table.
Argyle:But the caveat is if someone does the cup,
Argyle:If they're on your left and they get the ball in, they can stack the cup on your cup before you do it.
Argyle:Then you have to drink.
Argyle:The problem when I played at the last bachelor party was one guy was really bad.
Argyle:So we just kept bullying him.
Argyle:And it was so bad because he got so drunk.
Gamemaster:Which makes it harder so that you continue to beat him.
Argyle:He couldn't talk.
Gamemaster:It's a vicious cycle.
Argyle:And then there were times where we would just be like,
Argyle:All right, we can't dogpile on him.
Argyle:But then he was so bad, it came back to him.
Argyle:And they were like, he deserves it again.
Argyle:Everyone dogpile on him.
Argyle:Yeah.
Argyle:Where'd you guys go?
Gamemaster:Austin.
Argyle:Oh, did you golf?
Gamemaster:We did not golf.
Argyle:Oh.
Gamemaster:No golfing involved.
Gamemaster:We went on a boat.
Gamemaster:Does that count?
Argyle:That's...
Gamemaster:We were... Yeah.
Argyle:You need to have some way to drink and drive, whether that's on a golf cart or boating.
Argyle:You have to find out some way.
Gamemaster:Yeah.
Gamemaster:No, that did happen.
Gamemaster:We wanted to go skeet shooting because the sight of 14 Jews in Texas with skeet guns missing the birdie?
Argyle:Yeah.
Benny:Pigeons.
Gamemaster:I don't know what it's called.
Gamemaster:Pigeons.
Benny:Clay pigeon, yeah.
Gamemaster:Sure.
Gamemaster:I was close.
Gamemaster:Either way, it would have been funny.
Gamemaster:But there was apparently a regional skeet shooting competition the day we were planning on going.
Argyle:for one of the bachelor parties i went to we almost went to myrtle beach at the same time as a mass biker convention and by convention i mean just bikers
Gamemaster:And so they couldn't fit us in.
Gamemaster:And we didn't think to ask if there would be a regional skeet shooting competition.
Gamemaster:So womp womp.
Johnny:Always got to ask.
Anzu:That's poor planning.
Gamemaster:Yeah.
Gamemaster:Oh.
Argyle:drinking and getting into bar fights.
Gamemaster:Sure.
Argyle:And we were like, it was right.
Argyle:We're about to book tickets.
Argyle:Someone's like, Hey, by the way, I just like Googled the weekend for some weird reason.
Argyle:Turns out there's like a lot of biker gangs going.
Argyle:Maybe we should go the weekend after.
Johnny:Bro, that was...
Gamemaster:You could have participated.
Gamemaster:Brought your leather jackets.
Johnny:You guys versus Hell's Angels?
Gamemaster:Yeah.
Argyle:Yeah.
Gamemaster:It's probably a good thing he didn't go.
Johnny:Maybe you could have made friends.
Benny:Like that scene in Pee Wee Herman where he's in the biker bar.
Johnny:It could have been like that, but with Jorge.
Benny:With Jorge, yeah.
Gamemaster:Jorge could have been Pee Wee Irvin.
Benny:Jorge could have been Pee Wee Herman.
Argyle:Is puke?
Johnny:I'd watch a remake of Pee Wee Herman, but with Jorge.
Benny:I'd watch it.
Benny:How can we get funny?
Benny:It looks like a GoFundMe the best way?
Johnny:I think that's only for medical emergencies.
Gamemaster:Indiegogo.
Benny:Oh, this is a medical emergency.
Gamemaster:What's the emergency?
Gamemaster:Oh, okay.
Benny:I'll die if I don't see this.
Anzu:Yes.
Gamemaster:You make a good point.
Johnny:All caps title.
Johnny:I will die if I don't see this movie.
Johnny:Please don't make this movie.
Johnny:It's important.
Argyle:One other thing is... Is it Friday?
Argyle:There's going to be a special event?
Gamemaster:No, it's Monday.
Johnny:Oh.
Johnny:Yes.
Johnny:Guys, my book comes out on Friday.
Argyle:Yeah!
Benny:Yeah.
Gamemaster:That doesn't sound right to me.
Argyle:Oh!
Johnny:It'll be available on Amazon.
Johnny:If you're a Kindle person, you can pre-order it.
Johnny:If not, you gotta wait to order it until Friday.
Gamemaster:Are there, like... Sorry.
Anzu:I was wondering.
Anzu:Yeah, me too.
Argyle:So, I'm just...
Gamemaster:I know you're self-publishing it.
Gamemaster:Is there physical copies that are going to exist?
Johnny:Yes, they will look... This one is not for sale, but they will look like this.
Gamemaster:Okay, cool.
Gamemaster:Because if there wasn't, then I would pre-order off of Amazon, but I would rather have the physical book if that's an option.
Argyle:So I just wanted to give you a heads up, Noah.
Johnny:I appreciate that.
Argyle:I wanted to be a supportive friend and pre-order it, but I do want the hard copy.
Argyle:So what I did is I pre-ordered it, and then I'm going to cancel my order before it, just so you have the numbers.
Argyle:But I just want you to know, in case you start seeing cancellations, that's why.
Gamemaster:What?
Argyle:I just wanted to support, you know.
Johnny:No, there will be physical copies.
Johnny:You can order them through Amazon or some other way, but there will be physical copies available.
Argyle:Yeah.
Argyle:Because I plan on buying a hard copy and then the audiobook, but I can't buy three.
Argyle:That's ridiculous.
Argyle:That's why I have to cancel this one before the other one.
Johnny:There will also be an audiobook probably around September is what that's looking like.
Anzu:Mm-hmm.
Argyle:Are you going to make your book a dagger book and just buy a bunch of copies so it shoots up?
Johnny:I am not going to do what every Republican who writes a book does and buy 5,000 copies of my own book day one.
Argyle:Well, you could, and they could be a New York Times bestseller.
Argyle:And then I go, I know a New York Times bestseller.
Argyle:They just had to spend like $300,000, but that's fine.
Johnny:I was thinking about spending more than my mortgage on this book, but I'm against it.
Argyle:Except he's self-publishing, so he's just going to...
Johnny:I'm going to have to eat the costume.
Gamemaster:just lower the price put it on sale for like one cent then buy a ton of copies of it then raise the the thing back up and it's super cheap
Argyle:all the costs it I think Josh told me about this a while ago but like or is it Noah that like if you do this but there's also like a lot of restrictions on like you can't even resell the books that you mass buy because I don't want you to just like flip your own books so that like you have to like
Anzu:Hmm.
Johnny:There's a whole lot of restrictions.
Johnny:I have my book set up through... There's a whole lot you learn about self-publishing.
Benny:Thank you.
Johnny:Basically, there's Amazon, Kindle Direct Publishing, and then there's what's called IngramSpark.
Johnny:And Amazon is its own entity, and so they do print-on-demand.
Johnny:So your book can't be below a certain price, because otherwise they don't make any money, and then you don't make any money.
Argyle:Yeah.
Johnny:So every time, like for self-published authors, every time someone buys a physical copy, they print the book that time and ship it out, instead of having like...
Johnny:backlog.
Johnny:And then IngramSpark is who provides books to every other bookstore in the world, because they don't want to buy from Amazon.
Johnny:But they have a chokehold on the book world, and so they're like, we can do whatever the fuck we want.
Johnny:So they also do print-on-demand, but if someone buys it and returns it to them, then they take it out of your royalties.
Gamemaster:Wow.
Anzu:Ah, nice.
Argyle:So that doesn't happen with the Kindles, right?
Argyle:So if I cancel my order before, you're not going to get charged.
Johnny:Nah.
Johnny:Nah, Amazon doesn't give a fuck.
Johnny:This is not a very well-printed... This is from Amazon.
Johnny:It feels pretty cheap.
Argyle:No.
Johnny:But Amazon is so big.
Johnny:We cut down enough rainforests.
Johnny:We can eat the cost.
Argyle:We are the rainforest.
Benny:you
Argyle:Yeah.
Argyle:All right, well, that sounds fun.
Johnny:This is another version from... You guys can't tell, but this is from Ingram.
Johnny:These are two different ones.
Argyle:Oh, did you get samples?
Gamemaster:Can you tell the difference between the two when you're holding them?
Johnny:Yeah.
Johnny:Yeah, so this is a whole thing.
Johnny:They have a different paper stock, too, so this is, I don't know if you can, you can't really see, but the paper's a little thicker here.
Johnny:This is ground wood, so it's a little bit thinner.
Johnny:I don't know, you guys can't tell, but yeah, so the paper here is a little bit thinner, but I don't know.
Anzu:Hmph.
Argyle:And then how does hard copies work?
Argyle:Do you have to get that through Ingram?
Johnny:Um, so Amazon will sell, like, when you say a hard copy, do you just mean, like, a physical copy?
Argyle:Sorry, sorry, like hardcover.
Gamemaster:Hardcover.
Johnny:Oh.
Johnny:Uh, I'm not doing hardcover because the margin's on it.
Johnny:Amazon doesn't do hardcover.
Johnny:Ingram does, but the margins on it are insane.
Argyle:Yeah.
Johnny:So, like, I would have to sell them, I think I did the math on it, at, like, 25 to 30 bucks base, and I would make, like, two bucks per book sold.
Argyle:Yeah.
Johnny:And then if someone returned it, I would basically lose the entire profit on that.
Johnny:So only paperback.
Argyle:Because I remember, yeah, that's why hardcovers are so much more expensive, I guess.
Argyle:Because they have to hedge their bets.
Johnny:I think, yeah, if you're like a very big name author, then they'll do like a very long hardback run because they can sell them for a lot more.
Johnny:But otherwise, it only makes sense to do paperback for self-published authors usually.
Argyle:Do you have any reading scheduled?
Johnny:But yeah, so.
Johnny:I'm doing, I don't know if you're reading schedules, but I'm doing like a launch party in May because I'm traveling a lot in April.
Gamemaster:Bye.
Johnny:So I'm doing one in May and then I'm trying to get into some local bookstores and like some farmers markets and stuff here in Denver.
Argyle:Very cool, very cool.
Argyle:When's the launch party?
Johnny:It's May 2nd, I think.
Johnny:So if you show up.
Johnny:It'll just be kind of a low-key thing.
Argyle:Yeah, I'm just bothering you.
Argyle:I won't show up.
Johnny:If you don't show up, I'm very sad.
Johnny:There's going to be a big banner that says, Welcome, Jorge.
Benny:It's already ordered.
Benny:It costs $150 at the print shop.
Argyle:And I have a hardcover there.
Johnny:Yeah.
Johnny:Jorge, there's special editions of this cover, but you're standing right here.
Anzu:I'm excited for the Jorge edition.
Johnny:Yeah, I don't understand.
Johnny:I got the special Jorge edition, but it wasn't mentioned anywhere in the book.
Anzu:He takes over for the J God just in those versions of the book.
Johnny:Hmm.
Johnny:Changed the name just for those versions of the book.
Johnny:I like that.
Benny:We have to find a place for, actually, most of us.
Benny:Because if I'm in the narrative, Jorge is the god, the J god.
Benny:We have to, where are you guys?
Gamemaster:Those are different IPs.
Johnny:I'm on Earth.
Gamemaster:It doesn't count.
Gamemaster:Yeah, Noah's on Earth.
Benny:No, but it is supposed to be.
Gamemaster:Are you on Earth or are you on Earth with a U?
Johnny:I'm on Earth.
Gamemaster:Earth.
Gamemaster:And Tanner's Tanner.
Anzu:As I always have been.
Anzu:Oh boy.
Benny:gonna start putting tanner in the uh the barnaby photos also barnaby has had a friend join him for the past three or four weeks no one said anything oh josh mission he's been there he's been there for like a month
Johnny:I like that.
Anzu:Uh oh.
Johnny:You mean Groot?
Johnny:Josh mentioned Groot last week.
Gamemaster:Yeah, I did.
Gamemaster:I don't understand why Groot just shows up.
Anzu:Oh.
Anzu:He looks different in today's.
Benny:Yeah, I don't know why they made him green.
Gamemaster:Yeah, he doesn't look like Groot in today's.
Gamemaster:He just looks like some other random forest sprite thing.
Anzu:Josh did 100% say, why is Groot?
Benny:Also.
Anzu:And then I thought that you were going to follow up on that, Mike, and it just didn't happen.
Gamemaster:Yeah.
Argyle:Thank you.
Benny:Oh, wait, where is this?
Gamemaster:After you sent the subway photo.
Anzu:Directly below the...
Anzu:Oh, and I see him in the previous one.
Benny:Oh.
Gamemaster:I responded to your subway photo.
Anzu:Look at him back there.
Anzu:I didn't even notice that.
Gamemaster:He's hanging out.
Anzu:He's in the dishwashing one, too.
Gamemaster:Is he in the one before the dishwashing one?
Benny:I asked.
Benny:Yeah, he should be.
Johnny:He's creepy in the dishwashing one.
Johnny:It feels like he's lurking.
Johnny:The Subway one, he looks really like Groot.
Gamemaster:What was the one before the dishwashing one?
Gamemaster:Oh.
Gamemaster:Oh, it's just another painting one, but his arms are on the right way.
Anzu:Oh my gosh, and he is in the background there.
Gamemaster:Yeah.
Anzu:This is crazy.
Benny:Yeah.
Gamemaster:Why does Barnaby have a keystone?
Benny:That was just supposed to be more or less our group, but now I'm thinking.
Anzu:He's coming.
Benny:Now Barnaby might have to show up.
Argyle:Is Mike making a character change?
Gamemaster:Yeah.
Gamemaster:In case Benny dies, he's got Barnaby as a backup.
Johnny:It's one of Betty's brothers, Barnaby.
Johnny:I feel like I heard... Oh.
Benny:I've already sent Josh the yin ancestry feats.
Gamemaster:One of... One of the Joker Worlds on the horizon is the land of the yin.
Gamemaster:They're just running around.
Gamemaster:Are there any ancestries that would fit as like a yin?
Anzu:Right.
Benny:Thank you.
Gamemaster:Or do we have to hope?
Argyle:There's the plant ones that are the closest I know.
Gamemaster:Like a leshy?
Argyle:Yeah.
Gamemaster:No, he would need a Groot as his leshy familiar or something.
Argyle:Yeah.
Johnny:I feel like I heard they were coming out with something.
Anzu:We need like a little furry guy.
Gamemaster:Yeah, I don't know if there are any little furry guys.
Johnny:I feel like they were coming out with something at some point.
Argyle:A goblin mixed with a hobgoblin.
Johnny:Oh.
Gamemaster:Just a green hobgoblin?
Johnny:A hobgoblin?
Anzu:a goblin mixed with the rat people.
Anzu:Are there rat people?
Johnny:Yeah, there's just something.
Gamemaster:Yeah, there are.
Argyle:Yeah, there's rat folk.
Benny:A hobgob goblin.
Argyle:Because...
Argyle:Marzo met one and called them prey folk.
Anzu:That's a slur.
Johnny:That's great.
Gamemaster:It's okay to say slurs to robots, though.
Anzu:We were just talking about people saying slurs.
Anzu:There's one.
Johnny:Sort them all out.
Argyle:It's a good thing Marzo never met a robot.
Argyle:He would have been like, Clanker!
Gamemaster:I get it.
Gamemaster:Not in this setting.
Gamemaster:Just in real life.
Argyle:We get in.
Argyle:We immediately are like, Josh, where's the closest robot?
Argyle:And it's just 30 minutes of us saying really mean things.
Gamemaster:Don't do that.
Argyle:And Josh is like, these are getting really close to human slurs.
Argyle:I don't like it.
Gamemaster:I don't know if there's anything that's closer to me.
Gamemaster:I mean, honestly, maybe a shoonie?
Benny:We'll figure it out.
Johnny:Maybe he's just a... Is he just a Yao Guai?
Gamemaster:You'd have to change its face.
Argyle:The pug.
Johnny:A Yao Guai of Yin?
Gamemaster:But yaoguai come from... Oh, actually, you can be an animal and try to do a yaoguai.
Johnny:Yin Guai.
Gamemaster:Yeah, yingguai.
Gamemaster:That works.
Gamemaster:Do we want to find some paths?
Johnny:Only if it's to the Yin Joker world.
Argyle:Yes.
Benny:yes is is there a way to add a how to put a rune on a weapon oh never mind i found it i found it
Anzu:I mean, we are hopefully going to go voidward soon.
Argyle:We're never making it there.
Argyle:Are you guys kidding?
Johnny:Oh, God, I forgot I was sick.
Gamemaster:Yeah, the game doesn't even have rooms.
Argyle:No way possible.
Gamemaster:In... In where?
Gamemaster:Oh, in Limbo?
Gamemaster:In Foundry?
Gamemaster:In whatever it's called?
Benny:Yeah, yeah, I got it, I got it.
Gamemaster:Okay, okay, okay.
Gamemaster:Okay, he's got it.
Gamemaster:Which one did you put it on?
Gamemaster:Oh, I see which one you put it on, because it changes the name.
Anzu:Did you just have a rune lying around?
Argyle:I missed love sword.
Benny:I bought one during downtime, of course.
Gamemaster:Yeah, we retconned it because he realized he wanted to have purchased it earlier and then didn't.
Anzu:Aha.
Gamemaster:I assume that when you sent me the updated character sheet, I caught everything else, Mike.
Johnny:you you
Gamemaster:I don't have a good way of knowing.
Benny:Yep.
Gamemaster:Alrighty.
Gamemaster:Does anybody want to do a recap of what happened last session?
Gamemaster:Jorge's hand is up.
Gamemaster:That means Jorge goes.
Argyle:So Argyle and gang went over to, did some research to find out where to find a fiendologist.
Argyle:There was a couple of options.
Argyle:We could go corporate or we can go like startup.
Argyle:So we went like startup.
Argyle:We parked in the bad side of town, potentially with like explosive killing anti-theft machines.
Johnny:you
Argyle:And then we're like, we don't really know if this is in there.
Argyle:Eh.
Argyle:don't touch our rims.
Argyle:So then we went inside.
Argyle:There was a little kobold that was really old by kobold standards.
Benny:Thank you.
Argyle:He could do a lot of archaic magic because he was a thaumaturge and none of it made sense.
Argyle:Johnny went to go get some goat's blood.
Argyle:Got kind of screwed, but it was only a couple of silvers, so it doesn't really matter in the grand scheme of things.
Argyle:Bought some extras, did some tests.
Argyle:No one was fiendish.
Argyle:Two of the party were half living, half whatever.
Argyle:We don't really know.
Argyle:We said, eh, that sounds like enough.
Argyle:Instead of paying him, Johnny just gave him some overpriced goat's blood, which then turned into actually priced expensive goat's blood.
Johnny:you
Argyle:We then said, all right, sounds good.
Argyle:Let's go prepare for this voyage.
Argyle:And then we did some months of improv.
Argyle:helping the poor.
Argyle:So, uh, Benny decided to become a high-end bodyguard consultant as a nine-year-old.
Argyle:Um, Anzu, uh, I'm gonna be honest with you, I don't even, I'm sorry, I don't remember what Anzu did.
Argyle:Did you research?
Argyle:Did you chill?
Anzu:Yeah, I made void paper.
Argyle:Yes, yes, he was making things.
Argyle:We then chilled.
Argyle:Nice background.
Argyle:We were then chilling.
Johnny:Bye.
Argyle:And then we were like, Anzu was like, hey, guys, I know we're almost going to leave soon.
Argyle:But do you guys want to go do that thing that we started like five and a half months ago?
Argyle:And we're like, yeah, let's go do that.
Argyle:So we just went into the sewers again.
Argyle:And the first second we get into the sewers, Johnny was just like, my jeans.
Argyle:But he prepared and wore jorts.
Argyle:So we go through.
Argyle:We see some weird-looking puddle.
Argyle:And then Mindbird was just like, I got this.
Benny:Thank you.
Argyle:And then stepped closer than he needed to, but we're all like, this is sick.
Argyle:And then he fucked up a deuce, and that's where he ended it.
Anzu:13 points of damage.
Argyle:And Jorge also, Jorge as a person, lost a potential dream house, but that's fine.
Gamemaster:That's fucked up.
Johnny:you
Gamemaster:Sorry about that.
Argyle:It's okay, guys.
Argyle:Laugh about it.
Argyle:All right.
Gamemaster:Unfortunate, though.
Argyle:There you go, thank you.
Gamemaster:Well, yeah, I think that's a pretty good recap.
Gamemaster:I think it's definitely one mythic point worth, at the very least.
Argyle:Thank you.
Gamemaster:I'm trying to think if there's anything of import that you missed.
Johnny:I think I get it.
Gamemaster:Throughout all of last session, you guys were called upon, either from your backstory or from literal divine intervention, to make some decisions about some groups that may or may not have the attention to...
Benny:you
Gamemaster:participate in upcoming events.
Gamemaster:I don't know, you don't have the full list of who managed to get their hands on a keystone or not, but you've confirmed some that definitely have.
Gamemaster:And I suppose you'll see moving forward who actually made the cut.
Gamemaster:But yeah.
Gamemaster:You made the void paper.
Gamemaster:You learned that you can inscribe, if you can reconstruct bits of the Voidsong into a physical medium, it becomes attuned to the Voidsong in much the same way that a person does.
Gamemaster:I think that's kind of it.
Johnny:you
Gamemaster:Yeah, you guys are walking through the sewers.
Gamemaster:You are now currently in the royal waterways, the parts of the sewers that were constructed long before Prime Meridian and the Iridescent Church held their coup and deposed the Calarian royal family.
Gamemaster:You are, because you had rolled pretty well last time, so you know geographically roughly where you are.
Gamemaster:You think you're around the edge, maybe slightly past, maybe slightly before the fire partition that separates Teller's Run from the rest of everything else.
Gamemaster:As you had come to this larger clearing in this part of the sewer, you saw that there were a handful of blue glowing machinery, that blue color being very similar to what you had seen in some firearms that you had requisitioned from some gas station bandits, as well as an interesting looking shrine to something or other.
Gamemaster:on top of clear pathways further into the sewer past where you are.
Gamemaster:You did see some suspicious puddles, and absolutely fucked one up by dealing 13 points of damage, which did wake up all of the puddles.
Argyle:Oh, yeah.
Benny:you
Gamemaster:I will say, as we begin combat,
Gamemaster:I would like all of you to roll initiative.
Gamemaster:You may choose to roll stealth here if you like instead of perception.
Gamemaster:And I will also say you made the good decision of starting combat from a bit of a distance away because these guys are oozes and I don't think they have particularly fast movement speed by virtue of the fact that they're oozes.
Benny:oh right i'm still sickened
Gamemaster:Yeah, that's unfortunate.
Johnny:who's
Gamemaster:Ooze.
Gamemaster:Yeah, those of you who are sickened, continue to be sickened, because you are in the sewers.
Gamemaster:Everybody's rolled, everybody's on the board, except for Argyle.
Argyle:I thought I rolled.
Gamemaster:Argyle, what are you doing?
Gamemaster:Just a regular perception check.
Gamemaster:I will assign it for you.
Argyle:Oh.
Anzu:Classic Jorge.
Gamemaster:You got a 20, yeah?
Benny:He's looking out.
Argyle:Classic Argyle.
Argyle:No, no, Tanner, it's Argyle's fault.
Gamemaster:Uh... We're... Yeah.
Argyle:Why are you blaming me?
Anzu:Oh, right.
Argyle:That's fucked up.
Anzu:I forgot we're in the game.
Anzu:We're in the game.
Anzu:Yeah.
Argyle:Yeah, we're in the game now.
Gamemaster:We are going to begin the encounter with Anzu.
Anzu:Okay.
Anzu:I guess I'll make some kind of move.
Anzu:We see them all kind of emerge.
Gamemaster:But when you hit the first ooze, it stands up and kind of does its jello wiggle.
Gamemaster:But as it does so, the other ones seemingly connected to it do something similar.
Anzu:I think I just got to get myself set up for now.
Anzu:So... How do I do this?
Anzu:Give me just a moment.
Gamemaster:Sure.
Anzu:If we do this...
Johnny:oh
Anzu:Right?
Anzu:And then that.
Benny:you
Anzu:Now I'm glad I'm where I am.
Anzu:And then we do this.
Anzu:And then we do this.
Gamemaster:You have a range of 60 feet with your biting words.
Anzu:And I can hit the same guy again, because I'm 60 feet away.
Gamemaster:Yes, sir.
Anzu:Oh, that is an unfortunate roll.
Johnny:Wow.
Anzu:Oh my god.
Anzu:It's telling me I hit with a 15.
Gamemaster:Still hits.
Gamemaster:You hit with a 15.
Gamemaster:They're oozes.
Anzu:Right.
Anzu:I'm going to roll damage.
Anzu:I rolled maximum damage.
Benny:Oh!
Gamemaster:Maximum damage, not bad.
Gamemaster:Okay.
Gamemaster:Great Ooze will take the maximum damage.
Gamemaster:He takes the full 12 points of sonic damage.
Anzu:With my final action, I would like to recall knowledge on the living tar.
Gamemaster:Absolutely.
Gamemaster:Do yourself a recall knowledge on the Living Tarna.
Anzu:Via what skill?
Gamemaster:Occultism would be the skill here.
Anzu:Let's absolutely go... We're going to Braintown.
Gamemaster:Where are we going?
Gamemaster:Braintown.
Gamemaster:A 30 is a success.
Gamemaster:You recall the knowledge accurately.
Gamemaster:Okay, so what do you want to learn?
Gamemaster:Highest or lowest save slash AC.
Gamemaster:If it has any immunities, weaknesses, or resistances.
Anzu:I think that's what I want this time.
Gamemaster:It's speed.
Anzu:Oh.
Gamemaster:Immunities, weaknesses, and resistances.
Anzu:Did Johnny have something to say?
Gamemaster:Oh.
Johnny:I was going to ask if we could check if they're immune to mental things.
Anzu:Yeah, so I'll go for the immunities and weaknesses and whatnot.
Benny:All right.
Gamemaster:The living tar is immune to acid, bleed, bludgeoning, mental, precision, visual, unconsciousness, and all critical hits.
Anzu:Oh.
Anzu:And it's not weak to nothing.
Gamemaster:It's not weak or resistant to nothing, but the living tar is immune to mental damage, specifically.
Johnny:Mental damage or things with a mental trait?
Gamemaster:Yes.
Johnny:Oh, no.
Johnny:Okay.
Argyle:It doesn't mean I love it.
Benny:Sorry, what were the resistances again?
Benny:Do critical effects take place or no?
Gamemaster:acid, bleed, bludgeoning, mental, precision, the visual trait, the unconscious status effect, and all critical hits.
Gamemaster:Meaning, if you crit, it gets lowered to a non-crit, not that it just doesn't happen.
Gamemaster:Uh, no.
Johnny:Thank you.
Benny:Okay.
Anzu:All right, well, that's all good to know.
Anzu:I shared that with my allies in my six-second turn.
Anzu:I say it real fast.
Gamemaster:Yeah, absolutely.
Gamemaster:All right.
Gamemaster:Anything else on your turn?
Gamemaster:Or do we move on?
Anzu:That was three actions.
Gamemaster:Okay.
Gamemaster:We're going to move on to the Ochre Jelly, then.
Gamemaster:He is going to... Gosh, what's this guy's movement speed?
Johnny:Wait.
Gamemaster:15!
Gamemaster:He's a speedy boy.
Gamemaster:So he's going to spend two actions to move over here.
Gamemaster:And then he's going to use his third action to cast 500 toads.
Anzu:Uh-oh.
Argyle:Oh my god.
Benny:Thank you.
Gamemaster:This ooze will summon 500 toads in the area in and around you.
Argyle:The mythic spell.
Gamemaster:They don't do any damage, but it is difficult terrain, which will hopefully give them enough time to get closer to you before you do stuff.
Johnny:Hold up.
Gamemaster:So you're all just standing there, and then out of the ground comes ooze in the shape of toads that all just springs up and starts hopping around and grabbing onto your legs and just making life difficult for you.
Anzu:The last sentence of the spell is fantastic.
Benny:yeah what happens if a toad gives birth no oh
Gamemaster:Yeah.
Gamemaster:The area needs to be full of toads.
Anzu:The number will stay at 500 no matter what.
Gamemaster:I don't know what you want.
Anzu:There must always be 500 toads.
Johnny:Hmm.
Gamemaster:There must always be 500 toads.
Gamemaster:They're magical toads.
Gamemaster:They're not real toads.
Anzu:They're sterile, Mike.
Argyle:So if you were evil and you had a lot of time on your hands, you could just cast this and just like some AOE spell on it and just be like, look at all the toads die.
Gamemaster:Yeah.
Gamemaster:Yeah, I guess.
Gamemaster:I mean, the totes only last for one round.
Johnny:you you
Argyle:Oh.
Benny:Um,
Gamemaster:So, like, you'd have to do that quickly.
Anzu:What the heck Oh boy
Gamemaster:It's one round totes.
Gamemaster:Either way, that's the end of the jelly's turn.
Gamemaster:It's the gray ooze's turn.
Gamemaster:The gray ooze... So, the fundamental issue with oozes...
Gamemaster:Is that, like, the basic oozes can't do much except try to eat you.
Gamemaster:So this ooze is going to spend three actions to get there.
Johnny:oh no
Gamemaster:And that is the whole ooze's turn.
Benny:you
Gamemaster:The living tar on the other end is a... He's bigger than the other one, so he gets to do stuff.
Argyle:But if he tries to walk towards us, he also has to go through Toad Town.
Gamemaster:Name...
Gamemaster:Well, I mean, it's still an ooze, so his very speedy ooze-iness only lets him get a movement speed of 20.
Gamemaster:It's not like he's flying.
Gamemaster:But he does have some ranged things that he can do.
Johnny:Hold on.
Gamemaster:So he's going to, I think... Actually, does this have the range?
Gamemaster:120 feet.
Gamemaster:I think this reaches.
Benny:you
Gamemaster:I think he's probably going to go for Mindburn.
Argyle:Yep.
Anzu:Oh my god.
Gamemaster:The Living Tar is going to pull up bits of rock that are around it into itself and shape it into little projectiles and then magnetically accelerate them at Bonsu.
Johnny:Oh no.
Anzu:He's just like me.
Gamemaster:So we're going to roll an attack.
Gamemaster:He doesn't have a particularly high modifier for this, unfortunately.
Gamemaster:so there's literally no way that would hit.
Argyle:Well, he's immune to mental, so he can't really do it, you know.
Gamemaster:God, this guy is... It doesn't matter anyway.
Gamemaster:It doesn't hit.
Gamemaster:That was one action, and then we'll do two actions to get over there, and that's going to be the end of his turn, too.
Benny:you you
Gamemaster:It's Johnny's turn.
Anzu:Oh, he's coming though.
Johnny:He's coming.
Gamemaster:He's working on it.
Johnny:First turn.
Johnny:I have so few things that aren't mental.
Johnny:We'll start off the way I generally start these things off.
Johnny:With a courageous anthem.
Argyle:Thank you.
Gamemaster:Of course.
Johnny:Oh my gosh.
Johnny:Well, that didn't work.
Gamemaster:Unfortunately.
Johnny:Bummer.
Benny:you you
Johnny:All right.
Johnny:I guess I'll try that again next time.
Johnny:That was one action.
Johnny:Second action.
Johnny:I will haste Benny.
Anzu:Thank you.
Gamemaster:Um...
Johnny:Third action.
Johnny:What do I have for a third action that isn't just... Can I try casting this focus spell again?
Johnny:uh josh this is one action i don't know i'm not sure there's a rule on this can i just try doing uplifting overture a second time sorry sorry i meant uh all right i'm gonna try this
Gamemaster:Uh, yeah, I mean, Uplifting Overture, is that, what is that?
Gamemaster:Courageous, oh, Courageous Anthem is, it's one action, so long as you have the focus point for it.
Benny:you
Gamemaster:Yeah, you can do it again.
Gamemaster:Oh, wait, wait.
Gamemaster:Um, you can only cast one composition spell each turn.
Johnny:Oh, even if it fails.
Johnny:All right, that's good to know.
Johnny:Gosh.
Johnny:I have... I got nothing.
Johnny:Wait.
Johnny:Oh, I have this.
Johnny:I'll cast Shield.
Gamemaster:That does work.
Johnny:Maybe if I figure out how this works.
Johnny:It's through an item.
Johnny:Through my Drum of War.
Benny:you you
Gamemaster:Oh, I don't know if that'll show up in your spell thing.
Johnny:All right.
Gamemaster:I can grant you shield.
Gamemaster:Okay.
Argyle:Where are the immunities again?
Gamemaster:I'll give you the shield spell at some point.
Gamemaster:The immunities are acid, bleed, bludgeoning, mental, precision, unconscious, visual, and critical hits.
Argyle:Gotcha, gotcha.
Johnny:Well, that's my turn.
Gamemaster:They... Yeah, no, they don't have eyeballs.
Argyle:Well, I'm not going to cast Revealing Lights because...
Argyle:It doesn't say visual, but I feel like if they're immune to visual, dazzling them isn't worth it.
Argyle:Yeah, yeah.
Gamemaster:They can't be dazzled.
Gamemaster:I believe dazzling has the official trait.
Argyle:Ah, that has a trait.
Argyle:So I'm going to step back here.
Argyle:Then I will, I guess I'll just like ranged attack him with a spell or something.
Argyle:Hey, you know what?
Gamemaster:If you want.
Argyle:I'll do a, uh, a Boobadick Sean.
Benny:Next slide.
Argyle:Uh, yes.
Gamemaster:Was that benediction?
Gamemaster:Is that what you just said?
Argyle:Uh, so everyone around me should have... Why isn't it doing that, like, nice AoE thing it does?
Gamemaster:Okay.
Gamemaster:What do you mean?
Johnny:Hmm.
Argyle:Uh, do all of you guys have plus one to your ACs now?
Anzu:I have not yet been affected by Benediction.
Argyle:Normally it has an aura that applies it.
Argyle:I'll just drag it on, you guys.
Gamemaster:weird.
Gamemaster:I see where it should have the aura, but I also... That must be it.
Benny:Thank you.
Anzu:Is it because we still have trust issues with Argyle, so he's not marked as ally or party?
Argyle:Yeah.
Argyle:That must be it, yeah.
Argyle:And then finally, Argyle is going to... Where's my weapons?
Argyle:Sorry.
Argyle:I would have my sword out so I can't shoot.
Argyle:I'll just stay here.
Argyle:I'll raise my shield.
Gamemaster:Okay.
Gamemaster:Absolutely.
Gamemaster:Then that will bring us to Benny.
Benny:Perfect.
Benny:I could... I guess... They plan to slow our advance.
Benny:I don't know how advanced we're going to go.
Benny:The polytool.
Benny:Nowhere to be seen.
Johnny:Hmm.
Benny:and say, I've been waiting for this.
Benny:And Benny, with his strong nine-year-old hands, will grab the falcata and split it in two.
Anzu:Huh?
Benny:Now Benny has two falcatas.
Argyle:Just seem surprised.
Gamemaster:I am.
Gamemaster:I don't think the rune works like that.
Benny:It's not a rune.
Argyle:He just bought two foca.
Gamemaster:Oh, you're right.
Gamemaster:It isn't.
Gamemaster:I understand now.
Gamemaster:Right, right, right, right, right, right.
Benny:Yeah.
Argyle:Hmm.
Benny:After separating his falcata into two, the one in his offhand, he will turn into a chainsword using shifting.
Argyle:Ooh.
Johnny:What is happening?
Argyle:he watched too much resident evil
Benny:No, no, no, not that kind of chainsword.
Gamemaster:Thank you.
Benny:It is a blade on the end of a chain.
Benny:So Benny has a reach weapon now in his right hand.
Anzu:It seems.
Benny:And I have two actions left, because each of those took an action.
Benny:And Benny will... How much movement?
Benny:Benny has 35 feet of movement, so this is actually plenty to walk up and strike the gray ooze.
Benny:Wait, why don't I have 16 to hit with this chainsword?
Johnny:The grooves.
Gamemaster:It's giving you a 14.
Benny:I have less.
Argyle:Do you have less or more?
Anzu:Is it a... What's the highest level?
Gamemaster:It is.
Anzu:Is it an advanced weapon?
Benny:Well, that wouldn't matter.
Gamemaster:A chainsword is a sword.
Benny:Yeah.
Gamemaster:Yes, it is.
Gamemaster:Okay.
Gamemaster:I will fix it for you.
Gamemaster:Fixed.
Benny:Also, this is also technically Barrow's Edge.
Benny:So now instead of being one item, it's any of the, I have a bunch of things loaded up to shift these into.
Benny:So it's going to be any, but.
Benny:Benny discovers Reach.
Benny:Curses.
Johnny:Thank you.
Benny:Oh, this hits.
Benny:Oh, they're oozes.
Gamemaster:Yeah, they're oozes.
Benny:Fantastic.
Gamemaster:They ooze.
Benny:Oh, I can just turn Barrow's Edge on.
Benny:Ten.
Gamemaster:Ten points of damage.
Gamemaster:Absolutely.
Gamemaster:One second, I have too many windows up and on my screen.
Gamemaster:All right.
Gamemaster:So you did learn about its resistances.
Gamemaster:You do note it takes less damage than you would expect from this attack.
Gamemaster:because it is partially slashing.
Gamemaster:Oh, sorry, you didn't learn that.
Gamemaster:You've learned just now that this gray ooze is resistant to slashing.
Benny:OK.
Benny:I was going to say, I thought I saw bludgeoning.
Argyle:Thank you.
Anzu:same as time
Gamemaster:I apologize.
Gamemaster:Yeah, no, sorry.
Benny:That's fine.
Gamemaster:There are different resistances for the tar, the ooze, and the jelly, and all that kind of stuff.
Gamemaster:I got them mixed up, which ones I told you.
Gamemaster:You have just now discovered that this ooze is resistant to slashing.
Benny:There.
Gamemaster:Uh...
Gamemaster:That's all your actions, right?
Johnny:Questions.
Gamemaster:You did all your stuff?
Benny:Yep.
Benny:Yeah.
Gamemaster:Grey Ooze 2's turn.
Gamemaster:Ooze 2 literally isn't just going to do much.
Gamemaster:He's just going to walk.
Gamemaster:Ogre Jelly is going to similarly try and get closer to you guys, but doesn't have much to do this round.
Gamemaster:And that brings us back to Anzu.
Anzu:Okay.
Benny:you you
Anzu:I guess... Oh, no, but... So I don't want to do bludgeoning or slashing damage, really.
Anzu:We definitely don't want to do telekinetic rend.
Anzu:How about this?
Anzu:This is bludgeoning.
Johnny:you
Anzu:Oh, no.
Anzu:Okay, how about this?
Anzu:All right, guys, I'm not going to be able to do any AOE.
Anzu:But that's OK.
Anzu:We'll just do single target attacks instead.
Anzu:We're going for the living tar with an amped telekinetic projectile that we will make piercing damage.
Gamemaster:Okay.
Anzu:And I need to make an attack roll.
Gamemaster:Yes.
Benny:Is it upside down now?
Anzu:I've hit.
Anzu:I roll damage.
Gamemaster:You have.
Benny:Oh, OK.
Gamemaster:It normally hangs from the ceiling.
Gamemaster:I can change the image because it's on the floor.
Benny:Because the animation went through, and then I looked at it, and I was like, wait, did the animation just flip the icon upside down?
Gamemaster:There we go.
Anzu:I just beat the shit out of him.
Gamemaster:I rotated it.
Gamemaster:Now it's coming up from the floor.
Gamemaster:Absolutely.
Anzu:Alright, so he takes 20 points of piercing damage.
Anzu:And he is pushed 5 feet away from me.
Anzu:And then I will... My biting words are still up.
Gamemaster:He is.
Anzu:So we're going to send another one at Grey Ooze 1?
Anzu:No.
Anzu:We'll send it to Living Tar.
Anzu:I think Benny can handle Grey Ooze 1.
Anzu:I'm just going to restore it and recast it so that I can do the attack roll again.
Anzu:I hit him.
Gamemaster:Okay.
Gamemaster:You do?
Anzu:He takes four points of damage.
Gamemaster:Absolutely.
Gamemaster:Every little bit counts.
Gamemaster:He takes four points of damage and kind of jiggles around a little bit.
Anzu:With my final action, because I think it's just one action to do the follow-up attack there, maybe we should try to learn about the jelly.
Anzu:We'll recall knowledge about the jelly.
Gamemaster:Okay.
Anzu:That's a cult.
Gamemaster:It is also a cult, yes.
Gamemaster:Within easier DC.
Johnny:The Kelly's also in the market.
Gamemaster:Success.
Gamemaster:Same group of things you can learn about it.
Anzu:Yeah, we need the immunities resistances for sure.
Anzu:Oh my god.
Gamemaster:Acid.
Gamemaster:Electricity.
Gamemaster:Piercing.
Gamemaster:Precision.
Gamemaster:Slashing.
Gamemaster:Unconscious.
Gamemaster:Visual.
Gamemaster:And critical hits.
Anzu:Can you say it one more time?
Gamemaster:Acid.
Gamemaster:Electricity.
Gamemaster:piercing, precision, slashing, unconscious, visual, and critical hits.
Johnny:And that's immunity for the ogre jelly.
Anzu:So we really do want to bludgeon him.
Gamemaster:Those are immunities.
Gamemaster:It has no weaknesses and no resistances.
Johnny:Oh, that guy's got a brain.
Anzu:My turn has ended.
Gamemaster:Yes, this guy can take both bludgeoning and mental damage.
Johnny:Okay.
Johnny:That guy's dead.
Johnny:I'm gonna kill that guy.
Benny:You're going to bring me to Kevlar.
Johnny:Jorge, I'm sorry.
Gamemaster:If your turn has ended, then it's Ochre Jelly's two's turn.
Anzu:Don't zap this guy, guys.
Gamemaster:It's going to spend one... It's going to spend one action to move a little bit closer.
Gamemaster:It's been a full round, so the frogs melt into the ground.
Gamemaster:No more frogs.
Benny:Gross.
Gamemaster:What is the range on this?
Gamemaster:Five foot burst?
Gamemaster:Oh, that's... It's going to spit a caustic blast.
Johnny:I peek out behind you and go, you wouldn't hit a guy in sunglasses.
Gamemaster:Do I go for the bird and the singer?
Gamemaster:Or do I go for the... Sorry, the bird and the bartender.
Gamemaster:Or do I go for the bartender and the... Just the scary looking guy that's just standing in the back.
Gamemaster:I think I go for the... Well, either way he's hitting the guy in sunglasses because you're in between the two of them.
Johnny:Unfair.
Gamemaster:I think he's also going for the bird.
Gamemaster:So he's going to lob a caustic blast.
Johnny:Oh, no.
Gamemaster:So you two need to make reflex saves.
Anzu:I succeeded.
Benny:I will... I'll attack of whatever.
Benny:Can I move this guy?
Gamemaster:Reactive strike them.
Benny:Yeah.
Gamemaster:You can do a reactive strike if you like.
Johnny:Well, I got a 19.
Johnny:That was bad.
Benny:I'll take the hero point.
Benny:Let's go.
Gamemaster:Okay, Benny misses his attack.
Gamemaster:Anzu succeeds.
Gamemaster:Johnny does fail.
Johnny:sick
Anzu:Thank you.
Gamemaster:Six points of acid damage.
Gamemaster:You know, split between stuff.
Gamemaster:Okay.
Gamemaster:That was action two.
Gamemaster:Action three is going to be an attack on Benny.
Benny:Good luck.
Gamemaster:He's going to make a pseudopod attack.
Johnny:Ooh.
Benny:Benny's immune.
Benny:I knew that would pay off in his backstory.
Gamemaster:He misses.
Benny:You can only hit him with real feet.
Gamemaster:That's not how that works.
Gamemaster:That's dumb.
Gamemaster:It's the Gruz's turn.
Anzu:I don't know how I feel about Jorge being incorrectly labeled as Noah right now.
Benny:The cruise.
Gamemaster:Well, it's because we're ordering pieces of the cover.
Argyle:What do you mean?
Gamemaster:Noah has the middle, I have the top, and then Jorge has the bottom.
Anzu:Oh, well, that's not how it gets ordered on my screen at all.
Benny:No one's screen looks correct.
Gamemaster:That's not how it's ordered on my screen either.
Johnny:Bye, guys.
Argyle:Or mine.
Gamemaster:But it's fun.
Gamemaster:No one's screen looks correct, but we tried, and that's what matters.
Benny:What's the Gru's doing?
Gamemaster:The Gru's is this fun thing where it cannot do anything other than just regular melee attacks, so it's going to step forward, and then it's going to attack Benny with its agile pseudopod.
Benny:Of course.
Johnny:It's Agile StudioPod.
Anzu:Thanks.
Gamemaster:And I rolled so poorly.
Benny:Luckily, Benny is immune to pseudopod attacks.
Gamemaster:Well, he's going to try another pseudopod attack because there's naught else to do.
Benny:Wait, wait, wait.
Benny:All right.
Gamemaster:No, he missed that one too.
Gamemaster:Rolling poorly, no pseudopod attacks.
Gamemaster:It's the living tar's turn.
Gamemaster:The living tar does have things it can do.
Gamemaster:Actually, is it allowed to do that?
Gamemaster:Yeah, you're in line of sight.
Gamemaster:Uh, it's going to spend one action, I guess... No, it doesn't... I don't want it to have to, like, back up other things.
Gamemaster:So, it'll spend one action just to get there, and then I think it's going to mutilate Benny.
Benny:But he's so short.
Anzu:Oh my god.
Benny:Does he really have line of sight?
Benny:There's this big gray ooze in front.
Gamemaster:Yeah.
Gamemaster:The ooze is huge.
Gamemaster:It definitely has line of sight.
Gamemaster:It's going to mutilate Benny.
Gamemaster:Benny, make that fort save, please.
Gamemaster:Or attempt the fort save.
Benny:Wait, hold on.
Benny:Primal, hold on.
Benny:Let's check one thing.
Anzu:You should probably succeed on this.
Benny:Poison radiation.
Benny:I should probably succeed on this.
Johnny:oh
Benny:What if I add two to it?
Gamemaster:Do I have to tell you?
Gamemaster:Okay.
Benny:I'll add two to it.
Gamemaster:No, you still fail.
Gamemaster:Alright, so you are going to take damage.
Benny:Okay.
Benny:He's on my hit list now.
Benny:I was going to let him go.
Benny:What the fuck?
Gamemaster:You were?
Argyle:Ha ha ha!
Gamemaster:You're only going to take 17 points of slashing damage.
Gamemaster:And the tar, because it is not immune to slashing damage, will take itself one point of slashing damage.
Anzu:Boom.
Anzu:Worth it.
Benny:I didn't read this spell.
Benny:R has a knife and it's just a...
Johnny:The...
Gamemaster:Uh...
Gamemaster:In this particular instance, it's more like it's trying to force the blood out of you, and in the process, it pops a Fane.
Benny:Oh.
Gamemaster:It happens.
Gamemaster:Unfortunately, I don't actually think it has anything else it can do, and that was only two actions.
Gamemaster:And it straight up doesn't have the movement to get through anybody else.
Gamemaster:So that's as far as it gets.
Gamemaster:Johnny, it's your turn.
Johnny:All right.
Gamemaster:You're no longer unshielded.
Johnny:We're going to try this one more time.
Gamemaster:I'm so sorry.
Benny:Thank you.
Anzu:Isn't that what happened last time?
Johnny:That is insane.
Gamemaster:Yes.
Johnny:I think conversation lasts one round, but you don't spend the focus point.
Johnny:Oh, so I don't.
Johnny:There's no critical failure effect, so I'm not going through focus points.
Johnny:I guess it's still casting Courageous Anthem because I... Okay.
Johnny:I'll cast Courageous Anthem.
Johnny:It doesn't do anything.
Johnny:One action, Courageous Anthem.
Gamemaster:Okay, so I mean, you still get Courageous Anthem for one round.
Johnny:Cool.
Johnny:Two actions, jog over behind Betty.
Johnny:Three actions.
Johnny:Needle darts.
Johnny:Actually, let's get over here.
Johnny:Yeah, I'll just needle dart.
Anzu:Do not pierce the jelly.
Gamemaster:Here's the jelly!
Anzu:Do not pierce or slash the jelly.
Johnny:I will not... I will not pierce the... I... I will just... Which one of these is the... I will...
Gamemaster:Here's or slash the jelly.
Johnny:I will fabricate truth against the jelly.
Johnny:I'm just going to start talking a lot of different directions against this jelly.
Gamemaster:Okay.
Johnny:Try and stupefy it.
Johnny:The jelly is stupefying.
Gamemaster:Yeah, I mean, I guess it can here.
Gamemaster:Uh, okay.
Gamemaster:Uh... That... That's a critical success.
Anzu:Incredible.
Gamemaster:The jelly is stupefied too!
Gamemaster:Okay.
Johnny:That's what I got.
Gamemaster:Absolutely.
Gamemaster:Argyle, it's your turn.
Argyle:Is this AoE still here?
Gamemaster:No.
Argyle:All right.
Argyle:I will go over here.
Argyle:And then I will do a... That's this tree wounds.
Argyle:I need battle medicine.
Argyle:Is that a hand thing?
Argyle:No.
Anzu:Who are you going to battle medicine right now?
Argyle:Onto.
Anzu:I'm only down three hit points.
Argyle:Ah, okay.
Argyle:So I will not battle medicine you.
Argyle:I will heal.
Benny:you can receive healing positive healing whatever it is yeah
Argyle:Would I have been able to make it here?
Argyle:Sorry.
Argyle:Yes.
Argyle:I can make it.
Argyle:Nah, I'll still go here.
Argyle:I'll just cast heal.
Argyle:I will cast heal.
Argyle:Cast a spell.
Argyle:Do actions.
Johnny:And.
Argyle:I assume Benny's living.
Argyle:I've never verified this.
Argyle:Okay.
Argyle:Because it says willing living creature.
Argyle:It does not specify Polly.
Argyle:Okay.
Argyle:Okay.
Argyle:There you go.
Benny:Thank you.
Argyle:And as this happens, Argyle's running, and then his sword gets really golden, and he shoots a laser out of it at Benny.
Johnny:That's a good heal.
Argyle:And then, yeah, there's not much else for me to do.
Gamemaster:Absolutely.
Argyle:I guess I'll just raise my shield.
Gamemaster:Okay.
Gamemaster:Absolutely.
Gamemaster:That will bring us to Benny.
Benny:It's simple.
Benny:We kill the grues.
Gamemaster:Okay.
Johnny:He's double splicing.
Gamemaster:He's double slicing the grooves!
Benny:Just putting points on the board.
Gamemaster:Yeah, I mean... It, uh... Hold on a second.
Argyle:Can he be critically hit?
Anzu:I don't know if the gray ooze is immune.
Gamemaster:The... Uh... You'll find out when you roll damage.
Benny:think it is will i if i click critical will it not do the critical of course
Johnny:Oof.
Gamemaster:It shouldn't.
Gamemaster:We'll see.
Johnny:Oh.
Gamemaster:If it does, then I'll make you reroll.
Gamemaster:Because it is immune to critical hits.
Gamemaster:But I want to see.
Gamemaster:It looks like it didn't work.
Gamemaster:Yeah, okay, so you have to reroll.
Gamemaster:But now we know you would have gotten a 51 if this were something else.
Gamemaster:16 points of damage.
Gamemaster:The Groose isn't looking great.
Gamemaster:He's taken a few hits this round.
Anzu:16 is pretty close to 51.
Benny:would be oh wait it's on death's
Gamemaster:16 is pretty close to 51.
Johnny:Basically the same.
Gamemaster:That would be another crit.
Gamemaster:Would be.
Gamemaster:Another 13 points of damage.
Gamemaster:The Gruze is on death's door.
Gamemaster:Unfortunately... Actually...
Benny:Was it bloodied before?
Anzu:Oh my god.
Gamemaster:It was bloodied before.
Gamemaster:It continues to be bloodied.
Benny:So that's another four damage.
Gamemaster:Okay.
Gamemaster:I will apply the four damage.
Johnny:Oh God.
Gamemaster:That isn't enough to kill it out, right?
Gamemaster:But every little bit counts.
Benny:Of course.
Benny:It's invisible now.
Gamemaster:Oh, what happened?
Anzu:Josh, it's underground.
Anzu:Bring it back up.
Gamemaster:Oh no!
Gamemaster:How did I do that?
Anzu:I don't know, but it said minus five feet and it disappeared.
Gamemaster:I'm sorry, I did mean to send it to the Shadow Realm.
Benny:And we're double mapped.
Gamemaster:That wasn't on purpose.
Gamemaster:Um... Yeah.
Benny:We're double mapped, but we don't care.
Anzu:It has incredibly low AC.
Benny:Of course.
Anzu:Oh, well.
Johnny:natural ones
Gamemaster:Sad.
Benny:Map caps out at two, right?
Gamemaster:No.
Gamemaster:Oh, wait, sorry.
Gamemaster:Like, two reductions.
Gamemaster:So, minus ten.
Benny:Yeah.
Gamemaster:Yes.
Gamemaster:That hits.
Gamemaster:15 points is even with the resistance enough to take the bruise out entirely.
Benny:increment my mythic points yes 15 points eat it grows um it's the turn
Johnny:you
Gamemaster:It melts into a puddle of water.
Argyle:Bruce.
Anzu:Incredible.
Anzu:Absolutely electric.
Gamemaster:Okay.
Gamemaster:It's Gru's 2's turn.
Gamemaster:Gru's 2 watched Gru's 1 get Gru'sed and is mindless and therefore doesn't have the critical thinking skills to know that that might happen to it as well.
Johnny:Let's go around.
Gamemaster:So it's going around.
Johnny:Let's go.
Gamemaster:It's Ogre Jelly 1's turn.
Gamemaster:What's the range on this spell?
Gamemaster:One large... Oh, it's Touch.
Gamemaster:It can't cast this spell until it's close to all y'all.
Gamemaster:Okay.
Gamemaster:It's going to spend one action.
Gamemaster:This tent is difficult terrain, so two actions only gets it there.
Gamemaster:And then I guess for its third action, it'll... It'll do another Caustic Blast.
Johnny:Oh, no.
Anzu:Oh, I was hoping for more frogs.
Gamemaster:No more frogs are necessary.
Johnny:Frogs were really fun, though.
Benny:you
Gamemaster:You guys need to make a reflex save.
Anzu:Great.
Gamemaster:Frogs are pretty fun.
Gamemaster:We'll give you that.
Anzu:I failed.
Johnny:These were low rolls against these jellies.
Argyle:Yeah.
Gamemaster:Okay.
Gamemaster:You're both going to take the full damage of this Caustic Blast, which is...
Gamemaster:Oh, 10 points!
Gamemaster:10 points of acid damage as you get acidited.
Johnny:I have a thing I'm working on.
Gamemaster:But that's its turn, so it's Anzu's turn now.
Argyle:So we can't hit the yellow jellies with weapon attacks, right?
Anzu:They can be bludgeoned.
Benny:budgeting week.
Gamemaster:Correct.
Argyle:Legend.
Gamemaster:They can't be pierced or slashed.
Argyle:Bullets, I believe, can be bludgeoning or piercing, right?
Anzu:I'm going to continue going for the living tar.
Anzu:I think there are specific bullets that are bludgeoning.
Johnny:I don't know.
Gamemaster:Yeah.
Johnny:I think you're thinking of, it's like...
Argyle:Oh, I thought something with bullets made it so that it either counts as like... Yes.
Gamemaster:The concussive trait?
Argyle:So not all bullets, just some guns.
Gamemaster:Yeah, but guns with the concussive trait do both piercing or bludgeoning, whichever would hurt more to the target.
Argyle:Oh, but that wouldn't necessarily... Would that trigger the piercing?
Gamemaster:No, no, no, no.
Gamemaster:It chooses whichever one, like... Yeah.
Argyle:It's best for me.
Anzu:We're going to unleash Psyche.
Gamemaster:Hey, Psyche!
Gamemaster:It's unleashed!
Anzu:Then we're going to cast an Amped Frostbite at the Living Tar.
Argyle:Okay.
Gamemaster:Okay.
Anzu:It can make this fort save.
Gamemaster:It will try.
Gamemaster:Let's do fort save.
Gamemaster:It succeeds on its fort save.
Anzu:Hmm.
Anzu:Hmm.
Anzu:A lot of ones on those d4s.
Anzu:Well, it takes half that.
Gamemaster:Okay.
Anzu:So... And I will get five temporary hit points as I absorb some of the warmth that I clutch from his tar body.
Gamemaster:Takes the 10 damage.
Johnny:Ooh.
Gamemaster:He moves even slower, because Tar already famously... It's weird that the Tar is the fastest moving of the Oozes, given how slowly Tar moves, but... Mm-hmm.
Johnny:I think she's got the most I think she's got the most I guess that we can do like a just longer reach to to slurp over.
Anzu:And then we will hit him with the final casting of Biting Words.
Gamemaster:Mm-hmm.
Gamemaster:Okay.
Gamemaster:Him being... Right.
Anzu:The Living Tar, sorry.
Gamemaster:That's a crit.
Anzu:I've critically hit, which is just a hit.
Anzu:Here we go.
Johnny:Thanks.
Anzu:Nine more points.
Gamemaster:Absolutely, he takes the full damage.
Gamemaster:Chipping away at him.
Anzu:And then I am going to switch to Ochre Jelly 2, and we're going to send a Psy Burst his way, and I think it's going to be Mind Shifted to be a Will save, because that's affected by the Stupify, I believe, right?
Gamemaster:Okay, who is stupefied.
Argyle:Yes.
Gamemaster:Uh, yes it is.
Gamemaster:Uh, he, even with the stupefy, does succeed.
Benny:you you
Anzu:That's depressing.
Gamemaster:I'm sorry.
Anzu:It'll take half damage.
Gamemaster:Takes three points of mental damage, which is more than nothing.
Anzu:Those were my three actions.
Gamemaster:It's OkraJelly2's turn.
Gamemaster:He stupefied.
Gamemaster:Which means he has to make a flat save before he makes a spell.
Gamemaster:Spell?
Gamemaster:Yeah, so he's just not going to do that.
Gamemaster:I think instead he's going to attack Benny.
Benny:Unfortunate.
Benny:With what?
Gamemaster:He rolls so poorly.
Benny:Oh, I could have told you that wouldn't work.
Gamemaster:And by he, I mean me.
Gamemaster:I just need to hit a single pseudopod attack.
Gamemaster:I mean, come on.
Gamemaster:Please?
Gamemaster:That one hits.
Anzu:Oh, the narrative is falling apart.
Gamemaster:Great.
Benny:No.
Johnny:Oh, no.
Benny:No!
Gamemaster:I'm sorry.
Gamemaster:You're going to take 18 points of bludgeoning damage.
Benny:This must be a magical toot-a-pot.
Johnny:Oh, my God.
Gamemaster:As the pseudopod stretches out of the ochre jelly and you fend it off four different attacks by this one jelly before finally one lands and latches onto your chest.
Gamemaster:And then it's going to use...
Gamemaster:It's third action to grapple you with the pseudopod it just attacked with.
Benny:That's fine.
Gamemaster:This oozes assurance?
Gamemaster:That's crazy.
Johnny:you you
Gamemaster:Would that help?
Gamemaster:Does that work?
Gamemaster:I think I'm going to use assurance on this.
Gamemaster:Nah, I'm just going to roll it.
Gamemaster:That's more fun.
Gamemaster:It was worse.
Gamemaster:I should have used assurance.
Benny:Because insurance doesn't get MAP.
Benny:Oh, what am I?
Gamemaster:No, so it actually... Oh, is that what happened?
Gamemaster:That's why I thought it had assurance.
Gamemaster:It doesn't have assurance.
Gamemaster:Benny has assurance.
Benny:Yeah.
Gamemaster:Ignore all of that.
Gamemaster:This makes way more sense.
Gamemaster:Okay, we're trying this again.
Johnny:Bye.
Gamemaster:It says, if I used assurance.
Gamemaster:It grapples you.
Gamemaster:This particular grapple isn't affected by the attack modifier.
Gamemaster:If used after a strike, it attempts to grapple with the body part it attacked with.
Gamemaster:This attempt neither applies nor counts towards the creatures.
Gamemaster:Multiple attack penalty.
Gamemaster:So you are grabbed.
Benny:Sure.
Anzu:Hmm.
Gamemaster:But since that was its third action, it doesn't get to do anything fun with that.
Gamemaster:It's no longer stupefied, right?
Gamemaster:Or is it no longer stupefied at the start of Johnny's turn?
Johnny:It's for... Let's see.
Johnny:It said for one round, so I feel like it might be... One round!
Gamemaster:Okay, so then it's at the start of Johnny's turn.
Gamemaster:It's for one round.
Gamemaster:Yeah, so at the start of Johnny's turn it'll go away.
Gamemaster:Okay, it is the Living Tar's turn.
Gamemaster:Living Tar is going to cast...
Gamemaster:Leviathan's Light on all of you.
Gamemaster:You watch as it glows blue and a beam of blue energy shoots out of it at gosh, one creature.
Gamemaster:So we're going for Benny.
Johnny:you you
Gamemaster:That hits.
Benny:sure sure he is kill
Gamemaster:Okay, so you are going to take 30 points of force damage as this light slams into you.
Anzu:This is this is
Argyle:Oh.
Gamemaster:And then, that was one action.
Gamemaster:Two actions, get up in your face.
Gamemaster:Three actions is whack.
Gamemaster:That was a crit.
Benny:Well, hold on.
Benny:Maybe I kill him with this falcata strike.
Gamemaster:Oh, right.
Gamemaster:He moved, so you get to do a reactive strike first.
Gamemaster:Also a crit, but he is immune to critical hits, unfortunately.
Argyle:Oh.
Benny:Of course.
Gamemaster:Yeah.
Gamemaster:13 points of damage.
Johnny:yeah well
Gamemaster:You, with the falcata, hit the living tar, and you feel the sword start to sink into the tar.
Gamemaster:I need you to make this athletics check, please.
Benny:Of course.
Anzu:Thank you.
Gamemaster:That is just barely a success.
Gamemaster:So you have the strength to pull your weapon back out of the tar after dealing the damage.
Gamemaster:I will deal the 13 points of damage to the tar, and then I will ask that you, because it did hit you as well, you have to take this damage.
Gamemaster:58.
Benny:Oh, Benny's down.
Anzu:Oh.
Benny:That is too much.
Gamemaster:I crit and rolled very high.
Gamemaster:You're gonna have to take 58 points of damage.
Johnny:Oh my god.
Johnny:That's a lot of damage.
Gamemaster:It's Johnny's turn.
Johnny:That's so much damage, Josh.
Johnny:What the heck?
Gamemaster:I'm sorry.
Johnny:I'll cast it.
Johnny:Okay, we're going to try this one more time.
Gamemaster:Okay.
Anzu:Wait, now, are you currently at max three hero points?
Johnny:I'm truly at max, so I'm going to re-roll this one.
Johnny:But that's three back-to-back ones on the same roll.
Gamemaster:You're just talented.
Anzu:It couldn't possibly happen a fourth time.
Johnny:There we go, it's a 30.
Gamemaster:You got a 30 this time.
Johnny:All right.
Johnny:Great.
Johnny:So that's... I don't think that's a crit, so that's just three.
Johnny:That was... That was insane.
Benny:very nice what
Johnny:Then I'll Flourish Cast Soothe at 3rd level for Benny.
Gamemaster:Absolutely.
Johnny:Pretty good.
Gamemaster:That doesn't apply here.
Johnny:You can't take the healing!
Gamemaster:Because you're not the one doing the healing, but it just auto-rolled it for you.
Gamemaster:But you passed anyway, so good job.
Benny:Nice.
Gamemaster:Even unconscious, Benny manages to pass flat checks.
Johnny:That's what I heard Oh
Gamemaster:Okay, so... Yeah?
Benny:Is Benny still grabbed while unconscious?
Benny:He didn't slide out like a bunch of ooze?
Gamemaster:One second.
Argyle:I mean, he went boneless.
Gamemaster:No.
Argyle:That's hard to grab.
Argyle:Everyone knows that.
Gamemaster:Did he go boneless?
Gamemaster:Does Benny lose all of his bones when he dies?
Anzu:I'm not even convinced he has bones.
Gamemaster:Or when he falls unconscious?
Benny:He has bones.
Argyle:Me neither.
Gamemaster:Who are you bun mowing?
Johnny:I'm going to bone mow Ochre Jelly.
Gamemaster:Okay, which one?
Gamemaster:Two?
Gamemaster:Closer one?
Johnny:Yeah, and then I'm going to yell out, as I'm saying this to the team, the Ochre Jelly won't hear this.
Johnny:Should I rainbows end us across the map?
Johnny:Do we want some breathing room?
Johnny:Let me know.
Johnny:Come back to me on this.
Johnny:Circle back on this.
Gamemaster:Hmm.
Anzu:I don't think we need... Well...
Gamemaster:That's crazy.
Argyle:We got the cure point back.
Johnny:I'm just going to reroll.
Johnny:This is insane.
Gamemaster:That's good, because otherwise you would have Bonmo'd yourself.
Gamemaster:Because that's how Bonmo works.
Gamemaster:Much better.
Johnny:There we go.
Johnny:That's a crit.
Gamemaster:Target is distracted and takes a minus three penalty to perception and will saves for a minute.
Johnny:I have rolled... I've rolled four natural ones this fight.
Gamemaster:Goddamn.
Gamemaster:What's crazy is normally it can end the effect early by retorting, but it doesn't have a mouth.
Johnny:Uh...
Anzu:Hmph.
Johnny:This is real.
Johnny:I have no mouth, but I'm a scream.
Johnny:Shit.
Gamemaster:Yeah.
Gamemaster:All right.
Benny:It does.
Johnny:This is what that story is about for everyone who's read that story.
Gamemaster:Yeah, absolutely.
Gamemaster:It's close.
Gamemaster:Labyrinth.
Gamemaster:That's the same.
Johnny:It's basically the same.
Gamemaster:Wanting to scream.
Gamemaster:Done.
Gamemaster:All we need now is a monkey.
Gamemaster:Anything else?
Johnny:That's all I got.
Johnny:Circle back on the Rainbow's End thing, guys.
Johnny:Think about that.
Gamemaster:It's Argyle's turn.
Argyle:This looks really bad for Benny.
Johnny:Things don't look good for our heroes.
Argyle:So our guy's going to start walking away.
Argyle:I'm kidding.
Argyle:Well, Benny wasn't that nice to me when I came back.
Argyle:I don't know.
Gamemaster:That is true.
Benny:That's a great time to build some trust.
Johnny:Oh no!
Argyle:Or I get rid of the doubt.
Argyle:But it leaves with Benny.
Johnny:Wow, these are great heels.
Argyle:So that's good for my boy, Benny.
Argyle:Yeah, when I do two actions, I can heal a lot more.
Argyle:Then I'll stand over here.
Benny:Thank God Benny can heal.
Gamemaster:Do you have the actions to do that?
Argyle:And how much health do you have, Benny?
Argyle:Oh, out of 80.
Argyle:OK, so you're fine.
Benny:Yeah.
Argyle:And then I'll take some aggro, and I'll raise my shield.
Argyle:One flourish spell, one movement, raise.
Anzu:Thank you.
Gamemaster:Oh, right, right, right, right.
Gamemaster:He got Flourished, absolutely.
Gamemaster:Yes, you may do that.
Gamemaster:And you raise a shield.
Gamemaster:Okay.
Argyle:Also, just to clarify, everyone still has, I can't click on them for their status effects, but they still have the benediction, right?
Benny:There's many.
Gamemaster:It does look like benediction is applied to everybody.
Gamemaster:I don't know why it didn't do the aura thing.
Argyle:Okay.
Argyle:Yeah, that's fine.
Gamemaster:I'll look into that later.
Gamemaster:Okay, so... Yes, he does.
Argyle:Just wanted to double check.
Benny:Does Benny move in the order because he got knocked unconscious?
Gamemaster:He's behind the living tar.
Gamemaster:It's Gruz's turn.
Anzu:Uh-oh.
Gamemaster:Gruz gets up in Anzu's face and then ends its turn.
Johnny:Oh, no.
Anzu:I've become the front line.
Anzu:I did not mean to.
Gamemaster:that's two actions and then it's third action is going to be uh it's just going to keep doing like artillery caustic blasts because you guys continue to be grouped up together uh i need johnny benny and argyle to all make this reflex save
Benny:oh uh give me give me one second
Anzu:Starting to feel pretty good about the rain, but...
Johnny:I got a hero point.
Argyle:As this is happening, Argyle's going to put his shield up and then just turn to Johnny and be like, wait, why are you in the front?
Gamemaster:Unfortunately, that's one success and two failures.
Johnny:Johnny is going to just kind of go like this.
Johnny:I don't really mean to be, but now we're... I had a whole thing going on, but a lot of oohs around here.
Benny:straight.
Benny:Oh my god.
Benny:That's gonna... Yeah, I'm at a mythic point.
Gamemaster:Okay.
Anzu:Thank you.
Gamemaster:That's two successes and a failure.
Benny:Alright.
Gamemaster:Those who succeed and take half damage here.
Gamemaster:10 points.
Gamemaster:This... Oh, actually, nobody's in range.
Gamemaster:So that's fine.
Gamemaster:And that'll bring us back to Anzu.
Gamemaster:Anzu is... Oh no, John is thinking about running away.
Johnny:You can get up next to me and then just hold your action for my rainbow's end.
Anzu:Yeah, I'm trying to figure out what Anzu is thinking about.
Anzu:Yeah, well, I'm thinking about what to do with my other... Is that even a thing I could do?
Benny:Thank you.
Johnny:I think it takes two to ready one action.
Gamemaster:Do what?
Anzu:I thought you...
Gamemaster:Well, so you can always lower yourself in the initiative as an option, which doesn't cost any actions and just moves you down.
Gamemaster:If you want to ready an action, you have to ready a specific action.
Gamemaster:Readying costs two actions, and then the action you're readying has to be one or two actions.
Gamemaster:Actually, it might only have to be one.
Anzu:I think I'm not going to deal with that right now.
Gamemaster:It is one.
Anzu:I'm going to cast an Amped Telekinetic Projectile at the Living Tar.
Gamemaster:Okay.
Benny:you you
Gamemaster:Absolutely.
Anzu:Who can be pierced, so we will pierce him.
Gamemaster:Absolutely.
Gamemaster:Go for the Pierce.
Gamemaster:That does miss.
Anzu:I rolled a natural 1.
Gamemaster:Yeah.
Anzu:Hmm.
Anzu:What do we do about that?
Anzu:I've only got the one hero point right now.
Anzu:I think we have to accept failure in this moment.
Gamemaster:Okay, so you're getting here.
Anzu:Yes.
Anzu:With my second action...
Anzu:I will have Othello restore a focus point to me.
Gamemaster:Okay.
Anzu:Because he can do that.
Gamemaster:Yes, sir.
Anzu:And then... And then we're going to do another sideburst on Ochre Jelly 2.
Johnny:Yes.
Gamemaster:His will save is greatly reduced at the moment.
Anzu:Yes.
Gamemaster:I rolled very well.
Gamemaster:So it still succeeds.
Anzu:Oh, my God.
Anzu:Josh.
Gamemaster:I'm sorry.
Gamemaster:He has a plus four modifier right now.
Gamemaster:I did.
Anzu:You rolled a 19.
Anzu:That's messed up.
Anzu:That's messed up.
Gamemaster:It'll take half of that damage.
Gamemaster:It's still chip damage.
Gamemaster:You're still doing stuff.
Anzu:Jeez.
Gamemaster:Just, you know.
Anzu:That was a horrible turn.
Gamemaster:I'm sorry.
Gamemaster:It's his turn to respond.
Gamemaster:I think it's gonna spend one action to get over here and box you guys in.
Argyle:It's going to be so sad when Anzu gets left behind the rainbow.
Johnny:It's a reverse of last time.
Gamemaster:And then it's gonna try and...
Argyle:The cow came back to make sure Anzu died.
Benny:Wait, he moved?
Gamemaster:Mm-hmm.
Benny:15.
Gamemaster:He moved.
Gamemaster:Oh, shoot, you have range, don't you?
Benny:15.
Argyle:Benediction, bitch.
Gamemaster:That addition also stops it from hitting Argyle.
Argyle:Fuck that ooze.
Gamemaster:Yeah, critical hit will... I mean, it's a regular hit, but it hits.
Gamemaster:15 points of damage.
Gamemaster:So the majority of this is slashing damage.
Gamemaster:which the Ochre Jelly is immune to.
Benny:Mm-hmm.
Anzu:Oh, no.
Gamemaster:Also, this is the first time somebody's hit the Ochre Jelly with slashing damage.
Argyle:Oh.
Gamemaster:The Ochre Jelly gets hit by slashing damage and splits in twain.
Johnny:Are they both bone mode?
Gamemaster:They are both bond mode, because it's the same Ochre Jelly, just in half.
Gamemaster:One second.
Gamemaster:I don't have, like, a macro to do this.
Benny:Hans, do you have any AoE bludgeoning?
Benny:Okay.
Anzu:Yes.
Johnny:Oh.
Anzu:It's not great, but it does exist.
Johnny:I'll bone mow this other oak jelly.
Johnny:Get bone mowed.
Gamemaster:Okay.
Gamemaster:Now he's doubly bond mode.
Gamemaster:You can't re-bond mode.
Benny:Cripple it.
Gamemaster:Okay.
Gamemaster:So they spent one action to get here, and then you split them.
Gamemaster:And then they spent... We'll play it in the order that it actually happened.
Gamemaster:It spent a second action to hit Argyle.
Gamemaster:So the two Ochre Jellies each have one action remaining, both of which they're going to use to try and attack Argyle.
Argyle:It's a joke.
Gamemaster:There's nothing that says that they don't.
Benny:When they split, do they still have a hold of Benny?
Johnny:you
Gamemaster:So, yes.
Benny:Okay.
Gamemaster:Does grappling a creature prevent you from walking?
Benny:Yeah.
Gamemaster:Should I have resolved that first?
Benny:I don't think it does.
Gamemaster:I don't think it does either.
Gamemaster:They just can't take you with, and they have to stay within range.
Benny:Yeah.
Gamemaster:So you're going to stay grappled.
Benny:Sure.
Gamemaster:Okay, this is an attack from the top Ochre Jelly, which I did roll well on, so that is going to hit.
Gamemaster:So Argyle is going to take 13 points of damage.
Gamemaster:And then the bottom Ochre Jelly is also going to attack Argyle.
Gamemaster:And it's going to miss.
Gamemaster:And that's the end of its turn.
Argyle:you
Gamemaster:Benny, it's your turn.
Gamemaster:You are sickened, quickened, grabbed and prone, wounded, off-guard, and immobilized.
Benny:What shall Benny do?
Benny:I want to see the jelly split again.
Johnny:or something.
Benny:Oh, nice.
Gamemaster:Oh, the jellies didn't choose to extend to the grab, so you're actually not grappled.
Benny:Okay.
Benny:I won't choose to... I won't attack the jelly then, because that's the only reason I was going to keep hacking away at those fucking assholes.
Benny:I guess for AC reasons, it's optimal for Benny to stand.
Gamemaster:Oh no!
Benny:So Benny will stand.
Gamemaster:Okay.
Gamemaster:One action to stand.
Benny:The TARS resistances are bludgeoning.
Anzu:Right.
Gamemaster:Yes.
Benny:Amongst others, but the one Benny cares about is budgeting.
Gamemaster:Yes.
Benny:Perfect.
Benny:We shall double slice.
Gamemaster:Yes.
Gamemaster:21 points of damage, and it takes the full damage.
Johnny:Well.
Gamemaster:Once again, as your falcata hits the living tar, it sticks, and I need you to make that athletics check to save against its adhesive mass.
Benny:course i will hero point this or mythic point it um
Gamemaster:Okay.
Gamemaster:Criticals exist.
Gamemaster:You do recover your weapon.
Johnny:you you
Benny:i am double slicing so i guess i'm just going to keep doing the double slicing oh
Gamemaster:You are.
Gamemaster:Yeah, you're carrying through your double slice.
Gamemaster:And 18 hits.
Gamemaster:16 points of damage.
Gamemaster:It is bloodied.
Gamemaster:It doesn't have anything that happens when it gets bloodied.
Gamemaster:It's just bloodied.
Gamemaster:I need you to go back up and make that athletics check again.
Johnny:you
Gamemaster:Every time you hit it with a melee attack.
Benny:Sure.
Gamemaster:Could be worse if you were a monk.
Benny:This is very true.
Gamemaster:Succeed.
Gamemaster:You pull your weapon back.
Gamemaster:Anything else?
Benny:Stand double slice.
Gamemaster:You still have an action you can use to stride or strike.
Benny:Oh, stride or strike.
Benny:These are bloody.
Benny:What are the odds that I could just kill this one?
Anzu:You do very little damage to them because they're immune to the slashing.
Benny:Yeah.
Benny:I would max out at six.
Benny:Stride or strike.
Argyle:Your poly tool was bludgeoning, right?
Benny:Yeah.
Argyle:Josh made this on purpose.
Benny:No, I could have.
Benny:The thing is, the tar has been here the whole time.
Argyle:So messed up, Josh.
Gamemaster:Okay.
Benny:I can shift the chainsword into a poly tool, which is what I was going to do, but I don't have an interact action left.
Benny:I have a strider strike.
Benny:So I think I'm going to have Benny waltz on over and flank the jelly.
Benny:I feel like people that aren't using weapons should be the ones sitting at the top.
Benny:I've gotten lucky.
Johnny:Don't go for Johnny.
Benny:But yeah, that'll be Benny's last action.
Gamemaster:It's the living charge turn.
Gamemaster:Now,
Argyle:And he just left.
Johnny:Don't go for Johnny.
Johnny:Don't go for either of us.
Johnny:Walk away.
Gamemaster:So here's the thing.
Gamemaster:It can either attack Argyle right now, or it can move down one, and then Argyle is flanked and flat-footed.
Johnny:you you
Gamemaster:But also, it's a mindless ooze, so I don't know if it would be thinking about any strategy.
Gamemaster:I think it's just going for Argyle.
Gamemaster:We're just going to do a strike.
Gamemaster:I rolled a natural one, so that's a critical miss.
Argyle:Dad, how much to hit the heads?
Gamemaster:Try it again.
Gamemaster:Okay, 23 misses as well.
Gamemaster:This guy doesn't... Does he have any spells left?
Gamemaster:He could Acid Splash you, although... Yeah, no, the payoff would be much better if he just got you with the Pseudopod, so he's going to go for the Pseudopod.
Benny:Thank you.
Johnny:A lot of now ones this time.
Gamemaster:I think I rolled another natural one.
Gamemaster:Luckily, the Living Tar now has two Mythic Points.
Gamemaster:No, he doesn't have that.
Johnny:No, no.
Gamemaster:Johnny, it's your turn.
Argyle:Get us out of here!
Johnny:All right.
Johnny:I will jog over here so I'm sort of in range of more or less everybody.
Johnny:That's one action.
Gamemaster:Okay, that's a stride.
Johnny:Second action.
Johnny:I will... This is only going to be one action.
Johnny:I'll yell at the other okra jelly.
Johnny:You have no mouth!
Johnny:And you can't scream!
Johnny:And I'll bone roll that guy too.
Johnny:Just for fun.
Benny:Yes.
Gamemaster:Okay, absolutely.
Gamemaster:Make a diplomacy check against his will, DC.
Johnny:Bad roll.
Anzu:So close, so close.
Johnny:Bad roll.
Gamemaster:It still succeeds because these aren't particularly willful oozes.
Gamemaster:So he's just regular bug mode.
Johnny:Uh, third action.
Johnny:I will rainbows end us out of here.
Gamemaster:Absolutely.
Johnny:Uh, this is, it's got a 60 foot range.
Johnny:So let's see.
Johnny:There's 10 foot first.
Johnny:Uh, I think I can get to.
Johnny:Oh God.
Johnny:I think I can get to over.
Johnny:Oh God.
Johnny:Every time I try and move, this is not working.
Johnny:There we go.
Johnny:Hello.
Johnny:There we go.
Gamemaster:Okay.
Johnny:So feel free to go through me over there, and then I'll yell, go, go, go!
Johnny:That's my turn.
Gamemaster:Alrighty.
Gamemaster:If that's the end of your turn, then it's Argyle's turn.
Argyle:Alright.
Argyle:I will cast a spell.
Argyle:It is... Oh, I can cast it.
Argyle:It has 120 foot distance.
Argyle:I'll just wait to cast it.
Argyle:I'll use my action to go over there.
Gamemaster:Okay, one action to teleport yourself over.
Argyle:And then... I will cast... Where is it?
Argyle:I just had it.
Argyle:Spiritual...
Argyle:Armament.
Argyle:And it will be... None of them, I haven't heard any callouts against spirit damage, right?
Gamemaster:Uh, you haven't.
Benny:mm-hmm
Argyle:All right, I could do bludgeoning, but I feel like spirit will just be better.
Anzu:It hit.
Argyle:So, yeah, I'm going to just attack.
Argyle:Wait, let me target something before I get told it's a Jorge thing.
Argyle:by Tanner.
Argyle:No!
Argyle:It hit!
Gamemaster:That hit?
Argyle:Wow.
Argyle:That, uh... You know what?
Argyle:I'll hero point it.
Argyle:Yeah, but if a three hit, maybe I should mythic it?
Gamemaster:It hit.
Gamemaster:It can't be crit.
Anzu:They cannot be good on.
Argyle:Oh, you're right.
Benny:Yeah.
Argyle:You're right.
Anzu:Yeah.
Argyle:You're right.
Argyle:Okay.
Argyle:So I will roll damage.
Argyle:Seven points of holy damn!
Johnny:Holy.
Gamemaster:Sorry, was that the top Ochre Jelly 2 or the bottom Ochre Jelly 2?
Argyle:It's the bottom one.
Gamemaster:Okay.
Gamemaster:Seven points of Spirit Damage, Toker Jelly 2.
Gamemaster:Absolutely.
Argyle:And then I will close out the turn by hitting myself with a little bit of some battle medals.
Argyle:Just, OK.
Argyle:That's not great.
Argyle:I'll just roll true.
Argyle:How do you roll treat wounds from here?
Argyle:There it is.
Argyle:DC 15.
Argyle:Yeah, might as well.
Anzu:That is a lot smaller number than I was expecting.
Argyle:I crit.
Gamemaster:Nice.
Argyle:The Holy Argyle has 6d6 HP at max.
Benny:course it's also two-thirds of a hundred
Argyle:Yeah.
Gamemaster:It feels weird for Holy Argyle to have two-thirds of 666 as its health, but okay.
Gamemaster:That's fine.
Argyle:Thank you.
Gamemaster:It's the Grave's turn.
Gamemaster:The Gruz is going for Anzu because it's standing in front of Anzu and it's done literally nothing this whole combat.
Anzu:Whoa.
Gamemaster:It hits.
Gamemaster:You are going to take... 14 points of bludgeoning damage.
Anzu:Sure.
Gamemaster:It's going to follow up and use its second action to attempt to grab you.
Anzu:Oh, no.
Gamemaster:Because that is a thing these things do.
Anzu:Oh my God.
Gamemaster:But it fails!
Gamemaster:So it has to use its third action to attempt to hit you with its pseudopod again.
Gamemaster:But it critically misses because I rolled another natural one.
Argyle:you
Anzu:Well, that was a close call.
Gamemaster:It's Okajeli1's turn.
Gamemaster:Okajeli1 is going to use its action to just stop Anzu from moving.
Benny:you you
Anzu:Oh no.
Gamemaster:Okay, so that's two actions, because it has to move through this area, so it's difficult to reign.
Gamemaster:It's going to use its third action.
Gamemaster:I'm going to roll a d4.
Gamemaster:If it's even, it's Anzu.
Gamemaster:If it's odd, it's Johnny.
Anzu:Sorry.
Johnny:Neither.
Johnny:Oh, no.
Gamemaster:It's Johnny.
Gamemaster:It's going to cast the Cursed of Lost Time on Johnny.
Johnny:What the heck?
Gamemaster:Make that fort save, please, Johnny.
Johnny:This is cold.
Anzu:You are becoming old now.
Benny:That's where all my time went.
Anzu:Unless Johnny's an ageless creature.
Johnny:Oh, no, I'm... Oh, no, I'm a silver fox.
Gamemaster:Maybe.
Johnny:Plus nine of this?
Johnny:Jeez.
Gamemaster:Johnny is not an ageless creature.
Gamemaster:He does succeed, so he ages briefly.
Gamemaster:You're going to be clumsy and enfeebled for the next round.
Johnny:I get a gray hair.
Johnny:Oh no!
Gamemaster:No, yeah.
Anzu:Time for a midlife crisis.
Argyle:Wait, just a quick question.
Argyle:It calls that specifically cleanse affliction, but it only says it can target an item affected by the spell.
Argyle:So it can't target a person?
Anzu:It has options for what it can target and there's different.
Argyle:No, no, I meant in the cleanse affliction area.
Gamemaster:So cleanse affliction can normally only target a willing creature.
Argyle:So this is expanding it for cleanse affliction.
Gamemaster:It specifically can't target an object.
Gamemaster:Yeah.
Argyle:Okay.
Johnny:Amen.
Argyle:Because I have that prepared, but I was about to be like, are you fucking kidding me?
Gamemaster:Yeah, no, no, no, no.
Argyle:I prepared this stupid, stupid ass... Yeah.
Gamemaster:You could... Yeah, so cleanse affliction always works on curses, diseases, or poisons that affect creatures.
Argyle:Okay.
Argyle:Gotcha, gotcha, gotcha.
Gamemaster:You can also cleanse affliction on an object targeted by this curse specifically, which isn't something you can't normally do.
Benny:Thank you.
Argyle:Gotcha, gotcha.
Gamemaster:That was all of the Ochre Jelly's turns, though.
Gamemaster:So now it's Anzu's turn.
Gamemaster:Anzu is stupefied because he's no longer unleashed.
Anzu:This is correct.
Anzu:Yeah.
Johnny:Get through the rainbow.
Anzu:No, I intend to.
Anzu:I intend to, 100%.
Anzu:I'm just thinking if I should do something first.
Benny:He's got some unfinished business on this side of the rainbow.
Gamemaster:That makes it sound like he's going on the rainbow the same way like your pet goes on the rainbow when they're missing when they come home from school.
Anzu:Josh, can flat check rolls be re-rolled with a mythic point?
Johnny:Anzu, there's a farm on the other side of the rainbow.
Gamemaster:Uh, no.
Gamemaster:I believe.
Gamemaster:I will double check that for you.
Anzu:That's going to decide my next move.
Gamemaster:Let me double check.
Gamemaster:Rewrite fate.
Gamemaster:You roll a skill check or saving throw.
Gamemaster:This is neither of those things.
Gamemaster:Flat check isn't a skill check.
Anzu:Do I take the risk, guys?
Argyle:Big money, no whammies.
Anzu:Alright, we'll take the risk.
Benny:I have a license.
Anzu:We're going to attempt to cast Animated Assault.
Johnny:Ooh.
Johnny:Oh!
Argyle:Oh, he's going to commit a misdemeanor in New York State.
Anzu:I'm allowed to do it!
Gamemaster:Nice.
Johnny:It's gonna work.
Anzu:Okay, so I'm going to place a 10-foot burst.
Anzu:All three jellies are in it.
Anzu:So is the living tar, but it's bludgeoning damage.
Anzu:It's a DC 20 basic reflex save.
Gamemaster:Okay.
Gamemaster:Absolutely.
Gamemaster:These guys are not very reflexive.
Gamemaster:They are oozes.
Gamemaster:They all fail.
Johnny:um you
Anzu:Beautiful.
Anzu:They all take 14 bludgeoning damage.
Argyle:Thank you.
Gamemaster:The two smaller Ochre Jellies are looking real not good.
Gamemaster:Ochre Jelly 1 actually hasn't been hit all that much, but the other ones are looking quite injured.
Anzu:Mm-hmm.
Anzu:Okay, that was one action because it was Flourish casted.
Gamemaster:TBH.
Anzu:So my second action will be to step towards Johnny.
Gamemaster:Okay.
Gamemaster:Alright.
Anzu:And then I'm going to taste the rainbow with my final action.
Gamemaster:Absolutely.
Argyle:I like that you two are picking a far spot.
Benny:Thank you.
Anzu:And I'm going to end up over here.
Anzu:I do not want to be near them.
Gamemaster:Okay.
Gamemaster:Anything else?
Gamemaster:Is it the end of your turn yet?
Johnny:You don't have to.
Anzu:Yes.
Gamemaster:It's the Ochre Jellies' turn.
Gamemaster:I think the top okra jelly is going to go for Benny, and then the bottom okra jelly is going to go for Johnny.
Johnny:No one is making you do this.
Gamemaster:Okay, so we're going to do Benny first.
Gamemaster:Let's do strike number one.
Gamemaster:I think I missed.
Benny:Yes.
Gamemaster:I missed.
Benny:Because of benediction.
Gamemaster:Oh, well, I missed because of Benediction, and Benediction does not apply anymore.
Argyle:Oh.
Johnny:No.
Gamemaster:So I hit.
Gamemaster:So Benny is going to take 19 points of damage.
Benny:So much damage.
Argyle:You know, but.
Gamemaster:And then I'm going to try and grab you.
Gamemaster:Oops, ignore that.
Gamemaster:I rolled it from Benny this time.
Gamemaster:I didn't mean to roll it through Benny.
Benny:I like the role of those.
Gamemaster:You know what?
Gamemaster:Yeah, like, that's fine.
Gamemaster:I rolled a 1 plus some, but it wouldn't be enough, so I critically fail.
Gamemaster:So we're just going to make another pseudopod attack.
Gamemaster:I'm going to miss.
Gamemaster:Okay, now we're going to do something similar, but on Johnny this time.
Johnny:You don't have to.
Gamemaster:First, the pseudopod attack.
Johnny:No one is making you do this.
Argyle:Oof.
Gamemaster:It's trying to kill you.
Benny:Oh.
Gamemaster:It critically hit.
Johnny:No one is making you do this.
Anzu:Thanks.
Gamemaster:I'm sorry.
Gamemaster:30 points of damage.
Johnny:Ow.
Gamemaster:And then after that, it's going to try and grab you.
Gamemaster:As one does.
Gamemaster:And I rolled another natural one.
Gamemaster:Okay, well, that was a poor turn for the Ochre's Jelly.
Johnny:Oh, good, because I'm not good at whatever that was.
Benny:Yeah, we're going to kill them.
Johnny:Oh.
Gamemaster:Benny, it's your turn.
Gamemaster:No.
Argyle:a jelly ogre.
Gamemaster:Oh, we'll kill him?
Gamemaster:Which one?
Benny:So let me sheath a bunch of these that I don't actually have equipped.
Anzu:Mm hmm.
Johnny:She saw this.
Benny:That's just been in Benny's fourth and fifth hand for the entirety of the campaign.
Argyle:You're preemptive getting a silverware knife.
Argyle:It's concealed, guys.
Gamemaster:Absolutely.
Johnny:It's back.
Argyle:Yeah.
Benny:Benny is going to shift his chainsword into a polytool.
Argyle:I did not know that's what poly tools look like.
Benny:Yeah, it's really weird.
Benny:They got eyebrows.
Benny:No one knows.
Gamemaster:Is that what polytools look like?
Argyle:It's just a Swiss Army knife?
Argyle:That's so much sadder.
Gamemaster:Um...
Gamemaster:Oh yeah, it's like a baton with a knife and pliers coming out of it.
Benny:And then allegedly, I haven't actually seen it full size.
Benny:Or maybe I did, and my brain's like, don't remember that.
Gamemaster:This is the image as provided.
Johnny:oh all right
Argyle:That's a sword?
Anzu:Thank you.
Argyle:That's... and bludgeoning?
Gamemaster:Yep.
Argyle:Alright, alright.
Gamemaster:It's a sword that can do bludgeoning damage.
Argyle:That's bullshit.
Gamemaster:Yeah.
Argyle:It should be a knife at best.
Benny:This is Barrow's Edge.
Argyle:Or a club.
Gamemaster:It's crazy that it counts as a sword, but it does.
Benny:Kill him.
Gamemaster:15 points of damage.
Gamemaster:Sorry, was that for top or bottom?
Benny:Stop.
Gamemaster:Top.
Argyle:We're splitting our damage.
Gamemaster:Okay.
Gamemaster:It is mortal now.
Johnny:you you
Gamemaster:But it's still standing.
Benny:All right.
Benny:Top one again.
Benny:16.
Gamemaster:Yeah, that'll lit.
Benny:And Benny will swipe his rainbow card.
Gamemaster:That's enough.
Gamemaster:Top one melts into a puddle of water.
Johnny:oh um
Gamemaster:Absolutely.
Gamemaster:teleports away, and now just Johnny remains.
Gamemaster:It is the living TARS turn.
Anzu:This could be not good.
Anzu:Perchance.
Benny:Perhaps.
Anzu:Perchance.
Anzu:Per maybe.
Johnny:Uh-huh.
Gamemaster:Okay.
Gamemaster:So.
Gamemaster:Do I have anything that I can use?
Gamemaster:I mean, it just targets one creature.
Argyle:I know you're the DM, but I just wanted to let you know that I have done in-depth character study for a one-man play I was doing featuring myself as a living TAR.
Gamemaster:Okay, short.
Argyle:And I just want to just let you know that in the origin story of most living TARs, there were once a smaller, inanimate TAR that little kids used to jump around and stomp on, and it was...
Argyle:very traumatic.
Argyle:So they really hate kids around the age of nine or appearing.
Argyle:Just putting that out there.
Gamemaster:So you want me to attack Benny, is what you're saying.
Argyle:I'm just saying that in my in-depth character study,
Gamemaster:Okay.
Gamemaster:You know what?
Gamemaster:I will throw you a bone.
Gamemaster:A very small bone, but a bone nevertheless.
Gamemaster:I'm going to roll a d6.
Gamemaster:If it is a 6, I'm attacking Benny.
Gamemaster:Otherwise, it's going to continue on the warpath and attack Johnny.
Argyle:Big buddy, no whammies.
Anzu:Grounding to the nearest six.
Benny:No, so close.
Gamemaster:I'm sorry.
Gamemaster:I'm sorry.
Argyle:No!
Gamemaster:One action.
Johnny:But five is basically six if you round up.
Argyle:Yeah.
Argyle:Historically in Sigfig.
Anzu:That's right.
Gamemaster:Its first action is to step forward.
Johnny:You round to the nearest six, then.
Argyle:In Sigfigs.
Johnny:Okay.
Gamemaster:Its second action is to pseudopod you.
Anzu:Oh, no.
Johnny:Okay.
Anzu:I think it's going to work.
Gamemaster:I rolled a natural 20.
Johnny:Guys, I'm dead.
Benny:Yeah, I think that's
Johnny:I'm so dead.
Gamemaster:60 points of damage.
Johnny:Oh.
Johnny:I'm about to get eaten.
Gamemaster:Um... Okay, you are dying.
Benny:We have to run back over there.
Anzu:this is
Gamemaster:Uh... And then for its third action, it's going to grab you.
Gamemaster:No, it doesn't have the actions to engulf this turn.
Gamemaster:It successfully grabs you, which makes sense because you're dying.
Gamemaster:Okay, let's reach him.
Argyle:Well, that's pretty sad.
Argyle:But we're on the side that has the other door, so should we just keep going?
Benny:you you
Argyle:So I can move here, which would put me at 40.
Johnny:Wait.
Argyle:Josh, do you mind putting a 25-foot circle around him?
Gamemaster:Around Argyle?
Johnny:Wait, Josh, I'm so sorry.
Argyle:No, around Johnny.
Johnny:I'm so sorry.
Gamemaster:Oh.
Johnny:I would like to correct the story.
Gamemaster:Okay.
Argyle:you
Gamemaster:You can correct the story.
Gamemaster:An enemy critically succeeded.
Gamemaster:You're correcting the story by spending a mythic point.
Gamemaster:I have to reroll that attack.
Johnny:Yep.
Johnny:That's my last mythic point.
Gamemaster:Okay.
Benny:you you
Johnny:Sorry, I forgot a new level six thing I forgot I had.
Gamemaster:Let's reroll it.
Gamemaster:Absolutely.
Gamemaster:Reroll and keep the new result.
Gamemaster:Okay, so I got a 27 this time.
Johnny:Which would not have been a crit if I was not unconscious and off guard.
Gamemaster:Correct.
Gamemaster:It isn't even a crit with you being unconscious and off guard.
Gamemaster:Okay, so I'm just going to roll regular damage instead.
Gamemaster:You can take back...
Gamemaster:the damage that you had previously, and instead... Holy shit!
Benny:oof you
Gamemaster:You had 27 hit points before?
Johnny:I'm going to... Forgot I had that.
Gamemaster:What did you have?
Argyle:Yeah, he literally did.
Gamemaster:Okay.
Gamemaster:So... Corrected the story.
Gamemaster:Absolutely.
Gamemaster:Let me remove dying from you.
Gamemaster:Let me remove prone.
Gamemaster:You haven't been grabbed.
Gamemaster:Oh, actually, you still would have been grabbed.
Gamemaster:Like, that didn't change anything.
Anzu:And it would be Johnny's turn.
Gamemaster:So you are still grabbed.
Gamemaster:But it is Johnny's turn.
Gamemaster:That is a good call-out.
Anzu:Put him... Put him back where he belongs.
Gamemaster:Okay, Johnny is actually just barely standing with one hit point, and it's his turn.
Benny:you
Johnny:Oh, so there's a moment where the pseudopod comes down, and everything freezes, and Johnny just goes, this is not how it happens, and then kind of dodges to the side, doesn't get smushed, then goes, ah, fuck, and Rainbow's End's out of there.
Argyle:you
Gamemaster:Absolutely.
Johnny:That is one action to Rainbow's End, all the way over, not that far.
Johnny:That's not as far as I'm going.
Johnny:I went too far.
Johnny:I'm so sorry.
Benny:you
Gamemaster:Okay.
Johnny:to right there.
Gamemaster:Which means that you are no longer grabbed because you teleport out of the grab.
Johnny:Then I will cast Soothe on myself.
Gamemaster:Understandable.
Johnny:Flourish.
Johnny:Flourish cast at one action at second level.
Gamemaster:God, it took me five rounds to get them from where you are right now to where you just were.
Gamemaster:It's very rude of you to move around and just... You can't train the oozes, okay?
Benny:Thank you.
Gamemaster:That's illegal.
Johnny:I, uh, I just show up at the other end of the rainbow next to everyone.
Johnny:I almost just died again, guys.
Anzu:Really excellent work, Johnny.
Anzu:Really excellent.
Argyle:Are you older?
Johnny:Uh... Yeah, I gotta grab a box now.
Johnny:I pull out my one gray hair.
Johnny:Uh... I don't think I have anything else I can do.
Argyle:I can fix that.
Johnny:So... Uh... Third action!
Johnny:Hide behind Argyle.
Gamemaster:Already.
Gamemaster:And now that brings us to Argyle's turn.
Argyle:Cool.
Argyle:So I don't have to heal him.
Johnny:Nope, I'm still good.
Argyle:I will.
Argyle:Sorry, give me one second.
Argyle:Can I resend a spell?
Argyle:Or how does the musical accompaniment?
Gamemaster:Nope.
Gamemaster:Yes, probably.
Gamemaster:What spell are you trying to resend?
Argyle:Oh, I found it.
Argyle:Is there a way to just re-roll that?
Gamemaster:Uh, where is musical accompaniment?
Argyle:I'll just cast a spell and just pretend I didn't cast it.
Benny:you you
Gamemaster:Sure.
Gamemaster:I don't even know where you get that spell from.
Gamemaster:Oh, spiritual armament.
Argyle:And again, that is what I said.
Gamemaster:I heard musical accompaniment, which is a completely different thing.
Gamemaster:Okay.
Argyle:And then I will attack this little guy.
Gamemaster:Absolutely.
Gamemaster:One action to sustain.
Gamemaster:You rolled a two, so it hits.
Gamemaster:Because these guys have such a low AZ.
Argyle:Yes.
Argyle:10 points of spiritual damage.
Anzu:See why they have to be immune to crits.
Gamemaster:Yeah.
Benny:you you
Gamemaster:It is unfortunately still standing.
Argyle:That's holy.
Gamemaster:It is mortal, or it's still oozing.
Gamemaster:It's mortal, but it's still alive.
Argyle:I sustain the spell yet again.
Argyle:I can sustain multiple times.
Gamemaster:I don't know how to do that.
Gamemaster:It lets you, each time you sustain the spell, you can, after the attack.
Gamemaster:Why does it, why can you do that?
Argyle:Why can't I not?
Gamemaster:Just because that's a rule?
Argyle:Can I not?
Gamemaster:I don't know.
Gamemaster:I don't know.
Argyle:Sustain, when I went to sustain, it says sustaining more than once in the same turn doesn't extend the duration to subsequent turns.
Gamemaster:I don't know.
Gamemaster:Oh yeah, no.
Johnny:Well.
Gamemaster:No, you're totally right.
Gamemaster:You're absolutely correct.
Argyle:Oh, I froze on my screen.
Gamemaster:Yeah, 14 hits.
Argyle:Oh, there, I'm back.
Argyle:So Argyle is just like, he had sheathed his sword and is now just sending out this flying spiritual clone of it.
Argyle:He slams it, it comes back, and he's going to send out another one.
Anzu:Josh, for reference, I have a spell that specifies the first time each round I sustain it, and his specifically does not say that.
Gamemaster:Absolutely.
Gamemaster:Ah, gotcha.
Gamemaster:It says each time you sustain, you can repeat the attack.
Gamemaster:Absolutely.
Anzu:I assume that would give it map.
Argyle:It does.
Gamemaster:It does give it map because it has the attack, but it hit anyway.
Argyle:I map out the big one.
Gamemaster:And eight points is enough to kill off this jelly as well.
Gamemaster:It's gone.
Gamemaster:Okay.
Argyle:15.
Gamemaster:That still hits.
Gamemaster:Even with your minus ten attack penalty of rolling a three, it hits.
Argyle:Ish.
Gamemaster:Nine points of damage.
Gamemaster:Absolutely.
Argyle:So his spiritual magical throw sword
Argyle:hit three times.
Gamemaster:Absolutely.
Argyle:And with a range of 120 feet, I can kite them.
Johnny:you
Gamemaster:That's pretty good.
Gamemaster:Yeah.
Gamemaster:It's the Gru's turn.
Gamemaster:So the Gru's spent literally the whole time going from where you guys are to where it is now.
Gamemaster:So it's going to spend... Okay, so that's... This is as far as it gets.
Gamemaster:Okajeli won.
Gamemaster:That's as far as that one gets.
Gamemaster:Anzu, it's your turn.
Anzu:I think you can only go to where it's like new aura is Josh just as a point Unleashed Psyche says that it makes me stupefied one for two rounds not stupefied two
Argyle:And your rainbow Zen brings back?
Benny:Thank you.
Argyle:Or did you have to cast it again to do that?
Johnny:Yes.
Gamemaster:Yeah.
Argyle:Yeah.
Gamemaster:Correct.
Gamemaster:Oh, Johnny, you're no longer clumsy or enfeebled, though.
Gamemaster:Yes.
Gamemaster:Oh, I added it incorrectly.
Gamemaster:I apologize.
Gamemaster:Has it been two rounds?
Anzu:No, this is the second round, so I'm still stupefied.
Gamemaster:Is it off?
Gamemaster:I don't think you've missed anything because you were stupefied.
Anzu:No, but I don't want it to affect me this round.
Argyle:Can he trade it to make it stupefied too, but only last one turn?
Gamemaster:That's fair.
Argyle:It's like an oven when you just bake something at twice the temperature and it cooks twice as fast.
Gamemaster:Which does work.
Gamemaster:The problem is that nobody ever actually bakes it at twice the temperature, because you have to go off of Kelvin.
Argyle:Yeah.
Gamemaster:So you just have to make the oven really hot.
Benny:True.
Anzu:I think that we're going to cast a spell at the living tar.
Gamemaster:What's the dealio?
Argyle:Are y'all saving any gas for the fireplace?
Anzu:We'll use my final amp and try to hit him with another telekinetic projectile.
Gamemaster:Okay.
Johnny:Nope.
Anzu:Yes, I can refocus and I've not used many of my leveled spells.
Argyle:Not Johnny, though.
Argyle:Johnny's out.
Johnny:I got some stuff.
Johnny:I got a lot of just talking I can do.
Argyle:All right.
Johnny:I can just talk to people.
Anzu:Well, we can just hide in the sewers all night and then attack them tomorrow.
Argyle:Cool.
Benny:It's so quick.
Anzu:Take down the cult tomorrow.
Anzu:Alright, let's see if I can do this.
Anzu:I can't do it.
Gamemaster:I'm sorry.
Anzu:Okay.
Benny:Let's see if I can do this.
Benny:I can't do it.
Anzu:So what do we do?
Gamemaster:Anything else?
Anzu:Like, I have two actions.
Anzu:We're going to use one action to have Othello heal me.
Anzu:Can you actually put him somewhere?
Gamemaster:Yes, yes, yes, yes.
Anzu:Put him near me?
Anzu:I think if I click him, I can see his stuff.
Argyle:That's what Othello looks like?
Gamemaster:He's a bird.
Argyle:Oh, I see fat.
Anzu:Yo, chill, chill.
Gamemaster:What?
Johnny:We're excited right now.
Argyle:I'm just saying.
Argyle:You have a magical bird that you're overfeeding, man.
Argyle:You gotta think about his health.
Anzu:Darn it.
Anzu:Why is it... Did someone just make this big one?
Benny:Oh!
Anzu:Put that away.
Argyle:I don't know.
Benny:It's huge!
Argyle:You can do that.
Argyle:That's pretty cool.
Argyle:Look at the bird!
Anzu:Um...
Anzu:I'm just trying to figure out what I should do with my last action.
Gamemaster:Just do a little jig.
Anzu:Maybe I should take an addiction suppressant?
Gamemaster:Are you addicted to anything?
Anzu:No.
Gamemaster:Sorry.
Anzu:I'm just going to back up.
Anzu:I'm going to back up.
Gamemaster:Okay.
Gamemaster:Back's up.
Gamemaster:It's bad.
Gamemaster:It's true.
Benny:um i'm not sure benny has that complicated of stuff to do um the jelly is 20 feet away uh no not yet um
Johnny:Thank you.
Argyle:Does Benny have 20-foot reach yet?
Gamemaster:Apparently Argyle has 120 foot reach, so who knows?
Benny:Benny is going to... Yeah, I think I can get away with this.
Benny:Benny's going to run over to Okra Jelly.
Gamemaster:Okay.
Johnny:Okay.
Benny:Hit with the poly tool.
Gamemaster:Of course.
Benny:Hopefully hit with the poly tool.
Gamemaster:It's...
Gamemaster:It's one off from a crit.
Benny:Oh, the jelly is sickened.
Benny:Oh, no.
Benny:Okay, okay.
Benny:No, no.
Benny:I'm sick.
Gamemaster:You're second.
Benny:I saw the minus when I was like, wait, what the fuck happened to the jelly?
Gamemaster:No, the jelly's fine.
Gamemaster:The jelly just has an AC of 12.
Benny:The jelly is not below half health.
Gamemaster:No, this jelly hasn't actually been hit all that much.
Gamemaster:12.
Benny:Twelve.
Benny:And then Benny will sippy sippy a bit and give himself
Gamemaster:Go for it.
Benny:six hit points.
Benny:Oh, Benny's already open.
Benny:Double-clicking on him.
Benny:Don't have him open on the other side of the screen.
Benny:So that's... Benny will run back.
Argyle:see this is why they hate children John I told you I was in character yeah
Johnny:Ugh!
Benny:Actually, wait.
Benny:Benny can run further than 15.
Benny:Yeah.
Gamemaster:So, yeah, it is in character.
Gamemaster:Although you said that the tar hates the children.
Gamemaster:This is the ogre jelly.
Gamemaster:It's completely different.
Gamemaster:I do have a question for Mike.
Gamemaster:If you've expended your icon to drink of your foes, do your two swords merge back into one sword?
Johnny:Thank you.
Benny:I don't think so.
Benny:I just
Benny:I don't think I get the imminence.
Benny:But let me look at what Twin Stars says.
Gamemaster:While you're doing that.
Gamemaster:That was the end of your turn, yeah?
Benny:Yeah, it's not an imminence.
Benny:It's not tagged.
Benny:So anything with imminence gets turned off.
Gamemaster:Okay.
Benny:But I think it's fine.
Gamemaster:Gotcha.
Benny:Yeah.
Gamemaster:Okay, it's the Living Tar's turn.
Gamemaster:The Living Tar knows it's kind of far away from you guys.
Gamemaster:So I think what's going to happen again is we're going to roll a d4, even Benny Odd Argyle.
Argyle:That was the fault of it for trying to outshine Argyle's presence.
Gamemaster:Argyle.
Gamemaster:Argyle, you're getting yourself blasted with some Leviathan's Light.
Johnny:Oh no.
Gamemaster:Do not worry, I roll real poorly.
Gamemaster:I mean, it's an attack specifically designed to deal extra damage to holy people.
Gamemaster:It should have... It just sucks.
Argyle:Yeah.
Argyle:No.
Argyle:It goes boop.
Gamemaster:Okay, that was one action.
Gamemaster:Two actions.
Gamemaster:Let's move over here for its third action is... Stand right in the rainbow.
Johnny:Oh God.
Anzu:Holy.
Benny:Oh wait, it's bloodied?
Argyle:Ratchet.
Anzu:He's quick.
Gamemaster:Johnny, it's your turn.
Johnny:All right.
Gamemaster:Yeah, I told you the living tar is the fastest of the oozes.
Johnny:We gotta, we gotta kill the star.
Gamemaster:Oh, right.
Gamemaster:Benny does get to do that.
Gamemaster:Benny makes a reactive strike first, and that does hit.
Benny:Add 4 to this.
Benny:22.
Gamemaster:It is bloodied.
Benny:4 spirit.
Gamemaster:Okay.
Gamemaster:22 points of damage.
Benny:To be specific.
Benny:Oh, wait.
Benny:Never mind.
Benny:Subtract 2.
Benny:It's 16.
Benny:I didn't shift eminence back into the... Perfect.
Anzu:Thank you.
Gamemaster:Okay, I gave it two back.
Gamemaster:It's still bloodied.
Gamemaster:Now it's Johnny's turn.
Johnny:Give me one moment to... Can I do this at first level?
Johnny:Okay.
Johnny:What are the ones the thing is not immune or resistant to?
Gamemaster:This one isn't resistant to... Okay, it is resistant to acid, bludgeoning, mental, precision visuals.
Johnny:Can we use piercing on this one?
Johnny:Do we know?
Gamemaster:Yes, you can use piercing on the living tar.
Johnny:Okay.
Johnny:I am going to use my stupidest spell.
Argyle:Mm-hmm.
Gamemaster:Horde of underlings?
Johnny:Yeah.
Johnny:So, I'm going to cast Horde of Underlings and six miniature versions of us with really big heads, like mascot versions of us.
Johnny:So you got all of us and then an Arctos, and then we'll throw in...
Johnny:A nigh and a knock, but they're one person.
Johnny:They occupy one space, and they're all little versions of us, but they all have knives, and they just gotta go like this and pierce it.
Benny:Thank you.
Gamemaster:Absolutely.
Gamemaster:Do I have to place the six underlings down?
Gamemaster:Okay, okay, absolutely.
Johnny:I'm gonna make you place the six underlings.
Johnny:I'm so sorry, Josh.
Argyle:Yeah.
Gamemaster:I'm just gonna, they'll be commoners.
Johnny:Because they don't immediately go away.
Gamemaster:I'll change the commoner's name to be underling.
Gamemaster:Absolutely.
Johnny:You know, make a medium.
Gamemaster:What size are they?
Gamemaster:Normal?
Gamemaster:Medium?
Benny:This is the third level?
Benny:I love this.
Benny:Because now it's going to have a bunch of stupid fucking targets.
Gamemaster:Okay, wait, sorry.
Johnny:It's... One.
Gamemaster:What's their AC?
Argyle:Five.
Johnny:No, sorry, five.
Argyle:Weird vampiric sacrifice.
Johnny:They have one hit point, the race is five.
Benny:Yeah.
Gamemaster:They have one hit point, their AC is five.
Gamemaster:Okay.
Johnny:And they can each be killed individually, and each one does damage.
Johnny:The fine print on this spell is very important for a special project we're working on later.
Johnny:Not Heroic Sacrifice, sadly.
Johnny:That one doesn't work with these because they're not technically minions.
Argyle:Oh, you could even have done small if you wanted.
Benny:Hmm.
Johnny:Maybe we'll get to see it for the Ogre Jelly.
Johnny:Amazing.
Gamemaster:Okay.
Johnny:It should be six of these.
Argyle:And are you picking bludgeoning, piercing, or slashing?
Johnny:Piercing for this guy.
Argyle:Livingtar is the piercing guy.
Anzu:Yeah, you could pierce this one, yes.
Johnny:Yeah.
Gamemaster:Each underling attacks one enemy adjacent, automatically dealing 1d4 damage of the chosen type.
Gamemaster:Okay.
Gamemaster:Just roll 64.
Johnny:You don't have to do it this way.
Argyle:This is much better.
Gamemaster:You don't need to do this.
Argyle:This is much better.
Gamemaster:This is death by a thousand paper cuts.
Benny:Each stab.
Benny:There's a three and a four in there.
Gamemaster:Okay.
Johnny:Okay, one, two, three, four, five, six, uh, two, four.
Argyle:This living tar is getting jumped.
Argyle:You should have made them kids.
Gamemaster:That's crazy.
Gamemaster:It doesn't.
Argyle:It has a thing with kids.
Johnny:11, 15.
Johnny:15 points of piercing damage as these guys all jump out and start doing this.
Gamemaster:You're giving it a thing with kids is what's happening.
Gamemaster:Yeah, absolutely.
Gamemaster:God, that's so dumb.
Anzu:you
Johnny:It'll get dumber, Josh.
Johnny:Don't worry.
Johnny:They stick around.
Gamemaster:Okay, anything else?
Johnny:I still have one other action this turn, but gosh, I don't know what to use it for.
Gamemaster:Okay.
Benny:Yes.
Johnny:I'm going to message the okra jelly and say, get over here.
Johnny:That's my turn.
Gamemaster:Absolutely.
Gamemaster:Argyle, it's your turn.
Argyle:I'm going to start off with, I don't know.
Argyle:I'm going to start off with Battle Medicine.
Argyle:Treat Wounds.
Benny:you
Argyle:This is supposed to be on Johnny.
Johnny:Oh, excellent.
Gamemaster:Okay, so I am... Sorry, I was just going to say, the underlings are all under the effects of Courageous Anthem, so they should have each done one point more damage.
Argyle:Do I add anything for the ?
Johnny:Oh.
Gamemaster:Just putting that out there, so I'm just going to apply six more damage.
Johnny:Amazing.
Johnny:That's even better.
Johnny:I didn't realize it worked like that.
Johnny:This spell got even better.
Johnny:Ooh.
Gamemaster:Dumb.
Argyle:All right, Johnny, you can play that.
Argyle:Yes.
Johnny:Thank you.
Argyle:And for this thing, it's piercing, but I will... Okay, just a different thing.
Argyle:What is my spell?
Argyle:I got to re-bring the spell back.
Johnny:This spell is not going anywhere, Josh.
Argyle:All right.
Argyle:And I will do spirit damage again.
Argyle:Uh, yes.
Gamemaster:Just, I'm reading the Horde of Underlings spell.
Gamemaster:Oh, that's a crit.
Gamemaster:That hits.
Gamemaster:I'm reading the Horde of Underlings spell, and I'm seeing that if you upcast it, it just adds two more underlings per spell rank.
Anzu:Oh, yeah.
Anzu:Oh, yeah.
Gamemaster:That's ridiculous.
Anzu:Cast it at 9th level.
Anzu:Get 18 underlings.
Gamemaster:Five points of spirit damage.
Gamemaster:The Living Tart is not looking good.
Gamemaster:You guys have been whittling away at it.
Gamemaster:It's still holding on.
Gamemaster:It's still just bloodied, but it's not looking great.
Argyle:No.
Gamemaster:A 10, unfortunately, is not enough to beat its AC.
Argyle:I didn't target it.
Argyle:That's fine.
Anzu:Oh, that's our first miss.
Gamemaster:Oh, actually, you know what?
Johnny:Yes, 100%.
Gamemaster:While I'm doing this, it doesn't actually affect it, but I do want to point it out.
Gamemaster:It would have been valid in the cone.
Gamemaster:Would you have wanted to place an underling across from Argyle such that the tar is flanked?
Johnny:I would have liked to have flanked this.
Gamemaster:Okay.
Johnny:It's amazing.
Argyle:And the other ones do too.
Benny:Yes.
Argyle:And that's my turn.
Gamemaster:Okay, absolutely.
Gamemaster:It's the Gruz's turn.
Argyle:Also, I don't think it's going to make a difference to their 5AC.
Argyle:But the ones within 15 feet of me have 6AC.
Gamemaster:Okay, good to know.
Johnny:Oh.
Gamemaster:That's all it could do.
Gamemaster:It just moves up to Benny.
Argyle:This gray ooze feels like the kid that doesn't get picked at kickball.
Benny:No, no, please, our underlings.
Argyle:And you turn away and you're like, ah!
Anzu:It did do some damage to me in the one round it was close enough to somebody.
Argyle:What'd you get there?
Anzu:So it's participated.
Anzu:Oh no!
Gamemaster:One action to move forward.
Anzu:What was he doing so close to the underlings?
Johnny:No, not the other links!
Gamemaster:I'm gonna roll a d6 to inform me which underling I'm going for.
Johnny:Oh no!
Gamemaster:It's underling 6.
Johnny:Oh no!
Johnny:That's the one that looks like Anaïs and a nook!
Gamemaster:It's a critical hit, because its AC is 5.
Argyle:Six.
Benny:Wait, if someone was a champion, couldn't you make them like... What's the champion reaction?
Johnny:Oh no!
Johnny:Josh, they only have one hit point!
Anzu:Hopefully it rolls low.
Benny:That if they hit an ally, you can force them to...
Argyle:Oh yeah.
Gamemaster:Yep.
Johnny:This spell has so many interactions they didn't think through.
Argyle:I should change my subclass back to a champion.
Gamemaster:Okay, so that was one action.
Johnny:Just for this.
Gamemaster:I'm rolling another d6 just to build the underling build.
Gamemaster:We're going for five.
Gamemaster:Okerjelly is going to loose a caustic blast.
Johnny:Oh no, my guys!
Johnny:My little guys!
Gamemaster:Five foot burst.
Johnny:That's the one that looks like Arctos.
Anzu:Oh no, a five-foot burst!
Argyle:No!
Anzu:They automatically fail saving throws.
Benny:wait what's the save doesn't oh no he's a mean acid
Gamemaster:A five-foot burst.
Anzu:It's a massacre.
Gamemaster:It gets five and four.
Johnny:Oh no!
Gamemaster:They automatically fail to save.
Gamemaster:They both take nine hit points.
Gamemaster:Underling four and underling five die.
Gamemaster:They cease to exist.
Anzu:It's a massacre.
Argyle:guys.
Argyle:Next one shot, we should have someone do this and then everyone else be champions with the attack of opportunity for defense.
Argyle:So we just have hordes of underlings with reach weapons.
Benny:Don't touch our little guys.
Benny:Don't touch our little guys.
Benny:Pop them when they... There's got to be... Josh, can we get a homebrew item that gives every ally within 30 feet an attack of opportunity so that the underling is good at it?
Gamemaster:Anzu is no longer stupefied.
Johnny:Ding, ding, ding, ding, ding, ding.
Argyle:Glaive's just swinging at it.
Argyle:We shouldn't do attack of opportunities.
Gamemaster:No!
Gamemaster:No, I don't want you running around with 18 underlings with reactive strikes.
Gamemaster:Illegal.
Benny:Ugh.
Anzu:Hmm.
Anzu:Now what do I do?
Anzu:Hmm.
Gamemaster:Give up.
Gamemaster:The underlings have got this.
Argyle:We should do the attack opportunities with Glimpse of Redemption.
Argyle:So they're forced to get stupefied and then get smacked.
Gamemaster:That's not how it works.
Gamemaster:That's not how it works.
Anzu:I think I just have to cast some normal cantrips.
Johnny:Thank you.
Anzu:That's tough.
Gamemaster:I'm sorry.
Anzu:I will cast a normal telekinetic projectile at the living Tar.
Gamemaster:Okay, absolutely.
Benny:Thank you.
Gamemaster:And you're gonna do bludgeoning?
Argyle:normal non-mind bird.
Anzu:We're going to do piercing damage.
Gamemaster:Bludgeoning so that it's immune?
Gamemaster:Immune bludgeoning?
Gamemaster:I mean, it still hits.
Anzu:I've hit him critically in a way.
Argyle:Oh!
Gamemaster:Kind of.
Gamemaster:Roll damage.
Gamemaster:Roll damage.
Anzu:Oh, no, this is correct.
Argyle:If you're mind bird and you do normal attacks, is that just body bird?
Argyle:Normal bird?
Johnny:What's happening in this fight?
Argyle:Body bird!
Anzu:Okay.
Argyle:My mind is telling me no, but my body is telling me yes.
Gamemaster:It's just, it's all the... We've been fighting the Uses for two hours now.
Anzu:I've done 17 points.
Argyle:Holy shit.
Gamemaster:That's a lot of damage.
Gamemaster:The Livingtar is still standing, but he's so close.
Gamemaster:He's this close.
Gamemaster:Okay, I think I maybe oversold it.
Gamemaster:He's got some hit points.
Gamemaster:He is mortal, though.
Gamemaster:He's within 10% of his max.
Anzu:He's looking bad, huh?
Johnny:You guys, don't worry.
Johnny:The living tar is on it.
Gamemaster:Of his zero.
Gamemaster:Yeah, he's looking bad.
Gamemaster:Like, on a Scale of 0 to 165, he's definitely like from 8 to 12.
Johnny:Benny, ignore the gray beans and end this.
Argyle:That's true.
Anzu:Oh, that's going to be too much.
Benny:But the Grey Ooze is so close.
Johnny:So is the living tar.
Benny:Yeah, but he's rainbowy.
Benny:I don't know.
Benny:It's less threatening.
Gamemaster:He's rainbow-y because he's standing in a rainbow.
Benny:He's... I know.
Anzu:We're going to do this.
Anzu:This is not an optimal move, but we're going to do it anyway because it's fun.
Anzu:I'm going to run up and peck at him.
Gamemaster:Okay.
Gamemaster:Absolutely, he's going for the peck attack.
Gamemaster:The patack.
Benny:The Patek.
Argyle:and really hope Benny kills him.
Argyle:Because if he gets used, it's going to be really...
Benny:I don't know if this... This was too fun for me to say it's not a good idea, but it's not a good idea.
Gamemaster:That's a hit.
Anzu:I hit.
Gamemaster:Mm-hmm.
Anzu:He takes five points of damage.
Gamemaster:Not bad.
Gamemaster:Okay, you have made a melee attack.
Anzu:Oh no!
Gamemaster:So I need you to make a strength saving throw.
Anzu:I forgot about that.
Johnny:Oh, no.
Benny:Guys!
Anzu:Okay.
Benny:Guys, please!
Benny:Guys, kill him!
Benny:Please!
Benny:Guys!
Benny:Guys!
Anzu:That was not in my risk calculation at all.
Argyle:My bird.
Argyle:But my body.
Gamemaster:Please make that strength, make that athletics check for me, please.
Argyle:My body.
Gamemaster:Unfortunately, Anzu pecks the living tar and his beak gets stuck.
Anzu:Liz, I'm in bad shape right now.
Johnny:You have a plus six in athletics?
Anzu:I got my beak stuck in tar.
Johnny:You have a plus six in athletics?
Argyle:Hi, Liz.
Johnny:How are you so strong?
Johnny:Onto Jacked.
Anzu:I actually don't know why I got a plus six to that.
Benny:Wait, why do you have a plus six?
Benny:What workouts is Anzu doing while we're not paying attention?
Benny:Do you have untrained improv?
Argyle:Is it your dex plus your proficiency?
Gamemaster:No, it's an athletics check.
Benny:No.
Benny:It's strength plus proficiency if you're...
Anzu:It's giving me master level proficiency, which I'm untrained in athletics.
Johnny:It says you're a master at uploading.
Gamemaster:So you... Are you... Are you a master at the... No, it's not the beak attack.
Benny:Okay.
Argyle:But are you... Is it beak attacks?
Gamemaster:This is specifically a break open... Sorry, a force open athletics check.
Argyle:Uh...
Anzu:Josh, I don't know.
Gamemaster:Do you have something that gives you a benefit to force open?
Gamemaster:Do you have a crowbar on you?
Anzu:It's my beak.
Benny:Crowbar.
Benny:Really, Josh?
Benny:Do you have a pry bar on you?
Gamemaster:Either way, he doesn't.
Argyle:a Raven bar.
Anzu:I mean, I got stuck.
Benny:Yeah.
Anzu:I failed anyway, right?
Anzu:All right.
Gamemaster:Yeah.
Gamemaster:I don't know why I gave you the Master Proficiency.
Anzu:I'll look for that, but can we just move on?
Gamemaster:Yeah.
Argyle:He's embarrassed about it.
Gamemaster:When I click on it for you to go, it doesn't have you with the Master Proficiency.
Gamemaster:When I roll for you, it just is untrained in strength.
Gamemaster:I don't know how that happened for you.
Gamemaster:Either way, it doesn't matter.
Gamemaster:You still failed.
Argyle:Wait, so
Gamemaster:So you are restrained as your beak is stuck in the tar.
Anzu:I'm just like flapping my arms, like just trying to pull my head back.
Anzu:All right.
Gamemaster:Anzu, it's your turn.
Anzu:Well, that was dumb.
Johnny:Oh, okay.
Gamemaster:Sorry, Benny, it's your turn.
Anzu:Benny, please help.
Benny:We lost the musical accompaniment.
Anzu:Please help.
Gamemaster:You did lose the courageous anthem.
Benny:I'm going to swing with my musical accompaniment.
Gamemaster:You guys can't just say musical accompaniment when you mean a completely different thing.
Johnny:What if I move you to accompaniment?
Johnny:The spell.
Johnny:To accompaniment.
Gamemaster:Yeah, right!
Gamemaster:That's already a spell, so you can't be like, I don't know the name of the spell, it's the thing with the fire.
Gamemaster:Oh yeah, musical accompaniment.
Gamemaster:It's confusing.
Benny:uh all right let's kill this living tar better yeah oh i would have shifted eminence before to get the power back
Gamemaster:That hits.
Gamemaster:A little damage.
Gamemaster:21 points of damage is enough to kill it outright.
Johnny:So yeah.
Gamemaster:That's fine.
Gamemaster:You can do that.
Gamemaster:Yeah, yeah, yeah.
Benny:All right, so Hunza's Beak is free.
Gamemaster:Okay, so that is enough to kill the Living Tar.
Gamemaster:You still have to make the Athletics check to pull your sword out, because despite the Living Tar being dead, it is still Tar.
Benny:Okay.
Anzu:Are you sure about that?
Gamemaster:I am.
Gamemaster:Benny's sword pick?
Gamemaster:It was the sword.
Benny:Not happening.
Gamemaster:Benny's sword is stuck in the living tar.
Gamemaster:Benny re-rolls his check.
Benny:Not happening.
Gamemaster:His sword is not stuck in the living tar.
Benny:We will not disarm Benny.
Gamemaster:He pulls it back out.
Gamemaster:Okay.
Benny:Shift imminence, single attack.
Benny:This gray ooze, and then we have this ochre jelly.
Benny:I feel like the ochre jelly has less hit points than the ooze.
Benny:The ooze is also slow.
Benny:So I can do something like...
Benny:Run 35 feet.
Benny:And the gray ooze will have to slog away to continue to try to run.
Johnny:you
Benny:But I do want to be close enough such that I can be healed by my compatriots.
Benny:So that's shift eminence, attack, move.
Benny:I have one more.
Benny:I've attacked once, so my map is only minus one.
Benny:not bloodied 15 influence 15 damage fine
Gamemaster:15 damage, absolutely.
Gamemaster:Okra jelly one isn't looking fantastic, but they are still standing.
Gamemaster:Still oozing.
Gamemaster:Anything else?
Gamemaster:No?
Gamemaster:Johnny, it's your turn.
Gamemaster:I will also note, I've deleted the tar, but I have left a region of difficult terrain where the tar was, because it's tar.
Gamemaster:It's actually greater difficult terrain.
Benny:So.
Johnny:Oh no.
Johnny:Okay, let's see here.
Johnny:How far is it for these little guys?
Johnny:Okay.
Johnny:Okay.
Johnny:Now time to unleash the power of these little guys!
Gamemaster:Absolutely.
Johnny:First, I will use Invented Vulnerability on Ochre Jelly.
Johnny:I will attempt a Deception check.
Johnny:They've deceived the ochre jelly into thinking it's weak.
Gamemaster:Okay.
Johnny:A critical success.
Johnny:Amazing.
Johnny:This guy is now... Has weakness 6 to... Bludgeoning.
Benny:Thank you.
Johnny:No.
Johnny:Oh, they haven't changed it.
Johnny:So it's piercing.
Johnny:It's weakness 6 to piercing now.
Gamemaster:It's immune to piercing.
Johnny:so i can't just gain weakness to that oh okay okay let me look something on the spell
Gamemaster:I don't believe you can give it a weakness to something it's immune to, because the immunity will just counter it.
Gamemaster:Like, if it was resistant, they would add together and the result would apply.
Gamemaster:But specifically because it's immune, I don't think you can also give it the weakness.
Benny:bludgeoning spine for me uh
Gamemaster:Or you can, it just won't do anything.
Johnny:okay well I guess we'll just do bludgeoning for Benny's sake I can't change the type of damage the underlings do that's a bit of a bummer so I just won't sustain them instead I will that's one action I will courageous anthem just for one round
Johnny:Actually, I'll... You never know.
Johnny:I'll Lingering Composition.
Johnny:I think that's just a success.
Benny:you
Johnny:Okay, so the Orca Jelly has Weakness 6 to Bludgeoning.
Johnny:That's going on there, which is cool.
Johnny:And then... I will...
Johnny:Just needle darts the gray ooze.
Johnny:Why not?
Gamemaster:This guy is immune to crits as well, so just absolutely 15 points of damage.
Johnny:I think this is silver.
Johnny:Nice.
Johnny:And that is my turn.
Gamemaster:Okay, it is resistant to piercing, so it doesn't take the full damage there, but it's not.
Gamemaster:It's already bloodied, I believe.
Gamemaster:No, it's just injured.
Gamemaster:It's just about bloodied.
Gamemaster:Okay, let's return.
Anzu:Perfect.
Argyle:All right.
Benny:you you
Argyle:I'm going to go to the bloodied guy.
Argyle:And I'm going to do something he's not expecting.
Argyle:And no one at this table is expecting.
Argyle:Because it's something I might not do.
Gamemaster:Okay.
Argyle:But I guess I will do it.
Argyle:Spare a ornament.
Johnny:Nice.
Gamemaster:But they had hits.
Gamemaster:Ten points of spirit damage.
Gamemaster:He's still bloodied.
Gamemaster:That other one hits as well.
Gamemaster:There's so many dice on the screen.
Argyle:Critical Mist.
Gamemaster:Your second attack hits, your third attack misses.
Benny:Thank you.
Gamemaster:Four additional points of damage.
Gamemaster:Absolutely.
Gamemaster:Bloody, but still standing.
Argyle:Geesh.
Gamemaster:At the end of your turn?
Argyle:Geesh.
Gamemaster:It's the great ooze's turn.
Gamemaster:The ooze is going to spend two actions walking forward to Anzu, who is still stuck beak first in the tar.
Gamemaster:And is going to attempt to attack him.
Anzu:I made much bigger of an error than I thought.
Argyle:Well, you knew you shouldn't have because your mind was telling you no, but your body was telling you yes.
Gamemaster:Odds is going to take 13 points of damage from the pseudopod.
Anzu:Whoa.
Gamemaster:And now it's the Ochre Jelly's turn.
Anzu:Oh, I have Othello selected.
Gamemaster:Oh.
Anzu:That's unselected.
Benny:hit my whipping boy disgusting
Gamemaster:You are not allowed to redirect the damage to your bird.
Gamemaster:That's illegal.
Anzu:No, I had us both selected when I moved before, so it applied to both of us.
Gamemaster:And then it's the Ochre Jelly's turn.
Gamemaster:So we're gonna start with your incursive lost timing distance.
Gamemaster:So we're just gonna do one of those.
Gamemaster:Make this fort safe, please.
Benny:Yeah, I mean, I'm out of Mythic Points.
Gamemaster:Yes.
Gamemaster:We're gonna see if this ochre jelly can basically solo the fort review.
Gamemaster:Okay.
Gamemaster:So you are, for the next hour, a 15-year-old child.
Benny:Nice.
Gamemaster:And because of the sudden growth spurt.
Gamemaster:Basically, normally when somebody gets hit with this, they turn into an old person, and so they become enfeebled and clumsy by virtue of being old.
Gamemaster:Instead, Benny's being forced to go through puberty real quick.
Gamemaster:And he's just not used to the growth spurt, so he's enfeebled and clumsy.
Benny:Also, for onlookers, Benny does not appear to change.
Gamemaster:But he is still... Yeah, he's still in Feeble and Clemsie.
Anzu:I don't know.
Benny:It still comes in.
Benny:Yes, yes, yes.
Benny:But... Oh.
Gamemaster:But that is fair.
Gamemaster:Anzu.
Gamemaster:Oh, wait, no.
Gamemaster:I'm sorry.
Gamemaster:I moved on.
Gamemaster:That was just one action.
Gamemaster:He's going to spend the next two actions whaling on Benny.
Gamemaster:Pseudopod attack one.
Gamemaster:Is just barely hit because it says you're off guard.
Gamemaster:Why are you off guard?
Benny:I mean, if it wants to... Who am I?
Gamemaster:Oh, because it was striking Anzu.
Gamemaster:Ignore that.
Gamemaster:Ignore that.
Gamemaster:I was going for Benny.
Gamemaster:That's a 22.
Gamemaster:It doesn't hit.
Gamemaster:It can't reach Anzu from this distance.
Benny:Who are we to say?
Benny:I'll die for that.
Gamemaster:I can say.
Gamemaster:Oh, I critically hit.
Gamemaster:Great.
Anzu:Yeah.
Gamemaster:You're going to take 30 points of damage.
Gamemaster:You were going to kill it anyway.
Gamemaster:That doesn't count.
Benny:Yeah.
Argyle:Unless you have a saving gross.
Gamemaster:Anzu, it's your turn.
Gamemaster:You are restrained because your beak... You can try to get out of it if you like.
Anzu:And I can't do much besides try to get out of it.
Gamemaster:You don't have to if you don't want to.
Gamemaster:But I will make the athletics check available for you if you want to try.
Gamemaster:Yeah.
Anzu:Well, according to being restrained, I can't use any attack or manipulate actions except to escape.
Gamemaster:Yeah, if you have anything that isn't attack or manipulate, then... Well, either way.
Anzu:It now has my proper proficiency, by the way.
Gamemaster:Which is good.
Gamemaster:I don't know what it did before.
Anzu:Me either.
Gamemaster:Unfortunately, with your proficiency, I believe you literally need to get a 20 if you're trying to get yourself out.
Anzu:Right, but I could also use a mythic point to re-roll it.
Gamemaster:That is fair.
Anzu:So we're going to roll.
Anzu:We're not going to get a 20.
Anzu:So we will re-roll using a mythic point.
Argyle:Yay!
Gamemaster:That is a success.
Anzu:So I pulled myself out of there.
Gamemaster:You pull yourself out of the tar.
Anzu:I heave with everything in my being.
Benny:Get your head out of the gutter.
Gamemaster:Which is good.
Argyle:Is it like...
Gamemaster:Because if you had ended your turn with your beak in the tar, you would have started suffocating.
Gamemaster:So, good pulling out.
Anzu:Thanks.
Gamemaster:You have two actions left.
Anzu:Now I have two actions.
Gamemaster:Forfeit.
Anzu:Whatever should I do with them?
Anzu:I think I can unleash Psyche again.
Anzu:And I did cast a... Or...
Gamemaster:You can, because you're no longer stupefied.
Anzu:Last turn.
Anzu:I did cast a spell.
Anzu:So, my psyche is unleashed.
Anzu:We will flourish cast a telekinetic projectile.
Argyle:There isn't like a 5 foot thing, yeah.
Anzu:Am I penalized for attacking the greys in front of me?
Gamemaster:Um, no?
Anzu:Is that a thing?
Gamemaster:No, this isn't 5e.
Anzu:He was resistant to Benny's slashing damage.
Anzu:So we are going to try to bludgeon him.
Anzu:I've hit...
Gamemaster:You've hit?
Argyle:That's a lot of dice.
Gamemaster:More than enough.
Gamemaster:Ooze melts into water.
Anzu:Oh, wow.
Johnny:um um
Anzu:I didn't realize.
Anzu:Okay, very good.
Anzu:Great, then we'll send a Psiburst at the Ochre Jelly.
Gamemaster:Okay.
Anzu:We'll go with the Will.
Gamemaster:That will make a real save for the ochre jelly.
Gamemaster:That is a critical failure.
Anzu:Finally!
Anzu:So, I guess he'll take double this?
Gamemaster:If it's a basic save, then yes, he takes double.
Gamemaster:Okay, so he only had 11 hit points.
Benny:Till.
Gamemaster:How do you want to do this, Anzu?
Johnny:you you
Anzu:So... I'm like... Face down... Pushing against the ground... Pop my beak out... Of the tar...
Anzu:Um, and, uh, as that happens, uh, like some of the tar falls away and my psyche unleashes and all little things start flying around me.
Argyle:Mm-hmm.
Anzu:Um, and I lift one, you know, just like unattended stone and send it just right through the ooze that was in front of me.
Anzu:Um, uh, and then I, uh...
Anzu:Actually, I reach up and grab some of the immaterial matter of my Unleashed Psyche and chuck it at the okra jelly.
Gamemaster:Absolutely.
Gamemaster:It lands on the ochre jelly, pierces right through it, and the ochre jelly melts into water like you had seen with all of the other water-derived ooze.
Argyle:It pierced?
Gamemaster:It's mentally pierced.
Gamemaster:You know what I meant.
Argyle:Yeah.
Argyle:Alright.
Argyle:Double check.
Gamemaster:And the ooze dies.
Gamemaster:And the underlings stick around?
Argyle:And they just jump its body.
Johnny:They just kind of run into the distance and fade away.
Gamemaster:Absolutely.
Anzu:And they lived happily ever after.
Gamemaster:And with that, we will...
Gamemaster:for the next, like, 20 seconds.
Argyle:For... 40 seconds.
Benny:So long as it's sustained.
Johnny:We're free!
Johnny:They're just running away.
Gamemaster:All right.
Johnny:Off to the next adventure!
Johnny:And then they just pop out of existence and confetti.
Argyle:All right.
Gamemaster:And you find yourselves clear of the danger for the moment.
Johnny:Yeah, that was a... This just felt like some oozes.
Argyle:All right.
Benny:Man, things are interesting down here.
Anzu:Yeah, that was kind of intense.
Argyle:Mm hmm.
Anzu:And this didn't even feel like it was connected to our foes.
Johnny:Guys, did you see when I almost died?
Argyle:Yeah, Benny, you don't look any older at all.
Benny:Yeah, you got old.
Anzu:Yes, you showed some great resilience.
Johnny:Yes.
Benny:Yeah, good genes, I guess.
Benny:I mean, can you really tell over nine years?
Argyle:Do you age at all?
Argyle:Physically?
Argyle:Yes.
Johnny:What?
Anzu:Especially the first nine years, actually.
Johnny:In many species, yes.
Benny:Okay, I guess I couldn't.
Anzu:Particularly the first nine years.
Gamemaster:Hehehehe.
Benny:That's the fastest?
Johnny:years too the first like three sets of nine years pretty much yeah
Benny:Oh.
Benny:I never noticed.
Argyle:Hmm.
Argyle:Hmm.
Argyle:Hmm.
Anzu:All right.
Anzu:Well, are we now...
Argyle:Hmm.
Argyle:Hmm.
Anzu:surrounded by glowing blue machinery now that we've moved a little farther forward in this space.
Gamemaster:Yes, you can see that there is this, like, it is true to the map.
Gamemaster:There is this, like, little shrine that you've ended up teleporting yourselves onto and around you and further into wherever this, like, kind of sewer construction area is more of this blue glowing machinery.
Argyle:Assuming you guys want me to take time to heal you guys.
Johnny:Uh, yeah.
Anzu:Yeah, I think that would be good.
Anzu:I guess tell me first about this shrine.
Gamemaster:If you want, you can make a perception check to look around it or a religion check to see if you know anything about the iconography here.
Argyle:That's for Anzu.
Anzu:Oh, thank you.
Anzu:Frankly, I shouldn't be the one to do either of those things.
Anzu:Is anyone good at religion nowadays?
Argyle:I'm good at religion.
Argyle:Let me make one.
Argyle:Argyle, who has very bloody-looking doctor robes, you've noticed when he went on his adventure, dries him off, still stained.
Argyle:We'll go take a look.
Johnny:I will aid.
Johnny:I got to make a portal check.
Argyle:All right, religion.
Anzu:Thank you.
Benny:Thank you.
Argyle:Is this, what type of religion check is this?
Argyle:Recall knowledge?
Argyle:Identify magic?
Gamemaster:Yeah, this would be a recall knowledge check.
Argyle:OK.
Johnny:Someone's a crit.
Johnny:It needs to be a crit.
Argyle:29.
Johnny:Yeah, yeah, let me check.
Gamemaster:Okay.
Gamemaster:29 and with a 32, that's a success here, so it gets bumped up to a 30.
Gamemaster:Assuming that was an 8 check.
Gamemaster:Okay, so a 30.
Gamemaster:Okay, so, like, base knowledge here.
Gamemaster:The way that the shrine is set up is that there is a large figure carved in stone.
Gamemaster:I say large because standing next to it, it's sitting down, and just, like, the length of its torso up to its head from where you're standing is maybe, like, eight-ish feet tall.
Gamemaster:Yes.
Argyle:This isn't a, never mind, never mind.
Argyle:Don't take it back, take it back.
Gamemaster:Okay.
Gamemaster:But the...
Gamemaster:The architectural style of the shrine, as well as the actual, like, person depicted, don't, with a 30, like, they don't match any of the, like, known religions or religious splinter groups, whatever, that attach to the other gods, as you would understand them.
Benny:you you
Gamemaster:Nor, with that check, do they match any of the known, like, smaller religions, like inner gods and stuff, that are active...
Gamemaster:around Taliyah and Calaria.
Gamemaster:With that role, I do think the thing that you notice is, it's not visible on the map, but as you take a closer look, you can see that there are what look to be like...
Johnny:Oh.
Gamemaster:like little dots, like sprinkles almost, around the base of the figure and kind of on the robes near the feet and the legs and stuff.
Gamemaster:And upon closer inspection, like sitting down and looking really close, you see each of those little figures is actually a pretty well-rendered humanoid.
Benny:Thank you.
Gamemaster:like maybe this big each but there are like thousands of them spread around the statue and on the statue and like um
Gamemaster:But the humanoid itself isn't quite human.
Gamemaster:They are wearing robes, so you can't see much of their body.
Gamemaster:But what you can see of the head is it is a relatively androgynous-looking face.
Gamemaster:But they have two points where horns would stick out of their head.
Argyle:Gotcha.
Gamemaster:The right horn sticks up.
Benny:Thank you.
Gamemaster:The left horn is cut off and almost sanded down, so it forms a stump on the forehead.
Gamemaster:Unfortunately, beyond that, looking around, like, you don't recognize this in terms of, like, religious stuff, but this very clearly is a religiously, like, attached shrine of some kind, to the point that you can feel there has been...
Gamemaster:magic energy gathering at the shrine in much the same way that the prayer engines in erudite church-like works, where people have come to pray and left some of the magic that they've just built up over time.
Gamemaster:Not spellcasters necessarily, but it's just kind of built up here within the statue.
Argyle:Sounds good.
Argyle:I will note it.
Argyle:Benny, you can heal another 34.
Argyle:Does this give me fiendish with that?
Benny:Yes, yes.
Anzu:Hmm.
Gamemaster:Roll a lore check.
Argyle:Am I able to, like?
Argyle:sense since i'm holy unholy things okay what would what would be my proficiency for a lord check
Gamemaster:No, unless you have a spell or feature that lets you do that.
Johnny:Oh, no.
Gamemaster:What are you hitting?
Gamemaster:As the underlings are running away, Benny just reaches out and murders one.
Gamemaster:You guys are level six, so I think you'd be an expert.
Argyle:Okay, I'll just roll this then.
Anzu:Oh, that's good.
Argyle:But that's not scribing, obviously.
Gamemaster:I know, but I'm just having you roll for backstory or whatever.
Argyle:Yeah.
Gamemaster:With a 31, no.
Gamemaster:Nothing about this makes you think fiendish.
Argyle:Even crit 31?
Argyle:Okay.
Gamemaster:Even with a crit for 31, no, no, no.
Gamemaster:It is a success.
Gamemaster:This does not remind you of fiendish-like energy.
Argyle:Ah.
Gamemaster:That's not what you're getting from this.
Argyle:Gotcha, gotcha, gotcha.
Argyle:Gotcha, gotcha, gotcha.
Gamemaster:It's interesting.
Gamemaster:It doesn't match up with what you would know of fiends.
Gamemaster:It doesn't match up with demons or devils.
Gamemaster:It doesn't match up with any gods or something like that.
Argyle:OK.
Gamemaster:It is an unrelated cult of some kind.
Anzu:How long has Argyle spent healing people?
Anzu:Is that 40 minutes for four heals or 30 minutes?
Argyle:It was 20 minutes.
Argyle:The first two, I did them at the same time.
Johnny:Thank you.
Argyle:The second one on you, I spent 10 minutes.
Argyle:And then I was able to spend another 10 minutes on Benny.
Argyle:Because Argyle has leveled up his medicine.
Benny:you you
Anzu:That does sound like 30 minutes to me.
Argyle:So I have continuous... Okay, it is 13 minutes.
Argyle:I take it back.
Gamemaster:Don't you only need to refocus once and then you get all of your stuff back?
Argyle:I thought you said 14 minutes, but yes.
Anzu:Right.
Anzu:So could I have refocused twice?
Argyle:Oh wait, no, no, I could have done that.
Argyle:Sorry, no, no, I still could have done that in 20 minutes.
Anzu:Oh, right, because if you did the second Benny and me at the same time.
Argyle:Benny?
Argyle:Yeah.
Argyle:Yeah.
Anzu:Yeah, yeah.
Anzu:I think I could still refocus twice in 20 minutes, right?
Anzu:Because it's 10 minutes to refocus.
Anzu:Beautiful.
Anzu:No, my first refocus gives me two focus points, and I have a pool of three now.
Gamemaster:Gotcha.
Gamemaster:Okay, then yeah.
Gamemaster:But yeah, either way, 20 minutes lets you do two focuses.
Gamemaster:So I will let you...
Anzu:Okay.
Anzu:And then what can we do about this machinery?
Argyle:That's not really my specialties.
Benny:you
Johnny:Um...
Anzu:Is that just reception?
Anzu:Right.
Gamemaster:I will let you, looking at the machine, I mean, you could see the machinery, just like looking at it.
Gamemaster:If you want to try and figure out what it's doing, I will let you, it's either a crafting check or it's an occultism check with a much higher DC.
Anzu:Oh, I can get to that.
Argyle:Sorry, one quick thing.
Argyle:Is any of this religious stuff...
Argyle:Do we do a magic check and it is just absorbing magic like the machines?
Gamemaster:Nobody's done like a detect magic or identify magic or anything like that yet.
Argyle:Okay.
Anzu:Sorry.
Anzu:All right.
Anzu:I'll do a crafting check on the machinery stuff.
Johnny:I'm aiding, I'm rolling out aids.
Gamemaster:Oof.
Johnny:Oh.
Anzu:I don't know what this die is for.
Anzu:Ah.
Argyle:That's a magic identify based for religion.
Argyle:That's a check it gave me in Foundry.
Johnny:On a roll.
Argyle:So I'll just queue that up.
Anzu:It looks really good.
Gamemaster:Do you know what you rolled?
Argyle:Me?
Benny:you might be the only one that doesn't see it i can see it oh okay
Gamemaster:Yeah.
Argyle:Yeah.
Gamemaster:Okay, because it says it was secret.
Gamemaster:I didn't know if I was the only one that saw it or not.
Gamemaster:No, I can see it.
Johnny:Okay.
Argyle:I don't.
Gamemaster:It is really good.
Gamemaster:I can see it.
Gamemaster:I just wanted to make sure that you guys could also, or if I had to do something to make it available.
Anzu:Mm hmm.
Gamemaster:Okay, so, well... Maybe?
Argyle:Did you turn on secrets by default to be shown?
Gamemaster:I honestly don't remember.
Gamemaster:It's been over a year since I set up the server.
Gamemaster:Okay, so we'll do crafting check first.
Gamemaster:You got a 26 plus the 8 brings it up to a 27.
Gamemaster:Looking at the machinery... So...
Johnny:Well.
Gamemaster:A lot of the blue light that you're looking at, because this is not the first time you've seen the blue light come up.
Gamemaster:You've seen it in a few places.
Gamemaster:You saw it in the guns from Sable and Suns, you see it in this machinery, and you also saw it in the light that the Ooze shot at you.
Gamemaster:I think with a 27...
Gamemaster:The interesting thing about the blue light, when you get closer, you see that the blue light emanating off of these machines is actually not the machine giving off light.
Gamemaster:It's actually glass behind which there is a glowing blue liquid.
Argyle:Hmm.
Gamemaster:The interior of these machines, almost like veins, has this bright blue liquid running through it.
Gamemaster:And it is actually moving with some speed.
Gamemaster:You can see as you get close, even though it looks like a solid blue light from a distance, if you get pretty close to one, you can see that there's actually a lot of... This blue light flows in one pillar.
Gamemaster:You can see it's flowing down in another pillar.
Gamemaster:You can see it's flowing up.
Gamemaster:And notably, the...
Gamemaster:Pillars with the fluid floating up.
Gamemaster:The fluid is a darker, less luminous blue.
Gamemaster:It's not glowing nearly as brightly.
Argyle:It took some of the magic.
Gamemaster:It flows up to the top, something happens, and then it flows back down through a lot of these pillars and seems to be glowing much more brightly on the downward trip.
Gamemaster:A lot of the machinery here is actually just pumps.
Benny:you
Gamemaster:pumps, and with that crafting check, I think you would note that the metal here in particular is an alloy of iron and lead.
Johnny:Thank you.
Gamemaster:Specifically such that you're fairly confident it maintains the properties of lead that would prevent any magic energy from leaking out from the interior.
Anzu:Mm-hmm.
Gamemaster:To the point that you're pretty confident that if it didn't have that kind of shielding, this place would be a beacon of magic energy.
Gamemaster:Just given the rate at which the liquid is flowing through, you don't know the capacity of magic that it might be able to hold, but it's enough that there's a considerable amount moving through here.
Gamemaster:I think with that roll, unfortunately, you don't learn a lot more from where you currently are.
Gamemaster:It's just you learn that it's moving around this liquid and seemingly gathering some magic energy from above you and bringing it below you.
Anzu:yeah mm-hmm
Gamemaster:With the... Sorry, I just wanted to go through the religion check as well.
Gamemaster:With the crit on the identify magic looking around...
Gamemaster:The only thing of note, the thing that you get specifically because you crit here is beyond the, there's like magic that's just kind of collecting in this particular statue, is that the magic in the statue is vibrating.
Argyle:you
Anzu:Let's see.
Gamemaster:The magic in the statue is vibrating in a way similar to what the tree at the post office at Gryphonline was vibrating like when you were going over there.
Gamemaster:And in the same way, it's vibrating similar to the radar dishes that you had seen.
Gamemaster:Can you... No, you crit.
Johnny:you you
Gamemaster:You would just know this.
Gamemaster:It's vibrating, but it's vibrating at a different, like...
Gamemaster:It's like oscillating in a different way than the other ones were.
Gamemaster:It doesn't quite match.
Argyle:Thank you.
Gamemaster:It's the same style, but it's not the same thing.
Benny:Benny resonates.
Gamemaster:And he feels a fourth...
Gamemaster:discordant ping from the statue.
Gamemaster:It's not the same melody, but it overlaps just slightly such that it would register under resonance.
Anzu:Hmm.
Argyle:Does this statue match up with any of the drawings of the six out?
Argyle:The fiendish six?
Argyle:The foe-ish six?
Gamemaster:Roll a performance check.
Gamemaster:I'm not really sure what check I would make you to do here.
Gamemaster:Maybe perception as well.
Gamemaster:Either would fit.
Gamemaster:But performance would have a lower DC.
Gamemaster:Yeah, if you want.
Argyle:Can Johnny roll it?
Argyle:Or should I?
Johnny:Can I roll this one?
Gamemaster:You're both looking at it.
Argyle:Hey, Johnny, does this remind you of those other guys?
Gamemaster:With the 22, the glass that you saw was relatively abstract.
Gamemaster:I think if you're trying to compare it, you're not going to get much there, unfortunately.
Gamemaster:Like it might, but you really couldn't say.
Anzu:Josh, does my void paper resonate if we cast resonate?
Gamemaster:It would very, very faintly.
Anzu:Does it feel closer to us than the resonance of the statue?
Gamemaster:But yes, if you're carrying it around with you.
Gamemaster:Much.
Anzu:Okay.
Gamemaster:Much closer.
Gamemaster:The paper is weaker.
Johnny:Oh.
Gamemaster:It's not as loud when it resonates, but it's resonating on the same frequency.
Anzu:Now, this is confusing, Anzu says out loud, because I thought we're only supposed to be able to feel the Voidsong.
Gamemaster:This thing is as loud as you are, but resonating on the wrong frequency, if that makes sense.
Argyle:Alright.
Anzu:Why can we feel this if it's different?
Benny:uh maybe it's close enough something else
Gamemaster:Which, to that point, you had attempted to resonate your 12-win and you didn't hear anything.
Gamemaster:And you know that 12-win had hurt the emperor.
Anzu:So this is something new entirely.
Johnny:Let's look.
Anzu:Unless this.
Argyle:We're going to pop his pen and just start describing it for the notes.
Anzu:Yeah, and can I actually just sketch this statue?
Anzu:Just so that I can like.
Gamemaster:Oh, oh, yeah, yeah, yeah.
Anzu:Like on a piece of paper, just have a little quick sketch of it.
Gamemaster:Yeah, you can... Absolutely.
Argyle:Okay, so what does the statue look like again?
Argyle:One more time, just quickly.
Gamemaster:The statue is a humanoid.
Gamemaster:You can't tell how tall the humanoid's supposed to be normally, but, like, in the sitting position from where it sat up to the top of its head, it's about eight feet.
Argyle:Yeah.
Gamemaster:It's relatively androgynous-looking.
Gamemaster:It has two horns.
Gamemaster:The right one is, like, a full straight horn that just points up.
Gamemaster:The other one appears to have been cut off and maybe sanded down, so it's just a flat stump.
Gamemaster:It's wearing a kind of flowy robe.
Gamemaster:It doesn't have coloration or anything like that on it.
Gamemaster:And it is surrounded both on the floor and climbing up parts of the leg by these very, very small renditions of humanoids, like maybe an eighth of an inch tall each.
Argyle:Maybe this is Giant?
Johnny:Yeah, that's what I was thinking.
Benny:Perhaps.
Anzu:I don't... I can do that.
Argyle:Do the humanoids feel magical, the little ones?
Gamemaster:When you say, do they feel magical, do you mean like you're casting detect magic?
Gamemaster:Or you're just feeling vibes?
Argyle:Can someone cast a tech magic?
Anzu:I can do that.
Gamemaster:If you're doing detect magic and excluding the things as you go, the only thing that strikes you as magic in this particular shrine area is the statue itself.
Gamemaster:The little figurines are kind of part of the statue.
Gamemaster:They're also carved out of the same stone.
Anzu:Right.
Argyle:Mm-hmm.
Anzu:I apologize if we cover this before, but can we tell anything about the age of this statue?
Benny:Thank you.
Gamemaster:But the statue is magic.
Johnny:you
Anzu:Does it look weathered in any place?
Gamemaster:Yeah.
Anzu:Is it just in perfect condition?
Anzu:Someone perceptive should do that.
Gamemaster:I think that's just a perception check.
Gamemaster:I don't think anybody's just done a perception check.
Gamemaster:So we'll do that.
Johnny:you
Gamemaster:with a 25, it doesn't look weathered in any way.
Benny:Calling all procedures.
Anzu:Thank you.
Gamemaster:Although it does have the advantage of being underground, so it's not going to, for as long as it's been here, it's not going to come in contact with rain or anything like that.
Gamemaster:I will think the only clue you get to its age is there are small amounts of...
Gamemaster:like lichen almost growing on the sides of it, things that would like the high moisture environment that you're currently in, but only small amounts, like maybe a year or two's worth, maybe even less than that.
Argyle:Yeah.
Gamemaster:This is not an old statue by any means.
Anzu:I think that Giant is a decent guess.
Johnny:Hmm.
Anzu:The only point against Giant is that we can feel it, in my opinion.
Argyle:Now I agree.
Anzu:So, could be that this thing is somehow much older than it seems?
Benny:Yeah.
Anzu:Maybe this creature, this being, is a relative of the vocalist?
Anzu:Thoughts?
Anzu:Maybe the vocalist has siblings, family members?
Johnny:I mean, it is interesting that the people running the pilgrimage are devils or fiends of some sort, and this thing, we can resonate with it, and it appears to be vaguely fiendish, even though we know it's not.
Argyle:Oh.
Argyle:Yeah.
Argyle:Agreed.
Argyle:Maybe this is where the fiends come from.
Anzu:All right, well, I don't think there's much we can do about it.
Benny:We could, I mean, smash it, and whoever cares about it is going to show up, and then we can ask them.
Argyle:Not the biggest fan of that.
Argyle:This will carry on.
Benny:Yeah, I mean, I don't know.
Benny:I'm not either, but it is an option.
Anzu:I think we leave it.
Anzu:This machinery is interesting.
Anzu:It seems like they're pumping magical energy to something that is below us.
Anzu:And they're extracting magical energy from somewhere above us.
Johnny:Maybe that's what they're doing in the tower.
Johnny:They're harvesting energy somehow for something.
Anzu:Hmm.
Anzu:Something to think about is trying to find a way down at some point.
Anzu:But there is more going on below us.
Anzu:We are not at the lowest point.
Argyle:If you'd like, I can ask the Scale.
Argyle:They have shape charges.
Argyle:We can try to blow our way down.
Johnny:Not a bad idea.
Anzu:That feels pretty destructive to the city in a way that they probably wouldn't want to be doing, right?
Argyle:If we ask my supervisor.
Anzu:Yeah.
Anzu:I mean, I'm not against it, if they would be willing.
Anzu:But that's not subtle.
Anzu:That's the other problem.
Argyle:Oh, I don't believe it would be subtle at all.
Argyle:We'd have to find our way out.
Anzu:Yeah.
Argyle:Well, at least you guys would.
Johnny:Thank you.
Benny:Mm-hmm.
Anzu:So now we need to think about what our next move is.
Gamemaster:So you're at this area.
Gamemaster:There is, besides where you're currently standing, you can keep moving forward into the mess of machinery.
Gamemaster:We don't know how far back that goes.
Gamemaster:And there's also an exit off to the side, as well as the way that you came from.
Gamemaster:If you wait another 40 minutes...
Gamemaster:Benny will stop being enfeebled and clumsy.
Gamemaster:But other than that, the status effects you guys have on you will stay.
Johnny:I'm sick as long as we're down here.
Gamemaster:Until you leave the sewers.
Argyle:Hmm.
Benny:Sorry, so we can go back to where we came.
Benny:What are the other exits?
Gamemaster:Back the way you came.
Gamemaster:You can keep moving forward.
Gamemaster:That leads into more of the columns of blue machinery.
Gamemaster:Or there's an exit off to the right, off to the side.
Benny:When you say exit, is it labeled exit?
Benny:How do we know?
Gamemaster:It's an opening that you could walk into.
Gamemaster:It looks like a hallway of some kind.
Gamemaster:It doesn't have bits of the sewer in it, so it heads into some kind of underground complex area by the looks of it.
Anzu:So it's not an exit to the surface.
Anzu:It's an exit generally from the sewers.
Argyle:This room.
Benny:Well, I was just trying to... Because when you say exit, it's like, well, where does it lead to?
Gamemaster:It's an exit from this room.
Gamemaster:Yeah, it's an exit from this room and from the sewage part of the sewers.
Anzu:OK.
Anzu:We're taking the word exit too seriously.
Johnny:Got it.
Gamemaster:Yeah.
Gamemaster:Sorry.
Benny:Not saying that it's just going to teleport us.
Gamemaster:You don't know where it leads to.
Benny:No, I know, I know.
Benny:I was just clarifying for Tanner.
Gamemaster:You know.
Benny:I see we go into the next room and look at the blue stuff.
Benny:Maybe there's more clues, but the door to the right seems...
Benny:solid i don't think there's anything in the next room that's going to hurt us i think we made quite a commotion in here so i think we're probably free to go into the next room and hug around we'll go stealthily we're not in a hurry
Argyle:All right, let's do it.
Johnny:I'm only second one.
Gamemaster:Okay.
Gamemaster:So are you doing it stealthily?
Gamemaster:Are you just walking in?
Gamemaster:What's the plan?
Argyle:We can try to go south.
Benny:We can try to go stealthful.
Anzu:I think it'll work.
Benny:Huh.
Anzu:It worked.
Anzu:I got a crit.
Anzu:Oh.
Anzu:Hmm.
Johnny:The man with hollow bones is stealthy.
Gamemaster:Mm-hmm.
Gamemaster:The man with hollow bones is stealthy, but the man in full plate armor is not.
Gamemaster:Um... True?
Benny:an old proverb.
Anzu:The man whose outfit is as rigid as his personality.
Argyle:Thank you for that compliment.
Gamemaster:True.
Anzu:You are welcome.
Gamemaster:Uh, okay.
Gamemaster:Um, as stealthily as you...
Argyle:I admire the observations.
Gamemaster:As stealthily as you can be, which for some of you is not stealthy at all, you start heading... Absolutely.
Argyle:Stuff is a form of lying and I don't lie.
Gamemaster:You continue forward into the stacks, into the columns of the blue glowing machinery in the lake.
Anzu:I am walking down the hallway.
Johnny:Thank you.
Gamemaster:I'd love a perception check as you walk forward into this hallway.
Gamemaster:If nothing else, it's a nice reprieve from the sewers that came before it.
Gamemaster:The stench is not quite as overpowering as you head forward.
Argyle:Did you say perception?
Gamemaster:But perception, please.
Benny:Mm hmm.
Gamemaster:31.
Anzu:Thank you.
Argyle:Not too bad for me.
Argyle:Anyone else rolling?
Johnny:31.
Argyle:Ah, there we go.
Gamemaster:Okay, so with the 31 looking forward, the way that this room is laid out is interesting in that it feels almost a little bit like a waste of space.
Gamemaster:The hallway itself is, I can tell you exactly how far across it is because it's just, it is as depicted on the map.
Gamemaster:Where's the measure tool?
Gamemaster:Here's the measure tool.
Gamemaster:The hallway is 60 feet across.
Gamemaster:The hallway is 60 feet across.
Gamemaster:It is a straight line forward.
Gamemaster:And there are the pillars of machinery on the left and right side, along with these traces of pathway where the blue liquid passes through, almost embedded into the wall and along the flooring.
Gamemaster:But for the most part, the hallway itself is empty.
Gamemaster:It just extends forward seemingly forever.
Gamemaster:You could just see it continuing forward with these pylons lining the walls on each side.
Gamemaster:It gives this eerie...
Gamemaster:echoey sound as you guys move forward especially those of you who like make a lot of click clacking uh as they walk um it bounces off the walls in an interesting way because there's no furniture in the middle or anything like that to catch the sound so it just keeps reverberating forward and forward um with with the 31 though specifically there is as you continue forward um
Johnny:you
Gamemaster:There's this strange sensation as you move forward that you're... You swear, like, just on the edge of your hearing.
Benny:Thanks.
Johnny:you
Gamemaster:As you move forward, you can hear...
Gamemaster:running water that's getting ever so slightly louder the more forward you push.
Gamemaster:But despite that, looking forward in the hallway itself, you don't see anywhere that would have running water, and if anything, you'd expect that sound to be getting quieter as you move further away from the actual sewers behind you.
Gamemaster:Despite that, as you push forward, it's very, very faint.
Gamemaster:But it sounds like the sound of water is picking up almost.
Gamemaster:It's just on the edge of your hearing.
Gamemaster:And what's interesting is, despite that it feels like it's getting louder, it still feels like it's on the edge of your hearing.
Benny:Thank you.
Gamemaster:Which doesn't make much sense.
Gamemaster:It's almost like the water is both simultaneously getting louder and receding from you as you walk forward.
Gamemaster:And the final observation I think you make with a 31 is you feel almost slightly lighter as you move forward.
Gamemaster:Like you get a little bit of a spring in your step.
Gamemaster:You don't get more energy or anything like that.
Gamemaster:It's almost like you're just lugging around less weight than you normally do as you move forward.
Gamemaster:It starts off almost imperceptible, but it seems to pick up, especially after like 5-10 minutes of walking.
Gamemaster:There is clearly, like, even to the untrained eye, something magical going on in this hallway.
Gamemaster:It seems to just go on forever.
Gamemaster:Like, past what you would expect to be possible to construct in a timely manner.
Gamemaster:You don't know how long it would have taken to build all this machinery, but...
Gamemaster:This part of the sewers has only been around for maximum 600 years.
Gamemaster:It would have been a relatively large undertaking just to build this like using normal methods if it was constructed that way.
Gamemaster:It feels like it goes on forever.
Benny:So as we keep walking, do we feel like we're getting lighter or do we just notice we're lighter?
Argyle:When we travel and we slip through the horizon, do we feel like we weigh less generally?
Gamemaster:You feel like you're getting lighter, especially as the effect becomes more pronounced as you continue walking.
Gamemaster:It's like you weigh less as you move forward.
Gamemaster:Yes.
Johnny:you
Gamemaster:When you slip through the horizon, it's this instantaneous shift where you get a really intense sense of vertigo.
Argyle:If you're not used to it.
Gamemaster:Like you just quickly dropped for half a second.
Gamemaster:if you're not used to it.
Gamemaster:I mean, you still feel the sensation.
Gamemaster:You could just get around it otherwise.
Gamemaster:Like, you could possibly characterize the instant before the vertigo hits as getting lighter, but, you know, the process of slipping is a fraction of a second.
Gamemaster:So...
Argyle:Alright, I think we have a new plan.
Johnny:Yeah, we can talk to someone about that.
Argyle:At least I have an idea for a new plan.
Benny:What is that?
Argyle:Johnny calls his guild and they just blow this up.
Argyle:We don't go down.
Argyle:We just blow it all up.
Johnny:It's kind of dangerous, but I'm sure we can figure something out.
Benny:Blow it up like to get to something below or blow it up like destroy all this stuff.
Argyle:Destroy it.
Argyle:I don't like it.
Johnny:Like, maybe try and set him back for long enough for us to go on his pilgrimage, come back, and then figure out what's going on here?
Argyle:Yes.
Benny:Twin... Uh...
Argyle:So... We want to go on this pilgrimage.
Argyle:Why?
Argyle:And why does that matter?
Johnny:We think it's going where the singer is.
Johnny:The vocalist.
Gamemaster:you
Johnny:Sorry.
Johnny:Don't you want to figure out what the Voidsong is all about?
Argyle:I kind of want to stop this city from...
Argyle:Getting an extinction level event.
Anzu:But you told us that you wanted to go voidward.
Argyle:I do, but also Mass extinction, major metropolis, us going on a little field trip.
Anzu:There's priorities, different levels of priorities.
Johnny:How many days do we have until the pilgrimage?
Anzu:Yeah.
Gamemaster:At this point, like probably two-ish weeks.
Johnny:I mean, we can try and stop this right now and sleep down here and then just blow through there.
Johnny:Or we can go back out, gear up, come back in and try it.
Argyle:we can also just report this to the appropriate authorities and leave unauthorized magic pumps
Johnny:I don't know what we're going to face, though.
Benny:What are we exactly reporting?
Anzu:Yeah, I mean, I was hoping to make it into Teller's Run.
Anzu:I don't know.
Anzu:This particular hallway that we're in is vexing.
Benny:That there's a bunch of magic underground?
Anzu:I mean, this could be like the city's doing.
Anzu:We don't know.
Gamemaster:I will also note, for the guy that works for the lawyers effectively, you would know that there isn't anything that prevents someone from constructing pumps.
Argyle:Argyle just doesn't like this.
Gamemaster:That's fine.
Gamemaster:I, you know, just from the Argyle doesn't like to lie perspective, it is not illegal for them to have constructed this.
Argyle:Yeah.
Argyle:Argyle thinks they're unauthorized because they're being hidden.
Gamemaster:Sure.
Argyle:And hiding is a form of lying.
Anzu:I mean, we could try to keep pushing a little longer, see what happens.
Gamemaster:Okay.
Benny:I think we could keep going down this hallway.
Benny:Well, we're getting lighter.
Argyle:Okay.
Argyle:The magical hallway that won't end?
Argyle:Or go through the exit hallway?
Anzu:We can't currently see an end, but it may actually end, if we just believe.
Argyle:That doesn't...
Johnny:Yeah, we will know.
Benny:Cities are big.
Anzu:How long have we been walking in this endless hallway?
Gamemaster:About ten minutes at this point.
Gamemaster:You think you've probably walked about a mile, all told.
Benny:Nothing.
Gamemaster:Which geographically would put you, since you're walking in a straight line, maybe three quarters of the way through Teller's Run.
Anzu:How much farther would we have to go to go past it?
Anzu:like another mile.
Gamemaster:Like five more minutes of walking.
Gamemaster:Yeah.
Anzu:Oh.
Johnny:Oh.
Gamemaster:Not even.
Gamemaster:You're most of the way through Teller's Run at this point.
Gamemaster:You're like three quarters of the way through.
Anzu:OK.
Gamemaster:So if you walk for like another five minutes, you would be assuming you've been walking the distance and direction you think you're walking under the like northernmost border of Teller's Run.
Anzu:That makes me feel like maybe we turn around and take that alternate route.
Benny:Um?
Argyle:I thought Josh quite literally told us this was an infinite.
Argyle:Maybe.
Gamemaster:I said it seems infinite.
Gamemaster:I don't know how you would know definitively.
Argyle:Okay.
Gamemaster:From the perspective that you currently have, it just looks like it goes on forever.
Anzu:Right, so I'm saying we turn around.
Argyle:Okay.
Argyle:Sounds good.
Anzu:Because there's that other pathway we've not explored.
Johnny:Thank you.
Benny:Turn around.
Anzu:And theoretically, that might have way up.
Benny:Yeah.
Anzu:If we think that we're pretty much under Teller's Run, we need to go up.
Benny:So if we walk the 10 minutes back, Josh, would we estimate that we're still inside Teller's Run where the shrine is?
Gamemaster:So where the shrine is, is, like, you don't have a way of knowing definitively.
Gamemaster:It is definitely close to the border of Teller's Run.
Gamemaster:You just don't know if it's, like, which side of the fire barrier it's on.
Benny:Okay.
Benny:That makes sense.
Benny:Yeah, sure.
Benny:We can go back.
Gamemaster:Okay, so you guys make an about face, and you start heading back in the direction that you came from.
Benny:yeah the way the weight returns to us on our way back
Anzu:We try.
Gamemaster:Alrighty.
Gamemaster:You walk for another ten minutes, all the while the sound of water fading, your weight returning to you, and you make it back to the shrine.
Argyle:I forgot about the water bit.
Gamemaster:You felt yourself getting lighter as you continued into the hallway, so as you go the other direction from the hallway, you feel yourself getting heavier.
Benny:That makes sense.
Benny:I figured if it was an infinite hallway, we would have stopped, we would have plateaued in our lightness unless it was a timed effect and not a distance effect.
Benny:So I think we should probably keep going.
Argyle:You want to go back?
Benny:Well, I mean, I thought we would... Yeah.
Argyle:I mean, at a certain point, we might start floating.
Argyle:But if we get to that point, we know to go the other way.
Benny:I thought on our way back, it would be a timed effect, meaning we'd continue to feel light until we exited some sort of
Benny:an area.
Benny:But now I'm curious to what's at the end of the floating.
Argyle:All right.
Argyle:20 more minutes.
Benny:I mean, it's 10.
Gamemaster:You guys are turning back around and going back into the hallway?
Benny:I don't know if we would have walked all the way back.
Argyle:Yes.
Benny:If Benny felt himself getting heavier, he would have been like, well, actually, we should figure out the terminus.
Argyle:I mean, to be fair, it's easier to walk when you're lighter.
Benny:True.
Anzu:Yeah.
Johnny:Just jog.
Gamemaster:Okay, about face again.
Gamemaster:Head back down the hallway.
Gamemaster:The sound of running water comes back just on the edge of your hearing.
Gamemaster:You do once again start to feel lighter as you progress, like the weight just kind of lifts off you.
Gamemaster:What's interesting is it's non-linear on how the weight lifts off of you.
Gamemaster:The more you continue forward, the rate at which you feel lighter is accelerating.
Gamemaster:Not at a particularly fast rate, but it is definitely like getting faster to the point that after another five minutes or so, when assuming your distance calculations are correct here, you should be at around the northern border of Teller's Run.
Anzu:Mm.
Argyle:And water noises.
Gamemaster:Still no end in sight for the hallway, but you are light enough that if you wanted to, you could kind of bounce like you were on the moon type deal.
Gamemaster:You're light enough that you feel like you can get some hang time in the air as you walk forward.
Anzu:That's it.
Gamemaster:Can I get a perception check now that we've hit this point?
Gamemaster:The water noises have continued to get louder.
Gamemaster:I don't know how to describe it other than the water is loud, but it feels like... You know how when you wake up from a dream, there's like 30 seconds where you can still remember what went on in the dream, but it's very quickly leaving your head?
Argyle:It's a quick question.
Gamemaster:You get that same feeling from the sound of the water.
Gamemaster:It's like you're not actually hearing anything.
Gamemaster:You're remembering having heard it 20 seconds ago.
Gamemaster:Yes.
Argyle:Do we know of, like, is dream cognitive world a thing in this setting that we know of?
Gamemaster:Can you roll an occultism check?
Anzu:22.
Argyle:Cannot.
Gamemaster:Or can someone roll an occultism check?
Gamemaster:22 specifically for Anzu is enough that if you're talking about dream things and something along those lines, you've been in one.
Johnny:you
Gamemaster:Where you met the Black and White, Noire, all of that stuff, would be a world overlaid on top of this one that is cognitive in nature.
Argyle:uh i see i said
Gamemaster:So people know about it.
Gamemaster:The challenge there is that as...
Gamemaster:best it's represented.
Gamemaster:The Black and White overlaps the entirety of Færrin, so there isn't really room for other smaller dreams to be overlaid in the same way.
Gamemaster:But it does exist.
Argyle:That explains a lot about prepping for those journeys and guides and everything.
Benny:Cool.
Gamemaster:What did we get for the perception check?
Gamemaster:Was that the 23?
Gamemaster:That is the 23.
Argyle:And a 24, I believe.
Anzu:and 24.
Argyle:But we round up to six.
Gamemaster:Oh, and a 24!
Gamemaster:Uh, so a 23 and a half.
Gamemaster:Um... Right.
Johnny:So, 46.
Gamemaster:26.
Gamemaster:With a 26, um... At this point, you've gotten to the point where you think that you're at the edge of, like, city limits, because Teller's Run is the northernmost district in Hallia.
Argyle:Mm hmm.
Gamemaster:Um...
Gamemaster:You're very light.
Gamemaster:You're, like, kind of bouncy.
Gamemaster:You have that, like, memory of running water going on.
Gamemaster:And there is... You do catch it on a 24.
Gamemaster:Like, 10 feet in front of you, there's a very, very faint crack just in the air.
Johnny:That seems so bad.
Benny:you
Gamemaster:Like, as if there were the world's most clear pane of glass with a hairline fracture in it, just directly in front of you in the hallway.
Anzu:Hmm.
Anzu:Hmm.
Johnny:Should we... We're approaching.
Argyle:Should we report this now?
Johnny:Josh, when...
Johnny:This is deep lore.
Johnny:When the gods first came through, there was supposedly, like, a big crack, right?
Gamemaster:Yes.
Johnny:And, uh... Oh, no.
Gamemaster:The magic and then later the gods speak through the crack in the firmament, which is the second sun in the sky.
Benny:A new crack.
Gamemaster:There is a physical crack in the shell that surrounds the entirety of Færrin that the gods speak through.
Johnny:I think this is a mini crack.
Argyle:You think this is related to that crack?
Johnny:A little bitty crack.
Anzu:Josh can I use detect magic to try and tell if there's any if this is like well does it feel like the crack is a source like is there magic leaking from it like can I determine that at all
Argyle:Should we go through it?
Argyle:You're blinded.
Argyle:Detect magic.
Gamemaster:Let me double check what detect magic gets you.
Gamemaster:So normally, what level would you be casting detect magic at?
Gamemaster:The reason I ask is because at base, it just tells you magic exists or it doesn't in a space.
Gamemaster:But at the third level, it tells you the rank of the most powerful magical effect the spell detects, which I think it's a cantrip.
Gamemaster:So you can cast it at level three.
Anzu:I do have that.
Anzu:Yeah, I'm up to that.
Gamemaster:So I think the answer is yes.
Gamemaster:It could give you a vibe for if this is like a source or not.
Gamemaster:Jorge joked about it, but I do think what actually happens is you cast detect magic and there's this immediate third eye blinding sensation coming out of the crack in front of you.
Argyle:I wasn't joking
Gamemaster:Like there's a very, very, very high concentration of magic.
Gamemaster:To the point that, despite the fact that the detect magic spell gives you the rank of a magical effect, this is not measured by the ranking system.
Anzu:Way up in the sky.
Johnny:Holy shit, it's the Godhome.
Johnny:Guys, we gotta go through.
Johnny:We gotta figure out what's on their side.
Benny:The Got Home has an established crack, though.
Johnny:We don't really know what the Godhome is.
Argyle:I think there's a second got home.
Benny:The Got Home crack is way out there, right?
Gamemaster:Yeah, the got-home crack is in the sky.
Gamemaster:It is a second son.
Argyle:Well, isn't the pillar where we came out of ought, isn't that just going straight to that crack?
Gamemaster:So, the Pharos, the, like, pillar that you were in, has an entrance that you walked into that is just on the ground, and it reaches all the way up to the crack, because supposedly all of the spirits pass through it to go up to the Godhome.
Argyle:Yeah.
Argyle:Yeah.
Argyle:Yeah.
Argyle:I resonate.
Argyle:Does this... Do I feel anything?
Gamemaster:No.
Argyle:Okay.
Gamemaster:No, just the four of you.
Gamemaster:Or the four of you and a piece of paper and a bird.
Benny:Thank God.
Johnny:Come on, guys.
Argyle:Do we... Do you want to send your bird through first?
Johnny:We've come this far.
Johnny:Yeah, wait.
Argyle:See if it can come back.
Anzu:I mean, it's not an open crack.
Anzu:It's just a fracture.
Anzu:There's no space.
Anzu:It's like...
Johnny:Sorry, I may have misunderstood.
Johnny:How big is the crack?
Gamemaster:The crack that you can see is a hairline fracture.
Gamemaster:Like, it doesn't look like it opens at all.
Johnny:Oh.
Gamemaster:You just see it through the air.
Johnny:I misunderstood.
Johnny:I thought it was bigger.
Johnny:Ugh.
Johnny:This is bad.
Argyle:So they're pumping magic into it to make the crack.
Johnny:They're trying to, yeah, they're trying to crack it open.
Benny:Yeah.
Argyle:So there's a branch of the Scale that specializes in this type of work.
Argyle:They'll let us stay on the case, I'm hoping.
Argyle:Does Argyle think they'd let us stay on the case if I bring it up?
Gamemaster:Yeah, I think the answer is that it's like a strong maybe.
Gamemaster:Like, leaning towards yes, but it's not a guarantee.
Gamemaster:It questions the severity of if they think this is important enough to, like, focus on.
Gamemaster:Because if it's too important, then they're not going to have some, like, you know, jabronis walking around with them while they do the important work.
Argyle:So basically, if they think it's too high level that we shouldn't be dealing with this, which is probably a good sign for us that we shouldn't be dealing with this.
Gamemaster:Yes.
Gamemaster:Yeah.
Argyle:Or we don't.
Johnny:So here's the question.
Johnny:Did they pick Teller's Run because it was secluded and then they did all of this?
Johnny:Or was all this here and they picked Teller's Run because this was here?
Argyle:I assume it's...
Argyle:I assume that they added this.
Argyle:I don't know if they needed to add it here versus they couldn't do somewhere else, but.
Johnny:I don't know, it's weird because that statue out there doesn't seem like Pyre, right?
Johnny:It doesn't seem like the god of burning stuff.
Argyle:That's fair.
Anzu:This could be a fourth party.
Benny:But, I mean, in the whatever, the other gods room, I mean, there was the portraits or whatever.
Benny:The depictions of all of them.
Argyle:Like, this could be Regent.
Benny:So, I mean, I think they're... It could be working together.
Argyle:This could be something else, yeah.
Benny:I mean, I think it's related to the six...
Johnny:Oh, God.
Johnny:There's so many groups involved in this.
Anzu:Something else altogether.
Benny:bad people they're probably just working together the sinister six they're probably just working together because it's a reasonable thing to do
Gamemaster:Dinnister 6.
Argyle:Yeah.
Johnny:Oh, no.
Gamemaster:The problem is I have a name for the six of them, but I can't tell you because your characters wouldn't know.
Anzu:Mm hmm.
Gamemaster:You just have to come up with your own.
Argyle:And it's going to be a whole feat situation.
Johnny:oh no i mean we have a few options
Gamemaster:Yeah, it's actually the six Pheeps.
Gamemaster:The Pheep cloned himself six times.
Gamemaster:Although the Feep is tech right now.
Benny:The Seeps.
Gamemaster:So it's six techs.
Benny:True.
Argyle:It's stuck.
Benny:They're friendly.
Johnny:One, we walk away, we deal with this when we come back from the pilgrimage.
Johnny:Two, we walk away, we tell someone else.
Johnny:Three, we regroup, we dive back in, and we deal with this right now.
Argyle:you
Johnny:I guess there are probably other options, but those are the easy ones.
Anzu:Yes.
Benny:Easy.
Anzu:The only thing I'm contemplating right now... So we can see this crack, but it just looks like a crack just in the middle of the air.
Gamemaster:Yes.
Anzu:And it looks like there's stuff beyond it, like the hallway continues.
Gamemaster:Yeah, as best you can tell, the hallway appears to continue forward even past this crack.
Anzu:So...
Argyle:Does the fire in Teller's Run exist in the different horizon?
Gamemaster:Like, across the horizon?
Argyle:Yeah.
Gamemaster:No.
Gamemaster:No, the fire encapsulating Teller's Run is only in Færrin Prime.
Argyle:Oh.
Argyle:We could have tried getting in here through slipping if it worked.
Gamemaster:You can't.
Gamemaster:You can't slip except at pre-existing points that have been approved within Hallia, like within city limits.
Argyle:Legally, we can't.
Gamemaster:like, you would need to find a magic item that lets you get around the defenses.
Argyle:invasions yeah
Gamemaster:Like, the reason they have that is specifically to stop, like, Brithwyn from getting an army of Protectorates going three starward and then just all appearing in the middle of the city.
Gamemaster:Yeah.
Johnny:There.
Gamemaster:So, like, it might be possible, but if you find the tech to do that, there will be a lot of very interested parties.
Anzu:Can I... The wall, the sides of this hallway are reachable, right?
Anzu:That's not infinitely far away.
Gamemaster:Correct.
Gamemaster:The hallway itself is 60 feet across, but you can walk from one to the other back if you like.
Anzu:Can I go to one end?
Anzu:And very gingerly reach towards the theoretical plane where the crack is and feel if there's a barrier all the way across.
Gamemaster:Absolutely.
Gamemaster:You walk to one edge of the hallway and then just kind of extend a hand forward towards where, if there were really a plane, like a glass plane that crossed the thing, it would be there.
Gamemaster:And you see that as you get within about six inches, the...
Gamemaster:It's not just the plane, it's like the entire world around you cracks as your vision seems to splinter into many smaller pieces.
Benny:you
Gamemaster:I think, if anything, you'd probably recoil just from the sight of the world around you breaking, which would cause it all to heal back together.
Anzu:That was crazy.
Anzu:It feels viscerally wrong to approach this space.
Johnny:What happens if we put.
Argyle:All right.
Benny:yeah maybe we head back and think about it because I don't know it's just like do we want to hang out next to this is like standing next to a volcano and be like guys what do we do about the volcano you know what I mean
Johnny:Because what do we do about the 1?
Anzu:Maybe we should figure it out next week?
Gamemaster:Tomorrow?
Gamemaster:Or sorry, next week.
Argyle:Josh has really dialed back the speed of the fights between this and that dark vision.
Gamemaster:Yeah, it is 11, 11 o'clock.
Gamemaster:We can pick up this deliberation next time.
Gamemaster:We didn't get very far this time, unfortunately.
Gamemaster:I didn't realize the ooze fight would take as long as it did.
Gamemaster:But oozes are just slow fighting.
Benny:true I think it's
Gamemaster:But...
Argyle:Next fight will be underwater.
Gamemaster:Yeah.
Johnny:Who is this?
Johnny:What if that would be in a glue factory?
Gamemaster:Fight oozes in a glue factory.
Gamemaster:Just do both.
Anzu:Thank you.
Gamemaster:Does this work?
Gamemaster:I wanted to see.
Gamemaster:I saw this when I was making the difficult terrain.
Gamemaster:One thing that we had difficulty with last time was that
Gamemaster:The darkness didn't actually make things dark, so we just had to pretend.
Gamemaster:Can I make this dark?
Benny:is what dark huh
Gamemaster:Did that do anything?
Gamemaster:Is it dark now?
Johnny:No.
Anzu:Doesn't look any different to me.
Anzu:Oh?
Gamemaster:That's unfortunate.
Gamemaster:I just enabled the make it dark.
Argyle:Should darkness level be higher than zero?
Gamemaster:Adjust darkness level to zero thing.
Gamemaster:But it didn't seem to have done anything.
Gamemaster:Sure, let's set it to one.
Johnny:Darkness 100.
Gamemaster:Now it's at dark one.
Johnny:Oh.
Argyle:Oh, yeah.
Benny:That does make it dark.
Argyle:Yeah, that makes it dark.
Johnny:So now I guess that... Oh yeah, when I'm in there, I can't see anyone else.
Johnny:I see their tokens, but not what they... It's crazy.
Argyle:I can see fine because I have darkvision.
Gamemaster:That's fun.
Anzu:But I can still see the world outside of the darkness.
Johnny:Okay.
Gamemaster:That's also fun.
Argyle:You get grayed out.
Argyle:You get grayed out, but...
Johnny:Yeah, Josh, can you place an enemy token and see what it looks like?
Gamemaster:Yeah, yeah, yeah.
Argyle:I can see you guys in it, which is fun.
Gamemaster:What is...
Argyle:This is what my screen looks like, if you're curious.
Benny:Oh.
Johnny:Yeah, so we can still see outside of the darkness, but inside of the darkness, people just kind of look.
Argyle:Can someone share so I can see what yours looks like?
Johnny:Yeah.
Anzu:I could still see where people are, but their picture is squiggly, ripply.
Johnny:Maybe.
Johnny:I'll just take a screenshot.
Argyle:Who's who's chin?
Gamemaster:Which is how darkness works, in that you know kind of the five-foot area where they are, but you still have to make the flat checks and stuff.
Anzu:Yeah.
Benny:Jin's not my enemy.
Gamemaster:They're an enemy.
Gamemaster:Somebody asked me to put an enemy down, so I put an enemy down.
Johnny:You know, our tribal gin.
Gamemaster:Jin is one of the two fey that you guys fought in that, one of the two primary fey that you fought in that two-shot.
Argyle:Hmm.
Argyle:All right.
Gamemaster:I'm not, like, introducing new characters just as part of testing.
Argyle:Adios, muchachos.
Gamemaster:Yeah, next week?
Benny:next week.
Anzu:Sounds good to me.
Argyle:Works.
Johnny:Next week.
Gamemaster:Next week.
Gamemaster:Alrighty, see y'all.
Anzu:Bye now.
Gamemaster:Buh-bye.