Mike:Greetings.
Jorge:Hello.
Jorge:How are you?
Mike:Good.
Mike:How are you?
Jorge:My access is getting cut off at 5 p.m.
Jorge:PT today.
Mike:Good.
Jorge:Yeah, I thought, honestly, they were going to lay me off or let me go the second I resigned to put my resignation letter in on Tuesday.
Mike:Mm hmm.
Jorge:My manager was like...
Jorge:super sad and shocked.
Jorge:He's like, no, you don't need to leave immediately.
Jorge:People normally do.
Jorge:People normally work.
Jorge:And I was like, I thought that was policy here.
Jorge:And he's like, no, no, no, that's not the case.
Jorge:And then he went on vacation.
Jorge:And then my was on vacation last week.
Jorge:She pinged me today.
Jorge:She's like, hey, I heard you're leaving.
Jorge:And I was like, yeah.
Jorge:She's just like, do you have a date yet?
Jorge:Hey.
Jorge:And I was like,
Jorge:Just till Friday.
Jorge:I was like, honestly, I thought I was going to get terminated the very same day.
Jorge:So that's why I didn't slot two weeks.
Jorge:And then she was just like, I thought so, too.
Jorge:Who told you to stay longer?
Jorge:And I was like, I'll leave my manager.
Jorge:And then she's like, hmm.
Jorge:And then I got messaged a couple hours later.
Jorge:She's like, yeah, so my manager's outside of my control.
Jorge:My manager's going to be cutting your access off tonight.
Jorge:So then I got emailed.
Jorge:And I was like, cool.
Tanner:What day was that?
Tanner:Oh.
Jorge:Yeah, normally the policy, the way it works is once you give your notice, they cut you off the same day at DeepMind.
Tanner:Yeah, well, that's what I was expecting to hear.
Jorge:Yeah, and then when I gave my notice to my manager, he's like, what?
Jorge:No, you don't need to go.
Jorge:You can continue working.
Jorge:I was like, I guess I can give you until next Friday.
Jorge:And then his manager came in and was like, what?
Jorge:Why are you here?
Jorge:And then like an hour later, I got a message being like, you got to go.
Tanner:Wow.
Tanner:So it's over.
Noah:Oof.
Jorge:It is kind of an error.
Noah:End of an era.
Tanner:Wow.
Noah:So you're officially ex-goog.
Jorge:Yeah, at 8 p.m.
Jorge:It's 5 p.m.
Jorge:It's 5 p.m.
Jorge:PT, so 8 p.m.
Jorge:here.
Jorge:I said it.
Tanner:Oh, okay.
Jorge:My stuff's cut off.
Tanner:So how much damage can we do in the next three hours?
Mike:it's 30 minutes
Noah:No one adds.
Jorge:Yeah.
Jorge:Yeah, 30 minutes.
Tanner:Oh, you're right.
Tanner:I was thinking about... Still!
Noah:It's only 5.30 for me.
Noah:Jorge, log me in.
Noah:I have time.
Jorge:Yeah, so... I'm excited.
Jorge:My start date isn't until August 5th.
Tanner:Yeah, what are you going to do?
Noah:I heard you.
Tanner:What's your July look like?
Jorge:I'm going to do a little bit of... I'm going to read a little bit of papers.
Jorge:Am I cutting out for everyone else, or... Okay, cool.
Mike:I think you might have.
Josh:No.
Tanner:That sounded pretty good when you asked us if you were cutting out.
Tanner:It sounded great.
Jorge:Okay.
Jorge:Yeah, so I am going to read some research papers, do a little bit of side projects, hang out, visit some people.
Jorge:I would have gone to Colorado, but I'm going to be going to Colorado in August, so I already got that off.
Jorge:Yeah, not much.
Jorge:Just chilling.
Jorge:Maybe work on some... Just relaxing.
Mike:New Jersey's a nice weekend.
Jorge:Yeah, I was in Westerly for like five days, so that was just nice to relax, but not much.
Mike:Yeah, no, I was joking.
Jorge:Just...
Jorge:Just resetting my... I can go visit you, Mike.
Jorge:Yeah, I can visit you.
Jorge:I haven't been to Jersey in a long time.
Josh:For a good reason.
Josh:So.
Tanner:I'm with Josh.
Mike:And when you say I haven't been to, I mean, you haven't driven through New Jersey?
Jorge:So I know we... Yeah, no, I won't... None of my feet have touched ground in Jersey.
Mike:Like, you're stopping?
Mike:For what reason?
Jorge:I've driven over it or flown over it.
Mike:Okay.
Mike:I would suggest getting... You know those things that they make you wear in a hospital to protect the hospital from... I would recommend wearing... Yeah, just because it's New Jersey.
Tanner:Oh, the little foot snippers.
Noah:I've only been to Jersey once, and the people I was visiting were like, we're going to take you to the best Italian restaurant in Jersey.
Noah:And I got pasta, and the seasoning was olive oil.
Josh:That's classic.
Mike:Yeah.
Josh:That's a classic Italian seasoning.
Jorge:Wait, which pasta did you get, though?
Noah:It was described as a squid ink pasta with fish and basil and all these spices, and instead it was...
Jorge:Okay, okay.
Jorge:For a second, I was going to be like, did you order olive oil pasta?
Jorge:Because that's on you.
Noah:No, I ordered a very great sounding tagliatelle and instead I got olive oil with some pasta.
Tanner:Hmm.
Mike:I don't know why they would phrase it like that.
Tanner:Hmm.
Mike:That's just handing you a loaded gun.
Mike:I'm going to take you to the best X in place that you don't have a strong opinion of.
Mike:And it's like, well, how good can it be?
Mike:It's the best here.
Josh:Thank you.
Mike:If they just said, we're going to take you to a really good restaurant, Italian restaurant, they wouldn't have New Jersey as their scapegoat.
Mike:You would think in your mind, wow, they don't really know shit about picking restaurants.
Mike:But now you're like, New Jersey has fucking terrible Italian food.
Noah:Yeah, that's what I think of New Jersey.
Jorge:That's why they did it, Mike.
Jorge:They'd rather he doesn't like the steak than them.
Jorge:You see, you have pride in the steak.
Mike:Exactly.
Jorge:They don't.
Jorge:They're like, no, no, it's obfuscation.
Mike:This is like the Scottish in The Simpsons.
Mike:You know how the groundskeeper Willie is always like, you know, they're natural brothers and sisters.
Mike:Like the Scots and the British.
Mike:Or the Scots and the Irish.
Mike:Or the Scots and the Welsh.
Mike:Those damn Scots they ruin.
Mike:Or the Scots and the Scots.
Mike:Those damn Scots they ruin everything.
Mike:And he's Scottish?
Mike:You just live in New Jersey, and you're like, we're just going to put everything on New Jersey.
Mike:We're not bad.
Mike:You want to settle the best couch in New Jersey, and then you're like, I don't know why he's prefacing every single thing in his house with this.
Noah:The best ex in New Jersey.
Jorge:But yeah, so I'm officially a free man.
Mike:We got the best water.
Jorge:It'll be nice.
Noah:Ooh, how does it feel?
Jorge:It's nice.
Jorge:I feel so good, man.
Jorge:And what is really funny is when I told my coworkers on Tuesday, two of them said, oh yeah, we're resigning today as well.
Jorge:And keep in mind, this is three out of like 13 people in our seating area.
Jorge:And we've been seeing like three to four people resign a week for like months now.
Jorge:And the remaining people have started spiraling.
Jorge:And I think they were okay with some of the other coworkers because they were leaving for the same startup.
Jorge:Everyone's going to the same startup.
Jorge:But to find out I'm going to not that startup, they're like, what the fuck?
Jorge:What's happening?
Jorge:Should we be doing something?
Jorge:I'm like, well, I can't make that decision for you guys.
Noah:Are they not always applying for jobs every hour of the day?
Jorge:No, it turns out they're not, and a lot of them are really scared because they're like, we're so rusty, I haven't applied.
Jorge:One of my coworkers, like, I haven't done an interview, like, I haven't interviewed since Obama was president.
Jorge:And I was just like, well... Alex, I don't know, man.
Jorge:You gotta figure that out.
Tanner:You should probably do one for fun.
Jorge:Sorry.
Mike:Let me be clear.
Jorge:Yeah, yeah.
Jorge:But the problem with Alex is he's a higher-level engineer at Google.
Jorge:but he wants the same or more money, but his wife doesn't like finance because she's very, very liberal.
Noah:Has he tried building God?
Jorge:So he doesn't really know what to do because he wants a new job, but she doesn't want him to get a finance job.
Jorge:So there's only so many jobs he can get, but he made more money at Google than I made at Google, so he doesn't really know what to do.
Jorge:And I'm like, sucks for him.
Mike:You could try to build God.
Jorge:Yes.
Tanner:Oh, that would be crazy.
Jorge:Oh, yeah.
Tanner:The one thing that you didn't really give us details about there is how much he likes his wife.
Noah:Yeah.
Noah:Does he like her more than he likes money?
Noah:Is it because she hates finance?
Jorge:His wife kind of seems like a drag, I'm going to be honest with you.
Jorge:But she seems to hate rich people.
Jorge:But he's like, I make like $700,000 a year.
Jorge:He's like, I don't know why she – does she realize we live in a nice house and we buy nice things?
Jorge:Like, why is my – so, yeah.
Mike:Maybe she hates him.
Noah:Yeah.
Jorge:She might – so when he floated the idea of potentially working at a hedge fund and then retiring in a couple years, he's like, we'd make more money.
Jorge:And then she's like, you wouldn't make more money because when I divorce you and take half, you'll just have half.
Noah:Oh, my God.
Tanner:So yeah, there's some problems there.
Noah:Why?
Tanner:I knew I could smell it.
Tanner:I could smell it.
Noah:It seems like you can take some of that $700,000 and invest in a couples counselor.
Jorge:Yeah.
Jorge:Yeah.
Mike:Or properties in Florida, Texas, large deposits of gold that are unaccounted for.
Mike:And then he should go work at a hedge fund.
Mike:I don't have anything.
Mike:All the properties are under a shell company in Florida.
Jorge:Did you guys hear about that?
Jorge:Famous soccer player that got divorced.
Jorge:That his wife tried to take half.
Jorge:She's like, we have all these mansions and cars.
Jorge:But he's like, we don't.
Jorge:And then when the lawyers got to it, it turns out he gave every single one.
Jorge:All of his money just went directly to his mom.
Jorge:And then his mom bought everything and then loaned it to him.
Jorge:So she didn't get shit.
Tanner:I did hear about that.
Noah:wow so what i'm hearing is that the wife gets half the mom the wife mom
Tanner:No, Josh, it works.
Tanner:Don't give that look.
Josh:that's not how that works like you if you earn income and then you give income to somebody else to avoid having to pay for a divorce that's included in your net income even if you've given it to somebody else
Jorge:Don't question it.
Tanner:It totally works.
Jorge:Don't question it.
Mike:Did Giselle have to pay... Oh, yeah.
Mike:I mean, as far as calculating alimony or child support, but for division of assets...
Josh:No, division of assets cannot be avoided by giving the assets to somebody else before a divorce.
Josh:That's still included.
Jorge:No, but it wasn't before divorce.
Jorge:It was his entire life he was just doing it.
Jorge:It's not like he just moved it last minute.
Josh:So when he signed a contract with the team that paid him money, it was set up to give the money to his mother?
Jorge:Oh, no, no, sorry.
Jorge:So apparently his mom was registered as his head of finances.
Josh:Either way, you still can't get around that by having a head of finances.
Josh:Like, I've used an accountant before.
Josh:That would not then make it so that the money that I had the accountant manage is no longer considered mine.
Noah:Wait, so the long term plan we've all had to marry you, Josh, and then each take part of your money is not going to work?
Mike:I think his...
Josh:Well, you'd also have to marry me for a long enough period of time that you are no longer eligible to rejoin the workforce.
Josh:So if you want to marry me for that long just to take half of my money, go for it.
Noah:We'll regroup and circle back on this.
Jorge:Well, apparently she didn't get much, according to ArabNews.com.
Josh:Yeah.
Josh:Yeah.
Josh:Okay.
Josh:Well, I mean, an extenuating circumstance there is it's not in the United States.
Jorge:Yeah.
Josh:I don't know about the laws in any Arab countries.
Josh:I mean, they still have slavery in some of those, so... No, I doubt it.
Tanner:They can't be good.
Tanner:They can't be good for the women's side of the divorce.
Noah:Feels like that is also an important bit of information there is that they are living in a heavily draconian society.
Josh:Yeah.
Josh:But, you know, just like...
Jorge:Well, I didn't want to lead with that.
Josh:In America, if anybody asks you advice of how do I get around keeping my money through a divorce, giving it to somebody else will not work.
Josh:All that will do is make it so that the judge dislikes you.
Jorge:Well, in Cuba, there's a really famous saying that was always just, like, people would be like, we do not believe in divorce.
Jorge:Like, in this family, we never talk about divorce.
Jorge:Murder!
Jorge:Yeah, we talk about that all the time, but we never talk about divorce.
Josh:The Henry VIII version of divorce, sure.
Jorge:Yeah.
Mike:But the things I did say earlier would work, if you guys are wondering.
Jorge:So, yeah.
Noah:The things you said earlier being, wait for it, wait for it, wait for it.
Josh:Good.
Josh:What are we waiting for?
Mike:I'm smoking on Scooby-Doo dick?
Jorge:Wait for it.
Mike:I didn't say that.
Noah:What was it?
Noah:Biting fart bubbles in the bathtub?
Mike:I'm a dog.
Mike:I'm biting the fart bubbles in the back.
Josh:I don't know the context behind that.
Josh:Was that a day that we played it and it just didn't record anything after that for some reason?
Josh:Or did you sign on, have that happen, and then leave?
Josh:And then that was unrelated to any D&D game.
Mike:I think it might have been that or you joined and realized what I was doing and cut off the recording and started it fresh so we'd have the session instead of like a minute and a half of Dracula flow.
Josh:I have no manual input into the recording.
Mike:Oh, then I think I did leave.
Josh:So, great.
Jorge:You guys just seem a little stuttery for me.
Josh:Well.
Jorge:I don't know why my Ethernet's not working.
Mike:Yeah, I'm nervous today.
Noah:This is this is this sorry.
Josh:Don't make it worse.
Mike:Jorge.
Tanner:It's because Google's cutting you off.
Mike:I'm just doing a motion I've never done before on camera.
Tanner:Yeah, that was crazy.
Tanner:I wish that Craig captured things like that.
Noah:I think.
Mike:To accentuate the stuttering, I'm just like... He doesn't even do that when he's not... Man, my connection must be really bad, because he doesn't do that.
Josh:Stump.
Jorge:I'll be right back.
Mike:That's not...
Tanner:Not once have I seen two hands above Mike's head at one time.
Jorge:I'm going to try unplugging and plug it back in.
Tanner:So at the end of the previous session, Jorge was like, now you guys know you're fighting demons.
Tanner:You can go buy holy things.
Tanner:So then I went on to Hephaestus, and I looked up the holy trait, and zero items came up.
Jorge:You're back.
Josh:Well, if you went on just regular Pathfinder, Archives of Nethis, you don't have many options either.
Josh:I looked around, and best I could tell is at our level, we could get some holy water and then throw that.
Josh:We could get a demon hunting band.
Josh:That makes it so that once a demon can't take an attack of opportunity on you.
Josh:while you move, specifically.
Josh:Silver salve?
Tanner:Do you think that we could take some of the holy water and my advanced frag grenade and create a holy hand grenade?
Josh:I don't actually know if demons are weak to silver, but if they are, silver salve.
Josh:So...
Josh:Maybe?
Josh:I don't know if Jorge would let us do it.
Josh:There is an alignment ampoule, which is a level one, like, packet of various waters that you can throw when it does one splash damage, but it does spirit damage to however they're most vulnerable to it.
Josh:So that's close.
Tanner:Amen.
Josh:So we could see if we could do that.
Josh:And then there is also, there's the, what's it called?
Josh:The, like, holy steam ball or something?
Jorge:Yeah, that I used.
Noah:Maybe we could just make holy water balloons.
Josh:The holy steam ball, which makes it harder for demons to mind control you.
Mike:Oh.
Jorge:Yeah, which you never did, which was kind of sad.
Josh:Sorry.
Josh:Just a ton of... You can.
Josh:The holy water element is 30 UPP.
Josh:And we currently have...
Mike:Oh.
Josh:I was keeping track of this one second.
Josh:Where is... You broke it again?
Jorge:Do you mind restarting the Starfinder instance?
Jorge:I can't log in.
Josh:I...
Jorge:Yeah.
Noah:I assume these guys are unholy.
Noah:Let's hear it.
Noah:Holy water.
Noah:This vial contains water blessed by a benevolent deity.
Noah:It's a thrown weapon with a range of 20 feet.
Noah:Deals 1d6 spirit damage and 1 spirit splash damage.
Noah:Can only deal damage to creatures with the unholy trait.
Josh:I think it's possible I can't restart it.
Josh:I might have to restart the Docker image because I'm not a GM.
Josh:I'm an assistant GM, which means that I don't... Let me... One second.
Jorge:Oh.
Tanner:Thank you.
Mike:misplaced a gallon of milk
Josh:What?
Josh:Okay.
Josh:The game world has been successfully deactivated.
Josh:Now I shall activate it once again.
Josh:It should be back up.
Noah:Ooh.
Jorge:There should be a cleric's class feat that lets you throw holy water at things.
Josh:None of us are clerics, though.
Jorge:Yeah, but I'd be willing to look into the holy grenade.
Jorge:Similar to that.
Jorge:What is... Where is it, though?
Noah:Why is there just a square that says anus?
Josh:Don't worry, if you double click on it, you can see who wrote it.
Josh:Because it does tell on you.
Mike:I don't think it's a square that's a big anus
Josh:It's not a square.
Josh:Its width is 513 and its height is 363.
Noah:So it's a rectangle.
Josh:It's not a square.
Josh:It's not a square, though.
Josh:Now it's a square.
Josh:What's fun is I updated it and it didn't change the author.
Josh:So it still says Mike, which means I might be able to just frame Mike for stuff.
Josh:What happens if I copy?
Josh:Is this mine now?
Mike:It also means that I can frame you guys for stuff if you draw anything.
Josh:Nope.
Noah:Oh God, there's two of them.
Josh:And I copied it, and it still says Mike is the person who made it.
Noah:That's a medical miracle.
Mike:There's two anuses?
Jorge:I really hate about Google is if I want to remove cookies, like if I have a question, how to remove cookies from Chrome site, why do I have to follow their instructions?
Jorge:Why can't I just be like, oh, here, go here, tap.
Josh:Because it would be easier for them if they didn't have to implement doing that.
Jorge:Ah, they suck.
Jorge:Sorry, I need it.
Noah:Yeah, tell them, Jorge.
Mike:Yeah, I hear it sucks.
Jorge:For some reason, it's not letting me load into the Starfinder.
Mike:I hear everyone that currently works there sucks.
Jorge:Yeah, yeah, me too.
Jorge:I heard everyone who's currently working there after 8 p.m.
Jorge:today sucks.
Mike:Oh, yeah, yeah.
Mike:Give me 10 minutes.
Jorge:10 minutes, I'm going to agree with that.
Noah:You have eight minutes left, Jorge.
Jorge:Yeah, 8 minutes left.
Jorge:Sorry, I'm trying to figure out how to remove this for only one site, not remove all the stuff.
Jorge:Yeah, that worked.
Noah:Thank you.
Jorge:My beach.
Tanner:Oh, there's more than that.
Jorge:Oh, there's an anus.
Josh:It says he's the author, so I think it's legally binding.
Jorge:No, it's not written in black or blue ink, so it doesn't count.
Josh:Okay, sovereign citizen, you want me to make it a gold-bordered United States flag so that it's the nautical flag?
Mike:The naughty flag.
Mike:Hey, I probably have other stuff.
Josh:Nope, not what I said.
Tanner:Josh, are you excited to receive his Instant Pot?
Josh:Is that his only worldly possession?
Noah:That's what I heard.
Josh:then yes, I'm very excited.
Jorge:That's what he uses to make his pancakes.
Noah:You too can boil pancakes like a pro.
Jorge:Okay.
Mike:I just don't know about it.
Jorge:Oh, he's at an order.
Jorge:Um...
Josh:You said it has to be black or blue.
Mike:Oh wait, administrator access required.
Mike:I can't even see my anus.
Noah:Boo.
Josh:Good.
Josh:Good.
Jorge:wall controls?
Tanner:bad.
Jorge:What are walls?
Josh:So I never use them, but you can put down walls on the map to prevent tokens from crossing over them, or to block light from moving from one area to another if you're using Fog of War stuff.
Jorge:We're hearing, too.
Josh:Yes, but there's no audio in any of the maps that I've made.
Josh:I assume there's no audio in your maps as well.
Jorge:It's really rude of you to assume
Josh:Well, it sounded like you just discovered that you could put audio in the map, so... Okay.
Jorge:It's very correct for you to assume.
Jorge:It's still rude.
Josh:Okay.
Jorge:Yeah, there's invisible walls.
Jorge:There's terrain walls.
Jorge:Basic walls.
Jorge:Guys, this is crazy.
Jorge:You really should see behind the curtains of this.
Jorge:There's secret doors.
Jorge:I can make secret doors?
Josh:Yeah.
Josh:But we don't play with walls or doors normally, so a secret door wouldn't matter.
Josh:But yes, you can.
Jorge:Be great.
Jorge:I might make an escape room one of these days.
Noah:That'd be cool.
Josh:Sure.
Noah:You heard it here first.
Noah:There's no walls or doors in any settings Josh runs.
Jorge:Yeah.
Josh:But there are windows.
Noah:And they open.
Josh:And they open.
Noah:Well, actually, does Færrin have windows that open?
Mike:Jorge W. Morris.
Josh:Yes.
Noah:Okay.
Josh:Yeah.
Josh:I actually think I established that in a previous one-shot we've done in Færrin.
Noah:My apologies.
Josh:Because it did inevitably come up.
Jorge:I was, so for 4th of July, I went to like this, it was like this fun party at a place called Ocean House, which is one of like the old grand hotels.
Jorge:And I had like this white shirt that I got a little bit of like this red sauce on that I was starting to clean.
Jorge:But then I remembered that favorite one shot.
Jorge:And I was like, I wonder if I could go to one of the servers here and just be like, change shirts with me.
Jorge:Now I have a stain on mine.
Josh:I mean that would have worked
Noah:Did you do the work?
Jorge:It was a real party, so I guess it might not work.
Noah:The question was, was it actually a party or were you just at some dude's house?
Jorge:Okay.
Jorge:I'm all ready now since I can see the screen.
Jorge:Does anyone want to play some Starfinder?
Noah:Woo!
Tanner:Okay.
Noah:Yeah.
Josh:Eh.
Jorge:Yeah.
Josh:Out of which guy?
Jorge:Is there volume coming out of this guy?
Jorge:The music?
Jorge:Oh.
Josh:No.
Josh:Would you like me to make it start making sounds?
Jorge:Yeah, how do I just make him play that thing that's there?
Josh:What thing?
Jorge:Do I have to resend that thing?
Josh:From last time?
Jorge:Yeah.
Josh:Yeah, I don't even know where you did it, but yes.
Noah:Last time in space for crack adventurers.
Jorge:Does anyone want to do a recap?
Jorge:Go ahead.
Josh:And so.
Noah:Four crackheads with varying backgrounds from soldier to whatever Mike is received messages that we'd get out of our debts if we did a job of some sort.
Noah:Showed up in a spaceport.
Noah:We were like, ah, we're here.
Noah:We got a message.
Noah:We were like, well, we can't respond to this message.
Jorge:Thank you.
Noah:It doesn't have an option for that.
Noah:Busted our way through a door with some intimidation.
Noah:walked around like a cool shopping district, I guess, realized that, oh, we can respond to this message.
Noah:When found our contact, who was the broker, but a different broker, and also at his job, seemed a little unsure, told that we had to...
Noah:There was a ship that went missing in a dangerous region of space.
Noah:But there was some good stuff on there.
Noah:I can't remember if we were told exactly what.
Noah:But we had to go and retrieve it and figure out what was going on there.
Noah:We had the coordinates.
Noah:And we were given the worst ship in the bay to do it.
Noah:And we went, great!
Noah:And we exited past some guys who looked far less cut out for this than we did.
Noah:We went, ah, there's our ship, and there's the other ship.
Noah:We'll take that one instead.
Noah:That almost didn't work.
Noah:And the broker was like, fine, just be cool, bro.
Noah:So that worked out great.
Noah:Did some reconfiguring with the ship.
Noah:Changed the VIN number.
Noah:Changed who it was registered to.
Noah:So it wasn't Jack Reacher.
Noah:It was someone else.
Noah:John Reacher.
Noah:Darren Reacher or something.
Noah:Flew through the cold vastness of space.
Noah:to the edge of this galaxy.
Noah:While we were there, we saw a purple rock that phased in and out of reality.
Noah:We were like, that sounds like a Chekhov's gun.
Noah:It did not go off.
Noah:Then we went into space and we were like, ooh, the dark region of space, which is, you know, where we're going.
Noah:And then all of a sudden there were demons on board.
Noah:We were like, oh no, there's demons in my good Christian mess hall.
Noah:So we went down there, battled it out,
Noah:defeated them handily, learned the mechanics of fighting in space.
Noah:And then we were like, wow, we should back it up for a minute and retry this tomorrow.
Jorge:Yeah, pretty good.
Jorge:Two things to call out, though.
Jorge:One, you did not get the contract directly from the broker.
Jorge:It was from the gentleman.
Josh:The gentleman being a real person disguised as an android.
Jorge:Yeah, because you say things like real person.
Jorge:That's kind of rude.
Mike:Yeah, I was going to say, it was a real person disguised as a different looking real person.
Josh:You know what?
Josh:That's fair.
Josh:It was an inorganic person disguised as an inorganic person.
Josh:Which is like an automaton.
Noah:you
Josh:Sorry, an android.
Josh:is already an inorganic person disguised as an organic person.
Josh:So that was an organic person disguised as an organic person.
Tanner:But he clearly looked like he was an android.
Mike:OK.
Josh:So he was bad at being an android.
Jorge:Yeah.
Mike:Or he's just ahead of us.
Josh:Sure.
Jorge:Sorry.
Mike:Oh, my anus is gone.
Mike:No, no.
Noah:Hate to hear that.
Josh:Permission to banish him, GM.
Jorge:Permission granted.
Mike:I have three kids.
Jorge:It's like, have you guys seen The Good Place?
Tanner:Oh, now the backstory comes out.
Noah:The fastest.
Mike:Anything for a second that Dell himself has three kids.
Jorge:Have you guys seen The Good Place?
Noah:Oh.
Noah:Yes, also very important.
Noah:Mike was a cat for a little bit.
Jorge:That's true.
Josh:For an extended period of time.
Jorge:In The Good Place, when they're trying to turn off Janice, I think, and then they have to press the button, and then she's like, Stop!
Jorge:Stop!
Jorge:I got kids!
Jorge:Do you remember that?
Tanner:Vaguely.
Noah:Yes.
Jorge:Yeah.
Tanner:It's been a long time.
Tanner:It's a good show.
Jorge:All right.
Jorge:So, yeah, we take a comeback.
Jorge:You guys are in the... Oh, give me a second.
Jorge:You are in the... I need to bring up this old note.
Tanner:The Odyssey?
Jorge:You're in the Odyssey.
Jorge:Yeah, yeah.
Jorge:The Odyssey Explorer or something like that.
Jorge:Yep, it used to belong to Derek Reacher, but you swapped it so that Derek Reacher now owns the Coyote Cat.
Jorge:And instead of owning the Coyote Cat, you guys now own the Odysseys.
Jorge:And yeah, you just finished dispatching of your local demon infestation.
Jorge:You are in the middle of an ion cloud.
Jorge:And I don't remember if you were... I think you were heading towards the moon.
Jorge:But you can...
Josh:Yeah, I thought we were going to regroup for a little bit.
Jorge:I believe there was talks about potentially just jumping back.
Jorge:Sorry, it was... Yeah, you can definitely do that.
Josh:We are injured and stuff, and I think it makes sense to at least hold on and heal.
Tanner:Yeah.
Jorge:I'll need a piloting check from whoever is going to do that.
Jorge:And a navigation check to make sure you can, I guess, figure out where you're going.
Tanner:Sure.
Mike:lv i thought we did treat wounds but we can treat them again oh
Jorge:Or just feel free to just floor it.
Tanner:I feel like maybe we should take 10 minutes to do a little treat wounds action first.
Noah:Fair enough.
Tanner:In case things go awry.
Jorge:Okay, that's fair.
Jorge:So some tree boards.
Tanner:Well, I'm still missing.
Tanner:But I can...
Josh:And I'm injured as well.
Josh:I think we said we were going to do it.
Josh:I don't know if we ever actually rolled for the tree wounds and stuff.
Jorge:Yeah, I don't think he did.
Mike:Boom.
Jorge:Dell is sitting on the keyboards like a proper cat.
Josh:It's going to pilot us into the moon or something.
Noah:Brain was fully untouched in that fight.
Jorge:Great success.
Jorge:Great success.
Jorge:No risky?
Tanner:I just took treat wounds.
Tanner:That was it.
Jorge:Ah.
Tanner:Or battle medicine.
Jorge:Okay.
Jorge:Sorry.
Jorge:Feel free to apply that healing.
Josh:treating myself as well no you moved at the very end of it you did
Noah:I did not move.
Jorge:Man!
Noah:You're right.
Noah:Brain did enter the fray.
Jorge:To finally start consulting the person, too.
Jorge:You public fool!
Noah:I think I injected nanites into them.
Jorge:Yeah.
Noah:You know, that classic spell.
Jorge:Classic.
Mike:Oh.
Josh:Mike, you're good at medicine, right?
Josh:Can you heal me a little bit more?
Josh:Because I tried healing myself and I'm not actually very good at it, so I didn't know very much.
Mike:Sure.
Jorge:Okay, so are you going to heal before flying, or are you going to heal after?
Mike:Before flying.
Josh:Oh, that's a fair point.
Jorge:So, it's fine either way.
Jorge:I just want to know when you'll be healed.
Josh:Okay, as it turns out, I am better at healing than you are.
Jorge:I guess we're doing it...
Mike:Okay.
Jorge:So 20 minutes passed.
Josh:Ten minutes?
Josh:How dare you?
Jorge:No, Tanner also healed.
Josh:Yeah, he held himself.
Jorge:Oh, you guys are... Oh, I thought that was a communal healer.
Josh:You can parallel process this.
Jorge:That's fair.
Jorge:That's fair.
Jorge:That's fair.
Jorge:Is anyone monitoring the shit while this is happening?
Jorge:Cool.
Noah:I will, since I am uninjured, brain will monitor the ship while this is happening.
Noah:Absolutely.
Jorge:Can you make a perception check for me, please?
Noah:It's weird that I have low light vision and thought sense.
Noah:I don't have eyes.
Noah:I got a 17.
Noah:I see the vast emptiness of space.
Jorge:Yeah, you don't see anything.
Jorge:Don't worry about that.
Jorge:You're still in that cloud.
Noah:We're alone.
Tanner:Well, we take off once the healing is complete.
Jorge:OK.
Jorge:Cool.
Jorge:Sorry.
Jorge:I'm just double checking.
Jorge:I believe the DC for us is 23.
Jorge:Yes.
Jorge:So.
Jorge:Piloting checks, we got a 23 and a 33.
Jorge:Great.
Jorge:You guys successfully, from inside the ion cloud, launch out.
Jorge:And you hit your facts and light travel from inside, so you don't really appear to have gotten noticed.
Jorge:And you can exit the solar system, this system, and you can go to a neighboring system.
Jorge:It seems relatively quiet.
Tanner:Very well.
Josh:So we have 6,978 UBP to make stuff.
Josh:I was hoping I could steal some of that to make some demon hunting bands and holy water, if that's agreeable.
Tanner:Yeah, by all means.
Josh:Okay, so it is... To make...
Noah:Yeah.
Jorge:One gold equals ten gold.
Josh:Yes.
Josh:So it's 100 credits per demon hunting band and I think 30 credits per holy water?
Josh:Yes.
Josh:So we can each get a demon hunting band.
Josh:That's cheap.
Josh:That's 400 total.
Josh:And then do we each want to have like three holy water as well?
Tanner:Yeah.
Noah:I am... I cannot throw things.
Mike:Sure.
Noah:I am... So I think anything physical, you guys should just take extras.
Josh:Okay.
Josh:Well, you can still get the demon hunting bands, because that's if you want to move.
Noah:Okay, I will take one of those.
Noah:Yeah, anything that involves physically attacking, I am not good at.
Jorge:So for the purpose of this one shot, I will let you, for two actions, pick up and throw your holy water, basically giving you the holy cascade feat.
Josh:Isn't that already how one would do that?
Jorge:But do you have the holy cascade feat?
Josh:No.
Jorge:So for this one, we'll give you... Yes.
Josh:Oh, okay.
Josh:So if we throw Holy Water, it has the benefits of Holy Cascade instead of the normal benefits of Holy Water.
Jorge:Yes, so it will deal 3d6 bludgeoning damage to creatures in the area of the water, and the water deals an additional 6d6 spirit damage to unholy creatures in the area.
Noah:Cool.
Josh:Gotcha.
Josh:Okay, I don't know what you have planned, but this is a ridiculous buff for us.
Josh:Like, we can't cast 4th level spells at this level.
Jorge:It is two actions.
Jorge:Oh.
Josh:I'm not going to say no, I just feel like I don't want to ruin any encounters you have planned, unless you already expected us to be able to do this.
Jorge:I will let you do this if you merge it with the grenades.
Jorge:There we go.
Josh:Okay, sure.
Jorge:Yes.
Noah:What level are we?
Noah:We're seven.
Jorge:Interesting.
Noah:Okay.
Jorge:How many grenades do you have?
Josh:I handed them out.
Josh:I think we have six in total.
Josh:Oh, so of the grenades do we have?
Jorge:This is the holy water, but also grenades.
Josh:I know we handed out the batteries.
Josh:Who took the grenades?
Tanner:I took one of the grenades, and I also had three that I had purchased during character creation.
Josh:I think that might just be it.
Josh:I mean, we can make more grenades.
Josh:We have EVP to spare.
Josh:So if that's the currency that we have to spend.
Jorge:Yeah, so you can merge it with the holy water.
Josh:Okay.
Jorge:I won't require a crafting check because you can use the machine for that.
Josh:Hold on a second.
Josh:How much does a grenade cost?
Josh:You have in your inventory, right, Tanner?
Tanner:Yeah, advanced frag grenades are 120 SP.
Tanner:I don't know what SP means.
Josh:Silver pieces, because credits are equivalent to silver pieces.
Jorge:Um,
Tanner:Ah.
Tanner:And the superior, oh wow, the superior electro mag is 1500.
Tanner:But the advanced frags are 120.
Tanner:That's pretty doable.
Josh:120 per.
Josh:Okay, I mean, we currently have 6,300 left over, so we can make a few more.
Josh:If each of us have three holy water, then we can each also take three grenades.
Josh:You already have three, so I'll just make three more grenades for me and the shapeshifter, because you can't throw things, right, Noah?
Noah:I have a negative one to throwing things.
Tanner:Yeah, I guess I would need one more.
Mike:have to make my throwing things check
Josh:Okay.
Noah:I am a big brain with a little body.
Josh:Okay, then I will purchase six more frag grenades.
Josh:Or actually, do you need another one as well, Tanner?
Josh:Because you only have two frag grenades.
Tanner:Yeah.
Josh:Okay.
Josh:Sure.
Josh:That's fine.
Josh:We still have a ridiculous amount of credits.
Noah:Is there any items we, like anything else that's just generally useful?
Jorge:Do you have healing potions?
Josh:Potion's a good one.
Noah:I can get some, what are they called?
Noah:They're called med packs, I think.
Noah:I have one, I have a med patch.
Jorge:There's packs and patches, I believe.
Tanner:Yeah, those are like the equivalent.
Noah:This guy, I also, these also might be useful resist energy, depending on what we think we're going into.
Tanner:I have several.
Noah:Oh, this might be useful, depending on if we think we're doing a lot of void damage.
Josh:Do we think we'll want to fly?
Tanner:I have wings.
Josh:Oh.
Tanner:I didn't use them, but yeah.
Josh:The reason I asked is because we can get spell amps, which are like an ampoule that you use and it gives you the benefit of a spell.
Josh:Resist energy could be handy.
Noah:Yes, I have a spell amp of that.
Noah:I also have a force field.
Noah:Do you guys have force fields?
Josh:No.
Noah:You can get some force fields?
Josh:I don't have the room to augment myself anymore to add a force field, though.
Tanner:that's armor okay
Noah:Hmm.
Mike:I think I have like carbon skin or something.
Mike:I do.
Mike:Oh, I meant to say that I have thermal plating.
Noah:One of the things we use for.
Mike:Thermal plating.
Josh:Oh, this is fun.
Josh:I'm going to buy... How much do you cost?
Josh:Oh, 900 silver pieces.
Josh:We can afford it.
Josh:We could buy haste spell amps for each of us, which just applies haste to us.
Tanner:yeah that's probably worth it should I add one to my inventory okay holy crap
Mike:I like that.
Josh:Okay.
Josh:Everybody gets a haste spell amp then.
Josh:No.
Josh:For I have already added one.
Josh:Oh, you know what I should do as well?
Josh:I will give those of us who are consuming our.
Josh:consuming our holy water and stuff i will give you the holy cascade i'll just give you holy cascade scrolls
Tanner:Well, there's also these.
Tanner:I have one of these.
Noah:I get 700 for a spell gem, fourth rank of Moonlight Ray.
Josh:Uh, one second.
Josh:Uh, yes.
Josh:And with that, we have 1,168 credits left.
Noah:Great.
Josh:What are you actually getting, or did you give it to yourself already?
Noah:Just going to get the spell gem of this guy.
Noah:I don't know how to do that exactly.
Josh:spell gem of Moonlight Ray.
Josh:I will just give you the Moonlight Ray scroll then.
Noah:Cool.
Noah:Fourth level.
Josh:Sure.
Josh:Now I have the scroll of Moonlight Ray.
Noah:Nice.
Josh:Anything else that anybody feels is useful?
Tanner:I say we kind of throw away the rest of the money.
Josh:Sorry.
Noah:Toss it in the space.
Mike:Burn it.
Josh:Absolutely.
Jorge:You can keep it for repairs.
Tanner:Yeah.
Josh:Sure.
Tanner:The throw away was not a serious...
Josh:It's too late.
Josh:I've already hit the button on the airlock.
Noah:Oh no.
Noah:Oh God.
Josh:Actually, GM...
Noah:Come on.
Josh:Does the spaceship have an airlock?
Josh:Or is there some, like, magic fuckery going on?
Josh:How does that work?
Jorge:Yeah, there's an airlock.
Jorge:They didn't enter through the airlock.
Josh:Well, I figured they teleported him because they have the weird purple whatever.
Jorge:Yeah.
Jorge:Yeah.
Jorge:There's an airlock.
Jorge:You guys have some spacesuits you could use as well.
Noah:they like generic or are they custom fit for our many weird anatomies nice
Jorge:It's like a force field suit, so a little custom fit for it.
Jorge:Yeah, so you would be in zero gravity if you just go in regular space.
Jorge:Yeah, Starfinder does have gravity rules.
Tanner:All right, who wants to ride on the outside of the ship for our trip back to the ship?
Tanner:Big ship.
Josh:Sounds like a good idea.
Jorge:Uh, so just to give you guys a little bit of refresher, there is, as you entered that system, there were these weird purple ion clouds.
Jorge:There were those rocks flying around, uh, the nebula.
Jorge:Yeah.
Jorge:So then there was also the ship, which looked to be kind of crashed into some, uh, asteroid belt ish.
Jorge:Um, that's the celestial wreck.
Jorge:And there was also a moon nearby, uh,
Jorge:that had a satellite as well.
Jorge:And they're both infospheres on both.
Jorge:And yeah.
Noah:Should we head in towards the celestial array?
Noah:Being watchful for demons?
Jorge:Sure.
Jorge:So you're going to go straight to the array.
Tanner:I'm still kind of curious about the moon and why it has its own... No, I just wonder if it could give us a leg up or some insight or something.
Noah:We can stop by the moon too.
Noah:Whip by the moon on our way in.
Mike:Well, I mean, we weren't paid to check out the moon.
Josh:I'm down for checking out the moon first.
Noah:Do a drive-by.
Tanner:In my line of work, we call it a reconnaissance.
Noah:What is your line of work?
Josh:Do you not work in the same line of work as the rest of us?
Josh:We're all in a job together.
Josh:I didn't think that.
Noah:I thought we were friends.
Tanner:I'm going to roll my piloting check.
Jorge:Yeah, different walks of life before being... Yeah, different walks of life before getting forcibly conscribed towards the gentleman.
Mike:Oh, we're rolling again.
Mike:Oh, right.
Tanner:Yeah, I think we have to go back now.
Jorge:Yeah.
Tanner:Back, back, back.
Noah:I would like to take a rest.
Jorge:So where is he navigating you to?
Tanner:We're going back to the system with the crashed ship, but we're going to go to the moon first.
Josh:GM, while we were 3D printing all the items and stuff, would enough time have passed to have fully healed up?
Jorge:You guys can all fully hit.
Josh:Okay.
Jorge:Are you taking a rest, by the way, to get any spell slots back or anything?
Jorge:Yeah.
Tanner:Okay, yeah, we could rest and then go in the morning.
Josh:Oh.
Josh:Like, camp out for a little bit?
Jorge:If you're going to do that, we'll need three watches and perception checks.
Noah:I can take first watch.
Jorge:man scanners you don't notice anything eldon well um you don't notice anything either uh
Mike:I'll take second watch.
Josh:I think you're better at watching than I am, Tanner, if you wanted to take third walk.
Tanner:Yeah, yeah, I could watch, yeah.
Noah:I have rolled a 20 to watch.
Noah:Doesn't look like anything to me.
Noah:And.
Jorge:you do while you were bored opened up some more deep space scanners.
Jorge:So you were particularly monitoring the system you were just in.
Jorge:And you noticed that there was a ship that entered it.
Tanner:The next lads.
Mike:Was it... What was his name?
Mike:Derek?
Mike:Or was it Darren?
Noah:Darren Reacher.
Mike:Derek.
Mike:I think it was Derek then.
Jorge:No.
Mike:Derek Reacher?
Jorge:You don't recognize the pilot's names, but their ship is the Coyote Cat.
Josh:Yeah, we did.
Mike:I thought we were the Coyote Cat.
Jorge:No.
Tanner:No, we got.
Josh:Didn't we transfer the name over to this one?
Tanner:Oh, I thought we just transferred ownership over to this one.
Jorge:Yeah, you just your group, instead of owning the Coyote Cat, decided to own the Odyssey.
Josh:No, I know we switched the ship.
Jorge:Yeah.
Josh:I meant that I thought that when we transferred the title between the two, that we also transferred the name.
Jorge:No, he didn't do that.
Josh:Okay.
Josh:That's lame.
Josh:I think we should ask them if we can take that shit back then, because I prefer the name on that one.
Jorge:Well, if you prefer, you could.
Tanner:They're already dead.
Jorge:And the other one's now called The Odyssey.
Jorge:And you recognize the ship as The Odyssey over there.
Tanner:Well, it's in the middle of the night.
Josh:No, wait.
Josh:Can we observe them?
Josh:Maybe they'll make progress.
Josh:We can learn from their mistakes.
Mike:Actually, yeah.
Noah:I like to imagine that Del in the game will say something and then be like, no wait, that was the wrong way to say that.
Mike:Can we tell them?
Mike:Can we tell them?
Tanner:I'm asleep.
Noah:And then says it in a more perky voice.
Tanner:We have a third watch to complete.
Josh:At the very least.
Josh:Do we have telescopes for the third watch?
Josh:Can we have the telescopes trained on them to see what happens?
Jorge:Yeah, you can look at your scanners to try to monitor its movements.
Mike:You've got something way better.
Tanner:All right.
Mike:And Del will do this.
Mike:You've got Deliscopes.
Mike:I see everything.
Tanner:Time for you to go to sleep.
Mike:Del will wrap up his watch.
Noah:That's terrifying.
Josh:Oh!
Jorge:You see that you're monitoring the coyote cat.
Jorge:It also goes through a plasma cloud or an ion cloud.
Jorge:The ship starts sending signals once it starts touching the ion cloud that it's sustaining damage.
Jorge:So they fast maneuver out of that and then hit something on the radar.
Jorge:A small thing that you notice, probably some of those rocks.
Jorge:And then...
Jorge:a few more rocks that were near the spaceship come over.
Jorge:And, uh, it didn't, it doesn't take very long for the coyote cat to, uh, fall off the radar after setting an SOS.
Jorge:Yeah.
Tanner:Poor bastards.
Jorge:So you would take from that, that the, or sorry, not the coyote cat, the, the odyssey, because it's not a ship.
Jorge:Uh, the odyssey, uh, was not made to be able to stand, uh,
Jorge:ion clouds in the nebulas of this region, so it just kind of completely fell apart.
Josh:Do you think if we never report back, they'll just keep sending ships and then we could just salvage the ships instead of doing whatever they want us to do?
Noah:That's true.
Tanner:Oh, fascinating.
Josh:Pay off the money that way.
Noah:We could do both.
Noah:We can go in there, see what's going on, get all whatever good treasures in there, and then set up and start scrapping.
Josh:That's fair.
Josh:At least do a moon drive-by.
Mike:This is the next morning.
Noah:Yeah.
Noah:There is no morning in space.
Jorge:Yes.
Mike:Del has a new form.
Josh:Replay.
Tanner:It's the next day cycle.
Josh:What is he if not a cat?
Noah:Which day?
Mike:You expect to see Del as a cat, and you look over and see the green thing that I just sent.
Noah:What planet?
Noah:No.
Noah:Go back to being the cat.
Tanner:Oh.
Mike:And he's wearing a jacket with
Mike:Where is it?
Mike:He's wearing a jacket with this logo on it.
Noah:Why do you have this ready?
Mike:And he goes, I just made it right now with Gemini.
Noah:Did you make this?
Mike:From the character image.
Mike:But you look over and he goes, hey, I think that's a pretty fucking good idea.
Mike:That's what the green guy sounds like.
Jorge:Yes.
Noah:Are you... Are you rolling?
Josh:That's what he sounds like?
Josh:The six-armed small furry creature?
Josh:Actually, you know, maybe we should rest for another day.
Mike:Yeah.
Jorge:Yes.
Tanner:It's going to be a long day.
Tanner:Let's go get this done.
Josh:Reroll.
Josh:And then... Yeah.
Mike:Reroll Dell.
Mike:This is, by the way, this is a tiny creature with six arms in Starfinder considered humanoid.
Mike:Totally free game for Dell to turn into.
Noah:No.
Josh:They're tiny, not small?
Noah:A humanoid is a...
Josh:That's crazy.
Mike:They're tiny.
Mike:I believe they're tiny.
Josh:They can fit four of you in one space?
Mike:Oh no, sorry, small.
Josh:Oh, okay.
Mike:Yeah, no, they're small.
Josh:I was gonna say.
Josh:Because I can... If you sure... The tiny tiles are small.
Josh:They're freaky.
Tanner:I'm going to approach the moon.
Jorge:Okay.
Jorge:Do you guys have jetpacks?
Josh:No?
Josh:The lieutenant has wings, right?
Noah:I can hover.
Jorge:Okay.
Jorge:Just wondering.
Noah:Can I hover through space?
Jorge:You're not in space yet.
Jorge:You're just in the ship.
Jorge:Just wondering.
Noah:But should the situation arise, can I propel myself through space with my brain?
Jorge:Low gravity, you'd be fine.
Noah:Good to know.
Jorge:High gravity, probably.
Jorge:If that comes true.
Tanner:I have wings.
Tanner:They're artificial.
Josh:So I think it's just me and the skittermander.
Josh:I'd have to walk.
Noah:I have walked beyond walking.
Noah:You don't know what's under my turtleneck.
Josh:Also evolved beyond skin, so... I'm just saying, skulls are important for a reason.
Tanner:He has some skin.
Noah:Only if your brain is small enough to be contained in one.
Noah:I poke my brain.
Jorge:Okay.
Josh:Gross.
Jorge:So yeah, you guys make it to the moon.
Jorge:So what's the game plan here?
Jorge:Are you going to go straight to the moon?
Jorge:Are you going to try to get some information from orbit?
Noah:We're doing a moon drive button.
Jorge:Where on the moon are you going to?
Jorge:What are you going to do?
Tanner:I want to get in range of its network first.
Jorge:Okay.
Jorge:So with that, with those checks, you're definitely in range.
Tanner:I don't really know how this works.
Tanner:Does something come up, or do we just have access now?
Jorge:So you can access infospheres from your comrades, which you now all have.
Jorge:But the ship also has a built-in one that's pretty good.
Jorge:So someone can make a computer's check to look into it.
Tanner:Mm hmm.
Noah:Did you say computers check?
Jorge:Yes.
Jorge:So you look at it.
Noah:I have.
Noah:I'm going to use a hero point.
Jorge:Wait, wait, wait.
Noah:I have two hero points.
Jorge:You look into it.
Jorge:There's a...
Jorge:There's an admin page, so you're actually, it's hacked.
Jorge:You have to actually have to hack it first.
Jorge:So you look into it.
Jorge:You don't get any information, but it is blocked.
Noah:I will attempt to hack it then.
Noah:That's just another computer's trick, isn't it?
Jorge:Yeah, there's a hacking check, which is totally different in case you had something.
Noah:I have some things for hacking.
Noah:Let me see.
Noah:I don't know if any of them applied to this.
Noah:No, but I can earn income using computers.
Josh:Oh, that's handy.
Noah:Oh, wait.
Josh:Are we going to have a few weeks of downtime in this one shot?
Jorge:Thank you.
Noah:If you're an expert in computers.
Tanner:Oh no.
Josh:They killed him.
Mike:Oh, they killed him.
Tanner:He's been hacked.
Mike:He found the secret.
Mike:He found the secret action.
Mike:That's absolutely impeccable timing.
Mike:That's killing me.
Mike:Oh, wait.
Mike:No, no.
Mike:It says right here.
Jorge:Oh, on a random side note I was thinking about, one of my coworkers that got a job at the startup that everyone's going to had three interviews and told the recruiter ahead of time, hey, I don't code anymore.
Noah:Can you guys hear me?
Jorge:I only use AI.
Jorge:And they let him do that.
Josh:Nice.
Jorge:So they gave him a problem.
Jorge:He took a photo of it, sent it to Gemini, and then just gave him the code.
Jorge:And that's how he got the job.
Tanner:yikes yeah
Jorge:Yikes, right.
Jorge:All right.
Josh:Yeah, it doesn't bode well for the company, so... Now we can.
Jorge:No.
Jorge:Yes.
Mike:A what?
Jorge:So I don't think you need to be an expert.
Noah:Okay.
Jorge:I think you just need to be trained and then have a hack kit.
Josh:Now, it sounded like he had a bonus when he was an expert before he got sniped.
Noah:Yes, I didn't realize I cut out and I am a freaker.
Noah:I got a plus one to this.
Jorge:Okay.
Jorge:Okay.
Jorge:Cool.
Noah:PH freaker, you don't...
Josh:That's a thing from real life.
Mike:Oh, pH, okay.
Mike:A freak?
Josh:With a pH.
Mike:Oh, okay.
Josh:You used to be able to get those whistles from cereal boxes that were at the correct tone to trick dial-up into letting you make phone calls for free.
Mike:Isn't this what Steve Jobs did?
Josh:And that was freaking.
Jorge:It tricked them into thinking you were one of the operators pushing the buttons.
Josh:I believe it.
Jorge:Cool.
Jorge:So that's a critical success.
Jorge:A couple things.
Jorge:Wait, is there anything in particular you're looking to do once you're in this?
Jorge:Did you hack into it?
Noah:I'd like to learn what this moon's purpose was, or what this node's purpose is.
Noah:What's the secure information?
Noah:What's it doing here?
Noah:What happened?
Noah:Anything on the celestial array?
Noah:Anything about the purple rocks?
Jorge:Yeah, so interesting.
Jorge:When you get closer, the moon has a lot of cloud cover.
Jorge:It's almost like a... Sorry, no cloud cover.
Jorge:There was kind of like a dust ring around it, but as you got closer, you're past that.
Jorge:And you can see that the moon itself is a deep, deep dark blue that's a little purple now.
Jorge:It seems to be kind of growing out of it.
Noah:Thank you.
Jorge:And
Jorge:This moon is a home to a research facility that was actually brought here to do some research on the celestial wreck.
Jorge:Particularly, there was a cloaking mechanism inside of the celestial wreck that had a small piece of this silverish-y white metal in it.
Jorge:And it also is currently broken.
Jorge:So the celestial array took to sustain some damage.
Jorge:And they're looking to do a little bit of repairs on it.
Jorge:They've brought the material over to this moon.
Jorge:And it's currently being researched by Matt and Vo.
Jorge:And they have a small research outpost on this moon.
Jorge:And the satellite here is mostly done as a relay to communicate with here and then the teams in the celestial array.
Josh:Can you say the name of the people who are doing the research again?
Noah:Have I ever heard of this woman?
Jorge:The head researcher is Madame Vogue.
Jorge:And you can make a recall knowledge check.
Noah:Or person?
Jorge:It'll be very high.
Noah:Okay.
Jorge:Give me a heads up.
Noah:What would the best skill for this be?
Jorge:Does anyone have any good lures for this?
Noah:Infosphere lore?
Josh:I have Outer Rift 4.
Mike:He's researching a sport.
Jorge:Oh, outer... Yeah, you have the outer one, so you can do that one.
Josh:I'm not very intelligent even if I have the lore for it.
Jorge:You can use that one here.
Josh:Yeah.
Josh:20.
Jorge:Yeah.
Jorge:You don't know.
Noah:Thank you.
Jorge:But yeah, there is some weird shit that sometimes happens.
Jorge:There's some chaos forces that people pretend don't exist.
Jorge:Some of these warp entities and things like that.
Jorge:It does look like from the ship, though, that this...
Jorge:group that is here right now is not the ones responsible for the damage from the celestial array this seems to be something else but they are definitely capitalizing to to get some of that more sophisticated technology that comes from like the inner no there's people there's an outpost and that's where madame vo is doing her research no no no
Josh:Sorry, when you see the group that's currently here, is there, like, are there people on the moon right now?
Noah:you
Josh:It's not abandoned?
Josh:Oh.
Josh:I assumed that the outpost was not active.
Josh:There is somebody who is right now on the moon doing moon research.
Jorge:And you would take it that what they're researching is the thing the gentleman wants you to grab?
Josh:Okay.
Tanner:So they're not going to want us taking it.
Mike:Rolling up.
Josh:Would there be logs to show if they took whatever we're looking for and brought it onto the moon?
Jorge:Yes.
Jorge:Yes, sorry.
Jorge:So what they did is they actually, there was some material that was in this lecture, right?
Jorge:that it was a cloaking mechanism, and there was a small piece of this whitish, silverish liquid metal inside of it that they have collected, and they're now doing some studying.
Josh:Okay.
Noah:While I'm in here, can I pseudo rm-rf star?
Josh:But they brought it onto the moon, is the...
Jorge:They brought it onto the moon.
Jorge:They still have some team on the celestial array that's trying to get it up and running again.
Josh:You need to pass no preserve route as well for that to work.
Noah:Oh, thank you.
Noah:Can I do that?
Noah:Can I do all of that?
Jorge:So what's your goal here to turn off the infosphere?
Noah:I want to cause such a catastrophic issue for them that they abandon whatever they're doing and flee back to this moon.
Jorge:So they're on the moon.
Jorge:The research is happening on the moon.
Noah:So they're not on the ship right now.
Jorge:Yeah, they're not.
Josh:Do we know if they have sensors pointing outward?
Josh:Like, would we be able to tell if they've seen us coming up to the moon?
Jorge:They don't seem to have too many... They have sensors pointing in towards the moon, which with that check, I'll let you be able to disable.
Jorge:But they don't seem to have deep space sensors.
Jorge:Mostly, this is the boonies.
Jorge:This is definitely their turf, and most people don't come in.
Jorge:And they have some... They call them... Sorry, give me a second.
Jorge:They have what's called warp nests, which are those little purple rocks that have demons on them that are just kind of sent out into the ether of this little system.
Noah:Oh, wait.
Jorge:And that does a good job of detecting people.
Jorge:And then, yeah.
Jorge:They were not able to send any communications out.
Jorge:It looks like the Ion Cloud messed up communications array.
Jorge:So there was no incident noted for your ship.
Jorge:The other ship was noted, and that's why it goes wrong.
Josh:Okay.
Josh:So as best we can tell, we think that we are stealthy at the moment.
Jorge:Yeah, they have not.
Josh:They don't know we're here.
Jorge:Yeah.
Noah:Okay.
Tanner:I guess we just leave them.
Mike:Well, how about this?
Josh:We just leave them?
Mike:How about we check
Josh:We need the thing they have.
Noah:But they don't have it.
Noah:I thought it was still on the ship, isn't it?
Josh:No, they took it onto the moon.
Noah:Oh, they took it onto the moon.
Jorge:The moon is researching it.
Josh:Yes.
Jorge:The ship folk are trying to get the ship up and running.
Jorge:They also, I didn't mention this earlier, all of the other ships that they're gutting, they then bring those parts over to the Celestial Raid to attempt to repair it.
Noah:Yeah, can I turn off all their systems?
Noah:Can I turn off their life support systems?
Jorge:For what?
Noah:For the moon.
Jorge:On this moon?
Jorge:There's one outpost.
Noah:For the research base.
Jorge:They don't have life support systems.
Noah:Oh, my God.
Noah:They're just out there.
Jorge:These are creatures that can sustain deep space.
Noah:They're just raw dogging it?
Noah:That's crazy and terrifying.
Noah:Is there a gravity field?
Jorge:Not an artificial one, but now that you ask, there is one on the moon.
Jorge:Strangely, very strong.
Josh:The dance men.
Noah:That's interesting.
Jorge:Yeah.
Noah:Deep space.
Tanner:So we have to infiltrate their space research station.
Mike:Yeah.
Jorge:Yeah.
Tanner:But we're not going to be able to breathe.
Jorge:Do you have spacesuits?
Josh:We have spacesuits.
Noah:We got spacesuits.
Tanner:Right.
Noah:It'd be a lot easier.
Jorge:And just for all of you people, just so to know, in Starfinder, high gravity environments, your weight is doubled.
Jorge:Your movement speed is halved to a minimum of five feet.
Jorge:Your jumping distance and height is halved.
Jorge:Your carrying and lift capacity is reduced by half.
Jorge:Your thrown weapons are reduced by half.
Jorge:characters can get fatigued over land after two hours of travel, and spending more than a day there will cause a character to get fatigued.
Tanner:Wow.
Noah:We got to get in, get out.
Noah:How big is the research base?
Jorge:Relatively small.
Jorge:Let me check something.
Noah:And is there a map that I can pull up?
Jorge:Yes.
Jorge:Give me a moment.
Jorge:So the outside of the base is around 65 feet.
Jorge:They do not mention, there isn't actually specifics of the insides here.
Jorge:But it doesn't seem to be too big.
Jorge:Catcher, Thompson, Dell.
Noah:Cool.
Jorge:So you guys aren't at the outside of your ship yet.
Jorge:You can be looking from your ship.
Josh:Okay.
Jorge:That is the cave entrance into the ship.
Jorge:There seems to be walls.
Jorge:These are around 15 feet tall.
Josh:Fishing a few tall means that those of us who can't fly will have to climb, right?
Jorge:Yes.
Noah:Pretty cool.
Jorge:And there are watchmen at post.
Jorge:What's interesting is these watchmen look similar to more people like Lieutenant Thompson.
Jorge:But there's something odd about them.
Jorge:There's like a glowing blue and purplish light emitting from them.
Jorge:And yeah.
Noah:I would like to analyze, how far away, actually, how far away are we from this guy?
Jorge:You can do scans from your ship.
Noah:Okay.
Tanner:Because we're not actually down there yet.
Jorge:Yeah.
Noah:Yeah.
Noah:I guess if we can just Scale.
Jorge:And you don't have to...
Jorge:Fly your ship.
Jorge:You can park it away and then walk there.
Jorge:The Odyssey is also fitted with some terrain vehicles, so you can drive over there as well.
Tanner:Let's go...
Jorge:The Odyssey is meant for exploring, and you picked a good one.
Josh:So we could drive up and shoot them?
Jorge:You could try sneaking in.
Jorge:You can try stealthily assassinating a select group of them.
Josh:Does our ship have onboard weaponry?
Jorge:Yes, there is a gun in the front.
Jorge:It's not really made for air to ground, because normally the gun is...
Noah:Is there...
Jorge:isn't that stationary.
Jorge:It's more made for asteroids in front of you.
Josh:Okay.
Jorge:So you can do it.
Jorge:Your ship will need to be very stationary and then turning it, and it will be susceptible to... It's the same issue like flying a helicopter into a heavily armored area.
Jorge:They can rocket launcher it, type of thing.
Jorge:But it's doable.
Jorge:If you had the fighter ship, it would have been easier.
Jorge:But...
Noah:in the database is there like a registry of approved uh starships all sign so we can
Jorge:They don't normally use starships.
Jorge:There's a couple of them.
Jorge:It would definitely be odd for you to do it.
Josh:So they're saying we can't do this whole shot just by repeatedly changing the name of our ship and showing up at a different location.
Jorge:Yeah, yeah.
Jorge:It'd be like working at Area 51 and then a helicopter that you've never seen before.
Jorge:that looks like it's made by a foreign government that you're a battle with lands and goes, no, no, I'm on the list.
Jorge:Check the list.
Noah:No, no, no.
Noah:I am Unleashed.
Noah:I am Bald Eagle Fighter Pilot.
Noah:No, no, no.
Jorge:Yeah.
Jorge:Yeah.
Mike:Hey, Brain Boy, how about this?
Mike:How about you put us on the list and we walk right in?
Josh:You hired.
Noah:I assume that there's like 10 people in this research lab.
Mike:Oh, how about this?
Mike:They're not going to check in with Madam Vo or whatever her name is.
Mike:What we're going to do is we're going to tell them that Madam Vo sent us.
Mike:We're an outside envoy.
Mike:We're doing some brand new research.
Mike:We're the big shit in town.
Mike:And if they want to cause any problems, they can go talk to her, but she's a busy lady.
Noah:GM, as little six-armed Vinny asked, can I put us on the list?
Mike:That's perfect.
Mike:His name is Vindel.
Noah:Oh, I missed that.
Mike:That's the first name for this form.
Tanner:I'm going to land the ship five miles away from this base.
Jorge:Okay, okay.
Josh:We have a car.
Tanner:No, we're going to take the... Yeah, we have a land vehicle.
Jorge:No, you guys... Yeah.
Mike:Okay.
Noah:I'm so sorry.
Josh:He's got a moon rover.
Noah:Good.
Noah:We're going to walk five miles in heavy gravity.
Jorge:Yeah.
Jorge:Yeah, so... Okay, you've landed.
Jorge:You can mark it and you can pass it to your comms.
Jorge:Again, you can try this.
Jorge:I'm just warning you.
Jorge:It's going to be hard.
Jorge:It's like going into a U.S.
Jorge:embassy, Area 51, not even a U.S.
Jorge:embassy, Area 51, looking and talking like Russians and being like, I'm on the list.
Jorge:Ask the head researcher.
Jorge:You can try it.
Noah:I think we either got to sneak in or go in guns blazing.
Josh:How confident are you guys in your stealth ability?
Mike:Well, how about this?
Tanner:I'm pretty stealthy.
Noah:Hang on.
Mike:I'm stalled with my mouth.
Josh:I... Sorry?
Noah:No.
Noah:I...
Josh:I'm sorry.
Josh:He's doing it on purpose?
Mike:Your characters notice sometimes when Del says something crazy, he giggles a little bit like he knows he's doing a character.
Josh:That's worse.
Josh:You understand that's worse, right?
Mike:Hey, I'm the fucking guy.
Mike:Like, you catch him saying that in, like, the bathroom or the shit.
Noah:You're practicing?
Noah:That's terrifying.
Josh:Thank you.
Noah:You're practicing lines.
Mike:No, how about this?
Mike:I mean, we're going in blazing anyways.
Mike:I mean, we might as well try to get through the front door first.
Mike:I mean...
Noah:I am a Giant brain with a little body.
Jorge:So two other things to point out.
Noah:My stealth reflects that.
Jorge:I forgot to acknowledge.
Jorge:This group is called the Conorosks.
Jorge:They're a faction inside, I guess, warp entities.
Jorge:And yeah, in terms of, actually, can we get a arcane check or a lore, Outer Rim's lore, or not Outer Rim, Outer Rift's lore, whatever it's called?
Noah:Yeah.
Josh:Back room slower.
Noah:What language would these guys speak?
Mike:about this no I just got blinded I'm trying to refresh the page so I can see what answers I can turn it to
Jorge:So there is common... Okay, great.
Noah:I want to know everything about them.
Jorge:A lot of them speak... Great.
Josh:I also had an actual 20 on my lower check.
Jorge:So I'm just going to give you most of the information for me, guys.
Jorge:In terms of ranking, there are entities that come from the warp.
Jorge:Chaos beings.
Jorge:Demons, if you will.
Jorge:Sorry, raise a hand, Mike.
Jorge:Okay.
Jorge:That are there.
Jorge:They.
Jorge:There's different entities inside of there.
Jorge:In terms of ranking.
Jorge:Normally there's like.
Jorge:They usually capture.
Jorge:Or kill humans.
Jorge:Or some humanoids.
Jorge:Bring them back to the dead.
Jorge:From the dead.
Jorge:And they're kind of like these little soldiers for them.
Jorge:That do a lot more of the slave labor type of work.
Jorge:Or less.
Jorge:Battle critical roles.
Jorge:which would be more like these Watchmen.
Jorge:So they're not likely to be too tough.
Jorge:They're more of just like, hey, you see some people alert the actual important fighters and things like that.
Jorge:Then you start getting more of your rank and file demons.
Jorge:And some of those you see are actually in those warp nests that are roaming around.
Jorge:Their general thing is to kill and slay and things like that.
Jorge:Um, and then there starts to get more powerful demons as it goes through.
Jorge:And then they all, uh, there is a, basically like a demon prince or a chaos God type of thing.
Jorge:That's, uh, in charge of the factions.
Jorge:And, um, for this group, the contrasts, they, um, they're more of the, uh, they're more of the succubus type.
Jorge:So there, there had, uh,
Jorge:Lasha, not Lasha, oops, wrong name.
Jorge:They have, their heads are more of like, yeah, yeah, the desires trying to feed into them, all different human desires, things like that, trying to feed into that.
Jorge:That's mostly what they've been working on.
Jorge:So they do, some of them will be speaking necrol, some of them will speak, I think it's demonic.
Jorge:And yeah, you think these Watchmen are generally rank and file of the captured people.
Tanner:So we could take him down easy.
Tanner:Yeah, so based on what we were able to see from above,
Noah:That was kind of going.
Jorge:The bigger problem would be them alerting.
Jorge:Oh, and one other final thing.
Jorge:This is a mobile, one of their larger rocks.
Jorge:So this can actually enter the warp if it's given enough time.
Jorge:And they actually brought it here for the celestial ray, and that's where the research is being conducted in it.
Jorge:That's why it's a little funky.
Jorge:It has a lot of magic in it, so that's why it's kind of heavy and things like that.
Noah:Hmm.
Tanner:That's crazy.
Josh:So, I mean, it sounds like if we try talking to them it won't work.
Tanner:I would suggest a two-pronged attack.
Josh:We could try anyway, just for fun, but they will alert everybody.
Josh:Is there any way that we can do this that doesn't involve them alerting the whole compound that we're going to try and walk in?
Tanner:So that if we attack from one front, the ones farther back would be able to make an alert.
Tanner:But if we attack from two sides, try to hit all four of them at once.
Noah:If we can snipe one.
Josh:Yeah, I guess.
Jorge:Or what it's also worth while you observe them, they don't generally seem to be looking at each other.
Jorge:They're kind of reanimated people, and they don't seem to be looking for social interactions.
Jorge:Their main goals are to look outside.
Jorge:So you might not need to kill all of them.
Jorge:Yeah.
Noah:We can get it fast enough and snipe one.
Tanner:My guns aren't very quiet.
Jorge:They do guard shifts you were observing while you're starting to land, but it seems like they just didn't.
Josh:So, yeah, I have a quiet ranged attack, but the range is 15 feet, so I can't be very far away.
Josh:I could just try sneaking up and then hitting one of the guys on the head with my Giant flaming sword.
Josh:I don't know how stealthy that would be, but... So there's no sound.
Jorge:While the moon does have high gravity, it is the vacuum of space, so you will need spacesuits.
Noah:Don't worry, I do all my speaking directly into your heads.
Jorge:Therefore, you don't have to worry about the sound of the guns.
Josh:So then you could do quiet loud gun.
Tanner:So I can shoot them.
Jorge:You can still speak inside your mask.
Jorge:Just put that out there in case you need to do spells and talk to each other.
Jorge:You don't have to worry about the noises of your guns and things.
Josh:And it's somehow so loud and to the same volume every time you do it.
Noah:It is all in caps and only commas, no periods.
Josh:one big run-on sentence?
Noah:It just pauses in between.
Noah:It somehow feels like it picks up exactly where the other sentence left off.
Josh:Great.
Tanner:Alright, it's time to move out.
Josh:Okay, so what is the plan?
Josh:We're going to drive up until we're just outside of eyeshot, and then you're going to shoot the guy in the face with a gun?
Tanner:I'm thinking half mile out.
Noah:Wow.
Jorge:What's the average movement speed for... How long does it take players to transverse?
Tanner:Do you think we can get closer?
Tanner:I don't know.
Tanner:I have no idea.
Jorge:Do you know?
Josh:Transverse where?
Jorge:In general, Pathfinder.
Jorge:How much do players move in an hour?
Josh:I think in eight hours, they move 20 miles.
Tanner:Yeah, so half a mile should take us 30 minutes max.
Jorge:Well, it's double because you're in high gravity.
Tanner:Oh, we're slow.
Josh:Okay, so what is our groups?
Noah:Thank you.
Josh:What is the speed of the car?
Jorge:I feel like you don't have to worry about the car.
Jorge:I just meant for the foot car.
Jorge:The car.
Josh:Oh, for just half a mile?
Jorge:Yeah.
Josh:What is our group's travel speed, then?
Josh:What's everybody's movement speed?
Tanner:30.
Josh:Mine's 25, although halved is 10.
Josh:I think it goes down to... It's a mile per hour is movement speed of 10 feet per action.
Jorge:You can have it at the end.
Jorge:If you want to average it.
Mike:Sure.
Jorge:And then every two hours, you'll have to make a fortitude check to not be fatigued.
Josh:No, so... Okay.
Jorge:And then a full day outside, not in your ship or car, you'll also automatically take a fatigue.
Josh:So, closing that last half mile will take us half an hour.
Noah:Okay.
Tanner:Let's do it.
Tanner:Let's roll out.
Josh:What's the ranger done?
Tanner:I have one that has a 90 foot range increment, which I think it says goes up to 540.
Josh:You'd take a big penalty, though, if you win the 540.
Noah:Oh.
Mike:Real quick, was there any information on Madame Vo on the infosphere that we were browsing?
Jorge:She is a succubus.
Noah:you
Jorge:She has been a loyalist from the beginning.
Jorge:There's been a couple of coups in this faction.
Jorge:She's been a loyalist.
Jorge:She's been rewarded for that.
Jorge:And they don't speak too much about what this project is working on, besides what you know from the flesh array.
Jorge:It looks like she's trying to...
Jorge:If you could read between lines, it looks like she's trying to get this stealth operating, this metal to start operating this cloaking mechanism for as large of a fleet as possible and potentially let it interact with the warp.
Noah:Oh no, that sounds bad.
Mike:So would this be considered enough info that over a course of 10 minutes, I could size up, technical term, Madame Vo.
Jorge:What does size up do?
Josh:It's a technical term.
Mike:You spend one minute observing, 10 minutes researching on the infrastructure, one hour networking, blah, blah, blah, blah, blah.
Mike:A specific individual in a settlement or appropriate location that they frequent, learning how best to endear yourself to scare or otherwise manipulate that individual.
Mike:The subject is your asset.
Mike:If you assess your asset via observation, you don't need another identity, blah, blah, blah.
Mike:You need to have at least two relevant pieces of information, blah, blah, blah, blah, blah.
Mike:The GM determines what constitutes relevant information for this purpose based on the asset you've selected.
Mike:You gain a plus one circumstance bonus to deception, diplomacy, intimidation, and perception checks made against your asset or in relation to your asset if the target knows your asset, and plus one circumstance bonus to attempts to recall knowledge about the asset.
Jorge:So the main immediate takeaways are just how you can manipulate it, I guess.
Noah:um you
Mike:Yeah, but the bonuses are like plus one to essentially charisma checks and perception in relation to the asset.
Jorge:Okay.
Jorge:Yeah.
Jorge:Well, like most of demons of her nature, she is unholy.
Jorge:And she will try to seduce you.
Jorge:She may appear as different forms.
Jorge:And she doesn't do well with rejections.
Josh:So what you're saying is we should have made those holy steamboats.
Mike:Oh, God.
Mike:Vinny Dell will look into the eyes of each of his group mates.
Mike:I've dealt with women like this before.
Mike:Do not give in.
Mike:I got to be honest with you guys.
Mike:I see a little bit of weakness in your knees.
Mike:Okay, get them checked out before we head in there.
Noah:All my muscles are incredibly weak.
Mike:And then he'll walk over to the lieutenant.
Mike:And just tap his knee like he's checking his reflexes.
Mike:And then just keep walking.
Tanner:I'm steady.
Jorge:Can someone make a navigation check for this?
Noah:Going in.
Tanner:All right, so we're going to drive to a half mile out.
Tanner:And then if that's successful, we're going to start hoofing it.
Josh:What is that It's fine, I don't mind I'm a guy with a sword in a future setting.
Mike:absolutely i've been navigating this whole dang time i've been
Noah:you
Jorge:That's a piloting check, basically.
Tanner:Is that...
Jorge:I'm sorry, Josh.
Jorge:You didn't bring piloting or computer stuff.
Jorge:I feel so bad you don't get to roll anything.
Josh:It's not surprising
Jorge:Yeah.
Jorge:Fair.
Jorge:Yeah, you stop your car.
Jorge:You hope it's a half mile out.
Tanner:begin our march I mean there's are we able to check with our comm like where we are like is that a thing mm-hmm
Noah:Hey.
Jorge:All right.
Jorge:So how are you guys going to do it?
Jorge:Are you just going to march?
Jorge:Are you going to go stealthy?
Jorge:Do you have the general idea on the compass thing?
Jorge:It is not super calibrated for this weird magic anomaly.
Tanner:Yeah.
Tanner:All right.
Josh:We're trying to be stealthy about it, right?
Tanner:Then I guess we just... Hmm.
Jorge:So are you guys...
Jorge:going to walk normal speed or stealthy speed?
Josh:We literally can't lower our speed any more than it currently is, so we may as well do stealthy.
Noah:Let's do it.
Mike:I forgot to use the brain rend shout to get him on the ground.
Jorge:You guys can't go fight?
Josh:It doesn't go lower.
Jorge:All right.
Josh:You halved our speed, and we're already with somebody who has the lowest possible speed.
Jorge:OK, cool.
Jorge:Stealth checks for you guys.
Noah:Can I, this is a technical question.
Noah:Can I still hover or am I?
Noah:Okay, cool, cool.
Jorge:I will let you hover.
Tanner:Oh.
Mike:Not even the gravity can pull him down.
Mike:These look like 5E rolls.
Mike:Guys, what the fuck are we doing?
Noah:These are five-year-olds.
Noah:Oh, well, Catcher Lockley is... See the nictitating membranes on Catcher's eyes?
Mike:Oh, the fucking Giant lizard is the stealthy one now.
Josh:I've got camo.
Mike:Literally fucking... Do you guys think this...
Noah:Eyes go super...
Josh:I've got active camo.
Josh:I've got armor.
Josh:I'm hidden.
Josh:I'm being sneaky.
Josh:And I'm moving at five feet per round.
Mike:You guys think there's a lot of stretch in these spacesuits?
Mike:If there's stuffed shells in there, I'm going to be in trouble.
Jorge:Those are kind of horrible stealth checks.
Josh:What?
Noah:What does that mean?
Josh:Are you interested?
Tanner:You know how Mafia members love stuffed shells.
Noah:That is true.
Josh:Famously.
Mike:There is a gold chain and a pinky ring on the outside of Del's spacesuit, by the way.
Jorge:So you guys are clamoring over.
Jorge:You're walking.
Jorge:Piloting check was a 19.
Jorge:Yeah, you're walking.
Jorge:It's an hour.
Mike:Maybe they moved it.
Jorge:You don't see the thing yet.
Jorge:What are you guys going to do?
Noah:Yeah.
Josh:Well, so we can't walk another hour back the way we came just to get to the car to then drive to the ship to look around.
Josh:So we have to just keep walking, right?
Jorge:Yep.
Josh:Unless Mr. Piloting feels like he can use a compass or a sextant or whatever to figure out where we're going from here.
Jorge:So after two hours, you will get fatigued.
Tanner:Yeah, I mean, if there's some kind of check I can make to try to get us back on course, I will, but otherwise... Like, would that be another navigate check, theoretically?
Mike:I'm...
Jorge:Yeah, go ahead.
Jorge:You can make a check.
Jorge:Yep.
Tanner:You know, it's better than 24.
Jorge:Yeah, no, you kind of know how to make the correction now.
Jorge:It looks like this will be about half an hour until you get there.
Jorge:You'll have to veer off to the side.
Jorge:So you'll be at an hour 30 exposed to the elements here.
Mike:They did move it.
Jorge:Yeah, and you guys show up.
Jorge:You all show up over to the left side.
Tanner:Oh we're back to squares on this map.
Noah:Okay.
Jorge:Let me do.
Jorge:You're all about here.
Jorge:Are you?
Jorge:I'd say that is where you guys are.
Jorge:You don't think you can make it any closer without alerting them.
Jorge:I wish I made this map bigger so I could have put you further apart, but it is what it is.
Jorge:This is where you guys are.
Jorge:And you think any closer in any direction and they will be alerted.
Tanner:I mean, I could shoot him from here if this is how far we actually are.
Noah:I've got a couple of spells that can hit him, but yeah, I think you try shooting him.
Josh:I have literally nothing that doesn't involve getting right up in his face, so I'm just going to hang out, and then if things go south, start running, I guess.
Tanner:Maybe the one shot will be enough.
Tanner:We have no idea.
Jorge:So the way I'm going to do this is you guys will be able to roll for initiative.
Mike:Bye.
Jorge:They don't know they're willingly in initiative.
Jorge:But if they are alerted to them being shot or something and it is their turn, it is just a single action for them to press a button.
Jorge:Panic.
Tanner:bet let me know when I should roll
Jorge:So I will start an initiative.
Jorge:Anyone who would like to participate?
Mike:rum roll please yes i don't know if
Josh:Are we also rolling initiative?
Noah:yeah we're on a show
Josh:Yes, right?
Jorge:Sorry, did I force you guys to roll initiatives?
Jorge:I said roll all.
Tanner:No.
Josh:No?
Jorge:Okay.
Josh:Where did you even hit roll halt?
Jorge:On the bottom left.
Mike:uh yeah you did roll for me and noah
Josh:Of what?
Jorge:With the encounter thing?
Josh:Oh, I think that would roll anybody who hadn't already rolled initiative.
Jorge:Ah.
Jorge:Might be.
Jorge:I was trying to roll for these guys.
Josh:You have to add them to the initiative tracker.
Josh:If you right-click on the token in the bottom right, there should be a sword and a shield icon.
Josh:If you click that, it adds them to combat.
Jorge:Yes.
Noah:I did roll a much better initiative.
Jorge:Thank you.
Josh:And then once you do that, you can click the...
Josh:The roll NPCs button should handle all of the ones that aren't dust at the same time.
Jorge:NPCs.
Jorge:There we go.
Jorge:I am.
Jorge:The way it'll work is if Lieutenant Thompson shoots one of the bottom two.
Jorge:That's right.
Jorge:So the two below you, Thompson, are the two furthest from you, actually.
Jorge:So let me just...
Josh:So updating their name in the initiative is not going to update their token names.
Jorge:How does that work?
Josh:You have to update the token name, which is if you... Tokens aren't necessarily associated with the stat, like with the... Oh, sorry.
Jorge:Why is there like four different spots for all their names?
Josh:How are you doing this?
Josh:How did you place these watchmen?
Jorge:I definitely fumbled it up.
Josh:Oh, gee, probably, yeah.
Jorge:Uh... I just... The three and four are just... Three is two, and just add one to them.
Josh:Do you want help?
Josh:Are you naming... Oh, I see what you're doing.
Josh:There is definitely a setting in the prototype token to have it automatically number tokens as you drag them out onto the thing, but it's fine.
Jorge:Yeah.
Josh:We can tell which one is which by hovering over it in the initiative tracker as well.
Jorge:Yeah.
Jorge:Okay.
Jorge:Well, now you can call it out.
Josh:Oh, no.
Josh:There's Watchmen 4, Watchmen 3, Watchmen 1, and Watchmen negative 1.
Jorge:I didn't want to do two because I accidentally already used two.
Jorge:I already used two.
Jorge:Alright, so... This is a long way from imaginary, okay?
Mike:Thank you.
Jorge:So... Yes, you may.
Tanner:Can I take a shot at Watchmen negative one?
Tanner:I've hit.
Tanner:I'm going to roll damage.
Jorge:You hit?
Noah:oh oh
Jorge:Roll for damage.
Tanner:It's tough that guns don't add any...
Tanner:What's it called?
Tanner:Like damage modifier.
Jorge:Yes.
Tanner:I've done 11 points of damage.
Jorge:OK.
Jorge:Sorry.
Jorge:Ish.
Tanner:I'd like to shoot him a second time.
Jorge:Yes, you may.
Tanner:Oh, I didn't have him selected, so I don't know if I hit, but I rolled an 18, which is pretty bad.
Jorge:You did not hit.
Noah:No doubt.
Tanner:The only thing I could possibly think to do is try to shoot him a third time.
Mike:If you're...
Jorge:Go for it.
Tanner:Let me target him this time.
Josh:Yeah, go.
Tanner:my plus six bonus.
Tanner:Yeah, alright.
Tanner:Well, I shoot three bullets and one of them makes contact.
Jorge:The Watchmen negative one is now alerted.
Noah:Oh, no.
Jorge:Mushman 3's turn.
Jorge:Doesn't know anything's happening.
Jorge:Mushman 4's turn.
Jorge:Doesn't know anything's happening.
Jorge:Del's turn!
Mike:So I did want to say Del went prone.
Jorge:Okay.
Josh:And it's up to you.
Mike:He heard it was optimal.
Jorge:I'll let you take your sniper.
Mike:Yeah.
Mike:Oh, also what?
Mike:There's like, you can't use an unrewieldy weapon more than once per round and can't use it as a reaction, which is fine.
Mike:We will use it once.
Jorge:Damage.
Mike:Yes.
Mike:Took his head clean off.
Jorge:E is bloodied.
Mike:Can I do this every turn?
Mike:Oh, I guess they become immune.
Mike:Let's use Get Em.
Noah:Get them.
Mike:Oh, I should have done this before I fired, but whatever.
Mike:They have a minus 1 circumstance penalty to AC and reflex saves until the beginning of my next turn.
Mike:Oh, if you attack the target you select before the end of your turn, which I did, technically.
Mike:But whatever.
Mike:Do I put this on the thing, the effect?
Mike:Or do I put it on me?
Jorge:I put it on.
Mike:Oh, cool.
Jorge:I put it on.
Mike:And then...
Mike:I think they'll, what is it, crawl to move like five feet?
Mike:They'll crawl.
Josh:Okay.
Jorge:Okay.
Jorge:That is Del's turn.
Jorge:Gotcha.
Josh:One action to move forward.
Josh:All 10 feet.
Jorge:Okay.
Josh:Right?
Josh:That's 25 divided by 2, round down.
Josh:Yes.
Josh:And then he is now... I have no ranged attacks.
Josh:I have one ranged attack, but he has to be within 30 feet of me, and I literally can't get close enough to do that.
Josh:So... I guess I will try and Baleful Gaze him?
Josh:What's the range on this?
Josh:Nope, within 30 feet.
Josh:I can't do any of that.
Josh:I can walk 10 feet closer and then try to Baleful Gaze him.
Josh:Because now he's within 30 feet of me.
Josh:So he needs to make that will save.
Noah:you
Jorge:He fails.
Josh:This will save.
Josh:That is a failure.
Josh:So he is frightened and stupefied one.
Jorge:It is brainstormed.
Josh:And that's the end of my trick.
Noah:yes first i will use a reach spell to extend my reach and then you see uh like sparks begin to crackle around brain's brain like he's thinking super hard uh and i will reach out and one of the sparks will shoot off my brain i'll cast electric arc on this guy um so he has to make a reflex save dc25
Jorge:OK.
Jorge:Action.
Noah:i think he should have minus two because he's a feared and getting them get him he is critically oh that's a lot of ones he takes 24 points of electric damage
Jorge:Yes, she does.
Jorge:Critical failure.
Tanner:oh he's not dead though
Jorge:Excellent, excellent.
Noah:I think it just leaps to someone else.
Noah:Yeah.
Jorge:He is bloody, yeah, I'm afraid.
Noah:Yeah, this guy's still... Yeah.
Josh:That was a crit, right?
Josh:You should have taken double damage, no?
Jorge:Oh!
Noah:12 was the... just the regular.
Jorge:I don't want to show you guys the entire screen, but he actually had 12 hit points.
Mike:Mr. Electric kill him.
Jorge:So he perishes.
Josh:Nice.
Jorge:Wow, that photo.
Noah:Can we just walk in through this door right here?
Mike:As he should.
Tanner:That was fortuitous.
Josh:Okay, and now we do that three more times.
Josh:Yeah, can we just sneak by and go through the door and then just hopefully not disturb the middle?
Mike:Jesus.
Jorge:OK, there it is.
Jorge:Yeah, it did have 12.
Jorge:He's dead.
Jorge:So you can try to go through the door.
Jorge:You could try going over the wall.
Jorge:You could try getting the other ones.
Jorge:What are you guys going to do?
Noah:Try the door first.
Mike:Sure.
Jorge:Okay.
Jorge:All right.
Jorge:Move your guys over there.
Mike:One second.
Noah:Oh, it worked.
Noah:Catcher's in.
Noah:Oh, he's out.
Tanner:Thank you.
Jorge:I didn't put the doors.
Jorge:No.
Noah:He's in.
Noah:He's jogging back and forth.
Josh:Doors can't stop me.
Jorge:You guys can... Someone can try making either a... You guys can try making a hacking check.
Noah:Am I still in the admin system from before or is this a new hacker check?
Jorge:That's on the ship, unfortunately.
Noah:Am I hacking a machine or am I just doing a check?
Jorge:If you... Yeah.
Jorge:You are hacking a tablet.
Jorge:There's something... Let me do it one second.
Jorge:There's something in there about getting through doors.
Jorge:There's terminals.
Jorge:Yeah, you can just make a hacking check.
Jorge:If you have a bonus, you can add it.
Jorge:You can add your freaker.
Noah:I have gotten a 28 to freak.
Jorge:OK.
Jorge:Yeah, so this is to disable a device.
Jorge:That's what it's called.
Jorge:You have a 23.
Jorge:That worked.
Jorge:And a 28, that works.
Jorge:The door is open.
Jorge:This was not a complicated lock.
Jorge:They figured the hard part is getting here.
Jorge:So the door opens after one success.
Jorge:You are inside.
Noah:We all do a fun little dance and then go inside, I guess.
Mike:Was anyone else alerted or no?
Noah:Tactical.
Jorge:Yeah.
Mike:We're inside.
Jorge:Dead of space.
Jorge:And give me a second, gentlemen.
Tanner:That was such a clutch crit on the electric arc.
Jorge:It was legitimately 12, which I, yeah.
Josh:It was also the last action we had, so if he didn't crit on that, you know.
Jorge:At first, yeah.
Noah:How much?
Noah:Yeah, how much did he fail by?
Noah:DC's 25.
Jorge:Let me just see.
Tanner:It's telling me minus 13.
Jorge:Keith.
Jorge:Yeah, yeah.
Jorge:So the failed and get him did help, but he was still going to critically fail anyway because he was dope.
Noah:Nice.
Jorge:OK.
Mike:What a dope.
Jorge:Can I get a final stealth check for you guys?
Tanner:Ooh.
Noah:Yeah.
Noah:Yeah, you can.
Noah:Good.
Tanner:I'm much stealthier than my previous role would tell.
Noah:I have not.
Tanner:Oh, yeah.
Noah:Oh.
Tanner:There it is.
Tanner:Oh, yeah.
Mike:Improvement.
Jorge:Crit success.
Jorge:Failure.
Jorge:Success.
Jorge:Failure.
Josh:That's more successes than failures.
Noah:One of them is a crit.
Jorge:Yeah.
Noah:Crit in the right way.
Jorge:You guys come up to another door.
Jorge:This door, strangely enough, doesn't look like there's technology.
Jorge:It just looks like a...
Jorge:While you're walking.
Jorge:So when you come into this base, so just to give you extra clarification, the outpost looked like it was built for a military thing.
Jorge:There were these walls.
Jorge:They didn't seem very ornate, more just strategic.
Jorge:And then once you start entering this cave, you notice as you descend, it should be very dark, but there are these blue and purple crystals that are coming out of it.
Jorge:It feels like it's getting a little bit hotter.
Jorge:You're in the suits and you're protected, but it's almost like the pressure from all the gravity and everything like that is making everything feel more intense.
Jorge:And as you do, you start noticing instead of higher tech devices, it starts almost reverting.
Jorge:There seems to be stone pathways well maintained, but there's stone pathways, stone walls.
Jorge:And it seems to be older, a lot older.
Jorge:And you finally get to a door at the end of the path.
Jorge:And it is just a wood and iron, or some metal, not necessarily iron, door.
Jorge:And it's unlocked when you test it.
Jorge:Do you guys enter?
Noah:I'm going to, before we go in, I'm just going to take a few, do a few things.
Noah:I'll do, I'll crack my resist energy ampoule, give myself fire resistance.
Jorge:OK.
Jorge:Okay.
Jorge:I'll be right back, actually.
Jorge:So, apologies.
Noah:It's getting hot.
Noah:Give myself fire resistance.
Noah:What else we got?
Josh:I'm going to take a second to walk away as well.
Mike:I'm gonna stay here.
Tanner:I think I'll... No, I'm going to leave.
Noah:Yeah, I will.
Mike:Josh can't hear us anymore.
Noah:I'll be right back.
Tanner:Sorry, Mike.
Mike:Thank God.
Josh:She got abandoned.
Mike:I did.
Mike:But I was going to stand here and not blink until someone came back.
Mike:And then like a minute in, I was like, God, I hope someone comes back.
Josh:Why would you do that?
Josh:Seems like just poor decision making on your part.
Mike:It might be.
Josh:I'm going to take a nap.
Noah:Oh, right now?
Josh:Yeah.
Josh:None of you guys can pilot the character.
Josh:He only has two options, which is walk ten feet or hit thing in front of him.
Josh:So, you know.
Tanner:But what about this whole, these things floating around?
Noah:Oh, yeah.
Josh:The things floating around just change what hitting the person in front of them does.
Josh:But either way, you're just hitting the person in front of them.
Noah:Space barbarian.
Josh:Basically.
Josh:It's slightly more complicated than that, but not much more complicated than that.
Noah:complicated space barbarian.
Josh:complicated space barbarian.
Josh:Oh.
Josh:Did you know that our phones have a flashlight on them?
Josh:That's fun.
Noah:Like, in-game.
Mike:Yeah.
Josh:Yeah, in game.
Mike:Oh, I thought it was about in real life.
Josh:I just turned mine on.
Noah:Oh.
Mike:I was just like, Yeah.
Josh:Oh.
Noah:Like, yeah.
Jorge:Mike was just like, how do you know my foes?
Mike:Wait, how did you?
Noah:Thank you.
Jorge:Alright.
Mike:Wait, how did?
Mike:Wait, how did you turn it on?
Josh:I'm just hitting the action button.
Josh:That's what I have it mapped to.
Josh:There's a checkbox in your actions.
Jorge:Alright.
Jorge:Anything else before you guys enter this room?
Jorge:Cool.
Jorge:Oh, one other thing.
Jorge:Your comm unit glitch, which is a fancy way of saying they don't work in here.
Jorge:It's a status effect.
Jorge:Seems only to be communication devices.
Josh:Is there radiation in here?
Noah:Mm hmm.
Josh:Like, do we know what's causing the glitch?
Josh:Not looking.
Jorge:I mean, you could roll something if you'd like.
Josh:What would I roll?
Josh:Good sir.
Jorge:I'll let an outer...
Jorge:I'll let Arcana check, and then your outer lower thing.
Josh:Man, Outer Rift Slard is really pulling a lot of weight here.
Josh:24.
Josh:Okay.
Jorge:It's warp shit.
Jorge:When things are big enough in a warp, they cause a warp shadow, which just kind of distorts some of the communication and stuff like that.
Jorge:All right, so since no one else is doing anything else, do you open the door?
Jorge:Do you walk in?
Noah:Yeah.
Jorge:I thought this was going to be a one-shot.
Josh:Oh.
Noah:The lair.
Josh:Oh.
Josh:This is a lair.
Josh:I didn't expect there to immediately be lair as soon as we walked in.
Josh:No, that's totally fair.
Jorge:You guys are... You opened the door.
Jorge:It's not a very loud door.
Jorge:It's not a very quiet door.
Josh:Is there air in here?
Jorge:But...
Josh:I thought there was no sound.
Noah:Oh, nice.
Jorge:Fun fact.
Jorge:Actually, as you open this door, you do notice it's a little nicer in here.
Jorge:There's a little bit of air.
Jorge:That's how they're getting their fires burning.
Jorge:You're no longer under the effects of intense gravity.
Jorge:It's normal gravity here.
Jorge:Yeah, yeah.
Jorge:And then as you open the door, there is a succubus who
Jorge:just turns over to you and goes, Oh, hello.
Jorge:Nice of you guys to finally join us.
Josh:Someone shoot her.
Jorge:Care to have a little bit of tea or some biscuits?
Mike:How about some stuffed shells, you crazy succubus?
Mike:And then he'll crack his fingers.
Tanner:Thank you.
Josh:This is the worst one.
Noah:Did you crack all six hands at the same time?
Josh:This is the worst Delig reform we've found.
Jorge:She looks at this little Ewok and is just like, oh, so adorable.
Josh:And that was like a teddy bear that just said that.
Jorge:Maybe I should add you to my collection.
Mike:Yeah.
Tanner:Oh my god.
Tanner:Madam.
Josh:30 knuckles cracking at the same time must be deafening.
Jorge:If you would all like, you can leave your weapons at the door, come over here, and I can make a nice pot of tea.
Noah:I am my weapon.
Jorge:And she, like, waits.
Josh:Are we getting paid in money?
Tanner:We're here for the asset.
Tanner:And I'm afraid that's it.
Jorge:Oh.
Jorge:You know that can't do.
Jorge:Maybe we can come up with a compromise.
Jorge:Whatever you're getting paid, I can double it, and you can all be on your merry way.
Tanner:Thank you.
Noah:I thought we were getting our deaths.
Jorge:I assumed you would be getting paid in credits.
Josh:No, I'm asking the GM.
Jorge:Oh.
Josh:Are we getting paid in money?
Josh:How are we getting paid?
Jorge:No, someone bought your debt effectively and is now saying, hey, you can get out of it for this.
Josh:So the amount we're being paid is however much our debt is.
Jorge:Yes.
Josh:Okay.
Josh:I'm not very good at this, but I want to check anyway.
Josh:Does my character trust her even the slightest amount?
Jorge:Kit, can you make a will save?
Josh:Oh, I was hoping you could say something else.
Noah:Didn't we?
Jorge:I'm not... She seems very trustworthy.
Josh:Oh, actually, no, never mind.
Josh:29.
Jorge:She seems like you could really trust her with your life.
Jorge:And then you have a...
Jorge:slight like you blink for a second and you realize she doesn't actually look like a beautiful woman uh that's just offering you tea she actually is a demon and you were you were told by your little teddy bear friend no do not trust anything she says to you and then you you snap out of that
Josh:She sucks, we have to kill her.
Tanner:I'll use my limited telepathy to reach out to Catcher and say, what have you clocked?
Jorge:She actually now is bringing a little tray.
Noah:okay oh good they're all close good yeah cluster
Josh:Either you shoot her, or I go explode.
Jorge:She's bringing a little tray of tea.
Jorge:She's going to start slowly.
Josh:Oh, is she?
Jorge:Yeah.
Josh:I'm gonna wait for her to get within 30 feet of me, and then I'm going to go supernova.
Jorge:OK.
Jorge:So as she's walking, you're going to see these other guys also moving in.
Josh:Yeah, I... Yeah, no, I will walk forward to meet her, if that's acceptable.
Mike:The Babadook.
Tanner:Josh, we need you to go forward.
Jorge:Oh, yeah, go ahead.
Jorge:Do you... Are you going to just walk up to her and swing, or are you going to do something else?
Josh:He's enthusiastic.
Josh:I am openly hostile.
Jorge:Okay, so let's roll initiative.
Noah:Yeah.
Josh:Yeah, no, this isn't like a talking thing.
Josh:I'm going to get in between the demon lady and my friends is the wrong term.
Josh:And my people who were sent on the same job as me.
Josh:And then...
Josh:It's occurred to me that it's actually not a good idea.
Josh:I was going to literally explode, but there's only one person nearby, so I'm going to wait for more people to show up.
Josh:Instead, I will just try and stab her a bunch of times.
Noah:Warp reality as we do this.
Mike:as a free action, Dell will bump the lieutenant and be like, I knew that guy had it in him.
Noah:Italian Dell.
Mike:That's why they say it's crocodile tears.
Josh:What?
Tanner:I don't even...
Mike:Because crocodile tears... No, but they don't have any emotion?
Josh:I'm not the one crying.
Josh:Also, that's racist.
Mike:Do you think Italian Dell cares?
Mike:Maybe the cat Dell would have.
Noah:Warp.
Noah:Warp in reality.
Noah:It also rolls.
Jorge:The best part is I made you guys all figures of your faces.
Jorge:I didn't realize Del was going to be stealthy about it.
Jorge:So even though he's presenting, like if you guys have like little mini maps, there's just like this like eldritch terror right next to you.
Noah:Yeah Hmm
Josh:It's like, you know, Captain Marvel has the cat that's secretly like an eldritch entity?
Mike:Or Plastic Man.
Josh:That's Mike.
Jorge:Literally was a cat at one point.
Mike:Plastic Man.
Jorge:Yeah.
Jorge:Yeah.
Jorge:Cool.
Jorge:Did everyone roll?
Jorge:We're missing... Yeah.
Mike:Oh.
Tanner:You have to pick someone and you both share the higher of your rolls.
Josh:Maybe he's not participating.
Mike:No, wait.
Mike:I have a thing for this.
Mike:When I roll...
Mike:I can't remember if this was on.
Noah:Hmm.
Tanner:I had said last session that I was going to be doing that with Catcher, and we both rolled a 16 anyway, so...
Mike:No, I have saw it coming.
Mike:You're about to roll initiative in an encounter in which your asset is one of your opponents.
Mike:You read the demeanor, body language, and instinctive tics of your asset as easily as you read a comm unit, allowing you to react a moment before those around you and gain an edge in the coming battle.
Tanner:oh that's nasty man
Mike:So I get a plus one to my initiative roll, and I can immediately draw a weapon, step, or stride.
Mike:Oh, so add one to that, because I forgot to add my one.
Jorge:give me a second cool
Tanner:The plus one won't change his location in the initiative.
Tanner:I don't know.
Mike:Oh, perfect.
Mike:And then, oh yeah, here it is if you guys want to read it.
Mike:And then I could stride off to the corner.
Mike:It's like over here, I guess.
Mike:Yeah.
Mike:That's Dell.
Jorge:That wasn't your action, though.
Jorge:You just get to do that, right?
Jorge:Yep.
Mike:Yeah.
Josh:Mm hmm.
Jorge:Cool.
Jorge:So it is... Okay.
Jorge:So it's the brainstorm!
Noah:Yes!
Noah:At the top of Brain's turn... How do I do this?
Noah:At the top of my turn... Sorry, I'm trying to remember how I did this last time.
Noah:Oh, great.
Noah:So, top of my turn, I will... Where is it?
Noah:Analyze target on the succubus.
Noah:And I... Because I am an analyst, I get to apply this to two related creatures inside my quantum field.
Jorge:You can.
Noah:Where is it at?
Noah:You can apply the results against two related creatures.
Noah:So I have...
Noah:Analyze target, and I will attempt to recall knowledge on this succubus.
Noah:What would be the best skill for this?
Jorge:Um, general recall knowledges are just usually in base, right?
Josh:Recall knowledge is based on, like, usually arcana, occultism, religion, or nature, depending on the flavor of magic that they wield.
Jorge:I'd say... I... Based on the creature... Sorry, it's based off the creature they're doing the recall on, or the... Okay.
Josh:Or, like, survival, if they don't have any of them.
Noah:Can I do Archon?
Josh:Creature that's in the recall one.
Jorge:Yeah, I...
Jorge:I'd say this is probably an occult thing.
Noah:Cultism, neat.
Noah:And I get a plus one because I'm analyzing them.
Noah:20.
Jorge:You get some information, but it was mostly a subset of everything you already knew from the InfoSphere.
Noah:Bear, well then.
Noah:I just have to make sure this... I will... This is kind of a gamble.
Jorge:Everyone's healed up, right?
Jorge:Cool.
Noah:This is kind of a gamble.
Noah:I'm going to cast Cellular Stimulant on the Succubus.
Josh:Ha!
Jorge:Yeah.
Noah:So she can attempt a Fortitude save.
Noah:which she may choose to fail.
Noah:So she attempts a fortitude save, which she can choose to fail.
Tanner:Fascinating.
Jorge:Sorry.
Jorge:Wait, so what is this doing?
Jorge:It does... Nah, she'll make it safe.
Noah:If she does fail, she's quickened for one round, but then after the round, she's fatigued for 10 minutes until they can rest for 10 minutes.
Jorge:Is that working on critical?
Noah:I will use... Hang on.
Noah:Which one of these is it?
Noah:Alternate outcome.
Noah:Which is in my... It does not work on critical successes.
Jorge:And create successes.
Noah:I forgot about that.
Noah:Never mind.
Josh:Mm.
Noah:I won't use that.
Noah:Well... Bummer.
Tanner:Oh,
Noah:Gosh, what... What do I have?
Noah:What else do I have?
Noah:A little...
Noah:That's my turn.
Noah:That's what I got.
Jorge:Right.
Mike:Woo!
Jorge:It is now the Brimark.
Jorge:So to describe these guys, they are goat-like humanoid figures standing on two legs.
Jorge:Their hooves fire.
Jorge:It's like the demon-colored fire.
Jorge:They have a flaming sword.
Jorge:And this particular one, as he starts moving,
Jorge:Madame Vaux was just like, make sure to make it hurt, honey.
Jorge:And blows him a little kiss.
Jorge:And he will move up.
Jorge:And actually, so I will roll a d4 on even.
Jorge:He'll go to catcher.
Jorge:On odds, he'll go to Del.
Mike:Dell as a free action will say you are one ugly motherfucker.
Tanner:That's tough.
Jorge:So he will head over to Del.
Jorge:He's one action.
Jorge:And then.
Jorge:Yeah, so he will go ahead and strike at you.
Noah:Oh.
Tanner:He doesn't even care he's loved right now.
Tanner:Look.
Mike:Aw.
Josh:No.
Jorge:Alright, sorry.
Jorge:I almost was Del, and then I chose something awkward.
Jorge:He will make a flaming sword strike at you.
Mike:Did I use this on myself?
Jorge:No, this just targets an ally, unfortunately.
Tanner:No, but theoretically, I could have, but I didn't in time.
Tanner:So I think that would be kind of.
Mike:I'm an ally.
Jorge:So it hits.
Jorge:Night one.
Mike:Wait, hold on.
Mike:It hit by one, but I have get him on me?
Jorge:Do you have get him on him?
Tanner:Yeah, you shouldn't have that.
Tanner:But also, hit by 0 still hits.
Mike:Oh, yeah.
Mike:Okay.
Jorge:Yeah.
Tanner:But you should take that off yourself.
Josh:Understandable.
Jorge:So that's the rule for damage.
Jorge:And then he would make a curve attack at you.
Noah:um you
Mike:Yes.
Jorge:And he will try to kick you.
Jorge:Also hits.
Tanner:Did that have map on it?
Jorge:It did.
Tanner:Dang.
Tanner:That's tough.
Mike:that it's tough.
Jorge:This is the end of his tone.
Jorge:It is Madame Vose.
Jorge:She is going to reach out and she will say, oh, here's your cup of tea, honey.
Noah:Oh no.
Jorge:And then she's going to try to embrace you.
Josh:dodge of course that is my dc my dc is 25.
Jorge:Which would be a grapple check using her diplomacy instead of athletics.
Jorge:Yes.
Jorge:That's what that is.
Jorge:Cheek, what's her?
Jorge:Oh, does that?
Jorge:OK, so you are now.
Josh:Sure.
Jorge:Sorry.
Josh:I can assign grapple if that would be useful.
Jorge:Yeah, I was just going to do a grapple there.
Jorge:So you're grappled.
Jorge:And now her second action.
Jorge:Now that you're embraced.
Jorge:Is she will attempt to passionately kiss you.
Tanner:Oh my god.
Josh:God, again.
Tanner:Is this... Looks like a will save?
Noah:Oh.
Mike:what keep your hands off them so
Jorge:So she will attempt to.
Jorge:Does she roll anything?
Jorge:I don't think so.
Josh:I don't... I can attempt a little save.
Jorge:Oh, it's a will save.
Jorge:Yeah, yeah, will save.
Josh:Luckily, that is my worst save.
Josh:But I made it.
Josh:And by made it, I mean I didn't make it.
Jorge:Cool.
Jorge:Oh.
Josh:I needed to roll an 18 or higher.
Noah:What does he see?
Jorge:Ah.
Noah:Geez, this gal is scary.
Mike:The kiss just does hit.
Mike:The will save is to stop being affected by suggestion.
Josh:Oh, short.
Jorge:Yes.
Josh:OK.
Josh:So I'm drained.
Josh:Great.
Josh:I'm drained.
Josh:I take the 13 void damage.
Josh:And then I failed the will save, so I am now affected by suggestion.
Jorge:Yeah, you have to be grappled.
Tanner:So does the kiss just happen?
Tanner:Oh, if you're grabbed, it just happens, right.
Josh:Yeah, that's what it looks like.
Noah:Although.
Jorge:The situation is not dominate, though, so failure is... She's going to say, oh, honey, don't worry about what's about to happen to your friends.
Jorge:You'll make a great addition to our group over here of misfits.
Josh:Perhaps silly question.
Jorge:Yes.
Josh:What level is she?
Jorge:She is eight.
Josh:Oh, so, okay.
Josh:I just wanted to know if incapacitate came into effect.
Jorge:That'll be the end of her turn.
Jorge:It is Babu's turn.
Jorge:Babu's going to take a little strike at Catcher.
Noah:Oh.
Jorge:Sorry, give me a second.
Jorge:It's going to walk over here.
Jorge:Its movement speed is, sorry, 55.
Josh:So what was the suggestion?
Noah:you
Josh:Okay.
Jorge:Just not do anything.
Tanner:It's to not escape.
Josh:So I can take a reaction.
Jorge:Yes.
Jorge:Yeah, I guess that was my wording.
Jorge:So I guess you could take a reaction.
Josh:Okay.
Josh:I want to hit this guy as it comes up.
Jorge:Yeah, go for it.
Tanner:For the record, it specifically says in The Passionate Kiss, a suggestion to submit to more actions of passion rather than trying to escape.
Josh:Oh, okay, so I can still attack her.
Jorge:Oh, great.
Josh:That didn't matter.
Jorge:Good, good, good, good.
Jorge:Okay.
Jorge:Yes.
Jorge:That missed.
Josh:Yes.
Jorge:Okay, so he will now take a story catcher.
Jorge:He'll go ahead with the claw.
Jorge:Oh, he said, yeah.
Josh:It's... Ouch.
Jorge:All right.
Jorge:And damage.
Jorge:17.
Jorge:And...
Mike:Are we able to throw these things as far as Holy Cascade says, or do we throw it as far as Holy Water says?
Noah:you
Jorge:Do you do Holy Cascade?
Mike:Okay.
Jorge:That also hits, so then damage.
Josh:It was higher than the last one.
Jorge:Yeah.
Josh:I was thinking the exact same thing like.
Jorge:Oof.
Jorge:All right, that's his turn.
Mike:I can't stand to see one of my men taken advantage of.
Jorge:It is Del's turn.
Mike:I will holy cascade.
Mike:I'll hit the use button so I get one less.
Mike:Oh, it says I can't do it because I don't have the trick magic item.
Mike:but we'll just pretend that I do or something.
Jorge:Yep.
Mike:So this, oh, it just does the damage.
Noah:Thank you.
Josh:Ignore what I sent, because I think it's calculating incorrectly, because we don't have the... Are they unholy?
Josh:Okay, so it's 9d6 damage.
Jorge:Yep.
Jorge:They are.
Jorge:Cool.
Mike:I can roll.
Tanner:Is there any kind of save?
Mike:Fuck.
Josh:Reflex save.
Mike:This is 96 now.
Josh:It's basic reflex.
Mike:I didn't see any.
Josh:How would you rule that, GM?
Josh:Because we don't have spellcasting TCs.
Tanner:Do we have a class DC?
Jorge:Yeah, do you guys have class DCs?
Josh:We do, or we should all have class TCs.
Jorge:Does the grenade have any class DCs?
Jorge:Does the grenade have any DCs?
Tanner:It must.
Josh:I think the grenade is an attack roll.
Josh:Is it not?
Tanner:Which grenade are you looking at?
Jorge:Oh.
Mike:Where is my fucking class, DC?
Josh:One second.
Josh:It's a 10-foot burst.
Josh:Oh, no.
Josh:Basic reflex save.
Josh:Against what?
Josh:The grenade doesn't say.
Josh:One second.
Josh:The electromagnetic grenade.
Tanner:Look at the frag, like the advanced frag or something like that.
Josh:Sure.
Josh:Oh, it says with the DC0 basic reflex save, which is obviously incorrect.
Tanner:What?
Josh:Let me just check the source.
Jorge:You guys have class DCs?
Josh:We should.
Mike:Oh, mine is a 23.
Tanner:Yeah, I don't know where that is listed, but...
Mike:I'm seeing it on the Hephaestus.
Jorge:That kind of checks out.
Josh:That's annoying.
Josh:The actual source book doesn't say what the reflex save is supposed to be.
Noah:hmm you
Josh:Unless it says in the description of all grenades.
Josh:No, it doesn't.
Josh:That's great.
Josh:I think our class DC is 20 right now.
Mike:Uh, well, class D... Yeah.
Josh:Oh, no, never mind.
Josh:It's different per person.
Josh:Your class DC is 19.
Mike:I'm seeing 23 at face DSUS.
Josh:Oh, I'm looking in Foundry, which might not have it correct, because I think it's just adding your strength, which I don't know why that would be your class DC.
Jorge:Well, she got a 24, so we'll use 25.
Josh:Oh, that's why.
Mike:Oh, I didn't roll it.
Josh:It's supposed to be keyed off of whatever your stat is.
Jorge:Okay.
Noah:you
Jorge:Awesome.
Josh:These attributes are different.
Jorge:She will take... We can use 23 for now.
Josh:One second.
Jorge:That's also the level-based DC, so I don't mind using that for the grenades.
Josh:23 is it.
Josh:It's because he had strength as his key attribute in his Foundry character.
Jorge:Ah.
Jorge:Gotcha, gotcha.
Josh:Where Envoy, I believe, is Dex.
Jorge:Gotcha, gotcha, gotcha.
Josh:Update that for everybody.
Jorge:He will take full damage.
Josh:There we go.
Jorge:Oh, this doesn't.
Jorge:Holy.
Jorge:She will take an additional five.
Jorge:Oh, no, no.
Jorge:I actually gave him that twice.
Jorge:She will take the damage now.
Jorge:He will take an additional.
Jorge:OK, cool.
Jorge:That was two actions.
Josh:Ignore that rule.
Mike:And I want to get away from this man.
Josh:I just wanted to see if I could... That didn't work.
Josh:Okay, ignore me.
Mike:I mean, any move action is a good move action, right?
Jorge:You're going to get away from him by running to the other thing?
Jorge:As you go to move, he moves his sword and then goes, doesn't have an attack opportunity.
Mike:I'll run midway.
Noah:you
Mike:I could go next to Lieutenant Thompson.
Mike:Yeah, let's run next to Lieutenant Thompson.
Jorge:He wishes he did, he's just not fast enough.
Josh:Thank you.
Mike:He also couldn't use it, I don't think, because of the...
Jorge:Well, he doesn't have one.
Jorge:Cool.
Jorge:So now it is the other remark stone.
Jorge:He is going to step over here.
Jorge:Move over here, not step.
Jorge:And he's going to look at Mr. Thompson and take a swing.
Mike:Uh, the thing.
Mike:I'm gonna use my thing.
Tanner:thick.
Mike:Watch out, Mr. Thompson, sir!
Mike:That will do that voice.
Tanner:That is a totally different voice.
Noah:No.
Josh:Okay.
Tanner:Oh, it would still hit.
Mike:Uh...
Tanner:I look down like, what'd you say?
Tanner:Ouch.
Jorge:And then he will do a... Natural one!
Tanner:Let's go.
Jorge:At least... It's Babu's turn.
Tanner:And it's turn.
Noah:Ooh, what a jerk.
Jorge:Yeah, I guess he'll just come down here.
Jorge:He doesn't really even think he needs to interject, honestly.
Jorge:He thinks you guys are getting kind of Wally-whopped.
Jorge:And he's a demon, so he doesn't really follow that rule.
Jorge:So he's going to stay right there.
Jorge:And... I just catch his turn.
Josh:Yay.
Josh:I'm in a bunch of trouble.
Josh:And I might make it worse.
Josh:One second.
Tanner:Man, it's about to explode.
Josh:I think I will explode.
Tanner:The grenade is the 20-foot burst, yeah.
Josh:One second.
Josh:What is the... It's 20 feet.
Josh:The grenade.
Josh:Okay.
Josh:This gets everybody, including me, but not my three friends.
Jorge:All right, roll for it.
Mike:Thank you.
Josh:So they have to make reflex saves against me.
Josh:My class DC is 23.
Noah:25.
Jorge:OK.
Jorge:Cool.
Jorge:All right, so she will go first.
Tanner:Brain, what is your spellcasting DC?
Tanner:Just out of curiosity.
Noah:Big brain guy.
Josh:His class DC is also 25.
Tanner:Holy.
Tanner:Smart guy.
Tanner:Big brain.
Jorge:She failed.
Josh:Failed my own reflex save.
Josh:But she failed as well.
Noah:Oh, she's not reflexing.
Jorge:All right, so then there's this guy who's going to, he's already sustained all the damage.
Jorge:So he will also roll.
Jorge:Sorry, I still have a minus one on it.
Jorge:Oh, well, so I guess what we have, this guy,
Jorge:It's not sustained, so we'll now have a minus 1.
Jorge:OK, it's fine.
Jorge:The state is not sustained.
Jorge:OK, so the succubus takes full damage.
Jorge:Everyone else takes half.
Josh:So I will roll.
Tanner:I think there's one more guy.
Josh:This applies.
Josh:One second.
Jorge:So that's the bludgeoning.
Josh:Oh, yeah, yeah, yeah.
Josh:What about the one above Thompson takes damage too.
Josh:He needs to make a reflex save.
Jorge:Oh, yep.
Jorge:I forgot about that guy.
Josh:And yes, that is the bludgeoning damage.
Josh:So I will apply that to myself.
Josh:This is the additional spirit damage that they'll take.
Josh:But I don't need to, because I'm not Hellspawn.
Noah:Ooh, not being Hellspawn, yeah.
Josh:Yet.
Josh:I mean, who knows?
Jorge:All right.
Noah:He's not Hellspawn yet.
Josh:I'm not allowed to attempt to escape, so I'm not going to do that.
Jorge:She is .
Jorge:Babu over here would be doing, oh, I could just .
Jorge:You could just take half.
Jorge:And then, oh, he needs to take an additional 8, 13.
Josh:Yeah, I don't know how to add the holy trait with the spirit damage.
Josh:I imagine there's a way to do it.
Jorge:Yeah.
Josh:I just don't know what it is off the top of my head.
Jorge:he's also bloodied this guy five twenty sorry one
Tanner:Josh, did you type something in the text box to make it spirit damage, or is there something else?
Josh:If you do, it's slash R space and then the damage like 6d6 and then open bracket spirit close bracket makes it spirit damage.
Jorge:Yeah.
Noah:Hmm.
Josh:I think there's a way to tell it that it's spirit comma holy, but I don't know what that is.
Tanner:Wait, when you say bracket, which one?
Josh:It's square bracket.
Tanner:Sick.
Tanner:Because I'm throwing a grenade in the same spot.
Jorge:Okay.
Noah:Yeah.
Josh:Hmm.
Jorge:Do you have anything else to say?
Josh:Yeah, with my remaining action, I'm going to supernova, which is what this thing is.
Jorge:You still have one act.
Josh:That's on me.
Jorge:Okay.
Josh:So that's the succubus, the Baba Yaga to my right, and then whatever the brumerat guy is below me.
Josh:Those three need to make... Where are you?
Josh:Plasma ejection.
Josh:They need to make this reflex save.
Jorge:Okay.
Jorge:Howdy.
Noah:Whoa.
Jorge:I don't know how to select them without selecting you.
Josh:You should be able to just select all of them and then click the button and then we'll roll the three of them.
Josh:Excellent.
Josh:If you hold shift and then just click multiple tokens, it should just take those tokens.
Jorge:I'm already typing in my hand.
Jorge:OK.
Jorge:And then he also took all the damage.
Jorge:So he would also do it.
Josh:And then also the guy above Thompson was in the range.
Jorge:Yes.
Josh:Excellent.
Josh:So those who failed are going to take this damage.
Josh:The one who critically failed is going to take double this damage.
Josh:And then because I am Graviton attuned and all three of them failed, they're all prone.
Noah:Oh, wow.
Tanner:Whoa.
Mike:Ooh.
Jorge:Oh.
Noah:Nice.
Jorge:So I guess she's not grabbing you anymore.
Josh:Sure.
Jorge:Other than you fall on top of her and continue your makeout session.
Josh:Yeah, unfortunately I am still just made out of fire.
Jorge:I don't know if that's how explosions would work.
Jorge:So I will rule that she does not do that.
Jorge:OK.
Jorge:So they take, she takes double.
Jorge:This guy takes damage.
Jorge:This guy takes damage.
Jorge:No, I didn't take it.
Jorge:Oh, fire resistant.
Josh:I can't change the damage type to other things.
Jorge:Yeah.
Jorge:Yeah.
Jorge:OK, so now, sorry, I just need to do status effects.
Jorge:I wish I knew what all these were.
Jorge:I just have to look through all of them.
Josh:prone is the staircase on the bottom right.
Jorge:I see the foot.
Jorge:You're no longer trapped, so you can take that off.
Josh:And then am I no longer grabbed?
Noah:That's a really cool feature.
Josh:Excellent.
Jorge:She actually now has... I will allow this since you broke it with the explosion.
Jorge:She will take...
Jorge:rejection vulnerability.
Jorge:When I said she does not take rejection well, this is what that meant.
Jorge:So she will take 2d6 damage.
Josh:Okay, and that is the end of my turn, now that I've exploded twice.
Jorge:So she will take that.
Jorge:Yes.
Jorge:Yes.
Jorge:And you get...
Jorge:You can see it, so it's too late.
Jorge:But if you demoralize her as an action later, she will also take more mental damage since you rejected her.
Josh:Nice.
Jorge:Okay, cool.
Jorge:That was a great turn.
Noah:Wow.
Jorge:All right, Lieutenant Thompson.
Tanner:Yeah, I'm going to throw the grenade in the same spot such that it hits everybody, including catcher.
Jorge:Succubus is bloodied.
Jorge:The man in front of you is prone.
Jorge:The babu is also prone, and there's two guys on the left.
Josh:That's fine.
Mike:Thank you.
Tanner:My DC is also...
Tanner:23 so uh first i'll roll what is it 3d6 bludgeoning damage is that right oh pretty big on the bludgeoning there
Jorge:Okay.
Josh:Yeah, it's 3d6 bludgeoning and then 6d6 spirit.
Josh:Okay, one second.
Josh:Let me roll my reflex.
Josh:Okay, I got a 28, which is a success, so I only take half damage, yeah?
Tanner:It doesn't like my, oh, do I need to get rid of the space?
Jorge:So Psychic Fist succeeded, so she only takes half.
Jorge:She's alive.
Tanner:Is that maybe the problem?
Jorge:Babu is a failure.
Jorge:He takes the damage.
Noah:Oh wait, did the succubus she just regular saved?
Tanner:There's the spirit damage.
Jorge:Yes.
Noah:That was a success?
Jorge:Yes.
Noah:Actually, this time I will use alternate outcome just to re-roll that.
Jorge:Okay.
Jorge:She could succeed, though, now, right?
Josh:No, it's used the worst result.
Noah:Yeah.
Jorge:Oh, very good.
Jorge:She succeeded.
Noah:Boop.
Josh:Yes, you should be able to, while holding shift, click a bunch of tokens.
Jorge:So if I shift-click Josh, you say I can select a bunch of them?
Tanner:The illusion of choice.
Mike:you
Josh:And then if you click the reflect save, it should just go.
Jorge:Can I just select five damage to be applied to everyone?
Josh:I have no idea.
Jorge:Or does that work?
Josh:I've never tried to do that.
Jorge:Okay, I don't have to do that.
Josh:Actually, I can... One second.
Josh:There's five damage.
Josh:Now you can apply that.
Jorge:Okay, cool.
Jorge:Excellent.
Jorge:I already gave the Secubus the five.
Jorge:So yes, she looks holding on, mortaled, rejected, depressed, her tea spilled all over her, and yes.
Tanner:Am I able to demoralize her, or does it have to be catch her?
Jorge:It wouldn't be.
Jorge:I believe it has to be the guy that rejected her.
Tanner:Okay, okay, okay.
Noah:That's.
Jorge:You can.
Jorge:It's just not going to cause mental damage.
Tanner:No.
Tanner:I'm just gonna stride.
Tanner:I can move through brain space, technically, so I'll move over to here.
Jorge:All right.
Tanner:and then oh it is okay there you go
Jorge:I think that's it.
Jorge:Those two actions to do the, if you did the holy bomb.
Jorge:Yep.
Jorge:All right.
Jorge:Rainstone.
Noah:It is Brain's turn.
Noah:Yes!
Noah:First, I will... Where is it?
Noah:Hang on, there's my spells.
Noah:I will cast Surestrike, surely.
Josh:Ooh.
Noah:Then I will Flourish cast Moonlight Ray, using my Scroll of Moonlight Ray.
Jorge:Yeah.
Noah:I have to trick magic item for this?
Tanner:Thank you.
Noah:Whack.
Noah:Okay.
Josh:You shouldn't.
Josh:It's just because there's scrolls instead of gems, and so it's making you do that.
Josh:Because Starfinder is not fully integrated in Foundry yet.
Josh:Is there a way to just bypass it?
Noah:Let's see.
Noah:There's no option to just cast the spell.
Noah:Let's see.
Noah:Hang on.
Noah:I will just give myself plus a million.
Noah:Oh, that works too.
Jorge:Go for it.
Josh:I can just give you Trick Magic, I hope.
Josh:You already have trick magic item.
Noah:I will just attack, I guess.
Josh:That's fun.
Noah:I have true strike on myself.
Noah:I will attack her.
Jorge:I believe if she's lying prone from here, I think that's cover?
Noah:Oh, is it?
Josh:Um...
Jorge:From here, it should be cover if she's lying down.
Jorge:I don't know the rules.
Josh:No, she has to take cover.
Josh:If she takes cover, then she gets a plus four bonus.
Jorge:Oh, okay.
Jorge:Gotcha.
Jorge:In 5e, if someone's prone, they automatically get that, right?
Josh:Yeah, but in Pathfinder, you still have to take cover.
Noah:She's just off guard.
Jorge:Okay.
Jorge:Cool.
Jorge:Cool, cool, cool.
Noah:Nice.
Jorge:All right, go for it.
Noah:So she's just off guard.
Noah:I have hit.
Jorge:Hit!
Noah:So she takes full damage.
Noah:And because is she unholy?
Noah:Then she will take a lot more damage.
Jorge:She is.
Josh:Nice.
Noah:Why does it say 76?
Jorge:She is mortal already.
Noah:56.
Noah:Oh.
Noah:I see.
Josh:It's normally 5d6, but you've upcasted it, so... It's...
Noah:Allow me to add the extra damage.
Noah:Oh my god, that's so much damage.
Noah:This is such a great spell.
Jorge:Oh, my God.
Noah:That's 49 points of damage.
Noah:25 cold, 24 spirit.
Jorge:Well, she was at 11 hit points.
Jorge:So how do you want to do this?
Noah:I... I pull out this gem, and I go, Space power!
Noah:And then just... A beam of light just shoots out of the sky and evaporates her.
Josh:It is... It's a little ironic to use Moonlight Ray on the moon.
Josh:Surely she was already in the moonlight.
Mike:we're inside
Noah:You know what?
Jorge:This is an evil moon, and he's summoning a good moon.
Noah:Switch that.
Noah:It doesn't shoot.
Josh:Right.
Josh:Right, it's moon v. moon.
Noah:The beam of light doesn't... Actually, oh, it's a moonlight ray?
Noah:Okay.
Noah:From hundreds of millions of miles away in a sphere that has been encased by the lighthouse, a little fragment of a destroyed moon has been hurtling through space for unknown amounts of time.
Noah:with nothing blocking its path.
Noah:As I pull out this crystal and yell, face power!
Noah:It clips through the base and just takes her head off.
Jorge:Background radiation.
Jorge:Perfectly taught.
Josh:That was new information.
Jorge:My favorite part of all of that was you going, oh, it's a moonlight ray?
Jorge:As if you didn't get moonlight ray.
Noah:It's a moonlight ray.
Noah:Sorry, you didn't say moonlight ray.
Noah:I thought it was just a moonlight ray.
Noah:I have one more action.
Jorge:Yeah, yeah, yeah.
Jorge:It's moonlighting as a ray.
Jorge:So she's dead.
Jorge:She's very dead.
Noah:With my last action, I'm just going to jog a little bit over here.
Josh:ill.
Jorge:Poor Del is getting left again.
Noah:I'm going to float over there and say, sorry, Dell.
Noah:That's my experience.
Jorge:Okay.
Jorge:It's the Bryn Mawr extern.
Jorge:He's going to be very upset that you killed his lady.
Jorge:So he's going to step over to you.
Jorge:Do you have a tax opportunity?
Josh:Does he still have the heart whatever thing?
Josh:Because she's dead now.
Jorge:Yeah, I don't...
Tanner:Does he remember her love from the afterlife?
Tanner:A profane gift.
Tanner:Ugh.
Noah:Oh, what the heck?
Josh:As long as the gift persists.
Noah:She's dead.
Josh:Yeah, no, but it's a... I think it works the same way as every other spell, in that it will continue to exist even after she's dead.
Jorge:Yeah.
Jorge:Yes.
Josh:But yes, I will... Actually, I'm not going to take an attack of opportunity.
Jorge:You want to tell the dude, get it up?
Josh:No, I can't do any damage to this man.
Josh:I only deal fire damage.
Josh:So I'm just going to take it.
Jorge:Okay.
Jorge:All right.
Jorge:And he will take a, he will look to, he'll first try to kick you.
Josh:He's gonna kick me?
Jorge:Yeah.
Josh:No.
Jorge:He hits by three.
Josh:Yeah, that hits.
Josh:Ouch.
Jorge:And then now he's going to take a swipe with his claw.
Jorge:Yes.
Josh:Okay.
Jorge:Oh, I need map.
Jorge:Not that.
Josh:I can't shield block if I didn't raise a shield, right?
Noah:Cool suboptimal.
Tanner:Yeah.
Jorge:Yes.
Josh:Yeah.
Josh:That also hits.
Josh:How much health do I have?
Josh:I'm still alive, although barely.
Jorge:Alright, that's his turn.
Josh:Great.
Jorge:Succubus dead.
Jorge:It's the babbo's turn.
Tanner:Oh boy.
Jorge:He's going to try to stand up.
Jorge:Is this going to trigger any... Yeah, yeah.
Josh:I can attack this guy, yeah, I can, because he's not immune to fire.
Jorge:Okay.
Jorge:Go for it.
Mike:You fell for one of the classic blunders.
Josh:solar weapons strike.
Mike:You stood during an encounter.
Jorge:That hits full damage.
Mike:I don't know if it's called cat crawl.
Noah:Does he know I spent 15 years in Australia building a vulnerability or an immunity to standing up?
Mike:No, it's nimble crawl.
Mike:I spent 15 years in Australia learning how to crawl like this.
Mike:Just like 40 feet of fucking stride.
Jorge:So he tries to get up and Del, while focusing on the brim arc, just kind of like stabs him.
Jorge:Flips his sword, then looks back at the brim arc.
Josh:Good murder.
Josh:I have anything I can use that doesn't do so much damage.
Jorge:All right.
Jorge:So that's his turn.
Jorge:And now it's Del's.
Noah:Bow, bow, bow.
Mike:I want to do this as... Actually, yeah, no.
Mike:A demoralize would be good, but I have something better.
Mike:Get him!
Mike:And I'm going to do get him on the brim arc.
Josh:Are you leading by example?
Mike:Yes.
Mike:Well, I will attack him, but yeah.
Jorge:Which remark?
Josh:Because Jorge and I are just... That's a good question.
Mike:Oh, yeah, the bloodied one.
Jorge:The bloodied, bloodlusted one that wants to avenge his dead lover.
Mike:Well, yeah, we got to keep Catcher alive.
Noah:Oh, we gotta kill that guy.
Jorge:Why are you going after that one?
Jorge:He seems fine.
Jorge:He's probably not going to keep swinging on Catcher's dead body anyway.
Mike:And then I shall use a scroll of Holy Cascade.
Jorge:going to take out Catcher and saving him?
Josh:Oh no!
Josh:Can you arrange it such that it doesn't hit me?
Josh:I will take one through the team if you can.
Mike:I was planning on doing so.
Mike:I don't have to hit it.
Jorge:Well, that hits him.
Josh:Because it doesn't look like that.
Mike:Actually, wait, hold on.
Jorge:Actually, if he moved it down just one, it wouldn't hit Catcher and hit the other guy.
Noah:you you
Josh:Oh, nice!
Mike:How much damage is this?
Josh:But that hits you!
Tanner:You'll take the 3D6 bludgeoning.
Josh:Uh, three?
Jorge:Yeah.
Josh:Yeah.
Josh:But you can Reflex Save to dodge out of the way of your own holy water illusion.
Mike:Yeah, well, we'll roll the dice, literally.
Josh:That is the game, yes.
Mike:So it's a reflex save against my own reflex.
Mike:No, let me close enough.
Noah:Oh.
Jorge:Is there any way you can put a DC for me to... That's fine.
Mike:I'll hero point it.
Mike:I don't know.
Josh:Wait, wait.
Mike:Josh, how do I make a reflex save?
Jorge:I'll just roll it.
Josh:How do you do this again?
Jorge:Okay.
Josh:Yeah, just roll it.
Jorge:I feel like I'd be halfway through rolling right now.
Josh:I don't remember how to do it.
Jorge:Yeah.
Jorge:Yeah, that's okay.
Mike:Efficiency.
Mike:How do I make this mythic?
Mike:Do I have to hit a mythic button?
Josh:Yeah, there should be a checkmark in your character sheet, and then you can roll it again.
Mike:a check mark in my character sheet.
Jorge:Her spring mark fails, so he'll be taking damage.
Jorge:Oh.
Mike:Where is the check mark?
Jorge:Babu fails.
Jorge:It should be, I think, in your... Yeah, if you go over to your actions, at the very top, there's a mythic button.
Jorge:Okay.
Mike:Oh, I see.
Noah:Thank you.
Jorge:I need to take an additional...
Mike:Mythic roll and then.
Mike:Oh, perfect.
Mike:And then I'm rolling this at Mythic proficiency.
Mike:Oh, I could succeed on my own rabbit hand grenade or whatever this is.
Jorge:How do you do damage?
Jorge:Just plus 5?
Josh:I just did slash R space five, and then that sent a five into the chat.
Jorge:OK.
Jorge:And then that guy will take half damage.
Jorge:So the other guy is mortal.
Jorge:And it's the other Brimarch's turn.
Jorge:He's going to look at Del and take a swipe.
Jorge:Oh, wait, Del, are you done?
Mike:Uh yes.
Jorge:This guy.
Tanner:I will add a plus two to Dell's AC for this strike.
Noah:Okay.
Jorge:Okay.
Jorge:Cool.
Jorge:Okay, so you'll take a swipe.
Jorge:I was like, none of his spells are useful for this.
Jorge:Oh, he targeted... I meant to target Del.
Jorge:Del, does that hit?
Mike:Oh, 20?
Mike:No.
Jorge:Yeah.
Jorge:Okay.
Jorge:So you're going to make a second kick at you.
Jorge:Well, that hits.
Mike:That does hit.
Mike:Did they take the rest of the 96?
Noah:you
Mike:They just have a lot of health?
Jorge:Yep.
Mike:Okay.
Jorge:The 31 points of damage?
Mike:Yeah.
Jorge:Yeah, yeah.
Jorge:So you take a 13, and then he's going to make a final claw attack.
Jorge:Oh, sword attack.
Mike:Oh.
Jorge:Oh!
Jorge:He actually wouldn't have done that.
Jorge:He would have just stood up.
Jorge:That would have been his action anyway.
Jorge:Might be.
Jorge:I forgot.
Jorge:All right.
Mike:Turn up.
Jorge:There you go.
Jorge:That's his turn.
Jorge:Babu's turn.
Jorge:He is going to come over to Del, who just exploded on him.
Jorge:And he will attempt to make a strike at Del.
Mike:That hits.
Jorge:Unholy.
Jorge:Do you have any thing that does...
Mike:I mean, I have something for the piercing, but not.
Jorge:Then he's going to attempt to bite you.
Jorge:Missed by four?
Jorge:Okay, that's his turn.
Jorge:And now it is Gatcher's turn!
Josh:Yay.
Josh:I'm going to take one action to step over here so that this guy is linked.
Jorge:You're not even running?
Josh:No, of course not.
Josh:I'm going to take a second action to change my attunement from photon back to graviton because now I do bludgeoning damage with my solar shot specifically.
Jorge:Okay.
Josh:So I will take the solar shot at the guy above me and hopefully that just hits and kills him.
Jorge:Okay.
Jorge:All right.
Josh:That looks like that hits.
Jorge:That hits.
Josh:So I roll a little damage.
Josh:Does 20 points of bludgeoning kill him?
Jorge:How do you want to do this?
Jorge:You get four hit points.
Josh:I just, just right between the eyes.
Josh:Just like a bullet.
Jorge:Yeah, so you step forward, your linemen shift, and you just overarm.
Josh:Excellent.
Noah:um
Josh:That's my turn.
Jorge:All right.
Jorge:Lieutenant Thompson, reporting for duty.
Tanner:All right.
Tanner:I will apply Get Him to the Brimorack.
Jorge:Unfortunately, that misses.
Tanner:And then I'm going to shoot him.
Tanner:And I'm going to lead by example.
Noah:Thank you.
Tanner:Ooh, that's tough.
Tanner:I'm going to use a mythic point to re-roll it.
Jorge:Sounds good.
Tanner:Because I'm crazy like that.
Jorge:It hits, though.
Tanner:Oh, jeez.
Jorge:That was scary.
Tanner:18 points.
Jorge:He takes the damage.
Jorge:He's bloodied.
Tanner:And with my third action, I think I'll just try to shoot at him another time.
Noah:Welcome.
Jorge:He takes the damage.
Tanner:All right.
Tanner:I love this game.
Tanner:12 points.
Tanner:That's it.
Jorge:And it is now Brian's turn.
Noah:Yes.
Noah:Uh, is the Brimorak the one being lead- er, the one being Gedim'd?
Tanner:Yeah.
Jorge:Yes.
Noah:Uh, then we'll just do a good old Flourish electric arc on that guy.
Josh:Woo.
Jorge:Cool.
Noah:Uh, and then we'll actually do it on the... the fella right next to him as well.
Noah:The b-b-b-bow!
Noah:Uh, yep, it leaps between two of them.
Noah:So they both gotta do this.
Noah:That was a failure.
Noah:Boo that guy.
Jorge:I got 19, and he only got a crit.
Jorge:You have a high DZ?
Noah:I am a Giant brain.
Josh:He is a Giant brain.
Josh:I've noticed that about him.
Noah:It's a defining characteristic.
Noah:The one that fails takes 14 points of lightning damage.
Noah:The other one takes seven.
Noah:That was...
Jorge:the he's mortal.
Noah:Which one's mortal?
Noah:Oh god, that guy is mortal.
Noah:Then we will just do a good old... I will look at him and he will see my brain just grow larger and larger until it expands and fills the universe and I will cast Vision of Death!
Noah:That is his Vision of Death.
Jorge:Both of these were two actions, though.
Noah:I Flourish Cast the Electric Arc.
Jorge:Is that the rules we're playing, Josh?
Jorge:Or... I don't mind doing it for the one shot, but I'm just saying in general.
Jorge:I will throw this...
Josh:Yeah, no, that's a good point.
Josh:I think the answer is probably not, I think, in the actual campaign.
Josh:Just because, like, the intent is not to allow you to cast multiple spells when you couldn't have before.
Josh:But it's up to Jorge for this one shot.
Jorge:Oh yeah, no, I'm doing it for the one shot.
Jorge:I don't care.
Noah:Okay.
Jorge:I don't have to balance for years at a time.
Noah:This is good to know.
Josh:Yeah, I...
Jorge:Oh shit!
Josh:I think in the campaign, all spells will have the Flourish trait.
Josh:All two and three action spells will have the Flourish trait, regardless of whether or not you shorten them.
Noah:This is good to know.
Noah:I will use my second focus point to make him reroll.
Noah:Fuck that guy.
Noah:Oh, great.
Josh:Nice!
Mike:Four?
Noah:He takes double damage.
Noah:He's frightened four and he is fleeing.
Noah:This is if his brain does not explode.
Josh:He's... Frightened Four is crazy.
Jorge:Well, he has... How do you want to do that?
Noah:He has to take double that.
Noah:That is just regular.
Noah:So it'll be 46 points of psychic damage, mental damage.
Noah:Like I said, I'll just look at him.
Noah:No one else sees this, but I just stare at him for a moment, the room falls dead silent, and his head explodes.
Josh:Oh, you scannered him.
Josh:Terrible.
Jorge:Yep.
Noah:That is my turn.
Noah:It just means if he drops to zero hit points, he is killed immediately.
Jorge:What's the death effect?
Jorge:Oh, so this will be a killer for PCs.
Josh:It's mean to use on a player.
Jorge:OK, yeah.
Jorge:Cool.
Jorge:I take it that's your turn.
Noah:That is my turn.
Jorge:Del, it's your turn.
Jorge:There's a baboo looking in front of you.
Noah:What?
Mike:Yeah.
Mike:I'm going to run over here.
Josh:I take an attack of opportunity.
Josh:No cowardice here.
Mike:No, no, I don't run.
Mike:No, no, you already ran.
Jorge:Irreactive slimes.
Mike:Actually, wait.
Noah:What are these?
Josh:Reactive slime?
Josh:Gross.
Jorge:You have to make a 22d sec.
Jorge:The other guys didn't have it.
Noah:Every action you guys have taken is so weird.
Jorge:It was just Babu.
Mike:Oh, no, I didn't move.
Jorge:Yeah.
Jorge:So you gotta move.
Jorge:You gotta make that save.
Josh:No, that's a creature within its reach successfully hits it with a strike.
Jorge:Oh shit, I read that wrong.
Jorge:He should have used this earlier.
Jorge:Alright, never mind.
Jorge:He doesn't react, it's a lime.
Mike:Oh, he eats.
Noah:Wait, Del, what are you doing?
Noah:You could easily get Catcher in that area, too.
Mike:Oh, you're right.
Josh:Yeah, what?
Jorge:Alright, so he'll make a save.
Jorge:23.
Jorge:Alright.
Mike:Yes.
Mike:13 and a half.
Josh:What's the EV of 3d6?
Josh:I'm dumb.
Josh:Yeah, that would kill me.
Jorge:All right.
Mike:Yeah.
Jorge:Yeah.
Jorge:So you take half this, correct?
Mike:Yeah, he takes half this.
Jorge:OK.
Jorge:So he will take.
Josh:Plus the five...
Jorge:Yes.
Jorge:So he's still alive.
Tanner:That's tough.
Mike:Well, I've done all I can do.
Jorge:Babu's turn.
Noah:No.
Jorge:He's going for Del.
Josh:Fuck you.
Tanner:Wait, I'm going to give him plus two.
Josh:Oh, for devil?
Jorge:No, sorry.
Jorge:He's going for Catcher.
Tanner:Plus two AC for the first attack.
Josh:Okay.
Josh:That's convenient.
Josh:I appreciate that.
Tanner:I say, look out, the one guy left is going to hit you.
Jorge:Yeah.
Tanner:All right, well.
Josh:Ow.
Josh:I have nothing to do about that, unfortunately.
Tanner:Wait, does the plus two uncrit it?
Mike:Oh, yeah.
Josh:No, he rolled a natural 20.
Tanner:Oh.
Josh:It wouldn't be a crit otherwise.
Jorge:Yeah.
Mike:No!
Noah:oh god oh no
Mike:I should have hit him with the holy water bomb anyways.
Josh:Yeah, I mean, I have six hit points, so if I double that, I'm making death saves.
Jorge:Now he's going to attempt to bite at you.
Josh:Yeah, you missed out.
Josh:Yeah, that hits.
Jorge:Does that hit with his... Oh, yep.
Jorge:That'll be zero.
Josh:Yeah, so I think that just increases my wounded condition by one.
Josh:I mean my dying condition by one.
Jorge:Why does it say you're dead?
Jorge:You should just be wounded.
Josh:I'm not dead.
Josh:I'm dying.
Jorge:Yeah.
Jorge:Alright, it says dead on my screen.
Josh:I'm just dying.
Josh:I'm not dead.
Josh:I meant dying too, but I'm not dead.
Jorge:Alright.
Tanner:I don't know, because that just goes off hit points, I think.
Tanner:I don't know if it has a dying, like the little titles.
Jorge:Gotcha, gotcha.
Jorge:So he missed the bite.
Josh:Fuck you.
Noah:Oh God.
Jorge:And that's his turn.
Josh:I'm unconscious and you missed.
Josh:Oh, the dead on the top just talks about Tanner's right.
Mike:you
Jorge:Oh, no.
Josh:That's just off of the hit points.
Jorge:Yeah.
Josh:If you look, I have the dying effect on me.
Jorge:Gotcha.
Jorge:Gotcha, gotcha.
Josh:It's my turn.
Josh:Um... Okay.
Josh:I'm gonna make a death save.
Josh:The DC is...
Josh:It should just do it for me.
Josh:I think I failed that.
Josh:I'm just going to spend all of my hero points to stop dying.
Noah:you
Tanner:nice i'm gonna yell out man down and i'm gonna oh whoops i'm gonna stride forward to this position
Jorge:That's a good use of that.
Jorge:Yeah.
Jorge:Okay.
Josh:So I have zero hit points still.
Josh:I'm unconscious.
Josh:I'm on the ground, but I'm not dying or making death saves anymore.
Josh:Nice.
Tanner:And I'm gonna smack one of them med patches onto his scaly skin.
Tanner:And roll three...
Jorge:I'd get to call out his slimy, cold, sweaty skin.
Noah:gross, slimy, disgusting.
Josh:It is scaly.
Josh:I'm a lizard.
Josh:Okay.
Tanner:That's two actions.
Tanner:I assume it, yeah, because the apply is just one.
Jorge:Yeah.
Tanner:So with my final action, I'm going to shoot this thing.
Tanner:I have hit him.
Jorge:All right.
Jorge:Good luck.
Jorge:That hits.
Jorge:You need to do five damage.
Jorge:How do you want to do this?
Tanner:Yeah, I shoot him in his right through the chest.
Tanner:The acid blows a sizzly cavity.
Jorge:And as... So, shoot him.
Jorge:Just kind of take some step back.
Jorge:He drops his spear.
Jorge:His...
Jorge:You just feel his body, or you see his body start to get burned in half by the acid, and all this blue and purple blood and black stuff starts piling out of him, and he falls on the ground.
Noah:Ooh.
Mike:I thought about it.
Jorge:Dead.
Tanner:I reached my hand down to help catch her up.
Josh:Thank you.
Josh:It's occurring to me that none of us used our haste the whole fight.
Mike:I saw it.
Josh:It might have been useful, yeah.
Mike:I couldn't afford the action.
Josh:I'm very injured.
Tanner:Alright, we gotta locate the asset.
Jorge:Yeah, so make some perception checks.
Josh:Is it...
Jorge:Everyone can make one.
Noah:Perception.
Tanner:Oh yeah.
Tanner:Surely someone will succeed.
Tanner:But perhaps not myself.
Tanner:Nice.
Jorge:Yeah, Brain finds it.
Jorge:There was a small sample on the...
Noah:I wanted.
Jorge:Gatcher's former girlfriend.
Jorge:And then most of it is on that little table.
Josh:That was great.
Noah:Nice.
Jorge:There you guys go.
Josh:Is there anything else in here that we could set on fire?
Jorge:You got the stuff.
Jorge:I don't know what else you guys want to do.
Jorge:No, it's mostly stone.
Jorge:Off game, I can see you guys find...
Jorge:treasures worth 40,000 credits.
Josh:Nice.
Jorge:Yeah.
Jorge:And jewels and stuff.
Noah:Is that enough to repay our debts, or do we have to give this sliver of silver up?
Jorge:Oh!
Jorge:Yeah, no, it would be enough to repay your debts.
Jorge:You'll have more than enough to repay your debts and then have some stuff left over.
Josh:What would we do with the sliver of silver?
Jorge:But... Yeah.
Tanner:Yeah, I don't know if we want to target on our backs for hanging on to it.
Tanner:It might be better to get clean of it and then keep the rest of the money as, you know...
Noah:Keep it.
Jorge:It is a cloaking agent, though.
Noah:Let someone else deal with this.
Jorge:So you do want... If there was a thing that helps you escape, it is this.
Josh:Well, clearly it didn't work very well because these guys got found.
Josh:So...
Jorge:They were not found by the chaos people.
Josh:But they were found by somebody.
Jorge:Maybe.
Josh:No, they definitely were found by somebody.
Jorge:They don't know what took out the ship.
Josh:We just fought them.
Jorge:That was noted in the infosphere.
Josh:No, I mean, it didn't work for the demons.
Jorge:Oh, no, they weren't using it for cloaking.
Josh:Clearly.
Jorge:Yeah.
Josh:Because we murdered them without issue.
Noah:I'm in favor of keeping it, but I understand if we want to return it for the money.
Mike:I got bills to pay.
Tanner:Del, you'd like to give it back?
Mike:I do a lot of stuff for money.
Mike:I don't understand why I wouldn't do this for money.
Mike:What are we going to set off the four of us sharing some cloaking device?
Josh:I don't want to return the ship, just because I don't like the guy that lent it to us.
Noah:Yeah.
Noah:This is our ship now.
Mike:That's a good point.
Josh:Yeah, I think we can just declare that this is our ship.
Tanner:Well, we can put the item in a secure location and let him know the drop-off.
Noah:Oh, dead drop it.
Mike:I'll tell you what.
Josh:Hmm.
Mike:If you guys show me a way to make money with you guys, I'll keep the cloak.
Josh:Can you stop being... Can you be in a group as a different version of you, maybe?
Jorge:so badly wants to keep it, but he's trying to pretend like he's like, oh, we'd have to all work together, right?
Jorge:Unless you guys are into that.
Mike:We have to be like some hodgepodge group.
Mike:I've never had a group before.
Mike:At least not this version of me.
Mike:Actually, I'm glad you asked.
Mike:Del will reach his true form.
Mike:This is a humanoid.
Noah:What does that mean?
Mike:Del will reach his true form and erupt into a very large dragonkin.
Tanner:What in the world?
Jorge:you
Josh:Okay, listen.
Josh:I'm already the lizard guy.
Josh:You can't come in and then also be a lizard guy.
Mike:I'm not a lizard.
Josh:There can't be two lizard guys.
Josh:That's your voice?
Mike:Yes.
Josh:Patrick Warburton?
Mike:I'm not a lizard.
Josh:You know what?
Josh:That's actually, that's better, I think.
Josh:I prefer you this way.
Jorge:Yeah, does Del have a secret stash of tortillas to hide out a nuclear explosion?
Tanner:I guess we're going rogue.
Mike:Perfect.
Josh:Yeah.
Noah:Thank you.
Mike:God forbid we run into Darren Reacher.
Mike:I've got 500 gallons of potable water in Mexico.
Josh:It's Jesse Ventura.
Josh:Okay.
Josh:I think we're keeping it.
Mike:It's dragging the body down.
Mike:I was once the governor of a small city on a planet you've never heard of.
Mike:Where's my motorcycle?
Noah:So are we keeping this thing or are we debt dropping?
Josh:I think we're keeping it with the governor.
Noah:We keep it.
Noah:Jesus.
Noah:We keep it.
Noah:We set off together with the governor.
Noah:We pay off our debts.
Jorge:Who's the governor?
Noah:Space adventures.
Josh:Is Jesse Ventura a governor?
Josh:What was he?
Mike:It was the governor of Minnesota.
Jorge:Oh, I thought you meant there was a separate character, like the gentleman in broker, and I was like, I don't remember telling you guys there's a governor.
Josh:Who's the governor?
Josh:Don't you remember telling us about the governor?
Mike:The governor?
Josh:The governor was at the party.
Mike:The governor's in on this, right, Jorge?
Mike:Jorge is like, wait.
Noah:the governor.
Mike:Jorge in his mind is like, if you guys furnish any lore that looks like I sent it and there's a governor involved, I'm going to lose my fucking mind.
Noah:Ooh, good one shot, Jorge.
Josh:Good one-shot.
Mike:Yeah.
Jorge:Thank you, thank you, thank you.
Noah:Thank you for running Starfinder.
Josh:Good space.
Noah:That was fun.
Josh:Yeah.
Tanner:Woo!
Jorge:Yeah.
Mike:Yeah, I was very excited to try out Starfinder.
Jorge:Yeah.
Jorge:I think you guys are joining.
Jorge:Right before you guys slot in your... As you're slotting in your stealth procedure, a hologram appears on your ship, and it is not Tech, but someone that looks more like Catcher that says,
Jorge:You have betrayed the broker, and I will find you.
Jorge:And then you slot in the stealth device, and then he goes away, and then you guys get a warp out of there.
Josh:God, there's two guys running around calling themselves the broker.
Jorge:Yep.
Noah:And the coyote cats are off on another adventure.
Tanner:So, if we had went to the ship, we would have looked around for it and it wouldn't have been there.
Jorge:Yeah.
Jorge:It would not have been there.
Jorge:There would have been other things.
Jorge:But yeah.
Tanner:Wow.
Jorge:So the main thing.
Tanner:So...
Jorge:I was trying to work with those.
Jorge:One.
Jorge:I want to give you guys credit.
Jorge:So that you could after fighting some demons.
Jorge:Readjust.
Jorge:Because I made the encounters very deadly.
Jorge:And then the other thing was.
Jorge:I was going to do more ship damage.
Jorge:If you did different things.
Jorge:And it was going to be all about balancing.
Jorge:Your resources for ship repairs.
Jorge:Like, you ran into it once with the failed thing.
Tanner:So we made some okay decisions.
Jorge:If you used the rust bucket of a ship, you would have incurred more in the plasmas, things like that.
Jorge:And then docking on the ship, there was going to be some other stuff.
Noah:Hmm.
Jorge:And then, yeah.
Jorge:Yeah, you made decent decisions.
Tanner:Let's go.
Jorge:Yeah.
Jorge:Yeah.
Jorge:Starfighter's fun.
Tanner:I'm not entirely sold on the Envoy in particular, but it is playtest.
Josh:I mean yeah in like two months or one month one month we'll maybe find out if they changed everything so although their book publisher did go under like a week ago so yeah we'll see how that affects them
Jorge:Gotcha.
Jorge:Yeah.
Noah:Oh yeah.
Jorge:Oh.
Tanner:All right.
Jorge:Yeah.
Jorge:I would... Sorry.
Tanner:No, no, never mind.
Jorge:No, I was going to give you guys more Starfinder enemies, but a lot of them didn't have any images.
Noah:Hmm.
Jorge:And as you can see, Josh, I was really struggling with the token stuff.
Jorge:So I was like, I don't need to start.
Jorge:This is way too fucking trouble.
Josh:Yeah.
Josh:Foundry makes a lot of I think reasonable decisions that result in relatively complex interactions around tokens and stuff.
Noah:Oh.
Jorge:Yeah.
Jorge:I'd like to show you guys this.
Josh:So I'm not surprised.
Jorge:So there's the toker, the watchman, for this guy.
Jorge:When I click on him, this is a different picture.
Jorge:But then when I was editing this, this kept getting reset.
Jorge:So then I was like, oh, am I supposed to do... So I go over here into configure.
Jorge:This wasn't it.
Jorge:And then I think there was something else.
Jorge:I don't know.
Jorge:And then if I try editing it over on this thing, that doesn't do anything.
Jorge:I know for Josh, it's probably gleamingly...
Jorge:And then when I tried editing this, it wasn't doing anything.
Jorge:So yeah.
Jorge:There's just so many different places to edit it.
Noah:you
Josh:yeah it defaults to system sometimes when you need to like switch it to user in the top um and then you just let our file systems run on my computer instead and that's fine i guess
Jorge:And then when you upload files, it's like, you shouldn't be uploading this to the file system.
Jorge:You can mess things up.
Jorge:I'm like, alright, well can you show me where to fucking upload it then?
Jorge:Clearly I'm not in the right spot.
Jorge:Yeah.
Jorge:Yeah.
Jorge:But yeah.
Jorge:And then there were turrets.
Jorge:I was going to have more.
Jorge:There's some turrets in the Starfinder thing.
Jorge:And there's going to be more traps I was going to do.
Jorge:But they were just such a pain to get running.
Jorge:But yeah.
Josh:I mean, you had enough for a session anyway, so.
Jorge:I didn't expect us to take this long to get off the space station, Elysium.
Josh:Or for two.
Josh:Every time I make plans for you guys for how long I expect something to happen, it takes either twice as long or a quarter as long, but never as long as I actually think it will.
Josh:Like, every once in a while, I'll plan a bunch of stuff for a session.
Jorge:Yeah.
Josh:I'll be like, okay, so they'll do this, and then they'll do this, and then they'll do this.
Josh:And then you guys spend an hour and a half, like, trying to figure something out that wasn't a puzzle or anything.
Josh:And I'm like, okay, that's fine, I guess.
Josh:This is where the session will end.
Josh:And it's fine, it works out.
Josh:It's easier in a campaign than a one-shot, because if something goes over to the next session, that's fine.
Josh:With a one-shot, when you're trying to make it encapsulated within a single session, it's much harder because you have to be better about figuring out how long things will take.
Jorge:I think we actually got slower at tabletop games as a group.
Jorge:Not an insult.
Jorge:I think we might be having more fun not in combat.
Jorge:But I think when we did one-shots before, we used to be able to sneak two encounters, whether it was a challenge and an attack or two fights.
Jorge:But every one-shot we've been doing recently, we can barely finish one fight.
Noah:There's always so much nonsense going on outside the fight, though.
Josh:Yeah.
Jorge:Yeah.
Tanner:Well, I feel like one-shot's tough anyway, because we end up in the three-hour range by the time we quit dilly-dallying.
Jorge:Go ahead.
Jorge:Yeah.
Tanner:And an encounter, like a combat encounter, can easily take two.
Jorge:Yeah.
Tanner:So...
Jorge:Yeah, yeah.
Josh:Although, whenever I've tried to look it up on the internet, the internet says, what are you doing?
Jorge:It was...
Josh:Fights should be like 20 minutes.
Josh:Something's wrong with your group, clearly.
Josh:And I just, I don't know what they're doing when they say that.
Noah:In what roles do you fight?
Jorge:I think they're having really, really easy fights.
Josh:But what's the point, then?
Jorge:I don't know.
Jorge:Resource management?
Josh:Yeah.
Noah:I guess if you're doing a gauntlet sort of thing or an ascent to a boss, a bunch of quick fights would be fun.
Jorge:I still don't believe them because everyone I know that plays D&D, they seem like they're bad at it.
Jorge:And there's no way they're doing quick decisions on their turns.
Josh:Well, that's D&D versus Pathfinder.
Jorge:Maybe if you go to a game shop?
Jorge:Yeah, maybe if you go to a... That's true.
Josh:Pathfinder's nerdier.
Jorge:Maybe at game shops, people are like, you're supposed to have eight encounters in a day.
Jorge:All right, there's one goblin in the room.
Jorge:What do you do?
Noah:punch the goblin.
Mike:I think they probably just like, I'll strike.
Tanner:I strike.
Mike:I'll strike again.
Mike:And they're not Pathfinder, so there's only one strike they can do instead of five.
Mike:And they don't have to pick of the five, what two are they going to do on their turn and maybe use map or not.
Mike:Or maybe they have something nice that can pair with a second action to attack.
Mike:Or they're the caster and they have to figure out the line and then everyone moved the last time that they planted their things.
Mike:And they have to pick a different spell and think about everyone's immunities.
Jorge:Starfinder is fun though.
Mike:Where they're just like, I hit.
Mike:I swing.
Mike:Okay.
Mike:Next person.
Mike:Let's go.
Mike:You swing.
Mike:They swing.
Mike:You swing.
Mike:They swing.
Mike:Like...
Jorge:They did do some good world building.
Jorge:I was upset that they didn't flesh out spaceship combat or spaceship stuff.
Jorge:Because I feel like that's...
Jorge:kind of super important.
Josh:I mean, I have a feeling that Starfinder is going to just feel like a DLC to Pathfinder, especially with how they structured it this time, where it is just a DLC to Pathfinder.
Jorge:Because it felt like without it, it just feels like a DLC to Pathfinder.
Jorge:But I get it.
Jorge:I get why they're waiting.
Jorge:Yeah.
Josh:Like, the playtest explicitly says you need to know the rules to Pathfinder.
Josh:And I don't know how much actual reprinting they're going to do in the sourcebook.
Josh:It might say something similar.
Jorge:But like,
Noah:I get the idea behind it.
Jorge:It does say in there, but then they're like, stay tuned for the later books.
Jorge:We're actually going to give ships and all.
Jorge:It's like, that's what I want now.
Josh:I mean, vehicle combat in Pathfinder sucks right now.
Jorge:Yeah.
Josh:It's not very intuitive.
Josh:So we'll see if they improve it for Starfinder.
Jorge:Oh.
Noah:Cause star finder pathfinder two, he has like a very large following relatively.
Noah:So you're trying to work off of that fan base.
Noah:It works, but.
Jorge:Yeah.
Josh:It definitely makes sense from an ease of getting in.
Josh:I mean, this was very easy to get into from the perspective of a player.
Jorge:Yeah.
Josh:I did not have to learn a whole new system.
Josh:I had to learn, like, two new stats, kind of, and that's it.
Tanner:Are guns bad?
Tanner:Or am I bad?
Jorge:You didn't do that much damage.
Mike:No, there was one thing that I realized because I was like, the guns just don't feel as effective as other stuff.
Josh:You weren't... Yeah...
Noah:Yeah.
Tanner:That's also acceptable as an answer.
Noah:It might be a playtest thing that doesn't give you the proper proficiency with guns to do good damage.
Mike:There is an action that is not a, at least as far as I can tell, or maybe it is a gun action in Pathfinder.
Mike:but it's the auto spray.
Mike:So it's a two action thing.
Mike:Guns that have the auto trait, you don't, you like, I don't know how much ammo you spend.
Mike:Maybe you spend twice as much ammo, but you essentially do an AOE cone and it's a reflex save for them against some DC of yours based on the gun.
Mike:So essentially instead of having to just like point and like take map, you can spray it like a whole group of people and like get AOE damage as someone with a gun instead of just single target focusing and taking map or whatever.
Josh:I mean, it might also be specifically the dart rifle isn't fantastic.
Josh:Because it's analog, so you can't put runes and stuff on it, which really hampers its damage in later levels.
Tanner:Hmm.
Jorge:This is fun.
Mike:We have to put specific runes on it.
Josh:Can you?
Josh:I thought you can't put any runes.
Mike:Yeah.
Josh:Weapon runes don't function on this weapon unless the weapon also has the archaic trait.
Josh:You can't put weapon runes on analog weapons.
Mike:Oh, I guess it doesn't have the archaic.
Mike:I thought it was like runes have to have the archaic trait to be put on it, but yeah, I guess you can't.
Josh:no the weapon needs the archaic trait no it's fine
Mike:Yeah.
Jorge:I think Starfinder would be fun.
Jorge:I'm not locking this into Josh's world for whatever reason.
Jorge:But just so that we can technically, we can always come to this, and we don't have to have greater effects.
Jorge:But the cloaking device is the same cloaking device that was used by the Sun.
Josh:So there's enough ties in.
Noah:you
Josh:I mean, the slip is very warp-inspired, so I'm happy to just say that they're the same thing.
Jorge:Yes, yes.
Josh:It's dealt?
Jorge:100% is Dell.
Mike:Now I'm uncomfortable.
Mike:Something is going to come up to us, and we're going to get a vibe and be like, was that Del?
Mike:Of the characters that I am most worried about meeting from this one shot, Del is the first.
Mike:Yes!
Mike:Del and then Brain.
Mike:We're going to interact with Brain, and it's just going to be like, what the fuck is this guy?
Josh:Yeah, you can drop Dell into any of the D&D settings we've played in.
Noah:I have a five-foot land movement speed, a 20-foot hover speed, and a nine strength.
Josh:Brain stands out a little bit, I think.
Tanner:Big brain.
Mike:That's what's scary about it, though.
Tanner:Little man.
Mike:Plus nine?
Noah:But I do have thought sense.
Josh:Plus nine.
Jorge:I do feel like Del, if he ever met Lev, would become great friends.
Jorge:They would just walk around shapeshifting into different people and just like fucking with the locals.
Noah:But Dell would actually be shapeshifting Lev, which would be pulling on different mustaches at the speed of light.
Josh:Sorry.
Mike:It's like a middle schooler.
Josh:A typical contemplative weighs a hundred pounds?
Noah:Yeah.
Noah:It's like 70% brain or something.
Noah:It's a big brain.
Josh:I didn't think you were that big!
Josh:That's crazy!
Jorge:If you ever put on a barbell 25 pounds on each side, that is still five pounds less than just brain.
Mike:But all brain.
Mike:It's like if a middle schooler had a toddler's body and a blue whale's brain.
Noah:What?
Josh:It's ridiculous.
Mike:I want the visual.
Noah:It would have been...
Mike:Jorge, you should have had things that grappled and did all the different Titan wrestling moves.
Jorge:I did have a grappler.
Mike:No, no.
Mike:The Titan wrestling moves to suplex the brain.
Mike:That's crazy in my head.
Noah:Brains like super atrophied floppy body being like... Also, all the actual Starfinder spells are crazy.
Mike:It's just slamming a brain into the cement.
Mike:Hey, man.
Mike:Lay off the guy.
Noah:It's like Doomscroll, inject nanobots, irradiate.
Jorge:If I did not give you the holy grenades, I don't think you guys would have won the last fight.
Noah:They're just all so silly.
Mike:Oh, no.
Mike:That's why I used them as much.
Tanner:Probably not.
Mike:I was like, I need damage.
Mike:I need big damage now.
Mike:Give me the grenades.
Mike:I'm just going to throw them on every single turn.
Jorge:And when I made that combat, I was just like, I don't know how they're going to do this.
Jorge:I hope they do something smart that I'm not thinking about.
Jorge:That's why I was very much like, yeah, you guys can have that.
Noah:That was the smart thing, doing exactly what you gave us.
Jorge:Yeah, so you guys did a good job.
Jorge:Yeah, and then the attack ship would have had a bunker buster missile that allowed you guys to wipe out the top thing and then go straight into the fight and they would have taken some damage.
Josh:This probably would have helped if we didn't have the holy hand grenade or whatever.
Mike:Ooh.
Jorge:Yeah.
Jorge:Yeah.
Noah:honestly that would be really funny though try again next week
Jorge:I was also scared you guys were just going to keep fucking up your piloting checks, and then your ship would just crash in deep space, and I'd be like, I guess that's the end of this.
Jorge:I was like, you can roll the next guys.
Tanner:Cheers.
Jorge:Yeah.
Jorge:Speaking of next week, are we going to... Is Tanner going to do it?
Josh:The 2024 edition?
Jorge:Is someone going to do it?
Tanner:Yo, let's do it.
Noah:um oh
Tanner:What I need to figure out is if what the state of OrcPub is right now in terms of building 5e characters and if they've done a good job incorporating last year's I don't know if they're calling it a remaster, but yeah.
Jorge:Oh, they did?
Tanner:Yeah.
Josh:It's not one.
Josh:They got rid of that.
Josh:Yeah.
Noah:Why did they both come out in years ending with a four?
Josh:And they didn't want to call it 5.5E, so they made it more confusing, and so there's the 2014 and the 2024 editions, and they're slightly different.
Jorge:Yeah.
Jorge:This sounds like some programming language.
Jorge:C++ 2024.
Josh:Kind of, yeah.
Mike:Sounds like Windows version naming.
Noah:Now you're one letter or one number off and it's like...
Josh:Yeah.
Josh:No, it's silly.
Tanner:Anyway, I'm going to send a prompt.
Jorge:Sorry.
Tanner:Huh?
Noah:Boop.
Josh:Yes, but you are the LLM, Jorge.
Tanner:Hopefully tomorrow, but we're going to do level 6.
Jorge:Oh, cool.
Tanner:And there will be more information in the prompt.
Jorge:Quick question.
Jorge:Do you know if bugbears are in here and do they have long limbs?
Tanner:Yeah, yeah.
Jorge:okay you don't have that chance to play it's fine I won't be playing the last bugbear I made it is funny how Pathfinder has taught us so much about reach
Tanner:It's just such a can of worms.
Noah:It's so useful.
Tanner:It's powerful.
Noah:We're going to go into actual Dungeons & Dragons and Tanner will be like, you're frightened.
Noah:And we're like, oh, God, no.
Noah:He's like, it's fine.
Noah:You just can't move any closer.
Noah:Yeah, you just can't.
Josh:Is that what frightened Buzz and Fivey?
Josh:It's been long enough that I don't remember.
Tanner:I think you might have disadvantage against the person that frightened you.
Noah:It's like you can't... Oh.
Tanner:It's all they've got.
Josh:Hmm.
Jorge:It is crazy how D&D just throws around disadvantage and advantage just willy-nilly.
Noah:Yeah.
Noah:Those were, like... They were devastating in Pathfinder.
Noah:Like, Kharkov's whole aura of being a bitch?
Jorge:For you guys.
Noah:Terrible.
Jorge:Didn't affect Lev at all.
Jorge:Lev was a great creation, and I know how to make him better.
Jorge:You'll have...
Josh:Mm, terrifying.
Tanner:You're telling us that the Lev that we had was not optimal Lev?
Noah:Terrifying.
Jorge:No, because I could have got... It wasn't out yet, but that new class, I could have had three attacks of opportunity.
Tanner:Hmm.
Jorge:And he could have been a champion dedication, so he would have got better armor and have three attacks of opportunity.
Jorge:Yeah.
Noah:Just wild.
Tanner:Did losing the connection to Nox make Lev stronger or weaker?
Tanner:or just different.
Jorge:Did he lose connection?
Josh:Yeah, he gave up the connection so that he could walk through the doors, which meant that you got rid of the mythic archetype that you had.
Jorge:Yeah, it was the Mortal Herald one.
Jorge:That definitely made me weaker, because Mortal Herald was pretty dope.
Jorge:It was sad to let go.
Noah:Thank you.
Jorge:But, yeah.
Jorge:Sad.
Jorge:But it was probably for the best.
Jorge:I did have conditions in place for the end of the campaign to have Tech murder Lev.
Mike:Like, you told tech, kill me if this thing goes... That would have been absolutely fucking insane to watch.
Jorge:If he makes it to the end, I didn't want him to get possessed by Nox.
Josh:Mm-hmm.
Jorge:So I was like, Tech, fucking take me out.
Noah:I knew it!
Jorge:And also, at the time, I think Noah still didn't trust Tech.
Jorge:So it would have been really funny if we never got past that.
Jorge:He's like, I still kind of think he's evil.
Jorge:And then he just fucking slaughters Lev.
Noah:The whole time, I was right!
Josh:Well, it would have been post-Tech getting the Echo Fragment if that still happened.
Josh:So what would have happened is, like, you know, end of the campaign, you killed the Deep, roll credits, and then afterwards you all watch as an unknown, impossibly powerful force just rips Lev, like, limb from limb in front of you.
Josh:It would have happened.
Noah:Deeply horrible.
Josh:Like if we got to that point and you still had Nox, Tech would have killed Lev and it wouldn't have been like a thing that other people can jump in and stop.
Jorge:Yeah.
Tanner:Publicly...
Mike:It wouldn't have been horrifying for most of the group, I'm guessing.
Mike:Because DiveX would have been like, well, I mean, it was looking like we would have had to do that, if I'm going to be completely honest, based on how things were progressing.
Mike:So I don't know.
Mike:I don't know if we should look at Gift Horse in the Mouth here.
Noah:Would have been like
Tanner:publicly we would have ruled it a suicide.
Tanner:We wouldn't have even...
Jorge:Well, if he didn't, I guess, ascend, he still probably would have done it quick enough that Lev can't go, don't worry, guys, I told him to do this.
Noah:Thank you.
Jorge:So you still would have been like, what the fuck, man?
Josh:Yeah.
Jorge:And I wouldn't have said anything.
Jorge:I would not have told you guys shit.
Mike:You know that highly critiqued Man of Steel scene where the dad is about to be taken by a tornado and Hlarf Kent can save him, but he puts his hand up like they can't know that you're Superman.
Jorge:Oh, yeah.
Mike:But everyone's like, this is a stupid scene.
Jorge:And then it actually cuts to the end of the Dark Knight trilogy where Lev is just sipping coffee in France.
Mike:He could totally save him and not be discovered.
Mike:It's just that.
Mike:An absolutely death being is charging Lev, and Lev just puts his hand up like, what are you doing?
Mike:You can't take that on.
Mike:It just kills him and disappears.
Jorge:Because France is in Pathfinder.
Jorge:So Lev is actually in France.
Noah:France and Russia canonically in Pathfinder.
Jorge:Yeah.
Jorge:Yeah, that would have been a funny ending.
Jorge:But very different.
Noah:Very different ending.
Jorge:Very different.
Jorge:And also, we still have room for a one-shot if Josh ever wants our group to go fight, do some John Wick task.
Josh:That is going to happen at some point.
Josh:We are going to do a one-shot where you guys have to follow up with your deal with the observers.
Josh:There are a few hanking plot threads from that campaign that I'd like to revisit in a one-shot, and that's one of them.
Jorge:Yeah.
Josh:At some point, you guys are also going to have to deal with Rowan.
Tanner:No.
Noah:God, I can't believe that dude's still alive.
Tanner:Rowan's not...
Mike:do you mean rowan's in the past what is he gonna do explode
Noah:He's going.
Josh:you completed all the bits of the past.
Josh:There's just all the bits of the future where like now we've caught up to you guys have murdered him multiple times.
Josh:Uh, and he's not super happy about that, but that's fine.
Noah:What's he going to do?
Noah:Turn into another eyeball monster?
Jorge:Yeah.
Jorge:Oh, Rowan.
Jorge:What happened if we were friendly with him?
Jorge:Would he have just been directly reporting everything to the Deep?
Jorge:Hmm.
Josh:He was never directly reporting anything to the Deep, or the Feep.
Josh:The Feep was like looking through that crystal that he had in his throat.
Josh:But he was genuinely friendly to you guys.
Josh:There weren't any ulterior motives in him popping into existence sometimes and being like, hey, these are my buds now.
Josh:We can be friends.
Jorge:The Feep wasn't sending him?
Josh:No, it was random.
Josh:I mean, if he was getting information out of it.
Jorge:Oh.
Josh:But he couldn't send him to you guys because he didn't know where you were because you were being shielded.
Noah:Hello.
Jorge:If we were friendly with him, would there have been... What would have changed?
Jorge:Would the Feep just... Yeah.
Jorge:Is there anything that would have changed?
Jorge:Positive, negative?
Josh:I mean, he wouldn't have shown up in that fight against the Feep at all because he wouldn't have had a bone to pick.
Josh:And he was tied to Tech that I think you guys just didn't really get a chance to dig into because you were too busy murdering him.
Josh:The whole thing of the broker is the one that actually, or Tech is the one that stole the things that Divex got framed for.
Jorge:Okay.
Josh:But at the time, he was shot by Kharkov in the middle of that whole stealing the thing.
Josh:So he passed it off to Rowan.
Josh:And Rowan was the one that actually crossed the items over the border.
Josh:And so there was a possibility, if you guys were friendly with him, to have tracked down the other high-level magic items that he stole.
Josh:But he wasn't particularly inclined to walk down that path after you guys once again murdered him.
Josh:So, you know.
Noah:Could happen to anyone.
Jorge:This is just good.
Jorge:This is a good post-mortem, just so we know next campaign that we don't always have to kill people.
Josh:You don't.
Josh:That's something you should have already known.
Jorge:No.
Jorge:We clearly are not motivated by morality.
Jorge:It is physical consent.
Noah:Next campaign, we're talking to...
Josh:Right, if you had kept him alive for just, like, the time that he was around you, the next time you would have shown up, you could have found out about these three other magic items that were spread throughout the world that were hidden that could have been useful.
Josh:So I guess, yeah, delayed gratification isn't nearly as fun as just straight-up murder, though.
Josh:So, I understand.
Jorge:Yeah.
Noah:for next time.
Jorge:Yeah.
Josh:No.
Noah:Next time we see him.
Noah:In the next campaign with totally different characters.
Jorge:Yeah.
Josh:I don't think he's going to show up on Færrin.
Josh:I don't think he'd have any reason to go there.
Josh:Dahl, on the other hand... Dahl's in space still.
Noah:He's still running around.
Jorge:I... Okay.
Josh:You're more likely to see Dahl in a Starfinder one-shot at this point than you are in a Pathfinder one-shot.
Jorge:Okay.
Jorge:Which is good, and I don't want you to ever correct this.
Mike:That's better.
Jorge:Because I feel like that entire campaign, we made decisions being like, this might be dull.
Jorge:We should go.
Noah:It didn't make sense to him like that.
Jorge:I feel like he was this overarching shadow.
Josh:Dahl was at no point on Althane.
Josh:Like, there was never a chance while you guys were on Althane that you would have met Dahl.
Josh:But, sure.
Mike:Sure Josh.
Mike:Sure.
Josh:The last time you saw Dahl in the one-shot was, like, in space.
Mike:Yeah, do you know what's surrounding all thing?
Josh:You already knew he was in space.
Mike:Do you know what's surrounding the atmosphere surrounding all thing?
Josh:Atmosphere.
Jorge:Have you there.
Josh:The ionosphere.
Mike:Do you know what's surrounding the ionosphere that's surrounding the atmosphere that's surrounding all thing?
Josh:The 13th realm's orbit.
Mike:Do you know what's surrounding the 13th realm's orbit that's surrounding the ionosphere that's surrounding the atmosphere of all thing?
Josh:The crystal sphere.
Mike:Do you know what's surrounding the crystal sphere?
Mike:Is it surrounding the dirty drums?
Mike:Is it surrounding the ice?
Mike:Is it surrounding the atmosphere?
Mike:Is it surrounding the whole thing?
Josh:Open space.
Josh:You got me there.
Tanner:He has cracks.
Josh:Thank you.
Noah:Got him.
Jorge:Yeah.
Jorge:Got him.
Jorge:He can bleed.
Jorge:So yeah, this was fun.
Jorge:Hey Tanner, do you want to, if you want to use Foundry, I, so Josh taught me and I retained about like 70% of it.
Noah:This is good.
Jorge:I can teach you and then you can have about 40% understanding and you can ask me questions and I go, eh.
Tanner:Does Boundary even do 5e?
Josh:Foundry does do 5e.
Josh:I mean, I could install the 5e system for you if you wanted it and wanted to spend the time to play around in it.
Tanner:Oh, geez.
Josh:But also, you definitely don't need to.
Josh:You could just, like, 5e, we ran on Shmeppy and Shmeppy equivalents.
Josh:long enough.
Jorge:Yeah.
Josh:I feel like if you don't want to learn Foundry, you don't need to.
Josh:Pathfinder has enough moving parts and plus ones and minus ones and stuff that I think that the complexity is worth it.
Josh:I don't know if that's necessarily the case for 5.8.
Tanner:Yeah.
Tanner:I'm inclined to agree.
Tanner:At the very least, for next week, we're not going to get into that, because I'm going away over the weekend, and so there's not time to learn.
Josh:If at any point you feel interested in it, let me know and I can spin up an instance for you to play around with.
Josh:Basically everything.
Jorge:And then how much work... How much can the assistant DM see?
Jorge:Oh, okay, never mind.
Noah:you
Jorge:But yeah.
Jorge:The other issue with Foundry is you then have to find maps.
Jorge:And I'll start to find maps.
Jorge:I just made maps.
Jorge:I would have... Yeah, yeah.
Jorge:I think there's some places you can also... You find some, and there's also like... There's some places where you could pay a little bit of money and then you just get access to a bunch of maps.
Josh:I...
Jorge:And I'm like, I totally would do this if I was a...
Jorge:If I was doing more than just this one shot.
Josh:I remember when we first started Foundry saying something along the lines of, I'm not going to be one of those people that gets the pre-made maps because that's too much and we could just draw boxes and figure it out that way.
Josh:And at some point, I think fairly early on, I'm like, no.
Josh:The drawn maps are really cool.
Josh:We're just going to go with that, and I just haven't looked back since.
Josh:I really like the drawn maps and stuff.
Josh:Although I do, especially as we get to the more exotic areas in a campaign, it's harder to find maps that match what I'm trying to portray.
Josh:Where with the drawn map, it's like, oh yeah, this box is clearly a broken tower over the edge of a cliff.
Josh:You guys can all imagine that.
Josh:But if it's a drawn map, it's much harder to do that.
Josh:So there's definitely a trade-off there.
Josh:But the drawn maps are pretty.
Tanner:This moon one is relatively unproblematic compared to some of our other...
Josh:The perspective is a little interesting, I will say, about the horizon.
Jorge:What really pissed me off is these little boxes for those people to go.
Josh:But other than that, it's definitely the least AI out of the maps.
Jorge:There's only one that lines up kind of on a square.
Jorge:Oh.
Noah:Oh.
Josh:If you hold shift while you drag something, you don't need to put a token on a grid.
Jorge:Good to know.
Jorge:Yeah.
Jorge:It hates doors.
Jorge:So even when I was describing the lair, I was like, oh, the door.
Jorge:I was trying to look at the map what the door looked like, but there's no door.
Josh:There's no door.
Josh:No, the last map didn't have a door.
Jorge:Yep.
Mike:The thing that I like about, well, I think it's funny about these various AI drawings is it's very difficult to hand it an image and be like, don't touch anything else.
Mike:Just change this one part.
Mike:And then it's like, oh, if you asked it to add a door to this image, it would put four.
Mike:And then it would shift part of the image and deform another part.
Mike:And you're like, what?
Jorge:Yep.
Josh:You can get closer.
Josh:There are tools that let you draw a particular area on an image, and then it will only be able to make changes in the area you've specified, which helps it not break stuff.
Josh:It's after 8.
Jorge:So Photoshop has that, some other things.
Jorge:Gemini's getting better at it.
Jorge:So the way they do it, or we, yeah, they do it, not we anymore, is, yeah, there's a separate tool that doesn't have access to generation.
Jorge:So it just has access to, or to,
Jorge:the whole image just as X is a small thing.
Jorge:So it tries to separate that out.
Jorge:But yeah, midway through the session today, I got, I saw a notification that I clicked on it and then I was like, you're signed out.
Jorge:And I was like, yeah.
Josh:Space octopus with a gun.
Jorge:So yeah.
Mike:Here is, for everyone's enjoyment, another one of, using a variety of prompts, another one of Gemini's sketches for Dell's logo.
Jorge:Oh, I also like the... Is that the Del's true form?
Mike:Yeah.
Jorge:Very cool.
Noah:That's fun.
Noah:Space octopus.
Mike:It's, the actual image for Astrozoans is so, like, it's literally just like, I've got a big gun and I'm fucking eight legs, like,
Mike:It just looks so mischievous to me.
Jorge:They all look like they're hunting rabbits.
Mike:They really do.
Jorge:Yosemite Sam.
Noah:Space rabbits.
Noah:Fellas, I gotta hop off.
Noah:But this was very fun.
Josh:Yeah, it was a good time.
Jorge:Yes.
Noah:See you guys.
Tanner:Good night, folks.
Noah:See you guys.
Josh:See you all next week.
Tanner:Jorge, excellent work.
Jorge:Thank you.
Tanner:Monday.
Mike:Monday, Monday, Monday.
Jorge:Monday, Monday.
Noah:Thank you.