Cliff:Rawr!
Cliff:Bailey!
Gamemaster:sup, fucker?
Cliff:Hello, Josh.
Gamemaster:How are you doing?
Cliff:I'm doing well.
Cliff:So, Esty now has developed this thing where she loves sitting on my lap.
Gamemaster:Sure.
Gamemaster:You told me that you have to get the blanket and stuff, right?
Cliff:Yeah, I have to get the blanket.
Cliff:Oh, one sec.
Cliff:My battery's dying.
Gamemaster:Okay.
Gamemaster:you you
Gamemaster:Okay.
Gamemaster:Hello?
Zangron:Howdy.
Gamemaster:Oh, it's you.
Gamemaster:Jorge was on a minute ago, said hold on a second, he needs to replace his battery, and then signed off.
Gamemaster:So when I heard the rejoin notification, I assumed it was him coming back.
Zangron:Oh, I thought you were thinking it was Craig or something.
Gamemaster:No, no, no, no, no.
Gamemaster:Craig has been, we've been vibing the whole time.
Gamemaster:We're just hanging out.
Cliff:Alright, I'm back.
Cliff:Sometimes, I think I'm a decently smart person, but sometimes I just, oh man, I'm so stupid.
Gamemaster:Bye.
Gamemaster:Is there a particular reason for that?
Cliff:I, uh, so I fucked up twice.
Cliff:So one, I changed my battery, but then I was like, why isn't this working?
Cliff:Oh yeah, I didn't put the new battery in.
Cliff:Shoot.
Cliff:I accidentally turned on Bluetooth instead of the other button, which is like, uh, these headphones work.
Cliff:So then I was like, not connecting.
Cliff:It's all good now.
Cliff:Also, next campaign, I think I'm probably going to play a champion.
Cliff:This thing's fucking fire.
Gamemaster:Is it the champion you sent me?
Cliff:I'm so hyped.
Cliff:It's so gas.
Gamemaster:Listen, there are effectively four fighters for this one shot, which is ridiculous.
Cliff:It is so fucking gas.
Cliff:This guy I built...
Cliff:I modified two proficiencies that I'm just fully going to change on.
Cliff:I didn't ask.
Cliff:I didn't tell you, because I figured you inputted it by five.
Cliff:So I'll change it on BTO myself.
Gamemaster:Yeah.
Gamemaster:he hates us he didn't dispute that he hates us which means that he actually does I'm kind of ambivalent about it
Cliff:Yo, yo, yo.
Cliff:I'll be right back.
Cliff:I can hear you guys, though.
Reverend:Dang, Jorge left.
Reverend:He's gone.
Reverend:Let's all make fun of him.
Cliff:Hey.
Reverend:What a nerd.
Gregor:Ooh, yeah, that's really interesting.
Reverend:Oh, God.
Gregor:I didn't think about it that way.
Cliff:That is true.
Cliff:How did you find out?
Reverend:I'm devastated.
Gregor:Okay, got to get Billy Pebbles back open.
Gamemaster:Oh, I gotta get my guy open.
Gamemaster:I don't know if we're going to get to it, obviously, but I'm trying something new in my one-shot per someone's request, so it may go absolutely terribly, which will be a good time.
Gregor:Oh, geez.
Gregor:Whose request was it?
Cliff:Oh.
Gregor:Probably Jorge.
Gamemaster:It is Jorge's, yes.
Cliff:Yes.
Gregor:Causing problems.
Reverend:Just so intrigued now.
Gamemaster:There are... One second.
Gamemaster:There are at least 48 enemies in an encounter I have planned.
Gamemaster:And we'll see how that goes.
Cliff:Yes.
Gregor:Come again with the number?
Gamemaster:48, at least.
Reverend:What?
Gamemaster:We'll see how it goes.
Gamemaster:It might be fine.
Gregor:I don't think I built my character for large crowds.
Gamemaster:That's fine, actually.
Gamemaster:It's okay.
Gamemaster:Like, it'll be fine.
Cliff:You didn't build your character with cleave?
Gamemaster:But I'm just...
Cliff:Come on, Taylor.
Gregor:Actually, I think he does have some kind of... There is something.
Gamemaster:We... We don't... We don't need Cleave or anything, though.
Cliff:I do have basic cleave.
Gamemaster:Like, the, you know... And, well... You don't need Cleave!
Reverend:Should I get cleave?
Reverend:It sounds like I need cleave.
Zangron:Does anyone have... Does anyone have AoE?
Gamemaster:You don't need AoE either!
Reverend:Is anyone here not?
Gamemaster:But I... I don't know... I don't know if Noah and Tanner were on when I said this, but... You all four sent me some flavor of Fighter.
Gregor:Oh, I have swipe.
Gregor:Oh, I took fighter dedication because I didn't have time to research what a fun dedication would be.
Reverend:I... Here's the thing.
Reverend:I also took fighter dedication.
Reverend:It's just the easiest go-to dedication for a marshal.
Gamemaster:Yeah, I just... There's two fighter dedications, one actual fighter, and then one champion which is just a fighter because he took some fight feats on top of his spells and stuff.
Cliff:I took Mauler.
Cliff:I took Mauler, which is like fighter for two hands.
Gamemaster:Yeah.
Gamemaster:So...
Cliff:On average, non-crits, my greataxe will do about 50 points of damage.
Gamemaster:Anyway, it's just four fighters versus the world.
Cliff:Do you guys have any sustain?
Zangron:Good thing I... I'm training medicine.
Gregor:I have a couple healing potions.
Reverend:What did you say?
Cliff:Do you guys have any healing or anything?
Gregor:15.
Cliff:Okay, cool.
Gamemaster:I will say, of the characters I've been able to put the items in for, far and away, Tanner got the closest to the monetary limit.
Gamemaster:I think he's only like 20 gold pieces off.
Gamemaster:I only have your total wealth listed at 6,380 gold pieces.
Cliff:Wait, what was mine?
Gregor:Huh.
Gamemaster:Substantially under, actually, Jorge.
Cliff:Did you count the weapon runes?
Gamemaster:Uh, they're included.
Gamemaster:One second, let me pull up your character.
Gregor:Hmm.
Cliff:Because I thought I only had two gold left.
Gamemaster:I have... I have your total wealth at 5,205 gold pieces.
Cliff:Huh.
Cliff:When did you input this character?
Gamemaster:Um, a few hours ago?
Gamemaster:Good.
Cliff:Oh, then I'm surprised.
Cliff:Do you have my holy steam ball?
Gamemaster:Yes, I have your holy steam ball, which costs 30 gold pieces.
Cliff:Wow!
Reverend:Hold bean bowl.
Cliff:I thought it was only three.
Gamemaster:No, it's 30.
Reverend:I still have 315.
Gamemaster:Actually, so I am going off of whatever Foundry is listing.
Cliff:Okay.
Gamemaster:It's possible that Foundry lists a different number.
Cliff:Okay.
Cliff:Because on Path Builder, I'm two gold away from 6,400.
Cliff:But also, Holy Steam Ball is only three gold.
Cliff:So I'm very confused at how this worked.
Gamemaster:One second.
Gamemaster:Let's see.
Cliff:That is...
Gamemaster:Let's check the archives of Netheth.
Reverend:Hold bean bowl.
Gamemaster:Holy steamball.
Gamemaster:It's 30 gold pieces.
Cliff:That's so weird.
Cliff:So that one was so under, but the other ones, I guess I got other things that were cheaper.
Gamemaster:It just, like, balanced out, I suppose.
Gamemaster:It's fine.
Cliff:No, it didn't balance out.
Cliff:That means I could have got more.
Cliff:That's fine.
Cliff:That's fine.
Gamemaster:You don't have enough actions.
Gamemaster:As I discovered so far, it knows one shot.
Gamemaster:It doesn't matter how many items you take, you only have so many actions with which to use them, so it doesn't really matter.
Reverend:Okay, after that, after last week, I was like, how many items does Josh actually have?
Reverend:Josh has all of the items.
Gamemaster:I have a lot.
Gamemaster:You gave us too much money.
Gregor:It's funny, I had a much easier time spending the gold for the 13th level than I did for the 3rd level.
Gamemaster:I gave you substantially less gold, like proportionally, than we got.
Gamemaster:We had 800 gold pieces for a level 3 character, or 2,600 gold pieces for a level 13 character.
Gamemaster:It's ridiculous.
Gamemaster:If you went up proportionally, you should have had like 10,000 gold pieces to spend.
Reverend:Why don't we have that many?
Gamemaster:Which I think at that point it would have, again, been difficult for you to find items to spend on.
Gamemaster:I mean, that and you have way more options at 13th level or at 12th level than you do at 3rd.
Gregor:Yeah.
Cliff:Yeah.
Cliff:Can you resend the https://btl.iridi.cc link?
Cliff:Because I have a new computer and I don't have it cached.
Gamemaster:Sure.
Gamemaster:But, I mean, you know the majority of the link by saying it out loud.
Cliff:Yeah, but clearly I'm typing something wrong.
Cliff:There we go.
Reverend:bt.already.cc.
Cliff:Oh, I had two R's in already, like a fucking bozo.
Gamemaster:I mean, I wanted a shorter URL than I got.
Gamemaster:I was trying to get IRI, just I-R-I, or I-I-R-I, but for some reason, that would cost like $10,000 a year to renew, and I just wasn't going to spend that kind of money.
Cliff:Yeah, the mauler is a cool thing.
Gamemaster:So, this is $7.
Gamemaster:I'm willing to spend $7 a year for this URL.
Cliff:And I guess we'll see if we get time to it.
Reverend:I'm excited about this character.
Gamemaster:I do remember saying that.
Reverend:Rogues are... Rogues are crazy.
Gregor:I kind of had fun with the rogue in the previous one shot.
Gregor:There's definitely opportunity there.
Gregor:My initial character for Campaign 2 was a rogue.
Gregor:And then Josh was like, no, you got to change, because everybody's kind of rogue-like.
Gregor:So then we got .
Reverend:You could be a rogue for campaign.
Gamemaster:honestly I should I should probably be interfering a little bit more with their characters just to avoid I remember at the beginning of campaign two we did have a lot of overlap between Jorge's and Noah's characters because I think they were both created in a vacuum and happened to cover the same niche I don't know if the same thing is going to happen this campaign I'd like to probably try and prevent it but in order for that to happen you guys need to kind of have fleshed out ideas of what you want your characters to be so I'm not really harping on that right now
Gregor:Well, I think we've kind of talked about the classes that we're going for, at least.
Gamemaster:Yeah, and we definitely know a whole lot more about the system as a whole, so I think we're probably going to be better at not stepping on each other's toes.
Cliff:Yeah.
Gamemaster:But...
Cliff:I am not going to be playing a Cleric.
Cliff:I'm probably going to play a Champion instead.
Cliff:You guys are just going to get the Battle Medicine.
Cliff:I'm not dealing with that bullshit.
Cliff:So... That was just... Yeah, so I'm not doing that.
Reverend:You ruined Jorge's character.
Cliff:And then...
Cliff:Yeah, maybe I'll work the Claire character in for a little bit at some point later, but I will not be playing that guy.
Gamemaster:Oh, are you planning on changing the backstory of the character you're going to run as well?
Gamemaster:There.
Cliff:I think I might have to, because the backstory I was working for doesn't seem more like a sword and board or something guy.
Cliff:So...
Gamemaster:Just let me know.
Gamemaster:I feel like we could probably mash you in if you wanted.
Cliff:Yeah.
Gamemaster:You have one of the more fleshed out backstories, so I would feel a little sad to just throw it out.
Cliff:It's all right.
Cliff:I could keep him too.
Cliff:He could be a fun character to interact with.
Cliff:I don't know.
Gregor:Now, Jorge, I have to ask you a question.
Gamemaster:Thank you.
Cliff:Yeah.
Gregor:I think that it was a learning experience, right?
Reverend:Obviously, if you're just not really interested in it, whatever you want.
Gregor:We could probably do a better job than we did in the one shot if that was the kind of character you wanted to play.
Cliff:Mm hmm.
Gregor:Obviously, if you're just not really interested anymore, do whatever you want.
Cliff:Yeah.
Cliff:So I think medic dedications are good at healing people that are close to you.
Cliff:You can do doctor visitation, stuff like that.
Cliff:I think clerics that are buff require people to not dive in.
Cliff:And I was thinking about our history of playing this game across multiple campaigns.
Cliff:And usually someone just YOLOs it in there.
Cliff:And then that kind of ruins the cleric setup, a lot of it.
Cliff:And I, as a fighter... No, no, but it's not only you.
Reverend:Jorge, I really appreciate you saying someone and not specifically me.
Gamemaster:Thank you.
Cliff:Sometimes we do something stupid.
Cliff:So this one, I will say, though, I will also flag that I think Henrik was able to do most of the healing last time.
Cliff:But I know I specced Marzo and Lev to also do supplemental healing.
Cliff:We may need that going in if someone else wants to just...
Cliff:Letting you guys know that.
Cliff:And then yeah.
Cliff:Unfortunately if someone does dive in.
Cliff:They might just die.
Cliff:Or that just might happen though.
Cliff:But yeah.
Cliff:Because the cleric.
Cliff:I think there's.
Cliff:The heal really.
Cliff:I think really works best.
Cliff:If you do three action.
Cliff:Everyone just has to be grouped up.
Cliff:And then we just have to be stacking buffs.
Cliff:Or just use two actions.
Cliff:And almost treat it like a treat wounds.
Cliff:With the flourish it kind of works out.
Cliff:But then that negates most of the cleric stuff, because if I'm not the clustered cleric, and I'm more of a frontline, I then have a worse map to hit, melee.
Gamemaster:Thank you.
Cliff:And then on top of that, if I'm in range, people can interrupt it and strike.
Cliff:And since we normally face enemies higher level than us, I feel like there's going to be a lot of crits that cut off a lot of healings anyway.
Reverend:you you
Cliff:So I don't know.
Cliff:if we all grouped up and we use like bless and all of this other stuff, maybe it'll work, but I don't know if that's our play style.
Cliff:So I'll phase it.
Cliff:I'll try them out later mid campaign, but I don't think people need that much healing.
Gregor:I wonder if I could work some healing into...
Gamemaster:Thank you.
Reverend:That's pretty awesome.
Cliff:Like,
Cliff:Lev had just one healing spell from Soulforger, which is a great archetype, by the way.
Cliff:Just for casters, fantastic archetype.
Cliff:You get fast healing, and you get a max level heal if you take the healing grace.
Cliff:Cleric, you can get a third level heal.
Cliff:Summoners, you can get all of them.
Cliff:There's some minor ones.
Cliff:Yeah, you can get Lay on Hands from Champion.
Cliff:It also gives you armor proficiencies, a bunch of stuff.
Reverend:I think I might be able to work in some divine spells and stuff.
Gamemaster:I also don't think it's particularly important, especially in the early game, for you to have multiple... Like, at level 1 and level 2, there's only so much healing your character can actually take.
Cliff:Yeah.
Gamemaster:You have, like, what, 12 hit points?
Gamemaster:So I think it was probably more of a concern when Marzo and Lev started showing up.
Gamemaster:You guys already had close to 100 hit points, more when Lev showed up.
Gamemaster:So it makes sense for there to be multiple sources of healing.
Gamemaster:I'm not super worried about it on your behalf, I suppose.
Gamemaster:Especially for the early game.
Cliff:Early game, it's more just action economy.
Cliff:Like...
Gamemaster:Yeah.
Cliff:You kind of get one battle medicine each, and battle medicine's probably going to heal you to full.
Cliff:You just don't get hit twice type of thing.
Cliff:I think what's funny about D&D and Pathfinder is early levels, I think outside of combat, are so much more fun and hysterical just because you got to do zany things.
Gamemaster:I mean, there's the 10th level dinosaur fort, which is kind of like Drop House.
Cliff:But in combat, it's a lot less fun because you only have certain things to do.
Cliff:But later levels, it flips.
Cliff:The funny things are the combat, because you're like, what the fuck did you just do?
Cliff:You dropped a house on him?
Reverend:Pathfinder probably does have an 8th level drop house.
Cliff:That's goofy!
Cliff:Yeah, yeah.
Gamemaster:That's just a big house.
Cliff:Yeah.
Gregor:I discovered the timber cantrip, which is you just make a tree and then it falls, which is kind of fun.
Cliff:like that's like how the smash bros was their guy yeah one of my other favorite spells is wooden double that marzo had when someone crits you just oops that was a wooden double it's so goofy
Gregor:Yeah, is that...
Gamemaster:That's Villager.
Reverend:That is a really funny spell.
Gamemaster:Villager's down special is make a tree and then chop the tree down and drop it on somebody.
Gamemaster:So if you ever wanted to be Villager from Animal Crossing, then... It's goofy.
Gregor:Yeah.
Gamemaster:It's goofy, but it's goofy in the brand of, this is a spell that's completely legal, but is designed to annoy your DM.
Gamemaster:Because I can't tell you how many times I'm like, finally I hit this guy, and then you just said no.
Gamemaster:And that's allowed.
Cliff:Yeah.
Gamemaster:And it's rude.
Gamemaster:Same thing how I'm not looking forward to a whole campaign of you being like, actually, either you do no damage or you do a quarter damage and you're feeble too, or whatever.
Gamemaster:That one champion ability, that's just a pain in the ass.
Cliff:So I looked at other champion causes, and the other ones just aren't as fun, unless you want to become evil.
Cliff:But unless I want to be evil, it's just like,
Gamemaster:Well...
Cliff:There's one that instead of making them enfeebled, the person gets resistance and then the champion can attack the person, which is just like another attack of opportunity type of thing.
Cliff:But just making them enfeebled or stupefied is just so freaking fun.
Gamemaster:Fine.
Gamemaster:I'll figure out some way to counter it at some point.
Gamemaster:All of your one-shot characters are so fast.
Gamemaster:Every single one took godspeed.
Gamemaster:Is there no other good feat at that level?
Gregor:I think that Godspeed is kind of a step above the rest of them.
Reverend:At that level, yeah.
Reverend:Let's see, what else is there?
Cliff:Yeah.
Gamemaster:I haven't looked into the options.
Gamemaster:It's just this is the fourth time that I'm dragging godspeed onto somebody's character sheet at the same level.
Gamemaster:I'm like, okay.
Reverend:It's just so... It's so good.
Gamemaster:Level four, you go fast.
Reverend:Like a plus 10 foot status bonus for basically the entire fight.
Gamemaster:You have to spend a mythic point to do so, right?
Reverend:And you're quickened.
Reverend:Yeah.
Reverend:But unless you really rely on Bon Ma or hide and sneak, that's not even that.
Cliff:But.
Reverend:Yeah, it's really Godspeed.
Cliff:So Quicken, is that just hasted or only for movement?
Gregor:That one is movement only.
Cliff:OK.
Gamemaster:Godspeed is actually better for movement.
Cliff:Yeah.
Cliff:OK, because I still have a potion for haste.
Gregor:As do I.
Gamemaster:It's like a better quickened movement than regular haste is, because you can stride step or leap with Godspeed, where with quickened you can only stride.
Cliff:Yeah.
Cliff:Yeah, OK.
Gamemaster:So there are advantages to it for moving fast.
Cliff:And I didn't realize that champions and fighters are very similar, but fighters are more... They have a lower proficiency in armor generally, but higher in attacking, and then champions are the reverse, which is cool.
Cliff:And I've seen some people say you should just have a shield and just an open hand and just use that for fucking tripping, grappling, and just being a menace.
Cliff:So you should just be walking around with a menace, just grappling.
Gregor:Well, for my Barbarian for the next one shot, I took a flail because it has the trip.
Gregor:Actually, it's got trip and disarm.
Gregor:So I don't even have to put anything down to do it.
Cliff:Yeah, I'm taking a crashing slam so I can try to slam people with an attack.
Reverend:Do you guys want to play some Pathfinder?
Zangron:You have a flail and a shield?
Gregor:No, the flail is two-handed.
Zangron:Or... Oh, okay.
Cliff:Which flail did you take?
Gamemaster:you
Gregor:it's just a War flail.
Cliff:Just regular flail.
Gregor:Yeah.
Gregor:Alright.
Cliff:Okay.
Cliff:Fish.
Reverend:Ooh.
Reverend:Because we're going to do the Cagli one-shot before whatever thousand enemy one-shot we're doing for Josh and whatever's happening there.
Reverend:Does someone want to do a recap of last time?
Gamemaster:I can.
Gamemaster:I so rarely do them now.
Cliff:yeah yeah you do that you do that
Gregor:I'll let Josh do it for sure.
Reverend:Yeah.
Gamemaster:Oh, I'm not even on camera.
Gamemaster:Now I'm on camera.
Gamemaster:Cagley High.
Gamemaster:Nope, Cagley Middle.
Gamemaster:It opened up with all of us hanging out last day of school.
Gamemaster:Some weird warnings about curfew and how people are going missing and all of that stuff that, you know, not really important because we had more important things to do.
Gamemaster:Like setting fire to a movie theater?
Gamemaster:I forget what we were doing.
Gamemaster:vis-a-vis setting fire to things and being in a movie theater.
Cliff:Yeah, we were going to do that.
Gamemaster:But that was the plan.
Reverend:you you
Gamemaster:We were walking our way over.
Gamemaster:We got interrupted a little bit because the bully posse, which included Mr. Shadow Demon and his two lackeys, were busy arguing.
Gamemaster:And then we decided, since they're arguing just out in the street, it is time for us to attack, as nerds do.
Gamemaster:So we did.
Gamemaster:Successfully chased off the two lackeys.
Gamemaster:decided like halfway through maybe murder's a bad idea and then figured out no murder's totally fine this isn't a real uh 14 year old it's a shadow demon so we continued to murder uh we successfully murdered the shadow demon tried to do a cool thing before perishing uh
Gamemaster:didn't let that happen, stabbed it in midair as it chucked itself off of the street.
Gamemaster:But then we were like, okay, I guess we're responsible for this now because we've discovered the shadow demon and the lackeys aren't going to be as much help because once again, they're 14.
Gamemaster:Um...
Gamemaster:So us, also being 14, but clearly way more mature for our age, decide the next step there is to go straight to the mine.
Gamemaster:The GM, through voice of God, tells us that's a bad idea.
Gamemaster:Figure out what the hell you're doing first.
Gamemaster:So we say, okay, maybe we won't walk straight up to the mine.
Gamemaster:Maybe let's go to the library, do some research first.
Gamemaster:We go to the library.
Gamemaster:Tanner's character, Fruity Pebbles, flirts with the librarian.
Gamemaster:She's like 120.
Gamemaster:Then we go into the archives.
Gamemaster:We look at some stuff.
Gamemaster:We find a map.
Gamemaster:I find an excuse to use my genealogy lore that will never happen again.
Gamemaster:We learn information about how Shadow Demon's been around for a long time.
Gamemaster:People who are media literate know that this is a reference to it.
Gamemaster:I'm in the dark.
Gamemaster:Shadow Demon pops up, says, freaks us out a little bit.
Cliff:you
Gamemaster:We discharge a firearm in a library.
Gamemaster:Nobody seems to mind, so that's fine.
Gamemaster:Shadow Demon shows up, throws papers everywhere, sets everything on fire, so we escape via magic staircase into a vent.
Gamemaster:We show up in front of a librarian again.
Gamemaster:I make the librarian think that I'm going to kill myself.
Gamemaster:We all run away.
Gamemaster:The police show up.
Gamemaster:We hide from the police so that we can escape unassisted to Shadow Demon Lair, which we have confirmed is Shadow Demon Lair.
Reverend:Bye.
Gamemaster:We get to Shadow Demon Lair.
Gamemaster:We wander around in the dark and the cold and the squished mine for a little bit.
Gamemaster:We find some runes.
Gamemaster:We're like, I'm going to ignore that.
Gamemaster:We keep going.
Gamemaster:There's a bunch of dead children.
Gamemaster:They do a creepy, I'm gonna murder you thing.
Gamemaster:That doesn't faze us for some reason.
Gamemaster:We continue forward.
Gamemaster:We find a hole, and our first instinct is to jump into the hole.
Gamemaster:We realize that'll kill us.
Gamemaster:So our second instinct, I believe, is to use a rope and rappel down the side of the hole, despite the fact that there is a totally functional working ramp that goes all the way down the hole.
Gamemaster:Eventually, cooler heads prevail, and we walk down the ramp.
Gamemaster:And find ourselves face-to-face with Shadow Demon, I think.
Gamemaster:Did we actually see Shadow Demon, or was it just mocking us from the darkness when we made it to the bottom of the hole?
Reverend:Did you guys bring any light?
Cliff:Yeah, we had one glow stick left.
Gamemaster:We had light, yes.
Gamemaster:We had a glowstick, and we also had Magic Girl, who's glowing.
Reverend:Oh, yeah.
Cliff:Oh, yeah.
Cliff:Yeah.
Reverend:Magic mullet, man.
Cliff:Yeah.
Gamemaster:Yeah.
Gregor:You know, it didn't occur to me at the time that, hey, can you give this note to my family if I'm not back in two days?
Gregor:Totally reads as a suicide note.
Gamemaster:My character's not very good at talking.
Reverend:Just the craziest thing to say.
Reverend:I get the whole premise of the whole one shot is that you guys are eighth graders and you're going to do this anyway.
Reverend:But walking up to an adult and being like, hey, I'm not coming back.
Reverend:Can you give this to my parents?
Gamemaster:She did the right thing calling the cops, I think.
Cliff:What I meant was just, like, we should give her a note and just say, don't open it, but leave, because if we disappear, they totally are going to open it.
Cliff:No, it opens up once it touches air, so once she reads it, it then sets fire.
Reverend:What's very important is that you left it out behind and then five minutes later, it burned up.
Gamemaster:Right, I forgot it was a self-immolating note.
Gamemaster:Yeah, so she opens it to read it, and then while she's reading it, it sets on fire and burns her.
Gamemaster:That's, like, part of the item description.
Gregor:No, well, she's a librarian, so she probably read it pretty quickly.
Cliff:Yeah, I'm sure she ran faster than five minutes.
Zangron:Yeah.
Gamemaster:That's fair.
Reverend:Okay.
Gamemaster:That's fair.
Reverend:She's also a librarian, so she's fireproof.
Gamemaster:So, whatever table she set it on is on fire.
Gamemaster:Luckily, there's not a lot of flammable material in the library, so we're okay.
Gregor:I think the kids in it kind of take it upon themselves to... I don't really remember them talking to any authorities.
Reverend:it's sort of yeah it's sort of implied that like adults won't listen can't see it so the kids have to do it themselves but also there's like that whole hey you know we're 8th graders we found out about this we gotta deal with it either way Josh you get an extra mythic point the rest of you start with one regular mythic point um
Cliff:Yeah, because no one's going to listen to them.
Cliff:You got to do it.
Gamemaster:Awesome.
Reverend:You also hit puberty, so your voice drops.
Reverend:Congrats.
Reverend:For this next fight, your voice is a little deeper.
Gregor:Let's go.
Cliff:Boo!
Reverend:But yes, you guys reached the bottom of Mount Cagley.
Reverend:and you have entered the lair of whatever this monster is, as you guys step into this lair, you're on this precipice, and you can see with your magical girl light and your glow stick, it is basically a pit that slopes down, and you think it levels off.
Reverend:There is a patch at the bottom of the pit that looks like a blacker darkness, if that makes sense.
Reverend:And you see two very tiny pinpricks of light, which are
Reverend:what you think are the creature's eyes, based on what you've seen before.
Reverend:If you guys go to this shmeppy.
Gamemaster:about at how far away are they?
Gamemaster:Because I know that my plan was a Kamehameha on site, and I just want to know if they're close enough for me to do that.
Reverend:They are... If you step up to the edge of this platform, they're 100 feet away.
Reverend:It's kind of angled down, but we're playing with 2D.
Reverend:So we'll say it's 100 feet away.
Gamemaster:Are they?
Reverend:Thank you.
Gamemaster:Okay.
Cliff:I mean, you know what?
Cliff:That was a good looking road.
Cliff:We didn't appreciate it for the bullies.
Gamemaster:I liked that I could tell that there was a river despite it just being, like, blue.
Gamemaster:So, you know.
Gamemaster:Theater of the mind, but it works.
Reverend:Water is blue.
Reverend:Water is blue.
Gregor:Probably we could use name tags again.
Gamemaster:I know which one I am.
Gregor:Are you the one that has a picture?
Gregor:I see.
Gamemaster:Yeah.
Gamemaster:Whenever I give somebody a one-shot character, I like generating a picture just because I do it for myself, so I have a good idea of what the character looks like.
Gamemaster:But now I've become squished.
Reverend:Yes, you're a little cramped in there.
Reverend:As we step into this cavern, let's go ahead and roll initiative.
Reverend:What is this, guys?
Gamemaster:Is the desktop working?
Cliff:Initiatives.
Cliff:Let's see.
Gamemaster:Because I didn't turn it on.
Reverend:Yeah.
Gamemaster:Sick.
Cliff:Maybe didn't turn it off.
Gamemaster:It's running in a Tmux that I just have on my server that I usually have to sign on and actually start up, but I guess it just didn't go away.
Cliff:Hmm.
Gamemaster:Which I'll take.
Gamemaster:No.
Gregor:It sounds coming out of my laptop and not...
Cliff:Sorry, so which one is Ren?
Cliff:Am I purple?
Cliff:It doesn't matter, right?
Reverend:Oh, do you guys not have your, do you not see your tags on there?
Gamemaster:No, we don't have labels.
Gamemaster:Or if we have labels, they're hidden from us.
Cliff:Oh.
Reverend:Oh, my bad.
Reverend:Let me see if... Let me get to the other side.
Cliff:I think Ren's blue.
Zangron:you
Cliff:Yeah, I'm blue.
Gamemaster:nope that was billy pebbles
Reverend:Did a label just... Okay, a label just showed up for Billy Pebbles.
Cliff:Oh, that's Billy Pebbles.
Cliff:That's Billy.
Reverend:They added a feature where there's like a hidden tag and an unhidden tag.
Reverend:And I did all your names on the wrong side of the tags.
Cliff:Weppy is surprisingly complicated for something that shouldn't be.
Reverend:I appreciate that whoever built it started... I remember the original Reddit post of this guy being like, I built this thing, and it was very simple.
Reverend:And I appreciate all the stuff that they put into it.
Cliff:Yeah.
Reverend:There you go.
Reverend:And feel free to move yourselves up.
Reverend:You guys right now are on sort of this precipice as you enter it, and then it slopes down sharply.
Cliff:OK, do we have any preparation before we jump in or no?
Reverend:Yeah, you guys kind of come down.
Reverend:You don't enter directly into the room, so if you want to do something... I'll give you a couple actions before you walk into the room.
Cliff:OK.
Reverend:Since you can feel the aura of evil emanating out of this room, we'll say.
Cliff:Yeah.
Gamemaster:And how many actions do we have?
Reverend:I'll say... I mean, you guys can linger outside of the room, so it's... I'll give you guys three actions.
Gamemaster:Oh, okay.
Gamemaster:Then I will spend all three of my actions charging up a Kamehameha.
Reverend:Okay.
Cliff:I will drink my... I don't remember the silver thing I put on my weapon, but I removed it, unfortunately.
Reverend:Pete is charging up a Kamehameha.
Gamemaster:No, silver salve works for 10 minutes.
Reverend:Oh, that was really cool.
Reverend:It was like a silver salve.
Cliff:Yeah, yeah, yeah, yeah.
Cliff:Okay, so thank you.
Cliff:So that only applies for one strike, right?
Gamemaster:Next hour.
Gamemaster:Silver salve works for an hour.
Cliff:Okay, cool, cool, cool.
Gamemaster:All of your strikes are just considered silver for the next hour.
Cliff:All right, so I'm going to chug my numbing tonic, and I will jump in.
Reverend:All right.
Cliff:Oh, I also brought some alcohol, so I'm going to take a little... No, it's going to actually make me talk nearby, but it would have been for the flair, but I'll jump in.
Reverend:And just for my own reference, do you guys have dark vision, any of you?
Reverend:I know you have a little bit of light, but... Okay.
Gamemaster:I think I have darkvision, although I'm not sure.
Cliff:I have low light vision.
Gregor:Yeah, low light.
Gamemaster:Where would it say in Pathbuilder?
Cliff:So if it's in the beginning, it'll be in the first level.
Reverend:It would be... Yeah.
Cliff:And you could just control F, dark vision or low light.
Reverend:Yeah.
Gamemaster:I have lowlightvision.
Cliff:Yeah.
Gamemaster:Man, Pathfinder is way more stingy about darkvision than 5e is.
Cliff:Yeah.
Gamemaster:That's fun.
Gamemaster:I should have made use of that more.
Reverend:Yeah.
Cliff:I specifically specced.
Cliff:I took extra feats for darkvision, and it just never mattered.
Gamemaster:Okay, next campaign I'm going to make.
Gamemaster:The two things that I really need to focus on is, one, make darkvision important.
Gamemaster:And two, there's a rule in Pathfinder that we did zero times the whole campaign.
Gamemaster:Which is, when you go unconscious, you get put before the thing that knocked you unconscious in the initiative order.
Gamemaster:And I never did that.
Cliff:Oh, I think we did that a couple times, actually.
Gamemaster:Maybe in the very beginning, but I stopped doing that because I forgot to do it, and it just didn't come up.
Reverend:Yeah, I remember us doing that.
Cliff:I don't think we went unconscious that many times after the beginning.
Gamemaster:I guess, but it's still something that I kind of need to keep it conscious.
Cliff:Yeah.
Gamemaster:Mike, I saw you nodding your head.
Gamemaster:Was that the thing you were thinking of, or is there something else that I just didn't do that you were thinking I should do?
Zangron:I thought we did do that.
Gamemaster:We definitely did it in the beginning, and then I forgot to do it.
Gamemaster:And I assume it's because you guys didn't go down for a long time, but there were... I think there were instances near the end that I just didn't think of it.
Cliff:Well, that and flying.
Gamemaster:Certainly during one-shots and stuff.
Gamemaster:What about flying?
Cliff:That and flying.
Cliff:You have to sustain the action, well, sustain the air.
Gamemaster:Right, but that was near the end on purpose.
Cliff:Yeah.
Gamemaster:That was a rule I wasn't aware of in the beginning and then didn't keep going because we were used to it.
Cliff:Yeah.
Cliff:Yeah, yeah.
Gamemaster:For the next campaign, we will actually use that rule.
Cliff:By the way, Noah, I was mistaken.
Cliff:I actually have darkvision.
Cliff:For some reason, it also lists low light vision.
Gamemaster:Oh, nice.
Reverend:Great.
Cliff:I just had to look one level above it, which says dark vision.
Gamemaster:He's got both.
Reverend:The rest of you just sort of see a vague darkness at the bottom of this cave.
Reverend:You see what looks like a tall, gangly humanoid made...
Reverend:just entirely cut-out darkness, and has two pinpricks of white light for its eyes.
Reverend:And it is terrifying.
Reverend:As you guys step in, you'll see at the top, there's the different colors indicating what the steepnesses are.
Reverend:You're on flat plain right now, and then it gets incredibly steep and kind of levels off.
Reverend:Each of these terrains will have different effects trying to stay on them, just like trying to stay on...
Reverend:Regular steepness.
Reverend:On any sort of cave.
Cliff:Thank you.
Reverend:First up is the Terror of Cagley.
Reverend:Or just the Terror.
Gamemaster:Oh.
Reverend:He's all the way down there.
Reverend:He... What is he going to do?
Reverend:He looks up at you and he says, I'm so glad you all came.
Reverend:And he's going to a four.
Reverend:So he's going to look at the guy who's about to Kamehameha him.
Reverend:And it's only one target.
Reverend:Yes, it is.
Reverend:Pete, can you make a wisdom or a will saving throw?
Gamemaster:Yeah.
Gamemaster:What's my good one?
Gamemaster:Hopefully that translates to a good roll.
Gamemaster:24.
Reverend:So you watch as the terror grows and grows and begins to encompass the cavern, and you feel this horrible fear take root inside of you as you see a vision of death that has succeeded.
Gamemaster:Does this have, does this have any traits?
Reverend:You will take half damage and are only frightened one.
Reverend:You take...
Cliff:Yes.
Reverend:Concentrate death, emotion, fear, manipulate mental.
Gamemaster:Sorry, did you say emotion?
Gamemaster:Okay, I think I have, I have benefits against that.
Reverend:Yes.
Gamemaster:Oh no, it would have just helped my roll.
Gamemaster:I should have just added plus one.
Gamemaster:Okay.
Gamemaster:I am a frightened.
Reverend:You're frightened one, and you take 12 points of mental damage as fear grips your mind.
Gamemaster:Great.
Reverend:That's two actions.
Reverend:For his third action, he is... He's got nothing for one action.
Reverend:Things are this far away.
Reverend:He'll attempt to intimidate.
Reverend:Demoralize.
Reverend:He'll attempt to demoralize... He'll just lay it on.
Cliff:a little far for it, more or less.
Reverend:Oh, is it too far for Demoralize?
Cliff:Unless he's different to more or less.
Cliff:He is an eldritch being.
Gamemaster:um
Reverend:Nah, he's still got to be within 30 feet to Demoralize.
Reverend:Well, he will just... The Giant shadow him that only Pete's... Come down here!
Cliff:Come on over!
Reverend:That only Pete sees sticks out his massive, terrifying tongue.
Reverend:But you're already frightened.
Reverend:He's too far away to Demoralize you.
Reverend:So that is his turn.
Reverend:Next up...
Reverend:Billy or Pete, which you has a higher dexterity.
Gregor:Mine is plus two.
Gamemaster:Minus plus three.
Reverend:Then Pete, you were up next.
Gregor:Wow.
Gamemaster:I finished my Kamehameha.
Reverend:All right.
Reverend:What happens?
Reverend:How does this work?
Gamemaster:So Pete has just been standing in the back, conjuring a ball of light between his hands for a total of six actions before...
Gamemaster:shooting out, yelling a beam of light, 120 feet long, right at the center of this deep dark hole, as he lets out his fully charged inner radiance torrent.
Reverend:What do I have to do?
Gregor:Okay.
Gregor:That's it.
Reverend:Is this a... Reflex save.
Gamemaster:He needs to make a reflex save.
Reverend:Oh!
Reverend:This has the light tag.
Reverend:That is very interesting.
Gamemaster:It does.
Reverend:So... What is the level of this spell?
Gamemaster:Two.
Reverend:Then he... Because it has the light tag.
Gamemaster:I only cast level two spells!
Reverend:That's still great.
Reverend:So he has to make... First of all, light illuminates the cavern.
Gamemaster:We're level three!
Zangron:What is this?
Reverend:You hear him scream in pain.
Gamemaster:So, did you roll a counteract for the darkness?
Reverend:It's a reflex save.
Gamemaster:Is that what just happened?
Gamemaster:Is that what you're asking the world to spell?
Reverend:No, he... He... What's it called?
Reverend:He takes a penalty when he's hit with something that has the light tag.
Gamemaster:Oh, okay.
Gamemaster:Because separately, besides creatures in the line, I assume he's the only one present in the line to have to roll the dex save.
Gamemaster:Besides that happening, if it passes through an area of magical darkness or targets a creature affected by magical darkness, it also attempts to counteract that darkness.
Reverend:I didn't think of that mechanic, but I guess... Yeah, we'll roll a counteract check for the magical darkness that is surrounding him after this.
Reverend:He rolled a 28.
Reverend:Oh, I am sorry.
Gamemaster:Um... That's a crit.
Gamemaster:Nothing happens.
Gamemaster:Um... It's fine.
Gamemaster:I'm frightened, so it lowers my DC by one.
Gamemaster:So, unfortunately, he doesn't take any damage, but I am glowing with light for the next minute, and hostile enemies that end adjacent to me, end their turn adjacent to me, will take force damage.
Reverend:That is good to know.
Reverend:And he also still appears to be slightly shrunken from the light, which is definitely hurting him.
Gamemaster:Sure.
Reverend:Next up is... That's all your actions?
Gamemaster:Yes, I spent six of them.
Reverend:Next up is Billy.
Gregor:Okay.
Gregor:I gotta get closer to this guy to do most of the things I want to do.
Gregor:So, first, I will cast my Courageous Anthem with one action.
Zangron:Then you must ascend.
Gregor:myself and my allies have a plus one status bonus to attack rolls, damage rolls, and saves against fear.
Gregor:And then, with my second action... Oh, I did not say this out loud, but my preparation round, all I did was activate my...
Gamemaster:Thank you.
Gregor:bracelet of dashing.
Gregor:So my speed is plus 10.
Reverend:Alright.
Gregor:So I will stride 35 feet.
Gregor:Yeah, is that...
Reverend:So as you enter the incredibly steep, sort of slick part, first of all, you gain a five-foot status bonus running through it, but you have to make an acrobatics check as you cross it.
Gamemaster:Thank you.
Zangron:Thank you.
Gregor:OK, so I've gone 15 so far.
Gregor:I will make an acrobatics check.
Reverend:The DC here is 16, so not super high.
Gamemaster:you
Gregor:Oh, that was an I, not a 1.
Reverend:Great.
Reverend:You succeed and you manage to stay upright.
Reverend:You're going to pinwheel your arms, but you get across just fine.
Gregor:And I have five extra feet of movement because of the slope.
Gregor:Is that true?
Reverend:Yep.
Gregor:So then that would be 20, 25.
Gregor:All right, so I could get to there.
Gamemaster:you you
Gregor:And then I'm just going to cast a shield on myself with my final action.
Reverend:Next up is Chuck.
Zangron:I don't think I have.
Zangron:I guess long jump wouldn't even be useful.
Zangron:I should just walk up.
Zangron:So I have to make a dex save onto this gray.
Reverend:Acrobatics check.
Reverend:I think it's a balance check.
Reverend:So if you have something to balance.
Zangron:I don't.
Gamemaster:you could also crawl.
Reverend:You could drop prone.
Zangron:Well, we'll see if I get there.
Zangron:22 crit.
Reverend:DC 16 for this one.
Gregor:Wow.
Reverend:Easy.
Reverend:You actually turn sideways and kind of slide down the slope.
Reverend:It looks very cool.
Reverend:And you get a 5-foot stats bonus going down this part.
Zangron:Oh, nice.
Zangron:My speed is 20, so I guess.
Zangron:Yeah, this is fine.
Zangron:And then do I get the five foot status bonus to movement for the rest of my movement here?
Zangron:I'll continue to here to the darker light gray.
Reverend:It's the first time you enter it and when you start your turn on this slope.
Reverend:Okay.
Reverend:So as you come off that, make another acrobatics check as the slope kind of levels out very fast.
Zangron:Oh, okay.
Gamemaster:It's a minus one to all dex-based rolls of DCs.
Reverend:Okay.
Reverend:So you are clumsy one while you are on this part.
Zangron:Do I have to make the... Clumsy is just like a penalty to Dex?
Reverend:Clumsy is...
Reverend:Yeah, so any... Yeah, AC, reflex saves, ranged attack rolls, finesse stuff, and skill checks using dex.
Gregor:including armor class.
Zangron:Sure.
Gregor:Mike, if it's helpful to you, there is an Add Condition button at the top of Path Builder that you could apply them to yourself, and it'll do all your modifiers.
Zangron:Oh, I have another.
Cliff:Yeah, that is useful if you're adding decks to your PC.
Zangron:Oh, yeah.
Zangron:And I'll move another 20 into the even darker light gray.
Reverend:Okay.
Reverend:Wow.
Reverend:Yep.
Reverend:Then we're all good.
Gamemaster:you you
Reverend:There's nothing on that one if you're going down there.
Reverend:All right.
Reverend:Is that your turn?
Zangron:Yeah.
Reverend:All right.
Reverend:Next up, Ren.
Cliff:All right, I'm going to try to run through here, so I guess I'll make an acrobatics check.
Reverend:Yep.
Cliff:OK.
Cliff:26 crit.
Reverend:Easy.
Reverend:Easy.
Reverend:Again, just turn sideways and skateboard slide across it and you get the five foot status bonus too.
Cliff:OK, so how far is that?
Cliff:Sorry, so this is 30.
Cliff:OK.
Cliff:So I got 35, and then I'm 8 there.
Cliff:And then do I make another acrobatics check here?
Reverend:Yep.
Reverend:As you come up and level out onto it.
Cliff:Yeah.
Cliff:9.
Reverend:You are a clumsy one as well.
Cliff:OK.
Cliff:Does that plus 5 carry on for the rest of my turn, or just that one area?
Reverend:It carries on the rest of your turn.
Gamemaster:you you
Cliff:Just the one, actually.
Cliff:OK.
Reverend:Because you just pick up a bunch of momentum.
Cliff:All right, should I make it all the way to this one?
Reverend:It's kind of zipped down.
Reverend:As you enter there, you cross into this flattened area and it's almost like running into just a physical, again, miasma.
Reverend:Make a...
Reverend:Make a will save, as all of a sudden everything becomes much darker, and despite your dark vision, you can see things shifting and moving in the darkness out of the corner of your eye.
Cliff:Okay.
Cliff:I am a lit, if that makes any difference.
Reverend:In this case, it does not, as you have entered its deepest fear aura.
Cliff:Yeah.
Cliff:Oh, 13.
Cliff:That doesn't sound great for the Deep Sphere aura.
Gamemaster:it's
Reverend:You are a frightened one.
Cliff:Okay.
Cliff:Okay.
Reverend:And as long as you are within the aura, that will not reduce below one.
Cliff:Okay.
Cliff:That's fine for me, because it doesn't actually affect me.
Reverend:Oh.
Cliff:Because I'm a fighter.
Cliff:But I will... No, no, but it can.
Reverend:I built this whole encounter around fear and it doesn't affect anyone.
Cliff:It may be.
Cliff:I can get fear, too.
Cliff:That'll affect me.
Cliff:And then... And then now I have one more action left.
Reverend:Okay.
Cliff:I will... I will plunge into the darkness.
Cliff:Sorry, I don't want to get that close.
Cliff:I want to get here.
Reverend:You enter the darkness, and because you are... Oh, wait, you're not frightened, are you?
Cliff:No.
Reverend:Well, then never mind.
Reverend:That darkness doesn't do anything because you're not frightened.
Reverend:You are now just face-to-face with this tall, gangly shadow creature.
Cliff:Yeah.
Cliff:Ready.
Reverend:All right.
Cliff:You killed my friends and I'm going to kill you.
Reverend:I killed a lot of people.
Cliff:Yeah, that's all three actions.
Reverend:And is that your turn?
Reverend:Okay.
Reverend:Then it is the Terrorist's turn.
Reverend:First off, Ren, you've entered.
Reverend:You were very close to him.
Reverend:At the...
Reverend:top of the round, because we're back to the top of the round.
Reverend:Everyone who is... Billy Pebbles is up there.
Reverend:So I need Chuck and Ren to make dexterity saving throws as from the darkness you just see these tiny bodies screaming and crying leap out and try and jump on you.
Cliff:OK.
Cliff:Reflex saves?
Cliff:Yeah, I just got a 13.
Reverend:Yeah, reflex saves.
Reverend:And one...
Reverend:Looks like a small girl and screams, I want my mom!
Reverend:And the other looks like Danny, the dead kid.
Reverend:He says, help me!
Reverend:They both leap for you guys.
Gamemaster:Thank you.
Cliff:Did you?
Cliff:Subtract your one for your clumsy, Mike.
Zangron:Well, I didn't.
Zangron:I got a 20.
Reverend:Uh, oh, you, okay.
Cliff:I got a 13.
Reverend:20 is a success, 13 is a failure.
Reverend:So you both will take... Ren, you'll take 16 points of mental damage as this thing flies right through you.
Reverend:Chuck, you'll take 8 points of mental damage.
Reverend:And then we are back to the Terror.
Reverend:At the top of the Terror's round.
Reverend:It was just hit by light, so that's not super great.
Reverend:So it is just going to... Got it.
Gamemaster:Thank you.
Reverend:Got it.
Reverend:I'll try again.
Reverend:Ren.
Reverend:you see the creature shift and suddenly it is the football coach, coach run down and you see him yelling at you, telling you that not only do you not make varsity, you were so terrible that JV would not even accept you.
Reverend:You're off the team.
Cliff:Is what he's doing a manipulate, by the way?
Reverend:Make a will save.
Reverend:Does concentrate death, emotion, fear, manipulate mental.
Cliff:All right, I take a swing at him.
Reverend:Do it.
Reverend:Take a swing.
Gamemaster:you
Cliff:25.
Reverend:And that hits.
Reverend:It's not a crit, but it does hit.
Cliff:12 points of damage.
Cliff:And then what do I make now?
Cliff:I will save you some.
Reverend:Yeah, it will save.
Reverend:And she once again casts Visions of Death.
Cliff:25 again.
Cliff:Doesn't, unfortunately.
Reverend:That is another success.
Reverend:So you take half damage and you're frightened one, which I don't think it stacks.
Reverend:So you'll take...
Reverend:Take... This is not working.
Reverend:Half of 35.
Reverend:That was much better roll.
Cliff:Okay.
Reverend:17 points of mental damage.
Cliff:Guys, I'm not looking good.
Reverend:Then... Then he's just gonna... Try and hit you with a claw.
Cliff:Does he have the range?
Gamemaster:Thank you.
Reverend:How far are you?
Reverend:Yeah.
Reverend:Yeah, he does.
Reverend:He just swipes out with this extra long arm right into your chest.
Cliff:Damn it.
Gregor:Must be a bugbear.
Cliff:Must be a fucking bugbear.
Reverend:He's still affected by the light.
Reverend:Oh.
Reverend:What is your roll for rent?
Reverend:No, it's still just success.
Reverend:It's a 15 hit.
Cliff:No.
Cliff:Cool.
Reverend:You just dodge out of the way as the claw strikes down and misses.
Reverend:That is his turn.
Reverend:So at the end of his turn, the minus two penalty goes away as that glow from the inner radiant light torrent goes away.
Reverend:All right.
Reverend:Next up is Pete.
Gamemaster:Okay.
Gamemaster:Question.
Reverend:Answer.
Gamemaster:Does the shadow demon have bones?
Reverend:The shadow demon does not have bones.
Cliff:Thank you.
Gamemaster:Yeah, that's kind of what I figured, but it was worth asking.
Gamemaster:Okay, so I will spend two actions to move 50 feet, which gets me into that second area.
Reverend:Okay.
Reverend:You need to make an acrobatic check as you... Two acrobatic checks, actually.
Reverend:As you cross this super steep terrain and then come off into the...
Gamemaster:I'm very coordinated.
Reverend:Sort of more flat area.
Gamemaster:That was sarcasm.
Gamemaster:A 16 and an 11.
Reverend:The 16 is the DC.
Reverend:The 11 fails, so you were clumsy one.
Gamemaster:Okay, that's fine.
Gamemaster:I don't do desi things anyway.
Gamemaster:That was two actions.
Gamemaster:So I will spend the third.
Gamemaster:I'm still not within 30 feet of Ren, so I can't actually reach him with most of my spells.
Gamemaster:So unless you want me to shake your bones, Ren, I can't help you right now, but I can help you next round.
Cliff:Thank you.
Zangron:Shake his belt.
Gregor:Bye.
Zangron:Shake his belt.
Reverend:Shake his bones.
Reverend:Shake his bones.
Gamemaster:Listen, I could move you 15 feet closer to me.
Gamemaster:It would just require shaking your bones to do so.
Gamemaster:So... Actually, does 60 feet get me to the shadow demon?
Gamemaster:I don't think so.
Gamemaster:I think I'm 5 feet off.
Reverend:Um... Yeah, the shadow demon... Ren is... Ren is 55 feet away.
Gamemaster:Um... Yeah...
Reverend:The shadow demon is 65.
Gamemaster:Okay, so I will spend my last action casting Garden of Healing.
Gamemaster:Is anybody within 10 feet of me?
Reverend:All right.
Gamemaster:I don't think so.
Gamemaster:So that just heals me 2d4, but I will sustain it next round and start healing.
Reverend:Is that all your stuff?
Gamemaster:That's all my actions.
Reverend:All right.
Reverend:Then Billy, you are up next.
Gregor:Yes, I'm going to first stride.
Gregor:And I will make the acrobatics check to not become clumsy in a moment.
Gregor:But I will go here.
Gamemaster:Thank you.
Gregor:And that's just one check, right?
Gregor:The gray that I'm on now didn't have a check.
Reverend:The gray does not have a check.
Gregor:OK, so I have to do the clumsy one, though.
Gregor:Oh, that's an 11.
Reverend:You are clumsy one.
Reverend:And also, the clumsy on this one lasts until you reach the flat part.
Reverend:As you are trying to balance.
Cliff:Oh, so I'm no longer clumsy?
Reverend:You are no longer clumsy.
Reverend:Yeah.
Gregor:Oh, okay.
Reverend:You enter.
Cliff:Oh.
Gregor:Excellent.
Gregor:Okay, now I need to measure... Schmeppe is telling me I'm 30.4 feet from Ren.
Gamemaster:Bye.
Gregor:Is that considered 30 feet or no?
Reverend:Yeah, that's 30 feet.
Reverend:I don't know why it does that, but it's 30 feet.
Gregor:Okay, excellent.
Gregor:I am going to cast...
Gregor:Soothe on Ren.
Cliff:It's better than nothing.
Gregor:I grace the target's mind, boosting its mental defenses and healing its wounds.
Gregor:You are going to regain.
Gregor:Oh, well, that's unfortunate.
Gregor:Five hit points.
Gamemaster:you
Gregor:And you get plus two status bonus to saves against mental effects for a minute.
Cliff:It's 10% of my HP.
Cliff:That's a winner.
Gregor:Are we...
Cliff:Oh, my weapon strike had silver on it.
Cliff:Did that do anything to it?
Reverend:Uh, one moment.
Reverend:Was it silver?
Reverend:Does not.
Cliff:Okay.
Gregor:With the Flourish rules, does that mean I could have casted that two-action spell with one action?
Gregor:Is that how that works?
Reverend:Yeah.
Gregor:So I think I'm just going to stride another time.
Gregor:Get myself just a little bit closer.
Reverend:All right.
Gregor:I will move to this spot here.
Reverend:Okay, and can you make a will save as you enter the miasma of terror, or whatever its actual name is?
Gregor:I will.
Reverend:The aura of deepest fear.
Gregor:Let me just check one thing.
Reverend:This does have the fear tag.
Gamemaster:Thank you.
Gregor:Yeah, I think that my Courageous Anthem is over because its duration is one round.
Gregor:And I did that as my first action last round.
Gregor:So I'm just going to make the check.
Gregor:It's a will save.
Gregor:I got a 23.
Gregor:That's pretty good.
Reverend:That is a success.
Reverend:You are not frightened.
Gregor:OK.
Reverend:And you are immune to the aura of deepest fear.
Gregor:Excellent.
Gregor:I end my turn.
Reverend:Alright.
Reverend:Next up is Chuck.
Zangron:Charge.
Reverend:Alright.
Zangron:This is 40 feet, which is two strides.
Reverend:Alright.
Reverend:Can you make... As you enter that, can you make...
Reverend:A will save against the aura of deepest fear.
Gamemaster:It's not a lot to scare you if you just say nothing.
Zangron:27.
Reverend:That is also a success.
Reverend:You are immune to the aura of deepest fear.
Zangron:No.
Zangron:Perfect.
Zangron:Is there any additional effect as I... Can I see in this darkness?
Reverend:Do you have darkvision?
Zangron:No.
Reverend:Actually, I think Ren is glowing, so you can, because you are not afraid, so you are not blinded.
Zangron:Okay.
Zangron:Perfect.
Zangron:And then I will make a strike.
Zangron:Oh, am I still clumsy?
Zangron:I guess it doesn't matter, actually.
Zangron:16.
Reverend:Not anymore, because you hit the level ground.
Gamemaster:Jeez.
Zangron:Not bad.
Reverend:16 does not hit.
Reverend:You just slash right through it, and apparently you slash directly through it.
Reverend:But nothing happens.
Zangron:It's dead.
Reverend:It reforms.
Reverend:Anything else, Chuck?
Gamemaster:That's cheap.
Zangron:No, that's it.
Reverend:All right, and next up is Ren.
Cliff:All right, I'm going to drink a potion of retaliation, which I should have drank in the beginning.
Cliff:I just forgot I had this.
Cliff:And then I will drink a healing potion.
Cliff:So 2d8 plus 5.
Reverend:All right.
Cliff:11.
Cliff:OK.
Cliff:No!
Cliff:Okay, sorry.
Cliff:What's... 33.
Cliff:Okay.
Cliff:I'm not bloodied anymore!
Cliff:And then I'll use my final action to swing!
Cliff:Alright.
Reverend:All right.
Cliff:25!
Cliff:And I will do damage!
Reverend:That hits.
Gamemaster:Okay.
Cliff:11 points of damage.
Reverend:All right.
Reverend:Cutting into it.
Reverend:It is not bloody, but you have attacked the terror.
Reverend:Anything else you would like to do?
Cliff:That is all my actions.
Reverend:All right, top of the turn.
Reverend:Everyone needs to make reflex saves as more screaming children leap out of the darkness.
Reverend:Billy, you hear the voice of Fandra Fiddlesticks yell, I should have been first chair and leap at you.
Gamemaster:Thank you.
Gregor:Does that mean she's dead?
Reverend:Despite the fact that you played different instruments.
Cliff:she's so dead maybe
Gregor:Oh, no.
Gregor:Should I use my hero point?
Gregor:I'll use it.
Zangron:I was going to use this reaction to taunt an ally.
Gregor:Why not?
Gregor:Instead of plus... That's not much better.
Gamemaster:I don't know what you're talking about.
Zangron:Oh.
Gregor:That is not much better.
Gregor:I got a 17.
Reverend:The DC on this is 18.
Reverend:Did anyone get an 18 or below?
Reverend:Or above?
Reverend:18 or above?
Cliff:I got a 24.
Zangron:Absolutely mental.
Gamemaster:I had a 21.
Reverend:If you got an 18 or above, you take half damage.
Reverend:If you got a 28, you take no damage.
Reverend:If you got below that, you take full damage.
Reverend:21 points of mental damage.
Gregor:Oh my god.
Gamemaster:Ooh.
Cliff:Would 42 have killed you or knocked you out?
Gregor:Yeah.
Reverend:All right, next up is the Terror's turn.
Reverend:The Terror, seeing that it's surrounded, is going to... It's going to give up.
Gamemaster:going to give up.
Gregor:Let's go.
Reverend:No, it's going to look at... It gives up.
Reverend:Yeah, it's going to... Let's see, where's these two guys?
Reverend:Ren has hit it a couple of times, so he's going to look at Ren and say...
Cliff:Is this a manipulated?
Reverend:You'll never get out of here.
Reverend:And even if you do, what's the point when you have no teeth?
Reverend:And he will cast Teeth to Terror.
Reverend:He is casting a spell, so yes.
Cliff:Take an attack!
Cliff:That did not crit.
Gregor:Oh, maybe he'll crit.
Cliff:18.
Reverend:That does not hit.
Cliff:Yeah.
Reverend:And you have to make another will save.
Reverend:A lot of will saves here.
Cliff:Is this a mental?
Reverend:This is fear, illusion, mental.
Gamemaster:Fear illusion mental.
Gamemaster:I... It's a spell that just makes you think your teeth are falling out and then attacking you?
Cliff:Ah, so I get a plus two.
Reverend:Teeth to terror.
Cliff:I will reroll this.
Reverend:Oh, wait, this is important.
Reverend:Red, do you have teeth?
Cliff:Yeah, I think so.
Reverend:Okay.
Reverend:That is very important to the spell.
Cliff:OK, so I am an expert.
Cliff:So it's plus six with the mythic.
Gamemaster:Yes.
Cliff:34.
Reverend:Yes.
Gamemaster:Target takes a minus one circumstance penalty to strikes with its jaws or teeth.
Cliff:Yeah.
Reverend:A 34.
Reverend:That is a crit.
Gamemaster:Nice.
Reverend:You click down and know that you have all your teeth.
Reverend:As none of your teeth fall out.
Cliff:I hate this guy!
Reverend:I'm so excited to use that spell.
Gamemaster:This spell can't work on me.
Gamemaster:I know I have teeth.
Cliff:I have been visited by the Tooth Fairy!
Zangron:He doesn't.
Reverend:Ren, you have been kind of a thorn in his side.
Reverend:So he's just going to
Reverend:Yeah.
Reverend:God, these are all will saves.
Reverend:He'll reach out and try and grab you, and he will one-action flourish and cast Ghoulish Cravings.
Reverend:So make another will save.
Reverend:I should start attacking.
Cliff:Okay.
Cliff:This isn't mental, right?
Gamemaster:Now that he's confirmed that you have teeth, he's trying to get you to eat raw meat.
Cliff:Is this mental?
Reverend:This is mental.
Reverend:Does Constraint Curse manipulate mental?
Cliff:Do you have an attack of opportunity, Chuck?
Zangron:Oh, yeah.
Cliff:All right.
Reverend:I should be attacking you guys.
Cliff:I got 26.
Zangron:I got a 29.
Reverend:The 29 hits.
Reverend:It's not quite a crit.
Reverend:26 succeeds.
Reverend:So you are sickened one as the desire to eat raw meat and particularly living flesh consumes you.
Reverend:So you are sickened one.
Cliff:OK.
Gamemaster:It's minus one to all checks and you can't have a potion.
Gamemaster:You can spend an action on your turn to throw up and to make a fort safe to try and recover.
Cliff:Well, I'm really happy I took those two potions.
Cliff:Oh, also, I have a potion retaliation.
Cliff:So let me see.
Reverend:Oh.
Cliff:Does that?
Gregor:We love those.
Cliff:Yeah, I took from.
Cliff:Sorry.
Gamemaster:What flavor of retaliation?
Reverend:And Chuck.
Cliff:Was there different ones?
Gamemaster:Yeah, you choose the element when you drink it, or when you purchase the potion.
Gregor:Like fire, electricity.
Cliff:Oh, I would have picked fire.
Cliff:Sorry.
Cliff:So potion retaliation.
Cliff:Oh, this wasn't a touch, so it doesn't affect it, right?
Zangron:I did 10 points of slashing.
Reverend:Yep.
Reverend:Yep, you do.
Reverend:Is your sword or your weapon anything special or just a weapon?
Zangron:It's just a weapon.
Cliff:OK.
Reverend:Yeah.
Cliff:I don't think it did anything because I don't think it touched me.
Cliff:It just did spells, right?
Cliff:So those weren't touched.
Reverend:Yeah, I just did spells.
Cliff:Okay, never mind.
Reverend:No.
Gamemaster:Goodness Cravings is a text bell.
Gregor:I assume they... If it's a touch range spell, that also triggers it.
Cliff:Oh!
Reverend:Oh, is it?
Gamemaster:Yeah.
Reverend:You touch the... Oh, you touch the target.
Reverend:Yep, okay.
Reverend:I missed that keyword, so it does do something.
Cliff:1d4 fire damage.
Reverend:Retaliate!
Cliff:3!
Gregor:Nice.
Gregor:Very good, very good.
Gamemaster:Good roll.
Reverend:Alright.
Reverend:That's the Terrorist's turn.
Reverend:Big whiff of a turn.
Reverend:He's going to start attacking next turn.
Reverend:Pete, it's you!
Gamemaster:OK, I'm going to move.
Gamemaster:I'm in a lower color.
Gamemaster:Does that matter?
Gamemaster:I forget which color does which.
Reverend:This one does not have an effect.
Reverend:If you step into the next one, there will be a thing.
Gamemaster:Is it still steep?
Gamemaster:Am I still clumsy?
Reverend:Yes, you are clumsy until you reach the black.
Gamemaster:OK.
Gamemaster:That's one action, and then I will spend my remaining actions to do the three action variant of heal.
Gamemaster:Compressed down to two with Flourish.
Gamemaster:So everybody in a 30-foot emanation, which should be everybody, not including the monster.
Cliff:Including the monster.
Cliff:Oh, okay.
Cliff:That makes sense.
Gamemaster:I actually would... I don't have the movement to get close enough for the monster to get whatever.
Gregor:You're very well positioned for the spell right now.
Gamemaster:Yeah, Chuck is exactly 30 feet away from me, and everybody else is slightly closer.
Zangron:Wow, we're so good at standing and healing auras.
Cliff:Yeah.
Gregor:Josh, you're such a good healer.
Gamemaster:That's mean.
Gregor:I just feel myself wanting to collaborate with you.
Gamemaster:I know, right?
Gamemaster:I should have been a cleric.
Gamemaster:You guys are so good to healers.
Cliff:It's a leadership issue.
Gamemaster:It would have been awful.
Cliff:Thank you.
Gamemaster:Okay, d20.
Gamemaster:Nope, not d20.
Gamemaster:Is this just 2d8?
Gamemaster:Yeah, it's just 2d8.
Gamemaster:13 hit points to everybody.
Gamemaster:And that's the end of my trip.
Gregor:Oh, that's great.
Cliff:Thank you.
Cliff:Thank you.
Reverend:All right.
Reverend:Next up is Billy.
Gregor:OK.
Gregor:I wanted to.
Gregor:I will cast.
Gregor:befuddle on the bad guy.
Gregor:He needs to make a will save as I play my violin in a quick and kind of offbeat way.
Reverend:All right.
Gamemaster:Not on there.
Reverend:Okay.
Reverend:You got a 26.
Gregor:So he needs to make a will save.
Gregor:Okay, that's a success.
Gregor:On a success, he is for one round, clumsy one, and stupefied one.
Gamemaster:Nice.
Reverend:Okay.
Gregor:And then...
Reverend:Stupefied one.
Reverend:And clumsy one.
Gregor:I will cast Courageous Anthem again to give us our bonus to attack, damage, and saves against fear.
Cliff:Hell yeah.
Gregor:And I will spend a focus point to make it a lingering composition, which means I have to make a performance check.
Gregor:The DC is usually a standard difficult DC of a level equal to the highest level target of your composition.
Gamemaster:you
Gregor:So whatever the level 3 standard DC is, I guess, is the DC for my performance check that I'm about to make.
Reverend:So it is 18.
Gregor:I got a 28.
Gregor:That's incredible.
Reverend:That's a crit.
Gregor:So, my Courageous Anthem, instead of lasting one round, will last for four rounds.
Cliff:Woohoo!
Reverend:The beautiful haunting music of Billy Fruity Pebbles echoes around this dark cavern.
Gregor:That's it.
Reverend:You guys know why this...
Reverend:Now you guys know why he has the first chair.
Reverend:All right, Chuck.
Reverend:You're up.
Zangron:Chuck will start out his turn.
Zangron:Nice one, Pebbles!
Gregor:Thanks.
Zangron:What is it, like a scary strike?
Zangron:What is this thing called?
Zangron:Intimidating strike.
Gregor:Make sure to add your plus one bonus to the attack roll.
Reverend:A scary strike.
Gamemaster:hmm you
Zangron:Oh!
Zangron:25?
Reverend:That hits.
Gregor:Nice.
Gregor:Make sure to add your plus one bonus to the damage roll.
Zangron:Perfect.
Zangron:He's frightened one, by the way.
Zangron:He takes 10.
Cliff:And he gets frightened.
Reverend:How much damage does he take?
Zangron:Slash him.
Reverend:So he takes the slashing damage and is bloodied, but as you stab him, he looks at you and he goes, you think you can frighten me?
Reverend:And he is not frightened.
Reverend:He is immune to the frightened condition.
Cliff:That makes sense.
Gregor:He's a being of fear.
Cliff:He just scares himself in the mirror.
Reverend:Surprisingly, the being of fear is not...
Zangron:immune to it.
Reverend:Yeah, it's not affected by.
Reverend:Cannot be frightened.
Zangron:I'm going to swing again because I don't know if the plus one AC is going to be... Actually, I'll raise a shield.
Cliff:Cool.
Reverend:Okay.
Reverend:Is that the end of your turn?
Reverend:All right.
Reverend:Then it is Ren's turn.
Cliff:I will use an action to attempt to... Is it wretch to try to get rid of the sicken?
Zangron:Mm-hmm.
Gamemaster:You make a fort save against the original effect.
Cliff:Yes, I'll do that.
Cliff:Okay.
Cliff:And I have a plus 1, right?
Cliff:Does that apply to this standard?
Cliff:Or just for attacking damage rolls?
Gregor:No, it doesn't apply to this.
Gregor:Well, actually, is it a fear effect still, or no?
Cliff:OK.
Cliff:Does it apply to saves?
Gregor:Oh, no, this was a different thing.
Cliff:No.
Cliff:Yeah, that's OK.
Reverend:Yeah, this was the ghoul disease.
Gregor:No.
Gregor:You only get the mental from me right now, I guess.
Cliff:That's fair.
Cliff:28.
Reverend:That is a crit, actually.
Cliff:Alright, so it's gone.
Reverend:So you puke.
Cliff:I'm gonna shake... Yeah.
Cliff:And then I just strike at him with my... Yeah.
Reverend:Go for it.
Cliff:Yeah.
Cliff:Um... Yeah.
Gamemaster:that's an attack
Cliff:1B... 1T... Actually, I'm gonna...
Zangron:Chuck will say.
Zangron:Chuck will say.
Zangron:This guy doesn't know he used to do that every day before homeroom in sixth grade because he was so nervous.
Cliff:I'm actually going to try to trip it instead.
Cliff:Do I get... I don't get a plus for that, do I?
Gregor:It's still... Yeah, it's an attack, I think.
Zangron:Isn't it?
Cliff:Okay, so cool.
Reverend:What'd you roll?
Zangron:So there's that.
Cliff:That's a crit.
Reverend:Oh.
Cliff:Well, it's an at 20, so as long as that hits.
Reverend:Well, you rolled a nat.
Gamemaster:Wasn't it a crit to hit?
Reverend:That is a nat 20.
Reverend:So that is a crit.
Reverend:Amazingly, you guys watched this creature which has been terrorizing you in almost like a comical pratfall manner.
Cliff:Okay.
Reverend:Ren just smacks his legs out from under him and he falls flat on his terrifying ass.
Cliff:Yes.
Reverend:I thought it was a trip.
Gamemaster:Yeah, but a trip does something specific on a critical success.
Cliff:Yeah.
Cliff:Yeah.
Gamemaster:It's against his reflex DC.
Gamemaster:Was it a crit against its reflex DC?
Reverend:Yes, yeah.
Gamemaster:So he also takes 1d6 bludgeoning damage.
Reverend:It was just barely a trip, but it was.
Cliff:Three!
Cliff:Three points of damage.
Cliff:And now I will follow up with the Shrike.
Reverend:He'd be clumsy and prone at the same time?
Cliff:12 minus 5.
Cliff:No!
Cliff:No!
Cliff:I tried to make it solve an impossible problem.
Reverend:Geez.
Cliff:Oof.
Cliff:That's really low.
Cliff:So, just a 10.
Reverend:Oh, a 10, even with him being clumsy and prone, does not hit.
Cliff:Yeah.
Cliff:I told you I'll make jerky out of you.
Gamemaster:You see me now?
Cliff:Sorry.
Cliff:I just threw up.
Cliff:My vocal cords are acid.
Cliff:Yes.
Reverend:All right.
Reverend:That is the end of Ren's turn.
Reverend:Top of the turn, you all ready yourselves once again for the attack of those murdered children who have become as undead thralls.
Reverend:And you wait and you ready yourselves.
Reverend:And from the ground, the creature just begins to laugh and laugh and laugh.
Reverend:And it fills your head.
Reverend:I need you all to make will saves.
Gregor:Ooh, before we do, I have a question.
Gamemaster:Thank you.
Reverend:Yes.
Gregor:Is this an auditory effect?
Reverend:This is an auditory effect.
Zangron:Is this a manipulator?
Gregor:OK.
Reverend:Laughter is not a manipulate in this scenario.
Gregor:I'm going to do a thing.
Gregor:I'm going to, as a reaction, cast Counter Performance.
Cliff:Oh, yeah.
Reverend:Oh.
Gregor:I roll a performance check.
Gregor:and if me or any of my allies choose, they can use my performance check as their save.
Reverend:Lajisi is 18, so... So none of you are... None of you are stupefied.
Cliff:Do I have to decide before you roll?
Gamemaster:Do we...
Cliff:I'm going to do it anyway, but... I'll use that.
Gregor:So I'm going to roll my performance check and get a 28, and we may all choose to use the 28 instead of rolling.
Zangron:Yeah.
Cliff:He really fucked with the wrong group of kids.
Reverend:one and frightened one.
Gamemaster:Yeah.
Reverend:I really fucking... I did not look at your character sheets when I built this encounter.
Reverend:And I was like, oh, it's a fear monster.
Reverend:It's gonna be all about fear.
Reverend:And then it'll, like, laugh and it'll be sickening and terrifying.
Reverend:And instead, I built this for the... This is like that time that Jorge built a character specifically for robots.
Reverend:To kill robots.
Zangron:perfect do we still have our plus one right it's four rounds
Reverend:Okay, well, that didn't work.
Reverend:That was just the, like, top-of-the-round effect.
Reverend:So now it's its turn.
Reverend:The terror of Kagalee has to take an action to stand up.
Cliff:Stack of opportunity!
Reverend:And does receive an attack of opportunity.
Cliff:I fumbled.
Gregor:Yeah, you do have the plus one.
Cliff:I'll take that hero point.
Cliff:It gave me a hero point.
Zangron:Does a 28 hit?
Zangron:28.
Reverend:A 28 does hit.
Cliff:What's its DC right now?
Cliff:Because it's prone and clumsy.
Reverend:What was that?
Gamemaster:Its AC is lowered by 1, and then it's minus 2 additionally for being prone because it's off-guard.
Reverend:Minus three.
Reverend:Oh, you know what?
Reverend:What'd you say you got?
Reverend:What'd you roll, Mike?
Reverend:That's a crit.
Reverend:It's AC is 20, but because it is Clubs v.
Reverend:1 and off guard, it is 17.
Zangron:14 slashing.
Cliff:He stays down.
Cliff:It's fucking class.
Reverend:And this thing stays on the ground.
Reverend:I mean, okay.
Gamemaster:It should have known it's optimal to stay on the ground.
Cliff:Being pro is optimal.
Reverend:You know what?
Reverend:I get it, Josh.
Reverend:I get it.
Reverend:Well, it's really cool.
Zangron:See?
Reverend:The really cool abilities it gets from being bloodied all require two or more actions.
Reverend:So it's going to take another action.
Reverend:Gosh.
Zangron:Does it ever be standing to its bloodied action?
Gregor:No, it just needs... Oh.
Reverend:Uh, yes!
Zangron:Never let it up!
Zangron:It can't detonate on us if we keep it down!
Zangron:Wait, can grappled creatures stand up if they're prone?
Gamemaster:They're immobilized, which I think makes their movement zero, but I don't know if that stops them from taking the stand-up action.
Zangron:Uh...
Zangron:They become, what, restrained, is it?
Zangron:It's not... What is it?
Zangron:Grabbed?
Zangron:I can't fucking remember.
Gamemaster:They're immobilized while they're grabbed, which means they can't use any actions that have the move trait.
Zangron:It's grabbed.
Gamemaster:Stand-up has the move trait.
Gamemaster:So yes, if it's grappled, it cannot stand-up.
Cliff:You can't stand up if you don't have enough movement or if your movement speed is zero.
Zangron:I'm going to draw my shield.
Reverend:That's crazy.
Reverend:Wait, that was just like a question.
Reverend:He's not grappled or is he grappled right now?
Reverend:Did I miss something?
Zangron:No, no, he's not grappled.
Zangron:I was just for future.
Gamemaster:He's thinking.
Reverend:Well, got two actions.
Reverend:He's going to try and stand up again.
Reverend:And then he will flourish cast fear on all of you.
Reverend:A lot of us would dance around being fierce.
Reverend:Ever make a will save?
Cliff:This is mental, right?
Reverend:This is concentrate, emotion, fear, manipulate, mental.
Cliff:Do we have any saves for this?
Gamemaster:And just confirming, this is a saving throw against an effect of the ability of a spirit, right?
Reverend:Yes.
Gamemaster:Okay.
Reverend:A spirit of terror, I suppose.
Zangron:do we have any mods what this is a will you said oh okay oh and these are freaking brutal
Gamemaster:If you're within 30 feet of me, you get a plus one.
Reverend:This is...
Reverend:Oh, I'm so sorry.
Cliff:Dope.
Reverend:I have to... I am stupefied one still, so I have to make a flat check to make sure I can roll... I can cast this.
Reverend:Don't worry.
Reverend:It goes off.
Cliff:Okay, so I'll reroll that.
Cliff:I'll use a hero point.
Gamemaster:Yeah, 27.
Gregor:I got a 16 I got a 16
Reverend:Because he has... Did anyone get an 18 or above?
Cliff:I got a 29.
Cliff:29.
Reverend:Oh, wait, sorry.
Reverend:He's stupefied, so it's a 17 or above.
Gamemaster:27.
Reverend:You both crit.
Reverend:Jesus.
Cliff:I re-rolled, so it actually should be like 32 if I think about it, but it doesn't matter.
Reverend:Anyone who got below, you are frightened one.
Zangron:I'm just blinded then.
Reverend:13, you are frightened one.
Reverend:And Chuck, because you are so close to him, you're also blinded while you are frightened.
Gregor:I'm scared.
Reverend:See?
Reverend:Oh.
Zangron:Because I'm a fighter.
Reverend:Oh, you're not frightened?
Cliff:He's bravery.
Reverend:Never mind.
Cliff:He's bravery.
Gamemaster:Then you're not blinded either.
Gamemaster:He failed.
Reverend:You are not blinded either.
Reverend:Uh... Well... Uh, this creature that has eaten a thousand souls of children just kind of whiffed his turn.
Cliff:Also, if you roll a success with bravery, you just get a critical success for your saves.
Zangron:Yeah.
Cliff:Yeah.
Cliff:Ah.
Reverend:So...
Zangron:And fighters get evasion as well?
Cliff:Should have stayed a little bit younger.
Gamemaster:I just...
Zangron:I think.
Reverend:Fighters get a lot of cool stuff.
Gamemaster:Fighters are good.
Gamemaster:Okay.
Zangron:Okay.
Reverend:Mike's like, I'm going to be a fighter next campaign.
Reverend:Yeah, fighters are cool.
Gregor:I did not go down very often as Henrik.
Gregor:The one time I did, it was because of Ghost Pirate, and I critically failed a roll.
Zangron:Oh, yeah, that's right.
Zangron:You were... Yeah.
Zangron:I was going to say you're the only one that died, but then I remembered that's...
Reverend:All right.
Reverend:Next up is Pete.
Reverend:You guys are just wailing on this monster.
Gamemaster:I'm going to... I'm going to do no whaling.
Gamemaster:It's one action to move over here.
Gamemaster:I'm in the deep dark area now.
Gamemaster:Does that do anything?
Reverend:Did you start your turn outside of the sort of gray area, this darker gray?
Gamemaster:I start my turn in the same area as Billy Pebbles.
Reverend:Okay.
Reverend:Then, yeah, I think you succeed.
Reverend:Nothing happens to you because you are not frightened.
Gamemaster:Okay, I'm not frightened.
Gamemaster:I was clumsy.
Gamemaster:I'm no longer clumsy, right?
Reverend:You are no longer clumsy because this area is flat.
Gamemaster:Okay, so one action to move over there.
Gamemaster:It is a second action to cast my one action spell, No Flourish Necessary, Garden of Healing.
Gamemaster:Everybody within 10 feet of me, which I think is everybody, I don't know how to understand Schmippy's 11.2 feet away.
Reverend:We just round down.
Gamemaster:Okay, okay, so...
Reverend:Just round down.
Gamemaster:Everybody will get a little bit of healing, not a lot.
Gamemaster:Seven points of healing.
Gamemaster:That's the best I've rolled on this by far.
Zangron:Oh.
Cliff:Very much.
Gamemaster:And then I will spend my last action to do a two-action flourish down to one action spell casting of Protectorate Tree.
Cliff:Thank you, Matt Full.
Gamemaster:And a tree just sprouts out of the ground here.
Gamemaster:Like, next to Ren and Chuck.
Reverend:Does it stay there?
Gamemaster:Yes.
Gregor:Let's go.
Gregor:Oh my gosh, that's me.
Reverend:Now there's a tree.
Gamemaster:Yep, that's my turn.
Gamemaster:There's a tree there now.
Reverend:Okay.
Reverend:That is Pete's turn.
Reverend:Next up is Billy.
Gregor:Wow.
Gregor:Well, I don't need to cast Courageous Anthem.
Gregor:No.
Gregor:Huh.
Gregor:What do I want to do instead?
Gregor:How?
Gregor:OK.
Gregor:Which of these do I want to try?
Gregor:Let's drop the tree on him.
Gregor:I'll cast Timber.
Gregor:Oh no, never mind.
Gregor:That is an area that I don't want to do.
Gregor:Alright, we're going to cast Void Warp on him.
Gregor:He needs to make a basic Fortitude save.
Reverend:Asic fortitude saved.
Reverend:His fortitude is not the best.
Reverend:He got a 15.
Gregor:That fails!
Gregor:So, he's going to take 3d4 void damage.
Gregor:That probably wasn't my best option, but that's okay.
Cliff:Does he have negative?
Reverend:He will not.
Reverend:is oh no uh well he might actually he's not immune he has resistance uh the void damage just does not seem to affect him uh he's not immune to it but he does seem rather resistant to it
Gregor:What did I do?
Gregor:7?
Gregor:Oh, no.
Gregor:Shoot.
Gregor:I think that I just cast shield on myself.
Gregor:Oh, no, wait.
Cliff:I also have cat, but I can't show you.
Gregor:I have this thing.
Gamemaster:They don't like sitting in my lap, so I kidnap them when they walk by.
Cliff:Misha doesn't like my lap either, but she does.
Reverend:Oh cat my dog Okay All right
Cliff:Oh.
Gregor:Where am I from?
Gregor:Oh, no, I'm too far right now.
Gregor:All right.
Gregor:I'm going to move again.
Gregor:I'm going to move.
Zangron:on the road again we attack and because he's immune to fear i want to do this so i'm going to attack it's still
Gregor:I'm going to stay outside of the darkness, but I'm going to move to this spot right up here.
Gregor:That's it.
Reverend:All right, next up is Chuck.
Zangron:We're still within the four rounds, so I get plus one.
Zangron:14.
Gregor:Yeah.
Zangron:This is, I'm sorry, go ahead.
Reverend:To hit, that does not hit.
Gregor:Oh, Noah, he's no longer... What did I apply to him last round?
Gregor:He is no longer clumsy or stupefied from me.
Reverend:Yes, yeah, I got those.
Reverend:I was going to say that's not it.
Zangron:This is an exacting strike.
Zangron:21.
Zangron:9 points of slashing damage.
Reverend:Okay.
Reverend:21 hits.
Reverend:All right.
Reverend:B is...
Zangron:Oh, I... Oh, sorry.
Reverend:He's mortal.
Reverend:He is mortal.
Zangron:Perfect.
Reverend:He's not dead.
Reverend:But he is.
Reverend:Looking bad.
Reverend:All right.
Zangron:I will strike once more.
Zangron:19.
Reverend:19 just misses.
Zangron:Okay.
Zangron:My turn.
Reverend:All right.
Reverend:Next up is Ren.
Reverend:Ren.
Cliff:Ren will attack him!
Gamemaster:Murder.
Cliff:Murder!
Reverend:Murder.
Reverend:Murder!
Cliff:Holy shit.
Cliff:Alright.
Zangron:You get another hero point.
Cliff:Ren will... Yeah.
Cliff:23, does that hit?
Reverend:That does hit.
Cliff:Okay, cool.
Gamemaster:Murder.
Cliff:Let's see.
Cliff:Seven!
Reverend:He's still up, but as you slice through him, you see his body begins to lose cohesion, basically, and the edges become kind of blurry as the darkness blends away into the other darkness.
Reverend:He begins to scream.
Cliff:That actually should have been eight.
Cliff:Does that change anything?
Reverend:It does not.
Reverend:He's still up, but he's looking vaguely closer.
Cliff:Okay.
Cliff:So that's eight, but all right.
Gamemaster:That actually should have been nine.
Cliff:I will make... I will make another attack.
Gamemaster:Does that change anything?
Reverend:That's still... It's not quite...
Cliff:All right.
Cliff:I will make a second attack.
Cliff:So this would be... That's another fumble, but I'm going to re-roll this one.
Cliff:With mythic proficiency.
Reverend:Wait, you rolled a d10 for that.
Reverend:19 does not hit.
Cliff:Oh.
Cliff:Oopsie.
Cliff:Good catch.
Cliff:I'm stupid.
Cliff:That's going to be 19.
Cliff:All right.
Cliff:So when I reroll an attack, it's mythic proficiency?
Reverend:Yeah.
Gamemaster:You can choose to reroll it, I think, yeah?
Cliff:Yes.
Cliff:So I will do that.
Cliff:So I'm an expert.
Cliff:So plus 6.
Gamemaster:Yes.
Gamemaster:You still have map and everything, you just get an additional map.
Cliff:So...
Cliff:Yeah, so it is.
Cliff:26.
Cliff:Yeah, so I'm going to look around.
Reverend:Ren Wormstone, future varsity footballer.
Reverend:How do you want to do this?
Cliff:see all of my friends.
Cliff:And I'm going to flash back to when this demon tried to pretend to be coach rundown.
Cliff:And I'm like, you are not coach rundown.
Cliff:And I'm going to turn you into jerky.
Cliff:And he's going to stab in with his like spear and then use his light energy to like go to channel through the spear and then explode him at the end.
Reverend:And you do.
Reverend:And as he explodes, you hear the entire cavern begin to rock and shake.
Reverend:And these pebbles begin to fall from the ceiling, which in turn become cobbles and then boulders.
Reverend:And you guys gotta run as this entire cave begins to collapse.
Reverend:But you guys all make it out safely.
Reverend:You bolt back up and find yourself coming back out into the light of day.
Reverend:An entire night has passed.
Reverend:and you come back out in the light of day for whatever will await you down back in Cagley, which is no longer haunted by this terror.
Reverend:But the cavern has collapsed, the monster is defeated, and you guys are probably in a lot of trouble when you get home.
Reverend:But the town's saved.
Reverend:No, it just kind of dissipated into evil fear.
Gamemaster:Yeah.
Cliff:And no one will believe us.
Gamemaster:You didn't happen to take any of the shadow demon to make jerky out of, did you?
Gregor:Thank you.
Cliff:I wasn't able to, right?
Cliff:And there's nothing that we could have grabbed that was someone's thing there.
Cliff:It was just dirt.
Reverend:I'll let you make a retroactive perception check as you are running out.
Gamemaster:My tree is still there.
Zangron:This was like Josh's greed test one shot where we could grab gold on the way out, but this time it's the body of a demon that we can make jerky with.
Gamemaster:I could just tell the adults to go in and look at my tree.
Cliff:16 no no I'm not trying to get I'm trying to get something from the kids I'd like to grab some of this stuff just to just to show people that we know what happened
Gamemaster:Yeah, there was skin on the walls, right?
Gamemaster:There was wall skin.
Reverend:Yes.
Reverend:Yes, there was a lot of skins of children hung on the walls, and then you might have noticed.
Reverend:With a 16, I'll say you noticed, like, piles of clothes strewn about the cavern.
Gamemaster:God, the cops are going to think we kidnapped all these children.
Zangron:I've got plenty of clothes at home
Cliff:Yeah.
Cliff:17.
Reverend:Okay, as the entire thing is collapsing, give me a reflex check.
Gamemaster:We don't make it out.
Reverend:A reflex save.
Gamemaster:We all get crushed by rocks at the end.
Reverend:Brock's ball, you die.
Gregor:Rocks fall, everyone dies?
Reverend:I'll say you can grab one article of clothing on the way back.
Gamemaster:Yeah.
Cliff:Yeah.
Reverend:You grab what looks like still a fairly clean blouse, and on the tag it says FF.
Cliff:Oh.
Reverend:For Fandra Fiddlesticks.
Gamemaster:Fandra started with an F?
Reverend:Yeah, Fandra.
Reverend:Oh, do you think there's PH?
Gamemaster:I thought it was PH.
Gamemaster:Yeah.
Reverend:Nope, it was Fandra Fiddlesticks for the alliteration.
Gamemaster:That's fine.
Gamemaster:I rolled a zero on my check to know if I knew who they were, so.
Reverend:That tracks.
Gamemaster:In character.
Reverend:Yeah, Pahandra.
Reverend:And you guys survive.
Reverend:And the town of Cagley is safe for now.
Gregor:Whoa.
Gregor:He's going to reform in 30 years.
Zangron:oh i'm gonna have to come back i like that
Reverend:So in 30 years, we'll do the same one shot.
Reverend:But you'll all be adults.
Gamemaster:Yeah.
Gamemaster:I'm down.
Cliff:Alright.
Reverend:Thanks for playing, guys.
Cliff:So we had Elm.
Cliff:Yeah.
Gamemaster:Thank you for running it.
Cliff:Thank you, thank you.
Gregor:Yeah, good job, Noah.
Gamemaster:It was a good time.
Gregor:Very fun.
Reverend:Thank you.
Reverend:There's not really much post content on that one.
Reverend:You guys go home?
Reverend:You get in trouble?
Reverend:Congrats.
Gregor:I didn't realize that I was opening myself up to Fruity Pebbles as a possible nickname of jeer.
Reverend:Mike had that one so fast.
Cliff:Mike was a bully that's why
Zangron:I should just play as a school bully in the next campaign.
Gamemaster:Like was a school bully with a samurai sword, which is never a good combo Don't worry, I take it personally every time so
Reverend:First five minutes.
Zangron:It's so... I feel like we... I say we, but yeah, I feel like we've done a good job of bullying enemies in the past.
Reverend:It works.
Zangron:We make up really demeaning names for them.
Zangron:God, my character names suck, but when you put someone else in front of me, I'm like, that's their name.
Cliff:Josh really traumatized us.
Reverend:That guy's even worse.
Reverend:That guy sucks worse.
Zangron:He's the Feep.
Gamemaster:What, you didn't expect some level 3 characters to just be able to say no when you apply fear to them?
Reverend:I had that whole encounter balanced around a lot of fear mechanics and none of them worked.
Reverend:I... I...
Zangron:What the fuck is wrong with...
Cliff:Everything we build has to have debuffs and protection against fear.
Reverend:It really did not.
Reverend:Well, so when you entered one of the patches, you were supposed to become frightened.
Reverend:And then when you entered the black patch, if you were frightened, you would become blinded.
Reverend:And then it was just going to stack fear on top of you guys.
Cliff:Yeah.
Reverend:But it didn't work.
Gregor:Well, if you're... The one thing about the fighter ability that I never fully understood is if you become fear 1, you don't become feared.
Gamemaster:If you become feared, it reduces the feared condition by one.
Gamemaster:So if you're applied fear two immediately, you are instead given feared one.
Gamemaster:But if you're given feared one, it's just nothing.
Gregor:But if you're given...
Gregor:And there's not one floating around that if you get another fear, then you become fear one.
Cliff:Yeah.
Gamemaster:No, they just have to apply fear two to you in order to get over that defense.
Cliff:When I tried to make a fear guy out of Marzo, you can't just keep adding ones together.
Cliff:And there's very few things that actually give you more than two.
Cliff:Or two.
Gamemaster:If it's easier to think about, it's just the equivalent of resistance one to fear.
Cliff:There's very few things that give you two, and it's harder to get past that.
Gamemaster:It works the same way.
Gregor:Yeah.
Cliff:Yeah.
Gamemaster:Yeah, it's mean.
Gamemaster:It kind of has to be that way because fear is such a powerful status ailment in general.
Gamemaster:It's just a flat minus one to everything.
Gregor:Yeah, I'm seeing a lot of red on my path builder right now.
Gamemaster:Yeah.
Zangron:Well, because, I don't know, it's so weird.
Zangron:Because, like, other saves, like, oh, you get resistance or whatever, or you get plus whatever reflux saves to, like, wind attacks.
Zangron:Like, it seems really specific.
Zangron:But then you see, like, oh, you just reduce the feared condition by one.
Zangron:You're like, I don't give a shit about any other condition.
Zangron:I don't want to be fucking feared.
Zangron:So, yeah, it seems like one of the only will saves.
Zangron:Like, the other ones are like, what, you turn to concrete?
Zangron:Actually, it's a fort save, so what else do you roll will saves for other than to not be, I guess, dominated?
Gamemaster:Mental effects.
Gamemaster:Like, mental spells and stuff all rely on will saves.
Zangron:Yeah.
Gamemaster:They just tend not to apply a status effect.
Gamemaster:They just do other annoying stuff to you.
Gamemaster:I mean, really, all the cool people know that every character has a defense against fear.
Gamemaster:No one has a defense against Sickened, and it's just as bad, if not worse.
Gamemaster:Because Sickened doesn't fall off at the end of a round.
Gamemaster:So you just gotta get your character sickened.
Gregor:Now, I've been explained this before, but it does not stick in my head.
Gregor:When you use the Flourish casting to reduce the number of actions to cast a spell, can you cast other spells that turn?
Gamemaster:Mm-hmm.
Gamemaster:Yes-ish.
Gamemaster:So before applying the rules...
Gamemaster:Two action spells and three action spells get reduced by one and are given the Flourish trait.
Gamemaster:Meaning, what used to be a one-action spell is still just a plain one-action spell.
Gamemaster:What used to be a two-action spell is now a one-action spell with the Flourish trait, and what used to be a three-action spell is now a two-action spell with the Flourish trait.
Gamemaster:The caveat is you can't do two activities in a single turn that have the Flourish trait.
Gamemaster:So you can cast a two-action spell down to one action, and then another one-action spell...
Gamemaster:because that one doesn't have the Flourish trait.
Gregor:Yeah.
Gamemaster:But you can't cast two action spells even though you have the correct number of actions to do that now.
Gamemaster:The point of it is not to make it so that you can cast more spells per round.
Gamemaster:The rule actually does not increase the number of spells you can cast per round by default.
Gamemaster:It just makes it so that you can do more non-spellcasting things if you are a spellcaster and want to do something else.
Gamemaster:Just because I feel like everybody's running around and bouncing off of walls and doing disco moves and bond buying and all of that kind of stuff.
Gamemaster:And then the wizard says, and now I cast a spell that took three actions and I stay here.
Gamemaster:Or, this spell's cheaper, it's only two actions, so I can move five feet to the left.
Gamemaster:And then that's it.
Gamemaster:So the idea is to kind of expand that without necessarily... Because if you didn't add the first trait and you could just cast two spells in a round that you couldn't normally do, then everybody should take a wizard and just spam spells the whole time.
Gregor:Yeah.
Gamemaster:And I didn't want that to happen.
Gregor:I follow.
Gamemaster:I imagine I don't make it particularly easy because some of the enemies that you guys fight that I run cheat and explicitly have an additional action for casting multiple spells per round, but that's something that you as players don't get access to.
Gamemaster:It's 9.15.
Gamemaster:How do we feel about starting the next one-shot?
Cliff:We're feeling it.
Gregor:I guess we might as well.
Gregor:I think I'm going to go to the restroom briefly before we get into it.
Zangron:Same.
Gamemaster:That's a good idea.
Gamemaster:I'm going to dip for half a second, too.
Gamemaster:I've returned!
Gamemaster:How do you do that?
Cliff:Hello.
Zangron:Oh.
Zangron:Good.
Cliff:I'm just changing my laundry.
Gamemaster:You would.
Gamemaster:I wish I had my washer-dryer in one hand.
Cliff:It is a game changer.
Gamemaster:I've been thinking about just installing one.
Gamemaster:It's against the rules, but no one will notice.
Gamemaster:Assuming I guess it doesn't fall through the floor.
Gamemaster:Eh, I'm already mad at them for water usage.
Cliff:Before they track your water usage.
Gamemaster:This morning, the water that came out of my shower was blue.
Cliff:Lou?
Gamemaster:Yeah, but not like the color that water normally is, but like, like Kool-Aid blue.
Gamemaster:Like Gatorade blue.
Cliff:Hey.
Gamemaster:which didn't feel safe to take a shower in.
Gamemaster:You think it's a promotion?
Cliff:Well, I mean, they probably just made a deal with RFK Jr.
Cliff:to get messed with.
Zangron:You gotta drink.
Cliff:This new protein powder that is so good.
Zangron:It's below.
Zangron:You gotta drink the blow.
Gamemaster:I'm gonna drink it.
Cliff:It doesn't really taste like anything.
Cliff:I put it with milk and it just tastes like, it's just a vanilla one.
Cliff:It has the best protein to calorie ratio of the other ones because there's no fillers.
Cliff:It's just whey.
Cliff:There's a little bit of vanilla flavor.
Cliff:It's so good.
Gamemaster:If you're looking for something that doesn't have any flavor mixed with milk, why don't you just do whey?
Gamemaster:Like, without any flavor.
Cliff:Well, they do have one.
Cliff:But I just mean a lot of the other whey proteins I've seen, even the pure whey ones, there's usually some other crap in there.
Cliff:This one's pretty solid.
Gamemaster:There is a brand that I use that I particularly enjoy that has literally nothing in it but whey, if you're interested.
Gamemaster:And if you mix now sports...
Cliff:What is it?
Cliff:Oh.
Cliff:I used pure farm or something like that.
Gamemaster:Either way, if you mix it with milk, milk already has whey in it.
Cliff:But yeah.
Gamemaster:So you're just increasing the amount of milk per milk, which should be fine.
Cliff:Yeah.
Cliff:How much protein do you get a day?
Gregor:Can I get a show of hands if you consume protein powder?
Gregor:Should I be consuming protein powder?
Gamemaster:Not unless you're actively trying to build muscle mass.
Reverend:I, Tanner, I don't consume protein powder, but I also just eat like a lot of yogurt and stuff.
Gregor:Fair.
Gregor:Yeah, interesting.
Reverend:And I am.
Cliff:Yeah.
Cliff:Yeah.
Reverend:So it just depends on.
Gregor:I don't really track my consumption.
Gregor:So I try to eat a decent amount of protein, but it's interesting.
Cliff:it's probably fine i try to get like 160 plus protein a day so that's just like it's kind of hard without yeah yeah no it's not it's yeah it's not desirable um because like
Reverend:Yeah, but you're really trying to pack on like a lot of muscle.
Gamemaster:I don't think a reasonable person gets 160 grams of protein just like eating normal food.
Gamemaster:I think you have to actively try to do so.
Cliff:The whole tub of yogurt is like 60 or something.
Cliff:Or 60 or 80.
Cliff:So it's like, unless you're willing to eat two tubs of yogurt a day, and then like... Yeah.
Gamemaster:Yum.
Reverend:Well,
Reverend:I am willing.
Reverend:Economically, though, that's not feasible for me.
Reverend:I got to buy a cow, guys.
Gamemaster:You just gotta make your own yogurt.
Gregor:Oh.
Cliff:Yeah.
Reverend:I got to buy a cow.
Gamemaster:Just, if you haven't... You don't need to buy a cow.
Reverend:I don't trust anything.
Gamemaster:Just buy milk, which is usually cheaper than yogurt.
Gamemaster:And if you have, like, an Instant Pot, you can make a gallon of yogurt at a time.
Zangron:I usually... I'm looking at my macro tracker.
Gamemaster:Fresh yogurt.
Reverend:I don't know the cow it's coming from.
Reverend:I want to know the cow personally.
Gamemaster:That's fair.
Zangron:I usually get over 180.
Zangron:Because... I don't know what I eat for lunch.
Cliff:That's why.
Gamemaster:What do you eat for lunch?
Gamemaster:Two full chickens?
Zangron:Like...
Reverend:Tanner, are you trying to back on like a lot of muscle?
Gregor:No, I'm not really concerned.
Reverend:I don't think you, you probably don't need protein powder.
Zangron:I have like 10 ounces of turkey and like 10 to 12 ounces of steak or chicken.
Zangron:It's good.
Reverend:That is a lot of protein.
Reverend:Yeah.
Reverend:That's right.
Zangron:I don't know.
Zangron:On days when I don't have that, I'm like, I feel empty today.
Zangron:Like today, where I just had a burger and then two pieces of pizza.
Zangron:I'm like, I need my turkey.
Gregor:Ground turkey?
Gamemaster:I think you're the only person ever to say, I need my turkey.
Zangron:No.
Gamemaster:That's like famously the least desirable lunch.
Zangron:It's... So, I go to this buffet thing, which is why I can get the straight-up pound, pound and a half of meat without ordering seven things.
Zangron:And I used to go and get just Italian cooked chicken, which is cooked in olive oil.
Zangron:And it was like...
Zangron:Kind of sucked because I would get lunch late.
Zangron:So it'd be super dry because it's sitting at the buffet the whole day.
Zangron:And then one day I went late and I was like, oh, there's turkey.
Zangron:And I ate the turkey and the turkey was so much juicier than a chicken that had been sitting there all fucking day.
Zangron:So I'm like, the turkey is juicy no matter what happens because they have it sit in gravy and not in fucking olive oil.
Cliff:Yes.
Zangron:And then I found the sliced steak.
Zangron:So I was like, steak and turkey.
Zangron:I'll do steak and turkey every day.
Gregor:Here you go.
Reverend:Ooh.
Gamemaster:Do you want to play some Pathfinder?
Zangron:Thank you.
Gamemaster:Okay, does anybody want to do a recap of the last session?
Gregor:Let's do it again.
Gamemaster:No, I think Noah gets the mythic point for DMing the previous session.
Gamemaster:So maybe we can just do that.
Gamemaster:Okay.
Gamemaster:So.
Gamemaster:Bit of a...
Gamemaster:Total Shift.
Gamemaster:You're all members of the Scale.
Gamemaster:You are high-ranking, competent members of an organization that, among other things, promises to fight against the enemies of the gods, and successfully does so.
Gamemaster:This is an organization that claimed to world governments that it was in charge of time, and the other governments said, yes, that's fine, that's your job.
Gamemaster:This is not a group to be fucked with, so to speak.
Gamemaster:When bad shit happens, the Scale tries to be one of the first groups on the scene, if for no other reason than to either ensure that they get their hands on whatever's causing the bad shit first, or to get rid of it so nobody else can get their hands on it.
Gamemaster:A few days ago, because there's a bit of a lag time in communication from particularly far-out scouting groups and the Citadel, where the center of the Scale's operations are, the organization received a report from a group that was scouting the Infinite Horizon, looking for places of interest, things that might be significant either to the Scale or to the Scale's enemies.
Gamemaster:And they found a place of interest.
Gamemaster:This particular group noted that far out on the infinite horizon, 221,325 worlds starward, there was an anomaly.
Gamemaster:Traditionally, when you move from one point on the infinite horizon to the next, all you get is more of the same.
Gamemaster:Just endless versions of Færrin, devoid of sentient life.
Gamemaster:They're usually animals, but as if humanity, as if mortals had never come to be on the planet.
Gamemaster:Untouched, fresh, undeveloped.
Gamemaster:Every once in a while, though, there is something that breaks that expectation.
Gamemaster:There is an instance on the horizon that is different.
Gamemaster:Why it's different is an active source of study, but ultimately, currently, unknown.
Gamemaster:Questions asked to the gods about why this might be go unanswered.
Gamemaster:Attempts at studying the differences between the two find weird deviations, but never anything conclusive.
Gamemaster:But the one rule is that there isn't any.
Gamemaster:These worlds, called Joker Worlds, are different.
Gamemaster:They're interesting, and no two are alike.
Gamemaster:This particular Joker world was reported as a piece of interest because of a large magical presence, something that the Scout Party thought was interesting enough to spend a little bit of time on this Joker world to investigate.
Gamemaster:In particular, there was an area what would be geographically a little south of Calaria, moving really closer into Raelion territory than anything else.
Gamemaster:that was slip-shielded.
Gamemaster:If you tried to slide into this particular world, you'd bounce off.
Gamemaster:You'd have to leave the area and then slide further out, and then make your way over, or continue forward if you just wanted to move past it.
Gamemaster:That was significant.
Gamemaster:Slip-shielding technology is rare, and so this was worth a look.
Gamemaster:Scatting Party landed, found an area
Gamemaster:flooded with strange indigo rain and geographic features that they didn't expect.
Gamemaster:Weird fractures in the ground.
Gamemaster:Large crevasses in areas that should have been flat plains.
Gamemaster:And in the center of what appeared to be a large crater, the center of where the slip shielding seemingly originated from, was a structure.
Gamemaster:a structure particularly vague.
Gamemaster:The scouting report didn't mention much about the structure, other than that it was composed of some strange combination of metal and fine.
Gamemaster:They said that they were going to look further, and the group traversed the chasm, apparently losing some along the way before they actually made it to the exterior of the structure.
Gamemaster:The report notes one thing about the structure.
Gamemaster:It is sealed.
Gamemaster:There appears to be only one point of entry.
Gamemaster:And when they tried to open the door, the structure asked them a question.
Gamemaster:The report didn't mention what the question was, but whatever it was, it was enough to spook the lead of the scout party, and they sent out for reinforcements.
Gamemaster:A group of delving specialists.
Gamemaster:people even higher ranked in the Scale, people who are used to anomalies and handling them.
Gamemaster:That's you four.
Gamemaster:You are all currently sitting a little cramped in a particularly packed space, a vehicle, a kind of...
Gamemaster:military transport, for lack of a better term.
Gamemaster:There is a driver in the front who's driving all of you to your destination.
Gamemaster:You're all sat in the back in a canvas-covered two-bench...
Gamemaster:like trailer, almost, attached to the front of the truck.
Gamemaster:You can hear the sound of rain as it hits the canvas outside, and there's this constant, slightly unnerving, although you're long used to it at this point, feeling of vertigo, as every few seconds, the slider that you're on moves one world over, closer and closer and closer to your ultimate destination.
Gamemaster:You're about a thousand worlds out at this point.
Gamemaster:The very rapid moving has started to slow down as you approach your destination.
Gamemaster:And so you have a few moments to get your bearings, do any last-minute checks you need before you are in the field.
Gamemaster:As you all sit around, I'd like it if you could introduce yourselves to me and to each other.
Cliff:Henry, you want to go?
Gregor:Sure.
Gregor:Is smoking prohibited on this vehicle that we're on?
Gamemaster:Absolutely not.
Gregor:So your associate Gregor is sitting smoking a cigarette currently.
Gregor:He's a fairly large, big-muscled human man.
Gregor:You know him to be around 40 years old, but he appears a bit older than that.
Gregor:His hair is very thin, and his skin is kind of pitted and scarred.
Gregor:as if there's a combination of smallpox scars and frostbite scars.
Gregor:His skin is just in rough shape.
Gregor:He's got simple leather armor on, leather bands around his massive biceps.
Gregor:He's got a flail at his side.
Gregor:and I'm not going to do it because it's going to hurt me, but he's got an incredibly raspy voice.
Gregor:Like, he should not be smoking this cigarette, but he is.
Cliff:Badass, badass.
Gamemaster:Okay.
Cliff:I can go next.
Cliff:Taking up a couple of seats is this very large human.
Cliff:His helmet is currently off.
Cliff:He's equipped with power armor.
Cliff:It's mostly black, but there's a lot of gold trimming.
Cliff:A lot of scars across his face.
Cliff:And I also want to reiterate, he's large.
Cliff:And I don't just mean, oh, he's a large medium creature.
Cliff:I mean, he's actually a large creature.
Cliff:So he is over 10 feet tall.
Cliff:He has a great axe on one side.
Cliff:And his armor has paraphernalia from the Scale's, lots of little Scale iconography.
Cliff:And his name is Seer Cliff Vandertrip of the Everchain.
Cliff:I can just send a photo of him that I generated.
Reverend:How are you so big?
Reverend:Oh my gosh.
Gamemaster:That's not homebrew.
Gamemaster:He found the right feats required to just be big.
Cliff:You would be familiar with... He's like a genetically modified soldier.
Cliff:He's made for this purpose.
Cliff:He is for the judge...
Cliff:He is his warrior, and that's all he thinks about.
Cliff:And as we're starting to get close to the Joker world, he takes his helmet, puts it on his head, and says, you boys ready?
Cliff:And I will not be doing that voice for the entire thing.
Reverend:I can go next.
Gamemaster:you
Reverend:In the corner, you see a dark blue-skinned hobgoblin, blue eyes, sort of shadowed by...
Reverend:I think it's called a bolero hat, like flat top, very wide brim, very wide brim.
Reverend:He has a mustache.
Reverend:It's like a very nice curled mustache.
Reverend:The right side of his face is horribly burnt.
Reverend:It looks like the burn scars run down his body.
Reverend:The rest of his body is covered entirely in sort of like a Zorro-looking thing.
Reverend:He's got all like a black suit, black gloves, and then a gold chain with the Scale's on them.
Reverend:And then he carries a guisarme, which is like a polearm.
Cliff:Oh yeah.
Cliff:That's what a... Sorry, go ahead.
Reverend:And this is Reverend Warden Manuel de la Cruzada.
Reverend:And he says, gentlemen, it is not working with you again.
Reverend:And then a Spanish guitar plays in the background.
Gamemaster:Absolutely.
Gregor:Now, before we move on to Mike, Jorge, your character had like four names.
Gregor:What is the name that we would call you in short?
Cliff:You could call me C or Cliff Vandertrip, MD, FFCS, Order of the Everchain.
Gregor:Okay, Cliff, got it.
Gamemaster:The official title is Sir Vandertrim.
Gamemaster:I don't know how he actually wants to be pronounced, but that's like, all one would need to be correct.
Cliff:But we are brothers here, so you can call me Cliff.
Reverend:of course brother yeah
Gamemaster:That also works.
Gamemaster:God, Manuel of the Crusade is crazy.
Gregor:you killed his father prepare to die uh gregor
Cliff:What was your name again, Tanner, for your character?
Gamemaster:Okay, Gregor the Reverend Cliff and the fourth member in this chariot.
Cliff:Okay.
Cliff:So we got Gregor.
Cliff:Do you mind if I call you the Reverend?
Zangron:the fourth member, sitting towards the middle, reading a book that is very small for his hands.
Zangron:If you catch a glimpse, you'd guess it's like the Book of Five Rings, some philosophy battle book.
Zangron:He is donning a headpiece that is a lion's head gold medal.
Zangron:Gold medal with all lion heads all the way down to his knees.
Zangron:Blue
Zangron:bright blue eyes, not like human blue, like his whole eyes are blue.
Zangron:And when Cliff says, are you boys ready?
Zangron:He will stand up and say, I was born ready to fight, and then sit back down and keep reading.
Zangron:This is Zangron Lee.
Cliff:Thank you.
Reverend:Sangriently.
Gamemaster:I can't believe we have four meatheads.
Gamemaster:One smart meathead, but four meatheads.
Zangron:I had a feeling there would be meatheads, so I made a non-meathead.
Zangron:Not completely.
Reverend:Miguel.
Gamemaster:Okay.
Gamemaster:You're all doing your last checks, making sure everything's in order.
Gamemaster:The...
Gamemaster:Rain is hitting harder now, and it's leaving these purple splotches on the canvas making up the roof of the area you're currently setting in.
Gamemaster:I'd love it if I could get an occultism check.
Gamemaster:I don't think any of you are good at occultism, now that I'm saying that out loud, but I'd love it if I could get one from whoever feels most confident.
Cliff:I can make a religion check.
Zangron:I'll make the occultism check.
Reverend:I have a plus 13.
Gamemaster:Yeah, I know.
Gamemaster:I want an occultism check.
Zangron:Listen, we work for the Scale, correct?
Gamemaster:You do.
Gamemaster:All four of you are relatively high-ranking members of the Scale.
Zangron:They would never send us in unprepared.
Zangron:40.
Gamemaster:40.
Gamemaster:Okay.
Gamemaster:And that does pass, but just to confirm here.
Gamemaster:Level base DCs.
Gamemaster:And at level check is 31.
Gamemaster:Okay.
Gamemaster:There is...
Gamemaster:strange thing happening with the rain.
Gamemaster:The rain hits and it kind of stains the canvas, and when you make notice of it staining the canvas, do you have any opinions about that?
Zangron:Well, actually, I guess I was going to say the internal monologue would not be that, but he is true to himself.
Gamemaster:Just, like, does anything come to mind?
Zangron:So his internal monologue would sound as obnoxious as him normally talking.
Zangron:And he'd say, wow, this canvas reminds me of battle.
Cliff:Do I?
Gamemaster:Absolutely.
Gamemaster:No, I only want the person who made the occultism check to thank.
Cliff:Sure, go ahead
Gamemaster:Nobody else has to thank.
Gamemaster:You're fine.
Gamemaster:If that's what you think, I...
Gamemaster:You're not sure if it's your mind necessarily playing tricks on you because the effect is very subtle.
Gamemaster:But the splotches on the canvas move from looking like raindrops to almost being vaguely reminiscent of blood splatter in shape.
Gamemaster:You're not quite sure why it reminds you of that.
Gamemaster:It's still the weird indigo color that the rain is.
Gamemaster:But if it were completely Black and White and somebody showed you a picture of it, your first thought would be that is clearly...
Gamemaster:a bloodstain of somebody who was stabbed atop the caravan and bled out on top of it.
Gamemaster:And just as you're contemplating that, there is a shudder as the car very quickly is stopped.
Gamemaster:You feel the whole vehicle slide a little bit in slick mud, and then you hear a tapping at the front of the driver letting you know that you have arrived at your destination.
Zangron:Zankaron will stand up and say GLORIOUS!
Cliff:or the almighty judge.
Cliff:And I get up, holding my axe, one hand.
Gamemaster:Absolutely.
Gamemaster:The whole caravan kind of shifts as you stand up.
Gamemaster:But the suspension's built for people of your size, so it's fine.
Cliff:Yeah.
Reverend:I just whisper a very, very long, complex prayer under my breath and then I'll go after them.
Gamemaster:Absolutely.
Gamemaster:Assuming all four of you have exited the vehicle, like pulling back the flap at the back before you get your actual view of this particular instance of Færrin, perception checks would be appropriate at this moment as you get your bearings.
Reverend:Yes.
Zangron:Zangron, when he's getting his bearings, it's very obvious.
Zangron:So he stands and he scans very...
Cliff:What is the OE?
Cliff:What's the 31?
Cliff:Ah, that's cool.
Gamemaster:The 31 is the number that you rolled.
Cliff:That 31 you added, that's cool.
Cliff:Where did he ever change?
Cliff:31.
Cliff:Oh, oh.
Gamemaster:No, you just rolled a 31.
Cliff:For some reason, I thought that was in the name.
Cliff:I was like, am I in chapter 31 or something?
Cliff:OK.
Cliff:Servandertrip.
Gamemaster:Your name is long enough that it's a bit unwieldy to have it show up in various text boxes and stuff.
Cliff:That's the Scale.
Cliff:We love our names, large names.
Gamemaster:Sure.
Gamemaster:Okay, so what was the best number we got there?
Gamemaster:33.
Zangron:30, 33.
Gamemaster:Okay.
Gamemaster:Taking a look around, you do have to kind of... All of you who don't have a very long, brimmed hat have to kind of hold your hand up to keep the rain out of your eyes.
Gamemaster:One of you came prepared.
Reverend:I'm always ready.
Gamemaster:I mean, if you have a helmet, that also works.
Cliff:I have a helmet with a HUD.
Gamemaster:But you are standing in a... You can tell that at one time this was a plain of some kind, like flat grassland.
Gamemaster:There are around your feet remnants of the grass, although the small bits of green that stick out from what has become these large
Gamemaster:mounds of mud that have just been churned from days and days and days of rain.
Gamemaster:The green has almost all but faded into these just brown-looking, slightly defiant sprouts trying to stay alive amidst what is likely not particularly nutrient-rich ground anymore.
Gamemaster:But you are on a...
Gamemaster:a plateau, almost.
Gamemaster:You see why the driver had to stop so abruptly.
Gamemaster:It appears the transition from the previous Færrin, which would have just been completely flat ground, to this one...
Gamemaster:meant that there was a straight drop off of a cliff that just appeared in front of the vehicle.
Gamemaster:And they had to stop quickly to prevent themselves from just going overboard.
Gamemaster:Especially because you wouldn't be able to save yourselves by slipping to the next faring, because then you'd just end up encased in rock.
Gamemaster:So a bit of quick thinking, a bit of sliding, and they did manage to prevent everybody from plummeting to their deaths.
Gamemaster:But you now see that you are on one plateau of many in this extended, shattered plain.
Gamemaster:Cracks of canyon passing throughout it.
Gamemaster:With a low 30 roll, you can tell that the plateau that you're on is actually, it's not completely flat.
Gamemaster:It is ever so slightly slanted in one direction.
Gamemaster:And as you look in the direction that it's slanted, you can see that there are others that are...
Gamemaster:more distinctly slanted than what you're on.
Gamemaster:All kind of moving towards a central point.
Gamemaster:There are bits of the ground that have been pushed upward and outward and are now sharp at odd angles.
Gamemaster:The ground itself does not look particularly safe to traverse.
Gamemaster:But off in the distance, off in the center of the bow of this particular plane, you can see faint, flickering, greenish-blue light.
Gamemaster:It looks almost organic.
Gamemaster:Sorry, organic's the wrong term.
Gamemaster:It doesn't hold the steady quality that you'd expect of an artificial flame.
Gamemaster:It looks almost as if it is an exposed fire, less than an artificial light.
Gamemaster:It is also the only real source of light present.
Gamemaster:Every once in a while, the rainstorm above is punctuated by these extended bursts of bluish, purplish lightning, but they only illuminate the area around you for a split second before they go away.
Gamemaster:The only real consistent light is that beacon light, that green fire-looking light in the center of the planet.
Gamemaster:Actually, since it came up last one-shot, who has dark vision?
Cliff:You're not.
Reverend:I do.
Gamemaster:Okay.
Gamemaster:And who has low light vision?
Gamemaster:Because you are effectively outside in the night, so the whole area is considered low light vision.
Cliff:Well, that'd be very unfortunate unless the great judge did not give me prepared.
Cliff:So I use my... It is... Sorry.
Cliff:Everlight Crystal.
Gamemaster:your Everlight crystal?
Cliff:Yes.
Cliff:Which can be fastened to my armor.
Cliff:Activate that and I walk around.
Gamemaster:Okay, so for the 20 feet around Mr. Cliff, Sir Cliff, sorry, the area is now bright light.
Gamemaster:You are both able to see and a beacon if there is anything else to see on the planes.
Cliff:I'm so used to taking a race that has low light vision that when I had the ability to take an extra sense, I didn't even take it.
Cliff:I took smell.
Cliff:I didn't need that, but oops.
Gamemaster:You've got great light.
Cliff:So yeah.
Gamemaster:You know from the report that the scouting party did approach the structure of the center where that flame is coming from, so you would know that your mission is also to approach.
Cliff:So let's go.
Gamemaster:One thing of note, I suppose, you have arrived in what should be the same spot.
Gamemaster:as where the scouting party did.
Gamemaster:You followed their directions to this location, after all.
Gamemaster:With your perception checks, you did not see any indication of the earlier party.
Gamemaster:And it's been pouring, so you wouldn't expect to see footprints necessarily, but there are chasms between you and the structure, so you might expect to see a bridge of some kind or some way to indicate how they made it across.
Gamemaster:And as best you can tell, there is no such indication, no such structure that would imply that they found their way across the chasm.
Gamemaster:Yes.
Gregor:Now, did some of the previous people come back, or did they just send a message?
Gamemaster:A message was received.
Gamemaster:None of the original scouting party was actually found back at the Citadel.
Cliff:The report was they went there, someone told them something at the door that was odd, and then some of them died?
Gregor:I see.
Gregor:So at the time of the message, some of them had already died, and we don't know what happened to the rest.
Gamemaster:Yeah.
Gamemaster:Correct.
Gamemaster:The understanding was that they would continue to investigate the structure, but the report was strangely vague about it.
Reverend:Hmm.
Cliff:Is that all we know?
Gregor:Thank you.
Gamemaster:So what you know is that on their way to the structure, some of them died.
Gamemaster:And then when they made it there and attempted to open the door, a question was posed to them, and that caused them to reach out for aid.
Cliff:Keep your.
Zangron:Is the driver still with us?
Reverend:Hmm.
Gamemaster:The driver's currently with you, yeah.
Gamemaster:He hasn't begun the trip back, but you also know that he is a courier.
Gamemaster:He's transport.
Gamemaster:He's not supposed to... He's not going to help you in your mission.
Gamemaster:That's not his job.
Zangron:I pointed at him.
Zangron:You!
Zangron:How did the last group traverse the terrain?
Gamemaster:They are... So this person, I guess, they're like a regular person.
Gamemaster:They're dressed in the formal uniform of the Scale, this kind of black and gold uniform, but they are just a guy.
Gamemaster:So they look diminutive compared to some of you.
Gamemaster:And they stick their head out of the window and say...
Gamemaster:I don't know.
Gamemaster:I wasn't on the mission.
Gamemaster:Generally speaking, scouting groups tend to travel by caravan, so they would have had a vehicle of their own to drive over here.
Gamemaster:It's how I knew the particular route to take.
Gamemaster:We just checked the recording back to see how they got here, but it ends when they make it to this particular instance.
Gamemaster:So, I can't be of more help.
Zangron:Many thanks.
Cliff:Very good.
Cliff:Is he an initiate?
Gamemaster:No, he would be one step up.
Reverend:you
Gamemaster:He's a scribe.
Gamemaster:He's training to be a pact broker, which is more of a lawyer-judge type deal.
Cliff:Hmm.
Gamemaster:But you kind of need to show your support to the organization as a whole by taking more odd jobs.
Gamemaster:So he is a second special to the transport.
Cliff:Well, safe journeys, brother.
Cliff:Maybe a good scribe.
Gamemaster:The precipitation here, I'm worried, is going to clog up the engine, especially if I turn it off.
Gamemaster:So I'm going to move back one instance.
Gamemaster:I will be waiting in this location one step over.
Gamemaster:You can signal me.
Gamemaster:All of you have a way of messaging me as part of your membership.
Gamemaster:So just let me know when you need to return.
Gamemaster:I can't slide any closer to the structure, so you'll have to come back here.
Gamemaster:But I'll be waiting for your return.
Cliff:noted.
Zangron:Brilliant.
Reverend:Thank you.
Gamemaster:All right.
Gamemaster:Good luck.
Gamemaster:And he will start the engine back up, and you watch as it moves forward about three inches before just seemingly ceasing to exist.
Gamemaster:And you know that it just slid into a void where it went closer to the ferret prime.
Cliff:All right.
Zangron:How wide are these chasms?
Cliff:Let's go for.
Gamemaster:The chasm closest to you looks like it's maybe 250 feet across.
Zangron:How many chasms do we have to cross to get to the structure?
Gamemaster:Give me a survival check to see if you can, like, plot out a route that either minimizes the number of chasms you have to pass or minimizes the distance of the chasms you have to pass.
Zangron:Is anyone particularly survivally?
Reverend:I got a plus 13.
Reverend:Okay.
Zangron:Is it the highest?
Gregor:I've got an 18, so I guess.
Zangron:OK, well.
Zangron:How many rolls do you want?
Cliff:I am strong in faith, not in theology.
Gamemaster:I will take up to two.
Gamemaster:23 looks like is the highest.
Zangron:All right.
Zangron:Me and Tanner will roll.
Gregor:Dang, that's rough.
Zangron:You can't beat him.
Zangron:23 was the highest.
Gregor:Yeah.
Gamemaster:So you are... this is not ideal conditions for trying to plot out a route.
Gamemaster:The ground below you is very slippery, you have very poor visibility, and the way that the different plateaus are kind of pushed up from the ground make it difficult to actually get an idea of where the chasms are and in what shape they generally form.
Gamemaster:You think you can plot out a route.
Gamemaster:It is definitely not guaranteed to be the shortest route, but it's the one that feels simplest to you from your starting point.
Gamemaster:You'd have to cross by the looks of it three different chasms.
Gamemaster:The first one, 250 feet, the second one, 100 feet, and the third one is far away from you.
Gamemaster:You're kind of just eyeballing, but maybe 1,000 feet.
Gamemaster:There is, of course, also the option of descending down into the chasms and then attempting to climb back up when you get to the center of the structure, if you have the wave doing so.
Zangron:how uh did you say how deep they were
Gamemaster:If you look down, the dry ones look like they're about 100 feet down.
Gamemaster:I say the dry ones because it's wet, it's raining, and some of these chasms have water running through them.
Gamemaster:They actually seem more shallow than the deeper ones, but you'd have to deal with the flow of water as well.
Cliff:Sorry, so how far is the short, is the, sorry, so can you repeat the shortest length and then the shortest distance?
Cliff:Sorry, the shortest distance is general.
Cliff:Gaps and then length, then, yeah.
Gamemaster:You're going to have to cross three chasms, 250, 100, 1000 feet.
Gamemaster:Or you can descend down into the chasms.
Cliff:OK.
Gamemaster:If you want to take a dry route, it's about 100 feet down and then 100 feet back up.
Gregor:you
Gamemaster:If you're willing to wade through the water of the rain that's collected, it's maybe a 25 to 50 foot drop depending on where you fall, but you'd have to deal with the flowing water.
Cliff:I won't melt in water, but I'm okay doing the dry route.
Gamemaster:You cut out my line in here.
Zangron:Dry it is.
Reverend:I would prefer less wet.
Zangron:And he'll look to his other ticket.
Gamemaster:Okay.
Reverend:For the dry route.
Gamemaster:Okay, so your plan is to descend down into the drier part of the chasm and then make your way over there.
Gregor:Good.
Zangron:Descend.
Cliff:I call back the vehicle.
Cliff:Oh, I asked the vehicle, do they have any rope supplies there for adventuring?
Gamemaster:Yeah, I mean, you guys would have come, you're delving experts.
Cliff:Yeah.
Gamemaster:I can say that effectively anything that you can think of that's like a common item that's a hundred gold pieces or less, you can say you have, and it's believable that that's true.
Cliff:Cool.
Gamemaster:So if you want to say you brought like a full thousand feet of rope, you have a thousand feet of rope.
Cliff:Great.
Gamemaster:That's no problem.
Cliff:Great.
Reverend:Cool.
Cliff:All right, so let's go to the driveway.
Cliff:You guys are scared of a little bit of fish, huh?
Reverend:I'm always aware there is a bigger fish.
Gregor:I'd be okay.
Zangron:I fear nothing.
Cliff:That's fair.
Gamemaster:you
Cliff:Especially when it would probably just be ankle water for me.
Gregor:That's a good point.
Gregor:Is this rope even going to support you?
Cliff:Yes.
Cliff:It's made by the will of the judge.
Gregor:That is a great point.
Zangron:I thought it was rope.
Cliff:In notes on the rope, it says, not enough to hang Rodic.
Reverend:I don't know who that is let's do it
Cliff:So we start walking towards the dry path.
Gregor:you
Gamemaster:Absolutely.
Cliff:So we're going to descend into the chasm, navigate that way, and then come up on the other side, right?
Cliff:All right.
Gamemaster:Okay.
Gamemaster:So I will need an athletics or acrobatics check from everybody to use the rope to descend into the chasm.
Cliff:okay that's fair 31.
Gamemaster:This is a notably easier check than we'll be climbing back out of the chasm, which will be a similar climb, but upwards and sands rip.
Zangron:Oh, you said athletics?
Gamemaster:Athletics or acrobatics?
Gamemaster:Your preference.
Reverend:32.
Gamemaster:Okay.
Gamemaster:Okay.
Gregor:35.
Gamemaster:Alright.
Zangron:What the fuck?
Zangron:30?
Gamemaster:Those are all successes.
Gamemaster:You guys have a rope.
Gamemaster:You're rappelling down the side of a chasm.
Gamemaster:So it is not easy.
Gamemaster:The average person would probably have slipped and died.
Gamemaster:But you're all trained experts.
Gamemaster:So you can navigate downwards, no problem.
Gamemaster:As you rappel downward, I would appreciate a religion check from two people, if they like, as you make it down into the bottom of this chasm.
Cliff:I got a 19.
Reverend:I got a 15.
Gamemaster:Okay.
Reverend:Oh.
Gamemaster:Low rolls.
Cliff:Alright, I guess I'll roll.
Gamemaster:Oh, those are your modifiers.
Reverend:Oh, I actually got a 19.
Gamemaster:That makes way more sense.
Zangron:Yeah, go ahead.
Zangron:You guys can roll.
Cliff:I got a... I'll take that.
Cliff:I got a 20 fumble.
Reverend:We jinxed ourselves.
Gamemaster:Okay, I'm sorry.
Gamemaster:I was the one that said they were low rolls, and they were.
Cliff:I'm strong in faith, not in theology.
Cliff:What can I say?
Gamemaster:As you descend further down, there are two pieces of note.
Gamemaster:One, you would expect there to be water down there, too.
Gamemaster:Just because a chasm is deeper than another chasm doesn't necessarily mean that the rain just ceases to exist.
Gamemaster:But as you make it to the bottom, the rain hits the ground and almost melts into it.
Gamemaster:Nothing else significant from that with that low roll.
Gamemaster:The other thing of note is, as you descend further down...
Gamemaster:The raiment, which all four of you have very strong raiments.
Gamemaster:You are, I assume, unless you have some secret backstory, devoted to the judge and at least earnestly believe in their teachings.
Gamemaster:So as you descend further down, it is a little disquieting to notice that your raiment dims.
Gamemaster:Your connection is still there, you can still draw on that power, but it is weaker.
Gamemaster:It is like you are moving physically further away from your god, with each step further down into the chasm.
Gamemaster:By the time you make it down onto the chasm floor itself, the intensity of your remnant is maybe half that of what it would be up on the surface.
Gamemaster:Also, the ground is spongy.
Gamemaster:It's got this weird give to it.
Gamemaster:It's not muddy.
Gamemaster:It's not rock-like.
Gamemaster:It's just kind of... It's got a little bit of bounce.
Reverend:Can I take a sample?
Gamemaster:But you are in the... Absolutely.
Cliff:Let's make with great relish.
Reverend:Can I take... Oh.
Cliff:Let's Scale the next wall.
Reverend:Can I take a sample of the dirt?
Reverend:Or the ground?
Gamemaster:It's easy enough to say that you have a vial on hand.
Gamemaster:You can scoop some of the ground's dirt into the vial.
Gamemaster:I'd like a nature check.
Reverend:Nature check.
Gamemaster:Or, alternatively, you can make a religion check, but the DC is much higher.
Gamemaster:18?
Reverend:I'll try nature.
Reverend:18.
Zangron:We have.
Reverend:Woof.
Gamemaster:The ground feels familiar to you, but you cannot place Y.
Reverend:Yep.
Reverend:All right.
Reverend:Strange.
Gamemaster:and you're all in the base of the chasm.
Gamemaster:You can start walking towards the center.
Gamemaster:You are now deep in a... It's not dark, because one of you is glowing.
Gamemaster:but there is this almost oppressive feeling of pressure just by being this deep.
Gamemaster:It's interesting in that the walls aren't necessarily very close to you.
Gamemaster:There's hundreds of feet of distance between individual sides of the chasm, but it still manages to kind of press on you and feel slightly claustrophobic.
Gamemaster:I do need another survival check if you're down here, since you can no longer orient yourself towards the direction of the fire to make sure you're going the right way.
Zangron:one or two you do survival checks
Gregor:Gregor will cough, spit some dark mucus, put on his demon mask, and start taking in the lay of the land.
Gamemaster:Absolutely.
Gamemaster:Up to two.
Gamemaster:If you don't want to do two, we could just do one.
Gregor:Oh, that's so wholesome.
Gregor:We both got a 31.
Gamemaster:That's cute.
Reverend:Oh.
Zangron:Mine's better.
Gamemaster:So you guys know from seeing the chasms above ground, this isn't going to be a direct route.
Gamemaster:There's going to be a bit of turning back and forth, and then you will have to surface before that last stretch gets you to the... before that last stretch gets you to the actual structure.
Gamemaster:But you know, you feel relatively comfortable that you can find your way in the correct direction.
Gamemaster:So you begin your march, walking forward, following the twists and the turns of these cracks in the ground.
Gamemaster:You've made it maybe about a mile and a half down here.
Gamemaster:It's a little slow going, because you still do have to contend with the heavy rain here.
Gamemaster:But you're making pretty good progress.
Gamemaster:As you get closer, I would love it if everybody here could make a blue save for me, please.
Cliff:Great.
Reverend:I got something.
Zangron:The.
Gamemaster:Oh.
Gamemaster:Yeah, yeah, give me a moment.
Gamemaster:Give me a moment.
Gamemaster:The traits here are... Concentrate Divine Mental.
Cliff:No fear.
Gamemaster:No fear.
Cliff:Sad.
Gamemaster:This is not a fear effect, I'm sorry.
Gamemaster:This is just to make you sickened.
Cliff:OK.
Gamemaster:38, okay.
Cliff:OK, give me a second.
Gregor:I got a 24.
Gregor:That's a lot higher.
Zangron:That's crazy.
Cliff:Sorry.
Zangron:I got a 38.
Zangron:Oh, my God.
Reverend:ooh I'm rolling badly I got a 25 25
Cliff:32 32 for me.
Zangron:You guys are all fucked.
Gamemaster:Okay.
Zangron:They're all dead immediately.
Zangron:38.
Gamemaster:So what did we get again?
Gamemaster:Okay.
Gregor:24.
Gamemaster:Okay.
Gamemaster:24 is a critical failure.
Gamemaster:The only success is Mike.
Gamemaster:Is Mr. Zangren Lee.
Gamemaster:Sir Zangren, I suppose.
Gamemaster:The three of you that failed, as you are trekking forward,
Gamemaster:a thought comes to mind, unbidden, in your voice, but very distinctly not of your volition, I suppose.
Gamemaster:You hear yourself ask yourself, is this worth it?
Gamemaster:And
Cliff:Yes.
Gamemaster:You feel yourself waiting for a response.
Gregor:course.
Cliff:Is that a doubt?
Reverend:Of course.
Gregor:The judge requires this of us.
Reverend:It is our duty.
Reverend:My life for truth.
Gamemaster:And you, in response to that, ask a second question.
Gamemaster:How far am I willing to go?
Cliff:Only in death does duty end.
Cliff:I had to say him, I guess.
Gregor:Yeah.
Gregor:Yeah, same.
Gamemaster:Okay, sure.
Gamemaster:Yeah, absolutely.
Reverend:Yeah, he had fun.
Gamemaster:And with that, the thought seems to pull from your mind, no longer asking the question.
Zangron:Did anything happen in Zangren's mind?
Gamemaster:And you can continue forward.
Zangron:Does Zangren notice any hesitancy in his compatriots?
Gamemaster:No.
Gamemaster:No, Zangren's just trucking along.
Gamemaster:Zangren's got a mission, he's doing it.
Zangron:27.
Gamemaster:He can attempt to seek either perception or society.
Cliff:It's going to be really funny because right after whatever you sense.
Zangron:Perception.
Gamemaster:I think the answer is no.
Gamemaster:His compatriots are... What's everybody's perception DC?
Cliff:So what is that?
Reverend:31.
Cliff:Is that our perception plus time?
Gregor:Perhaps they were.
Gamemaster:Your perception plus 10.
Reverend:31.
Cliff:31.
Gamemaster:Okay, yeah.
Gamemaster:As best you can tell, they are as they are.
Gamemaster:Nothing stands out to you.
Zangron:I am the fighter that dumped Wiz.
Cliff:I know the question that was asked to the earlier party.
Zangron:What was the question?
Cliff:It looks like they were weak of faith.
Gregor:We won't make their mistakes.
Cliff:They asked if it was worth it.
Reverend:If they were, then I hope that death found them before honor in our eyes.
Zangron:Is there something I'm missing?
Gamemaster:Okay.
Cliff:And if death did not find them, I will find them.
Zangron:I was not asked the question.
Reverend:Hell yeah, brother.
Cliff:I'd tell you the question that was asked.
Zangron:Never had a doubt in my mind.
Zangron:And then I'll turn and keep working.
Gamemaster:Absolutely.
Reverend:Remember last one shot when you were shooting cops?
Gamemaster:And you all can... And you continue trudging through this deep chasm, pelted by rain.
Gamemaster:Another mile or so.
Gamemaster:You're close to 70-75% of the way to the other end of the chasms.
Gamemaster:The...
Gamemaster:The ground and its weird spongy nature are impacting you unexpectedly.
Gamemaster:It is difficult to walk in the same way that it would be difficult to take a long walk through sand.
Gamemaster:And you find that it is more tiring than if you had just been walking on normal ground.
Gamemaster:Not necessarily impacting you yet, but just the physical act of walking closer towards the center of the structure is taking stuff out of you.
Gamemaster:It is draining.
Gamemaster:If not emotionally, physically.
Gamemaster:But you continue forward.
Gamemaster:I need another perception check, and I need a marching order.
Gregor:That makes me third.
Cliff:I can add first if you want.
Zangron:Oh, I guess I'll add up the back.
Reverend:I will go second.
Cliff:Alright, then I'll take a perception.
Cliff:Jesus!
Cliff:I will roll.
Reverend:I see everything.
Cliff:Oh, use one of my hero points.
Cliff:I won't be so greedy.
Cliff:Oh, never mind.
Cliff:I don't need to do that.
Reverend:I got a 41 crit.
Gamemaster:On your perception check?
Gamemaster:Nice.
Gamemaster:Okay.
Gamemaster:Uh, crazy.
Gamemaster:Something of note.
Gamemaster:Something that you should have noticed earlier, but you didn't, because a lot of extenuating circumstances, but you notice it, and then you look backwards, and you notice it's been there the whole time.
Gamemaster:The... The ground beneath you, um...
Gamemaster:does seem to be, as the rain hits it, absorbing some of the rain.
Gamemaster:And that speaks a little, somewhat, to why this particular part of the chasm isn't flooding.
Gamemaster:But there are... There's also patterns on the wall that kind of stand out to you.
Gamemaster:It is, at first glance, a completely natural rock formation.
Gamemaster:But there are...
Gamemaster:bits where you see the purple rain as it drips down the side.
Gamemaster:It hits parts of the wall and then seemingly evaporates off.
Gamemaster:It very quickly sizzles and then dissipates.
Gamemaster:And you couldn't hear the sizzling because it's being drowned out by the actual rain around you.
Gamemaster:But once you notice it just out of the corner of your eye on one part of the wall, then you start looking for it.
Gamemaster:And you see that there are these jagged lines carved across the sides of this chasm that seemingly, when the rain makes contact with those lines, it just evaporates off.
Gamemaster:And so you can't actually see the lines, there's nothing present on the rock, but by the negative space of where the rain isn't on the wall, where it stops flowing, you kind of start to see that pattern there.
Gamemaster:The lines themselves look almost organic, like fractures in the rock, but there is no actual fracture in the rock.
Gamemaster:It's just in a projection almost of it on the rock face.
Reverend:And none of the shapes or anything look familiar.
Reverend:It just looks kind of organic.
Gamemaster:Yeah, no, it just looks like rock cracking, but instead of an actual crack forming, it's just the rain seems to melt away when it touches where that crack should be.
Reverend:When we get close, can I touch one of those patches that's dry?
Gamemaster:Absolutely.
Cliff:crazy uh okay i wish you gave me a heads up on that
Gamemaster:Make a fort save.
Reverend:Yeah, I feel like I would have poked it with my thing first.
Reverend:I should have.
Reverend:32.
Gamemaster:32 is enough.
Gamemaster:You put your finger on it and you immediately pull it back as you feel the tip of your finger start to sizzle.
Gamemaster:It is hot.
Gamemaster:It is very hot.
Gamemaster:The reason that the water seems to just melt away when it touches that line is because it instantaneously evaporates.
Cliff:And.
Reverend:Is it, if I like hold my hand over it, is it hot or only when I touched it?
Gamemaster:Only when you touch it.
Gamemaster:Seemingly no radiant heat is emitted from the line.
Gamemaster:It is only on the line itself.
Reverend:Interesting.
Reverend:And do they look like they're spreading out from somewhere?
Reverend:Like if I look to the right or wherever, does it look like further along the chasm there's an origin point or it's just kind of higgledy-piggledy?
Gamemaster:They do appear to get marginally denser as you move closer to your destination.
Reverend:Thank you.
Gregor:Gregor will not touch any of the patterns, but kind of push up his mask and look very closely at some of it.
Gregor:And then kind of follow it up and down as it goes along the cavern.
Gregor:Turn to the group and say, Seems like magic.
Gregor:And then keep going.
Gamemaster:Can I get either a religion or a nature check as you put your face close to it?
Gregor:I am trained in nature.
Cliff:Is it Jessup or Inferium?
Gregor:I was just trying to make a stupid comment.
Gregor:I got a 25.
Gamemaster:Only five is enough.
Gamemaster:It doesn't look like any particular sky metal.
Gamemaster:It just looks the same as the rock around it.
Gamemaster:But if you get close to it with your face unmasked, there is the faintest, faintest smell of something acrid.
Cliff:Fiends.
Gamemaster:Sulfurous, almost.
Gregor:It's definitely magic.
Reverend:We must be wary.
Cliff:So how are we going to climb this wall?
Gamemaster:So, like, you are a little ways out, but you can see the wall that you have to climb at the end of this castle.
Gregor:Oh is it time to climb?
Gamemaster:Your destination approaches.
Gamemaster:So, yeah.
Gamemaster:How are you climbing the wall?
Gregor:All parts of it are too hot to touch.
Gamemaster:Correct.
Reverend:Good.
Cliff:Climbing kits.
Zangron:uh um
Reverend:Do we have, like, climbing spikes, like pythons or?
Reverend:I think we just do the, you know, you get the spike.
Gamemaster:Yeah, I think Pythons are included in the basic adventures, like climbing kit and stuff.
Cliff:Yeah.
Cliff:Climbing kit extreme, which is level three.
Gamemaster:Well, yeah, so I think you would have... If you said that you were bringing a climbing kit extreme, then I can say you have it.
Cliff:I assume we could have that.
Cliff:Yeah.
Gamemaster:Otherwise, you just have a climbing kit.
Gamemaster:Once you get above a level 0 item, unless you have a feat that lets you retcon it, which there are feats that let you do that,
Cliff:Yeah.
Gamemaster:then you have just a regular climbing kit.
Reverend:Uh...
Cliff:Alright, so what does climbing kits do?
Gamemaster:A climbing kit comes with rope, pulleys, pitons, a hammer, grappling hook, and a set of crampons.
Gamemaster:They let you attach yourself to the wall you're climbing, which means you move lower.
Cliff:And a...
Gamemaster:But as you climb, if you're about to fall, you can make a DC5 flat check to hold on and prevent yourself from launching down.
Cliff:Would that be grabbing an edge or something?
Cliff:Grabbing an edge?
Gamemaster:No, you wouldn't need to grab an edge if you have this.
Cliff:Hmm.
Gamemaster:You can instead make the dc5 flat checking.
Gamemaster:If you succeed that, then you don't need to grab an edge.
Gamemaster:You're just on the wall still.
Cliff:Okay.
Cliff:Yeah.
Cliff:It starts climbing.
Zangron:Sure.
Cliff:Is this going to be more acrobatics if I need to grab something as I fall or anything?
Gamemaster:So this is an athletics check that is the climb skill.
Cliff:Okay.
Gamemaster:I will allow you to do acrobatics if you would prefer to do so.
Gamemaster:It's just the DC will be slightly higher.
Cliff:OK, but if I fail the flat five and I need to grab a ledge, is that acrobatics?
Gamemaster:Oh, oh, oh.
Gamemaster:If you fail the flat five and you want to do grab and edge, I think it's acrobatics.
Gamemaster:One second.
Gamemaster:Your choice of acrobatics or reflex save.
Cliff:OK, cool.
Cliff:You'll notice I will shrink down to a medium person size.
Cliff:And then I will start to climb.
Gamemaster:The implication being that you made it crowded in the car for no reason.
Cliff:In case we were attacked, brothers.
Gregor:I get it Looks like more magic to me I'll start climbing
Reverend:I will tap my brother on the shoulder and say, it is the size of one's heart, one's muscles, that determines their faith.
Cliff:Thank you.
Cliff:I have two of them.
Zangron:It appears his heart just got smaller, and then he'll start climbing.
Cliff:Only one of my hearts.
Cliff:I repeat, I have multiple hearts.
Cliff:Please do not insult me.
Zangron:Sangren's not listening.
Cliff:And then I was still climbing.
Gamemaster:Okay, as everybody climbs up, that is an athletics check, or alternatively an acrobatics check with a slightly higher decent.
Cliff:Oh, shoot.
Gregor:Oh, my God.
Gregor:Wow.
Gamemaster:What did we get?
Reverend:46 crit.
Zangron:Why am I...
Gregor:Yeah, good job by the Reverend.
Reverend:I just Scale the wall like the Dread Pirate Roberts.
Gamemaster:Nice.
Gamemaster:Absolutely.
Gamemaster:You're jumping between famous swordsmen, but I'll allow it.
Reverend:They're all dressed in black and they're all the sort of vibe that's happening right now.
Gamemaster:That counts.
Cliff:Oh, 32.
Cliff:I forgot to add my bonus from the climbing kit.
Gamemaster:Okay.
Gamemaster:So 32, 46 crit, and that's a 30 and a 33.
Zangron:Zung Zangren
Gregor:Correct.
Gamemaster:Okay, so the 30 is the only failure there.
Gamemaster:Nobody critically failed.
Gamemaster:So nobody falls.
Gamemaster:But the 30... Who got the 30?
Gregor:Looks like it was Zangren.
Gamemaster:Zangren, you're starting to fall behind a little bit.
Gamemaster:You are one climbing increment behind the other group.
Gamemaster:So you made it up one increment of what appears to be four total up this chasm.
Gamemaster:The other two of you made it up two increments, so you're halfway up.
Gamemaster:And then the crit success made it up three increments, so you're only one away.
Gamemaster:I would like another check, please.
Gregor:Thank you.
Reverend:Josh, if I have armbands of athleticism that add a five-foot item bonus the distance I move when I climb, does that get me up there any faster?
Cliff:Crazy.
Gamemaster:Well, so the offensive athleticism would get you up there faster, and critically succeeding also got you up there a little faster.
Gamemaster:So it kind of just, like, the two of them merged isn't enough to get you an additional segment.
Reverend:Gotcha.
Gamemaster:You're already one head of everybody else.
Zangron:If I'm one behind everyone and I also have armbands of athleticism, does it get me in line with everyone?
Gamemaster:If you succeed, you can probably start to catch up.
Gamemaster:You are a little bit farther behind, and so it depends on the other people, but you can definitely depend on the normal.
Gregor:Now, does anyone not have arm bands of athleticism?
Cliff:I don't.
Gregor:Oh, wow.
Gregor:Look at this guy.
Gamemaster:Oh, odd one out.
Cliff:Yeah.
Cliff:So I got two natural ones.
Cliff:So 26 critical fumbles.
Gamemaster:But you got a natural one and then re-rolled and got another natural one.
Cliff:Yeah.
Gamemaster:Well, you got a hero point off the second natural one, so at least you got that refunded.
Cliff:Yeah.
Gamemaster:That is, however, a critical failure.
Cliff:Oh, my God.
Gamemaster:No, because it is a reaction to reroll, and you have already used your reaction.
Cliff:Can I re-roll the flat chat with a...
Cliff:Okay.
Cliff:Okay.
Gamemaster:So you fall.
Cliff:Can I grab a ledge?
Gamemaster:Technically grabbing an edge is also a reaction.
Gamemaster:I will let you do it.
Cliff:Thank you.
Zangron:I thought... It's a free action, yeah.
Gamemaster:And then what did everybody else get while that's happening?
Reverend:Not as good.
Reverend:29...
Gamemaster:Oh, actually, is the mythic one a free action?
Cliff:Finally.
Cliff:Yeah.
Gamemaster:You just can't use it twice?
Zangron:Rerate fate.
Gamemaster:You roll a skill check or saving throw and you don't like the result.
Gamemaster:You expend a mythic point and re-roll the check, taking the new result.
Gamemaster:Yeah, you just can't do it twice.
Gamemaster:But that is fair.
Cliff:All right.
Cliff:I grabbed the ledge.
Cliff:I was able to grab the ledge.
Gamemaster:What did you get?
Cliff:45 crit.
Gamemaster:Oh, 45 crit, absolutely.
Gamemaster:So you only fall one segment, and you had made it up one segment, so you effectively moved nowhere.
Cliff:Okay.
Gamemaster:You are halfway up.
Cliff:Okay.
Gamemaster:You still did fall 25 feet, which means that you will take 12 points of bludgeoning damage as you catch yourself.
Cliff:Hmm.
Cliff:So I moved up two segments originally, so I fell once.
Cliff:I'm only one segment, right?
Gamemaster:No, no, no.
Gamemaster:So on a failure, you move up one segment, but on a critical failure, you moved up that segment and then fell down again and you caught yourself.
Gamemaster:So you are at the halfway point.
Cliff:OK, OK.
Gamemaster:You're at the halfway point.
Gamemaster:You just took 12 points of bludgeoning damage from catching yourself.
Cliff:Cool.
Gamemaster:What did the other people get?
Zangron:35.
Reverend:29.
Reverend:I got a 29.
Gamemaster:Okay, 35 is a success.
Gamemaster:So you're up to the third segment.
Gamemaster:You're 75 feet up now.
Gregor:I got a 37.
Gamemaster:37 is also a success.
Gamemaster:You do two segments, you make it to the top.
Gamemaster:And then a 29 is a failure, which means you only move one segment, but you were already 75 feet up, so you just make it to the top as well.
Reverend:I slow down and let them catch up.
Gamemaster:Sure.
Gregor:You don't want to be the only one up there.
Cliff:All right, can I make one other check?
Gamemaster:Absolutely.
Gamemaster:Okay, so with that, we have one person at 75 feet and one person at 50 feet.
Gamemaster:I need both of you to make perception checks with us.
Cliff:I figured something bad was going to happen.
Zangron:I love perceiving.
Gregor:Gotta be quicker than that.
Cliff:27.
Zangron:21.
Zangron:Gotcha beat.
Gamemaster:The highest was a 21.
Cliff:At 27.
Gamemaster:Oh, 27.
Cliff:He strolled worse.
Gamemaster:Okay.
Zangron:Yeah.
Cliff:Yeah.
Gamemaster:Gotcha.
Gamemaster:Still not great, but fine.
Gamemaster:At first you think that it's caused just by the force of the super soldier grabbing onto the side of the wall to arrest his fall, but there is a distinct rumbling.
Gamemaster:from the wall that you are climbing up.
Gamemaster:It's shaking, almost, as you can feel rocks, perhaps not on the wall itself, but inside the earth slightly, shift.
Cliff:I start climbing.
Gamemaster:And you feel the rock that you're holding onto starts to detach.
Gamemaster:You feel that you need to get moving now.
Gamemaster:And I need both people who are still on the wall to make a third athletics check.
Cliff:I will try one more hero points.
Cliff:37.
Gamemaster:Okay, and what did Zangun get?
Zangron:43.
Gamemaster:43.
Gamemaster:Okay.
Gamemaster:43.
Gamemaster:Easy peasy.
Gamemaster:That's a crit.
Gamemaster:You make your way up.
Gamemaster:No problem.
Gamemaster:Up to the third one.
Gamemaster:The laggard right now, Mr. Searcliff Vandertrip of the Order of the Eternal Chain Esquire, all of that fun stuff.
Cliff:Mm hmm.
Gamemaster:You've, like, regained your footing.
Gamemaster:You are climbing up at a relatively steady pace, but...
Gamemaster:Whatever that rumbling is has had time to make its way to you.
Gamemaster:You put one hand up onto the next rock as you're pulling up, and the rock at face level...
Gamemaster:between the handhold that you have above you and the handhold that you're currently holding onto splits open.
Gamemaster:You are hit with a blast of sulfurous hot steam as it feels like a furnace has opened up in front of you.
Cliff:Yeah.
Gamemaster:And you feel this sharp pain as a small trident
Gamemaster:has been jabbed out of the wall, out of the fire, directly at your neck.
Gamemaster:You have armor on, but I'm going to make an attack roll on you.
Reverend:Are we in hell?
Reverend:What is happening?
Reverend:I actually do a fling into action.
Cliff:Probably.
Cliff:Can you guys drop rope or something?
Cliff:Are you guys just going to watch?
Gregor:I'm looking through my actions.
Gamemaster:Oh, I'm sorry, actually... I don't make an attack roll, you make a reflex save here.
Zangron:Do you have fling into action?
Cliff:23.
Zangron:There's no other, the best thing you can get.
Cliff:It's your dice spot.
Gamemaster:You got a 23?
Cliff:I can't roll above a 5.
Reverend:I'll drop rope.
Cliff:Yes!
Cliff:Drop some rope!
Gamemaster:That is a failure.
Cliff:Uh...
Gamemaster:It is one off of a critical failure.
Gamemaster:So you are going to take...
Reverend:I drop rope.
Gamemaster:15 points of damage, 14 piercing, and 1 spirit.
Cliff:Okay.
Gamemaster:Unholy, notably.
Cliff:Yes.
Gamemaster:And you just kind of dodge out of the way and mix the edge of your armor, splitting some of the cloth underneath the armor itself, but not necessarily doing a ton of damage to you.
Gamemaster:And you finish your climb up as you keep going past it.
Cliff:Okay.
Gamemaster:You note, however, that the crack that you passed is continuing to widen.
Gamemaster:And it's not the only bit of the wall that's widening.
Gamemaster:You see at other points of the wall that you guys are climbing, more cracks are forming.
Cliff:battle medicine myself.
Gamemaster:it takes one action to do that.
Gregor:Correct.
Cliff:Yeah.
Gamemaster:Okay, so as you make it to the top, you see that these cracks, all of you can see at this point, there are these cracks that are opening up in the sides of the crevasse, and these small red and yellow skin scaly creatures are climbing out of the cracks in the wall.
Cliff:Actually, I will wait.
Cliff:I will wait, actually.
Cliff:I won't do that.
Cliff:Get ready, brothers.
Cliff:Potion of healing.
Cliff:That's what I'll do.
Gamemaster:Sure, and
Gamemaster:very rapidly scaling the wall behind you.
Cliff:Shall we kill them?
Gamemaster:I would love it if you guys could go to https://btl.iridi.cc.eredy.cc.
Reverend:oh god oh god
Zangron:We're in a theater now and it's on.
Cliff:That's perfect.
Gamemaster:I'm sorry, one second.
Gamemaster:OK.
Cliff:So for.
Cliff:Two level ups, I just swapped.
Cliff:I lowered proficiency in religion for master to master in deception.
Cliff:I'm just telling you that's what I'm going to change.
Gamemaster:Are you planning on deceiving these things?
Reverend:Oh, God.
Cliff:Fainting.
Reverend:I'm Salvatore and I'm bloody?
Gamemaster:Yeah, I just needed to .
Gamemaster:Okay, so you find yourselves having climbed up to the top of this chasm.
Reverend:Oh, this is a... Why is Jorge's...
Gamemaster:He's big and he's glowing.
Gregor:Okay.
Gamemaster:He's walking around with his Everlight crystal.
Gamemaster:Just give it off a ton of light.
Gamemaster:I don't know what you want.
Cliff:If you're within my aura, you also... Your attacks have the holy trait.
Reverend:That's pretty cool.
Gamemaster:Just by being near him, you do holy damage.
Cliff:Yeah.
Gamemaster:Anyway, you have, like, we'll call it six seconds before those creatures climbing out of the cracks in the crevasse make it up to your position.
Gamemaster:They are moving notably faster than we were.
Gamemaster:Yes.
Reverend:Hey, Josh.
Reverend:I am still Salvatore.
Reverend:I do not have control of my character.
Gamemaster:Oh, no!
Gamemaster:One second.
Gamemaster:Oh, you all look like you're the wrong person.
Gregor:I'm feeling like I'm the right person.
Gamemaster:Um...
Zangron:I'm the right person.
Cliff:I feel like I'm that person.
Gamemaster:Okay, so Noah, you are... Who are you supposed to be?
Gamemaster:Which one are you?
Reverend:Reverend Manuel de la Cruzada.
Gamemaster:You're... Did I not put Reverend down?
Gregor:The Reverend.
Gamemaster:Okay, one second.
Reverend:No, he's there.
Gregor:He's here.
Reverend:I am just still controlling Salvatore.
Gamemaster:Let's put that away.
Gamemaster:Did I not make the Reverend yours?
Gamemaster:Oh, I didn't make the Reverend yours.
Gamemaster:That was the problem.
Gamemaster:Here you go, good reference.
Gamemaster:How's that?
Reverend:Woohoo!
Reverend:Great.
Reverend:What is this status effect?
Reverend:Aura of Faith.
Zangron:You know what's actually fucked up?
Zangron:Noah, can you move your character down a square?
Zangron:Yeah.
Zangron:Can you move it down another square?
Zangron:Yeah, this guy is not only large, or whatever the technical term is, his name is so big, it's actually still too big for the size that he is.
Reverend:I think I also may give off light because I'm an ascended celestial.
Gamemaster:You know, one second, let me...
Cliff:I quick change shape back into my dire form.
Gamemaster:Yeah, I... How about that?
Cliff:I can do that at battle for free action.
Zangron:That's actually perfect for the size that he is.
Gamemaster:I shortened his name for you.
Gamemaster:Wait one second.
Cliff:What'd you say?
Reverend:Yeah.
Cliff:Oh, hell yeah.
Cliff:You picked that one?
Cliff:Yeah.
Cliff:Okay.
Cliff:I'm a mortal Herald.
Reverend:Oh, nice.
Gamemaster:You guys, Zangren and Gregor, you need to get up with the times.
Cliff:All right.
Gamemaster:You need to add four titles to your name.
Gamemaster:You're falling behind.
Gamemaster:It's not at all necessary.
Gregor:I did not take the time to look through the chart that you sent.
Gregor:Actually, that's not true.
Gregor:I did look.
Gregor:I did not know which one was appropriate for a barbarian who just hit stuff.
Gamemaster:You're a paladin.
Reverend:God, I have so many things as this character cheats.
Gamemaster:No, actually, you'd be a warden, because you're high-ranking.
Cliff:Can you assign me to Sir Cliff?
Cliff:It says Pluckwort can't when I try to roll initiative.
Cliff:I don't know how to change.
Gamemaster:Who said anything about initiative?
Reverend:you
Gamemaster:What are you talking about?
Gamemaster:I do need you to roll initiative when you have the opportunity.
Gregor:Yeah, the...
Gamemaster:One second.
Gamemaster:There you are.
Gamemaster:Mike...
Gamemaster:Now you should all be assigned to the correct people and able to roll initiative as you like.
Cliff:Cool cool cool.
Gamemaster:And I would like it if all of you could roll initiative.
Gregor:very well oh i guess i should do that too huh
Reverend:For one, I activate my Godspeed.
Gamemaster:Oh, yeah.
Cliff:I will also do that.
Cliff:How do you do that?
Cliff:OK.
Reverend:It's under Actions, and you just hit Use, and then you'll have to apply the effect to yourself.
Reverend:Oh, no, it automatically applies.
Reverend:Neat.
Gamemaster:Oh, good.
Reverend:Josh, can I mark one of these things as my hunted prey?
Gamemaster:Send it to us.
Gamemaster:Yeah.
Gamemaster:When it shows up, I'll let you mark it as your hunt to prey.
Gamemaster:Is that an action that you do?
Cliff:All right, I will... I'll do that with Smite.
Reverend:It's an action.
Gamemaster:Okay, so I'll let you do that out of the initiative order when one of them actually makes it to the top.
Reverend:If it's not there.
Cliff:I'll mark one of them with Smite.
Gamemaster:Okay.
Cliff:That's mine.
Zangron:Oh, it's all shaky.
Gamemaster:Someone's angry.
Gamemaster:Does that just stay?
Gamemaster:Did you break the ground around it?
Gregor:I don't know.
Reverend:That's so cool.
Gregor:That was really obnoxious.
Reverend:Cool, though.
Cliff:You should start breaking maps.
Gamemaster:Stop breaking my map.
Zangron:What the fuck?
Reverend:Wow.
Gamemaster:He's angry.
Gamemaster:That's what that means.
Gamemaster:When you're angry, the ground shakes.
Gregor:I'm angry because I don't glow.
Gregor:Actually, as...
Cliff:Okay.
Reverend:Yes, a glowing guy.
Cliff:I have enough light for the both of us.
Gamemaster:Okay.
Gregor:I enter my rage.
Gregor:Patches of my skin show signs of rot and fungal growth.
Reverend:Ooh.
Gamemaster:are we all set uh absolutely okay so
Cliff:Are you a heretic, brother?
Gregor:No, although I understand why you would think that.
Cliff:It's okay.
Cliff:I could sense you if you weren't.
Cliff:Actually, I didn't take that feat.
Cliff:But I really expected there to be unholy things.
Cliff:So I was like, let me just stack the unholy stuff.
Cliff:But I got the hold.
Cliff:Yes.
Reverend:Mm hmm.
Gamemaster:As hordes of these creatures start climbing up over the sides of this cliff, we are going to begin initiative with Sir Cliff.
Zangron:Thank you.
Gamemaster:One second, one second, one second.
Gregor:Oh, who asks for this?
Gamemaster:Okay, great.
Gamemaster:And then we're going to begin the encounter with Sir Cliff, suddenly beset on all sides by hordes of these demons spawn.
Cliff:Yeah.
Gamemaster:What would you like to do?
Cliff:Yeah.
Cliff:So I am going to stand forward, and there's a little bit of a rock right there.
Cliff:And for flavor, as I'm coming over, I'm going to just smash the rock to the side, and then take my greataxe and swing at this guy right there.
Cliff:Kissed in it.
Cliff:Oh.
Cliff:I need to drag my greataxe to my lower thing.
Gamemaster:You should, on the bottom, like by where you rolled initiative, you know how it's those boxes.
Cliff:Sorry, how do I save it to my?
Cliff:I'm scared of deleting it.
Gamemaster:If you look left on that, you should see a sword.
Cliff:Yeah.
Gamemaster:If you go to that, you should be able to drag your greatsword down onto the big box.
Cliff:Ah, yes.
Cliff:OK.
Cliff:Cool, cool, cool.
Cliff:Cool, cool, cool.
Cliff:And I will attack this fella.
Gamemaster:A 39 hits.
Cliff:Delicious.
Cliff:Not a crit, right?
Gamemaster:No.
Gamemaster:43 points of damage.
Cliff:43 points of damage.
Cliff:And this is holy.
Gamemaster:Absolutely.
Gamemaster:You deal holy damage to these things as you cleave through.
Gamemaster:A number of them have already, as they've gotten up, tried to just jump onto you to start trying to pull off your armor.
Cliff:All right, excellent.
Gamemaster:You swing your greatsword, and you just cut through three of them.
Gamemaster:Just straight up, in half, blood splattered everywhere, starting to cut back the horde.
Cliff:And I have reach.
Cliff:So can I hit this guy or that guy?
Cliff:Or the two next to me?
Gamemaster:Um, they're both 10 feet away from you, so yeah, you can... That's 15 feet away.
Cliff:Cool.
Zangron:The guy further, if that's possible.
Cliff:No, if I took an actual reach weapon and I plus enlarge, I would be able to, but I did not.
Gamemaster:I don't know what your range is, if it's... Yeah, so only 10 feet away.
Cliff:So I will... But that was sweep because it was newt.
Gamemaster:So you can hit those two closer, yeah.
Cliff:That's a 25.
Cliff:That misses.
Gamemaster:Not unfortunately.
Cliff:So I'll just take... Yeah, I'll take one final action to make one other final attack.
Gamemaster:Are you quickened?
Gamemaster:How are you quickened?
Gamemaster:You are quickened.
Cliff:Godspeed, it's movement.
Gamemaster:Oh, right.
Gamemaster:You have Godspeed.
Cliff:Yeah.
Gamemaster:Yeah, absolutely.
Cliff:So that first step, yeah.
Gamemaster:So yeah, go for it.
Cliff:That's all right.
Gamemaster:Unfortunately, that is another mess.
Gamemaster:Okay.
Gamemaster:That's the end of your turn, yeah?
Cliff:Yes.
Gregor:Josh, before you move on, I have a question that is technically one step back, but I wasn't thinking about it.
Gamemaster:It is then.
Gamemaster:Yeah, I would say that they were.
Gregor:When we rolled initiative, were these creatures already here, like where they are now?
Gamemaster:Like, they climbed up as you rolled initiative.
Gregor:Because the act of raging does damage to enemies within 20 feet of me.
Gregor:of which some of these do appear to be.
Gamemaster:Okay.
Gregor:They need to make a Fortitude save.
Gamemaster:Some of them absolutely are.
Gamemaster:Okay.
Cliff:I also forgot that I have advancing.
Gamemaster:That's fine.
Cliff:So when I killed him, I'm just going to take an extra step closer.
Reverend:I also.
Gamemaster:They collectively got a 34.
Gregor:A 34 is a success, so they take half of 13 poison damage, if they can even take poison damage.
Gamemaster:Absolutely.
Gamemaster:They can take poison damage.
Gamemaster:Oh, I'm sorry.
Gamemaster:Just a note.
Gamemaster:The damage was applied, but I didn't call it out specifically.
Gamemaster:The holy damage did do increased damage to leaves.
Cliff:Oh yeah.
Gamemaster:There was like this sizzling effect where your greataxe might contact them.
Reverend:Nice.
Gamemaster:And sorry, how much poison damage did you say?
Gregor:Half of 13, so I guess that's six.
Gamemaster:That is six.
Gamemaster:Okay.
Gamemaster:Now it's the Hellenist's turn.
Gamemaster:Particularly the one closest to Sir Clifford's anger.
Cliff:Great.
Cliff:Mm hmm.
Gamemaster:So they are going to move.
Gamemaster:Just literally jumping on you.
Gamemaster:Trying to pull your armor apart.
Cliff:I welcome the challenge.
Gamemaster:Trying to wrest your weapon from you.
Gamemaster:Just, you know, trying to get up in your shit.
Gamemaster:Effectively.
Zangron:Oh, they're inside our shit.
Gamemaster:Actually, this guy would be over there.
Cliff:Imagine if after Mike said that, he puts his mic down and just takes a big-ass fart.
Gamemaster:I'm happy he didn't.
Gamemaster:Okay.
Gamemaster:And then they are going to use their
Zangron:You wouldn't be able to hear it because I don't have my butt mic connected.
Cliff:What about your cock cam?
Reverend:I hate the implications of this.
Zangron:My cock cam and my button mic are disconnected.
Gamemaster:They're going to use their claws, fangs, and horns to attempt to gore you.
Cliff:All right.
Gamemaster:I need Cliff Zangren and Manuel de la Cruzada to make reflex saves for me, please.
Cliff:All right.
Cliff:So the one for my buddy right above me.
Cliff:I'm going to use Reactive Strike, Exalted.
Cliff:Retributive... Yeah, React.
Cliff:No, no, I'm going to use just my Champion's Aura thing.
Cliff:Redemption Cause... Yes, Glimpse of Redemption, Exalted.
Gamemaster:Limps of Redemption.
Zangron:Oh, wait, yeah.
Gamemaster:Um... Okay.
Cliff:So... They have to...
Zangron:This is just, are we doing opportunity attacks or?
Gamemaster:Um... I... Yeah, nothing I think about these guys prevents you from being able to take an opportunity attack.
Cliff:Yeah.
Reverend:I will actually do a nimble dodge out of the way.
Zangron:Okay.
Cliff:So they're going to have to be, I'm going to choose enfeebled.
Cliff:And I'm using the exalted version.
Gamemaster:Yeah, absolutely.
Gamemaster:OK, so they're going to still try and do the damage.
Cliff:Great.
Gamemaster:Let's see.
Cliff:So we all get resistance equal to our level.
Gamemaster:So everybody in the order gets resistance 13 to the damage, and the enemy is enfeebled to 2.
Reverend:This is a reflex.
Reverend:Watch it happen.
Zangron:I also hit that guy, but I can roll damage after I roll my reflex.
Gamemaster:No, you should.
Gamemaster:Oh, you just hit.
Gamemaster:You create.
Zangron:Yeah.
Gamemaster:Yeah, roll damage.
Gamemaster:Roll damage first on the soldier reflex.
Gamemaster:Unless you've already rolled your reflex.
Zangron:I just did.
Zangron:I'm going to be rerolling my reflex.
Zangron:What?
Zangron:I can't imagine it's that consequential, but I don't like failing.
Zangron:This is the damage.
Gamemaster:Nice.
Gregor:I did damage as well.
Gamemaster:Okay, so they take the damage first.
Zangron:should have way more plus to it uh legendary sorry master legendary it's only six
Cliff:This doesn't apply Bulwark for my armor.
Cliff:It doesn't give me a plus 3 defense for reflux.
Gamemaster:Is your armor supposed to do that?
Gamemaster:Why?
Gamemaster:Reflex saves to avoid a damaging effect such as a fireball.
Cliff:Yeah.
Cliff:Bulwark, I think that's just like a full plate thing, isn't that?
Cliff:That's what Foundry has.
Gamemaster:You add plus one modifier instead of your dex.
Gamemaster:So if your dex is plus zero, so you should have added three to whatever you rolled if it didn't already do that.
Cliff:So just plus 2, because I'm minus 1 from the clumsy, so 28.
Gamemaster:Okay, sure.
Gamemaster:One second.
Gamemaster:Let me... Okay, so we'll do the damage first since you guys took attacks of opportunity on them.
Gamemaster:Which... Now's probably a good chance to check the... I don't actually think this technically has any good action, but I let you do it, so you did it.
Gamemaster:Um...
Gamemaster:Okay, so the 20 points of bludgeoning and acid damage will take out the 2 closer to you, Zangren.
Gamemaster:And then the 38 points of a ridiculous varying number of damage types will absolutely... That takes out another 3 by you.
Gamemaster:as you just start cutting them down as they approach.
Gamemaster:They do get their attack off anyway because they were nearing when they started the attack, but you've eliminated those from the group.
Gamemaster:Excuse me.
Gamemaster:So you all have been given the redemption resistance.
Reverend:Ooh.
Gamemaster:So when you apply it, it should just... It's fine.
Cliff:Oh, I just gave it to everyone and realized you did that.
Cliff:Might be.
Gamemaster:It doesn't stack any.
Cliff:Yeah.
Gamemaster:So you all... Okay, one second.
Gamemaster:Now let me actually look at your reflex saves.
Gamemaster:The DC here was 33.
Gamemaster:Okay, so that's a failure from Cliff.
Cliff:I failed.
Cliff:I had a 28.
Gamemaster:That is a success from the Reverend.
Gamemaster:That is a... Gosh, roster rolls.
Zangron:I rerolled.
Gamemaster:You re-rolled.
Gamemaster:What did you get on the re-roll?
Zangron:I had a 33, but it was a mythic reroll, so it's 39.
Gamemaster:Oh, okay, so you succeeded.
Gamemaster:And then, what did the Reverend get?
Gamemaster:Reverend, where are you?
Gamemaster:Oh, 35.
Reverend:Thank you.
Gamemaster:Yeah, okay.
Gamemaster:That was it?
Gamemaster:Okay, so those of you who succeeded, you're going to take half damage.
Gamemaster:Those of you who failed, you're going to take full damage.
Gamemaster:That is 39 points of damage split between Slashing and Spirit.
Gamemaster:Yeah, that resistance is ridiculous.
Cliff:They also take three persistent spirit, i.e.
Cliff:holy, in this case.
Gamemaster:Right, right, right, right, right.
Gamemaster:Absolutely.
Gamemaster:Because you are a holy person.
Reverend:Crazy.
Reverend:Holy person.
Cliff:Not too many holes, hopefully.
Gamemaster:Yeah.
Gamemaster:Okay, let me just give you three persistent spirit damage.
Gamemaster:Great.
Gamemaster:That was their turn, so at the end of it they're going to take the three persistent spirit damage.
Gamemaster:Which is actually enough to just kill off one of the remaining guys.
Cliff:Yeah.
Gamemaster:That just is the death mill there.
Gamemaster:Let's roll a recovery check.
Gamemaster:That's a failure.
Gamemaster:They're going to continue to take that spirit damage.
Gamemaster:Okay...
Gamemaster:your abilities or your resistances, and that brings us to the reference term.
Reverend:Alright.
Reverend:Josh, at the beginning of combat, I forgot, I have Battle Cry.
Reverend:How does intimidating work or demoralizing work against these hordes?
Gamemaster:They are immune to non-damaging effects that target a single creature, such as the Demoralize action.
Reverend:Huh.
Reverend:Well, that's a bummer.
Cliff:To be fair, it's really hard to demoralize.
Gamemaster:It calls them out specifically.
Cliff:It's hard to demoralize a mob.
Gamemaster:Yeah.
Cliff:Like, ew, Pearson!
Cliff:They're like, you think I give a fuck?
Reverend:One guy.
Reverend:Okay, other question.
Reverend:Are they also immune to flanking?
Gamemaster:Yes, yes, these guys are immune to flagging.
Reverend:This is really ruining all of my stuff.
Reverend:All right.
Gamemaster:I'm sorry.
Reverend:It's fine.
Reverend:I guess I'll just stab.
Reverend:I'll just stab him.
Reverend:I'll step a little closer.
Reverend:I will step and then I will stab.
Gamemaster:You also have reached... Of course.
Reverend:Yeah, I also have Breach.
Gamemaster:Ah, yes, your Guisarme.
Gamemaster:Go for it.
Reverend:Drake.
Reverend:That is a crit.
Gamemaster:Yes, sir.
Reverend:But he's not off guard, so I can't get Sneak Attack.
Reverend:Big bummer.
Reverend:Wow.
Zangron:Jesus.
Reverend:That was upsetting.
Gamemaster:That's crazy.
Reverend:Oh, I forgot to hit crit.
Gamemaster:I'm so sorry.
Gamemaster:It is doubled, because you crit.
Reverend:Alright, I'll just swing again.
Gamemaster:Which is enough to kill the two closest to you.
Gamemaster:Bonus, you're whittling down this worm.
Reverend:Okay.
Gamemaster:Less bonus, they're not in range anymore.
Reverend:I will, since I'm hasted, I'll just take another step.
Reverend:And then we'll do it again with map.
Reverend:Do anything else?
Reverend:Nope.
Reverend:Okay.
Cliff:What's the bigger circle?
Reverend:Woof.
Reverend:I miss, practically.
Gamemaster:Which bigger circle?
Zangron:around the reverend.
Cliff:Oh, it's around the reverend.
Cliff:Okay.
Reverend:Oh, yeah.
Cliff:What is that?
Reverend:That is my Ascended Celestial Nimbus of Light.
Cliff:Oh, yeah, yeah, yeah.
Reverend:That one has a plus one to save against fear while in my Nimbus of Light.
Cliff:Also in my aura, you also have that.
Reverend:That's my turn.
Gamemaster:You guys are just always persistently anti-fear.
Cliff:Oh, yeah.
Cliff:Oh, wait, no, no.
Gamemaster:It doesn't matter the one shot.
Cliff:Mine doesn't give you a plus one.
Cliff:It just reduces it at the end of your turn.
Cliff:They actually work together.
Gamemaster:They stack.
Reverend:Nice.
Reverend:Yeah.
Reverend:That's my turn.
Gamemaster:Okay.
Gamemaster:Okay.
Gamemaster:Sanctum.
Zangron:Yes.
Zangron:I'm going to hit this young man.
Zangron:Or strike, the technical term.
Gamemaster:Okay.
Zangron:Is he dead?
Gamemaster:I mean, you hit.
Zangron:Oh, okay.
Gamemaster:You need to actually roll damage for me to know.
Cliff:Do you also have reach?
Gamemaster:Then how did you reach?
Zangron:No.
Zangron:With the lunge action.
Cliff:I took that for Noah's, and I just never needed to lunge with a reach weapon.
Cliff:I don't know what I was expecting to be fighting, but that was a waste of action.
Reverend:It's only good.
Gamemaster:24 points of damage, which just straight up cleaves through the two in front of you.
Zangron:Oh, nice.
Zangron:I guess I could just walk over to the remaining, then.
Zangron:Do I have my token selected?
Zangron:We'll go here, and then we'll have this guy directly in front of me.
Zangron:So I do have map, but I also have sweep.
Zangron:Flail guys get it.
Gamemaster:That hits.
Gregor:Yeah.
Cliff:Axes also get it.
Zangron:That's very nice.
Gamemaster:Another 24 points of damage.
Gamemaster:Absolutely.
Gamemaster:Which, these guys are weak to holy, so you guys are doing a ridiculous amount of damage to them.
Gamemaster:I click the button and I'm like, how did this guy take 39 points of damage from a 24 damage attack?
Gamemaster:And as big as they're weak to holy damage, and so long as you're all standing close enough to Mr. Vandertrip, you're all holy.
Gamemaster:That is enough to remove three more members of the swarm.
Zangron:That's my turn.
Gamemaster:Okay, Gregor.
Gregor:Yeah, I'm going to have to leave the aura.
Gregor:All right, I'm going to... Well, first thing I want to do is use Share Rage.
Reverend:brother oh
Cliff:It's okay.
Cliff:I will follow you, brother.
Gregor:And I will use it on the doctor.
Cliff:Which one's that?
Gregor:That's you.
Gregor:I think that you get the temporary hit points and the rage damage.
Cliff:Okay.
Cliff:Okay.
Reverend:Blocking all your titles here.
Cliff:I wasn't sure if anyone else was also a doctor.
Gamemaster:He gets temporary hit points equal to his level plus his con mod, and he deals two additional damage on melee strikes.
Cliff:Well, I got temporary hit points.
Reverend:Wow.
Cliff:Hell yes.
Gregor:Josh, were you able to put that effect on him?
Gamemaster:I dragged it onto him, but in the future you can do so, and it will apply all of the stuff.
Gregor:Oh.
Cliff:Yeah.
Gregor:Okay.
Gregor:Alright, very well.
Gregor:With my Godspeed action, I will stride.
Gregor:I'm going to just get right all up in there.
Gregor:To here.
Gamemaster:Okay.
Gamemaster:These guys are troops, and so they cannot flank you.
Gregor:Um...
Gamemaster:So you are not flat-footed.
Gregor:Interesting.
Zangron:They can't flank?
Gregor:OK.
Zangron:I have an ability for that.
Cliff:That's a good thing that they can.
Zangron:No.
Gregor:I have an ability for that too.
Gregor:Wait, I have a thing I want to do.
Gregor:I'll take the swipe action.
Gamemaster:okay nice that hits that hits both of them
Gregor:So I make one attack roll.
Gregor:but it goes against up to two creatures.
Gregor:So I will target this guy, and I will roll an attack.
Gregor:I've been told that I hit, and I roll damage one time, and it applies to both of them.
Gamemaster:Yes, sir.
Gamemaster:Okay.
Zangron:This guy brought a fucking broom.
Cliff:Thank you.
Gamemaster:We apply that damage twice, which takes out four.
Gregor:Yeah, I'm just absolutely.
Gamemaster:You just swipe all the way through like pinatas of blood.
Gregor:And then I end my turn, and the poison and rot around me takes a small toll.
Gamemaster:It did not.
Gregor:I don't know if that'll let.
Gregor:Let's see what happens when you go to the next turn, if it comes up or not.
Cliff:Did you Godspeed Tanner?
Gregor:I did.
Cliff:So you should have an extra action, right?
Gregor:No, because I used my first action to share rage.
Reverend:Mm.
Cliff:Oh, and sweeps too?
Gamemaster:Yeah.
Gregor:Yeah.
Gamemaster:It lets you attack two people, but you only have to roll one attack without map, and you roll one damage.
Cliff:Gotcha.
Cliff:Gotcha.
Cliff:Gotcha, gotcha.
Gregor:I think I take five damage.
Gamemaster:Was it supposed to do something?
Gamemaster:What is the...
Gamemaster:Is this your decay instinct?
Gregor:Yeah, because of my rotting rage.
Gamemaster:You take one damage at the end of each of your turns.
Gamemaster:Does this increase?
Gregor:It's five.
Gregor:Yeah, I think it's five damage at my level.
Gregor:Because if level seven, no.
Gamemaster:Oh, yes.
Gamemaster:At level 7, the damage you take at the end of your turn increases to 5.
Gregor:Yeah, there it is.
Gregor:I'm just going to, OK.
Gregor:So I go down to 12 temporary hit points.
Gamemaster:It is now one of the Hellion Swarm's turns.
Gamemaster:The guys up here have to do a little bit of finagling to run down the cliff towards you, so they're not actually going to be able to get at surrounding you guys like they would much like to do.
Gamemaster:So they will instead just spend the one action they have starting to climb down.
Gamemaster:I could.
Cliff:It's a shame you can't drag and grab a bunch of them at once.
Cliff:That's terrifying.
Gamemaster:I was just afraid that it would do funky stuff.
Gamemaster:One second.
Gamemaster:Let me try something.
Zangron:They've assembled into a legion.
Gamemaster:They've warmed up.
Reverend:Go.
Gamemaster:Okay, that wasn't particularly useful, though, is the problem.
Reverend:Yeah.
Gregor:You guys know if you're in the me channel on the Wii and you're looking at all the people, you could blow the whistle.
Cliff:Oh, yeah.
Zangron:Yeah, you're right.
Cliff:Yeah.
Gamemaster:Anyway, since they don't actually... They can only move this once.
Gamemaster:They can't take the move action multiple times a turn.
Gamemaster:But they are, at this point, close enough to hurl debris.
Gamemaster:So they're going to do that twice.
Gamemaster:That's a 10-foot burst there and a 10-foot burst there.
Gamemaster:So I need all of you to make reflexes.
Reverend:Nimble roll.
Gregor:What if you're afraid of rocks?
Cliff:Should this Ascended Nimbus thing give us a plus one on this, Noah?
Reverend:Only if it's against fear.
Cliff:Okay.
Reverend:Oh, I did not hit the base.
Gamemaster:This is against a rock, if that's relevant.
Cliff:I will re-roll that.
Reverend:Is it a scary role?
Cliff:I gotta re-roll that.
Cliff:I just can't.
Gamemaster:Then you can save to resist the additional fear effect that you have, but nobody else has that.
Gregor:I'm not afraid of rocks.
Cliff:43.
Cliff:I'm sure it wouldn't have been that bad, but I just hate seeing ones.
Cliff:So 43.
Gregor:I got a 31, which is pretty low.
Gamemaster:Okay, so we have a 31, we have a 43, we have a 37, and a 38.
Gamemaster:Just the 31 is a failure.
Gamemaster:The 43 is a critical success.
Gamemaster:37 and 38 are both successes.
Gamemaster:So critical success, you take no damage.
Gamemaster:Regular success, you take half damage.
Gamemaster:And the failure, you will take full damage.
Gamemaster:That is 33 points of bludgeoning damage.
Reverend:Ugh.
Gamemaster:And then once all of you've taken the return, or once you've taken the damage, we move on to the other Hellenist one, who isn't particularly happy about a bunch of their, I'm not going to call them friends, because they're fiends, but, you know, they're compatriots.
Cliff:you
Zangron:He entered my attack range!
Gamemaster:He didn't murder.
Zangron:I guess several of them did.
Gamemaster:He didn't.
Zangron:Um... But this guy's... I guess that guy's... Screw it, that guy's gonna get it.
Zangron:Uh... I wanna kill him.
Gregor:Do I qualify as well, Josh, with my reactive strike?
Gamemaster:People moved around you if you have something you can do when people move.
Zangron:I hit... 23.
Gamemaster:Okay.
Gregor:I hit.
Gamemaster:Absolutely.
Gamemaster:Okay, so we'll do the 23 points of damage.
Gamemaster:Sorry, 38 points of damage.
Gamemaster:You guys are holy right now.
Gamemaster:Or Zangren is holy.
Gamemaster:Which straight up kills the three around him.
Gregor:I'll do...
Reverend:Ooh.
Gregor:I'm going to do 27.
Gamemaster:And then 27 points of damage is enough to take out one of them.
Gamemaster:These guys have been reduced drastically in number.
Gamemaster:The whole swarm is bloodied.
Gamemaster:It is almost mortal.
Gamemaster:That said, you are still going to take... They can't reach Zangren anymore, because he killed the three around him.
Cliff:Thank you.
Gamemaster:But the two could attack Gregor, so Gregor, you will have to make a... This reflex safe one, please.
Gamemaster:Against their claws, fangs, and horns.
Gregor:I fail.
Gamemaster:Okay, that means we're going to take full damage.
Reverend:I would like to just pick it up next week.
Gregor:Dang.
Gamemaster:39 points of slashing and spirit damage.
Gregor:I'm getting roughed up.
Gamemaster:And that brings us up to the top of the initiative order and poses a question.
Gregor:Fair enough.
Gamemaster:Do you guys want to finish up this fight?
Gamemaster:Or it's 11 and we can just pick this up next week.
Zangron:Sure.
Gamemaster:That's fine.
Gamemaster:It's not going anywhere.
Cliff:Færrin.
Reverend:Hmm.
Cliff:Enough.
Gregor:Oh.
Gamemaster:And I'm learning about tweaks that I need to make if I want to make this a viable kind of encounter in the future.
Gamemaster:Notably... Yeah, I just... The one thing I'm running into is because these guys have such low health.
Cliff:It is a lot of fun, though.
Gamemaster:Each of them has 16 health individually.
Cliff:Hmm.
Gamemaster:Um...
Gamemaster:means that if you get to do things like an attack of opportunity, you can wipe out swaths of them before they even make it to you.
Gamemaster:So I'll have to figure out some way around that.
Gregor:I mean, I don't know if this makes sense, but you could make it that it only can kill one of the swarm.
Cliff:Yeah.
Gregor:I don't know if that... Hmm.
Gamemaster:Yeah, the way that it's currently working is that the swarm has an HP bar, and any time the health gets reduced down a certain amount, one token gets removed.
Gamemaster:So I feel like it would feel bad to just limit the maximum amount of damage you can do on an attack of opportunity to 16 or whatever it is based on the health of the thing.
Gamemaster:But I don't also want to just say, no, you can't do an attack of opportunity at all.
Gamemaster:Maybe they have resistance because they're a swarm, so they have some resistance to the damage applied from an attack of opportunity.
Cliff:Yeah.
Cliff:Or maybe you move them in batches and only the ones close to each other can get hit.
Cliff:Like if they move two at a time and you do that, then only those two can get hit at that time.
Gamemaster:I mean, so far, you guys have just successfully been taking up the ones that approach near you as they approach near you.
Cliff:Yeah.
Gamemaster:It's the balancing of collectively, each of these swarms is around level 13, but individually, they don't have nearly as much health to reflect that because there's so many of them.
Reverend:That's a hard balance.
Cliff:Hmm.
Gamemaster:So... Yeah.
Cliff:Maybe just more swarm, then.
Gamemaster:More swarms.
Reverend:Even more swarms.
Reverend:I see more swarms.
Gamemaster:Just hundreds upon hundreds flowing out of the caves, just beating them back.
Reverend:More.
Reverend:More fodder.
Gamemaster:Either way, it didn't go the route of you guys getting immediately steamrolled, which was the only real concern.
Gamemaster:Well, not yet.
Reverend:We survived.
Gamemaster:The battle isn't over.
Reverend:We've survived!
Gregor:We're surviving.
Gregor:Yeah, good job to both our game masters today.
Gamemaster:Correct.
Gamemaster:That's true.
Cliff:This is a cool one-shot, by the way, too.
Gamemaster:Alright.
Reverend:I'm liking this.
Cliff:And no, also, that was a sick one-shot as well.
Reverend:Oh.
Gamemaster:Thank you for prepping for us.
Reverend:Thank you.
Reverend:Thank you.
Reverend:Thank you for playing.
Reverend:Thank you for DMing also, Josh.
Gamemaster:I really liked the color gradations of the schnappy.
Gamemaster:That was neat.
Reverend:I like, Schmiffy's fun because you have to get really creative to make the maps.
Reverend:Your maps are cool.
Gamemaster:I just find stuff that other people drew and I'm like, hey, look.
Gamemaster:And that's way easier.
Gamemaster:But I don't make them.
Gamemaster:I'm not the artist.
Gregor:Yeah, but you're good at finding things.
Gregor:I don't know.
Gamemaster:It's a fun time looking for it.
Gregor:You're just always combing through.
Gregor:Yeah.
Gamemaster:Basically.
Gamemaster:Oh, this particular map is actually cheating.
Gamemaster:You've been on this map before.
Gamemaster:If you recall...
Zangron:It does look familiar.
Gamemaster:The artifact, when you guys were finding it, I just, the artifact is gone now.
Reverend:Yeah, that's...
Gregor:Yeah.
Cliff:I think if I was right here, this would be a group of hands coming out of the ground.
Gamemaster:They make a bunch of, this particular artist makes, like, color variants, and one of the variants was, get rid of the artifact.
Gamemaster:They're like, okay, perfect, great, this looks crevasse-like.
Cliff:Do you remember when Mike's AoE spell that was just a fucking pain in the ass for everyone?
Gamemaster:Why?
Gamemaster:Oh, like the thorns or whatever it was?
Reverend:Oh, the slither.
Gamemaster:Not thorns.
Cliff:No, it was like black tentacles.
Zangron:Black tentacles.
Gamemaster:Tentacles, black tentacles, right.
Cliff:Tentacles, yeah.
Gamemaster:Yes, that did get casted twice.
Cliff:Everyone has to make the flat check.
Gamemaster:Everybody has to make the flat check, and even when you kill the thing that casts it, it stays up.
Gamemaster:It's just generally annoying.
Cliff:Yeah.
Cliff:I think this was the last fight because you started using it too, and then Mike was just like... Oh, we were waiting.
Zangron:No, because there was never a good opportunity to use it after this fight.
Zangron:It was like, you guys are...
Zangron:All in the fray.
Cliff:Okay.
Zangron:So I'm like, I'll pull back.
Gamemaster:You just had better options also as you leveled up.
Cliff:Yep.
Reverend:Hmm.
Zangron:True.
Gamemaster:It's good for AoE when you're lower level and it's an annoying check to force people to do, but at higher levels you can better spend your actions doing way more damage or better crowd control and stuff.
Zangron:Yeah, and they keep giving the arcane spell list, like, oh yeah, this has a range of a mile, you can hit as many people as you want.
Zangron:You're like, what?
Zangron:Why would I pick anything else to use here?
Zangron:What are you talking about?
Zangron:You mean I can hit as many people as I want?
Gamemaster:Yeah.
Gamemaster:Oh, actually, I do have one question before you guys go.
Gamemaster:So it's raining right now, right?
Gregor:That's a lot of rain.
Cliff:I'm fine.
Reverend:I think it's Yeah
Gamemaster:I had the option to make it rain more, but my computer was starting to lag a little bit.
Gamemaster:I'm going to turn on the heavier rain.
Gamemaster:Can you guys let me know if it makes everything start lagging?
Gamemaster:It has the performance.
Cliff:But... My GPU percentage went from 7 to 15.
Zangron:The frame rate's definitely lower, but I'm fine.
Cliff:No, no, I'm just saying, like, percentage-wise, it doubled.
Gamemaster:Okay, I'm not worried about your dumb, stupid, super fancy GPU.
Gamemaster:It's weirdly intensive.
Cliff:So...
Reverend:Yeah, it's definitely noticeable, but it's still cool.
Gamemaster:I don't know why it's... I would assume they're not simulating every individual raindrop as a separate image.
Gamemaster:But they might be doing that.
Gamemaster:So... Either way.
Gamemaster:Okay.
Gamemaster:I'll let you guys go now.
Gamemaster:Next Monday.
Cliff:Yeah, that works.
Gregor:Sounds awesome.
Zangron:Yeah.
Gamemaster:Okay.
Reverend:Yeah.
Cliff:This will probably be a full one-shot, right?
Cliff:I assume.
Gamemaster:This, yeah.
Gamemaster:No, I expected it.
Cliff:Yeah.
Gamemaster:It honestly might turn into a two-shot.
Cliff:At least my... Okay, cool.
Gamemaster:Yeah.
Reverend:Cool.
Gamemaster:So.
Cliff:Because Tanner, you said you were also prepping one?
Gregor:Yeah, well, my vision is more than a one-shot.
Cliff:No?
Gregor:And it's not ready.
Cliff:Okay.
Gamemaster:Okay, so then after this, we'll say that Jorge is on deck, and then if after Jorge's one is done, you're ready, Tanner, you'll be next up.
Gregor:I don't know.
Gamemaster:What is the baseball term for on deck to be on deck?
Gamemaster:Is there one?
Reverend:Up to bat.
Gregor:I played a baseball-themed character one time, but I don't actually know much about baseball.
Gamemaster:It is true.
Gamemaster:I work at a sports company, so...
Cliff:At one point, though, if any of us, one of us needs to be gone for an extended period of time, that's not me.
Cliff:I can run Curse of Strahd variant for Pathfinder.
Gregor:I was like, what can I do quickly that can get me to level 13?
Gamemaster:Because we never got to finish your Curse of Strahd fairing in for 5e, which was sad.
Zangron:Thank you.
Cliff:Yeah, yeah.
Reverend:That was fun.
Cliff:Yeah.
Cliff:Yeah.
Cliff:All right, this was cool.
Cliff:Cool characters, everyone, also.
Reverend:I'm excited.
Cliff:Yeah.
Reverend:All right.
Cliff:You just got to have a couple of characters on deck that you can use.
Reverend:What's fast?
Gregor:I guess I just have to make more characters in my free time, just so that they're ready to go.
Gamemaster:Clearly, that's a deficiency of yours.
Reverend:Your theory.
Cliff:That's the problem.
Gregor:Make them level 20 so that whatever... And send them all to Josh beforehand.
Gamemaster:Yeah.
Cliff:Yeah.
Reverend:See you guys.
Gamemaster:What's going to happen is at some point we're going to do a one-shot and I'm going to play a character that Jorge sent me that he never got to play and I'm just going to be him.
Gamemaster:He's going to show up and it's just going to be his own character staring back at him.
Gamemaster:Then he's going to have to deal with a fighter that can move 500 feet around and can do 40 actions or whatever.
Gamemaster:Adios.
Cliff:Yeah.
Zangron:I am not a crook a crook
Cliff:You know what?
Gamemaster:He's Richard Nixon.
Cliff:Uh...