Mike:I beat you.
Mike:Too slow.
Jorge:I drafted kind of what I think is going to be the next character for the next campaign.
Mike:Hello.
Mike:Mm-hmm.
Jorge:He's going to be a cool, cool guy.
Mike:You terrified?
Jorge:Well, I don't know if he's going to be cool, but I think you think he'd be cool.
Jorge:That makes sense.
Mike:Oh, I like that.
Josh:Oh, well.
Mike:Well, actually, I don't know if I like that.
Mike:Are you, like, implying that, like... Oh, no, he'd not be cool, but you would think so, because you got a fucked up sense of cool.
Jorge:Yeah.
Jorge:Yeah, that's exactly what I'm implying.
Jorge:Yeah, I was saying to...
Jorge:I was saying that I like my character idea for next campaign, and I was like, he'll be cool.
Jorge:And then I immediately was just like, well, you think he's cool.
Jorge:I don't know if he'd actually be cool.
Mike:I think you have half of the last seven sessions.
Josh:I would never.
Noah:Thanks.
Jorge:Yep.
Jorge:Nice haircut.
Josh:Am I still using the wrong mic?
Jorge:Not anymore.
Mike:No.
Josh:Okay, well, I'm sorry.
Mike:Disappointingly.
Josh:Okay, so I've messed up slightly, but in my defense, I'm not the only one who did so.
Mike:Oh, was I supposed to send you a character sheet or something?
Josh:I... Yes.
Noah:Thank you.
Jorge:Wait, what happened?
Josh:I'm just missing some character sheets.
Jorge:Ah.
Mike:Dumb?
Josh:No.
Josh:No, I was trying to be nice.
Mike:Oh.
Jorge:He's missing yours.
Jorge:He's not missing mine.
Josh:No, you sent me your character sheet before we finished last session.
Jorge:I think I sent it moments after you were telling me we leveled up.
Jorge:I have been waiting, Josh, to send you a level 20 character that I'm actually using.
Josh:Yes.
Jorge:Because every time I send you, I'll send you level 20 characters, like, at the start of the campaign, like, just so you know, all these levels are done.
Jorge:But this time, we're using it, and I'm excited.
Josh:Listen, I've done this to myself.
Josh:Whenever Noah sends me a character sheet, he has to send it to me as just, like, a JSON file, and then I have to pretend I, like, parsed JSON with my eyeballs so I know what he actually added.
Josh:It's a good time.
Noah:Next character is just only things that are easily accessible in Pathbuilder.
Josh:Yeah, I think I'm just not allowing a homebrew unless I've made it.
Noah:Fair.
Jorge:Oh.
Josh:But...
Josh:that shouldn't that shouldn't be limiting okay so
Jorge:Are you going to... Never mind.
Jorge:I won't be surprised.
Jorge:Never mind.
Jorge:I'm going to ask anyway.
Jorge:Now that you got a better grasp of the system, are you going to do more of the first campaign and make some spells and stuff?
Josh:Yes.
Josh:I've started that a little bit with, like, the resonance mechanics, which are just kind of, right now, reflavored but separate focus spells.
Jorge:Always.
Josh:But I plan on expanding that at least a little bit.
Jorge:I'm very whelmed.
Josh:I don't know if it's necessarily necessary, though, to be honest.
Josh:You guys already have a ridiculous amount of options.
Josh:I don't know if adding more options onto that would help.
Noah:a lot of spells a lot of options Jorge has done the math he is intimately familiar with all areas of path builder second edition pathfinder
Tanner:I'm overwhelmed, yeah.
Mike:I don't have enough
Josh:You're whelmed?
Tanner:This man.
Tanner:Josh, he's already made a spreadsheet for every class and every archetype.
Jorge:Yeah, I'm not over, not under.
Tanner:He needs to do it.
Josh:I...
Josh:I buy it.
Jorge:I even have a character illustration for next character.
Josh:I mean, I'm overwhelmed.
Josh:Every time you guys send me a character sheet, I get to be like, ooh, what does this feat do?
Josh:Because I don't know how to build a character in the setting.
Josh:I've basically never needed to do it.
Tanner:I'm just always quickens now.
Noah:Hmm.
Tanner:I think it's a free action.
Mike:Oh yeah, you don't even have to look at mine, Josh.
Mike:It just gives me a free kill action once per round.
Mike:So it's like, not every action.
Josh:Just kill?
Mike:Yeah, I can just kill.
Josh:That's power word kill.
Josh:That's a thing that exists.
Mike:No, but this works on any level, and I get one per round.
Mike:So it's like, if you can use power word kill more than once per round, this like limits it.
Josh:Oh, that's handy.
Mike:The kill?
Mike:Oh yeah, yeah.
Josh:That's convenient.
Mike:That's how I can stand up.
Josh:You wouldn't want to stand up anyway, so...
Noah:Not optimal.
Mike:Mm-hmm.
Josh:Although I guess if you have a free action that lets you just kill something, then maybe it might be optimal at that point.
Jorge:What's funny is you can spec thaumaturges to have denizens and all of this other stuff.
Jorge:And there's a cool 20th level feat for that.
Jorge:But it's effectively trying to become a raid boss where you're going to have your own lair.
Jorge:I don't know how useful that is for actual players.
Tanner:Right, because how often are you in your lair?
Josh:You just gotta, yeah, you need a lair.
Tanner:Yeah.
Jorge:The deep's not going to come to us, and the feat wouldn't either.
Jorge:And I don't know a single... You know what?
Jorge:Our entire campaign was normally about surprising enemies before they realized we were actually going to try to kill them.
Jorge:They're like, ah, they're not actually going to try to kill us.
Jorge:And then we just show up and then just start hitting them.
Noah:But we've gone a step further this time because not only does the bad guy think that we're not actually going to show up and kill them, which I think he does, our allies think we're not actually going to show up and kill this guy.
Mike:Our allies think we're not even going to kill them.
Jorge:I was going to say, I thought he was there.
Jorge:I was like, that is also true.
Josh:Do they count as allies if you're thinking about killing them?
Noah:That is true.
Mike:I think it's their perception, not ours.
Jorge:Yeah.
Josh:Oh, right, of course.
Mike:Their perception's important, yeah.
Mike:We change on a dime, so even if we told them that we think they're our allies, it wouldn't mean much.
Noah:Yeah, there was 30 seconds where we were like, Ashmon's our ally.
Noah:Okay.
Josh:But then he was vaguely brusque to you.
Tanner:No, Josh, do not mince words.
Tanner:He said he wanted to control the entire universe, which is a very evil thing to say.
Josh:You get a lot of megalomaniacs in this line of work, is all I can say.
Mike:Well, no, no, no.
Josh:Eh, that's your problem for telling them.
Mike:And then he said, I'm going to find the thing that you're keeping a secret and going to take control of it by any means.
Mike:And the means would have been killing our friend.
Noah:We really were like.
Jorge:Yeah, and then we said, can you not do that?
Jorge:And then he goes, I'm going to do it.
Jorge:And then we're like, we're going to kill you.
Jorge:Yeah.
Tanner:And then he passed away shortly after.
Mike:Yeah.
Mike:Unrelated.
Mike:Natural causes.
Josh:Uh, sure.
Mike:What was the name of the realm that we were in?
Mike:Havoc.
Josh:Um, Savik.
Josh:No.
Josh:Not Savik, that was the god that you killed.
Jorge:No.
Josh:Uh, Sonic.
Jorge:Sonic.
Josh:Too many S-words.
Mike:Sonic.
Mike:Yeah.
Mike:Yeah, so, I mean, if you die in a forest, it's natural causes, right?
Noah:Yeah.
Jorge:He died in the dreamscape.
Josh:Uh, only so long as nobody hears.
Jorge:The dreamscape of the forest.
Noah:When he died.
Josh:Right, so no one's ever finding his corpse.
Mike:Oh.
Mike:Oh, so it's as if he died in the Matrix and in Inception.
Mike:It doesn't even count.
Josh:Well, I mean, the thing is, everybody else thinks that he died when the Crystal Point Lattice evaporated his house, and then you kept him alive just long enough so that you could kill him at a different location.
Jorge:Yeah.
Josh:So... He wouldn't have been in danger unless he showed up at his house.
Mike:Well, we would have died too if... Yeah.
Tanner:You always gotta beware secondary locations.
Noah:Yeah.
Jorge:To be fair, it was the third location.
Mike:Josh.
Jorge:It was the yurt that did him in.
Jorge:That's true.
Mike:Josh.
Mike:Let's not pretend here.
Josh:That's me.
Mike:He wouldn't have been in danger if we didn't go to his house?
Mike:No, he wouldn't have been in danger if he didn't have contraband that you're not allowed to have there at his house.
Mike:Why would they fire upon his house if he didn't have something that he shouldn't have had there?
Jorge:He had that bug that was like...
Mike:Yeah, he had like an otherworldly bug.
Mike:They're good.
Josh:He had the otherworldly bug.
Noah:Oh yeah, I forgot about the bug.
Noah:Yeah.
Jorge:Where did that bug come from again?
Josh:Absolutely.
Tanner:bug was crazy.
Noah:You've had that bug?
Mike:I mean they... Flip bug.
Jorge:I know we didn't interrogate it, but what was the thing we did right before the bug?
Tanner:Was it not from just like the slip?
Jorge:Oh, damn.
Noah:What bug?
Tanner:I could be remembering that wrong, but that's what I had in my brain.
Josh:I can't remember what you guys were doing right before that.
Jorge:That sounds... Ah.
Josh:Oh, you came back from the lighthouse.
Josh:It wasn't a slip book, it was a lighthouse book.
Noah:Right.
Jorge:Hmm.
Josh:Because you had just come from the lighthouse shipping when you were in that warehouse.
Jorge:Yeah.
Jorge:And then, you know, poor friend of ours that just had to get destroyed by the systems, you know?
Mike:It's like Omni-Man being at the Guardians of the Globe funeral.
Jorge:It's not on us.
Mike:Our dear friend Rector Ashmon passed away due to unknown reasons for having interlopers.
Jorge:We will try to find what caused this and stop it.
Josh:Yeah, I mean, you guys could have stooped lower.
Mike:We just want to find who did this.
Josh:You could have, like, tracked down the lattice and promised to figure out what contraband he had brought in.
Josh:For a fee.
Mike:I was about to say for feet.
Josh:Which wouldn't be completely out of character.
Jorge:Yeah.
Jorge:Yeah, but every time we got a chance to chat with Lattice, we forgot about it, so we had to leave.
Jorge:And also, it's a good thing, because it turns out it's evil.
Noah:yeah i think so
Josh:What do you mean why is it evil?
Jorge:So it works for the Bramble.
Mike:Wait, wait, wait.
Mike:One other thing.
Mike:So, uh...
Mike:Did we go back to Illyara after Ashmont was in a tragic house explosion?
Jorge:Yes.
Tanner:I want to say briefly.
Josh:Yeah
Mike:Was that for the... The carnival was before that, right?
Jorge:We met the broker there a couple times, I think.
Josh:carnival was long before that yeah right
Mike:Okay.
Mike:True.
Mike:Yeah, I was just thinking, because you know how OJ Simpson was like, oh, I avoid LA because my wife's killer might still be there?
Jorge:Yeah, yeah.
Mike:We just can't hang out with Iliara.
Mike:We were pretty close to Rector Ashmon, so we're afraid that whatever did that is still there.
Jorge:I don't mean to throw a wrench in any of our clear plans for the future, but we might be able to ally with...
Jorge:With the Crystal Point Lattice to be like, we know you don't like the 13th Realm.
Jorge:Do you know how to erase everything?
Jorge:Honestly, no.
Jorge:We should just blow it up and then blow up the 13th Realm.
Tanner:Oh, very dangerous.
Josh:You guys are so violent.
Mike:Well, I don't know if we need to blow up the 13th realm.
Tanner:It's like we're playing Jenga.
Tanner:We're playing very...
Jorge:Yeah.
Noah:I think we should blow it up.
Noah:Blow them up.
Jorge:You know, actually...
Jorge:Do you remember in the first campaign how no one ever believed us?
Noah:Yes.
Jorge:We just skipped that problem by not having to tell anyone anything.
Jorge:We just show up to kill them, and then... We're the boogeyman!
Josh:That is fair.
Josh:That makes it sound like you're making it my fault, that you've just turned into, we don't have friends, we just kill.
Jorge:Yeah!
Tanner:All we do is act.
Jorge:Yeah, we learned that we can't have allies, so we just have to kill anyone who might be a threat.
Mike:He won't believe us anyways.
Mike:Just pulls out a fucking staff and points it at them.
Noah:We basically just did this whole campaign skipping cutscenes.
Josh:Yeah.
Noah:We don't know who anyone is.
Noah:We're just walking into boss battles.
Mike:Skip cutscene kill.
Mike:Skip cutscene kill.
Tanner:There was that one cutscene where the playwright asked us for help.
Jorge:Carbide looks at us and we're just like crouching in a corner trying to glitch through.
Noah:Yes.
Tanner:Playwright's still around.
Mike:All Thane, any percent... All Thane, any percent, no companions.
Jorge:You know,
Josh:The problem is, every time I give you somebody who's, like, maybe a little questionable but has answers, at least one of you thinks, oh, we gotta kill this guy before they get to say anything.
Mike:World record.
Jorge:Now that I'm looking back at it, I think all of it was our buddy Don.
Jorge:He created all of our enemies, now that I think about it.
Josh:That's not fair.
Noah:I wasn't in this campaign for the first half of it.
Noah:I don't know what's happening.
Noah:Who are you people?
Jorge:He was very antagonistic to Immix first.
Noah:Okay.
Jorge:Even at the end there, you... Maybe.
Noah:Are you saying Immix was a good dude?
Noah:You want him as an ally?
Jorge:Maybe.
Noah:Kanata's not going to be our ally.
Jorge:Maybe.
Jorge:You know, maybe he would have been if we played it differently.
Tanner:Oh, I'm going to say... No, he was a bad guy.
Tanner:He was a bad guy.
Mike:Imex had a big heart that was going to kill him eventually, so we put him out of his misery.
Jorge:Yeah.
Josh:Right, of course.
Jorge:We could have changed him.
Jorge:We could have changed him.
Jorge:I will take the credit for Rector Ashmont.
Jorge:That was on me.
Jorge:But to be fair, he was actually a bad dude that no one wanted to believe me about.
Noah:Okay, but Emmett, who canonically wanted to wipe out all of us, was not a bad dude.
Mike:Wait, wait.
Jorge:No, maybe he would have been nice.
Mike:Wait.
Jorge:We were nice to him.
Jorge:You don't know.
Tanner:Hmm.
Jorge:He doesn't like Sundom, and it's very clear we don't like Sundom.
Mike:Thank you.
Jorge:Sundom are dicks.
Jorge:If I had to deal with the Sundom, I'd also hate them.
Noah:We are dealing with the Sundom right now.
Jorge:Yeah, they suck.
Noah:And me and Jorge were texting.
Noah:We were like, God, this guy's a dick.
Jorge:Yeah.
Jorge:Yeah.
Josh:You don't like anybody, though.
Jorge:Sundums are dicks.
Jorge:But, uh... I...
Mike:And then the only person we've decided to ally with is... Actually, that's actually fair.
Mike:I don't feel bad about trying to convince you guys not to kill this guy anymore.
Mike:Because you kill everyone.
Mike:You're like, this guy's a dick.
Mike:It's not like he actually is a dick.
Mike:You're just finding reasons to kill him.
Noah:Oh, you're done?
Jorge:Which one?
Mike:What's his face?
Mike:The guy that we kidnapped.
Jorge:The Admiral?
Mike:Yeah.
Jorge:You don't want to kill him?
Mike:No!
Jorge:Okay.
Mike:I think we should try to stop killing people.
Noah:You're right.
Tanner:But we're still going to kill the deep though, right?
Noah:We can change the deep.
Jorge:Yeah, the Deep's going to... We're going to go to the City in Yellow this session, right?
Mike:Oh, yeah, no, we're going to kill the deep.
Mike:Yeah, yeah.
Tanner:We're going to bring in on that needle into.
Mike:Well, I don't know.
Noah:Now, I wrote a very compelling speech that I would like to give to the deep, and I think it will change him.
Mike:Are we going to... Wait, wait, wait, wait, wait.
Jorge:Welcome back.
Mike:Are we actually going to be fighting the deep?
Mike:Do you think we're going to have time after we rob the bank?
Josh:Oh, I thought you were gonna be like, and rob them.
Jorge:I do, non-jokingly, want to make a pit stop at Sedecium and change some spells.
Jorge:No, no, no, no, no.
Jorge:That is a group I do not want to rob.
Jorge:That is probably the only group I would not want to rob.
Mike:Wait, that's a good point.
Tanner:You'll get this ingrated before you eat that anywhere.
Mike:If we're going to fight the 13th realm in this big planet-level event, we probably want to steal the gold while it's still worth something.
Noah:Well, hopefully it did.
Jorge:No, I think we needle the deep, and then I think that they're running at 50% power right now.
Jorge:Is that what you said?
Josh:Yeah, the 13th realm is running at like 50-ish percent because they have all of Beast and then maybe a quarter of the Deep and Nox.
Jorge:Yeah.
Jorge:So once we needle the deep, they're probably fucked.
Mike:Oops.
Jorge:Is it letting you use it, though?
Noah:Okay.
Tanner:I am mad at Discord.
Tanner:I went to open the app just now and it updated and then it closed and then I opened it back up and it said, our version of Discord is not compatible with your version of OS X. I'm like, why did you update yourself?
Josh:Why?
Tanner:Why would you do that to me?
Tanner:I'm in the web.
Tanner:I'm on like Chrome now.
Jorge:Uh, that's fucked.
Tanner:Which is why now you got to see my unblurred background.
Jorge:That's fine.
Tanner:All the crap.
Josh:Now we know you have furniture.
Mike:I just hide mine better.
Tanner:The crap.
Jorge:We're good.
Tanner:Now you know I've got crap everywhere.
Tanner:I had a very moral dilemma the other day when I mentioned that wake.
Jorge:We all have crap, you know.
Josh:I don't.
Jorge:Okay.
Tanner:And Jorge, you were like, oh my gosh, is everything okay?
Jorge:Mm-hmm.
Tanner:Like, how do I say that I'm totally fine without sounding like I...
Tanner:don't care at all.
Noah:Thank you.
Tanner:What is the best way to say that this person was not part of my life?
Jorge:Oh, that's amazing.
Mike:It...
Tanner:I literally spent like several minutes trying to craft a proper response.
Josh:And then you all tanked it just now when you told us that you just didn't care about them at all.
Tanner:I figured it would come off better if I said it out loud than typing it out.
Jorge:Yeah.
Jorge:I mean, I didn't really think you were that close from just your nonchalant eh.
Noah:I think I got to go to this boy.
Tanner:Yeah.
Tanner:So that was an interesting experience.
Josh:How don't you feel about some Pathfinder?
Tanner:Okay.
Josh:We don't have to if you don't want to.
Mike:Oh.
Josh:We could do something else.
Mike:Okay.
Josh:I think you could play, like, Sorry online, if you'd rather do that.
Mike:I got a new Mad Libs book.
Tanner:Yeah, if you just want to read it.
Mike:It's not online, but... Yeah, yeah.
Josh:You could just read it out to us, yeah.
Mike:I need a verb that loosely means to take.
Mike:Okay.
Tanner:Rob?
Mike:I need a building full of money.
Noah:Thank you.
Tanner:Walt?
Mike:Vault?
Mike:Okay.
Josh:Well, it's not a building.
Mike:Wait, hold on.
Mike:The weft robs a vault.
Mike:I guess we gotta do that this session.
Tanner:And if you're being pedantic about it, you're going to be really pedantic about it.
Jorge:And the vault is a building.
Jorge:It's a nightclub.
Mike:This is true.
Josh:No?
Mike:That's the one that we should rob.
Josh:That's the Soul Cage.
Jorge:Uh-huh.
Jorge:There's two nightclubs.
Mike:That's the one that we should rob.
Jorge:And everything's about the Soul Cage, Josh.
Tanner:It's the soul cage.
Josh:There's only one nightclub with a massive vault filled with magical items in Braavasi.
Noah:That we know of.
Mike:Wait, wait, wait.
Josh:that I know of.
Mike:Holy shit, that's such a good point.
Mike:Guys, we shouldn't rob the bank for its useless gold.
Mike:Let's rob the vault in Bravasing.
Mike:It's his wives.
Jorge:He'd probably just let us have it, honestly.
Josh:I don't, like, legitimately, what, what do you want?
Mike:Out of the vault.
Josh:Like, what is DiveX missing right now?
Mike:Level 20 staff.
Josh:Okay.
Josh:What makes you think that a level 20 staff would be in the vault?
Noah:Maybe next campaign will be different.
Mike:You asked what he's missing.
Mike:I'm not robbing to get something I'm missing.
Josh:You just want stuff?
Josh:I don't understand how this party became, or I guess probably started out as kleptomaniacs.
Josh:It's also...
Josh:It's very funny for me to think of, like, the kind of character arc a character needs to go from practically being exiled from his homeland for being falsely accused of stealing things to turning into somebody who absolutely does really want to steal things.
Noah:Who knows?
Mike:Well, I mean... I mean, maybe it's just too soon of an accusation.
Mike:Maybe if he did work at the lab longer, he would have taken shit.
Josh:Oh, okay, so...
Josh:Divex was working at a first house research complex specifically to steal things, and the only thing that went wrong is somebody else stole the stuff first.
Mike:Well, I mean, years earlier than... But yeah, like... This is so that the administration and ORAS can say...
Josh:Right.
Mike:We were not wrong, but we may have been early.
Jorge:I mean, if they already think you did it, you might as well do it, right?
Mike:Exactly.
Josh:I mean, the people who think he did it are dead now.
Josh:Because he killed them.
Mike:Completely coincidentally, Josh, completely coincidental that the people that accused him and ruined his life died.
Jorge:No, no, no.
Jorge:The Deep killed them.
Noah:You're just...
Josh:Right.
Jorge:The Deep killed them, Josh.
Jorge:Not Divex.
Mike:We have so much plausible liability.
Josh:Okay, but I know the truth.
Josh:Not on purpose.
Mike:Oh, the deep's attacking.
Josh:It's not like some masterstroke of planning that you have plausible deniability.
Josh:You just wander it up.
Mike:There's an interloper in Ashmon's house.
Josh:You're like, oh, we could blame this on some god on a different planet.
Josh:It's his problem now.
Jorge:wait guys oh my god guys we have a great opportunity to make some money we go to the head of a resk and we go hey guys do you want us to take care of the deep for you
Mike:Oh no, he got killed because of it.
Mike:Oh no, the deep came in and killed Karkov.
Josh:You don't need money.
Mike:Wait.
Noah:you you
Josh:Your characters don't need money.
Josh:Your characters are demigods, metaphorically and literally.
Josh:What do you need money for?
Josh:You already have, like, 50,000 9th level spells and 10th level spells just hanging out in your bag.
Jorge:Spells.
Mike:Can we... Well, yeah, actually...
Jorge:I'll spend all of it on scrolls.
Josh:You don't need more.
Josh:You don't have the actions to cast all of those scrolls.
Mike:I am low on money.
Noah:A few days.
Mike:So is the group.
Mike:We could use, like, 300,000 gold injection just to keep us running for a few days.
Josh:What are your operating expenses?
Jorge:We're the US government.
Josh:You need 300,000 gold.
Jorge:We're just the US government.
Mike:Well, every day...
Mike:Every day, Lev casts Cataclysm on a random area around us.
Mike:So he's burning through money.
Mike:And in order to not be one-upped, Divex is doing the same thing.
Mike:So we need a lot of scrolls.
Josh:Do we want to play?
Noah:I can get it.
Jorge:I did the one before, so if no one wants to grab it, if not, I'll do this one.
Josh:Would anybody like to do a recap of the previous session?
Josh:Did you just want to say that name funnily, Mike, or did you want to go?
Mike:Yeah.
Josh:Okay.
Mike:No, I don't want to go.
Josh:Jorge, I think you volunteered.
Josh:No.
Jorge:Cool.
Noah:Last time on The Weft, we picked up midway through the fight with the Feep, Vesper Feep of Feep Industries.
Noah:It was looking grim.
Noah:It was looking Ezekiel grim for our heroes, but pulled it off in the end.
Jorge:Hmm.
Noah:We did defeat him.
Noah:He did rip a hole in the fabric of space and time.
Noah:There was just a nightmare.
Noah:streaming towards us through space.
Noah:Apparently the broker slash tech had gotten flung into there.
Noah:We made a very heroic call and didn't take the fragment of nothing for ourselves and instead pulled tech out.
Noah:He took it, closed the void.
Noah:We forgot who he was.
Noah:Don't know who he is.
Noah:Never existed.
Noah:Uh...
Noah:He then opened a massive gate, and we were like, wow, it's so nice this gate opened up for us to go back to Sedecium, and probably that he opened it up for us, and it was not just that size, and we happened to be right there.
Noah:Went back to Sedecium.
Noah:We were in someone's office.
Noah:Hung out for a few days.
Noah:We're like, yeah.
Josh:office.
Josh:You know whose office it was.
Noah:Some dudes.
Noah:Some guys.
Josh:She's like your last living ally.
Jorge:There's that.
Noah:Oh, no, the one in Sedecium.
Mike:Yeah.
Josh:Oh, the one in Sedecium.
Josh:Right, sorry, I thought you were talking about the one in Illyara.
Josh:I apologize.
Noah:We're there, we're like, oh, interesting.
Noah:Went back to Althane.
Noah:Did we go to Iliara?
Noah:Is that where we... We did go to Sackcock City.
Josh:No, you didn't.
Josh:You went to Fat Cock City.
Josh:I got it messed up.
Josh:I apologize.
Noah:We did go to White Fence Farm.
Noah:We...
Noah:We hung out with Marzo.
Noah:We talked to the playwright.
Noah:They were like, great, everything's great right now.
Noah:We can get back on track.
Noah:We're like, hmm, I don't know about that.
Noah:We then went to the Leviathan.
Noah:We were like, we should talk to Udon.
Noah:We went and tried to talk to Udon.
Noah:The cognitive shadows that run the place, sort of.
Noah:We're like, he's not here.
Noah:And we were like, okay, we'll go talk to him.
Noah:And they're like, no, he's not here.
Noah:And we were like, hmm, okay.
Noah:So we then went back to White Fence Farm slash Packhawk City.
Noah:We talked to the playwright.
Noah:We were like, hey, can we come on up?
Noah:This is after we decided that we were definitely ending the experiment.
Noah:There's still some debate about what's going on there.
Noah:But we were like, oh, we should probably kill the deep and also stop this because they just want to keep that going.
Noah:We then blipped up there, met some of the great folks who are still working on the 13th Realm.
Noah:And then Yudon was like, yes, this is the way.
Noah:And we were like, listen, Henrik can do this a different way.
Noah:And he was like, great, we'll take his body for science, which was not what we said.
Noah:There was a little bit of back and forth.
Josh:Thank you.
Noah:We made some great persuasion checks, made an incredible PowerPoint presentation.
Noah:He was like, wonderful points.
Noah:Anyway, drop the palladium rods.
Jorge:Oh my god.
Noah:And then I think we were going to look at the save files of everyone's souls.
Noah:Also, this session brought to you by the classic James Joyce novel and also Tanner's favorite book, Finnegan's Wake.
Josh:Why is that Tanner's favorite book?
Tanner:As I went to awake this week.
Noah:It's awake.
Noah:It's the only book I can think of that awake.
Josh:Gotcha.
Josh:I was trying to figure out if Tanner only spoke in Stream of Consciousness or something.
Josh:I don't know.
Noah:Who's the only book I can think of with Wake in the title?
Jorge:I just realized that Udon's just a boomer.
Josh:Yeah.
Jorge:He's like, oh, I understand what you're saying, but no, you're wrong.
Jorge:I'm right.
Jorge:Ignore you guys.
Tanner:Boomers.
Josh:The one thing you did skip over in your recap is the whole looking into the deep and the deep looking back thing that went on a little bit.
Noah:Listen.
Noah:Yes.
Tanner:He's always looking back.
Josh:Yeah, because you keep looking at him.
Josh:He's shy.
Josh:And so Dawn did fall unconscious and Divex was informed that the deep would reshape him into the Thessians of Yord.
Josh:But other than that, relatively uneventful.
Josh:But yeah, we will pick up today's session with all of you.
Josh:You had a little chat.
Josh:You said that you were maybe going to go interact with the deep, but first you had accepted an invitation to see a tour of the memory cells where the souls of past and some current members of the Sundom, everybody part of this whole Althane experiment, are stored.
Josh:Not the ones that are in people's bodies, obviously, but the rest of them.
Josh:Yeah, so you were on that command deck near the front of the 13th realm.
Noah:Ooh.
Josh:It has been steered away so that it's no longer looking at the city in yellow.
Josh:So you're just hovering back over the hidden gulch.
Josh:You all were led further down.
Josh:apologize i need something to drink i'll be back in a second uh converse amongst yourselves
Tanner:All right.
Jorge:so i think we're only on reconnaissance right now right we're not going to change anything and then we get rid of the deep and then we come back and then we just we just warp in here bingo bongo we just kill them all
Noah:Down here?
Mike:Long ago.
Noah:Yeah.
Noah:I think we see what we're working with, get Anaïs for it, go kill the deep.
Noah:Then once they're running on 25% capacity, we blip back in, take everything out.
Jorge:We will probably want to rest in Sedecium first.
Jorge:And also, they may not take well to us pinning the deep.
Noah:Yeah.
Mike:Why don't we just take control of the 13th realm?
Noah:Right now?
Tanner:You mean after the deep?
Mike:Yeah.
Jorge:Yeah.
Tanner:Yeah, I don't think we need to blow up the whole thing.
Tanner:I think that there's a decent chance we can become the captains.
Jorge:Or if you want, we can spend some days before we go to the deep, and then Lev can just try to be really charming here.
Jorge:Ooh, and we can spread rumors about how we're really cool, because that's clearly a rumor.
Tanner:Just, like, get yourself a promotion.
Noah:Guys, I heard this rumor that those four dudes are really cool.
Mike:Actually, sowing rumors would be very helpful.
Mike:So you sow rumors now that the Weft is actually on par or greater than the power of the 13th realm, and they're here, and it's actually really cool that they're visiting.
Mike:So when we go and kill the Deep and come back, and we coo the 13th realm, they're like, I mean, they are pretty cool.
Jorge:Yeah.
Jorge:Basically, we're going to sow rumor about the idea we tried telling Udon that he just refused to listen to.
Jorge:That's literally what we're going to try.
Mike:No no no no.
Jorge:So we're not lying.
Josh:Okay, so I didn't get the first half of this conversation, but it sounds like you want to initiate the beginnings of a coup while you're on the 13th realm, so that when you go and kill a god and come back, it's already kind of happened a little bit in the time that you've been gone?
Jorge:We're just going to sow rumors about it.
Jorge:Yeah, yeah, yeah.
Mike:We don't want to start rolling the snowball of a coup.
Mike:Not at all.
Mike:It's more like spreading propaganda.
Mike:When the U.S.
Mike:drops leaflets or creates a shell social media company in a country and then slowly injects U.S.
Mike:propaganda to them, when the U.S.
Josh:Right.
Mike:finally invades, just that they're cool.
Josh:Propaganda for what?
Mike:So that when they finally invade, they go, wow, they're couping and this is crazy, but...
Jorge:Maybe they are stronger than the Lighthouse, the 13th Realm, and the Deep.
Mike:I do have a good impression of them.
Jorge:Yeah, yeah.
Jorge:I mean, we were able to, yeah, it's a so rumor, so we're going to do some propaganda.
Jorge:It's like when the U.S.
Jorge:used to drop massive condoms on developing nations, or nations they're at War with, so that the other people are like, wow, those enemy soldiers have big guts.
Mike:You should do that too.
Tanner:Very informative.
Mike:Whoever goes in and cleans our accommodations here, we just leave big condoms all around the room.
Noah:Thank you very much.
Jorge:The reason we're one of the founders of Fat Cock City.
Mike:Yeah, I was going to say, the two people that are cleaning it up, are you going to pick it up and look at each other like, that city name's accurate, I guess, and then just...
Jorge:Is this for their arm?
Jorge:Like, what is this?
Jorge:We'll also show rumor about we're hoping to develop a penis reduction surgery.
Mike:It's not important.
Jorge:Just shut up.
Jorge:That's just another rumor.
Josh:This is more from I want to, like, prime them for a coup to it's important to me that the Sundom knows I'm well endowed.
Noah:you
Tanner:Oh, God.
Mike:It's paramount.
Tanner:Can we start?
Josh:Regardless of whether or not it's true, apparently.
Jorge:we don't even need to mention the rope because clearly there isn't enough rope in all of the 13th realm it's obvious they just can't see it
Tanner:We need to start because this is going to get worse.
Tanner:They already know that.
Tanner:They knew that as soon as they saw me.
Mike:Admiral, you're done.
Josh:Okay.
Noah:Thank you.
Tanner:As soon as we got there, they started checking the supply closets like, how much rope do we have?
Josh:So...
Jorge:You know, I thought they're supposed to be the same person reincarnated, but they have massive dongs and necks.
Mike:Admiral Udon, you're going to want to see this.
Mike:And he gets called into some secret room.
Mike:And it's just a graph showing a rope supply and a bar that's minimum needed to hang Henrik.
Mike:And it's just like, good fucking god.
Noah:you you
Jorge:We're going to need a picker.
Mike:We're going to need a bigger rope!
Mike:No!
Josh:So you're all led down the aisle, leaving the central bridge area.
Mike:Thank you.
Josh:I can't remember, is Yudan the one that's leading you, or did he taunt you off?
Jorge:Yeah.
Josh:Yudan is?
Josh:Okay.
Josh:So Yudan... Is he in his actual form right now?
Josh:I think he is.
Josh:I can't remember if he's big guy.
Josh:I think he is.
Josh:Um...
Josh:So, you know, 12 feet tall, kind of has to stoop to fit under the doorways to move on to the next area.
Josh:Brings you into, you guys spend quite some time walking through the hallways just to get in here.
Josh:This place is the size of a moon, so there's a lot of walking just between elevators.
Josh:And then there's a lot of elevators before you get to more walking.
Josh:Something that's interesting about this trek is you know that in your trek from where you entered onto the 13th realm up to the bridge in the first place, you had taken mostly exterior pathways.
Josh:You were kind of far out, like close to the outer crust, so to speak, of the 13th realm.
Josh:Which meant that I...
Noah:Thank you.
Josh:The ground felt relatively level as you were walking from one place to another.
Josh:There wasn't much of a sense of altitude changing as you walked towards the bridge.
Josh:This is different.
Josh:You can tell from this very gradual slope downward that you are descending as you walk down this series of hallways until you get to another elevator that goes down and continues to head down.
Josh:There must be some kind of magic installed on it, because you don't actually really feel the acceleration of the elevator.
Josh:The indicator that you are getting somewhere closer to the core of this planet ship, whatever you want to call it, is that you are starting to feel lighter.
Noah:you
Josh:you head downward.
Josh:It's gradual at first but after a few minutes of kind of like awkwardly standing packed in this elevator of the four of you with like all of your armor and weapons and bulky items and stuff and also this 12 foot tall metal robot thing
Josh:by the time the elevator slows to a stop, you are barely on the ground.
Josh:You feel like if you put even the slightest amount of effort to jump upward, you'd keep going for quite a while if you didn't hit the ceiling that was directly in front of you.
Jorge:I have wings.
Josh:Yudan looks behind as the elevator opens and says, make sure to grab onto the handrails as we continue forward.
Noah:No.
Josh:And you note that the hallways in these areas do actually have rails on the sides and on the ceiling for you to grab onto to help propel yourself forward.
Josh:Yes.
Jorge:Do they work?
Josh:I mean, there's air here, so you can push off of them, but it's...
Josh:Like, normally if you would use wings, you would need to use the wings to keep yourself from falling back down to the ground.
Jorge:I'm going to do that creepy thing Omni-Man did when he stopped trying to pretend to be human and just like float down the halls with my legs straight and just being like, oh, there.
Josh:It's closer to treading water than it is anything else.
Mike:Thank you.
Noah:There was a moment at the end of last campaign, too.
Noah:We were also in a weird spaceship, and Zugg did this exact same thing, and I have a distinct memory of it.
Josh:Yeah.
Jorge:It's a Jorge thing, I guess.
Jorge:It's a late game character.
Jorge:Flying is trivial.
Jorge:Penguin, Pope, and Ninja because of the eye wrap.
Noah:Convergent Jorge flight.
Josh:Oh, we're in a spaceship.
Josh:It's time to float.
Josh:That's what's happening.
Josh:Sure.
Josh:So, Penguin Pope is floating.
Josh:Everybody else is just kind of still walking.
Noah:Yeah.
Josh:There's a little bit of gravity here, just using the rails to kind of help propel yourselves along.
Josh:Right, which is terrifying.
Josh:In that you have to, every morning, just show everybody at your party how you look with the blindfold on, just so they get over the initial shock of seeing you with it.
Jorge:Fine, fine, fine, I'll take it off.
Josh:Which, by the way, it's not a great diplomatic impression to be making.
Jorge:I'll take it off.
Josh:It's too late.
Josh:Yudan has already gone through the five stages of grief real quick, so, you know, that's over with.
Jorge:No, I take it off.
Noah:Thank you.
Jorge:Yeah.
Jorge:I take it off for the rest of the people of the ship, which I will be sowing rumors for.
Josh:Sure.
Josh:Well, talking about rest of the people of the ship, there aren't many down here, because you know that you are down.
Josh:Yudan's giving you a little bit of exposition at this point as you're navigating through the hallway.
Josh:Excuse me.
Josh:You are on subdeck 18,412.
Josh:you are, according to him, very close to the actual core of the station, which is where the power that is siphoned off of the fessings below is stored and eventually processed into something that's usable by the 13th Realm itself.
Josh:He's very proud of this.
Josh:Apparently it was one of his crowning achievements when he was helping construct the 13th Realm was coming up with a way to siphon divine energy off of...
Josh:latent Thessians.
Josh:So he's very proud of that.
Josh:But... Yes?
Jorge:I'd like to ask him what is his... Hold on.
Jorge:What's your plans with the Awakening Nox?
Jorge:Are we going to orbital strike it?
Jorge:Would that work?
Josh:I...
Josh:No, I was just going to leave it as is for the rest of this cycle.
Noah:Thank you.
Josh:I don't think it could possibly, you know, change the results of this cycle any more than have already been completely messed with.
Josh:And then in the interim time, when we're busy cleaning up all of the stragglers and such, when we move on to the next iteration, I figured we'd, you know, awaken some of the people, send them down to clean up.
Jorge:Got you, got you.
Jorge:Makes sense, makes sense.
Josh:A lot of the...
Jorge:Any plans on the... Okay.
Jorge:No, you go ahead, you go ahead.
Josh:A lot of the weaponry we still have from the original fight with the Bramble sitting around in the 13th realm.
Jorge:Hmm.
Josh:I doubt you've had much chance to experience it, but there is a whole line of what we call autox, independent artificial beings that are quite effective at cleaning up messes that normally we would have to send squishy people to fix.
Jorge:Oh.
Josh:So...
Noah:Everyone just hears in schism, I'm going to kill him.
Noah:I'm going to smash him.
Mike:Okay.
Jorge:No, he can hear that.
Josh:Now he can hear schism.
Jorge:He can hear that.
Noah:No, I thought only if we were in... What's it called?
Noah:In your schism?
Noah:Oh.
Josh:Yeah.
Jorge:Did Don forget that?
Jorge:Because we were very clear to not do that last session.
Josh:Yeah, no, I, like, that's fine.
Jorge:Yeah.
Noah:I forgot that.
Josh:I think Don is giving off, like, vibes of murder such that the rest of his group can tell without him actually vocalizing it.
Jorge:I would be like, no, no, he's just a little grumpy.
Josh:But, you know.
Jorge:You know, weak variants.
Noah:All right.
Jorge:They have to adjust and all of that.
Jorge:How soon is no time out of curiosity?
Josh:I mean, they are quite a sight.
Josh:Unfortunately, they are piloted by the Warden, and the Warden is still recovering from everything that happened.
Josh:But he'll be back online in no time.
Josh:Regardless, we are here now.
Josh:By the time he is needed, certainly.
Jorge:Oh, wait.
Jorge:Did the FIP disable the warning?
Josh:And the feat, the feat, that is such an awkward name.
Jorge:Yeah, we nailed it.
Jorge:I don't know how to say it, but I'm surprised myself.
Josh:The feat didn't...
Josh:Not in the same way that he corrupted the playwright.
Noah:Okay.
Josh:Kind of just deafened its ears so it couldn't tell what was happening.
Josh:Because the warden, if it had heard, would have absolutely just called this whole cycle a wash and ended it right then and there.
Jorge:Hmm.
Josh:Which honestly wouldn't have been the worst thing in the world, so it is a little unfortunate.
Josh:But this cycle isn't over, so it could be worse.
Jorge:Peripher.
Josh:He opens the door at the end of the hallway that you've been walking towards, which opens up into a much larger, kind of looks like an observation room of some kind.
Josh:The room curves such that the hallway that you were walking behind was curving because you are now...
Josh:close enough to the core of the planet that you can't really walk in a straight line if you're trying to follow the direction that gravity is pointing.
Josh:Instead, as you continue to walk forward, there's this very noticeable slope as gravity is constantly almost moving behind you, and you have to keep leaning forward to catch up with it, to stay standing.
Josh:To your left is a series of increasing monitors, work desks of some kind, that are all facing this large floor-to-ceiling, 20-foot-tall glass, a series of glass windows, or glass-like windows, at least.
Josh:Looking into, what Yudan points out, is the memory cell, which I would like a perception check, if anybody would like to...
Josh:Take a look around.
Tanner:Ooh, that me.
Tanner:I really want to do that.
Tanner:Oh my gosh, my path builder isn't loaded.
Mike:I'll do it too.
Mike:The old memory cell.
Tanner:Oh my god.
Tanner:Oh.
Tanner:And I'm struggling.
Mike:Good luck.
Tanner:My character is...
Tanner:apologies i'm just gonna and i'm oh i'm so stupid josh do you happen to have um boundary open thanks okay we take those
Noah:was just
Josh:I can't believe you would do this to me.
Josh:Ouch.
Josh:You got a natural one.
Josh:Okay, so yeah, Dymex, what did you get?
Jorge:Did Davex roll?
Tanner:Thank you.
Mike:48.
Josh:Okay.
Josh:So... The memory cell are... It looks like a bunch of trees at first glance, like pines.
Noah:um
Josh:There are a series of rods protruding out of this central...
Josh:floating sphere in a space that, from the distance that you are, maybe a mile away from the center of the chamber that the glass is looking at into, at first looks a little small, but then figuring out sizing and perspective, you could guesstimate that the sphere inside is maybe half a mile in diameter, all told.
Josh:Patrooning off of that sphere are these long trunk-like...
Josh:rods with leaf-like, pine-like protrusions coming off the rods.
Josh:Each of these hundreds of trunks, for lack of a better word, have a million or so by the looks of it.
Josh:needles coming off of the trunk.
Josh:At the end of each needle is a very small-looking orb, and Yudan will point out that each of those orbs is the compressed-down soul of somebody waiting to be recycled, to be put back onto Allthing.
Josh:Just like, numerically...
Josh:10-ish million, all told, across the...
Josh:across all of the trunks here.
Josh:And then Yudan further embellishes that each of those needles, the length of them is based on how many lives that particular soul has led.
Josh:There are these compressed individual stacks of personality from each iteration, and sometimes multiple times per iteration, that a soul is sent down onto the planet.
Josh:When they die, they're brought back up, they're scraped clean, all of the memories and experiences and stuff they picked up for that particular go-around in the cycle gets compressed down into a millimeter's length on an individual needle, and then they're stored at the tip.
Josh:And then the next time that they need, you know, a new soul to head down into Althane, somebody new gets born and they need to get populated, they just pick one of the older sitting around souls and then they populate it into the body.
Josh:It's this neat little cycle of renewal and rebirth.
Josh:And it's handy because at the very base of each needle is the first life, which is their sundom life.
Josh:The idea being that eventually, once somebody does successfully succeed in destroying the lighthouse and freeing Althane from the cycle, they're going to shave all the trees back down to the first cycle and renew everybody's memory so that they remember who they were before whatever imposters you guys are right now took the place of the original souls.
Josh:It's this kind of very, very elaborate immortality scheme, effectively.
Josh:You keep the soul around.
Josh:So long as the body isn't completely destroyed before the soul can be harvested, you're fine.
Josh:You can live as many lives as you like.
Josh:And at any point in time...
Josh:You can be restored back to any point on the cycle.
Josh:But Yudan, you know, there's... Yudan doesn't see any point in restoring you back to anything other than factory settings.
Josh:You know, what you were originally.
Josh:When you set off on this mission thousands upon thousands of years ago.
Tanner:Thank you.
Josh:Um... Yeah.
Jorge:Thank you.
Mike:Before we look for ours, can we look, can we get like a In Loving Memory montage?
Mike:Can we find like Ashmonts and Grimms and like Ramparts?
Josh:You wouldn't be able to find ramparts, but you can find Grimms and Ashmoths.
Noah:you you
Jorge:What about...
Mike:Were they reborn yet?
Mike:Are they up here?
Josh:Yeah, no, they're up here.
Josh:Rampart, if you would look up Rampart's soul to try and find it, it was forcibly disconnected.
Tanner:Thank you.
Josh:in his lifetime.
Josh:And so when he died, something else grabbed it.
Josh:But you know what grabbed it, because you blew up the thing that grabbed it.
Mike:Hmm.
Josh:So he's gone.
Jorge:Oh, so all of that posse is gone.
Josh:Yeah, so the thing that, like, the loom that you guys blew up in RC3 was the beacon, the thing that they were using in place of this memory cell up here in the 13th realm.
Noah:you
Jorge:A mini lighthouse beacon.
Josh:Effectively, yes.
Josh:And so they had...
Josh:severed their connection to the 13th Realm, because Kharkov was on this whole, we need to get rid of the 13th Realm thing, so they came up with an alternative there.
Josh:But given that you destroyed the bit that held the people of their beacon, that is no longer functioning, and any of the souls that were contained within are lost, gone to wherever souls actually go when somebody dies.
Mike:Oops.
Jorge:What about carbide?
Noah:Thank you.
Jorge:Can we see carbide, sir?
Josh:Carbide's not dead.
Josh:What?
Jorge:Oh, you can only see the dead people.
Jorge:You can't see their old lives as well.
Josh:Oh, yeah, you can try and go back to past lives, but the actual Carbide is still walking around on the planet.
Jorge:Because I remember he had a thick, chunky cord.
Josh:Are we talking about the same person?
Jorge:Was this the guy that was...
Josh:Who's...
Tanner:That's Borai.
Jorge:Was this the guy that his wife ran the nightclub?
Josh:That's boride.
Mike:That's all right.
Tanner:I gotta see him.
Josh:Carbide is the guy that you took some bribe money from in Teleros and then never interacted with again.
Jorge:Bore-eyed.
Josh:Hence why I was confused about why that was going on.
Jorge:Oh, no, fuck that guy.
Noah:So the compressed images of the souls, are those the actual souls or are those just like a pointer to where the soul is?
Jorge:What about the captain of that ship?
Tanner:I gotta see him.
Josh:Boride has been disconnected as well.
Jorge:Okay.
Tanner:Ooh.
Jorge:It's like a delta on top of the main soul.
Josh:So the needle itself, the tip of the needle is where the actual soul is stored.
Josh:It's like this little drop of dew on the end of the needle.
Josh:The needle are like the memories that get scraped off of the soul when it's washed.
Josh:They're palimpsests.
Noah:So, hypothetically, if you destroyed that little drop of dew, that would actually destroy the soul?
Josh:Correct.
Noah:Good to know.
Jorge:So we'd want to try to destroy the bottoms of the needle.
Josh:Well, so also for what it's worth, I assume that you guys are like fishing for information from Yudan while you're doing this.
Josh:Yudan notes that the memories that are removed from a soul are keyed to that particular soul.
Josh:So if they like lose one soul, they can't upload somebody else's memories into a different one and get them back.
Josh:If you lose a soul, that whole needle just withers and dies.
Jorge:Gotcha.
Noah:Thank you.
Jorge:I asked him about the fake beacon that Oreskians were using.
Jorge:Where do those souls go?
Jorge:Are they just lost because we're using a synthetic weave?
Josh:Yeah, so, like, he doesn't know the specifics of what they were doing, because he was a little distracted pulling the Neldor brain and all that stuff in the Leviathan.
Jorge:Yeah.
Josh:But if they were disconnected from the experiment, from the artificial leave, if the soul was lost, it's lost.
Jorge:Gotcha.
Josh:It is an open question in the astral, what happens to one soul when they actually die, but they are actually dead?
Josh:The whole way that the weave works is when you would die, instead of the soul dispersing to wherever it goes next, it just kind of catches it.
Josh:But the mechanism loses the hook it uses to catch on to you if you're disconnected from the system as a whole.
Josh:So you go.
Tanner:ask you don yeah um i ask you don uh have you seen people in previous cycles do this where they make their own kind of capturing device and get disconnected like that
Josh:It's the same thing that happened to Big Fish.
Josh:No, that one's new to me.
Josh:It's not particularly surprising.
Josh:We left bits of the original trip around, so it's not surprising to me that people of your cycle would find pieces of them and reuse our technology.
Josh:So I...
Josh:I suppose, if anything, I'm probably surprised that it took this many cycles for something like it to happen.
Josh:Normally, if the 13th realm were operating correctly at the time that it would have occurred, we would have quietly dealt with it to prevent it from spreading.
Noah:you
Jorge:OK.
Josh:We have a limited number of souls, so we don't want to be losing them willingly.
Tanner:Amen.
Josh:But in the end, not much was lost, only a few hundred, maybe a thousand or so.
Josh:Out of the many millions of you we have, it is not a particularly great loss.
Jorge:That makes sense.
Jorge:And they had the teleporter that seemed to be able to.
Jorge:bring us anywhere.
Jorge:Was that the one of a kind?
Jorge:Was that from the trip?
Jorge:I can't imagine they made that.
Josh:No, I imagine they had repurposed it from pieces of the trip.
Josh:The trip had one of the most advanced slip drives we had in Azandam at the time, because we needed to tow all things so far out of the normal stream to get to them.
Jorge:Okay.
Jorge:Ah.
Josh:So I imagine they were just making use of that.
Josh:From my understanding, they didn't even know how to point it in the right direction.
Josh:They needed to kidnap some cave to do it for them.
Jorge:Yes, yes.
Josh:So...
Jorge:And also, I imagine there is no beacon here to upload caves to get saved, right?
Jorge:Or... I don't know anything about that place.
Josh:You mean from here to our homeworld?
Josh:No.
Josh:He will say, cave did not back up.
Josh:The technology is similar.
Josh:We lent a piece of it to construct this.
Noah:Okay.
Jorge:Uh...
Josh:It doesn't work in quite the same way.
Josh:And unfortunately, all of the cave that agreed to go on this trek were unfortunately permanently cut off from Orbits-Upon-Light, our home, to ensure that its location stays a secret.
Jorge:Makes sense.
Jorge:Makes sense.
Tanner:I look at the vastness of this thing.
Tanner:All of these people agreed to do this?
Josh:Yes, we only took people who agreed beforehand.
Tanner:A million people?
Noah:Thank you.
Josh:We knew that we would be traveling, from the perspective of all of you when you first signed up, traveling through time, effectively, long into the future, perhaps to a point where the sun no longer existed.
Josh:It was something we knew when we signed up.
Josh:But the threat of the Thessians is so great.
Josh:you know, thinking about everybody we were leaving behind back home.
Josh:It was a sacrifice that we were all more than willing to make.
Josh:Better for us to abandon our homes than for those homes to be destroyed, you know?
Jorge:That makes sense.
Jorge:That makes sense.
Jorge:Well, thank you for showing us around.
Jorge:Do you mind if we stay here for a little bit?
Jorge:Not in this room.
Jorge:Wait, wait, wait.
Jorge:One other final question.
Jorge:You mentioned weapons.
Jorge:Are these only the attacks, or do you have separate weapons, like laser guns or, I don't know, laser swords?
Josh:The Autoks have weaponry built in.
Josh:No lasers.
Jorge:Okay.
Josh:But there's no real need to arm the living members of the Sundown when we have all of these robots to do it for us.
Noah:Cool.
Josh:No reason to put you in danger.
Jorge:That makes sense.
Jorge:Do you mind if we hang out here for a little bit before we go take care of the deep?
Josh:When you say here, you don't mean in this room, correct?
Jorge:Not this room, not this room.
Josh:The 13th realm is at your disposal.
Jorge:Great, great.
Josh:Alright.
Josh:And he can lead you back up to an area with a more comfortable amount of gravity.
Josh:You guys can get rooms if you like.
Josh:They can set you up relatively close to the bridge.
Josh:And one of their 17
Josh:Shoot, I can't remember what they're called again.
Josh:Cafeterias.
Josh:The actual term for a cafeteria.
Josh:And you guys have free-ish room of the ship.
Josh:If you try to get into any of the more important areas, like the engine or the magic collection area, or back into the memory cell, that'll raise some eyebrows.
Jorge:I try.
Josh:But if you just kind of want to look around, you're welcome to do so.
Jorge:Oh, God.
Noah:I would like to spend the next couple days we're doing next couple days hanging out stuff trying to figure out what are like outside of primary life support systems what things would go offline first and what's going to have backup power and what's going to stay on the longest if they start to lose power.
Josh:Oh, absolutely.
Josh:Roll, I guess we'll call it a crafting or society check.
Josh:Either would work to try and figure out the hierarchy of systems here.
Jorge:While that's going on, I would like, if Divex can, we can do a little round trip to Sedecium.
Jorge:I'm going to swap out the four cataclysms I gave him for 10th level heals.
Jorge:Two heals and then two harms.
Josh:So, when you say swap out, do you have those scrolls on you, or are you planning on buying them?
Jorge:I loaned four cataclysms to Divex.
Josh:No, I understand.
Josh:I just mean, like, when you say swap out, you don't mean you're going to Sedetium and, like, finding the library and being like, I'm returning these four Cataclysm scrolls, give me four heals, are you?
Jorge:I was trying to sell them back to them.
Jorge:Would they take it?
Jorge:Is there a place I could sell it?
Josh:No.
Noah:Thank you
Josh:No, you already have the scrolls.
Josh:You already have the scrolls.
Josh:Those are the scrolls that you have.
Josh:They're not like spell slots.
Jorge:I can't sell it to anyone?
Josh:They're not going to take them back.
Josh:No.
Jorge:Okay, what about anywhere else?
Jorge:You know what?
Jorge:I'm not going to push.
Jorge:Instead, I will take two of the scrolls and I will...
Jorge:start selling rumors about how great we are.
Jorge:Just do propaganda.
Mike:It's such a shame how many money problems we're having.
Josh:Okay, absolutely.
Josh:So...
Jorge:And before I do it, I'm going to activate my ring of lies to give me honeyed words.
Josh:I don't know if it works here.
Jorge:And...
Josh:You're not having any money problems.
Josh:The problem is that Jorge purchased, like, six tenth-level scrolls.
Josh:That's not a problem!
Mike:Well, even if I asked Don to make a 20th level or a 19th level staff, I don't have the money to pay for the remaining ingredients.
Jorge:We've got plenty of options for you to buy 20th level staff.
Jorge:No?
Mike:Well, that one, no, you have to make it, but I mean, I don't know.
Noah:Maybe we can ask you Don for a loan.
Josh:I mean, if you want to try making it now, you can try making it now.
Josh:So...
Mike:No, no, I mean, I don't have the money to finish it.
Tanner:How much money do you need?
Tanner:Oh.
Tanner:20 grand?
Mike:I think I need like 20 grand.
Mike:It is, you don't have any gold?
Mike:Does he have usage for gold?
Josh:Honeyed Words, unfortunately, gives you a bonus to lying.
Josh:So rumor is not the lie action, it's the so rumor feat, which is the gather information action.
Jorge:Gotcha.
Jorge:Does my heart work?
Noah:Amen.
Jorge:Oh, no, then.
Jorge:No, it doesn't.
Jorge:Okay.
Josh:What does the heart say?
Josh:I'll send it to you.
Jorge:I think it's for charisma stuff.
Jorge:But it might just be like... I don't know.
Jorge:Let me see.
Josh:I can just scroll back up and find it.
Josh:You attempt a deception check.
Josh:I think you can use the multifaceted heart here, because you're still making a deception check.
Jorge:Okay.
Jorge:Cool.
Josh:It doesn't say specifically for the lie action.
Jorge:All right.
Josh:So yeah, you're gathering information, so roll a deception check, and we'll see how that goes.
Josh:What did we get on the crafted check?
Noah:61.
Josh:61.
Josh:Okay.
Josh:Easy.
Josh:You actually have a benefit here to having already fought Autox, so you're familiar with the level of technology here and kind of how it works.
Josh:In order of first to go to last to go for like...
Josh:what they would stop powering in order to keep things running.
Josh:First are the kitchens.
Josh:They have plenty of preserved food.
Josh:It is a choice to make the food nicer to eat.
Josh:They will choose to stop doing that if they start running out of power.
Josh:Next after that, long-range communications array.
Josh:It already eats up a lot of power and they're not talking to anybody right now.
Josh:Next after that would be reducing the level of gravity and heating inside of the system.
Josh:Not enough to be dangerous at all, but like creature comforts, like air above 50 degrees Fahrenheit.
Josh:You could wear a sweater.
Josh:And then as it goes down, it's a bunch of creature comforts and stuff.
Josh:The things that you might care about are relatively high up the list.
Josh:Is the barrier used to hide all things?
Josh:It's already not perfect anymore.
Josh:It's been breaking down because nobody's been repairing it for the past few centuries.
Josh:But they would just completely tear it down before breaking down some other stuff because they need to keep the power going.
Josh:And that's where a lot of power is being directed.
Josh:Excuse me.
Josh:Further down the list would be some of the locomotive bits for the 13th realm.
Josh:It doesn't actually need to move all the way across the planet to do most of what it does.
Josh:It's just easier.
Josh:So that would go away.
Josh:Then short-term communication.
Josh:Sorry, short-range communication.
Josh:So the playwright wouldn't be able to give visions to people on the planet to try and direct them in different locations, but they would still be able to move as normal.
Josh:And then the last thing that goes away are the soul-capturing memory cells.
Josh:Those are the things that need to be kept online as long as there is any power.
Josh:Because if the memory cell loses power, everything gets wiped.
Josh:It needs to be on all the time.
Josh:So that's like directive number one.
Jorge:How much power does it need?
Noah:Okay.
Jorge:Do you have an idea?
Josh:They'd be able to keep the memory cell online with just one thesian.
Josh:They'd probably be able to keep most of the memory cell online with just a fraction of one thesian.
Josh:It'd be much harder for them to do their jobs, and, like, the autox maybe wouldn't be able to be powered, so it would be harder for them to cycle between, like, iterations.
Jorge:Gotcha.
Jorge:Oh.
Josh:But, like, the actual process of keeping the souls alive...
Josh:is meant to last under extreme duress.
Josh:Because if that goes, the whole experiment's done.
Noah:With the loss of one whole Thessian, what level would they be at, do I think?
Jorge:And then check.
Josh:If... When you say one-hole fascinating, do you mean, like, what they're getting from the deep, or if, like, the beast disappeared?
Noah:Like if Deep was just wiped off.
Josh:If Deep was removed, they'd probably have a hard time moving around the planet and talking to the people below.
Josh:You'd be dealing a relatively large blow to them, because right now, as is, Beast is being used effectively just completely towards the memory cells to keep those things online.
Josh:So whatever other stuff they do is powered by the fraction they get from Nox and the fraction they get from the Deep.
Jorge:Quick question.
Jorge:Also, none of this... The 13th Realm isn't powering the lighthouse, right?
Noah:you you
Jorge:That's its own thing.
Josh:The Lighthouse is actually barely connected to the 13th Realm at all.
Josh:As part of your time going around and talking to people and stuff, you would note that in very early iterations, the Lighthouse was a full-blown part of the 13th Realm, in that it actually used to be located on the 13th Realm as the primary processing center, and at some point it moved.
Josh:Um...
Josh:It is kind of, at this point, taken on a mind of its own.
Noah:you you
Josh:It's not been hostile to the 13th realm, so they haven't done anything about it because it's still serving the purpose it's supposed to.
Josh:But nobody in the 13th realm actually has access to it.
Josh:It's just another part of the system at this point.
Josh:And also, yes, the lighthouse can move.
Josh:It appears to be able to choose where it manifests.
Jorge:Cool, cool, cool.
Josh:What did it get?
Jorge:Sorry, I'm filling up my water pitcher.
Jorge:But I did roll in the chat.
Jorge:I forget what I got.
Tanner:Pretty high.
Josh:Discord isn't loading for me.
Josh:Oh, now it is.
Noah:Well.
Josh:62.
Josh:Okay.
Jorge:So I'm just talking about how great this cycle is, how great we are.
Jorge:Yeah, yeah, and how... You know...
Josh:Okay.
Josh:For the next month, anybody who attempts to gather any information about you on the 13th Realm will learn what you're telling people in rumors before they learn any information from any other source.
Josh:In addition, anybody gets a plus two circumstance bonus to deception, diplomacy, and intimidation checks related to you guys whenever you talk to anybody in the 13th Realm.
Noah:Cool.
Tanner:Legends.
Josh:It is a little funny to think of Lev walking around talking to people being like, how cool is that Lev guy?
Jorge:And they're all just staring at our crotch now.
Jorge:I think it's less of the... I think it's less that Lev's like, aren't I really cool?
Josh:And them all being like, yeah, very cool.
Josh:He's so cool.
Josh:And that eventually somehow organically turns into people three layers down learning how cool he is.
Jorge:It's more of just like...
Jorge:You know, when I was chilling out, you know, we just, we got stranded with Savik.
Jorge:So we had, you know, the God, right?
Jorge:So we had to kill him, you know, and then like eat his blood so that we could bust out of the lighthouse.
Jorge:You blasted out of the lighthouse?
Jorge:It's not that hard, you know.
Jorge:And then, you know, there's this other guy.
Josh:Absolutely.
Josh:You have some of these rumors.
Jorge:All right, cool.
Jorge:So they're preemptively ready for the coup because we're like, oh, wow, these guys are so strong.
Jorge:Maybe they're stronger than the 13th realm and the lighthouse.
Jorge:No.
Jorge:It'd be a shame if the cycle had to end and kill all this stuff.
Josh:If you guys are strong enough to beat the lighthouse, that is the end of the program.
Josh:You win.
Josh:So everybody would be very happy if you did that.
Josh:Roll...
Mike:Everybody in the 13th realm.
Josh:Roll an Occultism check.
Josh:And yes, of course, everybody in the 13th realm.
Mike:Who?
Josh:That's where you are.
Jorge:Okay, Divex can't then.
Josh:That's who we're talking about.
Mike:No, I know.
Josh:Whoever wants to.
Mike:What is my mod?
Josh:Listen, the thing that I noticed when I was doing all of your level ups is Divex has been working out a little bit.
Jorge:I just want to double check.
Jorge:I didn't have to.
Noah:Wow.
Jorge:I'm a master in Occultism, but I have a very low mod in that skill.
Jorge:I have a 0 in Int, so it's just a flat 26.
Josh:His strength hit plus one.
Josh:He's doing well.
Jorge:Wow.
Mike:There's no other worthy place to spend my attribute point.
Mike:But yes, Divex is noticeably stronger.
Mike:He can now open doors.
Tanner:I got smarter.
Mike:No one noticed.
Josh:You got smarter and you picked up some nature knowledge or something like that?
Josh:I forget what you're trained in now.
Tanner:Religion.
Josh:Oh, religion, sure.
Noah:Who are these guys?
Josh:It is very funny that Henrik's going around killing gods and being like, maybe I should have learned who I killed.
Mike:Now that I can take God's powers away from them, I might as well figure out what the fuck is going on.
Josh:Just a little bit about him.
Jorge:He's just learning about himself.
Josh:Yeah.
Tanner:I think I've just absorbed so much divinity that I just kind of understand.
Josh:Yeah, that works.
Noah:Empathize a little bit.
Mike:I disappointingly got a 43, and given that we might fight a god this session, I'm not going to burn a hero point.
Mike:Rerolling.
Josh:Okay, absolutely.
Josh:With the 43, all of this talk about the lighthouse, as you guys are selling these rumors and stuff and trying to get the people on your side, you know that there was at one point some kind of connection to the lighthouse from the 13th realm.
Josh:And you gather that even as the lighthouse has moved, there still must be some kind of latent connection there.
Josh:Unfortunately, try as you might, you can't feel it out.
Noah:Okay.
Mike:I don't like that.
Jorge:Are there any passageways from here to the lighthouse?
Jorge:Because Lev can sense.
Josh:Not that you can see.
Tanner:Thank you.
Josh:I know.
Josh:Not that Lev would know.
Jorge:Okay.
Jorge:All right.
Josh:Anything else you guys wanted to do while you were here?
Noah:I'll stop Dyvex in the hall one day as we're walking by.
Jorge:Quick question.
Jorge:Sorry.
Noah:You've been working out?
Noah:Well, good.
Mike:Yeah, I figured I better start opening doors myself.
Jorge:So one quick question.
Josh:All of the doors in the 13th realm are like those automatic sliding doors and yet Divex each time insists on switching it to manual mode and then opening it himself.
Josh:It's very impressive.
Jorge:So does Lev sense multiple lighthouse passages throughout all things?
Jorge:So how does that work?
Noah:you you
Jorge:Because the thief was trapped.
Jorge:But he can go anywhere in Althane.
Jorge:Also, how does it work when you ascend and then Autocs come to reset the cycle?
Josh:So those are two very different things.
Josh:The first one is like how the lighthouse normally operates, which you guys have kind of gotten bits of.
Jorge:Okay.
Josh:I don't think you need to roll like your characters would understand it.
Josh:Traditionally, when somebody who the lighthouse deems has reached some threshold of divinity, regardless of how they get to that point.
Josh:When that occurs, the lighthouse kind of just cuts the space around them and traps them in, just like off to the side, out of the existing universe in their own impossible-to-escape-from bubble.
Josh:And it has to be impossible to escape from, because the things that are restraining are explicitly very powerful, like, universe-hopping entities.
Josh:Tech...
Josh:God, with the little bit of extra divinity that Immix gave him, could not have escaped the bubble that it was placed in.
Josh:You know that the lighthouse is somehow, through whatever mechanism, strong enough to keep even somebody holding a fraction of...
Josh:the god of Thessians in place.
Josh:The only difference being is that if something starts to hit the upper limit of what the lighthouse can restrain, such as the Veep or the Deep or some of the other more powerful Thessians, then it can't quite split the world off.
Josh:So instead, it keeps them in place.
Josh:It can restrain their movement either to a particular area...
Josh:or perhaps immobilize them entirely, which we have seen both of those instances.
Josh:The Feep and the Deep are kept in a relatively small, compared to where they could move, area that they could leave from.
Josh:And Nox is pinned in place.
Josh:Nox can't move.
Josh:It stays where it currently is.
Josh:Beast is dead, so it doesn't need to be restrained anywhere.
Josh:So, like, when you saw Savik and you saw Immix in their area, those are extra-dimensional prisons.
Josh:But if they had gotten more powerful, that the lighthouse couldn't split them off entirely, they would have been restrained in some other way instead.
Josh:The other question was, what happens when somebody ascends?
Jorge:Yeah.
Jorge:Doesn't the warden get involved?
Josh:When the...
Josh:Lighthouse detects somebody within Althane, has ascended, it traps them, and then that normally triggers the warden waking up on the 13th realm, which then begins the whole process of cleaning everything.
Noah:you
Josh:The idea being that if the person who gets trapped, if the person who ascended is strong enough to kill the Thessians, it would break out of its prison, destroy the lighthouse, and then stop the 13th realm from destroying the world.
Josh:If they can't do that, then clearly they weren't good enough, and so the cycle cleanse happens as normal.
Josh:Giant palladium rods are dropped on every population area to kill all of the people and reclaim their souls, and then the autoks are released to gather up any stragglers, get rid of some artifacts...
Josh:or hide them so that it takes a little bit for them to get discovered so the cycle doesn't progress too quickly.
Josh:All of the fun little cleanup stuff.
Josh:That takes a while, but it doesn't really matter because the planet is devoid of life once they're done.
Josh:Everything gets reset, the rods are returned back up to space, and then some of the souls that didn't really get a chance at the last cycle are seeded around Altheid to begin the next one.
Josh:Everything, you know, gets returned to what it was.
Jorge:There's just a lot of Ascended people that didn't even fight the Warden.
Jorge:Everyone else just... You're muted, Tanner.
Josh:You would be aware of 71 people who ascended on Althane, none of whom managed to make it out of their lighthouse prison.
Noah:Thank you.
Josh:You are muted, Tanner.
Tanner:Are they all still there?
Tanner:All right, put the rest of them, the other 70 here.
Josh:No, Safik is dead.
Josh:Yes.
Josh:The other 70 are currently still trapped within the lighthouse cage.
Tanner:Let's go recruit them all.
Jorge:I was going to say, maybe we should just... All right.
Noah:one by one which ones are the joker and which ones just happen to get stuck there on a bad day
Tanner:And we also have to assess their moral standing.
Josh:Yeah, I will also say, like, you don't need to roll for this.
Josh:At a minimum, they've all been trapped in a relatively small area separated from the rest of the universe for at least a few thousand years.
Josh:So if you're doing that, you'd also want to assess their sanity.
Tanner:Alright, we'll just go to the last one then.
Tanner:The last guy.
Josh:Right.
Josh:Sure.
Tanner:only been a couple hundo oh wow they're very slow it takes them thousands of years to clean up
Jorge:So, okay.
Mike:I've done like seven hundo.
Mike:Six hundo?
Jorge:I was just thinking we just... Yo.
Josh:No, no, no, no.
Josh:Your current cycle was like 700, but then there were a few thousand years of cleanup that happened before that.
Josh:The cycles are not back-to-back.
Mike:Oh.
Noah:Hmm.
Josh:They need time for all of the plant life to return to the planet after they orbital-striked every city on the entire planet from the last one.
Jorge:Yeah.
Tanner:Yeah, yeah, yeah.
Mike:I'm not very smart.
Jorge:Wait a second, does that mean that... I wonder, you know how Immix kept having divine batteries?
Jorge:I wonder if they were just trapped people.
Noah:He just kept walking up, being like, zip.
Mike:That's brutal.
Mike:But then they could leave, though.
Jorge:Okay.
Josh:If you took enough that they were no longer divine, the door would appear and they could exit into the hallways of the lighthouse that you guys have been in.
Jorge:Yeah, then they could leave.
Jorge:Well, I think the move would be...
Jorge:extract enough divine energy, kill them so that they reset not crazy.
Josh:What?
Jorge:Because they would get by the 13th throne.
Josh:Oh, no, no, no.
Josh:The mechanism by which the 13th realm collects souls does not reach into the lighthouse.
Jorge:Ah, so...
Josh:The Lighthouse is much, much stronger than the 13th Realm, like, in terms of power scaling.
Noah:Okay.
Josh:If the Lighthouse is keeping somebody present, the 13th Realm has no say in getting them out.
Jorge:No, I meant take their divinity so that they can leave.
Jorge:Then, I guess, transport them to Althane, then kill them.
Josh:Sure.
Jorge:Okay, so... Ultesia?
Josh:Although, the other thing is you would note that Imex wasn't working for the 13th realm up until the Thiep Shaman.
Jorge:Yeah.
Jorge:But these divine batteries that we noticed were more recent.
Jorge:So, uh...
Noah:I'm ready.
Jorge:I don't know.
Jorge:Is it Indian?
Mike:I'm curious on... After we kill the deep, there's two things left.
Mike:There's the 13th realm that we're going to try to take over.
Mike:And there's the lighthouse.
Mike:Do we also want to take over the lighthouse?
Josh:Okay.
Tanner:Well, that's very hard to do.
Mike:Is this even a well-formed thing?
Mike:Like, taking over... I don't think anyone has control of the lighthouse right now, right?
Jorge:I think the lighthouse can just control the lighthouse.
Noah:I mean, yeah, my one concern with the lighthouse is that, you know, I don't think we really want these gateways between everything just trapping people randomly who get too powerful.
Jorge:It seems to be sentient.
Mike:Boo.
Noah:What if John Goodman is like, ah, I just want to make my plants grow, and then he ascends and is suddenly trapped in the lighthouse?
Josh:Like the actor?
Noah:What if on Earth...
Josh:Like the guy from Monsters, Inc.?
Noah:Yeah, what if the actor from Monsters, Inc.
Noah:on Earth... Yeah, what if it's only a sentence?
Mike:What if Sully ascends?
Noah:But he's a good guy.
Noah:He's trying to make the kids laugh.
Jorge:Well, you know, after this, we could just travel the asteroid, just, you know, finding stranded people, seeing if they were sane, and letting them out.
Josh:God, is Jesus in the lighthouse?
Noah:We may want to do like a lighthouse cleanup, but that could be a longer...
Mike:Is Jesus in the middle?
Jorge:Yeah.
Josh:I think it's Noah's fault and Jesus is in the lighthouse.
Mike:Yeah.
Noah:On Earth?
Jorge:That's fucked.
Noah:Did it reach Earth?
Josh:I don't know if it's reached Earth at this point.
Josh:Earth is pretty far out.
Josh:I think Jesus is safe for now.
Noah:If it's reached Earth, I have a list of people that are in the lighthouse for you.
Noah:I have a whole lore for Earth!
Josh:Okay, yeah, no, it's fine.
Josh:It just hasn't reached Earth yet.
Mike:What are you talking about?
Mike:Robert Oppenheimer?
Mike:He became... I don't know what to tell you.
Mike:He's supposed to be in here.
Noah:It's Robert Oppenheimer, Jesus, and Sun Wukong.
Josh:Oh, sure.
Josh:Yeah.
Noah:Yes.
Tanner:Yeah.
Jorge:So are we going to go to city in yellow?
Jorge:Is that our plan?
Noah:Before we go in, team huddle.
Noah:Can we go somewhere private to team huddle?
Jorge:We go to Sedicia.
Mike:No city hijinks?
Josh:Yeah, nowhere on the 13th realm is pregnant.
Josh:Okay, so you guys make a quick intergalactic hop.
Josh:The internet's a decent now.
Noah:Okay.
Noah:So we go in with the needle out, right?
Josh:you
Noah:And then we just...
Noah:Mike, you know that burger in SpongeBob that got really gross?
Tanner:No time to talk.
Jorge:I know before we would have left, I would have asked this, but the playwright has loosely offered to help get us to the deep.
Mike:You guys want to eat a yellow burger or something?
Mike:Yeah.
Noah:That's a yellow burger.
Mike:You think the deep makes nasty patties?
Noah:Yeah.
Josh:No, that's not true.
Jorge:And I know the 13th Realm can move people around.
Jorge:Okay.
Josh:The playwright loosely offered to get you to the city in yellow.
Mike:Hi, Jinx.
Mike:Hi, Jinx.
Jorge:Do we think that there's a way for the 13th realm to get us to the deep if we chat with anyone?
Jorge:Or is it just like cities yellow is the best they got?
Josh:The playwright is the 13th realm.
Noah:Does anyone want to be the guy with the needle?
Josh:Someone's got him.
Jorge:Okay.
Jorge:I could do it if you want, but... Oh, I thought you told us that the needle just hits.
Josh:Just so that we recall how it works, you need to make an attack with the needle and hit.
Tanner:That might, that should probably be me.
Tanner:Hold on, let me look at something.
Josh:Did I?
Josh:I... I...
Jorge:Yeah.
Noah:I think you were considering it.
Noah:I don't know if it became official.
Jorge:You said it just hits, but that also might have been just so that it doesn't get used up.
Josh:Well, it wouldn't get used up unless it made contact regardless.
Josh:Because what I recall saying is that it takes on the stats of whatever your best weapon is.
Josh:Like, if you were a dex fighter, it would take dex stats.
Josh:If you were a strong fighter, it would take strength.
Josh:Like, you're considered proficient in it.
Josh:I don't remember if I said it automatically hits.
Josh:You know what?
Josh:How about this?
Josh:Either you can attempt to hit with it, and that's a normal attack action, or you can spend all of the actions on your turn, regardless of how many actions you have,
Josh:to guarantee it.
Josh:And when I say all of the actions, I don't mean you can use all of your actions but one and then spend the last one to hit with it.
Mike:Yeah.
Josh:It has to consume all of your actions.
Jorge:So what's your modifier?
Noah:Henrik versus Lev, which of you guys has a better to hit?
Tanner:Well, I'm considered legendary with all weapons.
Noah:Oh.
Josh:I think he beats you.
Jorge:I assume so too.
Tanner:It would be, I guess, probably 39, right?
Tanner:Yeah, my strength is plus 8.
Jorge:Damn.
Josh:Is it not 40?
Josh:I wouldn't say.
Jorge:Oh yeah, because he has more than 20 strength.
Tanner:Let me look here.
Jorge:I just have plus eight charisma.
Tanner:Oh, yeah.
Josh:I just rolled something in Foundry to see what it is.
Tanner:It is 40 here.
Josh:Oh, it's 40 because you're currently standing in a Bless.
Josh:It's 39 normally.
Noah:Wow.
Noah:Okay.
Josh:Oh, I forgot to try and figure out how to get you to use Warp Wave.
Josh:I'm sorry.
Josh:You still probably don't have permission.
Noah:In that case, I'll give Henrik.
Jorge:Which batch do you have?
Jorge:Anarch.
Tanner:What was the question?
Jorge:Which badge do you have?
Tanner:I have it open.
Tanner:Antallergy?
Tanner:I dampen damage.
Jorge:Do you want the cosmetology?
Jorge:The one that gives you a bleep?
Josh:Badge of cosmetology.
Jorge:Yeah.
Jorge:Can you pin this, Josh?
Josh:Pin what?
Josh:Oh, the badges?
Jorge:I just reacted to it.
Josh:They are already pinned.
Jorge:Oh, dope.
Jorge:Okay.
Tanner:Yeah, they're at the top of the bins.
Jorge:I already asked.
Josh:I ate this burger.
Jorge:Oops.
Tanner:Yeah, as you should.
Mike:Oh, someone sent you a nasty patty?
Mike:Yeah.
Josh:No, I don't know what you're talking about.
Mike:Aww.
Josh:I used my moderator privileges to remove it.
Noah:Oh, no.
Tanner:Abuse of power, anyone?
Josh:Yeah, that's fine.
Josh:I'm okay with that.
Noah:I mean, if you want to keep that, I can also give Henrik Blast Boots Major.
Noah:They give you... You can long jump 120 feet as a single action.
Tanner:Well, it's baller.
Jorge:That might be better, because mine takes two.
Jorge:So I get some more actions to attack.
Tanner:I'll take the boots.
Noah:Okay.
Jorge:Okay.
Noah:There's single use.
Noah:You get 120 foot long jump.
Noah:You don't have to stride or anything.
Noah:So it's just one action.
Josh:you
Noah:Blast boots major.
Tanner:The epic.
Noah:I have three of these a day.
Noah:No, I think I have four.
Noah:One moment.
Noah:I have a lot of these now.
Jorge:Do you still want the badge, though?
Jorge:Because you could still use it for other things.
Jorge:I know you don't have that much movement.
Tanner:Um, I mean, up to you.
Tanner:You've done pretty well with it, but I will take it if you want.
Jorge:I have a lot of dashes, so... Alright, I'll take the antelope.
Tanner:Alright, sure.
Tanner:I had antallergy, so... Yep.
Jorge:Yeah, I'll take that one.
Jorge:That one actually works pretty well with me, because I can just do flat damage anyway, so it doesn't matter if he's rolling.
Tanner:Thanks.
Jorge:I'm running low.
Noah:Last.
Jorge:Alright.
Jorge:I guess we'll take the offer to go with City and Yellow.
Tanner:Blast Boots.
Josh:No, that is the new name.
Tanner:They have a different name now.
Tanner:Blast Foot.
Mike:blast of boots just blows your foot up oh you've done it he's done it
Josh:Blast Boots Maiden.
Tanner:I'm seeing Blast Foot.
Tanner:Oh, no, never mind.
Tanner:That's something else.
Josh:Okay.
Tanner:Why don't I see them?
Josh:I gave them to your character in Foundry.
Tanner:Oh, you know what?
Josh:I don't know if that's where you were looking.
Tanner:I didn't have consumables checked off.
Tanner:That's why.
Tanner:Oh, you've done it already.
Tanner:Okay.
Josh:I've done it.
Josh:Okay, so anything else you guys are doing?
Noah:Yeah.
Tanner:Okay.
Tanner:I take the pin and I make an attack roll on Levmir.
Jorge:I knew it would happen.
Josh:Okay, absolutely.
Mike:Yep.
Tanner:Never mind.
Tanner:Do we need another Hero's Feast?
Tanner:Or whatever it's called.
Tanner:What the heck is it called now?
Noah:Oh, yeah, we should.
Jorge:We should definitely do that.
Tanner:Fortifying Brew.
Tanner:Have a couple brewskies.
Josh:Fortifying brew.
Josh:Yeah.
Josh:Non-alcoholic.
Mike:Oh.
Mike:Oh.
Josh:Non-alcoholic brewskis.
Josh:ABV Zero.
Tanner:Hell yeah.
Jorge:I can roll the secondary check, right?
Noah:Yeah, I can do the primary or the secondary, either one.
Jorge:Is that the one that we need?
Mike:uh yeah because i can do the primary oh yeah for fortifying brew yeah i remember we don't have we don't have someone that's good for uh
Jorge:Oh, no.
Jorge:There's a crafting check for the portafogging group.
Jorge:You could use alcohol lore, though, interestingly enough.
Noah:I got plus 31 society.
Jorge:We only need one secondary caster.
Jorge:And we don't have a good other person to be secretary if Don does the primary.
Josh:Yep.
Mike:Do you have high... Do you have high society?
Mike:Does anyone else... Does anyone have higher society?
Jorge:You can use crafting.
Mike:Yeah, but I mean, you can use crafting for either, but nature or society...
Josh:The secondary check, I think you need a 27, and then the... Oh, sorry, you're going for crits.
Jorge:No, but I'm saying is... Oh, I assume that he could use his Theory of Relativity or whatever it's called for the nature check because it's arcane for the spell.
Josh:Well, actually, it doesn't matter.
Josh:For the secondary check, you need a 27, and then for primary check, if you're going for a crit, you need a 42.
Noah:Okay.
Jorge:Can he not?
Josh:What are you talking about?
Jorge:Unifying Theory or something like that for Divex.
Mike:unified theory yeah
Jorge:Can you make a nature check that's really high?
Josh:What is the name of the feed he's talking about, Mike?
Noah:Thank you.
Josh:Unified.
Jorge:But we could just do a, you could just do society then.
Jorge:And then I assume you have high society, Divex.
Jorge:Yeah, you could just do society, secondary, and then primary crafting.
Josh:This is not a skill action or feat, so Unified Theory does not apply.
Jorge:Yeah, we should probably do major crafting, because I assume his crafting's higher than your society.
Mike:Yeah.
Jorge:And fortifying brew is kind of better than hero's feast.
Noah:I don't know.
Mike:Sure.
Mike:Good level fortifying brew then.
Mike:Who goes first?
Josh:Secondary check first.
Mike:I have a plus zero to society.
Mike:52 plus two.
Josh:That is a critical success.
Josh:What points do you get?
Josh:One second.
Josh:You'd think given how many times I did it, you'd get a plus two circumstance bonus to the primary check.
Noah:61.
Josh:Absolutely.
Mike:Oh,
Josh:That is a super crit.
Josh:Um, so you will get a plus two status bonus against disease and poisons for the next 12 hour.
Josh:Uh, you gain 20 temporary hit points and you are also cast.
Josh:This was at base level five ritual, right?
Mike:Mm hmm.
Josh:Um, a fourth rank cleanse affliction, clear mind and sound body spell.
Noah:For the primary check, it was plus 44.
Josh:Um, absolutely.
Josh:What is your modifier for the primary check, Noah?
Jorge:you
Josh:Is that including the circumstance bonus?
Josh:Okay, roll a d20 plus 44.
Noah:55.
Noah:That's not good.
Mike:Dear.
Josh:55 is a success, which means it's one level above or below.
Josh:This is a fourth level spell, so it goes up to five.
Josh:Okay, nothing else.
Jorge:I have a feeling that Deep has a connection with... He's gone.
Jorge:I, in-game, no reason to suspect that, but... I looked.
Jorge:I didn't see any yellow cords.
Jorge:That's all Left knows.
Mike:Anyways, yellow burger.
Jorge:That was cool.
Josh:Yellow burger.
Josh:All right.
Josh:You've had your fortifying brew.
Josh:You go back, or you did that on the 13th Realm.
Josh:You asked for the 13th Realm's help to get to the city in yellow, which you had just a very brief glance of through the portal that was present in the bottom of RC3.
Mike:You share some of the food, too.
Noah:Okay.
Josh:You've teleported once before using the 13th Realm's method of teleportation.
Josh:It's way more gentle than everybody else's.
Josh:Everything becomes dark for a second, and then the darkness fades, and you find yourselves standing in a plaza of some kind.
Josh:Let's have a perception check as you guys appear in the city in yellow.
Mike:Enric and I. Also, I'm not sure if you heard me, Josh.
Mike:We shared with six people some of the brew.
Josh:Who else did you share with?
Mike:Just people that walked by on the 13th realm.
Josh:Oh, okay.
Noah:Thank you.
Josh:For what purpose?
Jorge:friendly.
Mike:We just had extra.
Tanner:We added the dust of deliciousness to theirs.
Mike:I don't know.
Mike:It's like neighbors dropping off cookies.
Josh:Oh, okay.
Josh:You're just trying to improve your standing with the people?
Josh:Okay.
Mike:Yeah, what nefarious thing do you think I was getting at?
Mike:Like, we give them... No, no, no, no.
Josh:I didn't know if there was, like, some secret thing I wasn't aware of where if you feed enough people your fortified brew, you could control their mind or something.
Josh:I don't know.
Josh:That would suck.
Mike:You just had an extra.
Mike:Don peed in it.
Noah:That was my crafting jack.
Noah:That's what I did.
Josh:Sure.
Josh:It's non-alcoholic.
Tanner:I got a 50.
Mike:Oh, fuck you, dude.
Josh:Okay.
Josh:50.
Josh:You are standing in a plaza.
Josh:Stonework beneath your feet of interesting... With a 50, you would note they are bricks that have been cut out in various tessellating shapes, like triangles, squares, hexagons, things that kind of interlock with each other.
Josh:Actually, wait, I'm not sure that's true.
Josh:Do hexagons tessellate?
Mike:Regular hexagons.
Josh:Okay.
Josh:Yes, regular triangle squares and hexagons.
Josh:Those are the shapes that Tesla... I know geometry.
Josh:Um...
Noah:Thank you.
Josh:like, different bands of those shapes all around the center of the plaza where you landed that is unfortunately disrupted as you get a few feet out along the circular plaza as bits of the brickwork bend and crack from fissures that have formed.
Josh:Or perhaps it's the other way around.
Josh:Maybe the bricks were placed on top of a fissure for no, like, particular regard.
Josh:for the breaks in the ground.
Josh:Yellow light coming out of those cracks in the ground.
Josh:Around you are, well, roads.
Josh:This plaza itself is circular with a road that leads left, a road that leads right, and a road that leads straight forward.
Josh:There are buildings built around the plaza as well.
Josh:They, at one time perhaps, although
Josh:getting a bit of, like, an understanding of how old these structures are is difficult.
Josh:They look like they're old, but...
Josh:They look wrong.
Josh:They were at one time, perhaps, very nice or neatly designed, some kind of rock, marble maybe, exterior with what appeared to be, you now see the yellow of the city in yellow, are gold on the roofs.
Josh:The roof tiles look like they're made out of actual gold.
Josh:But the buildings all look...
Josh:incorrect.
Josh:The walls of some of these exterior buildings bend in ways that you wouldn't expect stone to bend, almost like they compress in some places and extend out in others.
Josh:Parts of the walls appear to be melting, almost, where you can see buildings are sagging over on one side, and what are...
Josh:solid, presumably, pieces of the edifice almost drip like tar that's just been suspended in that half-melting phase.
Josh:The sky above you doesn't look like how you would expect it to look.
Noah:you you
Jorge:you
Josh:In that, if you look at Ilkain from outside, it is covered by this yellow and red cloud cover that you could see past to see the ground beneath.
Josh:But when you look up here, it is a very, very busy starscape.
Josh:Like, there are no clouds at all.
Josh:Like, you can see past where the clouds would be, past the atmosphere.
Josh:to these bright, busy-looking collections of stars, almost like Andromeda looks on Earth, like deep blues and purples of very collected stars going across the sky.
Josh:Nothing that reminds you of the sky on Althane.
Josh:These stars are not familiar to you.
Josh:They do not make constellations that are familiar to you.
Josh:It is a completely alien sky, seemingly projected here, since it's not representative of the area actually around Althane.
Josh:at all.
Josh:To your left and right are roads that appear to go out and then perhaps curve slightly inward, as it seems that you are on one edge of this concentric circle that makes the base of the city.
Josh:Directly in front of you is this long staircase that heads up the hill that the city is built around, up towards, you can see, peaking at the very top of where the staircase is, hundreds upon hundreds of steps upward.
Josh:a lighthouse.
Josh:Still operating.
Josh:Every once in a while there is a flash of a beacon as it passes by.
Josh:But seemingly far away.
Josh:It is at this point trying to get a good look at quite how far away the lighthouse is.
Josh:The stairs shift just from you watching them.
Josh:It almost... You know...
Josh:In horror movies, the dolly zoom, where the camera looks like it's staying stationary, but the whole perspective shifts so that everything gets a little fish-eyed.
Josh:You get that experience looking towards the lighthouse.
Josh:It's almost like it grows further away from you as you express intent to want to walk towards it.
Josh:In addition, there are people here.
Josh:or figures of some kind, not directly around you, but there are shades, silhouettes of figures hunched over, covered in what almost looked like burlap of a very definitive yellowing coloration to it.
Josh:None of them pay attention to your arrival.
Josh:Some of them, it looks like, are just kind of scratching at the walls.
Josh:You can't quite see what they're using to scratch at it, but you can hear it as it's grating away at whatever material the walls of the buildings around you are made out of.
Josh:There are a few sat on top of some of those melting roofs.
Josh:You hear like a chittering sound coming from them, although it doesn't really look like they're talking, or at the very least they're not talking to each other.
Josh:No like face scene, it's just that low hanging cloth covering what you might see of them.
Josh:There are a few that seem to be walking, although not with any particular purpose.
Josh:Some walking down the streets to your left and your right, although slowly and almost drunkenly, it looks like they have difficulty locomoting.
Josh:They stumble as they're walking.
Josh:There are a few that look like they've just fallen over and aren't going anywhere.
Josh:They're just staying on the ground, listless for the most part.
Josh:And last bit with that perception check is there is this constant, almost too low for you to hear, drone.
Josh:it's not quite silent, but it's just a very, very low note constantly being played across the city from no discernible origin, at least at this point, just emanating, suffusing the whole city itself.
Jorge:Oh.
Josh:Nothing immediately jumps out to attack you.
Josh:It's dry.
Josh:It's a little acrid here.
Josh:It smells a little bit like rotten eggs.
Josh:But ultimately, it doesn't seem like you're in any immediate danger.
Jorge:So how should we navigate this?
Noah:Should we just start up the stairs?
Tanner:Do these sulking figures have cords?
Jorge:Or I could, if someone could make me invisible, I could fly around.
Jorge:We think that's a good idea.
Jorge:Put everyone in the orb.
Noah:I don't think we should separate in this place.
Jorge:No, no, I mean you guys go in the orb, and I could fly and hold you guys.
Noah:Oh.
Mike:don't know how useful and
Josh:yes yes and they are all pointed towards the top of the hill
Tanner:Are they yellow?
Tanner:Yeah, that tracks.
Tanner:Where we're standing right now, how close would you say the nearest one to us is?
Tanner:Are they pretty much everywhere?
Tanner:Hmm.
Josh:They are pretty much everywhere.
Josh:You're actually in a space where they're least dense, like in the center of this plaza.
Josh:They seem to not want to walk directly across it, instead sticking towards the edges of the buildings.
Josh:But if you walk to the end of the plaza, like maybe 200-ish feet away, there's a number of them to pick from.
Tanner:I just want to get within my life sense range and just see what they feel like.
Mike:I think we should talk to one.
Jorge:Oh my god.
Jorge:That's not... Isn't that pretty close?
Josh:That's like 10 feet away, isn't it?
Tanner:Yes, 10 feet.
Tanner:Yeah.
Tanner:All right.
Jorge:I don't know if he's worth it.
Josh:Okay.
Tanner:Well, we'll keep it in mind, I guess, Josh.
Jorge:You think we should talk to them?
Mike:One of them.
Josh:What am I keeping in mind?
Tanner:If we do happen to get close that I'm trying to feel for them.
Josh:Okay, that's fine.
Jorge:What should we talk to them?
Jorge:What would we gain?
Mike:Well, we'd find out where the closest burger joint is, but no, I mean, I want to, I'm curious to what, like, are they full mind control?
Mike:Are there people in there?
Mike:Like what's going on?
Mike:What do they think of the city?
Jorge:I say, you guys get the new orb, I fly us straight to where the courts go, and then we just get to business.
Jorge:I don't want to start talking to these guys.
Jorge:Maybe they all attack us.
Jorge:Every person that we've met with the yellow court instantly attacks us when they became aware of us.
Jorge:I want that on the record.
Tanner:Yeah, you're right about that.
Mike:I don't think he's like only the bad ones out today like I don't think yeah
Jorge:Do you think the Deep just lets normal people walk around that are good people?
Tanner:No, these are like mostly dead people.
Jorge:No, I think he takes everything and then just you get little fragments of him.
Jorge:All right.
Jorge:Do you guys want to vote?
Jorge:Do you two want to go talk to them slash hang out with them?
Tanner:I don't need to speak to them.
Mike:Well, Heinrich wants to hang out with him.
Mike:I just want to talk to him.
Josh:Absolutely.
Tanner:I just want to feel their essence, man.
Jorge:Yeah, no, man.
Jorge:They don't need to get vibe checked.
Mike:Gross.
Jorge:They're bad people.
Jorge:We don't need... They're probably dead.
Jorge:That's okay.
Tanner:Alright.
Tanner:Here's what I'm doing instead.
Tanner:I'm going to use my third eye to do a perception check on one of them and get the rundown.
Jorge:Ah!
Noah:Yeah.
Noah:I'm joking.
Josh:Roll a perception check again, this time to third eye them.
Tanner:At a 45.
Tanner:I don't know what.
Josh:Okay, one second.
Josh:So you pick out one of them nearby.
Josh:This one that you've singled out has 100% of its hit points.
Josh:It has one.
Tanner:Just the one hit.
Josh:Just one hit point.
Josh:But it has all of it.
Josh:conditions and afflictions that it has.
Josh:It does have a condition.
Josh:I'm just trying to figure out what it's called.
Josh:No.
Jorge:Dominated.
Mike:Kindness.
Josh:No.
Josh:It's not dominated or kindness.
Josh:I think it would have the unfit condition.
Noah:unfit unfit to be a real thesian it's like evil twisted old thesia
Josh:Unfit.
Tanner:Go deep.
Jorge:Unfit to not be in real Thessia.
Josh:The condition is unfit.
Jorge:Yes.
Mike:weird.
Jorge:Alright, do you still want to talk to it?
Mike:It's like Henrik, do you still want to talk to it?
Jorge:Dan, what do you say we do?
Noah:I don't think we should talk to it.
Noah:But maybe Henrik can share his workout plan since it's very unfit.
Josh:I mean, what about divex?
Noah:Are there a lot of doors around here to open?
Mike:Yeah.
Noah:I'm not sure about the architecture.
Mike:Most improved.
Josh:There are definitely doors around here.
Josh:There are buildings.
Noah:Maybe they could open some doors.
Noah:It's working for now.
Josh:They don't look automatic.
Mike:Wow.
Noah:I kind of think we should just make...
Mike:Divex immediately suggests that we leave.
Mike:These people have got to be strong.
Mike:They can open these things day in and day out.
Noah:I think we should make for the big game.
Jorge:Can you make me invisible?
Tanner:Yeah, I don't know if we really need to... You've been seen.
Jorge:Anyone?
Mike:I just don't know how useful the invisibility is going to be.
Mike:I mean, we can do it, but I'm skeptical.
Noah:Yeah, I feel as though there's... Yeah.
Tanner:He's watching us right now.
Jorge:You're just kind of standing in the plaza, right?
Josh:You're currently just standing in the plaza.
Noah:I feel as though he sort of has... I guess he has like 360 vision everywhere on this planet.
Jorge:Alright, so just, like, get to New York, then?
Tanner:Yep.
Mike:Yeah.
Noah:no you
Jorge:Cool.
Josh:Whose orb are you getting in?
Tanner:Isn't it Hallizorb?
Tanner:I believe we put them in it.
Josh:Okay, did you take Hallie's orb from her?
Josh:Okay, actually, let me word that differently.
Josh:Did you give Hallia's Orb back to her when you rescued her and Tenno?
Josh:Are they with you?
Tanner:Yeah, they've been with us...
Mike:I thought they have been, yeah.
Jorge:Oh, 100%.
Josh:They're with you.
Josh:Okay, sure.
Noah:Mm-hmm.
Josh:That's, you know.
Jorge:They both have an orb now, right?
Mike:Yeah.
Josh:They do.
Josh:But, like, my question really is just, did you bring them with you, and are they in their own respective orbs?
Josh:So, you have both Hallia and Tenno in their own orbs with you right now.
Jorge:Yeah.
Tanner:Yeah, I guess did being on the 13th realm for an extended period of time do anything to them?
Josh:Okay.
Josh:Great.
Tanner:They're still kind of...
Jorge:Could we have left Schism up there?
Josh:I just need to know where all of these floating personality orbs are in relation to you, you know?
Mike:I think we... And there's... Yeah, and then there's one more orb that Divex found that's got a guy named Chuck in it.
Noah:at least
Jorge:Lev would have wanted to have left Schism because he knows he's a walking, talking Mike for the 13th row.
Josh:Okay.
Josh:Okay, so you have Hali and Tenno, you left Schism behind.
Jorge:Yes.
Josh:Uh...
Mike:Those are all the people we have in various orbs.
Josh:Okay, and the Chuck orb is with Dimex.
Josh:That's fine.
Jorge:And we start.
Jorge:I will fly up.
Josh:Okay, so three of you go into an orb, Lev is holding onto the orb, and then you fly just straight up?
Josh:Or, like, towards the lighthouse?
Mike:And level B, invisible.
Jorge:Yes.
Josh:Okay.
Josh:Oh, and he's invisible.
Jorge:I appreciate it.
Josh:Okay.
Josh:What spell are you using to make him invisible?
Mike:Well, I was just going to tell him and Toby didn't know.
Mike:Invisibility.
Josh:Oh, okay.
Josh:At what rank?
Mike:Rank 2.
Josh:Okay.
Jorge:Let me see.
Josh:Great.
Josh:So, invisible, hold the gun to the orb.
Mike:I was really hoping you wouldn't ask me because...
Mike:I clicked cast on the second.
Mike:I was like, God, I hope they're not like one level, like the lowest possible.
Josh:I'm sorry.
Mike:We're not spending any resources on this stupid invisibility.
Josh:Lev starts flying up the staircase.
Josh:What's your movement speed?
Jorge:I don't remember where Marza is hard to say.
Jorge:It might just be my regular walking speed, which I believe is 30.
Josh:It is your regular walking speed.
Jorge:Okay, so it's 30.
Josh:30.
Josh:Okay.
Josh:I'll double check that it's actually your regular walking speed.
Josh:Fly speed equal to your welcome speed, yes.
Jorge:Cool.
Josh:Okay, so you start flying up the stairs.
Josh:The same weird telescoping effect happens as you start flying up them.
Josh:How long do you think you would fly before you give up because it seems like you're not making any progress?
Jorge:I think I would just keep flying until someone in the orb's like, Liv, what is going on?
Josh:Okay, absolutely.
Josh:For as long as you're flying, you can see the stairs moving below you.
Josh:It looks like from any local reference point that you are continuing upwards, but the lighthouse is not getting any closer, and the plaza behind you stays perhaps 100 feet behind you the whole time.
Jorge:Is there any lighthouse corridors here?
Josh:Uh...
Noah:Bye.
Josh:Not where you are.
Josh:There is one lighthouse-like path on Ilkain.
Josh:It is where the lighthouse is.
Jorge:okay all right guys i don't think this is going anywhere uh
Mike:Divex will think that Lev is getting a yellow burger without him because it's taking so long.
Mike:I knew it.
Mike:I knew you got a yellow.
Mike:No, Divex will hop out.
Josh:Okay, so as soon as you stop flying, like you become stationary, some of the figures that are sitting on rooftops, kind of near you, although not quite near you, point at you, and in unison, not common, but somehow still intelligible to you,
Josh:start saying, unworthy, unworthy, and then, like, chittering in a way that you would interpret to be chuckling.
Jorge:All right.
Noah:We, yeah.
Tanner:think we might have to try the stairs.
Jorge:I guess I'll go down.
Jorge:Start walking up.
Mike:Can Divex attempt to walk up the stairs?
Noah:Maybe we all have to take that.
Noah:Maybe we all have to take that.
Josh:You've landed back in the plaza again.
Josh:You never went very far away from it in the first place.
Josh:Absolutely.
Josh:Pop it out of the orb, start walking up the stairs.
Josh:He's making absolutely no progress.
Mike:Divex is going to pay close attention to if it looks like he's making any progress at all.
Mike:Guys, I don't think we're worthy.
Mike:Not because of what the guys said earlier, but because we can't get any closer.
Tanner:Like, according to who?
Mike:I'm not listening to what those fucking assholes said to us.
Jorge:I wonder if it's no offense, Hellion Tenno.
Noah:Hey, Dyvex, you're doing great.
Noah:You're worthy.
Noah:I don't want to hear that negative self-talk.
Mike:I know.
Mike:This guy's like, let me roll a perception check.
Josh:Roll a perception check.
Josh:Henrik.
Tanner:Yeah, I love to roll perception checks.
Josh:And that's why I'm making you roll one.
Tanner:Would you like to give me a circumstance bonus?
Josh:No.
Tanner:Okay.
Tanner:I just figured I would ask.
Tanner:Ooh, I did poorly.
Josh:Huh?
Tanner:I got a 40.
Josh:How poorly is poorly?
Tanner:I don't know.
Josh:40 is enough.
Josh:You are attuned to the third eye.
Noah:Well, unworthy.
Josh:Your friends are at full health and are affected by the unworthy condition.
Josh:So are you.
Tanner:Do I get a sense of what that means or not really?
Josh:You get a sense that you're unworthy.
Tanner:and
Noah:Maybe we have to take one of these other streets, take a side street, find a back way up.
Jorge:I think we have to make ourselves worried.
Mike:uh can i can i walk can i go over to one of the uh unfit hey uh i'm new here uh do you know how to become worthy
Josh:I will say, because you're seeing the conditions, you do note there is a difference between your condition and the other people.
Josh:They're unfit.
Josh:You're unworthy.
Josh:There's a difference.
Josh:The...
Josh:The figure that you just walk up to, one of the... You haven't been able to see any of the features of these creatures.
Josh:They've been covered by that yellow burlap.
Josh:As you get close, it is almost like the clothing is supernaturally situated in such that you cannot get a glimpse of them.
Josh:Even as you approach where there shouldn't be any shade, there still is.
Josh:If you like, you can attempt to see through the veil, but by default, you can't see.
Mike:Nope.
Mike:Nope.
Josh:Okay.
Mike:I'm good.
Josh:Once again, strange chittering.
Jorge:Oh, the original species were a little... Remember?
Josh:It's not quite insect-like.
Josh:Can you roll a nature check for me, please?
Noah:Yeah, they were three-legged dudes.
Mike:Yeah, yeah.
Mike:44.
Jorge:They were a little insect-y.
Jorge:No, not the Thessians.
Jorge:The guys we saw from... Yeah.
Noah:Oh, the actual Lithuanians.
Josh:Okay, with a 44, yeah, unfortunately, I don't think you have the weird anatomical knowledge to be able to place what possible organ could be making the sound that sounds like that, other than it's not quite insect-like.
Jorge:Can I try something?
Jorge:Oh, sorry.
Jorge:Good.
Josh:It chitters.
Josh:And then it says, you need to be shaped.
Josh:Shaped.
Josh:Oh, you're the wrong shape.
Josh:We're the wrong shape.
Josh:Everything's the wrong shape.
Josh:You should get shaped.
Josh:Shaped.
Josh:Shaped.
Mike:Where do I get shaped?
Josh:The shaping pyramids.
Mike:Can you point me in the direction?
Josh:No.
Josh:I'm not allowed.
Mike:So now I'm unworthy and uninformed?
Josh:Yeah.
Jorge:All right, so this is unpleasant.
Josh:You'll be fine.
Tanner:We're just going to have to find it.
Mike:Okay.
Tanner:Lev.
Jorge:We were told also if any of us took all three of the Thessian's blood, we probably would trigger the Warden and Ascension, right?
Noah:Well, there's still the two... I have...
Jorge:Damn it.
Mike:I don't know if it was probably.
Mike:I think it was explicit.
Mike:Just so that you don't have any plausible... Well, they said probably.
Mike:I don't know the chance.
Jorge:Oh!
Mike:No, no.
Josh:They actually said specifically if any of you four drink the concoction of all three blood, it will trigger the lighthouse and everything that comes with it.
Mike:I think they said yes.
Mike:Yes, 100%.
Noah:All right.
Noah:Let's check out one of these side paths.
Noah:Maybe there's an answer down.
Jorge:Nice ring, Noah, by the way.
Jorge:Congratulations.
Noah:Oh, yes.
Noah:Me and Daisy eloped last Thursday.
Tanner:I saw some pictures, very lovely.
Josh:Congrats.
Tanner:Congratulations.
Noah:Thank you.
Noah:Thank you.
Noah:Very happy.
Noah:Thank you.
Tanner:Really epic.
Noah:Back to the matter at hand.
Tanner:Yeah, this is way more important than their stupid eloping.
Mike:Thank you.
Josh:Yeah.
Jorge:um okay so we need to find pyramids uh i fly back up high do i see any pyramids around what's the closest one are we in the right center of the city
Noah:you
Josh:You do.
Josh:You see six.
Josh:No perception check necessary.
Josh:They are spread equally around the bottom circle of the city.
Tanner:really know if I want to
Josh:You are on a point of the outermost ring.
Josh:The two closest are the one to your left and the one to your right.
Josh:Hard to get a gauge of distance-wise how far away those things are from where you are, because geometry's funky here.
Josh:But relatively close by, maybe like 15 minutes of walking or flying.
Jorge:Let's walk over there then.
Noah:Start walking.
Josh:Absolutely.
Jorge:Hey guys, if they try to turn us into Thessians, are you going to say yes?
Noah:No.
Noah:No.
Tanner:Yeah, I'm not entirely sure I want to get shaved.
Mike:No.
Jorge:Yeah.
Jorge:Another question.
Jorge:So when Lev has been able to see passages to the lighthouse in the past,
Jorge:Do they run from ascended person to lighthouse?
Jorge:Or how do those work?
Josh:The lighthouse sends out what appear to you as chains, where the chain is terminated on one end at the lighthouse itself, and at the other end with a large anchor that hooks into the prison of whatever it's holding in place.
Josh:And so it's like this big spider web of anchors coming up from the tip of the lighthouse.
Jorge:Yeah.
Josh:The exit of the lighthouse that you would see on Ilkind is the lighthouse itself.
Josh:There isn't an anchor here that you would see, it's you would see the lighthouse.
Jorge:Did we just leave and go to a different place and then we go to the lighthouse from the inside?
Josh:You could.
Jorge:Yeah.
Josh:If you recall, the exit of the lighthouse here is currently under siege by a number of things, including Kharkov.
Josh:I don't know if that's necessarily what you want to do, but you could.
Jorge:All right, we'll leave it, but in case it gets tricky, we can do that.
Josh:Okay, absolutely.
Noah:Yeah, it's a good call.
Jorge:Yeah, this is a counterclockwise place.
Noah:We start walking.
Josh:Are you going left or right?
Josh:Clockwise or counterclockwise?
Noah:Counterclockwise.
Josh:Absolutely.
Josh:Of course.
Josh:Sure.
Josh:So you start walking counterclockwise around the outermost circle of the city in yellow, passing by a number of those weird cloaked figures as they kind of shamble about.
Josh:Plenty of buildings, all in weird shapes and half-melting and looking just altogether not correct.
Josh:Every single person you pass by, which, by the way, they are alive.
Josh:Your life sense does pick them up.
Josh:Every single one stops, points at you as you're walking by, cheaters slightly, and then goes back to doing whatever they were doing.
Jorge:If I experiment one where I try to look like Lev when they first met me, when I disguise myself as that weird alien from the original Althane people, do they have any reactions to that?
Josh:They all also have one HP, of which they have all of it.
Josh:Nope.
Josh:Or none other than the point and laugh that they're currently doing.
Jorge:And does Lev know what a Thessian looks like with the three legs?
Josh:Would Lev have been exposed to that at all?
Jorge:I don't know.
Jorge:I don't remember.
Josh:Lev wasn't there with them when they went down to fire, right?
Jorge:Oh, no, I was there for that.
Josh:I think that was Marzo.
Josh:The underground upside-down city.
Josh:Lev was there?
Josh:I thought it was Marzo.
Josh:It's Lev?
Jorge:No, that's when Lev... Yeah.
Josh:Oh, it was Lev!
Josh:You're right, it was Lev.
Josh:So then, yes, Lev would.
Jorge:Lev will also try to disguise himself as a Thessian.
Josh:Okay, it doesn't change anything.
Josh:They still point to Lev.
Jorge:Alright.
Jorge:I know.
Jorge:I was just hoping.
Josh:Like, no check required.
Jorge:Okay.
Josh:Okay, so as you guys are walking, it's maybe a little longer than you would have expected the distance to be, but you do end up in a very similar looking plaza to the one that you left as you started walking around to the circle.
Josh:The only difference being there isn't a staircase that heads up the hill where you are now.
Josh:Instead, there is at the northern, the hill-facing side of the plaza, there is a large...
Josh:black pyramid with jagged yellow cracks carved around it in this kind of spiral formation and what looks to be a plaque on the front, although you'd have to approach the pyramid or read what the plaque says.
Mike:Sure.
Noah:Yeah.
Noah:Go read it.
Josh:Okay, as you get closer
Josh:The plaque on the front says Spire of Origin.
Josh:And that's it.
Josh:That's all it says.
Josh:It doesn't say it in common.
Josh:It says it in some language that you inexplicably know how to read despite never having learned it.
Josh:But it does say Spire of Origin.
Jorge:Do we go look at the other ones, or just go for this?
Noah:Is there an entryway here while we're poking around?
Mike:I said, I mean.
Josh:It looks like just a completely flat pyramid.
Josh:No doors that you see, no perception check necessary.
Josh:OK, so you keep going counterclockwise, or you walk back the other way?
Jorge:Do you want to go take a look at the other one?
Mike:Sure.
Jorge:I'm sure I'll read up over there.
Jorge:Yeah.
Noah:Keep walking.
Tanner:What was the first one?
Mike:Keep going.
Mike:Yeah.
Josh:Okay.
Josh:Another, like, 20-ish minutes of walking, and then you get to another almost identical-looking pyramid.
Josh:This one says Spire of Sky.
Noah:Yeah, keep jogging.
Mike:No entrance, Bill.
Josh:Spire of Origin.
Josh:This one is Spire of Sky.
Josh:Absolutely.
Jorge:We just do a full lap.
Noah:I'll go around.
Josh:The next one is Spire of Cycle.
Josh:The one after that is Spire of Geometry, then Spire of History, and Spire of Hierarchy.
Noah:Spire of History sounds interesting.
Noah:Will you pop back over to that one and take a look?
Jorge:OK.
Jorge:I would have done origin or history, so I'm fine with history.
Jorge:Objections?
Jorge:All right, let's go there.
Noah:There's no way to get in.
Noah:Just a big big ziggurat.
Jorge:Ziggurat.
Josh:Just a big old pyramid with a clean-ish looking plaque on the front.
Jorge:I try to walk up to the pyramid.
Jorge:Is there any steps that form?
Jorge:Do I look like I can walk up the side?
Josh:I mean, you probably could.
Josh:It looks solid.
Josh:No steps appear or anything like that.
Jorge:I'll do my Omni-Man flight up it.
Josh:Okay, so you're just flying above it up to the peak?
Jorge:Yeah, but I'm going to look like I'm standing.
Josh:Okay, you do still have wings that are flapping.
Josh:Gravity's the normal weight here, but sure, you can do that.
Jorge:Yeah.
Jorge:I understand.
Noah:Thank you.
Jorge:I'm like an endgame vampire.
Josh:Wings are flapping, but you're standing stock still while that's happening.
Jorge:Yeah.
Josh:Okay, you are now floating above the top of the pyramid.
Jorge:Do I see anything?
Josh:You see the pyramid.
Jorge:Alright, to head back to this one.
Jorge:As a person who is also able to dream instantly, if I... Do I see anything?
Josh:Uh-huh.
Jorge:In the cognitive?
Josh:Oh, you're looking into the cognitive realm?
Jorge:Yeah.
Josh:Vrola will save, please.
Jorge:Alright, I expected it.
Jorge:All right, do we have pluses to our will saves?
Noah:I don't think so.
Mike:Depends.
Josh:Do you have a plus two here?
Mike:Actually, it's disease and poison.
Josh:Fortifying brew.
Josh:You have a plus two status bonus against diseases and poisons.
Josh:This is neither, so no.
Jorge:Okay, is this a mental effect?
Josh:No, not anymore.
Jorge:Okay, give me one second.
Jorge:I just need to check a couple of will things I have.
Josh:Okay.
Jorge:OK, so I have a plus 1 bonus from my sleepwalker dedication.
Jorge:And then my regalia, let's see if they stack.
Jorge:So this is a status bonus, and then regalia is
Jorge:This is in fear, right?
Josh:So what is the regalia?
Jorge:All right, cool.
Jorge:And then my pope thing.
Jorge:Sorry, my pope.
Jorge:It doesn't give anything for this, then.
Josh:Okay.
Jorge:Clockwork Helm.
Jorge:OK.
Jorge:All right, that will make it.
Jorge:Nothing found there.
Jorge:I'll do it here.
Jorge:20 plus, what's my will?
Noah:you
Jorge:My will.
Jorge:Sorry.
Jorge:Uh, this is taking so well.
Jorge:Alright.
Jorge:Uh, 42.
Josh:42.
Josh:Okay, absolutely.
Josh:You peek into the dream here, and there is a dream.
Josh:The dream is an all-encompassing...
Josh:I want to say yellow, but that's wrong.
Josh:It's another color, but it's a color that you don't have a way of describing.
Josh:Like you are missing the correct words with which to describe this color.
Josh:And the closest you can get is your brain associates yellow with it.
Josh:It's not that, but it's as close as you can get.
Jorge:Okay.
Josh:And merely looking at it, you feel that the color is almost infectious.
Josh:Like it wants you to be that color too.
Josh:So I need you to make a fortitude save now, please.
Jorge:Did I critically fail that?
Josh:No.
Jorge:Okay.
Jorge:Because I have greater resolve and resolve.
Josh:Okay, you just regular failed.
Jorge:Alright.
Jorge:50, and I have Juggernaut.
Josh:Okay, you critically succeed, so you're only going to take the damage as you fend off this infectious thing from worming its way out of the cognitive into your physical.
Josh:No, a second.
Jorge:My original will... It's not... It should have been plus one.
Jorge:It doesn't matter.
Jorge:It's too late anyway.
Josh:Even if it was, that wouldn't have changed it.
Jorge:Cool.
Josh:42 and 43 are different.
Jorge:Cool, cool, cool.
Jorge:exotic don't like that all right so my 20 hit points are gone temporary points are gone i will take
Josh:you are going to take 31 points of exotic damage.
Tanner:Ooh.
Josh:Uh-huh.
Josh:Which isn't homebrew, that's a real thing.
Noah:Oh.
Jorge:Alright.
Josh:Okay.
Josh:Oh, maybe I lied.
Josh:Did they get Raven in the remaster?
Josh:I'm searching for it.
Josh:I can't find it on the website.
Josh:It doesn't matter.
Josh:I'm still using it.
Josh:Okay.
Josh:So you took the damage, but you did successfully fend off the incursion and your view into the cognitive stamps.
Jorge:Okay.
Josh:you have lost the ability if you want to you can peek back in but like that connection was closed okay yeah i mean that wasn't the mental effect but sure
Jorge:I will cast the Zealous Conviction.
Jorge:And this will give me and everyone 12 temporary hit points, but I think everyone already has 20.
Jorge:And I will get a plus 2 status bonus to will saves against mental effects.
Jorge:As long as everyone else too.
Jorge:This is more to just get another... This is more just to get extra temporary hit points.
Josh:Oh, to re-up your own temporary points, sure.
Jorge:Yeah.
Jorge:Should we try again?
Jorge:I don't know.
Noah:Hey.
Mike:We've got these six pyramids.
Noah:Hmm.
Mike:They're supposed to reshape us somehow?
Jorge:Go to origin, maybe?
Mike:If Divex takes out the dagger, is there anything interesting about these pyramids?
Mike:They have a bunch of, I don't know, strands headed towards them if we... or cords.
Josh:Not if you're living, no.
Mike:I meant more as like sitting idle waiting for bodies.
Josh:There are no strands attached to the pyramids.
Noah:If I just punch it pretty hard, does it sound like it's hollow inside there or does it sound like it's solid all the way through?
Josh:You're the first one that's attempted to touch any of the pyramids.
Josh:Yeah, so Dawn winds up, hits the pyramid you're in front of is the Pyramid of History, though.
Noah:Mm-hmm.
Jorge:Yeah.
Josh:There is a resounding thud as you hit some kind of volcanic stone that makes up the composition of whatever this pyramid is.
Josh:And as the vibration of the thud
Josh:extends outward from your point of impact, you feel the ground underneath your feet shift as the wave passes by, and you are all transported.
Josh:Transported isn't the right term, because you've stayed stationary, and everything around you has changed.
Josh:The whole of the plaza around you gets...
Josh:older, like it ages in the time span that you're just standing there.
Josh:You see the buildings around you sag even further and then collapse under their own weight.
Josh:Parts of the ground beneath you buckles and tears as new yellow fissures are ripped from the ground underneath.
Josh:Stonework falls away.
Josh:It doesn't quite decay so much as just crumble in place.
Josh:Those of you who don't have Limbo open, I would love it if you could do that for me, please.
Noah:I did not expect a fight against the city.
Jorge:Okay.
Noah:Sorry, guys.
Tanner:I think this is just for purely visual purposes.
Josh:It is, because I feel like I can't describe it accurately, so I just want you guys to be able to see it correctly, you know?
Mike:Yeah.
Josh:One second, let me put characters down on the map just so you have a visual.
Josh:Oh, I don't like that at all.
Josh:One second.
Josh:There's some walls that I don't want here, so I'm removing them.
Josh:Okay, great.
Mike:Oh, I've been here.
Noah:Oh.
Josh:The ground beneath you ages, and you find yourself standing in even more of a wasteland than you were before, with the buildings rotted away, with the path underneath you just having decayed to the point of non-existence.
Noah:Yoink.
Josh:It's almost like the whole city around you has just returned to the earth.
Josh:If you guys fall into that pit, your character dies instantaneously, and I'm not reviving it.
Noah:Oh, God.
Josh:So...
Mike:Left just passed.
Josh:That's not true.
Josh:I just made that up.
Josh:There's no kill zones at Foundry, so you can do whatever.
Jorge:I was going to say it's fucking crazy.
Josh:Can I get a perception check from those around you?
Josh:No.
Josh:Can I get a perception check from those who are present to look around you?
Josh:That's how words work.
Josh:Oh, that was a good one.
Mike:Oh, this fucking guy.
Mike:There's no active encounter.
Josh:Why do you need an active encounter?
Josh:I didn't say roll initiative.
Tanner:Thank you.
Mike:Oh, no, I was just stating the obvious.
Mike:Give me the hero point.
Josh:Okay.
Josh:I get it.
Mike:Continue.
Josh:The more rolls you make, that's just farming for hero points.
Josh:Okay, so Henrik with your 57.
Josh:Looking around... Oh, actually, I apologize.
Josh:Let me just go and get this bless away from Mike.
Josh:Also, I have not changed your guys' stats or whatever from the last fight.
Noah:Thank you.
Josh:So, like, heal yourselves, do all of that fun stuff, you know?
Josh:Not that you need it.
Josh:It's just, like, I thought I'd put it out there.
Josh:With a 57.
Josh:Difex takes two quick naps while you're hanging out here.
Mike:The wind didn't give me all my hit points back.
Josh:Because that's not how resting works.
Noah:Okay.
Josh:Resting is not guaranteed to give you all of your hit points back.
Josh:You guys had a few days of rest, so you're at full health at this point.
Josh:Also, even if you weren't, I feel like Henrik couldn't pass you.
Jorge:Thank you.
Josh:Regardless, 57.
Josh:Looking around.
Josh:The figures that you had seen walking around the city before...
Josh:Not present.
Josh:Your life sense is picking up a pin relatively close by, though, of something that's alive.
Josh:The signature of what's alive is a little off, though, in that there's like...
Josh:You know, it's a little bit synesthesia-esque, your life sense, in that there is this relatively clear tone that you hear when you sense that something's alive, and just a phase-shifted by 90 degrees version of that same tone of somebody who's dead.
Josh:It's kind of the same, but not quite right.
Josh:This is a different tone.
Josh:They're alive, but it just sounds wrong.
Josh:If anything, it's in a similar Fane to how Dawn and Big Fish have described physically touching something that isn't from Althane, like the wrong vibrations.
Josh:It's associated with that.
Josh:Either way...
Josh:You're getting that vibe from, I guess this is slightly more than 10 feet, but that's fine.
Josh:You're getting that vibe from right here.
Josh:It almost seems like the branch is giving off that I'm alive sound.
Josh:Just like the roots traveled across the ground.
Mike:Okay.
Tanner:There's like a presence here, but I don't know where or what it is.
Josh:Nope.
Noah:We investigate.
Mike:You go, Tom.
Mike:Sure.
Jorge:What about the other pyramids?
Jorge:Can we see them from here?
Josh:You can't see any of the city at this point.
Josh:It looks like the whole thing is just decayed into nothingness while you're around this pyramid.
Jorge:Oh, one second.
Mike:We won.
Noah:We beat the city.
Mike:Wow.
Josh:Oh, sorry.
Josh:What did you say, Jorge?
Noah:Oh, gosh.
Josh:I killed him.
Tanner:Oh, you should not.
Josh:Did he say one second or that's not good?
Tanner:I think he said one second.
Josh:Because I heard one second.
Tanner:I think he said one second.
Josh:Okay.
Tanner:You should not have asked him to clarify because it did not happen.
Jorge:All right, I'm back.
Josh:I'm sorry.
Josh:I didn't know this would happen.
Josh:Anyway, as Divex walks over towards the direction that you indicated the life sense was, the root will, like, reach out and try and grab him.
Mike:Eh.
Noah:Oh, God.
Josh:Okay.
Josh:What did you need a second for?
Mike:That makes sense.
Jorge:I asked about the pyramids and I couldn't hear anything.
Josh:Oh, you didn't hear me respond to you that they're all gone and the city is decayed to nothing around you?
Jorge:No.
Jorge:Oh, okay.
Jorge:Cool.
Josh:Okay.
Josh:Yeah, no, the only, like...
Josh:fully intact edifice around you at this point is just the spire that you touched to get to the state uh the other thing you missed is divex getting attacked by roots that have um he got too close to and they're going to try and kill him um we're gonna roll initiative as the ground uh wakes up to try and murder you yeah let me reveal the other swords
Noah:Oh, God, it's Sard 2.
Noah:Oh, gosh.
Jorge:Wait, why is everyone away from me?
Noah:Oh, there's a lot of these things.
Noah:Oh, gosh.
Josh:They were all looking at the roots.
Mike:The fuck is Therotrichus?
Josh:You don't like the pterotrichus?
Mike:Therotrichus!
Tanner:I'm going to roll initiative.
Noah:Wow, this is horrifying.
Mike:It's such an obscure name, but could totally be, like, some southerner's kid's name.
Mike:Therotrichus, get over here.
Josh:That's dumb.
Noah:Oh, gosh.
Mike:Oh, no.
Mike:We're so surrounded.
Mike:No.
Mike:Let's start!
Josh:Okay.
Josh:I think this is the first fight in a year of real time that you guys haven't had 10 minutes to buff yourselves beforehand.
Josh:And that's only because you didn't know it was a fight going into it.
Noah:I rolled so poorly compared to the Sarge and Terra Trikuses.
Noah:The Sarge.
Josh:Henrik is still on top.
Jorge:It should be plus one to this, by the way.
Noah:The Sarge.
Tanner:I got an 8 million.
Tanner:It's closer to 8 million than yours, that's true.
Josh:Okay, that doesn't matter, unfortunately, Lev.
Mike:$8 million.
Jorge:Okay.
Josh:You got a 60 on your initiative.
Mike:It's not even close to $8 million.
Noah:Thank you.
Josh:I mean, compared to yours, it is.
Mike:Hey, I rolled really well for Divex.
Jorge:Can Lev be hanging out near Henrik?
Jorge:Because that would be cool.
Josh:Yeah, if you want to move Lev closer to Henrik, that's fine.
Jorge:Cool.
Josh:There are so many circles around you, because you all have, like, four auras.
Josh:So... Oh no, it's talking to me again.
Josh:Battle has begun.
Josh:I'm going to make one attack on Divex from the Sard first, before we go on to the initiative, just because it did get a surprise.
Josh:I know that's not a thing, but I want it to anyway.
Josh:So I'm going to hit you with a root.
Noah:He's been practicing.
Josh:Never mind.
Josh:I critically missed the root.
Josh:There are no doors.
Mike:The root tries to get through a door and Timex closes the door.
Josh:They all rotted.
Josh:It's Henrik's turn.
Tanner:All right.
Tanner:I'm going to approach the root.
Josh:Okay.
Noah:Um, we don't have time for that, do we?
Tanner:Is that close enough right there?
Josh:Uh, yeah.
Tanner:It kind of looks like it is.
Tanner:I'm going to strike the root.
Noah:Again?
Noah:Yeah.
Noah:I was just trying to get it together.
Tanner:I'm successful.
Josh:Yes, you have hit the sard.
Tanner:I do 53 points of damage.
Noah:You're going to do three.
Josh:Nice.
Josh:You do 53 points of damage, except it doesn't seem to do quite as much damage as you would expect.
Noah:Great.
Noah:OK.
Josh:Some of that lightning damage just kind of deflects off of the bark instead of actually making it into the tree.
Josh:And it does not matter that it ignores resistance.
Tanner:Does it matter that it's greater shock and it ignores resistance, or no?
Josh:In addition, it seems like the damage of the blow itself, the bark is way harder than you would expect from a tree.
Tanner:I don't know if this is unprecedented.
Noah:Thank you.
Josh:It's like it's made out of some kind of metal instead.
Josh:But you did do damage.
Tanner:Hmm.
Tanner:This is a strong tree.
Mike:this plant missed an attack and deflected all of the damage of another one.
Mike:Its bark is quite literally worse than its bite.
Josh:Aww.
Tanner:Oh, let's go.
Josh:That's dumb.
Tanner:It's sick, bro.
Mike:They'll all be dead after my turn.
Tanner:I have two more actions.
Noah:When you cast your one action kill.
Mike:What did you say?
Mike:Yeah.
Josh:No, it's free.
Josh:It's a free action kill.
Noah:I'm sorry, it's a free action.
Mike:It'll take me five rounds to kill all of them.
Mike:This move is balanced.
Tanner:I'm going to make a certain strike.
Josh:Well, it's balanced because you can only do it once per round.
Josh:That missed.
Tanner:I missed with my certain strike, so he takes like 20 points of damage.
Noah:Hello?
Josh:Okay, absolutely.
Tanner:Or wait, it might be less than 20.
Tanner:Am I getting anything from Lev right now that I shouldn't be?
Tanner:Oh, it should be active right now?
Jorge:You should still get plus 4 damage from me.
Tanner:Okay, so then it should be 20.
Josh:You do have your plus four from the Regalia Aura.
Jorge:Yeah.
Tanner:And then with my final action, I'll raise my shield.
Noah:Hello?
Josh:Okay, so you did 20 damage, you said?
Tanner:He had 20 with that.
Josh:Okay, that is drastically reduced.
Tanner:That's piercing.
Josh:The bark seems to be quite hard, but you did do some damage.
Noah:The star doesn't move.
Josh:Okay, if that's the end of your turn, it's the Sard's turn.
Josh:Or two of the Sard's turns.
Josh:The Sard?
Josh:This art doesn't have a very high movement speed, which I guess isn't particularly surprising because it's a tree.
Josh:So that's two actions to get up to Lev.
Noah:um um um
Josh:But it does get to Lev.
Josh:And then it will use its third action to whack him over the head with a branch.
Josh:Never mind, I rolled a one.
Josh:He's going to critically miss whacking him over the head with a branch.
Jorge:We'll have ducks.
Josh:Sure.
Josh:It's very like Walloping Willow from Harry Potter.
Josh:It's just a very aggressive tree.
Josh:The Sard 2 is going to do a Thorn Volley in which it is allowed to make up to four Thorn attacks without reducing its map until the end.
Josh:So I think Levier's out of range, so it can only do three, but it will hit Dawn, Henrik, and Divex with Thorn attacks.
Josh:So we'll do one Thorn attack on Divex.
Noah:Hello?
Josh:That is a 47, which I believe hits.
Josh:So that is going to be, I don't think, a lot of damage.
Josh:27 points of damage to Divex.
Mike:Propulsive?
Josh:Piercing.
Josh:What?
Mike:Oh, one of the things is propulsive.
Mike:One of the traits of the attack.
Josh:It adds half of its strength modifier to damage with this weapon.
Mike:I'm immune to propulsive.
Noah:I love you.
Josh:You're immune to propulsive damage?
Mike:No.
Josh:I don't think that's how that works.
Josh:Oh, that was a terrible roll.
Josh:Okay, so that misses Henrik by nine.
Josh:Great.
Noah:I love you.
Josh:And then Dawn, we're going to make a Thorn Strike on you as well.
Josh:That was... I'm rolling so poorly.
Josh:That also misses my 9.
Josh:So the only one to hit is Divex.
Josh:So Divex, you need to make a Fortitude save as the Sard Venom from the Thorn gets injected into your veins.
Mike:Oh no, not the Starred Venom.
Josh:I sent a button for you to click in the chat if you like to get envenomed.
Mike:Actually, yeah, let me try this Fortitude roll.
Tanner:I'm kind of...
Noah:Okay.
Mike:Oh look, I get a thing and then I can add this.
Mike:Fortifying Brew, does Fortifying Brew apply?
Noah:Okay.
Noah:Okay.
Josh:Um, no.
Josh:But also, you have the fortifying brew applied, so it should automatically just work where it wants to.
Mike:I know.
Mike:It's just sometimes the... I think it's a poison.
Josh:Oh wait, actually, maybe it does... It's a venom, it doesn't have the poison trait, so I think the answer's no.
Mike:He said it's a venom, but... Oh, okay.
Josh:Oh, it's enabled?
Mike:I'll take it off then.
Josh:then we'll give it to you.
Josh:You get the additional two.
Josh:It doesn't actually matter in this case anyway.
Josh:Either way, that's a failure.
Mike:Sure.
Noah:I'm probably...
Josh:You've been envenomed.
Josh:You are going to take 2d6 electric damage and 2d6 poison damage for a total of 14 points of damage.
Josh:Enter Clumsy!
Mike:I have resistance to the electricity.
Mike:I should probably... I should probably get into the habit of putting this on myself.
Tanner:He'll probably suspect himself.
Mike:So if I hit this damage button, it'll take the proper amount?
Josh:correct okay um all right uh and you are envenomed we'll see how that progresses
Mike:Yes.
Mike:And then the poison... The brew doesn't give us any resistance to poison.
Mike:It just gives us a save.
Mike:Okay.
Noah:Oh, yeah.
Josh:For the third action it has, I think it's just gonna... What?
Tanner:Thank you.
Noah:Oh, baby.
Jorge:Burn the next action it has.
Jorge:Three pun.
Josh:No, the third action.
Jorge:It's a tree pun.
Josh:It's gonna... It's gonna chain lightning.
Mike:Burn, yeah.
Jorge:Oh.
Mike:Hey!
Mike:Whoa, whoa, whoa, whoa.
Josh:We're gonna start with Divex.
Josh:Divex, roll this 3 for the save.
Mike:Uh... Uh... Can I... Can I recognize the spells?
Noah:And I would say, try to pick people up who you need.
Josh:Probably.
Josh:What, like, do you have to take an action to do that?
Josh:Yeah, once per run, you can use recognize spill as a free action.
Mike:uh i believe it's actually a free action with quick recognition yes so this will give me a plus to the save um if actually i correctly recognize it because it's 10 or lower um
Josh:So, yes, absolutely.
Noah:And if you can, you're good.
Noah:Yeah.
Noah:You're good.
Josh:This is a primal spell, so roll Nature.
Noah:Thank you.
Josh:Oh, actually, this is a skill check, so you can use your Unified Theory here.
Mike:So I still... So it says... Blah, blah, blah.
Mike:The highest level of spell you automatically identify increases to 4 if you're expert, 6 if you're master, and 10 if you're legendary.
Mike:Does the unified theory allow me to circumvent the roll because it's 10 and I'm legendary?
Josh:I think I'm probably going to give it to you one second.
Noah:Thank you.
Josh:Whenever you use a skill action or skill feat that requires a check, depending on the tradition, you use Arcana instead.
Josh:Yeah, I'll just give it to you.
Josh:I'll say that you're allowed to just identify this as if it were an Arcane spell, which this is at lower than 10th rank.
Josh:So yeah, you just recognize that it's Chainlining.
Mike:Okay.
Noah:Thank you.
Mike:So I get a plus one circumstance bonus to the saving throw.
Mike:But can I also... This is not written anywhere.
Mike:I want to know what level the chain lightning is being cast at.
Mike:I see.
Josh:I would say that you understand that it's a 7th rank spell.
Josh:Or that it's being cast at 7th rank.
Mike:Yeah, I'll take the plus one.
Josh:Okay.
Mike:Not like I'm some... What is it?
Mike:Reflex save?
Josh:Yes.
Mike:Not that I'm some like, oh, it's only seven.
Mike:I have it prepared at eight, so I was wondering if I should blow my eight and counterspell it, but not worth it.
Mike:Clumsy.
Mike:Half damage and it jumps.
Noah:... ... ... ... ...
Jorge:Half damage.
Josh:Okay, absolutely.
Josh:Before it deals damage to you, it is also going to use its reaction to give you the lightning struck curse, because you're taking lightning damage now.
Jorge:What a dick.
Josh:So the instant before you take the electric damage, the lightning flashes red, and I need you to make a will save, else you will lose your lightning resistance.
Josh:Okay, you do not lose your lightning resistance.
Noah:Bye.
Mike:Man.
Josh:Absolutely.
Josh:So let's see.
Josh:Roll the damage only once and apply it to each target.
Josh:So damage here is 53.
Josh:You take half of that minus your resistance, which should automatically apply when you hit it.
Josh:And then we're going to have Henrik make the reflex save.
Tanner:Right.
Mike:These plants are smart.
Mike:They're doing everything right.
Jorge:It just gets absorbed.
Mike:If I was a plant, I would also kill me before my turn.
Josh:Oh, yeah.
Mike:Yeah, if I was a plant, I would...
Josh:That's a critical success.
Josh:Not only do you take no damage, it stops there.
Josh:Absolutely.
Josh:Hemrick is grounded.
Jorge:Just gets absorbed by his spikes.
Mike:Wait, wait, you got a straight critical success, because you do have evasion, so if you got a success, would it be critical?
Josh:Yep.
Tanner:Yeah, I guess so.
Noah:And I want to thank you for being here today.
Josh:Yeah, he would have needed to have failed, but he hit the DC, like, flat out.
Mike:Yeah, you don't even need it.
Mike:Yeah, you literally just laughed in the face of this.
Josh:Okay, and that is... That's the end of its turn.
Jorge:Turns out one of his spikes is a lightning rod.
Mike:He just...
Jorge:And he has rubber plating around his handle.
Josh:It's the Tetriarch... Terra... Terra... Terra Tricus' turn.
Mike:Teratricus.
Tanner:Oh, he doesn't even know.
Tanner:He doesn't even know.
Josh:I was trying not to say it with this southern accent, because you put that in my head.
Mike:Hit the Triceratops' turn and Josh just swaps the stat block because he can't see it.
Noah:Tarot Tracks.
Josh:All right.
Josh:It's the Terra Trachis' turn.
Tanner:I think it should be clumsy one for that.
Jorge:Thank you.
Josh:I'm a clumsy one.
Josh:Okay, what's your movement speed?
Josh:Also not fantastic.
Josh:Oh, you have all of the movement speeds.
Josh:The Terra Trachis doesn't care about your gravity.
Tanner:Really gross looking.
Josh:Yeah, he's an unholy fungus.
Tanner:What's with the little green?
Noah:He's far away.
Noah:He's far away.
Noah:He's far away.
Noah:He's far away.
Tanner:The little green tentacles are kind of what's grossing me out the most.
Josh:The green gets?
Tanner:the little green bits like why are they so smooth compared to everything else you know what i'm saying
Jorge:Yeah, I'm with you.
Josh:Yeah, I get it.
Josh:Because he's unholy.
Josh:Everybody knows that if you're unholy, you're really good at shaming.
Noah:He's far away.
Josh:Range increment is 80.
Josh:I think...
Josh:I think an orifice is going to open up on the... Not the front, because it doesn't really have a front.
Jorge:Oh.
Noah:He's far away.
Noah:Cool.
Josh:It's just a massive fungal matter.
Josh:And it's going to shoot a beam of spores out in like a compressed bundle.
Josh:Dawn is the closest to it, so we're going for Dawn.
Josh:A 49 is a hit, I believe.
Noah:Yeah.
Noah:I am a pretty fun guy.
Josh:You're not a plant or a fungi, right?
Josh:But you're not a fungi.
Noah:Gosh, have you even read my backstory?
Josh:I haven't, so that could be in there, and I'd just be learning about it now.
Noah:I am not a fun guy.
Noah:I am not a fungus.
Josh:Okay, absolutely.
Josh:You're going to need to make a fortitude save against the spore blight and a reflex save against the sticky spores.
Noah:Oh, God.
Josh:I will... Here, there are two of them.
Noah:Okay.
Josh:The top one's the reflex, the bottom one's the fortitude.
Noah:Okay.
Noah:Got a 43.
Josh:You got a 43, which is a success bumped down to a failure for you.
Noah:What?
Noah:Wait, what?
Josh:And you got a 41 there, which is also a success.
Noah:Wait, why is it bumped down to a failure?
Josh:That one does not get bumped down.
Josh:Somebody's extra susceptible to fungal spores right now.
Mike:Thank you.
Noah:You always gotta look, man.
Josh:Okay, so the reflex saved.
Jorge:Why'd you look into the deep, my guy?
Jorge:You didn't have to do that.
Josh:The reflex save you failed, so you have a minus 10 status penalty to your speeds.
Josh:To your speeds.
Josh:All of your speeds.
Josh:And I have applied the Sticky Spores condition.
Josh:You succeeded on the Spore Blight, so you are not emblightened.
Josh:That was two actions, and I guess we'll use its third to start heading over in your direction.
Noah:Oh, I can't see.
Josh:35 feet.
Josh:That's it for its turn.
Josh:Divex, it's your turn.
Mike:I do want to check on one feat before I try to kill all of the plants.
Mike:Oh, that's so convenient.
Mike:That's not the feat that I was looking for, but that is very good to know.
Mike:Okay.
Mike:So... Now, I hate that I have to be reminded of this every session, but Flourish casting...
Mike:I can take a 2-action, make it 1.
Mike:It's a Flourish.
Mike:I can still cast a 2-action after... After I cast... No?
Jorge:Thank you.
Josh:No.
Josh:After you cast a single action spell.
Mike:Every 2-action... Okay.
Noah:Thank you.
Josh:Every two action spell becomes one action, but it has the Flourish trait.
Mike:So I can't cast a 2-action as a 2-action.
Mike:It has to be a 1, and I can't do it that turn.
Josh:No.
Josh:The whole point of the Flourish is to stop you from casting two spells that you wouldn't normally be able to cast on your turn.
Mike:That's fair enough.
Josh:Because otherwise, that's just straight buffing.
Mike:Better be nice.
Josh:You're permanently quickened with an extra action to cast spells.
Josh:That's not happening.
Josh:You can do that if you have the quickened metamagic.
Josh:Because the quickened metamagic will bring the two action down to one action.
Josh:And then it doesn't have the flourish trait.
Mike:Sure.
Josh:But that's just because you can do that.
Mike:Not this turn.
Josh:Sure, I'll just put that out there.
Josh:Okay, desiccate.
Josh:Plant creatures.
Noah:Thank you.
Mike:All of them.
Josh:Three of the people around here are plant creatures.
Josh:No.
Josh:The pterotrachys are not plants.
Josh:They're fungus.
Mike:What are they?
Josh:That's a different creature tag.
Mike:Oh, they still have to make the save.
Mike:They just don't take as much damage.
Josh:I understand.
Josh:Correct.
Josh:I know.
Josh:Specifically, the sards are in for a world of hurt.
Josh:The pterotrachys are normal.
Josh:Okay, so it's three successes and then two failures, I see.
Mike:Nice.
Josh:And then it's one step lower for the sards.
Mike:So this starts... Yeah.
Noah:I don't know.
Josh:Nice.
Josh:Okay, so two sards fail, then one sard critically fails.
Josh:Ouchies.
Josh:Okay, sard three critically failed, so it takes double damage, which will sard three, or sard three.
Noah:I don't know.
Noah:I don't know.
Josh:Okay, the other two sards failed, so they take the full damage.
Josh:One of the teratracuses also failed, so that's going to take full damage.
Josh:And then the last one succeeded, so it takes half damage.
Josh:Absolutely.
Josh:They've been injured.
Mike:Very nice.
Noah:I love you.
Josh:None of them are bloodied.
Mike:That is unfortunate.
Mike:I'm going to attempt to move.
Noah:I love you.
Noah:I love you.
Mike:Not even Henrik?
Josh:Okay.
Josh:Nobody makes any attacks of opportunity.
Noah:I love you.
Josh:I mean, Henrik can if he likes.
Noah:I love you.
Noah:I love you.
Tanner:Ass.
Josh:Is that the end of your turn?
Mike:Then this will be the end of my turn.
Josh:Of course.
Josh:The man is shielded.
Josh:And that brings us to Lev.
Mike:Yes.
Noah:You know, you have to be able to breathe.
Josh:Oh, ignore that.
Jorge:OK.
Jorge:Oh, what was that?
Josh:Ignore the fast healing.
Josh:You still had the Codex of Destruction and Renewal on you.
Josh:It did happen.
Jorge:OK.
Jorge:I will attempt a exploit vulnerability.
Josh:Okay.
Noah:I don't know.
Noah:I don't know.
Noah:I don't know.
Josh:You remember the sequence of actions required to do it?
Noah:I don't know.
Jorge:Yes, I think.
Jorge:OK.
Jorge:All right.
Jorge:OK.
Noah:I don't know what they are.
Jorge:OK.
Jorge:Breached defenses.
Jorge:Is that my new level 20 thing?
Josh:Maybe?
Josh:I feel like you should know more than I would.
Jorge:Yeah, I didn't know I'd get to pick that.
Jorge:That's what I'm saying.
Josh:Ubiquitous weakness?
Josh:Is that what that is?
Jorge:It's a different name.
Jorge:Should I try clicking it?
Jorge:That's what I'm trying to activate.
Josh:Hold on a second.
Josh:Let me double check something.
Josh:Breached defenses.
Jorge:Maybe that's the remastered name.
Noah:Maybe I'll tell them.
Josh:It's a... No, that's a level 4 feat.
Jorge:Oh, that I have.
Jorge:I guess that didn't.
Josh:Yeah, you have it.
Josh:You have the Breached Defenses feat.
Jorge:Yeah, no, I have it.
Jorge:I've just never seen it before.
Josh:Because they need a resistance to bypass them.
Jorge:Ah.
Jorge:So what effectively does this do?
Jorge:It allows me to apply it on multiple things?
Josh:Breached Defenses?
Jorge:Yeah.
Josh:Your unarmed and weapon strikes bypass the chosen weakness.
Noah:I can't.
Jorge:So it does the same.
Josh:No.
Jorge:Does it not do?
Josh:Exploit vulnerability gives a weakness.
Jorge:Sorry.
Josh:This is a resistance that they have that you can bypass.
Noah:I can't.
Jorge:Oh, OK.
Noah:I can't.
Noah:I can't.
Noah:I can't.
Jorge:So their resistance, I see.
Jorge:Oh, but it's the same.
Josh:You rolled a critical success, so...
Noah:I can't.
Jorge:Yeah, so it's the same as their weakness.
Jorge:I might as well just put the weakness.
Josh:I think you get both.
Jorge:Right?
Josh:Oh, no.
Jorge:I thought I could get both, but I had to pick one.
Josh:Right.
Josh:No, no, no, no, no.
Josh:You don't.
Josh:If you prefer, you can choose the benefit instead of one of the usual two benefits.
Jorge:Gotcha.
Jorge:Gotcha.
Josh:In this particular instance, it is the same as the other one.
Josh:So the rest of you can't see it, but he can see the sards have a weakness 15 to cold iron and are resistant 15 to fire and non-slashing physical damage.
Tanner:Thanks.
Josh:they are also immune to electricity.
Noah:You don't have to know who you are to know who you are.
Jorge:Okay.
Jorge:Yes.
Noah:I don't have to know who you are to know who you are.
Jorge:So now all three of you guys also get my exploit, Mortal Weakness.
Noah:I don't have to know who you are to know who you are.
Jorge:So when you do your strikes, you will also get to apply the weakness.
Mike:Hmm.
Jorge:All right.
Josh:And that should have just automatically applied to you guys.
Jorge:Yeah, I clicked it, and it was a very nice UI.
Tanner:Good evening.
Jorge:All right.
Jorge:I will intensify weapon.
Jorge:And now I will strike.
Jorge:The spinning top is complete.
Josh:That's a crit.
Jorge:Oh, yes.
Josh:Of course, you would know that that was a crit if you had targeted who you were attacking first.
Jorge:I'm sorry.
Jorge:Damage.
Noah:Thank you.
Josh:Your greater flaming, greater astral, quick strike, greater thundering, or a calcum bastard sword.
Jorge:I thought it was a mythic somewhere in there.
Josh:Uh, no, that's a rune that's on it that I don't think has...
Jorge:Nah.
Josh:Oh, right.
Josh:Instead of... Yeah, no, it doesn't have greater striking because ABP.
Jorge:So that was my second action.
Josh:Okay.
Josh:That's too much damage.
Josh:That's a total of 125 damage plus 2d10 persistent fire damage.
Noah:Thank you.
Jorge:Yeah.
Josh:This sword is bloody!
Josh:Nothing happens.
Jorge:Cool.
Josh:I just am announcing that.
Jorge:Cool.
Jorge:OK.
Jorge:And so my first action was free because of Thaumaturge stuff.
Jorge:Second action intensify.
Josh:Okay, I am quickly rolling the fort save for the sard.
Jorge:Sorry, first action intensified, second action strike, so I'll roll a map on my... Okay.
Josh:The sard succeeded, so it is not permanently deafened.
Jorge:Okay.
Josh:That second one hit.
Jorge:Cool.
Josh:Absolutely, 65 points of damage.
Jorge:All right, and I'll do my last strike.
Jorge:So my quickened.
Noah:Thank you.
Josh:That was another crit.
Josh:That's crazy.
Josh:Yeah, that just kills the Sard outright.
Noah:Thank you.
Josh:Just three quick hits and you have felled to that tree where it stood.
Josh:That was a ridiculous amount of damage to output in one turn.
Jorge:Yeah, so.
Jorge:It's done.
Jorge:As it's falling, I'm going to grab one of its branches and cut it, and then I'll just throw it on it.
Jorge:I'm assuming it's now a flaming tree now, even though they have the resistance, but because of the runes, it's just like this pile.
Josh:sugar okay dawn it's your turn make a will save uh no
Jorge:I warm my hands a little, and then I look up, get ready to fight.
Jorge:That's all my actions.
Noah:Oh no.
Jorge:Three strikes, intensify, and the other thing.
Jorge:Is this a mental effect?
Jorge:Damn it.
Noah:Alright.
Noah:That can't be good.
Josh:35.
Josh:Okay.
Josh:I mean, if you insist.
Noah:Oh, he's a hero point.
Noah:Quite awesome.
Noah:I am master, so it would be plus four, right?
Josh:Yes.
Noah:Oh, it's even worse.
Josh:That wasn't worse.
Josh:You got a 38.
Josh:That was better.
Noah:I rolled lower, but I had Mythic, so 38.
Josh:Yeah, unfortunately, that is a failure.
Josh:So your resolve doesn't kick in.
Josh:Okay, take your turn as normal.
Noah:Well, I don't want that.
Noah:Okay.
Noah:I will... I will first go into Overdrive.
Noah:If I can find it.
Noah:Here it is.
Noah:I gotta roll a crafting check.
Noah:Now I rolled really well.
Noah:A billion.
Josh:Nice.
Josh:Yet another aura to apply.
Noah:I need all the auras.
Josh:You could have hit him one foot back, like you would be in Melee Ranch.
Noah:Second action, I reached a little far away from this guy, so I will step right up to him.
Noah:Okay.
Noah:And I will not do that.
Noah:Second action, I'll use my new feat that I got this level.
Noah:I will use a dirty trick.
Josh:Okay.
Josh:I don't think this tree doesn't have boot laces, a hat, or a belt.
Jorge:Beat level one.
Noah:I'll...
Josh:But sure, you can find some way to reduce their mobility.
Noah:It's a tree.
Noah:So I'll go, oh, look, it's winter.
Noah:Hope we don't go to sleep.
Josh:Okay, sure.
Noah:And then I'll attempt a thievery check.
Josh:Okay, make a thievery check against its reflex DC.
Noah:Thievery.
Noah:Oh, that probably does not pass.
Noah:It was a 39 pass.
Josh:39 does not be as reflexive DC.
Josh:I'm sorry It is not so you don't fall prone Okay
Tanner:Peace.
Noah:Is it a critical failure?
Noah:Well, it is not tricking to believing it's winter, so I'll just try and punch it.
Noah:Here it is.
Noah:It hit.
Josh:That hits.
Jorge:And he gets the plus four plus the resistance, the vulnerabilities.
Jorge:I love Thaumaturges.
Josh:That should both have applied automatically.
Noah:Uh, a bajillion.
Josh:You won't see anything for the vulnerability, but you will see a plus 4 for the regalia damage.
Josh:72!
Josh:Absolutely.
Josh:It does get some of that reduced because it is resistant to fire damage.
Josh:But it will take the additional weakness damage as well.
Josh:It is injured, but it is not bloodied.
Noah:My last... My next action... I'll swing again with map.
Josh:Okay, go for it.
Noah:That hit as well.
Josh:That barely hits.
Noah:Nice.
Mike:Matt be damned.
Mike:He can hit.
Josh:Hmm.
Josh:Even better the second time.
Noah:A little bit more...
Josh:Absolutely.
Josh:That sard is bloodied.
Josh:Well, it's sapped.
Noah:I will go, it's winter, as I punch it.
Jorge:Lev is warming his hands in this bonfire of the tree he murdered.
Josh:Anything else?
Mike:He's so tired.
Noah:Go to sleep.
Josh:Okay.
Josh:I have to step away a second.
Noah:That was my turn.
Josh:Dumb.
Mike:You killed him.
Josh:That is the end of your turn.
Noah:Oh, God.
Tanner:Yeah, that was brutal.
Jorge:Very nice over here.
Noah:That was an intense round.
Noah:That's crazy.
Jorge:Lev, what's funny about thaumaturges is they just get better.
Jorge:Like, some classes have really bad capstone.
Jorge:This one is just better.
Noah:Yeah, that is a good capstone.
Jorge:Yeah.
Jorge:Very cool.
Noah:I'll save you, Rebecca.
Jorge:Have you guys built... Have you thought about backstory for your character at all?
Noah:I have.
Noah:I'm still here.
Noah:Thank you.
Mike:Oh.
Tanner:My problem is I don't do well in a vacuum.
Jorge:I have artwork of my character now.
Tanner:I haven't tried to do anything about that yet.
Tanner:But my plan is to seek a little more background on these researchers and then see where inspiration strikes.
Josh:Sure, that's fine.
Tanner:You have art already.
Jorge:Yes.
Jorge:I have multiple.
Jorge:Actually, Josh, if you ever look at that doc again, there's so many more photos of me.
Jorge:I'm going to categorize it.
Jorge:General idea, same.
Josh:I just, for my own sanity, this is either art that you AI generated or found on the internet, right?
Josh:It's not, you didn't commission anything, right?
Jorge:No.
Josh:Okay.
Jorge:Generating.
Josh:I just wanted to make sure you weren't spending real money on it.
Jorge:No.
Jorge:Just fake money.
Jorge:burning some trees, you know, however AI works.
Josh:Yeah.
Josh:Yeah.
Josh:I mean like how much water do you really need?
Josh:You know?
Jorge:I can generate, though.
Jorge:Google Now, we have an internal really good video generating AI.
Jorge:So it's still early stages, but it's really good.
Jorge:It looks way better than ChatGPT's.
Jorge:And it understands physics better, which is really funny.
Josh:So I caught the tail end of Tanner you don't do well in the vacuum Tell me literally whatever information you need from me, and I'm happy to get it to you.
Jorge:Like, water splashing looks a lot more natural.
Jorge:But you could have a little intro for your character if you guys ever give me descriptions.
Noah:But how do I think I'm supposed to do it?
Jorge:I could generate a little video of your character being like...
Tanner:Yeah, I just haven't done it yet.
Josh:I just like Okay
Tanner:That was not any judgment.
Tanner:I just... Yeah, yeah, yeah.
Josh:This is a collaborative process, and I'm happy to help out whenever you start doing stuff.
Josh:Jorge made me generate an org tree for him.
Josh:Like, do whatever.
Josh:So... Yeah, okay.
Noah:Yep.
Josh:That's the end of your turn, right, Don?
Josh:So it's the Triceratops' turn.
Jorge:Sometimes Misha wants to be on the little cat bed on the desk, but he sometimes can't jump if the desk's too high, so he just stands at the bottom with his little feet, and it's just adorable.
Tanner:Old guy.
Josh:That's 35 feet of movement, which means he is close enough to shoot spores at Lev.
Noah:Bye.
Josh:As one does.
Jorge:Okay.
Jorge:No!
Josh:That's a crit.
Jorge:Oh.
Josh:That's a crit.
Jorge:All right.
Josh:Wonderful.
Josh:Okay, so we're going to start by rolling damage.
Josh:That is 82 points of spore damage, which is a mix of poison and unholy.
Josh:And then I need you to make both this fort save and this reflex save against both the spore blight and the sticky spores.
Tanner:rooted.
Josh:This is a disease.
Jorge:Is
Jorge:OK.
Noah:Well.
Josh:The fort save is against a disease.
Jorge:OK.
Jorge:I don't see the Fortifying Brew.
Jorge:Should that be for the fort?
Jorge:Oh, I do.
Jorge:Never mind.
Jorge:I do see it.
Jorge:OK.
Jorge:Item bonus.
Jorge:48 for my Fortitude, and I have Juggernaut.
Josh:Where did that extra item bonus come from?
Jorge:My anti-magic rune on my armor.
Jorge:If it's magical.
Noah:you
Jorge:Is it not magical?
Josh:It is magical.
Josh:I'm just surprised that it wasn't added automatically.
Josh:Okay, sure.
Josh:48 is you critically succeed.
Josh:So you are unaffected by the spores.
Jorge:And the other thing is not worthy of fortifying brew.
Josh:Well, the reflexes as well.
Josh:No.
Josh:They are sticky spores.
Jorge:Okay.
Jorge:Is it magical?
Josh:Uh, yeah.
Jorge:Cool.
Jorge:Oh, it didn't add.
Jorge:I don't know if it added it.
Josh:Uh, it doesn't matter.
Josh:That is a failure.
Jorge:Okay.
Jorge:That's fine.
Josh:You have been sticky spored.
Jorge:All right.
Noah:Yeah.
Josh:Your movement speed has been reduced by 10.
Jorge:Okay.
Josh:this guy has one action left he can't reach you with his tentacles so I think it's just gonna he's just gonna do another sticky sport or another sport we haven't tried to hit Henrik yet let's go for Henrik
Jorge:John looks like he's a track and fall Z character that's powering up for an episode, which is... We all have so many effects on us.
Noah:Listen, that's what this session is.
Noah:And then the next session, my hair is going to shoot straight up, turn gold.
Noah:I'm going to fly straight through the deep.
Josh:Nice.
Josh:That is going to be 47 points of damage coming to Henrik, because we did hit.
Josh:And then Henrik, you, Simba, will then need to roll this fort save and this reflux save.
Tanner:Hit by plus zero is so sad, by the way.
Tanner:Ooh.
Josh:Yeah, sorry.
Josh:Oh, I wasn't targeting him.
Noah:Wow.
Josh:That is a critical success.
Josh:It would be a regular success, but somebody has Juggernaut.
Josh:Oh, and regardless of Juggernaut or not, that one is just a critical success, or evasion.
Josh:So you're just completely unaffected by all of the auxiliary effects of the spores.
Josh:It's the Sard's turn.
Tanner:Eat spores for breakfast.
Jorge:Fights are going to be so scary in next campaign because we're going to only have one tank.
Jorge:So we're all going to be like... I think it'll work.
Noah:Ugh.
Noah:Ew.
Jorge:I think it'll work.
Tanner:Listen, I could play Amagus.
Jorge:I'll have... No, because by level 20 next campaign, I would have six 10th level heals and I'd have Henrik's... I'd have the same battle medicine thing, but I'd roll D10s and D10s for the heals.
Jorge:so okay so i'll have four i'll have four uh first level heels by that oh
Tanner:Josh, what level are we going to start the next campaign at?
Tanner:Let's go.
Tanner:We need to survive.
Josh:Yeah, level one from the beginning.
Josh:This start is going to cast Storm of Vengeance.
Tanner:Jesus, this is not necessary, Josh.
Noah:Oh my gosh.
Josh:The storm encompasses the whole area.
Josh:I'm not going to bother putting down the indicator because it's 360 feet.
Noah:Sorry, what the heck?
Noah:Anti-magic.
Josh:Okay.
Noah:It doesn't do anything.
Josh:All right.
Josh:Okay, so everybody just has a flat minus four penalty to physical ranged attacks and weapon ranged attacks in the area, if you make any of those.
Josh:And then it's going to start by... Do I want to do lightning or do I want hail?
Josh:Yeah, let's do hail.
Noah:Thank you.
Josh:Everybody, please make a fortitude save.
Josh:I will send... I know it says spores, but it's the same DC.
Tanner:Oh, hell no.
Jorge:The plants have to make this too, right?
Tanner:Um... Is the... or going to trigger anything of mine that should not get triggered by this spell?
Josh:The plants do make this.
Mike:Can I...
Tanner:You know what I'm saying?
Josh:I don't think so.
Tanner:Like, there's... Does the spore have disease?
Noah:you you
Josh:I don't know if I know what you're saying, but I don't think so.
Josh:Oh, it might.
Tanner:I should turn my... I'm just going to turn it off.
Josh:Just roll and then we'll subtract two.
Josh:Well, let me see.
Josh:Yeah, it did give you the plus two from the fortified brew, so.
Tanner:Oh, and the Bruce should be off too.
Tanner:Great.
Mike:Where do I?
Tanner:Oh, I rolled a big number.
Josh:Yeah, you're fine.
Josh:Yeah, you can.
Mike:This is a, can I just click the fort for this?
Noah:you
Mike:And this is, sorry, this is fortifying.
Josh:This is not fortifying.
Josh:You're being attacked by massive hailed legends.
Jorge:Mine should have a minus two then, but I think it still passes.
Jorge:Right?
Josh:It does.
Josh:You're still fine.
Jorge:I was just checking.
Josh:I mean, that wasn't a lot of damage, everything told.
Noah:You ever gotten hit with hail?
Josh:Divex, do you have Juggernaut?
Mike:No.
Josh:Okay, so you're going to take 12 bludgeoning damage.
Josh:No, you're going to take 6 bludgeoning damage.
Jorge:Why isn't this gold damage?
Josh:I don't know!
Josh:Yeah, it's just bludgeoning hell.
Noah:It's not really cold.
Noah:It just hurts.
Josh:Did you roll a dog?
Noah:Oh, I did.
Josh:You did.
Noah:I rolled way back.
Josh:You critically succeeded.
Josh:No, you critically succeeded.
Josh:So this is actually just doing more damage to its allies, including to itself.
Josh:It takes damage from the hail.
Jorge:No, anymore.
Josh:Luckily, it's not a lot of hail.
Josh:Yeah, in hindsight, I don't think this is a fantastic... This wasn't a great spell.
Noah:you
Josh:Is anybody flying?
Josh:Okay.
Josh:Yeah, that's it.
Josh:That's the end of its turn.
Mike:I was, like, trying to figure out why a 9th level spell just did 12 damage to me.
Mike:I'm, like, searching the description.
Mike:Like, what the fuck?
Mike:What happens?
Josh:Nope.
Mike:We all die next turn?
Mike:I don't know what the fuck is going on.
Josh:You just took a little bit of hail damage, sprinkled it on.
Josh:Okay.
Josh:Uh...
Noah:Why?
Jorge:But I think thematically, this is a very crazy spell if you're with commoners and stuff like that.
Josh:Yeah, if you upcast it at 10th level, you point somewhere within a mile, and you make a 1,000-foot storm over there.
Josh:But it still just does the 4d10 bludgeoning damage from the hail.
Jorge:Yeah, but if you put it on top of, I don't know, an army, you could kill them all eventually.
Josh:So... Oh, yeah, absolutely.
Josh:That would kill a regular person.
Josh:It's just for you guys.
Josh:It's very funny.
Jorge:Yeah.
Josh:It just, like, hits you, and you're like, oh, I guess it's hailing now.
Josh:Okay.
Mike:It was also a particularly bad damage roll, which is part of what I had to investigate.
Jorge:No, but you hit his weakness now.
Josh:It is Henrik's turn.
Tanner:This guy's pretty resistant to me, but I don't really have... Let's go.
Josh:I mean, he does also still have a resistance.
Mike:Ah, six damage!
Mike:Did this guy catch the cantrip at level four?
Noah:whoo oh
Jorge:Yeah, flat 15.
Jorge:Yeah, but it kind of counters.
Tanner:I've hit him.
Josh:That hits.
Tanner:I have damaged him to some degree.
Josh:You did hit him.
Josh:That's true.
Josh:I will vouch for you.
Josh:He has, in fact, been damaged.
Josh:He's immune to electricity, so that's minus two off of that damage.
Josh:He's resistant 15 to physical, but now he's weak 15 to cold iron.
Josh:So he took 52 damage instead of the 54th.
Tanner:All right, we take those.
Noah:Ooh.
Tanner:Next, we'll make a certain strike.
Jorge:I wish there was a way of downloading how much damage Lev adds.
Josh:Like, recording it somewhere so that you can see.
Jorge:Yeah, like the resistance, the regalia, all of that, and then my regular strikes.
Josh:That hits.
Tanner:I've hit again.
Josh:I mean, I'm sure... I'm sure I could make a module that does that, like a little bit of JavaScript that gets loaded in and just records it every time it happens.
Jorge:Can we do that next campaign?
Jorge:That and healing?
Josh:Maybe.
Jorge:I would love to have stats.
Noah:Also food to actually take the most damage and... You get to heal the most.
Josh:Another 61 points of damage.
Jorge:Yeah, who takes the most damage?
Josh:Okay.
Josh:He is not looking good, but he is still standing.
Jorge:Most status effects?
Noah:Guys, heal up.
Tanner:Is everybody around me already quickened by some means?
Noah:Yeah, I... yeah.
Tanner:Yeah.
Josh:Everybody's quickened all the time.
Tanner:Yeah, that's so interesting.
Josh:Henrik is just permanently quickened now, right?
Jorge:I don't have... I don't have a movement speed quicken.
Tanner:Yeah, for striking only, but... No.
Jorge:Right now.
Josh:Same with Henrik.
Tanner:Yeah.
Tanner:No, I don't think I can do that.
Noah:Oh.
Josh:Which of your many... Oh, the energy gauges.
Tanner:I think I just hit him one more time.
Josh:Sorry.
Tanner:This one is uncertain.
Josh:Okay.
Jorge:Business.
Jorge:Unshackled.
Josh:Okay, an uncertain strike.
Tanner:It doesn't work.
Josh:Yeah, they just missed.
Tanner:So I put my shield back up.
Jorge:It was the hesitancy.
Josh:I apologize.
Tanner:Oh, I took it down.
Tanner:I put it back up.
Josh:Oh.
Josh:I forgot to do all the things that happen when the previous Sard dies.
Jorge:Yeah.
Noah:Oh no.
Jorge:No, I don't know.
Tanner:I think they just collapsed.
Noah:What?
Josh:It's Sard 2's turn.
Mike:No, no, it's just like a sard funeral.
Mike:There's a wake, if Henrik's interested.
Tanner:Did I know the person personally?
Noah:Sorry.
Tanner:In a sense I suppose I did.
Mike:You fought side by side?
Mike:Yeah.
Jorge:Except you're fighting against them.
Josh:This guy...
Josh:This guy has another really high rank spell that does no damage.
Josh:So I'm not casting it.
Tanner:Does it make us believe that we're trees and we just stand around like trees?
Noah:Oh.
Josh:No, it's got Punishing Winds, which makes it so that you can't fly in the area.
Josh:And that's it.
Noah:A lot of anti-flights.
Tanner:So these trees really don't like flying people.
Mike:Well, to be fair... It's... It's... Well... No, so that spell is actually very powerful in the right context.
Josh:This tree can also tree stride.
Josh:This tree can walk into another tree and then show up anywhere else on the planet.
Tanner:These trees hate birds.
Tanner:They just, they hate birds.
Josh:Yeah.
Jorge:They're spies for the Thessians.
Mike:It might even be the most powerful spell that one learns in a particular setting.
Josh:Why?
Mike:Dragonrend.
Josh:Oh, okay, sure.
Josh:For Skyrim specifically, it's very good.
Mike:Yeah, this tree was in Skyrim.
Josh:Unfortunately, this isn't Skyrim, and none of you are flying.
Josh:It can also control the weather, but it takes... It takes a day to do that, so it's not going to do that either.
Mike:Does that do any damage?
Josh:It's just going to... No, but it could make a spring drizzle.
Josh:or an autumn cold weather with fog.
Jorge:I mean there's a reason why Lev bought six cataclysms they're surprisingly not that many good ones at that level
Noah:Oh gosh.
Josh:Yeah, no, that's it.
Mike:Okay.
Mike:He's just bored with the primal list.
Josh:Just gonna try and whack Henrik with a branch.
Josh:That hits.
Josh:Make this fort save.
Noah:you
Tanner:Very well.
Josh:To save against Branch.
Tanner:I'm gonna take the damage.
Josh:Also you take 34 points of piercing damage and then you save against Branch.
Tanner:Ranch.
Jorge:44.
Tanner:Uh, hello?
Jorge:It hit it.
Josh:And you got a 44.
Tanner:Oh, it's... It's hiding.
Jorge:It's right below the.
Jorge:Yeah.
Josh:Which is a critical success because you are a Juggernaut.
Josh:So you take no Branch additional damage.
Tanner:ranch damn it oh my god
Josh:I think it's going to try and fall on you next and do a trunk attack.
Noah:It's doing tree things.
Jorge:What?
Josh:It's a tree.
Josh:It's doing tree stuff.
Josh:That hits.
Josh:You're going to take 32 points of...
Noah:Wait, actually, no.
Noah:Screw that.
Noah:Glimpse of redemption.
Noah:Screw this tree.
Josh:Okay.
Josh:Screw this tree.
Josh:Okay.
Josh:I think it's going to choose to do the second one.
Josh:Resistance to damage equal to two plus your level and then it becomes enfeebled.
Noah:Okay, so Henrik only takes 10 points of damage then.
Noah:Oh, I could.
Jorge:You could make him stupefied if you want, or did you get rid of that feat?
Josh:Yeah.
Noah:I don't know if it would help.
Jorge:No, I don't think it was better, but just...
Noah:It doesn't seem like this tree is really doing spells.
Josh:Okay, so if you apply the damage, the resistance should be built in automatically.
Tanner:Ooh.
Tanner:Well, that's annoying as hell.
Josh:You do also... The tree is an electric tree, so when it just lands on you, you get shocked, and you now have persistent lightning damage.
Noah:What is this tree?
Mike:Just.
Josh:It's a lightning tree!
Josh:The tree is yellow.
Josh:Everybody knows that yellow damages lightning.
Noah:You're right.
Noah:I'm sorry.
Noah:That was a silly question.
Tanner:Sometimes lightning is blue.
Josh:Um...
Noah:I know it's a doctor.
Noah:He knows.
Noah:Oh, it's enfeebled.
Tanner:And I'm trained in religion.
Josh:Okay, so you are trained in religion.
Jorge:Just out of curiosity.
Josh:I'm going to enfeeble this tree.
Josh:Oh, wait, sorry.
Josh:Is it enfeebled or stupefied, the tree?
Josh:Okay, I will enfeeble this tree.
Noah:This is a feeble tree.
Noah:This sapling-ass lightning tree.
Mike:This is Dave.
Jorge:Does Henrik have a medical degree, or is he just a self-taught doctor?
Tanner:Uh, so... Henrik... Uh... Henrik... Yeah, so he learned... His mother is a nurse.
Jorge:And he did a lot of risky surgeries when we were young, when we were lower level.
Jorge:I just want context.
Jorge:Was he a hobbyist or?
Noah:They're all risky.
Tanner:She would have been, like, actually qualified.
Tanner:But Henrik himself... Yeah.
Jorge:So Hendrick's mother saved the day again.
Tanner:He learned from her.
Jorge:OK.
Tanner:Yeah.
Josh:I need you to make a reflex save against this lightning damage.
Josh:Because it's chain lightninging you.
Tanner:Stupid chain lightning.
Noah:Anti-magic.
Noah:I will unexpected shift.
Noah:A lot of things.
Noah:Hang on.
Tanner:What do you need to roll for the anti-magic to work?
Noah:A two or below.
Noah:So a one or a two.
Tanner:Oh, that's tough.
Noah:Yeah.
Noah:Unexpected shift.
Noah:Nope, that's not one.
Noah:It should be a DC 11.
Noah:I have another feat.
Noah:That one does work.
Noah:It says failure, but it works.
Josh:Okay, so you gain resistance equal to your level against the triggering effect.
Noah:Oh, no, is it because of the unexpected shift?
Josh:Oh, and a plus two circumstance bonus against the effect.
Jorge:Thank you.
Josh:Okay, you critically succeed, so you don't take any damage.
Josh:You are dazzled.
Josh:Which is just... Yeah.
Noah:I have the fortuitous shift feat, which does not cause that to happen, so I can find it.
Josh:Okay, you're not dazzled.
Noah:I don't know why it only ever shows this one, but it's in there.
Josh:I take it back.
Josh:That's the end of the Sard's turn.
Josh:It's the Triceratops.
Josh:He heals.
Josh:So his fungus grows.
Josh:I don't even know if he was injured.
Josh:Oh, he was, because he was desiccated.
Mike:Probably was.
Josh:Okay, I think he's gonna shoot some spores at dawn.
Noah:Oh, nice.
Jorge:I'll just go over there.
Josh:You're just, you're there.
Josh:Okay, so that does hit, but because you are shielded by the shield of the Unified Legion, it is not a crit.
Noah:Very nice.
Jorge:Oh, that anti-crit set?
Noah:Oh, what?
Jorge:That's hell.
Jorge:Oh.
Josh:Well, it would have been plus 10, and now it's plus 8.
Josh:Why did you take no damage?
Noah:I hit damage, but it says...
Noah:I took no damage.
Noah:I don't know.
Josh:What have you done?
Noah:I hit damage.
Josh:It says you're resistant to all damage twice.
Josh:How are you so resistant to damage?
Noah:I don't know.
Tanner:Is it holding over from the fortuitous death?
Jorge:Well, if he got the glimpse of reduction applied to him, both of those are less than 20.
Josh:What?
Jorge:Is that what's happening?
Josh:It just says you have resistance to all damage 20.
Noah:Hang on, let me try that.
Jorge:Yeah, because of his glimpse of reduction probably applied to him.
Josh:What just happened?
Josh:You got rid of it.
Noah:Let me try that.
Noah:Oh, no way.
Noah:It might be the unexpected shift.
Noah:It should only be for the triggering damage.
Noah:Let me try that again.
Noah:Okay, that worked.
Josh:Okay.
Josh:There you go.
Josh:Now you took the damage.
Josh:Great.
Noah:I'm going to stop standing here.
Josh:Uh, I also need you to... Oh wait, no, never mind, that's on your turn.
Josh:Um, I need you to just make this fort safe.
Noah:Do I get fortifying brew on this?
Josh:Yeah.
Josh:People are just sporing you.
Josh:Uh, I don't know, if you click it and it says yes, then yes.
Noah:Okay.
Noah:It lights up.
Josh:Then yeah.
Josh:Critical success, you're not emblightened.
Josh:Um... This guy doesn't have many options other than shooting spores at people.
Jorge:You didn't take a day off.
Josh:Um... No... I guess I'll just shoot another spore.
Josh:Don't say any of that left this time.
Jorge:Oh, no.
Josh:I rolled poorly.
Josh:I miss this.
Jorge:Yes, thank you.
Jorge:Oh.
Josh:I guess I'll walk closer so that he can grab me next turn.
Josh:I see it.
Noah:Oh my gosh, this guy is moving.
Josh:His turn.
Josh:Damn it.
Josh:He's got a 35 movement speed.
Mike:Every time I... Every time I turn... I'm not that clumsy.
Josh:You're clumsy.
Josh:Clumsy too.
Mike:Every time my turn starts and I have a very powerful spell I want to use, I just envision that Steve Harvey clip where he just points at the board and goes, Damn!
Josh:Okay.
Josh:What spell are you using?
Jorge:Mm-hmm.
Mike:Um...
Mike:Where is it?
Mike:Kill!
Noah:Thank you.
Josh:Oh, it's just desiccate again.
Mike:All of them.
Mike:All of them.
Josh:Okay.
Josh:Sartu fails.
Josh:sard one fails and then that's one other failure and one critical success okay all right that um is uh enough to kill sard two outright um
Noah:Ooh.
Jorge:Yay.
Tanner:we're in danger
Josh:So, he has a death effect, which I was supposed to do for the other sard, and I didn't.
Jorge:And the other guy below me as isn't than 30.
Josh:Splintering death.
Josh:Its body explodes.
Josh:All creatures take 10d6 electricity damage and 10d6 piercing damage on this reflex save.
Josh:So please make a save against splintering death.
Josh:Oops.
Josh:Oh, Divex doesn't need to do it.
Josh:Divex isn't caught.
Mike:Oh.
Jorge:Is Lev caught?
Jorge:Oh, Lev's just caught, right?
Jorge:No, but that other guy has to make it.
Josh:Yep.
Josh:Sorry.
Noah:All.
Josh:Yes, he does.
Jorge:Is this a magical effect?
Josh:Uh, yeah.
Josh:It's primal, which is a magical effect.
Josh:Oh, he critically failed!
Jorge:Does the fortifying brew apply?
Josh:No.
Jorge:Okay.
Josh:Also, it should automatically apply when you click the button.
Jorge:Well, some of the times where it automatically applies, it, you know, I'll use a hero point.
Josh:Okay, you're an expert, so you get plus six.
Jorge:All right.
Jorge:Let me, okay.
Jorge:Is there a way to just re-roll this easily?
Josh:If you right-click on it, you can click Roll Using Keyroll Point.
Jorge:Oh, yeah.
Jorge:Thank you.
Josh:Oh, it didn't give you the mythic because it was a hero point, not a mythic point, but that wouldn't have changed the... Oh, it actually, yes, it would.
Jorge:A plus six, would it?
Josh:Plus six would make it a crit.
Jorge:Tally-ish.
Josh:Okay, so Lev critically succeeded.
Josh:Dawn, you regularly succeeded.
Josh:Divex failed.
Josh:That guy critically failed.
Josh:Oh, that's true.
Noah:Ooh, Terra Troikis.
Noah:Terra Troikis.
Tanner:Wait, divex didn't have to roll though, is that correct?
Mike:Yeah, I rolled a four, Josh, so I didn't have to.
Josh:Yeah, okay, so you don't have to... Nothing happens.
Josh:10d6... I mean, they're plants.
Jorge:These guys are really just hurting themselves out here.
Josh:They don't have a high intelligence.
Jorge:Yeah.
Josh:Ignore the fact that I'm the one piloting them.
Jorge:No, it's their tools.
Jorge:Their tool set hurts each other.
Josh:These guys are not homebrew.
Josh:They're just... They don't have very good spells.
Josh:Okay.
Josh:So, left critically succeeded.
Josh:He takes no damage.
Josh:Dawn, regularly succeeded.
Josh:You take half damage.
Josh:And then you're going to take double damage.
Josh:That's a lot of double damage.
Josh:He's injured.
Noah:Oh no, I should have only taken half that damage.
Noah:I really was...
Josh:Okay.
Josh:That's the end of its turn, because it blew up and is dead.
Josh:It wasn't even going.
Josh:But you will also note, I should have described this when the other one died.
Josh:When this one dies as well, its bark fades into the ground, and as it does, the ground almost knits itself back together.
Josh:the area starts to repair.
Josh:And you watch as bricks... If you've ever seen a video in slow-mo, but reversed, where it looks like things, like physics is weird, where things just pop out of existence, or pop into existence and stuff like that, it's very similar.
Tanner:Thank you.
Josh:Bricks just pull themselves out of the ground into the correct place.
Josh:Yeah, it's dead.
Josh:Dimex, do you have anything else to do within your turn?
Josh:I don't think that was all your actions.
Mike:Yeah, I got a couple left.
Mike:Is this red area still dangerous for me to walk in?
Mike:That's the death effect.
Josh:I don't know who placed... Did I just place that red blood?
Jorge:Yeah.
Josh:No.
Josh:That's the death effect.
Josh:No.
Josh:There's nothing special about it.
Josh:I mean, it's dangerous if you want to fly right now, because there is a storm with some hail going on.
Mike:Oh, fuck!
Josh:Okay.
Noah:Thank you.
Mike:No, I'll walk... I'll walk over here and then cast...
Mike:Shield.
Josh:Lev, it's your turn.
Jorge:Yeah, okay.
Jorge:Beautiful.
Jorge:You can ignore that for a second.
Jorge:I will do a exploit vulnerability on this man.
Josh:Okay.
Jorge:Yes, I have to select token.
Jorge:All right.
Josh:I don't know why that effect causes so much lag when you first apply it, but my whole foundry freezes.
Noah:you
Josh:It's removing effects from everybody.
Josh:Critical success!
Josh:This guy's immune to being controlled, to diseases, to being paralyzed, and to falling asleep, because he is a mushroom and they don't do that.
Josh:He's weak to cold damage, holy damage, slashing damage, and cold iron damage, but he's resistant to fire.
Jorge:All right.
Jorge:And all of you guys now have a shared weakness.
Jorge:That was great.
Noah:Woo!
Jorge:Now, Josh, how do I use my scrolls?
Josh:That's me.
Josh:On the bottom of your screen, like where your attacks are and stuff, there should be a little magic wand.
Jorge:Yeah.
Jorge:Yes.
Josh:If you click it, it should be... No, it'll auto-delete.
Jorge:OK.
Jorge:So is this going to auto-delete after I use it, or I'll keep track myself?
Jorge:OK, cool.
Josh:You just need to hit the draw button, I guess, and then play button.
Jorge:Okay.
Jorge:As I now have the four other cataclysms, but that's fine.
Josh:Okay, it is one action to take the scroll out.
Josh:Just FYI.
Jorge:Not with my Esoterica.
Jorge:I can just plop it up on my scroll.
Josh:Okay, never mind.
Josh:So we'll just ignore that.
Jorge:Yeah.
Jorge:And then... Does it plop up the spell or something?
Josh:You have to click the cast a spell button.
Josh:It's the same button that you use to draw it.
Jorge:Oh, I thought... Ah, okay.
Jorge:And yes, though.
Noah:you you
Jorge:Alright, now.
Josh:Oh, good cataclysm.
Josh:Place your 60 foot burst, please.
Jorge:Okay.
Josh:I see.
Jorge:Dang it.
Jorge:That gets everything, right?
Josh:Did it not give you a pop-up to target the people?
Jorge:I think I got him.
Josh:If it didn't, I can just manually do it.
Josh:That's fine.
Jorge:Yeah, I got him.
Jorge:Okay.
Josh:You did not, but it's fine.
Jorge:Oh.
Jorge:On my screen, this shows little circles.
Josh:Oh.
Josh:Oh, yes, actually, you did.
Jorge:All right, they also have the resistance of 3ds 10 lower.
Josh:OK.
Josh:I was assuming it would give me a button to click the reflex save, and it isn't.
Josh:I still have to select them and then press the reflex.
Josh:That's fine.
Josh:Okay, that's a critical failure from the Tarot Trincus 2 than a regular failure from the Sard and the other Tarot Trincus.
Josh:Yeah, that'll apply when you roll the damage.
Jorge:Cool.
Josh:Okay, who critically fell to number 2?
Josh:Double damage.
Josh:You take damage.
Josh:You take damage.
Josh:Absolutely.
Josh:So Terra Trach is two is mortal.
Josh:He is on death's door.
Josh:One is just bloodied, and then the sard is injured.
Jorge:All right, cool.
Jorge:So that was flurried.
Jorge:And then I have my free action to do the first thing.
Jorge:So I'm going to step with one action, and then I'll strike.
Josh:Okay.
Jorge:I don't know how to remove that thing since I brought it from the different menu.
Josh:Sure.
Josh:Remove what thing?
Jorge:Exactly.
Josh:That's a hit.
Jorge:Ah, cool.
Josh:The theory of points of damage.
Josh:Absolutely.
Josh:Bumped up to 68.
Josh:This guy is mortal now, too.
Jorge:Cool.
Jorge:That's my turn.
Josh:Oh, that was your altar?
Josh:Okay.
Jorge:Wait, wait, wait.
Jorge:So, wait.
Jorge:Actually, no, I have one more.
Jorge:Wait, sorry.
Jorge:So, reaction thing I did, I have my step, my flourished spell, strike.
Jorge:I'll just call it.
Jorge:It's okay.
Josh:Okay, it's Don's turn.
Noah:All right.
Josh:Don, you get to do a bunch of things.
Noah:Oh.
Josh:Make a will save, and then after you've made that will save, make a... What's the other save?
Josh:Make a fort save.
Josh:Here's the roll for the fort save.
Noah:Against the Sard.
Noah:Let's get this guy first.
Noah:A million against the Sard.
Josh:Critical success!
Josh:You are no longer envenomed.
Noah:Oh, good.
Noah:Okay.
Josh:Now make a will save.
Noah:Any specific tags on that one?
Josh:Nope.
Noah:All right.
Josh:Just a will save.
Noah:Oh, that's probably not great.
Josh:Okay, that is a failure.
Noah:Oh, okay.
Josh:Take your turn.
Noah:Okay.
Noah:Am I within striking distance of the Tetris?
Josh:You are, yes, the Triceratops.
Noah:I'm so sorry.
Noah:Yeah, I'll just punch him.
Josh:Okay, good work.
Noah:I hit.
Josh:Excellent.
Josh:Low damage.
Jorge:Such a nasty cantrip.
Noah:This is all I got.
Josh:That is just enough to kill it outright.
Jorge:I love it.
Noah:It's this one spell.
Josh:It has a much worse two-hit than everything else at your level, but it does a ridiculous amount of damage for a cantrip.
Jorge:I'm not judging the bounds.
Noah:This is all I got.
Mike:Thank you.
Noah:It is a bad to hit, but what it hits.
Josh:It doesn't do anything when it dies, but the ground does begin to repair itself underneath.
Noah:Uh... Other Teratricus.
Noah:What's in here?
Noah:Uh... What is this?
Noah:Where did I draw the spell?
Noah:Second action, I'll just run 10 feet.
Josh:It works well.
Jorge:Cataclysm is such a good spell.
Jorge:I understand why Richter Ashmont just spammed it.
Jorge:That was his strategy.
Jorge:Tanner is nodding, like, I'm going to do that next campaign.
Noah:Run over there.
Josh:It might.
Noah:This guy.
Josh:I don't know.
Noah:How far away is this guy?
Tanner:You have to get to higher level first.
Noah:40 feet away.
Noah:I'll use... I'll cast Sunblade on this guy.
Tanner:Oh my god.
Mike:Cool.
Noah:Sunblade.
Noah:Two actions, unless we're in Bright Natural Sunblades.
Josh:You are not in bright natural sunlight.
Noah:Now we'll just regular Sunblade.
Noah:This map, that's a bummer.
Noah:This is not going to end well.
Josh:Who are you attacking?
Noah:The Triceratops!
Josh:Is it within range?
Josh:Oh, it is.
Noah:I had to jog over here.
Josh:Yeah, go for it.
Noah:Man, that's a bummer.
Noah:That's a low number.
Josh:That's unfortunate.
Jorge:You could give a hero point.
Noah:No, I do not.
Jorge:Yeah.
Josh:Now you do.
Josh:Oh, did you not roll a 1?
Josh:You don't roll a 1.
Josh:Never mind.
Noah:Well, that's all I got.
Josh:Okay.
Josh:Great.
Josh:It's the Triceratops' turn.
Noah:I should not have brought over here.
Josh:He heals a little bit.
Josh:He's no longer mortal.
Tanner:Despicable.
Jorge:You just changed him to an actual Triceratops.
Josh:Um...
Josh:The Triceratops is going to shoot some spores at you.
Mike:Thank you.
Josh:I've got to roll a d3.
Josh:1 is Divex, 2 is Lev, 3 is Dawn.
Josh:I'm going for Lev.
Jorge:Outrageous.
Tanner:Thank you guys for all shielding for me.
Noah:Hey, you shield us.
Noah:We'll shield you.
Josh:That is a hit, although just barely.
Noah:No, it's not.
Noah:Glimpse of Redemption.
Noah:Maybe it's still ahead.
Noah:Who knows?
Josh:That's still a hit.
Noah:But it doesn't have to be.
Josh:He's just enfeebled.
Josh:Okay.
Josh:Did you give him the Glimpse of Redemption effect?
Noah:Let's see.
Noah:Can I?
Josh:I can give it to him if you haven't.
Noah:Oh.
Josh:Oh, you have.
Josh:Okay, great.
Noah:I gave you.
Noah:Oh.
Josh:Roll damage.
Josh:It's 41 points.
Noah:you you
Josh:And then you click it and it should automatically subtract the whatever you've got.
Josh:Great.
Josh:You took six damage from that.
Josh:That's stupid.
Jorge:I have other resistances too, I guess.
Tanner:Wow.
Josh:You took six damage because they're different damage types.
Jorge:Oh, no, no, no.
Jorge:Because each of those is 20.
Jorge:Cool.
Josh:You are going to just roll the fort and reflect save for me, please.
Josh:And then I'm going to make this man enfeebled.
Jorge:Does brew affect this?
Josh:It should.
Jorge:I don't.
Josh:Or it should the fort save.
Josh:Not the reflex save.
Jorge:My brew's gone.
Noah:Thank you.
Josh:Good.
Josh:I can give it back.
Jorge:Why is it gone?
Josh:Let me give you a brew back.
Jorge:I'll just, what is the save those just plus two status?
Jorge:Or is it?
Josh:I've given you the brew back.
Jorge:OK, so I got to reflect the.
Josh:No wait, I lied.
Josh:I didn't give you the brew back.
Josh:I missed.
Josh:I think I gave you the spell brew.
Josh:There you go.
Josh:Now you have a pen.
Jorge:I'll subtract the 20 hit points though.
Josh:It's too late.
Josh:I've already done it.
Jorge:Yeah.
Jorge:Brew.
Jorge:What if I brew?
Jorge:Okay.
Jorge:53 for the fort.
Josh:Okay.
Josh:You're totally fine.
Josh:Oh, you also get a plus two because you're dead.
Jorge:I have an advanced undead.
Jorge:41 for the reflex.
Josh:Yeah.
Josh:And then a 41 is a success.
Josh:Okay, yeah, so you're not Sticky Sport.
Josh:It's the end of the Triceratops' turn.
Josh:The Sard is going to spend one action to sustain its hailstorm.
Tanner:Oh no!
Noah:Oh, no.
Josh:There's still hail going on.
Josh:Everybody make a fort save.
Mike:Thank you.
Josh:Okay.
Josh:Henrik gets bumped up to a critical success.
Josh:Lev gets bumped up to a critical success.
Josh:Dawn, do you have Juggernaut?
Noah:I do have Juggernaut.
Noah:I'm not sure why it doesn't pop up there, but I do have it.
Josh:Okay.
Josh:Well, you got bumped up to a critical success.
Josh:Divex, you don't have Juggernaut, right?
Jorge:Thank you.
Josh:So that's just a regular success.
Josh:So you're going to take 13 points of bludgeoning damage.
Josh:Same with the Triceratops.
Josh:Who is back down to being mortal again.
Josh:So good job, Sard.
Josh:Sard is going to use one action to move so you guys are within line of sight.
Josh:And then...
Noah:you you
Josh:These guys have not been having particularly good luck with their chain lightning, but they don't really have anything else they can do that does any amount of damage, so we're trying it anyway.
Josh:Diamonds, we're starting with you.
Josh:Reflex save.
Mike:Reflex.
Josh:Reflex.
Mike:Does the fortifying brew count here?
Josh:No.
Josh:You're being hit by lightning.
Mike:No.
Josh:And you're clumsy.
Josh:I don't think you're still supposed to be clumsy.
Josh:Where did the clumsy come from?
Noah:you
Mike:I think I failed one of the...
Mike:Poison sap.
Josh:You did.
Mike:Venomous.
Josh:Make a save for me.
Josh:You failed against the Sard Menem, because that should have happened on your last turn.
Josh:Make this one save.
Josh:And we will allow the Brute to apply here.
Mike:Uh...
Josh:Okay, you failed.
Josh:So you're still clumsy.
Josh:Okay, so you're going to take the full damage here.
Tanner:The illusion of choice.
Noah:you
Josh:You're going to take the 47 points of electricity damage.
Josh:And then we're going to jump to... I've had bad luck with Henrik and I think with Dawn, so we'll do Lev.
Jorge:Damn it.
Jorge:I was hoping the trees wouldn't know that.
Jorge:All right.
Jorge:Basic.
Josh:What is the tree's INT modifier?
Josh:It's 2.
Josh:Their highest modifier is strength has a plus 10, but their INT is a plus 2.
Tanner:The trees are... The trees are smarter than me.
Josh:That's unfortunate.
Mike:Make them make insaves.
Tanner:But there's no way they're as good a doctor.
Jorge:OK.
Josh:True.
Josh:I don't think they're trained in medicine.
Josh:They're not.
Josh:They're trained in acrobatics, though.
Tanner:They're trees!
Josh:They're very good at acrobatics, these trees.
Noah:And you see that one tree fall on you.
Tanner:Yeah.
Josh:Lev, you succeeded, so you're going to take half damage.
Josh:So take half of that 47.
Mike:Okay.
Josh:Do you have resistance to lightning damage?
Jorge:I do.
Josh:Okay.
Josh:I think it's going to use its tree curse on you.
Josh:It's going to use a lightning struck curse on you.
Josh:Make this wheel safe.
Jorge:Is this a mental effect?
Josh:No.
Josh:It's not in your mind.
Jorge:Oh, it's a curse.
Josh:You're really being hit by lightning.
Jorge:It's a curse, though.
Josh:It is a curse, though.
Josh:It has the curse and primal traits.
Jorge:Yeah.
Jorge:All right.
Jorge:So I can use one of my reactions to get a plus two, plus three saving throw against it.
Noah:you you
Jorge:That's not worth it.
Jorge:I might need this for the deep.
Jorge:Yeah, it's not worth that.
Jorge:All right.
Josh:Critical success.
Josh:Or regular success bumped up to a critical success.
Josh:You are not struck by the lightning strike curse.
Josh:So you take the half damage minus whatever you're... That's crazy.
Josh:That's fine.
Josh:We'll have it jump to Don this time.
Josh:Don, it's your turn to make a reflex save.
Noah:Anti-magic first.
Noah:Oh, so close.
Noah:Okay, what does this reflex save?
Josh:It's the chain lightning if you scroll up a little bit.
Noah:Ouch.
Josh:That is just barely a success, so you take half damage as well if you scroll up to the 47 lightning damage.
Josh:And then finally, Henrik.
Josh:Reflex saves.
Tanner:I can do this.
Tanner:I'm gonna stop the chain.
Noah:you
Jorge:Thank you.
Josh:A 44 is a success.
Josh:You have invasion, so it becomes a critical success, so you take no damage.
Josh:And once again, I think Henrik is actually grounded, so it just disperses harmlessly into the area.
Josh:So we are at 1117 right now, at the top of the...
Josh:the top of the round.
Josh:I don't want to hand wave the rest of this combat because I think it's a train of resources, which will be impactful.
Josh:But I don't know if we necessarily want to spend the, like, probably 15 minutes or so it'll take to wrap this up.
Tanner:Damn trees.
Josh:So, do you guys want to just pick up next session starts with you guys finishing these guys off?
Jorge:Sure.
Mike:Okay.
Josh:Okay.
Josh:So, good fight.
Josh:I didn't expect this one to run as long as it did, to be honest, because we're just fighting some trees.
Josh:Um...
Noah:whacked by these trees if they're casting cool
Josh:Yeah, but they're old trees, if that matters.
Tanner:If they weren't casting so many spells, you know, it would have been much faster.
Josh:Most of the tree spells suck.
Josh:They're all weather-focused, which I get why a tree would care about the weather, but it doesn't really help in this particular engagement.
Tanner:They're anti-bird trees.
Josh:Yeah.
Tanner:They hate the birds.
Josh:So, we will pick this up Monday?
Jorge:Sounds good.
Mike:Sure.
Noah:Watch me.
Tanner:I'm around on Monday.
Noah:Woo.
Josh:Monday.
Jorge:Cool.
Josh:All right.
Josh:See y'all.
Jorge:See.
Tanner:Have a good night.
Mike:Yep.